Update app.py
Browse files
app.py
CHANGED
@@ -13,62 +13,42 @@ import os
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# --- Configuration & Initialization ---
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st.set_page_config(page_title="CineGen AI Pro", layout="wide", initial_sidebar_state="expanded")
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# --- Global State Variables
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# Load Gemini API Key
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if 'GEMINI_API_KEY' not in st.session_state:
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try:
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st.session_state.GEMINI_API_KEY = os.environ["GEMINI_API_KEY"]
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else:
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st.error("GEMINI_API_KEY not found in secrets or environment variables. Please add it.")
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st.stop()
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except Exception as e:
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st.error(f"Error loading Gemini API Key from secrets: {e}")
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st.stop()
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# Initialize Gemini Handler
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if 'gemini_handler' not in st.session_state:
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st.session_state.gemini_handler = GeminiHandler(api_key=st.session_state.GEMINI_API_KEY)
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# Initialize Visual Engine and set OpenAI API Key
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if 'visual_engine' not in st.session_state:
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st.session_state.visual_engine = VisualEngine(output_dir="temp_cinegen_media")
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try:
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if "OPENAI_API_KEY" in st.secrets:
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except
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if not openai_key_from_secrets and "OPENAI_API_KEY" in os.environ:
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openai_key_from_secrets = os.environ["OPENAI_API_KEY"]
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if openai_key_from_secrets:
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st.session_state.visual_engine.set_openai_api_key(openai_key_from_secrets)
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else:
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st.session_state.visual_engine.set_openai_api_key(None)
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st.sidebar.caption("OpenAI API Key for DALL-E not found. Visuals will be placeholders.")
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if '
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if '
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if '
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st.session_state.generated_images_paths = []
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if 'video_path' not in st.session_state:
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st.session_state.video_path = None
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if 'character_definitions' not in st.session_state:
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st.session_state.character_definitions = {}
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if 'style_reference_description' not in st.session_state:
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st.session_state.style_reference_description = None
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# --- Helper Functions ---
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def initialize_new_story():
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st.session_state.story_scenes = []
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st.session_state.scene_image_prompts = []
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st.session_state.generated_images_paths = []
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@@ -77,26 +57,26 @@ def initialize_new_story():
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def generate_visual_for_scene_wrapper(scene_index, scene_data, is_regeneration=False, version_count=1):
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scene_num_for_log = scene_data.get('scene_number', scene_index + 1)
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textual_image_prompt = ""
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if is_regeneration and scene_index < len(st.session_state.scene_image_prompts) and st.session_state.scene_image_prompts[scene_index]:
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textual_image_prompt = st.session_state.scene_image_prompts[scene_index]
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else:
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textual_image_prompt = create_image_prompt_from_scene_data(
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scene_data,
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st.session_state.character_definitions,
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st.session_state.style_reference_description
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)
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if not textual_image_prompt:
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if scene_index >= len(st.session_state.scene_image_prompts):
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while len(st.session_state.scene_image_prompts) <= scene_index:
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st.session_state.scene_image_prompts.append("")
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st.session_state.scene_image_prompts[scene_index] = textual_image_prompt
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image_filename = f"scene_{scene_num_for_log}_visual_v{version_count}.png"
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generated_image_path = st.session_state.visual_engine.generate_image_visual(
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)
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while len(st.session_state.generated_images_paths) <= scene_index:
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st.session_state.generated_images_paths.append(None)
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if generated_image_path and os.path.exists(generated_image_path):
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st.session_state.generated_images_paths[scene_index] = generated_image_path
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return True
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@@ -109,211 +89,191 @@ with st.sidebar:
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st.title("π¬ CineGen AI Pro")
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st.markdown("### Creative Controls")
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user_idea = st.text_area("Enter your core story idea:", "A lone astronaut discovers a glowing alien artifact on Mars, a sense of wonder and slight dread.", height=100, key="user_idea_input")
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genre = st.selectbox("Genre:", ["Sci-Fi", "Fantasy", "Noir", "Thriller", "Drama", "Horror"
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mood = st.selectbox("Mood:", ["Suspenseful", "Mysterious", "Gritty", "Epic", "Dark", "Hopeful"
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num_scenes_val = st.slider("Number of Scenes:", 1,
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if st.button("β¨ Generate Full Story Concept", type="primary", key="generate_full_story_btn", use_container_width=True):
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initialize_new_story()
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if not user_idea.strip():
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st.warning("Please enter a story idea.")
