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package net.minecraft.client.renderer.entity; | |
import net.minecraft.client.model.HumanoidModel; | |
import net.minecraft.client.model.SkeletonModel; | |
import net.minecraft.client.model.geom.ModelLayerLocation; | |
import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer; | |
import net.minecraft.client.renderer.entity.state.SkeletonRenderState; | |
import net.minecraft.world.entity.HumanoidArm; | |
import net.minecraft.world.entity.monster.AbstractSkeleton; | |
import net.minecraft.world.item.Items; | |
import net.minecraftforge.api.distmarker.Dist; | |
import net.minecraftforge.api.distmarker.OnlyIn; | |
public abstract class AbstractSkeletonRenderer<T extends AbstractSkeleton, S extends SkeletonRenderState> extends HumanoidMobRenderer<T, S, SkeletonModel<S>> { | |
public AbstractSkeletonRenderer( | |
EntityRendererProvider.Context p_362142_, ModelLayerLocation p_369786_, ModelLayerLocation p_368806_, ModelLayerLocation p_364022_ | |
) { | |
this(p_362142_, p_368806_, p_364022_, new SkeletonModel<>(p_362142_.bakeLayer(p_369786_))); | |
} | |
public AbstractSkeletonRenderer( | |
EntityRendererProvider.Context p_363000_, ModelLayerLocation p_363059_, ModelLayerLocation p_360859_, SkeletonModel<S> p_360744_ | |
) { | |
super(p_363000_, p_360744_, 0.5F); | |
this.addLayer( | |
new HumanoidArmorLayer<>( | |
this, new SkeletonModel(p_363000_.bakeLayer(p_363059_)), new SkeletonModel(p_363000_.bakeLayer(p_360859_)), p_363000_.getEquipmentRenderer() | |
) | |
); | |
} | |
public void extractRenderState(T p_369278_, S p_363603_, float p_362928_) { | |
super.extractRenderState(p_369278_, p_363603_, p_362928_); | |
p_363603_.isAggressive = p_369278_.isAggressive(); | |
p_363603_.isShaking = p_369278_.isShaking(); | |
p_363603_.isHoldingBow = p_369278_.getMainHandItem().is(Items.BOW); | |
} | |
protected boolean isShaking(S p_366804_) { | |
return p_366804_.isShaking; | |
} | |
protected HumanoidModel.ArmPose getArmPose(AbstractSkeleton p_378753_, HumanoidArm p_376655_) { | |
return p_378753_.getMainArm() == p_376655_ && p_378753_.isAggressive() && p_378753_.getMainHandItem().is(Items.BOW) | |
? HumanoidModel.ArmPose.BOW_AND_ARROW | |
: HumanoidModel.ArmPose.EMPTY; | |
} | |
} |