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use crate::svg_drawing::*;
use crate::utils::{parse_cap, parse_point};
use bezier_rs::{ArcStrategy, ArcsOptions, Bezier, Identifier, TValue, TValueType};
use glam::DVec2;
use js_sys::Array;
use wasm_bindgen::prelude::*;
use wasm_bindgen::{JsCast, JsValue};
#[wasm_bindgen]
pub enum WasmMaximizeArcs {
Automatic, // 0
On, // 1
Off, // 2
}
const SCALE_UNIT_VECTOR_FACTOR: f64 = 50.;
/// Wrapper of the `Bezier` struct to be used in JS.
#[wasm_bindgen]
#[derive(Clone)]
pub struct WasmBezier(Bezier);
fn convert_wasm_maximize_arcs(wasm_enum_value: WasmMaximizeArcs) -> ArcStrategy {
match wasm_enum_value {
WasmMaximizeArcs::Automatic => ArcStrategy::Automatic,
WasmMaximizeArcs::On => ArcStrategy::FavorLargerArcs,
WasmMaximizeArcs::Off => ArcStrategy::FavorCorrectness,
}
}
fn parse_t_variant(t_variant: &String, t: f64) -> TValue {
match t_variant.as_str() {
"Parametric" => TValue::Parametric(t),
"Euclidean" => TValue::Euclidean(t),
_ => panic!("Unexpected TValue string: '{t_variant}'"),
}
}
/// An empty id type for use in tests
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
pub(crate) struct EmptyId;
impl Identifier for EmptyId {
fn new() -> Self {
Self
}
}
#[wasm_bindgen]
impl WasmBezier {
pub fn new_linear(js_points: JsValue) -> WasmBezier {
let array = js_points.dyn_into::<Array>().unwrap();
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
WasmBezier(Bezier::from_linear_dvec2(point1, point2))
}
/// Expect js_points to be a list of 3 pairs.
pub fn new_quadratic(js_points: JsValue) -> WasmBezier {
let array = js_points.dyn_into::<Array>().unwrap();
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
let point3 = parse_point(&array.get(2));
WasmBezier(Bezier::from_quadratic_dvec2(point1, point2, point3))
}
/// Expect js_points to be a list of 4 pairs.
pub fn new_cubic(js_points: JsValue) -> WasmBezier {
let array = js_points.dyn_into::<Array>().unwrap();
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
let point3 = parse_point(&array.get(2));
let point4 = parse_point(&array.get(3));
WasmBezier(Bezier::from_cubic_dvec2(point1, point2, point3, point4))
}
fn draw_bezier_through_points(bezier: Bezier, through_point: DVec2) -> String {
let mut bezier_string = String::new();
bezier.to_svg(
&mut bezier_string,
CURVE_ATTRIBUTES.to_string(),
ANCHOR_ATTRIBUTES.to_string(),
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
);
let through_point_circle = format!(r#"<circle cx="{}" cy="{}" {}/>"#, through_point.x, through_point.y, ANCHOR_ATTRIBUTES);
wrap_svg_tag(format!("{bezier_string}{through_point_circle}"))
}
pub fn quadratic_through_points(js_points: JsValue, t: f64) -> String {
let array = js_points.dyn_into::<Array>().unwrap();
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
let point3 = parse_point(&array.get(2));
let bezier = Bezier::quadratic_through_points(point1, point2, point3, Some(t));
WasmBezier::draw_bezier_through_points(bezier, point2)
}
pub fn cubic_through_points(js_points: JsValue, t: f64, midpoint_separation: f64) -> String {
let array = js_points.dyn_into::<Array>().unwrap();
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
let point3 = parse_point(&array.get(2));
let bezier = Bezier::cubic_through_points(point1, point2, point3, Some(t), Some(midpoint_separation));
WasmBezier::draw_bezier_through_points(bezier, point2)
}
pub fn set_start(&mut self, x: f64, y: f64) {
self.0.set_start(DVec2::new(x, y));
}
pub fn set_end(&mut self, x: f64, y: f64) {
self.0.set_end(DVec2::new(x, y));
}
pub fn set_handle_start(&mut self, x: f64, y: f64) {
self.0.set_handle_start(DVec2::new(x, y));
}
pub fn set_handle_end(&mut self, x: f64, y: f64) {
self.0.set_handle_end(DVec2::new(x, y));
}
pub fn get_points(&self) -> JsValue {
