Spaces:
Build error
Build error
File size: 22,653 Bytes
d46f4a3 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 |
/*
* Copyright (c) 2024 lax1dude. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
const VAO_IMPL_NONE = -1;
const VAO_IMPL_CORE = 0;
const VAO_IMPL_OES = 1;
const INSTANCE_IMPL_NONE = -1;
const INSTANCE_IMPL_CORE = 0;
const INSTANCE_IMPL_ANGLE = 1;
const CAP_A_BIT_EXT_GPU_SHADER5 = 1;
const CAP_A_BIT_OES_GPU_SHADER5 = 2;
const CAP_A_BIT_FBO_RENDER_MIPMAP = 4;
const CAP_A_BIT_TEXTURE_LOD_CAPABLE = 8;
const CAP_A_BIT_NPOT_CAPABLE = 16;
const CAP_A_BIT_HDR_FBO16F = 32;
const CAP_A_BIT_HDR_FBO32F = 64;
const CAP_A_BIT_ANISOTROPIC = 128;
const CAP_B_BIT_HDR_LINEAR16F = 1;
const CAP_B_BIT_HDR_LINEAR32F = 2;
const platfOpenGLName = "platformOpenGL";
/**
* @param {WebGL2RenderingContext} ctx
* @param {number} glesVersIn
* @param {boolean} allowExts
* @param {Object} glImports
*/
function setCurrentGLContext(ctx, glesVersIn, allowExts, glImports) {
const wglExtVAO = (allowExts && glesVersIn === 200) ? ctx.getExtension("OES_vertex_array_object") : null;
const wglExtInstancing = (allowExts && glesVersIn === 200) ? ctx.getExtension("ANGLE_instanced_arrays") : null;
const hasANGLEInstancedArrays = allowExts && glesVersIn === 200 && wglExtInstancing !== null;
const hasEXTColorBufferFloat = allowExts && (glesVersIn === 310 || glesVersIn === 300) && ctx.getExtension("EXT_color_buffer_float") !== null;
const hasEXTColorBufferHalfFloat = allowExts && !hasEXTColorBufferFloat && (glesVersIn === 310 || glesVersIn === 300 || glesVersIn === 200)
&& ctx.getExtension("EXT_color_buffer_half_float") !== null;
const hasEXTShaderTextureLOD = allowExts && glesVersIn === 200 && ctx.getExtension("EXT_shader_texture_lod") !== null;
const hasOESFBORenderMipmap = allowExts && glesVersIn === 200 && ctx.getExtension("OES_fbo_render_mipmap") !== null;
const hasOESVertexArrayObject = allowExts && glesVersIn === 200 && wglExtVAO !== null;
const hasOESTextureFloat = allowExts && glesVersIn === 200 && ctx.getExtension("OES_texture_float") !== null;
const hasOESTextureFloatLinear = allowExts && glesVersIn >= 300 && ctx.getExtension("OES_texture_float_linear") !== null;
const hasOESTextureHalfFloat = allowExts && glesVersIn === 200 && ctx.getExtension("OES_texture_half_float") !== null;
const hasOESTextureHalfFloatLinear = allowExts && glesVersIn === 200 && ctx.getExtension("OES_texture_half_float_linear") !== null;
const hasEXTTextureFilterAnisotropic = allowExts && ctx.getExtension("EXT_texture_filter_anisotropic") !== null;
const hasWEBGLDebugRendererInfo = ctx.getExtension("WEBGL_debug_renderer_info") !== null;
const hasFBO16FSupport = glesVersIn >= 320 || ((glesVersIn >= 300 || hasOESTextureFloat) && (hasEXTColorBufferFloat || hasEXTColorBufferHalfFloat));
const hasFBO32FSupport = glesVersIn >= 320 || ((glesVersIn >= 300 || hasOESTextureHalfFloat) && hasEXTColorBufferFloat);
const hasLinearHDR16FSupport = glesVersIn >= 300 || hasOESTextureHalfFloatLinear;
