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package org.clockworkmages.games.anno1186.scripting; import java.util.HashMap; import java.util.Map; import java.util.Map.Entry; import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.Gam...
Java
package org.clockworkmages.games.anno1186.scripting; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.Injected; public class PlotScriptingWrapper { @Injected private GameStateService gameStateService; public String get(String plotId) { String plotVa...
Java
package org.clockworkmages.games.anno1186.scripting; import org.clockworkmages.games.anno1186.GameCharacterService; import org.clockworkmages.games.anno1186.GameDataService; import org.clockworkmages.games.anno1186.GameGuiService; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmag...
Java
package org.clockworkmages.games.anno1186.scripting; import java.util.HashMap; import java.util.Map; import org.clockworkmages.games.anno1186.GameState; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.Injected; import org.clockworkmages.games.anno1186.model....
Java
package org.clockworkmages.games.anno1186.scripting; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import org.clockworkmages.games.anno1186.GameCharacterService; import org.clockworkmages.games.anno1186.GameDataService; import org.clockworkmages.games.anno1186.GameGuiService; i...
Java
package org.clockworkmages.games.anno1186.scripting; import org.clockworkmages.games.anno1186.GameCharacterService; import org.clockworkmages.games.anno1186.GameDataService; import org.clockworkmages.games.anno1186.GameGuiService; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmag...
Java
package org.clockworkmages.games.anno1186.scripting; import java.util.Date; import java.util.HashMap; import java.util.Map; import java.util.Set; import org.clockworkmages.games.anno1186.GameAreaService; import org.clockworkmages.games.anno1186.GameData; import org.clockworkmages.games.anno1186.GameDataServi...
Java
package org.clockworkmages.games.anno1186; public interface DamageConstants { public double IMMUNE = -1d; public String PHYSICAL = "PHYSICAL", FIRE = "FIRE", FROST = "FROST", HOLY = "HOLY", SPIRIT = "SPIRIT"; }
Java
package org.clockworkmages.games.anno1186; import java.util.List; import org.clockworkmages.games.anno1186.gui.GameUiUtil; import org.clockworkmages.games.anno1186.model.GameMode; import org.clockworkmages.games.anno1186.model.character.NonPlayerCharacter; import org.clockworkmages.games.anno1186.model.situati...
Java
package org.clockworkmages.games.anno1186.util; public class MathUtil { private MathUtil() { } public static int zeroIfNull(Integer i) { if (i == null) { return 0; } else { return i.intValue(); } } public static double zeroIfNull(Double i) { if (i == null) { return 0; } e...
Java
package org.clockworkmages.games.anno1186.util; /** * Utility class for calculating chances of rolls based on the value of a Skill * or Stat. */ public class RollUtil { /** * Chance in a 1-100 (%) range, with power=0 resulting in chance=0. The * greater the power, the greater the chance, but the chanc...
Java
package org.clockworkmages.games.anno1186; import org.clockworkmages.games.anno1186.gui.AnimatedImage; public class GameTimeService implements TimeConstants { @Injected private GameStateService gameStateService; @Injected private GameGuiService gameGuiService; // @Inject // private GameCharacter...
Java
package org.clockworkmages.games.anno1186; public interface TimeConstants { long SECOND = 1000; long MINUTE = SECOND * 60; long HOUR = MINUTE * 60; long DAY = HOUR * 24; long COMBAT_TURN = 5 * SECOND; long DURATION_UNLIMITED = -1; }
Java
package org.clockworkmages.games.anno1186; import java.io.File; import java.io.FilenameFilter; public class SaveFilenameFilter implements FilenameFilter { @Override public boolean accept(File dir, String name) { if (name.startsWith("save") && name.endsWith(".xml")) { return true; } return false;...
Java
package org.clockworkmages.games.anno1186; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.Map; import java.util.Map.Entry; import org.clockworkmages.games.anno1186.model.character.GameCharacter; import org.clockworkmages.games.anno1186.model.character.Skill;...
