package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.minecraft.client.model.DrownedModel; import net.minecraft.client.model.HumanoidModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.layers.DrownedOuterLayer; import net.minecraft.client.renderer.entity.state.ZombieRenderState; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.monster.Drowned; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class DrownedRenderer extends AbstractZombieRenderer { private static final ResourceLocation DROWNED_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/zombie/drowned.png"); public DrownedRenderer(EntityRendererProvider.Context p_173964_) { super( p_173964_, new DrownedModel(p_173964_.bakeLayer(ModelLayers.DROWNED)), new DrownedModel(p_173964_.bakeLayer(ModelLayers.DROWNED_BABY)), new DrownedModel(p_173964_.bakeLayer(ModelLayers.DROWNED_INNER_ARMOR)), new DrownedModel(p_173964_.bakeLayer(ModelLayers.DROWNED_OUTER_ARMOR)), new DrownedModel(p_173964_.bakeLayer(ModelLayers.DROWNED_BABY_INNER_ARMOR)), new DrownedModel(p_173964_.bakeLayer(ModelLayers.DROWNED_BABY_OUTER_ARMOR)) ); this.addLayer(new DrownedOuterLayer(this, p_173964_.getModelSet())); } public ZombieRenderState createRenderState() { return new ZombieRenderState(); } @Override public ResourceLocation getTextureLocation(ZombieRenderState p_363849_) { return DROWNED_LOCATION; } protected void setupRotations(ZombieRenderState p_368450_, PoseStack p_114104_, float p_114105_, float p_114106_) { super.setupRotations(p_368450_, p_114104_, p_114105_, p_114106_); float f = p_368450_.swimAmount; if (f > 0.0F) { float f1 = -10.0F - p_368450_.xRot; float f2 = Mth.lerp(f, 0.0F, f1); p_114104_.rotateAround(Axis.XP.rotationDegrees(f2), 0.0F, p_368450_.boundingBoxHeight / 2.0F / p_114106_, 0.0F); } } protected HumanoidModel.ArmPose getArmPose(Drowned p_376617_, HumanoidArm p_375536_) { ItemStack itemstack = p_376617_.getItemHeldByArm(p_375536_); return p_376617_.getMainArm() == p_375536_ && p_376617_.isAggressive() && itemstack.is(Items.TRIDENT) ? HumanoidModel.ArmPose.THROW_SPEAR : HumanoidModel.ArmPose.EMPTY; } }