mgbam commited on
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96a2b41
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1 Parent(s): 1c22261

Update app.py

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  1. app.py +250 -299
app.py CHANGED
@@ -6,16 +6,16 @@ import logging
6
  # --- Streamlit PermissionError Mitigation Attempts ---
7
  if "STREAMLIT_CLIENT_GATHER_USAGE_STATS" not in os.environ:
8
  os.environ["STREAMLIT_CLIENT_GATHER_USAGE_STATS"] = "false"
9
- print("INFO: app.py - Disabled Streamlit client usage stats gathering via env var.")
10
- if "STREAMLIT_BROWSER_GATHERUSAGESTATS" not in os.environ:
11
  os.environ["STREAMLIT_BROWSER_GATHERUSAGESTATS"] = "false"
12
- print("INFO: app.py - Set STREAMLIT_BROWSER_GATHERUSAGESTATS to false.")
13
- streamlit_home_path_app = "/app/.streamlit_cai_config"
14
  if "STREAMLIT_HOME" not in os.environ and os.getcwd().startswith("/app"):
15
  os.environ["STREAMLIT_HOME"] = streamlit_home_path_app
16
  try:
17
  os.makedirs(streamlit_home_path_app, exist_ok=True)
18
- print(f"INFO: app.py - Set STREAMLIT_HOME to: {streamlit_home_path_app}")
19
  except Exception as e_mkdir_sh:
20
  print(f"WARNING: app.py - Could not create STREAMLIT_HOME '{streamlit_home_path_app}': {e_mkdir_sh}")
21
 
@@ -38,22 +38,18 @@ logging.basicConfig(
38
  logger = logging.getLogger(__name__)
39
 
40
  SHOT_TYPES_OPTIONS = [ "Director's Choice", "Establishing Shot", "Long Shot", "Full Shot", "Medium Long Shot (Cowboy)", "Medium Shot", "Medium Close-up", "Close-up", "Extreme Close-up", "Point of View (POV)", "Over the Shoulder", "Tracking Shot", "Dolly Zoom", "Crane Shot", "Aerial Shot", "Static Shot", "Dutch Angle", "Whip Pan"]
41
- DEFAULT_SCENE_DURATION_SECS = 5
42
- DEFAULT_SHOT_TYPE = "Director's Choice"
43
- ASSET_TYPE_OPTIONS = ["Auto (Director's Choice)", "Image", "Video Clip"]
44
 
45
- def load_api_key(key_name_streamlit, key_name_env, service_name):
46
- key_value = None; secrets_available = hasattr(st, 'secrets')
47
  try:
48
- if secrets_available and key_name_streamlit in st.secrets:
49
- key_value = st.secrets.get(key_name_streamlit)
50
- if key_value: logger.info(f"API Key for {service_name} found in Streamlit secrets.")
51
- except Exception as e: logger.warning(f"Could not access st.secrets for {key_name_streamlit} ({service_name}): {e}")
52
- if not key_value and key_name_env in os.environ:
53
- key_value = os.environ.get(key_name_env)
54
- if key_value: logger.info(f"API Key for {service_name} found in env var '{key_name_env}'.")
55
- if not key_value: logger.warning(f"API Key for {service_name} (Key: {key_name_streamlit}/{key_name_env}) NOT FOUND.")
56
- return key_value
57
 
58
  if 'services_initialized_flag' not in st.session_state:
59
  logger.info("APP_INIT: Initializing services and API keys...")
@@ -63,13 +59,12 @@ if 'services_initialized_flag' not in st.session_state:
63
  st.session_state.API_KEY_PEXELS = load_api_key("PEXELS_API_KEY", "PEXELS_API_KEY", "Pexels")
64
  st.session_state.CONFIG_ELEVENLABS_VOICE_ID = load_api_key("ELEVENLABS_VOICE_ID", "ELEVENLABS_VOICE_ID", "ElevenLabs Voice ID")
65
  st.session_state.API_KEY_RUNWAYML = load_api_key("RUNWAY_API_KEY", "RUNWAY_API_KEY", "RunwayML")
66
-
67
  if not st.session_state.API_KEY_GEMINI: st.error("CRITICAL: Gemini API Key missing!"); logger.critical("Gemini API Key missing."); st.stop()
68
  try: st.session_state.gemini_service_handler = GeminiHandler(api_key=st.session_state.API_KEY_GEMINI); logger.info("GeminiHandler initialized.")
69
  except Exception as e: st.error(f"CRITICAL: Failed to init GeminiHandler: {e}"); logger.critical(f"GeminiHandler init failed: {e}", exc_info=True); st.stop()
70
  try:
71
- el_default_voice = "Rachel"; el_resolved_voice_id = st.session_state.CONFIG_ELEVENLABS_VOICE_ID or el_default_voice
72
- st.session_state.visual_content_engine = VisualEngine(output_dir="temp_cinegen_media", default_elevenlabs_voice_id=el_resolved_voice_id)
73
  st.session_state.visual_content_engine.set_openai_api_key(st.session_state.API_KEY_OPENAI)
74
  st.session_state.visual_content_engine.set_elevenlabs_api_key(st.session_state.API_KEY_ELEVENLABS, voice_id_from_secret=st.session_state.CONFIG_ELEVENLABS_VOICE_ID)
75
  st.session_state.visual_content_engine.set_pexels_api_key(st.session_state.API_KEY_PEXELS)
@@ -78,319 +73,275 @@ if 'services_initialized_flag' not in st.session_state:
78
  except Exception as e: st.error(f"CRITICAL: Failed to init VisualEngine: {e}"); logger.critical(f"VisualEngine init/key setting failed: {e}", exc_info=True); st.warning("VisualEngine critical setup issue."); st.stop()
79
  st.session_state.services_initialized_flag = True; logger.info("APP_INIT: Service initialization complete.")
80
 
81
- # <<< CORRECTED SESSION STATE INITIALIZATION >>>
82
- PROJECT_SESSION_STATE_DEFAULTS = {
83
- 'project_story_treatment_scenes_list': [],
84
- 'project_scene_generation_prompts_list': [],
85
- 'project_generated_assets_info_list': [],
86
- 'project_final_video_path': None,
87
- 'project_character_definitions_map': {},
88
- 'project_global_style_keywords_str': "",
89
- 'project_overall_narration_audio_path': None,
90
- 'project_narration_script_text': ""
91
- }
92
- for key_name, default_value in PROJECT_SESSION_STATE_DEFAULTS.items():
93
- if key_name not in st.session_state:
94
- st.session_state[key_name] = default_value
95
- # <<< END CORRECTION >>>
96
 
97
  def initialize_new_project_data_in_session():
98
- # <<< USE CORRECTED KEYS HERE TOO >>>
99
- st.session_state.project_story_treatment_scenes_list = []
100
- st.session_state.project_scene_generation_prompts_list = []
101
- st.session_state.project_generated_assets_info_list = []
102
- st.session_state.project_final_video_path = None
103
- st.session_state.project_overall_narration_audio_path = None # Was correct
104
- st.session_state.project_narration_script_text = "" # Was correct
105
- logger.info("PROJECT_DATA: New project data initialized.")
106
-
107
- def generate_asset_for_scene_in_app(scene_idx_num, scene_data_obj, asset_ver_num=1, user_asset_type_choice_ui="Auto (Director's Choice)"):
108
- logger.debug(f"APP: generate_asset_for_scene_in_app for S_idx {scene_idx_num}, ver {asset_ver_num}, user_type: {user_asset_type_choice_ui}")
109
- final_decision_generate_as_video = False
110
- gemini_suggested_type = scene_data_obj.get('suggested_asset_type_감독', 'image').lower()
111
- if user_asset_type_choice_ui == "Image": final_decision_generate_as_video = False
112
- elif user_asset_type_choice_ui == "Video Clip": final_decision_generate_as_video = True
113
- elif user_asset_type_choice_ui == "Auto (Director's Choice)": final_decision_generate_as_video = (gemini_suggested_type == "video_clip")
114
- logger.debug(f"APP: Final asset type decision: {'Video' if final_decision_generate_as_video else 'Image'}")
115
-
116
- prompt_for_base_img_gen = construct_dalle_prompt(scene_data_obj, st.session_state.project_character_definitions_map, st.session_state.project_global_style_keywords_str)
117
- prompt_for_video_motion = ""
118
- if final_decision_generate_as_video:
119
- prompt_for_video_motion = construct_text_to_video_prompt_for_gen4(scene_data_obj, st.session_state.project_global_style_keywords_str)
120
- if not prompt_for_video_motion: prompt_for_video_motion = scene_data_obj.get('video_clip_motion_description_감독', "subtle ambient cinematic motion"); logger.warning(f"S{scene_data_obj.get('scene_number', scene_idx_num+1)}: Empty motion prompt, default.")
121
- if not prompt_for_base_img_gen: logger.error(f"Base image prompt construction failed for S{scene_data_obj.get('scene_number', scene_idx_num+1)}"); return False
122
-
123
- while len(st.session_state.project_scene_generation_prompts_list) <= scene_idx_num: st.session_state.project_scene_generation_prompts_list.append("")
124
- while len(st.session_state.project_generated_assets_info_list) <= scene_idx_num: st.session_state.project_generated_assets_info_list.append(None)
125
- st.session_state.project_scene_generation_prompts_list[scene_idx_num] = prompt_for_video_motion if final_decision_generate_as_video else prompt_for_base_img_gen
126
-
127
- filename_base_for_output_asset = f"scene_{scene_data_obj.get('scene_number', scene_idx_num+1)}_asset_v{asset_ver_num}"
128
- duration_for_rwy_vid = scene_data_obj.get('video_clip_duration_estimate_secs_감독', scene_data_obj.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS))
129
- if duration_for_rwy_vid <= 0 : duration_for_rwy_vid = DEFAULT_SCENE_DURATION_SECS
130
 
131
- generated_asset_info_dict = st.session_state.visual_content_engine.generate_scene_asset(
132
- image_generation_prompt_text=prompt_for_base_img_gen,
133
- motion_prompt_text_for_video=prompt_for_video_motion,
134
- scene_data_dict=scene_data_obj, # CORRECTED
135
- scene_identifier_fn_base=filename_base_for_output_asset,
136
- generate_as_video_clip_flag=final_decision_generate_as_video,
137
- runway_target_dur_val=duration_for_rwy_vid
138
- )
139
- st.session_state.project_generated_assets_info_list[scene_idx_num] = generated_asset_info_dict
140
- if generated_asset_info_dict and generated_asset_info_dict.get('prompt_used') and st.session_state.project_scene_generation_prompts_list[scene_idx_num] != generated_asset_info_dict['prompt_used']:
141
- st.session_state.project_scene_generation_prompts_list[scene_idx_num] = generated_asset_info_dict['prompt_used']
 
