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Build error
uniform sampler2D InSampler; | |
in vec2 texCoord; | |
in vec2 oneTexel; | |
uniform vec2 InSize; | |
uniform float Resolution; | |
uniform float MosaicSize; | |
out vec4 fragColor; | |
const float Saturation = 1.5; | |
void main() { | |
vec2 mosaicInSize = InSize / MosaicSize; | |
vec2 fractPix = fract(texCoord * mosaicInSize) / mosaicInSize; | |
vec4 baseTexel = texture(InSampler, texCoord - fractPix); | |
vec3 fractTexel = baseTexel.rgb - fract(baseTexel.rgb * Resolution) / Resolution; | |
float luma = dot(fractTexel, vec3(0.3, 0.59, 0.11)); | |
vec3 chroma = (fractTexel - luma) * Saturation; | |
baseTexel.rgb = luma + chroma; | |
baseTexel.a = 1.0; | |
fragColor = baseTexel; | |
} | |