package net.minecraft.client.model; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.ZombieRenderState; import net.minecraft.util.Mth; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class DrownedModel extends ZombieModel { public DrownedModel(ModelPart p_170534_) { super(p_170534_); } public static LayerDefinition createBodyLayer(CubeDeformation p_170536_) { MeshDefinition meshdefinition = HumanoidModel.createMesh(p_170536_, 0.0F); PartDefinition partdefinition = meshdefinition.getRoot(); partdefinition.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(32, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170536_), PartPose.offset(5.0F, 2.0F, 0.0F) ); partdefinition.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(16, 48).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170536_), PartPose.offset(1.9F, 12.0F, 0.0F) ); return LayerDefinition.create(meshdefinition, 64, 64); } @Override public void setupAnim(ZombieRenderState p_368669_) { super.setupAnim(p_368669_); if (p_368669_.leftArmPose == HumanoidModel.ArmPose.THROW_SPEAR) { this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) Math.PI; this.leftArm.yRot = 0.0F; } if (p_368669_.rightArmPose == HumanoidModel.ArmPose.THROW_SPEAR) { this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) Math.PI; this.rightArm.yRot = 0.0F; } float f = p_368669_.swimAmount; if (f > 0.0F) { this.rightArm.xRot = Mth.rotLerpRad(f, this.rightArm.xRot, (float) (-Math.PI * 4.0 / 5.0)) + f * 0.35F * Mth.sin(0.1F * p_368669_.ageInTicks); this.leftArm.xRot = Mth.rotLerpRad(f, this.leftArm.xRot, (float) (-Math.PI * 4.0 / 5.0)) - f * 0.35F * Mth.sin(0.1F * p_368669_.ageInTicks); this.rightArm.zRot = Mth.rotLerpRad(f, this.rightArm.zRot, -0.15F); this.leftArm.zRot = Mth.rotLerpRad(f, this.leftArm.zRot, 0.15F); this.leftLeg.xRot = this.leftLeg.xRot - f * 0.55F * Mth.sin(0.1F * p_368669_.ageInTicks); this.rightLeg.xRot = this.rightLeg.xRot + f * 0.55F * Mth.sin(0.1F * p_368669_.ageInTicks); this.head.xRot = 0.0F; } } }