 
 
 
 
 
 
 
 
 
 
142
 
143
- if generated_asset_info_dict and not generated_asset_info_dict['error'] and generated_asset_info_dict.get('path') and os.path.exists(generated_asset_info_dict['path']):
144
- logger.info(f"APP: Asset ({generated_asset_info_dict.get('type')}) generated for S{scene_data_obj.get('scene_number', scene_idx_num+1)}: {os.path.basename(generated_asset_info_dict['path'])}")
145
- return True
146
- else:
147
- error_msg_from_asset_gen = generated_asset_info_dict.get('error_message', 'Unknown error') if generated_asset_info_dict else 'Asset result None'
148
- logger.warning(f"APP: Asset gen FAILED S{scene_data_obj.get('scene_number', scene_idx_num+1)}. Type: {'Video' if final_decision_generate_as_video else 'Image'}. Err: {error_msg_from_asset_gen}")
149
- current_prompt = st.session_state.project_scene_generation_prompts_list[scene_idx_num]
150
- st.session_state.project_generated_assets_info_list[scene_idx_num] = {'path': None, 'type': 'none', 'error': True, 'error_message': error_msg_from_asset_gen, 'prompt_used': current_prompt}
151
- return False
152
-
153
- # --- Sidebar UI ---
154
- with st.sidebar:
155
- # (Logo and rest of sidebar UI - keeping variables distinct as in last app.py version)
156
- # Make sure "assets/logo.png" exists in your repository
157
- if os.path.exists("assets/logo.png"):
158
- st.image("assets/logo.png", width=150)
159
- else:
160
- st.sidebar.markdown("## 🎬 CineGen AI Ultra+") # Fallback title
161
- logger.warning("assets/logo.png not found. Displaying text title instead.")
162
-
163
- # ... (rest of sidebar UI as in the last full app.py version, with distinct variable names for UI elements) ...
164
  st.markdown("### Creative Seed")
165
- ui_user_idea = st.text_area("Core Story Idea / Theme:", "A lone wanderer searches for a mythical oasis in a vast, post-apocalyptic desert, haunted by mirages and mechanical scavengers.", height=100, key="ui_user_idea_unique")
166
- ui_genre = st.selectbox("Primary Genre:", ["Cyberpunk", "Sci-Fi", "Fantasy", "Noir", "Thriller", "Western", "Post-Apocalyptic", "Historical Drama", "Surreal"], index=6, key="ui_genre_unique")
167
- ui_mood = st.selectbox("Overall Mood:", ["Hopeful yet Desperate", "Mysterious & Eerie", "Gritty & Tense", "Epic & Awe-Inspiring", "Melancholy & Reflective", "Whimsical & Lighthearted"], index=0, key="ui_mood_unique")
168
- ui_num_scenes = st.slider("Number of Key Scenes:", 1, 10, 1, key="ui_num_scenes_unique")
169
- ui_creative_guidance_map = {"Standard Director": "standard", "Artistic Visionary": "more_artistic", "Experimental Storyteller": "experimental_narrative"}
170
- ui_selected_guidance_key = st.selectbox("AI Creative Director Style:", options=list(ui_creative_guidance_map.keys()), key="ui_creative_guidance_unique")
171
- ui_actual_guidance = ui_creative_guidance_map[ui_selected_guidance_key]
172
 
173
- if st.button("🌌 Generate Cinematic Treatment", type="primary", key="btn_generate_treatment_unique", use_container_width=True):
174
- initialize_new_project_data_in_session() # Corrected function name
175
- if not ui_user_idea.strip(): st.warning("Please provide a story idea.")
176
  else:
 
177
  with st.status("AI Director is envisioning your masterpiece...", expanded=True) as main_status_operation:
178
  try:
179
- main_status_operation.write("Phase 1: Gemini crafting cinematic treatment... πŸ“œ"); logger.info("APP_MAIN_FLOW: Phase 1 - Treatment Gen.")
180
- prompt_for_treatment = create_cinematic_treatment_prompt(ui_user_idea, ui_genre, ui_mood, ui_num_scenes, ui_actual_guidance)
181
- list_of_raw_treatment_scenes = st.session_state.gemini_service_handler.generate_story_breakdown(prompt_for_treatment)
182
- if not isinstance(list_of_raw_treatment_scenes, list) or not list_of_raw_treatment_scenes: raise ValueError("Gemini returned invalid scene list format.")
183
- temp_processed_scenes = []
184
- for scene_data_gemini in list_of_raw_treatment_scenes:
185
- gemini_dur_est = scene_data_gemini.get('video_clip_duration_estimate_secs_감독', 0)
186
- scene_data_gemini['user_scene_duration_secs'] = gemini_dur_est if gemini_dur_est > 0 else DEFAULT_SCENE_DURATION_SECS
187
- scene_data_gemini['user_shot_type'] = scene_data_gemini.get('PROACTIVE_camera_work_감독', DEFAULT_SHOT_TYPE)
188
- scene_data_gemini['user_selected_asset_type'] = "Auto (Director's Choice)"
189
- temp_processed_scenes.append(scene_data_gemini)
190
- st.session_state.project_story_treatment_scenes_list = temp_processed_scenes # Corrected key
191
- num_scenes_generated = len(st.session_state.project_story_treatment_scenes_list) # Corrected key
192
- st.session_state.project_scene_generation_prompts_list = [""]*num_scenes_generated # Corrected key
193
- st.session_state.project_generated_assets_info_list = [None]*num_scenes_generated # Corrected key
194
- logger.info(f"APP_MAIN_FLOW: Phase 1 complete. {num_scenes_generated} scenes."); main_status_operation.update(label="Treatment complete! βœ… Generating visual assets...", state="running")
195
- main_status_operation.write("Phase 2: Creating visual assets..."); logger.info("APP_MAIN_FLOW: Phase 2 - Asset Gen.")
196
- num_successful_assets = 0
197
- for idx, scene_item_data in enumerate(st.session_state.project_story_treatment_scenes_list): # Corrected key
198
- scene_num_log = scene_item_data.get('scene_number', idx+1)
199
- main_status_operation.write(f" Processing asset for Scene {scene_num_log}..."); logger.info(f" APP_MAIN_FLOW: Processing asset for Scene {scene_num_log}.")
200
- if generate_asset_for_scene_in_app(idx, scene_item_data, asset_ver_num=1): num_successful_assets += 1
201
- status_label_p2 = "Visual assets generated! "; next_state_p2 = "running"
202
- if num_successful_assets == 0 and num_scenes_generated > 0: logger.error("APP_MAIN_FLOW: Asset gen FAILED for all scenes."); status_label_p2 = "Asset gen FAILED for all scenes."; next_state_p2="error"; main_status_operation.update(label=status_label_p2, state=next_state_p2, expanded=True); st.stop()
203
- elif num_successful_assets < num_scenes_generated: logger.warning(f"APP_MAIN_FLOW: Assets partially generated ({num_successful_assets}/{num_scenes_generated})."); status_label_p2 = f"Assets partially done ({num_successful_assets}/{num_scenes_generated}). "
204
- main_status_operation.update(label=f"{status_label_p2}Generating narration...", state=next_state_p2)
205
- if next_state_p2 == "error": st.stop()
206
- main_status_operation.write("Phase 3: Generating narration script..."); logger.info("APP_MAIN_FLOW: Phase 3 - Narration Script.")
207
- voice_style_narr = st.session_state.get("selected_voice_style_for_generation", "cinematic_trailer")
208
- prompt_narr_script = create_narration_script_prompt_enhanced(st.session_state.project_story_treatment_scenes_list, ui_mood, ui_genre, voice_style_narr) # Corrected key
209
- st.session_state.project_narration_script_text = st.session_state.gemini_service_handler.generate_image_prompt(prompt_narr_script) # Corrected key
210
- logger.info("APP_MAIN_FLOW: Narration script generated."); main_status_operation.update(label="Narration script ready! Synthesizing voice...", state="running")
211
- status_operation.write("Phase 4: Synthesizing voice (ElevenLabs)..."); logger.info("APP_MAIN_FLOW: Phase 4 - Voice Synthesis.")
212
- st.session_state.project_overall_narration_audio_path = st.session_state.visual_content_engine.generate_narration_audio(st.session_state.project_narration_script_text) # Corrected key
213
- final_status_msg = "All initial components ready! Review storyboard. πŸš€"; final_op_status_val = "complete"
214
- if not st.session_state.project_overall_narration_audio_path: final_status_msg = f"{status_label_p2}Storyboard ready (Voiceover failed/skipped)."; logger.warning("APP_MAIN_FLOW: Narration audio failed/skipped.") # Corrected key
215
- else: logger.info("APP_MAIN_FLOW: Narration audio generated.")
216
- status_operation.update(label=final_status_msg, state=final_op_status_val, expanded=False)
217
- except ValueError as e_val: logger.error(f"APP_MAIN_FLOW: ValueError: {e_val}", exc_info=True); status_operation.update(label=f"Data/Response Error: {e_val}", state="error", expanded=True);
218
- except TypeError as e_type: logger.error(f"APP_MAIN_FLOW: TypeError: {e_type}", exc_info=True); status_operation.update(label=f"Type Error: {e_type}", state="error", expanded=True);
219
- except Exception as e_gen: logger.error(f"APP_MAIN_FLOW: Unhandled Exception: {e_gen}", exc_info=True); status_operation.update(label=f"Unexpected Error: {e_gen}", state="error", expanded=True);
 
 
 
 
 
 
 
 
 
 
220
 
 
 