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else:
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with st.status("Generating story...", expanded=True) as status_main:
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st.write("Phase 1:
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story_prompt_text = create_story_breakdown_prompt(user_idea, genre, mood, num_scenes_val)
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try:
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st.session_state.story_scenes = st.session_state.gemini_handler.generate_story_breakdown(story_prompt_text)
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status_main.update(label="Script
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num_actual_scenes = len(st.session_state.story_scenes)
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st.session_state.scene_image_prompts = [""] * num_actual_scenes
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st.session_state.generated_images_paths = [None] * num_actual_scenes
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except Exception as e:
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status_main.update(label=f"
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st.stop()
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if st.session_state.story_scenes:
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st.write("Phase 2:
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success_count = 0
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for
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st.write(f"Visual for Scene {scene_num_log} failed.")
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if success_count == len(st.session_state.story_scenes):
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status_main.update(label="All concepts generated successfully! π", state="complete", expanded=False)
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elif success_count > 0:
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status_main.update(label=f"{success_count}/{len(st.session_state.story_scenes)} visuals generated.", state="warning", expanded=False)
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else:
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status_main.update(label="Visual concept generation failed for all scenes.", state="error", expanded=False)
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st.markdown("---")
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st.markdown("### Advanced Options")
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with st.expander("Character Consistency", expanded=False):
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char_name_input = st.text_input("Character Name (e.g.,
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char_desc_input = st.text_area("Character Description (e.g., '
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if st.button("Add/Update Character", key="add_char_adv_btn"):
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if char_name_input and char_desc_input:
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st.session_state.character_definitions[char_name_input.strip().lower()] = char_desc_input.strip()
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st.success(f"Character '{char_name_input.strip()}' defined.")
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else:
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st.warning("Please provide both name and description.")
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if st.session_state.character_definitions:
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st.caption("Defined Characters:")
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for char_key, desc_val in st.session_state.character_definitions.items():
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st.markdown(f"**{char_key.title()}:** _{desc_val}_")
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with st.expander("Style
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# --- Main Content Area ---
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st.header("π Cinematic Storyboard")
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if not st.session_state.story_scenes:
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st.info("Enter your idea in the sidebar and click 'Generate Full Story Concept' to begin.")
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else:
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for i, scene_data_display in enumerate(st.session_state.story_scenes):
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scene_num_display = scene_data_display.get('scene_number', i + 1)
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action_summary = scene_data_display.get('key_action', f"scene{i}")
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key_part_raw = ''.join(e for e in action_summary if e.isalnum() or e.isspace())
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unique_key_part = key_part_raw.replace(" ", "_")[:20]
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st.subheader(f"Scene {scene_num_display}: {scene_data_display.get('emotional_beat', 'Untitled Scene')}")
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col1, col2 = st.columns([2, 3])
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with col1:
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with st.expander("Scene Details", expanded=True):
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st.markdown(f"**Setting:** {scene_data_display.get('setting_description', 'N/A')}")
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st.markdown(f"**Characters:** {', '.join(scene_data_display.get('characters_involved', []))}")
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st.markdown(f"**Key Action:** {scene_data_display.get('key_action', 'N/A')}")
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st.markdown(f"**Dialogue Snippet:** `\"{scene_data_display.get('dialogue_snippet', '...')}\"`")
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st.markdown(f"**Visual Style:** {scene_data_display.get('visual_style_suggestion', 'N/A')}")
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st.markdown(f"**Camera:** {scene_data_display.get('camera_angle_suggestion', 'N/A')}")
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current_textual_prompt = st.session_state.scene_image_prompts[i] if i < len(st.session_state.scene_image_prompts) else None
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if current_textual_prompt:
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with st.popover("View Image Prompt
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st.markdown(f"**Textual Prompt
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with col2:
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current_image_path = st.session_state.generated_images_paths[i] if i < len(st.session_state.generated_images_paths) else None
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if current_image_path and os.path.exists(current_image_path):
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# MODIFICATION HERE: Removed use_column_width=True
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st.image(current_image_path, caption=f"Visual Concept for Scene {scene_num_display}")
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else:
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if st.session_state.story_scenes:
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st.caption("Visual for this scene is pending or failed to generate.")
