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package net.minecraft.server.commands;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.tree.LiteralCommandNode;
import java.util.Collection;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.commands.arguments.MessageArgument;
import net.minecraft.network.chat.ChatType;
import net.minecraft.network.chat.OutgoingChatMessage;
import net.minecraft.network.chat.PlayerChatMessage;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.players.PlayerList;
public class MsgCommand {
public static void register(CommandDispatcher<CommandSourceStack> p_138061_) {
LiteralCommandNode<CommandSourceStack> literalcommandnode = p_138061_.register(
Commands.literal("msg")
.then(
Commands.argument("targets", EntityArgument.players())
.then(Commands.argument("message", MessageArgument.message()).executes(p_248155_ -> {
Collection<ServerPlayer> collection = EntityArgument.getPlayers(p_248155_, "targets");
if (!collection.isEmpty()) {
MessageArgument.resolveChatMessage(p_248155_, "message", p_248154_ -> sendMessage(p_248155_.getSource(), collection, p_248154_));
}
return collection.size();
}))
)
);
p_138061_.register(Commands.literal("tell").redirect(literalcommandnode));
p_138061_.register(Commands.literal("w").redirect(literalcommandnode));
}
private static void sendMessage(CommandSourceStack p_250209_, Collection<ServerPlayer> p_252344_, PlayerChatMessage p_249416_) {
ChatType.Bound chattype$bound = ChatType.bind(ChatType.MSG_COMMAND_INCOMING, p_250209_);
OutgoingChatMessage outgoingchatmessage = OutgoingChatMessage.create(p_249416_);
boolean flag = false;
for (ServerPlayer serverplayer : p_252344_) {
ChatType.Bound chattype$bound1 = ChatType.bind(ChatType.MSG_COMMAND_OUTGOING, p_250209_).withTargetName(serverplayer.getDisplayName());
p_250209_.sendChatMessage(outgoingchatmessage, false, chattype$bound1);
boolean flag1 = p_250209_.shouldFilterMessageTo(serverplayer);
serverplayer.sendChatMessage(outgoingchatmessage, flag1, chattype$bound);
flag |= flag1 && p_249416_.isFullyFiltered();
}
if (flag) {
p_250209_.sendSystemMessage(PlayerList.CHAT_FILTERED_FULL);
}
}
}