name
stringlengths 1
264
| link
stringlengths 24
112
| description
stringlengths 0
398
| source_repo
stringclasses 346
values |
---|---|---|---|
Floating Capsule Character Controller
|
https://github.com/ErdongChen-Andrew/CharacterControl
|
![][r3f-badge] - Rigibody control
|
awesome-webxr-development
|
MeshWalk.js
|
https://github.com/yomotsu/meshwalk
|
![][threejs-badge] - A JS library which helps your TPS game development with three.js
|
awesome-webxr-development
|
@react-three/flex
|
https://github.com/pmndrs/react-three-flex
|
![][r3f-badge] - Brings the webs flexbox spec to react-three-fiber. It is based on Yoga, Facebook's open source layout engine for react-native
|
awesome-webxr-development
|
@etherealengine/xrui
|
https://github.com/EtherealEngine/etherealengine
|
![][threejs-badge] - XRUI provides functionlity for using DOM elements to construct a user interface for XR applications
|
awesome-webxr-development
|
Satori
|
https://github.com/vercel/satori
|
Enlightened library to convert HTML and CSS to SVG
|
awesome-webxr-development
|
r3f-form
|
https://github.com/JMBeresford/r3f-form
|
![][r3f-badge] - A webGL form component for use with React Three Fiber. Ultimately, the goal is to have fully functioning HTML `<form>`s -- with all viable input types -- rendered in webGL
|
awesome-webxr-development
|
@coconut-xr/input
|
https://github.com/coconut-xr/input
|
![][r3f-badge] - input fields for 3D UIs with @coconut-xr/koestlich
|
awesome-webxr-development
|
troika-3d-text
|
https://github.com/protectwise/troika
|
![][threejs-badge] - Provides high quality text rendering in the Troika scene management framework, using signed distance fields (SDF) and antialiasing using standard derivatives. It is based on troika-three-text
|
awesome-webxr-development
|
ossos
|
https://github.com/sketchpunklabs/ossos
|
A complete character skinning & animation library for the web (with the IK Rig & IK Animations type system)
|
awesome-webxr-development
|
r3f-effekseer
|
https://github.com/Ctrlmonster/r3f-effekseer
|
![][r3f-badge] - Provide React bindings for the WebGL + WASM runtime of Effekseer. Effekseer is a mature Particle Effect Creation Tool, which supports major game engines, is used in many commercial games, and includes its own free to use editor
|
awesome-webxr-development
|
@react-three/rapier
|
https://github.com/pmndrs/react-three-rapier
|
![][r3f-badge] ([Rapier](https://rapier.rs/) ![][rust-badge] ![][wasm-badge]) - A wrapper library around the Rapier (Fast 2D and 3D physics engine for the Rust) WASM-based physics engine, designed to slot seamlessly into a @react-three/fiber pipeline
|
awesome-webxr-development
|
PhysX (physx-js-webidl)
|
https://github.com/fabmax/physx-js-webidl
|
Javascript/WASM bindings for Nvidia PhysX based on emscripten/WebIDL
|
awesome-webxr-development
|
Jolt (JoltPhysics.js)
|
https://github.com/jrouwe/JoltPhysics.js
|
Port of JoltPhysics to JavaScript using emscripten. Jolt Physics is a multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West
|
awesome-webxr-development
|
use-cannon
|
https://github.com/pmndrs/use-cannon
|
![][r3f-badge] ([cannon-es](https://github.com/pmndrs/cannon-es)) - React hooks for cannon-es (A lightweight 3D physics engine written in JavaScript). Use this in combination with @react-three/fiber
|
awesome-webxr-development
|
Oimo.js
|
https://github.com/lo-th/Oimo.js
|
![][threejs-badge] - A lightweight 3d physics engine for JavaScript. It's a full javascript conversion of OimoPhysics (A lightweight 3D physics engine originally created for ActionScript 3.0)
|
awesome-webxr-development
|
Enable3d
|
https://github.com/enable3d/enable3d
|
![][threejs-badge] - Written in TypeScript, uses three.js and ammo.js, brings physics to your three.js project and the third dimension to your Phaser 3 game
|
awesome-webxr-development
|
three-pathfinding
|
https://github.com/donmccurdy/three-pathfinding
|
![][threejs-badge] - Navigation mesh toolkit for ThreeJS, based on PatrolJS (helps your AI agents navigate around your world. It uses the A* and Funnel algorithms to calculate a path on a navigation mesh)
|