221
  with st.expander("Define Characters", expanded=False):
222
- sb_char_name = st.text_input("Character Name", key="sb_char_name_unique_3"); sb_char_desc = st.text_area("Visual Description", key="sb_char_desc_unique_3", height=100)
223
- if st.button("Save Character", key="sb_add_char_unique_3"):
224
- if sb_char_name and sb_char_desc: st.session_state.project_character_definitions_map[sb_char_name.strip().lower()] = sb_char_desc.strip(); st.success(f"Character '{sb_char_name.strip()}' saved.") # Corrected key
225
  else: st.warning("Name and description needed.")
226
- if st.session_state.project_character_definitions_map: st.caption("Defined Characters:"); [st.markdown(f"**{k.title()}:** _{v}_") for k,v in st.session_state.project_character_definitions_map.items()] # Corrected key
227
-
228
  with st.expander("Global Style Overrides", expanded=False):
229
- sb_style_presets = { "Default (Director's Choice)": "", "Hyper-Realistic Gritty Noir": "hyper-realistic gritty neo-noir...", "Surreal Dreamscape Fantasy": "surreal dreamscape...", "Vintage Analog Sci-Fi": "70s/80s analog sci-fi..."}
230
- sb_selected_preset = st.selectbox("Base Style Preset:", options=list(sb_style_presets.keys()), key="sb_style_preset_unique_3")
231
- sb_custom_keywords = st.text_area("Additional Custom Style Keywords:", key="sb_custom_style_unique_3", height=80)
232
- sb_current_global_style = st.session_state.project_global_style_keywords_str # Corrected key
233
- if st.button("Apply Global Styles", key="sb_apply_styles_unique_3"):
234
- final_style = sb_style_presets[sb_selected_preset];
235
- if sb_custom_keywords.strip(): final_style = f"{final_style}, {sb_custom_keywords.strip()}" if final_style else sb_custom_keywords.strip()
236
- st.session_state.project_global_style_keywords_str = final_style.strip(); sb_current_global_style = final_style.strip() # Corrected key
237
- if sb_current_global_style: st.success("Global styles applied!")
238
- else: st.info("Global style additions cleared.")
239
- if sb_current_global_style: st.caption(f"Active: \"{sb_current_global_style}\"")
240
-
241
  with st.expander("Voice & Narration Style", expanded=False):
242
- sb_engine_default_voice = "Rachel"
243
- if hasattr(st.session_state, 'visual_content_engine') and st.session_state.visual_content_engine: sb_engine_default_voice = st.session_state.visual_content_engine.elevenlabs_voice_id
244
- sb_user_voice_id = st.text_input("ElevenLabs Voice ID (override):", value=sb_engine_default_voice, key="sb_el_voice_id_override_unique_3")
245
- sb_narration_styles = {"Cinematic Trailer": "cinematic_trailer", "Neutral Documentary": "documentary_neutral", "Character Introspection": "introspective_character"}
246
- sb_selected_narr_style = st.selectbox("Narration Script Style:", list(sb_narration_styles.keys()), key="sb_narr_style_sel_unique_3", index=0)
247
- if st.button("Set Narrator Voice & Style", key="sb_set_voice_btn_unique_3"):
248
- final_el_voice_id = sb_user_voice_id.strip() or st.session_state.get("CONFIG_ELEVENLABS_VOICE_ID", "Rachel")
249
- if hasattr(st.session_state, 'visual_content_engine'): st.session_state.visual_content_engine.elevenlabs_voice_id = final_el_voice_id
250
- st.session_state.selected_voice_style_for_generation = sb_narration_styles[sb_selected_narr_style]
251
- st.success(f"Narrator Voice ID: {final_el_voice_id}. Script Style: {sb_selected_narr_style}")
252
- logger.info(f"User updated 11L Voice ID: {final_el_voice_id}, Narration Script Style: {sb_selected_narr_style}")
253
-
254
 
255
  # --- Main Content Area ---
256
- # <<< CHECK THIS KEY WHEN DISPLAYING >>>
257
  st.header("🎬 Cinematic Storyboard & Treatment")
258
  if st.session_state.project_narration_script_text:
259
  with st.expander("πŸ“œ View Full Narration Script", expanded=False): st.markdown(f"> _{st.session_state.project_narration_script_text}_")
260
 
261
- # <<< CHECK THIS KEY FOR THE MAIN LOOP >>>
262
- if not st.session_state.project_story_treatment_scenes_list:
263
- st.info("Use the sidebar to generate your cinematic treatment.")
264
  else:
265
- # (Loop through project_story_treatment_scenes_list and display - ensure all st.session_state access uses corrected keys)
266
- # ... (The rest of your main content display loop, ensure keys like
267
- # st.session_state.project_scene_generation_prompts_list[i_loop_main_display]
268
- # st.session_state.project_generated_assets_info_list[i_loop_main_display]
269
- # are used correctly)
270
- for i_main_loop_content, scene_content_item_display in enumerate(st.session_state.project_story_treatment_scenes_list):
271
- scene_num_for_display = scene_content_item_display.get('scene_number', i_main_loop_content + 1)
272
- scene_title_for_display_main = scene_content_item_display.get('scene_title', 'Untitled Scene')
273
- key_base_main_area_widgets = f"s{scene_num_for_display}_main_widgets_loop_{i_main_loop_content}" # Ensure unique keys
274
-
275
- if "director_note" in scene_content_item_display and scene_content_item_display['director_note']: st.info(f"🎬 Director Note S{scene_num_for_display}: {scene_content_item_display['director_note']}")
276
- st.subheader(f"SCENE {scene_num_for_display}: {scene_title_for_display_main.upper()}"); main_col_treatment_area, main_col_visual_area = st.columns([0.45, 0.55])
277
-
278
- with main_col_treatment_area:
279
  with st.expander("πŸ“ Scene Treatment & Controls", expanded=True):
280
- st.markdown(f"**Beat:** {scene_content_item_display.get('emotional_beat', 'N/A')}"); st.markdown(f"**Setting:** {scene_content_item_display.get('setting_description', 'N/A')}"); st.markdown(f"**Chars:** {', '.join(scene_content_item_display.get('characters_involved', ['N/A']))}"); st.markdown(f"**Focus Moment:** _{scene_content_item_display.get('character_focus_moment', 'N/A')}_"); st.markdown(f"**Plot Beat:** {scene_content_item_display.get('key_plot_beat', 'N/A')}"); st.markdown(f"**Dialogue Hook:** `\"{scene_content_item_display.get('suggested_dialogue_hook', '...')}\"`"); st.markdown("---"); st.markdown(f"**Dir. Visual Style:** _{scene_content_item_display.get('PROACTIVE_visual_style_감독', 'N/A')}_"); st.markdown(f"**Dir. Camera:** _{scene_content_item_display.get('PROACTIVE_camera_work_감독', 'N/A')}_"); st.markdown(f"**Dir. Sound:** _{scene_content_item_display.get('PROACTIVE_sound_design_감독', 'N/A')}_"); st.markdown("---")
 
281
  st.markdown("##### Shot, Pacing & Asset Controls")
282
- ui_shot_type_current = st.session_state.project_story_treatment_scenes_list[i_main_loop_content].get('user_shot_type', DEFAULT_SHOT_TYPE)
283
- try: ui_shot_type_idx_val = SHOT_TYPES_OPTIONS.index(ui_shot_type_current)
284
- except ValueError: ui_shot_type_idx_val = SHOT_TYPES_OPTIONS.index(DEFAULT_SHOT_TYPE)
285
- ui_shot_type_new = st.selectbox("Dominant Shot Type:", options=SHOT_TYPES_OPTIONS, index=ui_shot_type_idx_val, key=f"shot_type_{key_base_main_area_widgets}")
286
- if ui_shot_type_new != ui_shot_type_current: st.session_state.project_story_treatment_scenes_list[i_main_loop_content]['user_shot_type'] = ui_shot_type_new
287
- ui_duration_current = st.session_state.project_story_treatment_scenes_list[i_main_loop_content].get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)
288
- ui_duration_new = st.number_input("Scene Duration (seconds):", min_value=1, max_value=300, value=ui_duration_current, step=1, key=f"duration_{key_base_main_area_widgets}")
289
- if ui_duration_new != ui_duration_current: st.session_state.project_story_treatment_scenes_list[i_main_loop_content]['user_scene_duration_secs'] = ui_duration_new
290
- ui_asset_type_override_current = st.session_state.project_story_treatment_scenes_list[i_main_loop_content].get('user_selected_asset_type', "Auto (Director's Choice)")
291
- try: ui_asset_type_idx_val = ASSET_TYPE_OPTIONS.index(ui_asset_type_override_current)
292
- except ValueError: ui_asset_type_idx_val = 0
293
- ui_asset_type_override_new = st.selectbox("Asset Type Override:", ASSET_TYPE_OPTIONS, index=ui_asset_type_idx_val, key=f"asset_type_{key_base_main_area_widgets}", help="Choose asset type. 'Auto' uses AI suggestion.")
294
- if ui_asset_type_override_new != ui_asset_type_override_current: st.session_state.project_story_treatment_scenes_list[i_main_loop_content]['user_selected_asset_type'] = ui_asset_type_override_new
 
295
  st.markdown("---")
296
- prompt_for_asset_to_display = st.session_state.project_scene_generation_prompts_list[i_main_loop_content] if i_main_loop_content < len(st.session_state.project_scene_generation_prompts_list) else None
297
- if prompt_for_asset_to_display:
298
- with st.popover("πŸ‘οΈ View Asset Generation Prompt"): st.markdown(f"**Prompt used for current asset:**"); st.code(prompt_for_asset_to_display, language='text')
299
- pexels_query_to_display = scene_content_item_display.get('pexels_search_query_감독', None)
300
- if pexels_query_to_display: st.caption(f"Pexels Fallback: `{pexels_query_to_display}`")
301
-
302
  with main_col_visual_area:
303
- current_asset_info_to_display = st.session_state.project_generated_assets_info_list[i_main_loop_content] if i_main_loop_content < len(st.session_state.project_generated_assets_info_list) else None
304
- if current_asset_info_to_display and not current_asset_info_to_display.get('error') and current_asset_info_to_display.get('path') and os.path.exists(current_asset_info_to_display['path']):
305
- path_of_asset_for_display = current_asset_info_to_display['path']; type_of_asset_for_display = current_asset_info_to_display.get('type', 'image')
306
- if type_of_asset_for_display == 'image': st.image(path_of_asset_for_display, caption=f"S{scene_num_for_display} ({type_of_asset_for_display}): {scene_title_for_display_main}")
307
- elif type_of_asset_for_display == 'video':
 
