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pragma solidity ^0.4.23;
contract SafeMath {
function safeToAdd(uint a, uint b) pure internal returns (bool) {
return (a + b >= a);
}
function safeAdd(uint a, uint b) pure internal returns (uint) {
require(safeToAdd(a, b));
return a + b;
}
function safeToSubtract(uint a, uint b) pure internal returns (bool) {
return (b <= a);
}
function safeSub(uint a, uint b) pure internal returns (uint) {
require(safeToSubtract(a, b));
return a - b;
}
}
contract DiceRoll is SafeMath {
address public owner;
uint8 constant public maxNumber = 99;
uint8 constant public minNumber = 1;
bool public gamePaused;
bool public recommendPaused;
bool public jackpotPaused;
uint256 public contractBalance;
uint16 public houseEdge;
uint256 public maxProfit;
uint16 public maxProfitAsPercentOfHouse;
uint256 public minBet;
uint256 public maxBet;
uint16 public jackpotOfHouseEdge;
uint256 public minJackpotBet;
uint256 public recommendProportion;
uint256 playerProfit;
uint256 public jackpotBlance;
address[] public jackpotPlayer;
uint256 public JackpotPeriods = 1;
uint64 public nextJackpotTime;
uint16 public jackpotPersent = 100;
uint256 public totalWeiWon;
uint256 public totalWeiWagered;
uint256 public betId;
uint256 seed;
modifier betIsValid(uint256 _betSize, uint8 _start, uint8 _end) {
require(_betSize >= minBet && _betSize <= maxBet && _start >= minNumber && _end <= maxNumber);
_;
}
modifier oddEvenBetIsValid(uint256 _betSize, uint8 _oddeven) {
require(_betSize >= minBet && _betSize <= maxBet && (_oddeven == 1 || _oddeven == 0));
_;
}
modifier gameIsActive {
require(!gamePaused);
_;
}
modifier recommendAreActive {
require(!recommendPaused);
_;
}
modifier jackpotAreActive {
require(!jackpotPaused);
_;
}
modifier onlyOwner {
require(msg.sender == owner);
_;
}
event LogResult(uint256 indexed BetID, address indexed PlayerAddress, uint8 DiceResult, uint256 Value, uint8 Status, uint8 Start, uint8 End, uint8 oddeven, uint256 BetValue);
event LogJackpot(uint indexed BetID, address indexed PlayerAddress, uint jackpotValue);
event LogRecommendProfit(uint indexed BetID, address indexed PlayerAddress, uint Profit);
event LogOwnerTransfer(address SentToAddress, uint AmountTransferred);
event SendJackpotSuccesss(address indexed winner, uint256 amount, uint256 JackpotPeriods);
function() public payable{
contractBalance = safeAdd(contractBalance, msg.value);
setMaxProfit();
}
constructor() public {
owner = msg.sender;
houseEdge = 20;
maxProfitAsPercentOfHouse = 100;
minBet = 0.1 ether;
maxBet = 1 ether;
jackpotOfHouseEdge = 500;
recommendProportion = 100;
minJackpotBet = 0.1 ether;
jackpotPersent = 100;
}
function playerRoll(uint8 start, uint8 end, address inviter) public payable gameIsActive betIsValid(msg.value, start, end) {
betId += 1;
uint8 probability = end - start + 1;
playerProfit = ((msg.value * (100 - probability) / probability + msg.value) * (1000 - houseEdge) / 1000) - msg.value;
if(playerProfit > maxProfit) playerProfit = maxProfit;
uint8 random = uint8(rand() % 100 + 1);
totalWeiWagered += msg.value;
if(start <= random && random <= end){
totalWeiWon = safeAdd(totalWeiWon, playerProfit);
contractBalance = safeSub(contractBalance, playerProfit);
uint256 payout = safeAdd(playerProfit, msg.value);
setMaxProfit();
emit LogResult(betId, msg.sender, random, playerProfit, 1, start, end, 2, msg.value);
uint256 houseEdgeFee = getHouseEdgeFee(probability, msg.value);
increaseJackpot(houseEdgeFee * jackpotOfHouseEdge / 1000, betId);
if(inviter != address(0)){
emit LogRecommendProfit(betId, msg.sender, playerProfit);
sendProportion(inviter, houseEdgeFee * recommendProportion / 1000);
}
msg.sender.transfer(payout);
return;
}else{
emit LogResult(betId, msg.sender, random, 0, 0, start, end, 2, msg.value);
contractBalance = safeAdd(contractBalance, (msg.value-1));
setMaxProfit();
msg.sender.transfer(1);
return;
}
}
function oddEven(uint8 oddeven, address inviter) public payable gameIsActive oddEvenBetIsValid(msg.value, oddeven) {
betId += 1;
uint8 probability = 50;
playerProfit = ((msg.value * (100 - probability) / probability + msg.value) * (1000 - houseEdge) / 1000) - msg.value;
if(playerProfit > maxProfit) playerProfit = maxProfit;
