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--[[ By: Brutez, 2/28/2015, 1:34 AM, (UTC-08:00) Pacific Time (US & Canada) ]]
-- local PlayerSpawning=false; --[[ Change this to true if you want the NPC to spawn like a player, and change this to false if you want the NPC to spawn at it's current position. ]]-- local AdvancedRespawnScript=script; repeat Wait(0)until script and script.Parent and script.Parent.ClassName=="Model"; local JeffTheKiller=AdvancedRespawnScript.Parent; if AdvancedRespawnScript and JeffTheKiller and JeffTheKiller:FindFirstChild("Thumbnail")then JeffTheKiller:FindFirstChild("Thumbnail"):Destroy(); end; local GameDerbis=Game:GetService("Debris"); local JeffTheKillerHumanoid; for _,Child in pairs(JeffTheKiller:GetChildren())do if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then JeffTheKillerHumanoid=Child; end; end; local Respawndant=JeffTheKiller:Clone(); if PlayerSpawning then --[[ LOOK AT LINE: 2. ]]-- coroutine.resume(coroutine.create(function() if JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid:FindFirstChild("Status")and not JeffTheKillerHumanoid:FindFirstChild("Status"):FindFirstChild("AvalibleSpawns")then SpawnModel=Instance.new("Model"); SpawnModel.Parent=JeffTheKillerHumanoid.Status; SpawnModel.Name="AvalibleSpawns"; else SpawnModel=JeffTheKillerHumanoid:FindFirstChild("Status"):FindFirstChild("AvalibleSpawns"); end; function FindSpawn(SearchValue) local PartsArchivable=SearchValue:GetChildren(); for AreaSearch=1,#PartsArchivable do if PartsArchivable[AreaSearch].className=="SpawnLocation"then local PositionValue=Instance.new("Vector3Value",SpawnModel); PositionValue.Value=PartsArchivable[AreaSearch].Position; PositionValue.Name=PartsArchivable[AreaSearch].Duration; end; FindSpawn(PartsArchivable[AreaSearch]); end; end; FindSpawn(Game:GetService("Workspace")); local SpawnChilden=SpawnModel:GetChildren(); if#SpawnChilden>0 then local SpawnItself=SpawnChilden[math.random(1,#SpawnChilden)]; local RespawningForceField=Instance.new("ForceField"); RespawningForceField.Parent=JeffTheKiller; RespawningForceField.Name="SpawnForceField"; GameDerbis:AddItem(RespawningForceField,SpawnItself.Name); JeffTheKiller:MoveTo(SpawnItself.Value+Vector3.new(0,3.5,0)); else if JeffTheKiller:FindFirstChild("SpawnForceField")then JeffTheKiller:FindFirstChild("SpawnForceField"):Destroy(); end; JeffTheKiller:MoveTo(Vector3.new(0,115,0)); end; end)); end; function Respawn() Wait(0); Respawndant.Parent=JeffTheKiller.Parent; Respawndant:makeJoints(); Respawndant:FindFirstChild("Head"):MakeJoints(); Respawndant:FindFirstChild("Torso"):MakeJoints(); JeffTheKiller:remove(); end; if AdvancedRespawnScript and JeffTheKiller and JeffTheKillerHumanoid then JeffTheKillerHumanoid.Died:connect(Respawn); end;
-- << FUNCTIONS >>
function module:Message(args) local containerFrame = messageContainer.Messages local tweenTime = 0.4 local mSpeaker = args[1] local mType = args[2] local mTitle = args[3] local mSubTitle = args[4] local mDesc = args[5] local mDescColor = args[6] local message = main.templates.Message:Clone() for i,v in pairs(message:GetChildren()) do v[getTargetProp(v)] = 1 end message.Visible = true if mType == "Countdown" then local items = {message.Bg, message.Title, message.Desc} message.Title.Text = "Countdown" message.Title.TextColor3 = Color3.fromRGB(200,200,200) message.Desc.TextColor3 = mDescColor message.Parent = containerFrame spawn(function() displayMessages(items, 0, tweenTime) end) for i = 1, mDesc do message.Desc.Text = mDesc+1-i wait(1) end displayMessages(items, 1, tweenTime) else message.Title.Text = mTitle message.SubTitle.Text = mTitle message.Desc.Text = mDesc message.Desc.TextColor3 = mDescColor if mType == "Server" or mSpeaker == nil then message.Pic.Visible = false message.SubTitle.Visible = false else local size = main.textService:GetTextSize(mTitle, message.Title.TextSize, message.Title.Font, Vector2.new(0,0)) message.Pic.Position = UDim2.new(0.5,-((size.X/2)+75)) message.Pic.Image = main:GetModule("cf"):GetUserImage(mSpeaker.UserId) message.SubTitle.Text = mSubTitle end message.Parent = containerFrame local messageAppearOrder = getMessageAppearOrder(message) for i = 1, #messageAppearOrder do displayMessages(messageAppearOrder[i], 0, tweenTime) end wait(main:GetModule("cf"):GetMessageTime(mDesc)) for i = 1, #messageAppearOrder do local newI = #messageAppearOrder+1-i displayMessages(messageAppearOrder[newI], 1, tweenTime) end end message:Destroy() end function module:Hint(args) local containerFrame = messageContainer.Hints local tweenTime = 0.6 local hType = args[1] local hDesc = args[2] local hDescColor = args[3] local items = {} local hint = main.templates.Hint:Clone() for i,v in pairs(hint:GetChildren()) do v[getTargetProp(v)] = 1 table.insert(items, v) end hint.Desc.Text = hDesc hint.Desc.TextColor3 = hDescColor hint.Parent = containerFrame hint.Visible = true if hType == "Countdown" then spawn(function() displayMessages(items, 0, tweenTime) end) for i = 1, hDesc do hint.Desc.Text = hDesc+1-i wait(1) end displayMessages(items, 1, tweenTime) else hint.Desc.Text = hDesc hint.Desc.TextColor3 = hDescColor hint.Parent = containerFrame displayMessages(items, 0, tweenTime) wait(main:GetModule("cf"):GetMessageTime(hDesc)) displayMessages(items, 1, tweenTime) end hint:Destroy() end function module:GlobalAnnouncement(data) local containerFrame = messageContainer.Messages local tweenTime = 0.4 local message = main.templates.GlobalAnnouncement:Clone() local displayFrom = data.DisplayFrom for i,v in pairs(message:GetChildren()) do v[getTargetProp(v)] = 1 end message.Visible = true message.Title.Text = data.Title message.Pic.Visible = displayFrom message.SubTitle.Visible = displayFrom local size = main.textService:GetTextSize(message.SubTitle.Text, message.SubTitle.TextSize, message.SubTitle.Font, Vector2.new(0,0)) message.Pic.Position = UDim2.new(0.5, -((size.X/2)+30), 0, 60) if displayFrom then message.Pic.Image = main:GetModule("cf"):GetUserImage(data.SenderId) message.SubTitle.Text = "From ".. data.SenderName end message.Desc.TextColor3 = Color3.new(data.Color[1], data.Color[2], data.Color[3]) message.Desc.Text = data.Message message.Parent = containerFrame local messageAppearOrder = getMessageAppearOrder(message) for i = 1, #messageAppearOrder do displayMessages(messageAppearOrder[i], 0, tweenTime) end wait(main:GetModule("cf"):GetMessageTime(data.Message)*1.5) for i = 1, #messageAppearOrder do local newI = #messageAppearOrder+1-i displayMessages(messageAppearOrder[newI], 1, tweenTime) end message:Destroy() end function module:ClearMessageContainer() for a,b in pairs(messageContainer:GetChildren()) do for c,d in pairs(b:GetChildren()) do if d:IsA("Frame") then d.Visible = false end end end end return module
-- list of account names allowed to go through the door.
permission = { "Februar92", "Lumpizerstoerer" } --Put your friends name's here. You can add more. function checkOkToLetIn(name) for i = 1,#permission do -- convert strings to all upper case, otherwise we will let in, -- "Telamon," but not, "tELAMON," or, "telamon." -- Why? Because, "Telamon," is how it is spelled in the permissions. if (string.upper(name) == string.upper(permission[i])) then return true end end return false end local Door = script.Parent function onTouched(hit) print("Door Hit") local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil ) then -- a human has touched this door! print("Human touched door") -- test the human's name against the permission list if (checkOkToLetIn(human.Parent.Name)) then print("Human passed test") Door.Transparency = 0.8 Door.CanCollide = false wait(1.5) -- this is how long the door is open Door.CanCollide = true Door.Transparency = 0 else human.Health= 0 -- delete this line of you want a non-killing VIP door end end end script.Parent.Touched:connect(onTouched)
-- Remove double quote marks and unescape double quotes and backslashes.
local function deserializeString(stringified: string): string stringified = string.sub(stringified, 2, -2) stringified = string.gsub(stringified, "\\\\", "\\") stringified = string.gsub(stringified, '\\"', '"') return stringified end
--Services
local debrisService = game:GetService("Debris") local runService = game:GetService("RunService") local tweenService = game:GetService("TweenService")
--// F key, HornOff
mouse.KeyUp:connect(function(key) if key=="h" then veh.Lightbar.middle.Airhorn:Stop() veh.Lightbar.middle.Wail.Volume = 10 veh.Lightbar.middle.Yelp.Volume = 10 veh.Lightbar.middle.Priority.Volume = 10 veh.Lightbar.HORN.Transparency = 1 end end)
--[[ Poppercam - Occlusion module that brings the camera closer to the subject when objects are blocking the view. --]]
local ZoomController = require(script.Parent:WaitForChild("ZoomController")) local TransformExtrapolator = {} do TransformExtrapolator.__index = TransformExtrapolator local CF_IDENTITY = CFrame.new() local function cframeToAxis(cframe) local axis, angle = cframe:toAxisAngle() return axis*angle end local function axisToCFrame(axis) local angle = axis.magnitude if angle > 1e-5 then return CFrame.fromAxisAngle(axis, angle) end return CF_IDENTITY end local function extractRotation(cf) local _, _, _, xx, yx, zx, xy, yy, zy, xz, yz, zz = cf:components() return CFrame.new(0, 0, 0, xx, yx, zx, xy, yy, zy, xz, yz, zz) end function TransformExtrapolator.new() return setmetatable({ lastCFrame = nil, }, TransformExtrapolator) end function TransformExtrapolator:Step(dt, currentCFrame) local lastCFrame = self.lastCFrame or currentCFrame self.lastCFrame = currentCFrame local currentPos = currentCFrame.p local currentRot = extractRotation(currentCFrame) local lastPos = lastCFrame.p local lastRot = extractRotation(lastCFrame) -- Estimate velocities from the delta between now and the last frame -- This estimation can be a little noisy. local dp = (currentPos - lastPos)/dt local dr = cframeToAxis(currentRot*lastRot:inverse())/dt local function extrapolate(t) local p = dp*t + currentPos local r = axisToCFrame(dr*t)*currentRot return r + p end return { extrapolate = extrapolate, posVelocity = dp, rotVelocity = dr, } end function TransformExtrapolator:Reset() self.lastCFrame = nil end end
--[[ Package link auto-generated by Rotriever ]]
local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["JestGetType"]["JestGetType"]) return Package
-- Event Bindings
Players.PlayerAdded:connect(OnPlayerAdded) Players.PlayerRemoving:connect(OnPlayerRemoving) return PlayerManager
-- Updates cached twitter codes every minute.
local autoFetchTimer = timer.new(60,twitterService.CacheCodes,true) autoFetchTimer:Start()
--Made by Superluck, Uploaded by FederalSignal_QCB. --Made by Superluck, Uploaded by FederalSignal_QCB. --Made by Superluck, Uploaded by FederalSignal_QCB.
script.Parent.Mode.Changed:Connect(function() script.Parent.Parent.Scripts.Scripts.Off.Disabled = true script.Parent.Parent.Scripts.Scripts.On.Disabled = true if script.Parent.Mode.Value == 0 then Cancel() elseif script.Parent.Mode.Value == 1 then Cancel() Alert() elseif script.Parent.Mode.Value == 2 then Cancel() Wail() elseif script.Parent.Mode.Value == 3 then Cancel() Alert() Alt(1) elseif script.Parent.Mode.Value == 4 then Cancel() Wail() Alt(1) elseif script.Parent.Mode.Value == 5 then Cancel() Alert() Alt(0) elseif script.Parent.Mode.Value == 6 then Cancel() Wail() Alt(0) elseif script.Parent.Mode.Value == 7 then Cancel() bingbong = 1 script.Parent.Parent.Scripts.Scripts.Off.Disabled = true script.Parent.Parent.Scripts.Scripts.On.Disabled = true Aux() script.Parent.Parent.Scripts.Scripts.Off.Disabled = true script.Parent.Parent.Scripts.Scripts.On.Disabled = true end wait(math.random(500,2000)/1000) end)
--- Initialize required modules
local CollectionService: CollectionService = game:GetService("CollectionService") local HitboxData = require(script.HitboxCaster) local Signal = require(script.GoodSignal) local RaycastHitbox = {} RaycastHitbox.__index = RaycastHitbox RaycastHitbox.__type = "RaycastHitboxModule"
--------------------------------------------------------------------------------------------------
MarketplaceService = game:GetService("MarketplaceService") MarketplaceService.ProcessReceipt = function(receiptInfo) local players = game.Players:GetPlayers() for i=1,#players do if players[i].userId == receiptInfo.PlayerId then game.Workspace.Nuke.BerezaaGamesNuclearScript.Disabled = false game.StarterGui["Skip Stage"]:Destroy() script.Parent.Parent:Destroy() end end return Enum.ProductPurchaseDecision.PurchaseGranted end
--[[ Fired when state is left ]]
function Transitions.onLeavePostGame(stateMachine, event, from, to, playerComponent) PlayerPostGame.leave(stateMachine, playerComponent) end return Transitions
--[[Engine]] --Torque Curve
Tune.Horsepower = 5000 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 2000 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 11000 -- Use sliders to manipulate values Tune.Redline = 12000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16
--[[Drivetrain Initialize]]
local Drive={} --Power Front Wheels if _Tune.Config == "FWD" or _Tune.Config == "AWD" then for i,v in pairs(car.Wheels:GetChildren()) do if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then table.insert(Drive,v) end end end --Power Rear Wheels if _Tune.Config == "RWD" or _Tune.Config == "AWD" then for i,v in pairs(car.Wheels:GetChildren()) do if v.Name=="RL" or v.Name=="RR" or v.Name=="R" then table.insert(Drive,v) end end end --Determine Wheel Size local wDia = 0 for i,v in pairs(Drive) do if v.Size.x>wDia then wDia = v.Size.x end end --Pre-Toggled PBrake for i,v in pairs(car.Wheels:GetChildren()) do if math.abs(v["#AV"].maxTorque.Magnitude-PBrakeForce)<1 then _PBrake=true end end
--used by checkTeams
function sameTeam(otherHuman) local player = getPlayer() local otherPlayer = game:GetService("Players"):GetPlayerFromCharacter(otherHuman.Parent) if player and otherPlayer then return player.TeamColor == otherPlayer.TeamColor end return false end
-- emote bindable hook
script:WaitForChild("PlayEmote").OnInvoke = function(emote) -- Only play emotes when idling if pose ~= "Standing" then return end if emoteNames[emote] ~= nil then -- Default emotes playAnimation(emote, EMOTE_TRANSITION_TIME, Humanoid) if userPlayEmoteByIdAnimTrackReturn then return true, currentAnimTrack else return true end elseif typeof(emote) == "Instance" and emote:IsA("Animation") then -- Non-default emotes playEmote(emote, EMOTE_TRANSITION_TIME, Humanoid) if userPlayEmoteByIdAnimTrackReturn then return true, currentAnimTrack else return true end end -- Return false to indicate that the emote could not be played return false end if Character.Parent ~= nil then -- initialize to idle playAnimation("idle", 0.1, Humanoid) pose = "Standing" end
-- ROBLOX DEVIATION: These are assigned in the constructor for testing
local npm_config_user_agent, npm_lifecycle_event, npm_lifecycle_script export type SummaryReporter = { onRunStart: (self: SummaryReporter, aggregatedResults: AggregatedResult, options: ReporterOnStartOptions) -> (), onRunComplete: (self: SummaryReporter, contexts: Set<Context>, aggregatedResults: AggregatedResult) -> (), } type SummaryReporterPrivate = SummaryReporter & { _globalConfig: Config_GlobalConfig, _estimatedTime: number, } local SummaryReporter = setmetatable({}, { __index = BaseReporter }) :: any SummaryReporter.__index = SummaryReporter SummaryReporter.filename = "SummaryReporter" function SummaryReporter.new(globalConfig: Config_GlobalConfig, _process: any?): SummaryReporter local self = setmetatable((BaseReporter.new(_process) :: any) :: SummaryReporterPrivate, SummaryReporter) -- ROBLOX deviation START: _process can be nil if _process then npm_lifecycle_script = _process.env.npm_lifecycle_script npm_lifecycle_event = _process.env.npm_lifecycle_event npm_config_user_agent = _process.env.npm_config_user_agent end -- ROBLOX deviation END self._globalConfig = globalConfig self._estimatedTime = 0 return (self :: any) :: SummaryReporter end
-- Decompiled with the Synapse X Luau decompiler.