308
  try:
309
- with open(path_of_asset_for_display, 'rb') as vid_file_obj_read: video_bytes_for_st_video = vid_file_obj_read.read()
310
- st.video(video_bytes_for_st_video, format="video/mp4", start_time=0); st.caption(f"S{scene_num_for_display} ({type_of_asset_for_display}): {scene_title_for_display_main}")
311
- except Exception as e_vid_display_main_loop: st.error(f"Error displaying video {path_of_asset_for_display}: {e_vid_display_main_loop}"); logger.error(f"Error displaying video: {e_vid_display_main_loop}", exc_info=True)
312
- else: st.warning(f"Unknown asset type '{type_of_asset_for_display}' for S{scene_num_for_display}.")
313
  else:
314
- if st.session_state.project_story_treatment_scenes_list: # Corrected key
315
- error_msg_for_asset_display = current_asset_info_to_display.get('error_message', 'Visual pending or failed.') if current_asset_info_to_display else 'Visual pending or failed.'
316
- st.caption(error_msg_for_asset_display)
317
-
318
- with st.popover(f"✏️ Edit S{scene_num_for_display} Treatment"):
319
- feedback_input_for_treatment_regen = st.text_area("Changes to treatment:", key=f"treat_fb_input_pop_{widget_key_base_main_area}", height=150)
320
- if st.button(f"πŸ”„ Update S{scene_num_for_display} Treatment", key=f"regen_treat_btn_pop_{widget_key_base_main_area}"):
321
- if feedback_input_for_treatment_regen:
322
- with st.status(f"Updating S{scene_num_for_display} Treatment & Asset...", expanded=True) as status_treatment_update_op_pop:
323
- preserved_user_shot_type = st.session_state.project_story_treatment_scenes_list[i_loop_main_display]['user_shot_type'] # Corrected
324
- preserved_user_duration = st.session_state.project_story_treatment_scenes_list[i_loop_main_display]['user_scene_duration_secs'] # Corrected
325
- preserved_user_asset_type = st.session_state.project_story_treatment_scenes_list[i_loop_main_display]['user_selected_asset_type'] # Corrected
326
- prompt_for_gemini_scene_regen_pop = create_scene_regeneration_prompt(scene_item_for_display, feedback_input_for_treatment_regen, st.session_state.project_story_treatment_scenes_list) # Corrected
327
  try:
328
- updated_scene_data_from_gemini_pop = st.session_state.gemini_service_handler.regenerate_scene_script_details(prompt_for_gemini_scene_regen_pop)
329
- final_merged_updated_scene_data_pop = {**updated_scene_data_from_gemini_pop}
330
- final_merged_updated_scene_data_pop['user_shot_type'] = preserved_user_shot_type; final_merged_updated_scene_data_pop['user_scene_duration_secs'] = preserved_user_duration; final_merged_updated_scene_data_pop['user_selected_asset_type'] = preserved_user_asset_type
331
- st.session_state.project_story_treatment_scenes_list[i_loop_main_display] = final_merged_updated_scene_data_pop # Corrected
332
- status_treatment_update_op_pop.update(label="Treatment updated! Regenerating asset...", state="running")
333
- version_for_regenerated_asset_pop = 1
334
- if current_asset_info_to_display and current_asset_info_to_display.get('path') and os.path.exists(current_asset_info_to_display['path']):
335
- try: base_fn_asset_regen_pop,_=os.path.splitext(os.path.basename(current_asset_info_to_display['path'])); version_for_regenerated_asset_pop = int(base_fn_asset_regen_pop.split('_v')[-1])+1 if '_v' in base_fn_asset_regen_pop else 2
336
- except: version_for_regenerated_asset_pop = 2
337
- if generate_asset_for_scene_in_app(i_loop_main_display, final_merged_updated_scene_data_pop, asset_ver_num=version_for_regenerated_asset_pop, user_selected_asset_type_override=preserved_user_asset_type): status_treatment_update_op_pop.update(label="Treatment & Asset Updated! πŸŽ‰", state="complete", expanded=False)
338
- else: status_treatment_update_op_pop.update(label="Treatment updated, but asset regeneration failed.", state="complete", expanded=False)
339
  st.rerun()
340
- except Exception as e_treatment_regen_op_pop: status_treatment_update_op_pop.update(label=f"Error during treatment regen: {e_treatment_regen_op_pop}", state="error"); logger.error(f"Scene treatment regeneration error: {e_treatment_regen_op_pop}", exc_info=True)
341
- else: st.warning("Please provide feedback to update the treatment.")
342
-
343
- with st.popover(f"🎨 Edit S{scene_num_for_display} Visual Prompt/Asset"):
344
- prompt_to_edit_display_pop = st.session_state.project_scene_generation_prompts_list[i_loop_main_display] if i_loop_main_display < len(st.session_state.project_scene_generation_prompts_list) else "No prompt." # Corrected
345
- st.caption("Current Asset Generation Prompt:"); st.code(prompt_to_edit_display_pop, language='text')
346
- feedback_for_visual_asset_regen_input = st.text_area("Describe changes for visual asset:", key=f"visual_fb_input_pop_{widget_key_base_main_area}", height=150)
347
- if st.button(f"πŸ”„ Update S{scene_num_for_display} Asset", key=f"regen_visual_btn_pop_{widget_key_base_main_area}"):
348
- if feedback_for_visual_asset_regen_input:
349
- with st.status(f"Refining prompt & asset for S{scene_num_for_display}...", expanded=True) as status_visual_asset_regen_op_pop:
350
- user_selected_asset_type_for_regen_pop = st.session_state.project_story_treatment_scenes_list[i_loop_main_display]['user_selected_asset_type'] # Corrected
351
- is_video_type_for_regen_pop = (user_selected_asset_type_for_regen_pop == "Video Clip") or (user_selected_asset_type_for_regen_pop == "Auto (Director's Choice)" and scene_item_for_display.get('suggested_asset_type_감독') == 'video_clip')
352
- newly_constructed_asset_prompt_regen_pop = ""
353
- if not is_video_type_for_regen_pop:
354
- gemini_refinement_prompt_viz_pop = create_visual_regeneration_prompt(prompt_to_edit_display_pop, feedback_for_visual_asset_regen_input, scene_item_for_display, st.session_state.project_character_definitions_map, st.session_state.project_global_style_keywords_str) # Corrected
355
- try: newly_constructed_asset_prompt_regen_pop = st.session_state.gemini_service_handler.refine_image_prompt_from_feedback(gemini_refinement_prompt_viz_pop); st.session_state.project_scene_generation_prompts_list[i_loop_main_display] = newly_constructed_asset_prompt_regen_pop; status_visual_asset_regen_op_pop.update(label="Image prompt refined! Regenerating asset...", state="running") # Corrected
356
- except Exception as e_gemini_refine_viz_pop: status_visual_asset_regen_op_pop.update(label=f"Error refining prompt: {e_gemini_refine_viz_pop}", state="error"); logger.error(f"Visual prompt refinement error: {e_gemini_refine_viz_pop}", exc_info=True); continue
357
  else:
358
- newly_constructed_asset_prompt_regen_pop = construct_text_to_video_prompt_for_gen4(scene_item_for_display, st.session_state.project_global_style_keywords_str); st.session_state.project_scene_generation_prompts_list[i_loop_main_display] = newly_constructed_asset_prompt_regen_pop; status_visual_asset_regen_op_pop.update(label="Video prompt reconstructed! Regenerating asset...", state="running") # Corrected
359
- if not newly_constructed_asset_prompt_regen_pop: status_visual_asset_regen_op_pop.update(label="Prompt construction failed.", state="error"); continue
360
- version_for_regenerated_visual_asset_pop = 1
361
- if current_asset_info_to_display and current_asset_info_to_display.get('path') and os.path.exists(current_asset_info_to_display['path']):
362
- try: base_fn_viz_regen_pop,_=os.path.splitext(os.path.basename(current_asset_info_to_display['path'])); version_for_regenerated_visual_asset_pop = int(base_fn_viz_regen_pop.split('_v')[-1])+1 if '_v' in base_fn_viz_regen_pop else 2
363
- except: version_for_regenerated_visual_asset_pop = 2
364
- if generate_asset_for_scene_in_app(i_loop_main_display, st.session_state.project_story_treatment_scenes_list[i_loop_main_display], asset_ver_num=version_for_regenerated_visual_asset_pop, user_selected_asset_type_override=user_selected_asset_type_for_regen_pop): status_visual_asset_regen_op_pop.update(label="Asset Updated! πŸŽ‰", state="complete", expanded=False) # Corrected
365
- else: status_visual_asset_regen_op_pop.update(label="Prompt updated, asset regen failed.", state="complete", expanded=False)
366
  st.rerun()
367
  else: st.warning("Please provide feedback for visual asset regeneration.")
368
  st.markdown("---")
369
 
370
- if st.session_state.project_story_treatment_scenes_list and any(asset_info_item_vid_assembly and not asset_info_item_vid_assembly.get('error') and asset_info_item_vid_assembly.get('path') for asset_info_item_vid_assembly in st.session_state.project_generated_assets_info_list if asset_info_item_vid_assembly is not None): # Corrected
371
- if st.button("🎬 Assemble Narrated Cinematic Animatic", key="assemble_video_main_area_btn_final_unique_2", type="primary", use_container_width=True):
372
- with st.status("Assembling Ultra Animatic...", expanded=True) as status_video_assembly_final_op:
373
- assets_for_final_video_assembly_list_main = []
374
- for i_vid_assembly_main_loop, scene_data_for_vid_assembly_main in enumerate(st.session_state.project_story_treatment_scenes_list): # Corrected
375
- asset_info_current_scene_for_vid = st.session_state.project_generated_assets_info_list[i_vid_assembly_main_loop] if i_vid_assembly_main_loop < len(st.session_state.project_generated_assets_info_list) else None # Corrected
376
- if asset_info_current_scene_for_vid and not asset_info_current_scene_for_vid.get('error') and asset_info_current_scene_for_vid.get('path') and os.path.exists(asset_info_current_scene_for_vid['path']):
377
- assets_for_final_video_assembly_list_main.append({'path': asset_info_current_scene_for_vid['path'], 'type': asset_info_current_scene_for_vid.get('type', 'image'), 'scene_num': scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop + 1), 'key_action': scene_data_for_vid_assembly_main.get('key_plot_beat', ''), 'duration': scene_data_for_vid_assembly_main.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)})
378
- status_video_assembly_final_op.write(f"Adding S{scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop + 1)} ({asset_info_current_scene_for_vid.get('type')}).")
379
- else: logger.warning(f"Skipping S{scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop+1)} for video: No valid asset.")
380
- if assets_for_final_video_assembly_list_main:
381
- status_video_assembly_final_op.write("Calling video engine..."); logger.info("APP: Calling visual_engine.assemble_animatic_from_assets")
382
- st.session_state.project_final_video_path = st.session_state.visual_content_engine.assemble_animatic_from_assets(asset_data_list=assets_for_final_video_assembly_list_main, overall_narration_path=st.session_state.project_overall_narration_audio_path, output_filename="cinegen_ultra_animatic.mp4", fps=24) # Corrected
383
- if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path): status_video_assembly_final_op.update(label="Ultra animatic assembled! πŸŽ‰", state="complete", expanded=False); st.balloons() # Corrected
384
- else: status_video_assembly_final_op.update(label="Video assembly failed. Check logs.", state="error", expanded=True); logger.error("APP: Video assembly returned None or file does not exist.")
385
- else: status_video_assembly_final_op.update(label="No valid assets for video assembly.", state="error", expanded=True); logger.warning("APP: No valid assets found for video assembly.")
386
- elif st.session_state.project_story_treatment_scenes_list: st.info("Generate visual assets for your scenes before attempting to assemble the animatic.") # Corrected
387
 