Java
package org.clockworkmages.games.anno1186.text; import org.clockworkmages.games.anno1186.model.character.GenderConstants; public class TextUtil { public static String parse(String text) { TextNode textNode = new ComplexTextNode(text); String result = textNode.getParsedText(); return result; } p...
Java
package org.clockworkmages.games.anno1186.text; import java.util.LinkedHashMap; import java.util.Map.Entry; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.scripting.ScriptingService; class ConditionalTextNode implements TextNode { private LinkedHashMap...
Java
package org.clockworkmages.games.anno1186.text; interface TextNode { String getParsedText(); }
Java
package org.clockworkmages.games.anno1186.text; class PlainTextNode implements TextNode { private String plainText; public PlainTextNode(String plainText) { this.plainText = plainText; } @Override public String getParsedText() { return plainText; } }
Java
package org.clockworkmages.games.anno1186.text; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.scripting.ScriptingService; class PlaceholderTextNode implements TextNode { private String placeholder; public PlaceholderTextNode(String placeholder) { t...
Java
package org.clockworkmages.games.anno1186.text; import java.util.ArrayList; import java.util.List; class ComplexTextNode implements TextNode { private List<TextNode> children = new ArrayList<TextNode>(); public ComplexTextNode(String text) { String remainingText = text == null ? "" : text; whil...
Java
package org.clockworkmages.games.anno1186.dao; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annotation.XmlRootElement; import org.clockw...
Java
package org.clockworkmages.games.anno1186.dao; import java.io.Reader; import java.io.StringReader; import java.io.StringWriter; import javax.xml.bind.JAXBContext; import javax.xml.bind.Marshaller; import javax.xml.bind.Unmarshaller; public class SerializationUtil { public static String serializeGameDat...
Java
package org.clockworkmages.games.anno1186.dao; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annotation.XmlRootElement; @XmlRootElement(n...
Java
package org.clockworkmages.games.anno1186.dao; import org.clockworkmages.games.anno1186.model.GameObject; public class ImageIconDescriptor extends GameObject { private String path; public ImageIconDescriptor() { } public ImageIconDescriptor(String id, String path) { super(id); this.path = p...
Java
package org.clockworkmages.games.anno1186.dao; import java.awt.Image; import java.io.File; import java.io.FileOutputStream; import java.io.IOException; public class FileUtil { public static Image getResourceAsImage(String resourcePath) { try { Image image = javax.imageio.ImageIO.read(FileUtil.class ...
Java
package org.clockworkmages.games.anno1186; import java.util.ArrayList; import java.util.HashMap; import java.util.HashSet; import java.util.List; import java.util.Map; import java.util.Set; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bi...
Java
package org.clockworkmages.games.anno1186.controllers; /** * Disarm trap minigame: click on the shape that repeats most frequently in the * shown picture. I correct, all those shapes will disappear from the picture. * Repeat until all shapes disappear. Must pick all the shapes in orrect order * before the ti...
Java
package org.clockworkmages.games.anno1186.controllers; /** * Disarm trap minigame: click on the numbers that the big number shown above * can be divided by. Must succesfully divide to 1 before the time runs out. */ public class DisarmPrimeNumbersController { }
Java
package org.clockworkmages.games.anno1186.controllers; public class SituationOptionController { }
Java
package org.clockworkmages.games.anno1186.controllers; /** * Pick the lock minigame: guess the correct combination with hints telling how * many of the guessed options are on correct places, and how many are on * present in the solution, but on incorrect places. * * Only has N chances to guess before the ...
Java
package org.clockworkmages.games.anno1186.controllers; import org.clockworkmages.games.anno1186.GameGuiService; import org.clockworkmages.games.anno1186.GameState; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.Injected; import org.clockworkmages.games.anno118...
