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Build error
Build error
uniform sampler2D InSampler; | |
in vec2 texCoord; | |
in vec2 oneTexel; | |
out vec4 fragColor; | |
void main(){ | |
vec4 center = texture(InSampler, texCoord); | |
vec4 left = texture(InSampler, texCoord - vec2(oneTexel.x, 0.0)); | |
vec4 right = texture(InSampler, texCoord + vec2(oneTexel.x, 0.0)); | |
vec4 up = texture(InSampler, texCoord - vec2(0.0, oneTexel.y)); | |
vec4 down = texture(InSampler, texCoord + vec2(0.0, oneTexel.y)); | |
float leftDiff = abs(center.a - left.a); | |
float rightDiff = abs(center.a - right.a); | |
float upDiff = abs(center.a - up.a); | |
float downDiff = abs(center.a - down.a); | |
float total = clamp(leftDiff + rightDiff + upDiff + downDiff, 0.0, 1.0); | |
vec3 outColor = center.rgb * center.a + left.rgb * left.a + right.rgb * right.a + up.rgb * up.a + down.rgb * down.a; | |
fragColor = vec4(outColor * 0.2, total); | |
} | |