local l__LocalPlayer__1 = game.Players.LocalPlayer; local l__Pets__2 = l__LocalPlayer__1:WaitForChild("Pets"); local l__ReplicatedStorage__1 = game.ReplicatedStorage; function getLevel(p1) local v3 = 0; local l__Value__4 = l__ReplicatedStorage__1.Pets.Settings.MaxPetLevel.Value; local v5 = 0 - 1; while true do if 100 * v5 + v3 <= p1 then if v5 ~= l__ReplicatedStorage__1.Pets.Settings.MaxPetLevel.Value then else return v5; end; if p1 < 100 * v5 + v3 + (100 + 25 * v5) then return v5; end; end; v3 = v3 + v5 * 25; if 0 <= 1 then if v5 < l__Value__4 then else break; end; elseif l__Value__4 < v5 then else break; end; v5 = v5 + 1; end; end; function GetFolderFromPetID(p2) for v9, v10 in pairs(l__LocalPlayer__1.Pets:GetChildren()) do if v10.PetID.Value == p2 then return v10; end; end; return nil; end; function getLayoutOrder(p3) local v11 = GetFolderFromPetID(p3); local l__Value__12 = l__ReplicatedStorage__1.Pets.Rarities:FindFirstChild(l__ReplicatedStorage__1.Pets.Models:FindFirstChild(v11.Name).Settings.Rarity.Value).Order.Value; local l__Value__13 = l__ReplicatedStorage__1.Pets.Settings.MaxPetLevel.Value; local v14 = getLevel(v11.TotalXP.Value); local v15 = {}; local v16 = 0; for v20, v21 in pairs(l__ReplicatedStorage__1.Pets.Models:GetChildren()) do v15[#v15 + 1] = v21; end; table.sort(v15, function(p4, p5) return p4:GetFullName() < p5:GetFullName(); end); for v26, v25 in pairs(v15) do if v11.Equipped.Value == true then if v11.Name == v25.Name then return l__Value__13 * #v15 * (#l__ReplicatedStorage__1.Pets.Rarities:GetChildren() - l__Value__12) + v16 * l__Value__13 + (l__Value__13 - v14); end; elseif v11.Name == v25.Name then return #v15 * #l__ReplicatedStorage__1.Pets.Rarities:GetChildren() * l__Value__13 + l__Value__13 * #v15 * (#l__ReplicatedStorage__1.Pets.Rarities:GetChildren() - l__Value__12) + v16 * l__Value__13 + (l__Value__13 - v14); end; v16 = v16 + 1; end; end; local l__UIelements__2 = l__LocalPlayer__1.PlayerGui:WaitForChild("UIelements"); local l__Inventory__3 = script.Parent.MainFrame.Inventory; function newUI(p6) local v27 = l__UIelements__2.PetTemplate:Clone(); local v28 = l__ReplicatedStorage__1.Pets.Models:FindFirstChild(p6.Name):FindFirstChild(p6:WaitForChild("Type").Value):Clone(); local v29 = Instance.new("Camera", v27.PetView); local l__Position__30 = v28.PrimaryPart.Position; v27.PetID.Value = p6:WaitForChild("PetID").Value; v27.Name = p6.Name; v27.LevelLabel.Text = "Lvl. " .. getLevel(p6:WaitForChild("TotalXP").Value); v27.PetView.CurrentCamera = v29; v28.Parent = v27.PetView; v29.CFrame = CFrame.new(Vector3.new(l__Position__30.X + 2.25, l__Position__30.Y, l__Position__30.Z + 1), l__Position__30); v27.Parent = l__Inventory__3; l__Inventory__3.CanvasSize = UDim2.new(0, 0, 0, l__Inventory__3.UIGridLayout.AbsoluteContentSize.Y + 200); if p6.Equipped.Value == true then v27.EquipMarker.Visible = true; else v27.EquipMarker.Visible = false; end; p6:WaitForChild("TotalXP"):GetPropertyChangedSignal("Value"):Connect(function() v27.LevelLabel.Text = "Lvl. " .. getLevel(p6:WaitForChild("TotalXP").Value); end); for v34, v35 in pairs(l__Inventory__3:GetChildren()) do if not v35:IsA("UIGridLayout") then v35.LayoutOrder = getLayoutOrder(v35.PetID.Value); end; end; end; for v36, v37 in pairs(l__Pets__2:GetChildren()) do newUI(v37); end; local l__TextLabel__4 = script.Parent.MainFrame.StorageDisplay.TextLabel; local l__Data__5 = l__LocalPlayer__1:WaitForChild("Data"); local l__TextLabel__6 = script.Parent.MainFrame.EquippedDisplay.TextLabel; l__Pets__2.ChildAdded:Connect(function(p7) local v38 = 0; for v39, v40 in pairs(l__Pets__2:GetChildren()) do if v40:WaitForChild("Equipped").Value == true then v38 = v38 + 1; end; end; l__TextLabel__4.Text = #l__Pets__2:GetChildren() .. "/" .. l__Data__5.MaxStorage.Value; l__TextLabel__6.Text = v38 .. "/" .. l__Data__5.MaxEquip.Value; newUI(p7); end); l__Pets__2.ChildRemoved:Connect(function(p8) for v41, v42 in pairs(l__Inventory__3:GetChildren()) do if not v42:IsA("UIGridLayout") and v42.PetID.Value == p8.PetID.Value then v42:Destroy(); end; end; local v43 = 0; for v44, v45 in pairs(l__Pets__2:GetChildren()) do if v45.Equipped.Value == true then v43 = v43 + 1; end; end; l__TextLabel__4.Text = #l__Pets__2:GetChildren() .. "/" .. l__Data__5.MaxStorage.Value; l__TextLabel__6.Text = v43 .. "/" .. l__Data__5.MaxEquip.Value; end); l__Inventory__3.ChildAdded:Connect(function() l__Inventory__3.CanvasSize = UDim2.new(0, 0, 0, l__Inventory__3.UIGridLayout.AbsoluteContentSize.Y + 200); end); l__Inventory__3.ChildRemoved:Connect(function() l__Inventory__3.CanvasSize = UDim2.new(0, 0, 0, l__Inventory__3.UIGridLayout.AbsoluteContentSize.Y + 200); end); local v46 = 0; for v47, v48 in pairs(l__Pets__2:GetChildren()) do if v48.Equipped.Value == true then v46 = v46 + 1; end; end; l__Data__5.MaxStorage:GetPropertyChangedSignal("Value"):Connect(function() l__TextLabel__4.Text = #l__Pets__2:GetChildren() .. "/" .. l__Data__5.MaxStorage.Value; end); l__Data__5.MaxEquip:GetPropertyChangedSignal("Value"):Connect(function() l__TextLabel__6.Text = v46 .. "/" .. l__Data__5.MaxEquip.Value; end); l__TextLabel__4.Text = #l__Pets__2:GetChildren() .. "/" .. l__Data__5.MaxStorage.Value; l__TextLabel__6.Text = v46 .. "/" .. l__Data__5.MaxEquip.Value;
-- Animation
CEs.AnimateT.OnClientEvent:connect(function(Part,NCF,Time,O) if Part:IsDescendantOf(plr.Character) then return end if O then TweenService:Create(Part,TweenInfo.new(Time),O):Play() else TweenService:Create(Part,TweenInfo.new(Time),{C1=NCF}):Play() end end) CEs.AnimateFE.OnClientEvent:connect(function(w,Time,Ans,NAngle,NRotation,Rchr,HigV) if Rchr == plr.Character then return end TweenService:Create(Rchr.Torso.Neck,TweenInfo.new(Time),{C0=OriginalC0*CFrame.Angles(Ans,NAngle,NRotation)}):Play() TweenService:Create(Rchr.Torso.Mweld1,TweenInfo.new(Time), {C1=w[1]*CFrame.new(0,HigV,0)}):Play() TweenService:Create(Rchr.Torso.Mweld2,TweenInfo.new(Time), {C1=w[2]*CFrame.new(0,HigV,0)}):Play() if w[3] then -- Check if there is an extra weld TweenService:Create(Rchr["Right Arm"].Mweld3,TweenInfo.new(Time), {C1=w[3]*CFrame.new(0,HigV,0)}):Play() end TweenService:Create(Rchr.HumanoidRootPart.Mtweld,TweenInfo.new(Time), {C1=w[4]*CFrame.new(0,HigV,0)}):Play() end)
--[[ AnimateKey(note1,px,py,pz,ox,oy,oz,Time) --note1(1-61), position x, position y, position z, orientation x, orientation y, orientation z, time local obj = --object or gui or wahtever goes here local Properties = {} Properties.Size = UDim2.new() Tween(obj,Properties,2,true,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false) --Obj,Property,Time,wait,Easingstyle,EasingDirection,RepeatAmt,Reverse ]]
local parts = Piano.Case:GetChildren() local PartAmt = 0 function HighlightPianoKey(note1,transpose) if not Settings.KeyAesthetics then return end local octave = math.ceil(note1/12) local note2 = (note1 - 1)%12 + 1 if PartAmt < 20 then PartAmt = PartAmt + 1 local part = parts[math.random(1,#parts)]:clone() part.Parent = Piano.Keys.Parts part.Name = note1 part.Color = Color3.fromRGB(math.random(70,255),math.random(70,255),math.random(70,255)) part.Material = Materials[math.random(1,#Materials)] part.Position = Vector3.new(part.Position.x + math.random(-5,5),part.Position.y,part.Position.z + math.random(-5,5)) part.Transparency = 0 local lifelen = math.random(0.6,2.0) local t = 0 while t <= lifelen do wait(.05) t = t + .05 if math.random(1,4) ~= 1 then for i = 1,5 do if math.random(1,2) == 1 then if i == 1 then part.Color = Color3.fromRGB(math.random(70,255),math.random(70,255),math.random(70,255)) elseif i == 2 then part.Material = Materials[math.random(1,#Materials)] elseif i == 3 then part.Position = Vector3.new(part.Position.x + math.random(-8.0,8.0),part.Position.y,part.Position.z + math.random(-8.0,8.0)) elseif i == 4 then part.Orientation = Vector3.new(part.Orientation.x + math.random(-80,80),part.Orientation.y + math.random(-80,80),part.Orientation.z + math.random(-80,80)) elseif i == 5 then part.Size = Vector3.new(part.Size.x + math.random(-2.0,2.0),part.Size.y + math.random(-2.0,2.0),part.Size.z + math.random(-2.0,2.0)) end end end end end PartAmt = PartAmt - 1 part:destroy() end return end
-- Allow RaycastModule to write to the output
local SHOW_OUTPUT_MESSAGES: boolean = false
-- --
function Sword:Connect() Handle.Touched:Connect(function(hit) local myPlayer = GLib.GetPlayerFromPart(Tool) local character, player, humanoid = GLib.GetCharacterFromPart(hit) if myPlayer~=nil and character~=nil and humanoid~=nil and myPlayer~=player then local isTeammate = GLib.IsTeammate(myPlayer, player) local myCharacter = myPlayer.Character local myHumanoid = myCharacter and myCharacter:FindFirstChild'Humanoid' if (Config.CanTeamkill.Value==true or isTeammate~=true) and (myHumanoid and myHumanoid:IsA'Humanoid' and myHumanoid.Health > 0) and (Config.CanKillWithForceField.Value or myCharacter:FindFirstChild'ForceField'==nil) then local doDamage = Config.IdleDamage.Value if Sword.State == 'Slashing' then doDamage = Config.SlashDamage.Value elseif Sword.State == 'Lunging' then doDamage = Config.LungeDamage.Value end GLib.TagHumanoid(humanoid, myPlayer, 1) humanoid:TakeDamage(doDamage) end end end) end function Sword:Attack() local myCharacter, myPlayer, myHumanoid = GLib.GetCharacterFromPart(Tool) if myHumanoid~=nil and myHumanoid.Health > 0 then if Config.CanKillWithForceField.Value or myCharacter:FindFirstChild'ForceField'==nil then local now = tick() if Sword.State == 'Slashing' and now-Sword.SlashingStartedAt < Sword.DoubleClickMaxTime then Sword.AttackTicket = Sword.AttackTicket+1 Sword:Lunge(Sword.AttackTicket) elseif Sword.State == 'Idle' then Sword.AttackTicket = Sword.AttackTicket+1 Sword.SlashingStartedAt = now Sword:Slash(Sword.AttackTicket) end end end end function Sword:LocalAttack() local myCharacter, myPlayer, myHumanoid = GLib.GetCharacterFromPart(Tool) if myHumanoid~=nil and myHumanoid.Health > 0 then if Config.CanKillWithForceField.Value or myCharacter:FindFirstChild'ForceField'==nil then local now = tick() if Sword.LocalState == 'Slashing' and now-Sword.LocalSlashingStartedAt < Sword.LocalDoubleClickMaxTime then Sword.LocalAttackTicket = Sword.LocalAttackTicket+1 Sword:LocalLunge(Sword.LocalAttackTicket) elseif Sword.LocalState == 'Idle' then Sword.LocalAttackTicket = Sword.LocalAttackTicket+1 Sword.LocalSlashingStartedAt = now Sword:LocalSlash(Sword.LocalAttackTicket) end end end end function Sword:Slash(ticket) Sword.State = 'Slashing' Handle.SlashSound:Play() Sword:Animate'Slash' wait(0.5) if Sword.AttackTicket == ticket then Sword.State = 'Idle' end end function Sword:LocalSlash(ticket) Sword.LocalState = 'Slashing' wait(0.5) if Sword.LocalAttackTicket == ticket then Sword.LocalState = 'Idle' end end function Sword:Lunge(ticket) Sword.State = 'Lunging' Handle.LungeSound:Play() Sword:Animate'Lunge' local force = Instance.new'BodyVelocity' force.velocity = Vector3.new(0, 10, 0) force.maxForce = Vector3.new(0, 0, 0) force.Parent = Tool.Parent.Torso Sword.DestroyOnUnequip[force] = true wait(0.25) Tool.Grip = CFrame.new(0, 0, -1.5, 0, -1, -0, -1, 0, -0, 0, 0, -1) wait(0.25) force:Destroy() Sword.DestroyOnUnequip[force] = nil wait(0.5) Tool.Grip = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) Sword.State = 'Idle' end function Sword:LocalLunge(ticket) Sword.LocalState = 'Lunging' wait(0.25) wait(0.25) wait(0.5) Sword.LocalState = 'Idle' end function Sword:Animate(name) local tag = Instance.new'StringValue' tag.Name = 'toolanim' tag.Value = name tag.Parent = Tool -- Tag gets removed by the animation script end function Sword:Unequip() for obj in next, Sword.DestroyOnUnequip do obj:Destroy() end Sword.DestroyOnUnequip = {} Tool.Grip = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) Sword.State = 'Idle' Sword.LocalState = 'Idle' end
--[[ Package link auto-generated by Rotriever ]]
local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["t"]["t"]) return Package
--edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player) return plrData.Money.Gold.Value < 50 end
-- Detect input stopped
UIS.InputEnded:Connect(function(input) -- Detect input to run if input.KeyCode==Enum.KeyCode.LeftShift then -- Make sure is running and not crawling if shiftDown==true and not cDown then -- Stop running shiftDown=false hum.WalkSpeed=18 end -- Detect input to stop crawling else if input.KeyCode==Enum.KeyCode.C then -- Make sure crawling and is not running if cDown==false and not shiftDown then cDown=false hum.WalkSpeed=18 --crawlAnm:Stop() end end end end)
-- ================================================================================ -- VARIABLES -- ================================================================================ -- Services
local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local PhysicsService = game:GetService("PhysicsService") local ContextActionService = game:GetService("ContextActionService") local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players")
--[[Susupension]]
Tune.SusEnabled = false -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 2 -- Suspension length (in studs) Tune.FPreCompress = .3 -- Pre-compression adds resting length force Tune.FExtensionLim = .3 -- Max Extension Travel (in studs) Tune.FCompressLim = .1 -- Max Compression Travel (in studs) Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.FWsBoneLen = 5 -- Wishbone Length Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal) Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -.4 , -- positive = outward --[[Vertical]] -.5 , -- positive = upward --[[Forward]] 0 } -- positive = forward --Rear Suspension Tune.RSusDamping = 500 -- Spring Dampening Tune.RSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.RSusLength = 2 -- Suspension length (in studs) Tune.RPreCompress = .3 -- Pre-compression adds resting length force Tune.RExtensionLim = .3 -- Max Extension Travel (in studs) Tune.RCompressLim = .1 -- Max Compression Travel (in studs) Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.RWsBoneLen = 5 -- Wishbone Length Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal) Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -.4 , -- positive = outward --[[Vertical]] -.5 , -- positive = upward --[[Forward]] 0 } -- positive = forward --Aesthetics Tune.SusVisible = true -- Spring Visible Tune.WsBVisible = false -- Wishbone Visible Tune.SusRadius = .2 -- Suspension Coil Radius Tune.SusThickness = .1 -- Suspension Coil Thickness Tune.SusColor = "Bright red" -- Suspension Color [BrickColor] Tune.SusCoilCount = 6 -- Suspension Coil Count Tune.WsColor = "Black" -- Wishbone Color [BrickColor] Tune.WsThickness = .1 -- Wishbone Rod Thickness
-- Variables (best not to touch these!)
local button = script.Parent .Parent.Parent local car = script.Parent.Parent.Parent.Parent.Car.Value local sound = script.Parent.Parent.Start local st = script.Parent.Parent.Stall st.Parent = car.DriveSeat sound.Parent = car.DriveSeat -- What brick the start sound is playing from. button.MouseButton1Click:connect(function() -- Event when the button is clicked if script.Parent.Parent.Parent.Text == "Engine: Off" then -- If the text says it's off then.. sound:Play() -- Startup sound plays.. wait(1) -- I don't know what to put for this script.Parent.Parent.Parent.Parent.IsOn.Value = true -- The car is is on, or in other words, start up the car. button.Text = "Engine: On" -- You don't really need this, but I would keep it. else -- If it's on then when you click the button, st:play() script.Parent.Parent.Parent.Parent.IsOn.Value = false -- The car is turned off. button.Text = "Engine: Off" end -- Don't touch this. end) -- And don't touch this either.
--METHOD 2 PARAMS
local PIXELS_PER_WAIT = 1000 local WAIT_PERIOD = 0 local LocalPlayer = game.Players.LocalPlayer local LocalHumanoidRootPart = LocalPlayer.Character:WaitForChild("Head") local terminate = false local uis = game:GetService("UserInputService") function RaycastSingular(i) if i > GRID_HEIGHT * GRID_WIDTH or terminate then return end local width = (GRID_WIDTH - ((i - 1) % GRID_WIDTH + 1) - (GRID_WIDTH / 2)) local height = (GRID_HEIGHT - (math.floor((i - 1) / GRID_WIDTH) + 1)) - (GRID_HEIGHT / 2) --raycast ahead keeping RAYCAST_OFFSET in mind local rayParam = RaycastParams.new() rayParam.FilterDescendantsInstances = {LocalPlayer.Character} rayParam.FilterType = Enum.RaycastFilterType.Exclude local pos1 = workspace.CurrentCamera.CFrame local pos2 = (pos1 * CFrame.Angles(math.rad(height * RAYCAST_OFFSET), math.rad(width * RAYCAST_OFFSET), 0)).lookVector local raycastResult = workspace:Raycast(pos1.Position, pos2 * 1000, rayParam) if raycastResult then local colorValue local hitPart = raycastResult.Instance if hitPart and hitPart:IsA("BasePart") then local fadeAway = math.clamp(raycastResult.Distance / FOG_MULTIPLIER, 1, FOG_MAX) colorValue = Color3.new(hitPart.Color.r * fadeAway, hitPart.Color.g * fadeAway, hitPart.Color.b * fadeAway) else --make a color of black from 128,128,128 to 0,0,0 depending on the distance of hit local distance = (raycastResult.Position - LocalHumanoidRootPart.Position).Magnitude local colorValue = math.floor(128 * (1 - distance / 1000)) if colorValue < 0 then colorValue = 0 end colorValue = Color3.new(colorValue, colorValue, colorValue) end script.Parent.Container:WaitForChild(tostring(i)).BackgroundColor3 = colorValue else script.Parent.Container:WaitForChild(tostring(i)).BackgroundColor3=Color3.fromRGB(85, 170, 255) end i += 1 end function RaycastAndApply() --raycast from the HumanoidRootPart forwards GRID_WIDTH * GRID_HEIGHT, offsetting by RAYCAST_OFFSET studs local i = 1 for height = math.round(GRID_HEIGHT / 2), -math.round(GRID_HEIGHT/2), -1 do for width = math.round(GRID_WIDTH / 2) - 1, -math.round(GRID_WIDTH / 2), -1 do if i > GRID_HEIGHT * GRID_WIDTH or terminate then return end --raycast ahead keeping RAYCAST_OFFSET in mind local rayParam = RaycastParams.new() rayParam.FilterDescendantsInstances = {LocalPlayer.Character} rayParam.FilterType = Enum.RaycastFilterType.Exclude local pos1 = workspace.CurrentCamera.CFrame local pos2 = (pos1 * CFrame.Angles(math.rad(height * RAYCAST_OFFSET), math.rad(width * RAYCAST_OFFSET), 0)).lookVector local raycastResult = workspace:Raycast(pos1.Position, pos2 * 1000, rayParam) if raycastResult then local colorValue local hitPart = raycastResult.Instance if hitPart and hitPart:IsA("BasePart") then local fadeAway = math.clamp(raycastResult.Distance / FOG_MULTIPLIER, 1, FOG_MAX) colorValue = Color3.new(hitPart.Color.r * fadeAway, hitPart.Color.g * fadeAway, hitPart.Color.b * fadeAway) else --make a color of black from 128,128,128 to 0,0,0 depending on the distance of hit local distance = (raycastResult.Position - LocalHumanoidRootPart.Position).Magnitude local colorValue = math.floor(128 * (1 - distance / 1000)) if colorValue < 0 then colorValue = 0 end colorValue = Color3.new(colorValue, colorValue, colorValue) end script.Parent.Container:WaitForChild(tostring(i)).BackgroundColor3 = colorValue else script.Parent.Container:WaitForChild(tostring(i)).BackgroundColor3=Color3.fromRGB(85, 170, 255) end if CALMDOWN_RENDER then wait(CALMDOWN_RENDER) end i += 1 end end end game.Close:Connect(function() terminate = true end) function notify(title, text) local CoreGui = game:GetService("StarterGui") CoreGui:SetCore("SendNotification", { Title = title; Text = text; Duration = 5; }) end uis.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.Q then FOG_MAX = math.max(FOG_MAX - 1, 1) notify("Fog Level", "was changed to " .. FOG_MAX) end if input.KeyCode == Enum.KeyCode.E then FOG_MAX += 1 notify("Fog Level", "was changed to " .. FOG_MAX) end end) if RENDER_METHOD == 1 then while true do wait(CALMDOWN) --clearAllTiles() RaycastAndApply() --wait(1) if terminate then break end end else while true do wait(WAIT_PERIOD) for pixels = 1, PIXELS_PER_WAIT do RaycastSingular(math.random(1, GRID_HEIGHT*GRID_WIDTH)) end if terminate then break end end end
--Automatic Gauge Scaling
