package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.ArmorStandRenderState; import net.minecraft.world.entity.HumanoidArm; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class ArmorStandModel extends ArmorStandArmorModel { private static final String RIGHT_BODY_STICK = "right_body_stick"; private static final String LEFT_BODY_STICK = "left_body_stick"; private static final String SHOULDER_STICK = "shoulder_stick"; private static final String BASE_PLATE = "base_plate"; private final ModelPart rightBodyStick; private final ModelPart leftBodyStick; private final ModelPart shoulderStick; private final ModelPart basePlate; public ArmorStandModel(ModelPart p_170356_) { super(p_170356_); this.rightBodyStick = p_170356_.getChild("right_body_stick"); this.leftBodyStick = p_170356_.getChild("left_body_stick"); this.shoulderStick = p_170356_.getChild("shoulder_stick"); this.basePlate = p_170356_.getChild("base_plate"); this.hat.visible = false; } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F); PartDefinition partdefinition = meshdefinition.getRoot(); partdefinition.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.offset(0.0F, 1.0F, 0.0F) ); partdefinition.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 26).addBox(-6.0F, 0.0F, -1.5F, 12.0F, 3.0F, 3.0F), PartPose.ZERO); partdefinition.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(24, 0).addBox(-2.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F) ); partdefinition.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(32, 16).mirror().addBox(0.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(5.0F, 2.0F, 0.0F) ); partdefinition.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(8, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 11.0F, 2.0F), PartPose.offset(-1.9F, 12.0F, 0.0F) ); partdefinition.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 11.0F, 2.0F), PartPose.offset(1.9F, 12.0F, 0.0F) ); partdefinition.addOrReplaceChild( "right_body_stick", CubeListBuilder.create().texOffs(16, 0).addBox(-3.0F, 3.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.ZERO ); partdefinition.addOrReplaceChild( "left_body_stick", CubeListBuilder.create().texOffs(48, 16).addBox(1.0F, 3.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.ZERO ); partdefinition.addOrReplaceChild( "shoulder_stick", CubeListBuilder.create().texOffs(0, 48).addBox(-4.0F, 10.0F, -1.0F, 8.0F, 2.0F, 2.0F), PartPose.ZERO ); partdefinition.addOrReplaceChild( "base_plate", CubeListBuilder.create().texOffs(0, 32).addBox(-6.0F, 11.0F, -6.0F, 12.0F, 1.0F, 12.0F), PartPose.offset(0.0F, 12.0F, 0.0F) ); return LayerDefinition.create(meshdefinition, 64, 64); } @Override public void setupAnim(ArmorStandRenderState p_363470_) { super.setupAnim(p_363470_); this.basePlate.yRot = (float) (Math.PI / 180.0) * -p_363470_.yRot; this.leftArm.visible = p_363470_.showArms; this.rightArm.visible = p_363470_.showArms; this.basePlate.visible = p_363470_.showBasePlate; this.rightBodyStick.xRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.getX(); this.rightBodyStick.yRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.getY(); this.rightBodyStick.zRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.getZ(); this.leftBodyStick.xRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.getX(); this.leftBodyStick.yRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.getY(); this.leftBodyStick.zRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.getZ(); this.shoulderStick.xRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.getX(); this.shoulderStick.yRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.getY(); this.shoulderStick.zRot = (float) (Math.PI / 180.0) * p_363470_.bodyPose.getZ(); } @Override public void translateToHand(HumanoidArm p_102157_, PoseStack p_102158_) { ModelPart modelpart = this.getArm(p_102157_); boolean flag = modelpart.visible; modelpart.visible = true; super.translateToHand(p_102157_, p_102158_); modelpart.visible = flag; } }