Spaces:
Build error
Build error
/* | |
* Copyright (c) 2022-2024 lax1dude. All Rights Reserved. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | |
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | |
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | |
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
* POSSIBILITY OF SUCH DAMAGE. | |
* | |
*/ | |
EAGLER_IN_AUTO(vec3, a_position3f) | |
EAGLER_OUT(vec4, v_position4f) | |
EAGLER_OUT(vec3, v_objectPosition3f) | |
EAGLER_IN_AUTO(vec2, a_texture2f) | |
EAGLER_OUT(vec2, v_texture2f) | |
uniform mat4 u_textureMat4f01; | |
EAGLER_IN_AUTO(vec4, a_color4f) | |
EAGLER_OUT(vec4, v_color4f) | |
EAGLER_IN_AUTO(vec4, a_normal4f) | |
EAGLER_OUT(vec3, v_normal3f) | |
EAGLER_IN_AUTO(vec2, a_lightmap2f) | |
EAGLER_OUT(vec2, v_lightmap2f) | |
uniform mat4 u_textureMat4f02; | |
uniform mat4 u_modelviewMat4f; | |
uniform mat4 u_projectionMat4f; | |
uniform mat4 u_modelviewProjMat4f; | |
uniform mat4 u_modelviewMat4f; | |
void main() { | |
v_objectPosition3f = a_position3f; | |
v_position4f = u_modelviewMat4f * vec4(a_position3f, 1.0); | |
vec3 v_textureTmp3f = TEX_MAT3(u_textureMat4f01) * vec3(a_texture2f, 1.0); | |
v_texture2f = v_textureTmp3f.xy / v_textureTmp3f.z; | |
v_color4f = a_color4f; | |
v_normal3f = normalize(mat3(u_modelviewMat4f) * a_normal4f.xyz); | |
vec3 v_lightmapTmp3f = TEX_MAT3(u_textureMat4f02) * vec3(a_lightmap2f, 1.0); | |
v_lightmap2f = v_lightmapTmp3f.xy / v_lightmapTmp3f.z; | |
EAGLER_VERT_POSITION = u_projectionMat4f * v_position4f; | |
EAGLER_VERT_POSITION = u_modelviewProjMat4f * vec4(a_position3f, 1.0); | |
} | |