use super::*; use crate::messages::frontend::utility_types::{ExportBounds, FileType}; use glam::{DAffine2, DVec2}; use graph_craft::concrete; use graph_craft::document::value::TaggedValue; use graph_craft::document::{NodeId, NodeNetwork}; use graph_craft::graphene_compiler::Compiler; use graph_craft::proto::GraphErrors; use graph_craft::wasm_application_io::EditorPreferences; use graphene_std::Context; use graphene_std::application_io::{NodeGraphUpdateMessage, NodeGraphUpdateSender, RenderConfig}; use graphene_std::instances::Instance; use graphene_std::memo::IORecord; use graphene_std::renderer::{GraphicElementRendered, RenderParams, SvgRender}; use graphene_std::renderer::{RenderSvgSegmentList, SvgSegment}; use graphene_std::text::FontCache; use graphene_std::vector::style::ViewMode; use graphene_std::vector::{VectorData, VectorDataTable}; use graphene_std::wasm_application_io::{WasmApplicationIo, WasmEditorApi}; use interpreted_executor::dynamic_executor::{DynamicExecutor, IntrospectError, ResolvedDocumentNodeTypesDelta}; use interpreted_executor::util::wrap_network_in_scope; use once_cell::sync::Lazy; use spin::Mutex; use std::sync::Arc; use std::sync::mpsc::{Receiver, Sender}; /// Persistent data between graph executions. It's updated via message passing from the editor thread with [`GraphRuntimeRequest`]`. /// Some of these fields are put into a [`WasmEditorApi`] which is passed to the final compiled graph network upon each execution. /// Once the implementation is finished, this will live in a separate thread. Right now it's part of the main JS thread, but its own separate JS stack frame independent from the editor. pub struct NodeRuntime { #[cfg(test)] pub(super) executor: DynamicExecutor, #[cfg(not(test))] executor: DynamicExecutor, receiver: Receiver, sender: InternalNodeGraphUpdateSender, editor_preferences: EditorPreferences, old_graph: Option, update_thumbnails: bool, editor_api: Arc, node_graph_errors: GraphErrors, monitor_nodes: Vec>, /// Which node is inspected and which monitor node is used (if any) for the current execution inspect_state: Option, /// Mapping of the fully-qualified node paths to their preprocessor substitutions. substitutions: HashMap, // TODO: Remove, it doesn't need to be persisted anymore /// The current renders of the thumbnails for layer nodes. thumbnail_renders: HashMap>, vector_modify: HashMap, } /// Messages passed from the editor thread to the node runtime thread. #[derive(Debug, serde::Serialize, serde::Deserialize)] pub enum GraphRuntimeRequest { GraphUpdate(GraphUpdate), ExecutionRequest(ExecutionRequest), FontCacheUpdate(FontCache), EditorPreferencesUpdate(EditorPreferences), } #[derive(Debug, serde::Serialize, serde::Deserialize)] pub struct GraphUpdate { pub(super) network: NodeNetwork, /// The node that should be temporary inspected during execution pub(super) inspect_node: Option, } #[derive(Default, Debug, Clone, serde::Serialize, serde::Deserialize)] pub struct ExportConfig { pub file_name: String, pub file_type: FileType, pub scale_factor: f64, pub bounds: ExportBounds, pub transparent_background: bool, pub size: DVec2, } #[derive(Clone)] struct InternalNodeGraphUpdateSender(Sender); impl InternalNodeGraphUpdateSender { fn send_generation_response(&self, response: CompilationResponse) { self.0.send(NodeGraphUpdate::CompilationResponse(response)).expect("Failed to send response") } fn send_execution_response(&self, response: ExecutionResponse) { self.0.send(NodeGraphUpdate::ExecutionResponse(response)).expect("Failed to send response") } } impl NodeGraphUpdateSender for InternalNodeGraphUpdateSender { fn send(&self, message: NodeGraphUpdateMessage) { self.0.send(NodeGraphUpdate::NodeGraphUpdateMessage(message)).expect("Failed to send response") } } pub static NODE_RUNTIME: Lazy>> = Lazy::new(|| Mutex::new(None)); impl NodeRuntime { pub fn new(receiver: Receiver, sender: Sender) -> Self { Self { executor: DynamicExecutor::default(), receiver, sender: