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Dimensions of the Elevation Bars:
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* Outer diameter: 2.38”
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* Height of horizontal bar: 11.63” from the ground
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* Height of vertical bar: 30.23”
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* Horizontal bar length: 21.89”
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The Barrier also presents an additional obstacle for navigating the field, and is divided into the short barrier and the long barrier.
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The barrier is constructed out of 2.38” OD PVC pipe raised 0.5” above the field tiles.
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The Match Load Bars separate the match load zone from the rest of the field:
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Note that the bars have the same outer diameter as the barrier and the elevation bars, 2.38”
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The Autonomous Line marks the edges of the neutral zone. It is highlighted below:
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Game Scoring Definitions
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Triballs:
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A triball is Scored in a Goal (for 5 points) if at least two of the four “corners” of the triball are within the outer edges of the PVC pipes enclosing the goal.
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The triball shaded green is scored, but the one shaded red is not scored because only one corner is within the Goal
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A triball is Scored in an Offensive Zone (for 2 points) if it is contacting the gray foam tiles in that Offensive Zone.
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Alliance Triballs count as scored for the alliance that they are colored, regardless of which goal or offensive zone they end the match in.
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Elevation:
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A Robot is Elevated if they are contacting their alliance’s elevation bars or the barrier, or their alliance partner.
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A Robot cannot be elevated if they are contacting the gray foam tiles, the field perimeter, or the yellow elevation bar cap.
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A Robot is assigned an Elevation Tier based on how high the lowest point on the robot is elevated, as determined using the Height Guide.
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The Robot with the highest elevation tier will receive 20 points; the second-highest tier will receive 15 points, and so on:
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The Height Guide along with accompanying measurements for each Elevation Tier ↗
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Autonomous:
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The alliance that scores more points during the Autonomous Period (0:15) will earn an additional Autonomous Bonus of 8 points going into the Driver controlled period (1:45). Elevation points do not count towards determining the winner of the Autonomous Bonus.
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If an alliance:
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Removes the triball from that alliance’s math load zone that coincides with their starting tiles
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Scores at least one alliance triball in their own goal
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Touches their own elevation bar at the end of the autonomous period
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Then they can earn an Autonomous Win Point (AWP), which counts as half of a win in the ranking system.
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Specific Game Rules
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<SG1> Robots must be placed on the starting tiles below, and not contacting the barrier, another robot, or any green triballs.
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<SG2> Robots may not horizontally expand more than 36” at any point during the match.
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<SG3> Triballs should stay in the field. Any triball that comes to rest on the net of a goal may be removed and used as a match load.
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<SG4> Each robot gets one alliance triball as a preload.
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<SG5> Robots that become entangled in the net will be disabled.
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<SG6> Match loads may be introduced by:
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Placing them into the match load zone
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Placing them onto a robot that is contacting the match load bar
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<SG7> Possession is limited to 1 triball.
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<SG8> When the opposing alliance is double-zoning, robots are permitted to go under the opposing alliance’s goal.
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An alliance is double-zoned if both robots are contacting the gray foam tiles within a single offensive zone, and neither one is contacting the long barrier.
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In this picture, the red alliance is double-zoned since both robots are in the same offensive zone, and the blue alliance can go under the red goal to descore triballs.
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<SG9> Robots are not permitted to contact the gray foam tiles on the opposite side of the location that they start the match in during the autonomous period.
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<SG10> Teams are responsible for the actions of their robots at all times, even in interactions with other robots in the neutral zone during autonomous.
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<SG11> Robots may not contact opposing robots or the opposing alliance’s elevation bars during the last 30 seconds of the match.
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