388
- if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path): # Corrected
389
  st.header("🎬 Generated Cinematic Animatic");
390
  try:
391
- with open(st.session_state.project_final_video_path, 'rb') as final_video_file_obj_display: final_video_bytes_for_display = final_video_file_obj_display.read() # Corrected
392
- st.video(final_video_bytes_for_display, format="video/mp4")
393
- st.download_button(label="Download Ultra Animatic", data=final_video_bytes_for_display, file_name=os.path.basename(st.session_state.project_final_video_path), mime="video/mp4", use_container_width=True, key="download_video_main_area_btn_final_unique_2" ) # Corrected
394
- except Exception as e_final_video_display_op_main: st.error(f"Error displaying final animatic video: {e_final_video_display_op_main}"); logger.error(f"Error displaying final animatic video: {e_final_video_display_op_main}", exc_info=True)
395
 
396
  st.sidebar.markdown("---"); st.sidebar.caption("CineGen AI Ultra+ | Visionary Cinematic Pre-Production")
 
6
  # --- Streamlit PermissionError Mitigation Attempts ---
7
  if "STREAMLIT_CLIENT_GATHER_USAGE_STATS" not in os.environ:
8
  os.environ["STREAMLIT_CLIENT_GATHER_USAGE_STATS"] = "false"
9
+ # print("INFO: app.py - Disabled Streamlit client usage stats gathering via env var.")
10
+ if "STREAMLIT_BROWSER_GATHERUSAGESTATS" not in os.environ: # For newer versions
11
  os.environ["STREAMLIT_BROWSER_GATHERUSAGESTATS"] = "false"
12
+ # print("INFO: app.py - Set STREAMLIT_BROWSER_GATHERUSAGESTATS to false.")
13
+ streamlit_home_path_app = "/app/.streamlit_cai_config_v2" # Changed name slightly just in case
14
  if "STREAMLIT_HOME" not in os.environ and os.getcwd().startswith("/app"):
15
  os.environ["STREAMLIT_HOME"] = streamlit_home_path_app
16
  try:
17
  os.makedirs(streamlit_home_path_app, exist_ok=True)
18
+ # print(f"INFO: app.py - Set STREAMLIT_HOME to: {streamlit_home_path_app}")
19
  except Exception as e_mkdir_sh:
20
  print(f"WARNING: app.py - Could not create STREAMLIT_HOME '{streamlit_home_path_app}': {e_mkdir_sh}")
21
 
 
38
  logger = logging.getLogger(__name__)
39
 
40
  SHOT_TYPES_OPTIONS = [ "Director's Choice", "Establishing Shot", "Long Shot", "Full Shot", "Medium Long Shot (Cowboy)", "Medium Shot", "Medium Close-up", "Close-up", "Extreme Close-up", "Point of View (POV)", "Over the Shoulder", "Tracking Shot", "Dolly Zoom", "Crane Shot", "Aerial Shot", "Static Shot", "Dutch Angle", "Whip Pan"]
41
+ DEFAULT_SCENE_DURATION_SECS = 5; DEFAULT_SHOT_TYPE = "Director's Choice"; ASSET_TYPE_OPTIONS = ["Auto (Director's Choice)", "Image", "Video Clip"]
 
 
42
 
43
+ def load_api_key(key_name_st, key_name_e, service_n): # Renamed for clarity
44
+ key_val = None; secrets_avail = hasattr(st, 'secrets')
45
  try:
46
+ if secrets_avail and key_name_st in st.secrets: key_val = st.secrets.get(key_name_st);
47
+ if key_val: logger.info(f"API Key for {service_n} found in Streamlit secrets.")
48
+ except Exception as e: logger.warning(f"No st.secrets for {key_name_st} ({service_n}): {e}")
49
+ if not key_val and key_name_e in os.environ: key_val = os.environ.get(key_name_e);
50
+ if key_val: logger.info(f"API Key for {service_n} found in env var '{key_name_e}'.")
51
+ if not key_val: logger.warning(f"API Key for {service_n} (Key: {key_name_st}/{key_name_e}) NOT FOUND.")
52
+ return key_val
 
 
53
 
54
  if 'services_initialized_flag' not in st.session_state:
55
  logger.info("APP_INIT: Initializing services and API keys...")
 
59
  st.session_state.API_KEY_PEXELS = load_api_key("PEXELS_API_KEY", "PEXELS_API_KEY", "Pexels")
60
  st.session_state.CONFIG_ELEVENLABS_VOICE_ID = load_api_key("ELEVENLABS_VOICE_ID", "ELEVENLABS_VOICE_ID", "ElevenLabs Voice ID")
61
  st.session_state.API_KEY_RUNWAYML = load_api_key("RUNWAY_API_KEY", "RUNWAY_API_KEY", "RunwayML")
 
62
  if not st.session_state.API_KEY_GEMINI: st.error("CRITICAL: Gemini API Key missing!"); logger.critical("Gemini API Key missing."); st.stop()
63
  try: st.session_state.gemini_service_handler = GeminiHandler(api_key=st.session_state.API_KEY_GEMINI); logger.info("GeminiHandler initialized.")
64
  except Exception as e: st.error(f"CRITICAL: Failed to init GeminiHandler: {e}"); logger.critical(f"GeminiHandler init failed: {e}", exc_info=True); st.stop()
65
  try:
66
+ el_def_voice = "Rachel"; el_res_voice_id = st.session_state.CONFIG_ELEVENLABS_VOICE_ID or el_def_voice
67
+ st.session_state.visual_content_engine = VisualEngine(output_dir="temp_cinegen_media", default_elevenlabs_voice_id=el_res_voice_id)
68
  st.session_state.visual_content_engine.set_openai_api_key(st.session_state.API_KEY_OPENAI)
69
  st.session_state.visual_content_engine.set_elevenlabs_api_key(st.session_state.API_KEY_ELEVENLABS, voice_id_from_secret=st.session_state.CONFIG_ELEVENLABS_VOICE_ID)
70
  st.session_state.visual_content_engine.set_pexels_api_key(st.session_state.API_KEY_PEXELS)
 
73
  except Exception as e: st.error(f"CRITICAL: Failed to init VisualEngine: {e}"); logger.critical(f"VisualEngine init/key setting failed: {e}", exc_info=True); st.warning("VisualEngine critical setup issue."); st.stop()
74
  st.session_state.services_initialized_flag = True; logger.info("APP_INIT: Service initialization complete.")
75
 
76
+ PROJECT_SS_DEFAULTS = {'project_story_treatment_scenes_list':[],'project_scene_generation_prompts_list':[],'project_generated_assets_info_list':[],'project_final_video_path':None,'project_character_definitions_map':{},'project_global_style_keywords_str':"",'project_overall_narration_audio_path':None,'project_narration_script_text':""}
77
+ for k_ss, def_v_ss in PROJECT_SS_DEFAULTS.items():
78
+ if k_ss not in st.session_state: st.session_state[k_ss] = def_v_ss
 
 
 
 
 
 
 
 
 
 
 
 
79
 
80
  def initialize_new_project_data_in_session():
81
+ st.session_state.project_story_treatment_scenes_list = []; st.session_state.project_scene_generation_prompts_list = []; st.session_state.project_generated_assets_info_list = []
82
+ st.session_state.project_final_video_path = None; st.session_state.project_overall_narration_audio_path = None; st.session_state.project_narration_script_text = ""
83
+ logger.info("PROJECT_DATA: New project data re-initialized.")
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84
 
