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package net.minecraft.client.particle; | |
import net.minecraft.client.multiplayer.ClientLevel; | |
import net.minecraft.core.BlockPos; | |
import net.minecraft.core.particles.SimpleParticleType; | |
import net.minecraft.tags.FluidTags; | |
import net.minecraftforge.api.distmarker.Dist; | |
import net.minecraftforge.api.distmarker.OnlyIn; | |
public class BubbleColumnUpParticle extends TextureSheetParticle { | |
BubbleColumnUpParticle(ClientLevel p_105733_, double p_105734_, double p_105735_, double p_105736_, double p_105737_, double p_105738_, double p_105739_) { | |
super(p_105733_, p_105734_, p_105735_, p_105736_); | |
this.gravity = -0.125F; | |
this.friction = 0.85F; | |
this.setSize(0.02F, 0.02F); | |
this.quadSize = this.quadSize * (this.random.nextFloat() * 0.6F + 0.2F); | |
this.xd = p_105737_ * 0.2F + (Math.random() * 2.0 - 1.0) * 0.02F; | |
this.yd = p_105738_ * 0.2F + (Math.random() * 2.0 - 1.0) * 0.02F; | |
this.zd = p_105739_ * 0.2F + (Math.random() * 2.0 - 1.0) * 0.02F; | |
this.lifetime = (int)(40.0 / (Math.random() * 0.8 + 0.2)); | |
} | |
public void tick() { | |
super.tick(); | |
if (!this.removed && !this.level.getFluidState(BlockPos.containing(this.x, this.y, this.z)).is(FluidTags.WATER)) { | |
this.remove(); | |
} | |
} | |
public ParticleRenderType getRenderType() { | |
return ParticleRenderType.PARTICLE_SHEET_OPAQUE; | |
} | |
public static class Provider implements ParticleProvider<SimpleParticleType> { | |
private final SpriteSet sprite; | |
public Provider(SpriteSet p_105753_) { | |
this.sprite = p_105753_; | |
} | |
public Particle createParticle( | |
SimpleParticleType p_105764_, | |
ClientLevel p_105765_, | |
double p_105766_, | |
double p_105767_, | |
double p_105768_, | |
double p_105769_, | |
double p_105770_, | |
double p_105771_ | |
) { | |
BubbleColumnUpParticle bubblecolumnupparticle = new BubbleColumnUpParticle( | |
p_105765_, p_105766_, p_105767_, p_105768_, p_105769_, p_105770_, p_105771_ | |
); | |
bubblecolumnupparticle.pickSprite(this.sprite); | |
return bubblecolumnupparticle; | |
} | |
} | |
} |