InternalNodeGraphUpdateSender(sender.clone()), editor_preferences: EditorPreferences::default(), old_graph: None, update_thumbnails: true, editor_api: WasmEditorApi { font_cache: FontCache::default(), editor_preferences: Box::new(EditorPreferences::default()), node_graph_message_sender: Box::new(InternalNodeGraphUpdateSender(sender)), application_io: None, } .into(), node_graph_errors: Vec::new(), monitor_nodes: Vec::new(), substitutions: preprocessor::generate_node_substitutions(), thumbnail_renders: Default::default(), vector_modify: Default::default(), inspect_state: None, } } pub async fn run(&mut self) { if self.editor_api.application_io.is_none() { self.editor_api = WasmEditorApi { #[cfg(not(test))] application_io: Some(WasmApplicationIo::new().await.into()), #[cfg(test)] application_io: Some(WasmApplicationIo::new_offscreen().await.into()), font_cache: self.editor_api.font_cache.clone(), node_graph_message_sender: Box::new(self.sender.clone()), editor_preferences: Box::new(self.editor_preferences.clone()), } .into(); } let mut font = None; let mut preferences = None; let mut graph = None; let mut execution = None; for request in self.receiver.try_iter() { match request { GraphRuntimeRequest::GraphUpdate(_) => graph = Some(request), GraphRuntimeRequest::ExecutionRequest(_) => execution = Some(request), GraphRuntimeRequest::FontCacheUpdate(_) => font = Some(request), GraphRuntimeRequest::EditorPreferencesUpdate(_) => preferences = Some(request), } } let requests = [font, preferences, graph, execution].into_iter().flatten(); for request in requests { match request { GraphRuntimeRequest::FontCacheUpdate(font_cache) => { self.editor_api = WasmEditorApi { font_cache, application_io: self.editor_api.application_io.clone(), node_graph_message_sender: Box::new(self.sender.clone()), editor_preferences: Box::new(self.editor_preferences.clone()), } .into(); if let Some(graph) = self.old_graph.clone() { // We ignore this result as compilation errors should have been reported in an earlier iteration let _ = self.update_network(graph).await; } } GraphRuntimeRequest::EditorPreferencesUpdate(preferences) => { self.editor_preferences = preferences.clone(); self.editor_api = WasmEditorApi { font_cache: self.editor_api.font_cache.clone(), application_io: self.editor_api.application_io.clone(), node_graph_message_sender: Box::new(self.sender.clone()), editor_preferences: Box::new(preferences), } .into(); if let Some(graph) = self.old_graph.clone() { // We ignore this result as compilation errors should have been reported in an earlier iteration let _ = self.update_network(graph).await; } } GraphRuntimeRequest::GraphUpdate(GraphUpdate { mut network, inspect_node }) => { // Insert the monitor node to manage the inspection self.inspect_state = inspect_node.map(|inspect| InspectState::monitor_inspect_node(&mut network, inspect)); self.old_graph = Some(network.clone()); self.node_graph_errors.clear(); let result = self.update_network(network).await; self.update_thumbnails = true; self.sender.send_generation_response(CompilationResponse { result, node_graph_errors: self.node_graph_errors.clone(), }); } GraphRuntimeRequest::ExecutionRequest(ExecutionRequest { execution_id, render_config, .. }) => { let transform = render_config.viewport.transform; let result = self.execute_network(render_config).await; let mut responses = VecDeque::new(); // TODO: Only process monitor nodes if the graph has changed, not when only the Footprint changes self.process_monitor_nodes(&mut responses, self.update_thumbnails); self.update_thumbnails = false; // Resolve the result from the inspection by accessing the monitor node let inspect_result = self.inspect_state.and_then(|state| state.access(&self.executor)); self.sender.send_execution_response(ExecutionResponse { execution_id, result, responses, transform, vector_modify: self.vector_modify.clone(), inspect_result, }); } } } } async fn update_network(&mut self, mut graph: NodeNetwork) -> Result { preprocessor::expand_network(&mut graph, &self.substitutions); let scoped_network = wrap_network_in_scope(graph, self.editor_api.clone()); // We assume only one output assert_eq!