awesome-webxr-development
|
recast-navigation-js
|
https://github.com/isaac-mason/recast-navigation-js
|
![][threejs-badge] - A WebAssembly port of Recast Navigation (state of the art navigation mesh construction toolset for games)
|
awesome-webxr-development
|
three-mesh-bvh
|
https://github.com/gkjohnson/three-mesh-bvh
|
![][threejs-badge] - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes
|
awesome-webxr-development
|
three-bvh-csg
|
https://github.com/gkjohnson/three-bvh-csg
|
![][threejs-badge] - A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
|
awesome-webxr-development
|
@react-three/csg
|
https://github.com/pmndrs/react-three-csg
|
![][r3f-badge] - Constructive solid geometry for React, a small abstraction around three-bvh-csg
|
awesome-webxr-development
|
react-three-offscreen
|
https://github.com/pmndrs/react-three-offscreen
|
![][r3f-badge] - render your react-three-fiber scene with an offscreen canvas in a web worker
|
awesome-webxr-development
|
@react-three/postprocessing
|
https://github.com/pmndrs/react-postprocessing
|
![][r3f-badge] - A postprocessing wrapper for @react-three/fiber. Save you hundreds of LOC for a straight forward effects-chain. It is faster than three/examples/jsm/effectcomposer, actively maintained, has better effects
|
awesome-webxr-development
|
three.js Realism Effects
|
https://github.com/0beqz/realism-effects
|
![][threejs-badge] - A collection of the following effects for three.js (SSGI, Motion Blur, TRAA, TAA, SVGF)
|
awesome-webxr-development
|
three.js Screen Space Reflections
|
https://github.com/0beqz/screen-space-reflections
|
![][threejs-badge] - Implements performant Screen Space Reflections in three.js
|
awesome-webxr-development
|
enhanceShaderLighting
|
https://github.com/0beqz/enhance-shader-lighting
|
![][threejs-badge] - Better lighting in three.js. Make your PBR material look more realistic. Give the user a lot of options to tweak lighting so that a certain combination of settings will give a decent looking result
|
awesome-webxr-development
|
Custom Shader Material (CSM)
|
https://github.com/FarazzShaikh/THREE-CustomShaderMaterial
|
![][threejs-badge] - Extend Three.js standard materials with your own shaders! It Supports both Vanilla and React!
|
awesome-webxr-development
|
Three Landscape
|
https://github.com/nwpointer/three-landscape
|
![][r3f-badge] - A growing collection of React-three-fiber compatible abstractions for rendering high quality, large scale landscapes scenes. I've been researching how AAA games render terrain and am replicating any browser compatible techniques here
|
awesome-webxr-development
|
Shader Composer
|
https://github.com/hmans/composer-suite
|
![][threejs-badge] - A library for authoring Three.js shaders with JavaScript. It offers a lean, functional API that makes shader composition straight-forward and fun, while allowing for simple, low-friction reusability of your favorite shader functions
|
awesome-webxr-development
|
lamina
|
https://github.com/pmndrs/lamina
|
![][r3f-badge] - An extensible, layer based shader material for ThreeJS. Built on top of three-custom-shader-material (CSM) and any effects that are achieved by lamina can be done with CSM in a predictable and performant manner albeit at a lower level
|
awesome-webxr-development
|
gltfjsx
|
https://github.com/pmndrs/gltfjsx
|
![][r3f-badge] - A small command-line tool that turns GLTF assets into declarative and re-usable react-three-fiber JSX components
|
awesome-webxr-development
|
glTFast
|
https://github.com/atteneder/glTFast
|
Enables use of glTF asset files in Unity (import / export)
|
awesome-webxr-development
|
glTF Pipeline
|
https://github.com/CesiumGS/gltf-pipeline
|
Content pipeline tools for optimizing glTF assets by the Cesium team
|
awesome-webxr-development
|
three-vrm
|
https://github.com/pixiv/three-vrm
|
![][threejs-badge] - Use VRM (a file format for handling 3D humanoid avatar data for VR applications. It is based on glTF2.0) on three.js
|
awesome-webxr-development
|
Immersive Web Emulator
|
https://github.com/meta-quest/immersive-web-emulator
|
