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/* | |
* Copyright (c) 2024 lax1dude. All Rights Reserved. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | |
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | |
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | |
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
* POSSIBILITY OF SUCH DAMAGE. | |
* | |
*/ | |
EAGLER_IN(vec2, v_position2f) | |
EAGLER_FRAG_OUT() | |
uniform sampler2D u_inputTexture; | |
uniform mat4 u_textureMatrix; | |
vec2 rand(in vec2 co){ | |
float f = dot(co, vec2(12.98984576, 78.23378678)); | |
return fract(vec2(sin(f + 0.32490982), cos(f - 0.69890)) * 43758.54576873); | |
} | |
void main() { | |
vec4 coords4f = vec4(v_position2f.x * 0.25 - 0.125, v_position2f.y * 0.25 - 0.125, v_position2f.y * 10.0 - 9.0, 1.0); | |
coords4f = u_textureMatrix * coords4f; | |
coords4f.xy /= coords4f.w; | |
EAGLER_FRAG_COLOR = EAGLER_TEXTURE_2D(u_inputTexture, coords4f.xy * 0.5 + 0.5); | |
EAGLER_FRAG_COLOR.rg += rand(v_position2f * 1.2344574345) * 0.05; | |
EAGLER_FRAG_COLOR.ba -= rand(v_position2f * 1.2343525225) * 0.05; | |
EAGLER_FRAG_COLOR.a = fract(sin(dot(coords4f.yz, vec2(12.9898, 78.233))) * 43758.5453); | |
EAGLER_FRAG_COLOR.a += exp(length(rand(coords4f.xw)) * -69.420); | |
EAGLER_FRAG_COLOR = pow(EAGLER_FRAG_COLOR, vec4(1.0 / 2.423952)); | |
EAGLER_FRAG_COLOR = pow(EAGLER_FRAG_COLOR, vec4(5.4523856)); | |
EAGLER_FRAG_COLOR += 0.00004423 + EAGLER_FRAG_COLOR.a * 0.02; | |
EAGLER_FRAG_COLOR = sqrt(EAGLER_FRAG_COLOR); | |
EAGLER_FRAG_COLOR = pow(EAGLER_FRAG_COLOR, vec4(1.0 / 1.9023576)); | |
EAGLER_FRAG_COLOR.ra += tanh(fract(EAGLER_FRAG_COLOR.a * 32.324834)) * 0.1012426; | |
EAGLER_FRAG_COLOR.b *= 0.934924; | |
EAGLER_FRAG_COLOR.b += (1.23213 / inversesqrt(EAGLER_FRAG_COLOR.a)) * 0.156365; | |
EAGLER_FRAG_COLOR.ga += rand(gl_FragCoord.xy) * 0.13423567; | |
EAGLER_FRAG_COLOR.rb += gl_PointCoord * 0.0124264565; | |
EAGLER_FRAG_COLOR *= 0.95234 + asinh(EAGLER_FRAG_COLOR.g * 5.23423) * 0.0254325; | |
} | |