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import json
import logging
import os
import random
import time
import css
import trebek_bot
import question_bank
import mesop as me
_NUM_CATEGORIES = 6
_MAX_RETRIES = 3
@me.stateclass
class State:
selected_clue: str
# We use a dict since dataclasses do not seem to be deserialized back to a dict.
# This may be due to the use of the nested list.
board: list[list[dict[str, str | int]]]
# Used for clearing the text input.
response_value: str
response: str
answer_is_correct: bool = False
answer_check_response: str
score: int
# Key format: click-{row_index}-{col_index}
selected_question_key: str
# Set is not JSON serializable
# Key format: click-{row_index}-{col_index}
answered_questions: dict[str, bool]
modal_open: bool = False
# App is loading
loading: bool = False
# Means that we failed to load or generate the questions.
loading_failed: bool = False
@me.page(
path="/",
title="Mesop Jeopardy",
security_policy=me.SecurityPolicy(
allowed_iframe_parents=["https://huggingface.co"]
),
)
def app():
state = me.state(State)
if state.loading:
with me.box(style=css.LOADING_PAGE):
me.progress_spinner()
me.text(
"Generating Jeopardy questions...",
style=me.Style(font_size=20, font_weight="bold", margin=me.Margin(left=10))
)
return
if state.loading_failed:
with me.box(style=css.LOADING_PAGE):
me.text(
"Failed to generate Jeopardy questions.",
style=me.Style(font_size=20, font_weight="bold", margin=me.Margin(right=15))
)
me.button(
"Try Again",
type="raised",
style=me.Style(background=css.COLOR_YELLOW, color="#000"),
on_click=on_generate_questions)
return
if not state.board:
with me.box(style=css.LOADING_PAGE):
me.button(
"Start Game",
type="raised",
style=me.Style(font_size=30, padding=me.Padding.all("30px"), background=css.COLOR_YELLOW, color="#000"),
on_click=on_generate_questions)
return
# Modal is displayed to notify when the user is correct or not.
with modal(state.modal_open):
with me.box(style=css.MODAL_HEADER):
me.text("Correct!" if state.answer_is_correct else "Wrong!", type="headline-5")
with me.box(on_click=on_click_close_modal):
me.icon("close")
me.text(state.answer_check_response)
with me.box(style=css.MAIN_COL_GRID):
with me.box(style=css.BOARD_COL_GRID):
for col_index in range(len(state.board[0])):
# Render Jeopardy categories
if col_index == 0:
for row_index in range(len(state.board)):
cell = state.board[row_index][col_index]
with me.box(style=css.CATEGORY_BOX):
me.text(cell["category"])
# Render Jeopardy questions
for row_index in range(len(state.board)):
cell = state.board[row_index][col_index]
key = f"clue-{row_index}-{col_index}"
is_selectable = not (key in state.answered_questions or state.selected_question_key)
with me.box(style=css.clue_box(is_selectable), key=key, on_click=on_click_cell):
if key in state.answered_questions:
me.text("")
elif key == state.selected_question_key:
me.text(cell["question"], style=me.Style(text_align="left"))
else:
me.text(f"${cell['normalized_value']}", style=me.Style(font_size="2.2vw"))
# Sidebar
with me.box(style=css.SIDEBAR):
# Score
with me.box(style=css.SIDEBAR_SECTION):
me.text("Score", type="headline-5")
with me.box(style=css.SCORE_BOX):
me.text(format_dollars(state.score), style=css.score_text(state.score))
# Clue
with me.box(style=css.SIDEBAR_SECTION):
me.text("Clue", type="headline-5")
with me.box(style=css.CURRENT_CLUE_BOX):
if state.selected_question_key:
selected_question = get_selected_question(state.board, state.selected_question_key)
me.text(selected_question["question"])
else:
me.text("No clue selected. Please select one.", style=me.Style(font_style="italic"))
# Response
with me.box(style=css.SIDEBAR_SECTION):
me.text("Response", type="headline-5")
me.textarea(
label="Enter your response",
value=state.response_value,
disabled=not bool(state.selected_question_key),
on_blur=on_input_response,
style=css.RESPONSE_INPUT,
)
disabled = not bool(state.selected_question_key)
me.button(
label="Submit your response",
type="flat",
disabled=disabled,
style=css.response_button(disabled),
on_click=on_click_submit,
)
def on_generate_questions(e: me.ClickEvent):
state = me.state(State)
state.loading_failed = False
state.loading = True
yield
try:
state.board = make_default_board(question_bank.load(
use_gemini=os.environ.get("GENERATE_JEOPARDY_QUESTIONS", "false").lower() == "true"
))
except json.JSONDecodeError:
logging.warning("Gemini failed to generate valid JSON.")
# Sometimes Gemini does not generate enough categories and questions.
if len(state.board) != _NUM_CATEGORIES:
state.loading_failed = True
state.board = []
state.loading = False
yield
def on_click_cell(e: me.ClickEvent):
"""Selects the given clue.
This function is noop if the following states are true:
- Clue is already selected (user must answer first).
- Clue is alreaady answered (can't answer clues that have already been done).
"""
state = me.state(State)
if state.selected_question_key or e.key in state.answered_questions:
return
state.selected_question_key = e.key
def on_input_response(e: me.InputBlurEvent):
"""Stores user input into state, so we can process their response."""
state = me.state(State)
state.response = e.value
def on_click_submit(e: me.ClickEvent):
"""Submit user response to clue to check if they are correct."""
state = me.state(State)
if not state.response.strip():
return
selected_question = get_selected_question(state.board, state.selected_question_key)
# Check and score answer.
is_correct, response = trebek_bot.check_answer(
selected_question["question"],
selected_question["answer"],
state.response,
)
if is_correct:
state.score += selected_question["normalized_value"]
else:
state.score -= selected_question["normalized_value"]
# Clear question so another can be picked.
state.answered_questions[state.selected_question_key] = True
state.selected_question_key = ""
# Set up modal response.
state.modal_open = True
state.answer_is_correct = is_correct
state.answer_check_response = response
# Hack to reset text input. Update the initial response value to current response
# first, which will trigger a diff when we set the initial response back to empty
# string.
#
# A small delay is also needed because some times the yield happens too fast, which
# does not allow the UI on the client to update properly.
state.response_value = state.response
yield
time.sleep(0.5)
state.response_value = ""
yield
def on_click_close_modal(e: me.ClickEvent):
"""Allows modal to be closed by clicking on the modal background."""
state = me.state(State)
if state.modal_open:
state.modal_open = False
@me.content_component
def modal(modal_open: bool):
"""Basic modal box component."""
with me.box(style=css.modal_background(modal_open)):
with me.box(style=css.MODAL_GRID):
with me.box(style=css.MODAL_CONTAINER):
with me.box(style=css.MODAL_CONTENT):
me.slot()
def make_default_board(jeopardy_questions) -> list[list[dict[str, str]]]:
"""Creates a board with some random jeopardy questions."""
random.shuffle(jeopardy_questions)
return jeopardy_questions[:_NUM_CATEGORIES]
def get_selected_question(board, selected_question_key) -> dict[str, str]:
"""Gets the selected question from the key."""
_, row, col = selected_question_key.split("-")
return board[int(row)][int(col)]
def format_dollars(value: int) -> str:
"""Formats an integer value in US dollars format."""
if value < 0:
return f"-${value * -1:,}"
return f"${value:,}"
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