WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling Paper • 2512.14614 • Published 24 days ago • 67
Running on Zero 168 HunyuanWorld-Mirror 🌍 168 Universal 3D World Reconstruction with Any Prior Prompting
Unleashing Vecset Diffusion Model for Fast Shape Generation Paper • 2503.16302 • Published Mar 20, 2025 • 43
Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation Paper • 2501.14317 • Published Jan 24, 2025
Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material Paper • 2506.15442 • Published Jun 18, 2025 • 14
Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details Paper • 2506.16504 • Published Jun 19, 2025 • 31
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels Paper • 2507.21809 • Published Jul 29, 2025 • 137
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation Paper • 2509.12815 • Published Sep 16, 2025 • 40
Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets Paper • 2509.21245 • Published Sep 25, 2025 • 39