package net.minecraft.client.renderer; import com.mojang.blaze3d.vertex.VertexFormat; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public record ShaderProgram(ResourceLocation configId, VertexFormat vertexFormat, ShaderDefines defines) { @Override public String toString() { String s = this.configId + " (" + this.vertexFormat + ")"; return !this.defines.isEmpty() ? s + " with " + this.defines : s; } }