package net.minecraft.client.renderer; import com.google.common.collect.ImmutableList; import com.mojang.blaze3d.pipeline.RenderTarget; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem; import java.util.List; import java.util.Objects; import java.util.Optional; import java.util.OptionalDouble; import net.minecraft.Util; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.AbstractTexture; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.TriState; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import org.joml.Matrix4f; import org.joml.Matrix4fStack; @OnlyIn(Dist.CLIENT) public abstract class RenderStateShard { public static final double MAX_ENCHANTMENT_GLINT_SPEED_MILLIS = 8.0; protected final String name; private final Runnable setupState; private final Runnable clearState; protected static final RenderStateShard.TransparencyStateShard NO_TRANSPARENCY = new RenderStateShard.TransparencyStateShard( "no_transparency", () -> RenderSystem.disableBlend(), () -> { } ); protected static final RenderStateShard.TransparencyStateShard ADDITIVE_TRANSPARENCY = new RenderStateShard.TransparencyStateShard("additive_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); }); protected static final RenderStateShard.TransparencyStateShard LIGHTNING_TRANSPARENCY = new RenderStateShard.TransparencyStateShard("lightning_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); }); protected static final RenderStateShard.TransparencyStateShard GLINT_TRANSPARENCY = new RenderStateShard.TransparencyStateShard( "glint_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate( GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE ); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); } ); protected static final RenderStateShard.TransparencyStateShard CRUMBLING_TRANSPARENCY = new RenderStateShard.TransparencyStateShard( "crumbling_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate( GlStateManager.SourceFactor.DST_COLOR, GlStateManager.DestFactor.SRC_COLOR, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO ); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); } ); protected static final RenderStateShard.TransparencyStateShard OVERLAY_TRANSPARENCY = new RenderStateShard.TransparencyStateShard( "overlay_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO ); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); } ); protected static final RenderStateShard.TransparencyStateShard TRANSLUCENT_TRANSPARENCY = new RenderStateShard.TransparencyStateShard( "translucent_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA ); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); } ); protected static final RenderStateShard.TransparencyStateShard VIGNETTE_TRANSPARENCY = new RenderStateShard.TransparencyStateShard("vignette_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFunc(GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE_MINUS_SRC_COLOR); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); }); protected static final RenderStateShard.TransparencyStateShard CROSSHAIR_TRANSPARENCY = new RenderStateShard.TransparencyStateShard( "crosshair_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate( GlStateManager.SourceFactor.ONE_MINUS_DST_COLOR, GlStateManager.DestFactor.ONE_MINUS_SRC_COLOR, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO ); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); } ); protected static final RenderStateShard.TransparencyStateShard MOJANG_LOGO_TRANSPARENCY = new RenderStateShard.TransparencyStateShard("mojang_logo_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFunc(770, 1); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); }); protected static final RenderStateShard.TransparencyStateShard NAUSEA_OVERLAY_TRANSPARENCY = new RenderStateShard.TransparencyStateShard( "nausea_overlay_transparency", () -> { RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate( GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE ); }, () -> { RenderSystem.disableBlend(); RenderSystem.defaultBlendFunc(); } ); protected static final RenderStateShard.ShaderStateShard NO_SHADER = new RenderStateShard.ShaderStateShard(); protected static final RenderStateShard.ShaderStateShard POSITION_COLOR_LIGHTMAP_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.POSITION_COLOR_LIGHTMAP); protected static final RenderStateShard.ShaderStateShard POSITION_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.POSITION); protected static final RenderStateShard.ShaderStateShard