code stringlengths 3 1.18M | language stringclasses 1
value |
|---|---|
package org.clockworkmages.games.anno1186.scripting;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
import javax.script.ScriptEngine;
import javax.script.ScriptEngineManager;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.Gam... | Java |
package org.clockworkmages.games.anno1186.scripting;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.Injected;
public class PlotScriptingWrapper {
@Injected
private GameStateService gameStateService;
public String get(String plotId) {
String plotVa... | Java |
package org.clockworkmages.games.anno1186.scripting;
import org.clockworkmages.games.anno1186.GameCharacterService;
import org.clockworkmages.games.anno1186.GameDataService;
import org.clockworkmages.games.anno1186.GameGuiService;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmag... | Java |
package org.clockworkmages.games.anno1186.scripting;
import java.util.HashMap;
import java.util.Map;
import org.clockworkmages.games.anno1186.GameState;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.Injected;
import org.clockworkmages.games.anno1186.model.... | Java |
package org.clockworkmages.games.anno1186.scripting;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
import org.clockworkmages.games.anno1186.GameCharacterService;
import org.clockworkmages.games.anno1186.GameDataService;
import org.clockworkmages.games.anno1186.GameGuiService;
i... | Java |
package org.clockworkmages.games.anno1186.scripting;
import org.clockworkmages.games.anno1186.GameCharacterService;
import org.clockworkmages.games.anno1186.GameDataService;
import org.clockworkmages.games.anno1186.GameGuiService;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmag... | Java |
package org.clockworkmages.games.anno1186.scripting;
import java.util.Date;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import org.clockworkmages.games.anno1186.GameAreaService;
import org.clockworkmages.games.anno1186.GameData;
import org.clockworkmages.games.anno1186.GameDataServi... | Java |
package org.clockworkmages.games.anno1186;
public interface DamageConstants {
public double IMMUNE = -1d;
public String PHYSICAL = "PHYSICAL", FIRE = "FIRE", FROST = "FROST",
HOLY = "HOLY", SPIRIT = "SPIRIT";
}
| Java |
package org.clockworkmages.games.anno1186;
import java.util.List;
import org.clockworkmages.games.anno1186.gui.GameUiUtil;
import org.clockworkmages.games.anno1186.model.GameMode;
import org.clockworkmages.games.anno1186.model.character.NonPlayerCharacter;
import org.clockworkmages.games.anno1186.model.situati... | Java |
package org.clockworkmages.games.anno1186.util;
public class MathUtil {
private MathUtil() {
}
public static int zeroIfNull(Integer i) {
if (i == null) {
return 0;
} else {
return i.intValue();
}
}
public static double zeroIfNull(Double i) {
if (i == null) {
return 0;
} e... | Java |
package org.clockworkmages.games.anno1186.util;
/**
* Utility class for calculating chances of rolls based on the value of a Skill
* or Stat.