JsValue::from(
self.0
.get_points()
.map(|point| [JsValue::from_f64(point.x), JsValue::from_f64(point.y)].iter().collect::<Array>())
.collect::<Array>(),
)
}
fn get_bezier_path(&self) -> String {
let mut bezier = String::new();
self.0.to_svg(
&mut bezier,
CURVE_ATTRIBUTES.to_string(),
ANCHOR_ATTRIBUTES.to_string(),
HANDLE_ATTRIBUTES.to_string(),
HANDLE_LINE_ATTRIBUTES.to_string(),
);
bezier
}
pub fn to_svg(&self) -> String {
wrap_svg_tag(self.get_bezier_path())
}
pub fn length(&self) -> String {
let bezier = self.get_bezier_path();
wrap_svg_tag(format!("{bezier}{}", draw_text(format!("Length: {:.2}", self.0.length(None)), TEXT_OFFSET_X, TEXT_OFFSET_Y, BLACK)))
}
pub fn length_centroid(&self) -> String {
let bezier = self.get_bezier_path();
let centroid = self.0.length_centroid(None);
let point_text = draw_circle(centroid, 4., RED, 1.5, WHITE);
wrap_svg_tag(format!("{bezier}{}", point_text))
}
pub fn evaluate(&self, raw_t: f64, t_variant: String) -> String {
let bezier = self.get_bezier_path();
let t = parse_t_variant(&t_variant, raw_t);
let point = self.0.evaluate(t);
let content = format!("{bezier}{}", draw_circle(point, 4., RED, 1.5, WHITE));
wrap_svg_tag(content)
}
pub fn compute_lookup_table(&self, steps: usize, t_variant: String) -> String {
let bezier = self.get_bezier_path();
let tvalue_type = match t_variant.as_str() {
"Parametric" => TValueType::Parametric,
"Euclidean" => TValueType::Euclidean,
_ => panic!("Unexpected TValue string: '{t_variant}'"),
};
let table_values: Vec<DVec2> = self.0.compute_lookup_table(Some(steps), Some(tvalue_type)).collect();
let circles: String = table_values
.iter()
.map(|point| draw_circle(*point, 3., RED, 1.5, WHITE))
.fold("".to_string(), |acc, circle| acc + &circle);
let content = format!("{bezier}{circles}");
wrap_svg_tag(content)
}
pub fn derivative(&self) -> String {
let bezier = self.get_bezier_path();
let derivative = self.0.derivative();
if derivative.is_none() {
return bezier;
}
let mut derivative_svg_path = String::new();
derivative.unwrap().to_svg(
&mut derivative_svg_path,
CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
);
let content = format!("{bezier}{derivative_svg_path}");
wrap_svg_tag(content)
}
pub fn tangent(&self, raw_t: f64, t_variant: String) -> String {
let bezier = self.get_bezier_path();
let t = parse_t_variant(&t_variant, raw_t);
let tangent_point = self.0.tangent(t);
let intersection_point = self.0.evaluate(t);
let tangent_end = intersection_point + tangent_point * SCALE_UNIT_VECTOR_FACTOR;
let content = format!(
"{bezier}{}{}{}",
draw_circle(intersection_point, 3., RED, 1., WHITE),
draw_line(intersection_point.x, intersection_point.y, tangent_end.x, tangent_end.y, RED, 1.),
draw_circle(tangent_end, 3., RED, 1., WHITE),
);
wrap_svg_tag(content)
}
pub fn normal(&self, raw_t: f64, t_variant: String) -> String {
let bezier = self.get_bezier_path();
let t = parse_t_variant(&t_variant, raw_t);
let normal_point = self.0.normal(t);
let intersection_point = self.0.evaluate(t);
let normal_end = intersection_point + normal_point * SCALE_UNIT_VECTOR_FACTOR;
let content = format!(
"{bezier}{}{}{}",
draw_line(intersection_point.x, intersection_point.y, normal_end.x, normal_end.y, RED, 1.),
draw_circle(intersection_point, 3., RED, 1., WHITE),
draw_circle(normal_end, 3., RED, 1., WHITE),
);
wrap_svg_tag(content)
}
pub fn curvature(&self, raw_t: f64, t_variant: String) -> String {
let bezier = self.get_bezier_path();
let t = parse_t_variant(&t_variant, raw_t);
let intersection_point = self.0.evaluate(t);
let normal_point = self.0.normal(t);
let curvature = self.0.curvature(t);
let content = if curvature.abs() < 0.000001 {
// Linear curve segment: the radius is infinite so we don't draw it
format!("{bezier}{}", draw_circle(intersection_point, 3., RED, 1., WHITE))
