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/*
* Copyright (C) 2020, Inria
* GRAPHDECO research group, https://team.inria.fr/graphdeco
* All rights reserved.
*
* This software is free for non-commercial, research and evaluation use
* under the terms of the LICENSE.md file.
*
* For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
*/
/*!
@mainpage Getting Started
@section intro_sec Introduction
The System for Image-Based Rendering or **SIBR**, is a specialized collection of libraries and toolkits for quickly implementing Image-Based Rendering (IBR) algorithms, and includes implementations of several published IBR papers, mainly from Inria and UCL, but also (re-implementations) of projects from other research groups. Most of **SIBR** was developed over the years (since 2011) at Inria Sophia-Antipolis for the various IBR research projects in the group, but the codebase includes a significant part of code from the *fribr* codebase of P. Hedman from UCL. The codebase has a long history; see @ref sibr_history section.
In this first release, we are providing reference source code implementations and datasets for the following \ref sibr_projects_available.
We will be progressively releasing more implementations of past and future projects (please see the @ref sibr_roadmap). For the first few releases, the main intended usage of the codebase is comparisons with previous algorithms. In the medium-term future, we hope that the codebase will be useful to others for the development of their own IBR algorithms.
The codebase contains three main components: the main *core* library, various utility/helper libraries and what we call *Projects* (see @ref sibr_projects_about), that are the implementations of Inria, UCL (and other) research projects.
The core library has support for multi-view (MV) datasets, processed with Structure-from-Motion (SfM) and Multi-view Stereo (MVS) software. We support data from various SfM/MVS sources, such as *colmap* and the (commercial) *RealityCapture* package (see @ref howto_generate_dataset), and a some interactive viewing utilities for developing and debugging IBR algorithms (e.g., ``top view'' shown below).
@image HTML ulr_screenshot.png An example view of SIBR width=700px
The utilities include various MV dataset (pre-)processing utilities that are used by various *Projects* and can be of general use, and various utilities for different API interfaces (e.g., tensorflow and pytorch, OptiX) and the core *fribr* framework from UCL that is used in some *Projects*.
Each *Project* provided in **SIBR** has (more or less) similar documentation and code structure: a binary release for easy use, how to checkout the code, configure, build and install the solution, and run the basic renderer; a set if fully-processed datasets are provided for each project. The *Project* has *apps*, typically including a *rendering app* that is usually enough to run the method to compare with a new algorithm on one of our datasets.
Most projects also have a *preprocessing* step. The code for preprocessing allows processing of your own data with the corresponding algorithm; the datasets provided have been processed with these tools.
Please see the section on comparisons (@ref comparisons_sec) below.
The first *Project* is bundled in the *core* library, and has implementations of per-pixel variants of the Unstructured Lumigraph \[Buehler 2001\] (see the @ref ulrPage page). This implementation has been used as a baseline comparison in many of our projects, and is always a useful baseline for any new IBR algorithm.
The licensing of the *core* is free for non-commercial, research and evaluation purposes, by academic or industrial labs, as defined in the LICENSE.md file. For commercial usage in a for-profit product, a paid license is required; please contact George.Drettakis@inria.fr if you are interested.
The rest of this page explains how to download binaries, compile, configure and install the basic system and its documentation.
If you use this code in a publication, please cite the system as follows in your publications:
```
@misc{sibr2020,
author = "Bonopera, Sebastien and Hedman, Peter and Esnault, Jerome and Prakash, Siddhant and Rodriguez, Simon and Thonat, Theo and Benadel, Mehdi and Chaurasia, Gaurav and Philip, Julien and Drettakis, George",
title = "sibr: A System for Image Based Rendering",
year = "2020",
url = "https://sibr.gitlabpages.inria.fr/"
}
```
@section comparison_sec Comparisons
A major goal of this code release is to allow comparisons. Most renderers in the *Projects* are interactive, allowing free-viewpoint navigation in the corresponding scenes. For comparisons, most renderers take a <code>--pathFile</code> argument that is a path of cameras in the scene. These are written to the directory requested, or by default in the <code>pathOutput</code> directory at the root of the dataset. For more details on cameras and paths, see the tutorial page @ref howto_cameras_paths .
@section install_sec Installation
**Note**: The current release is for *Windows 10* only. We are planning a Linux release soon.
@subsection sibr_binaries Binary distribution
The easiest way to use *SIBR* is to download the binary distribution. All steps described below, including all preprocessing for your datasets will work using this code.
A binary distribution (200Mb) of the core is available here:
```
wget https://repo-sam.inria.fr/fungraph/sibr-release/sibr-core/install.zip
```
unzip to create the ``install'' directory. All instructions below on running the code can be performed using this binary distribution.
@subsection sibr_example To run an example
Download a dataset from: https://repo-sam.inria.fr/fungraph/sibr-datasets/
e.g., the *sibr-museum-front* dataset in the *DATASETS_PATH* directory.