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with st.popover(f"βοΈ Edit Scene {scene_num_display} Script"):
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feedback_script = st.text_area("Describe
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if st.button(f"π Regenerate Scene {scene_num_display} Script", key=f"regen_script_btn_{unique_key_part}_{i}"):
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if feedback_script:
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with st.status(f"
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regen_prompt = create_scene_regeneration_prompt(
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scene_data_display, feedback_script, st.session_state.story_scenes
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)
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try:
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updated_scene_data = st.session_state.gemini_handler.regenerate_scene_script_details(regen_prompt)
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st.session_state.story_scenes[i] = updated_scene_data
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status_script_regen.update(label="Script updated! Regenerating visual...", state="running")
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version = 1
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if current_image_path:
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try:
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except : pass
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if generate_visual_for_scene_wrapper(i, updated_scene_data, is_regeneration=True, version_count=version):
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status_script_regen.update(label="Scene script & visual updated! π", state="complete", expanded=False)
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else:
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status_script_regen.update(label="Script updated, but visual failed.", state="warning", expanded=False)
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st.rerun()
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except Exception as e:
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else:
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st.warning("Please provide feedback for script regeneration.")
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with st.popover(f"π¨ Edit Scene {scene_num_display} Visuals"):
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prompt_for_edit_visuals = st.session_state.scene_image_prompts[i] if i < len(st.session_state.scene_image_prompts) else "No prompt
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st.caption("Current Image Prompt
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st.
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key=f"visual_feedback_{unique_key_part}_{i}", height=100)
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if st.button(f"π Regenerate Scene {scene_num_display} Visuals", key=f"regen_visual_btn_{unique_key_part}_{i}"):
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if feedback_visual:
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with st.status(f"Refining prompt & regenerating visual
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prompt_refinement_request = create_visual_regeneration_prompt(
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prompt_for_edit_visuals, feedback_visual, scene_data_display
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)
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try:
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refined_textual_image_prompt = st.session_state.gemini_handler.regenerate_image_prompt_from_feedback(prompt_refinement_request)
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st.session_state.scene_image_prompts[i] = refined_textual_image_prompt
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status_visual_regen.update(label="
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version = 1
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if current_image_path:
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try:
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status_visual_regen.update(label="Visual for Scene updated! π", state="complete", expanded=False)
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else:
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status_visual_regen.update(label="Prompt refined, but visual failed.", state="warning", expanded=False)
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st.rerun()
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except Exception as e:
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else:
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st.warning("Please provide feedback for visual regeneration.")
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st.markdown("---")
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if st.session_state.story_scenes and any(p for p in st.session_state.generated_images_paths if p is not None):
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if st.button("π¬ Assemble Enhanced Animatic", key="assemble_enhanced_video_btn", type="primary", use_container_width=True):
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image_data_for_video = []
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for idx, scene_info in enumerate(st.session_state.story_scenes):
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img_path = st.session_state.generated_images_paths[idx] if idx < len(st.session_state.generated_images_paths) else None
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if img_path and os.path.exists(img_path):
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image_data_for_video.append({
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'path': img_path,
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'scene_num': scene_info.get('scene_number', idx + 1),
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'key_action': scene_info.get('key_action', '')
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})
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if image_data_for_video:
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st.session_state.video_path = st.session_state.visual_engine.create_video_from_images(
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image_data_for_video,
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output_filename="cinegen_pro_animatic_enhanced.mp4",
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duration_per_image=4,
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fps=24
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)
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if st.session_state.video_path and os.path.exists(st.session_state.video_path):
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status_video.update(label="Enhanced animatic assembled! π", state="complete")
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else:
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status_video.update(label="No valid images to assemble video.", state="error")
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elif st.session_state.story_scenes:
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st.info("Generate visuals for scenes before assembling the video.")