} else {
let radius = 1. / curvature;
let curvature_center = intersection_point + normal_point * radius;
format!(
"{bezier}{}{}{}{}",
draw_circle(curvature_center, radius.abs(), RED, 1., NONE),
draw_line(intersection_point.x, intersection_point.y, curvature_center.x, curvature_center.y, RED, 1.),
draw_circle(intersection_point, 3., RED, 1., WHITE),
draw_circle(curvature_center, 3., RED, 1., WHITE),
)
};
wrap_svg_tag(content)
}
pub fn split(&self, raw_t: f64, t_variant: String) -> String {
let t = parse_t_variant(&t_variant, raw_t);
let beziers: [Bezier; 2] = self.0.split(t);
let mut bezier_svg_1 = String::new();
beziers[0].to_svg(
&mut bezier_svg_1,
CURVE_ATTRIBUTES.to_string().replace(BLACK, ORANGE).replace("stroke-width=\"2\"", "stroke-width=\"8\"") + " opacity=\"0.5\"",
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, ORANGE),
HANDLE_ATTRIBUTES.to_string().replace(GRAY, ORANGE),
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, ORANGE),
);
let mut bezier_svg_2 = String::new();
beziers[1].to_svg(
&mut bezier_svg_2,
CURVE_ATTRIBUTES.to_string().replace(BLACK, RED).replace("stroke-width=\"2\"", "stroke-width=\"8\"") + " opacity=\"0.5\"",
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
);
wrap_svg_tag(format!("{}{bezier_svg_1}{bezier_svg_2}", self.get_bezier_path()))
}
pub fn trim(&self, raw_t1: f64, raw_t2: f64, t_variant: String) -> String {
let (t1, t2) = (parse_t_variant(&t_variant, raw_t1), parse_t_variant(&t_variant, raw_t2));
let trimmed_bezier = self.0.trim(t1, t2);
let mut trimmed_bezier_svg = String::new();
trimmed_bezier.to_svg(
&mut trimmed_bezier_svg,
CURVE_ATTRIBUTES.to_string().replace(BLACK, RED).replace("stroke-width=\"2\"", "stroke-width=\"8\"") + " opacity=\"0.5\"",
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
);
wrap_svg_tag(format!("{}{trimmed_bezier_svg}", self.get_bezier_path()))
}
pub fn project(&self, x: f64, y: f64) -> String {
let projected_t_value = self.0.project(DVec2::new(x, y));
let projected_point = self.0.evaluate(TValue::Parametric(projected_t_value));
let bezier = self.get_bezier_path();
let content = format!("{bezier}{}", draw_line(projected_point.x, projected_point.y, x, y, RED, 1.),);
wrap_svg_tag(content)
}
pub fn tangents_to_point(&self, x: f64, y: f64) -> String {
let bezier = self.get_bezier_path();
let mut content = String::new();
for t in self.0.tangents_to_point(DVec2::new(x, y)) {
let point = self.0.evaluate(TValue::Parametric(t));
content += &draw_line(x, y, point.x, point.y, RED, 1.);
}
use std::fmt::Write;
write!(content, "{bezier}").unwrap();
wrap_svg_tag(content)
}
pub fn normals_to_point(&self, x: f64, y: f64) -> String {
let bezier = self.get_bezier_path();
let mut content = String::new();
for t in self.0.normals_to_point(DVec2::new(x, y)) {
let point = self.0.evaluate(TValue::Parametric(t));
content += &draw_line(x, y, point.x, point.y, RED, 1.);
}
use std::fmt::Write;
write!(content, "{bezier}").unwrap();
wrap_svg_tag(content)
}
pub fn local_extrema(&self) -> String {
let local_extrema = self.0.local_extrema();
let bezier = self.get_bezier_path();
let circles: String = local_extrema
.into_iter()
.zip([RED, GREEN])
.flat_map(|(t_value_list, color)| {
t_value_list.map(move |t_value| {
let point = self.0.evaluate(TValue::Parametric(t_value));
draw_circle(point, 3., color, 1.5, WHITE)
})
})
.fold("".to_string(), |acc, circle| acc + &circle);
let content = format!(
"{bezier}{circles}{}{}",
draw_text("X extrema".to_string(), TEXT_OFFSET_X, TEXT_OFFSET_Y - 20., RED),
draw_text("Y extrema".to_string(), TEXT_OFFSET_X, TEXT_OFFSET_Y, GREEN),
);
wrap_svg_tag(content)
}
pub fn bounding_box(&self) -> String {
let [bbox_min_corner, bbox_max_corner] = self.0.bounding_box();
let bezier = self.get_bezier_path();
