package net.minecraft.world.phys; import net.minecraft.world.entity.Entity; public abstract class HitResult { protected final Vec3 location; protected HitResult(Vec3 p_82447_) { this.location = p_82447_; } public double distanceTo(Entity p_82449_) { double d0 = this.location.x - p_82449_.getX(); double d1 = this.location.y - p_82449_.getY(); double d2 = this.location.z - p_82449_.getZ(); return d0 * d0 + d1 * d1 + d2 * d2; } public abstract HitResult.Type getType(); public Vec3 getLocation() { return this.location; } public static enum Type { MISS, BLOCK, ENTITY; } }