const hasLinearHDR32FSupport = glesVersIn >= 300 && hasOESTextureFloatLinear;
const vertexArrayImpl = glesVersIn >= 300 ? VAO_IMPL_CORE : ((glesVersIn === 200 && hasOESVertexArrayObject) ? VAO_IMPL_OES : VAO_IMPL_NONE);
const instancingImpl = glesVersIn >= 300 ? INSTANCE_IMPL_CORE : ((glesVersIn === 200 && hasANGLEInstancedArrays) ? INSTANCE_IMPL_ANGLE : INSTANCE_IMPL_NONE);
const capBits = [ glesVersIn, vertexArrayImpl, instancingImpl, 0, 0 ];
if(glesVersIn >= 300 || hasOESFBORenderMipmap) capBits[3] |= CAP_A_BIT_FBO_RENDER_MIPMAP;
if(glesVersIn >= 300 || hasEXTShaderTextureLOD) capBits[3] |= CAP_A_BIT_TEXTURE_LOD_CAPABLE;
if(glesVersIn >= 300) capBits[3] |= CAP_A_BIT_NPOT_CAPABLE;
if(hasFBO16FSupport) capBits[3] |= CAP_A_BIT_HDR_FBO16F;
if(hasFBO32FSupport) capBits[3] |= CAP_A_BIT_HDR_FBO32F;
if(hasEXTTextureFilterAnisotropic) capBits[3] |= CAP_A_BIT_ANISOTROPIC;
if(hasLinearHDR16FSupport) capBits[4] |= CAP_B_BIT_HDR_LINEAR16F;
if(hasLinearHDR32FSupport) capBits[4] |= CAP_B_BIT_HDR_LINEAR32F;
/**
* @param {number} idx
* @return {number}
*/
glImports["getCapBits"] = function(idx) {
return capBits[idx];
};
glImports["glEnable"] = ctx.enable.bind(ctx);
glImports["glDisable"] = ctx.disable.bind(ctx);
glImports["glClearColor"] = ctx.clearColor.bind(ctx);
glImports["glClearDepth"] = ctx.clearDepth.bind(ctx);
glImports["glClear"] = ctx.clear.bind(ctx);
glImports["glDepthFunc"] = ctx.depthFunc.bind(ctx);
glImports["glDepthMask"] = ctx.depthMask.bind(ctx);
glImports["glCullFace"] = ctx.cullFace.bind(ctx);
glImports["glViewport"] = ctx.viewport.bind(ctx);
glImports["glBlendFunc"] = ctx.blendFunc.bind(ctx);
glImports["glBlendFuncSeparate"] = ctx.blendFuncSeparate.bind(ctx);
glImports["glBlendEquation"] = ctx.blendEquation.bind(ctx);
glImports["glBlendColor"] = ctx.blendColor.bind(ctx);
glImports["glColorMask"] = ctx.colorMask.bind(ctx);
glImports["glDrawBuffers"] = glesVersIn >= 300 ? ctx.drawBuffers.bind(ctx) : unsupportedFunc(platfOpenGLName, "glDrawBuffers");
glImports["glReadBuffer"] = glesVersIn >= 300 ? ctx.readBuffer.bind(ctx) : unsupportedFunc(platfOpenGLName, "glReadBuffer");
glImports["glReadPixels"] = ctx.readPixels.bind(ctx);
glImports["glPolygonOffset"] = ctx.polygonOffset.bind(ctx);
glImports["glLineWidth"] = ctx.lineWidth.bind(ctx);
glImports["glGenBuffers"] = ctx.createBuffer.bind(ctx);
glImports["glGenTextures"] = ctx.createTexture.bind(ctx);
glImports["glCreateProgram"] = ctx.createProgram.bind(ctx);
glImports["glCreateShader"] = ctx.createShader.bind(ctx);
glImports["glCreateFramebuffer"] = ctx.createFramebuffer.bind(ctx);
glImports["glCreateRenderbuffer"] = ctx.createRenderbuffer.bind(ctx);
glImports["glGenQueries"] = glesVersIn >= 300 ? ctx.createQuery.bind(ctx) : unsupportedFunc(platfOpenGLName, "glGenQueries");
glImports["glDeleteBuffers"] = ctx.deleteBuffer.bind(ctx);
glImports["glDeleteTextures"] = ctx.deleteTexture.bind(ctx);
glImports["glDeleteProgram"] = ctx.deleteProgram.bind(ctx);
glImports["glDeleteShader"] = ctx.deleteShader.bind(ctx);
glImports["glDeleteFramebuffer"] = ctx.deleteFramebuffer.bind(ctx);
