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/* | |
* Copyright (c) 2023 lax1dude. All Rights Reserved. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | |
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | |
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | |
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
* POSSIBILITY OF SUCH DAMAGE. | |
* | |
*/ | |
layout(location = 0) out vec4 output4f; | |
uniform vec4 u_color4f; | |
uniform sampler2D u_samplerTexture; | |
in vec2 v_texture2f; | |
uniform vec2 u_textureCoords01; | |
uniform float u_alphaTestRef1f; | |
void main() { | |
vec4 color = u_color4f; | |
vec4 color = vec4(1.0); | |
color *= texture(u_samplerTexture, v_texture2f); | |
color *= texture(u_samplerTexture, u_textureCoords01); | |
if(color.a < u_alphaTestRef1f) discard; | |
output4f = vec4(mix(vec3(1.0), color.rgb, color.a), color.a); | |
} | |