if autoscaling then local Drive={} if _Tune.Config == "FWD" or _Tune.Config == "AWD" then if car.Wheels:FindFirstChild("FL")~= nil then table.insert(Drive,car.Wheels.FL) end if car.Wheels:FindFirstChild("FR")~= nil then table.insert(Drive,car.Wheels.FR) end if car.Wheels:FindFirstChild("F")~= nil then table.insert(Drive,car.Wheels.F) end end if _Tune.Config == "RWD" or _Tune.Config == "AWD" then if car.Wheels:FindFirstChild("RL")~= nil then table.insert(Drive,car.Wheels.RL) end if car.Wheels:FindFirstChild("RR")~= nil then table.insert(Drive,car.Wheels.RR) end if car.Wheels:FindFirstChild("R")~= nil then table.insert(Drive,car.Wheels.R) end end local wDia = 0 for i,v in pairs(Drive) do if v.Size.x>wDia then wDia = v.Size.x end end Drive = nil for i,v in pairs(UNITS) do v.maxSpeed = math.ceil(v.scaling*wDia*math.pi*_lRPM/60/_Tune.Ratios[#_Tune.Ratios]/_Tune.FinalDrive) v.spInc = math.max(math.ceil(v.maxSpeed/200)*20,20) end end for i=0,revEnd*2 do local ln = script.Parent.ln:clone() ln.Parent = script.Parent.Tach ln.Rotation = 45 + i * 225 / (revEnd*2) ln.Num.Text = i/2 ln.Num.Rotation = -ln.Rotation if i*500>=math.floor(_pRPM/500)*500 then ln.Frame.BackgroundColor3 = Color3.new(1,0,0) if i<revEnd*2 then ln2 = ln:clone() ln2.Parent = script.Parent.Tach ln2.Rotation = 45 + (i+.5) * 225 / (revEnd*2) ln2.Num:Destroy() ln2.Visible=true end end if i%2==0 then ln.Frame.Size = UDim2.new(0,3,0,10) ln.Frame.Position = UDim2.new(0,-1,0,100) ln.Num.Visible = true else ln.Num:Destroy() end ln.Visible=false end local lns = Instance.new("Frame",script.Parent.Speedo) lns.Name = "lns" lns.BackgroundTransparency = 1 lns.BorderSizePixel = 0 lns.Size = UDim2.new(0,0,0,0) for i=1,90 do local ln = script.Parent.ln:clone() ln.Parent = lns ln.Rotation = 45 + 225*(i/90) if i%2==0 then ln.Frame.Size = UDim2.new(0,2,0,10) ln.Frame.Position = UDim2.new(0,-1,0,100) else ln.Frame.Size = UDim2.new(0,3,0,5) end ln.Num:Destroy() ln.Visible=false end for i,v in pairs(UNITS) do local lnn = Instance.new("Frame",script.Parent.Speedo) lnn.BackgroundTransparency = 1 lnn.BorderSizePixel = 0 lnn.Size = UDim2.new(0,0,0,0) lnn.Name = v.units if i~= 1 then lnn.Visible=false end for i=0,v.maxSpeed,v.spInc do local ln = script.Parent.ln:clone() ln.Parent = lnn ln.Rotation = 45 + 225*(i/v.maxSpeed) ln.Num.Text = i ln.Num.TextSize = 0 ln.Num.Rotation = -ln.Rotation ln.Frame:Destroy() ln.Num.Visible=true ln.Visible=true end end if script.Parent.Parent.IsOn.Value then script.Parent:TweenPosition(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,1,true) end script.Parent.Parent.IsOn.Changed:connect(function() if script.Parent.Parent.IsOn.Value then script.Parent:TweenPosition(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,1,true) end end) script.Parent.Parent.Values.RPM.Changed:connect(function() script.Parent.Tach.Needle.Rotation = 45 + 225 * math.min(1,script.Parent.Parent.Values.RPM.Value / (revEnd*1000)) end) script.Parent.Parent.Values.Gear.Changed:connect(function() local gearText = script.Parent.Parent.Values.Gear.Value if gearText == 0 then gearText = "N" elseif gearText == -1 then gearText = "R" end script.Parent.Gear.Text = gearText end) script.Parent.Parent.Values.TCS.Changed:connect(function() if _Tune.TCSEnabled then if script.Parent.Parent.Values.TCS.Value then script.Parent.TCS.TextColor3 = Color3.new(1,170/255,0) script.Parent.TCS.TextStrokeColor3 = Color3.new(1,170/255,0) if script.Parent.Parent.Values.TCSActive.Value then wait() script.Parent.TCS.Visible = not script.Parent.TCS.Visible else wait() script.Parent.TCS.Visible = false end else script.Parent.TCS.Visible = true script.Parent.TCS.TextColor3 = Color3.new(1,0,0) script.Parent.TCS.TextStrokeColor3 = Color3.new(1,0,0) end else script.Parent.TCS.Visible = false end end) script.Parent.Parent.Values.TCSActive.Changed:connect(function() if _Tune.TCSEnabled then if script.Parent.Parent.Values.TCSActive.Value and script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = not script.Parent.TCS.Visible elseif not script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = true else wait() script.Parent.TCS.Visible = false end else script.Parent.TCS.Visible = false end end) script.Parent.TCS.Changed:connect(function() if _Tune.TCSEnabled then if script.Parent.Parent.Values.TCSActive.Value and script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = not script.Parent.TCS.Visible elseif not script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = true end else if script.Parent.TCS.Visible then script.Parent.TCS.Visible = false end end end)
--//INSPARE'S TRACTION SIMULATOR//--
--//INSPARE 2017//-- script.Parent:WaitForChild("Storage") script.Parent.Active:WaitForChild("CC") wait(1) carSeat = script.Parent.CarSeat.Value rpmN = script.Parent.StockUI.Right.Needle boostN = script.Parent.StockUI.Right.Turbo.Needle inds = script.Parent.Storage.TurboSize UI = script.Parent.StockUI WL = UI.Right.WarningLights WL.ABS.ImageTransparency = 0.7 WL.ASC.ImageTransparency = 0.7 WL.Engine.ImageTransparency = 0.7 WL.Handbrake.ImageTransparency = 0.7 WL.HiBeam.ImageTransparency = 0.7 WL.LoBeam.ImageTransparency = 0.7 WL.TC.ImageTransparency = 0.7 IC = UI.Right.WarningLights while wait() do redline = script.Parent.Storage.EngineRedline rpm = script.Parent.Storage.RPM cg = script.Parent.Storage.CurrentGear GV = {"rbxassetid://741208036","rbxassetid://741207988","rbxassetid://741208003","rbxassetid://741208039","rbxassetid://741208079","rbxassetid://741207971","rbxassetid://741208034","rbxassetid://741207990","rbxassetid://741208025","rbxassetid://741208051","rbxassetid://741207986"} FL = carSeat.Storage.HeatFL.Value/0.59999999999999998 FR = carSeat.Storage.HeatFR.Value/0.59999999999999998 RL = carSeat.Storage.HeatRL.Value/0.59999999999999998 RR = carSeat.Storage.HeatRR.Value/0.59999999999999998 UI.Left.Tires.FL.First.Position = UDim2.new(0,0,1-FL,0) UI.Left.Tires.FL.First.Second.Position = UDim2.new(0,0,FL,0) UI.Left.Tires.FR.First.Position = UDim2.new(0,0,1-FR,0) UI.Left.Tires.FR.First.Second.Position = UDim2.new(0,0,FR,0) UI.Left.Tires.RL.First.Position = UDim2.new(0,0,1-RL,0) UI.Left.Tires.RL.First.Second.Position = UDim2.new(0,0,RL,0) UI.Left.Tires.RR.First.Position = UDim2.new(0,0,1-RR,0) UI.Left.Tires.RR.First.Second.Position = UDim2.new(0,0,RR,0) UI.Right.Gear.Image = GV[cg.Value] rpmN.Rotation = ((99/redline.Value)*rpm.Value)-120 UI.Right.Turbo.Needle.Rotation = (((241/inds.Value)*script.Parent.Storage.Boost.Value))-160 if inds.Value <= 0 then UI.Right.Turbo.Visible = false end if script.Parent.Functions.Engine.Value == true then script.Parent.StockUI.Start.ImageTransparency = 1 else script.Parent.StockUI.Start.ImageTransparency = 0 end --if script.Parent.Storage.Drivetrain.Value ~= "AWD" then UI.Left.FrontTorque.Text = 100-carSeat.Storage.TorqueSplit.Value.."%" UI.Left.RearTorque.Text = carSeat.Storage.TorqueSplit.Value.."%" --end UI.Left.Drivetrain.Text = script.Parent.Storage.Drivetrain.Value if carSeat.Storage.Mode.Value == "City" then UI.Right.Mode.Image = "rbxassetid://741350702" elseif carSeat.Storage.Mode.Value == "Sport" then UI.Right.Mode.Image = "rbxassetid://741350688" elseif carSeat.Storage.Mode.Value == "Snow" then UI.Right.Mode.Image = "rbxassetid://741350718" end if carSeat.Storage.Automatic.Value == true then UI.Left.Transmission.Text = "A/T" elseif script.Parent.Storage.TransmissionType.Value == "CVT" then UI.Left.Transmission.Text = "CVT" else UI.Left.Transmission.Text = "M/T" end if script.Parent.Storage.TransmissionType ~= "HPattern" then UI.Controls.Manual.Image = "rbxassetid://757628375" else UI.Controls.Manual.Image = "rbxassetid://757627510" end if carSeat.Storage.TC.Value == true then IC.TC.ImageTransparency = 0 else IC.TC.ImageTransparency = 0.7 end if carSeat.Storage.Handbrake.Value == true then IC.Handbrake.ImageTransparency = 0 else IC.Handbrake.ImageTransparency = 0.7 end if script.Parent.Functions.Stall.Value == true and script.Parent.Functions.Engine.Value == false then IC.Engine.ImageTransparency = 0 else IC.Engine.ImageTransparency = 0.7 end if carSeat.Storage.ASC.Value == true then IC.ASC.ImageTransparency = 0 else IC.ASC.ImageTransparency = 0.7 end if script.Parent.ABS.FL.Read.Value == true then IC.ABS.ImageTransparency = 0 else IC.ABS.ImageTransparency = 0.7 end if script.Parent.Active.CC.Value == true then IC.CC.ImageTransparency = 0 else IC.CC.ImageTransparency = 0.7 end if script.TY.Value == true then UI.Right.Unit.Text = "km/h" UI.Right.Speed.Text = math.floor((carSeat.Velocity.Magnitude)*1.07) else UI.Right.Unit.Text = "MPH" UI.Right.Speed.Text = math.floor(((carSeat.Velocity.Magnitude)*1.07)*0.621371) end if script.Parent.Functions.ShiftDownRequested.Value == true or script.Parent.Functions.ShiftUpRequested.Value == true or script.Parent.Storage.Clutch.Clutch.Value ~= 1 then UI.Right.Gear.ImageColor3 = Color3.new(255, 189, 57) UI.Right.Gear.ImageTransparency = 0.7 else UI.Right.Gear.ImageColor3 = Color3.new(150, 150, 150) UI.Right.Gear.ImageTransparency = 0 end --[[if carSeat.Throttle == -1 then if script.Parent.ABS.FL.Read.Value == true then WL.ABS.ImageTransparency = 0.7 else WL.ABS.ImageTransparency = 0 end else WL.ABS.ImageTransparency = 0.7 end]]-- end --//One more year, every year//--
-- Initialize texture tool
local TextureTool = require(CoreTools:WaitForChild 'Texture') Core.AssignHotkey('G', Core.Support.Call(Core.EquipTool, TextureTool)); Core.Dock.AddToolButton(Core.Assets.TextureIcon, 'G', TextureTool, 'TextureInfo');
--
function ragdollkill(character) local victimshumanoid = character:findFirstChildOfClass("Humanoid") local checkragd = character:findFirstChild("ragded") if not checkragd then local boolvalue = Instance.new("BoolValue", character) boolvalue.Name = "ragded" if not character:findFirstChild("UpperTorso") then character.Archivable = true for i,v in pairs(character:GetChildren()) do if v.ClassName == "Sound" then v:remove() end for q,w in pairs(v:GetChildren()) do if w.ClassName == "Sound" then w:remove() end end end local ragdoll = character:Clone() for i,v in pairs(ragdoll:GetDescendants()) do if v.ClassName == "Motor" or v.ClassName == "Motor6D" then v:destroy() end end ragdoll:findFirstChildOfClass("Humanoid").BreakJointsOnDeath = false ragdoll:findFirstChildOfClass("Humanoid").Health = 0 if ragdoll:findFirstChild("Health") then if ragdoll:findFirstChild("Health").ClassName == "Script" then ragdoll:findFirstChild("Health").Disabled = true end end for i,v in pairs(character:GetChildren()) do if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" then v:destroy() end end for i,v in pairs(character:GetChildren()) do if v.ClassName == "Accessory" then local attachment1 = v.Handle:findFirstChildOfClass("Attachment") if attachment1 then for q,w in pairs(character:GetChildren()) do if w.ClassName == "Part" then local attachment2 = w:findFirstChild(attachment1.Name) if attachment2 then local hinge = Instance.new("HingeConstraint", v.Handle) hinge.Attachment0 = attachment1 hinge.Attachment1 = attachment2 hinge.LimitsEnabled = true hinge.LowerAngle = 0 hinge.UpperAngle = 0 end end end end end end ragdoll.Parent = workspace if ragdoll:findFirstChild("Right Arm") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Right Arm") glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 limbcollider.Name = "LimbCollider" local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) end if ragdoll:findFirstChild("Left Arm") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Left Arm") glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) end if ragdoll:findFirstChild("Left Leg") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Left Leg") glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) end if ragdoll:findFirstChild("Right Leg") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Right Leg") glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) end if ragdoll:findFirstChild("Head") and ragdoll.Torso:findFirstChild("NeckAttachment") then local HeadAttachment = Instance.new("Attachment", ragdoll["Head"]) HeadAttachment.Position = Vector3.new(0, -0.5, 0) local connection = Instance.new('HingeConstraint', ragdoll["Head"]) connection.LimitsEnabled = true connection.Attachment0 = ragdoll.Torso.NeckAttachment connection.Attachment1 = HeadAttachment connection.UpperAngle = 60 connection.LowerAngle = -60 elseif ragdoll:findFirstChild("Head") and not ragdoll.Torso:findFirstChild("NeckAttachment") then local hedweld = Instance.new("Weld", ragdoll.Torso) hedweld.Part0 = ragdoll.Torso hedweld.Part1 = ragdoll.Head hedweld.C0 = CFrame.new(0,1.5,0) end game.Debris:AddItem(ragdoll, 30) local function aaaalol() wait(0.2) local function searchforvelocity(wot) for i,v in pairs(wot:GetChildren()) do searchforvelocity(v) if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then v:destroy() end end end searchforvelocity(ragdoll) wait(0.5) if ragdoll:findFirstChildOfClass("Humanoid") then ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true end if ragdoll:findFirstChild("HumanoidRootPart") then ragdoll:findFirstChild("HumanoidRootPart"):destroy() end end spawn(aaaalol) elseif character:findFirstChild("UpperTorso") then character.Archivable = true for i,v in pairs(character:GetChildren()) do if v.ClassName == "Sound" then v:remove() end for q,w in pairs(v:GetChildren()) do if w.ClassName == "Sound" then w:remove() end end end local ragdoll = character:Clone() ragdoll:findFirstChildOfClass("Humanoid").BreakJointsOnDeath = false for i,v in pairs(ragdoll:GetDescendants()) do if v.ClassName == "Motor" or v.ClassName == "Motor6D" then v:destroy() end end ragdoll:BreakJoints() ragdoll:findFirstChildOfClass("Humanoid").Health = 0 if ragdoll:findFirstChild("Health") then if ragdoll:findFirstChild("Health").ClassName == "Script" then ragdoll:findFirstChild("Health").Disabled = true end end for i,v in pairs(character:GetChildren()) do if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "MeshPart" then v:destroy() end end for i,v in pairs(character:GetChildren()) do if v.ClassName == "Accessory" then local attachment1 = v.Handle:findFirstChildOfClass("Attachment") if attachment1 then for q,w in pairs(character:GetChildren()) do if w.ClassName == "Part" or w.ClassName == "MeshPart" then local attachment2 = w:findFirstChild(attachment1.Name) if attachment2 then local hinge = Instance.new("HingeConstraint", v.Handle) hinge.Attachment0 = attachment1 hinge.Attachment1 = attachment2 hinge.LimitsEnabled = true hinge.LowerAngle = 0 hinge.UpperAngle = 0 end end end end end end ragdoll.Parent = workspace local Humanoid = ragdoll:findFirstChildOfClass("Humanoid") Humanoid.PlatformStand = true local function makeballconnections(limb, attachementone, attachmenttwo, twistlower, twistupper) local connection = Instance.new('BallSocketConstraint', limb) connection.LimitsEnabled = true connection.Attachment0 = attachementone connection.Attachment1 = attachmenttwo connection.TwistLimitsEnabled = true connection.TwistLowerAngle = twistlower connection.TwistUpperAngle = twistupper local limbcollider = Instance.new("Part", limb) limbcollider.Size = Vector3.new(0.1,1,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 limbcollider:BreakJoints() local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = limb limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) end local function makehingeconnections(limb, attachementone, attachmenttwo, lower, upper) local connection = Instance.new('HingeConstraint', limb) connection.LimitsEnabled = true connection.Attachment0 = attachementone connection.Attachment1 = attachmenttwo connection.LimitsEnabled = true connection.LowerAngle = lower connection.UpperAngle = upper local limbcollider = Instance.new("Part", limb) limbcollider.Size = Vector3.new(0.1,1,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 limbcollider:BreakJoints() local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = limb limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) end local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head) HeadAttachment.Position = Vector3.new(0, -0.5, 0) if ragdoll.UpperTorso:findFirstChild("NeckAttachment") then makehingeconnections(Humanoid.Parent.Head, HeadAttachment, ragdoll.UpperTorso.NeckAttachment, -50, 50) end makehingeconnections(Humanoid.Parent.LowerTorso, Humanoid.Parent.LowerTorso.WaistRigAttachment, Humanoid.Parent.UpperTorso.WaistRigAttachment, -50, 50) makeballconnections(Humanoid.Parent.LeftUpperArm, Humanoid.Parent.LeftUpperArm.LeftShoulderRigAttachment, Humanoid.Parent.UpperTorso.LeftShoulderRigAttachment, -200, 200, 180) makehingeconnections(Humanoid.Parent.LeftLowerArm, Humanoid.Parent.LeftLowerArm.LeftElbowRigAttachment, Humanoid.Parent.LeftUpperArm.LeftElbowRigAttachment, 0, -60) makehingeconnections(Humanoid.Parent.LeftHand, Humanoid.Parent.LeftHand.LeftWristRigAttachment, Humanoid.Parent.LeftLowerArm.LeftWristRigAttachment, -20, 20) -- makeballconnections(Humanoid.Parent.RightUpperArm, Humanoid.Parent.RightUpperArm.RightShoulderRigAttachment, Humanoid.Parent.UpperTorso.RightShoulderRigAttachment, -200, 200, 180) makehingeconnections(Humanoid.Parent.RightLowerArm, Humanoid.Parent.RightLowerArm.RightElbowRigAttachment, Humanoid.Parent.RightUpperArm.RightElbowRigAttachment, 0, -60) makehingeconnections(Humanoid.Parent.RightHand, Humanoid.Parent.RightHand.RightWristRigAttachment, Humanoid.Parent.RightLowerArm.RightWristRigAttachment, -20, 20) -- makeballconnections(Humanoid.Parent.RightUpperLeg, Humanoid.Parent.RightUpperLeg.RightHipRigAttachment, Humanoid.Parent.LowerTorso.RightHipRigAttachment, -80, 80, 80) makehingeconnections(Humanoid.Parent.RightLowerLeg, Humanoid.Parent.RightLowerLeg.RightKneeRigAttachment, Humanoid.Parent.RightUpperLeg.RightKneeRigAttachment, 0, 60) makehingeconnections(Humanoid.Parent.RightFoot, Humanoid.Parent.RightFoot.RightAnkleRigAttachment, Humanoid.Parent.RightLowerLeg.RightAnkleRigAttachment, -20, 20) -- makeballconnections(Humanoid.Parent.LeftUpperLeg, Humanoid.Parent.LeftUpperLeg.LeftHipRigAttachment, Humanoid.Parent.LowerTorso.LeftHipRigAttachment, -80, 80, 80) makehingeconnections(Humanoid.Parent.LeftLowerLeg, Humanoid.Parent.LeftLowerLeg.LeftKneeRigAttachment, Humanoid.Parent.LeftUpperLeg.LeftKneeRigAttachment, 0, 60) makehingeconnections(Humanoid.Parent.LeftFoot, Humanoid.Parent.LeftFoot.LeftAnkleRigAttachment, Humanoid.Parent.LeftLowerLeg.LeftAnkleRigAttachment, -20, 20) for i,v in pairs(Humanoid.Parent:GetChildren()) do if v.ClassName == "Accessory" then local attachment1 = v.Handle:findFirstChildOfClass("Attachment") if attachment1 then for q,w in pairs(Humanoid.Parent:GetChildren()) do if w.ClassName == "Part" then local attachment2 = w:findFirstChild(attachment1.Name) if attachment2 then local hinge = Instance.new("HingeConstraint", v.Handle) hinge.Attachment0 = attachment1 hinge.Attachment1 = attachment2 hinge.LimitsEnabled = true hinge.LowerAngle = 0 hinge.UpperAngle = 0 end end end end end end for i,v in pairs(ragdoll:GetChildren()) do for q,w in pairs(v:GetChildren()) do if w.ClassName == "Motor6D"--[[ and w.Name ~= "Neck"--]] and w.Name ~= "ouch_weld" then w:destroy() end end end if ragdoll:findFirstChild("HumanoidRootPart") then ragdoll.HumanoidRootPart:destroy() end if ragdoll:findFirstChildOfClass("Humanoid") then ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true end local function waitfordatmoment() wait(0.2) local function searchforvelocity(wot) for i,v in pairs(wot:GetChildren()) do searchforvelocity(v) if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then v:destroy() end end end searchforvelocity(ragdoll) end spawn(waitfordatmoment) game.Debris:AddItem(ragdoll, 30) end end end function damage(action, force, maxforce, t) for i,v in pairs(workspace:GetDescendants()) do if v.ClassName == "Model" then local head = v:findFirstChild("Head") local humanoid = v:findFirstChildOfClass("Humanoid") local torso = v:findFirstChild("Torso") local ragdolled = v:findFirstChild("ragdolledbat") if humanoid and head then if (head.Position - handle.Position).magnitude < 3 and v ~= character and humanoid.Health > 0 then if action ~= "vibe check" then if ragdolled then return end end local rightarmweld = character.Torso:findFirstChild("RightArmWeldbat") local leftarmweld = character.Torso:findFirstChild("LeftArmWeldbat") local headweld = character.Torso:findFirstChild("HeadWeldbat") local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat") hitsound.PlaybackSpeed = 1+(math.random(-4,4)/20) hitsound:Play() hitsound2.PlaybackSpeed = 1+(math.random(-4,4)/20) hitsound2:Play() local velocity = Instance.new("BodyVelocity", head) velocity.MaxForce = Vector3.new(math.huge,0,math.huge) velocity.Velocity = character.HumanoidRootPart.CFrame.lookVector * math.random(force,maxforce) if action == "normal" then local dmg = math.random(30,80) if humanoid.Health <= dmg then humanoid.Health = 0 humanoid.Parent:BreakJoints() ragdollkill(v) else humanoid.Health = humanoid.Health - dmg end elseif action == "critical" then local dmg = math.random(70,90) if humanoid.Health <= dmg then humanoid.Health = 0 humanoid.Parent:BreakJoints() ragdollkill(v) else humanoid.Health = humanoid.Health - dmg end elseif action == "vibe check" then goresound.PlaybackSpeed = 1+(math.random(-4,4)/20) goresound:Play() goresound2.PlaybackSpeed = 1+(math.random(-4,4)/20) goresound2:Play() head.Transparency = 1 for i = 1,math.random(25,30) do local hedd = Instance.new("Part", workspace) hedd.Size = Vector3.new(0.25,0.25,0.25) hedd.CFrame = head.CFrame * CFrame.new(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) game.Debris:AddItem(hedd, 7) if math.random(1,3) == 1 then hedd.BrickColor = head.BrickColor hedd.Material = head.Material else hedd.BrickColor = BrickColor.new("Maroon") hedd.Material = "Granite" end end for q,w in pairs(v:GetChildren()) do if w.ClassName == "Accessory" or w.ClassName == "Hat" then w:destroy() end end for q,w in pairs(head:GetChildren()) do if w.ClassName == "Weld" then if w.Part1 ~= nil then if w.Part1 ~= head then w.Part1:destroy() end end end if w.ClassName == "Decal"then w:destroy() end end humanoid.Health = 0 humanoid.Parent:BreakJoints() ragdollkill(v) end local ragdolledknife = Instance.new("BoolValue", v) ragdolledknife.Name = "ragdolledbat" humanoid.PlatformStand = true coroutine.wrap(function() wait(t) humanoid.PlatformStand = false end)() game.Debris:AddItem(ragdolledknife, t) game.Debris:AddItem(velocity, 0.2) if torso then coroutine.wrap(function() humanoid = v:WaitForChild("Humanoid") local ragdoll = v if ragdoll:findFirstChild("Right Arm") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Right Arm") glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 limbcollider.Name = "LimbCollider" local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) coroutine.wrap(function() if ragdoll.Torso:findFirstChild("Right Shoulder") then