glImports["glDeleteRenderbuffer"] = ctx.deleteRenderbuffer.bind(ctx);
glImports["glDeleteQueries"] = glesVersIn >= 300 ? ctx.deleteQuery.bind(ctx) : unsupportedFunc(platfOpenGLName, "glDeleteQueries");
glImports["glBindBuffer"] = ctx.bindBuffer.bind(ctx);
glImports["glBufferData"] = ctx.bufferData.bind(ctx);
glImports["glBufferSubData"] = ctx.bufferSubData.bind(ctx);
glImports["glEnableVertexAttribArray"] = ctx.enableVertexAttribArray.bind(ctx);
glImports["glDisableVertexAttribArray"] = ctx.disableVertexAttribArray.bind(ctx);
glImports["glVertexAttribPointer"] = ctx.vertexAttribPointer.bind(ctx);
glImports["glActiveTexture"] = ctx.activeTexture.bind(ctx);
glImports["glBindTexture"] = ctx.bindTexture.bind(ctx);
glImports["glTexParameterf"] = ctx.texParameterf.bind(ctx);
glImports["glTexParameteri"] = ctx.texParameteri.bind(ctx);
glImports["glTexImage3D"] = glesVersIn >= 300 ? ctx.texImage3D.bind(ctx) : unsupportedFunc(platfOpenGLName, "glTexImage3D");
glImports["glTexImage2D"] = ctx.texImage2D.bind(ctx);
glImports["glTexSubImage2D"] = ctx.texSubImage2D.bind(ctx);
glImports["glCopyTexSubImage2D"] = ctx.copyTexSubImage2D.bind(ctx);
glImports["glTexStorage2D"] = glesVersIn >= 300 ? ctx.texStorage2D.bind(ctx) : unsupportedFunc(platfOpenGLName, "glTexStorage2D");
glImports["glPixelStorei"] = ctx.pixelStorei.bind(ctx);
glImports["glGenerateMipmap"] = ctx.generateMipmap.bind(ctx);
glImports["glShaderSource"] = ctx.shaderSource.bind(ctx);
glImports["glCompileShader"] = ctx.compileShader.bind(ctx);
glImports["glGetShaderi"] = ctx.getShaderParameter.bind(ctx);
glImports["glGetShaderInfoLog"] = ctx.getShaderInfoLog.bind(ctx);
glImports["glUseProgram"] = ctx.useProgram.bind(ctx);
glImports["glAttachShader"] = ctx.attachShader.bind(ctx);
glImports["glDetachShader"] = ctx.detachShader.bind(ctx);
glImports["glLinkProgram"] = ctx.linkProgram.bind(ctx);
glImports["glGetProgrami"] = ctx.getProgramParameter.bind(ctx);
glImports["glGetProgramInfoLog"] = ctx.getProgramInfoLog.bind(ctx);
glImports["glDrawArrays"] = ctx.drawArrays.bind(ctx);
glImports["glDrawElements"] = ctx.drawElements.bind(ctx);
glImports["glBindAttribLocation"] = ctx.bindAttribLocation.bind(ctx);
glImports["glGetAttribLocation"] = ctx.getAttribLocation.bind(ctx);
glImports["glGetUniformLocation"] = ctx.getUniformLocation.bind(ctx);
glImports["glGetUniformBlockIndex"] = glesVersIn >= 300 ? ctx.getUniformBlockIndex.bind(ctx) : unsupportedFunc(platfOpenGLName, "glGetUniformBlockIndex");
glImports["glBindBufferRange"] = glesVersIn >= 300 ? ctx.bindBufferRange.bind(ctx) : unsupportedFunc(platfOpenGLName, "glBindBufferRange");
glImports["glUniformBlockBinding"] = glesVersIn >= 300 ? ctx.uniformBlockBinding.bind(ctx) : unsupportedFunc(platfOpenGLName, "glUniformBlockBinding");
glImports["glUniform1f"] = ctx.uniform1f.bind(ctx);
glImports["glUniform2f"] = ctx.uniform2f.bind(ctx);
glImports["glUniform3f"] = ctx.uniform3f.bind(ctx);
glImports["glUniform4f"] = ctx.uniform4f.bind(ctx);