(scoped_network.exports.len(), 1, "Graph with multiple outputs not yet handled"); let c = Compiler {}; let proto_network = match c.compile_single(scoped_network) { Ok(network) => network, Err(e) => return Err(e), }; self.monitor_nodes = proto_network .nodes .iter() .filter(|(_, node)| node.identifier == "graphene_core::memo::MonitorNode".into()) .map(|(_, node)| node.original_location.path.clone().unwrap_or_default()) .collect::>(); assert_ne!(proto_network.nodes.len(), 0, "No proto nodes exist?"); self.executor.update(proto_network).await.map_err(|e| { self.node_graph_errors.clone_from(&e); format!("{e:?}") }) } async fn execute_network(&mut self, render_config: RenderConfig) -> Result { use graph_craft::graphene_compiler::Executor; let result = match self.executor.input_type() { Some(t) if t == concrete!(RenderConfig) => (&self.executor).execute(render_config).await.map_err(|e| e.to_string()), Some(t) if t == concrete!(()) => (&self.executor).execute(()).await.map_err(|e| e.to_string()), Some(t) => Err(format!("Invalid input type {t:?}")), _ => Err(format!("No input type:\n{:?}", self.node_graph_errors)), }; let result = match result { Ok(value) => value, Err(e) => return Err(e), }; Ok(result) } /// Updates state data pub fn process_monitor_nodes(&mut self, responses: &mut VecDeque, update_thumbnails: bool) { // TODO: Consider optimizing this since it's currently O(m*n^2), with a sort it could be made O(m * n*log(n)) self.thumbnail_renders.retain(|id, _| self.monitor_nodes.iter().any(|monitor_node_path| monitor_node_path.contains(id))); for monitor_node_path in &self.monitor_nodes { // Skip the inspect monitor node if self.inspect_state.is_some_and(|inspect_state| monitor_node_path.last().copied() == Some(inspect_state.monitor_node)) { continue; } // The monitor nodes are located within a document node, and are thus children in that network, so this gets the parent document node's ID let Some(parent_network_node_id) = monitor_node_path.len().checked_sub(2).and_then(|index| monitor_node_path.get(index)).copied() else { warn!("Monitor node has invalid node id"); continue; }; // Extract the monitor node's stored `GraphicElement` data. let Ok(introspected_data) = self.executor.introspect(monitor_node_path) else { // TODO: Fix the root of the issue causing the spam of this warning (this at least temporarily disables it in release builds) #[cfg(debug_assertions)] warn!("Failed to introspect monitor node {}", self.executor.introspect(monitor_node_path).unwrap_err()); continue; }; if let Some(io) = introspected_data.downcast_ref::>() { Self::process_graphic_element(&mut self.thumbnail_renders, parent_network_node_id, &io.output, responses, update_thumbnails) } else if let Some(io) = introspected_data.downcast_ref::>() { Self::process_graphic_element(&mut self.thumbnail_renders, parent_network_node_id, &io.output, responses, update_thumbnails) // Insert the vector modify if we are dealing with vector data } else if let Some(record) = introspected_data.downcast_ref::>() { let default = Instance::default(); self.vector_modify.insert( parent_network_node_id, record.output.instance_ref_iter().next().unwrap_or_else(|| default.to_instance_ref()).instance.clone(), ); } else { log::warn!("Failed to downcast monitor node output {parent_network_node_id:?