*/
public class RollUtil {
/**
* Chance in a 1-100 (%) range, with power=0 resulting in chance=0. The
* greater the power, the greater the chance, but the chanc... | Java |
package org.clockworkmages.games.anno1186;
import org.clockworkmages.games.anno1186.gui.AnimatedImage;
public class GameTimeService implements TimeConstants {
@Injected
private GameStateService gameStateService;
@Injected
private GameGuiService gameGuiService;
// @Inject
// private GameCharacter... | Java |
package org.clockworkmages.games.anno1186;
public interface TimeConstants {
long SECOND = 1000;
long MINUTE = SECOND * 60;
long HOUR = MINUTE * 60;
long DAY = HOUR * 24;
long COMBAT_TURN = 5 * SECOND;
long DURATION_UNLIMITED = -1;
}
| Java |
package org.clockworkmages.games.anno1186;
import java.io.File;
import java.io.FilenameFilter;
public class SaveFilenameFilter implements FilenameFilter {
@Override
public boolean accept(File dir, String name) {
if (name.startsWith("save") && name.endsWith(".xml")) {
return true;
}
return false;... | Java |
package org.clockworkmages.games.anno1186;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.clockworkmages.games.anno1186.model.character.GameCharacter;
import org.clockworkmages.games.anno1186.model.character.Skill;... | Java |
package org.clockworkmages.games.anno1186.text;
import org.clockworkmages.games.anno1186.model.character.GenderConstants;
public class TextUtil {
public static String parse(String text) {
TextNode textNode = new ComplexTextNode(text);
String result = textNode.getParsedText();
return result;
}
p... | Java |
package org.clockworkmages.games.anno1186.text;
import java.util.LinkedHashMap;
import java.util.Map.Entry;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.scripting.ScriptingService;
class ConditionalTextNode implements TextNode {
private LinkedHashMap... | Java |
package org.clockworkmages.games.anno1186.text;
interface TextNode {
String getParsedText();
}
| Java |
package org.clockworkmages.games.anno1186.text;
class PlainTextNode implements TextNode {
private String plainText;
public PlainTextNode(String plainText) {
this.plainText = plainText;
}
@Override
public String getParsedText() {
return plainText;
}
}
| Java |
package org.clockworkmages.games.anno1186.text;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.scripting.ScriptingService;
class PlaceholderTextNode implements TextNode {
private String placeholder;
public PlaceholderTextNode(String placeholder) {
t... | Java |
package org.clockworkmages.games.anno1186.text;
import java.util.ArrayList;
import java.util.List;
class ComplexTextNode implements TextNode {
private List<TextNode> children = new ArrayList<TextNode>();
public ComplexTextNode(String text) {
String remainingText = text == null ? "" : text;
whil... | Java |
package org.clockworkmages.games.anno1186.dao;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlRootElement;
import org.clockw... | Java |
package org.clockworkmages.games.anno1186.dao;
import java.io.Reader;
import java.io.StringReader;
import java.io.StringWriter;
import javax.xml.bind.JAXBContext;
import javax.xml.bind.Marshaller;
import javax.xml.bind.Unmarshaller;
public class SerializationUtil {
public static String serializeGameDat... | Java |
package org.clockworkmages.games.anno1186.dao;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlRootElement;
@XmlRootElement(n... | Java |
package org.clockworkmages.games.anno1186.dao;
import org.clockworkmages.games.anno1186.model.GameObject;
public class ImageIconDescriptor
extends GameObject {
private String path;
public ImageIconDescriptor() {
}
public ImageIconDescriptor(String id, String path) {
super(id);
this.path = p... | Java |
package org.clockworkmages.games.anno1186.dao;
import java.awt.Image;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
public class FileUtil {
public static Image getResourceAsImage(String resourcePath) {
try {
Image image = javax.imageio.ImageIO.read(FileUtil.class
... | Java |
package org.clockworkmages.games.anno1186;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bi... | Java |
package org.clockworkmages.games.anno1186.controllers;
/**
* Disarm trap minigame: click on the shape that repeats most frequently in the
* shown picture. I correct, all those shapes will disappear from the picture.
* Repeat until all shapes disappear. Must pick all the shapes in orrect order
* before the ti... | Java |
package org.clockworkmages.games.anno1186.controllers;
/**
* Disarm trap minigame: click on the numbers that the big number shown above
* can be divided by. Must succesfully divide to 1 before the time runs out.
*/
public class DisarmPrimeNumbersController {
}
| Java |
package org.clockworkmages.games.anno1186.controllers;
public class SituationOptionController {
}
| Java |
package org.clockworkmages.games.anno1186.controllers;
/**
* Pick the lock minigame: guess the correct combination with hints telling how
* many of the guessed options are on correct places, and how many are on
* present in the solution, but on incorrect places.
*
* Only has N chances to guess before the ... | Java |
package org.clockworkmages.games.anno1186.controllers;
import org.clockworkmages.games.anno1186.GameGuiService;
import org.clockworkmages.games.anno1186.GameState;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.Injected;
import org.clockworkmages.games.anno118... | Java |
package org.clockworkmages.games.anno1186.controllers;
/**
* Alchemy minigame: start by expending a phylosophical stone, then add
* ingredients to produce the desired effect. The phylosophical stone sets the
* three first essences of the potion to a randomized state (1,0 or -1).