85
+ def generate_asset_for_scene_in_app(sc_idx, sc_data, asset_v=1, user_asset_type_ui="Auto (Director's Choice)"):
86
+ # (This function's internal logic using scene_data_dict should be correct from previous full app.py)
87
+ logger.debug(f"APP: generate_asset_for_scene_in_app for S_idx {sc_idx}, ver {asset_v}, user_type: {user_asset_type_ui}")
88
+ gen_as_vid_final = False; gemini_sugg_type = sc_data.get('suggested_asset_type_감독','image').lower()
89
+ if user_asset_type_ui=="Image": gen_as_vid_final=False
90
+ elif user_asset_type_ui=="Video Clip": gen_as_vid_final=True
91
+ elif user_asset_type_ui=="Auto (Director's Choice)": gen_as_vid_final=(gemini_sugg_type=="video_clip")
92
+ logger.debug(f"APP: Final asset type: {'Video' if gen_as_vid_final else 'Image'}")
93
+ prompt_base_img = construct_dalle_prompt(sc_data,st.session_state.project_character_definitions_map,st.session_state.project_global_style_keywords_str)
94
+ prompt_motion_vid = ""
95
+ if gen_as_vid_final: prompt_motion_vid=construct_text_to_video_prompt_for_gen4(sc_data,st.session_state.project_global_style_keywords_str) or sc_data.get('video_clip_motion_description_감독',"subtle motion")
96
+ if not prompt_base_img: logger.error(f"Base img prompt fail S{sc_data.get('scene_number',sc_idx+1)}"); return False
97
+ while len(st.session_state.project_scene_generation_prompts_list)<=sc_idx:st.session_state.project_scene_generation_prompts_list.append("")
98
+ while len(st.session_state.project_generated_assets_info_list)<=sc_idx:st.session_state.project_generated_assets_info_list.append(None)
99
+ st.session_state.project_scene_generation_prompts_list[sc_idx]=prompt_motion_vid if gen_as_vid_final else prompt_base_img
100
+ fn_base_asset=f"scene_{sc_data.get('scene_number',sc_idx+1)}_asset_v{asset_v}"
101
+ rwy_dur=sc_data.get('video_clip_duration_estimate_secs_감독',sc_data.get('user_scene_duration_secs',DEFAULT_SCENE_DURATION_SECS));rwy_dur=max(1,rwy_dur)
102
+ asset_res_dict=st.session_state.visual_content_engine.generate_scene_asset(image_generation_prompt_text=prompt_base_img,motion_prompt_text_for_video=prompt_motion_vid,scene_data_dict=sc_data,scene_identifier_fn_base=fn_base_asset,generate_as_video_clip_flag=gen_as_vid_final,runway_target_dur_val=rwy_dur)
103
+ st.session_state.project_generated_assets_info_list[sc_idx]=asset_res_dict
104
+ if asset_res_dict and asset_res_dict.get('prompt_used')and st.session_state.project_scene_generation_prompts_list[sc_idx]!=asset_res_dict['prompt_used']:st.session_state.project_scene_generation_prompts_list[sc_idx]=asset_res_dict['prompt_used']
105
+ if asset_res_dict and not asset_res_dict['error']and asset_res_dict.get('path')and os.path.exists(asset_res_dict['path']):logger.info(f"APP: Asset ({asset_res_dict.get('type')}) OK S{sc_data.get('scene_number',sc_idx+1)}:{os.path.basename(asset_res_dict['path'])}");return True
106
+ else:err_msg=asset_res_dict.get('error_message','Unk err')if asset_res_dict else 'Asset res None';logger.warning(f"APP: Asset gen FAIL S{sc_data.get('scene_number',sc_idx+1)}. Type:{'Vid'if gen_as_vid_final else 'Img'}. Err:{err_msg}");curr_p=st.session_state.project_scene_generation_prompts_list[sc_idx];st.session_state.project_generated_assets_info_list[sc_idx]={'path':None,'type':'none','error':True,'error_message':err_msg,'prompt_used':curr_p};return False
107
 
108
+ with st.sidebar: # Sidebar UI
109
+ if os.path.exists("assets/logo.png"): st.image("assets/logo.png", width=150)
110
+ else: st.sidebar.markdown("## 🎬 CineGen AI Ultra+"); logger.warning("assets/logo.png not found.")
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
111
  st.markdown("### Creative Seed")
112
+ sb_user_idea = st.text_area("Core Idea:", "Lone wanderer, mythical oasis, post-apocalyptic desert, mirages, mechanical scavengers.", height=100, key="sb_idea")
113
+ sb_genre = st.selectbox("Genre:", ["Cyberpunk", "Sci-Fi", "Fantasy", "Noir", "Thriller", "Western", "Post-Apocalyptic", "Historical Drama", "Surreal"], index=6, key="sb_genre")
114
+ sb_mood = st.selectbox("Mood:", ["Hopeful yet Desperate", "Mysterious & Eerie", "Gritty & Tense", "Epic & Awe-Inspiring", "Melancholy & Reflective", "Whimsical"], index=0, key="sb_mood")
115
+ sb_num_scenes = st.slider("Key Scenes:", 1, 10, 1, key="sb_num_scenes")
116
+ sb_guidance_opts = {"Standard": "standard", "Artistic": "more_artistic", "Experimental": "experimental_narrative"}
117
+ sb_guidance_key = st.selectbox("AI Director Style:", list(sb_guidance_opts.keys()), key="sb_guidance")
118
+ sb_actual_guidance = sb_guidance_opts[sb_guidance_key]
119
 
120
+ if st.button("🌌 Generate Cinematic Treatment", type="primary", key="sb_btn_gen_treat", use_container_width=True):
121
+ initialize_new_project_data_in_session()
122
+ if not sb_user_idea.strip(): st.warning("Please provide a story idea.")
123
  else:
124
+ # <<< CORRECTED VARIABLE NAME FOR STATUS OBJECT >>>
125
  with st.status("AI Director is envisioning your masterpiece...", expanded=True) as main_status_operation:
126
  try:
127
+ main_status_operation.write("Phase 1: Crafting treatment... πŸ“œ"); logger.info("APP: P1 - Treatment Gen.")
128
+ prompt_treat = create_cinematic_treatment_prompt(sb_user_idea, sb_genre, sb_mood, sb_num_scenes, sb_actual_guidance)
129
+ raw_treat_list = st.session_state.gemini_service_handler.generate_story_breakdown(prompt_treat)
130
+ if not isinstance(raw_treat_list, list) or not raw_treat_list: raise ValueError("Gemini invalid scene list.")
131
+
132
+ init_scenes = []
133
+ for scene_gemini in raw_treat_list:
134
+ gem_dur = scene_gemini.get('video_clip_duration_estimate_secs_감독', 0)
135
+ scene_gemini['user_scene_duration_secs'] = gem_dur if gem_dur > 0 else DEFAULT_SCENE_DURATION_SECS
136
+ scene_gemini['user_shot_type'] = scene_gemini.get('PROACTIVE_camera_work_감독', DEFAULT_SHOT_TYPE)
137
+ scene_gemini['user_selected_asset_type'] = "Auto (Director's Choice)"
138
+ init_scenes.append(scene_gemini)
139
+ st.session_state.project_story_treatment_scenes_list = init_scenes
140
+
141
+ num_gen_sc = len(init_scenes)
142
+ st.session_state.project_scene_generation_prompts_list = [""]*num_gen_sc
143
+ st.session_state.project_generated_assets_info_list = [None]*num_gen_sc
144
+ logger.info(f"APP: P1 done. {num_gen_sc} scenes."); main_status_operation.update(label="Treatment complete! βœ… Generating assets...", state="running")
145
+
146
+ main_status_operation.write("Phase 2: Creating assets..."); logger.info("APP: P2 - Asset Gen.")
147
+ success_assets = 0
148
+ for i, scene_item in enumerate(st.session_state.project_story_treatment_scenes_list):
149
+ sc_num_log = scene_item.get('scene_number', i+1)
150
+ main_status_operation.write(f" Asset for Scene {sc_num_log}..."); logger.info(f" APP: Asset S{sc_num_log}.")
151
+ if generate_asset_for_scene_in_app(i, scene_item, asset_v=1): success_assets += 1
152
+
153
+ lbl_p2 = "Assets generated! "; next_state = "running"
154
+ if success_assets == 0 and num_gen_sc > 0: logger.error("APP: Asset gen FAIL all."); lbl_p2 = "Asset gen FAIL all."; next_state="error"; main_status_operation.update(label=lbl_p2, state=next_state, expanded=True); st.stop()
155
+ elif success_assets < num_gen_sc: logger.warning(f"APP: Assets partial ({success_assets}/{num_gen_sc})."); lbl_p2 = f"Assets partial ({success_assets}/{num_gen_sc}). "
156
+ main_status_operation.update(label=f"{lbl_p2}Generating narration...", state=next_state) # Corrected var
157
+ if next_state == "error": st.stop()
158
+
159
+ main_status_operation.write("Phase 3: Narration script..."); logger.info("APP: P3 - Narration Script.") # Corrected var
160
+ voice_style = st.session_state.get("selected_voice_style_for_generation", "cinematic_trailer")
161
+ prompt_narr = create_narration_script_prompt_enhanced(st.session_state.project_story_treatment_scenes_list, sb_mood, sb_genre, voice_style)
162
+ st.session_state.project_narration_script_text = st.session_state.gemini_service_handler.generate_image_prompt(prompt_narr)
163
+ logger.info("APP: Narration script OK."); main_status_operation.update(label="Narration ready! Synthesizing voice...", state="running") # Corrected var
164
+
165
+ main_status_operation.write("Phase 4: Synthesizing voice..."); logger.info("APP: P4 - Voice Synth.") # <<< CORRECTED VARIABLE NAME >>>
166
+ st.session_state.project_overall_narration_audio_path = st.session_state.visual_content_engine.generate_narration_audio(st.session_state.project_narration_script_text)
167
+
168
+ final_lbl = "All components ready! Review storyboard. πŸš€"; final_state = "complete"
169
+ if not st.session_state.project_overall_narration_audio_path: final_lbl = f"{lbl_p2}Storyboard ready (Voiceover failed)."; logger.warning("APP: Narration audio fail.")
170
+ else: logger.info("APP: Narration audio OK.")
171
+ main_status_operation.update(label=final_lbl, state=final_state, expanded=False) # Corrected var
172
+
173
+ except ValueError as e_val_main: logger.error(f"APP: ValueError: {e_val_main}", exc_info=True); main_status_operation.update(label=f"Data/Response Error: {e_val_main}", state="error", expanded=True); # Corrected var
174
+ except TypeError as e_type_main: logger.error(f"APP: TypeError: {e_type_main}", exc_info=True); main_status_operation.update(label=f"Type Error: {e_type_main}", state="error", expanded=True); # Corrected var
175
+ except Exception as e_unhandled_main_flow: # Renamed e_gen
176
+ logger.error(f"APP_MAIN_FLOW: Unhandled Exception: {e_unhandled_main_flow}", exc_info=True)
177
+ main_status_operation.update(label=f"Unexpected Error: {e_unhandled_main_flow}", state="error", expanded=True) # <<< CORRECTED VARIABLE NAME >>>
178
 
179
+ # (Sidebar Fine-Tuning Options - ensure unique keys and correct session state access)
180
+ # ... (Characters, Global Style, Voice sections - use project_character_definitions_map, etc.)
181
  with st.expander("Define Characters", expanded=False):
182
+ sb_char_name_input = st.text_input("Character Name", key="sb_char_name_unique_char"); sb_char_desc_input = st.text_area("Visual Description", key="sb_char_desc_unique_char", height=100)
183
+ if st.button("Save Character", key="sb_add_char_unique_char"):
184
+ if sb_char_name_input and sb_char_desc_input: st.session_state.project_character_definitions_map[sb_char_name_input.strip().lower()] = sb_char_desc_input.strip(); st.success(f"Char '{sb_char_name_input.strip()}' saved.")
185
  else: st.warning("Name and description needed.")
186
+ if st.session_state.project_character_definitions_map: st.caption("Defined Characters:"); [st.markdown(f"**{k.title()}:** _{v}_") for k,v in st.session_state.project_character_definitions_map.items()]
 