```
wget https://repo-sam.inria.fr/fungraph/sibr-datasets/museum_front27_ulr.zip
```
Once you have built the system or downloaded the binaries (see above), go to *install/bin* and you can run:
```
sibr_ulrv2_app.exe --path DATASETS_PATH/sibr-museum-front
```
You will have an interactive viewer and you can navigate freely in the captured scene.
Our default interactive viewer has a main view running the algorithm and a top view to visualize the position of the calibrated cameras. By default you are in WASD mode, and can toggle to trackball using the "y" key. Please see the page [Interface](https://sibr.gitlabpages.inria.fr/docs/nightly/howto_sibr_useful_objects.html) for more details on the interface.
@subsection sibr_prerequisite Prerequisites
- git
- Visual Studio 2019 (https://visualstudio.microsoft.com/).
- Cmake 3.16+,(https://cmake.org/).
- 7zip should be installed (https://www.7-zip.org/download.html).
- Python 3.8+ should be installed and configured in the PATH (https://www.python.org/downloads/).
- PIL (pip install pillow, in an admin command if needed: https://pypi.org/project/Pillow/) might be needed for some preprocess scripts.
- ImageMagick (https://imagemagick.org/script/download.php).
- Doxygen 1.8.17+ should be installed and configured in the PATH for generating the documentation (http://www.doxygen.nl/download.html).
- If needed (Optix, Tensorflow, Pytorch,... integration), CUDA 10.1+ (https://developer.nvidia.com/cuda-downloads) and cuDNN.
- An internet connection, as external dependencies will be downloaded from our servers during the CMake configuration.
@subsection sibr_checkout Checkout the code
- Clone sibr_core repository (https://gitlab.inria.fr/sibr/sibr_core). We recommend that you checkout master branch, but you can also work with the develop branch (unstable).
@code
## through HTTPS
git clone https://gitlab.inria.fr/sibr/sibr_core.git -b master
## through SSH
git clone git@gitlab.inria.fr:sibr/sibr_core.git -b master
@endcode
- You can add the projects' source code you would like to compile with SIBR, for this see @ref sibr_projects_add)
@subsection sibr_configure_cmake Configuring the solution
- Run Cmake, select SIBR root folder as a source directory and \<sibr_root_folder\>/build/ as the build directory.
- Configure, select the Visual Studio C++ Win64 compiler.
- Select the projects you want to generate among the BUILD_* variables in the list.
- Generate.
@subsection sibr_compile Compiling
- Configure the solution & Generate like we did in @ref sibr_configure_cmake.
- Open the generated Visual Studio solution (sibr_root/build/sibr_projects.sln).
- Build the BUILD_ALL target, and then the INSTALL target.
- The compiled executables will be put in install/bin.
@note If install fails, you will have to copy the required .dll files which are not copied automatically in the install/bin directory.
In general make sure these .dll files are in the bin directory : boost_system-vc141-mt-1_64.dll, boost_filesystem-vc141-mt-1_64.dll, glew32.dll, assimp-vc140-mt.dll, embree.dll.
Alternatively, you can selectively execute some of the install targets for specific projects.
@subsection sibr_generate_documentation Generating the documentation
- Configure the solution like we did in @ref sibr_configure_cmake and choose BUILD_DOCUMENTATION along with the projects you want in the documentation. Then generate the solution.
- Open the generated Visual Studio solution (sibr_root/build/sibr_projects.sln).
- Build the DOCUMENTATION target.
- The generated documentation will be put in docs and can be accessed through install/docs/index.html.
@subsection sibr_troubleshooting Troubleshoot
- Cmake can't find GLU, GLEW or another library: use an up-to-date CMake, check that you are connected to the Internet.
- Weird OpenCV error: you probably selected the 32-bits compiler in cmake-gui.
- 'Cmd.exe failed wither error 009' or similar: make sure Python is installed and in the PATH.
- BUILD_ALL or INSTALL fail because of a project you don't really need: build and install each project separately by selecting the proper targets.
- Some projects may depend on other projects. Make sure you have checked all the required projects before generating the solution.
- Error in CUDA headers under Visual Studio 2019: make sure CUDA >= 10.1 is installed.
@subsection sibr_bugs Bugs and Issues
We will track bugs and issues through the Issues interface on gitlab. Inria gitlab does not allow creation of external accounts, so if you have an issue/bug please email <code>sibr@inria.fr</code> and we will either create a guest account or create the issue on our side.
@subsection sibr_main_authors Authors
The authors of **SIBR** *core* are Gaurav Chaurasia (Ph.D. Inria, 2011-2013), Rodrigo Ortiz-Cayon (Ph.D. Inria 2013-2016), Jerome Esnault (Software Engineer, Inria, DATES), Sebastien Bonopera (Software Engineer, Inria, DATES), Theo Thonat (Ph.D. Inria 2015-2019), Simon Rodriguez (Ph.D. Inria, 2017-2020), Julien Philip (Ph.D. Inria, 2017-2020), Siddhant Prakash (Soft. Engineer & currently Ph.D. Inria). Mehdi Benadel (Soft. Engineer, Inria) is currently in charge of **SIBR**. George Drettakis had the overall supervision of the project throughout. See also @ref sibr_history.
