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package net.minecraft.world.food;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.Difficulty;
import net.minecraft.world.level.GameRules;
public class FoodData {
private int foodLevel = 20;
private float saturationLevel = 5.0F;
private float exhaustionLevel;
private int tickTimer;
private void add(int p_335153_, float p_332105_) {
this.foodLevel = Mth.clamp(p_335153_ + this.foodLevel, 0, 20);
this.saturationLevel = Mth.clamp(p_332105_ + this.saturationLevel, 0.0F, (float)this.foodLevel);
}
public void eat(int p_38708_, float p_38709_) {
this.add(p_38708_, FoodConstants.saturationByModifier(p_38708_, p_38709_));
}
public void eat(FoodProperties p_345472_) {
this.add(p_345472_.nutrition(), p_345472_.saturation());
}
public void tick(ServerPlayer p_369401_) {
ServerLevel serverlevel = p_369401_.serverLevel();
Difficulty difficulty = serverlevel.getDifficulty();
if (this.exhaustionLevel > 4.0F) {
this.exhaustionLevel -= 4.0F;
if (this.saturationLevel > 0.0F) {
this.saturationLevel = Math.max(this.saturationLevel - 1.0F, 0.0F);
} else if (difficulty != Difficulty.PEACEFUL) {
this.foodLevel = Math.max(this.foodLevel - 1, 0);
}
}
boolean flag = serverlevel.getGameRules().getBoolean(GameRules.RULE_NATURAL_REGENERATION);
if (flag && this.saturationLevel > 0.0F && p_369401_.isHurt() && this.foodLevel >= 20) {
this.tickTimer++;
if (this.tickTimer >= 10) {
float f = Math.min(this.saturationLevel, 6.0F);
p_369401_.heal(f / 6.0F);
this.addExhaustion(f);
this.tickTimer = 0;
}
} else if (flag && this.foodLevel >= 18 && p_369401_.isHurt()) {
this.tickTimer++;
if (this.tickTimer >= 80) {
p_369401_.heal(1.0F);
this.addExhaustion(6.0F);
this.tickTimer = 0;
}
} else if (this.foodLevel <= 0) {
this.tickTimer++;
if (this.tickTimer >= 80) {
if (p_369401_.getHealth() > 10.0F || difficulty == Difficulty.HARD || p_369401_.getHealth() > 1.0F && difficulty == Difficulty.NORMAL) {
p_369401_.hurtServer(serverlevel, p_369401_.damageSources().starve(), 1.0F);
}
this.tickTimer = 0;
}
} else {
this.tickTimer = 0;
}
}
public void readAdditionalSaveData(CompoundTag p_38716_) {
if (p_38716_.contains("foodLevel", 99)) {
this.foodLevel = p_38716_.getInt("foodLevel");
this.tickTimer = p_38716_.getInt("foodTickTimer");
this.saturationLevel = p_38716_.getFloat("foodSaturationLevel");
this.exhaustionLevel = p_38716_.getFloat("foodExhaustionLevel");
}
}
public void addAdditionalSaveData(CompoundTag p_38720_) {
p_38720_.putInt("foodLevel", this.foodLevel);
p_38720_.putInt("foodTickTimer", this.tickTimer);
p_38720_.putFloat("foodSaturationLevel", this.saturationLevel);
p_38720_.putFloat("foodExhaustionLevel", this.exhaustionLevel);
}
public int getFoodLevel() {
return this.foodLevel;
}
public boolean needsFood() {
return this.foodLevel < 20;
}
public void addExhaustion(float p_38704_) {
this.exhaustionLevel = Math.min(this.exhaustionLevel + p_38704_, 40.0F);
}
public float getSaturationLevel() {
return this.saturationLevel;
}
public void setFoodLevel(int p_38706_) {
this.foodLevel = p_38706_;
}
public void setSaturation(float p_38718_) {
this.saturationLevel = p_38718_;
}
}