let content = format!(
"{bezier}<rect x={} y ={} width=\"{}\" height=\"{}\" style=\"fill:{NONE};stroke:{RED};stroke-width:1\" />",
bbox_min_corner.x,
bbox_min_corner.y,
bbox_max_corner.x - bbox_min_corner.x,
bbox_max_corner.y - bbox_min_corner.y,
);
wrap_svg_tag(content)
}
pub fn inflections(&self) -> String {
let inflections: Vec<f64> = self.0.inflections();
let bezier = self.get_bezier_path();
let circles: String = inflections
.iter()
.map(|&t_value| {
let point = self.0.evaluate(TValue::Parametric(t_value));
draw_circle(point, 3., RED, 1.5, WHITE)
})
.fold("".to_string(), |acc, circle| acc + &circle);
let content = format!("{bezier}{circles}");
wrap_svg_tag(content)
}
pub fn de_casteljau_points(&self, raw_t: f64, t_variant: String) -> String {
let t = parse_t_variant(&t_variant, raw_t);
let points: Vec<Vec<DVec2>> = self.0.de_casteljau_points(t);
let bezier_svg = self.get_bezier_path();
let casteljau_svg = points
.iter()
.enumerate()
.map(|(index, points)| {
let color_light = format!("hsl({}, 100%, 50%)", 90 * index);
let points_and_handle_lines = points
.iter()
.enumerate()
.map(|(index, point)| {
let circle = draw_circle(*point, 3., &color_light, 1.5, WHITE);
if index != 0 {
let prev_point = points[index - 1];
let line = draw_line(prev_point.x, prev_point.y, point.x, point.y, &color_light, 1.5);
circle + line.as_str()
} else {
circle
}
})
.fold("".to_string(), |acc, point_svg| acc + &point_svg);
points_and_handle_lines
})
.fold("".to_string(), |acc, points_svg| acc + &points_svg);
let content = format!("{bezier_svg}{casteljau_svg}");
wrap_svg_tag(content)
}
pub fn rotate(&self, angle: f64, pivot_x: f64, pivot_y: f64) -> String {
let original_bezier_svg = self.get_bezier_path();
let rotated_bezier = self.0.rotate_about_point(angle, DVec2::new(pivot_x, pivot_y));
let mut rotated_bezier_svg = String::new();
rotated_bezier.to_svg(&mut rotated_bezier_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
let pivot = draw_circle(DVec2::new(pivot_x, pivot_y), 3., GRAY, 1.5, WHITE);
// Line between pivot and start point on curve
let original_dashed_line = format!(
r#"<line x1="{pivot_x}" y1="{pivot_y}" x2="{}" y2="{}" stroke="{ORANGE}" stroke-dasharray="0, 4" stroke-width="2" stroke-linecap="round"/>"#,
self.0.start().x,
self.0.start().y
);
let rotated_dashed_line = format!(
r#"<line x1="{pivot_x}" y1="{pivot_y}" x2="{}" y2="{}" stroke="{ORANGE}" stroke-dasharray="0, 4" stroke-width="2" stroke-linecap="round"/>"#,
rotated_bezier.start().x,
rotated_bezier.start().y
);
wrap_svg_tag(format!("{original_bezier_svg}{rotated_bezier_svg}{pivot}{original_dashed_line}{rotated_dashed_line}"))
}
fn intersect(&self, curve: &Bezier, error: Option<f64>, minimum_separation: Option<f64>) -> Vec<f64> {
self.0.intersections(curve, error, minimum_separation)
}
pub fn intersect_line_segment(&self, js_points: JsValue) -> String {
let array = js_points.dyn_into::<Array>().unwrap();
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
let line = Bezier::from_linear_dvec2(point1, point2);
let bezier_curve_svg = self.get_bezier_path();
let mut line_svg = String::new();
line.to_svg(&mut line_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
let intersections_svg = self
.intersect(&line, None, None)
.iter()
.map(|intersection_t| {
let point = &self.0.evaluate(TValue::Parametric(*intersection_t));
draw_circle(*point, 4., RED, 1.5, WHITE)
})
.fold(String::new(), |acc, item| format!("{acc}{item}"));
wrap_svg_tag(format!("{bezier_curve_svg}{line_svg}{intersections_svg}"))
}
pub fn intersect_quadratic_segment(&self, js_points: JsValue, error: f64, minimum_separation: f64) -> String {
let array = js_points.dyn_into::<Array>().unwrap();
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
let point3 = parse_point(&array.get(2));