glImports["glUniform1i"] = ctx.uniform1i.bind(ctx);
glImports["glUniform2i"] = ctx.uniform2i.bind(ctx);
glImports["glUniform3i"] = ctx.uniform3i.bind(ctx);
glImports["glUniform4i"] = ctx.uniform4i.bind(ctx);
glImports["glUniformMatrix2fv"] = ctx.uniformMatrix2fv.bind(ctx);
glImports["glUniformMatrix3fv"] = ctx.uniformMatrix3fv.bind(ctx);
glImports["glUniformMatrix4fv"] = ctx.uniformMatrix4fv.bind(ctx);
glImports["glUniformMatrix3x2fv"] = glesVersIn >= 300 ? ctx.uniformMatrix3x2fv.bind(ctx) : unsupportedFunc(platfOpenGLName, "glUniformMatrix3x2fv");
glImports["glUniformMatrix4x2fv"] = glesVersIn >= 300 ? ctx.uniformMatrix4x2fv.bind(ctx) : unsupportedFunc(platfOpenGLName, "glUniformMatrix4x2fv");
glImports["glUniformMatrix4x3fv"] = glesVersIn >= 300 ? ctx.uniformMatrix4x3fv.bind(ctx) : unsupportedFunc(platfOpenGLName, "glUniformMatrix4x3fv");
glImports["glBindFramebuffer"] = ctx.bindFramebuffer.bind(ctx);
glImports["glCheckFramebufferStatus"] = ctx.checkFramebufferStatus.bind(ctx);
glImports["glBlitFramebuffer"] = glesVersIn >= 300 ? ctx.blitFramebuffer.bind(ctx) : unsupportedFunc(platfOpenGLName, "glBlitFramebuffer");
glImports["glRenderbufferStorage"] = ctx.renderbufferStorage.bind(ctx);
glImports["glFramebufferTexture2D"] = ctx.framebufferTexture2D.bind(ctx);
glImports["glFramebufferTextureLayer"] = glesVersIn >= 300 ? ctx.framebufferTextureLayer.bind(ctx) : unsupportedFunc(platfOpenGLName, "glFramebufferTextureLayer");
glImports["glBindRenderbuffer"] = ctx.bindRenderbuffer.bind(ctx);
glImports["glFramebufferRenderbuffer"] = ctx.framebufferRenderbuffer.bind(ctx);
glImports["glGetError"] = ctx.getError.bind(ctx);
glImports["getAllExtensions"] = ctx.getSupportedExtensions.bind(ctx);
glImports["isContextLost"] = ctx.isContextLost.bind(ctx);
const exts = [];
if(hasANGLEInstancedArrays) exts.push("ANGLE_instanced_arrays");
if(hasEXTColorBufferFloat) exts.push("EXT_color_buffer_float");
if(hasEXTColorBufferHalfFloat) exts.push("EXT_color_buffer_half_float");
if(hasEXTShaderTextureLOD) exts.push("EXT_shader_texture_lod");
if(hasOESFBORenderMipmap) exts.push("OES_fbo_render_mipmap");
if(hasOESVertexArrayObject) exts.push("OES_vertex_array_object");
if(hasOESTextureFloat) exts.push("OES_texture_float");
if(hasOESTextureFloatLinear) exts.push("OES_texture_float_linear");
if(hasOESTextureHalfFloat) exts.push("OES_texture_half_float");
if(hasOESTextureHalfFloatLinear) exts.push("OES_texture_half_float_linear");
if(hasEXTTextureFilterAnisotropic) exts.push("EXT_texture_filter_anisotropic");
if(hasWEBGLDebugRendererInfo) exts.push("WEBGL_debug_renderer_info");
/**
* @return {Array}
*/
glImports["dumpActiveExtensions"] = function() {
return exts;
};
/**
* @param {number} p
* @return {number}
*/
glImports["glGetInteger"] = function(p) {
const ret = /** @type {*} */ (ctx.getParameter(p));
return (typeof ret === "number") ? (/** @type {number} */ (ret)) : 0;
};
/**
* @param {number} p
* @return {string|null}
*/
glImports["glGetString"] = function(p) {
var s;
if(hasWEBGLDebugRendererInfo) {
switch(p) {