*
* @author Tomek
*
*... | Java |
package org.clockworkmages.games.anno1186.controllers;
/**
* Pick the lock minigame: set the combination to all-white-bytes using
* tetris-like byte blocks.
*
* The player can choose from 6 byte blocks at any given time, with new block
* appearing after an old was expended.
*
* Only has N chances to ... | Java |
package org.clockworkmages.games.anno1186.controllers;
/**
* Pick the lock minigame: put the blocks in a single line. Choosing a lever
* moves the block over it by 2 in chosen direction, but it also moves the
* blocks adjacent to it by 1 in random direction.
*
*
* Only has N chances to guess before the... | Java |
package org.clockworkmages.games.anno1186.controllers;
/**
* Disarm trap minigame: select the N first numbers after the coma that are the
* result of a division of large numbers (
* "What is the first place before the coma of 564 divided by 69? 8. Correct! What is the first place before the coma of 80 ((564-8*... | Java |
package org.clockworkmages.games.anno1186.controllers;
public class CombatCardController {
}
| Java |
package org.clockworkmages.games.anno1186.controllers;
/**
* Pick the lock minigame: find all pairs by flipping the cards.
*
* Only has N chances to find all pairs before the lock is jammed.
*/
public class LockpickMemoryController {
}
| Java |
package org.clockworkmages.games.anno1186.controllers;
/**
* Disarm trap minigame: pick the image that has the same shape or color as one
* of the pictures shown above.Must choose N correct imags bfore the time runs
* out.
*/
public class DisarmSimilaritiesController {
}
| Java |
package org.clockworkmages.games.anno1186;
import java.util.List;
import org.clockworkmages.games.anno1186.model.situation.ExplorableGameEvent;
import org.clockworkmages.games.anno1186.model.situation.Situation;
import org.clockworkmages.games.anno1186.model.situation.SituationPoolForwarder;
public class Sit... | Java |
package org.clockworkmages.games.anno1186;
import java.util.Map.Entry;
import org.clockworkmages.games.anno1186.model.character.GameCharacter;
import org.clockworkmages.games.anno1186.model.character.StatConstants;
import org.clockworkmages.games.anno1186.util.RollUtil;
public class CombatUtil {
private Co... | Java |
package org.clockworkmages.games.anno1186;
import javax.swing.JList;
import javax.swing.JTextField;
import org.clockworkmages.games.anno1186.gui.LocalExplorationPanel;
import org.clockworkmages.games.anno1186.gui.GamePanel;
import org.clockworkmages.games.anno1186.gui.InfoTextPane;
import org.clockworkmages.g... | Java |
package org.clockworkmages.games.anno1186.situations.inventory;
import java.util.List;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.generator.sets.TechnicalSituationConstants;
import org.clockworkmages.games.anno1186.model.item.Item;
import org.clockworkma... | Java |
package org.clockworkmages.games.anno1186.situations.inventory;
import java.util.List;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.model.character.PlayerCharacter;
import org.clockworkmages.games.... | Java |
package org.clockworkmages.games.anno1186.situations.inventory;
import java.util.List;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.generator.sets.TechnicalSituationConstants;
import org.clockworkmages.games.anno1186.model.item.Item;
import org.clockworkma... | Java |
package org.clockworkmages.games.anno1186.situations.inventory.options;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.Injected;
import org.clockworkmages.games.anno1186.model.option.Option;
import org.clockworkmages.games.anno1186.situations.inventory.Inventor... | Java |
package org.clockworkmages.games.anno1186.situations.inventory.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.model.item.Item;
import org.clockworkmages.games.anno1186.model.option.Option;
imp... | Java |
package org.clockworkmages.games.anno1186.situations.inventory.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.model.item.Item;
import org.clockworkmages.games.anno1186.model.option.Option;
imp... | Java |
package org.clockworkmages.games.anno1186.situations.combat;
public enum CombatStatus {
STARTING, IN_PROGRESS, SURRENDERED, FLED
}
| Java |
package org.clockworkmages.games.anno1186.situations.combat;
import java.util.List;
import java.util.Map;
import org.clockworkmages.games.anno1186.CombatUtil;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameCharacterService;
