Spaces:
Sleeping
Sleeping
File size: 11,129 Bytes
faf907f 2bdee50 faf907f |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 |
class RoomTicTacToeGame {
constructor() {
this.currentRoomId = null;
this.roomData = null;
this.cells = document.querySelectorAll('.cell');
this.gameStatus = document.getElementById('gameStatus');
this.roomInfo = document.getElementById('roomInfo');
this.chatMessages = document.getElementById('chatMessages');
this.chatInput = document.getElementById('chatInput');
this.sendBtn = document.getElementById('sendBtn');
this.gameArea = document.getElementById('gameArea');
this.noRoom = document.getElementById('noRoom');
this.initGame();
}
initGame() {
this.cells.forEach((cell, index) => {
cell.addEventListener('click', () => this.handleCellClick(index));
});
// Update room state every 2 seconds if in a room
setInterval(() => {
if (this.currentRoomId) {
this.refreshRoomState();
}
}, 2000);
}
async createNewRoom() {
try {
const response = await fetch('/rooms', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
}
});
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`);
}
const data = await response.json();
this.joinRoomById(data.room_id);
} catch (error) {
console.error('Failed to create room:', error);
this.gameStatus.textContent = "Failed to create room. Try again.";
}
}
async joinRoom() {
const roomId = document.getElementById('roomIdInput').value.trim();
if (!roomId) {
this.gameStatus.textContent = "Please enter a room ID";
return;
}
await this.joinRoomById(roomId);
}
async joinRoomById(roomId) {
try {
const response = await fetch(`/rooms/${roomId}`);
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`);
}
const data = await response.json();
this.currentRoomId = roomId;
this.roomData = data.room_data;
// Clear the input
document.getElementById('roomIdInput').value = '';
// Show game area and enable chat
this.gameArea.style.display = 'block';
this.noRoom.style.display = 'none';
this.chatInput.disabled = false;
this.sendBtn.disabled = false;
this.chatInput.placeholder = "Type a message...";
// Update display
this.updateDisplay();
this.loadChatHistory();
this.gameStatus.textContent = `Joined room ${roomId}!`;
} catch (error) {
console.error('Failed to join room:', error);
this.gameStatus.textContent = `Failed to join room ${roomId}. Check the room ID.`;
}
}
leaveRoom() {
this.currentRoomId = null;
this.roomData = null;
// Hide game area and disable chat
this.gameArea.style.display = 'none';
this.noRoom.style.display = 'block';
this.chatInput.disabled = true;
this.sendBtn.disabled = true;
this.chatInput.placeholder = "Join a room first...";
// Clear display
this.clearBoard();
this.gameStatus.textContent = "Create or join a room to start playing!";
this.updateRoomInfo();
// Clear chat
this.chatMessages.innerHTML = `
<div class="message ai">
<div class="message-sender">System:</div>
<div>Create or join a room to start chatting with Mistral AI!</div>
</div>
`;
}
async refreshRoomState() {
if (!this.currentRoomId) return;
try {
const response = await fetch(`/rooms/${this.currentRoomId}`);
if (!response.ok) {
if (response.status === 404) {
this.gameStatus.textContent = "Room no longer exists!";
this.leaveRoom();
return;
}
throw new Error(`HTTP error! status: ${response.status}`);
}
const data = await response.json();
this.roomData = data.room_data;
this.updateDisplay();
} catch (error) {
console.error('Failed to refresh room:', error);
}
}
async handleCellClick(index) {
if (!this.currentRoomId || !this.roomData) {
this.gameStatus.textContent = "Join a room first!";
return;
}
if (this.roomData.game_status !== 'active' ||
this.roomData.board[index] !== '' ||
this.roomData.current_player !== 'X') {
return;
}
this.gameStatus.textContent = "Making your move...";
try {
const response = await fetch(`/rooms/${this.currentRoomId}/move`, {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
position: index
})
});
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`);
}
const data = await response.json();
