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import json
import time
import css
import trebek_bot
from models import Clue
import mesop as me
import mesop.labs as mel
from web_components.gemini_live_connection import gemini_live_connection
from web_components.audio_recorder import audio_recorder
from web_components.audio_player import audio_player
from state import State
def on_load(e: me.LoadEvent):
"""Update system instructions with the randomly selected game categories."""
state = me.state(State)
formatted_clues = []
for clue_category in state.board.clues:
formatted_clue_category = []
for clue in clue_category:
formatted_clue_category.append(
{
"category": clue.category,
"value": clue.normalized_value,
"clue": clue.question,
"answer": clue.answer,
}
)
formatted_clues.append(formatted_clue_category)
state.gemini_live_api_config = trebek_bot.make_gemini_live_api_config(
system_instructions=trebek_bot.make_system_instruction(
json.dumps(formatted_clues, indent=2, sort_keys=True)
)
)
@me.page(
path="/",
title="Mesop Jeopardy Live",
security_policy=me.SecurityPolicy(
allowed_connect_srcs=["wss://generativelanguage.googleapis.com"],
allowed_iframe_parents=["https://huggingface.co"],
allowed_script_srcs=[
"https://cdn.jsdelivr.net",
],
),
on_load=on_load,
)
def app():
state = me.state(State)
with me.box(style=css.MAIN_COL_GRID):
with me.box(style=css.board_col_grid()):
for col_index in range(len(state.board.clues[0])):
# Render Jeopardy categories
if col_index == 0:
for row_index in range(len(state.board.clues)):
cell = state.board.clues[row_index][col_index]
with me.box(style=css.category_box()):
if state.gemini_live_api_enabled:
me.text(cell.category)
else:
me.text("")
# Render Jeopardy questions
for row_index in range(len(state.board.clues)):
cell = state.board.clues[row_index][col_index]
key = f"clue-{row_index}-{col_index}"
is_selectable = not (key in state.answered_questions or state.selected_question_key)
with me.box(
style=css.clue_box(state.gemini_live_api_enabled and is_selectable),
key=key,
on_click=on_click_cell,
):
if not state.gemini_live_api_enabled:
me.text("")
elif key in state.answered_questions:
me.text("")
elif key == state.selected_question_key:
me.text(cell.question, style=me.Style(text_align="left"))
else:
me.text(f"${cell.normalized_value}", style=me.Style(font_size="2.2vw"))
# Sidebar
with me.box(style=css.SIDEBAR):
me.input(
label="Google API Key",
on_input=on_input_api_key,
readonly=state.gemini_live_api_enabled,
style=css.TEXT_INPUT,
type="password",
value=state.api_key,
)
with me.box(style=css.TOOLBAR_SECTION):
gemini_live_button()
audio_player_button()
audio_recorder_button()
# Score
with me.box(style=css.SIDEBAR_SECTION):
me.text("Score", type="headline-5", style=css.sidebar_header())
with me.box(style=css.score_box()):
me.text(format_dollars(state.score), style=css.score_text(state.score))
# Clue
with me.box(style=css.SIDEBAR_SECTION):
me.text("Clue", type="headline-5", style=css.sidebar_header())
with me.box(style=css.current_clue_box()):
if state.selected_question_key:
selected_question = get_selected_question(state.board, state.selected_question_key)
me.text(selected_question.question)
else:
me.text("No clue selected. Please select one.", style=me.Style(font_style="italic"))
# Response
with me.box(style=css.SIDEBAR_SECTION):
me.text("Response", type="headline-5", style=css.sidebar_header())
me.textarea(
disabled=not bool(state.selected_question_key),
label="Enter your response",
on_blur=on_input_response,
style=css.TEXT_INPUT,
value=state.response_value,
)
disabled = not bool(state.selected_question_key)
me.button(
disabled=disabled,
label="Submit your response",
on_click=on_click_submit,
style=css.response_button(disabled),
type="flat",
)
@me.component
def gemini_live_button():
state = me.state(State)
with gemini_live_connection(
api_config=state.gemini_live_api_config,
api_key=state.api_key,
enabled=state.gemini_live_api_enabled,
on_start=on_gemini_live_api_started,
on_stop=on_gemini_live_api_stopped,
on_tool_call=handle_tool_calls,
text_input=state.text_input,
tool_call_responses=state.tool_call_responses,
):
with me.tooltip(message=get_gemini_live_tooltip()):
with me.content_button(
disabled=not state.api_key,
style=css.game_button(),
type="icon",
):
if state.gemini_live_api_enabled:
me.icon(icon="stop")
else:
me.icon(icon="play_arrow")
@me.component
def audio_player_button():
state = me.state(State)
with audio_player(
enabled=state.audio_player_enabled, on_play=on_audio_play, on_stop=on_audio_stop
):
with me.tooltip(message=get_audio_player_tooltip()):
with me.content_button(
disabled=True,
style=css.audio_button(),
type="icon",
):
if state.audio_player_enabled:
me.icon(icon="volume_up")
else:
me.icon(icon="volume_mute")
@me.component
def audio_recorder_button():
state = me.state(State)
with audio_recorder(
state=state.audio_recorder_state, on_state_change=on_audio_recorder_state_change
):
with me.tooltip(message=get_audio_recorder_tooltip()):
with me.content_button(
disabled=not state.gemini_live_api_enabled,
style=css.mic_button(),
type="icon",
):
if state.audio_recorder_state == "initializing":
me.icon(icon="pending")
else:
me.icon(icon="mic")
def on_click_cell(e: me.ClickEvent):
"""Selects the given clue by prompting Gemini Live API."""
