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package net.minecraft.client.multiplayer;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.core.BlockPos;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class LevelLoadStatusManager {
private final LocalPlayer player;
private final ClientLevel level;
private final LevelRenderer levelRenderer;
private LevelLoadStatusManager.Status status = LevelLoadStatusManager.Status.WAITING_FOR_SERVER;
public LevelLoadStatusManager(LocalPlayer p_312813_, ClientLevel p_310113_, LevelRenderer p_311686_) {
this.player = p_312813_;
this.level = p_310113_;
this.levelRenderer = p_311686_;
}
public void tick() {
switch (this.status) {
case WAITING_FOR_PLAYER_CHUNK:
BlockPos blockpos = this.player.blockPosition();
boolean flag = this.level.isOutsideBuildHeight(blockpos.getY());
if (flag || this.levelRenderer.isSectionCompiled(blockpos) || this.player.isSpectator() || !this.player.isAlive()) {
this.status = LevelLoadStatusManager.Status.LEVEL_READY;
}
case WAITING_FOR_SERVER:
case LEVEL_READY:
}
}
public boolean levelReady() {
return this.status == LevelLoadStatusManager.Status.LEVEL_READY;
}
public void loadingPacketsReceived() {
if (this.status == LevelLoadStatusManager.Status.WAITING_FOR_SERVER) {
this.status = LevelLoadStatusManager.Status.WAITING_FOR_PLAYER_CHUNK;
}
}
@OnlyIn(Dist.CLIENT)
static enum Status {
WAITING_FOR_SERVER,
WAITING_FOR_PLAYER_CHUNK,
LEVEL_READY;
}
}