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/* | |
* Copyright (c) 2023 lax1dude. All Rights Reserved. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | |
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | |
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | |
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
* POSSIBILITY OF SUCH DAMAGE. | |
* | |
*/ | |
precision lowp int; | |
precision highp float; | |
precision mediump sampler2D; | |
layout(location = 0) in vec2 a_position2f; | |
layout(location = 1) in vec3 p_position3f; | |
layout(location = 2) in vec2 p_texCoords2i; | |
layout(location = 3) in vec2 p_lightMap2f; | |
layout(location = 4) in vec2 p_particleSize_texCoordsSize_2i; | |
layout(location = 5) in vec4 p_color4f; | |
out vec2 v_texCoord2f; | |
out vec4 v_color4f; | |
out vec2 v_lightmap2f; | |
out vec4 v_position4f; | |
uniform mat4 u_modelViewMatrix4f; | |
uniform mat4 u_projectionMatrix4f; | |
uniform mat4 u_matrixTransform; | |
uniform vec3 u_texCoordSize2f_particleSize1f; | |
uniform vec3 u_transformParam_1_2_5_f; | |
uniform vec2 u_transformParam_3_4_f; | |
void main() { | |
v_color4f = p_color4f.bgra; | |
v_lightmap2f = p_lightMap2f; | |
vec2 tex2f = a_position2f * 0.5 + 0.5; | |
tex2f.y = 1.0 - tex2f.y; | |
tex2f = p_texCoords2i + tex2f * p_particleSize_texCoordsSize_2i.y; | |
v_texCoord2f = tex2f * u_texCoordSize2f_particleSize1f.xy; | |
float particleSize = u_texCoordSize2f_particleSize1f.z * p_particleSize_texCoordsSize_2i.x; | |
vec3 pos3f = p_position3f; | |
vec2 spos2f = a_position2f * particleSize; | |
pos3f += u_transformParam_1_2_5_f * spos2f.xyy; | |
pos3f.zx += u_transformParam_3_4_f * spos2f; | |
gl_Position = u_matrixTransform * vec4(pos3f, 1.0); | |
v_position4f = u_modelViewMatrix4f * vec4(pos3f, 1.0); | |
gl_Position = u_projectionMatrix4f * v_position4f; | |
} | |