Java
package org.clockworkmages.games.anno1186.controllers; /** * Alchemy minigame: start by expending a phylosophical stone, then add * ingredients to produce the desired effect. The phylosophical stone sets the * three first essences of the potion to a randomized state (1,0 or -1). * * @author Tomek * *...
Java
package org.clockworkmages.games.anno1186.controllers; /** * Pick the lock minigame: set the combination to all-white-bytes using * tetris-like byte blocks. * * The player can choose from 6 byte blocks at any given time, with new block * appearing after an old was expended. * * Only has N chances to ...
Java
package org.clockworkmages.games.anno1186.controllers; /** * Pick the lock minigame: put the blocks in a single line. Choosing a lever * moves the block over it by 2 in chosen direction, but it also moves the * blocks adjacent to it by 1 in random direction. * * * Only has N chances to guess before the...
Java
package org.clockworkmages.games.anno1186.controllers; /** * Disarm trap minigame: select the N first numbers after the coma that are the * result of a division of large numbers ( * "What is the first place before the coma of 564 divided by 69? 8. Correct! What is the first place before the coma of 80 ((564-8*...
Java
package org.clockworkmages.games.anno1186.controllers; public class CombatCardController { }
Java
package org.clockworkmages.games.anno1186.controllers; /** * Pick the lock minigame: find all pairs by flipping the cards. * * Only has N chances to find all pairs before the lock is jammed. */ public class LockpickMemoryController { }
Java
package org.clockworkmages.games.anno1186.controllers; /** * Disarm trap minigame: pick the image that has the same shape or color as one * of the pictures shown above.Must choose N correct imags bfore the time runs * out. */ public class DisarmSimilaritiesController { }
Java
package org.clockworkmages.games.anno1186; import java.util.List; import org.clockworkmages.games.anno1186.model.situation.ExplorableGameEvent; import org.clockworkmages.games.anno1186.model.situation.Situation; import org.clockworkmages.games.anno1186.model.situation.SituationPoolForwarder; public class Sit...
Java
package org.clockworkmages.games.anno1186; import java.util.Map.Entry; import org.clockworkmages.games.anno1186.model.character.GameCharacter; import org.clockworkmages.games.anno1186.model.character.StatConstants; import org.clockworkmages.games.anno1186.util.RollUtil; public class CombatUtil { private Co...
Java
package org.clockworkmages.games.anno1186; import javax.swing.JList; import javax.swing.JTextField; import org.clockworkmages.games.anno1186.gui.LocalExplorationPanel; import org.clockworkmages.games.anno1186.gui.GamePanel; import org.clockworkmages.games.anno1186.gui.InfoTextPane; import org.clockworkmages.g...
Java
package org.clockworkmages.games.anno1186.situations.inventory; import java.util.List; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.generator.sets.TechnicalSituationConstants; import org.clockworkmages.games.anno1186.model.item.Item; import org.clockworkma...
Java
package org.clockworkmages.games.anno1186.situations.inventory; import java.util.List; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.model.character.PlayerCharacter; import org.clockworkmages.games....
Java
package org.clockworkmages.games.anno1186.situations.inventory; import java.util.List; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.generator.sets.TechnicalSituationConstants; import org.clockworkmages.games.anno1186.model.item.Item; import org.clockworkma...
Java
package org.clockworkmages.games.anno1186.situations.inventory.options; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.Injected; import org.clockworkmages.games.anno1186.model.option.Option; import org.clockworkmages.games.anno1186.situations.inventory.Inventor...
Java
package org.clockworkmages.games.anno1186.situations.inventory.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.model.item.Item; import org.clockworkmages.games.anno1186.model.option.Option; imp...
Java
package org.clockworkmages.games.anno1186.situations.inventory.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.model.item.Item; import org.clockworkmages.games.anno1186.model.option.Option; imp...
