Spaces:
Build error
Build error
in vec4 Position; | |
uniform mat4 ProjMat; | |
uniform vec2 InSize; | |
uniform vec2 OutSize; | |
uniform vec2 InScale; | |
uniform vec2 InOffset; | |
uniform float InRotation; | |
out vec2 texCoord; | |
out vec2 scaledCoord; | |
void main(){ | |
vec4 outPos = ProjMat * vec4(Position.xy * OutSize, 0.0, 1.0); | |
gl_Position = vec4(outPos.xy, 0.2, 1.0); | |
texCoord = Position.xy; | |
float Deg2Rad = 0.0174532925; | |
float InRadians = InRotation * Deg2Rad; | |
float Cosine = cos(InRadians); | |
float Sine = sin(InRadians); | |
float RotU = texCoord.x * Cosine - texCoord.y * Sine; | |
float RotV = texCoord.y * Cosine + texCoord.x * Sine; | |
scaledCoord = vec2(RotU, RotV) * InScale + InOffset; | |
} | |