Spaces:
Build error
Build error
/* | |
* Copyright (c) 2023 lax1dude. All Rights Reserved. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | |
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | |
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | |
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
* POSSIBILITY OF SUCH DAMAGE. | |
* | |
*/ | |
precision lowp int; | |
precision highp float; | |
precision highp sampler2D; | |
layout(location = 0) out vec4 output4f; | |
uniform sampler2D u_gbufferColorTexture; | |
uniform sampler2D u_gbufferNormalTexture; | |
uniform sampler2D u_gbufferMaterialTexture; | |
uniform sampler2D u_gbufferDepthTexture; | |
uniform sampler2D u_metalsLUT; | |
uniform mat4 u_inverseProjectionMatrix4f; | |
uniform mat4 u_inverseViewMatrix4f; | |
uniform vec2 u_viewportSize2f; | |
uniform vec3 u_lightPosition3f; | |
uniform vec3 u_lightColor3f; | |
void main() { | |
vec2 v_position2f = gl_FragCoord.xy * u_viewportSize2f; | |
vec3 diffuseColor3f; | |
vec3 normalVector3f; | |
vec2 lightmapCoords2f; | |
vec3 materialData3f; | |
float depth = textureLod(u_gbufferDepthTexture, v_position2f, 0.0).r; | |
if(depth == 0.0) { | |
discard; | |
} | |
vec4 worldSpacePosition = vec4(v_position2f, depth, 1.0); | |
worldSpacePosition.xyz *= 2.0; | |
worldSpacePosition.xyz -= 1.0; | |
worldSpacePosition = u_inverseProjectionMatrix4f * worldSpacePosition; | |
vec4 worldSpacePosition2 = worldSpacePosition; | |
worldSpacePosition = u_inverseViewMatrix4f * worldSpacePosition; | |
vec3 lightDist = (worldSpacePosition.xyz / worldSpacePosition.w) - u_lightPosition3f; | |
vec3 color3f = u_lightColor3f / dot(lightDist, lightDist); | |
float cm = color3f.r + color3f.g + color3f.b; | |
if(cm < 0.025) { | |
discard; | |
} | |
color3f *= ((cm - 0.025) / cm); | |
vec4 sampleVar4f = textureLod(u_gbufferColorTexture, v_position2f, 0.0); | |
diffuseColor3f.rgb = sampleVar4f.rgb; | |
lightmapCoords2f.x = sampleVar4f.a; | |
sampleVar4f = textureLod(u_gbufferNormalTexture, v_position2f, 0.0); | |
normalVector3f.xyz = sampleVar4f.rgb * 2.0 - 1.0; | |
lightmapCoords2f.y = sampleVar4f.a; | |
materialData3f = textureLod(u_gbufferMaterialTexture, v_position2f, 0.0).rgb; | |
vec3 worldSpaceNormal = normalize(mat3(u_inverseViewMatrix4f) * normalVector3f); | |
vec3 lightDir3f = normalize(lightDist); | |
lightDir3f = materialData3f.b == 1.0 ? worldSpaceNormal : -lightDir3f; | |
if(dot(lightDir3f, worldSpaceNormal) <= 0.0) { | |
discard; | |
} | |
diffuseColor3f *= diffuseColor3f; | |
worldSpacePosition2 = u_inverseViewMatrix4f * vec4(worldSpacePosition2.xyz / worldSpacePosition2.w, 0.0); | |
worldSpacePosition2.xyz = normalize(worldSpacePosition2.xyz); | |
output4f = vec4(eaglercraftLighting(diffuseColor3f, color3f, -worldSpacePosition2.xyz, lightDir3f, worldSpaceNormal, materialData3f), 0.0); | |
} | |