package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.state.AllayRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class AllayModel extends EntityModel implements ArmedModel { private final ModelPart head = this.root.getChild("head"); private final ModelPart body = this.root.getChild("body"); private final ModelPart right_arm = this.body.getChild("right_arm"); private final ModelPart left_arm = this.body.getChild("left_arm"); private final ModelPart right_wing = this.body.getChild("right_wing"); private final ModelPart left_wing = this.body.getChild("left_wing"); private static final float FLYING_ANIMATION_X_ROT = (float) (Math.PI / 4); private static final float MAX_HAND_HOLDING_ITEM_X_ROT_RAD = -1.134464F; private static final float MIN_HAND_HOLDING_ITEM_X_ROT_RAD = (float) (-Math.PI / 3); public AllayModel(ModelPart p_233312_) { super(p_233312_.getChild("root"), RenderType::entityTranslucent); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition partdefinition1 = partdefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(0.0F, 23.5F, 0.0F)); partdefinition1.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-2.5F, -5.0F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, -3.99F, 0.0F) ); PartDefinition partdefinition2 = partdefinition1.addOrReplaceChild( "body", CubeListBuilder.create() .texOffs(0, 10) .addBox(-1.5F, 0.0F, -1.0F, 3.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)) .texOffs(0, 16) .addBox(-1.5F, 0.0F, -1.0F, 3.0F, 5.0F, 2.0F, new CubeDeformation(-0.2F)), PartPose.offset(0.0F, -4.0F, 0.0F) ); partdefinition2.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(23, 0).addBox(-0.75F, -0.5F, -1.0F, 1.0F, 4.0F, 2.0F, new CubeDeformation(-0.01F)), PartPose.offset(-1.75F, 0.5F, 0.0F) ); partdefinition2.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(23, 6).addBox(-0.25F, -0.5F, -1.0F, 1.0F, 4.0F, 2.0F, new CubeDeformation(-0.01F)), PartPose.offset(1.75F, 0.5F, 0.0F) ); partdefinition2.addOrReplaceChild( "right_wing", CubeListBuilder.create().texOffs(16, 14).addBox(0.0F, 1.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)), PartPose.offset(-0.5F, 0.0F, 0.6F) ); partdefinition2.addOrReplaceChild( "left_wing", CubeListBuilder.create().texOffs(16, 14).addBox(0.0F, 1.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)), PartPose.offset(0.5F, 0.0F, 0.6F) ); return LayerDefinition.create(meshdefinition, 32, 32); } public void setupAnim(AllayRenderState p_360729_) { super.setupAnim(p_360729_); float f = p_360729_.walkAnimationSpeed; float f1 = p_360729_.walkAnimationPos; float f2 = p_360729_.ageInTicks * 20.0F * (float) (Math.PI / 180.0) + f1; float f3 = Mth.cos(f2) * (float) Math.PI * 0.15F + f; float f4 = p_360729_.ageInTicks * 9.0F * (float) (Math.PI / 180.0); float f5 = Math.min(f / 0.3F, 1.0F); float f6 = 1.0F - f5; float f7 = p_360729_.holdingAnimationProgress; if (p_360729_.isDancing) { float f8 = p_360729_.ageInTicks * 8.0F * (float) (Math.PI / 180.0) + f; float f9 = Mth.cos(f8) * 16.0F * (float) (Math.PI / 180.0); float f10 = p_360729_.spinningProgress; float f11 = Mth.cos(f8) * 14.0F * (float) (Math.PI / 180.0); float f12 = Mth.cos(f8) * 30.0F * (float) (Math.PI / 180.0); this.root.yRot = p_360729_.isSpinning ? (float) (Math.PI * 4) * f10 : this.root.yRot; this.root.zRot = f9 * (1.0F - f10); this.head.yRot = f12 * (1.0F - f10); this.head.zRot = f11 * (1.0F - f10); } else { this.head.xRot = p_360729_.xRot * (float) (Math.PI / 180.0); this.head.yRot = p_360729_.yRot * (float) (Math.PI / 180.0); } this.right_wing.xRot = 0.43633232F * (1.0F - f5); this.right_wing.yRot = (float) (-Math.PI / 4) + f3; this.left_wing.xRot = 0.43633232F * (1.0F - f5); this.left_wing.yRot = (float) (Math.PI / 4) - f3; this.body.xRot = f5 * (float) (Math.PI / 4); float f13 = f7 * Mth.lerp(f5, (float) (-Math.PI / 3), -1.134464F); this.root.y = this.root.y + (float)Math.cos((double)f4) * 0.25F * f6; this.right_arm.xRot = f13; this.left_arm.xRot = f13; float f14 = f6 * (1.0F - f7); float f15 = 0.43633232F - Mth.cos(f4 + (float) (Math.PI * 3.0 / 2.0)) * (float) Math.PI * 0.075F * f14; this.left_arm.zRot = -f15; this.right_arm.zRot = f15; this.right_arm.yRot = 0.27925268F * f7; this.left_arm.yRot = -0.27925268F * f7; } @Override public void translateToHand(HumanoidArm p_233322_, PoseStack p_233323_) { float f = 1.0F; float f1 = 3.0F; this.root.translateAndRotate(p_233323_); this.body.translateAndRotate(p_233323_); p_233323_.translate(0.0F, 0.0625F, 0.1875F); p_233323_.mulPose(Axis.XP.rotation(this.right_arm.xRot)); p_233323_.scale(0.7F, 0.7F, 0.7F); p_233323_.translate(0.0625F, 0.0F, 0.0F); } }