this.roomData = data.room_data;
this.updateDisplay();
this.loadChatHistory(); // Reload chat to get AI's move message
if (this.roomData.game_status === 'active') {
this.gameStatus.textContent = "Mistral is thinking...";
setTimeout(() => {
if (this.roomData.current_player === 'X') {
this.gameStatus.textContent = "Your turn! Click a square.";
}
}, 1000);
}
} catch (error) {
console.error('Move failed:', error);
this.gameStatus.textContent = "Move failed. Try again.";
}
}
async sendChatMessage() {
if (!this.currentRoomId) {
return;
}
const message = this.chatInput.value.trim();
if (!message) return;
this.chatInput.value = '';
try {
const response = await fetch(`/rooms/${this.currentRoomId}/chat`, {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
message: message
})
});
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`);
}
const data = await response.json();
this.roomData = data.room_data;
this.loadChatHistory();
} catch (error) {
console.error('Chat failed:', error);
this.addChatMessage("Failed to send message", 'system');
}
}
updateDisplay() {
if (!this.roomData) return;
// Update board
this.roomData.board.forEach((cell, index) => {
this.cells[index].textContent = cell;
this.cells[index].className = 'cell';
if (cell) {
this.cells[index].classList.add(cell.toLowerCase());
}
});
// Update game status
if (this.roomData.game_status === 'won') {
const winner = this.roomData.winner === 'X' ? 'You' : 'Mistral AI';
this.gameStatus.textContent = `🎉 ${winner} won!`;
} else if (this.roomData.game_status === 'draw') {
this.gameStatus.textContent = "🤝 It's a draw!";
} else if (this.roomData.current_player === 'X') {
this.gameStatus.textContent = "Your turn! Click a square.";
} else {
this.gameStatus.textContent = "Mistral's turn...";
}
this.updateRoomInfo();
}
updateRoomInfo() {
if (!this.roomData || !this.currentRoomId) {
this.roomInfo.innerHTML = `
<div>Status: No room selected</div>
<div>Room ID: -</div>
<div>Game Status: -</div>
<div>Your Turn: -</div>
`;
return;
}
const isYourTurn = this.roomData.current_player === 'X' && this.roomData.game_status === 'active';
this.roomInfo.innerHTML = `
<div>Status: Connected</div>
<div>Room ID: ${this.currentRoomId}</div>
<div>Game Status: ${this.roomData.game_status}</div>
<div>Your Turn: ${isYourTurn ? 'Yes' : 'No'}</div>
<div>Moves: ${this.roomData.moves_count}/9</div>
`;
}
loadChatHistory() {
if (!this.roomData || !this.roomData.chat_history) return;
this.chatMessages.innerHTML = '';
this.roomData.chat_history.forEach(msg => {
this.addChatMessage(msg.message, msg.sender);
});
}
addChatMessage(message, sender) {
const messageDiv = document.createElement('div');
messageDiv.className = `message ${sender}`;
const senderDiv = document.createElement('div');
senderDiv.className = 'message-sender';
let senderName;
if (sender === 'user') senderName = 'You:';
else if (sender === 'ai') senderName = 'Mistral AI:';
else senderName = 'System:';
senderDiv.textContent = senderName;
const contentDiv = document.createElement('div');
contentDiv.textContent = message;
messageDiv.appendChild(senderDiv);
messageDiv.appendChild(contentDiv);
this.chatMessages.appendChild(messageDiv);
// Scroll to bottom
this.chatMessages.scrollTop = this.chatMessages.scrollHeight;
}
clearBoard() {
this.cells.forEach(cell => {
cell.textContent = '';
cell.className = 'cell';
});
}
async resetGame() {
if (!this.currentRoomId) return;
// Create a new room instead of resetting current one
await this.createNewRoom();
}
}
// Global functions for HTML onclick events
let game;
function createNewRoom() {
game.createNewRoom();
}
function joinRoom() {
game.joinRoom();
}
function leaveRoom() {
game.leaveRoom();
}
function sendChatMessage() {
game.sendChatMessage();
}
function handleEnter(event) {
if (event.key === 'Enter') {
sendChatMessage();
}
}
function resetGame() {
game.resetGame();
}
// Initialize game when page loads
document.addEventListener('DOMContentLoaded', () => {
game = new RoomTicTacToeGame();
}); |