package net.minecraft.client.renderer; import com.mojang.blaze3d.pipeline.TextureTarget; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.BufferBuilder; import com.mojang.blaze3d.vertex.BufferUploader; import com.mojang.blaze3d.vertex.DefaultVertexFormat; import com.mojang.blaze3d.vertex.VertexFormat; import java.util.Objects; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.util.Mth; import net.minecraft.util.profiling.Profiler; import net.minecraft.util.profiling.ProfilerFiller; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.level.dimension.DimensionType; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import org.joml.Vector3f; @OnlyIn(Dist.CLIENT) public class LightTexture implements AutoCloseable { public static final int FULL_BRIGHT = 15728880; public static final int FULL_SKY = 15728640; public static final int FULL_BLOCK = 240; private static final int TEXTURE_SIZE = 16; private final TextureTarget target; private boolean updateLightTexture; private float blockLightRedFlicker; private final GameRenderer renderer; private final Minecraft minecraft; public LightTexture(GameRenderer p_109878_, Minecraft p_109879_) { this.renderer = p_109878_; this.minecraft = p_109879_; this.target = new TextureTarget(16, 16, false); this.target.setFilterMode(9729); this.target.setClearColor(1.0F, 1.0F, 1.0F, 1.0F); this.target.clear(); } @Override public void close() { this.target.destroyBuffers(); } public void tick() { this.blockLightRedFlicker = this.blockLightRedFlicker + (float)((Math.random() - Math.random()) * Math.random() * Math.random() * 0.1); this.blockLightRedFlicker *= 0.9F; this.updateLightTexture = true; } public void turnOffLightLayer() { RenderSystem.setShaderTexture(2, 0); } public void turnOnLightLayer() { RenderSystem.setShaderTexture(2, this.target.getColorTextureId()); } private float getDarknessGamma(float p_234320_) { MobEffectInstance mobeffectinstance = this.minecraft.player.getEffect(MobEffects.DARKNESS); return mobeffectinstance != null ? mobeffectinstance.getBlendFactor(this.minecraft.player, p_234320_) : 0.0F; } private float calculateDarknessScale(LivingEntity p_234313_, float p_234314_, float p_234315_) { float f = 0.45F * p_234314_; return Math.max(0.0F, Mth.cos(((float)p_234313_.tickCount - p_234315_) * (float) Math.PI * 0.025F) * f); } public void updateLightTexture(float p_109882_) { if (this.updateLightTexture) { this.updateLightTexture = false; ProfilerFiller profilerfiller = Profiler.get(); profilerfiller.push("lightTex"); ClientLevel clientlevel = this.minecraft.level; if (clientlevel != null) { float f = clientlevel.getSkyDarken(1.0F); float f1; if (clientlevel.getSkyFlashTime() > 0) { f1 = 1.0F; } else { f1 = f * 0.95F + 0.05F; } float f2 = this.minecraft.options.darknessEffectScale().get().floatValue(); float f3 = this.getDarknessGamma(p_109882_) * f2; float f4 = this.calculateDarknessScale(this.minecraft.player, f3, p_109882_) * f2; float f6 = this.minecraft.player.getWaterVision(); float f5; if (this.minecraft.player.hasEffect(MobEffects.NIGHT_VISION)) { f5 = GameRenderer.getNightVisionScale(this.minecraft.player, p_109882_); } else if (f6 > 0.0F && this.minecraft.player.hasEffect(MobEffects.CONDUIT_POWER)) { f5 = f6; } else { f5 = 0.0F; } Vector3f vector3f = new Vector3f(f, f, 1.0F).lerp(new Vector3f(1.0F, 1.0F, 1.0F), 0.35F); float f7 = this.blockLightRedFlicker + 1.5F; float f8 = clientlevel.dimensionType().ambientLight(); boolean flag = clientlevel.effects().forceBrightLightmap(); float f9 = this.minecraft.options.gamma().get().floatValue(); CompiledShaderProgram compiledshaderprogram = Objects.requireNonNull( RenderSystem.setShader(CoreShaders.LIGHTMAP), "Lightmap shader not loaded" ); compiledshaderprogram.safeGetUniform("AmbientLightFactor").set(f8); compiledshaderprogram.safeGetUniform("SkyFactor").set(f1); compiledshaderprogram.safeGetUniform("BlockFactor").set(f7); compiledshaderprogram.safeGetUniform("UseBrightLightmap").set(flag ? 1 : 0); compiledshaderprogram.safeGetUniform("SkyLightColor").set(vector3f); compiledshaderprogram.safeGetUniform("NightVisionFactor").set(f5); compiledshaderprogram.safeGetUniform("DarknessScale").set(f4); compiledshaderprogram.safeGetUniform("DarkenWorldFactor").set(this.renderer.getDarkenWorldAmount(p_109882_)); compiledshaderprogram.safeGetUniform("BrightnessFactor").set(Math.max(0.0F, f9 - f3)); this.target.bindWrite(true); BufferBuilder bufferbuilder = RenderSystem.renderThreadTesselator().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.BLIT_SCREEN); bufferbuilder.addVertex(0.0F, 0.0F, 0.0F); bufferbuilder.addVertex(1.0F, 0.0F, 0.0F); bufferbuilder.addVertex(1.0F, 1.0F, 0.0F); bufferbuilder.addVertex(0.0F, 1.0F, 0.0F); BufferUploader.drawWithShader(bufferbuilder.buildOrThrow()); this.target.unbindWrite(); profilerfiller.pop(); } } } public static float getBrightness(DimensionType p_234317_, int p_234318_) { return getBrightness(p_234317_.ambientLight(), p_234318_); } public static float getBrightness(float p_362774_, int p_368270_) { float f = (float)p_368270_ / 15.0F; float f1 = f / (4.0F - 3.0F * f); return Mth.lerp(p_362774_, f1, 1.0F); } public static int pack(int p_109886_, int p_109887_) { return p_109886_ << 4 | p_109887_ << 20; } public static int block(int p_109884_) { return p_109884_ >>> 4 & 15; } public static int sky(int p_109895_) { return p_109895_ >>> 20 & 15; } public static int lightCoordsWithEmission(int p_363075_, int p_361575_) { if (p_361575_ == 0) { return p_363075_; } else { int i = Math.max(sky(p_363075_), p_361575_); int j = Math.max(block(p_363075_), p_361575_); return pack(j, i); } } }