case 0x1f00: // VENDOR
s = ctx.getParameter(0x9245); // UNMASKED_VENDOR_WEBGL
if(s == null) {
s = ctx.getParameter(0x1f00); // VENDOR
}
break;
case 0x1f01: // RENDERER
s = ctx.getParameter(0x9246); // UNMASKED_RENDERER_WEBGL
if(s == null) {
s = ctx.getParameter(0x1f01); // RENDERER
}
break;
default:
s = ctx.getParameter(p);
break;
}
}else {
s = ctx.getParameter(p);
}
if(typeof s === "string") {
return s;
}else {
return null;
}
};
switch(vertexArrayImpl) {
case VAO_IMPL_CORE:
glImports["glGenVertexArrays"] = ctx.createVertexArray.bind(ctx);
glImports["glDeleteVertexArrays"] = ctx.deleteVertexArray.bind(ctx);
glImports["glBindVertexArray"] = ctx.bindVertexArray.bind(ctx);
break;
case VAO_IMPL_OES:
glImports["glGenVertexArrays"] = wglExtVAO.createVertexArrayOES.bind(wglExtVAO);
glImports["glDeleteVertexArrays"] = wglExtVAO.deleteVertexArrayOES.bind(wglExtVAO);
glImports["glBindVertexArray"] = wglExtVAO.bindVertexArrayOES.bind(wglExtVAO);
break;
case VAO_IMPL_NONE:
default:
setUnsupportedFunc(glImports, platfOpenGLName, "glGenVertexArrays");
setUnsupportedFunc(glImports, platfOpenGLName, "glDeleteVertexArrays");
setUnsupportedFunc(glImports, platfOpenGLName, "glBindVertexArray");
break;
}
switch(instancingImpl) {
case INSTANCE_IMPL_CORE:
glImports["glVertexAttribDivisor"] = ctx.vertexAttribDivisor.bind(ctx);
glImports["glDrawArraysInstanced"] = ctx.drawArraysInstanced.bind(ctx);
glImports["glDrawElementsInstanced"] = ctx.drawElementsInstanced.bind(ctx);
break;
case INSTANCE_IMPL_ANGLE:
glImports["glVertexAttribDivisor"] = wglExtInstancing.vertexAttribDivisorANGLE.bind(wglExtInstancing);
glImports["glDrawArraysInstanced"] = wglExtInstancing.drawArraysInstancedANGLE.bind(wglExtInstancing);
glImports["glDrawElementsInstanced"] = wglExtInstancing.drawElementsInstancedANGLE.bind(wglExtInstancing);
break;
case INSTANCE_IMPL_NONE:
default:
setUnsupportedFunc(glImports, platfOpenGLName, "glVertexAttribDivisor");
setUnsupportedFunc(glImports, platfOpenGLName, "glDrawArraysInstanced");
setUnsupportedFunc(glImports, platfOpenGLName, "glDrawElementsInstanced");
break;
}
}
function setNoGLContext(glImports) {
setUnsupportedFunc(glImports, platfOpenGLName, "getCapBits");
setUnsupportedFunc(glImports, platfOpenGLName, "glEnable");
setUnsupportedFunc(glImports, platfOpenGLName, "glDisable");
setUnsupportedFunc(glImports, platfOpenGLName, "glClearColor");
setUnsupportedFunc(glImports, platfOpenGLName, "glClearDepth");
setUnsupportedFunc(glImports, platfOpenGLName, "glClear");
setUnsupportedFunc(glImports, platfOpenGLName, "glDepthFunc");
setUnsupportedFunc(glImports, platfOpenGLName, "glDepthMask");
setUnsupportedFunc(glImports, platfOpenGLName, "glCullFace");
setUnsupportedFunc(glImports, platfOpenGLName, "glViewport");
setUnsupportedFunc(glImports, platfOpenGLName, "glBlendFunc");
setUnsupportedFunc(glImports, platfOpenGLName, "glBlendFuncSeparate");
setUnsupportedFunc(glImports, platfOpenGLName, "glBlendEquation");
setUnsupportedFunc(glImports, platfOpenGLName, "glBlendColor");