A browser extension that assists WebXR content creation. It enables developers to responsively run WebXR apps on a desktop browser without the need of an XR device. Inspired by the official WebXR Emulator Extension by Mozilla Reality and our previous efforts of extending it for better functionality, designed and rebuilt from the ground up
|
awesome-webxr-development
|
LogXR
|
https://github.com/felixtrz/logxr
|
A debugging utility that makes it easy to view console logs in WebXR experiences. Currently, LogXR only supports Three.js, with support for Babylon.js coming soon
|
awesome-webxr-development
|
R3F-Perf
|
https://github.com/utsuboco/r3f-perf
|
![][r3f-badge] - Easily monitor the performances of your @react-three/fiber application
|
awesome-webxr-development
|
three-perf
|
https://github.com/TheoTheDev/three-perf
|
![][threejs-badge] - Vanilla Three.js port of r3f-perf(opens in a new tab)
|
awesome-webxr-development
|
stats-gl
|
https://github.com/RenaudRohlinger/stats-gl
|
WebGL Performance Monitor tool
|
awesome-webxr-development
|
webgpu-avoid-redundant-state-setting
|
https://github.com/greggman/webgpu-avoid-redundant-state-setting
|
Check for and avoid redundant state setting
|
awesome-webxr-development
|
@react-three/test-renderer
|
https://github.com/pmndrs/react-three-fiber
|
![][r3f-badge] - A React testing renderer for threejs in node
|
awesome-webxr-development
|
open source project
|
https://github.com/meta-quest/ProjectFlowerbed
|
WebXR immersive gardening experience.
|
awesome-webxr-development
|
Shader School
|
https://github.com/stackgl/shader-school
|
An introduction to GLSL shaders and graphics programming that runs in your web browser
|
awesome-webxr-development
|
Core projects
|
https://github.com/maplibre/maplibre
|
Documents that span across multiple MapLibre projects
|
awesome-maplibre
|
MapLibre Plugins for Android
|
https://github.com/maplibre/maplibre-plugins-android
|
A collection of plugins for MapLibre on Android; the annotation plugin is a core project.
|
awesome-maplibre
|
MapLibre style specification
|
https://github.com/maplibre/maplibre-style-spec
|
The MapLibre Style Specification, a JSON-based format for styling maps.
|
awesome-maplibre
|
Maputnik
|
https://github.com/maplibre/maputnik
|
A visual style editor for MapLibre GL JS. Hosted at [maplibre.org/maputnik](https://maplibre.org/maputnik)
|
awesome-maplibre
|
Theme
|
https://github.com/lhapaipai/maplibre-theme
|
Custom themes for your MapLibre GL Js Web app. [demo](https://maplibre-theme.pentatrion.com/)
|
awesome-maplibre
|
MapLibre VSCode Extension
|
https://github.com/Kanahiro/maplibre-vscode-extension
|
VSCode Extension for viewing/editing MapLibre Style.
|
awesome-maplibre
|
Font Maker
|
https://github.com/maplibre/font-maker
|
web app to convert font files into SDF fontstacks for use in MapLibre.
|
awesome-maplibre
|
SDF Font Tools
|
https://github.com/stadiamaps/sdf_font_tools
|
A CLI tool for generating SDF fontstacks from fonts (similar to FontMaker), as well as crates which let you build fontstacks on the fly (used in MapLibre Martin).
|
awesome-maplibre
|
Spreet
|
https://github.com/flother/spreet
|
Spreet is a command-line tool that creates a spritesheet (aka texture atlas) from a directory of SVG images.
|
awesome-maplibre
|
Figmasset
|
https://github.com/stamen/figmasset
|
Figmasset is a tool to facilitate bulk-loading assets from Figma into a JavaScript application.
|
awesome-maplibre
|
MapLibre Navigation SDK for iOS
|
https://github.com/maplibre/maplibre-navigation-ios
|
Turn-by-turn navigation built on MapLibre; a FOSS fork of Mapbox Navigation
|
awesome-maplibre
|
MapLibre Navigation SDK for Android
|
https://github.com/maplibre/maplibre-navigation-android
|
Turn-by-turn navigation built on MapLibre; a FOSS fork of Mapbox Navigation
|
awesome-maplibre
|
MapLibre GL Directions
|
https://github.com/maplibre/maplibre-gl-directions
|
A plugin to show routing directions on a MapLibre GL JS map
|
awesome-maplibre
|
Ferrostar
|
https://github.com/stadiamaps/ferrostar
|
A turn-by-turn navigation SDK built from the ground up using MapLibre on iOS, Android, and the web.
