package net.minecraft.client.model; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.RenderType; import net.minecraft.core.Direction; import net.minecraft.util.Mth; import net.minecraft.world.level.block.entity.BellBlockEntity; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class BellModel extends Model { private static final String BELL_BODY = "bell_body"; private final ModelPart bellBody; public BellModel(ModelPart p_363820_) { super(p_363820_, RenderType::entitySolid); this.bellBody = p_363820_.getChild("bell_body"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition partdefinition1 = partdefinition.addOrReplaceChild( "bell_body", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -6.0F, -3.0F, 6.0F, 7.0F, 6.0F), PartPose.offset(8.0F, 12.0F, 8.0F) ); partdefinition1.addOrReplaceChild( "bell_base", CubeListBuilder.create().texOffs(0, 13).addBox(4.0F, 4.0F, 4.0F, 8.0F, 2.0F, 8.0F), PartPose.offset(-8.0F, -12.0F, -8.0F) ); return LayerDefinition.create(meshdefinition, 32, 32); } public void setupAnim(BellBlockEntity p_368573_, float p_361141_) { float f = (float)p_368573_.ticks + p_361141_; float f1 = 0.0F; float f2 = 0.0F; if (p_368573_.shaking) { float f3 = Mth.sin(f / (float) Math.PI) / (4.0F + f / 3.0F); if (p_368573_.clickDirection == Direction.NORTH) { f1 = -f3; } else if (p_368573_.clickDirection == Direction.SOUTH) { f1 = f3; } else if (p_368573_.clickDirection == Direction.EAST) { f2 = -f3; } else if (p_368573_.clickDirection == Direction.WEST) { f2 = f3; } } this.bellBody.xRot = f1; this.bellBody.zRot = f2; } }