use bezier_rs::{ManipulatorGroup, Subpath}; use dyn_any::DynAny; use glam::{DAffine2, DVec2}; use graphene_core::instances::{Instance, InstanceRef}; use graphene_core::vector::algorithms::merge_by_distance::MergeByDistanceExt; use graphene_core::vector::style::Fill; use graphene_core::vector::{PointId, VectorData, VectorDataTable}; use graphene_core::{Color, Ctx, GraphicElement, GraphicGroupTable}; pub use path_bool as path_bool_lib; use path_bool::{FillRule, PathBooleanOperation}; use std::ops::Mul; // TODO: Fix boolean ops to work by removing .transform() and .one_instnace_*() calls, // TODO: since before we used a Vec of single-row tables and now we use a single table // TODO: with multiple rows while still assuming a single row for the boolean operations. #[derive(Default, Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize, Hash, DynAny, specta::Type, node_macro::ChoiceType)] #[widget(Radio)] pub enum BooleanOperation { #[default] #[icon("BooleanUnion")] Union, #[icon("BooleanSubtractFront")] SubtractFront, #[icon("BooleanSubtractBack")] SubtractBack, #[icon("BooleanIntersect")] Intersect, #[icon("BooleanDifference")] Difference, } /// Combines the geometric forms of one or more closed paths into a new vector path that results from cutting or joining the paths by the chosen method. #[node_macro::node(category(""))] async fn boolean_operation + 'n + Send + Clone>( _: impl Ctx, /// The group of paths to perform the boolean operation on. Nested groups are automatically flattened. #[implementations(GraphicGroupTable, VectorDataTable)] group_of_paths: I, /// Which boolean operation to perform on the paths. /// /// Union combines all paths while cutting out overlapping areas (even the interiors of a single path). /// Subtraction cuts overlapping areas out from the last (Subtract Front) or first (Subtract Back) path. /// Intersection cuts away all but the overlapping areas shared by every path. /// Difference cuts away the overlapping areas shared by every path, leaving only the non-overlapping areas. operation: BooleanOperation, ) -> VectorDataTable { let group_of_paths = group_of_paths.into(); // The first index is the bottom of the stack let mut result_vector_data_table = boolean_operation_on_vector_data_table(flatten_vector_data(&group_of_paths).instance_ref_iter(), operation); // Replace the transformation matrix with a mutation of the vector points themselves if let Some(result_vector_data) = result_vector_data_table.instance_mut_iter().next() { let transform = *result_vector_data.transform; *result_vector_data.transform = DAffine2::IDENTITY; VectorData::transform(result_vector_data.instance, transform); result_vector_data.instance.style.set_stroke_transform(DAffine2::IDENTITY); result_vector_data.instance.upstream_graphic_group = Some(group_of_paths.clone()); // Clean up the boolean operation result by merging duplicated points result_vector_data.instance.merge_by_distance_spatial(*result_vector_data.transform, 0.0001); } result_vector_data_table } fn boolean_operation_on_vector_data_table<'a>(vector_data: impl DoubleEndedIterator> + Clone, boolean_operation: BooleanOperation) -> VectorDataTable { match boolean_operation { BooleanOperation::Union => union(vector_data), BooleanOperation::SubtractFront => subtract(vector_data), BooleanOperation::SubtractBack => subtract(vector_data.rev()), BooleanOperation::Intersect => intersect(vector_data), BooleanOperation::Difference => difference(vector_data), } } fn union<'a>(vector_data: impl DoubleEndedIterator>) -> VectorDataTable { // Reverse vector data so that the result style is the style of the first vector data let mut vector_data_reversed = vector_data.rev(); let mut result_vector_data_table = VectorDataTable::default(); result_vector_data_table.push(vector_data_reversed.next().map(|x| x.to_instance_cloned()).unwrap_or_default()); let mut first_instance = result_vector_data_table.instance_mut_iter().next().expect("Expected the one instance we just pushed"); // Loop over all vector data and union it with the result