state = me.state(State)
clue = get_selected_question(state.board, e.key)
me.state(State).text_input = f"I'd like to select {clue.category}, for ${clue.normalized_value}."
def on_input_response(e: me.InputBlurEvent):
"""Stores user input into state, so we can process their response."""
state = me.state(State)
state.response = e.value
def on_click_submit(e: me.ClickEvent):
"""Submit user response to clue to check if they are correct using Gemini Live API."""
state = me.state(State)
if not state.response.strip():
return
state.text_input = state.response
# Hack to reset text input. Update the initial response value to current response
# first, which will trigger a diff when we set the initial response back to empty
# string.
#
# A small delay is also needed because some times the yield happens too fast, which
# does not allow the UI on the client to update properly.
state.response_value = state.response
yield
time.sleep(0.5)
state.response_value = ""
yield
def get_selected_question(board, selected_question_key) -> Clue:
"""Gets the selected question from the key."""
_, row, col = selected_question_key.split("-")
return board.clues[int(row)][int(col)]
def format_dollars(value: int) -> str:
"""Formats an integer value in US dollars format."""
if value < 0:
return f"-${value * -1:,}"
return f"${value:,}"
def get_gemini_live_tooltip() -> str:
"""Tooltip messages for Gemini Live API web component button."""
state = me.state(State)
if state.gemini_live_api_enabled:
return "Stop game"
if state.api_key:
return "Start game"
return "Game disabled. Enter API Key."
def get_audio_player_tooltip() -> str:
"""Tooltip messages for Audio player web component button."""
state = me.state(State)
if state.audio_player_enabled:
return "Audio playing"
if state.gemini_live_api_enabled:
return "Audio not playing"
return "Audio disabled"
def get_audio_recorder_tooltip() -> str:
"""Tooltip messages for Audio recorder web component button."""
state = me.state(State)
if state.audio_recorder_state == "initializing":
"Microphone initializing"
if state.audio_recorder_state == "recording":
return "Microphone on"
if state.gemini_live_api_enabled:
return "Microphone muted"
return "Microphone disabled"
def on_input_api_key(e: me.InputEvent):
"""Captures Google API key input"""
state = me.state(State)
state.api_key = e.value
def on_audio_play(e: mel.WebEvent):
"""Event for when audio player play button was clicked."""
me.state(State).audio_player_enabled = True
def on_audio_stop(e: mel.WebEvent):
"""Event for when audio player stop button was clicked."""
me.state(State).audio_player_enabled = False
def on_audio_recorder_state_change(e: mel.WebEvent):
"""Event for when audio recorder state changes."""
me.state(State).audio_recorder_state = e.value
def on_gemini_live_api_started(e: mel.WebEvent):
"""Event for when Gemin Live API start button was clicked."""
me.state(State).gemini_live_api_enabled = True
def on_gemini_live_api_stopped(e: mel.WebEvent):
"""Event for when Gemin Live API stop button was clicked."""
state = me.state(State)
state.gemini_live_api_enabled = False
state.selected_question_key = ""
state.response_value = ""
def handle_tool_calls(e: mel.WebEvent):
"""Proceses tool calls from Gemini Live API.
Supported tool calls:
- get_clue
- update_score
"""
state = me.state(State)
tool_calls = json.loads(e.value["toolCalls"])
responses = []
for tool_call in tool_calls:
result = None
if tool_call["name"] == "get_clue":
result = tool_call_get_clue(
tool_call["args"]["category_index"], tool_call["args"]["dollar_index"]
)
result = True # For now just return true due to buggy behavior
elif tool_call["name"] == "update_score":
result = tool_call_update_score(tool_call["args"]["is_correct"])
responses.append(
{
"id": tool_call["id"],
"name": tool_call["name"],
"response": {"result": result},
}
)
if responses:
state.tool_call_responses = json.dumps(responses)
def tool_call_update_score(is_correct: bool) -> str:
"""Updates the user's score
Gemini will determine if the user is correct and then call this tool which will
allow the game state to be updated appropriately.
"""
state = me.state(State)
selected_question = get_selected_question(state.board, state.selected_question_key)
if is_correct:
state.score += selected_question.normalized_value
else:
state.score -= selected_question.normalized_value
# Clear question so another can be picked.
state.answered_questions.add(state.selected_question_key)
state.selected_question_key = ""
return f"The user's score is {state.score}"
def tool_call_get_clue(category_index, dollar_index) -> str:
"""Gets the selected clue.
Gemini will parse the user request and make a tool call with the row/col indexes.
Example: "Category X for $400".
"""
cell_key = f"clue-{category_index}-{dollar_index}"
response = handle_select_clue(cell_key)
if isinstance(response, str):
return "There was an error. " + response
return f"The clue is {response.question}\n\n The answer to the clue is {response.answer}\n\n Please read the clue to the user."
def handle_select_clue(clue_key: str) -> Clue | str:
"""Handles logic for clicking on a clue.
If it returns a string, it will be an error message.
If it returns a clue, that means a valid clue was selected.
"""
state = me.state(State)
if state.selected_question_key:
return "A clue has already been selected."
if clue_key in state.answered_questions:
return "That clue has already been selected"
state.selected_question_key = clue_key
return get_selected_question(state.board, state.selected_question_key)
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