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package net.minecraft.client.resources.sounds;
import it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap;
import java.util.Optional;
import javax.annotation.Nullable;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.sounds.SoundManager;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.biome.AmbientAdditionsSettings;
import net.minecraft.world.level.biome.AmbientMoodSettings;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.BiomeManager;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class BiomeAmbientSoundsHandler implements AmbientSoundHandler {
private static final int LOOP_SOUND_CROSS_FADE_TIME = 40;
private static final float SKY_MOOD_RECOVERY_RATE = 0.001F;
private final LocalPlayer player;
private final SoundManager soundManager;
private final BiomeManager biomeManager;
private final RandomSource random;
private final Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler.LoopSoundInstance> loopSounds = new Object2ObjectArrayMap<>();
private Optional<AmbientMoodSettings> moodSettings = Optional.empty();
private Optional<AmbientAdditionsSettings> additionsSettings = Optional.empty();
private float moodiness;
@Nullable
private Biome previousBiome;
public BiomeAmbientSoundsHandler(LocalPlayer p_119639_, SoundManager p_119640_, BiomeManager p_119641_) {
this.random = p_119639_.level().getRandom();
this.player = p_119639_;
this.soundManager = p_119640_;
this.biomeManager = p_119641_;
}
public float getMoodiness() {
return this.moodiness;
}
@Override
public void tick() {
this.loopSounds.values().removeIf(AbstractTickableSoundInstance::isStopped);
Biome biome = this.biomeManager.getNoiseBiomeAtPosition(this.player.getX(), this.player.getY(), this.player.getZ()).value();
if (biome != this.previousBiome) {
this.previousBiome = biome;
this.moodSettings = biome.getAmbientMood();
this.additionsSettings = biome.getAmbientAdditions();
this.loopSounds.values().forEach(BiomeAmbientSoundsHandler.LoopSoundInstance::fadeOut);
biome.getAmbientLoop().ifPresent(p_263342_ -> this.loopSounds.compute(biome, (p_174924_, p_174925_) -> {
if (p_174925_ == null) {
p_174925_ = new BiomeAmbientSoundsHandler.LoopSoundInstance((SoundEvent)p_263342_.value());
this.soundManager.play(p_174925_);
}
p_174925_.fadeIn();
return (BiomeAmbientSoundsHandler.LoopSoundInstance)p_174925_;
}));
}
this.additionsSettings.ifPresent(p_119648_ -> {
if (this.random.nextDouble() < p_119648_.getTickChance()) {
this.soundManager.play(SimpleSoundInstance.forAmbientAddition(p_119648_.getSoundEvent().value()));
}
});
this.moodSettings
.ifPresent(
p_274718_ -> {
Level level = this.player.level();
int i = p_274718_.getBlockSearchExtent() * 2 + 1;
BlockPos blockpos = BlockPos.containing(
this.player.getX() + (double)this.random.nextInt(i) - (double)p_274718_.getBlockSearchExtent(),
this.player.getEyeY() + (double)this.random.nextInt(i) - (double)p_274718_.getBlockSearchExtent(),
this.player.getZ() + (double)this.random.nextInt(i) - (double)p_274718_.getBlockSearchExtent()
);
int j = level.getBrightness(LightLayer.SKY, blockpos);
if (j > 0) {
this.moodiness -= (float)j / 15.0F * 0.001F;
} else {
this.moodiness = this.moodiness - (float)(level.getBrightness(LightLayer.BLOCK, blockpos) - 1) / (float)p_274718_.getTickDelay();
}
if (this.moodiness >= 1.0F) {
double d0 = (double)blockpos.getX() + 0.5;
double d1 = (double)blockpos.getY() + 0.5;
double d2 = (double)blockpos.getZ() + 0.5;
double d3 = d0 - this.player.getX();
double d4 = d1 - this.player.getEyeY();
double d5 = d2 - this.player.getZ();
double d6 = Math.sqrt(d3 * d3 + d4 * d4 + d5 * d5);
double d7 = d6 + p_274718_.getSoundPositionOffset();
SimpleSoundInstance simplesoundinstance = SimpleSoundInstance.forAmbientMood(
p_274718_.getSoundEvent().value(),
this.random,
this.player.getX() + d3 / d6 * d7,
this.player.getEyeY() + d4 / d6 * d7,
this.player.getZ() + d5 / d6 * d7
);
this.soundManager.play(simplesoundinstance);
this.moodiness = 0.0F;
} else {
this.moodiness = Math.max(this.moodiness, 0.0F);
}
}
);
}
@OnlyIn(Dist.CLIENT)
public static class LoopSoundInstance extends AbstractTickableSoundInstance {
private int fadeDirection;
private int fade;
public LoopSoundInstance(SoundEvent p_119658_) {
super(p_119658_, SoundSource.AMBIENT, SoundInstance.createUnseededRandom());
this.looping = true;
this.delay = 0;
this.volume = 1.0F;
this.relative = true;
}
@Override
public void tick() {
if (this.fade < 0) {
this.stop();
}
this.fade = this.fade + this.fadeDirection;
this.volume = Mth.clamp((float)this.fade / 40.0F, 0.0F, 1.0F);
}
public void fadeOut() {
this.fade = Math.min(this.fade, 40);
this.fadeDirection = -1;
}
public void fadeIn() {
this.fade = Math.max(0, this.fade);
this.fadeDirection = 1;
}
}
}