setUnsupportedFunc(glImports, platfOpenGLName, "glColorMask");
setUnsupportedFunc(glImports, platfOpenGLName, "glDrawBuffers");
setUnsupportedFunc(glImports, platfOpenGLName, "glReadBuffer");
setUnsupportedFunc(glImports, platfOpenGLName, "glReadPixels");
setUnsupportedFunc(glImports, platfOpenGLName, "glPolygonOffset");
setUnsupportedFunc(glImports, platfOpenGLName, "glLineWidth");
setUnsupportedFunc(glImports, platfOpenGLName, "glGenBuffers");
setUnsupportedFunc(glImports, platfOpenGLName, "glGenTextures");
setUnsupportedFunc(glImports, platfOpenGLName, "glCreateProgram");
setUnsupportedFunc(glImports, platfOpenGLName, "glCreateShader");
setUnsupportedFunc(glImports, platfOpenGLName, "glCreateFramebuffer");
setUnsupportedFunc(glImports, platfOpenGLName, "glCreateRenderbuffer");
setUnsupportedFunc(glImports, platfOpenGLName, "glGenQueries");
setUnsupportedFunc(glImports, platfOpenGLName, "glDeleteBuffers");
setUnsupportedFunc(glImports, platfOpenGLName, "glDeleteTextures");
setUnsupportedFunc(glImports, platfOpenGLName, "glDeleteProgram");
setUnsupportedFunc(glImports, platfOpenGLName, "glDeleteShader");
setUnsupportedFunc(glImports, platfOpenGLName, "glDeleteFramebuffer");
setUnsupportedFunc(glImports, platfOpenGLName, "glDeleteRenderbuffer");
setUnsupportedFunc(glImports, platfOpenGLName, "glDeleteQueries");
setUnsupportedFunc(glImports, platfOpenGLName, "glBindBuffer");
setUnsupportedFunc(glImports, platfOpenGLName, "glBufferData");
setUnsupportedFunc(glImports, platfOpenGLName, "glBufferSubData");
setUnsupportedFunc(glImports, platfOpenGLName, "glEnableVertexAttribArray");
setUnsupportedFunc(glImports, platfOpenGLName, "glDisableVertexAttribArray");
setUnsupportedFunc(glImports, platfOpenGLName, "glVertexAttribPointer");
setUnsupportedFunc(glImports, platfOpenGLName, "glActiveTexture");
setUnsupportedFunc(glImports, platfOpenGLName, "glBindTexture");
setUnsupportedFunc(glImports, platfOpenGLName, "glTexParameterf");
setUnsupportedFunc(glImports, platfOpenGLName, "glTexParameteri");
setUnsupportedFunc(glImports, platfOpenGLName, "glTexImage3D");
setUnsupportedFunc(glImports, platfOpenGLName, "glTexImage2D");
setUnsupportedFunc(glImports, platfOpenGLName, "glTexSubImage2D");
setUnsupportedFunc(glImports, platfOpenGLName, "glCopyTexSubImage2D");
setUnsupportedFunc(glImports, platfOpenGLName, "glTexStorage2D");
setUnsupportedFunc(glImports, platfOpenGLName, "glPixelStorei");
setUnsupportedFunc(glImports, platfOpenGLName, "glGenerateMipmap");
setUnsupportedFunc(glImports, platfOpenGLName, "glShaderSource");
setUnsupportedFunc(glImports, platfOpenGLName, "glCompileShader");
setUnsupportedFunc(glImports, platfOpenGLName, "glGetShaderi");
setUnsupportedFunc(glImports, platfOpenGLName, "glGetShaderInfoLog");
setUnsupportedFunc(glImports, platfOpenGLName, "glUseProgram");
setUnsupportedFunc(glImports, platfOpenGLName, "glAttachShader");
setUnsupportedFunc(glImports, platfOpenGLName, "glDetachShader");
setUnsupportedFunc(glImports, platfOpenGLName, "glLinkProgram");