}"); } } } // If this is `GraphicElement` data: // Regenerate click targets and thumbnails for the layers in the graph, modifying the state and updating the UI. fn process_graphic_element( thumbnail_renders: &mut HashMap>, parent_network_node_id: NodeId, graphic_element: &impl GraphicElementRendered, responses: &mut VecDeque, update_thumbnails: bool, ) { // RENDER THUMBNAIL if !update_thumbnails { return; } let bounds = graphic_element.bounding_box(DAffine2::IDENTITY, true); // Render the thumbnail from a `GraphicElement` into an SVG string let render_params = RenderParams { view_mode: ViewMode::Normal, culling_bounds: bounds, thumbnail: true, hide_artboards: false, for_export: false, for_mask: false, alignment_parent_transform: None, }; let mut render = SvgRender::new(); graphic_element.render_svg(&mut render, &render_params); // And give the SVG a viewbox and outer ... wrapper tag let [min, max] = bounds.unwrap_or_default(); render.format_svg(min, max); // UPDATE FRONTEND THUMBNAIL let new_thumbnail_svg = render.svg; let old_thumbnail_svg = thumbnail_renders.entry(parent_network_node_id).or_default(); if old_thumbnail_svg != &new_thumbnail_svg { responses.push_back(FrontendMessage::UpdateNodeThumbnail { id: parent_network_node_id, value: new_thumbnail_svg.to_svg_string(), }); *old_thumbnail_svg = new_thumbnail_svg; } } } pub async fn introspect_node(path: &[NodeId]) -> Result, IntrospectError> { let runtime = NODE_RUNTIME.lock(); if let Some(ref mut runtime) = runtime.as_ref() { return runtime.executor.introspect(path); } Err(IntrospectError::RuntimeNotReady) } pub async fn run_node_graph() -> bool { let Some(mut runtime) = NODE_RUNTIME.try_lock() else { return false }; if let Some(ref mut runtime) = runtime.as_mut() { runtime.run().await; } true } pub async fn replace_node_runtime(runtime: NodeRuntime) -> Option { let mut node_runtime = NODE_RUNTIME.lock(); node_runtime.replace(runtime) } /// Which node is inspected and which monitor node is used (if any) for the current execution #[derive(Debug, Clone, Copy)] struct InspectState { inspect_node: NodeId, monitor_node: NodeId, } /// The resulting value from the temporary inspected during execution #[derive(Clone, Debug, Default)] #[cfg_attr(feature = "decouple-execution", derive(serde::Serialize, serde::Deserialize))] pub struct InspectResult { #[cfg(not(feature = "decouple-execution"))] introspected_data: Option>, #[cfg(feature = "decouple-execution")] introspected_data: Option, pub inspect_node: NodeId, } impl InspectResult { pub fn take_data(&mut self) -> Option> { #[cfg(not(feature = "decouple-execution"))] return self.introspected_data.clone(); #[cfg(feature = "decouple-execution")] return self.introspected_data.take().map(|value| value.to_any()); } } // This is very ugly but is required to be inside a message impl PartialEq for InspectResult { fn eq(&self, other: &Self) -> bool { self.inspect_node == other.inspect_node } } impl InspectState { /// Insert the monitor node to manage the inspection pub fn monitor_inspect_node(network: &mut NodeNetwork, inspect_node: NodeId) -> Self { let monitor_id = NodeId::new(); // It is necessary to replace the inputs before inserting the monitor node to avoid changing the input of the new monitor node for input in network.nodes.values_mut().flat_map(|node| node.inputs.iter_mut()).chain(&mut network.exports) { let NodeInput::Node { node_id, output_index, .. } = input else { continue }; // We only care about the primary output of our inspect node if *output_index != 0 || *node_id != inspect_node { continue; } *node_id = monitor_id; } let monitor_node = DocumentNode { inputs: vec![NodeInput::node(inspect_node, 0)], // Connect to the primary output of the inspect node implementation: DocumentNodeImplementation::proto("graphene_core::memo::MonitorNode"), manual_composition: Some(graph_craft::generic!(T)), skip_deduplication: true, ..Default::default() }; network.nodes.insert(monitor_id, monitor_node); Self { inspect_node, monitor_node: monitor_id, } } /// Resolve the result from the inspection by accessing the monitor node fn access(&self, executor: &DynamicExecutor) -> Option { let introspected_data = executor.introspect(&[self.monitor_node]).inspect_err(|e| warn!("Failed to introspect monitor node {e}")).ok(); // TODO: Consider displaying the error instead of ignoring it #[cfg(feature = "decouple-execution")] let introspected_data = introspected_data.as_ref().and_then(|data| TaggedValue::try_from_std_any_ref(data).ok()); Some(InspectResult { inspect_node: self.inspect_node, introspected_data, }) } }