187
  with st.expander("Global Style Overrides", expanded=False):
188
+ sb_style_presets_map_global = { "Default": "", "Noir": "gritty neo-noir...", "Fantasy": "epic fantasy...", "Sci-Fi": "analog sci-fi..."}
189
+ sb_selected_preset_key_global = st.selectbox("Base Style Preset:", options=list(sb_style_presets_map_global.keys()), key="sb_style_preset_unique_global")
190
+ sb_custom_keywords_global = st.text_area("Additional Custom Keywords:", key="sb_custom_style_unique_global", height=80)
191
+ sb_current_global_style_val = st.session_state.project_global_style_keywords_str
192
+ if st.button("Apply Global Styles", key="sb_apply_styles_unique_global"):
193
+ final_style_str_global_val = sb_style_presets_map_global[sb_selected_preset_key_global];
194
+ if sb_custom_keywords_global.strip(): final_style_str_global_val = f"{final_style_str_global_val}, {sb_custom_keywords_global.strip()}" if final_style_str_global_val else sb_custom_keywords_global.strip()
195
+ st.session_state.project_global_style_keywords_str = final_style_str_global_val.strip(); sb_current_global_style_val = final_style_str_global_val.strip()
196
+ if sb_current_global_style_val: st.success("Global styles applied!")
197
+ else: st.info("Global styles cleared.")
198
+ if sb_current_global_style_val: st.caption(f"Active: \"{sb_current_global_style_val}\"")
 
199
  with st.expander("Voice & Narration Style", expanded=False):
200
+ sb_engine_default_voice_val = "Rachel"
201
+ if hasattr(st.session_state, 'visual_content_engine') and st.session_state.visual_content_engine: sb_engine_default_voice_val = st.session_state.visual_content_engine.elevenlabs_voice_id
202
+ sb_user_voice_id_input_val = st.text_input("11L Voice ID (override):", value=sb_engine_default_voice_val, key="sb_el_voice_id_override_unique_global")
203
+ sb_narration_styles_map_val = {"Cinematic Trailer": "cinematic_trailer", "Neutral Documentary": "documentary_neutral", "Character Introspection": "introspective_character"}
204
+ sb_selected_narration_style_key_val = st.selectbox("Narration Script Style:", list(sb_narration_styles_map_val.keys()), key="sb_narr_style_sel_unique_global", index=0)
205
+ if st.button("Set Narrator Voice & Style", key="sb_set_voice_btn_unique_global"):
206
+ final_voice_id_to_use_el_val = sb_user_voice_id_input_val.strip() or st.session_state.get("CONFIG_ELEVENLABS_VOICE_ID", "Rachel")
207
+ if hasattr(st.session_state, 'visual_content_engine'): st.session_state.visual_content_engine.elevenlabs_voice_id = final_voice_id_to_use_el_val
208
+ st.session_state.selected_voice_style_for_generation = sb_narration_styles_map_val[sb_selected_narration_style_key_val]
209
+ st.success(f"Narrator Voice ID: {final_voice_id_to_use_el_val}. Script Style: {sb_selected_narration_style_key_val}")
210
+ logger.info(f"User updated 11L Voice ID: {final_voice_id_to_use_el_val}, Narration Script Style: {sb_selected_narration_style_key_val}")
 
211
 
212
  # --- Main Content Area ---
 
213
  st.header("🎬 Cinematic Storyboard & Treatment")
214
  if st.session_state.project_narration_script_text:
215
  with st.expander("πŸ“œ View Full Narration Script", expanded=False): st.markdown(f"> _{st.session_state.project_narration_script_text}_")
216
 
217
+ if not st.session_state.project_story_treatment_scenes_list: st.info("Use the sidebar to generate your cinematic treatment.")
 
 
218
  else:
219
+ for i_main_display, scene_data_to_display in enumerate(st.session_state.project_story_treatment_scenes_list):
220
+ # (Ensure all UI elements and logic within this loop use corrected session state keys and unique widget keys)
221
+ # ... (The rest of your main content display and regeneration logic, ensuring correct variable names) ...
222
+ scene_num_disp = scene_data_to_display.get('scene_number', i_main_display + 1)
223
+ scene_title_disp = scene_data_to_display.get('scene_title', 'Untitled Scene')
224
+ key_base_main = f"s{scene_num_disp}_main_area_loop_{i_main_display}"
225
+ if "director_note" in scene_data_to_display and scene_data_to_display['director_note']: st.info(f"🎬 Director Note S{scene_num_disp}: {scene_data_to_display['director_note']}")
226
+ st.subheader(f"SCENE {scene_num_disp}: {scene_title_disp.upper()}"); col_treat_disp, col_vis_disp = st.columns([0.45, 0.55])
227
+ with col_treat_disp:
 
 
 
 
 
228
  with st.expander("πŸ“ Scene Treatment & Controls", expanded=True):
229
+ # (Display scene textual details)
230
+ st.markdown(f"**Beat:** {scene_data_to_display.get('emotional_beat', 'N/A')}"); st.markdown(f"**Setting:** {scene_data_to_display.get('setting_description', 'N/A')}"); st.markdown(f"**Chars:** {', '.join(scene_data_to_display.get('characters_involved', ['N/A']))}"); st.markdown(f"**Focus Moment:** _{scene_data_to_display.get('character_focus_moment', 'N/A')}_"); st.markdown(f"**Plot Beat:** {scene_data_to_display.get('key_plot_beat', 'N/A')}"); st.markdown(f"**Dialogue Hook:** `\"{scene_data_to_display.get('suggested_dialogue_hook', '...')}\"`"); st.markdown("---"); st.markdown(f"**Dir. Visual Style:** _{scene_data_to_display.get('PROACTIVE_visual_style_감독', 'N/A')}_"); st.markdown(f"**Dir. Camera:** _{scene_data_to_display.get('PROACTIVE_camera_work_감독', 'N/A')}_"); st.markdown(f"**Dir. Sound:** _{scene_data_to_display.get('PROACTIVE_sound_design_감독', 'N/A')}_"); st.markdown("---")
231
  st.markdown("##### Shot, Pacing & Asset Controls")
232
+ # (Widgets for shot type, duration, asset type override)
233
+ curr_shot_type_ui = st.session_state.project_story_treatment_scenes_list[i_main_display].get('user_shot_type', DEFAULT_SHOT_TYPE)
234
+ try: idx_shot_type = SHOT_TYPES_OPTIONS.index(curr_shot_type_ui)
235
+ except ValueError: idx_shot_type = SHOT_TYPES_OPTIONS.index(DEFAULT_SHOT_TYPE)
236
+ new_shot_type_ui = st.selectbox("Dominant Shot Type:", options=SHOT_TYPES_OPTIONS, index=idx_shot_type, key=f"shot_type_{key_base_main}")
237
+ if new_shot_type_ui != curr_shot_type_ui: st.session_state.project_story_treatment_scenes_list[i_main_display]['user_shot_type'] = new_shot_type_ui
238
+ curr_duration_ui = st.session_state.project_story_treatment_scenes_list[i_main_display].get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)
239
+ new_duration_ui = st.number_input("Scene Duration (seconds):", min_value=1, max_value=300, value=curr_duration_ui, step=1, key=f"duration_{key_base_main}")
240
+ if new_duration_ui != curr_duration_ui: st.session_state.project_story_treatment_scenes_list[i_main_display]['user_scene_duration_secs'] = new_duration_ui
241
+ curr_asset_type_ui = st.session_state.project_story_treatment_scenes_list[i_main_display].get('user_selected_asset_type', "Auto (Director's Choice)")
242
+ try: idx_asset_type = ASSET_TYPE_OPTIONS.index(curr_asset_type_ui)
243
+ except ValueError: idx_asset_type = 0
244
+ new_asset_type_ui = st.selectbox("Asset Type Override:", ASSET_TYPE_OPTIONS, index=idx_asset_type, key=f"asset_type_{key_base_main}")
245
+ if new_asset_type_ui != curr_asset_type_ui: st.session_state.project_story_treatment_scenes_list[i_main_display]['user_selected_asset_type'] = new_asset_type_ui
246
  st.markdown("---")
247
+ prompt_asset_disp = st.session_state.project_scene_generation_prompts_list[i_main_display] if i_main_display < len(st.session_state.project_scene_generation_prompts_list) else None
248
+ if prompt_asset_disp:
249
+ with st.popover("πŸ‘οΈ View Asset Generation Prompt"): st.markdown(f"**Prompt used:**"); st.code(prompt_asset_disp, language='text')
250
+ px_query_disp = scene_data_to_display.get('pexels_search_query_감독', None)
251
+ if px_query_disp: st.caption(f"Pexels Fallback: `{px_query_disp}`")
 