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if st.session_state.video_path and os.path.exists(st.session_state.video_path):
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st.header("π¬ Generated Animatic Video")
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try:
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with open(st.session_state.video_path, 'rb') as video_file_obj:
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video_bytes_content = video_file_obj.read()
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st.video(video_bytes_content, format="video/mp4")
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with open(st.session_state.video_path, "rb") as fp_download_video:
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st.download_button(
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label="Download Enhanced Animatic", data=fp_download_video,
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file_name=os.path.basename(st.session_state.video_path), mime="video/mp4",
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use_container_width=True, key="
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except Exception as e:
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st.error(f"Error displaying or preparing video for download: {e}")
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# --- Footer ---
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st.sidebar.markdown("---")
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# --- Configuration & Initialization ---
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st.set_page_config(page_title="CineGen AI Pro", layout="wide", initial_sidebar_state="expanded")
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# --- Global State Variables ---
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if 'GEMINI_API_KEY' not in st.session_state:
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try: st.session_state.GEMINI_API_KEY = st.secrets["GEMINI_API_KEY"]
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except:
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if "GEMINI_API_KEY" in os.environ: st.session_state.GEMINI_API_KEY = os.environ["GEMINI_API_KEY"]
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else: st.error("GEMINI_API_KEY not found."); st.stop()
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if 'gemini_handler' not in st.session_state:
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st.session_state.gemini_handler = GeminiHandler(api_key=st.session_state.GEMINI_API_KEY)
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if 'visual_engine' not in st.session_state:
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st.session_state.visual_engine = VisualEngine(output_dir="temp_cinegen_media")
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openai_key = None
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try:
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if "OPENAI_API_KEY" in st.secrets: openai_key = st.secrets["OPENAI_API_KEY"]
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except AttributeError: print("st.secrets not available. Checking env for OpenAI key.")
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except Exception as e: print(f"Error accessing st.secrets for OPENAI_API_KEY: {e}")
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if not openai_key and "OPENAI_API_KEY" in os.environ: openai_key = os.environ["OPENAI_API_KEY"]
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st.session_state.visual_engine.set_openai_api_key(openai_key)
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if not openai_key and 'openai_warning_shown' not in st.session_state:
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st.sidebar.warning("OpenAI Key missing. DALL-E disabled, using placeholders.")
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st.session_state.openai_warning_shown = True # Show only once per session
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elif openai_key and 'openai_success_shown' not in st.session_state:
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# st.sidebar.caption("OpenAI Key loaded. DALL-E ready.") # Can be a bit noisy
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st.session_state.openai_success_shown = True
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if 'story_scenes' not in st.session_state: st.session_state.story_scenes = []
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if 'scene_image_prompts' not in st.session_state: st.session_state.scene_image_prompts = []
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if 'generated_images_paths' not in st.session_state: st.session_state.generated_images_paths = []
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46 |
+
if 'video_path' not in st.session_state: st.session_state.video_path = None
|
47 |
+
if 'character_definitions' not in st.session_state: st.session_state.character_definitions = {}
|
48 |
+
if 'style_reference_description' not in st.session_state: st.session_state.style_reference_description = ""
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
49 |
|
50 |
# --- Helper Functions ---
|
51 |
+
def initialize_new_story(): # Remains the same
|
52 |
st.session_state.story_scenes = []
|
53 |
st.session_state.scene_image_prompts = []
|
54 |
st.session_state.generated_images_paths = []
|
|
|
57 |
def generate_visual_for_scene_wrapper(scene_index, scene_data, is_regeneration=False, version_count=1):
|
58 |
scene_num_for_log = scene_data.get('scene_number', scene_index + 1)
|
59 |
textual_image_prompt = ""
|
60 |
+
|
61 |
if is_regeneration and scene_index < len(st.session_state.scene_image_prompts) and st.session_state.scene_image_prompts[scene_index]:
|
62 |
+
textual_image_prompt = st.session_state.scene_image_prompts[scene_index] # Use the already refined prompt
|
63 |
+
else: # Initial generation
|
64 |
textual_image_prompt = create_image_prompt_from_scene_data(
|
65 |
scene_data,
|
66 |
+
st.session_state.character_definitions,
|
67 |
+
st.session_state.style_reference_description
|
68 |
)
|
69 |
+
if not textual_image_prompt: return False
|
70 |
+
|
71 |
+
# Update session state with the textual prompt used (might be initial or refined)
|
72 |
if scene_index >= len(st.session_state.scene_image_prompts):
|
73 |
+
while len(st.session_state.scene_image_prompts) <= scene_index: st.session_state.scene_image_prompts.append("")
|
|
|
74 |
st.session_state.scene_image_prompts[scene_index] = textual_image_prompt
|
75 |
+
|
76 |
image_filename = f"scene_{scene_num_for_log}_visual_v{version_count}.png"
|
77 |
+
generated_image_path = st.session_state.visual_engine.generate_image_visual(textual_image_prompt, image_filename)
|
78 |
+
|
79 |
+
while len(st.session_state.generated_images_paths) <= scene_index: st.session_state.generated_images_paths.append(None)
|
|
|
|
|
80 |
if generated_image_path and os.path.exists(generated_image_path):
|
81 |
st.session_state.generated_images_paths[scene_index] = generated_image_path
|
82 |
return True
|
|
|
89 |
st.title("π¬ CineGen AI Pro")
|
90 |
st.markdown("### Creative Controls")
|
91 |
user_idea = st.text_area("Enter your core story idea:", "A lone astronaut discovers a glowing alien artifact on Mars, a sense of wonder and slight dread.", height=100, key="user_idea_input")
|
92 |
+
genre = st.selectbox("Genre:", ["Cyberpunk", "Sci-Fi", "Fantasy", "Noir", "Thriller", "Drama", "Horror"], index=0, key="genre_select")
|
93 |
+
mood = st.selectbox("Mood:", ["Wonder", "Suspenseful", "Mysterious", "Gritty", "Epic", "Dark", "Hopeful"], index=0, key="mood_select")
|
94 |
+
num_scenes_val = st.slider("Number of Scenes:", 1, 3, 1, key="num_scenes_slider") # Max 3 for DALL-E cost/time
|
95 |
|
96 |
if st.button("β¨ Generate Full Story Concept", type="primary", key="generate_full_story_btn", use_container_width=True):
|
97 |
initialize_new_story()
|
98 |
+
if not user_idea.strip(): st.warning("Please enter a story idea.")
