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package net.minecraft.client.renderer.culling;
import net.minecraft.world.level.levelgen.structure.BoundingBox;
import net.minecraft.world.phys.AABB;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.joml.FrustumIntersection;
import org.joml.Matrix4f;
import org.joml.Vector4f;
@OnlyIn(Dist.CLIENT)
public class Frustum {
public static final int OFFSET_STEP = 4;
private final FrustumIntersection intersection = new FrustumIntersection();
private final Matrix4f matrix = new Matrix4f();
private Vector4f viewVector;
private double camX;
private double camY;
private double camZ;
public Frustum(Matrix4f p_254207_, Matrix4f p_254535_) {
this.calculateFrustum(p_254207_, p_254535_);
}
public Frustum(Frustum p_194440_) {
this.intersection.set(p_194440_.matrix);
this.matrix.set(p_194440_.matrix);
this.camX = p_194440_.camX;
this.camY = p_194440_.camY;
this.camZ = p_194440_.camZ;
this.viewVector = p_194440_.viewVector;
}
public Frustum offsetToFullyIncludeCameraCube(int p_194442_) {
double d0 = Math.floor(this.camX / (double)p_194442_) * (double)p_194442_;
double d1 = Math.floor(this.camY / (double)p_194442_) * (double)p_194442_;
double d2 = Math.floor(this.camZ / (double)p_194442_) * (double)p_194442_;
double d3 = Math.ceil(this.camX / (double)p_194442_) * (double)p_194442_;
double d4 = Math.ceil(this.camY / (double)p_194442_) * (double)p_194442_;
for (double d5 = Math.ceil(this.camZ / (double)p_194442_) * (double)p_194442_;
this.intersection
.intersectAab(
(float)(d0 - this.camX),
(float)(d1 - this.camY),
(float)(d2 - this.camZ),
(float)(d3 - this.camX),
(float)(d4 - this.camY),
(float)(d5 - this.camZ)
)
!= -2;
this.camZ = this.camZ - (double)(this.viewVector.z() * 4.0F)
) {
this.camX = this.camX - (double)(this.viewVector.x() * 4.0F);
this.camY = this.camY - (double)(this.viewVector.y() * 4.0F);
}
return this;
}
public void prepare(double p_113003_, double p_113004_, double p_113005_) {
this.camX = p_113003_;
this.camY = p_113004_;
this.camZ = p_113005_;
}
private void calculateFrustum(Matrix4f p_253909_, Matrix4f p_254521_) {
p_254521_.mul(p_253909_, this.matrix);
this.intersection.set(this.matrix);
this.viewVector = this.matrix.transformTranspose(new Vector4f(0.0F, 0.0F, 1.0F, 0.0F));
}
public boolean isVisible(AABB p_113030_) {
int i = this.cubeInFrustum(p_113030_.minX, p_113030_.minY, p_113030_.minZ, p_113030_.maxX, p_113030_.maxY, p_113030_.maxZ);
return i == -2 || i == -1;
}
public int cubeInFrustum(BoundingBox p_366028_) {
return this.cubeInFrustum(
(double)p_366028_.minX(),
(double)p_366028_.minY(),
(double)p_366028_.minZ(),
(double)(p_366028_.maxX() + 1),
(double)(p_366028_.maxY() + 1),
(double)(p_366028_.maxZ() + 1)
);
}
private int cubeInFrustum(double p_362451_, double p_367560_, double p_367158_, double p_368539_, double p_363499_, double p_365163_) {
float f = (float)(p_362451_ - this.camX);
float f1 = (float)(p_367560_ - this.camY);
float f2 = (float)(p_367158_ - this.camZ);
float f3 = (float)(p_368539_ - this.camX);
float f4 = (float)(p_363499_ - this.camY);
float f5 = (float)(p_365163_ - this.camZ);
return this.intersection.intersectAab(f, f1, f2, f3, f4, f5);
}
public Vector4f[] getFrustumPoints() {
Vector4f[] avector4f = new Vector4f[]{
new Vector4f(-1.0F, -1.0F, -1.0F, 1.0F),
new Vector4f(1.0F, -1.0F, -1.0F, 1.0F),
new Vector4f(1.0F, 1.0F, -1.0F, 1.0F),
new Vector4f(-1.0F, 1.0F, -1.0F, 1.0F),
new Vector4f(-1.0F, -1.0F, 1.0F, 1.0F),
new Vector4f(1.0F, -1.0F, 1.0F, 1.0F),
new Vector4f(1.0F, 1.0F, 1.0F, 1.0F),
new Vector4f(-1.0F, 1.0F, 1.0F, 1.0F)
};
Matrix4f matrix4f = this.matrix.invert(new Matrix4f());
for (int i = 0; i < 8; i++) {
matrix4f.transform(avector4f[i]);
avector4f[i].div(avector4f[i].w());
}
return avector4f;
}
public double getCamX() {
return this.camX;
}
public double getCamY() {
return this.camY;
}
public double getCamZ() {
return this.camZ;
}
}