Java
package org.clockworkmages.games.anno1186.situations.combat; public enum CombatStatus { STARTING, IN_PROGRESS, SURRENDERED, FLED }
Java
package org.clockworkmages.games.anno1186.situations.combat; import java.util.List; import java.util.Map; import org.clockworkmages.games.anno1186.CombatUtil; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameCharacterService; import org.clockworkmages.gam...
Java
package org.clockworkmages.games.anno1186.situations.combat.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.TimeConstants; import org.clockworkmages.games.anno1186.model.option.Option; import o...
Java
package org.clockworkmages.games.anno1186.situations.combat.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameDataService; import org.clockworkmages.games.anno1186.model.character.IncapacitatedState; import org.clockworkmages.games.anno1186.model.char...
Java
package org.clockworkmages.games.anno1186.situations.combat.options; import org.clockworkmages.games.anno1186.CombatUtil; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameGuiService; import org.clockworkmages.games.anno1186.GameState; import org.clockworkmag...
Java
package org.clockworkmages.games.anno1186.situations.combat.options; import java.util.List; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameDataService; import org.clockworkmages.games.anno1186.GameState; import org.clockworkmages.games.anno1186.GameState...
Java
package org.clockworkmages.games.anno1186.situations.gameoptions; import java.io.File; import java.util.HashSet; import java.util.List; import java.util.Set; import org.clockworkmages.games.anno1186.SaveFilenameFilter; import org.clockworkmages.games.anno1186.gui.GameUiUtil; import org.clockworkmages.games.a...
Java
package org.clockworkmages.games.anno1186.situations.gameoptions; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.Injected; import org.clockworkmages.games.anno1186.model.option.GoBackOption; import org.clockworkmages.games.anno1186.model.situation.Situation; i...
Java
package org.clockworkmages.games.anno1186.situations.gameoptions.options; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.Injected; import org.clockworkmages.games.anno1186.model.option.Option; import org.clockworkmages.games.anno1186.situations.gameoptions.Game...
Java
package org.clockworkmages.games.anno1186.situations.gameoptions.options; import java.util.Calendar; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameDataService; import org.clockworkmages.games.anno1186.GameState; import org.clockworkmages.games.anno1186....
Java
package org.clockworkmages.games.anno1186.situations.gameoptions.options; import org.clockworkmages.games.anno1186.model.option.Option; public class QuitGameOption extends Option { public QuitGameOption() { setLabel("Quit"); } @Override public void select() { System.exit(0); } }
Java
package org.clockworkmages.games.anno1186.situations.gameoptions.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.model.option.Option; import org.clockworkmages.games.anno1186.situations.gameopti...
Java
package org.clockworkmages.games.anno1186.situations.gameoptions.options; import java.io.File; import java.io.FileReader; import java.io.Reader; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameCharacterService; import org.clockworkmages.games.anno1186.Ga...
Java
package org.clockworkmages.games.anno1186.situations.sexsettings; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.Set; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameData; import org.clockworkmages.game...
Java
package org.clockworkmages.games.anno1186.situations.sexsettings.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.model.option.Option; import org.clockworkmages.games.anno1186.situations.sexsetti...
Java
package org.clockworkmages.games.anno1186.situations.sexsettings.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.model.Fetish; import org.clockworkmages.games.anno1186.model.option.Option; pu...
Java
package org.clockworkmages.games.anno1186.situations.status; import java.util.List; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.model.character.PlayerCharacter; import org.clockworkmages.games.ann...
Java
package org.clockworkmages.games.anno1186.situations.status.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.model.option.Option; import org.clockworkmages.games.anno1186.situations.inventory.Inv...
Java
package org.clockworkmages.games.anno1186.situations.camp; import java.io.File; import java.util.HashSet; import java.util.List; import java.util.Set; import org.clockworkmages.games.anno1186.SaveFilenameFilter; import org.clockworkmages.games.anno1186.gui.GameUiUtil; import org.clockworkmages.games.anno1186...