let quadratic = Bezier::from_quadratic_dvec2(point1, point2, point3);
let bezier_curve_svg = self.get_bezier_path();
let mut quadratic_svg = String::new();
quadratic.to_svg(&mut quadratic_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
let intersections_svg = self
.intersect(&quadratic, Some(error), Some(minimum_separation))
.iter()
.map(|intersection_t| {
let point = &self.0.evaluate(TValue::Parametric(*intersection_t));
draw_circle(*point, 4., RED, 1.5, WHITE)
})
.fold(String::new(), |acc, item| format!("{acc}{item}"));
wrap_svg_tag(format!("{bezier_curve_svg}{quadratic_svg}{intersections_svg}"))
}
pub fn intersect_cubic_segment(&self, js_points: JsValue, error: f64, minimum_separation: f64) -> String {
let array = js_points.dyn_into::<Array>().unwrap();
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
let point3 = parse_point(&array.get(2));
let point4 = parse_point(&array.get(3));
let cubic = Bezier::from_cubic_dvec2(point1, point2, point3, point4);
let bezier_curve_svg = self.get_bezier_path();
let mut cubic_svg = String::new();
cubic.to_svg(&mut cubic_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
let intersections_svg = self
.intersect(&cubic, Some(error), Some(minimum_separation))
.iter()
.map(|intersection_t| {
let point = &self.0.evaluate(TValue::Parametric(*intersection_t));
draw_circle(*point, 4., RED, 1.5, WHITE)
})
.fold(String::new(), |acc, item| format!("{acc}{item}"));
wrap_svg_tag(format!("{bezier_curve_svg}{cubic_svg}{intersections_svg}"))
}
/// The wrapped return type is `Vec<[f64; 2]>`.
pub fn intersect_self(&self, error: f64, minimum_separation: f64) -> String {
let bezier_curve_svg = self.get_bezier_path();
let intersect_self_svg = self
.0
.self_intersections(Some(error), Some(minimum_separation))
.iter()
.map(|intersection_t| {
let point = &self.0.evaluate(TValue::Parametric(intersection_t[0]));
draw_circle(*point, 4., RED, 1.5, WHITE)
})
.fold(bezier_curve_svg, |acc, item| format!("{acc}{item}"));
wrap_svg_tag(intersect_self_svg)
}
pub fn intersect_rectangle(&self, js_points: JsValue) -> String {
let array = js_points.dyn_into::<Array>().unwrap();
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
let bezier_curve_svg = self.get_bezier_path();
let mut rectangle_svg = String::new();
[
Bezier::from_linear_coordinates(point1.x, point1.y, point2.x, point1.y),
Bezier::from_linear_coordinates(point2.x, point1.y, point2.x, point2.y),
Bezier::from_linear_coordinates(point2.x, point2.y, point1.x, point2.y),
Bezier::from_linear_coordinates(point1.x, point2.y, point1.x, point1.y),
]
.iter()
.for_each(|line| line.to_svg(&mut rectangle_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new()));
let intersections_svg = self
.0
.rectangle_intersections(point1, point2)
.iter()
.map(|intersection_t| {
let point = &self.0.evaluate(TValue::Parametric(*intersection_t));
draw_circle(*point, 4., RED, 1.5, WHITE)
})
.fold(String::new(), |acc, item| format!("{acc}{item}"));
wrap_svg_tag(format!("{bezier_curve_svg}{rectangle_svg}{intersections_svg}"))
}
pub fn reduce(&self) -> String {
let original_curve_svg = self.get_bezier_path();
let bezier_curves_svg: String = self
.0
.reduce(None)
.iter()
.enumerate()
.map(|(index, bezier_curve)| {
let mut curve_svg = String::new();
bezier_curve.to_svg(
&mut curve_svg,
CURVE_ATTRIBUTES.to_string().replace(BLACK, &format!("hsl({}, 100%, 50%)", (40 * index))),
String::new(),
String::new(),
String::new(),
);
curve_svg
})
.fold(original_curve_svg, |acc, item| format!("{acc}{item}"));
wrap_svg_tag(bezier_curves_svg)
}
pub fn offset(&self, distance: f64) -> String {
let original_curve_svg = self.get_bezier_path();
let bezier_curves_svg = self
.0
.offset::<EmptyId>(distance)
.iter()
.enumerate()
.map(|(index, bezier_curve)| {