|
|
|
99 |
else:
|
100 |
+
with st.status("Generating story and visuals...", expanded=True) as status_main:
|
101 |
+
st.write("Phase 1: Drafting script with Gemini... π")
|
102 |
story_prompt_text = create_story_breakdown_prompt(user_idea, genre, mood, num_scenes_val)
|
103 |
try:
|
104 |
st.session_state.story_scenes = st.session_state.gemini_handler.generate_story_breakdown(story_prompt_text)
|
105 |
+
status_main.update(label="Script complete! β
Generating visuals...", state="running")
|
106 |
num_actual_scenes = len(st.session_state.story_scenes)
|
107 |
st.session_state.scene_image_prompts = [""] * num_actual_scenes
|
108 |
st.session_state.generated_images_paths = [None] * num_actual_scenes
|
109 |
except Exception as e:
|
110 |
+
status_main.update(label=f"Script generation failed: {e}", state="error"); st.stop()
|
111 |
+
|
|
|
112 |
if st.session_state.story_scenes:
|
113 |
+
st.write("Phase 2: Creating visuals with DALL-E (this can take time)... πΌοΈ")
|
114 |
success_count = 0
|
115 |
+
for i, scene_data in enumerate(st.session_state.story_scenes):
|
116 |
+
st.write(f" Processing Scene {scene_data.get('scene_number', i + 1)}...")
|
117 |
+
if generate_visual_for_scene_wrapper(i, scene_data, version_count=1): success_count +=1
|
118 |
+
|
119 |
+
if success_count == len(st.session_state.story_scenes): status_main.update(label="All done! Story and visuals ready. π", state="complete", expanded=False)
|
120 |
+
elif success_count > 0: status_main.update(label=f"{success_count}/{len(st.session_state.story_scenes)} visuals OK.", state="warning", expanded=False)
|
121 |
+
else: status_main.update(label="Visual generation failed for all scenes.", state="error", expanded=False)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
122 |
|
123 |
st.markdown("---")
|
124 |
st.markdown("### Advanced Options")
|
125 |
with st.expander("Character Consistency", expanded=False):
|
126 |
+
char_name_input = st.text_input("Character Name (e.g., Jax)", key="char_name_adv_input")
|
127 |
+
char_desc_input = st.text_area("Character Description (e.g., 'male astronaut, rugged, dark short hair, blue eyes, wearing a worn white and orange spacesuit with a cracked visor helmet slung at his hip')", key="char_desc_adv_input", height=120)
|
128 |
if st.button("Add/Update Character", key="add_char_adv_btn"):
|
129 |
if char_name_input and char_desc_input:
|
130 |
+
st.session_state.character_definitions[char_name_input.strip().lower()] = char_desc_input.strip() # Use lower for key
|
131 |
st.success(f"Character '{char_name_input.strip()}' defined.")
|
132 |
+
else: st.warning("Provide both name and description.")
