package net.minecraft.client.model; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.GhastRenderState; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class GhastModel extends EntityModel { private final ModelPart[] tentacles = new ModelPart[9]; public GhastModel(ModelPart p_170570_) { super(p_170570_); for (int i = 0; i < this.tentacles.length; i++) { this.tentacles[i] = p_170570_.getChild(createTentacleName(i)); } } private static String createTentacleName(int p_170573_) { return "tentacle" + p_170573_; } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); partdefinition.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -8.0F, -8.0F, 16.0F, 16.0F, 16.0F), PartPose.offset(0.0F, 17.6F, 0.0F) ); RandomSource randomsource = RandomSource.create(1660L); for (int i = 0; i < 9; i++) { float f = (((float)(i % 3) - (float)(i / 3 % 2) * 0.5F + 0.25F) / 2.0F * 2.0F - 1.0F) * 5.0F; float f1 = ((float)(i / 3) / 2.0F * 2.0F - 1.0F) * 5.0F; int j = randomsource.nextInt(7) + 8; partdefinition.addOrReplaceChild( createTentacleName(i), CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, (float)j, 2.0F), PartPose.offset(f, 24.6F, f1) ); } return LayerDefinition.create(meshdefinition, 64, 32).apply(MeshTransformer.scaling(4.5F)); } public void setupAnim(GhastRenderState p_365609_) { super.setupAnim(p_365609_); for (int i = 0; i < this.tentacles.length; i++) { this.tentacles[i].xRot = 0.2F * Mth.sin(p_365609_.ageInTicks * 0.3F + (float)i) + 0.4F; } } }