Java
package org.clockworkmages.games.anno1186.situations.camp.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.model.option.Option; import org.clockworkmages.games.anno1186.situations.camp.CampSituat...
Java
package org.clockworkmages.games.anno1186.situations.camp.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.model.option.Option; import org.clockworkmages.games.anno1186.situations.camp.SaveGameSi...
Java
package org.clockworkmages.games.anno1186.situations.camp.options; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameGuiService; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.dao.FileUtil; import org.clock...
Java
package org.clockworkmages.games.anno1186.situations.camp; import java.util.List; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.Injected; import org.clockworkmages.games.anno1186.model.character.Pla...
Java
/** Automatically generated file. DO NOT MODIFY */ package ch.dissem.android.drupal; public final class BuildConfig { public final static boolean DEBUG = true; }
Java
package org.xmlrpc.android; public class Tag { static final String LOG = "XMLRPC"; static final String METHOD_CALL = "methodCall"; static final String METHOD_NAME = "methodName"; static final String METHOD_RESPONSE = "methodResponse"; static final String PARAMS = "params"; static final String PARAM = "param"; s...
Java
package org.xmlrpc.android; import android.annotation.SuppressLint; import java.io.BufferedReader; import java.io.IOException; import java.io.StringReader; import java.text.ParseException; import java.text.SimpleDateFormat; import java.util.ArrayList; import java.util.Calendar; import java.util.Date; import java.util....
Java
package org.xmlrpc.android; /** * A Base64 Encoder/Decoder. * * <p> * This class is used to encode and decode data in Base64 format as described in * RFC 1521. * * <p> * This is "Open Source" software and released under the <a * href="http://www.gnu.org/licenses/lgpl.html">GNU/LGPL</a> license.<br> * It is...
Java
package org.xmlrpc.android; public class XMLRPCFault extends XMLRPCException { /** * */ private static final long serialVersionUID = 5676562456612956519L; private String faultString; private int faultCode; public XMLRPCFault(String faultString, int faultCode) { super("XMLRPC Fault: " + faultString + " [co...
Java
package org.xmlrpc.android; /** * Allows to pass any XMLRPCSerializable object as input parameter. * When implementing getSerializable() you should return * one of XMLRPC primitive types (or another XMLRPCSerializable: be careful not going into * recursion by passing this object reference!) */ public interface...
Java
package org.xmlrpc.android; public class XMLRPCException extends Exception { /** * */ private static final long serialVersionUID = 7499675036625522379L; public XMLRPCException(Exception e) { super(e); } public XMLRPCException(String string) { super(string); } }
Java
package org.xmlrpc.android; import java.io.IOException; import org.xmlpull.v1.XmlPullParser; import org.xmlpull.v1.XmlPullParserException; import org.xmlpull.v1.XmlSerializer; public interface IXMLRPCSerializer { String TAG_NAME = "name"; String TAG_MEMBER = "member"; String TAG_VALUE = "value"; String TAG_DATA ...
Java
package org.xmlrpc.android; import java.io.BufferedInputStream; import java.io.IOException; import java.io.InputStreamReader; import java.io.Reader; import java.io.StringWriter; import java.net.URI; import java.net.URL; import java.util.Map; import java.util.Scanner; import org.apache.http.HttpEntity; import org.apac...
Java
package org.xmlrpc.android; import java.io.IOException; import org.xmlpull.v1.XmlSerializer; import android.util.Xml; class XMLRPCCommon { protected XmlSerializer serializer; protected IXMLRPCSerializer iXMLRPCSerializer; XMLRPCCommon() { serializer = Xml.newSerializer(); iXMLRPCSerializer = new XMLRPCSer...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your opti...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your opti...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your opti...
Java
/** * Copyright (C) 2010 christian * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any late...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your opt...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 christian * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any late...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java
/** * Copyright (C) 2010 Christian Meyer * This file is part of Drupal Editor. * * Drupal Editor is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) an...
Java