|
awesome-maplibre
|
flutter-maplibre-gl
|
https://github.com/maplibre/flutter-maplibre-gl
|
Bindings for Flutter on Android, iOS and Web, on pub.dev at [pub.dev/packages/maplibre_gl](https://pub.dev/packages/maplibre_gl)
|
awesome-maplibre
|
flutter-maplibre
|
https://github.com/josxha/flutter-maplibre
|
A fresh, modern take on Flutter bindings for MapLibre Native.
|
awesome-maplibre
|
MapLibre React Native
|
https://github.com/maplibre/maplibre-react-native
|
A MapLibre module for React Native (including Expo support).
|
awesome-maplibre
|
MapLibre SwiftUI DSL
|
https://github.com/maplibre/swiftui-dsl
|
A Swift package bridging the gap between MapLibre Native and SwiftUI with MapKit-like ease of use.
|
awesome-maplibre
|
MapLibre Compose
|
https://github.com/sargunv/maplibre-compose
|
a Compose Multiplatform library to add interactive vector tile maps to your Android and iOS app.
|
awesome-maplibre
|
Ramani Maps
|
https://github.com/ramani-maps/ramani-maps
|
A Jetpack Compose library to manipulate maps on Android.
|
awesome-maplibre
|
MapLibre Compose Playground
|
https://github.com/Rallista/maplibre-compose-playground
|
A Jetpack Compose library that takes inspiration from Ramani, but leans towards API similarity with the SwiftUI DSL and de-emphasizes drawing/editing.
|
awesome-maplibre
|
SKAMIR Maps
|
https://github.com/skamirmaps/skamirmaps
|
Kotlin Multiplatform wrapper for MapLibre Native
|
awesome-maplibre
|
py-maplibregl
|
https://github.com/eoda-dev/py-maplibregl
|
Python bindings for MapLibre GL JS with docs [eoda-dev.github.io/py-maplibregl](https://eoda-dev.github.io/py-maplibregl/) and examples [eoda-dev.github.io/py-maplibregl/examples/road_safety](https://eoda-dev.github.io/py-maplibregl/examples/road_safety/).
|
awesome-maplibre
|
leafmap
|
https://github.com/opengeos/leafmap
|
A python package that supports the MapLibre mapping backend with docs [leafmap.org](https://leafmap.org) and examples [leafmap.org/maplibre/overview](https://leafmap.org/maplibre/overview)
|
awesome-maplibre
|
maplibre-native-qt
|
https://github.com/maplibre/maplibre-native-qt
|
MapLibre Native Qt bindings and Qt Location MapLibre Plugin
|
awesome-maplibre
|
mapgl
|
https://github.com/walkerke/mapgl
|
R bindings for MapLibre GL JS with docs at [walker-data.com/mapgl](https://walker-data.com/mapgl)
|
awesome-maplibre
|
maplibre-native-rs
|
https://github.com/maplibre/maplibre-native-rs
|
Rust bindings for MapLibre Native
|
awesome-maplibre
|
ngx-maplibre-gl
|
https://github.com/maplibre/ngx-maplibre-gl
|
Angular binding with hosted demos at [maplibre.org/ngx-maplibre-gl/demo](https://maplibre.org/ngx-maplibre-gl/demo/)
|
awesome-maplibre
|
maps-withastro
|
https://github.com/roblabs/maps-withastro
|
Bring Leaflet & MapLibre maps directly into Astro.
|
awesome-maplibre
|
echartslayer
|
https://github.com/lzxue/echartLayer
|
Provides an echarts integration.
|
awesome-maplibre
|
ember-mapbox-gl
|
https://github.com/kturney/ember-mapbox-gl
|
Provides an Ember integration.
|
awesome-maplibre
|
jekyll-maplibre
|
https://github.com/rriemann/jekyll-maplibre
|
Provides a Jekyll integration (plug-in).
|
awesome-maplibre
|
react-map-components-maplibre
|
https://github.com/mapcomponents/react-map-components-maplibre
|
A React component framework for declarative GIS application development with demos in their [showcase](https://catalogue.mapcomponents.org/) and [docs](https://mapcomponents.github.io/react-map-components-maplibre)
|
awesome-maplibre
|
react-mapbox-gl
|
https://github.com/alex3165/react-mapbox-gl
|
Provides a React integration.
|
awesome-maplibre
|
sveltekit-maplibre-boilerplate
|
https://github.com/watergis/sveltekit-maplibre-boilerplate
|
A preconfigured template repository develop a MapLibre application in svelte/sveltekit.
