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package net.minecraft.world.item;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.context.UseOnContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.BaseFireBlock;
import net.minecraft.world.level.block.CampfireBlock;
import net.minecraft.world.level.block.CandleBlock;
import net.minecraft.world.level.block.CandleCakeBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.gameevent.GameEvent;
public class FlintAndSteelItem extends Item {
public FlintAndSteelItem(Item.Properties p_41295_) {
super(p_41295_);
}
@Override
public InteractionResult useOn(UseOnContext p_41297_) {
Player player = p_41297_.getPlayer();
Level level = p_41297_.getLevel();
BlockPos blockpos = p_41297_.getClickedPos();
BlockState blockstate = level.getBlockState(blockpos);
if (!CampfireBlock.canLight(blockstate) && !CandleBlock.canLight(blockstate) && !CandleCakeBlock.canLight(blockstate)) {
BlockPos blockpos1 = blockpos.relative(p_41297_.getClickedFace());
if (BaseFireBlock.canBePlacedAt(level, blockpos1, p_41297_.getHorizontalDirection())) {
level.playSound(player, blockpos1, SoundEvents.FLINTANDSTEEL_USE, SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.4F + 0.8F);
BlockState blockstate1 = BaseFireBlock.getState(level, blockpos1);
level.setBlock(blockpos1, blockstate1, 11);
level.gameEvent(player, GameEvent.BLOCK_PLACE, blockpos);
ItemStack itemstack = p_41297_.getItemInHand();
if (player instanceof ServerPlayer) {
CriteriaTriggers.PLACED_BLOCK.trigger((ServerPlayer)player, blockpos1, itemstack);
itemstack.hurtAndBreak(1, player, LivingEntity.getSlotForHand(p_41297_.getHand()));
}
return InteractionResult.SUCCESS;
} else {
return InteractionResult.FAIL;
}
} else {
level.playSound(player, blockpos, SoundEvents.FLINTANDSTEEL_USE, SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.4F + 0.8F);
level.setBlock(blockpos, blockstate.setValue(BlockStateProperties.LIT, Boolean.valueOf(true)), 11);
level.gameEvent(player, GameEvent.BLOCK_CHANGE, blockpos);
if (player != null) {
p_41297_.getItemInHand().hurtAndBreak(1, player, LivingEntity.getSlotForHand(p_41297_.getHand()));
}
return InteractionResult.SUCCESS;
}
}
}