local limbclone = ragdoll.Torso:findFirstChild("Right Shoulder"):Clone() ragdoll.Torso:findFirstChild("Right Shoulder"):destroy() coroutine.wrap(function() wait(t) limbclone.Parent = ragdoll.Torso limbclone.Part0 = ragdoll.Torso limbclone.Part1 = ragdoll["Right Arm"] end)() end wait(t) glue:destroy() limbcollider:destroy() limbcolliderweld:destroy() end)() end if ragdoll:findFirstChild("Left Arm") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Left Arm") glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) coroutine.wrap(function() if ragdoll.Torso:findFirstChild("Left Shoulder") then local limbclone = ragdoll.Torso:findFirstChild("Left Shoulder"):Clone() ragdoll.Torso:findFirstChild("Left Shoulder"):destroy() coroutine.wrap(function() wait(t) limbclone.Parent = ragdoll.Torso limbclone.Part0 = ragdoll.Torso limbclone.Part1 = ragdoll["Left Arm"] end)() end wait(t) glue:destroy() limbcollider:destroy() limbcolliderweld:destroy() end)() end if ragdoll:findFirstChild("Left Leg") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Left Leg") glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg")) limbcollider.Size = Vector3.new(1.5,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.2,0,0) coroutine.wrap(function() if ragdoll.Torso:findFirstChild("Left Hip") then local limbclone = ragdoll.Torso:findFirstChild("Left Hip"):Clone() ragdoll.Torso:findFirstChild("Left Hip"):destroy() coroutine.wrap(function() wait(t) limbclone.Parent = ragdoll.Torso limbclone.Part0 = ragdoll.Torso limbclone.Part1 = ragdoll["Left Leg"] end)() end wait(t) glue:destroy() limbcollider:destroy() limbcolliderweld:destroy() end)() end if ragdoll:findFirstChild("Right Leg") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Right Leg") glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg")) limbcollider.Size = Vector3.new(1.5,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.2,0,0) coroutine.wrap(function() if ragdoll.Torso:findFirstChild("Right Hip") then local limbclone = ragdoll.Torso:findFirstChild("Right Hip"):Clone() ragdoll.Torso:findFirstChild("Right Hip"):destroy() coroutine.wrap(function() wait(t) limbclone.Parent = ragdoll.Torso limbclone.Part0 = ragdoll.Torso limbclone.Part1 = ragdoll["Right Leg"] end)() end wait(t) glue:destroy() limbcollider:destroy() limbcolliderweld:destroy() end)() end end)() end end end end end end tool.Deactivated:connect(function() if mouseclick and not cananimate then if count < 30 then cananimate = true canattack = true return end local rightarmweld = character.Torso:findFirstChild("RightArmWeldbat") local leftarmweld = character.Torso:findFirstChild("LeftArmWeldbat") local headweld = character.Torso:findFirstChild("HeadWeldbat") local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat") if attacknumber == 1 then trail.Enabled = true swishsound.PlaybackSpeed = 1+(math.random(-4,4)/20) swishsound:Play() for i = 0,1 , 0.1 do if attacktype == 0 then damage("normal", 10,20, 2) elseif attacktype == 1 then damage("critical", 20,30, 2.5) elseif attacktype == 2 then damage("vibe check", 30,40, 1) end tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,-(math.pi/3),0),0.1) headweld.C0 = headweld.C0:lerp(CFrame.new(9.53674316e-07, 1.49999952, 9.53674316e-07, 0.499999791, -1.49011612e-08, -0.866025269, -3.14321369e-09, 0.999999881, -1.49011612e-08, 0.866025388, -7.4505806e-09, 0.499999821),i) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(0.27244854, 0.123777866, -0.741029739, 0.642787457, 0.719846129, 0.262002736, 1.49011612e-08, 0.342020303, -0.939692438, -0.766044378, 0.604022741, 0.219846398),i) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-0.993065834, 0.0928759575, -0.543260574, 0.981225848, -0.183488816, 0.0593911558, 0.116977744, 0.321393728, -0.939692438, 0.153335154, 0.928998232, 0.336824),i) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.492403746, 0.0868240669, 0.866025448, -0.173648179, 0.98480773, 0, -0.852868557, -0.150383741, 0.499999881),i) runservice.Stepped:wait() end trail.Enabled = false attacknumber = 2 elseif attacknumber == 2 then trail.Enabled = true swishsound.PlaybackSpeed = 1+(math.random(-4,4)/20) swishsound:Play() for i = 0,1 , 0.1 do if attacktype == 0 then damage("normal", 10,20, 2) elseif attacktype == 1 then damage("critical", 20,30, 2.5) elseif attacktype == 2 then damage("vibe check", 30,40, 1) end tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(math.pi/2),0),0.1) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 1.90734863e-06, 0.642787576, 7.4505806e-09, 0.766044378, -1.0477379e-09, 0.99999994, 1.49011612e-08, -0.766044378, 0, 0.642787576),i) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.50000191, 0.328989983, -0.469844818, 0.99999994, 2.98023224e-08, -2.98023224e-08, 7.4505806e-09, 0.342020035, -0.939692438, 0, 0.939692378, 0.342020065),i) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(0.314659119, 0.191040754, -1.2273407, 0.344304681, -0.926735461, -0.150383726, 0.0301536545, 0.171010002, -0.984807611, 0.938373566, 0.334539324, 0.0868240297),i) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.633022368, -0.111618921, -0.766044259, 0.173648179, 0.98480773, 0, 0.754406333, -0.133022189, 0.642787755) * CFrame.fromEulerAnglesXYZ(0,math.rad(20),0),i) runservice.Stepped:wait() end trail.Enabled = false attacknumber = 1 end cananimate = true canattack = true end end) tool.Activated:connect(function() if owner ~= nil and character ~= nil and canattack then cananimate = false canattack = false attacktype = 0 count = 0 local rightarmweld = character.Torso:findFirstChild("RightArmWeldbat") local leftarmweld = character.Torso:findFirstChild("LeftArmWeldbat") local headweld = character.Torso:findFirstChild("HeadWeldbat") local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat") if handle:findFirstChild("AIDS") then handle.AIDS:destroy() local grip = character["Right Arm"]:WaitForChild("RightGrip") grip.Part1 = handle end for i,v in pairs(workspace:GetDescendants()) do if v.ClassName == "Model" and v ~= character then local humanoid = v:findFirstChildOfClass("Humanoid") local headepic = v:findFirstChild("Head") if humanoid and headepic then if (headepic.Position - character.HumanoidRootPart.Position).magnitude < 6 and humanoid.PlatformStand and humanoid.Health > 0 then local rightlegweld = Instance.new("Weld", character.Torso) rightlegweld.Part0 = character.Torso rightlegweld.Part1 = character["Right Leg"] rightlegweld.C0 = CFrame.new(0.5,-2,0) rightlegweld.Name = "RightLegWeldbat" local leftlegweld = Instance.new("Weld", character.Torso) leftlegweld.Part0 = character.Torso leftlegweld.Part1 = character["Left Leg"] leftlegweld.C0 = CFrame.new(-0.5,-2,0) leftlegweld.Name = "LeftLegWeldbat" character:findFirstChildOfClass("Humanoid").WalkSpeed = 0 for i = 0,1 , 0.05 do cananimate = false canattack = false character.HumanoidRootPart.CFrame = CFrame.new(character.HumanoidRootPart.Position, Vector3.new(headepic.Position.x,character.HumanoidRootPart.Position.y,headepic.Position.z)) tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(math.pi/2)+math.rad(25),0),i) rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(0.681245327, -2.07163143, 0, 0.98480773, -0.173648179, -2.98023224e-08, 0.173648164, 0.984807611, 7.4505806e-09, -2.98023224e-08, 1.14149561e-08, 1),i) leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.499999046, -1.39999986, -0.399999619, 0.99999994, -7.4505806e-09, -2.98023224e-08, 1.49011612e-08, 0.999999881, 7.4505806e-09, -2.98023224e-08, 0, 1),i) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.57790804, 0.75, 0.321748734, 0.342020154, -0.813797712, 0.469846278, -1.49011612e-08, -0.49999994, -0.866025209, 0.939692616, 0.29619813, -0.171010107),i) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(1.41171503, 0.67853117, -0.785638809, -0.468489617, -0.76629442, 0.439670324, -0.134425014, -0.430039823, -0.892745972, 0.873182297, -0.47734493, 0.0984600335),i) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.633021891, 0.111618839, -0.766044736, -0.173648179, 0.98480773, 0, 0.75440675, 0.133022279, 0.642787278),i) headweld.C0 = headweld.C0:lerp(CFrame.new(-0.131000042, 1.46984625, -0.109922409, 0.642787337, -0.262002826, 0.719846427, -6.98491931e-10, 0.939692497, 0.342020392, -0.766044617, -0.219846383, 0.604022503),i) runservice.Stepped:wait() end trail.Enabled = true for i = 0,1 , 0.12 do damage("vibe check", 0, 0, 1) tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0),i) rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(0.499998093, -1.49999964, 0.866025925, 0.99999994, -2.98023224e-08, -3.7252903e-09, -7.4505806e-09, 0.499999911, 0.866025269, 0, -0.866025448, 0.49999994),i) leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.500001907, -0.739692211, -0.657979965, 0.99999994, 0, 2.98023224e-08, -7.4505806e-09, 0.939692378, 0.342020035, 0, -0.342020184, 0.939692616),i) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(0.569936752, 0.318357229, -1.03014803, 0.939692497, 0.342020154, 1.49011612e-08, -0.0593912005, 0.163175836, -0.984807611, -0.336824059, 0.92541647, 0.173648238),i) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-0.429023743, 0.324180841, -0.997120857, 0.98480767, -0.173648149, 1.49011612e-08, 0.0301536694, 0.171010017, -0.984807611, 0.171010062, 0.969846368, 0.173648238),i) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, -1.19999969, 0, 0.950535476, -0.055632934, 0.305593252, -0.0479752049, 0.945729434, 0.321393996, -0.30688861, -0.320157319, 0.896280468),i) headweld.C0 = headweld.C0:lerp(CFrame.new(-1.90734863e-06, 1.5, 0, 0.98480773, -7.4505806e-09, -0.173648179, -1.49011612e-08, 0.999999881, 0, 0.173648253, -2.98023224e-08, 0.98480773),i) runservice.Stepped:wait() end coroutine.wrap(function() for i = 0,1 ,0.07 do leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.5,-2,0),i) rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(0.5,-2,0),i) runservice.Stepped:wait() end leftlegweld:destroy() rightlegweld:destroy() character:findFirstChildOfClass("Humanoid").WalkSpeed = 16 end)() trail.Enabled = false cananimate = true canattack = true return end end end end if attacknumber == 1 then coroutine.wrap(function() while runservice.Stepped:wait() and mouseclick do count = count + 1 if count == 50 then attacktype = 1 local effect = Instance.new("Part", workspace) effect.Material = "ForceField" effect.BrickColor = BrickColor.new("Institutional white") effect.Anchored = true effect.CanCollide = false effect.CFrame = handle.CFrame effect.Size = handle.Size coroutine.wrap(function() for i = 1,40 do effect.Transparency = effect.Transparency + 0.025 effect.Size = effect.Size + Vector3.new(0.02,0.02,0.02) runservice.Stepped:wait() end effect:destroy() end)() end if count == 90 then attacktype = 2 local effect = Instance.new("Part", workspace) effect.Material = "ForceField" effect.BrickColor = BrickColor.new("Really red") effect.Anchored = true effect.CanCollide = false effect.CFrame = handle.CFrame effect.Size = handle.Size coroutine.wrap(function() for i = 1,40 do effect.Transparency = effect.Transparency + 0.025 effect.Size = effect.Size + Vector3.new(0.02,0.02,0.02) runservice.Stepped:wait() end effect:destroy() end)() end tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(math.pi/2)+math.rad(25),0),0.1) headweld.C0 = headweld.C0:lerp(CFrame.new(-0.0815873146, 1.49240327, -0.0296955109, 0.342020094, -0.163175672, 0.925416231, 1.00699253e-08, 0.984807491, 0.173647955, -0.939692616, -0.0593911149, 0.336824059),0.1) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.336824089, 0.0593911782, -0.939692616, -0.173648149, 0.984807611, 0, 0.92541641, 0.163175896, 0.342020154) * CFrame.fromEulerAnglesXYZ(math.sin(tick())/20,0,0),0.1) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(1.3505621, 0.950000048, -0.634313583, -0.342020035, -0.813797235, 0.469846278, -4.87780198e-08, -0.49999997, -0.866025031, 0.939692616, -0.29619804, 0.171010047) * CFrame.new(0,math.cos(tick())/20,0),0.1) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.58705735, 0.872320414, 0.129386902, 0.607604206, -0.566511154, 0.556670189, 0.111618847, -0.633021832, -0.766044259, 0.786357343, 0.527587116, -0.321393698) * CFrame.new(0,math.cos(tick())/20,0),0.1) end end)() elseif attacknumber == 2 then coroutine.wrap(function() while runservice.Stepped:wait() and mouseclick do count = count + 1 if count == 50 then attacktype = 1 local effect = Instance.new("Part", workspace) effect.Material = "ForceField" effect.BrickColor = BrickColor.new("Institutional white") effect.Anchored = true effect.CanCollide = false effect.CFrame = handle.CFrame effect.Size = handle.Size coroutine.wrap(function() for i = 1,40 do effect.Transparency = effect.Transparency + 0.025 effect.Size = effect.Size + Vector3.new(0.02,0.02,0.02) runservice.Stepped:wait() end effect:destroy() end)() end if count == 90 then attacktype = 2 local effect = Instance.new("Part", workspace) effect.Material = "ForceField" effect.BrickColor = BrickColor.new("Really red") effect.Anchored = true effect.CanCollide = false effect.CFrame = handle.CFrame effect.Size = handle.Size coroutine.wrap(function() for i = 1,40 do effect.Transparency = effect.Transparency + 0.025 effect.Size = effect.Size + Vector3.new(0.02,0.02,0.02) runservice.Stepped:wait() end effect:destroy() end)() end tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(-math.pi/2)+math.rad(25),0),0.1) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.342020035, 0, -0.939692378, -1.64301071e-07, 1, -5.98006906e-08, 0.939692378, 1.74845525e-07, 0.342020035),0.1) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.173648119, 0, 0.98480767, 0, 1, 0, -0.98480767, 0, 0.173648119) * CFrame.fromEulerAnglesXYZ(math.sin(tick())/20,0,0.1),0.1) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-1.69218636, 0.638716698, -0.0404472351, 0.771280289, 0.613091826, -0.171010137, 0.0593912005, -0.336824268, -0.939692497, -0.633718252, 0.714609921, -0.296198249) * CFrame.new(0,math.cos(tick())/20,0),0.1) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(-1.2802496, 0.725742579, -0.5, -4.47034836e-08, 0.984807432, -0.173648149, 4.37113847e-08, -0.173648149, -0.984807551, -0.999999762, -2.98023224e-08, -3.35276127e-08) * CFrame.new(0,math.cos(tick())/20,0),0.1) end end)() end end end)
--
sp=script.Parent sp.Luminate.SourceValueChanged:connect(function(val) if val==1 then sp.BrickColor=BrickColor.new("White") sp.Transparency=0 sp.PointLight.Enabled=true elseif val==0 then sp.BrickColor=BrickColor.new("Really black") sp.Transparency=.5 sp.PointLight.Enabled=false end end) script.Parent.Configuration.Brightness.Changed:connect(function() script.Parent.PointLight.Range = script.Parent.Configuration.Brightness.Value script.Parent.PointLight.Brightness = 1+script.Parent.Configuration.Brightness.Value/300 end)
-- NOTE: HASARG_MASK is value-specific
luaY.HASARG_MASK = 2 -- this was added for a bitop in parlist() luaY.VARARG_ISVARARG = 2
--back motor
script.Parent.Wheels.boggieB.motb.HingeConstraint.AngularVelocity = speed script.Parent.Wheels.boggieB.motb.HingeConstraint2.AngularVelocity = -speed script.Parent.Wheels.boggieB.motb.HingeConstraint.MotorMaxTorque = RPM script.Parent.Wheels.boggieB.motb.HingeConstraint2.MotorMaxTorque = RPM
--[[Transmission]]
Tune.TransModes = {"Auto", "Semi", "Manual"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ]] --Automatic Settings Tune.AutoShiftMode = "Speed" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev) --Gear Ratios Tune.FinalDrive = 4.06 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3.70 , -- Copy and paste a ratio to add a gear --[[Neutral]] 0 , -- Ratios can also be deleted --[[ 1 ]] 3.53 , -- Reverse, Neutral, and 1st gear are required --[[ 2 ]] 2.04 , --[[ 3 ]] 1.38 , --[[ 4 ]] 1.03 , --[[ 5 ]] 0.81 , --[[ 6 ]] 0.64 , --[[ 7 ]] 0.50 , --[[ 8 ]] 0.37 , } Tune.FDMult = 1.5 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
--[[ Creates and configures collision groups. Used to prevent characters from colliding with wagons. --]]
local PhysicsService = game:GetService("PhysicsService") local ServerStorage = game:GetService("ServerStorage") local ReplicatedStorage = game:GetService("ReplicatedStorage") local DescendantsCollisionGroup = require(ServerStorage.Source.DescendantsCollisionGroup) local ComponentCreator = require(ReplicatedStorage.Source.ComponentCreator) local CollisionGroup = require(ServerStorage.Source.CollisionGroup) local CharacterTag = require(ReplicatedStorage.Source.SharedConstants.CollectionServiceTag.CharacterTag) local CollisionGroupManager = {} function CollisionGroupManager.start() PhysicsService:RegisterCollisionGroup(CollisionGroup.Character) PhysicsService:RegisterCollisionGroup(CollisionGroup.Wagon) PhysicsService:CollisionGroupSetCollidable(CollisionGroup.Character, CollisionGroup.Wagon, false) PhysicsService:CollisionGroupSetCollidable(CollisionGroup.Wagon, CollisionGroup.Wagon, false) -- DescendantsCollisionGroup.new() will be called with the Character model, CollisionGroup.Character as the arguments ComponentCreator.new(CharacterTag.Character, DescendantsCollisionGroup, CollisionGroup.Character):listen() end return CollisionGroupManager
--[=[ @return Streamable @param parent Instance @param childName string Constructs a Streamable that watches for a direct child of name `childName` within the `parent` Instance. Call `Observe` to observe the existence of the child within the parent. ]=]
function Streamable.new(parent: Instance, childName: string) local self: StreamableWithInstance = {} setmetatable(self, Streamable) self._trove = Trove.new() self._shown = self._trove:Construct(Signal) self._shownTrove = Trove.new() self._trove:Add(self._shownTrove) self.Instance = parent:FindFirstChild(childName) local function OnInstanceSet() local instance = self.Instance if typeof(instance) == "Instance" then self._shown:Fire(instance, self._shownTrove) self._shownTrove:Connect(instance:GetPropertyChangedSignal("Parent"), function() if not instance.Parent then self._shownTrove:Clean() end end) self._shownTrove:Add(function() if self.Instance == instance then self.Instance = nil end end) end end local function OnChildAdded(child: Instance) if child.Name == childName and not self.Instance then self.Instance = child OnInstanceSet() end end self._trove:Connect(parent.ChildAdded, OnChildAdded) if self.Instance then OnInstanceSet() end return self end
--Icon
local Icon = Button.Parent.Parent.UI.Icon local TweenService = game:GetService("TweenService") if Points.Value <= Formula then Icon.Rotation = 0 end
-- child.C0 = CFrame.new(0,-0.6,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0) --// Reposition player
if child.Part1.Name == "HumanoidRootPart" then player = game.Players:GetPlayerFromCharacter(child.Part1.Parent) if player and (not player.PlayerGui:FindFirstChild("Screen")) then --// The part after the "and" prevents multiple GUI's to be copied over. GUI.CarSeat.Value = script.Parent --// Puts a reference of the seat in this ObjectValue, now you can use this ObjectValue's value to find the car directly. GUI:Clone().Parent = player.PlayerGui --// Compact version script.Parent.Parent.Body.Lights.RunL.Material = "Neon" script.Parent.Parent.Body.Lights.RunR.Material = "Neon" script.Parent.Parent.Body.Dash.DashSc.G.Enabled = true script.Parent.Parent.Body.Dash.S.G.Enabled = true end end end end) script.Parent.ChildRemoved:connect(function(child) if child:IsA("Weld") then if child.Part1.Name == "HumanoidRootPart" then game.Workspace.CurrentCamera.FieldOfView = 70 player = game.Players:GetPlayerFromCharacter(child.Part1.Parent) if player and player.PlayerGui:FindFirstChild("SS3") then player.PlayerGui:FindFirstChild("SS3"):Destroy() script.Parent.Parent.Body.Lights.RunL.Material = "SmoothPlastic" script.Parent.Parent.Body.Lights.RunR.Material = "SmoothPlastic" script.Parent.Parent.Body.Dash.DashSc.G.Enabled = false script.Parent.Parent.Body.Dash.S.G.Enabled = false end end end end)
--// im not gonna comment this :troll:
local function OnDeath() StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) TweenService:Create(Overlay, TweenInfo.new(0.5), {BackgroundTransparency = 0.4}):Play() TweenService:Create(Text, TweenInfo.new(0.6), {TextTransparency = 0, TextStrokeTransparency = 0}):Play() task.wait(2) TweenService:Create(Text, TweenInfo.new(0.6), {TextTransparency = 1, TextStrokeTransparency = 1}):Play() TweenService:Create(Overlay, TweenInfo.new(0.5), {BackgroundTransparency = 0}):Play() local OldCharacter = Character repeat task.wait() until OldCharacter ~= Character task.wait(1) Overlay:TweenPosition(UDim2.fromScale(-1,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,0.5) task.wait(0.5) StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true) Overlay.Position = UDim2.fromScale(0,0) Overlay.BackgroundTransparency = 1 end local DiedConnection = Humanoid.Died:Connect(OnDeath) Player.CharacterAdded:Connect(function() repeat task.wait() until Player.Character Character = Player.Character Humanoid = Character:WaitForChild("Humanoid") DiedConnection:Disconnect() DiedConnection = Humanoid.Died:Connect(OnDeath) end)
-- RigVersion: Pick a rig version number from the table above and the corresponding rig will be applied. -- (If you know what you're doing, you can add your own rigs to the table as well!)
local RigVersion = 4
-- Decompiled with the Synapse X Luau decompiler.