|
|
|
133 |
if st.session_state.character_definitions:
|
134 |
st.caption("Defined Characters:")
|
135 |
+
for char_key, desc_val in st.session_state.character_definitions.items(): st.markdown(f"**{char_key.title()}:** _{desc_val}_")
|
|
|
136 |
|
137 |
+
with st.expander("Style Controls", expanded=True): # Expanded by default
|
138 |
+
predefined_styles = {
|
139 |
+
"Default (Cinematic Photorealism)": "",
|
140 |
+
"Gritty Neo-Noir": "neo-noir aesthetic, gritty realism, deep shadows, rain-slicked streets, desaturated colors with vibrant neon highlights, anamorphic lens flares, film grain",
|
141 |
+
"Epic Fantasy Matte Painting": "epic fantasy matte painting style, vast landscapes, dramatic skies, painterly textures, rich colors, Lord of the Rings inspired, highly detailed",
|
142 |
+
"Impressionistic Dream": "impressionistic oil painting style, visible brushstrokes, soft focus, dreamlike atmosphere, pastel color palette, ethereal lighting",
|
143 |
+
"Vintage Sci-Fi (70s/80s Film)": "retro sci-fi aesthetic, analog film look, subtle film grain, practical effects feel, slightly desaturated colors, chrome and plastic textures, classic 70s/80s anamorphic lens flares, detailed spaceship interiors or alien landscapes",
|
144 |
+
"Modern Anime Key Visual": "high-detail modern anime key visual style, dynamic compositions, vibrant saturated colors, crisp cel-shaded look with intricate lighting and deep shadows, expressive character designs with detailed eyes"
|
145 |
+
}
|
146 |
+
selected_preset = st.selectbox("Base Style Preset:", options=list(predefined_styles.keys()), key="style_preset_select_adv")
|
147 |
+
custom_keywords = st.text_area("Add Custom Style Keywords:", key="custom_style_keywords_adv_input", height=80, placeholder="e.g., 'Dutch angle, fisheye lens, sepia tone'")
|
148 |
+
|
149 |
+
current_style_desc = st.session_state.style_reference_description
|
150 |
+
if st.button("Apply & Set Styles", key="apply_styles_adv_btn"):
|
151 |
+
final_desc = predefined_styles[selected_preset]
|
152 |
+
if custom_keywords.strip():
|
153 |
+
final_desc = f"{final_desc}, {custom_keywords.strip()}" if final_desc else custom_keywords.strip()
|
154 |
+
st.session_state.style_reference_description = final_desc.strip()
|
155 |
+
current_style_desc = final_desc.strip() # Update for immediate display
|
156 |
+
if current_style_desc: st.success("Styles applied! Regenerate story or visuals.")
|
157 |
+
else: st.info("Default style (no specific additions).")
|
158 |
+
|
159 |
+
if current_style_desc: st.caption(f"Active style prompt additions: \"{current_style_desc}\"")
|
160 |
+
else: st.caption("No specific style prompt additions active.")
|
161 |
|
|
|
|
|
162 |
|
163 |
+
# --- Main Content Area (largely same as previous full version, with minor tweaks) ---
|
164 |
+
st.header("π Cinematic Storyboard")
|
165 |
if not st.session_state.story_scenes:
|
166 |
+
st.info("Enter your idea in the sidebar and click 'β¨ Generate Full Story Concept' to begin.")
|
167 |
else:
|
168 |
for i, scene_data_display in enumerate(st.session_state.story_scenes):
