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/* | |
* Copyright (c) 2023 lax1dude. All Rights Reserved. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | |
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | |
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | |
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
* POSSIBILITY OF SUCH DAMAGE. | |
* | |
*/ | |
precision lowp int; | |
precision highp float; | |
precision highp sampler2D; | |
in vec2 v_position2f; | |
layout(location = 0) out float output1f; | |
uniform sampler2D u_noiseTexture; | |
uniform float u_textureSlice1f; | |
uniform vec2 u_textureSize2f; | |
uniform mat4x3 u_sampleOffsetMatrix4f; | |
uniform vec3 u_cloudMovement3f; | |
tmp3f.z = floor(pos3f.z);\ | |
tmp3f.xy = pos3f.xy * 0.015625 + (tmp3f.z * 0.265625);\ | |
pos3f.x = textureLod(u_noiseTexture, tmp3f.xy, 0.0).x;\ | |
pos3f.y = textureLod(u_noiseTexture, tmp3f.xy + 0.265625, 0.0).x;\ | |
accum += mix(pos3f.x, pos3f.y, pos3f.z - tmp3f.z) * factor; | |
void main() { | |
vec3 p = vec3(v_position2f.x, u_textureSlice1f, v_position2f.y) * vec3(u_textureSize2f.x, 1.0, u_textureSize2f.y); | |
p = u_sampleOffsetMatrix4f * vec4(p, 1.0); | |
vec3 sampleCoord3f = p + u_cloudMovement3f; | |
float noise = 0.0; | |
vec3 in3f = sampleCoord3f; | |
GET_CLOUDS(in3f, noise, 0.5, p) | |
in3f = sampleCoord3f * 2.0 + u_cloudMovement3f; | |
GET_CLOUDS(in3f, noise, 0.25, p) | |
in3f = sampleCoord3f * 7.0 - u_cloudMovement3f; | |
GET_CLOUDS(in3f, noise, 0.125, p) | |
in3f = (sampleCoord3f + u_cloudMovement3f) * 16.0; | |
GET_CLOUDS(in3f, noise, 0.0625, p) | |
output1f = noise; | |
} | |