uint8 random = uint8(rand() % 100 + 1);
totalWeiWagered += msg.value;
if(random % 2 == oddeven){
totalWeiWon = safeAdd(totalWeiWon, playerProfit);
contractBalance = safeSub(contractBalance, playerProfit);
uint256 payout = safeAdd(playerProfit, msg.value);
setMaxProfit();
emit LogResult(betId, msg.sender, random, playerProfit, 1, 0, 0, oddeven, msg.value);
uint256 houseEdgeFee = getHouseEdgeFee(probability, msg.value);
increaseJackpot(houseEdgeFee * jackpotOfHouseEdge / 1000, betId);
if(inviter != address(0)){
emit LogRecommendProfit(betId, msg.sender, playerProfit);
sendProportion(inviter, houseEdgeFee * recommendProportion / 1000);
}
msg.sender.transfer(payout);
return;
}else{
emit LogResult(betId, msg.sender, random, 0, 0, 0, 0, oddeven, msg.value);
contractBalance = safeAdd(contractBalance, (msg.value-1));
setMaxProfit();
msg.sender.transfer(1);
return;
}
}
function sendProportion(address inviter, uint256 amount) internal {
require(amount < contractBalance);
contractBalance = safeSub(contractBalance, amount);
inviter.transfer(amount);
}
function increaseJackpot(uint256 increaseAmount, uint256 _betId) internal {
require(increaseAmount < maxProfit);
emit LogJackpot(_betId, msg.sender, increaseAmount);
jackpotBlance = safeAdd(jackpotBlance, increaseAmount);
contractBalance = safeSub(contractBalance, increaseAmount);
if(msg.value >= minJackpotBet){
jackpotPlayer.push(msg.sender);
}
}
function createWinner() public onlyOwner jackpotAreActive {
uint64 tmNow = uint64(block.timestamp);
require(tmNow >= nextJackpotTime);
require(jackpotPlayer.length > 0);
nextJackpotTime = tmNow + 72000;
JackpotPeriods += 1;
uint random = rand() % jackpotPlayer.length;
address winner = jackpotPlayer[random - 1];
jackpotPlayer.length = 0;
sendJackpot(winner);
}
function sendJackpot(address winner) public onlyOwner jackpotAreActive {
uint256 amount = jackpotBlance * jackpotPersent / 1000;
require(jackpotBlance > amount);
emit SendJackpotSuccesss(winner, amount, JackpotPeriods);
jackpotBlance = safeSub(jackpotBlance, amount);
winner.transfer(amount);
}
function sendValueToJackpot() payable public jackpotAreActive {
jackpotBlance = safeAdd(jackpotBlance, msg.value);
}
function getHouseEdgeFee(uint256 _probability, uint256 _betValue) view internal returns (uint256){
return (_betValue * (100 - _probability) / _probability + _betValue) * houseEdge / 1000;
}
function rand() internal returns (uint256) {
seed = uint256(keccak256(msg.sender, blockhash(block.number - 1), block.coinbase, block.difficulty));
return seed;
}
function setMaxProfit() internal {
maxProfit = contractBalance * maxProfitAsPercentOfHouse / 1000;
}
function ownerSetHouseEdge(uint16 newHouseEdge) public onlyOwner{
require(newHouseEdge <= 1000);
houseEdge = newHouseEdge;
}
function ownerSetMinJackpoBet(uint256 newVal) public onlyOwner{
require(newVal <= 1 ether);
minJackpotBet = newVal;
}
function ownerSetMaxProfitAsPercentOfHouse(uint8 newMaxProfitAsPercent) public onlyOwner{
require(newMaxProfitAsPercent <= 1000);
maxProfitAsPercentOfHouse = newMaxProfitAsPercent;
setMaxProfit();
}
function ownerSetMinBet(uint256 newMinimumBet) public onlyOwner{
minBet = newMinimumBet;
}
function ownerSetMaxBet(uint256 newMaxBet) public onlyOwner{
maxBet = newMaxBet;
}
function ownerSetJackpotOfHouseEdge(uint16 newProportion) public onlyOwner{
require(newProportion < 1000);
jackpotOfHouseEdge = newProportion;
}
function ownerSetRecommendProportion(uint16 newRecommendProportion) public onlyOwner{
require(newRecommendProportion < 1000);
recommendProportion = newRecommendProportion;
}
function ownerPauseGame(bool newStatus) public onlyOwner{
gamePaused = newStatus;
}
function ownerPauseJackpot(bool newStatus) public onlyOwner{
jackpotPaused = newStatus;
}
function ownerPauseRecommend(bool newStatus) public onlyOwner{
recommendPaused = newStatus;
}
function ownerTransferEther(address sendTo, uint256 amount) public onlyOwner{
contractBalance = safeSub(contractBalance, amount);
sendTo.transfer(amount);
setMaxProfit();
emit LogOwnerTransfer(sendTo, amount);
}
function ownerChangeOwner(address newOwner) public onlyOwner{
owner = newOwner;
}
function ownerkill() public onlyOwner{
selfdestruct(owner);
}
}