let mut curve_svg = String::new();
bezier_curve.to_svg(
&mut curve_svg,
CURVE_ATTRIBUTES.to_string().replace(BLACK, &format!("hsl({}, 100%, 50%)", (40 * index))),
String::new(),
String::new(),
String::new(),
);
curve_svg
})
.fold(original_curve_svg, |acc, item| format!("{acc}{item}"));
wrap_svg_tag(bezier_curves_svg)
}
pub fn outline(&self, distance: f64, cap: i32) -> String {
let cap = parse_cap(cap);
let outline_subpath = self.0.outline::<EmptyId>(distance, cap);
if outline_subpath.is_empty() {
return String::new();
}
let mut outline_svg = String::new();
outline_subpath.to_svg(&mut outline_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
let bezier_svg = self.get_bezier_path();
wrap_svg_tag(format!("{bezier_svg}{outline_svg}"))
}
pub fn graduated_outline(&self, start_distance: f64, end_distance: f64, cap: i32) -> String {
let cap = parse_cap(cap);
let outline_subpath = self.0.graduated_outline::<EmptyId>(start_distance, end_distance, cap);
if outline_subpath.is_empty() {
return String::new();
}
let mut outline_svg = String::new();
outline_subpath.to_svg(&mut outline_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
let bezier_svg = self.get_bezier_path();
wrap_svg_tag(format!("{bezier_svg}{outline_svg}"))
}
pub fn skewed_outline(&self, distance1: f64, distance2: f64, distance3: f64, distance4: f64, cap: i32) -> String {
let cap = parse_cap(cap);
let outline_subpath = self.0.skewed_outline::<EmptyId>(distance1, distance2, distance3, distance4, cap);
if outline_subpath.is_empty() {
return String::new();
}
let mut outline_svg = String::new();
outline_subpath.to_svg(&mut outline_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
let bezier_svg = self.get_bezier_path();
wrap_svg_tag(format!("{bezier_svg}{outline_svg}"))
}
pub fn arcs(&self, error: f64, max_iterations: usize, maximize_arcs: WasmMaximizeArcs) -> String {
let original_curve_svg = self.get_bezier_path();
// Get sectors
let strategy = convert_wasm_maximize_arcs(maximize_arcs);
let options = ArcsOptions { error, max_iterations, strategy };
let arcs_svg = self
.0
.arcs(options)
.iter()
.enumerate()
.map(|(idx, sector)| {
draw_sector(
sector.center,
sector.radius,
-sector.start_angle,
-sector.end_angle,
format!("hsl({}, 100%, 50%, 75%)", (40 * idx)).as_str(),
1.,
format!("hsl({}, 100%, 50%, 37.5%)", (40 * idx)).as_str(),
)
})
.fold(original_curve_svg, |acc, item| format!("{acc}{item}"));
wrap_svg_tag(arcs_svg)
}
pub fn join(&self, js_points: &JsValue) -> String {
let array = js_points.to_owned().dyn_into::<Array>().unwrap();
let other_bezier: Bezier = match self.0.get_points().count() {
2 => {
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
Bezier::from_linear_dvec2(point1, point2)
}
3 => {
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
let point3 = parse_point(&array.get(2));
Bezier::from_quadratic_dvec2(point1, point2, point3)
}
4 => {
let point1 = parse_point(&array.get(0));
let point2 = parse_point(&array.get(1));
let point3 = parse_point(&array.get(2));
let point4 = parse_point(&array.get(3));
Bezier::from_cubic_dvec2(point1, point2, point3, point4)
}
_ => unreachable!(),
};
let mut other_bezier_svg = String::new();
other_bezier.to_svg(
&mut other_bezier_svg,
CURVE_ATTRIBUTES.to_string().replace(BLACK, GRAY),
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, GRAY),
String::new(),
String::new(),
);
let joining_bezier: Bezier = self.0.join(&other_bezier);
let mut joining_bezier_svg = String::new();
joining_bezier.to_svg(
&mut joining_bezier_svg,
CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
String::new(),
String::new(),
);
let bezier_svg = self.get_bezier_path();
wrap_svg_tag(format!("{bezier_svg}{joining_bezier_svg}{other_bezier_svg}"))
}
}
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