POSITION_TEX_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.POSITION_TEX); protected static final RenderStateShard.ShaderStateShard POSITION_COLOR_TEX_LIGHTMAP_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.POSITION_COLOR_TEX_LIGHTMAP); protected static final RenderStateShard.ShaderStateShard POSITION_COLOR_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.POSITION_COLOR); protected static final RenderStateShard.ShaderStateShard POSITION_TEXTURE_COLOR_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.POSITION_TEX_COLOR); protected static final RenderStateShard.ShaderStateShard PARTICLE_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.PARTICLE); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_SOLID_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_SOLID); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_CUTOUT_MIPPED_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_CUTOUT_MIPPED); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_CUTOUT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_CUTOUT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_TRANSLUCENT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_TRANSLUCENT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_TRANSLUCENT_MOVING_BLOCK); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ARMOR_CUTOUT_NO_CULL); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ARMOR_TRANSLUCENT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ARMOR_TRANSLUCENT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_SOLID_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_SOLID); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_CUTOUT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_CUTOUT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_CUTOUT_NO_CULL); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_TRANSLUCENT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_TRANSLUCENT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_SMOOTH_CUTOUT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_BEACON_BEAM_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_BEACON_BEAM); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_DECAL_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_DECAL); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_NO_OUTLINE_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_NO_OUTLINE); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_SHADOW_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_SHADOW); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_ALPHA_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_ALPHA); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_EYES_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_EYES); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENERGY_SWIRL_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENERGY_SWIRL); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_LEASH_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_LEASH); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_WATER_MASK_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_WATER_MASK); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_OUTLINE_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_OUTLINE); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ARMOR_ENTITY_GLINT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_GLINT_TRANSLUCENT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_GLINT_TRANSLUCENT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_GLINT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_GLINT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_ENTITY_GLINT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_ENTITY_GLINT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_CRUMBLING_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_CRUMBLING); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_TEXT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_TEXT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_TEXT_BACKGROUND_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_TEXT_BACKGROUND); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_TEXT_INTENSITY_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_TEXT_INTENSITY); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_TEXT_SEE_THROUGH_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_TEXT_SEE_THROUGH); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_LIGHTNING_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_LIGHTNING); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