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Build error
Build error
in vec4 Position; | |
uniform mat4 ProjMat; | |
uniform vec2 InSize; | |
uniform vec2 OutSize; | |
uniform vec2 BlurDir; | |
out vec2 texCoord; | |
out vec2 sampleStep; | |
void main() { | |
vec4 outPos = ProjMat * vec4(Position.xy * OutSize, 0.0, 1.0); | |
gl_Position = vec4(outPos.xy, 0.2, 1.0); | |
vec2 oneTexel = 1.0 / InSize; | |
sampleStep = oneTexel * BlurDir; | |
texCoord = Position.xy; | |
} | |