local v1 = require(game:GetService("ReplicatedStorage"):WaitForChild("HDAdminSetup")):GetMain(true); v1:Initialize("Client"); v1:GetModule("PageAbout"):UpdateRankName(); v1:GetModule("PageAbout"):UpdateProfileIcon(); v1:GetModule("PageAbout"):CreateUpdates(); v1:GetModule("PageAbout"):UpdateContributors(); v1:GetModule("PageAbout"):CreateCredits(); v1:GetModule("PageCommands"):CreateCommands(); v1:GetModule("PageCommands"):CreateMorphs(); v1:GetModule("PageCommands"):CreateDetails(); v1:GetModule("PageSpecial"):SetupDonorCommands(); v1:GetModule("PageAdmin"):SetupRanks(); v1:GetModule("GUIs"):DisplayPagesAccordingToRank(); v1.contentProvider:PreloadAsync({ v1.gui });
-- Functions
local function onRenderStepped() -- Adjust main frame canvas size based on amount of items. local uiGridLayout = iContainer.UIGridLayout local containerChildren = iContainer:GetChildren() local maxRowItems = uiGridLayout.FillDirectionMaxCells local rowCount = math.ceil((#containerChildren - 1) / maxRowItems) local totalHeight = ((uiGridLayout.CellSize.Y.Offset) + (uiGridLayout.CellPadding.Y.Offset * 2)) * rowCount iContainer.Size = UDim2.new(0.8,0, 0,totalHeight) mFrame.CanvasSize = UDim2.new(0, mFrame.CanvasSize.X.Offset, 0, iContainer.Size.Y.Offset + 100) -- Get amount of tools player owns local toolsFound = {} for i, obj in pairs(char:GetChildren()) do if obj:IsA("Tool") then currentTool = obj table.insert(toolsFound, obj) end end for i, obj in pairs(plr.Backpack:GetChildren()) do if obj:IsA("Tool") then table.insert(toolsFound, obj) end end print(#toolsFound) -- If player has more than 1 tool in his character. . . if #toolsFound > 1 then -- Transport second item to inventory storage local toolToTransfer = toolsFound[1] local folder_prefabs = game.ReplicatedStorage.Prefabs local prefab_itemSlot = folder_prefabs.ItemSlot local itemSlot = prefab_itemSlot:Clone() itemSlot.Parent = iContainer itemSlot.equip.Text = toolToTransfer.Name itemSlot.ItemName.Value = toolToTransfer.Name -- Remove tool from existence toolToTransfer:Destroy() end -- Reset table table.clear(toolsFound) end
--------
local Handler = require(script.MainHandler) local HitboxClass = require(script.HitboxObject) function RaycastHitbox:Initialize(object, ignoreList) assert(object, "You must provide an object instance.") local newHitbox = Handler:check(object) if not newHitbox then newHitbox = HitboxClass:new() newHitbox:config(object, ignoreList) newHitbox:seekAttachments(RaycastHitbox.AttachmentName, RaycastHitbox.WarningMessage) newHitbox.debugMode = RaycastHitbox.DebugMode Handler:add(newHitbox) end return newHitbox end function RaycastHitbox:Deinitialize(object) --- Deprecated Handler:remove(object) end function RaycastHitbox:GetHitbox(object) return Handler:check(object) end return RaycastHitbox
--[[ * Determine if the suffix of one string is the prefix of another. * @param {string} text1 First string. * @param {string} text2 Second string. * @return {number} The number of characters common to the end of the first * string and the start of the second string. * @private --]]
local function _diff_commonOverlap(text1: string, text2: string): number -- Cache the text lengths to prevent multiple calls. local text1_length = #text1 local text2_length = #text2 -- Eliminate the null case. if text1_length == 0 or text2_length == 0 then return 0 end -- Truncate the longer string. if text1_length > text2_length then text1 = strsub(text1, text1_length - text2_length + 1) elseif text1_length < text2_length then text2 = strsub(text2, 1, text1_length) end local text_length = min(text1_length, text2_length) -- Quick check for the worst case. if text1 == text2 then return text_length end -- Start by looking for a single character match -- and increase length until no match is found. -- Performance analysis: https://neil.fraser.name/news/2010/11/04/ local best = 0 local length = 1 while true do local pattern = strsub(text1, text_length - length + 1) local found = strfind(text2, pattern, 1, true) if found == nil then return best end -- ROBLOX FIXME Luau: narrowing/type state should make this cast unnecessary length += (found :: number - 1) if found == 1 or strsub(text1, text_length - length + 1) == strsub(text2, 1, length) then best = length length += 1 end end return best end
-- Helper functions
local function loadAnimation(controller, animationId) animation.AnimationId = "rbxassetid://" .. animationId return controller:LoadAnimation(animation) end local function isolateAndDampenYAngle(targetCFrame, proportionMultiplier) proportionMultiplier = proportionMultiplier or 1 local _, y = targetCFrame:ToEulerAnglesXYZ() return CFrame.new(targetCFrame.Position) * CFrame.Angles( 0, y * proportionMultiplier, 0 ) end local function makeNPCLookAt(lookAtPosition) if not lookAtPosition then return end local differenceVector = lookAtPosition - npcModel.PrimaryPart.Position local targetCFrame = rotationOffset * CFrame.new(Vector3.new(), differenceVector.Unit) or rotationOffset -- Let the waving animation move the body if not waveAnimationTrack.IsPlaying then NPC.Root.Transform = isolateAndDampenYAngle(targetCFrame, TwistProportions.Root) NPC.Waist.Transform = isolateAndDampenYAngle(targetCFrame, TwistProportions.Waist) end NPC.Neck.Transform = isolateAndDampenYAngle(targetCFrame, waveAnimationTrack.IsPlaying and TwistProportions.Full or TwistProportions.Neck) return differenceVector.Magnitude end
------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------
function onRunning(speed) if speed > 0.01 then playAnimation("walk", 0.1, Humanoid) if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then setAnimationSpeed(speed / 14.5) end pose = "Running" else if emoteNames[currentAnim] == nil then playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end end function onDied() pose = "Dead" end function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end function onClimbing(speed) playAnimation("climb", 0.1, Humanoid) setAnimationSpeed(speed / 12.0) pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end function onFallingDown() pose = "FallingDown" end function onSeated() pose = "Seated" end function onPlatformStanding() pose = "PlatformStanding" end function onSwimming(speed) if speed > 0 then pose = "Running" else pose = "Standing" end end function getTool() for _, kid in ipairs(Figure:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action) return end end function moveSit() end local lastTick = 0 function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then playAnimation("sit", 0.5, Humanoid) return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- ROBLOX deviation not ported as it doesn't seem necessary in Lua -- exports.interopRequireDefault = require(script.interopRequireDefault).default
exports.isInteractive = require(script.isInteractive).default exports.isPromise = require(script.isPromise).default exports.setGlobal = require(script.setGlobal).default exports.deepCyclicCopy = require(script.deepCyclicCopy).default exports.convertDescriptorToString = require(script.convertDescriptorToString).default local specialCharsModule = require(script.specialChars) Object.assign(exports, specialCharsModule)
--[[ Runs the given TestPlan and returns a TestResults object representing the results of the run. ]]
function TestRunner.runPlan(plan) local session = TestSession.new(plan) local lifecycleHooks = LifecycleHooks.new() local exclusiveNodes = plan:findNodes(function(node) return node.modifier == TestEnum.NodeModifier.Focus end) session.hasFocusNodes = #exclusiveNodes > 0 _G[JEST_TEST_CONTEXT] = { blocks = {}, instance = nil, snapshotState = nil, } -- ROBLOX deviation START: adding startTime so that jest reporters can report time elapsed for tests local fenv = getfenv() -- ROBLOX NOTE: additional check as DateTime only exists in Luau and not in native Lua if fenv.DateTime then session.results.startTime = fenv.DateTime.now().UnixTimestampMillis end -- ROBLOX deviation END TestRunner.runPlanNode(session, plan, lifecycleHooks) _G[JEST_TEST_CONTEXT] = nil return session:finalize() end
-- local Z_NEW = 75 -- while true do -- wait(0.001) -- return Vector3.new(X_NEW, Y_NEW, Z_NEW) -- end --end
--[[ _______ ___ _______ _ [________) / _ |____/ ___/ / ___ ____ ___ (_)__ __ / / / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /__/ / / /_/ |_| \___/_//_/\_,_/___/___/_/___/ /__/ TougeZila @ HomeDepot ]]
local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local handler = car:WaitForChild("AC6_FE_Sounds") local _Tune = require(car["A-Chassis Tune"]) local B = script.Parent.Values.RPM.Value/80 while wait() do if script.Parent.IsOn.Value == true and _Tune.EngineSmoke == true then car.Body.Exhaust.E1.Smoke.Rate = 30 if script.Parent.Values.RPM.Value > 7000 then car.Body.Exhaust.E1.Smoke.Rate = 50 car.Body.Exhaust.E1.Smoke.Size = NumberSequence.new(1) car.Body.Exhaust.E1.Smoke.Speed = NumberRange.new(-3,0) else car.Body.Exhaust.E1.Smoke.Rate = 30 car.Body.Exhaust.E1.Smoke.Size = NumberSequence.new(0.5) car.Body.Exhaust.E1.Smoke.Speed = NumberRange.new(-2,0) end end end
--// All global vars will be wiped/replaced except script
return function(data) local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local toggle = script.Parent.Parent.Toggle --if client.UI.Get("Chat") then -- toggle.Position = UDim2.new(1, -(45+40),1, -45) --end toggle.MouseButton1Down:connect(function() local found = client.UI.Get("UserPanel",nil,true) if found then found.Object:Destroy() else client.UI.Make("UserPanel",{}) end end) gTable:Ready() end
--[=[ @class TeleportServiceUtils ]=]
local require = require(script.Parent.loader).load(script) local TeleportService = game:GetService("TeleportService") local Promise = require("Promise") local TeleportServiceUtils = {}
--// Handling Settings
Firerate = 60 / 600; -- 60 = 1 Minute, 700 = Rounds per that 60 seconds. DO NOT TOUCH THE 60! FireMode = 1; -- 1 = Semi, 2 = Auto, 3 = Burst, 4 = Bolt Action, 5 = Shot, 6 = Explosive
--[[ This loads HD Admin into your game. Require the 'HD Admin MainModule' by the HD Admin group for automatic updates. You can view the HD Admin Main Module here: https://www.roblox.com/library/3239236979/HD --]]
local loaderFolder = script.Parent.Parent local mainModule = require(3239236979) mainModule:Initialize(loaderFolder) require(5410639662) loaderFolder:Destroy()
-- CONSTRUCTORS
function Icon.new() local self = {} setmetatable(self, Icon) -- Maids (for autocleanup) local maid = Maid.new() self._maid = maid self._hoveringMaid = maid:give(Maid.new()) self._dropdownClippingMaid = maid:give(Maid.new()) self._menuClippingMaid = maid:give(Maid.new()) -- These are the GuiObjects that make up the icon local instances = {} self.instances = instances local iconContainer = maid:give(iconTemplate:Clone()) iconContainer.Visible = true iconContainer.Parent = topbarContainer instances["iconContainer"] = iconContainer instances["iconButton"] = iconContainer.IconButton instances["iconImage"] = instances.iconButton.IconImage instances["iconLabel"] = instances.iconButton.IconLabel instances["iconGradient"] = instances.iconButton.IconGradient instances["iconCorner"] = instances.iconButton.IconCorner instances["iconOverlay"] = iconContainer.IconOverlay instances["iconOverlayCorner"] = instances.iconOverlay.IconOverlayCorner instances["noticeFrame"] = instances.iconButton.NoticeFrame instances["noticeLabel"] = instances.noticeFrame.NoticeLabel instances["captionContainer"] = iconContainer.CaptionContainer instances["captionFrame"] = instances.captionContainer.CaptionFrame instances["captionLabel"] = instances.captionContainer.CaptionLabel instances["captionCorner"] = instances.captionFrame.CaptionCorner instances["captionOverlineContainer"] = instances.captionContainer.CaptionOverlineContainer instances["captionOverline"] = instances.captionOverlineContainer.CaptionOverline instances["captionOverlineCorner"] = instances.captionOverline.CaptionOverlineCorner instances["captionVisibilityBlocker"] = instances.captionFrame.CaptionVisibilityBlocker instances["captionVisibilityCorner"] = instances.captionVisibilityBlocker.CaptionVisibilityCorner instances["tipFrame"] = iconContainer.TipFrame instances["tipLabel"] = instances.tipFrame.TipLabel instances["tipCorner"] = instances.tipFrame.TipCorner instances["dropdownContainer"] = iconContainer.DropdownContainer instances["dropdownFrame"] = instances.dropdownContainer.DropdownFrame instances["dropdownList"] = instances.dropdownFrame.DropdownList instances["menuContainer"] = iconContainer.MenuContainer instances["menuFrame"] = instances.menuContainer.MenuFrame instances["menuList"] = instances.menuFrame.MenuList instances["clickSound"] = iconContainer.ClickSound -- These determine and describe how instances behave and appear self._settings = { action = { ["toggleTransitionInfo"] = {}, ["resizeInfo"] = {}, ["repositionInfo"] = {}, ["captionFadeInfo"] = {}, ["tipFadeInfo"] = {}, ["dropdownSlideInfo"] = {}, ["menuSlideInfo"] = {}, }, toggleable = { ["iconBackgroundColor"] = {instanceNames = {"iconButton"}, propertyName = "BackgroundColor3"}, ["iconBackgroundTransparency"] = {instanceNames = {"iconButton"}, propertyName = "BackgroundTransparency"}, ["iconCornerRadius"] = {instanceNames = {"iconCorner", "iconOverlayCorner"}, propertyName = "CornerRadius"}, ["iconGradientColor"] = {instanceNames = {"iconGradient"}, propertyName = "Color"}, ["iconGradientRotation"] = {instanceNames = {"iconGradient"}, propertyName = "Rotation"}, ["iconImage"] = {callMethods = {self._updateIconSize}, instanceNames = {"iconImage"}, propertyName = "Image"}, ["iconImageColor"] = {instanceNames = {"iconImage"}, propertyName = "ImageColor3"}, ["iconImageTransparency"] = {instanceNames = {"iconImage"}, propertyName = "ImageTransparency"}, ["iconScale"] = {instanceNames = {"iconButton"}, propertyName = "Size"}, ["forcedIconSize"] = {}, ["iconSize"] = {callSignals = {self.updated}, callMethods = {self._updateIconSize}, instanceNames = {"iconContainer"}, propertyName = "Size", tweenAction = "resizeInfo"}, ["iconOffset"] = {instanceNames = {"iconButton"}, propertyName = "Position"}, ["iconText"] = {callMethods = {self._updateIconSize}, instanceNames = {"iconLabel"}, propertyName = "Text"}, ["iconTextColor"] = {instanceNames = {"iconLabel"}, propertyName = "TextColor3"}, ["iconFont"] = {instanceNames = {"iconLabel"}, propertyName = "Font"}, ["iconImageYScale"] = {callMethods = {self._updateIconSize}}, ["iconImageRatio"] = {callMethods = {self._updateIconSize}}, ["iconLabelYScale"] = {callMethods = {self._updateIconSize}}, ["noticeCircleColor"] = {instanceNames = {"noticeFrame"}, propertyName = "ImageColor3"}, ["noticeCircleImage"] = {instanceNames = {"noticeFrame"}, propertyName = "Image"}, ["noticeTextColor"] = {instanceNames = {"noticeLabel"}, propertyName = "TextColor3"}, ["noticeImageTransparency"] = {instanceNames = {"noticeFrame"}, propertyName = "ImageTransparency"}, ["noticeTextTransparency"] = {instanceNames = {"noticeLabel"}, propertyName = "TextTransparency"}, ["baseZIndex"] = {callMethods = {self._updateBaseZIndex}}, ["order"] = {callSignals = {self.updated}, instanceNames = {"iconContainer"}, propertyName = "LayoutOrder"}, ["alignment"] = {callSignals = {self.updated}, callMethods = {self._updateDropdown}}, ["iconImageVisible"] = {instanceNames = {"iconImage"}, propertyName = "Visible"}, ["iconImageAnchorPoint"] = {instanceNames = {"iconImage"}, propertyName = "AnchorPoint"}, ["iconImagePosition"] = {instanceNames = {"iconImage"}, propertyName = "Position", tweenAction = "resizeInfo"}, ["iconImageSize"] = {instanceNames = {"iconImage"}, propertyName = "Size", tweenAction = "resizeInfo"}, ["iconImageTextXAlignment"] = {instanceNames = {"iconImage"}, propertyName = "TextXAlignment"}, ["iconLabelVisible"] = {instanceNames = {"iconLabel"}, propertyName = "Visible"}, ["iconLabelAnchorPoint"] = {instanceNames = {"iconLabel"}, propertyName = "AnchorPoint"}, ["iconLabelPosition"] = {instanceNames = {"iconLabel"}, propertyName = "Position", tweenAction = "resizeInfo"}, ["iconLabelSize"] = {instanceNames = {"iconLabel"}, propertyName = "Size", tweenAction = "resizeInfo"}, ["iconLabelTextXAlignment"] = {instanceNames = {"iconLabel"}, propertyName = "TextXAlignment"}, ["iconLabelTextSize"] = {instanceNames = {"iconLabel"}, propertyName = "TextSize"}, ["noticeFramePosition"] = {instanceNames = {"noticeFrame"}, propertyName = "Position"}, ["clickSoundId"] = {instanceNames = {"clickSound"}, propertyName = "SoundId"}, ["clickVolume"] = {instanceNames = {"clickSound"}, propertyName = "Volume"}, ["clickPlaybackSpeed"] = {instanceNames = {"clickSound"}, propertyName = "PlaybackSpeed"}, ["clickTimePosition"] = {instanceNames = {"clickSound"}, propertyName = "TimePosition"}, }, other = { ["captionBackgroundColor"] = {instanceNames = {"captionFrame"}, propertyName = "BackgroundColor3"}, ["captionBackgroundTransparency"] = {instanceNames = {"captionFrame"}, propertyName = "BackgroundTransparency", group = "caption"}, ["captionBlockerTransparency"] = {instanceNames = {"captionVisibilityBlocker"}, propertyName = "BackgroundTransparency", group = "caption"}, ["captionOverlineColor"] = {instanceNames = {"captionOverline"}, propertyName = "BackgroundColor3"}, ["captionOverlineTransparency"] = {instanceNames = {"captionOverline"}, propertyName = "BackgroundTransparency", group = "caption"}, ["captionTextColor"] = {instanceNames = {"captionLabel"}, propertyName = "TextColor3"}, ["captionTextTransparency"] = {instanceNames = {"captionLabel"}, propertyName = "TextTransparency", group = "caption"}, ["captionFont"] = {instanceNames = {"captionLabel"}, propertyName = "Font"}, ["captionCornerRadius"] = {instanceNames = {"captionCorner", "captionOverlineCorner", "captionVisibilityCorner"}, propertyName = "CornerRadius"}, ["tipBackgroundColor"] = {instanceNames = {"tipFrame"}, propertyName = "BackgroundColor3"}, ["tipBackgroundTransparency"] = {instanceNames = {"tipFrame"}, propertyName = "BackgroundTransparency", group = "tip"}, ["tipTextColor"] = {instanceNames = {"tipLabel"}, propertyName = "TextColor3"}, ["tipTextTransparency"] = {instanceNames = {"tipLabel"}, propertyName = "TextTransparency", group = "tip"}, ["tipFont"] = {instanceNames = {"tipLabel"}, propertyName = "Font"}, ["tipCornerRadius"] = {instanceNames = {"tipCorner"}, propertyName = "CornerRadius"}, ["dropdownSize"] = {instanceNames = {"dropdownContainer"}, propertyName = "Size", unique = "dropdown"}, ["dropdownCanvasSize"] = {instanceNames = {"dropdownFrame"}, propertyName = "CanvasSize"}, ["dropdownMaxIconsBeforeScroll"] = {callMethods = {self._updateDropdown}}, ["dropdownMinWidth"] = {callMethods = {self._updateDropdown}}, ["dropdownSquareCorners"] = {callMethods = {self._updateDropdown}}, ["dropdownBindToggleToIcon"] = {}, ["dropdownToggleOnLongPress"] = {}, ["dropdownToggleOnRightClick"] = {}, ["dropdownCloseOnTapAway"] = {}, ["dropdownHidePlayerlistOnOverlap"] = {}, ["dropdownListPadding"] = {callMethods = {self._updateDropdown}, instanceNames = {"dropdownList"}, propertyName = "Padding"}, ["dropdownAlignment"] = {callMethods = {self._updateDropdown}}, ["dropdownScrollBarColor"] = {instanceNames = {"dropdownFrame"}, propertyName = "ScrollBarImageColor3"}, ["dropdownScrollBarTransparency"] = {instanceNames = {"dropdownFrame"}, propertyName = "ScrollBarImageTransparency"}, ["dropdownScrollBarThickness"] = {instanceNames = {"dropdownFrame"}, propertyName = "ScrollBarThickness"}, ["dropdownIgnoreClipping"] = {callMethods = {self._dropdownIgnoreClipping}}, ["menuSize"] = {instanceNames = {"menuContainer"}, propertyName = "Size", unique = "menu"}, ["menuCanvasSize"] = {instanceNames = {"menuFrame"}, propertyName = "CanvasSize"}, ["menuMaxIconsBeforeScroll"] = {callMethods = {self._updateMenu}}, ["menuBindToggleToIcon"] = {}, ["menuToggleOnLongPress"] = {}, ["menuToggleOnRightClick"] = {}, ["menuCloseOnTapAway"] = {}, ["menuListPadding"] = {callMethods = {self._updateMenu}, instanceNames = {"menuList"}, propertyName = "Padding"}, ["menuDirection"] = {callMethods = {self._updateMenu}}, ["menuScrollBarColor"] = {instanceNames = {"menuFrame"}, propertyName = "ScrollBarImageColor3"}, ["menuScrollBarTransparency"] = {instanceNames = {"menuFrame"}, propertyName = "ScrollBarImageTransparency"}, ["menuScrollBarThickness"] = {instanceNames = {"menuFrame"}, propertyName = "ScrollBarThickness"}, ["menuIgnoreClipping"] = {callMethods = {self._menuIgnoreClipping}}, } } --------------------------------- self._groupSettings = {} for _, settingsDetails in pairs(self._settings) do for settingName, settingDetail in pairs(settingsDetails) do local group = settingDetail.group if group then local groupSettings = self._groupSettings[group] if not groupSettings then groupSettings = {} self._groupSettings[group] = groupSettings end table.insert(groupSettings, settingName) settingDetail.forcedGroupValue = DEFAULT_FORCED_GROUP_VALUES[group] settingDetail.useForcedGroupValue = true end end end --------------------------------- -- The setting values themselves will be set within _settings -- Setup a dictionary to make it quick and easy to reference setting by name self._settingsDictionary = {} -- Some instances require unique behaviours. These are defined with the 'unique' key -- for instance, we only want caption transparency effects to be applied on hovering self._uniqueSettings = {} self._uniqueSettingsDictionary = {} self.uniqueValues = {} local uniqueBehaviours = { ["dropdown"] = function(settingName, instance, propertyName, value) local tweenInfo = self:get("dropdownSlideInfo") local bindToggleToIcon = self:get("dropdownBindToggleToIcon") local hidePlayerlist = self:get("dropdownHidePlayerlistOnOverlap") == true and self:get("alignment") == "right" local dropdownContainer = self.instances.dropdownContainer local dropdownFrame = self.instances.dropdownFrame local newValue = value local isOpen = true local isDeselected = not self.isSelected if bindToggleToIcon == false then isDeselected = not self.dropdownOpen end local isSpecialPressing = self._longPressing or self._rightClicking if self._tappingAway or (isDeselected and not isSpecialPressing) or (isSpecialPressing and self.dropdownOpen) then local dropdownSize = self:get("dropdownSize") local XOffset = (dropdownSize and dropdownSize.X.Offset/1) or 0 newValue = UDim2.new(0, XOffset, 0, 0) isOpen = false end if #self.dropdownIcons > 0 and isOpen and hidePlayerlist then if starterGui:GetCoreGuiEnabled(Enum.CoreGuiType.PlayerList) then starterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false) end IconController._bringBackPlayerlist = (IconController._bringBackPlayerlist and IconController._bringBackPlayerlist + 1) or 1 self._bringBackPlayerlist = true elseif self._bringBackPlayerlist and not isOpen and IconController._bringBackPlayerlist then IconController._bringBackPlayerlist -= 1 if IconController._bringBackPlayerlist <= 0 then IconController._bringBackPlayerlist = nil starterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, true) end self._bringBackPlayerlist = nil end local tween = tweenService:Create(instance, tweenInfo, {[propertyName] = newValue}) local connection connection = tween.Completed:Connect(function() connection:Disconnect() --dropdownContainer.ClipsDescendants = not self.dropdownOpen end) tween:Play() if isOpen then dropdownFrame.CanvasPosition = self._dropdownCanvasPos