Each *Project* has different authors, who are listed in the corresponding project pages. A special mention is due to Peter Hedman (at UCL) who wrote the *fribr* framework used in several projects.
@subsection sibr_funding Funding
The various projects in **SIBR** were funded by Inria, French national and European research funds. These include French Ministry of Education and University of Nice Sophia-Antipolis (now Universite Cote d'Azur) funds (G. Chaurasia, S. Rodriguez), the ANR SEMAPOLIS project (https://project.inria.fr/semapolis/) and the Region Provence Alpes Cote d'Azur (T. Thonat), the EU projects VERVE (https://gv2.scss.tcd.ie/VERVE/) G. Chaurasia; CR-PLAY (http://www.cr-play.eu/) R. Ortiz-Cayon, J. Esnault, S. Bonopera; EMOTIVE (https://emotiveproject.eu/) S. Duchene, J. Philip and the ERC FUNGRAPH project (http://fungraph.inria.fr), J. Philip, S. Rodriguez, S. Prakash, S. Morgenthaler, M. Benadel. The FRIBR code was funded by the Rabin Ezra scholarship fund for P. Hedman at UCL.
@section sibr_history History of SIBR
The oldest code in SIBR was written by G. Chaurasia for his Ph.D. in 2011-2013 at what was then the REVES (LINK) research group at Inria Sophia-Antipolis. The initial ULR implementation, and parts of the code in the Superpixel Warp project [Chaurasia 2013] are from this work. Gaurav re-factored the code to allow it work first with Qt and then with OpenSceneGraph, in a code base called *ibr_collection*, used for the EU project VERVE (https://gv2.scss.tcd.ie/VERVE/). In the followup CR-PLAY (http://www.cr-play.eu/) project, the code was refactored by S. Bonopera, and as part of the ERC FUNGRAPH S. Prakash was in charge of designing the current core/projects structure. M. Benadel has been in charge of cleanup for the release. The overall development of the entire project was managed by G. Drettakis.
@section sibr_roadmap SIBR Release Roadmap
After the first release (see \ref sibr_projects_available ), we plan to release code for the deep learning solution for outdoor relighting [Philip 19] (Jan 21), and potentially for other recent IBR projects from the GRAPHDECO group.
We will be releasing a Linux version of the core, and for some of the *Projects* soon. Stay tuned.
@subsection sibr_main_authors Authors
The authors of **SIBR** *core* are Gaurav Chaurasia (Ph.D. Inria, 2011-2013), Rodrigo Ortiz-Cayon (Ph.D. Inria 2013-2016), Jerome Esnault (Software Engineer, Inria, DATES), Sebastien Bonopera (Software Engineer, Inria, DATES), Theo Thonat (Ph.D. Inria 2015-2019), Simon Rodriguez (Ph.D. Inria, 2017-2020), Julien Philip (Ph.D. Inria, 2017-2020), Siddhant Prakash (Soft. Engineer & currently Ph.D. Inria). Mehdi Benadel (Soft. Engineer, Inria) is currently in charge of **SIBR**. George Drettakis had the overall supervision of the project throughout. See also @ref sibr_history.
Each *Project* has different authors, who are listed in the corresponding project pages. A special mention is due to Peter Hedman (at UCL) who wrote the *fribr* framework used in several projects.
@subsection sibr_funding Funding
The various projects in **SIBR** were funded by Inria, French national and European research funds. These include French Ministry of Education and University of Nice Sophia-Antipolis (now Universite Cote d'Azur) funds (G. Chaurasia, S. Rodriguez), the ANR SEMAPOLIS project (https://project.inria.fr/semapolis/) and the Region Provence Alpes Cote d'Azur (T. Thonat), the EU projects VERVE (https://gv2.scss.tcd.ie/VERVE/) G. Chaurasia; CR-PLAY (http://www.cr-play.eu/) R. Ortiz-Cayon, J. Esnault, S. Bonopera; EMOTIVE (https://emotiveproject.eu/) S. Duchene, J. Philip and the ERC FUNGRAPH project (http://fungraph.inria.fr), J. Philip, S. Rodriguez, S. Prakash, S. Morgenthaler, M. Benadel. The FRIBR code was funded by the Rabin Ezra scholarship fund for P. Hedman at UCL.
@section sibr_references References
[Chaurasia 13] G. Chaurasia, S. Duchene, O. Sorkine-Hornung, & G. Drettakis. (2013). Depth synthesis and local warps for plausible image-based navigation. ACM Transactions on Graphics (TOG), 32(3), 30. http://www-sop.inria.fr/reves/Basilic/2013/CDSD13/
[Philip 19] J. Philip, M. Gharbi, T. Zhou, A. Efros, G. Drettakis (2019), Multi-view Relighting Using a Geometry-Aware Network Multi-view-Relighting.pdf ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), Volume 38, Number 4 - July 2019 http://www-sop.inria.fr/reves/Basilic/2019/PGZED19/
*/