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package net.minecraft.client.renderer;
import com.mojang.blaze3d.ProjectionType;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.BufferUploader;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexFormat;
import java.util.List;
import java.util.stream.IntStream;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.joml.Matrix4f;
import org.joml.Matrix4fStack;
@OnlyIn(Dist.CLIENT)
public class CubeMap {
private static final int SIDES = 6;
private final List<ResourceLocation> sides;
public CubeMap(ResourceLocation p_108848_) {
this.sides = IntStream.range(0, 6).mapToObj(p_377762_ -> p_108848_.withPath(p_108848_.getPath() + "_" + p_377762_ + ".png")).toList();
}
public void render(Minecraft p_108850_, float p_108851_, float p_108852_, float p_108853_) {
Tesselator tesselator = Tesselator.getInstance();
Matrix4f matrix4f = new Matrix4f()
.setPerspective(1.4835298F, (float)p_108850_.getWindow().getWidth() / (float)p_108850_.getWindow().getHeight(), 0.05F, 10.0F);
RenderSystem.backupProjectionMatrix();
RenderSystem.setProjectionMatrix(matrix4f, ProjectionType.PERSPECTIVE);
Matrix4fStack matrix4fstack = RenderSystem.getModelViewStack();
matrix4fstack.pushMatrix();
matrix4fstack.rotationX((float) Math.PI);
RenderSystem.setShader(CoreShaders.POSITION_TEX_COLOR);
RenderSystem.enableBlend();
RenderSystem.disableCull();
RenderSystem.depthMask(false);
int i = 2;
for (int j = 0; j < 4; j++) {
matrix4fstack.pushMatrix();
float f = ((float)(j % 2) / 2.0F - 0.5F) / 256.0F;
float f1 = ((float)(j / 2) / 2.0F - 0.5F) / 256.0F;
float f2 = 0.0F;
matrix4fstack.translate(f, f1, 0.0F);
matrix4fstack.rotateX(p_108851_ * (float) (Math.PI / 180.0));
matrix4fstack.rotateY(p_108852_ * (float) (Math.PI / 180.0));
for (int k = 0; k < 6; k++) {
RenderSystem.setShaderTexture(0, this.sides.get(k));
BufferBuilder bufferbuilder = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
int l = Math.round(255.0F * p_108853_) / (j + 1);
if (k == 0) {
bufferbuilder.addVertex(-1.0F, -1.0F, 1.0F).setUv(0.0F, 0.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(-1.0F, 1.0F, 1.0F).setUv(0.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(1.0F, 1.0F, 1.0F).setUv(1.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(1.0F, -1.0F, 1.0F).setUv(1.0F, 0.0F).setWhiteAlpha(l);
}
if (k == 1) {
bufferbuilder.addVertex(1.0F, -1.0F, 1.0F).setUv(0.0F, 0.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(1.0F, 1.0F, 1.0F).setUv(0.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(1.0F, 1.0F, -1.0F).setUv(1.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(1.0F, -1.0F, -1.0F).setUv(1.0F, 0.0F).setWhiteAlpha(l);
}
if (k == 2) {
bufferbuilder.addVertex(1.0F, -1.0F, -1.0F).setUv(0.0F, 0.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(1.0F, 1.0F, -1.0F).setUv(0.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(-1.0F, 1.0F, -1.0F).setUv(1.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(-1.0F, -1.0F, -1.0F).setUv(1.0F, 0.0F).setWhiteAlpha(l);
}
if (k == 3) {
bufferbuilder.addVertex(-1.0F, -1.0F, -1.0F).setUv(0.0F, 0.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(-1.0F, 1.0F, -1.0F).setUv(0.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(-1.0F, 1.0F, 1.0F).setUv(1.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(-1.0F, -1.0F, 1.0F).setUv(1.0F, 0.0F).setWhiteAlpha(l);
}
if (k == 4) {
bufferbuilder.addVertex(-1.0F, -1.0F, -1.0F).setUv(0.0F, 0.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(-1.0F, -1.0F, 1.0F).setUv(0.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(1.0F, -1.0F, 1.0F).setUv(1.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(1.0F, -1.0F, -1.0F).setUv(1.0F, 0.0F).setWhiteAlpha(l);
}
if (k == 5) {
bufferbuilder.addVertex(-1.0F, 1.0F, 1.0F).setUv(0.0F, 0.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(-1.0F, 1.0F, -1.0F).setUv(0.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(1.0F, 1.0F, -1.0F).setUv(1.0F, 1.0F).setWhiteAlpha(l);
bufferbuilder.addVertex(1.0F, 1.0F, 1.0F).setUv(1.0F, 0.0F).setWhiteAlpha(l);
}
BufferUploader.drawWithShader(bufferbuilder.buildOrThrow());
}
matrix4fstack.popMatrix();
RenderSystem.colorMask(true, true, true, false);
}
RenderSystem.colorMask(true, true, true, true);
RenderSystem.restoreProjectionMatrix();
matrix4fstack.popMatrix();
RenderSystem.depthMask(true);
RenderSystem.enableCull();
RenderSystem.enableDepthTest();
}
public void registerTextures(TextureManager p_376665_) {
for (ResourceLocation resourcelocation : this.sides) {
p_376665_.registerForNextReload(resourcelocation);
}
}
}