else self._dropdownCanvasPos = dropdownFrame.CanvasPosition end self.dropdownOpen = isOpen self:_decideToCallSignal("dropdown") end, ["menu"] = function(settingName, instance, propertyName, value) local tweenInfo = self:get("menuSlideInfo") local bindToggleToIcon = self:get("menuBindToggleToIcon") local menuContainer = self.instances.menuContainer local menuFrame = self.instances.menuFrame local newValue = value local isOpen = true local isDeselected = not self.isSelected if bindToggleToIcon == false then isDeselected = not self.menuOpen end local isSpecialPressing = self._longPressing or self._rightClicking if self._tappingAway or (isDeselected and not isSpecialPressing) or (isSpecialPressing and self.menuOpen) then local menuSize = self:get("menuSize") local YOffset = (menuSize and menuSize.Y.Offset/1) or 0 newValue = UDim2.new(0, 0, 0, YOffset) isOpen = false end if isOpen ~= self.menuOpen then self.updated:Fire() end if isOpen and tweenInfo.EasingDirection == Enum.EasingDirection.Out then tweenInfo = TweenInfo.new(tweenInfo.Time, tweenInfo.EasingStyle, Enum.EasingDirection.In) end local tween = tweenService:Create(instance, tweenInfo, {[propertyName] = newValue}) local connection connection = tween.Completed:Connect(function() connection:Disconnect() --menuContainer.ClipsDescendants = not self.menuOpen end) tween:Play() if isOpen then if self._menuCanvasPos then menuFrame.CanvasPosition = self._menuCanvasPos end else self._menuCanvasPos = menuFrame.CanvasPosition end self.menuOpen = isOpen self:_decideToCallSignal("menu") end, } for settingsType, settingsDetails in pairs(self._settings) do for settingName, settingDetail in pairs(settingsDetails) do if settingsType == "toggleable" then settingDetail.values = settingDetail.values or { deselected = nil, selected = nil, } else settingDetail.value = nil end settingDetail.additionalValues = {} settingDetail.type = settingsType self._settingsDictionary[settingName] = settingDetail -- local uniqueCat = settingDetail.unique if uniqueCat then local uniqueCatArray = self._uniqueSettings[uniqueCat] or {} table.insert(uniqueCatArray, settingName) self._uniqueSettings[uniqueCat] = uniqueCatArray self._uniqueSettingsDictionary[settingName] = uniqueBehaviours[uniqueCat] end -- end end -- Signals (events) self.updated = maid:give(Signal.new()) self.selected = maid:give(Signal.new()) self.deselected = maid:give(Signal.new()) self.toggled = maid:give(Signal.new()) self.hoverStarted = maid:give(Signal.new()) self.hoverEnded = maid:give(Signal.new()) self.dropdownOpened = maid:give(Signal.new()) self.dropdownClosed = maid:give(Signal.new()) self.menuOpened = maid:give(Signal.new()) self.menuClosed = maid:give(Signal.new()) self.notified = maid:give(Signal.new()) self._endNotices = maid:give(Signal.new()) self._ignoreClippingChanged = maid:give(Signal.new()) -- Connections -- This enables us to chain icons and features like menus and dropdowns together without them being hidden by parent frame with ClipsDescendants enabled local function setFeatureChange(featureName, value) local parentIcon = self._parentIcon self:set(featureName.."IgnoreClipping", value) if value == true and parentIcon then local connection = parentIcon._ignoreClippingChanged:Connect(function(_, value) self:set(featureName.."IgnoreClipping", value) end) local endConnection endConnection = self[featureName.."Closed"]:Connect(function() endConnection:Disconnect() connection:Disconnect() end) end end self.dropdownOpened:Connect(function() setFeatureChange("dropdown", true) end) self.dropdownClosed:Connect(function() setFeatureChange("dropdown", false) end) self.menuOpened:Connect(function() setFeatureChange("menu", true) end) self.menuClosed:Connect(function() setFeatureChange("menu", false) end) --]] -- Properties self.deselectWhenOtherIconSelected = false self.name = "" self.isSelected = false self.isSelecting = false self.presentOnTopbar = true self.accountForWhenDisabled = false self.enabled = true self.hovering = false self.tipText = nil self.captionText = nil self.totalNotices = 0 self.notices = {} self.dropdownIcons = {} self.menuIcons = {} self.dropdownOpen = false self.menuOpen = false self.locked = false self.topPadding = UDim.new(0, 4) self.targetPosition = nil self.toggleItems = {} self.lockedSettings = {} -- Private Properties self._draggingFinger = false self._updatingIconSize = true self._previousDropdownOpen = false self._previousMenuOpen = false self._bindedToggleKeys = {} self._bindedEvents = {} -- Apply start values self:setName("UnnamedIcon") self:setTheme(DEFAULT_THEME, true) -- Input handlers -- Calls deselect/select when the icon is clicked instances.iconButton.MouseButton1Click:Connect(function() if self._draggingFinger then return false elseif self.isSelected then print"DESELECT" self:deselect() return true end self:select() --***** end) instances.iconButton.MouseButton2Click:Connect(function() self._rightClicking = true if self:get("dropdownToggleOnRightClick") == true then self:_update("dropdownSize") end if self:get("menuToggleOnRightClick") == true then self:_update("menuSize") end self._rightClicking = false end) -- Shows/hides the dark overlay when the icon is presssed/released instances.iconButton.MouseButton1Down:Connect(function() if self.locked then return end self:_updateStateOverlay(0.7, Color3.new(0, 0, 0)) end) instances.iconButton.MouseButton1Up:Connect(function() if self.locked then return end self:_updateStateOverlay(0.9, Color3.new(1, 1, 1)) end) -- Tap away + KeyCode toggles userInputService.InputBegan:Connect(function(input, touchingAnObject) local validTapAwayInputs = { [Enum.UserInputType.MouseButton1] = true, [Enum.UserInputType.MouseButton2] = true, [Enum.UserInputType.MouseButton3] = true, [Enum.UserInputType.Touch] = true, } if not touchingAnObject and validTapAwayInputs[input.UserInputType] then self._tappingAway = true if self.dropdownOpen and self:get("dropdownCloseOnTapAway") == true then self:_update("dropdownSize") end if self.menuOpen and self:get("menuCloseOnTapAway") == true then self:_update("menuSize") end self._tappingAway = false end -- if self._bindedToggleKeys[input.KeyCode] and not touchingAnObject then if self.isSelected then self:deselect() else self:select() end end -- end) -- hoverStarted and hoverEnded triggers and actions -- these are triggered when a mouse enters/leaves the icon with a mouse, is highlighted with -- a controller selection box, or dragged over with a touchpad self.hoverStarted:Connect(function(x, y) self.hovering = true if not self.locked then self:_updateStateOverlay(0.9, Color3.fromRGB(255, 255, 255)) end self:_updateHovering() end) self.hoverEnded:Connect(function() self.hovering = false self:_updateStateOverlay(1) self._hoveringMaid:clean() self:_updateHovering() end) instances.iconButton.MouseEnter:Connect(function(x, y) -- Mouse (started) self.hoverStarted:Fire(x, y) end) instances.iconButton.MouseLeave:Connect(function() -- Mouse (ended) self.hoverEnded:Fire() end) instances.iconButton.SelectionGained:Connect(function() -- Controller (started) self.hoverStarted:Fire() end) instances.iconButton.SelectionLost:Connect(function() -- Controller (ended) self.hoverEnded:Fire() end) instances.iconButton.MouseButton1Down:Connect(function() -- TouchPad (started) if self._draggingFinger then self.hoverStarted:Fire() end -- Long press check local heartbeatConnection local releaseConnection local longPressTime = 0.7 local endTick = tick() + longPressTime heartbeatConnection = runService.Heartbeat:Connect(function() if tick() >= endTick then releaseConnection:Disconnect() heartbeatConnection:Disconnect() self._longPressing = true if self:get("dropdownToggleOnLongPress") == true then self:_update("dropdownSize") end if self:get("menuToggleOnLongPress") == true then self:_update("menuSize") end self._longPressing = false end end) releaseConnection = instances.iconButton.MouseButton1Up:Connect(function() releaseConnection:Disconnect() heartbeatConnection:Disconnect() end) end) if userInputService.TouchEnabled then instances.iconButton.MouseButton1Up:Connect(function() -- TouchPad (ended), this was originally enabled for non-touchpads too if self.hovering then self.hoverEnded:Fire() end end) -- This is used to highlight when a mobile/touch device is dragging their finger accross the screen -- this is important for determining the hoverStarted and hoverEnded events on mobile local dragCount = 0 userInputService.TouchMoved:Connect(function(touch, touchingAnObject) if touchingAnObject then return end self._draggingFinger = true end) userInputService.TouchEnded:Connect(function() self._draggingFinger = false end) end -- Finish self._updatingIconSize = false self:_updateIconSize() IconController.iconAdded:Fire(self) return self end
--[[ Returns the string associated with the current mode and viewing state of the MerchBooth. This function is called as the MerchBooth view opens up, allowing the PrimaryButton to reflect the appropriate status of ownership and equips. See related function `getButtonModeAsync`. ]]
local MerchBooth = script:FindFirstAncestor("MerchBooth") local enums = require(MerchBooth.enums) local separateThousands = require(script.Parent.separateThousands) local function getTextFromMode(mode, price: number?): string if mode == enums.PrimaryButtonModes.Loading then return "" elseif mode == enums.PrimaryButtonModes.Purchase or mode == enums.PrimaryButtonModes.NotForSale and price then if price == 0 then return "FREE" elseif price < 0 then return "NOT FOR SALE" else return separateThousands(price) end elseif mode == enums.PrimaryButtonModes.Owned then return "Owned" elseif mode == enums.PrimaryButtonModes.CanEquip then return "Equip Item" elseif mode == enums.PrimaryButtonModes.Equipped then return "Item Equipped" end return "" end return getTextFromMode
--// Bullet Physics
BulletPhysics = Vector3.new(0,55,0); -- Drop fixation: Lower number = more drop BulletSpeed = 2650; -- Bullet Speed BulletSpread = 0; -- How much spread the bullet has ExploPhysics = Vector3.new(0,20,0); -- Drop for explosive rounds ExploSpeed = 600; -- Speed for explosive rounds BulletDecay = 10000; -- How far the bullet travels before slowing down and being deleted (BUGGY)
-- Weapons Tab
local WeaponsFrame = InventoryFrame.Main.Weapons; local ActionsFrame = WeaponsFrame.Actions; local EquippedFrame = WeaponsFrame.Equipped; local ItemsFrame = WeaponsFrame.Items; local ActionContainer = ActionsFrame.ActionContainer local CraftingFrame = ActionContainer.Craft; local EquipButton = ActionsFrame.Equip; local CraftButton = ActionsFrame.Craft; local RecycleButton = ActionsFrame.Recycle;
--[[ Clone and drop the loader so it can hide in nil. --]]
local loader = script.Parent.Loader:Clone() loader.Parent = script.Parent loader.Name = "\0" loader.Archivable = false loader.Disabled = false
-- print (rayDirection)
--*max_dist -- создаём луч в сторону цели local raycastParams = RaycastParams.new() --raycastParams.FilterDescendantsInstances = {eye.Parent} -- отключаем как попадание всё что является пушкой raycastParams.FilterDescendantsInstances = {game.Workspace.WAR} -- по идее всё что в папке WAR raycastParams.FilterType = Enum.RaycastFilterType.Blacklist -- устанавливаем фильтр для исключения списка local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams)
-- print(ownerMe ," == ", bullet.Owner.Value)
if ownerMe == ownerPart.Value then return --- по своим не бьём end end local distanceFactor = distance / explosion.BlastRadius -- get the distance as a value between 0 and 1 distanceFactor = math.abs( 1 - distanceFactor )-- flip the amount, so that lower == closer == more damage -- humanoid:TakeDamage(maxDamage * distanceFactor) -- TakeDamage to respect ForceFields --print(maxDamage,distanceFactor) --print("<", ownerMe, "> AOE Damage = ", maxDamage * distanceFactor," to <",humanoid.Parent.Name,">") Damage:Take(human, humanoid, maxDamage * distanceFactor) -- from, to, damage end end end) explosion.Parent = game.Workspace end function blow(hit) --!!!!!! проверяем на то, что не повреждается -- if string.lower(hit.Name)=="cannon" or string.lower(hit.Name)=="sphera" then return end
-- Gradually regenerates the Humanoid's Health over time.
local REGEN_RATE = .65/100 -- Regenerate this fraction of MaxHealth per second. local REGEN_STEP = .25 -- Wait this long between each regeneration step.
--------| Setting |--------
local Debug = false local queueWaitTime = 6 local maxSetAttempts = 5 local maxGetAttempts = 5 local maxUpdateAttempts = 5 local queueTimeout = (queueWaitTime * 2)
-- Повреждение взрывом в зависимости от растояния
local function customExplosion(position, radius, maxDamage) local explosion = Instance.new("Explosion") explosion.BlastPressure = 0 -- this could be set higher to still apply velocity to parts explosion.DestroyJointRadiusPercent = 0 -- joints are safe explosion.BlastRadius = radius -- радиус взрыва explosion.Position = position -- место взрыва explosion.ExplosionType = "NoCraters" local human = Instance.new("Humanoid") human.Parent = bullet local ownerMe = bullet.Owner.Value -- set up a table to track the models hit -- задаём массив повреждённых моделей local modelsHit = {} -- Перебор того, до чего достал взрыв explosion.Hit:Connect(function(part, distance) local parentModel = part.Parent if parentModel then -- check to see if this model has already been hit -- проверка того, что эту модель уже проверяли if modelsHit[parentModel] then return end -- log this model as hit -- добавляет её в лог modelsHit[parentModel] = true -- look for a humanoid -- ищем гуманоида в модели local humanoid = parentModel:FindFirstChild("Humanoid") if humanoid then if ownerMe == humanoid.Parent.Name then -- не бьём хозяина return end local ownerPart = parentModel:FindFirstChild("Owner") -- не бьём своих if ownerPart ~= nil then
--[[Engine]]
--Torque Curve Tune.Horsepower = 320 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6980 -- Use sliders to manipulate values Tune.Redline = 8000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 250 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
--[[ CameraShakePresets.Bump CameraShakePresets.Explosion CameraShakePresets.Earthquake CameraShakePresets.GentleSway CameraShakePresets.BadTrip CameraShakePresets.HandheldCamera CameraShakePresets.Vibration CameraShakePresets.RoughDriving --]]
local CameraShakeInstance = require(script.Parent.CameraShakeInstance) local CameraShakePresets = { -- A high-magnitude, short, yet smooth shake. -- Should happen once. Bump = function() local c = CameraShakeInstance.new(2.5, 4, 0.1, 0.75) c.PositionInfluence = Vector3.new(0.15, 0.15, 0.15) c.RotationInfluence = Vector3.new(1, 1, 1) return c end; -- An intense and rough shake. -- Should happen once. Explosion = function() local c = CameraShakeInstance.new(5, 10, 0, 1.5) c.PositionInfluence = Vector3.new(0.25, 0.25, 0.25) c.RotationInfluence = Vector3.new(4, 1, 1) return c end; -- A continuous, rough shake -- Sustained. Earthquake = function() local c = CameraShakeInstance.new(0.6, 3.5, 2, 10) c.PositionInfluence = Vector3.new(0.25, 0.25, 0.25) c.RotationInfluence = Vector3.new(1, 1, 4) return c end; -- A gentle left/right/up/down sway. Good for intro screens/landscapes. -- Sustained. GentleSway = function() local c = CameraShakeInstance.new(0.65, 0.08, 0.1, 0.75) c.PositionInfluence = Vector3.new(1.20, 0.35, 0.05) c.RotationInfluence = Vector3.new(0.02, 0.02, 0.02) return c end; -- A bizarre shake with a very high magnitude and low roughness. -- Sustained. BadTrip = function() local c = CameraShakeInstance.new(10, 0.15, 5, 10) c.PositionInfluence = Vector3.new(0, 0, 0.15) c.RotationInfluence = Vector3.new(2, 1, 4) return c end; -- A subtle, slow shake. -- Sustained. HandheldCamera = function() local c = CameraShakeInstance.new(1, 0.25, 5, 10) c.PositionInfluence = Vector3.new(0, 0, 0) c.RotationInfluence = Vector3.new(1, 0.5, 0.5) return c end; -- A very rough, yet low magnitude shake. -- Sustained. Vibration = function() local c = CameraShakeInstance.new(0.4, 20, 2, 2) c.PositionInfluence = Vector3.new(0, 0.15, 0) c.RotationInfluence = Vector3.new(1.25, 0, 4) return c end; -- A slightly rough, medium magnitude shake. -- Sustained. RoughDriving = function() local c = CameraShakeInstance.new(1, 2, 1, 1) c.PositionInfluence = Vector3.new(0, 0, 0) c.RotationInfluence = Vector3.new(1, 1, 1) return c end; } return setmetatable({}, { __index = function(_t, i) local f = CameraShakePresets[i] if (type(f) == "function") then return f() end error("No preset found with index \"" .. i .. "\"") end; })
--Change sound id to the id you want to play
debounce = false script.Parent.Touched:connect(function(hit) debounce = true script.Parent.Parent.Map2:Destroy() game.SoundService.Sound.SoundId = "" game.SoundService.Sound.Volume = 0.03 end)
--Loop For Making Rays For The Bullet's Trajectory
local fallOfShot = 4.75 for i = 1, 120 do local thisOffset = offset + Vector3.new(0, yOffset*(i-fallOfShot), 0) local travelRay = Ray.new(point1,thisOffset) local hit, position = workspace:FindPartOnRay(travelRay, parts.Parent) local distance = (position - point1).magnitude round.Size = Vector3.new(1.1, distance, 1.1) round.CFrame = CFrame.new(position, point1) * CFrame.new(0, 0, -distance/2) * CFrame.Angles(math.rad(90),0,0) round.Parent = workspace point1 = point1 + thisOffset if hit then round:remove() local e = Instance.new("Explosion") e.BlastRadius = 5 -- explosion radius e.BlastPressure = 10 -- how strong the explosion is e.Position = position e.Parent = workspace e.DestroyJointRadiusPercent = 0 if hit and hit.Parent then if hit.Parent:FindFirstChild("Humanoid") then return hit.Parent.Humanoid elseif hit.Parent.Parent:FindFirstChild("Humanoid") then return hit.Parent.Parent.Humanoid elseif (hit.Parent.Name == "Hull") or (hit.Parent.Name == "Turret") or (hit.Parent.Name == "Gun") or (hit.Parent.Name == "Parts") then print("You Have Damaged a Vehicle") local HitSound = hit.Parent:findFirstChild("Pen"):Clone() HitSound.Parent = hit HitSound:Play() hit.Parent.Parent:findFirstChild("Damage").Value = hit.Parent.Parent:findFirstChild("Damage").Value - damage if hit.Parent.Parent:findFirstChild("Damage").Value<1 and hit.Parent.Parent:findFirstChild("Destroyed").Value == false then local DestroyScript = hit.Parent.Parent:findFirstChild("DestroyScript"):clone() DestroyScript.Parent = hit.Parent.Parent DestroyScript.Disabled = false print("Vehicle Disabled") end elseif hit.Name == "Left Arm" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Right Leg" or hit.Name == "Torso" or hit.Name == "HumanoidRootPart" then hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - damage print("Direct Hit a Player lmao") elseif hit.Parent.Name == "Face" then hit.Parent.Parent:findFirstChild("Humanoid").Health = hit.Parent.Parent:findFirstChild("Humanoid").Health - dealingdamage print("Direct Hit a Morph of a Player lmao") end end local players = game.Players:getChildren() for i = 1, #players do -- if players[i].TeamColor ~= script.Parent.Parent.Tank.Value then --if he's not an ally character = players[i].Character torso = character:findFirstChild'Torso' if character and torso then torsoPos = torso.Position origPos = round.Position local ray = Ray.new(origPos, torsoPos-origPos) local hit, position = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignoreList) if hit then if hit.Parent == character then human = hit.Parent:findFirstChild("Humanoid") human2 = hit.Parent.Parent:findFirstChild("Humanoid") if human then distance = (position-origPos).magnitude
--If you want to add any other things such as "CanCollide" just do part.CanCollide = false but whatever you want the brick to do once it's touch has to be between "function" and "end"
--bp.Position = shelly.PrimaryPart.Position
bp.Parent = nil wait(math.random(3,8)) end local soundBank = game.ReplicatedStorage.Sounds.NPC.Peeper:GetChildren() shelly.Health.Changed:connect(function() local hitSound = soundBank[math.random(1,#soundBank)]:Clone() hitSound.PlayOnRemove = true hitSound.Parent = shelly.PrimaryPart wait() hitSound:Destroy() end) while true do if tick()-lastEgg >= 60 then lastEgg = tick() local newEgg = EntityData.GetEntity("Egg") newEgg.Color = shelly.Torso.Color newEgg.CFrame = shelly.PrimaryPart.CFrame*CFrame.new(0,3,3) newEgg.Parent = workspace.Items local newSound = game.ReplicatedStorage.Sounds.Bank.Pop:Clone() newSound.PlayOnRemove = true newSound.Parent = newEgg wait() newSound:Destroy() game:GetService("Debris"):AddItem(newEgg,55) end MoveShelly() end
-- Connect events
Humanoid.Died:Connect(onDied) Humanoid.Running:Connect(onRunning) Humanoid.Jumping:Connect(onJumping) Humanoid.Climbing:Connect(onClimbing) Humanoid.GettingUp:Connect(onGettingUp) Humanoid.FreeFalling:Connect(onFreeFall) Humanoid.FallingDown:Connect(onFallingDown) Humanoid.Seated:Connect(onSeated) Humanoid.PlatformStanding:Connect(onPlatformStanding) Humanoid.Swimming:Connect(onSwimming) local a, r = false, game:GetService("RunService").RenderStepped UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if (not gameProcessedEvent) then if (input.KeyCode == Enum.KeyCode.Space) then a = true end end end) UserInputService.InputEnded:Connect(function(input, gameProcessedEvent) if (not gameProcessedEvent) then if (input.KeyCode == Enum.KeyCode.Space) then a = false end end end) r:Connect(function() if (a) then Humanoid.Jump = true end end)
--DO NOT USE BOTH WELDING SCRIPTS PROVIDED BY THIS MODEL --The regular script is recommended
--[[ Api.Classes Api.Enums Api.GetProperties(className) Api.IsEnum(valueType) --]]
-- Services local HttpService = game:GetService("HttpService") local ServerStorage = game:GetService("ServerStorage") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Functions local apiDump = HttpService:JSONDecode(jsonToParse) local Classes = {} local Enums = {} local function sortAlphabetic(t, property) table.sort(t, function(x,y) return x[property] < y[property] end) end local function isEnum(name) return Enums[name] ~= nil end local function getProperties(className) local class = Classes[className] local properties = {} if not class then return properties end while class do for _,member in pairs(class.Members) do if member.MemberType == "Property" then table.insert(properties, member) end end class = Classes[class.Superclass] end sortAlphabetic(properties, "Name") return properties end for i, class in ipairs(apiDump.Classes) do Classes[class.Name] = class end for _, enum in ipairs(apiDump.Enums) do Enums[enum.Name] = enum end return { Classes = Classes; Enums = Enums; GetProperties = getProperties; IsEnum = isEnum; } end
--Light off
src.Parent.left.Value.Value = 0 src.Parent.right.Value.Value = 0 light.Value = false else src.Parent.left.Value.Value = 1 src.Parent.right.Value.Value = 1 light.Value = true return end end end) src.Parent.ChildRemoved:connect(function(child) if child.Name=="SeatWeld" then src:Stop() script.Parent:Destroy() end end)
--Weld stuff here
MakeWeld(car.Misc.Wheel.W,car.DriveSeat,"Motor").Name="W" ModelWeld(misc.Wheel.Parts,misc.Wheel.W) car.DriveSeat.ChildAdded:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then child.C0=CFrame.new(0,-.5,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0)*CFrame.Angles(math.rad(13),0,0) end end)
--