import org.clockworkmages.gam... | Java |
package org.clockworkmages.games.anno1186.situations.combat.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.TimeConstants;
import org.clockworkmages.games.anno1186.model.option.Option;
import o... | Java |
package org.clockworkmages.games.anno1186.situations.combat.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameDataService;
import org.clockworkmages.games.anno1186.model.character.IncapacitatedState;
import org.clockworkmages.games.anno1186.model.char... | Java |
package org.clockworkmages.games.anno1186.situations.combat.options;
import org.clockworkmages.games.anno1186.CombatUtil;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameGuiService;
import org.clockworkmages.games.anno1186.GameState;
import org.clockworkmag... | Java |
package org.clockworkmages.games.anno1186.situations.combat.options;
import java.util.List;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameDataService;
import org.clockworkmages.games.anno1186.GameState;
import org.clockworkmages.games.anno1186.GameState... | Java |
package org.clockworkmages.games.anno1186.situations.gameoptions;
import java.io.File;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import org.clockworkmages.games.anno1186.SaveFilenameFilter;
import org.clockworkmages.games.anno1186.gui.GameUiUtil;
import org.clockworkmages.games.a... | Java |
package org.clockworkmages.games.anno1186.situations.gameoptions;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.Injected;
import org.clockworkmages.games.anno1186.model.option.GoBackOption;
import org.clockworkmages.games.anno1186.model.situation.Situation;
i... | Java |
package org.clockworkmages.games.anno1186.situations.gameoptions.options;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.Injected;
import org.clockworkmages.games.anno1186.model.option.Option;
import org.clockworkmages.games.anno1186.situations.gameoptions.Game... | Java |
package org.clockworkmages.games.anno1186.situations.gameoptions.options;
import java.util.Calendar;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameDataService;
import org.clockworkmages.games.anno1186.GameState;
import org.clockworkmages.games.anno1186.... | Java |
package org.clockworkmages.games.anno1186.situations.gameoptions.options;
import org.clockworkmages.games.anno1186.model.option.Option;
public class QuitGameOption
extends Option {
public QuitGameOption() {
setLabel("Quit");
}
@Override
public void select() {
System.exit(0);
}
}
| Java |
package org.clockworkmages.games.anno1186.situations.gameoptions.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.model.option.Option;
import org.clockworkmages.games.anno1186.situations.gameopti... | Java |
package org.clockworkmages.games.anno1186.situations.gameoptions.options;
import java.io.File;
import java.io.FileReader;
import java.io.Reader;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameCharacterService;
import org.clockworkmages.games.anno1186.Ga... | Java |
package org.clockworkmages.games.anno1186.situations.sexsettings;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Set;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameData;
import org.clockworkmages.game... | Java |
package org.clockworkmages.games.anno1186.situations.sexsettings.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.model.option.Option;
import org.clockworkmages.games.anno1186.situations.sexsetti... | Java |
package org.clockworkmages.games.anno1186.situations.sexsettings.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.model.Fetish;
import org.clockworkmages.games.anno1186.model.option.Option;
pu... | Java |
package org.clockworkmages.games.anno1186.situations.status;
import java.util.List;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.model.character.PlayerCharacter;
import org.clockworkmages.games.ann... | Java |
package org.clockworkmages.games.anno1186.situations.status.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.model.option.Option;
import org.clockworkmages.games.anno1186.situations.inventory.Inv... | Java |
package org.clockworkmages.games.anno1186.situations.camp;
import java.io.File;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import org.clockworkmages.games.anno1186.SaveFilenameFilter;
import org.clockworkmages.games.anno1186.gui.GameUiUtil;
import org.clockworkmages.games.anno1186... | Java |
package org.clockworkmages.games.anno1186.situations.camp.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.model.option.Option;