let default = Instance::default(); let mut second_vector_data = Some(vector_data_reversed.next().unwrap_or(default.to_instance_ref())); while let Some(lower_vector_data) = second_vector_data { let transform_of_lower_into_space_of_upper = first_instance.transform.inverse() * *lower_vector_data.transform; let result = &mut first_instance.instance; let upper_path_string = to_path(result, DAffine2::IDENTITY); let lower_path_string = to_path(lower_vector_data.instance, transform_of_lower_into_space_of_upper); #[allow(unused_unsafe)] let boolean_operation_string = unsafe { boolean_union(upper_path_string, lower_path_string) }; let boolean_operation_result = from_path(&boolean_operation_string); result.colinear_manipulators = boolean_operation_result.colinear_manipulators; result.point_domain = boolean_operation_result.point_domain; result.segment_domain = boolean_operation_result.segment_domain; result.region_domain = boolean_operation_result.region_domain; second_vector_data = vector_data_reversed.next(); } result_vector_data_table } fn subtract<'a>(vector_data: impl Iterator>) -> VectorDataTable { let mut vector_data = vector_data.into_iter(); let mut result_vector_data_table = VectorDataTable::default(); result_vector_data_table.push(vector_data.next().map(|x| x.to_instance_cloned()).unwrap_or_default()); let mut first_instance = result_vector_data_table.instance_mut_iter().next().expect("Expected the one instance we just pushed"); let mut next_vector_data = vector_data.next(); while let Some(lower_vector_data) = next_vector_data { let transform_of_lower_into_space_of_upper = first_instance.transform.inverse() * *lower_vector_data.transform; let result = &mut first_instance.instance; let upper_path_string = to_path(result, DAffine2::IDENTITY); let lower_path_string = to_path(lower_vector_data.instance, transform_of_lower_into_space_of_upper); #[allow(unused_unsafe)] let boolean_operation_string = unsafe { boolean_subtract(upper_path_string, lower_path_string) }; let boolean_operation_result = from_path(&boolean_operation_string); result.colinear_manipulators = boolean_operation_result.colinear_manipulators; result.point_domain = boolean_operation_result.point_domain; result.segment_domain = boolean_operation_result.segment_domain; result.region_domain = boolean_operation_result.region_domain; next_vector_data = vector_data.next(); } result_vector_data_table } fn intersect<'a>(vector_data: impl DoubleEndedIterator>) -> VectorDataTable { let mut vector_data = vector_data.rev(); let mut result_vector_data_table = VectorDataTable::default(); result_vector_data_table.push(vector_data.next().map(|x| x.to_instance_cloned()).unwrap_or_default()); let mut first_instance = result_vector_data_table.instance_mut_iter().next().expect("Expected the one instance we just pushed"); let default = Instance::default(); let mut second_vector_data = Some(vector_data.next().unwrap_or(default.to_instance_ref())); // For each vector data, set the result to the intersection of that data and the result while let Some(lower_vector_data) = second_vector_data { let transform_of_lower_into_space_of_upper = first_instance.transform.inverse() * *lower_vector_data.transform; let result = &mut first_instance.instance; let upper_path_string = to_path(result, DAffine2::IDENTITY); let lower_path_string = to_path(lower_vector_data.instance, transform_of_lower_into_space_of_upper); #[allow(unused_unsafe)] let boolean_operation_string = unsafe { boolean_intersect(upper_path_string, lower_path_string) }; let boolean_operation_result = from_path(&boolean_operation_string); result.colinear_manipulators = boolean_operation_result.colinear_manipulators; result.point_domain = boolean_operation_result.point_domain; result.segment_domain = boolean_operation_result.segment_domain; result.region_domain = boolean_operation_result.region_domain; second_vector_data = vector_data.next(); } result_vector_data_table } fn difference<'a>(vector_data: impl DoubleEndedIterator> + Clone) -> VectorDataTable { let mut vector_data_iter = vector_data.clone().rev(); let mut any_intersection = Instance::default(); let default = Instance::default(); let mut second_vector_data = Some(vector_data_iter.next().unwrap_or(default.to_instance_ref())); // Find where all vector data intersect at least once while let Some(lower_vector_data) = second_vector_data { let filtered_vector_data = vector_data.clone().filter(|v| *v != lower_vector_data).collect::>().into_iter(); let unioned = boolean_operation_on_vector_data_table(filtered_vector_data, BooleanOperation::Union); let first_instance = unioned.instance_ref_iter().next().expect("Expected at least one instance after the boolean union"); let transform_of_lower_into_space_of_upper = first_instance.transform.inverse() * *lower_vector_data.transform; let upper_path_string = to_path(first_instance.instance, DAffine2::IDENTITY); let lower_path_string = to_path(lower_vector_data.instance, transform_of_lower_into_space_of_upper); #[allow(unused_unsafe)] let boolean_intersection_string = unsafe { boolean_intersect(upper_path_string, lower_path_string) }; let mut instance = from_path(&boolean_intersection_string); instance.style = first_instance.instance.style.clone(); let boolean_intersection_result = Instance { instance, transform: *first_instance.transform, alpha_blending: *first_instance.alpha_blending, source_node_id: *first_instance.source_node_id, }; let transform_of_lower_into_space_of_upper = boolean_intersection_result.transform.inverse() * any_intersection.transform; let upper_path_string = to_path(&boolean_intersection_result.instance, DAffine2::IDENTITY); let lower_path_string = to_path(&any_intersection.instance, transform_of_lower_into_space_of_upper); #[allow(unused_unsafe)] let union_result = from_path(&unsafe { boolean_union(upper_path_string, lower_path_string) }); any_intersection.instance = union_result; any_intersection.transform = boolean_intersection_result.transform; any_intersection.instance.style = boolean_intersection_result.instance.style.clone(); any_intersection.alpha_blending = boolean_intersection_result.alpha_blending; second_vector_data = vector_data_iter.next(); } // Subtract the area where they intersect at least once from the union of all vector data let union = boolean_operation_on_vector_data_table(vector_data, BooleanOperation::Union); boolean_operation_on_vector_data_table(union.instance_ref_iter().chain(std::iter::once(any_intersection.to_instance_ref())), BooleanOperation::SubtractFront) } fn flatten_vector_data(graphic_group_table: &GraphicGroupTable) -> VectorDataTable { let mut result_table = VectorDataTable::default(); for element in graphic_group_table.instance_ref_iter() { match element.instance.clone() { GraphicElement::VectorData(vector_data) => { // Apply the parent group's transform to each element of vector data for mut sub_vector_data in vector_data.instance_iter() { sub_vector_data.transform = *element.transform * sub_vector_data.transform; result_table.push(sub_vector_data); } } GraphicElement::RasterDataCPU(image) => { let make_instance = |transform| { // Convert the image frame into a rectangular subpath with the image's transform let mut subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE); subpath.apply_transform(transform); // Create a vector data table row from the rectangular subpath, with a default black fill let mut instance = VectorData::from_subpath(subpath); instance.style.set_fill(Fill::Solid(Color::BLACK)); Instance { instance, ..Default::default() } }; // Apply the parent group's transform to each element of raster data for instance in image.instance_ref_iter() { result_table.push(make_instance(*element.transform * *instance.transform)); } } GraphicElement::RasterDataGPU(image) => { let make_instance = |transform| { // Convert the image frame into a rectangular subpath with the image's transform let mut subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE); subpath.apply_transform(transform); // Create a vector data table row from the rectangular subpath, with a default black fill let mut