|
169 |
+
# ... (scene_num_display, unique_key_part, subheader, columns - same) ...
|
170 |
scene_num_display = scene_data_display.get('scene_number', i + 1)
|
171 |
action_summary = scene_data_display.get('key_action', f"scene{i}")
|
172 |
key_part_raw = ''.join(e for e in action_summary if e.isalnum() or e.isspace())
|
173 |
unique_key_part = key_part_raw.replace(" ", "_")[:20]
|
|
|
174 |
st.subheader(f"Scene {scene_num_display}: {scene_data_display.get('emotional_beat', 'Untitled Scene')}")
|
175 |
col1, col2 = st.columns([2, 3])
|
176 |
|
177 |
+
with col1: # Scene Details
|
178 |
with st.expander("Scene Details", expanded=True):
|
179 |
st.markdown(f"**Setting:** {scene_data_display.get('setting_description', 'N/A')}")
|
180 |
st.markdown(f"**Characters:** {', '.join(scene_data_display.get('characters_involved', []))}")
|
181 |
st.markdown(f"**Key Action:** {scene_data_display.get('key_action', 'N/A')}")
|
182 |
st.markdown(f"**Dialogue Snippet:** `\"{scene_data_display.get('dialogue_snippet', '...')}\"`")
|
183 |
+
st.markdown(f"**Visual Style Suggestion (from Gemini):** {scene_data_display.get('visual_style_suggestion', 'N/A')}")
|
184 |
+
st.markdown(f"**Camera Suggestion (from Gemini):** {scene_data_display.get('camera_angle_suggestion', 'N/A')}")
|
|
|
185 |
current_textual_prompt = st.session_state.scene_image_prompts[i] if i < len(st.session_state.scene_image_prompts) else None
|
186 |
if current_textual_prompt:
|
187 |
+
with st.popover("View Full Image Prompt"):
|
188 |
+
st.markdown(f"**Full Textual Prompt Sent to DALL-E:**"); st.code(current_textual_prompt, language='text')
|
189 |
+
|
190 |
+
with col2: # Image and Edit Buttons
|
191 |
current_image_path = st.session_state.generated_images_paths[i] if i < len(st.session_state.generated_images_paths) else None
|
192 |
if current_image_path and os.path.exists(current_image_path):
|
|
|
193 |
st.image(current_image_path, caption=f"Visual Concept for Scene {scene_num_display}")
|
194 |
else:
|
195 |
+
if st.session_state.story_scenes: st.caption("Visual for this scene is pending or failed.")
|
|
|
196 |
|
197 |
+
# Edit Popovers (logic remains largely the same, calls generate_visual_for_scene_wrapper)
|
198 |
with st.popover(f"βοΈ Edit Scene {scene_num_display} Script"):
|
199 |
+
feedback_script = st.text_area("Describe script changes:", key=f"script_feedback_{unique_key_part}_{i}", height=100)
|
200 |
+
if st.button(f"π Update Scene {scene_num_display} Script", key=f"regen_script_btn_{unique_key_part}_{i}"):
|
|
|
201 |
if feedback_script:
|
202 |
+
with st.status(f"Updating Scene {scene_num_display}...", expanded=True) as status_script_regen:
|
203 |
+
regen_prompt = create_scene_regeneration_prompt(scene_data_display, feedback_script, st.session_state.story_scenes)
|
|
|
|
|
204 |
try:
|
205 |
updated_scene_data = st.session_state.gemini_handler.regenerate_scene_script_details(regen_prompt)
|
206 |
st.session_state.story_scenes[i] = updated_scene_data
|
207 |
status_script_regen.update(label="Script updated! Regenerating visual...", state="running")
|
208 |
version = 1
|
209 |
if current_image_path:
|
210 |
+
try: base, _ = os.path.splitext(os.path.basename(current_image_path)); version = int(base.split('_v')[-1]) + 1 if '_v' in base else 2
|
211 |
+
except: version = 2 # Default to v2 if parsing fails
|
212 |
+
if generate_visual_for_scene_wrapper(i, updated_scene_data, is_regeneration=False, version_count=version): # is_regeneration=False to use new scene_data for prompt
|
|
|
|
|
213 |
status_script_regen.update(label="Scene script & visual updated! π", state="complete", expanded=False)
|
214 |
+
else: status_script_regen.update(label="Script updated, visual failed.", state="warning", expanded=False)
|
|
|
215 |
st.rerun()
|
216 |
+
except Exception as e: status_script_regen.update(label=f"Error: {e}", state="error")
|
217 |
+
else: st.warning("Please provide feedback.")
|
|
|
|
|
218 |
|
219 |
with st.popover(f"π¨ Edit Scene {scene_num_display} Visuals"):
|
220 |
+
prompt_for_edit_visuals = st.session_state.scene_image_prompts[i] if i < len(st.session_state.scene_image_prompts) else "No prompt."