import org.clockworkmages.games.anno1186.situations.camp.CampSituat... | Java |
package org.clockworkmages.games.anno1186.situations.camp.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.model.option.Option;
import org.clockworkmages.games.anno1186.situations.camp.SaveGameSi... | Java |
package org.clockworkmages.games.anno1186.situations.camp.options;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameGuiService;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.dao.FileUtil;
import org.clock... | Java |
package org.clockworkmages.games.anno1186.situations.camp;
import java.util.List;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.Injected;
import org.clockworkmages.games.anno1186.model.character.Pla... | Java |
/** Automatically generated file. DO NOT MODIFY */
package ch.dissem.android.drupal;
public final class BuildConfig {
public final static boolean DEBUG = true;
} | Java |
package org.xmlrpc.android;
public class Tag {
static final String LOG = "XMLRPC";
static final String METHOD_CALL = "methodCall";
static final String METHOD_NAME = "methodName";
static final String METHOD_RESPONSE = "methodResponse";
static final String PARAMS = "params";
static final String PARAM = "param";
s... | Java |
package org.xmlrpc.android;
import android.annotation.SuppressLint;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.StringReader;
import java.text.ParseException;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.Date;
import java.util.... | Java |
package org.xmlrpc.android;
/**
* A Base64 Encoder/Decoder.
*
* <p>
* This class is used to encode and decode data in Base64 format as described in
* RFC 1521.
*
* <p>
* This is "Open Source" software and released under the <a
* href="http://www.gnu.org/licenses/lgpl.html">GNU/LGPL</a> license.<br>
* It is... | Java |
package org.xmlrpc.android;
public class XMLRPCFault extends XMLRPCException {
/**
*
*/
private static final long serialVersionUID = 5676562456612956519L;
private String faultString;
private int faultCode;
public XMLRPCFault(String faultString, int faultCode) {
super("XMLRPC Fault: " + faultString + " [co... | Java |
package org.xmlrpc.android;
/**
* Allows to pass any XMLRPCSerializable object as input parameter.
* When implementing getSerializable() you should return
* one of XMLRPC primitive types (or another XMLRPCSerializable: be careful not going into
* recursion by passing this object reference!)
*/
public interface... | Java |
package org.xmlrpc.android;
public class XMLRPCException extends Exception {
/**
*
*/
private static final long serialVersionUID = 7499675036625522379L;
public XMLRPCException(Exception e) {
super(e);
}
public XMLRPCException(String string) {
super(string);
}
}
| Java |
package org.xmlrpc.android;
import java.io.IOException;
import org.xmlpull.v1.XmlPullParser;
import org.xmlpull.v1.XmlPullParserException;
import org.xmlpull.v1.XmlSerializer;
public interface IXMLRPCSerializer {
String TAG_NAME = "name";
String TAG_MEMBER = "member";
String TAG_VALUE = "value";
String TAG_DATA ... | Java |
package org.xmlrpc.android;
import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.Reader;
import java.io.StringWriter;
import java.net.URI;
import java.net.URL;
import java.util.Map;
import java.util.Scanner;
import org.apache.http.HttpEntity;
import org.apac... | Java |
package org.xmlrpc.android;
import java.io.IOException;
import org.xmlpull.v1.XmlSerializer;
import android.util.Xml;
class XMLRPCCommon {
protected XmlSerializer serializer;
protected IXMLRPCSerializer iXMLRPCSerializer;
XMLRPCCommon() {
serializer = Xml.newSerializer();
iXMLRPCSerializer = new XMLRPCSer... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your opti... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your opti... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your opti... | Java |
/**
* Copyright (C) 2010 christian
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any late... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your opt... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 christian
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any late... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
/**
* Copyright (C) 2010 Christian Meyer
* This file is part of Drupal Editor.
*
* Drupal Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) an... | Java |
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