instance = VectorData::from_subpath(subpath); instance.style.set_fill(Fill::Solid(Color::BLACK)); Instance { instance, ..Default::default() } }; // Apply the parent group's transform to each element of raster data for instance in image.instance_ref_iter() { result_table.push(make_instance(*element.transform * *instance.transform)); } } GraphicElement::GraphicGroup(mut graphic_group) => { // Apply the parent group's transform to each element of inner group for sub_element in graphic_group.instance_mut_iter() { *sub_element.transform = *element.transform * *sub_element.transform; } // Recursively flatten the inner group into vector data let unioned = boolean_operation_on_vector_data_table(flatten_vector_data(&graphic_group).instance_ref_iter(), BooleanOperation::Union); for element in unioned.instance_iter() { result_table.push(element); } } } } result_table } fn to_path(vector: &VectorData, transform: DAffine2) -> Vec { let mut path = Vec::new(); for subpath in vector.stroke_bezier_paths() { to_path_segments(&mut path, &subpath, transform); } path } fn to_path_segments(path: &mut Vec, subpath: &Subpath, transform: DAffine2) { use path_bool::PathSegment; let mut global_start = None; let mut global_end = DVec2::ZERO; for bezier in subpath.iter() { const EPS: f64 = 1e-8; let transformed = bezier.apply_transformation(|pos| transform.transform_point2(pos).mul(EPS.recip()).round().mul(EPS)); let start = transformed.start; let end = transformed.end; if global_start.is_none() { global_start = Some(start); } global_end = end; let segment = match transformed.handles { bezier_rs::BezierHandles::Linear => PathSegment::Line(start, end), bezier_rs::BezierHandles::Quadratic { handle } => PathSegment::Quadratic(start, handle, end), bezier_rs::BezierHandles::Cubic { handle_start, handle_end } => PathSegment::Cubic(start, handle_start, handle_end, end), }; path.push(segment); } if let Some(start) = global_start { path.push(PathSegment::Line(global_end, start)); } } fn from_path(path_data: &[Path]) -> VectorData { const EPSILON: f64 = 1e-5; fn is_close(a: DVec2, b: DVec2) -> bool { (a - b).length_squared() < EPSILON * EPSILON } let mut all_subpaths = Vec::new(); for path in path_data.iter().filter(|path| !path.is_empty()) { let cubics: Vec<[DVec2; 4]> = path.iter().map(|segment| segment.to_cubic()).collect(); let mut groups = Vec::new(); let mut current_start = None; for (index, cubic) in cubics.iter().enumerate() { let [start, handle1, handle2, end] = *cubic; if current_start.is_none() || !is_close(start, current_start.unwrap()) { // Start a new subpath if !groups.is_empty() { all_subpaths.push(Subpath::new(std::mem::take(&mut groups), true)); } // Use the correct in-handle (None) and out-handle for the start point groups.push(ManipulatorGroup::new(start, None, Some(handle1))); } else { // Update the out-handle of the previous point if let Some(last) = groups.last_mut() { last.out_handle = Some(handle1); } } // Add the end point with the correct in-handle and out-handle (None) groups.push(ManipulatorGroup::new(end, Some(handle2), None)); current_start = Some(end); // Check if this is the last segment if index == cubics.len() - 1 { all_subpaths.push(Subpath::new(groups, true)); groups = Vec::new(); // Reset groups for the next path } } } VectorData::from_subpaths(all_subpaths, false) } type Path = Vec; fn boolean_union(a: Path, b: Path) -> Vec { path_bool(a, b, PathBooleanOperation::Union) } fn path_bool(a: Path, b: Path, op: PathBooleanOperation) -> Vec { match path_bool::path_boolean(&a, FillRule::NonZero, &b, FillRule::NonZero, op) { Ok(results) => results, Err(e) => { let a_path = path_bool::path_to_path_data(&a, 0.001); let b_path = path_bool::path_to_path_data(&b, 0.001); log::error!("Boolean error {e:?} encountered while processing {a_path}\n {op:?}\n {b_path}"); Vec::new() } } } fn boolean_subtract(a: Path, b: Path) -> Vec { path_bool(a, b, PathBooleanOperation::Difference) } pub fn boolean_intersect(a: Path, b: Path) -> Vec { path_bool(a, b, PathBooleanOperation::Intersection) }