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denisko's picture
cnanged dir structure and removed features file
3e77472
package battleship.Logic;
import battleship.DataPackage.CellData;
import battleship.DataPackage.ChatData;
import battleship.DataPackage.Data;
import battleship.DataPackage.DataConverter;
import battleship.DataPackage.GameEndedData;
import battleship.DataPackage.GameEndedStatus;
import battleship.DataPackage.PlaceShipsData;
import battleship.DataPackage.ShotData;
import battleship.DataPackage.TurnData;
import battleship.Logic.Player;
import java.awt.Point;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Vector;
public class GameLogic {
public List<String> messageQueue = new Vector<>();
Random rnd = new Random();
Player player1;
Player player2;
private Player[] players;
public GameLogic() {
player1 = new Player();
player2 = new Player();
players = new Player[2];
players[0] = new Player();
players[1] = new Player();
}
public void processMessage(Data data) {
System.out.println("\n\n\n");
switch (data.getClass().getSimpleName()) {
case "ChatData":
data.setRecipientID(0);
messageQueue.add(DataConverter.encode((ChatData) data));
data.setRecipientID(1);
messageQueue.add(DataConverter.encode((ChatData) data));
// messageQueue.add(DataConverter.encode(id, "Chat", dataMessage, 0));
// messageQueue.add(DataConverter.encode(id, "Chat", dataMessage, 1));
break;
case "PlaceShipsData":
setPlayerBoard((PlaceShipsData) data);
break;
case "ConnectionData":
break;
case "ShotData":
calcShot2((ShotData) data);
break;
case "":
break;
default:
System.out.println("########## ISMERETLEN OSZTÁLY #########");
System.out.println("Nincs implementálva a GameLogicban az alábbi osztály: " + data.getClass().getSimpleName());
throw new AssertionError();
}
}
private void calcShot2(ShotData data) {
int egyik = data.getClientID();
int masik = egyik == 1 ? 0 : 1;
ShotData sd = new ShotData(data.getClientID(), data.getI(), data.getJ());
sd.setRecipientID(masik);
messageQueue.add(DataConverter.encode(sd));
CellData cd = new CellData(-1, data.getI(), data.getJ(), players[masik].board.cellstatus[data.getI()][data.getJ()]);
cd.setRecipientID(egyik);
messageQueue.add(DataConverter.encode(cd));
if (players[masik].board.cellstatus[data.getI()][data.getJ()] == CellStatus.Ship) {
players[masik].board.cellstatus[data.getI()][data.getJ()] = CellStatus.ShipHit;
System.out.println("Tts a hit!");
if (players[masik].board.isSunk(data.getI(), data.getJ())) {
System.out.println("Elvileg sunk");
hitNear(egyik, masik, data.getI(), data.getJ());
}
if (isWin(players[masik])) {
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Win, egyik)));
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Defeat, masik)));
} else {
messageQueue.add(DataConverter.encode(new TurnData(egyik)));
}
} else {
System.out.println("Its not a hit!");
messageQueue.add(DataConverter.encode(new TurnData(masik)));
}
}
private void calcShot(ShotData data) {
// players[data.getClientID()]
if (player1.identifier == data.getClientID()) {
ShotData sd = new ShotData(data.getClientID(), data.getI(), data.getJ());
sd.setRecipientID(1);
messageQueue.add(DataConverter.encode(sd));
CellData cd = new CellData(-1, data.getI(), data.getJ(), player2.board.cellstatus[data.getI()][data.getJ()]);
cd.setRecipientID(0);
messageQueue.add(DataConverter.encode(cd));
if (player2.board.cellstatus[data.getI()][data.getJ()] == CellStatus.Ship) {
player2.board.cellstatus[data.getI()][data.getJ()] = CellStatus.ShipHit;
System.out.println("Tts a hit!");
if (isWin(player2)) {
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Win, 0)));
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Defeat, 1)));
} else {
messageQueue.add(DataConverter.encode(new TurnData(0)));
}
} else {
System.out.println("Its not a hit!");
messageQueue.add(DataConverter.encode(new TurnData(1)));
}
} else {
ShotData sd = new ShotData(data.getClientID(), data.getI(), data.getJ());
sd.setRecipientID(0);
messageQueue.add(DataConverter.encode(sd));
CellData cd = new CellData(-1, data.getI(), data.getJ(), player1.board.cellstatus[data.getI()][data.getJ()]);
cd.setRecipientID(1);
messageQueue.add(DataConverter.encode(cd));
if (player1.board.cellstatus[data.getI()][data.getJ()] == CellStatus.Ship) {
player1.board.cellstatus[data.getI()][data.getJ()] = CellStatus.ShipHit;
System.out.println("Tts a hit!");
if (isWin(player1)) {
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Win, 1)));
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Defeat, 0)));
} else {
messageQueue.add(DataConverter.encode(new TurnData(1)));
}
} else {
System.out.println("Its not a hit!");
messageQueue.add(DataConverter.encode(new TurnData(0)));
}
}
}
private boolean isWin(Player player) {
if (player.board.hasCellStatus(CellStatus.Ship)) {
return false;
}
return true;
}
private void hitNear(int egyik, int masik, int i, int j) {
for (Point nearShipPoint : players[masik].board.nearShipPoints(i, j)) {
CellData cd = new CellData(-1, nearShipPoint.x, nearShipPoint.y, players[masik].board.cellstatus[nearShipPoint.x][nearShipPoint.y]);
cd.setRecipientID(egyik);
messageQueue.add(DataConverter.encode(cd));
}
}
private void setPlayerBoard(PlaceShipsData data) {
if (data.getClientID() == 0) {
player1.identifier = data.getClientID();
player1.board = data.getBoard();
player1.ready = true;
players[0].identifier = data.getClientID();
players[0].ready = true;
players[0].board = data.getBoard();
} else {
player2.identifier = data.getClientID();
player2.board = data.getBoard();
player2.ready = true;
players[1].identifier = data.getClientID();
players[1].ready = true;
players[1].board = data.getBoard();
}
if (player1.ready == true && player2.ready == true) {
System.out.println(player1.board);
System.out.println("");
System.out.println(player2.board);
System.out.println("Most dölt el:");
messageQueue.add(DataConverter.encode(new TurnData(rnd.nextInt(2))));
}
}
}