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package battleship.Logic; | |
import battleship.DataPackage.CellData; | |
import battleship.DataPackage.ChatData; | |
import battleship.DataPackage.Data; | |
import battleship.DataPackage.DataConverter; | |
import battleship.DataPackage.GameEndedData; | |
import battleship.DataPackage.GameEndedStatus; | |
import battleship.DataPackage.PlaceShipsData; | |
import battleship.DataPackage.ShotData; | |
import battleship.DataPackage.TurnData; | |
import battleship.Logic.Player; | |
import java.awt.Point; | |
import java.util.ArrayList; | |
import java.util.List; | |
import java.util.Random; | |
import java.util.Vector; | |
public class GameLogic { | |
public List<String> messageQueue = new Vector<>(); | |
Random rnd = new Random(); | |
Player player1; | |
Player player2; | |
private Player[] players; | |
public GameLogic() { | |
player1 = new Player(); | |
player2 = new Player(); | |
players = new Player[2]; | |
players[0] = new Player(); | |
players[1] = new Player(); | |
} | |
public void processMessage(Data data) { | |
System.out.println("\n\n\n"); | |
switch (data.getClass().getSimpleName()) { | |
case "ChatData": | |
data.setRecipientID(0); | |
messageQueue.add(DataConverter.encode((ChatData) data)); | |
data.setRecipientID(1); | |
messageQueue.add(DataConverter.encode((ChatData) data)); | |
// messageQueue.add(DataConverter.encode(id, "Chat", dataMessage, 0)); | |
// messageQueue.add(DataConverter.encode(id, "Chat", dataMessage, 1)); | |
break; | |
case "PlaceShipsData": | |
setPlayerBoard((PlaceShipsData) data); | |
break; | |
case "ConnectionData": | |
break; | |
case "ShotData": | |
calcShot2((ShotData) data); | |
break; | |
case "": | |
break; | |
default: | |
System.out.println("########## ISMERETLEN OSZTÁLY #########"); | |
System.out.println("Nincs implementálva a GameLogicban az alábbi osztály: " + data.getClass().getSimpleName()); | |
throw new AssertionError(); | |
} | |
} | |
private void calcShot2(ShotData data) { | |
int egyik = data.getClientID(); | |
int masik = egyik == 1 ? 0 : 1; | |
ShotData sd = new ShotData(data.getClientID(), data.getI(), data.getJ()); | |
sd.setRecipientID(masik); | |
messageQueue.add(DataConverter.encode(sd)); | |
CellData cd = new CellData(-1, data.getI(), data.getJ(), players[masik].board.cellstatus[data.getI()][data.getJ()]); | |
cd.setRecipientID(egyik); | |
messageQueue.add(DataConverter.encode(cd)); | |
if (players[masik].board.cellstatus[data.getI()][data.getJ()] == CellStatus.Ship) { | |
players[masik].board.cellstatus[data.getI()][data.getJ()] = CellStatus.ShipHit; | |
System.out.println("Tts a hit!"); | |
if (players[masik].board.isSunk(data.getI(), data.getJ())) { | |
System.out.println("Elvileg sunk"); | |
hitNear(egyik, masik, data.getI(), data.getJ()); | |
} | |
if (isWin(players[masik])) { | |
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Win, egyik))); | |
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Defeat, masik))); | |
} else { | |
messageQueue.add(DataConverter.encode(new TurnData(egyik))); | |
} | |
} else { | |
System.out.println("Its not a hit!"); | |
messageQueue.add(DataConverter.encode(new TurnData(masik))); | |
} | |
} | |
private void calcShot(ShotData data) { | |
// players[data.getClientID()] | |
if (player1.identifier == data.getClientID()) { | |
ShotData sd = new ShotData(data.getClientID(), data.getI(), data.getJ()); | |
sd.setRecipientID(1); | |
messageQueue.add(DataConverter.encode(sd)); | |
CellData cd = new CellData(-1, data.getI(), data.getJ(), player2.board.cellstatus[data.getI()][data.getJ()]); | |
cd.setRecipientID(0); | |
messageQueue.add(DataConverter.encode(cd)); | |
if (player2.board.cellstatus[data.getI()][data.getJ()] == CellStatus.Ship) { | |
player2.board.cellstatus[data.getI()][data.getJ()] = CellStatus.ShipHit; | |
System.out.println("Tts a hit!"); | |
if (isWin(player2)) { | |
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Win, 0))); | |
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Defeat, 1))); | |
} else { | |
messageQueue.add(DataConverter.encode(new TurnData(0))); | |
} | |
} else { | |
System.out.println("Its not a hit!"); | |
messageQueue.add(DataConverter.encode(new TurnData(1))); | |
} | |
} else { | |
ShotData sd = new ShotData(data.getClientID(), data.getI(), data.getJ()); | |
sd.setRecipientID(0); | |
messageQueue.add(DataConverter.encode(sd)); | |
CellData cd = new CellData(-1, data.getI(), data.getJ(), player1.board.cellstatus[data.getI()][data.getJ()]); | |
cd.setRecipientID(1); | |
messageQueue.add(DataConverter.encode(cd)); | |
if (player1.board.cellstatus[data.getI()][data.getJ()] == CellStatus.Ship) { | |
player1.board.cellstatus[data.getI()][data.getJ()] = CellStatus.ShipHit; | |
System.out.println("Tts a hit!"); | |
if (isWin(player1)) { | |
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Win, 1))); | |
messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Defeat, 0))); | |
} else { | |
messageQueue.add(DataConverter.encode(new TurnData(1))); | |
} | |
} else { | |
System.out.println("Its not a hit!"); | |
messageQueue.add(DataConverter.encode(new TurnData(0))); | |
} | |
} | |
} | |
private boolean isWin(Player player) { | |
if (player.board.hasCellStatus(CellStatus.Ship)) { | |
return false; | |
} | |
return true; | |
} | |
private void hitNear(int egyik, int masik, int i, int j) { | |
for (Point nearShipPoint : players[masik].board.nearShipPoints(i, j)) { | |
CellData cd = new CellData(-1, nearShipPoint.x, nearShipPoint.y, players[masik].board.cellstatus[nearShipPoint.x][nearShipPoint.y]); | |
cd.setRecipientID(egyik); | |
messageQueue.add(DataConverter.encode(cd)); | |
} | |
} | |
private void setPlayerBoard(PlaceShipsData data) { | |
if (data.getClientID() == 0) { | |
player1.identifier = data.getClientID(); | |
player1.board = data.getBoard(); | |
player1.ready = true; | |
players[0].identifier = data.getClientID(); | |
players[0].ready = true; | |
players[0].board = data.getBoard(); | |
} else { | |
player2.identifier = data.getClientID(); | |
player2.board = data.getBoard(); | |
player2.ready = true; | |
players[1].identifier = data.getClientID(); | |
players[1].ready = true; | |
players[1].board = data.getBoard(); | |
} | |
if (player1.ready == true && player2.ready == true) { | |
System.out.println(player1.board); | |
System.out.println(""); | |
System.out.println(player2.board); | |
System.out.println("Most dölt el:"); | |
messageQueue.add(DataConverter.encode(new TurnData(rnd.nextInt(2)))); | |
} | |
} | |
} | |