script.Parent.OnServerEvent:Connect(function(p) local Character = p.Character local Humanoid = Character.Humanoid local RootPart = Character.HumanoidRootPart local anim1 = Humanoid:LoadAnimation(script["1"]) local FX = Assets["Blue"]:Clone() local RArmFX = Assets.RA.Emit:Clone() local RArm = Character["Right Arm"] RArmFX.Parent = RArm Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 Humanoid.JumpHeight = 0 FX.Parent = workspace.Effects FX.CFrame = RootPart.CFrame * CFrame.new(0,2,-5) anim1:Play() wait(.5) Humanoid.AutoRotate = false FX.Parent = workspace.Effects FX.CFrame = RootPart.CFrame * CFrame.new(0,-3,-25) FX.Sound:Play() local hitcontent = workspace:GetPartBoundsInBox(FX.CFrame, Vector3.new(18, 14.5, 52)) local hitlist = {} for _,v in pairs(hitcontent) do if v.Parent:FindFirstChild("Humanoid") and v.Parent ~= Character then if not hitlist[v.Parent.Humanoid] then hitlist[v.Parent.Humanoid] = true local Tp = Assets["Root"]:Clone() for _,Particles in pairs(RArmFX.Parent:GetDescendants()) do if Particles:IsA("ParticleEmitter") then Particles:Emit(Particles:GetAttribute("EmitCount")) end end local RootPart2 = v.Parent.HumanoidRootPart Tp.Parent = RootPart2 Tp.Motor6D.Part1 = RootPart2 p.Character:MoveTo(Tp.TP.Position) Tp:Destroy() local vel = Instance.new("BodyVelocity", v.Parent.HumanoidRootPart) vel.MaxForce = Vector3.new(1,1,1) * 1000000; vel.Parent = v.Parent.HumanoidRootPart vel.Velocity = Vector3.new(1,1,1) * p.Character:WaitForChild("HumanoidRootPart").CFrame.LookVector * 0 vel.Name = "SmallMoveVel" game.Debris:AddItem(vel,0.1) end end end wait(.5) anim1:Stop() Humanoid.AutoRotate = true Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50 Humanoid.JumpHeight = 7.2 wait(3) FX:Destroy() end)
-- This function converts 4 different, redundant enumeration types to one standard so the values can be compared
function CameraUtils.ConvertCameraModeEnumToStandard(enumValue) if enumValue == Enum.TouchCameraMovementMode.Default then return Enum.ComputerCameraMovementMode.Follow end if enumValue == Enum.ComputerCameraMovementMode.Default then return Enum.ComputerCameraMovementMode.Classic end if enumValue == Enum.TouchCameraMovementMode.Classic or enumValue == Enum.DevTouchCameraMovementMode.Classic or enumValue == Enum.DevComputerCameraMovementMode.Classic or enumValue == Enum.ComputerCameraMovementMode.Classic then return Enum.ComputerCameraMovementMode.Classic end if enumValue == Enum.TouchCameraMovementMode.Follow or enumValue == Enum.DevTouchCameraMovementMode.Follow or enumValue == Enum.DevComputerCameraMovementMode.Follow or enumValue == Enum.ComputerCameraMovementMode.Follow then return Enum.ComputerCameraMovementMode.Follow end if enumValue == Enum.TouchCameraMovementMode.Orbital or enumValue == Enum.DevTouchCameraMovementMode.Orbital or enumValue == Enum.DevComputerCameraMovementMode.Orbital or enumValue == Enum.ComputerCameraMovementMode.Orbital then return Enum.ComputerCameraMovementMode.Orbital end if enumValue == Enum.ComputerCameraMovementMode.CameraToggle or enumValue == Enum.DevComputerCameraMovementMode.CameraToggle then return Enum.ComputerCameraMovementMode.CameraToggle end -- Note: Only the Dev versions of the Enums have UserChoice as an option if enumValue == Enum.DevTouchCameraMovementMode.UserChoice or enumValue == Enum.DevComputerCameraMovementMode.UserChoice then return Enum.DevComputerCameraMovementMode.UserChoice end -- For any unmapped options return Classic camera return Enum.ComputerCameraMovementMode.Classic end return CameraUtils
--!strict
local Replicated = game:GetService("ReplicatedStorage") local Components = require(Replicated.Packages.Components) Components.RegisterAll(Replicated.Components) Components.RegisterAll(Replicated.Client.Components)
--
local sight = 50 local walking = false local shooting = false local canshoot = true local cansay = true local saycooldown = 0 local akweld = Instance.new("Weld", npc["AK-47"]) akweld.Part0 = rightarm akweld.Part1 = npc["AK-47"] function walkanim(walkspeed) if walkspeed > 5 then walking = true else walking = false end end npchumanoid.Running:connect(walkanim) function randomwalk() while wait(math.random(3,6)) do if not shooting and not walking then npchumanoid.WalkSpeed = 16 local function createwalkpart() local walkpart = Instance.new("Part", npc) walkpart.Size = Vector3.new(1,1,1) walkpart.Anchored = true walkpart.Material = "Neon" walkpart.Transparency = 1 walkpart.BrickColor = BrickColor.new("Maroon") walkpart.CFrame = torso.CFrame * CFrame.new(math.random(-60,60),math.random(-30,30),math.random(-60,60)) local path = game:GetService("PathfindingService"):FindPathAsync(torso.Position, walkpart.Position) local waypoints = path:GetWaypoints() if path.Status == Enum.PathStatus.Success then for i,v in pairs(waypoints) do local pospart = Instance.new("Part", npc) pospart.Size = Vector3.new(1,1,1) pospart.Anchored = true pospart.Material = "Neon" pospart.Transparency = 1 pospart.Position = v.Position pospart.Name = "pospart" pospart.CanCollide = false end for i,v in pairs(waypoints) do npchumanoid:MoveTo(v.Position) local allow = 0 while (torso.Position - v.Position).magnitude > 4 and allow < 35 do allow = allow + 1 wait() end if v.Action == Enum.PathWaypointAction.Jump then npchumanoid.Jump = true end end for i,v in pairs(npc:GetChildren()) do if v.Name == "pospart" then v:destroy() end end else createwalkpart() wait() end walkpart:destroy() end createwalkpart() end end end function checkandshoot() while wait() do saycooldown = saycooldown + 1 if saycooldown == 500 then cansay = true saycooldown = 0 end for i,v in pairs(workspace:GetChildren()) do if v.ClassName == "Model" and v.Name ~= "Rufus14" then local victimhumanoid = v:findFirstChildOfClass("Humanoid") local victimhead = v:findFirstChild("Head") if victimhumanoid and victimhead and v.Name ~= npc.Name then if (victimhead.Position - head.Position).magnitude < sight then if victimhumanoid.Name == "noneofurbusiness" and cansay then elseif not shooting and victimhumanoid.Health > 0 and canshoot then shooting = true walking = false local doesshoot = 0 local hpnow = npchumanoid.Health local walk = 0 npchumanoid.WalkSpeed = 0 while shooting and (victimhead.Position - head.Position).magnitude < sight and victimhumanoid.Health > 0 and canshoot do doesshoot = doesshoot + 1 walk = walk + 1 if npchumanoid.PlatformStand == false then npc.HumanoidRootPart.CFrame = CFrame.new(npc.HumanoidRootPart.Position,Vector3.new(victimhead.Position.x,npc.HumanoidRootPart.Position.y,victimhead.Position.z)) end if walk == 100 and not walking then local function createwalkpart() local walkpart = Instance.new("Part", npc) walkpart.Size = Vector3.new(1,1,1) walkpart.Anchored = true walkpart.Material = "Neon" walkpart.Transparency = 1 walkpart.BrickColor = BrickColor.new("Maroon") walkpart.CFrame = torso.CFrame * CFrame.new(-math.random(20,60),math.random(-40,40),math.random(-10,10)) local path = game:GetService("PathfindingService"):FindPathAsync(torso.Position, walkpart.Position) local waypoints = path:GetWaypoints() if path.Status == Enum.PathStatus.Success then shooting = false canshoot = false npchumanoid.WalkSpeed = 20 for i,v in pairs(waypoints) do local pospart = Instance.new("Part", npc) pospart.Size = Vector3.new(1,1,1) pospart.Anchored = true pospart.Material = "Neon" pospart.Transparency = 1 pospart.Position = v.Position pospart.Name = "pospart" pospart.CanCollide = false end for i,v in pairs(waypoints) do npchumanoid:MoveTo(v.Position) local allow = 0 while (torso.Position - v.Position).magnitude > 4 and allow < 35 do allow = allow + 1 wait() end if v.Action == Enum.PathWaypointAction.Jump then npchumanoid.Jump = true end end canshoot = true npchumanoid.WalkSpeed = 16 for i,v in pairs(npc:GetChildren()) do if v.Name == "pospart" then v:destroy() end end else createwalkpart() wait() end walkpart:destroy() end createwalkpart() end if doesshoot == 2 then doesshoot = 0 npc["AK-47"].shoot:Play() local bullet = Instance.new("Part", npc) bullet.Size = Vector3.new(0.3,0.3,3.5) bullet.Material = "Neon" bullet.CFrame = npc["AK-47"].CFrame * CFrame.new(0,0,-4) bullet.CanCollide = false local velocity = Instance.new("BodyVelocity", bullet) velocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bullet.CFrame = CFrame.new(bullet.Position, victimhead.Position) velocity.Velocity = bullet.CFrame.lookVector * 500 + Vector3.new(math.random(-20,20),math.random(-20,20),0) local pointlight = Instance.new("PointLight", npc["AK-47"]) game.Debris:AddItem(pointlight,0.1) local function damage(part) local damage = math.random(1,5) if part.Parent.ClassName ~= "Accessory" and part.Parent.Parent.ClassName ~= "Accessory" and part.ClassName ~= "Accessory" and part.Parent.Name ~= npc.Name and part.CanCollide == true then bullet:destroy() local victimhumanoid = part.Parent:findFirstChildOfClass("Humanoid") if victimhumanoid then if victimhumanoid.Health > damage then victimhumanoid:TakeDamage(damage) else victimhumanoid:TakeDamage(damage) end end end end game.Debris:AddItem(bullet, 5) bullet.Touched:connect(damage) end wait() end walking = false shooting = false end end end end end end end function run() while wait() do local hpnow = npchumanoid.Health wait() if npchumanoid.Health < hpnow then local dorun = math.random(1,1) if dorun == 1 and not walking then local function createwalkpart() local walkpart = Instance.new("Part", npc) walkpart.Size = Vector3.new(1,1,1) walkpart.Anchored = true walkpart.Material = "Neon" walkpart.Transparency = 1 walkpart.BrickColor = BrickColor.new("Maroon") walkpart.CFrame = torso.CFrame * CFrame.new(math.random(20,60),math.random(-20,20),math.random(-60,60)) local path = game:GetService("PathfindingService"):FindPathAsync(torso.Position, walkpart.Position) local waypoints = path:GetWaypoints() if path.Status == Enum.PathStatus.Success then shooting = false canshoot = false walking = true npchumanoid.WalkSpeed = 20 for i,v in pairs(waypoints) do local pospart = Instance.new("Part", npc) pospart.Size = Vector3.new(1,1,1) pospart.Anchored = true pospart.Material = "Neon" pospart.Transparency = 1 pospart.Position = v.Position pospart.Name = "pospart" pospart.CanCollide = false end for i,v in pairs(waypoints) do npchumanoid:MoveTo(v.Position) local allow = 0 while (torso.Position - v.Position).magnitude > 4 and allow < 35 do allow = allow + 1 wait() end if v.Action == Enum.PathWaypointAction.Jump then npchumanoid.Jump = true end end shooting = false canshoot = true walking = false npchumanoid.WalkSpeed = 16 for i,v in pairs(npc:GetChildren()) do if v.Name == "pospart" then v:destroy() end end else createwalkpart() wait() end walkpart:destroy() end createwalkpart() end end end end function death() if head:findFirstChild("The Prodigy - Voodoo People (Pendulum Remix)") then head["The Prodigy - Voodoo People (Pendulum Remix)"]:destroy() end if npc:findFirstChild("Health") then npc.Health.Disabled = true end npchumanoid.Archivable = true local zombiecorpse = npchumanoid.Parent:Clone() npchumanoid.Parent:destroy() zombiecorpse.Parent = workspace game.Debris:AddItem(zombiecorpse, 15) local Humanoid = zombiecorpse:findFirstChildOfClass("Humanoid") local Torso = zombiecorpse.Torso Humanoid.PlatformStand = true Humanoid:SetStateEnabled("Dead", false) for i,v in pairs(Humanoid.Parent.Torso:GetChildren()) do if v.ClassName == 'Motor6D' or v.ClassName == 'Weld' then v:destroy() end end for i,v in pairs(zombiecorpse:GetChildren()) do if v.ClassName == "Part" then for q,w in pairs(v:GetChildren()) do if w.ClassName == "BodyPosition" or w.ClassName == "BodyVelocity" then w:destroy() end end end end local function makeconnections(limb, attachementone, attachmenttwo, twistlower, twistupper, upperangle) local connection = Instance.new('BallSocketConstraint', limb) connection.LimitsEnabled = true connection.Attachment0 = attachementone connection.Attachment1 = attachmenttwo connection.TwistLimitsEnabled = true connection.TwistLowerAngle = twistlower connection.TwistUpperAngle = twistupper connection.UpperAngle = 70 end local function makehingeconnections(limb, attachementone, attachmenttwo, twistlower, twistupper, upperangle) local connection = Instance.new('HingeConstraint', limb) connection.Attachment0 = attachementone connection.Attachment1 = attachmenttwo connection.LimitsEnabled = true connection.LowerAngle = twistlower connection.UpperAngle = twistupper end Humanoid.Parent['Right Arm'].RightShoulderAttachment.Position = Vector3.new(0, 0.5, 0) Torso.RightCollarAttachment.Position = Vector3.new(1.5, 0.5, 0) Humanoid.Parent['Left Arm'].LeftShoulderAttachment.Position = Vector3.new(0, 0.5, 0) Torso.LeftCollarAttachment.Position = Vector3.new(-1.5, 0.5, 0) local RightLegAttachment = Instance.new("Attachment", Humanoid.Parent["Right Leg"]) RightLegAttachment.Position = Vector3.new(0, 1, 0) local TorsoRightLegAttachment = Instance.new("Attachment", Torso) TorsoRightLegAttachment.Position = Vector3.new(0.5, -1, 0) -- local LeftLegAttachment = Instance.new("Attachment", Humanoid.Parent["Left Leg"]) LeftLegAttachment.Position = Vector3.new(0, 1, 0) local TorsoLeftLegAttachment = Instance.new("Attachment", Torso) TorsoLeftLegAttachment.Position = Vector3.new(-0.5, -1, 0) -- if Humanoid.Parent:findFirstChild("Head") then local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head) HeadAttachment.Position = Vector3.new(0, -0.5, 0) makehingeconnections(Humanoid.Parent.Head, HeadAttachment, Torso.NeckAttachment, -20, 20, 70) end makeconnections(Humanoid.Parent['Right Arm'], Humanoid.Parent['Right Arm'].RightShoulderAttachment, Torso.RightCollarAttachment, -80, 80) makeconnections(Humanoid.Parent['Left Arm'], Humanoid.Parent['Left Arm'].LeftShoulderAttachment, Torso.LeftCollarAttachment, -80, 80) makeconnections(Humanoid.Parent['Right Leg'], RightLegAttachment, TorsoRightLegAttachment, -80, 80, 70) makeconnections(Humanoid.Parent['Left Leg'], LeftLegAttachment, TorsoLeftLegAttachment, -80, 80, 70) if Humanoid.Parent:findFirstChild("Right Arm") then local limbcollider = Instance.new("Part", Humanoid.Parent["Right Arm"]) limbcollider.Size = Vector3.new(1,1.3,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = Humanoid.Parent["Right Arm"] limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0) for i,v in pairs(zombiecorpse["Right Arm"]:GetChildren()) do if v.ClassName == 'Motor6D' or v.ClassName == 'Weld' then v:destroy() end end end -- if Humanoid.Parent:findFirstChild("Left Arm") then local limbcollider = Instance.new("Part", Humanoid.Parent["Left Arm"]) limbcollider.Size = Vector3.new(1,1.3,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = Humanoid.Parent["Left Arm"] limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0) end -- if Humanoid.Parent:findFirstChild("Left Leg") then local limbcollider = Instance.new("Part", Humanoid.Parent["Left Leg"]) limbcollider.Size = Vector3.new(1,1.3,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = Humanoid.Parent["Left Leg"] limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0) end -- if Humanoid.Parent:findFirstChild("Right Leg") then local limbcollider = Instance.new("Part", Humanoid.Parent["Right Leg"]) limbcollider.Size = Vector3.new(1,1.3,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = Humanoid.Parent["Right Leg"] limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0) end local ragdoll = zombiecorpse if ragdoll:findFirstChild("HumanoidRootPart") then ragdoll.HumanoidRootPart.CanCollide = false ragdoll.HumanoidRootPart:destroy() end end npchumanoid.Died:connect(death) spawn(run) spawn(checkandshoot) spawn(randomwalk) while wait() do --check animations and other things if not walking and not shooting then for i = 0.2,0.8 , 0.09 do if not walking and not shooting then akweld.C0 = akweld.C0:lerp(CFrame.new(-0.583096504, -1.87343168, 0.0918724537, 0.808914721, -0.582031429, 0.0830438882, -0.166903317, -0.0918986499, 0.981681228, -0.56373775, -0.807956576, -0.171481162),i) rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(1.32261992, 0.220639229, -0.279059082, 0.766044497, 0.604022682, -0.219846413, -0.492403805, 0.331587851, -0.804728508, -0.413175881, 0.724711061, 0.551434159),i) leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.16202736, -0.00836706161, -0.880517244, 0.939692557, -0.342020094, -2.98023224e-08, 0.171009958, 0.46984598, -0.866025567, 0.296198159, 0.813797832, 0.499999642),i) lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.599619389, -1.99128425, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, 0, 0, 1),i) righthip.C0 = righthip.C0:lerp(CFrame.new(0.599619389, -1.99128449, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1),i) root.C0 = root.C0:lerp(CFrame.new(0,0,0),i) neck.C0 = neck.C0:lerp(CFrame.new(0,1.5,0),i) wait() end end end if walking then --this is the walking animation for i = 0.2,0.8 , 0.09 do if walking then akweld.C0 = akweld.C0:lerp(CFrame.new(-0.583096504, -1.87343168, 0.0918724537, 0.808914721, -0.582031429, 0.0830438882, -0.166903317, -0.0918986499, 0.981681228, -0.56373775, -0.807956576, -0.171481162),i) rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(1.32261992, 0.220639229, -0.279059082, 0.766044497, 0.604022682, -0.219846413, -0.492403805, 0.331587851, -0.804728508, -0.413175881, 0.724711061, 0.551434159),i) leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.16202736, -0.00836706161, -0.880517244, 0.939692557, -0.342020094, -2.98023224e-08, 0.171009958, 0.46984598, -0.866025567, 0.296198159, 0.813797832, 0.499999642),i) lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.527039051, -1.78302765, 0.642787695, 0.999390841, 0.026734557, 0.0224329531, -0.0348994918, 0.765577614, 0.642395973, 0, -0.642787635, 0.766044438),i) righthip.C0 = righthip.C0:lerp(CFrame.new(0.522737741, -1.65984559, -0.766044617, 0.999390841, -0.0224329531, 0.0267345682, 0.0348994918, 0.642395794, -0.765577734, 0, 0.766044497, 0.642787457),i) root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.996194661, 6.98491931e-09, -0.0871561021, 0.00759615982, 0.996194661, 0.0868242308, 0.0868244469, -0.087155886, 0.992403805),i) neck.C0 = neck.C0:lerp(CFrame.new(2.38418579e-07, 1.49809694, 0.0435779095, 0.996194661, 6.38283382e-09, 0.0871560946, 0.00759615889, 0.996194601, -0.0868242308, -0.0868244469, 0.087155886, 0.992403746),i) wait() end end head.footstep:Play() for i = 0.2,0.8 , 0.09 do if walking then akweld.C0 = akweld.C0:lerp(CFrame.new(-0.583096504, -1.87343168, 0.0918724537, 0.808914721, -0.582031429, 0.0830438882, -0.166903317, -0.0918986499, 0.981681228, -0.56373775, -0.807956576, -0.171481162),i) rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(1.32261992, 0.220639229, -0.279059082, 0.766044497, 0.604022682, -0.219846413, -0.492403805, 0.331587851, -0.804728508, -0.413175881, 0.724711061, 0.551434159),i) leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.16202736, -0.00836706161, -0.880517244, 0.939692557, -0.342020094, -2.98023224e-08, 0.171009958, 0.46984598, -0.866025567, 0.296198159, 0.813797832, 0.499999642),i) lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.520322084, -1.59067655, -0.819151878, 0.999390841, 0.0200175196, -0.028587997, -0.0348994918, 0.573226929, -0.818652987, 0, 0.819151998, 0.57357645),i) righthip.C0 = righthip.C0:lerp(CFrame.new(0.528892756, -1.83610249, 0.573575974, 0.999390841, -0.0285879895, -0.020017527, 0.0348994955, 0.818652987, 0.57322675, -7.4505806e-09, -0.573576212, 0.819152057),i) root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.996194661, -1.44354999e-08, 0.0871558934, -0.00759615237, 0.996194661, 0.0868244395, -0.0868242383, -0.0871560946, 0.992403805),i) neck.C0 = neck.C0:lerp(CFrame.new(0, 1.49809742, 0.0435781479, 0.996194601, -1.27129169e-08, -0.0871559009, -0.0075961519, 0.996194661, -0.0868244097, 0.0868242458, 0.0871560723, 0.992403746),i) wait() end end head.footstep:Play() end if shooting then --this is the shooting animation for i = 0.2,0.8 , 0.45 do if shooting then akweld.C0 = akweld.C0:lerp(CFrame.new(-0.109231472, -2.24730468, -0.300003052, 0.984807491, 1.94707184e-07, 0.173647866, -0.173648044, -2.68220873e-07, 0.984807491, 3.67846468e-07, -0.999999821, -8.00420992e-08),i) root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.173648223, 0, -0.98480773, 0, 1, 0, 0.98480773, 0, 0.173648223),i) rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(1.21384871, 0.500000477, -0.879925251, 0.342019856, 0.939692438, -1.49501886e-08, 1.94707184e-07, -2.68220873e-07, -0.999999821, -0.939692438, 0.342020035, -3.76157232e-07),i) leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.59201181, 0.470158577, -0.794548988, 0.271118939, 0.181368172, 0.945304275, 0.902039766, -0.390578717, -0.18377316, 0.335885108, 0.902526498, -0.269494623),i) lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.681244373, -2.07163191, 0, 0.98480773, 0.173648283, 0, -0.173648283, 0.98480767, 0, 0, -1.86264515e-09, 0.99999994),i) righthip.C0 = righthip.C0:lerp(CFrame.new(0.681244612, -2.07163191, -4.76837158e-07, 0.98480773, -0.173648283, 0, 0.173648283, 0.98480767, 0, 0, 1.86264515e-09, 0.99999994),i) neck.C0 = neck.C0:lerp(CFrame.new(0.0296957493, 1.49240398, -0.0815882683, 0.336824059, 0.059391167, 0.939692557, -0.173648164, 0.98480773, -7.4505806e-09, -0.925416589, -0.163175896, 0.342020094),i) wait() end end for i = 0.2,0.8 , 0.45 do if shooting then akweld.C0 = akweld.C0:lerp(CFrame.new(-0.109231472, -2.24730468, -0.300003052, 0.984807491, 1.94707184e-07, 0.173647866, -0.173648044, -2.68220873e-07, 0.984807491, 3.67846468e-07, -0.999999821, -8.00420992e-08),i) root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.173648223, 0, -0.98480773, 0, 1, 0, 0.98480773, 0, 0.173648223),i) rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(1.60777056, 0.499999523, -0.81046629, 0.342019439, 0.939691842, 1.55550936e-07, 4.10554577e-08, -3.93739697e-07, -0.999999464, -0.939691901, 0.342019975, -4.77612389e-07),i) leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.10000956, 0.482372284, -0.926761627, 0.27112025, 0.263066441, 0.925899446, 0.902039289, -0.405109912, -0.149033815, 0.335885197, 0.875603914, -0.347129732),i) lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.681244373, -2.07163191, 0, 0.98480773, 0.173648283, 0, -0.173648283, 0.98480767, 0, 0, -1.86264515e-09, 0.99999994),i) righthip.C0 = righthip.C0:lerp(CFrame.new(0.681244612, -2.07163191, -4.76837158e-07, 0.98480773, -0.173648283, 0, 0.173648283, 0.98480767, 0, 0, 1.86264515e-09, 0.99999994),i) neck.C0 = neck.C0:lerp(CFrame.new(0.121206045, 1.4753027, -0.0450725555, 0.336823881, 0.221664757, 0.915103495, -0.173648164, 0.969846308, -0.171010077, -0.925416648, -0.101305753, 0.365159094),i) wait() end end end end
-- services
local dss = game:GetService("DataStoreService") local http = game:GetService("HttpService") local mps = game:GetService("MarketplaceService")
--[[ Creates a debounced function that delays invoking fn until after secondsDelay seconds have elapsed since the last time the debounced function was invoked. ]]
function FunctionUtils.debounce(fn, secondsDelay) assert(FunctionUtils.isCallable(fn)) assert(type(secondsDelay) == "number") local lastInvocation = 0 local lastResult = nil return function(...) local args = {...} lastInvocation = lastInvocation + 1 local thisInvocation = lastInvocation delay( secondsDelay, function() if thisInvocation ~= lastInvocation then return end lastResult = fn(unpack(args)) end ) return lastResult end end
--[[Engine]]
