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package net.minecraft.client.renderer.culling; | |
import net.minecraft.world.level.levelgen.structure.BoundingBox; | |
import net.minecraft.world.phys.AABB; | |
import net.minecraftforge.api.distmarker.Dist; | |
import net.minecraftforge.api.distmarker.OnlyIn; | |
import org.joml.FrustumIntersection; | |
import org.joml.Matrix4f; | |
import org.joml.Vector4f; | |
public class Frustum { | |
public static final int OFFSET_STEP = 4; | |
private final FrustumIntersection intersection = new FrustumIntersection(); | |
private final Matrix4f matrix = new Matrix4f(); | |
private Vector4f viewVector; | |
private double camX; | |
private double camY; | |
private double camZ; | |
public Frustum(Matrix4f p_254207_, Matrix4f p_254535_) { | |
this.calculateFrustum(p_254207_, p_254535_); | |
} | |
public Frustum(Frustum p_194440_) { | |
this.intersection.set(p_194440_.matrix); | |
this.matrix.set(p_194440_.matrix); | |
this.camX = p_194440_.camX; | |
this.camY = p_194440_.camY; | |
this.camZ = p_194440_.camZ; | |
this.viewVector = p_194440_.viewVector; | |
} | |
public Frustum offsetToFullyIncludeCameraCube(int p_194442_) { | |
double d0 = Math.floor(this.camX / (double)p_194442_) * (double)p_194442_; | |
double d1 = Math.floor(this.camY / (double)p_194442_) * (double)p_194442_; | |
double d2 = Math.floor(this.camZ / (double)p_194442_) * (double)p_194442_; | |
double d3 = Math.ceil(this.camX / (double)p_194442_) * (double)p_194442_; | |
double d4 = Math.ceil(this.camY / (double)p_194442_) * (double)p_194442_; | |
for (double d5 = Math.ceil(this.camZ / (double)p_194442_) * (double)p_194442_; | |
this.intersection | |
.intersectAab( | |
(float)(d0 - this.camX), | |
(float)(d1 - this.camY), | |
(float)(d2 - this.camZ), | |
(float)(d3 - this.camX), | |
(float)(d4 - this.camY), | |
(float)(d5 - this.camZ) | |
) | |
!= -2; | |
this.camZ = this.camZ - (double)(this.viewVector.z() * 4.0F) | |
) { | |
this.camX = this.camX - (double)(this.viewVector.x() * 4.0F); | |
this.camY = this.camY - (double)(this.viewVector.y() * 4.0F); | |
} | |
return this; | |
} | |
public void prepare(double p_113003_, double p_113004_, double p_113005_) { | |
this.camX = p_113003_; | |
this.camY = p_113004_; | |
this.camZ = p_113005_; | |
} | |
private void calculateFrustum(Matrix4f p_253909_, Matrix4f p_254521_) { | |
p_254521_.mul(p_253909_, this.matrix); | |
this.intersection.set(this.matrix); | |
this.viewVector = this.matrix.transformTranspose(new Vector4f(0.0F, 0.0F, 1.0F, 0.0F)); | |
} | |
public boolean isVisible(AABB p_113030_) { | |
int i = this.cubeInFrustum(p_113030_.minX, p_113030_.minY, p_113030_.minZ, p_113030_.maxX, p_113030_.maxY, p_113030_.maxZ); | |
return i == -2 || i == -1; | |
} | |
public int cubeInFrustum(BoundingBox p_366028_) { | |
return this.cubeInFrustum( | |
(double)p_366028_.minX(), | |
(double)p_366028_.minY(), | |
(double)p_366028_.minZ(), | |
(double)(p_366028_.maxX() + 1), | |
(double)(p_366028_.maxY() + 1), | |
(double)(p_366028_.maxZ() + 1) | |
); | |
} | |
private int cubeInFrustum(double p_362451_, double p_367560_, double p_367158_, double p_368539_, double p_363499_, double p_365163_) { | |
float f = (float)(p_362451_ - this.camX); | |
float f1 = (float)(p_367560_ - this.camY); | |
float f2 = (float)(p_367158_ - this.camZ); | |
float f3 = (float)(p_368539_ - this.camX); | |
float f4 = (float)(p_363499_ - this.camY); | |
float f5 = (float)(p_365163_ - this.camZ); | |
return this.intersection.intersectAab(f, f1, f2, f3, f4, f5); | |
} | |
public Vector4f[] getFrustumPoints() { | |
Vector4f[] avector4f = new Vector4f[]{ | |
new Vector4f(-1.0F, -1.0F, -1.0F, 1.0F), | |
new Vector4f(1.0F, -1.0F, -1.0F, 1.0F), | |
new Vector4f(1.0F, 1.0F, -1.0F, 1.0F), | |
new Vector4f(-1.0F, 1.0F, -1.0F, 1.0F), | |
new Vector4f(-1.0F, -1.0F, 1.0F, 1.0F), | |
new Vector4f(1.0F, -1.0F, 1.0F, 1.0F), | |
new Vector4f(1.0F, 1.0F, 1.0F, 1.0F), | |
new Vector4f(-1.0F, 1.0F, 1.0F, 1.0F) | |
}; | |
Matrix4f matrix4f = this.matrix.invert(new Matrix4f()); | |
for (int i = 0; i < 8; i++) { | |
matrix4f.transform(avector4f[i]); | |
avector4f[i].div(avector4f[i].w()); | |
} | |
return avector4f; | |
} | |
public double getCamX() { | |
return this.camX; | |
} | |
public double getCamY() { | |
return this.camY; | |
} | |
public double getCamZ() { | |
return this.camZ; | |
} | |
} |