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Build error
Build error
uniform sampler2D InSampler; | |
in vec2 texCoord; | |
uniform float InverseAmount; | |
out vec4 fragColor; | |
void main(){ | |
vec4 diffuseColor = texture(InSampler, texCoord); | |
vec4 invertColor = 1.0 - diffuseColor; | |
vec4 outColor = mix(diffuseColor, invertColor, InverseAmount); | |
fragColor = vec4(outColor.rgb, 1.0); | |
} | |