setUnsupportedFunc(glImports, platfOpenGLName, "glGetProgrami");
setUnsupportedFunc(glImports, platfOpenGLName, "glGetProgramInfoLog");
setUnsupportedFunc(glImports, platfOpenGLName, "glDrawArrays");
setUnsupportedFunc(glImports, platfOpenGLName, "glDrawElements");
setUnsupportedFunc(glImports, platfOpenGLName, "glBindAttribLocation");
setUnsupportedFunc(glImports, platfOpenGLName, "glGetAttribLocation");
setUnsupportedFunc(glImports, platfOpenGLName, "glGetUniformLocation");
setUnsupportedFunc(glImports, platfOpenGLName, "glGetUniformBlockIndex");
setUnsupportedFunc(glImports, platfOpenGLName, "glBindBufferRange");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniformBlockBinding");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniform1f");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniform2f");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniform3f");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniform4f");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniform1i");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniform2i");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniform3i");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniform4i");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniformMatrix2fv");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniformMatrix3fv");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniformMatrix4fv");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniformMatrix3x2fv");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniformMatrix4x2fv");
setUnsupportedFunc(glImports, platfOpenGLName, "glUniformMatrix4x3fv")
setUnsupportedFunc(glImports, platfOpenGLName, "glBindFramebuffer");
setUnsupportedFunc(glImports, platfOpenGLName, "glCheckFramebufferStatus");
setUnsupportedFunc(glImports, platfOpenGLName, "glBlitFramebuffer");
setUnsupportedFunc(glImports, platfOpenGLName, "glRenderbufferStorage");
setUnsupportedFunc(glImports, platfOpenGLName, "glFramebufferTexture2D");
setUnsupportedFunc(glImports, platfOpenGLName, "glFramebufferTextureLayer");
setUnsupportedFunc(glImports, platfOpenGLName, "glBindRenderbuffer");
setUnsupportedFunc(glImports, platfOpenGLName, "glFramebufferRenderbuffer");
setUnsupportedFunc(glImports, platfOpenGLName, "glGetInteger");
setUnsupportedFunc(glImports, platfOpenGLName, "glGetError");
setUnsupportedFunc(glImports, platfOpenGLName, "getAllExtensions");
setUnsupportedFunc(glImports, platfOpenGLName, "dumpActiveExtensions");
setUnsupportedFunc(glImports, platfOpenGLName, "glGetString");
setUnsupportedFunc(glImports, platfOpenGLName, "glGenVertexArrays");
setUnsupportedFunc(glImports, platfOpenGLName, "glDeleteVertexArrays");
setUnsupportedFunc(glImports, platfOpenGLName, "glBindVertexArray");
setUnsupportedFunc(glImports, platfOpenGLName, "glVertexAttribDivisor");
setUnsupportedFunc(glImports, platfOpenGLName, "glDrawArraysInstanced");
setUnsupportedFunc(glImports, platfOpenGLName, "glDrawElementsInstanced");
setUnsupportedFunc(glImports, platfOpenGLName, "isContextLost");
}
|