|
221 |
+
st.caption("Current Full Image Prompt:"); st.code(prompt_for_edit_visuals, language='text')
|
222 |
+
feedback_visual = st.text_area("Describe visual changes for the prompt:", key=f"visual_feedback_{unique_key_part}_{i}", height=100)
|
223 |
+
if st.button(f"π Update Scene {scene_num_display} Visuals", key=f"regen_visual_btn_{unique_key_part}_{i}"):
|
|
|
|
|
224 |
if feedback_visual:
|
225 |
+
with st.status(f"Refining prompt & regenerating visual...", expanded=True) as status_visual_regen:
|
226 |
prompt_refinement_request = create_visual_regeneration_prompt(
|
227 |
+
prompt_for_edit_visuals, feedback_visual, scene_data_display,
|
228 |
+
st.session_state.character_definitions, st.session_state.style_reference_description
|
229 |
)
|
230 |
try:
|
231 |
refined_textual_image_prompt = st.session_state.gemini_handler.regenerate_image_prompt_from_feedback(prompt_refinement_request)
|
232 |
+
st.session_state.scene_image_prompts[i] = refined_textual_image_prompt # Update the prompt in session state
|
233 |
+
status_visual_regen.update(label="Prompt refined! Regenerating visual...", state="running")
|
234 |
version = 1
|
235 |
if current_image_path:
|
236 |
+
try: base, _ = os.path.splitext(os.path.basename(current_image_path)); version = int(base.split('_v')[-1]) + 1 if '_v' in base else 2
|
237 |
+
except: version = 2
|
238 |
+
if generate_visual_for_scene_wrapper(i, scene_data_display, is_regeneration=True, version_count=version): # is_regeneration=True to use the refined prompt
|
239 |
+
status_visual_regen.update(label="Visual updated! π", state="complete", expanded=False)
|
240 |
+
else: status_visual_regen.update(label="Prompt refined, visual failed.", state="warning", expanded=False)
|
|
|
|
|
|
|
241 |
st.rerun()
|
242 |
+
except Exception as e: status_visual_regen.update(label=f"Error: {e}", state="error")
|
243 |
+
else: st.warning("Please provide feedback.")
|
|
|
|
|
244 |
st.markdown("---")
|
245 |
|
246 |
+
# Video Generation Button and Display (remains same as previous full app.py)
|
247 |
if st.session_state.story_scenes and any(p for p in st.session_state.generated_images_paths if p is not None):
|
248 |
if st.button("π¬ Assemble Enhanced Animatic", key="assemble_enhanced_video_btn", type="primary", use_container_width=True):
|
249 |
+
# ... (video assembly logic - same as before) ...
|
250 |
+
with st.status("Assembling enhanced animatic video...", expanded=True) as status_video:
|
251 |
image_data_for_video = []
|
252 |
for idx, scene_info in enumerate(st.session_state.story_scenes):
|
253 |
img_path = st.session_state.generated_images_paths[idx] if idx < len(st.session_state.generated_images_paths) else None
|
254 |
if img_path and os.path.exists(img_path):
|
255 |
image_data_for_video.append({
|
256 |
+
'path': img_path, 'scene_num': scene_info.get('scene_number', idx + 1),
|
|
|
257 |
'key_action': scene_info.get('key_action', '')
|
258 |
+
}); st.write(f"Adding Scene {scene_info.get('scene_number', idx + 1)} to video.")
|
259 |
if image_data_for_video:
|
260 |
+
st.write("Calling video engine..."); st.session_state.video_path = st.session_state.visual_engine.create_video_from_images(
|
261 |
+
image_data_for_video, output_filename="cinegen_pro_animatic_enhanced.mp4", duration_per_image=4, fps=24 )
|
|
|
|
|
|
|
|
|
262 |
if st.session_state.video_path and os.path.exists(st.session_state.video_path):
|
263 |
+
status_video.update(label="Enhanced animatic assembled! π", state="complete", expanded=False); st.balloons()
|
264 |
+
else: status_video.update(label="Video assembly failed. Check logs.", state="error", expanded=False)
|
265 |
+
else: status_video.update(label="No valid images to assemble video.", state="error", expanded=False)
|
266 |
+
elif st.session_state.story_scenes: st.info("Generate visuals for scenes before assembling the video.")
|
|
|
|
|
|
|
|
|
|
|
267 |
if st.session_state.video_path and os.path.exists(st.session_state.video_path):
|
268 |
st.header("π¬ Generated Animatic Video")
|
269 |
try:
|
270 |
+
with open(st.session_state.video_path, 'rb') as video_file_obj: video_bytes_content = video_file_obj.read()
|
|
|
271 |
st.video(video_bytes_content, format="video/mp4")
|
272 |
with open(st.session_state.video_path, "rb") as fp_download_video:
|
273 |
+
st.download_button(label="Download Enhanced Animatic", data=fp_download_video,
|
|
|
274 |
file_name=os.path.basename(st.session_state.video_path), mime="video/mp4",
|
275 |
+
use_container_width=True, key="download_video_btn_enhanced" )
|
276 |
+
except Exception as e: st.error(f"Error displaying video: {e}")
|
|
|
|
|
277 |
|
278 |
# --- Footer ---
|
279 |
st.sidebar.markdown("---")
|