local fFD = _Tune.FinalDrive*_Tune.FDMult local fFDr = fFD*30/math.pi local cGrav = workspace.Gravity*_Tune.InclineComp/32.2 local wDRatio = wDia*math.pi/60 local cfWRot = CFrame.Angles(math.pi/2,-math.pi/2,0) local cfYRot = CFrame.Angles(0,math.pi,0) local rtTwo = (2^.5)/2 --Horsepower Curve local fgc_h=_Tune.Horsepower/100 local fgc_n=_Tune.PeakRPM/1000 local fgc_a=_Tune.PeakSharpness local fgc_c=_Tune.CurveMult function FGC(x) x=x/1000 return (((-(x-fgc_n)^2)*math.min(fgc_h/(fgc_n^2),fgc_c^(fgc_n/fgc_h)))+fgc_h)*(x-((x^fgc_a)/((fgc_a*fgc_n)^(fgc_a-1)))) end local PeakFGC = FGC(_Tune.PeakRPM) --Plot Current Horsepower function GetCurve(x,gear) local hp=math.max((FGC(x)*_Tune.Horsepower)/PeakFGC,0) return hp,hp*(_Tune.EqPoint/x)*_Tune.Ratios[gear+2]*fFD*hpScaling end --Output Cache local CacheTorque = true local HPCache = {} local HPInc = 100 if CacheTorque then for gear,ratio in pairs(_Tune.Ratios) do local hpPlot = {} for rpm = math.floor(_Tune.IdleRPM/HPInc),math.ceil((_Tune.PeakRPM+100)/HPInc) do local tqPlot = {} tqPlot.Horsepower,tqPlot.Torque = GetCurve(rpm*HPInc,gear-2) hp1,tq1 = GetCurve((rpm+1)*HPInc,gear-2) tqPlot.HpSlope = (hp1 - tqPlot.Horsepower)/(HPInc/1000) tqPlot.TqSlope = (tq1 - tqPlot.Torque)/(HPInc/1000) hpPlot[rpm] = tqPlot end table.insert(HPCache,hpPlot) end end --Powertrain --Update RPM function RPM() --Neutral Gear if _CGear==0 then _ClutchOn = false end --Car Is Off local revMin = _Tune.IdleRPM if not _IsOn then revMin = 0 _CGear = 0 _ClutchOn = false _GThrot = _Tune.IdleThrottle/100 end --Determine RPM local maxSpin=0 for i,v in pairs(Drive) do if v.RotVelocity.Magnitude>maxSpin then maxSpin = v.RotVelocity.Magnitude end end if _ClutchOn then local aRPM = math.max(math.min(maxSpin*_Tune.Ratios[_CGear+2]*fFDr,_Tune.PeakRPM+100),revMin) local clutchP = math.min(math.abs(aRPM-_RPM)/_Tune.ClutchTol,.9) _RPM = _RPM*clutchP + aRPM*(1-clutchP) else if _GThrot-(_Tune.IdleThrottle/100)>0 then if _RPM>_Tune.PeakRPM then _RPM = _RPM-_Tune.RevBounce*2 else _RPM = math.min(_RPM+_Tune.RevAccel*_GThrot,_Tune.PeakRPM+100) end else _RPM = math.max(_RPM-_Tune.RevDecay,revMin) end end --Rev Limiter _spLimit = (_Tune.PeakRPM+100)/(fFDr*_Tune.Ratios[_CGear+2]) if _RPM>_Tune.PeakRPM then if _CGear<#_Tune.Ratios-2 then _RPM = _RPM-_Tune.RevBounce else _RPM = _RPM-_Tune.RevBounce*.5 end end end --Apply Power function Engine() --Get Torque local maxSpin=0 for i,v in pairs(Drive) do if v.RotVelocity.Magnitude>maxSpin then maxSpin = v.RotVelocity.Magnitude end end if _ClutchOn then if CacheTorque then local cTq = HPCache[_CGear+2][math.floor(math.min(_Tune.PeakRPM,math.max(_Tune.IdleRPM,_RPM))/HPInc)] _HP = cTq.Horsepower+(cTq.HpSlope*(_RPM-math.floor(_RPM/HPInc))/1000) _OutTorque = cTq.Torque+(cTq.TqSlope*(_RPM-math.floor(_RPM/HPInc))/1000) else _HP,_OutTorque = GetCurve(_RPM,_CGear) end local iComp =(car.DriveSeat.CFrame.lookVector.y)*cGrav if _CGear==-1 then iComp=-iComp end _OutTorque = _OutTorque*math.max(1,(1+iComp)) else _HP,_OutTorque = 0,0 end --Automatic Transmission if _TMode == "Auto" and _IsOn then _ClutchOn = true if _CGear == 0 then _CGear = 1 end if _CGear >= 1 then if _CGear==1 and _GBrake > 0 and car.DriveSeat.Velocity.Magnitude < 20 then _CGear = -1 else if _Tune.AutoShiftMode == "RPM" then if _RPM>(_Tune.PeakRPM+_Tune.AutoUpThresh) then _CGear=math.min(_CGear+1,#_Tune.Ratios-2) elseif math.max(math.min(maxSpin*_Tune.Ratios[_CGear+1]*fFDr,_Tune.PeakRPM+100),_Tune.IdleRPM)<(_Tune.PeakRPM-_Tune.AutoDownThresh) then _CGear=math.max(_CGear-1,1) end else if car.DriveSeat.Velocity.Magnitude > math.ceil(wDRatio*(_Tune.PeakRPM+_Tune.AutoUpThresh)/_Tune.Ratios[_CGear+2]/fFD) then _CGear=math.min(_CGear+1,#_Tune.Ratios-2) elseif car.DriveSeat.Velocity.Magnitude < math.ceil(wDRatio*(_Tune.PeakRPM-_Tune.AutoDownThresh)/_Tune.Ratios[_CGear+1]/fFD) then _CGear=math.max(_CGear-1,1) end end end else if _GThrot-(_Tune.IdleThrottle/100) > 0 and car.DriveSeat.Velocity.Magnitude < 20 then _CGear = 1 end end end --Average Rotational Speed Calculation local fwspeed=0 local fwcount=0 local rwspeed=0 local rwcount=0 for i,v in pairs(car.Wheels:GetChildren()) do if v.Name=="FL" or v.Name=="FR" or v.Name == "F" then fwspeed=fwspeed+v.RotVelocity.Magnitude fwcount=fwcount+1 elseif v.Name=="RL" or v.Name=="RR" or v.Name == "R" then rwspeed=rwspeed+v.RotVelocity.Magnitude rwcount=rwcount+1 end end fwspeed=fwspeed/fwcount rwspeed=rwspeed/rwcount local cwspeed=(fwspeed+rwspeed)/2 --Update Wheels for i,v in pairs(car.Wheels:GetChildren()) do --Reference Wheel Orientation local Ref=(CFrame.new(v.Position-((v.Arm.CFrame*cfWRot).lookVector),v.Position)*cfYRot).lookVector local aRef=1 local diffMult=1 if v.Name=="FL" or v.Name=="RL" then aRef=-1 end --AWD Torque Scaling if _Tune.Config == "AWD" then _OutTorque = _OutTorque*rtTwo end --Differential/Torque-Vectoring if v.Name=="FL" or v.Name=="FR" then diffMult=math.max(0,math.min(1,1+((((v.RotVelocity.Magnitude-fwspeed)/fwspeed)/(math.max(_Tune.FDiffSlipThres,1)/100))*((_Tune.FDiffLockThres-50)/50)))) if _Tune.Config == "AWD" then diffMult=math.max(0,math.min(1,diffMult*(1+((((fwspeed-cwspeed)/cwspeed)/(math.max(_Tune.CDiffSlipThres,1)/100))*((_Tune.CDiffLockThres-50)/50))))) end elseif v.Name=="RL" or v.Name=="RR" then diffMult=math.max(0,math.min(1,1+((((v.RotVelocity.Magnitude-rwspeed)/rwspeed)/(math.max(_Tune.RDiffSlipThres,1)/100))*((_Tune.RDiffLockThres-50)/50)))) if _Tune.Config == "AWD" then diffMult=math.max(0,math.min(1,diffMult*(1+((((rwspeed-cwspeed)/cwspeed)/(math.max(_Tune.CDiffSlipThres,1)/100))*((_Tune.CDiffLockThres-50)/50))))) end end _TCSActive = false _ABSActive = false --Output if _PBrake and ((_Tune.Config ~= "FWD" and (((v.Name=="FL" or v.Name=="FR") and car.DriveSeat.Velocity.Magnitude<20) or ((v.Name=="RR" or v.Name=="RL") and car.DriveSeat.Velocity.Magnitude>=20))) or (_Tune.Config == "FWD" and (v.Name=="RR" or v.Name=="RL"))) then --PBrake v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*PBrakeForce v["#AV"].angularvelocity=Vector3.new() else --Apply Power if ((_TMode == "Manual" or _TMode == "Semi") and _GBrake==0) or (_TMode == "Auto" and ((_CGear>-1 and _GBrake==0 ) or (_CGear==-1 and _GThrot-(_Tune.IdleThrottle/100)==0 )))then local driven = false for _,a in pairs(Drive) do if a==v then driven = true end end if driven then local on=1 if not script.Parent.IsOn.Value then on=0 end local throt = _GThrot if _TMode == "Auto" and _CGear==-1 then throt = _GBrake end --Apply TCS local tqTCS = 1 if _TCS then tqTCS = 1-(math.min(math.max(0,math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.TCSThreshold)/_Tune.TCSGradient,1)*(1-(_Tune.TCSLimit/100))) end if tqTCS < 1 then _TCSActive = true end --Update Forces local dir = 1 if _CGear==-1 then dir = -1 end v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*_OutTorque*(1+(v.RotVelocity.Magnitude/60)^1.15)*throt*tqTCS*diffMult*on v["#AV"].angularvelocity=Ref*aRef*_spLimit*dir else v["#AV"].maxTorque=Vector3.new() v["#AV"].angularvelocity=Vector3.new() end --Brakes else local brake = _GBrake if _TMode == "Auto" and _CGear==-1 then brake = _GThrot end --Apply ABS local tqABS = 1 if _ABS and math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.ABSThreshold>0 then tqABS = 0 end if tqABS < 1 then _ABSActive = true end --Update Forces if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*FBrakeForce*brake*tqABS else v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*RBrakeForce*brake*tqABS end v["#AV"].angularvelocity=Vector3.new() end end end end
-- Experimental flag: name children based on the key used in the [Children] table
local EXPERIMENTAL_AUTO_NAMING = false local Children = {} Children.type = "SpecialKey" Children.kind = "Children" Children.stage = "descendants" function Children:apply(propValue: any, applyTo: Instance, cleanupTasks: {PubTypes.Task}) local newParented: Set<Instance> = {} local oldParented: Set<Instance> = {} -- save disconnection functions for state object observers local newDisconnects: {[PubTypes.StateObject<any>]: () -> ()} = {} local oldDisconnects: {[PubTypes.StateObject<any>]: () -> ()} = {} local updateQueued = false local queueUpdate: () -> () -- Rescans this key's value to find new instances to parent and state objects -- to observe for changes; then unparents instances no longer found and -- disconnects observers for state objects no longer present. local function updateChildren() if not updateQueued then return -- this update may have been canceled by destruction, etc. end updateQueued = false oldParented, newParented = newParented, oldParented oldDisconnects, newDisconnects = newDisconnects, oldDisconnects table.clear(newParented) table.clear(newDisconnects) local function processChild(child: any, autoName: string?) local kind = xtypeof(child) if kind == "Instance" then -- case 1; single instance newParented[child] = true if oldParented[child] == nil then -- wasn't previously present -- TODO: check for ancestry conflicts here child.Parent = applyTo else -- previously here; we want to reuse, so remove from old -- set so we don't encounter it during unparenting oldParented[child] = nil end if EXPERIMENTAL_AUTO_NAMING and autoName ~= nil then child.Name = autoName end elseif kind == "State" then -- case 2; state object local value = child:get(false) -- allow nil to represent the absence of a child if value ~= nil then processChild(value, autoName) end local disconnect = oldDisconnects[child] if disconnect == nil then -- wasn't previously present disconnect = Observer(child):onChange(queueUpdate) else -- previously here; we want to reuse, so remove from old -- set so we don't encounter it during unparenting oldDisconnects[child] = nil end newDisconnects[child] = disconnect elseif kind == "table" then -- case 3; table of objects for key, subChild in pairs(child) do local keyType = typeof(key) local subAutoName: string? = nil if keyType == "string" then subAutoName = key elseif keyType == "number" and autoName ~= nil then subAutoName = autoName .. "_" .. key end processChild(subChild, subAutoName) end else logWarn("unrecognisedChildType", kind) end end if propValue ~= nil then -- `propValue` is set to nil on cleanup, so we don't process children -- in that case processChild(propValue) end -- unparent any children that are no longer present for oldInstance in pairs(oldParented) do oldInstance.Parent = nil end -- disconnect observers which weren't reused for oldState, disconnect in pairs(oldDisconnects) do disconnect() end end queueUpdate = function() if not updateQueued then updateQueued = true task.defer(updateChildren) end end table.insert(cleanupTasks, function() propValue = nil updateQueued = true updateChildren() end) -- perform initial child parenting updateQueued = true updateChildren() end return Children :: PubTypes.SpecialKey
-----------------------------------
elseif script.Parent.Parent.Parent.TrafficControl.Value == "=" then for i = 1,#grp1 do grp1[i].Lighto.Enabled = true end for i = 1,#grp1 do grp1[i].Transparency = 0 end for i = 1,#grp2 do grp2[i].Lighto.Enabled = false end for i = 1,#grp2 do grp2[i].Transparency = 1 end for i = 1,#grp3 do grp3[i].Lighto.Enabled = false end for i = 1,#grp3 do grp3[i].Transparency = 1 end for i = 1,#grp4 do grp4[i].Transparency = 1 end for i = 1,#grp4 do grp4[i].Lighto.Enabled = false end
--[[ By Starzin ]]
local Player = game.Players:GetPlayerFromCharacter(script.Parent); C = script.Parent; Mouse = Player:GetMouse(); Debounce = false;
-- ROBLOX deviation START: additional assignments for Lua type inferrence to work
exports.print = preRunMessageModule.print exports.remove = preRunMessageModule.remove
-- This function is only called on clients
function BulletWeapon:simulateFire(firingPlayer, fireInfo) BaseWeapon.simulateFire(self, fireInfo) -- Play "Fired" sound if self.lastFireSound then self.lastFireSound:Stop() end self.lastFireSound = self:tryPlaySound("Fired", self:getConfigValue("FiredPlaybackSpeedRange", 0.1)) -- Simulate each projectile/bullet fired from current weapon local numProjectiles = self:getConfigValue("NumProjectiles", 1) local randomGenerator = Random.new(self:getRandomSeedForId(fireInfo.id)) for i = 1, numProjectiles do self:simulateProjectile(firingPlayer, fireInfo, i, randomGenerator) end -- Animate the bolt if the current gun has one local actionOpenTime = self:getConfigValue("ActionOpenTime", 0.025) if self.boltMotor then coroutine.wrap(function() self:animateBoltAction(true) wait(actionOpenTime) self:animateBoltAction(false) end)() end -- Eject bullet casings and play "CasingHitSound" (child of casing) sound if applicable for current weapon if not NO_BULLET_CASINGS and self.casingTemplate and self.casingEjectPoint then local casing = self.casingTemplate:Clone() casing.Anchored = false casing.Archivable = false casing.CFrame = self.casingEjectPoint.WorldCFrame casing.Velocity = self.casingEjectPoint.Parent.Velocity + (self.casingEjectPoint.WorldAxis * localRandom:NextNumber(self:getConfigValue("CasingEjectSpeedMin", 15), self:getConfigValue("CasingEjectSpeedMax", 18))) casing.Parent = workspace.CurrentCamera CollectionService:AddTag(casing, "WeaponsSystemIgnore") local casingHitSound = casing:FindFirstChild("CasingHitSound") if casingHitSound then local touchedConn = nil touchedConn = casing.Touched:Connect(function(hitPart) if not hitPart:IsDescendantOf(self.instance) then casingHitSound:Play() touchedConn:Disconnect() touchedConn = nil end end) end Debris:AddItem(casing, 2) end if self.player == Players.LocalPlayer then coroutine.wrap(function() -- Wait for "RecoilDelayTime" before adding recoil local startTime = tick() local recoilDelayTime = self:getConfigValue("RecoilDelayTime", 0.07) while tick() < startTime + recoilDelayTime do RunService.RenderStepped:Wait() end RunService.RenderStepped:Wait() -- Add recoil to camera local recoilMin, recoilMax = self:getConfigValue("RecoilMin", 0.05), self:getConfigValue("RecoilMax", 0.5) local intensityToAdd = randomGenerator:NextNumber(recoilMin, recoilMax) local xIntensity = math.sin(tick() * 2) * intensityToAdd * math.rad(0.05) local yIntensity = intensityToAdd * 0.025 self.weaponsSystem.camera:addRecoil(Vector2.new(xIntensity, yIntensity)) if not (self.weaponsSystem.camera:isZoomed() and self:getConfigValue("HasScope", false)) then self.recoilIntensity = math.clamp(self.recoilIntensity * 1 + (intensityToAdd / 10), 0.005, 1) end -- Make crosshair reflect recoil/spread amount local weaponsGui = self.weaponsSystem.gui if weaponsGui then weaponsGui:setCrosshairScale(1 + intensityToAdd) end end)() end end function BulletWeapon:getIgnoreList(includeLocalPlayer) local now = tick() local ignoreList = self.ignoreList if not ignoreList or now - self.ignoreListRefreshTime > IGNORE_LIST_LIFETIME then ignoreList = { self.instanceIsTool and self.instance.Parent or self.instance, workspace.CurrentCamera } if not RunService:IsServer() then if includeLocalPlayer and Players.LocalPlayer and Players.LocalPlayer.Character then table.insert(ignoreList, Players.LocalPlayer.Character) end end self.ignoreList = ignoreList end return ignoreList end
----- cold tap handler -----
for i, v in pairs(coldTap:GetChildren()) do if v:FindFirstChild("ClickDetector") then v.ClickDetector.MouseClick:Connect(function() if coldOn.Value == false then coldOn.Value = true faucet.ParticleEmitter.Enabled = true waterSound:Play() coldTap:SetPrimaryPartCFrame(coldTap.PrimaryPart.CFrame * CFrame.Angles(math.rad(-45),0,0)) else coldOn.Value = false if hotOn.Value == false then faucet.ParticleEmitter.Enabled = false waterSound:Stop() end coldTap:SetPrimaryPartCFrame(coldTap.PrimaryPart.CFrame * CFrame.Angles(math.rad(45),0,0)) end end) end end
-- Put this in StarterPlayer > StarterPlayerScripts
while true do local player = game.Players.LocalPlayer local sound = script.RainSound wait(math.random(10,20)) local TweenService = game:GetService("TweenService") local part = game.Workspace. Terrain.Clouds local goal = {} goal.Density = 1 --change this to how dense you want the clouds to be goal.Cover = 1 --change this to how much the clouds cover the sky sound:Play() local tweenInfo = TweenInfo.new(5) --change the 5 to how long you want the transition to happen local tween = TweenService:Create(part, tweenInfo, goal) tween:Play() player.PlayerGui.Rain.Disabled = false wait(math.random(10,10)) local TweenService = game:GetService("TweenService") local part = game.Workspace. Terrain.Clouds local goal = {} goal.Density = 1 --change this to how dense you want the clouds to be goal.Cover = 0.5 --change this to how much the clouds cover the sky sound:Stop() local tweenInfo = TweenInfo.new(5) --change the 5 to how long you want the transition to happen local tween = TweenService:Create(part, tweenInfo, goal) tween:Play() player.PlayerGui.Rain.Disabled = true end
-- دالة السقوط
local function fall() local startPos = plank.Position local endPos = startPos - Vector3.new(0, fallHeight, 0) local startTime = tick() local elapsedTime = 0 while elapsedTime <= fallingDuration do local t = elapsedTime / fallingDuration plank.Position = startPos:Lerp(endPos, t) wait() elapsedTime = tick() - startTime end plank.Position = originalPosition end
--[=[ Returns whether the service bag has the service. @param serviceType ServiceType @return boolean ]=]
function ServiceBag:HasService(serviceType) if typeof(serviceType) == "Instance" then serviceType = require(serviceType) end if self._services[serviceType] then return true else return false end end
-- initial states
local game = game local workspace = workspace local pcall = pcall local unpack = unpack local next = next local tick = tick local ipairs = ipairs local script = script local tostring = tostring local type = type local typeof = typeof local Instance_new = Instance.new local drag, SelectionVar local UDim2_new = UDim2.new local Vector2_new = Vector2.new local Vector3_new = Vector3.new local CFrame_new = CFrame.new local NumberRange_new = NumberRange.new local Color3_new = Color3.new local Color3_fromRGB = Color3.fromRGB local table_insert = table.insert local table_remove = table.remove local table_sort = table.sort local table_concat = table.concat local table_clear = table.clear local string_split = string.split local string_find = string.find local string_match = string.match local string_lower = string.lower local string_sub = string.sub local string_byte = string.byte local string_gsub = string.gsub local string_rep = string.rep local math_floor = math.floor local math_ceil = math.ceil local math_random = math.random local math_huge = math.huge local Option = { -- can modify object parents in the hierarchy Modifiable = false; -- can select objects Selectable = true; }
-- Convenient syntax for creating a tree of instanes
local function create(className: string) return function(props) local inst = Instance.new(className) local parent = props.Parent props.Parent = nil for name, val in pairs(props) do if type(name) == "string" then inst[name] = val else val.Parent = inst end end -- Only set parent after all other properties are initialized inst.Parent = parent return inst end end local initialized = false local uiRoot: ScreenGui local toast local toastIcon local toastUpperText local toastLowerText local function initializeUI() assert(not initialized) uiRoot = create("ScreenGui"){ Name = "RbxCameraUI", AutoLocalize = false, Enabled = true, DisplayOrder = -1, -- Appears behind default developer UI IgnoreGuiInset = false, ResetOnSpawn = false, ZIndexBehavior = Enum.ZIndexBehavior.Sibling, create("ImageLabel"){ Name = "Toast", Visible = false, AnchorPoint = Vector2.new(0.5, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Position = UDim2.new(0.5, 0, 0, 8), Size = TOAST_CLOSED_SIZE, Image = "rbxasset://textures/ui/Camera/CameraToast9Slice.png", ImageColor3 = TOAST_BACKGROUND_COLOR, ImageRectSize = Vector2.new(6, 6), ImageTransparency = 1, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(3, 3, 3, 3), ClipsDescendants = true, create("Frame"){ Name = "IconBuffer", BackgroundTransparency = 1, BorderSizePixel = 0, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(0, 80, 1, 0), create("ImageLabel"){ Name = "Icon", AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, Position = UDim2.new(0.5, 0, 0.5, 0), Size = UDim2.new(0, 48, 0, 48), ZIndex = 2, Image = "rbxasset://textures/ui/Camera/CameraToastIcon.png", ImageColor3 = TOAST_FOREGROUND_COLOR, ImageTransparency = 1, } }, create("Frame"){ Name = "TextBuffer", BackgroundTransparency = 1, BorderSizePixel = 0, Position = UDim2.new(0, 80, 0, 0), Size = UDim2.new(1, -80, 1, 0), ClipsDescendants = true, create("TextLabel"){ Name = "Upper", AnchorPoint = Vector2.new(0, 1), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0.5, 0), Size = UDim2.new(1, 0, 0, 19), Font = Enum.Font.GothamSemibold, Text = "Camera control enabled", TextColor3 = TOAST_FOREGROUND_COLOR, TextTransparency = 1, TextSize = 19, TextXAlignment = Enum.TextXAlignment.Left, TextYAlignment = Enum.TextYAlignment.Center, }, create("TextLabel"){ Name = "Lower", AnchorPoint = Vector2.new(0, 0), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0.5, 3), Size = UDim2.new(1, 0, 0, 15), Font = Enum.Font.Gotham, Text = "Right mouse button to toggle", TextColor3 = TOAST_FOREGROUND_COLOR, TextTransparency = 1, TextSize = 15, TextXAlignment = Enum.TextXAlignment.Left, TextYAlignment = Enum.TextYAlignment.Center, }, }, }, Parent = PlayerGui, } toast = uiRoot.Toast toastIcon = toast.IconBuffer.Icon toastUpperText = toast.TextBuffer.Upper toastLowerText = toast.TextBuffer.Lower initialized = true end local CameraUI = {} do -- Instantaneously disable the toast or enable for opening later on. Used when switching camera modes. function CameraUI.setCameraModeToastEnabled(enabled: boolean) if not enabled and not initialized then return end if not initialized then initializeUI() end toast.Visible = enabled if not enabled then CameraUI.setCameraModeToastOpen(false) end end local tweenInfo = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) -- Tween the toast in or out. Toast must be enabled with setCameraModeToastEnabled. function CameraUI.setCameraModeToastOpen(open: boolean) assert(initialized) TweenService:Create(toast, tweenInfo, { Size = open and TOAST_OPEN_SIZE or TOAST_CLOSED_SIZE, ImageTransparency = open and TOAST_BACKGROUND_TRANS or 1, }):Play() TweenService:Create(toastIcon, tweenInfo, { ImageTransparency = open and TOAST_FOREGROUND_TRANS or 1, }):Play() TweenService:Create(toastUpperText, tweenInfo, { TextTransparency = open and TOAST_FOREGROUND_TRANS or 1, }):Play() TweenService:Create(toastLowerText, tweenInfo, { TextTransparency = open and TOAST_FOREGROUND_TRANS or 1, }):Play() end end return CameraUI
-- b1.BrickColor = BrickColor.new("Pearl") -- b1.Material = Enum.Material.SmoothPlastic
end if ((not right) and (not hazards) and (not brake)) then b2.BrickColor = BrickColor.new("Pearl") b2.Material = Enum.Material.SmoothPlastic else
-- Made by Crozur
script.Parent.BillboardGui.Enabled = false game.Players.PlayerAdded:Connect(function(plr) if plr.Name == ("Owner Of Game") then -- Insert your name in between the "" wait(3) -- waits just in case player isn't loaded script.Parent.BillboardGui.Enabled = true -- makes it visible script.Parent.BillboardGui.Parent = plr.Character.Head -- Puts the title above your head, you can change the offset under BillboardGui.StudsOffset end end)