252
  with main_col_visual_area:
253
+ # (Display logic for asset image/video)
254
+ asset_info_disp = st.session_state.project_generated_assets_info_list[i_main_display] if i_main_display < len(st.session_state.project_generated_assets_info_list) else None
255
+ if asset_info_disp and not asset_info_disp.get('error') and asset_info_disp.get('path') and os.path.exists(asset_info_disp['path']):
256
+ asset_path_disp = asset_info_disp['path']; asset_type_disp = asset_info_disp.get('type','image')
257
+ if asset_type_disp == 'image': st.image(asset_path_disp, caption=f"S{scene_num_disp} ({asset_type_disp}): {scene_title_disp}")
258
+ elif asset_type_disp == 'video':
259
  try:
260
+ with open(asset_path_disp,'rb') as vid_f: vid_bytes = vid_f.read()
261
+ st.video(vid_bytes, format="video/mp4", start_time=0); st.caption(f"S{scene_num_disp} ({asset_type_disp}): {scene_title_disp}")
262
+ except Exception as e: st.error(f"Error displaying video {asset_path_disp}: {e}"); logger.error(f"Display video error: {e}", exc_info=True)
263
+ else: st.warning(f"Unknown asset type '{asset_type_disp}' S{scene_num_disp}.")
264
  else:
265
+ if st.session_state.project_story_treatment_scenes_list:
266
+ err_msg_disp = asset_info_disp.get('error_message', 'Visual pending/failed.') if asset_info_disp else 'Visual pending/failed.'
267
+ st.caption(err_msg_disp)
268
+ with st.popover(f"✏️ Edit S{scene_num_disp} Treatment"):
269
+ # (Treatment Regeneration Popover logic - ensure correct session state keys and function calls)
270
+ feedback_treat_regen = st.text_area("Changes to treatment:", key=f"treat_fb_pop_{key_base_main}", height=150)
271
+ if st.button(f"πŸ”„ Update S{scene_num_disp} Treatment", key=f"regen_treat_btn_pop_{key_base_main}"):
272
+ if feedback_treat_regen:
273
+ with st.status(f"Updating S{scene_num_disp} Treatment & Asset...", expanded=True) as status_treat_upd_pop:
274
+ user_shot_pref = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_shot_type']
275
+ user_dur_pref = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_scene_duration_secs']
276
+ user_asset_pref = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_selected_asset_type']
277
+ prompt_gemini_regen = create_scene_regeneration_prompt(scene_data_to_display, feedback_treat_regen, st.session_state.project_story_treatment_scenes_list)
278
  try:
279
+ updated_scene_gemini = st.session_state.gemini_service_handler.regenerate_scene_script_details(prompt_gemini_regen)
280
+ final_updated_scene = {**updated_scene_gemini}
281
+ final_updated_scene['user_shot_type']=user_shot_pref; final_updated_scene['user_scene_duration_secs']=user_dur_pref; final_updated_scene['user_selected_asset_type']=user_asset_pref
282
+ st.session_state.project_story_treatment_scenes_list[i_main_display] = final_updated_scene
283
+ status_treat_upd_pop.update(label="Treatment updated! Regenerating asset...", state="running")
284
+ ver_asset_regen = 1
285
+ if asset_info_disp and asset_info_disp.get('path') and os.path.exists(asset_info_disp['path']):
286
+ try: base_fn_regen,_=os.path.splitext(os.path.basename(asset_info_disp['path'])); ver_asset_regen = int(base_fn_regen.split('_v')[-1])+1 if '_v' in base_fn_regen else 2
287
+ except: ver_asset_regen = 2
288
+ if generate_asset_for_scene_in_app(i_main_display, final_updated_scene, asset_ver_num=ver_asset_regen, user_selected_asset_type_override=user_asset_pref): status_treat_upd_pop.update(label="Treatment & Asset Updated! πŸŽ‰", state="complete", expanded=False)
289
+ else: status_treat_upd_pop.update(label="Treatment updated, asset regen failed.", state="complete", expanded=False)
290
  st.rerun()
291
+ except Exception as e_treat_regen_main_loop: status_treat_upd_pop.update(label=f"Error: {e_treat_regen_main_loop}", state="error"); logger.error(f"Scene treatment regen error: {e_treat_regen_main_loop}", exc_info=True)
292
+ else: st.warning("Please provide feedback for treatment.")
293
+ with st.popover(f"🎨 Edit S{scene_num_disp} Visual Prompt/Asset"):
294
+ # (Visual Asset Regeneration Popover logic - ensure correct session state keys and function calls)
295
+ prompt_edit_disp_pop = st.session_state.project_scene_generation_prompts_list[i_main_display] if i_main_display < len(st.session_state.project_scene_generation_prompts_list) else "No prompt."
296
+ st.caption("Current Asset Generation Prompt:"); st.code(prompt_edit_disp_pop, language='text')
297
+ feedback_vis_asset_regen = st.text_area("Describe changes for visual asset:", key=f"visual_fb_input_pop_{key_base_main}", height=150)
298
+ if st.button(f"πŸ”„ Update S{scene_num_disp} Asset", key=f"regen_visual_btn_pop_{key_base_main}"):
299
+ if feedback_vis_asset_regen:
300
+ with st.status(f"Refining prompt & asset for S{scene_num_disp}...", expanded=True) as status_vis_asset_regen_pop:
301
+ user_asset_type_choice_pop = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_selected_asset_type']
302
+ is_video_for_regen_pop = (user_asset_type_choice_pop == "Video Clip") or (user_asset_type_choice_pop == "Auto (Director's Choice)" and scene_data_to_display.get('suggested_asset_type_감독') == 'video_clip')
303
+ new_prompt_asset_regen_pop = ""
304
+ if not is_video_for_regen_pop:
305
+ gemini_refine_prompt_pop = create_visual_regeneration_prompt(prompt_edit_disp_pop, feedback_vis_asset_regen, scene_data_to_display, st.session_state.project_character_definitions_map, st.session_state.project_global_style_keywords_str)
306
+ try: new_prompt_asset_regen_pop = st.session_state.gemini_service_handler.refine_image_prompt_from_feedback(gemini_refine_prompt_pop); st.session_state.project_scene_generation_prompts_list[i_main_display] = new_prompt_asset_regen_pop; status_vis_asset_regen_pop.update(label="Image prompt refined! Regenerating asset...", state="running")
307
+ except Exception as e_gem_refine_pop: status_vis_asset_regen_pop.update(label=f"Error refining prompt: {e_gem_refine_pop}", state="error"); logger.error(f"Visual prompt refinement error: {e_gem_refine_pop}", exc_info=True); continue
308
  else:
309
+ new_prompt_asset_regen_pop = construct_text_to_video_prompt_for_gen4(scene_data_to_display, st.session_state.project_global_style_keywords_str); st.session_state.project_scene_generation_prompts_list[i_main_display] = new_prompt_asset_regen_pop; status_vis_asset_regen_pop.update(label="Video prompt reconstructed! Regenerating asset...", state="running")
310
+ if not new_prompt_asset_regen_pop: status_vis_asset_regen_pop.update(label="Prompt construction failed.", state="error"); continue
311
+ ver_vis_asset_regen_pop = 1
312
+ if asset_info_disp and asset_info_disp.get('path') and os.path.exists(asset_info_disp['path']):
313
+ try: base_fn_viz_pop,_=os.path.splitext(os.path.basename(asset_info_disp['path'])); ver_vis_asset_regen_pop = int(base_fn_viz_pop.split('_v')[-1])+1 if '_v' in base_fn_viz_pop else 2
314
+ except: ver_vis_asset_regen_pop = 2
315
+ if generate_asset_for_scene_in_app(i_main_display, st.session_state.project_story_treatment_scenes_list[i_main_display], asset_ver_num=ver_vis_asset_regen_pop, user_selected_asset_type_override=user_asset_type_choice_pop): status_vis_asset_regen_pop.update(label="Asset Updated! πŸŽ‰", state="complete", expanded=False)
316
+ else: status_vis_asset_regen_pop.update(label="Prompt updated, asset regen failed.", state="complete", expanded=False)
317
  st.rerun()
318
  else: st.warning("Please provide feedback for visual asset regeneration.")
319
  st.markdown("---")
320
 
321
+ if st.session_state.project_story_treatment_scenes_list and any(asset_info_item_vid and not asset_info_item_vid.get('error') and asset_info_item_vid.get('path') for asset_info_item_vid in st.session_state.project_generated_assets_info_list if asset_info_item_vid is not None):
322
+ if st.button("🎬 Assemble Narrated Cinematic Animatic", key="assemble_video_main_area_btn_final_unique_3", type="primary", use_container_width=True):
323
+ with st.status("Assembling Ultra Animatic...", expanded=True) as status_video_assembly_final_op_main:
324
+ assets_for_final_vid_assembly_list = []
325
+ for i_vid_assembly_main, scene_data_for_vid_main in enumerate(st.session_state.project_story_treatment_scenes_list):
326
+ asset_info_curr_scene_vid_main = st.session_state.project_generated_assets_info_list[i_vid_assembly_main] if i_vid_assembly_main < len(st.session_state.project_generated_assets_info_list) else None
327
+ if asset_info_curr_scene_vid_main and not asset_info_curr_scene_vid_main.get('error') and asset_info_curr_scene_vid_main.get('path') and os.path.exists(asset_info_curr_scene_vid_main['path']):
328
+ assets_for_final_vid_assembly_list.append({'path': asset_info_curr_scene_vid_main['path'], 'type': asset_info_curr_scene_vid_main.get('type', 'image'), 'scene_num': scene_data_for_vid_main.get('scene_number', i_vid_assembly_main + 1), 'key_action': scene_data_for_vid_main.get('key_plot_beat', ''), 'duration': scene_data_for_vid_main.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)})
329
+ status_video_assembly_final_op_main.write(f"Adding S{scene_data_for_vid_main.get('scene_number', i_vid_assembly_main + 1)} ({asset_info_curr_scene_vid_main.get('type')}).")
330
+ else: logger.warning(f"Skipping S{scene_data_for_vid_main.get('scene_number', i_vid_assembly_main+1)} for video: No valid asset.")
331
+ if assets_for_final_video_assembly_list:
332
+ status_video_assembly_final_op_main.write("Calling video engine..."); logger.info("APP: Calling visual_engine.assemble_animatic_from_assets")
333
+ st.session_state.project_final_video_path = st.session_state.visual_content_engine.assemble_animatic_from_assets(asset_data_list=assets_for_final_video_assembly_list, overall_narration_path=st.session_state.project_overall_narration_audio_path, output_filename="cinegen_ultra_animatic.mp4", fps=24)
334
+ if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path): status_video_assembly_final_op_main.update(label="Ultra animatic assembled! πŸŽ‰", state="complete", expanded=False); st.balloons()
335
+ else: status_video_assembly_final_op_main.update(label="Video assembly failed. Check logs.", state="error", expanded=True); logger.error("APP: Video assembly returned None or file does not exist.")
336
+ else: status_video_assembly_final_op_main.update(label="No valid assets for video assembly.", state="error", expanded=True); logger.warning("APP: No valid assets found for video assembly.")
337
+ elif st.session_state.project_story_treatment_scenes_list: st.info("Generate visual assets for your scenes before attempting to assemble the animatic.")
338
 
339
+ if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path):
340
  st.header("🎬 Generated Cinematic Animatic");
341
  try:
342
+ with open(st.session_state.project_final_video_path, 'rb') as final_video_file_obj_display_main: final_video_bytes_for_display_main = final_video_file_obj_display_main.read()
343
+ st.video(final_video_bytes_for_display_main, format="video/mp4")
344
+ st.download_button(label="Download Ultra Animatic", data=final_video_bytes_for_display_main, file_name=os.path.basename(st.session_state.project_final_video_path), mime="video/mp4", use_container_width=True, key="download_video_main_area_btn_final_unique_3" )
345
+ except Exception as e_final_video_display_op_main_area: st.error(f"Error displaying final animatic video: {e_final_video_display_op_main_area}"); logger.error(f"Error displaying final animatic video: {e_final_video_display_op_main_area}", exc_info=True)
346
 
347
  st.sidebar.markdown("---"); st.sidebar.caption("CineGen AI Ultra+ | Visionary Cinematic Pre-Production")