Spaces:
Sleeping
Sleeping
File size: 11,369 Bytes
faf907f 6950d84 faf907f |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 |
from flask import Flask, request, jsonify, render_template, send_from_directory
import os
from flask_cors import CORS
import logging
import json
import uuid
import time
from mistralai import Mistral
app = Flask(__name__)
CORS(app)
# Set up logging
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)
# Initialize Mistral client
MISTRAL_API_KEY = os.getenv('MISTRAL_API_KEY')
if not MISTRAL_API_KEY:
logger.error("MISTRAL_API_KEY not configured")
exit(1)
client = Mistral(api_key=MISTRAL_API_KEY)
class Room:
def __init__(self, room_id=None):
self.id = room_id or str(uuid.uuid4())[:8]
self.board = [''] * 9
self.current_player = 'X' # X = human, O = AI
self.game_status = 'active' # 'active', 'won', 'draw'
self.winner = None
self.chat_history = []
self.created = time.time()
self.last_activity = time.time()
self.moves_count = 0
# Add welcome message
self.chat_history.append({
'sender': 'ai',
'message': "Hey there! Ready for a game of Tic-Tac-Toe? I'm pretty good at this... 馃槒 You're X, I'm O. Good luck!",
'timestamp': time.time()
})
def make_move(self, position, player):
if self.game_status != 'active' or self.board[position] != '':
return False
self.board[position] = player
self.moves_count += 1
self.last_activity = time.time()
# Check for winner
if self.check_winner():
self.game_status = 'won'
self.winner = player
elif self.moves_count == 9:
self.game_status = 'draw'
else:
self.current_player = 'O' if player == 'X' else 'X'
return True
def check_winner(self):
win_patterns = [
[0, 1, 2], [3, 4, 5], [6, 7, 8], # rows
[0, 3, 6], [1, 4, 7], [2, 5, 8], # columns
[0, 4, 8], [2, 4, 6] # diagonals
]
for pattern in win_patterns:
a, b, c = pattern
if self.board[a] and self.board[a] == self.board[b] == self.board[c]:
return True
return False
def add_chat_message(self, message, sender):
self.chat_history.append({
'sender': sender,
'message': message,
'timestamp': time.time()
})
self.last_activity = time.time()
def to_markdown(self):
# Game header
markdown = f"# Game Room: {self.id}\n"
markdown += f"## Status: "
if self.game_status == 'won':
winner_name = "You" if self.winner == 'X' else "Mistral AI"
markdown += f"Game Over - {winner_name} wins! 馃帀\n"
elif self.game_status == 'draw':
markdown += "Game Over - It's a draw! 馃\n"
else:
turn_name = "Your turn" if self.current_player == 'X' else "Mistral's turn"
markdown += f"{turn_name} ({self.current_player} to play)\n"
markdown += f"Moves: {self.moves_count}/9\n\n"
# Board representation
markdown += "```\n"
for i in range(0, 9, 3):
row = [self.board[i] or '路', self.board[i+1] or '路', self.board[i+2] or '路']
markdown += f"{row[0]} | {row[1]} | {row[2]}\n"
if i < 6:
markdown += "-----------\n"
markdown += "```\n\n"
# Chat history (last 5 messages)
if self.chat_history:
markdown += "## Recent Chat\n"
recent_messages = self.chat_history[-5:]
for msg in recent_messages:
sender_name = "**You:**" if msg['sender'] == 'user' else "**Mistral AI:**"
markdown += f"{sender_name} {msg['message']}\n"
return markdown
def to_dict(self):
return {
'id': self.id,
'board': self.board,
'current_player': self.current_player,
'game_status': self.game_status,
'winner': self.winner,
'chat_history': self.chat_history,
'moves_count': self.moves_count,
'created': self.created,
'last_activity': self.last_activity
}
# In-memory room storage
rooms = {}
# Room management endpoints
@app.route('/rooms', methods=['POST'])
def create_room():
room = Room()
rooms[room.id] = room
logger.info(f"Created room: {room.id}")
return jsonify({
'room_id': room.id,
'status': 'created',
'room_data': room.to_dict()
})
@app.route('/rooms/<room_id>', methods=['GET'])
def get_room(room_id):
if room_id not in rooms:
return jsonify({'error': 'Room not found'}), 404
room = rooms[room_id]
return jsonify({
'room_id': room_id,
'room_data': room.to_dict(),
'markdown': room.to_markdown()
})
@app.route('/rooms/<room_id>/move', methods=['POST'])
def make_room_move(room_id):
if room_id not in rooms:
return jsonify({'error': 'Room not found'}), 404
room = rooms[room_id]
data = request.json
position = data.get('position')
if position is None or position < 0 or position > 8:
return jsonify({'error': 'Invalid position'}), 400
# Make human move
if not room.make_move(position, 'X'):
return jsonify({'error': 'Invalid move'}), 400
# Check if game ended
if room.game_status != 'active':
return jsonify({
'room_data': room.to_dict(),
'markdown': room.to_markdown(),
'ai_move': None
})
# Get AI move
try:
ai_response = get_ai_move_for_room(room)
if ai_response and 'move' in ai_response:
# Validate AI move
ai_move = ai_response['move']
if 0 <= ai_move <= 8 and room.board[ai_move] == '':
room.make_move(ai_move, 'O')
if 'message' in ai_response:
room.add_chat_message(ai_response['message'], 'ai')
else:
logger.error(f"AI chose invalid move: {ai_move}, board: {room.board}")
# Fallback to random valid move
empty_positions = [i for i in range(9) if room.board[i] == '']
if empty_positions:
fallback_move = empty_positions[0] # Take first available
room.make_move(fallback_move, 'O')
room.add_chat_message("Oops, had a brain freeze! But I'm still playing! 馃", 'ai')
return jsonify({
'room_data': room.to_dict(),
'markdown': room.to_markdown(),
'ai_move': ai_response
})
except Exception as e:
logger.error(f"AI move failed: {e}")
# Fallback to random valid move instead of failing
empty_positions = [i for i in range(9) if room.board[i] == '']
if empty_positions:
fallback_move = empty_positions[0]
room.make_move(fallback_move, 'O')
room.add_chat_message("Technical difficulties, but I'm improvising! 馃槄", 'ai')
return jsonify({
'room_data': room.to_dict(),
'markdown': room.to_markdown(),
'ai_move': {'move': fallback_move if empty_positions else None, 'message': 'Technical difficulties!'}
})
@app.route('/rooms/<room_id>/chat', methods=['POST'])
def room_chat(room_id):
if room_id not in rooms:
return jsonify({'error': 'Room not found'}), 404
room = rooms[room_id]
data = request.json
user_message = data.get('message', '')
if not user_message.strip():
return jsonify({'error': 'Empty message'}), 400
# Add user message
room.add_chat_message(user_message, 'user')
# Get AI response
try:
ai_response = get_ai_chat_for_room(room, user_message)
room.add_chat_message(ai_response, 'ai')
return jsonify({
'room_data': room.to_dict(),
'markdown': room.to_markdown(),
'ai_response': ai_response
})
except Exception as e:
logger.error(f"AI chat failed: {e}")
return jsonify({'error': 'AI chat failed'}), 500
@app.route('/rooms/<room_id>/markdown', methods=['GET'])
def get_room_markdown(room_id):
if room_id not in rooms:
return jsonify({'error': 'Room not found'}), 404
room = rooms[room_id]
return jsonify({
'room_id': room_id,
'markdown': room.to_markdown()
})
# Helper functions for AI interactions
def get_ai_move_for_room(room):
board_string = ""
for i in range(0, 9, 3):
row = [room.board[i] or ' ', room.board[i+1] or ' ', room.board[i+2] or ' ']
board_string += f"{row[0]} | {row[1]} | {row[2]}\n"
if i < 6:
board_string += "---------\n"
messages = [
{
"role": "system",
"content": """You are a competitive Tic-Tac-Toe AI with personality. You play as 'O' and the human plays as 'X'.
Rules:
1. Analyze the board and choose your best move (0-8, left to right, top to bottom)
2. Add a short, witty comment about your move or the game state
3. Be competitive but fun - trash talk, celebrate good moves, react to the situation
4. Keep messages under 50 words
5. Use emojis occasionally
ALWAYS respond with valid JSON in this exact format:
{"move": [0-8], "message": "your witty comment"}
Board positions:
0 | 1 | 2
---------
3 | 4 | 5
---------
6 | 7 | 8"""
},
{
"role": "user",
"content": f"Current board:\n{board_string}\n\nBoard array: {room.board}"
}
]
response = client.chat.complete(
model="mistral-large-latest",
messages=messages,
temperature=0.1,
response_format={"type": "json_object"}
)
return json.loads(response.choices[0].message.content)
def get_ai_chat_for_room(room, user_message):
board_string = ""
for i in range(0, 9, 3):
row = [room.board[i] or ' ', room.board[i+1] or ' ', room.board[i+2] or ' ']
board_string += f"{row[0]} | {row[1]} | {row[2]}\n"
if i < 6:
board_string += "---------\n"
messages = [
{
"role": "system",
"content": f"""You are a competitive, witty Tic-Tac-Toe AI with personality. You're currently playing a game.
Current board state:
{board_string}
Respond to the human's message with personality - be competitive, funny, encouraging, or trash-talking as appropriate.
Keep responses under 50 words. Use emojis occasionally. Don't make game moves in chat - that happens separately."""
},
{
"role": "user",
"content": user_message
}
]
response = client.chat.complete(
model="mistral-large-latest",
messages=messages
)
return response.choices[0].message.content
# Serve the room-based game page
@app.route('/')
def index():
return send_from_directory('.', 'room_game.html')
# Serve static files
@app.route('/<path:path>')
def serve_static(path):
return send_from_directory('.', path)
if __name__ == '__main__':
app.run(host='0.0.0.0', port=7860, debug=True) |