|
awesome-maplibre
|
svelte-maplibre
|
https://github.com/dimfeld/svelte-maplibre
|
Provides a Svelte integration.
|
awesome-maplibre
|
svelte-maplibre-components
|
https://github.com/watergis/svelte-maplibre-components
|
A set of maplibre plugins to integrate with svelte/sveltekit. The repository consists of various useful plugins such as export plugin, legend plugin, measure plugin, attribute table plugin, tour plugin, etc.
|
awesome-maplibre
|
svelte-maplibre-gl
|
https://github.com/MIERUNE/svelte-maplibre-gl
|
Svelte (v5) component wrapping MapLibre GL JS to provide declarative handling of GL JS through familiar API.
|
awesome-maplibre
|
@indoorequal/vue-maplibre-gl
|
https://github.com/indoorequal/vue-maplibre-gl
|
Vue 3 plugin for maplibre-gl-js
|
awesome-maplibre
|
LibreGL
|
https://github.com/themustafaomar/libregl
|
A powerful Vue library for Maplibre with an intuitive API, and a collection of highly customizable components.
|
awesome-maplibre
|
wtMapbox
|
https://github.com/yvanvds/wtMapbox
|
Provides a Webtoolkit integration.
|
awesome-maplibre
|
maplibre-gl-compare
|
https://github.com/maplibre/maplibre-gl-compare
|
Enables users to compare two maps by swiping left and right.
|
awesome-maplibre
|
any-routing
|
https://github.com/marucjmar/any-routing
|
A modular plugin for calculating routes.
|
awesome-maplibre
|
Gauge Legend
|
https://github.com/AbelVM/gauge_legend
|
Dynamic gauge legend for MapLibre GL JS
|
awesome-maplibre
|
mapbox-gl-controls
|
https://github.com/bravecow/mapbox-gl-controls
|
Adds controls for a ruler, style inspector, localization, and style switcher.
|
awesome-maplibre
|
mapbox-gl-elevation
|
https://github.com/watergis/mapbox-gl-elevation
|
Adds a control to retrieve altitude from terrain RGB tilesets.
|
awesome-maplibre
|
mapbox-gl-infobox
|
https://github.com/el/infobox-control
|
Adds a control to display an infobox or a gradient.
|
awesome-maplibre
|
mapbox-gl-legend
|
https://github.com/watergis/mapbox-gl-legend
|
Adds a control that shows a legend generated from the map style.
|
awesome-maplibre
|
mapbox-gl-valhalla
|
https://github.com/watergis/mapbox-gl-valhalla
|
Adds a control to provide isochrone features from valhalla server.
|
awesome-maplibre
|
mapboxgl-minimap
|
https://github.com/aesqe/mapboxgl-minimap
|
Adds a control to show a miniature overview of the current map.
|
awesome-maplibre
|
maplibre-compass-pro
|
https://github.com/jedluk/maplibre-compass-pro
|
old fashioned compass (with compass rose) for Maplibre GL. [demo](https://codesandbox.io/p/sandbox/peaceful-mirzakhani-tv38ck)
|
awesome-maplibre
|
maplibre-geoman
|
https://github.com/geoman-io/maplibre-geoman
|
Plugin for drawing and editing geometry layers. [demo](https://geoman.io/demo/maplibre)
|
awesome-maplibre
|
maplibre-preload
|
https://github.com/AbelVM/maplibre-preload
|
A tiny zero-configuration plugin for preloading tiles and smoothen the experience when using targeted movements in MapLibre GL JS.
|
awesome-maplibre
|
maplibre-gl-basemaps
|
https://github.com/ka7eh/maplibre-gl-basemaps
|
A plugin for switching between raster basemaps.
|
awesome-maplibre
|
maplibre-gl-export
|
https://github.com/watergis/maplibre-gl-export
|
Adds a control that exports the map as a PDF or images such as PNG, JPEG and SVG.
|
awesome-maplibre
|
maplibre-gl-map-to-image
|
https://github.com/Willjfield/maplibre-gl-map-to-image
|
Creates static image data from a map and sets it as the src of a target html image element. Similar to maplibre-gl-export but intended for use cases where you are embedding the image in a document rather than printing full page.
|
awesome-maplibre
|
maplibre-gl-measures
|
https://github.com/jdsantos/maplibre-gl-measures
|
A plugin for taking measures on the map.
|
awesome-maplibre
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.