_TRIPWIRE_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_TRIPWIRE); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_END_PORTAL_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_END_PORTAL); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_END_GATEWAY_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_END_GATEWAY); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_CLOUDS_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_CLOUDS); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_LINES_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_LINES); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_GUI_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_GUI); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_GUI_OVERLAY_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_GUI_OVERLAY); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_GUI_TEXT_HIGHLIGHT); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY); protected static final RenderStateShard.ShaderStateShard RENDERTYPE_BREEZE_WIND_SHADER = new RenderStateShard.ShaderStateShard(CoreShaders.RENDERTYPE_BREEZE_WIND); protected static final RenderStateShard.TextureStateShard BLOCK_SHEET_MIPPED = new RenderStateShard.TextureStateShard(TextureAtlas.LOCATION_BLOCKS, TriState.FALSE, true); protected static final RenderStateShard.TextureStateShard BLOCK_SHEET = new RenderStateShard.TextureStateShard(TextureAtlas.LOCATION_BLOCKS, TriState.FALSE, false); protected static final RenderStateShard.EmptyTextureStateShard NO_TEXTURE = new RenderStateShard.EmptyTextureStateShard(); protected static final RenderStateShard.TexturingStateShard DEFAULT_TEXTURING = new RenderStateShard.TexturingStateShard("default_texturing", () -> { }, () -> { }); protected static final RenderStateShard.TexturingStateShard GLINT_TEXTURING = new RenderStateShard.TexturingStateShard( "glint_texturing", () -> setupGlintTexturing(8.0F), () -> RenderSystem.resetTextureMatrix() ); protected static final RenderStateShard.TexturingStateShard ENTITY_GLINT_TEXTURING = new RenderStateShard.TexturingStateShard( "entity_glint_texturing", () -> setupGlintTexturing(0.16F), () -> RenderSystem.resetTextureMatrix() ); protected static final RenderStateShard.LightmapStateShard LIGHTMAP = new RenderStateShard.LightmapStateShard(true); protected static final RenderStateShard.LightmapStateShard NO_LIGHTMAP = new RenderStateShard.LightmapStateShard(false); protected static final RenderStateShard.OverlayStateShard OVERLAY = new RenderStateShard.OverlayStateShard(true); protected static final RenderStateShard.OverlayStateShard NO_OVERLAY = new RenderStateShard.OverlayStateShard(false); protected static final RenderStateShard.CullStateShard CULL = new RenderStateShard.CullStateShard(true); protected static final RenderStateShard.CullStateShard NO_CULL = new RenderStateShard.CullStateShard(false); protected static final RenderStateShard.DepthTestStateShard NO_DEPTH_TEST = new RenderStateShard.DepthTestStateShard("always", 519); protected static final RenderStateShard.DepthTestStateShard EQUAL_DEPTH_TEST = new RenderStateShard.DepthTestStateShard("==", 514); protected static final RenderStateShard.DepthTestStateShard LEQUAL_DEPTH_TEST = new RenderStateShard.DepthTestStateShard("<=", 515); protected static final RenderStateShard.DepthTestStateShard GREATER_DEPTH_TEST = new RenderStateShard.DepthTestStateShard(">", 516); protected static final RenderStateShard.WriteMaskStateShard COLOR_DEPTH_WRITE = new RenderStateShard.WriteMaskStateShard(true, true); protected static final RenderStateShard.WriteMaskStateShard COLOR_WRITE = new RenderStateShard.WriteMaskStateShard(true, false); protected static final RenderStateShard.WriteMaskStateShard DEPTH_WRITE = new RenderStateShard.WriteMaskStateShard(false, true); protected static final RenderStateShard.LayeringStateShard NO_LAYERING = new RenderStateShard.LayeringStateShard("no_layering", () -> { }, () -> { }); protected static final RenderStateShard.LayeringStateShard POLYGON_OFFSET_LAYERING = new RenderStateShard.LayeringStateShard("polygon_offset_layering", () -> { RenderSystem.polygonOffset(-1.0F, -10.0F); RenderSystem.enablePolygonOffset(); }, () -> { RenderSystem.polygonOffset(0.0F, 0.0F); RenderSystem.disablePolygonOffset(); }); protected static final RenderStateShard.LayeringStateShard VIEW_OFFSET_Z_LAYERING = new RenderStateShard.LayeringStateShard("view_offset_z_layering", () -> { Matrix4fStack matrix4fstack = RenderSystem.getModelViewStack(); matrix4fstack.pushMatrix(); RenderSystem.getProjectionType().applyLayeringTransform(matrix4fstack, 1.0F); }, () -> { Matrix4fStack matrix4fstack = RenderSystem.getModelViewStack(); matrix4fstack.popMatrix(); }); protected static final RenderStateShard.LayeringStateShard VIEW_OFFSET_Z_LAYERING_FORWARD = new RenderStateShard.LayeringStateShard("view_offset_z_layering_forward", () -> { Matrix4fStack matrix4fstack = RenderSystem.getModelViewStack(); matrix4fstack.pushMatrix(); RenderSystem.getProjectionType().applyLayeringTransform(matrix4fstack, -1.0F); }, () -> { Matrix4fStack matrix4fstack = RenderSystem.getModelViewStack(); matrix4fstack.popMatrix(); }); protected static final RenderStateShard.LayeringStateShard WORLD_BORDER_LAYERING = new RenderStateShard.LayeringStateShard("world_border_layering", () -> { RenderSystem.polygonOffset(-3.0F, -3.0F); RenderSystem.enablePolygonOffset(); }, () -> { RenderSystem.polygonOffset(0.0F, 0.0F); RenderSystem.disablePolygonOffset(); }); protected static final RenderStateShard.OutputStateShard MAIN_TARGET = new RenderStateShard.OutputStateShard( "main_target", () -> Minecraft.getInstance().getMainRenderTarget().bindWrite(false), () -> { } ); protected static final RenderStateShard.OutputStateShard OUTLINE_TARGET = new RenderStateShard.OutputStateShard("outline_target", () -> { RenderTarget rendertarget = Minecraft.getInstance().levelRenderer.entityOutlineTarget(); if (rendertarget != null) { rendertarget.bindWrite(false); } else { Minecraft.getInstance().getMainRenderTarget().bindWrite(false); } }, () -> Minecraft.getInstance().getMainRenderTarget().bindWrite(false)); protected static final RenderStateShard.OutputStateShard TRANSLUCENT_TARGET = new RenderStateShard.OutputStateShard("translucent_target", () -> { RenderTarget rendertarget = Minecraft.getInstance().levelRenderer.getTranslucentTarget(); if (rendertarget != null) { rendertarget.bindWrite(false); } else { Minecraft.getInstance().getMainRenderTarget().bindWrite(false); } }, () -> Minecraft.getInstance().getMainRenderTarget().bindWrite(false)); protected static final RenderStateShard.OutputStateShard PARTICLES_TARGET = new RenderStateShard.OutputStateShard("particles_target", () -> { RenderTarget rendertarget = Minecraft.getInstance().levelRenderer.getParticlesTarget(); if (rendertarget != null) { rendertarget.bindWrite(false); } else { Minecraft.getInstance().getMainRenderTarget().bindWrite(false); } }, () -> Minecraft.getInstance().getMainRenderTarget().bindWrite(false)); protected static final RenderStateShard.OutputStateShard WEATHER_TARGET = new RenderStateShard.OutputStateShard("weather_target", () -> { RenderTarget rendertarget = Minecraft.getInstance().levelRenderer.getWeatherTarget(); if (rendertarget != null) { rendertarget.bindWrite(false); } else { Minecraft.getInstance().getMainRenderTarget().bindWrite(false); } }, () -> Minecraft.getInstance().getMainRenderTarget().bindWrite(false)); protected static final RenderStateShard.OutputStateShard CLOUDS_TARGET = new RenderStateShard.OutputStateShard("clouds_target", () -> { RenderTarget rendertarget = Minecraft.getInstance().levelRenderer.getCloudsTarget(); if (rendertarget != null) { rendertarget.bindWrite(false); } else { Minecraft.getInstance().getMainRenderTarget().bindWrite(false); } }, () -> Minecraft.getInstance().getMainRenderTarget().bindWrite(false)); protected static final RenderStateShard.OutputStateShard ITEM_ENTITY_TARGET = new RenderStateShard.OutputStateShard("item_entity_target", () -> { RenderTarget rendertarget = Minecraft.getInstance().levelRenderer.getItemEntityTarget(); if (rendertarget != null) { rendertarget.bindWrite(false); } else { Minecraft.getInstance().getMainRenderTarget().bindWrite(false); } }, () -> Minecraft.getInstance().getMainRenderTarget().bindWrite(false)); protected static final RenderStateShard.LineStateShard DEFAULT_LINE = new RenderStateShard.LineStateShard(OptionalDouble.of(1.0)); protected static final RenderStateShard.ColorLogicStateShard NO_COLOR_LOGIC = new RenderStateShard.ColorLogicStateShard( "no_color_logic", () -> RenderSystem.disableColorLogicOp(), () -> { } ); protected static final RenderStateShard.ColorLogicStateShard OR_REVERSE_COLOR_LOGIC = new RenderStateShard.ColorLogicStateShard("or_reverse", () -> { RenderSystem.enableColorLogicOp(); RenderSystem.logicOp(GlStateManager.LogicOp.OR_REVERSE); }, () -> RenderSystem.disableColorLogicOp()); public RenderStateShard(String p_110161_, Runnable