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Build error
Build error
uniform sampler2D InSampler; | |
uniform sampler2D BlurSampler; | |
in vec2 texCoord; | |
in vec2 scaledCoord; | |
uniform vec2 InSize; | |
uniform vec4 Scissor; | |
uniform vec4 Vignette; | |
out vec4 fragColor; | |
void main() { | |
vec4 ScaledTexel = texture(InSampler, scaledCoord); | |
vec4 BlurTexel = texture(BlurSampler, texCoord); | |
vec4 OutTexel = ScaledTexel; | |
// -- Alpha Clipping -- | |
if (scaledCoord.x < Scissor.x) OutTexel = BlurTexel; | |
if (scaledCoord.y < Scissor.y) OutTexel = BlurTexel; | |
if (scaledCoord.x > Scissor.z) OutTexel = BlurTexel; | |
if (scaledCoord.y > Scissor.w) OutTexel = BlurTexel; | |
clamp(scaledCoord, 0.0, 1.0); | |
if (scaledCoord.x < Vignette.x) OutTexel = mix(BlurTexel, OutTexel, (Scissor.x - scaledCoord.x) / (Scissor.x - Vignette.x)); | |
if (scaledCoord.y < Vignette.y) OutTexel = mix(BlurTexel, OutTexel, (Scissor.y - scaledCoord.y) / (Scissor.y - Vignette.y)); | |
if (scaledCoord.x > Vignette.z) OutTexel = mix(BlurTexel, OutTexel, (Scissor.z - scaledCoord.x) / (Scissor.z - Vignette.z)); | |
if (scaledCoord.y > Vignette.w) OutTexel = mix(BlurTexel, OutTexel, (Scissor.w - scaledCoord.y) / (Scissor.w - Vignette.w)); | |
fragColor = vec4(OutTexel.rgb, 1.0); | |
} | |