p_110162_, Runnable p_110163_) { this.name = p_110161_; this.setupState = p_110162_; this.clearState = p_110163_; } public void setupRenderState() { this.setupState.run(); } public void clearRenderState() { this.clearState.run(); } @Override public String toString() { return this.name; } private static void setupGlintTexturing(float p_110187_) { long i = (long)((double)Util.getMillis() * Minecraft.getInstance().options.glintSpeed().get() * 8.0); float f = (float)(i % 110000L) / 110000.0F; float f1 = (float)(i % 30000L) / 30000.0F; Matrix4f matrix4f = new Matrix4f().translation(-f, f1, 0.0F); matrix4f.rotateZ((float) (Math.PI / 18)).scale(p_110187_); RenderSystem.setTextureMatrix(matrix4f); } @OnlyIn(Dist.CLIENT) static class BooleanStateShard extends RenderStateShard { private final boolean enabled; public BooleanStateShard(String p_110229_, Runnable p_110230_, Runnable p_110231_, boolean p_110232_) { super(p_110229_, p_110230_, p_110231_); this.enabled = p_110232_; } @Override public String toString() { return this.name + "[" + this.enabled + "]"; } } @OnlyIn(Dist.CLIENT) protected static class ColorLogicStateShard extends RenderStateShard { public ColorLogicStateShard(String p_286784_, Runnable p_286884_, Runnable p_286375_) { super(p_286784_, p_286884_, p_286375_); } } @OnlyIn(Dist.CLIENT) protected static class CullStateShard extends RenderStateShard.BooleanStateShard { public CullStateShard(boolean p_110238_) { super("cull", () -> { if (!p_110238_) { RenderSystem.disableCull(); } }, () -> { if (!p_110238_) { RenderSystem.enableCull(); } }, p_110238_); } } @OnlyIn(Dist.CLIENT) protected static class DepthTestStateShard extends RenderStateShard { private final String functionName; public DepthTestStateShard(String p_110246_, int p_110247_) { super("depth_test", () -> { if (p_110247_ != 519) { RenderSystem.enableDepthTest(); RenderSystem.depthFunc(p_110247_); } }, () -> { if (p_110247_ != 519) { RenderSystem.disableDepthTest(); RenderSystem.depthFunc(515); } }); this.functionName = p_110246_; } @Override public String toString() { return this.name + "[" + this.functionName + "]"; } } @OnlyIn(Dist.CLIENT) protected static class EmptyTextureStateShard extends RenderStateShard { public EmptyTextureStateShard(Runnable p_173117_, Runnable p_173118_) { super("texture", p_173117_, p_173118_); } EmptyTextureStateShard() { super("texture", () -> { }, () -> { }); } protected Optional cutoutTexture() { return Optional.empty(); } } @OnlyIn(Dist.CLIENT) protected static class LayeringStateShard extends RenderStateShard { public LayeringStateShard(String p_110267_, Runnable p_110268_, Runnable p_110269_) { super(p_110267_, p_110268_, p_110269_); } } @OnlyIn(Dist.CLIENT) protected static class LightmapStateShard extends RenderStateShard.BooleanStateShard { public LightmapStateShard(boolean p_110271_) { super("lightmap", () -> { if (p_110271_) { Minecraft.getInstance().gameRenderer.lightTexture().turnOnLightLayer(); } }, () -> { if (p_110271_) { Minecraft.getInstance().gameRenderer.lightTexture().turnOffLightLayer(); } }, p_110271_); } } @OnlyIn(Dist.CLIENT) protected static class LineStateShard extends RenderStateShard { private final OptionalDouble width; public LineStateShard(OptionalDouble p_110278_) { super("line_width", () -> { if (!Objects.equals(p_110278_, OptionalDouble.of(1.0))) { if (p_110278_.isPresent()) { RenderSystem.lineWidth((float)p_110278_.getAsDouble()); } else { RenderSystem.lineWidth(Math.max(2.5F, (float)Minecraft.getInstance().getWindow().getWidth() / 1920.0F * 2.5F)); } } }, () -> { if (!Objects.equals(p_110278_, OptionalDouble.of(1.0))) { RenderSystem.lineWidth(1.0F); } }); this.width = p_110278_; } @Override public String toString() { return this.name + "[" + (this.width.isPresent() ? this.width.getAsDouble() : "window_scale") + "]"; } } @OnlyIn(Dist.CLIENT) protected static class MultiTextureStateShard extends RenderStateShard.EmptyTextureStateShard { private final Optional cutoutTexture; MultiTextureStateShard(List p_376716_) { super(() -> { for (int i = 0; i < p_376716_.size(); i++) { RenderStateShard.MultiTextureStateShard.Entry renderstateshard$multitexturestateshard$entry = p_376716_.get(i); TextureManager texturemanager = Minecraft.getInstance().getTextureManager(); AbstractTexture abstracttexture = texturemanager.getTexture(renderstateshard$multitexturestateshard$entry.id); abstracttexture.setFilter(renderstateshard$multitexturestateshard$entry.blur, renderstateshard$multitexturestateshard$entry.mipmap); RenderSystem.setShaderTexture(i, abstracttexture.getId()); } }, () -> { }); this.cutoutTexture = p_376716_.isEmpty() ? Optional.empty() : Optional.of(p_376716_.getFirst().id); } @Override protected Optional cutoutTexture() { return this.cutoutTexture; } public static RenderStateShard.MultiTextureStateShard.Builder builder() { return new RenderStateShard.MultiTextureStateShard.Builder(); } @OnlyIn(Dist.CLIENT) public static final class Builder { private final ImmutableList.Builder builder = new ImmutableList.Builder<>(); public RenderStateShard.MultiTextureStateShard.Builder add(ResourceLocation p_173133_, boolean p_173134_, boolean p_173135_) { this.builder.add(new RenderStateShard.MultiTextureStateShard.Entry(p_173133_, p_173134_, p_173135_)); return this; } public RenderStateShard.MultiTextureStateShard build() { return new RenderStateShard.MultiTextureStateShard(this.builder.build()); } } @OnlyIn(Dist.CLIENT) static record Entry(ResourceLocation id, boolean blur, boolean mipmap) { } } @OnlyIn(Dist.CLIENT) protected static final class OffsetTexturingStateShard extends RenderStateShard.TexturingStateShard { public OffsetTexturingStateShard(float p_110290_, float p_110291_) { super( "offset_texturing", () -> RenderSystem.setTextureMatrix(new Matrix4f().translation(p_110290_, p_110291_, 0.0F)), () -> RenderSystem.resetTextureMatrix() ); } } @OnlyIn(Dist.CLIENT) protected static class OutputStateShard extends RenderStateShard { public OutputStateShard(String p_110300_, Runnable p_110301_, Runnable p_110302_) { super(p_110300_, p_110301_, p_110302_); } } @OnlyIn(Dist.CLIENT) protected static class OverlayStateShard extends RenderStateShard.BooleanStateShard { public OverlayStateShard(boolean p_110304_) { super("overlay", () -> { if (p_110304_) { Minecraft.getInstance().gameRenderer.overlayTexture().setupOverlayColor(); } }, () -> { if (p_110304_) { Minecraft.getInstance().gameRenderer.overlayTexture().teardownOverlayColor(); } }, p_110304_); } } @OnlyIn(Dist.CLIENT) protected static class ShaderStateShard extends RenderStateShard { private final Optional shader; public ShaderStateShard(ShaderProgram p_367931_) { super("shader", () -> RenderSystem.setShader(p_367931_), () -> { }); this.shader = Optional.of(p_367931_); } public ShaderStateShard() { super("shader", RenderSystem::clearShader, () -> { }); this.shader = Optional.empty(); } @Override public String toString() { return this.name + "[" + this.shader + "]"; } } @OnlyIn(Dist.CLIENT) protected static class TextureStateShard extends RenderStateShard.EmptyTextureStateShard { private final Optional texture; private final TriState blur; private final boolean mipmap; public TextureStateShard(ResourceLocation p_110333_, TriState p_369785_, boolean p_110334_) { super(() -> { TextureManager texturemanager = Minecraft.getInstance().getTextureManager(); AbstractTexture abstracttexture = texturemanager.getTexture(p_110333_); abstracttexture.setFilter(p_369785_, p_110334_); RenderSystem.setShaderTexture(0, abstracttexture.getId()); }, () -> { }); this.texture = Optional.of(p_110333_); this.blur = p_369785_; this.mipmap = p_110334_; } @Override public String toString() { return this.name + "[" + this.texture + "(blur=" + this.blur + ", mipmap=" + this.mipmap + ")]"; } @Override protected Optional cutoutTexture() { return this.texture; } } @OnlyIn(Dist.CLIENT) protected static class TexturingStateShard extends RenderStateShard { public TexturingStateShard(String p_110349_, Runnable p_110350_, Runnable p_110351_) { super(p_110349_, p_110350_, p_110351_); } } @OnlyIn(Dist.CLIENT) protected static class TransparencyStateShard extends RenderStateShard { public TransparencyStateShard(String p_110353_, Runnable p_110354_, Runnable p_110355_) { super(p_110353_, p_110354_, p_110355_); } } @OnlyIn(Dist.CLIENT) protected static class WriteMaskStateShard extends RenderStateShard { private final boolean writeColor; private final boolean writeDepth; public WriteMaskStateShard(boolean p_110359_, boolean p_110360_) { super("write_mask_state", () -> { if (!p_110360_) { RenderSystem.depthMask(p_110360_); } if (!p_110359_) { RenderSystem.colorMask(p_110359_, p_110359_, p_110359_, p_110359_); } }, () -> { if (!p_110360_) { RenderSystem.depthMask(true); } if (!p_110359_) { RenderSystem.colorMask(true, true, true, true); } }); this.writeColor = p_110359_; this.writeDepth = p_110360_; } @Override public String toString() { return this.name + "[writeColor=" + this.writeColor + ", writeDepth=" + this.writeDepth + "]"; } } }